--  FORMAT: 

--  |BOSSID(NPC ID)|123| |ST|Strategy text| |DPS|dps text| |HEAL|heal text| |TANK|tank text| 
local BossDataModule = DugisGuideViewer:RegisterModule("BossDataModule")
function BossDataModule:Initialize()
	DugisGuideViewer:RegisterData("BossData", function()
    
--Category "Auto" means "Related map name" 
    
return [[
|CAT|Auto|
|BOSSID|47162| |LVL|16| |NAME|Glubtok| |MAPID|291| |ST|Phase 1:<br/>(npc:47162) will melee until 50% health and will randomly (spell:1953) to a location nearby a random player. Tank and DPS as normal.<br/><br/><heroic> When (npc:47162) casts the (spell:1953) spell, he resets the threat of all enemies to zero. Tank will need to taunt him after every (spell:1953).<br/><br/>Phase 2:<br/>At 50% health, (npc:47162) blinks to the center of the room and levitates in place. (npc:47162) then begins to cast (spell:88173) and (spell:88177) spells randomly throughout the room.<br/>All players will need to actively avoid the spell damage area while killing (npc:47162) a the same time.<br/><br/><heroic> And (npc:48957) will also spawn and tank should focus on killing these adds.<br/><heroic> (npc:47162) creates a single (spell:91398) that begins to slowly rotate around him. All players will need to stay away from it.| |DPS|Phase 1:<br/>DPS as normal.<br/><br/><heroic> Wait until tank regain threat after (spell:88177) before continuing to DPS.<br/><br/>Phase 2:<br/>DPS (npc:47162) while avoiding the spell damage area at the same time.<br/><br/><heroic> (npc:47162) creates a single wall of fire that begins to slowly rotate around him. All players will need to stay away from it.| |HEAL|Phase 2:<br/>Pay special attention to players that stands in (spell:91398) as they will die quickly.| |TANK|Phase 1:<br/><heroic> Taunt (npc:47162) after he cast (npc:47162) as his threat will reset to zero.<br/><br/>Phase 2:<br/>DPS (npc:47162) while avoiding the spell damage area at the same time.<br/><br/><heroic> And (npc:48957) will also spawn and tank should focus on killing these adds.|
|BOSSID|47296| |LVL|16| |NAME|Helix Gearbreaker| |MAPID|291| |ST|Phase 1:<br/><b>(npc:47296) leaps onto the back of the (npc:47297), and throwing out (spell:132998).<br/><b>All players will need to avoid the (spell:132998) on the ground.<br/><b>All players will need to stay clear (npc:47297) path when he picks up a player for (spell:88300).<br/><br/>Phase 2:<br/><b>After the (npc:47297) dies, (npc:47296) is thrown to the ground. (npc:47296) then uses his Sticky Bomb ability more frequently.<br/><br/>Both Phases:<br/><b><heroic> (npc:47296) will attach a (spell:88352) to a random player. The target with (spell:88352) should move away from other people, and the healer should be ready to heal through the fiery explosion and the falling damage.| |DPS|Phase 1 - 2:<br/><b>Kill (npc:47297) while avoiding (spell:132998) on the ground.<br/><b>Stay clear (npc:47297) path when he picks up a player for (spell:88300).<br/><b>Stay away from targets with (spell:88352) and/or move away from other players if you're the one with (spell:88352)| |HEAL|Phase 1 - 2:<br/><b>Avoiding (spell:132998) on the ground while healing.<br/><b>Stay away from targets with (spell:88352) and/or move away from other players if you're the one with (spell:88352)<br/><b>Stay clear (npc:47297) path when he picks up a player for (spell:88300).| |TANK|Phase 1 - 2:<br/><b>Tan|BOSSID|47297) while avoiding (spell:132998) on the ground.<br/><b>Stay away from targets with (spell:88352) and/or move away from other players if you're the one with (spell:88352).|
|BOSSID|47626| |LVL|16| |NAME|Admiral Ripsnarl| |MAPID|291| |ST|When (npc:47626) reaches 75%, 50%, and 25% health, he retreats into the fog and becomes unattackable for a short time.<br/><br/>The first time he does this move, thick fog will appear and (npc:47714) will begin spawning, slowly at first, faster later on. You need to kill those fast, or they will condense, growing bigger, and gaining health and damage. Eventually, if you let them turn into (npc:49390), they will cast (spell:92042), which does a lot of Frost damage and has a knockback.| |DPS|Prioritize on killing (npc:47714) when (npc:47626) dissapear into the fog at 75%, 50%, and 25% health or you could assign a DPS to kill (npc:47714) while others focus only (npc:47626)<br/><br/>Try to save your cooldown until (npc:47626) is at 25% health.| |HEAL|Healing will be tougher at 25% health be prepared to use cooldowns.| |TANK|Try to save your cooldown until (npc:47626) is at 25% health.|
|BOSSID|47739| |LVL|16| |NAME|"Captain" Cookie| |MAPID|291| |ST|As you fight (npc:47739), he will throw food on the floor. There will be good food and bad food, the bad food is marked with a swirling green texture.<br/><br/>Eating the bad food will give you a stack of (spell:89732). Eating the good one will remove (spell:89732) stack, or if you have no stacks - buff you with stacking (spell:99359).<br/><br/>1. (Safest) You can have your tank taking care of all the food, eating roughly equal amounts of good and bad, so that you can steadily DPS the boss down, without having to worry about the AoE done by the bad food.<br/>2. Or you can ignore the bad food, and have your DPS eat only good one, hoping to burn Cookie before you get overwhelmed by the AoE.<br/>3. Or you can have everybody eat a 1-2 rotten dishes, followed by 1-2 good ones.<br/><br/>Tip: Paladins can use (spell:642) and clear all the rotten food without receiving the bad debuff.| |DPS|Save cooldowns towards the end of the fight.| |HEAL|Heal the group as normal with extra attention to damage caused by the rotten food.| |TANK|Cookie will remain stationary in his cauldron for the duration of the fight. You don't need to tank him.|
|BOSSID|49541| |LVL|87| |NAME|Vanessa VanCleef| |MAPID|291| |ST|(npc:49541) will use (spell:92113) on you, sending you back to the Goblin Foundry room to survive 4 nightmares.<br/><br/>(npc:49670): Make your way down the ramp, avoiding fire and ice. Kill (npc:49670)'s image at the end.<br/><br/>(npc:49674): Multitudes of spiders will assault you as you fight (npc:49674)'s image. Ignore them, use cooldowns, and kill (npc:49674) quickly. Try to stick to the corner of the room, so you don't aggro too many spiders.<br/><br/>(npc:49681): Make your way through the tunnel, and avoid the rotating rods of lightning. If you were pro at Super Mario, you'll do well here as well. Hug the door behind (npc:49681)'s image at the end, it's a safe zone.<br/><br/>(npc:47626): Kill the 2 packs of worgens, as well as (npc:47626)'s image before they kill the admiral's family. The humans can be healed, and the worgens can - and should - be taunted frequently off their targets.<br/><br/><b>After all 4 nightmares is over, you will face (npc:49541). She will summon adds (npc:49850), (npc:49852) and (npc:49854) and killing the adds is priority for DPS.<br/><b>At 50% and 25%, Vanessa will set off explosives on the ship. Five ropes will appear on the side of the ship opposite to the one you came from - each player needs to click one of the ropes in order to avoid death.<br/><b>When she is about to die, she detonates all the explosions remaining on the ship. There are no ropes left to use as an escape, but if you run to the edge of the boat, you will be out of range of the explosion and survive.| |DPS|<b>After all 4 nightmares is over, you will face (npc:49541). She will summon adds (npc:49850), (npc:49852) and (npc:49854) and killing the adds is priority for DPS.<br/><b>At 50% and 25%, Vanessa will set off explosives on the ship. Five ropes will appear on the side of the ship opposite to the one you came from - each player needs to click one of the ropes in order to avoid death.| |HEAL|<b>At 50% and 25%, Vanessa will set off explosives on the ship. Five ropes will appear on the side of the ship opposite to the one you came from - each player needs to click one of the ropes in order to avoid death.<br/><b>When she is about to die, she detonates all the explosions remaining on the ship. There are no ropes left to use as an escape, but if you run to the edge of the boat, you will be out of range of the explosion and survive.| |TANK|(npc:47626): Kill the 2 packs of worgens, as well as (npc:47626)'s image before they kill the admiral's family. The humans can be healed, and the worgens can - and should - be taunted frequently off their targets.<br/><b>At 50% and 25%, Vanessa will set off explosives on the ship. Five ropes will appear on the side of the ship opposite to the one you came from - each player needs to click one of the ropes in order to avoid death.<br/><b>When she is about to die, she detonates all the explosions remaining on the ship. There are no ropes left to use as an escape, but if you run to the edge of the boat, you will be out of range of the explosion and survive.|
|BOSSID|61408| |LVL|16| |NAME|Adarogg| |MAPID|213| |ST|(npc:49541) will use (spell:119299) and (spell:119420).<br/><br/>All players just need to spread out to reduce (spell:119299) splash damage.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|61412| |LVL|16| |NAME|Dark Shaman Koranthal| |MAPID|213| |ST|(npc:61412) will use (spell:119300) and (spell:119971).<br/><br/>(spell:119300) is interruptible and stay out of (spell:119971) impact area.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|61463| |LVL|16| |NAME|Slagmaw| |MAPID|213| |ST|(npc:61463) will use (spell:142851) and (spell:67322).<br/><br/>All players will need to spread out to reduce (spell:119433) splash damage.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|61528| |LVL|16| |NAME|Lava Guard Gordoth| |MAPID|213| |ST|(npc:61528) will use (spell:119433) and (spell:119999). He will also (spell:145692) at 30% health.<br/><br/>Save your cooldowns when (npc:61528) about to reach 30% health to kill him quickly during (spell:145692)<br/><br/>Ranged players should stay at max range to avoid (spell:142851).| |DPS|Ranged players should stay at max range to avoid (spell:142851).| |HEAL|Stay at max range to avoid (spell:142851).| |TANK|Save your cooldowns when (npc:61528) about to reach 30% health to reduce damage during (spell:145692).|
|BOSSID|5912| |LVL|19| |NAME|Deviate Faerie Dragon| |MAPID|279| |ST|(npc:5912) (73.6, 72.8, 279, "Deviate Faerie Dragon") is a rare elite found in the east side of (map:279).| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|3653| |LVL|20| |NAME|Kresh| |MAPID|279| |ST|(npc:3653) only melee and use (spell:80362).| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|3654| |LVL|20| |NAME|Mutanus the Devourer| |MAPID|279| |ST|(npc:3654) will use (spell:7967), (spell:8150) and (spell:7399). He will also summons several adds into the fight.<br/><br/>All of (npc:3654)'s spell is dispellable and (spell:7967) is interuptible.<br/><br/>DPS should kill the adds first then kill (npc:3654)| |DPS|Focus on the adds, then focus on (npc:3654).| |HEAL|All of (npc:3654)'s spell is dispellable.| |TANK|You will need to tan|BOSSID|3654) and also his adds during the fight and interupt (spell:7967).|
|BOSSID|3669| |LVL|20| |NAME|Lord Cobrahn| |MAPID|279| |ST|(npc:3669) will use (spell:96891), (spell:8040) and (spell:5185).<br/><br/>Players will need to actively interrupt his spells (spell:8040) and (spell:5185).<br/><br/>Healer should dispel (spell:8040) from players.| |DPS|Players will need to actively interrupt his spells (spell:8040) and (spell:5185).| |HEAL|Healer should dispel (spell:8040) from players.| |TANK|Players will need to actively interrupt his spells (spell:8040) and (spell:5185).|
|BOSSID|3670| |LVL|20| |NAME|Lord Pythas| |MAPID|279| |ST|(npc:3670) will use (spell:96891), (spell:8040) and (spell:5185).<br/><br/>Players will need to actively interrupt his spells (spell:8040) and (spell:5185).<br/><br/>Healer should dispel (spell:8040) from players.| |DPS|Players will need to actively interrupt his spells (spell:8040) and (spell:5185).| |HEAL|Healer should dispel (spell:8040) from players.| |TANK|Players will need to actively interrupt his spells (spell:8040) and (spell:5185).|
|BOSSID|3671| |LVL|20| |NAME|Lady Anacondra| |MAPID|279| |ST|(npc:3671) will use (spell:96891), (spell:8040) and (spell:5185).<br/><br/>Players will need to actively interrupt his spells (spell:8040) and (spell:5185).<br/><br/>Healer should dispel (spell:8040) from players.| |DPS|Players will need to actively interrupt his spells (spell:8040) and (spell:5185).| |HEAL|Healer should dispel (spell:8040) from players.| |TANK|Players will need to actively interrupt his spells (spell:8040) and (spell:5185).|
|BOSSID|3673| |LVL|20| |NAME|Lord Serpentis| |MAPID|279| |ST|(npc:3673) will use (spell:96891), (spell:8040) and (spell:5185).<br/><br/>Players will need to actively interrupt his spells (spell:8040) and (spell:5185).<br/><br/>Healer should dispel (spell:8040) from players.| |DPS|Players will need to actively interrupt his spells (spell:8040) and (spell:5185).| |HEAL|Healer should dispel (spell:8040) from players.| |TANK|Players will need to actively interrupt his spells (spell:8040) and (spell:5185).|
|BOSSID|3674| |LVL|20| |NAME|Skum| |MAPID|279| |ST|(npc:3674) only melee and cast one ability (spell:6254) and you can interrupt it. Tank should face him away from party members.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|Tank should face him away from party members.|
|BOSSID|5775| |LVL|20| |NAME|Verdan the Everliving| |MAPID|279| |ST|(npc:5775) only have one ability (spell:8142) which is not dispellable. His melee hits reasonably hard if you're not a tank.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|3872| |LVL|21| |NAME|Deathsworn Captain| |MAPID|310| |ST|(npc:3872) wil use (spell:3872) and (spell:9080)| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|3887| |LVL|21| |NAME|Baron Silverlaine| |MAPID|310| |ST|(npc:3887) will melee and use (spell:17820) and <heroic> (spell:93956). He will also use (spell:93857) at 70% and 30% health where he summons 1 Worgen.<br/><br/>{In Heroic Difficulty, Baron Silverlaine summons a Worgen Spirit at 90%, 60%, and 30% health.}<br/><br/><b>(spell:17820) can be decursed by Mage, Shaman and Druids otherwise you will just have to heal through it.<br/><b>(spell:93956) can dispelled by any healer.<br/><b>Tank will need to tank both (npc:3887) and his Worgen adds.| |DPS|<b>(spell:17820) can be decursed by Mage, Shaman and Druids.<br/><b>DPS have to prioritize killing the Worgen adds first before killing (npc:3887).| |HEAL|<b>(spell:17820) can be decursed by Mage, Shaman and Druids otherwise you will just have to heal through it.<br/><b>(spell:93956) can dispelled by any healer.| |TANK|<b>Tank will need to tank both (npc:3887) and his Worgen adds.|
|BOSSID|4278| |LVL|21| |NAME|Commander Springvale| |MAPID|310| |ST|(npc:4278) will use (spell:93685) as his standard attack, (spell:93722) and (spell:67778)<br/><br/><heroic> (npc:4278) starts with a (npc:50613) and (npc:50615) next to him, and periodically two more will enter the fray.<br/><br/><b>Tank will need to tan|BOSSID|4278) and his adds.<br/><b>DPS should prioritize killing (npc:50615) and CC (npc:50613) if possible.<br/><b>All players except tank should remain behind (npc:4278) to avoid (spell:93722) cone attack.<br/><b>All players will need to move away from (spell:67778) on the ground.<br/><b>Interrupt any (spell:93844) and (spell:7054) cast from the adds.<br/><b><heroic> Healers will need to pay attention to players with (spell:93852) as it will deal 5% damage until the fight ends.| |DPS|<b>DPS should prioritize killing (npc:50615) and CC (npc:50613) if possible.<br/><b>All players except tank should remain behind (npc:4278) to avoid (spell:93722) cone attack.<br/><b>All players will need to move away from (spell:67778) on the ground.<br/><b>Interrupt any (spell:93844) and (spell:7054) cast from the adds.| |HEAL|<b>CC (npc:50613) if possible.<br/><b>All players except tank should remain behind (npc:4278) to avoid (spell:93722) cone attack.<br/><b>All players will need to move away from (spell:67778) on the ground.<br/><b>Interrupt any (spell:93844) and (spell:7054) cast from the adds.| |TANK|<b>Tank will need to tan|BOSSID|4278) and his adds.<br/><b>Face (npc:4278) away from the party.<br/><b>Interrupt any (spell:93844) and (spell:7054) cast from the adds.|
|BOSSID|46963| |LVL|21| |NAME|Lord Walden| |MAPID|310| |ST|(npc:46963) will throw (spell:93505) and (spell:93697) frequently throughout the fight. If you can move away from the flying projectile, make sure you are at least spread out, so not 2 people get hit by those debuffs.<br/><br/><heroic> He will also channel a mysterious mixture - either green or red, chosen randomly every time. He seems to prefer green though. Each one is handled differently, and followed by Ice Shards, which easy to avoid if you look at your feet.<br/><heroic> Green Mixture: Stacks Toxic Coagulant every second you remain stationary. Negated simply by moving constantly.<br/><heroic> Red Mixture: Applies Toxic Catalyst whenever you move. Simply remain stationary for the duration of the spell.| |DPS|<heroic> He will also channel a mysterious mixture - either green or red, chosen randomly every time. He seems to prefer green though. Each one is handled differently, and followed by Ice Shards, which easy to avoid if you look at your feet.<br/><heroic> Green Mixture: Stacks Toxic Coagulant every second you remain stationary. Negated simply by moving constantly.<br/><heroic> Red Mixture: Applies Toxic Catalyst whenever you move. Simply remain stationary for the duration of the spell.<br/><heroic> Save cooldown until (npc:46963) is at 30% as you will receive 100% crit from (spell:93689)| |HEAL|<heroic> He will also channel a mysterious mixture - either green or red, chosen randomly every time. He seems to prefer green though. Each one is handled differently, and followed by Ice Shards, which easy to avoid if you look at your feet.<br/><heroic> Green Mixture: Stacks Toxic Coagulant every second you remain stationary. Negated simply by moving constantly.<br/><heroic> Red Mixture: Applies Toxic Catalyst whenever you move. Simply remain stationary for the duration of the spell.| |TANK|<heroic> He will also channel a mysterious mixture - either green or red, chosen randomly every time. He seems to prefer green though. Each one is handled differently, and followed by Ice Shards, which easy to avoid if you look at your feet.<br/><heroic> Green Mixture: Stacks Toxic Coagulant every second you remain stationary. Negated simply by moving constantly.<br/><heroic> Red Mixture: Applies Toxic Catalyst whenever you move. Simply remain stationary for the duration of the spell.<br/><heroic> Save cooldown until (npc:46963) is at 30% to reduce damage from (spell:93689)|
|BOSSID|46964| |LVL|21| |NAME|Lord Godfrey| |MAPID|310| |ST|(npc:46964) will (spell:93707) often, make sure you kill the (npc:50561) so they don't become overwhelming.<br/>(npc:46964) will shoot (spell:93629) at random people. If you can remove Curses, remove this one quickly. If not, just heal through the DoT.<br/>Interupt (spell:93629).<br/><br/><heroic> During the fight (npc:46964) will (spell:93707) then cast (spell:93520) immediately after that.<br/><heroic> When (npc:46964) casts (spell:93520) everybody should make sure they are behind him. Most of the ghouls will die to the barrage, so just finish off the ones that were summoned behind him.| |DPS|Prioritize DPS on (npc:50561) then (npc:46964).<br/><br/><heroic> When (npc:46964) casts (spell:93520) go behind him.<br/><heroic> Kill the remaining (npc:50561) after (spell:93629).| |HEAL|When (npc:46964) casts (spell:93520) go behind him.<br/>(npc:46964) will shoot (spell:93629) at random people. If you can remove Curses, remove this one quickly. If not, just heal through the DoT.| |TANK|Pull the boss down from where he is to give yourselves a little more room.<br/>Interupt (spell:93629).<br/><br/><heroic> When (npc:46964) casts (spell:93520) go behind him.<br/><heroic> (npc:46964) will stack (spell:93675) but it should drop during (spell:93520).|
|BOSSID|74505| |LVL|24| |NAME|Thruk| |MAPID|221| |ST|(npc:74505) will use (spell:149913) which is very damaging need to be avoided by everyone including the tank. It has a 4s cast time so you should have plenty of time to move away from him| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|75155| |LVL|25| |NAME|Aku'mai the Devourer| |MAPID|221| |ST|(npc:4829) will use (spell:12766) and (spell:3490).<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|75410| |LVL|25| |NAME|Guardian of the Deep| |MAPID|221| |ST|(npc:75410) will use (spell:149920) to heal him self for 25% so make sure you kill any (npc:74509) that you see| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|74476| |LVL|25| |NAME|Domina| |MAPID|221| |ST|(npc:74476) will use (spell:149886) and(spell:149893)| |DPS|No special strategy required.| |HEAL|<b>Healer should dispel (spell:700) from players.| |TANK|No special strategy required.|
|BOSSID|74728| |LVL|25| |NAME|Twilight Lord Bathiel| |MAPID|221| |ST|(npc:74728) will summon (npc:74569) which should be killed to kited away from (npc:74728) or else it will heal him for 5% HP<br/><br/><b>Healer should dispel (spell:700) from players.| |DPS|No special strategy required.| |HEAL|<b>Healer should dispel (spell:700) from players.| |TANK|No special strategy required.|
|BOSSID|74446| |LVL|25| |NAME|Ghamoo-Ra| |MAPID|221| |ST|(npc:4887) has extraordinarily high armor for his level, and even after armor-reducing effects, physical attacks will not do much damage to him. Otherwise, (npc:4887) has no special abilities.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|74988| |LVL|25| |NAME|Executioner Gore| |MAPID|221| |ST|(npc:74988) will cast (spell:149955) which should be interrupted and (spell:149943)<br/><br/>Don't stand in front of him and avoid standing on the lingering vortex left from (spell:149943)| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|12902| |LVL|25| |NAME|Lorgus Jett| |MAPID|221| |ST|(npc:12902) will melee and use (spell:12167) and (spell:12550).<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|46254| |LVL|25| |NAME|Hogger| |MAPID|225| |ST|(npc:46254) will melee with (spell:86604) and cast (spell:86620).<br/>He will also (spell:145692) at 30% health.<br/><br/><b>(spell:86620) has to be interrupted otherwise the fight will be quite difficult.| |DPS|<b>(spell:86620) has to be interrupted otherwise the fight will be quite difficult.| |HEAL|No special strategy required.| |TANK|<b>(spell:86620) has to be interrupted otherwise the fight will be quite difficult.|
|BOSSID|46264| |LVL|25| |NAME|Lord Overheat| |MAPID|225| |ST|(npc:46264) will cast (spell:5740), (spell:29925) and (spell:86633).<br/><br/><b>All players will need to move away from (spell:5740) impact area.<br/><b>(spell:86633) is a DoT that can be dispelled from players.| |DPS|<b>All players will need to move away from (spell:5740) impact area.| |HEAL|<b>All players will need to move away from (spell:5740) impact area.<br/><b>(spell:86633) is a DoT that can be dispelled from players.| |TANK|<b>All players will need to move away from (spell:5740) impact area.|
|BOSSID|46383| |LVL|25| |NAME|Randolph Moloch| |MAPID|225| |ST|(npc:46383) will cast (spell:86726) and (spell:86633).<br/><br/>When Randolph Moloch reaches between 70-60% and 40-30% remaining health, he (spell:41479) from sight and reappears behind a random player, attacking them.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|6228| |LVL|29| |NAME|Dark Iron Ambassador| |MAPID|226| |ST|(npc:6228) is a rare spawn, he will summon (npc:7738) a few times during the fight.<br/><br/><b>The (npc:7738) has low health and should be killed first.| |DPS|<b>Kill the add (npc:7738) first then kill (npc:6228).| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|6229| |LVL|29| |NAME|Crowd Pummeler 9-60| |MAPID|226| |ST|(npc:6229) will use (spell:40599), (spell:10887) and (spell:5568).<br/><br/><b>Everyone except for the tank should remain behind (npc:6229) to avoid (spell:40599).<br/><b>Casters should stay out of melee range to avoid getting hit by (spell:10887).| |DPS|<b>Everyone except for the tank should remain behind (npc:6229) to avoid (spell:40599).<br/><b>Casters should stay out of melee range to avoid getting hit by (spell:10887).| |HEAL|<b>Everyone except for the tank should remain behind (npc:6229) to avoid (spell:40599).<br/><b>Casters should stay out of melee range to avoid getting hit by (spell:10887).| |TANK|No special strategy required.|
|BOSSID|7079| |LVL|29| |NAME|Viscous Fallout| |MAPID|226| |ST|(npc:7079) will melee and cast (spell:21687).<br/><br/><b>(spell:21687) can be dispelled.<br/><br/>(npc:7079) is a particularly popular creature to kill even for high level players, due to the chance to drop the (item:9452). This staff allows underwater breathing to the bearer. Unlike some items which provide underwater breathing ((item:10506), (item:19979)), the (item:9452) is a weapon and thus can be switched out in combat.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|6235| |LVL|29| |NAME|Electrocutioner 6000| |MAPID|226| |ST|Everyone except for the tank should be behind (npc:6235) to avoid (spell:11082) damage.| |DPS|Stay behind (npc:6235) to avoid (spell:11082) damage.<br/>Interrupt (spell:8292).| |HEAL|Stay behind (npc:6235) to avoid (spell:11082) damage.| |TANK|Face the (npc:6235) away from the group.<br/>Interrupt (spell:8292).|
|BOSSID|7361| |LVL|29| |NAME|Grubbis| |MAPID|226| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|7800| |LVL|29| |NAME|Mekgineer Thermaplugg| |MAPID|226| |ST|During the fight (npc:7915) will appear. When they do, press the red button they appear out of to stop more from coming out. You can assign a DPS or even the healer to this task. Interrupt (spell:35919).| |DPS|During the fight (npc:7915) will appear. When they do, press the red button they appear out of to stop more from coming out. You can assign a DPS or even the healer to this task.| |HEAL|During the fight (npc:7915) will appear. When they do, press the red button they appear out of to stop more from coming out. You can assign a DPS or even the healer to this task.| |TANK|Save your interrupt for (spell:35919).<br/>The other interuptable spell (spell:50375) doesn't do much damage.|
|BOSSID|58632| |LVL|31| |NAME|Armsmaster Harlan| |MAPID|431| |ST|(npc:58632) abilties (spell:111216) and (spell:111218) will send him back to the center of the room. This is why it's best to fight him above the stairs to avoid both spells.<br/>He will also periodically (spell:82137), this will summon 2 (npc:58998).<br/>You can't kill (npc:58998) with AoE attacks, DPS must kill them with single target attacks.<br/>Tank should face (npc:58632) away from the group to reduce (spell:111217) damage.| |DPS|Kill (npc:58998) that will appear with single target atacks not AoE.<br/>Stay away from the center of the room and wait for (npc:58632) to return back upstair.| |HEAL|No special strategy required.| |TANK|Tan|BOSSID|58632) near the entrance to his room. When he uses his (spell:111216) he will jump back to the center of the room and then whirlwind back up the stairs towards you.|
|BOSSID|59150| |LVL|31| |NAME|Flameweaver Koegler| |MAPID|431| |ST|(npc:59150) will often cast (spell:113364) towards a book shelf. Look for a line of beam between (npc:59150) and the bookshelf. It is typically the tank job to intercept (spell:113364) but a DPS can also do it.<br/><br/>A coordinated group should stay away from the books at all time so you don't take any damage even if (spell:113364) is not intercepted.<br/><br/>(spell:113682) needs to be dispelled from (npc:59150) as soon as possible to prevent instant casts.<br/>Interrupted (spell:113691) quickly.| |DPS|Stay away from the books targeted by (spell:113364) at all times, look for a line on the ground during the cast.<br/>(spell:113682) needs to be dispelled from (npc:59150) as soon as possible to prevent instant casts.<br/>Interrupted (spell:113691) quickly.| |HEAL|Stay away from the books targeted by (spell:113364) at all times, look for a line on the ground during the cast.<br/>(spell:113682) needs to be dispelled from (npc:59150) as soon as possible to prevent instant casts.<br/>Prioritize (spell:113653) dispels on the tank and (spell:11366) is also dispellable.| |TANK|(npc:59150) will often cast (spell:113364) towards a book shelf. Look for a line of beam between (npc:59150) and the books to intercept it.<br/>Interrupted (spell:113691) quickly.|
|BOSSID|59303| |LVL|31| |NAME|Houndmaster Braun| |MAPID|431| |ST|(npc:59303) often (spell:114259) during the fight but at 50% health he gains (spell:116140) and no longer (spell:114259).<br/>Save all cooldown until (npc:59303) is at 50% health to kill him quickly.<br/>It's possible to ignore all the (npc:59309) and just tank them and heal through since they will become friendly once (npc:59303) is dead.| |DPS|Save all cooldown until (npc:59303) is at 50% health to kill him quickly.<br/>It's possible to ignore all the (npc:59309) and just tank them and heal through since they will become friendly once (npc:59303) is dead| |HEAL|Save all cooldown until (npc:59303) is at 50% health to help heal through the damage.| |TANK|Tan|BOSSID|59303) and pick up the (npc:59309) as soon as they appear.<br/>Save all cooldown until (npc:59303) is at 50% health to reduce damage.|
|BOSSID|60040| |LVL|34| |NAME|Commander Durand| |MAPID|435| |ST|Phase 1:<br/>(npc:60040) will fight alone at first but gets resurrected by (npc:3977) when he dies for the first time. This is a simple tank and kill fight.<br/><br/>Phase 2:<br/>After (npc:60040) is ressurected by (npc:3977)<br/><br/>Focus damage on (npc:3977) first and interrupt her (spell:12039) then you can kill (npc:60040)| |DPS|Kill (npc:3977) first during phase 2.| |HEAL|No special strategy required.| |TANK|Tank both (npc:60040) and (npc:3977) during phase 2 and interrupt (spell:12039).|
|BOSSID|3977| |LVL|34| |NAME|High Inquisitor Whitemane| |MAPID|435| |ST|Phase 1:<br/>(npc:60040) will fight alone at first but gets resurrected by (npc:3977) when he dies for the first time. This is a simple tank and kill fight.<br/><br/>Phase 2:<br/>After (npc:60040) is ressurected by (npc:3977)<br/><br/>Focus damage on (npc:3977) first and interrupt her (spell:12039) then you can kill (npc:60040)| |DPS|Kill (npc:3977) first during phase 2.| |HEAL|No special strategy required.| |TANK|Tank both (npc:60040) and (npc:3977) during phase 2 and interrupt (spell:12039).|
|BOSSID|59223| |LVL|34| |NAME|Brother Korloff| |MAPID|435| |ST|When approaching (npc:59223), he will have 2 adds on each side of him and he patrols back and forth between them. Pull the 2 adds on the left or right while (npc:59223) is away from them and kill them.<br/><br/>Then wait until (npc:59223) moves away from the other set of adds and pull him. If you want to be more careful and make the fight easier, kill both sets of adds. Stay clear of the following abilities (spell:114808) and (spell:114460).| |DPS|Move away from (npc:59223) during (spell:113764). And don't stand on (spell:114460) fire once (npc:59223) is less than 50% health.| |HEAL|Move away from (npc:59223) during (spell:113764).| |TANK|First clear out a nice, open space so you have freedom to move without pulling trash.<br/>Always keep him facing away from the group, to prevent (spell:114808) from damaging them.<br/>You can move away from (npc:59223) during (spell:114808) to reduce damage, this deal a lot of damage late in the fight.<br/>Stay clear of the following abilities (spell:114808) and (spell:114460).|
|BOSSID|59789| |LVL|34| |NAME|Thalnos the Soulrender| |MAPID|435| |ST|(npc:59789) will periodically cast (spell:115139) and DPS will need to kill the summoned (npc:59884) quickly.<br/>It is important for the tank to move (npc:59789) away from the (npc:59884) bodies.<br/>(npc:59893) will soon appear and they need to be killed before it reach the bodies of (npc:59884) otherwise they will be become (npc:59930) with very high HP.<br/>(spell:115289) should be interrupted at all times otherwise a (spell:75664) will appear on the floor and all players should avoid standing on it.<br/>| |DPS|(npc:59893) needs to be killed before it reach the bodies of (npc:59884).<br/>Ignore (npc:59930) if they are summoned.<br/>(spell:115289) should be interrupted at all times otherwise a (spell:75664) will appear on the floor and all players should avoid standing on it.| |HEAL|Don't stand on (spell:75664) if they appear on the floor.<br/>Dispel (spell:115297) from your group.| |TANK|Move (npc:59789) far away from the (npc:59884) bodies at all times.<br/>spell:115289) should be interrupted at all times otherwise a (spell:75664) will appear on the floor and all players should avoid standing on it.<br/>Tan|BOSSID|59930) if they are summoned.|
|BOSSID|4842| |LVL|35| |NAME|Earthcaller Halmgar| |MAPID|301| |ST|(npc:4842) will use (spell:2484), (spell:20824) and (spell:8270).<br/><br/>No special strategy required.<br/><br/>(npc:4842) (50.6, 46.4, 301, "Earthcaller Halmgar") is a rare elite that appear on the bridge in the middle of (map:301)| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|74948| |LVL|34| |NAME|Roogug| |MAPID|301| |ST|(npc:6168) will use (spell:20824) and (spell:8270).<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|74462| |LVL|35| |NAME|Warlord Ramtusk| |MAPID|301| |ST|(npc:4420) will use (spell:9128), (spell:7165) and (spell:15548)<br/><br/>2 (npc:4438) will be summoned and should be killed first before (npc:4420).| |DPS|Focus on killing (npc:4438) when they appear then kill (npc:4420).| |HEAL|No special strategy required.| |TANK|Pick up the 2 adds (npc:4438) when they appear.|
|BOSSID|4421| |LVL|35| |NAME|Charlga Razorflank| |MAPID|301| |ST|(npc:4421) will use (spell:8358), (spell:8292), (spell:8361) and (spell:25058).<br/><br/>(npc:6168) (spell:49263) spell can be dispelled.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|75001| |LVL|35| |NAME|Hunter Bonetusk| |MAPID|301| |ST|(npc:75001) will use (spell:150917), (spell:150881) and (spell:150904)<br/><br/>Be prepared for (spell:150917) when (npc:75001) reaches 50% health.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|75247| |LVL|35| |NAME|Groyat, the Blind Hunter| |MAPID|301| |ST|Will cast (spell:152748) at several locations which should be avoided by all players otherwise it will deal damage and stuns for 4 seconds<br/><br/>(spell:151475) should be dispelled from part members| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|75152| |LVL|35| |NAME|Deathspeaker Jargba| |MAPID|301| |ST|(npc:4428) will use (spell:7645) and (spell:20825)<br/><br/>Interrupt (spell:130857).| |DPS|Interrupt (spell:130857).| |HEAL|No special strategy required.| |TANK|Interrupt (spell:130857).|
|BOSSID|12236| |LVL|35| |NAME|Lord Vyletongue| |MAPID|280| |ST|(npc:12236) will use (spell:21655), (spell:21390), (spell:16100) and (spell:7964)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|Dispel (spell:7964) from the tank.| |TANK|No special strategy required.|
|BOSSID|13601| |LVL|35| |NAME|Tinkerer Gizlock| |MAPID|280| |ST|(npc:13601) will use (spell:9143), (spell:29419), (spell:21833) and (spell:16100)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|12225| |LVL|37| |NAME|Celebras the Cursed| |MAPID|280| |ST|(npc:12225) will use (spell:21968), (spell:12747), (spell:21793) and (spell:21807)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|12237| |LVL|37| |NAME|Meshlok the Harvester| |MAPID|280| |ST|(npc:12237) will use (spell:13446) and (spell:15593)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|12258| |LVL|37| |NAME|Razorlash| |MAPID|280| |ST|(npc:12258) will use (spell:40504) and (spell:15976)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|13282| |LVL|37| |NAME|Noxxion| |MAPID|280| |ST|(npc:13282) will use (spell:21707), (spell:21687) and (spell:10966)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|12201| |LVL|39| |NAME|Princess Theradras| |MAPID|280| |ST|(npc:12201) will use (spell:21832), (spell:21909), (spell:22592), (spell:21869) and (spell:3391)<br/><br/>No special strategy required.| |DPS|Focus on (npc:12201)| |HEAL|Heal the group as normal with extra attention to damage caused by (spell:21868).| |TANK|Tan|BOSSID|12201)|
|BOSSID|12203| |LVL|39| |NAME|Landslide| |MAPID|280| |ST|(npc:12203) will use (spell:18670), (spell:21808) and (spell:5568)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|13596| |LVL|39| |NAME|Rotgrip| |MAPID|280| |ST|(npc:13596) will use (spell:16495) and (spell:15976)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|6906| |LVL|39| |NAME|Baelog| |MAPID|230| |ST|(npc:6906) will use (spell:15620) and (spell:14516)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|6907| |LVL|39| |NAME|Eric "The Swift"| |MAPID|230| |ST|(npc:6907) will use (spell:6268)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|6908| |LVL|39| |NAME|Olaf| |MAPID|230| |ST|(npc:6908) will use (spell:8242)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|6910| |LVL|39| |NAME|Revelosh| |MAPID|230| |ST|(npc:6910) will use (spell:16006) and (spell:15801)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|7228| |LVL|39| |NAME|Ironaya| |MAPID|230| |ST|(npc:7228) will use (spell:8374), (spell:10101) and (spell:11876)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|4854| |LVL|40| |NAME|Grimlok| |MAPID|230| |ST|(npc:4854) will use (spell:6742), (spell:8292), (spell:12167) and (spell:11892)<br/><br/>No special strategy required.| |DPS|Kill the basilisk first, then kill (npc:4854).| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|4857| |LVL|40| |NAME|Stone Keeper| |MAPID|230| |ST|(npc:4857) will use (spell:9874) and (spell:5568)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|2748| |LVL|40| |NAME|Archaedas| |MAPID|230| |ST|(npc:2748) will use (spell:10252), (spell:10258), (spell:8269) and (spell:6524)<br/><br/>No special strategy required.| |DPS|Focus on the adds, then focus on (npc:2748).| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|7023| |LVL|40| |NAME|Obsidian Sentinel| |MAPID|230| |ST|(npc:7023) will use (spell:55095), (spell:9941), (spell:31589), (spell:10072) and (spell:10061)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|7206| |LVL|40| |NAME|Ancient Stone Keeper| |MAPID|230| |ST|(npc:7206) will use (spell:10094)<br/><br/>Stay away from the (spell:10094). It's a whirling sand tornado that moves around the room.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|7291| |LVL|40| |NAME|Galgann Firehammer| |MAPID|230| |ST|(npc:7291) will use (spell:9482), (spell:11969) and (spell:3356)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|14349| |LVL|39| |NAME|Pimgib| |MAPID|234| |ST|(npc:14349) will use (spell:15744), (spell:14034) and (spell:22713)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|11490| |LVL|40| |NAME|Zevrim Thornhoof| |MAPID|234| |ST|(npc:11490) will use (spell:22478) and (spell:22651)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|13280| |LVL|40| |NAME|Hydrospawn| |MAPID|234| |ST|(npc:13280) will use (spell:22421), (spell:22419), (spell:22420) and (spell:22714)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|14327| |LVL|40| |NAME|Lethtendris| |MAPID|234| |ST|(npc:14327) will use (spell:16247), (spell:13338), (spell:22710), (spell:20787), (spell:14887) and (spell:22709)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|14354| |LVL|40| |NAME|Pusillin| |MAPID|234| |ST|(npc:14354) will use (spell:17145), (spell:14145), (spell:15242), (spell:55095) and (spell:31589)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|11492| |LVL|41| |NAME|Alzzin the Wildshaper| |MAPID|234| |ST|(npc:11492) will use (spell:22661), (spell:22662) and (spell:21335) while in Satyr form.<br/><br/>(npc:11492) will use (spell:118093), (spell:11130) and (spell:7948) while in Tree form.<br/><br/>(npc:11492) will use (spell:19319) and (spell:33917) while in Dire Wolf form.<br/><br/>(npc:11492) summons several (npc:11460) when he's at 50% health.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|14321| |LVL|42| |NAME|Guard Fengus| |MAPID|234| |ST|(npc:14321) will use (spell:35178), (spell:15749) and (spell:12057)<br/><br/>(npc:14321) uses (spell:28131) at 50% health.| |DPS|Focus on (npc:14321). Watch out for patrolling adds.| |HEAL|Heal the group as normal. Watch out for the patrolling adds.| |TANK|Tan|BOSSID|14321), but be wary of the mobs patrolling the area. Maintain aggro on all the adds if any are pulled.|
|BOSSID|11467| |LVL|43| |NAME|Tsu'zee| |MAPID|234| |ST|(npc:11467) will use (spell:15657), (spell:21060), (spell:12540) and (spell:15667)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|11489| |LVL|43| |NAME|Tendris Warpwood| |MAPID|234| |ST|(npc:11489) will use (spell:5568), (spell:8142) and (spell:22994)<br/><br/>Kill all the (npc:11459) before engaging (npc:11489), or you may cause a wipe.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|14308| |LVL|43| |NAME|Ferra| |MAPID|234| |ST|(npc:14308) will use (spell:22911) and (spell:17156)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|11486| |LVL|44| |NAME|Prince Tortheldrin| |MAPID|234| |ST|(npc:11486) will use (spell:86629), (spell:77758), (spell:30451), (spell:8989) and (spell:119308)<br/><br/>No special strategy required.| |DPS|Focus on (npc:11486) . Stay out of his (spell:8989) attack.| |HEAL|Heal the group as normal. Stay out of his (spell:8989) attack.| |TANK|Tan|BOSSID|11486). Stay out of his (spell:8989) attack.|
|BOSSID|11487| |LVL|44| |NAME|Magister Kalendris| |MAPID|234| |ST|(npc:11487) will use (spell:16592), (spell:589), (spell:15407), (spell:8092) and (spell:130857)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|11488| |LVL|44| |NAME|Illyanna Ravenoak| |MAPID|234| |ST|(npc:11488) will use (spell:21390), (spell:22908), (spell:47784) and (spell:17174)<br/><br/>(npc:14308) will fight alongside (npc:11488).<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|11496| |LVL|44| |NAME|Immol'thar| |MAPID|234| |ST|(npc:11496) will use (spell:22950), (spell:43353), (spell:28131) and (spell:5568)<br/><br/>(npc:11496) will summon (npc:14396) throughout the fight. They will attack random players with (spell:22909)| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|14323| |LVL|44| |NAME|Guard Slip'kik| |MAPID|234| |ST|(npc:14323) will use (spell:35178), (spell:15749) and (spell:12057). He will cast (spell:8269) at 50% health.<br/><br/>There are 2 ways to handle (npc:14323). You can engage him and kill him, benefit from the loot or you can activate the frost trap, taunt the boss towards it which permanently freezes him and you don't get any loot.<br/>Freezing however will add additional loot into the tribute chest.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|14322| |LVL|46| |NAME|Stomper Kreeg| |MAPID|234| |ST|(npc:14322) will use (spell:22833), (spell:24375) and (spell:8989)<br/><br/>At 50% health (npc:14322) casts (spell:28131) and (spell:22835)<br/><br/>No special strategy required.| |DPS|Focus on (npc:14322), but stay behind him so you don't get hit by (spell:22833).| |HEAL|Heal the group as normal, but stay behind (npc:14322) so you don't get hit by (spell:22833).| |TANK|Tan|BOSSID|14322).|
|BOSSID|14324| |LVL|46| |NAME|Cho'Rush the Observer| |MAPID|234| |ST|(npc:11501) will fight with (npc:14324).<br/>It's better to tank or CC (npc:14324) and kill only (npc:11501) and (npc:14324) will turn friendly.<br/><br/>(npc:14324) will spawn as a Priest, a Shaman, or a Mage. Each with a different set of abilities.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|14326| |LVL|46| |NAME|Guard Mol'dar| |MAPID|234| |ST|(npc:14326) will use (spell:35178), (spell:15749) and (spell:12057). He will cast (spell:28131) at 50% health.<br/><br/>Kill any adds in the courtyard. It will make this fight that much easier. Watch out for patrolling Hyenas.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|11501| |LVL|47| |NAME|King Gordok| |MAPID|234| |ST|(npc:11501) will use (spell:16636), (spell:7386), (spell:12294) and (spell:24375)<br/><br/>(npc:11501) will fight with (npc:14324).<br/>It's better to tank or CC (npc:14324) and kill only (npc:11501) and (npc:14324) will turn friendly.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|14325| |LVL|47| |NAME|Captain Kromcrush| |MAPID|234| |ST|(npc:14325) encounter can be completely skipped over (and plus it's fun and entertaining to watch!). If you have someone in your party create the (item:18258) and then have someone wear the suit, that person will be able to talk to (npc:14325). After a funny conversation, the Captain will run off, leaving you free to continue on your way. If you do not kill (npc:14325), it adds his "loot" to the Tribute Chest at the end. Don't forget to visit him after you've been "crowned" king and received the "King" buff.<br/><br/>To get the Ogre Suit, You need to obtain the (item:18240) that is held in a Tannin Basket on the upper level from where (npc:14338) is located. Once you obtain the (item:18240), you bring it to (npc:14338) and he will give you the (item:18258). Only one member of your party per run can obtain the suit.| |DPS|Use the suit or focus on the adds when they appear. Otherwise, focus on (npc:14325).| |HEAL|Heal the group as normal or use the suit.| |TANK|Tan|BOSSID|14325) or use the suit. Maintain aggro on the adds if you choose to fight him.|
|BOSSID|58633| |LVL|43| |NAME|Instructor Chillheart| |MAPID|476| |ST|To make things easier, clear the room before engaging (npc:58633).<br/><br/>Phase 1:<br/>Once (npc:58633) is engaged, (spell:111231) will appear at the far side of the room. The wall will close in on you for the duration of the fight, so you need to kill (npc:58633) before the wall reaches you.<br/><br/>Phase 2:<br/>Once you kill (npc:58633), the wall disappears and (npc:58664) appears.<br/>You need to destroy (npc:58664) while avoding the books to end the fight.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|The tank will need to be on his/her toes for phase one because of all the frost damage. Be ready to use a CD or an active mitigation skill to help the healer.|
|BOSSID|59080| |LVL|43| |NAME|Darkmaster Gandling| |MAPID|476| |ST|(npc:59080) teleports a random player to one of his study rooms with (spell:113395). You need to kill all the NPCs in the room to open the door and continue fighting (npc:59080).| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|59153| |LVL|43| |NAME|Rattlegore| |MAPID|476| |ST|(npc:59304) will be scattered throughout the summoning room. Interacting with a (npc:59304) grants a player a charge of (spell:113996).<br/>Each player will need to stack (spell:113996) as it will protect you against (spell:113999).<br/>Stay clear of the blue towering flames.| |DPS|Each player will need to stack (spell:113996) as it will protect you against (spell:113999).| |HEAL|Each player will need to stack (spell:113996) as it will protect you against (spell:113999).| |TANK|(npc:59153) will stack (spell:113765) and you should be able to able to run away from him as his movement speed goes slower and his damage gets higher.<br/>You will still need need to strafe away from him as walking backwards will be too slow and this will make the (spell:113765) stack expire from (npc:59153)|
|BOSSID|59184| |LVL|43| |NAME|Jandice Barov| |MAPID|476| |ST|At 66% and 33% health (npc:59184) dissipates into thin air when she casts (spell:113775). It creates multiple illusions of herself.<br/><br/>Destroying the correct (npc:59184) illusion will force her to come out. Take a close look at each of the clones. All of them besides the correct one will have flaws, such as the wrong hair color, wrong headband, wrong belt, wrong shoes, or wrong knee socks.<br/><br/><heroic> Stay out of (spell:114035). (npc:59184) creates a (spell:114035) field that inflicts 555 to 645 Shadow damage to all enemies who enter it, knocking them back and causing them to briefly go blind.| |DPS|Take a close look at each of the clones. All of them besides the correct one will have flaws, it's important you only kill the correct one in <heroic> mode.| |HEAL|No special strategy required.| |TANK|Always face (npc:59184) away from the group to reduce (spell:114062) damage.|
|BOSSID|59200| |LVL|43| |NAME|Lilian Voss| |MAPID|476| |ST|Phase 1:<br/>(npc:59200) will use an ability called (spell:111570) (npc:59200) draws upon dark powers to pull all players to her location. followed by (spell:111585). Once you have the (spell:111585) debuff, make sure to run to the outside walls and try to avoid the purple pools of fire damage.<br/><br/>Phase 2:<br/>When Lilian's health reaches 60%, her will finally breaks. Do not let her hit you as she hits extremely hard. Simply kite her around.<br/><br/>Phase 3:<br/>Phase 1 is similar to phase 1 finish off (npc:59200) and don't stand on the (spell:111585).| |DPS|Phase 1:<br/>Focus on (npc:59200) and don't stand on the (spell:111585)<br/><br/>Phase 2:<br/>Run away from (npc:59200) if you have agro.<br/><br/>Phase 3: Same as phase 1.| |HEAL|Heal the group as normal. Run away from (npc:59200) if she agros on you during phase 2.| |TANK|Tan|BOSSID|59200). During Phase 2, you will be unable to tan|BOSSID|59200) while she fixates on other members of your party.|
|BOSSID|74412| |LVL|45| |NAME|Aarux| |MAPID|300| |ST|(npc:74412) will use (spell:150072) Aarux attaches a strong filament of webbing to the target and begins dragging the player towards himself.  If Aarux pulls the player close   enough they are bitten and infected with (spell:150082) causing 400 Nature   damage every 2 sec. for 10 sec.<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.| 
|BOSSID|74347| |LVL|45| |NAME|Mordresh Fire Eye| |MAPID|300| |ST|(npc:74347) will use (spell:150001) which is interruptible and summons (spell:150016) which should be AOE down by DPS| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|74435| |LVL|45| |NAME|Mushlump| |MAPID|300| |ST|(npc:74435) will use (spell:149835)<br/><br/>When (spell:149851) is casted everyone should avoid standing in front of him<br/><br/>Purple (spell:149839) will also appear randomly on the ground and all players should avoid standing on it| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|74875| |LVL|45| |NAME|Death Speaker Blackthorn| |MAPID|300| |ST|(npc:74875) will use (spell:151962) which deals a lot of damage but easy to avoid by not standing in front of him at all times<br/><br/>His other two spells (spell:150616) and (spell:150550) are interruptible and dispellable| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|74434| |LVL|45| |NAME|Amnennar the Coldbringer| |MAPID|300| |ST|When (npc:74434) uses (spell:150679) the player affected by it need to move into (npc:74367)'s (spell:150663) area on the ground and this will stun (npc:74434) for 6s and stop the (spell:150679)| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|11082| |LVL|45| |NAME|Stratholme Courier| |MAPID|317| |ST|(npc:11082) will use (spell:15615) and (spell:15618)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|11120| |LVL|46| |NAME|Risen Hammersmith| |MAPID|317| |ST|To engage (npc:11120), someone must loot the Blacksmithing Plans on the ground within Living Stratholme. It does not matter whether or not you have Blacksmithing for this boss to spawn.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10393| |LVL|47| |NAME|Skul| |MAPID|317| |ST|(npc:10393) will use (spell:15230), (spell:6136), (spell:12544), (spell:15499) and (spell:16799)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10516| |LVL|47| |NAME|The Unforgiven| |MAPID|317| |ST|(npc:10516) uses (spell:81193). There are 4 (npc:10387) that use (spell:8056)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10558| |LVL|47| |NAME|Hearthsinger Forresten| |MAPID|317| |ST|(npc:10558) will use (spell:16798), (spell:1160), (spell:16572) and (spell:21390)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10808| |LVL|47| |NAME|Timmy the Cruel| |MAPID|317| |ST|(npc:10808) will use (spell:77758), (spell:15608) and (spell:145692)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10811| |LVL|47| |NAME|Instructor Galford| |MAPID|317| |ST|To summon (npc:10811), you need to open various mailboxes throughout the instance. Each time you open a mailbox, elite mobs will spawn once you open your third mailbox, (npc:10811) will spawn. Due to such a tedious process to summon him, he is by far one of the less killed bosses in the instance. Be ready to handle adds if they appear.<br/><br/>(npc:10811) will use (spell:43464), (spell:11366) and (spell:17293)| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|11143| |LVL|47| |NAME|Postmaster Malown| |MAPID|317| |ST|(npc:11143) will use (spell:6253), (spell:13338), (spell:12741) and (spell:12542)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10813| |LVL|47| |NAME|Balnazzar| |MAPID|317| |ST|(npc:10813) will use (spell:8092), (spell:38136), (spell:30923), (spell:700) and (spell:8122)<br/><br/>When engaging (npc:10813), make sure everyone is in the room as the door will close and lock out anyone not in the room.| |DPS|No special strategy required.| |HEAL|Make sure you dispel (spell:700) from the tank.| |TANK|Keep an eye on your healer and make sure he's not controlled by (spell:700).<br/>Be ready to use your cooldowns while the healer is (spell:700).|
|BOSSID|10997| |LVL|47| |NAME|Willey Hopebreaker| |MAPID|317| |ST|(npc:10997) will use (spell:11130), (spell:16572) and (spell:6552)<br/><br/>The Scarlet Cannons near (npc:10997) can be loaded with cannonballs and fired at the incoming (npc:11054). (npc:11054) will spawn until (npc:10997) is defeated.| |DPS|Focus on (npc:10997) or on the cannons.| |HEAL|Heal the group as normal. You can also assist with using the cannons.| |TANK|Tan|BOSSID|10997).|
|BOSSID|11032| |LVL|47| |NAME|Commander Malor| |MAPID|317| |ST|(npc:11032) will use (spell:12734), (spell:35161) and (spell:28407)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|11058| |LVL|47| |NAME|Fras Siabi| |MAPID|317| |ST|(npc:11058) will use (spell:17294) and (spell:7964)<br/><br/>It is important to note that engaging (npc:11058) and wiping is easily done.<br/>You need to clear the area before looting the (item:13172) which spawns the boss. Failure to do so will cause surrounding adds to fight your party resulting in a wipe.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|11121| |LVL|50| |NAME|Black Guard Swordsmith| |MAPID|317| |ST|To make (npc:11121) appear someone must loot the Blacksmithing Plans on the ground within the Undead side of Stratholme. It does not matter whether or not you have Blacksmithing for this boss to spawn. The Plans are in the corner next to the second Zigguratt.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10435| |LVL|51| |NAME|Magistrate Barthilas| |MAPID|317| |ST|(npc:10435) will use (spell:10887), (spell:16791), (spell:43592) and (spell:16793)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|Tan|BOSSID|10435) with your back against a wall to avoid being knocked back.|
|BOSSID|10436| |LVL|51| |NAME|Baroness Anastari| |MAPID|317| |ST|(npc:10436) has a tendency to use powerful cooldowns when she (spell:17244) a player. If you can, go ahead and use those cooldowns during the fight, since it's better to use them against her than against your party.<br/><br/>Priests, Warlocks, and Warriors should try to use their mass fear every time the timer is up. It will have no effect on (npc:10436), but it can be disastrous if used against your party during (spell:17244).| |DPS|When (npc:10436) is in her banshee form, DPS as fast and hard as possible. This will limit the number of possession cycles that she goes through.<br/>Damage the (spell:17244) party member until they reach 50% of their health.<br/><br/>Range DPS should stay at max range to avoid (spell:8988)| |HEAL|Healers who are used to using big, mana-efficient heals when the tank is low on health may want to adjust their tactics for this fight. If the healer is possessed before he or she can cast that big heal, the tank can be in a dangerous position during that possession cycle. Keep a HoT up on the tank, and keep his health relatively high.<br/><br/>Stay at max range to avoid (spell:8988)| |TANK|No special strategy required.|
|BOSSID|10437| |LVL|51| |NAME|Nerub'enkan| |MAPID|317| |ST|(npc:10437) will use (spell:17235), (spell:16418), (spell:6016) and (spell:4962)<br/><br/>(npc:10437) will summon (npc:10876) which will attack you with (spell:13298)| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10438| |LVL|51| |NAME|Maleki the Pallid| |MAPID|317| |ST|(npc:10438) will use (spell:689), (spell:31256), (spell:16869) and (spell:116)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10439| |LVL|51| |NAME|Ramstein the Gorger| |MAPID|317| |ST|(npc:10439) will use (spell:17307), (spell:5568) and (spell:16282)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10809| |LVL|51| |NAME|Stonespine| |MAPID|317| |ST|(npc:10809) will use (spell:14331)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|45412| |LVL|51| |NAME|Lord Aurius Rivendare| |MAPID|317| |ST|(npc:45412) will summon (npc:11197) to help him fight then he uses (spell:48743) to heal himself.<br/><br/>He also uses (spell:17466), (spell:32860), (spell:12294) and (spell:845)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|7796| |LVL|48| |NAME|Nekrum Gutchewer| |MAPID|121| |ST|(npc:7796) uses (spell:8600)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|7797| |LVL|48| |NAME|Ruuzlu| |MAPID|121| |ST|(npc:7797) will use (spell:15496) and (spell:77720)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10080| |LVL|48| |NAME|Sandarr Dunereaver| |MAPID|121| |ST|(npc:10080) will use (spell:13730), (spell:15615) and (spell:14516)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10081| |LVL|48| |NAME|Dustwraith| |MAPID|121| |ST|(npc:10081) will use (spell:15667) and (spell:12251)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10082| |LVL|48| |NAME|Zerillis| |MAPID|121| |ST|(npc:10082) will use (spell:12551), (spell:6533) and (spell:15547)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|7267| |LVL|49| |NAME|Chief Ukorz Sandscalp| |MAPID|121| |ST|(npc:7267) will use (spell:7342), (spell:845) and (spell:28131)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|7271| |LVL|49| |NAME|Witch Doctor Zum'rah| |MAPID|121| |ST|(npc:7271) summons (npc:7286) from nearby graves. He will also summon (npc:7786) using (spell:11086)<br/><br/>(npc:7271) other abilities include (spell:331), (spell:32860) and (spell:28407)| |DPS|Focus on the adds. Otherwise, focus on (npc:7271)| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|7272| |LVL|49| |NAME|Theka the Martyr| |MAPID|121| |ST|(npc:7272) uses (spell:8600)<br/><br/>When he reaches 30% health, he transforms, making him immune to Physical and Shadow damage for 15 seconds.<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|7273| |LVL|49| |NAME|Gahz'rilla| |MAPID|121| |ST|(npc:7273) will use (spell:11131), (spell:11836) and (spell:11902)<br/><br/>To summon (npc:7273), you need to ring the gong at the end of the pool.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|7274| |LVL|49| |NAME|Sandfury Executioner| |MAPID|121| |ST|(npc:7274) will use (spell:15496) and (spell:77720)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|7275| |LVL|49| |NAME|Shadowpriest Sezz'ziz| |MAPID|121| |ST|(npc:7275) will use (spell:32860), (spell:8122), (spell:49263) and (spell:36678)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|7795| |LVL|49| |NAME|Hydromancer Velratha| |MAPID|121| |ST|Be careful when pulling here. (npc:7795) has a big enough range to pull other mobs with her. Be sure to kill mobs around her before pulling her. Save your interrupts for (spell:331).| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|8127| |LVL|49| |NAME|Antu'sul| |MAPID|121| |ST|(npc:8127) will summon (npc:8156) at 75% and 25% health. These adds will attack you with (spell:11020)<br/><br/>His other abilities include (spell:51485), (spell:8042) and (spell:103637)<br/><br/>(npc:8127) also uses 3 healing abilities:<br/>(spell:331), (spell:4971) and (spell:11895)| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9025| |LVL|51| |NAME|Lord Roccor| |MAPID|242| |ST|(npc:9025) will use (spell:62325), (spell:8042) and (spell:8050)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9016| |LVL|52| |NAME|Bael'Gar| |MAPID|242| |ST|(npc:9016) will summon (npc:9436) to help him fight.<br/>He also uses (spell:23379) which stacks up to 3.<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9018| |LVL|52| |NAME|High Interrogator Gerstahn| |MAPID|242| |ST|(npc:9018) will use (spell:8129), (spell:8122), (spell:589) and (spell:115232)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9024| |LVL|52| |NAME|Pyromancer Loregrain| |MAPID|242| |ST|(npc:9024) will use (spell:8050), (spell:15040) and (spell:15041)<br/><br/>He summons a Scorching Totem at his feet lasting for 35 seconds, attacking players with (spell:62548)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9027| |LVL|52| |NAME|Gorosh the Dervish| |MAPID|242| |ST|(npc:9027) will use (spell:21049), (spell:16856) and (spell:15589)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9028| |LVL|52| |NAME|Grizzle| |MAPID|242| |ST|(npc:9028) will use (spell:40504), (spell:8269) and (spell:6524)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9029| |LVL|52| |NAME|Eviscerator| |MAPID|242| |ST|(npc:9029) will use (spell:7121), (spell:15245) and (spell:14331)<br/><br/>No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9030| |LVL|52| |NAME|Ok'thor the Breaker| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9031| |LVL|52| |NAME|Anub'shiah| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9032| |LVL|52| |NAME|Hedrum the Creeper| |MAPID|242| |ST|If one of your party members get hit with (spell:15475), have that party member stay away from your party or should be dispelled quickly| |DPS|No special strategy required.| |HEAL|(spell:15475) should be dispelled quickly.| |TANK|No special strategy required.|
|BOSSID|9319| |LVL|52| |NAME|Houndmaster Grebmar| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9017| |LVL|53| |NAME|Lord Incendius| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9042| |LVL|53| |NAME|Verek| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9056| |LVL|53| |NAME|Fineous Darkvire| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9437| |LVL|53| |NAME|Dark Keeper Vorfalk| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9438| |LVL|53| |NAME|Dark Keeper Bethek| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9439| |LVL|53| |NAME|Dark Keeper Uggel| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9441| |LVL|53| |NAME|Dark Keeper Zimrel| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9442| |LVL|53| |NAME|Dark Keeper Ofgut| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9443| |LVL|53| |NAME|Dark Keeper Pelver| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9543| |LVL|53| |NAME|Ribbly Screwspigot| |MAPID|242| |ST|The easiest way to kill (npc:9543) is to go into the room with the beer kegs, and have someone speak to him and drag him into that room - do this first, as several other actions in the bar will cause the patrons to become hostile, but killing (npc:9543) and his crew does not affect their friendliness.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9041| |LVL|54| |NAME|Warder Stilgiss| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9476| |LVL|54| |NAME|Watchman Doomgrip| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|8983| |LVL|55| |NAME|Golem Lord Argelmach| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9033| |LVL|55| |NAME|General Angerforge| |MAPID|242| |ST|(npc:9033) calls for reinforcements at 40% health remaining, summoning several (npc:8901) and (npc:8894) to come to his aid.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9034| |LVL|55| |NAME|Hate'rel| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9035| |LVL|55| |NAME|Anger'rel| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9036| |LVL|55| |NAME|Vile'rel| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9037| |LVL|55| |NAME|Gloom'rel| |MAPID|242| |ST|(npc:9037) teaches miners how to smelt dark iron in exchange for 10 (item:6037), 20 (item:3577), and 2 (item:7910), and he should be spoken to before starting the event.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9038| |LVL|55| |NAME|Seeth'rel| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9039| |LVL|55| |NAME|Doom'rel| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9040| |LVL|55| |NAME|Dope'rel| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9156| |LVL|55| |NAME|Ambassador Flamelash| |MAPID|242| |ST|(npc:9178) spawn at the 7 Flame Runes located around the edge of (npc:9156)'s room. (npc:9178) will move toward (npc:9156) and cast (spell:14744).<br/>(npc:9178) will sacrifice themselves to give (spell:14744) to (npc:9156) when they get within 1 yard of him.<br/>(spell:14744) increases the damage of (npc:9156) by 5% and increases his size by 5%.<br/>(spell:14744) stacks up to 50 charges.| |DPS|Focus on the (npc:9178), then focus on the (npc:9156).| |HEAL|Heal the group as normal. You may need extra healing power if the adds reach the boss.| |TANK|Bring (npc:9156) away from the (npc:9178) as best as you can to give the DPS enough time to kill them first.|
|BOSSID|9499| |LVL|55| |NAME|Plugger Spazzring| |MAPID|242| |ST|(npc:9499) carries the (item:11602) to the Grim Guzzler. If players pic|BOSSID|9499) pockets he will alert all of his patrons to attack players. This changes all of the Grim Guzzler's patrons from neutral to aggressive.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9502| |LVL|55| |NAME|Phalanx| |MAPID|242| |ST|(npc:9503) must be sent into a drunken rage to aggro (npc:9502). To do that, feed him 6 (item:11325) which can be bought from (npc:9499). (npc:9503) will break one of the kegs, it'll blow the door open and (npc:9502) will be angry.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9537| |LVL|55| |NAME|Hurley Blackbreath| |MAPID|242| |ST|To spawn (npc:9537) you must break all 3 kegs located within a small storage room inside the bar.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10076| |LVL|55| |NAME|High Priestess of Thaurissan| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|8923| |LVL|56| |NAME|Panzor the Invincible| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9019| |LVL|56| |NAME|Emperor Dagran Thaurissan| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9938| |LVL|56| |NAME|Magmus| |MAPID|242| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|5709| |LVL|55| |NAME|Shade of Eranikus| |MAPID|220| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|5710| |LVL|55| |NAME|Jammal'an the Prophet| |MAPID|220| |ST|No special strategy required.| |DPS|DPS or crowd control the controlled player.| |HEAL|No special strategy required.| |TANK|Tank both bosses.|
|BOSSID|8443| |LVL|55| |NAME|Avatar of Hakkar| |MAPID|220| |ST|Don't attack mind controled players by (spell:12888), CC them or ignore them. It will only last for 6 seconds.| |DPS|Don't attack mind controled players by (spell:12888), CC them or ignore them.<br/>Mages, Druids and Shaman should dispel (spell:12889)| |HEAL|Druids and Shaman should dispel (spell:12889)| |TANK|Taunt players afflicted by (spell:12888) |
|BOSSID|5711| |LVL|55| |NAME|Ogom the Wretched| |MAPID|220| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|5719| |LVL|55| |NAME|Morphaz| |MAPID|220| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|5720| |LVL|55| |NAME|Weaver| |MAPID|220| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|5721| |LVL|55| |NAME|Dreamscythe| |MAPID|220| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|5722| |LVL|55| |NAME|Hazzas| |MAPID|220| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9217| |LVL|58| |NAME|Spirestone Lord Magus| |MAPID|250| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9218| |LVL|58| |NAME|Spirestone Battle Lord| |MAPID|250| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9219| |LVL|58| |NAME|Spirestone Butcher| |MAPID|250| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10263| |LVL|58| |NAME|Burning Felguard| |MAPID|250| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9196| |LVL|59| |NAME|Highlord Omokk| |MAPID|250| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9236| |LVL|59| |NAME|Shadow Hunter Vosh'gajin| |MAPID|250| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9237| |LVL|59| |NAME|War Master Voone| |MAPID|250| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9596| |LVL|59| |NAME|Bannok Grimaxe| |MAPID|250| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9718| |LVL|59| |NAME|Ghok Bashguud| |MAPID|250| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9816| |LVL|59| |NAME|Pyroguard Emberseer| |MAPID|250| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10264| |LVL|59| |NAME|Solakar Flamewreath| |MAPID|250| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10339| |LVL|59| |NAME|Gyth| |MAPID|250| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10509| |LVL|59| |NAME|Jed Runewatcher| |MAPID|250| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10584| |LVL|59| |NAME|Urok Doomhowl| |MAPID|250| |ST|(npc:10584) resides in the lower area of Blackrock Spire with a few of his fellow tribe ogres. To summon him you'll need to kill (npc:9196) and pick up his head, and then obtain a (item:12533) found in the Blackrock Spire and place it on Urok's Tribute Pile, which is located in the corner behind the ogres just after the area filled with spiders. It is advised to clear the ogres first before placing the pike as Urok's guards will come before he appears himself.<br/><br/>Operating (item:12534) during the fight causes a lot of damage to his minions. Someone should be assigned to use it as soon as it becomes available (about a 30 second cooldown).| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10899| |LVL|59| |NAME|Goraluk Anvilcrack| |MAPID|250| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9568| |LVL|60| |NAME|Overlord Wyrmthalak| |MAPID|250| |ST|When (npc:9568) reaches 50% remaining health, he calls for 2 of his guards to defend him in battle and the adds should be killed or controlled before (npc:9568).<br/>Note: his guard (npc:9216) can dispel Polymorph, Charm and Incapacitate.| |DPS|Kill or cc the adds that appear at 50% health then kill (npc:9568).<br/>Note: his guard (npc:9216) can dispel Polymorph, Charm and Incapacitate.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|9736| |LVL|60| |NAME|Quartermaster Zigris| |MAPID|250| |ST|Everybody need to spread out and stay more than 5 yards away from other party members so that only one of you is affected by (spell:16497) at any time.|DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10220| |LVL|60| |NAME|Halycon| |MAPID|250| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10268| |LVL|60| |NAME|Gizrul the Slavener| |MAPID|250| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10363| |LVL|60| |NAME|General Drakkisath| |MAPID|250| |ST|No special strategy required.| |DPS|Focus on the adds, then focus on the boss.| |HEAL|Heal the group as normal, but pay special attention to your tank if he gets the debuff (spell:6016).| |TANK|Tank the boss and the adds.|
|BOSSID|10376| |LVL|60| |NAME|Crystal Fang| |MAPID|250| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10429| |LVL|60| |NAME|Warchief Rend Blackhand| |MAPID|250| |ST|The Warchief mounts a deadly chromatic drake and assaults the Blackrock Stadium.<br/>Phase 1:<br/>Stay away from the front (npc:10339) or else you will get stunned from (spell:16350).<br/>(spell:16350) should be dispelled from the tank.<br/><br/>Phase 2:<br/>When (npc:10339) reaches 25% remaining health, (npc:10429) dismounts and joins the fight.<br/>Finish killing (npc:10339) before moving on to (npc:10429).<br/>Stay away from (npc:10429)'s (spell:8989).| |DPS|Phase 1:<br/>Stay away from the front (npc:10339) or else you will get stunned from (spell:16350).<br/><br/>Phase 2:<br/>When (npc:10339) reaches 25% remaining health, (npc:10429) dismounts and joins the fight.<br/>Finish killing (npc:10339) before moving on to (npc:10429).<br/>Stay away from (npc:10429)'s (spell:8989).| |HEAL|Stay away from the front (npc:10339) or else you will get stunned from (spell:16350).<br/>(spell:16350) should be dispelled from the tank.| |TANK|Make sure to tan|BOSSID|10429) as soon as you can when he dismount at 25% health.|
|BOSSID|10430| |LVL|60| |NAME|The Beast| |MAPID|250| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|10596| |LVL|60| |NAME|Mother Smolderweb| |MAPID|250| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|16080| |LVL|60| |NAME|Mor Grayhoof| |MAPID|250| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|17306| |LVL|62| |NAME|Watchkeeper Gargolmar| |MAPID|347| |ST|This is not a difficult fight. (npc:17306) patrols back and forth with 2 guards (npc:17309).<br/><br/>The 2 (npc:17309) can't be ignored, they will either need to be killed first or CC them or they will heal a lot.| |DPS|Kill or CC the 2 (npc:17309) first.| |HEAL|The 2 (npc:17309) will cast(spell:589) and (spell:49263), both can be dispelled.| |TANK|No special strategy required.|
|BOSSID|17308| |LVL|62| |NAME|Omor the Unscarred| |MAPID|347| |ST|(npc:17308) will summon (npc:17540) during the fight, these npc can be ignored and focus on killing (npc:17308) instead.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|17537| |LVL|62| |NAME|Vazruden| |MAPID|347| |ST|Phase 1:<br/>The first phase (npc:17536) will be flying dropping fireball on the ground that all players will have to avoid.<br/>If you have range DPS it is a good idea to damage (npc:17536) while he is in the air and stop damage around 35% or else he will come down at 25% health.<br/>Other wise damage (npc:17537) to 40% to move on to Phase 2.<br/><br/>Phase 2:<br/>At when (npc:17537) is at 40% health (npc:17536) will come down. When this happen pick a target with the lowest health and kill it.<br/>This part is hard for your tank and healer since (npc:17536) will deal more damage on the ground.| |DPS|Phase 2:<br/>At when (npc:17537) is at 40% health (npc:17536) will come down. When this happen pick a target with the lowest health and kill it.| |HEAL|No special strategy required.| |TANK|Look out for (npc:17536) fireball on the ground and tank both (npc:17537) and (npc:17536) in phase 2.|
|BOSSID|17536| |LVL|62| |NAME|Nazan| |MAPID|347| |ST|Phase 1:<br/>The first phase (npc:17536) will be flying dropping fireball on the ground that all players will have to avoid.<br/>If you have range DPS it is a good idea to damage (npc:17536) while he is in the air and stop damage around 35% or else he will come down at 25% health.<br/>Other wise damage (npc:17537) to 40% to move on to Phase 2.<br/><br/>Phase 2:<br/>At when (npc:17537) is at 40% health (npc:17536) will come down. When this happen pick a target with the lowest health and kill it.<br/>This part is hard for your tank and healer since (npc:17536) will deal more damage on the ground.| |DPS|Phase 2:<br/>At when (npc:17537) is at 40% health (npc:17536) will come down. When this happen pick a target with the lowest health and kill it.| |HEAL|No special strategy required.| |TANK|Look out for (npc:17536) fireball on the ground and tank both (npc:17537) and (npc:17536) in phase 2.|
|BOSSID|17377| |LVL|63| |NAME|Keli'dan the Breaker| |MAPID|261| |ST|Every player needs to run away from (npc:17377) when he pull you in and cast (spell:30940).<br/>If you stand near (npc:17377) you won't get pulled in, giving you more time to run away.| |DPS|Focus on the boss.| |HEAL|Heal the group as normal, with extra attention to (spell:30940)| |TANK|No special strategy required.|
|BOSSID|17380| |LVL|63| |NAME|Broggok| |MAPID|261| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|17381| |LVL|63| |NAME|The Maker| |MAPID|261| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|17941| |LVL|64| |NAME|Mennu the Betrayer| |MAPID|265| |ST|Fighting (npc:17941) is an endurance test. He has 60,000 HP and healing abilities, but doesn't put out a lot of damage. It is, however, critical that his totems be killed relatively quickly.<br/><br/>Healers should not have any trouble healing through damage. An excellent strategy is to have the tank walk backwards in a large circle while keeping aggro on Mennu.<br/><br/>this will ensure that he is out of range of his totems most of the time. Note that hitting his Corrupted Nova Totem will cause it to go off instantly, so avoid shooting it whenever possible.<br/>Any class can one-shot the totems, so even the healer can deal with most of them.| |DPS|Kill all totems as they drop.| |HEAL|Kill all totems as they drop.| |TANK|Kill all totems as they drop.|
|BOSSID|17942| |LVL|64| |NAME|Quagmirran| |MAPID|265| |ST|All players except the tank should stand behind him to avoid (spell:38153)| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|Make sure (npc:17942) is facing away from party members and bring him into a corner to reduce knockback when you get hit by (spell:18072).|
|BOSSID|17991| |LVL|64| |NAME|Rokmar the Crackler| |MAPID|265| |ST|Any player with (spell:8772) will need to be healed to 100% health to remove the debuff.| |DPS|No special strategy required.| |HEAL|Any player with (spell:8772) will need to be healed to 100% health to remove the debuff.| |TANK|No special strategy required.|
|BOSSID|17770| |LVL|65| |NAME|Hungarfen| |MAPID|262| |ST|(npc:17770) will summon (npc:17990) at a random location.<br/>(npc:17990) needs to be destroyed or else it will explode after 20 seconds.<br/>All players will need to stay away from the (spell:34168) if a (npc:17990) manage to explode.<br/><br/>At 20% health (npc:17991) will cast (spell:31673) for 11 seconds, all players will need to move away from him until the (spell:31673) wears off to reduce his healing.| |HEAL|Pay special attention to players standing in (spell:34168).| |DPS|(npc:17990) needs to be destroyed or else it will explode after 20 seconds.<br/><br/>At 20% health (npc:17991) will cast (spell:31673) for 11 seconds, all players will need to move away from him until the (spell:31673) wears off to reduce his healing.| |HEAL|Pay special attention to players standing in (spell:34168).| |TANK|Pay attention to (npc:17990) and bring (npc:17770) away from it incase your DPS are lazy and don't kill it.<br/><br/>At 20% health (npc:17991) will cast (spell:31673) for 11 seconds, all players will need to move away from him until the (spell:31673) wears off to reduce his healing.|
|BOSSID|17826| |LVL|65| |NAME|Swamplord Musel'ek| |MAPID|262| |ST|CC the pet (npc:17827) with roots, fear or hibernate if possible since his (spell:31429) is very damaging.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|17882| |LVL|65| |NAME|The Black Stalker| |MAPID|262| |ST|Everybody need to spread out as much as possible to reduce the damage of (spell:31715) and (spell:103637).<br/>(npc:17882) will also summon (npc:22299) which doesn't need to be tanked and can be soloed by a DPS.| |DPS|Kill the add (npc:17882) first, they have low health and doesn't need to be tanked.| |HEAL|No special strategy required.| |TANK|Only tan|BOSSID|17882) and let a DPS kill the add (npc:17882) on their own.|
|BOSSID|18105| |LVL|65| |NAME|Ghaz'an| |MAPID|262| |ST|(npc:18105) has an ability (spell:58690) which can knock players into the water.<br/>Melee DPS need to attack from the side of (npc:18105) never from the back or the front.| |DPS|Melee DPS need to attack from the side of (npc:18105) never from the back or the front.<br/>Allow | |HEAL|Heal the group as normal with extra attention to your party's health from (spell:12533) and (spell:48132).| |TANK|Tank him on the edge of the platform, so anyone that gets knocked by (spell:58690) won't not fall into the water.|
|BOSSID|18341| |LVL|66| |NAME|Pandemonius| |MAPID|272| |ST|Pay special attention to (spell:32358) buff on (npc:18341).<br/>All melee will need to stop all their damage until the buff (spell:32358) is gone. Last 6 seconds.| |DPS|All melee will need to stop damage until the buff (spell:32358) is gone. Last 6 seconds.| |HEAL|(npc:18341) will grow stronger when a player dies.| |TANK|Stop all damage until the buff (spell:32358) is gone.|
|BOSSID|18343| |LVL|66| |NAME|Tavarok| |MAPID|272| |ST|Range DPS and Healer should stay at maximum 40yd range if possible to avoid (spell:46240).| |DPS|Range DPS should stay at maximum 40yd range if possible to avoid (spell:46240).| |HEAL|Stay at maximum 40yd range if possible to avoid (spell:46240).| |TANK|Pay attention to healer incase he/she is in (spell:32361) and be ready to use cooldown to reduce damage.|
|BOSSID|18344| |LVL|66| |NAME|Nexus-Prince Shaffar| |MAPID|272| |ST|This fight is all about killing the (npc:65620) as fast as possible so they do not spawn caster adds. If you can consistently kill the beacons within 5-10 seconds after they spawn, the (npc:18430) won't spawn and this is an easy fight.<br/>Make sure to kill the first 3 at the same time rather than sequentially.| |DPS|Kill (npc:65620) as fast as possible or else they will spawn (npc:18430).| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|18371| |LVL|66| |NAME|Shirrak the Dead Watcher| |MAPID|256| |ST|(npc:18371) will remain at the top of the stairs, so send in the tank and follow him up.<br/>spread a good amount for this fight, that way when (npc:18371) does his (spell:82692) only 1 party member has to move.<br/>All players need to spread out again after being pulled to (npc:18371) with (spell:32265)| |DPS|Caster should stay at max range to avoid (spell:32264) which will reduce your casting speed the closer you are to (npc:18371). Run away after he pull you in with (spell:32265).| |HEAL|Caster should stay at max range to avoid (spell:32264) which will reduce your casting speed the closer you are to (npc:18371). Run away after he pull you in with (spell:32265).| |TANK|Tank him away from all casters.|
|BOSSID|18373| |LVL|67| |NAME|Exarch Maladaar| |MAPID|256| |ST|Kill the ghost created by (spell:32346). Save cooldowns until (npc:18373) is at 25% and kill him quickly as he deals a lot damage and healing is reduced by 50% by (spell:12294).| |DPS|Kill the ghost created by (spell:32346). Save cooldowns until (npc:18373) is at 25% and kill him quickly as he deals a lot damage and healing is reduced by 50% by (spell:12294..| |HEAL|Save cooldowns until (npc:18373) is at 25% and kill him quickly as he deals a lot damage and healing is reduced by 50% by (spell:12294).| |TANK|Save cooldowns until (npc:18373) is at 25% and kill him quickly as he deals a lot damage and healing is reduced by 50% by (spell:12294).|
|BOSSID|17848| |LVL|68| |NAME|Lieutenant Drake| |MAPID|274| |ST|Stay away from (spell:8989) ability. Healer might get targeted when he fears all melee with (spell:19134).| |DPS|No special strategy required.| |HEAL|Be prepared to use cooldowns.Healer might get targeted when he fears all melee with (spell:19134).| |TANK|Be ready to break fear with your ability or trinket when he cast (spell:19134) since it will reset your agro.|
|BOSSID|17862| |LVL|68| |NAME|Captain Skarloc| |MAPID|274| |ST|(npc:17862) appears when you've escorted Thrall through the front gate of Durnholde Keep.<br/>He will appear with 2 adds (npc:17833) and (npc:17860).<br/>(npc:17833) will need to be killed quickly as they will (spell:36678) and fear you with (spell:8122).<br/>Don't bother using dispelable CCs as both (npc:17862) and (npc:17833) will be able to dispel it.| |DPS|(npc:17833) will need to be killed quickly as they will (spell:36678) and fear you with (spell:8122).| |HEAL|Be prepared to dispel (spell:66863) and (spell:8122) from your party.| |TANK|No special strategy required.|
|BOSSID|18096| |LVL|68| |NAME|Epoch Hunter| |MAPID|274| |ST|(npc:18096) will frequently use (spell:33834) which should be dispelled any any players or else it will be very difficult for the healer.| |DPS|No special strategy required.| |HEAL|(npc:18096) will frequently use (spell:33834) which should be dispelled any any players or else it will be very difficult for the healer.| |TANK|No special strategy required.|
|BOSSID|18472| |LVL|69| |NAME|Darkweaver Syth| |MAPID|258| |ST|(npc:18472) has low amount of health for a boss at this level.<br/>When Darkweaver Syth reaches 90%, 55% and 15% remaining health, he summons 4 elementals to defend him.<br/>You can easily ignore all the adds and focus on killing the boss by using all available cooldowns. Mass cc the adds with fears will also help a lot.<br/>You can ignore all the | |DPS|Blow all cooldowns and focus damange on (npc:18472).<br/>Warriors should fear the second group of adds that appear at (npc:18472) 55% health.| |HEAL|Priest should fear the second group of adds that appear at (npc:18472) 55% health.| |TANK|Try and hold agro on (npc:18472) and all the adds, you will need to use all available cooldowns to survive. Warriors should fear the second group of adds that appear at (npc:18472) 55% health.|
|BOSSID|18473| |LVL|69| |NAME|Talon King Ikiss| |MAPID|258| |ST|When Talon King Ikiss reaches 80%, 50%, and 25% remaining health, he blinks to a player's location and begins to cast (spell:1449).<br/>All players should hide behind a pillar before he complete the (spell:1449) cast to avoid damage.<br/>(spell:146788) should be dispelled as soon as possible as it can absord up to 100,000 damage.| |DPS|All players should hide behind a pillar before (npc:18473) complete the (spell:1449) cast to avoid damage.<br/>Shaman, Priest to try to dispel (spell:146788) from (npc:18473)| |HEAL|All players should hide behind a pillar before (npc:18473) complete the (spell:1449) cast to avoid damage.<br/>Shaman, Priest to try to dispel (spell:146788) from (npc:18473) and (spell:118) from party members.| |TANK|All players should hide behind a pillar before he complete the (spell:1449) cast to avoid damage.|
|BOSSID|23035| |LVL|72| |NAME|Anzu the Raven God| |MAPID|258| |ST|(npc:23035) is a Heroic difficulty only boss. Lots of players like to farm this boss for (item:32768).<br/><br/>(npc:23035) will use (spell:40184), (spell:37156), (spell:40303) and (spell:40321). Additionally when (npc:23035) reaches 75% and 35% health, he banishes himself making him immune to all damage and unable to move. While banished, Anzu will summon several (npc:23132) to defend him. Kill all the (npc:23132) will cancel the banish effect early.<br/><br/><b>(spell:40184) have a long 5 secs cast time and you can counter it with stun immunities like (spell:642) or (spell:48792) otherwise use a defensive spell so you take less damage while stunned.<br/><b>(spell:40303) can be decursed by Mage, Shaman or Druid. If no one is able to decurse it then the player will have to wait until it expire before casting any spell.<br/><b>Tank should pick up all the (npc:23132) while DPS AoE them down.| |DPS|<b>(spell:40184) have a long 5 secs cast time and you can counter it with stun immunities like (spell:642) or (spell:48792) otherwise use a defensive spell so you take less damage while stunned.<br/><b>(spell:40303) can be decursed by Mage, Shaman or Druid. If no one is able to decurse it then the player will have to wait until it expire before casting any spell.| |HEAL|<b>(spell:40184) have a long 5 secs cast time and you can counter it with stun immunities like (spell:642) or (spell:48792) otherwise use a defensive spell so you take less damage while stunned.<br/><b>(spell:40303) can be decursed by Mage, Shaman or Druid. If no one is able to decurse it then the player will have to wait until it expire before casting any spell.| |TANK|<b>(spell:40184) have a long 5 secs cast time and you can counter it with stun immunities like (spell:642) or (spell:48792) otherwise use a defensive spell so you take less damage while stunned.<br/><b>Tank should pick up all the (npc:23132) while DPS AoE them down.|
|BOSSID|19219| |LVL|70| |NAME|Mechano-Lord Capacitus| |MAPID|267| |ST|Pay special attention when you receive (spell:28089) during the fight. You will need to stand near other party member with the same (spell:28089) and not the opposite. Eg if you receive + Positive stand next to a another player with + Positive and you will receive a nice buff.<br/>Melee need to stop DPS if (npc:19219) has (spell:35159).<br/>Casters need to stop DPS if (npc:19219) has (spell:35158).| |DPS|Pay special attention when you receive (spell:28089) during the fight. You will need to stand near other party member with the same (spell:28089) and not the opposite. Eg if you receive + Positive stand next to a another player with + Positive and you will receive a nice buff.<br/>Melee need to stop DPS if (npc:19219) has (spell:35159).<br/>Casters need to stop DPS if (npc:19219) has (spell:35158).| |HEAL|Pay special attention when you receive (spell:28089) during the fight. You will need to stand near other party member with the same (spell:28089) and not the opposite. Eg if you receive + Positive stand next to a another player with + Positive and you will receive a nice buff.<br/><br/>Nether Charges will explode during the fight doing lost of AoE damage and you need to counter that with lots of AoE healing.| |TANK|Pay special attention when you receive (spell:28089) during the fight. You will need to stand near other party member with the same (spell:28089) and not the opposite. Eg if you receive + Positive stand next to a another player with + Positive and you will receive a nice buff.<br/>Melee need to stop DPS if (npc:19219) has (spell:35159).|
|BOSSID|19220| |LVL|70| |NAME|Pathaleon the Calculator| |MAPID|267| |ST|(npc:19220) frequently summons 3 (npc:21062) during the fight. DPS will need to stay on top this and kill all (npc:21062) then kill (npc:19220)| |DPS|(npc:19220) frequently summons 3 (npc:21062) during the fight. DPS will need to stay on top this and kill all (npc:21062) then kill (npc:19220)| |HEAL|Be prepared to use cooldown if the tank is affected by (spell:30923) as (npc:19220) will likely go straight to you.| |TANK|The (npc:21062) adds doesn't need to be tanked, focus on (npc:19220)|
|BOSSID|19221| |LVL|70| |NAME|Nethermancer Sepethrea| |MAPID|267| |ST|(npc:19221) will summon 2 (npc:20481), Whoever has agro from the (npc:20481) needs to kite them around the room being careful to not pull them through other party members, since they move at such a slow pace it is simple to kite them just be aware of where you are standing.| |DPS|(npc:19221) will summon 2 (npc:20481), Whoever has agro from the (npc:20481) needs to kite them around the room being careful to not pull them through other party members, since they move at such a slow pace it is simple to kite them just be aware of where you are standing.| |HEAL|Dispel (spell:29964) from the tank as soon as you can or else the tank will loose agro.<br/>(npc:19221) will summon 2 (npc:20481), Whoever has agro from the (npc:20481) needs to kite them around the room being careful to not pull them through other party members, since they move at such a slow pace it is simple to kite them just be aware of where you are standing.| |TANK|(npc:19221) will summon 2 (npc:20481), Whoever has agro from the (npc:20481) needs to kite them around the room being careful to not pull them through other party members, since they move at such a slow pace it is simple to kite them just be aware of where you are standing.|
|BOSSID|24560| |LVL|70| |NAME|Priestess Delrissa| |MAPID|348| |ST|This fight is similar to a 5 vs 5 arena battle with each class. Luckly the NPCs are uncoordinate with their CCs and their kill target.<br/>Kill all the healing classes first, (npc:24560) and then the Shaman (npc:24553) if he's in the fight. Then kill the range and casters and melee can be killed last.<br/><br/>CC the range NPCs and kite the melee as you fight.| |DPS|Kill all the healing classes first, (npc:24560) and then the Shaman (npc:24553) if he's in the fight. Then kill the range and casters and melee can be killed last.<br/><br/>CC the range NPCs and kite the melee as you fight.| |HEAL|Heal the group as normal, pay attention to CCs and dispel it if you can.| |TANK|You won't be able to hold much agro on any of the NPCs, focus on CCs all the NPCs with stuns, slow or whatever you have.|
|BOSSID|24664| |LVL|70| |NAME|Kael'thas Sunstrider| |MAPID|348| |ST|Phase 1:<br/>(npc:24664) will summon a (npc:24674) during the fight but it will eventually kill itself from the (spell:51498) effect. When it does kill it self it will leave behind (npc:24675) which should be destroyed within 15 seconds or else a new (npc:24674) will appear.<br/><br/>(spell:11366) should be interrupted but sometime he will cast (spell:36815) which will prevent any interrupts. The tank should anticipate this and use cooldowns like (spell:23920) to avoid damage or a damage reducing ability.<br/><br/>Phase 2:<br/>When (npc:24664) reaches 50% remaining health he casts (spell:44226)<br/><br/>During (spell:44226) do your best to avoid the floating (spell:44264) and DPS (npc:24664) if you can.<br/><br/>After 30 seconds (spell:44226) will end and (npc:24664) will be stunned for 10 seconds and take 50% more damage, use your cooldowns to finish him.| |DPS|Phase 1:<br/>The (npc:24674) can be kited by a range class until it kills itself and then you should kill the (npc:24675).<br/><br/>(spell:11366) should be interrupted but sometime he will cast (spell:36815) which will prevent any interrupts.<br/><br/>Phase 2:<br/>During (spell:44226) do your best to avoid the floating (spell:44264) and DPS (npc:24664) if you can.<br/><br/>After 30 seconds (spell:44226) will end and (npc:24664) will be stunned for 10 seconds and take 50% more damage, use your cooldowns to finish him.| |HEAL|Keep the tank close to 100% health at all times or he might die to (spell:11366) .<br/><br/>You will need to use lots of AoE healing during phase 2.| |TANK|(spell:11366) should be interrupted but sometime he will cast (spell:36815) which will prevent any interrupts. The tank should anticipate this and use cooldowns like (spell:23920) to avoid damage or a damage reducing ability.|
|BOSSID|24723| |LVL|70| |NAME|Selin Fireheart| |MAPID|348| |ST|Fight (npc:24723) near a (npc:24722) and destroy the (npc:24722) when he begins drain energy to it.<br/><br/>Once the (npc:24722) is down repeat the process and move (npc:24723) next to another (npc:24722) .| |DPS|Focus on the (npc:24723) then kill the nearby (npc:24722) when he begins drains energy to it then kill (npc:24723).<br/><br/><heroic> In heroic mode (npc:24723) also uses (spell:689) and (spell:17243) make sure you interrupt this as often as you can.| |HEAL|No special strategy required.| |TANK|Fight (npc:24723) near a (npc:24722) and destroy the (npc:24722) when he begins drain energy to it.<br/><br/>Once the (npc:24722) is down repeat the process and move (npc:24723) next to another (npc:24722) .|
|BOSSID|24744| |LVL|70| |NAME|Vexallus| |MAPID|348| |ST|(npc:24744) summons an add (npc:24745) everytime his health is reduced by 15%.<br/><br/>(npc:24745) must be killed quickly and you will receive a debuff (spell:44335) that will increase your damage by 50% but also apply a strong DoT and the debuff can stack.<br/><br/><heroic> A good strategy in heroic is to damage (npc:24744) for 10% health then stop wait until (spell:44335) wears off to prevent the debuff from stacking, then continue damage and more (npc:24745) will spawn and repeat the process.This will allow time for your healer to catch up, otherwise to many stack (spell:44335) will be very difficult to heal through.<br/><br/>In normal difficulty you can kill the adds and the boss as fast as you can as the healer should be able to heal through it.<br/><br/>Phase 2:<br/>When (npc:24744) is at 20% health, DPS need to finish him off as quickly as possible otherwise the damage is too overwhelming for your healer.| |DPS|pc:24745) must be killed quickly and you will receive a debuff (spell:44335) that will increase your damage by 50% but also apply a strong DoT and the debuff can stack.<br/><br/><heroic> A good strategy in heroic is to damage (npc:24744) for 10% health then stop wait until (spell:44335) wears off to prevent the debuff from stacking, then continue damage and more (npc:24745) will spawn and repeat the process.This will allow time for your healer to catch up, otherwise to many stack (spell:44335) will be very difficult to heal through.<br/><br/>In normal difficulty you can kill the adds and the boss as fast as you can as the healer should be able to heal through it.| |HEAL|This boss will be especially tough for healers, it is up to the DPS on how fast they want to go through the fight.| |TANK|No special strategy required.|
|BOSSID|16807| |LVL|72| |NAME|Grand Warlock Nethekurse| |MAPID|246| |ST|Don't stand in the (spell:30496). Everyone need to save their defensive cooldown until (npc:16807) is at 25% health when he does (spell:30502)| |DPS|Don't stand in the (spell:30496). Everyone need to save their defensive cooldown until (npc:16807) is at 25% health when he does (spell:30502| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|20923| |LVL|72| |NAME|Blood Guard Porung| |MAPID|246| |ST|<heroic> (npc:20923) is a heroic boss only.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|16808| |LVL|72| |NAME|Warchief Kargath Bladefist| |MAPID|246| |ST|(npc:16808) will summon several adds by the stairs during the fight.<br/><br/>It's a good idea to dedicate one DPS to killing all the adds while others focus on (npc:16808).<br/><br/>Or the tank could simply tank everything by the stairs and all DPS focus on (npc:16808).<br/><br/>It's important for everybody to spread out when (npc:16808) use (spell:104994) to reduce cleave damage.| |DPS|Spread out when (npc:16808) use (spell:104994) to reduce cleave damage, he's also immune to all attacks for the duration.| |HEAL|Spread out when (npc:16808) use (spell:104994) to reduce cleave damage.| |TANK|It's a good idea to dedicate one DPS to killing all the adds while others focus on (npc:16808).<br/><br/>Or the tank could simply tank everything by the stairs and all DPS focus on (npc:16808).|
|BOSSID|16809| |LVL|72| |NAME|Warbringer O'mrogg| |MAPID|246| |ST|(npc:16809) will often use "Beatdown" to drop all threat from the tank and increase threat to another player.<br/><br/>All DPS with need to stop their damage when the tank loses threat from (npc:16809).| |DPS|(npc:16809) will often use "Beatdown" to drop all threat from the tank and increase threat to another player.<br/><br/>All DPS with need to stop their damage when the tank loses threat from (npc:16809).| |HEAL|Make sure to dispel (spell:23931) from all DPS and (spell:5782) from the tank.| |TANK|(npc:16809) will often use "Beatdown" to drop all threat from the tank and increase threat to another player.<br/><br/>All DPS with need to stop their damage when the tank loses threat from (npc:16809).|
|BOSSID|17796| |LVL|72| |NAME|Mekgineer Steamrigger| |MAPID|263| |ST|When (npc:17796) reaches 75%, 50% and 25% remaining health, he summons (npc:17951) to repair (heal) him.<br/><br/>DPS will need to kill the (npc:17951) quickly and the fight should end easily.| |DPS|AoE the (npc:17951) as soon as they appear to prevent healing.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|17797| |LVL|72| |NAME|Hydromancer Thespia| |MAPID|263| |ST|(npc:17797) comes with 2 (npc:17917) that will need to be killed or CC first.<br/><br/>(spell:19513) will often appear doing damage over time and all players including the tank will need to move away from the area.| |DPS|Kill (npc:17917) then kill (npc:17797) .<br/><br/>Stay away from the (spell:19513) damage area.| |HEAL|Prioritize dispelling (spell:6728) from the tank.<br/><br/>The DoT (spell:31481) can also be dispelled.| |TANK|Stay away from the (spell:19513) damage area.|
|BOSSID|17798| |LVL|72| |NAME|Warlord Kalithresh| |MAPID|263| |ST|The (npc:17954) will need to be destroyed as quickly as possible when (npc:17798) will draws power to it.<br/><br/>Casters will need to pay attention to (spell:31554) buff which will reflect all spells for 8 seconds.| |DPS|The (npc:17954) will need to be destroyed as quickly as possible when (npc:17798) will draws power to it.<br/><br/>Casters will need to pay attention to (spell:31554) buff which will reflect all spells for 8 seconds.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|17879| |LVL|72| |NAME|Chrono Lord Deja| |MAPID|273| |ST|Simple tank and kill fight. Healer just need to dispel (spell:31467).<br/><br/>Don't let any adds reach the portal.| |DPS|Don't let any adds reach the portal.| |HEAL|Healer just need to dispel (spell:31467).| |TANK|No special strategy required.|
|BOSSID|17880| |LVL|72| |NAME|Temporus| |MAPID|273| |ST|Important to kill (npc:17880) fast or else the tank will receive to many stack of (spell:93675).<br/><br/>DPS should ignore the adds going for the portals for this fight and kill them later.<br/><br/>Healers will need to dispel the (spell:34186) buff from (npc:17880)| |DPS|DPS should ignore the adds going for the portals for this fight and kill them later.| |HEAL|Healers will need to dispel the (spell:34186) buff from (npc:17880)| |TANK|It's possible to remove the (spell:93675) by frequently moving out of melee range from (npc:17880) otherwise save your defensive cooldown towards the end.|
|BOSSID|17881| |LVL|72| |NAME|Aeonus| |MAPID|273| |ST|(npc:17881) will use (spell:60074) often and this will stun your entire party while (npc:17881) will continue damage on the tank.<br/><br/>Any ability to break or prevent stuns eg. (spell:642), (spell:45438) will help a lot in this fight.<br/><br/>Healer will need to be on top healing and make sure tank is at 100% health before (npc:17881) use (spell:60074) again.| |DPS|Any ability to break or prevent stuns will help a lot in this fight.| |HEAL|Healer will need to be on top healing and make sure tank is at 100% health before (npc:17881) use (spell:60074) again.| |TANK|Any ability to break or prevent stuns will help a lot in this fight.|
|BOSSID|17975| |LVL|72| |NAME|High Botanist Freywinn| |MAPID|266| |ST|(npc:17975) plants a seedling every 5 seconds which sprouts into a blue, green, red or white seedling.<br/><br/>The seedlings should be killed, they have low health and die easily to AoE.<br/><br/>Every 30 seconds (npc:17975) will change into (spell:34551) and cast (spell:113277). He will also summon 3 (npc:19953) which have to be killed to stop his (spell:34551).<br/><br/>The tank needs to drag (npc:19953) away from (spell:113277) so they can be killed.<br/><br/>| |DPS|(npc:17975) plants seedlings every 5 seconds and they should be killed quickly.<br/><br/>When he turns into (spell:34551) he is immuned to damage you need to kill the 3 (npc:19953).| |HEAL|No special strategy required.| |TANK|When he changes into (spell:34551) the tank needs to drag (npc:19953) away from (spell:113277) so they can be killed.|
|BOSSID|17976| |LVL|72| |NAME|Commander Sarannis| |MAPID|266| |ST|(npc:17976) will use (spell:34794) and (spell:34799). When (npc:17976) reaches 55% health she will start summoning 3 (npc:20078) and 1 (npc:19633).<br/><br/><b>(spell:34794) should be dispelled from the tank otherwise it her (spell:34799) attack will hit very hard.<br/><b>When she summons her adds, simply CC the (npc:19633) (an elite) and kill (npc:17976).<br/><b>Tank should pick up the 3 (npc:20078) (non elites).| |DPS|<b>When she summons her adds, simply CC the (npc:19633) (an elite) and kill (npc:17976).| |HEAL|<b>(spell:34794) should be dispelled from the tank otherwise it her (spell:34799) attack will hit very hard.| |TANK|<b>Tank should pick up the 3 (npc:20078) (non elites) when they appear at 55% health.| |BOSSID|17977| |LVL|72| |NAME|Warp Splinter| |MAPID|266| |ST|No special strategy required.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|17978| |LVL|72| |NAME|Thorngrin the Tender| |MAPID|266| |ST|(npc:17978) will use (spell:111743) and (spell:22651). After every (spell:22651) he will become (spell:145692).<br/><br/><b>Healer need to heal (spell:145692) players.<br/><b>Healer need to make sure they are always at 100% health to survive (spell:145692) on themselves.<br/><b>Everyone including the tank need to run away from (npc:17978) during (spell:111743).<br/><b>Tank should use defensive cooldown when (npc:17978) is (spell:145692) after a (spell:145692).| |DPS|<b>Everyone including the tank need to run away from (npc:17978) during (spell:111743).| |HEAL|<b>Healer need to heal (spell:145692) players.<br/><b>Healer need to make sure they are always at 100% health to survive (spell:145692) on themselves.| |TANK|<b>Everyone including the tank need to run away from (npc:17978) during (spell:111743).<br/><b>Tank should use defensive cooldown when (npc:17978) is (spell:145692) after a (spell:145692).|
|BOSSID|17980| |LVL|72| |NAME|Laj| |MAPID|266| |ST|(npc:34697) have one ability (spell:34697) and will teleport and summon 2 adds ((npc:19919) and (npc:19920)) periodically.<br/><br/><b>Healer should dispel any (spell:34697) from players.<br/><b>DPS need to kill the adds when they appear.| |DPS|<b>DPS need to kill the adds when they appear.| |HEAL|<b>Healer should dispel any (spell:34697) from players.| |TANK|No special strategy required.|
|BOSSID|18667| |LVL|72| |NAME|Blackheart the Inciter| |MAPID|260| |ST|(npc:18667) will (spell:100) at random players and use (spell:24375). He will also cast (spell:33676) which will mind control every player to attack each other.<br/><br/><b>Use all your cooldowns at the beginning of the fight or else it will be used when you are mind controlled during (spell:33676).<br/><b>A good trick for hunter is to use their (spell:1499) on the healer so that when the healer gets mind controlled they will get CC for the duration of (spell:33676).| |DPS|<b>Use all your cooldowns at the beginning of the fight or else it will be used when you are mind controlled during (spell:33676).<br/><b>A good trick for hunter is to use their (spell:1499) on the healer so that when the healer gets mind controlled they will get CC for the duration of (spell:33676).| |HEAL|<b>Use all your cooldowns at the beginning of the fight or else it will be used when you are mind controlled during (spell:33676).| |TANK|No special strategy required.|
|BOSSID|18708| |LVL|72| |NAME|Murmur| |MAPID|260| |ST|(npc:18708) remains stationary and will cast (spell:33666), (spell:38794), (spell:38797) and (spell:39365).<br/><br/><b>Although stationary (npc:18708) has to be tanked or he will cast (spell:33657) and wipe the party.<br/><b>All players need to spread out to avoid the silence effects of (spell:38794).<br/><b>When (npc:18708) cast (spell:33666) he will emote "Murmur draws energy from the air?" , all melee players will have to run about 30yds away from (npc:18708) to avoid the high damage.<br/><b>After (spell:33666) your run speed will be reduced by 90%, use abilities like (spell:100) or (spell:109132) to get back to melee range quickly.<br/><b>Range players need to stay within 25yds of (npc:18708) to avoid getting hit by (spell:39365).| |DPS|<b>All players need to spread out to avoid the silence effects of (spell:38794).<br/><b>When (npc:18708) cast (spell:33666) he will emote "Murmur draws energy from the air?" , all melee including the tank will have to run about 30yds away from (npc:18708) to avoid the high damage.<br/><b>After (spell:33666) your run speed will be reduced by 90%, use abilities like (spell:100) or (spell:109132) to get back to melee range quickly.<br/><b>Range players need to stay within 25yds of (npc:18708) to avoid getting hit by (spell:39365).| |HEAL|<b>All players need to spread out to avoid the silence effects of (spell:38794).<br/><b>When (npc:18708) cast (spell:33666) he will emote "Murmur draws energy from the air?" , all melee including the tank will have to run about 30yds away from (npc:18708) to avoid the high damage.<br/><b>Range players need to stay within 25yds of (npc:18708) to avoid getting hit by (spell:39365).| |TANK|<b>All players need to spread out to avoid the silence effects of (spell:38794).<br/><b>When (npc:18708) cast (spell:33666) he will emote "Murmur draws energy from the air?" , all melee including the tank players will have to run about 30yds away from (npc:18708) to avoid the high damage.<br/><b>After (spell:33666) your run speed will be reduced by 90%, use abilities like (spell:100) or (spell:109132) to get back to melee range quickly.|
|BOSSID|18731| |LVL|72| |NAME|Ambassador Hellmaw| |MAPID|260| |ST|(npc:18731) will use (spell:5782) and (spell:33551).<br/><br/><b>(spell:5782) is dispellable.<br/><b>Range players should keep their distance to avoid getting (spell:5782).<br/><b>Tan|BOSSID|18731) facing away from the party so they avoid (spell:33551) damage.| |DPS|<b>Range players should keep their distance to avoid getting (spell:5782).| |HEAL|<b>(spell:5782) is dispellable.<br/><b>Range players should keep their distance to avoid getting (spell:5782).| |TANK|<b>Tan|BOSSID|18731) facing away from the party so they avoid (spell:33551) damage.|
|BOSSID|18732| |LVL|72| |NAME|Grandmaster Vorpil| |MAPID|260| |ST|(npc:18732) will use (spell:28407), (spell:33563) and (spell:71298).<br/><br/>When (npc:18732) enters combat he summons 5 Void Rifts which summon (npc:19226) throughout the fight. The (npc:19226) will travel slowly towards (npc:18732) and empowers him when it reach him.<br/><br/>- A quick but risky strategy is for the tank to simply burn down (npc:18732) a quickly as possible while moving him away from the (npc:19226). This will work if you have high DPS.<br/><br/>- A safe strategy is to have 1 - 2 DPS kill all the (npc:19226) that appears so none of it will ever reach (npc:18732).<br/><br/><b>When (spell:33563) is used everyone teleported to the platform need to run away from the rain of fire.<br/><b>Healer need to dispel (spell:71298) from players.| |DPS|<b>A quick but risky strategy is for the tank to simply burn down (npc:18732) a quickly as possible while moving him away from the (npc:19226). This will work if you have high DPS.<br/><br/><b>A safe strategy is to have 1 - 2 DPS kill all the (npc:19226) that appears so none of it will ever reach (npc:18732).<br/><br/><b>When (spell:33563) is used everyone teleported to the platform need to run away from the rain of fire.| |HEAL|<b>When (spell:33563) is used everyone teleported to the platform need to run away from the rain of fire.<br/><b>Healer need to dispel (spell:71298) from players.| |TANK|<b>A quick but risky strategy is for the tank to simply burn down (npc:18732) a quickly as possible while moving him away from the (npc:19226). This will work if you have high DPS.<br/><br/><b>A safe strategy is to have 1 - 2 DPS kill all the (npc:19226) that appears so none of it will ever reach (npc:18732).<br/><br/><b>When (spell:33563) is used everyone teleported to the platform need to run away from the rain of fire.|
|BOSSID|20870| |LVL|72| |NAME|Zereketh the Unbound| |MAPID|269| |ST|(npc:20870) will use (spell:30539), (spell:27243) and (spell:38627).<br/><br/><b>All players need to avoid the (spell:30539) on the ground.<br/><b>Healers need to dispel (spell:27243) before it explode.| |DPS|<b>All players need to avoid the (spell:30539) on the ground.| |HEAL|<b>All players need to avoid the (spell:30539) on the ground.<br/><b>Healers need to dispel (spell:27243) before it explode.| |TANK|<b>All players need to avoid the (spell:30539) on the ground.|
|BOSSID|20885| |LVL|72| |NAME|Dalliah the Doomsayer| |MAPID|269| |ST|(npc:20885) will use (spell:8989), (spell:36173), and (spell:39016).<br/><br/><b>All melee players including the tank move away from (npc:20885) during (spell:8989).<br/><b>Warrior tank should use (spell:23920) to reflect (spell:36173) and this will help heal the party instead of (npc:20885).<br/><b>Healer should refrain from healing any target with (spell:36173) if possible. Healing the target will also heal (npc:20885).| |DPS|<b>All melee players including the tank move away from (npc:20885) during (spell:8989).| |HEAL|<b>Healer should refrain from healing any target with (spell:36173) if possible. Healing the target will also heal (npc:20885).| |TANK|<b>All melee players including the tank move away from (npc:20885) during (spell:8989).<br/><b>Warrior tank should use (spell:23920) to reflect (spell:36173) and this will help heal the party instead of (npc:20885).|
|BOSSID|20886| |LVL|72| |NAME|Wrath-Scryer Soccothrates| |MAPID|269| |ST|(npc:20886) will use (spell:36051), (spell:35759), and (spell:131385).<br/><br/><b>Healer should dispel (spell:35759) quickly.<br/><b>All melee including the tank should move away from (npc:20886) when he cast (spell:131385). It will also leave a trail of fire on the ground that you should avoid.| |DPS|<b>All melee including the tank should move away from (npc:20886) when he cast (spell:131385). It will also leave a trail of fire on the ground that you should avoid.| |HEAL|<b>Healer should dispel (spell:35759) quickly.| |TANK|<b>All melee including the tank should move away from (npc:20886) when he cast (spell:131385). It will also leave a trail of fire on the ground that you should avoid.|
|BOSSID|20904| |LVL|72| |NAME|Warden Mellichar| |MAPID|269| |ST|The fight begins when you engage the (npc:20904) in combat, and 3 random adds that need to be killed before you engage (npc:20912) the final boss of (map:269).<br/><br/>The adds are pretty easy to kill and you can eat/drink in between fights.<br/><br/>(npc:51434) will appear after the first add and help you.<br/><b>You can heal (npc:51434) so he will help you throughout the entire fight.<br/>(npc:20912) will use (spell:36924), (spell:5782), (spell:30923) and (spell:8129).<br/><br/>Additionally when (npc:20912) reaches 66% and 33% remaining health, he creates an illusion of himself that will cast (spell:36924).<br/><br/><b>Healers need to pay attention to players getting (spell:36924) and heal them back to full.<br/><b>(spell:5782) can be dispelled or break with class abilities.<br/><b>Mind controlled players need to be CCed or tanked.<br/><b>(npc:20912) illusion at 66% should be killed while the illusion at 33% can be ignored and burn down (npc:20912) instead.| |DPS|(npc:20912):<br/><b>Mind controlled players need to be CCed or tanked.<br/><b>(npc:20912) illusion at 66% should be killed while the illusion at 33% can be ignored and burn down (npc:20912) instead.| |HEAL|(npc:20912):<br/><b>Healers need to pay attention to players getting (spell:36924) and heal them back to full.<br/><b>(spell:5782) can be dispelled or break with class abilities.<br/><b>Mind controlled players need to be CCed or tanked.| |TANK|(npc:20912):<br/><b>Mind controlled players need to be CCed or tanked.<br/><b>(npc:20912) illusion at 66% should be killed while the illusion at 33% can be ignored and burn down (npc:20912) instead.|
|BOSSID|20912| |LVL|72| |NAME|Harbinger Skyriss| |MAPID|269| |ST|The fight begins when you engage the (npc:20904) in combat, and 3 random adds that need to be killed before you engage (npc:20912) the final boss of (map:269).<br/><br/>The adds are pretty easy to kill and you can eat/drink in between fights.<br/><br/>(npc:51434) will appear after the first add and help you.<br/><b>You can heal (npc:51434) so he will help you throughout the entire fight.<br/>(npc:20912) will use (spell:36924), (spell:5782), (spell:30923) and (spell:8129).<br/><br/>Additionally when (npc:20912) reaches 66% and 33% remaining health, he creates an illusion of himself that will cast (spell:36924).<br/><br/><b>Healers need to pay attention to players getting (spell:36924) and heal them back to full.<br/><b>(spell:5782) can be dispelled or break with class abilities.<br/><b>Mind controlled players need to be CCed or tanked.<br/><b>(npc:20912) illusion at 66% should be killed while the illusion at 33% can be ignored and burn down (npc:20912) instead.| |DPS|(npc:20912):<br/><b>Mind controlled players need to be CCed or tanked.<br/><b>(npc:20912) illusion at 66% should be killed while the illusion at 33% can be ignored and burn down (npc:20912) instead.| |HEAL|(npc:20912):<br/><b>Healers need to pay attention to players getting (spell:36924) and heal them back to full.<br/><b>(spell:5782) can be dispelled or break with class abilities.<br/><b>Mind controlled players need to be CCed or tanked.| |TANK|(npc:20912):<br/><b>Mind controlled players need to be CCed or tanked.<br/><b>(npc:20912) illusion at 66% should be killed while the illusion at 33% can be ignored and burn down (npc:20912) instead.|
|BOSSID|23953| |LVL|72| |NAME|Prince Keleseth| |MAPID|133| |ST|(npc:23953) will use (spell:32860) and (spell:42672). Additionally he will summon lots of (npc:23970) into battle.<br/><br/>The (npc:23970) can be killed but will keep coming back to life 20 seconds after they are killed.<br/><br/><b>(npc:23953) will cast (spell:48400) on a random player. DPS will can attack the (spell:48400) to break the player free or that player can use ability like (spell:45438) or (spell:642) to break free.<br/><b>The (npc:23970) have low health so DPS can AoE them down quickly after 20 seconds.<br/><b>Tank should be able to tank both (npc:23953) and the (npc:23970)s.| |DPS|<b>(npc:23953) will cast (spell:48400) on a random player. DPS will can attack the (spell:48400) to break the player free or that player can use ability like (spell:45438) or (spell:642) to break free.<br/><b>The (npc:23970) have low health so DPS can AoE them down quickly after 20 seconds.| |HEAL|No strategy required.| |TANK|<b>(npc:23953) will cast (spell:48400) on a random player. DPS will can attack the (spell:48400) to break the player free or that player can use ability like (spell:45438) or (spell:642) to break free.<br/><b>The (npc:23970) have low health so DPS can AoE them down quickly after 20 seconds.|
|BOSSID|23954| |LVL|72| |NAME|Ingvar the Plunderer| |MAPID|133| |ST|(npc:23954) fight have 2 phases.<br/><br/>Phase 1:<br/>(npc:23954) will use (spell:128270), (spell:845) and (spell:42708). The phase will end when he is killed.<br/><br/><b>Tan|BOSSID|23954) facing away from the party and DPS should remain behind him.<br/><b>Casters need to stop all spells cast when he begin casting (spell:42708).<br/><br/>Phase 2:<br/>(npc:23954) will be resurrected stronger than phase 1 and use new abilities: (spell:42723), (spell:42748), (spell:42729) and (spell:42739).<br/><br/><b>Tan|BOSSID|23954) facing away from the party and DPS should remain behind him.<br/><b>Casters need to stop all spells cast when he begin casting (spell:42729).<br/><b>Everyone need to move away from (spell:42748) impact area.<br/><b>(spell:42739) can be decursed by Mage, Shaman or Druids. Otherwise healer will have to take additional damage.| |DPS|Phase 1:<br/><b>Tan|BOSSID|23954) facing away from the party and DPS should remain behind him.<br/><b>Casters need to stop all spells cast when he begin casting (spell:42708).<br/><br/>Phase 2:<br/><b>Tan|BOSSID|23954) facing away from the party and DPS should remain behind him.<br/><b>Casters need to stop all spells cast when he begin casting (spell:42729).<br/><b>Everyone need to move away from (spell:42748) impact area.<br/><b>(spell:42739) can be decursed by Mage, Shaman or Druids. Otherwise healer will have to take additional damage.| |HEAL|Phase 1:<br/><b>Casters need to stop all spells cast when he begin casting (spell:42708).<br/><br/>Phase 2:<br/><b>Casters need to stop all spells cast when he begin casting (spell:42729).<br/><b>Everyone need to move away from (spell:42748) impact area.<br/><b>(spell:42739) can be decursed by Mage, Shaman or Druids. Otherwise healer will have to take additional damage.| |TANK|Phase 1:<br/><b>Tan|BOSSID|23954) facing away from the party and DPS should remain behind him.<br/>Phase 2:<br/><b>Tan|BOSSID|23954) facing away from the party and DPS should remain behind him.<br/><b>Everyone need to move away from (spell:42748) impact area.|
|BOSSID|24200| |LVL|72| |NAME|Skarvald the Constructor| |MAPID|133| |ST|(npc:24200) fights with (npc:24201). When one dies it will return as a ghost and continues attacking your party until both bosses are dead.<br/><br/>(npc:24200) will use (spell:100) and (spell:48583).<br/><br/>(npc:24201) will use (spell:32860), (spell:43650) and (spell:52611).<br/><br/><b>The best strategy is to kill (npc:24201) first and interrupt his (spell:32860) and (spell:52611).<br/><b>Tank should pick up (npc:24200) and (npc:24201) doesn't need to be tanked.<br/><b>Everyone including the healer stand close to the tank so (npc:24200) doesn't (spell:100) far away from the tank.<br/><br/><b>Once (npc:24201) is dead you can kill (npc:24200) while ignoring The Ghost of Dalronn.| |DPS|<b>The best strategy is to kill (npc:24201) first and interrupt his (spell:32860) and (spell:52611).<br/><b>Everyone including the healer stand close to the tank so (npc:24200) doesn't (spell:100) far away from the tank.<br/><b>Once (npc:24201) is dead you can kill (npc:24200) while ignoring The Ghost of Dalronn.| |HEAL|<b>Everyone including the healer stand close to the tank so (npc:24200) doesn't (spell:100) far away from the tank.| |TANK|<b>Tank should pick up (npc:24200) and (npc:24201) doesn't need to be tanked.|
|BOSSID|24201| |LVL|72| |NAME|Dalronn the Controller| |MAPID|133| |ST|(npc:24200) fights with (npc:24201). When one dies it will return as a ghost and continues attacking your party until both bosses are dead.<br/><br/>(npc:24200) will use (spell:100) and (spell:48583).<br/><br/>(npc:24201) will use (spell:32860), (spell:43650) and (spell:52611).<br/><br/><b>The best strategy is to kill (npc:24201) first and interrupt his (spell:32860) and (spell:52611).<br/><b>Tank should pick up (npc:24200) and (npc:24201) doesn't need to be tanked.<br/><b>Everyone including the healer stand close to the tank so (npc:24200) doesn't (spell:100) far away from the tank.<br/><br/><b>Once (npc:24201) is dead you can kill (npc:24200) while ignoring The Ghost of Dalronn.| |DPS|<b>The best strategy is to kill (npc:24201) first and interrupt his (spell:32860) and (spell:52611).<br/><b>Everyone including the healer stand close to the tank so (npc:24200) doesn't (spell:100) far away from the tank.<br/><b>Once (npc:24201) is dead you can kill (npc:24200) while ignoring The Ghost of Dalronn.| |HEAL|<b>Everyone including the healer stand close to the tank so (npc:24200) doesn't (spell:100) far away from the tank.| |TANK|<b>Tank should pick up (npc:24200) and (npc:24201) doesn't need to be tanked.|
|BOSSID|26723| |LVL|73| |NAME|Keristrasza| |MAPID|129| |ST|(npc:26723) is related to the achievement (aid:2036) which require everyone in the party to keep moving for the entire fight.<br/><br/>(npc:26723) will use (spell:48094), (spell:48096), (spell:58690) and (spell:48179).<br/><br/><b>Tank need to keep (npc:26723) facing parallel to the party so they will avoid frontal damage from (spell:48094) and rear damage from (spell:58690).<br/><b>(spell:48096) should be dispelled from the tank.<br/><b>Everyone need to keep moving (jumping counts) to remove stacks of (spell:48094) debuff.<br/><b>Don't rely on healers to dispel the roots because (spell:48179) can immobilize everybody at once. Use your own abilities like (spell:45438) or (spell:137562) to dispel it if possible.| |DPS|<b>Stand beside (npc:26723) to avoid frontal damage from (spell:48094) and rear damage from (spell:58690).<br/><b>Everyone need to keep moving (jumping counts) to remove stacks of (spell:48094) debuff.<br/><b>Don't rely on healers to dispel the roots because (spell:48179) can immobilize everybody at once. Use your own abilities like (spell:45438) or (spell:137562) to dispel it if possible.| |HEAL|<b>Stand beside (npc:26723) to avoid frontal damage from (spell:48094) and rear damage from (spell:58690).<br/><b>(spell:48096) should be dispelled from the tank.<br/><b>Everyone need to keep moving (jumping counts) to remove stacks of (spell:48094) debuff.| |TANK|<b>Tank need to keep (npc:26723) facing parallel to the party so they will avoid frontal damage from (spell:48094) and rear damage from (spell:58690).<br/><b>Everyone need to keep moving (jumping counts) to remove stacks of (spell:48094) debuff.<br/><b>Don't rely on healers to dispel the roots because (spell:48179) can immobilize everybody at once. Use your own abilities like (spell:1044) or (spell:137562) to dispel it if possible.|
|BOSSID|26731| |LVL|73| |NAME|Grand Magus Telestra| |MAPID|129| |ST|(npc:26731) will use (spell:47773), (spell:64919) and (spell:79249). Additional when (npc:26731) reaches 50% health, she splits into 3 (spell:109126).<br/><br/>(npc:26731) is related to the achievement (aid:2150).<br/><br/>The hard part with this fight is when she summons 3 (spell:109126).<br/><b>The best strategy is focus on Arcane Image (purple) and prevent it from casting (spell:47731) and (spell:60074) with CC or you can just kill the image.<br/><b>Once purple image is under control you can kill (npc:26731) while ignoring or CC the other 2 images.| |DPS|<b>The best strategy is focus on Arcane Image (purple) and prevent it from casting (spell:47731) and (spell:60074) with CC or you can just kill the image.<br/><b>Once purple image is under control you can kill (npc:26731) while ignoring or CC the other 2 images.| |HEAL|Priest should (spell:8122) all 3 (spell:109126).| |TANK|(npc:26731) doesn't really need to be tanked. Focus on interrupting or CC the 3 (spell:109126) when they appear|
|BOSSID|26763| |LVL|73| |NAME|Anomalus| |MAPID|129| |ST|(npc:26763) will use (spell:47751) and (spell:47743) which will diminish his size and make him invulnerable to attacks. The Chaotic Rift summoned by (npc:26763) will deal damage to players and summon (npc:26746) if the rift is not destroyed fast enough.<br/><br/><b>Tan|BOSSID|26763) in the middle of his platform.<br/><b>Tank & DPS need to prioritize killing the Chaotic Rifts and (npc:26746) if they appear then kill (npc:26763).| |DPS|DPS need to prioritize killing the Chaotic Rifts and (npc:26746) if they appear then kill (npc:26763)| |HEAL|No special strategy required.| |TANK|<b>Tan|BOSSID|26763) in the middle of his platform.<br/><b>Tank & DPS need to prioritize killing the Chaotic Rifts and (npc:26746) if they appear then kill (npc:26763).|
|BOSSID|26794| |LVL|73| |NAME|Ormorok the Tree-Shaper| |MAPID|129| |ST|(npc:26794) will use (spell:26794), (spell:48016) and (spell:47958).<br/><br/><heroic> (npc:26794) also summons (npc:32665) which will root players for 2 sec when they melee.<br/><br/><b>Tan|BOSSID|26794) in the middle of his platform.<br/><b>When he cast (spell:47958) small shard will appear in 4 directions from (npc:26794) all players need to avoid it.<br/><b>(spell:47981) have 4 charges and doesn't expire. Casters need to cast non damaging or low damage spell so it doesn't do much harm to themselves.<br/><br/><b><heroic> (npc:32665) adds should just be CCed and focus DPS on (npc:26794)| |DPS|<b>When he cast (spell:47958) small shard will appear in 4 directions from (npc:26794) all players need to avoid it.<br/><b>(spell:47981) have 4 charges and doesn't expire. Casters need to cast non damaging or low damage spell so it doesn't do much harm to themselves.<br/><br/><b><heroic> (npc:32665) adds should just be CCed and focus DPS on (npc:26794)| |HEAL|No special strategy required.| |TANK|<b>When he cast (spell:47958) small shard will appear in 4 directions from (npc:26794) all players need to avoid it.<br/><b>(spell:47981) have 4 charges and doesn't expire. Casters need to cast non damaging or low damage spell so it doesn't do much harm to themselves.<br/><br/><b><heroic> (npc:32665) adds should just be CCed and focus DPS on (npc:26794)|
|BOSSID|28684| |LVL|74| |NAME|Krik'thir the Gatewatcher| |MAPID|157| |ST|(npc:28684) have 3 pack of Watchers that you need to kill first before engaging him. (npc:28684) is linked to the achievement (aid:1296).<br/><br/>Killing Watchers:<br/>Each Watcher come with 2 elites Anub'ars: (npc:28734), (npc:28733) or (npc:28732).<br/><br/><b>Best strategy for each pack is to CC the 2 elites and kill the Watcher first.<br/><b>Pay special attention to (npc:28734) because they can one shot players with (spell:52540) so never turn your back to them.<br/><b>(npc:28734) can also be un-tankable when they (spell:52537) on other players.<br/><b>All watchers will cast (spell:52469) which should be dispelled quickly.<br/><br/>(npc:28684) himself is not difficult to kill, just tank him and kill him.| |DPS|Killing Watchers:<br/><b>Best strategy for each pack is to CC the 2 elites and kill the Watcher first.<br/><b>Pay special attention to (npc:28734) because they can one shot players with (spell:52540) so never turn your back to them.<br/><b>(npc:28734) can also be un-tankable when they (spell:52537) on other players.<br/><b>All watchers will cast (spell:52469) which should be dispelled quickly.<br/><br/>(npc:28684) himself is not difficult to kill, just tank him and kill him.| |HEAL|Killing Watchers:<br/><b>Pay special attention to (npc:28734) because they can one shot players with (spell:52540) so never turn your back to them.<br/><b>(npc:28734) can also be un-tankable when they (spell:52537) on other players.<br/><b>All watchers will cast (spell:52469) which should be dispelled quickly.<br/><br/>| |TANK|Killing Watchers:<br/><b>Best strategy for each pack is to CC the 2 elites and kill the Watcher first.<br/><b>Pay special attention to (npc:28734) because they can one shot players with (spell:52540) so never turn your back to them.<br/><b>(npc:28734) can also be un-tankable when they (spell:52537) on other players.<br/><b>All watchers will cast (spell:52469) which should be dispelled quickly.<br/><br/>(npc:28684) himself is not difficult to kill, just tank him and kill him.|
|BOSSID|28921| |LVL|74| |NAME|Hadronox| |MAPID|157| |ST|Before (npc:28921) there are 3 (npc:28922) that you have to kill first. Once you killed all 3 (npc:28922) you must wait for (npc:28921) to come to you otherwise you won't be able to kill her due to her (spell:53030) on the adds attacking her.<br/><br/>(npc:28921) will use (spell:53030), (spell:53400) and (spell:56640).<br/><br/>(npc:28921) is linked to the achievement (aid:1297).<br/><br/><b>Dispel (spell:53030) from party members.<br/><b>All players need to stay out of (spell:53400).| |DPS|Before (npc:28921) there are 3 (npc:28922) that you have to kill first. Once you killed all 3 (npc:28922) you must wait for (npc:28921) to come to you otherwise you won't be able to kill her due to her (spell:53030) on the adds attacking her.<br/><br/><b>All players need to stay out of (spell:53400).| |HEAL|<b>Dispel (spell:53030) from party members.<br/><b>All players need to stay out of (spell:53400).| |TANK|Before (npc:28921) there are 3 (npc:28922) that you have to kill first. Once you killed all 3 (npc:28922) you must wait for (npc:28921) to come to you otherwise you won't be able to kill her due to her (spell:53030) on the adds attacking her.<br/><br/><b>All players need to stay out of (spell:53400).|
|BOSSID|29120| |LVL|74| |NAME|Anub'arak| |MAPID|157| |ST|Make sure everyone is inside (npc:29120)'s platform as the gate will close and locking players out for the entire fight if they are not inside.<br/><br/>(npc:29120) will use (spell:53521), (spell:65919), (spell:53467) and (spell:53472)<br/><br/>Additionally when (npc:29120) reaches 75%, 50% and 25% remaining health, he submerges and summons Nerubians to defend him. After you kill all the Nerubians elite (npc:29120) will return and fight again.<br/><br/>(npc:29120) is linked to the achievement (aid:1860).<br/><br/><b>Tan|BOSSID|29120) facing away from the party to help them avoid (spell:53472)<br/><b>Everyone including the tank should avoid (spell:53472) by moving to the side of him.<br/><b>(spell:65919) will often appear from the floor, everyone should keep moving to avoid it.<br/><b>Occasionally he will summon (npc:29209), DPS will just need to AoE them down.<br/><b>When he (spell:67322) several elites Nerubians and tank need to pick them up and DPS can AoE them down. Pay special attention to (npc:31586) and don't turn your back on it or you'll get (spell:53).<br/>| |DPS|<b>Everyone including the tank should avoid (spell:53472) by moving to the side of him.<br/><b>(spell:65919) will often appear from the floor, everyone should keep moving to avoid it.<br/><b>Occasionally he will summon (npc:29209), DPS will just need to AoE them down.<br/><b>When he (spell:67322) several elites Nerubians and tank need to pick them up and DPS can AoE them down. Pay special attention to (npc:31586) and don't turn your back on it or you'll get (spell:53).| |HEAL|<b>Everyone including the tank should avoid (spell:53472) by moving to the side of him.<br/><b>(spell:65919) will often appear from the floor, everyone should keep moving to avoid it.<br/><b>When he (spell:67322) several elites Nerubians and tank need to pick them up and DPS can AoE them down. Pay special attention to (npc:31586) and don't turn your back on it or you'll get (spell:53).| |TANK|<b>Tan|BOSSID|29120) facing away from the party to help them avoid (spell:53472)<br/><b>Everyone including the tank should avoid (spell:53472) by moving to the side of him.<br/><b>(spell:65919) will often appear from the floor, everyone should keep moving to avoid it.<br/><b>Occasionally he will summon (npc:29209), DPS will just need to AoE them down.<br/><b>When he (spell:67322) several elites Nerubians and tank need to pick them up and DPS can AoE them down. Pay special attention to (npc:31586) and don't turn your back on it or you'll get (spell:53).|
|BOSSID|29308| |LVL|75| |NAME|Prince Taldaram| |MAPID|132| |ST|(npc:29308) will use (spell:55931) and occassionally he will (spell:41479) and then appear in a random location and use (spell:59513) on someone.<br/><br/><b>(spell:55931) doesn't deal much damage and can be ignored. Healer should be able to heal throught it.<br/><b>During (spell:59513) everyone including the healer should attac|BOSSID|29308) to stop the cast. Healing is reduced by 100% so there is not point in healing the stunned player.| |DPS|<b>(spell:55931) doesn't deal much damage and can be ignored. Healer should be able to heal throught it.<br/><b>During (spell:59513) everyone including the healer should attac|BOSSID|29308) to stop the cast. Healing is reduced by 100% so there is not point in healing the stunned player.| |HEAL|<b>(spell:55931) doesn't deal much damage and can be ignored. Healer should be able to heal throught it.<br/><b>During (spell:59513) everyone including the healer should attac|BOSSID|29308) to stop the cast. Healing is reduced by 100% so there is not point in healing the stunned player.| |TANK|No special strategy required.|
|BOSSID|29310| |LVL|75| |NAME|Jedoga Shadowseeker| |MAPID|132| |ST|(npc:29310) is related to (aid:2056).<br/><br/>20 (npc:30385) will spawn just before the (npc:29310) descends, but won't do anything for now.<br/><br/>(npc:29310) will use (spell:56855), (spell:60029) and (spell:96891). Additionally (npc:29310) reaches 50% health, she will ascend upwards and a (npc:30385) will begin moving towards her. If (npc:30385) reaches (npc:29310), she will gain (spell:56219).<br/><br/><b>The only spell you can avoid is (spell:60029) which appear as a void zone that all players should move away from.<br/><b>When (npc:29310) ascend, a random (npc:30385) will begin walking towards her and the (npc:30385) need to be killed quickly.<br/><b>Healer should assist in DPS and help kill (npc:30385) as there's no healing required during this phase.<br/><b>If you fail to kill the (npc:30385) in time, (npc:29310) will deal 200% more damage. Everyone need to use defensive cooldowns to survive.| |DPS|<b>The only spell you can avoid is (spell:60029) which appear as a void zone that all players should move away from.<br/><b>When (npc:29310) ascend, a random (npc:30385) will begin walking towards her and the (npc:30385) need to be killed quickly.<br/><b>If you fail to kill the (npc:30385) in time, (npc:29310) will deal 200% more damage. Everyone need to use defensive cooldowns to survive.| |HEAL|<b>The only spell you can avoid is (spell:60029) which appear as a void zone that all players should move away from.<br/><b>When (npc:29310) ascend, a random (npc:30385) will begin walking towards her and the (npc:30385) need to be killed quickly.<br/><b>Healer should assist in DPS and help kill (npc:30385) as there's no healing required during this phase.<br/><b>If you fail to kill the (npc:30385) in time, (npc:29310) will deal 200% more damage. Everyone need to use defensive cooldowns to survive.| |TANK|<b>The only spell you can avoid is (spell:60029) which appear as a void zone that all players should move away from.<br/><b>When (npc:29310) ascend, a random (npc:30385) will begin walking towards her and the (npc:30385) need to be killed quickly.<br/><b>If you fail to kill the (npc:30385) in time, (npc:29310) will deal 200% more damage. Everyone need to use defensive cooldowns to survive.|
|BOSSID|29311| |LVL|75| |NAME|Herald Volazj| |MAPID|132| |ST|(npc:29311) is linked to the achievement (aid:1862).<br/><br/>(npc:29311) will use (spell:15407), (spell:28407) and (spell:57949).<br/><br/>During the fight there will be an (spell:57496) event. Which all players will be phased into an event where they have to fight all 4 of their party members and you have to kill them to end the event. The hostile players are Twisted Visages so you're not killing your actual party members.<br/><br/>If you manage to kill all your Twisted Visages you will be phased back into the main fight and be able to see other player's Twisted Visages and help kill them.<br/><br/><b>Healers need to dispel (spell:57949) quickly before it spreads to more players.<br/><b>During (spell:57496) kill the healer Twisted Visage first if you're not a healer.| |DPS|Use main strategy.| |HEAL|Use main strategy.| |TANK|Use main strategy.|
|BOSSID|29309| |LVL|75 | |NAME|Elder Nadox| |MAPID|132| |ST|(npc:29309) is linked to the achievement (aid:2038).<br/><br/>(spell:29309) will use (spell:56130) and summons several adds: (npc:30178), (npc:30176).<br/><br/><b>The (npc:30178) is non elite and have very low health, can be killed with AoE easily.<br/><b>(npc:30176) is an elite and is a priority to kill because they will provide an immunity buff (spell:56153).<br/><b>Dispel (spell:56130) from party members.<br/><b>Once the adds are dead you can kill (npc:29309)| |DPS|<b>The (npc:30178) is non elite and have very low health, can be killed with AoE easily.<br/><b>(npc:30176) is an elite and is a priority to kill because they will provide an immunity buff (spell:56153).<br/><b>Once the adds are dead you can kill (npc:29309)| |HEAL|<b>Dispel (spell:56130) from party members.| |TANK|<b>The (npc:30178) is non elite and have very low health, can be killed with AoE easily.<br/><b>(npc:30176) is an elite and is a priority to kill because they will provide an immunity buff (spell:56153).<br/><b>Once the adds are dead you can kill (npc:29309)|
|BOSSID|30258| |LVL|75| |NAME|Amanitar| |MAPID|132| |ST|(npc:30258) is an optional boss in Heroic difficulty only.<br/><br/>(npc:30258) will use (spell:57055), (spell:57094) and (spell:339).<br/><br/><b>When the fight begin Tank and DPS need to look for Healthy Mushroom in the area and kill it to receive (spell:56648), this will cancel the (spell:57055) debuff from (npc:30258)<br/><b>(spell:339) can be dispelled.| |DPS|<b>When the fight begin Tank and DPS need to look for Healthy Mushroom in the area and kill it to receive (spell:56648), this will cancel the (spell:57055) debuff from (npc:30258) | |HEAL|<b>(spell:339) can be dispelled.| |TANK|<b>When the fight begin Tank and DPS need to look for Healthy Mushroom in the area and kill it to receive (spell:56648), this will cancel the (spell:57055) debuff from (npc:30258)|
|BOSSID|26630| |LVL|76| |NAME|Trollgore| |MAPID|160| |ST|(npc:26630) is linked to the achievement (aid:2151).<br/><br/>During the fight spawns of adds (npc:27754) will attack the (npc:26630) and the players. <br/><br/>(npc:26630)'s ability (spell:49381) deals AoE damage to all players and the adds and also increases his damage for each NPC that he kills. Additionally he will use (spell:49555) on the dead dealing heavy damage.<br/><br/><b>Tank need to continously pull (npc:26630) down the stairs and away from the (npc:27754) adds and so (spell:49555) won't deal any damage.<br/><b>(spell:49637) need to dispelled.<br/><b>DPS will just need to focus on killing (npc:26630) as fast as they can.| |DPS|<b>DPS will just need to focus on killing (npc:26630) as fast as they can.| |HEAL|<b>(spell:49637) need to dispelled.| |TANK|<b>Tank need to continously pull (npc:26630) down the stairs and away from the (npc:27754) adds and so (spell:49555) won't deal any damage.| |BOSSID|26631| |LVL|76| |NAME|Novos the Summoner| |MAPID|160| |ST|No special strategy required.| |DPS|Focus on the adds on the stairs until (npc:26631) is engaged. Range: Kill the four (npc:26627) that appear near the (npc:26631) to engage him.| |HEAL|No special strategy required.| |TANK|Tank the (npc:26631) once he becomes engaged.|
|BOSSID|26632| |LVL|76| |NAME|Prophet Tharon'ja| |MAPID|160| |ST|(npc:26632) fight will alternate between 2 phases.<br/><br/>Phase 1: The Prophet<br/>(npc:26632) will use (spell:108005), (spell:5740) and (spell:49527).<br/><br/><b>All players need to move away from (spell:5740) impact area.<br/><b>(spell:49527) only expire if the player goes below 50% health. Healer should allow the player to go below 50% health then heal to full otherwise constantly healing players with (spell:49527) will drain their mana.<br/><br/>This phase will end when (npc:26632) use (spell:49356) which stuns all players and turn them into skeletons.<br/><br/>Phase 2: The Curse of Flesh<br/>(npc:26632) transforms all players into Skeleton, granting them same new abilities: (spell:49617), (spell:36838), (spell:53477) and (spell:59386).<br/><br/><b>Only the tank should be using (spell:53477), everyone else shouldn't use it.<br/><b>DPS and Healers can just keep using the other 3 abilities (spell:49617), (spell:36838) and (spell:59386) costantly until the phase ends.<br/><b>Everyone just need to move away from the (spell:49548) void zone.<br/>The phase will end when (npc:26632) use (spell:53463) which stuns all players for 3 sec, returning them to their original form.| |DPS|Phase 1: The Prophet<br/><b>All players need to move away from (spell:5740) impact area.<br/><br/>Phase 2: The Curse of Flesh<br/><b>Only the tank should be using (spell:53477), everyone else shouldn't use it.<br/><b>DPS and Healers can just keep using the other 3 abilities (spell:49617), (spell:36838) and (spell:59386) costantly until the phase ends.<br/><b>Everyone just need to move away from the (spell:49548) void zone.| |HEAL|Phase 1: The Prophet<br/><b>All players need to move away from (spell:5740) impact area.<br/><b>(spell:49527) only expire if the player goes below 50% health. Healer should allow the player to go below 50% health then heal to full otherwise constantly healing players with (spell:49527) will drain their mana.<br/><br/>Phase 2: The Curse of Flesh<br/><b>Only the tank should be using (spell:53477), everyone else shouldn't use it.<br/><b>DPS and Healers can just keep using the other 3 abilities (spell:49617), (spell:36838) and (spell:59386) costantly until the phase ends.<br/><b>Everyone just need to move away from the (spell:49548) void zone.| |TANK|Phase 1: The Prophet<br/><b>All players need to move away from (spell:5740) impact area.<br/><br/>Phase 2: The Curse of Flesh<br/><b>Only the tank should be using (spell:53477), everyone else shouldn't use it.<br/><b>DPS and Healers can just keep using the other 3 abilities (spell:49617), (spell:36838) and (spell:59386) costantly until the phase ends.<br/><b>Everyone just need to move away from the (spell:49548) void zone.|
|BOSSID|27483| |LVL|76| |NAME|King Dred| |MAPID|160| |ST|(npc:27483) is linked to the achievement (aid:2039) and he can also be tamed.<br/><br/>(npc:27483) will use (spell:48920), (spell:48873) and (spell:22686). Additional he will keep summoning raptors (npc:26641) and (npc:26628) throughout the fight.<br/><br/><b>Tank will take heavy damage in this fight but it is unavoidable, you need to use cooldowns to survive.<br/><b>(spell:22686) will fear everyone and can only be dispelled by player's own abilities like (spell:18499) and (spell:7744).<br/><b>Tank need to pick up the raptor adds (npc:26641), (npc:26628) and hold agro.<br/><b>DPS just need to focus on killing (npc:27483) as fast as possible and ignore the adds.| |DPS|<b>DPS just need to focus on killing (npc:27483) as fast as possible and ignore the adds.| |HEAL|<b>(spell:22686) will fear everyone and can only be dispelled by player's own abilities like (spell:18499) and (spell:7744).| |TANK|<b>Tank will take heavy damage in this fight but it is unavoidable, you need to use cooldowns to survive.<br/><b>(spell:22686) will fear everyone and can only be dispelled by player's own abilities like (spell:18499) and (spell:7744).<br/><b>Tank need to pick up the raptor adds (npc:26641), (npc:26628) and hold agro.|
|BOSSID|29266| |LVL|77| |NAME|Xevozz| |MAPID|168| |ST|(npc:29266) will use (spell:13748), (spell:54202) and (spell:33527). Additionally he will summon 2 (npc:29271)s during the fight.<br/><br/><b>(spell:33527) need to be dispelled quickly or else it will stack.<br/><b>When (npc:29271) appears they will move towards (npc:29266) and the tank need to pull (npc:29266) away from the 2 (npc:29271).| |DPS|<b>Focus on killing (npc:29271) quickly.| |HEAL|<b>(spell:33527) need to be dispelled quickly or else it will stack.| |TANK|<b>When (npc:29271) appears they will move towards (npc:29266) and the tank need to pull (npc:29266) away from the 2 (npc:29271).|
|BOSSID|29312| |LVL|77| |NAME|Lavanthor| |MAPID|168| |ST|(npc:29312) will use (spell:146779), (spell:54249) and (spell:59466).<br/><br/>When (npc:29312) cast (spell:54249) a pool of fire will appear underneath the player and everyone need to move away from it.| |DPS| | |HEAL| | |TANK| |
|BOSSID|29313| |LVL|77| |NAME|Ichoron| |MAPID|168| |ST|(npc:29313) is linked to the achievement (aid:2041).<br/><br/>(npc:29313) will use (spell:54306), (spell:54237) and (spell:54241).<br/><br/>At the beginning of the fight (npc:29313) will have (spell:54306) which will break after you hit him 35 times with melee or spell then (npc:29313) will burst into lots of (npc:29321).<br/><br/><b>Everyone need to DPS and kill as much as (npc:29321) as they can after (npc:29313) losses his (spell:54306) and burst.<br/><b>It's best to tank him up the stairs so all the (npc:29321) will naturally come together up the stair and be easy to AoE.| |DPS|<b>Everyone need to DPS and kill as much as (npc:29321) as they can after (npc:29313) losses his (spell:54306) and burst.| |HEAL|No special strategy required.| |TANK|<b>It's best to tank him up the stairs so all the (npc:29321) will naturally come together up the stair and be easy to AoE.|
|BOSSID|29314| |LVL|77| |NAME|Zuramat the Obliterator| |MAPID|168| |ST|(npc:29314) is linked to the achievement (aid:2153).<br/><br/>(npc:29314) damage you mostly when he summons (npc:29364). (npc:29364) are shifted into the void and are invisible to players who are not also shifted into the void.<br/><br/>Occasionally (npc:29314) will use (spell:54361) on a random player shift them in to the void. Shifted players will be able to see and kill (npc:29364).<br/><br/><b>Kill as many (npc:29364) as you can while Void shifted.<br/><b>(spell:59745) should be dispelled from party members.<br/><br/>If not enough (npc:29364) are killed the amount of damage will eventually be too much to heal.| |DPS|<b>Kill as many (npc:29364) as you can while Void shifted.| |HEAL|<b>(spell:59745) should be dispelled from party members.| |TANK|<b>Kill as many (npc:29364) as you can while Void shifted.|
|BOSSID|29315| |LVL|77| |NAME|Erekem| |MAPID|168| |ST|(npc:29315) comes with 2 elites (npc:29395)s. (npc:29315) will use (spell:974), (spell:1064), (spell:71975) and (spell:96891).<br/><br/>You can't really CC the elites because (npc:29315) will dispel it and if you kill the 2 (npc:29395)s. (npc:29315) he becomes enraged and attack with new abilities.<br/><br/>The best strategy is to tank both (npc:29395) and (npc:29315) while DPS focus on killing (npc:29315) first.<br/><br/><b>Interupt (spell:1064) and (spell:96891).<br/><b>Dispel (spell:71975) from (npc:29395) and (npc:29315) if you can.| |DPS|The best strategy is to tank both (npc:29395) and (npc:29315) while DPS focus on killing (npc:29315) first.<br/><br/><b>Interupt (spell:1064) and (spell:96891).| |HEAL|<b>Dispel (spell:71975) from (npc:29395) and (npc:29315) if you can.| |TANK|The best strategy is to tank both (npc:29395) and (npc:29315) while DPS focus on killing (npc:29315) first.<br/><br/><b>Interupt (spell:1064) and (spell:96891).|
|BOSSID|29316| |LVL|77| |NAME|Moragg| |MAPID|168| |ST|(npc:29316) will use (spell:54396), (spell:84297), (spell:59525) and (spell:54417).<br/><br/>The fight is very damage and healing intensive, there is not much you can do as none of the abilities are interruptable or avoidable.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|31134| |LVL|77| |NAME|Cyanigosa| |MAPID|168| |ST|(npc:31134) will use (spell:58688), (spell:58690), (spell:34356) and (spell:59374).<br/><br/><b>Tank need to keep (npc:31134) facing parallel to the party so they will avoid frontal damage from (spell:58688) rear damage from (spell:58690).<br/><b>DPS and Healer should stand beside (npc:31134).<br/><b>Everyone need to move away from (spell:34356) impact area.<br/><b>Healer need to dispel (spell:59374).| |DPS|<b>DPS and Healer should stand beside (npc:31134).<br/><b>Everyone need to move away from (spell:34356) impact area.| |HEAL|<b>DPS and Healer should stand beside (npc:31134).<br/><b>Everyone need to move away from (spell:34356) impact area.<br/><b>Healer need to dispel (spell:59374).| |TANK|<b>Tank need to keep (npc:31134) facing parallel to the party so they will avoid frontal damage from (spell:58688) rear damage from (spell:58690).<br/><b>Everyone need to move away from (spell:34356) impact area.|
|BOSSID|29304| |LVL|78| |NAME|Slad'ran| |MAPID|153| |ST|(npc:29304) is linked with (aid:2058).<br/><br/>(npc:29304) will use (spell:54970), (spell:48287) and (spell:55081). Additionally several adds (npc:29680) and (npc:29713) will join the fight.<br/><br/>The add (npc:29713) in particular is troublesome because it will cast (spell:55093) which will stun players for 10 seconds.<br/><br/>The best strategy is to really ignore all the other mechanics and just burn all your cooldowns and kill the (npc:29304) as fast as you can. The spawn rate of the adds is too fast and you will eventually become overwhelmed quickly. Healer should contribute with DPS as well if they can.| |DPS|The best strategy is to really ignore all the other mechanics and just burn all your cooldowns and kill the (npc:29304) as fast as you can. The spawn rate of the adds is too fast and you will eventually become overwhelmed quickly.| |HEAL|Healer should contribute with DPS as well if they can.| |TANK|The best strategy is to really ignore all the other mechanics and just burn all your cooldowns and kill the (npc:29304) as fast as you can. The spawn rate of the adds is too fast and you will eventually become overwhelmed quickly.|
|BOSSID|29305| |LVL|78| |NAME|Moorabi| |MAPID|153| |ST|(npc:29305) is linked with (aid:2040).<br/><br/>(npc:29305) will use (spell:62325), (spell:55106) and (spell:55098).<br/><br/>(spell:55098) is interruptable but if you allowed him to cast it he will transform into Avatar of Mam'toth which is a stronger version of (npc:29305) with the same abilities but deal more damage.<br/><br/>Because of (spell:55163). (npc:29305) cast time will decrease as he takes more damage. By around 20% health remaining, his cast will be to fast to interrupt.<br/><br/><b>DPS and tank should coordinate an interrupt rotation to continously interrupt every (spell:55098) cast and it will make the fight much easier.<br/><br/>(npc:29305) will eventually transform but by then he should almost be dead. If you manage to prevent him from ever transforming you will get the achievement (aid:2040).| |DPS|<b>DPS and tank should coordinate an interrupt rotation to continously interrupt every (spell:55098) cast and it will make the fight much easier.| |HEAL|No special strategy required.| |TANK|<b>DPS and tank should coordinate an interrupt rotation to continously interrupt every (spell:55098) cast and it will make the fight much easier.|
|BOSSID|29306| |LVL|78| |NAME|Gal'darah| |MAPID|153| |ST|(npc:29306) is linked with (aid:2152).<br/><br/>(npc:29306) will alternate between 2 phases.<br/><br/>Phase 1: High Prophet of Akali<br/>(npc:29306) will use (spell:55218), (spell:55250) and (spell:55276)<br/><br/><b>Melee DPS and tank should move away from (npc:29306) during (spell:55250).<br/><b>(spell:55218) will target a random player there's not much you can do about it.<br/><br/>Phase 2: The Avatar of Akali<br/>(npc:29306) turns into a rhino. He will deal high damage and will use (spell:54956) and (spell:55292).<br/><br/><b>It's best to stack together on (npc:29306) which will reduce his charge distance and deal less damage with (spell:54956).| |DPS|Phase 1: High Prophet of Akali<br/><b>Melee DPS and tank should move away from (npc:29306) during (spell:55250).<br/><br/>Phase 2: The Avatar of Akali<br/><b>It's best to stack together on (npc:29306) which will reduce his charge distance and deal less damage with (spell:54956).| |HEAL|Phase 2: The Avatar of Akali<br/><b>It's best to stack together on (npc:29306) which will reduce his charge distance and deal less damage with (spell:54956).| |TANK|Phase 1: High Prophet of Akali<br/><b>Melee DPS and tank should move away from (npc:29306) during (spell:55250).<br/><br/>Phase 2: The Avatar of Akali<br/><b>It's best to stack together on (npc:29306) which will reduce his charge distance and deal less damage with (spell:54956).|
|BOSSID|29307| |LVL|78| |NAME|Drakkari Colossus| |MAPID|153| |ST|(npc:29307) fight will alternate in 2 phases.<br/><br/>Phase 1: The Colossus<br/>(npc:29307) comes with 5 (npc:29573) but they will all go inside (npc:29307) when the fight begins. (npc:29307) will melee and leave a pool of purple void zone on the ground.<br/><br/><b>DPS (npc:29307) while avoiding the purple void zone on the ground.<br/><br/>Phase 2: The Elemental<br/>(spell:54850) - at 50% health and when he is defeated, (npc:29573) emerges from (npc:29307).<br/><br/><b>DPS simply have to AoE all the (npc:29573) in this phase.<br/><br/>(spell:40106) - When (npc:29573) reaches 50% remaining health, it merges back to (npc:29307).<br/><br/>Repeat phase 1 then 2 again.| |DPS|Phase 1: The Colossus<br/><b>DPS (npc:29307) while avoiding the purple void zone on the ground.<br/>Phase 2: The Elemental<br/><b>DPS simply have to AoE all the (npc:29573) in this phase.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|29932| |LVL|78| |NAME|Eck the Ferocious| |MAPID|153| |ST|(npc:29932) is only available in Heroic difficulty and tied with (aid:1864).<br/><br/>(npc:29932) will use (spell:55814) and (spell:55815). Additionally he will enrage with (spell:55816) if you don't kill him fast enough.<br/><br/><b>Tank need to taunt (npc:29932) when he leaps to other players with (spell:55815) as it will wipe your agro.<br/><b>DPS should kill him as fast to avoid the enrage timer.<br/>| |DPS|<b>DPS should kill him as fast to avoid the enrage timer.| |HEAL|No special strategy required.| |TANK|<b>Tank need to taunt (npc:29932) when he leaps to other players with (spell:55815) as it will wipe your agro.|
|BOSSID|27975| |LVL|79| |NAME|Maiden of Grief| |MAPID|140| |ST|(npc:27975) is linked with (aid:1866).<br/><br/>(npc:27975) will use (spell:50761), (spell:50760) and (spell:50752)<br/><br/>(npc:27975) will begin the fight by casting (spell:50752) which will create damage area. This is useful to break the CC from (spell:50760).<br/><br/><b>Everyone need to move to (spell:50752) area when (npc:27975) begin casting (spell:50760). Once your CC is broken move out of (spell:50752).| |DPS|<b>Everyone need to move to (spell:50752) area when (npc:27975) begin casting (spell:50760). Once your CC is broken move out of (spell:50752).| |HEAL|<b>Everyone need to move to (spell:50752) area when (npc:27975) begin casting (spell:50760). Once your CC is broken move out of (spell:50752).| |TANK|<b>Everyone need to move to (spell:50752) area when (npc:27975) begin casting (spell:50760). Once your CC is broken move out of (spell:50752).|
|BOSSID|27977| |LVL|79| |NAME|Krystallus| |MAPID|140| |ST|(npc:27977) will use (spell:33525), (spell:77715) and (spell:34716).<br/><br/>Everytime he use (spell:33525) will always be followed by (spell:77715) which will break the 30 seconds stun.<br/><br/><b>Important for everyone to spread out and stay at least 5 yd away from each other to prevent the high damage from (spell:77715).| |DPS|<b>Important for everyone to spread out and stay at least 5 yd away from each other to prevent the high damage from (spell:77715).| |HEAL|<b>Important for everyone to spread out and stay at least 5 yd away from each other to prevent the high damage from (spell:77715).| |TANK|<b>Important for everyone to spread out and stay at least 5 yd away from each other to prevent the high damage from (spell:77715).|
|BOSSID|27978| |LVL|79| |NAME|Sjonnir The Ironshaper| |MAPID|140| |ST|(npc:27978) is linked to the achievement (aid:2155)<br/><br/>(npc:27978) will use (spell:103637), (spell:11080), (spell:38280) and (spell:50840). Additionally spawns of adds (npc:27982), (npc:27979), (npc:27981) and (npc:27980) will appear when (npc:27978) reaches 75%, 50% and 25% health remaining.<br/><br/><b>Sjonnir's (spell:110803) should be dispelled by Shaman's (spell:370), Priest's (spell:528) or even Mage's (spell:30449) if you have those classes in your party.<br/><b>Healer should dispel (spell:38280) from the party.<br/><b>All melee need to move away from Sjonnir during (spell:50840).<br/><br/>Handling the Adds:<br/><b>Tank need to pick up the adds and hold agro.<br/><b>Prioritize killing all the adds while (npc:27978) is above 30% health.<br/><b>Use all cooldowns and burn (npc:27978) pass 30% health as he will enter (spell:28131) state at 20% health.| |DPS|<b>Sjonnir's (spell:110803) should dispelled by Shaman's (spell:370), Priest's (spell:528) or even Mage's (spell:30449) if you have those classes in your party.<br/><b>All melee need to move away from Sjonnir during (spell:50840).<br/><br/>Handling the Adds:<br/><b>Prioritize killing all the adds while (npc:27978) is above 30% health.<br/><b>Use all cooldowns and burn (npc:27978) pass 30% health as he will enter (spell:28131) state at 20% health.| |HEAL|<b>Sjonnir's (spell:110803) should dispelled by Shaman's (spell:370), Priest's (spell:528) or even Mage's (spell:30449) if you have those classes in your party.| |TANK|<b>Move away from Sjonnir during (spell:50840).<br/><br/>Handling the Adds:<br/><b>Tank need to pick up the adds and hold agro.<br/><b>Prioritize killing all the adds while (npc:27978) is above 30% health.<br/><b>Use all cooldowns and burn (npc:27978) pass 30% health as he will enter (spell:28131) state at 20% health.|
|BOSSID|26668| |LVL|80| |NAME|Svala Sorrowgrave| |MAPID|136| |ST|(npc:26668) is linked with (aid:2043).<br/><br/>(npc:26668) summons a random player to her altar and begins to sacrifice them. 3 (npc:27281) will appear and cast (spell:48278) on the player, stunning them until the channelers are killed.<br/><br/><b>Everytime a player is being sacrificed on the altar, DPS need to kill all 3 (npc:27281). This will happen again until (npc:26668) is dead.| |HEAL|No special strategy required.| |TANK|<b>Everytime a player is being sacrificed on the altar, DPS need to kill all 3 (npc:27281). This will happen again until (npc:26668) is dead.|
|BOSSID|26687| |LVL|80| |NAME|Gortok Palehoof| |MAPID|136| |ST|In his room, using the Stasis Generator causes hunting trophies to become active and attack players. Once the hunting trophies are defeated, Gortok Palehoof becomes active.<br/><br/>Phase 1: The Hunting Trophies<br/>The hunting trophies are (npc:26683), (npc:26684), (npc:26685) and (npc:26686). They are like a series of mini bosses but easy to kill.<br/><br/>Phase 2: (npc:26687)<br/>(npc:26687) will use (spell:48256), (spell:40599) and (spell:121247)<br/><br/>(npc:26687) will it hard but is also not difficult to kill, just tank him facing away from the party and kill him.| |DPS|No special strategy required.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|26693| |LVL|80| |NAME|Skadi the Ruthless| |MAPID|136| |ST|(npc:26693) can drop (item:44151) in Heroic difficulty and also link to (aid:2156) and (aid:1873).<br/><br/>Phase 1:<br/>(npc:26693) starts the fight flying overhead and order Grauf to breathe freezing clouds onto players below. Skadi remains mounted until players fire three harpoons at Grauf by using the Harpoon Launcher.<br/><br/>Your party need to fight a set of adds and reach the Harpoon Launcher. You will see harpoons on the ground after you kill some (npc:26692). Pick it up and you will be able to right click on the Harpoon Launcher but only click it when (npc:26693) is flying pass otherwise the harpoon will be wasted.<br/><br/>Phase 2 (npc:26693):<br/>(npc:26693) will jump down and use (spell:8989), (spell:50234) and (spell:50255).<br/><br/><b>Everyone just need to run away from Skadi when he use (spell:8989) and he will die easily.| |DPS|Use main strategy.| |HEAL|Use main strategy.| |TANK|Use main strategy.|
|BOSSID|26861| |LVL|80| |NAME|King Ymiron| |MAPID|136| |ST|(npc:26861) is linked to the achievement (aid:2157).<br/><br/>(npc:26861) will use (spell:48295), (spell:48292) and (spell:48291)<br/><br/>Additionally When (npc:26861) reaches 66% and 33% health remaining, he will use (spell:51750) and he calls upon a fallen vrykul king to grant him a new ability. Most of his extra abilities will allow him to deal extra damage and it's unavoidable.<br/><br/><b>This is a healing intensive fight since tank will take heavy damage from (spell:48292).<br/><b>(npc:26861)'s (spell:48295) should be dispelled by Shaman's (spell:370), Priest's (spell:528) or even Mage's (spell:30449) if you have those classes in your party.<br/><b>If (spell:48295) on (npc:26861) is not dispelled then everyone need to stop DPS on (npc:26861) or else they will take heavy damage.<br/><b>Healer should dispel (spell:48291) from party members.<br/><b>Some classes can break the 8 seconds stun effect from (spell:51750) with abilities like (spell:1953) and (spell:48792). They can keep DPSing (npc:26861) while he does his ritual.<br/><b>(npc:27386)s might appear after a ritual and DPS should AoE them down quickly.| |DPS|<b>(npc:26861)'s (spell:48295) should be dispelled by Shaman's (spell:370), Priest's (spell:528) or even Mage's (spell:30449) if you have those classes in your party.<br/><b>If (spell:48295) on (npc:26861) is not dispelled then everyone need to stop DPS on (npc:26861) or else they will take heavy damage.<br/><b>Some classes can break the 8 seconds stun effect from (spell:51750) with abilities like (spell:1953) and (spell:48792). They can keep DPSing (npc:26861) while he does his ritual.<br/><b>(npc:27386)s might appear after a ritual and DPS should AoE them down quickly.| |HEAL|<b>This is a healing intensive fight since tank will take heavy damage from (spell:48292).<br/><b>(npc:26861)'s (spell:48295) should be dispelled by Shaman's (spell:370), Priest's (spell:528) or even Mage's (spell:30449) if you have those classes in your party.<br/><b>Healer should dispel (spell:48291) from party members.<br/><b>Some classes can break the 8 seconds stun effect from (spell:51750) with abilities like (spell:1953) and (spell:48792). They can keep DPSing (npc:26861) while he does his ritual.<br/><b>(npc:27386)s might appear after a ritual and DPS should AoE them down quickly.| |TANK|<b>This is a healing intensive fight since tank will take heavy damage from (spell:48292).<br/><b>(npc:26861)'s (spell:48295) should be dispelled by Shaman's (spell:370), Priest's (spell:528) or even Mage's (spell:30449) if you have those classes in your party.<br/><b>If (spell:48295) on (npc:26861) is not dispelled then everyone need to stop DPS on (npc:26861) or else they will take heavy damage.<br/><b>Some classes can break the 8 seconds stun effect from (spell:51750) with abilities like (spell:1953) and (spell:48792). They can keep DPSing (npc:26861) while he does his ritual.<br/><b>(npc:27386)s might appear after a ritual and DPS should AoE them down quickly.|
|BOSSID|40586| |LVL|82| |NAME|Lady Naz'jar| |MAPID|322| |ST|(npc:40586) will use (spell:75722), (spell:76001) and (spell:76008).<br/><br/>Additional when (npc:40586) reaches 60% and 30% remaining of her maximum health, she will begin to channel (spell:75683) you won't be able to damage her. 2 (npc:44404) and one (npc:40633) will appear and attack players at the same time. (npc:40586) will continue to channel (spell:75683) until 1 min. has passed, or all three additional Naga are destroyed.<br/><br/><b>The party need to spread out for this fight to reduce the splash damage from (spell:76001)<br/><b>Everyone need to lookout for and avoid (spell:75722)<br/><b>(spell:76008) has to be interrupted or reflected with (spell:23920) as it deals very heavy damage.<br/>During (spell:75683):<br/><b>CC the 2 (npc:44404) and kill the (npc:40633) first.<br/><b>(npc:44404) will cast (spell:75992) on players and it should be dispelled quickly.| |DPS|<b>The party need to spread out for this fight to reduce the splash damage from (spell:76001)<br/><b>Everyone need to lookout for and avoid (spell:75722)<br/><b>(spell:76008) has to be interrupted or reflected with (spell:23920) as it deals very heavy damage.<br/>During (spell:75683):<br/><b>CC the 2 (npc:44404) and kill the (npc:40633) first.| |HEAL|<b>The party need to spread out for this fight to reduce the splash damage from (spell:76001).<br/><b>Everyone need to lookout for and avoid (spell:75722)<br/><br/>During (spell:75683):<br/><b>CC the 2 (npc:44404) and kill the (npc:40633) first.<br/><b>(npc:44404) will cast (spell:75992) on players and it should be dispelled quickly.| |TANK|<b>The party need to spread out for this fight to reduce the splash damage from (spell:76001)<br/><b>Everyone need to lookout for and avoid (spell:75722)<br/><b>(spell:76008) has to be interrupted or reflected with (spell:23920) as it deals very heavy damage.<br/><br/>During (spell:75683):<br/><b>CC the 2 (npc:44404) and kill the (npc:40633) first.<br/><b>(npc:44404) will cast (spell:75992) on players and it should be dispelled quickly.|
|BOSSID|40765| |LVL|82| |NAME|Commander Ulthok| |MAPID|322| |ST|(npc:40765) will use (spell:76026), (spell:76047) and (spell:76094).<br/><br/><b>Tan|BOSSID|40765) facing away from the party.<br/><b>Everyone including the tank should stay out of his frontal area when he cast (spell:76047).<br/><b>(spell:76047) will also leave a void zone that you have to stay off.<br/><b>(spell:76094) can be decursed by Mage, Shaman or Druid. If no one is able to decurse it then the player will have to wait until it expire.<br/>| |DPS|<b>Tan|BOSSID|40765) facing away from the party.<br/><b>Everyone including the tank should stay out of his frontal area when he cast (spell:76047).<br/><b>(spell:76047) will also leave a void zone that you have to stay off.<br/><b>(spell:76094) can be decursed by Mage, Shaman or Druid. If no one is able to decurse it then the player will have to wait until it expire.| |HEAL|No special strategy required.| |TANK|<b>Tan|BOSSID|40765) facing away from the party.<br/><b>Everyone including the tank should stay out of his frontal area when he cast (spell:76047).<br/><b>(spell:76047) will also leave a void zone that you have to stay off.|
|BOSSID|40788| |LVL|82| |NAME|Mindbender Ghur'sha| |MAPID|322| |ST|When the encounter begins, (npc:40788) has taken control of (npc:40825) by attaching to his head. Erunak will fight players while (npc:40788) has control. When Erunak reaches 50% health, (npc:40788) detaches off Erunak's head. Players then fight (npc:40788).<br/><br/>(npc:40825):<br/>(npc:40825) will use (spell:76170), (spell:76171) and (spell:84931)<br/><br/><b>Tan|BOSSID|40825) facing away from the party so they dont get hit by (spell:76170).<br/><b>The party should spread to effectively spot (spell:84931) and move away from it.<br/><b>(spell:76170) should be dispelled.<br/><b>(spell:76171) can be interrupted.<br/><br/>(npc:40788):<br/>(npc:40788) will use (spell:76308), (spell:76230) and (spell:76339)<br/><br/><b>DPS need to stop damage when (npc:40788) have (spell:76308) buff.<br/><b>Tank need to pull (npc:40788) away from the (spell:76230) area.<br/><b>Everyone need to run away to avoid (spell:76339).<br/><br/>(npc:40788) will sometime mind control players with (spell:76207) and DPS will have to damage the player down to 50% health to break the spell.| |DPS|(npc:40825):<br/><b>The party should spread to effectively spot (spell:84931) and move away from it.<br/><b>(spell:76171) can be interrupted.<br/><br/>(npc:40788):<br/><b>DPS need to stop damage when (npc:40788) have (spell:76308) buff.<br/><b>Everyone need to run away to avoid (spell:76339).<br/><br/>(npc:40788) will sometime mind control players with (spell:76207) and DPS will have to damage the player down to 50% health to break the spell.| |HEAL|(npc:40825):<br/><b>The party should spread to effectively spot (spell:84931) and move away from it.<br/><b>(spell:76170) should be dispelled.<br/>(npc:40788):<br/><b>Everyone need to run away to avoid (spell:76339).<br/><br/>(npc:40788) will sometime mind control players with (spell:76207) and DPS will have to damage the player down to 50% health to break the spell.| |TANK|(npc:40825):<br/><b>Tan|BOSSID|40825) facing away from the party so they dont get hit by (spell:76170).<br/><b>The party should spread to effectively spot (spell:84931) and move away from it.<br/><b>(spell:76171) can be interrupted.<br/><br/>(npc:40788):<br/><b>DPS need to stop damage when (npc:40788) have (spell:76308) buff.<br/><b>Tank need to pull (npc:40788) away from the (spell:76230) area.<br/><b>Everyone need to run away to avoid (spell:76339).<br/><br/>(npc:40788) will sometime mind control players with (spell:76207) and DPS will have to damage the player down to 50% health to break the spell.|
|BOSSID|40825| |LVL|82| |NAME|Erunak Stonespeaker| |MAPID|322| |ST|When the encounter begins, (npc:40788) has taken control of (npc:40825) by attaching to his head. Erunak will fight players while (npc:40788) has control. When Erunak reaches 50% health, (npc:40788) detaches off Erunak's head. Players then fight (npc:40788).<br/><br/>(npc:40825):<br/>(npc:40825) will use (spell:76170), (spell:76171) and (spell:84931)<br/><br/><b>Tan|BOSSID|40825) facing away from the party so they dont get hit by (spell:76170).<br/><b>The party should spread to effectively spot (spell:84931) and move away from it.<br/><b>(spell:76170) should be dispelled.<br/><b>(spell:76171) can be interrupted.<br/><br/>(npc:40788):<br/>(npc:40788) will use (spell:76308), (spell:76230) and (spell:76339)<br/><br/><b>DPS need to stop damage when (npc:40788) have (spell:76308) buff.<br/><b>Tank need to pull (npc:40788) away from the (spell:76230) area.<br/><b>Everyone need to run away to avoid (spell:76339).<br/><br/>(npc:40788) will sometime mind control players with (spell:76207) and DPS will have to damage the player down to 50% health to break the spell.| |DPS|(npc:40825):<br/><b>The party should spread to effectively spot (spell:84931) and move away from it.<br/><b>(spell:76171) can be interrupted.<br/><br/>(npc:40788):<br/><b>DPS need to stop damage when (npc:40788) have (spell:76308) buff.<br/><b>Everyone need to run away to avoid (spell:76339).<br/><br/>(npc:40788) will sometime mind control players with (spell:76207) and DPS will have to damage the player down to 50% health to break the spell.| |HEAL|(npc:40825):<br/><b>The party should spread to effectively spot (spell:84931) and move away from it.<br/><b>(spell:76170) should be dispelled.<br/>(npc:40788):<br/><b>Everyone need to run away to avoid (spell:76339).<br/><br/>(npc:40788) will sometime mind control players with (spell:76207) and DPS will have to damage the player down to 50% health to break the spell.| |TANK|(npc:40825):<br/><b>Tan|BOSSID|40825) facing away from the party so they dont get hit by (spell:76170).<br/><b>The party should spread to effectively spot (spell:84931) and move away from it.<br/><b>(spell:76171) can be interrupted.<br/><br/>(npc:40788):<br/><b>DPS need to stop damage when (npc:40788) have (spell:76308) buff.<br/><b>Tank need to pull (npc:40788) away from the (spell:76230) area.<br/><b>Everyone need to run away to avoid (spell:76339).<br/><br/>(npc:40788) will sometime mind control players with (spell:76207) and DPS will have to damage the player down to 50% health to break the spell.|
|BOSSID|44566| |LVL|82| |NAME|Ozumat| |MAPID|322| |ST|(npc:44566) encounter has 3 stages.<br/><br/>Stage 1: Filthy Invaders!:<br/>Players begin this encounter by talking to (npc:40792), then defend him. If (npc:40792) dies, the encounter will reset. Stage one lasts 60 seconds.<br/><br/>Adds (npc:44658), (npc:44715) and (npc:44648) will appear during this stage and you have to kill them all.<br/><br/><b>(npc:44658) have low health and can easily be AoE<br/><b>(npc:44715) is high priority need to be killed fast.<br/><b>(npc:44648) deals a lot of damage and also move slowly, they can be tanked or kited. But priortize killing (npc:44715) first.<br/>Stage Two: The Beast Returns<br/>When stage two begins, 3 (npc:44752) jump into the room from the ceiling and begin to channel on (npc:40792). About 3 (npc:44841) will also appear but they move slowly.<br/><br/><b>DPS need to prioritize killing the 3 (npc:44752).<br/><b>Tank will focus on kiting the 3 (npc:44841).<br/><b>Everyone need to avoid the dark cloud void zone on the ground from (spell:83561).<br/><br/>Stage Three: Tidal Surge<br/>(npc:44566) is now attackable and all players will be empowered by (spell:76133)<br/><br/><b>Tank can finish the remaining adds.<br/><b>This is a burn phase DSP need to burn down (npc:44566) as fast as they before (spell:83561) stacks too high and become unhealable.| |DPS|Stage 1: Filthy Invaders!:<br/><b>(npc:44658) have low health and can easily be AoE<br/><b>(npc:44715) is high priority need to be killed fast.<br/><b>(npc:44648) deals a lot of damage and also move slowly, they can be tanked or kited. But priortize killing (npc:44715) first.<br/>Stage Two: The Beast Returns<br/><b>DPS need to prioritize killing the 3 (npc:44752).<br/><b>Everyone need to avoid the dark cloud void zone on the ground from (spell:83561).<br/><br/>Stage Three: Tidal Surge<br/><b>This is a burn phase DSP need to burn down (npc:44566) as fast as they before (spell:83561) stacks too high and become unhealable.| |HEAL|Heal as normal but try to save your cooldowns for stage 3 when it's time to kill (npc:44566)| |TANK|Stage 1: Filthy Invaders!:<br/><b>(npc:44658) have low health and can easily be AoE<br/><b>(npc:44715) is high priority need to be killed fast.<br/><b>(npc:44648) deals a lot of damage and also move slowly, they can be tanked or kited. But priortize killing (npc:44715) first.<br/>Stage Two: The Beast Returns<br/><b>Tank will focus on kiting the 3 (npc:44841).<br/><b>Everyone need to avoid the dark cloud void zone on the ground from (spell:83561).<br/><br/>Stage Three: Tidal Surge<br/><b>Tank can finish the remaining adds.<br/><b>This is a burn phase DSP need to burn down (npc:44566) as fast as they before (spell:83561) stacks too high and become unhealable.|
|BOSSID|39665| |LVL|82| |NAME|Rom'ogg Bonecrusher| |MAPID|283| |ST|(npc:39665) will use (spell:83565) and (spell:69651). In Heroic (npc:51405) is summoned after each (spell:83565).<br/><br/>At 66% and 33% health, (npc:39665) use (spell:75441) that pulls each player close to him and immobilizes them. Players must target and destroy the (spell:75441) to free themselves from the immobilize effect. Immediately after (spell:75441), he begins to use his (spell:75543).<br/><br/><b>During the regular fight, everyone just need to move out of the void zone after (spell:75543).<br/><b>Anticipate (spell:75441) at 66% and 33% health and destroy it then move at least 20yd from (npc:39665) to avoid (spell:75543).<br/><b><heroic> the extra adds (npc:51405) need to be AoE down by DPS and it will also die to (spell:75543).| |DPS|<b>During the regular fight, everyone just need to move out of the void zone after (spell:75543).<br/><b>Anticipate (spell:75441) at 66% and 33% health and destroy it then move at least 20yd from (npc:39665) to avoid (spell:75543).<br/><b><heroic> the extra adds (npc:51405) need to be AoE down by DPS and it will also die to (spell:75543).| |HEAL|<b>Anticipate (spell:75441) at 66% and 33% health and destroy it then move at least 20yd from (npc:39665) to avoid (spell:75543).<br/>| |TANK|<b>During the regular fight, everyone just need to move out of the void zone after (spell:75543).<br/><b>Anticipate (spell:75441) at 66% and 33% health and destroy it then move at least 20yd from (npc:39665) to avoid (spell:75543).<br/><b><heroic> the extra adds (npc:51405) need to be AoE down by DPS and it will also die to (spell:75543).|
|BOSSID|39679| |LVL|82| |NAME|Corla, Herald of Twilight| |MAPID|283| |ST|From the beginning, (npc:39679) will channel to a (npc:39990) and once it has 100 stacks of (spell:75697) it will become (npc:39987) then it will begin attacking your group.<br/><br/>You can stop this transformation by standing in between the beams from Corla and the (npc:39990). But don't allow the (spell:75697) stack to reach 100 on players or else they too will transform into a hostile enemy.<br/><br/>Move out before you reach 100 stacks, wait until the debuff falls off then move back into the beam again.<br/>If you do this correctly she will never transform anybody and deal very little damage.| |DPS|Use main strategy.| |HEAL|Use main strategy.| |TANK|Use main strategy.|
|BOSSID|39698| |LVL|82| |NAME|Karsh Steelbender| |MAPID|283| |ST|This fight will heavily rely on your tank. (npc:39698) will begin the fight with (spell:75842) which reduces damage taken by 99%.<br/><br/>1. Tank need to bring (npc:39698) to the molten lava in the middle of the room until he gets about 1 stacks of (spell:75846)<br/>2. then move him away from the molten lava for about 15 seconds.<br/>3. then bring (npc:39698) back to the molten lava to refresh his stack.<br/>4, don't refresh his stack too soon or else his damage will get too high.<br/><br/>If the tank never let his (spell:75846) stack expire completely then the (spell:76007) event won't happen.<br/><br/><b>Everyone should avoid standing on the grate area just incase (spell:76007) does happen.<br/><br/><heroic> Adds (npc:50417) will appear after (spell:76007).<br/><b>Tank should pick up the adds and don't bother bringin (npc:39698) to the molten lava until the adds are dead.<br/><b>DPS prioritize killing (npc:50417).| |DPS|<b>Everyone should avoid standing on the grate area just incase (spell:76007) does happen.<br/><br/><heroic> Adds (npc:50417) will appear after (spell:76007).<br/><b>Tank should pick up the adds and don't bother bringin (npc:39698) to the molten lava until the adds are dead.<br/><b>DPS prioritize killing (npc:50417).| |HEAL|<b>Everyone should avoid standing on the grate area just incase (spell:76007) does happen.| |TANK|1. Tank need to bring (npc:39698) to the molten lava in the middle of the room until he gets about 1 stacks of (spell:75846)<br/>2. then move him away from the molten lava for about 15 seconds.<br/>3. then bring (npc:39698) back to the molten lava to refresh his stack.<br/>4, don't refresh his stack too soon or else his damage will get too high.<br/><br/><heroic> Adds (npc:50417) will appear after (spell:76007).<br/><b>Tank should pick up the adds and don't bother bringin (npc:39698) to the molten lava until the adds are dead.|
|BOSSID|39700| |LVL|82| |NAME|Beauty| |MAPID|283| |ST|(npc:39700) will use (spell:16636), (spell:76032), (spell:14100) and (spell:14100).<br/><br/>(npc:39700) comes with several of her pups (npc:40008), (npc:40013) and (npc:40015).<br/><br/>{Important:} Don't kill (npc:40015) or (npc:39700) will enrage dealing 500% damage.<br/><br/><b>CC her pups (npc:40008), (npc:40013) and focus DPS on (npc:39700)<br/><b>Everyone need to stay close but spread out about 8 yds away from the tank. This will limit the (spell:16636) and will allow the DPS and tank to stay with (npc:39700).<br/><b>Not stacking is important to limit the splash damage from (spell:14100).<br/><b>(spell:14100) can be dispelled.| |DPS|{Important:} Don't kill (npc:40015) or (npc:39700) will enrage dealing 500% damage.<br/><br/><b>CC her pups (npc:40008), (npc:40013) and focus DPS on (npc:39700)<br/><b>Everyone need to stay close but spread out about 8 yds away from the tank. This will limit the (spell:16636) and will allow the DPS and tank to stay with (npc:39700).<br/><b>Not stacking is important to limit the splash damage from (spell:14100).<br/>| |HEAL|<b>CC her pups (npc:40008), (npc:40013) and focus DPS on (npc:39700)<br/><b>Everyone need to stay close but spread out about 8 yds away from the tank. This will limit the (spell:16636) and will allow the DPS and tank to stay with (npc:39700).<br/><b>Not stacking is important to limit the splash damage from (spell:14100).<br/><b>(spell:14100) can be dispelled.| |TANK|<b>CC her pups (npc:40008), (npc:40013) and focus DPS on (npc:39700)<br/><b>Everyone need to stay close but spread out about 8 yds away from the tank. This will limit the (spell:16636) and will allow the DPS and tank to stay with (npc:39700).<br/><b>Not stacking is important to limit the splash damage from (spell:14100).<br/><b>(spell:14100) can be dispelled.|
|BOSSID|39705| |LVL|82| |NAME|Ascendant Lord Obsidius| |MAPID|283| |ST|(npc:39705) will use (spell:76185), (spell:76188) and (spell:23931).<br/><br/>Additionally (npc:39705) fights with 2 adds (npc:40817). The adds are un-tankable because they will stack (spell:76189) which could reduce healing up to 96%.<br/><br/><b>Tank need to tan|BOSSID|39705) while staying away from both (npc:40817) at all time.<br/><b>(npc:40817) can be CCed with Slow / Stun / Root / Fear.<br/><b>Range DPS can easily pull (npc:40817) from the tank with 1 hit, and they should kite them away.<br/><b>(spell:76188) and (spell:23931) should be dispelled at all times.<br/><b>When Obsidius use (spell:76196) he will switch places with one of the adds, and the party will just need to adjust to the new target.| |DPS|<b>(npc:40817) can be CCed with Slow / Stun / Root / Fear.<br/><b>Range DPS can easily pull (npc:40817) from the tank with 1 hit, and they should kite them away.<br/><b>When Obsidius use (spell:76196) he will switch places with one of the adds, and the party will just need to adjust to the new target.| |HEAL|<b>(npc:40817) can be CCed with Slow / Stun / Root / Fear.<br/><b>(spell:76188) and (spell:23931) should be dispelled at all times.<br/><b>When Obsidius use (spell:76196) he will switch places with one of the adds, and the party will just need to adjust to the new target.| |TANK|<b>Tank need to tan|BOSSID|39705) while staying away from both (npc:40817) at all time.<br/><b>(npc:40817) can be CCed with Slow / Stun / Root / Fear.<br/><b>When Obsidius use (spell:76196) he will switch places with one of the adds, and the party will just need to adjust to the new target.|
|BOSSID|43438| |LVL|84| |NAME|Corborus| |MAPID|324| |ST|(npc:43438) will alternate between 2 different phases, above ground and burrowed phase.<br/><br/>Phase 1 - Above Ground:<br/>(npc:43438) will cast (spell:86881) and (spell:82415).<br/><br/><b>Everyone need to spread out to reduce the damage from (spell:86881)<br/><b><heroic> Additionally (npc:49267) will appear and should be killed by Range DPS.<br/><b>Healer need to dispel (spell:82415)<br/><br/>Phase 2 - Burrowed:<br/>While (npc:43438) is underground, (npc:43917) will periodically emerge and (npc:43438) will also leap out with (spell:81828) 4 times.<br/><b>(npc:43917) need to be killed while everyone need to avoid (spell:81828) by looking for dust clouds on the ground.| |DPS|Phase 1 - Above Ground:<br/><b>Everyone need to spread out to reduce the damage from (spell:86881)<br/><b><heroic> Additionally (npc:49267) will appear and should be killed by Range DPS.<br/><br/>Phase 2 - Burrowed:<br/><b>(npc:43917) need to be killed while everyone need to avoid (spell:81828) by looking for dust clouds on the ground.| |HEAL|Phase 1 - Above Ground:<br/><b>Everyone need to spread out to reduce the damage from (spell:86881).<br/><b>Healer need to dispel (spell:82415)<br/>Phase 2 - Burrowed:<br/><b>(npc:43917) need to be killed while everyone need to avoid (spell:81828) by looking for dust clouds on the ground.| |TANK|Phase 1 - Above Ground:<br/><b>Tank as normal.<br/><br/>Phase 2 - Burrowed:<br/><b>(npc:43917) need to be killed while everyone need to avoid (spell:81828) by looking for disturbance on the ground.|
|BOSSID|43214| |LVL|84| |NAME|Slabhide| |MAPID|324| |ST|(npc:43214) can drop (item:63043) on both Normal and Heroic.<br/><br/>(npc:43214) will use (spell:80803) which spawns a lava pool underneath a player, (spell:26102) and (spell:133638).<br/><br/>While (npc:43214) is on the ground:<br/><b>Avoid (spell:80803), a dust cloud will appear first underneath your feet.<br/><b>Tan|BOSSID|43214) facing away from the party, so they avoid (spell:26102)<br/><br/>When (npc:43214) is flying:<br/><b>Look for shadows on the ground to avoid the (spell:133638) before they drop.<br/><b><heroic> After (spell:133638), (npc:43214) will cast (spell:92265). Players need to hide behind a (spell:133638) pillar to avoid damage.| |DPS|Use main strategy.| |HEAL|Use main strategy.| |TANK|Use main strategy.|
|BOSSID|42188| |LVL|84| |NAME|Ozruk| |MAPID|324| |ST|(npc:42188) will use (spell:78903), (spell:78939), (spell:78835), (spell:77715) and <heroic> (spell:92426).<br/><br/>Normal Difficulty:<br/><b>Everyone just need to move away from (npc:42188) when he cast (spell:78903) and (spell:77715) which have a 3 second cast time.<br/><br/>Heroic Difficulty:<br/><b>Everyone just need to move away from (npc:42188) when he cast (spell:78903), also stay away from his frontal area as 3 spikes will appear for a very long distance in front him after (spell:78903).<br/><b>(spell:78939) will have a 100% chance to reflect spells, casters need to use this to reflect a DoT type spell on themselves. This will help you break (spell:92426) later.<br/><b>Melee should receive a by hitting (npc:42188) when he has (spell:78835) which will break the (spell:92426).<br/><b>(npc:42188) will cast (spell:92426) followed by (spell:77715). If you have a DoT effect on yourself then (spell:92426) will break early allowing you to run away in time.| |DPS|Use main strategy.| |HEAL|Use main strategy.| |TANK|Use main strategy.|
|BOSSID|42333| |LVL|84| |NAME|High Priestess Azil| |MAPID|324| |ST|(npc:42333) fight will alternate between 2 phases.<br/><br/>Phase 1:<br/>(npc:42333) will use (spell:16098), (spell:79351) and (spell:79249). Additionally several (npc:42428) will keep joining the fight.<br/><br/><b>(npc:42333) will continously cast (spell:79249) which create a swirling purple circle on herself. Everyone will just need to move away from it.<br/><b>(spell:79249) can be closed by luring 4 (npc:42428) into it.<br/><b>(spell:79351) will only affect one player and it should be interrupted.<br/><br/>Phase 2:<br/>(npc:42333) hovers up to her altar where she will cast (spell:79002) 3 times. A large amount of (npc:42428) will also join the fight at the same time.<br/><br/><b>Tank should pick up all the (npc:42428) and DPS AoE them down.<br/><b>There will be a glowing impact area for (spell:79002) which is easily avoided.<br/><b>(spell:79002) will also damage (npc:42428) and the tank can use it to kill off all the (npc:42428)s.| |DPS|Phase 1:<br/><b>(npc:42333) will continously cast (spell:79249) which create a swirling purple circle on herself. Everyone will just need to move away from it.<br/><b>(spell:79249) can be closed by luring 4 (npc:42428) into it.<br/><b>(spell:79351) will only affect one player and it should be interrupted.<br/><br/>Phase 2:<br/><b>Tank should pick up all the (npc:42428) and DPS AoE them down.<br/><b>There will be a glowing impact area for (spell:79002) which is easily avoided.| |HEAL|Phase 1:<br/><b>(npc:42333) will continously cast (spell:79249) which create a swirling purple circle on herself. Everyone will just need to move away from it.<br/><b>(spell:79249) can be closed by luring 4 (npc:42428) into it.<br/><b>(spell:79351) will only affect one player and it should be interrupted.<br/><br/>Phase 2:<br/><b>There will be a glowing impact area for (spell:79002) which is easily avoided.| |TANK|Phase 1:<br/><b>(npc:42333) will continously cast (spell:79249) which create a swirling purple circle on herself. Everyone will just need to move away from it.<br/><b>(spell:79249) can be closed by luring 4 (npc:42428) into it.<br/><b>(spell:79351) will only affect one player and it should be interrupted.<br/><br/>Phase 2:<br/><b>Tank should pick up all the (npc:42428) and DPS AoE them down.<br/><b>There will be a glowing impact area for (spell:79002) which is easily avoided.<br/><b>(spell:79002) will also damage (npc:42428) and the tank can use it to kill off all the (npc:42428)s.|
|BOSSID|43878| |LVL|84| |NAME|Grand Vizier Ertan| |MAPID|325| |ST|(npc:43878) surrounds herself with 8 cyclones at the beginning of the fight. These cyclones rotate slowly around her in a circle. Periodically Ertan calls all the cyclones close to her, then after a few seconds the cyclones return to their regular orbit.<br/><br/>(npc:43878) will use (spell:86292), (spell:86309) and (spell:96891)<br/><br/>The best strategy for is for everyone to fight in the middle of the platform. This will prevent any damage from (spell:86309).<br/><br/><b>When the (spell:86292) close in, healers need to heal throught it. Use defensive cooldowns if needed.| |DPS|Use main strategy.| |HEAL|Use main strategy.| |TANK|Use main strategy.|
|BOSSID|43873| |LVL|84| |NAME|Altairus| |MAPID|325| |ST|(npc:43873) can drop (item:63040).<br/><br/>(npc:43873) fight have a very important (spell:88244) mechanic You need to make sure that you are standing (spell:88282), which the wind should be blowing from you to (npc:43873). This will provide you with a strong buff instead of a debuff.<br/><br/><b>It's not important for the Tank to stay (spell:88282).<br/><b>Tank need to face (npc:43873) away from the party so they will avoid getting (spell:88308)<br/><b><heroic> (spell:88314) will also appear in Heroic difficulty which you need to actively avoid the mini cyclones all over the platform.| |DPS|Use main strategy.| |HEAL|Use main strategy.| |TANK|Use main strategy.|
|BOSSID|43875| |LVL|84| |NAME|Asaad| |MAPID|325| |ST|(npc:43875) will use (spell:103637), (spell:86715) and (spell:87618). He will also periodically call an add (npc:45932) to fight.<br/><br/><b>Everyone will to spread out to reduce the damage of (spell:103637)<br/><b>Before he cast (spell:86715) he will cast (spell:86911) first which will create a triangular field. All players need to stand inside it and it will protect you from (spell:86715).<br/><b>A range DPS should prioritize the add (npc:45932).<br/><b><heroic> (spell:87618) need to be dispelled from all players so they can reach the triangular field in time.<br/><b>Players might need to use their own ability to dispel the root (spell:87618) and don't rely on healers.<br/>| |DPS|<b>Everyone will to spread out to reduce the damage of (spell:103637)<br/><b>Before he cast (spell:86715) he will cast (spell:86911) first which will create a triangular field. All players need to stand inside it and it will protect you from (spell:86715).<br/><b>A range DPS should prioritize the add (npc:45932).<br/><b>Players might need to use their own ability to dispel the root (spell:87618) and don't rely on healers.| |HEAL|<b>Everyone will to spread out to reduce the damage of (spell:103637)<br/><b>Before he cast (spell:86715) he will cast (spell:86911) first which will create a triangular field. All players need to stand inside it and it will protect you from (spell:86715).<br/><b><heroic> (spell:87618) need to be dispelled from all players so they can reach the triangular field in time.| |TANK|<b>Everyone will to spread out to reduce the damage of (spell:103637)<br/><b>Before he cast (spell:86715) he will cast (spell:86911) first which will create a triangular field. All players need to stand inside it and it will protect you from (spell:86715).<br/><b>Players might need to use their own ability to dispel the root (spell:87618) and don't rely on healers.|
|BOSSID|39625| |LVL|86| |NAME|General Umbriss| |MAPID|293| |ST|(npc:39625) will use (spell:74670), (spell:74846), and (spell:74634). Additionally (npc:39625) periodically calls for the Troggs to join the fight. 1 (npc:39984) and 3 (npc:45467).<br/><br/>(npc:39984) need to be seperated and pulled away from the other (npc:45467) and (npc:39625) as they will leave behind (spell:74699) when they die. The (spell:74699) will buff (npc:39625) to deal 100% more damage and also deal heavy DoT damage (spell:74837) to all players within range.<br/><br/><b>DPS need to prioritize and single target (npc:39984) when they appear.<br/><b>Tank need to pick up the 3 (npc:45467) and pull them and (npc:39625) away from (npc:39984).<br/><b>All players need to always avoid (npc:39984) when he cast (spell:74670), and (spell:74634).<br/><b>Healer need to pay attention to (spell:74846) debuff and heal the player above 90% health to remove it.| |DPS|<b>DPS need to prioritize and single target (npc:39984) when they appear.<br/><b>All players need to always avoid (npc:39984) when he cast (spell:74670), and (spell:74634).| |HEAL|<b>All players need to always avoid (npc:39984) when he cast (spell:74670), and (spell:74634).<br/><b>Healer need to pay attention to (spell:74846) debuff and heal the player above 90% health to remove it.| |TANK|<b>Tank need to pick up the 3 (npc:45467) and pull them and (npc:39625) away from (npc:39984).<br/><b>All players need to always avoid (npc:39984) when he cast (spell:74670), and (spell:74634).|
|BOSSID|40177| |LVL|86| |NAME|Forgemaster Throngus| |MAPID|293| |ST|(npc:40177) abilities will depend on which weapon he use.<br/><br/>Swords Abilities:<br/>With swords (npc:40177) will deal high single target damage and use (spell:74976), (spell:136855) and <heroic> (spell:90764).<br/><br/><b>(spell:90764) should be dispelled and his damage should be manageable.<br/><b>Everyone need to avoid the rock falls.<br/><br/>Mace Abilities:<br/>(npc:40177) will be (npc:75007) which reduce his speed to 70% and leave a trail of <heroic> (spell:90754). (npc:40177) will leap on to random target with (spell:75056) and return back to the tank.<br/><br/><b>Tank should kite (npc:40177) in this mode to reduce damage but don't loose agro.<br/><b>Healer need to heal through (spell:75056).<br/><b><heroic> Everyone need to avoid standing on the (spell:90754).<br/><br/>Shield Abilities:<br/>(npc:40177) will use (spell:74908) and <heroic> (spell:90830).<br/><br/><b>Everyone need to stand behind (npc:40177) as he will take no damage from the front.<br/><b>(spell:126304) will also appear and target an area, it doesn't deal much damage but you should still move away from it.<br/><b>Healer need to do lots of AoE healing in this phase.| |DPS|Swords Abilities:<br/><b>Everyone need to avoid the rock falls.<br/><br/>Mace Abilities:<br/><b><heroic> Everyone need to avoid standing on the (spell:90754).<br/><br/>Shield Abilities:<br/><b>Everyone need to stand behind (npc:40177) as he will take no damage from the front.<br/><b>(spell:126304) will also appear and target an area, it doesn't deal much damage but you should still move away from it.| |HEAL|Swords Abilities:<br/><b>(spell:90764) should be dispelled and his damage should be manageable.<br/><b>Everyone need to avoid the rock falls.<br/><br/>Mace Abilities:<br/><b>Healer need to heal through (spell:75056).<br/><b><heroic> Everyone need to avoid standing on the (spell:90754).<br/><br/>Shield Abilities:<br/><b>Everyone need to stand behind (npc:40177) as he will take no damage from the front.<br/><b>(spell:126304) will also appear and target an area, it doesn't deal much damage but you should still move away from it.<br/><b>Healer need to do lots of AoE healing in this phase.| |TANK|Swords Abilities:<br/><b>Everyone need to avoid the rock falls.<br/><br/>Mace Abilities:<br/><b>Tank should kite (npc:40177) in this mode to reduce damage but don't loose agro.<br/><b><heroic> Everyone need to avoid standing on the (spell:90754).<br/><br/>Shield Abilities:<br/><b>Everyone need to stand behind (npc:40177) as he will take no damage from the front.<br/><b>(spell:126304) will also appear and target an area, it doesn't deal much damage but you should still move away from it.|
|BOSSID|40319| |LVL|86| |NAME|Drahga Shadowburner| |MAPID|293| |ST|(npc:40319) will alternate between (npc:40319) and (npc:40320).<br/><br/>(npc:40319) will cast (spell:75245) and summons an (npc:40357). The (npc:40357) will chase a random player and explode for very heavy damage if it reach them.<br/><br/><b>Player targeted by (npc:40357) need to stay away from it.<br/><b>(npc:40357) should be priotized to kill and it can also be slowed or root to prevent it from ever reaching its target.<br/><br/>At 30% health remaining (npc:40319) will mount (npc:40320) and the fight will be tougher.<br/><br/>(npc:40320) will use (spell:75321), (spell:75317) and <heroic> (spell:86840).<br/><br/><b>Tank need have (npc:40320) facing away from the party.<br/><b>Everyone need to move away from the (spell:75317) on the ground.<br/><b>(npc:40357) will still appear in this phase and DPS will have to kill them same as before.| |DPS|(npc:40319):<br/><b>Player targeted by (npc:40357) need to stay away from it.<br/><b>(npc:40357) should be priotized to kill and it can also be slowed or root to prevent it from ever reaching its target.<br/><br/>(npc:40320) :<br/><b>Everyone need to move away from the (spell:75317) on the ground.<br/><b>(npc:40357) will still appear in this phase and DPS will have to kill them same as before.| |HEAL|(npc:40319):<br/><b>Player targeted by (npc:40357) need to stay away from it.<br/><b>(npc:40357) should be priotized to kill and it can also be slowed or root to prevent it from ever reaching its target.<br/><br/>(npc:40320) :<br/><b>Everyone need to move away from the (spell:75317) on the ground.<br/><b>(npc:40357) will still appear in this phase and DPS will have to kill them same as before.| |TANK|(npc:40319):<br/><b>Player targeted by (npc:40357) need to stay away from it.<br/><b>(npc:40357) should be priotized to kill and it can also be slowed or root to prevent it from ever reaching its target.<br/><br/>(npc:40320) :<br/><b>Tank need have (npc:40320) facing away from the party.<br/><b>Everyone need to move away from the (spell:75317) on the ground.<br/><b>(npc:40357) will still appear in this phase and DPS will have to kill them same as before.|
|BOSSID|40484| |LVL|86| |NAME|Erudax| |MAPID|293| |ST|(npc:40484) will use (spell:79466), (spell:75789), (spell:75694). After he finish casting (spell:75694), 2 (npc:48844) will appear and begins to channel on (npc:40486). If the (npc:48844) channels long enough the egg will hatch and (npc:39388) will appear.<br/><br/>Never let (npc:48844) hatch any eggs and the fight will be much easier.<br/><br/><b>Everyone need to avoid (spell:79466) impact area.<br/><b>When the tank is knocked back by (spell:75789) they should wait for (npc:40484) to come to them rather than charging back as (npc:40484) will deal 100% for 3 seconds.<br/><b>Everyone need to stack together on the center of the (spell:75694) and they will take no damage.<br/><b>Both (npc:48844) should be killed quickly. They can be slowed but no other form CC will work.| |DPS|<b>Everyone need to avoid (spell:79466) impact area.<br/><b>Everyone need to stack together on the center of the (spell:75694) and they will take no damage.<br/><b>Both (npc:48844) should be killed quickly. They can be slowed but no other form CC will work.| |HEAL|<b>Everyone need to avoid (spell:79466) impact area.<br/><b>Everyone need to stack together on the center of the (spell:75694) and they will take no damage.| |TANK|<b>Everyone need to avoid (spell:79466) impact area.<br/><b>When the tank is knocked back by (spell:75789) they should wait for (npc:40484) to come to them rather than charging back as (npc:40484) will deal 100% for 3 seconds.<br/><b>Everyone need to stack together on the center of the (spell:75694) and they will take no damage.<br/><b>Both (npc:48844) should be killed quickly. They can be slowed but no other form CC will work.|
|BOSSID|44577| |LVL|86| |NAME|General Husam| |MAPID|277| |ST|(npc:44577) will use (spell:83445), (spell:83113) and (spell:83171).<br/><br/><b>Avoid the (spell:83445) by moving away from the dust clouds.<br/><b>(spell:83171) will appear everywhere on the ground appears as a flashing circle, all players need to stay away from it as best as they can.<br/><b>Healers need to pay attention to players that gets knocked by (spell:83113) as they might also run into (spell:83171).| |DPS|Use main strategy.| |HEAL|Use main strategy.| |TANK|Use main strategy.|
|BOSSID|43612| |LVL|86| |NAME|High Prophet Barim| |MAPID|277| |ST|(npc:43612) fight have 2 alternate phases:<br/><br/>Phase 1:<br/>(npc:43612) will use (spell:82622), (spell:81942) and summons a phoenix (npc:48907) in Heroic difficulty only. At 50% health he will cast (spell:81947) and the next phase will begin.<br/><br/><b>Everyone need to spread out to prevent (spell:82622) from spreading.<br/><b>(spell:82622) can also be dispelled by the healer.<br/><b>(spell:81942) will randomly appear on a player and they need to move out of it.<br/><b><heroic> The phoenix (npc:48907) need to be kited preferably by a range DPS, it's not worth killing the phoenix as it will just ressurect itself.<br/><br/>Phase 2:<br/>(npc:43612) will become immune to damage and the area around him will deal damage. A dark phoenix (npc:43927) will appear and killing it will end phase 2.<br/><br/>(npc:64608) will also appear from random players and it will empower the phoenix if it reach it.<br/><br/><b>Tank need to keep pulling the phoenix away from (npc:64608).<br/><b>DPS need to prioritize killing (npc:64608) first then the dark phoenix (npc:43927).<br/><br/> After (npc:43927) the fight returns back to Phase 1.| |DPS|Phase 1:<br/><b>Everyone need to spread out to prevent (spell:82622) from spreading.<br/><b>(spell:81942) will randomly appear on a player and they need to move out of it.<br/><b><heroic> The phoenix (npc:48907) need to be kited preferably by a range DPS, it's not worth killing the phoenix as it will just ressurect itself.<br/><br/>Phase 2:<br/><b>DPS need to prioritize killing (npc:64608) first then the dark phoenix (npc:43927).| |HEAL|Phase 1:<br/><b>Everyone need to spread out to prevent (spell:82622) from spreading.<br/><b>(spell:82622) can also be dispelled by the healer.<br/><b>(spell:81942) will randomly appear on a player and they need to move out of it.| |TANK|Phase 1:<br/><b>Everyone need to spread out to prevent (spell:82622) from spreading.<br/><b>(spell:81942) will randomly appear on a player and they need to move out of it.<br/><b><heroic> The phoenix (npc:48907) need to be kited preferably by a range DPS, it's not worth killing the phoenix as it will just ressurect itself.<br/><br/>Phase 2:<br/><b>Tank need to keep pulling the phoenix away from (npc:64608).|
|BOSSID|43614| |LVL|86| |NAME|Lockmaw| |MAPID|277| |ST|(npc:43614) will use (spell:81630), (spell:81644) and he keep summoning several adds (npc:44892) into the fight.<br/><br/>While (npc:43614) is alive, (npc:49045) is immune to damage and will periodically enter the fight stealthed then use his (spell:84799), (spell:8989), or (spell:7964) abilities before.<br/><br/><b>There's not much you can do about (npc:49045), you will just have to avoid him and dispel his (spell:84799).<br/><br/>(npc:44892) will often switch target to who ever have (spell:81690) on them, and your tank might not be able to tan|BOSSID|43614) and the adds.<br/><br/><b>Tank will need to keep pulling (npc:44892) from his (spell:81644).<br/><b>(npc:44892) should be kited instead of tanked and it will be an easier fight.<br/><b>Melee DPS should prioritize killing the adds (npc:44892) before (npc:43614).<br/><b>Melee DPS should also attac|BOSSID|43614) from the side to avoid getting hit by (spell:81644).<br/><b>Healer should dispel (spell:81630).| |DPS|<b>(npc:44892) should be kited instead of tanked and it will be an easier fight.<br/><b>Melee DPS should prioritize killing the adds (npc:44892) before (npc:43614).<br/><b>Melee DPS should also attac|BOSSID|43614) from the side to avoid getting hit by (spell:81644).| |HEAL|<b>Healer should dispel (spell:81630).| |TANK|<b>Tank will need to keep pulling (npc:44892) from his (spell:81644).<br/><b>(npc:44892) should be kited instead of tanked and it will be an easier fight.|
|BOSSID|49045| |LVL|87| |NAME|Augh| |MAPID|277| |ST|(npc:49045) will use (spell:84799), (spell:8989) and (spell:7964).<br/><br/><b>Everyone will need to avoid (spell:49045) when he spins for (spell:8989).<br/><b>Healer need to dispel (spell:84799).<br/><b><heroic> Healers should dispel (spell:29964) from the tank in Heroic difficulty.| |DPS|<b>Everyone will need to avoid (spell:49045) when he spins for (spell:8989).| |HEAL|<b>Healer need to dispel (spell:84799).<br/><b><heroic> Healers should dispel (spell:29964) from the tank in Heroic difficulty.| |TANK|<b>Everyone will need to avoid (spell:49045) when he spins for (spell:8989).|
|BOSSID|44819| |LVL|86| |NAME|Siamat| |MAPID|277| |ST|When the fight begins (npc:44819) will be immuned to damage and adds (npc:45269) (melee), (npc:44704) (caster) will spawn every 30 seconds.<br/><br/>After you kill 3 (npc:45269), (npc:44819) will become vunerable and you will need to kill him quickly. The sooner you kill (npc:45269) the easier it is for Phase 2 because there won't be so many (spell:83446) left behind from (npc:44704) which will empower (npc:44819)<br/><br/>(npc:44704) will kill itself after 20 seconds from (spell:44704).<br/><br/>Phase 1:<br/><b>Everyone will need to spread out and to reduce damage from (spell:103637).<br/><b>(spell:83051) will appear randomly underneath a player and should be avoided.<br/><b>Tan|BOSSID|45269) and CC (npc:44704) with CC like (spell:5782) or (spell:115078) if possible otherwise just ignore the (npc:44704).<br/><b>Use cooldowns and kill 3 (npc:45269) as quickly as possible.<br/><br/>Phase 2:<br/>You can't avoid any damage in Phase 2 so you need to just kill (npc:44819) and heal through the damage as best as you can.| |DPS|Phase 1:<br/><b>Everyone will need to spread out and to reduce damage from (spell:103637).<br/><b>(spell:83051) will appear randomly underneath a player and should be avoided.<br/><b>Tan|BOSSID|45269) and CC (npc:44704) with CC like (spell:5782) or (spell:115078) if possible otherwise just ignore the (npc:44704).<br/><b>Use cooldowns and kill 3 (npc:45269) as quickly as possible.<br/><br/>Phase 2:<br/>You can't avoid any damage in Phase 2 so you need to just kill (npc:44819) and heal through the damage as best as you can.| |HEAL|Phase 1:<br/><b>Everyone will need to spread out and to reduce damage from (spell:103637).<br/><b>(spell:83051) will appear randomly underneath a player and should be avoided.<br/><br/>Phase 2:<br/>You can't avoid any damage in Phase 2 so you need to just kill (npc:44819) and heal through the damage as best as you can.| |TANK|Phase 1:<br/><b>Everyone will need to spread out and to reduce damage from (spell:103637).<br/><b>(spell:83051) will appear randomly underneath a player and should be avoided.<br/><b>Tan|BOSSID|45269) and CC (npc:44704) with CC like (spell:5782) or (spell:115078) if possible otherwise just ignore the (npc:44704).<br/><b>Use cooldowns and kill 3 (npc:45269) as quickly as possible.<br/><br/>Phase 2:<br/>You can't avoid any damage in Phase 2 so you need to just kill (npc:44819) and heal through the damage as best as you can.|
|BOSSID|56448| |LVL|87| |NAME|Wise Mari| |MAPID|429| |ST|(npc:56448) will stand in the middle of the room the entire fight and does not need to be tanked, and the fight is split into 2 phases.<br/><br/><b>Everyone will need to avoid standing on any water for the entire fight or you will take damage from (spell:115167)<br/><br/>Phase 1:<br/>(npc:56448) is invulnerable and will summon 4 (npc:56511) one at a time.<br/><br/><b>(npc:56511) should be tanked at the back of the room away from the water pools to avoid damage from (spell:106055) and (spell:115167).<br/><b>(npc:56511) will split into 3 (npc:62360) and should be killed quickly before (npc:56448) summons a new (npc:56511).<br/><br/>Phase 2:<br/>(npc:56448) is no longer invulnerable and will rotate slowly and cast (spell:106334)<br/><br/><b>Everyone will need to run clockwise around (npc:56448) while damaging him and avoid standing on any water.| |DPS|Use main strategy.| |HEAL|Use main strategy.| |TANK|Use main strategy.|
|BOSSID|56843| |LVL|87| |NAME|Lorewalker Stonestep| |MAPID|429| |ST|When you reach (npc:56843) you need to defeat the (npc:57080) next to him. This starts one of two possible encounters: The Trial of the Yaungol or The Champion of the Five Suns.<br/><br/>The Trial of the Yaungol:<br/>Two entities will appear, (npc:59051) and (npc:59726).<br/>Attacking an entity will stack (spell:113315) on them and after 10 stacks they will get (spell:113309) - immune to damage for 15 seconds.<br/><b>Focus DPS on one entity until it becomes immune with (spell:113309) then switch to the other entity.<br/><b>Melee DPS players should watch their health from (spell:113315) AoE damage, you might have to stop damage and just move away from the group when you're low on health.<br/><br/>A coordinated group should switch when one entity has 9 stacks of (spell:113315) and stop attacking it. But you might not be able to pull this off with random players.<br/><br/>The Champion of the Five Suns:<br/>Players must extinguish the suns from the sky.<br/><br/>Phase 1:<br/><b>Kill the (npc:69460) then kill the (npc:59555) that will appear after each (npc:69460) is dead.<br/><b>(npc:59555) will need to tanked.<br/><br/>Phase 2:<br/><br/><b>(npc:59555) have now possessed (npc:58826), and you just need to burn him down.| |DPS|Use main strategy.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|56732| |LVL|87| |NAME|Liu Flameheart| |MAPID|429| |ST|(npc:56732) has 3 phases.<br/><br/>Phase 1, Serpent Dance:<br/>(npc:56732) will use (spell:106823) on the tank followed by (spell:106856), followed by (spell:106938).<br/><br/><b>Healers should dispel (spell:106823) from the tank as soon as possible.<br/><b>Melee DPS should move away from (npc:56732) when the tank is burning (afflicted by (spell:106823) ).<br/><b>All players except for tank should be able to avoid (spell:106938) by not standing behind or beside (npc:56732).<br/><br/>Phase 2, Jade Serpent Dance:<br/>At 70% health (npc:56732) will use (spell:106841) on the tank followed by (spell:106864), followed by (spell:107053).<br/><br/><b>(spell:106841) is not dispellable and healers will have to heal through it.<br/><b>Melee DPS should move away from (npc:56732) when the tank is burning (afflicted by (spell:106841) ).<br/><b>All players except for tank should be able to avoid (spell:107053) by not standing behind or beside (npc:56732)<br/><br/>Phase 3, (npc:71955):<br/>At 30% health (npc:56732) becomes invulnerable and summons (npc:71955).<br/><br/><b>Everyone will need to avoid the pool of fire on the ground created by (spell:107110).| |DPS|Phase 1, Serpent Dance:<br/><b>Melee DPS should move away from (npc:56732) when the tank is burning (afflicted by (spell:106823) ).<br/><b>All players except for tank should be able to avoid (spell:106938) by not standing behind or beside (npc:56732).<br/><br/>Phase 2, Jade Serpent Dance:<br/><b>Melee DPS should move away from (npc:56732) when the tank is burning (afflicted by (spell:106841) ).<br/><b>All players except for tank should be able to avoid (spell:107053) by not standing behind or beside (npc:56732).<br/><br/>Phase 3, (npc:71955):<br/><b>Everyone will need to avoid the pool of fire on the ground created by (spell:107110).| |HEAL|Phase 1, Serpent Dance:<br/><b>Healers should dispel (spell:106823) from the tank as soon as possible.<br/><b>All players except for tank should be able to avoid (spell:106938) by not standing behind or beside (npc:56732).<br/><br/>Phase 2, Jade Serpent Dance:<br/><b>All players except for tank should be able to avoid (spell:107053) by not standing behind or beside (npc:56732).<br/><br/>Phase 3, (npc:71955):<br/><b>Everyone will need to avoid the pool of fire on the ground created by (spell:107110).| |TANK|No special strategy required.|
|BOSSID|56439| |LVL|87| |NAME|Sha of Doubt| |MAPID|429| |ST|During the fight (npc:56792) will appear and they will need to be killed quickly.<br/><br/><b>Tank should bring (npc:56439) and all of the (npc:56792) together.<br/><br/><b>DPS should AoE down the (npc:56792) then kill (npc:56439).<br/><br/><b>Healer should dispel (spell:106113) from the party.<br/><br/>| |DPS|DPS should AoE down the (npc:56792) then kill (npc:56439).| |HEAL|Healer should dispel (spell:106113) from the party.| |TANK|Tank should bring (npc:56439) and all of the (npc:56792) together|
|BOSSID|56637| |LVL|87| |NAME|Ook-Ook| |MAPID|439| |ST|(npc:56637) will regularly cast (spell:106807) and (npc:56682)<br/><br/><b>Everyone including the tank should avoid (spell:106807) by not standing in front of (npc:56637)<br/><b>(npc:56682) is cast when (npc:56637) reaches 90%, 60%, and 30% health.<br/><b>You can click on a (npc:56682) which allows you to control it and drive it into (npc:56637).<br/><br/>To sum it up, avoid being in front of the boss and run as many (npc:56682) as you possibly can into him.<br/><br/>Tanks and healers need to be aware of (spell:106651), will stack 3 times, at 90%, 60%, and 30% remaining health, so try your defensive cooldowns towards the end.| |DPS|<b>Everyone including the tank should avoid (spell:106807) by not standing in front of (npc:56637)<br/><b>(npc:56682) is cast when (npc:56637) reaches 90%, 60%, and 30% health.<br/><b>You can click on a (npc:56682) which allows you to control it and drive it into (npc:56637).| |HEAL|<b>Everyone including the tank should avoid (spell:106807) by not standing in front of (npc:56637)<br/><b>You can click on a (npc:56682) which allows you to control it and drive it into (npc:56637).<br/><b>Healers can assist the DPS by using the (npc:56682) to cause damage to (npc:56637) while healing.<br/><br/>Tanks and healers need to be aware of (spell:106651), will stack 3 times, at 90%, 60%, and 30% remaining health, so try your defensive cooldowns towards the end.| |TANK|<b>Everyone including the tank should avoid (spell:106807) by not standing in front of (npc:56637)<br/><br/>Tanks and healers need to be aware of (spell:106651), will stack 3 times, at 90%, 60%, and 30% remaining health, so try your defensive cooldowns towards the end.|
|BOSSID|56717| |LVL|87| |NAME|Hoptallus| |MAPID|439| |ST|(npc:56717) will use a couple of spells...<br/><br/><b>(spell:112944) - stay away from his frontal area.<br/><b>(spell:112992) - move away from (npc:56717) until he stop spinning.<br/><br/>(npc:56717) will periodically call (npc:60208), (npc:59464), and (npc:59551) for help.<br/><br/><b>DPS will need to kill the (npc:59551) first so they will drop (npc:59539) which will give you the ability to (spell:111662) kill the other virmens easily.| |DPS|(npc:56717) will use a couple of spells...<br/><br/><b>(spell:112944) - stay away from his frontal area.<br/><b>(spell:112992) - move away from (npc:56717) until he stop spinning.<br/><br/>Hoptallus will periodically call (npc:60208), (npc:59464), and (npc:59551) for help.<br/><br/><b>DPS will need to kill the (npc:59551) first so they will drop (npc:59539) which will give you the ability to (spell:111662) kill the other virmens easily.| |HEAL|<b>Don't stand close to (npc:56717)<br/><b>You can help by picking up (npc:59539) which will give you the ability to (spell:111662) kill the other virmens easily.| |TANK|(npc:56717) will use a couple of spells...<br/><br/><b>(spell:112944) - stay away from his frontal area.<br/><b>(spell:112992) - move away from (npc:56717) until he stop spinning.<br/><br/>The adds doesn't really need to be tanked but it helps if you pick them up.|
|BOSSID|59479| |LVL|87| |NAME|Yan-Zhu the Uncasked| |MAPID|439| |ST|(npc:59479) has three abilities. Each ability is one of two possible choices, based on the adds you encounter before him.<br/><br/>1st Ability:<br/>(spell:106546): brew will come out from both sides of your character, make sure that you have no one on your left and right.<br/>or<br/>(spell:106851): stacks can be removed by moving and jumping. If Blackout Brew reaches 10 stacks, the Brew stuns the player for 10 sec.<br/><br/>2nd Ability:<br/>(spell:106563): DPS will need to destroy all 8 Bubble Shields.<br/>or<br/>(npc:59494): kill them and intercept their (spell:114451) beam to stop them from healing (npc:59479).<br/><br/>3rd Ability:<br/>(spell:115003): players that are close to the ground are prevented from attacking or casting spells. You need to click on one of the (npc:59799) and this will allow you to fly and avoid the dangerous gas. While flying, you will be able to cast your spells normally.<br/>or<br/>(spell:114466): causes two damaging walls to travel the room in different directions. You will also get (spell:114468), which allows you to jump over the walls.| |DPS|Use main strategy.| |HEAL|Use main strategy.| |TANK|Use main strategy.|
|BOSSID|56747| |LVL|89| |NAME|Gu Cloudstrike| |MAPID|443| |ST|(npc:56747) is a 3 phase fight:<br/><br/>Phase 1:<br/>The phase ends when (npc:56747) reaches 50% health.<br/><br/><b>Spread out to reduce the AoE damage from (spell:106984)<br/><b>Everyone will need to avoid the static field on the ground.<br/><br/>Phase 2:<br/>(npc:56747) becomes invulnerable and (npc:56754) will need to be killed.<br/><br/><b>Tank will need to pick up (npc:56754) and make him face away from the party.<br/><b>Everyone else avoid standing in front of (npc:56754) to avoid (spell:102573)<br/><b>Stay within 20yds of each other.<br/><b>Healer will need to focus heal on someone with (spell:107140) to break the spell.<br/><br/>Phase 3:<br/>(npc:56747) will damage all players with (spell:110852) (unavoidable). This is the burn phase, everyone will need to use all their cooldowns and kill (npc:56747) quickly.<br/>| |DPS|Phase 1:<br/>The phase ends when (npc:56747) reaches 50% health.<br/><br/><b>Spread out to reduce the AoE damage from (spell:106984).<br/><b>Everyone will need to avoid the static field on the ground.<br/><br/>Phase 2:<br/>(npc:56747) becomes invulnerable and (npc:56754) will need to be killed.<br/><br/><b>Everyone else avoid standing in front of (npc:56754) to avoid (spell:102573)<br/><b>Stay within 20yds of each other.<br/><br/>Phase 3:<br/>(npc:56747) will damage all players with (spell:110852) (unavoidable). This is the burn phase, everyone will need to use all their cooldowns and kill (npc:56747) quickly.| |HEAL|Phase 1:<br/>The phase ends when (npc:56747) reaches 50% health.<br/><br/><b>Spread out to reduce the AoE damage from (spell:106984).<br/><b>Everyone will need to avoid the static field on the ground.<br/><br/>Phase 2:<br/>(npc:56747) becomes invulnerable and (npc:56754) will need to be killed.<br/><br/><b>Everyone else avoid standing in front of (npc:56754) to avoid (spell:102573).<br/><b>Stay within 20yds of each other.<br/><b>Healer will need to focus heal on someone with (spell:107140) to break the spell.<br/>Phase 3:<br/>(npc:56747) will damage all players with (spell:110852) (unavoidable). This is the burn phase, everyone will need to use all their cooldowns and kill (npc:56747) quickly.| |TANK|Phase 1:<br/>The phase ends when (npc:56747) reaches 50% health.<br/><br/><b>Spread out to reduce the AoE damage from (spell:106984).<br/><b>Everyone will need to avoid the static field on the ground.<br/><br/>Phase 2:<br/>(npc:56747) becomes invulnerable and (npc:56754) will need to be killed.<br/><br/><b>Tank will need to pick up (npc:56754) and make him face away from the party.<br/><b>Stay within 20yds of each other.<br/>Phase 3:<br/>(npc:56747) will damage all players with (spell:110852) (unavoidable). This is the burn phase, everyone will need to use all their cooldowns and kill (npc:56747) quickly.|
|BOSSID|56541| |LVL|89| |NAME|Master Snowdrift| |MAPID|443| |ST|(npc:56541) is a 3 phase fight.<br/><br/>Phase 1:<br/>The phase ends when (npc:56541) reaches 50% health.<br/><br/><b>Tan|BOSSID|56541) facing away from the party,<br/><b>Everyone except for the tank will need to avoid (spell:106853) by not standing in front of (npc:56541).<br/><b>All Melee players should run away from (npc:56541) when he's casting (spell:106434), and wait until the effect is over.<br/><br/>Phase 2:<br/>(npc:56541) creates images of himself in the corner of the room and casts (spell:113760).<br/><br/><b>Attack the images and destroy them while avoiding (spell:113760).<br/><br/>Phase 3:<br/>(npc:56541) will fixate on a random player and cast (spell:106352) frequently.<br/><br/><b>Run away from (npc:56541) if he fixates on you, you should receive a text warning on your screen.<br/><b>All melee DPS and Tank should stop attacking during (spell:106454).<br/><b>Range DPS can continue attacking during (spell:106454).| |DPS|Phase 1:<br/>The phase ends when (npc:56541) reaches 50% health.<br/><br/><b>Everyone expect for the tank will need to avoid (spell:106853) by not standing in front of (npc:56541).<br/><b>All Melee players should run away from (npc:56541) when he's casting (spell:106434), and wait until the effect is over.<br/><br/>Phase 2:<br/>(npc:56541) creates images of himself in the corner of the room and casts (spell:113760).<br/><br/><b>Attack the images and destroy them while avoiding (spell:113760).<br/><br/>Phase 3:<br/>(npc:56541) will fixate on a random player and cast (spell:106352) frequently.<br/><br/><b>Run away from (npc:56541) if he fixates on you, you should receive a text warning on your screen.<br/><b>All melee DPS and Tank should stop attacking during (spell:106454).<br/><b>Range DPS can continue attacking during (spell:106454).| | |HEAL|Phase 1:<br/>The phase ends when (npc:56541) reaches 50% health.<br/><br/><b>Tan|BOSSID|56541) facing away from the party.<br/><b>All Melee players should run away from (npc:56541) when he's casting (spell:106434), and wait until the effect is over.<br/><br/>Phase 2:<br/>(npc:56541) creates images of himself in the corner of the room and casts (spell:113760).<br/><br/><b>Avoid (spell:113760) while healing.<br/><br/>Phase 3:<br/>(npc:56541) will fixate on a random player and cast (spell:106352) frequently.<br/><br/><b>Run away from (npc:56541) if he fixates on you, you should receive a text warning on your screen.| | |TANK|Phase 1:<br/>The phase ends when (npc:56541) reaches 50% health.<br/><br/><b>Tan|BOSSID|56541) facing away from the party.<br/><br/><b>All Melee players should run away from (npc:56541) when he's casting (spell:106434), and wait until the effect is over.<br/><br/>Phase 2:<br/>(npc:56541) creates images of himself in the corner of the room and casts (spell:113760).<br/><br/><b>Attack the images and destroy them while avoiding (spell:113760).<br/><br/>Phase 3:<br/>(npc:56541) will fixate on a random player and cast (spell:106352) frequently.<br/><br/><b>Run away from (npc:56541) if he fixates on you, you should receive a text warning on your screen.<br/><b>All melee DPS and Tank should stop attacking during (spell:106454).| 
|BOSSID|56719| |LVL|89| |NAME|Sha of Violence| |MAPID|443| |ST|During the fight with the (npc:56719) there are two abilities to watch out for: (spell:106827) and (spell:106871).<br/><br/>(npc:56719) will be covered in smoke when he cast (spell:106827).<br/><b>Melee players should just ignore this ability and refrain from using any damage cooldown until the effect is over.<br/><b>Range players should be too far to be affected.<br/><br/>(spell:106871) will appear underneath a random player, the ground will shake before it appears.<br/><b>Move away when the ground beneath you starts shaking.<br/><br/><b>Healers should dispel (spell:106872) quickly.<br/><b>(npc:56719) will enrage at low health.<br/><br/>| |DPS|(spell:106871) will appear underneath a random player, the ground will shake before it appears.<br/><b>Move away when the ground beneath you starts shaking.| |HEAL|(spell:106871) will appear underneath a random player, the ground will shake before it appears.<br/><b>Move away when the ground beneath you starts shaking.<br/><b>Healers should dispel (spell:106872) quickly.| |TANK|(spell:106871) will appear underneath a random player, the ground will shake before it appears.<br/><b>Move away when the ground beneath you starts shaking.|
|BOSSID|56884| |LVL|89| |NAME|Taran Zhu| |MAPID|443| |ST|During the fight you will have a Hatred bar that will fill when you take damage.<br/><br/>When the bar is full your chance to hit is reduced by 90% and healing by 25%. You will need to use (spell:107200) ability that will appear on your screen to reset your Hatred bar.<br/><br/>When (npc:56884) uses (spell:112933), melee players and tank can stay inside the ring while range should stay outside of the ring. Only the edge of the ring deals damage.<br/><br/>(npc:59804) will appear and DPS will need to prioritize killing them. You can stun them to stop their cast.| |DPS|Use main strategy.| |HEAL|Use main strategy.| |TANK|Use main strategy.|
|BOSSID|61442| |LVL|89| |NAME|Kuai the Brute| |MAPID|453| |ST|The Trial of the King encounter involves fighting (npc:61442), (npc:61444), and (npc:61445) in random order.<br/><br/>(npc:61442):<br/>(npc:61442) will come with his pet (npc:61453) which will need to die first.<br/><b>(npc:61453) will attack randomly and can't be tanked.<br/><b>Avoid (npc:61442)'s (spell:119922) by not standing in front of him while killing (npc:61453) then kill (npc:61442).<br/><b>Healers should pay attention to players with (spell:119946).<br/><br/>(npc:61444):<br/><b>Avoid the moving cyclone summoned from (spell:119981).<br/><b>Run away from (npc:61444) after he pulls you in with (spell:120100).<br/><b>Interrupt (spell:96891).<br/><br/>(npc:61445):<br/><b>All players should stay within 10yds of each other to share the damage of (spell:120195).<br/><b>Player burning, affected by (spell:17962) should move away from the group and return to the group after the spell is over.<br/><b>Healers should be aware of (spell:123655) on the tank which will decrease healing by 50% for 5 seconds.| |DPS|(npc:61442):<br/>(npc:61442) will come with his pet (npc:61453) which will need to die first.<br/><b>Avoid (npc:61442)'s (spell:119922) by not standing in front of him while killing (npc:61453) then kill (npc:61442).<br/><br/>(npc:61444):<br/><b>Avoid the moving cyclone summoned from (spell:119981).<br/><b>Run away from (npc:61444) after he pulls you in with (spell:120100).<br/><b>Interrupt (spell:96891).<br/><br/>(npc:61445):<br/><b>All players should stay within 10yds of each other to share the damage of (spell:120195).<br/><b>Player burning, affected by (spell:17962) should move away from the group and return to the group after the spell is over.| |HEAL|(npc:61442):<br/><b>Healers should pay attention to players with (spell:119946).<br/><br/>(npc:61444):<br/><b>Avoid the moving cylcone summoned from (spell:119981).<br/><b>Run away from (npc:61444) after he pulls you in with (spell:120100).<br/><br/>(npc:61445):<br/><b>All players should stay within 10yds of each other to share the damage of (spell:120195).<br/><b>Player burning, affected by (spell:17962) should move away from the group and return to the group after the spell is over.<br/><b>Healers should be aware of (spell:123655) on the tank which will decrease healing by 50% for 5 seconds.| |TANK|(npc:61442):<br/>(npc:61442) will come with his pet (npc:61453) which will need to die first.<br/><b>(npc:61453) will attack randomly and can't be tanked.<br/><b>Avoid (npc:61442)'s (spell:119922) by not standing in front of him.<br/><br/>(npc:61444):<br/><b>Avoid the moving cyclone summoned from (spell:119981).<br/><b>Run away from (npc:61444) after he pulls you in with (spell:120100).<br/><b>Interrupt (spell:96891).<br/><br/>(npc:61445):<br/><b>All players should stay within 10yds of each other to share the damage of (spell:120195).<br/><b>Player burning, affected by (spell:17962) should move away from the group and return to the group after the spell is over.|
|BOSSID|61444| |LVL|89| |NAME|Ming the Cunning| |MAPID|453| |ST|The Trial of the King encounter involves fighting (npc:61442), (npc:61444), and (npc:61445) in random order.<br/><br/>(npc:61442):<br/>(npc:61442) will come with his pet (npc:61453) which will need to die first.<br/><b>(npc:61453) will attack randomly and can't be tanked.<br/><b>Avoid (npc:61442)'s (spell:119922) by not standing in front of him while killing (npc:61453) then kill (npc:61442).<br/><b>Healers should pay attention to players with (spell:119946).<br/><br/>(npc:61444):<br/><b>Avoid the moving cyclone summoned from (spell:119981).<br/><b>Run away from (npc:61444) after he pulls you in with (spell:120100).<br/><b>Interrupt (spell:96891).<br/><br/>(npc:61445):<br/><b>All players should stay within 10yds of each other to share the damage of (spell:120195).<br/><b>Player burning, affected by (spell:17962) should move away from the group and return to the group after the spell is over.<br/><b>Healers should be aware of (spell:123655) on the tank which will decrease healing by 50% for 5 seconds.| |DPS|(npc:61442):<br/>(npc:61442) will come with his pet (npc:61453) which will need to die first.<br/><b>Avoid (npc:61442)'s (spell:119922) by not standing in front of him while killing (npc:61453) then kill (npc:61442).<br/><br/>(npc:61444):<br/><b>Avoid the moving cyclone summoned from (spell:119981).<br/><b>Run away from (npc:61444) after he pulls you in with (spell:120100).<br/><b>Interrupt (spell:96891).<br/><br/>(npc:61445):<br/><b>All players should stay within 10yds of each other to share the damage of (spell:120195).<br/><b>Player burning, affected by (spell:17962) should move away from the group and return to the group after the spell is over.| |HEAL|(npc:61442):<br/><b>Healers should pay attention to players with (spell:119946).<br/><br/>(npc:61444):<br/><b>Avoid the moving cylcone summoned from (spell:119981).<br/><b>Run away from (npc:61444) after he pulls you in with (spell:120100).<br/><br/>(npc:61445):<br/><b>All players should stay within 10yds of each other to share the damage of (spell:120195).<br/><b>Player burning, affected by (spell:17962) should move away from the group and return to the group after the spell is over.<br/><b>Healers should be aware of (spell:123655) on the tank which will decrease healing by 50% for 5 seconds.| |TANK|(npc:61442):<br/>(npc:61442) will come with his pet (npc:61453) which will need to die first.<br/><b>(npc:61453) will attack randomly and can't be tanked.<br/><b>Avoid (npc:61442)'s (spell:119922) by not standing in front of him.<br/><br/>(npc:61444):<br/><b>Avoid the moving cyclone summoned from (spell:119981).<br/><b>Run away from (npc:61444) after he pulls you in with (spell:120100).<br/><b>Interrupt (spell:96891).<br/><br/>(npc:61445):<br/><b>All players should stay within 10yds of each other to share the damage of (spell:120195).<br/><b>Player burning, affected by (spell:17962) should move away from the group and return to the group after the spell is over.|
|BOSSID|61445| |LVL|89| |NAME|Haiyan the Unstoppable| |MAPID|453| |ST|The Trial of the King encounter involves fighting (npc:61442), (npc:61444), and (npc:61445) in random order.<br/><br/>(npc:61442):<br/>(npc:61442) will come with his pet (npc:61453) which will need to die first.<br/><b>(npc:61453) will attack randomly and can't be tanked.<br/><b>Avoid (npc:61442)'s (spell:119922) by not standing in front of him while killing (npc:61453) then kill (npc:61442).<br/><b>Healers should pay attention to players with (spell:119946).<br/><br/>(npc:61444):<br/><b>Avoid the moving cyclone summoned from (spell:119981).<br/><b>Run away from (npc:61444) after he pulls you in with (spell:120100).<br/><b>Interrupt (spell:96891).<br/><br/>(npc:61445):<br/><b>All players should stay within 10yds of each other to share the damage of (spell:120195).<br/><b>Player burning, affected by (spell:17962) should move away from the group and return to the group after the spell is over.<br/><b>Healers should be aware of (spell:123655) on the tank which will decrease healing by 50% for 5 seconds.| |DPS|(npc:61442):<br/>(npc:61442) will come with his pet (npc:61453) which will need to die first.<br/><b>Avoid (npc:61442)'s (spell:119922) by not standing in front of him while killing (npc:61453) then kill (npc:61442).<br/><br/>(npc:61444):<br/><b>Avoid the moving cyclone summoned from (spell:119981).<br/><b>Run away from (npc:61444) after he pulls you in with (spell:120100).<br/><b>Interrupt (spell:96891).<br/><br/>(npc:61445):<br/><b>All players should stay within 10yds of each other to share the damage of (spell:120195).<br/><b>Player burning, affected by (spell:17962) should move away from the group and return to the group after the spell is over.| |HEAL|(npc:61442):<br/><b>Healers should pay attention to players with (spell:119946).<br/><br/>(npc:61444):<br/><b>Avoid the moving cylcone summoned from (spell:119981).<br/><b>Run away from (npc:61444) after he pulls you in with (spell:120100).<br/><br/>(npc:61445):<br/><b>All players should stay within 10yds of each other to share the damage of (spell:120195).<br/><b>Player burning, affected by (spell:17962) should move away from the group and return to the group after the spell is over.<br/><b>Healers should be aware of (spell:123655) on the tank which will decrease healing by 50% for 5 seconds.| |TANK|(npc:61442):<br/>(npc:61442) will come with his pet (npc:61453) which will need to die first.<br/><b>(npc:61453) will attack randomly and can't be tanked.<br/><b>Avoid (npc:61442)'s (spell:119922) by not standing in front of him.<br/><br/>(npc:61444):<br/><b>Avoid the moving cyclone summoned from (spell:119981).<br/><b>Run away from (npc:61444) after he pulls you in with (spell:120100).<br/><b>Interrupt (spell:96891).<br/><br/>(npc:61445):<br/><b>All players should stay within 10yds of each other to share the damage of (spell:120195).<br/><b>Player burning, affected by (spell:17962) should move away from the group and return to the group after the spell is over.|
|BOSSID|61243| |LVL|89| |NAME|Gekkan| |MAPID|453| |ST|(npc:61243) comes with 4 Saurok entourage trained in different styles of combat. Easiest way to win the fight is to interrupt (npc:61243)'s entourage and kill them in this order.<br/><br/>1. Kill (npc:61337) the tank should stop his (spell:118958) effect.<br/>2. Kill (npc:61340) to stop (spell:118903).<br/>3. Kill (npc:61338), note his (spell:118963) can only be interrupted with a stun.<br/>4. Kill (npc:61338).<br/><br/>Finally kill (npc:61243) last but be mindful that he will hit hard because he will have 4 stacks of (spell:118988).| |DPS|Use main strategy.| |HEAL|Try to interrupt the (npc:61339) as you heal.| |TANK|Hold threat on everything you can and dps target in kill order.|
|BOSSID|61398| |LVL|89| |NAME|Xin the Weaponmaster| |MAPID|453| |ST|In this fight you will have to constantly move to avoid the various traps and damaging abilities from (npc:61398).<br/><br/>The entire fight relies on everyone's ability in avoiding the visible traps and damage while killing (npc:61398).<br/><br/><b>Avoid the Whirlwinding Axes at the beginning of the fight, it will knock you back and deal heavy damage.<br/><b>Avoid (spell:119684) by not standing in front of (npc:61398), tank should avoid it as well.<br/><b>Avoid (spell:17447) by moving out of the circle and don't stay inside it.<br/><b>At 66% health, swords start flying across the room. Don't stand in their path.<br/>Important:<br/><b>33% health, (spell:122959) and Death From Above! arrows activate and it is unavoidable. Healers will need to make sure everyone's health is topped up before this event.<br/><br/>| |DPS|Use main strategy.| |HEAL|Use main strategy.<br/><br/>Important:<br/><b>At 33% health, (spell:122959) and Death From Above! arrows activate and it is unavoidable. Healers will need to make sure everyone's health is topped up before this event.| |TANK|Use main strategy.|
|BOSSID|61567| |LVL|92| |NAME|Vizier Jin'bak| |MAPID|457| |ST|In the center of the room there is a sap puddle that everyone needs to avoid. (npc:61567) will summon (npc:61623) and they need to be killed quickly before they grow in size.<br/><br/>(npc:61623) will explode when (npc:61567) casts (spell:120001) and the amount of damage dealt will depend on the size of the (npc:61623).| |DPS|Use main strategy.| |HEAL|No special strategy required.| |TANK|No special strategy required.|
|BOSSID|61634| |LVL|92| |NAME|Commander Vo'jak| |MAPID|457| |ST|Phase 1:<br/>Waves of adds will come during the first phase, and you will get help from the (npc:64520) that will provide you with (spell:120778).<br/><br/>(spell:120778) is a clickable object and you can use it to damage and slow down the adds.<br/><br/>Pay special attention to (npc:61670) as they will blow up when you kill them and damage the other adds around them.<br/><br/>Phase 2:<br/>(npc:61634) will appear and the adds will stop coming.<br/><br/><b>You can continue to use (spell:120778) vs (npc:61634) and it will also remove his (spell:120758) buff.<br/><b>All players will need to run away when he uses (spell:120759)| |DPS|Use main strategy.| |HEAL|Use main strategy.| |TANK|Use main strategy.|
|BOSSID|61485| |LVL|92| |NAME|General Pa'valak| |MAPID|457| |ST|During the fight with (npc:61485) he will use (spell:124283) and (spell:119875).<br/><br/><b>All players should spread out to reduce the damage of (spell:124283)<br/><b>Healers can dispel (spell:119875) otherwise just heal through it.<br/><br/>When (npc:61485) reaches 65% and 35% health he will use a shield (spell:119476) and you won't be able to damage him.<br/><br/>A large wave of (npc:62348) will appear and (npc:61484) will throw (spell:119388) at you.<br/><br/>For the first few seconds you can click on the (spell:119388) on the ground and use it to kill the large wave of (npc:62348).<br/><br/>After the wave of adds is gone (npc:61485) will return to the fight as before.| |DPS|Use main strategy.| |HEAL|Use main strategy.| |TANK|Use main strategy.|
|BOSSID|62205| |LVL|92| |NAME|Wing Leader Ner'onok| |MAPID|457| |ST|(npc:62205) will use two main abilities (spell:121442) and (spell:121447).<br/><br/><b>All players should avoid standing on (spell:121442) void zone<br/><b>A 0 - 100 progression bar will appear on your screen to indicate how close your are from being encased with (spell:121447). Jumping will reduce the progression and prevent you from being encased.<br/><br/>At 66% and 33% health (npc:62205) will move to the other side of bridge and cast (spell:121284) until interrupted. To make it easier everyone should try and beat (npc:62205) to the other side and interrupt him early by using abilities like (spell:6544), (spell:101643), (spell:1953), (spell:2983).| |DPS|Use main strategy.| |HEAL|Use main strategy.| |TANK|Use main strategy.|
|BOSSID|56906| |LVL|92| |NAME|Saboteur Kip'tilak| |MAPID|437| |ST|(npc:56906) will often throw (npc:65405) at random locations.<br/><br/>A random player will also be afflicted by (spell:113645) which causes the player to create a trail of fire (explosion) in 4 directions.<br/><br/>(npc:65405) will explode if a nearby player with (spell:113645) sets it off.<br/><br/><b>Everyone will need to position themselves so that a (npc:65405) is not directly North, East, South, or West of you.<br/><br/><b>When (npc:56906) is at 70% and 30% Health all the (npc:65405) in the room will explode.| |DPS|<b>Everyone will need to position themselves so that a (npc:65405) is not directly North, East, South, or West of you.<br/><b>DPS (npc:56906) without setting off (npc:65405) and avoid the trail of fires.| |HEAL|<b>Everyone will need to position themselves so that a (npc:65405) is not directly North, East, South, or West of you.| |TANK|<b>Tan|BOSSID|56906) without setting off (npc:65405) and avoid the trail of fires.<br/><b>Everyone will need to position themselves so that a (npc:65405) is not directly North, East, South, or West of you.|
|BOSSID|56589| |LVL|92| |NAME|Striker Ga'dok| |MAPID|437| |ST|At 70% and 30% health (npc:56589) will use (spell:116297) which will engulf the platform in the middle dividing it into 2 sides.<br/><br/><b>The party will need to run to one side and stick together during (spell:116297) so they can kill the (npc:59778) that will appear at the same time.<br/><b>Everyone will need to avoid the void zone from (spell:115458) dropped by (npc:59794)<br/><b>Healers should pay attention to players afflicted with (spell:106934) DoT.<br/><b>(spell:107047) from (npc:56589) will deal a very heavy damage, players topped will need to remain at high health.| |DPS|<b>The party will need to run to one side and stick together during (spell:116297) so they can kill the (npc:59778) that will appear at the same time.<br/><b>Everyone will need to avoid the void zone from (spell:115458) dropped by (npc:59794)| |HEAL|<b>The party will need to run to one side and stick together during (spell:116297) so they can kill the (npc:59778) that will appear at the same time.<br/><b>Everyone will need to avoid the void zone from (spell:115458) dropped by (npc:59794)<br/><b>Healers should pay attention to players afflicted with (spell:106934) DoT.<br/><b>(spell:107047) from (npc:56589) will deal a very heavy damage, players topped will need to remain at high health.| |TANK|<b>Pick up (npc:59778) during (spell:116297)<br/><b>The party will need to run to one side and stick together during (spell:116297) so they can kill the (npc:59778) that will appear at the same time.<br/><b>Everyone will need to avoid the void zone from (spell:115458) dropped by (npc:59794)<br/><b>(spell:107047) from (npc:56589) will deal a very heavy damage, players topped will need to remain at high health.|
|BOSSID|56636| |LVL|92| |NAME|Commander Ri'mok| |MAPID|437| |ST|(npc:56636) has to be moved up the ramp continuously to prevent him from standing in the (spell:107091) otherwise he will gain a 10% damage buff that will stack up to 5 times.<br/><br/>All players need to avoid standing in front of him when he casts (spell:107120)<br/><br/>The adds (npc:59835) and (npc:60447) will periodically join the battle.<br/><b>Tank will need to pick up the adds (npc:59835) and (npc:60447)<br/><b>DPS will need to prioritize killing the adds then kill (npc:56636)| |DPS|All players need to avoid standing in front of him when he casts (spell:107120).<br/><br/><b>DPS will need to prioritize killing the adds (npc:59835) and (npc:60447) first, then kill (npc:56636)| |HEAL|Healers will need to use lots of AoE healing to counter (spell:116633) damage.| |TANK|(npc:56636) has to be moved up the ramp continuously to prevent him from standing in the (spell:107091) otherwise he will gain a 10% damage buff that will stack up to 5 times.<br/><br/><b>Tank will need to pick up the adds (npc:59835) and (npc:60447) that will periodically join the battle.|
|BOSSID|56877| |LVL|92| |NAME|Raigonn| |MAPID|437| |ST|(npc:56877) fights in 2 phases and doesn't need to be tanked.<br/><br/>Phase 1:<br/>A number of adds (npc:56929), (npc:56912) and (npc:56930) will appear while (npc:56877) wants to ram through the inner gate.<br/><br/><b>(npc:56930) will cast (spell:111600) and is a top priority to kill.<br/><b>Healers should dispel (spell:111600).<br/><b>(npc:56929) will come in waves of 8 and they all need to be killed at the same time to prevent the stacking of (spell:107324).<br/><b>Healer and Tank need to prepare for high damage when (npc:56929) is about to die.<br/><br/><b>(npc:56912) flys above and casts (spell:107275) (tornados) which should be avoided.<br/><br/>DPS should prioritize killing all adds before attacking (npc:56877)'s weak spot and will need to use one of the launchers nearby to propel themselves to the weak spot.<br/><br/>Phase 2:<br/>After his (spell:107118) is gone (npc:56877) will take 300% increase damage and (spell:78617) on random players. Players with (spell:78617) on them will just need to run away from (npc:56877).| |DPS|DPS should prioritize killing all adds before attacking (npc:56877)'s weak spot and will need to use one of the launchers nearby to propel themselves to the weak spot.| |HEAL|<b>Healers should dispel (spell:111600) when (npc:56930) are around.<br/><b>Healer and Tank need to prepare for high damage when (npc:56929) is about to die.| |TANK|<b>(npc:56877) doesn't need to be tanked the entire fight.<br/><b>Pick up all the adds (npc:56929), (npc:56912) and (npc:56930) when they appear.<br/><b>Healer and Tank need to prepare for high damage when (npc:56929) is about to die.|
|BOSSID|71954| |LVL|93| |NAME|Niuzao| |MAPID|554| |ST|(npc:71954) is one of the four Celestials that you will fight in the Celestial Court on (map:554). If you die, you can simply wait to respawn and run back.<br/><br/>(npc:71954)'s health increases as more people engage him.<br/><br/>Everyone:<br/><b>Watch out for (spell:144608). (npc:71954) will cast (spell:144608) when he gets down to 66% and 33% health. He runs around in a circle in the middle of the arena, dealing very high damage to everyone within 30 yards of him. Stay out of range and wait till he's finished.<br/><b>There is no enrage timer.<br/><br/>DPS:<br/><b>Kill (npc:71954) as normal.<br/><b>If you are hit with (spell:144610), do your best to survive until a tank intervenes.<br/><b>Melee players must stay away from (npc:71954) during (spell:144608) .<br/><br/>Tanks:<br/><b>Watch out for (spell:144610), it deals very high damage, knocks back and clears any threat.<br/><b>(spell:144606) and cooldowns will help you survive (spell:144610).<br/><b>(npc:71954) is immune to taunt and he moves from player to player inflicting (spell:144610).<br/><b>You ideally need two tanks, although it is possible with only one.<br/><br/>Healers:<br/><b>(spell:144606) has a double effect where it increases your health (by 20%) but it also increases (npc:71954) damage (by 10%). This debuff stacks up to 10.<br/><b>Heal during (spell:144611). It deals damage and lasts for 10 seconds. Just heal through it, nothing else happens while it's being cast.<br/><br/>| |DPS|<b>Watch out for (spell:144608). (npc:71954) will cast (spell:144608) when he gets down to 66% and 33% health. He runs around in a circle in the middle of the arena, dealing very high damage to everyone within 30 yards of him. Stay out of range and wait till he's finished.<br/>DPS:<br/><b>Kill (npc:71954) as normal.<br/><b>If you are hit with (spell:144610), do your best to survive until a tank intervenes.<br/><b>Melee players must stay way from (npc:71954) during (spell:144608) .| |HEAL|<b>Watch out for (spell:144608). (npc:71954) will cast (spell:144608) when he gets down to 66% and 33% health. He runs around in a circle in the middle of the arena, dealing very high damage to everyone within 30 yards of him. Stay out of range and wait till he's finished.<br/><br/>Healers:<br/><b>(spell:144606) has a double effect where it increases your health (by 20%) but it also increases (npc:71954) damage (by 10%). This debuff stacks up to 10 .<br/><b>Heal during (spell:144611). It deals damage and lasts for 10 seconds. Just heal through it, nothing else happens while it's being cast.<br/><br/>| |TANK|<b>Watch out for (spell:144608). (npc:71954) will cast (spell:144608) when he gets down to 66% and 33% health. He runs around in a circle in the middle of the arena, dealing very high damage to everyone within 30 yards of him. Stay out of range and wait till he's finished.<br/><br/>Tanks:<br/><b>Watch out for (spell:144610), it deals very high damage , knocks back and clears any threat.<br/><b>(spell:144606) and cooldowns will help you survive (spell:144610).<br/><b>(npc:71954) is immune to taunt and he moves from player to player inflicting (spell:144610).<br/><b>You ideally need two tanks, although it is possible with only one.|
|BOSSID|71955| |LVL|93| |NAME|Yu'lon| |MAPID|554| |ST|(npc:71955) is one of the four Celestials that you will fight in the Celestial Court on (map:554). If you die, you can simply wait to respawn and run back.<br/><br/>(npc:71955)'s health increases as more people engage him.<br/><br/>Everyone:<br/><b>Don't stand in front of (npc:71955), (unless you are the tank), or you will get hit by (spell:144530).<br/><b>(npc:71955) often casts (spell:144532), which leaves green void zones on the ground. Avoid these void zones. They are light green and can be hard to spot.<br/><b>Watch out for the (spell:144533). This wall moves across the whole arena and only has a small gap for players to pass through. It is cast several times per fight.<br/>DPS:<br/><b>Kill (npc:71955) as normal.<br/><b>Avoid the green void zones and don't run in front of (npc:71955).<br/><br/>Tanks:<br/><b>You only need one tank.<br/><b>Tan|BOSSID|71955) to face away from the raid. This should reduce the damage from (spell:144530).<br/><b>Kite (npc:71955) away from the void zones so the melee players have room.<br/><b>Keep (npc:71955) in the center of the arena. Then you and the other players can easily run to the gap in the (spell:144533), wherever it appears.<br/><br/>Healers:<br/><b>Every 20 seconds (npc:71955) stacks a buff on players called (spell:144630). This increases the raid damage over time<br/><b>Typically there will be lots of players getting damage from the void zones and (spell:144533).| |DPS|<b>Don't stand in front of (npc:71955) or you will get hit by (spell:144530).<br/><b>(npc:71955) often casts (spell:144532), which leaves green void zones on the ground. Avoid these void zones. They are light green and can be hard to spot.<br/><b>Watch out for the (spell:144533). This wall moves across the whole arena and only has a small gap for players to pass through. It is cast several times per fight.<br/>| |HEAL|<b>Don't stand in front of (npc:71955) or you will get hit by (spell:144530).<br/><b>(npc:71955) often casts (spell:144532), which leaves green void zones on the ground. Avoid these void zones. They are light green and can be hard to spot.<br/><b>Watch out for the (spell:144533). This wall moves across the whole arena and only has a small gap for players to pass through. It is cast several times per fight.<br/><b>Every 20 seconds (npc:71955) stacks a buff on players called (spell:144630). This increases the raid damage over time<br/><b>Typically there will be lots of players getting damage from the void zones and (spell:144533).| |TANK|<b>You only need one tank.<br/><b>(npc:71955) often casts (spell:144532), which leaves green void zones on the ground. Avoid these void zones. They are light green and can be hard to spot.<br/><b>Watch out for the (spell:144533). This wall moves across the whole arena and only has a small gap for players to pass through. It is cast several times per fight.<br/><b>Tan|BOSSID|71955) to face away from the raid. This should reduce the damage from (spell:144530).<br/><b>Kite (npc:71955) away from the void zones so the melee players have room.<br/><b>Keep (npc:71955) in the center of the arena. Then you and the other players can easily run to the gap in the (spell:144533), wherever it appears.|
|BOSSID|71953| |LVL|93| |NAME|Xuen| |MAPID|554| |ST|(npc:71953) is one of the four Celestials that you will fight in the Celestial Court on (map:554). If you die, you can simply wait to respawn and run back.<br/><br/>(npc:71953)'s health increases as more people engage him.<br/><br/>Everyone:<br/><b>Don't stand in front of (npc:71953), (unless you are the tank), or you will get hit by (spell:144638).<br/><b>Spread out, otherwise (spell:144635) will do increased damage.<br/><b>Move away when (npc:71953) casts (spell:57882). He leaps at a player, doing a (spell:144638) upon landing.<br/><b>(spell:144642) is a deadly ability that can be avoided easily. Simply move a few steps when you see (npc:71953) shooting the balls. The impact area is only 3 yards.<br/><b>Dispel the (spell:144631) self-buff which (npc:71953) often casts on himself. A very important part of the fight.<br/>(npc:71953)'s (spell:144631) buff can be removed by the following classes:<br/><b>Hunter - (spell:19801)<br/><b>Mage - (spell:30449) - the most effective way, as it also boosts your DPS<br/><b>Priest - (spell:528)<br/><b>Priest - (spell:32375)<br/><b>Shaman - (spell:370)<br/><b>Warlock - (spell:19505)<br/><b>Warrior - (spell:58375)<br/><br/>DPS:<br/><b>Be ready to move away from (spell:144642).<br/><b>Save your cooldowns for (spell:144635) to help the healers.<br/><b>Dispel (spell:144631) from (npc:71953) if you can.<br/><br/>Tanks:<br/><b>Ideally you need two tanks to manage the (spell:144638) debuff. Only one tank stands in front of the boss. Swap tanks when the debuff reaches 4-5 stacks.<br/><b>Tan|BOSSID|71953) to face away from the raid. This should reduce the damage from (spell:144638) for other players.<br/><b>Prepare for burst damage if players are slow in dispelling agility.<br/><br/>Healers:<br/><b>Watch out for (spell:144642). The balls deal 500k damage to anyone within 3 yards. Expect people to take damage from them.<br/><b>Prepare for AOE healing during (spell:144635).<br/><b>Be ready for heavy tank damage if (spell:144631) buff isn't dispelled quickly.| |DPS|<b>Don't stand in front of (npc:71953), (unless you are the tank), or you will get hit by (spell:144638).<br/><b>Spread out, otherwise (spell:144635) will do increased damage.<br/><b>Move away when (npc:71953) casts (spell:57882). He leaps at a player, doing a (spell:144638) upon landing.<br/><b>(spell:144642) is a deadly ability that can be avoided easily. Simply move a few steps when you see (npc:71953) shooting the balls. The impact area is only 3 yards.<br/><b>Dispel the (spell:144631) self-buff which (npc:71953) often casts on himself. A very important part of the fight.<br/><br/><b>Be ready to move away from (spell:144642).<br/><b>Save your cooldowns for (spell:144635) to help the healers.<br/><b>Dispel (spell:144631) from (npc:71953) if you can.| |HEAL|<b>Don't stand in front of (npc:71953), (unless you are the tank), or you will get hit by (spell:144638).<br/><b>Spread out, otherwise (spell:144635) will do increased damage.<br/><b>Move away when (npc:71953) casts (spell:57882). He leaps at a player, doing a (spell:144638) upon landing.<br/><b>(spell:144642) is a deadly ability that can be avoided easily. Simply move a few steps when you see (npc:71953) shooting the balls. The impact area is only 3 yards.<br/><b>Dispel the (spell:144631) self-buff which (npc:71953) often casts on himself. A very important part of the fight.<br/><br/><b>Watch out for (spell:144642). The balls deal 500k damage to anyone within 3 yards of where they land. Expect people to take damage from them.<br/><b>Prepare for AOE healing during (spell:144635).<br/><b>Be ready for heavy tank damage if (spell:144631) buff isn't dispelled quickly.| |TANK|<b>Don't stand in front of (npc:71953), (unless you are the tank), or you will get hit by (spell:144638).<br/><b>Spread out, otherwise (spell:144635) will do increased damage.<br/><b>Move away when (npc:71953) casts (spell:57882). He leaps at a player, doing a (spell:144638) upon landing.<br/><b>(spell:144642) is a deadly ability that can be avoided easily. Simply move a few steps when you see (npc:71953) shooting the balls. The impact area is only 3 yards.<br/><b>Dispel the (spell:144631) self-buff which (npc:71953) often casts on himself. A very important part of the fight.<br/><br/><b>Ideally you need two tanks to manage the (spell:144638) debuff. Only one tank stands in front of the boss. Swap tanks when the debuff reaches 4-5 stacks.<br/><b>Tan|BOSSID|71953) to face away from the raid. This should reduce the damage from (spell:144638) for other players.<br/><b>Prepare for burst damage if players are slow in dispelling agility.|
|BOSSID|71952| |LVL|93| |NAME|Chi-Ji| |MAPID|554| |ST|(npc:71953) is one of the four Celestials that you will fight in the Celestial Court on (map:554). If you die, you can simply wait to respawn and run back.<br/><br/>(npc:71953)'s health increases as more people engage him.<br/><br/>Everyone:<br/><b>Very important that (spell:144468) is interrupted. It's a very powerful healing spell that (npc:71952) uses on himself.<br/><b>(npc:71952) sometimes casts (spell:144471). When this happens, all players need to run to the (spell:144473) which looks like a circle of light on the ground. Without cover you will be killed.<br/><b>Spread out to avoid (spell:100744) damage to multiple players. These fiery tornadoes do remain stationary.<br/><b>Don't stray too far from (npc:71952) so you can reach the (spell:144473) in time.<br/><b>(spell:144470) summons Children of Chi-Ji at 66% and 33% health. They run outwards from (npc:71952) dealing 300k damage to players within 4 yards of them. Just ignore the children and move out of their path. They leave very damaging fire void zones behind them.<br/>Tanks:<br/><b>You only need one tank.<br/><b>Kite (npc:71952) away from (spell:100744).<br/><b>Stack on (spell:144473).<br/><br/>Healers:<br/><b>AoE heal during (spell:144471). Some players may not stack, if so they will be extremely hard to heal .<br/><br/>DPS:<br/><b>Melee players especially must watch out for (spell:144470).<br/><b>Stack on (spell:144473).| |DPS|<b>Very important that (spell:144468) is interrupted. It's a very powerful healing spell that (npc:71952) uses on himself.<br/><b>(npc:71952) sometimes casts (spell:144471). When this happens, all players need to run to the (spell:144473) which looks like a circle of light on the ground. Without cover you will be killed.<br/><b>Spread out to avoid (spell:100744) damage to multiple players. These fiery tornadoes do remain stationary.<br/><b>Don't stray too far from (npc:71952) so you can reach the (spell:144473) in time.<br/><b>(spell:144470) summons Children of Chi-Ji at 66% and 33% health. They run outwards from (npc:71952) dealing 300k damage to players within 4 yards of them. Just ignore the children and move out of their path. They leave very damaging fire void zones behind them.<br/><br/><b>Melee players especially must watch out for (spell:144470).<br/><b>Stack on (spell:144473).| |HEAL|<b>(npc:71952) sometimes casts (spell:144471). When this happens, all players need to run to the (spell:144473) which looks like a circle of light on the ground. Without cover you will be killed.<br/><b>Spread out to avoid (spell:100744) damage to multiple players. These fiery tornadoes do remain stationary.<br/><b>Don't stray too far from (npc:71952) so you can reach the (spell:144473) in time.<br/><b>(spell:144470) summons Children of Chi-Ji at 66% and 33% health. They run outwards from (npc:71952) dealing 300k damage to players within 4 yards of them. Just ignore the children and move out of their path. They leave very damaging fire void zones behind them.<br/><br/><b>AoE heal during (spell:144471). Some players may not stack, if so they will be extremely hard to heal.| |TANK|<b>You only need one tank.<br/><b>Kite (npc:71952) away from (spell:100744).<br/><b>Stack on (spell:144473).<br/><br/><b>Very important that (spell:144468) is interrupted. It's a very powerful healing spell that (npc:71952) uses on himself.<br/><b>(npc:71952) sometimes casts (spell:144471). When this happens, all players need to run to the (spell:144473) which looks like a circle of light on the ground. Without cover you will be killed.<br/><b>Spread out to avoid (spell:100744) damage to multiple players. These fiery tornadoes do remain stationary.<br/><b>Don't stray too far from (npc:71952) so you can reach the (spell:144473) in time.<br/><b>(spell:144470) summons Children of Chi-Ji at 66% and 33% health. They run outwards from (npc:71952) dealing 300k damage to players within 4 yards of them. Just ignore the children and move out of their path. They leave very damaging fire void zones behind them.|
|BOSSID|72057| |LVL|93| |NAME|Ordos| |MAPID|554| |ST|(npc:72057) can only be accessed by players who have obtained the legendary cloak which you can get from completing the (npc:64616) legendary quest line starting with (qid:31454).<br/><br/>(npc:72057) fight is a mainly a DPS fight since he will enrage in 5 minutes dealing (spell:144696), you will need at least a group of 20 players to kill him.<br/><br/>The raid will need to stack with the tank so that the damage from (spell:144688) will be evenly split.<br/><br/>Healers will need to use a lot of AoE heals.<br/><br/>Important: Any player that is afflicted by (spell:144689) will need to move away from the raid until the spell expire.<br/><br/>If a tank is affected by (spell:144689), off tank will need to taunt (npc:72057) while the other tank will need to move away from the group.| |DPS|The raid will need to stack with the tank so that the damage from (spell:144688) will be evenly split.<br/><br/>Healers will need to use a lot of AoE heals.<br/><br/>Important: Any player that is afflicted by (spell:144689) will need to move away from the raid until the spell expire.| |HEAL|The raid will need to stack with the tank so that the damage from (spell:144688) will be evenly split.<br/><br/>Healers will need to use a lot of AoE heals.<br/><br/>Important: Any player that is afflicted by (spell:144689) will need to move away from the raid until the spell expire.| |Tank|The raid will need to stack with the tank so that the damage from (spell:144688) will be evenly split.<br/><br/> If a tank is affected by (spell:144689), off tank will need to taunt (npc:72057) while the other tank will need to move away from the group.|
|BOSSID|69161| |LVL|93| |NAME|Oondasta| |MAPID|507| |ST|(npc:69161) is located on the center of (map:507). Because (npc:69161) has over 400 million health and a damage buff (spell:137502) that stacks every 30 seconds. You will need a lot of DPS or else his damage will become too high over time.<br/><br/>(npc:69161) is immune to taunts but tanks who attac|BOSSID|69161) have 100% increased threat generation from (spell:138391).<br/><br/>Everyone:<br/><b>There needs to plenty of space behind (npc:69161) for non-tanks, melee and ranged players. They need to be spread out, 10 yards apart, to avoid (spell:137508) jumping to multiple players.<br/><b>(spell:137505) will hit anyone in front of, or beside (npc:69161). Always stay behind him.<br/><b>Casters will need to cancel any spells when (npc:69161) casts (spell:137457), or they will be silenced for 10 seconds.<br/><br/>Tanks:<br/><b>You need 2 tanks minimum.<br/><b>Tan|BOSSID|69161) to face away from the raid. There also needs to be ample room behind him. Whichever tank gains (spell:138391) will control which way (npc:69161) is facing.<br/><b>When one tank gets the (spell:137504) debuff, they need to stop attacking so no more threat is generated. The second tank then takes over attacking to gain (spell:138391).<br/><b>When the second tank gets the (spell:137504) debuff, then swap back to the original tank. Keep repeating this strategy.<br/><b>Be prepared to avoid (spell:137505).| |DPS|<b>There needs to plenty of space behind (npc:69161) for non-tanks, melee and ranged players. They need to be spread out, 10 yards apart, to avoid (spell:137508) jumping to multiple players.<br/><b>(spell:137505) will hit anyone in front of, or beside (npc:69161). Always stay behind him.<br/><b>Casters will need to cancel any spells when (npc:69161) casts (spell:137457), or they will be silenced for 10 seconds.| |HEAL|<b>There needs to plenty of space behind (npc:69161) for non-tanks, melee and ranged players. They need to be spread out, 10 yards apart, to avoid (spell:137508) jumping to multiple players.<br/><b>(spell:137505) will hit anyone in front of, or beside (npc:69161). Always stay behind him.<br/><b>Casters will need to cancel any spells when (npc:69161) casts (spell:137457), or they will be silenced for 10 seconds.| |TANK|(npc:69161) is immune to taunts but tanks who attac|BOSSID|69161) have 100% increased threat generation from (spell:138391).<br/><br/><b>You need 2 tanks minimum.<br/><b>Tan|BOSSID|69161) to face away from the raid. There also needs to be ample room behind him. Whichever tank gains (spell:138391) will control which way (npc:69161) is facing.<br/><b>When one tank gets the (spell:137504) debuff, they need to stop attacking so no more threat is generated. The second tank then takes over attacking to gain (spell:138391).<br/><b>When the second tank gets the (spell:137504) debuff, then swap back to the original tank. Keep repeating this strategy.<br/><b>Be prepared to avoid (spell:137505).|
|BOSSID|62346| |LVL|93| |NAME|Galleon| |MAPID|376| |ST|(npc:62346) will use several abilities against your raid and adds will jump off his back at reqular intervals.<br/><br/>Everyone:<br/><b>(spell:121787) can be the most difficult ability to manage. It deals 150k damage to everyone and stuns them for 3 seconds. (npc:62346) casts this every 60 seconds.<br/><b>Stand close together, to help the healers manage the damage from (spell:121787).<br/><b>About every 45 seconds (npc:62346) will shoot exploding cannonballs in front of him with (spell:121600). They are easily avoided by not standing in front of him. Getting hit will kill you.<br/><b>(spell:67301) deals moderate damage. These arrows are fired throughout the fight.<br/><b>Every minute 6 (npc:62351)s will jump off (npc:62346)'s back and join the fight. Their only ability is (spell:75684), which deals damage and pulls random raid members to them.<br/><b>Have an off-tank deal with the (npc:62351)s.<br/><br/>Tanks:<br/><b>The main tank needs to stay close to (npc:62346)'s head, to avoid the blasts from (spell:121600).<br/><b>Tan|BOSSID|62346) to face away from the raid.<br/><br/>Healers:<br/><b>Be prepared to use cooldowns and stabilize raid members for (spell:121787).<br/><b>Abilities such as (spell:642) can be used to continue healing after (spell:121787).| |DPS|<b>(spell:121787) can be the most difficult ability to manage. It deals 150k damage to everyone and stuns them for 3 seconds. (npc:62346) casts this every 60 seconds.<br/><b>Stand close together, to help the healers manage the damage from (spell:121787).<br/><b>About every 45 seconds (npc:62346) will shoot exploding cannonballs in front of him with (spell:121600). They are easily avoided by not standing in front of him. Getting hit will kill you.<br/><b>(spell:67301) deals moderate damage. These arrows are fired throughout the fight.<br/><b>Every minute 6 (npc:62351)s will jump off (npc:62346)'s back and join the fight. Their only ability is (spell:75684), which deals damage and pulls random raid members to them.| |HEAL|<b>(spell:121787) can be the most difficult ability to manage. It deals 150k damage to everyone and stuns them for 3 seconds. (npc:62346) casts this every 60 seconds.<br/><b>Stand close together, to help the healers manage the damage from (spell:121787).<br/><b>About every 45 seconds (npc:62346) will shoot exploding cannonballs in front of him with (spell:121600). They are easily avoided by not standing in front of him. Getting hit will kill you.<br/><b>(spell:67301) deals moderate damage. These arrows are fired throughout the fight.<br/><b>Every minute 6 (npc:62351)s will jump off (npc:62346)'s back and join the fight. Their only ability is (spell:75684), which deals damage and pulls random raid members to them.<br/><br/><b>Be prepared to use cooldowns and stabilize raid members for (spell:121787).<br/><b>Abilities such as (spell:642) can be used to continue healing after (spell:121787).| |TANK|<b>The main tank needs to stay close to (npc:62346)'s head, to avoid the blasts from (spell:121600).<br/><b>Tan|BOSSID|62346) to face away from the raid.<br/><br/><b>About every 45 seconds (npc:62346) will shoot exploding cannonballs in front of him with (spell:121600). They are easily avoided by not standing in front of him. Getting hit will kill you.<br/><b>Every minute 6 (npc:62351)s will jump off (npc:62346)'s back and join the fight. Their only ability is (spell:75684), which deals damage and pulls random raid members to them.<br/><b>Have an off-tank deal with the (npc:62351)s.|
|BOSSID|69099| |LVL|93| |NAME|Nalak| |MAPID|504| |ST|(npc:69099) is located on the (map:504).<br/><br/><b>(spell:136338) deals high damage to anyone within 35 yards of (npc:69099). Therefore all ranged DPS and healers need to stack 35 yards away from (npc:69099) to avoid this damage.<br/><b>Melee players should stay at maximum melee range so they can get out faster when (spell:136338) is cast.<br/><b>(spell:136339) is a debuff that deals a small amount of damage every second and much higher damage if you are more than 30 yards away from (npc:69099).<br/><b>If affected by (spell:136339), stay within the 30 yards unless (spell:136338) is cast, in which case you should run out past 35 yards, until that cast has finished.<br/><b>(spell:139900) is a debuff that deals damage for 30 seconds and also affects any other players within 10 yards. Therefore, move away from the raid, while under this debuff.<br/><b>(spell:136343) deals small amounts of damage every second to random players.| |DPS|Use main strategy.| |HEAL|Use main strategy.| |TANK|No special strategy required.|
|BOSSID|60491| |LVL|93| |NAME|Sha of Anger| |MAPID|379| |ST|The fight against the (npc:60491) consists of 2 alternate phases.<br/><br/>(spell:119446):<br/><b>Players should move away from the locations where (spell:119446) will land, you should see a warning the ground.<br/><b>Players should move out of any (spell:119601) clouds.<br/><b>The off-tank should tank the (npc:60579) that spawns, while your raid AoEs them.<br/><br/>Phase 1:<br/>The (npc:60491)'s rage grows over 50 seconds.<br/><br/><b>The (npc:60491) infects 3 players with (spell:119622) and players affected will need to move away other players.<br/><b>Those players will become mind controlled with (spell:119626) for 30 secs. They should either be CC or damage to below 50% health.<br/>Phase 2:<br/>Upon reaching 100 rage, the (npc:60491) will cast a raid wide damage (spell:119488). This phase lasts until the (npc:60491)'s rage reaches 0.<br/><br/><b>Healers will have to heal through (spell:119488) until (npc:60491) have 0 rage.| |DPS|(spell:119446):<br/><b>Players should move away from the locations where (spell:119446) will land, you should see a warning the ground.<br/><b>Players should move out of any (spell:119601) clouds.<br/><b>The off-tank should tank the (npc:60579) that spawns, while your raid AoEs them.<br/><br/>Phase 1:<br/><b>The (npc:60491) infects 3 players with (spell:119622) and players affected will need to move away other players.<br/><b>Those players will become mind controlled with (spell:119626) for 30 secs. They should either be CC or damage to below 50% health.| |HEAL|Use main strategy.| |TANK|(npc:60491) will need to be tanked at all time or else he will cast (spell:119487)<br/><br/>The off-tank should tank the (npc:60579) that spawns after (spell:119446), while your raid AoEs them.|
|BOSSID|69465| |LVL|93| |NAME|Jin'rokh the Breaker| |MAPID|508| |ST|(npc:69465) fights alone and only has 1 phase.<br/><br/>The fight revolves around large void zones called (spell:138470). Each void zone will eventually cover one quarter of the room, so that when the fourth (spell:138470) void zone is cast, the entire room will be filled except for a few small part.<br/><br/>Standing on (spell:138470) will give players 40% damage and healing from (spell:138002) buff but also take 80% increased Nature damage. Many of (npc:69465)'s abilities travel through (spell:138470), inflicting nature damage to all players in that (spell:138470).<br/><br/>(spell:137422) - A random player will be targeted by (spell:137422) which will create an orb that flys towards the target and create (spell:137484) on impact.<br/><br/>Player targeted by (spell:137422) will need to kite the orb to edge of the area away from:<br/>1. (spell:137484)<br/>2. (spell:138470)<br/>3. (spell:138006)<br/>If the (spell:137422) hit any of the objects above it will deal a high raid wide damage.<br/><br/>Tanks:<br/><b>Tanks will need to switch when the main tank is affected by (spell:138349).<br/><b>When (npc:69465) uses (spell:137167) the off tank will need to taunt (npc:69465) immediately and take over main tanking.<br/><br/>DPS and Healers:<br/><b>All DPS and healers need to stand inside the latest (spell:138470) until Jin'rokh begins casting (spell:137261).<br/><b>DPS and healers need stand near to the outer edges of the (spell:138470) and that they are prepared at any time to run out in case they are targeted by (spell:137422).<br/><b>Stack in the center of the room outside of any (spell:137167) void zones whenever (npc:69465) is casting (spell:137261) and use raid cooldowns to survive.| |DPS|Player targeted by (spell:137422) will need to kite the orb to edge of the area away from:<br/>1. (spell:137484)<br/>2. (spell:138470)<br/>3. (spell:138006)<br/>If the (spell:137422) hit any of the objects above it will deal a high raid wide damage.<br/><br/><b>All DPS need to stand inside the latest (spell:138470) until Jin'rokh begins casting (spell:137261).<br/><b>DPS need stand near to the outer edges of the (spell:138470) and that they are prepared at any time to run out in case they are targeted by (spell:137422).<br/><b>Stack in the center of the room outside of any (spell:137167) void zones whenever (npc:69465) is casting (spell:137261) and use raid cooldowns to survive.| |HEAL|Player targeted by (spell:137422) will need to kite the orb to edge of the area away from:<br/>1. (spell:137484)<br/>2. (spell:138470)<br/>3. (spell:138006)<br/>If the (spell:137422) hit any of the objects above it will deal a high raid wide damage.<br/><br/><b>All Healers need to stand inside the latest (spell:138470) until Jin'rokh begins casting (spell:137261).<br/><b>Healers need stand near to the outer edges of the (spell:138470) and that they are prepared at any time to run out in case they are targeted by (spell:137422).<br/><b>Stack in the center of the room outside of any (spell:137167) void zones whenever (npc:69465) is casting (spell:137261) and use raid cooldowns to survive.| |TANK|<b>Tanks will need to switch when the main tank is affected by (spell:138349).<br/><b>When (npc:69465) uses (spell:137167) the off tank will need to taunt (npc:69465) immediately and take over main tanking.<br/><br/><b>It is best for the tank affected by (spell:138349) taunt (npc:69465) about 3 seconds before (spell:137167) is cast. This causes (npc:69465) to throw the tank that is affected by Static Wound, allowing the off-tank to take the boss back afterwards.<br/><br/><b>(npc:69465) will toss you at the statue that is located behind you. The location where you are thrown at is also where the (spell:138470) void zone appears, you must be careful to position yourself correctly.|
|BOSSID|68476| |LVL|93| |NAME|Horridon| |MAPID|508| |ST|The fight against (npc:68476) is a 5 phase fight. During phase 1 a door will open and troll adds will appear that you have to prioritize killing. After 1 minute of a door opening a (npc:69221) will appear and killing it will close the door to stop the adds from coming.<br/><br/>Similar encounter as phase 1 will occur for phase 2 - 4 but with different type of troll adds.<br/><br/>In phase 5 you will have to fight both (npc:68476) and (npc:69374). You will have to kill (npc:69374) first while (npc:68476) will deal increase damage than before. This final phase is very dangerous and will require raid cooldowns to survive.<br/><br/>(npc:68476) has 3 abilities: (spell:136767), (spell:136740) and (spell:136769)<br/><b>Tanks will need to switch after about 6 stacks of (spell:136767) while the other tank will need to focus on the troll adds.<br/><b>All players will need to avoid standing in front and behind (npc:68476) to avoid (spell:136740).<br/><br/>For each add phase the off tank will need to pick up all the adds to DPS can AoE them together.<br/><br/>Phase 1 - Farraki Trolls:<br/>Avoid (spell:136723) which appears on the ground.<br/><br/>DPS Priority:<br/>1. (npc:69221) - interrupt (spell:136797).<br/>2. (npc:69172) - interrupt (spell:136708) or dispel it.<br/>3. (npc:69175) - interrupt (spell:136719) or dispel it.<br/>4. (npc:69173)<br/>5. (npc:68476)<br/><br/>Phase 2 - The Gurubashi:<br/>Avoid (spell:136646) which appears on the ground and moves slowly.<br/>DPS Priority:<br/>1. (npc:69314) - interrupt (spell:136587).<br/>2. (npc:69221) - interrupt (spell:136797).<br/>3. (npc:69164) - interrupt (spell:136587).<br/>4. (npc:69167)<br/>5. (npc:68476)<br/><br/>Phase 3 - The Drakkari:<br/>(spell:136710) will need to dispelled from players.<br/><br/>DPS Priority:<br/>1. (npc:69221) - interrupt (spell:136797).<br/>2. (npc:69178)<br/>3. (npc:69184) and (npc:69185)<br/>4. (npc:68476) (unless he is nearing 30% health)<br/><br/>Phase 4 - The Amani:<br/>(spell:136512) will need to be dispelled from players.<br/>(npc:69215) from (npc:69176) is unkillable, stay away from it.<br/><br/>DPS Priority:<br/>1. (npc:69221) - interrupt (spell:136797).<br/>2. (npc:69176)<br/>3. (npc:69177)<br/>4. (npc:69169) and (npc:69168) - interrupt (spell:136465)<br/>5. (npc:68476) (unless he is nearing 30% health)<br/><br/>Phase 5 - (npc:69374):<br/>(npc:69374) will appear and deal raid wide damage with (spell:136817), he will need to die first then kill (npc:68476). This phase will deal very heavy damage to the raid, use all cooldowns and kill both of them as quickly as possible.| |DPS|(npc:68476) has 3 abilities: (spell:136767), (spell:136740) and (spell:136769)<br/><br/><b>All players will need to avoid standing in front and behind (npc:68476) to avoid (spell:136740).<br/><br/>Phase 1 - Farraki Trolls:<br/>Avoid (spell:136723) which appears on the ground.<br/><br/>DPS Priority:<br/>1. (npc:69221) - interrupt (spell:136797).<br/>2. (npc:69172) - interrupt (spell:136708) or dispel it.<br/>3. (npc:69175) - interrupt (spell:136719) or dispel it.<br/>4. (npc:69173)<br/>5. (npc:68476)<br/><br/>Phase 2 - The Gurubashi:<br/>Avoid (spell:136646) which appears on the ground and moves slowly.<br/><br/>DPS Priority:<br/>1. (npc:69314) - interrupt (spell:136587).<br/>2. (npc:69221) - interrupt (spell:136797).<br/>3. (npc:69164) - interrupt (spell:136587).<br/>4. (npc:69167)<br/>5. (npc:68476)<br/><br/>Phase 3 - The Drakkari:<br/>(spell:136710) will need to dispelled from players.<br/><br/>DPS Priority:<br/>1. (npc:69221) - interrupt (spell:136797).<br/>2. (npc:69178)<br/>3. (npc:69184) and (npc:69185)<br/>4. (npc:68476) (unless he is nearing 30% health)<br/><br/>Phase 4 - The Amani:<br/>(spell:136512) will need to be dispelled from players.<br/>(npc:69215) from (npc:69176) is unkillable, stay away from it.<br/><br/>DPS Priority:<br/>1. (npc:69221) - interrupt (spell:136797).<br/>2. (npc:69176)<br/>3. (npc:69177)<br/>4. (npc:69169) and (npc:69168) - interrupt (spell:136465).<br/>5. (npc:68476) (unless he is nearing 30% health).<br/><br/>Phase 5 - (npc:69374):<br/>(npc:69374) will appear and deal raid wide damage with (spell:136817), he will need to die first then kill (npc:68476). This phase will deal very heavy damage to the raid, use all cooldowns and kill both of them as quickly as possible.| |HEAL|Phase 1 - Farraki Trolls:<br/>Avoid (spell:136723) which appears on the ground.<br/><br/>Phase 2 - The Gurubashi:<br/>Avoid (spell:136646) which appears on the ground and moves slowly.<br/><br/>Phase 3 - The Drakkari:<br/>(spell:136710) will need to dispelled from players.<br/><br/>Phase 4 - The Amani:<br/>(spell:136512) will need to be dispelled from players.<br/>(npc:69215) from (npc:69176) is unkillable, stay away from it.<br/><br/>Phase 5 - (npc:69374):<br/>(npc:69374) will appear and deal raid wide damage with (spell:136817), he will need to die first then kill (npc:68476). This phase will deal very heavy damage to the raid, use all cooldowns and kill both of them as quickly as possible.| |TANK|(npc:68476) has 3 abilities: (spell:136767), (spell:136740) and (spell:136769)<br/><b>Tanks will need to switch after about 6 stacks of (spell:136767) while the other tank will need to focus on the troll adds.<br/><b>All players will need to avoid standing in front and behind (npc:68476) to avoid (spell:136740).<br/><b>Recommended the tank swap at the end of each add phase, when only (npc:68476) is present in the arena to make it easier.<br/><b>As soon as the fight starts, have a tank take (npc:68476) and bring him to the nort hwestern door, from where the Farraki Trolls will enter the arena.| 
|BOSSID|69134| |LVL|93| |NAME|Kazra'jin| |MAPID|508| |ST|The fight against the Council of Elders is a single-phase encounter vs four Trolls: (npc:69131), (npc:69134), (npc:69078), and (npc:69132). Your raid will have to face all four Trolls until they die. They don't share health and they all have their own abilities.<br/><br/>(npc:69135) will buff one of the troll to deal raid wide damage until that troll received 25% health damage, after that (npc:69135) will buff a different troll and repeat the cycle until all the trolls are dead.<br/><br/>The empowered boss will need to DPSed down by 25% before they reach 100 dark energy which takes about 67 seconds to fill or they will deal raid wide damage (spell:136507).<br/><br/>A good strategy is for the raid to assign half DPS on killing (npc:69078) first while the other half focus on DPSing down the empowered boss before it reach 100 dark energy.<br/><br/>Tanks:<br/><b>Only (npc:69131) and (npc:69132) are tankable, each tank should pick one.<br/><b>Tan|BOSSID|69131) will apply (spell:136904) which will freeze the tank at 15 stacks, you can either switch tank or just absord the damage and healer will have to heal through it.<br/><b>(npc:69132) will need to be tanked away from other bosses to prevent it from healing.<br/><b>Interrupt (spell:137344) from (npc:69132).<br/><br/>DPS:<br/>Prioritize DPS on:<br/>1. (npc:69480) and (npc:69553)<br/>2. (npc:69153)<br/>3. Empowered boss.<br/><br/><b>Kill (npc:69134) and (npc:69078) first. This will reduce the damage the raid will take from (spell:137149) and (spell:136894).<br/><b>Allow the empowered to run until about 80 - 100 dark energy, to give you more time to kill high priority bosses.<br/>Healers:<br/><b>This fight will often have high raid wide damage.<br/><b>Dispel (spell:136857) from players.<br/><b>When (npc:69134) is empowered, he will use (spell:137149) after (spell:137133). You will need to use raid cooldown to heal the high raid wide damage.| |DPS|Prioritize DPS on:<br/>1. (npc:69480) and (npc:69553)<br/>2. (npc:69153)<br/>3. Empowered boss.<br/><br/><b>Kill (npc:69134) and (npc:69078) first. This will reduce the damage the raid will take from (spell:137149) and (spell:136894).<br/><b>Allow the empowered to run until about 80 - 100 dark energy, to give you more time to kill high priority bosses.| |HEAL|<b>This fight will often have high raid wide damage.<br/><b>Dispel (spell:136857) from players.<br/><b>When (npc:69134) is empowered, he will use (spell:137149) after (spell:137133). You will need to use raid cooldown to heal the high raid wide damage.| |TANK|<b>Only (npc:69131) and (npc:69132) are tankable, each tank should pick one.<br/><b>Tan|BOSSID|69131) will apply (spell:136904) which will freeze the tank at 15 stacks, you can either switch tank or just absord the damage and healer will have to heal through it.<br/><b>(npc:69132) will need to be tanked away from other bosses to prevent it from healing.<br/><b>Interrupt (spell:137344) from (npc:69132).|
|BOSSID|69131| |LVL|93| |NAME|Frost King Malakk| |MAPID|508| |ST|The fight against the Council of Elders is a single-phase encounter vs four Trolls: (npc:69131), (npc:69134), (npc:69078), and (npc:69132). Your raid will have to face all four Trolls until they die. They don't share health and they all have their own abilities.<br/><br/>(npc:69135) will buff one of the troll to deal raid wide damage until that troll received 25% health damage, after that (npc:69135) will buff a different troll and repeat the cycle until all the trolls are dead.<br/><br/>The empowered boss will need to DPSed down by 25% before they reach 100 dark energy which takes about 67 seconds to fill or they will deal raid wide damage (spell:136507).<br/><br/>A good strategy is for the raid to assign half DPS on killing (npc:69078) first while the other half focus on DPSing down the empowered boss before it reach 100 dark energy.<br/><br/>Tanks:<br/><b>Only (npc:69131) and (npc:69132) are tankable, each tank should pick one.<br/><b>Tan|BOSSID|69131) will apply (spell:136904) which will freeze the tank at 15 stacks, you can either switch tank or just absord the damage and healer will have to heal through it.<br/><b>(npc:69132) will need to be tanked away from other bosses to prevent it from healing.<br/><b>Interrupt (spell:137344) from (npc:69132).<br/><br/>DPS:<br/>Prioritize DPS on:<br/>1. (npc:69480) and (npc:69553)<br/>2. (npc:69153)<br/>3. Empowered boss.<br/><br/><b>Kill (npc:69134) and (npc:69078) first. This will reduce the damage the raid will take from (spell:137149) and (spell:136894).<br/><b>Allow the empowered to run until about 80 - 100 dark energy, to give you more time to kill high priority bosses.<br/>Healers:<br/><b>This fight will often have high raid wide damage.<br/><b>Dispel (spell:136857) from players.<br/><b>When (npc:69134) is empowered, he will use (spell:137149) after (spell:137133). You will need to use raid cooldown to heal the high raid wide damage.| |DPS|Prioritize DPS on:<br/>1. (npc:69480) and (npc:69553)<br/>2. (npc:69153)<br/>3. Empowered boss.<br/><br/><b>Kill (npc:69134) and (npc:69078) first. This will reduce the damage the raid will take from (spell:137149) and (spell:136894).<br/><b>Allow the empowered to run until about 80 - 100 dark energy, to give you more time to kill high priority bosses.| |HEAL|<b>This fight will often have high raid wide damage.<br/><b>Dispel (spell:136857) from players.<br/><b>When (npc:69134) is empowered, he will use (spell:137149) after (spell:137133). You will need to use raid cooldown to heal the high raid wide damage.| |TANK|<b>Only (npc:69131) and (npc:69132) are tankable, each tank should pick one.<br/><b>Tan|BOSSID|69131) will apply (spell:136904) which will freeze the tank at 15 stacks, you can either switch tank or just absord the damage and healer will have to heal through it.<br/><b>(npc:69132) will need to be tanked away from other bosses to prevent it from healing.<br/><b>Interrupt (spell:137344) from (npc:69132).|
|BOSSID|69078| |LVL|93| |NAME|Sul the Sandcrawler| |MAPID|508| |ST|The fight against the Council of Elders is a single-phase encounter vs four Trolls: (npc:69131), (npc:69134), (npc:69078), and (npc:69132). Your raid will have to face all four Trolls until they die. They don't share health and they all have their own abilities.<br/><br/>(npc:69135) will buff one of the troll to deal raid wide damage until that troll received 25% health damage, after that (npc:69135) will buff a different troll and repeat the cycle until all the trolls are dead.<br/><br/>The empowered boss will need to DPSed down by 25% before they reach 100 dark energy which takes about 67 seconds to fill or they will deal raid wide damage (spell:136507).<br/><br/>A good strategy is for the raid to assign half DPS on killing (npc:69078) first while the other half focus on DPSing down the empowered boss before it reach 100 dark energy.<br/><br/>Tanks:<br/><b>Only (npc:69131) and (npc:69132) are tankable, each tank should pick one.<br/><b>Tan|BOSSID|69131) will apply (spell:136904) which will freeze the tank at 15 stacks, you can either switch tank or just absord the damage and healer will have to heal through it.<br/><b>(npc:69132) will need to be tanked away from other bosses to prevent it from healing.<br/><b>Interrupt (spell:137344) from (npc:69132).<br/><br/>DPS:<br/>Prioritize DPS on:<br/>1. (npc:69480) and (npc:69553)<br/>2. (npc:69153)<br/>3. Empowered boss.<br/><br/><b>Kill (npc:69134) and (npc:69078) first. This will reduce the damage the raid will take from (spell:137149) and (spell:136894).<br/><b>Allow the empowered to run until about 80 - 100 dark energy, to give you more time to kill high priority bosses.<br/>Healers:<br/><b>This fight will often have high raid wide damage.<br/><b>Dispel (spell:136857) from players.<br/><b>When (npc:69134) is empowered, he will use (spell:137149) after (spell:137133). You will need to use raid cooldown to heal the high raid wide damage.| |DPS|Prioritize DPS on:<br/>1. (npc:69480) and (npc:69553)<br/>2. (npc:69153)<br/>3. Empowered boss.<br/><br/><b>Kill (npc:69134) and (npc:69078) first. This will reduce the damage the raid will take from (spell:137149) and (spell:136894).<br/><b>Allow the empowered to run until about 80 - 100 dark energy, to give you more time to kill high priority bosses.| |HEAL|<b>This fight will often have high raid wide damage.<br/><b>Dispel (spell:136857) from players.<br/><b>When (npc:69134) is empowered, he will use (spell:137149) after (spell:137133). You will need to use raid cooldown to heal the high raid wide damage.| |TANK|<b>Only (npc:69131) and (npc:69132) are tankable, each tank should pick one.<br/><b>Tan|BOSSID|69131) will apply (spell:136904) which will freeze the tank at 15 stacks, you can either switch tank or just absord the damage and healer will have to heal through it.<br/><b>(npc:69132) will need to be tanked away from other bosses to prevent it from healing.<br/><b>Interrupt (spell:137344) from (npc:69132).|
|BOSSID|69132| |LVL|93| |NAME|High Priestess Mar'li| |MAPID|508| |ST|The fight against the Council of Elders is a single-phase encounter vs four Trolls: (npc:69131), (npc:69134), (npc:69078), and (npc:69132). Your raid will have to face all four Trolls until they die. They don't share health and they all have their own abilities.<br/><br/>(npc:69135) will buff one of the troll to deal raid wide damage until that troll received 25% health damage, after that (npc:69135) will buff a different troll and repeat the cycle until all the trolls are dead.<br/><br/>The empowered boss will need to DPSed down by 25% before they reach 100 dark energy which takes about 67 seconds to fill or they will deal raid wide damage (spell:136507).<br/><br/>A good strategy is for the raid to assign half DPS on killing (npc:69078) first while the other half focus on DPSing down the empowered boss before it reach 100 dark energy.<br/><br/>Tanks:<br/><b>Only (npc:69131) and (npc:69132) are tankable, each tank should pick one.<br/><b>Tan|BOSSID|69131) will apply (spell:136904) which will freeze the tank at 15 stacks, you can either switch tank or just absord the damage and healer will have to heal through it.<br/><b>(npc:69132) will need to be tanked away from other bosses to prevent it from healing.<br/><b>Interrupt (spell:137344) from (npc:69132).<br/><br/>DPS:<br/>Prioritize DPS on:<br/>1. (npc:69480) and (npc:69553)<br/>2. (npc:69153)<br/>3. Empowered boss.<br/><br/><b>Kill (npc:69134) and (npc:69078) first. This will reduce the damage the raid will take from (spell:137149) and (spell:136894).<br/><b>Allow the empowered to run until about 80 - 100 dark energy, to give you more time to kill high priority bosses.<br/>Healers:<br/><b>This fight will often have high raid wide damage.<br/><b>Dispel (spell:136857) from players.<br/><b>When (npc:69134) is empowered, he will use (spell:137149) after (spell:137133). You will need to use raid cooldown to heal the high raid wide damage.| |DPS|Prioritize DPS on:<br/>1. (npc:69480) and (npc:69553)<br/>2. (npc:69153)<br/>3. Empowered boss.<br/><br/><b>Kill (npc:69134) and (npc:69078) first. This will reduce the damage the raid will take from (spell:137149) and (spell:136894).<br/><b>Allow the empowered to run until about 80 - 100 dark energy, to give you more time to kill high priority bosses.| |HEAL|<b>This fight will often have high raid wide damage.<br/><b>Dispel (spell:136857) from players.<br/><b>When (npc:69134) is empowered, he will use (spell:137149) after (spell:137133). You will need to use raid cooldown to heal the high raid wide damage.| |TANK|<b>Only (npc:69131) and (npc:69132) are tankable, each tank should pick one.<br/><b>Tan|BOSSID|69131) will apply (spell:136904) which will freeze the tank at 15 stacks, you can either switch tank or just absord the damage and healer will have to heal through it.<br/><b>(npc:69132) will need to be tanked away from other bosses to prevent it from healing.<br/><b>Interrupt (spell:137344) from (npc:69132).|
|BOSSID|67977| |LVL|93| |NAME|Tortos| |MAPID|508| |ST|(npc:67977) is stationary for the whole encounter and only has one phase with two types of adds that regularly spawn.<br/><br/>You will get an extra action button (spell:134030) to kick a low health (npc:67966) to (npc:67977) to give him (spell:134092) which interrupt his spell cast and take 50% more damage.<br/><br/>Tank:<br/><b>(npc:67977) is stationary but always need to be tanked otherwise he gains more fury (spell:136010) .<br/><b>Tank must make sure that they have enough health to survive (npc:67977)'s regular casts of (spell:135251), through use of cooldowns and help from healers.<br/><b>Off-tank need to pick up and tank the (npc:68497) as they enter the room.<br/><b>The (npc:68497) should be tanked close to (npc:67977).<br/><br/>Everyone:<br/><b>Expect (spell:133939) to be cast soon after (npc:67977) reach 100 fury.<br/><b>A player or two should be assigned to interrupt every one of (npc:67977)'s (spell:133939) casts by having a player (spell:134030) a (npc:67966) at the boss.<br/><b>Everyone need to avoid the falling stalactites caused by (spell:134476).<br/><br/>DPS:<br/><b>Prioritize killing (npc:68497) and (npc:67966) before (npc:67977).<br/><b>Melee DPS players should focus on (npc:67977) while cleaving the (npc:68497).<br/><b>Range DPS should kill (npc:67966) quickly.<br/><b>Use cooldowns when (npc:67977) is afflicted by (spell:134092) after a being (spell:134030) since he will take 50% more damage.<br/><br/>Healer:<br/><b>Overheal the off-tank during (npc:68497) adds. If the tank is below 350k the (npc:68497) will heal from (spell:135103).<br/><b>Be prepared to heal the high raid damage from (spell:134920).| |DPS|<b>Expect (spell:133939) to be cast soon after (npc:67977) reach 100 fury.<br/><b>A player or two should be assigned to interrupt every one of (npc:67977)'s (spell:133939) casts by having a player (spell:134030) a (npc:67966) at the boss.<br/><b>Everyone need to avoid the falling stalactites caused by (spell:134476).<br/><br/><b>Prioritize killing (npc:68497) and (npc:67966) before (npc:67977).<br/><b>Melee DPS players should focus on (npc:67977) while cleaving the (npc:68497).<br/><b>Range DPS should kill (npc:67966) quickly.<br/><b>Use cooldowns when (npc:67977) is afflicted by (spell:134092) after a being (spell:134030) since he will take 50% more damage.| |HEAL|<b>Expect (spell:133939) to be cast soon after (npc:67977) reach 100 fury.<br/><b>A player or two should be assigned to interrupt every one of (npc:67977)'s (spell:133939) casts by having a player (spell:134030) a (npc:67966) at the boss.<br/><b>Everyone need to avoid the falling stalactites caused by (spell:134476).<br/><br/><b>Overheal the off-tank during (npc:68497) adds. If the tank is below 350k the (npc:68497) will heal from (spell:135103).<br/><b>Be prepared to heal the high raid damage from (spell:134920).| |TANK|<b>(npc:67977) is stationary but always need to be tanked otherwise he gains more fury (spell:136010).<br/><b>Tank must make sure that they have enough health to survive (npc:67977)'s regular casts of (spell:135251), through use of cooldowns and help from healers.<br/><b>Off-tank need to pick up and tank the (npc:68497) as they enter the room.<br/><b>The (npc:68497) should be tanked close to (npc:67977).|
|BOSSID|70212| |LVL|93| |NAME|Flaming Head| |MAPID|508| |ST|Megaera is a hydra with three different type of heads.<br/>1. (npc:70212) deals fire damage.<br/>2. (npc:70235) deals frost damage.<br/>3. (npc:70247) deals nature damage.<br/><br/>Two heads will always be near the platform that you can attack while two heads at the back behind (spell:137973) can't be attacked but they will deal damage to your raid. The two heads at the back will always be the same type of head that your raid recently killed.<br/><br/>When one of the heads is killed and new head will take its place while the remaining head is healed to full health and the raid will need to kill a total of 7 heads to end the fight.<br/><br/><b>Begin the fight by killing the (npc:70235) first.<br/><b>Both heads will need to be tanked otherwise the heads will cast Megaera's Rage (spell:139765) / (spell:139817) / (spell:139819).<br/><b>The heads will need to be tanked facing away from the raid.<br/><b>Tanks need to switch after about 2 stacks of debuff to reduce the stacking effect.<br/><br/> (spell:139458):<br/><b>After one head dies, the raid should stack up in a location close to one of the heads and allow healers to heal through raid-wide damage of (spell:139458) .<br/><b>The heads do not melee and they do not need to be tanked during (spell:139458).<br/><b>After 20 seconds, (spell:139458) will end and you can spread out again and tanks will need to pick up both heads.<br/><br/>At this point, (spell:137973) heads will appear:<br/><b>(npc:70212) will cast (spell:139822) to random player which can be dispelled but it will create a pool of flames void zone.<br/><b>(npc:70235) will cast (spell:139889) to random player and it will follow them for 8 seconds and leave a trail of void zone.<br/><b>Players with (spell:139822) can dispel the void zone created by (spell:139889) while players with (spell:139889) can dispel the pool of flames void zone created by (spell:139822). It's very important to take advantage of this mechanic.<br/><b>(npc:70247) will cast (spell:139850) to random player. An visible impact area will area and you should have enough time to move away from it.<br/><br/><b>Continue killing the heads one at a time, while handling the mechanics cast by the heads at the back of the cave.| |DPS|<b>Begin the fight by killing the (npc:70235) first.<br/><br/>(spell:139458):<br/><b>After one head dies, the raid should stack up in a location close to one of the heads and allow healers to heal through raid-wide damage of (spell:139458) .<br/><b>After 20 seconds, (spell:139458) will end and you can spread out again.<br/><br/>When (spell:137973) heads appear:<br/><b>(npc:70212) will cast (spell:139822) to random player which can be dispelled but it will create a pool of flames void zone<br/><b>(npc:70235) will cast (spell:139889) to random player and it will follow them for 8 seconds and leave a trail of void zone.<br/><b>Players with (spell:139822) can dispel the void zone created by (spell:139889) while players with (spell:139889) can dispel the pool of flames void zone created by (spell:139822). It's very important to take advantage of this mechanic.<br/><b>(npc:70247) will cast (spell:139850) to random player. An visible impact area will area and you should have enough time to move away from it.<br/><br/><b>Continue killing the heads one at a time, while handling the mechanics cast by the heads at the back of the cave.| |HEAL|<b>After one head dies, the raid should stack up in a location close to one of the heads and healers will have to AoE heal through (spell:139458).<br/><br/>When (spell:137973) heads appear:<br/><b>(npc:70212) will cast (spell:139822) to random player which can be dispelled but it will create a pool of flames void zone<br/><b>(npc:70235) will cast (spell:139889) to random player and it will follow them for 8 seconds and leave a trail of void zone.<br/><b>Players with (spell:139822) can dispel the void zone created by (spell:139889) while players with (spell:139889) can dispel the pool of flames void zone created by (spell:139822). It's very important to take advantage of this mechanic.<br/><b>(npc:70247) will cast (spell:139850) to random player. An visible impact area will area and you should have enough time to move away from it.| |TANK|<b>Begin the fight by killing the (npc:70235) first.<br/><b>Both heads will need to be tanked otherwise the heads will cast Megaera's Rage (spell:139765) / (spell:139817) / (spell:139819).<br/><b>The heads will need to be tanked facing away from the raid.<br/><b>Tanks need to switch after about 2 stacks of debuff to reduce the stacking effect.<br/><b>Use your abilities like (spell:6544) or (spell:109132) to quickly switch between heads.<br/><br/>(spell:139458):<br/><b>After one head dies, the raid should stack up in a location close to one of the heads and allow healers to heal through raid-wide damage of (spell:139458) .<br/><b>After 20 seconds, (spell:139458) will end and you can spread out again and tanks will need to pick up both heads.| 
|BOSSID|70235| |LVL|93| |NAME|Frozen Head| |MAPID|508| |ST|Megaera is a hydra with three different type of heads.<br/>1. (npc:70212) deals fire damage.<br/>2. (npc:70235) deals frost damage.<br/>3. (npc:70247) deals nature damage.<br/><br/>Two heads will always be near the platform that you can attack while two heads at the back behind (spell:137973) can't be attacked but they will deal damage to your raid. The two heads at the back will always be the same type of head that your raid recently killed.<br/><br/>When one of the heads is killed and new head will take its place while the remaining head is healed to full health and the raid will need to kill a total of 7 heads to end the fight.<br/><br/><b>Begin the fight by killing the (npc:70235) first.<br/><b>Both heads will need to be tanked otherwise the heads will cast Megaera's Rage (spell:139765) / (spell:139817) / (spell:139819).<br/><b>The heads will need to be tanked facing away from the raid.<br/><b>Tanks need to switch after about 2 stacks of debuff to reduce the stacking effect.<br/><br/> (spell:139458):<br/><b>After one head dies, the raid should stack up in a location close to one of the heads and allow healers to heal through raid-wide damage of (spell:139458) .<br/><b>The heads do not melee and they do not need to be tanked during (spell:139458).<br/><b>After 20 seconds, (spell:139458) will end and you can spread out again and tanks will need to pick up both heads.<br/><br/>At this point, (spell:137973) heads will appear:<br/><b>(npc:70212) will cast (spell:139822) to random player which can be dispelled but it will create a pool of flames void zone.<br/><b>(npc:70235) will cast (spell:139889) to random player and it will follow them for 8 seconds and leave a trail of void zone.<br/><b>Players with (spell:139822) can dispel the void zone created by (spell:139889) while players with (spell:139889) can dispel the pool of flames void zone created by (spell:139822). It's very important to take advantage of this mechanic.<br/><b>(npc:70247) will cast (spell:139850) to random player. An visible impact area will area and you should have enough time to move away from it.<br/><br/><b>Continue killing the heads one at a time, while handling the mechanics cast by the heads at the back of the cave.| |DPS|<b>Begin the fight by killing the (npc:70235) first.<br/><br/>(spell:139458):<br/><b>After one head dies, the raid should stack up in a location close to one of the heads and allow healers to heal through raid-wide damage of (spell:139458) .<br/><b>After 20 seconds, (spell:139458) will end and you can spread out again.<br/><br/>When (spell:137973) heads appear:<br/><b>(npc:70212) will cast (spell:139822) to random player which can be dispelled but it will create a pool of flames void zone<br/><b>(npc:70235) will cast (spell:139889) to random player and it will follow them for 8 seconds and leave a trail of void zone.<br/><b>Players with (spell:139822) can dispel the void zone created by (spell:139889) while players with (spell:139889) can dispel the pool of flames void zone created by (spell:139822). It's very important to take advantage of this mechanic.<br/><b>(npc:70247) will cast (spell:139850) to random player. An visible impact area will area and you should have enough time to move away from it.<br/><br/><b>Continue killing the heads one at a time, while handling the mechanics cast by the heads at the back of the cave.| |HEAL|<b>After one head dies, the raid should stack up in a location close to one of the heads and healers will have to AoE heal through (spell:139458).<br/><br/>When (spell:137973) heads appear:<br/><b>(npc:70212) will cast (spell:139822) to random player which can be dispelled but it will create a pool of flames void zone<br/><b>(npc:70235) will cast (spell:139889) to random player and it will follow them for 8 seconds and leave a trail of void zone.<br/><b>Players with (spell:139822) can dispel the void zone created by (spell:139889) while players with (spell:139889) can dispel the pool of flames void zone created by (spell:139822). It's very important to take advantage of this mechanic.<br/><b>(npc:70247) will cast (spell:139850) to random player. An visible impact area will area and you should have enough time to move away from it.| |TANK|<b>Begin the fight by killing the (npc:70235) first.<br/><b>Both heads will need to be tanked otherwise the heads will cast Megaera's Rage (spell:139765) / (spell:139817) / (spell:139819).<br/><b>The heads will need to be tanked facing away from the raid.<br/><b>Tanks need to switch after about 2 stacks of debuff to reduce the stacking effect.<br/><b>Use your abilities like (spell:6544) or (spell:109132) to quickly switch between heads.<br/><br/>(spell:139458):<br/><b>After one head dies, the raid should stack up in a location close to one of the heads and allow healers to heal through raid-wide damage of (spell:139458) .<br/><b>After 20 seconds, (spell:139458) will end and you can spread out again and tanks will need to pick up both heads.| 
|BOSSID|70247| |LVL|93| |NAME|Venomous Heads| |MAPID|508| |ST|Megaera is a hydra with three different type of heads.<br/>1. (npc:70212) deals fire damage.<br/>2. (npc:70235) deals frost damage.<br/>3. (npc:70247) deals nature damage.<br/><br/>Two heads will always be near the platform that you can attack while two heads at the back behind (spell:137973) can't be attacked but they will deal damage to your raid. The two heads at the back will always be the same type of head that your raid recently killed.<br/><br/>When one of the heads is killed and new head will take its place while the remaining head is healed to full health and the raid will need to kill a total of 7 heads to end the fight.<br/><br/><b>Begin the fight by killing the (npc:70235) first.<br/><b>Both heads will need to be tanked otherwise the heads will cast Megaera's Rage (spell:139765) / (spell:139817) / (spell:139819).<br/><b>The heads will need to be tanked facing away from the raid.<br/><b>Tanks need to switch after about 2 stacks of debuff to reduce the stacking effect.<br/><br/> (spell:139458):<br/><b>After one head dies, the raid should stack up in a location close to one of the heads and allow healers to heal through raid-wide damage of (spell:139458) .<br/><b>The heads do not melee and they do not need to be tanked during (spell:139458).<br/><b>After 20 seconds, (spell:139458) will end and you can spread out again and tanks will need to pick up both heads.<br/><br/>At this point, (spell:137973) heads will appear:<br/><b>(npc:70212) will cast (spell:139822) to random player which can be dispelled but it will create a pool of flames void zone.<br/><b>(npc:70235) will cast (spell:139889) to random player and it will follow them for 8 seconds and leave a trail of void zone.<br/><b>Players with (spell:139822) can dispel the void zone created by (spell:139889) while players with (spell:139889) can dispel the pool of flames void zone created by (spell:139822). It's very important to take advantage of this mechanic.<br/><b>(npc:70247) will cast (spell:139850) to random player. An visible impact area will area and you should have enough time to move away from it.<br/><br/><b>Continue killing the heads one at a time, while handling the mechanics cast by the heads at the back of the cave.| |DPS|<b>Begin the fight by killing the (npc:70235) first.<br/><br/>(spell:139458):<br/><b>After one head dies, the raid should stack up in a location close to one of the heads and allow healers to heal through raid-wide damage of (spell:139458) .<br/><b>After 20 seconds, (spell:139458) will end and you can spread out again.<br/><br/>When (spell:137973) heads appear:<br/><b>(npc:70212) will cast (spell:139822) to random player which can be dispelled but it will create a pool of flames void zone<br/><b>(npc:70235) will cast (spell:139889) to random player and it will follow them for 8 seconds and leave a trail of void zone.<br/><b>Players with (spell:139822) can dispel the void zone created by (spell:139889) while players with (spell:139889) can dispel the pool of flames void zone created by (spell:139822). It's very important to take advantage of this mechanic.<br/><b>(npc:70247) will cast (spell:139850) to random player. An visible impact area will area and you should have enough time to move away from it.<br/><br/><b>Continue killing the heads one at a time, while handling the mechanics cast by the heads at the back of the cave.| |HEAL|<b>After one head dies, the raid should stack up in a location close to one of the heads and healers will have to AoE heal through (spell:139458).<br/><br/>When (spell:137973) heads appear:<br/><b>(npc:70212) will cast (spell:139822) to random player which can be dispelled but it will create a pool of flames void zone<br/><b>(npc:70235) will cast (spell:139889) to random player and it will follow them for 8 seconds and leave a trail of void zone.<br/><b>Players with (spell:139822) can dispel the void zone created by (spell:139889) while players with (spell:139889) can dispel the pool of flames void zone created by (spell:139822). It's very important to take advantage of this mechanic.<br/><b>(npc:70247) will cast (spell:139850) to random player. An visible impact area will area and you should have enough time to move away from it.| |TANK|<b>Begin the fight by killing the (npc:70235) first.<br/><b>Both heads will need to be tanked otherwise the heads will cast Megaera's Rage (spell:139765) / (spell:139817) / (spell:139819).<br/><b>The heads will need to be tanked facing away from the raid.<br/><b>Tanks need to switch after about 2 stacks of debuff to reduce the stacking effect.<br/><b>Use your abilities like (spell:6544) or (spell:109132) to quickly switch between heads.<br/><br/>(spell:139458):<br/><b>After one head dies, the raid should stack up in a location close to one of the heads and allow healers to heal through raid-wide damage of (spell:139458) .<br/><b>After 20 seconds, (spell:139458) will end and you can spread out again and tanks will need to pick up both heads.| 
|BOSSID|69712| |LVL|93| |NAME|Ji-Kun| |MAPID|508| |ST|(npc:69712) fight on a circular platform and around the platform there are 5 nests which contains eggs: (npc:68194). The eggs can spawn (npc:68192) and if they are not killed they will turn into (npc:68193) and lay (npc:69628) spawning a powerful (npc:70095) which will most likely wipe the raid.<br/><br/>A group of your raid will need to go to the nests to kill the adds and eggs, while the rest of your raid will remain on (npc:69712)'s platform. You can just jump down to the lower platform to get the lower nest. You won't die if you fall but will waste a lot of time.<br/><br/>(spell:133755):<br/>Each (npc:68192) will leave behind a feather when it dies and walking over it will give you an extra action button (spell:133755). This will give you the ability to fly for 10 seconds. You can use this to reach the upper nests.<br/><br/><b>Have your two tanks alternate tanking Ji-Kun in order to manage the (spell:140092) and (spell:134366) debuffs.<br/><b>Small group of dps and 1 healer will need to regularly go to the nests and kill (npc:68192) or (npc:69628).<br/><b>Everyone on (npc:69712)'s platform need to spread out to minimise damage from (spell:138923)<br/><b>Run towards (npc:69712) when she is channeling (spell:134370).<br/><b>Players with (spell:133755) to spare intercept as many of the balls of slime that during (spell:137528), in order to prevent the (spell:138319) from spawning, and in order to gain as many stacks of (spell:112879) as possible.<br/>Despawn (spell:138319) regularly by standing inside them for 3 seconds when you have full health.<br/><b>(spell:134380) is an unavoidable raid wide damage and healers will have to heal through it.| |DPS|<b>Small group of dps and 1 healer will need to regularly go to the nests and kill (npc:68192) or (npc:69628).<br/><b>Everyone on (npc:69712)'s platform need to spread out to minimise damage from (spell:138923).<br/><b>Run towards (npc:69712) when she is channeling (spell:134370).<br/><b>Players with (spell:133755) to spare intercept as many of the balls of slime that during (spell:137528), in order to prevent the (spell:138319) from spawning, and in order to gain as many stacks of (spell:112879) as possible.<br/><b>Despawn (spell:138319) regularly by standing inside them for 3 seconds when you have full health.| |HEAL|<b>Small group of dps and 1 healer will need to regularly go to the nests and kill (npc:68192) or (npc:69628).<br/><br/><b>Everyone on (npc:69712)'s platform need to spread out to minimise damage from (spell:138923).<br/><b>Run towards (npc:69712) when she is channeling (spell:134370).<br/><b>Players with (spell:133755) to spare intercept as many of the balls of slime that during (spell:137528), in order to prevent the (spell:138319) from spawning, and in order to gain as many stacks of (spell:112879) as possible.<br/><b>Despawn (spell:138319) regularly by standing inside them for 3 seconds when you have full health.<br/><br/><b>(spell:134380) is an unavoidable raid wide damage and healers will have to heal through it.<br/>| |TANK|<b>Alternate tanking (npc:69712) in order to manage the (spell:140092) and (spell:134366) debuffs.<br/><b>Run towards (npc:69712) when she is channeling (spell:134370).<br/><b>Off tank should despawn (spell:138319) regularly by standing inside them for 3 seconds when you have full health.|
|BOSSID|68036| |LVL|93| |NAME|Durumu the Forgotten| |MAPID|508| |ST|(npc:68036) is a 3 phase fight and there is no room for mistakes.<br/><br/>Normal Phase:<br/>(npc:68036) is stationary and use his normal abilities, (spell:133765), (spell:136413), (spell:138467) and (spell:133798).<br/><br/><b>Two tanks will need to switch tanking (npc:68036), to reduce stacks of (spell:133767).<br/><b>Healers will need to heal the tank to full health to remove (spell:133768).<br/><b>Players targeted by (spell:138467) will have to move to a designated area to so that the void zone created doesn't get in the way of the raid.<br/><b>An cone impact area will appear when (npc:68036) use (spell:136413) and all players will have 2 seconds to move out of the way.<br/><b>When a player is targeted by (spell:133798) from (npc:67859) the beam will need to be intercepted by other players to reset the damage and reduce healing to (npc:68036).<br/><br/>Worth noting that Paladins can remove (spell:133767) from the tank with (spell:1022) and (spell:642).<br/><br/>Light Spectrum Phase:<br/>(npc:68036) spawns a Blue Eye, Red Eye, and a Yellow Eye to cast three color beams targeting random players in the raid.<br/>Blue Eye and Red Eye follows their inital target. Yellow Eye will move in clockwise or anticlockwise.<br/><br/>Each cone reveals a specific creature that is normally invisible.<br/> 1. Red - (npc:69050)<br/> 2. Blue - (npc:69052)<br/> 3. Yellow - (npc:69051)<br/><br/>{In LFR the phase ends when players have found and kill one fog beast of each color.}<br/><br/>In all other difficulty the phase ends when players kill 3 (npc:69050)s.<br/><br/><b>Distribute players evenly in each cone.<br/><b>Players in Red cone will need to find and kill 3 (npc:69050)s.<br/><b>Players in Blue cone should stand still and avoid revealing (npc:69052), (except in LFR)<br/><b>Players in Yellow cone should follow the path of the yellow cone and kill any (npc:69051) they come across.<br/><b>This phase has a lot of raid wide damage, use cooldowns during this phase.<br/><br/>(spell:133776) Phase:<br/>(npc:68036) will start channeling (spell:134169) in front of him. The beam is harmless for the first 10 seconds . The room will slowly get covered by (spell:134755) creating a fog of Maze that players have to navigate through.<br/><br/>A safe zone will appear to the left or the right of (spell:134169). The beam will become active and start moving clockwise or anticlockwise. Any players that get hit by (spell:133776) will instantly die.<br/><br/><b>Players will need to follow the safe zone while DPSing (npc:68036) at the same time.<br/><b>(npc:68036) doesn't need to be tanked during this phase.<br/><b>Range players can use the outer safe zone but it doesn't really matter.<br/><br/>(npc:68036) will return back to the normal phase after 1 minute of casting (spell:134169).| |DPS|(npc:68036) has a very large hit box, you can melee him from a long distance.<br/><br/>Normal Phase:<br/><b>Players targeted by (spell:138467) will have to move to a designated area to so that the void zone created doesn't get in the way of the raid.<br/><b>An cone impact area will appear when (npc:68036) use (spell:136413) and all players will have 2 seconds to move out of the way.<br/><b>When a player is targeted by (spell:133798) from (npc:67859) the beam will need to be intercepted by other players to reset the damage and reduce healing to (npc:68036).<br/><br/>Light Spectrum Phase:<br/>Blue Eye and Red Eye follows their inital target. Yellow Eye will move in clockwise or anticlockwise.<br/>{In LFR the phase ends when players have found and kill one fog beast of each color.}<br/><b>Distribute players evenly in each cone.<br/><b>Players in Red cone will need to find and kill 3 (npc:69050)s.<br/><b>Players in Blue cone should stand still and avoid revealing (npc:69052), (except in LFR)<br/><b>Players in Yellow cone should follow the path of the yellow cone and kill any (npc:69051) they come across.<br/><b>This phase has a lot of raid wide damage, use cooldowns during this phase.<br/><br/>(spell:133776) Phase:<br/>(npc:68036) will start channeling (spell:134169) in front of him. The beam is harmless for the first 10 seconds . The room will slowly get covered by (spell:134755) creating a fog of Maze that players have to navigate through.<br/><br/><b>Players will need to follow the safe zone while DPSing (npc:68036) at the same time.<br/><b>Range players can use the outer safe zone but it doesn't really matter.| |HEAL|Normal Phase:<br/><b>Healers will need to heal the tank to full health to remove (spell:133768).<br/><b>Players targeted by (spell:138467) will have to move to a designated area to so that the void zone created doesn't get in the way of the raid.<br/><b>An cone impact area will appear when (npc:68036) use (spell:136413) and all players will have 2 seconds to move out of the way.<br/><b>When a player is targeted by (spell:133798) from (npc:67859) the beam will need to be intercepted by other players to reset the damage and reduce healing to (npc:68036).<br/><br/>Light Spectrum Phase:<br/>Blue Eye and Red Eye follows their inital target. Yellow Eye will move in clockwise or anticlockwise.<br/>{In LFR the phase ends when players have found and kill one fog beast of each color.}<br/><br/><b>Distribute players evenly in each cone.<br/><b>Players in Red cone will need to find and kill 3 (npc:69050)s.<br/><b>Players in Blue cone should stand still and avoid revealing (npc:69052), (except in LFR)<br/><b>Players in Yellow cone should follow the path of the yellow cone and kill any (npc:69051) they come across.<br/><b>This phase has a lot of raid wide damage, use cooldowns during this phase.<br/><br/>(spell:133776) Phase:<br/>(npc:68036) will start channeling (spell:134169) in front of him. The beam is harmless for the first 10 seconds . The room will slowly get covered by (spell:134755) creating a fog of Maze that players have to navigate through.<br/><br/><b>Players will need to follow the safe zone while DPSing (npc:68036) at the same time.<br/><b>Range players can use the outer safe zone but it doesn't really matter.| |TANK|Normal Phase:<br/><br/><b>Two tanks will need to switch tanking (npc:68036), to reduce stacks of (spell:133767).<br/><b>An cone impact area will appear when (npc:68036) use (spell:136413) and all players will have 2 seconds to move out of the way.<br/><br/>Light Spectrum Phase:<br/>Blue Eye and Red Eye follows their inital target. Yellow Eye will move in clockwise or anticlockwise.<br/>{In LFR the phase ends when players have found and kill one fog beast of each color.}<br/><b>Distribute players evenly in each cone.<br/><b>Players in Red cone will need to find and kill 3 (npc:69050)s.<br/><b>Players in Blue cone should stand still and avoid revealing (npc:69052), (except in LFR)<br/><b>Players in Yellow cone should follow the path of the yellow cone and kill any (npc:69051) they come across.<br/><b>This phase has a lot of raid wide damage, use cooldowns during this phase.<br/><br/>(spell:133776) Phase:<br/>(npc:68036) will start channeling (spell:134169) in front of him. The beam is harmless for the first 10 seconds . The room will slowly get covered by (spell:134755) creating a fog of Maze that players have to navigate through.<br/><br/><b>Players will need to follow the safe zone while DPSing (npc:68036) at the same time.<br/><b>(npc:68036) doesn't need to be tanked during this phase.|
|BOSSID|69017| |LVL|93| |NAME|Primordius| |MAPID|508| |ST|At the beginning (npc:69017) damage taken is reduced by 35% from (spell:140544) and lots of adds (npc:69069) will slowly move towards him which will buff (npc:69017) when they reach him.<br/><br/>Players will need to kill the (npc:69069) adds that appear and absorb the (spell:136049) the add leaves behind. Absorbing 5 stack of (spell:136049) will change the player into (spell:140546) which will allow them to deal full damage to (npc:69017).<br/><br/>Once a player is (spell:140546) absorbing the (spell:136049) will deal a negative effect instead.<br/><b>All DPS players not (spell:140546) need to kill (npc:69069) and absorb the (spell:136049) left behind until (spell:140546).<br/><b>(spell:140546) DPS should only be attacking (npc:69069).<br/><b>Important that DPS don't kill (npc:69069) too close to (npc:69017) since it risk spawning (spell:140506) which will heal (npc:69017) for 10% health.<br/><br/><b>Tan|BOSSID|69069) facing away from the raid.<br/><b>Tank switch is required to reduce the stack of (spell:136050).<br/><b>The off-tank with stack of (spell:136050) should kill (npc:69069).<br/><b>Move (npc:69069) away from (spell:140506) coming his way.<br/><br/><b>Healers should never dispel players in this fight because it will dispel the buffs that they receive.<br/><b>Healers can also absorb (spell:136049) left behind by DPS players for bonus buffs.<br/><br/>Everyone need to adapt to (npc:69069) extra abilities when he is empowered.<br/><b>(spell:136211) - the healers to heal a large amount of raid damage.<br/><b>(spell:136216) - multiple players need to be within 25 yards of (npc:69069), to split the damage.<br/><b>(spell:136218) - players to spread out at least 5 yards apart.<br/><b>(spell:136225) - the targeted random players to be healed intensely.<br/><b>(spell:136246) - all players avoid the falling projectiles.| |DPS|<b>All DPS players not (spell:140546) need to kill (npc:69069) and absorb the (spell:136049) left behind until (spell:140546).<br/><b>(spell:140546) DPS should only be attacking (npc:69069).<br/><b>Important that DPS don't kill (npc:69069) too close to (npc:69017) since it risk spawning (spell:140506) which will heal (npc:69017) for 10% health.<br/><br/>Everyone need to adapt to (npc:69069) extra abilities when he is empowered.<br/><b>(spell:136211) - the healers to heal a large amount of raid damage.<br/><b>(spell:136216) - multiple players need to be within 25 yards of (npc:69069), to split the damage.<br/><b>(spell:136218) - players to spread out at least 5 yards apart.<br/><b>(spell:136225) - the targeted random players to be healed intensely.<br/><b>(spell:136246) - all players avoid the falling projectiles| |HEAL|<b>Healers should never dispel players in this fight because it will dispel the buffs that they receive.<br/><b>Healers can also absorb (spell:136049) left behind by DPS players for bonus buffs.<br/><br/>Everyone need to adapt to (npc:69069) extra abilities when he is empowered.<br/><b>(spell:136211) - the healers to heal a large amount of raid damage.<br/><b>(spell:136216) - multiple players need to be within 25 yards of (npc:69069), to split the damage.<br/><b>(spell:136218) - players to spread out at least 5 yards apart.<br/><b>(spell:136225) - the targeted random players to be healed intensely.<br/><b>(spell:136246) - all players avoid the falling projectiles| |TANK|<b>Tan|BOSSID|69069) facing away from the raid.<br/><b>Tank switch is required to reduce the stack of (spell:136050).<br/><b>The off-tank with stack of (spell:136050) should kill (npc:69069).<br/><b>Move (npc:69069) away from (spell:140506) coming his way.<br/><br/>Everyone need to adapt to (npc:69069) extra abilities when he is empowered.<br/><b>(spell:136211) - the healers to heal a large amount of raid damage.<br/><b>(spell:136216) - multiple players need to be within 25 yards of (npc:69069), to split the damage.<br/><b>(spell:136218) - players to spread out at least 5 yards apart.<br/><b>(spell:136225) - the targeted random players to be healed intensely.<br/><b>(spell:136246) - all players avoid the falling projectiles.|
|BOSSID|69427| |LVL|93| |NAME|Dark Animus| |MAPID|508| |ST|(npc:69427) fight also involve large number of adds: (npc:69701), (npc:69700), and (npc:69699).<br/><br/>The fight revolves around the core mechanic called Anima. (npc:69427) and the golems are powered by Anima and everytime you kill a golem it will jump to the nearest golems who has room for it or the (npc:69427) . At all times, there will be a fixed amount of 100 Anima, shared between the (npc:69427) and the golems.<br/><br/>If (npc:69427) absorbs 100 Animas and he will wipe the raid.<br/><br/>1. (npc:69701) begins active with 4 Animas.<br/>2. (npc:69700) activates after receiving 8 Animas.<br/>3. (npc:69699) activates after receving any Anima.<br/>4. (npc:69427) activates after receving any Anima.<br/>The best strategy for this fight is to:<br/>1. Kill all (npc:69701)s.<br/>2. Activate 1 (for 10-man) or 2 (for 25-man) (npc:69699).<br/>3. Activate (npc:69427)<br/>3. Never activate the (npc:69700) skipping them completely.<br/>4. Kill (npc:69427) while keeping (npc:69699) alive to hold Animas.<br/><br/><b>Begin the fight by killing (npc:69701) and keep them spread out from each other and away from (npc:69700).<br/><b>Kill the (npc:69701) so that their Anima jumps to both (npc:69699) (or 1 in 10-man).<br/><b>Tank should pick up the (npc:69699) when they activate. Tank the (npc:69699) in the center of the room.<br/><b>Kill the (npc:69701) to activate (npc:69427) and tank it.<br/><b>Use DPS cooldowns and burn down the (npc:69427) while tanking the 1 or 2 (npc:69699) and dealing with the various abilities used against you.<br/><b>Dispel (spell:138609) after 4 or 5 seconds and make sure both targets affected are topped off. Dispelling too early would cause the tank to take most of the damage, while dispelling too late would cause the player to take most of the damage.<br/><b>Avoid being hit by (spell:138569), look out of the impact area.<br/><b>Make sure the tank affected by (spell:136962) runs out of the ring. Healers or DPS should eat the orb or two to open a safe way out for the tank but if a the tank is hit by this, you will need to tank switch.<br/><b>Make sure players affected by (spell:138691) stay away from other raid members, so as not to deal damage to them.<br/><b>Make sure not to cast any spells when (spell:139869) is being cast.| |DPS|Use main strategy.| |HEAL|Use main strategy.| |TANK|Use main strategy.|
|BOSSID|68078| |LVL|93| |NAME|Iron Qon| |MAPID|508| |ST|The fight against (npc:68078) is a four-phase fight. You have to defeat three of his Quilen champions: (npc:68079), (npc:68080) and (npc:68081) then you will fight (npc:68078) alone.<br/><br/>Throughout the entire fight tanks will receive a debuff (spell:134691) which will require a tank switch after about 2 stacks.<br/><br/>Phase 1, (npc:68079):<br/>(npc:68079) as a Molten Energy bar, which increases slowly over time. If (npc:68079) reaches maximum Molten Energy he will cast (spell:137221) which will likely wipe the raid.<br/><br/>However (npc:68079) will use up his Molten Energy on (spell:134628) if players stack together close to him. Because the stacked players will also receive a stackin debuff (spell:134647) the raid will need to rotate 2 groups to absorb (spell:134628) damage to remove the debuff.<br/><br/>1. Group 1 stacks together in one location, while players in the other groups remain spread out.<br/>2. After about 3 cast, have players in Group 1 spread out, and players in Group 2 stack up. This will cause (npc:68079) to target Group 2 with (spell:134628).<br/>3. Repeat the process while avoiding the line of fire from (spell:137668)<br/><br/>Players can stack with the tank since doesn't have any cleave or breath attacks.<br/><br/>Phase 2, (npc:68080):<br/><br/><b>Everyone need to avoid standing in the lightning lines created by (spell:137669)<br/><b>Players affected by (spell:136193) will be stunned for 30 secs until someone click on the cloud above them to free them.<br/><b>During (spell:145286) everyone must get out of the large circle where the tornadoes are present while avoiding (spell:135570).<br/><br/>Phase 3, (npc:68081):<br/><b>Healers will have to heal through the raid wide damage received from (spell:135144) and (spell:135145).<br/><b>DPS will need to kill (npc:68081) while avoiding the frost lines on the ground.<br/><b>During (spell:137231) cast, DPS will have to attac|BOSSID|68081) from a side that is not protected.<br/><b>Everyone should move away from (spell:135145) players to reduce damage received.<br/><br/>Phase 4, (npc:68078):<br/>(npc:68078) has a stacking buff (spell:136323) and deal raid wide damage with (spell:136147).<br/><br/><b>Kill (npc:68078) as quickly as possible and use cooldowns or else (npc:68078) damage will become too overwhelming to heal.| |DPS|Phase 1, (npc:68079):<br/>1. Group 1 stacks together in one location, while players in the other groups remain spread out.<br/>2. After about 3 cast, have players in Group 1 spread out, and players in Group 2 stack up. This will cause (npc:68079) to target Group 2 with (spell:134628).<br/>3. Repeat the process while avoiding the line of fire from (spell:137668).<br/><br/>Players can stack with the tank since doesn't have any cleave or breath attacks.<br/>Phase 2, (npc:68080):<br/><b>Everyone need to avoid standing in the lightning lines created by (spell:137669)<br/><b>Players affected by (spell:136193) will be stunned for 30 secs until someone click on the cloud above them to free them.<br/><b>During (spell:145286) everyone must get out of the large circle where the tornadoes are present while avoiding (spell:135570)<br/><br/>Phase 3, (npc:68081):<br/><b>DPS will need to kill (npc:68081) while avoiding the frost lines on the ground.<br/><b>During (spell:137231) cast, DPS will have to attac|BOSSID|68081) from a side that is not protected.<br/><b>Everyone should move away from (spell:135145) players to reduce damage received.<br/><br/>Phase 4, (npc:68078):<br/><b>Kill (npc:68078) as quickly as possible and use cooldowns or else (npc:68078) damage will become too overwhelming to heal.| |HEAL|Phase 1, (npc:68079):<br/>1. Group 1 stacks together in one location, while players in the other groups remain spread out.<br/>2. After about 3 cast, have players in Group 1 spread out, and players in Group 2 stack up. This will cause (npc:68079) to target Group 2 with (spell:134628).<br/>3. Repeat the process while avoiding the line of fire from (spell:137668).<br/><br/>Players can stack with the tank since doesn't have any cleave or breath attacks.<br/><br/>Phase 2, (npc:68080):<br/><b>Everyone need to avoid standing in the lightning lines created by (spell:137669)<br/><b>Players affected by (spell:136193) will be stunned for 30 secs until someone click on the cloud above them to free them.<br/><b>During (spell:145286) everyone must get out of the large circle where the tornadoes are present while avoiding (spell:135570)<br/><br/>Phase 3, (npc:68081):<br/><b>Healers will have to heal through the raid wide damage received from (spell:135144) and (spell:135145)<br/><b>Everyone should move away from (spell:135145) players to reduce damage received.<br/>Phase 4, (npc:68078):<br/>(npc:68078) has a stacking buff (spell:136323) and deal raid wide damage with (spell:136147).| |TANK|Throughout the entire fight tanks will receive a debuff (spell:134691) which will require a tank switch after about 2 stacks.<br/><br/>Phase 1, (npc:68079):<br/>1. Group 1 stacks together in one location, while players in the other groups remain spread out.<br/>2. After about 3 cast, have players in Group 1 spread out, and players in Group 2 stack up. This will cause (npc:68079) to target Group 2 with (spell:134628).<br/>3. Repeat the process while avoiding the line of fire from (spell:137668).<br/><br/>Phase 2, (npc:68080):<br/><b>Everyone need to avoid standing in the lightning lines created by (spell:137669)<br/><b>During (spell:145286) everyone must get out of the large circle where the tornadoes are present while avoiding (spell:135570).<br/><br/>Phase 3, (npc:68081):<br/><b>During (spell:137231) cast, you will have to attac|BOSSID|68081) from a side that is not protected.<br/><b>Everyone should move away from (spell:135145) players to reduce damage received.<br/><br/>Phase 4, (npc:68078):<br/><b>Kill (npc:68078) as quickly as possible and use cooldowns or else (npc:68078) damage will become too overwhelming to heal.|
|BOSSID|68905| |LVL|93| |NAME|Lu'lin| |MAPID|508| |ST|The Twin Consorts is a 4 stage fight vs (npc:68905) and (npc:68905), you will fight them one at a time for 3 minutes each then both of them for 3 minutes until one of them dies which will start phase 4.<br/><br/>Darkness Phase:<br/>As night falls (npc:68905) is empowered and fully active, while (npc:68904) plays a more limited role.<br/>During this phase (npc:68905) will cast (spell:137118), (spell:136752) and summons a (npc:69479) a few times. (spell:136752) will spawn a number of falling stars on the floor, each stars will target a random range player and deal AoE damage within 8 yds.<br/><br/>Only the tank fixated by (npc:69479) will be able to kill it.<br/><br/>(npc:68904) will seldomly appear and cast (spell:138746) and (spell:137494) both unavoidable raid wide damage.<br/><br/><b>The raid will need to spread out to reduce damage from (spell:136752) and (spell:137494).<br/><b>Avoid the slow moving clouds released by the (spell:137118).<br/><b>Which ever tank is not focused by a (npc:69479) will need to tan|BOSSID|68905) .<br/><b>The tank focused by (npc:69479) will need to kill it. Healers must keep this tank alive with as few heals as possible to minimise the amount of damage that they take from (spell:137360).<br/><b>(npc:68904) can be damaged by DoTs when she appears.<br/><br/>Daylight Phase:<br/>As day breaks (npc:68904) is empowered and fully active, while (npc:68905) plays a more limited role.<br/>During this phase (npc:68904) will cast (spell:137408), (spell:137414) and (spell:137494). (npc:68904) will also have a self-buff (spell:139412) that will keep stacking but can be reduced by standing near (npc:69596).<br/><br/>(npc:68905) appear a few times and cast (spell:137722) which also summons (npc:69596).<br/><br/><b>Tanks will need to switch tanking (npc:68904) after 2 stacks of (spell:137408).<br/><b>Off tank will need to bring (npc:69596) when it appears to (npc:68904) to reduce her stack of (spell:139412)<br/><b>Players targeted by (spell:137722) should be able to avoid the projectiles.<br/><b>The tank currently tanking (npc:68904) should try to benefit from the (spell:137440) by standing next to (npc:69596).<br/><br/>Break of Dusk Phase:<br/>During the Dusk, both Twins are active, losing some of their old abilities, and gaining new abilities.<br/>(npc:68905) will cast (spell:137722) and (spell:137531). (npc:68905) is immune to all damage while channeling (spell:137531).<br/><br/>(npc:68904) will continue to stack (spell:139412) and cast (spell:137494). She no longer use (spell:137408) so tank switch is no longer required.<br/><br/><b>Since (npc:68905) is often immune while casting (spell:137531) it's better to kill (npc:68904) first.<br/><b>Everyone should spread out to reduce (spell:137494) damage.<br/><b>Off tank will need to bring (npc:69596) when it appears to (npc:68904) to reduce her stack of (spell:139412)<br/><b>(spell:137531) is almost impossible to completely avoid, try to rotate defensive cooldown during this spell.<br/><br/>Final Darkness:<br/>After (npc:68904) dies you only have (npc:68905) to kill. This phase is similar to the Darkness phase but be mindful of the 10 minutes enrage timer will be close.<br/><br/>Celestial Buffs:<br/>When a player clicks one of the Celestials' pillars they are teleported to another dimension. A marking will appear above their that they have to replicate the pattern by running to each stars starting with the brightest star.<br/><br/>You can use all 4 celestials once each, then they will reset when you reach Break of Dusk phase and you can use them all again.| |DPS|Darkness Phase:<br/><b>The raid will need to spread out to reduce damage from (spell:136752) and (spell:137494).<br/><b>Avoid the slow moving clouds released by the (spell:137118).<br/><b>(npc:68904) can be damaged by DoTs when she appears.<br/><br/>Daylight Phase:<br/><b>Players targeted by (spell:137722) should be able to avoid the projectiles.<br/><br/>Break of Dusk Phase:<br/><b>Since (npc:68905) is often immune while casting (spell:137531) it's better to kill (npc:68904) first.<br/><b>Everyone should spread out to reduce (spell:137494) damage.<br/><b>(spell:137531) is almost impossible to completely avoid, try to rotate defensive cooldown during this spell.<br/><br/>Final Darkness:<br/>After (npc:68904) dies you only have (npc:68905) to kill. This phase is similar to the Darkness phase but be mindful of the 10 minutes enrage timer will be close.| |HEAL|Darkness Phase:<br/><b>The raid will need to spread out to reduce damage from (spell:136752) and (spell:137494).<br/><b>Avoid the slow moving clouds released by the (spell:137118).<br/><b>The tank focused by (npc:69479) will need to kill it. Healers must keep this tank alive with as few heals as possible to minimise the amount of damage that they take from (spell:137360).<br/><br/>Daylight Phase:<br/><b>Players targeted by (spell:137722) should be able to avoid the projectiles.<br/><br/>Break of Dusk Phase:<br/><b>Everyone should spread out to reduce (spell:137494) damage.<br/><b>(spell:137531) is almost impossible to completely avoid, try to rotate defensive cooldown during this spell.<br/><br/>Final Darkness:<br/>After (npc:68904) dies you only have (npc:68905) to kill. This phase is similar to the Darkness phase but be mindful of the 10 minutes enrage timer will be close.| |TANK|Darkness Phase:<br/><b>Avoid the slow moving clouds released by the (spell:137118).<br/><b>Which ever tank is not focused by a (npc:69479) will need to tan|BOSSID|68905) .<br/><b>The tank focused by (npc:69479) will need to kill it.<br/><br/>Daylight Phase:<br/><b>Tanks will need to switch tanking (npc:68904) after 2 stacks of (spell:137408).<br/><b>Off tank will need to bring (npc:69596) when it appears to (npc:68904) to reduce her stack of (spell:139412)<br/><b>The tank currently tanking (npc:68904) should try to benefit from the (spell:137440) by standing next to (npc:69596).<br/><br/>Break of Dusk Phase:<br/><b>Off tank will need to bring (npc:69596) when it appears to (npc:68904) to reduce her stack of (spell:139412)<br/><b>(spell:137531) is almost impossible to completely avoid, try to rotate defensive cooldown during this spell.<br/><br/>Final Darkness:<br/>After (npc:68904) dies you only have (npc:68905) to kill. This phase is similar to the Darkness phase but be mindful of the 10 minutes enrage timer will be close.|
|BOSSID|68904| |LVL|93| |NAME|Suen| |MAPID|508| |ST|The Twin Consorts is a 4 stage fight vs (npc:68905) and (npc:68905), you will fight them one at a time for 3 minutes each then both of them for 3 minutes until one of them dies which will start phase 4.<br/><br/>Darkness Phase:<br/>As night falls (npc:68905) is empowered and fully active, while (npc:68904) plays a more limited role.<br/>During this phase (npc:68905) will cast (spell:137118), (spell:136752) and summons a (npc:69479) a few times. (spell:136752) will spawn a number of falling stars on the floor, each stars will target a random range player and deal AoE damage within 8 yds.<br/><br/>Only the tank fixated by (npc:69479) will be able to kill it.<br/><br/>(npc:68904) will seldomly appear and cast (spell:138746) and (spell:137494) both unavoidable raid wide damage.<br/><br/><b>The raid will need to spread out to reduce damage from (spell:136752) and (spell:137494).<br/><b>Avoid the slow moving clouds released by the (spell:137118).<br/><b>Which ever tank is not focused by a (npc:69479) will need to tan|BOSSID|68905) .<br/><b>The tank focused by (npc:69479) will need to kill it. Healers must keep this tank alive with as few heals as possible to minimise the amount of damage that they take from (spell:137360).<br/><b>(npc:68904) can be damaged by DoTs when she appears.<br/><br/>Daylight Phase:<br/>As day breaks (npc:68904) is empowered and fully active, while (npc:68905) plays a more limited role.<br/>During this phase (npc:68904) will cast (spell:137408), (spell:137414) and (spell:137494). (npc:68904) will also have a self-buff (spell:139412) that will keep stacking but can be reduced by standing near (npc:69596).<br/><br/>(npc:68905) appear a few times and cast (spell:137722) which also summons (npc:69596).<br/><br/><b>Tanks will need to switch tanking (npc:68904) after 2 stacks of (spell:137408).<br/><b>Off tank will need to bring (npc:69596) when it appears to (npc:68904) to reduce her stack of (spell:139412)<br/><b>Players targeted by (spell:137722) should be able to avoid the projectiles.<br/><b>The tank currently tanking (npc:68904) should try to benefit from the (spell:137440) by standing next to (npc:69596).<br/><br/>Break of Dusk Phase:<br/>During the Dusk, both Twins are active, losing some of their old abilities, and gaining new abilities.<br/>(npc:68905) will cast (spell:137722) and (spell:137531). (npc:68905) is immune to all damage while channeling (spell:137531).<br/><br/>(npc:68904) will continue to stack (spell:139412) and cast (spell:137494). She no longer use (spell:137408) so tank switch is no longer required.<br/><br/><b>Since (npc:68905) is often immune while casting (spell:137531) it's better to kill (npc:68904) first.<br/><b>Everyone should spread out to reduce (spell:137494) damage.<br/><b>Off tank will need to bring (npc:69596) when it appears to (npc:68904) to reduce her stack of (spell:139412)<br/><b>(spell:137531) is almost impossible to completely avoid, try to rotate defensive cooldown during this spell.<br/><br/>Final Darkness:<br/>After (npc:68904) dies you only have (npc:68905) to kill. This phase is similar to the Darkness phase but be mindful of the 10 minutes enrage timer will be close.<br/><br/>Celestial Buffs:<br/>When a player clicks one of the Celestials' pillars they are teleported to another dimension. A marking will appear above their that they have to replicate the pattern by running to each stars starting with the brightest star.<br/><br/>You can use all 4 celestials once each, then they will reset when you reach Break of Dusk phase and you can use them all again.| |DPS|Darkness Phase:<br/><b>The raid will need to spread out to reduce damage from (spell:136752) and (spell:137494).<br/><b>Avoid the slow moving clouds released by the (spell:137118).<br/><b>(npc:68904) can be damaged by DoTs when she appears.<br/><br/>Daylight Phase:<br/><b>Players targeted by (spell:137722) should be able to avoid the projectiles.<br/><br/>Break of Dusk Phase:<br/><b>Since (npc:68905) is often immune while casting (spell:137531) it's better to kill (npc:68904) first.<br/><b>Everyone should spread out to reduce (spell:137494) damage.<br/><b>(spell:137531) is almost impossible to completely avoid, try to rotate defensive cooldown during this spell.<br/><br/>Final Darkness:<br/>After (npc:68904) dies you only have (npc:68905) to kill. This phase is similar to the Darkness phase but be mindful of the 10 minutes enrage timer will be close.| |HEAL|Darkness Phase:<br/><b>The raid will need to spread out to reduce damage from (spell:136752) and (spell:137494).<br/><b>Avoid the slow moving clouds released by the (spell:137118).<br/><b>The tank focused by (npc:69479) will need to kill it. Healers must keep this tank alive with as few heals as possible to minimise the amount of damage that they take from (spell:137360).<br/><br/>Daylight Phase:<br/><b>Players targeted by (spell:137722) should be able to avoid the projectiles.<br/><br/>Break of Dusk Phase:<br/><b>Everyone should spread out to reduce (spell:137494) damage.<br/><b>(spell:137531) is almost impossible to completely avoid, try to rotate defensive cooldown during this spell.<br/><br/>Final Darkness:<br/>After (npc:68904) dies you only have (npc:68905) to kill. This phase is similar to the Darkness phase but be mindful of the 10 minutes enrage timer will be close.| |TANK|Darkness Phase:<br/><b>Avoid the slow moving clouds released by the (spell:137118).<br/><b>Which ever tank is not focused by a (npc:69479) will need to tan|BOSSID|68905) .<br/><b>The tank focused by (npc:69479) will need to kill it.<br/><br/>Daylight Phase:<br/><b>Tanks will need to switch tanking (npc:68904) after 2 stacks of (spell:137408).<br/><b>Off tank will need to bring (npc:69596) when it appears to (npc:68904) to reduce her stack of (spell:139412)<br/><b>The tank currently tanking (npc:68904) should try to benefit from the (spell:137440) by standing next to (npc:69596).<br/><br/>Break of Dusk Phase:<br/><b>Off tank will need to bring (npc:69596) when it appears to (npc:68904) to reduce her stack of (spell:139412)<br/><b>(spell:137531) is almost impossible to completely avoid, try to rotate defensive cooldown during this spell.<br/><br/>Final Darkness:<br/>After (npc:68904) dies you only have (npc:68905) to kill. This phase is similar to the Darkness phase but be mindful of the 10 minutes enrage timer will be close.|
|BOSSID|68397| |LVL|93| |NAME|Lei Shen| |MAPID|508| |ST|The fight vs (npc:68397) have 3 phases and two short transition phases.<br/><br/>The Conduits:<br/>There are 4 conduits in each corner of the platform where you fight (npc:68397). Each conduit give (npc:68397) an ability if he is within 30yd.<br/>1. North Conduit - (spell:135695):<br/><b>Several players should stack on the player affected by (spell:135695), to split damage.<br/><br/>2. East Conduit - (spell:135991).<br/><b>Everyone should spread out to stop (spell:135991) from jumping to other players. (npc:69013) add will spawn and should be a priority to kill.<br/><br/>3. South Conduit - (spell:136295).<br/><b>Everyone will need to stack on the player with (spell:136295) to avoid getting hit. A blue arrow will appear above the player affected and circular effect around their feet.<br/><br/>4. West Conduit - (spell:136366).<br/><b>Players will need to stand in the landing location of (spell:136366) and this will prevent (npc:69133) from spawning.<br/><br/>Phase 1:<br/>During this phase (npc:68397) will cast the ability from which ever conduit he is close to plus his standard abilities: (spell:134916), (spell:135096) and (spell:135150)<br/><br/><b>Tanks will need to switch each time (spell:134916) is cast. You will have a few seconds before you are hit by the axe and the damage is less the farther you are. Use abilities like (spell:6544) or (spell:109132) to get away faster.<br/><b>Tanks will need to take (npc:68397) close to one of the 4 conduits and keep him there and move him to the next conduits before the nearby conduit it reach 100 energy until (npc:68397) reach 65% health.<br/><b>Everyone will need to move away from (spell:135096) impact area, the farther away the less damage they will take.<br/><b>(spell:135150) void zones will appear randomly and should be avoided by everyone.<br/><br/>The conduit with the highest energy will be destroyed in this phase so it is best to start with the East Conduit and allow it to reach up to 90 energy then move (npc:68397) to the other conduits and leave the other conduits at about 70 energy.<br/><br/>First Transition Phase:<br/>This phase start when (npc:68397) is at 65% health and last for 45 seconds. (npc:68397) will move to the center of the room and become immune and activate all 4 conduits abilities.<br/><br/>The raid will need to be split into 4 groups covering each corner of the room as the raid will need to catch (spell:136366) while at the same time handle the other conduits abilities.<br/><br/>Phase Two:<br/>The conduit with the highest energy will no longer be active and the remaining 3 conduits will reset its energy to 0. The quater of the room by the inactive conduit will become compromised and you can't stand on it.<br/><br/>During this phase (npc:68397) will use a Polearm and different abilities: (spell:136478), (spell:136543) and (spell:136850).<br/><br/><b>Tank will need to make sure the next conduit to die is the one next to the current inactive conduit so the raid will have one half ofthe platform for the final phase.<br/><b>Tanks will need to switch after every (spell:136478) and don't stand near the edge of the platform otherwise you will get knocked off the platform and die.<br/><b>Everyone will need to spread out and kill (npc:69232) when they spawn.<br/><b>(spell:136850) impact area must be avoided and players can jump over the lightning lines left on the floor.<br/><br/>Second Transition Phase:<br/>This phase start when (npc:68397) is at 30% health and last for 45 seconds. (npc:68397) will move to the center of the room and become immune and activate all 3 conduits abilities.<br/><br/>This phase is easier than the first transistion phase because you only have to deal with 3 conduits.<br/><br/>Phase Three:<br/>Two quaters of the platform area will now be comprimised and all conduits will become inactive.<br/><br/>During this phase (npc:68397) will use both Axe and Polearm and different abilities: (spell:136913), (spell:136889), (spell:135095), (spell:136543) and (spell:136850).<br/><br/><b>Tank will need to switch when the current tank has about 10 stacks of (spell:136913)<br/><b>Everyone must position themselves so they don't get blown off the platform with (spell:136889)<br/><b>Healers will need to handle the increasing raid wide damage.<br/><b>Move away from the impact area of (spell:135096).<br/><b>Everyone will need to move away from (spell:135096) impact area, the farther away the less damage they will take.<br/><b>(spell:136850) impact area must be avoided and players can jump over the lightning lines left on the floor.<br/><b>Everyone will need to spread out and kill (npc:69232) when they spawn.<br/><b>Use raid cooldowns and burn down (npc:68397) quickly.| |DPS|The Conduits:<br/>There are 4 conduits in each corner of the platform where you fight (npc:68397). Each conduit give (npc:68397) an ability if he is within 30yd.<br/>1. North Conduit - (spell:135695):<br/><b>Several players should stack on the player affected by (spell:135695), to split damage.<br/><br/>2. East Conduit - (spell:135991).<br/><b>Everyone should spread out to stop (spell:135991) from jumping to other players. (npc:69013) add will spawn and should be a priority to kill.<br/><br/>3. South Conduit - (spell:136295).<br/><b>Everyone will need to stack on the player with (spell:136295) to avoid getting hit. A blue arrow will appear above the player affected and circular effect around their feet.<br/><br/>4. West Conduit - (spell:136366).<br/><b>Players will need to stand in the landing location of (spell:136366) and this will prevent (npc:69133) from spawning.<br/><br/>Phase 1:<br/><b>Everyone will need to move away from (spell:135096) impact area, the farther away the less damage they will take.<br/><b>(spell:135150) void zones will appear randomly and should be avoided by everyone.<br/><br/>First Transition Phase:<br/>The raid will need to be split into 4 groups covering each corner of the room as the raid will need to catch (spell:136366) while at the same time handle the other conduits abilities.<br/><br/>Phase Two:<br/><b>Everyone will need to spread out and kill (npc:69232) when they spawn.<br/><b>(spell:136850) impact area must be avoided and players can jump over the lightning lines left on the floor.<br/><br/>Second Transition Phase:<br/>This phase is easier than the first transistion phase because you only have to deal with 3 conduits.<br/><br/>Phase Three:<br/><b>Everyone must position themselves so they don't get blown off the platform with (spell:136889)<br/><b>Everyone will need to move away from (spell:135096) impact area, the farther away the less damage they will take.<br/><b>(spell:136850) impact area must be avoided and players can jump over the lightning lines left on the floor.<br/><b>Everyone will need to spread out and kill (npc:69232) when they spawn.<br/><b>Use raid cooldowns and burn down (npc:68397) quickly.| |HEAL|The Conduits:<br/>1. North Conduit - (spell:135695):<br/><b>Several players should stack on the player affected by (spell:135695), to split damage.<br/><br/>2. East Conduit - (spell:135991).<br/><b>Everyone should spread out to stop (spell:135991) from jumping to other players. (npc:69013) add will spawn and should be a priority to kill.<br/><br/>3. South Conduit - (spell:136295).<br/><b>Everyone will need to stack on the player with (spell:136295) to avoid getting hit. A blue arrow will appear above the player affected and circular effect around their feet.<br/><br/>4. West Conduit - (spell:136366).<br/><b>Players will need to stand in the landing location of (spell:136366) and this will prevent (npc:69133) from spawning.<br/><br/>Phase 1:<br/><b>Everyone will need to move away from (spell:135096) impact area, the farther away the less damage they will take.<br/><b>(spell:135150) void zones will appear randomly and should be avoided by everyone.<br/><br/>First Transition Phase:<br/>The raid will need to be split into 4 groups covering each corner of the room as the raid will need to catch (spell:136366) while at the same time handle the other conduits abilities.<br/><br/>Phase Two:<br/><b>Everyone will need to spread out and kill (npc:69232) when they spawn.<br/><b>(spell:136850) impact area must be avoided and players can jump over the lightning lines left on the floor.<br/><br/>Second Transition Phase:<br/>This phase is easier than the first transistion phase because you only have to deal with 3 conduits.<br/><br/>Phase Three:<br/><b>Everyone must position themselves so they don't get blown off the platform with (spell:136889)<br/><b>Healers will need to handle the increasing raid wide damage.<br/><b>Everyone will need to move away from (spell:135096) impact area, the farther away the less damage they will take.<br/><b>(spell:136850) impact area must be avoided and players can jump over the lightning lines left on the floor.<br/><b>Everyone will need to spread out and kill (npc:69232) when they spawn.<br/><b>Use raid cooldowns and burn down (npc:68397) quickly.| |TANK|The Conduits:<br/>1. North Conduit - (spell:135695):<br/><b>Several players should stack on the player affected by (spell:135695), to split damage.<br/><br/>2. East Conduit - (spell:135991).<br/><b>Everyone should spread out to stop (spell:135991) from jumping to other players. (npc:69013) add will spawn and should be a priority to kill.<br/><br/>3. South Conduit - (spell:136295).<br/><b>Everyone will need to stack on the player with (spell:136295) to avoid getting hit. A blue arrow will appear above the player affected and circular effect around their feet.<br/><br/>4. West Conduit - (spell:136366).<br/><b>Players will need to stand in the landing location of (spell:136366) and this will prevent (npc:69133) from spawning.<br/><br/>Phase 1:<br/><b>Tanks will need to switch each time (spell:134916) is cast. You will have a few seconds before you are hit by the axe and the damage is less the farther you are. Use abilities like (spell:6544) or (spell:109132) to get away faster.<br/><b>Tanks will need to take (npc:68397) close to one of the 4 conduits and keep him there and move him to the next conduits before the nearby conduit it reach 100 energy until (npc:68397) reach 65% health.<br/><b>Everyone will need to move away from (spell:135096) impact area, the farther away the less damage they will take.<br/><b>(spell:135150) void zones will appear randomly and should be avoided by everyone.<br/><br/>The conduit with the highest energy will be destroyed in this phase so it is best to start with the East Conduit and allow it to reach up to 90 energy then move (npc:68397) to the other conduits and leave the other conduits at about 70 energy.<br/><br/>First Transition Phase:<br/>This phase start when (npc:68397) is at 65% health and last for 45 seconds. (npc:68397) will move to the center of the room and become immune and activate all 4 conduits abilities.<br/><br/>The raid will need to be split into 4 groups covering each corner of the room as the raid will need to catch (spell:136366) while at the same time handle the other conduits abilities.<br/><br/>Phase Two:<br/><b>Tank will need to make sure the next conduit to die is the one next to the current inactive conduit so the raid will have one half ofthe platform for the final phase.<br/><b>Tanks will need to switch after every (spell:136478) and don't stand near the edge of the platform otherwise you will get knocked off the platform and die.<br/><b>(spell:136850) impact area must be avoided and players can jump over the lightning lines left on the floor.<br/><br/>Second Transition Phase:<br/>This phase start when (npc:68397) is at 30% health and last for 45 seconds. (npc:68397) will move to the center of the room and become immune and activate all 3 conduits abilities.<br/><br/>Phase Three:<br/><b>Tank will need to switch when the current tank has about 10 stacks of (spell:136913)<br/><b>Everyone must position themselves so they don't get blown off the platform with (spell:136889)<br/><b>Everyone will need to move away from (spell:135096) impact area, the farther away the less damage they will take.<br/><b>(spell:136850) impact area must be avoided and players can jump over the lightning lines left on the floor.<br/><b>Use raid cooldowns and burn down (npc:68397) quickly.|
|BOSSID|71160| |LVL|93| |NAME|Iyyokuk the Lucid| |MAPID|556| |ST|The raid will only fight 3 Paragons at a time and when one Paragon dies, the survivors heal to full and will gain (spell:143483) a stacking damage buff and a new paragon will join the fight.<br/><br/>It's recommended that all players learn each boss abilities to properly react.<br/><br/>Recommended Kill Order:<br/>1. (npc:71152).<br/>2. (npc:71158).<br/>3. (npc:71155).<br/>4. (npc:71153).<br/>5. (npc:71157).<br/>6. (npc:71156).<br/>7. (npc:71160).<br/>8. (npc:71154).<br/>9. (npc:71161).<br/><br/>(npc:71152):<br/><b>(npc:71152)'s tank won't be able to tan|BOSSID|71158) because of the (spell:143275) debuff.<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><b>A DPS should pick up the (spell:148655) from (npc:71152) after he dies and used during heavy damage.<br/><br/>(npc:71158):<br/><b>(npc:71158)'s tank won't be able to tan|BOSSID|71152) because of the (spell:143279) debuff.<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>(npc:71155) should be tanked facing away from the raid.<br/><b>Tank should try and avoid (spell:143974) by moving away or else he will take heavy damage.<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><b>A Range DPS should pick up the (spell:148651) from (npc:71153) after he dies and use it as often as possible. The damage increases with greater distance.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701).<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>(npc:71157)'s tank won't be able to tan|BOSSID|71161) because of the (spell:142929) debuff.<br/><b>(spell:142315) can be avoided by the tank if they use their active mitigation cooldowns.<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><b>A healer should pick up (spell:148656) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71160):<br/><b>Healers will have to react to (spell:143666) which will deal 34% HP damage and keep players topped up.<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><b>A healer should pick up (spell:141858) from (npc:71160) after he dies to increase their healing.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420).<br/><b>Priests can use (spell:73325) to break (spell:142671).<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>(npc:71161)'s tank won't be able to tan|BOSSID|71157) because of the (spell:142931) debuff.<br/><b>Tank can avoid (spell:12540) by not facing (their back towards) (npc:71161) during the cast.<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/><b>DPS can pick up (spell:142270) from (npc:71161) after he dies and should be used on cooldown.| |DPS|Recommended Kill Order:<br/>1. (npc:71152).<br/>2. (npc:71158).<br/>3. (npc:71155).<br/>4. (npc:71153).<br/>5. (npc:71157).<br/>6. (npc:71156).<br/>7. (npc:71160).<br/>8. (npc:71154).<br/>9. (npc:71161).<br/><br/>Focus DPS on one boss at a time.<br/><br/>(npc:71152):<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><b>A DPS should pick up the (spell:148655) from (npc:71152) after he dies and used during heavy damage.<br/><br/>(npc:71158):<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><br/>(npc:71153):<br/><b>A Range DPS should pick up the (spell:148651) from (npc:71153) after he dies and use it as often as possible. The damage increases with greater distance.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701)<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><br/>(npc:71160):<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420)<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/><b>DPS can pick up (spell:142270) from (npc:71161) after he dies and should be used on cooldown.| |HEAL|(npc:71158):<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701).<br/><br/>(npc:71157):<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><b>A healer should pick up (spell:148656) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71160):<br/><b>Healers will have to react to (spell:143666) which will deal 34% HP damage and keep players topped up.<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><b>A healer should pick up (spell:141858) from (npc:71160) after he dies to increase their healing.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420).<br/><b>Priests can use (spell:73325) to break (spell:142671).<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>Tank will take heavy damage from (spell:143941) after they get (spell:12540).<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/>| |TANK|(npc:71152):<br/><b>(npc:71152)'s tank won't be able to tan|BOSSID|71158) because of the (spell:143275) debuff.<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><br/>(npc:71158):<br/><b>(npc:71158)'s tank won't be able to tan|BOSSID|71152) because of the (spell:143279) debuff.<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><br/>(npc:71155):<br/><b>(npc:71155) should be tanked facing away from the raid.<br/><b>Tank should try and avoid (spell:143974) by moving away or else he will take heavy damage.<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701)<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>(npc:71157)'s tank won't be able to tan|BOSSID|71161) because of the (spell:142929) debuff.<br/><b>(spell:142315) can be avoided by the tank if they use their active mitigation cooldowns.<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><br/>(npc:71160):<br/><b>Your health must stay above 25% to survive (spell:143666).<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><br/>(npc:71161):<br/><b>(npc:71161)'s tank won't be able to tan|BOSSID|71157) because of the (spell:142931) debuff.<br/><b>Tank can avoid (spell:12540) by not facing (their back towards) (npc:71161) during the cast.<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.|
|BOSSID|71152| |LVL|93| |NAME|Skeer the Bloodseeker| |MAPID|556| |ST|The raid will only fight 3 Paragons at a time and when one Paragon dies, the survivors heal to full and will gain (spell:143483) a stacking damage buff and a new paragon will join the fight.<br/><br/>It's recommended that all players learn each boss abilities to properly react.<br/><br/>Recommended Kill Order:<br/>1. (npc:71152).<br/>2. (npc:71158).<br/>3. (npc:71155).<br/>4. (npc:71153).<br/>5. (npc:71157).<br/>6. (npc:71156).<br/>7. (npc:71160).<br/>8. (npc:71154).<br/>9. (npc:71161).<br/><br/>(npc:71152):<br/><b>(npc:71152)'s tank won't be able to tan|BOSSID|71158) because of the (spell:143275) debuff.<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><b>A DPS should pick up the (spell:148655) from (npc:71152) after he dies and used during heavy damage.<br/><br/>(npc:71158):<br/><b>(npc:71158)'s tank won't be able to tan|BOSSID|71152) because of the (spell:143279) debuff.<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>(npc:71155) should be tanked facing away from the raid.<br/><b>Tank should try and avoid (spell:143974) by moving away or else he will take heavy damage.<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><b>A Range DPS should pick up the (spell:148651) from (npc:71153) after he dies and use it as often as possible. The damage increases with greater distance.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701).<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>(npc:71157)'s tank won't be able to tan|BOSSID|71161) because of the (spell:142929) debuff.<br/><b>(spell:142315) can be avoided by the tank if they use their active mitigation cooldowns.<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><b>A healer should pick up (spell:148656) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71160):<br/><b>Healers will have to react to (spell:143666) which will deal 34% HP damage and keep players topped up.<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><b>A healer should pick up (spell:141858) from (npc:71160) after he dies to increase their healing.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420).<br/><b>Priests can use (spell:73325) to break (spell:142671).<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>(npc:71161)'s tank won't be able to tan|BOSSID|71157) because of the (spell:142931) debuff.<br/><b>Tank can avoid (spell:12540) by not facing (their back towards) (npc:71161) during the cast.<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/><b>DPS can pick up (spell:142270) from (npc:71161) after he dies and should be used on cooldown.| |DPS|Recommended Kill Order:<br/>1. (npc:71152).<br/>2. (npc:71158).<br/>3. (npc:71155).<br/>4. (npc:71153).<br/>5. (npc:71157).<br/>6. (npc:71156).<br/>7. (npc:71160).<br/>8. (npc:71154).<br/>9. (npc:71161).<br/><br/>Focus DPS on one boss at a time.<br/><br/>(npc:71152):<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><b>A DPS should pick up the (spell:148655) from (npc:71152) after he dies and used during heavy damage.<br/><br/>(npc:71158):<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><br/>(npc:71153):<br/><b>A Range DPS should pick up the (spell:148651) from (npc:71153) after he dies and use it as often as possible. The damage increases with greater distance.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701)<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><br/>(npc:71160):<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420)<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/><b>DPS can pick up (spell:142270) from (npc:71161) after he dies and should be used on cooldown.| |HEAL|(npc:71158):<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701).<br/><br/>(npc:71157):<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><b>A healer should pick up (spell:148656) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71160):<br/><b>Healers will have to react to (spell:143666) which will deal 34% HP damage and keep players topped up.<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><b>A healer should pick up (spell:141858) from (npc:71160) after he dies to increase their healing.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420).<br/><b>Priests can use (spell:73325) to break (spell:142671).<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>Tank will take heavy damage from (spell:143941) after they get (spell:12540).<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/>| |TANK|(npc:71152):<br/><b>(npc:71152)'s tank won't be able to tan|BOSSID|71158) because of the (spell:143275) debuff.<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><br/>(npc:71158):<br/><b>(npc:71158)'s tank won't be able to tan|BOSSID|71152) because of the (spell:143279) debuff.<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><br/>(npc:71155):<br/><b>(npc:71155) should be tanked facing away from the raid.<br/><b>Tank should try and avoid (spell:143974) by moving away or else he will take heavy damage.<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701)<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>(npc:71157)'s tank won't be able to tan|BOSSID|71161) because of the (spell:142929) debuff.<br/><b>(spell:142315) can be avoided by the tank if they use their active mitigation cooldowns.<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><br/>(npc:71160):<br/><b>Your health must stay above 25% to survive (spell:143666).<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><br/>(npc:71161):<br/><b>(npc:71161)'s tank won't be able to tan|BOSSID|71157) because of the (spell:142931) debuff.<br/><b>Tank can avoid (spell:12540) by not facing (their back towards) (npc:71161) during the cast.<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.|
|BOSSID|71153| |LVL|93| |NAME|Hisek the Swarmkeeper| |MAPID|556| |ST|The raid will only fight 3 Paragons at a time and when one Paragon dies, the survivors heal to full and will gain (spell:143483) a stacking damage buff and a new paragon will join the fight.<br/><br/>It's recommended that all players learn each boss abilities to properly react.<br/><br/>Recommended Kill Order:<br/>1. (npc:71152).<br/>2. (npc:71158).<br/>3. (npc:71155).<br/>4. (npc:71153).<br/>5. (npc:71157).<br/>6. (npc:71156).<br/>7. (npc:71160).<br/>8. (npc:71154).<br/>9. (npc:71161).<br/><br/>(npc:71152):<br/><b>(npc:71152)'s tank won't be able to tan|BOSSID|71158) because of the (spell:143275) debuff.<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><b>A DPS should pick up the (spell:148655) from (npc:71152) after he dies and used during heavy damage.<br/><br/>(npc:71158):<br/><b>(npc:71158)'s tank won't be able to tan|BOSSID|71152) because of the (spell:143279) debuff.<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>(npc:71155) should be tanked facing away from the raid.<br/><b>Tank should try and avoid (spell:143974) by moving away or else he will take heavy damage.<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><b>A Range DPS should pick up the (spell:148651) from (npc:71153) after he dies and use it as often as possible. The damage increases with greater distance.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701).<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>(npc:71157)'s tank won't be able to tan|BOSSID|71161) because of the (spell:142929) debuff.<br/><b>(spell:142315) can be avoided by the tank if they use their active mitigation cooldowns.<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><b>A healer should pick up (spell:148656) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71160):<br/><b>Healers will have to react to (spell:143666) which will deal 34% HP damage and keep players topped up.<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><b>A healer should pick up (spell:141858) from (npc:71160) after he dies to increase their healing.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420).<br/><b>Priests can use (spell:73325) to break (spell:142671).<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>(npc:71161)'s tank won't be able to tan|BOSSID|71157) because of the (spell:142931) debuff.<br/><b>Tank can avoid (spell:12540) by not facing (their back towards) (npc:71161) during the cast.<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/><b>DPS can pick up (spell:142270) from (npc:71161) after he dies and should be used on cooldown.| |DPS|Recommended Kill Order:<br/>1. (npc:71152).<br/>2. (npc:71158).<br/>3. (npc:71155).<br/>4. (npc:71153).<br/>5. (npc:71157).<br/>6. (npc:71156).<br/>7. (npc:71160).<br/>8. (npc:71154).<br/>9. (npc:71161).<br/><br/>Focus DPS on one boss at a time.<br/><br/>(npc:71152):<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><b>A DPS should pick up the (spell:148655) from (npc:71152) after he dies and used during heavy damage.<br/><br/>(npc:71158):<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><br/>(npc:71153):<br/><b>A Range DPS should pick up the (spell:148651) from (npc:71153) after he dies and use it as often as possible. The damage increases with greater distance.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701)<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><br/>(npc:71160):<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420)<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/><b>DPS can pick up (spell:142270) from (npc:71161) after he dies and should be used on cooldown.| |HEAL|(npc:71158):<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701).<br/><br/>(npc:71157):<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><b>A healer should pick up (spell:148656) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71160):<br/><b>Healers will have to react to (spell:143666) which will deal 34% HP damage and keep players topped up.<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><b>A healer should pick up (spell:141858) from (npc:71160) after he dies to increase their healing.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420).<br/><b>Priests can use (spell:73325) to break (spell:142671).<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>Tank will take heavy damage from (spell:143941) after they get (spell:12540).<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/>| |TANK|(npc:71152):<br/><b>(npc:71152)'s tank won't be able to tan|BOSSID|71158) because of the (spell:143275) debuff.<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><br/>(npc:71158):<br/><b>(npc:71158)'s tank won't be able to tan|BOSSID|71152) because of the (spell:143279) debuff.<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><br/>(npc:71155):<br/><b>(npc:71155) should be tanked facing away from the raid.<br/><b>Tank should try and avoid (spell:143974) by moving away or else he will take heavy damage.<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701)<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>(npc:71157)'s tank won't be able to tan|BOSSID|71161) because of the (spell:142929) debuff.<br/><b>(spell:142315) can be avoided by the tank if they use their active mitigation cooldowns.<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><br/>(npc:71160):<br/><b>Your health must stay above 25% to survive (spell:143666).<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><br/>(npc:71161):<br/><b>(npc:71161)'s tank won't be able to tan|BOSSID|71157) because of the (spell:142931) debuff.<br/><b>Tank can avoid (spell:12540) by not facing (their back towards) (npc:71161) during the cast.<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.|
|BOSSID|71154| |LVL|93| |NAME|Ka'roz the Locust| |MAPID|556| |ST|The raid will only fight 3 Paragons at a time and when one Paragon dies, the survivors heal to full and will gain (spell:143483) a stacking damage buff and a new paragon will join the fight.<br/><br/>It's recommended that all players learn each boss abilities to properly react.<br/><br/>Recommended Kill Order:<br/>1. (npc:71152).<br/>2. (npc:71158).<br/>3. (npc:71155).<br/>4. (npc:71153).<br/>5. (npc:71157).<br/>6. (npc:71156).<br/>7. (npc:71160).<br/>8. (npc:71154).<br/>9. (npc:71161).<br/><br/>(npc:71152):<br/><b>(npc:71152)'s tank won't be able to tan|BOSSID|71158) because of the (spell:143275) debuff.<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><b>A DPS should pick up the (spell:148655) from (npc:71152) after he dies and used during heavy damage.<br/><br/>(npc:71158):<br/><b>(npc:71158)'s tank won't be able to tan|BOSSID|71152) because of the (spell:143279) debuff.<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>(npc:71155) should be tanked facing away from the raid.<br/><b>Tank should try and avoid (spell:143974) by moving away or else he will take heavy damage.<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><b>A Range DPS should pick up the (spell:148651) from (npc:71153) after he dies and use it as often as possible. The damage increases with greater distance.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701).<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>(npc:71157)'s tank won't be able to tan|BOSSID|71161) because of the (spell:142929) debuff.<br/><b>(spell:142315) can be avoided by the tank if they use their active mitigation cooldowns.<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><b>A healer should pick up (spell:148656) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71160):<br/><b>Healers will have to react to (spell:143666) which will deal 34% HP damage and keep players topped up.<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><b>A healer should pick up (spell:141858) from (npc:71160) after he dies to increase their healing.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420).<br/><b>Priests can use (spell:73325) to break (spell:142671).<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>(npc:71161)'s tank won't be able to tan|BOSSID|71157) because of the (spell:142931) debuff.<br/><b>Tank can avoid (spell:12540) by not facing (their back towards) (npc:71161) during the cast.<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/><b>DPS can pick up (spell:142270) from (npc:71161) after he dies and should be used on cooldown.| |DPS|Recommended Kill Order:<br/>1. (npc:71152).<br/>2. (npc:71158).<br/>3. (npc:71155).<br/>4. (npc:71153).<br/>5. (npc:71157).<br/>6. (npc:71156).<br/>7. (npc:71160).<br/>8. (npc:71154).<br/>9. (npc:71161).<br/><br/>Focus DPS on one boss at a time.<br/><br/>(npc:71152):<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><b>A DPS should pick up the (spell:148655) from (npc:71152) after he dies and used during heavy damage.<br/><br/>(npc:71158):<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><br/>(npc:71153):<br/><b>A Range DPS should pick up the (spell:148651) from (npc:71153) after he dies and use it as often as possible. The damage increases with greater distance.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701)<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><br/>(npc:71160):<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420)<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/><b>DPS can pick up (spell:142270) from (npc:71161) after he dies and should be used on cooldown.| |HEAL|(npc:71158):<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701).<br/><br/>(npc:71157):<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><b>A healer should pick up (spell:148656) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71160):<br/><b>Healers will have to react to (spell:143666) which will deal 34% HP damage and keep players topped up.<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><b>A healer should pick up (spell:141858) from (npc:71160) after he dies to increase their healing.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420).<br/><b>Priests can use (spell:73325) to break (spell:142671).<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>Tank will take heavy damage from (spell:143941) after they get (spell:12540).<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/>| |TANK|(npc:71152):<br/><b>(npc:71152)'s tank won't be able to tan|BOSSID|71158) because of the (spell:143275) debuff.<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><br/>(npc:71158):<br/><b>(npc:71158)'s tank won't be able to tan|BOSSID|71152) because of the (spell:143279) debuff.<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><br/>(npc:71155):<br/><b>(npc:71155) should be tanked facing away from the raid.<br/><b>Tank should try and avoid (spell:143974) by moving away or else he will take heavy damage.<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701)<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>(npc:71157)'s tank won't be able to tan|BOSSID|71161) because of the (spell:142929) debuff.<br/><b>(spell:142315) can be avoided by the tank if they use their active mitigation cooldowns.<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><br/>(npc:71160):<br/><b>Your health must stay above 25% to survive (spell:143666).<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><br/>(npc:71161):<br/><b>(npc:71161)'s tank won't be able to tan|BOSSID|71157) because of the (spell:142931) debuff.<br/><b>Tank can avoid (spell:12540) by not facing (their back towards) (npc:71161) during the cast.<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.|
|BOSSID|71155| |LVL|93| |NAME|Korven the Prime| |MAPID|556| |ST|The raid will only fight 3 Paragons at a time and when one Paragon dies, the survivors heal to full and will gain (spell:143483) a stacking damage buff and a new paragon will join the fight.<br/><br/>It's recommended that all players learn each boss abilities to properly react.<br/><br/>Recommended Kill Order:<br/>1. (npc:71152).<br/>2. (npc:71158).<br/>3. (npc:71155).<br/>4. (npc:71153).<br/>5. (npc:71157).<br/>6. (npc:71156).<br/>7. (npc:71160).<br/>8. (npc:71154).<br/>9. (npc:71161).<br/><br/>(npc:71152):<br/><b>(npc:71152)'s tank won't be able to tan|BOSSID|71158) because of the (spell:143275) debuff.<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><b>A DPS should pick up the (spell:148655) from (npc:71152) after he dies and used during heavy damage.<br/><br/>(npc:71158):<br/><b>(npc:71158)'s tank won't be able to tan|BOSSID|71152) because of the (spell:143279) debuff.<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>(npc:71155) should be tanked facing away from the raid.<br/><b>Tank should try and avoid (spell:143974) by moving away or else he will take heavy damage.<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><b>A Range DPS should pick up the (spell:148651) from (npc:71153) after he dies and use it as often as possible. The damage increases with greater distance.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701).<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>(npc:71157)'s tank won't be able to tan|BOSSID|71161) because of the (spell:142929) debuff.<br/><b>(spell:142315) can be avoided by the tank if they use their active mitigation cooldowns.<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><b>A healer should pick up (spell:148656) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71160):<br/><b>Healers will have to react to (spell:143666) which will deal 34% HP damage and keep players topped up.<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><b>A healer should pick up (spell:141858) from (npc:71160) after he dies to increase their healing.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420).<br/><b>Priests can use (spell:73325) to break (spell:142671).<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>(npc:71161)'s tank won't be able to tan|BOSSID|71157) because of the (spell:142931) debuff.<br/><b>Tank can avoid (spell:12540) by not facing (their back towards) (npc:71161) during the cast.<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/><b>DPS can pick up (spell:142270) from (npc:71161) after he dies and should be used on cooldown.| |DPS|Recommended Kill Order:<br/>1. (npc:71152).<br/>2. (npc:71158).<br/>3. (npc:71155).<br/>4. (npc:71153).<br/>5. (npc:71157).<br/>6. (npc:71156).<br/>7. (npc:71160).<br/>8. (npc:71154).<br/>9. (npc:71161).<br/><br/>Focus DPS on one boss at a time.<br/><br/>(npc:71152):<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><b>A DPS should pick up the (spell:148655) from (npc:71152) after he dies and used during heavy damage.<br/><br/>(npc:71158):<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><br/>(npc:71153):<br/><b>A Range DPS should pick up the (spell:148651) from (npc:71153) after he dies and use it as often as possible. The damage increases with greater distance.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701)<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><br/>(npc:71160):<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420)<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/><b>DPS can pick up (spell:142270) from (npc:71161) after he dies and should be used on cooldown.| |HEAL|(npc:71158):<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701).<br/><br/>(npc:71157):<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><b>A healer should pick up (spell:148656) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71160):<br/><b>Healers will have to react to (spell:143666) which will deal 34% HP damage and keep players topped up.<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><b>A healer should pick up (spell:141858) from (npc:71160) after he dies to increase their healing.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420).<br/><b>Priests can use (spell:73325) to break (spell:142671).<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>Tank will take heavy damage from (spell:143941) after they get (spell:12540).<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/>| |TANK|(npc:71152):<br/><b>(npc:71152)'s tank won't be able to tan|BOSSID|71158) because of the (spell:143275) debuff.<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><br/>(npc:71158):<br/><b>(npc:71158)'s tank won't be able to tan|BOSSID|71152) because of the (spell:143279) debuff.<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><br/>(npc:71155):<br/><b>(npc:71155) should be tanked facing away from the raid.<br/><b>Tank should try and avoid (spell:143974) by moving away or else he will take heavy damage.<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701)<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>(npc:71157)'s tank won't be able to tan|BOSSID|71161) because of the (spell:142929) debuff.<br/><b>(spell:142315) can be avoided by the tank if they use their active mitigation cooldowns.<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><br/>(npc:71160):<br/><b>Your health must stay above 25% to survive (spell:143666).<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><br/>(npc:71161):<br/><b>(npc:71161)'s tank won't be able to tan|BOSSID|71157) because of the (spell:142931) debuff.<br/><b>Tank can avoid (spell:12540) by not facing (their back towards) (npc:71161) during the cast.<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.|
|BOSSID|71156| |LVL|93| |NAME|Kaz'tik the Manipulator| |MAPID|556| |ST|The raid will only fight 3 Paragons at a time and when one Paragon dies, the survivors heal to full and will gain (spell:143483) a stacking damage buff and a new paragon will join the fight.<br/><br/>It's recommended that all players learn each boss abilities to properly react.<br/><br/>Recommended Kill Order:<br/>1. (npc:71152).<br/>2. (npc:71158).<br/>3. (npc:71155).<br/>4. (npc:71153).<br/>5. (npc:71157).<br/>6. (npc:71156).<br/>7. (npc:71160).<br/>8. (npc:71154).<br/>9. (npc:71161).<br/><br/>(npc:71152):<br/><b>(npc:71152)'s tank won't be able to tan|BOSSID|71158) because of the (spell:143275) debuff.<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><b>A DPS should pick up the (spell:148655) from (npc:71152) after he dies and used during heavy damage.<br/><br/>(npc:71158):<br/><b>(npc:71158)'s tank won't be able to tan|BOSSID|71152) because of the (spell:143279) debuff.<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>(npc:71155) should be tanked facing away from the raid.<br/><b>Tank should try and avoid (spell:143974) by moving away or else he will take heavy damage.<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><b>A Range DPS should pick up the (spell:148651) from (npc:71153) after he dies and use it as often as possible. The damage increases with greater distance.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701).<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>(npc:71157)'s tank won't be able to tan|BOSSID|71161) because of the (spell:142929) debuff.<br/><b>(spell:142315) can be avoided by the tank if they use their active mitigation cooldowns.<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><b>A healer should pick up (spell:148656) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71160):<br/><b>Healers will have to react to (spell:143666) which will deal 34% HP damage and keep players topped up.<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><b>A healer should pick up (spell:141858) from (npc:71160) after he dies to increase their healing.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420).<br/><b>Priests can use (spell:73325) to break (spell:142671).<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>(npc:71161)'s tank won't be able to tan|BOSSID|71157) because of the (spell:142931) debuff.<br/><b>Tank can avoid (spell:12540) by not facing (their back towards) (npc:71161) during the cast.<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/><b>DPS can pick up (spell:142270) from (npc:71161) after he dies and should be used on cooldown.| |DPS|Recommended Kill Order:<br/>1. (npc:71152).<br/>2. (npc:71158).<br/>3. (npc:71155).<br/>4. (npc:71153).<br/>5. (npc:71157).<br/>6. (npc:71156).<br/>7. (npc:71160).<br/>8. (npc:71154).<br/>9. (npc:71161).<br/><br/>Focus DPS on one boss at a time.<br/><br/>(npc:71152):<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><b>A DPS should pick up the (spell:148655) from (npc:71152) after he dies and used during heavy damage.<br/><br/>(npc:71158):<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><br/>(npc:71153):<br/><b>A Range DPS should pick up the (spell:148651) from (npc:71153) after he dies and use it as often as possible. The damage increases with greater distance.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701)<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><br/>(npc:71160):<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420)<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/><b>DPS can pick up (spell:142270) from (npc:71161) after he dies and should be used on cooldown.| |HEAL|(npc:71158):<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701).<br/><br/>(npc:71157):<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><b>A healer should pick up (spell:148656) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71160):<br/><b>Healers will have to react to (spell:143666) which will deal 34% HP damage and keep players topped up.<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><b>A healer should pick up (spell:141858) from (npc:71160) after he dies to increase their healing.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420).<br/><b>Priests can use (spell:73325) to break (spell:142671).<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>Tank will take heavy damage from (spell:143941) after they get (spell:12540).<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/>| |TANK|(npc:71152):<br/><b>(npc:71152)'s tank won't be able to tan|BOSSID|71158) because of the (spell:143275) debuff.<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><br/>(npc:71158):<br/><b>(npc:71158)'s tank won't be able to tan|BOSSID|71152) because of the (spell:143279) debuff.<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><br/>(npc:71155):<br/><b>(npc:71155) should be tanked facing away from the raid.<br/><b>Tank should try and avoid (spell:143974) by moving away or else he will take heavy damage.<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701)<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>(npc:71157)'s tank won't be able to tan|BOSSID|71161) because of the (spell:142929) debuff.<br/><b>(spell:142315) can be avoided by the tank if they use their active mitigation cooldowns.<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><br/>(npc:71160):<br/><b>Your health must stay above 25% to survive (spell:143666).<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><br/>(npc:71161):<br/><b>(npc:71161)'s tank won't be able to tan|BOSSID|71157) because of the (spell:142931) debuff.<br/><b>Tank can avoid (spell:12540) by not facing (their back towards) (npc:71161) during the cast.<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.|
|BOSSID|71157| |LVL|93| |NAME|Xaril the Poisoned Mind| |MAPID|556| |ST|The raid will only fight 3 Paragons at a time and when one Paragon dies, the survivors heal to full and will gain (spell:143483) a stacking damage buff and a new paragon will join the fight.<br/><br/>It's recommended that all players learn each boss abilities to properly react.<br/><br/>Recommended Kill Order:<br/>1. (npc:71152).<br/>2. (npc:71158).<br/>3. (npc:71155).<br/>4. (npc:71153).<br/>5. (npc:71157).<br/>6. (npc:71156).<br/>7. (npc:71160).<br/>8. (npc:71154).<br/>9. (npc:71161).<br/><br/>(npc:71152):<br/><b>(npc:71152)'s tank won't be able to tan|BOSSID|71158) because of the (spell:143275) debuff.<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><b>A DPS should pick up the (spell:148655) from (npc:71152) after he dies and used during heavy damage.<br/><br/>(npc:71158):<br/><b>(npc:71158)'s tank won't be able to tan|BOSSID|71152) because of the (spell:143279) debuff.<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>(npc:71155) should be tanked facing away from the raid.<br/><b>Tank should try and avoid (spell:143974) by moving away or else he will take heavy damage.<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><b>A Range DPS should pick up the (spell:148651) from (npc:71153) after he dies and use it as often as possible. The damage increases with greater distance.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701).<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>(npc:71157)'s tank won't be able to tan|BOSSID|71161) because of the (spell:142929) debuff.<br/><b>(spell:142315) can be avoided by the tank if they use their active mitigation cooldowns.<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><b>A healer should pick up (spell:148656) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71160):<br/><b>Healers will have to react to (spell:143666) which will deal 34% HP damage and keep players topped up.<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><b>A healer should pick up (spell:141858) from (npc:71160) after he dies to increase their healing.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420).<br/><b>Priests can use (spell:73325) to break (spell:142671).<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>(npc:71161)'s tank won't be able to tan|BOSSID|71157) because of the (spell:142931) debuff.<br/><b>Tank can avoid (spell:12540) by not facing (their back towards) (npc:71161) during the cast.<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/><b>DPS can pick up (spell:142270) from (npc:71161) after he dies and should be used on cooldown.| |DPS|Recommended Kill Order:<br/>1. (npc:71152).<br/>2. (npc:71158).<br/>3. (npc:71155).<br/>4. (npc:71153).<br/>5. (npc:71157).<br/>6. (npc:71156).<br/>7. (npc:71160).<br/>8. (npc:71154).<br/>9. (npc:71161).<br/><br/>Focus DPS on one boss at a time.<br/><br/>(npc:71152):<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><b>A DPS should pick up the (spell:148655) from (npc:71152) after he dies and used during heavy damage.<br/><br/>(npc:71158):<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><br/>(npc:71153):<br/><b>A Range DPS should pick up the (spell:148651) from (npc:71153) after he dies and use it as often as possible. The damage increases with greater distance.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701)<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><br/>(npc:71160):<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420)<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/><b>DPS can pick up (spell:142270) from (npc:71161) after he dies and should be used on cooldown.| |HEAL|(npc:71158):<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701).<br/><br/>(npc:71157):<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><b>A healer should pick up (spell:148656) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71160):<br/><b>Healers will have to react to (spell:143666) which will deal 34% HP damage and keep players topped up.<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><b>A healer should pick up (spell:141858) from (npc:71160) after he dies to increase their healing.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420).<br/><b>Priests can use (spell:73325) to break (spell:142671).<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>Tank will take heavy damage from (spell:143941) after they get (spell:12540).<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/>| |TANK|(npc:71152):<br/><b>(npc:71152)'s tank won't be able to tan|BOSSID|71158) because of the (spell:143275) debuff.<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><br/>(npc:71158):<br/><b>(npc:71158)'s tank won't be able to tan|BOSSID|71152) because of the (spell:143279) debuff.<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><br/>(npc:71155):<br/><b>(npc:71155) should be tanked facing away from the raid.<br/><b>Tank should try and avoid (spell:143974) by moving away or else he will take heavy damage.<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701)<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>(npc:71157)'s tank won't be able to tan|BOSSID|71161) because of the (spell:142929) debuff.<br/><b>(spell:142315) can be avoided by the tank if they use their active mitigation cooldowns.<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><br/>(npc:71160):<br/><b>Your health must stay above 25% to survive (spell:143666).<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><br/>(npc:71161):<br/><b>(npc:71161)'s tank won't be able to tan|BOSSID|71157) because of the (spell:142931) debuff.<br/><b>Tank can avoid (spell:12540) by not facing (their back towards) (npc:71161) during the cast.<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.|
|BOSSID|71158| |LVL|93| |NAME|Rik'kal the Dissector| |MAPID|556| |ST|The raid will only fight 3 Paragons at a time and when one Paragon dies, the survivors heal to full and will gain (spell:143483) a stacking damage buff and a new paragon will join the fight.<br/><br/>It's recommended that all players learn each boss abilities to properly react.<br/><br/>Recommended Kill Order:<br/>1. (npc:71152).<br/>2. (npc:71158).<br/>3. (npc:71155).<br/>4. (npc:71153).<br/>5. (npc:71157).<br/>6. (npc:71156).<br/>7. (npc:71160).<br/>8. (npc:71154).<br/>9. (npc:71161).<br/><br/>(npc:71152):<br/><b>(npc:71152)'s tank won't be able to tan|BOSSID|71158) because of the (spell:143275) debuff.<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><b>A DPS should pick up the (spell:148655) from (npc:71152) after he dies and used during heavy damage.<br/><br/>(npc:71158):<br/><b>(npc:71158)'s tank won't be able to tan|BOSSID|71152) because of the (spell:143279) debuff.<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>(npc:71155) should be tanked facing away from the raid.<br/><b>Tank should try and avoid (spell:143974) by moving away or else he will take heavy damage.<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><b>A Range DPS should pick up the (spell:148651) from (npc:71153) after he dies and use it as often as possible. The damage increases with greater distance.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701).<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>(npc:71157)'s tank won't be able to tan|BOSSID|71161) because of the (spell:142929) debuff.<br/><b>(spell:142315) can be avoided by the tank if they use their active mitigation cooldowns.<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><b>A healer should pick up (spell:148656) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71160):<br/><b>Healers will have to react to (spell:143666) which will deal 34% HP damage and keep players topped up.<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><b>A healer should pick up (spell:141858) from (npc:71160) after he dies to increase their healing.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420).<br/><b>Priests can use (spell:73325) to break (spell:142671).<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>(npc:71161)'s tank won't be able to tan|BOSSID|71157) because of the (spell:142931) debuff.<br/><b>Tank can avoid (spell:12540) by not facing (their back towards) (npc:71161) during the cast.<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/><b>DPS can pick up (spell:142270) from (npc:71161) after he dies and should be used on cooldown.| |DPS|Recommended Kill Order:<br/>1. (npc:71152).<br/>2. (npc:71158).<br/>3. (npc:71155).<br/>4. (npc:71153).<br/>5. (npc:71157).<br/>6. (npc:71156).<br/>7. (npc:71160).<br/>8. (npc:71154).<br/>9. (npc:71161).<br/><br/>Focus DPS on one boss at a time.<br/><br/>(npc:71152):<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><b>A DPS should pick up the (spell:148655) from (npc:71152) after he dies and used during heavy damage.<br/><br/>(npc:71158):<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><br/>(npc:71153):<br/><b>A Range DPS should pick up the (spell:148651) from (npc:71153) after he dies and use it as often as possible. The damage increases with greater distance.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701)<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><br/>(npc:71160):<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420)<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/><b>DPS can pick up (spell:142270) from (npc:71161) after he dies and should be used on cooldown.| |HEAL|(npc:71158):<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701).<br/><br/>(npc:71157):<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><b>A healer should pick up (spell:148656) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71160):<br/><b>Healers will have to react to (spell:143666) which will deal 34% HP damage and keep players topped up.<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><b>A healer should pick up (spell:141858) from (npc:71160) after he dies to increase their healing.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420).<br/><b>Priests can use (spell:73325) to break (spell:142671).<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>Tank will take heavy damage from (spell:143941) after they get (spell:12540).<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/>| |TANK|(npc:71152):<br/><b>(npc:71152)'s tank won't be able to tan|BOSSID|71158) because of the (spell:143275) debuff.<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><br/>(npc:71158):<br/><b>(npc:71158)'s tank won't be able to tan|BOSSID|71152) because of the (spell:143279) debuff.<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><br/>(npc:71155):<br/><b>(npc:71155) should be tanked facing away from the raid.<br/><b>Tank should try and avoid (spell:143974) by moving away or else he will take heavy damage.<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701)<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>(npc:71157)'s tank won't be able to tan|BOSSID|71161) because of the (spell:142929) debuff.<br/><b>(spell:142315) can be avoided by the tank if they use their active mitigation cooldowns.<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><br/>(npc:71160):<br/><b>Your health must stay above 25% to survive (spell:143666).<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><br/>(npc:71161):<br/><b>(npc:71161)'s tank won't be able to tan|BOSSID|71157) because of the (spell:142931) debuff.<br/><b>Tank can avoid (spell:12540) by not facing (their back towards) (npc:71161) during the cast.<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.|
|BOSSID|71161| |LVL|93| |NAME|Kil'ruk the Wind-Reaver| |MAPID|556| |ST|The raid will only fight 3 Paragons at a time and when one Paragon dies, the survivors heal to full and will gain (spell:143483) a stacking damage buff and a new paragon will join the fight.<br/><br/>It's recommended that all players learn each boss abilities to properly react.<br/><br/>Recommended Kill Order:<br/>1. (npc:71152).<br/>2. (npc:71158).<br/>3. (npc:71155).<br/>4. (npc:71153).<br/>5. (npc:71157).<br/>6. (npc:71156).<br/>7. (npc:71160).<br/>8. (npc:71154).<br/>9. (npc:71161).<br/><br/>(npc:71152):<br/><b>(npc:71152)'s tank won't be able to tan|BOSSID|71158) because of the (spell:143275) debuff.<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><b>A DPS should pick up the (spell:148655) from (npc:71152) after he dies and used during heavy damage.<br/><br/>(npc:71158):<br/><b>(npc:71158)'s tank won't be able to tan|BOSSID|71152) because of the (spell:143279) debuff.<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>(npc:71155) should be tanked facing away from the raid.<br/><b>Tank should try and avoid (spell:143974) by moving away or else he will take heavy damage.<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><b>A Range DPS should pick up the (spell:148651) from (npc:71153) after he dies and use it as often as possible. The damage increases with greater distance.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701).<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>(npc:71157)'s tank won't be able to tan|BOSSID|71161) because of the (spell:142929) debuff.<br/><b>(spell:142315) can be avoided by the tank if they use their active mitigation cooldowns.<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><b>A healer should pick up (spell:148656) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71160):<br/><b>Healers will have to react to (spell:143666) which will deal 34% HP damage and keep players topped up.<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><b>A healer should pick up (spell:141858) from (npc:71160) after he dies to increase their healing.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420).<br/><b>Priests can use (spell:73325) to break (spell:142671).<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>(npc:71161)'s tank won't be able to tan|BOSSID|71157) because of the (spell:142931) debuff.<br/><b>Tank can avoid (spell:12540) by not facing (their back towards) (npc:71161) during the cast.<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/><b>DPS can pick up (spell:142270) from (npc:71161) after he dies and should be used on cooldown.| |DPS|Recommended Kill Order:<br/>1. (npc:71152).<br/>2. (npc:71158).<br/>3. (npc:71155).<br/>4. (npc:71153).<br/>5. (npc:71157).<br/>6. (npc:71156).<br/>7. (npc:71160).<br/>8. (npc:71154).<br/>9. (npc:71161).<br/><br/>Focus DPS on one boss at a time.<br/><br/>(npc:71152):<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><b>A DPS should pick up the (spell:148655) from (npc:71152) after he dies and used during heavy damage.<br/><br/>(npc:71158):<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><br/>(npc:71153):<br/><b>A Range DPS should pick up the (spell:148651) from (npc:71153) after he dies and use it as often as possible. The damage increases with greater distance.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701)<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><br/>(npc:71160):<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420)<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/><b>DPS can pick up (spell:142270) from (npc:71161) after he dies and should be used on cooldown.| |HEAL|(npc:71158):<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><b>Any players can pick up (spell:148654) from (npc:71158) after he dies and it will turn the player into an Amber Scorpion.<br/><br/>(npc:71155):<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701).<br/><br/>(npc:71157):<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><b>A healer should pick up (spell:148656) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71160):<br/><b>Healers will have to react to (spell:143666) which will deal 34% HP damage and keep players topped up.<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><b>A healer should pick up (spell:141858) from (npc:71160) after he dies to increase their healing.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><b>When (npc:71156) cast (spell:142671), all DPS will need to damage the selected (npc:71420) by 30% to stop the effect.<br/><b>DPS don't need to kill the (npc:71420).<br/><b>Priests can use (spell:73325) to break (spell:142671).<br/><b>Any players can pick up (spell:127351) from (npc:71156) after he dies and should be used on cooldown.<br/><br/>(npc:71161):<br/><b>Tank will take heavy damage from (spell:143941) after they get (spell:12540).<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.<br/>| |TANK|(npc:71152):<br/><b>(npc:71152)'s tank won't be able to tan|BOSSID|71158) because of the (spell:143275) debuff.<br/><b>(spell:143280) will summon small adds (npc:71542) that will need to be killed or else it will heal the bosses.<br/><br/>(npc:71158):<br/><b>(npc:71158)'s tank won't be able to tan|BOSSID|71152) because of the (spell:143279) debuff.<br/><b>(npc:71578) will spawn occasionally and should be killed as soon as possible.<br/><b>Players who are mutated into Amber Scorpions can use ability 4 (Prey) to instantly kill a (npc:71578).<br/><br/>(npc:71155):<br/><b>(npc:71155) should be tanked facing away from the raid.<br/><b>Tank should try and avoid (spell:143974) by moving away or else he will take heavy damage.<br/><b>When (spell:142564) is casted on a Paragon all DPS should focus on breaking the amber block.<br/><b>A healer should pick up (spell:45438) from (npc:71153) after he dies and it can be used to save a player from dying.<br/><br/>(npc:71153):<br/><b>Can't be tanked and all players should keep their distance from him.<br/><br/>(npc:71154):<br/><b>Ka'roz will charge around the room using his (spell:143700) ability, and he must be avoided as much as possible.<br/><b>All players should avoid the void zones left behind by (spell:143733) and (spell:143701)<br/><b>Any players can pick up (spell:143964) from (npc:71154) after he dies and use it only when there is Amber on the platform or else the cooldown is wasted.<br/><br/>(npc:71157):<br/><b>(npc:71157)'s tank won't be able to tan|BOSSID|71161) because of the (spell:142929) debuff.<br/><b>(spell:142315) can be avoided by the tank if they use their active mitigation cooldowns.<br/><b>All players will be affected by a random (spell:142528) red, blue or yellow. Only one color will become active at a time.<br/>- Red, deals AoE damage, players infected with red should move away from other players.<br/>- Blue, deal split damage, players infected with blue should stack no more than 1 or 2 players without blue infection.<br/>- Yellow, drops poison gas void zone, try to be in a safe location before it becomes active.<br/><br/>(npc:71160):<br/><b>Your health must stay above 25% to survive (spell:143666).<br/><b>All players affected by (spell:142416) will need to move as far away from each other, while the rest of the raid will need to avoid the fiery lines created by the spell.<br/><br/>(npc:71156):<br/><b>All players will need to spread out and don't stack to reduce (spell:143768) damage.<br/><br/>(npc:71161):<br/><b>(npc:71161)'s tank won't be able to tan|BOSSID|71157) because of the (spell:142931) debuff.<br/><b>Tank can avoid (spell:12540) by not facing (their back towards) (npc:71161) during the cast.<br/><b>(spell:142232) must be avoided, there is a brief animation on the ground as a warning.|
|BOSSID|71454| |LVL|93| |NAME|Malkorok| |MAPID|556| |ST|(npc:71454) fight has 2 alternating phase, which will switch after 2 minutes then 20 seconds,<br/><br/>Healers take note that (spell:142861) makes it impossible to heal players, it will provide them with up shield absorbtion effect instead.<br/><br/>Might of the Kor'kron Phase:<br/>This is the initial phase and last for 2 minutes,.<br/><br/><b>Tanks will need to switch after 12 - 15 stacks of (spell:142990) debuff.<br/><b>All players need to spread out around the platform to minimise the damage taken from (spell:142851).<br/><b>Raid members must avoid getting hit by (spell:142826), and they must also avoid being in the locations affected by (spell:142826) when (spell:142842).<br/><b>Each (spell:142986) void zone must be soaked, by players with damage reducing cooldowns.<br/><br/>Blood Rage Phase:<br/>Last for 20 seconds of intense raid wide damage.<br/><br/><b>All players will need to stack in front of (npc:71454) to share (spell:142879) damage.<br/><b>Some players will be affected by (spell:142913). These players must move out of the raid to a location where they must be dispelled or wait until their debuff expires.| |DPS|Might of the Kor'kron Phase:<br/><b>All players need to spread out around the platform to minimise the damage taken from (spell:142851).<br/><b>Raid members must avoid getting hit by (spell:142826), and they must also avoid being in the locations affected by (spell:142826) when (spell:142842).<br/><b>Each (spell:142986) void zone must be soaked, by players with damage reducing cooldowns.<br/><b><heroic> Kill any (npc:71644) that spawn, ideally away from spell-casting raid members.<br/><br/>Blood Rage Phase:<br/><b>All players will need to stack in front of (npc:71454) to share (spell:142879) damage.<br/><b>Some players will be affected by (spell:142913). These players must move out of the raid to a location where they must be dispelled or wait until their debuff expires.| |HEAL|Healers take note that (spell:142861) makes it impossible to heal players, it will provide them with up shield absorbtion effect instead.<br/><br/>Might of the Kor'kron Phase:<br/><b>All players need to spread out around the platform to minimise the damage taken from (spell:142851).<br/><b>Raid members must avoid getting hit by (spell:142826), and they must also avoid being in the locations affected by (spell:142826) when (spell:142842).<br/><br/>Blood Rage Phase:<br/><b>All players will need to stack in front of (npc:71454) to share (spell:142879) damage.<br/><b>Healers should have defensive cooldowns prepared for this phase.<br/><b>Dispel players with (spell:142913).| |TANK|Might of the Kor'kron Phase:<br/><b>Tanks will need to switch after 12 - 15 stacks of (spell:142990) debuff.<br/><b>The (npc:71454) should be tanked in the center of the platform.<br/><br/>Blood Rage Phase:<br/><b>All players will need to stack in front of (npc:71454) to share (spell:142879) damage.|
|BOSSID|71466| |LVL|93| |NAME|Iron Juggernaut| |MAPID|556| |ST|(npc:71466) fight has 2 alternating phase, which will switch after 1 - 2 minutes.<br/><br/>Assault Phase:<br/>Lasts for 2 minutes. (npc:71466) is freely mobile.<br/><br/>(npc:71466) should be tanked facing away from the raid at all times.<br/><b>The rest of the raid should spread out behind the boss to reduce damage from Mortar Cannons<br/><b>All players will need to avoid the earth spikes from (spell:144218)<br/><b>Healers will need to react to (spell:144459) damage which is unavoidable.<br/><b>Off tank pick up/stomp on (npc:72050) that will appear occasionally.<br/><br/>Siege Phase:<br/>lasts for 60 seconds, (npc:71466) stays in its current position, and it will no longer focus on a single target.<br/><br/><b>(npc:71466) doesn't need to be tanked in this phase. Tanks should pick up/stomp on (npc:72050) which will appear more frequently.<br/><b>All players will need to spread out to reduce (spell:144154) damage.<br/><b>All players will need to avoid standing on (spell:144498).<br/><b>Player targeted by (spell:144918) will need to run away from 10 seconds without cutting through (spell:144498).<br/><b>Make sure you position your back against a wall to reduce the knockback from (spell:144485).<br/><br/><heroic> During the Assault Phase, (npc:71466) uses (spell:144327) every 15 seconds. This creates a sawblade that moves around quickly on the ground.<br/><br/><heroic> During the Siege Phase, (npc:71466) uses Mortar Barrage, constantly dealing very high damage in random areas of the ground.| |DPS|Assault Phase:<br/><b>The rest of the raid should spread out behind the boss to reduce damage from Mortar Cannons<br/><b>All players will need to avoid the earth spikes from (spell:144218).<br/><br/>Siege Phase:<br/><b>All players will need to spread out to reduce (spell:144154) damage.<br/><b>All players will need to avoid standing on (spell:144498),<br/><b>Player targeted by (spell:144918) will need to run away from 10 seconds without cutting through (spell:144498) .<br/><b>Make sure you position your back against a wall to reduce the knockback from (spell:144485).<br/>| |HEAL|Assault Phase:<br/><b>Healers will need to react to (spell:144459) damage which is unavoidable.<br/><b>Beware of the very high damage the tank who is detonating (npc:72050) will take.<br/><br/>Siege Phase:<br/><b>Be prepared for the raid-damage from (spell:144557) and (spell:144154) during the Siege Phase.<br/><b>All players will need to spread out to reduce (spell:144154) damage.<br/><b>All players will need to avoid standing on (spell:144498),<br/><b>Player targeted by (spell:144918) will need to run away from 10 seconds without cutting through (spell:144498) .<br/><b>Make sure you position your back against a wall to reduce the knockback from (spell:144485).| |TANK|Assault Phase:<br/><b>Perform a tank switch on (npc:71466) after 3 stacks of (spell:144464) debuff, and tank him facing away from the raid.<br/><b>Detonate the (npc:72050) if you're not tanking.<br/><br/>Siege Phase:<br/><b>(npc:71466) doesn't need to be tanked in this phase. Tanks should pick up/stomp on (npc:72050) which will appear more frequent<br/><b>All players will need to avoid standing on (spell:144498).<br/><b>Player targeted by (spell:144918) will need to run away from 10 seconds without cutting through (spell:144498).<br/><b>Make sure you position your back against a wall to reduce the knockback from (spell:144485).<br/>|
|BOSSID|71475| |LVL|93| |NAME|Rook Stonetoe| |MAPID|556| |ST|The Fallen Protectors consist of (npc:71479), (npc:71475) and (npc:71480). At 66% and 33% health remaining, each protector will perform Desperate Measures which will manifest powerful attacks. Triggering Desperate Measures on multiple protectors at the same time is inadvisable.<br/><br/>A 3 protector must be killed at the same time (within 10 seconds) or else the protector will heal themselves.<br/><br/>(npc:71470) and (npc:71475) must be tanked, but (npc:71480) spends most of her time channeling (spell:143424) on players.<br/><br/>Tanks:<br/><b>Tan|BOSSID|71475) facing away from other raid members to avoid (spell:144397) damage.<br/><b>Tan|BOSSID|71470) away from the raid and move him whenever he places a (spell:143239) void zone. Use a minor defensive cooldown to survive (spell:143224).<br/><b>Tank must turn their back to (npc:71470) whenever he casts (spell:143301), in order to avoid being incapacitated.<br/><br/>Healers<br/><b>Dispel (spell:143434) before it has a chance to tick, whenever possible.<br/><b>Be prepared to heal the high and unavoidable damage of (spell:143198) on random raid members and (spell:143491)<br/><br/>Everyone:<br/><b>Avoid being hit by (spell:143023).<br/><b>If (npc:71480) targets you with (spell:143423), move away from other raid members.<br/><b>Whenever (npc:71475) begins casting (spell:143007), move out of his close proximity to avoid the damage.<br/><b>Lookout for (npc:71479)'s (spell:143239) void zones.<br/><b>Raid should always spread out a bit to reduce AoE damage of (spell:143423) and (spell:143009)<br/><br/>(npc:71475) Desperate Measure:<br/>During desperate measure (npc:71475) spawns 3 adds.<br/><br/><b>(npc:71476) will cast (spell:144357) and needs to tanked facing away from the raid.<br/><b>(npc:71477) will cast (spell:144018) which can be interrupted.<br/><b>(npc:71481) will cast (spell:143962) which require the raid to stack together.<br/><b>DPS will need to interrupt (npc:71477) while killing (npc:71481) first then kill (npc:71477) and (npc:71476) last.<br/><br/>(npc:71479) Desperate Measure:<br/><b>(spell:143812) will be cast on a random raid member, whoever has the spell can pass it on to the tank that was tanking (npc:71479).<br/><b>DPS will need to kill the (npc:71478)<br/><br/>(npc:71480) Desperate Measure:<br/><b>The raid will need to stack together inside (npc:71480)'s Meditative Field.<br/><b>Range DPS should kill the (npc:71474) and (npc:71482) adds.<br/><b>Melee DPS should kill the smaller (npc:71712) and (npc:71993)<br/><br/>DPS raid cooldowns you should be used at the beginning of the fight and towards the end to kill all 3 protectors within 10 seconds.| |DPS|Main Fight:<br/><b>DPS the appropriate target (assigned by your raid leader).<br/><b>When the Desperate Measures adds are up, DPS them with priority.<br/><br/><b>Avoid being hit by (spell:143023).<br/><b>If (npc:71480) targets you with (spell:143423), move away from other raid members.<br/><b>Whenever (npc:71475) begins casting (spell:143007), move out of his close proximity to avoid the damage.<br/><b>Lookout for (npc:71479)'s (spell:143239) void zones.<br/><b>Raid should always spread out a bit to reduce AoE damage of (spell:143423) and (spell:143009)<br/><br/>(npc:71475) Desperate Measure:<br/><b>DPS will need to interrupt (npc:71477) while killing (npc:71481) first then kill (npc:71477) and (npc:71476) last.<br/><br/>(npc:71479) Desperate Measure:<br/>(spell:143812) will be cast on a random raid member, whoever has the spell can pass it on to the tank that was tanking (npc:71479).<br/>DPS will need to kill the (npc:71478)<br/><br/>(npc:71480) Desperate Measure:<br/><b>The raid will need to stack together inside (npc:71480)'s Meditative Field.<br/><b>Range DPS should kill the (npc:71474) and (npc:71482) adds.<br/><b>Melee DPS should kill the smaller (npc:71712) and (npc:71993)<br/>| |HEAL|Main fight:<br/><b>Beware of high damage on (npc:71475) tank during (spell:144396).<br/><b>Beware of the damage the target of (spell:143812) takes.<br/><br/>(npc:71475) Desperate Measure:<br/><b>Beware of the damage from (npc:71481) (spell:143962).<br/><br/>(npc:71479) Desperate Measure:<br/>(spell:143812) will be cast on a random raid member, whoever has the spell can pass it on to the tank that was tanking (npc:71479).<br/><br/>(npc:71480) Desperate Measure:<br/><b>The raid will need to stack together inside (npc:71480)'s Meditative Field.<br/><b>Beware of the high raid-wide damage of (spell:143491) and (spell:143745).| |TANK|Main Fight:<br/><b>Tan|BOSSID|71475) facing away from other raid members for them to avoid (spell:144396).<br/><b>Tan|BOSSID|71479) away from the raid and move him whenever he places a poison void zone. Use a minor defensive cooldown to survive (spell:143224).<br/><b>(npc:71479) tank must turn their back to him whenever he casts (spell:12540), in order to avoid being incapacitated.<br/><br/>(npc:71475) Desperate Measure:<br/><b>Pick up (npc:71476) , (npc:71477) , and (npc:71481) when they spawn.<br/><b>(npc:71476) will cast (spell:144357) and needs to tanked facing away from the raid.<br/><b>(npc:71477) will cast (spell:144018) which can be interrupted.<br/><br/>(npc:71479) Desperate Measure:<br/><b>(spell:143812) will be cast on a random raid member, whoever has the spell can pass it on to the tank that was tanking (npc:71479).<br/><br/>(npc:71480) Desperate Measure:<br/><b>The raid will need to stack together inside (npc:71480)'s Meditative Field.|
|BOSSID|71479| |LVL|93| |NAME|He Softfoot| |MAPID|556| |ST|The Fallen Protectors consist of (npc:71479), (npc:71475) and (npc:71480). At 66% and 33% health remaining, each protector will perform Desperate Measures which will manifest powerful attacks. Triggering Desperate Measures on multiple protectors at the same time is inadvisable.<br/><br/>A 3 protector must be killed at the same time (within 10 seconds) or else the protector will heal themselves.<br/><br/>(npc:71470) and (npc:71475) must be tanked, but (npc:71480) spends most of her time channeling (spell:143424) on players.<br/><br/>Tanks:<br/><b>Tan|BOSSID|71475) facing away from other raid members to avoid (spell:144397) damage.<br/><b>Tan|BOSSID|71470) away from the raid and move him whenever he places a (spell:143239) void zone. Use a minor defensive cooldown to survive (spell:143224).<br/><b>Tank must turn their back to (npc:71470) whenever he casts (spell:143301), in order to avoid being incapacitated.<br/><br/>Healers<br/><b>Dispel (spell:143434) before it has a chance to tick, whenever possible.<br/><b>Be prepared to heal the high and unavoidable damage of (spell:143198) on random raid members and (spell:143491)<br/><br/>Everyone:<br/><b>Avoid being hit by (spell:143023).<br/><b>If (npc:71480) targets you with (spell:143423), move away from other raid members.<br/><b>Whenever (npc:71475) begins casting (spell:143007), move out of his close proximity to avoid the damage.<br/><b>Lookout for (npc:71479)'s (spell:143239) void zones.<br/><b>Raid should always spread out a bit to reduce AoE damage of (spell:143423) and (spell:143009)<br/><br/>(npc:71475) Desperate Measure:<br/>During desperate measure (npc:71475) spawns 3 adds.<br/><br/><b>(npc:71476) will cast (spell:144357) and needs to tanked facing away from the raid.<br/><b>(npc:71477) will cast (spell:144018) which can be interrupted.<br/><b>(npc:71481) will cast (spell:143962) which require the raid to stack together.<br/><b>DPS will need to interrupt (npc:71477) while killing (npc:71481) first then kill (npc:71477) and (npc:71476) last.<br/><br/>(npc:71479) Desperate Measure:<br/><b>(spell:143812) will be cast on a random raid member, whoever has the spell can pass it on to the tank that was tanking (npc:71479).<br/><b>DPS will need to kill the (npc:71478)<br/><br/>(npc:71480) Desperate Measure:<br/><b>The raid will need to stack together inside (npc:71480)'s Meditative Field.<br/><b>Range DPS should kill the (npc:71474) and (npc:71482) adds.<br/><b>Melee DPS should kill the smaller (npc:71712) and (npc:71993)<br/><br/>DPS raid cooldowns you should be used at the beginning of the fight and towards the end to kill all 3 protectors within 10 seconds.| |DPS|Main Fight:<br/><b>DPS the appropriate target (assigned by your raid leader).<br/><b>When the Desperate Measures adds are up, DPS them with priority.<br/><br/><b>Avoid being hit by (spell:143023).<br/><b>If (npc:71480) targets you with (spell:143423), move away from other raid members.<br/><b>Whenever (npc:71475) begins casting (spell:143007), move out of his close proximity to avoid the damage.<br/><b>Lookout for (npc:71479)'s (spell:143239) void zones.<br/><b>Raid should always spread out a bit to reduce AoE damage of (spell:143423) and (spell:143009)<br/><br/>(npc:71475) Desperate Measure:<br/><b>DPS will need to interrupt (npc:71477) while killing (npc:71481) first then kill (npc:71477) and (npc:71476) last.<br/><br/>(npc:71479) Desperate Measure:<br/>(spell:143812) will be cast on a random raid member, whoever has the spell can pass it on to the tank that was tanking (npc:71479).<br/>DPS will need to kill the (npc:71478)<br/><br/>(npc:71480) Desperate Measure:<br/><b>The raid will need to stack together inside (npc:71480)'s Meditative Field.<br/><b>Range DPS should kill the (npc:71474) and (npc:71482) adds.<br/><b>Melee DPS should kill the smaller (npc:71712) and (npc:71993)<br/>| |HEAL|Main fight:<br/><b>Beware of high damage on (npc:71475) tank during (spell:144396).<br/><b>Beware of the damage the target of (spell:143812) takes.<br/><br/>(npc:71475) Desperate Measure:<br/><b>Beware of the damage from (npc:71481) (spell:143962).<br/><br/>(npc:71479) Desperate Measure:<br/>(spell:143812) will be cast on a random raid member, whoever has the spell can pass it on to the tank that was tanking (npc:71479).<br/><br/>(npc:71480) Desperate Measure:<br/><b>The raid will need to stack together inside (npc:71480)'s Meditative Field.<br/><b>Beware of the high raid-wide damage of (spell:143491) and (spell:143745).| |TANK|Main Fight:<br/><b>Tan|BOSSID|71475) facing away from other raid members for them to avoid (spell:144396).<br/><b>Tan|BOSSID|71479) away from the raid and move him whenever he places a poison void zone. Use a minor defensive cooldown to survive (spell:143224).<br/><b>(npc:71479) tank must turn their back to him whenever he casts (spell:12540), in order to avoid being incapacitated.<br/><br/>(npc:71475) Desperate Measure:<br/><b>Pick up (npc:71476) , (npc:71477) , and (npc:71481) when they spawn.<br/><b>(npc:71476) will cast (spell:144357) and needs to tanked facing away from the raid.<br/><b>(npc:71477) will cast (spell:144018) which can be interrupted.<br/><br/>(npc:71479) Desperate Measure:<br/><b>(spell:143812) will be cast on a random raid member, whoever has the spell can pass it on to the tank that was tanking (npc:71479).<br/><br/>(npc:71480) Desperate Measure:<br/><b>The raid will need to stack together inside (npc:71480)'s Meditative Field.|
|BOSSID|71480| |LVL|93| |NAME|Sun Tenderheart| |MAPID|556| |ST|The Fallen Protectors consist of (npc:71479), (npc:71475) and (npc:71480). At 66% and 33% health remaining, each protector will perform Desperate Measures which will manifest powerful attacks. Triggering Desperate Measures on multiple protectors at the same time is inadvisable.<br/><br/>A 3 protector must be killed at the same time (within 10 seconds) or else the protector will heal themselves.<br/><br/>(npc:71470) and (npc:71475) must be tanked, but (npc:71480) spends most of her time channeling (spell:143424) on players.<br/><br/>Tanks:<br/><b>Tan|BOSSID|71475) facing away from other raid members to avoid (spell:144397) damage.<br/><b>Tan|BOSSID|71470) away from the raid and move him whenever he places a (spell:143239) void zone. Use a minor defensive cooldown to survive (spell:143224).<br/><b>Tank must turn their back to (npc:71470) whenever he casts (spell:143301), in order to avoid being incapacitated.<br/><br/>Healers<br/><b>Dispel (spell:143434) before it has a chance to tick, whenever possible.<br/><b>Be prepared to heal the high and unavoidable damage of (spell:143198) on random raid members and (spell:143491)<br/><br/>Everyone:<br/><b>Avoid being hit by (spell:143023).<br/><b>If (npc:71480) targets you with (spell:143423), move away from other raid members.<br/><b>Whenever (npc:71475) begins casting (spell:143007), move out of his close proximity to avoid the damage.<br/><b>Lookout for (npc:71479)'s (spell:143239) void zones.<br/><b>Raid should always spread out a bit to reduce AoE damage of (spell:143423) and (spell:143009)<br/><br/>(npc:71475) Desperate Measure:<br/>During desperate measure (npc:71475) spawns 3 adds.<br/><br/><b>(npc:71476) will cast (spell:144357) and needs to tanked facing away from the raid.<br/><b>(npc:71477) will cast (spell:144018) which can be interrupted.<br/><b>(npc:71481) will cast (spell:143962) which require the raid to stack together.<br/><b>DPS will need to interrupt (npc:71477) while killing (npc:71481) first then kill (npc:71477) and (npc:71476) last.<br/><br/>(npc:71479) Desperate Measure:<br/><b>(spell:143812) will be cast on a random raid member, whoever has the spell can pass it on to the tank that was tanking (npc:71479).<br/><b>DPS will need to kill the (npc:71478)<br/><br/>(npc:71480) Desperate Measure:<br/><b>The raid will need to stack together inside (npc:71480)'s Meditative Field.<br/><b>Range DPS should kill the (npc:71474) and (npc:71482) adds.<br/><b>Melee DPS should kill the smaller (npc:71712) and (npc:71993)<br/><br/>DPS raid cooldowns you should be used at the beginning of the fight and towards the end to kill all 3 protectors within 10 seconds.| |DPS|Main Fight:<br/><b>DPS the appropriate target (assigned by your raid leader).<br/><b>When the Desperate Measures adds are up, DPS them with priority.<br/><br/><b>Avoid being hit by (spell:143023).<br/><b>If (npc:71480) targets you with (spell:143423), move away from other raid members.<br/><b>Whenever (npc:71475) begins casting (spell:143007), move out of his close proximity to avoid the damage.<br/><b>Lookout for (npc:71479)'s (spell:143239) void zones.<br/><b>Raid should always spread out a bit to reduce AoE damage of (spell:143423) and (spell:143009)<br/><br/>(npc:71475) Desperate Measure:<br/><b>DPS will need to interrupt (npc:71477) while killing (npc:71481) first then kill (npc:71477) and (npc:71476) last.<br/><br/>(npc:71479) Desperate Measure:<br/>(spell:143812) will be cast on a random raid member, whoever has the spell can pass it on to the tank that was tanking (npc:71479).<br/>DPS will need to kill the (npc:71478)<br/><br/>(npc:71480) Desperate Measure:<br/><b>The raid will need to stack together inside (npc:71480)'s Meditative Field.<br/><b>Range DPS should kill the (npc:71474) and (npc:71482) adds.<br/><b>Melee DPS should kill the smaller (npc:71712) and (npc:71993)<br/>| |HEAL|Main fight:<br/><b>Beware of high damage on (npc:71475) tank during (spell:144396).<br/><b>Beware of the damage the target of (spell:143812) takes.<br/><br/>(npc:71475) Desperate Measure:<br/><b>Beware of the damage from (npc:71481) (spell:143962).<br/><br/>(npc:71479) Desperate Measure:<br/>(spell:143812) will be cast on a random raid member, whoever has the spell can pass it on to the tank that was tanking (npc:71479).<br/><br/>(npc:71480) Desperate Measure:<br/><b>The raid will need to stack together inside (npc:71480)'s Meditative Field.<br/><b>Beware of the high raid-wide damage of (spell:143491) and (spell:143745).| |TANK|Main Fight:<br/><b>Tan|BOSSID|71475) facing away from other raid members for them to avoid (spell:144396).<br/><b>Tan|BOSSID|71479) away from the raid and move him whenever he places a poison void zone. Use a minor defensive cooldown to survive (spell:143224).<br/><b>(npc:71479) tank must turn their back to him whenever he casts (spell:12540), in order to avoid being incapacitated.<br/><br/>(npc:71475) Desperate Measure:<br/><b>Pick up (npc:71476) , (npc:71477) , and (npc:71481) when they spawn.<br/><b>(npc:71476) will cast (spell:144357) and needs to tanked facing away from the raid.<br/><b>(npc:71477) will cast (spell:144018) which can be interrupted.<br/><br/>(npc:71479) Desperate Measure:<br/><b>(spell:143812) will be cast on a random raid member, whoever has the spell can pass it on to the tank that was tanking (npc:71479).<br/><br/>(npc:71480) Desperate Measure:<br/><b>The raid will need to stack together inside (npc:71480)'s Meditative Field.|
|BOSSID|71504| |LVL|93| |NAME|Siegecrafter Blackfuse| |MAPID|556| |ST|On the main platform, your raid members will have kill (npc:71504) while surviving the many abilities used by the boss and the adds.<br/><br/>Conveyor Belts Teams:<br/>First off, you will need to assign 2 groups of 2-3 DPS to jump into the pipes and onto the conveyor belt on the northwest side of the room. These 2 groups will need to take turns, due to (spell:144236).<br/><br/><b>Avoid (spell:44335) located along the belt.<br/><b>Kill the weapon that causes the AoE your raid has the most difficulty avoiding, usually (npc:71790)<br/><b>You MUST always kill at least one weapon before they reach the northeast wall or Blackfuse will gain (spell:148990)<br/><b>Remember, once a weapon has been destroyed, those remaining will become immune to damage. Return back to main platform.<br/><br/>Main Platform:<br/>On the main platform whichever weapons are not destroyed will cause the following...<br/><br/><b>Superheated - Run away from the laser, and stay out of the fire.<br/><b>(spell:143639) - Avoid the orange rings will appear on the impact point before they come out.<br/><b>(spell:144466) - The magnet will pull players and sawblade. Players will need to run the opposite directions while avoiding the sawblades.<br/><b>(npc:74009) - These need to be stunned/slowed and destroyed quickly before they reach their fixate targets. If you are being fixated, run away.<br/><br/>(npc:71504) and (npc:71591):<br/>This encounter has a few mechanics that tanks will need to pay special attention to...<br/><br/><b>The ideal location to tan|BOSSID|71504) in is at the edge of his platform, next to the north-western conveyor belt.<br/><b>The tank with (spell:143385) debuff will deal +200% damage to the (npc:71591). The tank with the most stacks of (spell:143385) this debuff need to pick up (npc:71591) and position it at least 35 yards away from (spell:143385) to prevent healing from (spell:144213)<br/><b>Position (npc:71591) so that it takes extra damage from Sawblade and Turrets.<br/><b>Tank and Healer should prepare to mitigate (spell:116982) which occur after a belt NPC dies.<br/>Everyone else need to be aware of...<br/><br/><b>(spell:143265) - Causes (spell:143327), don't stand in them.<br/><b>(spell:142232) - When you see a (npc:71591) launch itself upward, run away from it.<br/><b>DPS (npc:71591) for 5 seconds after it (spell:142232) because it will take +200% extra damage.| |DPS|Conveyor Belts Teams:<br/>First off, you will need to assign 2 groups of 2-3 DPS to jump into the pipes and onto the conveyor belt on the northwest side of the room. These 2 groups will need to take turns, due to (spell:144236).<br/><br/><b>Avoid (spell:44335) located along the belt.<br/><b>Kill the weapon that causes the AoE your raid has the most difficulty avoiding, usually (npc:71790)<br/><b>You MUST always kill at least one weapon before they reach the northeast wall or Blackfuse will gain (spell:148990)<br/><b>Remember, once a weapon has been destroyed, those remaining will become immune to damage. Return back to main platform.<br/><br/>Main Platform:<br/><b>Avoid the Turrets abilities on the main platform.<br/><b>DPS (npc:71504) when no (npc:74009) are alive, otherwise DPS them.| |HEAL|<b>Avoid the Turrets abilities on the main platform.<br/><b>Beware of the increased tank damage whenever an add dies (npc:71504) gains a buff called (spell:116982).<br/><b>Beware of the raid damage caused by (spell:145444).<br/><b>Stay away from Sawblades and (npc:74009).| |TANK|<b>The ideal location to tan|BOSSID|71504) in is at the edge of his platform, next to the north-western conveyor belt.<br/><b>The tank with (spell:143385) debuff will deal +200% damage to the (npc:71591). The tank with the most stacks of (spell:143385) this debuff need to pick up (npc:71591) and position it at least 35 yards away from (spell:143385) to prevent healing from (spell:144213)<br/><b>Position (npc:71591) so that it takes extra damage from Sawblade and Turrets.<br/><b>Tank should prepare to mitigate (spell:116982) which occur after a belt NPC dies.|
|BOSSID|71515| |LVL|93| |NAME|General Nazgrim| |MAPID|556| |ST|(npc:71515) will use his abilities based on his rage. Your raid's goal will be to keep the (npc:71515)'s rage as low as possible and kill the adds that appear periodically.<br/><br/>(npc:71515) gains Rage from his abilities and from his stances.<br/><br/>Tanks will need to switch on the boss, in order to ensure that Nazgrim never attacks a player with high stack of (spell:143494).<br/><br/>(npc:71515) stances:<br/><b>Use all DPS cooldown while (npc:71515) is in (spell:143594), since he takes 25% increased damage at this time.<br/><b>No one except the tank debuffed by (spell:143494) should attack him during (spell:143593), and that all raid members should avoid (npc:71515)'s abilities.<br/><br/>(npc:71515) rage abilities:<br/>Keep an eye on the (npc:71515) rage bar so that you have an idea of which ability to expect next.<br/><br/>(spell:143716) - Leaps at a player, everyone should spread out before this happens so only 1 player takes damage. Cost 30 rage.<br/>(spell:143712) - Appears after (spell:143716) the ground cracks between (npc:71515)'s impact location and the location a player target. Cost<br/>(spell:143501) - All DPS will need to destroy the (npc:71626) when it appears. Cost 50 rage.<br/>(spell:143503) - Unavoidable raid-wide damage, all players should use a damage reducing cooldown. Cost 70 rage.<br/>(spell:143872) - Throw a whirling blade that will last for the duration of the battle. However, they move slowly and are easy to avoid. Cost 100 rage.<br/>(npc:71515) adds:<br/>Adds should be the top priority whenever they are alive.<br/><br/>(npc:71516) have to be killed by ranged DPS players whenever they are casting (spell:143420).. These adds need to be tanked.<br/><br/>(npc:71518) have to be stunned and killed as quickly as possible, because they can easily kill raid members through (spell:143481). Hunters should maintain (spell:1543) up so that your raid can see the Assassins in (spell:118969). After that, anyone who is fixated on (spell:143480) by the (npc:71518) must make sure to face them. These adds need to be tanked when they are not fixated on random players.<br/><br/>(npc:71517) must be interrupted as much as possible. Specifically, they must never be allowed to cast (spell:143431), but any interrupts of (spell:143432) are also welcome.<br/><br/>(npc:71519) must also be interrupted as much as possible. They must not be allowed to cast (spell:143473), their (spell:143475) must be dispelled quickly., and (npc:71610) must be destroyed right away.<br/><br/>Adds kill priority should be:<br/>(npc:71519) > (npc:71517) > (npc:71518) > (npc:71516)| |DPS|(npc:71515):<br/><b>Use all DPS cooldown while (npc:71515) is in (spell:143594), since he takes 25% increased damage at this time.<br/><b>No one except the tank debuffed by (spell:143494) should attack him during (spell:143593), and that all raid members should avoid (npc:71515)'s abilities.<br/><b>Keep an eye on the (npc:71515) rage bar so that you have an idea of which ability to expect next.<br/><b>All DPS will need to destroy the (npc:71626) when it appears.<br/><br/>(npc:71515) adds:<br/>Adds kill priority should be:<br/>(npc:71519) > (npc:71517) > (npc:71518) > (npc:71516)<br/><b>(npc:71610) must be destroyed right away| |HEAL|(npc:71515):<br/><b>(spell:143638) is an ability that cannot be avoided in any way, so healers will have to heal through it.<br/><b>Healers must also be prepared for the increased damage Nazgrim deals during (spell:143594).<br/><b>(spell:143503) is unavoidable raid-wide damage, be prepared to use defensive cooldowns.<br/><br/>(npc:71515) adds:<br/><b>Anyone who is fixated on (spell:143480) by the (npc:71518) must make sure to face them.<br/><b>(npc:71519)'s (spell:143475) must be dispelled quickly.| |TANK|(npc:71515):<br/><b>Regularly perform a tank switch on (npc:71515) after no more than 3 stacks of (spell:143494).<br/><b>Tank away from the weapons caused by (spell:143872).<br/><br/>(npc:71515) adds:<br/><b>(npc:71516) and (npc:71518) will need to be tanked.<br/><b>Make sure to tank mobs away from (npc:71610)|
|BOSSID|71529| |LVL|93| |NAME|Thok the Bloodthirsty| |MAPID|556| |ST|The fight against (npc:71529) has 2 phases that alternate several times.<br/><br/>Basic Phase 1:<br/>During this phase, your raid must fight Thok. The phase end when Thok goes into (spell:143442). This happens when enough players who are (spell:143452) (50% or less health) are within 10 yd of one another.<br/><br/>In LFR difficulties, (spell:143442) occurs when Thok reaches 80%, 55%, and 30% health.<br/><br/>Phase 1 will have different variations depending on which NPC you free. The raid should stack up in all Phase 1 variations, except when you free (npc:71763).<br/><br/><b>Tank make sure (npc:71529)'s face and tail are not pointed towards the raid.<br/><b>Rest of the raid stack beside (npc:71529) to avoid damage from front and tail.<br/><b>Tank need swap after receiving (spell:43426) debuff.<br/><b>Heal the increasing raid-wide damage caused by (spell:143343), as well as the damage from (spell:143707).<br/><br/>(npc:71529) damage will eventually becomes too difficult to heal and enters (spell:143442) for phase 2.<br/><br/>Phase 2:<br/>Phase 2 will last until your raid free an NPC and (npc:71529) kills them.<br/>(npc:71529) will have (spell:143442) and should be avoid by everyone and (spell:146581) on the farthest raid member chasing them for 12 seconds. After that he will (spell:146581) on a next target increasing his movement speed each time change target.<br/><br/><b>Player with (spell:146581) on them will need to run away from (npc:71529)<br/><b>All other players will need to kill the (npc:71658) and loot his key.<br/><b>Player that loot the key will be able to free an NPC.<br/><br/>The freed NPC will eventually get devoured by (npc:71529) ending Phase 2 and restarting Phase 1 with new abilities depending on the NPC he devoured.<br/><br/>Phase 1: (npc:71742)<br/>Same strategy as Basic Phase 1 and...<br/><b>Tanks will need to switch after 2 (spell:143780) debuff.<br/><br/>Phase 1: (npc:71749)<br/>Same strategy as Basic Phase 1 and...<br/><b>Tanks will need to switch after 3 (spell:143773) debuff.<br/><b>Healers need to pay attention to player with (spell:143800)<br/><b>DPS will need to free other players frozen in Ice Tomb from (spell:143800)<br/><br/>Phase 1: (npc:71763)<br/>Same strategy as Basic Phase 1 and...<br/><b>Spread out a bit and don't stack anymore to avoid (spell:82660) damaging the entire raid.<br/><b>Tanks will need to switch after 2 (spell:143767) debuff.| |DPS|Basic Phase 1:<br/><b>Stack beside (npc:71529) to avoid damage from front and tail.<br/><br/>Phase 2:<br/><b>Player with (spell:146581) on them will need to run away from (npc:71529)<br/><b>All other players will need to kill the (npc:71658) and loot his key.<br/><b>Player that loot the key will be able to free an NPC.<br/><br/>Phase 1: (npc:71742)<br/><b>Same strategy as Basic Phase 1.<br/><br/>Phase 1: (npc:71749)<br/><b>Free other players frozen in Ice Tomb from (spell:143800)<br/><br/>Phase 1: (npc:71763)<br/><b>Spread out a bit and don't stack anymore to avoid (spell:82660) damaging the entire raid.<br/>| |HEAL|Basic Phase 1:<br/><b>Rest of the raid stack beside (npc:71529) to avoid damage from front and tail.<br/><b>Be prepared to heal the increasing raid-wide damage from (spell:143343).<br/><b>Make sure to stop casting before (spell:143343) goes off.<br/><br/>Phase 2:<br/><b>Player with (spell:146581) on them will need to run away from (npc:71529)<br/><br/>Phase 1: (npc:71742)<br/><b>Same strategy as Basic Phase 1.<br/><br/>Phase 1: (npc:71749)<br/><b>Beware of the combined damage of (spell:143343) and (spell:143707)<br/><br/>Phase 1: (npc:71763)<br/><b>Spread out a bit and don't stack anymore to avoid (spell:82660) damaging the entire raid.| |TANK|Basic Phase 1:<br/><b>Tank make sure (npc:71529)'s face and tail are not pointed towards the raid.<br/><b>Perform a tank switch and stay out of (npc:71529)'s frontal cone attack until it is your turn to taunt.<br/><br/>Phase 2:<br/><b>Player with (spell:146581) on them will need to run away from (npc:71529)<br/><b>Pick up and tank the (npc:71658) .<br/><br/>Phase 1: (npc:71742)<br/>Same strategy as Basic Phase 1 and...<br/><b>Tanks will need to switch after 2 (spell:143780) debuff.<br/><br/>Phase 1: (npc:71749)<br/>Same strategy as Basic Phase 1 and...<br/><b>Tanks will need to switch after 3 (spell:143773) debuff.<br/><br/>Phase 1: (npc:71763)<br/>Same strategy as Basic Phase 1 and...<br/><b>Tanks will need to switch after 2 (spell:143767) debuff.|
|BOSSID|71543| |LVL|93| |NAME|Immerseus| |MAPID|556| |ST|(npc:71543) alternates between 2 phases, the Main phase and the Split phase.<br/><br/>Main Phase:<br/><b>Tan|BOSSID|71543) facing away from raid members, and perform a tank switch after each (spell:143436)<br/><b>Players should stay spread out at least 5 yards apart, and should always move out of the void zones caused by (spell:143295) as soon as they appear.<br/><b>(npc:71543) will face a random direction before casting (spell:143309), and then rotate roughly half-way around in a clockwise direction - either remain ahead of the torrent, or move to the anti clockwise side before he casts.<br/><b>Stay out of the center of the room.<br/><b>Use all DPS cooldowns at the start of the fight and whenever available. There's no reason to save them.<br/><br/>Split Phase:<br/><b>Whenever (npc:71543) reaches 0% health, he splits up into a number of friendly and hostile adds.<br/><b>All raid members should heal or damage the hostile adds that are in range of them.<br/><b>Healers will have to pay attention to the damage that the raid will take each time an add reaches the center of the room.<br/><b>DPS players should be within 10 yards of dying Sha Puddles to receive (spell:143459)<br/><b>Healers should be within 12 yards of Contaminated Puddles to receive (spell:143524)<br/>| |DPS|Main Phase:<br/><b>Players should stay spread out at least 5 yards apart, and should always move out of the void zones caused by (spell:143295) as soon as they appear.<br/><b>(npc:71543) will face a random direction before casting (spell:143309), and then rotate roughly half-way around in a clockwise direction - either remain ahead of the torrent, or move to the anti clockwise side before he casts.<br/><b>Stay out of the center of the room.<br/><b>Use all DPS cooldowns at the start of the fight and whenever available. There's no reason to save them.<br/><br/>Split Phase:<br/><b>DPS (npc:71603), and be within 10 yards of them when they die.| |HEAL|Main Phase:<br/><b>Players should stay spread out at least 5 yards apart, and should always move out of the void zones caused by (spell:143295) as soon as they appear.<br/><br/>Split Phase:<br/><b>Heal (npc:71604), and be within 12 yards of them when they reach full health.| |TANK|Main Phase:<br/><b>Tan|BOSSID|71543) facing away from raid members, and perform a tank switch after each (spell:143436)|
|BOSSID|71734| |LVL|93| |NAME|Sha of Pride| |MAPID|556| |ST|Players start the encounter with 0 points of Pride. Whenever hit by an ability from the (npc:71734) or one of its minions, players gain 5 Pride. As a player's Pride increases to 25, 50, 75 and 100, Swelling Pride will inflict additional effects on that player.<br/><br/>Manage your Pride, try to keep it as low as possible.<br/>Every 60 seconds the boss casts (spell:144400) which negatively effect on each player based on their current level of pride. Everyone should spread out when (spell:144400) and deal with the effects.<br/><br/>Pride Effect:<br/>0-24: no effect.<br/>25-49: (spell:144911), a large void zone at the player's location which explodes after 3 seconds. Can be easily avoided.<br/>50-74: (spell:145320), a projection of the player spawns 15 yd away, and will explode after 8 seconds, dealing damage if the player is not standing on it. Indicated by a green arrow, the player must simply move to it and stay there until it disappears.<br/>75-99: (spell:146818), dealing damage in a 5 yard AoE to all allies. Affected players simply have to spread out.<br/>100: players gain Overcome as soon as they hit 100 pride, increasing their damage/healing by 50% but the next (spell:144400) cast will leave them permanently mind-controlled.<br/><br/><b>Tanks must swap immediately when the current tank receives the (spell:144358) debuff.<br/><b>(spell:144800) is periodically cast on players, who have to move out of the zones as 2 seconds later adds will spawn.<br/><b>The adds (npc:72172) should be killed quickly via AoE damage, but doesn't need to be tanked.<br/><b>(npc:71946) will spawn at the back of the room, and DPS should kill these quickly, using interrupts and stuns where possible. Off-tank should pick up the adds.<br/><br/>Periodically players will be affected by (spell:144574) these players must be released as soon as possible (otherwise they will die) by having 2 players simultaneously step onto 2 yellow plates around each the activated prison. Avoid standing on the actual (spell:144574).<br/><br/>(spell:144351) is a damage-over-time debuff cast on random players. Dispelling this raises the dispeller's pride by 5, so should only be dispelled by the healer who currently has (spell:146595), which grants temporary immunity to pride<br/><br/>Use DPS raid cooldowns when (npc:71734) is at 30% health.| |DPS|Everyone should spread out when (spell:144400) and deal with the effects.<br/><br/><b>The adds (npc:72172) should be killed quickly via AoE damage, but doesn't need to be tanked.<br/><b>(npc:71946) will spawn at the back of the room, and DPS should kill these quickly, using interrupts and stuns where possible. Off-tank should pick up the adds.<br/><br/>0-24: no effect.<br/>25-49: (spell:144911), avoid the void zone that spawns in your location and other players.<br/>50-74: (spell:145320), stand in your projection that spawns nearby. Indicated by a green arrow.<br/>75-99: (spell:146818), affected players simply have to stay away from other player .<br/>100: your damage is increased by 50% but the next (spell:144400) cast will permanently mind-control you.<br/><br/>Rescue players in (spell:144574) by stepping on the yellow plates.| |HEAL|Everyone should spread out when (spell:144400) and deal with the effects.<br/><br/>0-24: no effect.<br/>25-49: (spell:144911), avoid the void zone that spawns in your location and other players.<br/>50-74: (spell:145320), stand in your projection that spawns nearby. Indicated by a green arrow.<br/>75-99: (spell:146818), affected players simply have to stay away from other player .<br/>100: your healing is increased by 50% but the next (spell:144400) cast will permanently mind-control you.<br/><br/>Dispel (spell:144351) whenever you are buffed by (spell:144359).| |TANK|<b>Have your tanks perform a tank switch on the (npc:71734) each time one of them is affected by (spell:144358).<br/><b>Tank affected (spell:144358) by should pick up (npc:72280) when they spawn.<br/><b>Everyone should spread out when (spell:144400) and deal with the effects.<br/><br/>0-24: no effect.<br/>25-49: (spell:144911), avoid the void zone that spawns in your location and other players.<br/>50-74: (spell:145320), stand in your projection that spawns nearby. Indicated by a green arrow.<br/>75-99: (spell:146818), affected players simply have to stay away from other player .<br/>100: your damage is increased by 50% but the next (spell:144400) cast will permanently mind-control you.|
|BOSSID|71858| |LVL|93| |NAME|Wavebinder Kardris| |MAPID|556| |ST|The Kor'kron Dark Shaman are 2 bosses, (npc:71859) and (npc:71858)<br/><br/>The bosses each gain a new ability upon reaching 85%, 65%, and 50% health. At 25% health, the bosses will gain a buff that increases their damage and haste by 25%.<br/><br/>100-65% Health:<br/>The mounts (npc:71921) and (npc:71923) will need to die first, each tank should tank one of them.<br/><br/><b>Tanks will need to switch after 5-6 stacks of (spell:144215) from (npc:71859)<br/><b>At 85% health (npc:71859) will begin using (spell:144089) on random raid members. Healers will need to heal through it.<br/><b>(npc:71858) will summon (spell:144005) and it will move around, everbody will need to be aware and move away from it.<br/><br/>65-50% Health:<br/><b>(npc:71859) will now cast (spell:144090) in a straight line all players will move away from it.<br/><b>(npc:71858) will summon (npc:71825) which melee players have to stay away from it since it can't be tanked or killed by melee. It should be kited or killed by range DPS.<br/><br/>50%-25% Health:<br/><b>(npc:71859) will now cast (spell:144070) which will need to be avoided. You don't have to kill these elementals as they will expire.<br/><b>(npc:71858) will now cast (spell:143973). A red circle will appear on the for the impact area, all players will need to move away from the impact area.<br/><b>Using defensive cooldown before the (spell:143973) impact is recommended.<br/><br/>Sub-25% Health:<br/><b>This part of the fight will be the most difficult one, because your raid will be running low on space (due to the (spell:144070) and the increasing number of (spell:144005) clouds).<br/><b>Use all your cooldowns in this phase to finish the fight.| |DPS|100-65% Health:<br/><b>Focus DPS on (npc:71921) and (npc:71923) at the start of the fight. Once they are dead, switch to the bosses.<br/><b>Cleave and multi-DoT whenever it is a DPS gain for your class, since the bosses share health.<br/><b>(npc:71858) will summon (spell:144005) and it will move around, everbody will need to be aware and move away from it.<br/><br/>65-50% Health:<br/><b>(npc:71859) will now cast (spell:144090) in a straight line all players will move away from it.<br/><b>When (npc:71825) spawn, melee players will need to stay away from it and ranged DPS players should kill them immediately.<br/><br/>50%-25% Health:<br/><b>(npc:71859) will now cast (spell:144070) which will need to be avoided. You don't have to kill these elementals as they will expire.<br/><b>(npc:71858) will now cast (spell:143973). A red circle will appear on the for the impact area, all players will need to move away from the impact area.<br/><b>Using defensive cooldown before the (spell:143973) impact is recommended.<br/><br/>Sub-25% Health:<br/><b>Use all your cooldowns in this phase to finish the fight.| |HEAL|100-65% Health:<br/><b>(npc:71858) will summon (spell:144005) and it will move around, everbody will need to be aware and move away from it.<br/><b>Heal the damage done to random raid members by the (spell:144089) DoT. Beware that its damage ramps up as the DoT reaches the end of its duration.<br/><br/>50%-25% Health:<br/><b>(npc:71858) will now cast (spell:143973). A red circle will appear on the for the impact area, all players will need to move away from the impact area.<br/><b>Using defensive cooldown before the (spell:143973) impact is recommended.<br/><b>Heal the unavoidable raid damage caused by (spell:143973).<br/><br/>Sub-25% Health:<br/><b>Use defensive raid cooldowns when the bosses drop below 25% health.<br/>| |TANK|100-65% Health:<br/><b>Pick up the bosses and their mounts at the start of the fight (a boss and a mount for each tank), and face the mounts away from raid members until they are killed.<br/><b>Tanks will need to switch after 5-6 stacks of (spell:144215) from (npc:71859)<br/><b>Tank the bosses together so your raid can cleave them.<br/><br/>65-50% Health:<br/><b>When (npc:71825) spawn, all melee players will need to stay away from it.<br/><br/>50%-25% Health:<br/><b>Move the bosses away from (spell:144070) and (spell:143973) impact area.<br/><b>Using defensive cooldown before the (spell:143973) impact is recommended.<br/><br/>Sub-25% Health:<br/><b>Use defensive raid cooldowns when the bosses drop below 25% health.|
|BOSSID|71859| |LVL|93| |NAME|Earthbreaker Haromm| |MAPID|556| |ST|The Kor'kron Dark Shaman are 2 bosses, (npc:71859) and (npc:71858)<br/><br/>The bosses each gain a new ability upon reaching 85%, 65%, and 50% health. At 25% health, the bosses will gain a buff that increases their damage and haste by 25%.<br/><br/>100-65% Health:<br/>The mounts (npc:71921) and (npc:71923) will need to die first, each tank should tank one of them.<br/><br/><b>Tanks will need to switch after 5-6 stacks of (spell:144215) from (npc:71859)<br/><b>At 85% health (npc:71859) will begin using (spell:144089) on random raid members. Healers will need to heal through it.<br/><b>(npc:71858) will summon (spell:144005) and it will move around, everbody will need to be aware and move away from it.<br/><br/>65-50% Health:<br/><b>(npc:71859) will now cast (spell:144090) in a straight line all players will move away from it.<br/><b>(npc:71858) will summon (npc:71825) which melee players have to stay away from it since it can't be tanked or killed by melee. It should be kited or killed by range DPS.<br/><br/>50%-25% Health:<br/><b>(npc:71859) will now cast (spell:144070) which will need to be avoided. You don't have to kill these elementals as they will expire.<br/><b>(npc:71858) will now cast (spell:143973). A red circle will appear on the for the impact area, all players will need to move away from the impact area.<br/><b>Using defensive cooldown before the (spell:143973) impact is recommended.<br/><br/>Sub-25% Health:<br/><b>This part of the fight will be the most difficult one, because your raid will be running low on space (due to the (spell:144070) and the increasing number of (spell:144005) clouds).<br/><b>Use all your cooldowns in this phase to finish the fight.| |DPS|100-65% Health:<br/><b>Focus DPS on (npc:71921) and (npc:71923) at the start of the fight. Once they are dead, switch to the bosses.<br/><b>Cleave and multi-DoT whenever it is a DPS gain for your class, since the bosses share health.<br/><b>(npc:71858) will summon (spell:144005) and it will move around, everbody will need to be aware and move away from it.<br/><br/>65-50% Health:<br/><b>(npc:71859) will now cast (spell:144090) in a straight line all players will move away from it.<br/><b>When (npc:71825) spawn, melee players will need to stay away from it and ranged DPS players should kill them immediately.<br/><br/>50%-25% Health:<br/><b>(npc:71859) will now cast (spell:144070) which will need to be avoided. You don't have to kill these elementals as they will expire.<br/><b>(npc:71858) will now cast (spell:143973). A red circle will appear on the for the impact area, all players will need to move away from the impact area.<br/><b>Using defensive cooldown before the (spell:143973) impact is recommended.<br/><br/>Sub-25% Health:<br/><b>Use all your cooldowns in this phase to finish the fight.| |HEAL|100-65% Health:<br/><b>(npc:71858) will summon (spell:144005) and it will move around, everbody will need to be aware and move away from it.<br/><b>Heal the damage done to random raid members by the (spell:144089) DoT. Beware that its damage ramps up as the DoT reaches the end of its duration.<br/><br/>50%-25% Health:<br/><b>(npc:71858) will now cast (spell:143973). A red circle will appear on the for the impact area, all players will need to move away from the impact area.<br/><b>Using defensive cooldown before the (spell:143973) impact is recommended.<br/><b>Heal the unavoidable raid damage caused by (spell:143973).<br/><br/>Sub-25% Health:<br/><b>Use defensive raid cooldowns when the bosses drop below 25% health.<br/>| |TANK|100-65% Health:<br/><b>Pick up the bosses and their mounts at the start of the fight (a boss and a mount for each tank), and face the mounts away from raid members until they are killed.<br/><b>Tanks will need to switch after 5-6 stacks of (spell:144215) from (npc:71859)<br/><b>Tank the bosses together so your raid can cleave them.<br/><br/>65-50% Health:<br/><b>When (npc:71825) spawn, all melee players will need to stay away from it.<br/><br/>50%-25% Health:<br/><b>Move the bosses away from (spell:144070) and (spell:143973) impact area.<br/><b>Using defensive cooldown before the (spell:143973) impact is recommended.<br/><br/>Sub-25% Health:<br/><b>Use defensive raid cooldowns when the bosses drop below 25% health.|
|BOSSID|72249| |LVL|93| |NAME|Galakras| |MAPID|556| |ST|At the start of the phase, your entire raid will be together on the ground, and you will face the first 3 waves of adds together.<br/><br/>Phase 1:<br/><b>Always kill (spell:143474) and the banners created by (npc:72351) right away.<br/><b>Kill the (npc:72947) as soon as they appear.<br/><b>Move away from (npc:72352) if they teleport behind you.<br/><b>Kill (npc:72354) as soon as they appear, because these mobs deal very heavy damage to your friendly NPCs.<br/><br/>As soon as the southern tower opens, half of your raid (complete with one tank and one or more healers) will have to make its way up the tower. Once at the top, they will have to defeat the mini-boss present there.<br/><br/>Mini Bosses:<br/>(npc:72456), you can simply attack and kill her while the tank moves her whenever she places a (spell:147705) at her location. Avoid the attacks from the (npc:72352) that come with her.<br/><br/>(npc:72357) avoid getting hit by (spell:146848), because the knock-back can throw players off the tower.<br/><br/>(npc:72355)'s lethal (spell:146848) can be avoided by simply running away from him, it has a short 10yd range.<br/><br/>(npc:72356)'s (spell:147824) needs to be avoid to prevent getting knocked back.<br/><br/>When the second tower opens up, your tower team will have to take control of this tower as well, in the same way as with the first tower. When both towers are under control, one raid member should enter each of the 2 Anti-Air Turrets, and shoot at Galakras at roughly the same time. Starting Phase 2.<br/><br/>Phase 2:<br/><b>Tanks must perform a tank switch to wear off the stacking tank DoT.<br/><b>To handle (spell:147029) melee need to stack together and all range/casters will need to stack about 30yds behind the melees, this will heavily reduce the damage.<br/><b>Use DPS cooldowns when (npc:72249) is at 40% health.| |DPS|Phase 1:<br/><b>Always kill (npc:72958) first and interrupt their chain heal.<br/><b>Kill (spell:108280) and Banners dropped by (npc:72942).<br/><br/>Mini Bosses:<br/>(npc:72456), you can simply attack and kill her while the tank moves her whenever she places a (spell:147705) at her location. Avoid the attacks from the (npc:72352) that come with her.<br/><br/>(npc:72357) avoid getting hit by (spell:146848), because the knock-back can throw players off the tower.<br/><br/>(npc:72355)'s lethal (spell:146848) can be avoided by simply running away from him, it has a short 10 yd range.<br/><br/>(npc:72356)'s (spell:147824) needs to be avoid to prevent getting knocked back.<br/><br/>Phase 2:<br/><b>To handle (spell:147029) melee need to stack together and all range/casters will need to stack about 30yds behind the melees, this will heavily reduce the damage.<br/><b>Use DPS cooldowns when (npc:72249) is at 40% health.| |HEAL|Phase 1:<br/><b>Move away from (npc:72352) if they teleport behind you.<br/><br/>Mini Bosses:<br/>(npc:72357) avoid getting hit by (spell:146848), because the knock-back can throw players off the tower.<br/><br/>(npc:72355)'s lethal (spell:146848) can be avoided by simply running away from him, it has a short 10yd range.<br/><br/>(npc:72356)'s (spell:147824) needs to be avoid to prevent getting knocked back.<br/><br/>Phase 2:<br/><b>To handle (spell:147029) melee need to stack together and all range/casters will need to stack about 30yds behind the melees, this will heavily reduce the damage.<br/><b>(spell:147043) is a raid-wide damaging aura that ticks throughout this phase, healers will have to heal through it.| |TANK|Phase 1:<br/><b>Tank all the adds that enter the fight.<br/><br/>Mini Bosses:<br/>Move (npc:72456) around to avoid her (spell:147705) zones.<br/><br/>(npc:72357) avoid getting hit by (spell:146848), because the knock-back can throw players off the tower.<br/><br/>Face (npc:72355) away from other players, (npc:72355)'s lethal (spell:146848) can be avoided by simply running away from him, it has a short 10 yd range.<br/><br/>Phase 2:<br/><b>(npc:72249) has a stacking DoT that it applies on its current target. This deals Fire damage and it requires a tank switch after about 3 stacks.|
|BOSSID|72276| |LVL|93| |NAME|Amalgam of Corruption| |MAPID|556| |ST|The object of the encounter is players must reduce their personal level of (spell:144421) in order to inflict full damage to (npc:72276). Players can accomplish this by interacting with the nodes of Purifying Light that active around the room, which will pull them into another test phase for a role challenge. Overcoming this challenge will Purify the player and allow them to do full damage to (npc:72276).<br/><br/>In LFR Players are automatically selected for the test phase, they don't have to click on the Purifying Light.<br/><br/><b>Avoid the (spell:145227) beam which is channelled by the boss, it last for 30 seconds and moves around the room.<br/><b>(spell:145073) must be soak immediately, it's best for healers and tanks to soak it.<br/><b>Intercept the (spell:145064) projectiles from (npc:72263) if it's firing towards (npc:72276)<br/><b>Make sure you complete your test phase.<br/><b>Use DPS cooldowns at 50% health.| |DPS|Main Phase:<br/>Always prioritise DPS on the adds (npc:72264) and (npc:72263) when they are up.<br/><b>Intercept the (spell:145064) projectiles from (npc:72263) if it's firing towards (npc:72276).<br/><b>Use DPS cooldowns at 50% health.<br/><br/>DPS Test Phase:<br/><b>This will ends when 1 minute has passed or the player becomes purified (by killing all the adds)<br/><b>The adds drop globes when killed, which reduce corruption when picked up.| |HEAL|Prepare for increasing raid damage from (spell:145733) and whenever an (npc:72264) is alive.<br/><b>Soak up (spell:145073) if you're below 75% (spell:144421) and tanks can't do it.<br/><b>Start using raid cooldowns when boss is below 50%<br/><br/>Healer Test Phase:<br/><b>You have to help friendly NPC kill a large add (npc:72001).<br/><b>Ends once the add (npc:72001) is dead so if you also contribute damage it would end the phase faster.<br/> Pay attention to (spell:144514) debuff which should be dispelled.| |TANK|Perform a tank switch on (npc:72276) after 3 (spell:146124) stack.<br/><b>Pick up and tank the (npc:72264) when they spawn.<br/><b>Soak the void zones caused by (spell:145073).<br/><br/>Tank Test Phase:<br/><b>The test phase is a 1-minute survival challenge that will clear your Corruption.<br/><b>The tank will face (npc:72051) and just has to survive while avoiding its abilities.<br/><b>(spell:144628) is a 2 second cast and should be avoided.<br/><b>(spell:144649) can be interrupted.<br/><b>(spell:144654) is an all-target burst of magic damage, use a mitigation cooldown.|
|BOSSID|71865| |LVL|93| |NAME|Garrosh Hellscream| |MAPID|556| |ST|The encounter against Garrosh Hellscream is a 4 phase fight.<br/><br/>Phase 1:<br/><b>Tan|BOSSID|71865) and the adds (npc:71979) and (npc:71983) in the center of the room.<br/><b>Kill (npc:71983) first.<br/><b>When dealing with (npc:71983) interrupt (spell:144583) but don't interrupt (spell:103637)<br/><b>Range players need to stack together and stay away from melee, to prevent (npc:72154) to be created in melee range.<br/><b>When (npc:72154) is created, move out of the void zone and range DPS should kill (npc:72154)<br/><b>Kill 1 of 2 (npc:71984) when they appear, and stay away from the wall where the Iron Star will smash.<br/><b>You can use your cooldowns early and you should have it back by phase 2.<br/><br/>Intermission Phase:<br/>Intermission Phase starts when (npc:71865) reaches 10% health.<br/><br/><b>(npc:71865) will heal from 10% of his total health and begin (spell:144945) until players have defeated all Minions of Y'Shaarj inside the realm and interrupt (npc:71865)<br/><b>While killing the adds, you should be on top of them to benefit from the damage-reduction buffs that they give out when they die.<br/><b>Avoid (spell:144969) by stacking on (npc:71865) and moving behind him when he begins casting.<br/><br/>Phase 2:<br/>Phase 2 starts as soon as the Intermission Phase ends.<br/><br/><b>Ranged raid members stack together, and start in one corner of the room. With each new (npc:72154) that spawns on them, have them move slightly, conserving space.<br/><b>Do not bother killing the (npc:72154) throughout the entire phase.<br/><b>Tank will need to switch on (npc:71865) to deal with the (spell:145183) ability.<br/><b>Move away from (npc:71865) when he cast (spell:144985) to reduce damage.<br/><b>During (spell:144985) event, kill (npc:72272) away from other (npc:72272) to make it easier. In LFR you can just AoE them down easily.<br/><b>Make sure players affected by (spell:145071) are always interrupted, and DPS them down to 20% health quickly to break the mind control.<br/><br/>Phase 3:<br/>Phase 3 starts when (npc:71865) reaches 10% health. Same strategy as Phase 2, but (npc:71865) abilities are stronger.<br/><br/><b>It is important to follow the same strategy as Phase 2 (npc:72272) will still need to be killed and players affected by (spell:145071) will still need to be interrupted and DPS down to 20%.<br/><b>Use all your cooldowns to finish (npc:71865) as quickly as possible.| |DPS|Phase 1:<br/><b>Kill (npc:71983) first.<br/><b>When dealing with (npc:71983) interrupt (spell:144583) but don't interrupt (spell:103637)<br/><b>Range players need to stack together and stay away from melee, to prevent (npc:72154) to be created in melee range.<br/><b>When (npc:72154) is created, move out of the void zone and range DPS should kill (npc:72154)<br/><b>Kill 1 of 2 (npc:71984) when they appear, and stay away from the wall where the Iron Star will smash.<br/><b>You can use your cooldowns early and you should have it back by phase 2.<br/><br/>Intermission Phase:<br/><b>While killing the adds, you should be on top of them to benefit from the damage-reduction buffs that they give out when they die.<br/><b>Avoid (spell:144969) by stacking on (npc:71865) and moving behind him when he begins casting.<br/><br/>Phase 2:<br/><b>Ranged raid members stack together, and start in one corner of the room. With each new (npc:72154) that spawns on them, have them move slightly, conserving space.<br/><b>Do not bother killing the (npc:72154) throughout the entire phase.<br/><b>Move away from (npc:71865) when he cast (spell:144985) to reduce damage.<br/><b>During (spell:144985) event, kill (npc:72272) away from other (npc:72272) to make it easier. In LFR you can just AoE them down easily.<br/><b>Make sure players affected by (spell:145071) are always interrupted, and DPS them down to 20% health quickly to break the mind control.<br/><br/>Phase 3:<br/><b>Follow the same strategy as Phase 2 (npc:72272) will still need to be killed and players affected by (spell:145071) will still need to be interrupted and DPS down to 20%.<br/><b>Use all your cooldowns to finish (npc:71865) as quickly as possible.| |HEAL|Phase 1:<br/><b>Beware of the raid damage from (spell:144798).<br/><b>Range players need to stack together and stay away from melee, to prevent (npc:72154) to be created in melee range.<br/><br/>Intermission Phase:<br/><b>Beware of the very high raid-wide damage caused by (spell:144969).<br/><b>Be on top of the adds them to benefit from the damage-reduction buffs that they give out when they die.<br/><b>Avoid (spell:144969) by stacking on (npc:71865) and moving behind him when he begins casting.<br/><br/>Phase 2 - 3:<br/><b>Ranged raid members stack together, and start in one corner of the room. With each new (npc:72154) that spawns on them, have them move slightly, conserving space.<br/><b>Beware of the high tank damage caused by (spell:145195), and of the high raid-wide damage caused by (spell:144985).<br/><b>Use all your cooldowns during phase 3.| |TANK|Phase 1:<br/><b>Tank the (npc:71865) and the adds (npc:71979) and (npc:71983) in the center of the room.<br/><b>One tank should take (npc:71865) and the other should take the adds.<br/><br/>Phase 2 - 3:<br/><b>Perform a tank switch on (npc:71865).<br/><b>Tank will need to switch on (npc:71865) to deal with the (spell:145183) ability.<br/><b>Tanks will need to move away from (npc:71865) when he cast (spell:144985) to reduce damage.<br/><b>Use all your cooldowns during phase 3.|
|BOSSID|74787| |LVL|102| |NAME|Slave Watcher Crushto| |MAPID|573| |ST|(npc:86222) attacks the party with powerful crushing attacks (spell:153679) and (spell:150753).<br/><br/>(npc:83725) will come aid him, but some of the slaves take the opportunity to fight for their freedom and instead assist the players.<br/><br/><b>The party should stack behind the boss in order to maximize healing, maximize splash damage, and minimize movement.<br/><b>Avoid (spell:153679) by moving out from the front of the boss when cast.| |DPS|<b>Kill hostile (npc:83725) so they do not overwhelm your group.<br/><b>Interrupt (npc:86222) when he casts (spell:150759)<br/><b>It's important to kill all (npc:83725) before (npc:86222) use (spell:150745)<br/><b>Avoid (spell:153679) by moving out from the front of the boss when cast.| |HEAL|<b>Hostile (npc:83725) will focus on allies who have been struck by (spell:150745)<br/><b>Focus heals on the party member targeted by (spell:150745) until DPS kills the now untankable (npc:83725).<br/><b>Heal friendly (npc:83725) to keep them in the fight. <br/><b>Avoid (spell:153679) by moving out from the front of the boss when cast.| |TANK|<b>Interrupt (npc:86222) when he casts (spell:150759).<br/><b>Enemy miners will fixate on players hit by (spell:150745), ignoring taunt effects during this time. <br/><b>Avoid (spell:153679) by moving out from the front of the boss when cast.|
|BOSSID|75786| |LVL|102| |NAME|Roltall| |MAPID|573| |ST|(npc:86223) stands motionless at the end of his bridge, casting down (spell:153247) and (spell:153227).<br/><br/>The party should avoid (spell:153247) that are summoned on either the left, middle, or right side of the bridge where he stands, and roll it's length, stunning anyone in it's path.<br/><br/>A circle will appear on the ground where the boulder will start, indicating it's path and giving characters just enough time to move out. <br/> <br/>(spell:152897) will be cast after 3 (spell:153247) appear so be prepared to use cooldowns then.<br/><br/><heroic> The (spell:153247) return along the same path in Heroic.| |DPS|<b>Avoid the (spell:153247) that (npc:86223) sends rolling down the length of his bridge.<br/><b>When (npc:86223) repels players with (spell:152897), move to avoid being pushed into pools of (spell:153227). <br/><b>Range players should stand away from (npc:86223) to avoid (spell:167739) and have more time to avoid (spell:153247).| |HEAL|<b>Avoid the (spell:153247) that (npc:86223) sends rolling down the length of his bridge.<br/><b>(npc:86223)'s (spell:152897) deals sustained damage to the entire party. | |TANK|<b>Avoid the (spell:153247) that (npc:86223) sends rolling down the length of his bridge.<br/><b>When (npc:86223) repels players with (spell:152897), move to avoid being pushed into pools of (spell:153227). |
|BOSSID|74790| |LVL|102| |NAME|Gug'rokk| |MAPID|573| |ST|(npc:86224) hurls blasts of (spell:150677) at enemies. He periodically summons (npc:74927) elementals that slowly move towards a kiln which will gain (spell:152091) if they reach it.<br/><br/>Move out of, and avoid, the (spell:150784) pools<br/><br/><b>The tank should move far enough each time (spell:150784) is cast, so that no one will have to stand in magma pools behind the boss.<br/><b>Everyone, except the tank, should stack behind the boss before (spell:150784) is cast, in order to minimize the amount of the floor covered by magma pools and to facilitate mass dispels and heals.<br/><b>Don't leave too much space between pools, as they will cover the floor by the end of the fight, acting as a soft enrage timer.| |DPS|<b>Interrupt (npc:86224)'s (spell:150677) to prevent him from gaining (spell:150678).<br/><b>Defeat (npc:74927) Elementals before they can reach their target kiln, or they will gain (spell:152091). <br/><b>Use defensive and healing cool downs, if the (npc:74927) gain (spell:152091).| |HEAL|<b>Be prepared for (npc:74927) Elementals to inflict damage to the party through (spell:150734). <br/><b>Focus heals on those affected by (spell:150734)<br/><b>Use defensive and healing cool downs, if the (npc:74927) gain (spell:152091).<br/><b>Dispel any stacks of (spell:150678) he gains.| |TANK|<br/><b>The tank should move far enough each time (spell:150784) is cast, so that no one will have to stand in magma pools behind the boss<br/><b>Interrupt (npc:86224)'s (spell:150677) to prevent him from gaining (spell:150678). |
|BOSSID|74366| |LVL|102| |NAME|Forgemaster Gog'duh| |MAPID|573| |ST|Phase 1:<br/><br/>Gog'duh's summoned adds, (npc:74570) and (npc:74571). Gog'duh only casts (spell:150011) at random players.<br/><b>Both (npc:74570) and (npc:74571) should be tanked and killed.<br/><b>Interrupt (npc:74571)'s (spell:149997) to prevent heavy Fire damage.<br/><br/>Phase 2:<br/><br/> (npc:74475) will appear and also summons (npc:74579)<br/><b>Tank should be prepared to pick up (npc:74475) when Gog'duh's health gets low.<br/><b>Tank and melee should run out of (npc:74475)' (spell:150023), where an AOE mark appears.<br/><b>Avoid (spell:150045) and the resulting (npc:74579).<br/><b>Do not stand in (spell:150055) or pools summoned by (spell:150011).| |DPS|Phase 1:<br/><br/><b>Burn each add quickly as they spawn, to avoid being overwhelmed<br/><b>Tank and melee should run out of (npc:74570)'s (spell:149941), where an AOE mark appears.<br/><b> Everyone should avoid ground spikes from (npc:74570)'s (spell:150344).<br/><b>Interrupt (npc:74571)'s (spell:149997), when channeled.<br/><br/>Phase 2:<br/><b>Tank and melee should run out of (npc:74475)' (spell:150023), where an AOE mark appears.<br/><b>Avoid (spell:150045) and the resulting (npc:74579).<br/><b>Do not stand in (spell:150055) or pools summoned by (spell:150011).| |HEAL|Phase 1:<br/><br/><b>If uninterrupted, (spell:149997) can do a lot of damage to a large area!<br/><b>Dispel (npc:74571)'s (spell:149975), before they jump to another player.<br/><br/>Phase 2:<br/><br/><b>Dispel (npc:74475)' (spell:150032) and (spell:150034) to reduce damage and mitigate debuff.<br/><b>Avoid (spell:150045) and the resulting (npc:74579).<br/><b>Do not stand in (spell:150055) or pools summoned by (spell:150011).| |TANK|Phase 1:<br/><br/><b>Tank should be prepared to pick up adds immediately after they have been summoned by Gog'duh.<br/><b>Tank and melee should run out of (npc:74570)'s (spell:149941), where an AOE mark appears.<br/><b>Everyone should avoid ground spikes from (npc:74570)'s (spell:150344).<br/><b>Interrupt (npc:74571)'s (spell:149997), when channeled.<br/><br/>Phase 2:<br/><br/><b>Tank should be prepared to pick up (npc:74475) when Gog'duh's health gets low.<br/><b>Tank and melee should run out of (npc:74475)' (spell:150023), where an AOE mark appears.<br/><b>Avoid (spell:150045) and the resulting (npc:74579).<br/><b>Do not stand in (spell:150055) or pools summoned by (spell:150011).|
|BOSSID|81305| |LVL|102| |NAME|Fleshrender Nok'gar| |MAPID|595| |ST|(npc:87451) begins the fight with his wolf (npc:87241).<br/>After enough time has elapsed, or when (npc:87241) falls, (npc:87451) will dismount and become attackable.<br/><b>(npc:87451) cannot be directly targeted or attacked while mounted.<br/><b>Immediately stop attacking (npc:87451) while he is under the effects of (spell:164426) to avoid being feared.| |DPS|<b>(npc:87451) cannot be directly targeted or attacked while mounted.<br/><b>Move quickly to get out of the line of fire of (spell:164632) or (spell:164648).<br/><b>Immediately stop attacking (npc:87451) while he is under the effects of (spell:164426) to avoid being feared. | |HEAL|<b>Move quickly to get out of the line of fire of (spell:164632) or (spell:164648).<br/><b>Prepare to use cooldowns when (npc:87241) use (spell:164835) which will increase their damage by 20%| |TANK|<b>(npc:87451) cannot be directly targeted or attacked while mounted.<br/><b>Immediately stop attacking (npc:87451) while he is under the effects of (spell:164426) to avoid being feared.<br/><b>Move (npc:87451) and (npc:87241) quickly away from the arrow barrages that (npc:87451) calls down. |
|BOSSID|80816| |LVL|102| |NAME|Ahri'ok Dugru| |MAPID|595| |ST|The Grimrail Enforcers encounter is a council fight; the suggested kill order is (npc:87452), then (npc:86231), and then (npc:80808).<br/><br/>(npc:87452) will place (spell:163689) on the most injured enemy, It is very important for players to be aware of the (spell:163689) pre-cast and switch targets until (spell:163689) expires <br/><br/><b>Avoid damaging an Enforcer that is protected by (spell:163689) until the effect fades.<br/><b>Avoid (spell:163390), which immobilize victims and make them vulnerable to (spell:163379).<br/><b>Spread out when (npc:80808) prepares to fire her (spell:169268). | |DPS|<b>Use cooldowns at the beginning, since this is the most difficult part of the encounter<br/><b>Quickly switch targets if (npc:87452) places (spell:163689) on your current target, to prevent (spell:163705)<br/><b>Interrupt (npc:87452)'s (spell:165122) when possible<br/><b>Ranged DPS should move carefully out of (spell:163390) when avoiding the (npc:80875)'s (spell:163379) or (npc:86231)'s (spell:165152)<br/><b>Melee DPS should watch (npc:86231) carefully for the (spell:163668) pre-cast effect (standing still with flames dripping off the hilt of his sword) and move out of the way| |HEAL|<b>Healing will be the hardest while all three bosses are alive, particularly tank healing<br/><b>While (npc:87452) is alive, dispel (spell:163740) if you are able to dispel disease effects<br/><b>Move carefully out of (spell:163390) when avoiding the (npc:80875)'s (spell:163379) or (npc:86231)'s (spell:165152)| |TANK|<b>Tan|BOSSID|87452) and (npc:86231) together. (npc:80808) cannot be tanked<br/><b>Interrupt (npc:87452)'s (spell:165122) when possible<br/><b>Watch (npc:86231) carefully for the (spell:163668) pre-cast effect (standing still with flames dripping off the hilt of his sword) and move out of the way<br/><b>Use powerful damage reduction CDs during the first part of the fight while all three bosses are alive|
|BOSSID|86231| |LVL|102| |NAME|Makogg Emberblade| |MAPID|595| |ST|The Grimrail Enforcers encounter is a council fight; the suggested kill order is (npc:87452), then (npc:86231), and then (npc:80808).<br/><br/>(npc:87452) will place (spell:163689) on the most injured enemy, It is very important for players to be aware of the (spell:163689) pre-cast and switch targets until (spell:163689) expires <br/><br/><b>Avoid damaging an Enforcer that is protected by (spell:163689) until the effect fades.<br/><b>Avoid (spell:163390), which immobilize victims and make them vulnerable to (spell:163379).<br/><b>Spread out when (npc:80808) prepares to fire her (spell:169268). | |DPS|<b>Use cooldowns at the beginning, since this is the most difficult part of the encounter<br/><b>Quickly switch targets if (npc:87452) places (spell:163689) on your current target, to prevent (spell:163705)<br/><b>Interrupt (npc:87452)'s (spell:165122) when possible<br/><b>Ranged DPS should move carefully out of (spell:163390) when avoiding the (npc:80875)'s (spell:163379) or (npc:86231)'s (spell:165152)<br/><b>Melee DPS should watch (npc:86231) carefully for the (spell:163668) pre-cast effect (standing still with flames dripping off the hilt of his sword) and move out of the way| |HEAL|<b>Healing will be the hardest while all three bosses are alive, particularly tank healing<br/><b>While (npc:87452) is alive, dispel (spell:163740) if you are able to dispel disease effects<br/><b>Move carefully out of (spell:163390) when avoiding the (npc:80875)'s (spell:163379) or (npc:86231)'s (spell:165152)| |TANK|<b>Tan|BOSSID|87452) and (npc:86231) together. (npc:80808) cannot be tanked<br/><b>Interrupt (npc:87452)'s (spell:165122) when possible<br/><b>Watch (npc:86231) carefully for the (spell:163668) pre-cast effect (standing still with flames dripping off the hilt of his sword) and move out of the way<br/><b>Use powerful damage reduction CDs during the first part of the fight while all three bosses are alive|
|BOSSID|80808| |LVL|102| |NAME|Neesa Nox| |MAPID|595| |ST|The Grimrail Enforcers encounter is a council fight; the suggested kill order is (npc:87452), then (npc:86231), and then (npc:80808).<br/><br/>(npc:87452) will place (spell:163689) on the most injured enemy, It is very important for players to be aware of the (spell:163689) pre-cast and switch targets until (spell:163689) expires <br/><br/><b>Avoid damaging an Enforcer that is protected by (spell:163689) until the effect fades.<br/><b>Avoid (spell:163390), which immobilize victims and make them vulnerable to (spell:163379).<br/><b>Spread out when (npc:80808) prepares to fire her (spell:169268). | |DPS|<b>Use cooldowns at the beginning, since this is the most difficult part of the encounter<br/><b>Quickly switch targets if (npc:87452) places (spell:163689) on your current target, to prevent (spell:163705)<br/><b>Interrupt (npc:87452)'s (spell:165122) when possible<br/><b>Ranged DPS should move carefully out of (spell:163390) when avoiding the (npc:80875)'s (spell:163379) or (npc:86231)'s (spell:165152)<br/><b>Melee DPS should watch (npc:86231) carefully for the (spell:163668) pre-cast effect (standing still with flames dripping off the hilt of his sword) and move out of the way| |HEAL|<b>Healing will be the hardest while all three bosses are alive, particularly tank healing<br/><b>While (npc:87452) is alive, dispel (spell:163740) if you are able to dispel disease effects<br/><b>Move carefully out of (spell:163390) when avoiding the (npc:80875)'s (spell:163379) or (npc:86231)'s (spell:165152)| |TANK|<b>Tan|BOSSID|87452) and (npc:86231) together. (npc:80808) cannot be tanked<br/><b>Interrupt (npc:87452)'s (spell:165122) when possible<br/><b>Watch (npc:86231) carefully for the (spell:163668) pre-cast effect (standing still with flames dripping off the hilt of his sword) and move out of the way<br/><b>Use powerful damage reduction CDs during the first part of the fight while all three bosses are alive|
|BOSSID|79852| |LVL|102| |NAME|Oshir| |MAPID|595| |ST|(npc:86232) is a simple fight that requires frequent target-switching to control adds. The central mechanic of the encounter is (spell:162415); (npc:86232) pounces on a random player and deals very heavy damage to that player for 20 seconds or until he is broken out of his (spell:162418) by taking a certain amount of damage (about 5% of his health).<br/><br/>Players who are targeted by (spell:162415) can still use abilities and deal damage, and should help to break the (spell:162418) effect.<br/><br/>Certain classes may break the effect with immunities or abilities that drop threat<br/><br/>Occasionally, (npc:86232) will leap to one of the cages around the platform and release (npc:89012) or (npc:89011) adds, which should be killed quickly.| |DPS|<b>No matter what adds are active, switch to (npc:86232) when he is in a (spell:162418)<br/><b>Kill your own (npc:89012) first, then help kill the healer's Wolf<br/><b>Kill the (npc:89011), and interrupt (spell:178155) when possible<br/><b>Use a personaldamage-reduction CD if you are chosen for (spell:162415)<br/><b>Avoid being in front of (npc:86232) for (spell:161256)<br/><b>Avoid (spell:178155) puddles| |HEAL|<b>The player targeted by (spell:162415) will take heavy damage<br/><b>Any player caught in (npc:86232)'s path during (spell:161256) will take heavy damage<br/><b>Players targeted by (npc:89011)'s (spell:178155) may take moderate damage<br/><b>Use a personal damage-reduction CD if you are chosen for (spell:162415)<br/><b>Avoid (spell:178155) puddles| |TANK|<b>Tan|BOSSID|86232) near the cage he leaps to so players can still damage the boss while killing adds<br/><b>Use a personal damage-reduction CD if you are chosen for (spell:162415)<br/><b>Side-step (npc:86232)'s (spell:161256) to avoid taking very heavy damage<br/><b>Stun (npc:89012) or (npc:89011) adds when possible, and interrupt (spell:178155) when possible<br/><b>Avoid (spell:178156) puddles|
|BOSSID|83612| |LVL|102| |NAME|Skulloc| |MAPID|595| |ST|(npc:86233) is accompanied by (npc:83613) and First Mate (npc:83616), and the encounter is most difficult while all three are active. Players should kill (npc:83613) initially, then focus their damage on (npc:86233), while avoiding (npc:83616)'s (spell:168348) attacks.<br/><br/>(npc:86233)'s only mechanic is the (spell:168929); he will knock players back to the opposite end of the ship and then pelt the ship with cannon fire.<br/><br/>Players must line-of-sight the cannon fire behind boxes and barrels on the ship's deck while moving forward between breaks in the barrage - staying at the back of the ship leaves players vulnerable to deadly (spell:169129). (npc:86233) will stop barraging the ship when a player re-engages him.| |DPS|<b>Use cooldowns at the beginning, and kill (npc:83613) quickly<br/><b>Move away from other players when you are marked for (spell:168348)<br/><b>Ranged DPS should stay spread out for (spell:168399) and (spell:168348)<br/><b>Ignore (npc:83616) when he jumps out of the Blackhand's Might Turret; finish killing (npc:86233)| |HEAL|<b>Tank damage may be high until players kill (npc:83613)<br/><b>There may be very heavy party damage during (spell:168929).<br/><b>The player targeted by (spell:168348) will take moderate to heavy damage<br/><b>Move away from other players when you are marked for (spell:168348)| |TANK|<b>Tan|BOSSID|83613) and (npc:86233) together; when (npc:83616) joins the fight, taunt him<br/><b>Move away from players marked for (spell:168348)<br/><b>If (npc:83613) is still alive during (spell:168929), be sure to taunt him away from the rest of the party during (spell:168401)<br/><b>Use a speed boost, if available, to be the first player to engage (npc:86233) and end the (spell:168929) phase<br/><b>If you do not have a speed boost for this, and another player engages (npc:86233) to end the (spell:168929) phase, be sure to taunt (npc:86233) quickly|
|BOSSID|83613| |LVL|102| |NAME|Koramar| |MAPID|595| |ST|(npc:86233) is accompanied by (npc:83613) and First Mate (npc:83616), and the encounter is most difficult while all three are active. Players should kill (npc:83613) initially, then focus their damage on (npc:86233), while avoiding (npc:83616)'s (spell:168348) attacks.<br/><br/>(npc:86233)'s only mechanic is the (spell:168929); he will knock players back to the opposite end of the ship and then pelt the ship with cannon fire.<br/><br/>Players must line-of-sight the cannon fire behind boxes and barrels on the ship's deck while moving forward between breaks in the barrage - staying at the back of the ship leaves players vulnerable to deadly (spell:169129). (npc:86233) will stop barraging the ship when a player re-engages him.| |DPS|<b>Use cooldowns at the beginning, and kill (npc:83613) quickly<br/><b>Move away from other players when you are marked for (spell:168348)<br/><b>Ranged DPS should stay spread out for (spell:168399) and (spell:168348)<br/><b>Ignore (npc:83616) when he jumps out of the Blackhand's Might Turret; finish killing (npc:86233)| |HEAL|<b>Tank damage may be high until players kill (npc:83613)<br/><b>There may be very heavy party damage during (spell:168929).<br/><b>The player targeted by (spell:168348) will take moderate to heavy damage<br/><b>Move away from other players when you are marked for (spell:168348)| |TANK|<b>Tan|BOSSID|83613) and (npc:86233) together; when (npc:83616) joins the fight, taunt him<br/><b>Move away from players marked for (spell:168348)<br/><b>If (npc:83613) is still alive during (spell:168929), be sure to taunt him away from the rest of the party during (spell:168401)<br/><b>Use a speed boost, if available, to be the first player to engage (npc:86233) and end the (spell:168929) phase<br/><b>If you do not have a speed boost for this, and another player engages (npc:86233) to end the (spell:168929) phase, be sure to taunt (npc:86233) quickly|
|BOSSID|83616| |LVL|102| |NAME|Zoggosh| |MAPID|595| |ST|(npc:86233) is accompanied by (npc:83613) and First Mate (npc:83616), and the encounter is most difficult while all three are active. Players should kill (npc:83613) initially, then focus their damage on (npc:86233), while avoiding (npc:83616)'s (spell:168348) attacks.<br/><br/>(npc:86233)'s only mechanic is the (spell:168929); he will knock players back to the opposite end of the ship and then pelt the ship with cannon fire.<br/><br/>Players must line-of-sight the cannon fire behind boxes and barrels on the ship's deck while moving forward between breaks in the barrage - staying at the back of the ship leaves players vulnerable to deadly (spell:169129). (npc:86233) will stop barraging the ship when a player re-engages him.| |DPS|<b>Use cooldowns at the beginning, and kill (npc:83613) quickly<br/><b>Move away from other players when you are marked for (spell:168348)<br/><b>Ranged DPS should stay spread out for (spell:168399) and (spell:168348)<br/><b>Ignore (npc:83616) when he jumps out of the Blackhand's Might Turret; finish killing (npc:86233)| |HEAL|<b>Tank damage may be high until players kill (npc:83613)<br/><b>There may be very heavy party damage during (spell:168929).<br/><b>The player targeted by (spell:168348) will take moderate to heavy damage<br/><b>Move away from other players when you are marked for (spell:168348)| |TANK|<b>Tan|BOSSID|83613) and (npc:86233) together; when (npc:83616) joins the fight, taunt him<br/><b>Move away from players marked for (spell:168348)<br/><b>If (npc:83613) is still alive during (spell:168929), be sure to taunt him away from the rest of the party during (spell:168401)<br/><b>Use a speed boost, if available, to be the first player to engage (npc:86233) and end the (spell:168929) phase<br/><b>If you do not have a speed boost for this, and another player engages (npc:86233) to end the (spell:168929) phase, be sure to taunt (npc:86233) quickly|
|BOSSID|75839| |LVL|102| |NAME|Vigilant Kaathar| |MAPID|593| |ST|Players must move as (spell:154526) spawns on them, to avoid triggering the heavy damage. The (spell:154526) starts as a large area, with a correspondingly large trigger radius, but gradually shrinks to a fine point and will only be triggered if a player walks through it.<br/><br/>Kaathar will channel (spell:153006), which deals very heavy party-wide damage unless players line-of-sight the effect behind his (spell:153480). Players should not move behind the (spell:153480) until Kaathar begins to cast (spell:153006) to avoid spawning (spell:154526) near the (spell:153480).| |DPS|<b>Move away from (spell:154526)<br/><b>Avoid stepping on the fissures left behind by (spell:152954)<br/><b>Wait until Kaathar begins to cast (spell:153006) before moving behind the (spell:153480)| |HEAL|<b>Players who stand in (spell:154526) or (spell:152954) will take heavy damage<br/><b>Avoid stepping on the fissures left behind by (spell:152954)<br/><b>Wait until Kaathar begins to cast (spell:153006) before moving behind the (spell:153480)| |TANK|<b>Move Kaathar away from any nearby patches of (spell:154526)<br/><b>Avoid stepping on the fissures left behind by (spell:152954)<br/><b>Wait until Kaathar begins to cast (spell:153006) before moving behind the (spell:153480)|
|BOSSID|76177| |LVL|102| |NAME|Soulbinder Nyami| |MAPID|593| |ST|(npc:86218) will frequently summon the spirits of fallen Auchenai allies to aid her in battle. Players should kill these adds quickly and then resume dealing damage to Nyami.<br/><br/>When Nyami summons a (spell:153477), players should move to its epicenter to avoid taking damage.| |DPS|<b>Use cooldowns at the start, for a strong initial burn on Nyami<br/><b>Interrupt Nyami's (spell:154415), the (npc:76284)'s (spell:154218), and the (npc:76296)'s (spell:154235) casts when possible<br/><b>Kill the adds quickly, focusing particularly on (npc:76296) adds<br/><b>Melee DPS must be careful not to trigger the (npc:76296)'s (spell:154173) ability<br/><b>Move into the (spell:153477)'s epicenter to avoid taking damage from it<br/><b>Avoid the Arbiter's (spell:154261) attack| |HEAL|<b>The party will take heavy damage if (spell:154173) detonates (especially during (spell:153477)) and during (spell:154218) if the cast is not interrupted<br/><b>Dispel (spell:154477), especially if it is cast on a target other than the tank<br/><b>Move into the (spell:153477)'s epicenter to avoid taking damage from it<br/><b>Avoid the (npc:76284)'s (spell:154261) attack| |TANK|<b>Interrupt Nyami's (spell:154415), the (npc:76284)'s (spell:154218), and the (npc:76296)'s (spell:154235) casts when possible<br/><b>Follow Nyami when she casts (spell:153991), to pick up adds quickly<br/><b>Move into the (spell:153477)'s epicenter to avoid taking damage from it|
|BOSSID|75927| |LVL|102| |NAME|Azzakel| |MAPID|593| |ST|(npc:86219) alternates between engaging players directly in combat and summoning reinforcements which it cycles through until (npc:86219) is dead.<br/><br/>Duribat combat, tanks will be knocked back frequently by (spell:153234), and other players may be targeted by (spell:153396) so should remain spread out.<br/><br/>While summoning reinforcements, (npc:86219) cannot be attacked and players should focus on quickly killing the adds.<br/><br/>Cackling Pyromaniacs is high priority to kill to prevent as many of their (spell:154221) as possible, using interrupts and stuns. | |DPS|<b>Use cooldowns at the start, for a strong initial burn on (npc:86219)<br/><b>Move away from other players if affected by (spell:153396)<br/><b>Quickly killCackling Pyromaniacs, and interrupt (spell:154221) when possible<br/><b>Avoid Blazing Tricksters and move away from (spell:153500)<br/><b>When all the Cackling Pyromaniacs are dead, focus damage on (npc:86219), and kill Felguards with cleave/DoT effects| |HEAL|<b>Players affected by (spell:153396) will require heavy healing<br/><b>Tanks will take heavy damage while tanking both (npc:86219) and a Felguard<br/><b>Use throughput or party-wide damage reduction cooldowns while Pyromaniacs are active<br/><b>Move away from other players if affected by (spell:153396)<br/><b>Avoid Blazing Tricksters and move away from (spell:153500)<br/><b>Assist with interrupting or CCing Cackling Pyromaniacs if possible| |TANK|<b>Position (npc:86219) so that (spell:153234) knocks you back into the barrier at the edge of the platform<br/><b>Taunt Felguards when they spawn, and face them so that (spell:157173) knocks you back into the barrier at the edge of the platform<br/><b>Assist in killing and interrupting Cackling Pyromaniacs<br/><b>Move (npc:86219) away from (spell:153500) and Blazing Tricksters|
|BOSSID|77734| |LVL|102| |NAME|Teron'gor| |MAPID|593| |ST|(npc:86220) is a powerful warlock. At 75% health, he will heal to full and gaining powers of either a Demonology, Destruction, or Affliction warlock depending on which spirit he drains.<br/><br/>(npc:86220) will emote /yell with the name of the Draenei soul:<br/><b>Demonology: Iruun,...<br/><b>Destruction: Joraa,..<br/><b>Affliction: Elum ..<br/><br/>Important: Avoid standing near other players when affected by (spell:156921). | |DPS|<b>Save coolodowns for the second phase, when the fight becomes difficult<br/><br/>Interrupt the following spells:<br/><b>(spell:156854)<br/><b>(spell:156857)<br/><b>(spell:164846) and (spell:156963), if Destruction<br/><br/>Move away from the following effects:<br/><b>(spell:156857)<br/><b>(spell:157001), if Demonology<br/><br/>If targeted by (spell:156921), run away from the rest of your party as the debuff nears completion to avoid spreading Seed to nearby players<br/><br/>Ranged DPS should spread out to avoid (spell:157041), if Demonology| |HEAL|Dispel the following effects:<br/><b>(spell:156854)<br/><b>(spell:156842), if Demonology<br/><b>(spell:164841), if Demonology orAffliction and you can dispel curses<br/><b>(spell:156964), if Destruction<br/><b>Do not dispel (spell:156954)<br/><br/> Focussingle-target healing on:<br/><b>Players affected by (spell:156921), (spell:156925), and (spell:156954), if Affliction<br/><b>The tank, if Destruction<br/><b>Players affected by Doom, if Demonology<br/><br/>Move away from the following effects:<br/><b>(spell:156857)<br/><b>(spell:157001), if Demonology<br/><br/>If targeted by (spell:156921), run away from the rest of your party as the debuff nears completion to avoid spreading Seed to nearby players| |TANK|Move away from the following effects:<br/><b>(spell:156857)<br/><b>(spell:157001), if Demonology<br/><br/>Interrupt the following spells:<br/><b>(spell:156854)<br/><b>(spell:156857)<br/><b>(spell:164846) and (spell:156963), if Destruction|
|BOSSID|75964| |LVL|102| |NAME|Ranjit | |MAPID|601| |ST|(npc:86238) fight requires both heavy movement and awareness. (npc:86238) will target random players (including the tank) with (spell:153315), throwing a large silver chakram in their direction that will spawn a small, rotating wall of cyclones at the player's original location. Players should attempt to move out of the way of the (spell:153315) before it spawns.<br/><br/>After several of these (spell:153315), (npc:86238) will cast (spell:156793), creating four walls of cyclones that divide the platform into quadrants. These walls will rotate either clockwise or counter-clockwise, and players must stay clear of the walls by running in the same direction they are moving.| |DPS|<b>Use cooldowns at the start when the fight is least hectic<br/><b>Move away from (spell:153315) that spawn on or near you<br/><b>Side-step (spell:158085) to avoid taking heavy damage<br/><b>Ranged DPS should use cast-while-moving cooldowns during (spell:156793)| |HEAL|<b>Party damage will be moderate to heavy following (spell:153757)<br/><b>Tank damage is high throughout the fight, especially during (spell:156793)<br/><b>Use damage-reduction CDs or mobile healing throughput CDs during (spell:156793)<br/><b>Move away from (spell:153315) that spawn on or near you<br/><b>Side-step (spell:158085) to avoid taking heavy damage| |TANK|<b>Move (npc:86238) away from (spell:153315) that spawn on you or melee DPS<br/><b>Drag (npc:86238) to a clear quadrant before (spell:156793) begins<br/><b>Side-step (spell:158085) to avoid taking heavy damage|
|BOSSID|76141| |LVL|102| |NAME|Araknath| |MAPID|601| |ST|(npc:86239) will use (spell:165985) on the tank, which deals heavy damage but can be easily side-stepped and avoided, and will periodically cast (spell:154135), dealing unavoidable heavy damage to the entire party.<br/><br/>Several (npc:76142) that are scattered around the room will focus a beam of light on the boss that will heal him.<br/><br/>Stand on path of the solar rays focused on (npc:86239) to prevent (spell:154149).| |DPS|<b>Stand in (spell:154149) to prevent the boss from being healed<br/><b>Use a personal damage-reduction CD if soaking an (spell:154149) during (spell:154135)| |HEAL|<b>Prioritize healing the players soaking an (spell:154149) beam<br/><b>The tank will take heavy damage if affected by (spell:165985)<br/><b>Use cooldowns to mitigate or respond to (spell:154135)'s heavy party damage late in the fight<br/><b>Stand in (spell:154149) to prevent the boss from being healed<br/><b>Use a personal damage-reduction CD if soaking an (spell:154149) during (spell:154135)| |TANK|<b>Side-step (spell:165985)<br/><b>Stand in (spell:154149) to prevent the boss from being healed<br/><b>Use a personal damage-reduction CD if you need to stand in a (spell:165985) to soak<br/><b>Use a personal damage-reduction CD if soaking an (spell:154149) during (spell:154135)|
|BOSSID|76379| |LVL|102| |NAME|Rukhran| |MAPID|601| |ST|(npc:76379) encounter requires players to frequently switch onto (npc:76227) adds that fixate random players. These adds will detonate in a powerful (spell:153828) if they come into contact with their target. When a (npc:76227) is killed, it erupts in a (spell:169810), spawning new (npc:76227) from any (npc:79505) within the (spell:169810) radius.<br/><br/>It is therefore important to kill (npc:76227) quickly, but to kite the (npc:76227) away from (npc:79505) to avoid spawning new adds.<br/><br/>The (npc:76227) can be snared and stunned, but not rooted.| |DPS|<b>Use damage cooldowns at the start of the fight<br/><b>When Fixated by a (npc:76227), kite it away from (npc:79505)<br/><b>Snare and stun (npc:76227) when possible<br/><b>Kill (npc:76227) when they are further than 5 yards away from (npc:79505), to prevent spawning additional (npc:76227)<br/><b>Be more than 10 yards from a dying (npc:76227) to avoid taking (spell:169810) damage| |HEAL|<b>The tank will take heavy damage from (spell:153795), especially if affected by Pierced Armor<br/><b>Use damage-reduction or throughput CDs if players trigger (spell:153828); this is especially likely if the tank is Fixated by a (npc:76227)<br/><b>When Fixated by a (npc:76227), kite it away from (npc:79505)<br/><b>Snare and stun (npc:76227) when possible| |TANK|<b>Use defensive abilities when (npc:76379) casts (spell:153795), to avoid gaining Pierced Armor, or to reset stacks of Pierced Armor<br/><b>Assist in snaring/killing nearby (npc:76227)<br/><b>Stay within melee range of (npc:76379) to prevent Screech damage on the party<br/><b>Use a powerful damage-reduction cooldown if you are Fixated by a (npc:76227) and must trigger (spell:153828)|
|BOSSID|76266| |LVL|102| |NAME|High Sage Viryx| |MAPID|601| |ST|(npc:86241) will often use (spell:153954), against a random non-tank player. The affected player will be seized by a (npc:76267), who will carry the player off of the platform.<br/><br/>(npc:76267) are susceptible to snares, stuns, and roots, and should be killed quickly. The player being carried by the (npc:76267) can still use all their abilities and can DPS the (npc:76267) as well.<br/><br/>A random player will be targeted by (spell:154043) and need to move around the edge and avoid leading it through your party.| |DPS|<b>Snare and stun (npc:76267), and kill them as quickly as possible<br/><b>If targeted by (spell:153954), move in to the center of the platform before the (npc:76267) picks you up<br/><b>If targeted by (spell:154043), kite the beam away from the middle of the platform, ideally to the outer edge<br/><b>Kill the (npc:76292)<br/><b>Interrupt the (npc:76292)'s (spell:158641)<br/><b>Interrupt (npc:86241)'s Solar Burst when possible| |HEAL|<b>Tank damage is heavy during this encounter, and players targeted by (spell:154043) are likely to take heavy damage<br/><b>If targeted by (spell:153954), move in to the center of the platform before the (npc:76267) picks you up<br/><b>If targeted by (spell:154043), kite the beam away from the middle of the platform, ideally to the outer edge<br/><b>Assist in snaring and stunning the (npc:76267), if possible| |TANK|<b>Tank Viryx against the barrier to the previous room, as far away as possible from the edges of the platform<br/><b>Assist in snaring and stunning the (npc:76267)<br/><b>Interrupt the (npc:76292)'s (spell:158641)<br/><b>Interrupt (npc:86241)'s Solar Burst when possible<br/><b>Move Viryx away from any (spell:154043) pools that players drop nearby|
|BOSSID|80005| |LVL|102| |NAME|Skylord Tovra| |MAPID|606| |ST|(npc:86228) engages players while (npc:80004) bombards the platform, creating pools of (spell:161588). The number of active pools increases as the fight progresses. <br/><br/>Players must move away from (spell:162066), avoid standing in the path of (spell:162058), and move out of the (spell:161588) pools created when (npc:80004) flies overhead and casts (spell:161801). | |DPS|<b>Move away from other players if targeted by (spell:162058)<br/><b>Move away from nearby (spell:162066) and (spell:161588) pools<br/><b>Melee DPS should try to move with the tank to avoid being stranded by intervening (spell:161588) pools| |HEAL|<b>Most of the damage in this fight is tank damage<br/><b>The party will take moderate AoE damage every time (npc:80004) casts (spell:161801)<br/><b>Players who stand in (spell:161588) will take heavy damage<br/><b>Move away from other players if targeted by (spell:162058)<br/><b>Move away from nearby (spell:162066) and (spell:161588) pools| |TANK|<b>Keep Tovra pointed away from other players in case (spell:162058) targets you<br/><b>Move Tovra away from nearby (spell:162066) and (spell:161588) pools|
|BOSSID|77803| |LVL|102| |NAME|Railmaster Rocketspark| |MAPID|606| |ST|(npc:86225) will fly around the room, launching (spell:162500) missiles at two random targets, while (npc:86226) stays grounded and periodically (spell:161087) the floor in front of him.<br/><br/>(npc:86225) will occasionally fly up into the air and become untargetable, channeling (spell:162407); the tank must interrupt this by pointing (npc:86226) in (npc:86225)'s direction so that (npc:86226)'s (spell:161089) strikes (npc:86225) and knocks him down.<br/><br/>When one of them dies, the other one becomes more powerful. Players should attempt to deal damage evenly to both bosses to shorten the last phase.| |DPS|<b>Focus damage onto (npc:86225) whenever (npc:86225) is attackable, so that the two enemies' health is depleted as evenly as possible<br/><b>Avoid being in the path of (spell:161089)<br/><b>Move out of the (spell:162500) impact area<br/><b>Use damage cooldowns to help finish off the surviving boss after one boss has died| |HEAL|<b>(spell:161087) and Missile Barrage create party-wide AoE damage<br/><b>Avoid being in the path of (spell:161089)<br/><b>If the tank misses (npc:86225) with (npc:86226)'s (spell:161089) ability, party damage will become quite high, due to the Locking On! mechanic. This will expire naturally, but may require a minor cooldown to keep the party alive<br/><b>Move out of the Target Eliminator<br/><b>Use your cooldowns during the final portion of the fight when only one boss is alive. Tank healing demands will be very high if (npc:86226) is the remaining boss.| |TANK|<b>Hold threat on (npc:86226); (npc:86225) cannot be tanked<br/><b>Use minor defensive CDs for each (spell:161089)<br/><b>Aim (spell:161089) at (npc:86225)'s current position to interrupt (spell:162407)<br/><b>If players defeat (npc:86225) before (npc:86226), use powerful defensive cooldowns to survive (npc:86226)'s (spell:161092)|
|BOSSID|77816| |LVL|102| |NAME|Borka the Brute| |MAPID|606| |ST|(npc:86225) will fly around the room, launching (spell:162500) missiles at two random targets, while (npc:86226) stays grounded and periodically (spell:161087) the floor in front of him.<br/><br/>(npc:86225) will occasionally fly up into the air and become untargetable, channeling (spell:162407); the tank must interrupt this by pointing (npc:86226) in (npc:86225)'s direction so that (npc:86226)'s (spell:161089) strikes (npc:86225) and knocks him down.<br/><br/>When one of them dies, the other one becomes more powerful. Players should attempt to deal damage evenly to both bosses to shorten the last phase.| |DPS|<b>Focus damage onto (npc:86225) whenever (npc:86225) is attackable, so that the two enemies' health is depleted as evenly as possible<br/><b>Avoid being in the path of (spell:161089)<br/><b>Move out of the (spell:162500) impact area<br/><b>Use damage cooldowns to help finish off the surviving boss after one boss has died| |HEAL|<b>(spell:161087) and Missile Barrage create party-wide AoE damage<br/><b>Avoid being in the path of (spell:161089)<br/><b>If the tank misses (npc:86225) with (npc:86226)'s (spell:161089) ability, party damage will become quite high, due to the Locking On! mechanic. This will expire naturally, but may require a minor cooldown to keep the party alive<br/><b>Move out of the Target Eliminator<br/><b>Use your cooldowns during the final portion of the fight when only one boss is alive. Tank healing demands will be very high if (npc:86226) is the remaining boss.| |TANK|<b>Hold threat on (npc:86226); (npc:86225) cannot be tanked<br/><b>Use minor defensive CDs for each (spell:161089)<br/><b>Aim (spell:161089) at (npc:86225)'s current position to interrupt (spell:162407)<br/><b>If players defeat (npc:86225) before (npc:86226), use powerful defensive cooldowns to survive (npc:86226)'s (spell:161092)|
|BOSSID|79545| |LVL|102| |NAME|Nitrogg Thundertower | |MAPID|606| |ST|At 60% health, Nitrogg Thundertower retreats to his (npc:79548) at the far end of the train car. Players must collect Blackrock Munitions from soldiers that pour into the area, and use them destroy Nitrogg's cannon<br/><br/>Once the Cannon has been destroyed, players may finish the task of killing Nitrogg directly.| |DPS|<b>Use throughput CDs to shorten the adds/(npc:79548) phase<br/><b>Prioritise (npc:80935), then (npc:89064), then the Iron Infantry. You can place DoTs or otherwise attack the (npc:79548) between waves of adds<br/><b>Quickly loot the (npc:80935)'s body to gain a (spell:160702)<br/><b>Once you are carrying a Mortar Shell, click on a Blackrock Turret and use the Homing Shell ability on the (npc:79548) to damage it. Players must hit the Cannon with 3 Mortar Shells to destroy it<br/><b>Loot a (npc:89064)'s body to gain a (spell:160703), granting you an Extra Action Button. Pressing the button allows you to target an area and throw a Blackrock Grenade at it, dealing very heavy damage to all enemies in the area. The Grenades have 3 charges and should be used when there are (npc:80935) adds active<br/><b>Break line-of-sight with the (npc:79548) if targeted by (spell:160681), by ducking behind a pillar<br/><b>Avoid stacking on other players to limit damage intake and avoid being interrupted by Blackrock Grenade from the (npc:89064)| |HEAL|<b>This portion of the fight has spiky damage on the tank as well as party members. Use your raid CDs when the party is in danger<br/><b>Being struck by a (npc:89064)'s Blackrock Grenade will knock you into the air and briefly lock you out of a spell school if you were casting at the time. Avoid stacking on other players to limit your chances of being targeted<br/><b>Break line-of-sight with the (npc:79548) if targeted by (spell:160681), by ducking behind a pillar| |TANK|<b>Many, many adds to pick up! Most important are (npc:80935) and (npc:89064), while Iron Infantry are weaker and less important to gather<br/><b>Break line-of-sight with the (npc:79548) if targeted by (spell:160681), by ducking behind a pillar|
|BOSSID|75509| |LVL|102| |NAME|Sadana Bloodfury | |MAPID|574| |ST|(npc:86234) stands at the center of a ritual circle and (npc:75966) will appear and rusher towards (npc:86234).<br/><br/> If the (npc:75966) reaches (npc:86234), she heals and gains a damage buff. Players should swap to the (npc:75966) as soon as it spawns and slow its progress with snares and stuns (it is immune to roots).<br/><br/>The encounter area is ringed with purple runes which, when walked over, will deal near-fatal damage. Players must be sure to avoid walking over these runes when beginning the encounter or when moving to damage the (npc:75966). This is especially important for the tank.| |DPS|<b>Use damage cooldowns at the start of the fight, so they will still be active for the first (npc:75966)<br/><b>Ranged DPS should stay at the edge of the room to control the positioning of (spell:153240), and move just out of its range<br/><b>All DPS must switch immediately to (npc:75966) and provide stuns or snares as possible<br/><b>Obtain a (spell:162652) buff by standing on a Lunar Rune during (spell:164686)<br/><b>Melee DPS do not have to stay in the Lunar Rune; touch it to gain the buff then return to the boss| |HEAL|<b>This is a very healing-intensive fight, with frequent heavy tank and party damage<br/><b>Use throughput or damage-reduction CDs during (spell:153093)<br/><b>Move out of range of (spell:153240)<br/><b>Assist in stunning/snaring the (npc:75966) if possible<br/><b>Obtain a (spell:162652) buff by standing on a Lunar Rune during (spell:164686)| |TANK|<b>Have active mitigation or a survival cooldown active while (npc:86234) is buffed by (spell:162696)<br/><b>Move (npc:86234) closer to the edge of the platform so (npc:75966) have a longer path to reach her<br/><b>Move (npc:86234) away from (spell:153240) locations when they spawn in melee range<br/><b>Switch to the (npc:75966) while (npc:86234) is channeling (spell:153153)<br/><b>Use a stun or snare ability on the (npc:75966)<br/><b>Obtain a (spell:162652) buff by standing on a Lunar Rune during (spell:164686)|
|BOSSID|75452| |LVL|102| |NAME|Bonemaw| |MAPID|574| |ST|(npc:86236)'s (spell:154175) ability will knock players the platform and into the water. There are water jets near the bridge to (npc:86236)'s platform that will return you to the encounter area.<br/><br/>Periodically, (npc:86236) attempts to inhale all players with powerful suction. Players can resist the suction by standing in the (spell:153692) pools during (spell:153804). <br/><br/>Outside of (spell:153804), players should avoid the (spell:153692), since standing in it applies a snare and deals damage, but stay close to the boss so that pools of Pitch spawn close enough for tanks and melee DPS to reach before being eaten.| |DPS|<b>Avoid the (spell:154175)<br/><b>Stand in (spell:153692) during (spell:153804)<br/><b>Ranged DPS should stand near the boss so that (spell:153692) is dropped in a convenient location for the tank and melee DPS| |HEAL|<b>Avoid the (spell:154175)<br/><b>Stand in (spell:153692) during (spell:153804)<br/><b>Party will take heavy damage during Corpse Breath and (spell:153804)<br/><b>Use throughput or damage-reduction cooldowns during (spell:153804)| |TANK|<b>Avoid the (spell:154175)<br/><b>Stand in (spell:153692) during (spell:153804)|
|BOSSID|76407| |LVL|102| |NAME|Ner'zhul| |MAPID|574| |ST|(npc:76268) (spell:154469) can spawn from any of the four cardinal directions, players must quickly choose one of the (npc:76518) enemies to focus their damage on; when it dies, it creates a clear space in the advancing shadow wall, allowing players to pass through unharmed.<br/><br/>Tanks must point (spell:154442) away from the party at all times, ranged DPS must move away from (spell:175988) quickly to avoid taking heavy damage, and melee DPS must be careful while attacking the (npc:76518) to avoid taking fatal damage from the (spell:154469) effect.| |DPS|<b>Use damage cooldowns at the start of the fight to cover the first (spell:154469), and use a second potion during the second (spell:154469)<br/><b>Ranged DPS should avoid placing (spell:175988) near the melee or in the center of the room, by standing on the edges<br/><b>Move away from (spell:175988)<br/><b>Quickly switch to, and kill, the (spell:154469) kill target<br/><b>Melee DPS must be very careful to stay in front of the (npc:76518) kill target while DPSing it<br/><b>After passing through the safe spot in the (spell:154469), move to one side to avoid (spell:154442) while the tank moves (npc:76268)| |HEAL|<b>Party damage is very high when (spell:175988) spawns, or if players must pass near existing (spell:175988) effects while killing the (spell:154469)<br/><b>Use throughput or damage-reduction cooldowns during (spell:154469)<br/><b>Tank damage can be high, especially during (spell:154469); use a tank cooldown here if available<br/><b>Move away from (spell:175988)| |TANK|<b>Aim (spell:154442) away from the party, and side-step out of it to avoid being debuffed<br/><b>Move (npc:76268) away from (spell:175988) spawns to minimize your damage taken<br/><b>During the (spell:154469), tan|BOSSID|76268) at the opposite end of the room from which it spawns<br/><b>Once the (spell:154469) has been broken, allow the other players to go through the safe spot first, and keep (spell:154442) pointed away from them<br/><b>Use a damage-reduction cooldown if (spell:175988) spawns near you during this time|
|BOSSID|75829| |LVL|102| |NAME|Nhallish| |MAPID|574| |ST|(npc:75829) periodically banishes all players to a spectral realm where they must defeat and recapture their own (npc:75899) and loot its corpse, before the 20-second window expires. Successfully doing so will grant the player a (spell:153033) buff. | |DPS|<b>Ranged DPS should spread out so that (spell:153623)/ (spell:152801) affects fewer targets<br/><b>Move away from (npc:75829) during (spell:152801) - use a speed boost if possible<br/><b>Use a personal damage-reduction cooldown while fighting your (npc:75899)<br/><b>Kill your (npc:75899) quickly and loot its corpse to return to the fight<br/><b>Move out of (spell:153067) pools<br/><b>Avoid triggering the barrows that release (npc:75979)| |HEAL|<b>It is better to kill your (npc:75899) than to heal yourself through the damage and let the timer run out<br/><b>Use throughput CDs after returning to the fight, when players are low from (spell:152979)<br/><b>Use party-wide damage-reduction CDs for (spell:152801)<br/><b>Move out of (spell:153067) pools<br/><b>Avoid triggering the barrows that release (npc:75979)| |TANK|<b>Use a CD when (npc:75829) casts Void Blast<br/><b>Move (npc:75829) away from any (spell:153067) pools that land near the melee DPS<br/><b>Avoid triggering the barrows that release (npc:75979)<br/><b>Kill your (npc:75899) quickly and loot its corpse to return to the fight|
|BOSSID|81522| |LVL|102| |NAME|Witherbark| |MAPID|620| |ST|(npc:86242) loses his stores of (npc:81638) as he fights and players will need to kite the vines from (spell:164294).<br/><br/>When his Energy is depleted, he roots himself in the soil and calls Aqueous Globules of water from the nearby lake to restore his vitality. Players must destroy Aqueous Globules to prolong (npc:86242)'s damage vulnerability.| |DPS|<br/><b>Ranged DPS may be targeted by (spell:164294). Kite the vines away from other players and towards the back of the area. Move out of the vines once they erupt.<br/><b>Melee DPS should not be targeted by (spell:164294) while in melee range of the boss, but the vines may erupt under your feet if a ranged player kites them over you. Move out of any vines that appear in melee range.| |HEAL|<b>Healers may be targeted by (spell:164294). Kite the vines away from other players and towards the back of the area. Move out of the vines once they erupt.<br/><b>The tank will require heavy healing during (spell:164357), and moderate healing throughout this phase.<br/><b>Players who stand in (spell:164294)'s ground effect will take moderate damage over time.| |TANK|<b>Tan|BOSSID|86242) in the middle of the area, facing toward the water.<br/><b>Use a damage-reduction CD when (npc:86242) casts (spell:164357) on you.<br/><b>If players drop (spell:164294) near (npc:86242), move him so melee can attack the boss without taking damage. Note that he will become immobile at 0 energy.|
|BOSSID|83894| |LVL|102| |NAME|Dulhu| |MAPID|620| |ST|Ancient Protectors are 3 bosses. The appropriate kill order is (npc:86243), (npc:86244) then (npc:83894). This encounter requires frequent use of interrupts and offensive dispels.<br/><br/>(npc:86243) is a healer who can also empower his allies with (spell:168105) and heals them with Revitalizing Water. (npc:86244) protects his allies with (spell:168041) and disrupt players with (spell:167966). | |DPS|<b>Use DPS cooldowns at the start of the fight to kill Gola more quickly.<br/><b>Stop attacking an enemy if they receive the (spell:168041) buff, until the buff has been removed.<br/><b>Melee DPS must move out of (npc:83894)'s (spell:175997) effect to avoid being knocked back.<br/><b>Melee DPS should help interrupt and stun Gola to prevent (spell:168082) and (spell:168105) casts.<br/><b>Ranged DPS should help interrupt Telu to prevent (spell:167966) and (spell:168041) casts, even while DPSing Gola.<br/><b>Use offensive dispels to remove any (spell:168105) and (spell:168041) effects from the enemies.<br/><b>Ranged DPS may be targeted by Grasping Vine and must quickly move away from (npc:83894) to avoid taking heavy damage from Slash immediately afterward.<br/><b>Move out of (spell:167966) if it spawns on you.| |HEAL|<b>Use cooldowns at the start of the encounter is the most healing-intensive.<br/><b>If you have an interrupt ability, use it on Telu's (spell:167966) cast. If you have an offensive dispel, use it to help remove (spell:168105) or (spell:168041).<br/><b>Players affected by (spell:168187) will take moderate DoT damage and will need extra healing.<br/><b>Players will take more damage if (spell:168041) is allowed to persist on the party's current kill target.<br/><b>Move out of (spell:167966) if it spawns on you.| |TANK|<b>Gola and Telu cannot be tanked. Maintain threat on (npc:83894) and tank him near the current kill target.<br/><b>Move out of (npc:83894)'s (spell:175997) effect to avoid being knocked back.<br/><b>Use interrupts and stuns on Gola to prevent (spell:168082) and (spell:168105) casts.<br/><b>When fighting Telu, after Gola is dead, use interrupts and stuns to prevent (spell:167966) and (spell:168041) casts.<br/><b>Move out of (spell:167966) if it spawns on you.|
|BOSSID|83892| |LVL|102| |NAME|Life Warden Gola| |MAPID|620| |ST|Ancient Protectors are 3 bosses. The appropriate kill order is (npc:86243), (npc:86244) then (npc:83894). This encounter requires frequent use of interrupts and offensive dispels.<br/><br/>(npc:86243) is a healer who can also empower his allies with (spell:168105) and heals them with Revitalizing Water. (npc:86244) protects his allies with (spell:168041) and disrupt players with (spell:167966). | |DPS|<b>Use damage cooldowns at the start of the fight to kill Gola more quickly.<br/><b>Stop attacking an enemy if they receive the (spell:168041) buff, until the buff has been removed.<br/><b>Melee DPS must move out of (npc:83894)'s (spell:175997) effect to avoid being knocked back.<br/><b>Melee DPS should help interrupt and stun Gola to prevent (spell:168082) and (spell:168105) casts.<br/><b>Ranged DPS should help interrupt Telu to prevent (spell:167966) and (spell:168041) casts, even while DPSing Gola.<br/><b>Use offensive dispels to remove any (spell:168105) and (spell:168041) effects from the enemies.<br/><b>Ranged DPS may be targeted by Grasping Vine and must quickly move away from (npc:83894) to avoid taking heavy damage from Slash immediately afterward.<br/><b>Move out of (spell:167966) if it spawns on you.| |HEAL|<b>Use cooldowns at the start of the encounter is the most healing-intensive.<br/><b>If you have an interrupt ability, use it on Telu's (spell:167966) cast. If you have an offensive dispel, use it to help remove (spell:168105) or (spell:168041).<br/><b>Players affected by (spell:168187) will take moderate DoT damage and will need extra healing.<br/><b>Players will take more damage if (spell:168041) is allowed to persist on the party's current kill target.<br/><b>Move out of (spell:167966) if it spawns on you.| |TANK|<b>Gola and Telu cannot be tanked. Maintain threat on (npc:83894) and tank him near the current kill target.<br/><b>Move out of (npc:83894)'s (spell:175997) effect to avoid being knocked back.<br/><b>Use interrupts and stuns on Gola to prevent (spell:168082) and (spell:168105) casts.<br/><b>When fighting Telu, after Gola is dead, use interrupts and stuns to prevent (spell:167966) and (spell:168041) casts.<br/><b>Move out of (spell:167966) if it spawns on you.|
|BOSSID|83893| |LVL|102| |NAME|Earthshaper Telu| |MAPID|620| |ST|Ancient Protectors are 3 bosses. The appropriate kill order is (npc:86243), (npc:86244) then (npc:83894). This encounter requires frequent use of interrupts and offensive dispels.<br/><br/>(npc:86243) is a healer who can also empower his allies with (spell:168105) and heals them with Revitalizing Water. (npc:86244) protects his allies with (spell:168041) and disrupt players with (spell:167966). | |DPS|<b>Use damage cooldowns at the start of the fight to kill Gola more quickly.<br/><b>Stop attacking an enemy if they receive the (spell:168041) buff, until the buff has been removed.<br/><b>Melee DPS must move out of (npc:83894)'s (spell:175997) effect to avoid being knocked back.<br/><b>Melee DPS should help interrupt and stun Gola to prevent (spell:168082) and (spell:168105) casts.<br/><b>Ranged DPS should help interrupt Telu to prevent (spell:167966) and (spell:168041) casts, even while DPSing Gola.<br/><b>Use offensive dispels to remove any (spell:168105) and (spell:168041) effects from the enemies.<br/><b>Ranged DPS may be targeted by Grasping Vine and must quickly move away from (npc:83894) to avoid taking heavy damage from Slash immediately afterward.<br/><b>Move out of (spell:167966) if it spawns on you.| |HEAL|<b>Use cooldowns at the start of the encounter is the most healing-intensive.<br/><b>If you have an interrupt ability, use it on Telu's (spell:167966) cast. If you have an offensive dispel, use it to help remove (spell:168105) or (spell:168041).<br/><b>Players affected by (spell:168187) will take moderate DoT damage and will need extra healing.<br/><b>Players will take more damage if (spell:168041) is allowed to persist on the party's current kill target.<br/><b>Move out of (spell:167966) if it spawns on you.| |TANK|<b>Gola and Telu cannot be tanked. Maintain threat on (npc:83894) and tank him near the current kill target.<br/><b>Move out of (npc:83894)'s (spell:175997) effect to avoid being knocked back.<br/><b>Use interrupts and stuns on Gola to prevent (spell:168082) and (spell:168105) casts.<br/><b>When fighting Telu, after Gola is dead, use interrupts and stuns to prevent (spell:167966) and (spell:168041) casts.<br/><b>Move out of (spell:167966) if it spawns on you.|
|BOSSID|82682| |LVL|102| |NAME|Archmage Sol| |MAPID|620| |ST|(npc:86246) casts spells from one school at a time, starting with Fire, then Frost, and finally Arcane. She periodically attempts to cast (spell:168885); interrupting that spell will cause her to shift to using a new magic school.<br/><br/><b>In Fire phase, Sol will summon (spell:166490) that will later explode in an expanding ring of flames.<br/><b>In Frost phase, Sol will create (spell:166726) that deals very high damage to players within its area of effect<br/><b>In Arcane phase, Sol repeatedly casts (spell:166751), dealing heavy damage to the entire party with each cast.| |DPS|<b>Interrupt (spell:166464), (spell:166465), and (spell:166466) casts to help the tank move Sol away from dangerous effects.<br/><b>Move away from (spell:166490) when they spawn near you.<br/><b>Jump over the expanding ring of flames from (spell:166490) to avoid taking damage from it.<br/><b>Move out of the area of effect of (spell:166726).| |HEAL|<b>Tank healing is the most difficult task during Fire and Frost phases, especially if you allow Sol to cast (spell:168885) to keep her in the same phase.<br/><b>If Sol transitions to Arcane phase, use healing cooldowns such to help heal through the heavy (spell:166751) damage.<br/><b>Jump over the expanding ring of flames from (spell:166490) to avoid taking damage from it.<br/><b>Move out of the area of effect of (spell:166726).| |TANK|<b>Interrupt (spell:168885) in order to transition Sol to the next phase, if desired.<br/><b>Jump over the expanding ring of flames from (spell:166490) to avoid taking damage from it.<br/><b>Move Sol away from nearby (spell:166726).|
|BOSSID|84550| |LVL|102| |NAME|Xeri'tac| |MAPID|620| |ST|(npc:86247) begins the fight crawling around the ceiling of her cavern and periodically (spell:172643) to strike at random locations.<br/><b>If fixated by a (npc:86552), run away to avoid triggering its (spell:173081).<br/><br/>(npc:86247) is unattackable during this initial phase, but once players have defeated 8 (npc:84552), (npc:86247) will drop down to the floor for the remainder of the encounter. <br/><b>During the boss fight, (npc:86247) will attempt to devour nearby (npc:84554). If she is successful, this will heal her for approximately twice as much health as the (npc:84554) NPCs have. It is important to kill (npc:84554) to avoid allowing (npc:86247) to heal.| |DPS|Phase 1:<br/><b>If fixated by a (npc:86552), run away to avoid triggering its (spell:173081).<br/><b>Prioritize (npc:86552) first, then (npc:84552), then Venom Sprayer.<br/><b>Quickly kill any (npc:84554) who gain (spell:169218) buffs.<br/><br/>Phase 2: (npc:86247) (spell:172643)<br/><b>When possible, use long-lasting CC effects to control (npc:84554) that spawn far away from the boss.<br/><b>Quickly kill any (npc:84554) near (npc:86247), especially if (npc:86247) is channeling (spell:169249).<br/><b>Interrupt (npc:86247)'s (spell:169376) or (spell:169375) casts when possible.| |HEAL|Phase 1:<br/><b>The tank will take the majority of the damage during the gauntlet.<br/><b>Conserve mana as best as you can; you will have no break before the boss fight begins.<br/><b>If fixated by a (npc:86552), run away to avoid triggering its (spell:173081).<br/><br/>Phase 2: (npc:86247) (spell:172643)<br/><b>The tank will take heavy damage. Be sure to maintain line-of-sight. Party damage should be moderate to low.<br/><b>Dispel (spell:169376) from your allies if you can dispel poison effects.| |TANK|Phase 1:<br/><b>Quickly pick up the (npc:84552) and Venom Sprayer spiders, and taunt the (npc:84554).<br/><b>While (npc:86552) cannot be tanked, it is helpful to stun or snare them.<br/><b>If possible, drag (npc:84554) into the green swirl effect so that (npc:86247) will deal very heavy damage to them when she drops down. Be careful not to be hit by her (spell:172643) yourself.<br/><br/>Phase 2: (npc:86247) (spell:172643)<br/><b>Taunt un-CCed (npc:84554) to prevent them from damaging your allies.<br/><b>Stun nearby (npc:84554) to prevent them from consuming poison clouds and gaining the (spell:169218) buff.<br/><b>Interrupt (npc:86247)'s (spell:169376) or (spell:169375) casts when possible.|
|BOSSID|83846| |LVL|102| |NAME|Yalnu| |MAPID|620| |ST|(npc:86248) fight begins as soon as players enter his encounter area. Kirin Tor mages will assist players in defeating (npc:86248), particularly by helping to kill the adds that spawn during the fight.<br/><br/> (npc:86248) will occasionally cast (spell:169251) on the NPC mages, slowly killing them. Players can destroy the (spell:169251) to save the mages but you don't have to do this in normal mode if your party have high DPS. <br/><br/>(npc:86248) will turn to a random target (player or NPC) and smash the ground with a (spell:169179), which players must move out of to avoid being stunned. He will also periodically cast (spell:169613), and during the cast players must quickly (spell:173536) the unsprouted (npc:86684) on the ground to prevent them from coming to life.| |DPS|<b>Move out of (spell:169179) to avoid being stunned and heavily damaged.<br/><b>Quickly kill the (npc:84401) packs when they spawn, and use AoE stuns on them if you can.<br/><b>Move out of (spell:169179) to avoid being stunned and heavily damaged.<br/><b>(spell:173536) the nearby unsprouted (npc:86684) during (spell:169613).| |HEAL|<b>The majority of the healing in this encounter is tank-healing. Use healing cooldowns when (npc:84401) packs are active.<br/><b>AoE healing will be needed after each (spell:169179), as it deals unavoidable party-wide damage.<br/><b>Move out of (spell:169179) to avoid being stunned and heavily damaged.<br/><b>(spell:173536) the nearby unsprouted (npc:86684) during (spell:169613).| |TANK|<b>Pick up all the adds (npc:84401), (npc:84399), (npc:84400), and (npc:86684) as they spawn.<br/><b>Use survivability cooldowns when tanking the (npc:84401) packs, as they apply a stacking bleed that quickly becomes dangerous.<br/><b>Move out of (spell:169179) to avoid being stunned and heavily damaged.<br/><b>(spell:173536) the unsprouted (npc:86684) near/under the boss during (spell:169613).|
|BOSSID|76413| |LVL|102| |NAME|Orebender Gor'ashan| |MAPID|616| |ST|Gor'ashan will occasionally activate several of the Rune Conduits around the room to empower himself with (spell:166168), reducing the damage he takes and allowing him to cast (spell:154899)<br/><br/>Players must deactivate the Rune Conduits quickly. Each time Gor'ashan enters this phase, he will activate 2 more Rune Conduits<br/><br/>While deactivating Rune Conduits, players must also dodge the two (spell:154335) which rotate quickly around the perimeter of the room.<br/><br/>Whenever (spell:166168) is not active, Gor'ashan will raise a (spell:154435) from the floor. Players must stay on Gor'ashan's platform or the ramp leading up to it in order to avoid the (spell:154435).<br/><br/>The (spell:154435) will begin very shortly after the last Rune Conduit is deactivated, so players should use a personal cooldown for the run back to Gor'ashan's platform.| |DPS|<b>Use damage cooldowns at the start<br/><b>Ranged DPS can stand halfway-2/3rds up the ramp to avoid (spell:154448)<br/><b>When Gor'ashan gains (spell:166168), jump down from the platform, avoid (spell:154335), and click on the Rune Conduit<br/><b>Speed boost abilities are excellent for Conduit deactivation, but avoid aspect of the pack<br/><b>Use a personal damage-reduction CD when running back to the platform, in case you are targeted by (spell:154435)| |HEAL|<b>The tank will take heavy damage from (spell:154417)<br/><b>The party may take infrequent, heavy damage from (spell:154448) if not avoided<br/><b>Use throughput or damage-reduction cooldowns during the (spell:166168)/ (spell:154899) phase<br/><b>Stay in the middle of Gorashan's platform during (spell:166168)/ (spell:154899) to reach the players deactivating the Rune Conduits<br/><b>Players struck by (spell:154335) or (spell:154435) will take fatal or near-fatal damage<br/><b>Stand halfway-2/3rds up the ramp to avoid (spell:154448)| |TANK|<b>Use Active Mitigation/cooldowns to reduce (spell:154417) damage<br/><b>Gor'ashan does not melee during (spell:166168); you can help deactivate Rune Conduits, but be sure to return to the platform quickly to pick Gor'ashan up<br/><b>Use a cooldown when returning to the platform, in case you are targeted by (spell:154435)|
|BOSSID|76021| |LVL|102| |NAME|Kyrak| |MAPID|616| |ST|(npc:76021) is accompained by two (npc:82556) adds that should be killed as quickly as possible<br/><br/>He will also use (spell:161199), which should be interrupted, and when he is below 50% health he will also use (spell:161203) to heal himself, which can be removed with offensive dispels. Additionally, (npc:76021) will hurl (spell:161288) at all players, leaving small pools of poison on the ground; players should move out of these pools.| |DPS|<b>Use damage cooldowns at the start<br/><b>Prioritise the two (npc:82556) adds first, then (npc:76021)<br/><b>Interrupt (npc:76021)'s (spell:161199) when possible<br/><b>Dispel (npc:76021)'s (spell:161203), if possible<br/><b>Move out of (spell:161288) puddles<br/><b>Melee DPS should avoid being in front of the (npc:82556), to avoid (spell:155033)| |HEAL|<b>Tank damage will be heaviest at the start of the fight, or if struck by (spell:155037)<br/><b>Party damage will be heavy once (npc:76021) starts using (spell:161288)<br/><b>Interrupt (npc:76021)'s (spell:161199) when possible<br/><b>Dispel (npc:76021)'s (spell:161203), if possible<br/><b>Move out of (spell:161288) puddles| |TANK|<b>Face (npc:82556) away from the party<br/><b>Side-step (spell:155037) to avoid heavy damage and the disorient effect<br/><b>Interrupt (npc:76021)'s (spell:161199) when possible<br/><b>Move (npc:76021) away from nearby (spell:161288) pools, but avoid creating LoS issues for your healer|
|BOSSID|79912| |LVL|102| |NAME|Commander Tharbek| |MAPID|616| |ST|After sending out waves of lesser minions, (npc:79912) swoops on the (npc:80098). Once the rylak is sufficient injured, Tharbek dismounts and attacks on foot.<br/><br/>Players must dodge the (npc:80098)'s (spell:161772) and (spell:161833), as well as Tharbek's (spell:162000) charge and the (spell:162097) that wander around the room. <br/><br/>When (npc:79912) reaches approximately 70% health, he gains (spell:161985), increasing his damage dealt. This will be the most healing-intensive portion of the encounter.| |DPS|<b>Avoid the (spell:162097) and (spell:161833) puddles<br/><b>Move out of the way of Tharbek's (spell:162000) charge<br/><b>Stay behind, or far away from, the (npc:80098) to avoid (spell:161772)<br/><b>Ranged DPS should DoT the (npc:77096) flying overhead<br/><b>Use a personal damage-reduction CD when affected by the (spell:161765) bleed, especially after Tharbek gains (spell:161985)| |HEAL|<b>The tank, and players affected by the (spell:161765) bleed, will take heavy damage, especially during Tharbek's (spell:161985)<br/><b>Players caught in (spell:161772) or (spell:162097) will take near-fatal damage<br/><b>Use throughput CDs when the party is low, after Tharbek gains (spell:161985)<br/><b>Avoid the (spell:162097) and (spell:161833) puddles<br/><b>Move out of the way of Tharbek's (spell:162000) charge<br/><b>Stay behind, or far away from, the (npc:80098) to avoid (spell:161772)<br/><b>Use a personal damage-reduction CD when affected by the (spell:161765) bleed, especially after Tharbek gains (spell:161985)| |TANK|<b>Move out of the (npc:80098)'s (spell:161772)<br/><b>Move Tharbek away from (spell:161833) and (spell:162097)<br/><b>Side-step Tharbek's (spell:162000) charge<br/><b>Save stronger survivability CDs for Tharbek's (spell:161985)|
|BOSSID|76585| |LVL|102| |NAME|Ragewing the Untamed| |MAPID|616| |ST|(npc:76585) mainly attacks with breaths and blasts of flame, During this phase, Ragewing will target Ranged DPS and healers with (spell:155051), and will use (spell:155031) to sweep portions of the bridge with flames<br/><br/>When Ragewing hits 70% health, and again at 40% health, she will fly high above the bridge and bombard it with (spell:155081). During this time, (npc:83745) will attack players, and should be killed by AoE abilities.<br/><br/>After the 40%-health Whelp phase, Ragewing will land directly on the bridge. She no longer uses (spell:155031), but retains (spell:155051) and gains (spell:155620). Players who can remove Enrage effects should do so to reduce Ragewing's damage to the tank (particularly from (spell:155065)).| |DPS|<b>Use damage cooldowns at the start of the fight<br/><b>During (npc:83745) phases, AoE the Whelps and stay out of (spell:155081)<br/><b>Run to the opposite side of the bridge for (spell:155031)<br/><b>Move away from (spell:155051) pools<br/><b>When Ragewing lands on the platform after the second Whelp phase, stay behind her<br/><b>Remove Ragewing's (spell:155620) (an Enrage effect) if possible| |HEAL|<b>Tank damage will be heavy when (spell:155065) stacks are high<br/><b>Players struck by (spell:155031) are likely to take fatal damage<br/><b>Players who stand in (spell:155051) pools are likely to take fatal damage<br/><b>Use damage-reduction or throughput CDs during the Whelps phases<br/><b>Run to the opposite side of the bridge for (spell:155031)<br/><b>Move away from (spell:155051) pools and (spell:155081)| |TANK|<b>Tank Ragewing facing just to the right or left of the center of the bridge, so it's obvious when she turns to use (spell:155031)<br/><b>Run to the opposite side of the bridge for (spell:155031)<br/><b>Get back into melee range quickly to avoid taking Fire Breath damage<br/><b>Move away from (spell:155051) pools<br/><b>Use damage reduction CDs for high stacks of (spell:155065)<br/><b>Quickly gather the (npc:83745), and move out of (spell:155081)<br/><b>When Ragewing lands on the platform after the second Whelp phase, quickly taunt her and face her away from the party|
|BOSSID|77120| |LVL|102| |NAME|Warlord Zaela| |MAPID|616| |ST|(npc:77120) will target random players with (spell:155720), a small-radius whirlwind effect combined with a fixate, that should be kited away from other players.<br/><br/>She will also hurl a (spell:155705) at a random target, which ricochets to other nearby players, so Ranged DPS and the healer should spread out loosely around (npc:77120)'s platform to avoid chaining this damage.<br/><br/>When (npc:77120) reaches 60% health, she leaps onto a drake and flies away. Three (npc:83480) will land on the platform, causing moderate tank damage and minor annoyance with (spell:167241). (npc:83479) drakes will swoop down and cover one third of the platform with (spell:166041)<br/><br/>After 40 seconds of flight, (npc:77120) will return to the platform, whether the (npc:83480) are dead or not, and resume using her abilities from the first phase.| |DPS|<b>Use damage cooldowns at the start of the fight<br/><b>Ranged DPS should stay spread out to minimize (spell:155705) damage<br/><b>If targeted by (spell:155720), kite (npc:77120) away from allies<br/><b>If targeted by (spell:167241), move away from the adds once you land, but be mindful of (spell:166041)<br/><b>Avoid standing in (spell:166041)| |HEAL|<b>Tank damage will be very high; use tank CDs while the (npc:83480) are active<br/><b>Players who stand in (spell:166041) will be heavily injured<br/><b>Use damage-reduction or throughput cooldowns when (npc:77120) lands<br/><b>If targeted by (spell:155720), kite (npc:77120) away from allies<br/><b>If targeted by (spell:167241), move away from the adds once you land, but be mindful of (spell:166041)<br/><b>Avoid standing in (spell:166041)| |TANK|<b>Use cooldowns or active mitigation to counter the heavy damage of (spell:155673)<br/><b>Move away from (npc:77120) as she begins her (spell:155720)<br/><b>Pick up the (npc:83480) when they land, and drag them out of the (npc:83479)' (spell:166041)<br/><b>Taunt (npc:77120) when she lands and move her out of the (npc:83479)' (spell:166041)|
|BOSSID|87437| |LVL|103| |NAME|Drov the Ruiner| |MAPID|572| |ST|(npc:87437) is a fight with Drov as well as some adds called (npc:88119) that Drov regularly summons.<br/><br/>As long as players avoid the boss' frontal cone attack (spell:175791) and do not take unnecessary damage from the adds, then killing Drov should not be too hard.<br/><br/>When the Rumblers re-emerge, they use (spell:175915) and (spell:175920) to deal damage to raid members. (spell:175915) is a simple frontal cone attack that deals Nature damage and leaves behind a Nature damage DoT, while (spell:175920) is used to charge forward in a fixed direction, dealing damage to any players in the way and knocking them back| |DPS|<b>Watch Drov's facing carefully to avoid (spell:175791).<br/><b>Avoid (npc:88119)s during (spell:175827) until they submerge. They will re-emerge randomly and attack players. | |HEAL|<b>Drov's (spell:175953) inflicts groupwide damage.<br/><b>Watch Drov's facing carefully to avoid (spell:175791).<br/><b>Avoid (npc:88119)s during (spell:175827) until they submerge. They will re-emerge randomly and attack players. | |TANK|<b>Watch Drov's facing carefully to avoid (spell:175791).<br/><b>Avoid (npc:88119)s during (spell:175827) until they submerge. They will re-emerge randomly and attack players. <br/><b>(npc:88119)s can't be tanked.|
|BOSSID|87493| |LVL|103| |NAME|Rukhmar| |MAPID|572| |ST|(npc:87493) fight revolves mostly around properly dealing with the (npc:83769) adds that spawn throughout the fight. These adds (spell:157763) on raid members, and explode when they reach their target.<br/><br/>When they are killed (or after exloding), they turn into Piles of Ash that can be reignited from other (npc:83769) or from (spell:167625)<br/><br/>Your raid should be spread out in a semi-circle around (npc:87493) (in such a way that no one except her tank is located in front of her). <br/><br/><b>All players will have to avoid damage from (spell:167625), spread out when (spell:167650) is cast to minimise damage, as well as making sure not to be caught if they are (spell:157763)d upon by a (npc:83769).| |DPS|<b>Use damage cooldowns at the start of the fight<br/><b>DPS players will have to kill any (npc:83769), making sure that these do not die when they are too close to Piles of Ash.<br/><b>All players will have to avoid damage from (spell:167625), spread out when (spell:167650) is cast to minimise damage, as well as making sure not to be caught if they are (spell:157763)d upon by a (npc:83769).| |HEAL|<b>Healers will have to keep the raid alive through the regular damage caused by (spell:167710) and (spell:167650), as well as keeping tanks alive through (spell:167687).<br/><b>All players will have to avoid damage from (spell:167625), spread out when (spell:167650) is cast to minimise damage, as well as making sure not to be caught if they are (spell:157763)d upon by a (npc:83769).| |TANK|<br/>Tanks will have to regularly perform a tank switch in order to deal with (spell:167614), and the (spell:167615) debuff that it applies.<br/><b>They will also have to have defensive cooldowns available for (spell:167687), since it cannot be avoided.<br/><b>All players will have to avoid damage from (spell:167625), spread out when (spell:167650) is cast to minimise damage, as well as making sure not to be caught if they are (spell:157763)d upon by a (npc:83769).|
|BOSSID|81535| |LVL|103| |NAME|Tarlna the Ageless| |MAPID|572| |ST|(npc:81535) attacks players with (spell:175973) and (spell:176004).<br/>Players who are affected by (spell:176004) will have to move away from other raid members, and wait there for their debuff to expire (or be dispelled). They should note that they will become rooted in place when (spell:176004) is dispelled, so being, for example, in front of Tarlna is not a good idea.<br/><br/>He will periodically summon sproutlings and grow them into (npc:88142)s with (spell:175979). <br/>(spell:175979) has a 6-second channel time, and during this time, the unactivated Lashers can be seen on the ground (as sproutlings). During this time, raid members can walk over the sproutlings and (spell:175986) Icon (spell:175986) them, effectively killing them. Any Lashers that remain untrampled at the end of the (spell:175979) channel become active.<br/><br/>(spell:176013) is an ability that Tarlna uses to summon an (npc:88150), an add that casts (spell:176035) at random raid members, creating a void zone at their location. The (npc:88150)s must be tanked.| |DPS|<b>Use damage cooldowns at the start of the fight<br/><b>Quickly kill (npc:88150)s or (npc:88142) to prevent them from overwhelming your group.<br/><b>(spell:175986) sprouting lashers before (spell:175979) completes to prevent (npc:88142)s from spawning.| |HEAL|<b>(spell:175973) inflicts heavy group-wide damage.<br/><b>(spell:176004) root players in place and should be dispelled.<br/><b>(spell:175986) sprouting lashers before (spell:175979) completes to prevent (npc:88142)s from spawning. | |TANK|<b>Untamed Madragora and (npc:88142)s spawn periodically and must be tanked.<br/><b>Side step (spell:175973) attacks and face Tarlna away from the group|
|BOSSID|87444, 78714| |LVL|103| |NAME|Kargath Bladefist| |MAPID|610| |ST|Throughout the encounter, Kargath will use the (spell:159947) ability to pick up the five nearest players (random in LFR) and fling them into the stands of the Coliseum.<br/><br/> Once in the stands, these players should focus on killing the (npc:78926) and (npc:78954)s, as these enemies will otherwise throw (spell:159386) and (spell:159413) at players in the Coliseum, causing unpredictable raid damage.<br/><br/>The most dangerous mechanic in the encounter is (spell:158986)<br/><b>Kargath will target a random ranged DPS or healer and (spell:157763) on them, chasing them for 20 seconds and slashing his weapons wildly in front of him.<br/><b>Players in the path of the (spell:158986), including the (spell:157763) target, will take very heavy damage and are likely to die.<br/><b>Kargath gains both a damage-dealt buff and a movement speed buff every 2 seconds that his (spell:158986) continues.<br/><br/>(spell:158986) can only be stopped by the target's death or by kiting Kargath through an active (npc:85707) that is spewing (spell:159202).| |DPS|<b>Use damage cooldown at the beginning of the encounter<br/><b>If you are assigned to the (spell:159947) team, move in close to Kargath after the knockback<br/><b>If you are NOT assigned to the (spell:159947) team, stay away from Kargath until (spell:159947) has chosen targets<br/><b>Move away from active (npc:85707)s to avoid taking unnecessary damage<br/><b>If targeted by (spell:158986), kite Kargath so that he moves through (spell:159202)<br/><b>Avoid the tiger pits when kiting, and position yourself so a knock-back effect won't drop you into a tiger pit<br/><b>Move out of the path of (spell:158986)<br/><b>Move away from the (spell:159413) indicator<br/><b>Use a personal damage-reduction CD if afflicted by (spell:159386)<br/><b>Ranged DPS should stay spread out to avoid splash damage from (spell:159250)<br/><b>Melee DPS can follow Kargath during (spell:158986) but must take care to stay behind and be alert for sudden changes of direction| |HEAL|<b>Tank damage is heavy, particularly if taking a second (spell:159113) while affected by Open Wounds; consider using tank CDs at this time<br/><b>Raid damage is random and spiky, but a skilled raid will be spread out to avoid splash damage so very few targets are injured at any one time<br/><b>Spread healing AoE abilities or strong single-target healing spells are useful<br/><b>Players who stand in the path of Kargath's (spell:158986) will take very heavy to fatal damage<br/><b>Keep track of which (npc:85707)s have recently spawned to ensure that, if you are chosen for (spell:158986), you will kite Kargath to an active pillar<br/><b>Move out of the path of (spell:158986)<br/><b>If you are assigned to the (spell:159947) team, move in close to Kargath after the knockback<br/><b>If you are NOT assigned to the (spell:159947) team, stay away from Kargath until (spell:159947) has chosen targets<br/><b>Move away from the (spell:159413) indicator to avoid taking heavy damage<br/><b>Use a personal damage-reduction CD if afflicted by (spell:159386)<br/><b>Stay spread out to avoid splash damage from (spell:159250)| |TANK|<b>Hold Kargath in the center of the room to avoid any possibility of accidentally deactivating the (npc:85707)s early<br/><b>Use a powerful damage-reduction cooldown for (spell:159113), especially if you have existing stacks of Open Wounds<br/><b>A simple way to handle the (spell:159113)/ (spell:159947) mechanics is to have the tank with the shortest Open Wounds duration enter the (spell:159947)<br/><b>After returning from the (spell:159947)/stands, the now un-debuffed tank should taunt Kargath in preparation for the next (spell:159113)<br/><b>Move out of the path of (spell:158986)|
|BOSSID|87447, 77404| |LVL|103| |NAME|The Butcher| |MAPID|610| |ST|(npc:87447) will detect the largest clump of players within melee range and cast (spell:156157) on them, applying a stack of (spell:156152), a moderate bleed that lasts for fifteen seconds or until refreshed.<br/><b>Assign two groups of at least two players each to stand in melee range - one at the right leg, one at the left - and to have a ranged player step in and trigger a group when it is that group's designated time to soak (spell:156157). This ensures that the tanks will never be targeted by (spell:156157), while also moderating the amount of (spell:156152) damage healers must heal through.<br/><b>The "trigger" player should stand in their melee pile long enough to draw three (spell:156157)s in a row, reaching 3 stacks of (spell:156152), and then move out; the other group's "trigger" player should then step in in order to start triggering (spell:156157) on the other group of players.<br/><br/>In LFR just split into two even stack of group and you don't need to assign a ?trigger? player<br/><br/>Approximately every minute, (npc:87447) will knock all players back and then prepare to use Bounding (spell:156157) on the largest remaining clump of players.<br/><b>A clump of two or three players is enough to bait the Bounding (spell:156157) without dying to its damage; ranged DPS or healers who are not assigned to triggering (spell:156157) in the melee stacks should be tasked with stacking up in a designated location for Bounding (spell:156157).<br/><br/>Tanks must stack together to split (spell:156135) damage with one another, and must manage stacks of (spell:156151) and (spell:156143).<br/><br/>When (npc:87447) reaches 30% health, he enters a (spell:156598).<br/><b>He attacks more frequently - including using (spell:156157) and Bounding (spell:156157) more frequently - and deals increased damage.| |DPS|<b>Players assigned to soak (spell:156157) must stay tightly grouped with their party and monitor their debuffs closely<br/><b>Use a damage-reduction cooldown for the third application of (spell:156152)<br/><b>Players assigned to trigger (spell:156157) must move quickly into their group when the other group reaches 3 stacks of (spell:156152), and must move out quickly upon reaching 3 stacks of (spell:156152) themselves<br/><b>Players not assigned to the (spell:156157) groups must quickly stack after the knock-back ability, to bait the Bounding (spell:156157)<br/><b>Save Bloodlust/ Heroism/ Time Warp for the (spell:156598) phase when (npc:87447) reaches 30% health, as this is the most challenging part of the encounter.| |HEAL|<b>Tanks take very heavy damage, especially as their stacks of (spell:156143) and (spell:156151) build up<br/><b>Use tank CDs for (spell:156151) on tanks with 2+ stacks of (spell:156151) debuff during (npc:87447)'s (spell:156598) phase<br/><b>Players soaking (spell:156157) must be topped up between each (spell:156157) attack to prevent deaths<br/><b>Once players are no longer soaking (spell:156157), use HoTs and other passive effects to heal players with (spell:156152), and focus on healing up the new (spell:156157) team<br/><b>Use healing cooldowns to manage tank and (spell:156157)-soaker damage<br/><b>Quickly stack after the knock-back ability to bait the Bounding (spell:156157)| |TANK|<b>Tanks must stand together to split the (spell:156135) damage<br/><b>Tanks should swap at 3 or 4 stacks of (spell:156143)/ (spell:156151)<br/><b>Use powerful survival cooldowns to survive (spell:156151) when you have several stacks, particularly after (npc:87447)'s (spell:156598)<br/><b>Attempt to minimise (spell:156143) stacks by using avoidance abilities<br/><b>Position (npc:87447) quickly after each Bounding (spell:156157), to avoid Meat Hook, and so that your (spell:156157)-soaking groups can get into place and prevent (npc:87447) from using (spell:156157) on tanks|
|BOSSID|87449, 78238| |LVL|103| |NAME|Pol| |MAPID|610| |ST|The Twin Ogron combat players while performing attacks at specific energy thresholds.<br/><br/>(npc:78237) Ability (Energy)<br/><b>(spell:157943) (33): Tank drags (npc:78237) away from raid<br/><b>(spell:158026) (66): Stack on (npc:78237) to split damage<br/><b>(spell:158200)/ (spell:158241): (100): Move behind one weapon; dodge fire<br/><br/><br/>(npc:87449) Ability (Energy)<br/><b>(spell:158136) (33): Step out of the boss's path to avoid (spell:155569)<br/><b>(spell:158102) (66): Casters stop casting<br/><b>(spell:158385) (100): Spread slightly, dodge ground effects.<br/><br/>The Twin Ogron need to be tanked close together as much as possible since their become stronger the further apart they are from each other. Drag (npc:78237) away for (spell:157943) then bring him back.| |DPS|<b>Multi-DoT and cleave the bosses whenever possible since their health pool is shared<br/><b>Melee DPS should stay with (npc:87449) when (npc:78237) is dragged away, and should stay on (npc:78237) when (npc:87449) uses (spell:158136)<br/><b>Stack on (npc:78237)'s tank for (spell:158026), to help split the damage and the debuff duration<br/><b>Dodge as much of the (spell:158241) fire as possible<br/><b>Avoid being struck by Pol's (spell:158136)<br/><b>Use a personal damage-reduction cooldown if you gain stacks of (spell:158241), or if afflicted with (spell:155569)<br/><b>Move out of the second and third waves of (spell:158385); (spell:77764) is great for avoiding the third (spell:158385) effect<br/><b>Casters should stop casting when (npc:87449) is casting (spell:158102)| |HEAL|<b>Tank damage will be high throughout the encounter, especially during (spell:158521)<br/><b>Use damage-reduction raid CDs to counter (spell:158026)'s damage<br/><b>Use healing throughput raid CDs near the end of (spell:158241) to counter the debuffs<br/><b>Stack on (npc:78237)'s tank for (spell:158026), to help split the damage and the debuff duration<br/><b>Dodge as much of the (spell:158241) fire as possible<br/><b>Avoid being struck by Pol's (spell:158136)<br/><b>Use a personal damage-reduction cooldown if you gain stacks of (spell:158241), or if afflicted with (spell:155569)<br/><b>Move out of the second and third waves of (spell:158385)<br/><b>Stop casting when (npc:87449) is about to complete (spell:158102), or switch to instant casts, to avoid being interrupted/spell school lockout| |TANK|<b>Tan|BOSSID|87449) and (npc:78237) together as much as possible for cleave damage<br/><b>On Looking For Raid, Normal, and Heroic difficulties, tanks should never swap the bosses<br/><b>Drag the bosses to a "safe spot" behind one of the two weapons spawned after (spell:158200) so the raid will take less damage<br/><b>Pull (npc:78237) away a few seconds before he begins to (spell:157943)<br/><b>The (npc:78237) tank should use cooldowns during (spell:157943) and when (npc:78237) is buffed with (spell:158521)<br/><b>The (npc:87449) tank should use cooldowns for Shield Bash|
|BOSSID|78237, 78237| |LVL|103| |NAME|Phemos| |MAPID|610| |ST|The Twin Ogron combat players while performing attacks at specific energy thresholds.<br/><br/>(npc:78237) Ability (Energy)<br/><b>(spell:157943) (33): Tank drags (npc:78237) away from raid<br/><b>(spell:158026) (66): Stack on (npc:78237) to split damage<br/><b>(spell:158200)/ (spell:158241): (100): Move behind one weapon; dodge fire<br/><br/><br/>(npc:87449) Ability (Energy)<br/><b>(spell:158136) (33): Step out of the boss's path to avoid (spell:155569)<br/><b>(spell:158102) (66): Casters stop casting<br/><b>(spell:158385) (100): Spread slightly, dodge ground effects.<br/><br/>The Twin Ogron need to be tanked close together as much as possible since their become stronger the further apart they are from each other. Drag (npc:78237) away for (spell:157943) then bring him back.| |DPS|<b>Multi-DoT and cleave the bosses whenever possible since their health pool is shared<br/><b>Melee DPS should stay with (npc:87449) when (npc:78237) is dragged away, and should stay on (npc:78237) when (npc:87449) uses (spell:158136)<br/><b>Stack on (npc:78237)'s tank for (spell:158026), to help split the damage and the debuff duration<br/><b>Dodge as much of the (spell:158241) fire as possible<br/><b>Avoid being struck by Pol's (spell:158136)<br/><b>Use a personal damage-reduction cooldown if you gain stacks of (spell:158241), or if afflicted with (spell:155569)<br/><b>Move out of the second and third waves of (spell:158385); (spell:77764) is great for avoiding the third (spell:158385) effect<br/><b>Casters should stop casting when (npc:87449) is casting (spell:158102)| |HEAL|<b>Tank damage will be high throughout the encounter, especially during (spell:158521)<br/><b>Use damage-reduction raid CDs to counter (spell:158026)'s damage<br/><b>Use healing throughput raid CDs near the end of (spell:158241) to counter the debuffs<br/><b>Stack on (npc:78237)'s tank for (spell:158026), to help split the damage and the debuff duration<br/><b>Dodge as much of the (spell:158241) fire as possible<br/><b>Avoid being struck by Pol's (spell:158136)<br/><b>Use a personal damage-reduction cooldown if you gain stacks of (spell:158241), or if afflicted with (spell:155569)<br/><b>Move out of the second and third waves of (spell:158385)<br/><b>Stop casting when (npc:87449) is about to complete (spell:158102), or switch to instant casts, to avoid being interrupted/spell school lockout| |TANK|<b>Tan|BOSSID|87449) and (npc:78237) together as much as possible for cleave damage<br/><b>On Looking For Raid, Normal, and Heroic difficulties, tanks should never swap the bosses<br/><b>Drag the bosses to a "safe spot" behind one of the two weapons spawned after (spell:158200) so the raid will take less damage<br/><b>Pull (npc:78237) away a few seconds before he begins to (spell:157943)<br/><b>The (npc:78237) tank should use cooldowns during (spell:157943) and when (npc:78237) is buffed with (spell:158521)<br/><b>The (npc:87449) tank should use cooldowns for Shield Bash|
|BOSSID|87445, 79015| |LVL|103| |NAME|Ko'ragh| |MAPID|610| |ST|(npc:87445) begins the fight with a powerful (spell:156803) that absorbs a set amount of magical damage.<br/><br/><b>While (npc:87445) is protected by the Barrier, he also gains (spell:162569), causing his damage to ramp up slowly.<br/><b>When players deal enough magical damage to fully deplete the shield, (npc:87445) will leap to the center of the room and summon a Rune of Nullification, charging a new (spell:156803).<br/><b>Once the new (spell:156803) is fully charged, (npc:87445) will resume using his other abilities.<br/><br/>One player may enter the Rune of Nullification along with (npc:87445) each time, and gain their own (spell:156803).<br/><b>While inside the Rune of Nullification, the player will be affected by (spell:161242), taking very heavy damage and requiring significant healer focus. This damage ignores damage-reduction abilities and immunities.<br/><b>The longer a player stands inside the Rune, the larger their (spell:156803) will be, but players should move out if they are in danger of dying.<br/><b>Players who have gained a (spell:156803) must stand underneath (spell:161612) orbs to nullify their raid damage<br/><br/>In Looking For Raid difficulty, five players may enter (npc:87445)'s shield instead of just one, which allows the raid to have more players capable of soaking the (spell:161612).<br/><br/>Also during the Rune of Nullification, (npc:87445) summons (npc:79956) adds.<br/><b>Since (npc:87445) does not need to be tanked during this time, tanks should pick up the Volatile Anomalies and drag them to (spell:161328)s to silence the adds and prevent them from casting (spell:163466) when they die.| |DPS|<b>Spread out slightly for (spell:162185) (especially melee DPS)<br/><b>Move away from (spell:172747); abilities like (spell:77764), (spell:108273), or personal movement speed-increasing effects are useful here<br/><b>While (npc:87445) is charging, do not enter the Rune of Nullification unless you are assigned to do so<br/><b>Do not kill Volatile Anomalies until they are within a (spell:161328)<br/><b>Avoid standing in (spell:161328)s, and move away if (npc:87445) targets you or someone near you for (spell:161328)| |HEAL|<b>The (npc:87445) tank will take heavy damage, and may require external tank CDs<br/><b>Use raid CDs to mitigate (spell:162184) and any orbs-that-you-have-to-soak detonations that occur<br/><b>Players affected by (spell:161242) will take extremely heavy damage; all healers should help heal these targets<br/><b>The shield charging damage penetrates all immunities and damage reduction abilities, so do not use external CDs on these players<br/><b>Do not dispel (spell:162185) from melee players or any players stacked up with one another (there is little reason to dispel if the raid spreads out)<br/><b>Avoid standing in Suppresion Field and move away from (spell:172747) orbs| |TANK|<b>Taunt the boss whenever the other tank is affected by (spell:162186)<br/><b>When affected by (spell:162186), run away from the raid<br/><b>Move (npc:87445) away from (spell:172747) orbs and the (spell:161328)<br/><b>When (npc:87445) leaps to the center of the room, do not follow him - tanks should not charge up a barrier<br/><b>Taunt and gather the Volatile Anomalies, then position them inside a (spell:161328)|
|BOSSID|87446, 78948| |LVL|103| |NAME|Tectus| |MAPID|610| |ST|(npc:87446) begins the fight buffed by (spell:162287), which prevents him from being killed unless he is currently channeling (spell:162475), which he does when he reaches 100 Energy.<br/><b>If (npc:87446) completes a (spell:162475), he will regain 20% of his life and gain energy at a faster rate, bringing the next (spell:162475) more rapidly than the first.<br/><br/>When (npc:87446) is slain, he shatters, forming two smaller clones called Shard of (npc:87446).<br/><b>The Shard of (npc:87446) has all the same abilities as (npc:87446) does, including the (spell:162658) buff, and additionally, whenever they are close together they will buff each other with (spell:162288).<br/><b>Tanks should split up and hold the Shards far apart while players choose one Shard to kill.<br/><br/>When a Shard is slain, it Shatters, forming four even smaller clones called Mote of (npc:87446).<br/><b>These Motes retain nearly all of the abilities that the Shards had, but can be killed at any time. Their health is low enough that the raid can AoE the Motes down without worrying about (spell:162288), so one tank can hold all four Motes together.<br/><br/>The ideal kill order is (npc:87446) > Shard 1 > Motes 1-4 > Shard 2 > Motes 5-8.<br/><br/>While (npc:87446) is alive, Night-Twisted Berserkers and Night-Twisted Earthwarpers will spawn and must be taunted quickly.| |DPS|<b>When (npc:87446), or one of his Shards or Motes, is at low health during (spell:162475), focus DPS on this target to kill it<br/><b>Ranged DPS should prioritise damage on the current kill target, but multi-DoT other Shards and Motes to help keep (spell:162288) under control<br/><b>Melee should cleave and stun the Night-Twisted adds and stun the Earthshapers as much as possible to prevent the uninterruptible (spell:162895)<br/><b>Ranged DPS should stay stacked up with healers on the edges of the encounter area, and move as a group to avoid (spell:162518)<br/><b>Move out of (spell:163214) to avoid taking heavy damage<br/><b>Players targeted by (spell:162346) should move away from the rest of the group to avoid damaging the entire raid<br/><b>Use personal damage-reduction cooldowns for (spell:162475) or when targeted by/standing in more than one (spell:162346)| |HEAL|<b>Tank damage will be quite high, especially when (npc:87446) or his Shards or Motes gain (spell:162288)<br/><b>Raid damage will be high during (spell:162475), and damage-reduction and healing cooldowns should be used during this time<br/><b>Healers (except for Mistweaver Monks) should stay stacked up with the ranged DPS on the edges of the encounter area, and move as a group to avoid (spell:162518)<br/><b>Move out of (spell:163214) to avoid taking heavy damage<br/><b>Players targeted by (spell:162346) should move away from the rest of the group to avoid damaging the entire raid<br/><b>Use personal damage-reduction cooldowns for (spell:162475) or when targeted by/standing in more than one (spell:162346)| |TANK|<b>Face the Night-Twisted Berserkers and Earthshapers away from the raid, but position them within range of melee cleave abilities<br/><b>When (npc:87446) Shatters into two Shards of (npc:87446), tank them apart to prevent (spell:162288) stacks<br/><b>When a Shard of (npc:87446) shatters into Motes of (npc:87446), one tank can take all four Motes, but should hold them far away from the Shard to prevent (spell:162288) stacks|
|BOSSID|87441, 78491| |LVL|103| |NAME|Brackenspore| |MAPID|610| |ST|The (npc:87441) encounter is an add-heavy fight that requires intelligent target prioritization and heavy movement.<br/><br/><b>Healers have a special task in this encounter; they must manage the health of beneficial mushrooms to activate effects that will greatly assist the raid in defeating (npc:87441).<br/><b>Two DPS players must also take on a special task of controlling the spread of Creeping Moss by using the Blackfuse Company 9000 (spell:163663)s to remove Moss as it encroaches upon the raid.<br/><b>While managing all of these extra tasks and killing adds, the raid must make slow but steady progress on killing (npc:87441) himself.<br/><br/>Occasionally a beneficial mushroom will spawn in a randomized location. These mushrooms spawn at 50% health, and their health slowly deteriorates over time; healing the mushroom to full will activate a beneficial effect for the raid.| |DPS|<b>All DPS should kill (npc:86613)s quickly to avoid them reaching high stacks of (spell:159972)<br/><b>Ranged DPS should kill (npc:89269)s, move to intercept the Spore Shot they fire at the raid, and avoid the (npc:86611)' (spell:160179)<br/><b>Melee DPS should kill (npc:86611) since the (npc:86611) debuff does not affect them<br/><b>Interrupt the (npc:86613)'s (spell:160013) when possible<br/><b>Move into (npc:78884)'s area of effect when (npc:87441) casts (spell:163242)<br/><b>Move into (npc:78868)'s area of effect once it is activated<br/><b>Two DPS players should be assigned to use the Blackfuse Company 9000 (spell:163663)s to curb the spread of Creeping Moss| |HEAL|<b>Heal (npc:78884)s efficiently so that they reach full health and activate (spell:159463) just before (npc:87441) begins to cast (spell:163242)<br/><b>Keep the (npc:78884) alive long enough to heal through one (spell:163242) ability, then allow it to die<br/><b>Heal (npc:78868)s to full as quickly as possible, and keep them alive as long as possible with the help of their (spell:159426)<br/><b>Tanks will take heavy damage, particularly when (npc:86613)s have several stacks of (spell:159972)<br/><b>Raid cooldowns will be needed if players do not interrupt (spell:160013), or if there is no (npc:78884) to assist in healing through (spell:163242)<br/><b>At least one healer should monitor the health of the players using (spell:163663) to curb the spread of Creeping Moss, as they cannot always be grouped with the raid| |TANK|<b>Keep (npc:87441) facing away from the raid and avoid (spell:159220)<br/><b>Taunt (npc:86613)s and interrupt (spell:160013)<br/><b>Move (npc:87441) and the (npc:86613) out of Creeping Moss if it spawns near you, and do not tank enemies in the water<br/><b>Move (npc:87441) to Living and (npc:78868)s by the time they are healed to full<br/><b>Tanks should swap (npc:87441) on 4 stacks of Rot, and should not tank both (npc:87441) and the (npc:86613) at the same time<br/><b>Use survivability cooldowns when tanking a (npc:86613) with high stacks of the (spell:159972) buff|
|BOSSID|87818, 77428| |LVL|103| |NAME|Imperator Mar'gok| |MAPID|610| |ST|When (npc:87818) reaches 85%, 55% and 25% health remaining, he activates one of the runestones in his throne room, augmenting his abilities with additional effects.<br/><br/>Mar'gok uses four major abilities, always in this order, throughout the fight and have additional effects in each phase but the counter for them are generally the same.<br/><br/>(spell:156238) places a (spell:156225) debuff with 12 stacks on a random player.<br/><b>Players should force (spell:156225) to expire early by running away from the raid when they are affected with a (spell:156225) debuff of 7 stacks or lower.<br/><br/>(npc:77809):<br/><b>This add should be picked up by the off-tank and dragged into melee to be killed quickly.<br/><br/>(spell:158605):<br/><b>(spell:158605) is applied to the active tank, and requires a tank swap.<br/><b>The debuffed tank must run far from the raid, as the detonation that occurs when (spell:158605) expires has a 35-yard range and will deal fatal or near-fatal damage to any players within its area of effect.<br/><br/>(spell:157349):<br/><b>If a player is running in the same direction as the (spell:157349), they will be struck multiple times and are likely to die; players should either stand still or run through the (spell:157349) to reduce incoming damage.<br/><br/>Additionally, Mar'gok will cast (spell:156467) approximately every 15 seconds.<br/><b>This creates a mine at a random ranged player's feet, which becomes active after only a few seconds and will persist for one minute.<br/><b>Players must run out of (spell:156467) to avoid triggering it, as detonating the Mine deals heavy raid-wide damage and will afflict the player who triggered it with a debuff that stuns them each time they take Arcane damage.<br/><br/>The general strategy for the fight is for the tank to slowly drag Mar'gok clockwise around the room from his starting position, with ranged lagging behind to drop (spell:156467) mines in safe places.<br/><b>Tanks affected by (spell:158605) should try to move either to the alcoves on the outer edge of the encounter area, or to the opposite side of the room, to ensure no players are within 35 yards when the Mark detonates.<br/><b>All DPS should kill the Aberrations when they spawn<br/><br/>Intermission 1:<br/><b>Two (npc:78121)s will spawn to the left and right of the entrance to the encounter area.<br/><b>These mages will (spell:157763) on random players and cast (spell:157769) at them, dealing heavy damage to that player and all players within a few yards.<br/><b>The (spell:157763)d players should move out of the raid.<br/><b>(npc:79956) adds will also spawn; they should be picked up by the tanks and held far from the Warmages so that they do not get buffed by Dominance Aura.<br/><b>(npc:79956) should be killed one at time to avoid massive raid wide damage from (spell:157657).<br/><br/>Intermission 2:<br/><b>In addition to the Volatile Anomalies, tanks must also pick up the (npc:78549) and be sure to point him away from the raid for (spell:158547).<br/><b>Tanks will also have to swap whenever the (npc:78549) uses (spell:158563).| |DPS|<b>Kill (npc:77809)s as quickly as possible<br/><b>Avoid standing in, passing through, or being knocked back into (spell:156467)<br/><b>If you are afflicted by (spell:156225), (spell:164004), (spell:164005), or (spell:164006), check the number of stacks on your debuff and run away from the raid if it is 7 or lower<br/><b>Use a damage-reduction cooldown if affected by any form of (spell:156225)<br/><b>Move forward through (spell:157349) to reduce damage taken<br/><b>During Intermissions, melee DPS should focus on killing (npc:78121)s and ranged DPS should focus on Volatile Anomalies and the (npc:78549)<br/><b>Interrupt the (npc:78121)s' (spell:157769) whenever possible<br/><b>Move out of the path of Orbs of Chaos| |HEAL|<b>Strong single-target healing is needed on players affected by (spell:156238) (after (spell:156225) expires), on players (spell:157763)d by (npc:78121)s, and on tanks<br/><b>Raidwide AoE healing will be necessary during (spell:157349)<br/><b>Raid CDs should be used to survive (npc:79956)'s (spell:157657) and the Phase 2, 3, and 4 (spell:157349)s<br/><b>Avoid standing in, passing through, or being knocked back into (spell:156467)<br/><b>If you are afflicted by (spell:156225), (spell:164004), (spell:164005), or (spell:164006), check the number of stacks on your debuff and run away from the raid if it is 7 or lower<br/><b>Use a damage-reduction cooldown if affected by any form of (spell:156225)<br/><b>Move out of the path of Orbs of Chaos| |TANK|<b>Run far away from the raid when afflicted by (spell:158605); use movement speed-boosting abilities to assist in getting 35 yards away<br/><b>Taunt Mar'gok when the other tank is afflicted by (spell:158605)<br/><b>Tank swap again about halfway between (spell:158605) casts, to avoid stacking (spell:159515) too highly<br/><b>When not tanking Mar'gok, taunt (npc:77809)s and pull them into the melee DPS group<br/><b>During Intermission 1, taunt Volatile Anomalies and tank them far from the (npc:78121)s<br/><b>In Phase 3, you may not be able to move with (spell:164178); call for the raid to run away from you<br/><b>During Intermission 2, tanks swaps will be required for the (npc:78549)'s (spell:158553)/ (spell:158563) mechanics<br/><b>In Phase 4, avoid running through your own Orbs of Chaos when returning from (spell:164191)<br/><b>In Phase 4, after the Replicating (npc:77809) dies, pick up the 7 Arcane Remnants that spawn|
|BOSSID|77182| |LVL|103| |NAME|Oregorger| |MAPID|596| |ST|The (npc:77182) encounter has two alternating phases. The first phase is single-target with low to moderate movement, and the second phase requires heavy movement with an emphasis on avoiding fight mechanics. Initially, tanks should hold (npc:77182) in a clear spot near one corner of the room, with the ranged and healers in a passageway to the boss's side, and the melee behind the boss.<br/><b>(npc:77182) begins the fight at 100 mana, and when he runs out of mana, he enters phase 2.<br/><b>During phase 1, players should interrupt (spell:156879), off-tanks must soak (spell:156324), and ranged must move out of (spell:156203).<br/><b>During phase 2, (npc:77182) enters a (spell:155900), and travels throughout the encounter area in search of Blackrock Ore to eat.<br/><b>Players must destroy (npc:86644) to reveal the Blackrock Ore.<br/><b>After (npc:77182) rolls over 10 un-boxed Ore, he will be full on mana and re-enter phase 1.<br/><b>Phase 1 is where players can deal the most damage to (npc:77182), as he is mostly stationary.| |DPS|<b>Melee DPS must watch for Explosive Shard near them and move away to avoid being stunned<br/><b>Ranged DPS should move out of (spell:156203), but avoid blocking any of the passageways entirely with these puddles<br/><b>Ranged DPS should use personal survivability CDs to mitigate (spell:156324) damage<br/><b>Interrupt (spell:156879); set up a reliable rotation of 3 interrupters<br/><b>During the (spell:155900) phase, move to your assigned location in the room and DPS nearby (npc:86644)<br/><b>(npc:77182) can be DPSed during the (spell:155900) phase, but avoid standing in (npc:77182)'s path| |TANK|<b>Face (npc:77182) so that the ranged group is to his side, not his back<br/><b>When not tanking (npc:77182), stand between the boss and the ranged group<br/><b>The off-tank should use a personal CD when (npc:77182) uses (spell:156324)<br/><b>Tanks should taunt off one another after each (spell:156324), so that no tank soaks two (spell:156324)s in a row<br/><b>(spell:173471) stacks will fall off on their own as tanks trade for the (spell:156324) mechanic<br/><b>During the (spell:155900) phase, DPS the (npc:86644) and avoid (npc:77182)'s path<br/><b>Quickly taunt (npc:77182) following the (spell:155900) phase, and move him into position in an area clear of (spell:156203) pools| |HEAL|<b>The tank who is soaking (spell:156324) will take strong single-target damage, and may require an external CD to reduce its damage<br/><b>The ranged pile will take heavy damage following each (spell:156324); prepare AoE heals for these casts<br/><b>Move out of (spell:156203) and use personal survivability CDs to mitigate (spell:156324) damage on yourself<br/><b>During the (spell:155900) phase, the raid will spread out; be sure all areas of the room have an assigned healer<br/><b>Move to your assigned position and heal players killing (npc:86644), while avoiding standing in (npc:77182)'s path<br/><b>Use healing CDs towards the end of the (spell:155900) phases, when (spell:155897) damage is high|
|BOSSID|76877| |LVL|103| |NAME|Grull| |MAPID|596| |ST|(npc:76877) is a simple and straightforward single-target encounter, About 30 seconds into the fight, and approximately every minute thereafter, (npc:76877) will cast (spell:155330), which will choose a handful of random players in the raid (5 in 10-player raids, scaling up to 10 in a 30-player raid).<br/><br/>Another central mechanic of the new (npc:76877) encounter is (spell:155080). When (npc:76877) reaches 100 Rage, he will attack a tank with this ability, dealing an extremely large amount of damage that is split evenly between all players in front of (npc:76877), and debuffing all affected players with a moderate DoT.<br/><br/>(npc:76877) will also aim (spell:155301) at random players, which creates a narrow fissure in the ground in front of him and will knock back and deal heavy damage to any player caught in its effect.<br/><br/>About two minutes into the fight, and approximately every two minutes thereafter, (npc:76877) will enter a (spell:155539), becoming untankable and casting four back-to-back (spell:155301)es. Players must try to avoid damage from these, as this should be a low-damage period to allow healers to catch up on tank and raid healing.<br/><br/>(npc:76877) also attacks the tanks with (spell:155078), which deals heavy damage to all players within 10 yards and leaves them more vulnerable to further (spell:155078) damage. Tanks must make sure that this attack does not happen while (npc:76877) is faced into the raid for (spell:155080); by taunting quickly or rapidly moving to drag (npc:76877) away from the raid as soon as (spell:155080) occurs.<br/><br/>Finally, (npc:76877) will frequently cause (spell:173192) near random players in the room, causing a small zone of lingering AoE damage. Players must move out of the (spell:173192) without jeopardizing their ability to soak (spell:155080).| |DPS|<b>Use DPS cooldowns at the start of the encounter; movement becomes more hectic later on<br/><b>Stack on or near other players in your assigned location to ensure you split (spell:155080) damage<br/><b>Move away from (spell:173192) locations<br/><b>Sidestep (spell:155301)<br/><b>If affected by (spell:155330), move away from other players to avoid spreading (spell:155530) damage| |TANK|<b>Typically keep (npc:76877) faced away from the raid to prevent excessive (spell:155078) damage<br/><b>Face (npc:76877) towards a group of players for (spell:155080), and be sure to alternate groups for each cast of (spell:155080)<br/><b>Tanks should taunt off one another at 2-3 stacks of Inferno Strike initially, then after (spell:155078) falls off thereafter<br/><b>Use strong survivability cooldowns for late applications of (spell:155078), when stacks are high<br/><b>Move out of (spell:155301), particularly during (spell:155539)<br/><b>If affected by (spell:155330), move away from other players to avoid spreading (spell:155530) damage| |HEAL|<b>The (spell:155080) group will take heavy damage as Slice occurs, and lingering DoT damage after; be sure to top players up before their next (spell:155080) soak<br/><b>Tanks will take increasingly heavy damage leading up to (spell:155539), and may need CDs when their (spell:155078) stacks are high<br/><b>Players struck by (spell:155301) or (spell:173192) will take heavy damage and will need emergency healing<br/><b>Players who do not spread out properly for (spell:155330) will inflict heavy damage on all nearby allies<br/><b>Damage reduction CDs should be used to mitigate (spell:155080), especially if there is a mistake and one group takes two in a row<br/><b>Healing throughput CDs should be used to top players up after (spell:155330) or (spell:155539) before the next (spell:155080), or to recover from a failed (spell:155330)<br/><b>Stack on or near other players in your assigned location to ensure you split (spell:155080) damage<br/><b>Move away from (spell:173192) locations<br/><b>Sidestep (spell:155301)<br/><b>If affected by (spell:155330), move away from other players to avoid spreading (spell:155530) damage|
|BOSSID|76806| |LVL|103| |NAME|Heart of the Mountain| |MAPID|596| |ST|(spell:155209) Furnace is a complex, multi-phase fight that emphasizes target prioritization and has heavy movement requirements. <br/><br/>Phase 1: The primary objective is to destroy the (npc:76808)s on either side of the (spell:155209) Furnace.<br/><br/>Players disable the (npc:76808)s by dropping (spell:155192)s near them. There are two ways for players to obtain (spell:155192)s:<br/><br/><b>(npc:88820)s will target random non-tank players and cast (spell:155192) on them.<br/><b>Upon dying, (npc:88820)s (spell:174726), creating a (npc:87339) that contains three armed (spell:155192)s. Players can loot the bag to obtain a (spell:155192).<br/><br/>The general kill order for the adds in this phase is: (npc:76809) > (npc:88821) > (npc:88820) > (npc:88818). Players should aim to defeat (npc:88821)s at roughly the same time as destroying the (npc:76808)s, to minimize the number of adds that are carried over into Phase 2.<br/><br/>Phase 2: The objective of phase 2 is to kill the four (npc:76815)s who hold the (npc:76806) captive: <br/><br/><b>The (npc:76815)s have a (spell:155176) which makes them immune to damage<br/><b>Players can remove this shield by killing a (npc:78463) within 8 yards of a (npc:76815)<br/><b>One (npc:78463) spawns approximately every 45 seconds<br/><b>(npc:78463)s (spell:155196) random players; the targeted player must kite the (npc:78463) to the (npc:76815)<br/><b>(npc:78463)s cast (spell:176133) when they die, dealing damage to nearby players, so ranged DPS should be assigned to kill them at the appropriate time<br/><b>The (npc:76815) will gain Shields Down, becoming vulnerable to damage for a brief window of time<br/><br/>Once the (npc:76815) is affected by Shields Down, all DPS should switch to it and burn through as much of its health as possible. <br/><br/>Phade 3: During this phase, players should quickly finish off any remaining (npc:88818)s and (npc:76821)s from phase 2, and then focus on defeating the (npc:76806).<br/><br/>The (npc:76806) will choose random players and (spell:155225) the floor beneath them. This deals heavy damage to players in the area, so players must move out of any nearby (spell:155225) patches quickly. As the room begins to fill up with (spell:155225) patches, the raid may need to migrate to a clear area of the room to continue to DPS.<br/><br/>The (npc:76806) maintains the (spell:155242) levels gained from Phase 2, which will likely be 100 (spell:155242), and there will be very frequent (spell:155209) damage. This phase is a race against healer mana and room space. Using Bloodlust/ Heroism/ Time Warp during this phase will help the healers keep the raid alive long enough to defeat the encounter.| |DPS|Phase 1:<br/><b>If targeted by (spell:155192), or after looting the Cluster of Lit bombs, run to the nearest (npc:76808) and use the Extra Action Button<br/><b>If targeted by (spell:156934), move away from the raid to create the (spell:156934) zone<br/><b>Interrupt the (npc:88820)s' (spell:155179) and Feldspar's (spell:156937)<br/><b>Use personal damage-reduction cooldowns if targeted by (spell:155192) just before, or after, a (spell:155209)<br/><br/>Phase 2:<br/><b>Ranged DPS should kill (npc:78463)s while they are close to the current (npc:76815) target to remove the (spell:155176)<br/><b>Melee DPS should kill (npc:76821)s and (npc:88818)s until a (npc:76815) becomes vulnerable to damage<br/><b>Focus all damage on a (npc:76815) when its (spell:155176) is removed<br/><b>Interrupt or dispel the (npc:76821)s' (spell:155186), particularly if it is being cast on the current (npc:76815) target<br/><b>Dispel the (npc:76815)s' Reactive Earth Shield before it begins to heal<br/><b>When targeted by a (npc:78463)'s (spell:155196), kite the Elemental to the current (npc:76815) target<br/><b>Use a personal survivability CD to mitigate a (npc:78463)'s Burn attack, especially near (spell:155209)<br/><b>If targeted by Volatile Fire, move away from the raid to avoid injuring other players<br/><br/>Phase 3:<br/><b>Ranged DPS should spread out to limit movement for (spell:155225)<br/><b>Move quickly out of (spell:155225) if it spawns beneath you<br/><b>Use personal damage-reduction CDs when (spell:155209) and (spell:155225) damage overlap<br/><b>Use DPS CDs to defeat the (npc:76806) quickly before healers are overrun| |TANK|Phase 1:<br/><br/><b>Pick up one (npc:88818) and one (npc:88820) at the start of the fight and drag them to your assigned location<br/><b>One tank should take (npc:76809) as well, and tank him until (spell:156934) zones are too cumbersome in that side of the room<br/><b>When (spell:156934) is too invasive, tanks can meet in the middle of the room to pass Feldspar off<br/><b>Use survivability cooldowns to mitigate Feldspar's (spell:175104) damage when you have high stacks of (spell:175104)<br/><b>Move enemies out of (spell:160382) zones<br/><b>If (npc:76808)s die while (npc:88821)s are still alive, tanks must pick up the (npc:88821)s and face them away from the raid to prevent (spell:177756) damage<br/><br/>Phase 2:<br/><b>Tan|BOSSID|88818)s and (npc:76821)s a bit away from the current (npc:76815) target, so the Elementalist is not affected by (spell:160382)<br/><b>(npc:76815)s and (npc:78463)s cannot be tanked<br/><b>Interrupt (npc:76821)s' (spell:155186) and (spell:159408) casts when possible; (npc:76821)s can be stunned<br/><br/>Phase 3:<br/><b>Move the (npc:76806) away from any patches of (spell:155225) that spawn nearby<br/><b>Drag the (npc:76806) to clearer areas of the room as (spell:155225) begins to fill up the available space<br/><b>The off-tank should taunt when the current tank reaches 3 stacks of (spell:155242), or when the off-tank's (spell:155242) stacks fall off| |HEAL|Phase 1:<br/><b>Watch the (npc:76806)'s Energy bar to predict the timing of (spell:155209), and use cooldowns or strong AoE healing abilities to counter it<br/><b>Players with (spell:155192) will take moderate to heavy single-target damage when the (spell:155192) detonates<br/><b>The half of the raid that is near (npc:76809) will take additional periodic damage from (spell:158247), as well as (spell:156934) and (spell:156937) damage, and will require additional healing<br/><b>The Feldspar tank will take heavy damage when afflicted with several stacks of (spell:175104), and may require external CDs<br/><b>If targeted by (spell:155192), run to the nearest (npc:76808) and use the Extra Action Button<br/><b>If targeted by (spell:156934), move away from the raid to create the (spell:156934) zone<br/><br/>Phase 2:<br/><b>Tanks will take heavy damage and will need dedicated healing<br/><b>Watch the (npc:76806)'s Energy bar to predict the timing of (spell:155209), and use cooldowns or strong AoE healing abilities to counter it<br/><b>When targeted by a (npc:78463)'s (spell:155196), kite the Elemental to the current (npc:76815) target<br/><b>Use a personal survivability CD to mitigate a (npc:78463)'s Burn attack, especially near (spell:155209)<br/><b>If targeted by Volatile Fire, move away from the raid to avoid injuring other players<br/><br/>Phase 3:<br/><b>Tanks will take heavy peroidic damage from (spell:155242) and may require CDs and dedicated healing<br/><b>Players who move slowly out of (spell:155225) will take heavy damage<br/><b>(spell:155209) will occur frequently; coordinate raid CDs to cope with this heavy damage|
|BOSSID|76809| |LVL|103| |NAME|Foreman Feldspar| |MAPID|596| |ST|(spell:155209) Furnace is a complex, multi-phase fight that emphasizes target prioritization and has heavy movement requirements. <br/><br/>Phase 1: The primary objective is to destroy the (npc:76808)s on either side of the (spell:155209) Furnace.<br/><br/>Players disable the (npc:76808)s by dropping (spell:155192)s near them. There are two ways for players to obtain (spell:155192)s:<br/><br/><b>(npc:88820)s will target random non-tank players and cast (spell:155192) on them.<br/><b>Upon dying, (npc:88820)s (spell:174726), creating a (npc:87339) that contains three armed (spell:155192)s. Players can loot the bag to obtain a (spell:155192).<br/><br/>The general kill order for the adds in this phase is: (npc:76809) > (npc:88821) > (npc:88820) > (npc:88818). Players should aim to defeat (npc:88821)s at roughly the same time as destroying the (npc:76808)s, to minimize the number of adds that are carried over into Phase 2.<br/><br/>Phase 2: The objective of phase 2 is to kill the four (npc:76815)s who hold the (npc:76806) captive: <br/><br/><b>The (npc:76815)s have a (spell:155176) which makes them immune to damage<br/><b>Players can remove this shield by killing a (npc:78463) within 8 yards of a (npc:76815)<br/><b>One (npc:78463) spawns approximately every 45 seconds<br/><b>(npc:78463)s (spell:155196) random players; the targeted player must kite the (npc:78463) to the (npc:76815)<br/><b>(npc:78463)s cast (spell:176133) when they die, dealing damage to nearby players, so ranged DPS should be assigned to kill them at the appropriate time<br/><b>The (npc:76815) will gain Shields Down, becoming vulnerable to damage for a brief window of time<br/><br/>Once the (npc:76815) is affected by Shields Down, all DPS should switch to it and burn through as much of its health as possible. <br/><br/>Phade 3: During this phase, players should quickly finish off any remaining (npc:88818)s and (npc:76821)s from phase 2, and then focus on defeating the (npc:76806).<br/><br/>The (npc:76806) will choose random players and (spell:155225) the floor beneath them. This deals heavy damage to players in the area, so players must move out of any nearby (spell:155225) patches quickly. As the room begins to fill up with (spell:155225) patches, the raid may need to migrate to a clear area of the room to continue to DPS.<br/><br/>The (npc:76806) maintains the (spell:155242) levels gained from Phase 2, which will likely be 100 (spell:155242), and there will be very frequent (spell:155209) damage. This phase is a race against healer mana and room space. Using Bloodlust/ Heroism/ Time Warp during this phase will help the healers keep the raid alive long enough to defeat the encounter.| |DPS|Phase 1:<br/><b>If targeted by (spell:155192), or after looting the Cluster of Lit bombs, run to the nearest (npc:76808) and use the Extra Action Button<br/><b>If targeted by (spell:156934), move away from the raid to create the (spell:156934) zone<br/><b>Interrupt the (npc:88820)s' (spell:155179) and Feldspar's (spell:156937)<br/><b>Use personal damage-reduction cooldowns if targeted by (spell:155192) just before, or after, a (spell:155209)<br/><br/>Phase 2:<br/><b>Ranged DPS should kill (npc:78463)s while they are close to the current (npc:76815) target to remove the (spell:155176)<br/><b>Melee DPS should kill (npc:76821)s and (npc:88818)s until a (npc:76815) becomes vulnerable to damage<br/><b>Focus all damage on a (npc:76815) when its (spell:155176) is removed<br/><b>Interrupt or dispel the (npc:76821)s' (spell:155186), particularly if it is being cast on the current (npc:76815) target<br/><b>Dispel the (npc:76815)s' Reactive Earth Shield before it begins to heal<br/><b>When targeted by a (npc:78463)'s (spell:155196), kite the Elemental to the current (npc:76815) target<br/><b>Use a personal survivability CD to mitigate a (npc:78463)'s Burn attack, especially near (spell:155209)<br/><b>If targeted by Volatile Fire, move away from the raid to avoid injuring other players<br/><br/>Phase 3:<br/><b>Ranged DPS should spread out to limit movement for (spell:155225)<br/><b>Move quickly out of (spell:155225) if it spawns beneath you<br/><b>Use personal damage-reduction CDs when (spell:155209) and (spell:155225) damage overlap<br/><b>Use DPS CDs to defeat the (npc:76806) quickly before healers are overrun| |TANK|Phase 1:<br/><br/><b>Pick up one (npc:88818) and one (npc:88820) at the start of the fight and drag them to your assigned location<br/><b>One tank should take (npc:76809) as well, and tank him until (spell:156934) zones are too cumbersome in that side of the room<br/><b>When (spell:156934) is too invasive, tanks can meet in the middle of the room to pass Feldspar off<br/><b>Use survivability cooldowns to mitigate Feldspar's (spell:175104) damage when you have high stacks of (spell:175104)<br/><b>Move enemies out of (spell:160382) zones<br/><b>If (npc:76808)s die while (npc:88821)s are still alive, tanks must pick up the (npc:88821)s and face them away from the raid to prevent (spell:177756) damage<br/><br/>Phase 2:<br/><b>Tan|BOSSID|88818)s and (npc:76821)s a bit away from the current (npc:76815) target, so the Elementalist is not affected by (spell:160382)<br/><b>(npc:76815)s and (npc:78463)s cannot be tanked<br/><b>Interrupt (npc:76821)s' (spell:155186) and (spell:159408) casts when possible; (npc:76821)s can be stunned<br/><br/>Phase 3:<br/><b>Move the (npc:76806) away from any patches of (spell:155225) that spawn nearby<br/><b>Drag the (npc:76806) to clearer areas of the room as (spell:155225) begins to fill up the available space<br/><b>The off-tank should taunt when the current tank reaches 3 stacks of (spell:155242), or when the off-tank's (spell:155242) stacks fall off| |HEAL|Phase 1:<br/><b>Watch the (npc:76806)'s Energy bar to predict the timing of (spell:155209), and use cooldowns or strong AoE healing abilities to counter it<br/><b>Players with (spell:155192) will take moderate to heavy single-target damage when the (spell:155192) detonates<br/><b>The half of the raid that is near (npc:76809) will take additional periodic damage from (spell:158247), as well as (spell:156934) and (spell:156937) damage, and will require additional healing<br/><b>The Feldspar tank will take heavy damage when afflicted with several stacks of (spell:175104), and may require external CDs<br/><b>If targeted by (spell:155192), run to the nearest (npc:76808) and use the Extra Action Button<br/><b>If targeted by (spell:156934), move away from the raid to create the (spell:156934) zone<br/><br/>Phase 2:<br/><b>Tanks will take heavy damage and will need dedicated healing<br/><b>Watch the (npc:76806)'s Energy bar to predict the timing of (spell:155209), and use cooldowns or strong AoE healing abilities to counter it<br/><b>When targeted by a (npc:78463)'s (spell:155196), kite the Elemental to the current (npc:76815) target<br/><b>Use a personal survivability CD to mitigate a (npc:78463)'s Burn attack, especially near (spell:155209)<br/><b>If targeted by Volatile Fire, move away from the raid to avoid injuring other players<br/><br/>Phase 3:<br/><b>Tanks will take heavy peroidic damage from (spell:155242) and may require CDs and dedicated healing<br/><b>Players who move slowly out of (spell:155225) will take heavy damage<br/><b>(spell:155209) will occur frequently; coordinate raid CDs to cope with this heavy damage|
|BOSSID|76973| |LVL|103| |NAME|Hans'gar| |MAPID|596| |ST|The (npc:76973) and (npc:76974) encounter is a straightforward fight with heavy movement and environmental awareness requirements. Periodically, one boss will exit the encounter area and activate factory machinery, giving players dangerous obstacles to avoid as they continue fighting the other boss. The fight therefore has several stages:<br/><b>Players must dodge (spell:161570) that travel along the belts.<br/><b>Players must dodge Stamping Presses as they crash down from the ceiling to avoid (spell:158140) damage.<br/><br/>The space between conveyor belts stays stationary, and players can stand here to avoid excessive movement. If a single (spell:161570) approaches, players can avoid taking damage from it by moving to the far edge of this stationary space. However, it is not safe to stand here if two adjacent (spell:161570) are approaching!<br/><br/>Note that, although the space between conveyor belts appears to be safe, players cannot avoid Stamping Press damage by standing in the safe space between two dangerous belts. Always move onto a belt to avoid adjacent Stamping Presses.<br/><br/>Both bosses will use (spell:159646) whenever returning from the machinery to their tank. The target of (spell:159646) will receive a red arrow above their head to indicate this is occuring.<br/><br/><b>This occurs at the start of the encounter, each time the bosses return from operating machinery, and about every 25 seconds while the boss is operating machinery<br/><b>The target of (spell:159646) will receive a (spell:159646) debuff and a red arrow over their heads.<br/><b>(spell:159646) affects all targets within 12 yards with (spell:157139), increasing their Physical damage taken.<br/><b>Non-tank players should attempt to avoid this by staying more than 12 yards away from the tanks.<br/><b>Following each (spell:159646), the raid will be damaged by (spell:157853); each (spell:157853) ticks twice, and its damage is increased by (spell:157139) stacks.| |DPS|<b>When both bosses are active, maximize DPS with cleave/multi-DoT abilities<br/><b>Casters should stop casting or switch to instant-cast spells as (npc:76974) completes his (spell:160838) cast<br/><b>Do not stand too close to the edge of the conveyor belts, to avoid taking (spell:155818) damage<br/><b>When the conveyor belts start to move, DPS may stand between them to remain stationary, but this is not a safe spot between Stamping Presses<br/><b>Move away from approaching (spell:161570) or impending Stamping Presses<br/><b>Use a personal damage-reduction cooldown or a  (item:109223) if a (spell:161570) or Stamping Press is unavoidable<br/><b>If targeted by (spell:159646), move away from other players before the boss leaps to you, to avoid spreading (spell:157139)<br/><b>Melee DPS should similarly move away from the tanks when tanks are targeted by (spell:159646)| |TANK|<b>When both bosses are active, tank them close together to enable cleave damage<br/><b>Use a powerful damage-reduction CD to mitigate (spell:156938)<br/><b>During the final 15% when both bosses are active, cycle cooldowns to mitigate the bosses' melee attacks<br/><b>When only one boss is active, tanks should swap the boss after each (spell:159646)<br/><b>Move bosses away from obstructions such as Stamping Presses or (spell:161570)| |HEAL|<b>Use damage-reduction CDs on the tanks for (spell:156938)<br/><b>When both bosses are down, both tanks will need substantial healing, particularly for the final 15% of the encounter<br/><b>The raid will take unavoidable AoE damage each time the bosses use (spell:159646) or leap<br/><b>Use throughput CDs during the Stamping Press phases, when (npc:76973)'s (spell:157853)s will be dealing frequent raid damage and the raid will be moving<br/><b>Stop casting or switch to instant-cast spells as (npc:76974) completes his (spell:160838) cast<br/><b>Do not stand too close to the edge of the conveyor belts, to avoid taking (spell:155818) damage<br/><b>When the conveyor belts start to move, stand between them to remain stationary, but remember that this is not a safe spot between (spell:161570) or Stamping Presses<br/><b>Move away from approaching (spell:161570) or impending Stamping Presses<br/><b>Use a personal damage-reduction cooldown or a  (item:109223) if a (spell:161570) or Stamping Press is unavoidable<br/><b>If targeted by (spell:159646), move away from other players before the boss leaps to you, to avoid spreading (spell:157139)|
|BOSSID|76974| |LVL|103| |NAME|Franzok| |MAPID|596| |ST|The (npc:76973) and (npc:76974) encounter is a straightforward fight with heavy movement and environmental awareness requirements. Periodically, one boss will exit the encounter area and activate factory machinery, giving players dangerous obstacles to avoid as they continue fighting the other boss. The fight therefore has several stages:<br/><b>Players must dodge (spell:161570) that travel along the belts.<br/><b>Players must dodge Stamping Presses as they crash down from the ceiling to avoid (spell:158140) damage.<br/><br/>The space between conveyor belts stays stationary, and players can stand here to avoid excessive movement. If a single (spell:161570) approaches, players can avoid taking damage from it by moving to the far edge of this stationary space. However, it is not safe to stand here if two adjacent (spell:161570) are approaching!<br/><br/>Note that, although the space between conveyor belts appears to be safe, players cannot avoid Stamping Press damage by standing in the safe space between two dangerous belts. Always move onto a belt to avoid adjacent Stamping Presses.<br/><br/>Both bosses will use (spell:159646) whenever returning from the machinery to their tank. The target of (spell:159646) will receive a red arrow above their head to indicate this is occuring.<br/><br/><b>This occurs at the start of the encounter, each time the bosses return from operating machinery, and about every 25 seconds while the boss is operating machinery<br/><b>The target of (spell:159646) will receive a (spell:159646) debuff and a red arrow over their heads.<br/><b>(spell:159646) affects all targets within 12 yards with (spell:157139), increasing their Physical damage taken.<br/><b>Non-tank players should attempt to avoid this by staying more than 12 yards away from the tanks.<br/><b>Following each (spell:159646), the raid will be damaged by (spell:157853); each (spell:157853) ticks twice, and its damage is increased by (spell:157139) stacks.| |DPS|<b>When both bosses are active, maximize DPS with cleave/multi-DoT abilities<br/><b>Casters should stop casting or switch to instant-cast spells as (npc:76974) completes his (spell:160838) cast<br/><b>Do not stand too close to the edge of the conveyor belts, to avoid taking (spell:155818) damage<br/><b>When the conveyor belts start to move, DPS may stand between them to remain stationary, but this is not a safe spot between Stamping Presses<br/><b>Move away from approaching (spell:161570) or impending Stamping Presses<br/><b>Use a personal damage-reduction cooldown or a  (item:109223) if a (spell:161570) or Stamping Press is unavoidable<br/><b>If targeted by (spell:159646), move away from other players before the boss leaps to you, to avoid spreading (spell:157139)<br/><b>Melee DPS should similarly move away from the tanks when tanks are targeted by (spell:159646)| |TANK|<b>When both bosses are active, tank them close together to enable cleave damage<br/><b>Use a powerful damage-reduction CD to mitigate (spell:156938)<br/><b>During the final 15% when both bosses are active, cycle cooldowns to mitigate the bosses' melee attacks<br/><b>When only one boss is active, tanks should swap the boss after each (spell:159646)<br/><b>Move bosses away from obstructions such as Stamping Presses or (spell:161570)| |HEAL|<b>Use damage-reduction CDs on the tanks for (spell:156938)<br/><b>When both bosses are down, both tanks will need substantial healing, particularly for the final 15% of the encounter<br/><b>The raid will take unavoidable AoE damage each time the bosses use (spell:159646) or leap<br/><b>Use throughput CDs during the Stamping Press phases, when (npc:76973)'s (spell:157853)s will be dealing frequent raid damage and the raid will be moving<br/><b>Stop casting or switch to instant-cast spells as (npc:76974) completes his (spell:160838) cast<br/><b>Do not stand too close to the edge of the conveyor belts, to avoid taking (spell:155818) damage<br/><b>When the conveyor belts start to move, stand between them to remain stationary, but remember that this is not a safe spot between (spell:161570) or Stamping Presses<br/><b>Move away from approaching (spell:161570) or impending Stamping Presses<br/><b>Use a personal damage-reduction cooldown or a  (item:109223) if a (spell:161570) or Stamping Press is unavoidable<br/><b>If targeted by (spell:159646), move away from other players before the boss leaps to you, to avoid spreading (spell:157139)|
|BOSSID|76814| |LVL|103| |NAME|Flamebender Ka'graz| |MAPID|596| |ST|(npc:76814) will begin the fight with (npc:77337) and only two abilities, (spell:155318) and (spell:163822).<br/><br/>(npc:77337)  should be dead before (npc:76814) reaches 25 Molten Energy, to simplify the start of the fight<br/><b>(spell:155318) targets a random ranged player, drawing a line of flames between the boss and the target. <br/><b>(spell:163822) occurs approximately every 45 seconds. Ka'graz hurls a flaming weapon at a random ranged player. The Enchanted Armament will spin in place at that player's position and use (spell:156713) every 3 seconds. Players targeted by the Armament must move away to avoid taking damage from this effect. Armaments do not despawn; they remain in place for the rest of the encounter.<br/><br/>At 25 Molten Energy, or approximately 30 seconds into the encounter, (npc:76814) gains a new ability, (spell:154938).<br/><b>Ka'graz targets a random player at range, debuffing them with (spell:154938)<br/><b>After six seconds, the targeted player will be struck by a powerful meteor<br/><b>Damage is split evenly amongst all players within 8 yards of the targeted player<br/><b>The easiest way to handle (spell:154938) is for the targeted player to run into melee range<br/><br/>At 50 Molten Energy, or approximately 1 minute into the encounter, (npc:76814) will summon two (npc:76794).<br/><b>At any time, one of the Wolves will have the (spell:154950) buff and be tankable, while the other Wolf will be unbuffed and (spell:154952) on random ranged targets<br/><b>The Wolves are connected by (spell:154961), which will afflict players passing through the beam with (spell:155049)<br/><b>A tank must taunt the (npc:78912) and face (spell:155074) away from the raid<br/><b>The (spell:154952)d player must kite their (npc:76794) carefully to avoid dragging (spell:154961) over the melee<br/><b>When (spell:154950) expires from one Wolf, the other Wolf gains it, and the tank without (spell:155074) stacks must taunt the newly (npc:78912)<br/><b>(npc:76794) must die within 8 seconds of one another, to prevent (spell:155064) from healing them to full<br/><b>(npc:76794) must die before (npc:76814) reaches 100 Molten Energy<br/><br/>At 75 Molten Energy, or approximately 90 seconds into the encounter, (npc:76814) gains the (spell:155277) ability.<br/><b>Ka'graz will target a random ranged player and debuff them with (spell:155277)<br/><b>(spell:155277) damages the targeted player, and all other players within 10 yards, with moderate Fire damage every two seconds for ten seconds<br/><b>Players targeted by (spell:155277) should move away from the rest of the raid<br/><br/>Upon reaching 100 Molten Energy, (npc:76814) begins to channel (spell:155493), dealing very heavy raid-wide AoE damage for 12 seconds.<br/><br/>When (spell:155493) completes, Ka'graz will have 0 Molten Energy and the fight repeats.| |DPS|<b>Initially focus DPS on (npc:77337), while cleaving/multi-DoTing Ka'graz<br/><b>Melee DPS must be careful to avoid Aknor's (spell:156018), and Ka'graz's (spell:155318) fire lines, and the (npc:76794)' fire lines<br/><b>Ranged should stay spread out by at least 6 yards to avoid splashing (spell:155318) onto other players<br/><b>Move away from Enchanted Armaments to avoid taking heavy damage<br/><b>Move away from other raid members when affected by (spell:155277)<br/><b>If targeted by (spell:154938), either soak it with an immunity far from the raid, or, move into melee range to split damage with other players<br/><b>When (npc:76794) spawn, melee should focus on the (npc:78912), while ranged should focus on the other (npc:76794)<br/><b>If (spell:154952)d by a (npc:76794), kite the Wolf carefully to avoid passing the fire line through other players, and use a survivability CD<br/><b>(npc:76794) must die at roughly the same time, and must die within one minute of spawning (before Ka'graz reaches 100 Energy)| |TANK|<b>One tank should hold (npc:77337) at the start of the encounter, and make sure that he is turned away from the raid for (spell:156018)<br/><b>When (npc:76794) spawn, one tank must pick up the (npc:78912) and face it away from melee<br/><b>When the other Wolf gains (spell:154950), tanks swap roles, and the tank without (spell:155074) stacks must taunt the (npc:78912)<br/><b>Use strong survivability cooldowns to mitigate the last (spell:155074) from the (npc:78912)<br/><b>Following each (spell:155493), while Ka'graz is buffed with (spell:163273), tanks must swap tanking duties at 4-5 stacks of (spell:163284)<br/><b>Especially while (npc:76794) are active, tanks should be careful not to split (spell:154938) damage with the raid| |HEAL|<b>Tank damage will be very heavy during (npc:76794) phases; tanks may require external CDs for the final (spell:155074) of each (npc:78912)<br/><b>Top up melee players and anyone else assigned to split (spell:154938) damage, before (spell:154938) detonates<br/><b>Spiky damage will occur from (spell:155318) and Enchanted Armament at range, and melee may take heavy damage from (spell:155318)'s fire lines<br/><b>The player kiting a (npc:76794) will require extra single-target healing<br/><b>Although (spell:155049) appears to be dispellable on raid frames, it cannot actually be dispelled, so save your mana<br/><b>Players who gain multiple stacks of (spell:155049) will require additional healing<br/><b>Throughput and damage-reduction CDs should be used during (spell:155493) to mitigate heavy raid-wide damage<br/><b>Stay spread out by at least 6 yards to avoid splashing (spell:155318) onto other players<br/><b>Move away from Enchanted Armaments to avoid taking heavy damage<br/><b>Move away from other raid members when affected by (spell:155277)<br/><b>If targeted by (spell:154938), either soak it with an immunity far from the raid, or, move into melee range to split damage with other players<br/><b>If (spell:154952)d by a (npc:76794), kite the Wolf carefully to avoid passing the fire line through other players, and use a survivability CD|
|BOSSID|77692| |LVL|103| |NAME|Kromog| |MAPID|596| |ST|The (npc:77692) encounter is a primarily single-target fight with moderate movement requirements and a mixture of avoidable and unavoidable damage. <br/><b>(npc:77692) will use (spell:157060) to summon many small stone hands, their locations marked by orange runes<br/><b>Players must run to a nearby rune and ensure they are the only player standing on that rune<br/><b>After a few seconds, the stone hands emerge and grab one player per rune, rooting the players<br/><b>(npc:77692) will repeatedly smash the ground with (spell:157054)<br/><b>Players who are not grasped by (npc:77891) will take heavy Physical damage with each (spell:157054), and will fly up into the air, suffering fatal fall damage upon landing<br/><br/>While a player is grasped by a (npc:77891), they will suffer increasing Nature damage each second. The only way to break free of the (npc:77891) is by killing it; players should aim to kill (npc:77891) shortly after (spell:157054) ends. Classes with multi-DoT/wide-spread AoE abilities can assist in killing multiple (npc:77891)s at once. Note that healers will be unable to deal enough damage to break themselves out, so DPS players will need to help.<br/><br/>(npc:77692) also cycles the following abilities:<br/><b>(spell:156704) deals Physical damage to all players in the raid, but less damage is dealt to players who are farther away from (npc:77692); this damage is very high on tanks.<br/><b>(spell:157659) is a cone attack that (npc:77692) will aim at a random player, dealing heavy damage to players who remain in its path.<br/><b>(spell:157247) will immediately follow (spell:156704) and (spell:157659). This ability creates yellow sonic rings that fly out from (npc:77692) in straight lines, dealing heavy damage to players caught in their path, but dissipate after passing through a player or pet.<br/><b>(spell:161839) summons two large hands of stone, which will clap together after approximately 25 seconds. (npc:77692) will summon a second set shortly before the clap occurs.<br/><b>(spell:161893) will deal moderate Nature damage to four randomly-chosen players.<br/><b>(spell:156844) is channeled whenever (npc:77692) does not have any valid melee targets in range, and is briefly channeled approximately every 30 seconds.<br/><br/>At 30% health, (npc:77692) will gain (spell:156861), dealing additional damage with all abilities, increasing his melee attack speed, and also increasing the frequency with which he uses his special abilities. This is the most difficult part of the fight, and the raid will need to save some powerful CDs to heal through any (spell:157060) phases that occur during the (spell:156861).| |DPS|<b>Melee DPS must move quickly if (npc:77692) turns to face in their direction, to avoid taking (spell:157659) damage<br/><b>Ranged DPS have more time to avoid (spell:157659), but must also avoid standing in (spell:161839)<br/><b>Dodge (spell:157247), being careful not to walk into (spell:157659) when they overlap<br/><b>When (npc:77692) begins (spell:157060), run to one of the orange indicators to be grabbed<br/><b>Kill your (npc:77891) as (spell:157054) ends, then assist healers in breaking free| |TANK|<b>Outside of (spell:157054), tanks should always stand close together to split (spell:162349) damage<br/><b>Tanks can move away for (spell:156704), but should be careful to return quickly to prevent (spell:156844); alternatively, tanks can use CDs<br/><b>Although Warped Armor cannot go above 5 stacks, try to keep stacks low to reduce damage from (spell:162349) and (spell:156704)<br/><b>When (npc:77692) begins (spell:157060), run to one of the orange indicators to be grabbed<br/><b>Kill your (npc:77891) as (spell:157054) ends<br/><b>Quickly get back into position once freed from (npc:77891)<br/><b>Avoid any (spell:157659) or (spell:157247) that spawn nearby<br/><b>Damage will be higher after (npc:77692) gains (spell:156861) at 30% health| |HEAL|<b>Tank damage is very heavy, particularly during (spell:156704); dedicated tank healing will be necessary, and tanks may require external CDs during the (spell:156861)<br/><b>(spell:156704) also generates frequent, unavoidable raid-wide AoE<br/><b>Devotion Aura and healing throughput CDs are best used during the (spell:157060)/ (spell:157054) mechanic, especially during the (spell:156861)<br/><b>Avoid (spell:157659) and (spell:157247)<br/><b>When (npc:77692) begins (spell:157060), run to one of the orange indicators to be grabbed<br/><b>Allies will have to help break healers out of the (npc:77891) as (spell:157054) ends|
|BOSSID|76865| |LVL|103| |NAME|Beastlord Darmac| |MAPID|596| |ST|The (npc:76865) encounter is a multi-phase fight, wherein players control the order of the phases by positioning Darmac next to the Prime Beast they wish to activate next. Each Prime Beast has a set of abilities they will use while Darmac is riding them, and after players defeat the Beast, Darmac retains some of their abilities for the remainder of the fight.<br/><b>Darmac will choose a Prime Beast to mount at 85%, 65%, and 45% health<br/><b>Players must defeat the Beast in order to dismount Darmac and push him to the next Beast phase<br/><b>(npc:76884), the Worg, grants Darmac (spell:162283)<br/><b>(npc:76945), the Elekk, grants Darmac (spell:162275)<br/><b>(npc:76874), the Rylak, grants Darmac (spell:155499)<br/><b>After defeating all three Prime Beasts, players must contend with a long Darmac phase with all three Beasts' granted abilities<br/><br/>The order listed above is the recommended order for players to activate the Beasts, at least for initial kills. This order minimizes raid damage and introduces the easiest-to-counter abilities first.<br/><br/>(npc:76865) begins the encounter with only two abilities:<br/><b>(spell:154975) summons several small (npc:77128)s; they have very low health and should be killed quickly with cleave and AoE<br/><b>Approximately every 20 seconds, Darmac uses (spell:155365) to hurl two (npc:76796)s at random ranged players<br/><b>Move away from (npc:76796)s to avoid being (spell:154960) and taking heavy damage<br/><b>If a player does get (spell:154960), quickly kill the player's (npc:76796)<br/><b>Players should gradually kill (npc:76796)s, keeping the number of active (npc:76796)s lowWhen Darmac mounts a Prime Beast, he retains (spell:154975) and (spell:155365), but loses access to any special abilities from previously slain Beasts. <br/><br/>While (npc:76884) is active, players will have to deal with (spell:162283):<br/><b>(npc:76884) will leap to a random distant target and slash, leaving a bleed on all players within 7 yards of the target<br/><b>(npc:76884) then leaps back to his current threat target (the tank), and will again slash, leaving a bleed on all players within 7 yards<br/><b>Ranged DPS and healers should stay spread out to avoid spreading (spell:162283), and to avoid taking more than one stack<br/><b>Melee DPS should be sure to stay away from the tank until (npc:76884) has landed<br/><b>Tanks should swap roles after 2-3 stacks of (spell:162283)Additionally, (npc:76884) will periodically cast (spell:155198). This can be dispelled by enrage-removing effects such as (spell:2908) and (spell:19801).<br/><br/>After (npc:76884) dies, whenever Darmac is dismounted he will also use (spell:162283) in an identical fashion.<br/><br/>While (npc:76945) is active, players will have to deal with:<br/><b>(spell:162275), a raid-wide and unavoidable AoE<br/><b>Healers should use damage-reduction or throughput cooldowns to heal up (spell:162275)<br/><b>(spell:155247), which damages and knocks back the melee, then charges a random player at range, and again damages and knocks back players within 15 yards of the target<br/><b>Ranged should stay spread out to avoid splashing (spell:155247) damage<br/><b>(spell:155236), a tank debuff that can be dropped if tanks taunt after 2 stacksAfter (npc:76945) dies, whenever Darmac is dismounted he will also use (spell:162275).<br/><br/>While (npc:76874) is active, players will have to deal with:<br/><b>(spell:154989), a quick triple-breath that deals heavy Fire damage and leaves a stacking DoT on players damaged by it<br/><b>(npc:76874) will face a random direction to cast this - it cannot be aimed<br/><b>Players must be aware and move quickly to avoid taking excessive (spell:154989) damage<br/><b>Healers can dispel the (spell:154989) DoT<br/><b>(spell:154989) also leaves patches of fire on the ground that players should avoid standing in<br/><b>(spell:155399) will target two random players, disorienting them and dealing damage to players within 8 yards of the target<br/><b>Healers must dispel (spell:155399) quickly, particularly if it targets a melee player<br/><b>Players should move away from nearby Conflagrated targets<br/><b>(npc:76874) applies Seared Flesh with melee attacks, and can be dodged/parried; tanks can swap after 5-10 stacks depending on avoidanceAfter (npc:76874) dies, whenever Darmac is dismounted he will use (spell:155499), which functions identically to (spell:154989). Additionally, (spell:155657) will light the corpses of (npc:77128)s on fire, dealing damage to players standing in them, and (npc:76796)s will damage random targets with Seeking Embers.<br/><br/>Despite the large number of mechanics, the overall strategy for Darmac is fairly simple.<br/><b>Ranged should stay spread out and all players must focus on minimizing the damage they take, particularly avoiding getting (spell:154960) by a (npc:76796).<br/><b>Use efficient/passive AoE to keep the number of active (npc:76796)s low.<br/><b>Tanks should hold Darmac near the Prime Beast they want to activate next when he is close to a health "breakpoint", and near the (npc:77128) spawn point otherwise.<br/><b>Melee should back off a bit when (npc:76884) or Darmac leap for (spell:162283).<br/><b>Use healer cooldowns for (spell:162275).<br/><b>Move quickly out of the way when (npc:76874) faces a random direction in preparation for (spell:154989), or when Darmac prepares (spell:155499).<br/><b>Healers should quickly dispel (spell:155399).<br/><b>Use Bloodlust/ Heroism/ Time Warp after the third Beast dies, and focus primarily on boss DPS.| |DPS|<b>If a player is (spell:154960), immediately switch to and kill that player's (npc:76796)<br/><b>Kill (npc:77128)s with efficient AoE and incidental cleave abilities<br/><b>Re-apply DoTs as Darmac is about to mount a Prime Beast; they will keep ticking on him<br/><b>Keep (npc:76796)s under control throughout the fight with multi-DoTting, cleave, and efficient AoE<br/><b>Ranged DPS must stay spread out to avoid excessive movement, and to ensure (spell:162283) or (spell:155399) damage is never spread<br/><b>While (npc:76884) is active, and for the rest of the encounter, melee must move away when (spell:162283) is used, to avoid being hit by it when the boss returns<br/><b>Remove (spell:155198) from (npc:76884) if possible<br/><b>Move away from (npc:76796)s before they land, and move out of (spell:154989)/ (spell:155499)| |TANK|<b>When Darmac approaches 85%, 65%, or 45% health, move him near the Beast you want him to mount next<br/><b>Pick up the (npc:77128)s that spawn from the back area of the room and hold them behind the boss, in melee range, for cleave<br/><b>While (npc:76884) is active, tanks should swap after 2-3 stacks of (spell:162283)<br/><b>After the raid has defeated (npc:76884), Darmac will use (spell:162283) while dismounted; tanks should again swap on 2-3 stacks of (spell:162283)<br/><b>While (npc:76945) is active, tanks should swap on 2 stacks of (spell:155236)<br/><b>While (npc:76874) is active, tanks should swap on 5-10 stacks of Seared Flesh<br/><b>(spell:154989) and (spell:155499) cannot be aimed, so facing of (npc:76874) and Darmac is not important<br/><b>For the final phase of the fight, move Darmac closer to the (npc:77128) spawn point| |HEAL|<b>Monitor (spell:154960), (spell:162283), (spell:154989), (spell:155499), and (spell:155399) debuffs<br/><b>Any player struck by (spell:154960) will require heavy single-target healing until the (npc:76796) is killed<br/><b>Players with multiple stacks of (spell:162283) will require heavy single-target healing until the debuff falls off<br/><b>Dispel (spell:154989)/(spell:155499) and (spell:155399) as quickly as possible<br/><b>Moderate AoE healing will be necessary each time (npc:76796)s drop<br/><b>Strong AoE healing and cooldowns will be necessary for each (spell:162275)<br/><b>Stay spread out to avoid excessive movement, and to ensure (spell:162283) or (spell:155399) damage is never spread<br/><b>Move away from (npc:76796)s before they land, and move out of (spell:154989)/ (spell:155499)|
|BOSSID|76906| |LVL|103| |NAME|Operator Thogar| |MAPID|596| |ST|The (npc:76906) encounter is a single-phase fight with a heavy emphasis on adds management, target prioritization, and raid awareness. Players fight Thogar on the tracks of the Foundry Terminus, and must dodge the deadly trains that hurtle across the tracks throughout the encounter.<br/><br/>The most important mechanic of the encounter is avoiding the (spell:156554)s. Any player struck by a (spell:156554) will die unless they have a powerful survivability cooldown or immunity effect active.<br/><br/>Occasionally, some trains will stop on the tracks and provide reinforcements - adds - that players must also defeat. The adds in this fight are identical to the trash in the zone leading up to (npc:76906)<br/><br/>Players must defeat all of the adds or else players will be unable to avoid the (spell:156554)s causing a raid wipe.<br/><br/>In addition to trains and the adds that come off them, players must also deal with (npc:76906)'s abilities:<br/><b>(spell:155921) affects the current tank with a DoT effect; each application increases (spell:155921) damage by 35%. Tanks should swap on 2 stacks.<br/><b>(spell:165195) is thrown at randomly-chosen ranged targets and leaves an electrified zone on the ground<br/><b>Players near the Grenade will be pulled in toward the Grenade and will take Nature damage while in the area of effect<br/><b>Players should move out of the Grenade quickly, and ranged DPS and healers should be sure not to stand in the melee pile to avoid affecting the tanks and melee with these Grenades<br/><b>Thogar will buff his allies with (spell:156281) every 10 seconds while adds are active<br/><b>Players should focus on killing adds quickly to avoid high stacks of (spell:156281)<br/><br/>The basic strategy for this fight is to tank Thogar and the adds in the center of whichever train track is safe at the time, with ranged and healers spread out on either side. Players focused by (spell:159481) should drop their bombs outside of melee range, and all players should move away from (spell:165195)s and any nearby Siege Bombs.| |DPS|<b>Always prioritize adds over Thogar, but cleave onto Thogar whenever possible<br/><b>The (npc:87841)s are top priority, then (npc:80791), then (npc:81315)s, then (npc:81197)s<br/><b>Ranged DPS should focus on (npc:78981)s when they are active<br/><b>Interrupt the (npc:87841)'s (spell:160140), or dispel (spell:160140) from enemies<br/><b>Stun adds when possible to reduce tank damage<br/><b>If targeted by (spell:159481), run away from other members of the raid and keep moving until three bombs have been fired and your debuff has expired<br/><b>Move away from (spell:165195)s and (spell:159481)<br/><b>Watch the doors for (spell:156554)s and move to a safe track as early as possible| |TANK|<b>Move Thogar (and any adds) to a safe track in advance of (spell:156554)s<br/><b>Swap Thogar tanking duties at 2 stacks of (spell:155921)<br/><b>Quicky pick up the (npc:81197), (npc:81315), Gromk'ar Firemender, and (npc:80791) adds when they spawn<br/><b>When splitting up to deal with the simultaneous trains on Tracks 2 and 3, one tank must take Thogar and use cooldowns for high stacks of (spell:155921)<br/><b>Move Thogar away from (spell:165195)s and (spell:159481)| |HEAL|<b>Tanks will need heavy healing, particularly when adds are active<br/><b>The heaviest damage occurs while the (npc:80791) is active; frequent AoE healing and strong tank healing will be necessary<br/><b>When a Man-at-Arms has several stacks of (spell:156281), (spell:163753) will hit the raid hard; use raid CDs here<br/><b>Players who stand in (spell:165195)s or (spell:159481) will take heavy damage<br/><b>Occasional spiky damage will occur from the adds' (spell:156655) and Shoot Rifle<br/><b>If targeted by (spell:159481), run away from other members of the raid and keep moving until three bombs have been fired and your debuff has expired<br/><b>Move away from (spell:165195)s and (spell:159481)<br/><b>Watch the doors for (spell:156554)s and move to a safe track as early as possible|
|BOSSID|77557| |LVL|103| |NAME|Admiral Gar'an| |MAPID|596| |ST|The Iron Maidens encounter is a council-style fight with three bosses (npc:77557), (npc:77477), and (npc:77231).<br/><b>For most of the fight, players will be fighting all three bosses<br/><b>The boss with the lowest health at the time will go to the ship, but no boss can go twice<br/><b>If any boss's health drops below 25%, all bosses will ignore the next scheduled Dreadnaught phase<br/><b>There is little value in controlling which boss is sent at which time, although Sorka > Garan > Marak is a popular order<br/><b>A small group of players must travel to the Dreadnaught to prevent the boss from (spell:158849) and killing the raid<br/><br/>During these phases, the Dreadnaught bombards the encounter area with a Bombardment Pattern that the remaining players must dodge.<br/><b>Initially, approximately 8 small targeting reticules appear to show the destination of the (spell:157854)s<br/><b>Players should move out of these red circles to avoid (spell:160733) damage<br/><b>Shortly after the (spell:157854) bombs land, the Dreadnaught fires (spell:157886), a large wave of approximately 30 bombs<br/><b>The locations where the (spell:157854) bombs landed are the only areas safe from the (spell:157886)'s (spell:160733) damage<br/><b>As the (spell:157886) wave of bombs lands, the (spell:157854) bombs become armed, turning red and shaking and players must move away from themn to avoid damage<br/><b>The (spell:157886) wave bombs will also arms itself shortly after and players will have to avoid that too. <br/><b>This cycle repeats until the Dreadnaught team has completed their task<br/><br/>Dreadnaught Team Responsibilities:<br/><b>Before beginning the fight, players should choose a healer and up to five DPS to comprise the Dreadnaught Team<br/><b>Choose a mobile healer and strong, mobile DPS; interrupts are also important for one boat phase<br/><b>When one of the bosses leaves the encounter area - at 1:00, 4:20, and 7:40 in the fight - these players should ride the chains in the southwest corner of the platform to get to the Dreadnaught<br/><b>The Dreadnaught team must quickly defeat the Deckhands on board the ship and click on the ammunition at the front of the boat to prevent the boss from completing (spell:158849)<br/><br/>Although there are many components to this encounter, the recommended strategy is simple to execute.<br/><b>Stack the bosses together in a designated location; players should DPS the Maidens evenly for most of the fight<br/><b>Ranged DPS and healers should stack in a tight pile near a wall<br/><b>Designate a direction for players targeted by (spell:158078) to run to<br/><b>The Marak tank should position to intercept (spell:158080) in the line between Marak and the designated location<br/><b>Players targeted by (spell:156629) should kite the shells away from the raid, and away from the (spell:158078) location<br/><b>When a boss goes to the Dreadnaught, send the Dreadnaught team on the (npc:78767)s, and the remaining players must dodge (spell:157884)<br/><b>Players targeted by (spell:156629) must spread out along the edge of the platform, being careful not to stand in the (spell:158078) path<br/><b>Players targeted by (spell:164264) should move to the back of the ranged pile so that the damage will be split by all ranged<br/><b>When the Iron Maidens gain (spell:159336), use cooldowns to kill the lowest-health Maiden quickly<br/><b>Players should be careful not to trigger (spell:159336) during a Dreadnaught phase, as the boss who returns from the Dreadnaught will be on naturally higher health and may be empowered for too long| |DPS|<b>Cleave/multi-target DPS is recommended; the Maidens do not share health, but should be DPSed down fairly evenly<br/><b>Melee DPS should avoid standing between Marak and the (spell:158078) target<br/><b>If targeted by (spell:158078), move to the designated location so the tank can intercept (spell:158080)<br/><b>If targeted by (spell:156629), move out of the raid quickly and keep running until the debuff fades<br/><b>If targeted by (spell:164264), stand still so ranged DPS and healers can intercept the attack and split the damage<br/><b>Kill (npc:78584)s when they spawn<br/><b>If targeted by (spell:156112), use a personal damage-reduction cooldown to survive the damage<br/><b>If targeted by (spell:158008), run away from the other targeted players to minimize damage<br/><b>If targeted by (spell:158315), use a personal damage-reduction cooldown as the debuff is about to expire<br/><b>During (spell:157884), move into safe spaces to avoid taking fatal damage from the bombs<br/><b>If assigned to the Dreadnaught Team, use the (npc:78767)s when a boss moves to the ship| |TANK|<b>(npc:77557) is not tankable; one tank must tan|BOSSID|77231) and the other must tan|BOSSID|77477)<br/><b>The Marak tank must be sure to intercept (spell:158078) so that no other player is struck by (spell:158080)<br/><b>When the Maidens reach 100 Energy, the Marak tank should chain together powerful survivability CDs to reduce raid damage from (spell:156601)<br/><b>When a (npc:78584) spawns, move tankable bosses away from it so tanks & melee can dodge the projectiles| |HEAL|<b>Track the (spell:158078), (spell:158008), (spell:156112), (spell:158315), (spell:156629), and (spell:164264) debuffs<br/><b>Players targeted by these debuffs will require additional healing<br/><b>On Normal and Heroic difficulties, it deals more damage to dispel (spell:156112) than it is to let the debuff run its course; simply target the affected player and heal them through the DoT<br/><b>Heavy damage is likely to occur during (spell:157884); raid CDs may be handy here<br/><b>After Marak gains (spell:156601), use damage-reduction CDs like Ironbark and Hand of Sacrifice on the Marak tank to lower raid damage<br/><b>Be sure to have raid CDs available during the final phase, when (spell:156601) is dealing raid-wide damage<br/><b>If targeted by (spell:156112), use a personal damage-reduction cooldown to survive the damage<br/><b>If targeted by (spell:158008), run away from the other targeted players to minimize damage<br/><b>If targeted by (spell:158315), use a personal damage-reduction cooldown as the debuff is about to expire<br/><b>During (spell:157884), move into safe spaces to avoid taking fatal damage from the bombs<br/><b>If assigned to the Dreadnaught Team, use the (npc:78767)s when a boss moves to the ship|
|BOSSID|77477| |LVL|103| |NAME|Marak the Blooded| |MAPID|596| |ST|The Iron Maidens encounter is a council-style fight with three bosses (npc:77557), (npc:77477), and (npc:77231).<br/><b>For most of the fight, players will be fighting all three bosses<br/><b>The boss with the lowest health at the time will go to the ship, but no boss can go twice<br/><b>If any boss's health drops below 25%, all bosses will ignore the next scheduled Dreadnaught phase<br/><b>There is little value in controlling which boss is sent at which time, although Sorka > Garan > Marak is a popular order<br/><b>A small group of players must travel to the Dreadnaught to prevent the boss from (spell:158849) and killing the raid<br/><br/>During these phases, the Dreadnaught bombards the encounter area with a Bombardment Pattern that the remaining players must dodge.<br/><b>Initially, approximately 8 small targeting reticules appear to show the destination of the (spell:157854)s<br/><b>Players should move out of these red circles to avoid (spell:160733) damage<br/><b>Shortly after the (spell:157854) bombs land, the Dreadnaught fires (spell:157886), a large wave of approximately 30 bombs<br/><b>The locations where the (spell:157854) bombs landed are the only areas safe from the (spell:157886)'s (spell:160733) damage<br/><b>As the (spell:157886) wave of bombs lands, the (spell:157854) bombs become armed, turning red and shaking and players must move away from themn to avoid damage<br/><b>The (spell:157886) wave bombs will also arms itself shortly after and players will have to avoid that too. <br/><b>This cycle repeats until the Dreadnaught team has completed their task<br/><br/>Dreadnaught Team Responsibilities:<br/><b>Before beginning the fight, players should choose a healer and up to five DPS to comprise the Dreadnaught Team<br/><b>Choose a mobile healer and strong, mobile DPS; interrupts are also important for one boat phase<br/><b>When one of the bosses leaves the encounter area - at 1:00, 4:20, and 7:40 in the fight - these players should ride the chains in the southwest corner of the platform to get to the Dreadnaught<br/><b>The Dreadnaught team must quickly defeat the Deckhands on board the ship and click on the ammunition at the front of the boat to prevent the boss from completing (spell:158849)<br/><br/>Although there are many components to this encounter, the recommended strategy is simple to execute.<br/><b>Stack the bosses together in a designated location; players should DPS the Maidens evenly for most of the fight<br/><b>Ranged DPS and healers should stack in a tight pile near a wall<br/><b>Designate a direction for players targeted by (spell:158078) to run to<br/><b>The Marak tank should position to intercept (spell:158080) in the line between Marak and the designated location<br/><b>Players targeted by (spell:156629) should kite the shells away from the raid, and away from the (spell:158078) location<br/><b>When a boss goes to the Dreadnaught, send the Dreadnaught team on the (npc:78767)s, and the remaining players must dodge (spell:157884)<br/><b>Players targeted by (spell:156629) must spread out along the edge of the platform, being careful not to stand in the (spell:158078) path<br/><b>Players targeted by (spell:164264) should move to the back of the ranged pile so that the damage will be split by all ranged<br/><b>When the Iron Maidens gain (spell:159336), use cooldowns to kill the lowest-health Maiden quickly<br/><b>Players should be careful not to trigger (spell:159336) during a Dreadnaught phase, as the boss who returns from the Dreadnaught will be on naturally higher health and may be empowered for too long| |DPS|<b>Cleave/multi-target DPS is recommended; the Maidens do not share health, but should be DPSed down fairly evenly<br/><b>Melee DPS should avoid standing between Marak and the (spell:158078) target<br/><b>If targeted by (spell:158078), move to the designated location so the tank can intercept (spell:158080)<br/><b>If targeted by (spell:156629), move out of the raid quickly and keep running until the debuff fades<br/><b>If targeted by (spell:164264), stand still so ranged DPS and healers can intercept the attack and split the damage<br/><b>Kill (npc:78584)s when they spawn<br/><b>If targeted by (spell:156112), use a personal damage-reduction cooldown to survive the damage<br/><b>If targeted by (spell:158008), run away from the other targeted players to minimize damage<br/><b>If targeted by (spell:158315), use a personal damage-reduction cooldown as the debuff is about to expire<br/><b>During (spell:157884), move into safe spaces to avoid taking fatal damage from the bombs<br/><b>If assigned to the Dreadnaught Team, use the (npc:78767)s when a boss moves to the ship| |TANK|<b>(npc:77557) is not tankable; one tank must tan|BOSSID|77231) and the other must tan|BOSSID|77477)<br/><b>The Marak tank must be sure to intercept (spell:158078) so that no other player is struck by (spell:158080)<br/><b>When the Maidens reach 100 Energy, the Marak tank should chain together powerful survivability CDs to reduce raid damage from (spell:156601)<br/><b>When a (npc:78584) spawns, move tankable bosses away from it so tanks & melee can dodge the projectiles| |HEAL|<b>Track the (spell:158078), (spell:158008), (spell:156112), (spell:158315), (spell:156629), and (spell:164264) debuffs<br/><b>Players targeted by these debuffs will require additional healing<br/><b>On Normal and Heroic difficulties, it deals more damage to dispel (spell:156112) than it is to let the debuff run its course; simply target the affected player and heal them through the DoT<br/><b>Heavy damage is likely to occur during (spell:157884); raid CDs may be handy here<br/><b>After Marak gains (spell:156601), use damage-reduction CDs like Ironbark and Hand of Sacrifice on the Marak tank to lower raid damage<br/><b>Be sure to have raid CDs available during the final phase, when (spell:156601) is dealing raid-wide damage<br/><b>If targeted by (spell:156112), use a personal damage-reduction cooldown to survive the damage<br/><b>If targeted by (spell:158008), run away from the other targeted players to minimize damage<br/><b>If targeted by (spell:158315), use a personal damage-reduction cooldown as the debuff is about to expire<br/><b>During (spell:157884), move into safe spaces to avoid taking fatal damage from the bombs<br/><b>If assigned to the Dreadnaught Team, use the (npc:78767)s when a boss moves to the ship|
|BOSSID|77231| |LVL|103| |NAME|Enforcer Sorka| |MAPID|596| |ST|The Iron Maidens encounter is a council-style fight with three bosses (npc:77557), (npc:77477), and (npc:77231).<br/><b>For most of the fight, players will be fighting all three bosses<br/><b>The boss with the lowest health at the time will go to the ship, but no boss can go twice<br/><b>If any boss's health drops below 25%, all bosses will ignore the next scheduled Dreadnaught phase<br/><b>There is little value in controlling which boss is sent at which time, although Sorka > Garan > Marak is a popular order<br/><b>A small group of players must travel to the Dreadnaught to prevent the boss from (spell:158849) and killing the raid<br/><br/>During these phases, the Dreadnaught bombards the encounter area with a Bombardment Pattern that the remaining players must dodge.<br/><b>Initially, approximately 8 small targeting reticules appear to show the destination of the (spell:157854)s<br/><b>Players should move out of these red circles to avoid (spell:160733) damage<br/><b>Shortly after the (spell:157854) bombs land, the Dreadnaught fires (spell:157886), a large wave of approximately 30 bombs<br/><b>The locations where the (spell:157854) bombs landed are the only areas safe from the (spell:157886)'s (spell:160733) damage<br/><b>As the (spell:157886) wave of bombs lands, the (spell:157854) bombs become armed, turning red and shaking and players must move away from themn to avoid damage<br/><b>The (spell:157886) wave bombs will also arms itself shortly after and players will have to avoid that too. <br/><b>This cycle repeats until the Dreadnaught team has completed their task<br/><br/>Dreadnaught Team Responsibilities:<br/><b>Before beginning the fight, players should choose a healer and up to five DPS to comprise the Dreadnaught Team<br/><b>Choose a mobile healer and strong, mobile DPS; interrupts are also important for one boat phase<br/><b>When one of the bosses leaves the encounter area - at 1:00, 4:20, and 7:40 in the fight - these players should ride the chains in the southwest corner of the platform to get to the Dreadnaught<br/><b>The Dreadnaught team must quickly defeat the Deckhands on board the ship and click on the ammunition at the front of the boat to prevent the boss from completing (spell:158849)<br/><br/>Although there are many components to this encounter, the recommended strategy is simple to execute.<br/><b>Stack the bosses together in a designated location; players should DPS the Maidens evenly for most of the fight<br/><b>Ranged DPS and healers should stack in a tight pile near a wall<br/><b>Designate a direction for players targeted by (spell:158078) to run to<br/><b>The Marak tank should position to intercept (spell:158080) in the line between Marak and the designated location<br/><b>Players targeted by (spell:156629) should kite the shells away from the raid, and away from the (spell:158078) location<br/><b>When a boss goes to the Dreadnaught, send the Dreadnaught team on the (npc:78767)s, and the remaining players must dodge (spell:157884)<br/><b>Players targeted by (spell:156629) must spread out along the edge of the platform, being careful not to stand in the (spell:158078) path<br/><b>Players targeted by (spell:164264) should move to the back of the ranged pile so that the damage will be split by all ranged<br/><b>When the Iron Maidens gain (spell:159336), use cooldowns to kill the lowest-health Maiden quickly<br/><b>Players should be careful not to trigger (spell:159336) during a Dreadnaught phase, as the boss who returns from the Dreadnaught will be on naturally higher health and may be empowered for too long| |DPS|<b>Cleave/multi-target DPS is recommended; the Maidens do not share health, but should be DPSed down fairly evenly<br/><b>Melee DPS should avoid standing between Marak and the (spell:158078) target<br/><b>If targeted by (spell:158078), move to the designated location so the tank can intercept (spell:158080)<br/><b>If targeted by (spell:156629), move out of the raid quickly and keep running until the debuff fades<br/><b>If targeted by (spell:164264), stand still so ranged DPS and healers can intercept the attack and split the damage<br/><b>Kill (npc:78584)s when they spawn<br/><b>If targeted by (spell:156112), use a personal damage-reduction cooldown to survive the damage<br/><b>If targeted by (spell:158008), run away from the other targeted players to minimize damage<br/><b>If targeted by (spell:158315), use a personal damage-reduction cooldown as the debuff is about to expire<br/><b>During (spell:157884), move into safe spaces to avoid taking fatal damage from the bombs<br/><b>If assigned to the Dreadnaught Team, use the (npc:78767)s when a boss moves to the ship| |TANK|<b>(npc:77557) is not tankable; one tank must tan|BOSSID|77231) and the other must tan|BOSSID|77477)<br/><b>The Marak tank must be sure to intercept (spell:158078) so that no other player is struck by (spell:158080)<br/><b>When the Maidens reach 100 Energy, the Marak tank should chain together powerful survivability CDs to reduce raid damage from (spell:156601)<br/><b>When a (npc:78584) spawns, move tankable bosses away from it so tanks & melee can dodge the projectiles| |HEAL|<b>Track the (spell:158078), (spell:158008), (spell:156112), (spell:158315), (spell:156629), and (spell:164264) debuffs<br/><b>Players targeted by these debuffs will require additional healing<br/><b>On Normal and Heroic difficulties, it deals more damage to dispel (spell:156112) than it is to let the debuff run its course; simply target the affected player and heal them through the DoT<br/><b>Heavy damage is likely to occur during (spell:157884); raid CDs may be handy here<br/><b>After Marak gains (spell:156601), use damage-reduction CDs like Ironbark and Hand of Sacrifice on the Marak tank to lower raid damage<br/><b>Be sure to have raid CDs available during the final phase, when (spell:156601) is dealing raid-wide damage<br/><b>If targeted by (spell:156112), use a personal damage-reduction cooldown to survive the damage<br/><b>If targeted by (spell:158008), run away from the other targeted players to minimize damage<br/><b>If targeted by (spell:158315), use a personal damage-reduction cooldown as the debuff is about to expire<br/><b>During (spell:157884), move into safe spaces to avoid taking fatal damage from the bombs<br/><b>If assigned to the Dreadnaught Team, use the (npc:78767)s when a boss moves to the ship|
|BOSSID|77325| |LVL|103| |NAME|Blackhand| |MAPID|596| |ST|(npc:77325) is a three-phase encounter that is primarily single-target, with one phase having important adds that must be burst down. The fight requires raid awareness, moderate to heavy movement, and quick execution of key mechanics by randomly-chosen members of the raid.<br/><br/>Phase 2:<br/>During Phase 1, (npc:77325) will use (spell:156425) approximately every 35 seconds, causing debris to fall from the ceiling and damage the raid.<br/><b>Small, pale swirls indicate the location of (spell:156425) impact<br/><b>(spell:156425) deals moderate Physical damage to players within 12 yards of these impact zones<br/><b>This ability also creates three (spell:156479) zones (large, orange swirl)<br/><b>(spell:156479) deals heavy Physical damage to all players in the raid<br/><b>(spell:156425) and (spell:156479) damage is reduced the further players are from the impact zones<br/><b>Players should move away from impact zones, and healers should use CDs to manage the (spell:156425) damage<br/><br/>Debris Piles will form at the (spell:156479) locations.<br/><b>Players affected by (spell:156096) can use Debris Piles to block (spell:156107)<br/><b>(npc:77325) uses (spell:156096) twice between each (spell:156425) phase, but (spell:156425) creates only three Debris Piles<br/><b>Players targeted by (spell:156096) should both run to the same Debris Pile when possible<br/><b>The rest of the raid must move out of the path between the boss and the Debris Pile<br/><br/>Phase 2:<br/>When (npc:77325) reaches 70% health, he will drop an (spell:177438) from the ceiling, crashing through the floor and dealing heavy damage. The boss and all players will fall into the Storage Warehouse below the Crucible. Healers should top the raid up as (npc:77325) nears 70%.<br/><br/>Shortly after entering this phase, and once every 50 seconds thereafter, (npc:77325) will call on a (npc:77342) tank to join the fight.<br/><b>The (npc:77342) will (spell:156653) on the nearest player until it is destroyed; it will only change targets if the (spell:156653)d player dies<br/><b>(npc:77342) will damage players with (spell:156646) if they step in front of the vehicle<br/><b>The (spell:156653)d player must kite the (npc:77342) in a predictable path so that the raid can avoid (spell:156646) damage<br/><b>When a (npc:77342) reaches 100 Energy, it will fire a (spell:156530), creating a (spell:156617) that damages players in the area and applies (spell:156604)<br/><b>(spell:156617) spreads across the floor and will persist for approximately 80 seconds<br/><b>After firing a (spell:156530), the (npc:77342) will gain (spell:159199), causing subsequent (spell:156530)s to occur more frequently<br/><b>Players must kill (npc:77342)s quickly to prevent (spell:156617) from filling the encounter area<br/><br/>(npc:77342)s are protected by (spell:156667), but this can be removed if (npc:77342)s are struck by (spell:156107) or by a (npc:77343).<br/><b>Players targeted by (spell:156096) must LOS the (spell:156107) behind a (npc:77342)<br/><b>After (spell:156667) has been removed, subsequent (spell:156107)s and (npc:77343)s will deal very heavy damage to the (npc:77342)<br/><b>Once (spell:156667) is removed, all DPS should switch to the (npc:77342) and kill it quickly to avoid excessive (spell:156617)<br/><br/>As Phase 2 progresses, (npc:77665)s will appear on the balcony, firing (spell:156728) at random targets.<br/><b>Ranged DPS and healers should spread out during this phase to avoid splashing (spell:156728) damage<br/><b>Assign a handful of DPS and a healer to go up and kill the (npc:77665)s<br/><br/>Phase 3:<br/>When (npc:77325) reaches 30% health, Phase 3 will begin. Players will first take heavy damage from Shattered Floor, and are then transported to the Iron Crucible. The remainder of the fight takes place on a large platform that is Overheated, dealing unavoidable Fire damage to all players in the raid every second.<br/><br/>(spell:156107) will now pass through all objects in its path, damaging every player it passes through, and it also gains a powerful knockback effect.<br/><b>Players have no obstacles behind which to LOS the (spell:156107)<br/><b>(spell:156096) targets must move to a clear space so that no other players will be struck by (spell:156107)<br/><b>These players must also position close to the boss so that they will be knocked toward the center of the platform and not the edge<br/><br/>(spell:157000) will affect two players in the raid each time it is cast, placing (npc:77343)s directly on them. The current tank also gains a similar debuff, (spell:159179)s.<br/><br/> (spell:158054) deals a great deal of damage and will create a Slag Crater in its location. It must be soaked by as many raid members as possible to make the damage manageable.| |DPS|<b>Quickly switch to (npc:77342) adds in Phase 2 after their (spell:156667) has been removed<br/><b>Melee DPS must be careful to avoid taking (spell:159142) damage during Phase 1 by staying away from the tank<br/><b>When targeted by (spell:156096): LOS behind a Debris Pile in Phase 1, LOS behind the (npc:77342) in Phase 2, or move to a clear area for Phase 3<br/><b>In Phase 2, melee DPS will likely be assigned to balcony duty, and must stand in (spell:159142) to be launched to the balcony<br/><b>In Phase 2, if (spell:156653)d by a (npc:77342), kite the (npc:77342) in a slow, moderate-sized circle, and kite over (npc:77343)s when possible<br/><b>In Phase 1 and 2, move away from nearby (npc:77343) to avoid triggering them<br/><b>In Phase 3, if targeted by (spell:157000), run out of the raid quickly to drop the (npc:77343) in a safe location<br/><b>Stack in the (spell:158054), being careful to aim the knockback toward the center of the platform<br/><b>During Phase 1, move away from (spell:156401) to avoid (spell:156404)<br/><b>During Phase 2, move away from (spell:156617) to avoid (spell:156604)<br/><b>During Phase 3, move away from Slag Craters to avoid (spell:156928) damage| |TANK|<b>The off-tank should stay behind (npc:77325) to avoid being struck by (spell:159142)<br/><b>The off-tank must taunt (npc:77325) immediately after (spell:159142)<br/><b>During Phase 1, try to position (npc:77325) so that (spell:159142) does not knock you into a Molten area of the room<br/><b>In Phase 1, tanks should move (npc:77325) in a circle around the edge of the room, and move in as (spell:156401) encroaches on the encounter space<br/><b>In Phase 2, keep (npc:77325) near the center for ease in aiming the (spell:159142)<br/><b>While on the balcony, assist in killing the (npc:77665)s<br/><b>Avoid being stricken by (npc:77342)'s (spell:156646)<br/><b>Avoid triggering (npc:77343), and use a CD if you have (spell:156047) right before taking a (spell:159142)<br/><b>In Phase 3, tan|BOSSID|77325) near the edge of the platform, and turn him towards the center of the platform when he reaches 100 Energy and is about to cast (spell:158054)<br/><b>During Phase 3, tanks swap whenever the current tank is affected by (spell:159179)s<br/><b>During Phase 3, move away from Slag Craters to avoid (spell:156928) damage| |HEAL|<b>(spell:156743) players will require heavy healing, but the debuff is completely avoidable until Phase 3 begins<br/><b>Players with (spell:156047) will take additional damage, and will require additional healing<br/><b>Tanks take heavy damage from (spell:159142)<br/><b>In Phase 2, the healer assigned to balcony duty must stand in (spell:159142) to be launched to the balcony<br/><b>During Phase 1, use raid CDs during (spell:156425), as the raid will take heavy damage<br/><b>During Phase 2, use raid CDs near the end of the phase as (spell:156728) targets a larger number of players<br/><b>During Phase 3, use raid CDs when the raid stacks to share (spell:158054) damage<br/><b>When targeted by (spell:156096): LOS behind a Debris Pile in Phase 1, LOS behind the (npc:77342) in Phase 2, or move to a clear area for Phase 3<br/><b>In Phase 2, if (spell:156653)d by a (npc:77342), kite the (npc:77342) in a slow, moderate-sized circle, and kite over (npc:77343)s when possible<br/><b>In Phase 1 and 2, move away from nearby (npc:77343) to avoid triggering them<br/><b>In Phase 3, if targeted by (spell:157000), run out of the raid quickly to drop the (npc:77343) in a safe location<br/><b>Stack in the (spell:158054), being careful to aim the knockback toward the center of the platform<br/><b>During Phase 1, move away from (spell:156401) to avoid (spell:156404)<br/><b>During Phase 2, move away from (spell:156617) to avoid (spell:156604)<br/><b>During Phase 3, move away from Slag Craters to avoid (spell:156928) damage|
|BOSSID|95068| |LVL|103| |NAME|Siegemaster Mar'tak| |MAPID|661| |ST|The Iron Bulwark area of Hellfire Citadel has a substantial amount of trash. Once players clear the area of trash, (npc:95068) will send a large wave of trash running along the ramparts towards the left-side (npc:90018). After players defeat this wave, a similar wave will approach the right-side (npc:90018).<br/><br/>The raid's initial focus should be on quickly AoEing down the Dragoons, Engineer, and Felcaster accompanying (npc:95068), then reducing Mar'tak's health to 50% before the first Siege Weapon reaches the raid. Once Mar'tak is gone, players' kill order should be:<br/><b>Whichever Siege Weapon is currently active, especially if it is a (npc:93851)*<br/><b>(npc:92522)*<br/><b>(npc:93858)* <br/><b>(npc:93881)<br/><b>(npc:93931)<br/><b>(npc:93830)<br/><br/>* enemies should be considered "high priority".<br/><br/>Damage on the (npc:93931)s must be managed carefully, so that only one (spell:181968) occurs at a time. This requires the most coordination of any mechanic in the fight: <br/><b>Between Siege Weapon spawns, the raid leader should mark a Felcaster to push<br/><b>Once the marked Felcaster has transformed into a Terror, all DPS must kill it quickly before beginning to kill another Felcaster<br/><b>It is very difficult to heal the raid through two (npc:92522)s at the same time, and will drain healers' mana<br/><br/>DPS players should, where possible, line up their major DPS CDs with the (npc:93851) vehicles, as these are the most dangerous - Crushers will very quickly kill a (npc:90018), wiping the raid, if the Crusher reaches the Cannon.<br/><br/>Highly mobile players should be assigned to carry the (spell:180145) to the (npc:90018)s. Note that the (spell:180145) will persist for 90 seconds, so the assigned players do not need to move immediately. Finish off any high-priority adds before carrying the (spell:180145) to the Cannon.<br/><br/>Healing CDs should be used to counteract the (npc:92522)s' (spell:183449) spam.| |DPS|<b>Defeating the Siege Weapons quickly, so you can focus on other adds, is the key to success in this encounter<br/><b>Multi-DoT classes should be cautious with the (npc:93931)s; pushing them to the (npc:92522) phase early can cause raid wipes<br/><b>Line up cooldowns with the Siege Weapons, particularly the (npc:93851)<br/><b>Stay spread out to avoid splashing (spell:184370) or (spell:185806) damage to other players<br/><b>Move out of (spell:184394), away from bombs, and away from the (spell:181363), and avoid taking (spell:185157) damage from the (npc:93851) as it passes<br/><b>Interrupt the (npc:93931)s' (spell:183449), and the (npc:93881)s' (spell:185806), when possible<br/><br/>10 mins DPS cooldowns is best used at the start of the encounter to force (npc:95068) to flee well before the first set of Fel-Infused Siege Weapons spawns. This eliminates the (spell:184394) and (spell:184370) mechanics from the fight. The earlier Mar'tak flees, the more time the raid has to clean up her accompanying adds before the hard swap to the first Felfire Flamebelcher.| |HEAL|<b>Tank damage is very heavy while (npc:93858)s are active, especially if the tank has 2+ stacks of (spell:184243)<br/><b>Players with the (spell:184370) debuff will take moderate to heavy damage shortly after the debuff expires<br/><b>Raid damage will be spiky and unpredictable<br/><b>Healing/damage-reduction CDs should be used when (npc:92522)s are casting (spell:183449)<br/><b>Dispel the (spell:185806) stun from affected players<br/><b>Stay spread out to avoid splashing (spell:184370) or (spell:185806) damage to other players<br/><b>Move out of (spell:184394), away from bombs, and away from the (spell:181363), and avoid taking (spell:185157) damage from the (npc:93851) as it passes<br/><b>Interrupt the (npc:93931)s' (spell:183449), and the (npc:93881)s' (spell:185806), when possible| |TANK|<b>The Fel-Infused Siege Weapons cannot be tanked<br/><b>At the start, one tank should take (npc:95068) and the other tank should take the rest of the adds<br/><b>Once it spawns, move the (npc:93858) far enough away from Mar'tak that the (spell:185090) buff fades<br/><b>If necessary, swap the (npc:93858) after (npc:95068) has fled, and swap future (npc:93858)s after taking at least 2 stacks of (spell:184243)<br/><b>To prevent (npc:93931)s from pushing to the (npc:92522) phase prematurely, keep them away from Siege Weapons so they don't get cleaved<br/><b>Keep an eye out for Capsules that will deliver the next wave of adds; stand back as they land to avoid taking (spell:181363) damage<br/><b>Drag mobs away from the (npc:93881)s' bombs, so melee DPS do not take bomb damage<br/><b>Interrupt the (npc:93931)s' (spell:183449), and the (npc:93881)s' (spell:185806), when possible<br/><b>Use survivability cooldowns when (spell:184243) stacks are high<br/><b>Move out of (spell:184394) and avoid the (spell:185157) from the (npc:93851)|
|BOSSID|90284| |LVL|103| |NAME|Iron Reaver| |MAPID|661| |ST|The (npc:90284) encounter has two phases, oscillating between a long, single-target phase and a shorter multi-target phase. Players should spec and gear for single-target damage, as damage on (npc:90284) is the most important part of the encounter.<br/><br/>During the Ground Operations phase, (npc:90284) is grounded, fighting players directly, while she builds up Energy. Upon reaching 100 Energy, the (npc:90284) will launch into the air, becoming unattackable, and throwing down obstacles for players to clear until she lands. The Ground Operations phase lasts a little over 2 minutes, while the Air Operations phase lasts exactly 1 minute.<br/><br/>Ground Operations phase:<br/><b>Tank the (npc:90284) in the center of the encounter area<br/><b>Ranged DPS and healers should spread out at least 8 yards in a semi-circle behind the boss<br/><b>Tanks with (spell:182108) should run to a designated location away from the ranged DPS and healers<br/><b>All DPS should move out of the (npc:90284)'s path for (spell:179889) and (spell:185282)<br/><b>Healers should dispel (spell:179889) from any affected players<br/><b>Ranged and healers should move close to (npc:90284) during (spell:182022), to avoid being struck by the moving (spell:182074) patches<br/><b>Schedule raid CDs for each of the three (spell:182022) casts<br/><br/>Air Operations phase:<br/><b>Players should spread out to ensure that all (spell:182523)s can be killed<br/><b>The three players marked by (spell:182108) must run to far edges of the room to detonate<br/><b>Stay out of the (spell:182668) / (spell:182522) patches to avoid unnecessary damage<br/><b>Use movement-speed increasing effects if necessary to move out of the Falling (spell:184243) when (npc:90284) lands| |DPS|<b>10 mins DPS cooldowns is best used at the start of the encounter. There is a hard Berserk at 10 minutes, so only one use is possible.<br/><b>Maximize your damage on (npc:90284) during the Ground Operations phase, since she is unattackable during the Air Operations phase<br/><b>Watch (npc:90284)'s facing for (spell:185282) and (spell:179889), and overcompensate if necessary to avoid being struck by these abilities<br/><b>Ranged DPS should spread out to avoid splashing (spell:182001) damage onto other players<br/><b>Stay away from fire patches on the ground, and use a survivability CD if you have to pass through the fire and gain (spell:182074)<br/><b>During the Air Operations phase, kill (spell:182523)s quickly<br/><b>If you are targeted by (spell:182108) during the Air Operations phase, run to a far corner or edge of the area, more than 40 yards away from other players| |HEAL|<b>The tanks will frequently run out of range with (spell:182108); put HoT and absorption effects on them before they depart<br/><b>Outside of (spell:182022), most of the damage in the encounter will be spiky (spell:182001) hits/lingering DoT damage on ranged DPS, and raid-wide but light (spell:182108) damage<br/><b>Assign raid CDs for each of the three (spell:182022) casts during the Ground Operations phase<br/><b>Dispel any players affected by the (spell:179889) debuff<br/><b>Watch (npc:90284)'s facing for (spell:185282) and (spell:179889), and overcompensate if necessary to avoid being struck by these abilities<br/><b>Spread out to avoid splashing (spell:182001) damage onto other players<br/><b>During the Air Operations phase, damage the (spell:182523)s when there is little healing to do<br/><b>Put HoTs and absorption effects on the players targeted by (spell:182108) during the Air Operations phase<br/><b>If you are targeted by (spell:182108) during the Air Operations phase, run to a far corner or edge of the area, more than 40 yards away from other players| |TANK|<b>When one tank is targeted by (spell:182108), the other tank must taunt (npc:90284)<br/><b>The very first set of (spell:182108) casts in each Ground Operations phase will overlap - the second tank should not run out until the first tank returns<br/><b>This leaves the second tank with about 5 seconds to get away from the raid - use movement-speed increasing effects<br/><b>All subsequent (spell:182108) swaps will have greater leeway, but never move away from the boss until the other tank has taunted!<br/><b>Use a cooldown to mitigate (spell:182108)'s explosion when you are targeted with it<br/><b>During the Air Operations phase, assist in killing (spell:182523)s|
|BOSSID|90776| |LVL|103| |NAME|Kormrok| |MAPID|661| |ST|(npc:90776) has four main abilities ( (spell:180246), (spell:180375), (spell:181299), and (spell:181292)), three of which are associated with an energy type (Explosive Energy, Foul Energy, or Shadow Energy). There are three corresponding energy pools around the edge of his encounter area.<br/><br/>At the start of the encounter and approximately every 2 minutes thereafter, (npc:90776) will Leap to the nearest pool, and will empower the next two casts of the ability associated with that pool's energy type. Additionally, (npc:90776) will gain access to a new tank mechanic for the duration of the empowerment.<br/><b>Players can choose which abilities they would like to have empowered next by controlling (npc:90776)'s positioning<br/><b>When (npc:90776) Leaps to a pool, the raid will take moderate damage from (spell:181091), (spell:181092), or (spell:181093)<br/><b>(npc:90776) cannot return to a pool he has already visited until he has visited each of the three pools<br/><br/>(npc:90776) Strategy Summary<br/><b>Tan|BOSSID|90776) near the pool you wish for (npc:90776) to use next, cycling through all three pools before returning to the first<br/><b>The easiest order is Fiery > Foul > Shadowy, limiting the number of (spell:181293) casts your raid must deal with<br/><b>At 5:40, (npc:90776) will gain (spell:186882), dealing more tank damage and causing all abilities to be used more frequently<br/><b>Always trigger all of the (spell:180375); a Rune that expires on its own is likely to wipe the raid<br/><b>Assign a group of players to clear the (spell:181297)<br/><b>Stack up in small clumps for (spell:181299)/ (spell:181300) and use AoE to quickly kill them<br/><b>DPS should prioritize (spell:181299)/ (spell:181300), then the (npc:91368) (when applicable), then (npc:90776)<br/><b>Spread out for (spell:180246) and use raid CDs to heal through the damage<br/><b>Avoid the globules during (spell:181292) and (spell:181293)<br/><b>Tanks should swap duties each time the current tank is affected by (spell:181306), (spell:181305), or (spell:181345)<br/><br/>(npc:90776) uses his abilities roughly in the order of (spell:180375) > (spell:181299) > (spell:181292), but will start each phase with whichever ability is Empowered first. However, each ability is on its own cooldown timer, so occasionally this order will be disrupted for the second usage of an Empowered ability during each empowerment "phase". He always uses his Empowered ability again before moving to a new energy pool.<br/><b>Explosive Energy order: (spell:181297), (spell:180246), (spell:181299), (spell:181297), (spell:180246), (spell:181292)<br/><b>Foul Energy order: (spell:181300), (spell:180246), (spell:181292), (spell:180375), (spell:180246), (spell:181300)<br/><b>Shadow Energy order: (spell:181293), (spell:180246), (spell:180375), (spell:181299), (spell:180246), (spell:181293)| |DPS|<b>Use DPS CDs for AoEing the (spell:181299) and (spell:181300)<br/><b>Stack up into small clumps just before (spell:181299) or (spell:181300) to allow for efficient AoE<br/><b>Swap to the (npc:91368) to free the tank from (spell:181345)<br/><b>Use a personal damage-reduction cooldown when activating the (spell:180375), especially during (spell:180246)<br/><b>Designated players should activate the (spell:181297), aiming them toward the center of the pentagon shape they create<br/><b>Spread out for the duration of (spell:180246), to avoid splashing damage onto nearby allies<br/><b>Take care to avoid (spell:181292) and (spell:181293)| |HEAL|<b>Use raid cooldowns for (spell:180246) and (spell:181299) or (spell:181300), with strong CDs for times when these abilities overlap<br/><b>Each time (npc:90776) leaps into a pool, the raid will take a single hit of damage - line up AoE effects for these times<br/><b>Players triggering (spell:180375), or especially (spell:181297), will require extra single-target healing<br/><b>Use single-target damage-reduction cooldowns on tanks for (spell:181345) and (spell:181305)<br/><b>Stack up just before (spell:181299) or (spell:181300) so DPS can break you free<br/><b>Use a personal damage-reduction cooldown when activating (spell:180375), especially during (spell:180246)<br/><b>Spread out for the duration of (spell:180246), to avoid splashing damage onto nearby allies<br/><b>Take care to avoid (spell:181292) and (spell:181293)| |TANK|<b>Position (npc:90776) near the pool your raid wishes to activate next<br/><b>Do not chase (npc:90776) when he leaps into a pool, as the pool deals extremely heavy damage every second<br/><b>After (npc:90776) leaps to a pool, reposition him so melee do not have to stand in the pool to DPS<br/><b>Use damage-reduction cooldowns for the (spell:181305), (spell:181345), and (spell:181306) abilities<br/><b>When the current tank is affected by one of the above abilities, the off-tank should taunt<br/><b>When (spell:181306) occurs, move the boss outside of the 40-yard Blast radius<br/><b>If (npc:90776) is affected by Shadow Energy, position so that (spell:181305) does not knock you into a wall or the slime pools<br/><b>Take care to avoid (spell:181292) and (spell:181293), and only participate in popping (spell:180375) if you have a damage-reduction cooldown available|
|BOSSID|91809| |LVL|103| |NAME|Gorefiend| |MAPID|661| |ST|During Phase 1, players should be focusing primarily on survival and adds management.<br/><b>The DPS priority is: survivability > (npc:90570) > (npc:90568) > (npc:90508) > (npc:91809)<br/><b>Interrupt the (npc:90570)'s Bellowing Howl as often as possible<br/><b>Ranged DPS should spread out loosely in the center of the platform; melee should spread out along one side of the boss, and tanks at the other side<br/><b>Players with (spell:182170) must run to the edges of the platform to drop their (spell:179995)<br/><b>Players with (spell:181085) must run to the anchor player to remove the effect, and should use defensive cooldowns if available<br/><b>Players targeted by a (npc:90508)'s (spell:180148) must kite the Construct until it is dead<br/><b>Move out of (spell:180017) and stay spread out for (spell:182049)<br/><b>When inside (npc:91809)'s stomach, DPS must kill (npc:90387)s, healers must heal Tortured Essences, and tanks must tank the (npc:90385)<br/><br/>The raid is likely to deal very little damage to (npc:91809) during Phase 1, but in Phase 2, (npc:91809) becomes more vulnerable to damage.<br/><b>Stack in melee range of the boss, so healers can use their efficient ground healing abilities to heal the raid through (spell:181973) damage<br/><b>Quickly finish off any remaining adds, then use all available DPS cooldowns on (npc:91809)<br/><b>Tanks and sturdy players should run out of the group to intercept (spell:184437)s as they approach the boss<br/><b>If no (spell:184437)s reach (npc:91809), this phase will last one minute, and players will be able to do a significant chunk of damage to the boss<br/><br/>In all phases of this fight, survivability is the most important goal. Use (item:109223)s and personal survivability cooldowns reflexively. Accidental deaths are likely to cause problems with the (spell:179864) mechanic in Phase 1.| |DPS|<b>During Phase 1, focus DPS on the adds, dealing damage to (npc:91809) only when few or no adds are alive<br/><b>When targeted by (spell:182170), run out to the edge of the platform, and run back as soon as the (spell:179995) is formed<br/><b>When targeted by (spell:181085), run to the marked player<br/><b>Spread out to avoid (spell:182049) splash damage, and move out of (spell:180017)<br/><b>If targeted by (spell:180148), kite the (npc:90508) until it is dead<br/><b>When inside (npc:91809)'s stomach, kill (npc:90387)s and assist in damaging the (npc:90385)<br/><b>During Phase 2, use your DPS cooldowns on (npc:91809) once all remaining adds are dead<br/><b>DPS with available survivability cooldowns should help soak the (spell:184437)s by intercepting them| |HEAL|<b>Tanks will take heavy damage while tanking the (npc:90570)<br/><b>The raid will take frequent raid damage from (spell:182049) and the (npc:90568)s' Spirit Volley<br/><b>Players marked with (spell:182170) will take moderate to heavy single-target damage when the debuff expires<br/><b>When inside (npc:91809)'s stomach, use minor cooldowns/on-use trinkets to assist in healing Tortured Essences<br/><b>When targeted by (spell:182170), run out to the edge of the platform, and run back as soon as the (spell:179995) is formed<br/><b>When targeted by (spell:181085), run to the marked player<br/><b>Spread out to avoid (spell:182049) splash damage, and move out of (spell:180017)<br/><b>If targeted by (spell:180148), kite the (npc:90508) until it is dead<br/><b>During (spell:181973), use raid CDs to mitigate the damage<br/><b>Players soaking (spell:184437)s may require additional single-target attention| |TANK|<b>Taunt (npc:91809) when your co-tank is affected by (spell:179864)<br/><b>Inside the stomach, tank the (npc:90385), interrupt its (spell:181582), and avoid its (spell:181282) attack<br/><b>Be sure to exit (npc:91809)'s stomach before (spell:181295) expires<br/><b>Take turns tanking the (npc:90570), swapping at 10 or fewer stacks of Fel Flames<br/><b>Interrupt the (npc:90570)'s (spell:181582)<br/><b>Use strong surivvability cooldowns if the (spell:181582) cast completes<br/><b>During (spell:181973), maximize damage on (npc:91809) while soaking as many (spell:184437)s as possible<br/><b>Use minor survivability cooldowns to survive the (spell:184437)/ (spell:181973) damage|
|BOSSID|92144| |LVL|103| |NAME|Dia Darkwhisper| |MAPID|661| |ST|<b>Tan|BOSSID|92144) more than 25 yards away from the other two bosses, to avoid (spel:184473)<br/><b>The primary DPS target should be Gurtogg, but cleaving onto Jubei'thos and carefully multi-dotting Dia to lower their health below 50% is fine<br/><b>The player with (spel:184358) should kite Gurtogg about 25-30 yards away from the tank, then focus on survival and dealing damage while under the increased damage effect<br/><b>External damage reduction CDs should be used for (spel:184358) on vulnerable players or on the Dia tank for (spel:184657)<br/><b>Switch DPS to Jubei'thos's (spel:183885) when he uses (spel:183480)<br/><b>Healers should dispel (spel:184449) on any player in danger of death, or, when its icon becomes red in colour (spel:185066)<br/><b>When Dia Deathwhisper begins to cast (spel:184476), players with (spel:184449) must run out of raid to drop the (spel:184476) zones in an unused area of the room<br/><b>Use raid healing or damage-reduction cooldowns for each "ultimate" ability usage ( (spel:184681), (spel:184366), (spel:183480) ), and as frequently as possible during Dia's final hour phase<br/><b>This encounter has a 10 minute Berserk timer, after which the remaining bosses will gain 500% damage and quickly wipe the raid<br/><br/>The recommended kill order for this fight is: <br/>1. (npc:92146) <br/>2. (npc:92142) <br/>3. (npc:92144)<br/><br/>Do not try to evenly damage all three bosses - the fight becomes easier with each boss that is eliminated, and pushing all three below 30% health at the same time is very difficult. (This is the objective of the achievement (aid:10054).) Dia is recommended last because dealing with the entire raid's (spel:184449) for the rest of the fight is too taxing for healers. Gurtogg is recommended first because his (spell:184357) is the weakest of the three abilities that linger after death.<br/><br/>The raid must kill Gurtogg quickly when he reaches 30% health and gains (spell:184357), since the stacks carry through for the rest of the fight, making every subsequent mechanic more dangerous. It is helpful if the raid either kills Gurtogg before (spel:184366) begins at approximately 3:45-3:55 into the fight, or that Gurtogg does not fall below 30% until the (spel:184366) has completed. If Gurtogg is still above 30% health as (spel:184366) approaches, the raid can switch to attacking Jubei'thos and getting him low (but not below 30%!), then make a hard swap back to Gurtogg after the Leap has ended.| |DPS|<b>Carefully manage multi-DoTting and cleave to avoid pushing two bosses below 30% at the same time<br/><b>If afflicted by (spel:184358), use personal damage-reduction CDs to survive, drag the boss about 20-30 yards away from the tank, and deal as much damage to Gurtogg as possible<br/><b>When Jubei'thos uses (spel:183480) to summon (spel:183885), kill the Images quickly to reduce the amount of damage the raid will take<br/><b>Move out of the path of Jubei'thos's (spell:183226) attack, and move away from any incoming (spel:184681)s during Dia's (spell:184674) ability<br/><b>If afflicted by (spel:184449) when Dia begins casting (spel:184476), move out of the raid to form the (spel:184476) pool in an unused area of the room| |HEAL|<b>Players with (spel:184358) will require heavy healing, and may need external CDs such as Ironbark or Pain Suppression<br/><b>Tanks will need additional healing at high stacks of (spell:184847) (Gurtogg tank) or during (spel:184657) (Dia tank)<br/><b>Dispel (spel:184449) when affected players gain the red variant of the debuff ( (spel:185066) )<br/><b>Additionally, should (spel:184449) land on a tank, be sure to dispel it from the tank before (spel:184476) occurs<br/><b>Use raid healing or damage-reduction CDs for each "ultimate" ability; these occur approximately 1:15 apart<br/><b>When Dia reaches 30% health and afflicts half of the raid with (spel:184449), dispel aggressively to keep raid damage low<br/><b>Move out of the path of Jubei'thos's (spell:183226) attack, and move away from any incoming (spel:184681)s during Dia's (spell:184674) ability<br/><b>If afflicted by (spel:184449) when Dia begins casting (spel:184476), move out of the raid to form the (spel:184476) pool in an unused area of the room| |TANK|<b>One tank will be tanking Dia Deathwhisper the entire fight, while the other tank will have (npc:92146) and (npc:92142)<br/><b>Pull Dia away from the other two bosses, so that her (spel:184473) does not make the other bosses immune to damage<br/><b>The Dia tank should use survivability cooldowns during (spel:184657)<br/><b>The Gurtogg tank should use survivability cooldowns at high stacks of (spell:184847), before (spel:184358) occurs<br/><b>When (spel:184358) occurs, do not chase Gurtogg; use Gurtogg's travel to allow your stacks of (spell:184847) to drop<br/><b>Move out of the path of Jubei'thos's (spell:183226) attack, and move away from any incoming (spel:184681)s during Dia's (spell:184674) ability<br/><b>Should any (spel:184476) pools form near a boss, move the boss away so melee DPS can still attack|
|BOSSID|92146| |LVL|103| |NAME|Gurtogg Bloodboil| |MAPID|661| |ST|<b>Tan|BOSSID|92144) more than 25 yards away from the other two bosses, to avoid (spel:184473)<br/><b>The primary DPS target should be Gurtogg, but cleaving onto Jubei'thos and carefully multi-dotting Dia to lower their health below 50% is fine<br/><b>The player with (spel:184358) should kite Gurtogg about 25-30 yards away from the tank, then focus on survival and dealing damage while under the increased damage effect<br/><b>External damage reduction CDs should be used for (spel:184358) on vulnerable players or on the Dia tank for (spel:184657)<br/><b>Switch DPS to Jubei'thos's (spel:183885) when he uses (spel:183480)<br/><b>Healers should dispel (spel:184449) on any player in danger of death, or, when its icon becomes red in colour (spel:185066)<br/><b>When Dia Deathwhisper begins to cast (spel:184476), players with (spel:184449) must run out of raid to drop the (spel:184476) zones in an unused area of the room<br/><b>Use raid healing or damage-reduction cooldowns for each "ultimate" ability usage ( (spel:184681), (spel:184366), (spel:183480) ), and as frequently as possible during Dia's final hour phase<br/><b>This encounter has a 10 minute Berserk timer, after which the remaining bosses will gain 500% damage and quickly wipe the raid<br/><br/>The recommended kill order for this fight is: <br/>1. (npc:92146) <br/>2. (npc:92142) <br/>3. (npc:92144)<br/><br/>Do not try to evenly damage all three bosses - the fight becomes easier with each boss that is eliminated, and pushing all three below 30% health at the same time is very difficult. (This is the objective of the achievement (aid:10054).) Dia is recommended last because dealing with the entire raid's (spel:184449) for the rest of the fight is too taxing for healers. Gurtogg is recommended first because his (spell:184357) is the weakest of the three abilities that linger after death.<br/><br/>The raid must kill Gurtogg quickly when he reaches 30% health and gains (spell:184357), since the stacks carry through for the rest of the fight, making every subsequent mechanic more dangerous. It is helpful if the raid either kills Gurtogg before (spel:184366) begins at approximately 3:45-3:55 into the fight, or that Gurtogg does not fall below 30% until the (spel:184366) has completed. If Gurtogg is still above 30% health as (spel:184366) approaches, the raid can switch to attacking Jubei'thos and getting him low (but not below 30%!), then make a hard swap back to Gurtogg after the Leap has ended.| |DPS|<b>Carefully manage multi-DoTting and cleave to avoid pushing two bosses below 30% at the same time<br/><b>If afflicted by (spel:184358), use personal damage-reduction CDs to survive, drag the boss about 20-30 yards away from the tank, and deal as much damage to Gurtogg as possible<br/><b>When Jubei'thos uses (spel:183480) to summon (spel:183885), kill the Images quickly to reduce the amount of damage the raid will take<br/><b>Move out of the path of Jubei'thos's (spell:183226) attack, and move away from any incoming (spel:184681)s during Dia's (spell:184674) ability<br/><b>If afflicted by (spel:184449) when Dia begins casting (spel:184476), move out of the raid to form the (spel:184476) pool in an unused area of the room| |HEAL|<b>Players with (spel:184358) will require heavy healing, and may need external CDs such as Ironbark or Pain Suppression<br/><b>Tanks will need additional healing at high stacks of (spell:184847) (Gurtogg tank) or during (spel:184657) (Dia tank)<br/><b>Dispel (spel:184449) when affected players gain the red variant of the debuff ( (spel:185066) )<br/><b>Additionally, should (spel:184449) land on a tank, be sure to dispel it from the tank before (spel:184476) occurs<br/><b>Use raid healing or damage-reduction CDs for each "ultimate" ability; these occur approximately 1:15 apart<br/><b>When Dia reaches 30% health and afflicts half of the raid with (spel:184449), dispel aggressively to keep raid damage low<br/><b>Move out of the path of Jubei'thos's (spell:183226) attack, and move away from any incoming (spel:184681)s during Dia's (spell:184674) ability<br/><b>If afflicted by (spel:184449) when Dia begins casting (spel:184476), move out of the raid to form the (spel:184476) pool in an unused area of the room| |TANK|<b>One tank will be tanking Dia Deathwhisper the entire fight, while the other tank will have (npc:92146) and (npc:92142)<br/><b>Pull Dia away from the other two bosses, so that her (spel:184473) does not make the other bosses immune to damage<br/><b>The Dia tank should use survivability cooldowns during (spel:184657)<br/><b>The Gurtogg tank should use survivability cooldowns at high stacks of (spell:184847), before (spel:184358) occurs<br/><b>When (spel:184358) occurs, do not chase Gurtogg; use Gurtogg's travel to allow your stacks of (spell:184847) to drop<br/><b>Move out of the path of Jubei'thos's (spell:183226) attack, and move away from any incoming (spel:184681)s during Dia's (spell:184674) ability<br/><b>Should any (spel:184476) pools form near a boss, move the boss away so melee DPS can still attack|
|BOSSID|92142| |LVL|103| |NAME|Blademaster Jubei'thos| |MAPID|661| |ST|<b>Tan|BOSSID|92144) more than 25 yards away from the other two bosses, to avoid (spel:184473)<br/><b>The primary DPS target should be Gurtogg, but cleaving onto Jubei'thos and carefully multi-dotting Dia to lower their health below 50% is fine<br/><b>The player with (spel:184358) should kite Gurtogg about 25-30 yards away from the tank, then focus on survival and dealing damage while under the increased damage effect<br/><b>External damage reduction CDs should be used for (spel:184358) on vulnerable players or on the Dia tank for (spel:184657)<br/><b>Switch DPS to Jubei'thos's (spel:183885) when he uses (spel:183480)<br/><b>Healers should dispel (spel:184449) on any player in danger of death, or, when its icon becomes red in colour (spel:185066)<br/><b>When Dia Deathwhisper begins to cast (spel:184476), players with (spel:184449) must run out of raid to drop the (spel:184476) zones in an unused area of the room<br/><b>Use raid healing or damage-reduction cooldowns for each "ultimate" ability usage ( (spel:184681), (spel:184366), (spel:183480) ), and as frequently as possible during Dia's final hour phase<br/><b>This encounter has a 10 minute Berserk timer, after which the remaining bosses will gain 500% damage and quickly wipe the raid<br/><br/>The recommended kill order for this fight is: <br/>1. (npc:92146) <br/>2. (npc:92142) <br/>3. (npc:92144)<br/><br/>Do not try to evenly damage all three bosses - the fight becomes easier with each boss that is eliminated, and pushing all three below 30% health at the same time is very difficult. (This is the objective of the achievement (aid:10054).) Dia is recommended last because dealing with the entire raid's (spel:184449) for the rest of the fight is too taxing for healers. Gurtogg is recommended first because his (spell:184357) is the weakest of the three abilities that linger after death.<br/><br/>The raid must kill Gurtogg quickly when he reaches 30% health and gains (spell:184357), since the stacks carry through for the rest of the fight, making every subsequent mechanic more dangerous. It is helpful if the raid either kills Gurtogg before (spel:184366) begins at approximately 3:45-3:55 into the fight, or that Gurtogg does not fall below 30% until the (spel:184366) has completed. If Gurtogg is still above 30% health as (spel:184366) approaches, the raid can switch to attacking Jubei'thos and getting him low (but not below 30%!), then make a hard swap back to Gurtogg after the Leap has ended.| |DPS|<b>Carefully manage multi-DoTting and cleave to avoid pushing two bosses below 30% at the same time<br/><b>If afflicted by (spel:184358), use personal damage-reduction CDs to survive, drag the boss about 20-30 yards away from the tank, and deal as much damage to Gurtogg as possible<br/><b>When Jubei'thos uses (spel:183480) to summon (spel:183885), kill the Images quickly to reduce the amount of damage the raid will take<br/><b>Move out of the path of Jubei'thos's (spell:183226) attack, and move away from any incoming (spel:184681)s during Dia's (spell:184674) ability<br/><b>If afflicted by (spel:184449) when Dia begins casting (spel:184476), move out of the raid to form the (spel:184476) pool in an unused area of the room| |HEAL|<b>Players with (spel:184358) will require heavy healing, and may need external CDs such as Ironbark or Pain Suppression<br/><b>Tanks will need additional healing at high stacks of (spell:184847) (Gurtogg tank) or during (spel:184657) (Dia tank)<br/><b>Dispel (spel:184449) when affected players gain the red variant of the debuff ( (spel:185066) )<br/><b>Additionally, should (spel:184449) land on a tank, be sure to dispel it from the tank before (spel:184476) occurs<br/><b>Use raid healing or damage-reduction CDs for each "ultimate" ability; these occur approximately 1:15 apart<br/><b>When Dia reaches 30% health and afflicts half of the raid with (spel:184449), dispel aggressively to keep raid damage low<br/><b>Move out of the path of Jubei'thos's (spell:183226) attack, and move away from any incoming (spel:184681)s during Dia's (spell:184674) ability<br/><b>If afflicted by (spel:184449) when Dia begins casting (spel:184476), move out of the raid to form the (spel:184476) pool in an unused area of the room| |TANK|<b>One tank will be tanking Dia Deathwhisper the entire fight, while the other tank will have (npc:92146) and (npc:92142)<br/><b>Pull Dia away from the other two bosses, so that her (spel:184473) does not make the other bosses immune to damage<br/><b>The Dia tank should use survivability cooldowns during (spel:184657)<br/><b>The Gurtogg tank should use survivability cooldowns at high stacks of (spell:184847), before (spel:184358) occurs<br/><b>When (spel:184358) occurs, do not chase Gurtogg; use Gurtogg's travel to allow your stacks of (spell:184847) to drop<br/><b>Move out of the path of Jubei'thos's (spell:183226) attack, and move away from any incoming (spel:184681)s during Dia's (spell:184674) ability<br/><b>Should any (spel:184476) pools form near a boss, move the boss away so melee DPS can still attack|
|BOSSID|90378| |LVL|103| |NAME|Kilrogg Deadeye| |MAPID|661| |ST|<b>Kilrogg has a lot of health, and there are many competing target priorities in the fight. Killing Kilrogg will involve maximizing the DPS of players affected by (spell:180718).<br/><b>Before starting the encounter, select three (spell:182428) teams, organize an interrupt rotation for (npc:92744), and choose a location to which players affected by (spell:180372) should run.<br/><b>Ranged DPS/healers should start out stacked up on one side of the corridor, and move across to the other side during (spell:180224).<br/><b>Tanks should swap duties each time a (npc:92744) spawns, and when tanking Kilrogg, put up Active Mitigation during his (spell:180199) attack.<br/><b>Face (npc:92744) away from the melee to prevent (spell:180163) from damaging them or afflicting them with (spell:182159).<br/><b>When a (npc:92744) is close to death, the tank should drag it away from the melee to prevent (spell:180243) damage.<br/><b>Ranged DPS should prioritize targets as follows: (npc:90477) > (npc:90521) > (npc:92744) > (npc:90378)<br/><b>Melee DPS should prioritize targets as follows: (npc:92744) > (npc:90378)<br/><b>Whenever (spell:180372) goes out, unaffected players must ensure they are not standing in its path!<br/><b>Face Kilrogg towards the current ranged DPS location for (spell:182428) so the runes are easily accessible<br/><b>Players who are sent into the (spell:182428) should try to reach 20 stacks of (spell:180718)/ (spell:185563) by killing as many enemies as possible.<br/><b>Players with high stacks of (spell:180718) should focus their damage on the boss, with efficient AoE or incidental cleave onto adds.<br/><b>Players with (spell:185563) should stay near the tanks until the tanks' (spell:182159) has dropped.<br/><b>Healing or damage-reduction cooldowns should be used to mitigate (spell:180224) damage. The Kilrogg tank and melee may need stronger cooldowns and more healer attention.| |DPS|<b>Melee DPS should interrupt (spell:183917) when possible, and prioritize damage on (npc:92744)<br/><b>Ranged DPS should prioritize killing (npc:90477) and (npc:90521), then dying (npc:92744)<br/><b>Ranged DPS should stay far away from dying (npc:92744) to avoid being splashed with Fel Blood from (spell:180243)<br/><b>If targeted by (spell:180372), run to the predetermined location and maximize your distance from the boss<br/><b>All other players should ensure they are not in the (spell:180372) path by watching the arrow at Kilrogg's feet<br/><b>Use personal damage-reduction cooldowns during (spell:180224)<br/><b>Designated players should step into the green runes during Kilrogg's (spell:182428) to enter the Royal Quarters| |HEAL|<b>Use healing or damage-reduction cooldowns for (spell:180224), ensuring that the heaviest CDs are used at the end of the fight when (spell:180224)' damage is highest<br/><b>Ground-based AoE healing should be concentrated on the melee group for (spell:180224), since the ranged will be moving constantly<br/><b>Place external cooldowns such as Pain Suppression or Ironbark on the Kilrogg tank during (spell:180224)<br/><b>Players affected by (spell:180372) will require more single-target healing attention<br/><b>Otherwise, most of the healing required will be tank healing<br/><b>Stay far away from dying (npc:92744) to avoid being splashed with Fel Blood from (spell:180243)<br/><b>If targeted by (spell:180372), run to the predetermined location and maximize your distance from the boss<br/><b>All other players should ensure they are not in the (spell:180372) path by watching the arrow at Kilrogg's feet<br/><b>Use personal damage-reduction cooldowns during (spell:180224)<br/><b>Designated players should step into the green runes during Kilrogg's (spell:182428) to enter the Royal Quarters| |TANK|<b>Use your Active Mitigation abilities when Kilrogg begins to cast (spell:180199)<br/><b>If a (npc:90477), or especially a (npc:90513), approaches Kilrogg, drag the boss away from the globule<br/><b>Each time a new (npc:92744) spawns, tanks should swap duties<br/><b>Face (npc:92744) away from allies, and drag them away from the raid when they are nearly dead<br/><b>Interrupt (spell:183917), especially when the (npc:92744) is away from the melee group<br/><b>Use strong survivability cooldowns to mitigate (spell:180224) damage while tanking Kilrogg|
|BOSSID|95067| |LVL|103| |NAME|Shadow-Lord Iskar| |MAPID|661| |ST|<b>Before beginning the encounter, set up three world markers for (spell:182178) (tank, melee, and ranged) positions<br/><b>Tank Anzu near the middle of the room to minimize risk of (spell:181957) pushing players off the platform<br/><b>Kite the (spell:182582) beams to the opposite side of the room from the (spell:182178) positions<br/><b>Throw the (spell:179202) to players affected by (spell:181957); prioritize tanks, then healers, then melee DPS, then ranged DPS<br/><b>If necessary, throw the (spell:179202) to players affected by (spell:182325)<br/><b>Adds phases occur when Shadow-Lord Iskar reaches 80%, 55%, and 30% health<br/><b>During adds phases, prioritize DPS on the (npc:93985), then the (npc:93968) (if present), then the (npc:93952) (if present), then any Illusionary Outcasts<br/><b>Tanks must have the (spell:179202) to interrupt the (npc:93968)'s (spell:187998) and avoid the (npc:93952)'s (spell:187990)<br/><b>Healers must have the (spell:179202) to dispel Fel Bomb after the (npc:93985) casts (spell:179218)<br/><b>See the table, right, for the (spell:179202) movement during adds phases<br/><b>The raid should loosely stack for healing as Iskar casts (spell:181912)| |DPS|<b>Ensure you can see your raid frames, including important debuffs like (spell:181957), and that you can see, or have a keybind for, your ExtraActionButton<br/><b>When targeted by (spell:182178), run to the designated location until the debuff wears off and the Chakram has struck you<br/><b>If you are targeted with (spell:181957), and receive the (spell:179202), be sure to throw it to another player with (spell:181957) immediately<br/><b>If you are targeted by (spell:182582), kite the fire beam away from the raid<br/><b>During adds phases, prioritize the (npc:93985) add above all others, and allow passive cleave/AoE to kill the Illusionary Outcasts| |HEAL|<b>Ensure you can see your raid frames, including important debuffs like (spell:181957), and that you can see, or have a keybind for, your ExtraActionButton<br/><b>Players with (spell:182178), (spell:182325), and (spell:182582)/ Fel Fire debuffs need healer attention<br/><b>If you are targeted with (spell:181957), and receive the (spell:179202), be sure to throw it to another player with (spell:181957) immediately<br/><b>When targeted by (spell:182178), run to the designated location until the debuff wears off and the Chakram has struck you<br/><b>If you are targeted by (spell:182582), kite the fire beam away from the raid<br/><b>During the adds phases, if you have the (spell:179202), dispel the player with the Fel Bomb debuff<br/><b>After dispelling, throw the (spell:179202) back to the tank<br/><b>Use raid CDs for (spell:181912)s during the adds phases, and for clean-up of raid damage from (spell:182178) during the Iskar phases| |TANK|<b>Ensure you can see your raid frames, including important debuffs like (spell:181957), and that you can see, or have a keybind for, your ExtraActionButton<br/><b>Taunt Shadow-Lord Iskar when your co-tank is affected by (spell:182178)<br/><b>Run (spell:182178) to the designated location<br/><b>If you are targeted with (spell:181957), and receive the (spell:179202), be sure to throw it to another player with (spell:181957) immediately<br/><b>When Iskar flies away, pick up the adds<br/><b>During the second and third adds phases, interrupt the (npc:93968)'s (spell:187998) while holding the (spell:179202)<br/><b>After interrupting, throw the (spell:179202) to a healer<br/><b>During the third adds phase, the tank who is tanking the (npc:93952) must be the one to interrupt the (npc:93968)'s (spell:187998)| 
|BOSSID|90296| |LVL|103| |NAME|Soulbound Construct| |MAPID|661| |ST|In Phase 1, players should focus on destroying the (npc:90296) as quickly as possible while avoiding cluttering the center of the room with (spell:181288)s and (spell:182218).<br/><b>Pull the (npc:90296) closer to one end of the room and move gradually toward the center as (spell:181288)s and (spell:182218) obstacles accumulate<br/><b>The raid should stack up in (spell:180008) to ensure that (spell:182038) stacks are evenly split and do not all fall on the tank<br/><b>Non-tank players who receive the (spell:182038) buff should move away from the raid, to a designated location<br/><b>Once a player's (spell:182038) buff wears off, the player should run back to the stack point to be available for the next (spell:180008)<br/><b>If your raid has more than 9 ranged DPS and healers, the melee DPS and off-tank can stay behind the Construct and will not have to soak (spell:180008)<br/><b>Place (spell:182218) toward the outer edges of the room by running toward a wall when targeted by (spell:182051)<br/><b>Avoid detonating (spell:180221)s on the stack point<br/><br/>During Phase 2, players should prioritize the adds over the (npc:95795), as the player-controlled (npc:90296) will deal the bulk of the damage to the boss.<br/><b>One tank will control the Construct while the other tank picks up Socrethar and the (npc:92767)s<br/><b>The raid must interrupt as many of Socrethar's (spell:183331) casts as possible; the goal is to avoid transitioning back into Phase 1<br/><b>Save DPS cooldowns and resources for the (npc:92767)s, and kill them quickly to reduce the amount of time Socrethar is affected by (spell:184053)<br/><b>Ranged DPS and healers should stack up unless affected by (spell:184124), so that all the (npc:91938)s will travel in the same path<br/><b>Ranged DPS should focus on killing the (npc:91941)s and cleaning up the (npc:91938)s if they get too close to the raid<br/><b>The (npc:90296) pilot must use the Construct's abilities to assist the raid in managing the large number of adds<br/><b>(spell:180008)/ (spell:182038) should be cast on the (npc:95795) as frequently as possible<br/><br/>Before initiating the encounter, the raid should assign an interrupt rotation with backups for (spell:183331) casts.<br/><br/>There appears to be an enrage mechanic that begins 10:41 into the fight; the (npc:90296) will gain (spell:190922), inflicting heavy Fire damage to all players every second. Each time a player takes damage from this effect, they gain a stack of (spell:190922), causing the next pulse to deal 100% additional damage. This appears to occur whether the (npc:90296) is friendly or hostile to players, and will quickly wipe the raid.| |DPS|<b>Stack in front of the (npc:90296) to split the (spell:182038) debuff, and run out of the group once you have gained a stack of (spell:182038)<br/><b>If targeted by (spell:180221), move away from other players and detonate the Orb by intercepting its path<br/><b>If targeted by (spell:182051), run so that the line of (spell:182218) will not impede the raid's movement<br/><b>Move out of the large swirly green effect before the (spell:181288) spawns<br/><b>If a player is trapped in a (spell:181288), DPS the Crystalline (spell:181288) to free them<br/><b>During Phase 2, save cooldowns and resources to burn the (npc:92767)s quickly<br/><b>Interrupt the (npc:95795)'s (spell:183331) as much as possible<br/><b>If affected by (spell:184124), move away from the raid to avoid splashing damage onto other players<br/><b>If targeted by the (npc:91938)s' (spell:182769), kite the Souls over (spell:182218) patches to slow them<br/><b>Prioritize the (npc:92767) and Shadowcallers over Socrethar, but only kill (npc:91938)s if they get too close to the raid| |HEAL|<b>During Phase 1, use minor raid CDs to heal through (spell:180008) damage<br/><b>Players affected by (spell:189540) will need additional single-target healing<br/><b>Use external CDs on the tanks for their 2nd and 3rd (spell:180008) soaks<br/><b>During Phase 2, the (npc:90296) cannot be healed<br/><b>Use raid CDs to heal through the (npc:95795)'s (spell:183329)<br/><b>Players affected by (spell:184124) will require additional single-target healing<br/><b>Dispel (spell:184239) as often as possible<br/><b>If affected by (spell:184124), move away from the raid to avoid splashing damage onto other players<br/><b>If targeted by the (npc:91938)s' (spell:182769), kite the Souls over (spell:182218) patches to slow them| |TANK|<b>Face the (npc:90296) toward the raid to split the (spell:182038) stacks with raid members<br/><b>The off-tank must stay behind the (npc:90296) to avoid taking (spell:182038) stacks too early, and taunt after the current tank reaches 3 stacks of (spell:182038)<br/><b>Move the (npc:90296) away from (spell:182218) or (spell:181288)s<br/><b>Use a moderate survivability CD for the second (spell:180008), and a strong one for the third (spell:180008)<br/><b>At the start of Phase 2, one tank should enter the (npc:90296), and the other tank should pick up the (npc:95795)<br/><b>Interrupt (spell:183331) and drag the (npc:95795) to the red portal<br/><b>Taunt the (npc:92767) when he spawns<br/><br/>(npc:90296) Responsibilities:<br/><b>One tank should enter the (npc:90296) at the start of Phase 2<br/><b>Use (spell:182051) as soon as possible to create a line of (spell:182218) from the raid's position to the blue portal, then drop a (spell:181288) just in front of the blue portal<br/><b>Use (spell:180221) on the (npc:92767) and the (npc:91941)s<br/><b>Continue to keep the blue portal supplied with fresh (spell:181288)s and (spell:182218)<br/><b>Remember that the blue and purple portals will swap positions on occasion<br/><b>Cast (spell:180008) on the (npc:92767) - be sure it is available the instant the Dominator spawns, for quick damage - and the (npc:95795)<br/><b>Whenever possible, melee the (npc:95795)<br/><b>Stay away from the (npc:91938)s to avoid taking (spell:188495) damage|
|BOSSID|95795| |LVL|103| |NAME|Soul of Socrethar| |MAPID|661| |ST|In Phase 1, players should focus on destroying the (npc:90296) as quickly as possible while avoiding cluttering the center of the room with (spell:181288)s and (spell:182218).<br/><b>Pull the (npc:90296) closer to one end of the room and move gradually toward the center as (spell:181288)s and (spell:182218) obstacles accumulate<br/><b>The raid should stack up in (spell:180008) to ensure that (spell:182038) stacks are evenly split and do not all fall on the tank<br/><b>Non-tank players who receive the (spell:182038) buff should move away from the raid, to a designated location<br/><b>Once a player's (spell:182038) buff wears off, the player should run back to the stack point to be available for the next (spell:180008)<br/><b>If your raid has more than 9 ranged DPS and healers, the melee DPS and off-tank can stay behind the Construct and will not have to soak (spell:180008)<br/><b>Place (spell:182218) toward the outer edges of the room by running toward a wall when targeted by (spell:182051)<br/><b>Avoid detonating (spell:180221)s on the stack point<br/><br/>During Phase 2, players should prioritize the adds over the (npc:95795), as the player-controlled (npc:90296) will deal the bulk of the damage to the boss.<br/><b>One tank will control the Construct while the other tank picks up Socrethar and the (npc:92767)s<br/><b>The raid must interrupt as many of Socrethar's (spell:183331) casts as possible; the goal is to avoid transitioning back into Phase 1<br/><b>Save DPS cooldowns and resources for the (npc:92767)s, and kill them quickly to reduce the amount of time Socrethar is affected by (spell:184053)<br/><b>Ranged DPS and healers should stack up unless affected by (spell:184124), so that all the (npc:91938)s will travel in the same path<br/><b>Ranged DPS should focus on killing the (npc:91941)s and cleaning up the (npc:91938)s if they get too close to the raid<br/><b>The (npc:90296) pilot must use the Construct's abilities to assist the raid in managing the large number of adds<br/><b>(spell:180008)/ (spell:182038) should be cast on the (npc:95795) as frequently as possible<br/><br/>Before initiating the encounter, the raid should assign an interrupt rotation with backups for (spell:183331) casts.<br/><br/>There appears to be an enrage mechanic that begins 10:41 into the fight; the (npc:90296) will gain (spell:190922), inflicting heavy Fire damage to all players every second. Each time a player takes damage from this effect, they gain a stack of (spell:190922), causing the next pulse to deal 100% additional damage. This appears to occur whether the (npc:90296) is friendly or hostile to players, and will quickly wipe the raid.| |DPS|<b>Stack in front of the (npc:90296) to split the (spell:182038) debuff, and run out of the group once you have gained a stack of (spell:182038)<br/><b>If targeted by (spell:180221), move away from other players and detonate the Orb by intercepting its path<br/><b>If targeted by (spell:182051), run so that the line of (spell:182218) will not impede the raid's movement<br/><b>Move out of the large swirly green effect before the (spell:181288) spawns<br/><b>If a player is trapped in a (spell:181288), DPS the Crystalline (spell:181288) to free them<br/><b>During Phase 2, save cooldowns and resources to burn the (npc:92767)s quickly<br/><b>Interrupt the (npc:95795)'s (spell:183331) as much as possible<br/><b>If affected by (spell:184124), move away from the raid to avoid splashing damage onto other players<br/><b>If targeted by the (npc:91938)s' (spell:182769), kite the Souls over (spell:182218) patches to slow them<br/><b>Prioritize the (npc:92767) and Shadowcallers over Socrethar, but only kill (npc:91938)s if they get too close to the raid| |HEAL|<b>During Phase 1, use minor raid CDs to heal through (spell:180008) damage<br/><b>Players affected by (spell:189540) will need additional single-target healing<br/><b>Use external CDs on the tanks for their 2nd and 3rd (spell:180008) soaks<br/><b>During Phase 2, the (npc:90296) cannot be healed<br/><b>Use raid CDs to heal through the (npc:95795)'s (spell:183329)<br/><b>Players affected by (spell:184124) will require additional single-target healing<br/><b>Dispel (spell:184239) as often as possible<br/><b>If affected by (spell:184124), move away from the raid to avoid splashing damage onto other players<br/><b>If targeted by the (npc:91938)s' (spell:182769), kite the Souls over (spell:182218) patches to slow them| |TANK|<b>Face the (npc:90296) toward the raid to split the (spell:182038) stacks with raid members<br/><b>The off-tank must stay behind the (npc:90296) to avoid taking (spell:182038) stacks too early, and taunt after the current tank reaches 3 stacks of (spell:182038)<br/><b>Move the (npc:90296) away from (spell:182218) or (spell:181288)s<br/><b>Use a moderate survivability CD for the second (spell:180008), and a strong one for the third (spell:180008)<br/><b>At the start of Phase 2, one tank should enter the (npc:90296), and the other tank should pick up the (npc:95795)<br/><b>Interrupt (spell:183331) and drag the (npc:95795) to the red portal<br/><b>Taunt the (npc:92767) when he spawns<br/><br/>(npc:90296) Responsibilities:<br/><b>One tank should enter the (npc:90296) at the start of Phase 2<br/><b>Use (spell:182051) as soon as possible to create a line of (spell:182218) from the raid's position to the blue portal, then drop a (spell:181288) just in front of the blue portal<br/><b>Use (spell:180221) on the (npc:92767) and the (npc:91941)s<br/><b>Continue to keep the blue portal supplied with fresh (spell:181288)s and (spell:182218)<br/><b>Remember that the blue and purple portals will swap positions on occasion<br/><b>Cast (spell:180008) on the (npc:92767) - be sure it is available the instant the Dominator spawns, for quick damage - and the (npc:95795)<br/><b>Whenever possible, melee the (npc:95795)<br/><b>Stay away from the (npc:91938)s to avoid taking (spell:188495) damage|
|BOSSID|93439| |LVL|103| |NAME|Tyrant Velhari| |MAPID|661| |ST|<b>Mark a stacking position for (spell:182459), and another for the Phase 2 (spell:180526) targets at least 5 yards away from the Edict stack point<br/><b>Tank Velhari close to her starting position, so that ranged DPS and healers have most of the room behind her to spread out in<br/><b>Leave the center axis of the room clear for (spell:180260) positioning during Phase 1<br/><b>Face the (npc:96460) away from melee so they are not struck by (spell:180004)<br/><b>During Phase 1, players should focus their damage on (npc:93439), allowing passive cleave and multi-DoTting to gradually reduce the Enforcer's health<br/><b>Players should push Velhari into Phase 2 before the (spell:182459)/ (spell:180300) overlap at 2 minutes into the fight<br/><b>When Velhari transitions to Phase 2 at 70% health, the raid can quickly finish off the Enforcer if it is still alive<br/><b>When the (npc:96457) spawns, players should swap to it and kill it immediately<br/><b>Interrupt (spell:180025)<br/><b>Players with(spell:180526) should stack on the assigned stack point, and players with (spell:180533) should avoid splashing (spell:180534) onto other players<br/><b>When the (npc:96459) spawns in Phase 3, players should swap to it and kill it immediately<br/><b>Group up in one quadrant of the room and gradually move as (spell:180600) drops (spell:180604)<br/><b>Throughout the fight, use healing CDs for (spell:182459)| |DPS|<b>Save DPS cooldowns for the (npc:96457) and the (npc:96459) that spawn when (npc:93439) reaches 60% and 30% health respectively<br/><b>During Phase 1, multi-DoT or cleave onto the (npc:96460), but focus the majority of your damage on (npc:93439) to beat the 2-minute (spell:182459)/ (spell:180300) overlap<br/><b>If targeted by (spell:180260), move into a clear area so that other players are not struck by the cone effect, and move out of the (spell:183090) when it spawns<br/><b>If targeted by (spell:182459), move to the designated stack point to split the damage with the raid, and use a personal damage-reduction cooldown if possible<br/><b>During Phase 2, DPS priority should be (npc:96457) > (npc:93439)<br/><b>Interrupt the (npc:96457)'s (spell:180025) cast when possible<br/><b>If targeted by (spell:180533), move away from other players<br/><b>If targeted by(spell:180526), move to the designated stack point<br/><b>During Phase 3, DPS priority should be (npc:96459) > (npc:93439)<br/><b>If targeted by (spell:180600), move out of the (spell:180604) quickly| |HEAL|<b>Do not dispel Touch of Harm unless the affected player is likely to die before you have healed off the effect<br/><b>Use powerful single-target healing spells to heal the player with Touch of Harm<br/><b>Absorption effects will not contribute to removing Touch of Harm, but will prevent this player from taking damage, so they are not wasted, but should be prioritized on other players<br/><b>Use external CDs on tanks with high stacks of (spell:180000) during dangerous abilities like (spell:180300) or Gavel of the Tyrant<br/><b>AoE healing will be required during Phase 1's (spell:180300)s, but if players manage the movement properly, raid CDs should not be necessary<br/><b>Use raid CDs for (spell:182459)<br/><b>If targeted by (spell:180260), move into a clear area so that other players are not struck by the cone effect, and move out of the (spell:183090) when it spawns<br/><b>If targeted by (spell:182459), move to the designated stack point to split the damage with the raid, and use a personal damage-reduction cooldown if possible<br/><b>If targeted by (spell:180533), move away from other players<br/><b>If targeted by(spell:180526), move to the designated stack point<br/><b>If targeted by (spell:180600), move out of the (spell:180604) quickly| |TANK|<b>Tanks should swap duties after receiving 2-3 stacks of (spell:180000)<br/><b>Use damage-reduction cooldowns to assist with (spell:180300)/ (spell:181718) damage, (spell:180533) damage, and (spell:180600) damage<br/><b>When adds spawn, tank them near the boss to allow for cleave damage<br/><b>Ensure the (npc:96460) is facing away from the melee and the bulk of the raid for (spell:180004)<br/><b>Interrupt the (npc:96457)'s (spell:180025) cast when possible|
|BOSSID|89890| |LVL|103| |NAME|Fel Lord Zakuun| |MAPID|661| |ST|(npc:89890) alternates between attacking with his axe, and flinging it to the ground to strike with his fists, modifying his abilities in the process. Throughout the encounter, Zakuun attempts to form (spell:181653), though players may prevent this process by absorbing the energy themselves. In either case, some of Zakuun's abilities will trigger a massive explosion if they strike either a Crystal or a player with absorbed (spell:182008). 	<br/><b>Tan|BOSSID|89890) in a roughly central position in Phase 1, moving him away from (spell:181653) if they happen to spawn nearby<br/><b>Assign ranged players to quadrants of the room to ensure that (spell:179582)s can be soaked no matter where they spawn<br/><b>Each time (spell:179582)s form, soak the (spell:179582)s nearest to the boss, and allow ones far away, particularly at the edges of the room, to spawn a Fel Crystal<br/><b>One easy way to coordinate this is to place a world marker in each quadrant of the room, and call out which marker's (spell:179582) should not be soaked<br/><b>During Phase 2, tanks should move (npc:89890) as little as possible, to prevent accidentally striking other players with (spell:156138)<br/><b>Players affected by (spell:181508) must move away from the (spell:181653) and away from each other; the world markers in the corners can assist in coordinating Seed positioning<br/><b>Players unaffected by (spell:182008) should position themselves to intercept any (spell:181498) waves that approach a Fel Crystal<br/><b>Tanks should use powerful cooldowns, and call for external CDs, to survive the (spell:156138) damage of Phase 2<br/><b>Healers should use their raid CDs to heal through the (spell:179623) damage in Phase 2<br/><b>Move (npc:89890) back to a central location when Zakuun re-enters the Armed phase<br/><b>Use all DPS Cooldownswhen (npc:89890) enters (spell:179681)| |DPS|<b>Soak nearby (spell:179582)s if you are unaffected by (spell:182008)<br/><b>Move away from other players when debuffed by (spell:189030), to avoid damaging others with (spell:181921)<br/><b>While unaffected by (spell:182008), intercept any (spell:181498) waves that would otherwise collide with (spell:181653)<br/><b>If targeted by (spell:181508), move away from (spell:181653) and the other (spell:181508) targets<br/><b>Stand still as the debuff fades, so you do not walk into your own (spell:181498) waves and die| |HEAL|<b>Use raid and tank cooldowns during the (spell:179667) phases and the (spell:179681)<br/><b>Players with the (spell:189030) debuff will require heavy single-target healing to break through the healing absorption shield<br/><b>Raid damage during the Armed phase will be spiky and unpredictable, so spot healing will be necessary<br/><b>Soak nearby (spell:179582)s if you are unaffected by (spell:182008)<br/><b>Move away from other players when debuffed by (spell:189030), to avoid damaging others with (spell:181921)<br/><b>While unaffected by (spell:182008), intercept any (spell:181498) waves that would otherwise collide with (spell:181653)<br/><b>If targeted by (spell:181508), move away from (spell:181653) and the other (spell:181508) targets<br/><b>Stand still as the debuff fades, so you do not walk into your own (spell:181498) waves and die| |TANK|<b>During Phase 1, tanks will swap each time the current tank is affected by (spell:179406)<br/><b>Use a strong cooldown during (spell:179406) to mitigate its damage<br/><b>In the Shadow Realm, avoid being struck by (spell:181498) waves, and jump over the expanding (spell:185426) as it approaches<br/><b>Drag (npc:89890) so he is more than 20 yards away from any (spell:181653), so players can react to (spell:189009)<br/><b>During Phase 2 and the (spell:179681), tanks must stack together to split the (spell:156138) damage<br/><b>Use powerful cooldowns to mitigate this damage, and call for external CDs like Pain Suppression or Ironbark as necessary<br/><b>Limit Fel Lord's movement during these phases, and if he must be moved, move him gradually to avoid splitting (spell:156138) damage with non-tank players|
|BOSSID|94239| |LVL|103| |NAME|Xhul'horac| |MAPID|661| |ST|The key to defeating (npc:94239) is properly prioritizing DPS. The kill order should be:<br/><br/> 1. (npc:94231)s<br/> 2. (npc:94397)s<br/> 3. (npc:94185)<br/> 4. (npc:94239)<br/> 5. (npc:94239)<br/><br/>Killing the adds quickly prevents additional patches of (spell:185518) and (spell:185635) from spawning, and reduces the chance of triggering accidental (spell:185656)s.<br/><br/>The raid must also use the encounter area wisely, as even with excellent execution the available space will fill up quickly with (spell:185518) and (spell:185635) patches.<br/><b>During Phase 1, tan|BOSSID|94239) on the left side of the room near the Fel Portal; the raid should stack closely behind the boss<br/><b>Players affected by (spell:186407) should run out to the edge of the platform to drop the (spell:185518), then return to the stack<br/><b>This should cause (npc:94231)s to spawn clumped near the raid, where they can be easily stunned and quickly killed<br/><b>During Phase 2, tan|BOSSID|94239) on the right side of the room near the Void Portal; the raid should stack loosely behind the boss<br/><b>Ranged DPS should finish off the existing (npc:94231)s while the raid moves<br/><b>Players affected by (spell:186333) should run out to the edge of the platform to drop the (spell:185635), then return to the stack<br/><b>Players targeted by (spell:188939) should move slightly out of the spell effect, and kite the (npc:94397) closer to other adds for cleave damage<br/><b>Players with strong damage-reduction cooldowns should trigger (spell:186549) alone to remove the (spell:186547)<br/><b>As Phase 3 approaches, players should clear fire out of the center of the room by triggering (spell:185656)s<br/><b>In Phase 3, pull (npc:94239) to the center of the room and stack loosely<br/><b>Run (spell:186407) right and (spell:186333) left<br/><b>Move (npc:94239) slowly around the center circle as fire spawns nearby<br/><b>Players should carefully trigger (spell:185656) to clear space before the raid moves into it<br/><b>As Phase 4 begins, kill the remaining (npc:94231)s and (npc:94397)s; no more of these adds will spawn<br/><b>Continue running (spell:186407) and (spell:186333) in opposite directions<br/><b>Use all DPS cooldowns to kill the boss quickly, before (spell:187204) becomes too powerful| |DPS|<b>At all times, the DPS priority should be (npc:94231) > (npc:94397) > (npc:94185) or (npc:94239) > (npc:94239)<br/><b>Stun or interrupt the (npc:94231)s to prevent (spell:186532) casts from going off<br/><b>Run out of the raid with (spell:186407) or (spell:186333)<br/><b>If affected by (spell:186500), run away from the other affected players<br/><b>If targeted by (spell:188939), move out of the purple indicator before the (npc:94397) teleports to you<br/><b>Use (spell:186135) or (spell:186134) to trigger (spell:185656) and clear space in the center of the room when you have high health and/or a personal cooldown available| |HEAL|<b>During Phases 1 and 2, the boss tank will require heavy healing to recover from (spell:186271) or (spell:186292)<br/><b>During Phase 1, players with (spell:186500), (spell:188208), or (spell:186073) will require additional single-target healing<br/><b>During Phase 2, players with (spell:186333) or (spell:186063), or players who have taken (spell:186549) damage, will require additional single-target healing<br/><b>During Phase 3, tanks will be taunting frequently, and taking heavy damage from (spell:186271) and (spell:186292)<br/><b>During Phase 4, the raid will also take heavy damage from each (spell:187204) cast<br/><b>Use raid CDs to recover from mistakes with (spell:185656), when many members of the raid are debuffed by the abilities mentioned above, during (spell:186547), and during the final phase<br/><b>Run out of the raid with (spell:186407) or (spell:186333)<br/><b>If affected by (spell:186500), run away from the other affected players<br/><b>If targeted by (spell:188939), move out of the purple indicator before the (npc:94397) teleports to you<br/><b>Use (spell:186135) or (spell:186134) to trigger (spell:185656) and clear space in the center of the room when you have high health and/or a personal cooldown available| |TANK|<b>During Phases 1 and 2, one tank should take the large add while the other tank tanks (npc:94239)<br/><b>The add tank should use cooldowns during (spell:186448) and (spell:186785)<br/><b>The boss tank should use cooldowns for impending (spell:186271) and (spell:186292) casts<br/><b>During Phases 3 and 4, tanks must taunt (npc:94239) frequently, so that one tank takes every (spell:186271), and the other takes every (spell:186292)<br/><b>Assist in stunning and interrupting (npc:94231)s when possible<br/><b>At all times, move (npc:94239) away from nearby (spell:185518) or (spell:185635) patches|
|BOSSID|91349| |LVL|103| |NAME|Mannoroth| |MAPID|661| |ST|During Phase 1, players should kill the (npc:91305)s in the following order:<br/><b>The (npc:91305) at the red Fel Spire<br/><b>The (npc:91305) at the green Fel Spire<br/><b>The (npc:91305) at the purple Fel Spire<br/><br/>This kill order eliminates the Infernals early so that melee DPS are not hampered by them while killing the final (npc:91305). A raid with few melee DPS could consider killing the Fel Imp summoner before the Infernal summoner.<br/><br/>Tanks should then position (npc:91349) near the green Fel Spire, since it is the last of the Fel Spires to be destroyed by Gul'dan, and thus players will have to move less.<br/><b>Tanks can put their backs to the Fel Spire so that the pillar will catch them during (spell:183376)<br/><b>During Phases 2 and 3, killing adds takes priority over DPSing (npc:91349)<br/><b>The raid should stack tightly on one of (npc:91349)'s back legs, to bait Fel Imps and Infernals closer together<br/><b>This will also mean that the players affected by (spell:181597) are likely to run in the same direction, allowing for easy soaking of the damage effect<br/><b>The raid should assign a few players to help soak (spell:181597) and (spell:182006), preferably players with strong mobility and damage-reduction cooldowns<br/><b>Players can either regroup on the same leg after each (spell:181735), or, swap to the opposite side of (npc:91349) each time (spell:181735) is cast<br/><b>When Phase 4 begins, the green Fel Spire will be destroyed, so tanks must face (npc:91349) toward the center of the platform<br/><b>Players must avoid being in front of (npc:91349) unless they are tanking, or during (spell:182088) while (npc:91349) does not use his (spell:187347) Combo abilities<br/><b>The raid should spread out slightly for (spell:182006), so that the affected players do not all run on top of each other, dealing heavy damage to each other and creating large (spell:182031) pools<br/><b>Use DPS cooldown during this phase to defeat (npc:91349) quickly| |DPS|<b>If affected by (spell:181275) in Phase 1, run to the tank, use a cooldown, and call for a dispel<br/><b>If affected by (spell:181099) in Phase 1, quickly move away from the raid, then intentionally take damage to clear the debuff<br/><b>In Phases 2-3, adds take priority over (npc:91349); ranged DPS should prioritize Dread Infernals and melee DPS should prioritize Fel Imps<br/><b>React quickly to each of the various ground-based AoE effects to avoid taking excessive damage<br/><b>If targeted by (spell:182112), save movement speed-increasing abilities for late in the mechanic, when the pushback effect is the strongest<br/><b>If assigned to soak (spell:181597), follow the affected players as they run out of the raid<br/><b>In Phase 4, spread out slightly as (npc:91349) reaches 100 Energy to avoid too much overlap of (spell:181597) effects<br/><b>In Phase 4, when (npc:91349) uses (spell:182088), angle your facing or use strafe keys to control your direction, to avoid entering (spell:182031) or falling off the edge of the platform| |HEAL|<b>In Phase 1, players with (spell:181275) or (spell:181099) will require spot healing<br/><b>Dispel (spell:181275) when called for<br/><b>During Phases 2-4, tanks will take heavy damage from (spell:181354); pre-cast shields or strong single-target heals on both tanks, and be prepared to use external CDs if called for<br/><b>Raid damage will be heavy during (spell:181557), (spell:181597), (spell:182088), and (spell:182076)<br/><b>If affected by (spell:181275) in Phase 1, run to the tank, use a cooldown, and cdispel yourself<br/><b>If affected by (spell:181099) in Phase 1, quickly move away from the raid, then intentionally take damage to clear the debuff<br/><b>React quickly to each of the various ground-based AoE effects to avoid taking excessive damage<br/><b>If targeted by (spell:182112), save movement speed-increasing abilities for late in the mechanic, when the pushback effect is the strongest<br/><b>If assigned to soak (spell:181597), follow the affected players as they run out of the raid<br/><b>In Phase 4, spread out slightly as (npc:91349) reaches 100 Energy to avoid too much overlap of (spell:181597) effects<br/><b>In Phase 4, when (npc:91349) uses (spell:182088), angle your facing or use strafe keys to control your direction, to avoid entering (spell:182031) or falling off the edge of the platform| |TANK|<b>During Phase 1, the only enemy to tank is the Doom Lord summoned by the first (npc:91305)<br/><b>At the start of Phase 2, pull (npc:91349) toward the green Fel Spire and place your back to it<br/><b>Each time (npc:91349) begins his (spell:181354), one tank should take the first (spell:183377) and the subsequent (spell:183376), while the other tank taunts for the second (spell:183377)<br/><b>Use Active Mitigation abilities during the (spell:183377) cast to avoid taking a (spell:191231)<br/><b>The (spell:183376) debuff means no tank can take two (spell:183376)s in a row; the tank who takes the final (spell:183377) of one (spell:181354) must take the first (spell:183377) & the (spell:183376) of the next (spell:181354)<br/><b>When Phase 4 begins, spin (npc:91349) around so he is on the edge and (spell:185830) will knock you across the platform safely<br/><b>During Phase 4, tanks should not both stand in front of (npc:91349), as (spell:187347) Thrust will deal its damage to all players in front of the boss<br/><b>If necessary, after an (spell:182006) creates (spell:182031) pools, move (npc:91349) a few yards along the outside edge of the platform to give the raid more space| 
|BOSSID|91331| |LVL|103| |NAME|Archimonde| |MAPID|661| |ST|The (npc:91331) encounter is primarily about prioritizing DPS on the appropriate targets and avoiding as many sources of avoidable damage as possible. <br/><br/>The adds kill order should be:<br/> 1. (npc:92208)<br/> 2. (npc:92740)<br/> 3. (npc:93615) (particularly for melee DPS)<br/> 4. (npc:93616) (particularly for ranged DPS)<br/> 5. (npc:94412)<br/> 6. (npc:91331)<br/><br/>Not all of these adds will be active at the same time, so players will find plenty of time to focus their DPS on (npc:91331).<br/><br/>The general strategy for the encounter should be:<br/><b>Tan|BOSSID|91331) near an edge of the encounter area and move him slowly around the room as (spell:183586) fills the nearby area<br/><b>Face (npc:91331) toward the edge of the encounter area, with melee DPS behind him, and ranged DPS on the opposite side of (npc:91331) from where the tanks will be moving<br/><b>This should prevent (spell:183586) from being kited through the melee<br/><b>Ranged DPS should stack under the (spell:183817) target after the player is launched into the air<br/><b>Each time (npc:91331) casts (spell:183254), the raid should move out of the newly-positioned (spell:183586)<br/><b>When Phase 3 begins, move (npc:91331) to a clear area of the room, so players can spread out for (spell:189203)<br/><b>The tank affected by (spell:186961) should move away from the boss, and players assigned to Twisting Nether duties should quickly stack on this tank<br/><b>In the Twisting Nether realm, kill the (npc:94695) quickly to return to Draenor<br/><b>Mark the (npc:94412)s in the final phase and use single-target spells to burst each one down before it reaches full energy<br/><b>If possible, slow, stun, or root the other (npc:94412)s to prevent (spell:187053) healing<br/><br/>Twisting Nether Responsibilities<br/><b>At least one healer and several DPS should be sent to the Twisting Nether each time the tank is affected with (spell:186961)<br/><b>The exact number of players sent will depend on raid size and striking a balance between completing the Nether Realm phase quickly and depleting (npc:91331)'s health at a steady rate<br/><b>Choose a mix of melee DPS with strong single-target damage and interrupts and ranged DPS with DoTs and strong burst for short-lived adds<br/><b>The tank in the Twisting Nether should taunt the (npc:94695) and interrupt its (spell:190050) cast when possible<br/><b>(npc:95775)s will cast (spell:189895) on a random target, and will knock all players within 8 yards away if it reaches its target<br/><b>The (npc:95775) is buffed by Dark Pursuit, so players must react quickly to (spell:189895) and begin kiting<br/><b>Ranged DPS in the Twisting Nether should kill the (npc:95775)s before they reach their targets, then return to DPSing the (npc:94695)<br/><b>Melee DPS should interrupt the (npc:94695)'s (spell:190050) cast, and should not target-swap to (npc:95775)s<br/><b>Healers should use AoE healing and minor cooldowns to keep the Twisting Nether team alive through (spell:190049), especially when players have multiple stacks<br/><b>All players should move out of (spell:187255) and away from approaching (npc:95775)s<br/><b>When the (npc:94695) dies, players must interact with the Collapsing Void to return to Draenor| |DPS|<b>During Phase 1, prioritize (npc:92208)s > (npc:92740)s > (npc:91331)<br/><b>When targeted by (spell:182879), kite the (spell:183586) away from players<br/><b>Spread out before (spell:183817) so that only the targeted players are launched into the air, then stack up beneath them to split damage<br/><b>Stand near the (spell:183963) to become immune to (spell:185590) damage<br/><b>During Phase 2, prioritize (npc:92740)s > (npc:93615)s > (npc:93616)s > (npc:91331)<br/><b>Move out of the path of (spell:184265), and if affected by (spell:185014), stand still<br/><b>When targeted by (spell:184931), move away from your Shackled Soul<br/><b>Move away from the Deathstalkers' destination to avoid having spells interrupted<br/><b>During Phase 3, prioritize (npc:94412)s > (npc:91331), and players with strong multi-DoT or AoE capabilities can kill Living Shadows<br/><b>Spread out more than 6 yards to avoid taking Feedback damage<br/><b>Move out of the (spell:182225) effect<br/><b>If assigned to the Twisting Nether phase, stack on the tank with (spell:186961)| |HEAL|<b>Tanks will take heavy damage while affected by (spell:183828), especially with stacks of (spell:183864), and will need additional healing and external cooldowns<br/><b>Players affected by (spell:183586) and (spell:184931) will need additional single-target healing<br/><b>Use raid cooldowns for (spell:183817), (spell:185008), and (spell:182225) or (spell:187078)<br/><b>When targeted by (spell:182879), kite the (spell:183586) away from players<br/><b>Stack up to force (spell:183254) to move (spell:183586) to an out-of-the-way locale like the edge of the encounter area<br/><b>Spread out before (spell:183817) so that only the targeted players are launched into the air, then stack up beneath them to split damage<br/><b>Stand near the (spell:183963) to become immune to (spell:185590) damage<br/><b>Move out of the path of (spell:184265), and if affected by (spell:185014), stand still<br/><b>When targeted by (spell:184931), move away from your Shackled Soul<br/><b>Move away from the Deathstalkers' destination to avoid having spells interrupted<br/><b>If assigned to the Twisting Nether phase, stack on the tank with (spell:186961)| |TANK|<b>When (npc:91331) begins to cast (spell:183828) in Phases 1 & 2, the current tank should use a strong cooldown to mitigate its up-front damage<br/><b>The tank with (spell:183828) should taunt the (npc:92740) when it spawns<br/><b>Tanks should swap duties when the (npc:92740) tank reaches 3 stacks of (spell:183864)<br/><b>In Phase 2, tanks must also pick up the (npc:93615)s, and interrupt the (spell:186663) casts if possible<br/><b>In Phase 3, tanks should swap duties when the (npc:91331) tank is affected by (spell:186961)<br/><b>The tank with (spell:186961) should move to a clear area to drop the Nether Portal, but not so far away that the Twisting Nether team cannot stack in time to be transported to the Nether Realm<br/><b>The (npc:91331) tank should move (npc:91331) away from Nether Portals, so that Living Shadows have further to go to reach their targets| 
|BOSSID|91003| |LVL|110| |NAME|Rokmora| |MAPID|732| |ST|The (npc:91003) encounter is primarily single-target, with low movement requirements and the occasional minor add spawn.<br/><br/>As players damage Rokmora, shards of crystal fly from his body and form (npc:97720) adds.<br/><br/>When the Skitters die, their corpses emit a (spell:192799), dealing periodic damage to players standing in its area of effect. Players should move away from nearby (spell:192799) clouds.<br/><br/>When Rokmora reaches a full mana bar, he will (spell:188114), dealing heavy damage to all players and knocking them back.<br/><br/>Just after the first (spell:188114), and about every 30 seconds, Rokmora will rise up to fling (spell:188169) in the direction he is facing.<br/><br/>Most groups use (spell:2825)/ (spell:32182)/ (spell:80353) at the start of this encounter.| |DPS|<b>Quickly kill the Blightshard Skitters when they spawn<br/><b>Move out of (spell:192799) clouds<br/><b>Move to the side or behind Rokmora when he begins casting (spell:188169)| |HEAL|<b>Use AoE healing or a raid CD after (spell:188114)<br/><b>Tank damage will be heavy especially when many Blightshard Skitters are active<br/><b>Kite any Blightshard Skitters that attack you closer to the tank so they can be taunted<br/><b>Move out of (spell:192799) clouds<br/><b>Move to the side or behind Rokmora when he begins casting (spell:188169)| |TANK|<b>Face Rokmora away from the party so players won't have to move for (spell:188169)<br/><b>When possible, strafe out of (spell:188169), or use a cooldown to mitigate its damage<br/><b>Tank with your back against the wall so (spell:188114) won't knock you back<br/><b>Taunt Blightshard Skitters to get them away from ranged players<br/><b>Move out of (spell:192799) clouds||BOSSID|91004| |LVL|110| |NAME|Ularogg Cragshaper| |MAPID|732| |ST|This encounter has two alternating phases, both of which have fairly simple mechanics. The fight is primarily single-target, with the occasional (npc:98081) to cleave down.<br/><br/>During the first phase of the fight, Ularogg will use three abilities against the party: (spell:193375), (spell:198475) and (spell:198496)<br/><br/>The second phase occurs when Ularogg gains full mana and enters the (spell:198565).<br/><br/>The "correct" (npc:98081) always starts out in the dead center of the circle. By turning the camera and zooming out, players can follow its movement and identify the appropriate Idol to attack to bring Ularogg out of this phase as quickly as possible. It's helpful if one player does so and marks the correct target with a raid marker.<br/><br/>When the disguise is destroyed, Ularogg emerges and resumes his attacks.| |DPS|<b>Move out of (spell:198475) by strafing in a diagonal direction <br/><b>Kill (npc:98081) with efficient AoE or cleave abilities<br/><b>During (spell:198565), track the correct (npc:98081) and quickly kill it| |HEAL|<b>Tanks will need extra healing due to (spell:198496)<br/><b>Use throughput/damage-reduction cooldowns during (spell:198565) phase<br/><b>Move out of (spell:198475) by strafing in a diagonal direction| |TANK|<b>Move Ularogg near the (npc:98081) after each (spell:193375) cast, so players can cleave<br/><b>Use active mitigation or a cooldown for each (spell:198496) attack<br/><b>During (spell:198565), there is nothing to tank, so focus on tracking and damaging the correct (npc:98081)||BOSSID|91005| |LVL|110| |NAME|Naraxas| |MAPID|732| |ST|This encounter requires heavy movement, situational awareness, and frequent target-swapping. It is a hectic fight, and (spell:2825)/(spell:32182)/(spell:80353) may be more useful here than on the final boss of the dungeon.<br/><br/>Throughout the fight, two (npc:101075) adds will drop down from the gallery above the encounter area, and begin mindlessly moving toward Naraxas.<br/><br/>Naraxas will periodically affect two non-tank players with (spell:205549).<br/><br/>The pools from (spell:205549) will heavily slow the (npc:101075) adds that pass through them, and apply a DoT that helps the party kill them.<br/><br/>Additional party damage comes from frequent (spell:210150) casts, which apply (spell:217851) to players. Classes that can remove Poison (Druid, Monk, Paladin) should do so, and healers should prioritize removing the tank's debuff.<br/><br/>When Naraxas reaches full mana, approximately 50 seconds into the fight, she will attack the tank with (spell:199176). During (spell:199176), Naraxas will draw the tank toward her, trying to suck the player into her maw. Just like with the (npc:101075) adds, the (spell:205549) puddles will also slow the rate at which Naraxas pulls the tank into her mouth.<br/><br/>Note that when (spell:199705) finishes, the tank may not be within melee range of Naraxas, and she may attack a melee DPS. The tank should taunt Naraxas quickly after (spell:199705) fades.<br/><br/>As with the (npc:101075) (spell:209902) mechanic, each time Naraxas casts (spell:199705) she gains a stack of (spell:199246).<br/><br/>Note that if Naraxas has no players within melee range, she will begin to cast (spell:198963). <br/><br/>Naraxas will (spell:199775) when she falls below 20% health, increasing her attack speed and her Physical damage dealt. If Naraxas is casting (spell:199705) when she reaches 20% health, she will immediately cancel the cast and begin attacking targets within her melee range. It is important for tanks to use the (spell:205549) to stop the (spell:199705)'s forced movement, so they can stay within melee range and be able to quickly taunt Naraxas when this occurs.<br/><br/>When Naraxas is defeated, her corpse falls back down the hole into the cavern below. Players will be able to loot the pile of debris in the small pool of water after dropping down into the hole.| |DPS|<b>Melee DPS should try to avoid standing behind the larger rocks near Naraxas, so they remain in LOS of heals<br/><b>Switch to (npc:101075) adds and kill them before they reach Naraxas<br/><b>Slow, root, stun, or otherwise CC the (npc:101075)<br/><b>If targeted by (spell:205549), drop the Toxic Bile pool in the center of the room<br/><b>Use personal damage-reduction cooldowns to survive (spell:210150), and move out of Toxic Bile pools| |HEAL|<b>Use AoE healing or CDs to heal the party through (spell:210150)<br/><b>The tank will require heavy healing during (spell:199176)<br/><b>If targeted by (spell:205549), drop the Toxic Bile pool in the center of the room<br/><b>Use personal damage-reduction cooldowns to survive (spell:210150)<br/><b>If you can remove Poisons, remove (spell:210150) from the tank| |TANK|<b>Be sure that you are within the healer's LOS while tanking.<br/><b>As Naraxas is casting (spell:199176), run toward the back of the room<br/><b>Use (spell:205549) pools to slow your movement as (spell:199176) pulls you towards the boss<br/><b>Use a damage-reduction cooldown to survive the (spell:199705) damage<br/><b>As (spell:199705) is fading, taunt Naraxas so she does not attack the melee DPS while you get back into position<br/><b>Save your strongest cooldowns for the (spell:199775) phase||BOSSID|91007| |LVL|110| |NAME|Dargrul| |MAPID|732| |ST|This is an encounter that combines high-priority adds with frequent movement and a need for situational awareness. If your party did not use (spell:2825)/(spell:32182)/(spell:80353) during the Naraxas fight, use it at the start of the Dargrul encounter.<br/><br/>Dargrul deals extremely heavy tank damage through the combination of (spell:200700) and (spell:200732).<br/><br/>At the start of the fight, and approximately every minute thereafter, Dargrul will cast (spell:200637), summoning a (npc:101476) add.<br/><br/>Every 20 seconds, Dargrul will target a random player (usually a ranged DPS or the healer) and summon (spell:200551) at their location.<br/><br/>When Dargrul reaches 100 Mana, which takes one minute, he will cast (spell:200404), dealing heavy periodic damage to all characters.<br/><br/>Tanks must be mindful to keep Dargrul facing away from existing (spell:200551), but to keep him close to the (spell:200551) location so that the tank and melee DPS do not have far to run to hide when (spell:200404) begins.| |DPS|<b>Prioritize killing the (npc:101476) when it is active<br/><b>If targeted by (spell:200154), kite the (npc:101476) into a (spell:200551) if available<br/><b>If no (spell:200551) is available, kite the (npc:101476) as little as possible to reduce (spell:209920) damage<br/><b>Stun and slow the (npc:101476) when possible<br/><b>Move out of nearby (spell:200551) eruptions<br/><b>Stay near (spell:200551) and hide behind them during (spell:200404)| |HEAL|<b>Tanks will take very heavy damage from (spell:200700)/(spell:200732), especially if they fail the Active Mitigation mechanic<br/><b>The party may take heavy damage at the start of (spell:200404); use CDs or AoE heals to recover<br/><b>If targeted by (spell:200154), kite the (npc:101476) into a (spell:200551) if available<br/><b>If no (spell:200551) is available, kite the (npc:101476) as little as possible to reduce (spell:209920) damage<br/><b>Stun and slow the (npc:101476) when possible<br/><b>Move out of nearby (spell:200551) eruptions<br/><b>Stay near (spell:200551) and hide behind them during (spell:200404)| |TANK|<b>Aim (spell:200700) away from the party and any existing (spell:200551)<br/><b>Use Active Mitigation abilities to avoid the extra damage and knockback from (spell:200732)<br/><b>Stun or slow the (npc:101476) when it spawns<br/><b>Hide behind (spell:200551) during (spell:200404), or use a strong damage-reduction CD to survive its damage||BOSSID|98542| |LVL|110| |NAME|Amalgam of Souls| |MAPID|751| |ST|This encounter is a straightforward single-target fight with low to moderate movement requirements.<br/><br/>(spell:195254) will target random ranged players, marking the target with a blue arrow above their head.<br/><br/>(spell:194966) will also target a random non-tank player (melee or ranged), causing the player to leave behind ghostly echoes, just like the Lord Etheldrin Ravencrest encounter.<br/><br/>About 20 seconds into the fight, and approximately every 15 seconds thereafter, the (npc:98542) will cast (spell:194956), dealing extreme damage to all players in a 180-degree arc in front of him.<br/><br/>Most groups use (spell:2825)/(spell:32182)/(spell:80353) at the start of this encounter.| |DPS|<b>If targeted by (spell:195254), move away from the area<br/><b>If targeted by (spell:194966), keep moving, and try not to drop (spell:194966) on other players' locations<br/><b>Stay behind the (npc:98542) at all times to avoid dying to (spell:194956)| |HEAL|<b>If the party executes the boss's mechanics correctly, there will be only moderate tank healing to do<br/><b>If the tank does not move out of (spell:194956), heavy tank healing will be required<br/><b>Players struck by (spell:195254) or (spell:194966) explosions will take spiky damage<br/><b>If targeted by (spell:194966), keep moving, and try not to drop (spell:194966) on other players' locations<br/><b>Stay behind the (npc:98542) at all times to avoid dying to (spell:194956)| |TANK|<b>Keep the (npc:98542) facing away from the party<br/><b>Stay close to the boss and run through him for (spell:194956), then move back so he doesn't spin<br/><b>If you fail to move out of (spell:194956), use a powerful cooldown to mitigate its damage| 
|BOSSID|98696| |LVL|110| |NAME|Illysanna Ravencrest| |MAPID|751| |ST|This encounter is a two-phase fight. The first phase is entirely single-target, while the second phase introduces an add that players must switch to and kill quickly.<br/><br/>Stage One: Vengeance begins with Illysanna attacking the party directly. She will periodically target random ranged players with (spell:197546), dealing moderate initial damage and leaving a long DoT effect.<br/><br/>Early in the fight, Illysanna will target three non-tank players for (spell:197484). During this phase, Illysanna will deal very heavy tank damage with (spell:197418).<br/><br/>When Illysanna reaches full Energy, she will enter Stage Two: Fury, rising into the air above the platform. During this time, Illysanna will target random players with (spell:197687). Additionally, Illysanna summons a (npc:100485) to fight for her.<br/><br/>Stage Two ends when Illysanna runs out of Energy. This will happen at the end of the fourth (spell:197687) cast, a little over a minute after the phase began. She will return to the center of the platform and resume her Stage One abilities, including the passive Energy gain.| |DPS|<b>If targeted for (spell:197484), stack up near other targeted players to create smaller (spell:197521)s<br/><b>Ranged DPS/healers should stay otherwise spread out to avoid splashing (spell:197546) damage<br/><b>If struck by (spell:197546), use a personal damage-reduction cooldown to mitigate some of the DoT damage<br/><b>During phase 2, prioritize killing the (npc:100485) quickly<br/><b>Never be in front of the (npc:100485) to avoid the (spell:197974) stun<br/><b>If targeted by (spell:197687), move to the side of the room to drop (spell:197821) out of the way of other players| |HEAL|<b>(spell:197418) does heavy tank damage even if the tank's Active Mitigation is used properly<br/><b>If the tank gains the (spell:197418) debuff, you may need to use a cooldown to keep the tank alive for the next (spell:197418)<br/><b>Players struck by (spell:197546) will need additional single-target heals/HoTs<br/><b>If targeted for (spell:197484), stack up near other targeted players to create smaller (spell:197521)s<br/><b>Stay otherwise spread out to avoid splashing (spell:197546) damage<br/><b>During phase 2, the tank will take moderate damage from the (npc:100485)<br/><b>If targeted by (spell:197687), move to the side of the room to drop (spell:197821) out of the way of other players| |TANK|<b>Use an Active Mitigation ability for each (spell:197418) in phase 1<br/><b>Move Illysanna away from nearby (spell:197521) patches<br/><b>Taunt the (npc:100485) when it spawns at the start of phase 2<br/><b>When the Vanguard begins casting (spell:197974), side-step the attack to avoid the stun<br/><b>Move out of (spell:197821)| 
|BOSSID|98949| |LVL|110| |NAME|Smashspite the Hateful| |MAPID|751| |ST|This encounter is a straightforward single-target fight with low to moderate movement requirements.<br/><br/>Smashspite's main mechanic is (spell:198245), which he will cast upon reaching 100 Energy. Smashspite gains Energy by meleeing the tank, based upon how much damage each melee attack deals.<br/><br/>Approximately every 22 seconds, Smashspite will cast (spell:198073), dealing moderate damage to the entire party and knocking all players back. This cannot be avoided, although the tank can put their back against the balcony edge to reduce the knock back distance.<br/><br/>About 30 seconds into the fight, Smashspite will call upon one of the nearby (npc:103857)s to aid him. The (npc:103857) will target a random player with (spell:198446).<br/><br/>(npc:103857)s are summoned more frequently as Smashspite's health drops, causing more of the balcony to be affected with the (spell:198501) pools. When possible, players should try to position themselves so that (spell:198073) will not knock them back into the (spell:198501).| |DPS|<b>If targeted by a (npc:103857)'s (spell:198446), move to the front or edge of the room to drop your (spell:198501) line out of the way of other players<br/><b>Avoid standing in (spell:198501)<br/><b>Once (spell:198501) is present, position yourself so that (spell:198073) will not knock you back into a (spell:198501) pool| |HEAL|<b>Tanks will take heavy damage from Smashspite's melee attacks, and extreme damage from (spell:198245)<br/><b>Use your raid CDs for (spell:198073)s in the latter half of the fight, when players are likely to also take (spell:198501) damage while repositioning after the knockback<br/><b>If targeted by a (npc:103857)'s (spell:198446), move to the front or edge of the room to drop your (spell:198501) line out of the way of other players<br/><b>Avoid standing in (spell:198501)<br/><b>Once (spell:198501) is present, position yourself so that (spell:198073) will not knock you back into a (spell:198501) pool| |TANK|<b>Use Active Mitigation and minor cooldowns to keep a high uptime on damage-reduction abilities so Smashspite gains Energy slowly<br/><b>Use a major cooldown when Smashspite reaches 100 Energy to mitigate (spell:198245) damage<br/><b>Move Smashspite away from nearby pools of (spell:198501) so the melee DPS do not stand in it<br/><b>Avoid standing in (spell:198501)<br/><b>If targeted by a (npc:103857)'s (spell:198446), move to the front or edge of the room to drop your (spell:198501) line out of the way of other players| 
|BOSSID|94923| |LVL|110| |NAME|Lord Kur'talos Ravencrest| |MAPID|751| |ST|This encounter is a single-target fight with two phases. The first phase requires only occasional movement. The second phase has long periods of time where players must keep moving and cannot attack any targets.<br/><br/>Initially, players fight (npc:94923), who is being controlled by (npc:98970). During this phase, (npc:98970) also attacks the party, casting a constant stream of (spell:198833) at random players. About every 20 seconds he will instead cast a (spell:198820).<br/><br/>When (npc:94923) reaches 20% health, (npc:98970) casts him aside and assumes his true form as the giant demon (npc:99611). In this second phase, players will be granted the (spell:199368) buff to help them defeat such a powerful foe.<br/><br/>Note that the (spell:199368) buff is not applied immediately upon entering the phase; (npc:94923) will cast it on the party 20 seconds into the second phase. <br/><br/>During the second phase, (npc:99611) will attack the party with (spell:202019) and (spell:199143).<br/><br/>33 seconds into the fight, (npc:99611) will cast (spell:199193) and split into 12 (npc:101028) spirits that line the edge of the room.<br/><br/>(spell:199193) lasts for 25 seconds. (npc:99611) will then return to the arena and resume his (spell:202019)/(spell:199143) attacks for 33 more seconds, cycling between these two 'modes'.<br/><br/>Many parties use (spell:2825)/(spell:32182)/(spell:80353) as soon as the (spell:199368) buff is applied; however, 25 seconds of the (spell:2825)/(spell:32182)/(spell:80353) will be wasted during the (spell:199193) phase. It may be best, particularly in higher difficulties, to save (spell:2825)/(spell:32182)/(spell:80353) for the end of the first (spell:199193) sequence.| |DPS|<b>When targeted by (spell:198641), move to the side, and then move away from the Glaive that spawns<br/><b>Side-step out of (spell:198820) in phase 1<br/><b>Save major/long DPS cooldowns for the (spell:199368) buff in phase 2<br/><b>Use a personal defensive cooldown for the first (spell:202019) of phase 2<br/><b>Move away from (spell:199143) in phase 2<br/><b>During (spell:199193), run in a counter-clockwise pattern to avoid the (spell:199567) damage| |HEAL|<b>The tank will require heavy healing in phase 1<br/><b>Side-step out of (spell:198820) in phase 1<br/><b>Be sure to top all players up when phase 2 begins<br/><b>The first (spell:202019) of phase 2 deals extremely high party damage; use raid CDs as it is cast<br/><b>Move away from (spell:199143) in phase 2<br/><b>During (spell:199193), run in a counter-clockwise pattern to avoid the (spell:199567) damage| |TANK|<b>Put up strong cooldowns or Active Mitigation abilities for (spell:198635) in phase 1<br/><b>Side-step out of (spell:198820) in phase 1<br/><b>Move away from (spell:199143) in phase 2<br/><b>During (spell:199193), run in a counter-clockwise pattern to avoid the (spell:199567) damage| 
|BOSSID|104215| |LVL|110| |NAME|Patrol Captain Gerdo| |MAPID|761| |ST|Before the encounter begins, if you have a Rogue or Alchemist in your party, that player should poison the (spell:207815) that rests on the pedestal in the center of the encounter area.<br/><br/>This fight is ideally a single-target encounter with moderate movement requirements. If players have left any Arcane Beacons active, however, Gerdo will cast (spell:207806), summoning a (npc:104918) add from each active Beacon.<br/><br/>(npc:104215) will frequently attack the party with (spell:207261), a cone-shaped attack that extends behind him as well as in front of him.<br/><br/>(npc:104215) also summons (spell:219488)s that will fire an Arcane beam at a random player 3 seconds after it spawns. It is difficult to avoid this damage as the (spell:219488) telegraph is very faint.<br/><br/>He will additionally afflict the entire party with 3 stacks of (spell:207278), approximately every 30 seconds. (spell:207278) deals very party-wide damage for the few seconds it is active. Healers should use AoE healing or cooldowns to keep the party topped off, and switch to potent, fast single-target heals to assist players who have not removed all their stacks.<br/><br/>When (npc:104215) reaches 25% health, he will rush to the center of the room to drink the (spell:207815).<br/><br/>Major cooldowns such as (spell:2825)/(spell:32182)/(spell:80353) should be used at the start of the fight, especially if the party was able to poison the (spell:207815).| |DPS|<b>If any Beacons are left active, quickly swap to the (npc:104918) adds and kill them as they join the fight<br/><b>Step out of the (spell:207261) area of effect to avoid being stunned<br/><b>Jump three times after (spell:207278) is applied<br/><b>Adjust your position so you are not in line with any of the (spell:219488)s| |HEAL|<b>The fight is mostly spiky single-target damage, especially on players who do not dodge the (spell:207261) or do not jump for (spell:207278)<br/><b>Dispel the (spell:207261) stun from players so they can continue to avoid (spell:219488)<br/><b>Dispel (spell:207278) from players who have failed to jump and are in danger of dying<br/><b>Step out of the (spell:207261) area of effect to avoid being stunned<br/><b>Jump three times after (spell:207278) is applied<br/><b>Adjust your position so you are not in line with any of the (spell:219488)s| |TANK|<b>Take care not to pull extra trash mobs while fighting (npc:104215)<br/><b>Be sure to taunt any (npc:104918) adds that join the fight if all the Arcane Beacons are not deactivated<br/><b>Step out of the (spell:207261) area of effect to avoid being stunned<br/><b>Jump three times after (spell:207278) is applied<br/><b>Adjust your position so you are not in line with any of the (spell:219488)s| 
|BOSSID|104217| |LVL|110| |NAME|Talixae Flamewreath| |MAPID|761| |ST|This encounter is primarily single-target, but she will occasionally summon five trivial adds that players should quickly AoE and cleave. Only minimal movement is required.<br/><br/>(npc:104217) will buff herself with (spell:207906) early in the fight, causing her to deal light Fire damage every few seconds to all players.<br/><br/>She will frequently attempt to cast (spell:208165), reducing all players' maximum health by 5% and slowing their movement speed. This ability can stack. Players should interrupt her (spell:208165) casts; if one is missed, healers can dispel the (spell:208165) debuff.<br/><br/>Approximately 15 seconds into the encounter, and every 25 seconds thereafter, (npc:104217) will cast (spell:211457) which will also summon an (npc:112668) from each plume of flames.| |DPS|<b>Move out of the graphic that spawns beneath your feet during (spell:211457)<br/><b>Once the flame spouts have spawned, do not move back into them, or you will take heavy damage and be knocked into the air<br/><b>Stun/CC and quickly kill the (npc:112668) once the tank has gathered them all<br/><b>Interrupt (spell:208165) when possible| |HEAL|<b>Outside of (spell:207906) ticks, party damage should be light if players avoid the (spell:211457)<br/><b>Tank damage can be moderate to high when (npc:112668) are active<br/><b>Dispel (spell:208165) if it is not interrupted, preferentially from the weakest/lowest health party members<br/><b>Move out of the graphic that spawns beneath your feet during (spell:211457)<br/><b>Once the flame spouts have spawned, do not move back into them, or you will take heavy damage and be knocked into the air<br/><b>Use healing cooldowns at high stack counts of (spell:207906)| |TANK|<b>Move out of the graphic that spawns beneath your feet during (spell:211457)<br/><b>Move (npc:104217) away from the (spell:211457) fire spouts after they spawn, so melee do not take excessive damage<br/><b>Pick up the (npc:112668) that spawn from each (spell:211457) pool<br/><b>Use defensive cooldowns at high stack counts of (spell:207906)| 
|BOSSID|101831| |LVL|110| |NAME|Advisor Melandrus| |MAPID|761| |ST|This encounter is a single-target fight with high movement and situational awareness requirements. (npc:101831) cycles between using three abilities, one of which creates an (npc:105754) that will echo his other casts. As a result, the encounter area becomes more and more limited by the presence of these Images, and the damage players will take ramps up gradually.<br/><br/>The three abilities that (npc:101831) will use are (spell:209628), (spell:209676), and (spell:209602), and he always casts them in this order.<br/><br/>When (npc:101831) rushes to the target of (spell:209602), he also creates an (npc:105754) at the target's location.<br/><br/>Players should spread out generally to avoid splashing the (spell:209602) damage. Move away from (npc:105754) when they spawn, and avoid standing in front of or behind any version of (npc:101831).<br/><br/>Healers will have to use stronger cooldowns to heal the (spell:209676) that occur when multiple (npc:105754) are active.<br/><br/>In addition to these mechanics, (spell:224333) will occasionally spawn at a ranged player's location.| |DPS|<b>Stay spread out more than 5 yards from other players to avoid splashing (spell:209602) damage<br/><b>Move away from the (npc:105754) that spawns after a (spell:209602)<br/><b>Avoid standing in front of any version of (npc:101831) to avoid (spell:209628) damage<br/><b>Move away from (spell:224333) to avoid being stunned<br/><b>Use a personal damage-reduction cooldown if you have the (spell:209602) bleed during (spell:209676)| |HEAL|<b>Quickly top up the player struck by (spell:209602), and use HoTs or efficient heals to deal with the bleed damage<br/><b>Use AoE healing abilities to heal the party through early (spell:209676) casts<br/><b>Save powerful cooldowns for later (spell:209676) casts when there are multiple (npc:105754) active<br/><b>Stay spread out more than 5 yards from other players to avoid splashing (spell:209602) damage<br/><b>Move away from the (npc:105754) that spawns after a (spell:209602)<br/><b>Avoid standing in front of any version of (npc:101831) to avoid (spell:209628) damage<br/><b>Move away from (spell:224333) to avoid being stunned<br/><b>Dispel (spell:224333) from affected players| |TANK|<b>Move (npc:101831) away from nearby (npc:105754) and (spell:224333) spawns<br/><b>Face (npc:101831) away from the party, and step aside for (spell:209628)<br/><b>Avoid standing in front of any version of (npc:101831) to avoid (spell:209628) damage<br/><b>Move away from (spell:224333) to avoid being stunned<br/><b>Use strong cooldowns if you must take a (spell:209628) or during heavy (spell:209676) damage| 
|BOSSID|96512| |LVL|110| |NAME|Archdruid Glaidalis| |MAPID|733| |ST|This fight is a single-target encounter with low movement requirements for players, but a highly mobile boss. Players can limit the boss's movement by standing close to the boss, within about 10-15 yards, and by the tank placing his or her back against the vinelike barrier that forms across the exit to the Sanctum of G'Hanir. Doing this will increase players' DPS uptime on the boss.<br/><br/>While in caster form, (npc:96512) will cast (spell:198408), targeting two players at random.<br/><br/>(npc:96512) will periodically shift into cat form to attack a random target with (spell:196354).<br/><br/>Players with the (spell:196376) bleed should use personal damage-reduction cooldowns, or self-heals, and be sure to stay out of (spell:198408) pools until they are healed up.<br/><br/>When (npc:96512) shifts into bear form, he will attack the tank with (spell:198376).<br/><br/>Use (spell:2825)/(spell:32182)/(spell:80353) at the start of the encounter.| |DPS|<b>Spread out to avoid overlapping (spell:198408) pools<br/><b>Move out of the (spell:198408) pools after you are struck by (spell:198408)<br/><b>Use a damage-reduction or self-healing ability if you are on low health and affected by (spell:196376)| |HEAL|<b>Quickly top up players affected with (spell:196376)<br/><b>The tank will need additional healing during each (spell:198376)<br/><b>Spread out to avoid overlapping (spell:198408) pools<br/><b>Move out of the (spell:198408) pools after you are struck by (spell:198408)| |TANK|<b>Tanking (npc:96512) with your back against the barrier to the exit of the room will help to mitigate the knockback from (spell:198376)<br/><b>Keep (npc:96512) facing away from the party so (spell:198376) is unlike to hit them<br/><b>Use self-healing abilities when afflicted with (spell:196376) to clear the DoT<br/><b>Move out of the (spell:198408) pools after you are struck by (spell:198408)| 
|BOSSID|103344| |LVL|110| |NAME|Oakheart| |MAPID|733| |ST|This is a primarily single-target encounter with low movement requirements. If players fail the (spell:204574) mechanic there may be an occasional, trivial add to burst down.<br/><br/>Early in the fight, and approximately every 30 seconds thereafter, (npc:103344) will cast (spell:204574), summoning patches of (spell:204574) under three players<br/><br/>(spell:204574) patches can be killed at any time, even before being triggered and rooting a player. They have low health, but due to (spell:220519), are immune to many types of AoE. It is best to spread out, to avoid overlapping the (spell:204574), and for players to ignore them and avoid stepping in them.<br/><br/>Periodically, (npc:103344) will knock the party back with (spell:204666), dealing moderate damage.<br/><br/>(npc:103344) will occasionally pick up the tank in a (spell:204611), then hurl him at a randomly chosen player.<br/><br/>(npc:103344) aims a (spell:204667) at the tank about once every 30 seconds. This ability deals heavy Fire damage in a cone in front of the boss, and applies a moderate DoT to players damaged by it. The tank should keep (npc:103344) faced away from the ranged DPS and healer to avoid spreading the (spell:204667) damage.| |DPS|<b>Stand behind or to the side of (npc:103344) to avoid (spell:204667) damage<br/><b>Move out of the (spell:204574) before they have fully formed<br/><b>If trapped by (spell:204574), damage them to break free| |HEAL|<b>The tank will require additional healing during (spell:204611), as will the player at whom the tank is thrown<br/><b>Players trapped in (spell:204574) will require additional single-target healing while they break free<br/><b>Move out of the (spell:204574) before they have fully formed<br/><b>If trapped by (spell:204574), damage them to break free<br/><b>Use AoE healing abilities or cooldowns after (spell:204666)| |TANK|<b>Use a strong cooldown during (spell:204611)<br/><b>Move out of the way of (spell:204667)<br/><b>Face (npc:103344) away from the party so they are not affected by (spell:204667)<br/><b>Move (npc:103344) away from existing (spell:204574) spawns so melee DPS do not trigger them<br/><b>Move out of the (spell:204574) before they have fully formed<br/><b>If trapped by (spell:204574), damage them to break free| 
|BOSSID|99200| |LVL|110| |NAME|Dresaron| |MAPID|733| |ST|This is a primarily single-target fight with heavy movement requirements. If players fail the (spell:199345)/(npc:101072) mechanics, there may occasionally be small groups of trivial adds to kill.<br/><br/>The Tainted Burrow in which players fight (npc:99200) is encircled by (npc:101072)s, which, when disturbed will hatch into (npc:101074)s (just like the trash).<br/><br/>When (npc:99200) uses the (spell:199345) ability, players will be pushed away from him in the direction their back is facing.<br/><br/>A properly executed (spell:199345) should spawn zero (npc:101074)s. However, if any Whelplings do spawn, the tank should pick them up.<br/><br/>(npc:99200)'s (spell:199389) will also deal heavy party-wide damage.<br/><br/>Finally, (npc:99200) will periodically target the tank with (spell:191326), dealing heavy damage to all players in front of him.| |DPS|<b>Move near (npc:99200) before (spell:199345), so the wind is less potent<br/><b>Run forward against the (spell:199345) pushback to avoid disturbing (npc:101072)s<br/><b>Move out of the (spell:199460) after (spell:199389)<br/><b>Avoid being in front of the boss for (spell:191326)<br/><b>If (npc:101074)s spawn, kill them quickly| |HEAL|<b>Use mobility abilities, instant spells, HoTs, or raid cooldowns to keep the party alive during (spell:199345)<br/><b>Quickly top up players struck by (spell:199460)<br/><b>Move near (npc:99200) before (spell:199345), so the wind is less potent<br/><b>Run forward against the (spell:199345) pushback to avoid disturbing (npc:101072)s<br/><b>Move out of the (spell:199460) after (spell:199389)<br/><b>Avoid being in front of the boss for (spell:191326)| |TANK|<b>Tan|BOSSID|99200) in the middle of the area<br/><b>Face him away from the party to avoid splashing (spell:191326) damage<br/><b>Side-step out of (spell:191326), or use a cooldown if you cannot avoid it<br/><b>Move out of the (spell:199460) after (spell:199389)<br/><b>If players trigger the (npc:101072)s, quickly pick up the (npc:101074) adds| 
|BOSSID|99192| |LVL|110| |NAME|Shade of Xavius| |MAPID|733| |ST|This encounter is a single-target fight with low to moderate movement requirements. All of his abilities have a random target, so the fight can be very hectic for a player targeted by several abilities in quick succession.<br/><br/>The (npc:99192) will frequently choose a random player for (spell:200289).<br/><br/>(spell:200182) targets a random player within melee range of the (npc:99192), leaving behind a bleed that also reduces incoming healing on the target. Healers should dispel the (spell:200182) debuff quickly, especially when it occurs to the tank.<br/><br/>(spell:200238) will target a random non-tank player, and deal an extremely large amount of damage over the course of its channel. Targeted players should use a CD to survive, and healers should focus single-target heals on them.<br/><br/>(spell:212834) targets a random player, dealing unavoidable Shadow damage. <br/><br/>The (npc:99192) will trigger an (spell:204502) shortly after reaching 50% health.<br/><br/>Most parties use (spell:2825)/(spell:32182)/(spell:80353) at the start of the encounter, since there is much less movement than during the (spell:204502) phase.| |DPS|<b>Melee DPS should be at maximum melee range to avoid instantly triggering (spell:200289)<br/><b>If targeted by (spell:200289), move away from other players<br/><b>If targeted by (spell:200238), use a damage-reduction cooldown<br/><b>Move out of impending (spell:204502) areas| |HEAL|<b>Dispel (spell:200182) from affected players<br/><b>Players targeted by (spell:200238) will require additional single-target healing<br/><b>Use an AoE heal or healing cooldown after (spell:204502)<br/><b>If targeted by (spell:200289), move away from other players<br/><b>If targeted by (spell:200238), use a damage-reduction cooldown<br/><b>Move out of impending (spell:204502) areas| |TANK|<b>If targeted by (spell:200289), avoid moving onto other players<br/><b>If targeted by (spell:200238), use a cooldown to mitigate its damage<br/><b>Move the (npc:99192) out of nearby (spell:204502) areas| 
|BOSSID|91784| |LVL|110| |NAME|Warlord Parjesh| |MAPID|713| |ST|This encounter requires some positional awareness and occasional target-switching, but is primarily a single-target, low-movement fight.<br/><br/>Occasionally, (npc:91784) will (spell:192073), drawing the attention of either a (npc:97269) or a (npc:97264).<br/><br/>After the second and third (spell:192073) casts, (npc:91784) will target a player with (spell:192094).<br/><br/>If one of the Hatecoil Reinforcements is alive when (spell:192094) is cast, the targeted player should move so the (spell:192094) strikes the add. The (spell:192094) debuff deals more damage to these adds and will quickly kill it. Otherwise, the targeted player should move so that the path of the spear will not strike any other targets, and use a damage-reduction cooldown to mitigate the (spell:192094) damage.<br/><br/>Approximately every 30 seconds, (npc:91784) will rush forward in a (spell:191900), dealing heavy Frost damage to all players in his path.<br/><br/>(npc:91784) will periodically target a random non-tank player with (spell:192131), a moderate DoT. The targeted player should use a personal damage-reduction cooldown if available.<br/><br/>When (npc:91784) reaches 30% health, he will (spell:197064), causing his melee auto-attacks to occur more frequently. The party could use (spell:2825)/(spell:32182)/(spell:80353) here to defeat the boss quickly and protect the tank, or at the beginning of the fight when less movement is necessary.| |DPS|<b>Focus damage onto (npc:91784), with only incidental cleave/AoE for the adds, since (spell:192094) can kill them<br/><b>When targeted by (spell:192094), move so the spear is intercepted by one of the adds<br/><b>If there are no adds alive for (spell:192094), move to a clear spot and use a damage-reduction cooldown<br/><b>Avoid (spell:191900) damage by side-stepping the boss as he casts it, or backing out of melee range<br/><b>Interrupt the (npc:97269)'s (spell:197502) or the (npc:97264)'s (spell:192135) when possible| |HEAL|<b>Most damage in the fight is single-target and spiky<br/><b>Be sure to top up the players debuffed with (spell:192131)<br/><b>If a player is struck by (spell:192094), use strong single-target healing, HoTs, or a damage-reduction cooldown to keep them alive<br/><b>When targeted by (spell:192094), move so the spear is intercepted by one of the adds<br/><b>If there are no adds alive for (spell:192094), move to a clear spot and use a damage-reduction cooldown<br/><b>Avoid (spell:191900) damage by side-stepping the boss as he casts it, or backing out of melee range<br/><b>Players struck by (spell:191900) will require heavy healing<br/><b>The tank will require heavy healing, and potentially external CDs, during (npc:91784)'s (spell:197064)| |TANK|<b>Following (spell:192073), quickly taunt the summoned add; the (npc:97269) may need to be interrupted or silenced so it will move<br/><b>Stay out of the way of (spell:192094)<br/><b>Avoid (spell:191900) damage by side-stepping (npc:91784) as he casts it<br/><b>Interrupt the (npc:97269)'s (spell:197502) or the (npc:97264)'s (spell:192135) when possible<br/><b>Use cooldowns and Active Mitigation more frequently when (npc:91784) (spell:197064)s below 30% health| 
|BOSSID|91789| |LVL|110| |NAME|Lady Hatecoil| |MAPID|713| |ST|This encounter is primarily single-target and requires moderate movement and awareness. The fight occurs in a small, shallow tide pool studded by (npc:97853), and players must use the landscape to their advantage during the encounter. <br/><br/>The main mechanic to master for the (npc:91789) fight is the (spell:193597)/(spell:193611) combination.<br/><br/>The correct way to handle the (spell:193597)/(spell:193611) combo is to stay in the water near a (npc:97853) for most of the fight, move onto the (npc:97853) while (npc:91789) casts (spell:193597), then move back into the water at the next convenient moment. If (spell:193611) destroys too many (npc:97853)s, players will be unable to avoid the powerful (spell:193597) damage and stuns!<br/><br/>Players should not attempt to dodge (spell:193597) by standing on the shore - any player leaving (npc:91789)'s immediate encounter area will be targeted by (spell:197326), dealing heavy damage that ramps quickly. Players must stay in the water near the boss.<br/><br/>(npc:91789) will occasionally cast (spell:193682), spawning a (npc:98293) near each player.<br/><br/>Finally, (npc:91789) will occasionally debuff players with (spell:193716).<br/><br/>DPS cooldowns should be used at the start of the fight, when there is less movement necessary. To minimize movement during these cooldowns, players may begin on a (npc:97853) since (spell:193597) is always cast first.| |DPS|<b>Be sure to stand on a (npc:97853) while (npc:91789) casts (spell:193597), to avoid being stunned<br/><b>Move away from the (npc:97853)s and other players while (npc:91789) casts (spell:193611)<br/><b>Kite (npc:98293)s to the tank if you generate threat on them<br/><b>Turn away from other players when (spell:193716) is about to expire, to avoid knocking them back<br/><b>Do not leave (npc:91789)'s shallow pool to stand on the shore, as this will cause heavy (spell:197326) damage| |HEAL|<b>Dispel the (spell:193597) debuff from any player that failed to reach a (npc:97853) in time<br/><b>Use a cooldown following the (spell:193611) cast<br/><b>Be sure to stand on a (npc:97853) while (npc:91789) casts (spell:193597), to avoid being stunned<br/><b>Move away from the (npc:97853)s and other players while (npc:91789) casts (spell:193611)<br/><b>Kite (npc:98293)s to the tank if you generate threat on them<br/><b>Turn away from other players when (spell:193716) is about to expire, to avoid knocking them back<br/><b>Do not leave (npc:91789)'s shallow pool to stand on the shore, as this will cause heavy (spell:197326) damage| |TANK|<b>Be sure to stand on a (npc:97853) while (npc:91789) casts (spell:193597), to avoid being stunned<br/><b>Move away from the (npc:97853)s and other players while (npc:91789) casts (spell:193611)<br/><b>Taunt or gain threat on the (npc:98293)s following the (spell:193682) cast<br/><b>Aim your (spell:193716) at any remaining (npc:98293)s as it expires<br/><b>Do not leave (npc:91789)'s shallow pool to stand on the shore, as this will cause heavy (spell:197326) damage| 
|BOSSID|91808| |LVL|110| |NAME|Serpentrix| |MAPID|713| |ST|This encounter is a two-phase fight that cycles between a single target and multiple, but spread out, targets. Players must prioritize killing the additional targets during the second phase while also dodging frequent environmental effects.<br/><br/>During the main phase, players fight only (npc:91808)'s main head. (npc:91808) will use two abilities against the party: (spell:192050) and (spell:191855).<br/><br/>(spell:192050) targets the ground near two random players with each cast. <br/><br/>(npc:91808) will cast (spell:191855) approximately every 25 seconds, targeting a random non-tank player.<br/><br/>When (npc:91808) reaches 66% health, and again at 33% health, he will (spell:191873), disappearing from his current location and reappearing from another sinkhole in the encounter area.<br/><br/>During this phase, (npc:91808) will continue to cast (spell:191855) and (spell:192050).<br/><br/>Additionally, if there are no targets within melee range of him, (npc:91808) will cast (spell:191848), causing (spell:192050) at a rapid rate.<br/><br/>Players should always be sure to kill the (npc:97259). Due to the (spell:202680) buff, attacking these adds also deals damage to (npc:91808) himself. This makes it worthwhile, from a DPS perspective, to kill these other heads. Multi-DoTting can be quite beneficial during the (spell:191873) phase.<br/><br/>Once both heads are dead, the fight returns to the simpler main phase.<br/><br/>Use strong cooldowns such as (spell:2825)/(spell:32182)/(spell:80353) either at the start of this encounter, or during the first (spell:191873) phase, depending on your party's strengths.| |DPS|<b>If targeted by (spell:192050), move out of its area of effect<br/><b>If affected by (spell:191855), move away from other players to drop the (spell:191858), and keep moving until (spell:191855) expires<br/><b>When (npc:91808) (spell:191873)s, locate the nearest (npc:97259) (red head) and swap to it<br/><b>Be mindful of trash mobs around the periphery of the encounter area, and stay within range of the healer when possible<br/><b>During this phase, if you have a ranged interrupt and see (npc:91808) casting (spell:191848), interrupt it<br/><b>Interrupt (spell:192003) as frequently as possible<br/><b>Once one (npc:97259) is dead, switch to the other (npc:97259) and kill it before returning to (npc:91808)<br/><b>Use personal damage-reduction cooldowns while both (npc:97259)s are alive| |HEAL|<b>If targeted by (spell:192050), move out of its area of effect<br/><b>If affected by (spell:191855), move away from other players to drop the (spell:191858), and keep moving until (spell:191855) expires<br/><b>During the start of each (spell:191873) phase, the party will require heavy AoE/spread healing<br/><b>Stand as centrally as possible to keep the whole party within range, and use throughput cooldowns to keep the party alive| |TANK|<b>After (npc:91808) (spell:191873)s, quickly locate the main (npc:91808) head and stay in melee range to prevent (spell:191848)<br/><b>Interrupt the initial (spell:191848) cast<br/><b>If targeted by (spell:192050), move out of its area of effect<br/><b>Move away from (spell:191858)s spawned by players affected with (spell:191855)<br/><b>Stay alert for additional trash mobs that may be pulled as players move to the (npc:97259)!| 
|BOSSID|91797| |LVL|110| |NAME|King Deepbeard| |MAPID|713| |ST|This encounter is a single-target fight with light to moderate movement requirements and the potential for spiky party-wide damage. <br/><br/>(npc:91797) begins the fight at 30 Energy, and gains 5 Energy per second. When he reaches full Energy, he will cast (spell:193152), crackling the earth beneath each player. 4 seconds later, an (spell:193171) will occur at each (spell:193152) location.<br/><br/>Shortly after the first (spell:193152), and again every 30 seconds, (npc:91797) will (spell:193051).<br/><br/>The most important mechanic to master in this fight, however, is the (spell:193018), which (npc:91797) will cast shortly after the first (spell:193152), and again every 33 seconds.<br/><br/>If you are affected by (spell:193018), you must purposefully take damage in order to break through the shield and prevent (spell:193047).<br/><br/>Tanks are never affected by (spell:193018), but will have to frequently dodge (npc:91797)'s (spell:193093) ability.<br/><br/>When (npc:91797) reaches 30% health, he will (spell:197550), increasing his attack speed by 100%. This results in extremely heavy tank damage, and both the tank and healer should use cooldowns to ensure the tank survives.| |DPS|<b>Spread out greater than 5 yards from one another in preparation for (spell:193152)<br/><b>Move out of the (spell:193171) area after (npc:91797) casts (spell:193152)<br/><b>If affected by (spell:193018), do not chase the (spell:193051) puddles around - wait for (spell:193152), and stand in the (spell:193171) area to clear the bubble<br/><b>Stay away from the front of the boss to avoid being affected by (spell:193093)| |HEAL|<b>The party will take heavy damage from (spell:193152); quickly top up any players who don't seem to be moving away from (spell:193171)<br/><b>If players in the party mismanage (spell:193018), use a healing CD like Tranquility or Divine Hymn to recover quickly<br/><b>Tank damage will be severe during (spell:197550); use cooldowns if available to keep the tank alive, and focus on strong single-target healing<br/><b>Stay more than 5 yards away from other players to avoid taking their (spell:193152) damage<br/><b>Move out of the (spell:193171) area after (npc:91797) casts (spell:193152)<br/><b>If affected by (spell:193018), do not chase the (spell:193051) puddles around - wait for (spell:193152), and stand in the (spell:193171) area to clear the bubble<br/><b>Stay away from the front of the boss to avoid being affected by (spell:193093)| |TANK|<b>Move out of the (spell:193093)<br/><b>Move away from the (spell:193171) area after (npc:91797) casts (spell:193152)<br/><b>Save powerful cooldowns for the final 30%, when (npc:91797) enters a (spell:197550)| 
|BOSSID|96028| |LVL|110| |NAME|Wrath of Azshara| |MAPID|713| |ST|This encounter is entirely single-target, but has very heavy movement and awareness requirements. Nearly all of the damage is avoidable, so the challenge is in reacting quickly and moving to dodge environmental effects while still dealing enough damage to defeat the boss.<br/><br/>(npc:96028) is a large boss with a large hitbox. Due to the heavy-movement nature of the fight, it is important for players all to stay within range of the healer. Melee DPS should attack from the boss's side, not the back, so that the healer can reach both the tank and the melee.<br/><br/>Most of the challenge in the (npc:96028) fight is in dodging all of the environmental effects.<br/><br/>Additionally, the (npc:96028) will occasionally target a random non-tank player with (spell:192706), which functions identically to the (spell:192706) from the Naga summoner trash.<br/><br/>The only unavoidable source of damage in the fight is the (spell:197165), which deals Physical damage to all players in the party each time the (npc:96028) attacks the tank.<br/><br/>The tank will be also targeted by (spell:192617), and should quickly run out of the indicated area to avoid taking heavy Frost damage and being knocked back away from the boss. Try to stay within melee range of the (npc:96028) while dodging this ability, in order to avoid accidentally triggering (spell:192696).<br/><br/>(npc:96028) rises up from a small pool at the center of the island. Stepping into these (spell:192633) will deal a small amount of damage and knock the player back. Players should take care to stay on land even while dodging (npc:96028)'s many attacks.<br/><br/>When (npc:96028) reaches 10% health remaining, it will cast (spell:192985).<br/><br/>Due to the heavy movement requirements of this final phase, most parties opt to use (spell:2825)/(spell:32182)/(spell:80353) on the pull, rather than after (spell:192985), even though the (spell:192985) phase is much harder to survive.| |DPS|<b>Movement is more intense after (spell:192985), so use cooldowns during the first half of the fight where they will be more effective<br/><b>Be mindful of your healer, and stay within their range! Melee DPS should flank the boss, not be directly behind it<br/><b>Do not step into the pool in the center of the island<br/><b>If targeted with (spell:192706), move out to the edge of the island, wait for the debuff to be dispelled, then move away from the (spell:192706)<br/><b>Avoid the (spell:192801)s and (spell:192675) spawns near you<br/><b>Step out of any (spell:192794) areas near you<br/><b>Use defensive cooldowns during the (spell:192985) phase| |HEAL|<b>Even when executed perfectly, the party will take periodic damage from (spell:197165)<br/><b>Movement and damage are more intense after (spell:192985), so save major throughput or defensive/tank cooldowns for when (npc:96028) is below 10% health<br/><b>Generally stay near the boss, but not near the tank, to keep the whole party in range<br/><b>Dispel other players' (spell:192706) when they are far from the party<br/><b>If targeted with (spell:192706), move out to the edge of the island, dispel, then move away from the (spell:192706)<br/><b>Avoid the (spell:192801)s and (spell:192675) spawns near you<br/><b>Step out of any (spell:192794) areas near you<br/><b>Use defensive cooldowns during the (spell:192985) phase| |TANK|<b>Dodge (spell:192617), and keep the (npc:96028) facing about 90 degrees away from the party so no other players are threatened by it<br/><b>Do not step into the pool in the center of the island<br/><b>Avoid the (spell:192801)s and (spell:192675) spawns near you<br/><b>Step out of any (spell:192794) areas near you<br/><b>Use stronger cooldowns during the (spell:192985) phase| 
|BOSSID|94960| |LVL|110| |NAME|Hymdall| |MAPID|703| |ST|This is a single-target encounter with heavy movement and awareness requirements. The movement intensifies over time, so players should use their strongest damage-increasing cooldowns at the start of the fight.<br/><br/>The most important mechanic in the (npc:94960) encounter is (spell:191284), which summons (npc:99891)s to aid (npc:94960) in defeating the party<br/><br/>When (npc:94960) casts (spell:191284), players must look for the approaching (npc:99891), judge which section of the bridge it will fly over, and move to a different section of the bridge.<br/><br/>A simple way to avoid dying to (spell:193260) is to move out of the way of the first (npc:99891), then back into that first (npc:99891)'s section after the (spell:193260) dissipates. Players who follow this pattern will be safe until the next (spell:191284) cast. The (spell:193260) fades quickly enough to allow this.<br/><br/>(npc:94960) will also occasionally target a random, usually ranged, player with (spell:193235).<br/><br/>Finally, (npc:94960) attacks the tank with (spell:193092), which is a cone attack that deals high damage.<br/><br/>(npc:94960) does not die, but surrenders upon reaching 10% health. Players should loot (npc:94960)'s Cache to receive their rewards.| |DPS|<b>Melee DPS should be sure to stay behind (npc:94960) to avoid taking (spell:193092) damage<br/><b>Ranged DPS should spread out near the edges of the encounter area to avoid dropping (spell:193235) on other players<br/><b>(spell:193235) can be dodged if the targeted player runs, or uses a movement ability such as (spell:1953), as soon as the indicator graphic appears<br/><b>After (npc:94960) casts (spell:191284), look for the approaching (npc:99891)s, and move to a safe location| |HEAL|<b>The tank will require heavy healing, especially after taking a (spell:193092)<br/><b>Quickly top up players struck by (spell:193235), so the party-wide (spell:191284) damage is not fatal<br/><b>Spread out near the edges of the encounter area to avoid dropping (spell:193235) on other players<br/><b>(spell:193235) can be dodged if the targeted player runs, or uses a movement ability such as (spell:1953) or (spell:192063), as soon as (npc:94960) targets them<br/><b>After (npc:94960) casts (spell:191284), look for the approaching (npc:99891)s, and move to a safe location| |TANK|<b>Move (npc:94960) away from (spell:193235) so melee do not take damage from it<br/><b>Use a cooldown or Active Mitigation to reduce the damage from (spell:193092)<br/><b>After (npc:94960) casts (spell:191284), look for the approaching (npc:99891)s, and move (npc:94960) so a safe location| 
|BOSSID|95833| |LVL|110| |NAME|Hyrja| |MAPID|703| |ST|This encounter is a single-target fight with moderate to heavy movement requirements. (npc:95833) will gain the abilities of whichever mystic spirit she is nearest to; the longer she is near a mystic, the more dangerous her abilities become, due to the Mystic Empowerment buffs the mystics apply to her.<br/><br/>It is recommended that the party begins on the (npc:97219) side of the room as there is less movement required during this phase, so players will get more value out of DPS cooldowns used on the pull.<br/><br/>When (npc:95833) is near (npc:97219)'s spirit, she gains stacks of (spell:192132), and will use (spell:191976) and (spell:192305). These two spells will deal more damage for each stack of (spell:192132) that (npc:95833) gains.<br/><br/>When (npc:95833) is near (npc:97202)'s spirit, she gains stacks of (spell:192133), and will use (spell:192307) and (spell:192048). These two spells will deal more damage for each stack of (spell:192133) that (npc:95833) gains.<br/><br/>Every 30 seconds, (npc:95833) will cast (spell:192018). The tank can use this ability to quickly move (npc:95833) from one side of the room to the other, for phase changes.<br/><br/>The encounter plays out very simply, with the party bouncing (npc:95833) between the two mystics to keep her stacks of Mystic Empowerment manageable.| |DPS|<b>Do not stand in front of (npc:95833) when she casts (spell:192018), as its damage can be fatal<br/><b>Ranged DPS should stay spread out for most of the fight, to avoid chaining (spell:191976) or (spell:192048) damage<br/><b>All DPS should collapse into the (spell:192305) during (spell:192132)<br/><b>Melee DPS should back away from (npc:95833) when she begins to cast (spell:192307)<br/><b>All DPS should dodge the light orbs when (npc:95833) casts (spell:192307) during (spell:192133)| |HEAL|<b>The tank will require heavy healing, and possibly cooldowns, for (spell:192018)<br/><b>Players targeted by (spell:192048) should be topped up before the debuff expires, then healed back up when possible<br/><b>Players targeted by (spell:191976) should be topped up before (spell:192305)<br/><b>(spell:192305) can deal moderate party-wide damage when (npc:95833) has several stacks of (spell:192132), and may require cooldowns<br/><b>Do not stand in front of (npc:95833) when she casts (spell:192018)<br/><b>Stand in the (spell:192305), but otherwise stay spread out from the party to avoid splashing (spell:191976) and (spell:192048) damage| |TANK|<b>Use a cooldown for each (spell:192018) cast<br/><b>Move (npc:95833) back and forth between (npc:97202) and (npc:97219), to avoid her gaining too many stacks of (spell:192133) or (spell:192132)<br/><b>The knock-back from (spell:192018) can be used to quickly reposition (npc:95833)<br/><b>During (spell:192132), drag (npc:95833) into the (spell:192305)<br/><b>During (spell:192133), move back from (npc:95833) as she begins to cast (spell:192307) and dodge the light orbs| 
|BOSSID|99868| |LVL|110| |NAME|Fenryr| |MAPID|703| |ST|During the party's first encounter with (npc:99868) he will use three abilities: (spell:196543), (spell:197556), and (spell:196512).<br/><br/>(npc:99868) casts (spell:196543) every 35 seconds.<br/><br/>(spell:197556) will occur approximately every 30 seconds. During the initial encounter with (npc:99868), (spell:197556) will target two non-tank players. After (npc:99868) retreats and is re-engaged, he will target three to four players with each (spell:197556).<br/><br/>Players targeted by (spell:197556) should quickly adjust their position to avoid chaining (spell:197556) damage to other players. This is particularly important for parties of multiple melee DPS. Spreading multiple stacks of (spell:197556) to other players is a common cause of wipes, as the healer may be unable to keep up with the heavy party damage.<br/><br/>With some practice it may be possible to dodge (spell:197556)'s damage and bleed using mobility abilities like (spell:1953).<br/><br/>(spell:196512) is an instant attack that (npc:99868) uses against the tank about every 20 seconds.<br/><br/>After reaching 60% health and retreating to his den, (npc:99868) gains an additional ability, (spell:196838).<br/><br/>Immunities can completely negate (npc:99868)'s damage and allow the player to stand still during the (spell:196838) so that the party can continue to maximize its DPS on (npc:99868). (spell:1022) is also useful in this regard. Many parties use (spell:2825)/(spell:32182)/(spell:80353) during this phase to ensure they only see one (spell:196838) cast.| |DPS|<b>Melee DPS should stay within 12 yards of the tank to help share (spell:196512) damage, but may need to use personal damage-reduction cooldowns if already afflicted with (spell:197556) bleeds<br/><b>Ranged DPS should spread out around (npc:99868) so that (spell:197556) does not hit multiple players<br/><b>If targeted by (spell:196838), run away from (npc:99868), but be mindful of nearby trash packs<br/><b>Stop casting when (npc:99868) begins (spell:196543)| |HEAL|<b>Party damage ramps up over time, as players gain more and more stacks of the (spell:197556) bleed; use cooldowns late in the fight to help heal through the DoT<br/><b>Use HoTs or absorption shields on players targeted by (spell:196838) if they also have (spell:197556) bleeds<br/><b>The tank and melee DPS will need heavy healing after (spell:196512)<br/><b>If targeted by (spell:196838), run away from (npc:99868), but be mindful of nearby trash packs<br/><b>Stop casting when (npc:99868) begins (spell:196543)| |TANK|<b>Be careful when repositioning (npc:99868) after (spell:197556) or (spell:196838), to make sure not to catch non-melee DPS with (spell:196512)<br/><b>Stop casting when (npc:99868) begins (spell:196543)<br/><b>Use cooldowns to mitigate (spell:196512) damage, especially if your group is light on melee DPS| 
|BOSSID|95675| |LVL|110| |NAME|God-King Skovald| |MAPID|703| |ST|This fight is a single-target encounter with light to moderate movement requirements. <br/><br/>The main mechanic of the (npc:95675) fight is using the (spell:202711). The player who interacted with this shield to begin the encounter will gain an Extra Action Button to use during key points in the fight.<br/><br/>The (spell:202711) must be used when (npc:95675) casts (spell:193826), which deals otherwise unavoidable, ramping AoE damage.<br/><br/>After the players' (spell:202711) fades, the shield overloads, and is flung away from the party. (npc:95675) will then go (spell:194112) and channel the (spell:202711) for 9 seconds.<br/><br/>The party should move to continue DPSing (npc:95675) during the (spell:202711) channel, but avoid standing in (spell:193702).<br/><br/>Once (spell:202711) has completed, (npc:95675) throws the (spell:202711) away, and the tank can pick it up again in preparation for the next (spell:193826) cast. This cycle repeats until (npc:95675) is dead.<br/><br/>(npc:95675) will frequently use (spell:193659) to assault the party.<br/><br/>Finally, (npc:95675) will periodically attack the tank with (spell:193668), dealing heavy damage.| |DPS|<b>Ranged DPS should stay spread out to avoid splashing (spell:193659) damage onto other players<br/><b>Move into the (spell:202711)'s protective shield when (npc:95675) casts (spell:193826)<br/><b>Ranged DPS should quickly spread out again after (spell:193826) ends, as (npc:95675) often uses (spell:193659) immediately<br/><b>Attac|BOSSID|95675) from behind when he uses (spell:202711) himself<br/><b>Do not stand in patches of (spell:193702)<br/><b>Do not use (spell:2825)/(spell:32182)/(spell:80353); save it for the next boss fight| |HEAL|<b>If players are slow to enter the (spell:202711) during (spell:193826), or if they exit the (spell:202711) early, they will take very heavy damage, and may die<br/><b>If (spell:193659) hits multiple targets, you may need to use a cooldown to recover<br/><b>If the tank fails to use Active Mitigation on (spell:193668), they will require heavy single-target healing<br/><b>Move into the (spell:202711)'s protective shield when (npc:95675) casts (spell:193826)<br/><b>Do not stand in patches of (spell:193702)| |TANK|<b>Pick up the (spell:202711) at the start of the fight, and after each time (npc:95675) throws it<br/><b>Use the (spell:202711) when (npc:95675) begins to cast (spell:193826)<br/><b>Do not cast any other ability while channeling the (spell:202711), or else the shield will disappear and the party will likely wipe<br/><b>Put up Active Mitigation each time (npc:95675) begins to cast (spell:193668), to avoid gaining the (spell:193686) debuff<br/><b>Move (npc:95675) away from patches of (spell:193702)| 
|BOSSID|95676| |LVL|110| |NAME|Odyn| |MAPID|703| |ST|(npc:95676) is a single-target fight with moderate to high movement requirements. Although (npc:95676) has extremely high health, the encounter ends when he reaches 80%. (npc:95676) will become friendly again and reward players with loot contained in the Spoils of the Worthy chest.<br/><br/>To begin the encounter, speak to (npc:95676) and challenge him to combat.<br/><br/>Early in the fight, and about every minute thereafter, (npc:95676) will draw all players to his current location and begin to channel (spell:198263).<br/><br/>Throughout the encounter, beginning after the first (spell:198263), (npc:95676) will summon a (spell:198072) every 8 seconds.<br/><br/>After summoning three (spell:198072) sets, (npc:95676) will (spell:198077).<br/><br/>Immediately after using (spell:198077), (npc:95676) will afflict the party with (spell:197961).<br/><br/>Since this (spell:197961) mechanic always overlaps with (spell:198077), players will have to dodge (spell:198088)s while running to the correct rune. The lost damage from focusing on avoiding (spell:198088)s is more than made up for by the increased damage players will deal under (spell:197996).<br/><br/>Players who take fatal damage during the (npc:95676) encounter do not die, but are deemed (spell:198190) and carried by Valkyr to the balcony above (npc:95676)'s arena.| |DPS|<b>Run out for (spell:198263)<br/><b>Move out of the (spell:198072) indicator to avoid taking extreme damage when it spawns<br/><b>Dodge the (spell:198088)s when (npc:95676) casts (spell:198077)<br/><b>When marked with a (spell:197961), match the icon on your head to the rune on the floor to gain the (spell:197996) buff<br/><b>Save throughput cooldowns (including (spell:2825)/(spell:32182)/(spell:80353)) for when you gain the (spell:197996)| |HEAL|<b>Each (spell:198072) deals party damage when it spawns; late in the fight, when more spawn at once, this may require cooldowns<br/><b>Run out for (spell:198263)<br/><b>Move out of the (spell:198072) indicator to avoid taking extreme damage when it spawns<br/><b>Dodge the (spell:198088)s that erupt from the (spell:198072) spawns when (npc:95676) casts (spell:198077)<br/><b>When marked with a (spell:197961), match the icon on your head to the rune on the floor to gain the (spell:197996) buff<br/><b>Players will be set to full health upon becoming (spell:197996), so do not panic about healing - just be sure to get your buff!<br/><b>While (spell:197996), deal as much damage as you can to (npc:95676), while still healing the tank and party| |TANK|<b>Use a powerful cooldown to survive (spell:198263)'s damage, or run out of its effect<br/><b>Move (npc:95676) away from (spell:198072) spawns<br/><b>Dodge the (spell:198088)s that erupt from the (spell:198072) spawns when (npc:95676) casts (spell:198077)<br/><b>When marked with a (spell:197961), match the icon on your head to the rune on the floor to gain the (spell:197996) buff<br/><b>Becoming (spell:197996) sets you back to full health, so do not panic if you have to run away from your healer| 
|BOSSID|96756| |LVL|110| |NAME|Ymiron, the Fallen King| |MAPID|706| |ST|This encounter is a single-target fight with low to moderate movement requirements. Players may recall having first encountered (npc:26861) in Utgarde Pinnacle during Wrath of the Lich King; the now-Fallen king uses some similar abilities as he haunts the Maw of Souls.<br/><br/>(npc:96756) will frequently cast (spell:193364).<br/><br/>(spell:193977) will knock the entire party back and deal moderate damage.<br/><br/>At approximately 20 seconds into the fight, and every 50 seconds thereafter, (npc:96756) will cast (spell:193460).<br/><br/>When (npc:96756) reaches full mana, he will expend all of it on a (spell:193211), dealing extremely heavy magic damage to the tank. Tanks should prepare cooldowns or Active Mitigation abilities that are effective against magic damage for each of the (spell:193211) attacks, as they are very dangerous.<br/><br/>Most groups use (spell:2825)/(spell:32182)/(spell:80353) at the start of this encounter.| |DPS|<b>Melee DPS should run out of the (spell:193364) area of effect to avoid being feared<br/><b>Dodge the (spell:193460) projectiles<br/><b>During and after (spell:193977), avoid striking (spell:193460) projectiles as you reposition| |HEAL|<b>Dispel the (spell:193364) fear from players who fail to dodge the mechanic, prioritizing the tank over melee DPS<br/><b>Tanks will require heavy healing, particularly after (spell:193211)<br/><b>Use AoE heals or CDs for (spell:193977)<br/><b>Dodge the (spell:193460) projectiles, and top up any player who has been struck by (spell:193460)| |TANK|<b>Move out of the (spell:193364) area of effect to avoid being feared<br/><b>Use a cooldown or magic-damage-reducing Active Mitigation abilities for each (spell:193211)<br/><b>During and after (spell:193977), avoid striking (spell:193460) projectiles as you reposition| 
|BOSSID|96754| |LVL|110| |NAME|Harbaron| |MAPID|706| |ST|This encounter requires moderate movement and fast target-switching, as well as interrupts.<br/><br/>(npc:96754) will frequently (spell:194231) near a random ranged player's location.<br/><br/>Periodically, (npc:96754) will choose a random non-tank player and (spell:194325) their soul.<br/><br/>(npc:96754) will repeatedly cast (spell:194216), targeted at a random player. This deals moderate damage to all players in a line. Side-step the (spell:194216) to avoid this damage.| |DPS|<b>Prioritize Soul Fragments, then (npc:98693)s, then the boss<br/><b>If targeted by (spell:194325), use a damage-reduction cooldown once the stun fades<br/><b>Interrupt the (npc:98693)'s (spell:194266) when possible<br/><b>Avoid the (spell:194216) when it is aimed near you| |HEAL|<b>The player affected by (spell:194325) will require moderate to heavy healing<br/><b>If the (npc:98693) is allowed to channel (spell:194266), use CDs and AoE healing to recover from the damage<br/><b>If this fight is executed properly there is very little healing, so consider adding some DPS on (npc:96754) or a (npc:98693)<br/><b>Avoid the (spell:194216) when it is aimed near you| |TANK|<b>Move (npc:96754) to the (npc:98693)s so DPS players can cleave<br/><b>Avoid the (spell:194216) when it is aimed near you<br/><b>(npc:96754)'s melee attacks are powerful but infrequent, since he casts so often; use Active Mitigation when he is not casting| 
|BOSSID|96759| |LVL|110| |NAME|Helya| |MAPID|706| |ST|This encounter is a complicated three-phase fight with extremely high movement and awareness requirements. Players will first fight off the tentacles (npc:96759) is using to Siege the Naglfar, while (npc:96759) slings spells at the party. Once players have defeated 6 tentacles, (npc:96759) will Submerge briefly, then rise up from beneath the boat to Breach the bow and engage the players directly.<br/><br/>Players must always be aware of what is happening in the space around them, and must frequently chec|BOSSID|96759)'s facing to avoid deadly mechanics.<br/><br/>Siege Phase (100%-80%):During the Siege phase, players do not fight (npc:96759) directly, but must kill the (npc:99801)s and (npc:100360)s that periodically spawn.<br/><br/>(npc:100360)s spawn on the edge of the boat and have no abilities. (npc:99801)s burst up through the deck and must be tanked.<br/><br/>Players should prioritize the (npc:99801)s over the (npc:100360)s, but should multi-DoT when possible.<br/><br/>Additionally, players must avoid the (npc:100188)s that burst up through the deck of the boat periodically.<br/><br/>Throughout the Siege phase, (npc:96759) will also assault the party with two spells: (spell:197805), which deals light, random damage to 2 players every 3-5 seconds, and cannot be avoided; and (spell:197264).<br/><br/>Submerge Phase:Once 6 tentacles have died and (npc:96759) has reached 80% health, she will Submerge. During this phase, there is nothing for players to attack; they must simply survive.<br/><br/>This Submerge phase lasts for 20 seconds, and will reoccur again periodically during the final phase of the fight (approximately every 90 seconds).<br/><br/>Breach Phase:At the end of the Submerge phase, (npc:96759) will rise up from the ocean and break off the bow of the ship so she can reach the players.<br/><br/>In addition, (npc:96759) gains the (spell:227233) ability.<br/><br/>(npc:96759) will concede and slink away when she reaches 70% health remaining. A chest will spawn on the deck for players to loot.<br/><br/>Because the first phase's tentacles are not necessarily always active, it is best to save (spell:2825)/(spell:32182)/(spell:80353) for when (npc:96759) emerges and begins phase 3.| |DPS|<b>During the first phase, prioritize (npc:99801)s over (npc:100360)s, but multi-DoT and cleave when possible<br/><b>During and after the Submerged phase, avoid the (spell:197858) and move away from (npc:100188)s<br/><b>Interrupt (spell:197805) when possible<br/><b>Avoid (spell:227233) by watching for (npc:96759)'s facing and moving to a safe space| |HEAL|<b>Dispel (spell:197264) immediately, unless the party is on extremely low health<br/><b>Use raid CDs if multiple players are struck by (spell:227233), or if players are low after a (spell:197264) dispel<br/><b>Tank damage will be steady, and party damage is spiky, so be prepared to cast quick single-target heals<br/><b>During and after the Submerged phase, avoid the (spell:197858) and move away from (npc:100188)s<br/><b>Avoid (spell:227233) by watching for (npc:96759)'s facing and moving to a safe space| |TANK|<b>During the first phase, quickly move to and pick up the (npc:99801) spawns<br/><b>During and after the Submerged phase, avoid the (spell:197858) and move away from (npc:100188)s<br/><b>While fighting (npc:96759), point her towards one side of the boat so melee DPS can attack from the other side<br/><b>Interrupt (spell:197805) when possible<br/><b>Avoid (spell:227233) by watching for (npc:96759)'s facing and moving to a safe space<br/><b>Stay in melee range so Wing Buffet is never triggered| 
|BOSSID|98205| |LVL|110| |NAME|Corstilax| |MAPID|749| |ST|This encounter is a single-target fight with moderate movement requirements. Players can occasionally gain strong Haste buffs and may wish to align short-duration throughput cooldowns with them.<br/><br/>Shortly into the fight, (npc:98205) will target a non-tank player with (spell:196068).<br/><br/>(npc:98205) will occasionally place a DPS player in (spell:195791).<br/><br/>Frequently, (npc:98205) will summon a (spell:220481) near a ranged player. The (spell:220481) persists for a minute and deals heavy damage to all nearby players each second. Players should move away from these orbs and avoid running near them while handling (spell:196068) or other mechanics.<br/><br/>About 15 seconds into the fight, and again at 30- or 60-second intervals thereafter, an (spell:195523) will spill (spell:195362) into the encounter area.<br/><br/>30 seconds into the fight, and every 50 seconds thereafter, (npc:98205) will cast (spell:196115).<br/><br/>Note that once (spell:196115) ends, players retain any (spell:195362) stacks they may still have. This can occur if the player gained more than 8 (spell:195362) stacks, or if the player used a movement ability to outrange the (spell:196115) before all their stacks were removed.<br/><br/>Two sets of (spell:195362) pools will spawn between the first and second (spell:196115) casts, so players can accumulate a very high number of (spell:195362) stacks during this time. Take care only to do so if you have enough mobility options to avoid the (spell:203649) stun. In a long fight, e.g. on high Mythic+ levels, players who take advantage of this can maintain very high (spell:195362) stacks for the rest of the encounter.| |DPS|<b>If targeted by (spell:196068), run away to drop the missiles away from other players and avoid being struck by them<br/><b>Free nearby players from (spell:195791) by clicking on the floating prison<br/><b>Gain up to, but no more than, 8 stacks of (spell:195362)<br/><b><br/><b>Run away from (npc:98205) during (spell:196115), or use a movement speed ability towards the end, to avoid (spell:203649) damage<br/><b>Move away from nearby (spell:220481)s| |HEAL|<b>Moderate party healing is necessary during (spell:196068)<br/><b>Quickly switch to the (spell:195791) target and focus single-target healing on them until freed<br/><b>Dispel the (spell:203649) stun from any affected players<br/><b>Save throughput cooldowns for any (spell:196115)/(spell:203649) that deals damage to multiple party members<br/><b>If targeted by (spell:196068), run away to drop the missiles away from other players and avoid being struck by them<br/><b>Free nearby players from (spell:195791) by clicking on the floating prison<br/><b>Run away from (npc:98205) during (spell:196115), or use a movement speed ability towards the end, to avoid (spell:203649) damage<br/><b>Move away from nearby (spell:220481)s| |TANK|<b>Run away from (npc:98205) before (spell:196115) ends, or use a strong damage-reduction cooldown to reduce its damage<br/><b>Never gain more than 8 stacks of (spell:195362), to avoid the (spell:203649) stun at the end of (spell:196115)| 
|BOSSID|98206| |LVL|110| |NAME|General Xakal| |MAPID|749| |ST|This encounter is a low-movement fight, primarily single-target, but with periodic spawns of (npc:98772)s that must be quickly killed. The encounter vaguely resembles the (npc:89890) fight from Hellfire Citadel.<br/><br/>(npc:98206) will use a (spell:197776)/(spell:197810) "combo" to attack the party.<br/><br/>Healers should be prepared to use cooldowns for each (spell:197810), especially if a player triggers a (spell:197579). Players who are not on full health for a (spell:197810) should consider using a defensive cooldown to survive.<br/><br/>Additionally, (npc:98206) will choose a random non-tank target and cast (spell:212030) at them.<br/><br/>While players are fighting (npc:98206), his (npc:98772) army is flying overhead, attacking the party with (spell:197788). Players should move away from the purple swirls that indicate the (spell:197788) areas.<br/><br/>Two of these (npc:98772)s will land in the encounter area approximately every 30 seconds, and will attack nearby players if they are not quickly taunted.| |DPS|<b>Swap to the (npc:98772)s when they land, and kill them quickly<br/><b>Move out of (spell:197776)s, and position so that (spell:197810) will not knock you back through a (spell:197776)<br/><b>Dodge the (spell:197788) from flying (npc:98772)s<br/><b>When (npc:98206) casts (spell:212030), note his facing and avoid standing in the (spell:212030)'s path<br/><b>Move out of the (spell:220443) left behind by (spell:212030)| |HEAL|<b>Tank damage is heavy, particularly while tanking (npc:98772)s<br/><b>(spell:197810) deals moderate to heavy party damage; use cooldowns to recover<br/><b>Move out of (spell:197776)s, and position so that (spell:197810) will not knock you back through a (spell:197776)<br/><b>Dodge the (spell:197788) from flying (npc:98772)s<br/><b>When (npc:98206) casts (spell:212030), note his facing and avoid standing in the (spell:212030)'s path<br/><b>Move out of the (spell:220443) left behind by (spell:212030)| |TANK|<b>Move (npc:98206) away from nearby (spell:197776)s and (spell:220443) pools<br/><b>Quickly pick up the (npc:98772)s when they land<br/><b>Bank Active Mitigation for when you are tanking (npc:98772)s and (npc:98206), as the combined melee damage is very high, especially with (spell:197810)<br/><b>Dodge the (spell:197788) from flying (npc:98772)s<br/><b>When (npc:98206) casts (spell:212030), step to the side or behind him to avoid being struck| 
|BOSSID|98203| |LVL|110| |NAME|Ivanyr| |MAPID|749| |ST|This encounter is a single-target fight with high movement requirements and an important interrupt duty.<br/><br/>(npc:98203) deals constant, heavy tank damage with (spell:196357), an uninterruptible spell. Tanks should space out the use of their magic-damage mitigating effects, and save the strongest ones for later in the fight when (npc:98203) becomes more powerful.<br/><br/>Early into the fight, (npc:98203) will target three non-tank players with (spell:196562).<br/><br/>Shortly after each (spell:196562), (npc:98203) will link three non-tank players together with (spell:196804).<br/><br/>Tanks should move (npc:98203) away from nearby (spell:196804) pools to avoid having to stand in it.<br/><br/>About 30 seconds into the fight, and every 45 seconds thereafter, (npc:98203) will rush over to the (npc:98734) and begin to draw power from it, casting (spell:196392).<br/><br/>After (npc:98203) casts (spell:196392) at least once, the (npc:98734) becomes unstable, and begins to emit (spell:220581)s.<br/><br/>If the party wishes to use (spell:2825)/(spell:32182)/(spell:80353) on (npc:98203), the start of the encounter is the best time, as there are no (spell:220581)s to dodge yet.| |DPS|<b>Players targeted by (spell:196804) should move to the side of the room and run against its pushback to create the smallest (spell:196804) zone possible<br/><b>If targeted by (spell:196562), quickly move 8 yards away from other players<br/><b>Use defensive cooldowns to deal with (spell:196562)'s detonation or (spell:196804) damage<br/><b>Interrupt (spell:196392) as quickly as possible<br/><b>Dodge the (spell:220581)s that emerge from the (npc:98734)| |HEAL|<b>Tank damage is high, particularly if (npc:98203) gains (spell:196396) stacks or the tank stands in (spell:220581)<br/><b>Quickly top up players who gain the (spell:196562) debuff, so the detonation will not kill them<br/><b>Use cooldowns to recover from splashing (spell:196562) damage or a poorly handled (spell:196804)<br/><b>If targeted by (spell:196804), run against its pushback to create the smallest (spell:196804) zone possible<br/><b>If targeted by (spell:196562), quickly move 8 yards away from other players<br/><b>Use defensive cooldowns to deal with (spell:196562)'s detonation or (spell:196804) damage<br/><b>Dodge the (spell:220581)s that emerge from the (npc:98734)| |TANK|<b>Move (npc:98203) away from nearby patches of (spell:196804)<br/><b>Interrupt (spell:196392) as quickly as possible<br/><b>If (npc:98203) gains stacks of (spell:196396), use your cooldowns and Active Mitigation abilities more aggressively, as damage will be high<br/><b>Dodge the (spell:220581)s that emerge from the (npc:98734)| 
|BOSSID|98207| |LVL|110| |NAME|Nal'tira| |MAPID|749| |ST|Once players have cleared the last wave of (npc:98759)s from (npc:98207)'s Lair, (npc:98207) will drop down from the ceiling. Players should stay out of the middle of the room to avoid pulling her before the party is ready.<br/><br/>The (npc:98207) encounter is straightforward, with moderate movement requirements. About 30 seconds into the fight, and every 20 seconds thereafter, (npc:98207) will summon a (npc:98759) add that players must quickly kill. The fight is otherwise a single-target encounter.<br/><br/>The (npc:98759)s that spawn during the (npc:98207) fight are identical to the trash mobs of the same name.<br/><br/>(npc:98207) will periodically use (spell:199811), teleporting to a player at range.<br/><br/>After (spell:199811), (npc:98207) will cast (spell:200040), firing off two bolts of toxic poison.<br/><br/>Pools of (spell:200040) last for 5 minutes, so the room will slowly fill up, reducing the available space players have to counter other mechanics. Ranged players should try to stand near an existing (spell:200040) pool so that the next (spell:200040) cast will overlap and take up less space.<br/><br/>Shortly after casting (spell:200040), (npc:98207) will link two DPS players together with (spell:200227).<br/><br/>If the party wishes to use (spell:2825)/(spell:32182)/(spell:80353) on (npc:98207), the start of the encounter is the best time, as there is less movement required and less obstruction from (spell:200040).| |DPS|<b>Prioritize killing the (npc:98759) when it spawns<br/><b>Ranged DPS should stay at maximum range, so that (spell:200227) falls off quickly when ranged and melee DPS are linked<br/><b>When targeted by (spell:200227), run away from the other target, and use a movement ability or a defensive cooldown to reduce damage<br/><b>When (npc:98207) uses (spell:199811), quickly move away from her front to avoid the damage<br/><b>Move out of the (spell:200040) pools to avoid the severe Haste reduction| |HEAL|<b>Players affected by (spell:200227) will need focused healing<br/><b>The tank will take additional damage while the (npc:98759) is alive<br/><b>Melee DPS may often take heavy damage from (spell:199811)<br/><b>Use cooldowns to recover from (spell:199811) and (spell:200227) mistakes<br/><b>When (npc:98207) uses (spell:199811), quickly move away from her front to avoid the damage<br/><b>Move out of the (spell:200040) pools to avoid the severe Haste reduction| |TANK|<b>Quickly taunt the (npc:98759) add when it spawns<br/><b>Use a cooldown if the (npc:98759) targets you with (spell:211543)<br/><b>When (npc:98207) blinks back for the second half of (spell:199811), move to her side to avoid the damage<br/><b>Move (npc:98207) away from nearby pools of (spell:200040)| 
|BOSSID|98208| |LVL|110| |NAME|Advisor Vandros| |MAPID|749| |ST|(npc:98208) is a two-phase fight with very heavy movement requirements and high situational awareness is required. The second phase, (spell:203935), occurs when (npc:98208) reaches 50% health, and will teleport players away from the boss to another location in the dungeon. Players should plan their DPS throughput cooldowns around this forced-downtime window, and many groups prefer to use (spell:2825)/(spell:32182)/(spell:80353) upon returning from this phase.<br/><br/>When players initially encounter (npc:98208), he will be channeling a protective bubble in a large area around him. This will fade as soon as players interact with the boss.<br/><br/>The first phase of the (npc:98208) is hectic and requires frequent movement. (npc:98208) will periodically summon 3 (npc:102849)s near players' locations.<br/><br/>About every 7 seconds, (npc:98208) will cast (spell:203176).<br/><br/>This may be best accomplished by letting (npc:98208) reach 2 stacks, then interrupting the next two casts; this should allow two players to handle the mechanic adequately. <br/><br/>Offensive dispel abilities such as (spell:370) and (spell:528) can also remove the buff, but these only remove a single stack at a time and are generally a less efficient method of countering this mechanic.<br/><br/>Approximately every 30 seconds, (npc:98208) will summon a pair of (spell:202974)s that function similarly to (npc:77428)'s (spell:157349) (from the Highmaul raid).<br/><br/>When (npc:98208) reaches 50% health, he will stop time and cast (spell:203882). The party will be teleported to one of the other bosses' rooms at random and must find their way back to (npc:98208)'s location within two minutes. If players do not re-engage (npc:98208) before the (spell:203882) debuff expires, the entire party will instantly die.<br/><br/>While banished, (npc:102849)s spawn at an accelerated rate, which results in heavy party damage unless meticulously avoided. The party must also defeat several (npc:103130)s along the path back to the boss.<br/><br/>It is important to keep moving during the (spell:203882) phase, and to stick with your party even if they are going the wrong way! It is usually recoverable if players start out in the wrong direction, as long as they stick together. If players split up, the lone player is very likely to die.<br/><br/>Players should use personal defensive cooldowns to help healers, since not all of them have the capacity to deal heavy AoE healing on the move.<br/><br/>Any (npc:103130) that players are in combat with when (npc:98208) is re-engaged will join the fight, and this will very likely be lethal. Defeat all (npc:103130)s in the path before engaging (npc:98208).<br/><br/>Once players re-engage (npc:98208), he will resume his Phase 1 abilities, but also gains a new ability, (spell:220871), which he will use every 40 seconds.<br/><br/>Due to the complexity added by (spell:220871), this phase is very dangerous, and players may wish to save strong DPS cooldowns to defeat (npc:98208) before a second (spell:220871) cast can occur.| |DPS|<b>Move away from nearby (npc:102849)s before they detonate<br/><b>Assist in the (spell:203176) interrupt rotation<br/><b>Use personal damage-reduction cooldowns and movement speed boosts during (spell:202974)<br/><b>During (spell:203882), quickly kill the (npc:103130)s and interrupt (spell:203957)<br/><b>Use major personal damage-reduction cooldowns while running back to (npc:98208), and avoid as much (npc:102849) damage as possible<br/><b>If targeted by (spell:220871), move away from other players, and keep moving until the debuff falls off| |HEAL|<b>Be sure to maintain line-of-sight on the tank at all times<br/><b>Heavy tank healing will be necessary when (npc:98208) has multiple stacks of (spell:203176)<br/><b>Throughput cooldowns are useful during (spell:202974)<br/><b>Move away from nearby (npc:102849)s before they detonate, and move quickly through (spell:202974)<br/><b>During (spell:203882), use instant-cast or mobile heals, and damage-reduction cooldowns (raid or personal), to mitigate heavy party damage<br/><b>Dispel (spell:203957) from affected players<br/><b>If targeted by (spell:220871), move away from other players, and keep moving until the debuff falls off| |TANK|<b>Move (npc:98208) away from nearby (npc:102849)s to avoid excessive damage<br/><b>Assist in the (spell:203176) interrupt rotation<br/><b>Use Active Mitigation and cooldowns when (npc:98208) has several stacks of (spell:203176)<br/><b>During (spell:203882), interrupt (npc:103130)s' (spell:203957) and focus on dealing damage to the (npc:103130)<br/><b>If targeted by (spell:220871), move in a straight line so melee DPS can still find places to stand and attack the boss without taking damage| 
|BOSSID|95885| |LVL|110| |NAME|Tirathon Saltheril| |MAPID|710| |ST|This encounter is a single-target, two-phase fight; at 50% health, (npc:95885) will transform into the embodiment of either Vengeance or Havoc, chosen at random.<br/><br/>During the first phase of the fight, (npc:95885) will target a random player with a (spell:191767)/(spell:191823) combo attack.<br/><br/>He will frequently cast (spell:202913), lobbing balls of flame at two random players. (spell:202913) also leaves patches of (spell:202919). Players should move away from nearby (spell:202919) to avoid standing in it and taking damage.<br/><br/>Most of the damage during the first phase is the heavy tank damage from (spell:191941).<br/><br/>Upon reaching 50% health, (npc:95885) will cast Metamorphosis, taking on either a Vengeance or Havoc form. In either form, (npc:95885) retains the (spell:191941) ability.<br/><br/>Metamorphosis: Havoc<br/><b>(npc:95885) deals 25% additional damage in this form, making (spell:191941) incredibly dangerous for the tank<br/><b>Havoc (npc:95885) retains the (spell:191767) and (spell:191823) mechanics from phase 1<br/><b>(npc:95885) will deal damage to all players with (spell:192502) every 5 seconds<br/><b>(npc:95885) also gains (spell:190836), an ability that creates an intense fel beam<br/><b>He will turn to a random player and aim the (spell:190836) beam at their location, then rotate to sweep the beam through the room<br/><b>Players must quickly step out of the path of the (spell:190836) beam to avoid taking heavy to fatal damage<br/><br/>Metamorphosis: Vengeance<br/><b>(npc:95885) takes 25% reduced damage in this form<br/><b>He retains the (spell:202913) ability from phase 1<br/><b>Upon casting (spell:202740), (npc:95885) will (spell:192014), hurling his glaves across the room to the far right corner<br/><b>The glaives will rotate slowly around the room, linked to one another by a (spell:214625)<br/><b>If a player stands in the (spell:214625), they will take extremely high damage<br/><b>The party should note when the two glaives are close together, and use that opportunity to run around them<br/><b>This may be necessary more than once, as the glaives will continue to trace a path through the room until (npc:95885) is dead<br/><b>Use a personal defensive cooldown or immunity to run through the (spell:214625) if you get trapped with no safe escape<br/><br/>Most parties use (spell:2825)/(spell:32182)/(spell:80353) at the start of the encounter when little movement is necessary.| |DPS|<b>Interrupt (spell:191823) when possible<br/><b>Move out of impending (spell:202913) strikes before they hit, and move away from (spell:202919) patches<br/><b>If (npc:95885) assumes Vengeance form, watch for approaching (spell:197333)/(spell:214625) and go around the (spell:197333) to avoid taking (spell:214625) damage| |HEAL|<b>Tank damage is extremely heavy while (npc:95885) is buffed with (spell:191941)<br/><b>Use powerful single-target healing abilities or cooldowns to help the tank survive<br/><b>Move out of impending (spell:202913) strikes before they hit, and move away from (spell:202919) patches<br/><b>Party damage can range from light to moderate depending on which form (npc:95885) takes on after (spell:202740)<br/><b>Use raid cooldowns to heal the party during the second phase, so you can focus on tank healing and dodging mechanics<br/><b>If (npc:95885) assumes Vengeance form, watch for approaching (spell:197333)/(spell:214625) and go around the (spell:197333) to avoid taking (spell:214625) damage<br/><b>If (npc:95885) assumes Vengeance form, players who take (spell:214625)s damage may require emergency heals<br/><b>If you have to choose between the tank and a player taking (spell:214625)s, prioritize healing the tank| |TANK|<b>When possible, apply Active Mitigation for the entire 10-second duration of the (spell:191941) buff<br/><b>If Active Mitigation is not available, consider using a cooldown to mitigate (spell:191941) damage, as it can be very dangerous<br/><b>Interrupt (spell:191823) when possible<br/><b>Move (npc:95885) away from nearby patches of (spell:202919)<br/><b>If (npc:95885) assumes Havoc form, keep him faced away from the party so players do not take (spell:190836) damage<br/><b>Side-step out of the (spell:190836) beam to avoid taking heavy damage from it<br/><b>If (npc:95885) assumes Vengeance form, kite (npc:95885) around the room when (spell:197333)s approach the party, to avoid taking (spell:214625) damage| 
|BOSSID|96015| |LVL|110| |NAME|Inquisitor Tormentorum| |MAPID|710| |ST|This encounter is complex due to the four different sets of adds the boss may call upon during the fight. Players will have to adjust to a shifting kill priority and be careful with avoiding the new mechanics these add packs bring.<br/><br/>(npc:96015) uses only one ability during the encounter: (spell:200905).<br/><br/>(npc:96015) will cast (spell:200905) about every 20 seconds. Whenever players notice the purple (spell:200905) beams coming from (npc:96015) to their characters, even if there are high-priority kill targets alive, players should quickly target (npc:96015) and attempt to interrupt the spell.<br/><br/>At 70% health, and again at 40% health, (npc:96015) will (spell:200898) to one of four prison cells and release its prisoners. Players should focus on defeating the prisoners quickly and handling their additional mechanics; the boss is not vulnerable to damage while he is unlocking the prisons.<br/><br/>Moving clockwise from (npc:96015)'s starting place, the four prison cells contain the following types of enemies:<br/><br/>Northwest cell block<br/>This cell block contains one (npc:99675) and two (npc:99676)s, enemies previously encountered in the Mogu'shan Vaults raid.<br/><br/>Players should prioritize killing the (npc:99676)s first, then the (npc:99675).<br/><br/>Northeast cell block<br/>This cell block contains a (npc:99655), a (npc:99657), and a (npc:99651).<br/><br/>Both the (npc:99657) and (npc:99651) adds will cast (spell:26043), increasing nearby enemies' attack power for 30 seconds. This can affect the boss and may persist after the prisoners are dead.<br/><br/>Prioritize killing the (npc:99657), then the (npc:99651), then the (npc:99655).<br/><br/>Southeast cell block<br/>This cell block contains 5 (npc:99678) adds, who only use melee attacks while alive. These enemies were previously encountered in the Siege of Orgrimmar raid.<br/><br/>Southwest cell block<br/>This cell block contains one (npc:99644), one (npc:99645), and one (npc:99704), all last encountered in The Blood Furnace dungeon.<br/><br/>The Shadowmoon Warlock will cast (spell:214804) on its target.<br/><br/>Kill the (npc:99645) first, then the (npc:99704), then the (npc:99644).| |DPS|<b>Interrupt (spell:200905) as often as possible<br/><b>If affected by (spell:200904), use a utility ability to clear the debuff<br/><b>Be sure to prioritize killing the appropriate prisoners and react to their mechanics when (npc:96015) opens a cell:<br/><b>NW cell - prioritize (npc:99676), dodge (spell:204899)<br/><b>NE cell - prioritize the (npc:99657), interrupt (spell:201488)<br/><b>SE cell - run away from the party if you are affected by (spell:206019)<br/><b>SW cell - prioritize the (npc:99645), run away from the party with (spell:214804)<br/><b>Use AoE stuns and CC to help reduce the damage dealt by the prisoners| |HEAL|<b>Tank damage is heavy during this encounter, especially when fighting prisoners<br/><b>Respond properly to the mechanics from the different sets of prisoners:<br/><b>NW cell - Dispel (spell:203685) from players if they approach 10 stacks, move out of (spell:204899)<br/><b>NE cell - heal the tank heavily during the (npc:99655)'s (spell:212561), avoid (spell:199917)<br/><b>SE cell - dispel the player with (spell:206019) after they run out of the party<br/><b>SW cell - dispel (spell:214804) when the player moves out of the party<br/><b>If affected by (spell:200904), use a utility ability to clear the debuff| |TANK|<b>Pull (npc:96015) down the ramp into the main area of the room to avoid aggroing trash packs along with the boss<br/><b>Interrupt (spell:200905) as often as possible<br/><b>If affected by (spell:200904), use a utility ability to clear the debuff<br/><b>Follow (npc:96015) when he casts (spell:200898), and depending upon which cell he opens, be prepared to tank the high-damage target:<br/><b>NW cell - (npc:99675) - use Active Mitigation/CDs for (spell:125096)<br/><b>NE cell - (npc:99655) - face him away from the party, use stronger cooldowns for (spell:212561)<br/><b>SE cell - gain threat on the swarm of (npc:99678) adds<br/><b>SW cell - taunt the (npc:99644) and use Active Mitigation for (spell:225419)<br/><b>Try to keep aggro on as many smaller targets as possible, and keep the high-damage target facing away from the party| 
|BOSSID|99865| |LVL|110| |NAME|Glazer| |MAPID|710| |ST|This encounter is a two-phase fight that requires moderate to heavy movement and spatial awareness. Players will have to dodge flying projectiles from all directions, and solve a mini-game puzzle when (npc:99865) enters the second phase.<br/><br/>During the main phase of the encounter, (npc:99865) will frequently emit (spell:214893) orbs.<br/><br/>When the (spell:214893) orbs are first emerging from (npc:99865), there is a few seconds' leeway on the explosions, so that melee DPS are not immediately killed. Ranged players should still dodge out of the way, as the orbs do become armed at some unclear point on this path.<br/><br/>(npc:99865) will also periodically target a ranged player with (spell:194945), hurling three eyeballs to that player's location.<br/><br/>30 seconds into the fight, (npc:99865) will enter his (spell:194323) phase.<br/><br/>To turn a Lens, players can simply right-click to interact with it. Each click will rotate the Lens 90 degrees clockwise. There is a small internal cooldown on this rotation so that you cannot accidentally over-rotate the Lens. <br/><br/>While (npc:99865) is (spell:194323), he will emit (spell:195032), dealing party-wide damage. This damage increases by 1% every 3 seconds, as (npc:99865) accumulates stacks of (spell:195034). Players must solve the Lens puzzle quickly to avoid being overwhelmed by the (spell:195032) damage.<br/><br/>Note that pre-existing (spell:214893) orbs will continue to bounce around the room during this phase; players should be careful with their positioning and movement.<br/><br/>Once the Lens puzzle has been completed, (npc:99865) will return to using (spell:214893) and (spell:194945). The party should use its most powerful damage-dealing cooldowns immediately to take advantaged of (npc:99865)'s (spell:194333) vulnerability.<br/><br/>Subsequent (spell:194323) phases will occur 55 seconds after players have completed the previous (spell:194323)'s Lens puzzle. In most groups, players will only see one (spell:194323) phase.| |DPS|<b>Dodge the (spell:214893) orbs to avoid taking (spell:214893) damage<br/><b>(spell:214893) orbs will target the nearest player after bouncing off the wall of the Vault of Mirrors, so ranged DPS should adjust their camera to watch the paths of nearby (spell:214893)s<br/><b>Stay spread out to avoid multiple (spell:214893) orbs converging in one area<br/><b>If targeted by (spell:194945), move out of the area before the projectiles land<br/><b>Avoid standing in or moving through the (spell:194945) pools, as the movement speed reduction can make (spell:214893) difficult to dodge<br/><b>During the (spell:194323) phase, adjust nearby Lenses to redirect (npc:99865)'s (spell:194463) into his back<br/><b>Avoid standing in (spell:194463)<br/><b>While (npc:99865) is (spell:194333), use offensive cooldowns to deal additional damage during his vulnerability window| |HEAL|<b>Damage in this fight will be spiky as players are struck by (spell:214893) or (spell:194945) attacks<br/><b>Use raid cooldowns or AoE healing during the (spell:194289) phase to counter the increasing (spell:195032) damage<br/><b>Dodge the (spell:214893) orbs to avoid taking (spell:214893) damage<br/><b>If targeted by (spell:194945), move out of the area before the projectiles land<br/><b>Avoid standing in or moving through the (spell:194945) pools, as the movement speed reduction can make (spell:214893) difficult to dodge| |TANK|<b>When possible, move (npc:99865) into the path of incoming (spell:214893) orbs so he consumes the orb and takes its damage<br/><b>Move (npc:99865) away from nearby pools of (spell:194945), so melee DPS do not stand in it<br/><b>During the (spell:194323) phase, there is nothing to tank or DPS; assist the party in adjusting the Lenses<br/><b>Use defensive cooldowns during the (spell:194323) phase to take less damage from (spell:195032), and avoid standing in the (spell:194463)<br/><b>When (npc:99865) has been (spell:194333), quickly taunt him<br/><b>Use any offensive cooldowns you may have to deal additional damage during his (spell:194333) vulnerability window| 
|BOSSID|95886| |LVL|110| |NAME|Ash'Golm| |MAPID|710| |ST|This encounter is a fairly straightforward fight with occasional target-swapping and movement requirements. The difficulty of the fight ramps up as environmental effects and adds accumulate. Players can choose when to use the Wardens' technology to freeze the room, allowing them a brief reprieve from mechanics and making the adds and boss more vulnerable to damage.<br/><br/>(npc:95886) is (spell:193210) and will deal light to moderate Fire damage to all players every 3 seconds. This damage cannot be avoided, but healers will have to use occasional AoE healing to keep the party at high health.<br/><br/>(npc:95886) will attempt to cover his platform in (spell:192519) through (spell:192522) and (spell:192631) attacks.<br/><br/>Players should run away from the (spell:192522) and (spell:192631) spawn points to avoid standing in the (spell:192519). This is particularly true for the (spell:192631), which spawns five overlapping (spell:192519) patches; a player who stands on the spawning (spell:192631) will immediately get 5 stacks of the (spell:192519) DoT and is very likely to die.<br/><br/>Early in the fight, (npc:95886) will target a ranged player with (spell:192621).<br/><br/>The Ember is (spell:193210) and will detonate, dealing moderate damage, if it is not killed within 2 minutes.<br/><br/>Players can prevent (spell:195187) in two ways:<br/><b>Kill the Ember quickly so that it never has a chance to absorb (spell:192519) and begin to (spell:195187)<br/><b>Stand in the (spell:192519) patches to absorb them before they reach the Ember<br/><br/>Immediately after engaging (npc:95886), three small owl statues will spawn along the edges of the platform. These are the Warden's "countermeasures", a system that was meant to keep (npc:95886) imprisoned, but is malfunctioning.<br/><br/>If a player interacts with one of the small owl statues, it will initiate the countermeasures.<br/><br/>Most parties will use the countermeasures almost immediately; with DPS cooldowns active, players can burst through most of (npc:95886)'s health during the (spell:192517) window. If your party is unable to kill (npc:95886) quickly enough, and gets overwhelmed with (spell:192519) and Embers after (spell:192517) fades, consider saving the countermeasures for the latter half of the fight, so it will delete some of the mechanics for you.| |DPS|<b>Ranged DPS should be sure to stand 10-15 yards away from the edge of the platform so (spell:192621)'s impact does not knock them off the edge<br/><b>Swap to and kill Embers quickly, especially if they begin to cast (spell:195187)<br/><b>Save major cooldowns for the (spell:192517) period after using the room's countermeasures<br/><b>Move away from (spell:192522), (spell:192631), and (spell:192520) impact areas| |HEAL|<b>Stand 10-15 yards away from the edge of the platform so (spell:192621) does not knock you off the edge<br/><b>If countermeasures are used properly, there should be very little healing, and you can provide DPS while the boss is (spell:192517)<br/><b>Heal any players, particularly the tank, who gain the (spell:192519) debuff<br/><b>Use the occasional AoE heal to top players up from (npc:95886)'s (spell:193210) damage<br/><b>Use raid CDs to heal through the Ember's (spell:195187) or (spell:193210) damage, if it occurs<br/><b>Move away from (spell:192522), (spell:192631), and (spell:192520) impact areas| |TANK|<b>The Embers cannot be tanked<br/><b>Use a cooldown to soak (spell:192519) if (spell:192522) or (spell:192631) patches are going to reach an Ember<br/><b>Move out of (spell:192522) to avoid soaking too many (spell:192519) patches| 
|BOSSID|95888| |LVL|110| |NAME|Cordana Felsong| |MAPID|710| |ST|This encounter is a complicated, highly mobile fight that draws heavily on the (spell:197941) mechanic introduced during the trash. Players will have to use (spell:197941) to eradicate pools of harmful shadow, to find adds that attack the party from the darkness, and to locate (npc:95888) herself when she slips into stealth.<br/><br/>Any player can use (spell:197941), but in many groups the tank may wish to use it. Tanks can reveal adds and immediately taunt them so they do not kill any party members. Non-tanks should strategically throw the light to reveal adds without getting into melee range. But an experienced and confident player of any role can perform the (spell:197941) tasks!<br/><br/>(npc:95888) will attack the tank with a combo of (spell:214989) followed immediately by (spell:189469).<br/><br/>She will periodically cast (spell:213583), creating a pool of growing darkness beneath a ranged player's feet.<br/><br/>Frequently, (npc:95888) will fling her (spell:197513) towards a ranged player. The (spell:197513) will move in a straight line towards that player, and then return to (npc:95888). If this (spell:197513) strikes a player, it will cause a (spell:197541).<br/><br/>(npc:95888) will summon two types of adds to assist her in the encounter. The first is the (npc:104293), who spawns approximately 20 seconds into the fight, just after the first (spell:213583) pool is created.<br/><br/>When the (npc:104293) spawns, (npc:95888) will cast (spell:197823), disappearing into stealth until her position is revealed by (spell:197941), or until 1 minute has passed.<br/><br/>(npc:95888) summons (npc:100351) adds by throwing her glaive to a distant corner of the room, near one of the owl statues.<br/><br/>While the (npc:100351) lives, (npc:95888) is protected by (spell:205004), and takes 99% reduced damage.<br/><br/>The first (npc:100351) is summoned when (npc:95888) approaches 50% health, and subsequent (npc:100351) spawn every 45 seconds. While (npc:100351) are active, (npc:95888) will still use (spell:213583), throw her (spell:197513), and attack the tank with (spell:214989)/(spell:189469).<br/><br/>Most parties will use (spell:2825)/(spell:32182)/(spell:80353) at the beginning of the encounter, when fewer of the fight's mechanics are active.<br/><br/>(spell:197941) Responsibilities:<br/><b>Stand in the center of (spell:213583) pools, or throw (spell:197941) to the center of it, to destroy it<br/><b>Recover (spell:197941) from the (npc:104293) and throw it to the center of (npc:95888)'s next (spell:197333) spiral to break her out of (spell:197823)<br/><b>When (npc:95888) gains the (spell:205004) buff, look for the corner of the room where glaives are coming from, and throw (spell:197941) to reveal the (npc:100351)<br/><b>Always retrieve (spell:197941) quickly after throwing it to handle one of these mechanics!| |DPS|<b>When the (npc:104293) spawns, quickly kill it to reclaim control of (spell:197941)<br/><b>Move out of (spell:213583) pools<br/><b>Avoid standing in the path of (npc:95888)'s (spell:197513) and (spell:197333) attacks<br/><b>When the (npc:100351) spawns, quickly kill it to clear (npc:95888)'s (spell:205004) buff| |HEAL|<b>Tanks take heavy damage from (npc:95888)'s (spell:214989)/(spell:189469) attack, and whenever an (npc:100351) is active<br/><b>If players are struck by (spell:197513)s and gain the (spell:197541) debuff, use a raid CD to keep the party alive<br/><b>If the tank is affected by (spell:197541), use a cooldown to help heal through extreme damage<br/><b>Move out of (spell:213583) pools<br/><b>Avoid standing in the path of (npc:95888)'s (spell:197513) and (spell:197333) attacks| |TANK|<b>(npc:95888)'s (spell:214989)/(spell:189469) combo will knock you back; be sure to be centrally positioned to avoid being thrown over the edge<br/><b>Try to avoid moving (npc:95888) excessively while a (spell:197513) is travelling back to her<br/><b>If you are affected by (spell:197541), use a powerful cooldown for the debuff's duration<br/><b>When (npc:95888) gains (spell:205004), quickly find the corner the (npc:100351) is hiding in and taunt it<br/><b>While fighting the (npc:100351), be sure to face (npc:95888) towards the center of the platform so her (spell:214989)/(spell:189469) will knock you away from the edge<br/><b>Move (npc:95888) away from nearby pools of (spell:213583)| 
|BOSSID|114328| |LVL|110| |NAME|Coggleston| |MAPID|809| |ST|The objective of the Beautiful Beast encounter is to defeat (npc:114328), the iron stove at the back of the stage. However, while any of his allies are still alive, (npc:114328) is protected by (spell:232156), making him immune to damage. The party must defeat all of (npc:114328)'s allies before they can attac|BOSSID|114328).<br/><br/>In addition, each time players kill one of (npc:114328)'s allies, he casts (spell:228729), healing the remaining adds to full health and causing them each to deal 25% increased damage for the rest of the encounter. This will stack, leading to the final add having 50% increased damage. Players should focus single-target damage on the current kill target.<br/><br/>The recommended kill order for (npc:114328)'s allies is as follows:<br/>(npc:114330)<br/>(npc:114329)<br/>(npc:114522)<br/><br/>(npc:114330), the broom, cannot be tanked. She will fixate on a random player with (spell:228221)<br/><b>(spell:228221) is a 12-second channel, during which time (npc:114330) will pursue only her chosen target<br/><b>The targeted player will receive red "fixate" eyes over their head<br/><b>If (npc:114330) reaches the targeted player, she will cast (spell:228215), causing heavy damage and blinding the player for 4 seconds<br/><b>(npc:114330) will choose a new (spell:228221) target each time she casts (spell:228215) on her target, or when the 12-second (spell:228221) channel expires<br/><b>The targeted player should kite (npc:114330) to avoid being struck by (spell:228215)<br/><b>Kiting (npc:114330) through one of (npc:114329)'s (spell:228200) patches will buff her with (spell:228225), increasing her movement speed and making it difficult to avoid (spell:228215)<br/><b>Avoid kiting (npc:114330) through (spell:228200)<br/><b>Players with offensive dispel abilities can remove (spell:228225) from (npc:114330) if she is affected<br/><br/>(npc:114329), the candlestick, should be tanked, and will attack the party with fire-based abilities.<br/><b>(npc:114329) will chain-cast (spell:228200), targeting a random player and hurling a candle flame at their location<br/><b>The targeted player should move out of the indicated area to avoid taking (spell:228200) damage<br/><b>The flame patch will persist for one minute or until cleared by a (spell:228013) player<br/><b>Players who pass through a (spell:228200) patch will take moderate Fire damage every second they are in the flames<br/><b>Every 30 seconds, (npc:114329) will cast (spell:228025), dealing pulses of AoE fire damage to the whole party<br/><b>This should be interrupted quickly to avoid the damage<br/><br/>(npc:114522), the cauldron add, also cannot be tanked. She stays immobile next to (npc:114328) and attacks the party with spells.<br/><b>(npc:114522) will chain-cast (spell:228011) on random players<br/><b>(spell:228011) deals moderate damage to the target and applies the (spell:228013) debuff<br/><b>Players affected by (spell:228013) have 35% reduced movement speed for 8 seconds, but can extinguish (spell:228200) patches by walking through them<br/><b>This is not a vital function, but can help the party clear nearby (spell:228200) patches so they do not have to move as often<br/><b>Whenever a player comes within 10 yards of (npc:114522), she will cast (spell:228019), dealing moderate damage and knocking back any players in range<br/><b>(spell:228019) has an 18-second cooldown, but can be completely avoided by staying away from (npc:114522) when not attacking her directly<br/><b>While attacking her, interrupt (spell:228019) to avoid the knockback<br/><br/>Once the party has defeated each of these adds, (npc:114328) loses his (spell:232156) buff and is now vulnerable to damage.<br/><b>Every 30 seconds, (npc:114328) will cast (spell:232153), summoning two pairs of (npc:116574) to assist him<br/><b>(npc:116574) will cast (spell:232135) on their threat target, leaving a moderate DoT<br/><b>(npc:116574) may also cast (spell:232142), leaping to a random player and then whirling around rapidly, dealing moderate damage each second to players within 5 yards<br/><b>The (npc:116574) have very low health and spawn next to (npc:114328) initially<br/><b>Use AoE stuns/CC and quickly burst the (npc:116574) down before they cast (spell:232142)<br/><br/>(npc:114328) will attack the tank with (spell:227985) approximately 15 seconds after summoning a set of (npc:116574). This causes the tank to take 50% increased damage for 8 seconds, but is not problematic if the (npc:116574) are dead.<br/><br/>Additionally, (npc:114328) will cast (spell:227987) just before summoning the second set of (npc:116574).<br/><br/>The party should focus on killing (npc:116574) quickly, but save their major DPS cooldowns and abilities for (npc:114328), as the (npc:116574) are fairly easy to kill.| |DPS|<b>Focus DPS on single targets during Phase 1<br/><b>The kill priority should be (npc:114330) > (npc:114329) > (npc:114522)<br/><b>Interrupt (npc:114329)'s (spell:228025) or (npc:114522)'s (spell:228011)/(spell:228019) casts<br/><b>Avoid standing in (spell:228200) patches<br/><b>If targeted by (npc:114330)'s (spell:228221), kite (npc:114330) away from (spell:228200) patches, and avoid being caught by (npc:114330)<br/><b>If affected by (spell:228013), extinguish nearby (spell:228200) patches<br/><b>During phase 2, quickly kill (npc:116574) and use AoE stuns/CC<br/><b>Move away from (npc:116574) while they channel (spell:232142)| |HEAL|<b>Targets of (spell:228215) are likely to require additional healing<br/><b>AoE healing will be needed after each uninterrupted tick of (spell:228025)<br/><b>Players struck by (spell:228011) may need a quick heal to keep them topped up<br/><b>If targeted by (npc:114330)'s (spell:228221), kite (npc:114330) away from (spell:228200) patches, and avoid being caught by (npc:114330)<br/><b>If affected by (spell:228013), extinguish nearby (spell:228200) patches<br/><b>Heavy tank healing may be needed during phase 2, especially during (spell:227985) and (spell:232135)<br/><b>Move away from (npc:116574) while they channel (spell:232142)| |TANK|<b>(npc:114329) is the only tankable mob in the first phase of the fight<br/><b>Pull (npc:114329) more than 10 yards away from (npc:114522) to avoid triggering (spell:228019)<br/><b>Interrupt (npc:114329)'s (spell:228025) while the party is killing (npc:114330)<br/><b>Move out of (spell:228200) patches<br/><b>When (npc:114328) become active, use AM or defensive CDs during (spell:227985)<br/><b>Use an AoE CC ability when the (npc:116574) spawn<br/><b>Move away from (npc:116574) if they begin to channel (spell:232142)| 
|BOSSID|114261| |LVL|110| |NAME|Toe Knee| |MAPID|809| |ST|The Westfall Story encounter has three phases, and requires heavy movement. Save (spell:2825)/(spell:32182)/(spell:80353) for phase 3, which is the most hectic and dangerous.<br/><br/>Phase 1: The Defias Brotherhood<br/><br/>During this phase, players fight (npc:114261) and his three (npc:114265)s. The phase lasts until (npc:114261) is brought to 50% health.<br/><br/>(npc:114261) will use a combo of two fire-based abilities against the party, starting with (spell:227568).<br/><br/>Immediately after (spell:227568), (npc:114261) will lash out with (spell:227453).<br/><br/>To manage these two abilities, position the ranged DPS/healer in the corner of the stage, and tan|BOSSID|114261) about 15-20 yards away. When he casts (spell:227568), the melee DPS and tanks should run out to the ranged and stand near them. (npc:114261) will then use (spell:227453) and place all the (spell:227480)s clumped together. The party then moves away in one direction, and the tank resets (npc:114261) to a safe distance from the ranged.<br/><br/>The (npc:114265)s use a single ability, (spell:227325), which they will cast every 10 seconds.<br/><br/>The strategy listed above should keep all of the (npc:114265)s close together most of the time so they can be AoEd.<br/><br/>When a (npc:114265)'s health is reduced to 0, they retire to the side of the stage and begin to dance. They will no longer use (spell:227325). The party should kill (npc:114265)s first, quickly, to reduce the damage of this phase.<br/><br/>Phase 2: The Fins<br/><br/>When (npc:114261) reaches 50% health, he will retire to the side of the stage with his dancing (npc:114265)s, and will begin to dance as well. (npc:114260) and her three (npc:114266) adds will then advance from the other side of the stage.<br/><br/>(npc:114260) uses powerful water- and storm-based abilities against the party.<br/><br/>About every 23 seconds, (npc:114260) will cast (spell:227783), summoning powerful waves that sweep across the stage.<br/><br/>Players will often have to deal with both (spell:227783) and (spell:227777) at the same time. This can lead to fatal damage if a player is struck by a wave just as their (spell:227777) is expiring.<br/><br/>In addition, the three (npc:114266) adds will frequently cast (spell:227420).<br/><br/>(spell:227420) can be interrupted and the (npc:114266)s are susceptible to AoE CC and stuns. As with the (npc:114265)s in phase 1, reducing the (npc:114266)s' health to zero will cause them to retreat to the side of the stage and dance, removing (spell:227420) from the encounter.<br/><br/>Players should focus on killing the (npc:114266)s first, and expect to spend a long time in this phase as the heavy movement requirements of (spell:227777) and (spell:227783) will limit DPS uptime on (npc:114260).<br/><br/>Phase 3: Somewhere<br/><br/>Once (npc:114260) is brought to 50% health, (npc:114261) will re-join the battle, and players must deal with both (npc:114260) and (npc:114261)'s abilities<br/><br/>The encounter area will quickly fill up with (spell:227480)s that can restrict the party's ability to react to (spell:227777) or (spell:227783). Continue to use the positioning from phase 2, since (spell:227783) and (spell:227777) are more potent, and more likely to be fatal. Tanks and melee must be sure to run out for (spell:227568), as a stun during (spell:227777) or (spell:227783) may cause a wipe.<br/><br/>Use (spell:2825)/(spell:32182)/(spell:80353) for this phase to shorten it.<br/><br/>Both (npc:114261) and (npc:114260) must die for the encounter to end. The two bosses' health pools are not linked. Players should focus on killing one of the two bosses first to remove their abilities from the encounter; (npc:114260) is the most dangerous and should be the primary target.<br/><br/>(npc:114260) will become stunned when reduced to 0 health, while (npc:114261) will actually die - as in West Side Story - and it is his body that drops loot.| |DPS|<b>In phases 1 and 2, prioritize the (npc:114265)s and (npc:114266) adds above the bosses<br/><b>Ranged DPS should stand out of (spell:227568) range, and melee DPS should run out when (npc:114261) casts it<br/><b>Move away from nearby (spell:227480)s<br/><b>Move away from other players when (spell:227777) is about to expire<br/><b>Avoid the (spell:227783) waves and the (spell:227420) bubbles<br/><b>Ranged DPS should stand near the front of the stage during phase 2, and aim (spell:227420) bubbles away from the melee<br/><b>Use (spell:2825)/(spell:32182)/(spell:80353) during phase 3 and focus on killing (npc:114260) first| |HEAL|<b>Dispel the (spell:227568) DoT off of any players affected by it<br/><b>Move out of (spell:227568) range, and step away from nearby (spell:227480)s<br/><b>Top up players before their (spell:227777) debuff expires<br/><b>Move away from other players when (spell:227777) is about to expire<br/><b>Avoid the (spell:227783) waves and the (spell:227420) bubbles<br/><b>Stand near the front of the stage to aim (spell:227420) bubbles away from melee<br/><b>Use cooldowns during phase 3, when the fight is the most hectic<br/><b>Any players (spell:227567) during phase 3 will likely require emergency healing| |TANK|<b>Use AoE CC and stuns on the (npc:114265)s and (npc:114266) adds when possible<br/><b>Run away from (npc:114261) during (spell:227568)<br/><b>Move (npc:114261) away from the (spell:227480)s that spawn following (spell:227453)<br/><b>When debuffed with (spell:227777), move away from nearby players if necessary<br/><b>Avoid the (spell:227783) waves and the (spell:227420) bubbles<br/><b>Use cooldowns while both bosses are active| 
|BOSSID|114284| |LVL|110| |NAME|Elfyra| |MAPID|809| |ST|When Barnes begins announcing the week's Opera performance, (npc:114598) will leap onto the stage and take over the introduction for Wikket.<br/><br/>The objective of the Wikket encounter is to defeat (npc:114284) and (npc:114251), two witches who are bound together by the (spell:231869). These bosses share health pools, so the DPS should ideally use a strong two-target setup.<br/><br/>The most dangerous mechanic in the encounter is (npc:114251)'s (spell:227776) ability, which will be near-fatal unless players counteract its effect with (npc:114284)'s (spell:227444) ability.<br/><br/>(npc:114284) will cast (spell:227444) about every 10-15 seconds, each time creating two small (spell:227444) zones near players.<br/><br/>(npc:114284) usually casts (spell:227444) 5 times in the time it takes (npc:114251) to cast 2 (spell:227776) spells, creating exactly 10 zones.<br/><br/>(npc:114251) is not tankable, and will spam (spell:227341) at random targets. This should be interrupted when possible, since it creates spiky and unpredictable damage.<br/><br/>In addition, (npc:114251) will frequently target the tank with (spell:227410).<br/><br/>(npc:114284) is tankable, and the tank should pull (npc:114284) towards (npc:114251) to enable cleave and AoE effects.<br/><br/>Approximmately every 35 seconds, (npc:114284) will (spell:227477), calling three (npc:114324)s to her aid.<br/><br/>Because the first (spell:227776)/(spell:227444) combo occurs 45 seconds into the fight, players should use strong cooldowns like (spell:2825)/(spell:32182)/(spell:80353) on the pull. The fight does not get more difficult as the bosses' health pool decreases.| |DPS|<b>Because (npc:114284) and (npc:114251) share health, multi-DoTting and cleave effects are very strong<br/><b>Stay away from the tank's position to avoid (spell:227410)<br/><b>Use powerful cooldowns and (spell:2825)/(spell:32182)/(spell:80353) on the pull<br/><b>Quickly burst down the (npc:114324)s each time they spawn<br/><b>Interrupt (npc:114251)'s (spell:227341) when possible<br/><b>Move away from (npc:114284)'s (spell:227444) zones<br/><b>When (npc:114251) begins to cast (spell:227776), step into a nearby (spell:227444) zone<br/><b>Do not step into (spell:227444) zones at any other time, to ensure enough zones will be available for the next (spell:227776)<br/><b>During (spell:227776), make sure to target (npc:114284) with your spells and abilities, as (npc:114251) is immune| |HEAL|<b>Tank damage will be heavy, and party damage will be spiky and random<br/><b>Be sure everyone is topped up before each (spell:227776), so the (spell:227444) and (spell:227341) damage will not kill any players<br/><b>Stay away from the tank's position to avoid (spell:227410)<br/><b>Move away from (npc:114284)'s (spell:227444) zones<br/><b>When (npc:114251) begins to cast (spell:227776), step into a nearby (spell:227444) zone<br/><b>Do not step into (spell:227444) zones at any other time, to ensure enough zones will be available for the next (spell:227776)<br/><b>Use raid CDs if necessary to recover after each (spell:227776) cast<br/><b>If a player is struck by (spell:227776), use emergency heals to keep them alive| |TANK|<b>When possible, tan|BOSSID|114284) near (npc:114251) for cleave damage<br/><b>Interrupt (npc:114251)'s (spell:227341) when possible<br/><b>Move out of (spell:227410)<br/><b>Pick up the (npc:114324)s quickly and, if possible, bring them together<br/><b>Move away from (npc:114284)'s (spell:227444) zones<br/><b>When (npc:114251) begins to cast (spell:227776), step into a nearby (spell:227444) zone<br/><b>Do not step into (spell:227444) zones at any other time, to ensure enough zones will be available for the next (spell:227776)| 
|BOSSID|113971| |LVL|110| |NAME|Maiden of Virtue| |MAPID|809| |ST|This encounter is a single-target fight that requires the party to meet several DPS checks at specific times, about every 50 seconds. DPS players should be sure to save their cooldowns for these DPS-check mechanics.<br/><br/>The central mechanic of the (npc:113971) fight is dealing with the (spell:227508)/(spell:227817)/(spell:227823) combo<br/><br/>(spell:227793) is created when (npc:113971) casts (spell:227793), which will occur twice between each (spell:227508)/(spell:227817)/(spell:227823) combo<br/><br/>The entire fight is about managing these sets of mechanics.<br/><br/>Because this burst DPS is needed every 50 seconds, players may wish to stagger their cooldowns (e.g. using (spell:2825)/(spell:32182)/(spell:80353) for the first (spell:227817), potions for the 2nd, individual DPS cooldowns for the third, etc.). <br/><br/>In addition, the (npc:113971) will cast (spell:227809) on a random target.<br/><br/>Finally, (npc:113971) attacks the tank with (spell:227800) every 15 seconds.| |DPS|<b>If targeted by (spell:227793), run out to the edges of the room, and drop it near existing (spell:227793) pools<br/><b>Stay spread apart more than 6 yards to avoid (spell:227809) splash damage<br/><b>Just before (spell:227508) finishes, step into (spell:227793) and get one stack of the (spell:227848) DoT<br/><b>Save cooldowns for breaking through (spell:227817)<br/><b>Interrupt (spell:227823) when the (spell:227817) is depleted<br/><b>Interrupt (spell:227800) when possible| |HEAL|<b>If targeted by (spell:227793), run out to the edges of the room, and drop it near existing (spell:227793) pools<br/><b>Stay spread apart more than 6 yards to avoid (spell:227809) splash damage<br/><b>Just before (spell:227508) finishes, duck into (spell:227793) and get one stack of the (spell:227848) DoT<br/><b>Use cooldowns after (spell:227508) to keep party members alive through the (spell:227848) DoT<br/><b>Add DPS when possible to help break through the (spell:227817)<br/><b>Tank damage may be high if several (spell:227800)s are not interrupted| |TANK|<b>Interrupt (spell:227800) as often as possible<br/><b>Move (npc:113971) out of approaching (spell:227793) patches, but keep her close enough that it will be easy to react to (spell:227508)<br/><b>Get a stack of (spell:227848) before (spell:227508) finishes casting<br/><b>Use a CD if you have multiple stacks of (spell:227848), especially if debuffed by (spell:227800)<br/><b>Deal as much damage as possible to (npc:113971) during the (spell:227823) cast to help break through the (spell:227817)<br/><b>Interrupt (spell:227823) when the (spell:227817) is depleted| 
|BOSSID|114312| |LVL|110| |NAME|Moroes| |MAPID|809| |ST|This encounter is an adds fight, but the best strategy for most groups will be to fight one enemy at a time, and to kill each of the adds before beginning to deal significant damage to (npc:114312).<br/><br/>(npc:114312) will have 4 dinner guests accompanying him in the banquet hall, chosen from a set of 6 possible NPCs. Each week, the set of dinner guests will be chosen randomly, but all players who attempt the Return to Karazhan dungeon that week will encounter the same dinner party.<br/><br/><b>(npc:114319) buffs (npc:114312) with (spell:227616), granting him 100% increased damage and 75% increased attack speed for 30 seconds<br/><b>(npc:114320) throws his (spell:227463) weapon at a random player, dealing moderate to heavy damage to players who remain near the blade<br/><b>(npc:114318) casts (spell:227646), dealing heavy damage to nearby players<br/><b>(npc:114321) uses (spell:227672), dealing heavy damage to all players in front of him, with a very obvious telegraph<br/><b>(npc:114316) will chain-cast (spell:227575) at random players, and will target one player with (spell:227545), which should be interrupted<br/><b>(npc:114317) chain-casts (spell:227542) at random targets, and will heal (npc:114312) with (spell:227578) if his health drops low enough<br/><br/>All of (npc:114312)' dinner guests are susceptible to the (spell:227908) item, which will stun the targeted undead for 1.2 minutes. The party should obtain at least 4 (spell:227908) from the Banquet Hall and adjacent rooms before engaging (npc:114312).<br/><br/>It is important to kill these adds before focusing on (npc:114312), because when (npc:114312) reaches 60% health, he will cast (spell:227872), making all his dinner guests immune to CC effects. Facing multiple dinner guests plus (npc:114312) will be too dangerous, and may lead to wipes, so it is safest to kill the adds first.<br/><br/>Before beginning the encounter, discuss which of the adds to leave active and kill first, and assign players to trap each of the other adds.<br/><br/>Once the first add is dead, the tank should use a ranged ability when possible to pull the next add to be killed. Continue in this careful fashion until all four adds are dead.<br/><br/>(npc:114312) himself has fairly straightforward mechanics, and will be active the entire time the party is fighting the adds. <br/><br/>(npc:114312) will use (spell:227742) on random players.<br/><br/>(npc:114312) will also attack the tank with (spell:227832), which reduces the tank's armor by 75%. This can be very dangerous, especially while fighting adds, but (spell:227832) can be dispelled by all healers.<br/><br/>The aim is to kill (npc:114312) before the healing becomes unmanageable due to multiple (spell:227742) stacks on each player. If the adds are dealt with properly, the party can save (spell:2825)/(spell:32182)/(spell:80353) to burn down (npc:114312) once the four adds are dead.| |DPS|<b>At the start of the encounter, target your assigned add and use your (spell:227908) extra action button to trap it<br/><b>Be very careful not to spread DoTs or AoE damage to the trapped adds while attacking (npc:114312) or the designated add<br/><b>Focus DPS on the add, and be sure not to drop (npc:114312) below 60% before the adds are dead<br/><b>When each add is active:<br/><b>Interrupt (npc:114319)'s (spell:227616)<br/><b>Interrupt (npc:114317)'s (spell:227542)<br/><b>Avoid (npc:114321)'s (spell:227672) by stepping out of the telegraphed area<br/><b>Move away from (npc:114318) during (spell:227646)<br/><b>Move out of (npc:114320)'s (spell:227463)<br/><b>Interrupt (npc:114316)'s (spell:227545) ability<br/><b>Use DPS cooldowns against (npc:114312) when the adds are dead<br/><b>If you have multiple stacks of (spell:227742), use personal defensive CDs as frequently as possible| |HEAL|<b>At the start of the encounter, target your assigned add and use your (spell:227908) extra action button to trap it<br/><b>When each add is active:<br/><b>Avoid (npc:114321)'s (spell:227672) by stepping out of the telegraphed area<br/><b>Move away from (npc:114318)'s (spell:227646)<br/><b>Move away from (npc:114320)'s (spell:227463)s<br/><b>Dispel the tank's (spell:227832) debuff quickly<br/><b>Players with multiple stacks of (spell:227742) will require additional healing<br/><b>Tank damage will be heavy especially toward the end of the encounter<br/><b>Conserve mana and use efficient AoE healing or raid CDs to help heal the party through (spell:227742)| |TANK|<b>(npc:114317) and (npc:114316) cannot be tanked, but the other four possible adds should be picked up when they are not crowd-controlled<br/><b>If a crowd-controlled add breaks out of its (spell:227908), give the party a moment to re-CC it, but be sure to taunt it if it is clear the CC will not be reapplied<br/><b>When each add is active:<br/><b>Aim (npc:114321) away from the party so that (spell:227672) is not too disruptive<br/><b>Interrupt or stun (npc:114319) during her (spell:227616) cast<br/><b>Move away from (npc:114318) when he begins to use (spell:227646)<br/><b>Move (npc:114312) and (npc:114320) away from nearby (spell:227463)s<br/><b>When one add dies, break the CC on the next add so that you have threat on it<br/><b>Use a CD or strong AM ability when (spell:227832) is applied| 
|BOSSID|114262| |LVL|110| |NAME|Attumen the Huntsman| |MAPID|809| |ST|This encounter has two phases: a mounted phase, where (npc:114262) rides his steed, (npc:114264); and a dismounted phase, which occurs when (npc:114264) reaches 50% health. During the dismounted phase, (npc:114264) will slowly regain her health, and when she reaches full health, (npc:114262) will leap onto her back, resetting the fight to the first phase.<br/><br/>This is a single-target fight, as (npc:114262) is not attackable during Phase 1 and (npc:114264) is not attackable during Phase 2. The encounter requires moderate movement and good awareness.<br/><br/>Note that only the damage on (npc:114262) really matters; (npc:114264) heals back to full each time the party pushes the fight to Phase 2. Players should save their most powerful cooldowns for the (npc:114262) phases.<br/><br/>Phase 1: Horse and Rider as One<br/><br/>The encounter begins with (npc:114262) riding atop (npc:114264). Players will attac|BOSSID|114264), but both (npc:114264) and (npc:114262) will attack players.<br/><br/>Every 30 seconds during this phase, (npc:114262) will cast (spell:227404) on the party.<br/><br/>(npc:114264) will also use the (spell:227363) ability, dealing heavy Fire damage to all players within 30 yards, and interrupting any spells being cast. Ranged DPS and healers should stand at max range to avoid these effects.<br/><br/>(npc:114262) will attack the tank with (spell:227636), and commands (npc:114264) to attack the tank with (spell:227638), both of which deal frequent tank damage.<br/><br/>When (npc:114264) reaches 50% health, (npc:114262) will leap down from the saddle and interact directly with the party.<br/><br/>Phase 2: Fighting on Foot<br/><br/>During this phase, players attac|BOSSID|114262) directly. Unlike (npc:114264), (npc:114262)'s health will not replenish during his 'off' phase, and the encounter can only end if players kill (npc:114262). The party should use its major DPS cooldowns here to burst (npc:114262) down and end the fight in as few Phase 2 repeats as possible.<br/><br/>Although (npc:114264) is not attackable, she will continue to attack the party with (spell:227339), a cone-shaped charge attack.<br/><br/>While dismounted, (npc:114262) will attack the tank with (spell:227493), typically twice per phase.<br/><br/>Shortly after the first (spell:227493) cast, (npc:114262) will attack with (spell:228852), another cone attack.<br/><br/>The recommended strategy for dealing with these three mechanics is to mark a position in the room where the party will stack for (spell:228852).<br/><br/>While (npc:114264) is (spell:227338), she will regenerate 2% of her health every second. When (npc:114264) reaches full health, (npc:114262) will leap back into the saddle and re-enter Phase 1. This takes 25 seconds.<br/><br/>In all future mounted phases, (npc:114264) gains a new ability, (spell:227365).<br/><br/>This cycle repeats until (npc:114262) is slain. When this happens, (npc:114264) will (spell:228895), taking and dealing 100% more damage. During this brief final phase of the fight, (npc:114264) will only use the (spell:227363) ability.| |DPS|<b>Save DPS cooldowns for the (npc:114262) phase, since (npc:114264) will regenerate her health anyway<br/><br/>During Phase 1:<br/><br/><b>Whenever (spell:227404) is cast, check to see if you have the ghostly apparition attached to your character model, and tell your healer if so<br/><b>Caster DPS should stop casting as (spell:227363) is about to complete, to avoid being interrupted<br/><b>Move out of (spell:227365), and duck behind the horses that have just passed to minimize movement<br/><br/>During Phase 2:<br/><br/><b>Use DPS cooldowns here to take a bigger chunk out of (npc:114262)'s health pool<br/><b>Ranged DPS should stack up on the pre-assigned stack point<br/><b>Side-step out of (spell:227339)<br/><b>Avoid being in front of (npc:114262) when (spell:227493) is being cast<br/><b>Melee DPS must stack on the stack point with ranged DPS for (spell:228852), even if it means being in front of the boss for a few seconds<br/><b>Use defensive CDs for (spell:228852) damage, especially if you have accidentally gained the (spell:227493) debuff| |HEAL|During Phase 1:<br/><br/><b>When (npc:114262) casts (spell:227404), inspect each player and identify the correct target, then dispel only that player<br/><b>Use a raid CD during or after the (spell:227404) to recover from the party-wide damage<br/><b>Top players up to at least half health before (spell:227363)<br/><br/>During Phase 2:<br/><br/><b>Tank damage is high and will require most of the healing focus, especially while the tank is debuffed by (spell:227493)<br/><b>Stack up at the pre-assigned stack point<br/><b>Be sure to top injured players off before (spell:228852)<br/><b>If available, use a party-wide damage reduction CD for (spell:228852)<br/><b>Protect any non-tank players who have the (spell:227493) debuff during the (spell:228852) cast with any single-target damage-reduction CDs you have<br/><b>After (spell:228852), there is very little party damage, so you have time to efficiently heal the party back up<br/><b>Side-step out of (spell:227339)| |TANK|During Phase 1:<br/><br/><b>Whenever (spell:227404) is cast, check to see if you have the ghostly apparition attached to your character model, and tell your healer if so<br/><b>Move out of (spell:227365)<br/><br/>During Phase 2:<br/><br/><b>Tan|BOSSID|114262) near, but not on, the party's stack point<br/><b>Step out of (spell:227339) if possible<br/><b>Face (npc:114262) away from the party for (spell:227493)<br/><b>Drag (npc:114262) to the stack point and face him toward the party when he begins casting (spell:228852)<br/><b>Usually the pattern in Phase 2 is (spell:227493) - (spell:228852) - (spell:227493)<br/><b><br/><b>On occasion, it can be (spell:227493) - (spell:227493) - (spell:228852)<br/><b>Always watch to make sure you are responding to the correct cast!<br/><b>Use a defensive cooldown for each (spell:228852)| 
|BOSSID|114247| |LVL|110| |NAME|The Curator| |MAPID|809| |ST|This encounter is a two-phase fight. The first phase is mostly about killing adds and avoiding mechanics, while the second phase is a burn phase on the boss. Players should save their DPS cooldowns for the burn phases, which occur approximately every minute.<br/><br/>Phase 1: Actively Attacking<br/><br/>The first phase of the encounter, the adds phase, lasts until (npc:114247) spends all of his mana. This takes approximately 55 seconds (40 seconds to deplete his mana, and a 15 second delay before he enters Phase 2).<br/><br/>Twice during the phase - once at the very start, and again 12 seconds later - (npc:114247) will cast (spell:227267).<br/><br/>Every 12-15 seconds, (npc:114247) will cast (spell:227465).<br/><br/>Tanks should pull (npc:114247) to the near end of the hallway, with the party spread out along the wall behind him. Move (npc:114247) just enough that no players have to stand in the (spell:227465) pools in order to attack the boss.<br/><br/>Phase 2: Regenerating Mana<br/><br/>About 15 seconds after (npc:114247) reaches 0 mana, he will cast (spell:227254).<br/><br/>At the end of each (spell:227254) cast, (npc:114247) will cast (spell:227257), dealing moderate Arcane damage to all players.<br/><br/>This also acts as a soft enrage mechanic; players must defeat (npc:114247) before (spell:227257) damage becomes fatal.| |DPS|<b>Quickly swap to and kill the (npc:114249) adds as they spawn<br/><b>Save DPS cooldowns for the (spell:227254) phase, while (npc:114247) takes additional damage<br/><b>Move out of pools of (spell:227465), but stay close to existing pools to save space<br/><b>Stay spread out to reduce splash damage from (spell:228738)<br/><b>Use a defensive CD for high-stack (spell:227257) casts| |HEAL|<b>Phase 1 damage is spiky and random<br/><b>Be sure to top players off before and after each (spell:227257), using raid CDs if necessary<br/><b>Contribute damage on (npc:114247) during (spell:227254) when possible<br/><b>Move out of pools of (spell:227465)<br/><b>Stay spread out to reduce splash damage from (spell:228738)<br/><b>Use a defensive cd for higher-stack (spell:227257) casts| |TANK|<b>Move (npc:114247) each time he casts (spell:227465)<br/><b>Help kill nearby (npc:114249) adds<br/><b>Save offensive cooldowns for the (spell:227254) phase<br/><b>Use AM/CDs whenever adds are active or for higher-stack (spell:227257) casts| 
|BOSSID|114895| |LVL|110| |NAME|Nightbane| |MAPID|809| |ST|Summoning (npc:114895)<br/><br/>(npc:114895) is a secret, summonable boss in the lower half of the Return to Karazhan dungeon. Players must first complete a time trial by clicking all five of the (npc:115013) before their time runs out:<br/><b>Upon opening the door after zoning into Karazhan, the following emote happens: "The strange chill of a dark presence winds through the air." This starts the timer.<br/><b>The party must click the first crystal, in the Opera Hall audience in front of the stage, within 8 minutes. This requires defeating the Opera Hall encounter and killing a substantial amount of trash backstage, in the pit, and in the audience.<br/><b>After the first crystal you will gain a buff, (spell:229074), with a 6min duration. This is now your timer. As you click crystals, it will add a stacking buff and 5 minutes to the time you had left on your buff.<br/><b>The (npc:115013)s are located: 1 in the audience from Opera, 1 in the room on the left just before (npc:113971) (you don?t need to kill her), 1 after you kill (npc:114312), 1 in the Spider Room (then you click the portal to the stairway), 1 after you kill (npc:114247).<br/><b>If you click all the (npc:115013)s within the allotted time, after (npc:114247), you run back to (npc:114895)'s room and (npc:115038) is there and he summons (npc:114895).<br/><b>When you speak to (npc:115038) you get the (aid:11430) achievement.<br/><b>Once all crystals are clicked in the allotted time, your timer buff will change to (spell:229077) and you will have 5 minutes to go speak with (npc:115038) and summon (npc:114895). The original Roleplay upon summoning (npc:114895) will play.<br/><b>Once you speak to (npc:115038) and (npc:114895) is summoned, you are able to wipe without worry. He will still be there and shout at you as he continuously slays you.<br/><br/>The (npc:114895) encounter is a primarily single-target fight with three phases. Small adds are spawned every 20 seconds during Phases 1 and 3, and approximately every 10 seconds during Phase 2, but if the encounter is executed appropriately, there will only be 1-2 adds each time.<br/><br/>Throughout the entire encounter, (npc:114895) will cast (spell:228808), targeting a random player and firing a projectile at their feet.<br/><br/>(npc:114895) cycles through three phases during the encounter: two ground phases, and one air phase. The final ground phase is the most difficult part of the encounter, so players should save (spell:2825)/(spell:32182)/(spell:80353) for this part of the fight.<br/><br/>Phase 1: Ground Phase<br/><br/>Begin the fight with (npc:114895) at one end of the Master's Terrace.<br/><br/>The mechanic with the most wipe potential is (spell:228796), a debuff that (npc:114895) will cast on a random non-tank target every 25 seconds.<br/><br/>The party must also manage the (spell:228829) debuff, which (npc:114895) will apply to a random non-tank target approximately every 20 seconds.<br/><br/>The (npc:114906) that this spell summons are fairly trivial mobs, dealing only melee damage. However, when they die, they detonate with (spell:228833).<br/><br/>Every 12 seconds, (npc:114895) will attempt to cast (spell:229307).<br/><br/>Periodically, (npc:114895) will buff himself with (spell:228790) or (spell:228792).<br/><br/>Finally, (npc:114895) will attack the tank with (spell:228785) approximately every 23 seconds.<br/><br/>Phase 2: Air Phase<br/><br/>When (npc:114895) reaches 50% health, he will fly into the air and cast (spell:228839), summoning a large skeletal golem from a plume of Shadowflame. (These flames do not deal damage to players.) <br/><br/>The golem, (npc:114903), has approximately 63 million health. (npc:114895) remains airborne until (npc:114903) has been defeated.<br/><br/>(npc:114903) has a single ability, (spell:228835), that he will cast on a random target every 20 seconds.<br/><br/>During this phase, (npc:114895) will no longer use (spell:228829), (spell:228785), (spell:228790), (spell:228796), or (spell:228792). He will continue to create (spell:228808) beneath a random target's feet, and increases the frequency to every 12 seconds. In addition, he gains a new ability, (spell:228834).<br/><br/>In addition, (npc:114895) will frequently summon a (npc:114906) add every 8-10 seconds. Like the (npc:114906) in Phase 1, these are fairly trivial mobs that deal light melee damage and detonate upon death with (spell:228833). Space out their deaths so that the tank does not gain too many stacks of (spell:228833) while also dealing with (npc:114903)'s damage.<br/><br/>Continue kiting (npc:114903) in the same fashion as (npc:114895), to keep the (spell:228808) pools under control. It is possible to begin doubling back if necessary, since the (spell:228808) patches from the start of Phase 1 should have despawned by the middle of Phase 2.<br/><br/>Phase 3: Ground Phase<br/><br/>When (npc:114903) is defeated, (npc:114895) will land and resume using his ground phase abilities. He also gains one new ability, (spell:228837).<br/><br/>Any players with a fear immunity should use it in advance of the first (spell:228837), in hopes of defeating (npc:114895) before the second cast.<br/><br/>Other than this mechanic, Phase 3 plays out with the same timers and mechanics as Phase 1, but with the added damage from (spell:228834) stacks that have carried over from the previous phase. Healers should use their strongest CDs to deal with Phase 3 damage.| |DPS|<b>Save cooldowns for phase 3 to align with (spell:2825)/(spell:32182)/(spell:80353)<br/><b>Use a defensive cooldown if targeted by (spell:228829), to make its damage survivable<br/><b>Interrupt (spell:229307) when possible<br/><b>If targeted by (spell:228796), step into a patch of (spell:228808) to lower your health, so its detonation deals trivial damage<br/><b>Quickly kill the (npc:114906) as they spawn, and use CC or AoE stuns to keep them under control<br/><b>During phase 2, kill (npc:114906) with passive cleave/AoE while primarily attacking (npc:114903)<br/><b>Time your cooldowns in Phase 3 around the (spell:228837) mechanic<br/><b>Do not stand in front or behind of (npc:114895), to avoid (spell:228785) and (spell:228787)<br/><b>Move out of (spell:228808) patches as they spawn| |HEAL|<b>Unless it will save the player's life, do not dispel (spell:228829) above one stack<br/><b>The party will take heavy AoE damage from (spell:228792)<br/><b><br/><b>The tank takes very heavy damage, especially during (spell:228790) or when debuffed by (spell:228833)<br/><b>Do not heal the player with (spell:228796) - let their health drop low so its detonation deals trivial damage to the rest of the party<br/><b>If targeted by (spell:228796), stand in the nearest (spell:228808) patch to lower your health<br/><b>Quickly swap to and heal the player targeted by (spell:228835)<br/><b>During Phase 3, be sure the tank is topped off for each (spell:228837), and apply HoTs/absorbs/external cooldowns as necessary<br/><b>Use your strongest CDs in Phase 3, as the combination of (spell:228796)/(spell:228792)/(spell:228834) DoT can be fatal<br/><b>Do not stand in front or behind of (npc:114895), to avoid (spell:228785) and (spell:228787)<br/><b>Move out of (spell:228808) patches as they spawn| |TANK|<b>Move (npc:114895) away from nearby patches of (spell:228808), but go slowly to conserve space<br/><b>Use Active Mitigation or a cooldown for (spell:228785) damage<br/><b>Use Active Mitigation or a cooldown when (npc:114895) gains (spell:228790), especially if you have stacks of (spell:228833)<br/><b>Interrupt (spell:229307) when possible<br/><b>Pick up the (npc:114906) that spawn when (spell:228829) drops off or during phase 2<br/><b>Move (npc:114903) away from (spell:228808) patches as they spawn<br/><b>During Phase 3, use a cooldown just before the (spell:228837) cast completes| 
|BOSSID|114350| |LVL|110| |NAME|Shade of Medivh| |MAPID|809| |ST|This encounter is primarily single-target, and requires frequent interupts and moderate to heavy movement.<br/><br/>The (npc:114350) will gradually gain mana over the course of 30 seconds, while attacking the party with three spells:<br/><br/>The (npc:114350) casts these spells in completely random order, varying each time he is pulled, and he may cast the same spell back-to-back multiple times. It is not possible to assign one player to interrupt every instance of one spell.<br/><br/>Good communication is necessary to avoid overlapping interrupt abilities. Players should consider macroing a '/say Interrupted!' into their own interrupt mechanics so that other party members are aware and can set an interrupt order. Voice chat is another option for communicating the interrupt order.<br/><br/>The party should stay spread out just far enough that (spell:227615) does not splash its damage normally, but close enough that players can react quickly to (spell:227592)/(spell:227615) mechanics.<br/><br/>Upon reaching full mana, the (npc:114350) will dump his entire mana bar to cast an "ultimate" ability, chosen randomly each time from three possibilities:<br/><br/>The (spell:227779) ultimate will fill the room with a powerful blizzard, coating the floor in ice.<br/><br/>If the (npc:114350) chooses to use the (spell:228269) ultimate, he will surround two players with (spell:228269) rings.<br/><br/>If the (npc:114350) casts (spell:228334) as his ultimate ability, he will disappear, splitting his essence into three (npc:114675) adds at the edges of the room.<br/><br/>The fight cycles through the mana-regeneration phase and the ultimate abilities until players have defeated the (npc:114350). The difficulty comes from remembering how to handle all of the abilities and reacting quickly to randomized cast sequences.| |DPS|<b>Spread out to avoid splashing (spell:227615) damage or overlapping (spell:228269) circles<br/><b>Interrupt (spell:227628) and (spell:227592) when possible, but communicate so that other players do not waste their interrupt cooldowns<br/><b>If targeted by (spell:227615) and another player is in (spell:227592), move to them to free them<br/><b>During (spell:228334), attac|BOSSID|114675)s and use defensive CDs when your stacks of (spell:228524) are high<br/><b>During (spell:227779), continually move or jump to keep the (spell:227779) stacks low<br/><b>During (spell:228269), do not leave your own (spell:228269) if targeted, and do not enter another player's (spell:228269)| |HEAL|<b>The tank may require heavy healing for (spell:227628) casts, especially if they are interrupted late in the cast<br/><b>If a (spell:227628) cast finishes, the tank may require an external cooldown during the (spell:227644) debuff<br/><b>Players struck by (spell:227615) will need focused healing due to the DoT effect<br/><b>Top up players in (spell:227592) so they will survive the hit from (spell:227615) to free them<br/><b>Use a raid CD during (spell:228334)<br/><b>Use mobility CDs and mobile healing CDs or abilities during (spell:227779)<br/><b>During (spell:227779), continually move or jump to keep the (spell:227779) stacks low<br/><b>During (spell:228269), do not leave your own (spell:228269) if targeted, and do not enter another player's (spell:228269)| |TANK|<b>Interrupt (spell:227628) when possible, but communicate so that other players do not waste their interrupt cooldowns<br/><b>Use a strong CD if you gain the (spell:227644) debuff<br/><b>If targeted by (spell:227615) and a nearby player is in (spell:227592), move to them to free them<br/><b>During (spell:228334), attac|BOSSID|114675)s and use defensive CDs when your stacks of (spell:228524) are high<br/><b>During (spell:227779), continually move or jump to keep the (spell:227779) stacks low<br/><b>During (spell:228269), do not leave your own (spell:228269) if targeted, and do not enter another player's (spell:228269)| 
|BOSSID|114252| |LVL|110| |NAME|Mana Devourer| |MAPID|809| |ST|This encounter is a single-target fight with high movement and awareness requirements. <br/><br/>The primary objective of the encounter is to prevent the (npc:114252) from reaching 100% mana. If the (npc:114252) does reach full mana, it will cast (spell:227507), wiping the party.<br/><br/>When a player absorbs a sphere of (spell:227296), they will recover 10% of their mana pool and gain a stack of (spell:227502).<br/><br/>Note that, the more (spell:227296) spheres the party lets through, the more (spell:227296) spheres will be generated by the next (spell:227297).<br/><br/>(spell:227502) has no duration, but players can remove it by stepping into an (spell:227523), which the (npc:114252) will create every 20 seconds throughout the fight.<br/><br/>Players with 3+ stacks of (spell:227502) should remove them by stepping into an (spell:227523).<br/><br/>In addition to these mechanics, the (npc:114252) will also attack the party with (spell:227618) and (spell:227457).<br/><br/>The (npc:114252) fight is somewhat of a DPS check, given that most groups will not find it possible to soak all (spell:227296) spheres, so the (npc:114252)'s mana total will slowly approach 100%. Despite the (spell:227502) buff dealing additional damage, the best use for (spell:2825)/(spell:32182)/(spell:80353) is probably at the beginning of the encounter, for 30 seconds of largely uninterrupted damage.| |DPS|<b>Use DPS cooldowns at the start for 30 seconds of uninterrupted, low-movement damage<br/><b>Move out of (spell:227618) and (spell:227523) pools<br/><b>When (npc:114252) creates (spell:227296) orbs, intercept them before they reach the boss<br/><b>When all the (spell:227296) orbs have been collected or reabsorbed, run into an (spell:227523) to drop your (spell:227502) stacks<br/><b>Use a defensive CD while dropping (spell:227502) stacks, particularly if you have more than 2-3 stacks of it| |HEAL|<b>Top players up before and after (spell:227457)<br/><b>Players with more stacks of (spell:227502) will require more healing<br/><b>Use raid CDs to deal with the party damage of using (spell:227523)s to drop (spell:227502) stacks<br/><b>Intercept (spell:227296) before it reaches the boss<br/><b>When all the (spell:227296) orbs have been collected or reabsorbed, run into an (spell:227523) to drop your (spell:227502) stacks<br/><b>Use a defensive CD while dropping (spell:227502) stacks, particularly if you have more than 2-3 stacks of it| |TANK|<b>Avoid standing in (spell:227618) or (spell:227523) pools<br/><b>Try to move (npc:114252) as little as possible<br/><b>But if unsoaked (spell:227296) is approaching, pull (npc:114252) away from it to give the party more time to soak the orbs<br/><b>If you soak (spell:227296) and gain (spell:227502) stacks, use stronger cooldowns until you can get to an (spell:227523) pool| 
|BOSSID|114790| |LVL|110| |NAME|Viz'aduum the Watcher| |MAPID|809| |ST|This encounter is a hectic, complicated, three-phase fight that is primarily single-target. Heavy movement, high DPS, interrupts, and strong awareness of surroundings are required.<br/><br/>This encounter takes place in Netherspace, encompassing the outdoor platform on which players originally faced (npc:15690) in the Karazhan raid, as well as the two Legion Command Ships hovering overhead.<br/><b>When (npc:114790) reaches 66% health remaining, he will summon a (spell:229610) and escape to the nearest Legion Command Ship. Players may take this (spell:229610) to pursue him, and enter phase 2 of the fight.<br/><b>At 33% health, (npc:114790) will summon another (spell:229610) to flee to the second Legion Command Ship, where he will attempt to open a portal to the Twisting Nether and allow a flow of Legion troops to invade Azeroth.<br/><b>Use (spell:2825)/(spell:32182)/(spell:80353) at the start of the fight to quickly progress to Phase 2 and eliminate one of the mechanics of the fight. Phase 1 is very high in damage and movement, so making it shorter is likely to prevent more deaths than in any other phase.<br/><br/>Core Mechanics - All Phases<br/><br/>All three phases of the fight share three core mechanics.<br/><br/>(npc:114790) will frequently target a random player for (spell:229151), turning to face the player before beginning the cast.<br/><br/>Occasionally, (npc:114790) will target a random player with (spell:229159), applying a 10-second, dispellable debuff.<br/><br/>To deal with the (spell:229159) mechanic, the party should stay spread out around (npc:114790).<br/><br/>During phase 1, only one player will be affected with (spell:229159) on each cast. In subsequent phases, additional targets will be affected, meaning that the party will have to dodge multiple sets of (spell:229161) at the same time.<br/><br/>About every 5 seconds, as a filler between his other abilities, (npc:114790) will target the tank with (spell:229083).<br/><br/>To minimize (spell:229083) damage, players should:<br/><b>Assign the tank and one other trustworthy player to interrupt (spell:229083) casts<br/><b>It is likely impossible to interrupt every (spell:229083) cast, so don't plan to try<br/><b>When the tank has 2 stacks of (spell:229083), the tank should interrupt the next (spell:229083) cast<br/><b>The other player assigned to this task should interrupt the cast after that<br/><b>This should give the (spell:229083) DoT enough time to expire<br/><b>Most interrupt abilities should be back off cooldown by the time the tank reaches 2 stacks of (spell:229083) again<br/><b>Keep this interrupt rotation up for the entire fight<br/><b>If there is a mistake and the tank reaches 3 or more stacks of (spell:229083), the healer should dispel<br/><b>In each phase, (npc:114790) will also gain some unique mechanics that do not carry over to the next phase.<br/><br/>Phase 1: Netherspace<br/><br/>During Phase 1, (npc:114790) will call upon both of the Legion Command ships to assist him in defeating the party.<br/><br/>The first Legion Command Ship will fire a (spell:229248) when called upon. This occurs approximately every 40 seconds<br/><br/>Players targeted by (spell:229241)/(spell:229248) should move to the side of the platform before the (spell:229248) begins. Once the (spell:229248) has locked on, the targeted player should run to stay ahead of the (spell:229248) and avoid both (spell:229248) and (spell:229250) damage. This should ensure all (spell:229250) spawn in out-of-the-way locations and will not affect the rest of the party.<br/><br/>The second Legion Command Ship will bombard the encounter area with (spell:229287) when called upon, which will first occur 30 seconds into phase 1.<br/><br/>Phase 1 lasts until (npc:114790) reaches 66% health, at which time he will create a (spell:229610) and teleport to the first Legion Command Ship.<br/><br/>Phase 2: Command Ship<br/><br/>During this phase, (npc:114790) loses access to (spell:229248) (since the Command Ship will not attack itself). However, he retains (spell:229287), which he will use every 20 seconds. This is more dangerous on the Command Ship's deck, as space is more limited.<br/><br/>When (npc:114790) lands on the Command Ship, he will begin to cast (spell:229151) repeatedly until players, who land on the opposite end of the deck, engage him.<br/><br/>The sides of the Command Ship deck are fortified with four Legion Soul Harvesters, each of which fires fel lightning in a short radius from its position.<br/><br/>Once players reach (npc:114790), they do not have to worry about Legion Soul Harvesters anymore, and can focus on dodging (spell:229287) and handling the core mechanics of the fight.<br/><br/>Note that during Phase 2, (spell:229159) will affect 2 targets each time it is applied. Healers should dispel one target quickly, and let the second debuff expire, so that players are not dodging two waves of (spell:229161) at once.<br/><br/>When (npc:114790) reaches 30% health, he will summon another (spell:229610) and teleport to the deck of the final Legion Command Ship.<br/><br/>Phase 3: The Rift!<br/><br/>When (npc:114790) reaches the second Legion Command Ship, he will begin to cast (spell:230084), which has a 30-second cast time.<br/><br/>The only obstacle to reaching (npc:114790) in time to interrupt (spell:230084) is that the deck of the second Command Ship is lined with 6 (npc:115730) adds.<br/><br/>Even if players interupt the (spell:230084) cast, waves of 2 (npc:115730) adds will continue to spawn every 25 seconds. The first wave of these will appear shortly after players engage (npc:114790), and should be killed. Players can determine whether they need to kill the next set or can safely focus the boss.<br/><br/>(npc:114790) will use neither (spell:229287) nor (spell:229248) during this phase, so players must only handle the core mechanics.<br/><br/>Note that (spell:229159) will affect three targets each time it is cast in this phase.| |DPS|<b>If targeted by (spell:229159), quickly move away from other players, and once dispelled, do not move into your (spell:229161) orbs<br/><b>Interrupt (spell:229083) to help the tank's (spell:229083) DoT stacks fall off<br/><b>Move out of the path of (spell:229151) and incoming (spell:229161) orbs<br/><b>During Phase 1, if targeted by (spell:229241)/(spell:229248), run out to the edge of the platform and overlap the (spell:229250) as much as possible<br/><b>During Phases 1 and 2, avoid standing in the (spell:229287) impact zones<br/><b>Take the (spell:229610) to the Legion ship on each phase transition<br/><b>At the start of Phase 2, assess the direction of (npc:114790)'s (spell:229151) casts and duck into the sides of the ship if necessary to avoid them<br/><b>Interrupt (spell:230084) at the start of Phase 3<br/><b>In Phase 3, use efficient cleave/AoE to kill the (npc:115730) adds, but the primary DPS target should still be (npc:114790)| |HEAL|<b>Dispel (spell:229159) from its target once the player runs away from others<br/><b>If (spell:229159) isn't imminent, dispel (spell:229083) from the tank, especially if it reaches 3 or more stacks<br/><b>Players targeted by (spell:229248) or (spell:229159), or struck by (spell:229151) or (spell:229287), will require heavy healing<br/><b>When multiple targets are affected by (spell:229159), dispel one quickly (a melee target is best) and let the other ones expire<br/><b>Move out of the path of (spell:229161) and (spell:229151)<br/><b>Avoid standing in the (spell:229287) impact zones<br/><b>When targeted by (spell:229241)/(spell:229248), run to the edge of the platform and drop the (spell:229250) as close together as possible<br/><b>Take the (spell:229610) to the Legion ship on each phase transition<br/><b>At the start of Phase 2, assess the direction of (npc:114790)'s (spell:229151) casts and duck into the sides of the ship if necessary to avoid them<br/><b>During Phase 3, the tank will require heavy healing, especially when (npc:115730) are active<br/><b>Dispel the (spell:229083) and (spell:230002) debuffs from the tank between (spell:229159) casts| |TANK|<b>Tan|BOSSID|114790) in the center of the encounter space<br/><b>Interrupt (spell:229083)<br/><b>Use cooldowns if you reach 3+ stacks of the (spell:229083) DoT or if you are targeted by (spell:229159)<br/><b>Move out of the path of (spell:229151) and incoming (spell:229161) orbs<br/><b>During Phases 1 and 2, avoid standing in the (spell:229287) impact zones<br/><b>Take the (spell:229610) to the Legion Command Ship on each phase transition<br/><b>At the start of Phase 2, assess the direction of (npc:114790)'s (spell:229151) casts and step onto the sides of the ship if necessary to avoid them<br/><b>Try to be the first player to reach (npc:114790) in Phase 2<br/><b>At the start of Phase 3, drag the 6 (npc:115730) to the boss<br/><b>Pick up the two new (npc:115730) that spawn shortly after arriving and again every 25 seconds| 
|BOSSID|102617| |LVL|110| |NAME|Anub'esset| |MAPID|732| |ST|(npc:102617) is an homage to the Trial of the Crusader raid boss (npc:34564). The fight is primarily single-target, with occasional adds the party should quickly handle.<br/><br/>Frequently, (npc:102617) will select a ranged player for (spell:202341), which is a narrow cone attack that deals heavy damage and knocks any players struck into the air. The targeted player can control where the (spell:202341) is placed, and should move to a position that won't affect other players.<br/><br/>(npc:102617) deals extreme tank damage with (spell:202217), approximately every 20 seconds. The attack also leaves a (spell:202217) debuff that reduces the tank's incoming healing by 50% for 10 seconds. Healers should be sure to top the tank off during the (spell:202217) cast, and tanks should use Active Mitigation or defensive cooldowns to reduce the amount of damage taken.<br/><br/>30 seconds into the fight, and again every minute, (npc:102617) will cast (spell:201863). This will summon three (npc:102271)s scattered around the room. The (npc:102271)s do not move, but simply cast (spell:202300) on random targets, dealing moderate Nature damage and leaving a Poison DoT effect. Players should kill nearby (npc:102271)s to reduce the damage the party will take.| |DPS|<b>Kill nearby (npc:102271)s to reduce the damage taken by the party<br/><b>Use defensive cooldowns when targeted by multiple (npc:102271)s or by (npc:102617)'s (spell:202341)<br/><b>When targeted by (spell:202341), adjust your positioning so no other players will be struck by it<br/><b>Melee DPS should move out of the way of (spell:202341)| |HEAL|<b>(spell:202217) deals extremely heavy damage to the tank; make sure to top the tank up or use a defensive cooldown like (spell:6940) or (spell:102342) when (npc:102617) casts it<br/><b>Quickly top off the player targeted by (spell:202341), especially when (npc:102271)s are active<br/><b>Use healing throughput cooldowns when the (npc:102271)s spawn to keep the party alive while players kill (npc:102271)s<br/><b>If possible, dispel (spell:202300) from players who drop low in health<br/><b>When targeted by (spell:202341), adjust your positioning so no other players will be struck by it| |TANK|<b>Use Active Mitigation or a defensive cooldown for each (spell:202217)<br/><b>Damage-reduction cooldowns are more powerful than reactive healing cooldowns since (spell:202217) reduces your healing taken| 
|BOSSID|102614| |LVL|110| |NAME|Blood-Princess Thal'ena| |MAPID|732| |ST|(npc:102614) is an homage to the Icecrown Citadel raid boss (npc:37955).<br/><br/>The (npc:102614) encounter is a single-target race against a fairly strict timer. Near the start of the fight, (npc:102614) will bite the party's healer, turning the player into a Vampyr.<br/><br/>After the second round of biting, four of the five members of the party will be Vampyr, and so when the third "bite timer" expires, three party members will become mind controlled, likely leading to a wipe. Players have just under 90 seconds to defeat the boss before this happens. <br/><br/>Occasionally, (npc:102614) will cast (spell:203364), dealing moderate Shadow damage to two random players and creating a (spell:203364) pool beneath her feet. Players will take periodic damage while standing in these pools. Tanks should move (npc:102614) away from the pools as they form.<br/><br/>Every 2 seconds, (npc:102614) will damage all non-Vampyr players in the party with (spell:203057). As more players become Vampyr, there will be less healing required between (spell:203364) casts, so the healer can contribute more DPS.| |DPS|<b>Save personal throughput cooldowns until you are affected by (spell:202779)<br/><b>As (spell:202779) is about to wear off, choose a non-Vampyr target and move into melee range of them<br/><b>When you enter a (spell:202792), target the player you wish to bite and press 1 to cast (spell:202805) on them<br/><b>Use raid-wide cooldowns like (spell:2825)/(spell:32182)/(spell:80353) when all three DPS have been bitten<br/><b>Only bite the tank if absolutely necessary to avoid (spell:202804)<br/><b>Move away from (spell:203364) pools near you| |HEAL|<b>You will always be chosen by (npc:102614) for the first (spell:202805)<br/><b>As (spell:202779) is about to wear off, choose a non-Vampyr target and move into melee range of them<br/><b>When you enter a (spell:202792), target the player you wish to bite and press 1 to cast (spell:202805) on them<br/><b>Only bite the tank if absolutely necessary to avoid (spell:202804)<br/><b>Try to deal damage as often as possible so the (spell:202779) buff is useful<br/><b>Move away from (spell:203364) pools near you<br/><b>As more players become Vampyr, the party will take less damage, but keep an eye on tank healing| |TANK|<b>Move (npc:102614) away from the (spell:203364) pools that form beneath her feet<br/><b>If any players are affected by (spell:202804), use cooldowns to survive their damage, and assist in interrupting or crowd-controlling the hostile players| 
|BOSSID|101995| |LVL|110| |NAME|Festerface| |MAPID|732| |ST|(npc:101995) is an homage to the Icecrown Citadel raid bosses (npc:36626) and (npc:36627).<br/><br/>The (npc:101995) encounter requires players to manage the party damage they take by controlling the number of (npc:102158) adds that are active at any time.<br/><br/>Near the start of the fight, and approximately every 50 seconds thereafter, (npc:101995) will face into the center of the room and cast (spell:201598). This is a cone attack that deals heavy damage to any players standing in its area of effect. <br/><br/>(spell:201598) also spawns three (npc:102158) adds.<br/><br/>To prevent (spell:201495), the tank must drag (npc:101995) over these pools of (spell:202266). (npc:101995) will use (spell:201715) to consume the pool, interrupting (spell:201495) and eliminating the (npc:102158) from the fight.<br/><br/>Party damage is extremely high when several (npc:102158) adds are active, and healers may be unable to keep up with the damage, especially when gearing up.| |DPS|<b>Quickly kill (npc:102158) to limit the amount of damage the party takes<br/><b>Move out of puddles of (spell:202266)<br/><b>Use personal damage-reduction cooldowns when there are several (npc:102158) adds at once| |HEAL|<b>Party damage is heaviest when there are several (npc:102158) adds<br/><b>Use CDs each time a new wave of (npc:102158) spawns<br/><b>Move out of puddles of (spell:202266)| |TANK|<b>Move (npc:101995) down at least one flight of stairs at the start of the fight, so players can maintain line of sight on the boss and the (npc:102158) simultaneously<br/><b>Dodge behind (npc:101995) when he casts (spell:201598)<br/><b>Drag (npc:101995) over the pools of (spell:202266) so he will consume them and prevent (spell:201495)| 
|BOSSID|101976| |LVL|110| |NAME|Millificent Manastorm| |MAPID|732| |ST|(npc:101976) is (npc:98700)'s wife. A powerful engineer, (npc:101976) attacks the party with powerful (npc:102043) and (spell:102103) gadgets. The encounter is characterised by its frantic feel, heavy movement, and high party damage.<br/><br/>(npc:102043)s appear near players, and will immediately begin to channel (spell:201291), which deals heavy damage to the entire party.<br/><br/>(spell:102103)s spawn at random locations around the room, and begin to cast (spell:201369).<br/><br/>At 45% health, (npc:101976) gains (spell:201572), which enables her to create empowered versions of these gadgets.<br/><br/>Throughout the entire fight, (npc:101976) targets random non-tank players with (spell:201159), which deals moderate initial damage and leaves a mild DoT effect.<br/><br/>Upon reaching 10% health, (npc:101976) will stun the entire party with the (spell:202310), shrink herself with the (spell:201581), and escape into Dalaran, leaving behind a small lockbox containing the party's loot and rewards.| |DPS|<b>Disarm nearby (npc:102043) and (spell:102136) adds by right-clicking them before the detonation timer expires<br/><b>Quickly kill (spell:102103)s, and interrupt (spell:201369) casts when possible<br/><b>Move out of the telegraphed path of the (spell:102103) or (npc:102139)'s (spell:201369)| |HEAL|<b>Players targeted by (spell:201159) will require additional single-target healing<br/><b>Use throughput cooldowns during (spell:201572) to deal with increased (spell:201303) and (spell:201369) damage<br/><b>Disarm nearby (npc:102043) and (spell:102136) adds by right-clicking them before the detonation timer expires<br/><b>Move out of the telegraphed path of the (spell:102103) or (npc:102139)'s (spell:201369)| |TANK|<b>Move away from nearby (npc:102043) and (spell:102136) adds before the detonation timer expires<br/><b>Move out of the telegraphed path of the (spell:102103) or (npc:102139)'s (spell:201369)| 
|BOSSID|101950| |LVL|110| |NAME|Mindflayer Kaahrj| |MAPID|732| |ST|(npc:101950) is an homage to the Faceless enemies players faced in Ulduar. This encounter is characterized by frequent spawns of a large number of adds, and players must ration their time between dealing enough boss damage to complete the fight and killing enough adds to survive the fight.<br/><br/>Approximately 30 seconds into the fight, and about every 40 seconds thereafter, (npc:101950) will cast (spell:201153), summoning (npc:101994)s placed randomly around the room.<br/><br/>Killing every (npc:101994) is not necessary; some may spawn up on balconies or other inconvenient places, and depending on your healer's strength, these can be left alive in favor of dealing damage to (npc:101950).<br/><br/>Note: Using one of the Crystal Defense System sconces for each (spell:201153) cast will deal with this mechanic quickly, instantly killing the (npc:101994) so players do not have to expend any DPS on them. However, it does leave the party with fewer Defense System charges for emergency uses.<br/><br/>Periodically, (npc:101950) will fire a (spell:197783) missile at a random non-tank player. These missiles arc slowly through the air and then land at the marked location.<br/><br/>Additionally, (npc:101950) will occasionally cast (spell:201146), targeting a random DPS player and causing them to flee in fear for 6 seconds. This is a physical-school fear effect and cannot be dispelled. Players must interrupt (spell:201146) each time it is cast.<br/><br/>Tanks must cope with (npc:101950)'s frequent (spell:201148) casts, which deal heavy Shadow damage and come approximately every 12-15 seconds, as well as very heavy melee damage since (npc:101950) strikes twice with most melee attacks. Consider using defensive cooldowns when (npc:101994)s have recently spawned, so the healer can focus on party healing.| |DPS|<b>Interrupt (spell:201146) when possible<br/><b>Kill nearby (npc:101994)s when they spawn<br/><b>If targeted by (spell:197783), move away from its impact point, and try to avoid standing in the remaining energy field<br/><b>Use a personal damage-reduction cooldown if several (npc:101994)s are targeting you with (spell:201153)| |HEAL|<b>The tank will likely need strong healing after each (spell:201148) cast<br/><b>Use healing cooldowns shortly after the (npc:101994)s spawn, when the party is taking the most damage from (spell:201153)<br/><b>If targeted by (spell:197783), move away from its impact point, and try to avoid standing in the remaining energy field<br/><b>Use a personal damage-reduction cooldown if several (npc:101994)s are targeting you with (spell:201153)| |TANK|<b>Drag (npc:101950) down the stairs to the main floor to allow players to reach more (npc:101994)s and have more space to dodge (spell:197783)<br/><b>Use Active Mitigation to reduce (spell:201148) damage<br/><b>Interrupt (spell:201146) when possible<br/><b>Move (npc:101950) closer to nearby (npc:101994)s so melee DPS can kill them easily<br/><b>Move away from nearby (spell:197783) locations to avoid the (spell:197783) debuff| 
|BOSSID|101951| |LVL|110| |NAME|Shivermaw| |MAPID|732| |ST|(npc:101951) is an homage to (spell:36853) from the Icecrown Citadel raid. This encounter is a single-target fight with moderate movement and occasional air phases where the boss is unattackable.<br/><br/>While (npc:101951) is on the ground, she will use each of her ground-phase abilities twice.<br/><br/>Most of the damage (npc:101951) deals during the ground phase is to the tanks:<br/><b>(spell:201355) deals moderate damage and knocks back any players in front of (npc:101951)<br/><b>(spell:201379) deals moderate damage over 4 seconds and stacks a (spell:201379) debuff on players in front of (npc:101951)<br/><b>Tanks should use Active Mitigation to help reduce the damage of these attacks<br/><b>Healers can dispel the (spell:201379) debuff, but should wait for it to reach its full 6 stacks before doing so<br/><br/>(npc:101951) will also threaten the party with two attacks:<br/><b>(spell:201354) will deal heavy damage and knock back players in a cone directly behind (npc:101951)<br/><b>(spell:201672) summons bolts of ice that fall from the sky, dealing moderate damage to players within the targeted area<br/><b>Players can dodge the (spell:201672) bolts; the (spell:201672) lasts for x seconds<br/><b>(spell:201672) also blankets the upper prison in (spell:201957), which deals damage over time to players standing in the affected area and slows movement speed by 30%. Ranged DPS and healers should not stand in these areas while (npc:101951) is in her ground phase.<br/><br/>Approximately 40 seconds into the fight, and every minute thereafter, (npc:101951) will enter her air phase.<br/><br/>After the (spell:201960) has detonated, (npc:101951) will land in the center of the room and resume her ground phase abilities.| |DPS|<b>Stay away from (npc:101951)'s tail to avoid (spell:201354) knockbacks<br/><b>Move out of (spell:201672) impact areas<br/><b>When (npc:101951) flies up into the air, run onto the (spell:201957)-covered second level of the dungeon to avoid the (spell:201960)<br/><b>Use personal damage-reduction CDs as the (spell:201960) is about to land, to mitigate the burst damage<br/><b>Break out any allies who have become (spell:202037) by attacking the Ice Block they are encased in| |HEAL|<b>Tank damage will be heavy during (spell:201379), and may require focused healing or your single-target CDs<br/><b>Do not dispel the (spell:201379) debuff from the tank until (npc:101951) has stopped channeling (spell:201379)<br/><b>Stay away from (npc:101951)'s tail to avoid (spell:201354) knockbacks<br/><b>Move out of (spell:201672) impact areas<br/><b>When (npc:101951) flies up into the air, run onto the (spell:201957)-covered second level of the dungeon to avoid the (spell:201960)<br/><b>Party healing will be needed after each (spell:201960); use throughput CDs here| |TANK|<b>Use a CD for each (spell:201379)<br/><b>Tank with your back to a wall to avoid the knockback from (spell:201355)<br/><b>When (npc:101951) flies up into the air, run onto the (spell:201957)-covered second level of the dungeon to avoid the (spell:201960)| 
|BOSSID|102282| |LVL|110| |NAME|Lord Malgath| |MAPID|732| |ST|Before the final boss fight, (npc:102282) himself will land and attempt to defeat the party.<br/><br/>(npc:102282) will periodically cast (spell:204966), which summons a (npc:103561) near each player.<br/><br/>(npc:102282) occasionally attempts to cast (spell:204963), which can be interrupted, and deals moderate party-wide damage if the cast completes.<br/><br/>(npc:102282) deals moderate to heavy melee damage to the tank and will target the tank with (spell:205046), a powerful cleave attack. Tanks should keep (npc:102282) pointed away from other players, and players should take care not to stand in front of (npc:102282).| |DPS|<b>If affected by (spell:204962), be sure to move more than 6 yards away from nearby allies<br/><b>Interrupt (spell:204963)<br/><b>Melee DPS should stay behind (npc:102282) to avoid (spell:205046)<br/><b>Ranged DPS should kite their (npc:103561) into the tank if necessary<br/><b>Kill the (npc:103561)s, then move away from the (spell:205015)| |HEAL|<b>(spell:205046) generates heavy tank damage, so be sure to top the tank up between (spell:205046)es<br/><b>Use throughput cooldowns if a (spell:204963) is successfully cast<br/><b>Kite your (npc:103561) into the tank if necessary| |TANK|<b>Face (npc:102282) away from the party to avoid spreading (spell:205046) damage<br/><b>Interrupt (spell:204963)<br/><b>When (npc:102282) casts (spell:204966), generate threat on the nearby (npc:103561)s and taunt (npc:103561)s off of ranged players<br/><b>When (npc:103561)s die, move away from the (spell:205015)| 
|BOSSID|102446| |LVL|110| |NAME|Fel Lord Betrug| |MAPID|732| |ST|This encounter is single-target encounter with relatively simple mechanics.<br/><br/>The main threat in the fight is the interplay between (spell:202328) and (spell:202361).<br/><br/>To prevent the (spell:202361), players must rush to the top of Violet Hold's balcony and click on the two (npc:103672) objects on either side of the targeted player. This will allow the targeted player to move. <br/><br/>When (npc:102446) completes his (spell:202361) channel, he will resume attacking the party. <br/><br/>Note that (spell:203641) is more dangerous when (npc:102446) is on the top level of the dungeon, because there is less space and it can be difficult to aim the cone away from other players.| |DPS|<b>Stay behind or to the side of (npc:102446) to avoid taking (spell:203641) damage<br/><b>Spread out more than 5 yards from other players to avoid splash damage from (spell:203619)<br/><b>After (spell:202328), run to the top level of the prison and free the (spell:202361) target by clicking the (npc:103672) on either side of the player| |HEAL|<b>The tank will take heavy damage from (spell:203641)<br/><b>Party damage is light unless (spell:203619) splashes on to several targets or players stand in (spell:203641)<br/><b>After (spell:202328), run to the top level of the prison and free the (spell:202361) target by clicking the (npc:103672) on either side of the player| |TANK|<b>Be sure to face (npc:102446) away from other players during (spell:203641)<br/><b>Use Active Mitigation or defensive CDs to mitigate the (spell:203641) damage<br/><b>After (spell:202328), run to the top level of the prison and prepare to resume tanking once (npc:102446) finishes the (spell:202361) channel| 
|BOSSID|102387| |LVL|110| |NAME|Sael'orn| |MAPID|732| |ST|This is a single-target fight with extremely high movement requirements and the potential for very high party damage.<br/><br/>The most dangerous mechanic in the encounter comes from the (npc:102434)s, which are untargetable, unkillable enemies.<br/><br/>Players must be mindful of their positioning to allow themselves to face oncoming (npc:102434)s while still dealing damage to the boss.<br/><br/>Shortly into the fight, and approximately every 30-40 seconds thereafter, (npc:102387) will cast (spell:202462), pulling all players in to her location and dealing minor damage.<br/><br/>(npc:102387) casts (spell:202414) at the tank, which debuffs the tank and any other players in front of her with a (spell:202414) poison DoT. The poison does not deal much damage, but can be fatal in combination with (spell:202473) or (npc:102434) melee attacks. Classes who can remove poison effects should do so.| |DPS|<b>If targeted by (spell:202306), turn and face the (npc:102434) (along the red beam between your character and the (npc:102434))<br/><b>Following (spell:202462), be sure to position yourself carefully to avoid being meleed by (npc:102434)s<br/><b>Ranged DPS should run away from the boss after (spell:202462) to avoid taking (spell:202473) damage<br/><b>Melee DPS should use personal damage-reduction cooldowns for (spell:202473)| |HEAL|<b>Heal the tank during (spell:202414), or, if you can remove poisons, dispel the (spell:202414) debuff<br/><b>If targeted by (spell:202306), turn and face the (npc:102434) (along the red beam between your character and the (npc:102434))<br/><b>Following (spell:202462), run away from the boss to avoid taking (spell:202473) damage<br/><b>Players who do not appropriately react to the (spell:202306) mechanic will take extremely heavy damage| |TANK|<b>Keep (npc:102387) faced away from the party for (spell:202414)<br/><b>If targeted by (spell:202306), turn and face the (npc:102434) (along the red beam between your character and the (npc:102434))<br/><b>Position the boss mindfully so that DPS can still damage her whilst facing/kiting the (npc:102434)s|
|BOSSID|102263| |LVL|110| |NAME|Skorpyron| |MAPID|764| |ST|This encounter is primarily single-target with several waves of numerous low-health adds. One tank should primarily focus on tanking (npc:102263), while another tank should be designated to pick up these adds.<br/><br/>Throughout the fight, the raid will gradually whittle away (npc:102263)'s armor until he is briefly unprotected, and then will deal extra damage until (npc:102263) recovers. Players should save their DPS cooldowns for these vulnerability phases, which occur at 75%, 50%, and 25% health.<br/><br/>Dozens of (npc:103217)s patrol around the edge of (npc:102263)'s encounter area, (spell:212229) from attacks. They cannot be targeted or attacked until they are triggered by either:<br/><b>Players move close enough to the (npc:103217) packs to dispel the (spell:212229) buff<br/><b>(npc:102263) casting (spell:204372)<br/><br/>(npc:103217)s are low-health, trivial mobs, but have some abilities that make them dangerous when too many are pulled at once or if they are not killed quickly.<br/><br/>The raid should avoid standing in the outer rim of the encounter area at all, so that players do not incidentally pull unnecessary (npc:103217)s. Aim to keep the entire raid within the decorative circle for the entirety of the encounter.<br/><br/>If players position themselves to avoid pulling (npc:103217)s, then they will only have to deal with these adds each time (npc:102263) casts (spell:204372).<br/><br/>As (npc:103217)s in the room are pulled and killed, new (npc:103217)s will file in periodically through the crystal-lined breech in the wall opposite the entrance to the room. Players must take special care not to stand in this area, or else all of these new (npc:103217)s will be engaged, and will likely kill any player near them before the adds tank can get them under control.<br/><br/>The phase-like flow of the encounter arises from (npc:102263)'s (spell:206947), which players must break through in order to deal more damage to the boss.<br/><br/>Players should save their DPS cooldowns for the periods of (spell:204459). Because the final phase is the most difficult, since (npc:102263) has 2 stacks of (spell:205947), the raid should save (spell:2825)/(spell:32182)/(spell:80353) for the (spell:204459) at 25% health.<br/><br/>In addition, each time the raid deals 2.5% of (npc:102263)'s health in damage, a (spell:204292) will break off of the (spell:206947), forming a (npc:103209).<br/><br/>After each (spell:204459) phase, (npc:102263) will fire off a rapid succession of (spell:204292) to "catch up" to the boss's health. Healers should be prepared to use raid CDs to recover from this damage.<br/><br/>(npc:102263) slowly gains energy through the course of the encounter. At full Energy, he will cast (spell:210074); this occurs approximately every minute.<br/><br/>Players can avoid taking (spell:210074) damage and getting knocked back by using a (npc:103209) to block LOS.<br/><br/>Note that standing behind a (npc:103209) does not prevent you from attacking the boss (unless you are out of range, of course) or healing other players. The (npc:103209)s only LOS the  Shockwave ability.<br/><br/>(spell:210074) will destroy all existing (npc:103209)s, making way for new (npc:103209)s to form. There will only be a handful of (npc:103209)s available for each (spell:210074), so players must position carefully to ensure they can reach one of them in time.<br/><br/>Approximately every 30 seconds, (npc:102263) will cast (spell:204468), which will deal heavy damage and stun any player caught in its path.<br/><br/>(npc:102263) will also cast (spell:204468) shortly after recovering from (spell:204459).<br/><br/>(npc:102263) will attack his tank with (spell:204275) frequently, dealing heavy damage in a hemisphere in front of him.<br/><br/>Only the (npc:102263) tank should ever be in front of (npc:102263) or be affected by (spell:204275)/(spell:211659). The adds tank should always stay behind (npc:102263), and DPS the boss when there are no adds to tank.<br/><br/>Tanks should wait for all three (spell:204275) casts in the set to complete before breaking (spell:211659), to reduce the movement required.| |DPS|<b>Save DPS cooldowns for (npc:102263)'s (spell:204459) phases at 75%, 50%, and 25% health<br/><b>Use AoE/cleave abilities on the (npc:103217)s to quickly kill them<br/><b>Use AoE CC abilities on the (npc:103217)s once they are in place<br/><b>Stand behind (npc:102263) to avoid (spell:204275) damage<br/><b>When (npc:102263) casts (spell:204468), check the direction he is facing and move away<br/><b>Stand behind a (npc:103209) whenever (npc:102263) uses (spell:210074)<br/><b>Stay away from the edges of the encounter area so you do not pull extra (npc:103217) adds| |HEAL|<b>Tank damage is heavy during (spell:204275) or when (npc:103217)s gain (spell:205289)<br/><b>Party damage is high after each (spell:204292) cast<br/><b>Use healing cooldowns to recover from (spell:204292) damage, particularly after an (spell:204459) phase has ended<br/><b>Players who are struck by (spell:210074) and pull additional (npc:103217)s may need emergency healing<br/><b>Stand behind (npc:102263) to avoid (spell:204275) damage<br/><b>When (npc:102263) casts (spell:204468), check the direction he is facing and move away<br/><b>Stand behind a (npc:103209) whenever (npc:102263) uses (spell:210074)<br/><b>Stay away from the edges of the encounter area so you do not pull extra (npc:103217) adds<br/><b>Deal as much damage as possible to (npc:102263) during (spell:204459)| |TANK|<b>The (npc:102263) tank should keep (npc:102263) facing in a consistent direction so (spell:204275) does not hit any additional players<br/><b>Use cooldowns or Active Mitigation to reduce (spell:204275) damage<br/><b>After each set of (spell:204275) attacks, run 10 yards away to break (spell:211659)<br/><b>The adds tank should never be in front of (npc:102263) for (spell:204275)<br/><b>Pick up the attacking (npc:103217) adds after each (spell:204372) or bring the (npc:103217) adds to the melee DPS for cleave & splash damage on the boss<br/><b>Use cooldowns or Active Mitigation when the adds gain (spell:205289)<br/><b>Avoid (spell:204468) if it is aimed near you<br/><b>Stand behind a (npc:103209) whenever (npc:102263) uses (spell:210074)<br/><b>Quickly reposition (npc:102263) after each (spell:210074) so the next (spell:204275) doesn't affect the raid<br/><b>Deal as much damage as possible to (npc:102263) during (spell:204459)| 
|BOSSID|104415| |LVL|110| |NAME|Chronomatic Anomaly| |MAPID|764| |ST|This fight requires players to burst down priority targets about every minute, and then to quickly kill a small handful of mobs. The encounter has moderate to heavy movement requirements and requires interrupts and AoE CC for the small mob spawns.<br/><br/>The Nightwell has distorted the (spell:205653) in the areas around it, causing fluctuation in the speed at which time passes. This mechanic breaks the fight into phases, each one characterized by the speed of time:<br/><b>(spell:207012) has no effect on players, and is the phase that the fight will begin in<br/><b>(spell:207011) slows the rate of time by 30%, causing players to move and attack 30% slower, and also affecting cooldown recovery rate<br/><b>(spell:207013) increases the rate of time by 30%, causing players to move and attack 30% faster, and also affecting cooldown recovery rate<br/><br/>(spell:207011) and (spell:207013) also affect the abilities that (npc:104415) will cast. These differences will be mentioned in each spell's specific section in this guide.<br/><br/>The fight is unique in that (npc:104415) will use these abiilities in a different order on each difficulty. Even within the same difficulty, (npc:104415) will use his abilities at different times and in different orders in each phase. Because of this, there is no real way to list most of the spell cooldowns and frequencies here; consult a boss mod if you require more details on timing.<br/><br/>The first four phases are triggered by using the (spell:212115)/(spell:219823) interaction; the time speed will shift immediately when the tank interrupts (spell:219823). Subsequent phases become uncoupled from this interaction, making the fight feel very unpredictable.<br/><br/>After 7 minutes, (npc:104415) will enrage and cast (spell:207976), if he isn't dead by this point the raid will wipe very quickly.<br/><br/>Occasionally, a (npc:104676) will spill out of the Nightwell and spawn an add. The (npc:104676) is a priority DPS target, and the raid should switch to it quickly.<br/><br/>Note that during (spell:207013), (npc:104676)s are very likely to successfully cast (spell:207228). Healers may wish to use CDs during this time to help the raid survive.<br/><br/>When a (npc:104676) dies, it will spawn 4 (npc:114671)s at its location.<br/><br/>A minute into each of the first four phases, and occasionally thereafter, (npc:104415) will turn to the Nightwell and begin to channel (spell:219823) from it.<br/><br/>(spell:212076)s are spawned whenever a (npc:104676) is killed.<br/><br/>It is important to kill (npc:104676)s as quickly as possible, so that the (spell:212076) forms with enough time to interrupt (spell:219823).<br/><br/>In some phases, (npc:104676)s spawn late, leaving little time between the time it spawns and the time that (npc:104415) channels his (spell:219823). Healers should use CDs to help survive the initial (spell:219823) ticks until the (spell:212115) ability can be used.<br/><br/>For 15 seconds after the (spell:212115) is used, (npc:104415) takes 30% increased damage. Players should save their DPS cooldowns for these moments. <br/><br/>(spell:2825)/(spell:32182)/(spell:80353) may be best used to help quickly burn down a late-spawning (npc:104676), and then to deal additional damage to (npc:104415) while he is vulnerable.<br/><br/>Periodically, (npc:104415) will choose a random player and plant a (spell:206617) on them.<br/><br/>Players affected by (spell:206617) should run away from the raid when their debuff is close to expiring, to reduce the damage dealt.<br/><br/>The duration of the (spell:206617) debuff is random, but is affected by the (spell:205653).<br/><br/>Targeted players should wait until they have less than 8 seconds left on their debuff before running out; when this debuff is applied during the (spell:207013) phase, they should run out immediately. The (spell:206617) debuff will cause a frequent pulsing effect at the player's feet when it is nearing expiration, to help you remember to run!<br/><br/>(spell:206612) is a simple mechanic; (npc:104415) will mark the floor at several random players' feet, and then launch a projectile at those locations. This occurs in three rapid waves, and each wave consists of 5 projectiles.<br/><br/>Players should move away in order to avoid taking damage from the (spell:206612). The phase of the fight determines how long players have to dodge these projectiles<br/><br/>Once or twice per phase, (npc:104415) will cause (spell:205707) to spill from the Nightwell. Several waves of projectiles will be emitted from the Nightwell and fly outward in straight lines to the edge of the room. Players who stand in (spell:205707) will take moderate damage. This can quickly add up to fatal damage if players are struck by several (spell:205707) in a short window of time.<br/><br/>The speed at which the (spell:205707) move is dictated by the (spell:205653), with (spell:207011) causing extremely slow orbs and (spell:207013) causing extremely fast ones.<br/><br/>In addition, the waves themselves move at different speeds, so there will sometimes be places in the room where the (spell:205707) present an unbroken line and players will be unable to dodge all of them. This position is different in each phase.<br/><br/>Avoid as many (spell:205707) as possible. During the (spell:207013) phase, healers may wish to use cooldowns to help the raid survive, as many of the orbs may be moving too quickly to easily dodge.<br/><br/>During each phase, (npc:104415) will debuff players with (spell:206609). This applies a healing absorption shield to the targeted players.<br/><br/>The number of targets, frequency of cast, size of the absorption shield, and duration of the debuff are all dependent upon the (spell:205653).<br/><br/>(npc:104415) will afflict his current target with (spell:206607) every 5-6 seconds. This is the tank-swap mechanic in the encounter.<br/><br/>The duration of (spell:206607) and the speed at which they tick is dependent upon the (spell:205653).<br/><br/>Phase changes may also alter existing (spell:206607) durations, increasing or decreasing the time remaining on the debuff.<br/><br/>During (spell:207011), tanks will likely need to take 9 stacks of the debuff before taunt swapping, and will be taking very heavy damage. Save heavy cooldowns for these times; healers should also be prepared to pay extra attention to tank healing.<br/><br/>(npc:104415) will not cast (spell:206607) while he is channelling (spell:219823), which can give tanks a break to reset stacks, especially during (spell:207011).| |DPS|<b>Save DPS cooldowns to help kill late-spawning (npc:104676)s or for the boss's vulnerability after each (spell:212115)<br/><b>Move toward the (npc:104676) when it begins to form<br/><b>Prioritize killing the (npc:104676) over dealing damage to (npc:104415)<br/><b>Quickly burst down the (npc:114671)s<br/><b>Interrupt (spell:207228) when possible<br/><b>Use AoE stuns and other CC to prevent (npc:114671)s from casting<br/><b>If targeted by (spell:206617), run away from the raid when the debuff begins pulsating/has fewer than 8 seconds remaining<br/><b>Move away from (spell:206612) and (spell:205707) zones| |HEAL|<b>Use healing cooldowns whenever (npc:104415) begins channeling (spell:219823) before the (npc:104676) dies<br/><b>Use healing cooldowns during (spell:205707) in the (spell:207013) phase<br/><b>Use a minor healing cooldown during the whole-raid (spell:206609) that occurs during (spell:207011) phases<br/><b>Prioritize healing players with red (spell:206609) debuffs over those with yellow or green debuffs<br/><b>Heavy tank healing will be needed during (spell:207011) when the tanks reach high stacks of (spell:206607)<br/><b>If targeted by (spell:206617), run away from the raid when the debuff begins pulsating/has fewer than 8 seconds remaining<br/><b>Move away from (spell:206612) and (spell:205707) zones| |TANK|<b>Taunt-swap the boss before either tank reaches 10 stacks of (spell:206607)<br/><b>Swap after 5-6 stacks during (spell:207012)<br/><b>Swap after 3 stacks during (spell:207013)<br/><b>Swap on 9 stacks during (spell:207011), and use cooldowns to survive<br/><b>Use Active Mitigation while tanking (npc:104415) with several stacks of (spell:206607)<br/><b>Move the boss over to the (npc:104676) for cleave and splash AoE damage<br/><b>When the (spell:212076) spawns, interact with it to gain (spell:212099)<br/><b>When (npc:104415) casts (spell:219823), the tank with (spell:212099) should approach the boss to interrupt it<br/><b>Interrupt (spell:207228) when possible<br/><b>Use AoE stuns and other CC to prevent (npc:114671)s from casting<br/><b>Move away from (spell:206612) and (spell:205707) zones| 
|BOSSID|104288| |LVL|110| |NAME|Trilliax| |MAPID|764| |ST|This fight is a single-target fight that features frequent, often heavy, movement, and requires high raid awareness.<br/><br/>(npc:104288) will repeatedly cycle through three phases during the encounter: (spell:206560), (spell:206557), and (spell:206559), in that order. Some of (npc:104288)'s abilities are phase-independent, and will be used across multiple phases, but each of the three phases also introduces mechanics that are unique to that phase.<br/><br/>Phase-Independent Abilities<br/><br/><b>Damaging (npc:104288) causes pools of (spell:206488) to form at random players' locations. DPS and healer players are valid targets, but tanks do not appear to be. This will occur during all phases of the encounter.<br/><b>Tanks should pull (npc:104288) to the edge of the room and kite in a circle around the room when (spell:206488) becomes too dense for melee DPS to be able to fight comfortably. Ranged DPS and healers should stand behind the boss and move forward when necessary, still staying within the outer ring of the room. Try to avoid standing in the center of the room.<br/><b>(npc:104288) uses (spell:206641) during (spell:206560) and (spell:206557) phases, but not during (spell:206559) phase. This is a tank-swap mechanic.<br/><b>The time between (spell:206641)es depends upon the phase of the encounter.<br/><b>(npc:104288) cannot cast (spell:206641) while channeling (spell:207630), and will not attack players at all during (spell:206559) phase. This gives tanks and healers plenty of time to recover from (spell:206641) damage.<br/><br/>Phase 1: (spell:206560)<br/><br/><b>(spell:206560) phase lasts 45 seconds. <br/><b>The first (spell:206560) phase only uses one of its mechanics, because the other mechanics that (npc:104288) can use in this phase rely on events that occur in (spell:206559) phase. Since there are fewer mechanics, and since all phase transitions are timed, this is an excellent place to use (spell:2825)/(spell:32182)/(spell:80353).<br/><b>During these first 45 seconds of the fight, players will primarily deal with (npc:104288)'s phase-independent abilities and a single (spell:206560) mechanic: (spell:215062).<br/><b>It is important to try to eat all of the (spell:215062) cakes during (spell:206560) phase, because it is otherwise a low-damage phase.<br/><br/>Phase 2: (spell:206557)<br/><br/><b>(spell:206557) phase lasts 40 seconds.<br/><b>Every second, (npc:104288) will damage random targets with (spell:206645).<br/><b>At the start of (spell:206557) phase, (npc:104288) will link two players together with (spell:208910).<br/><b>Approximately 24 seconds into the phase, (npc:104288) will leap into the center of the room and begin to cast (spell:207630).<br/><b>(spell:207630) is likely to be deadly to any player who reacts slowly or moves in the wrong direction, especially in combination with (spell:206645). Always watch where (npc:104288) is facing when it leaps to the center of the room.<br/><b>If the raid has been careful with its positioning, the center of the room will be clear of (spell:206488) during the start of (spell:207630). However, the boss will still create (spell:206488) pools during (spell:207630). It is more important to avoid (spell:207630) damage than to avoid passing through (spell:206488) pools, but ideally players should avoid both.<br/><br/>Phase 3: (spell:206559)<br/><br/><b>(spell:206559) phase lasts 12-13 seconds. During this phase, (npc:104288) is immobile and will not attack players directly.<br/><b>At the start of (spell:206559) phase, (npc:104288) will spawn a few (spell:207502)s at random locations in the room.<br/><b>Near the end of (spell:206559) phase, (npc:104288) will summon five (npc:104596)s with (spell:207513).<br/><b>Players with the (spell:207502) shield are ideal for the task of destroying (npc:104596)s. Wait for the red "bomb" icon to appear over the casting (npc:104596)'s head and leap onto it. On Normal mode, each (spell:207502) should prevent enough damage to soak multiple (spell:207328)s.<br/><b>If necessary, a player without (spell:207502) can destroy a casting (npc:104596), but should use a defensive cooldown to do so.<br/><br/>(spell:206560), Revisited<br/><br/><b>For the rest of the fight, (spell:206560) phase will exhibit two additional mechanics.<br/><b>Right at the transition between (spell:206559) and (spell:206560), (npc:104288) will (spell:214582) three players.<br/><b>The (spell:214582) pulse also affects (npc:104596)s, allowing them to consume more (spell:206488) pools before they explode.<br/><b>Players targeted by (spell:214582) should use the pulse to drain Mana from as many (npc:104596)s as possible, to allow the (npc:104596)s to clean more of the room and delay the (spell:207328) casts.<br/><b>It's unlikely that the (npc:104596)s will be able to remove every (spell:206488) pool before reaching full Mana and self-destructing, but using the (spell:214582) debuffs well can clear a lot of them, making the fight much easier.<br/><b>The only time you do not want to have a (spell:214582) player on a (npc:104596) is when the (npc:104596) is heading for a freshly spawned (spell:215062) cake.<br/><b>10 seconds into (spell:206560) phase, (npc:104288) will scan the room for any remaining (spell:215062) cakes. If there are any, (npc:104288) will destroy them with (spell:206820).<br/><b>To prevent (spell:206820), players must simply be sure to eat all (spell:215062) cakes that appear during the course of the fight. It is best to do this during (spell:206560) phase where damage is otherwise low.<br/><b>As in the first (spell:206560) phase, (npc:104288) will again summon two sets of (spell:215062) cakes, about 13 seconds and 43 seconds after the phase begins. This is after the (spell:206820) check, so these new (spell:215062) cakes will never trigger a (spell:206820) cast.| |DPS|<b>Use DPS cooldowns at the start of the fight with (spell:2825)/(spell:32182)/(spell:80353)<br/><b>Avoid standing in the center of the room, so that (spell:206488) stays out of the middle<br/><b>Move out of (spell:206488) pools that spawn nearby<br/><b>Move away from (spell:215062) spawn points<br/><b>Consume (spell:215062)s during (spell:206560) phase, and use a defensive cooldown if you take 2 stacks<br/><b>If targeted by (spell:208910), find your partner and stand on them<br/><b>Avoid (spell:207630) damage by staying on (npc:104288)'s side<br/><b>Eat a (spell:207502) if assigned to do so, and destroy casting (npc:104596)s<br/><b>If targeted with (spell:214582), chase (npc:104596)s to drain their Mana<br/><b>If possible, stun (npc:104596)s if they are approaching (spell:215062) cakes| |HEAL|<b>Players with (spell:215062), (spell:206641), and (spell:214582) debuffs will require additional healing<br/><b>Use raid cooldowns during (spell:206557) phase, while (spell:206645) and (spell:215062) debuffs coexist or during (spell:207630)<br/><b>Use single-target cooldowns on tanks with 2 stacks of (spell:206641)<br/><b>Avoid standing in the center of the room, so that (spell:206488) stays out of the middle<br/><b>Move out of (spell:206488) pools that spawn nearby<br/><b>Move away from (spell:215062) spawn points<br/><b>Consume (spell:215062)s during (spell:206560) phase, and use a defensive cooldown if you take 2 stacks<br/><b>If targeted by (spell:208910), find your partner and stand on them<br/><b>Avoid (spell:207630) damage by staying on (npc:104288)'s side<br/><b>Eat a (spell:207502) if assigned to do so, and destroy casting (npc:104596)s<br/><b>If targeted with (spell:214582), chase (npc:104596)s to drain their Mana<br/><b>If possible, stun (npc:104596)s if they are approaching (spell:215062) cakes| |TANK|<b>At the start of each (spell:206560) phase, pull (npc:104288) to the edge of the encounter area<br/><b>Move (npc:104288) in a circle around the edge of the room to get away from (spell:206488)<br/><b>Stack together to split (spell:206641) damage<br/><b>Swap tanking duties after 2 (spell:206641) casts/debuffs<br/><b>Use Active Mitigation for each (spell:206641), and cooldowns for (spell:206641)es that occur while you have 2 stacks<br/><b>When (npc:104288) is using (spell:212492) or is in (spell:206559) phase, deal as much damage as possible<br/><b>Only eat (spell:215062) if absolutely necessary<br/><b>Avoid (spell:207630) damage by staying on (npc:104288)'s side<br/><b>Do not eat (spell:207502) - leave them for (npc:104596)-soakers!<br/><b>Only destroy casting (npc:104596)s if absolutely necessary, and use a cooldown| 
|BOSSID|107699| |LVL|110| |NAME|Spellblade Aluriel| |MAPID|764| |ST|This encounter involves moderate movement and requires the infrequent killing of a handful of low-health adds (once every 1-1.5 minutes). The encounter has three phases, each of which follows the same general structure, but with different abilities based on the element (npc:107699) wields during that phase. She will cycle through all 3 phases over the course of 4 minutes, and then repeat until dead.<br/><br/>Phase Structure<br/><br/>The three phases that (npc:107699) cycles through are Frost, Fire, and Arcane<br/><br/>Although the outcome of the events is very different from phase to phase, the order of the events that occur is similar.<br/><br/>For a clearer depiction of how this works in each phase, check the phase description below.<br/><br/>Throughout the entire fight, (npc:107699) will attack the tanks with (spell:212492).<br/><br/>Phase 1: Master of Frost: <br/><br/>(spell:212587)<br/><br/><b>While (npc:107699) is buffed with (spell:216389), she gains the ability to cast (spell:212587). She will cast (spell:212587) on two players approximately 18 seconds into the fight.<br/><b>If two players who are affected by (spell:212587) come into contact with each other, they will explode, transfering the (spell:212587) debuffs to the two nearest players.<br/><br/>(spell:212530)<br/><br/><b>23 seconds after the first cast of (spell:212587), (npc:107699) will (spell:212530), casting 2 new (spell:212587) debuffs onto ranged players.<br/><b>The intended method of dealing with these debuffs is to continually pass them off to new players when the current targets' (spell:212647) stacks are high.<br/><br/>(spell:212734)<br/><br/><b>30 seconds after the (spell:212530), (npc:107699) will (spell:212734).<br/><b>Note that (spell:212734) does not remove existing (spell:212587) debuffs. Players must still cope with the (spell:212587) mechanics following this cast.<br/><br/>(spell:213853)<br/><br/><b>4 seconds after (spell:212734), (npc:107699) will cast (spell:213853). As long as there is at least one (spell:212736) patch, this ability will summon 4 (npc:107237) adds<br/><br/>Alternate Strategy: Immuning (spell:212587)<br/><br/>During beta testing, players were able to nullify this phase's mechanics by transferring the (spell:212587)s onto players with immunities, and then using those immunities to remove the debuff entirely.<br/><br/>This strategy allows for the original targets of (spell:212587) to remove their debuffs quickly, at low stacks of (spell:212647), and vastly reduces the healing requirements for the encounter.<br/><br/>If this is successfully completed for both sets of (spell:212587),<br/><br/><b>There will be no active (spell:212587) buffs when (npc:107699) casts (spell:212734)<br/><b>This means that there will be no (spell:212736) puddles<br/><b>When (npc:107699) casts (spell:213853), there will be no (npc:107237) adds<br/><b>This strategy will require your raid to have at least 4 immunities every 4 minutes, and needs a little coordination, but can massively simplify this segment of the fight.<br/><br/>It is unclear whether this is an intended strategy or whether (spell:212587) will persist through/be unaffected by immunities when the encounter goes live.<br/><br/>Phase 2: Master of Fire<br/><br/>(spell:213166)<br/><br/><b>While (npc:107699) is buffed with (spell:213867), she gains the ability to cast (spell:213166). 18 seconds into the phase, she will cast (spell:213166) on a randomly chosen, non-tank target.<br/><b>(spell:213166) deals strong immediate damage, and leaves a (spell:213166) DoT that lasts for 26 seconds.<br/><br/>Replicate: (spell:213182)<br/><br/><b>Immediately after the charge, four copies of (npc:107699) will spawn at the targeted player's location. (npc:107699) and the 4 copies will each cast a (spell:213166) warning debuff on a randomly chosen target<br/><b>The (spell:213166) debuff can stack, so if the player targeted by the original (spell:213166) is targeted again by Replicate: (spell:213182), they will gain 2 stacks of the debuff.<br/><b>The best way to deal with this debuff is to have players marked with (spell:213166) run to a side of the boss where there are no other players<br/><br/>(spell:213276)<br/><br/><b>(npc:107699) will cast (spell:213276) about 48 seconds into the phase, while all players targeted by (spell:213166) are still affected by the (spell:213166) DoT.<br/><b>After the second set of (spell:213166) charges, the targeted players should stay in position and spread out to limit splashing (spell:213276) damage on one another or the rest of the raid. Once the (spell:213278) has formed, these players can move back into melee range.<br/><br/>(spell:213567)<br/><br/><b>Just over a minute into the phase, (npc:107699) will cast (spell:213567), summoning 6 (npc:107285)s from the (spell:213278) patches.<br/><b>There are 20 seconds before the end of the phase, and it is ideal for the (npc:107285)s to be dead by the start of Phase 3. Use burst AoE DPS here to quickly kill them.<br/><br/>Phase 3: Master of the Arcane<br/><br/>(spell:213520)<br/><br/><b>While (npc:107699) is buffed by (spell:213869), she gains the ability to cast (spell:213520). She will do so immediately upon entering Phase 3.<br/><b>If the raid is still stacked up at the start of Phase 3, the (spell:213520) may deal significant damage. Once Phase 3 begins - or ideally, when the (npc:107285) adds die - the ranged should spread out in preparation for (spell:213520)s.<br/><b>Once the (spell:213520) spawns, the whole raid should shift to be further from it, giving more time to react to (spell:213852).<br/><br/>(spell:213852)<br/><br/><b>15 seconds after summoning the first (spell:213520), (npc:107699) will cast (spell:213852).<br/><b>Moving at least 30 yards away from the (spell:213520)s once they have all spawned will give the raid more time to deal with the (spell:213390) mechanic. At this time, the raid should stack up.<br/><br/>(spell:213390)<br/><br/><b>20 seconds after casting (spell:213852), (npc:107699) will cast (spell:213390). This causes the (spell:213520)s to launch into the air and bombard the raid.<br/><b>Since there is a long flight time on the (spell:213520)s (depending upon your raid's distance from the orbs), it is best to wait for several of the targeting runes to form before the raid moves.<br/><b>Healers should use raid CDs to heal through the (spell:213390) damage.<br/><br/>(spell:213564)<br/><br/><b>About 20 seconds after beginning the (spell:213390) sequence - which works out to just a moment after the final (spell:213520) detonates - (npc:107699) will cast (spell:213564).<br/><br/>The phase will end 15 seconds after summoning the (npc:107287)s, but it is okay if some survive into the next phase, since there are 18 seconds before the first (spell:212587) will be cast.<br/><br/>At the end of the Arcane phase, or at the start of the next Frost phase, the ranged DPS should return to the original phase 1 positioning - behind the boss, spread out, at a distance to the melee DPS, and have a designated location for the (spell:212587) players to congregate.| |DPS|<b>Use burst AoE abilities and AoE CC to kill the (npc:107237)s, (npc:107285)s, and (npc:107287)s<br/><br/>During Frost phase,<br/><br/><b>Move to the designated area if targeted by (spell:212587)<br/><b>Use defensive cooldowns to survive higher stacks of (spell:212647)<br/><b>Run into another player with (spell:212587) when (spell:212647) stacks are too high<br/><b>Move away from the (spell:212587) area after you have transferred your debuff<br/><b>Move out of (spell:212736) patches following (spell:212734)<br/><br/>During Fire phase,<br/><br/><b>Stack up behind (npc:107699) unless you are still holding (spell:212587)<br/><b>If targeted by (spell:213166), move to (npc:107699)'s side, opposite the rest of the raid<br/><b>Spread out from other (spell:213166) targets to avoid knocking each other back<br/><b>After (spell:213276), move back into the raid<br/><br/>During Arcane phase,<br/><br/><b>Ranged DPS should spread out<br/><b>Move away from (spell:213520)s as they spawn<br/><b>Once all 8 have spawned, stack up on (npc:107699)<br/><b>Move away from (spell:213390) locations<br/><b>Never stand in front of (npc:107699), so you do not get affected by (spell:212492)| |HEAL|<b>Players with (spell:212587) and (spell:213166) debuffs will require additional healing<br/><b>Drop AoE effects on these players, and consider using cooldowns when the debuffs are on the maximum number of targets<br/><b>Tanks will need targeted healing for each (spell:212492) cast, every 33-47 seconds<br/><b>Use raid CDs during the (spell:213390) sequence, and minor CDs when adds are alive<br/><br/>During Frost phase,<br/><br/><b>Move to the designated area if targeted by (spell:212587)<br/><b>Use defensive cooldowns to survive higher stacks of (spell:212647)<br/><b>Run into another player with (spell:212587) when (spell:212647) stacks are too high<br/><b>Move away from the (spell:212587) area after you have transferred your debuff<br/><b>Move out of (spell:212736) patches following (spell:212734)<br/><br/>During Fire phase,<br/><br/><b>Stack up behind (npc:107699) unless you are still holding (spell:212587)<br/><b>If targeted by (spell:213166), move to (npc:107699)'s side, opposite the rest of the raid<br/><b>Spread out from other (spell:213166) targets to avoid knocking each other back<br/><b>After (spell:213276), move back into the raid<br/><br/>During Arcane phase,<br/><br/><b>Ranged DPS should spread out<br/><b>Move away from (spell:213520)s as they spawn<br/><b>Once all 8 have spawned, stack up on (npc:107699)<br/><b>Move away from (spell:213390) locations<br/><b>Never stand in front of (npc:107699), so you do not get affected by (spell:212492)| |TANK|<b>Both tanks should be in front of (npc:107699) at all times<br/><b>Taunt swap on 2 stacks of (spell:212494)<br/><b>Keep Active Mitigation up while (spell:212494) and tanking, or for each (spell:212492) when not tanking<br/><b>Avoid being close to players with (spell:212587) or (spell:213166) debuffs<br/><b>Drag (npc:107699) away from each (spell:213390) location to reduce damage taken<br/><b>Pull (npc:107699) away from ground effects ((spell:212736), (spell:213278), (spell:213504))<br/><b>Gather up the adds ((npc:107237), (npc:107285), (npc:107287)) for AoE| 
|BOSSID|103758| |LVL|110| |NAME|Star Augur Etraeus| |MAPID|764| |ST|This encounter has four phases, each one triggered at a health percentage. As the first phase is essentially "the lack of a phase", where no unique mechanics occur, it will be called Phase 0 in this guide, and the remaining phases will be referred to as Phases 1-3.<br/><br/><b>Phase 0 lasts until (npc:103758) reaches 90% health<br/><b>Phase 1, the ice phase, lasts until (npc:103758) reaches 60% health<br/><b>Phase 2, the fel phase, lasts until (npc:103758) reaches 30% health<br/><b>Phase 3, the void phase, lasts from 30% until (npc:103758) is defeated<br/><br/>As the phases change, the walls of the Observatory will collapse and give players a glimpse into space, including a nearby planet and several nebulae. With each phase, these features take on a new appearance, making (npc:103758) one of the most visually stunning fights in the game.<br/><br/>The fight is single-target until the final phase, where large, priority-DPS adds will spawn about once per minute, and small groups of trivial minions spawn very frequently. This is the most difficult phase of the fight, and the raid should use (spell:2825)/(spell:32182)/(spell:80353) here.<br/><br/>(npc:103758) does have a hard enrage mechanic in (spell:222761), a 10-second cast that instantly kills all players, but it is not yet known at what time he will cast this spell. In LFR testing, (npc:103758) began casting this at 7:45; however, longer logs from Normal and Heroic testing do not show (spell:222761) occurring at that time. (Edit: Normal reports show (spell:222761) occurring roughly 3 minutes into the phase.)<br/><br/>Phase 0: The Dome of Observation<br/><br/><b>This initial phase of the encounter introduces the raid to two concepts that will be reused, with thematic twists, in each subsequent phase of the fight.<br/><b>(npc:103758) will summon a sphere of light called a (npc:103790) near a random player. The (npc:103790) will hurl bolts of Fire at nearby players.<br/><b>Subsequent phases will have an Ejection mechanic that works similarly to this, with the spheres targeting and firing upon nearby players. The debuff that the Ejection mechanic gives will differ from phase to phase.<br/><b>Throughout the phase, (npc:103758) will frequently attack the current tank with (spell:205486).<br/><b>(npc:103758) will target the tanks with other "burst" mechanics through the rest of the fight, each one slightly different based on the phase of the fight.<br/><b>When (npc:103758) reaches 90% health, he will begin to cast (spell:221875). At the end of this cast, the Observatory walls will fall away and the fight will enter Phase 1.<br/><br/>Phase 1: Absolute Zero<br/><br/><b>In this phase, (npc:103758) will use Frost variations of his main abilities. He will also begin using (spell:205984), an ability that he will use in all remaining phases of the fight.<br/><b>(spell:205984) is a tank debuff that (npc:103758) will cast on his current target every 30 seconds.<br/><b>The (spell:206585) DoT has no duration. The DoT deals extremely heavy damage, and will stack if the tank tries to hold the DoT through multiple (spell:206577) events, which will quickly become unhealable. Tanks must use proximity to other players to remove the DoT as quickly as possible.<br/><b>In order to deal with this mechanic simply, mark a location in the room - along the edge of the platform - for the tank to run to for each (spell:206577).<br/><b>The rest of the raid should be divided into three groups, positioned on the left, right, and back sides of the boss.<br/><b>During this phase, (npc:103790) becomes (spell:206936). (npc:103758) will summon an icy sphere near a random player's location. The icy sphere will fire the (spell:206936) debuff at 3 nearby players.<br/><b>Because the raid is divided into groups, and the (spell:206936) sphere spawns near a player and affects the 3 nearest players, it is highly likely that all 3 (spell:206936) debuffs will affect players in the same group. This is why the 3-group strategy is only recommended for raids of 20+ players - if 3 in a group are out handling (spell:206936)/(spell:206938), the group will still be large enough to remove the tank's (spell:206585) debuff.<br/><b>(npc:103758) will cast (spell:206936) more frequently as the phase progresses, causing more and more of the raid to be dealing with this mechanic at once.<br/><b>This group of 3 (spell:206936) casts is the most difficult part of the phase, and healers should be prepared to use cooldowns as necessary.<br/><b>Finally, the tank-targeted (spell:205486) mechanic becomes (spell:206921) in this phase.<br/><b>When (npc:103758) reaches 60% health, he will begin to cast (spell:221875). The walls of the Observatory will seal, and then fall away again as the fight enters Phase 2.<br/><br/>Phase 2: A Shattered World<br/><br/><b>In this phase, (npc:103758) will use Fel variations of his main abilities.<br/><b>(npc:103790) in this phase becomes (spell:205649). (npc:103758) will summon a fel sphere near a random player's location, and this sphere will fire the (spell:205649) debuff at 3 nearby players.<br/><b>The raid should be loosely spread out in the center of the platform for this phase, and (spell:205649) targets should react quickly to avoid dropping (spell:206398) in the raid.<br/><b>(npc:103758) will cast (spell:205649) more frequently as the phase progresses, so that more and more of the raid will be dealing with this mechanic at once. The typical pattern is 4 (spell:205649), then a 10-second lull, then 3 more, then a 30-second lull, and then a rapid barrage of 5 (spell:205649) casts. The rapid barrage of 5 (spell:205649), meaning 15 (spell:205649) debuffs, is the most dangerous part of this phase.<br/><b>(spell:205984) will now summon a fel comet that deals (spell:206433) damage to the tank and all players within 5 yards. (npc:103758) will cast this ability every 30 seconds.<br/><b>Healers must be sure to top tanks up during the (spell:205984)/(spell:206433) cycle.<br/><b>Additionally, (npc:103758)'s (spell:205486) attack becomes (spell:206388) in this phase. (spell:206388) deals moderate damage on cast, and leaves a stacking DoT effect. Tanks should use heavier Active Mitigation and cooldowns while tanking with higher stacks of the DoT.<br/><b>When (npc:103758) reaches 30% health, he will begin to cast (spell:221875). The walls of the Observatory will seal, and then fall away again as the fight enters Phase 3.<br/><br/>Phase 3: Inevitable Fate<br/><br/><b>In this phase, (npc:103758) will use Shadow variations of his main abilities.<br/><b>(spell:205984) is cast every 65 seconds in this phase, and is not the primary tank-swap mechanic, although the off-tank should still taunt when the main tank is affected.<br/><b>The (npc:104880) will buff itself and (npc:103758) with (spell:207714) if it is too close to the boss, reducing their damage taken by 99%. To avoid this, the (spell:205984) tank should move to be just outside the blue circle in the center of the platform - this is far enough away to avoid (spell:207714), and is close enough that the DPS can quickly switch targets.<br/><b>The (npc:104880) will periodically cast (spell:207720), and is a priority DPS target<br/><b>The other tank-swap mechanic in this phase is (spell:214486), the Phase 3 version of (spell:205486).<br/><b>During this phase, (npc:103790) becomes (spell:207143). (npc:103758) will summon a shadowy sphere that will affect 2 nearby targets with (spell:207143).<br/><b>(npc:104688) adds are low-health, trivial mobs that can be easily handled with incidental AoE and cleave damage.<br/><b>In this final phase, the raid should stay stacked in the middle of the encounter area so that (npc:104688)s will all spawn together and so that healers can use their most efficient abilities to keep the raid alive.<br/><br/>After roughly 3 minutes on Normal mode, (npc:103758) will cast (spell:222761); this serves as a hard enrage as it kills the entire group.| |DPS|During Phase 1:<br/><br/><b>If targeted with (spell:206936), run to the edge of the platform away from other players to (spell:206938)<br/><b>Use a defensive cooldown as (spell:206936) expires<br/><b>At all other times, stand with your assigned group of players<br/><br/>During Phase 2:<br/><br/><b>Spread out in the middle of the platform<br/><b>Stay away from the tank marked with (spell:205984)<br/><b>When targeted by (spell:205649), run to the edge of the area, and keep moving to drop your (spell:206398) puddles<br/><b>Once (spell:205649) has ended, move back to a safe space near the middle, and stay spread out<br/><br/>During Phase 3:<br/><br/><b>Stack up behind (npc:103758)<br/><b>Use a defensive cooldown as (spell:207143) is about to expire<br/><b>Use AoE CC/stuns on the (npc:104688)s when they spawn<br/><b>All DPS must switch to the (npc:104880) immediately, and pool cooldowns/resources for it<br/><b>Use (spell:2825)/(spell:32182)/(spell:80353) during this phase<br/><b>Turn away from the (npc:104880) when it casts (spell:207720)| |HEAL|During Phase 0:<br/><br/><b>Heal players affected by the  Coronal Ejection DoT<br/><br/>During Phase 1:<br/><br/><b>Top up players with the (spell:206936) debuff before it fades<br/><b>The tank with (spell:205984)/(spell:206585) will require heavy healing<br/><b>Use cooldowns to top the raid up after multiple waves of (spell:206936)/(spell:206938)<br/><b>If targeted with (spell:206936), run to the edge of the platform away from other players to (spell:206938)<br/><b>Use a defensive cooldown as (spell:206936) expires<br/><b>At all other times, stand with your assigned group of players<br/><br/>During Phase 2:<br/><br/><b>Both tanks will require heavy healing - at high stacks of (spell:206388), or during (spell:205984)/(spell:206433)<br/><b>Use cooldowns to recover from widespread (spell:205649) damage<br/><b>Spread out in the middle of the platform<br/><b>Stay away from the tank marked with (spell:205984)<br/><b>When targeted by (spell:205649), run to the edge of the area, and keep moving to drop your (spell:206398) puddles<br/><br/>During Phase 3:<br/><br/><b>Stack up behind (npc:103758)<br/><b>Use efficient AoE abilities to heal through the spreading (spell:214486) DoT<br/><b>Chain cooldowns as the raid's (spell:214486) stacks get higher<br/><b>Face away from the (npc:104880) when it casts (spell:207720)| |TANK|<b>Taunt-swap (npc:103758) each time the current tank gains (spell:205984)<br/><b>Handle (spell:205984) appropriately in each phase:<br/><b>In Phase 1, run to an isolated area for (spell:206577), then stand on a clump of players to remove (spell:206585)<br/><b>In Phase 2, run to an area dense with (spell:206398) so that (spell:206433) consumes the puddles<br/><b>In Phase 3, run outside the central blue circle to spawn the (npc:104880), and tank it there to avoid (spell:207714)<br/><b>Use Active Mitigation or cooldowns for applications of (spell:206921) and at high stacks of (spell:206388)<br/><b>Use cooldowns for (spell:206577) and (spell:206433) as necessary<br/><b>During Phase 3, when no (npc:104880) is active, tanks should swap around 6 stacks of (spell:214486)<br/><b>The (npc:103758) tank should use cooldowns against high stacks of (spell:214486) damage while the (npc:104880) is alive<br/><b>Use AoE CC or stun abilities when there are several (npc:104688)s nearby| 
|BOSSID|104528| |LVL|110| |NAME|High Botanist Tel'arn| |MAPID|764| |ST|This encounter is a three-phase fight involving priority target switching, controlled DPS on certain adds, and moderate to heavy movement. As the fight progresses, the boss will summon a second and third 'clone' of itself. These clones are health-linked, so players should use multi-DoT and cleave mechanics to the raid's advantage. Save (spell:2825)/(spell:32182)/(spell:80353) for the final phase of the fight, as it is the hardest.<br/><br/>Phase 1: The High Botanist<br/><br/><b>(npc:104528) begins the encounter with access to one Arcane ability ((spell:218438)), one Nature ability ((spell:218304)), and one Fire ability ((spell:218155)). <br/><b>Early in the encounter, and about every 35 seconds thereafter, (npc:104528) will cast (spell:218155) at a random player's position.<br/><b>Players struck by the first 1-2 waves of the (spell:218155) will likely survive. Beyond that, the flares are so close together that players are likely to be hit by more than one detonation at once, and instantly die.<br/><b>As soon as the (spell:218155) spawns, all players inside its area should run out between two of the flares. Use a movement-speed boost if you are closer to the middle than the edge, and use a defensive cooldown if you are unlikely to make it out in time.<br/><b>(npc:104528) will target a player with (spell:218304) once every 45-50 seconds.<br/><b>When (spell:218304) goes out, nearby players should move away in case the Lasher it spawns will target them with (spell:218342).<br/><b>(spell:218438) is cast every 35 seconds throughout the phase, targeting a random player's location.<br/><b>In addition, (npc:104528) is empowered with (spell:218502) for the entire encounter.<br/><b>When (npc:104528) reaches 75% health, he will conjure an image of himself named (npc:109038), and funnel his Fire powers into this image. This begins Phase 2 of the encounter.<br/><br/>Phase 2:  Nightosis<br/><br/><b>(npc:104528) retains (spell:218502), (spell:218438), and (spell:218304).<br/><b>(npc:109038) gains the (spell:218155) ability from Phase 1, and also gains (spell:218774).<br/><b>The raid must stagger the Plasma Sphere deaths to avoid excessive (spell:218780) damage.<br/><b>(npc:109038) will cast (spell:218774) every 55 seconds during this phase.<br/><b>(npc:109038) also has a tank attack, (spell:218806), which he will cast about every 8 seconds. This deals light to moderate damage to the tank and all other players within 4 yards. The two tanks should not stack, and other players should make sure to stay away from the (npc:109038) tank's position.<br/><b>When the two Tel'arns reach 50% health, (npc:104528) will conjure an image of himself named (npc:109041), and funnel his Nature powers into this image. This leaves (npc:104528) with only Arcane abilities, and he will become (npc:109040). This begins Phase 3 of the encounter.<br/><br/>Phase 3: Pure Forms<br/><br/><b>In this phase, each of the three bosses will cast spells of a single element.<br/><b>(npc:109038) retains the three abilities he gained in Phase 2, but will use (spell:218774) less frequently, every 70 seconds.<br/><b>(npc:109040) (the Tel'arn formerly known as (npc:104528)) retains (spell:218502) and (spell:218438), and also gains the (spell:218809) mechanic.<br/><b>When (spell:218809) goes out, players who are not targeted should look around for nearby (spell:218809) targets and stand on them.<br/><b>(npc:109041) retains the (spell:218304) ability from the original (npc:104528), and also gains two new abilities: (spell:219009) and (spell:219235).<br/><b>(npc:109041) will cast (spell:219009) every 70 seconds, forming a green pool under one of the three boss's feet.<br/><b>(npc:109041) will cast (spell:219235) frequently.<br/><b>During this phase, tanks should hold the three bosses together, but stand more than 4 yards apart from each other to avoid (spell:218806) damage.<br/><b>Use (spell:2825)/(spell:32182)/(spell:80353) during this phase to shorten it, as it is the most complicated and dangerous of the three phases.| |DPS|<b>Ranged DPS should stay spread out for the whole fight<br/><b>Freely cleave and multi-DoT the bosses since their health pools are shared<br/><b>When Parasitic Lashers spawn, stun or snare them, and kill them quickly<br/><b>Kill the Plasma Sphere that spawns near the bosses quickly, and kill the second Plasma Sphere just as the first Sphere's (spell:218780) debuff fades<br/><b>Always let one Plasma Sphere detonate on its own - do not waste damage on it<br/><b>Move out of (spell:218438) and (spell:218155) areas<br/><b>If targeted by (spell:218809), pair up with an unaffected ally and stick together until the debuff wears off<br/><b>If not affected by (spell:218809), check to see if any nearby players have the debuff, and pair up with them<br/><b>If targeted by (spell:219235), move away from the Spores when they spawn| |HEAL|<b>This fight requires heavy tank healing; spec into strong single-target healing when possible<br/><b>Tanks with high stacks of (spell:218502) will need a lot of healer attention<br/><b>Use minor CDs to recover from (spell:218438)'s raid damage<br/><b>Use major CDs to recover from (spell:218780)'s raid damage<br/><b>Dispel (spell:218304), but check that no other players are standing too close before doing so<br/><b>Players with the (spell:218304) or (spell:219235) debuff will require additional healing<br/><b>Move out of (spell:218438) and (spell:218155) areas<br/><b>If targeted by (spell:218809), pair up with an unaffected ally and stick together until the debuff wears off<br/><b>If not affected by (spell:218809), check to see if any nearby players have the debuff, and pair up with them<br/><b>If targeted by (spell:219235), move away from the Spores when they spawn| |TANK|<b>Taunt-swap (npc:104528)/(npc:109040) at 7 stacks of (spell:218502)<br/><b>Use Active Mitigation and cooldowns while tanking with high stacks of (spell:218502)<br/><b>Move the boss(es) away from nearby (spell:218438) or (spell:218155) areas<br/><b>Once (npc:109038) spawns, tanks should avoid being within 4 yards of one another to limit (spell:218806) damage<br/><b>For the rest of the fight, tank the bosses near one of the Plasma Sphere spawn locations<br/><b>During the final phase, keep the bosses close together<br/><b>Use heavier cooldowns if tanking (npc:109040) and (npc:109041) at the same time<br/><b>Begin moving the bosses away as soon as the (spell:219009) cast begins<br/><b>Move away from (spell:219235)| 
|BOSSID|101002| |LVL|110| |NAME|Krosus| |MAPID|764| |ST|This encounter is a single-phase fight with a hard "enrage" at 6 minutes, as (npc:101002) will destroy a quarter of the bridge players are fighting him on every 90 seconds. Most of the fight is single-target, but every 90 seconds (npc:101002) will summon a small number of adds that must be killed.<br/><br/>Note that players can walk right off the front of the bridge during the fight. These players will die, and you may struggle to reach them with battle resurrection effects. Take care in positioning, especially with (spell:100)-like effects.<br/><br/>(npc:101002) will cast (spell:205875) every 30 seconds, raising his fists high into the air and then smashing them with great force into the bridge.<br/><br/>(npc:101002) strikes the bridge with such force that the structure will begin to deteriorate. The second (spell:205875) will cause the front quarter of the bridge to fracture, and the third (spell:205875) will destroy the fractured area.<br/><br/>This creates a 6-minute hard "enrage". The raid must defeat (npc:101002) before the 12th (spell:205875) cast.<br/><br/>It is not possible for tanks to soak the third (spell:205875), as to do so would require them to stand on the bridge segment that is being destroyed, and they would fall into the ocean and die. Fortunately, every third (spell:205875) will deal damage to the raid as if it is being soaked, even when it is not.<br/><br/>Once per bridge segment - between the first and second (spell:205875)s on that segment - (npc:101002) will hurl globs of (spell:205420) at the bridge.<br/><br/>On Normal difficulty, he will throw fewer globs of (spell:205420) than there are players in the raid, making it technically possible to soak all (spell:205420)es.<br/><br/>Melee DPS should soak pools nearer to the boss, while ranged DPS and healers should soak the pools that spawn further from the boss. Abilities like (spell:77761) or (spell:192077) are useful for helping the raid reach and soak all the (spell:205420) patches.<br/><br/>If any pools must go unsoaked, they should be ones that are closer to the boss, so that the resulting adds will be easier to kill while maintaining damage on (npc:101002).<br/><br/>(npc:104262) adds have low health and will chain-cast (spell:209017) on random targets.<br/><br/>(npc:101002) will occasionally target a ranged player for (spell:205348), marking that player with a green arrow over their head.<br/><br/>As (npc:101002) destroys the bridge, the maximum distance that players can create by running to the back of the bridge will decrease. This will lead to increased raid damage from (spell:205348) during the later stages of the fight.<br/><br/>This spell is used erratically; the first one occurs early in the fight, and there can be a gap of up to a minute before the next (spell:205348) is cast. Later in the encounter, (npc:101002) may cast (spell:205348) as frequently as every 15 seconds. Players must remain alert and ready to run if targeted, and healers should use cooldowns to recover from more frequent (spell:205348) barrages.<br/><br/>Frequently, (npc:101002) will attack the raid with (spell:205391). This ability is not on a strict timer; it happens erratically throughout the fight.<br/><br/>Dodging the (spell:205391) can be more difficult for players who are running out with (spell:205348) or who are attacking (npc:104262)s. Always orient your camera so you can see (npc:101002).<br/><br/>(spell:206677) is the tank-swap mechanic in the encounter. (npc:101002) will frequently apply (spell:206677) to his primary target.<br/><br/>If at any time (npc:101002) does not have a melee target, he will begin to cast (spell:208203), dealing frequent raid-wide damage.<br/><br/>Otherwise, leave one tank in melee range of (npc:101002) at all times. This means only the off-tank should consider assisting with (spell:205420) soaking duties.| |DPS|<b>Optimize your spec for single-target DPS, as the fight has a hard "enrage"<br/><b>Melee DPS must be sure to move out of the (spell:205875) circles<br/><b>Move to the safe side of the bridge during (spell:205391)<br/><b>Melee DPS should soak nearby (spell:205420)es, while ranged DPS should soak distant ones<br/><b>Interrupt, stun, and quickly kill any (npc:104262) adds that spawn from unsoaked (spell:205420)es<br/><b>If targeted by (spell:205348), use speed boosts to get to the back of the bridge<br/><b>When (npc:101002) begins casting the 3rd (spell:205875) on each bridge segment, run back to the safe portion of the bridge| |HEAL|<b>Tanks will need to be topped off when soaking (spell:205875)<br/><b>The raid will take heavy damage from (spell:205875), (spell:205348), and (spell:205420)<br/><b>Use cooldowns to recover from any heavy-damage (spell:205875) or (spell:205348) events, especially when the raid has less room to work with<br/><b>Move to the safe side of the bridge during (spell:205391)<br/><b>Soak distant (spell:205420)es to prevent (npc:104262)s from spawning<br/><b>If targeted by (spell:205348), use speed boosts to get to the back of the bridge<br/><b>When (npc:101002) begins casting the 3rd (spell:205875) on each bridge segment, run back to the safe portion of the bridge| |TANK|<b>Swap tanking duties on 5-7 stacks of (spell:206677)<br/><b>One tank should stand in each (spell:205875) circle to reduce raid damage<br/><b>Use Active Mitigation/cooldowns to reduce (spell:205875) damage<br/><b>Do not soak the 3rd (spell:205875) on each bridge segment - run to the safe area so you are not killed when the bridge falls away<br/><b>Be sure to leave one tank in melee range of (npc:101002) at all times to avoid (spell:208203) - except during every 3rd (spell:205875), of course<br/><b>Move to the safe side of the bridge during (spell:205391)<br/><b>The off-tank can help soak (spell:205420)<br/><b>Attack and stun/interrupt any (npc:104262)s in range| 
|BOSSID|103685| |LVL|110| |NAME|Tichondrius| |MAPID|764| |ST|This encounter cycles between two phases in a fixed pattern: Phase 1 lasts for 1:30, then Phase 2 for 30 seconds; this repeats; and then the fight enters Phase 1 for the rest of the encounter.<br/><br/>The first phase is primarily single-target, although (npc:103685) will summon a small number of adds 4 times during the phase, and AoE stuns are useful. The second phase is an adds phase, where players defeat the adds to gain powerful buffs they can apply to (npc:103685) when Phase 1 returns. Each subsequent Phase 1 becomes more difficult as an additional type of add will be summoned.<br/><br/>(spell:2825)/(spell:32182)/(spell:80353) should be saved for the final Phase 1, as its extra adds are the most dangerous.<br/><br/>Phase 1: Lord of the Nazrethim<br/><br/><b>Phase 1 has a very rigid structure:<br/><br/>1. (spell:212997)<br/>2. (spell:208230)<br/>3. (spell:213238)<br/>4. Repeat steps 1-3<br/>5. (spell:213531)<br/>6. Repeat steps 1-5<br/>7. Phase 2 begins<br/><br/><b>When each new Phase 1 begins, the events will unfold in this same order.<br/><b>(spell:212997) and (spell:213238) are two linked abilities that, if handled poorly, will result in spreading too many debuffs to the raid and creating unhealable damage.<br/><b>It is important to avoid spreading the (spell:212997) to additional players through the (spell:213238) mechanic. The best way to avoid this is to mark a rough location for players with (spell:212997) to stand.<br/><b>Healers should drop ground-based AoE effects on the (spell:212997) players, and those players should make an effort to stand in the healing AoE without stacking.<br/><b>In between the (spell:212997) and (spell:213238) casts, (npc:103685) will debuff his current tank with (spell:208230).<br/><b>(npc:103685) is buffed with a passive (spell:206893) that causes all of his allies to heal themselves whenever they deal melee damage.<br/><b>All ranged dps should switch to the (npc:108934)s and kill them off quickly. It is important that the (npc:108934)s die before the next (spell:208230) comes in. <br/><b>Twice in each phase, (npc:103685) will channel (spell:213531). This has a 2-second cast time, and an 8-second channel.<br/><b>While hiding behind a (npc:108625) protects the player from damage, each (spell:213531) bolt will damage the (npc:108625) itself! If too many players hide behind the same (npc:108625), it will be destroyed, and those players will begin taking dangerous (spell:213531) damage.<br/><br/>Phase 2: Shadow of Terror<br/><br/><b>(spell:206365) is cast immediately after the second (spell:213531) in each Phase 1. (npc:103685) will pull the raid into a nightmare-shrouded version of the Captain's Quarters.<br/><b>Players should react quickly and move out of the (spell:215988) telegraph to avoid taking its damage.<br/><b>(npc:104326) bats will spawn throughout this phase, at an increasing rate.<br/><b>(spell:206365) lasts for 30 seconds. At the end of the 30 seconds, players will return to reality, and all (npc:104326)s and (spell:206466) orbs will immediately despawn.<br/><b>Note that any adds that were still alive before the (spell:206365) begins will still be alive when the (spell:206365) ends. These adds do not join the raid inside the (spell:206365).<br/><br/>The Nightborne and the Legion<br/><br/><b>Following the first (spell:206365) phase, (npc:103685) will begin to summon allies during each Phase 1 repeat. These adds enter the room from the two doorways in the back, and will rush forward toward (npc:103685), potentially attacking and killing healers if the tank is not ready to pick them up.<br/><b>The second time players enter Phase 1, (npc:103685) will summon (npc:108591)s. Two Spellguards will join the fight every 25-30 seconds<br/><b>(spell:216027)s deal very heavy damage to players standing inside them, and persist for 90 seconds.<br/><b>During the third Phase 1, (npc:103685) will also summon a (npc:108593) each time he summons (npc:108591)s.<br/><b>To avoid the (spell:216040) splash damage, healers should move to the back of the raid when this phase begins, and spread out away from other players. This should allow each healer to instantly dispel themselves when they are afflicted with (spell:216040).<br/><b>The raid should save (spell:2825)/(spell:32182)/(spell:80353) for this final phase, to deal with these adds quickly and ideally prevent too many of them from spawning.<br/><b>Note that both of these types of adds can be affected by (spell:206893), and must be kept more than 30 yards from (npc:103685). Whichever tank is not actively tanking should pick these adds up and tank them in the (spell:208230)/(npc:108934) tanking location.| |DPS|<b>Be attentive to (spell:212997); if you get it, run to the designated (spell:212997) area<br/><b>Otherwise, do not stand in the (spell:212997) area at all, so you are not struck by (spell:213238)<br/><b>When (npc:108934) spawns, use AoE stuns and burst AoE damage to quickly kill them<br/><b>Hide behind a (npc:108625) during (spell:213531)<br/><b>During Phase 2, kill as many (npc:104326)s as possible<br/><b>Step out of (spell:215988) areas<br/><b>Take an (spell:206466) buff when available<br/><b>Prioritize killing (npc:108593)s and (npc:108591)s during subsequent Phase 1 phases<br/><b>Move away from the raid as (spell:216024) is about to expire, so your (spell:216027) is out of the way| |HEAL|<b>Tank healing will be heavy during (spell:208230)/(npc:108934)<br/><b>Raid healing will be heavier when more players are affected by (spell:212997), at the end of the phase<br/><b>Use cooldowns at the start of (spell:213531) while the raid gets into position<br/><b>Use extra cooldowns during (spell:206365) to heal through lingering (spell:212997) and (spell:215988) damage<br/><b>Be attentive to (spell:212997); if you get it, run to the designated (spell:212997) area<br/><b>Otherwise, do not stand in the (spell:212997) area at all, so you are not struck by (spell:213238)<br/><b>Hide behind a (npc:108625) during (spell:213531)<br/><b>Step out of (spell:215988) areas<br/><b>Take an (spell:206466) buff when available<br/><b>During subsequent Phase 1 phases, move away from the raid as (spell:216024) is about to expire, so your (spell:216027) is out of the way<br/><b>During the final Phase 1, stay spread out so you can instantly dispel (spell:216040) from yourself| |TANK|<b>Tan|BOSSID|103685) where he stands<br/><b>Taunt swap on each (spell:208230) debuff<br/><b>The (spell:208230) tank should run away to the marked location so (npc:108934)s do not heal<br/><b>Use Active Mitigation or cooldowns to withstand the (npc:108934)s' melee damage<br/><b>Hide behind a (npc:108625) during (spell:213531)<br/><b>Never stand in between the boss and players with (spell:212997)<br/><b>During Phase 2, group up the (npc:104326)s so they can be easily killed<br/><b>Step out of (spell:215988) areas<br/><b>Only take an (spell:206466) buff once all the priority players have one<br/><b>The off-tank should pick up the (npc:108591)s and (npc:108593) adds that come from the back of the room in subsequent Phase 1 phases| 
|BOSSID|110965| |LVL|110| |NAME|Elisande| |MAPID|764| |ST|This encounter features heavy movement and frequent high-priority target swaps. The fight has a three-phase structure, and (npc:110965) uses more complex abilities in later phases.<br/><br/>(npc:110965) will begin the encounter by casting (spell:208865), dealing damage to nearby players as she lands. <br/><br/>Players must bring (npc:110965) to 10% health to initiate a new phase. When this happens, (npc:110965) will cast (spell:208944) and disappear into the Nightwell, healing to full health. After 10 seconds, she will (spell:208865) and begin the next phase.<br/><br/>Each phase gets progressively harder because, when (npc:110965) uses certain abilities ((spell:233066) on Normal and (spell:228877), (spell:210024) on Heroic), she leaves behind an (npc:105622) at her position that will cast those abilities again in subsequent phases.<br/><br/>The (npc:110965) encounter can be a long fight. Depending on your raid's performance, it may be possible to get two casts of (spell:2825)/(spell:32182)/(spell:80353) - one at the start of the encounter, and again during the third and hardest phase. A raid that will get only one cast of (spell:2825)/(spell:32182)/(spell:80353) will have to decide between using it during Phase 1, to reduce the number of (spell:228877) casts that will be echoed later, or during Phase 3, where the fight is the most difficult.<br/><br/>All Phases<br/><br/><b>At varying intervals throughout the fight, (npc:110965) will summon Time Elementals to assist her. When the Time Elementals die, they will create a "time zone" that distorts the flow of time within its boundaries.<br/><b>Recursive Elementals are blue, do not have to be tanked, and cannot be moved.<br/><b>When a Recursive Elemental dies, it forms a (spell:209165) bubble on its corpse's location.<br/><b>(npc:105301)s are pink, should be tanked, and can be moved.<br/><b>When an (npc:105301) dies, it forms a (spell:209166) zone on its corpse's location.<br/><b>Note that (npc:110965) and other enemies do not benefit from the (spell:209165)/(spell:209166) mechanics themselves.<br/><b>The (spell:209166) zone will last for 30 seconds and the (spell:209165) zone will last for a full minute. All players should try and maintain the (spell:209166) buff on themselves as much as possible, whilst players should generally avoid taking the (spell:209165) zone debuff. Instead, players should try and be near the (spell:209165) zone to help deal with incoming abilities.<br/><br/>Recursive and (npc:105301)s will spawn at the same, or similar, times in each phase. For Normal mode, this looks like:<br/><br/><b>10-15 seconds into the phase, a Recursive Elemental and an (npc:105301) will spawn<br/><b>At about 1:00 into the phase, a Recursive Elemental will spawn<br/><b>At about 1:40 into the phase, an (npc:105301) will spawn<br/><b>At 1:50 into the phase, a Recursive Elemental will spawn<br/><b>At 2:50 into the phase, a Recursive Elementa will spawn<br/><b>At about 3:15 into the phase, an (npc:105301) will spawn<br/><br/><b>When both a Recursive and an (npc:105301) spawn, the Recursive Elemental should be the primary kill target: as you will want access to the (spell:209165) zone to use to dodge certain encounter mechanics.<br/><b>In addition, (npc:110965) will attack targets with (spell:229738) throughout all phases of the fight. This ability deals moderate damage to its target, and then lashes out to additional players. As a phase progresses, (spell:229738) will target fewer additional players, reducing the healing requirements to deal with this mechanic.<br/><br/>Phase 1: Time Layer 1<br/><br/><b>During the first phase, (npc:110965) will use (spell:228877) and (spell:233066). (spell:233066) patches will echo into future phases, so reducing the number (spell:233066) casts that can occur in Phase 1, by using (spell:209166) as a DPS boost and by using (spell:2825)/(spell:32182)/(spell:80353), makes subsequent phases less difficult.<br/><b>About 30-40 seconds into the phase, (npc:110965) will teleport to a random location in the room and cast (spell:228877). This will summon a large number of (spell:228877)s at the edges of the room, that will then begin to move toward (npc:110965)'s location.<br/><b>However, (spell:228877) projectiles that pass through (spell:209165) or (spell:209166) will have their movement speed permanently augmented by those zones' effects.<br/><b>Whenever possible, the raid should kill an (npc:105301) next to a (spell:209165) zone to create this arrangement and dodge (spell:228877)s more easily.<br/><b>Periodically, (npc:110965) will target a random player with (spell:233066), creating a large pool of Arcane energy at that player's location. There is no warning graphic for this ability.<br/><b>In future phases, (npc:110965) will not cast (spell:233066) herself, but (spell:233066) pools will appear at the same location and the same relative time as they did in Phase 1. So for example, if the first (spell:233066) was cast at 20 seconds into Phase 1, a (spell:233066) will form in that same location 20 seconds into Phase 2, and again 20 seconds into Phase 3. These (spell:233066) pools should also be soaked up if they interfere with the raid's positioning or strategy.<br/><b>(npc:110965) will attack her tank with (spell:209615), a stacking DoT effect.<br/><b>When (npc:110965) reaches 10% health remaining, she will cast (spell:208944), freezing players in place for 7 seconds. She will leap into the Nightwell, heal to full health, and then (spell:208865). Players regain control of their characters just before (spell:208865), and can move out of the way to avoid taking its damage.<br/><br/>Phase 2: Time Layer 2<br/><br/><b>During Phase 2, (spell:233066) will occur at the same times, and from the same locations, as they occurred during Phase 1.<br/><b>(npc:110965) also gains the ability to rip holes into reality itself and summon (spell:210024)s.<br/><b>(npc:110965) will summon multiple (spell:210024)s each time she uses this ability. The timing between (spell:210024)s is erratic, with intervals between casts being as short as 20 seconds and as long as 1:10. Players must be ready to react quickly to (spell:210024) spawns.<br/><b>(npc:110965) will begin to use her (spell:214278) ability in this phase, marking several players and then firing Arcane beams at them.<br/><b>As soon as the first (spell:214278)s have been fired, (npc:110965) marks a second set of players and repeats the process.<br/><b>Players marked by (spell:214278) should move close to (npc:110965) to limit the number of players that may be struck.<br/><b>During this phase, (npc:110965) will attack the tanks with (spell:209973), which she casts every 20-25 seconds.<br/><b>When (npc:110965) reaches 10% health remaining, she will cast (spell:208944), freezing players in place for 7 seconds. She will leap into the Nightwell, heal to full health, and then (spell:208865). Players regain control of their characters just before (spell:208865), and can move out of the way to avoid taking its damage.<br/><br/>Phase 3: Time Layer 3<br/><br/><b>During Phase 3, (spell:233066) will continue to occur at the same times, and from the same locations, as they occurred during Phase 1.<br/><b>The two abilities that (npc:110965) will gain for Phase 3, (spell:209598) and (spell:211258), are both debuffs that she places on random players. <br/><b>(spell:209598) is cast approximately every 40 seconds, and will target a larger amount of players with each cast. This debuff deals no damage while applied, but will detonate, dealing heavy damage to the entire raid, when it expires.<br/><br/>As an example, if three players were targeted by (spell:209598):<br/><br/><b>One player with (spell:209598) should duck into the (spell:209165) bubble to delay its detonation<br/><b>One player with (spell:209598) should duck into the (spell:209166) bubble to accelerate its detonation<br/><b>If there is a third (spell:209598) target, that player should not use either debuff, and instead let (spell:209598) expire naturally<br/><br/><b>This strategy will space out the (spell:209598) detonations, allowing healers the chance to top up the raid between each explosion and prevent deaths.<br/><b>(spell:211258) is cast very erratically, and will affect 4 targets with each cast.<br/><b>(spell:211258)'s damage is dangerous in conjunction with (spell:233066), or when (spell:228877)s or (spell:209598)s are dealing raid damage. Healers should make sure to top off the (spell:211258) targets during these effects.<br/><b>(npc:110965) will cast (spell:209971) at her current tank target every 10 seconds.<br/><b>If an (spell:209971) is not interrupted and the targeted tank becomes  Ablated, the tanks should swap (npc:110965)-tanking duties. Continue swapping as necessary to ensure the tank with the least stacks of  Ablated is tanking. However, it is far safer to interrupt every (spell:209971) cast.<br/><b>Most of the challenge of this phase comes from the slow attrition of dealing with (spell:211258) and (spell:209598).<br/><b>If your group did not use (spell:2825)/(spell:32182)/(spell:80353) to shorten Phase 1, or if (spell:2825)/(spell:32182)/(spell:80353) become available again during this phase, use it to shorten Phase 3, as it is the most difficult phase in the fight.| |DPS|<b>Interrupt the Recursive Elemental's (spell:221864) and the (npc:105301)'s (spell:209568) casts<br/><b>Always prioritize the Elementals over (npc:110965)<br/><b>Soak (spell:233066) pools if you have a defensive cooldown available<br/><b>Dodge (spell:228877)s by running through the gaps created when they pass through the (spell:209165)/(spell:209166) zones<br/><b>Use the (spell:209166) debuff as a DPS boost<br/><b>If targeted by (spell:214278), move close to (npc:110965) and do not stack on other players<br/><b>When (spell:210024)s spawn, look for a nearby impact location and stand in it<br/><b>If targeted by (spell:209598), call out whether you will use the (spell:209165)/(spell:209166) debuff or let it expire naturally<br/><b>If targeted by (spell:211258), avoid gaining the (spell:209166) debuff| |HEAL|<b>(spell:228877)s, unsoaked (spell:210024)s, and (spell:209598) will all deal high raid damage and may require cooldowns<br/><b>Players affected by (spell:233066), (spell:214278), and (spell:211258) debuffs will require additional healing<br/><b>Be sure to top off the tank with (spell:209973) before the debuff detonates<br/><b>Soak (spell:233066) pools if you have a defensive cooldown available<br/><b>Dodge (spell:228877)s by running through the gaps created when they pass through the (spell:209165)/(spell:209166) zones<br/><b>If targeted by (spell:214278), move close to (npc:110965) and do not stack on other players<br/><b>When (spell:210024)s spawn, look for a nearby impact location and stand in it<br/><b>If targeted by (spell:209598), call out whether you will use the (spell:209165)/(spell:209166) debuff or let it expire naturally<br/><b>If targeted by (spell:211258), avoid gaining the (spell:209166) debuff| |TANK|<b>The (npc:105301) must be tanked, and should not be tanked by the (npc:110965) tank<br/><b>Move the enemies so they are close together for cleave damage, and so that (spell:209165)/(spell:209166) zones will spawn adjacent to one another, but not overlapping<br/><br/>During Phase 1:<br/><br/><b>Taunt-swap on 4 stacks of (spell:209615), or after an (npc:105301) dies<br/><b>Pull (npc:110965) away from nearby (spell:233066) pools to protect the melee DPS<br/><b>Dodge the (spell:228877)s through the gap created by the (spell:209165)/(spell:209166) zones<br/><br/>During Phase 2:<br/><br/><b>Taunt-swap when the current tank becomes afflicted with (spell:209973)<br/><b>The (spell:209973) tank should run away as the debuff expires<br/><b>Move (npc:110965) away from nearby (spell:233066) pools<br/><b>Do not move (npc:110965) during (spell:214278), so that players are not surprised by sudden changes in the indicating arrows' direction<br/><br/>During Phase 3:<br/><br/><b>Position (npc:110965) away from her (spell:228877) echoes so players have time to dodge<br/><b>Interrupt (npc:110965)'s (spell:209971) casts, and taunt-swap if she successfully casts it<br/><b>Move (npc:110965) away from nearby (spell:233066) pools| 
|BOSSID|105503| |LVL|110| |NAME|Gul'dan| |MAPID|764| |ST|This is a three phase encounter which requires the raid to deal three mini-bosses in the first phase, followed by a direct confrontation against (npc:105503) himself in the following two phases. The raid requires a large amount of precise positioning and co-ordination in order to counter the mechanics (npc:105503) throws at you, as well as consistently high dps to beat his 12 minute enrage.<br/><br/>Essence of Aman'Thul<br/><br/><b>Throughout Phase One and Two, players have access to an additional ability by using an extra action button. The ability players gain depends on which role they are playing.<br/><br/><b>Tanks gain (spell:210296): Once used, it will cause that player to absorb all damage taken for 6 seconds.<br/><b>Healers gain (spell:217830): Once used, it will cause that player to create a protective shield around them, absorbing 50% of fire damage taken up to a cap, shared among allies within 10 yards.<br/><b>DPS gain (spell:210339): Once used, it will increase that players casting, movement, and attack speed by 30% as well as decreasing cooldowns by 30% and causing their Periodic Effects to occur 30% faster.<br/><br/><b>If the player receives any fire damage whilst (spell:210339) is active, it will remove the effect. <br/><b>Each of the abilities gained will help players counter mechanics and abilities that (npc:105503) and his mini-bosses challenge the raid with. These points will be covered throughout the guide.<br/><br/>Phase 1: The Council of Elders<br/><br/><b>At the beginning of Phase One, players can attac|BOSSID|105503) until he summons all three of his mini-bosses, at which point he will become immune to damage inside the (spell:206516) in the middle of the room.<br/><b>(npc:105503) does not need to be tanked during this phase, as he is instead chain casting two abilities.<br/><b>(npc:105503) casts (spell:206219). He marks a location of a random ranged player and throws a ball of fire towards it, dealing large raid wide damage which drops off the further away players are from it.<br/><b>(npc:105503) will also cast (spell:206514). He faces a direction and sends out a large beam of fire, dealing a large amount of ticking fire damage to anyone who stands inside it.<br/><b>When (npc:105503) summons his demon mini-bosses, he will do so through the use of (spell:212256).<br/><b>(npc:104537) will spawn first and will cast (spell:206675) on his primary target. This short cast deals an enormous amount of fire damage to the tank and will most likely kill them.<br/><b>(npc:104536) will spawn second. He will frequently teleport around the encounter area by using his (spell:207939) ability.<br/><b>The eyes will remain active throughout phase one.<br/><b>(npc:104534) will spawn third and will cast (spell:206883) on the tank. This spell will hurl a soul cage at his target.<br/><b>To make sure that the encounter area in Phase One remains clean, (npc:104536) must be killed as soon as possible.<br/><b>After the mini-bosses are dead, players should move towards the free area of the room and get close to (npc:105503) as he deals damage and knocks back all players upon entering Phase Two and any player who is knocked off the edge of the platform will fall to their death.<br/><br/>Phase 2: The Ritual of Aman'Thul<br/><br/><b>After knocking back all players, (npc:105503) will become damageable once again.<br/><b>(npc:105503) has 3 new abilities that the raid needs to deal with in this phase. <br/><b>(spell:206222) will place a debuff on multiple members of the raid. The debuff deals ticking fire damage and slows the player by 50%.<br/><b>(npc:105503) will spawn multiple (spell:209270) adds. These eyes will hover near (npc:105503) and channel shadow energy at a random player, dealing a large amount of ever increasing shadow damage to that player and anyone within 8 yards of them.<br/><b>Whenever anyone is within 2 yards of (npc:105503)'s primary target, he will cast (spell:227554) at the primary target.<br/><b>(npc:105503) also has an energy bar. This energy is used up whenever he casts (spell:227554).<br/><b>You want to have (npc:105503) use this ability often enough so that the damage isn't too high from the energy, but not so often that his attack speed buff starts stacking.<br/><b>Throughout the phase (npc:105503) will empower his abilities at certain health breakpoints. <br/><br/><b>At 85% he will empower his (spell:206222). The (spell:206221) will knock the player directly away from (npc:105503) and the bind them to that location. The damage and slow from the ability is also increased.<br/><b>At 70% he will empower his (spell:206219), causing it to deal more damage, as well as leave a patch of fire on the ground for 3 minutes.<br/><b>At 55%, he will empower his (spell:209270).<br/><br/><b>Once (npc:105503) reaches 40% HP, Phase Three will begin.<br/><br/>Phase 3: The Master's Power<br/><br/><b>(npc:105503) will briefly become immune in the middle of the room, and then emerge in an empowered state.<br/><b>Players in this phase must deal with mechanics quickly and efficiently in order to successfully defeat (npc:105503):<br/><br/><b>Tanks want to drag (npc:105503) to one side of the platform. Throughout this phase you will need to continue to deal with his (spell:227554) every 11-12 seconds, just like in phase 2.<br/><b>Ranged players will then want to spread out on one side of the room in smaller raid sizes, or two sides in larger raid sizes.<br/><b>This will help deal with the incoming (spell:211152).<br/><br/><b>The (spell:211152) works the same as it did in phase 2 and it must be killed off as soon as possible, as there is a large amount of raid wide damage present in this phase.<br/><b>Ranged players being spread also helps the raid deal with a new ability which is the (spell:228190).<br/><b>Whilst placing the (spell:228190), you can severely limit the the amount of room the (spell:221781) takes up by controlling your movement.<br/><b>Throughout this phase, (npc:105503) will be placing (spell:221891) debuffs on players.<br/><b>To remove the souls, ranged players need to stand within the well, this will deal a low amount of ticking damage to them every second, and for every 3 seconds a player is within the well, a soul will be removed.<br/><b>When (spell:206744) is cast, it is important that you use a healing cooldown. Players who have other abilities on them during this time, such as the (spell:228190), should use personal damage reduction cooldowns to help survive the heavy incoming damage. <br/><b>Another ability (npc:105503) will cast is (spell:161121). This is a series of four explosions which are blasted out from (npc:105503)'s position.<br/><b>One bad crossover point is after the second (spell:161121) is cast. Before teleporting to the tank, he will summon an (spell:211152).| |DPS|Phase 1<br/><br/><b>Avoid standing within (npc:105503)'s (spell:206514) and (spell:212256).<br/><b>Ranged players should stack up whilst healers use (spell:217830) to mitigate the damage of (spell:206219).<br/><b>Stick to one side of the room whilst (npc:104536) is active. This will keep the other side of the room clear of his (npc:106986) eye beams.<br/><b>Save cooldowns and (spell:210339) for when (npc:104536) spawns. This will reduce the amount of (npc:106986) eye beams in the encounter area.<br/><br/>Phase 2<br/><br/><b>Ranged players should stack 10 yards behind the (npc:105503) so that the ranged (spell:206222) targets can move to break their bonds into melee. Whilst the melee (spell:206222) targets break into ranged.<br/><b>(spell:209270) should be swapped to and killed off as soon as possible, preferably with players using (spell:210339). Players targeted by their beams should move 8 yards away from any other player.<br/><b>Players should run over to targets affected by the (spell:206221) so that they can break their bonds without taking lethal damage, whilst the tank breaks their bonds solo by using large damage reduction cooldowns.<br/><b>Ranged players should be stacked up away from (npc:105503) for the (spell:206219), whilst healers continue to use (spell:217830) to mitigate the damage it deals.<br/><b>Ranged players should stay close to previous (spell:209191) patches to help keep the encounter area clean.<br/><br/>Phase 3<br/><br/><b>Be next to (npc:105503) at the beginning of the phase, and run against the winds that try and push you off the platform.<br/><b>Ranged players want to be spread evenly on both sides of the room in larger raid sizes, or on one side of the room in smaller raid sizes.<br/><b>Kill off the (spell:211152) whilst the ranged players are spread 8 yards to avoid splashing damage onto one another.<br/><b>Players afflicted with (spell:228190) need to run away from the group to place the patches of (spell:221781) away from anyone else.<br/><b>The (spell:228190) should be stacked on top of one another as much as possible, to increase the space the raid gets to work with.<br/><b>Ranged players need to remove the souls in the (spell:206939) by standing within it, this will reduce the damage taken by (spell:206744) to survivable levels.| |HEAL|Phase 1<br/><br/><b>Avoid standing within (npc:105503)'s (spell:206514) and (spell:212256).<br/><b><br/><b>Ranged players should stack up whilst healers use (spell:217830) to mitigate the damage of (spell:206219)<br/><b>Move away from the cage when (spell:206883) is cast on the tanks, thus reducing the chance of extra players gaining stacks of (spell:206896)<br/><b>Stick to one side of the room whilst (npc:104536) is active. This will keep the other side of the room clear of his (npc:106986) eye beams.<br/><br/>Phase 2<br/><br/><b>Ranged players should stack 10 yards behind the (npc:105503) so that the ranged (spell:206222) targets can move to break their bonds into melee, whilst the melee (spell:206222) targets break into ranged.<br/><b>(spell:209270) should be swapped to and killed off as soon as possible, preferably with players using (spell:210339). Players targeted by their beams should move 8 yards away from any other player.<br/><b>Run over to targets affected by the (spell:206221) so that you can break their bonds without taking lethal damage, whilst the tank breaks their bonds solo by using large damage reduction cooldowns.<br/><b>Ranged players should be stacked up away from (npc:105503) for the (spell:206219), whilst healers continue to use (spell:217830) to mitigate the damage it deals.<br/><b>Ranged players should stay close to previous (spell:209191) patches to help keep the encounter area clean.<br/><br/>Phase 3<br/><br/><b>Be next to (npc:105503) at the beginning of the phase, and run against the winds that try and push you off the platform.<br/><b>Ranged players want to be spread evenly on both sides of the room in larger raid sizes, or on one side of the room in smaller raid sizes.<br/><b>Players afflicted with (spell:228190) need to run away from the group to place the patches of (spell:221781) away from anyone else.<br/><b>The (spell:228190) should be stacked on top of one another as much as possible, to increase the space the raid gets to work with.<br/><b>Heal up players with (spell:221891) to allow those players to receive healing during large raid wide damage.<br/><b>Remove the souls in the (spell:206939) by standing within it, this will reduce the damage taken by (spell:206744) to survivable levels.<br/><b>When (spell:206744) is cast, use healing cooldowns.| |TANK|Phase 1<br/><br/><b>Avoid standing within (npc:105503)'s (spell:206514) and (spell:212256).<br/><b>Take turns using (spell:210296) on each (spell:206675) cast from (npc:104537).<br/><b>Move away from the group when (spell:206883) is cast on you, thus reducing the chance of extra players gaining stacks of (spell:206896). Players should move away from the cage.<br/><b>The entire raid should stick to one side of the room whilst (npc:104536) is active. This will keep the other side of the room clear of his (npc:106986) eye beams.<br/><br/>Phase 2<br/><br/><b>Stack on top of your other tank every 11-12 seconds to trigger (npc:105503)'s (spell:227554) at the lowest possible damage, whilst allowing his attack speed buff to drop.<br/><b>Taunt switch when the (spell:206222) are applied, to allow the main tank to break his bonds into melee without triggering (spell:227554).<br/><b>(npc:105503) should be tanked in the middle of the room, to allow players targeted by (spell:206221) to remain on the platform after being knocked back.<br/><b>Players should run over to targets affected by the (spell:206221) so that they can break their bonds without taking lethal damage, whilst the tank breaks their bonds solo by using large damage reduction cooldowns.<br/><b>Make sure to maintain threat on the (spell:211152) as the DPS nuke it down.<br/><br/>Phase 3<br/><br/><b>Be next to (npc:105503) at the beginning of the phase, and run against the winds that try and push you off the platform.<br/><b>Position (npc:105503) on one side of the room, whilst you stack on top of your other tank every 11-12 seconds to trigger (spell:227554) at the lowest possible damage, whilst allowing his attack speed buff to drop.| 
|BOSSID|102672| |LVL|110| |NAME|Nythendra| |MAPID|777| |ST|This encounter is single-target, with moderate to heavy movement required. The fight has two phases.<br/><br/>With each (spell:203552) phase, the next Plagued Dreamer phase becomes a little more difficult, as (npc:102672) will affect an additional target with each of her casts of (spell:203097).<br/><br/>Phase 1: The Plagued Dreamer<br/><br/><b>Throughout the first phase, many of (npc:102672)'s mechanics will create patches of (spell:203537) on the floor of the encounter area. These deal moderate periodic damage to players standing in them, and should be avoided as much as possible.<br/><b>About every 15 seconds in this phase, (npc:102672) will choose a few targets and debuff them with (spell:203097).<br/><b>Players targeted by (spell:203097) should run out to the walls to drop their (spell:203537) patches and to avoid splashing (spell:203097) damage onto other players.<br/><b>In addition, about every 24 seconds, (npc:102672) will infect her current tank with (spell:204463).<br/><b>When (spell:204463) detonates, it also creates 3 pools of (spell:203537) at random locations near the tank. The tanks should have a pre-assigned area to run to so that the (spell:203537) pools do not cause problems in later stages of the fight.<br/><b>The third ability (npc:102672) uses during this phase is (spell:202977). She will cast this twice in each Plagued Dreamer phase, and each cast consumes 50 Energy.<br/><b>Players should gauge the approximate area the Breath will cover when (npc:102672) begins casting it, and move out of the area. Movement speed boost abilities are excellent for avoiding the (spell:202977) damage.<br/><b>Because (spell:202977) spawns uncontrollable (spell:203537) patches, the area of the room the raid is standing in is likely to be quite crowded with (spell:203537). The raid should move to a fresh area of the room after each (spell:202977) so that there is enough room to still deal with the (spell:203097) mechanic.<br/><b>After the second (spell:202977) cast, (npc:102672) is out of Energy and will collapse, starting the (spell:203552) phase.<br/><br/>Phase 2: Heart of the Swarm<br/><br/><b>During the (spell:203552) phase, (npc:102672) will draw all existing patches of (spell:203537) toward her position, absorbing them. The (spell:203537) will still inflict damage to players it passes through as it moves toward her.<br/><b>While this is happening, the floor of the room becomes littered with small insects. Every few seconds, a handful of insects will begin to grow, forming (npc:102998).<br/><b>(spell:203552) lasts for 20 seconds. At the end of the phase, (npc:102672) will have 100 Energy, and will stand up, resuming the Plagued Dreamer phase.<br/><br/>Note that after each (spell:203552) phase, (npc:102672) will target one additional player with (spell:203097) each time she casts it.<br/><br/>Berserk<br/><br/><b>(npc:102672) has a 10-minute (spell:47008) timer on Normal difficulty, which occurs at the end of her 5th (spell:203552) phase.| |DPS|<b>Use your most powerful cooldowns at the start of the fight with (spell:2825)/(spell:32182)/(spell:80353)<br/><b>If affected by (spell:203097), move to the nearest wall to drop your (spell:203537)<br/><b>When (npc:102672) casts (spell:202977), use movement-speed abilities to get out of the area of effect<br/><b>Use a damage-reduction cooldown if you will take multiple ticks of (spell:202977) while running through it<br/><b>During (spell:203552), deal as much damage as you can to (npc:102672) while dodging (spell:203646) damage| |HEAL|<b>Be sure to keep (spell:203097) targets topped up, and heal the tanks<br/><b>Use HoTs and instant spells to heal players who take (spell:202977) damage<br/><b>Use AoE healing to recover from the raidwide (spell:204463) explosion<br/><b>Tanks will take heavy damage from their (spell:204463) explosion<br/><b>The third (spell:204463) is the most dangerous, as (npc:102672) is casting (spell:202977) at the same time, and players who take (spell:202977) damage may dip quite low<br/><b>If affected by  Rot, move to the nearest wall to drop your (spell:203537)<br/><b>When (npc:102672) casts (spell:202977), use movement-speed abilities to get out of the area of effect<br/><b>Use a damage-reduction cooldown if you will take multiple ticks of (spell:202977) while running through it<br/><b>During (spell:203552), dodge (spell:203646) damage and heal players who take damage from it<br/><b>If your raid performs this phase well, you should be able to recover mana and contribute DPS| |TANK|<b>Taunt (npc:102672) when your co-tank receives the (spell:204463) debuff<br/><b>When you receive the (spell:204463) debuff, run out to a designated area<br/><b>Use a cooldown as the debuff expires to mitigate the (spell:204463) detonation damage<br/><b>After (npc:102672) casts the first (spell:202977) of a phase, drag her back into a fresh quadrant of the room<br/><b>During (spell:203552), deal as much damage as you can to (npc:102672) while dodging (spell:203646) damage| 
|BOSSID|106087| |LVL|110| |NAME|Elerethe Renferal| |MAPID|777| |ST|This encounter is a complicated two-phase fight with heavy movement requirements and an emphasis on raid awareness.<br/><br/>(npc:106087) will take on two forms during the fight: Spider form and Roc form. Each form has a unique set of abilities that players must master.<br/><br/>Throughout the fight, players must avoid stepping on the (npc:112078)s that line the edges of the platforms.<br/><br/>If players do step on a (npc:112078), tanks should take care to pick up the Skittering Spiderlings, and healers should quickly top up the players struck by (spell:215503).<br/><br/>In addition, stepping on the web bridges that stretch between the platforms can spawn a (npc:111933).<br/><br/>Since the duration of Spider and Roc forms is timed, the raid should use (spell:2825)/(spell:32182)/(spell:80353) at the start of the fight where there is less movement and fewer mechanics to deal with.<br/><br/>If at any time (npc:106087) steps on one of the web bridges leading to another platform, she will gain the (spell:222063) buff. This buff will persist for the remainder of the encounter. Avoid this by making sure never to bring (npc:106087) near a web bridge!<br/><br/>Phase 1: Spider Form<br/><br/><b>Each Spider form phase lasts 90 seconds, with an additional 8-second "intermission" as (npc:106087) becomes briefly unable to attack while transforming into Roc form.<br/><b>Shortly after the fight begins, (npc:106087) casts (spell:215300), linking two pairs of players together.<br/><b>Note that damage that is absorbed does not get transferred through (spell:215300).<br/><b>(npc:106087) will frequently target random players with (spell:218831), a dangerous debuff that must be handled quickly to reduce raid damage<br/><b>Healers should focus these players with additional healing, as they will likely take a few ticks of (spell:223065) damage on top of the heavy (spell:218831) DoT.<br/><b>Twice during each Spider phase, (npc:106087) will retreat to the web above players' heads, and summon a handful of (npc:111933)s.<br/><b>The raid should make sure to kill the (npc:111933)s quickly, but wait for the off-tank to pull them away from (npc:106087) so the (spell:223065)s their corpses spawn will be out of the way.<br/><b>(spell:214348)es occur 50 seconds apart. Shortly after the second (spell:214348), (npc:106087) will reach 100 Energy and begin to transition to Roc form.<br/><br/>Phase 2: Roc Form<br/><br/><b>The Roc form phase lasts 2 minutes, with an 8 second lag at the start and end while (npc:106087) changes forms. Each Roc phase also includes an "interlude" where players must chase (npc:106087) to a new platform. Players should save their strongest defensive or healing cooldowns for this "interlude" portion of the fight, as it is the most dangerous.<br/><b>Shortly after transforming into Roc form, still on the original platform, (npc:106087) will target two players with (spell:210863).<br/><b>The players targeted by (spell:210863) on this first platform should be sure to drop their tornadoes away from the path to the next platform.<br/><b>(npc:106087) will then begin to cast (spell:212707), drawing in power so she can take flight.<br/><b>After (spell:212707) completes, (npc:106087) will take off and fly to the next platform.<br/><b>When (npc:106087) takes off, 9 (spell:212993)s drop from her wings.<br/><b>The (spell:212993) buff lasts for 25 seconds, so these players can jump multiple times if necessary. (Note that jumping while in the air does not work - this isn't a flying mechanic.)<br/><b>The raid members who do not take the (spell:212993)s must cross the web bridge to (npc:106087)'s platform.<br/><b>By the time the raid reaches (npc:106087)'s new platform, most players' health will be quite low. The healing team should use a powerful cooldown to quickly recover from the combination of (spell:212707)/(spell:210948)/(npc:111933) melee damage.<br/><b>When the raid reaches the second platform, (npc:106087) will resume using (spell:210863), casting it three more times during the phase. Targeted players should drop the (spell:210863) in the area behind the raid, and tanks should drag (npc:106087) away as the tornadoes begin to fill the area.<br/><b>(npc:106087) will also begin viciously attacking the tanks with (spell:215582).<br/><b>Immediately after the second (spell:215582) strike, (npc:106087) will cast (spell:210547).<br/><b>When (npc:106087) reaches 100 Energy, she will shift back into her Spider form. Since spiders cannot fly, she will not move to a new platform. If the raid has dealt with (spell:210863) properly, there should still be plenty of room on the large 2nd platform to handle the (spell:218831) and (spell:214348) mechanics.| |DPS|Wait until (npc:111933)s are pulled away from the raid before switching to them<br/><br/>During Spider form:<br/><br/><b>If you are targeted with (spell:215300), move closer to the player you are linked to<br/><b>If affected by (spell:218831), move away from the raid during the initial 10-second debuff<br/><b>During the subsequent 5-second (spell:218831) debuff, keep moving to drop a trail of (spell:223065)s at the edge of the room<br/><b>Run to the opposite side of the platform for (spell:214348)<br/><b>If assigned to take a (spell:212993), use the Extra Action Button to eliminate (npc:111933)s once the tank gathers them<br/><b>If not assigned to take a (spell:212993), run across the webs to the second platform, avoiding (npc:112078)s and (spell:210863) tornadoes<br/><br/>During Roc form:<br/><br/><b>If affected by the (spell:210863) debuff, pop a defensive cooldown and run over (spell:223065)s to clear them<br/><b>Spawn the (spell:210863) tornado in a safe location<br/><b>If possible, put your back to a wall during (spell:212707)<br/><b>Do not be in front of (npc:106087) during (spell:210547)| |HEAL|Tanks will take heavy damage during (spell:215300), (spell:210547), and (spell:215582)<br/>Use raid cooldowns to recover from (spell:214348), (spell:212707), and (spell:210948) damage<br/>Use the strongest cooldowns once players reach a new platform, after (npc:106087) takes on Roc form<br/>Players targeted by (spell:218831) or (spell:210863) will require heavy single-target healing<br/><br/>During Spider form:<br/><br/><b>If you are targeted with (spell:215300), move closer to the player you are linked to<br/><b>If affected by (spell:218831), move away from the raid during the initial 10-second debuff<br/><b>During the subsequent 5-second (spell:218831) debuff, keep moving to drop a trail of (spell:223065)s at the edge of the room<br/><b>Run to the opposite side of the platform for (spell:214348)<br/><b>If assigned to take a (spell:212993), use the Extra Action Button to eliminate (npc:111933)s once the tank gathers them<br/><b>If not assigned to take a (spell:212993), run across the webs to the second platform, avoiding (npc:112078)s and (spell:210863) tornadoes<br/><br/>During Roc form:<br/><br/><b>If affected by the (spell:210863) debuff, pop a defensive cooldown and run over (spell:223065)s to clear them<br/><b>Spawn the (spell:210863) tornado in a safe location<br/><b>If possible, put your back to a wall during (spell:212707)<br/><b>Do not be in front of (npc:106087) during (spell:210547)| |TANK|In general, tan|BOSSID|106087) on one side of the platform, rather than in the center<br/><br/>During Spider form:<br/><br/><b>When targeted by (spell:215300), be sure to stay within 20 yards of your co-tank<br/><b>Use stronger Active Mitigation or cooldowns during (spell:215300)<br/><b>Run to the opposite side of the platform for (spell:214348)<br/><b>During (spell:214348), pick up the spawning (npc:111933)s and drag them away from the (spell:214348) AoE<br/><b>When (npc:106087) transitions from Roc to Spider, one tank should take a (spell:212993) and be ready to tan|BOSSID|106087) when she lands on the new platform<br/><b>The other tank should run with the raid across the webs and generate threat on the (npc:111933)s that spawn there<br/><b>Pull those (npc:111933)s to a corner of the new platform so their (spell:223065)s do not interfere with the raid's movement<br/><br/>During Roc form:<br/><br/><b>Face (npc:106087) away from the raid so (spell:210547) only hits tanks<br/><b>Taunt swap between successive hits of the (spell:215582) ability (3 seconds apart)<br/><b>Use a strong cooldown or more powerful Active Mitigation for each (spell:215582) hit<br/><b>Move (npc:106087) away from nearby (spell:210863) tornadoes<br/><b>Do not drag (npc:106087) to a new platform; the raid may take excessive (spell:210948) damage, and crossing the web will spawn new (npc:111933)s| 
|BOSSID|105393| |LVL|110| |NAME|Il'gynoth| |MAPID|777| |ST|This encounter is a two-phase fight with heavy movement and awareness requirements. The first phase is multi-target and hectic; players must attack lesser adds that the boss summons to protect herself. The second phase is a single-target, 50-second "burn phase" on (npc:105393)'s true form. <br/><br/>Players must defeat (npc:105393) within two of these "burn phases" or else (npc:105393) grows bored and slaughters the raid with (spell:223121).<br/><br/>Phase 1: The Ruined Ground<br/><br/><b>The aim of Phase 1 is to defeat the (npc:105906), which is preventing players from accessing the vulnerable heart of (npc:105393).<br/><br/><b>The (npc:105906) is buffed by (spell:209915), and takes 99% reduced damage from players<br/><b>To kill the (npc:105906), players must defeat the adds that spawn gradually around the encounter area<br/><b>Killing these adds will spawn (npc:105721), small slimes that will (spell:210099) on random targets<br/><b>If a (npc:105721) is killed near the (npc:105906), its (spell:209471) will deal damage directly to the Eye<br/><br/><b>The raid must kill 20 (npc:105721) adds in range of the (npc:105906) to gain access to (npc:105393) and enter Phase 2.<br/><b>The fight has a rhythmic flow of killing the large adds, then using downtime between add spawns to kite (npc:105721)s to the (npc:105906) and blowing them up to damage the Eye. Adds will continue to spawn for as long as the (npc:105906) is alive, so if players miss with some of the (npc:105721)s' (spell:209471)s, the fight is still recoverable.<br/><b>There are four types of adds that players will be faced with during the fight. Killing each type of add generates a different amount of (npc:105721) spawns.<br/><br/><b>(npc:105304)s spawn 4 (npc:105721) upon dying<br/><b>(npc:105322)s spawn 2 (npc:105721) upon dying<br/><b>(npc:105591)s spawn 4 (npc:105721) upon dying<br/><b>(npc:105383)s spawn 1 (npc:105721) upon dying<br/><br/><b>The encounter begins with the (npc:105906) flanked with two (npc:105304)s.<br/><b>The raid should assign at least one melee DPS to each (npc:105304), so that the tentacles have a melee DPS target for (spell:208689). If (spell:208689) targets a ranged DPS, it may be very difficult for the ranged DPS to get the (spell:208689) away from the raid quickly enough, and the raid may take excess damage.<br/><b>Shortly into the fight, (npc:105393) will spawn a (npc:105322) to attack the raid.<br/><b>Approximately one minute into the encounter, the (npc:105906) will scorch the ground with a fiery beam, summoning a (npc:105591) in the center of the room.<br/><b>The (npc:105591) has very high health and is a low-priority kill target. Tanks should drag the Horror over to the other tentacles that spawn, keeping them within cleave/AoE range, but trying to avoid dropping (spell:212886) on melee DPS.<br/><b>The final type of add spawn players will face in the encounter is the (npc:105383).<br/><b>No player should ever bring their (spell:208929) debuff into the (npc:105906) where (npc:105721)s are being killed. The (spell:212886) patches will make it difficult for players kiting or attacking the Ichors to deal damage or heal, and will deal excess extremely heavy damage to players performing these roles.<br/><br/>The kill order should generally be:<br/><br/>1.(npc:105721)s that are in place to damage the (npc:105906)2.(npc:105383)s3.(npc:105322)s4.(npc:105304)s5.(npc:105591)<br/><br/><b>However, be sure to assign a couple of players to watch the (npc:105322)s and interrupt (spell:208697) even if (npc:105383)s are active.<br/><b>The (npc:105906) will also defend (npc:105393) by attacking players with (spell:210931).<br/><br/><br/><b>Once the (npc:105906) is dead, (npc:105393) will stop spawning new adds, and Phase 2 begins.<br/><br/>Phase 2: The Heart of Corruption<br/><br/><b>The objective of this phase is to kill (npc:105393), the heart-shaped mass at the center of the tree. The encounter is completed only when players bring (npc:105393) to 0 health.<br/><b>As soon as the (npc:105906) dies, (npc:105393) will begin casting (spell:210781).<br/><b>Because of the movement involved in entering and exiting the heart chamber, players are likely to have just over 40 seconds of DPS uptime on the boss.<br/><b>Every fifteen seconds - three times during the phase - (npc:105393) will afflict random raid members with (spell:215128).<br/><b>The raid can use the third (spell:215128) detonation as a benchmark for when to exit the heart chamber.<br/><b>It is possible to defeat (npc:105393) during the first Heart of Corruption phase, but at the intended gear level it is unlikely that the average group will do so.<br/><b>If players fail to kill (npc:105393) during their first Phase 2 attempt, they must exit the heart chamber and repeat Phase 1, killing 20 (npc:105721)s to defeat the respawned (npc:105906). This repeat of Phase 1 spawns adds in a different order.<br/><b>Upon defeating the second (npc:105906), the raid will be allowed to enter the heart chamber again. (npc:105393) will now be channeling (spell:223121), a 90-second cast that instantly wipes the raid if it completes, so the raid must defeat (npc:105393) during this phase. Ideally (npc:105393) should be below 40% health when players finish the first Phase 2, so that he can be killed without (spell:2825)/(spell:32182)/(spell:80353) in the second Phase 2.| |DPS|<br/>The (npc:105906) takes 99% reduced damage, so players should not waste resources DPSing it directly<br/><b>Prioritize (npc:105721)s in position > (npc:105383)s > (npc:105322)s > (npc:105304)s > (npc:105591)<br/><b>When targeted by a (npc:105721)'s (spell:210099), kite the Ichor to the (npc:105906)<br/><b>Use AoE stuns and slows on the Ichors to prevent taking stacks of (spell:209469)<br/><b>Only kill (npc:105721)s when they are close to the (npc:105906)<br/><b>Interrupt the (npc:105322)s' (spell:208697) when possible<br/><b>If affected by (spell:208929), drop (spell:212886) pools away from the (npc:105906)<br/><b>Dodge the (npc:105304)s' (spell:208689)<br/><b>Save long, major cooldowns for the first Heart of Corruption phase (3 minute cooldowns should be back if used on pull)<br/><b>Deal as much damage to (npc:105393) as possible<br/><b>Move away from other players if debuffed with (spell:215128), and use a personal defensive cooldown to survive the damage<br/><b>Exit the heart chamber before (spell:210781) completes| |HEAL|<br/>Tanks will take heavy damage while tanking (npc:105304)s or the (npc:105591)<br/><b>Use external cooldowns on tanks for the third (spell:210984) they take in a row<br/><b>Dispel (spell:209469) from players who are on low health<br/><b>Focus extra healing on players targeted by (spell:208697) or (spell:208929)<br/><b>When targeted by a (npc:105721)'s (spell:210099), kite the Ichor to the (npc:105906)<br/><b>If affected by (spell:208929), drop (spell:212886) pools away from the (npc:105906)<br/><b>Dodge the (npc:105304)s' (spell:208689)<br/><b>During the Heart of Corruption phase, deal as much damage to (npc:105393) as possible<br/><b>Keep the (spell:215128) targets on high health so the (spell:215128) detonation does not kill them<br/><b>Move away from other players if debuffed with (spell:215128), and use a personal defensive cooldown to survive the damage<br/><b>Exit the heart chamber before (spell:210781) completes<br/><b>Use cooldowns to recover from the second or third sets of (spell:215128) debuffs, or whenever the raid is low during phase 1| |TANK|<br/>Tank the (npc:105304)s and use Active Mitigation or cooldowns against (spell:215234)<br/><b>Dodge the (npc:105304)s' (spell:208689) when possible<br/><b>Pick up the (npc:105591) when it spawns, and swap on 3 stacks of (spell:210984)<br/><b>Use more powerful cooldowns against the second and third (spell:210984)<br/><b>Position the (npc:105591) carefully to avoid dropping (spell:212886) on melee DPS<br/><b>When neither (npc:105591)s or (npc:105304)s are active, DPS the top kill priority target<br/><b>Interrupt the (npc:105322)s' (spell:208697) when possible<br/><b>During the Heart of Corruption phase, deal as much damage as possible to (npc:105393)<br/><b>Move away from other players if debuffed with (spell:215128)<br/><b>Exit the heart chamber before (spell:210781) completes| 
|BOSSID|100497| |LVL|110| |NAME|Ursoc| |MAPID|777| |ST|This encounter is a single-target encounter with moderate movement requirements. For most groups, the raid should not use (spell:2825)/(spell:32182)/(spell:80353) at the start of the encounter, as (npc:100497) will gain (spell:198388) upon reaching 30% health. Using (spell:2825)/(spell:32182)/(spell:80353) to reduce the duration of this harder phase of the fight is more likely to allow the raid to succeed.<br/><br/>The central mechanic of the fight is (npc:100497)'s (spell:198006)/(spell:198099)/(spell:199237)/(spell:198109) combo.<br/><br/>(npc:100497) will cast the (spell:198006)/(spell:198099)/(spell:199237)/(spell:198109) combo upon reaching full Energy, every 40 seconds. Because the (spell:198099) debuff lasts 50 seconds, players cannot soak two consecutive (spell:198099) charges.<br/><br/>Before beginning the fight, the raid leader should assign all non-tank players to one of two "soak groups"<br/><br/>These soak groups will alternate soaking the (spell:198099) charge:<br/><br/><b>Group 1 soaks the 1st charge<br/><b>Group 2 soaks the 2nd charge<br/><b>Group 1 soaks the 3rd charge<br/><b>Group 2 soaks the 4th charge<br/><br/>Repeat this pattern until the boss is dead<br/><br/>The raid should also mark a position in the center of the room for the (spell:198006) target to run towards<br/><br/>When (npc:100497) chooses his (spell:198006) target, that player should run to the designated position<br/><br/>Players in the designated soak group should move to stand between (npc:100497) and the (spell:198006) target<br/><br/>Players not in the designated soak group should move to (npc:100497)'s side and stand at max melee range to avoid being struck<br/><br/>Healers should use cooldowns to top the raid up after each (spell:198109) hit<br/><br/>Following this strategy ensures that the (spell:198006) target takes vastly reduced (spell:199237) damage, and reduces the (spell:198109) damage by the maximum amount possible, while avoiding deaths to the (spell:198099) debuff.<br/><br/>After the first (spell:198109) of the fight, (npc:100497) will begin to cast (spell:197969).<br/><br/>(spell:197969) damage can be very dangerous, particularly on the tanks, who are already taking extremely high damage in this encounter. To reduce the likelihood that (spell:197969) will kill the tanks, the whole raid should be close enough to (npc:100497) to split the damage. When not actively soaking a (spell:198099) charge, the raid should be loosely clumped up within 25 yards of the boss.<br/><br/>Tanks must also manage two dangerous debuffs throughout the encounter.<br/><br/><b>(npc:100497) will inflict tanks with (spell:197943) and (spell:204859) debuffs<br/><b>(spell:204859) is a very powerful bleed effect, and in conjunction with (spell:197969) or the boss's melee attacks it can threaten a tank<br/><b>(spell:204859)'s bleed lasts 12 seconds, and (npc:100497) casts it every 20 seconds, so it can never stack<br/><b>(spell:197943) deals moderate damage, but increases all Physical damage its target takes by 15%, which includes (spell:197969) and (spell:198109) damage<br/><b>(spell:197943) lasts for 12 seconds and is cast every 10 seconds, so it will stack<br/><b>Additionally, (spell:197943) increases the damage its target takes from (spell:204859) by 150% per stack<br/><b>Tanks must avoid ever having both (spell:197943) and (spell:204859) debuffs at the same time!<br/><b>This requires frequent taunts to ensure one tank takes 2 stacks of (spell:197943) while the other tank takes the (spell:204859)<br/><b>For example, Tank 1 takes the first 2 (spell:197943)s, with Tank 2 taunting between them to take the first (spell:204859)<br/><b>When Tank 1's 2nd (spell:197943) stack falls off, Tank 1 taunts for the next (spell:204859)<br/><b>When Tank 2's (spell:204859) falls off, Tank 2 taunts and will take the next 2 (spell:197943)s<br/><b>Alternate this pattern for the entire fight<br/><br/>Tanks should use Active Mitigation or cooldowns for the application of these debuffs, especially when it lines up with (spell:198109) or (spell:197969) damage.<br/><br/>When (npc:100497) reaches 30% health, he enters a (spell:198388), dealing 20% increased damage and attacking 25% faster<br/><br/>Due to the extreme danger of the (spell:198388) phase, the raid should plan to use (spell:2825)/(spell:32182)/(spell:80353) and a second potion here. Depending on the timing, it may be advantageous to wait for the first (spell:198109) to be cast, and use (spell:2825)/(spell:32182)/(spell:80353) as soon as the raid is back in position, to maximize DPS uptime on the boss during these powerful buffs.| |DPS|<b>If targeted by (spell:198006), run to the center of the room, at least 30 yards away from the boss<br/><b>When it is your group's turn to soak (spell:198099), move to stand behind (npc:100497), in the line between (npc:100497) and the (spell:198006) target<br/><b>Never soak a (spell:198099) if you still have the (spell:198099) debuff<br/><b>Use personal defensive cooldowns when taking (spell:197969) damage, especially just after a (spell:198109)<br/><b>Be sure to align your strongest DPS cooldowns with (spell:2825)/(spell:32182)/(spell:80353) during (spell:198388)| |HEAL|<b>Tank damage is extremely heavy, especially when a tank has two stacks of (spell:197943)<br/><b>Assign at least one healer to primarily watch tanks, but all healers should top the tanks up after each (spell:198109) or (spell:197969)<br/><b>Use external cooldowns to protect the tanks during the (spell:198388) phase<br/><b>Raid damage is high from (spell:197969) and (spell:198109)<br/><b>Use efficient AoE immediately after these effects<br/><b>Rotate cooldowns for each (spell:198109), and use minor cooldowns as needed for (spell:197969)<br/><b>Be sure to save the largest cooldowns for the (spell:198388) phase, where they may be necessary for (spell:197969) as well as (spell:198109) damage<br/><b>If targeted by (spell:198006), run to the center of the room, at least 30 yards away from the boss<br/><b>When it is your group's turn to soak (spell:198099), move to stand behind (npc:100497), in the line between (npc:100497) and the (spell:198006) target<br/><b>Never soak a (spell:198099) if you still have the (spell:198099) debuff| |TANK|<b>Avoid having both (spell:197943) and (spell:204859) at the same time<br/><b>Managing the tank debuffs requires frequent taunting, as illustrated in the infographic to the right:<br/><br/><b>Tank 1 starts the fight and gains 1 stack of (spell:197943)<br/><b>Tank 2 taunts, and gains (spell:204859)<br/><b>Tank 1 taunts back, and gains a 2nd stack of (spell:197943)<br/><b>Tank 2's (spell:204859) will fall off<br/><b>Tank 2 taunts and takes the next (spell:197943), now having 1 stack<br/><b>Tank 1's (spell:197943) stacks fall off<br/><b>Tank 1 taunts and takes the next (spell:204859)<br/><b>Tank 2 taunts back, and gains a 2nd stack of (spell:197943)<br/><b>Tank 1's (spell:204859) will fall off<br/><b>Tank 1 taunts and takes the next (spell:197943), now having 1 stack<br/><br/><b>Repeat this pattern as much as necessary to defeat (npc:100497)<br/><b>This can be summarized as "every time your co-tank gains a debuff, taunt; every time you lose a debuff, taunt"<br/><b>Use stronger Active Mitigation or cooldowns when tanking while having 2 stacks of (spell:197943)<br/><b>Use your strongest cooldowns for the (spell:198388) phase| 
|BOSSID|102679| |LVL|110| |NAME|Ysondre| |MAPID|777| |ST|The Dragons of Nightmare encounter is complicated primarily because the identity of the Emerald Dragons in the fight will be different each week. This guide will describe all four bosses, but players on LFR, Normal, and Heroic difficulty will only fight three of the dragons each week.<br/><br/>(npc:102679) is always present, and stays grounded for the entire fight. At the start of an encounter, one of the other three Emerald Dragons will be grounded beside her. A third dragon will be flying overhead, untargetable.<br/><br/>The Dragons of Nightmare share health. When players bring the Dragons to 70% health, the non-(npc:102679) dragon on the ground will take off, and the dragon flying overhead will land. When the Dragons reach 40% health, the two non-(npc:102679) dragons will switch positions again.<br/><br/>When a dragon is in the air, it is effectively inactive - it cannot be targeted and it uses no abilities. Players must only contend with the two "active" dragons on the ground and master their mechanics.<br/><br/>Players standing within 45 yards of an active dragon will receive a debuff named Mark of <Dragon>.<br/><br/><b>So for example, (npc:102679) applies the (spell:203083) debuff, while (npc:102681) applies the (spell:203121) debuff<br/><b>Additional stacks are granted every 10 seconds, as long as the player is still within 45 yards of the dragon<br/><b>If a player reaches 10 stacks of any one dragon's Mark debuff, they enter a (spell:203110) and are stunned for 30 seconds<br/><br/>To avoid this, the raid must split into two equal groups, and tank the two active dragons on opposite sides of the encounter area.<br/><br/>If players ever receive the wrong dragon's debuff, they should move a few yards further toward the edge of the room. As long as tank swaps happen on 6-8 stacks, one accidental stack should never cause a (spell:203110).<br/><br/>A tank swap will also be necessary each time the airborne dragon lands.<br/><br/>All of the dragons will use the (spell:203028) mechanic every 33 seconds.<br/><br/>Most groups will use (spell:2825)/(spell:32182)/(spell:80353) at the start of the encounter. This shortens the first phase, and tanks may not need to swap the dragons before the 70% health threshold, depending on the raid's DPS.<br/><br/>(npc:102679)<br/><br/><b>(npc:102679) applies the (spell:203083) debuff to all players within 45 yards of her. She remains grounded for the entire fight, so players will always have to be mindful of her mechanics.<br/><b>Every 16 seconds throughout the entire encounter, (npc:102679) will use the (spell:203153) ability.<br/><b>(npc:102804)s summon (npc:103044) adds every 3 seconds, until they expire after 20 seconds.<br/><b>Unsoaked (spell:207681)s are highlighted by a red beam of light and stand straight and tall, spewing filth into the air. Soaked (spell:207681)s lose the highlight and shrivel. Players should keep an eye out for the red beams and move to soak them whenever possible.<br/><b>When (npc:102679) reaches 100 Energy, approximately every 34 seconds, she will (spell:207573)s.<br/><b>(npc:102679) prefers to target players near her for (spell:207573). Players fighting (npc:102679) should stay spread out to avoid splashing the (spell:203770) root effect. Healers can only dispel once every 8 seconds, so if a Defiled Druid Spirit roots multiple players, some of them will be unable to avoid the (spell:203771).<br/><br/>(npc:102683)<br/><br/><b>(npc:102683) applies the (spell:203125) debuff to all players within 45 yards of her.<br/><b>Every 30 seconds, (npc:102683) will cast (spell:205298), summoning two small slime-like (npc:103691) adds at her feet.<br/><b>When (npc:102683) reaches 100 Energy, approximately every 45 seconds, she will cast (spell:223699) on two random non-tank players.<br/><b>Healers may need to use external cooldowns to keep the (spell:223699) targets alive, and while several sets of (spell:223699) debuffs overlap, may require minor raid cooldowns to assist with the healing.<br/><br/>(npc:102682)<br/><br/><b>(npc:102682) applies the (spell:203124) debuff to all players within 45 yards of him.<br/><b>While (npc:102682) is active, (spell:205870) projectiles will fall from the sky approximately every 3.5 seconds.<br/><b>When (npc:102682) reaches 100 Energy, approximately every 50 seconds, he will cast (spell:203888).<br/><b>The (npc:103100)s have moderate health, so killing them is not trivial. The (npc:102682) party should watch for incoming (npc:103100)s and use CC to prevent them from reaching (npc:102682).<br/><b>Tanks should try to avoid swapping (npc:102679) and (npc:102682) when (npc:103100)s are active, as the boss's movement may inadvertently trigger (spell:203897).<br/><br/>(npc:102681)<br/><br/><b>(npc:102681) applies the (spell:203121) debuff to all players within 45 yards of him.<br/><b>While (npc:102681) is active, he will spawn two clouds of (spell:205341) approximately every 15 seconds.<br/><b>Tanks in particular should be aware of the (spell:205341)'s location before moving to taunt-swap the bosses. If the raid stays on the outer edge of the room, the (spell:205341) clouds should all spawn there, and be out of the way of tank movement.<br/><b>When (npc:102681) reaches 100 Energy, approximately every 50 seconds, he will summon (spell:204100).<br/><b>If tanks must swap the bosses while (npc:103145) are active, it is not necessary to pull the (npc:103145) alongside (npc:102681). The (npc:103145) do not become empowered or take less damage or gain any additional abilities if they are separated from the boss. It is simply easier to let them stay where they are so the nearby players have targets to attack during the boss swap.| |DPS|<b>Always stay on your assigned side of the room<br/><b>Prioritize adds over the bosses at all times<br/><b>Interrupt (spell:205300) casts from (npc:102683)'s (npc:103691) adds<br/><b>Use stuns, knockbacks, and other CC effects on adds when they spawn<br/><b>Ranged DPS can multi-DoT the two dragons if they are careful about Mark stacks<br/><b>Move out of ground effects<br/><b>Stand on (spell:207681)s to prevent (npc:103044)s from spawning<br/><b>Use defensive cooldowns if standing in a (spell:207681) and targeted by other sources of damage| |HEAL|<b>Always stay on your assigned side of the room<br/><b>Tanks will need additional healing for (spell:203028) casts or when they are tanking adds<br/><b>Players soaking (spell:207681)s, or debuffed with (spell:223699), will require additional healing<br/><b>Dispel (spell:203770) quickly so players can escape the (spell:203771)<br/><b>Dispel (spell:205341) only if your dispel is not needed for (spell:203770) soon<br/><b>Use raid CDs when the raid is on low health from high Mark stacks or from mismanaged mechanics<br/><b>Move out of ground effects<br/><b>Stand on (spell:207681)s to prevent (npc:103044)s from spawning<br/><b>Use defensive cooldowns if standing in a (spell:207681) and targeted by other sources of damage| |TANK|<b>Always stay on your assigned side of the room<br/><b>Face dragons away from the party<br/><b>When it is time to swap dragons, run towards the middle of the room and taunt the other dragon off your co-tank<br/><b>Then drag the new dragon back to your assigned side<br/><b>If you ever gain a stack of the wrong dragon's Mark debuff, step a few yards further away<br/><b>Use a cooldown for (spell:203028), particularly if tanking (spell:204100)<br/><b>Move out of ground effects<br/><b>You can stand in (spell:207681) if it spawns near the boss's head, as the damage to tanks is negligible<br/><b>Taunt any adds that spawn near your party| 
|BOSSID|104636| |LVL|110| |NAME|Cenarius| |MAPID|777| |ST|This encounter is a two-phase encounter with moderate to heavy movement requirements. The majority of the fight is spent in the first phase, where the raid will have to contend with a small group of sturdy adds approximately every 80 seconds. Phase 2 begins when (npc:104636) reaches 35% health, or when the sixth wave of adds has been summoned, and is mostly a single-target burn phase.<br/><br/>The raid should use (spell:2825)/(spell:32182)/(spell:80353) at the beginning of Phase 2.<br/><br/>Throughout the fight, (npc:106482) assists the raid in fighting (npc:104636)'s corruption. At the end of the encounter, (npc:104636) falls unconscious, and (npc:106482) will begin (spell:225790) all traces of the Nightmare from (npc:104636)'s body. Loot is available from a chest that spawns where (npc:104636) began the encounter.<br/><br/>Phase 1: Forces of Nightmare!<br/><br/><b>The most important task of this first phase is dealing with the (spell:212726) mechanic. This is the ability (npc:104636) uses to summon adds, and these adds provide most of the difficulty and complexity of the fight.<br/><b>When (npc:104636) reaches full Energy - shortly into the fight, as he starts on 90/100, and every 80 seconds thereafter - he will cast (spell:212726), creating three (npc:104793)s at predetermined locations around the encounter area.<br/><b>There are four types of (npc:104793)s, each producing a different type of add when it "hatches":<br/><br/><b>The (npc:106895) form in the northeast corner and spawn a set of 10 (npc:106304)s<br/><b>(npc:106304)s are flung from the (npc:106895) and spawn along the edges of the encounter area.<br/><b>Each (npc:106304) will choose a target at random and begin pursuing it<br/><b>If the (npc:106304) reaches its target, it will cast (spell:210619), dealing moderate damage to all players within 8 yards<br/><b>The (npc:106304) will then choose another target and pursue it<br/><b>This behavior repeats until the (npc:106304)s are defeated<br/><b>Ranged DPS should kill the (npc:106304)s, and any player targeted by a (npc:106304) should kite it away from the raid.<br/><b>The (npc:106304)s do not truly Fixate on targets; they can be taunted. It is not recommended for tanks to tank the (npc:106304)s, but it may be useful if hybrid classes use taunts to help pull (npc:106304)s away from the raid.<br/><br/><b>The (npc:106898) forms in the northwest corner and spawns a (npc:105494)<br/><b>(npc:105494)s must be tanked, as their melee attacks are quite powerful.<br/><b>The (npc:105494) will occasionally choose a random target for (spell:211192)<br/><b>The Drake turns to face the target while casting the (spell:211192) cast<br/><b>When the cast completes, the Drake channels (spell:211192) for 4 seconds, dealing moderate Shadow damage to players in a cone<br/><b>The raid should stay close to the (npc:105494) so the cone is easier to escape<br/><b>Spread out in a tight circle around the Drake so not too much DPS is lost to movement<br/><b>In addition, when a (npc:105494) reaches 50% health, it deals pulsing damage to the entire raid with (spell:211178). Each pulse buffs the Drake so its Shadow damage - including (spell:211192) damage - is 20% stronger per stack. Players should quickly kill the (npc:105494) once it reaches 50% health, and healers may wish to use CDs.<br/><br/><b>The (npc:106899) forms in the southwest corner and spawns a (npc:105495)<br/><b>(npc:105495)s must be tanked, and require frequent interrupts.<br/><b>The Sisters cast (spell:211368) every 15 seconds, which will heal an enemy unit<br/><b>The healing is delivered as a small up-front heal and an 8-second HoT effect<br/><b>(spell:211368) should be interrupted each time the Sister attempts to cast it<br/><b>If a (spell:211368) cast is successful, the (spell:211368) HoT can be removed from enemies with offensive dispels like (spell:528)<br/><b>In addition, (npc:105495)s will attack the raid with two abilities.<br/><br/><b>Sisters will frequently target random players with a (spell:211507) hurled at the target's location<br/><b>Players within 4 yards of the targeted location will gain the (spell:211507) DoT, dealing light damage every second for 6 seconds<br/><b>(spell:211507) preferentially targets players at range, so the ranged DPS and healers should spread out to limit splash damage<br/><b>Every 20 seconds, (npc:105495)s will target three non-tank players with (spell:211487)<br/><b>These players are slowed by 30% while affected by (spell:211487)<br/><b>After 12 seconds, (spell:211487) will detonate, dealing heavy damage to the target and all other players within the (spell:211487) radius<br/><b>Any other players struck by this damage will gain a (spell:211487) debuff themselves<br/><b>Players targeted with (spell:211487) must move out of the raid until their debuff detonates, so that it does not propagate through the raid.<br/><br/><b>The (npc:106427) forms in the southeast corner and spawns a (npc:105468)<br/><b>The (npc:105468) deals strong melee damage and must be tanked. Its only ability is (spell:211073), which it uses each time it reaches 100 Energy. (spell:211073) deals heavy damage, split evenly amongst all players within 8 yards. If no players are struck, the entire raid takes heavy (spell:211156) damage.<br/><b>The raid should stack up near the (npc:105468) to share the damage from (spell:211073), and healers should use CDs to recover if necessary.<br/><br/><b>It takes about 15 seconds for the (npc:104793)s to "hatch"<br/><b>There may be up to 6 waves of (spell:212726) during the encounter, and the order of adds spawned in each wave is predetermined<br/><b>In some of these waves, (npc:104636) will summon two copies of the same add type<br/><br/>The (spell:212726) are powerful and have high health. The raid will need one tank to pick up the adds while the other tank stays on (npc:104636).<br/><br/>Killing the (spell:212726) takes priority over dealing damage to (npc:104636). Players should prioritize their DPS in the following way:<br/><br/>1. (npc:106304)s, 2. (npc:105495), 3. (npc:105494), 4. (npc:105468), 5. (npc:104636)<br/><br/>(npc:106482) assists players by (spell:212630) beneath one of these (npc:104793)s, causing the add that spawns from it to become a friendly Ally of Nature. Allies of Nature will cast spells and abilities that benefit the raid.<br/><br/><b>Cleansing the (npc:106895) creates 5 friendly (npc:106659)s<br/><b>(npc:106659)s use (spell:211878) to create 5 small zones of (spell:212681) in random locations<br/><b>Players can use this (spell:212681) to reset stacks of the (spell:210279) debuff (see below)<br/><br/><b>Cleansing the (npc:106898) creates an (npc:106809)<br/><b>(npc:106809) will target a random tank with (spell:211939)<br/><b>(spell:211939) lasts 30 seconds and functions similarly to (spell:122845)<br/><b>The buffed tank will receive extra healing, and upon taking a fatal blow, (spell:211943) will heal the tank for 50% of his/her maximum health instead<br/><b>This tank can taunt (npc:106304)s in to keep them off the raid without fear of dying to (spell:210619)<br/><br/><b>Cleansing the (npc:106899) creates a (npc:106831)<br/><b>(npc:106831)s buff random players with (spell:211989), granting them movement speed and immunity to shadow damage and movement-impairing effects<br/><b>When the effect expires, players within 4 yards of the original target gain (spell:211990), which also grants movement speed and immunity to shadow damage and movement-impairing effects<br/><b>Players with (spell:211989) or (spell:211990) can run through patches of (spell:210315) to clear them (see below)<br/><br/><b>Cleansing the (npc:106427) creates a (npc:106667)<br/><b>The (npc:106667) will cast (spell:211612), restoring up to 45% of players' mana<br/><br/><b>(npc:106482)'s (spell:212630) will always target the (npc:104793) that is closest to the raid<br/><b>This means the raid can pick one of the three adds in each wave and force it to be friendly by stacking near it<br/><br/>Allies of Nature persist until (npc:104636) begins to cast (spell:212726) again.<br/><br/>(npc:104636)<br/><br/><b>While players are contending with the adds summoned by (spell:212726), (npc:104636) will continue to use several abilities.<br/><b>Every two seconds, (npc:104636) will affect all players in the raid with (spell:210279).<br/><b>Players can reset their stacks of (spell:210279) at any time by stepping into a patch of (npc:106482)'s (spell:212681).<br/><b>(npc:106482)'s (spell:212681) will last for up to one minute, and will then despawn, so players should be sure to quickly clear their debuff just before the (spell:212681) expires. The (spell:212681) patches provided by friendly (npc:106659)s' (spell:211878) spell also last one minute, and can similarly be used to remove stacks of (spell:210279).<br/><b>Shortly into the fight, and every 30 seconds thereafter, (npc:104636) will cast (spell:210315), creating a (spell:210302) in a location near a random player, typically far from (npc:104636).<br/><br/><b>If a (spell:210315) patch attempts to root a player, it is consumed, even if the root is unsuccessful. Players with immunities such as (spell:642), (spell:31224), and (spell:48707) can use these cooldowns to run through several (spell:210315) patches and remove them. (Reports are mixed on whether (spell:1044) provides the same utility.) Players affected by a (npc:106831)'s (spell:211989)/(spell:211990) mechanics can also perform this function.<br/><b>Finally, (npc:104636) will buff himself with the (spell:210346) immediately after the (spell:212726) adds spawn.<br/><b>The flow of the fight is fairly straightforward: While (npc:104636) is buffed with the (spell:210346), the raid should focus on killing the (spell:212726). When the adds are dead, the raid can return to attacking (npc:104636), but players should be careful not to use powerful cooldowns until the (spell:210346) has faded. Once the adds are dead, the adds tank should taunt (npc:104636) so the (npc:104636) tank can run to clear his or her stacks of (spell:210279).<br/><b>Note that (npc:104636) will begin Phase 2 at 35% health. Moving into Phase 2 with adds still alive can be very dangerous. The raid should hold DPS on (npc:104636) until all adds are dead, and should avoid pushing (npc:104636) when he is at 100 Energy or has just cast (spell:212726), as the newly-spawning wave of adds may persist into Phase 2.<br/><br/>Phase 2: Your Nightmare Ends!<br/><br/><b>During phase 2, players must defeat (npc:104636) before he covers the entire encounter area with (spell:214712). Because (spell:214712) acts as a soft enrage, the raid should use (spell:2825)/(spell:32182)/(spell:80353) here.<br/><b>In addition to these mechanics, (npc:104636) also gains a new ability, (spell:214529).<br/><b>Tanks should pull (npc:104636) to a corner of the room to start with, and move him slowly around the edge of the encounter area each time he spawns a new (spell:214712) pool. Try to overlap the (spell:214712) as much as possible to conserve space.<br/><b>(npc:106482) will still assist players by casting (spell:212630), targeting the largest clump of players and forming a (spell:212681) patch beneath their feet.<br/><br/><b>(npc:104636) will occasionally target (npc:106482) with (spell:214505), trapping him in (npc:108040).<br/><b>While trapped in (npc:108040), (npc:106482) cannot cast (spell:212630)<br/><b>He will also take 1.5% of his total health in damage every second from (spell:214505)<br/><b>(npc:108040) is a creature and can be killed<br/><b>Ranged DPS should switch to the (npc:108040) quickly to free (npc:106482)<br/><b>Melee DPS should stay on (npc:104636) since (npc:106482) is often standing in a pool of (spell:214712) when he gets trapped<br/><br/><b>The strategy for this phase is to defeat (npc:104636) as quickly as possible, before the raid runs out of safe spaces to stand. Players targeted by (spell:210315) still must kite the Brambles away from the raid, but should avoid taking unnecessary damage from the (spell:214712) pools.| |DPS|<b>Prioritize adds over the boss at all times<br/><b>Kill order is (npc:106304)s > (npc:105495) > (npc:105494) > (npc:105468)<br/><b>Clear (spell:210279) at approximately 15-20 stacks by running into (spell:212681)<br/><br/><b>If (npc:106304)s are active:<br/><b>Kite any (npc:106304)s that are targeting you<br/><b>Ranged DPS should kill (npc:106304)s<br/><b>Stuns, slows, roots, and knockbacks are useful<br/><br/><b>If (npc:105468) is active:<br/><b>Stack up in melee range to share (spell:211073) damage<br/><br/><b>If (npc:105494) is active:<br/><b>Move out of (spell:211192)<br/><b>Focus DPS on him once he reaches 50% health, to limit (spell:211178) damage<br/><br/><b>If (npc:105495) is active:<br/><b>Interrupt (spell:211368) when possible<br/><b>Stay spread out to limit splash damage from (spell:211507)<br/><b>If targeted with (spell:211487), move away from other players<br/><br/><b>If (spell:210315) are chasing you, kite them away from other players<br/><b>Move away from (spell:210315) patches<br/><b>Use powerful cooldowns with (spell:2825)/(spell:32182)/(spell:80353) at the start of Phase 2<br/><b>Move out of the (spell:214712) patches on the ground<br/><b>Ranged DPS should target (npc:106482)'s (spell:214505) to free him| |HEAL|<b>Use raid CDs for (spell:211073), (spell:211178), or raid-wide high stacks of (spell:210279)<br/><b>Clear (spell:210279) at approximately 15-20 stacks by running into (spell:212681)<br/><br/><b>If (npc:106304)s are active:<br/><b>Kite any (npc:106304)s that are targeting you<br/><br/><b>If (npc:105468) is active:<br/><b>Stack up in melee range to share (spell:211073) damage<br/><br/><b>If (npc:105494) is active:<br/><b>Move out of (spell:211192)<br/><br/><b>If (npc:105495) is active:<br/><b>Stay spread out to limit splash damage from (spell:211507)<br/><b>If targeted with (spell:211487), move away from other players<br/><br/><b>If (spell:210315) are chasing you, kite them away from other players<br/><b>Move away from (spell:210315) patches<br/><b>Dispel players rooted by (spell:210315)<br/><b>Use tank CDs for each (spell:214529) cast during Phase 2<br/><b>Use raid CDs in Phase 2 for mana efficiency to help heal through (spell:210279) damage| |TANK|<b>Keep (npc:104636) at least 20 yards away from the (spell:212726)<br/><b>Choose an adds tank and a (npc:104636) tank<br/><b>When all adds are dead, the adds tank should briefly taunt (npc:104636) so the (npc:104636) tank can reset (spell:210279) stacks<br/><b>Use CDs when at high stacks of (spell:210279)<br/><b>The adds tank should help interrupt (npc:105495)s' (spell:211368) casts<br/><b>Move adds away from nearby (spell:210315) patches, but try to stay near the (spell:212681)<br/><b>During phase 2, tanks should taunt swap for each (spell:214529)<br/><b>Use powerful CDs for (spell:214529) damage, to reduce the size of the (spell:214712) pool<br/><b>Move (npc:104636) away from (spell:214712) pools| 
|BOSSID|103769| |LVL|110| |NAME|Xavius| |MAPID|777| |ST|This encounter has three phases, initiated when (npc:103769) falls beneath certain health thresholds (Phase 2 begins at 65% health, and Phase 3 begins at 30% health).<br/><br/><b>Each phase has a different set of mechanics that players must master<br/><b>Once consistent mechanic is that, each time (npc:103769) reaches 100 Energy, he will summon adds<br/><b>Some of these adds are high-priority burst targets, particularly during Phase 1 and 2<br/><b>These adds are infrequent and players will spend most of their time DPSing (npc:103769)<br/><br/>Three tanks are recommended for this encounter. It is possible to do with only two tanks, and many groups do, but having three tanks will smooth out certain mechanics and may help the raid progress further into the fight. As always, evaluate your own raid's strengths and weaknesses when determining how many players of each role to bring to an encounter.<br/><br/>Corruption Mechanics<br/><br/><b>When the encounter begins, players will be given an Alternate Power Bar to track their Corruption levels. Corruption is gained from several of (npc:103769)'s abilities, and at certain thresholds, players will begin to 'hallucinate' new mechanics that only they can see or be affected by. It is important to avoid gaining Corruption at too fast a rate, as these additional mechanics deal heavy damage on top of the already hectic fight.<br/><b>At 33 Corruption or higher, players will see (npc:105343)s appear in the shadows at the edges of the encounter area.<br/><br/><b>The (npc:105343)s will cast (spell:208860) about every 10 seconds<br/><b>This creates a large pink circle where the Abomination will smash its limb into the ground<br/><b>Players at the center of the circle (near the edge of the encounter area) will take extremely high damage<br/><b>The damage is reduced the further away you are from the center<br/><b>The range is massive, so you cannot fully outrange the ability<br/><b>Run as far away from the center of the AoE as is feasible<br/><br/><b>At 66 Corruption or higher, players will be affected by (spell:206879).<br/><b>When a player reaches 100 Corruption, they will gain the (spell:208431) buff.<br/><br/><b>For 20 seconds, the player's damage and healing is increased by 150%<br/><b>When this buff wears off, the player gains (spell:207409), and becomes mind-controlled<br/><b>The mind-controlled player transforms into a (npc:110732), and will attack players with (spell:225903)<br/><b>The mind-controlled player's health is increased by 150%<br/><b>Creatures of Madness are immune to all CCs except stuns<br/><br/><b>A player who transforms into a (npc:110732) must be killed, taking valuable DPS and resources away from managing (npc:103769) and his mechanics, as well as increasing the likelihood that other players will become mind-controlled.<br/><b>Note that battle resurrections do not clear a player's Corruption. This means that, if you battle res a player who was mind-controlled, they will pop up with full Corruption and immediately enter (spell:208431). Battle resses should not be used on players who die to this mechanic early in the fight, as the raid will simply have to kill them again soon.<br/><br/>The Dream<br/><br/><b>Fortunately, players are not alone in their fight against (npc:103769). The (npc:105245) will spawn twice during the encounter and send half of the party into the Dream, allowing them extra leeway in managing their Corruption.<br/><b>While in the Dream, players' bodies are unconscious, but the players may still interact in the encounter as a (spell:206005) version of themselves.<br/><b>The (spell:206005) will last for 3 minutes or until:<br/><br/><b>The player takes "fatal" damage<br/><b>The player reaches 100 Corruption, and would become mind-controlled<br/><b>In the latter case, the player will benefit fully from the 20-second (spell:208431) buff<br/><br/><b>(spell:206005) players should assist the raid by performing tasks or soaking mechanics that cause Corruption gain, "shielding" the raid from that Corruption.<br/><br/><b>Dreaming tanks should taunt the (npc:103695) or taunt (npc:103769) during (spell:209443)<br/><b>Dreaming healers should be the primary dispellers of tank debuffs<br/><b>Dreaming players should intercept (npc:103694)s, soak (spell:206369)s, and absorb (spell:208385) pools<br/><b>For more information on these mechanics, see the Phase 1 and Phase 2 sections below<br/><br/><b>The goal within the Dream is to protect the raid as much as possible from Corruption gains, and to prolong your stay in the Dream so that you will reach 100 Corruption and gain the (spell:208431) throughput buff. Use cooldowns liberally to help defeat adds or heal through heavy raid damage.<br/><b>When players enter the Dream, they are set to zero Corruption. However, upon leaving the Dream, players are set back to the Corruption levels they had before the Dream began.<br/><b>While in the Dream, players are vulnerable to the Corruption threshold mechanics listed above, and are very likely to see them since they are soaking Corruption mechanics. Use personal damage reduction cooldowns to survive the additional damage these mechanics will deal.<br/><br/>Phase 1: The Descent Into Madness<br/><br/><b>During Phase 1, (npc:103769) will summon (npc:103694) and (npc:103695) adds, and threatens the raid with (spell:206656). The adds are the most important part of this phase as they can cause players to reach high Corruption values.<br/><b>When (npc:103769) reaches 100 Energy, he will summon one of two types of adds: either (npc:103694)s or a (npc:103695).<br/><b>(spell:205741) spawns a (npc:103694), which will cast (spell:205771) on its target<br/><b>Whenever the (npc:103694) intercepts any player, it will cast (spell:217987) on that player, and then despawn.<br/><b>The player targeted by the (spell:205741) should move away from their location as soon as the (npc:103694) spawns, so the whole raid can easily see where the (npc:103694) will be kited. It may be beneficial to mark a location to kite the Terror towards, so that (spell:206005) players will be able to quickly position themselves to intercept the (spell:217987).<br/><b>On the occasions where (npc:103769) casts (spell:210264) instead of summoning a (npc:103694), a (npc:103695) add will spawn.<br/><b>Remember that (npc:103695)s spawn at 1 minute and 2:20 into the fight, and save short-term DPS throughput cooldowns to help kill these adds quickly. Healers should use cooldowns to recover from the (spell:210264) damage (particularly Dreaming healers, whose cooldowns will be refreshed when they exit the Dream anyway).<br/><b>In addition to these adds, (npc:103769) will attack the raid with (spell:206656).<br/><b>(spell:206656) is extremely dangerous, especially while the (npc:103695) is active.<br/><b>Finally, during Phase 1, (npc:103769) attacks the tanks with (spell:206651), a stacking debuff that deals heavy periodic damage.<br/><b>Tanks must run away from the raid before healers can dispel (spell:206651).<br/><b>If you are two-tanking, then the tank who is not in the Dream will be tanking (npc:103769) for a long period of time while the Dream tank handles the (npc:103695). The non-Dreaming tank should save their heaviest cooldowns and active mitigation abilities for this time.<br/><b>If you are three-tanking, then two tanks can continue to swap as normally scheduled for (spell:206651) while the Dream tank handles the (npc:103695).<br/><b>Dreaming healers should be in charge of dispelling the (spell:206651) debuff from tanks.<br/><b>Phase 1 lasts until (npc:103769) reaches 65% health. Avoid pushing (npc:103769) to Phase 2 with a (npc:103695) still alive.<br/><br/>Phase 2: From the Shadows<br/><br/><b>During Phase 2, (npc:103769) will summon (npc:105611) adds, and threatens the raid with (spell:206369) and (spell:210451). <br/><b>Each time (npc:103769) reaches 100 Energy, he will cast (spell:205588), summoning a set of (npc:105611)s.<br/><b>When an (npc:105611) gets close to (npc:103769), it will begin to channel (spell:209288).<br/><b>The raid should kill (npc:105611)s quickly, and use slows/stuns/CC abilities to keep them away from (npc:103769). Melee DPS and non-tanking tanks should attack the nearest Horrors, while ranged DPS should attack Horrors further from the boss.<br/><b>When an (npc:105611) dies, it dissolves into a (spell:208385) pool.<br/><b>Approximately every 30 seconds, (npc:103769) will target a player with (spell:206369).<br/><b>Players with (spell:206005) should help split the (spell:206369) damage, while players who are not in the Dream should avoid it.<br/><b>In Phase 2, (npc:103769) attacks the tanks with (spell:209158), a stacking debuff that deals heavy periodic damage.<br/><b>Due to the 30-second (spell:205612) debuff, tanks should swap every 3-4 stacks. The periodic damage is very high at these stack levels, so be sure to use stronger cooldowns or active mitigation to survive. Run slightly away from the other tanks before calling for a dispel, so that only players with the (spell:209443) will soak the (spell:208385).<br/><b>Dreaming healers should be in charge of dispelling the (spell:209158) debuff from tanks.<br/><b>Additionally, (npc:103769) will buff himself with (spell:209443), causing his melee attacks to also grant his target 5 Corruption.<br/><b>Phase 2 lasts until (npc:103769) reaches 30% health. Make sure not to push (npc:103769) to Phase 3 until all (spell:208385) pools have been absorbed - (spell:209288) during Phase 3 will surely cause wipes.<br/><br/>Phase 3: World of Darkness<br/><br/><b>The final phase of the encounter is a hectic burn phase. The raid must defeat (npc:103769) before the inevitable Corruption gains lead to too many players transforming into Creatures of Madness and causing wipes.<br/><b>Use (spell:2825)/(spell:32182)/(spell:80353) during this phase. Using strong cooldowns at the start of the phase will help remove a large chunk of (npc:103769)'s health before the fight becomes too hectic.<br/><b>When (npc:103769) reaches 100 Energy during this phase, he will cast (spell:226194).<br/><b>(npc:104592)s are a constant source of unavoidable Corruption gains, but the raid must balance killing the Tentacles with killing (npc:103769).<br/><b>(npc:103769) will continue to use abilities from both Phase 1 and Phase 2 throughout this final phase.<br/><b>Because this phase is a race against the Corruption bar, the raid must do its best to spread out these Corruption gains.<br/><b>It is very likely that at least some players will reach 100 Corruption during this phase. Ideally, these players can use the (spell:208431) buff to deal extremely high damage to (npc:103769) and end the encounter before the buff expires. If any players become mind-controlled, the raid will have to decide whether they can ignore/stun them and keep attacking (npc:103769), or if they need to quickly kill off the player.<br/><br/>Note that three tanks are recommended for this encounter.<br/><br/><b>Tanks can use cooldowns more aggressively since they will be tanking (npc:103769) less frequently, allowing healers to dispel less frequently<br/><b>This allows healers to stay in the Dream longer during Phases 1 and 2<br/><b>Managing tank swaps around the (npc:103695) and (spell:209443) mechanics becomes more forgiving<br/><b>During Phase 3, three tanks can spread out the (spell:209443)'s Corruption gains to lower the chance that any tank will succumb to (spell:207409)<br/><br/>"Dream Team" Responsibilities<br/><br/><b>Each player in the raid will enter the Dream state once in the fight. It is important that all members of the raid know what to do when they become a (spell:206005).<br/><br/>During Phase 1:<br/><br/><b>Tank: Tank the (npc:103695) off to one side of the raid<br/><b>DPS: Intercept the (npc:103694) adds to protect others from (spell:217987)<br/><b>Healer: Dispel the (spell:206651) debuff after each tank swap<br/><br/>During Phase 2:<br/><br/><b>Tank: Taunt (npc:103769) when he is buffed by (spell:209443)<br/><b>DPS: Stand in the (spell:208385) puddles that form after killing (npc:105611)s, and help split (spell:206369) damage<br/><b>Healer: Dispel the (spell:209158) debuff after each tank swap<br/><br/><b>Use cooldowns freely, as they will be restored when you leave the (spell:206005) state<br/><b>Healing cooldowns are useful to counteract (spell:210264) in Phase 1, or (spell:206369) in Phase 2<br/><b>DPS cooldowns are useful to kill adds - the (npc:103695)s in Phase 1, or (npc:105611)s in Phase 2<br/><b>At all times, if you have more than 33 Corruption, run away from the (spell:208860) effects<br/><b>At all times, if you have more than 66 Corruption, move away from the (spell:206879) zones| |DPS|Phase 1:<br/><br/><b>All DPS should switch to the (npc:103695) when it spawns<br/><b>Move away from (spell:205741) to avoid (spell:217987) damage<br/><b>If targeted by (spell:206656), quickly move out to the side of the raid group<br/><b>Stay far away from the designated location to dispel the tank's (spell:206651) debuff<br/><br/>Phase 2:<br/><br/><b>All DPS must switch immediately to the (npc:105611)s near them<br/><b>Melee DPS should attack the (npc:105611)s near the boss, while ranged should attack the ones behind the raid<br/><b>If targeted by (spell:206369), move to the designated location so (spell:206005) players can help soak its damage<br/><br/>Phase 3:<br/><br/><b>Only attac|BOSSID|104592)s that spawn within comfortable cleave/AoE range, or with multi-DoT abilities<br/><b>Mostly maximize your single-target DPS on (npc:103769) to defeat the fight before the entire raid succumbs to (spell:208431)<br/><b>Use your most powerful cooldowns here to align with (spell:2825)/(spell:32182)/(spell:80353)<br/><b>If targeted by (spell:206656), quickly move out to the side of the raid group<br/><b>If targeted by (spell:206369), stay stacked in the raid so the maximum number of players can help soak its damage<br/><br/><b>At all times, if you have more than 33 Corruption, run away from the (spell:208860) effects<br/><b>At all times, if you have more than 66 Corruption, move away from the (spell:206879) zones| |HEAL|<b>Use cooldowns on tanks at high stacks of (spell:206651) or (spell:209158)<br/><b>Use raid cooldowns for (spell:210264) and (spell:206369) damage, and again during Phase 3 as often as possible<br/><b>During Phases 1 and 2, only dispel (spell:206651)/(spell:209158) if you are in the (spell:206005)<br/><b>If no healers are in the (spell:206005), or during Phase 3, the healer with the lowest Corruption should dispel tanks<br/><b>Players targeted by (spell:206656), (spell:206369), or (spell:210451), and players over 33 Corruption, will require additional healing<br/><b>Move away from (spell:205741) to avoid (spell:217987) damage<br/><b>If targeted by (spell:206656), quickly move out to the side of the raid group<br/><b>If targeted by (spell:206369), move to the designated location<br/><b>At all times, if you have more than 33 Corruption, run away from the (spell:208860) effects<br/><b>At all times, if you have more than 66 Corruption, move away from the (spell:206879) zones| |TANK|Phase 1:<br/><br/><b>Take as many stacks of (spell:206651) as you can survive, using heavier cooldowns at higher stacks<br/><b>Run away to a designated location for (spell:206651) to be dispelled<br/><b>Only the Dream tank should taunt and tank the (npc:103695)<br/><b>Face the Horror away from the raid so  Tormenting Swipe does not hit any other players<br/><br/>Phase 2:<br/><br/><b>Take as many stacks of (spell:209158) as you can survive, using heavier cooldowns at higher stacks<br/><b>The Dream tank should taunt (npc:103769) for the duration of the (spell:209443) buff<br/><b>Move (npc:103769) away from approaching (npc:105611)s if possible<br/><br/>Phase 3:<br/><br/><b>Time tank swaps so that a different tank is tanking for each of (npc:103769)'s (spell:209443) buffs<br/><b>Drag (npc:103769) near clumps of (npc:104592)s only if it is convenient to do so<br/><b>Use cooldowns frequently to help the healers, as raid damage during this phase is very high<br/><br/><b>At all times, if you have more than 33 Corruption, run away from the (spell:208860) effects<br/><b>At all times, if you have more than 66 Corruption, move away from the (spell:206879) zones| 
|BOSSID|114263| |LVL|110| |NAME|Odyn| |MAPID|806| |ST|(npc:114263) is a three phase encounter which requires the raid to deal damage in a controlled way whilst dealing with mechanics from multiple sources simultaneously. Excellent communication and coordination skills are needed to prove your worth to (npc:114263) once again! <br/><br/>Phase 1 consists of (npc:114361) and (npc:114360). Your objective in this phase is to get both bosses to cast (spell:228171) at the same time so you can transition into phase 2.<br/><br/><b>This spell is cast once either (npc:114361) or (npc:114360) reach 25% health.<br/><b>During this phase you need to dodge the (spell:228003) from (npc:114361) and make sure you are not within 5 yards of others when (spell:228012) is cast.<br/><b>(spell:228030) must be spot healed.<br/><b>(spell:228162) should hit as many players as possible to spread the damage.<br/><b>(npc:114361) and (npc:114360) must be 35 yards or more apart to prevent (spell:228018) from being an issue.<br/><b>You also have to deal with (npc:114996)'s to prevent (npc:114263)'s (spell:227629) from becoming empowered.<br/><br/>Phase 2 (npc:114263) will join the encounter and force you to deal with his (spell:228162).<br/><br/><b>(spell:231016) causes large, consistent and bursty damage on your raid.<br/><b>You also have to deal with (npc:114996)'s to prevent (npc:114263)'s (spell:227629) from becoming empowered.<br/><br/>Phase 3 starts once (npc:114263) hits 55% health. (npc:114263) will gain an entirely new set of abilities.<br/><br/><b>You must defeat him before his (spell:229255) becomes too powerful for your healers to cope with.<br/><b>(spell:227807) tornadoes need to be placed away from fellow raid members whilst everyone needs to keep clear of areas coated in (spell:227475).<br/><b>Tanks effected by (spell:228915) must travel as far from the boss as possible and taunt on one stack of the debuff.<br/><br/>Phase 1: Might of the Valarjar<br/><br/><b>Phase 1 consists of fighting two mini-bosses, (npc:114361) and (npc:114360), whilst (npc:114263) watches from his throne.<br/><b>While (npc:114361) and (npc:114360) are within 35 yards of each other their damage taken is reduced by 99% as a result of (spell:228018). In order to deal meaningful damage to the minibosses, you must have them spread at least 35 yards throughout the phase.<br/><br/>(npc:114361)<br/><br/><b>Every 35 seconds (npc:114361) will cast (spell:228012).<br/><b>This 4 second cast will deal a large amount of damage to anyone within 15 yards, as well as a moderate amount of damage to each individual member of the raid and splash additional damage to anyone within 5 yards of them.<br/><b>Tanks and any melee DPS must move away from (npc:114361) during the cast, whilst the raid should be spread apart from one another by 5 yards to avoid the splash damage aspect of the ability.<br/><b>(npc:114361) will throw a (spell:228003) towards random ranged player, dealing damage upon impact and consistent damage to anyone who stands within it<br/><br/>(npc:114360)<br/><br/><b>(spell:228030) will be applied to a random player in your raid. The player with (spell:228030) should move 8 yards away from anyone else in order to avoid unnecessary extra damage to the raid.<br/><b>Every 35 seconds (npc:114360) will cast (spell:228162)<br/><b>She will face and track a player for 3 seconds. She will then send out a large beam of light towards them, dealing a large amount of damage and knocking them back.<br/><b>The damage and knockback aspect of this ability is shared between all players hit.<br/><b>The player who is fixated by the (spell:228162) should point her targeting arrow towards the middle of the room and then remain still, whilst any nearby players, including the tank and melee DPS on (npc:114360), stand within the beam to help spread the damage.<br/><b>Because (npc:114360) and (npc:114361) need to be brought to 25% health within a 10 second window, it is very important that you spread your DPS across them.<br/><b>We recommend having the majority of your melee DPS focused on (npc:114360), whilst the ranged dps mainly focus on (npc:114361). This is due to (npc:114361)'s (spell:228012) cast being unfriendly to your melee DPS, whilst (npc:114360)'s (spell:228162) cast can be easily countered by having your melee DPS soak it.<br/><b>You will need to monitor the health of both mini-bosses, and make adjustments to your assignments depending on your DPS composition, to ensure that they both reach 25% health within those 10 seconds.<br/><br/>(npc:114263)<br/><br/><b>Although (npc:114263) is out of the encounter area and is not damageable in this phase, he will cast a (spell:227503).<br/><b>All 5 runes of power will activate on the floor and he will begin to generate energy.<br/><b>30 seconds later, after he reaches 100 energy he will cast (spell:227629) which deals large raid wide damage.<br/><b>The damage of the (spell:227629) is increased by 200% for each rune active on the ground.<br/><b>The raid must disable the runes by killing the (npc:114996) that spawn around the sides of the room at the same time (spell:227503) is cast.<br/><b>(npc:114996)'s will fixate a player and mark them with a symbol which matches a rune on the floor.<br/><b>Players who are fixated must drag the (npc:114996) to the rune that matches the one they have been branded with in order to remove the (spell:227598) which reduces all damage taken by the (npc:114996) by 99%.<br/><b>Once inside the (npc:114996)s must die, which deactivates the rune, before the (spell:227629) cast goes off. This will reduce the damage of the (spell:227629) causing it to be survivable by the raid.<br/><b>You should have all DPS switch to the Runebearers to make sure that they die in time.<br/><br/>Once (npc:114361) and (npc:114360) reach 25% health within 10 seconds of one another they will leave the encounter area. (npc:114263) will then enter the encounter area and phase 2 will begin.<br/><br/>Phase 2: The Prime Designate<br/><br/><b>In this phase the raid will be fighting (npc:114263) directly. This phase has moderate movement requirements as well as moderate to high healing requirements. Phase 2 will end when (npc:114263) reaches 55% health.<br/><b>Tanks should position the boss in the middle of the room as you will still have to deal with (spell:227503) from phase 1. Standing in the middle allows melee DPS to switch quickly to all (npc:114996)s regardless to which rune they're residing in. Fixated players need to continue to move to the rune that matches the brand above their head.<br/><b>(npc:114263) in this phase has a passive stacking buff (spell:227626).<br/><b>Frequently, (spell:198072) will land around the room, typically near players.<br/><br/>Phase 3: The Final Test<br/><br/><b>Phase 3 requires excellent positioning and debuff management, as well as high damage in order to burst (npc:114263) down before he becomes too powerful. Saving (spell:2825)/(spell:32182)/(spell:80353) for when cooldowns align during this phase will help you greatly.<br/><b>Almost immediately when this phase starts (npc:114263) will fill up two thirds of the room with (spell:227475).<br/><b>Often (npc:114263) will debuff multiple members of the raid with (spell:232250). At the end of its duration, the player and all players within 8 yards of them, will take a moderate amount of damage and spawn a (spell:224865).<br/><b>(npc:114263) will also debuff the tanks with (spell:228915). Once it expires, (npc:114263) will throw a (spell:228915) at them, dealing an enormous amount of physical damage to the tank<br/><b>(npc:114263) will deal a small amount of damage to random members of the raid throughout the phase with (spell:229255).<br/><b>The fight ends once (npc:114263) reaches 10% health.| |DPS|Phase 1<br/><br/><b>Damage (npc:114361) and (npc:114360) to 25% health within 10 seconds of one another to progress into phase 2.<br/><b>Everyone needs to be spread 5 yards to avoid taking extra splash damage from (npc:114361)'s (spell:228012).<br/><b>Have as many people as possible stand within the (spell:228162) to help reduce the damage and knockback from the ability.<br/><b>Move away from the (spell:228003).<br/><b>Move away from the group if afflicted with (spell:228030).<br/><b>When (npc:114263) casts (spell:227503), quickly move the (npc:114996)s to their matching rune and slay them on it to disable the rune, lowering the damage of (spell:227629).<br/><br/>Phase 2<br/><br/><b>Avoid the incoming (spell:198072) impact zones and the (spell:227781)s that shoot out of them.<br/><b>When (npc:114263) casts (spell:227503), quickly move the (npc:114996)s to their matching rune and slay them on it to disable the rune, lowering the damage of (spell:227629).<br/><br/>Phase 3<br/><br/><b>(spell:2825)/(spell:32182)/(spell:80353) should be used during this phase when it aligns with DPS cooldowns.<br/><b>Place the (spell:232250) debuffs at the sides of the room, or in areas of the room that will not hinder player movement.<br/><b>Move out of the (spell:227475) effect covering two thirds of the room and be ready to move to a new clear area when the previously clear area gets covered.| |HEAL|Phase 1<br/><br/><b>Everyone needs to be spread 5 yards to avoid taking extra splash damage from (npc:114361)'s (spell:228012).<br/><b>Have as many people as possible stand within the (spell:228162) to help reduce the damage and knockback from the ability.<br/><b>Move away from the (spell:228003).<br/><b>Move away from the group if afflicted with (spell:228030).<br/><b>When (npc:114263) casts (spell:227503), quickly move the (npc:114996)s to their matching rune and slay them on it to disable the rune, lowering the damage of (spell:227629).<br/><br/>Phase 2<br/><br/><b>Avoid the incoming (spell:198072) impact zones and the (spell:227781)s that shoot out of them.<br/><b>When (npc:114263) casts (spell:227503), quickly move the (npc:114996)s to their matching rune and slay them on it to disable the rune, lowering the damage of (spell:227629).<br/><br/>Phase 3<br/><br/><b>Place the (spell:232250) debuffs at the sides of the room, or in areas of the room that will not hinder player movement.<br/><b>Move out of the (spell:227475) effect covering two thirds of the room and be ready to move to a new clear area when the previously clear area gets covered.<br/><b>Healers should be wary of ever increasing ticking damage coming from (npc:114263)'s (spell:229255) and should use cooldowns accordingly.| |TANK|Phase 1<br/><br/><b>Damage (npc:114361) and (npc:114360) to 25% health within 10 seconds of one another to progress into phase 2.<br/><b>Keep (npc:114361) and (npc:114360) at least 35 yards away from one another.<br/><b>Everyone needs to be spread 5 yards to avoid taking extra splash damage from (npc:114361)'s (spell:228012).<br/><b>Have as many people as possible stand within the (spell:228162) to help reduce the damage and knockback from the ability.<br/><b>Move away from the (spell:228003).<br/><b>Move away from the group if afflicted with (spell:228030).<br/><b>When (npc:114263) casts (spell:227503), quickly move the (npc:114996)s to their matching rune and slay them on it to disable the rune, lowering the damage of (spell:227629).<br/><br/>Phase 2<br/><br/><b>Tanks need to switch who is tanking (npc:114263) frequently to keep (spell:227626) stacks to a minimum (around 10-14 stacks).<br/><b>Avoid the incoming (spell:198072) impact zones and the (spell:227781)s that shoot out of them.<br/><b>When (npc:114263) casts (spell:227503), quickly move the (npc:114996)s to their matching rune and slay them on it to disable the rune, lowering the damage of (spell:227629).<br/><br/>Phase 3<br/><br/><b>Tanks need to move as far away from (npc:114263) as possible when afflicted with (spell:228915). The other tank should taunt during this time to keep (npc:114263) still and be ready to receive the next.<br/><b>Move out of the (spell:227475) effect covering two thirds of the room and be ready to move to a new clear area when the previously clear area gets covered.|
|BOSSID|114344| |LVL|110| |NAME|Guarm| |MAPID|806| |ST|(npc:114344) is a single phase encounter which tests your raids ability to deal high single target damage whilst dealing with simple yet devastating mechanics. When making composition choices for this encounter, do consider bringing the highest single target damage possible as the enrage timer is just 5 minutes long. <br/><br/>Most important to note is that each of (npc:114344)'s 3 heads will cast (spell:228187).<br/><br/><b>One will cast (spell:227539) (red), another (spell:227566) (pale blue) and the last (spell:227570) (purple).<br/><b>All three breaths do a large amount of damage split between all players hit, whilst applying an element specific debuff which will instantly kill a player if they take a breath of a different element.<br/><b>For each player not hit by any of the breaths, (npc:114344) will gain a stack of (spell:228174) which permanently increases his damage by 5%.<br/><br/>Tanks should face (npc:114344) to the raid at all times to lower the movement required by raid members to get into the various breath cones<br/><br/>(spell:227514) will deal high damage to all players within a 25 yard cone in front of (npc:114344). This ability causes positioning conflicts, as you need to have the front of (npc:114344) readily accessible for his (spell:228187) ability. To counter this there are 2 working strategies:<br/><br/><b>Strategy 1 - Face (npc:114344) away from the raid for the majority of the fight and turn to face the group when the (spell:228187) ability is coming in.<br/><b>Strategy 2 - Have your ranged DPS at least 25 yards in front of (npc:114344), with the melee stacked just behind (npc:114344) himself.<br/><br/>Strategy 1 would work perfectly assuming you have timers that are 100% accurate, whereas Strategy #2 allows you to keep (npc:114344) perfectly still and have the melee DPS move in front of him during the (spell:228187). We recommend having the ranged DPS at least 25 yards in front of (npc:114344), with the melee DPS stacked up behind him, however the choice is yours. <br/><br/>When (spell:227883) is cast (npc:114344) will knock back all players within 25 yards. He will then select the largest clump of players and jump on them, dealing a moderate amount of physical damage and knocking them into the air.<br/><br/>Tanks need to remain stacked on one another, as each melee attack will also hit the closest player within 8 yards through (spell:227512). If nobody else is present within 8 yards, the tank will be hit twice. This will also mean that both tanks will be taking damage throughout the fight, healers need to make sure that both remain healthy.<br/><br/>When (spell:227816) begins, (npc:114344) will jump into one of the four corners of the encounter area and run down one side. Once he reaches the end he will turn around and run down the opposite side. This happens every 60 seconds or so.<br/><br/>(npc:114344) has 3 different ?lick? debuffs that are randomly applied to ranged players. The debuff will also be applied to any players within 5 yards of the initial player also. It's fundamental that you're spread 5 yards to avoid them spreading.<br/><br/><b>(spell:228228) deals significant pulsing area of effect damage to players within 5 yards.<br/><b>(spell:228246) will instantly stun a random ranged player for 5 seconds. This effect can be dispelled.<br/><b>(spell:228250) players need to be spot healed by healers to remove the healing absorption debuff.<br/><br/>All three of these debuffs can be devastating, so it is of the utmost importance that ranged players remain spread out. If a raid composition consists of a high amount of melee DPS, they may also need to spread out as well. <br/><br/>(spell:2825)/(spell:32182)/(spell:80353) timing on this boss can be incredibly important since the fight has such a short enrage timer.| |DPS|<b>Split your raid into three groups and have each group soak one of the elemental breaths when (spell:228187) is cast. Each player will need to soak that same elemental breath type for the rest of the encounter.<br/><b>Ranged players need to remain spread 5 yards at all times to minimize the effects of Guardian Licks abilities.<br/><b>The raid should position so that the ranged players are at least 25 yards in front of (npc:114344)'s face, with the melee DPS stacked up behind him. This will reduce the effect of his (spell:227514).<br/><b>Everyone needs to move out of the way of the (spell:227816) and the tanks need to be ready to quickly position (npc:114344) afterwards, ready for the next (spell:228187) or (spell:227514).<br/><b>Melee DPS should remain stacked up during (spell:227883) to ensure that the boss will jump onto them, rather than the ranged players.<br/><b>Have BIG DPS - Kill (npc:114344) within 5 minutes!| |HEAL|<b>Healers need to make sure they dispel the (spell:228246) stun and heal up the (spell:228250) healing absorption shield.<br/><b>The raid should position so that the ranged players are at least 25 yards in front of (npc:114344)'s face, with the melee DPS stacked up behind him. This will reduce the effect of his (spell:227514).<br/><b>Everyone needs to move out of the way of the (spell:227816) and the tanks need to be ready to quickly position (npc:114344) afterwards, ready for the next (spell:228187) or (spell:227514).| |TANK|<b>Split your raid into three groups and have each group soak one of the elemental breaths when (spell:228187) is cast. Each player will need to soak that same elemental breath type for the rest of the encounter.<br/><b>Tanks need to remain stacked on top of one another to spread the damage of (spell:227512).<br/><b>Everyone needs to move out of the way of the (spell:227816) and the tanks need to be ready to quickly position (npc:114344) afterwards, ready for the next (spell:228187) or (spell:227514).| 
|BOSSID|114537| |LVL|110| |NAME|Helya| |MAPID|806| |ST|(npc:114537) is a three phase encounter which demands high single target and multi-target damage from players, coupled with quick reactions in order to counter devastating mechanics.<br/><br/><b>Phase 1 consists of fighting (npc:114537) directly, whilst dealing with (npc:116195)s quickly before they annihilate the raid.<br/><b>At 65% health phase 2 will begin and (npc:114537) will retreat away from the encounter area, players will have to deal with waves of various adds whilst destroying (npc:114537)'s (npc:114901)s that are scattered throughout the encounter area.<br/><b>Once all (npc:114901)s are destroyed, (npc:114537) will return and phase 3 will begin. Phase 3 mixes various abilities from phase 1 and 2 with slight mechanical changes to these abilities.<br/><br/>Phase 1: Low Tide<br/><br/><b>During phase 1, your raid will be fighting (npc:114537) directly until she reaches 65% health. It is important that a member of your raid is always within melee range of (npc:114537), otherwise she will cast (spell:228872). She will deal a burst of damage to the raid and gain a 3% damage increase. This effect stacks. Players effected by (spell:228054) will take moderate ticking damage until dispelled.<br/><b>(npc:115166) will frequently spawn on the location of a few members of the raid.<br/><br/><b>Each orb will then fixate their player and chase after them for 8 seconds whilst pulsing out moderate aoe damage to anyone nearby.<br/><b>If a player takes damage from the orb, they will take 100% extra damage from the next hit of the orb. This effect stacks.<br/><b>Players should remain spread out when (spell:227903) is due to come in to help minimize any accidental damage they might take.<br/><b>The player fixated by the orb should kite it away from the group, towards the edges of the room.<br/><b>The (spell:227903) will always pick the off-tank and then random ranged players. The off-tank needs plan their movement so that they will be back within range of (npc:114537) by the time they need to taunt her (spell:230229).<br/><br/><b>Every 25 seconds (npc:114537) will cast (spell:230229), a large conal breath directed towards the tank which deals moderate magic damage to all players hit whilst applying (spell:227982), a 30 second debuff that reduces armor by 100%. The breath will also cause 5 (npc:116195) adds to spawn.<br/><b>When the (spell:230229) comes in, you want to face it to one side of the platform whilst making sure not to face it too far away from the encounter area, as otherwise the (npc:116195)s will spawn on top of the elevated platforms. Once the breath comes in, have the off-tank taunt to help mitigate the effects of (spell:227982). <br/><b>All DPS should then focus down the adds, dealing as much damage to all of them at once.<br/><b>A tentacle will periodically emerge at either the front or back of the platform. <br/><br/><b>Shortly after spawning the tentacle will slam into the ground, inflicting a large amount of damage split between all players within its targeting area.<br/><b>If the tentacle hits the ground and no player is within the targeting area, it cast (spell:231298) which will deal a huge amount of damage to the entire raid, which in most cases is lethal.<br/><b>It is important that you have as many people soak the (spell:228767) as is convenient, to help split the damage between all players hit.<br/><b>You are able to have a player use an immunity ((spell:186265)/(spell:45438)) and then soak the (spell:228767) by themselves. This helps reduce the damage taken by the raid substantially, whilst allowing players to spread out for abilities such as (spell:228054) and (spell:227903).<br/><b>If you have access to these immunities, we recommend using them on the (spell:228767)s that occur at the back of the platform, as less members of the raid are going to be able to soak that without large downtimes in comparison to the tentacle that spawns at the front.<br/><br/>Once (npc:114537) reaches 65% health, she will retreat away from the encounter area and will no longer be damageable directly. Try and ensure that the encounter area is clear of (npc:116195)s before the transition to allow you to deal with phase 2 straight from the outset.<br/><br/>Phase 2: From the Mists<br/><br/><b>(npc:114537) will assault the raid from afar, whilst the denizens of Helmeim fight the raid directly. It is the job of the raid to kill off (npc:114537)'s (npc:114901)s which are scattered around the encounter area, whilst fighting off the denizens of Helmeim and surviving (npc:114537)'s long range spells. 9 (npc:114901)s will spawn in the encounter area, Three at the back, 2 on each elevated platform and one on the ground floor by the side of each elevated platform.<br/><b>(npc:114537) will be dealing small burst of damage to random members of the raid throughout the phase with her (spell:228514) spell. This damage ramps up, as each (spell:228514) cast buffs (npc:114537) with (spell:228803), increasing (spell:228514) damage by 5% per stack. This ability acts as a pseudo-enrage for the phase, as you need to transition into phase 3 before this (spell:228514) damage becomes overwhelming. (npc:114537) will cast (spell:228032) on a timer. This causes a large wave will travel across the lower parts of the encounter area, dealing a small amount of damage and pushing players back every half-second.<br/><b>On the first (spell:228032) cast right at the beginning of phase 2, and at the end of each barrage of (spell:228032) casts from that point onwards, two large adds will spawn, one on each side of the encounter area. One (npc:114812) and One (npc:114709).<br/><b>Once the Mariner is dead, swap to the (npc:114709). Make sure you avoid the (spell:228390). The (npc:114709) remains stationary during this cast, so the tank and melee should move 15 yards away from the (npc:114709) to avoid the ability.<br/><b>(spell:193367) will also be applied on players from the (npc:114709).<br/><b>The (npc:114709) should be tanked separately away from the (npc:114812), so that the melee DPS can attack the Mariner without having to deal with the movement based mechanics of the (npc:114709).<br/><b>Waves of (npc:114568)s will spawn around the edges of the room.<br/><b>The raid should stack up to help group up the (npc:114568)s and then cleave them down.<br/><b>After all 9 (npc:114901)s have been killed, you will transition into phase 3. When you transition, all adds that are active will remain active and will continue to harass your raid. You want to try and minimize the amount of adds active before heading into phase 3.<br/><br/>Phase 3: Helheim's Last Stand<br/><br/><b>Phase three consists of a mixture of abilities that are similar to the ones seen in both phase 1 & 2. Many of these abilities place leave slime on the ground which persists until cleared by the (spell:228032) waves, therefore this phase forces players to use the space they are given wisely. (spell:2825)/(spell:32182)/(spell:80353) should be used in this phase with DPS cooldowns to finish the encounter as soon as possible. (npc:114537) will still cast (spell:228872) if no players are within melee range. She will also still cast (spell:228054). The (npc:114812) will still spawn.<br/><b>When (spell:228565) is cast, face it away from the raid.<br/><b>Instead of (npc:115166), (npc:114537) will now spawn (npc:114566).<br/><b>The (npc:114568)s will spawn in waves around the edges of the room, fixate a target and melee hit them whilst slowly gaining damage through (spell:14983).<br/><b>When (spell:228032) is cast, a large wave will travel through the lower parts of the encounter area, dealing damage and pushing back players every half-second.| |DPS|Phase 1<br/><br/><b>Be spread for when the (spell:227903) is cast and have the fixated players kite the orbs away from the raid.<br/><b>Have the majority of the raid, or a single player with an immunity, soak the slam from the (spell:228767) to avoid (spell:231298) from wiping the raid.<br/><b>Have all DPS focus down the (npc:116195)s to reduce the severity of (spell:227990).<br/><b>Make sure no (npc:116195)s are active before transitioning at 65% health.<br/><br/>Phase 2<br/><br/><b>Move as a single unit to an elevated platform during the (spell:228032) waves.<br/><b>Kill off the (npc:114812) before the (spell:228619) is cast, whilst having the tank use active mitigation during his (spell:228611). Ranged players should also move out of the (spell:228631) cast.<br/><b>Move away from the (npc:114709) during his (spell:228390) and have the tank use large damage reductions for the (spell:228519).<br/><b>Move 5 yards away from your allies when (spell:193367) is going to time out, to prevent it from spreading to them.<br/><b>Group up, crowd control and kill the (npc:114568)s. Make sure they die on the lower sections of the room, so that the (spell:228121) they leave is washed away by the (spell:228032) waves.<br/><b>Kill off all 9 (npc:114901)s spread around the edges of the encounter area to progress into phase 3.<br/><br/>Phase 3<br/><br/><b>Group up, crowd control and kill the (npc:114568)s, make sure they die on the lower sections of the room so that the (spell:228121) they leave is washed away by a (spell:228032) wave. It is also important they die close together so you can maximize the amount of room the raid has.<br/><b>Kill off the (npc:114812) before the (spell:228619) is cast, whilst having the tank use active mitigation during his (spell:228611). Ranged player should also move out of the (spell:228631) cast.<br/><b>Be spread for when the (spell:228058) is cast and have the fixated players kite the orbs around the edges of the room. Keep the patches of (spell:228121) they leave in their wake close together to maximise the room the raid has.<br/><b>Use (spell:2825)/(spell:32182)/(spell:80353) during this phase when dps cooldowns align.| |HEAL|Phase 1<br/><br/><b>Be spread for when the (spell:227903) is cast and have the fixated players kite the orbs away from the raid.<br/><b>Quickly dispel the (spell:228054) debuff and move out of the (spell:228051) it leaves on the ground.<br/><b>Have the majority of the raid, or a single player with an immunity, soak the slam from the (spell:228767) to avoid (spell:231298) from wiping the raid.<br/><br/>Phase 2<br/><br/><b>Move as a single unit to an elevated platform during the (spell:228032) waves.<br/><b>Move away from the (npc:114709) during his (spell:228390) and have the tank use large damage reductions for the (spell:228519).<br/><b>Move 5 yards away from your allies when (spell:193367) is going to time out, to prevent it from spreading to them.<br/><b>Group up, crowd control and kill the (npc:114568)s. Make sure they die on the lower sections of the room, so that the (spell:228121) they leave is washed away by the (spell:228032) waves.<br/><br/>Phase 3<br/><br/><b>Group up, crowd control and kill the (npc:114568)s, make sure they die on the lower sections of the room so that the (spell:228121) they leave is washed away by a (spell:228032) wave. It is also important they die close together so you can maximize the amount of room the raid has.<br/><b>Be spread for when the (spell:228058) is cast and have the fixated players kite the orbs around the edges of the room. Keep the patches of (spell:228121) they leave in their wake close together to maximise the room the raid has.<br/><b>Use a healing cooldown when the (spell:228032) wave washes across the encounter area. Alternatively, avoid the damage it deals by moving to an elevated platform.| |TANK|Phase 1<br/><br/><b>Make sure a tank is always within melee range to counteract (spell:228872).<br/><b>Be spread for when the (spell:227903) is cast and have the fixated players kite the orbs away from the raid.<br/><b>Face (npc:114537) towards one side of the room for the (spell:230229), make sure that no (npc:116195)s spawn on the elevated sections of the platform.<br/><b>Have tanks switch who is tanking (npc:114537) after each (spell:230229).<br/><b>Make sure no (npc:116195)s are active before transitioning at 65% health.<br/><br/>Phase 2<br/><br/><b>Move as a single unit to an elevated platform during the (spell:228032) waves.<br/><b>Tank the (npc:114812) and (npc:114709) slightly apart from one another to allow melee DPS to focus down the (npc:114812) without having to move from the (npc:114709)'s abilities.<br/><b>Kill off the (npc:114812) before the (spell:228619) is cast, whilst having the tank use active mitigation during his (spell:228611). Ranged players should also move out of the (spell:228631) cast.<br/><b>Move away from the (npc:114709) during his (spell:228390) and have the tank use large damage reductions for the (spell:228519).<br/><b>Kill off all 9 (npc:114901)s spread around the edges of the encounter area to progress into phase 3.<br/><br/>Phase 3<br/><br/><b>Kill off the (npc:114812) before the (spell:228619) is cast, whilst having the tank use active mitigation during his (spell:228611). Ranged player should also move out of the (spell:228631) cast.<br/><b>Be spread for when the (spell:228058) is cast and have the fixated players kite the orbs around the edges of the room. Keep the patches of (spell:228121) they leave in their wake close together to maximise the room the raid has.<br/><b>Make sure a tank is always in melee range of (npc:114537) to prevent her from casting (spell:228872).<br/><b>Face the (spell:228565) away from the raid.<br/><b>Tanks should switch after each (spell:228565) to mitigate the effects of (spell:232488).| 
|BOSSID|129614| |LVL|120| |NAME|Priestess Alun'za| |MAPID|934| |ST|Priestess Alun'za has four key abilities on normal mode, with an additional two abilities on heroic difficulty and higher.<br/><br/>Throughout the fight, as Priestess Alun'za gains energy, pools of (spell:255558) will appear around the encounter space.<br/><br/>When Priestess Alun'za reaches 100% energy, she will cast (spell:255577). There will always be 5 (spell:255558) on the ground before each (spell:255577) cast, so players should only take one each to ensure that everyone can counter the healing from (spell:255577). This will cause Alun'za to take damage from her (spell:255577) cast, instead of healing.<br/><b>This is shown visually, as the beams connecting players to Alun'za will turn from a holy gold colour to a dark red blood colour when afflicted with (spell:255558).<br/><br/>Priestess Alun'za will occasionally cast (spell:255579). This gives her a 12 second magic-dispellable buff that causes her melee attacks to deal 150% physical damage.<br/><br/><b>The group should dispel this spell if possible, or the tank should simply use active mitigation throughout the buff if not.<br/><br/>Priestess Alun'za will also occasionally cast (spell:255582). This applies a magic debuff to a random player that deals ticking damage over 30 seconds.<br/><br/><b>The healer should quickly dispel this debuff to remove this source of damage.<br/><br/>On Heroic difficulty and higher, Priestess Alun'za will continuously spew out (spell:258709) orbs from the two pools of (spell:255582) that are placed on either side of her throne.<br/><br/><b>These (spell:258709) orbs will travel across the encounter space in a straight line. If a player is hit by an orb they will take a burst of damage and receive a debuff which reduces the damage they deal by 30% for 10 seconds.<br/><b>The (spell:258709) orbs move slowly, so players shouldn't have a hard time dodging them as they flow throughout the fight.<br/><br/>Additionally, Priestess Alun'za will summon a (npc:131009) add. This add will not initially attack players, instead it will seek out the pools of (spell:255558) and absorb it. After soaking all remaining (spell:255558) pools, it will then attack players.<br/><br/><b>Players should crowd control and kill the (npc:131009) as soon as possible as it will cause the boss to receive some healing from (spell:255577) if it manages to soak any (spell:255558) pools.<br/><b>The (npc:131009) is susceptible to all forms of crowd control<br/><b>The (npc:131009) always spawns at Priestess Alun'za's throne. The tank should keep Priestess Alun'za at her throne when the add is due to spawn to allow players to cleave damage onto both enemies at once.| |DPS|<b>Stand near pools of (spell:255558) do it's easier to step into when Priestess Alun'za casts (spell:255577)<br/><b>Use crowd control to prevent (npc:131009) from soaking up (spell:255558) and to kill it ASAP.<br/><b>Avoid (spell:258709) and (spell:255582) during the encounter or you will be afflicted with (spell:258709), which lowers your damage.<br/><b>Dispel (spell:255579) from the boss if you can.| |HEAL|<b>Dispel (spell:255582) which will be cast on random players.<br/><b>Dispel (spell:255579) from the boss if you can.| |Tank|<b>Use damage mitigation abilities for (spell:255579)<br/><b>Keep the boss at the throne and always try to keep (npc:131009) next to the boss to allow players to cleave damage onto both enemies at once.|
|BOSSID|129399| |LVL|120| |NAME|Vol'kaal| |MAPID|934| |ST|Vol'kaal is a two phase encounter. Phase one consists of the group killing three (npc:125977) to stop them from healing the boss, while phase two consists of quickly killing the boss while dodging the multiple Toxic Pools he leaves on the ground.<br/><br/>Phase One<br/><br/>There are three (npc:125977)s in the triangular encounter space, one in each corner. Each totem is buffing Vol'kaal with (spell:250192), healing the boss for 5% of his max health every 0.5 seconds which makes all damage onto Vol'kaal useless. Players must kill these totems as soon as possible to quickly transition into phase two.<br/><br/>During phase one, Vol'kaal has two abilities that he will constantly cast. Vol'kaal will mark the location of a random player, then jump to that location via (spell:250258), dealing high magic damage and knocking back anyone within 8 yards of the location. Players need to simply move out of these locations.<br/><b>To minimize overall group movement, players should attempt to be spread 8 yards at all times.<br/><br/>Vol'kaal will also stop and channel (spell:250368) which can be interrupted. This ability will deal ticking damage every 2 seconds over its 4 second channel.<br/><br/><b>Each tick of damage will also apply a disease debuff called (spell:250372), which deals ticking damage over 12 seconds. This damage can become very dangerous when the entire group has multiple stacks.<br/><b>Players should attempt to interrupt (spell:250368) as soon as possible. This can be difficult for melee players to achieve, as Vol'kaal is frequently out of range of melee players due to his constant spamming of (spell:250258).<br/><br/>On Heroic difficulty and higher, the three Reanimation Totems will cast (spell:259531) when they reach 1 health point. This prevents the totem from dying while casting and, upon completion, will heal the totem back to 100% health.<br/><br/><b>This cast can only be interrupted if all three totems are casting (spell:259531) at the same time. So all totems must be brought to 1 health point within the 7 second cast time of (spell:259531).<br/><br/>Once the totems have been destroyed, phase two begins.<br/><br/>Phase Two<br/><br/>During phase two, Vol'kaal gains the (spell:250241) buff which causes him to deal a minor amount of damage to himself every 0.8 seconds and increases the physical damage he deals by 50% all the while continuously spewing out (spell:250585) until he dies.<br/><b>The (spell:250585) land on top of, or next to, the location of players. The pools deal high ticking nature damage to anyone who stands within them, and the pools themselves last for ~90 seconds.<br/><br/>As the space in the room is limited, it is recommended that the tank keeps the boss at the edge of the encounter space, moving slightly each time the melee DPS or the tank need to dodge a (spell:250585).<br/><b>During this time, ranged players should stand in the middle of the encounter space, as to bait the (spell:250585)s away from the melee/tank group.<br/><br/>Although Vol'kaal will no longer cast (spell:250258) during phase two, he will still cast (spell:250368). This is far easier to interrupt, as all members of the group are likely to be within interrupt range of the boss.| |DPS|<b>Avoid (spell:250258)<br/><b>Avoid standing in (spell:250585)<br/><b>Interrupt (spell:250368) when possible.| |Healer|Prepare an AoE heal for (spell:250368) casts.| |Tank|Interrupt (spell:250368) when possible|.<br/><b>Avoid standing in (spell:250585).|
|BOSSID|143577| |LVL|120| |NAME|Rezan| |MAPID|934| |ST|Rezan is a single phase encounter that relies on good boss and group positioning to deal with his abilities.<br/><br/>Multiple (spell:255365) piles are scattered throughout Rezan's encounter space. If a player moves into one of these piles, they will become slowed by 30% for 2 seconds via (spell:257483), while also causing a (npc:129878) to spawn.<br/><br/><b>These (npc:129878)s will melee attack the target they have threat on, so the tank must be quick at gaining threat on them once they become active.<br/><b>Players should be constantly mindful of the (spell:255365) piles, as causing a (npc:129878) to spawn can cause your tank to become overwhelmed by the incoming damage.<br/><br/>On Heroic difficulty and higher, Rezan will also cause the (npc:129878)s to spawn from the (spell:255365) piles when he walks over them.<br/><br/><b>Players should attempt to maneuver Rezan in such a way that minimizes the amount of adds that spawn.<br/><br/>Rezan will cast (spell:255371), causing all players within line of sight to be feared for 6 seconds. This fear can be dispelled.<br/><br/><b>Rezan should be positioned next behind one of the pillars either in the centre of the encounter space, or more favourably, at the edge of the encounter space, as fewer (spell:255365) piles are present in this area.<br/><b>As soon as Rezan begins his (spell:255371) cast, all players should move to the opposite side of the pillar to create a line of sight barrier between themselves and the boss.<br/><br/>Shortly after Rezan finishes his (spell:255371) cast, he will cast (spell:257407) on a player. This consists of a 3 second cast which alerts the targeted player that they are about to be chased, followed by a 12 second chase!<br/><br/><b>If Rezan catches up to the player, he will cast (spell:255421) on them, dealing near lethal physical damage over 8 seconds.<br/><b>Players should attempt to kite Rezan as to dodge the incoming (spell:255421). If a player is caught, they should use any defensive cooldown they have while the healer spam heals them.<br/><b>Players need to be careful not to run into the (spell:255365) piles while kiting Rezan during his (spell:257407), as the 30% slow from (spell:257483) will likely result in the player getting caught.<br/><br/>Rezan will also cast (spell:255434) on the tank. This will deal a burst off damage to the tank and apply a debuff which increases physical damage taken by 50%.<br/><br/><b>The tank during this time should use active mitigation to try to lessen the extra incoming damage.<br/><br/>Rezan will also cast (spell:255372) when any players are stood behind him.<br/><br/><b>This will deal a small amount of physical damage and knock back players that are stood behind Rezan.<br/><b>Players should do their best not to stand behind Rezan at any point, as the knock back from this ability may cause them to accidentally spawn extra (npc:129566)s from the (spell:255365) piles.| |DPS|Run away if Rezan uses (spell:257407) on you<br/><b>Be sure to also avoid the (spell:257483) on the ground, as they will cause you to move slower<br/><b>Move out of line of sight when Rezan uses (spell:255371)| |HEAL|The tank will take massive damage during (spell:255434)<br/><b>You will need to use big heals to help keep them up| |TANK|Use damage mitigation abilities for (spell:255434)<br/><b>Pick up (npc:129566)s that spawn from piles of bones during the fight.|
|BOSSID|129412| |LVL|120| |NAME|Yazma| |MAPID|934| |ST|Yazma will cast (spell:249919) on the tank, dealing a high burst of physical damage.<br/><br/><b>Tanks must be attentive and quick to use active mitigation, as the ability has a 1.5 second cast.<br/><br/>Yazma will also cast (spell:250096) on a random non-tank player. This interruptible 2.5 second cast deals a initial burst of shadow damage while leaving a curse debuff which deals ticking damage over 6 seconds.<br/><br/><b>This ability should be interrupted as much as possible, just to ensure that incoming group damage is kept at a minimum. Curse dispels should be used if the (spell:250096) cast happens to go through.<br/><br/>Throughout the fight Yazma will summon (spell:250050) spiders.<br/><br/><b>These spiders will move randomly around the encounter space most of the time, however some will become empowered occasionally, growing in size and gaining a purple aura around them.<br/><b>During this empowerment, these spiders will chase down a player until the empowerment times out a few seconds later.<br/><b>If a player touches a spider, empowered or not, they will receive a burst of damage which splashes to within 3 yards and a pool of (spell:250036) will spawn at that location, which deals high ticking damage and slows movement speeds by 30%, just like the spiders on the staircase before the encounter.<br/><b>Players need to actively avoid these spiders to ensure that they keep the room free of as many (spell:250036) pools as possible.<br/<br/>Yazma's most impactful ability is (spell:259190). Yazma will target a single player and place a purple arrow above their head.<br/><br/><b>After 5 seconds she will spawn a Soulspawn add at the location of that player. The Soulspawn will attempt to move directly towards Yazma.<br/><b>If the Soulspawn reaches Yazma it will explode, applying a debuff which deals high ticking damage over 21 seconds to the group called (spell:256577).<br/><br/>The Soulspawn must be killed before it reaches Yazma. The player initially targeted by (spell:259190) should move far away from Yazma to increase the distance the Soulspawn has to travel.<br/><br/><b>All DPS should then focus on killing the add while using crowd control spells to slow down its progress. Stuns, roots, displacements, slows and hard crowd control spells such as Paralysis all work and should be utilized.<br/><b>If the add does happen to reach Yazma, the healer should use cooldowns to combat the incoming damage from (spell:256577), while all players use personal defensive cooldowns to assist the healer.<br/><br/>On Heroic difficulty and above, all non-tank players will be targeted by (spell:259190) at once.<br/><br/><b>To combat this, all four players should stack at a preassigned point, far away from Yazma, when the ability is being cast.<br/><b>This will spawn all four Soulspawns on top of one another, allowing the group to quickly crowd control and kill the adds.<br/><br/>On Mythic difficulty, players targeted by (spell:259190) will also be afflicted with (spell:249929). This causes a portion of the damage dealt to their Soulspawn to be duplicated back to them.<br/><br/><b>This damage isn't particularly high, however healers should note that all non-tank players will be taking some damage while their Soulspawns are being damaged.| |DPS|Kill (spell:249926) before they reach Yazma<br/><b>Move away from Yazma while afflicted with (spell:249924)| |HEAL|Move away from Yazma while afflicted with (spell:249924)| |TANK|Use damage mitigation abilities for (spell:249919)<br/><b>Move away from (spell:250050)|
|BOSSID|134927| |LVL|120| |NAME|The Sand Queen| |MAPID|974| |ST|The Sand Queen is a single phase encounter which mainly relies on players positioning correctly to avoid taking excessive damage.<br/><br/>The Sand Queen will spawn several (spell:257092)s near the locations of players. Running into a (spell:257092) will deal a burst of damage, knock up and stun the player for 4 seconds.<br/><br/><b>Players need to ensure that they identify the locations of these traps and do not run into them. Towards the end of the encounter there may be many (spell:257092)s, making this significantly harder.<br/><b>The group may wish to move the boss once an area becomes saturated with (spell:257092)s, as to make movement around the space less dangerous.<br/><br/>The boss will occasionally summon a (spell:257495), dealing damage and pushing all players in the group in a direction over 12 seconds.<br/><br/><b>Although the ability is unavoidable, players need to ensure that they are not pushed into any nearby (spell:257092)s during the (spell:257495), as the combined damage could prove lethal.<br/><br/>The Sand Queen will burrow under the ground before marking a player for (spell:257608). Moments later the boss will appear at that location, dealing damage and knocking up all nearby players.<br/><br/><b>The target of the (spell:257608) cannot avoid the damage, but the rest of the group can. Make sure the targeted player is away from the rest of the group as to avoid excess damage going onto the group.<br/><br/>On heroic difficulty, each time The Sand Queen spawns a set of (spell:257092)s, several (npc:131785)s will also spawn from those locations.<br/><br/><b>The (npc:131785)s act similarly to the Stinging Parasite trash before-hand, dealing damage to nearby players via their Itchy Bite.<br/><b>When a Buzzing Drone dies they will apply an (spell:259975) buff to the boss. This increases her damage done and haste by 5% for 4 seconds and this can stack.<br/><b>Players can either quickly dispatch the Buzzing Drones and then soothe the buff off the boss, or wait until she has cast (spell:257608). If the group waits until she just goes under the ground, the buff will drop before she reemerges.| |DPS|Avoid (spell:257119) which will appear all over the battlefield during the encounter.| |HEAL|Each (spell:257617) will deal heavy damage to anyone nearby, so be ready for big AoE heals.| |TANK|Save your damage mitigation abilities for 30% health, as (npc:134927) will use "Enrage" and deal significantly more damage.|
|BOSSID|127484| |LVL|120| |NAME|Jes Howlis| |MAPID|974| |ST|Jes Howlis is a two phase encounter in which the group needs to use the environment to create line of sight for one of the boss's key abilities.<br/><br/>The bosses ability with the most impact is (spell:257785). After a 6 second cast, Jes will deal a near lethal amount of damage and knock back all players within line of sight.<br/><br/><b>All players within the group should hide behind a nearby pillar to ensure they are not hit by this ability. The tank can also hide during this time as Jes remains stationary during the cast.<br/><br/>An interruptible ability Jes Howlis has is (spell:257791). After a 3 second cast, all players in the group will become feared for 6 seconds. This fear is a magical effect and can be dispelled.<br/><br/><b>Players can not line of sight this cast, instead they should make sure they interrupt it as a high priority.<br/><br/>Jes will target a player and throw a (spell:257777) at them after a short cast. This player will take a burst of damage and gain a 12 second poison debuff that deals ticking damage and slows movement speed by 50%.<br/><br/><b>This debuff should be dispelled if possible, as the reduced movement speed can make moving for the (spell:257785) cast more difficult.<br/><br/>Upon reaching 50% health, the boss will throw down some (spell:257793), stunning the entire group for 6 seconds. Jes will then proceed to run along the catwalk around the edges of the room, opening up cells as he goes.<br/><br/><b>Each cell contains an (npc:130087) add which doesn't have any abilities, but will melee hit the target with the highest threat.<br/><b>The tank should attempt to gain threat on all adds as the entire group follows Jes around the catwalk. DPS may need to hold off a moment to ensure that the tank can easily gain aggro on these adds.<br/><br/>Once Jes reaches the end of the catwalk he will begin to channel (spell:257827), a 45 second channel which buffs himself every 2 seconds with Motivated, a 10% stacking damage increase that lasts 12 seconds.<br/><br/><b>As soon as Jes begins his cast, a player should interrupt him to keep the damage buff on enemies as low as possible. Make sure that a member of the group has saved an interrupt as Jes will cast (spell:257791) shortly after.<br/><b>The encounter now reverts back to normal. The group should quickly kill the Irontide Raider adds before finally finishing off Jes Howlis himself.<br/><b>If you have high DPS or a player with the ability to Purge, you can instead opt not to interrupt (spell:257827) and kill Jes before he finishes his 45 second channel.<br/><br/>On Heroic difficulty, Jes will release (npc:130655) from the last cell during the (spell:257793) sequence. (npc:130655) has two key abilities the group needs to deal with.<br/><br/><b>Bobby shares the (spell:257791) cast with Jes. This needs to be interrupted to ensure the group isn't locked out of combat for 6 seconds due to the fear.<br/><b>Bobby's unique ability is (spell:260067). He will jump on a player and stun them whilst dealing damage over 30 seconds. Bobby also gains a damage absorption shield which prevents interrupts during this time.<br/><b>Players must quickly remove the (spell:260066) damage absorption shield so that they can interrupt the (spell:260067).<br/><b>If the group is too slow, it is likely the targeted player will die from the damage or from a (spell:257785) cast from Jes.| |DPS|<b>Get behind pillars during (spell:257785) to prevent large amounts of damage<br/><b>Interrupt the (spell:260067) and (spell:257791)| |HEAL|Watch for prisoners who have stacks of (spell:257956) as they will deal massive damage to their target.| |TANK|<b>Interrupt (spell:257791) when possible<br/><b>At the end of each (spell:257793), pick up every released prisoner|
|BOSSID|130646| |LVL|120| |NAME|Knight Captain Valyri| |MAPID|974| |ST|Knight Captain Valyri is a single phase encounter which revolves entirely around the idea of preventing Munition Barrels from exploding via the bosses fire damage spells!<br/><br/>At the beginning of the encounter, players can find 4 Munition Barrels in the relatively small encounter space. If the Munition Barrels are hit by any form of fire damage, they will explode after 6 seconds via (spell:256710). This deals near lethal fire damage to all players within 20 yards, while also dealing damage to other barrels within 20 yards.<br/><br/><b>This can set off a (spell:256710) chain reaction, as each explosion causes another barrel to explode.<br/><b>Shortly after a Munition Barrel explodes, another barrel will appear in the encounter space to ensure that there are always four barrels in play.<br/><br/>To prevent the Munition Barrels from exploding, players can right click them to pick them up. This will grant the (spell:256496) buff, reducing the players movement speed slightly and pacifying them.<br/><br/><b>Players should pick up Munition Barrels, move them out of incoming damage and then place them on the ground by using the (spell:256578) extra action button.<br/><b>This needs to be done throughout the fight and players must be careful not to allow a barrel to explode in the centre of the encounter space as it leaves little to no room for the group to safely stand in.<br/><br/>Knight Captain Valyri has three abilities the group needs to deal with.<br/><br/>When (spell:256970) is cast, zones will appear underneath the locations of players or Munition Barrels. After ~15 seconds, the zones will explode, dealing near lethal damage to players and igniting barrels within the zones.<br/><br/><b>Players should use the 15 second window between the zones spawning and detonating to safely move the Munition Barrels out of the zones.<br/><br/>Knight Captain Valyri will cast (spell:256955) in the direction of a randomly selected Munition Barrel.<br/><br/><b>After the 7 second cast, a large frontal cone of fire will spew in the direction the boss was facing, dealing damage and igniting any barrels within the area.<br/><b>Players should do their best to move any Munition Barrels out of this frontal cone. Barrels that are far away from the boss may prove to be difficult to save due to the shape of the spell.<br/><br/>The boss will apply a 5 second magic debuff on a player when she casts (spell:257028).<br/><br/><b>Players afflicted with this debuff deal ticking fire damage to themselves over the course of the debuff. If a player is handling a barrel during this time, the barrel will drop to the floor and ignite.<br/><b>This debuff should be dispelled as soon as possible and the player afflicted by the debuff should avoid handling any barrels until the debuff is removed.<br/><br/>It is likely that barrels will explode during this encounter. The group just needs to do it's best to ensure that explosions do not chain off each other, as this can leave very little room to dodge the bosses abilities.| |DPS|<b>Avoid carrying munitions while afflicted by (spell:257033)<br/><b>Move munitions piles away from (spell:256976) and (spell:256955) to avoid triggering damage from (spell:256710)| |HEAL|Keep your big heals and CDs for (spell:256970)| |TANK|Stay out of (spell:256970) and ignited barrel zones.|
|BOSSID|127503| |LVL|120| |NAME|Overseer Korgus| |MAPID|974| |ST|Overseer Korgus is a single phase encounter which relies on players positioning to deal with the many different area of effect spells the boss throws out.<br/><br/>Overseer Korgus will periodically buff himself with two different azerite rounds: (spell:256198) or (spell:256199).<br/><br/><b>(spell:256198) causes all of the boss' abilities to apply an 8 second dot to any player who takes damage from a mechanic.<br/><b>(spell:256199) causes all of the boss' abilities to knock back any player who takes damage from a mechanic.<br/><br/>Overseer Korgus will create several cone shaped zones around him when he casts (spell:256083). Anyone who remains within these zones at the end of the 3.7 sec cast will take a near lethal amount of damage.<br/><br/>Overseer Korgus will mark several players in the group with (spell:256101). After 4 seconds these players will explode, dealing damage to themselves and anyone within 5 yards.<br/><br/><b>Players need to ensure that they are spread at least 5 yards to prevent splash damage. These zones will cause the player to be knocked back if the boss has (spell:256199) active.<br/><br/>The boss will focus on a player and cast (spell:256039). This creates a large arrow facing towards that player and at the end of the cast, the boss will fire a projectile towards that player.<br/><br/><b>The first person to be hit by the projectile will absorb it, taking a large burst of damage and receiving a 1.3 min debuff which increases the damage taken by (spell:256039) by 500%.<br/><b>The group needs to ensure that a player isn't hit by a (spell:256039) if that player has already taken a (spell:256039) recently, as the damage increase will cause the shot to be deadly.<br/><b>This is easily done, by making sure you absorb the projectile for the player by standing between them and Overseer Korgus.<br/><br/>A cannon around the edge of the encounter space will periodically face a direction and begin to charge up a (spell:263345).<br/><br/><b>The cannon will discharge its blast after the 4 second charge up time, dealing damage and knocking back all players in a frontal cone.<br/><b>Players need to ensure they do not stand in front of the cannon that is due to fire (spell:263345), whilst also making sure that they do not move into anything else that will put them in danger.<br/><br/>On Heroic difficulty, Overseer Korgus will apply (spell:256200) to all players at the beginning of the encounter.<br/><br/><b>This debuff causes players to gain an alternate energy bar. This bar will fill with energy as players move and slowly deplete as players stand still.<br/><b>If the bar fills up to 100%, the player will be stunned for 8 seconds. At the end of the stun the energy bar will reset back to 0%.<br/><b>Players need to restrict their movement as much as possible, saving it for times where they need to move from a mechanic, such as (spell:256083), (spell:256039) or (spell:263345).| |DPS|<b>Avoid taking damage from applications of (spell:256198) as it will stack<br/><b>Avoid being struck by (spell:263345) when the prison cannons shoot it<br/><b>Rotate the (spell:256044) applications<br/><b>Try to stand still when afflicted by (spell:256200)| |HEAL|Ensure to keep the group healthy during (spell:256198) periods, as incoming group damage can be high.| |TANK|Nothing special except for the usual tanking responsibilities|
|BOSSID|144158| |LVL|120| |NAME|Sergeant Bainbridge| |MAPID|1162| |ST|The boss will not melee the tank, instead he will constantly cast (spell:260954) at a random non-tank player (prioritizing ranged players).<br/><br/><b>(spell:260954) will cause the boss to relentlessly pursue the target over 20 seconds.<br/><b>The boss starts with 75% reduced movement speed. However he is likely to reach the player due to the stacking 5% movement speed buff (spell:257649) he gains every 2 seconds.<br/><b>Upon reaching the player, he will hit them for a large burst of physical damage and knock them back via the (spell:256867) passive.<br/><b>After the 20 seconds have ended, the boss will recast (spell:260954). This can be recast on to the same player.<br/><br/>Occasionally throughout the encounter, a (spell:257585) will coat the area with several impact zones which deals a burst of damage and knocks back any player hit.<br/><br/><b>A few of these zones will leave a (spell:273716) bomb behind. These bombs will explode upon contact, dealing damage and knocking back any player who ran into it.<br/><b>If the boss is dragged into these zones, he will take a burst of damage, be stunned and take 50% extra damage for 6 seconds whilst also resetting his (spell:257649) stacks.<br/><b>The player kiting the boss should attempt to drag him through as many of these (spell:273716) bombs as possible.<br/><b>The (spell:273716) bombs will explode if they are not detonated by the boss or a player, dealing significant damage to the entire group.<br/><b>The tank or a player with a large damage reduction cooldown/immunity should soak these leftover bombs if the boss isn't going to reach them in time.<br/><br/>Sergeant Bainbridge will cast (spell:261428) on to the current (spell:260954) target if he is not kited into a (spell:273716) for a long period of time. This is not a projectile and it cannot be avoided.<br/><br/><b>This will drag the player in towards the boss over 10 seconds, dealing ticking damage whilst silencing and pacifying the player.<br/><b>The player should run against this pull in, as the boss will then cast (spell:260924), dealing damage and knocking back players within 10 yards and dealing a small burst of damage to all players regardless of location.<br/><b>Make sure that all players are 10 yards away from the boss before the (spell:260924) cast completes as to reduce the amount of damage they take.<br/><br/>At the beginning of the encounter and throughout the fight, the group will have adds spawn. The group should focus these adds down over damaging the boss, as they do not want to become overwhelmed.<br/><br/>Kul Tiran Vanguard have the same ability: (spell:257292).<br/><br/><b>This is a 2.8 second uninterruptible cast aimed towards the location of the tank.<br/><b>After the cast finishes, a wave of energy will surge across the room in a straight line, dealing substantial physical damage and stunning players hit for 4 seconds.<br/><b>The tank should face this enemy away from the group at all times. As the cast begins, the tank can sidestep the ability as the mob will not rotate to match the tanks movement.<br/><br/>Kul Tiran Marksman will spam cast (spell:257641) on to random players, dealing a moderate burst of fire damage.<br/><br/><b>This damage is unavoidable and the healer must simply outheal the damage.| |DPS|If you are targeted by (spell:260954), run away| |HEAL|<b>AoE heals will be needed for (npc:141285)<br/><b>Be ready for big AoE heals if (spell:273716) detonates| |TANK|<b>Avoid being at melee range of (npc:144158) while he's under the affects of (spell:256867)<br/><b>Face (npc:144167) away from the group to avoid damage from (spell:257292)<br/><b>Run over (spell:273716) to prevent them from damaging the group|
|BOSSID|144160| |LVL|120| |NAME|Chopper Redhook| |MAPID|1162| |ST|The boss will not melee the tank, instead he will constantly cast (spell:257459) at a random non-tank player (prioritizing ranged players).<br/><br/><b>(spell:260954) will cause the boss to relentlessly pursue the target over 20 seconds.<br/><b>The boss starts with 75% reduced movement speed. However he is likely to reach the player due to the stacking 5% movement speed buff (spell:257649) he gains every 2 seconds.<br/><b>Upon reaching the player, he will hit them for a large burst of physical damage and knock them back via the (spell:256867) passive.<br/><b>After the 20 seconds have ended, the boss will recast (spell:260954). This can be recast on to the same player.<br/><br/>Occasionally throughout the encounter, a (spell:257585) will coat the area with several impact zones which deals a burst of damage and knocks back any player hit.<br/><br/><b>A few of these zones will leave a (spell:273716) bomb behind. These bombs will explode upon contact, dealing damage and knocking back any player who ran into it.<br/><b>If the boss is dragged into these zones, he will take a burst of damage, be stunned and take 50% extra damage for 6 seconds whilst also resetting his (spell:257649) stacks.<br/><b>The player kiting the boss should attempt to drag him through as many of these (spell:273716) bombs as possible.<br/><b>The (spell:273716) bombs will explode if they are not detonated by the boss or a player, dealing significant damage to the entire group.<br/><b>The tank or a player with a large damage reduction cooldown/immunity should soak these leftover bombs if the boss isn't going to reach them in time.<br/><br/>Chopper Redhook will cast (spell:275107) at the current (spell:257459) target if he is not kited into a (spell:273716) for a long period of time. This is a projectile that will be soaked by the first player hit.<br/><br/><b>The player who is hit will be dragged towards the boss whilst taking a burst of physical damage.<br/><b>The boss will then cast (spell:260924), dealing damage and knocking back players within 10 yards and dealing a small burst of damage to all players regardless of location.<br/><b>The hooked player, as well as any players within 10 yards of the boss, want to make sure they move from his (spell:260924) cast.<br/><br/>At the beginning of the encounter and throughout the fight, the group will have adds spawn. The group should focus these adds down over damaging the boss, as they do not want to become overwhelmed.<br/><br/>Irontide Cleaver have the same ability: (spell:257292).<br/><br/><b>This is a 2.8 second uninterruptible cast aimed towards the location of the tank.<br/><b>After the cast finishes, a wave of energy will surge across the room in a straight line, dealing substantial physical damage and stunning players hit for 4 seconds.<br/><b>The tank should face this enemy away from the group at all times. As the cast begins, the tank can sidestep the ability as the mob will not rotate to match the tanks movement.<br/><br/>Irontide Powdershot will spam cast (spell:257641) on to random players, dealing a moderate burst of fire damage.<br/><br/><b>This damage is unavoidable and the healer must simply outheal the damage.| |DPS|If you are targeted by (spell:260954), run away| |HEAL|<b>AoE heals will be needed for (npc:141285)<br/><b>Be ready for big AoE heals if (spell:273716) detonates| |TANK|<b>Avoid being at melee range of (npc:144158) while he's under the affects of (spell:256867)<br/><b>Face (npc:144167) away from the group to avoid damage from (spell:257292)<br/><b>Run over (spell:273716) to prevent them from damaging the group|
|BOSSID|129208| |LVL|120| |NAME|Dread Captain Lockwood| |MAPID|1162| |ST|Dread Captain Lockwood is a two phase encounter in which the group will be engaging the boss directly during phase one, and dodging cannon-fire and killing adds in phase two.<br/><br/>Phase One<br/><br/>Dread Captain Lockwood has the (spell:272471) passive. This causes her to constantly disengage away from the players fighting her in melee range, unless she is rooted or snared.<br/><br/><b>When the boss is not engaging players in melee combat, she will spam cast (spell:273470), dealing damage and applying an 8 sec dot to randomly selected players.<br/><b>The group should aim to keep the boss rooted or snared to allow the tank and melee DPS to have reasonable up-time on the boss, whilst also reducing the amount of (spell:273470)s she can cast.<br/><br/>The boss will cast (spell:269029) aimed towards the tanks current location. After a 3 sec uninterruptible cast, she will deal damage and knock back all players who stand within her 10 yard frontal cleave.<br/><br/><b>The group should ensure they do not get hit by this cleave. The tank can also dodge this ability as the boss will not turn to face the tanks movement once the cast has begun.<br/><br/>When the boss reaches 100% energy, she will leap onto the nearby ship with her Withdraw cast. This begins phase two.<br/><br/>Phase Two<br/><br/>Whilst Dread Captain Lockwood is on her ship, players cannot attack her directly.<br/><br/>She will be bombarding the encounter space with (spell:268443) bolts, which deal substantial damage to any player who stand within the swirly markers when they land.<br/><br/><b>The group needs to avoid this ability, as it's damage combined with other damage sources can be enough to quickly kill a player.<br/><br/>The group must defeat the three adds that spawn at the beginning of the phase, two Ashvane Deckhands and one Ashvane Cannoneer.<br/><br/><b>The deckhands should be faced away from the party as they have the (spell:268230) frontal cleave. Tanks cannot avoid this ability via movement.<br/><b>The cannoneer cast (spell:268260) at the tanks location. At the end of the uninterruptible cast, a cannon will shoot off in that direction, dealing damage to all players in it's path.<br/><b>The tank should face the cannoneer away from the group and then dodge the ability once the cast begins.<br/><br/>The Ashvane Cannoneer will drop his (spell:268995) cannon on the ground when he dies. This cannon can be picked up by a player, granting access to an Extra Action Button.<br/><br/><b>Using this Extra Action Button will cause the boss to return to the encounter area with 0% energy. This will trigger Phase One.<br/><b>Whilst holding the cannon, the player will be slowed by 45% which can make dodging abilities more difficult. Make sure to use the cannon as soon as you pick it up.<br/><br/>The boss will continue to cycle between phases one and two until she is killed.| |DPS|When (npc:129208) reaches full energy, she will (spell:268752) to her ship. To bring her back to the battlefield, pick up (spell:268976) and use it to attack the ship| |HEAL|Anyone not in melee range has a chance to be hit with (spell:273470), so continuous healing will be needed for those affected| |TANK|Face (npc:141532) away from the party<br/><b>Move away from the (spell:269029) cone when it is cast|
|BOSSID|130836| |LVL|120| |NAME|Hadal Darkfathom| |MAPID|1162| |ST|Hadal Darkfathom is a simple single phase encounter in which the group must carefully bait spells into ideal locations as to safely dodge tidal waves that crash across the encounter space.<br/><br/>The tank should keep the boss at the side of the room and face him into the wall for Hadal's (spell:261565) cast.<br/><br/><b>After a 2.8 sec uninterruptible cast directed at the tank, the boss will spew a line of frost which deals damage to anyone hit.<br/><b>This also leaves several (spell:257886) patches on the ground which deal high ticking damage to anyone who stands within them.<br/><b>By facing the boss into the wall, the (spell:257886) patches will either spawn at the edge of the room or out of bounds, leaving the rest of the encounter space free for players to move around.<br/><br/>(spell:257883) is a 1 sec uninterruptible cast which will mark the location underneath each player. These locations will explode after 1 second, dealing damage and knocking back any players still stood within them.<br/><br/><b>The zones will also leave behind (spell:257886) patches. The group not stand near the statue in the middle of the room when (spell:257883) is due to be cast, as this area will be needed to dodge the (spell:276068).<br/><br/>When Hadal Darkfathom reaches 100% energy, he will cast (spell:276068) spawning a large wave that covers an entire side of the encounter area.<br/><br/><b>This wave will then crash across the encounter space, dealing heavy frost damage to all players caught in its path and clearing away and (spell:257886) patches.<br/><b>Players need to quickly identify where this wave is so that they can move to place the statue between themselves and the wave.<br/><b>The middle section of the wave will despawn as it hits the statue, allowing the rest of the wave to harmlessly pass the players hidden behind it.<br/><b>The initial spawn location of the wave is randomly selected.| |DPS|Use the statue to avoid (spell:276068)| |HEAL|Use AoE heals to mitigate Damage from (spell:257882)| |TANK|Face (spell:261563) away from the party|
|BOSSID|128652| |LVL|120| |NAME|Viq'Goth| |MAPID|1162| |ST|Viq'Goth is a single phase encounter in which the group needs to use three cannons to deal significant damage to the boss.<br/><br/><b>Although players can damage the boss directly, it is unnecessary as using the three cannons will alone deal enough damage to defeat the boss.<br/><br/>This encounter takes place across three areas that are positioned around the water that houses boss.<br/><br/><b>Players need to dodge the bosses abilities whilst defeating two enemies in the area. This will allow them to use the cannon.<br/><b>After using the cannon the group should move to the next platform and repeat this process.<br/><b>Players should avoid going into the water at any time, as swimming within the water for too long will cause the player to be rooted and take ticking damage for 30 seconds via the(spell:260551) Embrace.<br/><b>The tank does not need to tank the boss at any point during the fight.<br/><br/>Demolishing Terrors need to be tanked at all times, as otherwise they will spam cast (spell:270590), dealing heavy damage to the entire group.<br/><br/><b>Whilst tanking this tentacle, watch out for the (spell:269266) cast, as this will deal damage and knock back all enemies in a frontal cone.<br/><b>DPS players should aim to kill the Demolishing Terrors before switching to the Gripping Terror.<br/><b>The group should ensure that no Demolishing Terrors are active on the area they are leaving when moving to a new space.<br/><br/>The Gripping Terror does not attack the group. Instead it holds a Kul Tiran Engineer in its grasp. Killing this tentacle will allow the engineer to fix the nearby cannon.<br/><br/><b>As soon as the cannon is fixed, a non-tank player should right click on it and then use the Blast ability. This will deal damage equal to 33% of the bosses maximum health. This cast doesn't need to be aimed.<br/><b>The boss will destroy the cannon with (spell:269456) after the first shot has been fired. The player mounting the cannon should leave and move 10 yards away from the cannon as to not take a large burst of damage.<br/><br/>Whilst the group is fighting the tentacles, the boss will use two different abilities to damage the group.<br/><br/><b>(spell:274991) will be applied to a random player. This 30 second magic debuff will deal ticking damage every 5 seconds for 30 seconds.<br/><b>If this is dispelled, the player will deal damage and knock back nearby allies.<br/><b>The healer either needs to out-heal this debuff or dispel it when the player is far away from their allies, as the knockback can easily fire players into the dangerous waters.<br/><b>Viq'Goth will spew out multiple bolts that will land across the platform when he casts (spell:270484).<br/><b>The landing locations of these bolts are marked with blue swirly circles.<br/><b>Players simply need to move away from these areas to ensure they do not take a large burst of frost damage.<br/><br/>A few extra tips to help you through this encounter:<br/><br/><b>When moving to a new area, the group should allow the tank to engage any Demolishing Terrors tentacles first.<br/><b>There are bridges and debris floating in the water that will allow you to move from one area to another without touching the water.<br/><b>Make sure you move as a group when moving to a new area, otherwise the healer may not be in range of all players at once.<br/><b>On the last area, the DPS should focus down the Gripping Terror tentacle whilst the tank engages the Demolishing Terror alone. As soon as the last cannon is fired the encounter is complete.| |DPS|Kill (npc:137437) so it releases the engineer immidiately| |HEAL|(spell:274991) will deal damage over time to random party members| |TANK|Melee (npc:140447) to prevent damage from (spell:270590)|
|BOSSID|134056| |LVL|120| |NAME|Aqu'sirr| |MAPID|1039| |ST|Aqu'sirr is a two phase encounter in which the group needs to be cautious of the several knock back mechanics which could throw you off the edge of the platform to your death!<br/><br/>Aqu'sirr cannot move around. If no player is engaging the boss in melee combat he will spam cast (spell:265001), dealing large group wide damage.<br/><br/><b>The tank should ensure that they are always within melee range of the boss to prevent this (spell:265001) from casting.<br/><br/>The boss will face a direction and begin to cast (spell:264101). After a 4 second uninterruptible cast, the boss will charge in that direction, dealing damage and knocking back any player caught in his path.<br/><br/><b>Players need to quickly identify the direction Aqu'sirr is facing and move out of the way of this incoming charge.<br/><b>The tank should quickly move towards the boss after the (spell:264101) to ensure the (spell:265001) is not triggered.<br/><br/>A random player will be targeted by the bosses (spell:264166) channel. Over 6 seconds, the player will take ticking damage and be pushed back away from the boss.<br/><br/><b>The afflicted player should run against the push back to ensure they are not pushed off the platform. The healer should spot heal this player to keep them healthy.<br/><br/>Aqu'sirr will apply (spell:264560) to a random player. This debuff deals ticking damage to the player over 20 seconds.<br/><br/><b>If the debuff is dispelled, several bolts will fly out of the player and land nearby. Anyone hit will gain the (spell:264560) debuff.<br/><b>The healer should either out heal the debuff, or dispel it whilst the group dodges the swirlies that spew from the player.<br/><br/>Upon reaching 50% health, Aqu'sirr will split into three smaller Aqualing adds. These adds all deal 40% less damage than Aqu'sirr.<br/><b>The group should aim to remove these adds as soon as possible, preferably by focusing damage on a single add at a time as this will reduce the amount of abilities incoming.<br/><b>As the adds will cast (spell:265001), the group should ensure that each add is within melee range of at least one player.<br/><b>Although the adds do melee hit, the damage they deal is not very high due to the 40% damage reduction.<br/><br/>After all three Aqualing adds have died, Aqu'sirr will emerge at 15% health and engage the party. The group can now quickly finish the boss off and move on with the rest of the instance.<br/><br/>On Heroic, Aqu'sirr will spawn a Grasping Tentacles enemy on top of a player via the (spell:264526) mechanics.<br/><br/><b>These tenctacles will root the player for 20 seconds whilst also dealing damage to the player every 2 seconds.<br/><b>The group should destroy these Grasping Tentacles as soon as possible to allow their ally to move around once again.| |DPS|<b>Be aware that (spell:264155) and (spell:264166) will knock you back<br/><b>Destroy Grasping Tentacles to free allies from (spell:264526)<br/><b>Kill each element that spawn after (spell:264903)| |HEAL|Dispel (spell:264560) from allies as soon as possible| |TANK|<b>Destroy Grasping Tentacles to free allies from (spell:264526)<br/><b>Kill each element that spawn after (spell:264903)|
|BOSSID|134063| |LVL|120| |NAME|Tidesage Council| |MAPID|1039| |ST|Tidesage Council is a single phase encounter in which the group will fight two bosses simultaneously. The bosses do not share a health pool which allows the group to nuke down one boss to remove half of the mechanics.<br/><br/>Both bosses gain mana over time. Once they reach 100% mana they will place a ward on the ground, applying beneficial effects to both any bosses and any player who stands within it.<br/><br/>Brother Ironhull<br/><br/>Brother Ironhull will cast a (spell:267899) towards the tank, dealing a burst of physical damage and reducing player movement speed by 70%.<br/><br/><b>The group should ensure that they do not stand in front of Brother Ironhull at all times to ensure that only the tank is hit by this (spell:267899).<br/><br/>Brother Ironhull will spawn a (spell:267905) on the ground once he reaches 100% mana.<br/><br/><b>This area will decrease damage taken by 75% of all enemies and players within it, whilst also removing all negative effects when entered.<br/><b>The tank should move both bosses out of this (spell:267905) to allow the group to output meaningful damage on to the bosses.<br/><b>This small zone always spawns underneath Galecaller Faye, even if she is dead.<br/><br/>Galecaller Faye<br/><br/>Galecaller Faye will frequently cast (spell:267818). This 2 sec interruptible cast deals a burst of nature damage and applies a debuff which increases nature damage taken by 20% for 30 seconds to all players.<br/><br/><b>This should be interrupted as frequently as possible. It is unlikely that the group will be able to cover each of the (spell:267818) casts.<br/><b>The group should enter the (spell:267905), left by Brother Ironhull, to remove the nature damage taken debuff applied by the (spell:267818).<br/><br/>Galecaller Faye will spawn a (spell:267891) on the ground once she reaches 100% mana.<br/><br/><b>This area will increase the haste and movement speed of any enemies and players who stand within it by 25%, whilst also granting immunity to movement impairing effects.<br/><b>The group should attempt to stand within this area to gain a significant output increase. The tank should avoid positioning the bosses within this area as they will also gain these beneficial effects.<br/><b>This large zone always spawns directly underneath Brother Ironhull, even if he is dead.<br/><br/>On Normal difficulty, we do not have a strong recommendation on which boss the group should kill first.<br/><br/><b>If the group lacks interrupts, Galecaller Faye should be killed first as the damage output by the (spell:267818) can become dangerous.<br/><b>If the group can cover most (spell:267818) casts, the damage from Galecaller Faye is lower than the damage from Brother Ironhull and the (spell:267891) can help reduce fight length.<br/><br/>On Heroic difficulty, both bosses will gain an additional ability.<br/><br/>Brother Ironhull will occasionally gain the (spell:267901) buff, increasing his physical damage dealt by 100% but reducing his movement speed by 50%.<br/><b>The tank should kite this boss around throughout the 8 second buff.<br/><b>Make sure the tank doesn't kite this boss through an active (spell:267891), as the movement speed reduction will be void whilst the boss resides within the area.<br/><br/>Galecaller Faye will gain the (spell:267830) buff, causing all interrupts to trigger a (spell:267838) which spawns a tornado at a nearby location.<br/><br/><b>This tornado will rotate around the encounter area, dealing damage and knocking back all players who come into contact with it.<br/><b>The group should avoid interrupting Galecaller Faye during the 10 second buff as the tornadoes can cause significant damage to the group if they are spawned in great numbers.<br/><br/>On Heroic difficulty and higher, we recommend that you kill Galecaller Faye first as her (spell:267891) makes the (spell:267901) buff more dangerous and the (spell:267838) tornadoes are a pain.| |DPS|<b>Interrupt (spell:267818) when possible<br/><b>While under the affects of (spell:267830), interrupt abilities will gain the (spell:267841) effect<br/><b>Use (spell:267905) when they appear to mitigate heavy damage during the encounter<br/><b>Use (spell:267891) that appear to gain immunity to movement impairing effects, as well as 25% haste and 25% increased movement speed| |HEAL|Be ready for big heals on the Tank for (npc:134063)s (spell:267899)| |TANK|Use Damage mitigation abilities when (npc:134063) uses (spell:267899)<br/><b>Interrupt (spell:267818) when possible<br/><b>Avoid attacks from (npc:134063) when he is under the effects of (spell:267901)<br/><b>While under the affects of (spell:267830), interrupt abilities will gain the (spell:267841) effect|
|BOSSID|134058| |LVL|120| |NAME|Tidesage Council| |MAPID|1039| |ST|Tidesage Council is a single phase encounter in which the group will fight two bosses simultaneously. The bosses do not share a health pool which allows the group to nuke down one boss to remove half of the mechanics.<br/><br/>Both bosses gain mana over time. Once they reach 100% mana they will place a ward on the ground, applying beneficial effects to both any bosses and any player who stands within it.<br/><br/>Brother Ironhull<br/><br/>Brother Ironhull will cast a (spell:267899) towards the tank, dealing a burst of physical damage and reducing player movement speed by 70%.<br/><br/><b>The group should ensure that they do not stand in front of Brother Ironhull at all times to ensure that only the tank is hit by this (spell:267899).<br/><br/>Brother Ironhull will spawn a (spell:267905) on the ground once he reaches 100% mana.<br/><br/><b>This area will decrease damage taken by 75% of all enemies and players within it, whilst also removing all negative effects when entered.<br/><b>The tank should move both bosses out of this (spell:267905) to allow the group to output meaningful damage on to the bosses.<br/><b>This small zone always spawns underneath Galecaller Faye, even if she is dead.<br/><br/>Galecaller Faye<br/><br/>Galecaller Faye will frequently cast (spell:267818). This 2 sec interruptible cast deals a burst of nature damage and applies a debuff which increases nature damage taken by 20% for 30 seconds to all players.<br/><br/><b>This should be interrupted as frequently as possible. It is unlikely that the group will be able to cover each of the (spell:267818) casts.<br/><b>The group should enter the (spell:267905), left by Brother Ironhull, to remove the nature damage taken debuff applied by the (spell:267818).<br/><br/>Galecaller Faye will spawn a (spell:267891) on the ground once she reaches 100% mana.<br/><br/><b>This area will increase the haste and movement speed of any enemies and players who stand within it by 25%, whilst also granting immunity to movement impairing effects.<br/><b>The group should attempt to stand within this area to gain a significant output increase. The tank should avoid positioning the bosses within this area as they will also gain these beneficial effects.<br/><b>This large zone always spawns directly underneath Brother Ironhull, even if he is dead.<br/><br/>On Normal difficulty, we do not have a strong recommendation on which boss the group should kill first.<br/><br/><b>If the group lacks interrupts, Galecaller Faye should be killed first as the damage output by the (spell:267818) can become dangerous.<br/><b>If the group can cover most (spell:267818) casts, the damage from Galecaller Faye is lower than the damage from Brother Ironhull and the (spell:267891) can help reduce fight length.<br/><br/>On Heroic difficulty, both bosses will gain an additional ability.<br/><br/>Brother Ironhull will occasionally gain the (spell:267901) buff, increasing his physical damage dealt by 100% but reducing his movement speed by 50%.<br/><b>The tank should kite this boss around throughout the 8 second buff.<br/><b>Make sure the tank doesn't kite this boss through an active (spell:267891), as the movement speed reduction will be void whilst the boss resides within the area.<br/><br/>Galecaller Faye will gain the (spell:267830) buff, causing all interrupts to trigger a (spell:267838) which spawns a tornado at a nearby location.<br/><br/><b>This tornado will rotate around the encounter area, dealing damage and knocking back all players who come into contact with it.<br/><b>The group should avoid interrupting Galecaller Faye during the 10 second buff as the tornadoes can cause significant damage to the group if they are spawned in great numbers.<br/><br/>On Heroic difficulty and higher, we recommend that you kill Galecaller Faye first as her (spell:267891) makes the (spell:267901) buff more dangerous and the (spell:267838) tornadoes are a pain.| |DPS|<b>Interrupt (spell:267818) when possible<br/><b>While under the affects of (spell:267830), interrupt abilities will gain the (spell:267841) effect<br/><b>Use (spell:267905) when they appear to mitigate heavy damage during the encounter<br/><b>Use (spell:267891) that appear to gain immunity to movement impairing effects, as well as 25% haste and 25% increased movement speed| |HEAL|Be ready for big heals on the Tank for (npc:134063)s (spell:267899)| |TANK|Use Damage mitigation abilities when (npc:134063) uses (spell:267899)<br/><b>Interrupt (spell:267818) when possible<br/><b>Avoid attacks from (npc:134063) when he is under the effects of (spell:267901)<br/><b>While under the affects of (spell:267830), interrupt abilities will gain the (spell:267841) effect|
|BOSSID|139737| |LVL|120| |MAPID|1039| |NAME|Lord Stormsong| |ST|Lord Stormsong is a single phase encounter in which the group must kite Awoken Void orbs around to be used at a later point to destroy an add.<br/><br/>Lord Stormsong will frequently cast (spell:268347). This 2 sec interruptible cast deals a heavy burst of shadow damage to the tank.<br/><br/><b>The group should interrupt this cast as frequently as possible to reduce incoming tank damage.<br/><br/>An Awoken Void orb will spawn next to each player when (spell:269097) is cast. These orbs will each fixate a random player and slowly chase them.<br/><br/><b>The orb will explode upon touching any player, dealing a large burst of shadow damage and stunning the player for 5 seconds.<br/><b>This stun is a magical debuff and can be dispelled.<br/><b>The group should kite these orbs whilst moving as a group. This will keep the orbs clumped up and make it easier to be soaked when (spell:269131) is cast.<br/><br/>Lord Stormsong will summon an (spell:269131) on to a random non-tank player, usually the healer. This player will now be able to be attacked by other players.<br/><br/><b>The (spell:269131) will sit on the player for 20 seconds whilst casting (spell:269242). After 20 seconds the player will become mind controlled until they die.<br/><b>The group can remove the (spell:269131) by damaging the afflicted player down to 50% health.<br/><br/>To help damage the (spell:269131), the afflicted player should soak all Awoken Void orbs as this will damage the add.<br/><br/><b>This will not cause the afflicted player to be stunned, allowing them to soak all five orbs in quick succession.<br/><b>The damage from all five orbs should be enough to bring the player down to 50% by itself, allowing the rest of the group to focus their damage into the boss.<br/><br/>On Heroic difficulty, the boss will apply (spell:268896) magic debuffs on players at random. This debuff deals an initial burst of damage followed by lower ticking damage over 10 seconds.<br/><br/><b>This debuff should be dispelled as soon as possible, as it also reduces the players movement speed by 50% which makes kiting the Awoken Void orbs more difficult.| |DPS|<b>Attack allies who are afflicted by (spell:269131)<br/><b>Avoid damage from (spell:269097) unless afflicted by (spell:269131)<br/><b>Interrupt (spell:268347) whenever possible| |HEAL|<b>Dispel (spell:268896) as soon as possible<br/><b>Avoid Damage from (spell:269097) unless afflicted by (spell:269131)| |TANK|<b>Avoid Damage from (spell:269097)<br/><b>Interrupt (spell:268347) whenever possible|
|BOSSID|134069| |LVL|120| |MAPID|1039| |NAME|Vol'zith the Whisperer| |ST|Vol'zith the Whisperer is a single phase encounter in which the group needs to defeat the boss before the platform is filled with purple silencing zones.<br/><br/>Vol'zith will periodically spawn a large purple zone underneath himself when (spell:269399) is cast.<br/><br/><b>This zone deals ticking damage and silences players who stand within it. The zones are permanent.<br/><b>The tank should position the boss at the edge of the encounter area to place (spell:269399) into ideal locations.<br/><b>The boss should be quickly moved out of the zones to allow melee DPS to continue to damage the boss.<br/><br/>Tentacles will appear at random locations in the encounter space and cast (spell:267385) towards the location of a nearby player.<br/><br/><b>If the player is hit by the slam, they will take a heavy burst of shadow damage.<br/><b>All players must constantly be on the lookout for these tentacles so that they can avoid the (spell:267385).<br/><br/>The boss will apply the (spell:267034) magic debuff to players throughout the fight, always applying it to a healer first.<br/><br/><b>This debuff increases the targets damage and healing done by 20% but causes them to be unable to be healed above 90% max hp. This effect stacks over time.<br/><b>The debuff should be left on the player as long as is safe, as the output increase is very valuable.<br/><b>The healer should dispel this magic buff before the player takes damage to allow the player to be brought back to safe levels of health.<br/><b>This stack caps at 9 stacks, increasing output by 180% but restricting healing to below 10% max hp.<br/><br/>Once Vol'zith reaches 100% energy, he will cast (spell:267360).<br/><br/><b>After 4 seconds, players will be put into one of two different phases depending on their role, with the DPS going into one phase and the tank and healer going into another.<br/><b>Each team of players must defeat adds within their phase to return to the phase which contains the boss.<br/><b>If a team defeats their adds before the other team, they will be placed within the other teams phase to help out.<br/><b>Players will slowly loose breath whilst under the effects of (spell:267360). This places a time restriction on the group as you must leave before you all drown!<br/><br/>The DPS phase will contain two Forgotten Denizens. Like the trash before, they will spam cast (spell:267809), dealing damage to the entire group and restoring health to the add.<br/><br/>The two adds are spaced far apart and require two 14 second cooldown interrupts each to be locked out of casting.<br/><br/>If the groups damage is high, two DPS should focus on nuking down one add whilst another DPS interrupts the other. The two DPS can then kill and interrupt the remaining add after their add has died.<br/><br/><b>If the DPS is not high enough to do this strategy, all three DPS should nuke down and interrupt one add before then switching to the other.<br/><b>The damage from the cast will hit players within both realms. If a cast is going to go through, the player afflicted with (spell:267034) should be dispelled before the group enters the (spell:267360) phase.<br/><br/>The tank and healer will have to deal with a single Sunken Denizen add. This add has the (spell:267548) passive which makes it's melee attacks powerful but movement speed low.<br/><br/><b>The tank and healer should output as much damage on to this add as possible.<br/><b>The tank can kite the add if they get low health, giving the healer an opportunity to top them up.<br/><br/>Once both sets of adds have been defeated across the two phases, the group will return to the bosses phase.<br/><br/><b>They need to interrupt his cast, which is applying a large damage absorption shield, and the fight will return to normal.<br/><br/>On Heroic difficulty, the boss will cast (spell:267299) which spawns multiple Manifestation of the Deep adds from the water.<br/><br/><b>These adds will slowly move towards the boss, and upon contacting him they will explode. This deals damage to the entire group whilst giving the boss some energy.<br/><b>The group should focus on killing these adds as soon as possible. They can be crowd controlled in all ways.<br/><b>The tank may need to move the boss away from these adds to ensure they don't reach him too quickly.| |DPS|<b>Immediately kill Forgotten Denizens afflicted by (spell:267360) to return to the surface<br/><b>Kill Manifestations of the Deep created by (spell:267299)<br/><b>(spell:269419) will silence you if you are near Vol'zith the Whisperer when it is being cast.| |HEAL|Avoid being hit by Sunken Denizens afflicted with (spell:267548)<br/><b>Defeat on afflicted with (spell:267360) to return to the surface<br/><b>Dispel (spell:267034) from yourself| |TANK|Immediately kill Forgotten Denizens afflicted by (spell:267360) to return to the surface|
|BOSSID|135322| |LVL|120| |MAPID|1004| |NAME|The Golden Serpent| |ST|The Golden Serpent is a single phase encounter which requires the group to react to debuffs quickly and precisely.<br/><br/>Throughout the encounter, the boss will target a random non-tank player with (spell:265773). This will apply a 9 second debuff which deals high magic damage every 3 seconds.<br/><br/><b>Due to the high damage incoming from this ability, the healer will need to spot heal the target afflicted with (spell:265773).<br/><b>Upon expiration, the player will spawn a patch of (spell:265914) at their current location. This (spell:265914) will deal ticking damage to anyone who stands within it.<br/><b>Players should attempt to place the (spell:265914) patches close to one another, not just to keep the encounter area clean, but also to help deal with the adds that spawn from them when (spell:265923) is cast.<br/><br/>Each time three new (spell:265914) patches have been placed, The Golden Serpent will cast (spell:265923), causing each pool to coalesce into Animated Gold adds.<br/><br/><b>These adds do not have any abilities, instead they will simply move towards the boss. Upon reaching the boss they will be absorbed, despawning and applying a stack of (spell:265991) to the boss.<br/><b>(spell:265991) is a buff which increases the bosses damage done by 50% and also grants a damage absorption shield equal to 12% of the bosses health. This buff is removed when players damage through the shield.<br/><br/>The group should kill the Animated Gold adds whilst using crowd control spells to slow their advance, most notably by using Slows, Stuns and Displacement abilities.<br/><br/><b>It is important that the adds die close to one another, as they will melt into new (spell:265914) patches when they die.<br/><b>If the adds are getting too close to the boss, the tank should move the boss away from the adds to prevent any (spell:265991) stacks from being applied, as this can quickly cause a wipe.<br/><b>Once the Animated Gold adds have died and reverted back to being (spell:265914) patches, the group should start placing new (spell:265914) patches next to them. This will help keep new waves of adds grouped up.<br/><br/>The Golden Serpent will frequently cast (spell:265910) on the tank. This deals a large burst of physical damage after a short cast.<br/><br/><b>The tank should ensure that they have active mitigation or other damage reduction spells active when this attack lands.<br/><br/>The boss will also cast (spell:265781). At the beginning of the cast, a 15 yard zone will appear around the boss. This zone will explode at the end of the cast, dealing substantial damage and knocking back all players within it.<br/><br/><b>Players need to quickly move 15 yards away from the boss when this ability is cast.<br/><b>The boss will not move during the cast, making it easier to avoid but also making it more difficult to drag around if any Animated Gold adds are nearby.|  |DPS|<b>Use abilities that stun, root and knockback to prevent (npc:135406) from reaching (npc:135322)<br/><b>Move away from (npc:135322) as well as players afflicted with (spell:265773)<br/><b>Players with the (spell:265773) debuff will create (spell:265914) on the ground| |HEAL|<b>Players afflicted with (spell:265773) will take heavy damage| |TANK|<b>Move (npc:135322) away from (spell:265914) to give allies a chance to kill (npc:135406) before they reach the boss<br/><b>Use Damage mitigation abilities for (spell:265908)|
|BOSSID|134993| |LVL|120| |MAPID|1004| |NAME|Mchimba the Embalmer| |ST|Mchimba the Embalmer is a single phase encounter in which players will need to free their allies from the tombs around the edges of the encounter space.<br/><br/>Mchimba the Embalmers encounter room has four crypts, two on either sides of the room. His most devastating ability is Entomb, in which he will place a random non-tank player into one of these tombs.<br/><br/>The boss will then move to each crypt in turn, opening them up. He will always open the crypt with the player inside last. As soon as the player has been released from the tomb, Mchimba the Embalmer will stop opening tombs and the fight will return to normal.<br/><br/>The player inside the tomb cannot move and is pacified. They will gain access to a vehicle bar which has a single ability: Struggle, which will cause their crypt to wriggle.<br/><br/><b>The player inside should spam cast this ability to allow their teammates to quickly identify which crypt they are in. The group can then release the player as soon as possible.<br/><b>To make this as quick as possible, two players should stand next to each set of tombs before the ability is cast. This will allow a quick release regardless of who is Entombed.<br/><br/>Whenever a crypt is opened that doesn't contain a player, a Half-Finished Mummy add will spawn and attack the party instead.<br/><br/><b>This add has an interruptible cast called (spell:267763) which applies a high damage 12 second disease dot on to the entire group.<br/><b>This cast must be interrupted if the group does accidentally spawn a Half-Finished Mummy, as the damage from the disease can quickly wipe an unprepared group!<br/><br/>Mchimba the Embalmer will focus on the location of a random player and cast (spell:267639). This will create a zone which explodes at the end of the cast, dealing damage to anyone nearby.<br/><br/><b>This area will then be coated with (spell:267874) fire which deals high ticking damage to anyone who stands within it.<br/><b>As this area will be on fire for a long time, the group should avoid standing in front of the four coffins around the outskirts of the room when (spell:267639) is due to be cast, as the (spell:267874) will make accessing the coffins very dangerous!<br/><br/>The boss will cast (spell:267618) on a player, dealing high nature damage every 2 seconds over the 8 second cast. At the end of the cast, the player will receive the (spell:267626) debuff, which reduces their damage done and movement speed by 50%. This debuff can only be removed when the player is healed above 90% health.<br/><br/><b>The healer should focus their casts into the player targeted by (spell:267618), not just to initially counteract the damage, but also to bring them above the 90% mark as soon as possible.<br/><b>Players targeted by this spell may wish to use personal defensive cooldowns or even heal themselves to help counteract the (spell:267618) damage and (spell:267626) debuff.| |DPS|<b>Interrupt (spell:267618) when possible<br/><b>If you become afflicted with (spell:267702), use the (spell:267764) ability to alert players to which crypt you are in<br/><b>Look for players afflicted with (spell:267702) and free them as soon as possible| |HEAL|<b>Players afflicted with (spell:267626) will need to be healed above 90% of their health| |TANK|<b>Avoid (spell:267639) which appears on the ground<br/><b>Interrupt (spell:267618) when possible|
|BOSSID|135470| |LVL|120| |MAPID|1004| |NAME|The Council of Tribes| |ST|The Council of Tribes is an encounter in which the group will face three bosses, one after another. The order in which the bosses appears changes each week.<br/><br/>Once a boss is defeated they will no longer engage the group directly, instead only appearing occasionally to cast a signature spell before fading away again.<br/><br/>Aka'ali the Conqueror<br/><br/>Aka'ali will cast (spell:266237) on the tank, dealing a burst of damage to them and knocking them back slightly.<br/><br/><b>This will also apply the (spell:266238) debuff, increasing physical damage taken by 200% for 10 seconds.<br/><b>During this 10 second period, the tank should either use large defensive cooldowns, or kite Aka'ali around until the debuff drops.<br/><br/>Aka'ali the Conqueror's most important ability, and the ability she will cast even after she has been defeated, is (spell:266951). She will focus on a target. After 8 seconds she will run at them, dealing damage and knocking back anyone in her path.<br/><br/><b>She will hit her primary target an additional time when she reaches them, dealing substantial physical damage which is reduced for each player hit by the initial charge of (spell:266951).<br/><b>Players should ensure that they stand in the path between the boss and her (spell:266951) target. This will bring the damage of her additional hit down to survivable levels.<br/><b>When cast as a spirit, Aka'ali the Conqueror will appear at a random location at the edge of the encounter space. Players need to quickly identify where she is so they can soak the (spell:266951) charge.<br/><br/>Kula the Butcher<br/><br/>Kula the Butcher will target a random player and throw a (spell:266231) at them. This applies a physical damage dot that lasts 20 seconds.<br/><br/><b>The target of this debuff should be kept topped up by the healer, as the ticking damage combined with other damage sources may become lethal.<br/><br/>Kulas most important ability, and the ability she will cast even after she has been defeated, is (spell:266206).<br/><br/><b>After a short cast, she will deal a burst of damage and knock back all players within 10 yards.<br/><b>Players within melee range need to make sure they move away from her before the cast finishes.<br/><br/>Immediately after the cast finishes, Kula will send out two blades that will spin away from her in a circular motion. Initially, these axes move away from her quickly but will slow down after moving around 15 yards away.<br/><br/><b>The axes will then proceed to rotate around the room, slowly moving towards the edges at which point they will despawn.<br/><b>Any player hit by the axes will take a burst of damage, be knocked back and receive a 6 second physical damage dot.<br/><b>Players need to avoid these axes as much as possible. Melee players should wait for a few seconds after the axes spawn, as to give them time to leave her melee range and free up that space.<br/><b>When cast as a spirit, Kula will always appear in the middle of the room. The group must be aware of this so that they can dodge the ability properly.<br/><br/>Zanazal the Wise<br/><br/>Zanazal the Wise has two casts that the group should aim to interrupt.<br/><br/>(spell:267308) deals a moderate burst of nature damage to the tank. This is cast frequently cast so groups with long cooldown interrupts may struggle to get each cast.<br/><br/>Zanazals most dangerous spell is the (spell:267273) cast. This long cast will apply a 20 second high damage dot on to the entire group.<br/><br/><b>This can quickly wipe a group if the cast goes through, so saving at least one interrupt for this cast is essential.<br/><b>This ability will be cast even after Zanazal has been defeated. He will appear at a random location at the edge of the room and begin his cast. Players need to react quickly to interrupt this spell.<br/><br/>Zanazal's most important ability is (spell:267060). This spell will summon four different totems around the room. The totems have been listed in our recommended kill order, from most important to least. All players should focus on killing the totems before damaging the active boss.<br/><br/>Explosive Totem: This totem will cast (spell:267077), dealing a huge amount of damage to the entire group if the cast goes through.<br/><br/><b>This totem must be destroyed as soon as it spawns, as even a single (spell:267077) cast can cause a wipe if combined with other damage sources.<br/><br/>Thundering Totem: This totem will cast (spell:267257) which will interrupt all spell-casting for 4 seconds.<br/><br/><b>Players want to ensure that they are not casting when the (spell:267257) cast finishes, as to make sure they are not locked out of their spell casts.<br/><b>This totem is killed second as to allow healers and other spell casters to continue their output without interruptions.<br/><br/>Torrent Totem: This totem will channel (spell:267105), causing several bolts to spew out across the encounter space. Players who remain in the landing locations of these bolts will take damage and be knocked back.<br/><br/><b>This totem should be removed next, as although the damage it deals is completely avoidable, it punishes immobile classes and prevents them from outputting damage and healing effectively.<br/><br/>Earthwall Totem: This totem places a magic purgable damage absorption shield on the currently active boss for 2 minutes.<br/><br/><b>The group should finish this totem last before switching to the boss and damaging/purging off the shield. Call of the Elements will spawn totems around the edge of the encounter space.| |DPS|Interrupt (npc:135472) (spell:267273)<br/><b>Focus Damage on (npc:135472) totems during (spell:267060) casts<br/><b>Move in front of players targeted by (spell:266951)| |HEAL|Be ready to heal the Tank after each (spell:266237) until the (spell:266238) debuff wears off<br/><b>(spell:266231) will deal heavy damage over time for 20 seconds<br/><b>Stop casting near the end of each (spell:267257) from (npc:135472)| |TANK|<b>When (spell:266237) is used, you will be afflicted by(spell:266238)<br/><b>Kite the boss around while under the affects of it<br/><b>Move in front of players targeted by (spell:266951)<br/><b>Move away from (npc:135475) when (spell:266206) is used, until it fans away from the boss|
|BOSSID|135475| |LVL|120| |MAPID|1004| |NAME|The Council of Tribes| |ST|The Council of Tribes is an encounter in which the group will face three bosses, one after another. The order in which the bosses appears changes each week.<br/><br/>Once a boss is defeated they will no longer engage the group directly, instead only appearing occasionally to cast a signature spell before fading away again.<br/><br/>Aka'ali the Conqueror<br/><br/>Aka'ali will cast (spell:266237) on the tank, dealing a burst of damage to them and knocking them back slightly.<br/><br/><b>This will also apply the (spell:266238) debuff, increasing physical damage taken by 200% for 10 seconds.<br/><b>During this 10 second period, the tank should either use large defensive cooldowns, or kite Aka'ali around until the debuff drops.<br/><br/>Aka'ali the Conqueror's most important ability, and the ability she will cast even after she has been defeated, is (spell:266951). She will focus on a target. After 8 seconds she will run at them, dealing damage and knocking back anyone in her path.<br/><br/><b>She will hit her primary target an additional time when she reaches them, dealing substantial physical damage which is reduced for each player hit by the initial charge of (spell:266951).<br/><b>Players should ensure that they stand in the path between the boss and her (spell:266951) target. This will bring the damage of her additional hit down to survivable levels.<br/><b>When cast as a spirit, Aka'ali the Conqueror will appear at a random location at the edge of the encounter space. Players need to quickly identify where she is so they can soak the (spell:266951) charge.<br/><br/>Kula the Butcher<br/><br/>Kula the Butcher will target a random player and throw a (spell:266231) at them. This applies a physical damage dot that lasts 20 seconds.<br/><br/><b>The target of this debuff should be kept topped up by the healer, as the ticking damage combined with other damage sources may become lethal.<br/><br/>Kulas most important ability, and the ability she will cast even after she has been defeated, is (spell:266206).<br/><br/><b>After a short cast, she will deal a burst of damage and knock back all players within 10 yards.<br/><b>Players within melee range need to make sure they move away from her before the cast finishes.<br/><br/>Immediately after the cast finishes, Kula will send out two blades that will spin away from her in a circular motion. Initially, these axes move away from her quickly but will slow down after moving around 15 yards away.<br/><br/><b>The axes will then proceed to rotate around the room, slowly moving towards the edges at which point they will despawn.<br/><b>Any player hit by the axes will take a burst of damage, be knocked back and receive a 6 second physical damage dot.<br/><b>Players need to avoid these axes as much as possible. Melee players should wait for a few seconds after the axes spawn, as to give them time to leave her melee range and free up that space.<br/><b>When cast as a spirit, Kula will always appear in the middle of the room. The group must be aware of this so that they can dodge the ability properly.<br/><br/>Zanazal the Wise<br/><br/>Zanazal the Wise has two casts that the group should aim to interrupt.<br/><br/>(spell:267308) deals a moderate burst of nature damage to the tank. This is cast frequently cast so groups with long cooldown interrupts may struggle to get each cast.<br/><br/>Zanazals most dangerous spell is the (spell:267273) cast. This long cast will apply a 20 second high damage dot on to the entire group.<br/><br/><b>This can quickly wipe a group if the cast goes through, so saving at least one interrupt for this cast is essential.<br/><b>This ability will be cast even after Zanazal has been defeated. He will appear at a random location at the edge of the room and begin his cast. Players need to react quickly to interrupt this spell.<br/><br/>Zanazal's most important ability is (spell:267060). This spell will summon four different totems around the room. The totems have been listed in our recommended kill order, from most important to least. All players should focus on killing the totems before damaging the active boss.<br/><br/>Explosive Totem: This totem will cast (spell:267077), dealing a huge amount of damage to the entire group if the cast goes through.<br/><br/><b>This totem must be destroyed as soon as it spawns, as even a single (spell:267077) cast can cause a wipe if combined with other damage sources.<br/><br/>Thundering Totem: This totem will cast (spell:267257) which will interrupt all spell-casting for 4 seconds.<br/><br/><b>Players want to ensure that they are not casting when the (spell:267257) cast finishes, as to make sure they are not locked out of their spell casts.<br/><b>This totem is killed second as to allow healers and other spell casters to continue their output without interruptions.<br/><br/>Torrent Totem: This totem will channel (spell:267105), causing several bolts to spew out across the encounter space. Players who remain in the landing locations of these bolts will take damage and be knocked back.<br/><br/><b>This totem should be removed next, as although the damage it deals is completely avoidable, it punishes immobile classes and prevents them from outputting damage and healing effectively.<br/><br/>Earthwall Totem: This totem places a magic purgable damage absorption shield on the currently active boss for 2 minutes.<br/><br/><b>The group should finish this totem last before switching to the boss and damaging/purging off the shield. Call of the Elements will spawn totems around the edge of the encounter space.| |DPS|Interrupt (npc:135472) (spell:267273)<br/><b>Focus Damage on (npc:135472) totems during (spell:267060) casts<br/><b>Move in front of players targeted by (spell:266951)| |HEAL|Be ready to heal the Tank after each (spell:266237) until the (spell:266238) debuff wears off<br/><b>(spell:266231) will deal heavy damage over time for 20 seconds<br/><b>Stop casting near the end of each (spell:267257) from (npc:135472)| |TANK|<b>When (spell:266237) is used, you will be afflicted by(spell:266238)<br/><b>Kite the boss around while under the affects of it<br/><b>Move in front of players targeted by (spell:266951)<br/><b>Move away from (npc:135475) when (spell:266206) is used, until it fans away from the boss|
|BOSSID|135472| |LVL|120| |MAPID|1004| |NAME|The Council of Tribes| |ST|The Council of Tribes is an encounter in which the group will face three bosses, one after another. The order in which the bosses appears changes each week.<br/><br/>Once a boss is defeated they will no longer engage the group directly, instead only appearing occasionally to cast a signature spell before fading away again.<br/><br/>Aka'ali the Conqueror<br/><br/>Aka'ali will cast (spell:266237) on the tank, dealing a burst of damage to them and knocking them back slightly.<br/><br/><b>This will also apply the (spell:266238) debuff, increasing physical damage taken by 200% for 10 seconds.<br/><b>During this 10 second period, the tank should either use large defensive cooldowns, or kite Aka'ali around until the debuff drops.<br/><br/>Aka'ali the Conqueror's most important ability, and the ability she will cast even after she has been defeated, is (spell:266951). She will focus on a target. After 8 seconds she will run at them, dealing damage and knocking back anyone in her path.<br/><br/><b>She will hit her primary target an additional time when she reaches them, dealing substantial physical damage which is reduced for each player hit by the initial charge of (spell:266951).<br/><b>Players should ensure that they stand in the path between the boss and her (spell:266951) target. This will bring the damage of her additional hit down to survivable levels.<br/><b>When cast as a spirit, Aka'ali the Conqueror will appear at a random location at the edge of the encounter space. Players need to quickly identify where she is so they can soak the (spell:266951) charge.<br/><br/>Kula the Butcher<br/><br/>Kula the Butcher will target a random player and throw a (spell:266231) at them. This applies a physical damage dot that lasts 20 seconds.<br/><br/><b>The target of this debuff should be kept topped up by the healer, as the ticking damage combined with other damage sources may become lethal.<br/><br/>Kulas most important ability, and the ability she will cast even after she has been defeated, is (spell:266206).<br/><br/><b>After a short cast, she will deal a burst of damage and knock back all players within 10 yards.<br/><b>Players within melee range need to make sure they move away from her before the cast finishes.<br/><br/>Immediately after the cast finishes, Kula will send out two blades that will spin away from her in a circular motion. Initially, these axes move away from her quickly but will slow down after moving around 15 yards away.<br/><br/><b>The axes will then proceed to rotate around the room, slowly moving towards the edges at which point they will despawn.<br/><b>Any player hit by the axes will take a burst of damage, be knocked back and receive a 6 second physical damage dot.<br/><b>Players need to avoid these axes as much as possible. Melee players should wait for a few seconds after the axes spawn, as to give them time to leave her melee range and free up that space.<br/><b>When cast as a spirit, Kula will always appear in the middle of the room. The group must be aware of this so that they can dodge the ability properly.<br/><br/>Zanazal the Wise<br/><br/>Zanazal the Wise has two casts that the group should aim to interrupt.<br/><br/>(spell:267308) deals a moderate burst of nature damage to the tank. This is cast frequently cast so groups with long cooldown interrupts may struggle to get each cast.<br/><br/>Zanazals most dangerous spell is the (spell:267273) cast. This long cast will apply a 20 second high damage dot on to the entire group.<br/><br/><b>This can quickly wipe a group if the cast goes through, so saving at least one interrupt for this cast is essential.<br/><b>This ability will be cast even after Zanazal has been defeated. He will appear at a random location at the edge of the room and begin his cast. Players need to react quickly to interrupt this spell.<br/><br/>Zanazal's most important ability is (spell:267060). This spell will summon four different totems around the room. The totems have been listed in our recommended kill order, from most important to least. All players should focus on killing the totems before damaging the active boss.<br/><br/>Explosive Totem: This totem will cast (spell:267077), dealing a huge amount of damage to the entire group if the cast goes through.<br/><br/><b>This totem must be destroyed as soon as it spawns, as even a single (spell:267077) cast can cause a wipe if combined with other damage sources.<br/><br/>Thundering Totem: This totem will cast (spell:267257) which will interrupt all spell-casting for 4 seconds.<br/><br/><b>Players want to ensure that they are not casting when the (spell:267257) cast finishes, as to make sure they are not locked out of their spell casts.<br/><b>This totem is killed second as to allow healers and other spell casters to continue their output without interruptions.<br/><br/>Torrent Totem: This totem will channel (spell:267105), causing several bolts to spew out across the encounter space. Players who remain in the landing locations of these bolts will take damage and be knocked back.<br/><br/><b>This totem should be removed next, as although the damage it deals is completely avoidable, it punishes immobile classes and prevents them from outputting damage and healing effectively.<br/><br/>Earthwall Totem: This totem places a magic purgable damage absorption shield on the currently active boss for 2 minutes.<br/><br/><b>The group should finish this totem last before switching to the boss and damaging/purging off the shield. Call of the Elements will spawn totems around the edge of the encounter space.| |DPS|Interrupt (npc:135472) (spell:267273)<br/><b>Focus Damage on (npc:135472) totems during (spell:267060) casts<br/><b>Move in front of players targeted by (spell:266951)| |HEAL|Be ready to heal the Tank after each (spell:266237) until the (spell:266238) debuff wears off<br/><b>(spell:266231) will deal heavy damage over time for 20 seconds<br/><b>Stop casting near the end of each (spell:267257) from (npc:135472)| |TANK|<b>When (spell:266237) is used, you will be afflicted by(spell:266238)<br/><b>Kite the boss around while under the affects of it<br/><b>Move in front of players targeted by (spell:266951)<br/><b>Move away from (npc:135475) when (spell:266206) is used, until it fans away from the boss|
|BOSSID|136160| |LVL|120| |MAPID|1004| |NAME|The Dazar, The First King| |ST|The Dazar, The First King encounter forces players to deal with a few painful yet avoidable mechanics whilst also having to manage a couple raptor adds that spawn at set health percentages.<br/><br/>Dazar has three abilities that he will use throughout the encounter.<br/><br/>Dazar will cast (spell:268586) on the tank, dealing high physical damage over the 1.5 second duration.<br/><br/><b>The tank should use active mitigation to survive this series of hits whilst the healer spot heals the damage.<br/><b>Do note that Dazar will always sprint back to the tank as he casts this, so it is impossible to out-range the ability.<br/><br/>(spell:268932) will be cast on a random non-tank player. After a 3.5 second cast, Dazar will leap to the player and deal physical damage to the entire group. This damage drops off with range.<br/><br/><b>The targeted player should move away from the group to help create distance between the (spell:268932) and the party.<br/><b>There is no reason to "overdo" this movement, as the overall damage from this ability isn't particularly high in the first place.<br/><br/>Dazar will cast (spell:268403) at a random non-tank player. This will send out a tornado towards that players location. Upon arriving, the tornado will proceed to spin around the encounter area before despawning some time later.<br/><br/><b>The group should make sure they move out of the way of the tornado, as it will apply a nasty 1 minute nature damage dot and knock you back.<br/><b>As the fight progresses, the group needs to be aware of its surroundings because the room will become cluttered with these (spell:268403) tornadoes.<br/><br/>Upon reaching 80% health, Dazar will summon Reban. This raptor has it's own health pool and aggro table, so should be quickly picked up by the tank. Reban will frequently leap to a random players location and cast (spell:270502), a series of frontal cone attacks which deal physical damage.<br/><br/><b>Nearby players should move away from Reban when (spell:270502) is cast as to avoid this damage.<br/><b>The DPS should focus their damage onto Reban to remove him from the encounter as soon as possible.<br/><b>The tank may wish to drag Dazar over to Reban each time it jumps to allow some cleave damage to go from Reban onto the boss.<br/><br/>Upon reaching 60% health, Dazar will summon his mount, T'zala. He will subsequently mount her until she dies, casting all of his abilities like usual.<br/><br/>T'zala will cast (spell:269369), dealing damage and fearing the entire group for 2 seconds. This cast is uninterruptible and unavoidable.<br/><br/><b>This cast alone makes T'zala a great threat and as a result the group will want to kill T'zala as soon as possible. T'zala will redirect all damage taken by Dazar to itself via the (spell:269351) passive.<br/><b>As a result, players should aim to deal as much damage as they can to both enemies as to quickly remove T'zala from the encounter.<br/><br/>Once Dazar reaches 40% health, he will gain access to the (spell:268796) mechanic. Spears will lunge at locations on the ground from the ceiling, dealing damage and stunning players for 2 seconds.<br/><br/><b>Players can tell where the spears will hit as the areas of interested are marked with brown swirly circles.<br/><br/>The spears do not trigger randomly, but instead appear in two different patterns.<br/><br/>Pattern 1<br/><br/>One pattern will fill up an the space between the central area and the wall in a line. This line of spears will then begin to rotate around the room. After one full rotation this pattern will end.<br/><br/><b>Players must run directly away from incoming wall of spears, which is easier to do if close to the central pillar as less distance must be travelled.<br/><br/>Pattern 2<br/><br/>The second pattern will form several cone shaped areas around the room, each with a sizeable distance for players to safely stand in between.<br/><br/><b>After these spears have triggered, the safe spots will now be targeted for the spears, leaving the previous areas as the safe spots for players to stand in.<br/><b>The group needs to stand in the initial safe spot before moving to the area which was just hit by the spears, as this becomes the new safe spot.|  |DPS|<b>If you are targeted by (spell:268932), move away from the group<br/><b>Spread out as best you can to mitigate damage from (spell:268932)<br/><b>Big heals will be needed for (spell:268586)| |HEAL|<b>Be sure the use big heals on the Tank when (spell:268586) is used<br/><b>If you are targeted by (spell:268932), move away from the group| |TANK|<b>Save damage mitigation for the last two hits of (spell:268586) as they will deal heavy damage<br/><b>Pick up (npc:136984) as soon as he joins the battle|
|BOSSID|129732| |LVL|120| |MAPID|936| |NAME|Skycap'n Kragg| |ST|Skycap'n Kragg is a two-phase encounter. The captain will engage the group mounted on his parrot mount Sharkbait whilst he is above 75% health, at which point he will fight the group on foot, whilst Sharkbait bombards the group from the sky.<br/><br/>Whilst Skycap'n Kragg is mounted on Sharkbait he will cast two abilities.<br/><br/>He will mark the location of a random group member as he casts (spell:255952). He'll then charge to that location, dealing damage and knocking back all players within the 8-yard radius of the target location.<br/><br/>Aside from (spell:255952), he will be dealing small bursts of damage to random group members via his (spell:255966) casts. These are unavoidable so the healer must simply heal these players up.<br/><br/>When Skycap'n Kragg reaches 75% health, he will dismount Sharkbait and engage players on foot.<br/><br/>Sharkbait will now take to the air and drop down (spell:256005) patches.<br/><br/><b>These work identically to the patches the group needed to avoid whilst defeating the trash on the way to this boss.<br/><b>Attempt to remain spread from one another, so no more than one player is hit when the (spell:256005) lands. That player should then swiftly move out of the area to avoid the incoming ticking damage and movement speed slow.<br/><br/>Skycap'n Kragg now loses access to the (spell:255952) and (spell:255966) abilities, whilst gaining access to two new abilities.<br/><br/>He'll face a random player and cast (spell:256106). This unleashes a spray of azerite, dealing damage to all players within the 30-yard cone directed at the randomly selected player.<br/><br/><b>To minimize incoming damage, players should spread out around the boss. This will reduce the chance of multiple players being hit at once.<br/><br/>The captain will also channel (spell:256060) over 5 seconds. This heals the captain for a portion of his maximum health every second whilst the channel goes uninterrupted.<br/><br/><b>The group should interrupt this cast as soon as possible. Doing so will cause the bottle of brew to land on the ground nearby. A player can interract with this object and channel (spell:256060) themselves, providing a small amount of healing over 5 seconds.<br/><br/>On Heroic difficulty, Sharkbait will frequently swoop down to one edge of the encounter arena and cast (spell:272046).<br/><br/><b>Sharkbait will then charge across the arena in a straight line, dealing damage and knocking back all players in the path.<br/><b>Players need to keep an eye on Sharkbait throughout the encounter to ensure they spot the sneaky parrot landing and casting (spell:272046) so that it can be avoided.| |DPS|<b>Interrupt (spell:256060) when possible<br/><b>Spread out to decrease damage from (spell:256106)| |HEAL|<b>Be ready to use AoE heals if the group doesn't properly spread out| |TANK|<b>Interrupt (spell:256060) when possible|
|BOSSID|126847| |LVL|120| |MAPID|936| |NAME|Council o' Captains| |ST|Each boss has two abilities that they cast when fighting against the party and one passive they gain when fighting for the party.<br/><br/>Captain Raoul will cast (spell:258338) on a random non-tank player. This player will be disoriented until the party destroys the barrel enemy that is attached to their head.<br/><br/><b>Players should focus this as soon as possible to allow their ally to rejoin the fight.<br/><b>Players within melee range of Captain Raoul will need to watch out for his (spell:256589), which deals a burst of damage and knocks back players within 10 yards each time it is cast.<br/><b>This ability is broadcast clearly to players via a brown swirly circle animation. Anyone who sees that should make sure they move away from this captain.<br/><br/>Captain Eudora will frequently cast (spell:256979), dealing moderate damage to a randomly selected player.<br/><br/><b>As this is cast so frequently, this captain will often remain stationary, forcing melee players and the tank to move to her.<br/><b>This is most prevalent when Captain Eudora casts (spell:258381). Eudora will jump far away from her current location and unleash a series of blasts that deal damage in a large cone across the encounter space.<br/><b>This ability will always fire from Eudora's left to her right (Alternatively, from the player's right to left facing Eudora).<br/><b>Players with exceptional movement speed should move behind Eudora by moving to the left side of Eudora.<br/><b>Players with slower movement may just want step through one tick of the cone by stepping to the right, facing Eudora.<br/><b>The worst thing you can do is try to move behind Eudora by moving left and instead eating every tick of the cone!<br/><br/>Captain Jolly frequently casts (spell:267523). At the beginning of the cast, the captain marks the location of a randomly selected player.<br/><br/><b>Upon cast completion, Jolly will charge towards the location and deal moderate damage to all players within 5 yards, whilst also applying a 12-second physical damage dot.<br/><b>Captain Jolly will also throw out a spinning blade when he casts (spell:272397) which deals heavy nature damage to anyone stood near the blade.<br/><b>This blade will return to Captain Jolly. The tank should attempt to keep Captain Jolly still to allow the blade to return to him as soon as possible, as it will despawn upon contacting the captain.<br/><br/>Allied Captain Buffs<br/><br/>If Captain Eudora is allied with the party, she will periodically cast (spell:272902) on one of the other captains, stunning them for 6 seconds.<br/><br/>If Captain Raoul is allied with the players, he will buff nearby players with (spell:272900) which increases damage dealt by players by 15%.<br/><br/><b>The group should remain near to Captain Raoul whenever he is due to cast (spell:272900), as to ensure they gain this beneficial damage increase.<br/><br/>If Captain Jolly is allied with the party, he will periodically buff the group with (spell:281329), increasing movement speed by 40% for 10 seconds.<br/>On Heroic difficulty, the nearby bartender Rummy Mancomb will throw beverages to the location of a randomly selected boss. These beverages will apply a buff to any boss or player that stands within them.<br/><br/><b>The beverage that is being thrown can be seen by checking Rummy Mancombs casts as each time he throws a brew, his cast will represent the brew being tossed.<br/><b>The bartender cannot be attacked by the group. Instead the group must move the bosses out of the beverages, whilst standing themselves within the beneficial ones.<br/><br/>Brews<br/><br/><b>(spell:265088) increases critical strike chance by 50% for 8 seconds.<br/><b>(spell:265056) increases haste by 30% for 8 seconds.<br/><b>(spell:278467) deals ticking damage over 8 seconds.<br/><b>This is the only brew players should avoid, whilst attempting to keep the captains within these zones.| |DPS|<b>Destroy (spell:258337) to free allies from being disoriented| |HEAL|<b>Try to keep the group topped off, as (spell:256979) will deal massive damage to a random player| |TANK|<b>Destroy (spell:258337) to free allies from being disoriented|
|BOSSID|126848| |LVL|120| |MAPID|936| |NAME|Council o' Captains| |ST|Each boss has two abilities that they cast when fighting against the party and one passive they gain when fighting for the party.<br/><br/>Captain Raoul will cast (spell:258338) on a random non-tank player. This player will be disoriented until the party destroys the barrel enemy that is attached to their head.<br/><br/><b>Players should focus this as soon as possible to allow their ally to rejoin the fight.<br/><b>Players within melee range of Captain Raoul will need to watch out for his (spell:256589), which deals a burst of damage and knocks back players within 10 yards each time it is cast.<br/><b>This ability is broadcast clearly to players via a brown swirly circle animation. Anyone who sees that should make sure they move away from this captain.<br/><br/>Captain Eudora will frequently cast (spell:256979), dealing moderate damage to a randomly selected player.<br/><br/><b>As this is cast so frequently, this captain will often remain stationary, forcing melee players and the tank to move to her.<br/><b>This is most prevalent when Captain Eudora casts (spell:258381). Eudora will jump far away from her current location and unleash a series of blasts that deal damage in a large cone across the encounter space.<br/><b>This ability will always fire from Eudora's left to her right (Alternatively, from the player's right to left facing Eudora).<br/><b>Players with exceptional movement speed should move behind Eudora by moving to the left side of Eudora.<br/><b>Players with slower movement may just want step through one tick of the cone by stepping to the right, facing Eudora.<br/><b>The worst thing you can do is try to move behind Eudora by moving left and instead eating every tick of the cone!<br/><br/>Captain Jolly frequently casts (spell:267523). At the beginning of the cast, the captain marks the location of a randomly selected player.<br/><br/><b>Upon cast completion, Jolly will charge towards the location and deal moderate damage to all players within 5 yards, whilst also applying a 12-second physical damage dot.<br/><b>Captain Jolly will also throw out a spinning blade when he casts (spell:272397) which deals heavy nature damage to anyone stood near the blade.<br/><b>This blade will return to Captain Jolly. The tank should attempt to keep Captain Jolly still to allow the blade to return to him as soon as possible, as it will despawn upon contacting the captain.<br/><br/>Allied Captain Buffs<br/><br/>If Captain Eudora is allied with the party, she will periodically cast (spell:272902) on one of the other captains, stunning them for 6 seconds.<br/><br/>If Captain Raoul is allied with the players, he will buff nearby players with (spell:272900) which increases damage dealt by players by 15%.<br/><br/><b>The group should remain near to Captain Raoul whenever he is due to cast (spell:272900), as to ensure they gain this beneficial damage increase.<br/><br/>If Captain Jolly is allied with the party, he will periodically buff the group with (spell:281329), increasing movement speed by 40% for 10 seconds.<br/>On Heroic difficulty, the nearby bartender Rummy Mancomb will throw beverages to the location of a randomly selected boss. These beverages will apply a buff to any boss or player that stands within them.<br/><br/><b>The beverage that is being thrown can be seen by checking Rummy Mancombs casts as each time he throws a brew, his cast will represent the brew being tossed.<br/><b>The bartender cannot be attacked by the group. Instead the group must move the bosses out of the beverages, whilst standing themselves within the beneficial ones.<br/><br/>Brews<br/><br/><b>(spell:265088) increases critical strike chance by 50% for 8 seconds.<br/><b>(spell:265056) increases haste by 30% for 8 seconds.<br/><b>(spell:278467) deals ticking damage over 8 seconds.<br/><b>This is the only brew players should avoid, whilst attempting to keep the captains within these zones.| |DPS|<b>Destroy (spell:258337) to free allies from being disoriented| |HEAL|<b>Try to keep the group topped off, as (spell:256979) will deal massive damage to a random player| |TANK|<b>Destroy (spell:258337) to free allies from being disoriented|
|BOSSID|126845| |LVL|120| |MAPID|936| |NAME|Council o' Captains| |ST|Each boss has two abilities that they cast when fighting against the party and one passive they gain when fighting for the party.<br/><br/>Captain Raoul will cast (spell:258338) on a random non-tank player. This player will be disoriented until the party destroys the barrel enemy that is attached to their head.<br/><br/><b>Players should focus this as soon as possible to allow their ally to rejoin the fight.<br/><b>Players within melee range of Captain Raoul will need to watch out for his (spell:256589), which deals a burst of damage and knocks back players within 10 yards each time it is cast.<br/><b>This ability is broadcast clearly to players via a brown swirly circle animation. Anyone who sees that should make sure they move away from this captain.<br/><br/>Captain Eudora will frequently cast (spell:256979), dealing moderate damage to a randomly selected player.<br/><br/><b>As this is cast so frequently, this captain will often remain stationary, forcing melee players and the tank to move to her.<br/><b>This is most prevalent when Captain Eudora casts (spell:258381). Eudora will jump far away from her current location and unleash a series of blasts that deal damage in a large cone across the encounter space.<br/><b>This ability will always fire from Eudora's left to her right (Alternatively, from the player's right to left facing Eudora).<br/><b>Players with exceptional movement speed should move behind Eudora by moving to the left side of Eudora.<br/><b>Players with slower movement may just want step through one tick of the cone by stepping to the right, facing Eudora.<br/><b>The worst thing you can do is try to move behind Eudora by moving left and instead eating every tick of the cone!<br/><br/>Captain Jolly frequently casts (spell:267523). At the beginning of the cast, the captain marks the location of a randomly selected player.<br/><br/><b>Upon cast completion, Jolly will charge towards the location and deal moderate damage to all players within 5 yards, whilst also applying a 12-second physical damage dot.<br/><b>Captain Jolly will also throw out a spinning blade when he casts (spell:272397) which deals heavy nature damage to anyone stood near the blade.<br/><b>This blade will return to Captain Jolly. The tank should attempt to keep Captain Jolly still to allow the blade to return to him as soon as possible, as it will despawn upon contacting the captain.<br/><br/>Allied Captain Buffs<br/><br/>If Captain Eudora is allied with the party, she will periodically cast (spell:272902) on one of the other captains, stunning them for 6 seconds.<br/><br/>If Captain Raoul is allied with the players, he will buff nearby players with (spell:272900) which increases damage dealt by players by 15%.<br/><br/><b>The group should remain near to Captain Raoul whenever he is due to cast (spell:272900), as to ensure they gain this beneficial damage increase.<br/><br/>If Captain Jolly is allied with the party, he will periodically buff the group with (spell:281329), increasing movement speed by 40% for 10 seconds.<br/>On Heroic difficulty, the nearby bartender Rummy Mancomb will throw beverages to the location of a randomly selected boss. These beverages will apply a buff to any boss or player that stands within them.<br/><br/><b>The beverage that is being thrown can be seen by checking Rummy Mancombs casts as each time he throws a brew, his cast will represent the brew being tossed.<br/><b>The bartender cannot be attacked by the group. Instead the group must move the bosses out of the beverages, whilst standing themselves within the beneficial ones.<br/><br/>Brews<br/><br/><b>(spell:265088) increases critical strike chance by 50% for 8 seconds.<br/><b>(spell:265056) increases haste by 30% for 8 seconds.<br/><b>(spell:278467) deals ticking damage over 8 seconds.<br/><b>This is the only brew players should avoid, whilst attempting to keep the captains within these zones.| |DPS|<b>Destroy (spell:258337) to free allies from being disoriented| |HEAL|<b>Try to keep the group topped off, as (spell:256979) will deal massive damage to a random player| |TANK|<b>Destroy (spell:258337) to free allies from being disoriented|
|BOSSID|126969| |LVL|120| |MAPID|936| |NAME|Trothak| |ST|Trothak will slowly enter the arena and become hostile. This final Ring of Booty boss has far more abilities for the group to deal with.<br/><br/><b>Trothak will hit a random player in melee and apply a physical damage 12-second dot via his (spell:256363) ability.<br/><b>This cannot be avoided, instead, the healer should ensure that players within melee range of Trothak are kept healthy at all times.<br/><br/>Players within melee range will need to move away when the boss channels (spell:256405) which deals damage to all players within 9 yards of the boss every second over the 6 second channel.<br/><br/><b>This cannot be interrupted or avoided, instead players can chose to stay within the (spell:256405) and take the damage, or stand away and wait for the spell to end.<br/><br/>Trothak's most unique mechanic is when he throws a shark at a randomly select ranged player via (spell:256477). As the shark lands, it deals damage to anyone within 8 yards and then begins to chase the nearest player.<br/><br/><b>This (spell:256551) deals damage to all players within 5 yards each time it bounces towards the nearest player. They cannot be attacked or crowd controlled by players.<br/><b>Ranged players should kite the shark around, making sure that they do not kite it into melee range, as melee players will struggle to kite the shark away whilst staying within range of the boss.<br/><br/>The shark will remain active until Trothak casts (spell:256706), at which point he will charge to the shark and pick it up, dealing damage to anyone in the path between him and the shark.<br/><br/><b>There can be up to two sharks active at any given time. This is a large source of incoming group damage, so players should prioritise safely kiting the sharks over their damage dealing duties.<br/><br/>On Heroic difficulty the (spell:256551)s are far quicker than on normal mode. This forces the player kiting the shark to kite the majority of the time, significantly reducing output for most classes.<br/><br/><b>This can be counteracted by utilising the (spell:272548) patches that are present on heroic difficulty.<br/><br/>These patches spawn randomly around the encounter space, and standing within them will slow player movement speed by 50%.<br/><br/><b>Players should kite the (spell:256551) into these patches, as the shark will consume the patch and become slowed until it is picked up by Trothak when he casts (spell:256706).| |DPS|<b>Don't stand between (npc:126969) and loose sharks or you will take damage from (spell:256706)<br/><b>Spread out to avoid damage from (spell:256551)<br/><b>They will move towards it's nearest target.| |HEAL|Nothing of special note.| |TANK|Nothing of special note.|
|BOSSID|129440| |LVL|120| |MAPID|936| |NAME|Harlan Sweete| |ST|Harlan Sweete is a single phase encounter which become progressively more dangerous as the boss reaches certain health percentages.<br/><br/>Harlan will cast (spell:257305), marking and applying a debuff to a random non-tank player.<br/><br/><b>This player will now spawn zones every 0.8 seconds over the 3 duration of the debuff. These zones will explode after 1.5 seconds, dealing damage and applying a (spell:257308) dot to all players within the zone.<br/><b>The zones will also leave (spell:257460) zones, which last 5 minutes and deal ticking damage to anyone who stands within it.<br/><b>Players marked by (spell:257305) should move to low traffic areas of the encounter space and place their zones close to one another, as this will maximise the space the group has to work with.<br/><br/>Harlan will also cast (spell:257454). This spawns 3 wind blades next to Harlan which subsequently travel out in straight lines, dealing damage and knocking back any player caught in their path.<br/><br/><b>The group needs to quickly identify which direction these blades are facing and attempt to side step out of their path.<br/><b>As this can be difficult, players should ensure that they will not be knocked back into a (spell:257460) zone in the event that they are hit by the (spell:257454) blades.<br/><br/>Irontide Grenadiers will spawn near the piles of gold throughout the encounter.<br/><br/><b>These adds will fixate a random player and chase them down. Upon reaching them, they will detonate their (spell:257315). This will kill the add whilst dealing substantial damage to all players within 5 yards.<br/><b>The group should immediately switch to these adds and kill them. Grenadiers are susceptible to most crowd control effects, including displacements, slows and stuns.<br/><br/>Harlan will gain buffs at 60% and 30% remaining health.<br/><br/>At 60% he gains (spell:257402) which causes his abilities to target additional players.<br/><br/><b>(spell:257305) will now be applied to all non-tank players.<br/><b>The group needs to ensure that they do not cut off one another. This is easily done by being spread before the ability is cast.<br/><b>(spell:257454) will now spawn 4 sets of 3 wind blades, each of which will be targeted in a different direction.<br/><b>As each of these sets spawn within a short time of one another, dodging the ability can be incredibly difficult. The group should now expect to be hit by the blades, and therefore should be kept healthy before the ability is cast.<br/><b>Multiple Irontide Grenadiers will spawn at once, rather than just a single add.<br/><b>The strategy for dealing with these adds remains the same: make sure that the adds are crowd controlled and killed before they reach any player.<br/><br/>At 30% health, Harlan gains (spell:257458) which gives him a 100% attack speed increase, causes his abilities to trigger more frequently and causes Harlan to take 100% extra damage.<br/><br/><b>Due to the increased attack speed, the tank may wish to save large damage reduction cooldowns for this period. Harlan will die very quickly due to the damage taken increase, so most classes should be able to chain cooldowns to cover this incoming damage.<br/><b>Likewise, healers may wish to save large cooldowns during this time as the incoming damage the group is taking is likely to go up due to the larger amount of incoming abilities.| |DPS|<b>Kill (npc:129758) as they spawn<br/><b>Stand behind (npc:129440) as to not take damage from (spell:257278)<br/><b>When buffed with (spell:257402) it will not matter where you stand| |HEAL|You will need heavy heals for allies afflicted by (spell:257305)| |TANK|<b>Kill (npc:129758) as they spawn|
|BOSSID|139904| |LVL|120| |MAPID|1010| |NAME|Coin-Operated Crowd Pummeler| |ST|Coin-Operated Crowd Pummeler is a single phase encounter in which the group must Punt bombs back at the boss to deal damage to it!<br/><br/>Coin-Operated Crowd Pummelers ability with most impact is (spell:269493). This will cause several explosive footbombs to land around the encounter space.<br/><br/><b>Each footbomb will go off with a Timed Detonation after 15 seconds, dealing damage to the entire group and applying Blazing Azerite to the party, a 50% damage taken increase that lasts for 15 seconds.<br/><b>To prevent the Timed Detonation, players can right click the footbombs to punt them forward. If they punt them into the boss, it will take the damage and gain the damage taken increase instead!<br/><b>As soon as the footbombs spawn, the entire group wants to start punting them back at the Coin-Operated Crowd Pummeler whilst the tank keeps it still to help out with aiming!<br/><br/>(spell:257337) is a cast that will deal damage and stun all players within a frontal cone for 3 seconds. This is aimed towards the tank, however the boss will not change the direction it is facing once the cast begins.<br/><br/><b>The group should stay behind the boss at all times and as soon as the cast begins the tank should move around the boss to avoid getting hit by this ability.<br/><br/>(spell:262347) is a cast which deals moderate unavoidable magic damage to the entire group whilst knocking them back slightly.<br/><br/><b>Although the damage from this ability is rather unremarkable, the group must exercise extreme caution if they have any stacks of Blazing Azerite at the time this is cast.<br/><br/>On Heroic and Mythic, the crowd at the edges of the encounter area will (spell:271784) that form piles around the bosses current location.<br/><br/><b>The boss will cast (spell:271903) a few moments after the coins have spawned which will suck in and absorb any piles within 15 yards.<br/><b>Each pile will grant the boss a stack of Pay to Win, increasing its damage dealt by 10%. This buff is permanent.<br/><b>As soon as the (spell:271784) piles spawn, the tank should move the boss at least 15 yards away from any coin piles. The quicker this is done the better, as the boss frequently stands still when casting its other abilities.| |DPS|<b>Kick Azerite Footbombs back at the boss in order to avoid (spell:256137) damage| |HEAL|<b>Keep the boss stationary so that allies can (spell:255996) Azerite Footbombs accurately<br/><b>Avoid (spell:257337) when possible| |TANK|<b>Keep the boss stationary so that allies can (spell:255996) Azerite Footbombs accurately<br/><b>Avoid (spell:257337) when possible|
|BOSSID|129227| |LVL|120| |MAPID|1010| |NAME|Azerokk| |ST|Azerokk is a single phase encounter in which the group needs to deal with powerful azerite infused elemental adds, either through their own crowd control or through the use of some nearby totems!<br/><br/>Azerokk starts the encounter with four Earthrager adds. These adds will fixate a random player with their (spell:257582) and chase them until either the add dies or the player dies.<br/><br/><b>When the Earthrager reaches a player, it will melee swing them with each swing applying Jagged Cut, a stacking 10 sec physical damage dot.<br/><b>Players need to kite the Earthragers to keep Jagged Cut stacks to a minimum.<br/><br/>Earthragers can be crowd controlled in most ways, including hard crowd control (such as paralysis), slows, stuns, roots and displacement effects.<br/><br/><b>We recommend that the group use these crowd control spells to keep the adds under control whilst they are being killed off.<br/><b>Alternatively, the group can permanently crowd control the adds and focus on the boss instead.<br/><b>However, the boss will occasionally buff an add with (spell:271698). freeing it from crowd control and increasing its damage taken by 150% and its damage done by 50%.<br/><b>Any (spell:271698) afflicted adds should be killed off as soon as possible as they cannot be crowd controlled again whilst the buff is active.<br/><br/>Groups with a low amount of crowd control options can use the two Fracking Totems that can be found to the left of the path that leads to the boss.<br/><br/><b>Interacting with a totem will give the player an extra action button that incapacitate the add for 1 minute. This effect brakes when the add takes any damage.<br/><br/>Throughout the fight the boss will summon an additional add when he casts (spell:257593).<br/><br/><b>This add should be killed or crowd controlled as soon as possible, depending on your groups preferred strategy.<br/><br/>Azerokk will cast (spell:258622), causing all non-crowd controlled Earthragers to channel (spell:258627), a channelled 6 second cast which deals ticking damage to all players within 6 yards.<br/><br/><b>The adds must be kept under control to keep the (spell:258622) as meager as possible, either by crowd controlling all Earthragers or by simply killing them off.<br/><br/>On Heroic and Mythic difficulty, Azerokk gains access to the (spell:275907) ability. This cast knocks down and deals damage to all players in a cone in front of the boss.<br/><b>As this is initially faced towards the tank, the group should make sure they do not stand in front of the boss. The tank can move out of this cone, as the boss will not change the direction he is facing once the cast begins.| |DPS|<b>Kill (npc:129802) as soon as they appear to receive (spell:257597) to minimize damage they do while infused<br/><b>Snare (npc:129802) with (spell:257582), running away from them| |HEAL|<b>Snare (npc:129802) with (spell:257582), running away from them| |TANK|<b>Keep (npc:129227) away from ranged allies as best as possible to protect them from (spell:258628)|
|BOSSID|139273| |LVL|120| |MAPID|1010| |NAME|Rixxa Fluxflame| |ST|Rixxa Fluxflame is a single phase encounter which takes place on a platform surrounded by Toxic Sludge. Players need to stay on the platform whilst dodging the bosses various azerite goo-based abilities.<br/><br/>Instead of melee hitting the tank, Rixxa will repeatedly hit them with (spell:259474), dealing a moderate amount of fire damage.<br/><br/><b>Rixxa must be within melee range to hit the tank with this spell and can therefore be positioned like any other enemy.<br/><br/>Rixxa will frequently cast (spell:259856) which applies a 10 second magical debuff to two players, usually the tank and a melee DPS.<br/><br/><b>This debuff deals moderate ticking damage. The healer should dispel one player whilst healing the other.<br/><br/>The boss will spray the location of a random player when she casts Azerite Catalyst. This will leave several patches of goo on the ground which deal ticking damage to anyone who stand within them.<br/><br/><b>Ranged players should stand towards the edges of the room to place the patches of Azerite Catalyst away from the group and high traffic areas.<br/><b>As the ability has a short cast time, it is unlikely melee players will be able to move quick enough to place their patches towards the edges of the platform.<br/><br/>Rixxas most important ability is (spell:260669). She will face the location of a random player and spray out propellant in a cone faced towards that direction.<br/><br/><b>This propellant deals damage to that player and pushes them away. This also pushes the Azerite Catalyst patches away.<br/><b>Players should position themselves so that (spell:260669) will hit a large amount of Azerite Catalyst patches, as to push them off the platform and remove them from the encounter.<br/><br/>On heroic difficulty, several lines of Azerite Catalyst goo will spew out from the pipes around the encounter area via the Gushing Catalyst ability.<br/><br/><b>The areas in which the Azerite Catalyst will land is clearly marked by swirly circles. Players need to identify these areas and quickly move out of the way and avoid the incoming damage.<br/><b>The group will now have a larger amount of Azerite Catalyst on the platform. Using the (spell:260669) efficiently on heroic is a much more important part of the fight because of this.| |DPS|<b>Watch out for (spell:259022) placement<br/><b>Avoid being pushed into (spell:259022) by (spell:259940)| |HEAL|<b>Watch out for (spell:259022) placement<br/><b>Avoid being pushed into (spell:259022) by (spell:259940)| |TANK|<b>Move (npc:139273) away from (spell:259022)|
|BOSSID|131227| |LVL|120| |MAPID|1010| |NAME|Mogul Razdunk| |ST|Mogul Razdunk is a two phase encounter. Phase one consists of fighting the boss directly whilst dealing with his explosive rockets and (spell:260280). Phase two consists of baiting the boss into crashing into rockets that he has scattered around the encounter space.<br/><br/>Phase One<br/><br/>Similarly to the Rixxa Fluxflame boss, Mogul Razdunk will not melee hit the tank, instead opting to cast (spell:260318) which deals a burst of fire damage to the tank.<br/><br/><b>Mogul Razdunk will need to be within melee range to cast this, and can therefor be positioned like any normal enemy.<br/><br/>Mogul Razdunk has two abilities that he'll frequently cast.<br/><br/><b>The boss will send out a (spell:260838) which will fixate and chase a random non-tank player, prioritising ranged players. The rocket gains speed over time.<br/><b>Upon reaching the target, or after 10 seconds, the missile explodes. This deals a burst of damage and applies a 6 second fire damage dot to all players within 20 yards of the missile.<br/><b>The fixated target should kite the (spell:260838) away from the rest of the group. The rocket will only explode upon reaching the player, it will harmlessly pass through non-fixated targets.<br/><b>It is unlikely that the player will be able to avoid the rocket which fixates them, so they should just take the hit when they are sure nobody else will be within the 20 yard explosion range.<br/><br/>Razdunk will also channel his (spell:260280). After a short ramp up time, the boss will slowly rotate on the spot whilst spewing out physical damage in a cone in front of himself.<br/><br/><b>Players should quickly identify which direction Razdunk is facing so that they can avoid this (spell:260280) by moving around the boss.<br/><b>The (spell:260280) cast will end once the boss has turned a full 360 degrees.<br/><br/>Phase Two<br/><br/>At 50%, Razdunk will gain 3 stacks of (spell:260189), taking to the air and reducing the damage he takes by 99%.<br/><br/>Several Big Red Rockets will land in the encounter space, dealing high fire damage and applying a 6 second fire damage dot to all players near their landing locations.<br/><br/><b>Players should ensure that they move from these locations to avoid taking this damage.<br/><b>As soon as the Big Red Rockets have landed, players should stand near them to bait the incoming (spell:260202)<br/><br/>Shortly after the Big Red Rockets have landed, Razdunk will begin to cast (spell:260202) on a randomly selected player.<br/><br/><b>This will mark a player with a little red arrow, and at the end of the cast the boss will fly above the players location and slam into the ground.<br/><b>This deals a burst of damage to all players within 8 yards, whilst also dealing half that amount to players who are beyond 8 yards away. If the boss hits a Big Red Rocket, he will lose a stack of (spell:260189).<br/><b>The player targeted by the (spell:260202) should move within 8 yards of a Big Red Rocket to remove the (spell:260189) stacks. After losing 3 stacks he will return to phase one.<br/><br/>Whilst the boss is airborne, the group will need to deal with the Venture Co. Skyscorcher adds that appear at the beginning of the phase.<br/><br/><b>These adds are identical to the trash enemies encountered before this boss. They cannot be moved by players, instead moving when they like by using their Jump Jets to move near to a randomly selected player.<br/><b>The adds do not melee hit, instead choosing to attack the highest threat player from afar with their (spell:260372). The tank should aim to maintain threat on all adds whilst the DPS nuke them down.<br/><br/>As a reminder, the Venture Co. Skyscorcher adds have two casts.<br/><br/><b>(spell:281621) is an interruptible cast which will mark the location underneath a random player. The add will throw a grenade at that location once the cast ends.<br/><b>This deals moderate fire damage and knocks back anyone within its 4 yard landing zone. Players should either interrupt the casts, or simply move from the landing zones.<br/><b>(spell:262515) is an uninterruptible cast which fires a projectile towards a randomly selected player. This player can be identified easily, as there is a red beam between the add and their target.<br/><b>The first person to be hit by the projectile will absorb it, taking a burst of physical damage and receiving a 33% healing reduction debuff for 8 seconds.<br/><b>This generally doesn't need to be soaked by the tank. However, if the target is already on low health, or if the instance is on high mythic keystone difficulties, the tank may need to step into the beam and take the hit.<br/><br/>The Venture Co. Skyscorcher adds should be killed off by the DPS as soon as possible. They will not despawn upon reentering phase one, so the quicker they die, the better!<br/><br/>On heroic difficulty, Mogul Razdunk will summon two B.O.O.M.B.A adds at the beginning of each phase one. These adds will quickly take to the skies and periodically cast (spell:276229).<br/><br/><b>This will coat a large amount of the encounter space in small red swirly circles. These circles will each be hit by a missile, dealing damage to all players within the zone.<br/><b>Players need to be attentive and dodge the incoming (spell:276229). Players can look up at the B.O.O.M.B.A adds and track their casts so that they will be ready to move once the cast completes!| |DPS|<b>Move away from allies if you are being targeted by (spell:260838)<br/><b>When (npc:131227) targets you with (spell:270277), move to one of the poles in the ground so that he strikes it| |HEAL|Move away from allies if you are being targeted by (spell:260838)| |TANK|Pick up (npc:133436) when they spawn|
|BOSSID|131318| |LVL|120| |MAPID|1041| |NAME|Elder Leaxa| |ST|Elder Leaxa is a single phase encounter with simplistic abilities that are primarily countered by positioning.<br/><br/>Each of Elder Leaxa's damage dealing abilities apply a debuff to any player hit by them. This debuff, named (spell:260685), deals ticking damage, absorbs a set amount of incoming healing, can stack and has an endless duration.<br/><br/><b>This debuff is only removed once the healing absorption has been out-healed. The healer should prioritise players with (spell:260685) to ensure that the debuff does not stack to high.<br/><b>As this debuff is applied by all damage dealing abilities, all players should take extra care to ensure that they dodge as many of the bosses spells as possible.<br/><br/>Elder Leaxa will spam cast (spell:260879) on the tank. This interruptible cast deals a small amount of shadow damage.<br/><br/><b>As this cast is the only interruptible ability Elder Leaxa has, it is recommended that the group uses their interrupts on this ability to reducing incoming damage and (spell:260685) applications.<br/><br/>Elder Leaxa will occasionally turn to face a random player and begin to cast (spell:261498). After the three second cast, an orb of green energy will slowly travel in the direction Elder Leaxa initially faced, dealing moderate damage every 0.5 seconds to anyone stood within it.<br/><br/><b>Players need to quickly identify the direction the orb will travel, so that they can quickly side step out of it's path.<br/><br/>Elder Leaxa's signature ability is (spell:264603). When cast, a Blood Effigy will spawn and will spam cast (spell:260879) until it is killed.<br/><br/><b>As soon as the Blood Effigy spawns, the tank should drag Elder Leaxa to the add to stack them, allowing the group to quickly kill the add off whilst cleaving extra damage onto the boss.<br/><br/>On Heroic Difficulty, the boss gains access to the (spell:264757) ability. The boss will jump to the location of a random player and begin her 2 sec cast.<br/><br/><b>Once the cast completes, all players within 4 yards will take a large burst of shadow damage. Players must be quick to move out of harms way when this ability is cast.<br/><br/>On Mythic Difficulty, the (spell:264603) ability is augmented in two different ways.<br/><br/>1. Each subsequent cast of (spell:264603) will spawn an additional Blood Effigy. The group must be quick to kill these extra adds as soon as possible to keep incoming group damage low. Everytime this is cast, it will summon an additional add.<br/>2. The Blood Effigy adds will cast (spell:264757). The group has to exercise extreme caution when moving from these (spell:264757) zones, as they may path into a (spell:264757) or(spell:261498) from Elder Leaxa.<br/><b>Due to the relative low health of the Blood Effigy adds, they can frequently be killed off before casting (spell:264757) at all as long as the group focuses them down quickly.| |DPS|<b>Interrupt (spell:260879) when possible<br/><b>Avoid (spell:260894) as it moves throughout the battlefield| |HEAL|Focus healing on players afflicted by (spell:260685)| |TANK|Interrupt (spell:260879) when possible| |DPS|Interrupt (spell:260879) when possible|
|BOSSID|131817| |LVL|120| |MAPID|1041| |NAME|Cragmaw the Infested| |ST|Cragmaw the Infested is a single phase encounter that challenges the reaction time of players, as they must quickly handle the larva's that spawn around the room before they grow into adds!<br/><br/>Each of Cragmaw's abilities cause several Blood Tick Larvae to appear on the ground nearby. After 8 seconds, their Metamorphosis will complete and they will become Blood Ticks.<br/><br/>Similarly to the trash found throughout the instance, these adds will apply a nasty stacking physical damage dot on the tank via their (spell:260455) and will explode on death, dealing damage to the entire group via their (spell:278641).<br/><br/><b>As soon as these Blood Tick Larvae appear, the entire group should aim to run over them. Doing so will squish them before they have the chance to become a dangerous hazard the group needs to deal with.<br/><br/>The tank should face Cragmaw away from the group at all times due to its (spell:260793) cast. This is a frontal cone breath that deals a large amount of shadow damage.<br/><br/><b>Any nearby melee players will want to help stomp out the Blood Tick Larvae AFTER the cast has ended, as the tank may struggle to squish them by themselves.<br/><br/>Cragmaw will frequently target the location of a player and cast (spell:260312). After a 2 second cast, he will (spell:260312) in that direction, dealing damage and knocking back anyone in his path.<br/><br/><b>Players should move out of the path Cragmaw is about to (spell:260312) down, whilst also remaining somewhat close by.<br/><b>Being close will help the group quickly remove the Blood Tick Larvae that spawn along the path that Cragmaw takes.<br/><b>Ranged players should stay close to the boss (10-15 yards) to prevent Cragmaw from charging (and spawning Larvae) across a large distance.<br/><br/>On Heroic difficulty and higher, Cragmaw will gain energy over time. Upon reaching 100% energy, he will throw a (spell:260333).<br/><br/><b>This will cause him to charge randomly around the encounter space, dealing damage over the 6 second period and spawning multiple Blood Tick Larvae along the way.<br/><b>The group should do it's best to clear as many Blood Tick Larvae as they can, however it is likely that a few will spawn. These remaining adds should be killed as soon as possible.| |DPS|Step on (npc:132080) to destroy them before they grow into additional (npc:132051)<br/><b>Focus damage on (npc:132051) as they appear| |HEAL|Step on (npc:132080) to destroy them before they grow into additional (npc:132051)<br/><b>AoE heals will be needed when (spell:260333) is being channeled| |TANK|Face Cragmaw away from any allies to avoid hitting them with (spell:260793)<br/><b>Pick up (npc:132051) as they appear throughout the encounter|
|BOSSID|131383| |LVL|120| |MAPID|1041| |NAME|Sporecaller Zancha| |ST|Sporecaller Zancha is a single phase encounter where the group needs to use the boss's abilities to destroy spore pods that will otherwise erupt with deadly consequences.<br/><br/>At the beginning of the encounter, and after every (spell:259732) cast, Zancha will summon spore pods around the ecounter area via his (spell:259830) ability.<br/><br/>Running into a pod will cause it to explode, dealing a burst of plague damage and applying a 6 second disease dot called (spell:259714) to anyone within 8 yards.<br/><br/>Upon reaching 100 energy, Zancha will cast (spell:259732). This causes all spore pods in the encounter space to explode, each dealing a burst of damage and applying a stack of (spell:259714) to ALL players.<br/><br/><b>Players must remove these spore pods before (spell:259732) is cast, either by manually running into them or by using Zancha's abilities to destroy them.<br/><br/>Zancha will cast (spell:272457) on the tank. This deals a burst of physical damage to all players within a cone in front of Zancha. Any spore pods hit by the ability will be destroyed.<br/><br/><b>The tank should find a clump of spore pods and face Zancha towards them. This will remove the spore pods without dealing any damage or applying any debuffs to the group.<br/><br/>Zancha will mark two non-tank players in the group with (spell:259720). After 6 seconds, these players will create a patch underneath themselves which explodes after 1 second. This patch deals a burst of physical damage and destroys any spore pods within 8 yards.<br/><br/><b>The two players targeted by (spell:259720) should find two separate clumps of spore pods and stand within them.<br/><b>Once their patches have been placed, they should quickly move out of them, leaving the ability to safely remove a large amount of spore pods from the encounter.<br/><br/>In the situation where the group has spore pods remaining as (spell:259732) is being cast, it is better that players manually soak the pods, rather than let them explode via the bosses cast.<br/><br/><b>Classes with mobile magic immunities (such as Paladin Divine Shield, Hunter Aspect of the Turtle, Death Knight Anti-Magic Shell, Rogue Cloak of Shadows ect) can soak the spores whilst avoiding the damage and (spell:259714) application.<br/><br/>On heroic difficulty, Zancha will cast (spell:273285). This causes several mushrooms to spawn around the encounter space which then swell and explode, causing spores to radiate out across the room.<br/><br/><b>If players come into contact with the spores, they will take a burst of damage and gain a stack of (spell:259714).<br/><b>Players should avoid standing near the (spell:273285), as this can make dodging the radiating spores difficult.| |DPS|If afflicted by (spell:259718), move to (spell:273226) to have it damage them<br/><b>Kill spore pods that appear using defensive abilities| |HEAL|<b>(spell:259714) will inflict significant damage over time<br/><b>(spell:259718) will deal heavy damage to its target, so big AoE heals may be needed| |TANK|<b>Position (npc:131383) so that (spell:272457) hits (spell:273226)|
|BOSSID|133007| |LVL|120| |MAPID|1041| |NAME|The Unbound Abomination| |ST|The Unbound Abomination is a single phase encounter in which the group must quickly kill adds that spawn whilst taking advantage of the aid from the Titan Keeper Hezrel ally.<br/><br/>Unbound Abomination has the (spell:269185) passive. This passive absorbs all damage taken, instead converting it into Blood Energy, shown as a resource bar underneath the bosses health bar.<br/><br/>When the Blood Energy bar reaches full, the boss will spawn two Blood Visage adds. These adds have no abilities and will melee hit whomever has the highest threat.<br/><br/><b>Once the Blood Visage is killed, the boss will take damage equal to 17% of his max health pool. Only after killing 6 of the Blood Visage adds, the boss will be defeated.<br/><br/><b>The Unbound Abomination has two abilities it will cast.<br/><br/>Vile Explusion is cast at a random players location. After the 3 second cast, a large cone of corruption will be sent towards the initial location of that player, dealing damage to anyone within and leaving patches of corruption on the floor.<br/><br/><b>These patches of corruption deal ticking damage to anyone who stands within them.<br/><b>Players should side step out of this frontal cone. This is made easier by standing closer to the boss.<br/><b>The group should attempt to stand in a way to ensure that the boss does not spew his (spell:269843) across the room, instead standing so it will be directed towards a wall. This helps maximise the encounter space the group has to work with.<br/><br/>(spell:269301) applies a 12 second magic dot to the entire group. This ability is cast frequently enough that it will endlessly stack if not dispelled.<br/><br/><b>Healers can manually remove this via dispels, as can priests with (spell:32375), however the ally joining you throughout the fight will occasionally cast (spell:269310) on a player.<br/><b>This creates a zone around them that will remove all (spell:269301) stacks from the target, whilst also removing any (spell:269843) corruption patches nearby.<br/><b>All players should attempt to enter this zone to keep their (spell:269301) stacks to a minimum.<br/><br/>The Titan Keeper Hezrel ally will also help the party by attacking the Blood Visage adds that spawn from the boss, by using either (spell:269312) or Purge Corruption, both of which deal substantial damage to the adds.<br/><br/>On Heroic difficulty, the corruption patches will periodically coalesce into Rotting Spores that will move towards randomly selected player.<br/><br/><b>They will explode if they reach a player, dealing substantial damage to that player and creating a new patch of (spell:269843) corruption.<br/><b>Ranged players should ensure that these adds are killed before they reach the group, which is easily achieved as the Rotting Spores have a low health pool.| |DPS|Focus on (npc:137103) as soon as they appear| |HEAL|<b>Dispel (spell:269301) as soon as possible| |TANK|<b>When the (npc:133007) reaches 100 Blood Energy, several (npc:137103) will spawn that you need to pick up|
|BOSSID|133379| |LVL|120| |MAPID|1038| |NAME|Adderis and Aspix| |ST|Adderis and Aspix is a single phase encounter in which the group will be fighting two bosses simultaneously. The bosses do not share a health pool and they will cast different sets of abilities depending on if they have the (spell:273411) active on them or not.<br/><br/>(spell:273411) is a buff that will be active one of the two bosses at any given time and it reflects damage back to any player who deals damage to the buffed boss.<br/><br/><b>Although the (spell:273411) doesn't deal a large amount of damage, the DPS should focus their attacks into the boss that doesn't have the shield whilst only dealing damage to the shielded boss via cleave abilities.<br/><b>Each boss has an energy bar which fills up whilst buffed with (spell:273411). Upon reaching 100 energy they will cast a special ability. After the special ability has been cast, the (spell:273411) will transfer to the other boss.<br/><b>Whilst the boss has (spell:273411) they are immobile. The tank should stack both bosses on top of each other to allow damage to be passively cleaved between them.<br/><br/>Aspix Shielded<br/><br/>Aspix starts the fight with the (spell:273411) and has three different abilities whilst he is holding the shield.<br/><br/>He will frequently cast (spell:263318). This interruptible cast deals a burst of damage to a randomly selected player.<br/><br/><b>The group should aim to interrupt this cast frequently, as there is no other spell in the encounter to interrupt.<br/><br/>At 50% energy, Aspix will apply (spell:263371) to a random player. Upon expiration, this 5 second debuff will deal a burst of damage to the afflicted player and anyone within 8 yards of them.<br/><br/><b>The debuffed target should move away from their allies to prevent additional damage going out onto the group.<br/><br/>At 100% energy, Aspix will cast (spell:263257). This cast will deal a large burst of nature damage to the entire group.<br/><br/><b>This damage is unavoidable, aside from immunities. The healer should ensure that all players are healthy before the (spell:263257) cast is completed.<br/><br/>When Adderis loses access to the shield, he will cast (spell:263573). He will face the direction of a random player and, after a 2.5 second uninterruptible cast, send out a wave of tornadoes.<br/><br/><b>These tornadoes each deal a burst of damage to any player who comes into contact with them.<br/><b>The group should move either to the side of, or behind, Adderis when he casts this. The targeted player can also move, as Adderis will not turn to match the players movement once the cast begins.<br/><br/>Adderis Shielded<br/><br/>Whilst Adderis holds the shield, he will cast two different abilities.<br/><br/>At 50% energy, he will teleport to a random players location and cast (spell:263365). This 3 sec uninterruptible cast will deal a heavy burst of nature damage to anyone within 15 yards.<br/><br/><b>The group should quickly move away from Adderis when he begins his (spell:263365) cast so they can dodge the ability.<br/><br/>At 100% energy, Adderis will begin to cast (spell:263424). This is a series of dashes towards a random players location, dealing damage to any players he contacts as he moves around.<br/><br/><b>The group should spread when (spell:263424) is cast, as to reduce the chance that multiple people are hit by any individual dash.<br/><br/>When Aspix loses access to the shield he will cast Gust at the tank, dealing a moderate burst of nature damage to them.<br/><br/><b>This cast is interruptible. As (spell:263318) is no longer being cast, the group may as well interrupt this spell now instead!<br/><br/>On Heroic difficulty, both bosses will gain access to an additional ability that they will use whilst they are shieldless.<br/><br/><b>Adderis will frequently deal damage to all players within 15 yards with (spell:263234).<br/><b>(spell:263234) deals damage that is split between all players hit. Therefore the group should stand near Adderis at all times to help split the damage.<br/><b>Aspix gains access to the (spell:263778) ability. He will select a random player and channel a stream of wind towards them.<br/><b>This wind pushes the player, and anyone within the wind channel, back. The player should run against the pushback to ensure they remain within range of the two bosses|  |DPS|<b>Stop attacking enemies afflicted with (spell:263246)<br/><b>Step aside when Adderis uses (spell:263309)<br/><b>Move away from allies when afflicted by (spell:263371)<br/><b>When Adderis reaches 100 energy, spread out for (spell:263425)| |HEAL|When Aspix gains 100 energy, be ready for heavy AoE heals during (spell:263257)| |TANK|<b>Avoid attacking during (spell:263246)<br/><b>Step aside when Adderis uses (spell:263309)|
|BOSSID|133944| |LVL|120| |MAPID|1038| |NAME|Adderis and Aspix| |ST|Adderis and Aspix is a single phase encounter in which the group will be fighting two bosses simultaneously. The bosses do not share a health pool and they will cast different sets of abilities depending on if they have the (spell:273411) active on them or not.<br/><br/>(spell:273411) is a buff that will be active one of the two bosses at any given time and it reflects damage back to any player who deals damage to the buffed boss.<br/><br/><b>Although the (spell:273411) doesn't deal a large amount of damage, the DPS should focus their attacks into the boss that doesn't have the shield whilst only dealing damage to the shielded boss via cleave abilities.<br/><b>Each boss has an energy bar which fills up whilst buffed with (spell:273411). Upon reaching 100 energy they will cast a special ability. After the special ability has been cast, the (spell:273411) will transfer to the other boss.<br/><b>Whilst the boss has (spell:273411) they are immobile. The tank should stack both bosses on top of each other to allow damage to be passively cleaved between them.<br/><br/>Aspix Shielded<br/><br/>Aspix starts the fight with the (spell:273411) and has three different abilities whilst he is holding the shield.<br/><br/>He will frequently cast (spell:263318). This interruptible cast deals a burst of damage to a randomly selected player.<br/><br/><b>The group should aim to interrupt this cast frequently, as there is no other spell in the encounter to interrupt.<br/><br/>At 50% energy, Aspix will apply (spell:263371) to a random player. Upon expiration, this 5 second debuff will deal a burst of damage to the afflicted player and anyone within 8 yards of them.<br/><br/><b>The debuffed target should move away from their allies to prevent additional damage going out onto the group.<br/><br/>At 100% energy, Aspix will cast (spell:263257). This cast will deal a large burst of nature damage to the entire group.<br/><br/><b>This damage is unavoidable, aside from immunities. The healer should ensure that all players are healthy before the (spell:263257) cast is completed.<br/><br/>When Adderis loses access to the shield, he will cast (spell:263573). He will face the direction of a random player and, after a 2.5 second uninterruptible cast, send out a wave of tornadoes.<br/><br/><b>These tornadoes each deal a burst of damage to any player who comes into contact with them.<br/><b>The group should move either to the side of, or behind, Adderis when he casts this. The targeted player can also move, as Adderis will not turn to match the players movement once the cast begins.<br/><br/>Adderis Shielded<br/><br/>Whilst Adderis holds the shield, he will cast two different abilities.<br/><br/>At 50% energy, he will teleport to a random players location and cast (spell:263365). This 3 sec uninterruptible cast will deal a heavy burst of nature damage to anyone within 15 yards.<br/><br/><b>The group should quickly move away from Adderis when he begins his (spell:263365) cast so they can dodge the ability.<br/><br/>At 100% energy, Adderis will begin to cast (spell:263424). This is a series of dashes towards a random players location, dealing damage to any players he contacts as he moves around.<br/><br/><b>The group should spread when (spell:263424) is cast, as to reduce the chance that multiple people are hit by any individual dash.<br/><br/>When Aspix loses access to the shield he will cast Gust at the tank, dealing a moderate burst of nature damage to them.<br/><br/><b>This cast is interruptible. As (spell:263318) is no longer being cast, the group may as well interrupt this spell now instead!<br/><br/>On Heroic difficulty, both bosses will gain access to an additional ability that they will use whilst they are shieldless.<br/><br/><b>Adderis will frequently deal damage to all players within 15 yards with (spell:263234).<br/><b>(spell:263234) deals damage that is split between all players hit. Therefore the group should stand near Adderis at all times to help split the damage.<br/><b>Aspix gains access to the (spell:263778) ability. He will select a random player and channel a stream of wind towards them.<br/><b>This wind pushes the player, and anyone within the wind channel, back. The player should run against the pushback to ensure they remain within range of the two bosses|  |DPS|<b>Stop attacking enemies afflicted with (spell:263246)<br/><b>Step aside when Adderis uses (spell:263309)<br/><b>Move away from allies when afflicted by (spell:263371)<br/><b>When Adderis reaches 100 energy, spread out for (spell:263425)| |HEAL|When Aspix gains 100 energy, be ready for heavy AoE heals during (spell:263257)| |TANK|<b>Avoid attacking during (spell:263246)<br/><b>Step aside when Adderis uses (spell:263309)|
|BOSSID|133384| |LVL|120| |MAPID|1038| |NAME|Merektha| |ST|Merektha is a single phase encounter in which the group needs to deal with several snake adds that hatch at the sides of the room, whilst also dodging the boss as she occasionally burrows around the encounter area!<br/><br/>Whilst above ground, Merektha will cast two abilities.<br/><br/><b>She will face the direciton of a random player and cast (spell:263912). After a 2.5 second cast, she will spew forth a breath which deals a burst of nature damage to all players within a cone.<br/><b>Merektha will not change direction once she begins her cast. Players need to use this time to move out of the incoming breath.<br/><b>The (spell:263912) will also leave behind several (spell:263927) patches, which deal ticking damage to anyone who stands within them. Players should avoid standing within these pools as much as possible.<br/><b>Merektha's other cast is (spell:263914). After the 2.5 second cast completes, she will deal a burst of damage to the entire group and will blind any players looking at her for 5 seconds.<br/><b>All players need to face away from Merektha before her (spell:263914) cast completes, as the blind will make the player very vulnerable for 5 seconds.<br/><br/>Upon reaching 60% health, Merektha will (spell:264206) under the ground and begin to circle the encounter space. Players can see her location via the (spell:268705)s kicked up as she tunnels underneath the ground.<br/><br/><b>Players who are ran into by Merektha during this time will take a burst of physical damage and be knocked back. Players should do their best to avoid her movements.<br/><b>Occasionally she will path through from one side of the encounter space to the other, by cutting through the middle.<br/><b>This event is announced via the announcement text: Merrektha Burrows across the battlefield.<br/><br/>As soon as Merektha burrows under the ground, four Venomous Ophidians adds will spawn at the edge of the room. The tank should quickly gain threat on these enemies whilst the DPS cleaves them down.<br/><br/><b>The Venomous Ophidians will apply (spell:267027) poison debuffs to the tank. These debuffs deal ticking damage over 6 seconds and they can stack.<br/><b>The healer should dispel the debuffs if possible. If a poison dispel isn't available, the healer simply needs to out-heal the damage.<br/><br/>Approximately 30 seconds after going under the ground, Merektha will reemerge and begin to fight the party once again.<br/><br/>Upon reaching 45% health, she will once again (spell:264206) for another 30 seconds. Instead of fighting Venomous Ophidians, the group will now fight four Sand-crusted Striker adds.<br/><br/><b>The Sand-crusted Strikers will spawn a (spell:268705). This cloud will cause all damaging spells to miss any enemies that reside within it.<br/><b>The tank should gain threat on these Sand-crusted Strikers as soon as they spawn. When a (spell:268705) spawns the tank should move the adds out of it as soon as possible.<br/><br/>On heroic difficulty, Merektha will cast (spell:263958) on a random non-tank player. This will stun the player for 15 seconds whilst dealing ticking damage to them.<br/><br/><b>The group must destroy the Knot of Snakes enemy that has entangled the player as this will end the effect.<br/><b>It is currently possible to use hard crowd control spells such as Imprison on this enemy. Doing so will cause it to instantly despawn, freeing the entangled player.|  |DPS|<b>Kill (npc:134390) when they are up<br/><b>Kill (npc:135562) immidiately to prevent (spell:267027)<br/><b>Face away from (npc:133384) during (spell:263914) to avoid becoming blinded| |HEAL|<b>If you are able to dispel poison, keep (spell:267027) off of group mates| |TANK|<b>Pull (npc:134390) out of the (spell:268706) they produce to allow people to attack them<br/><b>Kill (npc:134390) when they are up|
|BOSSID|133389| |LVL|120| |MAPID|1038| |NAME|Galvazzt| |ST|Galvazzt is a single phase encounter in which the group must intercept energy beams that would otherwise empower the boss.<br/><br/>Throughout the encounter, Galvazzt will spawn Energy Cores around the encounter space. These energy cores will beam energy towards the boss, giving him energy.<br/><br/><b>Upon reaching 100% energy, Galvazzt will cast (spell:266512). This deals a burst of damage to the entire group and will reset Galvazzt's energy back to 0.<br/><b>(spell:266512) also grants the boss a stack of (spell:266511), increasing his damage done by 20%. (spell:266511) is permanent and will stack each time (spell:266512) is cast.<br/><br/>Players can stand in the beams of energy that originate from the Energy Cores and travel towards the boss. Doing so will prevent Galvazzt from gaining energy from that Energy Core.<br/><br/><b>Standing within the energy beam deals damage to the player every second and applies a stacking 10 second debuff which increases the damage taken from these (spell:266923) energy beams by 10%.<br/><b>The entire group should take turns at soaking the (spell:266923) energy beams, swapping players away from beams when they reach around 10 stacks.<br/><b>Do note that two Energy Cores can be active at any given time, meaning the group may need to soak two beams at once.<br/><b>It is unlikely that the group will perfectly soak all energy going towards the boss, so the healer must be ready to top the group before (spell:266512) is cast.<br/><br/>Galvazzt will also deal damage to the entire group via his (spell:265974) cast.<br/><br/><b>This ability initially deals relatively low nature damage, however this will become more deadly each time the boss gains a (spell:266511) damage increase stack.<br/><b>This damage is unavoidable. The healer simply needs to keep the group topped up.|  |DPS|<b>Stand between (npc:133389) and any existing Energy Cores to prevent him from gaining the (spell:265973) buff<br/><b>Stay out of (spell:265973) as the longer you stay in it, the more damage you will take from it| |HEAL|<b>When (npc:133389) gains 100 energy, (spell:266512) will be cast and cause mass damage to your group<br/><b>Each time he uses (spell:266511), the group will take more damage from all over his attacks| |TANK|<b>Stand between (npc:133389) and any existing Energy Cores to prevent him from gaining the (spell:265973) buff|
|BOSSID|133392| |LVL|120| |MAPID|1038| |NAME|Avatar of Sethraliss| |ST|Avatar of Sethraliss is a single phase encounter in which the group doesn't have a boss to kill. Instead the group must defeat adds to allow the healer to heal the Avatar of Sethraliss.<br/><br/>When the Avatar of Sethraliss reaches full health, the encounter is complete.<br/><br/>The group must defeat the Hoodoo Hexer adds that are channelling (spell:273677) into the boss. This (spell:273677) cast reduces the healing taken by the Avatar of Sethraliss by a large percentage.<br/><br/><b>The Hoodoo Hexer adds do not need to be tanked as they will not engage the group directly.<br/><b>The group should aim to defeat these enemies as quickly as possible to allow the healer to output any meaningful healing onto the boss.<br/><br/>Throughout the encounter, the group will occasionally receive a 12 second nature damage dot called (spell:268024).<br/><br/><b>Damage from this ability is high, so the healer must focus their efforts on keeping the party healthy.<br/><b>Killing all the Hoodoo Hexer adds will stop (spell:268024) from being cast.<br/><br/>Heart Guardian adds will spawn throughout the fight. This add needs to be picked up by the tank as it will directly engage the group in combat.<br/><br/><b>This enemy will cast (spell:268007) on the tank, dealing a burst of nature damage to them and applying a 20% damage taken increase debuff which lasts 10 seconds.<br/><b>This ability is cast frequently enough for the damage taken increase debuff to stack.<br/><b>The group should aim to kill the Heart Guardian as the highest priority to ensure that the tank does not take too much damage.<br/><br/>Upon death, the Heart Guardian will spawn an (spell:268007) at their location. Players can interact with this fragment to apply a 20 second buff to the boss called (spell:274149).<br/><br/><b>This (spell:274149) buff causes the Avatar of Sethraliss to receive an additional 1000 points of healing each time they are healed by any ability.<br/><b>The group should wait until all Hoodoo Hexers are dead before using this buff, as the boss will not have any (spell:273677) stacks during this time and will gain the most from the effect.<br/><br/>Once all Hoodoo Hexer adds have been killed, the group will have a 15 second window in which no Hoodoo Hexer or Heart Guardian adds will spawn. However, if the boss has not reached 40% (70% / 80% for second and third rotations), the adds will not spawn until the health reaches those breakpoints.<br/><br/><b>This time should be used by the healer to spam heal the boss before a new set of Hoodoo Hexer spawn.<br/><b>Any player with healing abilities should assist the healer during this time, as their spells are going to be more useful than usual due to the (spell:274149) buff.<br/><b>After 15 seconds, a new set of Hoodoo Hexers will spawn. The fight will repeat this cycle until the group dies or the boss is healed to 100%.<br/><br/>Many Plague Toads will spawn randomly around the encounter area when  Rain of Toads occurs. This will occur every 25 seconds while the Hoodoo Hexers are alive with a final wave when the final Hoodoo Hexer dies.<br/><br/><b>These toad adds will run towards any healers they find. Upon contacting any player they will explode, applying a Plague disease debuff to them.<br/><b>(spell:269686) deals ticking damage over time and reduces the healing you do by 50%. This debuff can stack, however only the damage aspect of the ability will be increased, the healing reduction will remain at 50%.<br/><b>The group should protect the healer as the toads move towards them, by either soaking the toads or by killing them off.<br/><b>The toads can be crowd controlled in any way. Players should use this to ensure the healer doesn't receive the (spell:269686).<br/><b>In the event the healer receives the (spell:269686) debuff, they can be dispelled if the group has access to disease removing ability.<br/><br/>Lightning will strike down in the encounter area throughout the encounter. Players hit by the (spell:279014) lightning will take a large burst of magic damage.<br/><br/><b>This should be avoided at all costs, as any incoming group damage takes the healers attention away from healing the boss.<br/><br/>On Heroic difficulty, a Plague Doctor add will spawn whilst Hoodoo Hexer adds are alive. These enemies act identically to the trash encountered before the encounter.<br/><br/>The Plague Doctor has two abilities the group needs to deal with.<br/><br/><b>(spell:268061) is an interruptible 3 sec cast which deals a burst of damage to a random player. This damage will then jump to nearby players.<br/><b>The group should aim to interrupt as many (spell:268061) casts as possible. If the cast is going to complete, the target should attempt to move away from allies to stop the damage from bouncing.<br/><b>(spell:268008) is an uninterruptible 2 sec cast which will apply a 15 second magic debuff on them. This debuff incapacitates the target, preventing the player from using abilities or moving.<br/><b>This magic debuff should be dispelled as a high priority, as the immobile player may be hit by a (spell:279014) lightning strike if it spawns on them.| |DPS|<b>Kill (spell:269688) over anything else<br/><b>Kill (npc:139946) as soon as possible<br/><b>Kill (npc:137204) when they appear<br/><b>Energy Fragments generated from defeating Heart Guardians are most effective when the Avatar of Sethraliss doesn't have the (spell:273677) debuff| |HEAL|<b>Your goal in this fight is to heal the "Avatar of Sethrallis" to full health<br/><b>Avoid (spell:269688) as much as possible, they will inflict "Plague" which will reduce your healing done by 50%| |TANK|<b>Gather enemies together with Hoodoo Hexxers to AoE them down faster<br/><b>If (npc:139946) are up for a while, use damage mitigation abilities to reduce damage|
|BOSSID|131824| |LVL|120| |MAPID|1015| |NAME|The Heartsbane Triad| |ST|The Heartsbane Triad is a single phase encounter in which the group must fight three different bosses simultaneously. The bosses do not share a health pool and each boss can only take significant damage during certain periods.<br/><br/>The three bosses have the (spell:261265) passive, which reduces incoming damage by 99%. This is only removed when a boss is holding the (spell:260805).<br/><br/><b>The bosses will take turns holding the (spell:260805), only dropping it after taking damage equal to 50% of their maximum health.<br/><b>During this period players should focus their damage onto this boss, only dealing damage to the other bosses if this will increase their single target damage.<br/><br/>Whilst a boss holds the (spell:260805) they will need to be tanked, will gain access to an additional ability and will begin to gain energy over time.<br/><br/><b>If the boss ever reaches 100% energy, they will cast (spell:260773). This will deal a near lethal amount of damage to the group and reset the bosses energy down to 0.<br/><b>The group should aim to defeat the bosses before any of their energy bars can reach 100%. If the (spell:260773) is going to be cast, the group should look at using defensive cooldowns to survive the incoming hit.<br/><br/>Sister Solena will start with the (spell:260805). She will spam cast (spell:260699), dealing a moderate burst of damage to a randomly selected player.<br/><br/><b>(spell:260699), alongside the (spell:260700) and (spell:260701) casts from the other sisters are interruptible and cast constantly throughout the fight.<br/><b>Although the group could aim to interrupt all three bosses simultaneously, they should instead aim to interrupt the boss who has the (spell:260805), as that bosses bolt spell will be dealing additional damage.<br/><br/>Sister Solena will gain access to the (spell:260907) when she holds the (spell:260805). This will mind control a player until they a reduced to 50% health.<br/><br/><b>Players should quickly crowd control and damage their mind-controlled ally to release them, whilst attempting not to place too many dots or dangerous lengthy debuffs on them as these will remain after the player is broken out of the mind control.<br/><b>During this time Sister Solena will gain the (spell:261264) buff, reducing the damage she takes by 99%. This is just another reason to quickly break out your mind controlled ally.<br/><br/>Just like her sisters, Sister Malady will spam cast (spell:260700). Upon picking up the (spell:260805), Sister Malady gains access to the (spell:260703) ability.<br/><br/><b>When cast, all players will be debuffed with (spell:260703), dealing ticking damage over 6 seconds. The debuff explodes upon expiration, dealing damage to all players within 6 yards.<br/><b>Players should ensure that they are spread apart from one another at least 6 yards to prevent the (spell:260703) from dealing splash damage.<br/><b>The debuff is a curse, and can be dispelled. This will still cause the mark to explode and deal splash damage, so the dispelled player should make sure they are away from other players.<br/><br/>Sister Briar will cast (spell:260701) and will gain access to the (spell:260741) ability when she holds the (spell:260805).<br/><br/><b>(spell:260741) deals a moderate burst of physical damage to it's randomly selected target and applies a debuff which deals ticking damage. This debuff is only removed once the target is healed above 90% hp.<br/><b>The healer should quickly spot heal this target to remove the debuff the (spell:260741) has applied. The target may wish to assist the healer, by either using defensive cooldowns or by healing themselves.<br/><br/>On Heroic difficulty, each boss will gain a unique aura when they are holding the (spell:260805).<br/><br/><b>Sister Solena has the (spell:268077), which reduces the healing done by all players by 50%.<br/><b>Healers should expect to have to use more spells to keep players healthy during this time.<br/><b>Sister Malady has the (spell:268088), which applies a stacking dot on all players. Stacks of this dot can be removed by player movement.<br/><b>Players should ensure that their dot stacks do not get to high by moving frequently.<br/><b>Sister Briar has the (spell:268122), which deals physical damage to players each time she is struck.<br/><b>DPS need to be cautious whilst this aura is up, as they may kill themselves if they are brought low by other abilities, such as a (spell:260773).|  |DPS|<b>Focus damage on the sister with the (spell:260805) buff<br/><b>Move away from the party when afflicted by (spell:260702)<br/><b>Attack players afflicted by (spell:260907) in order to break it| |HEAL|<b>(npc:135360) will leave the (spell:260741) debuff on a target when active<br/><b>Sisters will randomly attack party members while not carrying (spell:260805)| |TANK|<b>Look for the sister with the (spell:260805) buff, as it is the only one who needs to be tanked|
|BOSSID|131823| |LVL|120| |MAPID|1015| |NAME|The Heartsbane Triad| |ST|The Heartsbane Triad is a single phase encounter in which the group must fight three different bosses simultaneously. The bosses do not share a health pool and each boss can only take significant damage during certain periods.<br/><br/>The three bosses have the (spell:261265) passive, which reduces incoming damage by 99%. This is only removed when a boss is holding the (spell:260805).<br/><br/><b>The bosses will take turns holding the (spell:260805), only dropping it after taking damage equal to 50% of their maximum health.<br/><b>During this period players should focus their damage onto this boss, only dealing damage to the other bosses if this will increase their single target damage.<br/><br/>Whilst a boss holds the (spell:260805) they will need to be tanked, will gain access to an additional ability and will begin to gain energy over time.<br/><br/><b>If the boss ever reaches 100% energy, they will cast (spell:260773). This will deal a near lethal amount of damage to the group and reset the bosses energy down to 0.<br/><b>The group should aim to defeat the bosses before any of their energy bars can reach 100%. If the (spell:260773) is going to be cast, the group should look at using defensive cooldowns to survive the incoming hit.<br/><br/>Sister Solena will start with the (spell:260805). She will spam cast (spell:260699), dealing a moderate burst of damage to a randomly selected player.<br/><br/><b>(spell:260699), alongside the (spell:260700) and (spell:260701) casts from the other sisters are interruptible and cast constantly throughout the fight.<br/><b>Although the group could aim to interrupt all three bosses simultaneously, they should instead aim to interrupt the boss who has the (spell:260805), as that bosses bolt spell will be dealing additional damage.<br/><br/>Sister Solena will gain access to the (spell:260907) when she holds the (spell:260805). This will mind control a player until they a reduced to 50% health.<br/><br/><b>Players should quickly crowd control and damage their mind-controlled ally to release them, whilst attempting not to place too many dots or dangerous lengthy debuffs on them as these will remain after the player is broken out of the mind control.<br/><b>During this time Sister Solena will gain the (spell:261264) buff, reducing the damage she takes by 99%. This is just another reason to quickly break out your mind controlled ally.<br/><br/>Just like her sisters, Sister Malady will spam cast (spell:260700). Upon picking up the (spell:260805), Sister Malady gains access to the (spell:260703) ability.<br/><br/><b>When cast, all players will be debuffed with (spell:260703), dealing ticking damage over 6 seconds. The debuff explodes upon expiration, dealing damage to all players within 6 yards.<br/><b>Players should ensure that they are spread apart from one another at least 6 yards to prevent the (spell:260703) from dealing splash damage.<br/><b>The debuff is a curse, and can be dispelled. This will still cause the mark to explode and deal splash damage, so the dispelled player should make sure they are away from other players.<br/><br/>Sister Briar will cast (spell:260701) and will gain access to the (spell:260741) ability when she holds the (spell:260805).<br/><br/><b>(spell:260741) deals a moderate burst of physical damage to it's randomly selected target and applies a debuff which deals ticking damage. This debuff is only removed once the target is healed above 90% hp.<br/><b>The healer should quickly spot heal this target to remove the debuff the (spell:260741) has applied. The target may wish to assist the healer, by either using defensive cooldowns or by healing themselves.<br/><br/>On Heroic difficulty, each boss will gain a unique aura when they are holding the (spell:260805).<br/><br/><b>Sister Solena has the (spell:268077), which reduces the healing done by all players by 50%.<br/><b>Healers should expect to have to use more spells to keep players healthy during this time.<br/><b>Sister Malady has the (spell:268088), which applies a stacking dot on all players. Stacks of this dot can be removed by player movement.<br/><b>Players should ensure that their dot stacks do not get to high by moving frequently.<br/><b>Sister Briar has the (spell:268122), which deals physical damage to players each time she is struck.<br/><b>DPS need to be cautious whilst this aura is up, as they may kill themselves if they are brought low by other abilities, such as a (spell:260773).|  |DPS|<b>Focus damage on the sister with the (spell:260805) buff<br/><b>Move away from the party when afflicted by (spell:260702)<br/><b>Attack players afflicted by (spell:260907) in order to break it| |HEAL|<b>(npc:135360) will leave the (spell:260741) debuff on a target when active<br/><b>Sisters will randomly attack party members while not carrying (spell:260805)| |TANK|<b>Look for the sister with the (spell:260805) buff, as it is the only one who needs to be tanked|
|BOSSID|131825| |LVL|120| |MAPID|1015| |NAME|The Heartsbane Triad| |ST|The Heartsbane Triad is a single phase encounter in which the group must fight three different bosses simultaneously. The bosses do not share a health pool and each boss can only take significant damage during certain periods.<br/><br/>The three bosses have the (spell:261265) passive, which reduces incoming damage by 99%. This is only removed when a boss is holding the (spell:260805).<br/><br/><b>The bosses will take turns holding the (spell:260805), only dropping it after taking damage equal to 50% of their maximum health.<br/><b>During this period players should focus their damage onto this boss, only dealing damage to the other bosses if this will increase their single target damage.<br/><br/>Whilst a boss holds the (spell:260805) they will need to be tanked, will gain access to an additional ability and will begin to gain energy over time.<br/><br/><b>If the boss ever reaches 100% energy, they will cast (spell:260773). This will deal a near lethal amount of damage to the group and reset the bosses energy down to 0.<br/><b>The group should aim to defeat the bosses before any of their energy bars can reach 100%. If the (spell:260773) is going to be cast, the group should look at using defensive cooldowns to survive the incoming hit.<br/><br/>Sister Solena will start with the (spell:260805). She will spam cast (spell:260699), dealing a moderate burst of damage to a randomly selected player.<br/><br/><b>(spell:260699), alongside the (spell:260700) and (spell:260701) casts from the other sisters are interruptible and cast constantly throughout the fight.<br/><b>Although the group could aim to interrupt all three bosses simultaneously, they should instead aim to interrupt the boss who has the (spell:260805), as that bosses bolt spell will be dealing additional damage.<br/><br/>Sister Solena will gain access to the (spell:260907) when she holds the (spell:260805). This will mind control a player until they a reduced to 50% health.<br/><br/><b>Players should quickly crowd control and damage their mind-controlled ally to release them, whilst attempting not to place too many dots or dangerous lengthy debuffs on them as these will remain after the player is broken out of the mind control.<br/><b>During this time Sister Solena will gain the (spell:261264) buff, reducing the damage she takes by 99%. This is just another reason to quickly break out your mind controlled ally.<br/><br/>Just like her sisters, Sister Malady will spam cast (spell:260700). Upon picking up the (spell:260805), Sister Malady gains access to the (spell:260703) ability.<br/><br/><b>When cast, all players will be debuffed with (spell:260703), dealing ticking damage over 6 seconds. The debuff explodes upon expiration, dealing damage to all players within 6 yards.<br/><b>Players should ensure that they are spread apart from one another at least 6 yards to prevent the (spell:260703) from dealing splash damage.<br/><b>The debuff is a curse, and can be dispelled. This will still cause the mark to explode and deal splash damage, so the dispelled player should make sure they are away from other players.<br/><br/>Sister Briar will cast (spell:260701) and will gain access to the (spell:260741) ability when she holds the (spell:260805).<br/><br/><b>(spell:260741) deals a moderate burst of physical damage to it's randomly selected target and applies a debuff which deals ticking damage. This debuff is only removed once the target is healed above 90% hp.<br/><b>The healer should quickly spot heal this target to remove the debuff the (spell:260741) has applied. The target may wish to assist the healer, by either using defensive cooldowns or by healing themselves.<br/><br/>On Heroic difficulty, each boss will gain a unique aura when they are holding the (spell:260805).<br/><br/><b>Sister Solena has the (spell:268077), which reduces the healing done by all players by 50%.<br/><b>Healers should expect to have to use more spells to keep players healthy during this time.<br/><b>Sister Malady has the (spell:268088), which applies a stacking dot on all players. Stacks of this dot can be removed by player movement.<br/><b>Players should ensure that their dot stacks do not get to high by moving frequently.<br/><b>Sister Briar has the (spell:268122), which deals physical damage to players each time she is struck.<br/><b>DPS need to be cautious whilst this aura is up, as they may kill themselves if they are brought low by other abilities, such as a (spell:260773).|  |DPS|<b>Focus damage on the sister with the (spell:260805) buff<br/><b>Move away from the party when afflicted by (spell:260702)<br/><b>Attack players afflicted by (spell:260907) in order to break it| |HEAL|<b>(npc:135360) will leave the (spell:260741) debuff on a target when active<br/><b>Sisters will randomly attack party members while not carrying (spell:260805)| |TANK|<b>Look for the sister with the (spell:260805) buff, as it is the only one who needs to be tanked|
|BOSSID|131667| |LVL|120| |MAPID|1015| |NAME|The Soulbound Goliath| |ST|The Soulbound Goliath is a single phase encounter in which players need to control the bosses damage increase buff stacks by dragging him into fire left behind by lightning strikes!<br/><br/>Throughout the encounter, the boss will gain stacks of (spell:260512) every 2 seconds. This effect increases the bosses damage dealt by 5% and it stacks.<br/><br/><b>Although it is possible to just rush the boss down before the (spell:260512) stacks get too high, it isn't going to be easy, especially on high level mythic keystone levels or with groups with lower item levels.<br/><br/>Lightning will strike areas within the encounter area and leave behind patches of fire which deal ticking damage to players who run into them.<br/><br/><b>If the Soulbound Goliath is moved into one of these patches of fire, he will be lit ablaze and gain (spell:260547) for 6 seconds.<br/><b>During this 6 second period, all stacks of (spell:260512) will be reset and the group will take a moderate amount of ticking damage every second.<br/><b>The healer should ensure that the group remains healthy during this time, as the damage from the (spell:260547) can be lethal if combined from other sources.<br/><b>We recommend that you drag the Soulbound Goliath into fire to drop his (spell:260512) stacks when the stacks reach around the 10 mark.<br/><br/>The boss will hit the tank with (spell:260508), a 2 sec cast which deals a burst of physical damage.<br/><br/><b>The tank should attempt to have active mitigation or a damage reduction cooldown active for each (spell:260508) cast, especially if the boss has high (spell:260512) stacks.<br/><br/>The Soulbound Goliath will cast (spell:260551) on a random non-tank player. This will cause a spike of thorns to appear underneath that player which will impale them, dealing damage and stunning them until the thorns are destroyed.<br/><br/><b>Players should immediately switch to the (spell:260551) that trapped the player and kill it.<br/><br/>On Heroic difficulty, when the The Soulbound Goliath runs into fire and gains (spell:260547) it will spawn many Burning Souls adds.<br/><br/><b>These adds will fixate on a random player and slowly move towards them.<br/><b>If the add reaches the player, they will begin to melee hit them with their (spell:272668), dealing considerable damage to that player.<br/><b>The adds cannot be targeted or interacted with. Players instead must simply move away from them until they disappear 10 seconds after spawning.| |DPS|Kill (spell:260551) as soon as it impales a party member| |HEAL|<b>As the encounter goes on, the (npc:131667) will gain (spell:260512) causing it to deal significant damage the longer the fight goes<br/><b>Players afflicted by (spell:260551) will take heavy damage<br/><b>(spell:260508) will do massive damage to a single group member<br/><b>(spell:260547) will deal AoE damage to the group.| |TANK|<b>Be prepared to use damage mitigation for (spell:260508)<br/><b>Watch for (spell:260570) patches on the ground, caused by lightning strikes<br/><b>Moving the Souldbound Goliath into (spell:260570) will reduce the damage increase from (spell:260512)|
|BOSSID|131863| |LVL|120| |MAPID|1015| |NAME|Raal the Gluttonous| |ST|Raal the Gluttonous is a single phase encounter in which the boss is stationary. The tank must remain in melee range of the boss at all times to prevent the boss from melee hitting anyone else.<br/><br/><b>If nobody is within melee range of the boss, he will spam cast Consume All, which deals heavy damage to the entire group.<br/><br/>Raal the Gluttonous will face a direct and cast (spell:264694), sending out several bolts that will deal a burst of damage to players at the impact zone.<br/><br/><b>Each bolt will also leave behind a patch of goo which will deal ticking damage and slow players movement speeds by 60%.<br/><b>Everybody should identify the direction the (spell:264694) is being cast and side step out of it. Players should then avoid running into the patches of goo left behind.<br/><br/>When the boss will casts (spell:264923), he will face the current tank's position and charge up a frontal cone attack. This will deal a burst of damage to all players who remain within the cone at the end of the cast.<br/><br/><b>The boss will then cast (spell:264923) two additional times, each time facing towards the tank's position at the time the cast began.<br/><br/>The tank should oscillate between standing at two set points, whilst the rest of the group stacks out of the way of both of these points.<br/><br/><b>This will reduce overall group movement whilst keeping everyone out of the damage from the ability.<br/><b>Alternatively, and more likely to be honest, is that anyone that is stood in cone of this ability should move each time it is cast.<br/><br/>After (spell:264923) has been cast, the boss will summon several Wasting Servants via his (spell:264931) cast. These adds will appear from each of the doors that enter this encounter space and will begin to slowly move towards Raal.<br/><br/><b>Raal will cast (spell:265002) if any reach him, giving him a permanent 5% damage increase.<br/><b>The group should utilise crowd control spells (such as slows, stuns and displacements) whilst they quickly kill the adds off before they reach the boss.<br/><br/>On Heroic difficulty, each impact from (spell:264694) will spawn a Bile Oozeling add at that location. These adds need to be tanked but do not have any other abilities aside from auto attacks.<br/><br/><b>When the Bile Oozeling add dies, it will cast (spell:268234). This creates a zone that will explode after a few moments dealing damage to all players within 5 yards.<br/><b>Players need to ensure they do not stand within these (spell:268234) zones.| |DPS|<b>Kill (npc:133361) summoned during the encounter<br/><b>Run away from (spell:264694)<br/><b>It will appear on the ground after it is cast<br/><b>Avoid being hit with (spell:264923)| |HEAL|<b>Run away from (spell:264694)<br/><b>It will appear on the ground after it is cast<br/><b>Avoid being hit with (spell:264923)| |TANK|<b>Kill (npc:133361) summoned during the encounter|
|BOSSID|131527| |LVL|120| |MAPID|1015| |NAME|Lord and Lady Waycrest| |ST|Lord and Lady Waycrest is a single phase encounter in which Lord Waycrest engages the group directly, whilst Lady Waycrest initially engages the group from afar.<br/><br/><b>Later in the encounter, Lady Waycrest will teleport into the encounter space and engage the group directly.<br/><br/>Lord Waycrest has two abilities that he will use frequently throughout the encounter.<br/><br/><b>He will hit the tank with (spell:261438), a heavy claw attacks which deals a burst of nature damage and applies a 5 second nature damage dot.<br/><b>The spell has a 1.5 second cast time which the tank should use to ensure that they have active mitigation up to reduce the incoming damage.<br/><b>Lord Waycrests most dangerous ability is (spell:261440).<br/><b>This is a disease debuff applied to a random non-tank player which lasts 5 seconds. Over the 5 seconds the player has 50% reduced movement speed and takes moderate nature ticking damage.<br/><b>Upon expiration or being dispelled, the player will explode and apply (spell:261440) to anyone within their targeting area around them.<br/><b>A player afflicted with this debuff must move away from others to ensure that the debuff doesn't spread throughout the group like a plague.<br/><br/>Aside from dealing small amounts of magic damage to a random player through her (spell:268278) cast, Lady Waycrest will summon multiple zones over 5 seconds that will explode shortly after spawning via her (spell:268306) cast.<br/><br/><b>Each zone spawns near a player, which forces the entire group to move around during the cast to make sure they are not within a zone when it explodes.<br/><b>Players need to ensure that they do not move close to other players that are afflicted with the (spell:261440) during this time, as the (spell:261440) may time out and spread to them!<br/><br/>When Lord Waycrest reaches 30% health, Lady Waycrest will heal him to full with her (spell:261446) cast. This will remove 30% of Lady Waycrests maximum health.<br/><br/><b>This will also buff Lord Waycrest with (spell:261447), increasing his damage done and haste by 3% and this effect stacks.<br/><b>The group needs to cause three (spell:261446) casts to occur before Lady Waycrest will teleport into the encounter space.<br/><br/>The group will now be fighting both bosses simultaneously. This allows the group to interrupt Lady Waycrest's (spell:268278) cast, as it is now interruptible and she is within range.<br/><br/><b>The group should quickly kill off Lord Waycrest before finally finishing the encounter by defeating Lady Waycrest.<br/><br/>On Heroic difficulty, (spell:261440) will leave behind a patch of Contagious Remains when the debuff expires.<br/><br/><b>The Contagious Remains will linger on the ground for 4 seconds before exploding, dealing damage and applying (spell:261440) to all players within 5 yards.<br/><b>Targets afflicted with (spell:261440) now need to move away from the location where they exploded, as they main regain the debuff if they stand around too long.| |DPS|<b>Focus damage on (npc:131527) until (npc:131527) enters the encounter<br/><b>Move away from (spell:268306) when it is being cast<br/><b>Move away from (spell:261439) when possible| |HEAL|<b>Remove (spell:261439) as soon as possible| |TANK|<b>As the enounter continues, (npc:131527) will gain (spell:261447) which will increase his damage output|
|BOSSID|131545| |LVL|120| |MAPID|1015| |NAME|Lord and Lady Waycrest| |ST|Lord and Lady Waycrest is a single phase encounter in which Lord Waycrest engages the group directly, whilst Lady Waycrest initially engages the group from afar.<br/><br/><b>Later in the encounter, Lady Waycrest will teleport into the encounter space and engage the group directly.<br/><br/>Lord Waycrest has two abilities that he will use frequently throughout the encounter.<br/><br/><b>He will hit the tank with (spell:261438), a heavy claw attacks which deals a burst of nature damage and applies a 5 second nature damage dot.<br/><b>The spell has a 1.5 second cast time which the tank should use to ensure that they have active mitigation up to reduce the incoming damage.<br/><b>Lord Waycrests most dangerous ability is (spell:261440).<br/><b>This is a disease debuff applied to a random non-tank player which lasts 5 seconds. Over the 5 seconds the player has 50% reduced movement speed and takes moderate nature ticking damage.<br/><b>Upon expiration or being dispelled, the player will explode and apply (spell:261440) to anyone within their targeting area around them.<br/><b>A player afflicted with this debuff must move away from others to ensure that the debuff doesn't spread throughout the group like a plague.<br/><br/>Aside from dealing small amounts of magic damage to a random player through her (spell:268278) cast, Lady Waycrest will summon multiple zones over 5 seconds that will explode shortly after spawning via her (spell:268306) cast.<br/><br/><b>Each zone spawns near a player, which forces the entire group to move around during the cast to make sure they are not within a zone when it explodes.<br/><b>Players need to ensure that they do not move close to other players that are afflicted with the (spell:261440) during this time, as the (spell:261440) may time out and spread to them!<br/><br/>When Lord Waycrest reaches 30% health, Lady Waycrest will heal him to full with her (spell:261446) cast. This will remove 30% of Lady Waycrests maximum health.<br/><br/><b>This will also buff Lord Waycrest with (spell:261447), increasing his damage done and haste by 3% and this effect stacks.<br/><b>The group needs to cause three (spell:261446) casts to occur before Lady Waycrest will teleport into the encounter space.<br/><br/>The group will now be fighting both bosses simultaneously. This allows the group to interrupt Lady Waycrest's (spell:268278) cast, as it is now interruptible and she is within range.<br/><br/><b>The group should quickly kill off Lord Waycrest before finally finishing the encounter by defeating Lady Waycrest.<br/><br/>On Heroic difficulty, (spell:261440) will leave behind a patch of Contagious Remains when the debuff expires.<br/><br/><b>The Contagious Remains will linger on the ground for 4 seconds before exploding, dealing damage and applying (spell:261440) to all players within 5 yards.<br/><b>Targets afflicted with (spell:261440) now need to move away from the location where they exploded, as they main regain the debuff if they stand around too long.| |DPS|<b>Focus damage on (npc:131527) until (npc:131527) enters the encounter<br/><b>Move away from (spell:268306) when it is being cast<br/><b>Move away from (spell:261439) when possible| |HEAL|<b>Remove (spell:261439) as soon as possible| |TANK|<b>As the enounter continues, (npc:131527) will gain (spell:261447) which will increase his damage output|
|BOSSID|144324| |LVL|120| |MAPID|1015| |NAME|Gorak Tul| |ST|Gorak Tul is a single phase encounter in which the group needs to focus on controlling and killing Deathtouched Slaver adds that spawn throughout the fight.<br/><br/>Every ~20 seconds, Gorak Tul will cast (spell:266266), summoning an add.<br/><br/><b>The Deathtouched Slaver will cast (spell:273657) on the furthest target, applying a 5 second dot to them and anyone within 5 yards.<br/><b>A single player should be stood furthest away from the boss, as this will ensure that the dot is only applied to one target.<br/><br/>Gorak Tul has two casts that the group needs to deal with.<br/><br/><b>(spell:266225) is an interruptible cast which will deal damage to a player before jumping to additional nearby players.<br/><b>This spell should be interrupted as often as possible to ensure that incoming damage is kept to a minimum.<br/><b>Gorak Tul will cast (spell:266181) when he reaches 100% energy, dealing moderate shadow damage to the entire group.<br/><b>Additionally, all Deathtouched Slaver adds will be fully healed, have any crowd control effects removed and any that have died thus far will be resurrected.<br/><b>The resurrection of many adds can quickly lead to a wipe, as the incoming group damage may get out of control.<br/><br/>To prevent Deathtouched Slaver adds from resurrecting, players can use(spell:266198) vials that will spawn in the encounter area.<br/><br/><b>Running into the vial will give that player an extra action button. Using the extra action button will allow you to throw the vial up to 40 yards.<br/><b>If the vial is thrown on the corpse of a Deathtouched Slaver, it will remove it from the encounter and prevent it from being resurrected.<br/><br/>A vial of (spell:266198) will appear often enough for each add to be burned, assuming that the vial is used quickly as two vials can not exist simultaneously.<br/><br/>On Heroic difficulty, the Deathtouched Slavers are far more deadly due to their (spell:268202) cast. When cast, this will deal damage to a random player over 5 seconds, dealing damage equal to 70% of their maximum health.<br/><br/><b>Although this cast is not interruptible via kicks, players can use crowd control abilities to interrupt the spell.<br/><b>Players targeted by this spell will need heavy spot healing from the healer. DPS should focus their damage into any new Deathtouched Slavers to make sure that they die as soon as possible.| |DPS|<br/><b>Spread out for (spell:266225)<br/><b>Use (spell:266198) to destroy the corpses of Deathtouched Slavers| |HEAL|<b>(spell:268202) will deal 70% of the targets max health, so keep the group above 80% health| |TANK|<b>Pick up (npc:135552) as soon as they are summoned by (npc:144324)|
|BOSSID|162059| |MAPID|1692| |ST|When (npc:162059) takes to the air, avoid standing in (spell:321009) spots on the ground.| |HEAL|When (npc:162059) or (npc:163077) dies, the other enrages.<br/>(spell:320966) inflicts heavy damage to anyone in a frontal cone.| |TANK|When (npc:162059) or (npc:163077) dies, the other enrages.<br/>(spell:320966) inflicts heavy damage to anyone in a frontal cone.<br/>Face (npc:162059) away from others when she casts (spell:320966) at 100 energy.| 
|BOSSID|162058| |MAPID|1692| |ST|Avoid standing in (spell:324141) areas on the ground following (spell:323927).<br/>Avoid standing in front of (npc:162058) frontal cone while (spell:324205) casts.| |HEAL|Be prepared for heavy party damage when (spell:323927) begin accumulating.<br/><br/>Be prepared to regain threat after each (spell:324148) cast.| 
|BOSSID|162060| |MAPID|1692| |ST|(spell:324444) strike areas leave behind (spell:324392) that empower (npc:162060).<br/>Spread out to reduce excess damage from (spell:323072).<br/>At 0% anima, (npc:162060) will become (spell:323878) and take 100% increased damage.<br/>During (spell:324046), have ranged players intercept and soak the large anima orbs.| |HEAL|Prepare for party damage if players fail to spread out during (spell:323072).<br/>Players soaking orbs during (spell:324046) will take damage.<br/>Everyone will take damage from orbs if no one intercepts them.| |TANK|Move (npc:162060) out of (spell:324392) to reduce damage.<br/>(spell:324608) will inflict heavy magic damage and slow your movement speed.| 
|BOSSID|167410| |MAPID|1692| |ST|When (npc:167410) takes to the air, pick up orbs of (spell:330683) and return them to the (spell:322921) in the center.<br/>When all orbs of (spell:330683) have been returned, carefully aim the spear at (npc:167410) and fire to bring him back to the ground.<br/>Be prepared for the wind to change directions so you don't get blown off the platform while (npc:167410) is in the air.<br/>Move out of pools on the ground.| |HEAL|The party will take damage the longer (npc:167410) stays in the air.<br/>At 70% and 30% health, the party will take AoE damage from (spell:323011).| 
|BOSSID|162100| |MAPID|1675| |ST|Stack up to split damage from (spell:319713).<br/><br/>DPS:Interrupt (spell:319654) whenever possible.<br/>Absorb (spell:319684) before they reach (npc:162100).| |HEAL|Prepare for heaving damage on the Tank from (spell:319650)<br/>The party will take heavy damage from (spell:319685) and (spell:319713).<br/>,br/>Tank: Prepare for heaving damage from (spell:319650).<br/>Interrupt (spell:319654) whenever possible.<br/>(npc:162100) consumes (spell:319684) to increase his damage.| 
|BOSSID|162103| |MAPID|1675| |ST|Avoid standing in (spell:323551) pools when (npc:168882) die.| |DPS|Kill (npc:168882) quickly.<br/>Anyone near (spell:322554) will take heavy damage.| |HEAL|(npc:168882) inflict party-wide damage while alive.<br/>Anyone near (spell:322554) will take heavy damage.| 
|BOSSID|162102| |MAPID|1675| |ST|Move into (npc:166642)'s (spell:325742) to reduce damage from (spell:325360).<br/>Only one player can receive damage reduction from each (spell:325742) area.| |HEAL|Players will occasionally receive debuffs causing damage taken for a short period of time.| |TANK|You may need a cooldown to mitigate (spell:325254) damage.| 
|BOSSID|165318| |MAPID|1675| |ST|Be prepared for the knockback from (spell:322895).<br/>Avoid charging images of (npc:165318) druing (spell:323810).<br/>Spread out to avoid excess damage from (spell:323845)| |HEAL|Players hit by (spell:323845) will take damage over time for 20 seconds.| 
|BOSSID|166473| |MAPID|1680| |ST|Stay clear of other players if you are afflicted by a red (spell:322746) circle.<br/>If fixated by (npc:170488), run away.<br/>Avoid standing in red pools left by dead (npc:170488).<br/>Dead (npc:170488) will respawn eventually, in addition to new ones spawning.<br/>When (npc:166473) is at full energy. interrupt (spell:323064) only after (spell:322773) has expired.<br/>When (npc:166473) reaches full energy, avoid red swirling areas on the ground.| |DPS|Focus DPS on (npc:170488) that occasionally spawn.<br/>When (npc:166473) is at full energy, burn through (spell:322773) quickly.| |HEAL|(spell:322736) will inflict heavy damage on the Tank.>br/><br/>Tank: (spell:322736) will inflict heavy damage.| 
|BOSSID|101976| |MAPID|1680| |ST|The encounter begins against (npc:164556).<br/>Interrupt (spell:320008) whenever possible.<br/>Intercepting the purple beams from crystals will deal stacking damage, but also give a stacking damage buff (spell:335072).<br/>Every 30 seconds the bosses will switch positions.<br/>When fighting (npc:101976), disarm (spell:320811) by right-clicking them before the timer expires.<br/>Manastorms are defeated at 10% health.| |DPS|Dismatle (spell:320811) quickly to reduce party damage taken.| |HEAL|Players soaking beams may need additional healing.| 
|BOSSID|164450| |MAPID|1680| |ST|Avoid stepping in white swirling (spell:319619).<br/>Move quickly to avoid being struck by white beams.<br/>If you get a (spell:320323) timer above your head, step into a (spell:319619) near the end of the timer.<br/>If (npc:164450) gets a (spell:320232) timer above her head, everyone should step into a (spell:319619) near the end of the timer.| 
|BOSSID|169769| |MAPID|1680| |ST|Assign a couple of DPS to go left when you have to split up.<br/>Avoid standing in purple (spell:325691) circles on the ground.<br/>During (spell:325258), pay attention to the boss' arms and dodge left, right or backwards three times.<br/>Onlu one party member can enter each portal.<br/>Kill the add inside the portals while avoid purple circles.<br/>For each totem clicked, Bwonsamdi will remove 20% of (npc:169769)'s health.| |HEAL|Dispel one of the (spell:325725) magic debuffs and let the other rund it's course.| |TANK|Always stay in melee range when the boss is not casting (spell:325258) or (spell:326171).<br/>Using damage mitigating abilities during (spell:327646) will reduce further damage from (spell:327649).| 
|BOSSID|166880| |MAPID|1666| |ST|Make sure you clear through trash to provide a large encounter area.<br/>Run away from (npc:164702) if you are fixated.<br/>CC and quickly kill (npc:164702) before they can explode.<br/>Avoid standing in green (spell:320637) pools.| |DPS|Avoid standing in front of (spell:320596) unless you are targeted.| |HEAL|Avoid standing in front of (spell:320596) unless you are targeted.<br/>(spell:320655) will inflict heavy damage on the Tank.| |TANK|Avoid standing in front of (spell:320596).<br/>Move (npc:166880) as needed to avoid green (spell:320637) pools.<br/>(spell:320655) will inflict heavy damage.| 
|BOSSID|163157| |MAPID|1666| |ST|Interrupt (spell:320171) whenever possible.<br/>Avoid the (spell:333488) cast in a frontal cone.<br/>If possible, remove the (spell:320012) enrage effect.<br/>Avoid standing close to dead adds during (spell:321226).| |DPS|Avoid standing in front of the boss.<br/>Burn down the skeletal adds summoned during (spell:321226)| |HEAL|Avoid standing in front of the boss.<br/>(spell:321247) will cause living and dead adds to explode, potentially causing heavy AoE damage.| |TANK|Quickly pick up the skeletal adds summoned during (spell:321226).| 
|BOSSID|166882| |MAPID|1666| |ST|Stack up near (npc:164578).<br/>Avoid standing in green swirling (spell:327664) patches on the ground.<br/>If you are targeted by (spell:320208), aim it towards the boss and move at the end of the cast so the boss is pulled down.<br/>A new creation will spawn when (npc:166882) returns to the platform.| |DPS|Focus initial DPS on (npc:164578).<br/>Focus DPS on the boss each time it is pulled off the platform by (spell:320208).| |HEAL|The Tank will take heavy damage from (spell:320376).| |TANK|Pull (npc:164578) close to the platform.<br/>Move the add around the edge of the platform as needed.<br/>Pick up the new add quickly when (npc:166882) returns to the platform.<br/>(spell:320376) will cause heavy damage.| 
|BOSSID|166945| |MAPID|1666| |ST|Spread out and move out of the circle created around the rooted party member.<br/>Avoid standing in blue swirling areas during (spell:326675).<br/>If you are banished, run to the end of the platform while avoiding circles and blue swirling areas. Interrupt and kill the (npc:164815) at the end to rejoin the party.| |HEAL|Dispel (spell:320788) when everyone else is out of the circle.| 
|BOSSID|164255| |MAPID|1674| |ST|Remain in close proxmity to (npc:164255) so (spell:324667) is easier to avoid.<br/>Avoid the (spell:324667) frontal cone attack.<br/>Position yourself so (spell:324527) doesn't knock you off the platform.<br/>CC slimes to prevent them from reaching the boss.| |DPS|Burn down slimes quickly to prevent them from reaching the boss.| |HEAL|(spell:324527) will deal damage to the entire party and apply the (spell:324652) disease.<br/>Remove (spell:324652) as often if possible.| |TANK|Pull the boss to one side of the platform.| 
|BOSSID|164967| |MAPID|1674| |ST|(npc:164967) jumps around a lot, so care must be taken not to pull him while clearing trash.<br/>Avoid standing in the area targeted by (npc:164967) (spell:329217) ability.<br/>Chase (npc:164967) when he jumps to another platform.<br/>Interrupt (spell:321999) casts from red (npc:165357).| |DPS|Kill (npc:170927) that spawn after (spell:329110) is removed.<br/>Quickly focus and kill (npc:169498) that spawns when (npc:164967) jumps before it can explode.<br/>Focus and kill any red (npc:165357) that spawn.| |HEAL|Dispel (spell:329110) on cooldown.<br/>Any red (npc:165357) near (npc:164967) will grant him 25% haste.| |TANK|Any red (npc:165357) near (npc:164967) will grant him 25% haste.| 
|BOSSID|164266| |MAPID|1674| |ST|If targeted with a purple circle, run away from party members quickly.<br/>When webs spawn around the room, each party member should move to the center of a unique web to spawn the (npc:170474)<br/>br/>DPS: Focus and kill (npc:170474) quickly.| |HEAL|Dispel the (spell:325552) poison from the Tank if possible.<br/>(spell:333406) deals heavy damage to affected party members.| |TANK|Quickly pick up (npc:170474) that spawn from webs.<br/>(spell:325552) will increase incoming damage significantly.| 
|BOSSID|164267| |MAPID|1674| |ST|Avoid standing in front of randomly spawning tentacles during (spell:322473).<br/>Avoid coming into contact with the green pool in the center of the room.| |DPS|Focus and kill (npc:165430) quickly.| |HEAL|The party will be taking increasing amount of damage from (spell:322232) the longer the fight lasts.| |TANK|Soak green (spell:322304) circles on the ground cast by (npc:165430).| 
|BOSSID|164567| |MAPID|1669| |ST|Adds should always be prioritized over the boss.<br/>Avoid standing in the (spell:323137) frontal cone cast by the adds.<br/>Interrupt (spell:323177) as soon as the channeling begins.<br/>Avoid standing in blue swirling patches on the ground during (spell:323177).<br/>Avoid attacking (npc:164567) while buffed with (spell:323149).| |DPS|Interrupt (spell:323057), but not at the expense of allowing (spell:323177) to channel.| |HEAL|Party members attacking during (spell:323149) will have their damage reflected and require extra healing.| 
|BOSSID|170217| |MAPID|1669| |ST|During (spell:321471), kill the clone who's symbol stands out from the others.<br/>If three are followers, kill the leaf or vise versa.<br/>Kill the leaf if the other three are followers or vice versa.<br/>If three symbols are soilid, kill the one that is hollow or vice versa.<br/>Avoid standing in the (spell:321834) frontal cone attack.<br/>Avoid the (npc:165251) add by running away from it and snaring or stunning it for 14 seconds.<br/>Stay at least 8 yards away from someone fixated by the (npc:165251) in case it reaches them.| |DPS|Interrupt (spell:321828) only if you are (npc:170217)'s current target.| |TANK|Interrupt (spell:321828) at all times.| 
|BOSSID|164517| |MAPID|1669| |ST|Avoid standing in green and blue swirling patches on the ground.<br/>Run away from the person you are (spell:322648) with until the purple beam breaks.<br/>Kill adds quickly.<br/>Run away when fixated by (spell:322563).| |DPS|Interrupt (spell:322450) whenever possible.<br/>Burn through the (spell:322527) to remove the interrupt immunity.| |TANK|Pick up adds quickly so the party can burn them down.<br/>Interrupt (spell:322450) whenever possible.| 
|BOSSID|165408| |MAPID|1663| |N|Kill 3 (npc:164557) to spawn and then kill (npc:165408)<br/><br/>Avoid standing in beams created by (spell:322711) which can change directions randomly.<br/>Do not stand in (spell:323001) on the ground left behind after a (spell:322936).<br/>Spread out at least 6 yards to avoid multiple people being hit by (spell:322943).<br/>Periodically, (spell:322977) will fear a random group member.| |DPS|Avoid standing within 6 yards of the (spell:322936) impact zone.| |HEAL|Avoid standing within 6 yards of the (spell:322936) impact zone.<br/>Dispel (spell:322977) as quickly as possible.| |TANK|Move (npc:165408) frequently to avoid large clumps of (spell:323001).| 
|BOSSID|156827| |MAPID|1663| |ST|Attempting to open the door will spawn the boss.<br/>Avoid standing in the toxic red (spell:319702) pools.<br/>(spell:319733) will summon (npc:164363) so (npc:156827) will destroy them with (spell:319592)| |DPS|Kill (npc:164363) on at a time to avoid excess damage when they explode upon petrifying.| |HEAL|(npc:164363) explode upon petrifying and will require heavy party healing.| |TANK|Group (npc:164363) together and stagger damage, petrifying them one at a time.| 
|BOSSID|165410| |MAPID|1663| |ST|Interrupt (spell:323552) whenever possible.<br/>If you have become fixated, bring the add to on of the red vessels to despawn it.<br/>Stay 8 yards away from the add when it is fixating someone to avoid damage from (spell:323852).<br/>Avoid standing in red swirling (spell:329340) patches.| 
|BOSSID|164218| |MAPID|1663| |ST|Avoid standing on the (spell:323143) area of ground indicated by a red arrow.<br/>Avoid the frontal cone area from (spell:323236) casts.<br/>Dodge the 4 statues that move inward and outward during (spell:341245).| |HEAL|The Tank will require extra healing for 18 seconds following the application of (spell:323437).<br/>The damage of (spell:323437) increases as the duration increases.| |TANK|Intercept (spell:323393) during the (spell:341245) by standing between the red glowing statue and the boss.| 
|BOSSID|164451| |MAPID|1683| |ST|When (npc:164451) enrages she will fixate on random targets.<br/>Run away if fixated.<br/>Spread out to avoid excess damage from (spell:333292).<br/>Move out of (spell:320180) pools on the ground.| |DPS|(npc:164461) becomes immune to interrupts while the shield is active.| |HEAL|At 100% energy (npc:164451) will use (spell:320069) and reduce healing recieved by the Tank.<br/>(spell:333292) will inflict damage near the afflicted player.<br/>Dispel (spell:320248) whenever possible.| |TANK|At 100% energy (npc:164451) will use (spell:320069) and reduce healing recieved.| |NPC|164451,164463,164461|
|BOSSID|164463| |MAPID|1683| |ST|When (npc:164451) enrages she will fixate on random targets.<br/>Run away if fixated.<br/>Spread out to avoid excess damage from (spell:333292).<br/>Move out of (spell:320180) pools on the ground.| |DPS|(npc:164461) becomes immune to interrupts while the shield is active.| |HEAL|At 100% energy (npc:164451) will use (spell:320069) and reduce healing recieved by the Tank.<br/>(spell:333292) will inflict damage near the afflicted player.<br/>Dispel (spell:320248) whenever possible.| |TANK|At 100% energy (npc:164451) will use (spell:320069) and reduce healing recieved.| |NPC|164451,164463,164461|
|BOSSID|164461| |MAPID|1683| |ST|When (npc:164451) enrages she will fixate on random targets.<br/>Run away if fixated.<br/>Spread out to avoid excess damage from (spell:333292).<br/>Move out of (spell:320180) pools on the ground.| |DPS|(npc:164461) becomes immune to interrupts while the shield is active.| |HEAL|At 100% energy (npc:164451) will use (spell:320069) and reduce healing recieved by the Tank.<br/>(spell:333292) will inflict damage near the afflicted player.<br/>Dispel (spell:320248) whenever possible.| |TANK|At 100% energy (npc:164451) will use (spell:320069) and reduce healing recieved.| |NPC|164451,164463,164461|
|BOSSID|162317| |MAPID|1683| |ST|Avoid (spell:322795) when they path across the arena.<br/>Move out of (spell:321447) pools that spawn after (npc:165260) die.| |DPS|Kill (npc:165260) quickly when they spawn.| |HEAL|(spell:323515) inflicts heavy damage on the Tank.<br/>Players hit by (spell:322765) will take periodic damage for 8 seconds.| |TANK|(spell:323515) inflicts heavy damage.| 
|BOSSID|162329| |MAPID|1683| |ST|Don't stand in front of (npc:162329) during (spell:320050) to avoid taking heavy damage.<br/>At 100 energy (npc:162329) will force players into the pit to fight.<br/>The winner will gain 10% increased damage while the loser will have their damage reduced by 10%.| |DPS|Kill (spell:331618) quickly.| |HEAL|(spell:320644) will inflict heavy physical damage on the Tank.<br/>The entire party will take heavy damage when (npc:162329) leaps to the center.| |TANK|(spell:320644) will inflict heavy physical damage.| 
|BOSSID|162309| |MAPID|1683| |ST|(spell:319521) will cause you to suffer damage and make your soul move towards (npc:162309).<br/>Reclaim your soul to gain (spell:319637) buff and eliminate (spell:319539) debuff.<br/>Until you reclaim your soul, all actions will become impossible.<br/>Spread out to avoid excess damage from (spell:319626).<br/>Quickly move out of (spell:319589) areas on the ground.| |HEAL|(spell:322087) will inflict light periodic damage for the duration of the encounter.| |TANK|Stay in melee range to avoid heavy damage from (spell:319669).| 
|BOSSID|165946| |MAPID|1683| |ST|Spread out to avoid excess damage on the Tank.<br/>Players pulled into (spell:324449).<br/>Run away from (spell:323683) to avoid being pulled in.<br/>Avoid standing in (spell:323608) beams.| |HEAL|(spell:324079) inflicts heavy physical and magic damage on the Tank.<br/>Players pulled into (spell:323683) will be stunned and take periodic magic damage.| |TANK|(spell:324079) inflicts heavy physical and magic damage.| 
]]
end)
	function BossDataModule:Unload()
	end
end