local _, GW = ...
local L = GW.L
local GetSetting = GW.GetSetting
local SetSetting = GW.SetSetting
local RoundDec = GW.RoundDec
local trackingTypes = GW.trackingTypes

local MAP_FRAMES_HIDE = {}
MAP_FRAMES_HIDE[1] = MiniMapMailFrame
MAP_FRAMES_HIDE[2] = MiniMapVoiceChatFrame
MAP_FRAMES_HIDE[3] = MiniMapTrackingButton
MAP_FRAMES_HIDE[4] = MiniMapTracking
MAP_FRAMES_HIDE[5] = MinimapToggleButton

local MAP_FRAMES_HOVER = {}

local function SetMinimapHover()
    local hoverSetting = GetSetting("MINIMAP_HOVER")

    if hoverSetting == "NONE" then
        MAP_FRAMES_HOVER[1] = "GwMapGradient"
        MAP_FRAMES_HOVER[2] = "MinimapZoneText"
        MAP_FRAMES_HOVER[3] = "GwMapTime"
        MAP_FRAMES_HOVER[4] = "GwMapCoords"
    elseif hoverSetting == "CLOCK" then
        MAP_FRAMES_HOVER[1] = "GwMapGradient"
        MAP_FRAMES_HOVER[2] = "MinimapZoneText"
        MAP_FRAMES_HOVER[3] = "GwMapCoords"
    elseif hoverSetting == "ZONE" then
        MAP_FRAMES_HOVER[1] = "GwMapTime"
        MAP_FRAMES_HOVER[2] = "GwMapCoords"
    elseif hoverSetting == "COORDS" then
        MAP_FRAMES_HOVER[1] = "GwMapGradient"
        MAP_FRAMES_HOVER[2] = "MinimapZoneText"
        MAP_FRAMES_HOVER[3] = "GwMapTime"
    elseif hoverSetting == "CLOCKZONE" then
        MAP_FRAMES_HOVER[1] = "GwMapCoords"
    elseif hoverSetting == "CLOCKCOORDS" then
        MAP_FRAMES_HOVER[1] = "GwMapGradient"
        MAP_FRAMES_HOVER[2] = "MinimapZoneText"
    elseif hoverSetting == "ZONECOORDS" then
        MAP_FRAMES_HOVER[1] = "GwMapTime"
    end
end
GW.SetMinimapHover = SetMinimapHover

local function setMinimapButtons(side)
    MiniMapBattlefieldFrame:ClearAllPoints()
    GameTimeFrame:ClearAllPoints()
    MiniMapLFGFrame:ClearAllPoints()
    GwAddonToggle:ClearAllPoints()
    GwAddonToggle.container:ClearAllPoints()

    if side == "left" then
        GameTimeFrame:SetPoint("TOPRIGHT", Minimap, "TOPLEFT", -5, -2)
        MiniMapBattlefieldFrame:SetPoint("TOP", GameTimeFrame, "BOTTOM", 0, 0)
        MiniMapLFGFrame:SetPoint("TOP", MiniMapBattlefieldFrame, "BOTTOM", 0, 0)
        GwAddonToggle:SetPoint("TOP", MiniMapLFGFrame, "BOTTOM", -3, 0)
        GwAddonToggle.container:SetPoint("RIGHT", GwAddonToggle, "LEFT")

        --flip GwAddonToggle icon

        GwAddonToggle:GetNormalTexture():SetTexCoord(0, 1, 0, 1)
        GwAddonToggle:GetHighlightTexture():SetTexCoord(0, 1, 0, 1)
        GwAddonToggle:GetPushedTexture():SetTexCoord(0, 1, 0, 1)
    else
        GameTimeFrame:SetPoint("TOPLEFT", Minimap, "TOPRIGHT", 5, -2)
        MiniMapBattlefieldFrame:SetPoint("TOP", GameTimeFrame, "BOTTOM", 0, 0)
        MiniMapLFGFrame:SetPoint("TOP", MiniMapBattlefieldFrame, "BOTTOM", 0, 0)
        GwAddonToggle:SetPoint("TOP", MiniMapLFGFrame, "BOTTOM", 3, 0)
        GwAddonToggle.container:SetPoint("LEFT", GwAddonToggle, "RIGHT")

        --flip GwAddonToggle icon

        GwAddonToggle:GetNormalTexture():SetTexCoord(1, 0, 0, 1)
        GwAddonToggle:GetHighlightTexture():SetTexCoord(1, 0, 0, 1)
        GwAddonToggle:GetPushedTexture():SetTexCoord(1, 0, 0, 1)
    end
end

local function MinimapPostDrag(self)
    MinimapBackdrop:ClearAllPoints()
    MinimapBackdrop:SetAllPoints(Minimap)

    local x = self.gwMover:GetCenter()
    local screenWidth = UIParent:GetRight()
    if x > (screenWidth / 2) then
        setMinimapButtons("left")
    else
        setMinimapButtons("right")
    end
end

local function lfgAnimPvPStop()
    MiniMapBattlefieldIcon:SetTexture("Interface\\AddOns\\GW2_UI\\textures\\icons\\LFDMicroButton-Down")
    MiniMapBattlefieldFrame.animationCircle:Hide()
    MiniMapBattlefieldIcon:SetTexCoord(unpack(GW.TexCoords))
end
GW.AddForProfiling("map", "lfgAnimPvPStop", lfgAnimPvPStop)

local function lfgAnimPvP(elapse)
    if Minimap:IsShown() then
        MiniMapBattlefieldIcon:SetAlpha(1)
    else
        MiniMapBattlefieldIcon:SetAlpha(0)
        return
    end
    if GetBattlefieldStatus(1) == "active" then
        lfgAnimPvPStop()
        return
    end
    MiniMapBattlefieldFrame.animationCircle:Show()

    local _, _, _, _, _, _, isRankedArena  = GetBattlefieldStatus(1)
    if isRankedArena then
        MiniMapBattlefieldIcon:SetTexture("Interface\\PVPFrame\\PVP-ArenaPoints-Icon");
    elseif UnitFactionGroup("player") then
        MiniMapBattlefieldIcon:SetTexture("Interface\\BattlefieldFrame\\Battleground-"..UnitFactionGroup("player"));
    end

    local rot = MiniMapBattlefieldFrame.animationCircle.background:GetRotation() + (1.5 * elapse)

    MiniMapBattlefieldFrame.animationCircle.background:SetRotation(rot)
    MiniMapBattlefieldIcon:SetTexCoord(unpack(GW.TexCoords))
end
GW.AddForProfiling("map", "lfgAnimPvP", lfgAnimPvP)

local function lfgAnimStop()
    MiniMapLFGFrameIconTexture:SetTexture("Interface\\AddOns\\GW2_UI\\textures\\icons\\LFDMicroButton-Down")
    MiniMapLFGFrame.animationCircle:Hide()
    MiniMapLFGFrameIconTexture:SetTexCoord(unpack(GW.TexCoords))
end
GW.AddForProfiling("map", "lfgAnimPvPStop", lfgAnimPvPStop)

local function lfgAnim(_, elapse)
    if Minimap:IsShown() then
        MiniMapLFGFrameIcon:SetAlpha(1)
    else
        MiniMapLFGFrameIcon:SetAlpha(0)
        return
    end

    MiniMapLFGFrame.animationCircle:Show()

    MiniMapLFGFrameIconTexture:SetTexture("Interface\\AddOns\\GW2_UI\\textures\\icons\\LFDMicroButton-Down")

    local rot = MiniMapLFGFrame.animationCircle.background:GetRotation() + (1.5 * elapse)

    MiniMapLFGFrame.animationCircle.background:SetRotation(rot)
    MiniMapLFGFrameIconTexture:SetTexCoord(unpack(GW.TexCoords))
end
GW.AddForProfiling("map", "lfgAnim", lfgAnim)

local function hideMiniMapIcons()
    for _, v in pairs(MAP_FRAMES_HIDE) do
        if v then
            v:Hide()
            v:SetScript(
                "OnShow",
                function(self)
                    self:Hide()
                end
            )
        end
    end

    Minimap:SetScript(
        "OnUpdate",
        function()
            if TimeManagerClockButton then
                TimeManagerClockButton:Hide()
                TimeManagerClockButton:SetScript(
                    "OnShow",
                    function(self)
                        self:Hide()
                    end
                )
                Minimap:SetScript("OnUpdate", nil)
            end
        end
    )
end
GW.AddForProfiling("map", "hideMiniMapIcons", hideMiniMapIcons)

local function MapCoordsMiniMap_OnEnter(self)
    GameTooltip:SetOwner(self, "ANCHOR_TOP", 0, 5)
    GameTooltip:AddLine(L["Map Coordinates"])
    GameTooltip:AddLine(L["Left Click to toggle higher precision coordinates."], 1, 1, 1, true)
    GameTooltip:SetMinimumWidth(100)
    GameTooltip:Show()
end
GW.AddForProfiling("map", "MapCoordsMiniMap_OnEnter", MapCoordsMiniMap_OnEnter)

local function mapCoordsMiniMap_setCoords(self)
    if GW.locationData.x and GW.locationData.y then
        self.Coords:SetText(RoundDec(GW.locationData.xText, self.MapCoordsMiniMapPrecision) .. ", " .. RoundDec(GW.locationData.yText, self.MapCoordsMiniMapPrecision))
    else
        self.Coords:SetText(NOT_APPLICABLE)
    end
end
GW.AddForProfiling("map", "mapCoordsMiniMap_setCoords", mapCoordsMiniMap_setCoords)

local function MapCoordsMiniMap_OnClick(self, button)
    if button == "LeftButton" then
        PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON)

        if self.MapCoordsMiniMapPrecision == 0 then
            self.MapCoordsMiniMapPrecision = 2
        else
            self.MapCoordsMiniMapPrecision = 0
        end

        SetSetting("MINIMAP_COORDS_PRECISION", self.MapCoordsMiniMapPrecision)
        mapCoordsMiniMap_setCoords(self)
    end
end
GW.AddForProfiling("map", "MapCoordsMiniMap_OnClick", MapCoordsMiniMap_OnClick)

local function hoverMiniMap()
    for _, v in ipairs(MAP_FRAMES_HOVER) do
        local child = _G[v]
        if child ~= nil then
            UIFrameFadeIn(child, 0.2, child:GetAlpha(), 1)
            if child == GwMapCoords then
                if GwMapCoords.CoordsTimer then
                    GwMapCoords.CoordsTimer:Cancel()
                    GwMapCoords.CoordsTimer = nil
                end
                GwMapCoords.CoordsTimer = C_Timer.NewTicker(0.1, function() mapCoordsMiniMap_setCoords(GwMapCoords) end)
            end
        end
    end
    MinimapNorthTag:Hide()
end
GW.AddForProfiling("map", "hoverMiniMap", hoverMiniMap)

local function hoverMiniMapOut()
    local shouldShowNorthTag = false

    for _, v in ipairs(MAP_FRAMES_HOVER) do
        local child = _G[v]
        if child ~= nil then
            UIFrameFadeOut(child, 0.2, child:GetAlpha(), 0)
            if child == GwMapCoords then
                GwMapCoords:SetScript("OnUpdate", nil)
                if GwMapCoords.CoordsTimer then
                    GwMapCoords.CoordsTimer:Cancel()
                    GwMapCoords.CoordsTimer = nil
                end
            end
        end
        if v == "MinimapZoneText" then
            shouldShowNorthTag = true
        end
    end
    MinimapNorthTag:SetShown(shouldShowNorthTag)
end
GW.AddForProfiling("map", "hoverMiniMapOut", hoverMiniMapOut)

local function checkCursorOverMap()
    if Minimap:IsMouseOver(100, -100, -100, 100) then
    else
        hoverMiniMapOut()
        Minimap:SetScript("OnUpdate", nil)
    end
end
GW.AddForProfiling("map", "checkCursorOverMap", checkCursorOverMap)

local function time_OnEnter(self)
    GameTooltip:SetOwner(self, "ANCHOR_TOP", 0, 5)
    GameTooltip:ClearLines()
    GameTooltip_SetTitle(GameTooltip, TIMEMANAGER_TOOLTIP_TITLE)
    GameTooltip:AddLine(" ")
    GameTooltip:AddDoubleLine(TIMEMANAGER_TOOLTIP_REALMTIME, GameTime_GetGameTime(true), nil, nil, nil, 1, 1, 1)
    GameTooltip:AddDoubleLine(TIMEMANAGER_TOOLTIP_LOCALTIME, GameTime_GetLocalTime(true), nil, nil, nil, 1, 1, 1)
    GameTooltip:AddLine(" ")
    GameTooltip:AddLine(format("%s%s%s", "|cffaaaaaa", GAMETIME_TOOLTIP_TOGGLE_CLOCK, "|r"))
    GameTooltip:Show()
end
GW.AddForProfiling("map", "time_OnEnter", time_OnEnter)

local function time_OnClick(_, button)
    if button == "LeftButton" then
        PlaySound(SOUNDKIT.IG_MAINMENU_QUIT)
        TimeManager_Toggle()
    else
        Stopwatch_Toggle()
    end
end
GW.AddForProfiling("map", "time_OnClick", time_OnClick)

local function getMinimapShape()
    return "SQUARE"
end

local function minimap_OnShow()
    if GwAddonToggle and GwAddonToggle.gw_Showing then
        GwAddonToggle:Show()
    end
end
GW.AddForProfiling("map", "minimap_OnShow", minimap_OnShow)

local function minimap_OnHide()
    if GwAddonToggle then
        GwAddonToggle:Hide()
    end
end
GW.AddForProfiling("map", "minimap_OnHide", minimap_OnHide)

local function ToogleMinimapCoorsLable()
    if GetSetting("MINIMAP_COORDS_TOGGLE") then
        GwMapCoords:Show()
        GwMapCoords:SetScript("OnEnter", MapCoordsMiniMap_OnEnter)
        GwMapCoords:SetScript("OnClick", MapCoordsMiniMap_OnClick)
        GwMapCoords:SetScript("OnLeave", GameTooltip_Hide)

        -- only set the coords updater here if they are showen always
        local hoverSetting = GetSetting("MINIMAP_HOVER")
        if hoverSetting == "COORDS" or hoverSetting == "CLOCKCOORDS" or hoverSetting == "ZONECOORDS" or hoverSetting == "ALL" then
            if GwMapCoords.CoordsTimer then
                GwMapCoords.CoordsTimer:Cancel()
                GwMapCoords.CoordsTimer = nil
            end
            GwMapCoords.CoordsTimer = C_Timer.NewTicker(0.1, function() mapCoordsMiniMap_setCoords(GwMapCoords) end)
        end
    else
        GwMapCoords:Hide()
        GwMapCoords:SetScript("OnEnter", nil)
        GwMapCoords:SetScript("OnClick", nil)
        GwMapCoords:SetScript("OnLeave", nil)
        if GwMapCoords.CoordsTimer then
            GwMapCoords.CoordsTimer:Cancel()
            GwMapCoords.CoordsTimer = nil
        end
    end
end
GW.ToogleMinimapCoorsLable = ToogleMinimapCoorsLable

local function ToogleMinimapFpsLable()
    if GetSetting("MINIMAP_FPS") then
        GW.BuildAddonList()
        GwMapFPS:SetScript("OnEnter", GW.FpsOnEnter)
        GwMapFPS:SetScript("OnUpdate", GW.FpsOnUpdate)
        GwMapFPS:SetScript("OnLeave", GW.FpsOnLeave)
        GwMapFPS:SetScript("OnClick", GW.FpsOnClick)
        GwMapFPS:Show()
    else
        GwMapFPS:SetScript("OnEnter", nil)
        GwMapFPS:SetScript("OnUpdate", nil)
        GwMapFPS:SetScript("OnLeave", nil)
        GwMapFPS:SetScript("OnClick", nil)
        GwMapFPS:Hide()
    end
end
GW.ToogleMinimapFpsLable = ToogleMinimapFpsLable

local function LoadMinimap()
    -- https://wowwiki.wikia.com/wiki/USERAPI_GetMinimapShape
    GetMinimapShape = getMinimapShape

    local GwMinimapShadow = CreateFrame("Frame", "GwMinimapShadow", Minimap, "GwMinimapShadow")

    SetMinimapHover()

    MiniMapLFGFrameIcon:HookScript("OnUpdate", lfgAnim)
    MiniMapLFGFrame:HookScript("OnHide", lfgAnimStop)
    MiniMapLFGFrameIconTexture:SetSize(20, 20)
    MiniMapLFGFrameIconTexture:SetTexture("Interface/AddOns/GW2_UI/textures/icons/LFDMicroButton-Down")
    MiniMapLFGFrameIcon:SetSize(20, 20)

    --hooksecurefunc("BattlefieldFrame_OnUpdate", lfgAnimPvP)
    hooksecurefunc("MiniMapBattlefieldFrame_isArena", function()
        local _, _, _, _, _, _, isRankedArena  = GetBattlefieldStatus(1)
        if isRankedArena then
            MiniMapBattlefieldIcon:SetTexture("Interface\\PVPFrame\\PVP-ArenaPoints-Icon")
            MiniMapBattlefieldIcon:ClearAllPoints()
            MiniMapBattlefieldIcon:SetPoint("CENTER", MiniMapBattlefieldFrame, "CENTER", -1, 2)
        elseif ( UnitFactionGroup("player") ) then
            MiniMapBattlefieldIcon:SetTexture("Interface\\BattlefieldFrame\\Battleground-" .. UnitFactionGroup("player"))
            MiniMapBattlefieldIcon:SetTexCoord(0, 1, 0, 1)
            MiniMapBattlefieldIcon:SetSize(30, 30)
            MiniMapBattlefieldIcon:ClearAllPoints()
            MiniMapBattlefieldIcon:SetPoint("CENTER", MiniMapBattlefieldFrame, "CENTER", 0, 0);
        end
    end)
    MiniMapBattlefieldFrame.animationCircle = CreateFrame("Frame", "GwLFDAnimation", MiniMapBattlefieldFrame, "GwLFDAnimation")
    MiniMapLFGFrame.animationCircle = CreateFrame("Frame", "GwLFGAnimation", MiniMapLFGFrame, "GwLFDAnimation")

    Minimap:SetMaskTexture("Interface/ChatFrame/ChatFrameBackground")
    Minimap:SetParent(UIParent)
    Minimap:SetFrameStrata("LOW")

    GwMapGradient = CreateFrame("Frame", "GwMapGradient", GwMinimapShadow, "GwMapGradient")
    GwMapGradient:SetParent(GwMinimapShadow)
    GwMapGradient:SetPoint("TOPLEFT", Minimap, "TOPLEFT", 0, 0)
    GwMapGradient:SetPoint("TOPRIGHT", Minimap, "TOPRIGHT", 0, 0)

    if MiniMapInstanceDifficulty then
        MiniMapInstanceDifficulty:SetParent(Minimap)
        MiniMapInstanceDifficulty:SetPoint("TOPLEFT", Minimap, "TOPLEFT", 10, -10)
        MiniMapInstanceDifficulty:SetScale(0.8)
    end
    if GuildInstanceDifficulty then
        GuildInstanceDifficulty:SetParent(Minimap)
        GuildInstanceDifficulty:SetPoint("TOPLEFT", Minimap, "TOPLEFT", 10, -10)
        GuildInstanceDifficulty:SetScale(0.8)
    end
    if MiniMapChallengeMode then
        MiniMapChallengeMode:SetParent(Minimap)
        MiniMapChallengeMode:SetPoint("TOPLEFT", Minimap, "TOPLEFT", 10, -10)
        MiniMapChallengeMode:SetScale(0.8)
    end

    GwMiniMapTrackingFrame = CreateFrame("Frame", "GwMiniMapTrackingFrame", Minimap, "GwMiniMapTrackingFrame")

    local icontype = MiniMapTrackingIcon:GetTexture()
    if icontype == 132328 then icontype = icontype .. GW.myClassID end
    if icontype and trackingTypes[icontype] then
        GwMiniMapTrackingFrame.icon:SetTexCoord(trackingTypes[icontype].l, trackingTypes[icontype].r, trackingTypes[icontype].t, trackingTypes[icontype].b)
        GwMiniMapTrackingFrame:Show()
    else
        GwMiniMapTrackingFrame:Hide()
    end

    GwMiniMapTrackingFrame:RegisterEvent("MINIMAP_UPDATE_TRACKING")
    GwMiniMapTrackingFrame:SetScript("OnEvent", function(self)
        local icontype = MiniMapTrackingIcon:GetTexture()
        if icontype == 132328 then icontype = icontype .. GW.myClassID end
        if icontype and trackingTypes[icontype] then
            self.icon:SetTexCoord(trackingTypes[icontype].l, trackingTypes[icontype].r, trackingTypes[icontype].t, trackingTypes[icontype].b)
            self:Show()
        else
            self:Hide()
        end
    end)
    GwMiniMapTrackingFrame:SetPoint("TOPLEFT", Minimap, "TOPRIGHT", -30, 0)

    GwMapTime = CreateFrame("Button", "GwMapTime", Minimap, "GwMapTime")
    TimeManager_LoadUI()
    TimeManagerClockButton:Hide()
    --StopwatchFrame:SetParent("UIParent")
    GwMapTime:RegisterForClicks("LeftButtonUp", "RightButtonUp")
    GwMapTime.timeTimer = C_Timer.NewTicker(0.2, function()
        GwMapTime.Time:SetText(GameTime_GetTime(false))
    end)
    GwMapTime:SetScript("OnClick", time_OnClick)
    GwMapTime:SetScript("OnEnter", time_OnEnter)
    GwMapTime:SetScript("OnLeave", GameTooltip_Hide)

    --coords
    GwMapCoords = CreateFrame("Button", "GwMapCoords", Minimap, "GwMapCoords")
    GwMapCoords.Coords:SetText(NOT_APPLICABLE)
    GwMapCoords.Coords:SetFont(STANDARD_TEXT_FONT, 12)
    GwMapCoords.MapCoordsMiniMapPrecision = GetSetting("MINIMAP_COORDS_PRECISION")
    ToogleMinimapCoorsLable()

    --FPS
    GwMapFPS = CreateFrame("Button", "GwMapFPS", Minimap, "GwMapFPS")
    GwMapFPS.fps:SetText(NOT_APPLICABLE)
    GwMapFPS.fps:SetFont(STANDARD_TEXT_FONT, 12)
    ToogleMinimapFpsLable()

    MinimapNorthTag:ClearAllPoints()
    MinimapNorthTag:SetPoint("TOP", Minimap, 0, 0)

    MinimapCluster:SetAlpha(0.0)
    MinimapBorder:Hide()
    MiniMapWorldMapButton:GwKill()

    MinimapZoneText:ClearAllPoints()

    MinimapZoneText:SetParent(GwMapGradient)
    MinimapZoneText:SetDrawLayer("OVERLAY", 2)
    MiniMapTracking:SetPoint("TOPLEFT", Minimap, -15, -30)
    --MiniMapLFGFrame:ClearAllPoints()
    --MiniMapLFGFrame:SetPoint("TOPLEFT", Minimap, "TOPRIGHT", 45, 0)

    MinimapZoneText:SetTextColor(1, 1, 1)

    hooksecurefunc(
        MinimapZoneText,
        "SetText",
        function()
            MinimapZoneText:SetTextColor(1, 1, 1)
        end
    )

    MiniMapBattlefieldBorder:SetTexture(nil)
    BattlegroundShine:SetTexture(nil)

    --CalenderIcon
    GameTimeFrame:SetParent(Minimap)
    GameTimeFrame:SetHitRectInsets(0, 0, 0, 0)
    GameTimeFrame:SetSize(32, 32)

    hooksecurefunc("GameTimeFrame_SetDate", function()
        GameTimeFrame:GwStripTextures()
        GameTimeFrame:SetNormalTexture("Interface/AddOns/GW2_UI/Textures/icons/calendar")
        GameTimeFrame:SetPushedTexture("Interface/AddOns/GW2_UI/Textures/icons/calendar")
        GameTimeFrame:SetHighlightTexture("Interface/AddOns/GW2_UI/Textures/icons/calendar")
        GameTimeFrame:GetNormalTexture():SetTexCoord(0, 1, 0, 1)
        GameTimeFrame:GetPushedTexture():SetTexCoord(0, 1, 0, 1)
        GameTimeFrame:GetHighlightTexture():SetTexCoord(0, 1, 0, 1)
    end)

    GW.CreateMinimapButtonsSack()

    hooksecurefunc(
        Minimap,
        "SetScale",
        function()
        end
    )

    Minimap:SetScale(1.2)
    MinimapZoneText:ClearAllPoints()
    MinimapZoneText:SetPoint("TOP", Minimap, 0, -5)

    hideMiniMapIcons()

    Minimap:SetScript(
        "OnEnter",
        function()
            hoverMiniMap()
            Minimap:SetScript(
                "OnUpdate",
                function()
                    checkCursorOverMap()
                end
            )
        end
    )

    MinimapZoomIn:Hide()
    MinimapZoomOut:Hide()
    Minimap:EnableMouseWheel(true)

    Minimap:SetScript(
        "OnMouseWheel",
        function(self, delta)
            if delta > 0 and self:GetZoom() < 5 then
                MinimapZoomIn:Click()
            elseif delta < 0 and self:GetZoom() > 0 then
                MinimapZoomOut:Click()
            end
        end
    )

    Minimap:SetScript(
        "OnMouseDown",
        function(_, button)
            if button == "RightButton" then
                ToggleDropDownMenu(1, nil, MiniMapTrackingDropDown, "MiniMapTracking", 0, -5)

                PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON)
            end
        end
    )

    local Minimap_OnEvent = function(_, event)
        if event == "CVAR_UPDATE" then
            Minimap_UpdateRotationSetting()
            MinimapCompassTexture:SetSize(300, 300)
        end
    end
    Minimap:SetScript("OnEvent", Minimap_OnEvent)
    Minimap:RegisterEvent("CVAR_UPDATE")

    Minimap:HookScript("OnShow", minimap_OnShow)
    Minimap:HookScript("OnHide", minimap_OnHide)

    local size = GetSetting("MINIMAP_SCALE")
    Minimap:SetSize(size, size)

    -- mobeable stuff
    GW.RegisterMovableFrame(Minimap, MINIMAP_LABEL, "MinimapPos", ALL .. ",Blizzard,Map", {Minimap:GetSize()}, {"default"}, nil, MinimapPostDrag)
    Minimap:ClearAllPoints()
    Minimap:SetPoint("TOPLEFT", Minimap.gwMover)
    -- check on which side we need to set the buttons
    local x = Minimap:GetCenter()
    local screenWidth = UIParent:GetRight()
    if x > (screenWidth / 2) then
        setMinimapButtons("left")
    else
        setMinimapButtons("right")
    end

    if not GW.IsIncompatibleAddonLoadedOrOverride("Objectives", true) then
        MinimapCluster:SetSize(GwMinimapShadow:GetWidth(), 5)
        MinimapCluster:ClearAllPoints()
        MinimapCluster:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -320, 0)
    end

    Minimap:SetPlayerTexture("Interface/AddOns/GW2_UI/textures/icons/player_arrow")

    C_Timer.After(0.1, hoverMiniMapOut)
end
GW.LoadMinimap = LoadMinimap
