<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">

    <Frame name="GwRaidFrameContainer" virtual="true" parent="UIParent">
        <Size x="300" y="400">
        </Size>
        <Anchors>
            <Anchor point="LEFT" relativePoint="LEFT"></Anchor>
        </Anchors>
    </Frame>

    <Frame name="GwRaidFrameIndicator" frameLevel="6" hidden="true" virtual="true">
        <Size x="13" y="13"/>
        <Layers>
            <Layer level="BACKGROUND">
                <Texture file="Interface/AddOns/GW2_UI/textures/uistuff/gwstatusbar">
                    <Color r="0" g="0" b="0" a="1"></Color>
                    <Anchors>
                        <Anchor point="TOPLEFT" x="0" y="0.3"></Anchor>
                        <Anchor point="BOTTOMRIGHT"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="ARTWORK">
                <Texture parentKey="icon">
                    <Anchors>
                        <Anchor point="TOPLEFT" x=".7" y="-0.7"></Anchor>
                        <Anchor point="BOTTOMRIGHT" x="-0.7" y="0.7"></Anchor>
                    </Anchors>
                    <TexCoords left="0.1" right="0.9" top="0.1" bottom="0.9" />
                </Texture>
            </Layer>
            <Layer level="OVERLAY">
                <FontString name="$parentText" parentKey="text" inherits="GameFontNormalSmall" justifyH="CENTER" justifyV="MIDDLE" outline="NORMAL">
                    <Color r="1" g="1" b="1"></Color>
                    <Anchors>
                        <Anchor point="TOPLEFT"></Anchor>
                        <Anchor point="BOTTOMRIGHT"></Anchor>
                    </Anchors>
                </FontString>
            </Layer>
        </Layers>
        <Frames>
            <Cooldown name="$parentCooldown" parentKey="cooldown" reverse="true" hideCountdownNumbers="true" hidden="true" inherits="CooldownFrameTemplate">
                <SwipeTexture>
                    <Color r="0" g="0" b="0" a="0.7"/>
                </SwipeTexture>
            </Cooldown>
        </Frames>
    </Frame>

    <Button name="GwRaidFrame" frameStrata="LOW" toplevel="true" parent="GwRaidFrameContainer" inherits="SecureUnitButtonTemplate" virtual="true">
        <Size x="55" y="47"></Size>
        <Anchors>
            <Anchor point="LEFT" relativePoint="LEFT"></Anchor>
        </Anchors>
        <Layers>
            <Layer level="ARTWORK" textureSubLevel="-1">
                <Texture parentKey="targetHighlight" file="Interface\AddOns\GW2_UI\textures\uistuff\gwstatusbar">
                    <Color r="0" g="0" b="0" a="1"></Color>
                    <Anchors>
                        <Anchor point="TOPLEFT" x="0" y="0"></Anchor>
                        <Anchor point="BOTTOMRIGHT" x="0" y="0"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="ARTWORK">
                <Texture file="Interface\AddOns\GW2_UI\textures\uistuff\gwstatusbar">
                    <Color r="0" g="0" b="0" a="1"></Color>
                    <Anchors>
                        <Anchor point="TOPLEFT" x="1" y="-1"></Anchor>
                        <Anchor point="BOTTOMRIGHT" x="-1" y="1"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
        </Layers>
        <Frames>
            <StatusBar parentKey="predictionbar" defaultValue="1" minValue="0" maxValue="1">
                <Size x="65" y="8"></Size>
                <Anchors>
                    <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="1" y="-1"></Anchor>
                    <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="-1" y="1"></Anchor>
                </Anchors>
                <BarTexture file="Interface\AddOns\GW2_UI\textures\units\incominghealing"/>
                <Frames>
                    <StatusBar parentKey="healthbar" defaultValue="1" minValue="0" maxValue="1">
                        <Size x="65" y="8"></Size>
                        <Anchors>
                            <Anchor point="TOPLEFT" relativePoint="TOPLEFT"></Anchor>
                            <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT"></Anchor>
                        </Anchors>
                        <BarTexture file="Interface\AddOns\GW2_UI\textures\uistuff\gwstatusbar"/>
                        <BarColor r="0.207" g="0.392" b="0.168"></BarColor>
                        <Layers>
                            <Layer>
                                <Texture parentKey="spark" file="Interface\AddOns\GW2_UI\textures\hud\bloodspark">
                                    <Color r="0.207" g="0.392" b="0.168"></Color>
                                    <Anchors>
                                        <Anchor point="RIGHT" x="0" y="0"/>
                                    </Anchors>
                                    <Size x="7" y="8"></Size>
                                </Texture>
                                <Texture parentKey="aggroborder" file="Interface\AddOns\GW2_UI\textures\party\aggroborder">
                                    <Anchors>
                                        <Anchor point="TOPLEFT" x="0" y="0"></Anchor>
                                        <Anchor point="BOTTOMRIGHT" x="0" y="0"></Anchor>
                                    </Anchors>
                                </Texture>
                            </Layer>
                        </Layers>
                    </StatusBar>
                </Frames>
            </StatusBar>
            <StatusBar parentKey="manabar" hidden="true" defaultValue="1" minValue="0" maxValue="1">
                <Size x="65" y="3"></Size>
                <Anchors>
                    <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT" x="1" y="2"></Anchor>
                    <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="-1" y="-1"></Anchor>
                </Anchors>
                <BarTexture file="Interface\AddOns\GW2_UI\textures\uistuff\gwstatusbar"/>
                <BarColor r="0.207" g="0.392" b="0.168"></BarColor>
            </StatusBar>
            <StatusBar parentKey="indicatorBAR" orientation="VERTICAL" defaultValue="1" minValue="0" maxValue="1">
                <Size x="3" y="3"></Size>
                <Anchors>
                    <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" x="2" y="0"></Anchor>
                    <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="-1" y="3"></Anchor>
                </Anchors>
                <BarTexture file="Interface/AddOns/GW2_UI/textures/uistuff/gwstatusbar"/>
                <BarColor r="1" g="0.5" b="0"></BarColor>
                <Layers>
                    <Layer>
                        <Texture file="Interface/AddOns/GW2_UI/textures/uistuff/gwstatusbar">
                            <Anchors>
                                <Anchor point="TOPLEFT" x="0" y="1"></Anchor>
                                <Anchor point="BOTTOMRIGHT" x="0" y="-1"></Anchor>
                            </Anchors>
                            <Color r="0" g="0" b="0"></Color>
                        </Texture>
                    </Layer>
                </Layers>
                <Scripts>
                    <OnUpdate>
                        if self:IsShown() and self.expires and self.duration then
                            self:SetValue((self.expires - GetTime()) / self.duration)
                        end
                    </OnUpdate>
                </Scripts>
            </StatusBar>
            <Frame parentKey="indicatorTOPLEFT" inherits="GwRaidFrameIndicator">
                <Anchors><Anchor point="TOPLEFT" x="0.3" y="-0.3"></Anchor></Anchors>
            </Frame>
            <Frame parentKey="indicatorTOP" inherits="GwRaidFrameIndicator">
                <Anchors><Anchor point="TOP" y="-0.3"></Anchor></Anchors>
            </Frame>
            <Frame parentKey="indicatorTOPRIGHT" inherits="GwRaidFrameIndicator">
                <Anchors><Anchor point="TOPRIGHT" x="-0.3" y="-0.3"></Anchor></Anchors>
            </Frame>
            <Frame parentKey="indicatorLEFT" inherits="GwRaidFrameIndicator">
                <Anchors><Anchor point="LEFT" x="0.3"></Anchor></Anchors>
            </Frame>
            <Frame parentKey="indicatorCENTER" inherits="GwRaidFrameIndicator">
                <Anchors><Anchor point="CENTER"></Anchor></Anchors>
            </Frame>
            <Frame parentKey="indicatorRIGHT" inherits="GwRaidFrameIndicator">
                <Anchors><Anchor point="RIGHT" x="-0.3"></Anchor></Anchors>
            </Frame>
            <Frame name="$parentData" frameLevel="5">
                <Anchors>
                    <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="0" y="0"></Anchor>
                    <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="0" y="0"></Anchor>
                </Anchors>
                <Layers>
                    <Layer level="OVERLAY">
                        <Texture parentKey="classicon" file="Interface\AddOns\GW2_UI\textures\party\classicons">
                            <Size x="25" y="25"></Size>
                            <Anchors>
                                <Anchor point="CENTER" relativePoint="CENTER"></Anchor>
                            </Anchors>
                        </Texture>
                        <FontString name="$parentName" text="Unkown" parentKey="name" inherits="GameFontNormalSmall" justifyH="LEFT">
                            <Size x="100" y="10"/>
                            <Color r="1" g="1" b="1"></Color>
                            <Anchors>
                                <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="2" y="-2"></Anchor>
                                <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" x="-2" y="-2"></Anchor>
                            </Anchors>
                        </FontString>
                        <FontString name="$parentHealth" text="" parentKey="healthstring" inherits="GameFontNormalSmall" justifyH="LEFT">
                            <Size x="100" y="10"/>
                            <Color r="1" g="1" b="1"></Color>
                            <Anchors>
                                <Anchor point="TOPLEFT" relativeKey="$parent.name" relativePoint="TOPLEFT" x="2" y="-14"></Anchor>
                            </Anchors>
                        </FontString>
                    </Layer>
                </Layers>
            </Frame>
        </Frames>
    </Button>

</Ui>