<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">

    <Button name="GwTargetFrameTemplate" frameStrata="LOW" toplevel="true" parent="UIParent" inherits="SecureUnitButtonTemplate" virtual="true">
        <Size x="378" y="82"/>
        <HitRectInsets>
            <AbsInset left="0" right="40" top="10" bottom="20"/>
        </HitRectInsets>
        <Layers>
            <Layer level="BACKGROUND">
                <Texture name="$parentBarBackground" file="Interface\AddOns\GW2_UI\textures\uistuff\gwstatusbar-bg" parentKey="Background">
                    <Size x="257" y="19"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" x="128" y="-38"/>
                    </Anchors>
                </Texture>
                <Texture name="$parentPowerBarBackground" file="Interface\AddOns\GW2_UI\textures\uistuff\gwstatusbar-bg" parentKey="powerBackground">
                    <Size x="255" y="5"/>
                    <Color r="0" g="0" b="0" a="0.9"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" x="129" y="-56"/>
                    </Anchors>
                </Texture>
                <Texture name="$parentCastingBarBackground" file="Interface\AddOns\GW2_UI\textures\uistuff\gwstatusbar-bg" parentKey="castingBackground">
                    <Size x="253" y="15"/>
                    <Color r="0" g="0" b="0" a="0.9"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" x="130" y="-63"/>
                    </Anchors>
                </Texture>
                <Texture name="$parentBackground" file="Interface\AddOns\GW2_UI\textures\units\targetshadow" parentKey="Background">
                    <Size x="512" y="128"/>
                    <Anchors>
                        <Anchor point="CENTER" x="-3" y="-4"/>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer textureSubLevel="1">
                <Texture name="$parentPortrait" alphaMode="add" file="Interface\AddOns\GW2_UI\textures\units\targetshadow" parentKey="Background">
                    <Size x="59" y="59"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" x="63" y="-20"/>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="BORDER">
                <FontString name="$parentLevel" inherits="GameFontNormalSmall" justifyH="RIGHT">
                    <Size x="100" y="10"/>
                    <Anchors>
                        <Anchor point="TOPRIGHT" x="5" y="-20"/>
                    </Anchors>
                </FontString>
                <FontString name="$parentName" text="unknown" inherits="GameFontNormalSmall" justifyH="LEFT">
                    <Size x="200" y="10"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" x="130" y="-20"/>
                    </Anchors>
                </FontString>
            </Layer>
            <Layer textureSubLevel="2">
                <Texture name="$parentPortraitFrame" file="Interface\AddOns\GW2_UI\textures\units\targetPortraitinner" parentKey="Background">
                    <Size x="65" y="65"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" x="59" y="-16"/>
                    </Anchors>
                </Texture>
            </Layer>
        </Layers>
        <Frames >
            <Frame name="$parentDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
                <Size x="10" y="10"/>
                <Anchors>
                    <Anchor point="TOP" x="10" y="-60"/>
                </Anchors>
            </Frame>
            <StatusBar name="$parentHealthBar" defaultValue="1" minValue="0" maxValue="1" drawlayer="BACKGROUND">
                <Size x="253" y="15"/>
                <Anchors>
                    <Anchor point="TOPLEFT" x="130" y="-40"/>
                </Anchors>
                <BarTexture file="Interface\AddOns\GW2_UI\textures\uistuff\gwstatusbar"/>
                <Layers>
                    <Layer level="ARTWORK">
                        <Texture parentKey="bar" file="Interface\AddOns\GW2_UI\textures\uistuff\gwstatusbar">
                            <Size x="253" y="15"/>
                            <Anchors>
                                <Anchor point="LEFT" relativePoint="LEFT" x="0" y="0"/>
                                <Anchor point="RIGHT" relativePoint="LEFT" x="0" y="0"/>
                            </Anchors>
                        </Texture>
                    </Layer>
                    <Layer level="OVERLAY">
                        <FontString name="$parentHealthBarString" text="unknown" inherits="GameFontNormalSmall" justifyH="LEFT">
                            <Size x="200" y="12"/>
                            <Anchors>
                                <Anchor point="LEFT" x="5" y="0"/>
                            </Anchors>
                        </FontString>
                        <Texture name="$parentSpark" file="Interface\AddOns\GW2_UI\textures\hud\bloodspark">
                            <Anchors>
                                <Anchor point="RIGHT" x="0" y="0"/>
                            </Anchors>
                            <Size x="21" y="15"></Size>
                        </Texture>
                    </Layer>
                </Layers>
                <Scripts>
                    <OnLoad function="GwTargetFrameTemplateHealthBar_OnLoad"/>
                </Scripts>
            </StatusBar>
            <StatusBar name="$parentHealthBarCandy" defaultValue="1" minValue="0" maxValue="1" drawlayer="BACKGROUND">
                <Size x="253" y="15"/>
                <Anchors>
                    <Anchor point="TOPLEFT" x="130" y="-40"/>
                </Anchors>
                <BarTexture file="Interface\AddOns\GW2_UI\textures\uistuff\gwstatusbarcandy"/>
            </StatusBar>
            <StatusBar name="$parentCastingBar" defaultValue="1" minValue="0" maxValue="1" drawlayer="BACKGROUND">
                <Size x="251" y="13"/>
                <Anchors>
                    <Anchor point="TOPLEFT" x="131" y="-64"/>
                </Anchors>
                <BarTexture file="Interface\AddOns\GW2_UI\textures\uistuff\gwstatusbar"/>
                <Layers>
                    <Layer level="OVERLAY">
                        <Texture name="$parentSpark" file="Interface\AddOns\GW2_UI\textures\uistuff\statusbar-spark-white">
                            <Size x="13" y="13"></Size>
                            <Color r="1" g="1" b="1" a="0.7"></Color>
                            <Anchors>
                                <Anchor point="RIGHT" relativePoint="LEFT" relativeTo="$parent" x="0" y="0"></Anchor>
                            </Anchors>
                        </Texture>
                    </Layer>
                    <Layer level="OVERLAY" textureSubLevel="2">
                        <FontString name="$parentCastingBarString" text="unknown" inherits="GameFontNormalSmall" justifyH="LEFT">
                            <Size x="200" y="12"/>
                            <Anchors>
                                <Anchor point="LEFT" x="5" y="0"/>
                            </Anchors>
                        </FontString>
                    </Layer>
                </Layers>
            </StatusBar>
            <StatusBar name="$parentManaBar" defaultValue="1" minValue="0" maxValue="1" inherits="TextStatusBar" drawlayer="BACKGROUND">
                <Size x="253" y="3"/>
                <Anchors>
                    <Anchor point="TOPLEFT" x="130" y="-56"/>
                </Anchors>
                <BarTexture file="Interface\AddOns\GW2_UI\textures\uistuff\gwstatusbar"/>
            </StatusBar>
            <Frame name="$parentBuffs" parentKey="buffs">
                <Size x="43" y="43"/>
                <Anchors>
                    <Anchor point="TOPLEFT" x="130" y="-60"/>
                </Anchors>
            </Frame>
            <Frame name="$parentDebuffs" parentKey="debuffs" hidden="true">
                <Size x="10" y="10"/>
            </Frame>
        </Frames>
        <Scripts>
            <OnEvent function="target_OnEvent"/>
        </Scripts>
    </Button>

    <Button name="GwTargetFrameSmallTemplate" frameStrata="LOW" toplevel="true" parent="UIParent" inherits="SecureUnitButtonTemplate" virtual="true">
        <Size x="146" y="128"/>
        <HitRectInsets>
            <AbsInset left="0" right="40" top="10" bottom="20"/>
        </HitRectInsets>
        <Layers>
            <Layer level="BACKGROUND">
                <Texture name="$parentBarBackground" file="Interface\AddOns\GW2_UI\textures\uistuff\gwstatusbar-bg" parentKey="Background">
                    <Size x="150" y="19"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" x="-1" y="-37"/>
                    </Anchors>
                </Texture>
                <Texture name="$parentPowerBarBackground" file="Interface\AddOns\GW2_UI\textures\uistuff\gwstatusbar-bg" parentKey="Background">
                    <Color r="0" g="0" b="0" a="0.4"/>
                    <Size x="148" y="5"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" x="0" y="-55"/>
                    </Anchors>
                </Texture>
                <Texture name="$parentBarBackground" file="Interface\AddOns\GW2_UI\textures\units\targetArrow" parentKey="Background">
                    <Size x="0" y="0"/>
                    <Anchors>
                        <Anchor point="LEFT" x="-25" y="17"/>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="BORDER">
                <FontString name="$parentLevel" inherits="GameFontNormalSmall" justifyH="RIGHT">
                    <Size x="50" y="10"/>
                    <Anchors>
                        <Anchor point="TOPRIGHT" x="0" y="-20"/>
                    </Anchors>
                </FontString>
                <FontString name="$parentName" text="unknown" inherits="GameFontNormalSmall" justifyH="LEFT">
                    <Size x="120" y="10"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" x="0" y="-20"/>
                    </Anchors>
                </FontString>

            </Layer>

        </Layers>
        <Frames >
            <Frame name="$parentDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
                <Size x="10" y="10"/>
                <Anchors>
                    <Anchor point="TOP" x="10" y="-60"/>
                </Anchors>
            </Frame>
            <StatusBar name="$parentHealthBar" defaultValue="1" minValue="0" maxValue="1" drawlayer="BACKGROUND">
                <Size x="146" y="15"/>
                <Anchors>
                    <Anchor point="TOPLEFT" x="1" y="-40"/>
                </Anchors>
                <BarTexture file="Interface/AddOns/GW2_UI/textures/uistuff/gwstatusbar"/>
                <Layers>
                    <Layer>
                        <Texture name="$parentSpark" file="Interface/AddOns/GW2_UI/textures/hud/bloodspark">
                            <Anchors>
                                <Anchor point="RIGHT" x="0" y="0"/>
                            </Anchors>
                            <Size x="7" y="15"></Size>
                        </Texture>
                    </Layer>
                    <Layer level="BACKGROUND">
                        <Texture parentKey="bar" file="Interface\AddOns\GW2_UI\textures\uistuff\gwstatusbar">
                            <Size x="253" y="15"/>
                            <Anchors>
                                <Anchor point="LEFT" relativePoint="LEFT" x="0" y="0"/>
                                <Anchor point="RIGHT" relativePoint="LEFT" x="0" y="0"/>
                            </Anchors>
                        </Texture>
                    </Layer>
                    <Layer level="OVERLAY">
                        <FontString name="$parentHealthBarString" text="unknown" inherits="GameFontNormalSmall" justifyH="LEFT">
                            <Size x="200" y="11"/>
                            <Anchors>
                                <Anchor point="LEFT" x="5" y="0"/>
                            </Anchors>
                        </FontString>
                    </Layer>
                </Layers>
                <Scripts>
                    <OnLoad function="GwTargetFrameSmallTemplateHealthBar_OnLoad"/>
                </Scripts>
            </StatusBar>

            <StatusBar name="$parentHealthBarCandy" defaultValue="1" minValue="0" maxValue="1" drawlayer="BACKGROUND">
                <Size x="146" y="15"/>
                <Anchors>
                    <Anchor point="TOPLEFT" x="1" y="-40"/>
                </Anchors>
                <BarTexture file="Interface/AddOns/GW2_UI/textures/uistuff/gwstatusbarcandy"/>
            </StatusBar>
            <StatusBar name="$parentCastingBar" defaultValue="1" minValue="0" maxValue="1" drawlayer="BACKGROUND">
                <Size x="146" y="15"/>
                <Anchors>
                    <Anchor point="TOPLEFT" x="0" y="-40"/>
                </Anchors>
                <BarTexture file="Interface\AddOns\GW2_UI\textures\uistuff\gwstatusbar"/>
                <Layers>
                    <Layer level="OVERLAY">
                        <FontString name="$parentCastingBarString" text="unknown" inherits="GameFontNormalSmall" justifyH="LEFT">
                            <Size x="200" y="12"/>
                            <Anchors>
                                <Anchor point="LEFT" x="5" y="0"/>
                            </Anchors>
                        </FontString>
                    </Layer>
                </Layers>
            </StatusBar>
            <StatusBar name="$parentManaBar" defaultValue="1" minValue="0" maxValue="1" inherits="TextStatusBar" drawlayer="BACKGROUND">
                <Size x="146" y="3"/>
                <Anchors>
                    <Anchor point="TOPLEFT" x="1" y="-56"/>
                </Anchors>
                <BarTexture file="Interface\AddOns\GW2_UI\textures\uistuff\gwstatusbar"/>
            </StatusBar>
            <Frame name="$parentBuffs" parentKey="buffs" hidden="true">
                <Size x="240" y="32"/>
                <Anchors>
                    <Anchor point="TOPLEFT" x="150" y="-55"/>
                </Anchors>
            </Frame>
            <Frame name="$parentDebuffs" parentKey="debuffs" hidden="true">
                <Size x="10" y="10"/>
            </Frame>
        </Frames>
        <Scripts>
            <OnEvent function="target_OnEvent"/>
        </Scripts>
    </Button>

    <Frame name="GwBuffIcon" frameStrata="LOW" toplevel="true" virtual="true">
        <Size x="20" y="20"/>
        <Layers>
            <Layer level="BACKGROUND">
                <Texture parentKey="outline" file="Interface\AddOns\GW2_UI\textures\uistuff\gwstatusbar">
                    <Size x="20" y="20"/>
                    <Anchors>
                        <Anchor point="CENTER" x="0" y="0"/>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer>
                <Texture parentKey="buffIcon" file="Interface\AddOns\GW2_UI\textures\uistuff\gwstatusbar">
                    <Size x="18" y="18"/>
                    <TexCoords left="0.1" right="0.9" top="0.1" bottom="0.9" />

                    <Anchors>
                        <Anchor point="CENTER" x="0" y="0"/>
                    </Anchors>
                </Texture>
                <FontString  parentKey="buffDuration" text="unknown" inherits="GameFontNormalSmall" justifyH="CENTER">
                    <Size x="32" y="12"/>
                    <Anchors>
                        <Anchor point="BOTTOM" x="0" y="-12"/>
                    </Anchors>
                </FontString>
                <FontString parentKey="buffStacks" text="unknown" inherits="GameFontNormalSmall" justifyH="CENTER">
                    <Size x="32" y="32"/>
                    <Anchors>
                        <Anchor point="CENTER" x="0" y="-10"/>
                    </Anchors>
                </FontString>
            </Layer>
        </Layers>
        <Scripts>
            <OnLoad function="GwBuffIcon_OnLoad"/>
        </Scripts>
    </Frame>
    <Frame name="GwDeBuffIcon" frameStrata="LOW" toplevel="true" virtual="true">
        <Size x="32" y="32"/>
        <Layers>
            <Layer level="ARTWORK" textureSubLevel="0">
                <Texture parentKey="backdrop" file="Interface\AddOns\GW2_UI\textures\uistuff\gwstatusbar">
                    <Color r="0" b="0" g="0" a="1"></Color>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="1" y="-1"/>
                        <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="-1" y="1"/>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer Level="ARTWORK" textureSubLevel="-1">
                <Texture parentKey="background" file="Interface\AddOns\GW2_UI\textures\uistuff\gwstatusbar">
                    <Size x="24" y="24"/>
                    <TexCoords left="0.1" right="0.9" top="0.1" bottom="0.9" />
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="0" y="0"/>
                        <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="0" y="0"/>

                    </Anchors>
                </Texture>
            </Layer>
        </Layers>
        <Frames>
            <Cooldown parentKey="cooldown" inherits="ActionButtonTemplate" frameStrata="MEDIUM" toplevel="true">
                <SwipeTexture>
                    <Color r="1" g="1" b="1" a="1"/>
                </SwipeTexture>
                <Size x="28" y="28"/>
                <Anchors>
                    <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="1" y="-1"/>
                    <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="-1" y="1"/>
                </Anchors>
                <Layers>
                    <Layer level="OVERLAY">
                        <FontString parentKey="duration" text="unknown" inherits="GameFontNormalSmall" justifyH="CENTER">
                            <Size x="100" y="12"/>
                            <Anchors>
                                <Anchor point="TOP" relativePoint="BOTTOM" x="0" y="0"/>
                            </Anchors>
                        </FontString>
                    </Layer>
                </Layers>
            </Cooldown>
            <Frame parentKey="debuffIcon" frameStrata="HIGH" toplevel="true">
                <Anchors>
                    <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="3" y="-3"/>
                    <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="-3" y="3"/>
                </Anchors>
                <Layers>
                    <Layer level="OVERLAY" textureSubLevel="2">
                        <Texture file="Interface\AddOns\GW2_UI\textures\icon-overlay">
                            <Size x="24" y="24"/>
                            <Anchors>
                                <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="0" y="0"/>
                                <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="0" y="0"/>
                            </Anchors>
                        </Texture>
                        <FontString parentKey="stacks" text="unknown" inherits="GameFontNormalSmall" justifyH="CENTER">
                            <Size x="100" y="12"/>
                            <Anchors>
                                <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT" x="1" y="-1"/>
                                <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="-1" y="1"/>
                            </Anchors>
                        </FontString>
                    </Layer>
                    <Layer level="OVERLAY">
                        <Texture parentKey="icon" file="Interface\AddOns\GW2_UI\textures\uistuff\gwstatusbar">
                            <Size x="24" y="24"/>
                            <TexCoords left="0.1" right="0.9" top="0.1" bottom="0.9" />
                            <Anchors>
                                <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="0" y="0"/>
                                <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="0" y="0"/>
                            </Anchors>
                        </Texture>
                    </Layer>
                </Layers>
            </Frame>
        </Frames>
        <Scripts>
            <OnLoad function="GwDeBuffIcon_OnLoad"/>
        </Scripts>
    </Frame>

    <Button name="GwTargetFrameTemplateDummy" frameStrata="DIALOG" toplevel="true" parent="UIParent" virtual="true">
        <Size x="378" y="82"/>
        <HitRectInsets>
            <AbsInset left="0" right="40" top="10" bottom="20"/>
        </HitRectInsets>
        <Layers>
            <Layer level="BACKGROUND">
                <Texture name="$parentBackground" file="Interface\AddOns\GW2_UI\textures\targetshadowmoveable">
                    <Size x="512" y="128"/>
                    <Anchors>
                        <Anchor point="CENTER" x="0" y="-5"/>
                    </Anchors>
                </Texture>
                <FontString parentKey="frameName" text="Frame Name" justifyH="CENTER">
                    <Anchors>
                        <Anchor point="CENTER"/>
                    </Anchors>
                </FontString>
            </Layer>
        </Layers>
        <Scripts>
            <OnLoad function="GwTargetFrameTemplateDummy_OnLoad"/>
        </Scripts>
    </Button>
    <Button name="GwTargetFrameSmallTemplateDummy" frameStrata="DIALOG" toplevel="true" parent="UIParent" virtual="true">
        <Size x="150" y="20"/>
        <Layers>
            <Layer level="BACKGROUND">
                <Texture name="$parentBarBackground" file="Interface\AddOns\GW2_UI\textures\actionbarmoveable" parentKey="Background">
                    <Size x="150" y="20"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="4" y="-22"/>
                        <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" x="4" y="-22"/>
                    </Anchors>
                </Texture>
                <FontString parentKey="frameName" text="Frame Name" justifyH="CENTER">
                    <Anchors>
                        <Anchor point="CENTER"/>
                    </Anchors>
                </FontString>
            </Layer>
        </Layers>
        <Scripts>
            <OnLoad function="GwTargetFrameSmallTemplateDummy_OnLoad"/>
        </Scripts>
    </Button>
    <Button name="GwPetFrameDummy" frameStrata="DIALOG" toplevel="true" parent="UIParent" virtual="true">
        <Size x="328" y="100"></Size>
        <Layers>
            <Layer level="BACKGROUND">
                <Texture name="$parentBarBackground" file="Interface\AddOns\GW2_UI\textures\actionbarmoveable" parentKey="Background">
                    <Size x="328" y="100"></Size>
                    <Anchors>
                        <Anchor point="CENTER" x="0" y="0"/>
                    </Anchors>
                </Texture>
                <FontString parentKey="frameName" text="Frame Name" justifyH="CENTER">
                    <Anchors>
                        <Anchor point="CENTER"/>
                    </Anchors>
                </FontString>
            </Layer>
        </Layers>
        <Scripts>
            <OnLoad function="GwPetFrameDummy_OnLoad"/>
        </Scripts>
    </Button>

    <Button name="GwCastFrameDummy" frameStrata="DIALOG" toplevel="true" parent="UIParent" virtual="true">
        <Size x="176" y="15"></Size>
        <Layers>
            <Layer level="BACKGROUND">
                <Texture name="$parentBarBackground" file="Interface\AddOns\GW2_UI\textures\actionbarmoveable" parentKey="Background">
                    <Size x="176" y="15"></Size>
                    <Anchors>
                        <Anchor point="CENTER" x="0" y="0"/>
                    </Anchors>
                </Texture>
                <FontString parentKey="frameName" text="Frame Name" justifyH="CENTER">
                    <Anchors>
                        <Anchor point="CENTER"/>
                    </Anchors>
                </FontString>
            </Layer>
        </Layers>
        <Scripts>
            <OnLoad function="GwCastFrameDummy_OnLoad"/>
        </Scripts>
    </Button>

    <Frame name="VerticalActionBarDummy" virtual="true" frameStrata="DIALOG" parent="UIParent">
        <Layers>
            <Layer level="BACKGROUND">
                <Texture name="$parentBarBackground" file="Interface\AddOns\GW2_UI\textures\actionbarmoveable" parentKey="Background">
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="0" y="0"/>
                        <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" x="0" y="0"/>
                        <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT" x="0" y="0"/>
                        <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="0" y="0"/>
                    </Anchors>
                </Texture>
                <FontString parentKey="frameName" text="Frame Name" justifyH="CENTER">
                    <Anchors>
                        <Anchor point="CENTER"/>
                    </Anchors>
                </FontString>
            </Layer>
        </Layers>
        <Scripts>
            <OnLoad function="GwVerticalActionBarDummy_OnLoad"/>
        </Scripts>
    </Frame>

</Ui>