local addonName, MSUF = ...
MSUF = MSUF or {}
local M = MSUF.MSUF2 or {}
MSUF.MSUF2 = M

-- Menu2 Auras page.
-- Builds controls for Auras3 unit/group scopes, lanes, filters, and visual options. The page
-- talks to the Auras3 menu model; live tracking/filtering is handled by native 12.1 aura containers.
local W = M.Widgets
local T = M.Theme
local GP = M.GroupPage or {}
local A3 = MSUF.MSUF_Auras3
local Model = A3 and A3.MenuModel
local VTP = M.ValueTextPairs
local PreviewHelpers = M.PreviewHelpers or {}
if type(W) ~= "table" or type(T) ~= "table" or type(Model) ~= "table" then return end
local CreateFrame = _G.CreateFrame
local C_Timer = _G.C_Timer
local MSUF_SetIconTexture = _G.MSUF_SetIconTexture
local FONT = _G.STANDARD_TEXT_FONT or "Fonts\\FRIZQT__.TTF"
local TEX_W8 = "Interface\\Buttons\\WHITE8X8"
local AURA_PREVIEW_EDGE_OPTS = { linesKey = "edge", maxEdgeSize = 1, texture = TEX_W8, color = function() return 1, 1, 1, 0.95 end }
local floor, ceil, max, min, abs = math.floor, math.ceil, math.max, math.min, math.abs
local tonumber, tostring, type, ipairs, pairs = tonumber, tostring, type, ipairs, pairs
local table_concat = table.concat
local AURA_SCOPE_VALUES = VTP "shared=Shared|player=Player|target=Target|focus=Focus|boss=Boss|party=Party|raid=Raid / Mythic"
local AURA_SCOPE_LABELS = { shared = "Shared", player = "Player", target = "Target", focus = "Focus", boss = "Boss", party = "Party", raid = "Raid / Mythic" }
local AURA_SCOPE_VALID = M.KeySetFromWords "shared player target focus boss party raid"
local AURA_GROUP_SCOPES = M.KeySetFromWords "party raid mythicraid"
local SHARED_PREVIEW_SCOPES = {
    { scope = "player", label = "Player" },
    { scope = "target", label = "Target" },
    { scope = "focus", label = "Focus" },
    { scope = "boss", label = "Boss" },
    { scope = "party", label = "Party" },
    { scope = "raid", label = "Raid" },
}
local LANE_VALUES = VTP "buff=Buffs|debuff=Debuffs"
local UNIT_STYLE_CONTAINER_VALUES = VTP "buff=Buffs|debuff=Debuffs|custom1=Custom 1|custom2=Custom 2|custom3=Custom 3"
local DEBUFF_TYPE_BORDER_MODE_VALUES = VTP "OFF=Off|BORDER=Border|SYMBOL=Border + Symbol"
local COOLDOWN_SWIPE_DIRECTION_VALUES = VTP "NORMAL=Normal|REVERSE=Reverse"
local DURATION_BAR_DISPLAY_VALUES = VTP "BAR_ONLY=Bar Only|OVERLAY=Icon + Bar"
local DURATION_BAR_POSITION_VALUES = VTP "BOTTOM=Bottom|TOP=Top"
local DURATION_BAR_DIRECTION_VALUES = VTP "REMAINING=Remaining|ELAPSED=Elapsed"
local DEBUFF_TYPE_BORDER_PREVIEW_ATLAS = {
    BORDER = "ui-debuff-border-magic-noicon",
    SYMBOL = "ui-debuff-border-magic-icon",
}
local DEBUFF_EXCLUSIVE = VTP "none=None|raid=Raid"
local NATIVE_EXACT_AURA_FILTERS_ENABLED = true
local NATIVE_EXACT_AURA_FILTERS_TEXT = "Exact SpellID filters use Blizzard 12.1 AuraContainer candidateFilters where the client permits identity filtering."
local GROUP_NATIVE_FILTER_LABELS = {
    ALL = "All",
    Player = "Player",
    BigDefensivePlayer = "Big Defensive Player",
    ExternalDefensivePlayer = "External Defensive Player",
    RaidInCombatPlayer = "Raid In Combat Player",
    CancelablePlayer = "Cancelable Player",
    NotCancelablePlayer = "Not Cancelable Player",
    RaidPlayer = "Raid Player",
    BigDefensive = "Big Defensive",
    ExternalDefensive = "External Defensive",
    RaidInCombat = "Raid In Combat",
    Cancelable = "Cancelable",
    NotCancelable = "Not Cancelable",
    Raid = "Raid",
    INCLUDE_NAME_PLATE_ONLY = "Include Nameplate-only",
    RAID_PLAYER_DISPELLABLE = "Dispellable",
    CROWD_CONTROL = "Crowd Control",
}
local GROUP_NATIVE_FILTER_ALLOWED = {
    buff = {
        ALL = true, Player = true, BigDefensivePlayer = true, ExternalDefensivePlayer = true,
        RaidInCombatPlayer = true, CancelablePlayer = true, NotCancelablePlayer = true,
        RaidPlayer = true, BigDefensive = true, ExternalDefensive = true, RaidInCombat = true,
        Cancelable = true, NotCancelable = true, Raid = true,
    },
    debuff = {
        ALL = true, Player = true, RaidPlayer = true, RaidInCombatPlayer = true,
        Raid = true, RaidInCombat = true, INCLUDE_NAME_PLATE_ONLY = true,
        RAID_PLAYER_DISPELLABLE = true, CROWD_CONTROL = true,
    },
}
local GROUP_NATIVE_FILTER_CANONICAL = {
    ALL = "ALL",
    PLAYER = "Player",
    BIGDEFENSIVEPLAYER = "BigDefensivePlayer",
    EXTERNALDEFENSIVEPLAYER = "ExternalDefensivePlayer",
    RAIDINCOMBATPLAYER = "RaidInCombatPlayer",
    CANCELABLEPLAYER = "CancelablePlayer",
    NOTCANCELABLEPLAYER = "NotCancelablePlayer",
    RAIDPLAYER = "RaidPlayer",
    BIGDEFENSIVE = "BigDefensive",
    EXTERNALDEFENSIVE = "ExternalDefensive",
    RAIDINCOMBAT = "RaidInCombat",
    CANCELABLE = "Cancelable",
    NOTCANCELABLE = "NotCancelable",
    RAID = "Raid",
    INCLUDENAMEPLATEONLY = "INCLUDE_NAME_PLATE_ONLY",
    RAIDPLAYERDISPELLABLE = "RAID_PLAYER_DISPELLABLE",
    DISPELLABLE = "RAID_PLAYER_DISPELLABLE",
    CROWDCONTROL = "CROWD_CONTROL",
}
local function CanonicalGroupFilterValue(value)
    local key = tostring(value or "ALL"):upper():gsub("[^A-Z0-9]", "")
    return GROUP_NATIVE_FILTER_CANONICAL[key] or "ALL"
end
local function Tr(text)
    if type(M.Tr) == "function" then return M.Tr(text) end
    return text
end
local function AuraCatalogToken(value, fallback)
    local token = tostring(value or ""):lower():gsub("[^%w]+", "-"):gsub("^%-+", ""):gsub("%-+$", "")
    return token ~= "" and token or (fallback or "control")
end
local function AuraCatalogPageKey(value, fallback)
    local token = tostring(value or ""):lower():gsub("[^%w_%-]+", "-"):gsub("^%-+", ""):gsub("%-+$", "")
    return token ~= "" and token or (fallback or "auras")
end
local function AuraControlMeta(ctx, path, classification)
    path = tostring(path or "control"):lower():gsub("[^%w%._/-]+", "-")
    path = path:gsub("/", "."):gsub("^%.+", ""):gsub("%.+$", "")
    local pageKey = AuraCatalogPageKey(ctx and ctx.key or M.activeKey, "auras")
    local identity = "auras." .. path
    local meta = {
        controlId = "menu2." .. pageKey .. "." .. identity,
        pageKey = pageKey,
        identityKey = identity,
        controlPath = "auras/" .. path:gsub("%.", "/"),
        classification = classification or "setting",
        ephemeral = classification == "ephemeral" or nil,
    }
    return meta
end
local function RegisterAuraControl(ctx, widget, label, kind, path, classification, navigationKey)
    if not widget or type(M.RegisterSearchWidget) ~= "function" then return widget end
    local meta = AuraControlMeta(ctx, path, classification)
    meta.label = label
    meta.kind = kind
    if classification == "navigation" then meta.navigationKey = navigationKey end
    M.RegisterSearchWidget(widget, meta)
    return widget
end
local function RegisterAuraTextAction(ctx, widget, input, label, path)
    if widget then
        widget._msuf2CommandAction = {
            kind = "button",
            valueKind = "text",
            set = function(value)
                value = tostring(value or "")
                if input and input.SetText then input:SetText(value) end
                local handler = type(widget.GetScript) == "function" and widget:GetScript("OnClick") or nil
                if type(handler) ~= "function" then return false end
                return handler(widget, "LeftButton", false)
            end,
        }
    end
    return RegisterAuraControl(ctx, widget, label, "button", path, "action")
end
local function RegisterAuraChoiceBar(ctx, bar, values, path)
    if not bar then return bar end
    RegisterAuraControl(ctx, bar, bar._msuf2SearchTitle or "Editing", "segment", path, "ephemeral")
    return bar
end
local function Round(value)
    value = tonumber(value) or 0
    if value < 0 then return -floor((-value) + 0.5) end
    return floor(value + 0.5)
end
local function NormalizeDebuffTypeBorderMode(value, fallback)
    if value == true then return "SYMBOL" end
    if value == false then return "OFF" end
    value = tostring(value or ""):upper()
    if value == "BORDER" or value == "COLOR" or value == "ON" then return "BORDER" end
    if value == "SYMBOL" or value == "BORDER_SYMBOL" or value == "BORDER_SYMBOLS"
        or value == "BORDER+SYMBOL" or value == "ICON" or value == "WITH_SYMBOL" then
        return "SYMBOL"
    end
    if value == "OFF" or value == "NONE" or value == "DISABLED" then return "OFF" end
    return fallback or "OFF"
end
local function AddTooltip(widget, title, body)
    return M.AddTooltip(widget, title, body, { hook = true, titleAsLine = true })
end
local function ActionButton(parent, label, width, role)
    if W.RoleButton then return W.RoleButton(parent, label, role or "normal", width or 90, 24) end
    if W.TopButton then return W.TopButton(parent, label, width or 90, 24) end
    local btn = T.Button(parent, label, width or 90, 24)
    if W.StyleTopActionButton then W.StyleTopActionButton(btn) end
    return btn
end
local function Card(parent, title, subtitle, x, y, width, height)
    local card = W.ControlCard(parent, title, subtitle, x, y, width, height)
    if card and T.ApplyBackdrop then T.ApplyBackdrop(card, T.colors.panel2, T.colors.cardBorder or T.colors.borderSoft) end
    return card
end
local auraScrollRestoreSerial = 0
local function RestoreAuraPageScroll(offset, key, serial)
    if key and M.activeKey ~= key then return end
    if serial and serial ~= auraScrollRestoreSerial then return end
    local scroll = M.scrollFrame
    if not (scroll and scroll.SetVerticalScroll) then return end
    local range = scroll.GetVerticalScrollRange and scroll:GetVerticalScrollRange() or offset
    local value = min(max(tonumber(offset) or 0, 0), max(tonumber(range) or 0, 0))
    scroll:SetVerticalScroll(value)
    if M.RefreshPinnedPreviews then M.RefreshPinnedPreviews(scroll) end
end
local function Rebuild(ctx)
    local key = (ctx and ctx.key) or M.activeKey or "auras3"
    if M.InvalidatePage and M.SelectPage and M.frame and M.frame.IsShown and M.frame:IsShown() then
        local scrollOffset = M.scrollFrame and M.scrollFrame.GetVerticalScroll and M.scrollFrame:GetVerticalScroll() or 0
        auraScrollRestoreSerial = auraScrollRestoreSerial + 1
        local restoreSerial = auraScrollRestoreSerial
        M.InvalidatePage(key)
        M.activeKey = nil
        M.SelectPage(key)
        RestoreAuraPageScroll(scrollOffset, key, restoreSerial)
        -- Nested aura workspaces and pinned previews settle their final height
        -- after the page is selected. Reapply the same viewport once that
        -- layout has completed instead of leaving SelectPage's reset at zero.
        if C_Timer and C_Timer.After then
            C_Timer.After(0, function() RestoreAuraPageScroll(scrollOffset, key, restoreSerial) end)
            C_Timer.After(0.05, function() RestoreAuraPageScroll(scrollOffset, key, restoreSerial) end)
        end
    elseif M.RequestRefresh then
        M.RequestRefresh(ctx, "auras-rebuild-fallback")
    elseif M.Refresh then
        M.Refresh(ctx)
    end
end
local function SelectPage(pageKey, scope)
    if scope then
        M.SetMenuStateValue("auraScope", scope)
        if scope == "party" or scope == "raid" then M.SetMenuStateValue("auraStyleGFScope", scope) end
    end
    if M.SelectPage then M.SelectPage(pageKey or "auras3") end
end
local function OpenAuraColors()
    _G.MSUF_EM2_MenuFocusRequest = {
        pageKey = "opt_colors",
        sectionId = "colors_auras",
        explicit = true,
        consumed = false,
    }
    if M.SelectPage and M.SelectPage("opt_colors") == false then
        _G.MSUF_EM2_MenuFocusRequest = nil
    end
end
local function RequestAuraRuntime(scope, reason)
    local apply = M.ApplyService or _G.MSUF_Menu2_ApplyService
    if apply and type(apply.RequestAuras) == "function" then
        return apply.RequestAuras(scope or "shared", reason or "AURAS3_MENU2_BATCH")
    end
    Model.Apply(scope or "shared", reason or "AURAS3_MENU2_BATCH")
    return true
end
local function AurasMenuCombatLocked()
    if type(M.IsConfigCombatLocked) == "function" then return M.IsConfigCombatLocked() and true or false end
    if type(_G.MSUF_IsConfigCombatLocked) == "function" then return _G.MSUF_IsConfigCombatLocked() and true or false end
    return (_G.InCombatLockdown and _G.InCombatLockdown()) and true or false
end
local function HandleNestedScrollWheel(scrollFrame, delta, step)
    delta = tonumber(delta) or 0
    if delta == 0 or not scrollFrame then return end
    local range = scrollFrame.GetVerticalScrollRange and scrollFrame:GetVerticalScrollRange() or 0
    local current = scrollFrame.GetVerticalScroll and scrollFrame:GetVerticalScroll() or 0
    local leavingTop = delta > 0 and current <= 0.01
    local leavingBottom = delta < 0 and current >= range - 0.01
    if range <= 0 or leavingTop or leavingBottom then
        if scrollFrame.SetPropagateMouseWheel then
            scrollFrame:SetPropagateMouseWheel(true)
        else
            local main = M.scrollFrame
            local handler = main and main.GetScript and main:GetScript("OnMouseWheel")
            if type(handler) == "function" then handler(main, delta) end
        end
        return
    end
    if scrollFrame.SetPropagateMouseWheel then scrollFrame:SetPropagateMouseWheel(false) end
    local value = current - (delta * (tonumber(step) or 42))
    if value < 0 then value = 0 elseif value > range then value = range end
    if scrollFrame.SetVerticalScroll then scrollFrame:SetVerticalScroll(value) end
end
local function QueueAurasPageRefresh(ctx, reason)
    if AurasMenuCombatLocked() then return false end
    if M.RequestRefresh then
        M.RequestRefresh(ctx, reason or "auras-refresh")
    elseif M.Refresh then
        M.Refresh(ctx)
    end
end
local auraPageRefreshQueued = false
local pendingAuraPageRefreshCtx
local pendingAuraPageRefreshReason
local function QueueAuraPageControlRefresh(ctx, reason)
    pendingAuraPageRefreshCtx = ctx or pendingAuraPageRefreshCtx
    pendingAuraPageRefreshReason = reason or pendingAuraPageRefreshReason
    if auraPageRefreshQueued then return end
    auraPageRefreshQueued = true
    local function Flush()
        auraPageRefreshQueued = false
        local refreshCtx, refreshReason = pendingAuraPageRefreshCtx, pendingAuraPageRefreshReason
        pendingAuraPageRefreshCtx, pendingAuraPageRefreshReason = nil, nil
        if not AurasMenuCombatLocked() then QueueAurasPageRefresh(refreshCtx, refreshReason or "auras-apply") end
    end
    if C_Timer and C_Timer.After then C_Timer.After(0, Flush) else Flush() end
end
local function ApplyUnit(ctx, unit, reason, refresh)
    reason = reason or "AURAS3_MENU2"
    RequestAuraRuntime(unit or "shared", reason)
    if refresh == true then QueueAuraPageControlRefresh(ctx, reason) end
end
local BindSwitch, BindToggle, BindSlider = M.BindSwitchAt, M.BindToggleAt, M.BindSliderAt
local BindDropdown, BindTextInput = M.BindDropdownAt, M.BindTextInputAt
local UNIT_AURA_WORKSPACE_TAB_STYLE = {
    bg = { 0.012, 0.025, 0.052, 0.90 },
    border = { 0.070, 0.130, 0.235, 0.52 },
    textColor = { 0.78, 0.86, 0.97, 0.96 },
    hoverBg = { 0.024, 0.052, 0.100, 0.96 },
    hoverBorder = { 0.120, 0.245, 0.455, 0.78 },
    activeBg = { 0.032, 0.090, 0.205, 0.97 },
    activeBorder = { 0.150, 0.385, 0.760, 0.92 },
    activeTextColor = { 0.94, 0.98, 1.00, 1.00 },
}
local function UnitAuraWorkspaceTabButton(parent, item, width)
    return W.TopButton(parent, item.text, width, 24, UNIT_AURA_WORKSPACE_TAB_STYLE)
end
local function BuildActionTabs(ctx, parent, values, x, y, width, getValue, setValue, gap, buttonFactory, catalogPath)
    gap = gap or 6
    local count = #values
    local bw = max(54, floor(((width or 720) - gap * (count - 1)) / count))
    local buttons = {}
    for i = 1, count do
        local item = values[i]
        local btn = (buttonFactory and buttonFactory(parent, item, bw)) or ActionButton(parent, item.text, bw)
        btn:SetPoint("TOPLEFT", parent, "TOPLEFT", x + (i - 1) * (bw + gap), y)
        btn:SetScript("OnClick", function()
            if item.value == getValue() then return end
            setValue(item.value)
        end)
        RegisterAuraControl(ctx, btn, item.text or item.label or item.value or "Option", "button",
            (catalogPath or "workspace.tabs") .. ".option." .. AuraCatalogToken(item.value, tostring(i)), "ephemeral")
        buttons[i] = btn
        if item.value ~= nil then buttons[item.value] = btn end
    end
    local function RefreshButtons()
        local current = getValue()
        for i = 1, count do
            if buttons[i].SetActive then buttons[i]:SetActive(values[i].value == current) end
        end
    end
    M.TrackRefresh(ctx, RefreshButtons)
    return getValue(), buttons, RefreshButtons
end
local function CurrentScope()
    if type(M.EnsurePersistentMenuState) == "function" then M.EnsurePersistentMenuState() end
    local scope = M.auraScope or "shared"
    if scope == "mythicraid" then scope = "raid" end
    return AURA_SCOPE_VALID[scope] and scope or "shared"
end
local function SetCurrentScope(scope)
    scope = scope or "shared"
    if scope == "mythicraid" then scope = "raid" end
    M.SetMenuStateValue("auraScope", scope)
    if scope == "party" or scope == "raid" then M.SetMenuStateValue("auraStyleGFScope", scope) end
end
local function IsGroupScope(scope)
    scope = scope or CurrentScope()
    return AURA_GROUP_SCOPES[scope] == true
end
local function ScopeLabel(scope)
    return AURA_SCOPE_LABELS[scope] or "Raid / Mythic"
end
local AURA_STYLE_UNIT_SCOPES = {
    { value = "player", text = "Player" },
    { value = "target", text = "Target" },
    { value = "focus", text = "Focus" },
    { value = "boss", text = "Boss" },
}
local function AuraStyleUnitOverrideLabels()
    local out = {}
    for i = 1, #AURA_STYLE_UNIT_SCOPES do
        local item = AURA_STYLE_UNIT_SCOPES[i]
        if not Model.UseSharedVisuals(item.value) then out[#out + 1] = item.text end
    end
    return out
end
local function AuraStyleVisibleOverrideLabels(unitLabels)
    local out = {}
    unitLabels = unitLabels or AuraStyleUnitOverrideLabels()
    for i = 1, #unitLabels do out[#out + 1] = unitLabels[i] end
    out[#out + 1] = "Party"
    out[#out + 1] = "Raid / Mythic"
    return out
end
local function AuraStyleScopeHasOverride(scope)
    if scope == "shared" then return false end
    if IsGroupScope(scope) then return true end
    return not Model.UseSharedVisuals(scope)
end
local function BuildAuraStyleScopeOverrideSection(ctx, b)
    local values = AURA_SCOPE_VALUES
    local compactGroupScope = IsGroupScope(CurrentScope())
    local scopeOpts = {
        values = values,
        width = ctx.width,
        getValue = CurrentScope,
        setValue = function(value)
            SetCurrentScope(value)
            Rebuild(ctx)
        end,
        hasOverride = AuraStyleScopeHasOverride,
    }
    local metrics = W.MeasureScopeOverrideBar and W.MeasureScopeOverrideBar(values, scopeOpts)
    local overrideY = min(-58, ((metrics and metrics.bottomY) or -40) - 18)
    local hintY = overrideY - 34
    local compactHeight = max(68, abs((metrics and metrics.bottomY) or -40) + 18)
    local section = b:Section("", compactGroupScope and compactHeight or max(128, abs(hintY) + 42))
    if section.title then section.title:Hide() end
    local segment = RegisterAuraChoiceBar(ctx, W.ScopeOverrideBar(ctx, section, scopeOpts), values, "style.scope.selector")
    local override = W.ToggleAt(section, "Use custom aura style for this scope", 14, overrideY, 300)
    AddTooltip(override, "Aura style override", "On: this scope keeps local aura style settings. Off: this scope follows Shared aura style.")
    M.BindBoolWidget(ctx, override,
        function()
            local current = CurrentScope()
            return current ~= "shared" and not IsGroupScope(current) and not Model.UseSharedVisuals(current)
        end,
        function(enabled)
            local current = CurrentScope()
            if current == "shared" or IsGroupScope(current) then return end
            Model.SetUseSharedVisuals(current, not enabled)
            ApplyUnit(ctx, current, "AURAS3_STYLE_OVERRIDE", true)
            Rebuild(ctx)
        end,
        AuraControlMeta(ctx, "style.scope.override"))
    local overrideInfo = W.Text(section, "", 14, overrideY, ctx.width - 130, T.colors.text)
    local reset = T.Button(section, "Reset", 76, 22)
    reset:SetPoint("TOPRIGHT", section, "TOPRIGHT", -14, overrideY + 8)
    T.CenterButtonLabel(reset)
    reset:SetScript("OnClick", function()
        for i = 1, #AURA_STYLE_UNIT_SCOPES do
            Model.SetUseSharedVisuals(AURA_STYLE_UNIT_SCOPES[i].value, true)
            ApplyUnit(ctx, AURA_STYLE_UNIT_SCOPES[i].value, "AURAS3_STYLE_RESET", false)
        end
        Rebuild(ctx)
    end)
    RegisterAuraControl(ctx, reset, "Reset", "button", "style.scope.reset-overrides", "action")
    local hint = W.Text(section, "", 14, hintY, ctx.width - 28, T.colors.muted)
    M.TrackRefresh(ctx, function()
        local current = CurrentScope()
        local shared = current == "shared"
        local group = IsGroupScope(current)
        local custom = not shared and not group and tostring(M.auraStyleContainer or ""):match("^custom[123]$") ~= nil
        local active = AuraStyleUnitOverrideLabels()
        local visibleActive = AuraStyleVisibleOverrideLabels(active)
        W.SetControlShown(override, not shared and not group and not custom)
        overrideInfo:SetShown(shared or custom)
        hint:SetShown(not group)
        reset:SetShown(shared and #active > 0)
        if shared then
            overrideInfo:SetText("|cffffffff" .. Tr("Overrides:") .. "|r " .. (#visibleActive > 0 and table_concat(visibleActive, ", ") or Tr("None")))
            hint:SetText("Shared aura style is the baseline for unit-frame aura text, swipe, border, and timer settings. Party and Raid are group-frame style scopes with their own settings.")
        elseif group then
            overrideInfo:SetText("")
            hint:SetText("")
        elseif custom then
            overrideInfo:SetText("|cffffffff" .. ScopeLabel(current) .. " Custom style|r")
            hint:SetText("Custom 1-3 are always stored per frame. Icon styling and Full-Frame effects here only change " .. ScopeLabel(current) .. ".")
        elseif not Model.UseSharedVisuals(current) then
            hint:SetText("Override active: this scope keeps its own aura style. Shared style changes will not replace it until the override is reset.")
        else
            hint:SetText("Inherited: this scope follows Shared aura style. Enable custom aura style only when this scope needs different text, swipe, border, or timer settings.")
        end
        if segment and segment.Refresh then segment:Refresh() end
        hint:SetWidth(ctx.width - 28)
    end)
    return CurrentScope()
end
local function FinishPage(ctx, b)
    if ctx and ctx.SetContentHeight then ctx:SetContentHeight(abs(b.y) + 42) end
end
local SetCurrentLane
local function CurrentLane(stateKey, defaultValue)
    local lane = M[stateKey] or defaultValue or "debuff"
    if lane ~= "buff" and lane ~= "debuff" then lane = defaultValue or "debuff" end
    return lane
end
function SetCurrentLane(stateKey, lane)
    lane = lane == "buff" and "buff" or "debuff"
    M.SetMenuStateValue(stateKey, lane)
    if stateKey ~= "auraStyleGFLane" then M.SetMenuStateValue("auraStyleGFLane", lane) end
end
local function BuildLaneTabs(ctx, parent, stateKey, x, y, width)
    BuildActionTabs(ctx, parent, LANE_VALUES, x, y, width, function() return CurrentLane(stateKey, "debuff") end, function(value)
        SetCurrentLane(stateKey, value)
        Rebuild(ctx)
    end, nil, nil, "workspace.lane-selector." .. AuraCatalogToken(stateKey, "lane"))
end
local function LaneTitle(kind)
    return kind == "buff" and "Buff" or "Debuff"
end
local function LanePlural(kind)
    return kind == "buff" and "Buffs" or "Debuffs"
end
local function CurrentAuraStyleContainer(scope)
    local container = M.auraStyleContainer or CurrentLane("auraStyleGFLane", "debuff")
    local custom = tostring(container):match("^custom[123]$") ~= nil
    if container ~= "buff" and container ~= "debuff" and not custom then container = "debuff" end
    if (scope == "shared" or IsGroupScope(scope)) and custom then
        container = CurrentLane("auraStyleGFLane", "debuff")
    end
    return container
end
local function BuildAuraStyleNav(ctx, b, scope)
    local h = 54
    local section = T.Panel(b.parent, nil, T.colors.panel2, T.colors.cardBorder or T.colors.borderSoft)
    T.ApplySurface(section, "card")
    section:SetPoint("TOPLEFT", b.parent, "TOPLEFT", b.x, b.y)
    section:SetSize(b.width, h)
    section._msuf2Width = b.width
    b.y = b.y - h - 12
    if ctx and ctx.SetContentHeight then ctx:SetContentHeight(abs(b.y) + 28) end
    local w = section._msuf2Width or b.width or 720
    local values = (scope ~= "shared" and not IsGroupScope(scope)) and UNIT_STYLE_CONTAINER_VALUES or LANE_VALUES
    local bar = RegisterAuraChoiceBar(ctx, W.ScopeOverrideBar(ctx, section, {
        values = values,
        width = w,
        label = "Container:",
        labelWidth = 88,
        centerY = -28,
        getValue = function() return CurrentAuraStyleContainer(scope) end,
        setValue = function(container)
            M.SetMenuStateValue("auraStyleContainer", container)
            if container == "buff" or container == "debuff" then SetCurrentLane("auraStyleGFLane", container) end
            local key = (ctx and ctx.key) or M.activeKey
            if key == "auras3_buffs" or key == "auras3_debuffs" then
                SelectPage("auras3_styling", CurrentScope())
            else
                Rebuild(ctx)
            end
        end,
    }), values, "style.container.selector")
    return CurrentAuraStyleContainer(scope)
end
local function OtherLane(kind)
    return kind == "buff" and "debuff" or "buff"
end
local function LaneMaxKey(kind)
    return kind == "buff" and "maxBuffs" or "maxDebuffs"
end
local function LaneSizeKey(kind)
    return kind == "buff" and "buffGroupIconSize" or "debuffGroupIconSize"
end
local function LaneXKey(kind)
    return kind == "buff" and "buffGroupOffsetX" or "debuffGroupOffsetX"
end
local function LaneYKey(kind)
    return kind == "buff" and "buffGroupOffsetY" or "debuffGroupOffsetY"
end
local function LaneDefaultMax(kind)
    return kind == "buff" and 8 or 12
end
local function LaneDefaultY(kind)
    return kind == "buff" and 36 or 6
end
local function UnitLaneShown(unit, kind)
    return Model.UnitEnabled(unit) and Model.GroupShown(unit, kind)
end
local UNIT_AURA_DISPEL_WARNING_UNITS = { "player", "target", "focus", "boss" }
local UNIT_AURA_DISPEL_WARNING = "No UnitFrame auras: Dispel Border/Overlay need Player/Target/Focus/Boss auras."
local function AnyUnitFrameAuraEnabled()
    for i = 1, #UNIT_AURA_DISPEL_WARNING_UNITS do
        if Model.UnitEnabled(UNIT_AURA_DISPEL_WARNING_UNITS[i]) then return true end
    end
    return false
end
local function ShowNoUnitAuraDispelWarning()
    if type(M.ShowStatusFeedback) == "function" then
        M.ShowStatusFeedback(UNIT_AURA_DISPEL_WARNING, "warning", 3.0)
    end
end
local function SetUnitLaneShown(ctx, unit, kind, shown, reason)
    if shown then
        Model.SetUnitEnabled(unit, true)
        Model.WriteSharedBool(kind == "buff" and "showBuffs" or "showDebuffs", true)
        Model.SetGroupShown(unit, kind, true)
    else
        Model.SetGroupShown(unit, kind, false)
        if not Model.GroupShown(unit, OtherLane(kind)) then Model.SetUnitEnabled(unit, false) end
    end
    ApplyUnit(ctx, unit, reason or "AURAS3_VISIBILITY", true)
    if not shown and not AnyUnitFrameAuraEnabled() then ShowNoUnitAuraDispelWarning() end
end
local function GF()
    if type(GP.GF) == "function" then return GP.GF() end
    return MSUF and MSUF.GF
end
local function RefreshGFPreview()
    if type(GP.RefreshGFPreview) == "function" then GP.RefreshGFPreview() end
end
local function GroupScopeKinds(scope)
    if scope == "party" then return "party" end
    return "raid", "mythicraid"
end
local function GroupConf(kind)
    if type(GP.Conf) == "function" then return GP.Conf(kind) end
    local db = M.EnsureDB()
    local key = kind == "raid" and "gf_raid" or (kind == "mythicraid" and "gf_mythicraid" or "gf_party")
    db[key] = db[key] or {}
    return db[key]
end
local function QueueGroupScope(scope, mode)
    local a, b = GroupScopeKinds(scope)
    local queued = false
    if type(GP.QueueGF) == "function" then
        GP.QueueGF(a, mode or "visual")
        if b then GP.QueueGF(b, mode or "visual") end
        queued = true
    end
    if not queued then
        RefreshGFPreview()
    end
end
local function GFAurasRoot(kind)
    local conf = GroupConf(kind)
    conf.auras = conf.auras or {}
    if conf.auras.renderer ~= "CUSTOM" then conf.auras.renderer = "CUSTOM" end
    conf.auras.blizzardTypes = conf.auras.blizzardTypes or {}
    conf.auras.buff = conf.auras.buff or {}
    conf.auras.debuff = conf.auras.debuff or {}
    return conf.auras
end
local function GFAuraGroup(kind, groupKey)
    local root = GFAurasRoot(kind)
    root[groupKey] = root[groupKey] or {}
    return root[groupKey]
end
local function GFReadRoot(scope)
    local kind = GroupScopeKinds(scope)
    return GFAurasRoot(kind)
end
local function GFReadGroup(scope, groupKey)
    local kind = GroupScopeKinds(scope)
    return GFAuraGroup(kind, groupKey)
end
local function GFReadConf(scope)
    local kind = GroupScopeKinds(scope)
    return GroupConf(kind)
end
local function GFWriteScopeValue(scope, mode, getTarget, key, value)
    local changed
    local a, b = GroupScopeKinds(scope)
    local function write(kind)
        local target = getTarget(kind)
        if target[key] == value then return end
        target[key] = value
        changed = true
    end
    write(a)
    if b then write(b) end
    if changed then QueueGroupScope(scope, mode or "visual") end
end
local function GFWriteGroupValue(scope, groupKey, key, value, mode)
    GFWriteScopeValue(scope, mode, function(kind) return GFAuraGroup(kind, groupKey) end, key, value)
end
local function GFWriteGroupValues(scope, groupKey, values, mode)
    local changed
    local a, b = GroupScopeKinds(scope)
    local function write(kind)
        local target = GFAuraGroup(kind, groupKey)
        for key, value in pairs(values) do
            if target[key] ~= value then
                target[key] = value
                changed = true
            end
        end
    end
    write(a)
    if b then write(b) end
    if changed then QueueGroupScope(scope, mode or "visual") end
end
local function GFWriteRootValue(scope, key, value, mode)
    GFWriteScopeValue(scope, mode, GFAurasRoot, key, value)
end
local function GFWriteConfValue(scope, key, value, mode)
    GFWriteScopeValue(scope, mode, GroupConf, key, value)
end
local function AuraFilter()
    local gf = GF()
    return (gf and gf.AuraFilter) or _G.MSUF_GF_AuraFilter
end
local function GroupFilterValues(groupKey)
    local af = AuraFilter()
    local source = groupKey == "debuff" and af and af.DEBUFF_FILTER_ITEMS or af and af.BUFF_FILTER_ITEMS
    local allowed = GROUP_NATIVE_FILTER_ALLOWED[groupKey == "debuff" and "debuff" or "buff"]
    local out = {}
    if type(source) == "table" then
        for i = 1, #source do
            local item = source[i]
            local value = CanonicalGroupFilterValue(item and (item.value or item.key))
            if allowed[value] then
                out[#out + 1] = {
                    value = value,
                    text = GROUP_NATIVE_FILTER_LABELS[value] or item.text or item.label or value,
                }
            end
        end
    end
    if #out > 0 then return out end
    if groupKey == "buff" then
        return VT(
            "ALL", "All Buffs",
            "Player", "Player",
            "BigDefensivePlayer", "Big Defensive Player",
            "ExternalDefensivePlayer", "External Defensive Player",
            "RaidInCombatPlayer", "Raid In Combat Player",
            "CancelablePlayer", "Cancelable Player",
            "NotCancelablePlayer", "Not Cancelable Player",
            "RaidPlayer", "Raid Player",
            "BigDefensive", "Big Defensive",
            "ExternalDefensive", "External Defensive",
            "RaidInCombat", "Raid In Combat",
            "Cancelable", "Cancelable",
            "NotCancelable", "Not Cancelable",
            "Raid", "Raid"
        )
    end
    return VT(
        "ALL", "All Debuffs",
        "Player", "Player",
        "RaidPlayer", "Raid Player",
        "RaidInCombatPlayer", "Raid In Combat Player",
        "Raid", "Raid",
        "RaidInCombat", "Raid In Combat",
        "INCLUDE_NAME_PLATE_ONLY", "Include Nameplate-only",
        "RAID_PLAYER_DISPELLABLE", "Dispellable",
        "CROWD_CONTROL", "Crowd Control"
    )
end
local function GFAnchorValues()
    local values = GP.STATUS_ICON_ANCHORS or GP.AURA_ANCHORS
    if type(values) == "table" and #values > 0 then return values end
    return VT("CENTER", "Center", "TOPLEFT", "Top Left", "TOPRIGHT", "Top Right", "BOTTOMLEFT", "Bottom Left", "BOTTOMRIGHT", "Bottom Right")
end
local function BindGroupSwitch(ctx, parent, label, x, y, width, scope, groupKey, key, defaultValue, mode, afterSet)
    return BindSwitch(ctx, parent, label, x, y, width,
        function()
            local group = GFReadGroup(scope, groupKey)
            local value = group[key]
            if value == nil and key == "showTooltip" then
                local root = GFReadRoot(scope)
                value = root and root.showTooltip
            end
            if value == nil then value = defaultValue end
            return value and true or false
        end,
        function(v)
            GFWriteGroupValue(scope, groupKey, key, v and true or false, mode or "visual")
            if afterSet then afterSet(v and true or false) end
        end,
        AuraControlMeta(ctx, "group-style.lane." .. AuraCatalogToken(groupKey, "lane") .. "." .. AuraCatalogToken(key)))
end
local function BindGroupRootSwitch(ctx, parent, label, x, y, width, scope, key, defaultValue, mode, afterSet)
    return BindSwitch(ctx, parent, label, x, y, width,
        function()
            local root = GFReadRoot(scope)
            local value = root[key]
            if value == nil then value = defaultValue end
            return value and true or false
        end,
        function(v)
            GFWriteRootValue(scope, key, v and true or false, mode or "visual")
            if afterSet then afterSet(v and true or false) end
        end,
        AuraControlMeta(ctx, "group-style.root." .. AuraCatalogToken(key)))
end
local function BindGroupConfSwitch(ctx, parent, label, x, y, width, scope, key, defaultValue, mode, afterSet)
    return BindSwitch(ctx, parent, label, x, y, width,
        function()
            local conf = GFReadConf(scope)
            local value = conf[key]
            if value == nil then value = defaultValue end
            return value and true or false
        end,
        function(v)
            GFWriteConfValue(scope, key, v and true or false, mode or "visual")
            if afterSet then afterSet(v and true or false) end
        end,
        AuraControlMeta(ctx, "group-style.config." .. AuraCatalogToken(key)))
end
local function BindGroupSlider(ctx, parent, label, x, y, minVal, maxVal, step, width, scope, groupKey, key, defaultValue, mode, afterSet)
    return BindSlider(ctx, parent, label, x, y, minVal, maxVal, step, width,
        function()
            local group = GFReadGroup(scope, groupKey)
            return tonumber(group[key]) or defaultValue or 0
        end,
        function(v)
            v = Round(v)
            GFWriteGroupValue(scope, groupKey, key, v, mode or "visual")
            if afterSet then afterSet(v) end
        end,
        AuraControlMeta(ctx, "group-style.lane." .. AuraCatalogToken(groupKey, "lane") .. "." .. AuraCatalogToken(key)))
end
local function BindGroupDropdown(ctx, parent, label, x, y, values, width, scope, groupKey, key, defaultValue, mode, afterSet)
    return BindDropdown(ctx, parent, label, x, y, values, width,
        function()
            local group = GFReadGroup(scope, groupKey)
            local value = group[key] or defaultValue
            if key == "filterToken" then value = CanonicalGroupFilterValue(value) end
            return value
        end,
        function(v)
            local value = v or defaultValue
            if key == "filterToken" then value = CanonicalGroupFilterValue(value) end
            GFWriteGroupValue(scope, groupKey, key, value, mode or "visual")
            if afterSet then afterSet(value) end
        end,
        AuraControlMeta(ctx, "group-style.lane." .. AuraCatalogToken(groupKey, "lane") .. "." .. AuraCatalogToken(key)))
end
local function ReadGroupDebuffTypeBorderMode(scope, groupKey)
    local group = GFReadGroup(scope, groupKey or "debuff")
    if group.dispelBorderMode ~= nil then
        local mode = NormalizeDebuffTypeBorderMode(group.dispelBorderMode, "OFF")
        return (mode == "OFF" and group.showDispelBorder == true) and "SYMBOL" or mode
    end
    return group.showDispelBorder == true and "SYMBOL" or "OFF"
end
local function WriteGroupDebuffTypeBorderMode(scope, groupKey, value)
    value = NormalizeDebuffTypeBorderMode(value, "OFF")
    GFWriteGroupValues(scope, groupKey or "debuff", {
        dispelBorderMode = value,
        showDispelBorder = value ~= "OFF",
        showDispelSymbol = value == "SYMBOL",
    }, "visual")
end
local function CreateAuraPreviewIcon(parent)
    local f = CreateFrame("Frame", nil, parent)
    f:SetSize(24, 24)
    f.bg = f:CreateTexture(nil, "BACKGROUND")
    f.bg:SetAllPoints()
    f.bg:SetColorTexture(0, 0, 0, 0.85)
    f.icon = f:CreateTexture(nil, "ARTWORK")
    f.icon:SetPoint("TOPLEFT", f, "TOPLEFT", 1, -1)
    f.icon:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -1, 1)
    if f.icon.SetTexCoord then f.icon:SetTexCoord(0.08, 0.92, 0.08, 0.92) end
    f.swipe = f:CreateTexture(nil, "ARTWORK")
    f.swipe:SetPoint("TOPLEFT", f, "TOP", 0, -1)
    f.swipe:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -1, 1)
    f.swipe:SetTexture(TEX_W8)
    f.swipe:SetVertexColor(0, 0, 0, 0.28)
    f.swipe:Hide()
    f.durationBar = f:CreateTexture(nil, "OVERLAY")
    f.durationBar:SetTexture(TEX_W8)
    f.durationBar:SetVertexColor(0.08, 0.78, 1.00, 0.92)
    f.durationBar:Hide()
    f.dispelBorder = f:CreateTexture(nil, "OVERLAY")
    f.dispelBorder:Hide()
    f.edge = {}
    if PreviewHelpers.LayoutEdgeLines then PreviewHelpers.LayoutEdgeLines(f, 1, AURA_PREVIEW_EDGE_OPTS) end
    f.stack = f:CreateFontString(nil, "OVERLAY")
    f.stack:SetFont(FONT, 9, "OUTLINE")
    f.stack:SetPoint("TOPRIGHT", f, "TOPRIGHT", -1, -1)
    f.timer = f:CreateFontString(nil, "OVERLAY")
    f.timer:SetFont(FONT, 8, "OUTLINE")
    f.timer:SetPoint("BOTTOMLEFT", f, "BOTTOMLEFT", 2, 1)
    return f
end
local function ApplyAuraPreviewFont(fs, size)
    if not fs then return end
    local fontPath, fontFlags, r, g, b, _, useShadow
    if type(_G.MSUF_GetGlobalFontSettings) == "function" then fontPath, fontFlags, r, g, b, _, useShadow = _G.MSUF_GetGlobalFontSettings() end
    if fs.SetFont then
        local px = max(7, tonumber(size) or 10)
        local flags = fontFlags or "OUTLINE"
        local path = fontPath or FONT
        local resolveSafe = _G.MSUF_ResolveSafeFontPath
        if type(resolveSafe) == "function" then
            local gdb = _G.MSUF_DB and _G.MSUF_DB.general
            path = resolveSafe(path, px, flags, gdb and gdb.fontKey)
        end
        local ok = pcall(fs.SetFont, fs, path, px, flags)
        if not ok then
            pcall(fs.SetFont, fs, FONT, px, flags)
        end
    end
    if fs.SetTextColor then fs:SetTextColor(r or 1, g or 1, b or 1, 1) end
    if fs.SetShadowOffset then fs:SetShadowOffset(useShadow and 1 or 0, useShadow and -1 or 0) end
end
local function PlaceAuraPreviewText(fs, icon, anchor, x, y)
    if not (fs and icon) then return end
    anchor = tostring(anchor or "CENTER"):upper()
    x = tonumber(x) or 0
    y = tonumber(y) or 0
    fs:ClearAllPoints()
    fs:SetPoint(anchor, icon, anchor, x, y)
    if anchor == "TOPLEFT" or anchor == "LEFT" or anchor == "BOTTOMLEFT" then
        fs:SetJustifyH("LEFT")
    elseif anchor == "TOPRIGHT" or anchor == "RIGHT" or anchor == "BOTTOMRIGHT" then
        fs:SetJustifyH("RIGHT")
    else
        fs:SetJustifyH("CENTER")
    end
    if fs.SetJustifyV then
        if anchor == "TOPLEFT" or anchor == "TOP" or anchor == "TOPRIGHT" then
            fs:SetJustifyV("TOP")
        elseif anchor == "BOTTOMLEFT" or anchor == "BOTTOM" or anchor == "BOTTOMRIGHT" then
            fs:SetJustifyV("BOTTOM")
        else
            fs:SetJustifyV("MIDDLE")
        end
    end
end
local function RefreshMiniAuraPreviewNow(refreshPreview)
    if AurasMenuCombatLocked() then return end
    if type(refreshPreview) ~= "function" then return end
    refreshPreview()
    if C_Timer and C_Timer.After then
        C_Timer.After(0, function()
            if not AurasMenuCombatLocked() then refreshPreview() end
        end)
    end
end
local function GroupAuraPreviewDefaultSize(scope, lane)
    if scope == "raid" or scope == "mythicraid" then return 16 end
    return lane == "buff" and 22 or 20
end
local function ReadMiniAuraPreviewConfig(scope, lane, width, height)
    local isGroup = IsGroupScope(scope)
    local cfg = {
        size = 24,
        spacing = 2,
        perRow = 7,
        maxIcons = 14,
        showStacks = true,
        showTimers = true,
        showSwipe = true,
        cooldownSwipeReverse = false,
        stackSize = 10,
        stackAnchor = "TOPRIGHT",
        stackX = -1,
        stackY = -1,
        cooldownSize = 9,
        cooldownAnchor = "CENTER",
        cooldownX = 0,
        cooldownY = 0,
        debuffBorderMode = "OFF",
        showDurationBar = false,
        durationBarHeight = 2,
        durationBarDisplay = "BAR_ONLY",
        durationBarPosition = "BOTTOM",
        durationBarDirection = "REMAINING",
    }
    if isGroup then
        local group = GFReadGroup(scope, lane or "debuff")
        cfg.size = tonumber(group.size) or GroupAuraPreviewDefaultSize(scope, lane)
        cfg.spacing = tonumber(group.spacing) or 1
        cfg.perRow = tonumber(group.perRow) or (lane == "buff" and 4 or 3)
        cfg.maxIcons = tonumber(group.max) or cfg.perRow * 2
        cfg.showStacks = group.showStacks ~= false
        cfg.showTimers = group.showCooldown ~= false
        cfg.showSwipe = group.showCooldownSwipe ~= false
        cfg.cooldownSwipeReverse = group.cooldownSwipeReverse == true
        cfg.stackSize = tonumber(group.stackSize) or 10
        cfg.stackAnchor = group.stackAnchor or "BOTTOMRIGHT"
        cfg.stackX = tonumber(group.stackX) or 0
        cfg.stackY = tonumber(group.stackY) or 0
        cfg.cooldownSize = tonumber(group.cooldownSize) or 8
        cfg.cooldownAnchor = group.cooldownAnchor or "CENTER"
        cfg.cooldownX = tonumber(group.cooldownX) or 0
        cfg.cooldownY = tonumber(group.cooldownY) or 0
        cfg.cooldownDecimalSeconds = tonumber(group.cooldownDecimalSeconds) or 3
        local growthX, growthY = tostring(group.growthX or "RIGHT"), tostring(group.growthY or "DOWN")
        cfg.growth = (growthX == "UP" or growthX == "DOWN") and growthX or (growthX .. growthY)
        cfg.showDurationBar = group.showDurationBar == true
        cfg.durationBarHeight = tonumber(group.durationBarHeight) or 2
        cfg.durationBarDisplay = group.durationBarDisplay == "OVERLAY" and "OVERLAY" or "BAR_ONLY"
        cfg.durationBarPosition = group.durationBarPosition == "TOP" and "TOP" or "BOTTOM"
        cfg.durationBarDirection = group.durationBarDirection == "ELAPSED" and "ELAPSED" or "REMAINING"
        if lane == "debuff" then cfg.debuffBorderMode = ReadGroupDebuffTypeBorderMode(scope, "debuff") end
    else
        local readScope = scope or "shared"
        local runtimePreview = (readScope ~= "shared" and type(Model.ReadPreviewConfig) == "function") and Model.ReadPreviewConfig(readScope) or nil
        if lane == "buff" then
            cfg.size = tonumber(runtimePreview and runtimePreview.buffSize) or Model.ReadNumber(readScope, LaneSizeKey(lane), 26, 10, 128)
            cfg.perRow = tonumber(runtimePreview and runtimePreview.buffPerRow) or Model.ReadLanePerRow(readScope, lane)
            cfg.maxIcons = tonumber(runtimePreview and runtimePreview.maxBuffs) or Model.ReadNumber(readScope, LaneMaxKey(lane), LaneDefaultMax(lane), 0, 80)
        elseif lane == "debuff" then
            cfg.size = tonumber(runtimePreview and runtimePreview.debuffSize) or Model.ReadNumber(readScope, LaneSizeKey(lane), 26, 10, 128)
            cfg.perRow = tonumber(runtimePreview and runtimePreview.debuffPerRow) or Model.ReadLanePerRow(readScope, lane)
            cfg.maxIcons = tonumber(runtimePreview and runtimePreview.maxDebuffs) or Model.ReadNumber(readScope, LaneMaxKey(lane), LaneDefaultMax(lane), 0, 80)
        else
            cfg.size = Model.ReadNumber(readScope, "iconSize", 26, 10, 128)
            cfg.perRow = tonumber(runtimePreview and runtimePreview.perRow) or Model.ReadNumber(readScope, "perRow", 12, 1, 40)
            cfg.maxIcons = cfg.perRow * 2
        end
        cfg.spacing = tonumber(runtimePreview and runtimePreview.spacing) or Model.ReadNumber(readScope, "spacing", 2, 0, 12)
        cfg.growth = lane and type(Model.ReadLaneGrowthPair) == "function" and Model.ReadLaneGrowthPair(readScope, lane) or "RIGHTDOWN"
        if type(Model.ReadLaneStyleBool) == "function" and lane then
            cfg.showStacks = Model.ReadLaneStyleBool(readScope, lane, "showStackCount", true)
            cfg.showTimers = Model.ReadLaneStyleBool(readScope, lane, "showCooldownText", true)
            cfg.showSwipe = Model.ReadLaneStyleBool(readScope, lane, "showCooldownSwipe", true)
            cfg.cooldownSwipeReverse = Model.ReadLaneStyleBool(readScope, lane, "cooldownSwipeReverse", false)
            cfg.showDurationBar = Model.ReadLaneStyleBool(readScope, lane, "showDurationBar", false)
        else
            cfg.showStacks = Model.ReadBool(readScope, "showStackCount", true)
            cfg.showTimers = Model.ReadBool(readScope, "showCooldownText", true)
            cfg.showSwipe = Model.ReadBool(readScope, "showCooldownSwipe", true)
            cfg.cooldownSwipeReverse = Model.ReadBool(readScope, "cooldownSwipeReverse", false)
            cfg.showDurationBar = Model.ReadBool(readScope, "showDurationBar", false)
        end
        cfg.stackSize = lane and Model.ReadLaneStyleNumber(readScope, lane, "stackTextSize", 14, 6, 40) or Model.ReadNumber(readScope, "stackTextSize", 14, 6, 40)
        cfg.stackAnchor = lane and type(Model.ReadLaneStackAnchor) == "function" and Model.ReadLaneStackAnchor(readScope, lane) or Model.ReadStackAnchor(readScope)
        cfg.stackX = lane and Model.ReadLaneStyleNumber(readScope, lane, "stackTextOffsetX", -1, -2000, 2000) or Model.ReadNumber(readScope, "stackTextOffsetX", -1, -2000, 2000)
        cfg.stackY = lane and Model.ReadLaneStyleNumber(readScope, lane, "stackTextOffsetY", 1, -2000, 2000) or Model.ReadNumber(readScope, "stackTextOffsetY", 1, -2000, 2000)
        cfg.cooldownSize = lane and Model.ReadLaneStyleNumber(readScope, lane, "cooldownTextSize", 14, 6, 40) or Model.ReadNumber(readScope, "cooldownTextSize", 14, 6, 40)
        if lane and type(Model.ReadLaneCooldownAnchor) == "function" then
            cfg.cooldownAnchor = Model.ReadLaneCooldownAnchor(readScope, lane)
        elseif type(Model.ReadCooldownAnchor) == "function" then
            cfg.cooldownAnchor = Model.ReadCooldownAnchor(readScope)
        elseif runtimePreview and runtimePreview.cooldownAnchor then
            cfg.cooldownAnchor = runtimePreview.cooldownAnchor
        end
        cfg.cooldownX = lane and Model.ReadLaneStyleNumber(readScope, lane, "cooldownTextOffsetX", 0, -2000, 2000) or Model.ReadNumber(readScope, "cooldownTextOffsetX", 0, -2000, 2000)
        cfg.cooldownY = lane and Model.ReadLaneStyleNumber(readScope, lane, "cooldownTextOffsetY", 0, -2000, 2000) or Model.ReadNumber(readScope, "cooldownTextOffsetY", 0, -2000, 2000)
        cfg.cooldownDecimalSeconds = lane and Model.ReadLaneStyleNumber(readScope, lane, "cooldownDecimalSeconds", 3, 0, 30) or Model.ReadNumber(readScope, "cooldownDecimalSeconds", 3, 0, 30)
        cfg.durationBarHeight = lane and Model.ReadLaneStyleNumber(readScope, lane, "durationBarHeight", 2, 1, 16) or Model.ReadNumber(readScope, "durationBarHeight", 2, 1, 16)
        if lane and type(Model.ReadLaneDurationBarDisplay) == "function" then
            cfg.durationBarDisplay = Model.ReadLaneDurationBarDisplay(readScope, lane)
        else
            cfg.durationBarDisplay = Model.ReadValue(readScope, "durationBarDisplay", "BAR_ONLY")
        end
        if lane and type(Model.ReadLaneDurationBarPosition) == "function" then
            cfg.durationBarPosition = Model.ReadLaneDurationBarPosition(readScope, lane)
        else
            cfg.durationBarPosition = Model.ReadValue(readScope, "durationBarPosition", "BOTTOM")
        end
        if lane and type(Model.ReadLaneDurationBarDirection) == "function" then
            cfg.durationBarDirection = Model.ReadLaneDurationBarDirection(readScope, lane)
        else
            cfg.durationBarDirection = Model.ReadValue(readScope, "durationBarDirection", "REMAINING")
        end
        if lane == "debuff" then
            if type(Model.ReadDebuffTypeBorderMode) == "function" then
                cfg.debuffBorderMode = Model.ReadDebuffTypeBorderMode(readScope)
            elseif type(Model.ReadLaneStyleBool) == "function" then
                cfg.debuffBorderMode = Model.ReadLaneStyleBool(readScope, "debuff", "useDebuffTypeBorders", false) and "SYMBOL" or "OFF"
            end
        end
    end
    local maxSize = max(12, min(128, floor((height or 104) - 38), floor((width or 300) - 20)))
    cfg.actualSize = max(10, tonumber(cfg.size) or 24)
    cfg.size = min(maxSize, cfg.actualSize)
    cfg.spacing = min(10, max(0, tonumber(cfg.spacing) or 2))
    cfg.perRow = max(1, Round(cfg.perRow))
    cfg.maxIcons = max(0, Round(cfg.maxIcons))
    local maxCols = max(1, floor(((width or 300) - 20 + cfg.spacing) / max(1, cfg.size + cfg.spacing)))
    cfg.columns = min(cfg.perRow, maxCols)
    cfg.maxRows = max(1, floor(((height or 104) - 38 + cfg.spacing) / max(1, cfg.size + cfg.spacing)))
    local vertical = cfg.growth == "UP" or cfg.growth == "DOWN"
    cfg.rowsPerColumn = vertical and min(cfg.perRow, cfg.maxRows) or cfg.maxRows
    cfg.columns = vertical and maxCols or cfg.columns
    cfg.count = min(14, cfg.maxIcons, cfg.columns * cfg.rowsPerColumn)
    cfg.stackSize = max(7, tonumber(cfg.stackSize) or 10)
    cfg.cooldownSize = max(7, tonumber(cfg.cooldownSize) or 9)
    cfg.cooldownDecimalSeconds = min(30, max(0, tonumber(cfg.cooldownDecimalSeconds) or 3))
    cfg.durationBarHeight = min(max(1, tonumber(cfg.durationBarHeight) or 2), max(1, floor((cfg.size or 24) / 2)))
    cfg.durationBarDisplay = cfg.durationBarDisplay == "OVERLAY" and "OVERLAY" or "BAR_ONLY"
    cfg.durationBarPosition = cfg.durationBarPosition == "TOP" and "TOP" or "BOTTOM"
    cfg.durationBarDirection = cfg.durationBarDirection == "ELAPSED" and "ELAPSED" or "REMAINING"
    return cfg
end
local function ReadCustomAuraPreviewConfig(scope, index, width, height)
    local item = Model.CustomContainer(scope, index, true)
    local placed = item and type(item.placed) == "table" and item.placed or {}
    local entries = type(Model.CustomContainerSpellEntries) == "function" and Model.CustomContainerSpellEntries(scope, index) or {}
    local cfg = {
        size = tonumber(placed.size) or 24,
        spacing = tonumber(placed.spacing) or 2,
        perRow = tonumber(placed.perRow) or 4,
        maxIcons = tonumber(placed.max) or 8,
        showStacks = placed.showStacks ~= false,
        showTimers = placed.showCooldown ~= false,
        showSwipe = placed.showCooldownSwipe ~= false,
        cooldownSwipeReverse = placed.cooldownSwipeReverse == true,
        stackSize = tonumber(placed.stackSize) or 14,
        stackAnchor = placed.stackAnchor or "BOTTOMRIGHT",
        stackX = tonumber(placed.stackX) or 0,
        stackY = tonumber(placed.stackY) or 0,
        cooldownSize = tonumber(placed.cooldownSize) or 14,
        cooldownAnchor = placed.cooldownAnchor or "CENTER",
        cooldownX = tonumber(placed.cooldownX) or 0,
        cooldownY = tonumber(placed.cooldownY) or 0,
        cooldownDecimalSeconds = tonumber(placed.cooldownDecimalSeconds) or 3,
        debuffBorderMode = NormalizeDebuffTypeBorderMode(placed.debuffTypeBorderMode, "OFF"),
        showDurationBar = placed.showDurationBar == true,
        durationBarHeight = tonumber(placed.durationBarHeight) or 2,
        durationBarDisplay = placed.durationBarDisplay == "OVERLAY" and "OVERLAY" or "BAR_ONLY",
        durationBarPosition = placed.durationBarPosition == "TOP" and "TOP" or "BOTTOM",
        durationBarDirection = placed.durationBarDirection == "ELAPSED" and "ELAPSED" or "REMAINING",
        growth = placed.growth or "LEFTDOWN",
        isBuff = not item or item.auraType ~= "DEBUFF",
        previewTextures = {},
    }
    for i = 1, #entries do cfg.previewTextures[i] = entries[i] and entries[i].icon end
    local maxSize = max(12, min(128, floor((height or 104) - 38), floor((width or 300) - 20)))
    cfg.actualSize = max(8, cfg.size)
    cfg.size = min(maxSize, cfg.actualSize)
    cfg.spacing = min(24, max(0, cfg.spacing))
    cfg.perRow = max(1, Round(cfg.perRow))
    cfg.maxIcons = max(0, Round(cfg.maxIcons))
    local maxCols = max(1, floor(((width or 300) - 20 + cfg.spacing) / max(1, cfg.size + cfg.spacing)))
    cfg.columns = min(cfg.perRow, maxCols)
    cfg.maxRows = max(1, floor(((height or 104) - 38 + cfg.spacing) / max(1, cfg.size + cfg.spacing)))
    local vertical = cfg.growth == "UP" or cfg.growth == "DOWN"
    cfg.rowsPerColumn = vertical and min(cfg.perRow, cfg.maxRows) or cfg.maxRows
    cfg.columns = vertical and maxCols or cfg.columns
    cfg.count = min(14, cfg.maxIcons, cfg.columns * cfg.rowsPerColumn)
    cfg.stackSize = max(7, cfg.stackSize)
    cfg.cooldownSize = max(7, cfg.cooldownSize)
    cfg.cooldownDecimalSeconds = min(30, max(0, cfg.cooldownDecimalSeconds))
    cfg.durationBarHeight = min(max(1, cfg.durationBarHeight), max(1, floor(cfg.size / 2)))
    return cfg
end
local function FormatAuraPreviewTimer(seconds, cfg)
    seconds = tonumber(seconds) or 0
    local decimalSec = tonumber(cfg and cfg.cooldownDecimalSeconds) or 3
    if decimalSec > 0 and seconds < decimalSec then return string.format("%.1f", seconds) end
    if seconds >= 60 then return tostring(max(1, floor(seconds / 60))) end
    return tostring(Round(seconds))
end
local function SharedAuraPreviewLabel(cfg)
    local labels = cfg and cfg._labels
    local count = labels and #labels or 0
    local name = cfg and cfg._label or "Frame"
    if count == #SHARED_PREVIEW_SCOPES then
        name = "All Frames"
    elseif count == 2 then
        name = labels[1] .. " / " .. labels[2]
    elseif count > 2 then
        name = labels[1] .. " +" .. tostring(count - 1)
    end
    local size = cfg and (cfg.actualSize or cfg.size) or 0
    local direction = cfg and cfg.cooldownSwipeReverse == true and "Reverse" or "Normal"
    return name .. "\n" .. tostring(Round(size)) .. "px " .. direction
end
local function BuildSharedAuraPreviewSamples(lane, width, height)
    local samples, bySize = {}, {}
    for i = 1, #SHARED_PREVIEW_SCOPES do
        local spec = SHARED_PREVIEW_SCOPES[i]
        local cfg = ReadMiniAuraPreviewConfig(spec.scope, lane, width, height)
        local size = Round(cfg.actualSize or cfg.size or 0)
        if size > 0 then
            local sampleKey = tostring(size) .. (cfg.cooldownSwipeReverse == true and ":R" or ":N")
            local existing = bySize[sampleKey]
            if existing then
                existing._labels[#existing._labels + 1] = spec.label
                existing.previewLabel = SharedAuraPreviewLabel(existing)
            else
                cfg.actualSize = size
                cfg._label = spec.label
                cfg._labels = { spec.label }
                cfg.previewLabel = SharedAuraPreviewLabel(cfg)
                samples[#samples + 1] = cfg
                bySize[sampleKey] = cfg
            end
        end
    end
    return samples
end
local function BuildMiniAuraPreview(ctx, parent, scope, x, y, width, height, lane, opts)
    if ctx and ctx.hiddenBuild then return nil end
    opts = opts or {}
    lane = lane == "buff" and "buff" or (lane == "debuff" and "debuff" or nil)
    local box = T.Panel(parent, nil, { 0.010, 0.016, 0.034, 0.88 }, T.colors.borderSoft)
    box:SetPoint("TOPLEFT", parent, "TOPLEFT", x, y)
    box:SetSize(width or 300, height or 104)
    W.LabelAt(box, opts.title or "Dummy Style Preview", 10, -10, 190, "GameFontNormalSmall", T.colors.text)
    local icons = {}
    for i = 1, 14 do icons[i] = CreateAuraPreviewIcon(box) end
    local labels = {}
    for i = 1, 14 do
        local label = T.Font(box, "GameFontDisableSmall", "", T.colors.muted)
        label:SetJustifyH("CENTER")
        if label.SetJustifyV then label:SetJustifyV("TOP") end
        label:Hide()
        labels[i] = label
    end
    local buffTex = { 135987, 136116, 135932, 136085, 132333, 135981, 136048 }
    local debuffTex = { 136118, 136139, 136197, 135817, 132851, 136188, 136170 }
    local function HidePreviewIcon(icon)
        icon:Hide()
        icon.swipe:Hide()
        icon.durationBar:Hide()
        icon.dispelBorder:Hide()
    end
    local function RenderPreviewIcon(icon, index, cfg, isBuffIcon, forceText)
        icon:SetSize(cfg.size, cfg.size)
        local barOnly = cfg.showDurationBar == true and cfg.durationBarDisplay == "BAR_ONLY"
        local tex = isBuffIcon and buffTex or debuffTex
        local previewTextures = cfg.previewTextures
        local previewTexture = previewTextures and previewTextures[((index - 1) % max(1, #previewTextures)) + 1]
        icon.icon:SetTexture(previewTexture or tex[((index - 1) % #tex) + 1])
        icon.bg:SetShown(not barOnly)
        icon.icon:SetShown(not barOnly)
        local r, g, b = isBuffIcon and 0.20 or 0.78, isBuffIcon and 0.72 or 0.20, isBuffIcon and 0.42 or 0.24
        local borderAtlas = (not barOnly and not isBuffIcon) and DEBUFF_TYPE_BORDER_PREVIEW_ATLAS[cfg.debuffBorderMode] or nil
        local showPreviewEdges = isBuffIcon == true and not barOnly
        for _, edge in pairs(icon.edge) do edge:SetShown(showPreviewEdges); edge:SetVertexColor(r, g, b, 0.95) end
        icon.swipe:SetShown(cfg.showSwipe ~= false and not barOnly)
        icon.swipe:ClearAllPoints()
        if cfg.cooldownSwipeReverse == true then
            icon.swipe:SetPoint("TOPRIGHT", icon, "TOP", 0, -1)
            icon.swipe:SetPoint("BOTTOMLEFT", icon, "BOTTOMLEFT", 1, 1)
        else
            icon.swipe:SetPoint("TOPLEFT", icon, "TOP", 0, -1)
            icon.swipe:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", -1, 1)
        end
        if borderAtlas and icon.dispelBorder.SetAtlas then
            local pad = max(1, floor((cfg.size / 24) + 0.5))
            icon.dispelBorder:ClearAllPoints()
            icon.dispelBorder:SetPoint("TOPLEFT", icon, "TOPLEFT", -pad, pad)
            icon.dispelBorder:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", pad, -pad)
            icon.dispelBorder:SetAtlas(borderAtlas, TextureKitConstants and TextureKitConstants.IgnoreAtlasSize)
            icon.dispelBorder:Show()
        else
            icon.dispelBorder:Hide()
        end
        if cfg.showDurationBar == true then
            local inset = max(1, floor((cfg.size / 32) + 0.5))
            icon.durationBar:ClearAllPoints()
            icon.durationBar:SetHeight(cfg.durationBarHeight or 2)
            if cfg.durationBarPosition == "TOP" then
                icon.durationBar:SetPoint("TOPLEFT", icon, "TOPLEFT", inset, -inset)
                icon.durationBar:SetPoint("TOPRIGHT", icon, "TOPRIGHT", -inset, -inset)
            else
                icon.durationBar:SetPoint("BOTTOMLEFT", icon, "BOTTOMLEFT", inset, inset)
                icon.durationBar:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", -inset, inset)
            end
            if cfg.durationBarDirection == "ELAPSED" then
                icon.durationBar:SetVertexColor(0.22, 0.88, 0.50, 0.92)
            else
                icon.durationBar:SetVertexColor(0.08, 0.78, 1.00, 0.92)
            end
            icon.durationBar:Show()
        else
            icon.durationBar:Hide()
        end
        ApplyAuraPreviewFont(icon.stack, cfg.stackSize)
        ApplyAuraPreviewFont(icon.timer, cfg.cooldownSize)
        PlaceAuraPreviewText(icon.stack, icon, cfg.stackAnchor, cfg.stackX, cfg.stackY)
        PlaceAuraPreviewText(icon.timer, icon, cfg.cooldownAnchor, cfg.cooldownX, cfg.cooldownY)
        icon.stack:SetText(cfg.showStacks and ((forceText or index % 3 == 1) and "2" or "") or "")
        local sampleSeconds = forceText and 2.7 or (index % 2 == 0 and 12 or nil)
        icon.timer:SetText(cfg.showTimers and sampleSeconds and FormatAuraPreviewTimer(sampleSeconds, cfg) or "")
        icon:Show()
    end
    local function RefreshPreview()
        if AurasMenuCombatLocked() then return end
        if scope == "shared" and not opts.customIndex then
            local samples = BuildSharedAuraPreviewSamples(lane, width, height)
            local count = min(#samples, #icons)
            local boxW, boxH = width or 300, height or 104
            local contentW = max(1, boxW - 20)
            local columns = min(count, max(1, floor(contentW / 86)))
            local rows = max(1, ceil(count / max(1, columns)))
            local cellW = max(56, floor(contentW / max(1, columns)))
            local cellH = max(44, floor((boxH - 42) / rows))
            local maxIconSize = max(12, min(80, cellW - 8, cellH - 24))
            for i = 1, #icons do
                local icon, label = icons[i], labels[i]
                if i <= count then
                    local cfg = samples[i]
                    local col = (i - 1) % columns
                    local row = floor((i - 1) / columns)
                    cfg.size = min(maxIconSize, max(10, tonumber(cfg.actualSize) or tonumber(cfg.size) or 24))
                    icon:ClearAllPoints()
                    icon:SetPoint("TOPLEFT", box, "TOPLEFT",
                        10 + col * cellW + floor((cellW - cfg.size) / 2),
                        -34 - row * cellH)
                    RenderPreviewIcon(icon, i, cfg, lane ~= "debuff", true)
                    label:ClearAllPoints()
                    label:SetWidth(cellW)
                    label:SetHeight(28)
                    label:SetPoint("TOP", icon, "BOTTOM", 0, -4)
                    label:SetText(cfg.previewLabel or SharedAuraPreviewLabel(cfg))
                    label:Show()
                else
                    HidePreviewIcon(icon)
                    label:Hide()
                end
            end
            return
        end
        local cfg = opts.customIndex and ReadCustomAuraPreviewConfig(scope, opts.customIndex, width, height)
            or ReadMiniAuraPreviewConfig(scope, lane, width, height)
        for i = 1, #icons do
            local icon = icons[i]
            labels[i]:Hide()
            if i <= cfg.count then
                local growth = tostring(cfg.growth or "RIGHTDOWN"):upper()
                local vertical = growth == "UP" or growth == "DOWN"
                local col = vertical and floor((i - 1) / max(1, cfg.rowsPerColumn)) or ((i - 1) % cfg.columns)
                local row = vertical and ((i - 1) % max(1, cfg.rowsPerColumn)) or floor((i - 1) / cfg.columns)
                local left = growth:find("LEFT", 1, true) ~= nil
                local up = growth:find("UP", 1, true) ~= nil
                local startX = left and ((width or 300) - 10 - cfg.size) or 10
                local startY = up and (-((height or 104) - 10 - cfg.size)) or -34
                local step = cfg.size + cfg.spacing
                icon:ClearAllPoints()
                icon:SetPoint("TOPLEFT", box, "TOPLEFT", startX + col * step * (left and -1 or 1), startY + row * step * (up and 1 or -1))
                local isBuffIcon = opts.customIndex and cfg.isBuff or (lane and lane == "buff" or (not lane and i <= 7))
                RenderPreviewIcon(icon, i, cfg, isBuffIcon, false)
            else
                HidePreviewIcon(icon)
            end
        end
    end
    M.TrackRefresh(ctx, RefreshPreview)
    return box, RefreshPreview
end
local function BuildLiveAuraPreview(ctx, parent, scope, laneKind, x, y, width, height)
    if ctx and ctx.hiddenBuild then return nil end
    local box = T.Panel(parent, nil, { 0.010, 0.016, 0.034, 0.88 }, T.colors.borderSoft)
    box:SetPoint("TOPLEFT", parent, "TOPLEFT", x, y)
    box:SetSize(width or 300, height or 120)
    if box.SetClipsChildren then box:SetClipsChildren(true) end
    W.LabelAt(box, "Live Tracked Auras", 10, -10, 180, "GameFontNormalSmall", T.colors.accent)
    local status = W.Text(box, "", 194, -10, max(80, (width or 300) - 204), T.colors.muted)
    status:SetJustifyH("RIGHT")
    local function RefreshLive()
        local ok, reason = type(A3.UpdateMenuAuraPreview) == "function"
            and A3.UpdateMenuAuraPreview(box, scope, laneKind, width, height)
        if ok then
            status:SetText("Native · " .. ScopeLabel(scope))
        elseif reason == "combat" then
            status:SetText("Updates after combat")
        elseif reason == "no-group-frame" then
            status:SetText("No live member")
        elseif tostring(laneKind):match("^custom[123]$") then
            status:SetText("Disabled or whitelist empty")
        else
            status:SetText("No matching aura active")
        end
    end
    M.TrackRefresh(ctx, RefreshLive)
    box:HookScript("OnShow", function() RefreshLive() end)
    return box, RefreshLive
end
local function BuildUnitStyle(ctx, b, scope)
    local unit = scope == "shared" and "shared" or scope
    local lane = CurrentLane("auraStyleGFLane", "debuff")
    local laneName = LanePlural(lane)
    local extraDebuffControls = lane == "debuff" and 64 or 0
    local styleControls = {}
    local refreshMiniPreview
    local refreshLivePreview
    local function RefreshStylePreview()
        RefreshMiniAuraPreviewNow(refreshMiniPreview)
        RefreshMiniAuraPreviewNow(refreshLivePreview)
    end
    local function ReadScopeBool(key, defaultValue)
        if type(Model.ReadLaneStyleBool) == "function" then return Model.ReadLaneStyleBool(unit, lane, key, defaultValue) end
        if type(Model.ReadBool) == "function" then return Model.ReadBool(unit, key, defaultValue) end
        return Model.ReadSharedBool(key, defaultValue)
    end
    local function WriteScopeBool(key, value)
        if type(Model.WriteLaneStyleBool) == "function" then
            Model.WriteLaneStyleBool(unit, lane, key, value)
        elseif type(Model.WriteBool) == "function" then
            Model.WriteBool(unit, key, value)
        else
            Model.WriteSharedBool(key, value)
        end
    end
    local function ReadScopeDebuffBorderMode()
        if type(Model.ReadDebuffTypeBorderMode) == "function" then return Model.ReadDebuffTypeBorderMode(unit) end
        return ReadScopeBool("useDebuffTypeBorders", false) and "SYMBOL" or "OFF"
    end
    local function WriteScopeDebuffBorderMode(value)
        value = NormalizeDebuffTypeBorderMode(value, "OFF")
        if type(Model.WriteDebuffTypeBorderMode) == "function" then
            Model.WriteDebuffTypeBorderMode(unit, value)
        else
            WriteScopeBool("useDebuffTypeBorders", value ~= "OFF")
        end
    end
    local function ReadScopeNumber(key, defaultValue, minValue, maxValue)
        if type(Model.ReadLaneStyleNumber) == "function" then return Model.ReadLaneStyleNumber(unit, lane, key, defaultValue, minValue, maxValue) end
        return Model.ReadNumber(unit, key, defaultValue, minValue, maxValue)
    end
    local function WriteScopeNumber(key, value, minValue, maxValue)
        if type(Model.WriteLaneStyleNumber) == "function" then
            Model.WriteLaneStyleNumber(unit, lane, key, value, minValue, maxValue)
        else
            Model.WriteNumber(unit, key, value, minValue, maxValue)
        end
    end
    local function ReadScopeCooldownAnchor()
        if type(Model.ReadLaneCooldownAnchor) == "function" then return Model.ReadLaneCooldownAnchor(unit, lane) end
        if type(Model.ReadCooldownAnchor) == "function" then return Model.ReadCooldownAnchor(unit) end
        return "CENTER"
    end
    local function WriteScopeCooldownAnchor(value)
        if type(Model.WriteLaneCooldownAnchor) == "function" then
            Model.WriteLaneCooldownAnchor(unit, lane, value)
        elseif type(Model.WriteCooldownAnchor) == "function" then
            Model.WriteCooldownAnchor(unit, value)
        end
    end
    local function ReadScopeSwipeDirection()
        return ReadScopeBool("cooldownSwipeReverse", false) and "REVERSE" or "NORMAL"
    end
    local function WriteScopeSwipeDirection(value)
        WriteScopeBool("cooldownSwipeReverse", value == "REVERSE")
    end
    local function ReadScopeDurationBarDisplay()
        if type(Model.ReadLaneDurationBarDisplay) == "function" then return Model.ReadLaneDurationBarDisplay(unit, lane) end
        local value = Model.ReadValue and Model.ReadValue(unit, "durationBarDisplay", "BAR_ONLY") or "BAR_ONLY"
        return value == "OVERLAY" and "OVERLAY" or "BAR_ONLY"
    end
    local function WriteScopeDurationBarDisplay(value)
        value = value == "OVERLAY" and "OVERLAY" or "BAR_ONLY"
        if type(Model.WriteLaneDurationBarDisplay) == "function" then
            Model.WriteLaneDurationBarDisplay(unit, lane, value)
        elseif type(Model.WriteValue) == "function" then
            Model.WriteValue(unit, "durationBarDisplay", value)
        end
    end
    local function ReadScopeDurationBarPosition()
        if type(Model.ReadLaneDurationBarPosition) == "function" then return Model.ReadLaneDurationBarPosition(unit, lane) end
        local value = Model.ReadValue and Model.ReadValue(unit, "durationBarPosition", "BOTTOM") or "BOTTOM"
        return value == "TOP" and "TOP" or "BOTTOM"
    end
    local function WriteScopeDurationBarPosition(value)
        value = value == "TOP" and "TOP" or "BOTTOM"
        if type(Model.WriteLaneDurationBarPosition) == "function" then
            Model.WriteLaneDurationBarPosition(unit, lane, value)
        elseif type(Model.WriteValue) == "function" then
            Model.WriteValue(unit, "durationBarPosition", value)
        end
    end
    local function ReadScopeDurationBarDirection()
        if type(Model.ReadLaneDurationBarDirection) == "function" then return Model.ReadLaneDurationBarDirection(unit, lane) end
        local value = Model.ReadValue and Model.ReadValue(unit, "durationBarDirection", "REMAINING") or "REMAINING"
        return value == "ELAPSED" and "ELAPSED" or "REMAINING"
    end
    local function WriteScopeDurationBarDirection(value)
        value = value == "ELAPSED" and "ELAPSED" or "REMAINING"
        if type(Model.WriteLaneDurationBarDirection) == "function" then
            Model.WriteLaneDurationBarDirection(unit, lane, value)
        elseif type(Model.WriteValue) == "function" then
            Model.WriteValue(unit, "durationBarDirection", value)
        end
    end
    local function AddStyleControl(control) M.AppendValues(styleControls, control); return control end
    local function BindStyleSwitch(parent, label, x, y, width, key, defaultValue, reason)
        return AddStyleControl(BindSwitch(ctx, parent, label, x, y, width,
            function() return ReadScopeBool(key, defaultValue) end,
            function(v)
                WriteScopeBool(key, v)
                ApplyUnit(ctx, unit, reason)
                RefreshStylePreview()
            end,
            AuraControlMeta(ctx, "style.lane." .. AuraCatalogToken(lane) .. "." .. AuraCatalogToken(key))))
    end
    local function BindStyleDropdown(parent, label, x, y, values, width, getValue, setValue, reason)
        return AddStyleControl(BindDropdown(ctx, parent, label, x, y, values, width,
            getValue,
            function(v)
                setValue(v)
                ApplyUnit(ctx, unit, reason)
                RefreshStylePreview()
            end,
            AuraControlMeta(ctx, "style.lane." .. AuraCatalogToken(lane) .. "." .. AuraCatalogToken(reason))))
    end
    local function BindStyleSlider(parent, label, x, y, minVal, maxVal, step, width, key, defaultValue, readMin, readMax, writeMin, writeMax, reason)
        readMin, readMax = readMin or minVal, readMax or maxVal
        writeMin, writeMax = writeMin or readMin, writeMax or readMax
        return AddStyleControl(BindSlider(ctx, parent, label, x, y, minVal, maxVal, step, width,
            function() return ReadScopeNumber(key, defaultValue, readMin, readMax) end,
            function(v)
                WriteScopeNumber(key, v, writeMin, writeMax)
                ApplyUnit(ctx, unit, reason)
                RefreshStylePreview()
            end,
            AuraControlMeta(ctx, "style.lane." .. AuraCatalogToken(lane) .. "." .. AuraCatalogToken(key))))
    end
    local function BodyWidth(body)
        return body and (body._msuf2Width or body.GetWidth and body:GetWidth()) or b.width or 720
    end
    local scopeLabel = ScopeLabel(scope)
    local baseId = "aura_style_" .. tostring(scope or "shared") .. "_" .. lane

    local previewH = unit == "shared" and 478 or 446
    local previewBoxH = unit == "shared" and 190 or 176
    local previewHintY = unit == "shared" and -444 or -412
    local preview = b:Section(LaneTitle(lane) .. " Preview", previewH)
    local pw = BodyWidth(preview)
    refreshLivePreview = select(2, BuildLiveAuraPreview(ctx, preview, unit, lane, 24, -34, pw - 48, 176))
    refreshMiniPreview = select(2, BuildMiniAuraPreview(ctx, preview, unit, 24, -220, pw - 48, previewBoxH, lane))
    local hint = W.Text(preview, "", 24, previewHintY, pw - 48, T.colors.muted)

    local featuresH = 188 + extraDebuffControls
    local features = b:CollapsibleSection(baseId .. "_features", LaneTitle(lane) .. " Basics", featuresH, true)
    local fw = BodyWidth(features)
    local featuresY = -44
    local colorsButton = ActionButton(features, "Open Aura Colors", 150, "normal")
    colorsButton:SetPoint("TOPLEFT", features, "TOPLEFT", 24, featuresY)
    colorsButton:SetScript("OnClick", OpenAuraColors)
    RegisterAuraControl(ctx, colorsButton, "Open Aura Colors", "button", "style.lane.colors", "navigation", "opt_colors")
    AddTooltip(colorsButton, "Aura colors", "Opens Colors > Auras for timer, stack, highlight, and pandemic colors.")
    BindStyleSwitch(features, "Show Cooldown Text", 24, featuresY - 44, fw - 48, "showCooldownText", true, "AURAS3_SHOW_COOLDOWN_TEXT")
    BindStyleSwitch(features, "Show Cooldown Swipe", 24, featuresY - 76, fw - 48, "showCooldownSwipe", true, "AURAS3_SHOW_COOLDOWN_SWIPE")
    BindStyleSwitch(features, "Show Tooltip", 24, featuresY - 108, fw - 48, "showTooltip", true, "AURAS3_TOOLTIP")
    if lane == "debuff" then
        BindStyleDropdown(features, "Dispel-type Border", 24, featuresY - 158,
            type(Model.DebuffTypeBorderModeValues) == "function" and Model.DebuffTypeBorderModeValues() or DEBUFF_TYPE_BORDER_MODE_VALUES,
            fw - 48, ReadScopeDebuffBorderMode, WriteScopeDebuffBorderMode, "AURAS3_DEBUFF_TYPE_BORDER_MODE")
    end

    local stack = b:CollapsibleSection(baseId .. "_stack", LaneTitle(lane) .. " Stack Count", 296, false)
    local sw = BodyWidth(stack)
    BindStyleSwitch(stack, "Show Stack Count", 24, -54, sw - 48, "showStackCount", true, "AURAS3_SHOW_STACKS")
    AddStyleControl(BindDropdown(ctx, stack, "Anchor", 24, -94, Model.StackAnchorValues(), sw - 48,
        function()
            if type(Model.ReadLaneStackAnchor) == "function" then return Model.ReadLaneStackAnchor(unit, lane) end
            return Model.ReadStackAnchor(unit)
        end,
        function(v)
            if type(Model.WriteLaneStackAnchor) == "function" then
                Model.WriteLaneStackAnchor(unit, lane, v)
            else
                Model.WriteStackAnchor(unit, v)
            end
            ApplyUnit(ctx, unit, "AURAS3_STACK_ANCHOR")
            RefreshStylePreview()
        end,
        AuraControlMeta(ctx, "style.lane." .. AuraCatalogToken(lane) .. ".stack-anchor")))
    BindStyleSlider(stack, "Text Size", 24, -152, 6, 40, 1, sw - 48, "stackTextSize", 14, 6, 40, nil, nil, "AURAS3_STACK_SIZE")
    local stackSmallW = max(120, floor((sw - 72) / 2))
    BindStyleSlider(stack, "X", 24, -212, -40, 40, 1, stackSmallW, "stackTextOffsetX", -1, -2000, 2000, nil, nil, "AURAS3_STACK_X")
    BindStyleSlider(stack, "Y", 32 + stackSmallW, -212, -40, 40, 1, stackSmallW, "stackTextOffsetY", 1, -2000, 2000, nil, nil, "AURAS3_STACK_Y")

    local cooldown = b:CollapsibleSection(baseId .. "_cooldown", LaneTitle(lane) .. " Cooldown Text", 426, true)
    local cw = BodyWidth(cooldown)
    W.Text(cooldown, "Timer font size, anchor, offset, and tooltip behavior for " .. scopeLabel .. " " .. laneName .. ".", 24, -42, cw - 48, T.colors.muted)
    BindStyleSlider(cooldown, "Text Size", 24, -82, 6, 40, 1, cw - 48, "cooldownTextSize", 14, 6, 40, nil, nil, "AURAS3_COOLDOWN_SIZE")
    BindStyleDropdown(cooldown, "Anchor", 24, -140, type(Model.AuraAnchorValues) == "function" and Model.AuraAnchorValues() or GFAnchorValues(), cw - 48, ReadScopeCooldownAnchor, WriteScopeCooldownAnchor, "AURAS3_COOLDOWN_ANCHOR")
    BindStyleSlider(cooldown, "X", 24, -198, -40, 40, 1, cw - 48, "cooldownTextOffsetX", 0, -2000, 2000, nil, nil, "AURAS3_COOLDOWN_X")
    BindStyleSlider(cooldown, "Y", 24, -258, -40, 40, 1, cw - 48, "cooldownTextOffsetY", 0, -2000, 2000, nil, nil, "AURAS3_COOLDOWN_Y")
    local swipeDirection = BindStyleDropdown(cooldown, "Swipe Direction", 24, -306, COOLDOWN_SWIPE_DIRECTION_VALUES, cw - 48, ReadScopeSwipeDirection, WriteScopeSwipeDirection, "AURAS3_COOLDOWN_SWIPE_DIRECTION")
    AddTooltip(swipeDirection, "Cooldown swipe direction", "Selects the Blizzard cooldown swipe direction with Cooldown:SetReverse. This only affects the swipe overlay, not icon size or position.")
    local decimal = BindStyleSlider(cooldown, "Decimals below sec", 24, -364, 0, 30, 1, cw - 48, "cooldownDecimalSeconds", 3, 0, 30, nil, nil, "AURAS3_COOLDOWN_FORMAT")
    AddTooltip(decimal, "Cooldown text format", "Remaining time below this value uses one decimal place. Timers show unitless seconds below 1 minute and localized minutes above it. Set 0 for whole seconds only.")
    W.Text(cooldown, "Uses Blizzard DurationTextBinding; no Lua timer or OnUpdate work is added. Durations are unitless seconds below 1 minute, then localized minutes.", 24, -408, cw - 48, T.colors.muted)

    local durationBar = b:CollapsibleSection(baseId .. "_duration_bar", LaneTitle(lane) .. " Duration Bar", 358, false)
    local dbw = BodyWidth(durationBar)
    W.Text(durationBar, "Optional native StatusBar timer for " .. scopeLabel .. " " .. laneName .. ". Driven by Blizzard's DurationBar binding.", 24, -42, dbw - 48, T.colors.muted)
    BindStyleSwitch(durationBar, "Show Duration Bar", 24, -82, dbw - 48, "showDurationBar", false, "AURAS3_DURATION_BAR")
    BindStyleSlider(durationBar, "Height", 24, -140, 1, 16, 1, dbw - 48, "durationBarHeight", 2, 1, 16, nil, nil, "AURAS3_DURATION_BAR_HEIGHT")
    BindStyleDropdown(durationBar, "Display", 24, -198,
        type(Model.DurationBarDisplayValues) == "function" and Model.DurationBarDisplayValues() or DURATION_BAR_DISPLAY_VALUES,
        dbw - 48, ReadScopeDurationBarDisplay, WriteScopeDurationBarDisplay, "AURAS3_DURATION_BAR_DISPLAY")
    BindStyleDropdown(durationBar, "Position", 24, -256,
        type(Model.DurationBarPositionValues) == "function" and Model.DurationBarPositionValues() or DURATION_BAR_POSITION_VALUES,
        dbw - 48, ReadScopeDurationBarPosition, WriteScopeDurationBarPosition, "AURAS3_DURATION_BAR_POSITION")
    BindStyleDropdown(durationBar, "Fill Mode", 24, -314,
        type(Model.DurationBarDirectionValues) == "function" and Model.DurationBarDirectionValues() or DURATION_BAR_DIRECTION_VALUES,
        dbw - 48, ReadScopeDurationBarDirection, WriteScopeDurationBarDirection, "AURAS3_DURATION_BAR_DIRECTION")

    M.TrackRefresh(ctx, function()
        local editable = unit == "shared" or not Model.UseSharedVisuals(unit)
        W.SetControlsEnabled(styleControls, editable)
        if W.SetCollapsibleBadges then
            if unit == "shared" then
                W.SetCollapsibleBadges(features, {
                    { text = "Shared baseline", kind = "info", showWhenClosed = true },
                })
            else
                W.SetCollapsibleBadges(features, {
                    { text = editable and "Override active" or "Inherited", kind = editable and "accent" or "muted", showWhenClosed = true },
                })
            end
        end
        if unit == "shared" then
            hint:SetText("Top: native Player tracking. Bottom: dummy samples grouped by the real frame size and swipe direction. Font family follows Global Style > Fonts.")
        else
            hint:SetText(editable and "Top: real Blizzard-tracked auras. Bottom: always-visible style dummy with the configured size and growth." or "This scope inherits Shared style; live and dummy previews still use this frame.")
        end
    end)
end
local function BuildGroupStyle(ctx, b, scope)
    local lane = CurrentLane("auraStyleGFLane", "debuff")
    local extraDebuffControls = lane == "debuff" and 64 or 0
    local laneName = LanePlural(lane)
    local refreshMiniPreview
    local refreshLivePreview
    local function RefreshStylePreview()
        RefreshMiniAuraPreviewNow(refreshMiniPreview)
        RefreshMiniAuraPreviewNow(refreshLivePreview)
    end
    local function BodyWidth(body)
        return body and (body._msuf2Width or body.GetWidth and body:GetWidth()) or b.width or 720
    end
    local scopeLabel = ScopeLabel(scope)
    local baseId = "aura_style_group_" .. tostring(scope or "group") .. "_" .. lane

    local preview = b:Section(LaneTitle(lane) .. " Preview", 430)
    local pw = BodyWidth(preview)
    refreshLivePreview = select(2, BuildLiveAuraPreview(ctx, preview, scope, lane, 24, -34, pw - 48, 176))
    refreshMiniPreview = select(2, BuildMiniAuraPreview(ctx, preview, scope, 24, -220, pw - 48, 176, lane))
    W.Text(preview, "Top: current live member. Bottom: always-visible style dummy using this scope's size and growth.", 24, -404, pw - 48, T.colors.muted)

    local features = b:CollapsibleSection(baseId .. "_features", LaneTitle(lane) .. " Basics", 186 + extraDebuffControls, true)
    local fw = BodyWidth(features)
    local colorsButton = ActionButton(features, "Open Aura Colors", 150, "normal")
    colorsButton:SetPoint("TOPLEFT", features, "TOPLEFT", 24, -42)
    colorsButton:SetScript("OnClick", OpenAuraColors)
    RegisterAuraControl(ctx, colorsButton, "Open Aura Colors", "button", "group-style.lane.colors", "navigation", "opt_colors")
    AddTooltip(colorsButton, "Aura colors", "Opens Colors > Auras for timer, stack, highlight, and pandemic colors.")
    BindGroupSwitch(ctx, features, "Show Cooldown Text", 24, -82, fw - 48, scope, lane, "showCooldown", true, "visual", RefreshStylePreview)
    BindGroupSwitch(ctx, features, "Show Cooldown Swipe", 24, -114, fw - 48, scope, lane, "showCooldownSwipe", true, "visual", RefreshStylePreview)
    BindGroupSwitch(ctx, features, "Show Tooltip", 24, -146, fw - 48, scope, lane, "showTooltip", true, "visual", RefreshStylePreview)
    if lane == "debuff" then
        BindDropdown(ctx, features, "Dispel-type Border", 24, -198,
            type(Model.DebuffTypeBorderModeValues) == "function" and Model.DebuffTypeBorderModeValues() or DEBUFF_TYPE_BORDER_MODE_VALUES,
            fw - 48,
            function() return ReadGroupDebuffTypeBorderMode(scope, lane) end,
            function(v)
                WriteGroupDebuffTypeBorderMode(scope, lane, v)
                RefreshStylePreview()
            end,
            AuraControlMeta(ctx, "group-style.lane." .. AuraCatalogToken(lane) .. ".dispel-border-mode"))
    end

    local cooldown = b:CollapsibleSection(baseId .. "_cooldown", LaneTitle(lane) .. " Cooldown Text", 382, true)
    local cw = BodyWidth(cooldown)
    BindGroupSlider(ctx, cooldown, "Cooldown Font", 24, -54, 6, 24, 1, cw - 48, scope, lane, "cooldownSize", 8, "font", RefreshStylePreview)
    BindGroupDropdown(ctx, cooldown, "Cooldown Anchor", 24, -112, GFAnchorValues(), cw - 48, scope, lane, "cooldownAnchor", "CENTER", "geometry", RefreshStylePreview)
    local cooldownSmallW = max(120, floor((cw - 72) / 2))
    BindGroupSlider(ctx, cooldown, "Cooldown X", 24, -170, -40, 40, 1, cooldownSmallW, scope, lane, "cooldownX", 0, "geometry", RefreshStylePreview)
    BindGroupSlider(ctx, cooldown, "Cooldown Y", 32 + cooldownSmallW, -170, -40, 40, 1, cooldownSmallW, scope, lane, "cooldownY", 0, "geometry", RefreshStylePreview)
    local groupSwipeDirection = BindDropdown(ctx, cooldown, "Swipe Direction", 24, -230, COOLDOWN_SWIPE_DIRECTION_VALUES, cw - 48,
        function()
            local group = GFReadGroup(scope, lane)
            return group.cooldownSwipeReverse == true and "REVERSE" or "NORMAL"
        end,
        function(v)
            GFWriteGroupValue(scope, lane, "cooldownSwipeReverse", v == "REVERSE", "visual")
            RefreshStylePreview()
        end,
        AuraControlMeta(ctx, "group-style.lane." .. AuraCatalogToken(lane) .. ".cooldown-swipe-direction"))
    AddTooltip(groupSwipeDirection, "Cooldown swipe direction", "Selects the Blizzard cooldown swipe direction with Cooldown:SetReverse. This only affects the swipe overlay, not icon size or position.")
    local groupDecimal = BindGroupSlider(ctx, cooldown, "Decimals below sec", 24, -288, 0, 30, 1, cw - 48, scope, lane, "cooldownDecimalSeconds", 3, "visual", RefreshStylePreview)
    AddTooltip(groupDecimal, "Cooldown text format", "Remaining time below this value uses one decimal place. Timers show unitless seconds below 1 minute and localized minutes above it. Set 0 for whole seconds only.")
    W.Text(cooldown, "Uses Blizzard DurationTextBinding; no Lua timer or OnUpdate work is added. Durations are unitless seconds below 1 minute, then localized minutes.", 24, -340, cw - 48, T.colors.muted)

    local durationBar = b:CollapsibleSection(baseId .. "_duration_bar", LaneTitle(lane) .. " Duration Bar", 358, false)
    local dbw = BodyWidth(durationBar)
    W.Text(durationBar, "Optional native StatusBar timer for " .. scopeLabel .. " " .. laneName .. ".", 24, -42, dbw - 48, T.colors.muted)
    BindGroupSwitch(ctx, durationBar, "Show Duration Bar", 24, -82, dbw - 48, scope, lane, "showDurationBar", false, "visual", RefreshStylePreview)
    BindGroupSlider(ctx, durationBar, "Height", 24, -140, 1, 16, 1, dbw - 48, scope, lane, "durationBarHeight", 2, "visual", RefreshStylePreview)
    BindGroupDropdown(ctx, durationBar, "Display", 24, -198, DURATION_BAR_DISPLAY_VALUES, dbw - 48, scope, lane, "durationBarDisplay", "BAR_ONLY", "visual", RefreshStylePreview)
    BindGroupDropdown(ctx, durationBar, "Position", 24, -256, DURATION_BAR_POSITION_VALUES, dbw - 48, scope, lane, "durationBarPosition", "BOTTOM", "visual", RefreshStylePreview)
    BindGroupDropdown(ctx, durationBar, "Fill Mode", 24, -314, DURATION_BAR_DIRECTION_VALUES, dbw - 48, scope, lane, "durationBarDirection", "REMAINING", "visual", RefreshStylePreview)

    local stack = b:CollapsibleSection(baseId .. "_stack", LaneTitle(lane) .. " Stack Count", 270, false)
    local sw = BodyWidth(stack)
    BindGroupSwitch(ctx, stack, "Show Stack Count", 24, -54, sw - 48, scope, lane, "showStacks", true, "visual", RefreshStylePreview)
    BindGroupSlider(ctx, stack, "Stack Font", 24, -94, 6, 24, 1, sw - 48, scope, lane, "stackSize", 10, "font", RefreshStylePreview)
    BindGroupDropdown(ctx, stack, "Stack Anchor", 24, -152, GFAnchorValues(), sw - 48, scope, lane, "stackAnchor", "BOTTOMRIGHT", "geometry", RefreshStylePreview)
    local stackSmallW = max(120, floor((sw - 72) / 2))
    BindGroupSlider(ctx, stack, "Stack X", 24, -210, -40, 40, 1, stackSmallW, scope, lane, "stackX", 0, "geometry", RefreshStylePreview)
    BindGroupSlider(ctx, stack, "Stack Y", 32 + stackSmallW, -210, -40, 40, 1, stackSmallW, scope, lane, "stackY", 0, "geometry", RefreshStylePreview)

    local behavior = b:CollapsibleSection(baseId .. "_behavior", LaneTitle(lane) .. " Behavior", 220, false)
    local bw = BodyWidth(behavior)
    W.Text(behavior, "Behavior for " .. scopeLabel .. ".", 24, -42, bw - 48, T.colors.muted)
    BindGroupRootSwitch(ctx, behavior, "Sort by Duration", 24, -82, bw - 48, scope, "sortByDuration", false, "visual")
    BindGroupRootSwitch(ctx, behavior, "Prefer Player Auras", 24, -114, bw - 48, scope, "preferPlayer", false, "visual")
    BindGroupRootSwitch(ctx, behavior, "Dynamic Icon Scale", 24, -146, bw - 48, scope, "dynamicScale", false, "geometry", RefreshStylePreview)
    BindGroupConfSwitch(ctx, behavior, "Cooldown darkens on loss", 24, -188, bw - 48, scope, "cooldownSwipeDarkenOnLoss", false, "visual", RefreshStylePreview)
end
local function EnsureCustomPreviewEffect(box)
    if box._msufCustomEffectOverlay then return box._msufCustomEffectOverlay, box._msufCustomEffectEdges, box._msufCustomEffectName end
    local overlay = box:CreateTexture(nil, "BACKGROUND", nil, 1)
    overlay:SetPoint("TOPLEFT", box, "TOPLEFT", 2, -2)
    overlay:SetPoint("BOTTOMRIGHT", box, "BOTTOMRIGHT", -2, 2)
    overlay:SetTexture(TEX_W8)
    overlay:Hide()
    local edges = {}
    for i = 1, 4 do
        edges[i] = box:CreateTexture(nil, "OVERLAY", nil, 3)
        edges[i]:SetTexture(TEX_W8)
        edges[i]:Hide()
    end
    local name = T.Font(box, "GameFontHighlight", "Preview Unit", T.colors.text)
    name:SetPoint("BOTTOMLEFT", box, "BOTTOMLEFT", 10, 8)
    name:Hide()
    box._msufCustomEffectOverlay = overlay
    box._msufCustomEffectEdges = edges
    box._msufCustomEffectName = name
    return overlay, edges, name
end
local function RefreshCustomPreviewEffect(box, item)
    if not box then return end
    local overlay, edges, name = EnsureCustomPreviewEffect(box)
    local frame = item and type(item.frame) == "table" and item.frame or {}
    local effect = tostring(frame.type or "none"):lower()
    local color = type(frame.color) == "table" and frame.color or { 0.69, 0.50, 0.88, 0.8 }
    local r, g, blue, alpha = color[1] or 0.69, color[2] or 0.50, color[3] or 0.88, color[4] or 0.8
    overlay:SetVertexColor(r, g, blue, min(0.32, alpha * 0.34))
    overlay:SetShown(effect == "healthtint" or effect == "pulse")
    name:SetTextColor(r, g, blue, 1)
    name:SetShown(effect == "namecolor")
    local showEdges = effect == "border" or effect == "glow" or effect == "pulse"
    local thickness = min(12, max(1, tonumber(frame.thickness) or 2))
    for i = 1, #edges do
        edges[i]:ClearAllPoints()
        edges[i]:SetVertexColor(r, g, blue, effect == "glow" and min(1, alpha + 0.16) or alpha)
        edges[i]:SetShown(showEdges)
    end
    edges[1]:SetPoint("TOPLEFT", box, "TOPLEFT", 1, -1); edges[1]:SetPoint("TOPRIGHT", box, "TOPRIGHT", -1, -1); edges[1]:SetHeight(thickness)
    edges[2]:SetPoint("BOTTOMLEFT", box, "BOTTOMLEFT", 1, 1); edges[2]:SetPoint("BOTTOMRIGHT", box, "BOTTOMRIGHT", -1, 1); edges[2]:SetHeight(thickness)
    edges[3]:SetPoint("TOPLEFT", box, "TOPLEFT", 1, -1); edges[3]:SetPoint("BOTTOMLEFT", box, "BOTTOMLEFT", 1, 1); edges[3]:SetWidth(thickness)
    edges[4]:SetPoint("TOPRIGHT", box, "TOPRIGHT", -1, -1); edges[4]:SetPoint("BOTTOMRIGHT", box, "BOTTOMRIGHT", -1, 1); edges[4]:SetWidth(thickness)
end
local function BuildCustomAuraStylePreview(ctx, b, scope, index)
    local section = b:Section("Custom " .. tostring(index) .. " Preview", 452)
    local w = section._msuf2Width or b.width or 720
    local liveRefresh = select(2, BuildLiveAuraPreview(ctx, section, scope, "custom" .. tostring(index), 24, -34, w - 48, 176))
    local dummyBox, dummyRefresh = BuildMiniAuraPreview(ctx, section, scope, 24, -220, w - 48, 176, nil, {
        customIndex = index,
        title = "Dummy + Whitelist Style Preview",
    })
    local meta = W.Text(section, "", 24, -414, w - 48, T.colors.muted)
    local function RefreshCustomPreview()
        RefreshMiniAuraPreviewNow(liveRefresh)
        RefreshMiniAuraPreviewNow(dummyRefresh)
        local item = Model.CustomContainer(scope, index, true)
        local placed = item and type(item.placed) == "table" and item.placed or {}
        local frame = item and type(item.frame) == "table" and item.frame or {}
        local count = type(Model.CustomContainerSpellEntries) == "function" and #Model.CustomContainerSpellEntries(scope, index) or 0
        meta:SetText(tostring(tonumber(placed.size) or 24) .. "px · " .. tostring(tonumber(placed.spacing) or 2)
            .. " gap · " .. tostring(tonumber(placed.perRow) or 4) .. " per row · " .. tostring(count)
            .. " whitelisted · Full-Frame: " .. tostring(frame.type or "none"))
        RefreshCustomPreviewEffect(dummyBox, item)
    end
    ctx._auraAppearancePreviewRefresh = RefreshCustomPreview
    M.TrackRefresh(ctx, RefreshCustomPreview)
    return section
end
local function BuildAuraStylePage(ctx)
    local b = W.PageBuilder(ctx)
    Model.EnsureDB()
    b:GlobalStyleHeader("Aura Style", "Text, cooldown, stack and marker styling.", 72)
    local scope = BuildAuraStyleScopeOverrideSection(ctx, b)
    local container = BuildAuraStyleNav(ctx, b, scope)
    if tostring(container):match("^custom[123]$") then
        local index = tonumber(container:match("(%d)$")) or 1
        BuildCustomAuraStylePreview(ctx, b, scope, index)
        M.BuildAuras3CompactCustomWorkspace(ctx, b, scope, index, "appearance")
        M.BuildAuras3CompactCustomWorkspace(ctx, b, scope, index, "effect")
    elseif IsGroupScope(scope) then
        BuildGroupStyle(ctx, b, scope)
    else
        SetCurrentLane("auraStyleGFLane", container)
        BuildUnitStyle(ctx, b, scope)
    end
    FinishPage(ctx, b)
end
local function BuildAuraStyleLanePage(ctx, lane)
    SetCurrentLane("auraStyleGFLane", lane)
    M.SetMenuStateValue("auraStyleContainer", lane)
    BuildAuraStylePage(ctx)
end
local function GFReadBlacklistCat(scope, groupKey, catKey)
    if Model and type(Model.ReadGroupBlacklistCategory) == "function" then return Model.ReadGroupBlacklistCategory(scope, groupKey, catKey) end
    local group = GFReadGroup(scope, groupKey)
    return type(group.blacklistCats) == "table" and group.blacklistCats[catKey] == true
end
local function GFInvalidateBlacklist(scope, groupKey)
    local af = AuraFilter()
    local a, b = GroupScopeKinds(scope)
    if af and type(af.InvalidateBlacklistHash) == "function" then
        af.InvalidateBlacklistHash(GFAuraGroup(a, groupKey))
        if b then af.InvalidateBlacklistHash(GFAuraGroup(b, groupKey)) end
    end
    local gf = MSUF and MSUF.GF
    if gf and type(gf.InvalidateCompiledSpecs) == "function" then
        gf.InvalidateCompiledSpecs(a)
        if b then gf.InvalidateCompiledSpecs(b) end
    end
end
local function GFWriteBlacklistCat(scope, groupKey, catKey, value)
    if Model and type(Model.WriteGroupBlacklistCategory) == "function" then
        local changed = Model.WriteGroupBlacklistCategory(scope, groupKey, catKey, value)
        if changed then QueueGroupScope(scope, "visual") end
        return
    end
    local changed
    local a, b = GroupScopeKinds(scope)
    local function write(kind)
        local group = GFAuraGroup(kind, groupKey)
        group.blacklistCats = group.blacklistCats or {}
        local nextValue = value and true or nil
        if group.blacklistCats[catKey] == nextValue then return end
        group.blacklistCats[catKey] = nextValue
        changed = true
    end
    write(a)
    if b then write(b) end
    if changed then
        GFInvalidateBlacklist(scope, groupKey)
        QueueGroupScope(scope, "visual")
    end
end
local function CategoryLabel(cat)
    if cat and cat.key == "RAID_BUFFS" then return "Raid / Mythic Buffs" end
    return (cat and cat.label) or (cat and cat.key) or ""
end
local function BuildGroupFilters(ctx, b, scope, fixedLane, opts)
    opts = opts or {}
    local laneKey = fixedLane == "debuff" and "debuff" or (fixedLane == "buff" and "buff" or CurrentLane("auraFilterLane", "buff"))
    local embedded = opts.parent ~= nil
    local tool = embedded and tostring(opts.tool or "") or ""
    local showFilter = tool ~= "blacklist"
    local showBlacklist = tool ~= "filters"
    local af = AuraFilter()
    local meta = af and af.DECLASSIFIED_META
    if type(meta) ~= "table" then meta = {} end
    local half = ceil(#meta / 2)
    local categoryHeight = max(356, 180 + half * 30)
    local originY = embedded and (tonumber(opts.originY) or -400) or 0
    local blacklistY = showFilter and (originY - 304) or (originY - 42)
    local directY = blacklistY - categoryHeight - 24
    local standaloneHeight = max(930, abs(directY) + 324)
    local section = opts.parent or b:CollapsibleSection("group_aura_filters_" .. tostring(scope) .. "_" .. laneKey, "Group Frame Blizzard Filters & Lists", standaloneHeight, false)
    local w = section._msuf2Width or b.width or 720
    local lane = laneKey
    local laneText = lane == "buff" and "Buff" or "Debuff"
    local function ReadHidePermanent()
        return type(Model.ReadGroupBlacklistHidePermanent) == "function"
            and Model.ReadGroupBlacklistHidePermanent(scope, lane) == true
    end
    local function WriteHidePermanent(value)
        if type(Model.WriteGroupBlacklistHidePermanent) == "function"
            and Model.WriteGroupBlacklistHidePermanent(scope, lane, value) then
            QueueGroupScope(scope, "visual")
        end
    end
    local function AddHidePermanentTooltip(control)
        AddTooltip(control, "Hide permanent auras", "Always excludes auras without a duration. This native rule wins over SpellID blacklists and whitelists.")
    end
    local filterW = w - 48
    if embedded and tool == "" then
        W.DividerAt(section, originY - 4, 16, 16)
        W.LabelAt(section, "Blizzard Filters & Lists", 24, originY - 24, w - 48, "GameFontNormal", T.colors.accent)
    end
    if showFilter then
        local filter = Card(section, "Native " .. laneText .. " Filter", "Filter token for " .. ScopeLabel(scope) .. " group-frame " .. laneText .. "s.", 24, originY - 42, filterW, 234)
        W.LabelAt(filter, fixedLane and (laneText .. " Content") or "Filter Type", 16, -72, fixedLane and 260 or 90, "GameFontNormalSmall", T.colors.accent)
        if not fixedLane then BuildLaneTabs(ctx, filter, "auraFilterLane", 112, -68, min(300, w - 180)) end
        local dropdownW = min(360, max(240, floor((filterW - 48) * 0.55)))
        BindGroupDropdown(ctx, filter, laneText .. " Filter", 16, -142, GroupFilterValues(lane), dropdownW, scope, lane, "filterToken", "ALL", "visual")
        W.Text(filter, "Choose the native Blizzard AuraContainer filter for this lane.", 40 + dropdownW, -142, max(220, filterW - dropdownW - 64), T.colors.muted)
        local hidePermanent = BindSwitch(ctx, filter, "Hide permanent auras", 16, -192, dropdownW,
            ReadHidePermanent, WriteHidePermanent,
            AuraControlMeta(ctx, "group-filter.lane." .. AuraCatalogToken(lane) .. ".hide-permanent"))
        AddHidePermanentTooltip(hidePermanent)
    end
    if not showBlacklist then return end
    local blacklist = Card(section, "Category Blacklist", "SpellID category filters for " .. ScopeLabel(scope) .. ".", 24, blacklistY, w - 48, categoryHeight)
    W.LabelAt(blacklist, "Active", 16, -50, 70, "GameFontNormalSmall", T.colors.accent)
    W.LabelAt(blacklist, lane == "buff" and "Buff category blacklist" or "Debuff category blacklist", 86, -50, 260, "GameFontHighlightSmall", T.colors.text)
    W.Text(blacklist, NATIVE_EXACT_AURA_FILTERS_TEXT, 16, -72, w - 96, T.colors.muted)
    if #meta == 0 then
        W.Text(blacklist, "No public aura category data is loaded.", 16, -132, w - 96, T.colors.muted)
    end
    local catColW = max(230, floor((w - 104) / 2))
    local x2 = 16 + catColW + 24
    local startY = -152
    local categoryControls = {}
    for i = 1, #meta do
        local cat = meta[i]
        local col = i <= half and 0 or 1
        local row = col == 0 and (i - 1) or (i - half - 1)
        local tx = col == 0 and 16 or x2
        local toggle = BindToggle(ctx, blacklist, CategoryLabel(cat), tx, startY - row * 30, catColW,
            function() return GFReadBlacklistCat(scope, lane, cat.key) end,
            function(v) GFWriteBlacklistCat(scope, lane, cat.key, v) end,
            AuraControlMeta(ctx, "group-blacklist.lane." .. AuraCatalogToken(lane) .. ".category." .. AuraCatalogToken(cat.key)))
        if cat.tooltip then AddTooltip(toggle, CategoryLabel(cat), cat.tooltip) end
        categoryControls[#categoryControls + 1] = toggle
    end
    local direct = Card(section, "Exact SpellID Blacklist", "Frame-specific exclusions for this Group Frame lane.", 24, directY, w - 48, 300)
    local directInputValue = ""
    local directInputW = max(260, floor((w - 96) * 0.46))
    local directInput = BindTextInput(ctx, direct, "Spell ID, spell link, or spell name", 16, -72, directInputW,
        function() return directInputValue end,
        function(value) directInputValue = value or "" end,
        false, AuraControlMeta(ctx, "group-blacklist.lane." .. AuraCatalogToken(lane) .. ".manual-input", "ephemeral"))
    local directAdd = ActionButton(direct, "Add", 90)
    directAdd:SetPoint("TOPLEFT", direct, "TOPLEFT", 26 + directInputW, -90)
    directAdd:SetScript("OnClick", function()
        local value = directInput and directInput.GetText and directInput:GetText() or directInputValue
        local changed = Model.AddGroupBlacklistSpell(scope, lane, value)
        if changed then
            if directInput and directInput.SetText then directInput:SetText("") end
            directInputValue = ""
            QueueGroupScope(scope, "visual")
            Rebuild(ctx)
        end
        return changed and true or false
    end)
    RegisterAuraTextAction(ctx, directAdd, directInput, "Add", "group-blacklist.lane." .. AuraCatalogToken(lane) .. ".add")
    local directRemove = ActionButton(direct, "Remove", 96)
    directRemove:SetPoint("LEFT", directAdd, "RIGHT", 8, 0)
    directRemove:SetScript("OnClick", function()
        local value = directInput and directInput.GetText and directInput:GetText() or directInputValue
        local changed = Model.RemoveGroupBlacklistSpell(scope, lane, value)
        if changed then
            QueueGroupScope(scope, "visual")
            Rebuild(ctx)
        end
        return changed and true or false
    end)
    RegisterAuraTextAction(ctx, directRemove, directInput, "Remove", "group-blacklist.lane." .. AuraCatalogToken(lane) .. ".remove")
    local presetW = max(150, floor((w - 96) * 0.22))
    local spellW = max(210, floor((w - 96) * 0.30))
    local function CurrentPreset()
        local key = M.auraBlacklistPreset or "RAID_BUFFS"
        local values = Model.BlacklistPresetValues()
        for i = 1, #values do if values[i].value == key then return key end end
        return values[1] and values[1].value or "RAID_BUFFS"
    end
    local preset = W.Dropdown(direct, "Preset", function() return Model.BlacklistPresetValues() end, presetW)
    W.MoveWidget(preset, direct, 16, -126, presetW)
    M.BindDropdownWidget(ctx, preset, CurrentPreset, function(value)
        M.auraBlacklistPreset = value
        M.auraBlacklistSpell = nil
        QueueAurasPageRefresh(ctx, "group-aura-blacklist-preset")
    end, AuraControlMeta(ctx, "group-blacklist.lane." .. AuraCatalogToken(lane) .. ".preset-selection", "ephemeral"))
    local spell = W.Dropdown(direct, "Spell", function() return Model.BlacklistSpellValues(CurrentPreset()) end, spellW)
    W.MoveWidget(spell, direct, 26 + presetW, -126, spellW)
    M.BindDropdownWidget(ctx, spell,
        function()
            local values, selected = Model.BlacklistSpellValues(CurrentPreset()), M.auraBlacklistSpell
            for i = 1, #values do if values[i].value == selected then return selected end end
            return values[1] and values[1].value or nil
        end,
        function(value) M.auraBlacklistSpell = value end,
        AuraControlMeta(ctx, "group-blacklist.lane." .. AuraCatalogToken(lane) .. ".spell-selection", "ephemeral"))
    local addSpell = ActionButton(direct, "Add spell", 96)
    addSpell:SetPoint("TOPLEFT", direct, "TOPLEFT", 36 + presetW + spellW, -148)
    addSpell:SetScript("OnClick", function()
        local values = Model.BlacklistSpellValues(CurrentPreset())
        local spellID = M.auraBlacklistSpell or (values[1] and values[1].value)
        if Model.AddGroupBlacklistSpell(scope, lane, spellID) then
            QueueGroupScope(scope, "visual")
            Rebuild(ctx)
        end
    end)
    RegisterAuraControl(ctx, addSpell, "Add spell", "button", "group-blacklist.lane." .. AuraCatalogToken(lane) .. ".add-preset-spell", "action")
    local addSet = ActionButton(direct, "Add set", 88)
    addSet:SetPoint("LEFT", addSpell, "RIGHT", 8, 0)
    addSet:SetScript("OnClick", function()
        if Model.AddGroupBlacklistPresetGroup(scope, lane, CurrentPreset()) > 0 then
            QueueGroupScope(scope, "visual")
            Rebuild(ctx)
        end
    end)
    RegisterAuraControl(ctx, addSet, "Add set", "button", "group-blacklist.lane." .. AuraCatalogToken(lane) .. ".add-preset-set", "action")
    local prepared = W.Text(direct, "", 16, -210, w - 80, T.colors.accent)
    local empty = W.Text(direct, "No blacklisted spells. Add one above or use a preset.", 16, -246, w - 80, T.colors.muted)
    local listScroll = CreateFrame("ScrollFrame", nil, direct, "UIPanelScrollFrameTemplate")
    listScroll:SetPoint("TOPLEFT", direct, "TOPLEFT", 16, -236)
    listScroll:SetSize(w - 108, 48)
    if listScroll.EnableMouseWheel then listScroll:EnableMouseWheel(true) end
    local listChild = CreateFrame("Frame", nil, listScroll)
    listChild:SetSize(w - 130, 48)
    listScroll:SetScrollChild(listChild)
    if listScroll.SetPropagateMouseWheel then listScroll:SetPropagateMouseWheel(false) end
    listScroll:SetScript("OnMouseWheel", function(self, delta) HandleNestedScrollWheel(self, delta, 28) end)
    local rows = {}
    local function EnsureRow(index)
        local row = rows[index]
        if row then return row end
        row = CreateFrame("Button", nil, listChild)
        row:SetPoint("TOPLEFT", listChild, "TOPLEFT", 0, -((index - 1) * 22))
        row:SetPoint("TOPRIGHT", listChild, "TOPRIGHT", 0, -((index - 1) * 22))
        row:SetHeight(20)
        row.icon = row:CreateTexture(nil, "ARTWORK")
        row.icon:SetPoint("LEFT", row, "LEFT", 3, 0)
        row.icon:SetSize(17, 17)
        row.text = T.Font(row, "GameFontHighlightSmall", "", T.colors.text)
        row.text:SetPoint("LEFT", row.icon, "RIGHT", 7, 0)
        row:SetScript("OnClick", function(self)
            if self._spellID and Model.RemoveGroupBlacklistSpell(scope, lane, self._spellID) then
                QueueGroupScope(scope, "visual")
                Rebuild(ctx)
            end
        end)
        rows[index] = row
        return row
    end
    M.TrackRefresh(ctx, function()
        W.SetControlsEnabled(categoryControls, NATIVE_EXACT_AURA_FILTERS_ENABLED)
        W.SetControlsEnabled({ directInput, directAdd, directRemove, preset, spell, addSpell, addSet }, NATIVE_EXACT_AURA_FILTERS_ENABLED)
        local entries = type(Model.GroupBlacklistEntries) == "function" and Model.GroupBlacklistEntries(scope, lane) or {}
        prepared:SetText((#entries == 1 and "1 blocked spell" or tostring(#entries) .. " blocked spells") .. " · click an entry to remove")
        empty:SetShown(#entries == 0)
        listScroll:SetShown(#entries > 0)
        listChild:SetHeight(max(48, #entries * 22))
        for i = 1, max(#rows, #entries) do
            local row, entry = rows[i], entries[i]
            if entry then
                row = EnsureRow(i)
                row._spellID = entry.value
                row.icon:SetTexture(entry.icon or "Interface\\Icons\\INV_Misc_QuestionMark")
                row.text:SetText(entry.text or entry.value)
                RegisterAuraControl(ctx, row, entry.text or entry.value or "Blacklist entry", "button",
                    "group-blacklist.lane." .. AuraCatalogToken(lane) .. ".entry." .. AuraCatalogToken(entry.value) .. ".remove", "action")
                row:Show()
            elseif row then
                row._spellID = nil
                row:Hide()
            end
        end
    end)
end
local UNIT_AURA_WORKSPACE_TABS = VTP "buff=Buffs|debuff=Debuffs|custom1=Custom 1|custom2=Custom 2|custom3=Custom 3"
local UNIT_AURA_NORMAL_TOOLS = VTP "layout=Layout|filters=Filters|blacklist=Blacklist"
local UNIT_AURA_CUSTOM_TOOLS = VTP "setup=Setup|layout=Layout|filters=Filters|whitelist=Whitelist"
local UNIT_AURA_NORMAL_TOOL_OK = { layout = true, filters = true, blacklist = true }
local UNIT_AURA_CUSTOM_TOOL_OK = { setup = true, whitelist = true, filters = true, layout = true }

local function CurrentUnitAuraTool(unit, container)
    M.unitAuraToolSelection = M.unitAuraToolSelection or {}
    local unitState = M.unitAuraToolSelection[unit]
    if type(unitState) ~= "table" then unitState = {}; M.unitAuraToolSelection[unit] = unitState end
    local custom = tostring(container or ""):match("^custom") ~= nil
    local tool = unitState[container]
    local valid = custom and UNIT_AURA_CUSTOM_TOOL_OK or UNIT_AURA_NORMAL_TOOL_OK
    if not valid[tool] then tool = custom and "setup" or "layout"; unitState[container] = tool end
    return tool
end

local function SetUnitAuraTool(unit, container, tool)
    M.unitAuraToolSelection = M.unitAuraToolSelection or {}
    local unitState = M.unitAuraToolSelection[unit]
    if type(unitState) ~= "table" then unitState = {}; M.unitAuraToolSelection[unit] = unitState end
    unitState[container] = tool
end

local function BuildCompactUnitAuraLayout(ctx, b, unit, kind)
    local title = kind == "debuff" and "Debuff Layout" or "Buff Layout"
    local section = b:Section(title, 190)
    local w = section._msuf2Width or b.width or 720
    local inner = w - 48
    local gap = 10
    local controls = {}
    local enable = BindSwitch(ctx, section, "Visible", 24, -62, 104,
        function() return UnitLaneShown(unit, kind) end,
        function(v) SetUnitLaneShown(ctx, unit, kind, v, "AURAS3_UNIT_PAGE_" .. (kind == "buff" and "BUFFS" or "DEBUFFS")) end,
        AuraControlMeta(ctx, "unit-workspace.lane." .. AuraCatalogToken(kind) .. ".layout.visible"))
    enable._msuf2GroupFrameGateAlwaysEnabled = true
    local dropdownW = max(180, floor((inner - 126 - gap * 2) / 2))
    local anchorX = 24 + 126 + gap
    local growthX = anchorX + dropdownW + gap
    controls[#controls + 1] = BindDropdown(ctx, section, "Anchor", anchorX, -34,
        type(Model.AuraAnchorValues) == "function" and Model.AuraAnchorValues() or GFAnchorValues(), dropdownW,
        function() return type(Model.ReadLaneAnchor) == "function" and Model.ReadLaneAnchor(unit, kind) or (kind == "buff" and "BOTTOMRIGHT" or "TOPLEFT") end,
        function(v) if type(Model.WriteLaneAnchor) == "function" then Model.WriteLaneAnchor(unit, kind, v); ApplyUnit(ctx, unit, "AURAS3_UNIT_ANCHOR") end end,
        AuraControlMeta(ctx, "unit-workspace.lane." .. AuraCatalogToken(kind) .. ".layout.anchor"))
    controls[#controls + 1] = BindDropdown(ctx, section, "Growth", growthX, -34,
        type(Model.LaneGrowthValues) == "function" and Model.LaneGrowthValues() or Model.GrowthValues(), dropdownW,
        function() return type(Model.ReadLaneGrowthPair) == "function" and Model.ReadLaneGrowthPair(unit, kind) or Model.ReadLaneGrowth(unit, kind) end,
        function(v)
            if type(Model.WriteLaneGrowthPair) == "function" then Model.WriteLaneGrowthPair(unit, kind, v) else Model.WriteLaneGrowth(unit, kind, v) end
            ApplyUnit(ctx, unit, "AURAS3_UNIT_GROWTH")
        end,
        AuraControlMeta(ctx, "unit-workspace.lane." .. AuraCatalogToken(kind) .. ".layout.growth"))
    local col4 = floor((inner - gap * 3) / 4)
    local function Number(label, col, y, minValue, maxValue, getValue, setValue, semanticKey)
        local control = BindSlider(ctx, section, label, 24 + (col - 1) * (col4 + gap), y, minValue, maxValue, 1, col4, getValue, setValue,
            AuraControlMeta(ctx, "unit-workspace.lane." .. AuraCatalogToken(kind) .. ".layout." .. AuraCatalogToken(semanticKey)))
        controls[#controls + 1] = control
        return control
    end
    Number("X", 1, -92, -300, 300, function() return Model.ReadNumber(unit, LaneXKey(kind), 0, -4096, 4096) end,
        function(v) Model.WriteNumber(unit, LaneXKey(kind), v, -4096, 4096); ApplyUnit(ctx, unit, "AURAS3_UNIT_X") end, "offset-x")
    Number("Y", 2, -92, -300, 300, function() return Model.ReadNumber(unit, LaneYKey(kind), LaneDefaultY(kind), -4096, 4096) end,
        function(v) Model.WriteNumber(unit, LaneYKey(kind), v, -4096, 4096); ApplyUnit(ctx, unit, "AURAS3_UNIT_Y") end, "offset-y")
    Number("Max", 3, -92, 0, 80, function() return Model.ReadNumber(unit, LaneMaxKey(kind), LaneDefaultMax(kind), 0, 80) end,
        function(v) Model.WriteNumber(unit, LaneMaxKey(kind), v, 0, 80); ApplyUnit(ctx, unit, "AURAS3_UNIT_MAX") end, "max-icons")
    Number("Size", 4, -92, 10, 80, function() return Model.ReadNumber(unit, LaneSizeKey(kind), 26, 1, 128) end,
        function(v) Model.WriteNumber(unit, LaneSizeKey(kind), v, 1, 128); ApplyUnit(ctx, unit, "AURAS3_UNIT_SIZE") end, "icon-size")
    Number("Per row", 1, -146, 1, 40, function() return Model.ReadLanePerRow(unit, kind) end,
        function(v) Model.WriteLanePerRow(unit, kind, v); ApplyUnit(ctx, unit, "AURAS3_UNIT_PER_ROW") end, "per-row")
    Number("Gap", 2, -146, 0, 12, function() return Model.ReadNumber(unit, "spacing", 2, 0, 64) end,
        function(v) Model.WriteNumber(unit, "spacing", v, 0, 64); ApplyUnit(ctx, unit, "AURAS3_UNIT_SPACING") end, "spacing")
    Number("Layer", 3, -146, 0, 30, function() return type(Model.ReadLaneLayer) == "function" and Model.ReadLaneLayer(unit, kind) or (kind == "buff" and 5 or 6) end,
        function(v) if type(Model.WriteLaneLayer) == "function" then Model.WriteLaneLayer(unit, kind, v); ApplyUnit(ctx, unit, "AURAS3_UNIT_LAYER") end end, "layer")
    W.Text(section, "Drag the live preview for fast placement; use these values for exact alignment.", 24 + (col4 + gap) * 3, -154, col4, T.colors.muted)
    M.TrackRefresh(ctx, function()
        local shown = UnitLaneShown(unit, kind)
        W.SetControlEnabled(enable, true)
        W.SetControlsEnabled(controls, shown)
    end)
end

local function BuildCompactUnitAuraFilters(ctx, b, unit, lane)
    local section = b:Section((lane == "debuff" and "Debuff" or "Buff") .. " Filters", 150)
    local w = section._msuf2Width or b.width or 720
    local inner = w - 48
    local gap = 10
    local colW = floor((inner - gap * 3) / 4)
    local filterControls = {}
    local own = BindSwitch(ctx, section, "Own filters", 24, -42, colW,
        function() return not Model.UseSharedRules(unit) end,
        function(enabled)
            Model.SetUseSharedRules(unit, not enabled)
            ApplyUnit(ctx, unit, "AURAS3_UNIT_FILTER_OWNERSHIP", true)
            Rebuild(ctx)
        end,
        AuraControlMeta(ctx, "unit-workspace.lane." .. AuraCatalogToken(lane) .. ".filters.ownership"))
    AddTooltip(own, "Filter ownership", "Off follows Shared Blizzard filter tokens. Blacklists and Custom whitelists are always frame-specific.")
    local enabled = BindSwitch(ctx, section, "Enable filters", 24 + colW + gap, -42, colW,
        function() return Model.ScopeFiltersEnabled(unit) end,
        function(value) Model.SetScopeFiltersEnabled(unit, value); ApplyUnit(ctx, unit, "AURAS3_FILTER_ENABLE", true) end,
        AuraControlMeta(ctx, "unit-workspace.lane." .. AuraCatalogToken(lane) .. ".filters.enabled"))
    local hidePermanent = BindSwitch(ctx, section, "Hide permanent", 24 + 2 * (colW + gap), -42, colW,
        function()
            return type(Model.ReadBlacklistHidePermanent) == "function"
                and Model.ReadBlacklistHidePermanent(unit, lane) == true
        end,
        function(value)
            if type(Model.WriteBlacklistHidePermanent) == "function"
                and Model.WriteBlacklistHidePermanent(unit, lane, value) then
                ApplyUnit(ctx, unit, "AURAS3_HIDE_PERMANENT", true)
            end
        end,
        AuraControlMeta(ctx, "unit-workspace.lane." .. AuraCatalogToken(lane) .. ".filters.hide-permanent"))
    AddTooltip(hidePermanent, "Hide permanent auras", "Always excludes auras without a duration, even when Blizzard token filters are disabled.")
    local specs = lane == "buff" and {
        { "Only mine", "onlyMine", "Only auras applied by the player." },
        { "Raid", "raid", "Blizzard's raid-useful Buff filter." },
        { "Raid combat", "raidInCombat", "Blizzard's in-combat raid Buff filter." },
        { "Nameplate-only", "includeNameplateOnly", "Include Buffs marked nameplate-only." },
        { "External defensive", "externalDefensive", "External defensive Buffs." },
        { "Big defensive", "bigDefensive", "Major defensive Buffs." },
        { "Cancelable", "cancelable", "Only cancelable Buffs.", { "notCancelable" } },
        { "Not cancelable", "notCancelable", "Only non-cancelable Buffs.", { "cancelable" } },
    } or {
        { "Only mine", "onlyMine", "Only Debuffs applied by the player." },
        { "Raid", "raid", "Blizzard's raid Debuff filter." },
        { "Raid combat", "raidInCombat", "Blizzard's in-combat raid Debuff filter." },
        { "Nameplate-only", "includeNameplateOnly", "Include Debuffs marked nameplate-only." },
        { "Dispellable", "includeDispellable", "Debuffs Blizzard marks dispellable." },
        { "Crowd control", "crowdControl", "Crowd-control Debuffs." },
    }
    for i = 1, #specs do
        local spec = specs[i]
        local col = ((i - 1) % 4)
        local row = floor((i - 1) / 4)
        local control = BindSwitch(ctx, section, spec[1], 24 + col * (colW + gap), -78 - row * 32, colW,
            function() return Model.ReadFilter(unit, lane, spec[2], false) == true end,
            function(value)
                if value == true and type(spec[4]) == "table" then for j = 1, #spec[4] do Model.WriteFilter(unit, lane, spec[4][j], false) end end
                Model.WriteFilter(unit, lane, spec[2], value)
                ApplyUnit(ctx, unit, "AURAS3_FILTER_" .. lane .. "_" .. spec[2], true)
                if spec[4] then QueueAurasPageRefresh(ctx, "auras-filter-conflict") end
            end,
            AuraControlMeta(ctx, "unit-workspace.lane." .. AuraCatalogToken(lane) .. ".filters." .. AuraCatalogToken(spec[2])))
        AddTooltip(control, spec[1], spec[3])
        filterControls[#filterControls + 1] = control
    end
    if lane == "debuff" then
        local exclusive = BindDropdown(ctx, section, "Exclusive", 24 + 2 * (colW + gap), -92, DEBUFF_EXCLUSIVE, colW * 2 + gap,
            function() return Model.ReadFilter(unit, lane, "exclusive", "none") end,
            function(value) Model.WriteFilter(unit, lane, "exclusive", value or "none"); ApplyUnit(ctx, unit, "AURAS3_FILTER_DEBUFF_EXCLUSIVE", true) end,
            AuraControlMeta(ctx, "unit-workspace.lane.debuff.filters.exclusive"))
        filterControls[#filterControls + 1] = exclusive
    end
    M.TrackRefresh(ctx, function()
        local editable = not Model.UseSharedRules(unit)
        W.SetControlEnabled(own, true)
        W.SetControlEnabled(enabled, editable)
        W.SetControlEnabled(hidePermanent, true)
        W.SetControlsEnabled(filterControls, editable and Model.ScopeFiltersEnabled(unit))
    end)
end

local function BuildCompactUnitAuraBlacklist(ctx, b, unit, lane)
    local laneTitle = lane == "debuff" and "Debuff" or "Buff"
    local section = b:Section(laneTitle .. " Blacklist", 286)
    local w = section._msuf2Width or b.width or 720
    local inner = w - 48
    local inputValue = ""
    local inputW = max(260, floor(inner * 0.46))
    local input = BindTextInput(ctx, section, "Spell ID, link, or name", 24, -36, inputW,
        function() return inputValue end, function(value) inputValue = value or "" end,
        false, AuraControlMeta(ctx, "unit-workspace.lane." .. AuraCatalogToken(lane) .. ".blacklist.manual-input", "ephemeral"))
    local add = ActionButton(section, "Add", 86)
    add:SetPoint("TOPLEFT", section, "TOPLEFT", 34 + inputW, -58)
    add:SetScript("OnClick", function()
        local value = input and input.GetText and input:GetText() or inputValue
        local changed = Model.AddBlacklistSpell(unit, value, lane)
        if changed then ApplyUnit(ctx, unit, "AURAS3_BLACKLIST_ADD", true) end
        if input and input.SetText then input:SetText("") end
        inputValue = ""
        return changed and true or false
    end)
    RegisterAuraTextAction(ctx, add, input, "Add", "unit-workspace.lane." .. AuraCatalogToken(lane) .. ".blacklist.add")
    local hidePermanent = BindSwitch(ctx, section, "Hide permanent auras", 24, -252, inner,
        function()
            return type(Model.ReadBlacklistHidePermanent) == "function"
                and Model.ReadBlacklistHidePermanent(unit, lane) == true
        end,
        function(value)
            if type(Model.WriteBlacklistHidePermanent) == "function"
                and Model.WriteBlacklistHidePermanent(unit, lane, value) then
                ApplyUnit(ctx, unit, "AURAS3_HIDE_PERMANENT", true)
            end
        end,
        AuraControlMeta(ctx, "unit-workspace.lane." .. AuraCatalogToken(lane) .. ".blacklist.hide-permanent"))
    AddTooltip(hidePermanent, "Hide permanent auras", "Always excludes auras without a duration. This rule is applied after the blacklist.")
    local presetW = max(150, floor(inner * 0.22))
    local spellW = max(210, floor(inner * 0.30))
    local function CurrentPreset()
        local key = M.auraBlacklistPreset or "RAID_BUFFS"
        local values = Model.BlacklistPresetValues()
        for i = 1, #values do if values[i].value == key then return key end end
        return values[1] and values[1].value or "RAID_BUFFS"
    end
    local preset = W.Dropdown(section, "Preset", function() return Model.BlacklistPresetValues() end, presetW)
    W.MoveWidget(preset, section, 24, -92, presetW)
    M.BindDropdownWidget(ctx, preset, CurrentPreset, function(value) M.auraBlacklistPreset = value; M.auraBlacklistSpell = nil; QueueAurasPageRefresh(ctx, "aura-blacklist-preset") end,
        AuraControlMeta(ctx, "unit-workspace.lane." .. AuraCatalogToken(lane) .. ".blacklist.preset-selection", "ephemeral"))
    local spell = W.Dropdown(section, "Spell", function() return Model.BlacklistSpellValues(CurrentPreset()) end, spellW)
    W.MoveWidget(spell, section, 34 + presetW, -92, spellW)
    M.BindDropdownWidget(ctx, spell,
        function()
            local values, selected = Model.BlacklistSpellValues(CurrentPreset()), M.auraBlacklistSpell
            for i = 1, #values do if values[i].value == selected then return selected end end
            return values[1] and values[1].value or nil
        end,
        function(value) M.auraBlacklistSpell = value end,
        AuraControlMeta(ctx, "unit-workspace.lane." .. AuraCatalogToken(lane) .. ".blacklist.spell-selection", "ephemeral"))
    local addSpell = ActionButton(section, "Add spell", 96)
    addSpell:SetPoint("TOPLEFT", section, "TOPLEFT", 44 + presetW + spellW, -114)
    addSpell:SetScript("OnClick", function()
        local values = Model.BlacklistSpellValues(CurrentPreset())
        local spellID = M.auraBlacklistSpell or (values[1] and values[1].value)
        if Model.AddBlacklistPresetSpell(unit, spellID, lane) then ApplyUnit(ctx, unit, "AURAS3_BLACKLIST_PRESET_ADD", true) end
    end)
    RegisterAuraControl(ctx, addSpell, "Add spell", "button", "unit-workspace.lane." .. AuraCatalogToken(lane) .. ".blacklist.add-preset-spell", "action")
    local addSet = ActionButton(section, "Add set", 88)
    addSet:SetPoint("LEFT", addSpell, "RIGHT", 8, 0)
    addSet:SetScript("OnClick", function()
        if Model.AddBlacklistPresetGroup(unit, CurrentPreset(), lane) then ApplyUnit(ctx, unit, "AURAS3_BLACKLIST_PRESET_GROUP_ADD", true) end
    end)
    RegisterAuraControl(ctx, addSet, "Add set", "button", "unit-workspace.lane." .. AuraCatalogToken(lane) .. ".blacklist.add-preset-set", "action")
    local prepared = W.Text(section, "", 24, -154, inner, T.colors.accent)
    local empty = W.Text(section, "No blocked spells. Add one above or use a preset.", 24, -184, inner, T.colors.muted)
    local listScroll = CreateFrame("ScrollFrame", nil, section, "UIPanelScrollFrameTemplate")
    listScroll:SetPoint("TOPLEFT", section, "TOPLEFT", 24, -178)
    listScroll:SetSize(inner - 20, 54)
    if listScroll.EnableMouseWheel then listScroll:EnableMouseWheel(true) end
    local listChild = CreateFrame("Frame", nil, listScroll)
    listChild:SetSize(inner - 42, 54)
    listScroll:SetScrollChild(listChild)
    if listScroll.SetPropagateMouseWheel then listScroll:SetPropagateMouseWheel(false) end
    listScroll:SetScript("OnMouseWheel", function(self, delta) HandleNestedScrollWheel(self, delta, 32) end)
    local rows = {}
    local function EnsureRow(i)
        local row = rows[i]
        if row then return row end
        row = CreateFrame("Button", nil, listChild)
        row:SetPoint("TOPLEFT", listChild, "TOPLEFT", 0, -((i - 1) * 22))
        row:SetPoint("TOPRIGHT", listChild, "TOPRIGHT", 0, -((i - 1) * 22))
        row:SetHeight(20)
        row.icon = row:CreateTexture(nil, "ARTWORK")
        row.icon:SetPoint("LEFT", row, "LEFT", 3, 0)
        row.icon:SetSize(17, 17)
        row.text = T.Font(row, "GameFontHighlightSmall", "", T.colors.text)
        row.text:SetPoint("LEFT", row.icon, "RIGHT", 7, 0)
        row:SetScript("OnClick", function(self)
            Model.RemoveBlacklistSpell(unit, self._spellID, lane)
            ApplyUnit(ctx, unit, "AURAS3_BLACKLIST_REMOVE", true)
        end)
        rows[i] = row
        return row
    end
    M.TrackRefresh(ctx, function()
        local entries = Model.BlacklistEntries(unit, lane)
        prepared:SetText((#entries == 1 and "1 blocked spell" or tostring(#entries) .. " blocked spells") .. " · click an entry to remove")
        empty:SetShown(#entries == 0)
        listScroll:SetShown(#entries > 0)
        listChild:SetHeight(max(54, #entries * 22))
        for i = 1, max(#rows, #entries) do
            local row, entry = rows[i], entries[i]
            if entry then
                row = EnsureRow(i)
                row._spellID = entry.value
                row.icon:SetTexture(entry.icon or "Interface\\Icons\\INV_Misc_QuestionMark")
                row.text:SetText(entry.text or entry.value)
                RegisterAuraControl(ctx, row, entry.text or entry.value or "Blacklist entry", "button",
                    "unit-workspace.lane." .. AuraCatalogToken(lane) .. ".blacklist.entry." .. AuraCatalogToken(entry.value) .. ".remove", "action")
                row:Show()
            elseif row then row._spellID = nil; row:Hide() end
        end
    end)
end

local function BuildCompactGroupAuraFilters(ctx, b, scope, lane)
    local laneTitle = lane == "debuff" and "Debuff" or "Buff"
    local values = GroupFilterValues(lane)
    local optionRows = max(1, ceil(#values / 4))
    local section = b:Section(laneTitle .. " Filters", max(150, 104 + optionRows * 32))
    local w = section._msuf2Width or b.width or 720
    local inner = w - 48
    local gap = 10
    local colW = floor((inner - gap * 3) / 4)
    W.Text(section, "Native content · choose one", 24, -42, colW * 2 + gap, T.colors.muted)
    local hidePermanent = BindSwitch(ctx, section, "Hide permanent", 24 + 2 * (colW + gap), -42, colW * 2 + gap,
        function()
            return type(Model.ReadGroupBlacklistHidePermanent) == "function"
                and Model.ReadGroupBlacklistHidePermanent(scope, lane) == true
        end,
        function(value)
            if type(Model.WriteGroupBlacklistHidePermanent) == "function"
                and Model.WriteGroupBlacklistHidePermanent(scope, lane, value) then
                QueueGroupScope(scope, "visual")
            end
        end,
        AuraControlMeta(ctx, "group-workspace.lane." .. AuraCatalogToken(lane) .. ".filters.hide-permanent"))
    AddTooltip(hidePermanent, "Hide permanent auras", "Always excludes auras without a duration.")
    for i = 1, #values do
        local item = values[i]
        local col = (i - 1) % 4
        local row = floor((i - 1) / 4)
        local control = BindSwitch(ctx, section, item.text or item.value, 24 + col * (colW + gap), -78 - row * 32, colW,
            function()
                local group = GFReadGroup(scope, lane)
                return CanonicalGroupFilterValue(group.filterToken or "ALL") == item.value
            end,
            function(enabled)
                local group = GFReadGroup(scope, lane)
                local current = CanonicalGroupFilterValue(group.filterToken or "ALL")
                local value = enabled and item.value or (current == item.value and "ALL" or current)
                GFWriteGroupValue(scope, lane, "filterToken", value, "visual")
                QueueAurasPageRefresh(ctx, "group-native-filter-choice")
            end,
            AuraControlMeta(ctx, "group-workspace.lane." .. AuraCatalogToken(lane) .. ".filters.native." .. AuraCatalogToken(item.value)))
        AddTooltip(control, item.text or item.value, "Native Blizzard AuraContainer content rule. Only one rule is active at a time.")
    end
end

local function BuildCompactGroupAuraBlacklist(ctx, b, scope, lane)
    local laneTitle = lane == "debuff" and "Debuff" or "Buff"
    local section = b:Section(laneTitle .. " Blacklist", 250)
    local w = section._msuf2Width or b.width or 720
    local inner = w - 48
    local inputValue = ""
    local inputW = max(260, floor(inner * 0.46))
    local input = BindTextInput(ctx, section, "Spell ID, link, or name", 24, -36, inputW,
        function() return inputValue end, function(value) inputValue = value or "" end,
        false, AuraControlMeta(ctx, "group-workspace.lane." .. AuraCatalogToken(lane) .. ".blacklist.manual-input", "ephemeral"))
    local add = ActionButton(section, "Add", 86)
    add:SetPoint("TOPLEFT", section, "TOPLEFT", 34 + inputW, -58)
    add:SetScript("OnClick", function()
        local value = input and input.GetText and input:GetText() or inputValue
        local changed = Model.AddGroupBlacklistSpell(scope, lane, value)
        if changed then
            QueueGroupScope(scope, "visual")
            Rebuild(ctx)
        end
        if input and input.SetText then input:SetText("") end
        inputValue = ""
        return changed and true or false
    end)
    RegisterAuraTextAction(ctx, add, input, "Add", "group-workspace.lane." .. AuraCatalogToken(lane) .. ".blacklist.add")
    local presetW = max(150, floor(inner * 0.22))
    local spellW = max(210, floor(inner * 0.30))
    local function CurrentPreset()
        local key = M.auraBlacklistPreset or "RAID_BUFFS"
        local values = Model.BlacklistPresetValues()
        for i = 1, #values do if values[i].value == key then return key end end
        return values[1] and values[1].value or "RAID_BUFFS"
    end
    local preset = W.Dropdown(section, "Preset", function() return Model.BlacklistPresetValues() end, presetW)
    W.MoveWidget(preset, section, 24, -92, presetW)
    M.BindDropdownWidget(ctx, preset, CurrentPreset, function(value)
        M.auraBlacklistPreset = value
        M.auraBlacklistSpell = nil
        QueueAurasPageRefresh(ctx, "group-aura-blacklist-preset")
    end, AuraControlMeta(ctx, "group-workspace.lane." .. AuraCatalogToken(lane) .. ".blacklist.preset-selection", "ephemeral"))
    local spell = W.Dropdown(section, "Spell", function() return Model.BlacklistSpellValues(CurrentPreset()) end, spellW)
    W.MoveWidget(spell, section, 34 + presetW, -92, spellW)
    M.BindDropdownWidget(ctx, spell,
        function()
            local values, selected = Model.BlacklistSpellValues(CurrentPreset()), M.auraBlacklistSpell
            for i = 1, #values do if values[i].value == selected then return selected end end
            return values[1] and values[1].value or nil
        end,
        function(value) M.auraBlacklistSpell = value end,
        AuraControlMeta(ctx, "group-workspace.lane." .. AuraCatalogToken(lane) .. ".blacklist.spell-selection", "ephemeral"))
    local addSpell = ActionButton(section, "Add spell", 96)
    addSpell:SetPoint("TOPLEFT", section, "TOPLEFT", 44 + presetW + spellW, -114)
    addSpell:SetScript("OnClick", function()
        local values = Model.BlacklistSpellValues(CurrentPreset())
        local spellID = M.auraBlacklistSpell or (values[1] and values[1].value)
        if Model.AddGroupBlacklistSpell(scope, lane, spellID) then
            QueueGroupScope(scope, "visual")
            Rebuild(ctx)
        end
    end)
    RegisterAuraControl(ctx, addSpell, "Add spell", "button", "group-workspace.lane." .. AuraCatalogToken(lane) .. ".blacklist.add-preset-spell", "action")
    local addSet = ActionButton(section, "Add set", 88)
    addSet:SetPoint("LEFT", addSpell, "RIGHT", 8, 0)
    addSet:SetScript("OnClick", function()
        if Model.AddGroupBlacklistPresetGroup(scope, lane, CurrentPreset()) > 0 then
            QueueGroupScope(scope, "visual")
            Rebuild(ctx)
        end
    end)
    RegisterAuraControl(ctx, addSet, "Add set", "button", "group-workspace.lane." .. AuraCatalogToken(lane) .. ".blacklist.add-preset-set", "action")
    local prepared = W.Text(section, "", 24, -154, inner, T.colors.accent)
    local empty = W.Text(section, "No blocked spells. Add one above or use a preset.", 24, -184, inner, T.colors.muted)
    local listScroll = CreateFrame("ScrollFrame", nil, section, "UIPanelScrollFrameTemplate")
    listScroll:SetPoint("TOPLEFT", section, "TOPLEFT", 24, -178)
    listScroll:SetSize(inner - 20, 54)
    if listScroll.EnableMouseWheel then listScroll:EnableMouseWheel(true) end
    local listChild = CreateFrame("Frame", nil, listScroll)
    listChild:SetSize(inner - 42, 54)
    listScroll:SetScrollChild(listChild)
    if listScroll.SetPropagateMouseWheel then listScroll:SetPropagateMouseWheel(false) end
    listScroll:SetScript("OnMouseWheel", function(self, delta) HandleNestedScrollWheel(self, delta, 32) end)
    local rows = {}
    local function EnsureRow(i)
        local row = rows[i]
        if row then return row end
        row = CreateFrame("Button", nil, listChild)
        row:SetPoint("TOPLEFT", listChild, "TOPLEFT", 0, -((i - 1) * 22))
        row:SetPoint("TOPRIGHT", listChild, "TOPRIGHT", 0, -((i - 1) * 22))
        row:SetHeight(20)
        row.icon = row:CreateTexture(nil, "ARTWORK")
        row.icon:SetPoint("LEFT", row, "LEFT", 3, 0)
        row.icon:SetSize(17, 17)
        row.text = T.Font(row, "GameFontHighlightSmall", "", T.colors.text)
        row.text:SetPoint("LEFT", row.icon, "RIGHT", 7, 0)
        row:SetScript("OnClick", function(self)
            if self._spellID and Model.RemoveGroupBlacklistSpell(scope, lane, self._spellID) then
                QueueGroupScope(scope, "visual")
                Rebuild(ctx)
            end
        end)
        rows[i] = row
        return row
    end
    M.TrackRefresh(ctx, function()
        local entries = type(Model.GroupBlacklistEntries) == "function" and Model.GroupBlacklistEntries(scope, lane) or {}
        prepared:SetText((#entries == 1 and "1 blocked spell" or tostring(#entries) .. " blocked spells") .. " · click an entry to remove")
        empty:SetShown(#entries == 0)
        listScroll:SetShown(#entries > 0)
        listChild:SetHeight(max(54, #entries * 22))
        for i = 1, max(#rows, #entries) do
            local row, entry = rows[i], entries[i]
            if entry then
                row = EnsureRow(i)
                row._spellID = entry.value
                row.icon:SetTexture(entry.icon or "Interface\\Icons\\INV_Misc_QuestionMark")
                row.text:SetText(entry.text or entry.value)
                RegisterAuraControl(ctx, row, entry.text or entry.value or "Blacklist entry", "button",
                    "group-workspace.lane." .. AuraCatalogToken(lane) .. ".blacklist.entry." .. AuraCatalogToken(entry.value) .. ".remove", "action")
                row:Show()
            elseif row then row._spellID = nil; row:Hide() end
        end
    end)
end

function M.BuildAuras3GroupLaneWorkspace(ctx, b, scope, lane, opts)
    lane = lane == "debuff" and "debuff" or "buff"
    SetCurrentLane("auraStyleGFLane", lane)
    SetCurrentLane("auraFilterLane", lane)
    if opts and opts.compact == true then
        if opts.tool == "blacklist" then
            BuildCompactGroupAuraBlacklist(ctx, b, scope, lane)
        else
            BuildCompactGroupAuraFilters(ctx, b, scope, lane)
        end
        return
    end
    BuildGroupFilters(ctx, b, scope, lane, opts)
end

local function CreateNestedAuraBuilder(ctx, parentBuilder, body)
    local entry = body and body._msuf2CollapsibleEntry
    if not (entry and W.PageBuilder) then return parentBuilder end
    local bodyWidth = body._msuf2Width or parentBuilder.width or 720
    local nestedCtx = setmetatable({
        wrapper = body,
        width = max(320, bodyWidth - 24),
        key = ctx and ctx.key,
        entry = ctx and ctx.entry,
        _msuf2ContentX = 12,
        _msuf2TopInset = 0,
    }, { __index = ctx })
    function nestedCtx:SetContentHeight(height)
        height = max(80, ceil(tonumber(height) or 80))
        if entry.contentHeight == height then return end
        entry.contentHeight = height
        body:SetHeight(height)
        if parentBuilder.RequestRelayoutCollapsibles then parentBuilder:RequestRelayoutCollapsibles() end
    end
    local nestedBuilder = W.PageBuilder(nestedCtx)
    entry._msuf2SettleContentLayout = function()
        if nestedBuilder.RelayoutCollapsibles then nestedBuilder:RelayoutCollapsibles() end
        nestedCtx:SetContentHeight(abs(nestedBuilder.y) + 42)
    end
    return nestedBuilder
end

function M.BuildAuras3UnitSection(ctx, builder, unit)
    if not Model.UnitSupported(unit) then return end
    M.unitAuraTabSelection = M.unitAuraTabSelection or {}
    local function CurrentTab()
        local tab = M.unitAuraTabSelection[unit] or "buff"
        if tab ~= "buff" and tab ~= "debuff" and tab ~= "custom1" and tab ~= "custom2" and tab ~= "custom3" then tab = "buff" end
        return tab
    end
    local currentTab = CurrentTab()
    local normalLane = currentTab == "buff" or currentTab == "debuff"
    local currentTool = CurrentUnitAuraTool(unit, currentTab)
    local outer = builder:CollapsibleSection("auras", "Auras", 120, false)
    local auraBuilder = CreateNestedAuraBuilder(ctx, builder, outer)
    local top = auraBuilder:Section("", 104)
    if top.title then top.title:Hide() end
    local sectionW = top._msuf2Width or auraBuilder.width or 720
    local containerBar = RegisterAuraChoiceBar(ctx, W.ScopeOverrideBar(ctx, top, {
        values = UNIT_AURA_WORKSPACE_TABS,
        width = sectionW,
        label = "Container:",
        labelWidth = 72,
        centerY = -28,
        getValue = CurrentTab,
        setValue = function(value)
            M.unitAuraTabSelection[unit] = value
            Rebuild(ctx)
        end,
    }), UNIT_AURA_WORKSPACE_TABS, "unit-workspace.container-selector")
    local tools = normalLane and UNIT_AURA_NORMAL_TOOLS or UNIT_AURA_CUSTOM_TOOLS
    local toolBar = RegisterAuraChoiceBar(ctx, W.ScopeOverrideBar(ctx, top, {
        values = tools,
        width = sectionW,
        label = "Edit:",
        labelWidth = 72,
        centerY = -62,
        getValue = function() return CurrentUnitAuraTool(unit, currentTab) end,
        setValue = function(value) SetUnitAuraTool(unit, currentTab, value); Rebuild(ctx) end,
    }), tools, "unit-workspace.tool-selector")
    local openStyle = ActionButton(top, "Open Aura Style", 126, "normal")
    openStyle:SetPoint("TOPRIGHT", top, "TOPRIGHT", -16, -74)
    openStyle:SetScript("OnClick", function()
        SetCurrentScope(unit)
        M.SetMenuStateValue("auraStyleContainer", currentTab)
        if normalLane then SetCurrentLane("auraStyleGFLane", currentTab) end
        SelectPage("auras3_styling", unit)
    end)
    RegisterAuraControl(ctx, openStyle, "Open Aura Style", "button", "unit-workspace.open-aura-style", "navigation", "auras3_styling")
    local workspaceHint = W.Text(top, "All icon and full-frame styling: Appearance > Auras.", 16, -84, sectionW - 174, T.colors.muted)
    M.TrackRefresh(ctx, function()
        workspaceHint:SetText(normalLane and not AnyUnitFrameAuraEnabled()
            and UNIT_AURA_DISPEL_WARNING
            or "All icon and full-frame styling: Appearance > Auras.")
    end)

    if normalLane then
        SetCurrentLane("auraStyleGFLane", currentTab)
        SetCurrentLane("auraFilterLane", currentTab)
        if currentTool == "filters" then
            BuildCompactUnitAuraFilters(ctx, auraBuilder, unit, currentTab)
        elseif currentTool == "blacklist" then
            BuildCompactUnitAuraBlacklist(ctx, auraBuilder, unit, currentTab)
        else
            BuildCompactUnitAuraLayout(ctx, auraBuilder, unit, currentTab)
        end
    elseif type(M.BuildAuras3CompactCustomWorkspace) == "function" then
        M.BuildAuras3CompactCustomWorkspace(ctx, auraBuilder, unit, tonumber(currentTab:match("(%d)$")) or 1, currentTool)
    end
end

local CUSTOM_AURA_TYPES = VTP "BUFF=Buff|DEBUFF=Debuff"
local CUSTOM_FRAME_EFFECTS = VTP "none=None|healthtint=Health Tint|border=Border|glow=Glow|pulse=Pulse|namecolor=Name Overlay"
local CUSTOM_STRATA_VALUES = VTP "AUTO=Auto|BACKGROUND=Background|LOW=Low|MEDIUM=Medium|HIGH=High|DIALOG=Dialog|FULLSCREEN=Fullscreen|FULLSCREEN_DIALOG=Fullscreen Dialog|TOOLTIP=Tooltip"

--- Compact, task-focused Custom Aura editor used inside UnitFrame > Auras.
--- Only one tool is rendered at a time; all values still write to the same
--- native Custom Container record consumed by runtime and previews.
function M.BuildAuras3CompactCustomWorkspace(ctx, b, unit, index, tool)
    index = max(1, min(type(Model.CustomContainerMax) == "function" and Model.CustomContainerMax() or 3, tonumber(index) or 1))
    local item = Model.CustomContainer(unit, index, true)
    if not item then return end
    item.filters = type(item.filters) == "table" and item.filters or {}
    item.placed = type(item.placed) == "table" and item.placed or {}
    item.frame = type(item.frame) == "table" and item.frame or { type = "none", color = { 0.69, 0.50, 0.88, 0.8 }, priority = 5, thickness = 2, strata = "AUTO" }
    if type(item.frame.color) ~= "table" then item.frame.color = { 0.69, 0.50, 0.88, 0.8 } end
    local function Apply(reason, rebuild)
        ApplyUnit(ctx, unit, reason or "AURAS3_CUSTOM_CONTAINER", rebuild == true)
        if type(ctx._auraAppearancePreviewRefresh) == "function" then ctx._auraAppearancePreviewRefresh() end
    end
    local function Grid(w, count, gap)
        gap = gap or 10
        return floor(((w - 48) - gap * (count - 1)) / count), gap
    end

    if tool == "whitelist" then
        local section = b:Section("Custom " .. tostring(index) .. " Whitelist", 244)
        local w = section._msuf2Width or b.width or 720
        local inner = w - 48
        local inputValue = ""
        local inputW = max(280, floor(inner * 0.62))
        local input = BindTextInput(ctx, section, "Spell ID, link, or name", 24, -36, inputW,
            function() return inputValue end, function(value) inputValue = value or "" end,
            false, AuraControlMeta(ctx, "custom-container.whitelist.input", "ephemeral"))
        local add = ActionButton(section, "Add spell", 108)
        add:SetPoint("TOPLEFT", section, "TOPLEFT", 34 + inputW, -58)
        add:SetScript("OnClick", function()
            local value = input and input.GetText and input:GetText() or inputValue
            local changed = Model.AddCustomContainerSpell(unit, index, value)
            if changed then
                if input and input.SetText then input:SetText("") end
                inputValue = ""
                Apply("AURAS3_CUSTOM_WHITELIST_ADD", true)
                Rebuild(ctx)
            end
            return changed and true or false
        end)
        RegisterAuraTextAction(ctx, add, input, "Add spell", "custom-container.whitelist.add")
        local hidePermanent = BindSwitch(ctx, section, "Hide permanent auras", 24, -94, inner,
            function() return item.filters.hidePermanent == true end,
            function(value) item.filters.hidePermanent = value == true; Apply("AURAS3_CUSTOM_HIDE_PERMANENT", true) end,
            AuraControlMeta(ctx, "custom-container.whitelist.hide-permanent"))
        AddTooltip(hidePermanent, "Hide permanent auras", "Always excludes auras without a duration, even when their SpellID is explicitly whitelisted.")
        local status = W.Text(section, "", 24, -126, inner, T.colors.accent)
        local empty = W.Text(section, "No spells tracked. Add up to 40 exact SpellIDs.", 24, -158, inner, T.colors.muted)
        local listScroll = CreateFrame("ScrollFrame", nil, section, "UIPanelScrollFrameTemplate")
        listScroll:SetPoint("TOPLEFT", section, "TOPLEFT", 24, -148)
        listScroll:SetSize(inner - 20, 82)
        if listScroll.EnableMouseWheel then listScroll:EnableMouseWheel(true) end
        local listChild = CreateFrame("Frame", nil, listScroll)
        listChild:SetSize(inner - 42, 82)
        listScroll:SetScrollChild(listChild)
        if listScroll.SetPropagateMouseWheel then listScroll:SetPropagateMouseWheel(false) end
        listScroll:SetScript("OnMouseWheel", function(self, delta) HandleNestedScrollWheel(self, delta, 32) end)
        local rows = {}
        local function EnsureRow(i)
            local row = rows[i]
            if row then return row end
            row = CreateFrame("Button", nil, listChild)
            row:SetPoint("TOPLEFT", listChild, "TOPLEFT", 0, -((i - 1) * 22))
            row:SetPoint("TOPRIGHT", listChild, "TOPRIGHT", 0, -((i - 1) * 22))
            row:SetHeight(20)
            row.icon = row:CreateTexture(nil, "ARTWORK")
            row.icon:SetPoint("LEFT", row, "LEFT", 3, 0)
            row.icon:SetSize(17, 17)
            row.text = T.Font(row, "GameFontHighlightSmall", "", T.colors.text)
            row.text:SetPoint("LEFT", row.icon, "RIGHT", 7, 0)
            row:SetScript("OnClick", function(self)
                if self._spellID and Model.RemoveCustomContainerSpell(unit, index, self._spellID) then
                    Apply("AURAS3_CUSTOM_WHITELIST_REMOVE", true)
                    Rebuild(ctx)
                end
            end)
            rows[i] = row
            return row
        end
        M.TrackRefresh(ctx, function()
            local entries = Model.CustomContainerSpellEntries(unit, index)
            status:SetText((#entries == 1 and "1 tracked spell" or tostring(#entries) .. " tracked spells") .. " · click an entry to remove")
            empty:SetShown(#entries == 0)
            listScroll:SetShown(#entries > 0)
            listChild:SetHeight(max(82, #entries * 22))
            for i = 1, max(#rows, #entries) do
                local row, entry = rows[i], entries[i]
                if entry then
                    row = EnsureRow(i)
                    row._spellID = entry.spellID
                    row.icon:SetTexture(entry.icon or "Interface\\Icons\\INV_Misc_QuestionMark")
                    row.text:SetText(entry.text or tostring(entry.spellID))
                    RegisterAuraControl(ctx, row, entry.text or tostring(entry.spellID), "button",
                        "custom-container.whitelist.entry." .. AuraCatalogToken(entry.spellID) .. ".remove", "action")
                    row:Show()
                elseif row then row._spellID = nil; row:Hide() end
            end
        end)
        return
    end

    if tool == "filters" then
        local section = b:Section("Custom " .. tostring(index) .. " Filters", 150)
        local w = section._msuf2Width or b.width or 720
        local colW, gap = Grid(w, 4)
        local controls = {}
        local master = BindSwitch(ctx, section, "Enable filters", 24, -40, colW,
            function() return item.filters.enabled ~= false end,
            function(value) item.filters.enabled = value == true; Apply("AURAS3_CUSTOM_FILTER_ENABLE") end,
            AuraControlMeta(ctx, "custom-container.filters.enabled"))
        local hidePermanent = BindSwitch(ctx, section, "Hide permanent", 24 + colW + gap, -40, colW,
            function() return item.filters.hidePermanent == true end,
            function(value) item.filters.hidePermanent = value == true; Apply("AURAS3_CUSTOM_HIDE_PERMANENT", true) end,
            AuraControlMeta(ctx, "custom-container.filters.hide-permanent"))
        AddTooltip(hidePermanent, "Hide permanent auras", "Always excludes auras without a duration. It remains active when token filters are disabled.")
        local specs = item.auraType == "DEBUFF" and {
            { "Only mine", "onlyMine" }, { "Raid", "raid" }, { "Raid combat", "raidInCombat" }, { "Nameplate-only", "includeNameplateOnly" },
            { "Dispellable", "includeDispellable" }, { "Crowd control", "crowdControl" },
        } or {
            { "Only mine", "onlyMine" }, { "Raid", "raid" }, { "Raid combat", "raidInCombat" }, { "Nameplate-only", "includeNameplateOnly" },
            { "Cancelable", "cancelable", { "notCancelable" } }, { "Not cancelable", "notCancelable", { "cancelable" } },
            { "External defensive", "externalDefensive" }, { "Big defensive", "bigDefensive" },
        }
        for i = 1, #specs do
            local spec = specs[i]
            local col = (i - 1) % 4
            local row = floor((i - 1) / 4)
            local control = BindSwitch(ctx, section, spec[1], 24 + col * (colW + gap), -76 - row * 32, colW,
                function() return item.filters[spec[2]] == true end,
                function(value)
                    item.filters[spec[2]] = value == true
                    if value == true and spec[3] then for j = 1, #spec[3] do item.filters[spec[3][j]] = false end end
                    Apply("AURAS3_CUSTOM_FILTER")
                    if spec[3] then QueueAurasPageRefresh(ctx, "custom-filter-conflict") end
                end,
                AuraControlMeta(ctx, "custom-container.filters." .. AuraCatalogToken(spec[2])))
            controls[#controls + 1] = control
        end
        if item.auraType == "DEBUFF" then
            controls[#controls + 1] = BindDropdown(ctx, section, "Exclusive", 24 + 2 * (colW + gap), -92, DEBUFF_EXCLUSIVE, colW * 2 + gap,
                function() return item.filters.exclusive or "none" end,
                function(value) item.filters.exclusive = value or "none"; Apply("AURAS3_CUSTOM_FILTER_EXCLUSIVE") end,
                AuraControlMeta(ctx, "custom-container.filters.exclusive"))
        end
        M.TrackRefresh(ctx, function()
            W.SetControlEnabled(master, true)
            W.SetControlEnabled(hidePermanent, true)
            W.SetControlsEnabled(controls, item.filters.enabled ~= false)
        end)
        return
    end

    if tool == "layout" then
        local section = b:Section("Custom " .. tostring(index) .. " Layout", 190)
        local w = section._msuf2Width or b.width or 720
        local col3, gap3 = Grid(w, 3)
        BindDropdown(ctx, section, "Anchor", 24, -34, Model.AuraAnchorValues(), col3,
            function() return item.placed.anchor or "TOPRIGHT" end,
            function(value) item.placed.anchor = value or "TOPRIGHT"; Apply("AURAS3_CUSTOM_ANCHOR") end,
            AuraControlMeta(ctx, "custom-container.layout.anchor"))
        BindDropdown(ctx, section, "Growth", 24 + col3 + gap3, -34, Model.LaneGrowthValues(), col3,
            function() return item.placed.growth or "LEFTDOWN" end,
            function(value) item.placed.growth = value or "LEFTDOWN"; Apply("AURAS3_CUSTOM_GROWTH") end,
            AuraControlMeta(ctx, "custom-container.layout.growth"))
        BindDropdown(ctx, section, "Strata", 24 + 2 * (col3 + gap3), -34, CUSTOM_STRATA_VALUES, col3,
            function() return item.strata or "AUTO" end,
            function(value) item.strata = value or "AUTO"; Apply("AURAS3_CUSTOM_STRATA") end,
            AuraControlMeta(ctx, "custom-container.layout.strata"))
        local col4, gap4 = Grid(w, 4)
        local values = {
            { "X", "x", -300, 300, 0 }, { "Y", "y", -300, 300, 0 }, { "Max", "max", 0, 40, 8 }, { "Size", "size", 8, 128, 24 },
            { "Per row", "perRow", 1, 20, 4 }, { "Gap", "spacing", 0, 24, 2 }, { "Layer", "layer", 0, 30, 9 },
        }
        for i = 1, #values do
            local spec = values[i]
            local row = i <= 4 and 0 or 1
            local col = row == 0 and (i - 1) or (i - 5)
            BindSlider(ctx, section, spec[1], 24 + col * (col4 + gap4), row == 0 and -92 or -146, spec[3], spec[4], 1, col4,
                function() return tonumber(spec[2] == "layer" and item.layer or item.placed[spec[2]]) or spec[5] end,
                function(value)
                    if spec[2] == "layer" then item.layer = floor(tonumber(value) or spec[5]) else item.placed[spec[2]] = tonumber(value) or spec[5] end
                    Apply("AURAS3_CUSTOM_" .. spec[2]:upper())
                end,
                AuraControlMeta(ctx, "custom-container.layout." .. AuraCatalogToken(spec[2])))
        end
        W.Text(section, "Drag the Custom handle in the live preview, then fine-tune here.", 24 + 3 * (col4 + gap4), -154, col4, T.colors.muted)
        return
    end

    if tool == "appearance" then
        local section = b:Section("Custom " .. tostring(index) .. " Icon Style", 292)
        local w = section._msuf2Width or b.width or 720
        local col4, gap = Grid(w, 4)
        local function X(col) return 24 + (col - 1) * (col4 + gap) end
        local function Number(label, col, y, minValue, maxValue, key, fallback)
            return BindSlider(ctx, section, label, X(col), y, minValue, maxValue, 1, col4,
                function() return tonumber(item.placed[key]) or fallback end,
                function(value) item.placed[key] = tonumber(value) or fallback; Apply("AURAS3_CUSTOM_APPEARANCE_" .. key:upper()) end,
                AuraControlMeta(ctx, "custom-container.appearance." .. AuraCatalogToken(key)))
        end
        BindSwitch(ctx, section, "Tooltip", X(1), -42, col4, function() return item.placed.showTooltip ~= false end,
            function(value) item.placed.showTooltip = value == true; Apply("AURAS3_CUSTOM_TOOLTIP") end,
            AuraControlMeta(ctx, "custom-container.appearance.tooltip"))
        BindSwitch(ctx, section, "Cooldown text", X(2), -42, col4, function() return item.placed.showCooldown ~= false end,
            function(value) item.placed.showCooldown = value == true; Apply("AURAS3_CUSTOM_COOLDOWN") end,
            AuraControlMeta(ctx, "custom-container.appearance.cooldown-text"))
        BindSwitch(ctx, section, "Cooldown swipe", X(3), -42, col4, function() return item.placed.showCooldownSwipe ~= false end,
            function(value) item.placed.showCooldownSwipe = value == true; Apply("AURAS3_CUSTOM_SWIPE") end,
            AuraControlMeta(ctx, "custom-container.appearance.cooldown-swipe"))
        BindSwitch(ctx, section, "Stack count", X(4), -42, col4, function() return item.placed.showStacks ~= false end,
            function(value) item.placed.showStacks = value == true; Apply("AURAS3_CUSTOM_STACKS") end,
            AuraControlMeta(ctx, "custom-container.appearance.stack-count"))
        BindDropdown(ctx, section, "Swipe", X(1), -76, COOLDOWN_SWIPE_DIRECTION_VALUES, col4,
            function() return item.placed.cooldownSwipeReverse == true and "REVERSE" or "NORMAL" end,
            function(value) item.placed.cooldownSwipeReverse = value == "REVERSE"; Apply("AURAS3_CUSTOM_SWIPE_DIRECTION") end,
            AuraControlMeta(ctx, "custom-container.appearance.swipe-direction"))
        Number("Cooldown size", 2, -76, 6, 40, "cooldownSize", 14)
        BindDropdown(ctx, section, "Cooldown anchor", X(3), -76, Model.AuraAnchorValues(), col4,
            function() return item.placed.cooldownAnchor or "CENTER" end,
            function(value) item.placed.cooldownAnchor = value or "CENTER"; Apply("AURAS3_CUSTOM_COOLDOWN_ANCHOR") end,
            AuraControlMeta(ctx, "custom-container.appearance.cooldown-anchor"))
        Number("Decimals", 4, -76, 0, 30, "cooldownDecimalSeconds", 3)
        Number("Cooldown X", 1, -130, -40, 40, "cooldownX", 0)
        Number("Cooldown Y", 2, -130, -40, 40, "cooldownY", 0)
        Number("Stack size", 3, -130, 6, 40, "stackSize", 14)
        BindDropdown(ctx, section, "Stack anchor", X(4), -130, Model.AuraAnchorValues(), col4,
            function() return item.placed.stackAnchor or "BOTTOMRIGHT" end,
            function(value) item.placed.stackAnchor = value or "BOTTOMRIGHT"; Apply("AURAS3_CUSTOM_STACK_ANCHOR") end,
            AuraControlMeta(ctx, "custom-container.appearance.stack-anchor"))
        Number("Stack X", 1, -184, -40, 40, "stackX", 0)
        Number("Stack Y", 2, -184, -40, 40, "stackY", 0)
        BindSwitch(ctx, section, "Duration bar", X(3), -192, col4, function() return item.placed.showDurationBar == true end,
            function(value) item.placed.showDurationBar = value == true; Apply("AURAS3_CUSTOM_DURATION_BAR") end,
            AuraControlMeta(ctx, "custom-container.appearance.duration-bar"))
        Number("Bar height", 4, -184, 1, 16, "durationBarHeight", 2)
        BindDropdown(ctx, section, "Bar display", X(1), -238, DURATION_BAR_DISPLAY_VALUES, col4,
            function() return item.placed.durationBarDisplay or "BAR_ONLY" end,
            function(value) item.placed.durationBarDisplay = value or "BAR_ONLY"; Apply("AURAS3_CUSTOM_DURATION_DISPLAY") end,
            AuraControlMeta(ctx, "custom-container.appearance.duration-display"))
        BindDropdown(ctx, section, "Bar position", X(2), -238, DURATION_BAR_POSITION_VALUES, col4,
            function() return item.placed.durationBarPosition or "BOTTOM" end,
            function(value) item.placed.durationBarPosition = value or "BOTTOM"; Apply("AURAS3_CUSTOM_DURATION_POSITION") end,
            AuraControlMeta(ctx, "custom-container.appearance.duration-position"))
        BindDropdown(ctx, section, "Bar fill", X(3), -238, DURATION_BAR_DIRECTION_VALUES, col4,
            function() return item.placed.durationBarDirection or "REMAINING" end,
            function(value) item.placed.durationBarDirection = value or "REMAINING"; Apply("AURAS3_CUSTOM_DURATION_DIRECTION") end,
            AuraControlMeta(ctx, "custom-container.appearance.duration-direction"))
        return
    end

    if tool == "effect" then
        local section = b:Section("Custom " .. tostring(index) .. " Full-Frame", 194)
        local w = section._msuf2Width or b.width or 720
        local col3, gap = Grid(w, 3)
        BindDropdown(ctx, section, "Effect", 24, -34, CUSTOM_FRAME_EFFECTS, col3,
            function() return item.frame.type or "none" end,
            function(value) item.frame.type = value or "none"; Apply("AURAS3_CUSTOM_EFFECT") end,
            AuraControlMeta(ctx, "custom-container.effect.type"))
        BindDropdown(ctx, section, "Strata", 24 + col3 + gap, -34, CUSTOM_STRATA_VALUES, col3,
            function() return item.frame.strata or "AUTO" end,
            function(value) item.frame.strata = value or "AUTO"; Apply("AURAS3_CUSTOM_EFFECT_STRATA") end,
            AuraControlMeta(ctx, "custom-container.effect.strata"))
        local color = W.Color(section, "Color")
        M.BindColor(ctx, color,
            function() local c = item.frame.color; return c[1] or 0.69, c[2] or 0.50, c[3] or 0.88 end,
            function(r, g, blue) local a = item.frame.color[4] or 0.8; item.frame.color = { r, g, blue, a }; Apply("AURAS3_CUSTOM_EFFECT_COLOR") end,
            AuraControlMeta(ctx, "custom-container.effect.color"))
        W.MoveWidget(color, section, 24 + 2 * (col3 + gap), -34, col3, "LEFT")
        BindSlider(ctx, section, "Opacity", 24, -96, 5, 100, 5, col3,
            function() return floor(((item.frame.color[4] or 0.8) * 100) + 0.5) end,
            function(value) item.frame.color[4] = (tonumber(value) or 80) / 100; item.frame.tintAlpha = item.frame.color[4]; Apply("AURAS3_CUSTOM_EFFECT_ALPHA") end,
            AuraControlMeta(ctx, "custom-container.effect.opacity"))
        BindSlider(ctx, section, "Thickness", 24 + col3 + gap, -96, 1, 16, 1, col3,
            function() return tonumber(item.frame.thickness) or 2 end,
            function(value) item.frame.thickness = tonumber(value) or 2; Apply("AURAS3_CUSTOM_EFFECT_THICKNESS") end,
            AuraControlMeta(ctx, "custom-container.effect.thickness"))
        BindSlider(ctx, section, "Priority", 24 + 2 * (col3 + gap), -96, 1, 10, 1, col3,
            function() return tonumber(item.frame.priority) or 5 end,
            function(value) item.frame.priority = tonumber(value) or 5; Apply("AURAS3_CUSTOM_EFFECT_PRIORITY") end,
            AuraControlMeta(ctx, "custom-container.effect.priority"))
        W.Text(section, "Secret-safe native AuraSlot effect. No aura scan, polling, or per-icon OnUpdate.", 24, -158, w - 48, T.colors.muted)
        return
    end

    local section = b:Section("Custom " .. tostring(index) .. " Setup", 132)
    local w = section._msuf2Width or b.width or 720
    local inner = w - 48
    local enabled = BindSwitch(ctx, section, "Enabled", 24, -62, 106,
        function() return item.enabled == true end,
        function(value) item.enabled = value == true; Apply("AURAS3_CUSTOM_CONTAINER_ENABLE") end,
        AuraControlMeta(ctx, "custom-container.setup.enabled"))
    local nameW = max(260, floor(inner * 0.42))
    BindTextInput(ctx, section, "Container name", 140, -34, nameW,
        function() return item.name or ("Custom " .. tostring(index)) end,
        function(value) item.name = value ~= "" and value or ("Custom " .. tostring(index)); Apply("AURAS3_CUSTOM_CONTAINER_NAME") end,
        false, AuraControlMeta(ctx, "custom-container.setup.name"))
    local typeW = max(170, floor(inner * 0.18))
    BindDropdown(ctx, section, "Aura type", 150 + nameW, -34, CUSTOM_AURA_TYPES, typeW,
        function() return item.auraType == "DEBUFF" and "DEBUFF" or "BUFF" end,
        function(value) item.auraType = value == "DEBUFF" and "DEBUFF" or "BUFF"; Apply("AURAS3_CUSTOM_CONTAINER_TYPE", true); Rebuild(ctx) end,
        AuraControlMeta(ctx, "custom-container.setup.aura-type"))
    local reset = ActionButton(section, "Reset", 88)
    reset:SetPoint("TOPRIGHT", section, "TOPRIGHT", -24, -56)
    reset:SetScript("OnClick", function() Model.ResetCustomContainer(unit, index); Apply("AURAS3_CUSTOM_CONTAINER_RESET", true); Rebuild(ctx) end)
    RegisterAuraControl(ctx, reset, "Reset", "button", "custom-container.setup.reset", "action")
    local count = #Model.CustomContainerSpellEntries(unit, index)
    W.Text(section, tostring(count) .. " whitelisted " .. (count == 1 and "spell" or "spells") .. " · style remains live in Menu Preview and Edit Mode.", 24, -104, inner, T.colors.muted)
    M.TrackRefresh(ctx, function() W.SetControlEnabled(enabled, true) end)
end

local function BuildMovedAuraPage(ctx)
    local b = W.PageBuilder(ctx)
    b:GlobalStyleHeader("Aura Content moved to Frames", "Style stays here under Appearance > Auras. Filters and lists now live directly in each frame's matching Aura menu.", 82)
    local section = b:Section("Open a Frame", 190)
    local w = section._msuf2Width or b.width or 720
    local pages = {
        { "Player", "uf_player" }, { "Target", "uf_target" }, { "Focus", "uf_focus" },
        { "Boss", "uf_boss" }, { "Group Frames", "gf_auras" },
    }
    local x = 24
    for i = 1, #pages do
        local page = pages[i]
        local button = ActionButton(section, page[1], i == 5 and 132 or 92)
        button:SetPoint("TOPLEFT", section, "TOPLEFT", x, -58)
        button:SetScript("OnClick", function() if M.SelectPage then M.SelectPage(page[2]) end end)
        RegisterAuraControl(ctx, button, page[1], "button", "moved-page.open." .. AuraCatalogToken(page[2]), "navigation", page[2])
        x = x + (i == 5 and 144 or 104)
    end
    W.Text(section, "Open the frame and expand Auras. Buffs and Debuffs contain their own Blizzard filters and blacklists; Custom 1-3 contains its own whitelist. There is no separate Filter tab.", 24, -118, w - 48, T.colors.muted)
    FinishPage(ctx, b)
end

-- Appearance keeps the scope-aware style editor. Old content/filter routes remain
-- as compatibility landings and direct users to the matching frame Aura menu.
M.RegisterPage("auras3_buffs", { title = "Aura Style: Buffs", build = function(ctx) BuildAuraStyleLanePage(ctx, "buff") end, version = 22 })
M.RegisterPage("auras3_debuffs", { title = "Aura Style: Debuffs", build = function(ctx) BuildAuraStyleLanePage(ctx, "debuff") end, version = 22 })
M.RegisterPage("auras3_custom", { title = "MSUF Auras", build = BuildMovedAuraPage, version = 2 })
M.RegisterPage("auras3_styling", { title = "Aura Style", build = BuildAuraStylePage, version = 45 })
M.RegisterPage("auras3_filters", { title = "MSUF Auras", build = BuildMovedAuraPage, version = 31 })
