MSUF UX Prototype
-
[]
x
M
MSUF
Profile: Default . Edit: Off . Out of Combat

# Dashboard

Start here. MSUF shows the next useful action before deep settings.

1

### Move frames

Set player, target, and group positions before changing details.

2

### Pick what to edit

Choose Unitframes, Party/Raid, or Appearance from the sidebar.

3

### Tune details

Use focused panels with preview, reset, and copy controls.

## Ask MSUF

ready
MSUF I can move frames, find settings, explain options, and recover from errors.
You turn on totems
MSUF Open Gameplay, then enable Blizzard TotemFrame. I can take you there now.

## Setup checklist

Shows only tasks that matter for this profile.

1

### Move frames

Recommended before detail tuning.

next
OK

### Profile ready

Active profile is loaded.

done
OK

### Pages available

All Menu2 pages are registered.

done
!

### Bug report

One clear path: select, copy, open GitHub.

error

# Unitframes

Choose a frame, check the live preview, then edit only the selected frame.

Editing

Selected frame: Player

## Preview

Drag handles in edit mode. Click a part to edit it here.

Mapko
720K
Click a frame element to edit it. Right-click opens actions.

## Selected: Player frame

Most users only need size, position, and text.

Width
Height
Health text
Scale
Advanced options stay collapsed until the user needs them.
Frame Basics on
Auras collapsed
Text collapsed
Portrait collapsed
Resource Bar collapsed

# Party/Raid Frames

Pick the group type first. Then edit layout, health text, indicators, and auras.

## Group preview

Shows Party now. Switch Raid/Mythic without leaving the page.

Tyrande
TARGET
Use Layout first, then tune sorting and anchoring.

## Party layout

Common layout controls are grouped first.

Growth
Columns
Frame spacing
Frame Basics on
Geometry collapsed
Sorting collapsed
Frame Scaling collapsed

# Bars

Shared defaults first. Party and Raid show clearly when they override the default.

Editing

Custom settings: Party, Raid. Shared settings apply everywhere else.

The user sees what is global and what is customized before touching a control.
Textures & Gradient open

## Textures & Gradient

Bar texture
Background texture
Gradient strength
Preview color
Health to power blend
Shields & Absorbs collapsed
Frame Outline collapsed
Highlight Borders collapsed

## Scope summary

Shared is active. Party and Raid have overrides.

# Cast Bars

Preview states and behavior are visible before advanced settings.

Preview
State buttons make it obvious what is being previewed.
Shake & Fill Direction collapsed
Textures & Outline collapsed
Empowered Casts collapsed
Focus Kick collapsed