local addonName, MSUF = ...
MSUF = MSUF or {}
local M = MSUF.MSUF2 or {}
MSUF.MSUF2 = M

-- Menu2 Group Auras page.
-- Builds party/raid aura lane controls. Auras3 refreshes native 12.1 container layout
-- after these settings change; Blizzard owns live filtering, assignment, and icon updates.
local W = M.Widgets
local GP = M.GroupPage or {}
local floor = math.floor
local max = math.max
local min = math.min
local VT = M.ValueTextList
local AURA_ANCHORS, STATUS_ICON_ANCHORS, SPELL_GROWTH_VALUES, ScopeSection, CurrentScope, AuraGroup, AurasRoot, QueueGF, RefreshContext, BindNestedSlider, BindNestedDropdown, SetOptionEnabled, SetOptionsEnabled, FinalizeScopePage, SetSectionBadgesAndStatus, OnOffBadge, BadgeNumber = M.Pick(GP, [[AURA_ANCHORS STATUS_ICON_ANCHORS SPELL_GROWTH_VALUES ScopeSection CurrentScope AuraGroup AurasRoot QueueGF RefreshContext BindNestedSlider BindNestedDropdown SetOptionEnabled SetOptionsEnabled FinalizeScopePage SetSectionBadgesAndStatus OnOffBadge BadgeNumber]])
AURA_ANCHORS = AURA_ANCHORS or {}
STATUS_ICON_ANCHORS = STATUS_ICON_ANCHORS or {}
SPELL_GROWTH_VALUES = SPELL_GROWTH_VALUES or {}
SetSectionBadgesAndStatus = SetSectionBadgesAndStatus or M.Noop
OnOffBadge = OnOffBadge or M.OnOffBadge
BadgeNumber = BadgeNumber or M.BadgeNumber
local function NativeAuraKey(groupKey)
    return groupKey == "buff" and "buffs" or "debuffs"
end
local function LaneBackendEnabled(scope, groupKey)
    local root = AurasRoot and AurasRoot(scope)
    local group = AuraGroup(scope, groupKey)
    if not root then return group.enabled ~= false end
    return root.enabled ~= false and group.enabled ~= false
end
local function BindAuraLaneEnabled(ctx, widget, groupKey)
    M.BindBoolWidget(ctx, widget,
        function()
            return LaneBackendEnabled(CurrentScope(), groupKey)
        end,
        function(v)
            local scope = CurrentScope()
            local root = AurasRoot and AurasRoot(scope)
            local group = AuraGroup(scope, groupKey)
            local enabled = v and true or false
            if root then
                root.enabled = true
                root.blizzardTypes = root.blizzardTypes or {}
                root.blizzardTypes[NativeAuraKey(groupKey)] = false
            end
            group.enabled = enabled
            if QueueGF then QueueGF(scope, "auras") end
            M.CallIf(RefreshContext, ctx)
        end)
    return widget
end
local function BuildGFAuras(ctx)
    local b = W.PageBuilder(ctx)
    ScopeSection(ctx, b)
    M.GroupPreview.Add(ctx, b)
    local AURA_POSITION_ANCHORS = (#STATUS_ICON_ANCHORS > 0 and STATUS_ICON_ANCHORS) or AURA_ANCHORS
    local AURA_GROWTH_VALUES = (#SPELL_GROWTH_VALUES > 0 and SPELL_GROWTH_VALUES)
        or VT("RIGHTDOWN", "Right then Down", "LEFTDOWN", "Left then Down", "RIGHTUP", "Right then Up", "LEFTUP", "Left then Up")
    local AURA_GROUP_DEFAULTS = {
        buff = {
            enabledLabel = "Buffs", maxLabel = "Max icons", maxMax = 20,
            anchor = "BOTTOMRIGHT", growth = "LEFTUP", size = 22, perRow = 4, max = 6, spacing = 1, layer = 5,
            height = 404,
        },
        debuff = {
            enabledLabel = "Debuffs", maxLabel = "Max icons", maxMax = 20,
            anchor = "TOPLEFT", growth = "RIGHTDOWN", size = 20, perRow = 3, max = 6, spacing = 1, layer = 6,
            height = 404,
        },
    }
    local function BuildAuraGroupSection(groupKey, title)
        local def = AURA_GROUP_DEFAULTS[groupKey]
        local section = b:CollapsibleSection(groupKey == "buff" and "buffs" or "debuffs", title, def.height, false)
        local sectionW = section._msuf2Width or b.width or 720
        local leftX = 30
        local rightX = max(430, min(520, floor(sectionW * 0.50)))
        local leftW = max(270, min(340, rightX - leftX - 70))
        local rightW = max(280, min(360, sectionW - rightX - 42))
        do
            W.ControlCardBackdrop(section, leftX - 14, -38, leftW + 28, 42)
            W.ControlCard(section, "Placement", nil, leftX - 14, -84, leftW + 28, 232)
            W.ControlCard(section, "Icon Grid", nil, rightX - 14, -84, rightW + 28, 326)
        end
        local enable = BindAuraLaneEnabled(ctx, W.SwitchAt(section, def.enabledLabel, leftX, -44, 190), groupKey)
        enable._msuf2GroupFrameGateAlwaysEnabled = true
        local controls = M.BuildControlSpecs({
            { "dropdown", "Anchor", AURA_POSITION_ANCHORS, "anchor", def.anchor, "auras", leftX, -118, leftW, "LEFT" },
            { "dropdown", "Growth", AURA_GROWTH_VALUES, "growth", def.growth, "auras", leftX, -172, leftW, "LEFT" },
            { "slider", "Offset X", -160, 160, 1, "x", 0, "auras", leftX, -226, leftW },
            { "slider", "Offset Y", -160, 160, 1, "y", 0, "auras", leftX, -280, leftW },
            { "slider", def.maxLabel, 0, def.maxMax, 1, "max", def.max, "auras", rightX, -118, rightW },
            { "slider", "Icon size", 8, 64, 1, "size", def.size, "auras", rightX, -172, rightW },
            { "slider", "Per row", 1, 20, 1, "perRow", def.perRow, "auras", rightX, -226, rightW },
            { "slider", "Spacing", 0, 12, 1, "spacing", def.spacing, "auras", rightX, -280, rightW },
            { "slider", "Layer (Z-Order)", 1, 15, 1, "layer", def.layer, "auras", rightX, -334, rightW },
        }, {
            dropdown = function(s) local widget = BindNestedDropdown(ctx, W.Dropdown(section, s[2], s[3], s[9]), function() return AuraGroup(CurrentScope(), groupKey) end, s[4], s[5], s[6]); W.MoveWidget(widget, section, s[7], s[8], s[9], s[10] or "CENTER"); return widget end,
            slider = function(s) local widget = BindNestedSlider(ctx, W.Slider(section, s[2], s[3], s[4], s[5], s[11]), function() return AuraGroup(CurrentScope(), groupKey) end, s[6], s[7], s[8]); W.MoveWidget(widget, section, s[9], s[10], s[11], s[12] or "CENTER"); return widget end,
        })
        local function RefreshAuraGroupState()
            local cfg = AuraGroup(CurrentScope(), groupKey)
            local groupEnabled = LaneBackendEnabled(CurrentScope(), groupKey)
            SetOptionsEnabled(controls, groupEnabled)
            SetOptionEnabled(enable, true)
            SetSectionBadgesAndStatus(section, {
                OnOffBadge(groupEnabled, "Shown", "Hidden"),
                { text = "Max " .. BadgeNumber(cfg.max or def.max), kind = groupEnabled and "info" or "muted" },
                { text = BadgeNumber(cfg.size or def.size) .. "px", kind = groupEnabled and "info" or "muted" },
            })
        end
        M.TrackCollapsibleRefresh(ctx, section, RefreshAuraGroupState)
    end
    BuildAuraGroupSection("buff", "Buffs")
    BuildAuraGroupSection("debuff", "Debuffs")
    FinalizeScopePage(ctx, b)
end
M.RegisterPage("gf_auras", { title = "MSUF Group Auras", build = BuildGFAuras, version = 16 })
