--- ============================================================================
--- MSUF - enUS (base)
--- This file is optional. The fallback is the key itself.
--- Keeping this as a template makes it easier to add "special-case" wording.
--- ============================================================================
local addonName, MSUF = ...
MSUF = MSUF or {}
local L = (MSUF.RegisterLocale and MSUF.RegisterLocale("enUS")) or (MSUF.L or {})

--- Put overrides here if you ever want to change wording without touching code.
--- local T = { ["Old"] = "New" }
--- for k, v in pairs(T) do L[k] = v end
L["Language"] = "Language"
L["Menu language"] = "Menu language"
L["Follow Blizzard"] = "Follow Blizzard"
L["Follow Blizzard uses the WoW client language. Manual selection affects only MSUF menus."] = "Follow Blizzard uses the WoW client language. Manual selection affects only MSUF menus."
L["Show navigation icons"] = "Show navigation icons"
L["Navigation Icons"] = "Navigation Icons"

--- MSUF 5.1 Beta 1
L["Blizzard Renderer"] = "Blizzard Renderer"
L["Renderer path: Blizzard is the default native aura block. Checked types below are rendered by Blizzard; unchecked types use MSUF Custom groups. Custom mode disables the native block completely. Blizzard controls final native aura placement; MSUF only shows an approximate locked preview."] = "Renderer path: Blizzard is the default native aura block. Checked types below are rendered by Blizzard; unchecked types use MSUF Custom groups. Custom mode disables the native block completely. Blizzard controls final native aura placement; MSUF only shows an approximate locked preview."
L["Blizzard Aura Layering"] = "Blizzard Aura Layering"
L["Blizzard renders these icons on MSUF's container. If icons appear behind frames, raise the container strata or frame level."] = "Blizzard renders these icons on MSUF's container. If icons appear behind frames, raise the container strata or frame level."
L["Icon size: %d"] = "Icon size: %d"
L["Buff max: %d"] = "Buff max: %d"
L["Debuff max: %d"] = "Debuff max: %d"
L["Rendered by Blizzard"] = "Rendered by Blizzard"
L["Use Blizzard: Buffs"] = "Use Blizzard: Buffs"
L["Off = MSUF Custom Buffs run too; duplicates can appear."] = "Off = MSUF Custom Buffs run too; duplicates can appear."
L["Use Blizzard: Debuffs"] = "Use Blizzard: Debuffs"
L["Use Blizzard: Dispels"] = "Use Blizzard: Dispels"
L["Use Blizzard: Defensives"] = "Use Blizzard: Defensives"
L["When enabled, WoW owns buff icons. MSUF hide categories and custom buff positioning do not filter Blizzard-rendered buffs, so Skyfury or Earth Shield can still appear."] = "When enabled, WoW owns buff icons. MSUF hide categories and custom buff positioning do not filter Blizzard-rendered buffs, so Skyfury or Earth Shield can still appear."
L["When enabled, WoW owns debuff icons. MSUF hide categories and custom debuff positioning do not filter Blizzard-rendered debuffs."] = "When enabled, WoW owns debuff icons. MSUF hide categories and custom debuff positioning do not filter Blizzard-rendered debuffs."
L["When enabled, WoW owns defensive icons. MSUF custom positioning and styling apply only when this is off or the renderer is MSUF Custom."] = "When enabled, WoW owns defensive icons. MSUF custom positioning and styling apply only when this is off or the renderer is MSUF Custom."
L["Checked categories hide MSUF custom buff icons only. Blizzard-rendered buffs bypass this list, so Skyfury or Earth Shield can still appear while Use Blizzard: Buffs is enabled."] = "Checked categories hide MSUF custom buff icons only. Blizzard-rendered buffs bypass this list, so Skyfury or Earth Shield can still appear while Use Blizzard: Buffs is enabled."
L["Checked categories hide MSUF custom debuff icons only. Blizzard-rendered debuffs bypass this list while Use Blizzard: Debuffs is enabled."] = "Checked categories hide MSUF custom debuff icons only. Blizzard-rendered debuffs bypass this list while Use Blizzard: Debuffs is enabled."
L["Blizzard renderer is still active, but this group is MSUF Custom because its Use Blizzard toggle is off. Other active Blizzard aura types can still show matching spells, so duplicates can appear."] = "Blizzard renderer is still active, but this group is MSUF Custom because its Use Blizzard toggle is off. Other active Blizzard aura types can still show matching spells, so duplicates can appear."
L["Turning Use Blizzard: Buffs off makes MSUF Custom Buffs run while Blizzard rendering stays active. Matching buffs can appear twice."] = "Turning Use Blizzard: Buffs off makes MSUF Custom Buffs run while Blizzard rendering stays active. Matching buffs can appear twice."
L["MSUF Custom + Blizzard active"] = "MSUF Custom + Blizzard active"
L["Blizzard Cooldown Text"] = "Blizzard Cooldown Text"
L["Use Blizzard: Private"] = "Use Blizzard: Private"
L["Organization"] = "Organization"
L["Layering"] = "Layering"
L["Container Strata"] = "Container Strata"
L["Container level: +%d"] = "Container level: +%d"
L["Private Aura Layer Fix"] = "Private Aura Layer Fix"
L["Blizzard Position"] = "Blizzard Position"
L["Locked by Blizzard. MSUF can pass the native renderer settings above, but cannot drag or set the native block position. The preview marks the Blizzard-owned area and enabled aura types; exact placement is decided by Blizzard at runtime."] = "Locked by Blizzard. MSUF can pass the native renderer settings above, but cannot drag or set the native block position. The preview marks the Blizzard-owned area and enabled aura types; exact placement is decided by Blizzard at runtime."
L["Defensives"] = "Defensives"
L["Enable defensives"] = "Enable defensives"
L["Max defensives"] = "Max defensives"
L["Text Coloring"] = "Text Coloring"
L["MSUF timer coloring only applies to custom aura icons. Blizzard-rendered cooldown text can be shown or hidden per group, but not recolored here."] = "MSUF timer coloring only applies to custom aura icons. Blizzard-rendered cooldown text can be shown or hidden per group, but not recolored here."
L["Color aura timers by remaining time"] = "Color aura timers by remaining time"
L["Cooldown Timer Text"] = "Cooldown Timer Text"

--- MSUF2 rounded-frame search/menu coverage
L["Controls the rounded frame texture style for unit frames, group frames, power bars, and mouseover highlights."] = "Controls the rounded frame texture style for unit frames, group frames, power bars, and mouseover highlights."
L["Enable or disable rounded mouseover highlight edges."] = "Enable or disable rounded mouseover highlight edges."
L["Enable or disable rounded textures on group frames."] = "Enable or disable rounded textures on group frames."
L["Enable or disable rounded textures on power bars."] = "Enable or disable rounded textures on power bars."
L["Enable or disable rounded textures on unit frames."] = "Enable or disable rounded textures on unit frames."
L["Group frames"] = "Group frames"
L["How do I enable or disable rounded frames?"] = "How do I enable or disable rounded frames?"
L["Master switch for the rounded frame texture style."] = "Master switch for the rounded frame texture style."
L["Mouseover highlights"] = "Mouseover highlights"
L["Open Global Style > Bars > Rounded Texture. Use the master toggle for all rounded frame textures, or the separate toggles for unit frames, group frames, power bars, and mouseover highlights."] = "Open Global Style > Bars > Rounded Texture. Use the master toggle for all rounded frame textures, or the separate toggles for unit frames, group frames, power bars, and mouseover highlights."
L["Open this section to enable or disable rounded frame textures and its per-surface toggles."] = "Open this section to enable or disable rounded frame textures and its per-surface toggles."
L["Opens: Global Style > Bars > Rounded Texture"] = "Opens: Global Style > Bars > Rounded Texture"
L["Power bars"] = "Power bars"
L["Rounded frame texture was changed.\n\nA UI reload is required because this style rebuilds frame masks and protected frame visuals.\n\nReload now?"] = "Rounded frame texture was changed.\n\nA UI reload is required because this style rebuilds frame masks and protected frame visuals.\n\nReload now?"
L["|cffffd700MSUF:|r Rounded frame texture changed. Reload the UI with /reload."] = "|cffffd700MSUF:|r Rounded frame texture changed. Reload the UI with /reload."
L["Rounded frame texture"] = "Rounded frame texture"
L["Rounded Texture"] = "Rounded Texture"

--- MSUF locale coverage fill - visible menu/runtime strings
local MSUF_LOCALE_COVERAGE_enUS = {
    ["!msuf help      - Print this help via chat (from your own character)."] = "!msuf help      - Print this help via chat (from your own character).",
    ["(then /reload OR MSUF Menu > Advanced > Factory Reset)"] = "(then /reload OR MSUF Menu > Advanced > Factory Reset)",
    ["/msuf absorb    - Toggle showing total absorb amount in HP text."] = "/msuf absorb    - Toggle showing total absorb amount in HP text.",
    ["/msuf analytics off|on|status - Toggle Wago Analytics beta telemetry."] = "/msuf analytics off|on|status - Toggle Wago Analytics beta telemetry.",
    ["/msuf fullreset - FULL factory reset (all profiles/settings)."] = "/msuf fullreset - FULL factory reset (all profiles/settings).",
    ["/msuf gfhoverdebug on|off|status - Debug group-frame hover + tooltip paths."] = "/msuf gfhoverdebug on|off|status - Debug group-frame hover + tooltip paths.",
    ["/msuf help      - Show this help."] = "/msuf help      - Show this help.",
    ["/msuf reset     - Reset all MSUF frame positions and visibility to defaults."] = "/msuf reset     - Reset all MSUF frame positions and visibility to defaults.",
    ["/msufdbgpos     - Toggle position drift debugger (overlay + chat log)."] = "/msufdbgpos     - Toggle position drift debugger (overlay + chat log).",
    ["/rl             - Reload the UI."] = "/rl             - Reload the UI.",
    ["Actions"] = "Actions",
    ["Alliance"] = "Alliance",
    ["Alpha"] = "Alpha",
    ["Alt"] = "Alt",
    ["Ankh"] = "Ankh",
    ["Any debuff"] = "Any debuff",
    ["Any dispel-type debuff"] = "Any dispel-type debuff",
    ["Arcane Surge"] = "Arcane Surge",
    ["Assist"] = "Assist",
    ["Astral Warden"] = "Astral Warden",
    ["Auras 2.0 shared settings, per-unit aura overrides, filters, caps, layout, timer text and reminders"] = "Auras 2.0 shared settings, per-unit aura overrides, filters, caps, layout, timer text and reminders",
    ["Auto"] = "Auto",
    ["AutoCast"] = "AutoCast",
    ["Backdrop"] = "Backdrop",
    ["Bar"] = "Bar",
    ["Blizzard"] = "Blizzard",
    ["Blizzard draws these icons on MSUF's frame container. If icons appear behind frames, adjust the advanced layering controls."] = "Blizzard draws these icons on MSUF's frame container. If icons appear behind frames, adjust the advanced layering controls.",
    ["Blizzard mode lets WoW place the selected aura types. MSUF Custom mode lets MSUF control aura size, growth, position, filters, and styling. MSUF Dispel Border / Glow keeps Blizzard icons while allowing MSUF's dispel highlight visuals."] = "Blizzard mode lets WoW place the selected aura types. MSUF Custom mode lets MSUF control aura size, growth, position, filters, and styling. MSUF Dispel Border / Glow keeps Blizzard icons while allowing MSUF's dispel highlight visuals.",
    ["Boss"] = "Boss",
    ["Boss 1"] = "Boss 1",
    ["Boss 2"] = "Boss 2",
    ["Boss 3"] = "Boss 3",
    ["Boss 4"] = "Boss 4",
    ["Boss 5"] = "Boss 5",
    ["Boss frames normally appear only during boss encounters. Enable Boss Frames and use Edit Mode or Boss Preview to test them outside combat."] = "Boss frames normally appear only during boss encounters. Enable Boss Frames and use Edit Mode or Boss Preview to test them outside combat.",
    ["CDM + Class Power detected"] = "CDM + Class Power detected",
    ["CDM detected (no class resource for this spec)"] = "CDM detected (no class resource for this spec)",
    ["CDM not visible - will center on screen"] = "CDM not visible - will center on screen",
    ["Cast"] = "Cast",
    ["Caster"] = "Caster",
    ["Chi"] = "Chi",
    ["Click to apply. Undo available in popup."] = "Click to apply. Undo available in popup.",
    ["Color"] = "Color",
    ["Combat"] = "Combat",
    ["Confirm stages the reset; reload via /reload or MSUF Menu > Advanced > Factory Reset."] = "Confirm stages the reset; reload via /reload or MSUF Menu > Advanced > Factory Reset.",
    ["Ctrl"] = "Ctrl",
    ["Custom:"] = "Custom:",
    ["Deficit"] = "Deficit",
    ["Density"] = "Density",
    ["Detaches power bar from unit frame"] = "Detaches power bar from unit frame",
    ["Dispel"] = "Dispel",
    ["Dispel border detects"] = "Dispel border detects",
    ["Dispellable by me"] = "Dispellable by me",
    ["Drag this preview element to adjust the same X/Y offsets used by Edit Mode."] = "Drag this preview element to adjust the same X/Y offsets used by Edit Mode.",
    ["Edit"] = "Edit",
    ["Essence"] = "Essence",
    ["Export / Import"] = "Export / Import",
    ["Filter"] = "Filter",
    ["Focus"] = "Focus",
    ["For bar backgrounds: Bar Background Tint. White in Dark Mode needs Custom color in Dark Mode; black track? check Preserve HP color."] = "For bar backgrounds: Bar Background Tint. White in Dark Mode needs Custom color in Dark Mode; black track? check Preserve HP color.",
    ["Frame level offset: +%d"] = "Frame level offset: +%d",
    ["Frames %d%%"] = "Frames %d%%",
    ["Friz Quadrata"] = "Friz Quadrata",
    ["GitHub"] = "GitHub",
    ["Global"] = "Global",
    ["Global Style > Fonts controls shared font settings. Unit pages contain per-unit name, health, and power text position and pattern settings."] = "Global Style > Fonts controls shared font settings. Unit pages contain per-unit name, health, and power text position and pattern settings.",
    ["Global Style > Fonts has Shared settings plus per-scope font overrides. If Party or Raid uses custom font settings, its Name Shortening can stay enabled even when Shared is off. Select Party/Raid in Fonts or reset the font override."] = "Global Style > Fonts has Shared settings plus per-scope font overrides. If Party or Raid uses custom font settings, its Name Shortening can stay enabled even when Shared is off. Select Party/Raid in Fonts or reset the font override.",
    ["Global absorb styling is in Global Style > Bars > Absorb Display. Group incoming heals are in Group Frames > Health & Text > Heal Prediction."] = "Global absorb styling is in Global Style > Bars > Absorb Display. Group incoming heals are in Group Frames > Health & Text > Heal Prediction.",
    ["How do I make missing health white in Dark Mode?"] = "How do I make missing health white in Dark Mode?",
    ["Keeps this preview visible while you edit lower options."] = "Keeps this preview visible while you edit lower options.",
    ["Ko-fi"] = "Ko-fi",
    ["Layout"] = "Layout",
    ["Limits"] = "Limits",
    ["Link"] = "Link",
    ["MSUF Dispel Border / Glow"] = "MSUF Dispel Border / Glow",
    ["MSUF Edit Mode moves frames and supported castbars. Aura icon placement is controlled from Unit Auras or Group Frames > Buffs & Debuffs."] = "MSUF Edit Mode moves frames and supported castbars. Aura icon placement is controlled from Unit Auras or Group Frames > Buffs & Debuffs.",
    ["MSUF Focus"] = "MSUF Focus",
    ["MSUF Smooth v2"] = "MSUF Smooth v2",
    ["MSUF group frames do not use per-player castbars over the health frame. For MSUF castbar positioning, use MSUF Edit Mode and Global Style > Castbar."] = "MSUF group frames do not use per-player castbars over the health frame. For MSUF castbar positioning, use MSUF Edit Mode and Global Style > Castbar.",
    ["Maelstrom"] = "Maelstrom",
    ["Mana"] = "Mana",
    ["Manual"] = "Manual",
    ["Match width: Essential Cooldowns"] = "Match width: Essential Cooldowns",
    ["Max"] = "Max",
    ["Menu %d%%"] = "Menu %d%%",
    ["Mode"] = "Mode",
    ["Modules"] = "Modules",
    ["Most shared colors are in Global Style > Colors. Bar texture and border style controls are in Global Style > Bars."] = "Most shared colors are in Global Style > Colors. Bar texture and border style controls are in Global Style > Bars.",
    ["Name"] = "Name",
    ["Not Now"] = "Not Now",
    ["Okay"] = "Okay",
    ["One-click setup for a ready-to-use class bar:"] = "One-click setup for a ready-to-use class bar:",
    ["Open Class Resources for combo points, holy power, soul shards, chi, maelstrom, essence, runes, stagger, detached power, and alternative mana."] = "Open Class Resources for combo points, holy power, soul shards, chi, maelstrom, essence, runes, stagger, detached power, and alternative mana.",
    ["Open Class Resources for global class-resource bars. Per-unit detached power options are in the unit page > Power Bar."] = "Open Class Resources for global class-resource bars. Per-unit detached power options are in the unit page > Power Bar.",
    ["Open Class Resources. Check Enable, Auto-Hide, class-specific behavior, detached power, and alternative mana settings."] = "Open Class Resources. Check Enable, Auto-Hide, class-specific behavior, detached power, and alternative mana settings.",
    ["Open Focus Target. Use Frame Basics to enable it; it only appears when Focus is enabled and your focus has a target."] = "Open Focus Target. Use Frame Basics to enable it; it only appears when Focus is enabled and your focus has a target.",
    ["Open Gameplay for crosshair, click-cast, focus/target modifier, mouseover, interaction, and targeting options."] = "Open Gameplay for crosshair, click-cast, focus/target modifier, mouseover, interaction, and targeting options.",
    ["Open Global Style > Bars. Textures & Gradient controls shared bar textures; Frame Outline and Highlight Borders control borders."] = "Open Global Style > Bars. Textures & Gradient controls shared bar textures; Frame Outline and Highlight Borders control borders.",
    ["Open Global Style > Castbar > GCD Bar. It controls instant-cast GCD display, time text, spell name, and icon."] = "Open Global Style > Castbar > GCD Bar. It controls instant-cast GCD display, time text, spell name, and icon.",
    ["Open Global Style > Castbar > Name Shortening for castbar spell name shortening, max length, and reserved space."] = "Open Global Style > Castbar > Name Shortening for castbar spell name shortening, max length, and reserved space.",
    ["Open Global Style > Castbar and use Empowered Casts for Evoker stage color, stage blink, and blink timing."] = "Open Global Style > Castbar and use Empowered Casts for Evoker stage color, stage blink, and blink timing.",
    ["Open Global Style > Castbar for Focus Kick and Interrupt Ready Indicator. Per-unit castbar interrupt toggles are on each unit page."] = "Open Global Style > Castbar for Focus Kick and Interrupt Ready Indicator. Per-unit castbar interrupt toggles are on each unit page.",
    ["Open Global Style > Colors for class bar colors and unitframe colors. Group health colors are in Group Frames > Health & Text."] = "Open Global Style > Colors for class bar colors and unitframe colors. Group health colors are in Group Frames > Health & Text.",
    ["Open Global Style > Colors. Bar Colors and Power Bar Colors control HP/power colors; Class Bar Colors controls class overrides."] = "Open Global Style > Colors. Bar Colors and Power Bar Colors control HP/power colors; Class Bar Colors controls class overrides.",
    ["Open Global Style > Fonts > Name Shortening for unit names. Castbar spell name shortening is in Global Style > Castbar > Name Shortening."] = "Open Global Style > Fonts > Name Shortening for unit names. Castbar spell name shortening is in Global Style > Castbar > Name Shortening.",
    ["Open Global Style > Fonts > Name Shortening. It controls name shortening globally; unit text placement is on each unit page > Text."] = "Open Global Style > Fonts > Name Shortening. It controls name shortening globally; unit text placement is on each unit page > Text.",
    ["Open Global Style > Miscellaneous > Blizzard Frames and use Play sound on Target/Target Lost."] = "Open Global Style > Miscellaneous > Blizzard Frames and use Play sound on Target/Target Lost.",
    ["Open Global Style > Miscellaneous > Blizzard Frames and use Show MSUF minimap icon."] = "Open Global Style > Miscellaneous > Blizzard Frames and use Show MSUF minimap icon.",
    ["Open Global Style > Miscellaneous > Language. Translation coverage can also be checked with the /msuf locale command."] = "Open Global Style > Miscellaneous > Language. Translation coverage can also be checked with the /msuf locale command.",
    ["Open Global Style > Miscellaneous > Menu behavior for edge snap and related menu behavior."] = "Open Global Style > Miscellaneous > Menu behavior for edge snap and related menu behavior.",
    ["Open Global Style > Miscellaneous > Range Fade. It controls target, focus, and boss out-of-range fading; group range fade is in Group Frames > Health & Text."] = "Open Global Style > Miscellaneous > Range Fade. It controls target, focus, and boss out-of-range fading; group range fade is in Group Frames > Health & Text.",
    ["Open Global Style > Miscellaneous > Unitframe tooltips to control mouseover tooltip behavior."] = "Open Global Style > Miscellaneous > Unitframe tooltips to control mouseover tooltip behavior.",
    ["Open Global Style > Miscellaneous and use the Blizzard frame toggles."] = "Open Global Style > Miscellaneous and use the Blizzard frame toggles.",
    ["Open Global Style > Miscellaneous and use the Range Fade section for affected units, alpha, and portrait fading."] = "Open Global Style > Miscellaneous and use the Range Fade section for affected units, alpha, and portrait fading.",
    ["Open Group Frames > Buffs & Debuffs for raid/party aura handling and Aura Utilities. Unit-frame aura filters are in Unit Auras."] = "Open Group Frames > Buffs & Debuffs for raid/party aura handling and Aura Utilities. Unit-frame aura filters are in Unit Auras.",
    ["Open Group Frames > Buffs & Debuffs. It has sections for Buffs, Debuffs, Defensives, Private Auras, cooldown style, and aura utilities."] = "Open Group Frames > Buffs & Debuffs. It has sections for Buffs, Debuffs, Defensives, Private Auras, cooldown style, and aura utilities.",
    ["Open Group Frames > Buffs & Debuffs. Use Buffs, custom buffs, and aura filters to prioritize your own HoTs, externals, and healer buffs."] = "Open Group Frames > Buffs & Debuffs. Use Buffs, custom buffs, and aura filters to prioritize your own HoTs, externals, and healer buffs.",
    ["Open Group Frames > Health & Text > Range Fade. That controls party and raid out-of-range fading."] = "Open Group Frames > Health & Text > Range Fade. That controls party and raid out-of-range fading.",
    ["Open Group Frames > Health & Text. It controls health colors, bars, power bar, text, heal prediction, dispel overlay, debuff stripe, and range fade."] = "Open Group Frames > Health & Text. It controls health colors, bars, power bar, text, heal prediction, dispel overlay, debuff stripe, and range fade.",
    ["Open Group Frames > Indicators for status icons, role/leader/assist, ready check, focus glow, and other group-frame state indicators."] = "Open Group Frames > Indicators for status icons, role/leader/assist, ready check, focus glow, and other group-frame state indicators.",
    ["Open Group Frames > Layout and check the solo/player visibility options. That is where MSUF controls whether party-style frames appear when you are alone."] = "Open Group Frames > Layout and check the solo/player visibility options. That is where MSUF controls whether party-style frames appear when you are alone.",
    ["Open Group Frames > Layout for Smooth health fill. For group-frame power bars, open Group Frames > Health & Text > Power Bar > Smooth fill."] = "Open Group Frames > Layout for Smooth health fill. For group-frame power bars, open Group Frames > Health & Text > Power Bar > Smooth fill.",
    ["Open Group Frames > Layout. Check enable/show behavior, player/solo visibility, layout mode, frame scaling, and anchoring."] = "Open Group Frames > Layout. Check enable/show behavior, player/solo visibility, layout mode, frame scaling, and anchoring.",
    ["Open Group Frames > Layout. General/Layout controls frame width, height, spacing, columns, and growth; Frame Scaling controls scale behavior."] = "Open Group Frames > Layout. General/Layout controls frame width, height, spacing, columns, and growth; Frame Scaling controls scale behavior.",
    ["Open Group Frames > Layout. The General and Sorting sections control player/self visibility and how player units are ordered in group frames."] = "Open Group Frames > Layout. The General and Sorting sections control player/self visibility and how player units are ordered in group frames.",
    ["Open Group Frames > Layout. Use Layout, Frame Scaling, and Anchoring for party/raid position, growth, spacing, size, and anchor behavior."] = "Open Group Frames > Layout. Use Layout, Frame Scaling, and Anchoring for party/raid position, growth, spacing, size, and anchor behavior.",
    ["Open MSUF Edit Mode, select the frame, then drag it. Use the unit page > Anchoring only for exact anchor/X/Y fine-tuning."] = "Open MSUF Edit Mode, select the frame, then drag it. Use the unit page > Anchoring only for exact anchor/X/Y fine-tuning.",
    ["Open MSUF again with /msuf. If frame positions are broken, use Dashboard > Reset Positions or the profile/reset tools."] = "Open MSUF again with /msuf. If frame positions are broken, use Dashboard > Reset Positions or the profile/reset tools.",
    ["Open Modules > Style for optional style modules such as portrait decoration and dropdown styling."] = "Open Modules > Style for optional style modules such as portrait decoration and dropdown styling.",
    ["Open Profiles for active profile, spec auto-switching, import/export strings, legacy imports, and reset options."] = "Open Profiles for active profile, spec auto-switching, import/export strings, legacy imports, and reset options.",
    ["Open Profiles. Check active profile, spec profiles, import/export, and legacy imports. Large imports may need a reload."] = "Open Profiles. Check active profile, spec profiles, import/export, and legacy imports. Large imports may need a reload.",
    ["Open Target of Target. Use Frame Basics to enable it, Text for labels, and Anchoring/Edit Mode for placement."] = "Open Target of Target. Use Frame Basics to enable it, Text for labels, and Anchoring/Edit Mode for placement.",
    ["Open Unit Auras > Caps & Icons. Lower max buffs/debuffs, rows, icon size, and adjust filters."] = "Open Unit Auras > Caps & Icons. Lower max buffs/debuffs, rows, icon size, and adjust filters.",
    ["Open Unit Auras > Display for click-through aura behavior, then use Gameplay for click-cast, mouseover, and targeting behavior."] = "Open Unit Auras > Display for click-through aura behavior, then use Gameplay for click-cast, mouseover, and targeting behavior.",
    ["Open Unit Auras > Display for click-through aura behavior. Gameplay contains click-cast and targeting behavior."] = "Open Unit Auras > Display for click-through aura behavior. Gameplay contains click-cast and targeting behavior.",
    ["Open Unit Auras > Text Coloring for timer colors and text sizes. Group aura cooldown style is in Group Frames > Buffs & Debuffs > Cooldown Style."] = "Open Unit Auras > Text Coloring for timer colors and text sizes. Group aura cooldown style is in Group Frames > Buffs & Debuffs > Cooldown Style.",
    ["Open Unit Auras and use Display plus Caps & Icons for unit-frame aura placement. Buff/debuff icons are configured as aura layout, not moved through MSUF Edit Mode."] = "Open Unit Auras and use Display plus Caps & Icons for unit-frame aura placement. Buff/debuff icons are configured as aura layout, not moved through MSUF Edit Mode.",
    ["Open Unit Auras for unit-frame aura icon sizing and filters. For group frames, use Group Frames > Buffs & Debuffs and custom buff/debuff controls."] = "Open Unit Auras for unit-frame aura icon sizing and filters. For group frames, use Group Frames > Buffs & Debuffs and custom buff/debuff controls.",
    ["Open Unit Auras for unit-frame debuff filtering. For party/raid dispels, use Group Frames > Indicators and Group Frames > Buffs & Debuffs."] = "Open Unit Auras for unit-frame debuff filtering. For party/raid dispels, use Group Frames > Indicators and Group Frames > Buffs & Debuffs.",
    ["Open Unit Auras, select Player, enable Custom caps, then set Caps & Icons > Max Buffs to 0. Show Buffs is a shared master toggle, so it is locked outside Shared."] = "Open Unit Auras, select Player, enable Custom caps, then set Caps & Icons > Max Buffs to 0. Show Buffs is a shared master toggle, so it is locked outside Shared.",
    ["Open Unit Auras. Check Display, Aura Filters & Sorting, Only Mine, boss aura filters, dispellable filters, and icon caps."] = "Open Unit Auras. Check Display, Aura Filters & Sorting, Only Mine, boss aura filters, dispellable filters, and icon caps.",
    ["Open that unit page and use Frame Basics > Enable. Boss frames also have Boss Layout options."] = "Open that unit page and use Frame Basics > Enable. Boss frames also have Boss Layout options.",
    ["Open that unit page and use Frame Basics for width, height, and scale. Text size is in Global Style > Fonts or the unit Text section."] = "Open that unit page and use Frame Basics for width, height, and scale. Text size is in Global Style > Fonts or the unit Text section.",
    ["Open the matching unit page and check Frame Basics > Enable, Load Conditions, alpha/transparency, and range fade."] = "Open the matching unit page and check Frame Basics > Enable, Load Conditions, alpha/transparency, and range fade.",
    ["Open the matching unit page and use Load Conditions to control when player, target, focus, boss, or pet frames are shown."] = "Open the matching unit page and use Load Conditions to control when player, target, focus, boss, or pet frames are shown.",
    ["Open the unit page > Castbar to enable that unit's castbar. Shared castbar visuals are in Global Style > Castbar."] = "Open the unit page > Castbar to enable that unit's castbar. Shared castbar visuals are in Global Style > Castbar.",
    ["Open the unit page > Status icons. Select Level in Indicator, then use Enabled, Anchor, X/Y Offset, Size, and Layer."] = "Open the unit page > Status icons. Select Level in Indicator, then use Enabled, Anchor, X/Y Offset, Size, and Layer.",
    ["Open the unit page > Text. Adjust anchors, offsets, font size, spacing, split spacing, and layer/draw order."] = "Open the unit page > Text. Adjust anchors, offsets, font size, spacing, split spacing, and layer/draw order.",
    ["Open the unit page > Transparency for in-combat/out-of-combat alpha. By default the sliders fade the whole frame; Keep text + portrait visible switches them to the selected layer: Bars, HP Bar, or Backdrop. Group frame transparency is in Group Frames > Layout > Transparency."] = "Open the unit page > Transparency for in-combat/out-of-combat alpha. By default the sliders fade the whole frame; Keep text + portrait visible switches them to the selected layer: Bars, HP Bar, or Backdrop. Group frame transparency is in Group Frames > Layout > Transparency.",
    ["Open the unit page and use Text for name/health/power text patterns, anchors, offsets, font sizes, and layering."] = "Open the unit page and use Text for name/health/power text patterns, anchors, offsets, font sizes, and layering.",
    ["Open the unit page, then use Frame Basics > Smooth fill for the health bar. For that unit's power bar animation, open Power Bar > Smooth fill."] = "Open the unit page, then use Frame Basics > Smooth fill for the health bar. For that unit's power bar animation, open Power Bar > Smooth fill.",
    ["Open the unit page, then use the Portrait section for mode, render type, shape, size, offset, and border."] = "Open the unit page, then use the Portrait section for mode, render type, shape, size, offset, and border.",
    ["Opens: Boss > Frame Basics / Boss Layout"] = "Opens: Boss > Frame Basics / Boss Layout",
    ["Opens: Class Resources"] = "Opens: Class Resources",
    ["Opens: Class Resources > Detached Power Bar"] = "Opens: Class Resources > Detached Power Bar",
    ["Opens: Class Resources > Layout / Auto-Hide"] = "Opens: Class Resources > Layout / Auto-Hide",
    ["Opens: Dashboard"] = "Opens: Dashboard",
    ["Opens: Dashboard > MSUF Edit Mode"] = "Opens: Dashboard > MSUF Edit Mode",
    ["Opens: Dashboard > Reset Positions"] = "Opens: Dashboard > Reset Positions",
    ["Opens: Dashboard > UI Scale / Menu Scale"] = "Opens: Dashboard > UI Scale / Menu Scale",
    ["Opens: Focus Target > Frame Basics"] = "Opens: Focus Target > Frame Basics",
    ["Opens: Gameplay"] = "Opens: Gameplay",
    ["Opens: Global Style > Bars > Absorb Display"] = "Opens: Global Style > Bars > Absorb Display",
    ["Opens: Global Style > Bars > Textures & Gradient"] = "Opens: Global Style > Bars > Textures & Gradient",
    ["Opens: Global Style > Castbar"] = "Opens: Global Style > Castbar",
    ["Opens: Global Style > Castbar > Empowered Casts"] = "Opens: Global Style > Castbar > Empowered Casts",
    ["Opens: Global Style > Castbar > GCD Bar"] = "Opens: Global Style > Castbar > GCD Bar",
    ["Opens: Global Style > Castbar > Interrupt Ready Indicator"] = "Opens: Global Style > Castbar > Interrupt Ready Indicator",
    ["Opens: Global Style > Castbar > Name Shortening"] = "Opens: Global Style > Castbar > Name Shortening",
    ["Opens: Global Style > Colors"] = "Opens: Global Style > Colors",
    ["Opens: Global Style > Colors > Bar Background Tint"] = "Opens: Global Style > Colors > Bar Background Tint",
    ["Opens: Global Style > Colors > Bar Background Tint > Preserve HP color on all unit frames"] = "Opens: Global Style > Colors > Bar Background Tint > Preserve HP color on all unit frames",
    ["Opens: Global Style > Colors > Bar Colors"] = "Opens: Global Style > Colors > Bar Colors",
    ["Opens: Global Style > Colors > Class Bar Colors"] = "Opens: Global Style > Colors > Class Bar Colors",
    ["Opens: Global Style > Fonts"] = "Opens: Global Style > Fonts",
    ["Opens: Global Style > Fonts > Name Shortening"] = "Opens: Global Style > Fonts > Name Shortening",
    ["Opens: Global Style > Fonts > Name Shortening / scope override"] = "Opens: Global Style > Fonts > Name Shortening / scope override",
    ["Opens: Global Style > Miscellaneous"] = "Opens: Global Style > Miscellaneous",
    ["Opens: Global Style > Miscellaneous > Blizzard Frames"] = "Opens: Global Style > Miscellaneous > Blizzard Frames",
    ["Opens: Global Style > Miscellaneous > Language"] = "Opens: Global Style > Miscellaneous > Language",
    ["Opens: Global Style > Miscellaneous > Menu behavior"] = "Opens: Global Style > Miscellaneous > Menu behavior",
    ["Opens: Global Style > Miscellaneous > Range Fade"] = "Opens: Global Style > Miscellaneous > Range Fade",
    ["Opens: Global Style > Miscellaneous > Unitframe tooltips"] = "Opens: Global Style > Miscellaneous > Unitframe tooltips",
    ["Opens: Global Style > Unit Auras"] = "Opens: Global Style > Unit Auras",
    ["Opens: Group Frames > Buffs & Debuffs"] = "Opens: Group Frames > Buffs & Debuffs",
    ["Opens: Group Frames > Buffs & Debuffs > Aura Utilities"] = "Opens: Group Frames > Buffs & Debuffs > Aura Utilities",
    ["Opens: Group Frames > Buffs & Debuffs > Buffs"] = "Opens: Group Frames > Buffs & Debuffs > Buffs",
    ["Opens: Group Frames > Health & Text"] = "Opens: Group Frames > Health & Text",
    ["Opens: Group Frames > Health & Text > Range Fade"] = "Opens: Group Frames > Health & Text > Range Fade",
    ["Opens: Group Frames > Indicators"] = "Opens: Group Frames > Indicators",
    ["Opens: Group Frames > Indicators > Dispel / Status Icons"] = "Opens: Group Frames > Indicators > Dispel / Status Icons",
    ["Opens: Group Frames > Indicators > Status Icons"] = "Opens: Group Frames > Indicators > Status Icons",
    ["Opens: Group Frames > Layout"] = "Opens: Group Frames > Layout",
    ["Opens: Group Frames > Layout / Buffs & Debuffs / Indicators"] = "Opens: Group Frames > Layout / Buffs & Debuffs / Indicators",
    ["Opens: Group Frames > Layout > Anchoring"] = "Opens: Group Frames > Layout > Anchoring",
    ["Opens: Group Frames > Layout > General"] = "Opens: Group Frames > Layout > General",
    ["Opens: Group Frames > Layout > Smooth health fill"] = "Opens: Group Frames > Layout > Smooth health fill",
    ["Opens: Modules > Style"] = "Opens: Modules > Style",
    ["Opens: Player > Castbar"] = "Opens: Player > Castbar",
    ["Opens: Player > Frame Basics"] = "Opens: Player > Frame Basics",
    ["Opens: Player > Frame Basics > Smooth fill"] = "Opens: Player > Frame Basics > Smooth fill",
    ["Opens: Player > Load Conditions"] = "Opens: Player > Load Conditions",
    ["Opens: Player > Portrait"] = "Opens: Player > Portrait",
    ["Opens: Player > Status icons > Indicator: Level"] = "Opens: Player > Status icons > Indicator: Level",
    ["Opens: Player > Text"] = "Opens: Player > Text",
    ["Opens: Player > Transparency"] = "Opens: Player > Transparency",
    ["Opens: Profiles > Export / Import"] = "Opens: Profiles > Export / Import",
    ["Opens: Profiles > Profile Management / Export / Import"] = "Opens: Profiles > Profile Management / Export / Import",
    ["Opens: Target of Target > Frame Basics"] = "Opens: Target of Target > Frame Basics",
    ["Opens: Unit Auras > Aura Filters & Sorting"] = "Opens: Unit Auras > Aura Filters & Sorting",
    ["Opens: Unit Auras > Caps & Icons"] = "Opens: Unit Auras > Caps & Icons",
    ["Opens: Unit Auras > Display"] = "Opens: Unit Auras > Display",
    ["Opens: Unit Auras > Player > Custom caps > Caps & Icons > Max Buffs"] = "Opens: Unit Auras > Player > Custom caps > Caps & Icons > Max Buffs",
    ["Opens: Unit Auras > Private Auras"] = "Opens: Unit Auras > Private Auras",
    ["Opens: Unit Auras > Text Coloring"] = "Opens: Unit Auras > Text Coloring",
    ["Padding"] = "Padding",
    ["Party"] = "Party",
    ["Party, Raid, and Mythic Raid Group Frame layout, bars, auras, indicators, scope overrides and positions"] = "Party, Raid, and Mythic Raid Group Frame layout, bars, auras, indicators, scope overrides and positions",
    ["Patreon"] = "Patreon",
    ["PayPal"] = "PayPal",
    ["Performance"] = "Performance",
    ["Phase"] = "Phase",
    ["Pin Preview"] = "Pin Preview",
    ["Pinned"] = "Pinned",
    ["Poison"] = "Poison",
    ["Portrait"] = "Portrait",
    ["Portrait Y"] = "Portrait Y",
    ["Position"] = "Position",
    ["Positions class bar ABOVE Essential Cooldowns"] = "Positions class bar ABOVE Essential Cooldowns",
    ["Preserve HP color on all unit frames"] = "Preserve HP color on all unit frames",
    ["Press Ctrl+C to copy:"] = "Press Ctrl+C to copy:",
    ["Preview follows the current castbar visibility, icon, text, and global color settings."] = "Preview follows the current castbar visibility, icon, text, and global color settings.",
    ["Proc"] = "Proc",
    ["Profile actions"] = "Profile actions",
    ["Quick Setup: Detached Class Bar"] = "Quick Setup: Detached Class Bar",
    ["Raid"] = "Raid",
    ["Reload"] = "Reload",
    ["Reset Overrides"] = "Reset Overrides",
    ["Rows"] = "Rows",
    ["Runes"] = "Runes",
    ["Same setting as each unit page > Transparency. It uses this same HP track color; off here means at least one unit frame is off."] = "Same setting as each unit page > Transparency. It uses this same HP track color; off here means at least one unit frame is off.",
    ["Secret aura (name/fingerprint matched)"] = "Secret aura (name/fingerprint matched)",
    ["Select:"] = "Select:",
    ["Set Bar Background Tint to white and enable Custom color in Dark Mode. If black, enable Preserve HP color on all unit frames."] = "Set Bar Background Tint to white and enable Custom color in Dark Mode. If black, enable Preserve HP color on all unit frames.",
    ["Setup Now"] = "Setup Now",
    ["Shift"] = "Shift",
    ["Shuriken"] = "Shuriken",
    ["Skyfury"] = "Skyfury",
    ["Skyriding"] = "Skyriding",
    ["Slot"] = "Slot",
    ["Slot X"] = "Slot X",
    ["Slot Y"] = "Slot Y",
    ["Solo"] = "Solo",
    ["Some layout changes rebuild frames, while visual changes apply instantly. If needed, close and reopen the menu or reload after large profile/import changes."] = "Some layout changes rebuild frames, while visual changes apply instantly. If needed, close and reopen the menu or reload after large profile/import changes.",
    ["Status"] = "Status",
    ["Style"] = "Style",
    ["Symbol"] = "Symbol",
    ["Syncs & anchors power bar to class resources"] = "Syncs & anchors power bar to class resources",
    ["Tank"] = "Tank",
    ["Text"] = "Text",
    ["Text & Name"] = "Text & Name",
    ["Text X"] = "Text X",
    ["Text Y"] = "Text Y",
    ["Textures"] = "Textures",
    ["This layer is off in settings and cannot be shown in preview."] = "This layer is off in settings and cannot be shown in preview.",
    ["ToT"] = "ToT",
    ["Tooltip"] = "Tooltip",
    ["Top"] = "Top",
    ["Type a name here before creating or copying a profile."] = "Type a name here before creating or copying a profile.",
    ["Undo"] = "Undo",
    ["Unit Auras controls unitframe auras. Group Buffs & Debuffs controls group-frame aura layout, filtering, cooldowns, and private auras."] = "Unit Auras controls unitframe auras. Group Buffs & Debuffs controls group-frame aura layout, filtering, cooldowns, and private auras.",
    ["Unit Frame Preview"] = "Unit Frame Preview",
    ["Unit frame status icons are on each unit page. Group frame indicators are in Group Frames > Indicators."] = "Unit frame status icons are on each unit page. Group frame indicators are in Group Frames > Indicators.",
    ["Unit private aura controls are in Unit Auras > Private Auras. Group-frame private auras are in Group Frames > Buffs & Debuffs > Private Auras."] = "Unit private aura controls are in Unit Auras > Private Auras. Group-frame private auras are in Group Frames > Buffs & Debuffs > Private Auras.",
    ["Unitframes"] = "Unitframes",
    ["Urgent"] = "Urgent",
    ["Use /msuf to open MSUF2. The Dashboard also contains reset, support, profile, and scale tools."] = "Use /msuf to open MSUF2. The Dashboard also contains reset, support, profile, and scale tools.",
    ["Use Dashboard > Reset Positions for frame movers. Use Profiles only when you want to reset, copy, import, or replace profile data."] = "Use Dashboard > Reset Positions for frame movers. Use Profiles only when you want to reset, copy, import, or replace profile data.",
    ["Use Global Style > Bars for highlight borders and Group Frames > Indicators for role, threat, dispel, spell, corner, and raid-marker indicators."] = "Use Global Style > Bars for highlight borders and Group Frames > Indicators for role, threat, dispel, spell, corner, and raid-marker indicators.",
    ["Use Group Frames > Layout for size and spacing, Buffs & Debuffs for aura clutter, and Indicators for fixed-position status icons."] = "Use Group Frames > Layout for size and spacing, Buffs & Debuffs for aura clutter, and Indicators for fixed-position status icons.",
    ["Use Group Frames pages: Layout for size/growth/sorting, Health & Text for bars/text, Buffs & Debuffs for auras, and Indicators for status icons."] = "Use Group Frames pages: Layout for size/growth/sorting, Health & Text for bars/text, Buffs & Debuffs for auras, and Indicators for status icons.",
    ["Use MSUF Edit Mode to drag a single unit frame. Use the unit page > Anchoring when you need exact anchor targets or X/Y values."] = "Use MSUF Edit Mode to drag a single unit frame. Use the unit page > Anchoring when you need exact anchor targets or X/Y values.",
    ["Use MSUF Edit Mode to drag supported castbars. Per-unit castbar enable/icon/text options are on each unit page; shared castbar style is in Global Style > Castbar."] = "Use MSUF Edit Mode to drag supported castbars. Per-unit castbar enable/icon/text options are on each unit page; shared castbar style is in Global Style > Castbar.",
    ["Use MSUF Edit Mode to drag the player frame. For exact anchor or X/Y values, open Player > Anchoring after that."] = "Use MSUF Edit Mode to drag the player frame. For exact anchor or X/Y values, open Player > Anchoring after that.",
    ["Use the Dashboard scale controls for menu scale or UI scale. You can also resize the MSUF2 window from its corner."] = "Use the Dashboard scale controls for menu scale or UI scale. You can also resize the MSUF2 window from its corner.",
    ["Use the unit page for per-unit castbar toggles and Global Style > Castbar for shared textures, direction, GCD, text, and interrupt options."] = "Use the unit page for per-unit castbar toggles and Global Style > Castbar for shared textures, direction, GCD, text, and interrupt options.",
    ["Use this if HP Bar fade makes the empty health area disappear or look black. It keeps the same HP track color from Colors."] = "Use this if HP Bar fade makes the empty health area disappear or look black. It keeps the same HP track color from Colors.",
    ["Value:"] = "Value:",
    ["Version:"] = "Version:",
    ["View"] = "View",
    ["Welcome to Class Resources!"] = "Welcome to Class Resources!",
    ["WoW blocks some protected frame changes in combat. Leave combat, then apply layout, anchoring, enable/disable, profile, or protected-frame changes."] = "WoW blocks some protected frame changes in combat. Leave combat, then apply layout, anchoring, enable/disable, profile, or protected-frame changes.",
    ["[2]"] = "[2]",
    ["aggro"] = "aggro",
    ["bottom"] = "bottom",
    ["change background color unit frames"] = "change background color unit frames",
    ["class-resource layout, behavior, style, auto-hide, detached power bar and alternative mana settings"] = "class-resource layout, behavior, style, auto-hide, detached power bar and alternative mana settings",
    ["click layers to hide - drag preview elements - arrows nudge selected"] = "click layers to hide - drag preview elements - arrows nudge selected",
    ["frame colors, class/NPC colors, power colors, castbar colors, aura colors and gameplay color settings"] = "frame colors, class/NPC colors, power colors, castbar colors, aura colors and gameplay color settings",
    ["gameplay enhancement settings such as combat text, crosshair and click-cast behavior"] = "gameplay enhancement settings such as combat text, crosshair and click-cast behavior",
    ["gf_bars"] = "gf_bars",
    ["gf_layout"] = "gf_layout",
    ["gf_mythicraid"] = "gf_mythicraid",
    ["gf_raid"] = "gf_raid",
    ["global castbar behavior, textures, GCD, boss castbar and interrupt indicator settings"] = "global castbar behavior, textures, GCD, boss castbar and interrupt indicator settings",
    ["language/menu behavior, update pacing, tooltips, Blizzard-frame handling, minimap icon, sounds and range-fade settings"] = "language/menu behavior, update pacing, tooltips, Blizzard-frame handling, minimap icon, sounds and range-fade settings",
    ["none"] = "none",
    ["optional style/module settings such as MSUF Style and dropdown style"] = "optional style/module settings such as MSUF Style and dropdown style",
    ["scope disabled"] = "scope disabled",
    ["shared"] = "shared",
    ["shared bar textures, gradients, rounded frame corners, absorb display, outlines, highlight borders, power smoothing and all per-unit/group bar overrides"] = "shared bar textures, gradients, rounded frame corners, absorb display, outlines, highlight borders, power smoothing and all per-unit/group bar overrides",
    ["shared font family, text style, name/power text coloring, name shortening and all per-unit/group font overrides"] = "shared font family, text style, name/power text coloring, name shortening and all per-unit/group font overrides",
    ["the entire active profile"] = "the entire active profile",
    ["uf_target"] = "uf_target",
    ["|cff6EB5FFBuffs|r"] = "|cff6EB5FFBuffs|r",
    ["|cff6EB5FFDebuffs|r"] = "|cff6EB5FFDebuffs|r",
    ["|cff6EB5FFIcons|r"] = "|cff6EB5FFIcons|r",
    ["–"] = "–",
    ["↑ Preview pinned at top"] = "↑ Preview pinned at top",
}
for k, v in pairs(MSUF_LOCALE_COVERAGE_enUS) do
    if L[k] == nil or L[k] == k then L[k] = v end
end

L["Confirm backup before using the Wago MSUF page."] = "Confirm backup before using the Wago MSUF page."
L["Have you backed up this MSUF profile before using the Wago MSUF page?"] = "Have you backed up this MSUF profile before using the Wago MSUF page?"
L["Wago backup"] = "Wago backup"
L["|cffffd700MSUF:|r Group Frames reset to defaults."] = "|cffffd700MSUF:|r Group Frames reset to defaults."
L["|cffffd700MSUF:|r Preserve HP color uses the same HP track color from Colors, but some bar textures may look different."] = "|cffffd700MSUF:|r Preserve HP color uses the same HP track color from Colors, but some bar textures may look different."
L["Click a handle to select - drag custom layers - arrow keys nudge selected; Blizzard is locked"] = "Click a handle to select - drag custom layers - arrow keys nudge selected; Blizzard is locked"
L["Copy categories"] = "Copy categories"
L["Copy Selected"] = "Copy Selected"
L["Custom Anchor Frame"] = "Custom Anchor Frame"
L["Custom anchor target (mouse picker)"] = "Custom anchor target (mouse picker)"
L["Don't show again"] = "Don't show again"
L["Frame disabled"] = "Frame disabled"
L["Growth Direction"] = "Growth Direction"
L["Preserve HP color keeps the HP fill color while layer fade is active and draws missing health separately with the same HP track color from Colors.\n\nThis can help when HP Bar fade makes the empty HP area disappear or look black. Some custom textures may still look flat, dark, or different while this option is enabled."] = "Preserve HP color keeps the HP fill color while layer fade is active and draws missing health separately with the same HP track color from Colors.\n\nThis can help when HP Bar fade makes the empty HP area disappear or look black. Some custom textures may still look flat, dark, or different while this option is enabled."
L["Reset %s to defaults?\n\nThis resets %s for the active profile. Defaults are read from the current MSUF factory profile, so future default changes are used automatically."] = "Reset %s to defaults?\n\nThis resets %s for the active profile. Defaults are read from the current MSUF factory profile, so future default changes are used automatically."
L["Reset %s to defaults?\n\nThis resets the entire active profile '%s' to the current MSUF factory defaults. Every menu in that profile will be affected."] = "Reset %s to defaults?\n\nThis resets the entire active profile '%s' to the current MSUF factory defaults. Every menu in that profile will be affected."
L["Reset Scopes"] = "Reset Scopes"

--- MSUF runtime coverage copied into direct locale file
L["%s  -  %d sections. Click to view the bundled changelog."] = "%s  -  %d sections. Click to view the bundled changelog."
L["%s  -  by Mapko"] = "%s  -  by Mapko"
L["%s - manual profile"] = "%s - manual profile"
L["A calmer setup command center: start with movement, frames, group frames, or a safe profile import."] = "A calmer setup command center: start with movement, frames, group frames, or a safe profile import."
L["Active profile"] = "Active profile"
L["Active profile is loaded."] = "Active profile is loaded."
L["Applied: %d%%  Selected: %d%%"] = "Applied: %d%%  Selected: %d%%"
L["Applied: %s   Selected: %s"] = "Applied: %s   Selected: %s"
L["Apply"] = "Apply"
L["Auras"] = "Auras"
L["Backup current profile"] = "Backup current profile"
L["Browse shared MSUF imports, copy a backup first, then import on the Profiles page."] = "Browse shared MSUF imports, copy a backup first, then import on the Profiles page."
L["Browse Wago profiles"] = "Browse Wago profiles"
L["Build your unit frames in three clean steps."] = "Build your unit frames in three clean steps."
L["by Mapko"] = "by Mapko"
L["Changelog"] = "Changelog"
L["Changes only this configuration menu window."] = "Changes only this configuration menu window."
L["Changes the actual MSUF unit frames in-game."] = "Changes the actual MSUF unit frames in-game."
L["Changes the global WoW UI scale through MSUF presets."] = "Changes the global WoW UI scale through MSUF presets."
L["Click to copy the GitHub repository link."] = "Click to copy the GitHub repository link."
L["Click to copy the Ko-fi link."] = "Click to copy the Ko-fi link."
L["Click to copy the Patreon support link."] = "Click to copy the Patreon support link."
L["Click to copy the PayPal support link."] = "Click to copy the PayPal support link."
L["Dashboard"] = "Dashboard"
L["Discord"] = "Discord"
L["Display & recovery"] = "Display & recovery"
L["done"] = "done"
L["Drag frames to move them before tuning detailed settings."] = "Drag frames to move them before tuning detailed settings."
L["Duplicate"] = "Duplicate"
L["Edit frames"] = "Edit frames"
L["Export backup"] = "Export backup"
L["Factory reset affects every MSUF setting."] = "Factory reset affects every MSUF setting."
L["Factory Reset All"] = "Factory Reset All"
L["Factory reset hidden"] = "Factory reset hidden"
L["Global UI Scale"] = "Global UI Scale"
L["If MSUF helps your UI, support links are one click away."] = "If MSUF helps your UI, support links are one click away."
L["Import profile"] = "Import profile"
L["Import safely"] = "Import safely"
L["Live preview"] = "Live preview"
L["Manage"] = "Manage"
L["Move frames"] = "Move frames"
L["Move frames first, tune the player frame, then configure group frames and auras. Advanced controls stay available without competing with the first-run path."] = "Move frames first, tune the player frame, then configure group frames and auras. Advanced controls stay available without competing with the first-run path."
L["MSUF Edit Mode"] = "MSUF Edit Mode"
L["MSUF Frame Scale"] = "MSUF Frame Scale"
L["MSUF Menu Scale"] = "MSUF Menu Scale"
L["No release notes bundled with this build."] = "No release notes bundled with this build."
L["Off"] = "Off"
L["Party, Raid, and Mythic scopes with visible summaries."] = "Party, Raid, and Mythic scopes with visible summaries."
L["Pixel"] = "Pixel"
L["Player"] = "Player"
L["Player, target, focus, pet, and boss frame setup with one preview language."] = "Player, target, focus, pet, and boss frame setup with one preview language."
L["Preview available"] = "Preview available"
L["Print Help"] = "Print Help"
L["Profile ready"] = "Profile ready"
L["Recommended before detail tuning."] = "Recommended before detail tuning."
L["Recommended Start"] = "Recommended Start"
L["Reset Frame Positions"] = "Reset Frame Positions"
L["Reset positions..."] = "Reset positions..."
L["Reset tools, Wago access, and recovery shortcuts live here."] = "Reset tools, Wago access, and recovery shortcuts live here."
L["Resets frame positions only. Profiles and menu settings stay intact."] = "Resets frame positions only. Profiles and menu settings stay intact."
L["Revert"] = "Revert"
L["Safe"] = "Safe"
L["Scaling"] = "Scaling"
L["Set up Group Frames"] = "Set up Group Frames"
L["Set up Player"] = "Set up Player"
L["Setup checklist"] = "Setup checklist"
L["Shared defaults plus per-unit overrides explained inline."] = "Shared defaults plus per-unit overrides explained inline."
L["start"] = "start"
L["Support MSUF Development"] = "Support MSUF Development"
L["The Wago button opens a copyable search link. Importing stays on the Profiles page so backup and new-profile import are visible."] = "The Wago button opens a copyable search link. Importing stays on the Profiles page so backup and new-profile import are visible."
L["Unit Frames"] = "Unit Frames"
L["Use pages to tune frames."] = "Use pages to tune frames."
L["Use sliders for exact scale changes. Apply commits the selected value; Revert returns to the active value."] = "Use sliders for exact scale changes. Apply commits the selected value; Revert returns to the active value."
L["Useful for first-run orientation."] = "Useful for first-run orientation."
L["Wago profile hub"] = "Wago profile hub"
L["Wago profile imports"] = "Wago profile imports"
L["Wago Profiles"] = "Wago Profiles"
--- END MSUF runtime coverage

local EDIT_MODE_HELP = {
    EM_HELP_DRAG    = "Hold the left mouse button on a mover overlay and drag it. The live frame follows the mover, and the X/Y readout below the overlay shows the current screen offset. Release the button to commit the position.",
    EM_HELP_NUDGE   = "Arrow keys move the active target. Priority is: selected preview handle, open castbar popup, open aura popup, then the currently selected unit frame. Step size: 1 px, Shift = 5 px, Ctrl = 10 px, Alt = current grid step.",
    EM_HELP_POPUP   = "Left-click a mover without dragging to open its edit popup. Unit popups edit frame size, position, text anchors, detached power settings, and copy-to-unit options. Castbar and aura movers open their own focused popups.",
    EM_HELP_SNAP    = "The grid is visual guidance. Left-click |cff60a5ffGrid ##px|r to toggle grid lines on or off; scroll it to change spacing. |cff60a5ffSnap|r is separate: when enabled, dragged movers snap to the screen center or to edges/centers of other visible movers, with alignment guide lines.",
    EM_HELP_OPACITY = "Scroll the |cff60a5ffBG ##%|r control to change only the Edit Mode background overlay opacity. It does not change unitframe alpha or saved frame visibility.",
    EM_HELP_PREVIEW = "|cff60a5ffPreview|r toggles placeholder unit data for missing target, focus, target-of-target, pet, boss, and castbar previews while Edit Mode is active. |cff60a5ffAuras|r toggles aura preview icons and aura mover boxes.",
    EM_HELP_UNDO    = "|cff60a5ffUndo|r and |cff60a5ffRedo|r restore recent Edit Mode changes captured before drags, nudges, and popup edits. |cff60a5ffCancel All|r asks for confirmation, restores the snapshot from before Edit Mode was entered, then exits.",
    EM_HELP_CDM     = "|cff60a5ffCDM|r toggles the global Essential Cooldown Manager anchor. |cff60a5ffAnchor|r opens the anchor picker; hover a named frame, hold Ctrl, and left-click to use it as the global anchor. Picking a custom anchor turns CDM off.",
    EM_HELP_COPYTO  = "In unit popups, |cff60a5ffCopy To|r copies frame settings to another target while keeping that target's position and anchor settings. Castbar popups stay focused on X/Y/Width/Height and link directly to the unit castbar and general castbar Menu2 pages.",
    EM_HELP_EXIT    = "|cff60a5ffExit|r leaves Edit Mode and keeps the current changes. Entering combat also exits Edit Mode. Popup Escape closes/cancels that popup; the HUD Exit button is the normal way to leave.",
    EM_HELP_TITLE   = "Edit Mode - Quick Reference",
    EM_TOUR_START   = "Start Guided Tour",
    EM_TOUR_NEXT    = "Next",
    EM_TOUR_BACK    = "Back",
    EM_TOUR_SKIP    = "Skip",
    EM_TOUR_DONE    = "Done",
    EM_TOUR_STEP    = "Step %d of %d",
    EM_HELP_BTN     = "? Help",
    EM_HELP_BTN_TIP = "Quick reference and guided tour\nfor Edit Mode controls.",
    EM_HINT_NONE     = "Click a mover to select it. Drag to move; click without dragging opens quick settings.",
    EM_HINT_SELECTED = "Drag the selection or use arrow keys. Shift = 5 px, Ctrl = 10 px, Alt = grid step.",
    EM_HINT_POPUP    = "Popup open: adjust values directly, use +/- for steps. Esc leaves a focused field or closes the popup. Shift = 5 px, Ctrl = 10 px, Alt = grid step.",
    EM_SELECT_FIRST  = "Select a frame first",
    EM_PREVIEW_ON    = "Preview on",
    EM_PREVIEW_OFF   = "Preview off",
    EM_AURAS_ON      = "Aura preview on",
    EM_AURAS_OFF     = "Aura preview off",
    EM_SNAP_ON       = "Snap on",
    EM_SNAP_OFF      = "Snap off",
    EM_GRID_ON       = "Grid on",
    EM_GRID_OFF      = "Grid off",
    EM_CDM_ON        = "CDM anchor on",
    EM_CDM_OFF       = "CDM anchor off",
    EM_ANCHOR_SET    = "Anchor set",
    ["Drag & Move"]        = "Drag & Move",
    ["Arrow Key Nudge"]    = "Arrow Key Nudge",
    ["Click Popup"]        = "Click Popup",
    ["Grid & Snap"]        = "Grid & Snap",
    ["Background Opacity"] = "Background Opacity",
    ["Preview & Auras"]    = "Preview & Auras",
    ["Undo / Cancel All"]  = "Undo / Cancel All",
    ["CDM & Anchor"]       = "CDM & Anchor",
    ["Copy Settings"]      = "Copy Settings",
    ["Exit Edit Mode"]     = "Exit Edit Mode",
}

for k, v in pairs(EDIT_MODE_HELP) do L[k] = v end
