local _, MSUF = ...

MSUF = MSUF or _G.MSUF_NS or {}

local UF = MSUF.UF
local type = type

-- UnitFrame element bridge helpers.
-- Queues cross-module refreshes from unitframe events into castbar/classpower/aura runtimes
-- without making those runtimes direct dependencies of every element file.
local function CastbarUnit(unit)
  if type(unit) == "string" and unit:match("^boss%d+$") then
    return "boss"
  end
  return unit
end

local function IsCastbarUnit(unit)
  unit = CastbarUnit(unit)
  return unit == "player" or unit == "target" or unit == "focus" or unit == "boss"
end

local function HideFrame(frame)
  if frame and frame.Hide then
    frame:Hide()
  end
end

local function Queue(fn, tokenName)
  if type(fn) ~= "function" then
    return
  end
  if UF[tokenName] then
    return
  end
  UF[tokenName] = true
  local timer = _G.C_Timer
  local function flush()
    UF[tokenName] = nil
    fn()
  end
  if timer and timer.After then
    timer.After(0, flush)
  else
    flush()
  end
end

local function QueueCastbarRefresh()
  Queue(function()
    if type(_G.MSUF_UpdateCastbarVisuals) == "function" then
      _G.MSUF_UpdateCastbarVisuals()
    end
    if type(_G.MSUF_ApplyPlayerChannelTickMarkers) == "function" then
      _G.MSUF_ApplyPlayerChannelTickMarkers()
    end
    if type(_G.MSUF_UpdateBossCastbarPreview) == "function" then
      _G.MSUF_UpdateBossCastbarPreview()
    end
  end, "_msufCastbarRefreshQueued")
end

local function HideMSUFCastbar(unit)
  unit = CastbarUnit(unit)
  if unit == "player" then
    HideFrame(_G.MSUF_PlayerCastBar)
    HideFrame(_G.MSUF_PlayerCastbar)
    HideFrame(_G.MSUF_PlayerCastBarFrame)
    HideFrame(_G.MSUF_PlayerCastbarFrame)
  elseif unit == "target" then
    HideFrame(_G.MSUF_TargetCastbar)
    HideFrame(_G.MSUF_TargetCastBar)
    HideFrame(_G.TargetCastBar)
  elseif unit == "focus" then
    HideFrame(_G.MSUF_FocusCastbar)
    HideFrame(_G.MSUF_FocusCastBar)
    HideFrame(_G.FocusCastBar)
  elseif unit == "boss" then
    for i = 1, 10 do
      HideFrame(_G["MSUF_boss" .. i .. "CastBar"])
      HideFrame(_G["MSUF_Boss" .. i .. "CastBar"])
    end
  end
end

local Castbars = {}

function Castbars.IsEnabled(frame, spec)
  return IsCastbarUnit(frame.unit) and spec and spec.castbar and spec.castbar.enabled == true
end

function Castbars.Enable(frame)
  if not IsCastbarUnit(frame.unit) then
    return
  end
  local unit = CastbarUnit(frame.unit)
  if type(UF.ClaimBlizzardCastbarOwnership) == "function" then
    UF.ClaimBlizzardCastbarOwnership("MSUF", unit)
  end
  if unit == "player" and type(_G.MSUF_SuppressBlizzardPlayerCastbars) == "function" then
    _G.MSUF_SuppressBlizzardPlayerCastbars()
  end
  QueueCastbarRefresh()
end

function Castbars.Disable(frame)
  if not IsCastbarUnit(frame.unit) then
    return
  end
  HideMSUFCastbar(frame.unit)
  QueueCastbarRefresh()
end

function Castbars.Apply(frame, spec)
  if not IsCastbarUnit(frame.unit) then
    return
  end
  if spec and spec.castbar and spec.castbar.enabled == true then
    Castbars.Enable(frame, spec)
  else
    Castbars.Disable(frame)
  end
end

local ClassPower = {}

function ClassPower.IsEnabled(frame, spec)
  return frame.unit == "player" and spec and spec.classPower and spec.classPower.enabled == true
end

function ClassPower.Enable(frame)
  if frame and frame.unit ~= "player" then
    return
  end
  Queue(function()
    if type(_G.MSUF_ClassPower_Refresh) == "function" then
      _G.MSUF_ClassPower_Refresh()
    end
    if type(_G.MSUF_ClassPower_RefreshCDMWidthBindings) == "function" then
      _G.MSUF_ClassPower_RefreshCDMWidthBindings(false)
    end
    if type(_G.MSUF_ApplyPowerBarEmbedLayout_ForUnitKey) == "function" then
      _G.MSUF_ApplyPowerBarEmbedLayout_ForUnitKey("player")
    end
  end, "_msufClassPowerRefreshQueued")
end

function ClassPower.Disable(frame)
  if frame and frame.unit ~= "player" then
    return
  end
  HideFrame(_G.MSUF_ClassPowerContainer)
  if type(_G.MSUF_ClassPower_IsRuntimeActive) == "function" and not _G.MSUF_ClassPower_IsRuntimeActive() then
    return
  end
  Queue(function()
    if type(_G.MSUF_ClassPower_Refresh) == "function" then
      _G.MSUF_ClassPower_Refresh()
    end
    if type(_G.MSUF_ClassPower_RefreshCDMWidthBindings) == "function" then
      _G.MSUF_ClassPower_RefreshCDMWidthBindings(false)
    end
  end, "_msufClassPowerRefreshQueued")
end

function ClassPower.Apply(frame, spec)
  if frame.unit ~= "player" then
    return
  end
  if ClassPower.IsEnabled(frame, spec) then
    ClassPower.Enable(frame, spec)
  else
    ClassPower.Disable(frame)
  end
end

UF.RegisterElement("Castbars", Castbars)
UF.RegisterElement("ClassPower", ClassPower)

do
  local order = UF.elementOrder
  if type(order) == "table" then
    for i = 1, #order do
      if order[i] == "Alpha" then
        table.remove(order, i)
        order[#order + 1] = "Alpha"
        break
      end
    end
  end
end
