-- ============================================================================
-- MSUF - zhTW
--
-- Basic translations for Midnight Simple Unit Frames.
-- Keys are the original English UI strings.
--
-- Perf note:
-- This file is an immediate no-op unless the active locale is zhTW.
-- ============================================================================
local addonName, ns = ...
ns = ns or {}
local L = (ns.RegisterLocale and ns.RegisterLocale("zhTW")) or (ns.L or {})

local T = {
    ["Pips & Border"] = "點數與邊框",
    ["Open MSUF Menu"] = "開啟 MSUF 選單",
    ["Edit Mode"] = "編輯模式",
    ["Exit MSUF Edit Mode"] = "退出 MSUF 編輯模式",
    ["Profiles"] = "設定檔",
    ["Language"] = "語言",
    ["Menu language"] = "選單語言",
    ["Follow Blizzard"] = "跟隨暴雪",
    ["Follow Blizzard uses the WoW client language. Manual selection affects only MSUF menus."] = "跟隨暴雪會使用 WoW 用戶端語言。手動選擇只影響 MSUF 選單。",
    ["Snap to grid"] = "對齊格線",
    ["On"] = "開",
    ["Off"] = "關",
    ["ON"] = "開",
    ["OFF"] = "關",
    ["Override"] = "覆蓋",
    ["Overrides"] = "覆蓋",
    ["Enable"] = "啟用",
    ["Cancel"] = "取消",
    ["Top left"] = "左上",
    ["Top right"] = "右上",
    ["Bottom left"] = "左下",
    ["Bottom right"] = "右下",
    ["Center"] = "置中",
    ["Top Left"] = "左上",
    ["Top Right"] = "右上",
    ["Bottom Left"] = "左下",
    ["Bottom Right"] = "右下",
    ["Main Menu"] = "主選單",
    ["Profile: "] = "設定檔: ",
    ["In combat"] = "戰鬥中",
    ["Out of combat"] = "非戰鬥中",
    ["Quick Actions"] = "快捷操作",
    ["Toggle Edit Mode"] = "切換編輯模式",
    ["Profile"] = "設定檔",
    ["Active profile:"] = "目前設定檔:",
    ["Open Profiles"] = "開啟設定檔",
    ["Show"] = "顯示",
    ["Hide"] = "隱藏",
    ["Factory Reset"] = "重設為預設",
    ["Scale & Layout"] = "縮放與佈局",
    ["Presets"] = "預設",
    ["Load preset"] = "載入預設",
    ["Global UI Scale"] = "全域UI縮放",
    ["Scaling OFF"] = "縮放關閉",
    ["Reset"] = "重設",
    ["Dashboard"] = "控制面板",
    ["Unit Frames"] = "單位框架",
    ["Player"] = "玩家",
    ["Target"] = "目標",
    ["Target of Target"] = "目標的目標",
    ["ToT"] = "目標的目標",
    ["Focus"] = "焦點",
    ["Boss Frames"] = "首領框架",
    ["Boss"] = "首領",
    ["Pet"] = "寵物",
    ["Frame Basics"] = "框架基礎",
    ["Enable this frame"] = "啟用此框架",
    ["Show name"] = "顯示名稱",
    ["Show HP text"] = "顯示生命文字",
    ["Show power text"] = "顯示能量文字",
    ["Reverse fill (HP/Power)"] = "反向填充(生命/能量)",
    ["Portrait Off"] = "關閉頭像",
    ["2D Portrait Left"] = "2D頭像左",
    ["2D Portrait Right"] = "2D頭像右",
    ["Boss frame layout"] = "首領框架佈局",
    ["Vertical (top -> bottom)"] = "垂直 (由上至下)",
    ["Vertical (bottom -> top)"] = "垂直 (由下至上)",
    ["Horizontal (left -> right)"] = "水平 (由左至右)",
    ["Horizontal (right -> left)"] = "水平 (由右至左)",
    ["Player Alpha"] = "玩家透明度",
    ["Target Alpha"] = "目標透明度",
    ["Target of Target Alpha"] = "目標的目標透明度",
    ["Focus Alpha"] = "焦點透明度",
    ["Boss Alpha"] = "首領透明度",
    ["Pet Alpha"] = "寵物透明度",
    ["Sync both"] = "同步兩者",
    ["Keep text + portrait visible"] = "保持文字和頭像可見",
    ["Alpha sliders affect"] = "透明度滑桿影響",
    ["Foreground"] = "前景",
    ["Background"] = "背景",
    ["Alpha in combat"] = "戰鬥中透明度",
    ["Alpha out of combat"] = "非戰鬥中透明度",
    ["Free (global anchor)"] = "自由(全域錨點)",
    ["Player frame"] = "玩家框架",
    ["Target frame"] = "目標框架",
    ["Anchor focus to"] = "焦點錨定至",
    ["Castbar"] = "施法條",
    ["Inline Text"] = "內嵌文字",
    ["Show ToT text in Target frame"] = "在目標框架中顯示目標的目標文字",
    ["Enable player castbar"] = "啟用玩家施法條",
    ["Enable target castbar"] = "啟用目標施法條",
    ["Enable focus castbar"] = "啟用焦點施法條",
    ["Enable boss castbars"] = "啟用首領施法條",
    ["Show player cast time"] = "顯示玩家施法時間",
    ["Show target cast time"] = "顯示目標施法時間",
    ["Show focus cast time"] = "顯示焦點施法時間",
    ["Show boss cast time"] = "顯示首領施法時間",
    ["Icon"] = "圖示",
    ["Text"] = "文字",
    ["Show interrupt"] = "顯示打斷",
    ["Indicator"] = "指示器",
    ["Show leader/assist icon"] = "顯示隊長/助理圖示",
    ["Show raid marker icon"] = "顯示團隊標記圖示",
    ["Show level"] = "顯示等級",
    ["Anchor"] = "錨點",
    ["Size"] = "大小",
    ["Resets current indicator"] = "重設目前指示器",
    ["Anchor pet to"] = "寵物錨定至",
    ["Boss spacing"] = "首領間距",
    ["Status icons"] = "狀態圖示",
    ["Combat"] = "戰鬥",
    ["Rested (player only)"] = "休息(僅玩家)",
    ["Incoming Rez"] = "復活",
    ["Rez"] = "復活",
    ["Rested"] = "休息",
    ["Options"] = "選項",
    ["Bars"] = "計量條",
    ["Bar appearance"] = "計量條外觀",
    ["Absorb display"] = "吸收顯示",
    ["Absorb Display"] = "吸收顯示",
    ["Absorb off"] = "關閉吸收",
    ["Absorb bar"] = "吸收條",
    ["Absorb bar + text"] = "吸收條 + 文字",
    ["Absorb text only"] = "僅吸收文字",
    ["Absorb bar anchoring"] = "吸收條錨點",
    ["Absorb bar texture (SharedMedia)"] = "吸收條材質(SharedMedia)",
    ["Bar texture (SharedMedia)"] = "計量條材質(SharedMedia)",
    ["Gradient Options"] = "漸層選項",
    ["Border & Text Options"] = "邊框與文字選項",
    ["Enable HP bar gradient"] = "啟用生命條漸層",
    ["Enable power bar gradient"] = "啟用能量條漸層",
    ["Gradient strength"] = "漸層強度",
    ["Outline thickness"] = "輪廓厚度",
    ["Power Bar Settings"] = "能量條設定",
    ["Power bar height"] = "能量條高度",
    ["Border thickness"] = "邊框厚度",
    ["Textmode HP / Power"] = "文字模式 生命/能量",
    ["Text Separators"] = "文字分隔符",
    ["Health (HP)"] = "生命(HP)",
    ["Power"] = "能量",
    ["Selected: Player"] = "已選取: 玩家",
    ["HP Spacer on/off"] = "生命間距 開/關",
    ["Power Spacer on/off"] = "能量間距 開/關",
    ["Bar Highlight Border"] = "計量條高亮邊框",
    ["Test"] = "測試",
    ["Dispel"] = "驅散",
    ["Aggro"] = "仇恨",
    ["Purge"] = "淨化",
    ["Bar settings"] = "計量條設定",
    ["Current"] = "目前",
    ["Max"] = "最大",
    ["Cur/Max"] = "目前/最大",
    ["Percent"] = "百分比",
    ["Full value only"] = "僅數值",
    ["Full value + %"] = "數值 + %",
    ["% + Full value"] = "% + 數值",
    ["Only %"] = "僅百分比",
    ["Text Spacers"] = "文字間距",
    ["Selected: Shared"] = "已選取: 共用",
    ["Selected: "] = "已選取: ",
    ["Fonts"] = "字型",
    ["Font Settings"] = "字型設定",
    ["Font color & style"] = "字型顏色與樣式",
    ["Global font"] = "全域字型",
    ["Text sizes"] = "文字大小",
    ["Name"] = "名稱",
    ["HP"] = "生命",
    ["Text style"] = "文字樣式",
    ["Name colors"] = "名稱顏色",
    ["Color player names by class"] = "使用職業顏色顯示玩家名稱",
    ["Name display"] = "名稱顯示",
    ["Truncation style"] = "截斷樣式",
    ["Max name length"] = "最大名稱長度",
    ["Reserved space"] = "保留空間",
    ["Reset overrides"] = "重設覆蓋",
    ["Heal prediction"] = "治療預測",
    ["Auras 2.0"] = "光環2.0",
    ["MSUF Edit Mode"] = "MSUF編輯模式",
    ["Enable Auras 2.0"] = "啟用光環2.0",
    ["Enable filters"] = "啟用篩選器",
    ["Edit filters:"] = "編輯篩選器:",
    ["Preview in Edit Mode"] = "在編輯模式中預覽",
    ["Units"] = "單位",
    ["Boss 1-5"] = "首領1-5",
    ["Display"] = "顯示",
    ["Shared"] = "共用",
    ["Show Buffs"] = "顯示增益",
    ["Show Debuffs"] = "顯示減益",
    ["Highlight own buffs"] = "高亮自己的增益",
    ["Highlight own debuffs"] = "高亮自己的減益",
    ["Show cooldown swipe"] = "顯示冷卻掃過",
    ["Show stack count"] = "顯示堆疊數量",
    ["Show cooldown text"] = "顯示冷卻文字",
    ["Show tooltip"] = "顯示滑鼠提示",
    ["Hide permanent buffs"] = "隱藏永久增益",
    ["Only my buffs"] = "僅自己的增益",
    ["Only my debuffs"] = "僅自己的減益",
    ["Max Buffs"] = "最大增益數量",
    ["Max Debuffs"] = "最大減益數量",
    ["Block spacing"] = "區塊間距",
    ["Icons per row"] = "每列圖示數",
    ["Wrap rows"] = "換列",
    ["Stack Anchor"] = "堆疊錨點",
    ["Buff Anchor"] = "增益錨點",
    ["Debuff Anchor"] = "減益錨點",
    ["Growth"] = "增長",
    ["Timer colors"] = "計時顏色",
    ["Advanced"] = "進階",
    ["Include"] = "包含",
    ["Include boss buffs"] = "包含首領增益",
    ["Include boss debuffs"] = "包含首領減益",
    ["Private Auras"] = "私人光環",
    ["Enabled"] = "啟用",
    ["Preview"] = "預覽",
    ["Debuff types"] = "減益類型",
    ["Magic"] = "魔法",
    ["Curse"] = "詛咒",
    ["Poison"] = "中毒",
    ["Disease"] = "疾病",
    ["Enrage"] = "激怒",
    ["2nd row down"] = "第二列(下方)",
    ["2nd row up"] = "第二列(上方)",
    ["Separate rows"] = "分開列",
    ["Single row (Mixed)"] = "單列(混合)",
    ["Grow Right"] = "向右增長",
    ["Grow Left"] = "向左增長",
    ["Vertical Up"] = "垂直向上",
    ["Vertical Down"] = "垂直向下",
    ["Focus Kick"] = "焦點打斷",
    ["Focus Kick Icon"] = "焦點打斷圖示",
    ["Behavior"] = "行為",
    ["Style"] = "風格",
    ["Empowered casts"] = "強化施法",
    ["Castbar fill direction"] = "施法條填充方向",
    ["Right to left (default)"] = "由右到左(預設)",
    ["Left to right"] = "由左到右",
    ["Castbar texture"] = "施法條材質",
    ["Castbar background texture"] = "施法條背景材質",
    ["Name shortening"] = "名稱縮短",
    ["Miscellaneous"] = "雜項",
    ["Updates"] = "更新",
    ["Unit info panel"] = "單位資訊面板",
    ["Indicators"] = "指示器",
    ["Blizzard frames"] = "暴雪框架",
    ["Disable Blizzard unitframes"] = "停用暴雪單位框架",
    ["Status indicators"] = "狀態指示器",
    ["Show Dead"] = "顯示死亡",
    ["Show Ghost"] = "顯示靈魂",
    ["Show AFK"] = "顯示暫離",
    ["Show DND"] = "顯示勿擾",
    ["Range fade"] = "距離漸隱",
    ["Colors"] = "顏色",
    ["Midnight Simple Unit Frames - Colors"] = "Midnight Simple Unit Frames - 顏色",
    ["Global font color"] = "全域字型顏色",
    ["Class bar colors"] = "職業條顏色",
    ["Bar mode"] = "條模式",
    ["Dark Mode (dark black bars)"] = "暗黑模式(深黑色條)",
    ["Class Color Mode (color HP bars)"] = "職業顏色模式(彩色HP條)",
    ["Unitframe Colors"] = "單位框架顏色",
    ["Castbar colors"] = "施法條顏色",
    ["Mouseover highlight"] = "滑鼠懸停高亮",
    ["Gameplay"] = "遊戲性",
    ["Combat Timer"] = "戰鬥計時器",
    ["Combat Enter/Leave"] = "戰鬥進入/離開",
    ["Modules"] = "模組",
    ["Enable MSUF Style"] = "啟用MSUF風格",
    ["Rounded unitframes"] = "圓角單位框架",
    ["Reset profile"] = "重設設定檔",
    ["Delete profile"] = "刪除設定檔",
    ["New"] = "新建",
    ["Existing profiles"] = "現有設定檔",
    ["Profile export / import"] = "設定檔匯出/匯入",
    ["Import"] = "匯入",
    ["Export"] = "匯出",
    ["Legacy Import"] = "舊版匯入",
    ["Editing: %s (X: %d, Y: %d)"] = "編輯: %s (X: %d, Y: %d)",
    ["MODE: SIZE"] = "模式: 大小",
    ["MODE: POSITION"] = "模式: 位置",
    ["Positioning"] = "定位",
    ["Overlay"] = "覆蓋",
    ["Frames"] = "框架",
    ["Aura Preview"] = "光環預覽",
    ["Boss Preview"] = "首領預覽",
    ["Cancel Changes"] = "取消變更",
    ["Reset Frame"] = "重設框架",
    ["MSUF Edit"] = "MSUF 編輯",
    ["Frame"] = "框架",
    ["Right"] = "右邊",
    ["Left"] = "左邊",
    ["Name: "] = "名稱: ",
    ["HP: "] = "生命: ",
    ["Power: "] = "能量: ",
    ["Power Bar"] = "能量條",
    ["Copy"] = "複製",
    ["Copy to"] = "複製到",
    ["Done"] = "完成",
    ["Link"] = "連結",
    ["Navigation"] = "導覽",
    ["R"] = "R",
    ["Layout"] = "佈局",
    ["Spacing"] = "間距",
    ["Font size"] = "字型大小",
    ["Icon size"] = "圖示大小",
    ["X offset"] = "X 偏移",
    ["Y offset"] = "Y 偏移",
    ["Lock position"] = "鎖定位置",
    ["Timer size"] = "計時器大小",
    ["Text size"] = "文字大小",
    ["Duration (s)"] = "持續時間(秒)",
    ["Current: "] = "目前: ",
    ["Midnight Simple Unit Frames"] = "Midnight Simple Unit Frames",
    ["Thank you for using MSUF."] = "感謝您使用MSUF。",
}

for k, v in pairs(T) do
    L[k] = v
end

-- MSUF2 auto-translated menu coverage BEGIN
local MSUF2_MENU_AUTO_zhTW = {
    [" Indicator"] = "指標",
    ["%s is set to %s. Set Selected Slot Indicator to Custom Spell to activate this editor."] = "%s 設定為 %s。將「選定插槽指示器」設定為「自訂拼字」以啟動此編輯器。",
    ["%s is using Custom Spell. These settings are active."] = "%s 正在使用自訂拼字。這些設定處於活動狀態。",
    ["%s\nUndo: %d   Redo: %d"] = "%s\n撤銷：%d 重做：%d",
    ["AaBbCc 12345 - Midnight Simple Unit Frames"] = "AaBbCc 12345 - 午夜簡單單元框架",
    ["Absorb bar opacity"] = "吸收條不透明度",
    ["Active profile"] = "活動檔案",
    ["Add color to stages (Empowered casts)"] = "為舞台添加色彩（授權演員）",
    ["Add stage blink (Empowered casts)"] = "新增舞台閃爍（授權演員）",
    ["Aggro / Dispel / Target Highlight"] = "仇恨/驅散/目標亮點",
    ["Aggro border"] = "仇恨邊界",
    ["Alpha"] = "阿爾法",
    ["Alternative Mana Bar"] = "另類法力條",
    ["Always use fill direction for all casts"] = "始終對所有投射使用填充方向",
    ["Anchor Point"] = "錨點",
    ["Anchor To"] = "錨定至",
    ["Anchor unit to"] = "錨定單元至",
    ["Anchoring"] = "錨定",
    ["Appearance"] = "外觀",
    ["Applied: %d%%  Selected: %d%%"] = "已應用：%d%% 已選擇：%d%%",
    ["Applied: %s   Selected: %s"] = "已應用：%s 已選擇：%s",
    ["Apply to:"] = "適用於：",
    ["Assign profiles per specialization. If you change spec in combat, MSUF switches after combat."] = "為每個專業分配設定檔。如果您在戰鬥中更改規格，MSUF 會在戰鬥後切換。",
    ["Assign what each corner dot should show. Choosing Custom Spell enables that slot's editor on the right."] = "指定每個角點應顯示的內容。選擇「自訂法術」會在右側啟用該插槽的編輯器。",
    ["Aura Filters & Sorting"] = "光環過濾器和排序",
    ["Aura Utilities"] = "光環實用程式",
    ["Auras"] = "光環",
    ["Auto-Hide"] = "自動隱藏",
    ["Auto-size to castbar height"] = "自動調整 Castbar 高度",
    ["Auto-switch profile by specialization"] = "按專業自動切換設定檔",
    ["Background Texture"] = "背景紋理",
    ["Background texture"] = "背景紋理",
    ["Bar Animation + Text Accuracy"] = "條形動畫 + 文字準確性",
    ["Bar Background Tint"] = "酒吧背景色調",
    ["Bar Color Mode"] = "條形色彩模式",
    ["Bar Colors"] = "條形顏色",
    ["Bar Width"] = "條形寬度",
    ["Bar outline thickness"] = "棒材輪廓厚度",
    ["Bar overlays"] = "條形疊加",
    ["Bar textures (SharedMedia)"] = "條狀紋理 (SharedMedia)",
    ["Bars  (Custom)"] = "酒吧（客製化）",
    ["Base Filter"] = "基礎過濾器",
    ["Behind Bar Opacity"] = "條形後不透明度",
    ["Behind Health Bar"] = "健康欄後面",
    ["Best %d match(es). Press Enter to open the first match."] = "最佳 %d 比賽。按 Enter 鍵開啟第一個符合項目。",
    ["Best-effort: fixed 30% remaining-duration threshold for all auras. Color is configured in Global Style > Colors."] = "盡力而為：固定所有光環的 30% 剩餘持續時間閾值。顏色在全域樣式 > 顏色中配置。",
    ["Blizzard Frames"] = "Blizzard 框架",
    ["Blizzard Position"] = "Blizzard 職位",
    ["Blizzard Renderer"] = "Blizzard 渲染器",
    ["Blizzard native timer text keeps aura countdowns cheap; MSUF only applies the configured colors."] = "Blizzard 本機計時器文字可讓光環倒數計時保持便宜； MSUF 僅套用配置的顏色。",
    ["Border"] = "邊框",
    ["Border / Glow Thickness"] = "邊框/發光厚度",
    ["Border Modes"] = "邊界模式",
    ["Border Thickness"] = "邊框厚度",
    ["Borders & matching"] = "邊框與匹配",
    ["Boss Layout"] = "老闆佈局",
    ["Boss children"] = "老闆娘",
    ["Boss target border"] = "Boss目標邊界",
    ["Boss target border is a shared boss-frame setting."] = "Boss 目標邊框是共用 Boss 框架設定。",
    ["Browse Wago Profiles"] = "瀏覽 Wago 個人資料",
    ["Browse shared MSUF imports on Wago."] = "瀏覽 Wago 上共用的 MSUF 匯入。",
    ["Buff Reminders"] = "增益提醒",
    ["Caps & Icons"] = "帽子和圖標",
    ["Castbar Colors"] = "Castbar 顏色",
    ["Castbar update interval"] = "Castbar更新間隔",
    ["Castbars"] = "鑄棒",
    ["Checked categories are hidden. Only applies to declassified spells."] = "選取的類別被隱藏。僅適用於解密的法術。",
    ["Choose an override bar color per class."] = "選擇每個類別的覆蓋條顏色。",
    ["Class Bar Colors"] = "類別欄顏色",
    ["Class Color"] = "類別 顏色",
    ["Class Power Colors"] = "類別 電源顏色",
    ["Class portrait style"] = "班級肖像風格",
    ["Class-specific toggles"] = "特定於類別的切換",
    ["Clear"] = "清除",
    ["Clip side"] = "夾邊",
    ["Colors are configured in Colors > Gameplay."] = "顏色在“顏色”>“遊戲”中配置。",
    ["Combat Crosshair"] = "戰鬥十字準線",
    ["Controlled from: |cff38c7f0Global Style > Bars|r > |cff38c7f0Outline & Highlight Border|r\nEnable/disable, colors, size, offset, priority - all in one place."] = "控制自：|cff38c7f0全域樣式 > 長條|r > |cff38c7f0輪廓與高亮邊框|r\n啟用/停用、顏色、大小、偏移、優先權 - 全部集中在一個地方。",
    ["Controls draw order when text overlaps bars, icons, or indicators."] = "控製文字與長條圖、圖示或指示器重疊時的繪製順序。",
    ["Controls draw order when text overlaps bars, portraits, or status icons."] = "當文字與條形、肖像或狀態圖示重疊時控制繪製順序。",
    ["Cooldown"] = "冷卻時間",
    ["Cooldown Style"] = "冷卻風格",
    ["Cooldown Text Size"] = "冷卻文字大小",
    ["Cooldown Timer Text"] = "冷卻計時器文字",
    ["Cooldown darkens on loss"] = "損失時冷卻時間變暗",
    ["Copies the Wago link so you can open it in your browser."] = "複製 Wago 鏈接，以便可以在瀏覽器中打開它。",
    ["Copy current to name"] = "將目前內容複製到名稱",
    ["Corner Indicators"] = "角落指示器",
    ["Create profile"] = "建立個人資料",
    ["Custom Spell Editor"] = "自訂法術編輯器",
    ["DPS"] = "DPS",
    ["Debuff Stripe"] = "減益條紋",
    ["Delete current profile"] = "刪除目前個人資料",
    ["Delimiter"] = "分隔符",
    ["Detached Power Bar"] = "分離式電源棒",
    ["Detached X"] = "分離X",
    ["Detached Y"] = "分離 Y",
    ["Detached height"] = "分離高度",
    ["Detached layer"] = "分離層",
    ["Detached width"] = "分離寬度",
    ["Disable MSUF unitframe tooltips"] = "禁用 MSUF 单位框架工具提示",
    ["Dispel Glow"] = "消除輝光",
    ["Dispel Overlay"] = "消除疊加",
    ["Dispel border"] = "消除邊框",
    ["Dispel color shared by Highlight Border and Group Frame Dispel Overlay."] = "消除高亮邊框和組框消除疊加共享的顏色。",
    ["Dispel test type"] = "消除測試類型",
    ["Display mode"] = "顯示方式",
    ["Dropdown style"] = "下拉樣式",
    ["Dynamic icon scale"] = "動態圖示比例",
    ["Edit: Off"] = "編輯：關閉",
    ["Edit: On"] = "編輯：開",
    ["Editor Slot"] = "編輯器插槽",
    ["Effect"] = "效果",
    ["Empowered Casts"] = "授權演員",
    ["Enable + color: |cff38c7f0Global Style > Colors|r > Mouseover Highlight"] = "啟用 + 顏色：|cff38c7f0全域樣式 > 顏色|r > 滑鼠懸停反白顯示",
    ["Enable Debuff Stripe"] = "啟用減益條紋",
    ["Enable Dispel Overlay"] = "啟用消除疊加",
    ["Enable Range Fade"] = "啟用範圍淡入淡出",
    ["Enable focus interrupt tracker"] = "啟用焦點中斷追蹤器",
    ["Enable group frames"] = "啟用群組",
    ["Enable private auras"] = "啟用私人光環",
    ["Enable version check (peer-to-peer)"] = "啟用版本檢查（點對點）",
    ["Export / Import"] = "出口/進口",
    ["Export kind"] = "出口類",
    ["Fade portrait too"] = "肖像也褪色",
    ["Fast access to recovery and support tools."] = "快速存取恢復和支援工具。",
    ["Filter"] = "過濾器",
    ["Focus Highlight"] = "焦點亮點",
    ["Font (SharedMedia)"] = "字體 (SharedMedia)",
    ["Font style is shared in Global Style > Fonts. Position can be adjusted here or dragged in Edit Mode."] = "字體樣式在全域樣式 > 字型中共用。可以在此處調整位置或在編輯模式下拖曳。",
    ["Font style is shared in |cff38c7f0Global Style > Fonts|r. Position can be adjusted here or dragged in |cff38c7f0Edit Mode|r."] = "字體樣式在 |cff38c7f0Global Style > Fonts|r 中共用。可在此調整位置或在|cff38c7f0編輯模式|r中拖曳。",
    ["Foreground Texture"] = "前景紋理",
    ["Frame Effect"] = "框架效果",
    ["Frame Outline"] = "框架輪廓",
    ["Frame Scaling"] = "影格縮放",
    ["Fully Hide Blizzard PlayerFrame - resource bar compatibility"] = "完全隱藏 Blizzard PlayerFrame - 資源欄相容性",
    ["GCD Bar"] = "GCD 酒吧",
    ["GCD bar: show spell name + icon"] = "GCD 欄：顯示法術名稱+圖示",
    ["GCD bar: show time text"] = "GCD bar：顯示時間文本",
    ["General"] = "一般",
    ["Ghost icons appear at the player frame when a buff is missing or about to expire. Position via Edit Mode mover."] = "當增益缺失或即將過期時，幽靈圖示會出現在玩家幀上。透過編輯模式移動器定位。",
    ["Global"] = "全球",
    ["Global Font"] = "全域字體",
    ["Global Font Color"] = "全域字體顏色",
    ["Global Ignore List"] = "全域忽略列表",
    ["Glow lines / particles"] = "輝光線/粒子",
    ["Glow speed"] = "發光速度",
    ["Glow style"] = "發光風格",
    ["Glow thickness (Pixel)"] = "發光厚度（像素）",
    ["Group Frames inherit Shared textures and gradients by default. Raid also applies to Mythic Raid."] = "預設情況下，群組框架繼承共享紋理和漸層。 Raid 也適用於 Mythic Raid。",
    ["Group Number"] = "組號",
    ["HP Bar only fades the health layer; Frame fades the full unit frame."] = "HP Bar 只淡化生命層；幀淡化整個單元幀。",
    ["HP layer"] = "HP 層",
    ["HP spacer X"] = "HP 墊片 X",
    ["Hard filters"] = "硬過濾器",
    ["Heal Prediction"] = "治癒預測",
    ["Heal Prediction Overlay"] = "治愈預測疊加",
    ["Heal-absorb bar opacity"] = "癒合吸收條不透明度",
    ["Heal-absorb texture"] = "治癒吸收質地",
    ["Healer"] = "治癒者",
    ["Health Colors  (Global)"] = "健康色彩（全球）",
    ["Health color mode"] = "健康色彩模式",
    ["Height"] = "身高",
    ["Hide Categories"] = "隱藏類別",
    ["Hide Preview"] = "隱藏預覽",
    ["Hide in client scene"] = "隱藏在客戶場景中",
    ["Hide offline members"] = "隱藏離線成員",
    ["Hide offline in combat"] = "戰鬥中隱藏離線成員",
    ["Hide offline after"] = "離線後隱藏",
    ["Highlight Borders"] = "突出顯示邊框",
    ["Highlight Priority"] = "突出顯示優先級",
    ["Highlight border thickness"] = "高亮邊框粗細",
    ["Hover Highlight"] = "懸停突出顯示",
    ["Icon Grid"] = "圖示網格",
    ["Icon Size"] = "圖示大小",
    ["Icon style"] = "圖示風格",
    ["Import into current"] = "導入到目前",
    ["In Combat"] = "戰鬥中",
    ["Indexing more menu pages in the background."] = "在背景索引更多選單頁面。",
    ["Indicator Type"] = "指標類型",
    ["Indicator size"] = "指標尺寸",
    ["Indicator style"] = "指標樣式",
    ["Inline separator"] = "內聯分隔符",
    ["Interrupt Ready Indicator"] = "中斷就緒指示器",
    ["Jump into the most-used MSUF sections."] = "跳到最常用的 MSUF 部分。",
    ["Layer"] = "圖層",
    ["Layer (Z-Order)"] = "層（Z 順序）",
    ["Left-click configures, right-click toggles, drag to sort."] = "左鍵設定，右鍵切換，拖曳進行排序。",
    ["Load Conditions"] = "負載條件",
    ["Locked by Blizzard. MSUF can pass the native renderer settings above, but cannot drag or set the native block position. The preview marks the Blizzard-owned area and enabled aura types; exact placement is decided by Blizzard at runtime."] = "由 Blizzard 鎖定。 MSUF 可以傳遞上面的原生渲染器設置，但不能拖曳或設定原生區塊位置。預覽標記了 Blizzard 擁有的區域和啟用的光環類型；確切的位置由 Blizzard 在運行時決定。",
    ["MSUF Bars"] = "MSUF 酒吧",
    ["MSUF Castbar"] = "MSUF 鑄棒",
    ["MSUF Class Resources"] = "MSUF 類別資源",
    ["MSUF Colors"] = "MSUF 顏色",
    ["MSUF Fonts"] = "MSUF 字體",
    ["MSUF Frame Scale"] = "MSUF 框架比例",
    ["MSUF Gameplay"] = "MSUF 遊戲玩法",
    ["MSUF Group Buffs & Debuffs"] = "MSUF 團體增益與減益",
    ["MSUF Group Health & Text"] = "MSUF 團體健康與文本",
    ["MSUF Group Indicators"] = "MSUF 群組指標",
    ["MSUF Group Layout"] = "MSUF 群組佈局",
    ["MSUF Menu"] = "MSUF 選單",
    ["MSUF Miscellaneous"] = "MSUF 雜項",
    ["MSUF Modules"] = "MSUF 模組",
    ["MSUF Profiles"] = "MSUF 簡介",
    ["MSUF Slash Menu Scale"] = "MSUF 斜線選單比例",
    ["MSUF Unit Auras"] = "MSUF 單位光環",
    ["MSUF timer coloring only applies to custom aura icons. Blizzard-rendered cooldown text can be shown or hidden per group, but not recolored here."] = "MSUF 計時器著色僅適用於自訂光環圖示。 Blizzard-渲染的冷卻文字可以按群組顯示或隱藏，但此處不重新著色。",
    ["MSUF unitframe tooltip position"] = "MSUF 單位框架工具提示位置",
    ["MSUF2 does not build or refresh the search index during combat."] = "MSUF2 在戰鬥期間不會建立或刷新搜尋索引。",
    ["Masque skin"] = "Masque 皮膚",
    ["Max characters"] = "最大字元數",
    ["Max columns"] = "最大列數",
    ["Modifier Key"] = "修飾鍵",
    ["Mouseover Highlight"] = "滑鼠懸停突出顯示",
    ["Multi-Spec Entry"] = "多重規格條目",
    ["NPC / Boss Name Color"] = "NPC / 老闆名字顏色",
    ["NPC Type Colors"] = "NPC 類型顏色",
    ["Name & Power Colors"] = "名稱和電源顏色",
    ["Name Shortening"] = "姓名縮寫",
    ["Name layer"] = "名稱層",
    ["No %s action in this MSUF2 menu session.\nUndo: %d   Redo: %d"] = "此 MSUF2 選單會話中沒有 %s 操作。\n撤銷：%d 重做：%d",
    ["No melee range spell selected - Crosshair will not work."] = "未選擇近戰範圍法術 - 十字準線不起作用。",
    ["No results for \"%s\"."] = "沒有「%s」的結果。",
    ["No specialization data is available for this character yet."] = "目前還沒有該角色的專長數據。",
    ["Offset X"] = "偏移 X",
    ["Offset Y"] = "偏移 Y",
    ["Only applies when power bar is detached."] = "僅在電源條分離時適用。",
    ["Optional helper. Shows a 6s timer after leaving combat."] = "可選的幫手。離開戰鬥後顯示 6 秒計時器。",
    ["Optional split spacing for two-part HP or Power patterns."] = "用於兩部分 HP 或電源圖案的可選分割間距。",
    ["Organization"] = "組織機構",
    ["Out of Combat"] = "脫離戰鬥",
    ["Out of range alpha"] = "阿爾法超出範圍",
    ["Outline"] = "概要",
    ["Outline border thickness is configured in\nGlobal Style > Bars > Outline & Highlight Border."] = "輪廓邊框厚度在中配置\n全域樣式>條形>輪廓和突出顯示邊框。",
    ["Overlay opacity"] = "疊加不透明度",
    ["Overlay style"] = "疊加樣式",
    ["Pandemic Window"] = "疫情視窗",
    ["Pattern"] = "圖案",
    ["Per row"] = "每行",
    ["Pick"] = "挑選",
    ["Pick a slot, set it to Custom Spell, then enter spell IDs. This edits one slot at a time and keeps the five slot assignments visible."] = "選擇一個插槽，將其設定為“自訂法術”，然後輸入法術 ID。此操作一次編輯一個插槽並保持五個插槽分配可見。",
    ["Pick frame (CTRL+Click)"] = "選取框架（CTRL+點選）",
    ["Placed Indicator"] = "放置指示器",
    ["Placement"] = "安置",
    ["Play sound on Target/Target Lost"] = "在目標/目標丟失時播放聲音",
    ["Player Name Color"] = "球員姓名顏色",
    ["Player castbar override"] = "玩家投射欄覆蓋",
    ["Player first in role"] = "玩家先扮演角色",
    ["Portrait"] = "肖像",
    ["Portrait Colors"] = "肖像色彩",
    ["Portrait X"] = "肖像X",
    ["Portrait Y"] = "肖像Y",
    ["Portrait mode"] = "人像模式",
    ["Power Bar Colors"] = "電源條顏色",
    ["Power Text Color"] = "電源文字顏色",
    ["Power height"] = "功率高度",
    ["Power layer"] = "電源層",
    ["Power spacer X"] = "電源墊片 X",
    ["Power text modes, delimiter and font size are in Text."] = "強力文字模式、分隔符號和字體大小位於文字中。",
    ["Prefer player auras"] = "偏好玩家光環",
    ["Preset"] = "預設",
    ["Preview current"] = "預覽目前",
    ["Priority"] = "優先權",
    ["Private aura X"] = "私密光環X",
    ["Private aura Y"] = "私密光環Y",
    ["Private aura anchor"] = "私人氣場主播",
    ["Private aura max"] = "私人氣場最大",
    ["Private aura size"] = "私人氣場大小",
    ["Profile Management"] = "檔案管理",
    ["Profile:"] = "簡介：",
    ["Purge border"] = "清除邊界",
    ["Range Fade"] = "範圍淡入淡出",
    ["Range fade affects"] = "範圍淡入淡出影響",
    ["Ready / cooldown colors: Colors menu > Interrupt Ready Indicator"] = "就緒/冷卻顏色：顏色選單 > 中斷就緒指示器",
    ["Realtime power text"] = "即時電量文字",
    ["Render"] = "渲染",
    ["Rendered by Blizzard"] = "由 Blizzard 渲染",
    ["Renderer path: Blizzard is the default native aura block. Checked types below are rendered by Blizzard; unchecked types use MSUF Custom groups. Custom mode disables the native block completely. Blizzard controls final native aura placement; MSUF only shows an approximate locked preview."] = "渲染器路徑：Blizzard 是預設的原生光環區塊。下面檢查的類型由 Blizzard 呈現；未選取的類型使用 MSUF 自訂群組。自訂模式完全停用本機區塊。 Blizzard 控制最終的原生光環放置； MSUF 僅顯示近似的鎖定預覽。",
    ["Requested page: %s"] = "請求的頁面：%s",
    ["Reset Position"] = "復位位置",
    ["Reset TotemFrame layout"] = "重設TotemFrame佈局",
    ["Reset current profile"] = "重置目前設定檔",
    ["Reset selected"] = "重置所選",
    ["Results for \"%s\""] = "“%s”的結果",
    ["Results update after you stop typing for a moment."] = "當您停止輸入片刻後，結果就會更新。",
    ["Reverse fill direction"] = "反向填充方向",
    ["Reverse order"] = "顛倒順序",
    ["Rogue: First Dance tracker"] = "Rogue：首款舞蹈追蹤器",
    ["Safe (seconds)"] = "安全（秒）",
    ["Scale Mode"] = "縮放模式",
    ["Scales frame size, fonts, and icons proportionally.\nBuff/debuff positions stay relative to their anchors."] = "按比例縮放框架大小、字體和圖示。\n增益/減益位置相對於其錨點保持不變。",
    ["Search"] = "搜尋",
    ["Search is paused in combat."] = "搜索在戰鬥中暫停。",
    ["Search settings..."] = "搜尋設定...",
    ["Searching for \"%s\"..."] = "正在搜尋“%s”...",
    ["Selected Indicator"] = "選定指標",
    ["Selected Slot Indicator"] = "選定槽位指示器",
    ["Selected Spell"] = "選定的法術",
    ["Shadow, Ret, Ele, Enh, Balance, Feral, WW"] = "暗影、Ret、Ele、Enh、平衡、野性、WW",
    ["Shake & Fill Direction"] = "搖晃和填充方向",
    ["Shake on interrupt"] = "中斷時搖動",
    ["Shake strength"] = "震動強度",
    ["Shape"] = "形狀",
    ["Shared baseline plus per-unit and group-frame font overrides."] = "共用基線加上每個單元和群組框架字體覆蓋。",
    ["Shift-click: reset all MSUF2 menu changes from this open session."] = "按住 Shift 鍵並按一下：重設此開啟工作階段中的所有 MSUF2 選單變更。",
    ["Shorten names"] = "縮短名字",
    ["Show All"] = "顯示全部",
    ["Show GCD bar for instant casts"] = "顯示 GCD 欄位以進行即時投射",
    ["Show HP Text"] = "顯示 HP 文字",
    ["Show MSUF minimap icon"] = "顯示 MSUF 小地圖圖標",
    ["Show Name"] = "演出名稱",
    ["Show Power Text"] = "顯示電源文字",
    ["Show Target of Target text inline"] = "顯示內嵌目標文字的目標",
    ["Show all"] = "顯示全部",
    ["Show channel tick lines (5)"] = "顯示通道刻度線 (5)",
    ["Show countdown"] = "顯示倒數計時",
    ["Show ellipsis"] = "顯示省略號",
    ["Show numbers"] = "顯示數字",
    ["Show on current health only"] = "僅顯示目前健康狀況",
    ["Show on-screen preview"] = "顯示螢幕預覽",
    ["Show player"] = "顯示播放器",
    ["Show solo"] = "獨奏表演",
    ["Show tooltip on auras"] = "顯示光環的工具提示",
    ["Show welcome message"] = "顯示歡迎訊息",
    ["Showing the best %d matches. Add one more word to narrow it further."] = "顯示最佳 %d 比賽。再增加一個字以進一步縮小範圍。",
    ["Shows a colored border around your Focus target. Priority: Dispel > Aggro > Target > Focus."] = "在焦點目標周圍顯示彩色邊框。優先：驅散>仇恨>目標>集中。",
    ["Shows a colored indicator on castbars when your interrupt is ready or on cooldown."] = "當中斷準備就緒或處於冷卻狀態時，在施法條上顯示彩色指示器。",
    ["Shows a thin colored stripe for debuffs matched by the debuff filter."] = "顯示與減益過濾器匹配的減益的細彩色條紋。",
    ["Shows incoming heals as a lighter overlay on the health bar."] = "將即將到來的治療顯示為健康欄上較淺的覆蓋層。",
    ["Size override"] = "尺寸覆蓋",
    ["Sliders affect"] = "滑桿影響",
    ["Slot Assignments"] = "插槽分配",
    ["Smooth fill"] = "平滑填充",
    ["Smooth health fill"] = "平滑健康填充",
    ["Smooth power bar"] = "平滑的電源條",
    ["Sort Mode"] = "排序模式",
    ["Sort by Role"] = "按角色排序",
    ["Sort by duration"] = "按持續時間排序",
    ["Sorting"] = "排序",
    ["Spec"] = "規格",
    ["Spec Profiles"] = "規格設定檔",
    ["Spell"] = "咒語",
    ["Spell Set"] = "法術集",
    ["Spell name shortening"] = "拼字名稱縮寫",
    ["Stack Count"] = "堆疊計數",
    ["Stage blink time (sec)"] = "階段閃爍時間（秒）",
    ["Start typing to search every MSUF2 menu page."] = "開始鍵入內容以搜尋每個 MSUF2 選單頁。",
    ["Status Icons"] = "狀態圖示",
    ["Status Preview"] = "狀態預覽",
    ["Still indexing menu pages..."] = "仍在索引選單頁面...",
    ["Stripe edge"] = "條紋邊",
    ["Stripe height"] = "條紋高度",
    ["Stripe opacity"] = "條紋不透明度",
    ["Symbol"] = "符號",
    ["Tank"] = "坦克",
    ["Target of Target inline text is shown on the Target frame name line."] = "目標內聯文字的目標顯示在目標框架名稱行上。",
    ["Text Coloring"] = "文字著色",
    ["Text Style"] = "文字樣式",
    ["Text area"] = "文字區",
    ["Text shadow"] = "文字陰影",
    ["Textures"] = "紋理",
    ["Textures & Gradient"] = "紋理和漸變",
    ["Textures & Outline"] = "紋理和輪廓",
    ["The shared unit preview module is not loaded."] = "共享單元預覽模組未載入。",
    ["This native page is not implemented yet."] = "該原生頁面尚未實作。",
    ["Timer position (offset)"] = "計時器位置（偏移）",
    ["Tint Alpha"] = "阿爾法色調",
    ["Tint applied to the bar background in *all* bar modes. Dark Mode uses this tint too."] = "在*所有*條形模式下應用於條形背景的色調。深色模式也使用這種色調。",
    ["Tints the health bar when a dispellable debuff is active."] = "當可驅散的減益效果處於活動狀態時，使生命條著色。",
    ["Tip: HELPFUL|PLAYER and HARMFUL|PLAYER are the safest filters because WoW exposes your own spell IDs reliably."] = "提示：HELPFUL|PLAYER 和 HARMFUL|PLAYER 是最安全的過濾器，因為 WoW 可靠地公開您自己的拼字 ID。",
    ["Tip: Move the preview via mousedrag or arrow keys."] = "提示：透過滑鼠拖曳或箭頭鍵移動預覽。",
    ["Tip: Quick reset: If something feels off, try /msuf reset for frame positions."] = "提示：快速重置：如果感覺不對勁，請嘗試 /msuf 重置幀位置。",
    ["Tooltip"] = "工具提示",
    ["Tooltip Mode"] = "工具提示模式",
    ["Totem / Statue frame"] = "圖騰/雕像框架",
    ["Track interrupts on your focus without showing the focus castbar."] = "追蹤焦點中斷，而不顯示焦點投射欄。",
    ["Tracked Spells"] = "追蹤法術",
    ["Transparency"] = "透明度",
    ["Type at least %d characters to search."] = "至少鍵入 %d 個字元進行搜尋。",
    ["UFCore flush budget"] = "UFCore 沖洗預算",
    ["UFCore urgent cap"] = "UFCore 緊急上限",
    ["Unit frames"] = "單元框架",
    ["Unit update interval"] = "單位更新間隔",
    ["Unitframe Global Coloring"] = "單元框架全域著色",
    ["Unitframe tooltips"] = "單位框架工具提示",
    ["Units per column"] = "每列單位",
    ["Update intervals"] = "更新間隔",
    ["Urgent (<=)"] = "緊急 (<=)",
    ["Use opposite fill direction for target"] = "對目標使用相反的填充方向",
    ["Use the Profiles page for switching, export and import."] = "使用「設定檔」頁面進行切換、匯出和匯入。",
    ["Used by: Crosshair melee-range color."] = "使用者：十字線近戰範圍顏色。",
    ["Uses Blizzard TotemFrame; MSUF only re-anchors it out of combat."] = "使用 Blizzard TotemFrame; MSUF 只會將其重新錨定脫離戰鬥。",
    ["Uses the spell selected below."] = "使用下面選擇的法術。",
    ["Utilities"] = "公用事業",
    ["Warning (<=)"] = "警告 (<=)",
    ["When"] = "當",
    ["Width"] = "寬度",
    ["Width mode"] = "寬度模式",
    ["X Offset"] = "X 軸偏移",
    ["Y Offset"] = "Y 軸偏移",
    ["by Mapko"] = "透過馬普科",
    ["max"] = "最大",
    ["v%s  -  by Mapko  -  with help from R41z0r"] = "v%s - 由 Mapko - 在 R41z0r 的幫助下",
    ["|cff6EB5FFBorders|r"] = "|cff6EB5FF邊框|r",
    ["|cff6EB5FFBoss Heal Auras|r"] = "|cff6EB5FFBoss 治療光環|r",
    ["|cff6EB5FFBuffs|r"] = "|cff6EB5FF增益|r",
    ["|cff6EB5FFCooldown|r"] = "|cff6EB5FF冷卻|r",
    ["|cff6EB5FFDebuffs|r"] = "|cff6EB5FF減益|r",
    ["|cff6EB5FFIcons|r"] = "|cff6EB5FF圖示|r",
}
for k, v in pairs(MSUF2_MENU_AUTO_zhTW) do
    L[k] = v
end
-- MSUF2 auto-translated menu coverage END

-- MSUF2 navigation labels BEGIN
local MSUF2_NAV_zhTW = {
    ["Bars"] = "狀態條",
    ["Boss Frames"] = "首領框架",
    ["Buffs & Debuffs"] = "增益與減益",
    ["Castbar"] = "施法條",
    ["Class Resources"] = "職業資源",
    ["Colors"] = "顏色",
    ["Dashboard"] = "儀表板",
    ["Focus"] = "專注目標",
    ["Fonts"] = "字型",
    ["Gameplay"] = "遊戲設定",
    ["Global Style"] = "全域樣式",
    ["Group Frames"] = "隊伍框架",
    ["Health & Text"] = "生命值與文字",
    ["Indicators"] = "指示器",
    ["Layout"] = "版面配置",
    ["Miscellaneous"] = "雜項",
    ["Modules"] = "模組",
    ["Pet"] = "寵物",
    ["Player"] = "玩家",
    ["Profiles"] = "設定檔",
    ["Style"] = "樣式",
    ["Target"] = "目標",
    ["Target of Target"] = "目標的目標",
    ["Unit Auras"] = "單位光環",
    ["Unit Frames"] = "單位框架",
}
for k, v in pairs(MSUF2_NAV_zhTW) do
    L[k] = v
end
-- MSUF2 navigation labels END

-- MSUF2 visible string gap coverage BEGIN
local MSUF2_GAP_zhTW = {
    ["Drag the MSUF menu to a screen side for a half-screen layout, to a corner for a quarter layout, or to the top edge for a maximized layout."] = "將 MSUF 選單拖曳到螢幕一側以實現半螢幕佈局，拖曳到角落以實現四分之一佈局，或拖曳到頂部邊緣以實現最大化佈局。",
    ["Enable Windows-style edge snap for this menu"] = "為此選單啟用 Windows 風格的邊緣捕捉",
    ["Menu behavior"] = "選單行為",
}
for k, v in pairs(MSUF2_GAP_zhTW) do
    L[k] = v
end
-- MSUF2 visible string gap coverage END

-- MSUF2 helper string coverage BEGIN
local MSUF2_HELPER_zhTW = {
    ["(Global Default)"] = "（全域預設）",
    ["2D portrait"] = "2D 肖像",
    ["absorb display"] = "吸收顯示",
    ["absorbs"] = "吸收",
    ["Accurate"] = "準確",
    ["AFK / DND Text"] = "AFK / DND 文本",
    ["aggro"] = "仇恨",
    ["Aggro/Threat"] = "仇恨/Threat",
    ["All"] = "全部",
    ["alpha"] = "阿爾法",
    ["Alphabetical"] = "按字母順序",
    ["Alt"] = "Alt",
    ["Always"] = "總是",
    ["Anchor to Class Resource"] = "類別資源錨點",
    ["Anchor to Essential Cooldown"] = "基本冷卻時間的錨點",
    ["Anchor to left side"] = "錨定到左側",
    ["Anchor to right side"] = "錨定到右側",
    ["Angelic Wings"] = "天使之翼",
    ["Ankh"] = "安赫",
    ["apply"] = "申請",
    ["Arcane Charges"] = "奧術充能",
    ["Arcane Intellect"] = "奧術智力",
    ["Assist"] = "協助",
    ["Astral Power"] = "星體之力",
    ["Astral Prediction"] = "星體預測",
    ["aura cooldown text too small"] = "光環冷卻文字太小",
    ["aura timers"] = "光環計時器",
    ["auras"] = "光環",
    ["Auto (by group size)"] = "自動（按群組大小）",
    ["Auto-Detect"] = "自動偵測",
    ["AutoCast"] = "自動投射",
    ["Axes"] = "軸",
    ["Background & Opacity"] = "背景和不透明度",
    ["Background follows HP color"] = "背景遵循 HP 顏色",
    ["background tint"] = "背景色調",
    ["Balanced"] = "平衡",
    ["Bar"] = "酒吧",
    ["bar background tint"] = "酒吧背景色調",
    ["Battle Shout"] = "戰鬥吶喊",
    ["Big Defensive (longest first)"] = "大防守（最長的優先）",
    ["Bleed"] = "出血",
    ["Blessing of the Bronze"] = "青銅的祝福",
    ["Blizzard"] = "Blizzard",
    ["Blizzard (Default)"] = "Blizzard（預設）",
    ["Blizzard Class Icon"] = "Blizzard 類別圖標",
    ["Blizzard Classic"] = "Blizzard 經典",
    ["Blizzard Cooldown Text"] = "Blizzard 冷卻文本",
    ["Blizzard legacy"] = "Blizzard 遺產",
    ["Body"] = "身體",
    ["Boss 1"] = "老闆1",
    ["Boss 2"] = "老闆2",
    ["Boss 3"] = "老闆3",
    ["Boss 4"] = "老大4",
    ["Boss 5"] = "老大5",
    ["Boss auras range fade"] = "Boss 光環範圍逐漸消失",
    ["Boss castbar range fade"] = "Bosscastbar範圍淡入淡出",
    ["boss frames"] = "老闆框架",
    ["boss frames hidden"] = "Boss 框架隱藏",
    ["Boss range fade"] = "Boss範圍淡出",
    ["Boss target highlight"] = "老闆目標亮點",
    ["boss2"] = "老闆2",
    ["BOTTOM"] = "底部",
    ["Bottom"] = "底部",
    ["Bottom Edge"] = "底邊",
    ["BOTTOMLEFT"] = "左下角",
    ["BOTTOMRIGHT"] = "右下角",
    ["Bounds"] = "界線",
    ["Bows"] = "弓",
    ["broken"] = "壞了",
    ["Buff (any caster)"] = "淺黃色（任何施法者）",
    ["Buff (cast by me)"] = "淺黃（我選的）",
    ["Buff Growth"] = "增益成長",
    ["Buff wrap rows"] = "淺黃色包裹行",
    ["buffs"] = "愛好者",
    ["buffs block click casting"] = "buffs 阻止點擊投射",
    ["Buffs Right / Debuffs Left"] = "右側增益/左側減益",
    ["Buffs Top / Debuffs Bottom"] = "頂部增益/底部減益",
    ["By Power Type"] = "按電源類型",
    ["By Raid Group"] = "突襲集團",
    ["By Role"] = "按角色",
    ["C"] = "C",
    ["can't unlock debuffs"] = "無法解鎖debuff",
    ["cannot change in combat"] = "戰鬥中無法改變",
    ["Cast"] = "演員陣容",
    ["cast bar"] = "鑄棒",
    ["Castbar border"] = "鑄棒邊框",
    ["castbar missing"] = "施法桿失踪",
    ["Caster"] = "腳輪",
    ["casts"] = "演員表",
    ["Celestial Alignment"] = "天體排列",
    ["CENTER"] = "中心",
    ["change my backgrond"] = "改變我的背景",
    ["Chi"] = "志",
    ["Circle"] = "圓",
    ["Class"] = "班級",
    ["Class color"] = "類別顏色",
    ["class colored names"] = "類別顏色名稱",
    ["Class portrait"] = "班級肖像",
    ["class resources"] = "班級資源",
    ["Class Resources were enabled or disabled.\n\nA UI reload is required to fully apply this change.\n\nReload now?"] = "類別資源已啟用或停用。 \n\nA UI 需要重新載入才能完全套用此變更。 \n\n 立即重新載入嗎？",
    ["classpower"] = "階級權力",
    ["click casting"] = "點擊投射",
    ["click through"] = "點擊瀏覽",
    ["Click-through (ALT to drag when unlocked)"] = "點擊（解鎖時按 ALT 進行拖曳）",
    ["click-through auras"] = "點擊光環",
    ["Click-through auras"] = "點擊光環",
    ["clickcast"] = "點選廣播",
    ["clickthrough"] = "點擊率",
    ["Color aura timers by remaining time"] = "以剩餘時間為光環計時器著色",
    ["Color box next to cast"] = "鑄件旁邊的彩盒",
    ["Color by resource type"] = "依資源類型顯示顏色",
    ["Color Gradient"] = "顏色漸層",
    ["Color HP bar (Class Color mode only)"] = "顏色 HP 條（僅限 Class Color 模式）",
    ["Color mode"] = "色彩模式",
    ["Color name text"] = "顏色名稱文字",
    ["colors"] = "顏色",
    ["colours"] = "顏色",
    ["combat"] = "戰鬥",
    ["Combat icon"] = "戰鬥圖示",
    ["Combo point colors"] = "組合點顏色",
    ["Combo point slot mode"] = "組合點槽模式",
    ["Combo Points"] = "連擊點數",
    ["combo points missing"] = "連擊點缺失",
    ["Combo ramp"] = "組合坡道",
    ["COMBO_POINTS_2"] = "COMBO_POINTS_2",
    ["Compact Zzz"] = "緊湊型Zzz",
    ["consume magic"] = "消耗魔法",
    ["cooldown swipe"] = "冷卻滑動",
    ["cooldown text"] = "冷卻文字",
    ["Cooldown text size"] = "冷卻文字大小",
    ["Cooldowns"] = "冷卻時間",
    ["Copy these settings to ALL unitframes?\n\nThis will overwrite existing settings on Player/Target/Focus/Boss/Pet/Target of Target."] = "將這些設定複製到所有單位幀？ \n\n這將覆蓋 Target 的 Player/Target/Focus/Boss/Pet/Target 上的現有設定。",
    ["Corner/Spell/Private"] = "角/Spell/Private",
    ["Create, switch, copy, delete, export and import profiles."] = "建立、切換、複製、刪除、匯出和匯入設定檔。",
    ["Cross"] = "克羅斯",
    ["Crossbows"] = "弩",
    ["Crosshair size"] = "十字線尺寸",
    ["Crosshair thickness"] = "十字線厚度",
    ["Crosshair: color by melee range to target (green=in range, red=out)"] = "十字準線：以近戰範圍到目標的顏色（綠色=在範圍內，紅色=在範圍外）",
    ["Ctrl"] = "Ctrl",
    ["Current / Max"] = "電流/最大",
    ["Current / Max / Percent"] = "當前/最大/百分比",
    ["Current / Percent"] = "目前/百分比",
    ["curse"] = "詛咒",
    ["Custom"] = "客製化",
    ["Custom Color"] = "客製化顏色",
    ["Custom color"] = "客製化顏色",
    ["Custom color in Dark Mode"] = "深色模式下的自訂顏色",
    ["custom debuff"] = "自訂減益效果",
    ["Custom highlight priority"] = "自訂突出顯示優先級",
    ["Custom slots"] = "自訂插槽",
    ["Custom Spell"] = "自訂法術",
    ["custom spells"] = "自訂咒語",
    ["Custom: "] = "客製化：",
    ["Daggers"] = "匕首",
    ["Dark Emboss"] = "深色浮雕",
    ["Dark Mode"] = "深色模式",
    ["Dark mode bar color"] = "深色模式欄顏色",
    ["dashboard"] = "儀表板",
    ["DEAD"] = "死亡",
    ["Dead NPC Color"] = "死NPC顏色",
    ["Dead Text"] = "死文本",
    ["Dead text"] = "死文字",
    ["Debuff (any caster)"] = "減益（任何施法者）",
    ["Debuff (cast by me)"] = "減益效果（由我施放）",
    ["Debuff Growth"] = "減益成長",
    ["Debuff wrap rows"] = "減益包裹行",
    ["debuffs missing"] = "減益效果缺失",
    ["Default"] = "預設",
    ["Default (Font Color)"] = "預設（字體顏色）",
    ["Default (player > canApply > ID)"] = "預設（玩家 > 可以套用 > ID）",
    ["default frames"] = "預設影格",
    ["Deficit"] = "赤字",
    ["Delete profile '%s'?"] = "刪除設定檔“%s”？",
    ["demonhunter"] = "惡魔獵人",
    ["Deserter"] = "逃兵",
    ["Detach from frame"] = "從框架上拆下",
    ["detached power bar"] = "分離式電源條",
    ["devour"] = "吞噬",
    ["devour demon hunter castbar"] = "吞噬惡魔獵人演員表",
    ["dh"] = "DH",
    ["Diagonal Zzz"] = "對角線Zzz",
    ["Diamond"] = "鑽石",
    ["Diamonds"] = "鑽石",
    ["disable blizzard"] = "禁用暴風雪",
    ["dispel"] = "驅散",
    ["Dispel glow effect"] = "消除發光效果",
    ["Dispel-type borders"] = "消除型邊框",
    ["Dispel: Curse"] = "解除：詛咒",
    ["Dispel: Disease"] = "驅除：疾病",
    ["Dispel: Magic"] = "驅散：魔法",
    ["Dispel: Poison"] = "驅散：毒",
    ["Dispellable"] = "可驅散",
    ["dispellable debuffs"] = "可驅散的減益效果",
    ["does not update"] = "不更新",
    ["Dots"] = "點",
    ["Double Space"] = "雙倍空間",
    ["Down"] = "向下",
    ["drag"] = "拖曳",
    ["Ebon Might"] = "黑檀之力",
    ["Eclipse Lunar"] = "月食",
    ["Eclipse Solar"] = "日食太陽能",
    ["Elite / Rare"] = "精英/稀有",
    ["Elite icon"] = "精英圖標",
    ["Embed into health"] = "融入健康",
    ["empower"] = "賦權",
    ["empowered"] = "賦權",
    ["Empowered / Charged"] = "賦能/充電",
    ["empowered casts"] = "授權演員",
    ["Enable Buff Reminders"] = "啟用增益提醒",
    ["Enable corner indicators"] = "啟用角落指示器",
    ["Enable Focus Glow"] = "啟用焦點發光",
    ["Enable health gradient"] = "啟用健康梯度",
    ["Enable in-combat timer"] = "啟用戰鬥計時器",
    ["Enable Masque skinning"] = "啟用 Masque 換膚",
    ["Enable mouseover highlight"] = "啟用滑鼠懸停突出顯示",
    ["Enable NPC Type Colors (Boss / Caster / Melee ...)"] = "啟用 NPC 類型顏色（Boss / Caster / Melee ...）",
    ["Enable Pandemic Window"] = "啟用流行病視窗",
    ["Enable Player override"] = "啟用播放器覆蓋",
    ["Enable Unit Auras"] = "啟用單位光環",
    ["Enemy NPC Color"] = "敵人 NPC 顏色",
    ["Energy"] = "能源",
    ["Essence"] = "精華液",
    ["Essential Cooldowns"] = "基本冷卻時間",
    ["evoker cast bar"] = "喚魔者鑄造欄",
    ["evoker castbar"] = "喚魔者演員欄",
    ["Expiration (soonest first)"] = "到期（最早）",
    ["Expiration only"] = "僅限到期日",
    ["Expiry Warning"] = "到期警告",
    ["factory reset"] = "恢復出廠設定",
    ["FAQ"] = "常見問題解答",
    ["Fill border into frame gap"] = "將邊框填滿到框架間隙中",
    ["Fill right-to-left"] = "從右到左填充",
    ["Fine tuning: Hold CTRL while adjusting sliders for smaller steps."] = "微調：按住 CTRL 鍵同時調整滑桿以獲得更小的步長。",
    ["Fishing"] = "釣魚",
    ["Fist"] = "拳頭",
    ["Flat"] = "平",
    ["focus"] = "焦點",
    ["Focus frame"] = "對焦框",
    ["Focus Frame"] = "對焦框",
    ["Focus range fade"] = "焦點範圍淡入淡出",
    ["focusframe"] = "焦點框",
    ["Follow Global Style"] = "追隨全球風格",
    ["Follow HP bar"] = "追蹤 HP 欄",
    ["Follow HP bar (overflow)"] = "跟著 HP 欄（溢出）",
    ["Font Override"] = "字體覆蓋",
    ["fonts"] = "字體",
    ["Foreground texture"] = "前景紋理",
    ["fps"] = "幀率",
    ["Frame level"] = "幀級",
    ["frame scaling"] = "影格縮放",
    ["frames"] = "框架",
    ["Free (UIParent)"] = "免費（UIParent）",
    ["Friendly NPC Color"] = "友善的 NPC 顏色",
    ["Friz Quadrata"] = "弗里茲·誇德拉塔",
    ["From"] = "來自",
    ["Full Frame"] = "全畫幅",
    ["Full profile"] = "完整檔案",
    ["Fury"] = "憤怒",
    ["gcd bar"] = "GCD酒吧",
    ["gf_bars"] = "gf_bars",
    ["gf_mythicraid"] = "gf_mythcraid",
    ["gf_raid"] = "GF_raid",
    ["Ghost Text"] = "幽靈文字",
    ["GitHub"] = "GitHub",
    ["Glass Panels"] = "玻璃面板",
    ["Global anchor"] = "全球主播",
    ["Glossy Orbs"] = "有光澤的球體",
    ["Glow"] = "發光",
    ["gone"] = "消失了",
    ["Gradient"] = "漸變",
    ["Group + Role"] = "組+角色",
    ["groupframes"] = "組框",
    ["Grow Direction"] = "成長方向",
    ["Guns"] = "槍",
    ["healer buffs"] = "治療愛好者",
    ["Healer HoTs"] = "治癒者熱門",
    ["healer raid frames"] = "治療者突襲框架",
    ["Health"] = "健康",
    ["Health & Bars"] = "健康與酒吧",
    ["Health Gradient"] = "健康梯度",
    ["health text"] = "健康文字",
    ["health text position"] = "健康文字位置",
    ["health texture"] = "健康質感",
    ["Health Tint"] = "健康色彩",
    ["height"] = "高度",
    ["Here are several gameplay enhancement options you can toggle on or off."] = "您可以開啟或關閉以下幾個遊戲增強選項。",
    ["hidden"] = "隱藏的",
    ["hide blizzard frames"] = "隱藏暴雪框架",
    ["Hide Masque borders"] = "隱藏 Masque 邊框",
    ["Hide other healer buffs"] = "隱藏其他治療愛好者",
    ["Hide out of combat"] = "躲避戰鬥",
    ["hide player in party"] = "隱藏隊伍中的玩家",
    ["Hide when empty"] = "空時隱藏",
    ["Hide when full"] = "滿時隱藏",
    ["Highlight & Aggro"] = "亮點和仇恨",
    ["highlight borders"] = "突出顯示邊框",
    ["Highlight own healer buffs"] = "突出顯示自己的治療愛好者",
    ["Holy Power"] = "神聖力量",
    ["How do I add a specific boss debuff or custom aura?"] = "如何添加特定的 Boss 減益或自訂光環？",
    ["How do I add or change status icons and indicators?"] = "如何新增或更改狀態圖示和指示器？",
    ["How do I change bar textures, gradients, or outlines?"] = "如何更改條狀紋理、漸層或輪廓？",
    ["How do I change castbars?"] = "如何更換施法桿？",
    ["How do I change class resources?"] = "如何更改班級資源？",
    ["How do I change click, mouseover, or targeting behavior?"] = "如何更改點擊、滑鼠懸停或定位行為？",
    ["How do I change click-casting so aura icons do not block heals?"] = "如何更改點擊投射以使光環圖示不會阻止治療？",
    ["How do I change colors?"] = "我如何改變顏色？",
    ["How do I change dead, offline, AFK, or ready-check indicators?"] = "如何變更失效、離線、AFK 或就緒檢查指示器？",
    ["How do I change fonts and text?"] = "如何更改字體和文字？",
    ["How do I change health, power, or class colors?"] = "如何更改生命值、力量或職業顏色？",
    ["How do I change language or translations?"] = "如何更改語言或翻譯？",
    ["how do i change my background"] = "我如何更改我的背景",
    ["How do I change my background?"] = "如何更改我的背景？",
    ["How do I change portraits?"] = "如何更改肖像？",
    ["How do I change range fading?"] = "如何更改範圍衰退？",
    ["How do I change unitframe tooltips?"] = "如何更改單位框架工具提示？",
    ["How do I configure buffs and debuffs?"] = "如何配置 buff 和 debuff？",
    ["How do I configure group buffs, debuffs, or defensives?"] = "如何配置群體增益、減益或防禦？",
    ["How do I configure group frames?"] = "如何配置組框？",
    ["How do I disable Blizzard unit frames?"] = "如何停用 Blizzard 單位框架？",
    ["How do I get class-colored health bars or names?"] = "如何獲得職業顏色的健康條或名字？",
    ["How do I hide myself from party or raid frames?"] = "我如何隱藏自己以躲避隊伍或突襲框架？",
    ["How do I hide or show a unit frame?"] = "如何隱藏或顯示單位框架？",
    ["How do I hide realm names or shorten player names?"] = "如何隱藏領域名稱或縮短玩家名稱？",
    ["How do I import, export, or switch profiles?"] = "如何匯入、匯出或切換設定檔？",
    ["How do I make my own buffs or debuffs bigger?"] = "如何讓自己的增益效果或減益效果變大？",
    ["How do I make raid frames cleaner for healing?"] = "如何使團隊框架更乾淨以進行治療？",
    ["How do I make unit frames transparent?"] = "如何使單元框架透明？",
    ["How do I move buff or debuff icons near a unit frame?"] = "如何在單位框架附近移動 buff 或 debuff 圖示？",
    ["How do I move frames?"] = "如何移動框架？",
    ["How do I move or anchor one unit frame?"] = "如何移動或固定一個單元框架？",
    ["How do I move or resize target, focus, or boss castbars?"] = "如何移動目標、焦點或 Boss 投射條或調整其大小？",
    ["How do I move party or raid frames?"] = "如何移動隊伍或團隊框架？",
    ["How do I move the player frame?"] = "如何移動播放器框架？",
    ["How do I open the MSUF options?"] = "如何開啟 MSUF 選項？",
    ["How do I reset positions or recover a broken layout?"] = "如何重置位置或恢復損壞的佈局？",
    ["How do I resize a unit frame?"] = "如何調整單元框架的大小？",
    ["How do I resize party or raid frames?"] = "如何調整隊伍或團隊框架的大小？",
    ["How do I show only dispellable debuffs?"] = "如何只顯示可驅散的減益效果？",
    ["How do I show only my HoTs or buffs on party frames?"] = "如何在隊伍框架上僅顯示我的 HoT 或 buff？",
    ["How do I show party or raid frames while solo?"] = "如何在獨奏時顯示隊伍或隊伍影格？",
    ["How do I stop castbars covering party or raid frames?"] = "如何阻止演員欄覆蓋隊伍或團隊框架？",
    ["how to move player frame"] = "如何移動玩家框架",
    ["how to move unitframe"] = "如何移動單位框架",
    ["hp"] = "馬力",
    ["HP Bar"] = "HP 酒吧",
    ["HP bar gradient"] = "HP 條形漸變",
    ["hp color"] = "惠普顏色",
    ["HP spacer"] = "HP 墊片",
    ["HP Text"] = "HP 文字",
    ["Icicles"] = "冰柱",
    ["import"] = "進口",
    ["import profile wago"] = "導入設定檔 wago",
    ["in combat"] = "在戰鬥中",
    ["In group"] = "組內",
    ["In instance"] = "在實例中",
    ["In vehicle"] = "車內",
    ["Include dispellable debuffs"] = "包括可驅散的減益效果",
    ["Include stealable buffs"] = "包括可偷的增益效果",
    ["incoming heals"] = "傳入治愈",
    ["Incoming Rez icon"] = "傳入 Rez 圖標",
    ["Index (Default)"] = "索引（預設）",
    ["indicator"] = "指標",
    ["Indicators & Status Icons"] = "指示器和狀態圖標",
    ["Insanity"] = "瘋狂",
    ["interrupt"] = "中斷",
    ["interrupt ready"] = "中斷就緒",
    ["Jaina"] = "吉安娜",
    ["Keep visible when ready (hide on combat enter)"] = "準備好後保持可見（進入戰鬥時隱藏）",
    ["kick"] = "踢",
    ["Ko-fi"] = "科菲",
    ["L"] = "L",
    ["Leader"] = "領導者",
    ["Leader / Assist"] = "領導/協助",
    ["Leader icon"] = "領導者圖標",
    ["LEFT"] = "左",
    ["Left Edge"] = "左邊緣",
    ["Left then Down"] = "向左然後向下",
    ["Left then Up"] = "向左然後向上",
    ["Left to player name"] = "左邊為玩家姓名",
    ["Lethal Poison (Rogue)"] = "致命毒藥（盜賊）",
    ["Level"] = "等級",
    ["Level indicator"] = "液位指示器",
    ["locale"] = "語言環境",
    ["localization"] = "在地化",
    ["Long-term Self Buffs"] = "長期自我增益",
    ["Maces"] = "狼牙棒",
    ["Maelstrom"] = "漩渦",
    ["Maelstrom Power"] = "漩渦之力",
    ["Maelstrom Weapon"] = "漩渦武器",
    ["Maelstrom Weapon 5+"] = "漩渦武器 5+",
    ["make own buffs bigger"] = "讓自己的buff變大",
    ["make text bigger"] = "使文字變大",
    ["Mana"] = "法力",
    ["Manual"] = "手冊",
    ["Mark of the Wild"] = "野性印記",
    ["Max / Percent"] = "最大/百分比",
    ["Melee"] = "近戰",
    ["menu missing"] = "菜單缺失",
    ["menu scale"] = "菜單規模",
    ["menu too small"] = "菜單太小",
    ["Middle"] = "中",
    ["Midnight Simple Unit Frames - Gameplay"] = "午夜簡單單位框架 - 遊戲玩法",
    ["Mine only"] = "僅限我的",
    ["Miniboss / Lieutenant"] = "小老闆/中尉",
    ["Mode"] = "模式",
    ["Modern (under cursor)"] = "現代（遊標下）",
    ["Moon (3 z)"] = "月亮 (3 z)",
    ["Moon (4 z)"] = "月亮 (4 z)",
    ["Mounted"] = "已安裝",
    ["mouseover highlight"] = "滑鼠懸停突出顯示",
    ["move"] = "移動",
    ["move debuffs"] = "移動減益效果",
    ["move focus castbar"] = "移動焦點投射欄",
    ["move focus frame"] = "移動焦點框",
    ["move party frames"] = "移動派對框架",
    ["move pet frame"] = "移動寵物框架",
    ["move player frame"] = "移動玩家框架",
    ["move raid frames"] = "移動raid框架",
    ["move target frame"] = "移動目標框",
    ["MSUF Boss Frames"] = "MSUF Boss 框架",
    ["MSUF Focus"] = "MSUF 焦點",
    ["MSUF Pet"] = "MSUF 寵物",
    ["MSUF Player"] = "MSUF 玩家",
    ["MSUF recommends reloading the UI to ensure all changes apply correctly.\n\nApply: %s\n\nReload now?"] = "MSUF 建議重新載入 UI 以確保所有變更正確應用。 \n\n應用：%s\n\n立即重新載入？",
    ["MSUF Smooth v2"] = "MSUF 平滑 v2",
    ["MSUF superellipse"] = "MSUF 超橢圓",
    ["MSUF Target"] = "MSUF 目標",
    ["MSUF Target of Target"] = "MSUF 目標的目標",
    ["MSUF2 button"] = "MSUF2 按鈕",
    ["MSUF_UpdateAllFonts"] = "MSUF_更新所有字體",
    ["Multi-Spec"] = "多重規格",
    ["Mythic Raid"] = "神話突襲",
    ["Name (alphabetical)"] = "姓名（按字母順序排列）",
    ["Name Color"] = "名稱 顏色",
    ["Name only"] = "僅姓名",
    ["names too long"] = "名字太長",
    ["Native class-resource layout, visibility and text controls."] = "本機類別資源佈局、可見性和文字控制項。",
    ["Neon Outline"] = "霓虹燈輪廓",
    ["Neutral NPC Color"] = "中性 NPC 顏色",
    ["Never"] = "從來沒有",
    ["No border"] = "無邊框",
    ["No spells for current spec"] = "當前規格沒有咒語",
    ["No supported specs"] = "沒有支援的規格",
    ["Non-Lethal Poison (Rogue)"] = "非致命毒藥（盜賊）",
    ["None"] = "無",
    ["not updating"] = "不更新",
    ["not visible"] = "不可見",
    ["NPC / Reaction Color"] = "NPC / 反應顏色",
    ["Number"] = "數量",
    ["Off (100%)"] = "關閉（100%）",
    ["offline icon"] = "離線圖示",
    ["only my hots"] = "只有我的最愛",
    ["Only show boss auras"] = "只展現boss氣場",
    ["Only show IMPORTANT buffs"] = "只顯示重要的增益",
    ["Only show IMPORTANT debuffs"] = "只顯示重要的減益效果",
    ["opacity"] = "不透明度",
    ["open msuf"] = "打開msuf",
    ["Optional MSUF style and visual modules."] = "可選的 MSUF 樣式和視覺模組。",
    ["out of range"] = "超出範圍",
    ["out of range opacity"] = "不透明度超出範圍",
    ["Override caps"] = "覆蓋上限",
    ["Override filters"] = "覆蓋過濾器",
    ["Override for this unit"] = "覆蓋該單位",
    ["Override shared settings"] = "覆蓋共享設定",
    ["own buffs"] = "自己的愛好者",
    ["Pain"] = "疼痛",
    ["PALADIN"] = "聖騎士",
    ["Party"] = "派對",
    ["party"] = "聚會",
    ["Patreon"] = "派特隆",
    ["PayPal"] = "貝寶",
    ["Per debuff type"] = "每個減益類型",
    ["Percent / Current"] = "百分比/當前",
    ["Percent / Current / Max"] = "百分比/目前/最大值",
    ["Percent / Max"] = "百分比/最大值",
    ["Performance"] = "效能",
    ["Pet frame"] = "寵物架",
    ["petframe"] = "寵物框架",
    ["Phase"] = "階段",
    ["Pip gap"] = "點差距",
    ["Pixel"] = "像素",
    ["Player Frame"] = "玩家框架",
    ["playerframe"] = "玩家框架",
    ["Polearms"] = "長柄武器",
    ["Portrait background"] = "肖像背景",
    ["portraits"] = "肖像",
    ["position"] = "位置",
    ["Power background matches HP"] = "電源背景匹配HP",
    ["power bar"] = "電源條",
    ["Power bar border"] = "電源欄邊框",
    ["Power bar gradient"] = "功率條梯度",
    ["Power bar outline"] = "電源條輪廓",
    ["Power spacer"] = "電源墊片",
    ["Power Text"] = "強力文本",
    ["Power type"] = "電源類型",
    ["Power Word: Fortitude"] = "真言：堅韌",
    ["Preserve HP color"] = "保留 HP 顏色",
    ["private aura"] = "私人氣場",
    ["Private Growth"] = "私人成長",
    ["Proc"] = "過程",
    ["profile"] = "簡介",
    ["profile missing"] = "個人資料缺失",
    ["profiles"] = "簡介",
    ["Pulse"] = "脈衝",
    ["Pwr Text"] = "電源文字",
    ["Rage"] = "憤怒",
    ["Raid"] = "突襲",
    ["Raid Buffs"] = "突襲增益",
    ["raid castbar over frame"] = "突襲施法條越過框架",
    ["raid debuffs"] = "突襲減益",
    ["raid frames not showing"] = "突襲幀未顯示",
    ["raid health text"] = "突襲健康文本",
    ["Raid helpful"] = "突襲有幫助",
    ["Raid Marker"] = "突襲標記",
    ["Raid marker"] = "襲擊標記",
    ["Re-anchor Blizzard TotemFrame"] = "重新錨定 Blizzard TotemFrame",
    ["Reaction color"] = "反應顏色",
    ["Ready Check"] = "準備檢查",
    ["Regular"] = "常規",
    ["remove realm names"] = "刪除域名",
    ["Reset all Group Frame settings to defaults?\n\nThis resets Party, Raid, and Mythic Raid Group Frames for the active profile."] = "將所有群組框架設定重設為預設值？ \n\n這將重置活動設定檔的派對、Raid 和 Mythic Raid 群組框架。",
    ["reset movers"] = "重置搬運工",
    ["reset positions"] = "重置位置",
    ["Reset profile '%s' to defaults?"] = "將設定檔“%s”重設為預設值？",
    ["resize party frames"] = "調整聚會框架的大小",
    ["resize unit frame"] = "調整單元框架大小",
    ["Resource color"] = "資源顏色",
    ["Resource Text"] = "資源文字",
    ["Resource type"] = "資源類型",
    ["Resource-like Auras"] = "類似資源的光環",
    ["Rested icon"] = "休息的圖標",
    ["Resting"] = "休息",
    ["Resurrect"] = "復活",
    ["Reverse from max"] = "從最大值反轉",
    ["RIGHT"] = "右",
    ["Right Edge"] = "右邊緣",
    ["Right then Down"] = "隨即向下",
    ["Right then Up"] = "隨即向上",
    ["Right to player name"] = "球員姓名權",
    ["Ring Symbols"] = "圓環符號",
    ["Rogue Poisons"] = "盜賊毒藥",
    ["Role Icon"] = "角色圖示",
    ["Role Priority"] = "角色優先級",
    ["Rounded"] = "圓形",
    ["Row layout"] = "行佈局",
    ["Runes"] = "符文",
    ["Runic Power"] = "符文能量",
    ["Safe"] = "安全",
    ["Sated threshold"] = "滿足閾值",
    ["scale"] = "規模",
    ["Separator"] = "分離器",
    ["Shaman Imbuements"] = "薩滿灌輸",
    ["Shapes"] = "形狀",
    ["Shift"] = "Shift",
    ["show"] = "顯示",
    ["Show (Player)"] = "顯示（玩家）",
    ["Show as icon with cooldown swipe"] = "顯示為具有冷卻時間滑動的圖標",
    ["Show castbar glow effect"] = "顯示castbar發光效果",
    ["Show combat enter/leave text"] = "顯示戰鬥輸入/leave文本",
    ["Show Cooldown Swipe"] = "顯示冷卻滑動",
    ["Show Cooldown Text"] = "顯示冷卻文字",
    ["Show Dispel Type Border"] = "顯示消除類型邊框",
    ["Show Ebon Might timer (Aug)"] = "顯示 Ebon Might 計時器（八月）",
    ["Show empowered combo points"] = "顯示授權的連擊點",
    ["Show green combat crosshair under player (in combat)"] = "在玩家下方顯示綠色戰鬥十字準線（在戰鬥中）",
    ["Show Group Number"] = "顯示組號",
    ["Show icons behind HP bar"] = "在 HP 欄後面顯示圖示",
    ["Show Insanity bar (Shadow)"] = "顯示瘋狂欄（陰影）",
    ["Show latency indicator"] = "顯示延遲指示器",
    ["Show Maelstrom bar (Ele)"] = "顯示漩渦酒吧（Ele）",
    ["Show mana bar (dual resource)"] = "顯示法力條（雙資源）",
    ["Show on Boss castbars"] = "在 Boss 演員列上顯示",
    ["Show on Focus castbar"] = "在焦點演員欄上顯示",
    ["Show on Target castbar"] = "在目標演員欄上顯示",
    ["show only my buffs"] = "只顯示我的愛好者",
    ["show player"] = "顯示播放器",
    ["show player solo"] = "顯示玩家獨奏",
    ["Show power bar"] = "顯示電源條",
    ["show raid frames while solo"] = "獨奏時顯示raid幀",
    ["Show resource prediction"] = "顯示資源預測",
    ["Show resource text"] = "顯示資源文字",
    ["Show rune time (per rune)"] = "顯示符文時間（每個符文）",
    ["Show Sated/Exhaustion"] = "顯示已滿/Exhaustion",
    ["Show spark (leading edge highlight)"] = "顯示火花（前沿亮點）",
    ["Show Stack Count"] = "顯示堆疊計數",
    ["show unitframe"] = "顯示單位框架",
    ["Show when missing"] = "失蹤時顯示",
    ["Show when present"] = "出現時顯示",
    ["Shuriken"] = "手裡劍",
    ["Single color"] = "單色",
    ["size"] = "尺寸",
    ["Size & Anchoring"] = "尺寸和錨定",
    ["Skyfury"] = "天怒",
    ["Skyriding"] = "空中騎行",
    ["Solid"] = "固體",
    ["Solo"] = "獨奏",
    ["Sort order"] = "排序順序",
    ["Soul"] = "靈魂",
    ["Soul Fragments"] = "靈魂碎片",
    ["Soul Fragments (Vengeance)"] = "靈魂碎片（復仇）",
    ["Soul Fragments (Void Meta)"] = "灵魂碎片（虚空元）",
    ["Soul Shards"] = "靈魂碎片",
    ["Source of Magic"] = "魔法之源",
    ["Space"] = "空間",
    ["space"] = "空間",
    ["spacing"] = "間距",
    ["Spark extends beyond bar"] = "Spark 超越酒吧",
    ["spell name too long"] = "名字拼法太長",
    ["Square"] = "廣場",
    ["Squares"] = "方塊",
    ["Stack text size"] = "堆疊文字大小",
    ["Stacked Zzz"] = "堆疊Zzz",
    ["Stagger Heavy"] = "重交錯",
    ["Stagger Light"] = "交錯光",
    ["Stagger Moderate"] = "交錯 中等",
    ["Status"] = "狀態",
    ["Staves"] = "法杖",
    ["stealable"] = "可偷的",
    ["Stealthed"] = "潛行",
    ["Store per class"] = "按類別儲存",
    ["Store per spec"] = "按規格存儲",
    ["Summon"] = "召喚",
    ["Swipe darkens on loss"] = "遺失時滑動會變暗",
    ["Swords"] = "劍",
    ["Sync"] = "同步",
    ["Sync width to Class Resource"] = "将宽度同步到类资源",
    ["target"] = "目標",
    ["Target Frame"] = "目標框架",
    ["target frame gone"] = "目標框消失了",
    ["Target of Target frame"] = "目標框架的目標",
    ["Target range fade"] = "目標範圍淡出",
    ["targetframe"] = "目標框架",
    ["Test absorb textures"] = "測試吸收紋理",
    ["Test aggro border"] = "測試仇恨邊界",
    ["Test boss target border"] = "測試boss目標邊界",
    ["Test dispel border"] = "測試消除邊框",
    ["Test mode"] = "測試模式",
    ["Test purge border"] = "測試清除邊界",
    ["text"] = "文字",
    ["Text & Name"] = "文字和名稱",
    ["Text ignores HP opacity"] = "文字忽略 HP 不透明度",
    ["text layer"] = "文字層",
    ["Text on detached bar"] = "分離欄上的文本",
    ["text overlapping"] = "文字重疊",
    ["Text X"] = "文字X",
    ["Text Y"] = "文字 Y",
    ["Thick Outline"] = "粗輪廓",
    ["This changes how MSUF hides the Blizzard PlayerFrame.\n\nA UI reload is required."] = "這會改變 MSUF 隱藏 Blizzard PlayerFrame 的方式。 \n\nA UI 需要重新載入。",
    ["Thorn"] = "荊棘",
    ["threat"] = "威脅",
    ["Tip of the Spear"] = "矛尖",
    ["To"] = "至",
    ["too many debuffs"] = "太多減益效果",
    ["tooltips"] = "工具提示",
    ["TOP"] = "頂部",
    ["Top"] = "頂部",
    ["Top Edge"] = "頂邊",
    ["TOPLEFT"] = "左上",
    ["TOPRIGHT"] = "上右",
    ["tot"] = "總計",
    ["Track 'The First Dance' (6s after leaving combat)"] = "曲目「第一支舞」（離開戰鬥後 6 秒）",
    ["Tracked Buffs"] = "追蹤增益",
    ["transparency"] = "透明度",
    ["transparent unit frame"] = "透明單元框架",
    ["Unified Color"] = "統一顏色",
    ["Unified Color Mode (one color for all frames)"] = "統一顏色模式（所有影格使用一種顏色）",
    ["unit frame"] = "單元框架",
    ["unit frames"] = "單位框架",
    ["unitframe"] = "單位框架",
    ["unitframe anchor"] = "單元框架錨",
    ["unitframe tooltips"] = "單位框架工具提示",
    ["Unitframes"] = "單元框架",
    ["Unsorted (default)"] = "未排序（預設）",
    ["Up"] = "向上",
    ["update intervals"] = "更新間隔",
    ["Urgent"] = "緊急",
    ["Use Blizzard timer text (max performance)"] = "使用 Blizzard 計時器文字（最大效能）",
    ["Use Blizzard: Buffs"] = "使用Blizzard：增益",
    ["Off = MSUF Custom Buffs run too; duplicates can appear."] = "關閉 = MSUF自訂增益也會運作；可能出現重複。",
    ["Turning Use Blizzard: Buffs off makes MSUF Custom Buffs run while Blizzard rendering stays active. Matching buffs can appear twice."] = "關閉Use Blizzard: Buffs後，MSUF自訂增益會在Blizzard渲染仍啟用時運作。相符的增益可能顯示兩次。",
    ["Use Blizzard: Debuffs"] = "使用 Blizzard：減益效果",
    ["Use Blizzard: Defensives"] = "使用 Blizzard：防禦",
    ["Use Blizzard: Dispels"] = "使用 Blizzard：驅散",
    ["Use Blizzard: Private"] = "使用 Blizzard：私有",
    ["Use Midnight Style"] = "使用午夜風格",
    ["Use Midnight style"] = "使用午夜風格",
    ["Utility Cooldowns"] = "實用程式冷卻時間",
    ["visible"] = "可見的",
    ["Wands"] = "魔杖",
    ["Warglaives"] = "戰刃",
    ["Warning"] = "警告",
    ["Where are absorb bars or heal prediction?"] = "吸收條或治療預測在哪裡？",
    ["Where are Demon Hunter interrupt and castbar settings?"] = "惡魔獵手中斷和施法欄設定在哪裡？",
    ["Where are Evoker empowered cast settings?"] = "Evoker 授權的演員設定在哪裡？",
    ["Where are private auras?"] = "私密氣場在哪裡？",
    ["Where did the menu window go?"] = "菜單視窗去哪了？",
    ["Where do I change aggro, threat, dispel, or raid markers?"] = "在哪裡可以更改仇恨、威脅、驅散或突襲標記？",
    ["Where do I change aura cooldown text?"] = "在哪裡更改光環冷卻文字？",
    ["Where do I change castbar spell names or long cast text?"] = "在哪裡更改施法欄法術名稱或長施法文字？",
    ["Where do I change click-through auras?"] = "在哪裡更改點擊光環？",
    ["Where do I change group health text or power bars?"] = "在哪裡更改群組健康文字或能量欄？",
    ["Where do I change HP, name, or power text position?"] = "在哪裡更改 HP、名稱或電源文字位置？",
    ["Where do I configure detached power or alternative mana?"] = "我該在哪裡配置獨立力量或替代法力？",
    ["Where do I make names shorter?"] = "在哪裡可以縮短名字？",
    ["Where do I make the menu bigger or smaller?"] = "哪裡可以放大或縮小選單？",
    ["where do I move my unitframe"] = "我在哪裡移動我的單位框架",
    ["Where is Target of Target?"] = "目標的目標在哪裡？",
    ["Where is the GCD bar?"] = "GCD 欄在哪裡？",
    ["Whirlwind"] = "旋風",
    ["Why are boss frames not visible?"] = "為什麼 Boss 框架不可見？",
    ["Why are class resources missing?"] = "為什麼班級資源缺失？",
    ["Why are my buffs or debuffs missing?"] = "為什麼我的增益或減益消失了？",
    ["Why are party or raid frames not showing?"] = "為什麼隊伍或團隊框架沒有顯示？",
    ["Why can I not change something in combat?"] = "為什麼我無法在戰鬥中改變某些事？",
    ["Why can I not unlock or drag buffs and debuffs?"] = "為什麼我無法解鎖或拖曳增益和減益？",
    ["Why did my profile or import look wrong?"] = "為什麼我的個人資料或匯入內容看起來不正確？",
    ["Why do I have too many buffs or debuffs?"] = "為什麼我有太多的增益或減益？",
    ["Why is MSUF lagging or costing FPS?"] = "為什麼 MSUF 會延遲或消耗 FPS？",
    ["Why is my castbar not showing?"] = "為什麼我的演員欄沒有顯示？",
    ["Why is my player, target, focus, or pet frame gone?"] = "為什麼我的玩家、目標、焦點或寵物框消失了？",
    ["Why is something not updating immediately?"] = "為什麼有些東西不立即更新？",
    ["Why is text overlapping or in the wrong place?"] = "為什麼文字重疊或位於錯誤的位置？",
    ["width"] = "寬度",
    ["Z"] = "Z",
    ["|cffb088f0MSUF Alpha Build|r\n\nThis is an early Alpha version.\nPlease report bugs and share feedback on our Discord!\n\n|cff7289dahttps://discord.gg/2Gf9b2Wprz|r"] = "|cffb088f0MSUF Alpha Build|r\n\n這是早期 Alpha 版本。 \n請回報錯誤並在我們的 Discord 上分享回饋！ \n\n|cff7289dahttps://discord.gg/2Gf9b2Wprz|r",
}
for k, v in pairs(MSUF2_HELPER_zhTW) do
    L[k] = v
end
-- MSUF2 helper string coverage END

-- MSUF2 direct text coverage BEGIN
local MSUF2_DIRECT_zhTW = {
    ["Edit Mode: Off"] = "編輯模式：關閉",
    ["Edit Mode: Off (Combat)"] = "編輯模式：關閉（戰鬥）",
    ["Edit Mode: On"] = "編輯模式：開",
    ["Exit Edit Mode"] = "退出編輯模式",
}
for k, v in pairs(MSUF2_DIRECT_zhTW) do
    L[k] = v
end
-- MSUF2 direct text coverage END

-- MSUF2 range-check search coverage BEGIN
local MSUF2_RANGE_SEARCH_zhTW = {
    ["group frame range check"] = "隊伍框架距離檢查",
    ["range check"] = "距離檢查",
    ["unit frame range check"] = "單位框架距離檢查",
    ["unitframe range check"] = "單位框架距離檢查",
    ["where is miscellaneous"] = "雜項在哪裡",
    ["Where is party or raid range check?"] = "隊伍或團隊距離檢查在哪裡？",
    ["Where is the unit frame range check?"] = "單位框架距離檢查在哪裡？",
    ["why is msuf lagging"] = "為什麼 MSUF 會卡頓",
}
for k, v in pairs(MSUF2_RANGE_SEARCH_zhTW) do
    L[k] = v
end
-- MSUF2 range-check search coverage END

-- MSUF2 menu search coverage BEGIN
local MSUF2_MENU_SEARCH_zhTW = {
    ["aura stack count"] = "光環層數",
    ["channel ticks"] = "引導跳數",
    ["class colors"] = "職業顏色",
    ["click cast"] = "點擊施法",
    ["edge snap"] = "邊緣吸附",
    ["external cooldowns"] = "外部冷卻",
    ["global cooldown"] = "共用冷卻",
    ["group indicators"] = "隊伍指示器",
    ["mana text"] = "法力文字",
    ["minimap button"] = "小地圖按鈕",
    ["minimap icon"] = "小地圖圖示",
    ["name text"] = "名稱文字",
    ["Offline Members"] = "離線成員",
    ["optional modules"] = "選用模組",
    ["raid frames"] = "團隊框架",
    ["role order"] = "角色順序",
    ["short names"] = "短名稱",
    ["target lost"] = "目標遺失",
    ["target sound"] = "目標音效",
    ["target sounds"] = "目標音效",
    ["visibility conditions"] = "可見性條件",
    ["Where are load conditions?"] = "載入條件在哪裡？",
    ["Where are menu snap or menu behavior settings?"] = "選單吸附或選單行為設定在哪裡？",
    ["Where are optional modules or style modules?"] = "選用模組或樣式模組在哪裡？",
    ["Where are target sound settings?"] = "目標音效設定在哪裡？",
    ["Where is Miscellaneous?"] = "雜項在哪裡？",
    ["where is the minimap icon setting"] = "小地圖圖示設定在哪裡",
    ["Where is the minimap icon setting?"] = "小地圖圖示設定在哪裡？",
}
for k, v in pairs(MSUF2_MENU_SEARCH_zhTW) do
    L[k] = v
end
-- MSUF2 menu search coverage END

-- MSUF 5.1 Beta 1
L["Blizzard Aura Layering"] = "暴雪光環層級"
L["Blizzard renders these icons on MSUF's container. If icons appear behind frames, raise the container strata or frame level."] = "暴雪會在 MSUF 容器中渲染這些圖示。如果圖示顯示在框架後方，請提高容器層級或框架層級。"
L["Icon size: %d"] = "圖示大小：%d"
L["Buff max: %d"] = "增益最大：%d"
L["Debuff max: %d"] = "減益最大：%d"
L["Layering"] = "層級"
L["Container Strata"] = "容器層級"
L["Container level: +%d"] = "容器等級：+%d"
L["Private Aura Layer Fix"] = "私人光環層級修正"
L["Defensives"] = "減傷"
L["Enable defensives"] = "啟用減傷"
L["Max defensives"] = "減傷最大"

-- MSUF locale coverage fill - visible menu/runtime strings
local MSUF_LOCALE_COVERAGE_zhTW = {
    ["!msuf help      - Print this help via chat (from your own character)."] = "!msuf help      - 透過聊天輸出此說明（來自你自己的角色）。",
    ["(then /reload OR MSUF Menu > Advanced > Factory Reset)"] = "（然後 /reload 或 MSUF 選單 > 進階 > 恢復出廠設定）",
    ["/msuf absorb    - Toggle showing total absorb amount in HP text."] = "/msuf absorb    - 切換是否在 HP 文字中顯示總吸收量。",
    ["/msuf analytics off|on|status - Toggle Wago Analytics beta telemetry."] = "/msuf analytics off|on|status - 切換 Wago Analytics Beta 遙測。",
    ["/msuf fullreset - FULL factory reset (all profiles/settings)."] = "/msuf fullreset - 完整恢復出廠設定（所有設定檔/設定）。",
    ["/msuf gfhoverdebug on|off|status - Debug group-frame hover + tooltip paths."] = "/msuf gfhoverdebug on|off|status - 偵錯隊伍框架滑鼠懸停和提示路徑。",
    ["/msuf help      - Show this help."] = "/msuf help      - 顯示此說明。",
    ["/msuf reset     - Reset all MSUF frame positions and visibility to defaults."] = "/msuf reset     - 將所有 MSUF 框架位置和可見性重設為預設值。",
    ["/msufdbgpos     - Toggle position drift debugger (overlay + chat log)."] = "/msufdbgpos     - 切換位置漂移偵錯器（覆蓋層 + 聊天記錄）。",
    ["/rl             - Reload the UI."] = "/rl             - 重新載入 UI。",
    ["Actions"] = "行動",
    ["Any debuff"] = "任何減益效果",
    ["Any dispel-type debuff"] = "任何驅散型減益效果",
    ["Arcane Surge"] = "奧術湧動",
    ["Astral Warden"] = "星界守衛",
    ["Auras 2.0 shared settings, per-unit aura overrides, filters, caps, layout, timer text and reminders"] = "Auras 2.0 共享設定、每單位光環覆蓋、過濾器、上限、佈局、計時器文字和提醒",
    ["Auto"] = "汽車",
    ["Backdrop"] = "背景",
    ["Blizzard draws these icons on MSUF's frame container. If icons appear behind frames, adjust the advanced layering controls."] = "Blizzard 在 MSUF 的框架容器上繪製這些圖示。如果圖示出現在框架後面，請調整進階分層控制項。",
    ["Blizzard mode lets WoW place the selected aura types. MSUF Custom mode lets MSUF control aura size, growth, position, filters, and styling. MSUF Dispel Border / Glow keeps Blizzard icons while allowing MSUF's dispel highlight visuals."] = "Blizzard 模式讓 WoW 放置選定的光環類型。 MSUF 自訂模式讓 MSUF 控制光環大小、生長、位置、濾鏡和樣式。 MSUF 消除邊框/發光保留了 Blizzard 圖標，同時允許 MSUF 消除高亮視覺效果。",
    ["Boss frames normally appear only during boss encounters. Enable Boss Frames and use Edit Mode or Boss Preview to test them outside combat."] = "Boss 框架通常只會在遇到 Boss 時出現。啟用 Boss 框架並使用編輯模式或 Boss 預覽在戰鬥外測試它們。",
    ["CDM + Class Power detected"] = "CDM + 偵測到等級功率",
    ["CDM detected (no class resource for this spec)"] = "偵測到 CDM（此規範沒有類別資源）",
    ["CDM not visible - will center on screen"] = "CDM 不可見 - 將在螢幕上居中",
    ["Click to apply. Undo available in popup."] = "點擊申請。在彈出視窗中可以撤銷。",
    ["Confirm stages the reset; reload via /reload or MSUF Menu > Advanced > Factory Reset."] = "確認重置；透過 /reload 或 MSUF 選單 > 進階 > 出廠重置重新載入。",
    ["Custom:"] = "客製化：",
    ["Density"] = "密度",
    ["Detaches power bar from unit frame"] = "從裝置框架上拆下電源桿",
    ["Dispel border detects"] = "消除邊界偵測",
    ["Dispellable by me"] = "可以被我驅散",
    ["Drag this preview element to adjust the same X/Y offsets used by Edit Mode."] = "拖曳此預覽元素以調整編輯模式所使用的相同 X/Y 偏移。",
    ["Edit"] = "編輯",
    ["For bar backgrounds: Bar Background Tint. White in Dark Mode needs Custom color in Dark Mode; black track? check Preserve HP color."] = "酒吧背景：酒吧背景色調。深色模式的白色需要自訂深色模式下的顏色；黑軌？選取保留 HP 顏色。",
    ["Frame level offset: +%d"] = "幀水平偏移：+%d",
    ["Global Style > Fonts controls shared font settings. Unit pages contain per-unit name, health, and power text position and pattern settings."] = "全域樣式 > 字型控制共享字型設定。單元頁麵包含每個單元的名稱、運作狀況和功率文字位置和模式設定。",
    ["Global Style > Fonts has Shared settings plus per-scope font overrides. If Party or Raid uses custom font settings, its Name Shortening can stay enabled even when Shared is off. Select Party/Raid in Fonts or reset the font override."] = "全域樣式 > 字型具有共用設定以及每個範圍的字型覆蓋。如果派對或團隊使用自訂字體設置，即使共享關閉，其名稱縮短也可以保持啟用狀態。在字型中選擇 Party/Raid 或重置字型覆蓋。",
    ["Global absorb styling is in Global Style > Bars > Absorb Display. Group incoming heals are in Group Frames > Health & Text > Heal Prediction."] = "全域吸收樣式位於「全域樣式」>「條形」>「吸收顯示」中。組別傳入治療位於組別框架 > 生命值和文字 > 治療預測中。",
    ["Group frames"] = "組格",
    ["How do I make missing health white in Dark Mode?"] = "如何在深色模式下將缺少的生命值變成白色？",
    ["Keeps this preview visible while you edit lower options."] = "當您編輯較低選項時，請保持此預覽可見。",
    ["Limits"] = "限制",
    ["MSUF Dispel Border / Glow"] = "MSUF 消除邊框/發光",
    ["MSUF Edit Mode moves frames and supported castbars. Aura icon placement is controlled from Unit Auras or Group Frames > Buffs & Debuffs."] = "MSUF 編輯模式移動框架和支援的castbar。光環圖示的位置由單位光環或群組框架 > 增益和減益控制。",
    ["MSUF group frames do not use per-player castbars over the health frame. For MSUF castbar positioning, use MSUF Edit Mode and Global Style > Castbar."] = "MSUF 團體框架不會在健康框架上使用每位玩家的施法條。對於 MSUF Castbar 定位，請使用 MSUF 編輯模式和全域樣式 > Castbar。",
    ["Match width: Essential Cooldowns"] = "比賽寬度：基本冷卻時間",
    ["Most shared colors are in Global Style > Colors. Bar texture and border style controls are in Global Style > Bars."] = "大多數共享顏色位於“全域樣式”>“顏色”中。條形紋理和邊框樣式控制項位於「全域樣式」>「條形」中。",
    ["Not Now"] = "不是現在",
    ["Okay"] = "好的",
    ["One-click setup for a ready-to-use class bar:"] = "一鍵設定即可使用的類別欄：",
    ["Open Class Resources for combo points, holy power, soul shards, chi, maelstrom, essence, runes, stagger, detached power, and alternative mana."] = "開放課程資源，包括組合點、神聖力量、靈魂碎片、真氣、漩渦、精華、符文、交錯、超然力量和替代法力。",
    ["Open Class Resources for global class-resource bars. Per-unit detached power options are in the unit page > Power Bar."] = "全球課程資源欄的開放課程資源。每個單元的獨立電源選項位於單元頁面 > 電源欄。",
    ["Open Class Resources. Check Enable, Auto-Hide, class-specific behavior, detached power, and alternative mana settings."] = "公開課資源。檢查啟用、自動隱藏、特定於職業的行為、分離的力量和替代法力設定。",
    ["Open Focus Target. Use Frame Basics to enable it; it only appears when Focus is enabled and your focus has a target."] = "開啟焦點目標。使用框架基礎來啟用它；它僅在啟用焦點並且您的焦點有目標時出現。",
    ["Open Gameplay for crosshair, click-cast, focus/target modifier, mouseover, interaction, and targeting options."] = "開啟十字準線、點擊投射、focus/target 修改器、滑鼠懸停、互動和目標選項的遊戲。",
    ["Open Global Style > Bars > Rounded Texture. Use the master toggle for all rounded frame textures, or the separate toggles for unit frames, group frames, power bars, and mouseover highlights."] = "開啟全域樣式>條形>圓形紋理。對所有圓形框架紋理使用主切換，或對單位框架、群組框架、電源條和滑鼠懸停高亮顯示單獨的切換。",
    ["Open Global Style > Bars. Textures & Gradient controls shared bar textures; Frame Outline and Highlight Borders control borders."] = "開啟全域樣式 > 長條圖。紋理和漸變控制共享條紋理；框架輪廓和突出顯示邊框控制邊框。",
    ["Open Global Style > Castbar > GCD Bar. It controls instant-cast GCD display, time text, spell name, and icon."] = "開啟全域樣式 > Castbar > GCD 欄。它控制即時施法 GCD 顯示、時間文字、法術名稱和圖示。",
    ["Open Global Style > Castbar > Name Shortening for castbar spell name shortening, max length, and reserved space."] = "開啟「全域樣式」>「Castbar」>「名稱縮短」以縮短 Castbar 拼字名稱、最大長度和保留空間。",
    ["Open Global Style > Castbar and use Empowered Casts for Evoker stage color, stage blink, and blink timing."] = "開啟全域樣式 > Castbar 並使用 Empowered Casts 來設定 Evoker 舞台顏色、舞台閃爍和閃爍時間。",
    ["Open Global Style > Castbar for Focus Kick and Interrupt Ready Indicator. Per-unit castbar interrupt toggles are on each unit page."] = "開啟「全域樣式」>「Castbar」以取得焦點啟動和中斷就緒指示器。每個單元的castbar中斷切換位於每個單元頁面上。",
    ["Open Global Style > Colors for class bar colors and unitframe colors. Group health colors are in Group Frames > Health & Text."] = "開啟“全域樣式”>“顏色”以取得類別欄顏色和單位框架顏色。群組健康顏色位於群組框架 > 健康和文字中。",
    ["Open Global Style > Colors. Bar Colors and Power Bar Colors control HP/power colors; Class Bar Colors controls class overrides."] = "開啟全域樣式>顏色。 Bar Colors 和 Power Bar Colors 控制 HP/power 顏色；類別欄顏色控制類別覆蓋範圍。",
    ["Open Global Style > Fonts > Name Shortening for unit names. Castbar spell name shortening is in Global Style > Castbar > Name Shortening."] = "開啟全域樣式 > 字型 > 單位名稱的名稱縮寫。 Castbar 拼字名稱縮寫位於「全域樣式」>「Castbar」>「名稱縮寫」。",
    ["Open Global Style > Fonts > Name Shortening. It controls name shortening globally; unit text placement is on each unit page > Text."] = "開啟全域樣式 > 字型 > 名稱縮寫。它在全球範圍內控制名稱縮短；單元文字放置在每個單元頁面 > 文字上。",
    ["Open Global Style > Miscellaneous > Blizzard Frames and use Play sound on Target/Target Lost."] = "開啟「全域樣式」>「雜項」>「Blizzard 影格」並使用「在 Target/Target 遺失上播放聲音」。",
    ["Open Global Style > Miscellaneous > Blizzard Frames and use Show MSUF minimap icon."] = "開啟全域樣式 > 其他 > Blizzard 框架並使用顯示 MSUF 小地圖圖示。",
    ["Open Global Style > Miscellaneous > Language. Translation coverage can also be checked with the /msuf locale command."] = "開啟全域樣式 > 其他 > 語言。也可以使用 /msuf locale 指令檢查翻譯覆蓋範圍。",
    ["Open Global Style > Miscellaneous > Menu behavior for edge snap and related menu behavior."] = "開啟「全域樣式」>「雜項」>「邊緣捕捉選單行為」和相關選單行為。",
    ["Open Global Style > Miscellaneous > Range Fade. It controls target, focus, and boss out-of-range fading; group range fade is in Group Frames > Health & Text."] = "開啟全域樣式>雜項>範圍淡入淡出。它控制目標、焦點和 Boss 超出範圍的淡出；群組範圍淡入淡出位於「群組框架」>「健康與文字」。",
    ["Open Global Style > Miscellaneous > Unitframe tooltips to control mouseover tooltip behavior."] = "開啟「全域樣式」>「雜項」>「單位框架」工具提示來控制滑鼠懸停工具提示行為。",
    ["Open Global Style > Miscellaneous > Update intervals. Also reduce aura counts/timers if aura-heavy layouts are expensive."] = "開啟全域樣式 > 其他 > 更新間隔。如果光環重的佈局很昂貴，還可以減少光環計數/timers。",
    ["Open Global Style > Miscellaneous and use the Blizzard frame toggles."] = "開啟全域樣式 > 其他並使用 Blizzard 框架切換。",
    ["Open Global Style > Miscellaneous and use the Range Fade section for affected units, alpha, and portrait fading."] = "開啟“全域樣式”>“雜項”，然後使用“範圍淡入淡出”部分來設定受影響的單位、alpha 和縱向淡入淡出。",
    ["Open Global Style > Miscellaneous for language, menu behavior, update intervals, tooltips, Blizzard frames, minimap icon, sounds, and range fade."] = "開啟「全域樣式」>「其他」以取得語言、選單行為、更新間隔、工具提示、Blizzard 框架、小地圖圖示、聲音和範圍淡入淡出。",
    ["Open Group Frames > Buffs & Debuffs for raid/party aura handling and Aura Utilities. Unit-frame aura filters are in Unit Auras."] = "開啟組框架 > 用於 raid/party 光環處理和光環實用程式的增益和減益。單位框架光環過濾器位於單位光環中。",
    ["Open Group Frames > Buffs & Debuffs. It has sections for Buffs, Debuffs, Defensives, Private Auras, cooldown style, and aura utilities."] = "開啟組框 > 增益和減益。它有增益、減益、防禦、私人光環、冷卻風格和光環實用程式等部分。",
    ["Open Group Frames > Buffs & Debuffs. Use Buffs, custom buffs, and aura filters to prioritize your own HoTs, externals, and healer buffs."] = "開啟組框 > 增益和減益。使用增益、自訂增益和光環過濾器來優先考慮您自己的HoT、外部和治療者增益。",
    ["Open Group Frames > Health & Text > Range Fade. That controls party and raid out-of-range fading."] = "開啟群組框架 > 健康與文字 > 範圍淡入淡出。這可以控制隊伍和團隊超出範圍的衰退。",
    ["Open Group Frames > Health & Text. It controls health colors, bars, power bar, text, heal prediction, dispel overlay, debuff stripe, and range fade."] = "開啟群組框架 > 健康與文字。它控制生命值顏色、條形、能量條、文字、治療預測、驅散疊加、減益條紋和範圍淡入淡出。",
    ["Open Group Frames > Indicators for status icons, role/leader/assist, ready check, focus glow, and other group-frame state indicators."] = "開啟群組框架 > 狀態圖示、角色/leader/assist、就緒檢查、焦點發光和其他群組框架狀態指示器的指示器。",
    ["Open Group Frames > Layout and check the solo/player visibility options. That is where MSUF controls whether party-style frames appear when you are alone."] = "開啟「群組框架」>「版面配置」並檢查「solo/player」可見性選項。這就是 MSUF 控制當你獨自一人時是否出現聚會風格框架的地方。",
    ["Open Group Frames > Layout for Smooth health fill. For group-frame power bars, open Group Frames > Health & Text > Power Bar > Smooth fill."] = "開啟群組框架 > 佈局以實現平滑的健康填充。對於組框架強度條，開啟組框架 > 健康與文字 > 強度條 > 平滑填充。",
    ["Open Group Frames > Layout. Check enable/show behavior, player/solo visibility, layout mode, frame scaling, and anchoring."] = "開啟群組框架 > 佈局。檢查enable/show行為、player/solo可見性、佈局模式、幀縮放和錨定。",
    ["Open Group Frames > Layout. General/Layout controls frame width, height, spacing, columns, and growth; Frame Scaling controls scale behavior."] = "開啟群組框架 > 佈局。通用/Layout控制框架的寬度、高度、間距、列數和增長；幀縮放控制縮放行為。",
    ["Open Group Frames > Layout. The General and Sorting sections control player/self visibility and how player units are ordered in group frames."] = "開啟群組框架 > 佈局。常規和排序部分控制玩家/self的可見性以及玩家單位在組幀中的排序方式。",
    ["Open Group Frames > Layout. Use Layout, Frame Scaling, and Anchoring for party/raid position, growth, spacing, size, and anchor behavior."] = "開啟群組框架 > 佈局。使用佈局、框架縮放和錨定來實現 party/raid 的位置、增長、間距、大小和錨定行為。",
    ["Open MSUF Edit Mode, select the frame, then drag it. Use the unit page > Anchoring only for exact anchor/X/Y fine-tuning."] = "開啟 MSUF 編輯模式，選擇框架，然後拖曳它。僅使用單元頁面 > 錨定進行精確錨定 /X/Y 微調。",
    ["Open MSUF again with /msuf. If frame positions are broken, use Dashboard > Reset Positions or the profile/reset tools."] = "用/msuf再次開啟MSUF。如果框架位置損壞，請使用儀表板 > 重設位置或 profile/reset 工具。",
    ["Open Modules > Style for optional style modules such as portrait decoration and dropdown styling."] = "開啟模組 > 樣式以取得選用樣式模組，例如肖像裝飾和下拉樣式。",
    ["Open Profiles for active profile, spec auto-switching, import/export strings, legacy imports, and reset options."] = "開啟設定檔以取得活動設定檔、規格自動切換、導入/export 字串、舊版導入和重設選項。",
    ["Open Profiles. Check active profile, spec profiles, import/export, and legacy imports. Large imports may need a reload."] = "打開個人資料。檢查活動設定檔、規格設定檔、匯入/export 和舊導入。大量進口可能需要重新加載。",
    ["Open Target of Target. Use Frame Basics to enable it, Text for labels, and Anchoring/Edit Mode for placement."] = "打開目標的目標。使用框架基礎知識啟用它，使用標籤文本，使用 Anchoring/Edit 模式進行放置。",
    ["Open Unit Auras > Caps & Icons. Lower max buffs/debuffs, rows, icon size, and adjust filters."] = "開啟單位光環 > 上限和圖示。降低最大增益/debuffs、行、圖示大小並調整過濾器。",
    ["Open Unit Auras > Display for click-through aura behavior, then use Gameplay for click-cast, mouseover, and targeting behavior."] = "開啟「Unit Auras」>「Display」以進行點擊光環行為，然後使用「Gameplay」進行點擊投射、滑鼠懸停和瞄準行為。",
    ["Open Unit Auras > Display for click-through aura behavior. Gameplay contains click-cast and targeting behavior."] = "開啟單位光環 > 顯示點擊光環行為。遊戲玩法包含點擊投射和定位行為。",
    ["Open Unit Auras > Text Coloring for timer colors and text sizes. Group aura cooldown style is in Group Frames > Buffs & Debuffs > Cooldown Style."] = "開啟 Unit Auras > Text Coloring 以設定計時器顏色和文字大小。團體光環冷卻風格位於「團體框架」>「增益和減益」>「冷卻風格」中。",
    ["Open Unit Auras and use Display plus Caps & Icons for unit-frame aura placement. Buff/debuff icons are configured as aura layout, not moved through MSUF Edit Mode."] = "開啟單位光環並使用 Display plus Caps & Icons 進行單位框架光環放置。 Buff/debuff 圖示被配置為光環佈局，不會透過 MSUF 編輯模式移動。",
    ["Open Unit Auras for unit-frame aura icon sizing and filters. For group frames, use Group Frames > Buffs & Debuffs and custom buff/debuff controls."] = "開啟單位光環，用於調整單位框架光環圖示大小和濾鏡。對於群組幀，請使用群組幀 > Buffs & Debuffs 和自訂 buff/debuff 控制項。",
    ["Open Unit Auras for unit-frame debuff filtering. For party/raid dispels, use Group Frames > Indicators and Group Frames > Buffs & Debuffs."] = "開啟單位光環以進行單位幀減益過濾。對於 party/raid 驅散，請使用「群組框架」>「指示器」和「群組框架」>「增益和減益」。",
    ["Open Unit Auras, select Player, enable Custom caps, then set Caps & Icons > Max Buffs to 0. Show Buffs is a shared master toggle, so it is locked outside Shared."] = "開啟單位光環，選擇玩家，啟用自訂上限，然後將上限和圖示 > 最大增益設為 0。顯示增益是共享主切換，因此它被鎖定在共享之外。",
    ["Open Unit Auras. Check Display, Aura Filters & Sorting, Only Mine, boss aura filters, dispellable filters, and icon caps."] = "開放單位光環。檢查顯示、光環過濾器和排序、僅限我的、Boss 光環過濾器、可驅散過濾器和圖示帽。",
    ["Open that unit page and use Frame Basics > Enable. Boss frames also have Boss Layout options."] = "開啟該單元頁面並使用「框架基礎」>「啟用」。 Boss 框架還具有 Boss 佈局選項。",
    ["Open that unit page and use Frame Basics for width, height, and scale. Text size is in Global Style > Fonts or the unit Text section."] = "開啟該單元頁面並使用框架基礎來了解寬度、高度和比例。文字大小位於「全域樣式」>「字體」或「單位文字」部分。",
    ["Open the matching unit page and check Frame Basics > Enable, Load Conditions, alpha/transparency, and range fade."] = "開啟匹配單元頁面並檢查框架基礎 > 啟用、負載條件、alpha/transparency 和範圍淡入淡出。",
    ["Open the matching unit page and use Load Conditions to control when player, target, focus, boss, or pet frames are shown."] = "開啟符合單位頁面並使用載入條件來控制何時顯示玩家、目標、對焦、boss 或寵物框架。",
    ["Open the unit page > Castbar to enable that unit's castbar. Shared castbar visuals are in Global Style > Castbar."] = "開啟單位頁面 > Castbar 以啟用該單位的castbar。共享castbar視覺效果位於全域樣式> Castbar。",
    ["Open the unit page > Status icons. Select Level in Indicator, then use Enabled, Anchor, X/Y Offset, Size, and Layer."] = "開啟設備頁面 > 狀態圖示。在“指示器”中選擇“等級”，然後使用“啟用”、“錨點”、“X/Y 偏移”、“大小”和“圖層”。",
    ["Open the unit page > Text. Adjust anchors, offsets, font size, spacing, split spacing, and layer/draw order."] = "開啟單元頁面 > 文字。調整錨點、偏移、字體大小、間距、分割間距和圖層/draw順序。",
    ["Open the unit page > Transparency for in-combat/out-of-combat alpha. By default the sliders fade the whole frame; Keep text + portrait visible switches them to the selected layer: Bars, HP Bar, or Backdrop. Group frame transparency is in Group Frames > Layout > Transparency."] = "開啟單位頁 > 戰鬥中 /out-of-combat alpha 的透明度。預設情況下，滑桿會淡化整個框架；保持文字+肖像可見會將它們切換到選取的圖層：長條圖、HP 長條圖或背景。群組框架透明度位於群組框架 > 佈局 > 透明度。",
    ["Open the unit page and use Text for name/health/power text patterns, anchors, offsets, font sizes, and layering."] = "開啟單元頁面並使用 Text 作為 name/health/power 文字圖案、錨點、偏移、字體大小和分層。",
    ["Open the unit page, then use Frame Basics > Smooth fill for the health bar. For that unit's power bar animation, open Power Bar > Smooth fill."] = "開啟單位頁面，然後使用「框架基礎」>「平滑填充」來設定生命欄。對於該單位的能量條動畫，請開啟「能量條」>「平滑填滿」。",
    ["Open the unit page, then use the Portrait section for mode, render type, shape, size, offset, and border."] = "開啟單元頁面，然後使用「縱向」部分來設定模式、渲染類型、形狀、大小、偏移和邊框。",
    ["Opens: Boss > Frame Basics / Boss Layout"] = "開啟：Boss > 框架基礎/Boss 佈局",
    ["Opens: Class Resources"] = "打開：課堂資源",
    ["Opens: Class Resources > Detached Power Bar"] = "開啟：班級資源 > 分離的電源欄",
    ["Opens: Class Resources > Layout / Auto-Hide"] = "開啟：類別資源 > 佈局/自動隱藏",
    ["Opens: Dashboard"] = "打開：儀表板",
    ["Opens: Dashboard > MSUF Edit Mode"] = "開啟：儀表板 > MSUF 編輯模式",
    ["Opens: Dashboard > Reset Positions"] = "開啟：儀表板 > 重設倉位",
    ["Opens: Dashboard > UI Scale / Menu Scale"] = "開啟：儀表板 > UI 比例/選單比例",
    ["Opens: Focus Target > Frame Basics"] = "開啟：聚焦目標 > 框架基礎知識",
    ["Opens: Gameplay"] = "開啟：遊戲",
    ["Opens: Global Style > Bars > Absorb Display"] = "開啟：全域樣式 > 長條圖 > 吸收顯示",
    ["Opens: Global Style > Bars > Rounded Texture"] = "開啟：全域樣式 > 長條 > 圓形紋理",
    ["Opens: Global Style > Bars > Textures & Gradient"] = "開啟：全域樣式 > 條形 > 紋理和漸變",
    ["Opens: Global Style > Castbar"] = "開啟：全域樣式 > Castbar",
    ["Opens: Global Style > Castbar > Empowered Casts"] = "開啟：全域樣式 > Castbar > Empowered Casts",
    ["Opens: Global Style > Castbar > GCD Bar"] = "開啟：全域樣式 > Castbar > GCD 酒吧",
    ["Opens: Global Style > Castbar > Interrupt Ready Indicator"] = "開啟：全域樣式 > Castbar > 中斷就緒指示器",
    ["Opens: Global Style > Castbar > Name Shortening"] = "開啟：全域樣式 > Castbar > 名稱縮寫",
    ["Opens: Global Style > Colors"] = "開啟：全域樣式 > 顏色",
    ["Opens: Global Style > Colors > Bar Background Tint"] = "開啟：全域樣式 > 顏色 > 欄背景色調",
    ["Opens: Global Style > Colors > Bar Background Tint > Preserve HP color on all unit frames"] = "開啟：全域樣式 > 顏色 > 條形背景色調 > 在所有單元框架上保留 HP 顏色",
    ["Opens: Global Style > Colors > Bar Colors"] = "開啟：全域樣式 > 顏色 > 條形顏色",
    ["Opens: Global Style > Colors > Class Bar Colors"] = "開啟：全域樣式 > 顏色 > 類別欄顏色",
    ["Opens: Global Style > Fonts"] = "開啟：全域樣式 > 字型",
    ["Opens: Global Style > Fonts > Name Shortening"] = "開啟：全域樣式 > 字型 > 名稱縮寫",
    ["Opens: Global Style > Fonts > Name Shortening / scope override"] = "開啟：全域樣式 > 字型 > 名稱縮短/範圍覆蓋",
    ["Opens: Global Style > Miscellaneous"] = "開啟：全域樣式 > 其他",
    ["Opens: Global Style > Miscellaneous > Blizzard Frames"] = "開啟：全域樣式 > 其他 > Blizzard 框架",
    ["Opens: Global Style > Miscellaneous > Language"] = "開啟：全域樣式 > 其他 > 語言",
    ["Opens: Global Style > Miscellaneous > Menu behavior"] = "開啟：全域樣式 > 其他 > 選單行為",
    ["Opens: Global Style > Miscellaneous > Range Fade"] = "開啟：全域樣式 > 其他 > 範圍淡入淡出",
    ["Opens: Global Style > Miscellaneous > Unitframe tooltips"] = "開啟：全域樣式 > 其他 > 單位框架工具提示",
    ["Opens: Global Style > Miscellaneous > Update intervals"] = "開啟：全域樣式 > 其他 > 更新間隔",
    ["Opens: Global Style > Unit Auras"] = "開啟：全域風格 > 單位光環",
    ["Opens: Group Frames > Buffs & Debuffs"] = "開啟：群組框架 > 增益和減益",
    ["Opens: Group Frames > Buffs & Debuffs > Aura Utilities"] = "開啟：組框 > 增益和減益 > 光環實用程式",
    ["Opens: Group Frames > Buffs & Debuffs > Buffs"] = "開啟：組框 > 增益和減益 > 增益",
    ["Opens: Group Frames > Health & Text"] = "開啟：群組框架 > 健康與文本",
    ["Opens: Group Frames > Health & Text > Range Fade"] = "開啟：群組框架 > 健康與文字 > 範圍淡入淡出",
    ["Opens: Group Frames > Indicators"] = "開啟：群組框架 > 指標",
    ["Opens: Group Frames > Indicators > Dispel / Status Icons"] = "開啟：群組框架 > 指示器 > 消除/狀態圖示",
    ["Opens: Group Frames > Indicators > Status Icons"] = "開啟：群組框架 > 指示器 > 狀態圖示",
    ["Opens: Group Frames > Layout"] = "開啟：群組框架 > 佈局",
    ["Opens: Group Frames > Layout / Buffs & Debuffs / Indicators"] = "開啟：群組框架 > 佈局/增益和減益/指示器",
    ["Opens: Group Frames > Layout > Anchoring"] = "開啟：群組框架 > 佈局 > 錨定",
    ["Opens: Group Frames > Layout > General"] = "開啟：群組框架 > 佈局 > 常規",
    ["Opens: Group Frames > Layout > Smooth health fill"] = "開啟：群組框架 > 佈局 > 平滑健康填充",
    ["Opens: Modules > Style"] = "開啟：模組 > 樣式",
    ["Opens: Player > Castbar"] = "開啟：播放器 > Castbar",
    ["Opens: Player > Frame Basics"] = "開啟：播放器 > 框架基礎知識",
    ["Opens: Player > Frame Basics > Smooth fill"] = "開啟：播放器 > 框架基礎 > 平滑填充",
    ["Opens: Player > Load Conditions"] = "開啟：播放器 > 負載條件",
    ["Opens: Player > Portrait"] = "開啟：播放器 > 肖像",
    ["Opens: Player > Status icons > Indicator: Level"] = "開啟：播放器 > 狀態圖示 > 指示器：等級",
    ["Opens: Player > Text"] = "開啟：播放器 > 文字",
    ["Opens: Player > Transparency"] = "開啟：播放器 > 透明度",
    ["Opens: Profiles > Export / Import"] = "開啟：設定檔 > 匯出/匯入",
    ["Opens: Profiles > Profile Management / Export / Import"] = "開啟：設定檔 > 設定檔管理/匯出/匯入",
    ["Opens: Target of Target > Frame Basics"] = "開啟：目標的目標 > 框架基礎知識",
    ["Opens: Unit Auras > Aura Filters & Sorting"] = "開啟：單位光環 > 光環過濾器和排序",
    ["Opens: Unit Auras > Caps & Icons"] = "開啟：單位光環 > 上限和圖標",
    ["Opens: Unit Auras > Display"] = "開啟：單位光環 > 顯示",
    ["Opens: Unit Auras > Player > Custom caps > Caps & Icons > Max Buffs"] = "開啟：單位光環 > 玩家 > 自訂上限 > 上限和圖示 > 最大增益",
    ["Opens: Unit Auras > Private Auras"] = "開啟：單位光環 > 私人光環",
    ["Opens: Unit Auras > Text Coloring"] = "開啟：單位光環 > 文字著色",
    ["Padding"] = "填充",
    ["Party, Raid, and Mythic Raid Group Frame layout, bars, auras, indicators, scope overrides and positions"] = "隊伍、Raid 和 Mythic Raid 組框架佈局、長條圖、光環、指示器、範圍覆蓋和位置",
    ["Pin Preview"] = "引腳預覽",
    ["Pinned"] = "已固定",
    ["Position"] = "職位",
    ["Positions class bar ABOVE Essential Cooldowns"] = "將等級欄置於基本冷卻之上",
    ["Preserve HP color on all unit frames"] = "在所有單元框架上保留 HP 顏色",
    ["Press Ctrl+C to copy:"] = "按Ctrl+C複製：",
    ["Preview follows the current castbar visibility, icon, text, and global color settings."] = "預覽遵循目前 Castbar 可見性、圖示、文字和全域顏色設定。",
    ["Profile actions"] = "設定檔操作",
    ["Quick Setup: Detached Class Bar"] = "快速設定：分離類別欄",
    ["Reload"] = "重新載入",
    ["Rows"] = "行數",
    ["Same setting as each unit page > Transparency. It uses this same HP track color; off here means at least one unit frame is off."] = "與每個單元頁面相同的設定 > 透明度。它使用相同的 HP 軌道顏色；這裡的 off 表示至少有一個單元幀關閉。",
    ["Secret aura (name/fingerprint matched)"] = "秘密光環（名字/fingerprint匹配）",
    ["Select:"] = "選擇：",
    ["Set Bar Background Tint to white and enable Custom color in Dark Mode. If black, enable Preserve HP color on all unit frames."] = "將欄背景色調設定為白色，並在深色模式下啟用自訂顏色。如果是黑色，請在所有單元框架上啟用保留 HP 顏色。",
    ["Setup Now"] = "立即設定",
    ["Slot"] = "插槽",
    ["Some layout changes rebuild frames, while visual changes apply instantly. If needed, close and reopen the menu or reload after large profile/import changes."] = "有些佈局變更會重建框架，而視覺變更會立即套用。如果需要，請關閉並重新開啟選單或在大型設定檔 /import 變更後重新載入。",
    ["Syncs & anchors power bar to class resources"] = "將功率條同步並錨定到班級資源",
    ["This layer is off in settings and cannot be shown in preview."] = "此圖層在設定中處於關閉狀態，無法在預覽中顯示。",
    ["Type a name here before creating or copying a profile."] = "在建立或複製設定檔之前，請在此處鍵入名稱。",
    ["Undo"] = "撤銷",
    ["Unit Auras controls unitframe auras. Group Buffs & Debuffs controls group-frame aura layout, filtering, cooldowns, and private auras."] = "單位光環控制單位框架光環。群組增益和減益控制群組幀光環佈局、過濾、冷卻時間和私人光環。",
    ["Unit Frame Preview"] = "單位框架預覽",
    ["Unit frame status icons are on each unit page. Group frame indicators are in Group Frames > Indicators."] = "單元框架狀態圖示位於每個單元頁面上。群組框架指示器位於群組框架 > 指示器中。",
    ["Unit private aura controls are in Unit Auras > Private Auras. Group-frame private auras are in Group Frames > Buffs & Debuffs > Private Auras."] = "單位私人光環控制位於單位光環 > 私人光環中。團體框架私人光環位於團體框架 > Buffs & Debuffs > Private Auras 中。",
    ["Use /msuf to open MSUF2. The Dashboard also contains reset, support, profile, and scale tools."] = "使用/msuf開啟MSUF2。儀表板還包含重置、支援、設定檔和縮放工具。",
    ["Use Dashboard > Reset Positions for frame movers. Use Profiles only when you want to reset, copy, import, or replace profile data."] = "使用儀表板 > 重設框架移動器的位置。僅當您想要重設、複製、匯入或取代設定檔資料時才使用設定檔。",
    ["Use Global Style > Bars for highlight borders and Group Frames > Indicators for role, threat, dispel, spell, corner, and raid-marker indicators."] = "使用「全域樣式」>「條」來反白邊框，使用「群組框架」>「角色」、「威脅」、「驅散」、「咒語」、「角落」和「突襲標記」指示器。",
    ["Use Group Frames > Layout for size and spacing, Buffs & Debuffs for aura clutter, and Indicators for fixed-position status icons."] = "使用「群組框架」>「佈局」來調整大小和間距，使用「增益」和「減益」來調整光環雜亂，使用「指示器」來調整固定位置狀態圖示。",
    ["Use Group Frames pages: Layout for size/growth/sorting, Health & Text for bars/text, Buffs & Debuffs for auras, and Indicators for status icons."] = "使用群組框架頁面：尺寸佈局/growth/sorting，條形的健康和文字/text，光環的增益和減益以及狀態圖示的指示器。",
    ["Use MSUF Edit Mode to drag a single unit frame. Use the unit page > Anchoring when you need exact anchor targets or X/Y values."] = "使用 MSUF 編輯模式拖曳單一單元框。當您需要精確的錨定目標或 X/Y 值時，請使用單位頁面 > 錨定。",
    ["Use MSUF Edit Mode to drag supported castbars. Per-unit castbar enable/icon/text options are on each unit page; shared castbar style is in Global Style > Castbar."] = "使用 MSUF 編輯模式拖曳支援的演員條。每個單元頁面上都有每個單元的castbar啟用/icon/text選項；共享castbar樣式位於全域樣式> Castbar。",
    ["Use MSUF Edit Mode to drag the player frame. For exact anchor or X/Y values, open Player > Anchoring after that."] = "使用MSUF編輯模式拖曳播放器框架。若要獲得精確的錨點或 X/Y 值，請隨後開啟「播放器」>「錨定」。",
    ["Use the Dashboard scale controls for menu scale or UI scale. You can also resize the MSUF2 window from its corner."] = "使用儀表板比例控制進行選單比例或 UI 比例。您也可以從 MSUF2 視窗的一角調整其大小。",
    ["Use the unit page for per-unit castbar toggles and Global Style > Castbar for shared textures, direction, GCD, text, and interrupt options."] = "使用單元頁面進行每個單元的 Castbar 切換，使用全域樣式 > Castbar 進行共享紋理、方向、GCD、文字和中斷選項。",
    ["Use this if HP Bar fade makes the empty health area disappear or look black. It keeps the same HP track color from Colors."] = "如果 HP 條褪色使空的生命值區域消失或看起來黑色，請使用此選項。它與顏色保持相同的 HP 軌道顏色。",
    ["Value:"] = "價值：",
    ["View"] = "查看",
    ["Welcome to Class Resources!"] = "歡迎來到課堂資源！",
    ["WoW blocks some protected frame changes in combat. Leave combat, then apply layout, anchoring, enable/disable, profile, or protected-frame changes."] = "WoW 會阻止戰鬥中一些受保護的幀變更。離開戰鬥，然後套用佈局、錨定、enable/disable、設定檔或受保護的框架變更。",
    ["bottom"] = "底部",
    ["change background color unit frames"] = "變更單位框架背景顏色",
    ["class-resource layout, behavior, style, auto-hide, detached power bar and alternative mana settings"] = "類別資源佈局、行為、樣式、自動隱藏、獨立電源欄和替代法力設置",
    ["click layers to hide - drag preview elements - arrows nudge selected"] = "點選要隱藏的圖層 - 拖曳預覽元素 - 箭頭微移所選內容",
    ["frame colors, class/NPC colors, power colors, castbar colors, aura colors and gameplay color settings"] = "框架顏色、class/NPC 顏色、能量顏色、castbar 顏色、光環顏色和遊戲顏色設置",
    ["gameplay enhancement settings such as combat text, crosshair and click-cast behavior"] = "遊戲增強設置，例如戰鬥文字、十字準線和點擊投射行為",
    ["gf_layout"] = "gf_layout",
    ["global castbar behavior, textures, GCD, boss castbar and interrupt indicator settings"] = "全域castbar行為、紋理、GCD、bosscastbar和中斷指示器設置",
    ["language/menu behavior, update pacing, tooltips, Blizzard-frame handling, minimap icon, sounds and range-fade settings"] = "語言/menu行為、更新節奏、工具提示、Blizzard幀處理、小地圖圖示、聲音和範圍淡入淡出設置",
    ["none"] = "無",
    ["optional style/module settings such as MSUF Style and dropdown style"] = "可選的 style/module 設置，例如 MSUF 樣式和下拉樣式",
    ["scope disabled"] = "範圍已停用",
    ["shared"] = "共享",
    ["shared bar textures, gradients, rounded frame corners, absorb display, outlines, highlight borders, power smoothing and all per-unit/group bar overrides"] = "共享條形紋理、漸變、圓角框架角、吸收顯示、輪廓、高亮邊框、功率平滑和所有每個單元 /group 條形覆蓋",
    ["shared font family, text style, name/power text coloring, name shortening and all per-unit/group font overrides"] = "共享字體系列、文字樣式、name/power 文字著色、名稱縮寫和所有單位 /group 字體覆蓋",
    ["the entire active profile"] = "整個活動設定檔",
    ["uf_target"] = "uf_target",
    ["–"] = "–",
    ["↑ Preview pinned at top"] = "↑ 預覽固定在頂部",
}
for k, v in pairs(MSUF_LOCALE_COVERAGE_zhTW) do
    if L[k] == nil or L[k] == k then L[k] = v end
end

L["Confirm backup before using the Wago MSUF page."] = "使用 Wago MSUF 頁面前請確認備份。"
L["Have you backed up this MSUF profile before using the Wago MSUF page?"] = "使用 Wago MSUF 頁面前，你已備份此 MSUF 設定檔了嗎？"
L["Wago backup"] = "Wago 備份"
L["|cffffd700MSUF:|r Group Frames reset to defaults."] = "|cffffd700MSUF:|r 隊伍框架已重設為預設值。"
L["|cffffd700MSUF:|r Preserve HP color uses the same HP track color from Colors, but some bar textures may look different."] = "|cffffd700MSUF:|r 保留 HP 顏色會使用「顏色」中的相同 HP 軌道顏色，但部分條材質可能看起來不同。"
L["Click a handle to select - drag custom layers - arrow keys nudge selected; Blizzard is locked"] = "點擊控制點選取 - 拖曳自訂圖層 - 方向鍵微調所選項目；Blizzard 已鎖定"
L["Copy categories"] = "複製類別"
L["Copy Selected"] = "複製所選"
L["Custom Anchor Frame"] = "自訂錨點框架"
L["Custom anchor target (mouse picker)"] = "自訂錨點目標（滑鼠選取）"
L["Don't show again"] = "不再顯示"
L["Frame disabled"] = "框架已停用"
L["Growth Direction"] = "成長方向"
L["Preserve HP color keeps the HP fill color while layer fade is active and draws missing health separately with the same HP track color from Colors.\n\nThis can help when HP Bar fade makes the empty HP area disappear or look black. Some custom textures may still look flat, dark, or different while this option is enabled."] = "保留 HP 顏色會在圖層淡出啟用時保留 HP 填滿顏色，並使用「顏色」中的相同 HP 軌道顏色分別繪製缺少的生命值。\n\n當 HP 條淡出導致空 HP 區域消失或變黑時，這會有所幫助。啟用此選項後，部分自訂材質仍可能顯得扁平、偏暗或不同。"
L["Reset %s to defaults?\n\nThis resets %s for the active profile. Defaults are read from the current MSUF factory profile, so future default changes are used automatically."] = "將 %s 重設為預設值？\n\n這會為目前設定檔重設 %s。預設值會從目前 MSUF 出廠設定檔讀取，因此未來的預設變更會自動使用。"
L["Reset %s to defaults?\n\nThis resets the entire active profile '%s' to the current MSUF factory defaults. Every menu in that profile will be affected."] = "將 %s 重設為預設值？\n\n這會將整個目前設定檔「%s」重設為目前 MSUF 出廠預設值。該設定檔中的每個選單都會受到影響。"
L["Reset Scopes"] = "重設範圍"

-- MSUF runtime coverage copied into direct locale file
L["                   Confirm stages the reset; reload via /reload or MSUF Menu > Advanced > Factory Reset."] = "                   確認會準備重設；請用 /reload 重新載入，或使用 MSUF 選單 > 進階 > 恢復原廠設定。"
L["  !msuf help      - Print this help via chat (from your own character)."] = "  !msuf help      - 透過聊天輸出此說明（來自你自己的角色）。"
L["  (then /reload OR MSUF Menu > Advanced > Factory Reset)"] = "  （然後 /reload，或 MSUF 選單 > 進階 > 恢復原廠設定）"
L["  /msuf absorb    - Toggle showing total absorb amount in HP text."] = "  /msuf absorb    - 切換在生命值文字中顯示總吸收量。"
L["  /msuf analytics off|on|status - Toggle Wago Analytics beta telemetry."] = "  /msuf analytics off|on|status - 切換 Wago Analytics 測試版遙測。"
L["  /msuf fullreset - FULL factory reset (all profiles/settings)."] = "  /msuf fullreset - 完整恢復原廠設定（所有設定檔/設定）。"
L["  /msuf gfhoverdebug on|off|status - Debug group-frame hover + tooltip paths."] = "  /msuf gfhoverdebug on|off|status - 偵錯隊伍框架滑鼠懸停與提示路徑。"
L["  /msuf help      - Show this help."] = "  /msuf help      - 顯示此說明。"
L["  /msuf reset     - Reset all MSUF frame positions and visibility to defaults."] = "  /msuf reset     - 將所有 MSUF 框架位置和可見性重設為預設值。"
L["  /msufdbgpos     - Toggle position drift debugger (overlay + chat log)."] = "  /msufdbgpos     - 切換位置漂移除錯器（覆蓋層 + 聊天記錄）。"
L["  /rl             - Reload the UI."] = "  /rl             - 重新載入介面。"
L["%s  -  %d sections. Click to view the bundled changelog."] = "%s  -  %d 個部分。點擊查看內建更新紀錄。"
L["%s  -  by Mapko"] = "%s  -  by Mapko"
L["%s  -  by Mapko with the help from R41z0r"] = "%s  -  Mapko 製作，R41z0r 協助"
L["%s - manual profile"] = "%s - 手動設定檔"
L["%s is off in settings and cannot be shown in preview."] = "%s 已在設定中關閉，無法在預覽中顯示。"
L["%s remaining"] = "剩餘 %s"
L["[2]"] = "[2]"
L["|cff00ff00MSUF commands:|r"] = "|cff00ff00MSUF 指令：|r"
L["|cff00ff00MSUF:|r Positions and visibility reset to defaults."] = "|cff00ff00MSUF：|r位置和可見性已重設為預設值。"
L["|cff00ff00MSUF:|r Total absorb amount in HP text DISABLED."] = "|cff00ff00MSUF：|r生命值文字中的總吸收量已停用。"
L["|cff00ff00MSUF:|r Total absorb amount in HP text ENABLED."] = "|cff00ff00MSUF：|r生命值文字中的總吸收量已啟用。"
L["|cff888888MSUF:|r All spell families already added"] = "|cff888888MSUF：|r所有法術系列都已加入"
L["|cff888888MSUF:|r Switch to manual mode first (uncheck auto-detect)"] = "|cff888888MSUF：|r請先切換到手動模式（取消自動偵測）"
L["|cffff0000MSUF WARNING:|r This will delete |cffff0000ALL|r MSUF profiles & settings for this account."] = "|cffff0000MSUF 警告：|r這會刪除此帳號的 |cffff0000所有|r MSUF 設定檔和設定。"
L["|cffff0000MSUF:|r Analytics module not loaded."] = "|cffff0000MSUF：|rAnalytics 模組未載入。"
L["|cffff0000MSUF:|r Cannot do FULL reset while in combat."] = "|cffff0000MSUF：|r戰鬥中無法執行完整重設。"
L["|cffff0000MSUF:|r Cannot reset while in combat."] = "|cffff0000MSUF：|r戰鬥中無法重設。"
L["|cffff0000MSUF:|r DB not initialized."] = "|cffff0000MSUF：|r資料庫未初始化。"
L["|cffff0000MSUF:|r FULL RESET executed - all MSUF profiles & settings deleted for this account."] = "|cffff0000MSUF：|r完整重設已執行 - 此帳號的所有 MSUF 設定檔和設定已刪除。"
L["|cffff0000MSUF:|r Usage: /msuf gfhoverdebug on|off|status"] = "|cffff0000MSUF:|r 用法：/msuf gfhoverdebug on|off|status"
L["|cffff5555MSUF|r: Can't reload UI in combat. Leave combat, then type /reload."] = "|cffff5555MSUF|r：戰鬥中無法重新載入介面。離開戰鬥後輸入 /reload。"
L["|cffff6060CTRL required:|r |cffffffffhold |r|cff55ff55CTRL + Left-Click|r|cffffffff to confirm the anchor target.|r"] = "|cffff6060需要 CTRL：|r|cffffffff按住 |r|cff55ff55CTRL + 左鍵點擊|r|cffffffff以確認錨點目標。|r"
L["|cffffcc00MSUF:|r Full reset cancelled. If you still want it, type:"] = "|cffffcc00MSUF：|r完整重設已取消。如果仍要繼續，請輸入："
L["|cffffcc00MSUF:|r Then click: MSUF Menu > Advanced > Factory Reset (or type /reload)."] = "|cffffcc00MSUF：|r然後點擊：MSUF 選單 > 進階 > 恢復原廠設定（或輸入 /reload）。"
L["|cffffcc00MSUF:|r Type |cffffff00/msuf fullreset confirm|r to stage the reset."] = "|cffffcc00MSUF：|r輸入 |cffffff00/msuf fullreset confirm|r 以準備重設。"
L["|cffffcc33No named frame found under cursor.|r |cffffffffTry a different spot.|r"] = "|cffffcc33游標下未找到命名框架。|r|cffffffff請換個位置試試。|r"
L["|cffffd700MSUF:|r Castbar Edit Mode |cff00ff00ON|r drag player/target/focus castbars with the mouse."] = "|cffffd700MSUF：|r施法條編輯模式 |cff00ff00開啟|r：用滑鼠拖曳玩家/目標/專注施法條。"
L["|cffffd700MSUF:|r Castbar Edit Mode |cffff0000OFF|r."] = "|cffffd700MSUF：|r施法條編輯模式 |cffff0000關閉|r。"
L["|cffffd700MSUF:|r Rounded frame texture changed. Reload the UI with /reload."] = "|cffffd700MSUF:|r 圓角框架材質已變更。請使用 /reload 重新載入介面。"
L["|cffffd700MSUF:|r Use /msuf to open the menu."] = "|cffffd700MSUF：|r使用 /msuf 開啟選單。"
L["|cffffff00MSUF:|r Reloading UI to rebuild clean defaults..."] = "|cffffff00MSUF：|r正在重新載入介面以重建乾淨的預設值..."
L["|cffffff00MSUF:|r Reset staged. Please type |cff00ff00/reload|r OR use: MSUF Menu > Advanced > Factory Reset."] = "|cffffff00MSUF：|r重設已準備。請輸入 |cff00ff00/reload|r，或使用 MSUF 選單 > 進階 > 恢復原廠設定。"
L["|cffffffffHover a frame, then hold |r|cff55ff55CTRL + Left-Click|r|cffffffff to anchor.  |  Right-Click or Escape cancels.|r"] = "|cffffffff懸停一個框架，然後按住 |r|cff55ff55CTRL + 左鍵點擊|r|cffffffff進行錨定。  |  右鍵或 Esc 取消。|r"
L["|cffffffffLeft Click:|r Open MSUF"] = "|cffffffff左鍵點擊：|r開啟 MSUF"
L["|cffffffffLeft Click:|r Open MSUF Menu"] = "|cffffffff左鍵點擊：|r開啟 MSUF 選單"
L["|cffffffffRight Click:|r Toggle Edit Mode"] = "|cffffffff右鍵點擊：|r切換編輯模式"
L["|cffffffffShift + Click:|r Open Profiles"] = "|cffffffffShift + 點擊：|r開啟設定檔"
L["A %s in your group can provide this."] = "你隊伍中的 %s 可以提供這個。"
L["A calmer setup command center: start with movement, frames, group frames, or a safe profile import."] = "更清楚的設定中心：從移動框架、單位框架、隊伍框架或安全匯入設定檔開始。"
L["Active profile"] = "目前設定檔"
L["Active profile is loaded."] = "目前設定檔已載入。"
L["Active Spell Indicators:"] = "啟用中的法術指示器："
L["Add color to stages (Empowered casts)"] = "為階段加入顏色（蓄力施法）"
L["Add menu scroll edge bounce."] = "新增選單捲動邊緣回彈。"
L["Add Spell..."] = "新增法術..."
L["Add stage blink (Empowered casts)"] = "新增階段閃爍（蓄力施法）"
L["Added and refined the Menu2 search module."] = "新增並優化 Menu2 搜尋模組。"
L["Added backend compatibility hardening across MSUF modules."] = "強化 MSUF 模組之間的後端相容性。"
L["Added centralized font registry support for the unit frame runtime."] = "為單位框架執行時新增集中字型註冊支援。"
L["Added class-colored bar background support across unit and group frames."] = "為單位與隊伍框架新增職業顏色條列背景支援。"
L["Added core swap recolor runtime support."] = "新增 core swap recolor 執行時支援。"
L["Added Focus Target frame support across unit settings, edit mode, menu previews, copy targets, text options, icons, and runtime refreshes."] = "新增專注目標框架支援，涵蓋單位設定、編輯模式、選單預覽、複製目標、文字選項、圖示與執行時刷新。"
L["Added improved on/off switch visuals."] = "新增改進的開關視覺。"
L["Added more Menu2 cards and refined menu structure."] = "新增更多 Menu2 卡片並優化選單結構。"
L["Added more Menu2 cards to group and unit sections."] = "為隊伍與單位區段新增更多 Menu2 卡片。"
L["Added new Menu2 search module and improved search/guidance text."] = "新增 Menu2 搜尋模組並改進搜尋/引導文字。"
L["Added new UI/media assets for switches and rounded/superellipse visuals."] = "新增用於開關與圓角/superellipse 視覺的 UI/媒體資源。"
L["Added raid group number display next to unit names."] = "在單位名稱旁新增團隊小隊編號顯示。"
L["Added redesigned Menu2 card layout across unit, group, aura, indicator, bar, and advanced pages."] = "為單位、隊伍、光環、指示器、條列與進階頁面新增重新設計的 Menu2 卡片版面。"
L["Added Rounded Frames with per-surface controls for unit frames, group frames, bars, highlights, overlays, absorbs, and indicators."] = "新增圓角框架，並為單位框架、隊伍框架、條列、高亮、覆蓋層、吸收與指示器提供按表面控制。"
L["Added rounded mask media for the live unit/group frames and Menu2 preview."] = "為即時單位/隊伍框架與 Menu2 預覽新增圓角遮罩媒體。"
L["Added Rounded Texture controls under Global Style > Bars with per-surface toggles, search coverage, localization, preview support, and a reload prompt."] = "在 全域樣式 > 條列 下新增圓角材質控制，包含按表面開關、搜尋、本地化、預覽支援與重新載入提示。"
L["Addon / Blizzard controlled"] = "插件 / Blizzard 控制"
L["Advanced Layering"] = "進階層級"
L["all indicators"] = "所有指示器"
L["all rounded frames"] = "所有圓角框架"
L["Alliance"] = "聯盟"
L["Anchor all unitframes to the\nEssential Cooldown Manager."] = "將所有單位框架錨定到\nEssential Cooldown Manager。"
L["Anchor Picker"] = "錨點選擇器"
L["anchor: %s"] = "錨點：%s"
L["Applied: %d%%  Selected: %d%%"] = "已套用：%d%%  已選擇：%d%%"
L["Applied: %s   Selected: %s"] = "已套用：%s   已選擇：%s"
L["Apply"] = "套用"
L["Apply your poison!"] = "塗抹你的毒藥！"
L["Arrow Key Nudge"] = "方向鍵微調"
L["Arrow keys nudge the selected element. Shift = 5, Ctrl = 10."] = "方向鍵微調選取元素。Shift = 5，Ctrl = 10。"
L["arrows nudge, Shift=5, Ctrl=10"] = "方向鍵微調，Shift=5，Ctrl=10"
L["Aura Display Mode"] = "光環顯示模式"
L["Aura Layer Strata"] = "光環層級 Strata"
L["Aura types handled by Blizzard"] = "由 Blizzard 處理的光環類型"
L["Auto (Frame)"] = "自動（框架）"
L["Auto-detect from current spec"] = "從目前專精自動偵測"
L["Auto-size to castbar height"] = "自動配合施法條高度"
L["Backdrop = frame  ·  HP Fill = health bar  ·  HP Track = empty bar area"] = "背景 = 框架  ·  生命填充 = 生命條  ·  生命軌道 = 空白條區域"
L["Background Opacity"] = "背景不透明度"
L["Background overlay opacity.\nScroll to adjust."] = "背景覆蓋層不透明度。\n捲動以調整。"
L["Backup current profile"] = "備份目前設定檔"
L["bar animation"] = "條列動畫"
L["Bars = health + power. HP Bar = health only. Backdrop = frame background."] = "條列 = 生命 + 資源。生命條 = 僅生命。背景 = 框架背景。"
L["Best %d match(es). Press Enter to open the first match."] = "最佳符合 %d 個。按 Enter 開啟第一個符合項目。"
L["BG"] = "背景"
L["Blizzard controls this aura block, so MSUF cannot drag it. Switch to MSUF Custom mode if you want full positioning control. The preview marks the Blizzard-owned area."] = "Blizzard 控制此光環區塊，因此 MSUF 無法拖曳它。若想完整控制位置，請切換到 MSUF 自訂模式。預覽會標示 Blizzard 控制的區域。"
L["Blizzard locked"] = "暴雪鎖定"
L["Blizzard mode lets WoW place the selected aura types. MSUF Custom mode lets MSUF control aura size, growth, position, filters, and styling. Dispel Glow is unavailable only for Group Frame scopes where Blizzard controls the aura layer."] = "Blizzard 模式讓 WoW 放置所選光環類型。MSUF 自訂模式讓 MSUF 控制光環大小、成長、位置、過濾和樣式。只有在 Blizzard 控制光環層的隊伍框架範圍中，驅散發光才不可用。"
L["Blizzard renders cooldown/stack text for native Buffs and Debuffs. These text overlay fields only affect custom icons."] = "原生增益和減益的冷卻/層數文字由暴雪渲染。這些文字覆蓋欄位只影響自訂圖示。"
L["Blizzard TotemFrame Preview"] = "暴雪圖騰框架預覽"
L["Blizzard-Controlled Position"] = "Blizzard 控制的位置"
L["Boss castbar preview"] = "首領施法條預覽"
L["Boss castbar range fade"] = "首領施法條距離淡出"
L["Browse shared MSUF imports, copy a backup first, then import on the Profiles page."] = "瀏覽共享的 MSUF 匯入，先複製備份，再到設定檔頁面匯入。"
L["Browse Wago profiles"] = "瀏覽 Wago 設定檔"
L["buff cap"] = "增益上限"
L["Buff Reminder Preview"] = "增益提醒預覽"
L["Bugfixes"] = "修正"
L["Build your unit frames in three clean steps."] = "用三個清楚步驟建立你的單位框架。"
L["Bundled all 5.3 Beta changelog entries in the dashboard changelog."] = "將所有 5.3 Beta 更新紀錄整合到儀表板更新紀錄中。"
L["by Mapko"] = "by Mapko"
L["by Mapko with the help from R41z0r"] = "Mapko 製作，R41z0r 協助"
L["Cancel All"] = "全部取消"
L["Cast"] = "施法"
L["Castbar Colors"] = "施法條顏色"
L["Castbar Edit Mode: OFF"] = "施法條編輯模式：關閉"
L["Castbar Edit Mode: ON"] = "施法條編輯模式：開啟"
L["Castbar update interval"] = "施法條更新間隔"
L["Castbars"] = "施法條"
L["casts"] = "施法"
L["CDM"] = "CDM"
L["CDM & Anchor"] = "CDM 與錨點"
L["Center slot"] = "中間欄位"
L["Changelog"] = "更新紀錄"
L["Changes / Improvements"] = "變更 / 改進"
L["Changes only this configuration menu window."] = "只變更此設定選單視窗。"
L["Changes the actual MSUF unit frames in-game."] = "變更遊戲中的實際 MSUF 單位框架。"
L["Changes the global WoW UI scale through MSUF presets."] = "透過 MSUF 預設變更全域 WoW UI 縮放。"
L["Class Color"] = "職業顏色"
L["Class Color and Health Gradient use runtime colors, not a single editable swatch."] = "職業顏色與生命漸層使用執行時顏色，不是單一可編輯色票。"
L["Class Color Mode (color HP bars)"] = "職業顏色模式（為生命條著色）"
L["Class Resources were enabled or disabled.\n\nA UI reload is required to fully apply this change.\n\nReload now?"] = "職業資源已啟用或停用。\n\n需要重新載入介面才能完全套用此變更。\n\n現在重新載入嗎？"
L["Click a handle to select - custom layers can be moved; Blizzard is locked"] = "點擊控制點進行選擇 - 自訂圖層可移動；暴雪圖層已鎖定"
L["click layers to hide - drag custom handles - arrows nudge selected"] = "點擊圖層可隱藏 - 拖曳自訂控制點 - 方向鍵微調選取項目"
L["Click Popup"] = "點擊彈出視窗"
L["Click the mover to open position settings."] = "點擊移動器以開啟位置設定。"
L["click to configure - custom layers drag; Blizzard is locked"] = "點擊設定 - 自訂圖層可拖曳；暴雪圖層已鎖定"
L["Click to copy the GitHub repository link."] = "點擊複製 GitHub 儲存庫連結。"
L["Click to copy the Ko-fi link."] = "點擊複製 Ko-fi 連結。"
L["Click to copy the Patreon support link."] = "點擊複製 Patreon 支援連結。"
L["Click to copy the PayPal support link."] = "點擊複製 PayPal 支援連結。"
L["click to expand"] = "點擊展開"
L["Click to set group frame growth direction."] = "點擊以設定隊伍框架成長方向。"
L["Color"] = "顏色"
L["Color HP bar (Class Color mode only)"] = "為生命條著色（僅職業顏色模式）"
L["Copy from %s"] = "從 %s 複製"
L["Copy Settings"] = "複製設定"
L["Copy these settings to ALL unitframes?\n\nThis will overwrite existing settings on Player/Target/Focus/Boss/Pet/Target of Target/Focus Target."] = "將這些設定複製到所有單位框架？\n\n這會覆寫玩家/目標/專注/首領/寵物/目標的目標/專注目標上的現有設定。"
L["CTRL: held - click to anchor!"] = "CTRL：已按住 - 點擊以錨定！"
L["CTRL: not held"] = "CTRL：未按住"
L["Current custom anchor: %s"] = "目前自訂錨點：%s"
L["current indicator"] = "目前指示器"
L["Custom caps"] = "自訂上限"
L["Custom filters"] = "自訂過濾"
L["custom font settings"] = "自訂字型設定"
L["Custom layout"] = "自訂版面"
L["Defaulted rounded frame texture off so the feature has no active runtime callbacks while disabled."] = "圓角框架材質預設關閉，因此停用時沒有作用中的執行時 callback。"
L["Defaulted tooltips back to Blizzard-controlled behavior for better compatibility."] = "預設將提示恢復為 Blizzard 控制行為以提升相容性。"
L["Delete profile '%s'?\n\nThis removes the selected profile from MSUF. Other profiles are not affected, but this profile cannot be restored unless you exported or copied it first."] = "刪除設定檔 '%s'？\n\n這會從 MSUF 移除選取的設定檔。其他設定檔不受影響，但除非你先前已匯出或複製，否則此設定檔無法還原。"
L["devour demon hunter castbar"] = "吞噬惡魔獵人施法條"
L["Discard all changes and exit?"] = "放棄所有變更並退出？"
L["Discard ALL changes made in Edit Mode\nand restore settings to the state\nbefore Edit Mode was opened."] = "放棄編輯模式中進行的所有變更，\n並將設定恢復到開啟編輯模式之前的狀態。"
L["Discord"] = "Discord"
L["Display & recovery"] = "顯示與復原"
L["Drag & Move"] = "拖曳與移動"
L["Drag frames to move them before tuning detailed settings."] = "在調整細節前拖曳框架來移動它們。"
L["Drag or arrow keys to move."] = "拖曳或使用方向鍵移動。"
L["Drag or arrow keys to reposition"] = "拖曳或使用方向鍵重新定位"
L["Drag this preview element to adjust the same placement offsets used by Group Frames."] = "拖曳此預覽元素可調整隊伍框架使用的相同位置偏移。"
L["Drag to change role priority."] = "拖曳以變更角色優先順序。"
L["Drag to reorder"] = "拖曳以重新排序"
L["Drag to reposition. Arrow keys nudge by 1."] = "拖曳以重新定位。方向鍵每次微調 1。"
L["Duplicate"] = "複製"
L["Edit frames"] = "編輯框架"
L["Edit Mode: |cff00ff00Active|r"] = "編輯模式：|cff00ff00啟用|r"
L["Editing %s"] = "正在編輯 %s"
L["Editing %s caps. Use Caps & Icons > Max Buffs = 0 to hide buffs only for this unit; Max Debuffs = 0 hides debuffs."] = "正在編輯 %s 上限。使用 上限與圖示 > 最大增益 = 0 可僅隱藏此單位的增益；最大減益 = 0 會隱藏減益。"
L["Editing:"] = "正在編輯："
L["EM_HELP_BTN"] = "? 說明"
L["EM_HELP_BTN_TIP"] = "編輯模式控制的\n快速參考和引導教學。"
L["EM_HELP_CDM"] = "|cff60a5ffCDM|r 切換 Essential Cooldown Manager 的全域錨點。|cff60a5ffAnchor|r 開啟錨點選擇器；懸停一個命名框架，按住 Ctrl 並左鍵點擊，即可將其作為全域錨點。選擇自訂錨點會關閉 CDM。"
L["EM_HELP_COPYTO"] = "在單位和施法條彈窗中，|cff60a5ffCopy To|r 會把目前彈窗的設定複製到另一個目標。單位框架複製會保留目標的位置和錨點設定；施法條複製會保留目標的 X/Y 偏移。"
L["EM_HELP_DRAG"] = "在移動器覆蓋層上按住滑鼠左鍵並拖曳。即時框架會跟隨移動器，覆蓋層下方的 X/Y 讀數顯示目前螢幕偏移。放開按鈕即可儲存位置。"
L["EM_HELP_EXIT"] = "|cff60a5ffExit|r 會退出編輯模式並保留目前變更。進入戰鬥也會退出編輯模式。彈窗中按 Escape 會關閉/取消；HUD 的 Exit 按鈕是正常退出方式。"
L["EM_HELP_NUDGE"] = "方向鍵移動目前作用目標。優先順序為：選取的預覽控制點、開啟的施法條彈窗、開啟的光環彈窗、目前選取的單位框架。步長：1 像素，Shift = 5 像素，Ctrl = 10 像素，Alt = 目前網格步長。"
L["EM_HELP_OPACITY"] = "捲動 |cff60a5ffBG ##%|r 控制項只會改變編輯模式背景覆蓋層的不透明度。它不會改變單位框架透明度或已儲存的框架可見性。"
L["EM_HELP_POPUP"] = "左鍵點擊移動器但不拖曳，會開啟它的編輯彈窗。單位彈窗可編輯框架大小、位置、文字錨點、分離資源設定，以及複製到單位選項。施法條和光環移動器會開啟各自的專用彈窗。"
L["EM_HELP_PREVIEW"] = "|cff60a5ffPreview|r 會在編輯模式中為缺少的目標、專注、目標的目標、寵物、首領和施法條預覽切換佔位資料。|cff60a5ffAuras|r 會切換光環預覽圖示和光環移動器框。"
L["EM_HELP_SNAP"] = "網格是視覺輔助。左鍵點擊 |cff60a5ffGrid ##px|r 可開關網格線；捲動可改變間距。|cff60a5ffSnap|r 是獨立功能：啟用後，拖曳的移動器會吸附到螢幕中心或其他可見移動器的邊緣/中心，並顯示橘色輔助線。"
L["EM_HELP_TITLE"] = "編輯模式 - 快速參考"
L["EM_HELP_UNDO"] = "|cff60a5ffUndo|r 和 |cff60a5ffRedo|r 會恢復拖曳、微調和彈窗編輯前記錄的最近編輯模式變更。|cff60a5ffCancel All|r 會要求確認，恢復進入編輯模式前的快照，然後退出。"
L["EM_TOUR_BACK"] = "上一步"
L["EM_TOUR_DONE"] = "完成"
L["EM_TOUR_NEXT"] = "下一步"
L["EM_TOUR_SKIP"] = "跳過"
L["EM_TOUR_START"] = "開始引導教學"
L["EM_TOUR_STEP"] = "第 %d / %d 步"
L["empowered casts"] = "蓄力施法"
L["Enable Focus"] = "啟用專注"
L["Enable Healer Buff Indicators"] = "啟用治療者增益指示器"
L["Enable Spell Indicators"] = "啟用法術指示器"
L["evoker castbar"] = "喚魔者施法條"
L["Exit"] = "退出"
L["Expiring: %s"] = "即將過期：%s"
L["Export backup"] = "匯出備份"
L["Factory reset affects every MSUF setting."] = "恢復出廠設定會影響所有 MSUF 設定。"
L["Factory Reset All"] = "全部恢復出廠"
L["Factory reset hidden"] = "出廠重設已隱藏"
L["First Dance!"] = "第一支舞！"
L["First Dance: %.1f"] = "第一支舞：%.1f"
L["Fixed and refined raid group menu behavior."] = "修正並優化團隊小隊選單行為。"
L["Fixed detached unit frame outline border not working correctly."] = "修正分離單位框架外框邊框運作不正確的問題。"
L["Fixed Group Frame mouseover behavior."] = "修正隊伍框架滑鼠懸停行為。"
L["Fixed group frame rounded visuals so mouseover and highlight state use the rounded edge instead of square overlays."] = "修正隊伍框架圓角視覺，使懸停與高亮狀態使用圓角邊緣而非方形覆蓋層。"
L["Fixed Menu2 card enable states."] = "修正 Menu2 卡片啟用狀態。"
L["Fixed player aura helpful classification."] = "修正玩家光環 helpful 分類。"
L["Fixed rounded frame integration for unit and group frame borders, power bars, mouseover highlights, dispel overlays, absorb bars, and indicators."] = "修正單位/隊伍框架邊框、資源條、懸停高亮、驅散覆蓋、吸收條與指示器的圓角整合。"
L["Fixed rounded frame texture re-enable behavior after the module manager disables the feature."] = "修正模組管理器停用功能後圓角材質重新啟用行為。"
L["Fixed unit frame detach outline border not working."] = "修正分離單位框架外框邊框無法運作的問題。"
L["fluid fill"] = "流暢填充"
L["Focus castbar preview"] = "專注施法條預覽"
L["focus target"] = "專注目標"
L["Focus Target follows the Focus frame. Enable Focus to show it."] = "專注目標跟隨專注框架。啟用專注即可顯示。"
L["Focus Target frame"] = "專注目標框架"
L["Follows Global Style > Colors. The swatch previews the current global bar color."] = "跟隨 全域樣式 > 顏色。色票預覽目前全域條列顏色。"
L["Font family is global and can be changed in Shared scope."] = "字型家族為全域設定，可在共享範圍中變更。"
L["Font overrides active:"] = "已啟用字型覆寫："
L["Frames %d%%"] = "框架 %d%%"
L["GameTooltip (addon-compatible)"] = "GameTooltip（相容插件）"
L["GCD Bar"] = "GCD 條"
L["GCD bar: show spell name + icon"] = "GCD 條：顯示法術名稱和圖示"
L["GCD bar: show time text"] = "GCD 條：顯示時間文字"
L["gf_mythicraid"] = "gf_mythicraid"
L["Global UI Scale"] = "全域 UI 縮放"
L["Grid"] = "網格"
L["Grid & Snap"] = "網格與吸附"
L["Group Border"] = "隊伍邊框"
L["Group Frame heal prediction is controlled in Group Frames > Health & Bars."] = "隊伍框架治療預估在 隊伍框架 > 生命與條列 中控制。"
L["Group Frame Name Truncation"] = "隊伍框架名稱截斷"
L["Group Frame Preview"] = "隊伍框架預覽"
L["Group Frames"] = "隊伍框架"
L["Group Frames inherit Shared textures and gradients by default. Raid also applies to Mythic Raid."] = "隊伍框架預設繼承共享材質與漸層。團隊設定也適用於傳奇團隊。"
L["Growth: %s"] = "成長：%s"
L["Hardened MSUF backend namespace compatibility across modules."] = "加強 MSUF 模組間後端 namespace 相容性。"
L["Heal prediction anchoring"] = "治療預測錨點"
L["Healer Buff Placement"] = "治療者增益位置"
L["Health background follows class color"] = "生命背景跟隨職業顏色"
L["Hide Advanced menu section"] = "隱藏進階選單區段"
L["Hide during client scene"] = "客戶端場景期間隱藏"
L["Highlights"] = "亮點"
L["Hold Shift for +/- 10 steps"] = "按住 Shift 可 +/- 10 步"
L["Hover: %s"] = "懸停：%s"
L["Hover: no named frame found"] = "懸停：未找到命名框架"
L["How do I enable or disable rounded frames?"] = "如何啟用或停用圓角框架？"
L["How do I stop castbars covering party or raid frames?"] = "如何阻止施法條遮住隊伍或團隊框架？"
L["how do i turn off player buffs only"] = "如何只關閉玩家增益"
L["How do I turn off player buffs only?"] = "如何只關閉玩家增益？"
L["HP "] = "生命 "
L["Icon Layout"] = "圖示版面"
L["Icon Size:"] = "圖示大小："
L["If MSUF helps your UI, support links are one click away."] = "如果 MSUF 幫助了你的介面，支援連結只需點一下。"
L["Import and create new profile"] = "匯入並建立新設定檔"
L["Import Legacy"] = "匯入舊版"
L["Import profile"] = "匯入設定檔"
L["Import safely"] = "安全匯入"
L["Import to current profile"] = "匯入到目前設定檔"
L["Importing to the current profile changes the active profile. To test safely, enable new-profile import or copy/export your profile first."] = "匯入到目前設定檔會變更啟用中的設定檔。若要安全測試，請啟用新設定檔匯入，或先複製/匯出你的設定檔。"
L["Improved bar background, unit text, and Interrupt Ready performance."] = "改進條列背景、單位文字與 Interrupt Ready 效能。"
L["Improved dynamic strata handling in Menu2."] = "改進 Menu2 動態 strata 處理。"
L["Improved guidance for aura buff overrides."] = "改進光環增益覆寫引導。"
L["Improved guidance for name shortening overrides."] = "改進名稱縮短覆寫引導。"
L["Improved Menu2 dynamic strata handling."] = "改進 Menu2 動態 strata 處理。"
L["Improved Menu2 search guidance for aura buff overrides."] = "改進光環增益覆寫的 Menu2 搜尋引導。"
L["Improved Menu2 search guidance for name shortening overrides."] = "改進名稱縮短覆寫的 Menu2 搜尋引導。"
L["Improved Menu2 switch controls and visual states."] = "改進 Menu2 開關控制與視覺狀態。"
L["Improved on/off switch visuals and added raid group numbers beside unit names."] = "改進開關視覺，並在單位名稱旁新增團隊小隊編號。"
L["Improved performance for bar background rendering, text updates, and interrupt-ready handling."] = "改進條列背景渲染、文字更新與 interrupt-ready 處理效能。"
L["Improved release changelog tooling and dashboard changelog output."] = "改進發佈更新紀錄工具與儀表板更新紀錄輸出。"
L["Improved tooltip compatibility with other addons."] = "改進與其他插件的提示相容性。"
L["Internal / Release"] = "內部 / 發佈"
L["Keep end (last letters)"] = "保留結尾（最後字母）"
L["Keep private auras above frames"] = "保持私人光環在框架上方"
L["Keep start (first letters)"] = "保留開頭（首字母）"
L["Layer disabled"] = "圖層已停用"
L["Layer fade off: sliders fade bars, text, portrait, and backdrop together."] = "圖層淡出關閉：滑桿會一起淡化條列、文字、頭像與背景。"
L["Layer to fade"] = "要淡出的圖層"
L["LAYERS"] = "圖層"
L["Left slot"] = "左欄位"
L["Left to name"] = "名稱左側"
L["Left-click to configure"] = "左鍵點擊以設定"
L["Left-click to toggle grid lines.\nScroll to adjust spacing."] = "左鍵點擊切換網格線。\n捲動調整間距。"
L["Level 80 Human Paladin"] = "80級人類聖騎士"
L["level anchoring"] = "等級錨點"
L["level draw order"] = "等級繪製順序"
L["level text"] = "等級文字"
L["level text size"] = "等級文字大小"
L["Live preview"] = "即時預覽"
L["Lock positions and exit Edit Mode."] = "鎖定位置並退出編輯模式。"
L["locked: Blizzard controls native aura placement"] = "已鎖定：暴雪控制原生光環位置"
L["Locked: Blizzard controls native aura placement."] = "已鎖定：暴雪控制原生光環位置。"
L["Manage"] = "管理"
L["Menu %d%%"] = "選單 %d%%"
L["Menu2: hide text badges when collapsed."] = "Menu2：收合時隱藏文字徽章。"
L["Missing: %s"] = "缺少：%s"
L["Mouseover highlights"] = "滑鼠懸停高亮"
L["move focus target frame"] = "移動專注目標框架"
L["Move frames"] = "移動框架"
L["Move frames first, tune the player frame, then configure group frames and auras. Advanced controls stay available without competing with the first-run path."] = "先移動框架，再調整玩家框架，接著設定隊伍框架與光環。進階控制仍可使用，不會干擾首次設定流程。"
L["Move text as one group"] = "將文字作為一組移動"
L["MSUF cursor"] = "MSUF 游標"
L["MSUF custom panel"] = "MSUF 自訂面板"
L["MSUF Edit - Player Reminders"] = "MSUF 編輯 - 玩家提醒"
L["MSUF Edit Mode"] = "MSUF 編輯模式"
L["MSUF fixed position"] = "MSUF 固定位置"
L["MSUF Focus Target"] = "MSUF 專注目標"
L["MSUF Frame Scale"] = "MSUF 框架縮放"
L["MSUF group frames"] = "MSUF 隊伍框架"
L["MSUF Menu Scale"] = "MSUF 選單縮放"
L["MSUF timer coloring only applies to custom aura icons. Blizzard-rendered cooldown text can be shown or hidden per group, but not recolored here."] = "MSUF 計時器著色僅適用於自訂光環圖示。Blizzard 渲染的冷卻文字可以按隊伍顯示或隱藏，但不能在這裡重新著色。"
L["MSUF_UpdateAllFonts"] = "MSUF_UpdateAllFonts"
L["Name "] = "名稱 "
L["name shortening off but group names still shortened"] = "名稱縮短已關閉但隊伍名稱仍被縮短"
L["Need to hide buffs only for one unit? Select that unit above, enable Custom caps, then set Caps & Icons > Max Buffs to 0."] = "需要只隱藏某個單位的增益？在上方選取該單位，啟用自訂上限，然後將 上限與圖示 > 最大增益 設為 0。"
L["No Ellipsis (truncate without ..)"] = "無省略號（截斷但不加 ..）"
L["No release notes bundled with this build."] = "此版本未包含版本說明。"
L["No spells for current spec."] = "目前專精沒有法術。"
L["No unit overrides active."] = "沒有啟用單位覆寫。"
L["No, keep"] = "否，保留"
L["Off"] = "關閉"
L["Offset X:"] = "X 偏移："
L["Offset Y:"] = "Y 偏移："
L["Only adjust this if Blizzard-controlled aura icons appear behind other frames."] = "只有當 Blizzard 控制的光環圖示出現在其他框架後方時才調整此項。"
L["Only my cast"] = "僅我的施法"
L["Overrides active:"] = "已啟用覆寫："
L["Overrides:"] = "覆寫："
L["party smooth fill"] = "隊伍平滑填充"
L["Party, Raid, and Mythic scopes with visible summaries."] = "隊伍、團隊與傳奇範圍都有清楚摘要。"
L["Pick any frame as global anchor\nfor all unitframes.\nOverrides CDM anchor."] = "選擇任意框架作為所有單位框架的\n全域錨點。\n會覆蓋 CDM 錨點。"
L["Player castbar preview"] = "玩家施法條預覽"
L["Player Name"] = "玩家名稱"
L["Player Reminders"] = "玩家提醒"
L["Player, target, focus, pet, and boss frame setup with one preview language."] = "玩家、目標、專注、寵物與首領框架使用一致的預覽方式設定。"
L["Player-only buff hiding uses Custom caps and Max Buffs 0 because Show Buffs is shared."] = "只隱藏玩家增益需要使用自訂上限與最大增益 0，因為顯示增益是共享設定。"
L["Power "] = "資源 "
L["Power bars"] = "資源條"
L["Preserve raid groups"] = "保留團隊小隊"
L["Preview & Auras"] = "預覽與光環"
L["Preview available"] = "預覽可用"
L["preview level"] = "預覽等級"
L["Preview updates live here. Enter MSUF Edit Mode to drag the group container. Blizzard-controlled aura blocks can be previewed but not dragged."] = "預覽會在這裡即時更新。進入 MSUF 編輯模式可拖曳隊伍容器。Blizzard 控制的光環區塊可以預覽，但不能拖曳。"
L["Print Help"] = "輸出說明"
L["Private"] = "私人"
L["Profile imported into the current profile.\n\nReload the UI now so every imported setting is applied?"] = "設定檔已匯入目前設定檔。\n\n現在重新載入介面以套用所有匯入設定嗎？"
L["Profile ready"] = "設定檔就緒"
L["Protection Paladin"] = "防護聖騎士"
L["Quick Setup: Class Bar"] = "快速設定：職業條"
L["Raid Group"] = "團隊小隊"
L["Recommended before detail tuning."] = "建議在細節調整前完成。"
L["Recommended Start"] = "建議開始"
L["Redesigned Menu2 cards across settings pages."] = "重新設計設定頁面中的 Menu2 卡片。"
L["Redesigned Menu2 cards and expanded card-based settings sections."] = "重新設計 Menu2 卡片並擴充卡片式設定區段。"
L["Redo last undone change."] = "重做上一次復原的變更。"
L["Reduced redundant castbar re-layout work when width-source geometry has not changed."] = "當寬度來源幾何未改變時，減少施法條重複 relayout。"
L["Reduced unnecessary group frame header rescans during rebuild and layout bursts."] = "減少重建與版面突發期間不必要的隊伍框架標頭重掃。"
L["Refactored core systems including font registration and recolor handling."] = "重構核心系統，包括字型註冊與 recolor 處理。"
L["Refined Menu2 switches and range fade controls."] = "優化 Menu2 開關與距離淡出控制。"
L["Release / Tooling"] = "發佈 / 工具"
L["Reload UI"] = "重新載入介面"
L["Reminder Icons"] = "提醒圖示"
L["Remove menu scroll bounce."] = "移除選單捲動回彈。"
L["Removed old local publish helper scripts and release helper docs."] = "移除舊的本機發佈輔助腳本與發佈輔助文件。"
L["Reset all Group Frame settings to defaults?\n\nThis resets Party, Raid, and Mythic Raid Group Frames for the active profile. Defaults are read from the current MSUF factory profile, so future default changes are used automatically."] = "將所有隊伍框架設定重設為預設值？\n\n這會重設目前設定檔的小隊、團隊與傳奇團隊框架。預設值來自目前 MSUF 出廠設定檔，因此未來預設值變更會自動使用。"
L["Reset Frame Positions"] = "重設框架位置"
L["reset level position"] = "重設等級位置"
L["Reset Overrides"] = "重設覆寫"
L["Reset positions..."] = "重設位置..."
L["Reset profile '%s' to defaults?\n\nThis resets the entire selected profile to the current MSUF factory defaults. Every menu in that profile will be affected."] = "將設定檔 '%s' 重設為預設值？\n\n這會將整個選取的設定檔重設為目前 MSUF 出廠預設值。該設定檔中的所有選單都會受影響。"
L["Reset tools, Wago access, and recovery shortcuts live here."] = "重設工具、Wago 存取與復原捷徑都在這裡。"
L["Resets frame positions only. Profiles and menu settings stay intact."] = "只重設框架位置。設定檔與選單設定會保持不變。"
L["Restored the Menu2 dashboard preview and scroll behavior to the 5.3 Beta 2 layout."] = "將 Menu2 儀表板預覽與捲動行為恢復到 5.3 Beta 2 版面。"
L["Restored the Menu2 dashboard preview and scroll behavior to the stable 5.3 Beta 2 layout."] = "將 Menu2 儀表板預覽與捲動行為恢復到穩定的 5.3 Beta 2 版面。"
L["Restricted the release workflow and privatized the release launcher."] = "限制發佈工作流程並將發佈啟動器私有化。"
L["Revert"] = "還原"
L["Right slot"] = "右欄位"
L["Right to name"] = "名稱右側"
L["Right-click to toggle"] = "右鍵點擊以切換"
L["rounded example"] = "圓角範例"
L["rounded frame texture"] = "圓角框架材質"
L["Rounded frame texture was changed.\n\nA UI reload is required because this style rebuilds frame masks and protected frame visuals.\n\nReload now?"] = "圓角框架材質已變更。\n\n此樣式會重建框架遮罩與受保護框架視覺，因此需要重新載入介面。\n\n現在重新載入嗎？"
L["rounded frames"] = "圓角框架"
L["rounded frames ausschalten"] = "關閉圓角框架"
L["rounded hover"] = "圓角懸停"
L["rounded menu"] = "圓角選單"
L["rounded party frames"] = "圓角小隊框架"
L["rounded powerbar"] = "圓角資源條"
L["rounded texture"] = "圓角材質"
L["Scaling"] = "縮放"
L["Secret aura (name-matched)"] = "隱藏光環（按名稱比對）"
L["Section: %s"] = "區段：%s"
L["select level"] = "選取等級"
L["Select..."] = "選擇..."
L["Selected: %s (%d)"] = "已選取：%s (%d)"
L["Selected: none"] = "已選取：無"
L["Set up Group Frames"] = "設定隊伍框架"
L["Set up Player"] = "設定玩家"
L["Setup checklist"] = "設定檢查清單"
L["Shared (all units)"] = "共享（所有單位）"
L["Shared (boss frames)"] = "共享（首領框架）"
L["Shared changes will not affect overridden parts until Reset Overrides is used."] = "在使用重設覆寫之前，共享變更不會影響已覆寫的部分。"
L["Shared defaults plus per-unit overrides explained inline."] = "共享預設值與各單位覆寫會在此說明。"
L["Shared font settings are the baseline for units and group frames."] = "共享字型設定是單位與隊伍框架的基礎。"
L["Shared font settings are the baseline. Active overrides keep their own font and name-shortening settings."] = "共享字型設定是基礎。啟用的覆寫會保留自己的字型與名稱縮短設定。"
L["Shared name shortening affects all non-player unit names and group frames unless a scope has custom font settings."] = "共享名稱縮短會影響所有非玩家單位名稱與隊伍框架，除非某個範圍使用自訂字型設定。"
L["Shorten group names"] = "縮短隊伍名稱"
L["Show Buffs is shared and stays locked while editing %s. Enable Custom caps, then set Caps & Icons > Max Buffs to 0 to hide buffs only for this unit."] = "顯示增益是共享設定，編輯 %s 時會保持鎖定。啟用自訂上限，然後將 上限與圖示 > 最大增益 設為 0，可只隱藏該單位的增益。"
L["Show castbar glow effect"] = "顯示施法條發光效果"
L["Show for:"] = "顯示於："
L["Show GCD bar for instant casts"] = "為瞬發法術顯示 GCD 條"
L["Show Maelstrom bar (Ele)"] = "顯示漩渦條（元素）"
L["Show on Boss castbars"] = "在首領施法條上顯示"
L["Show on Focus castbar"] = "在專注施法條上顯示"
L["Show on Target castbar"] = "在目標施法條上顯示"
L["Show placeholder data on unitframes\nwithout real units (target, focus, etc.)"] = "在沒有真實單位的單位框架上\n顯示佔位資料（目標、專注等）"
L["show selected indicator"] = "顯示選取指示器"
L["Show while solo"] = "單人時顯示"
L["Showing the best %d matches. Add one more word to narrow it further."] = "顯示最佳符合 %d 個。再輸入一個詞可進一步縮小範圍。"
L["Size:"] = "大小："
L["Sleep ZzzZ"] = "睡眠 ZzzZ"
L["Slot X"] = "欄位 X"
L["Slot Y"] = "欄位 Y"
L["Snap"] = "吸附"
L["Snap frames to edges of\nother frames while dragging."] = "拖曳時將框架吸附到\n其他框架邊緣。"
L["soft fill"] = "柔和填充"
L["Spacing:"] = "間距："
L["Spark extends beyond bar"] = "閃光超出條"
L["Spell Indicators"] = "法術指示器"
L["start"] = "開始"
L["status icon"] = "狀態圖示"
L["status style"] = "狀態樣式"
L["Stormwind City"] = "暴風城"
L["Support MSUF Development"] = "支持 MSUF 開發"
L["Target castbar preview"] = "目標施法條預覽"
L["Test Cast"] = "測試施法"
L["The preview shows where Blizzard-rendered auras can appear."] = "預覽顯示暴雪渲染的光環可能出現的位置。"
L["The Wago button opens a copyable search link. Importing stays on the Profiles page so backup and new-profile import are visible."] = "Wago 按鈕會開啟可複製的搜尋連結。匯入會留在設定檔頁面，方便查看備份與新設定檔匯入。"
L["This changes how MSUF hides the Blizzard PlayerFrame.\n\nA UI reload is required."] = "這會改變 MSUF 隱藏 Blizzard PlayerFrame 的方式。\n\n需要重新載入介面。"
L["This group scope follows Shared name shortening. Turn on custom settings above only when group names need different truncation."] = "此隊伍範圍跟隨共享名稱縮短。只有當隊伍名稱需要不同截斷時，才啟用上方自訂設定。"
L["This group scope uses custom font settings. Shared name-shortening changes will not affect it until the override is reset."] = "此隊伍範圍使用自訂字型設定。重設覆寫之前，共享名稱縮短變更不會影響它。"
L["This preview layer follows Blizzard/native placement and is locked."] = "此預覽圖層跟隨 Blizzard/原生位置，並已鎖定。"
L["This scope follows Shared bar settings. Turn on custom settings here only when this scope needs different bars."] = "此範圍跟隨共享條列設定。只有當此範圍需要不同條列時，才在這裡啟用自訂設定。"
L["This scope follows Shared font settings. Turn on custom settings here only when this scope needs different fonts."] = "此範圍跟隨共享字型設定。只有當此範圍需要不同字型時，才在這裡啟用自訂設定。"
L["This scope follows Shared name shortening. Turn on custom settings above only when this scope needs different names."] = "此範圍跟隨共享名稱縮短。只有當此範圍需要不同名稱時，才啟用上方自訂設定。"
L["This scope is using custom bar settings. Shared changes will not affect it until the override is reset."] = "此範圍使用自訂條列設定。重設覆寫之前，共享變更不會影響它。"
L["This scope is using custom font settings. Shared changes will not affect it until the override is reset."] = "此範圍使用自訂字型設定。重設覆寫之前，共享變更不會影響它。"
L["This scope uses custom font settings. Shared name-shortening changes will not affect it until the override is reset."] = "此範圍使用自訂字型設定。重設覆寫之前，共享名稱縮短變更不會影響它。"
L["This unit follows Shared aura settings. Enable custom filters, caps, or layout only when this unit needs different auras."] = "此單位跟隨共享光環設定。只有當此單位需要不同光環時，才啟用自訂過濾、上限或版面。"
L["This unit uses custom aura settings."] = "此單位使用自訂光環設定。"
L["Tip: Gameplay colors are in Colors > Gameplay"] = "提示：玩法顏色在 顏色 > 玩法 中"
L["Tip: HELPFUL|PLAYER and HARMFUL|PLAYER are the safest filters because WoW exposes your own spell IDs reliably."] = "提示：HELPFUL|PLAYER 和 HARMFUL|PLAYER 是最安全的過濾器，因為 WoW 會可靠地提供你自己的法術 ID。"
L["Toggle aura preview icons\nand aura mover boxes."] = "切換光環預覽圖示\n和光環移動器框。"
L["Tooltip anchor"] = "提示錨點"
L["Tooltip source"] = "提示來源"
L["Track selected multi spec"] = "追蹤選取的多專精"
L["turn off"] = "關閉"
L["turn on"] = "開啟"
L["Turn this feature on in settings to make the preview layer available."] = "在設定中啟用此功能以使用預覽圖層。"
L["UI %s"] = "介面 %s"
L["Undo / Cancel All"] = "復原 / 全部取消"
L["Undo last position change."] = "復原上一次位置變更。"
L["UnitFrame heal prediction"] = "單位框架治療預估"
L["Updated localization/runtime locale handling."] = "更新本地化/執行時語系處理。"
L["Updated runtime localization coverage."] = "更新執行時本地化覆蓋。"
L["Use Blizzard: Private Auras"] = "使用 Blizzard：私人光環"
L["Use custom settings for this scope"] = "為此範圍使用自訂設定"
L["Use pages to tune frames."] = "使用頁面調整框架。"
L["Use sliders for exact scale changes. Apply commits the selected value; Revert returns to the active value."] = "使用滑桿精確調整縮放。套用會保存選取值；還原會回到目前值。"
L["Useful for first-run orientation."] = "適合首次設定時快速了解。"
L["Version:"] = "版本："
L["Wago profile hub"] = "Wago 設定檔中心"
L["Wago profile imports"] = "Wago 設定檔匯入"
L["Wago Profiles"] = "Wago 設定檔"
L["When this scope is disabled, Blizzard party/raid frames stay in control. Party is for 5-player groups; Raid and Mythic Raid use their own layouts."] = "停用此範圍時，Blizzard 小隊/團隊框架仍然控制顯示。小隊用於 5 人隊伍；團隊與傳奇團隊使用各自版面。"
L["Where are Evoker empowered cast settings?"] = "喚魔者蓄力施法設定在哪裡？"
L["Where is Focus Target?"] = "專注目標在哪裡？"
L["where is level text anchor"] = "等級文字錨點在哪裡"
L["Where is Smooth fill for party or raid frames?"] = "小隊或團隊框架的平滑填充在哪裡？"
L["Where is Smooth fill for unit frames?"] = "單位框架的平滑填充在哪裡？"
L["Where is the player, target, or unit level text?"] = "玩家、目標或單位等級文字在哪裡？"
L["Why are group names still shortened when name shortening is off?"] = "為什麼名稱縮短關閉後隊伍名稱仍被縮短？"
L["Why is my castbar not showing?"] = "為什麼我的施法條沒有顯示？"
L["Wrapping & Sorting"] = "換行與排序"
L["X "] = "X "
L["Yes, discard"] = "是，放棄"
-- END MSUF runtime coverage
