-- ============================================================================
-- MSUF - zhCN
--
-- Translator: fill the table below and open a PR.
-- Keys are the original English UI strings.
--
-- Perf note:
-- This file is an immediate no-op unless the active locale is zhCN.
-- ============================================================================
local addonName, ns = ...
ns = ns or {}
local L = (ns.RegisterLocale and ns.RegisterLocale("zhCN")) or (ns.L or {})

-- Add / edit translations below.
local T = {
    ["Pips & Border"] = "点数与边框",
    ["Open MSUF Menu"] = "打开 MSUF 菜单",
    ["Edit Mode"] = "编辑模式",
    ["Exit MSUF Edit Mode"] = "退出 MSUF 编辑模式",
    ["Profiles"] = "配置文件",
    ["Language"] = "语言",
    ["Menu language"] = "菜单语言",
    ["Follow Blizzard"] = "跟随暴雪",
    ["Follow Blizzard uses the WoW client language. Manual selection affects only MSUF menus."] = "跟随暴雪会使用 WoW 客户端语言。手动选择只影响 MSUF 菜单。",
    ["Snap to grid"] = "吸附到网格",
    ["On"] = "开",
    ["Off"] = "关",
    ["ON"]  = "开",
    ["OFF"]  = "关",
    ["Copy to"] = "复制到",
    ["Copy"] = "复制",
    ["OK"] = "确定",
    ["Undo"] = "撤销",
    ["All"] = "全部",

    ["Override"] = "覆盖",
    ["Overrides"] = "覆盖",
    ["Enable"] = "启用",
    ["Cancel"] = "取消",
    ["Position"] = "位置",

    ["Top left"] = "左上",
    ["Top right"] = "右上",
    ["Bottom left"] = "左下",
    ["Bottom right"] = "右下",
    ["Center"] = "居中",
    ["Left to player name"] = "名称左",
    ["Right to player name"] = "名称右",
    ["Right to Left"] = "从右到左",
    ["Bottom to Top"] = "从下到上",
    ["Top to Bottom"] = "从上到下",
    ["Left to Right"] = "从左到右",

    ["Top Left"] = "左上",
    ["Top Right"] = "右上",
    ["Bottom Left"] = "左下",
    ["Bottom Right"] = "右下",
    ["Hold Shift"]  = "按住Shift",

    -- Add more as you go:
    -- ["..."] = "...",
    --SlashMenu
    ["Main Menu"] = "主菜单",
    ["Quick tools & UI scale (same content as /msuf options)."]  = "快速工具 & UI缩放(与 /msuf 选项相同).",
    ["Tip:"] = "提示:",
    ["Bigger steps: Hold |cff00ff00SHIFT|r while adjusting sliders to change values faster."]   = "更大的步骤: 调整滑块时按住|cff00ff00SHIFT|r以更快地更改值.",
    ["Fine tuning: Hold |cff00ff00CTRL|r while adjusting sliders for smaller steps."]  = "精细调整: 调整滑块时按住|cff00ff00CTRL|r以进行更小的步骤.",
    ["Quick reset: If something feels off, try |cff00ff00/msuf reset|r (frame positions)."]  = "快速重置: 如果感觉不对,请尝试|cff00ff00/msuf reset|r(框架位置).",
    ["Factory reset: Use |cff00ff00Menu -> Advanced -> Factory Reset|r (or /msuf fullreset confirm + /reload)."]  = "重置为默认: 使用|cff00ff00菜单 -> 高级 -> 重置为默认|r(或/msuf fullreset confirm + /reload).",
    ["Edit Mode: Use |cff00ff00Toggle Edit Mode|r to move frames quickly, then fine-tune with the position popup."]  = "编辑模式: 使用|cff00ff00切换编辑模式|r快速移动框架,然后使用位置弹出窗口进行精细调整.",
    ["Profiles safety: Create a new profile before big experiments — switch back instantly if needed."]  = "配置文件安全: 在进行大型实验之前创建一个新的配置文件——如果需要,可以立即切换回来.",
    ["Colors: The |cff00ff00Colors|r tab lets you customize almost everything (fonts, bars, castbars, highlights)."]  = "颜色: |cff00ff00颜色|r选项卡允许您自定义几乎所有内容(字体,计量条,施法条,高亮显示).",
    ["Gameplay: The |cff00ff00Gameplay|r tab contains extra UI tools and warnings you can enable/disable."]  = "游戏功能: |cff00ff00游戏功能|r选项卡包含您可以启用/禁用的额外UI工具和警告.",
    ["Recommended: |cff00ff00Sensei Resource Bar|r pairs insanely well with MSUF to track resources cleanly."]  = "推荐: |cff00ff00Sensei Resource Bar|r与MSUF搭配使用,可以清晰地跟踪资源.",
    ["UI scale tip: MSUF has its own UI scale — separate from the Global UI scale."]    = "UI缩放提示: MSUF有自己的UI缩放——与全局UI缩放分开.",
    ["Troubleshoot: If visuals don’t update, a quick |cff00ff00/reload|r fixes most UI state issues."]  = "故障排除: 如果视觉效果没有更新,一个快速的|cff00ff00/reload|r可以解决大多数UI状态问题.",
    ["Readability: Slightly larger fonts often help more than bigger frames (especially in raids)."]  = "可读性: 较大的字体通常比更大的框架更有帮助(尤其是在团队中).",
    ["During development of MSUF Unhalted, R41z0r and other great addon developers helped out!"]  = "在MSUF Unhalted的开发过程中,R41z0r和其他伟大的插件开发人员提供了帮助!",
    ["Danders is a great Party/Raidframe addon and works really well with MSUF"]  = "Danders是一个很棒的团队/团队框架插件,与MSUF配合使用效果非常好",
    ["Community: If you like MSUF, share it with a friend — UI addons grow by word of mouth."]  = "社区: 如果您喜欢MSUF,请与朋友分享——UI插件是通过口碑传播的.",

    ["Profile: "] = "配置文件: ",
    ["   •   Edit Mode: "] = "   •  编辑模式: ",
    ["In combat"] =    "战斗中",
    ["Out of combat"] = "非战斗中",
    ["Quick Actions"] = "快捷操作",
    ["Toggle Edit Mode"] = "切换编辑模式",
    ["Enter MSUF Edit Mode to drag frames and adjust positions."] = "进入MSUF编辑模式以拖动框架和调整位置.",
    ["Reset Frame Positions"] = "重置框架位置",
    ["Resets MSUF frame positions + visibility to defaults (active profile)."] = "重置MSUF框架位置和可见性到默认值(当前配置文件).",
    ["Profile"] = "配置文件",
    ["Active profile:"] = "当前配置文件:",
    ["Open Profiles"] = "打开配置文件",
    ["Show"] = "显示",
    ["Hide"] = "隐藏",
    ["Factory Reset"] = "重置为默认",
    ["Hidden. Click Show to reveal slash commands + power tools."] = "隐藏. 点击显示斜杠命令和电源工具.",
    ["Scale & Layout"] = "缩放 & 布局",
    ["Presets"] = "预设",
    ["Load preset"] = "加载预设",
    ["Applies the selected preset to your current active profile. This overwrites settings (export first if unsure)."] = "将选定的预设应用于您的当前活动配置文件. 这会覆盖设置(如果不确定,请先导出).",

    ["Global UI Scale"] = "全局UI缩放",
    ["Global UI Scale: 1080"] = "全局UI缩放: 1080",
    ["Global UI Scale: 1440"] = "全局UI缩放: 1440",
    ["Global UI Scale: 4K"] =  "全局UI缩放: 4K",
    ["Global UI Scale: Auto"] = "全局UI缩放: 自动",
    ["Scaling OFF"] = "缩放关闭",
    ["Disable ALL MSUF scaling"] = "关闭所有MSUF缩放",
    ["Applies MSUF's global scale preset for 1080p-like setups and reloads your UI. Auto restores Blizzard scaling on reload."] = "应用MSUF的全局缩放预设,适应于1080p的设置并重新加载您的UI. 自动恢复暴雪的缩放在重载.",
    ["Applies MSUF's global scale preset for 1440p-like setups and reloads your UI. Auto restores Blizzard scaling on reload."] = "应用MSUF的全局缩放预设,适应于1440p的设置并重新加载您的UI. 自动恢复暴雪的缩放在重载.",
    ["Applies MSUF's global scale preset for 4K (2160p) setups (0.3556) and reloads your UI. Auto restores Blizzard scaling on reload."] = "应用MSUF的全局缩放预设,适应于4K(2160p)的设置(0.3556)并重新加载您的UI. 自动恢复暴雪的缩放在重载.",
    ["Stops enforcing MSUF global scale and restores your previous Blizzard UI scale."] = "停止强制MSUF全局缩放并恢复您以前的暴雪UI缩放.",
    ["Turns off all scaling MSUF applies (global UI scale + MSUF-only scale), then reloads your UI. Blizzard handles scaling."] = "关闭所有MSUF应用的缩放(全局UI缩放 + MSUF-only缩放),然后重新加载您的UI. 暴雪处理缩放.",

    ["Current: ..."] =     "当前: ...",
    ["Current: %.2f (%d%%)"] = "当前: %.2f (%d%%)",

    ["Reset"] = "重置",
    ["Reset UI Scale"] = "重置UI缩放",
    ["Resets the global UI scale back to 100% (1.0) and marks it as Custom preset."] = "将全局UI缩放重置为100%(1.0)并将其标记为自定义预设.",
    ["Scaling OFF"] = "缩放关闭",
    ["Disable ALL MSUF scaling"] = "关闭所有MSUF缩放",
    ["Turns off all scaling MSUF applies (global UI scale + MSUF-only scale), then reloads your UI. Blizzard handles scaling."] = "关闭所有MSUF应用的缩放(全局UI缩放 + MSUF-only缩放),然后重新加载您的UI. 暴雪处理缩放.",
    ["Overwrites your current active profile settings."] = "覆盖您当前的激活配置文件设置.",
    ["MSUF Unitframe Scale"] = "MSUF单位框架缩放",
    ["TIP: Hover this slider and use the Mouse Wheel to change the scale in 5% steps.\n\nScales only MSUF frames (unitframes + castbars). Range 25%–150% (0.25–1.50). Drag or click to adjust. Applied immediately; in combat it applies after combat."] = "提示: 将鼠标悬停在此滑块上并使用鼠标滚轮以5%的步长更改缩放.\n\n仅MSUF框架(单位框架 + 施法条)的缩放. 范围25%-150%(0.25–1.50). 拖动或点击调整. 立即应用; 在战斗中,它会在战斗后应用.",
    ["MSUF Slash Menu Scale"] = "MSUF菜单缩放",
    ["TIP: Hover this slider and use the Mouse Wheel to change the scale in 5% steps.\n\nScales only the MSUF Slash Menu window. Range 25%–150% (0.25–1.50). Drag or click to adjust. Applied immediately."] = "提示: 将鼠标悬停在此滑块上并使用鼠标滚轮以5%的步长更改缩放.\n\n仅MSUF菜单窗口的缩放. 范围25%-150%(0.25–1.50). 拖动或点击调整. 立即应用.",

    ["Dashboard"] = "控制面板",
    ["Unit Frames"] = "单位框架",
    ["Player"] = "玩家",
    ["Target"] = "目标",
    ["Target of Target"] = "目标的目标",
    ["ToT"] =    "目标的目标",
    ["Focus"] = "焦点",
    ["Boss Frames"] = "首领框架",
    ["Boss frames"] = "首领框架",
    ["Boss"] = "首领",
    ["Pet"] = "宠物",
    ["Class Resources"] = "职业资源",
    ["Portraits"] = "头像",

    ["Frame Basics"] = "框架基础",
    ["Enable this frame"] = "启用框架",
    ["Show name"] =  "显示名称"       ,
    ["Show HP text"] = "显示生命文本",
    ["Show power text"] = "显示能量文本",
    ["Reverse fill (HP/Power)"] = "填充(生命/能量)",
    ["Portrait Off"]   = "关闭头像",
    ["Portrait Left"]  = "头像左" ,
    ["Portrait Right"] = "头像右",
    ["2D Portrait Left"] = "2D头像左" ,
    ["2D Portrait Right"] = "2D头像右",
    ["Class Icon Left (players)"] = "职业图标左 (玩家)",
    ["Class Icon Right (players)"] = "职业图标右 (玩家)",
    ["Copy these settings to ALL unitframes?\n\nThis will overwrite existing settings on Player/Target/Focus/Boss/Pet/Target of Target."] = "将这些设置复制到所有单位框架?\n\n这将覆盖玩家/目标/焦点/首领/宠物/目标的目标上的现有设置.",
    ["Boss frame layout"] = "首领框架布局",
    ["Vertical (top -> bottom)"] = "垂直 (从上到下)",
    ["Vertical (bottom -> top)"] = "垂直 (从下到上)",
    ["Horizontal (left -> right)"] = "水平 (从左到右)",
    ["Horizontal (right -> left)"] = "水平 (从右到左)",

    ["Player Alpha"]   = "玩家透明度",
    ["Target Alpha"]    = "目标透明度",
    ["Target of Target Alpha"] = "目标的目标透明度",
    ["Focus Alpha"]     = "焦点透明度",
    ["Boss Alpha"]      = "首领透明度",
    ["Pet Alpha"]       = "宠物透明度",
    ["Sync both"]       = "同步两者",
    ["Keep text + portrait visible"] = "保持文本和头像可见",
    ["Alpha sliders affect"] = "前景与背景透明度",
    ["Foreground"]      = "前景"       ,
    ["Background"]      = "背景",
    ["Alpha in combat"] = "战斗中透明度",
    ["Alpha out of combat"] = "非战斗中透明度",
    ["Free (global anchor)"] = "自由 (全局锚点)",
    ["Player frame"] = "玩家框架",
    ["Target frame"] = "目标框架",
    ["Focus frame"]  = "焦点框架",
    ["Pet frame"] = "宠物框架",
    ["Target of Target frame"] = "目标的目标框架",
    ["Anchor focus to"] = "焦点锚点" ,
    ["Player Load Conditions"] = "玩家隐藏条件",
    ["Target Load Conditions"] = "目标隐藏条件",
    ["Focus Load Conditions"] = "焦点隐藏条件",
    ["Pet Load Conditions"] = "宠物隐藏条件",
    ["Boss Load Conditions"] = "首领隐藏条件",
    ["ToT Load Conditions"] = "目标的目标隐藏条件",
    ["Mounted"] = "骑乘中",
    ["In vehicle"] = "载具中",
    ["Resting"] = "休息中",
    ["Stealthed"] = "潜行中",
    ["In combat"] = "战斗中",
    ["Out of combat"] = "非战斗",
    ["Solo"] = "单刷中",
    ["In group"] = "组队中",
    ["In instance"] = "副本中",
    ["Anchoring"]   = "锚点",
    ["Pick any frame: click 'Pick with mouse', then hold CTRL + Left-Click on the target frame."] = "选择任何框架: 点击'使用鼠标选择', 然后按住CTRL + 左键点击目标框架.",
    ["Custom anchor target (mouse picker)"]     = "自定义锚点目标 (鼠标选择器)",
    ["Pick frame (CTRL+Click)"] = "选择框架 (CTRL+点击)",
    ["Edit Mode custom anchor is global. Per-unit anchoring here overrides it for this unit."] = "编辑模式自定义锚点是全局的. 这里每个单位的锚点覆盖它.",
    ["Anchor unit to"] = "锚点单位",
    ["Current custom anchor: "] = "当前自定义锚点:" ,
    ["Current custom anchor: none"] = "当前自定义锚点: 无" ,

    ["Castbar"] = "施法条",
    ["Inline Text"] = "内联文本",
    ["Show ToT text in Target frame"] = "在目标框架中显示目标的目标文本",
    ["Enable player castbar"] = "启用玩家施法条",
    ["Enable target castbar"] = "启用目标施法条",
    ["Enable focus castbar"] = "启用焦点施法条",
    ["Enable boss castbars"] = "启用首领施法条",
    ["Show player cast time"] = "显示玩家施法时间",
    ["Show target cast time"] = "显示目标施法时间",
    ["Show focus cast time"] = "显示焦点施法时间",
    ["Show boss cast time" ] = "显示首领施法时间",
    ["Icon"] = "图标",
    ["Text"] = "文本",
    ["Show interrupt"] = "显示打断",
    ["Indicator"] = "指示器",
    ["Show leader/assist icon"] = "显示队长/助理图标",
    ["Show raid marker icon"] = "显示团队标记图标",
    ["Show level"] = "显示等级",
    ["Anchor"] = "锚点",
    ["Size"] = "大小",
    ["Resets current indicator"] = "重置当前指示器",
    ["Resets X/Y, Anchor and Size back to defaults."] = "重置X/Y, 锚点和大小回到默认值.",
    ["Anchor pet to"] = "宠物锚点",

    ["Boss spacing"] = "首领间距",

    ["Status icons"] = "状态图标",
    ["Combat"] = "战斗",
    ["Rested (player only)"] = "休息 (仅玩家)",
    ["Incoming Rez"] = "复活",
    ["Anchor"] = "锚点",
    ["Size"] = "大小",
    ["Icon"] = "图标",
    ["Test mode"] = "测试模式",
    ["Status icons test mode"] = "状态图标测试模式",
    ["Use Midnight style icons"] = "使用Midnight风格图标",
    ["Combat"] = "战斗",
    ["Rez"] = "复活",
    ["Rested"] = "休息",
    ["Combat icon"] = "战斗图标",
    ["Rez icon"] = "复活图标",
    ["Rested icon"] = "休息图标",

    ["Options"] = "选项",

    ["Bars"] = "计量条",
    ["Bar scope"]   = "计量条范围",
    ["Configure settings for"]  = "配置设置",

    ["Bar appearance"] = "计量条外观",
    ["Absorb display"] = "吸收显示",
    ["Absorb Display"] = "吸收显示",
    ["Absorb off"] = "关闭吸收",
    ["Absorb bar"] = "吸收条",
    ["Absorb bar + text"] = "吸收条 + 文本",
    ["Absorb text only"] = "仅吸收文本",
    ["Absorb bar anchoring"] = "吸收条锚点",
    ["Anchor to left side"] = "锚定到左侧",
    ["Anchor to right side"] = "锚定到右侧",
    ["Follow HP bar"] = "跟随生命条",
    ["Follow HP bar (overflow)"] = "跟随生命条 (溢出)",
    ["Reverse from max"] = "最大值反向",

    ["Anchor to healthbar edge (default)"] = "锚定到生命条边缘 (默认)",
    ["Anchor to inside padding (prevents clipping)"] = "锚定到内边距 (防止裁剪)",
    ["Absorb bar texture (SharedMedia)"] = "吸收条材质 (SharedMedia)",
    ["Test absorb textures"] = "测试吸收材质",
    ["Bar texture (SharedMedia)"] = "计量条材质 (SharedMedia)",
    ["Heal-absorb texture"] = "治疗吸收材质",

    ["Gradient Options"] = "渐变选项",
    ["Border & Text Options"] = "边框 & 文本选项",
    ["Enable HP bar gradient"] = "启用生命条渐变",
    ["Enable power bar gradient"] = "启用能量条渐变",
    ["Gradient strength"] = "渐变强度",
    ["Outline thickness"] = "轮廓厚度",
    ["Power bar outline"] = "能量条轮廓",
    ["Power Bar Settings"] = "能量条设置",
    ["Show power bar on target frame"] = "目标框架中显示能量条",
    ["Show power bar on boss frames"] = "首领框架中显示能量条",
    ["Show power bar on player frames"] = "玩家框架中显示能量条",
    ["Show power bar on focus"] = "焦点框架中显示能量条",
    ["Power bar height"] = "能量条高度",
    ["Embed power bar into health bar"] = "能量条嵌入到生命条中",
    ["Show power bar border"] = "显示能量条边框",
    ["Border thickness"] = "边框厚度",
    ["Textmode HP / Power"] = "生命/能量 文本样式",
    ["Text Separators"] = "文本分隔符",
    ["Health (HP)"] = "生命(HP)",
    ["Power"] = "能量",
    ["Selected: Player"] = "已选中: 玩家",
    ["Click a MSUF unitframe (Player/Target/Focus/ToT/Pet/Boss) to choose which unit these spacer settings apply to."] = "点击一个MSUF框架 (玩家/目标/焦点/ToT/宠物/首领) 来选择这些间距设置应用于哪个单位.",
    ["Works only when the corresponding text mode is set to 'Full value + %' (or '% + Full value')."] = "仅当相应的文本模式设置为 '完整值 + %' (或 '% + 完整值') 时才有效.",
    ["HP Spacer on/off"] = "生命间距 开/关",
    ["HP Spacer (X)"] = "生命间距 (X)",
    ["Power Spacer on/off"] = "能量间距 开/关",
    ["Power Spacer (X)"] = "能量间距 (X)",
    ["Bar Highlight Border"]  = "计量条高亮边框",
    ["Highlight border thickness"] = "高亮边框厚度",
    ["Aggro border off"] = "仇恨边框关闭",
    ["Aggro border on"] = "仇恨边框开启",
    ["Test"] = "测试",
    ["Aggro border: Target, Focus, Boss frames"] = "仇恨边框: 目标, 焦点, 首领框架",
    ["Dispel border off"]   = "驱散边框关闭",
    ["Dispel border on"]   = "驱散边框开启",
    ["Dispel border: Player, Target, Focus, Target of Target"] = "驱散边框: 玩家, 目标, 焦点, 目标的目标",
    ["Purge border off"]   = "净化边框关闭",
    ["Purge border on"]   = "净化边框开启",
    ["Purge border: Target, Focus, Target of Target"] = "净化边框: 目标, 焦点, 目标的目标",
    ["Custom highlight priority"] = "自定义高亮优先级",
    ["Drag to reorder which highlight border takes priority when multiple are active."] = "拖动以重新排序当多个高亮边框同时激活时哪个优先.",
    ["Drag to reorder"] = "拖动以重新排序",
    ["Left-click and drag up or down to change highlight priority."]   = "左键点击并拖动上下以更改高亮边框优先级.",
    ["Dispel"]   = "驱散",
    ["Aggro"]   = "仇恨",
    ["Purge"]   = "净化",
    ["Bar settings"]    = "计量条设置",
    ['Override shared settings'] = '覆盖共享设置',
    ['Per-unit override'] = '单位覆盖',
    ["When unchecked, this unit inherits Shared settings."] = "取消勾选时, 这个单位继承共享设置.",
    ['When unchecked, this unit inherits Shared settings for text modes, absorb display, and spacers.'] = '取消勾选时, 这个单位继承共享设置中的文本模式、吸收显示和间距.',
    ['Changing any per-unit setting will auto-enable this override.']   = '更改任何每个单位的设置将自动启用此覆盖.',
    ["Current"]     = "当前",
    ["Max"]     = "最大",
    ["Cur/Max"]     = "当前/最大",
    ["Percent"]     = "百分比",
    ["Cur + Percent"]     = "当前 + 百分比",
    ["Cur/Max + Percent"]     = "当前/最大 + 百分比",
    ["Full value only"]   = "仅数值",
    ["Full value + %"]   = "数值 + %",
    ["% + Full value"]   = "% + 数值",
    ["Only %"]    = "仅百分比",
    ["Text Spacers"]    = "文本间距",
    ["Use the Bar settings scope dropdown to choose which unit these settings apply to."]    = "使用计量条设置范围下拉菜单来选择这些设置应用于哪个单位.",
    ["Use the Bar settings scope dropdown (left panel, bottom) to choose which unit these settings apply to."] = "使用计量条设置范围下拉菜单 (左侧面板, 底部) 来选择这些设置应用于哪个单位.",
    ["When scope is set to 'Shared', settings apply globally. Select a unit and enable 'Override shared settings' to customize per unitframe."] = "当范围设置为 '共享' 时, 设置全局应用. 选择一个单位并启用 '覆盖共享设置' 以自定义每个框架.",
    ["Works only when the corresponding text mode is set to 'Full value + %' (or '% + Full value')."] = "仅当相应的文本模式设置为 '数值 + %' (或 '% + 数值') 时才有效.",
    ["Selected: Shared"]    = "已选中: 共享",
    ["Reset all overrides"] = "重置所有覆盖",
    ["Clears per-unit overrides for all units (Player, Target, Focus, etc.) so they all use the shared settings again."]    = "清除所有单位(玩家、目标、焦点等)的逐单位覆盖设置，使其重新采用共享设置.",
    ["Selected: "]  = "已选中: ",
    ["Bar Animation + Text Accuracy"]   = "计量条动画 + 文本精确度",
    ["Smooth power bar"]    = "平滑能量条",
    ["C-side interpolation for fluid bar movement"] = "C端插值实现流畅的状态条动画",
    ["Uses ExponentialEaseOut interpolation on the"]    = "在C端使用ExponentialEaseOut插值",
    ["StatusBar for silky-smooth bar animation."]   = "实现丝滑般流畅的状态条动画.",    
    ["When OFF: Bar snaps instantly to new values."]   = "关闭时: 计量条立即跳转到新值.",
    ["Real-time power text"]    = "实时能量文本",
    ["Update text every event (higher CPU, pixel-accurate)"]    = "每个事件更新文本 (高CPU, 像素精确)",
    ["Updates the power number on every game event"]    = "在每个游戏事件上更新能量数字",
    ["for pixel-accurate text that matches the bar."]   = "以匹配计量条的像素精确文本.",
    ["When OFF: Text updates are budget-gated"]    = "关闭时: 文本更新由预算控制",
    ["(player 33Hz, others 10Hz) for lower CPU."]   = "(玩家33Hz, 其他10Hz) 以降低CPU.",

--------ClassPower---------------
    ["Class Power"] = "职业能量",
    ["Combo Points, Holy Power, Soul Shards, Chi, Essence, Runes"] = "连击点, 神圣能量, 灵魂碎片, 真气, 精华, 符文",
    ["Show class power"]    = "显示职业能量",
    ["Match width"] = "匹配宽度",
    ["Player frame"]    = "玩家框架",
    ["Essential Cooldowns"] = "重要冷却",
    ["Utility Cooldowns"] = "功能性冷却",
    ["Tracked Buffs"] = "追踪增益",
    ["Custom"]  = "自定义",
    ["Width"]   = "宽度",
    ["Height"]   = "高度",

    ["Anchor to Essential Cooldown"] = "锚定到重要冷却",
    ["Show empowered combo points"]    = "显示强化连击点",
    ["Show resource text"]    = "显示资源文本",
    ["Fill right-to-left"]  = "从右到左填充",
    ["Show rune time (per rune)"]  = "显示符文时间 (每个符文)",
    ["Show Maelstrom bar (Elemental)"]  = "显示旋涡条 (元素)",
    ["Show Ebon Might timer (Aug)"]  = "显示黑檀之力计时器 (增辉)",
    ["Show resource prediction"]    = "显示资源预测",

    ["Detached Power Bar"]  = "分离能量条",
    ["Only applies when power bar is detached"] = "仅当能量条分离时应用",
    ["Manual"]  = "手动",
    ["Utility Cooldowns"]   = "功能性冷却",
    ["Foreground texture"]  = "前景纹理",
    ["Background texture"]  = "背景纹理",
    ["Colors, textures & visual tweaks"]    = "颜色、纹理和视觉调整",
    ["Color by resource type"]  = "按资源类型着色",
    ["BG opacity"] = "背景透明",
    ["Text X"]  = "文本X",
    ["Text Y"]  = "文本Y",

    ["Separator"]   = "分隔符",
    ["Outline"] = "轮廓",
    ["Filled %"]  = "填充%",
    ["Empty %"]  = "空%",
    ["Pip gap"]  = "点间隙",
    ["Auto-Hide"]  = "自动隐藏",
    ["Hide out of combat"]  = "脱战隐藏",
    ["Hide when full"]  = "满时隐藏",
    ["Hide when empty"]  = "空时隐藏",

    ["Use global bar texture"]  = "使用全局计量条纹理",
    ["Use foreground texture"]  = "使用前景纹理",
    ["Alternative Mana Bar"]  = "替代法力条",
    ["Shadow, Ret, Ele, Enh, Balance, Feral, WW"]  = "暗影, 恢复, 元素, 增强, 平衡, 野性, 双武器",
    ["Show mana bar (dual resource)"]  = "显示法力条 (双资源)",

    ["Welcome to Class Resources!\n\n" .. "Would you like to automatically set up a\n" .. "detached Class Bar positioned above your\n" .. "Essential Cooldowns?\n\n" .. "This configures class resources, power bar,\n" .. "anchoring and width matching in one click.\n\n" .. "You can always run this later via the\n" .. "|cff00ff00Quick Setup: Class Bar|r button below."]     = "欢迎使用职业资源!\n\n" .. "是否要自动设置一个分离的\n" .. "职业计量条，定位在重要冷却上方?\n\n" .. "这将一键配置职业资源、能量条、\n" .. "锚定和宽度匹配.\n\n" .. "您可以随时通过下方的\n" .. "|cff00ff00快速设置: 职业计量条|r按钮运行此功能.",
    ["Setup Now"] = "立即设置",
    ["Not Now"] = "稍后再说",
    ["Quick Setup: Class Bar"]  = "快速设置: 职业计量条",
    ["Quick Setup: Detached Class Bar"]  = "快速设置: 分离职业计量条",
    ["One-click setup for a ready-to-use class bar:"]  = "一键设置即用型职业计量条:",
    ["Detaches power bar from unit frame"]  = "将能量条从单位框架分离",
    ["Positions class bar ABOVE Essential Cooldowns"]  = "将职业计量条定位于重要冷却上方",
    ["Match width: Essential Cooldowns"]  = "匹配宽度: 重要冷却",
    ["Syncs & anchors power bar to class resources"]  = "同步并锚定能量条到职业资源",
    ["Enables all features (text, Maelstrom,"]  = "启用所有功能(文本, 旋涡,",
    ["Ebon Might, charged CP, rune timers)"]  = "黑檀之力, 充能连击点, 符文计时器)",
    ["CDM + Class Power detected"]  = "检测到CDM + 职业资源",
    ["CDM detected (no class resource for this spec)"]  = "检测到CDM(此专精无职业资源)",
    ["CDM not visible — will center on screen"]  = "CDM不可见 — 将在屏幕中央显示",
    ["Click to apply. Undo available in popup."]  = "点击应用. 撤销可在弹出窗口中操作.",
    ["Quick Setup applied!\n\n" .. "Class Power + Power Bar are now\n" .. "positioned above Essential Cooldowns.\n\n" .. "Use Edit Mode for fine-tuning."]  = "快速设置已应用!\n\n" .. "职业资源 + 能量条现已\n" .. "定位于重要冷却上方.\n\n" .. "使用编辑模式进行微调.",
    ["Quick Setup applied!\n\n" .. "Power Bar is positioned above\n" .. "Essential Cooldowns.\n\n" .. "Your spec has no class resource bar.\n" .. "If you respec, it will appear automatically.\n\n" .. "Use Edit Mode for fine-tuning."]   = "快速设置已应用!\n\n" .. "能量条已定位于\n" .. "重要冷却上方.\n\n" .. "您的专精没有职业资源条.\n" .. "如果您切换专精, 它将自动出现.\n\n" .. "使用编辑模式进行微调.",
    ["Quick Setup applied!\n\n" .. "Class Power + Power Bar are detached\n" .. "and positioned at screen center.\n\n" .. "Essential Cooldowns not detected.\n" .. "Enable it for automatic anchoring.\n\n" .. "Use Edit Mode for fine-tuning."]   = "快速设置已应用!\n\n" .. "职业资源 + 能量条被分离并定位在屏幕中心.\n\n" .. "重要冷却未检测到.\n" .. "启用它进行自动锚定.\n\n" .. "使用编辑模式进行微调.",

 --------------------------------------   
    ["Fonts"] = "字体",
    ["Font Settings"] = "字体设置",
    ["Font color & style"] = "字体颜色&样式",
    ["Global font"] = "全局字体",
    ["Text sizes"] = "文本大小",
    ["Global defaults. Frames inherit unless overridden in Unitframes > Text."] = "全局默认值. 框架继承除非在单位框架 > 文本中被覆盖.",
    ["Name"]   = "名称",
    ["HP"]     = "生命",
    ["Power"]  = "能量",
    ["Castbar"] = "施法条",
    ["Text style"] = "文本样式",
    ["Use bold text (THICKOUTLINE)"] = "使用粗体文本 (THICKOUTLINE)",
    ["Disable black outline around text"] = "禁用文本周围的黑色轮廓",
    ["Add text shadow (backdrop)"] = "添加文本阴影 (背景)",
    ["Name colors"] = "名称颜色",
    ["Color player names by class"] = "使用职业颜色显示玩家名称",
    ["Color NPC/boss names using NPC colors"] = "使用NPC颜色显示NPC/首领名称",
    ["Color power text by power type"] = "使用能量类型颜色显示能量文本",
    ["Name display"] = "名称显示",
    ["Shorten unit names (except Player)"] = "缩短单位名称 (除了玩家)",
    ["Truncation style"] = "截断样式",
    ["Keep start (show first letters)"] = "保留首字",
    ["Keep start: shows the first letters (clips the end)."]    = "保留首字: 显示首字 (截断末尾).",
    ["Keep end (show last letters)"] = "保留尾字",
    ["Keep end: shows the last letters (clips the beginning)."] = "保留尾字: 显示尾字 (截断开头).",
    ["Reserved space protects the clipped edge (avoids overlaps)."] = "预留空间保护截断边缘 (避免重叠).",

    ["Max name length"] = "最大名称长度",
    ["Reserved space"] = "预留空间",
    ["Reset overrides"] = "重置覆盖",
    ["Clears per-unit Name/Health/Power and per-castbar Cast Name/Time font size overrides so everything inherits the global defaults again."] = "清除每个单位名称/生命/能量和每个施法条施法名称/时间字体大小覆盖, 所以一切都会再次继承全局默认值.",
    ["Overrides: -"] = "覆盖: -",
    ["Overrides: "] = "覆盖: ",
    ["Heal prediction"] = "治疗预测",

    ["Auras 2.0"] = "光环2.0",
    ["Midnight Simple Unit Frames - Auras 2.0"] = "Midnight Simple Unit Frames - 光环2.0",
    ["Auras 2.0: Target / Focus / Boss 1-5.\nDefaults show ALL buffs & debuffs. This menu controls a shared layout for these units."] = "光环2.0: 目标 / 焦点 / 首领1-5.\n默认显示所有增益和减益. 此菜单控制这些单位的共享布局.",
    ["MSUF Edit Mode"] = "MSUF编辑模式",
    ["Exit MSUF Edit Mode"] = "退出MSUF编辑模式",
    ["MSUF Edit Mode"] = "MSUF编辑模式",
    ["MSUF: Can't toggle Edit Mode in combat."] = "MSUF: 无法在战斗中切换编辑模式.",
    ["MSUF Edit Mode"] = "MSUF编辑模式",
    ["Toggle MSUF Edit Mode (only affects Midnight Simple Unit Frames)."] = "切换MSUF编辑模式 (仅影响Midnight Simple Unit Frames).",
    ["Hide Masque borders"] = "隐藏Masque边框",
    ["Hides Masque skin border/backdrop for Auras 2.0 icons (keeps icon + cooldown styling)."] = "隐藏光环2.0图标的Masque皮肤边框/背景 (保留图标 + 冷却样式).",
    ["Auras 2.0"] = "光环2.0",
    ["Enable Auras 2.0"] = "启用光环2.0",
    ["Master toggle. When off, no auras are shown for Target/Focus/Boss."] = "总开关. 关闭时, 不为目标/焦点/首领显示任何光环.",
    ["Enable filters"] = "启用过滤器",
    ["Edit filters:"] = "编辑过滤器:",
    ["|cff9aa0a6No overrides active.|r"] = "|cff9aa0a6未激活任何覆盖.|r",
    ["Master for all filtering for the selected profile (Shared or a per-unit override). When off, no filtering/highlight is applied."] = "所选配置文件 (共享或单位覆盖) 的所有过滤总开关. 关闭时, 不应用任何过滤/高亮.",
    ["Enable Masque skinning"] = "启用Masque皮肤",
    ["Skins Auras 2.0 icons with Masque (if installed).\n\nWarning: Highlight borders may look odd with some Masque skins."] = "使用Masque为光环2.0图标应用皮肤 (如果已安装).\n\n警告: 高亮边框可能与某些Masque皮肤显示不协调.",
    ["Masque is not loaded/ready. Enable/load the Masque addon, then /reload."] = "Masque未加载/未就绪. 请启用/加载Masque插件, 然后输入/reload.",
    ["Override shared filters"] =  "覆盖共享过滤器",
    ["When off, this unit uses Shared filter settings. When on, it uses its own copy of the filters."] = "关闭时, 这个单位使用共享过滤器设置. 开启时, 它使用自己的过滤器的副本.",
    ["Override shared caps"] = "覆盖共享上限",
    ["When off, this unit uses Shared caps (Max Buffs/Debuffs, Icons per row). When on, it uses its own caps."]    = "关闭时, 这个单位使用共享上限 (最大增益/负面, 每行图标). 开启时, 它使用自己的上限.",
    ["Reset overrides"] = "重置覆盖",
    ["Turns off Override shared filters and caps for all units and reverts them to Shared."] = "为所有单位关闭覆盖共享过滤器和上限, 并将其还原为共享.",
    ["Preview in Edit Mode"] = "在编辑模式中预览",
    ["When enabled, placeholder auras can be shown while MSUF Edit Mode is active."] = "启用时, MSUF编辑模式激活期间可显示占位符光环.",
    ["Units"] = "单位",
    ["Player"] = "玩家",
    ["Target"] =   "目标",
    ["Focus"] = "焦点",
    ["Boss 1-5"] = "首领1-5",
    ["Display"] = "显示",
    ["Boss 1"] = "首领1",
    ["Boss 2"] = "首领2",
    ["Boss 3"] = "首领3",
    ["Boss 4"] = "首领4",
    ["Boss 5"] = "首领5",
    ["Shared"]  = "共享",
    ["Boss %s"] = "首领%s",

    ["Editing: |cffffd200"] = "编辑: |cffffd200",
    ["|cffffffffOverrides:|r "] = "|cffffffff覆盖:|r ",

    ["Show Buffs"] = "显示Buffs",
    ["Show Debuffs"]   = "显示Debuffs",
    ["Highlight own buffs"] =  "高亮自己的Buffs",
    ["Highlights your own buffs with a border color (visual only; does not filter)."] = "用边框颜色高亮自己的Buffs (仅视觉; 不过滤).",
    ["Highlight own debuffs"] = "高亮自己的Debuffs",
    ["Highlights your own debuffs with a border color (visual only; does not filter)."] = "用边框颜色高亮自己的Debuffs (仅视觉; 不过滤).",
    ["Show cooldown swipe"] = "显示冷却扫过",
    ["Swipe darkens on loss"] = "扫过丢失时变暗",
    ["When enabled, the cooldown swipe represents elapsed time (darkens as time is lost).\n\nTurn this OFF to keep the default cooldown-style swipe."] = "启用时, 冷却扫过表示已流逝的时间 (随时间流失而变暗).\n\n关闭此选项以保持默认的冷却样式扫过.",
    ["Show stack count"] = "显示堆叠数量",
    ['Shows stack/application counts (e.g. "2") on aura icons. Disable to hide stack numbers.'] = "在光环图标上显示堆叠/应用数量 (例如 \"2\"). 禁用以隐藏堆叠数字.",
    ["Show cooldown text"] =  "显示冷却文本",
    ["Shows the countdown numbers on aura icons. Disable to hide cooldown numbers (swipe can remain enabled)."] = "在光环图标上显示倒计时数字. 禁用以隐藏冷却数字 (扫过可以保持启用).",
    ["Click-through auras"] = "点击穿透光环",
    ["Makes aura icons click-through so mouse clicks pass to the game world.\n\nWhen 'Show tooltip' is also enabled, hovering still shows aura tooltips.\nWhen 'Show tooltip' is off, icons are fully non-interactive."] = "使光环图标点击穿透, 以便鼠标点击传递到游戏世界.\n\n当同时启用 '显示提示' 时, 悬停仍然会显示光环工具提示.\n当关闭 '显示提示' 时, 图标完全不可交互.",

    ["Show tooltip"] = "显示鼠标提示",
   
    ["Makes all aura icons non-interactive. Mouse clicks and tooltips pass through to the game world."] = "使所有光环图标变为不可交互. 鼠标点击和提示信息穿透到游戏世界.",
    ["Hide permanent buffs"] = "隐藏永久Buffs",
    ['Hides buffs with no duration. Debuffs are never hidden by this option.\n\nNote: Target/Focus APIs may still show permanent buffs during combat due to API limitations.'] = "隐藏无持续时间的Buffs. Debuffs不会被此选项隐藏.\n\n注意: 目标/焦点API在战斗中可能仍然显示永久Buffs, 由于API限制.",
    ["Dispel-type borders"] = "驱散类型边框",
    ["Colors aura borders by debuff dispel type (Magic/Curse/Poison/Disease), similar to Blizzard private aura borders."] = "根据Debuff驱散类型 (魔法/诅咒/中毒/疾病) 着色光环边框, 类似于暴雪私有光环边框.",
    ["Only my buffs"]  = "仅自己的Buffs",
    ["Only my debuffs"] = "仅自己的Debuffs",
    ["Max Buffs"] = "最大Buffs数量",
    ["Max Debuffs"] = "最大Debuffs数量",
    ["Block spacing"] = "块间距",
    ["Controls how far Buff and Debuff blocks are pushed away from the unitframe when using split anchors."] = "控制使用分割锚点时, Buff和Debuff块与单位框架的距离.",
    ["Requires Layout: Separate rows."] = "需要布局: 分开行.",
    ["Icons per row"] = "每行图标数量" ,
    ["Wrap rows"] = "换行",
    ["Stack Anchor"] = "堆叠锚点",
    ["Buff Anchor"] = "Buff锚点",
    ["Debuff Anchor"] = "Debuff锚点",
    ["Growth"] = "增长",
    ["Buff Growth"] = "Buff增长",
    ["Debuff Growth"] = "Debuff增长",
    ["Private Growth"] = "私人增长",
    ['Timer colors'] = "计时颜色",
    ['Color aura timers by remaining time'] = "按剩余时间着色光环计时器",
    ['When enabled, aura cooldown text uses Safe / Warning / Urgent colors based on remaining time.\nWhen disabled, aura cooldown text always uses the Safe color.'] = "启用时, 光环冷却文本根据剩余时间使用安全 / 警告 / 紧急颜色.\n禁用时, 光环冷却文本始终使用安全颜色.",
    ['Safe (seconds)'] = "安全 (秒)",
    ['Warning (<=)'] = "警告 (<=)",
    ['Urgent (<=)'] = "紧急 (<=)",
    ["Advanced"] = "高级",
    ["Include"] = "包含",
    ['Use Blizzard timer text (max performance)'] = '使用暴雪计时文本 (最大性能)',
    ['When enabled, Blizzard handles countdown numbers natively in C++.\nDisables timer colors but eliminates all periodic timer CPU overhead.\nFont, size and position are still controlled by MSUF.'] = '启用时, 暴雪在C++中本地处理倒计时数字.\n禁用计时器颜色但消除了所有定期定时器的CPU开销.\n字体, 大小和位置仍由MSUF控制.',
    ['Color aura timers by remaining time'] = '按剩余时间着色光环计时器',
    ['When enabled, aura cooldown text uses Safe / Warning / Urgent colors based on remaining time.\nWhen disabled, aura cooldown text always uses the Safe color.']    = '启用时, 光环冷却文本根据剩余时间使用安全 / 警告 / 紧急颜色.\n禁用时, 光环冷却文本始终使用安全颜色.',

    ["Include boss buffs"] =  "包含首领Buffs",
    ["Include boss debuffs"] =  "包含首领Debuffs",
    ["Show Sated/Exhaustion"]   = "显示嗜血/英勇冷却" ,
    ["Controls whether Bloodlust lockout auras (Sated/Exhaustion/Temporal Displacement, etc.) are shown."]  = "控制嗜血/英勇冷却光环是否显示.",
    ["Always include dispellable debuffs"] =  "始终包含可驱散的Debuffs",
    ["Additive: this will NOT hide your normal debuffs."] = "附加: 不会隐藏您的正常Debuffs.",
    ["Only show boss auras"] =   "仅显示首领光环",
    ["Hard filter: when enabled (and filters are enabled), only auras flagged as boss auras will be shown."] = "硬过滤: 启用时 (并且过滤器已启用), 仅显示标记为首领光环的光环.",
    ["Private Auras"] = "私有光环",
    ["Only show IMPORTANT buffs"] = "仅显示重要Buffs",
    ["Hard filter: when enabled (and filters are enabled), only buffs in Blizzard\'s curated IMPORTANT list will be shown (e.g. raid mechanics, key defensives, etc.)."] = "硬过滤: 启用时 (并且过滤器已启用), 将仅显示暴雪精心挑选的 IMPORTANT Buffs列表中 (例如, 团队机制, 关键防御等).",
    ["Only show IMPORTANT debuffs"] = "仅显示重要Debuffs",
    ["Hard filter: when enabled (and filters are enabled), only debuffs in Blizzard\'s curated IMPORTANT list will be shown (e.g. raid mechanics, key defensives, etc.)."] = "硬过滤: 启用时 (并且过滤器已启用), 将仅显示暴雪精心挑选的 IMPORTANT Debuffs列表中 (例如, 团队机制, 关键防御等).",
    ["Enabled"] = "启用",
    ["Master switch for anchoring Blizzard Private Auras to MSUF."] = "将暴雪私有光环锚定到MSUF的主开关.",
    ["Show (Player)"] = "显示 (玩家)",
    ["Re-anchors Blizzard Private Auras to MSUF (no spell lists)."] = "将暴雪私有光环锚定到MSUF (无需法术列表).",
    ["Show (Focus)"] = "显示 (焦点)",
    ["Re-anchors Blizzard Private Auras to MSUF Focus."] = "将暴雪私有光环锚定到MSUF焦点.",
    ["Show (Boss)"] = "显示 (首领)",
    ["Re-anchors Blizzard Private Auras to MSUF Boss frames."] = "将暴雪私有光环锚定到MSUF首领框架.",
    ["Max (Player)"] = "最大 (玩家)",
    ["Max (Focus/Boss)"] = "最大 (焦点/首领)",
    ["0 (Off)"] = "0(关)",
    ["10 min"] = "10分",

------BUFF REMINDERS----------------
    ["Buff Reminders"] = "Buff提醒",
    ["Ghost icons appear at the player frame when a buff is missing or about to expire. Position via Edit Mode mover."] = "当缺少Buff或即将过期时, 玩家框架上会显示半透明图标.可通过编辑模式移动器调整其位置.",
    ["Ghost icons appear at the player frame when a buff is missing or about to expire. Position via Edit Mode mover; configure Grow Direction here."] = "当缺少Buff或即将过期时, 玩家框架上会显示半透明图标.可通过编辑模式移动器调整其位置;在此处配置增长方向.",
    ["Grow Direction"] = "增长方向",
    ["Enable Buff Reminders"]   = "启用Buff提醒",
    ["Show ghost icons for missing buffs at the player frame."] = "在玩家框架上显示缺少Buff的半透明图标.",
    ["Power Word: Fortitude"]   = "真言术：韧",
    ["Arcane Intellect"]    = "奥术智慧",
    ["Mark of the Wild"]    = "野性印记",
    ["Battle Shout"]    = "战斗怒吼",
    ["Skyfury"]    = "天怒",
    ["Source of Magic"]    = "魔力之源",
    ["Blessing of the Bronze"]    = "青铜龙的祝福",
    ["Lethal Poison"]    = "致命药膏",
    ["Lethal Poison (Rogue)"]    = "致命药膏(潜行者)",
    ["Non-Lethal Poison (Rogue)"]    = "非致命药膏(潜行者)",
    ["Non-Lethal Poison"]    = "非致命药膏",
    ["Expiry Warning"]   = "过期警告",
    ["Show reminder when buff expires within this time. 0 = only when missing."]   = "当Buff在此时间内过期时显示提醒. 0 = 仅在缺失时显示.",
    ["Buff Reminder Preview"]   = "Buff提醒预览",
    ["Click the mover to open position settings."]   = "点击移动锚点以打开位置设置.",
    ["Expiring: "]      = "即将过期: ",
    ["Missing: "]        = "缺失: ",
    ["Apply your poison!"]   = "涂抹您的毒药!",
    [" in your group can provide this."] = "您的队伍中有人可提供此增益.",
    ["MSUF Edit  Player Reminders"]   = "MSUF编辑 玩家提醒",
    ["Reminder Icons"]   = "提醒图标",
    ["Player Reminders"]    = "玩家提醒",

    ["Preview"] = "预览",
    ["Visual only: adds a purple border + corner marker on private aura slots."] = "仅视觉: 在私有光环槽上添加紫色边框 + 角标记.",
    ["Debuff types"] = "Debuff类型",
    ["Magic"]  =  "魔法",
    ["Curse"]  = "诅咒",
    ["Poison"] = "中毒",
    ["Disease"] = "疾病",
    ["Enrage"]  = "激怒",
    ['Use "Enable filters" in the Auras 2.0 box as the master switch.\n\nInclude toggles are additive (they never hide your normal auras).\nHighlight toggles only change border colors.'] = '使用光环2.0框中的 "启用过滤器" 作为主开关.\n\n包含切换是附加的 (不会隐藏您的正常光环).\n高亮切换仅更改边框颜色.',
    ["Max slots (Player)"] = "最多光环槽位 (玩家)",
    ["Max slots (Focus/Boss)"] = "最多光环槽位 (焦点/首领)",
    ["2nd row down"]  = "第二行(下方)",
    ["2nd row up"]  = "第二行(上方)",
    ["Separate rows"]  = "分开行",
    ["Single row (Mixed)"]  = "单行 (混合)",
    ["Grow Right"] = "向右增长",
    ["Grow Left"]   = "向左增长",
    ["Vertical Up"] = "垂直向上",
    ["Vertical Down"]   = "垂直向下",
    ["Sort order"]  = "排序",
    ["Unsorted (default)"]  = "未排序 (默认)",
    ["Default (player > canApply > ID)"]  = "默认 (玩家 > 可施加 > ID)",
    ["Big Defensive (longest first)"]   = "重要减益(最长优先)",
    ["Expiration (soonest first)"] = "到期(最近优先)",
    ["Expiration only"] = "仅到期",
    ["Name (alphabetical)"] = "名称 (字母顺序)",
    ["Name only"]   = "仅名称",
    ["Buff Growth"] = "Buff增长",
    ["Debuff Growth"] = "Debuff增长",
    ["Private Growth"] = "私人增长",
    ["Buff wrap rows"] = "Buff换行",
    ["Debuff wrap rows"] = "Debuff换行",

    ---------A2-----------
    [" Buffs"] = " Buffs",
    [" Debuffs"] = " Debuffs",
    [" Private"] = " 私人",
    ["Boss "] = "首领 ",
    ["Global Ignore List"]  = "全局忽略列表",
    ["Shared (all units)"]  = "共享 (所有单位)",
    ["|cff888888Not available for Boss frames|r"]  = "|cff888888Boss框架不可用|r",

    ["Raid Buffs"]  = "团队Buff",
    ["Mark of the Wild, Fortitude, Arcane Intellect, Battle Shout, etc."]  = "野性印记, 韧, 奥术智慧, 战斗怒吼等.",
    ["Blessing of the Bronze"]  = "青铜龙的祝福",
    ["All class-specific Blessing of the Bronze variants."]  = "所有职业特定的青铜龙的祝福变体.",
    ["Healer HoTs"]  = "治疗持续性法术",
    ["All healer class HoTs and shields (Druid, Priest, Paladin, Shaman, Monk, Evoker)."]  = "所有治疗职业HoTs和护盾 (德鲁伊, 牧师, 圣骑士, 萨满, 武僧, 唤魔者).",
    ["Rogue Poisons"]   = "潜行者毒药",
    ["Self-applied poison buffs (Deadly, Wound, Crippling, etc.)."]  = "自我施放的毒药Buff (致命, 伤口, 残废等).",
    ["Shaman Imbuements"]   = "萨满注入",
    ["Weapon enchant buffs (Windfury, Flametongue, Earthliving, etc.)."]    = "武器附魔Buff (风怒, 火舌, 大地生命等).",
    ["Deserter"]    = "逃亡者",
    ["BG and Dungeon deserter debuffs."]    = "战场和地下城逃亡者Debuff.",
    ["Skyriding"]  = "空中飞行",
    ["Ride Along auras (Available, Active, Inactive)."]  = "载具光环(可用,激活,未激活).",
    ["Long-term Self Buffs"]   = "长期自身Buff",
    ["Rite of Sanctification, Rite of Adjuration."]   = "圣言祭礼, 恳求祭礼.",
    ["Resource-like Auras"]   = "资源类光环",
    ["Mage Icicles, Hunter Tip of the Spear."]   = "法师冰刺, 猎人利矛之刃.",
    ["Cooldowns"]    = "冷却",
    ["Hearthstone, Reincarnation cooldown auras."]    = "炉石, 复活冷却光环.",
    ["Growth:"]  = "增长:",

    ["Castbar"] = "施法条",
    ["Focus Kick"] = "焦点打断",
    ["Focus Kick Icon"] = "焦点打断图标",
----------
    ["Focus Interrupt Tracker"] = "焦点打断追踪",
    ["Enable Focus Interrupt Tracker"] = "启用焦点打断追踪",
    ["Track interrupts on your Focus without showing the Focus castbar."] = "追踪您的焦点打断，但不显示焦点的施法条.",
    ["Show on Screen Preview"]  = "显示屏幕预览",
    ["Reset Position"] = "重置位置",
    ["Text Size"]   = "文本大小",

--------------
    ["Behavior"] = "行为",
    ["Style"] = "样式",
    ["Empowered casts"] = "强化施法",
    ["Shake on interrupt"] = "打断时抖动",
    ["Shake intensity"] = "抖动强度",
    ["Always use fill direction for all casts"]   = "所有施法均使用填充方向",
    ["Castbar fill direction"] = "施法条填充方向",
    ["Right to left (default)"] = "从右到左 (默认)",
    ["Left to right"] = "从左到右",
    ["Show channel tick lines (5)"] = "显示引导跳数线 (5)",
    ["Show GCD bar for instant casts"] = "显示瞬发施法的GCD条",
    ["GCD bar: show time text"] = "GCD条: 显示时间文本",
    ["GCD bar: show spell name + icon"] = "GCD条: 显示法术名称 + 图标",
    ["Castbar texture"] = "施法条材质",
    ["Castbar background texture"] = "施法条背景材质",
    ["Show castbar glow effect"] = "显示施法条发光效果",
    ["Show latency indicator"] = "显示延迟指示器",
    ["Name shortening"] = "名称缩短",
    ["Max name length"] = "最大名称长度",
    ["Reserved space"] = "预留空间",
    ["Add color to stages (Empowered casts)"] = "添加阶段颜色 (强化施法)",
    ["Add stage blink (Empowered casts)"] = "添加阶段闪烁 (强化施法)",
    ["Stage blink time (sec)"] = "阶段闪烁时间 (秒)",
    ["Use opposite fill direction for target"] = "目标使用相反填充方向",

    ["Miscellaneous"] = "杂项",
    ["Updates"] = "更新",
    ["Unit info panel"] = "单位信息面板",
    ["Indicators"] = "指示器",
    ["Perf..."] = "性能...",
    ["Balanced..."] = "平衡...",
    ["Accurate..."] = "精确...",
    ["Unit update interval: %.2f s"] = "单位更新间隔: %.2f 秒",
    ["Castbar update interval: %.2f s"] = "施法条更新间隔: %.2f 秒",
    ["UFCore flush budget: %.1f ms"] = "UFCore 清空预算: %.1f 毫秒"        ,
    ["UFCore urgent cap: %d"] =  "UFCore 紧急上限: %d",
    ["Disable MSUF unit info panel tooltips"] = "禁用MSUF单位信息面板鼠标提示",
    ["MSUF unit info panel position"] = "MSUF单位信息面板位置",
    ["Blizzard frames"] = "暴雪框架",
    ["Disable Blizzard unitframes"] = "禁用暴雪单位框架",
    ["Fully Hide Blizzard PlayerFrame - Turn off for resource bar compatibility"] = "完全隐藏暴雪玩家框架 - 关闭以兼容资源条",
    ["Show MSUF minimap icon"] = "显示MSUF小地图图标",
    ["Play sound on Target/Target Lost"] = "在目标/失去目标时播放声音",
    ["Enable Target Range Fade"] = "启用目标距离渐隐",
    ["Enable Focus Range Fade"] = "启用焦点距离渐隐",
    ["Enable Boss Range Fade"] = "启用首领距离渐隐",
    ["Status indicators"] = "状态指示器",
    ["Show Dead"] = "显示死亡",
    ["Show Ghost"] = "显示灵魂",
    ["Show AFK"]   = "显示AFK",
    ["Show DND"]   = "显示DND",
    ["Range fade"] = "距离渐隐",
    ["Enable Target Range Fade"]   = "启用目标距离渐隐",
    ["Enable Focus Range Fade"]   = "启用焦点距离渐隐",
    ["Enable Boss Range Fade"]   = "启用首领距离渐隐",
    ["WARNING:\n\nAFK/DND status indicators do NOT update while you are inside an instance AND in combat.\nThis is a client/API limitation.\n\nOutside of instance combat they should work normally.\n\nEnable anyway?"] = "警告:\n\n在副本中并且战斗时, AFK/DND状态指示器不会更新.\n这是客户端/API限制.\n\n在副本外战斗它们应正常工作.\n\n仍要启用?",
    ["Show welcome message on login"]   = "登录时显示欢迎消息",
    ["Enable version check (peer-to-peer)"] = "启用版本检查 (点对点)",

    ["Colors"] = "颜色",
    ["Midnight Simple Unit Frames - Colors"] = "Midnight Simple Unit Frames - 颜色",
    ["Configure global colors such as the global font color, per-class bar colors, and NPC reaction colors."] = "配置全局颜色, 如全局字体颜色, 每个职业条颜色和NPC反应颜色.",
    ["Global font color"] = "全局字体颜色",
    ["Use font palette"] = "使用字体调色板",
    ["Class bar colors"] = "职业计量条颜色",
    ["Choose an override bar color per class."] = "为每个职业选择覆盖条颜色.",
    ["Reset all class colors"] = "重置所有职业颜色",
    ["Bar background tint"] = "计量条背景色",
    ["Tint applied to the bar background in *all* bar modes. (Dark Mode uses this tint too.)"] = "应用于所有模式（含暗黑模式）的计量条背景色.",
    ["Reset to black"] = "重置为黑色",
    ["Match HP"] = "匹配HP",
    ["Bar appearance"] = "计量条外观",
    ["Bar mode"] = "计量条模式"    ,
    ["Dark Mode (dark black bars)"] = "暗黑模式 (深黑色条)",
    ["Class Color Mode (color HP bars)"] = "职业颜色模式 (彩色HP条)",
    ["Unified Color Mode (one color for all frames)"] = "统一颜色模式 (所有框架统一颜色)",
    ["Unified bar color"] = "统一计量条颜色",
    ["Reset to default"] = "重置为默认值",
    ["Dark mode bar color"] = "暗黑模式条颜色",
    ["Unitframe Colors"]    = "单位框架颜色",
    ["Custom color in Dark Mode"] = "暗黑模式自定义颜色",
    ["Bar Colors"]  = "计量条颜色"    ,

    ["Extra Color Options"] = "额外颜色选项",
    ["Friendly NPC Color"] = "友好NPC颜色",
    ["Neutral NPC Color"] = "中立NPC颜色",
    ["Enemy NPC Color"] = "敌对NPC颜色",
    ["Dead NPC Color"] = "死亡NPC颜色",
    ["Pet Frame Color"] = "宠物框架颜色",
    ["Bar Colors"] = "计量条颜色",
    ["Absorb Bar Color"] = "吸收条颜色",
    ["Heal-Absorb Bar Color"] = "治疗吸收条颜色",
    ["Power Bar Background Color"] = "能量条背景颜色",
    ["Aggro Border Color"] = "仇恨边框颜色",
    ["Dispel Border Color"] = "驱散边框颜色",
    ["Purge Border Color"] = "净化边框颜色",

    ["Absorb Bar Color"] = "吸收条颜色",
    ["Heal-Absorb Bar Color"] = "治疗吸收条颜色",
    ["Power Bar Background Color"] = "能量条背景颜色",
    ["Reset Extra Color"] = "重置额外颜色",
    ["Castbar colors"] = "施法条颜色",
    ["Configure colors for interruptible, non-interruptible and interrupt feedback castbars."] = "配置可打断, 不可打断和打断反馈施法条的颜色.",
    ["Interruptible cast color"] = "可打断施法颜色",
    ["Non-interruptible cast color"] = "不可打断施法颜色",
    ["Interrupt color (all castbars)"] = "打断颜色 (所有施法条)",
    ["Castbar text color"] = "施法条文本颜色",
    ["Castbar border color"] = "施法条边框颜色",
    ["Castbar background color"] = "施法条背景颜色",
    ["Player castbar override"] = "玩家施法条覆盖",
    ["Optional: forces the Player castbar to use Class or Custom color during normal casts. Interrupt feedback still uses 'Interrupt color (all castbars)'."] = "可选: 正常施法时强制玩家施法条使用职业或自定义颜色. 打断反馈仍使用'打断颜色 (所有施法条)'.",
    ["Enable Player override"] = "启用玩家覆盖",
    ["Mode:"] = "模式:",
    ["Class color"] = "职业颜色",
    ["Custom color"] = "自定义颜色",
    ["Color:"] = "颜色:",
    ["Reset castbar colors"] = "重置施法条颜色",
    ["Mouseover highlight"] = "鼠标悬停高亮",
    ["Configure the mouseover highlight border that appears when you hover MSUF unitframes."] = "配置当您悬停在MSUF单位框架上时出现的鼠标悬停高亮边框.",
    ["Enable mouseover highlight"] = "启用鼠标悬停高亮",
    ["Mouseover highlight color"] = "鼠标悬停高亮颜色",
    ["Gameplay"] = "游戏性",
    ["Configure colors used by Gameplay overlays (Combat Timer, Combat Enter/Leave text, Crosshair range)."] = "配置游戏性覆盖使用的颜色 (战斗计时器, 战斗进入/离开文本, 十字准星范围).",
    ["Combat timer text color"] = "战斗计时器文本颜色",
    ["Turned Off in Gameplay"] = "在游戏性中关闭",
    ["Combat Enter text color"] = "战斗进入文本颜色",
    ["Turned Off in Gameplay"] = "在游戏性中关闭",
    ["Combat Leave text color"] = "战斗离开文本颜色",
    ["Crosshair in-range color"] = "十字准星范围内颜色",
    ["Turned Off in Gameplay"] = "在游戏性中关闭",
    ["Crosshair out-of-range color"] = "十字准星范围外颜色",
    ["Turned Off in Gameplay"] = "在游戏性中关闭",

    ["Power bar colors"] = "能量条颜色",
    ["Configure custom colors for power resources used by MSUF power bars."] = "配置MSUF能量条使用的自定义颜色.",
    ["Auras"] =    "光环",
    ["Configure colors used by Auras 2.0 (own highlight borders, advanced filter borders) and stack count text."] =    "配置光环2.0使用的颜色 (自己的高亮边框, 高级过滤器边框) 和堆叠计数文本.",
    ["Own buff highlight color"] =    "自己的增益高亮颜色",
    ["Own debuff highlight color"] =    "自己的负面高亮颜色",
    ["Stack count text color"] =    "堆叠计数文本颜色",
    
    ["Cooldown text: Safe"] =    "冷却文本: 安全",
    ["Cooldown text: Warning"] =    "冷却文本: 警告",
    ["Cooldown text: Urgent"] =    "冷却文本: 紧急",
    ["Mana"] =    "法力",
    ["Rage"] =    "怒气",
    ["Energy"] =    "能量",
    ["Power:Focus"] =    "集中值",
    ["Runic Power"]     = "符文能量",
    ["Insanity"] =    "虚空能量",
    ["Fury"] =    "恶魔之怒",
    ["Pain"] =    "痛苦",
    ["Essence"] =    "精华",

    ["Class Power colors"] = "职业能量颜色",
    ["Configure colors for secondary resource bars: Combo Points, Holy Power, Soul Shards, Chi, Runes, Arcane Charges, Essence, Soul Fragments (DH), Maelstrom (Enh/Ele), Stagger (BrM), Insanity (Shadow), Whirlwind (Fury), Tip of the Spear (SV), Ebon Might (Aug), Eclipse + Prediction (Balance)."] = "配置次要资源条的颜色: 连击点, 神圣能量, 灵魂碎片, 真气, 符文, 奥术充能, 精华, 灵魂残片 (DH), 漩涡值 (增强/元素), 醉拳 (酒仙), 狂乱值 (暗影), 激怒值 (狂暴), 利矛之刃 (生存), 黑檀之力 (增辉), 日月之蚀 + 预测 (平衡).",

    ["Combo Points"] = "连击点",
    ["Holy Power"] = "神圣能量",
    ["Soul Shards"] = "灵魂碎片",
    ["Chi"] = "真气",
    ["Arcane Charges"] = "奥术充能",
    ["Runes"] = "符文",
    ["Essence"] = "精华",
    ["Empowered (Charged)"] = "强化 (充能)",
    ["Soul Fragments (DH)"] = "灵魂残片 (DH)",
    ["Soul Fragments \124cFF9933EE(Void Meta)\124r"] = "灵魂残片 \124cFF9933EE虚空变形\124r",
    ["Maelstrom Weapon (Enh)"] = "漩涡武器 (增强)",
    ["Maelstrom Weapon \124cFFFF8000(5+ Spender Ready)\124r"] = "漩涡武器 \124cFFFF80005+ 消耗就绪\124r",
    ["Astral Power (Balance)"] = "星界能量 (平衡)",
    
    ["Astral Power \124cFF7799CC(Prediction Overlay)\124r"] = "星界能量 \124cFF7799CC预测叠加层\124r",
    ["Eclipse \124cFFD18F3F(Solar)\124r"]   = "日月之蚀 \124cFFD18F3F日蚀\124r",
    ["Eclipse \124cFF697ED1(Lunar)\124r"] = "日月之蚀 \124cFF697ED1月蚀\124r",
    ["Eclipse \124cFF4DFF6D(Celestial Alignment)\124r"] = "日月之蚀 \124cFF4DFF6D超凡之盟\124r",
    ["Stagger \124cFF85FF85(Light)\124r"] = "醉拳 \124cFF85FF85轻度\124r",
    ["Stagger \124cFFFFFAB8(Moderate)\124r"] = "醉拳 \124cFFFFFAB8中度\124r",
    ["Stagger \124cFFFF6B6B(Heavy)\124r"] = "醉拳 \124cFFFF6B6B重度\124r",
    ["Soul Fragments \124cFF570B76(Vengeance)\124r"] = "灵魂残片 \124cFF570B76复仇\124r",
    ["Insanity (Shadow)"] = "狂乱值 (暗影)",
    ["Maelstrom Power (Ele)"] = "漩涡值 (元素)",
    ["Whirlwind (Fury)"] = "激怒值 (狂暴)",
    ["Tip of the Spear (SV)"] = "利矛之刃 (生存)",
    ["Ebon Might (Aug)"] = "黑檀之力 (增辉)",
    ["Resource Text"] = "资源文本",

    ["Portrait colors"] = "头像颜色",  
    ["Custom border color (used when Border Style is set to Custom) and background color."] = "自定义边框与背景色(仅自定义边框样式生效).",
    ["Border custom color"] = "自定义边框颜色",
    ["Background color"] = "背景颜色",
    ["Reset portrait colors"] = "重置头像颜色",
-----------------Portraits--------
    ["Portrait Settings"]   = "头像设置",

    ["Square"]  = "方形",
    ["Circle"]  = "圆形",
    ["Solid (White)"]   = "实心 (白色)",
    ["Class Color"] = "职业颜色",
    ["Custom Color"]   = "自定义颜色",
    ["Portrait Type"]   = "头像类型",
    ["Type"]   = "类型",
    ["Reaction Color"]  = "敌友颜色",
    ["2D Portrait"]   = "2D头像",
    ["Class Icon"]   = "职业图标",
    ["Configure for"]   = "配置",
    ["Override shared"]   = "覆盖共享",
    ["Per-unit override"]   = "单位覆盖",
    ["When unchecked, this unit inherits Shared settings."] = "取消勾选时, 这个单位继承共享设置.",
    ["Reset all overrides"]   = "重置所有覆盖",
    ["Class Portrait Style"]    = "职业头像样式",
    ["Blizzard Class Icon"]   = "暴雪职业图标",
    ["Custom size"]   = "自定义大小",
    ["Override auto size (frame height minus 4px)"]   = "覆盖自动大小 (高度 -4px)",
    ["Size (px)"]   = "大小 (px)",
    ["Stretch portrait into border"]   = "拉伸头像到边框",
    ["Portrait fills the full border area instead of sitting inside it. Best with Circle/Diamond borders."]   = "头像填满边框而非嵌入内部，推荐用于圆形或菱形边框.",
    ["Show background"]   = "显示背景",
    ["Color: Colors panel"]   = "颜色: 颜色面板",
    ["Opacity"]   = "透明度",
    ["Border"]   = "边框",
    ["Style"]   = "样式",
    ["Thickness"]   = "粗细",
    
    ["Shape & Size"] = "形状与大小",
    ["Shape"] = "形状",
    ["Offset X"] = "X偏移",
    ["Offset Y"] = "Y偏移",

---------Gameplay------    

    ["Gameplay"] = "游戏性",
    ["Midnight Simple Unit Frames - Gameplay"] = "Midnight Simple Unit Frames - 游戏性",
    ["Here are several gameplay enhancement options you can toggle on or off."]    = "这里有一些游戏性增强选项, 您可以开启或关闭.",
    ["Combat Timer"] = "战斗计时器",
    ["Enable in-combat timer"] = "启用战斗计时器",
    ["Anchor"] = "锚点",
    ["Timer size"] = "计时器大小",
    ["Lock position"] = "锁定位置",

    ["Combat Enter/Leave"] = "战斗进入/离开",
    ["Show combat enter/leave text"] = "显示战斗进入/离开文本",
    ["Enter text"] = "进入战斗文本",
    ["Leave text"] = "离开战斗文本",
    ["Text size"] = "文本大小",
    ["Lock position"] =    "锁定位置",
    ["Duration (s)"] = "持续时间(s)",
    ["Short"] = "短",
    ["Long"] = "长",

    ["Class-specific toggles"] = "职业特定切换",
    ["Stop preview"] = "停止预览",
    ["Preview"] = "预览",
    ["Show cooldown text"] = "显示冷却文本",
    ["Scale text by icon size"] = "按图标大小缩放文本",
    ["Preview"] = "预览",
    ["Tip: Move the preview via mousedrag"] = "提示: 通过鼠标拖动移动预览",
    ["Icon size"] = "图标大小",
    ["Small"] = "小",
    ["Big"] = "大",
    ["Spacing"] = "间距",
    ["Tight"] = "紧凑",
    ["Wide"] = "宽松",

    ["X offset"] = "X 偏移",

    ["Y offset"] = "Y 偏移",
    ["Down"] = "下",
    ["Up"] = "上",

    ["Font size"] = "字体大小",
    ["Layout"] = "布局",
    ["Melee range spell (crosshair)"] = "近战范围法术 (十字准星)",
    ["Used by: Crosshair melee-range color."] = "用于: 十字准星近战范围颜色.",
    ["Choose spell (type spell ID or name):"] = "选择法术 (输入法术ID或名称):",
    ["Store per class"] = "按职业保存",
    ["Store per spec"] = "按专精保存",
    ["Keeps per character / spec settings."] = "保存每个角色/专精的设置.",
    ["Each class keeps its own melee range spell.\nAllows one profile across multiple characters."] = "每个职业保留自己的近战范围法术.\n允许跨多个角色使用一个配置文件.",
    ["Each specialization keeps its own melee range spell.\nRequires 'Store per class' to be enabled."] = "每个专精保留自己的近战范围法术.\n需要启用'按职业存储'.",

    ["Keeps per character settings."] = "保存每个角色的设置.",
    
    ["Selected: (none)"]   = "已选择: (无)",
    ["Used by: Crosshair color"]   = "用于: 十字准星颜色",
    ["Timer position (offset)"] = "计时器位置 (偏移)",
    ["Click-through (ALT to drag when unlocked)"]   = "点击穿透 (解锁时ALT拖动)",

    ["Rogue: First Dance tracker"] = "潜行者: 第一支舞追踪器",
    ["Optional helper. Shows a 6s timer after leaving combat."] = "可选助手. 在离开战斗后显示6秒计时器.",
    ["Track 'The First Dance' (6s after leaving combat)"] = "追踪'第一支舞'(离开战斗后6秒)",

    ["Combat crosshair"] = "战斗十字准星",
    ["Show green combat crosshair under player (in combat)"] = "战斗中在玩家脚下显示绿色战斗准星定位玩家位置",
    ["Crosshair: color by melee range to target (green=in range, red=out)"] = "十字准星: 按近战范围到目标着色 (绿色=范围内, 红色=范围外)",
    ["Uses the spell selected below."] = "使用下方选择的法术.",
    ["|cffff8800No melee range spell selected — Crosshair will not work.|r"] = "|cffff8800没有选择近战范围法术 — 十字准星将无法工作.|r",
    ["|cffff8800No melee range spell selected â€” Crosshair will not work.|r"] = "|cffff8800没有选择近战范围法术 — 十字准星将无法工作.|r",
    ["Crosshair thickness"] = "十字准星粗细",
    ["Crosshair size"] = "十字准星大小",
    ["Cooldown Manager"] = "冷却管理器",
    ["Show cooldown manager bars as icons (temporarily disabled)"] = "将冷却管理器条显示为图标 (临时禁用)",
    ["+Combat"] = "进入战斗",
    ["-Combat"] = "离开战斗",
    ["None"] = "无",

    ["Party Interrupt Tracker"] = "小队打断追踪器",
    ["Party Interrupt Tracker\n\nThis is a BEST-GUESS tracker:\n• Detects PARTY interrupts via UNIT_SPELLCAST_SUCCEEDED.\n• Cooldowns are estimated from a static table (talents/resets may differ).\n• Some abilities/modifiers cannot be inspected reliably in 12.0.\n\nIf other party members also use MSUF, kicks are synced via addon messages to improve reliability.\n\nMythic+ only (party). Disabled in raid/open world."] = "小队打断追踪器\n\n这是一个最佳猜测追踪器:\n• 通过UNIT_SPELLCAST_SUCCEEDED检测小队打断.\n• 冷却时间从静态表估计 (天赋/重置可能不同).\n• 在12.0中, 一些能力/修饰符无法可靠地检查.\n\n如果其他小队成员也使用MSUF, 打断通过插件消息同步以提高可靠性.\n\n仅限大秘境(小队). 团队/开放世界禁用.",
    ["Enable party interrupt tracker"] = "启用小队打断追踪器",
    ["Show names"] = "显示名称",
    ["WARNING: Best-guess tracking. Cooldowns are estimated; talents/resets may differ. If other party members use MSUF, kicks are synced via addon messages for better accuracy."] = "警告: 最佳猜测追踪. 冷却时间是估计的; 天赋/重置可能不同. 如果其他小队成员使用MSUF, 通过插件消息同步打断以获得更好的准确性.",
    ["Show READY"] = "显示就绪",
    ["Mythic+ only (party). Optional MSUF sync via addon messages. Disabled in raid/open world (0 overhead)."] = "仅限大秘境(小队). 可选通过插件消息同步MSUF. 团队/野外禁用(0 开销).",
    ["Background alpha"] = "背景透明度",
    ["Row spacing"] = "行间距",

    ["Modules"] = "模块",
    ["Optional MSUF modules and UI styling (MSUF only)."] = "可选MSUF模块和UI样式 (仅限MSUF).",
    ["Style"] = "风格",
    ["Enable MSUF Style"] = "启用MSUF风格",
    ["Disabling may require /reload to fully remove existing styling."] = "禁用可能需要/reload以完全移除现有样式.",
    ["Rounded unitframes"] = "圆角单位框架",
    ["Round MSUF unitframes by masking HP/Power/Absorb bars and backgrounds with the superellipse mask."] = "使用超级椭圆遮罩来遮罩HP/能量/吸收条和背景, 使MSUF单位框架圆角化.",

    ["Profiles"] = "配置文件",
    ["Reset profile"] = "重置配置文件",
    ["|cffff0000MSUF:|r No active profile selected to reset."] = "|cffff0000MSUF:|r 没有选择要重置的激活配置文件.",
    ["Reset all font size overrides?\n\nThis clears per-unit overrides for Name/Health/Power AND per-castbar overrides for Cast Name/Time so everything inherits the global defaults."] = "|cffff0000MSUF:|r 重置所有字体大小覆盖?\n\n这将清除单位名称/生命值/能量覆盖和施法条名称/时间覆盖, 因此一切都会继承全局默认设置.",
    ["Delete profile"] = "删除配置文件",
    ["Profiles are global. Each character selects one active profile. Create a new profile on the left or select an existing one on the right."] = "配置文件是全局的. 每个角色选择一个激活的配置文件. 在左侧创建一个新的配置文件或右侧选择一个现有的.",
    ["Are you sure you want to delete '%s'?"] = "您确定要删除 '%s'?",
    ["Copy profile"] = "复制配置文件",
    ["Copy profile '%s' to new name:"] = "复制配置文件 '%s' 到新名称:",
    ["Auto-switch profile by specialization"] = "根据专精自动切换配置文件",
    ["New"] = "新建",
    ["Existing profiles"] = "现有配置文件",
    ["Profile export / import"] = "配置文件导出/导入",
    ["Import"] = "导入",
    ["Export"] = "导出",
    ["Legacy Import"] = "旧版导入",

---------EditMode------,

    ["Editing: %s (X: %d, Y: %d)"] =    "编辑: %s (X: %d, Y: %d)",
    ["Sizing: %s (W: %d, H: %d)"] =    "尺寸: %s (W: %d, H: %d)",
    ["MODE: SIZE"] =    "模式: 尺寸",
    ["MODE: POSITION"] =    "模式: 位置",
    ["Positioning"] =    "定位",
    ["Overlay"] =    "覆盖",
    ["Frames"] =    "框架",
    ["Custom anchor (type name or pick visually)"] =    "自定义锚点 (输入名称或视觉选择)",
    ["Pick"] =    "选择",
    ["Clear"]    = "清除",

    ["Custom anchor frame name (/fstack)"] =    "自定义锚点框架名称 (/fstack)",
    ["Anchor Cooldownmanager"] =    "冷却管理器锚点",
    ["Current: "] =    "当前: ",
    ["Edit Mode Background"] =     "编辑模式背景",
    ["Grid Size (px)"] =    "网格大小(px)",
    ["Arrows: OFF"] =    "箭头: 关闭",
    ["Arrows: ON"] =    "箭头: 开启",
    ["Edit Unit:"] =    "编辑单位:",
    ["Aura Preview"] =     "光环预览",
    ["Boss Preview"] =     "首领预览",
    ["Cancel Changes"] =   "取消更改",
    ["Reset Frame"] =    "重置框架",
    ["Exit MSUF Edit Mode"] =    "退出MSUF编辑模式",
    ["< Undo"] =    "< 撤销",
    ["Undo last change"] =    "撤销上次更改",
    ["Redo >"] =    "重做 >",
    ["Redo last undone change"] =    "重做上次撤销的更改",

-----------popup----------,
    ["MSUF Edit"]   = "MSUF 编辑",
    ['MSUF Edit  '] = 'MSUF 编辑  ',
    ["MSUF Edit  %s"] = 	"MSUF 编辑  %s",
    ["MSUF Edit  Castbar"] = "MSUF 编辑  施法条",
    ["MSUF Edit  %s Castbar"] = "MSUF 编辑  %s 施法条",
    ['MSUF Edit – Target Aura'] = 'MSUF 编辑 – 目标光环',
    ['MSUF Edit – '] = 'MSUF 编辑 – ',
    ['MSUF Edit  Target Aura'] = 'MSUF 编辑 – 目标光环',

    ["Editing: %s (X: %d, Y: %d)"] = "编辑: %s (X: %d, Y: %d)",
    ['Player Aura'] = '玩家光环',
    ['Target Aura'] = '目标光环',
    ['Focus Aura'] = '焦点光环',
    ['Boss %s Aura'] = '首领 %s 光环',
    ['Boss Aura'] = '首领光环',
    ['Aura'] = '光环',
    ["Frame"] = "框架",
    ['Frame'] = '框架',
    ["Offset X:"] = "偏移X:",
    ["Offset Y:"] = "偏移Y:",
    ["Width:"] = "宽度:",
    ["Height:"] = "高度:",
    ["Text"] = "文本",
    ["Name X:"] = "名称X:",
    ["Name Y:"] = "名称Y:",
    ["Name Size:"] = "名称大小:",
    ["HP X:"] = "生命X:",
    ["HP Y:"] = "生命Y:",
    ["HP Size:"] = "生命大小:",
    ["Override HP Size"] = "覆盖生命大小",
    ["Power X:"] = "能量X:",
    ["Power Y:"] = "能量Y:",
    ["Power Size:"] = "能量大小:",
    ["Override Power Size"] = "覆盖能量大小",
    ["Spell X:"] = "法术X:",
    ["Spell Y:"] = "法术Y:",
    ["Spell Size:"] = "法术大小:",
    ["Override Spell Name Size"] = "覆盖法术名称大小",
    ["Icon X:"] = "图标X:",
    ["Icon Y:"] = "图标Y:",
    ["Icon Size:"] = "图标大小:",
    ["Override Icon Size"] = "覆盖图标大小",
    ["Time X:"] = "时间X:",
    ["Time Y:"] = "时间Y:",
    ["Time Size:"] = "时间大小:",
    ["Override Time Size"] = "覆盖时间大小",
    ["Spacing:"] = "间距:",
    ['Boss 1-5 edit together'] = '首领1-5同时编辑',
    ["Text size (Stacks):"] = "文本大小(堆叠):",
    ["Stack text X:"] = "堆叠文本X:",
    ["Stack text Y:"] = "堆叠文本Y:",
    ["Text size (Cooldown):"] = "文本大小(冷却):",
    ["Cooldown text X:"] = "冷却文本X:",
    ["Cooldown text Y:"] = "冷却文本Y:",
    ["Buffs / Debuffs"] = "增益/负面",
    ["Buff offset X:"] = "增益偏移X:",
    ["Buff offset Y:"] = "增益偏移Y:",
    ["Buff icon size:"] = "增益图标大小:",
    ["Debuff offset X:"] = "负面偏移X:",
    ["Debuff offset Y:"] = "负面偏移Y:",
    ["Debuff icon size:"] = "负面图标大小:",
    ['Preview (highlight) private auras'] = '预览(高亮)私有光环',
    ['Private Auras']   = '私有光环',
    ["Private offset X:"] = "私人偏移X:",
    ["Private offset Y:"] = "私人偏移Y:",
    ["Private icon size:"] = "私人图标大小:",
    ["Text Anchor"] = "文本锚点",
    ["Right"]   = "右边",
    ["Left"]     = "左边",
   
    ["Name: "] = "名称: ",
    ["HP: "] = "生命: ",
    ["Power: "] = "能量: ",
    ["Power Bar"] = "能量条",
    ["Detach from frame"] = "从框架分离",
    ["Detach Power Bar"] = "分离能量条",
    ["Separates the power bar from the unit frame so you can position and size it freely."] = "将能量条从单位框架分离，以便您可以自由定位和调整大小.",
    ["Anchor to Boss unitframe"] = "锚定到首领单位框架",
    ["Anchor to "]  = "锚定到 ",
    [" unitframe"] = " 单位框架",
    ["Sync width to Resource Bar"]  = "同步宽度到资源条",
    ["Matches the detached power bar width to the Class Power bar (Combo Points, Soul Shards, etc.).\n\nThe Resource Bar becomes the width master.\nWidth field is locked while synced."]   = "将分离的能量条宽度与职业能量条(连击点, 灵魂碎片等)匹配.\n\n资源条成为宽度主控.\n同步时宽度字段被锁定.",
    ["Anchor to Resource Bar"]  = "锚定到资源条",
    ["Attaches the detached power bar to the Class Power bar.\n\nMoving the Class Power bar also moves the power bar.\nYou can still adjust X/Y offsets relative to the resource bar."]  = "将分离的能量条锚定到职业能量条.\n\n移动职业能量条也会移动能量条.\n您仍可调整相对于资源条的X/Y偏移.",
    ["Power text on bar"]   = "能量条文本",
    ["Moves the power text from the unit frame onto the detached power bar.\n\nText offset X/Y still works relative to the power bar."]  = "将能量条文本从单位框架移动到分离的能量条.\n\n文本偏移X/Y仍相对于能量条工作.",

    ["Copy size settings to..."] = "复制大小设置到...",
    ["Copy text settings to..."] = "复制文本设置到...",
    ["Copy size settings to:"] = "复制大小设置到:",
    ["Copy text settings to:"] = "复制文本设置到:",
    ["Copy settings to:"] = "复制设置到:",
}

for k, v in pairs(T) do
    L[k] = v
end

-- MSUF2 auto-translated menu coverage BEGIN
local MSUF2_MENU_AUTO_zhCN = {
    [" Indicator"] = "指标",
    ["%s is set to %s. Set Selected Slot Indicator to Custom Spell to activate this editor."] = "%s 设置为 %s。将“选定插槽指示器”设置为“自定义拼写”以激活此编辑器。",
    ["%s is using Custom Spell. These settings are active."] = "%s 正在使用自定义拼写。这些设置处于活动状态。",
    ["%s\nUndo: %d   Redo: %d"] = "%s\n撤消：%d 重做：%d",
    ["AaBbCc 12345 - Midnight Simple Unit Frames"] = "AaBbCc 12345 - 午夜简单单元框架",
    ["Absorb bar opacity"] = "吸收条不透明度",
    ["Active profile"] = "活动档案",
    ["Aggro / Dispel / Target Highlight"] = "仇恨/驱散/目标亮点",
    ["Aggro border"] = "仇恨边界",
    ["Alpha"] = "阿尔法",
    ["Anchor Point"] = "锚点",
    ["Anchor To"] = "锚定至",
    ["Appearance"] = "外观",
    ["Applied: %d%%  Selected: %d%%"] = "已应用：%d%% 已选择：%d%%",
    ["Applied: %s   Selected: %s"] = "已应用：%s 已选择：%s",
    ["Apply to:"] = "适用于：",
    ["Assign profiles per specialization. If you change spec in combat, MSUF switches after combat."] = "为每个专业分配配置文件。如果您在战斗中更改规格，MSUF 会在战斗后切换。",
    ["Assign what each corner dot should show. Choosing Custom Spell enables that slot's editor on the right."] = "指定每个角点应显示的内容。选择“自定义法术”会在右侧启用该插槽的编辑器。",
    ["Aura Filters & Sorting"] = "光环过滤器和排序",
    ["Aura Utilities"] = "光环实用程序",
    ["Auto-size to castbar height"] = "自动调整 Castbar 高度",
    ["Background Texture"] = "背景纹理",
    ["Bar Background Tint"] = "酒吧背景色调",
    ["Bar Color Mode"] = "条形颜色模式",
    ["Bar Width"] = "条形宽度",
    ["Bar outline thickness"] = "棒材轮廓厚度",
    ["Bar overlays"] = "条形叠加",
    ["Bar textures (SharedMedia)"] = "条形纹理 (SharedMedia)",
    ["Bars  (Custom)"] = "酒吧（定制）",
    ["Base Filter"] = "基础过滤器",
    ["Behind Bar Opacity"] = "条形后不透明度",
    ["Behind Health Bar"] = "健康栏后面",
    ["Best %d match(es). Press Enter to open the first match."] = "最佳 %d 比赛。按 Enter 键打开第一个匹配项。",
    ["Best-effort: fixed 30% remaining-duration threshold for all auras. Color is configured in Global Style > Colors."] = "尽力而为：固定所有光环的 30% 剩余持续时间阈值。颜色在全局样式 > 颜色中配置。",
    ["Blizzard Frames"] = "Blizzard 框架",
    ["Blizzard Position"] = "Blizzard 职位",
    ["Blizzard Renderer"] = "Blizzard 渲染器",
    ["Blizzard native timer text keeps aura countdowns cheap; MSUF only applies the configured colors."] = "Blizzard 本机计时器文本使光环倒计时保持便宜； MSUF 仅应用配置的颜色。",
    ["Border / Glow Thickness"] = "边框/发光厚度",
    ["Border Modes"] = "边界模式",
    ["Border Thickness"] = "边框厚度",
    ["Borders & matching"] = "边框与匹配",
    ["Boss Layout"] = "老板布局",
    ["Boss children"] = "老板娘",
    ["Boss target border"] = "Boss目标边界",
    ["Boss target border is a shared boss-frame setting."] = "Boss 目标边框是共享 Boss 框架设置。",
    ["Browse Wago Profiles"] = "浏览 Wago 个人资料",
    ["Browse shared MSUF imports on Wago."] = "浏览 Wago 上共享的 MSUF 导入。",
    ["Caps & Icons"] = "帽子和图标",
    ["Castbar Colors"] = "Castbar 颜色",
    ["Castbar update interval"] = "Castbar更新间隔",
    ["Castbars"] = "铸棒",
    ["Checked categories are hidden. Only applies to declassified spells."] = "选中的类别被隐藏。仅适用于解密的法术。",
    ["Class Bar Colors"] = "类别栏颜色",
    ["Class Power Colors"] = "类别 电源颜色",
    ["Class portrait style"] = "班级肖像风格",
    ["Clip side"] = "夹边",
    ["Colors are configured in Colors > Gameplay."] = "颜色在“颜色”>“游戏”中配置。",
    ["Combat Crosshair"] = "战斗十字准线",
    ["Controlled from: |cff38c7f0Global Style > Bars|r > |cff38c7f0Outline & Highlight Border|r\nEnable/disable, colors, size, offset, priority - all in one place."] = "控制自：|cff38c7f0全局样式 > 条形|r > |cff38c7f0轮廓和高亮边框|r\n启用/禁用、颜色、大小、偏移、优先级 - 全部集中在一处。",
    ["Controls draw order when text overlaps bars, icons, or indicators."] = "控制文本与条形图、图标或指示器重叠时的绘制顺序。",
    ["Controls draw order when text overlaps bars, portraits, or status icons."] = "当文本与条形、肖像或状态图标重叠时控制绘制顺序。",
    ["Cooldown"] = "冷却时间",
    ["Cooldown Style"] = "冷却风格",
    ["Cooldown Text Size"] = "冷却文字大小",
    ["Cooldown Timer Text"] = "冷却计时器文本",
    ["Cooldown darkens on loss"] = "损失时冷却时间变暗",
    ["Copies the Wago link so you can open it in your browser."] = "复制 Wago 链接，以便可以在浏览器中打开它。",
    ["Copy current to name"] = "将当前内容复制到名称",
    ["Corner Indicators"] = "角指示器",
    ["Create profile"] = "创建个人资料",
    ["Custom Spell Editor"] = "自定义法术编辑器",
    ["DPS"] = "DPS",
    ["Debuff Stripe"] = "减益条纹",
    ["Delete current profile"] = "删除当前个人资料",
    ["Delimiter"] = "分隔符",
    ["Detached X"] = "分离X",
    ["Detached Y"] = "分离 Y",
    ["Detached height"] = "分离高度",
    ["Detached layer"] = "分离层",
    ["Detached width"] = "分离宽度",
    ["Disable MSUF unitframe tooltips"] = "禁用 MSUF 单位框架工具提示",
    ["Dispel Glow"] = "消除辉光",
    ["Dispel Overlay"] = "消除叠加",
    ["Dispel border"] = "消除边框",
    ["Dispel color shared by Highlight Border and Group Frame Dispel Overlay."] = "消除高亮边框和组框消除叠加共享的颜色。",
    ["Dispel test type"] = "消除测试类型",
    ["Display mode"] = "显示方式",
    ["Dropdown style"] = "下拉样式",
    ["Dynamic icon scale"] = "动态图标比例",
    ["Edit: Off"] = "编辑：关闭",
    ["Edit: On"] = "编辑：开",
    ["Editor Slot"] = "编辑器插槽",
    ["Effect"] = "效果",
    ["Empowered Casts"] = "授权演员",
    ["Enable + color: |cff38c7f0Global Style > Colors|r > Mouseover Highlight"] = "启用 + 颜色：|cff38c7f0全局样式 > 颜色|r > 鼠标悬停突出显示",
    ["Enable Debuff Stripe"] = "启用减益条纹",
    ["Enable Dispel Overlay"] = "启用消除叠加",
    ["Enable Range Fade"] = "启用范围淡入淡出",
    ["Enable focus interrupt tracker"] = "启用焦点中断跟踪器",
    ["Enable group frames"] = "启用组帧",
    ["Enable private auras"] = "启用私人光环",
    ["Export / Import"] = "出口/进口",
    ["Export kind"] = "出口类",
    ["Fade portrait too"] = "肖像也褪色",
    ["Fast access to recovery and support tools."] = "快速访问恢复和支持工具。",
    ["Filter"] = "过滤器",
    ["Focus Highlight"] = "焦点亮点",
    ["Font (SharedMedia)"] = "字体 (SharedMedia)",
    ["Font style is shared in Global Style > Fonts. Position can be adjusted here or dragged in Edit Mode."] = "字体样式在全局样式 > 字体中共享。可以在此处调整位置或在编辑模式下拖动。",
    ["Font style is shared in |cff38c7f0Global Style > Fonts|r. Position can be adjusted here or dragged in |cff38c7f0Edit Mode|r."] = "字体样式在 |cff38c7f0Global Style > Fonts|r 中共享。可以在此处调整位置或在|cff38c7f0编辑模式|r中拖动。",
    ["Foreground Texture"] = "前景纹理",
    ["Frame Effect"] = "框架效果",
    ["Frame Outline"] = "框架轮廓",
    ["Frame Scaling"] = "帧缩放",
    ["Fully Hide Blizzard PlayerFrame - resource bar compatibility"] = "完全隐藏 Blizzard PlayerFrame - 资源栏兼容性",
    ["GCD Bar"] = "GCD 酒吧",
    ["General"] = "一般",
    ["Global"] = "全球",
    ["Global Font"] = "全局字体",
    ["Global Font Color"] = "全局字体颜色",
    ["Glow lines / particles"] = "辉光线/粒子",
    ["Glow speed"] = "发光速度",
    ["Glow style"] = "发光风格",
    ["Glow thickness (Pixel)"] = "发光厚度（像素）",
    ["Group Frames inherit Shared textures and gradients by default. Raid also applies to Mythic Raid."] = "默认情况下，组框架继承共享纹理和渐变。 Raid 也适用于 Mythic Raid。",
    ["Group Number"] = "组号",
    ["HP Bar only fades the health layer; Frame fades the full unit frame."] = "HP Bar 只淡化生命层；帧淡化整个单元帧。",
    ["HP layer"] = "HP 层",
    ["HP spacer X"] = "HP 垫片 X",
    ["Hard filters"] = "硬过滤器",
    ["Heal Prediction"] = "治愈预测",
    ["Heal Prediction Overlay"] = "治愈预测叠加",
    ["Heal-absorb bar opacity"] = "愈合吸收条不透明度",
    ["Healer"] = "治愈者",
    ["Health Colors  (Global)"] = "健康色彩（全球）",
    ["Health color mode"] = "健康色彩模式",
    ["Hide Categories"] = "隐藏类别",
    ["Hide Preview"] = "隐藏预览",
    ["Hide in client scene"] = "隐藏在客户场景中",
    ["Hide offline members"] = "隐藏离线成员",
    ["Hide offline in combat"] = "战斗中隐藏离线成员",
    ["Hide offline after"] = "离线后隐藏",
    ["Highlight Borders"] = "突出显示边框",
    ["Highlight Priority"] = "突出显示优先级",
    ["Hover Highlight"] = "悬停突出显示",
    ["Icon Grid"] = "图标网格",
    ["Icon Size"] = "图标大小",
    ["Icon style"] = "图标风格",
    ["Import into current"] = "导入到当前",
    ["In Combat"] = "战斗中",
    ["Indexing more menu pages in the background."] = "在后台索引更多菜单页面。",
    ["Indicator Type"] = "指标类型",
    ["Indicator size"] = "指标尺寸",
    ["Indicator style"] = "指标样式",
    ["Inline separator"] = "内联分隔符",
    ["Interrupt Ready Indicator"] = "中断就绪指示器",
    ["Jump into the most-used MSUF sections."] = "跳转到最常用的 MSUF 部分。",
    ["Layer"] = "图层",
    ["Layer (Z-Order)"] = "层（Z 顺序）",
    ["Left-click configures, right-click toggles, drag to sort."] = "左键单击配置，右键单击切换，拖动进行排序。",
    ["Load Conditions"] = "负载条件",
    ["Locked by Blizzard. MSUF can pass the native renderer settings above, but cannot drag or set the native block position. The preview marks the Blizzard-owned area and enabled aura types; exact placement is decided by Blizzard at runtime."] = "由 Blizzard 锁定。 MSUF 可以传递上面的原生渲染器设置，但不能拖动或设置原生块位置。预览标记了 Blizzard 拥有的区域和启用的光环类型；确切的位置由 Blizzard 在运行时决定。",
    ["MSUF Bars"] = "MSUF 酒吧",
    ["MSUF Castbar"] = "MSUF 铸棒",
    ["MSUF Class Resources"] = "MSUF 类资源",
    ["MSUF Colors"] = "MSUF 颜色",
    ["MSUF Fonts"] = "MSUF 字体",
    ["MSUF Frame Scale"] = "MSUF 框架比例",
    ["MSUF Gameplay"] = "MSUF 游戏玩法",
    ["MSUF Group Buffs & Debuffs"] = "MSUF 团体增益和减益",
    ["MSUF Group Health & Text"] = "MSUF 团体健康与文本",
    ["MSUF Group Indicators"] = "MSUF 组指标",
    ["MSUF Group Layout"] = "MSUF 组布局",
    ["MSUF Menu"] = "MSUF 菜单",
    ["MSUF Miscellaneous"] = "MSUF 杂项",
    ["MSUF Modules"] = "MSUF 模块",
    ["MSUF Profiles"] = "MSUF 简介",
    ["MSUF Unit Auras"] = "MSUF 单位光环",
    ["MSUF timer coloring only applies to custom aura icons. Blizzard-rendered cooldown text can be shown or hidden per group, but not recolored here."] = "MSUF 计时器着色仅适用于自定义光环图标。 Blizzard-渲染的冷却文本可以按组显示或隐藏，但此处不重新着色。",
    ["MSUF unitframe tooltip position"] = "MSUF 单位框架工具提示位置",
    ["MSUF2 does not build or refresh the search index during combat."] = "MSUF2 在战斗期间不会构建或刷新搜索索引。",
    ["Masque skin"] = "Masque 皮肤",
    ["Max characters"] = "最大字符数",
    ["Max columns"] = "最大列数",
    ["Modifier Key"] = "修饰键",
    ["Mouseover Highlight"] = "鼠标悬停突出显示",
    ["Multi-Spec Entry"] = "多规格条目",
    ["NPC / Boss Name Color"] = "NPC / 老板名字颜色",
    ["NPC Type Colors"] = "NPC 类型颜色",
    ["Name & Power Colors"] = "名称和电源颜色",
    ["Name Shortening"] = "姓名缩写",
    ["Name layer"] = "名称层",
    ["No %s action in this MSUF2 menu session.\nUndo: %d   Redo: %d"] = "此 MSUF2 菜单会话中没有 %s 操作。\n撤消：%d 重做：%d",
    ["No melee range spell selected - Crosshair will not work."] = "未选择近战范围法术 - 十字准线不起作用。",
    ["No results for \"%s\"."] = "没有“%s”的结果。",
    ["No specialization data is available for this character yet."] = "目前还没有该角色的专长数据。",
    ["Only applies when power bar is detached."] = "仅在电源条分离时适用。",
    ["Optional split spacing for two-part HP or Power patterns."] = "用于两部分 HP 或电源图案的可选分割间距。",
    ["Organization"] = "组织机构",
    ["Out of Combat"] = "脱离战斗",
    ["Out of range alpha"] = "阿尔法超出范围",
    ["Outline border thickness is configured in\nGlobal Style > Bars > Outline & Highlight Border."] = "轮廓边框厚度在中配置\n全局样式>条形>轮廓和突出显示边框。",
    ["Overlay opacity"] = "叠加不透明度",
    ["Overlay style"] = "叠加样式",
    ["Pandemic Window"] = "疫情窗口",
    ["Pattern"] = "图案",
    ["Per row"] = "每行",
    ["Pick a slot, set it to Custom Spell, then enter spell IDs. This edits one slot at a time and keeps the five slot assignments visible."] = "选择一个插槽，将其设置为“自定义法术”，然后输入法术 ID。此操作一次编辑一个插槽并保持五个插槽分配可见。",
    ["Placed Indicator"] = "放置指示器",
    ["Placement"] = "安置",
    ["Player Name Color"] = "球员姓名颜色",
    ["Player first in role"] = "玩家首先扮演角色",
    ["Portrait"] = "肖像",
    ["Portrait Colors"] = "肖像色彩",
    ["Portrait X"] = "肖像X",
    ["Portrait Y"] = "肖像Y",
    ["Portrait mode"] = "人像模式",
    ["Power Bar Colors"] = "电源条颜色",
    ["Power Text Color"] = "电源文本颜色",
    ["Power height"] = "功率高度",
    ["Power layer"] = "电源层",
    ["Power spacer X"] = "电源垫片 X",
    ["Power text modes, delimiter and font size are in Text."] = "强力文本模式、分隔符和字体大小位于文本中。",
    ["Prefer player auras"] = "更喜欢玩家光环",
    ["Preset"] = "预设",
    ["Preview current"] = "预览当前",
    ["Priority"] = "优先级",
    ["Private aura X"] = "私密光环X",
    ["Private aura Y"] = "私密光环Y",
    ["Private aura anchor"] = "私人气场主播",
    ["Private aura max"] = "私人气场最大",
    ["Private aura size"] = "私密气场大小",
    ["Profile Management"] = "档案管理",
    ["Profile:"] = "简介：",
    ["Purge border"] = "清除边界",
    ["Range Fade"] = "范围淡入淡出",
    ["Range fade affects"] = "范围淡入淡出影响",
    ["Ready / cooldown colors: Colors menu > Interrupt Ready Indicator"] = "就绪/冷却颜色：颜色菜单 > 中断就绪指示器",
    ["Realtime power text"] = "实时电量文本",
    ["Render"] = "渲染",
    ["Rendered by Blizzard"] = "由 Blizzard 渲染",
    ["Renderer path: Blizzard is the default native aura block. Checked types below are rendered by Blizzard; unchecked types use MSUF Custom groups. Custom mode disables the native block completely. Blizzard controls final native aura placement; MSUF only shows an approximate locked preview."] = "渲染器路径：Blizzard 是默认的原生光环块。下面检查的类型由 Blizzard 呈现；未选中的类型使用 MSUF 自定义组。自定义模式完全禁用本机块。 Blizzard 控制最终的原生光环放置； MSUF 仅显示近似的锁定预览。",
    ["Requested page: %s"] = "请求的页面：%s",
    ["Reset TotemFrame layout"] = "重置TotemFrame布局",
    ["Reset current profile"] = "重置当前配置文件",
    ["Reset selected"] = "重置所选",
    ["Results for \"%s\""] = "“%s”的结果",
    ["Results update after you stop typing for a moment."] = "当您停止输入片刻后，结果就会更新。",
    ["Reverse fill direction"] = "反向填充方向",
    ["Reverse order"] = "颠倒顺序",
    ["Safe (seconds)"] = "安全（秒）",
    ["Scale Mode"] = "缩放模式",
    ["Scales frame size, fonts, and icons proportionally.\nBuff/debuff positions stay relative to their anchors."] = "按比例缩放框架大小、字体和图标。\n增益/减益位置相对于其锚点保持不变。",
    ["Search"] = "搜索",
    ["Search is paused in combat."] = "搜索在战斗中暂停。",
    ["Search settings..."] = "搜索设置...",
    ["Searching for \"%s\"..."] = "正在搜索“%s”...",
    ["Selected Indicator"] = "选定指标",
    ["Selected Slot Indicator"] = "选定槽位指示器",
    ["Selected Spell"] = "选定的法术",
    ["Shake & Fill Direction"] = "摇动和填充方向",
    ["Shake strength"] = "震动强度",
    ["Shared baseline plus per-unit and group-frame font overrides."] = "共享基线加上每个单元和组框架字体覆盖。",
    ["Shift-click: reset all MSUF2 menu changes from this open session."] = "按住 Shift 键并单击：重置此打开会话中的所有 MSUF2 菜单更改。",
    ["Shorten names"] = "缩短名字",
    ["Show All"] = "显示全部",
    ["Show HP Text"] = "显示 HP 文本",
    ["Show Name"] = "演出名称",
    ["Show Power Text"] = "显示电源文本",
    ["Show Target of Target text inline"] = "显示内嵌目标文本的目标",
    ["Show all"] = "显示全部",
    ["Show countdown"] = "显示倒计时",
    ["Show ellipsis"] = "显示省略号",
    ["Show numbers"] = "显示数字",
    ["Show on current health only"] = "仅显示当前健康状况",
    ["Show on-screen preview"] = "显示屏幕预览",
    ["Show player"] = "显示播放器",
    ["Show solo"] = "独奏表演",
    ["Show tooltip on auras"] = "显示光环的工具提示",
    ["Show welcome message"] = "显示欢迎信息",
    ["Showing the best %d matches. Add one more word to narrow it further."] = "显示最佳 %d 比赛。再添加一个词以进一步缩小范围。",
    ["Shows a colored border around your Focus target. Priority: Dispel > Aggro > Target > Focus."] = "在焦点目标周围显示彩色边框。优先级：驱散>仇恨>目标>集中。",
    ["Shows a colored indicator on castbars when your interrupt is ready or on cooldown."] = "当中断准备就绪或处于冷却状态时，在施法条上显示彩色指示器。",
    ["Shows a thin colored stripe for debuffs matched by the debuff filter."] = "显示与减益过滤器匹配的减益的细彩色条纹。",
    ["Shows incoming heals as a lighter overlay on the health bar."] = "将即将到来的治疗显示为健康栏上较浅的覆盖层。",
    ["Size override"] = "尺寸覆盖",
    ["Sliders affect"] = "滑块影响",
    ["Slot Assignments"] = "插槽分配",
    ["Smooth fill"] = "平滑填充",
    ["Smooth health fill"] = "平滑健康填充",
    ["Sort Mode"] = "排序模式",
    ["Sort by Role"] = "按角色排序",
    ["Sort by duration"] = "按持续时间排序",
    ["Sorting"] = "排序",
    ["Spec"] = "规格",
    ["Spec Profiles"] = "规格配置文件",
    ["Spell"] = "咒语",
    ["Spell Set"] = "法术集",
    ["Spell name shortening"] = "拼写名称缩写",
    ["Stack Count"] = "堆栈计数",
    ["Start typing to search every MSUF2 menu page."] = "开始键入内容以搜索每个 MSUF2 菜单页。",
    ["Status Icons"] = "状态图标",
    ["Status Preview"] = "状态预览",
    ["Still indexing menu pages..."] = "仍在索引菜单页面...",
    ["Stripe edge"] = "条纹边",
    ["Stripe height"] = "条纹高度",
    ["Stripe opacity"] = "条纹不透明度",
    ["Symbol"] = "符号",
    ["Tank"] = "坦克",
    ["Target of Target inline text is shown on the Target frame name line."] = "目标内联文本的目标显示在目标框架名称行上。",
    ["Text Coloring"] = "文字着色",
    ["Text Style"] = "文字样式",
    ["Text area"] = "文字区",
    ["Text shadow"] = "文字阴影",
    ["Textures"] = "纹理",
    ["Textures & Gradient"] = "纹理和渐变",
    ["Textures & Outline"] = "纹理和轮廓",
    ["The shared unit preview module is not loaded."] = "共享单元预览模块未加载。",
    ["This native page is not implemented yet."] = "该原生页面尚未实现。",
    ["Tint Alpha"] = "阿尔法色调",
    ["Tint applied to the bar background in *all* bar modes. Dark Mode uses this tint too."] = "在*所有*条形模式下应用于条形背景的色调。深色模式也使用这种色调。",
    ["Tints the health bar when a dispellable debuff is active."] = "当可驱散的减益效果处于活动状态时，使生命条着色。",
    ["Tip: HELPFUL|PLAYER and HARMFUL|PLAYER are the safest filters because WoW exposes your own spell IDs reliably."] = "提示：HELPFUL|PLAYER 和 HARMFUL|PLAYER 是最安全的过滤器，因为 WoW 可靠地公开您自己的拼写 ID。",
    ["Tip: Move the preview via mousedrag or arrow keys."] = "提示：通过鼠标拖动或箭头键移动预览。",
    ["Tip: Quick reset: If something feels off, try /msuf reset for frame positions."] = "提示：快速重置：如果感觉不对劲，请尝试 /msuf 重置帧位置。",
    ["Tooltip"] = "工具提示",
    ["Tooltip Mode"] = "工具提示模式",
    ["Totem / Statue frame"] = "图腾/雕像框架",
    ["Track interrupts on your focus without showing the focus castbar."] = "跟踪焦点中断，而不显示焦点投射栏。",
    ["Tracked Spells"] = "追踪法术",
    ["Transparency"] = "透明度",
    ["Type at least %d characters to search."] = "至少键入 %d 个字符进行搜索。",
    ["UFCore flush budget"] = "UFCore 冲洗预算",
    ["UFCore urgent cap"] = "UFCore 紧急上限",
    ["Unit frames"] = "单元框架",
    ["Unit update interval"] = "单位更新间隔",
    ["Unitframe Global Coloring"] = "单元框架全局着色",
    ["Unitframe tooltips"] = "单位框架工具提示",
    ["Units per column"] = "每列单位",
    ["Update intervals"] = "更新间隔",
    ["Urgent (<=)"] = "紧急 (<=)",
    ["Use the Profiles page for switching, export and import."] = "使用“配置文件”页面进行切换、导出和导入。",
    ["Uses Blizzard TotemFrame; MSUF only re-anchors it out of combat."] = "使用 Blizzard TotemFrame； MSUF 只会将其重新锚定脱离战斗。",
    ["Utilities"] = "公用事业",
    ["Warning (<=)"] = "警告 (<=)",
    ["When"] = "当",
    ["Width mode"] = "宽度模式",
    ["X Offset"] = "X 轴偏移",
    ["Y Offset"] = "Y 轴偏移",
    ["by Mapko"] = "通过马普科",
    ["max"] = "最大",
    ["v%s  -  by Mapko  -  with help from R41z0r"] = "v%s - 由 Mapko - 在 R41z0r 的帮助下",
    ["|cff6EB5FFBorders|r"] = "|cff6EB5FF边框|r",
    ["|cff6EB5FFBoss Heal Auras|r"] = "|cff6EB5FFBoss 治疗光环|r",
    ["|cff6EB5FFBuffs|r"] = "|cff6EB5FF增益|r",
    ["|cff6EB5FFCooldown|r"] = "|cff6EB5FF冷却|r",
    ["|cff6EB5FFDebuffs|r"] = "|cff6EB5FF减益|r",
    ["|cff6EB5FFIcons|r"] = "|cff6EB5FF图标|r",
}
for k, v in pairs(MSUF2_MENU_AUTO_zhCN) do
    L[k] = v
end
-- MSUF2 auto-translated menu coverage END

-- MSUF2 navigation labels BEGIN
local MSUF2_NAV_zhCN = {
    ["Bars"] = "条",
    ["Boss Frames"] = "首领框架",
    ["Buffs & Debuffs"] = "增益与减益",
    ["Castbar"] = "施法条",
    ["Class Resources"] = "职业资源",
    ["Colors"] = "颜色",
    ["Dashboard"] = "仪表盘",
    ["Focus"] = "焦点",
    ["Fonts"] = "字体",
    ["Gameplay"] = "游戏设置",
    ["Global Style"] = "全局样式",
    ["Group Frames"] = "队伍框架",
    ["Health & Text"] = "生命值与文字",
    ["Indicators"] = "指示器",
    ["Layout"] = "布局",
    ["Miscellaneous"] = "杂项",
    ["Modules"] = "模块",
    ["Pet"] = "宠物",
    ["Player"] = "玩家",
    ["Profiles"] = "配置文件",
    ["Style"] = "样式",
    ["Target"] = "目标",
    ["Target of Target"] = "目标的目标",
    ["Unit Auras"] = "单位光环",
    ["Unit Frames"] = "单位框架",
}
for k, v in pairs(MSUF2_NAV_zhCN) do
    L[k] = v
end
-- MSUF2 navigation labels END

-- MSUF2 visible string gap coverage BEGIN
local MSUF2_GAP_zhCN = {
    ["Drag the MSUF menu to a screen side for a half-screen layout, to a corner for a quarter layout, or to the top edge for a maximized layout."] = "将 MSUF 菜单拖动到屏幕一侧以实现半屏布局，拖动到角落以实现四分之一布局，或拖动到顶部边缘以实现最大化布局。",
    ["Enable Windows-style edge snap for this menu"] = "为此菜单启用 Windows 风格的边缘捕捉",
    ["Menu behavior"] = "菜单行为",
}
for k, v in pairs(MSUF2_GAP_zhCN) do
    L[k] = v
end
-- MSUF2 visible string gap coverage END

-- MSUF2 helper string coverage BEGIN
local MSUF2_HELPER_zhCN = {
    ["(Global Default)"] = "（全局默认）",
    ["2D portrait"] = "2D 肖像",
    ["absorb display"] = "吸收显示",
    ["absorbs"] = "吸收",
    ["Accurate"] = "准确",
    ["AFK / DND Text"] = "AFK / DND 文本",
    ["aggro"] = "仇恨",
    ["Aggro/Threat"] = "仇恨/Threat",
    ["alpha"] = "阿尔法",
    ["Alphabetical"] = "按字母顺序",
    ["Alt"] = "Alt",
    ["Always"] = "总是",
    ["Anchor to Class Resource"] = "类资源锚点",
    ["Angelic Wings"] = "天使之翼",
    ["Ankh"] = "安赫",
    ["apply"] = "申请",
    ["Assist"] = "协助",
    ["Astral Power"] = "星体之力",
    ["Astral Prediction"] = "星体预测",
    ["aura cooldown text too small"] = "光环冷却文字太小",
    ["aura timers"] = "光环计时器",
    ["auras"] = "光环",
    ["Auto (by group size)"] = "自动（按组大小）",
    ["Auto-Detect"] = "自动检测",
    ["AutoCast"] = "自动投射",
    ["Axes"] = "轴",
    ["Background & Opacity"] = "背景和不透明度",
    ["Background follows HP color"] = "背景遵循 HP 颜色",
    ["background tint"] = "背景色调",
    ["Balanced"] = "平衡",
    ["Bar"] = "酒吧",
    ["bar background tint"] = "酒吧背景色调",
    ["Bleed"] = "出血",
    ["Blizzard"] = "Blizzard",
    ["Blizzard (Default)"] = "Blizzard（默认）",
    ["Blizzard Classic"] = "Blizzard 经典",
    ["Blizzard Cooldown Text"] = "Blizzard 冷却文本",
    ["Blizzard legacy"] = "Blizzard 遗产",
    ["Body"] = "身体",
    ["Boss auras range fade"] = "Boss 光环范围逐渐消失",
    ["Boss castbar range fade"] = "Bosscastbar范围淡入淡出",
    ["boss frames"] = "老板框架",
    ["boss frames hidden"] = "Boss 框架隐藏",
    ["Boss range fade"] = "Boss范围淡出",
    ["Boss target highlight"] = "老板目标亮点",
    ["boss2"] = "老板2",
    ["BOTTOM"] = "底部",
    ["Bottom"] = "底部",
    ["Bottom Edge"] = "底边",
    ["BOTTOMLEFT"] = "左下角",
    ["BOTTOMRIGHT"] = "右下角",
    ["Bounds"] = "界限",
    ["Bows"] = "弓",
    ["broken"] = "坏了",
    ["Buff (any caster)"] = "浅黄色（任何施法者）",
    ["Buff (cast by me)"] = "浅黄（我选的）",
    ["buffs"] = "爱好者",
    ["buffs block click casting"] = "buffs 阻止点击投射",
    ["Buffs Right / Debuffs Left"] = "右侧增益/左侧减益",
    ["Buffs Top / Debuffs Bottom"] = "顶部增益/底部减益",
    ["By Power Type"] = "按电源类型",
    ["By Raid Group"] = "突袭集团",
    ["By Role"] = "按角色",
    ["C"] = "C",
    ["can't unlock debuffs"] = "无法解锁debuff",
    ["cannot change in combat"] = "战斗中无法改变",
    ["Cast"] = "演员阵容",
    ["cast bar"] = "铸棒",
    ["Castbar border"] = "铸棒边框",
    ["castbar missing"] = "施法杆失踪",
    ["Caster"] = "脚轮",
    ["casts"] = "演员表",
    ["Celestial Alignment"] = "天体排列",
    ["CENTER"] = "中心",
    ["change my backgrond"] = "改变我的背景",
    ["Class"] = "班级",
    ["class colored names"] = "类别颜色名称",
    ["Class portrait"] = "班级肖像",
    ["class resources"] = "班级资源",
    ["Class Resources were enabled or disabled.\n\nA UI reload is required to fully apply this change.\n\nReload now?"] = "类资源已启用或禁用。\n\nA UI 需要重新加载才能完全应用此更改。\n\n 立即重新加载吗？",
    ["classpower"] = "阶级权力",
    ["click casting"] = "点击投射",
    ["click through"] = "点击浏览",
    ["click-through auras"] = "点击光环",
    ["clickcast"] = "点击广播",
    ["clickthrough"] = "点击率",
    ["Color aura timers by remaining time"] = "按剩余时间为光环计时器着色",
    ["Color box next to cast"] = "铸件旁边的彩盒",
    ["Color Gradient"] = "颜色渐变",
    ["Color HP bar (Class Color mode only)"] = "颜色 HP 条（仅限 Class Color 模式）",
    ["Color mode"] = "色彩模式",
    ["Color name text"] = "颜色名称文本",
    ["colors"] = "颜色",
    ["colours"] = "颜色",
    ["combat"] = "战斗",
    ["Combo point colors"] = "组合点颜色",
    ["Combo point slot mode"] = "组合点槽模式",
    ["combo points missing"] = "连击点缺失",
    ["Combo ramp"] = "组合坡道",
    ["COMBO_POINTS_2"] = "COMBO_POINTS_2",
    ["Compact Zzz"] = "紧凑型Zzz",
    ["consume magic"] = "消耗魔法",
    ["cooldown swipe"] = "冷却滑动",
    ["cooldown text"] = "冷却文本",
    ["Cooldown text size"] = "冷却文字大小",
    ["Corner/Spell/Private"] = "角/Spell/Private",
    ["Create, switch, copy, delete, export and import profiles."] = "创建、切换、复制、删除、导出和导入配置文件。",
    ["Cross"] = "克罗斯",
    ["Crossbows"] = "弩",
    ["Ctrl"] = "Ctrl",
    ["Current / Max"] = "电流/最大",
    ["Current / Max / Percent"] = "当前/最大/百分比",
    ["Current / Percent"] = "当前/百分比",
    ["curse"] = "诅咒",
    ["custom debuff"] = "自定义减益效果",
    ["Custom slots"] = "自定义插槽",
    ["Custom Spell"] = "自定义法术",
    ["custom spells"] = "自定义咒语",
    ["Custom: "] = "定制：",
    ["Daggers"] = "匕首",
    ["Dark Emboss"] = "深色浮雕",
    ["Dark Mode"] = "深色模式",
    ["dashboard"] = "仪表板",
    ["DEAD"] = "死亡",
    ["Dead Text"] = "死文本",
    ["Dead text"] = "死文字",
    ["Debuff (any caster)"] = "减益（任何施法者）",
    ["Debuff (cast by me)"] = "减益效果（由我施放）",
    ["debuffs missing"] = "减益效果缺失",
    ["Default"] = "默认",
    ["Default (Font Color)"] = "默认（字体颜色）",
    ["default frames"] = "默认帧",
    ["Deficit"] = "赤字",
    ["Delete profile '%s'?"] = "删除配置文件“%s”？",
    ["demonhunter"] = "恶魔猎手",
    ["detached power bar"] = "分离式电源条",
    ["devour"] = "吞噬",
    ["devour demon hunter castbar"] = "吞噬恶魔猎人演员表",
    ["dh"] = "DH",
    ["Diagonal Zzz"] = "对角Zzz",
    ["Diamond"] = "钻石",
    ["Diamonds"] = "钻石",
    ["disable blizzard"] = "禁用暴风雪",
    ["dispel"] = "驱散",
    ["Dispel glow effect"] = "消除发光效果",
    ["Dispel: Curse"] = "解除：诅咒",
    ["Dispel: Disease"] = "驱除：疾病",
    ["Dispel: Magic"] = "驱散：魔法",
    ["Dispel: Poison"] = "驱散：毒",
    ["Dispellable"] = "可驱散",
    ["dispellable debuffs"] = "可驱散的减益效果",
    ["does not update"] = "不更新",
    ["Dots"] = "点",
    ["Double Space"] = "双倍空间",
    ["drag"] = "拖动",
    ["Ebon Might"] = "黑檀之力",
    ["Eclipse Lunar"] = "月食",
    ["Eclipse Solar"] = "日食太阳能",
    ["Elite / Rare"] = "精英/稀有",
    ["Elite icon"] = "精英图标",
    ["Embed into health"] = "融入健康",
    ["empower"] = "赋权",
    ["empowered"] = "赋权",
    ["Empowered / Charged"] = "赋能/充电",
    ["empowered casts"] = "授权演员",
    ["Enable corner indicators"] = "启用角指示器",
    ["Enable Focus Glow"] = "启用焦点发光",
    ["Enable health gradient"] = "启用健康梯度",
    ["Enable NPC Type Colors (Boss / Caster / Melee ...)"] = "启用 NPC 类型颜色（Boss / Caster / Melee ...）",
    ["Enable Pandemic Window"] = "启用流行病窗口",
    ["Enable Unit Auras"] = "启用单位光环",
    ["evoker cast bar"] = "唤魔者铸造栏",
    ["evoker castbar"] = "唤魔者演员栏",
    ["factory reset"] = "恢复出厂设置",
    ["FAQ"] = "常见问题解答",
    ["Fill border into frame gap"] = "将边框填充到框架间隙中",
    ["Fine tuning: Hold CTRL while adjusting sliders for smaller steps."] = "微调：按住 CTRL 键同时调整滑块以获得更小的步长。",
    ["Fishing"] = "钓鱼",
    ["Fist"] = "拳头",
    ["Flat"] = "平",
    ["focus"] = "焦点",
    ["Focus Frame"] = "对焦框",
    ["Focus range fade"] = "焦点范围淡入淡出",
    ["focusframe"] = "焦点框",
    ["Follow Global Style"] = "追随全球风格",
    ["Font Override"] = "字体覆盖",
    ["fonts"] = "字体",
    ["fps"] = "帧率",
    ["Frame level"] = "帧级",
    ["frame scaling"] = "帧缩放",
    ["frames"] = "框架",
    ["Free (UIParent)"] = "免费（UIParent）",
    ["Friz Quadrata"] = "弗里兹·夸德拉塔",
    ["From"] = "来自",
    ["Full Frame"] = "全画幅",
    ["Full profile"] = "完整档案",
    ["gcd bar"] = "GCD酒吧",
    ["gf_bars"] = "gf_bars",
    ["gf_mythicraid"] = "gf_mythcraid",
    ["gf_raid"] = "GF_raid",
    ["Ghost Text"] = "幽灵文字",
    ["GitHub"] = "GitHub",
    ["Glass Panels"] = "玻璃面板",
    ["Global anchor"] = "全球主播",
    ["Glossy Orbs"] = "有光泽的球体",
    ["Glow"] = "发光",
    ["gone"] = "消失了",
    ["Gradient"] = "渐变",
    ["Group + Role"] = "组+角色",
    ["groupframes"] = "组框",
    ["Guns"] = "枪",
    ["healer buffs"] = "治疗爱好者",
    ["healer raid frames"] = "治疗者突袭框架",
    ["Health"] = "健康",
    ["Health & Bars"] = "健康与酒吧",
    ["Health Gradient"] = "健康梯度",
    ["health text"] = "健康文本",
    ["health text position"] = "健康文本位置",
    ["health texture"] = "健康质感",
    ["Health Tint"] = "健康色彩",
    ["height"] = "高度",
    ["hidden"] = "隐藏的",
    ["hide blizzard frames"] = "隐藏暴雪框架",
    ["Hide other healer buffs"] = "隐藏其他治疗爱好者",
    ["hide player in party"] = "隐藏队伍中的玩家",
    ["Highlight & Aggro"] = "亮点和仇恨",
    ["highlight borders"] = "突出显示边框",
    ["Highlight own healer buffs"] = "突出显示自己的治疗爱好者",
    ["How do I add a specific boss debuff or custom aura?"] = "如何添加特定的 Boss 减益或自定义光环？",
    ["How do I add or change status icons and indicators?"] = "如何添加或更改状态图标和指示器？",
    ["How do I change bar textures, gradients, or outlines?"] = "如何更改条形纹理、渐变或轮廓？",
    ["How do I change castbars?"] = "如何更换施法杆？",
    ["How do I change class resources?"] = "如何更改班级资源？",
    ["How do I change click, mouseover, or targeting behavior?"] = "如何更改点击、鼠标悬停或定位行为？",
    ["How do I change click-casting so aura icons do not block heals?"] = "如何更改点击投射以使光环图标不会阻止治疗？",
    ["How do I change colors?"] = "我如何改变颜色？",
    ["How do I change dead, offline, AFK, or ready-check indicators?"] = "如何更改失效、离线、AFK 或就绪检查指示器？",
    ["How do I change fonts and text?"] = "如何更改字体和文本？",
    ["How do I change health, power, or class colors?"] = "如何更改生命值、力量或职业颜色？",
    ["How do I change language or translations?"] = "如何更改语言或翻译？",
    ["how do i change my background"] = "我如何更改我的背景",
    ["How do I change my background?"] = "如何更改我的背景？",
    ["How do I change portraits?"] = "如何更改肖像？",
    ["How do I change range fading?"] = "如何更改范围衰落？",
    ["How do I change unitframe tooltips?"] = "如何更改单位框架工具提示？",
    ["How do I configure buffs and debuffs?"] = "如何配置 buff 和 debuff？",
    ["How do I configure group buffs, debuffs, or defensives?"] = "如何配置群体增益、减益或防御？",
    ["How do I configure group frames?"] = "如何配置组框？",
    ["How do I disable Blizzard unit frames?"] = "如何禁用 Blizzard 单位框架？",
    ["How do I get class-colored health bars or names?"] = "如何获得职业颜色的健康条或名字？",
    ["How do I hide myself from party or raid frames?"] = "我如何隐藏自己以躲避队伍或突袭框架？",
    ["How do I hide or show a unit frame?"] = "如何隐藏或显示单位框架？",
    ["How do I hide realm names or shorten player names?"] = "如何隐藏领域名称或缩短玩家名称？",
    ["How do I import, export, or switch profiles?"] = "如何导入、导出或切换配置文件？",
    ["How do I make my own buffs or debuffs bigger?"] = "如何让自己的增益效果或减益效果变大？",
    ["How do I make raid frames cleaner for healing?"] = "如何使团队框架更干净以进行治疗？",
    ["How do I make unit frames transparent?"] = "如何使单元框架透明？",
    ["How do I move buff or debuff icons near a unit frame?"] = "如何在单位框架附近移动 buff 或 debuff 图标？",
    ["How do I move frames?"] = "如何移动框架？",
    ["How do I move or anchor one unit frame?"] = "如何移动或固定一个单元框架？",
    ["How do I move or resize target, focus, or boss castbars?"] = "如何移动目标、焦点或 Boss 投射条或调整其大小？",
    ["How do I move party or raid frames?"] = "如何移动队伍或团队框架？",
    ["How do I move the player frame?"] = "如何移动播放器框架？",
    ["How do I open the MSUF options?"] = "如何打开 MSUF 选项？",
    ["How do I reset positions or recover a broken layout?"] = "如何重置位置或恢复损坏的布局？",
    ["How do I resize a unit frame?"] = "如何调整单元框架的大小？",
    ["How do I resize party or raid frames?"] = "如何调整队伍或团队框架的大小？",
    ["How do I show only dispellable debuffs?"] = "如何只显示可驱散的减益效果？",
    ["How do I show only my HoTs or buffs on party frames?"] = "如何在队伍框架上仅显示我的 HoT 或 buff？",
    ["How do I show party or raid frames while solo?"] = "如何在独奏时显示队伍或团队帧？",
    ["How do I stop castbars covering party or raid frames?"] = "如何阻止演员栏覆盖队伍或团队框架？",
    ["how to move player frame"] = "如何移动玩家框架",
    ["how to move unitframe"] = "如何移动单位框架",
    ["hp"] = "马力",
    ["HP Bar"] = "HP 酒吧",
    ["HP bar gradient"] = "HP 条形渐变",
    ["hp color"] = "惠普颜色",
    ["HP spacer"] = "HP 垫片",
    ["HP Text"] = "HP 文本",
    ["Icicles"] = "冰柱",
    ["import"] = "进口",
    ["import profile wago"] = "导入配置文件 wago",
    ["in combat"] = "在战斗中",
    ["Include dispellable debuffs"] = "包括可驱散的减益效果",
    ["Include stealable buffs"] = "包括可偷的增益效果",
    ["incoming heals"] = "传入治愈",
    ["Incoming Rez icon"] = "传入 Rez 图标",
    ["Index (Default)"] = "索引（默认）",
    ["indicator"] = "指标",
    ["Indicators & Status Icons"] = "指示器和状态图标",
    ["interrupt"] = "中断",
    ["interrupt ready"] = "中断就绪",
    ["Jaina"] = "吉安娜",
    ["Keep visible when ready (hide on combat enter)"] = "准备好后保持可见（进入战斗时隐藏）",
    ["kick"] = "踢",
    ["Ko-fi"] = "科菲",
    ["L"] = "L",
    ["Leader"] = "领导者",
    ["Leader / Assist"] = "领导/协助",
    ["Leader icon"] = "领导者图标",
    ["LEFT"] = "左",
    ["Left Edge"] = "左边缘",
    ["Left then Down"] = "向左然后向下",
    ["Left then Up"] = "向左然后向上",
    ["Level"] = "级别",
    ["Level indicator"] = "液位指示器",
    ["locale"] = "语言环境",
    ["localization"] = "本地化",
    ["Maces"] = "狼牙棒",
    ["Maelstrom"] = "漩涡",
    ["Maelstrom Power"] = "漩涡之力",
    ["Maelstrom Weapon"] = "漩涡武器",
    ["Maelstrom Weapon 5+"] = "漩涡武器 5+",
    ["make own buffs bigger"] = "使自己的buff变大",
    ["make text bigger"] = "使文字变大",
    ["Max / Percent"] = "最大/百分比",
    ["Melee"] = "近战",
    ["menu missing"] = "菜单缺失",
    ["menu scale"] = "菜单规模",
    ["menu too small"] = "菜单太小",
    ["Middle"] = "中",
    ["Mine only"] = "仅限我的",
    ["Miniboss / Lieutenant"] = "小老板/中尉",
    ["Mode"] = "模式",
    ["Modern (under cursor)"] = "现代（光标下）",
    ["Moon (3 z)"] = "月亮 (3 z)",
    ["Moon (4 z)"] = "月亮 (4 z)",
    ["mouseover highlight"] = "鼠标悬停突出显示",
    ["move"] = "移动",
    ["move debuffs"] = "移动减益效果",
    ["move focus castbar"] = "移动焦点投射栏",
    ["move focus frame"] = "移动焦点框",
    ["move party frames"] = "移动派对框架",
    ["move pet frame"] = "移动宠物框架",
    ["move player frame"] = "移动玩家框架",
    ["move raid frames"] = "移动raid框架",
    ["move target frame"] = "移动目标框",
    ["MSUF Boss Frames"] = "MSUF Boss 框架",
    ["MSUF Focus"] = "MSUF 焦点",
    ["MSUF Pet"] = "MSUF 宠物",
    ["MSUF Player"] = "MSUF 玩家",
    ["MSUF recommends reloading the UI to ensure all changes apply correctly.\n\nApply: %s\n\nReload now?"] = "MSUF 建议重新加载 UI 以确保所有更改正确应用。\n\n应用：%s\n\n立即重新加载？",
    ["MSUF Smooth v2"] = "MSUF 平滑 v2",
    ["MSUF superellipse"] = "MSUF 超椭圆",
    ["MSUF Target"] = "MSUF 目标",
    ["MSUF Target of Target"] = "MSUF 目标的目标",
    ["MSUF2 button"] = "MSUF2 按钮",
    ["MSUF_UpdateAllFonts"] = "MSUF_更新所有字体",
    ["Multi-Spec"] = "多规格",
    ["Mythic Raid"] = "神话突袭",
    ["Name Color"] = "名称 颜色",
    ["names too long"] = "名字太长",
    ["Native class-resource layout, visibility and text controls."] = "本机类资源布局、可见性和文本控件。",
    ["Neon Outline"] = "霓虹灯轮廓",
    ["Never"] = "从来没有",
    ["No border"] = "无边框",
    ["No spells for current spec"] = "当前规格没有咒语",
    ["No supported specs"] = "没有支持的规格",
    ["not updating"] = "不更新",
    ["not visible"] = "不可见",
    ["NPC / Reaction Color"] = "NPC / 反应颜色",
    ["Number"] = "数量",
    ["Off (100%)"] = "关闭（100%）",
    ["offline icon"] = "离线图标",
    ["only my hots"] = "只有我的最爱",
    ["opacity"] = "不透明度",
    ["open msuf"] = "打开msuf",
    ["Optional MSUF style and visual modules."] = "可选的 MSUF 样式和视觉模块。",
    ["out of range"] = "超出范围",
    ["out of range opacity"] = "不透明度超出范围",
    ["Override caps"] = "覆盖上限",
    ["Override filters"] = "覆盖过滤器",
    ["Override for this unit"] = "覆盖该单位",
    ["Override shared settings"] = "覆盖共享设置",
    ["own buffs"] = "自己的爱好者",
    ["PALADIN"] = "圣骑士",
    ["Party"] = "派对",
    ["party"] = "聚会",
    ["Patreon"] = "帕特隆",
    ["PayPal"] = "贝宝",
    ["Per debuff type"] = "每个减益类型",
    ["Percent / Current"] = "百分比/当前",
    ["Percent / Current / Max"] = "百分比/当前/最大值",
    ["Percent / Max"] = "百分比/最大值",
    ["Performance"] = "性能",
    ["petframe"] = "宠物框架",
    ["Phase"] = "阶段",
    ["Pixel"] = "像素",
    ["Player Frame"] = "玩家框架",
    ["playerframe"] = "玩家框架",
    ["Polearms"] = "长柄武器",
    ["Portrait background"] = "肖像背景",
    ["portraits"] = "肖像",
    ["position"] = "位置",
    ["Power background matches HP"] = "电源背景匹配HP",
    ["power bar"] = "电源条",
    ["Power bar border"] = "电源栏边框",
    ["Power bar gradient"] = "功率条梯度",
    ["Power spacer"] = "电源垫片",
    ["Power Text"] = "强力文本",
    ["Power type"] = "电源类型",
    ["Preserve HP color"] = "保留 HP 颜色",
    ["private aura"] = "私人气场",
    ["Proc"] = "过程",
    ["profile"] = "简介",
    ["profile missing"] = "个人资料缺失",
    ["profiles"] = "简介",
    ["Pulse"] = "脉冲",
    ["Pwr Text"] = "电源文本",
    ["Raid"] = "突袭",
    ["raid castbar over frame"] = "突袭施法条越过框架",
    ["raid debuffs"] = "突袭减益",
    ["raid frames not showing"] = "突袭帧未显示",
    ["raid health text"] = "突袭健康文本",
    ["Raid helpful"] = "突袭有帮助",
    ["Raid Marker"] = "突袭标记",
    ["Raid marker"] = "袭击标记",
    ["Re-anchor Blizzard TotemFrame"] = "重新锚定 Blizzard TotemFrame",
    ["Reaction color"] = "反应颜色",
    ["Ready Check"] = "准备检查",
    ["Regular"] = "常规",
    ["remove realm names"] = "删除域名",
    ["Reset all Group Frame settings to defaults?\n\nThis resets Party, Raid, and Mythic Raid Group Frames for the active profile."] = "将所有组框架设置重置为默认值？\n\n这将重置活动配置文件的派对、Raid 和 Mythic Raid 组框架。",
    ["reset movers"] = "重置搬运工",
    ["reset positions"] = "重置位置",
    ["Reset profile '%s' to defaults?"] = "将配置文件“%s”重置为默认值？",
    ["resize party frames"] = "调整聚会框架的大小",
    ["resize unit frame"] = "调整单元框架大小",
    ["Resource color"] = "资源颜色",
    ["Resource type"] = "资源类型",
    ["Resurrect"] = "复活",
    ["RIGHT"] = "右",
    ["Right Edge"] = "右边缘",
    ["Right then Down"] = "随即向下",
    ["Right then Up"] = "随即向上",
    ["Ring Symbols"] = "环符号",
    ["Role Icon"] = "角色图标",
    ["Role Priority"] = "角色优先级",
    ["Rounded"] = "圆形",
    ["Row layout"] = "行布局",
    ["Safe"] = "安全",
    ["Sated threshold"] = "满足阈值",
    ["scale"] = "规模",
    ["Shapes"] = "形状",
    ["Shift"] = "Shift",
    ["show"] = "显示",
    ["Show as icon with cooldown swipe"] = "显示为具有冷却时间滑动的图标",
    ["Show Cooldown Swipe"] = "显示冷却滑动",
    ["Show Cooldown Text"] = "显示冷却文本",
    ["Show Dispel Type Border"] = "显示消除类型边框",
    ["Show Group Number"] = "显示组号",
    ["Show icons behind HP bar"] = "在 HP 栏后面显示图标",
    ["Show Insanity bar (Shadow)"] = "显示疯狂栏（阴影）",
    ["Show Maelstrom bar (Ele)"] = "显示漩涡酒吧（Ele）",
    ["Show on Boss castbars"] = "在 Boss 演员栏上显示",
    ["Show on Focus castbar"] = "在焦点演员栏上显示",
    ["Show on Target castbar"] = "在目标演员栏上显示",
    ["show only my buffs"] = "只显示我的爱好者",
    ["show player"] = "显示播放器",
    ["show player solo"] = "显示玩家独奏",
    ["Show power bar"] = "显示电源条",
    ["show raid frames while solo"] = "独奏时显示raid帧",
    ["Show spark (leading edge highlight)"] = "显示火花（前沿亮点）",
    ["Show Stack Count"] = "显示堆栈计数",
    ["show unitframe"] = "显示单位框架",
    ["Show when missing"] = "失踪时显示",
    ["Show when present"] = "出现时显示",
    ["Shuriken"] = "手里剑",
    ["Single color"] = "单色",
    ["size"] = "尺寸",
    ["Size & Anchoring"] = "尺寸和锚定",
    ["Solid"] = "固体",
    ["Soul"] = "灵魂",
    ["Soul Fragments"] = "灵魂碎片",
    ["Soul Fragments (Vengeance)"] = "灵魂碎片（复仇）",
    ["Soul Fragments (Void Meta)"] = "灵魂碎片（虚空元）",
    ["Space"] = "空间",
    ["space"] = "空间",
    ["spacing"] = "间距",
    ["Spark extends beyond bar"] = "Spark 超越酒吧",
    ["spell name too long"] = "名字拼写太长",
    ["Squares"] = "正方形",
    ["Stack text size"] = "堆栈文本大小",
    ["Stacked Zzz"] = "堆叠Zzz",
    ["Stagger Heavy"] = "重重交错",
    ["Stagger Light"] = "交错光",
    ["Stagger Moderate"] = "交错 中等",
    ["Status"] = "状态",
    ["Staves"] = "法杖",
    ["stealable"] = "可偷的",
    ["Summon"] = "召唤",
    ["Swords"] = "剑",
    ["Sync"] = "同步",
    ["Sync width to Class Resource"] = "将宽度同步到类资源",
    ["target"] = "目标",
    ["Target Frame"] = "目标框架",
    ["target frame gone"] = "目标框消失了",
    ["Target range fade"] = "目标范围淡出",
    ["targetframe"] = "目标框架",
    ["Test aggro border"] = "测试仇恨边界",
    ["Test boss target border"] = "测试boss目标边界",
    ["Test dispel border"] = "测试消除边框",
    ["Test purge border"] = "测试清除边界",
    ["text"] = "文字",
    ["Text & Name"] = "文字和名称",
    ["Text ignores HP opacity"] = "文本忽略 HP 不透明度",
    ["text layer"] = "文字层",
    ["Text on detached bar"] = "分离栏上的文本",
    ["text overlapping"] = "文本重叠",
    ["Thick Outline"] = "粗轮廓",
    ["This changes how MSUF hides the Blizzard PlayerFrame.\n\nA UI reload is required."] = "这会改变 MSUF 隐藏 Blizzard PlayerFrame 的方式。\n\nA UI 需要重新加载。",
    ["Thorn"] = "荆棘",
    ["threat"] = "威胁",
    ["Tip of the Spear"] = "矛尖",
    ["To"] = "至",
    ["too many debuffs"] = "太多减益效果",
    ["tooltips"] = "工具提示",
    ["TOP"] = "顶部",
    ["Top"] = "顶部",
    ["Top Edge"] = "顶边",
    ["TOPLEFT"] = "左上",
    ["TOPRIGHT"] = "上右",
    ["tot"] = "总计",
    ["transparency"] = "透明度",
    ["transparent unit frame"] = "透明单元框架",
    ["Unified Color"] = "统一颜色",
    ["unit frame"] = "单元框架",
    ["unit frames"] = "单位框架",
    ["unitframe"] = "单位框架",
    ["unitframe anchor"] = "单元框架锚",
    ["unitframe tooltips"] = "单位框架工具提示",
    ["Unitframes"] = "单元框架",
    ["update intervals"] = "更新间隔",
    ["Urgent"] = "紧急",
    ["Use Blizzard timer text (max performance)"] = "使用 Blizzard 计时器文本（最大性能）",
    ["Use Blizzard: Buffs"] = "使用Blizzard：增益",
    ["Off = MSUF Custom Buffs run too; duplicates can appear."] = "关闭 = MSUF自定义增益也会运行；可能出现重复。",
    ["Turning Use Blizzard: Buffs off makes MSUF Custom Buffs run while Blizzard rendering stays active. Matching buffs can appear twice."] = "关闭Use Blizzard: Buffs后，MSUF自定义增益会在Blizzard渲染仍启用时运行。匹配的增益可能显示两次。",
    ["Use Blizzard: Debuffs"] = "使用 Blizzard：减益效果",
    ["Use Blizzard: Defensives"] = "使用 Blizzard：防御",
    ["Use Blizzard: Dispels"] = "使用 Blizzard：驱散",
    ["Use Blizzard: Private"] = "使用 Blizzard：私有",
    ["Use Midnight Style"] = "使用午夜风格",
    ["Use Midnight style"] = "使用午夜风格",
    ["visible"] = "可见的",
    ["Wands"] = "魔杖",
    ["Warglaives"] = "战刃",
    ["Warning"] = "警告",
    ["Where are absorb bars or heal prediction?"] = "吸收条或治疗预测在哪里？",
    ["Where are Demon Hunter interrupt and castbar settings?"] = "恶魔猎手中断和施法栏设置在哪里？",
    ["Where are Evoker empowered cast settings?"] = "Evoker 授权的演员设置在哪里？",
    ["Where are private auras?"] = "私密气场在哪里？",
    ["Where did the menu window go?"] = "菜单窗口去哪儿了？",
    ["Where do I change aggro, threat, dispel, or raid markers?"] = "在哪里可以更改仇恨、威胁、驱散或突袭标记？",
    ["Where do I change aura cooldown text?"] = "在哪里更改光环冷却文本？",
    ["Where do I change castbar spell names or long cast text?"] = "在哪里更改施法栏法术名称或长施法文本？",
    ["Where do I change click-through auras?"] = "在哪里更改点击光环？",
    ["Where do I change group health text or power bars?"] = "在哪里更改群组健康文本或能量栏？",
    ["Where do I change HP, name, or power text position?"] = "在哪里更改 HP、名称或电源文本位置？",
    ["Where do I configure detached power or alternative mana?"] = "我在哪里配置独立力量或替代法力？",
    ["Where do I make names shorter?"] = "在哪里可以将名字缩短？",
    ["Where do I make the menu bigger or smaller?"] = "在哪里可以放大或缩小菜单？",
    ["where do I move my unitframe"] = "我在哪里移动我的单位框架",
    ["Where is Target of Target?"] = "目标的目标在哪里？",
    ["Where is the GCD bar?"] = "GCD 栏在哪里？",
    ["Whirlwind"] = "旋风",
    ["Why are boss frames not visible?"] = "为什么 Boss 框架不可见？",
    ["Why are class resources missing?"] = "为什么班级资源缺失？",
    ["Why are my buffs or debuffs missing?"] = "为什么我的增益或减益消失了？",
    ["Why are party or raid frames not showing?"] = "为什么队伍或团队框架没有显示？",
    ["Why can I not change something in combat?"] = "为什么我无法在战斗中改变某些东西？",
    ["Why can I not unlock or drag buffs and debuffs?"] = "为什么我无法解锁或拖动增益和减益？",
    ["Why did my profile or import look wrong?"] = "为什么我的个人资料或导入内容看起来不正确？",
    ["Why do I have too many buffs or debuffs?"] = "为什么我有太多的增益或减益？",
    ["Why is MSUF lagging or costing FPS?"] = "为什么 MSUF 会滞后或消耗 FPS？",
    ["Why is my castbar not showing?"] = "为什么我的演员栏没有显示？",
    ["Why is my player, target, focus, or pet frame gone?"] = "为什么我的玩家、目标、焦点或宠物框消失了？",
    ["Why is something not updating immediately?"] = "为什么有些东西不立即更新？",
    ["Why is text overlapping or in the wrong place?"] = "为什么文本重叠或位于错误的位置？",
    ["width"] = "宽度",
    ["Z"] = "Z",
    ["|cffb088f0MSUF Alpha Build|r\n\nThis is an early Alpha version.\nPlease report bugs and share feedback on our Discord!\n\n|cff7289dahttps://discord.gg/2Gf9b2Wprz|r"] = "|cffb088f0MSUF Alpha Build|r\n\n这是早期 Alpha 版本。\n请报告错误并在我们的 Discord 上分享反馈！\n\n|cff7289dahttps://discord.gg/2Gf9b2Wprz|r",
}
for k, v in pairs(MSUF2_HELPER_zhCN) do
    L[k] = v
end
-- MSUF2 helper string coverage END

-- MSUF2 direct text coverage BEGIN
local MSUF2_DIRECT_zhCN = {
    ["Edit Mode: Off"] = "编辑模式：关闭",
    ["Edit Mode: Off (Combat)"] = "编辑模式：关闭（战斗）",
    ["Edit Mode: On"] = "编辑模式：开",
    ["Exit Edit Mode"] = "退出编辑模式",
}
for k, v in pairs(MSUF2_DIRECT_zhCN) do
    L[k] = v
end
-- MSUF2 direct text coverage END

-- MSUF2 range-check search coverage BEGIN
local MSUF2_RANGE_SEARCH_zhCN = {
    ["group frame range check"] = "队伍框体距离检测",
    ["range check"] = "距离检测",
    ["unit frame range check"] = "单位框体距离检测",
    ["unitframe range check"] = "单位框体距离检测",
    ["where is miscellaneous"] = "杂项在哪里",
    ["Where is party or raid range check?"] = "队伍或团队距离检测在哪里？",
    ["Where is the unit frame range check?"] = "单位框体距离检测在哪里？",
    ["why is msuf lagging"] = "为什么 MSUF 卡顿",
}
for k, v in pairs(MSUF2_RANGE_SEARCH_zhCN) do
    L[k] = v
end
-- MSUF2 range-check search coverage END

-- MSUF2 menu search coverage BEGIN
local MSUF2_MENU_SEARCH_zhCN = {
    ["aura stack count"] = "光环层数",
    ["channel ticks"] = "引导跳数",
    ["class colors"] = "职业颜色",
    ["click cast"] = "点击施法",
    ["edge snap"] = "边缘吸附",
    ["external cooldowns"] = "外部冷却",
    ["global cooldown"] = "公共冷却",
    ["group indicators"] = "队伍指示器",
    ["mana text"] = "法力文字",
    ["minimap button"] = "小地图按钮",
    ["minimap icon"] = "小地图图标",
    ["name text"] = "名称文字",
    ["Offline Members"] = "离线成员",
    ["optional modules"] = "可选模块",
    ["raid frames"] = "团队框架",
    ["role order"] = "职责顺序",
    ["short names"] = "短名称",
    ["target lost"] = "目标丢失",
    ["target sound"] = "目标音效",
    ["target sounds"] = "目标音效",
    ["visibility conditions"] = "可见性条件",
    ["Where are load conditions?"] = "加载条件在哪里？",
    ["Where are menu snap or menu behavior settings?"] = "菜单吸附或菜单行为设置在哪里？",
    ["Where are optional modules or style modules?"] = "可选模块或样式模块在哪里？",
    ["Where are target sound settings?"] = "目标音效设置在哪里？",
    ["Where is Miscellaneous?"] = "杂项在哪里？",
    ["where is the minimap icon setting"] = "小地图图标设置在哪里",
    ["Where is the minimap icon setting?"] = "小地图图标设置在哪里？",
}
for k, v in pairs(MSUF2_MENU_SEARCH_zhCN) do
    L[k] = v
end
-- MSUF2 menu search coverage END

-- MSUF 5.1 Beta 1
L["Blizzard Aura Layering"] = "暴雪光环层级"
L["Blizzard renders these icons on MSUF's container. If icons appear behind frames, raise the container strata or frame level."] = "暴雪会在 MSUF 容器中渲染这些图标。如果图标显示在框体后方，请提高容器层级或框体层级。"
L["Icon size: %d"] = "图标大小：%d"
L["Buff max: %d"] = "增益最大：%d"
L["Debuff max: %d"] = "减益最大：%d"
L["Layering"] = "层级"
L["Container Strata"] = "容器层级"
L["Container level: +%d"] = "容器等级：+%d"
L["Private Aura Layer Fix"] = "私有光环层级修正"
L["Defensives"] = "减伤"
L["Enable defensives"] = "启用减伤"
L["Max defensives"] = "减伤最大"

-- MSUF locale coverage fill - visible menu/runtime strings
local MSUF_LOCALE_COVERAGE_zhCN = {
    ["!msuf help      - Print this help via chat (from your own character)."] = "!msuf help      - 通过聊天输出此帮助（来自你自己的角色）。",
    ["(then /reload OR MSUF Menu > Advanced > Factory Reset)"] = "（然后 /reload 或 MSUF 菜单 > 高级 > 恢复出厂设置）",
    ["/msuf absorb    - Toggle showing total absorb amount in HP text."] = "/msuf absorb    - 切换是否在 HP 文本中显示总吸收量。",
    ["/msuf analytics off|on|status - Toggle Wago Analytics beta telemetry."] = "/msuf analytics off|on|status - 切换 Wago Analytics Beta 遥测。",
    ["/msuf fullreset - FULL factory reset (all profiles/settings)."] = "/msuf fullreset - 完整恢复出厂设置（所有配置文件/设置）。",
    ["/msuf gfhoverdebug on|off|status - Debug group-frame hover + tooltip paths."] = "/msuf gfhoverdebug on|off|status - 调试团队框体悬停和提示路径。",
    ["/msuf help      - Show this help."] = "/msuf help      - 显示此帮助。",
    ["/msuf reset     - Reset all MSUF frame positions and visibility to defaults."] = "/msuf reset     - 将所有 MSUF 框体位置和可见性重置为默认值。",
    ["/msufdbgpos     - Toggle position drift debugger (overlay + chat log)."] = "/msufdbgpos     - 切换位置漂移调试器（覆盖层 + 聊天日志）。",
    ["/rl             - Reload the UI."] = "/rl             - 重新加载 UI。",
    ["Actions"] = "行动",
    ["Any debuff"] = "任何减益效果",
    ["Any dispel-type debuff"] = "任何驱散型减益效果",
    ["Arcane Surge"] = "奥术涌动",
    ["Astral Warden"] = "星界守卫",
    ["Auras 2.0 shared settings, per-unit aura overrides, filters, caps, layout, timer text and reminders"] = "Auras 2.0 共享设置、每单位光环覆盖、过滤器、上限、布局、计时器文本和提醒",
    ["Auto"] = "汽车",
    ["Backdrop"] = "背景",
    ["Blizzard draws these icons on MSUF's frame container. If icons appear behind frames, adjust the advanced layering controls."] = "Blizzard 在 MSUF 的框架容器上绘制这些图标。如果图标出现在框架后面，请调整高级分层控件。",
    ["Blizzard mode lets WoW place the selected aura types. MSUF Custom mode lets MSUF control aura size, growth, position, filters, and styling. MSUF Dispel Border / Glow keeps Blizzard icons while allowing MSUF's dispel highlight visuals."] = "Blizzard 模式让 WoW 放置选定的光环类型。 MSUF 自定义模式让 MSUF 控制光环大小、生长、位置、滤镜和样式。 MSUF 消除边框/发光保留了 Blizzard 图标，同时允许 MSUF 消除高亮视觉效果。",
    ["Boss frames normally appear only during boss encounters. Enable Boss Frames and use Edit Mode or Boss Preview to test them outside combat."] = "Boss 框架通常仅在遇到 Boss 时出现。启用 Boss 框架并使用编辑模式或 Boss 预览在战斗外测试它们。",
    ["CDM not visible - will center on screen"] = "CDM 不可见 - 将在屏幕上居中",
    ["Confirm stages the reset; reload via /reload or MSUF Menu > Advanced > Factory Reset."] = "确认重置；通过 /reload 或 MSUF 菜单 > 高级 > 出厂重置重新加载。",
    ["Custom:"] = "定制：",
    ["Density"] = "密度",
    ["Dispel border detects"] = "消除边界检测",
    ["Dispellable by me"] = "可以被我驱散",
    ["Drag this preview element to adjust the same X/Y offsets used by Edit Mode."] = "拖动此预览元素以调整编辑模式使用的相同 X/Y 偏移。",
    ["Edit"] = "编辑",
    ["For bar backgrounds: Bar Background Tint. White in Dark Mode needs Custom color in Dark Mode; black track? check Preserve HP color."] = "对于酒吧背景：酒吧背景色调。深色模式下的白色需要自定义深色模式下的颜色；黑轨？选中保留 HP 颜色。",
    ["Frame level offset: +%d"] = "帧水平偏移：+%d",
    ["Global Style > Fonts controls shared font settings. Unit pages contain per-unit name, health, and power text position and pattern settings."] = "全局样式 > 字体控制共享字体设置。单元页面包含每个单元的名称、运行状况和功率文本位置和模式设置。",
    ["Global Style > Fonts has Shared settings plus per-scope font overrides. If Party or Raid uses custom font settings, its Name Shortening can stay enabled even when Shared is off. Select Party/Raid in Fonts or reset the font override."] = "全局样式 > 字体具有共享设置以及每个范围的字体覆盖。如果派对或团队使用自定义字体设置，即使共享关闭，其名称缩短也可以保持启用状态。在字体中选择 Party/Raid 或重置字体覆盖。",
    ["Global absorb styling is in Global Style > Bars > Absorb Display. Group incoming heals are in Group Frames > Health & Text > Heal Prediction."] = "全局吸收样式位于“全局样式”>“条形”>“吸收显示”中。组传入治疗位于组框架 > 生命值和文本 > 治疗预测中。",
    ["Group frames"] = "组帧",
    ["How do I make missing health white in Dark Mode?"] = "如何在深色模式下将缺失的生命值变成白色？",
    ["Keeps this preview visible while you edit lower options."] = "当您编辑较低选项时，保持此预览可见。",
    ["Limits"] = "限制",
    ["Link"] = "链接",
    ["MSUF Dispel Border / Glow"] = "MSUF 消除边框/发光",
    ["MSUF Edit Mode moves frames and supported castbars. Aura icon placement is controlled from Unit Auras or Group Frames > Buffs & Debuffs."] = "MSUF 编辑模式移动框架和支持的castbar。光环图标的位置由单位光环或组框架 > 增益和减益控制。",
    ["MSUF group frames do not use per-player castbars over the health frame. For MSUF castbar positioning, use MSUF Edit Mode and Global Style > Castbar."] = "MSUF 团体框架不会在健康框架上使用每个玩家的施法条。对于 MSUF Castbar 定位，请使用 MSUF 编辑模式和全局样式 > Castbar。",
    ["Most shared colors are in Global Style > Colors. Bar texture and border style controls are in Global Style > Bars."] = "大多数共享颜色位于“全局样式”>“颜色”中。条形纹理和边框样式控件位于“全局样式”>“条形”中。",
    ["Okay"] = "好的",
    ["Open Class Resources for combo points, holy power, soul shards, chi, maelstrom, essence, runes, stagger, detached power, and alternative mana."] = "开放课程资源，包括组合点、神圣力量、灵魂碎片、真气、漩涡、精华、符文、交错、超然力量和替代法力。",
    ["Open Class Resources for global class-resource bars. Per-unit detached power options are in the unit page > Power Bar."] = "全球课程资源栏的开放课程资源。每个单元的独立电源选项位于单元页面 > 电源栏中。",
    ["Open Class Resources. Check Enable, Auto-Hide, class-specific behavior, detached power, and alternative mana settings."] = "公开课资源。检查启用、自动隐藏、特定于职业的行为、分离的力量和替代法力设置。",
    ["Open Focus Target. Use Frame Basics to enable it; it only appears when Focus is enabled and your focus has a target."] = "打开焦点目标。使用框架基础知识来启用它；它仅在启用焦点并且您的焦点有目标时出现。",
    ["Open Gameplay for crosshair, click-cast, focus/target modifier, mouseover, interaction, and targeting options."] = "打开十字准线、点击投射、focus/target 修改器、鼠标悬停、交互和目标选项的游戏。",
    ["Open Global Style > Bars > Rounded Texture. Use the master toggle for all rounded frame textures, or the separate toggles for unit frames, group frames, power bars, and mouseover highlights."] = "打开全局样式>条形>圆形纹理。对所有圆形框架纹理使用主切换，或对单位框架、组框架、电源条和鼠标悬停高亮显示单独的切换。",
    ["Open Global Style > Bars. Textures & Gradient controls shared bar textures; Frame Outline and Highlight Borders control borders."] = "打开全局样式 > 条形图。纹理和渐变控制共享条纹理；框架轮廓和突出显示边框控制边框。",
    ["Open Global Style > Castbar > GCD Bar. It controls instant-cast GCD display, time text, spell name, and icon."] = "打开全局样式 > Castbar > GCD 栏。它控制即时施法 GCD 显示、时间文本、法术名称和图标。",
    ["Open Global Style > Castbar > Name Shortening for castbar spell name shortening, max length, and reserved space."] = "打开“全局样式”>“Castbar”>“名称缩短”以缩短 Castbar 拼写名称、最大长度和保留空间。",
    ["Open Global Style > Castbar and use Empowered Casts for Evoker stage color, stage blink, and blink timing."] = "打开全局样式 > Castbar 并使用 Empowered Casts 来设置 Evoker 舞台颜色、舞台闪烁和闪烁时间。",
    ["Open Global Style > Castbar for Focus Kick and Interrupt Ready Indicator. Per-unit castbar interrupt toggles are on each unit page."] = "打开“全局样式”>“Castbar”以获取焦点启动和中断就绪指示器。每个单元的castbar中断切换位于每个单元页面上。",
    ["Open Global Style > Colors for class bar colors and unitframe colors. Group health colors are in Group Frames > Health & Text."] = "打开“全局样式”>“颜色”以获取类栏颜色和单位框架颜色。组健康颜色位于组框架 > 健康和文本中。",
    ["Open Global Style > Colors. Bar Colors and Power Bar Colors control HP/power colors; Class Bar Colors controls class overrides."] = "打开全局样式>颜色。 Bar Colors 和 Power Bar Colors 控制 HP/power 颜色；类栏颜色控制类覆盖。",
    ["Open Global Style > Fonts > Name Shortening for unit names. Castbar spell name shortening is in Global Style > Castbar > Name Shortening."] = "打开全局样式 > 字体 > 单位名称的名称缩写。 Castbar 拼写名称缩写位于“全局样式”>“Castbar”>“名称缩写”中。",
    ["Open Global Style > Fonts > Name Shortening. It controls name shortening globally; unit text placement is on each unit page > Text."] = "打开全局样式 > 字体 > 名称缩写。它在全球范围内控制名称缩短；单元文本放置在每个单元页面 > 文本上。",
    ["Open Global Style > Miscellaneous > Blizzard Frames and use Play sound on Target/Target Lost."] = "打开“全局样式”>“杂项”>“Blizzard 帧”并使用“在 Target/Target 丢失上播放声音”。",
    ["Open Global Style > Miscellaneous > Blizzard Frames and use Show MSUF minimap icon."] = "打开全局样式 > 其他 > Blizzard 框架并使用显示 MSUF 小地图图标。",
    ["Open Global Style > Miscellaneous > Language. Translation coverage can also be checked with the /msuf locale command."] = "打开全局样式 > 其他 > 语言。还可以使用 /msuf locale 命令检查翻译覆盖范围。",
    ["Open Global Style > Miscellaneous > Menu behavior for edge snap and related menu behavior."] = "打开“全局样式”>“杂项”>“边缘捕捉菜单行为”和相关菜单行为。",
    ["Open Global Style > Miscellaneous > Range Fade. It controls target, focus, and boss out-of-range fading; group range fade is in Group Frames > Health & Text."] = "打开全局样式>杂项>范围淡入淡出。它控制目标、焦点和 Boss 超出范围的淡出；组范围淡入淡出位于“组框架”>“健康与文本”中。",
    ["Open Global Style > Miscellaneous > Unitframe tooltips to control mouseover tooltip behavior."] = "打开“全局样式”>“杂项”>“单位框架”工具提示来控制鼠标悬停工具提示行为。",
    ["Open Global Style > Miscellaneous > Update intervals. Also reduce aura counts/timers if aura-heavy layouts are expensive."] = "打开全局样式 > 其他 > 更新间隔。如果光环重的布局很昂贵，还可以减少光环计数/timers。",
    ["Open Global Style > Miscellaneous and use the Blizzard frame toggles."] = "打开全局样式 > 其他并使用 Blizzard 框架切换。",
    ["Open Global Style > Miscellaneous and use the Range Fade section for affected units, alpha, and portrait fading."] = "打开“全局样式”>“杂项”，然后使用“范围淡入淡出”部分来设置受影响的单位、alpha 和纵向淡入淡出。",
    ["Open Global Style > Miscellaneous for language, menu behavior, update intervals, tooltips, Blizzard frames, minimap icon, sounds, and range fade."] = "打开“全局样式”>“其他”以获取语言、菜单行为、更新间隔、工具提示、Blizzard 框架、小地图图标、声音和范围淡入淡出。",
    ["Open Group Frames > Buffs & Debuffs for raid/party aura handling and Aura Utilities. Unit-frame aura filters are in Unit Auras."] = "打开组框架 > 用于 raid/party 光环处理和光环实用程序的增益和减益。单位框架光环过滤器位于单位光环中。",
    ["Open Group Frames > Buffs & Debuffs. It has sections for Buffs, Debuffs, Defensives, Private Auras, cooldown style, and aura utilities."] = "打开组框 > 增益和减益。它有增益、减益、防御、私人光环、冷却风格和光环实用程序等部分。",
    ["Open Group Frames > Buffs & Debuffs. Use Buffs, custom buffs, and aura filters to prioritize your own HoTs, externals, and healer buffs."] = "打开组框 > 增益和减益。使用增益、自定义增益和光环过滤器来优先考虑您自己的HoT、外部和治疗者增益。",
    ["Open Group Frames > Health & Text > Range Fade. That controls party and raid out-of-range fading."] = "打开组框架 > 健康和文本 > 范围淡入淡出。这可以控制队伍和团队超出范围的衰落。",
    ["Open Group Frames > Health & Text. It controls health colors, bars, power bar, text, heal prediction, dispel overlay, debuff stripe, and range fade."] = "打开组框架 > 健康和文本。它控制生命值颜色、条形、能量条、文本、治疗预测、驱散叠加、减益条纹和范围淡入淡出。",
    ["Open Group Frames > Indicators for status icons, role/leader/assist, ready check, focus glow, and other group-frame state indicators."] = "打开组框架 > 状态图标、角色/leader/assist、就绪检查、焦点发光和其他组框架状态指示器的指示器。",
    ["Open Group Frames > Layout and check the solo/player visibility options. That is where MSUF controls whether party-style frames appear when you are alone."] = "打开“组框架”>“布局”并检查“solo/player”可见性选项。这就是 MSUF 控制当你独自一人时是否出现聚会风格框架的地方。",
    ["Open Group Frames > Layout for Smooth health fill. For group-frame power bars, open Group Frames > Health & Text > Power Bar > Smooth fill."] = "打开组框架 > 布局以实现平滑的健康填充。对于组框架强度条，打开组框架 > 健康和文本 > 强度条 > 平滑填充。",
    ["Open Group Frames > Layout. Check enable/show behavior, player/solo visibility, layout mode, frame scaling, and anchoring."] = "打开组框架 > 布局。检查enable/show行为、player/solo可见性、布局模式、帧缩放和锚定。",
    ["Open Group Frames > Layout. General/Layout controls frame width, height, spacing, columns, and growth; Frame Scaling controls scale behavior."] = "打开组框架 > 布局。通用/Layout控制框架的宽度、高度、间距、列数和增长；帧缩放控制缩放行为。",
    ["Open Group Frames > Layout. The General and Sorting sections control player/self visibility and how player units are ordered in group frames."] = "打开组框架 > 布局。常规和排序部分控制玩家/self的可见性以及玩家单位在组帧中的排序方式。",
    ["Open Group Frames > Layout. Use Layout, Frame Scaling, and Anchoring for party/raid position, growth, spacing, size, and anchor behavior."] = "打开组框架 > 布局。使用布局、框架缩放和锚定来实现 party/raid 的位置、增长、间距、大小和锚定行为。",
    ["Open MSUF Edit Mode, select the frame, then drag it. Use the unit page > Anchoring only for exact anchor/X/Y fine-tuning."] = "打开 MSUF 编辑模式，选择框架，然后拖动它。仅使用单元页面 > 锚定进行精确锚定 /X/Y 微调。",
    ["Open MSUF again with /msuf. If frame positions are broken, use Dashboard > Reset Positions or the profile/reset tools."] = "用/msuf再次打开MSUF。如果框架位置损坏，请使用仪表板 > 重置位置或 profile/reset 工具。",
    ["Open Modules > Style for optional style modules such as portrait decoration and dropdown styling."] = "打开模块 > 样式以获取可选样式模块，例如肖像装饰和下拉样式。",
    ["Open Profiles for active profile, spec auto-switching, import/export strings, legacy imports, and reset options."] = "打开配置文件以获取活动配置文件、规格自动切换、导入/export 字符串、旧版导入和重置选项。",
    ["Open Profiles. Check active profile, spec profiles, import/export, and legacy imports. Large imports may need a reload."] = "打开个人资料。检查活动配置文件、规格配置文件、导入/export 和旧导入。大量进口可能需要重新加载。",
    ["Open Target of Target. Use Frame Basics to enable it, Text for labels, and Anchoring/Edit Mode for placement."] = "打开目标的目标。使用框架基础知识启用它，使用标签文本，使用 Anchoring/Edit 模式进行放置。",
    ["Open Unit Auras > Caps & Icons. Lower max buffs/debuffs, rows, icon size, and adjust filters."] = "打开单位光环 > 上限和图标。降低最大增益/debuffs、行、图标大小并调整过滤器。",
    ["Open Unit Auras > Display for click-through aura behavior, then use Gameplay for click-cast, mouseover, and targeting behavior."] = "打开“Unit Auras”>“Display”以进行点击光环行为，然后使用“Gameplay”进行点击投射、鼠标悬停和瞄准行为。",
    ["Open Unit Auras > Display for click-through aura behavior. Gameplay contains click-cast and targeting behavior."] = "打开单位光环 > 显示点击光环行为。游戏玩法包含点击投射和定位行为。",
    ["Open Unit Auras > Text Coloring for timer colors and text sizes. Group aura cooldown style is in Group Frames > Buffs & Debuffs > Cooldown Style."] = "打开 Unit Auras > Text Coloring 以设置计时器颜色和文本大小。团体光环冷却风格位于“团体框架”>“增益和减益”>“冷却风格”中。",
    ["Open Unit Auras and use Display plus Caps & Icons for unit-frame aura placement. Buff/debuff icons are configured as aura layout, not moved through MSUF Edit Mode."] = "打开单位光环并使用 Display plus Caps & Icons 进行单位框架光环放置。 Buff/debuff 图标被配置为光环布局，不会通过 MSUF 编辑模式移动。",
    ["Open Unit Auras for unit-frame aura icon sizing and filters. For group frames, use Group Frames > Buffs & Debuffs and custom buff/debuff controls."] = "打开单位光环，用于调整单位框架光环图标大小和过滤器。对于组帧，请使用组帧 > Buffs & Debuffs 和自定义 buff/debuff 控件。",
    ["Open Unit Auras for unit-frame debuff filtering. For party/raid dispels, use Group Frames > Indicators and Group Frames > Buffs & Debuffs."] = "打开单位光环以进行单位帧减益过滤。对于 party/raid 驱散，请使用“组框架”>“指示器”和“组框架”>“增益和减益”。",
    ["Open Unit Auras, select Player, enable Custom caps, then set Caps & Icons > Max Buffs to 0. Show Buffs is a shared master toggle, so it is locked outside Shared."] = "打开单位光环，选择玩家，启用自定义上限，然后将上限和图标 > 最大增益设置为 0。显示增益是共享主切换，因此它被锁定在共享之外。",
    ["Open Unit Auras. Check Display, Aura Filters & Sorting, Only Mine, boss aura filters, dispellable filters, and icon caps."] = "开放单位光环。检查显示、光环过滤器和排序、仅限我的、Boss 光环过滤器、可驱散过滤器和图标帽。",
    ["Open that unit page and use Frame Basics > Enable. Boss frames also have Boss Layout options."] = "打开该单元页面并使用“框架基础”>“启用”。 Boss 框架还具有 Boss 布局选项。",
    ["Open that unit page and use Frame Basics for width, height, and scale. Text size is in Global Style > Fonts or the unit Text section."] = "打开该单元页面并使用框架基础知识了解宽度、高度和比例。文本大小位于“全局样式”>“字体”或“单位文本”部分中。",
    ["Open the matching unit page and check Frame Basics > Enable, Load Conditions, alpha/transparency, and range fade."] = "打开匹配单元页面并检查框架基础 > 启用、负载条件、alpha/transparency 和范围淡入淡出。",
    ["Open the matching unit page and use Load Conditions to control when player, target, focus, boss, or pet frames are shown."] = "打开匹配单位页面并使用加载条件来控制何时显示玩家、目标、焦点、boss 或宠物框架。",
    ["Open the unit page > Castbar to enable that unit's castbar. Shared castbar visuals are in Global Style > Castbar."] = "打开单位页面 > Castbar 以启用该单位的castbar。共享castbar视觉效果位于全局样式> Castbar中。",
    ["Open the unit page > Status icons. Select Level in Indicator, then use Enabled, Anchor, X/Y Offset, Size, and Layer."] = "打开设备页面 > 状态图标。在“指示器”中选择“级别”，然后使用“启用”、“锚点”、“X/Y 偏移”、“大小”和“图层”。",
    ["Open the unit page > Text. Adjust anchors, offsets, font size, spacing, split spacing, and layer/draw order."] = "打开单元页面 > 文本。调整锚点、偏移、字体大小、间距、分割间距和图层/draw顺序。",
    ["Open the unit page > Transparency for in-combat/out-of-combat alpha. By default the sliders fade the whole frame; Keep text + portrait visible switches them to the selected layer: Bars, HP Bar, or Backdrop. Group frame transparency is in Group Frames > Layout > Transparency."] = "打开单位页面 > 战斗中 /out-of-combat alpha 的透明度。默认情况下，滑块会淡化整个框架；保持文本+肖像可见会将它们切换到选定的图层：条形图、HP 条形图或背景。组框架透明度位于组框架 > 布局 > 透明度中。",
    ["Open the unit page and use Text for name/health/power text patterns, anchors, offsets, font sizes, and layering."] = "打开单元页面并使用 Text 作为 name/health/power 文本图案、锚点、偏移量、字体大小和分层。",
    ["Open the unit page, then use Frame Basics > Smooth fill for the health bar. For that unit's power bar animation, open Power Bar > Smooth fill."] = "打开单位页面，然后使用“框架基础”>“平滑填充”来设置生命栏。对于该单位的能量条动画，请打开“能量条”>“平滑填充”。",
    ["Open the unit page, then use the Portrait section for mode, render type, shape, size, offset, and border."] = "打开单元页面，然后使用“纵向”部分来设置模式、渲染类型、形状、大小、偏移和边框。",
    ["Opens: Boss > Frame Basics / Boss Layout"] = "打开：Boss > 框架基础/Boss 布局",
    ["Opens: Class Resources"] = "打开：课堂资源",
    ["Opens: Class Resources > Detached Power Bar"] = "打开：班级资源 > 分离的电源栏",
    ["Opens: Class Resources > Layout / Auto-Hide"] = "打开：类资源 > 布局/自动隐藏",
    ["Opens: Dashboard"] = "打开：仪表板",
    ["Opens: Dashboard > MSUF Edit Mode"] = "打开：仪表板 > MSUF 编辑模式",
    ["Opens: Dashboard > Reset Positions"] = "打开：仪表板 > 重置仓位",
    ["Opens: Dashboard > UI Scale / Menu Scale"] = "打开：仪表板 > UI 比例/菜单比例",
    ["Opens: Focus Target > Frame Basics"] = "打开：聚焦目标 > 框架基础知识",
    ["Opens: Gameplay"] = "打开：游戏",
    ["Opens: Global Style > Bars > Absorb Display"] = "打开：全局样式 > 条形图 > 吸收显示",
    ["Opens: Global Style > Bars > Rounded Texture"] = "打开：全局样式 > 条形 > 圆形纹理",
    ["Opens: Global Style > Bars > Textures & Gradient"] = "打开：全局样式 > 条形 > 纹理和渐变",
    ["Opens: Global Style > Castbar"] = "打开：全局样式 > Castbar",
    ["Opens: Global Style > Castbar > Empowered Casts"] = "打开：全局样式 > Castbar > Empowered Casts",
    ["Opens: Global Style > Castbar > GCD Bar"] = "打开：全局样式 > Castbar > GCD 酒吧",
    ["Opens: Global Style > Castbar > Interrupt Ready Indicator"] = "打开：全局样式 > Castbar > 中断就绪指示器",
    ["Opens: Global Style > Castbar > Name Shortening"] = "打开：全局样式 > Castbar > 名称缩写",
    ["Opens: Global Style > Colors"] = "打开：全局样式 > 颜色",
    ["Opens: Global Style > Colors > Bar Background Tint"] = "打开：全局样式 > 颜色 > 栏背景色调",
    ["Opens: Global Style > Colors > Bar Background Tint > Preserve HP color on all unit frames"] = "打开：全局样式 > 颜色 > 条形背景色调 > 在所有单元框架上保留 HP 颜色",
    ["Opens: Global Style > Colors > Bar Colors"] = "打开：全局样式 > 颜色 > 条形颜色",
    ["Opens: Global Style > Colors > Class Bar Colors"] = "打开：全局样式 > 颜色 > 类栏颜色",
    ["Opens: Global Style > Fonts"] = "打开：全局样式 > 字体",
    ["Opens: Global Style > Fonts > Name Shortening"] = "打开：全局样式 > 字体 > 名称缩写",
    ["Opens: Global Style > Fonts > Name Shortening / scope override"] = "打开：全局样式 > 字体 > 名称缩短/范围覆盖",
    ["Opens: Global Style > Miscellaneous"] = "打开：全局样式 > 其他",
    ["Opens: Global Style > Miscellaneous > Blizzard Frames"] = "打开：全局样式 > 其他 > Blizzard 框架",
    ["Opens: Global Style > Miscellaneous > Language"] = "打开：全局样式 > 其他 > 语言",
    ["Opens: Global Style > Miscellaneous > Menu behavior"] = "打开：全局样式 > 其他 > 菜单行为",
    ["Opens: Global Style > Miscellaneous > Range Fade"] = "打开：全局样式 > 其他 > 范围淡入淡出",
    ["Opens: Global Style > Miscellaneous > Unitframe tooltips"] = "打开：全局样式 > 其他 > 单位框架工具提示",
    ["Opens: Global Style > Miscellaneous > Update intervals"] = "打开：全局样式 > 其他 > 更新间隔",
    ["Opens: Global Style > Unit Auras"] = "打开：全局风格 > 单位光环",
    ["Opens: Group Frames > Buffs & Debuffs"] = "打开：组框架 > 增益和减益",
    ["Opens: Group Frames > Buffs & Debuffs > Aura Utilities"] = "打开：组框 > 增益和减益 > 光环实用程序",
    ["Opens: Group Frames > Buffs & Debuffs > Buffs"] = "打开：组框 > 增益和减益 > 增益",
    ["Opens: Group Frames > Health & Text"] = "打开：组框架 > 健康与文本",
    ["Opens: Group Frames > Health & Text > Range Fade"] = "打开：组框架 > 健康与文本 > 范围淡入淡出",
    ["Opens: Group Frames > Indicators"] = "打开：组框架 > 指标",
    ["Opens: Group Frames > Indicators > Dispel / Status Icons"] = "打开：组框架 > 指示器 > 消除/状态图标",
    ["Opens: Group Frames > Indicators > Status Icons"] = "打开：组框架 > 指示器 > 状态图标",
    ["Opens: Group Frames > Layout"] = "打开：组框架 > 布局",
    ["Opens: Group Frames > Layout / Buffs & Debuffs / Indicators"] = "打开：组框架 > 布局/增益和减益/指示器",
    ["Opens: Group Frames > Layout > Anchoring"] = "打开：组框架 > 布局 > 锚定",
    ["Opens: Group Frames > Layout > General"] = "打开：组框架 > 布局 > 常规",
    ["Opens: Group Frames > Layout > Smooth health fill"] = "打开：组框架 > 布局 > 平滑健康填充",
    ["Opens: Modules > Style"] = "打开：模块 > 样式",
    ["Opens: Player > Castbar"] = "打开：播放器 > Castbar",
    ["Opens: Player > Frame Basics"] = "打开：播放器 > 框架基础知识",
    ["Opens: Player > Frame Basics > Smooth fill"] = "打开：播放器 > 框架基础 > 平滑填充",
    ["Opens: Player > Load Conditions"] = "打开：播放器 > 负载条件",
    ["Opens: Player > Portrait"] = "打开：播放器 > 肖像",
    ["Opens: Player > Status icons > Indicator: Level"] = "打开：播放器 > 状态图标 > 指示器：等级",
    ["Opens: Player > Text"] = "打开：播放器 > 文本",
    ["Opens: Player > Transparency"] = "打开：播放器 > 透明度",
    ["Opens: Profiles > Export / Import"] = "打开：配置文件 > 导出/导入",
    ["Opens: Profiles > Profile Management / Export / Import"] = "打开：配置文件 > 配置文件管理/导出/导入",
    ["Opens: Target of Target > Frame Basics"] = "打开：目标的目标 > 框架基础知识",
    ["Opens: Unit Auras > Aura Filters & Sorting"] = "打开：单位光环 > 光环过滤器和排序",
    ["Opens: Unit Auras > Caps & Icons"] = "打开：单位光环 > 上限和图标",
    ["Opens: Unit Auras > Display"] = "打开：单位光环 > 显示",
    ["Opens: Unit Auras > Player > Custom caps > Caps & Icons > Max Buffs"] = "打开：单位光环 > 玩家 > 自定义上限 > 上限和图标 > 最大增益",
    ["Opens: Unit Auras > Private Auras"] = "打开：单位光环 > 私人光环",
    ["Opens: Unit Auras > Text Coloring"] = "打开：单位光环 > 文本着色",
    ["Padding"] = "填充",
    ["Party, Raid, and Mythic Raid Group Frame layout, bars, auras, indicators, scope overrides and positions"] = "队伍、Raid 和 Mythic Raid 组框架布局、条形图、光环、指示器、范围覆盖和位置",
    ["Pin Preview"] = "引脚预览",
    ["Pinned"] = "已固定",
    ["Preserve HP color on all unit frames"] = "在所有单元框架上保留 HP 颜色",
    ["Press Ctrl+C to copy:"] = "按Ctrl+C复制：",
    ["Preview follows the current castbar visibility, icon, text, and global color settings."] = "预览遵循当前 Castbar 可见性、图标、文本和全局颜色设置。",
    ["Profile actions"] = "配置文件操作",
    ["Reload"] = "重新加载",
    ["Rows"] = "行数",
    ["Same setting as each unit page > Transparency. It uses this same HP track color; off here means at least one unit frame is off."] = "与每个单元页面相同的设置 > 透明度。它使用相同的 HP 轨道颜色；这里的 off 表示至少有一个单元帧关闭。",
    ["Secret aura (name/fingerprint matched)"] = "秘密光环（名字/fingerprint匹配）",
    ["Select:"] = "选择：",
    ["Set Bar Background Tint to white and enable Custom color in Dark Mode. If black, enable Preserve HP color on all unit frames."] = "将栏背景色调设置为白色，并在深色模式下启用自定义颜色。如果是黑色，请在所有单元框架上启用保留 HP 颜色。",
    ["Slot"] = "插槽",
    ["Some layout changes rebuild frames, while visual changes apply instantly. If needed, close and reopen the menu or reload after large profile/import changes."] = "一些布局更改会重建框架，而视觉更改会立即应用。如果需要，关闭并重新打开菜单或在大型配置文件 /import 更改后重新加载。",
    ["This layer is off in settings and cannot be shown in preview."] = "该图层在设置中处于关闭状态，无法在预览中显示。",
    ["Type a name here before creating or copying a profile."] = "创建或复制配置文件之前，请在此处键入名称。",
    ["Unit Auras controls unitframe auras. Group Buffs & Debuffs controls group-frame aura layout, filtering, cooldowns, and private auras."] = "单位光环控制单位框架光环。群组增益和减益控制群组帧光环布局、过滤、冷却时间和私人光环。",
    ["Unit Frame Preview"] = "单位框架预览",
    ["Unit frame status icons are on each unit page. Group frame indicators are in Group Frames > Indicators."] = "单元框架状态图标位于每个单元页面上。组框架指示器位于组框架 > 指示器中。",
    ["Unit private aura controls are in Unit Auras > Private Auras. Group-frame private auras are in Group Frames > Buffs & Debuffs > Private Auras."] = "单位私人光环控制位于单位光环 > 私人光环中。团体框架私人光环位于团体框架 > Buffs & Debuffs > Private Auras 中。",
    ["Use /msuf to open MSUF2. The Dashboard also contains reset, support, profile, and scale tools."] = "使用/msuf打开MSUF2。仪表板还包含重置、支持、配置文件和缩放工具。",
    ["Use Dashboard > Reset Positions for frame movers. Use Profiles only when you want to reset, copy, import, or replace profile data."] = "使用仪表板 > 重置框架移动器的位置。仅当您想要重置、复制、导入或替换配置文件数据时才使用配置文件。",
    ["Use Global Style > Bars for highlight borders and Group Frames > Indicators for role, threat, dispel, spell, corner, and raid-marker indicators."] = "使用“全局样式”>“条”来突出显示边框，使用“组框架”>“角色”、“威胁”、“驱散”、“咒语”、“角落”和“突袭标记”指示器。",
    ["Use Group Frames > Layout for size and spacing, Buffs & Debuffs for aura clutter, and Indicators for fixed-position status icons."] = "使用“组框架”>“布局”来调整大小和间距，使用“增益”和“减益”来调整光环杂乱，使用“指示器”来调整固定位置状态图标。",
    ["Use Group Frames pages: Layout for size/growth/sorting, Health & Text for bars/text, Buffs & Debuffs for auras, and Indicators for status icons."] = "使用组框架页面：尺寸布局/growth/sorting，条形的健康和文本/text，光环的增益和减益以及状态图标的指示器。",
    ["Use MSUF Edit Mode to drag a single unit frame. Use the unit page > Anchoring when you need exact anchor targets or X/Y values."] = "使用 MSUF 编辑模式拖动单个单元框。当您需要精确的锚定目标或 X/Y 值时，请使用单位页面 > 锚定。",
    ["Use MSUF Edit Mode to drag supported castbars. Per-unit castbar enable/icon/text options are on each unit page; shared castbar style is in Global Style > Castbar."] = "使用 MSUF 编辑模式拖动支持的演员条。每个单元页面上都有每个单元的castbar启用/icon/text选项；共享castbar样式位于全局样式> Castbar中。",
    ["Use MSUF Edit Mode to drag the player frame. For exact anchor or X/Y values, open Player > Anchoring after that."] = "使用MSUF编辑模式拖动播放器框架。要获得精确的锚点或 X/Y 值，请随后打开“播放器”>“锚定”。",
    ["Use the Dashboard scale controls for menu scale or UI scale. You can also resize the MSUF2 window from its corner."] = "使用仪表板比例控件进行菜单比例或 UI 比例。您还可以从 MSUF2 窗口的一角调整其大小。",
    ["Use the unit page for per-unit castbar toggles and Global Style > Castbar for shared textures, direction, GCD, text, and interrupt options."] = "使用单元页面进行每个单元的 Castbar 切换，使用全局样式 > Castbar 进行共享纹理、方向、GCD、文本和中断选项。",
    ["Use this if HP Bar fade makes the empty health area disappear or look black. It keeps the same HP track color from Colors."] = "如果 HP 条褪色使空的生命值区域消失或看起来黑色，请使用此选项。它与颜色保持相同的 HP 轨道颜色。",
    ["Value:"] = "价值：",
    ["View"] = "查看",
    ["Welcome to Class Resources!"] = "欢迎来到课堂资源！",
    ["WoW blocks some protected frame changes in combat. Leave combat, then apply layout, anchoring, enable/disable, profile, or protected-frame changes."] = "WoW 会阻止战斗中一些受保护的帧更改。离开战斗，然后应用布局、锚定、enable/disable、配置文件或受保护的框架更改。",
    ["bottom"] = "底部",
    ["change background color unit frames"] = "更改单位框体背景颜色",
    ["class-resource layout, behavior, style, auto-hide, detached power bar and alternative mana settings"] = "类资源布局、行为、样式、自动隐藏、独立电源栏和替代法力设置",
    ["click layers to hide - drag preview elements - arrows nudge selected"] = "单击要隐藏的图层 - 拖动预览元素 - 箭头微移所选内容",
    ["frame colors, class/NPC colors, power colors, castbar colors, aura colors and gameplay color settings"] = "框架颜色、class/NPC 颜色、能量颜色、castbar 颜色、光环颜色和游戏颜色设置",
    ["gameplay enhancement settings such as combat text, crosshair and click-cast behavior"] = "游戏增强设置，例如战斗文本、十字准线和点击投射行为",
    ["gf_layout"] = "gf_layout",
    ["global castbar behavior, textures, GCD, boss castbar and interrupt indicator settings"] = "全局castbar行为、纹理、GCD、bosscastbar和中断指示器设置",
    ["language/menu behavior, update pacing, tooltips, Blizzard-frame handling, minimap icon, sounds and range-fade settings"] = "语言/menu行为、更新节奏、工具提示、Blizzard帧处理、小地图图标、声音和范围淡入淡出设置",
    ["none"] = "无",
    ["optional style/module settings such as MSUF Style and dropdown style"] = "可选的 style/module 设置，例如 MSUF 样式和下拉样式",
    ["scope disabled"] = "范围已禁用",
    ["shared"] = "共享",
    ["shared bar textures, gradients, rounded frame corners, absorb display, outlines, highlight borders, power smoothing and all per-unit/group bar overrides"] = "共享条形纹理、渐变、圆角框架角、吸收显示、轮廓、高亮边框、功率平滑和所有每单元 /group 条形覆盖",
    ["shared font family, text style, name/power text coloring, name shortening and all per-unit/group font overrides"] = "共享字体系列、文本样式、name/power 文本着色、名称缩写和所有单位 /group 字体覆盖",
    ["the entire active profile"] = "整个活动配置文件",
    ["uf_target"] = "uf_target",
    ["–"] = "–",
    ["↑ Preview pinned at top"] = "↑ 预览固定在顶部",
}
for k, v in pairs(MSUF_LOCALE_COVERAGE_zhCN) do
    if L[k] == nil or L[k] == k then L[k] = v end
end

L["Confirm backup before using the Wago MSUF page."] = "使用 Wago MSUF 页面前请确认备份。"
L["Have you backed up this MSUF profile before using the Wago MSUF page?"] = "使用 Wago MSUF 页面前，你备份过此 MSUF 配置文件了吗？"
L["Wago backup"] = "Wago 备份"
L["|cffffd700MSUF:|r Group Frames reset to defaults."] = "|cffffd700MSUF:|r 团队框体已重置为默认值。"
L["|cffffd700MSUF:|r Preserve HP color uses the same HP track color from Colors, but some bar textures may look different."] = "|cffffd700MSUF:|r 保留 HP 颜色会使用“颜色”中的相同 HP 轨道颜色，但某些条材质可能看起来不同。"
L["Click a handle to select - drag custom layers - arrow keys nudge selected; Blizzard is locked"] = "点击手柄选择 - 拖动自定义图层 - 方向键微调所选项；Blizzard 已锁定"
L["Copy categories"] = "复制类别"
L["Copy Selected"] = "复制所选"
L["Custom Anchor Frame"] = "自定义锚点框体"
L["Custom anchor target (mouse picker)"] = "自定义锚点目标（鼠标选择）"
L["Don't show again"] = "不再显示"
L["Frame disabled"] = "框体已禁用"
L["Growth Direction"] = "增长方向"
L["Preserve HP color keeps the HP fill color while layer fade is active and draws missing health separately with the same HP track color from Colors.\n\nThis can help when HP Bar fade makes the empty HP area disappear or look black. Some custom textures may still look flat, dark, or different while this option is enabled."] = "保留 HP 颜色会在图层淡出启用时保持 HP 填充颜色，并使用“颜色”中的相同 HP 轨道颜色单独绘制缺失生命值。\n\n当 HP 条淡出导致空 HP 区域消失或变黑时，这会有所帮助。启用此选项后，某些自定义材质仍可能显得扁平、偏暗或不同。"
L["Reset %s to defaults?\n\nThis resets %s for the active profile. Defaults are read from the current MSUF factory profile, so future default changes are used automatically."] = "将 %s 重置为默认值？\n\n这会为当前配置文件重置 %s。默认值会从当前 MSUF 出厂配置读取，因此未来的默认值更改会自动使用。"
L["Reset %s to defaults?\n\nThis resets the entire active profile '%s' to the current MSUF factory defaults. Every menu in that profile will be affected."] = "将 %s 重置为默认值？\n\n这会将整个当前配置文件“%s”重置为当前 MSUF 出厂默认值。该配置文件中的每个菜单都会受到影响。"
L["Reset Scopes"] = "重置范围"

-- MSUF runtime coverage copied into direct locale file
L["                   Confirm stages the reset; reload via /reload or MSUF Menu > Advanced > Factory Reset."] = "                   确认会准备重置；请用 /reload 重载，或使用 MSUF 菜单 > 高级 > 恢复出厂设置。"
L["  !msuf help      - Print this help via chat (from your own character)."] = "  !msuf help      - 通过聊天输出此帮助（来自你自己的角色）。"
L["  (then /reload OR MSUF Menu > Advanced > Factory Reset)"] = "  （然后 /reload，或 MSUF 菜单 > 高级 > 恢复出厂设置）"
L["  /msuf absorb    - Toggle showing total absorb amount in HP text."] = "  /msuf absorb    - 切换在生命值文字中显示总吸收量。"
L["  /msuf analytics off|on|status - Toggle Wago Analytics beta telemetry."] = "  /msuf analytics off|on|status - 切换 Wago Analytics 测试版遥测。"
L["  /msuf fullreset - FULL factory reset (all profiles/settings)."] = "  /msuf fullreset - 完整恢复出厂设置（所有配置文件/设置）。"
L["  /msuf gfhoverdebug on|off|status - Debug group-frame hover + tooltip paths."] = "  /msuf gfhoverdebug on|off|status - 调试团队框体悬停和鼠标提示路径。"
L["  /msuf help      - Show this help."] = "  /msuf help      - 显示此帮助。"
L["  /msuf reset     - Reset all MSUF frame positions and visibility to defaults."] = "  /msuf reset     - 将所有 MSUF 框架位置和可见性重置为默认值。"
L["  /msufdbgpos     - Toggle position drift debugger (overlay + chat log)."] = "  /msufdbgpos     - 切换位置漂移调试器（覆盖层 + 聊天记录）。"
L["  /rl             - Reload the UI."] = "  /rl             - 重载界面。"
L["%s  -  %d sections. Click to view the bundled changelog."] = "%s  -  %d 个部分。点击查看内置更新日志。"
L["%s  -  by Mapko"] = "%s  -  by Mapko"
L["%s  -  by Mapko with the help from R41z0r"] = "%s  -  Mapko 制作，R41z0r 协助"
L["%s - manual profile"] = "%s - 手动配置"
L["%s is off in settings and cannot be shown in preview."] = "%s 已在设置中关闭，无法在预览中显示。"
L["%s remaining"] = "剩余 %s"
L["[2]"] = "[2]"
L["|cff00ff00MSUF commands:|r"] = "|cff00ff00MSUF 命令：|r"
L["|cff00ff00MSUF:|r Positions and visibility reset to defaults."] = "|cff00ff00MSUF：|r位置和可见性已重置为默认值。"
L["|cff00ff00MSUF:|r Total absorb amount in HP text DISABLED."] = "|cff00ff00MSUF：|r生命值文字中的总吸收量已禁用。"
L["|cff00ff00MSUF:|r Total absorb amount in HP text ENABLED."] = "|cff00ff00MSUF：|r生命值文字中的总吸收量已启用。"
L["|cff888888MSUF:|r All spell families already added"] = "|cff888888MSUF：|r所有法术系列都已添加"
L["|cff888888MSUF:|r Switch to manual mode first (uncheck auto-detect)"] = "|cff888888MSUF：|r请先切换到手动模式（取消自动检测）"
L["|cffff0000MSUF WARNING:|r This will delete |cffff0000ALL|r MSUF profiles & settings for this account."] = "|cffff0000MSUF 警告：|r这将删除此账号的 |cffff0000所有|r MSUF 配置文件和设置。"
L["|cffff0000MSUF:|r Analytics module not loaded."] = "|cffff0000MSUF：|rAnalytics 模块未加载。"
L["|cffff0000MSUF:|r Cannot do FULL reset while in combat."] = "|cffff0000MSUF：|r战斗中无法执行完整重置。"
L["|cffff0000MSUF:|r Cannot reset while in combat."] = "|cffff0000MSUF：|r战斗中无法重置。"
L["|cffff0000MSUF:|r DB not initialized."] = "|cffff0000MSUF：|r数据库未初始化。"
L["|cffff0000MSUF:|r FULL RESET executed - all MSUF profiles & settings deleted for this account."] = "|cffff0000MSUF：|r完整重置已执行 - 此账号的所有 MSUF 配置文件和设置已删除。"
L["|cffff0000MSUF:|r Usage: /msuf gfhoverdebug on|off|status"] = "|cffff0000MSUF:|r 用法：/msuf gfhoverdebug on|off|status"
L["|cffff5555MSUF|r: Can't reload UI in combat. Leave combat, then type /reload."] = "|cffff5555MSUF|r：战斗中无法重载界面。离开战斗后输入 /reload。"
L["|cffff6060CTRL required:|r |cffffffffhold |r|cff55ff55CTRL + Left-Click|r|cffffffff to confirm the anchor target.|r"] = "|cffff6060需要 CTRL：|r|cffffffff按住 |r|cff55ff55CTRL + 左键点击|r|cffffffff以确认锚点目标。|r"
L["|cffffcc00MSUF:|r Full reset cancelled. If you still want it, type:"] = "|cffffcc00MSUF：|r完整重置已取消。如果仍要继续，请输入："
L["|cffffcc00MSUF:|r Then click: MSUF Menu > Advanced > Factory Reset (or type /reload)."] = "|cffffcc00MSUF：|r然后点击：MSUF 菜单 > 高级 > 恢复出厂设置（或输入 /reload）。"
L["|cffffcc00MSUF:|r Type |cffffff00/msuf fullreset confirm|r to stage the reset."] = "|cffffcc00MSUF：|r输入 |cffffff00/msuf fullreset confirm|r 以准备重置。"
L["|cffffcc33No named frame found under cursor.|r |cffffffffTry a different spot.|r"] = "|cffffcc33光标下未找到命名框架。|r|cffffffff请换个位置试试。|r"
L["|cffffd700MSUF:|r Castbar Edit Mode |cff00ff00ON|r drag player/target/focus castbars with the mouse."] = "|cffffd700MSUF：|r施法条编辑模式 |cff00ff00开启|r：用鼠标拖动玩家/目标/焦点施法条。"
L["|cffffd700MSUF:|r Castbar Edit Mode |cffff0000OFF|r."] = "|cffffd700MSUF：|r施法条编辑模式 |cffff0000关闭|r。"
L["|cffffd700MSUF:|r Rounded frame texture changed. Reload the UI with /reload."] = "|cffffd700MSUF:|r 圆角框体材质已更改。请使用 /reload 重新加载界面。"
L["|cffffd700MSUF:|r Use /msuf to open the menu."] = "|cffffd700MSUF：|r使用 /msuf 打开菜单。"
L["|cffffff00MSUF:|r Reloading UI to rebuild clean defaults..."] = "|cffffff00MSUF：|r正在重载界面以重建干净的默认值..."
L["|cffffff00MSUF:|r Reset staged. Please type |cff00ff00/reload|r OR use: MSUF Menu > Advanced > Factory Reset."] = "|cffffff00MSUF：|r重置已准备。请输入 |cff00ff00/reload|r，或使用 MSUF 菜单 > 高级 > 恢复出厂设置。"
L["|cffffffffHover a frame, then hold |r|cff55ff55CTRL + Left-Click|r|cffffffff to anchor.  |  Right-Click or Escape cancels.|r"] = "|cffffffff悬停一个框架，然后按住 |r|cff55ff55CTRL + 左键点击|r|cffffffff进行锚定。  |  右键或 Esc 取消。|r"
L["|cffffffffLeft Click:|r Open MSUF"] = "|cffffffff左键点击：|r打开 MSUF"
L["|cffffffffLeft Click:|r Open MSUF Menu"] = "|cffffffff左键点击：|r打开 MSUF 菜单"
L["|cffffffffRight Click:|r Toggle Edit Mode"] = "|cffffffff右键点击：|r切换编辑模式"
L["|cffffffffShift + Click:|r Open Profiles"] = "|cffffffffShift + 点击：|r打开配置文件"
L["A %s in your group can provide this."] = "你队伍中的 %s 可以提供这个。"
L["A calmer setup command center: start with movement, frames, group frames, or a safe profile import."] = "更清晰的设置中心：从移动框体、单位框体、团队框体或安全导入配置开始。"
L["Active profile"] = "当前配置"
L["Active profile is loaded."] = "当前配置已加载。"
L["Active Spell Indicators:"] = "活动法术指示器："
L["Add color to stages (Empowered casts)"] = "为阶段添加颜色（蓄力施法）"
L["Add menu scroll edge bounce."] = "新增菜单滚动边缘回弹。"
L["Add Spell..."] = "添加法术..."
L["Add stage blink (Empowered casts)"] = "添加阶段闪烁（蓄力施法）"
L["Added and refined the Menu2 search module."] = "新增并优化 Menu2 搜索模块。"
L["Added backend compatibility hardening across MSUF modules."] = "增强 MSUF 模块之间的后端兼容性。"
L["Added centralized font registry support for the unit frame runtime."] = "为单位框体运行时新增集中字体注册支持。"
L["Added class-colored bar background support across unit and group frames."] = "为单位和团队框体新增职业颜色条背景支持。"
L["Added core swap recolor runtime support."] = "新增 core swap recolor 运行时支持。"
L["Added Focus Target frame support across unit settings, edit mode, menu previews, copy targets, text options, icons, and runtime refreshes."] = "新增焦点目标框体支持，覆盖单位设置、编辑模式、菜单预览、复制目标、文字选项、图标和运行时刷新。"
L["Added improved on/off switch visuals."] = "新增改进的开关视觉。"
L["Added more Menu2 cards and refined menu structure."] = "新增更多 Menu2 卡片并优化菜单结构。"
L["Added more Menu2 cards to group and unit sections."] = "为团队和单位部分新增更多 Menu2 卡片。"
L["Added new Menu2 search module and improved search/guidance text."] = "新增 Menu2 搜索模块并改进搜索/引导文字。"
L["Added new UI/media assets for switches and rounded/superellipse visuals."] = "新增用于开关和圆角/superellipse 视觉的 UI/媒体资源。"
L["Added raid group number display next to unit names."] = "在单位名称旁新增团队小组编号显示。"
L["Added redesigned Menu2 card layout across unit, group, aura, indicator, bar, and advanced pages."] = "为单位、团队、光环、指示器、条和高级页面新增重设计的 Menu2 卡片布局。"
L["Added Rounded Frames with per-surface controls for unit frames, group frames, bars, highlights, overlays, absorbs, and indicators."] = "新增圆角框体，并为单位框体、团队框体、条、高亮、覆盖层、吸收和指示器提供按表面控制。"
L["Added rounded mask media for the live unit/group frames and Menu2 preview."] = "为实时单位/团队框体和 Menu2 预览新增圆角遮罩媒体。"
L["Added Rounded Texture controls under Global Style > Bars with per-surface toggles, search coverage, localization, preview support, and a reload prompt."] = "在 全局样式 > 条 下新增圆角材质控制，包含按表面开关、搜索、本地化、预览支持和重载提示。"
L["Addon / Blizzard controlled"] = "插件 / 暴雪控制"
L["Advanced Layering"] = "高级层级"
L["all indicators"] = "所有指示器"
L["all rounded frames"] = "所有圆角框体"
L["Alliance"] = "联盟"
L["Anchor all unitframes to the\nEssential Cooldown Manager."] = "将所有单位框架锚定到\nEssential Cooldown Manager。"
L["Anchor Picker"] = "锚点选择器"
L["anchor: %s"] = "锚点：%s"
L["Applied: %d%%  Selected: %d%%"] = "已应用：%d%%  已选择：%d%%"
L["Applied: %s   Selected: %s"] = "已应用：%s   已选择：%s"
L["Apply"] = "应用"
L["Apply your poison!"] = "涂抹你的毒药！"
L["Arrow Key Nudge"] = "方向键微调"
L["Arrow keys nudge the selected element. Shift = 5, Ctrl = 10."] = "方向键微调选中元素。Shift = 5，Ctrl = 10。"
L["arrows nudge, Shift=5, Ctrl=10"] = "方向键微调，Shift=5，Ctrl=10"
L["Aura Display Mode"] = "光环显示模式"
L["Aura Layer Strata"] = "光环层级 Strata"
L["Aura types handled by Blizzard"] = "由暴雪处理的光环类型"
L["Auto (Frame)"] = "自动（框体）"
L["Auto-detect from current spec"] = "从当前专精自动检测"
L["Auto-size to castbar height"] = "自动匹配施法条高度"
L["Backdrop = frame  ·  HP Fill = health bar  ·  HP Track = empty bar area"] = "背景 = 框体  ·  生命填充 = 生命条  ·  生命轨道 = 空条区域"
L["Background Opacity"] = "背景不透明度"
L["Background overlay opacity.\nScroll to adjust."] = "背景覆盖层不透明度。\n滚动以调整。"
L["Backup current profile"] = "备份当前配置"
L["bar animation"] = "条动画"
L["Bars = health + power. HP Bar = health only. Backdrop = frame background."] = "条 = 生命 + 资源。生命条 = 仅生命。背景 = 框体背景。"
L["Best %d match(es). Press Enter to open the first match."] = "最佳匹配 %d 个。按 Enter 打开第一个匹配项。"
L["BG"] = "背景"
L["Blizzard controls this aura block, so MSUF cannot drag it. Switch to MSUF Custom mode if you want full positioning control. The preview marks the Blizzard-owned area."] = "暴雪控制此光环区块，因此 MSUF 无法拖动它。若想完全控制位置，请切换到 MSUF 自定义模式。预览会标记暴雪控制的区域。"
L["Blizzard locked"] = "暴雪锁定"
L["Blizzard mode lets WoW place the selected aura types. MSUF Custom mode lets MSUF control aura size, growth, position, filters, and styling. Dispel Glow is unavailable only for Group Frame scopes where Blizzard controls the aura layer."] = "暴雪模式让 WoW 放置所选光环类型。MSUF 自定义模式让 MSUF 控制光环大小、增长、位置、过滤和样式。仅在暴雪控制光环层的团队框体范围内，驱散发光不可用。"
L["Blizzard renders cooldown/stack text for native Buffs and Debuffs. These text overlay fields only affect custom icons."] = "原生增益和减益的冷却/层数文字由暴雪渲染。这些文字覆盖字段只影响自定义图标。"
L["Blizzard TotemFrame Preview"] = "暴雪图腾框架预览"
L["Blizzard-Controlled Position"] = "暴雪控制的位置"
L["Boss castbar preview"] = "首领施法条预览"
L["Boss castbar range fade"] = "首领施法条距离淡出"
L["Browse shared MSUF imports, copy a backup first, then import on the Profiles page."] = "浏览共享的 MSUF 导入，先复制备份，然后在配置页面导入。"
L["Browse Wago profiles"] = "浏览 Wago 配置"
L["buff cap"] = "增益上限"
L["Buff Reminder Preview"] = "增益提醒预览"
L["Bugfixes"] = "修复"
L["Build your unit frames in three clean steps."] = "用三个清晰步骤构建你的单位框体。"
L["Bundled all 5.3 Beta changelog entries in the dashboard changelog."] = "将所有 5.3 Beta 更新记录整合到仪表盘更新记录中。"
L["by Mapko"] = "by Mapko"
L["by Mapko with the help from R41z0r"] = "Mapko 制作，R41z0r 协助"
L["Cancel All"] = "全部取消"
L["Cast"] = "施法"
L["Castbar Colors"] = "施法条颜色"
L["Castbar Edit Mode: OFF"] = "施法条编辑模式：关闭"
L["Castbar Edit Mode: ON"] = "施法条编辑模式：开启"
L["Castbar update interval"] = "施法条更新间隔"
L["Castbars"] = "施法条"
L["casts"] = "施法"
L["CDM"] = "CDM"
L["CDM & Anchor"] = "CDM 与锚点"
L["Center slot"] = "中间槽位"
L["Changelog"] = "更新日志"
L["Changes / Improvements"] = "改动 / 改进"
L["Changes only this configuration menu window."] = "只更改此设置菜单窗口。"
L["Changes the actual MSUF unit frames in-game."] = "更改游戏中的实际 MSUF 单位框体。"
L["Changes the global WoW UI scale through MSUF presets."] = "通过 MSUF 预设更改全局 WoW UI 缩放。"
L["Class Color and Health Gradient use runtime colors, not a single editable swatch."] = "职业颜色和生命渐变使用运行时颜色，不是单个可编辑色块。"
L["Class Color Mode (color HP bars)"] = "职业颜色模式（为生命条着色）"
L["Class Resources were enabled or disabled.\n\nA UI reload is required to fully apply this change.\n\nReload now?"] = "职业资源已启用或禁用。\n\n需要重新加载界面才能完全应用此更改。\n\n现在重新加载吗？"
L["Click a handle to select - custom layers can be moved; Blizzard is locked"] = "点击控制点进行选择 - 自定义层可移动；暴雪层已锁定"
L["click layers to hide - drag custom handles - arrows nudge selected"] = "点击层可隐藏 - 拖动自定义控制点 - 方向键微调选中项"
L["Click Popup"] = "点击弹窗"
L["Click the mover to open position settings."] = "点击移动器以打开位置设置。"
L["click to configure - custom layers drag; Blizzard is locked"] = "点击配置 - 自定义层可拖动；暴雪层已锁定"
L["Click to copy the GitHub repository link."] = "点击复制 GitHub 仓库链接。"
L["Click to copy the Ko-fi link."] = "点击复制 Ko-fi 链接。"
L["Click to copy the Patreon support link."] = "点击复制 Patreon 支持链接。"
L["Click to copy the PayPal support link."] = "点击复制 PayPal 支持链接。"
L["click to expand"] = "点击展开"
L["Click to set group frame growth direction."] = "点击设置团队框体增长方向。"
L["Color"] = "颜色"
L["Color HP bar (Class Color mode only)"] = "为生命条着色（仅职业颜色模式）"
L["Copy from %s"] = "从 %s 复制"
L["Copy Settings"] = "复制设置"
L["Copy these settings to ALL unitframes?\n\nThis will overwrite existing settings on Player/Target/Focus/Boss/Pet/Target of Target/Focus Target."] = "将这些设置复制到所有单位框体？\n\n这会覆盖玩家/目标/焦点/首领/宠物/目标的目标/焦点目标上的现有设置。"
L["CTRL: held - click to anchor!"] = "CTRL：已按住 - 点击以锚定！"
L["CTRL: not held"] = "CTRL：未按住"
L["Current custom anchor: %s"] = "当前自定义锚点：%s"
L["current indicator"] = "当前指示器"
L["Custom caps"] = "自定义上限"
L["Custom filters"] = "自定义过滤"
L["custom font settings"] = "自定义字体设置"
L["Custom layout"] = "自定义布局"
L["Dashboard"] = "仪表盘"
L["Defaulted rounded frame texture off so the feature has no active runtime callbacks while disabled."] = "圆角框体材质默认关闭，因此禁用时没有活动运行时回调。"
L["Defaulted tooltips back to Blizzard-controlled behavior for better compatibility."] = "默认将鼠标提示恢复为暴雪控制行为以提升兼容性。"
L["Delete profile '%s'?\n\nThis removes the selected profile from MSUF. Other profiles are not affected, but this profile cannot be restored unless you exported or copied it first."] = "删除配置文件 '%s'？\n\n这会从 MSUF 移除所选配置文件。其他配置文件不受影响，但除非你之前导出或复制过，否则该配置文件无法恢复。"
L["devour demon hunter castbar"] = "吞噬恶魔猎手施法条"
L["Discard all changes and exit?"] = "放弃所有更改并退出？"
L["Discard ALL changes made in Edit Mode\nand restore settings to the state\nbefore Edit Mode was opened."] = "放弃编辑模式中进行的所有更改，\n并将设置恢复到打开编辑模式之前的状态。"
L["Discord"] = "Discord"
L["Display & recovery"] = "显示与恢复"
L["done"] = "完成"
L["Drag & Move"] = "拖动与移动"
L["Drag frames to move them before tuning detailed settings."] = "在调整细节前拖动框体来移动它们。"
L["Drag or arrow keys to move."] = "拖动或使用方向键移动。"
L["Drag or arrow keys to reposition"] = "拖动或使用方向键重新定位"
L["Drag this preview element to adjust the same placement offsets used by Group Frames."] = "拖动此预览元素可调整团队框体使用的相同位置偏移。"
L["Drag to change role priority."] = "拖动以更改职责优先级。"
L["Drag to reposition. Arrow keys nudge by 1."] = "拖动以重新定位。方向键每次微调 1。"
L["Duplicate"] = "复制"
L["Edit frames"] = "编辑框体"
L["Edit Mode: |cff00ff00Active|r"] = "编辑模式：|cff00ff00启用|r"
L["Editing %s"] = "正在编辑 %s"
L["Editing %s caps. Use Caps & Icons > Max Buffs = 0 to hide buffs only for this unit; Max Debuffs = 0 hides debuffs."] = "正在编辑 %s 上限。使用 上限与图标 > 最大增益 = 0 可仅隐藏该单位的增益；最大减益 = 0 会隐藏减益。"
L["Editing:"] = "正在编辑："
L["EM_HELP_BTN"] = "? 帮助"
L["EM_HELP_BTN_TIP"] = "编辑模式控制的\n快速参考和引导教程。"
L["EM_HELP_CDM"] = "|cff60a5ffCDM|r 切换 Essential Cooldown Manager 的全局锚点。|cff60a5ffAnchor|r 打开锚点选择器；悬停一个命名框架，按住 Ctrl 并左键点击，即可将其作为全局锚点。选择自定义锚点会关闭 CDM。"
L["EM_HELP_COPYTO"] = "在单位和施法条弹窗中，|cff60a5ffCopy To|r 会把当前弹窗的设置复制到另一个目标。单位框架复制会保留目标的位置和锚点设置；施法条复制会保留目标的 X/Y 偏移。"
L["EM_HELP_DRAG"] = "在移动器覆盖层上按住鼠标左键并拖动。实时框架会跟随移动器，覆盖层下方的 X/Y 读数显示当前屏幕偏移。松开按钮即可保存位置。"
L["EM_HELP_EXIT"] = "|cff60a5ffExit|r 会退出编辑模式并保留当前更改。进入战斗也会退出编辑模式。弹窗中按 Escape 会关闭/取消；HUD 的 Exit 按钮是正常退出方式。"
L["EM_HELP_NUDGE"] = "方向键移动当前活动目标。优先级为：选中的预览控制点、打开的施法条弹窗、打开的光环弹窗、当前选中的单位框架。步长：1 像素，Shift = 5 像素，Ctrl = 10 像素，Alt = 当前网格步长。"
L["EM_HELP_OPACITY"] = "滚动 |cff60a5ffBG ##%|r 控件只会改变编辑模式背景覆盖层的不透明度。它不会改变单位框架透明度或保存的框架可见性。"
L["EM_HELP_POPUP"] = "左键点击移动器但不拖动，会打开它的编辑弹窗。单位弹窗可编辑框架大小、位置、文字锚点、分离资源设置，以及复制到单位选项。施法条和光环移动器会打开各自的专用弹窗。"
L["EM_HELP_PREVIEW"] = "|cff60a5ffPreview|r 会在编辑模式中为缺失的目标、焦点、目标的目标、宠物、首领和施法条预览切换占位数据。|cff60a5ffAuras|r 会切换光环预览图标和光环移动器框。"
L["EM_HELP_SNAP"] = "网格是视觉辅助。左键点击 |cff60a5ffGrid ##px|r 可开关网格线；滚动可改变间距。|cff60a5ffSnap|r 是独立功能：启用后，拖动的移动器会吸附到屏幕中心或其他可见移动器的边缘/中心，并显示橙色辅助线。"
L["EM_HELP_TITLE"] = "编辑模式 - 快速参考"
L["EM_HELP_UNDO"] = "|cff60a5ffUndo|r 和 |cff60a5ffRedo|r 会恢复拖动、微调和弹窗编辑前记录的最近编辑模式更改。|cff60a5ffCancel All|r 会请求确认，恢复进入编辑模式前的快照，然后退出。"
L["EM_TOUR_BACK"] = "上一步"
L["EM_TOUR_DONE"] = "完成"
L["EM_TOUR_NEXT"] = "下一步"
L["EM_TOUR_SKIP"] = "跳过"
L["EM_TOUR_START"] = "开始引导教程"
L["EM_TOUR_STEP"] = "第 %d / %d 步"
L["empowered casts"] = "蓄力施法"
L["Enable Focus"] = "启用焦点"
L["Enable Healer Buff Indicators"] = "启用治疗者增益指示器"
L["Enable Spell Indicators"] = "启用法术指示器"
L["evoker castbar"] = "唤魔者施法条"
L["Exit"] = "退出"
L["Expiring: %s"] = "即将过期：%s"
L["Export backup"] = "导出备份"
L["Factory reset affects every MSUF setting."] = "恢复出厂设置会影响所有 MSUF 设置。"
L["Factory Reset All"] = "全部恢复出厂"
L["Factory reset hidden"] = "出厂重置已隐藏"
L["First Dance!"] = "第一支舞！"
L["First Dance: %.1f"] = "第一支舞：%.1f"
L["Fixed and refined raid group menu behavior."] = "修复并优化团队小组菜单行为。"
L["Fixed detached unit frame outline border not working correctly."] = "修复分离单位框体外框边框工作不正确的问题。"
L["Fixed Group Frame mouseover behavior."] = "修复团队框体鼠标悬停行为。"
L["Fixed group frame rounded visuals so mouseover and highlight state use the rounded edge instead of square overlays."] = "修复团队框体圆角视觉，使悬停和高亮状态使用圆角边缘而非方形覆盖层。"
L["Fixed Menu2 card enable states."] = "修复 Menu2 卡片启用状态。"
L["Fixed player aura helpful classification."] = "修复玩家光环 helpful 分类。"
L["Fixed rounded frame integration for unit and group frame borders, power bars, mouseover highlights, dispel overlays, absorb bars, and indicators."] = "修复单位/团队框体边框、资源条、悬停高亮、驱散覆盖、吸收条和指示器的圆角集成。"
L["Fixed rounded frame texture re-enable behavior after the module manager disables the feature."] = "修复模块管理器禁用功能后圆角材质重新启用行为。"
L["Fixed unit frame detach outline border not working."] = "修复分离单位框体外框边框不工作的问题。"
L["fluid fill"] = "流畅填充"
L["Focus castbar preview"] = "焦点施法条预览"
L["focus target"] = "焦点目标"
L["Focus Target follows the Focus frame. Enable Focus to show it."] = "焦点目标跟随焦点框体。启用焦点即可显示。"
L["Focus Target frame"] = "焦点目标框体"
L["Follows Global Style > Colors. The swatch previews the current global bar color."] = "跟随 全局样式 > 颜色。色块预览当前全局条颜色。"
L["Font family is global and can be changed in Shared scope."] = "字体族是全局设置，可在共享范围中更改。"
L["Font overrides active:"] = "已启用字体覆盖："
L["Frames %d%%"] = "框体 %d%%"
L["GameTooltip (addon-compatible)"] = "GameTooltip（兼容插件）"
L["GCD Bar"] = "GCD 条"
L["GCD bar: show spell name + icon"] = "GCD 条：显示法术名称和图标"
L["GCD bar: show time text"] = "GCD 条：显示时间文字"
L["gf_mythicraid"] = "gf_mythicraid"
L["Global UI Scale"] = "全局 UI 缩放"
L["Grid"] = "网格"
L["Grid & Snap"] = "网格与吸附"
L["Group Border"] = "团队边框"
L["Group Frame heal prediction is controlled in Group Frames > Health & Bars."] = "团队框体治疗预估在 团队框体 > 生命与条 中控制。"
L["Group Frame Name Truncation"] = "团队框体名称截断"
L["Group Frame Preview"] = "队伍框架预览"
L["Group Frames"] = "团队框体"
L["Group Frames inherit Shared textures and gradients by default. Raid also applies to Mythic Raid."] = "团队框体默认继承共享材质和渐变。团队设置也适用于史诗团队。"
L["Growth: %s"] = "增长：%s"
L["Hardened MSUF backend namespace compatibility across modules."] = "加强 MSUF 模块间后端命名空间兼容性。"
L["Heal prediction anchoring"] = "治疗预测锚点"
L["Healer Buff Placement"] = "治疗者增益位置"
L["Health background follows class color"] = "生命背景跟随职业颜色"
L["Hide Advanced menu section"] = "隐藏高级菜单部分"
L["Hide during client scene"] = "客户端场景期间隐藏"
L["Highlights"] = "亮点"
L["Hold Shift for +/- 10 steps"] = "按住 Shift 可 +/- 10 步"
L["Hover: %s"] = "悬停：%s"
L["Hover: no named frame found"] = "悬停：未找到命名框架"
L["How do I enable or disable rounded frames?"] = "如何启用或禁用圆角框体？"
L["How do I stop castbars covering party or raid frames?"] = "如何阻止施法条遮挡队伍或团队框体？"
L["how do i turn off player buffs only"] = "如何只关闭玩家增益"
L["How do I turn off player buffs only?"] = "如何只关闭玩家增益？"
L["HP "] = "生命 "
L["Icon Layout"] = "图标布局"
L["Icon Size:"] = "图标大小："
L["If MSUF helps your UI, support links are one click away."] = "如果 MSUF 帮助了你的界面，支持链接只需点击一次。"
L["Import and create new profile"] = "导入并创建新配置文件"
L["Import Legacy"] = "导入旧版"
L["Import profile"] = "导入配置"
L["Import safely"] = "安全导入"
L["Import to current profile"] = "导入到当前配置文件"
L["Importing to the current profile changes the active profile. To test safely, enable new-profile import or copy/export your profile first."] = "导入到当前配置文件会更改活动配置文件。要安全测试，请启用新配置文件导入，或先复制/导出你的配置文件。"
L["Improved bar background, unit text, and Interrupt Ready performance."] = "改进条背景、单位文字和 Interrupt Ready 性能。"
L["Improved dynamic strata handling in Menu2."] = "改进 Menu2 动态 strata 处理。"
L["Improved guidance for aura buff overrides."] = "改进光环增益覆盖引导。"
L["Improved guidance for name shortening overrides."] = "改进名称缩短覆盖引导。"
L["Improved Menu2 dynamic strata handling."] = "改进 Menu2 动态 strata 处理。"
L["Improved Menu2 search guidance for aura buff overrides."] = "改进光环增益覆盖的 Menu2 搜索引导。"
L["Improved Menu2 search guidance for name shortening overrides."] = "改进名称缩短覆盖的 Menu2 搜索引导。"
L["Improved Menu2 switch controls and visual states."] = "改进 Menu2 开关控件和视觉状态。"
L["Improved on/off switch visuals and added raid group numbers beside unit names."] = "改进开关视觉，并在单位名称旁新增团队小组编号。"
L["Improved performance for bar background rendering, text updates, and interrupt-ready handling."] = "改进条背景渲染、文字更新和 interrupt-ready 处理性能。"
L["Improved release changelog tooling and dashboard changelog output."] = "改进发布更新记录工具和仪表盘更新记录输出。"
L["Improved tooltip compatibility with other addons."] = "改进与其他插件的鼠标提示兼容性。"
L["Internal / Release"] = "内部 / 发布"
L["Keep end (last letters)"] = "保留结尾（最后字母）"
L["Keep private auras above frames"] = "保持私有光环在框体上方"
L["Keep start (first letters)"] = "保留开头（首字母）"
L["Layer disabled"] = "层已禁用"
L["Layer fade off: sliders fade bars, text, portrait, and backdrop together."] = "层淡出关闭：滑块会一起淡化条、文字、头像和背景。"
L["Layer to fade"] = "要淡出的层"
L["LAYERS"] = "图层"
L["Left slot"] = "左槽位"
L["Left to name"] = "名称左侧"
L["Left-click to configure"] = "左键点击以配置"
L["Left-click to toggle grid lines.\nScroll to adjust spacing."] = "左键点击切换网格线。\n滚动调整间距。"
L["Level 80 Human Paladin"] = "80级人类圣骑士"
L["level anchoring"] = "等级锚点"
L["level draw order"] = "等级绘制顺序"
L["level text"] = "等级文字"
L["level text size"] = "等级文字大小"
L["Live preview"] = "实时预览"
L["Lock positions and exit Edit Mode."] = "锁定位置并退出编辑模式。"
L["locked: Blizzard controls native aura placement"] = "已锁定：暴雪控制原生光环位置"
L["Locked: Blizzard controls native aura placement."] = "已锁定：暴雪控制原生光环位置。"
L["Manage"] = "管理"
L["Menu %d%%"] = "菜单 %d%%"
L["Menu2: hide text badges when collapsed."] = "Menu2：折叠时隐藏文字徽章。"
L["Missing: %s"] = "缺少：%s"
L["Mouseover highlights"] = "鼠标悬停高亮"
L["move focus target frame"] = "移动焦点目标框体"
L["Move frames"] = "移动框体"
L["Move frames first, tune the player frame, then configure group frames and auras. Advanced controls stay available without competing with the first-run path."] = "先移动框体，再调整玩家框体，然后配置团队框体和光环。高级控制仍可使用，不会干扰首次设置流程。"
L["Move text as one group"] = "将文字作为一组移动"
L["MSUF cursor"] = "MSUF 光标"
L["MSUF custom panel"] = "MSUF 自定义面板"
L["MSUF Edit - Player Reminders"] = "MSUF 编辑 - 玩家提醒"
L["MSUF Edit Mode"] = "MSUF 编辑模式"
L["MSUF fixed position"] = "MSUF 固定位置"
L["MSUF Focus Target"] = "MSUF 焦点目标"
L["MSUF Frame Scale"] = "MSUF 框体缩放"
L["MSUF group frames"] = "MSUF 团队框体"
L["MSUF Menu Scale"] = "MSUF 菜单缩放"
L["MSUF timer coloring only applies to custom aura icons. Blizzard-rendered cooldown text can be shown or hidden per group, but not recolored here."] = "MSUF 计时器着色仅适用于自定义光环图标。Blizzard 渲染的冷却文字可以按团队显示或隐藏，但不能在这里重新着色。"
L["MSUF_UpdateAllFonts"] = "MSUF_UpdateAllFonts"
L["Name "] = "名称 "
L["name shortening off but group names still shortened"] = "名称缩短已关闭但团队名称仍被缩短"
L["Need to hide buffs only for one unit? Select that unit above, enable Custom caps, then set Caps & Icons > Max Buffs to 0."] = "需要只隐藏某个单位的增益？在上方选择该单位，启用自定义上限，然后将 上限与图标 > 最大增益 设为 0。"
L["No Ellipsis (truncate without ..)"] = "无省略号（截断但不加 ..）"
L["No release notes bundled with this build."] = "此版本未包含发布说明。"
L["No spells for current spec."] = "当前专精没有法术。"
L["No unit overrides active."] = "没有启用单位覆盖。"
L["No, keep"] = "否，保留"
L["Off"] = "关闭"
L["Offset X:"] = "X 偏移："
L["Offset Y:"] = "Y 偏移："
L["Only adjust this if Blizzard-controlled aura icons appear behind other frames."] = "仅当暴雪控制的光环图标出现在其他框体后方时才调整此项。"
L["Only my cast"] = "仅我的施法"
L["Overrides active:"] = "已启用覆盖："
L["Overrides:"] = "覆盖："
L["party smooth fill"] = "小队平滑填充"
L["Party, Raid, and Mythic scopes with visible summaries."] = "小队、团队和史诗范围带有清晰摘要。"
L["Pick any frame as global anchor\nfor all unitframes.\nOverrides CDM anchor."] = "选择任意框架作为所有单位框架的\n全局锚点。\n会覆盖 CDM 锚点。"
L["Player castbar preview"] = "玩家施法条预览"
L["Player Name"] = "玩家名称"
L["Player, target, focus, pet, and boss frame setup with one preview language."] = "玩家、目标、焦点、宠物和首领框体使用统一预览方式设置。"
L["Player-only buff hiding uses Custom caps and Max Buffs 0 because Show Buffs is shared."] = "只隐藏玩家增益需要使用自定义上限和最大增益 0，因为显示增益是共享设置。"
L["Power "] = "资源 "
L["Power bars"] = "资源条"
L["Preserve raid groups"] = "保留团队小组"
L["Preview & Auras"] = "预览与光环"
L["Preview available"] = "预览可用"
L["preview level"] = "预览等级"
L["Preview updates live here. Enter MSUF Edit Mode to drag the group container. Blizzard-controlled aura blocks can be previewed but not dragged."] = "预览会在这里实时更新。进入 MSUF 编辑模式可拖动团队容器。暴雪控制的光环区块可以预览，但不能拖动。"
L["Print Help"] = "输出帮助"
L["Private"] = "私有"
L["Profile imported into the current profile.\n\nReload the UI now so every imported setting is applied?"] = "配置文件已导入当前配置文件。\n\n现在重新加载界面以应用所有导入设置吗？"
L["Profile ready"] = "配置就绪"
L["Protection Paladin"] = "防护圣骑士"
L["Quick Setup: Class Bar"] = "快速设置：职业条"
L["Raid Group"] = "团队小组"
L["Recommended before detail tuning."] = "建议在细节调整前完成。"
L["Recommended Start"] = "推荐开始"
L["Redesigned Menu2 cards across settings pages."] = "重设计设置页面中的 Menu2 卡片。"
L["Redesigned Menu2 cards and expanded card-based settings sections."] = "重设计 Menu2 卡片并扩展基于卡片的设置部分。"
L["Redo last undone change."] = "重做上一次撤销的更改。"
L["Reduced redundant castbar re-layout work when width-source geometry has not changed."] = "当宽度来源几何未变化时，减少施法条重复 relayout。"
L["Reduced unnecessary group frame header rescans during rebuild and layout bursts."] = "减少重建和布局突发期间不必要的团队框体头部重扫。"
L["Refactored core systems including font registration and recolor handling."] = "重构核心系统，包括字体注册和 recolor 处理。"
L["Refined Menu2 switches and range fade controls."] = "优化 Menu2 开关和距离淡出控制。"
L["Release / Tooling"] = "发布 / 工具"
L["Reload UI"] = "重载界面"
L["Remove menu scroll bounce."] = "移除菜单滚动回弹。"
L["Removed old local publish helper scripts and release helper docs."] = "移除旧的本地发布辅助脚本和发布辅助文档。"
L["Reset all Group Frame settings to defaults?\n\nThis resets Party, Raid, and Mythic Raid Group Frames for the active profile. Defaults are read from the current MSUF factory profile, so future default changes are used automatically."] = "将所有团队框体设置重置为默认值？\n\n这会重置活动配置文件的小队、团队和史诗团队框体。默认值来自当前 MSUF 出厂配置文件，因此以后默认值变更会自动使用。"
L["Reset Frame Positions"] = "重置框体位置"
L["reset level position"] = "重置等级位置"
L["Reset positions..."] = "重置位置..."
L["Reset profile '%s' to defaults?\n\nThis resets the entire selected profile to the current MSUF factory defaults. Every menu in that profile will be affected."] = "将配置文件 '%s' 重置为默认值？\n\n这会将整个所选配置文件重置为当前 MSUF 出厂默认值。该配置文件中的所有菜单都会受影响。"
L["Reset tools, Wago access, and recovery shortcuts live here."] = "重置工具、Wago 入口和恢复快捷方式都在这里。"
L["Resets frame positions only. Profiles and menu settings stay intact."] = "只重置框体位置。配置和菜单设置保持不变。"
L["Restored the Menu2 dashboard preview and scroll behavior to the 5.3 Beta 2 layout."] = "将 Menu2 仪表盘预览和滚动行为恢复到 5.3 Beta 2 布局。"
L["Restored the Menu2 dashboard preview and scroll behavior to the stable 5.3 Beta 2 layout."] = "将 Menu2 仪表盘预览和滚动行为恢复到稳定的 5.3 Beta 2 布局。"
L["Restricted the release workflow and privatized the release launcher."] = "限制发布工作流并将发布启动器私有化。"
L["Revert"] = "还原"
L["Right slot"] = "右槽位"
L["Right to name"] = "名称右侧"
L["Right-click to toggle"] = "右键点击以切换"
L["rounded example"] = "圆角示例"
L["rounded frame texture"] = "圆角框体材质"
L["Rounded frame texture was changed.\n\nA UI reload is required because this style rebuilds frame masks and protected frame visuals.\n\nReload now?"] = "圆角框体材质已更改。\n\n此样式会重建框体遮罩和受保护框体视觉，因此需要重新加载界面。\n\n现在重新加载吗？"
L["rounded frames"] = "圆角框体"
L["rounded frames ausschalten"] = "关闭圆角框体"
L["rounded hover"] = "圆角悬停"
L["rounded menu"] = "圆角菜单"
L["rounded party frames"] = "圆角小队框体"
L["rounded powerbar"] = "圆角资源条"
L["rounded texture"] = "圆角材质"
L["Scaling"] = "缩放"
L["Secret aura (name-matched)"] = "隐藏光环（按名称匹配）"
L["Section: %s"] = "部分：%s"
L["select level"] = "选择等级"
L["Select..."] = "选择..."
L["Selected: %s (%d)"] = "已选择：%s (%d)"
L["Selected: none"] = "已选择：无"
L["Set up Group Frames"] = "设置团队框体"
L["Set up Player"] = "设置玩家"
L["Setup checklist"] = "设置清单"
L["Shared (all units)"] = "共享（所有单位）"
L["Shared (boss frames)"] = "共享（首领框体）"
L["Shared changes will not affect overridden parts until Reset Overrides is used."] = "在使用重置覆盖之前，共享更改不会影响已覆盖的部分。"
L["Shared defaults plus per-unit overrides explained inline."] = "共享默认值和按单位覆盖项会在此说明。"
L["Shared font settings are the baseline for units and group frames."] = "共享字体设置是单位和团队框体的基础。"
L["Shared font settings are the baseline. Active overrides keep their own font and name-shortening settings."] = "共享字体设置是基础。启用的覆盖会保留自己的字体和名称缩短设置。"
L["Shared name shortening affects all non-player unit names and group frames unless a scope has custom font settings."] = "共享名称缩短会影响所有非玩家单位名称和团队框体，除非某个范围使用自定义字体设置。"
L["Shorten group names"] = "缩短团队名称"
L["Show Buffs is shared and stays locked while editing %s. Enable Custom caps, then set Caps & Icons > Max Buffs to 0 to hide buffs only for this unit."] = "显示增益是共享设置，编辑 %s 时会保持锁定。启用自定义上限，然后将 上限与图标 > 最大增益 设为 0，可只隐藏该单位的增益。"
L["Show for:"] = "显示于："
L["Show GCD bar for instant casts"] = "为瞬发法术显示 GCD 条"
L["Show Maelstrom bar (Ele)"] = "显示漩涡条（元素）"
L["Show on Boss castbars"] = "在首领施法条上显示"
L["Show on Focus castbar"] = "在焦点施法条上显示"
L["Show on Target castbar"] = "在目标施法条上显示"
L["Show placeholder data on unitframes\nwithout real units (target, focus, etc.)"] = "在没有真实单位的单位框架上\n显示占位数据（目标、焦点等）"
L["show selected indicator"] = "显示选中指示器"
L["Show while solo"] = "单人时显示"
L["Showing the best %d matches. Add one more word to narrow it further."] = "显示最佳匹配 %d 个。再输入一个词可进一步缩小范围。"
L["Size:"] = "大小："
L["Sleep ZzzZ"] = "睡眠 ZzzZ"
L["Slot X"] = "槽位 X"
L["Slot Y"] = "槽位 Y"
L["Snap"] = "吸附"
L["Snap frames to edges of\nother frames while dragging."] = "拖动时将框架吸附到\n其他框架边缘。"
L["soft fill"] = "柔和填充"
L["Spacing:"] = "间距："
L["Spark extends beyond bar"] = "闪光超出条"
L["Spell Indicators"] = "法术指示器"
L["start"] = "开始"
L["status icon"] = "状态图标"
L["status style"] = "状态样式"
L["Stormwind City"] = "暴风城"
L["Support MSUF Development"] = "支持 MSUF 开发"
L["Target castbar preview"] = "目标施法条预览"
L["Test Cast"] = "测试施法"
L["The preview shows where Blizzard-rendered auras can appear."] = "预览显示暴雪渲染的光环可能出现的位置。"
L["The Wago button opens a copyable search link. Importing stays on the Profiles page so backup and new-profile import are visible."] = "Wago 按钮会打开可复制的搜索链接。导入保留在配置页面，方便查看备份和新配置导入。"
L["This changes how MSUF hides the Blizzard PlayerFrame.\n\nA UI reload is required."] = "这会改变 MSUF 隐藏 Blizzard PlayerFrame 的方式。\n\n需要重新加载界面。"
L["This group scope follows Shared name shortening. Turn on custom settings above only when group names need different truncation."] = "此团队范围跟随共享名称缩短。仅当团队名称需要不同截断时，才启用上方自定义设置。"
L["This group scope uses custom font settings. Shared name-shortening changes will not affect it until the override is reset."] = "此团队范围使用自定义字体设置。重置覆盖之前，共享名称缩短更改不会影响它。"
L["This preview layer follows Blizzard/native placement and is locked."] = "此预览层跟随暴雪/原生位置，并已锁定。"
L["This scope follows Shared bar settings. Turn on custom settings here only when this scope needs different bars."] = "此范围跟随共享条设置。仅当此范围需要不同条时，才在这里启用自定义设置。"
L["This scope follows Shared font settings. Turn on custom settings here only when this scope needs different fonts."] = "此范围跟随共享字体设置。仅当此范围需要不同字体时，才在这里启用自定义设置。"
L["This scope follows Shared name shortening. Turn on custom settings above only when this scope needs different names."] = "此范围跟随共享名称缩短。仅当此范围需要不同名称时，才启用上方自定义设置。"
L["This scope is using custom bar settings. Shared changes will not affect it until the override is reset."] = "此范围使用自定义条设置。重置覆盖之前，共享更改不会影响它。"
L["This scope is using custom font settings. Shared changes will not affect it until the override is reset."] = "此范围使用自定义字体设置。重置覆盖之前，共享更改不会影响它。"
L["This scope uses custom font settings. Shared name-shortening changes will not affect it until the override is reset."] = "此范围使用自定义字体设置。重置覆盖之前，共享名称缩短更改不会影响它。"
L["This unit follows Shared aura settings. Enable custom filters, caps, or layout only when this unit needs different auras."] = "此单位跟随共享光环设置。仅当该单位需要不同光环时，才启用自定义过滤、上限或布局。"
L["This unit uses custom aura settings."] = "此单位使用自定义光环设置。"
L["Tip: Gameplay colors are in Colors > Gameplay"] = "提示：玩法颜色在 颜色 > 玩法 中"
L["Tip: HELPFUL|PLAYER and HARMFUL|PLAYER are the safest filters because WoW exposes your own spell IDs reliably."] = "提示：HELPFUL|PLAYER 和 HARMFUL|PLAYER 是最安全的过滤器，因为 WoW 会可靠地提供你自己的法术 ID。"
L["Toggle aura preview icons\nand aura mover boxes."] = "切换光环预览图标\n和光环移动器框。"
L["Tooltip anchor"] = "鼠标提示锚点"
L["Tooltip source"] = "鼠标提示来源"
L["Track selected multi spec"] = "追踪选中的多专精"
L["turn off"] = "关闭"
L["turn on"] = "开启"
L["Turn this feature on in settings to make the preview layer available."] = "在设置中启用此功能以使用预览层。"
L["UI %s"] = "界面 %s"
L["Undo / Cancel All"] = "撤销 / 全部取消"
L["Undo last position change."] = "撤销上一次位置更改。"
L["Unit Frames"] = "单位框体"
L["UnitFrame heal prediction"] = "单位框体治疗预估"
L["Updated localization/runtime locale handling."] = "更新本地化/运行时语言处理。"
L["Updated runtime localization coverage."] = "更新运行时本地化覆盖。"
L["Use Blizzard: Private Auras"] = "使用暴雪：私有光环"
L["Use custom settings for this scope"] = "为此范围使用自定义设置"
L["Use pages to tune frames."] = "使用页面调整框体。"
L["Use sliders for exact scale changes. Apply commits the selected value; Revert returns to the active value."] = "使用滑块精确调整缩放。应用会保存选中值；还原会回到当前值。"
L["Useful for first-run orientation."] = "适合首次设置时快速了解。"
L["Version:"] = "版本："
L["Wago profile hub"] = "Wago 配置中心"
L["Wago profile imports"] = "Wago 配置导入"
L["Wago Profiles"] = "Wago 配置"
L["When this scope is disabled, Blizzard party/raid frames stay in control. Party is for 5-player groups; Raid and Mythic Raid use their own layouts."] = "禁用此范围时，暴雪小队/团队框体仍然控制显示。小队用于 5 人队伍；团队和史诗团队使用各自布局。"
L["Where are Evoker empowered cast settings?"] = "唤魔者蓄力施法设置在哪里？"
L["Where is Focus Target?"] = "焦点目标在哪里？"
L["where is level text anchor"] = "等级文字锚点在哪里"
L["Where is Smooth fill for party or raid frames?"] = "小队或团队框体的平滑填充在哪里？"
L["Where is Smooth fill for unit frames?"] = "单位框体的平滑填充在哪里？"
L["Where is the player, target, or unit level text?"] = "玩家、目标或单位等级文字在哪里？"
L["Why are group names still shortened when name shortening is off?"] = "为什么名称缩短关闭后团队名称仍被缩短？"
L["Why is my castbar not showing?"] = "为什么我的施法条没有显示？"
L["Wrapping & Sorting"] = "换行与排序"
L["X "] = "X "
L["Yes, discard"] = "是，放弃"
-- END MSUF runtime coverage
