local _, GW = ...

local evenFrame = CreateFrame("Frame")

local settings = {}

local function UpdateSettings()
    settings.collapseObjectives = GW.GetSetting("OBJECTIVES_COLLAPSE_IN_M_PLUS")
end
GW.UpdateChallengeModeObjectivesSettings = UpdateSettings

local function OnEvent(_, event)
    if event == "CHALLENGE_MODE_START" then
        GwQuesttrackerContainerQuests.shouldUpdate = false
        GW.CollapseQuestHeader(GwQuesttrackerContainerCampaign, true, false)
        GwQuesttrackerContainerQuests.shouldUpdate = false
        GW.CollapseQuestHeader(GwQuesttrackerContainerQuests, true, false)
        GW.CollapseRecipeHeader(GwQuesttrackerContainerRecipe, true, false)
        GW.CollapseonthlyActivitiesHeader(GwQuesttrackerContainerMonthlyActivity, true, false)
        GW:CollapseBonusObjectivesHeader(GwQuesttrackerContainerBonusObjectives, true, false)
        GW.CollapseAchievementHeader(GwQuesttrackerContainerAchievement, true, false)
        if GwQuesttrackerContainerWQT then
            GW.CollapseWQTAddonHeader(GwQuesttrackerContainerWQT, true, false)
        end
    elseif event == "CHALLENGE_MODE_COMPLETED" or event == "PLAYER_ENTERING_WORLD" then
        GwQuesttrackerContainerQuests.shouldUpdate = false
        GW.CollapseQuestHeader(GwQuesttrackerContainerCampaign, false, true)
        GwQuesttrackerContainerQuests.shouldUpdate = false
        GW.CollapseQuestHeader(GwQuesttrackerContainerQuests, false, true)
        GW.CollapseRecipeHeader(GwQuesttrackerContainerRecipe, false, true)
        GW.CollapseonthlyActivitiesHeader(GwQuesttrackerContainerMonthlyActivity, false, true)
        GW:CollapseBonusObjectivesHeader(GwQuesttrackerContainerBonusObjectives, false, true)
        GW.CollapseAchievementHeader(GwQuesttrackerContainerAchievement, false, true)
        if GwQuesttrackerContainerWQT then
            GW.CollapseWQTAddonHeader(GwQuesttrackerContainerWQT, false, true)
        end
    end

end
--GW_TESTEVENT = OnEvent
--/run GW_TESTEVENT(nil, "CHALLENGE_MODE_START")
--/run GW_TESTEVENT(nil, "CHALLENGE_MODE_COMPLETED")

local function ToggleCollapseObjectivesInChallangeMode()
    if settings.collapseObjectives then
        evenFrame:RegisterEvent("CHALLENGE_MODE_COMPLETED")
        evenFrame:RegisterEvent("CHALLENGE_MODE_START")
        evenFrame:RegisterEvent("PLAYER_ENTERING_WORLD")

        evenFrame:SetScript("OnEvent", OnEvent)
    else
        evenFrame:UnregisterAllEvents()
        evenFrame:SetScript("OnEvent", nil)
    end
end
GW.ToggleCollapseObjectivesInChallangeMode = ToggleCollapseObjectivesInChallangeMode