local _, GW = ...

local function addJailersTowerData(block, numCriteria)
    if IsInJailersTower() then
        --Phantasma
        local phinfo = C_CurrencyInfo.GetCurrencyInfo(1728)
        numCriteria = numCriteria + 1
        GW.AddScenarioObjectivesBlock(
            block,
            "|T3743737:0:0:0:0:64:64:4:60:4:60|t " .. phinfo.quantity .. " " .. phinfo.name,
            false,
            numCriteria,
            "monster",
            phinfo.quantity
        )

        local objectiveBlock = GW.GetScenarioObjectivesBlock(block, numCriteria)
        objectiveBlock:SetScript("OnEnter", function(self)
            GameTooltip:SetOwner(self, "ANCHOR_CURSOR")
            GameTooltip:ClearLines()
            GameTooltip:SetCurrencyByID(1728)
            GameTooltip:Show()
        end)
        objectiveBlock:HookScript("OnLeave", GameTooltip_Hide)
        objectiveBlock:SetHeight(objectiveBlock:GetHeight() + 10)

        -- grab new bar
        numCriteria = numCriteria + 1
        objectiveBlock = GW.GetScenarioObjectivesBlock(block, numCriteria)
        TopScenarioWidgetContainerBlock.gwBlock = objectiveBlock
        objectiveBlock:SetHeight(max(TopScenarioWidgetContainerBlock.height, TopScenarioWidgetContainerBlock.WidgetContainer:GetHeight(), 45))
        TopScenarioWidgetContainerBlock.SetParent = nil
        TopScenarioWidgetContainerBlock.ClearAllPoints = nil
        TopScenarioWidgetContainerBlock.SetPoint = nil
        TopScenarioWidgetContainerBlock:SetParent(objectiveBlock)
        TopScenarioWidgetContainerBlock:ClearAllPoints()
        TopScenarioWidgetContainerBlock:SetPoint("TOP")
        TopScenarioWidgetContainerBlock.SetParent = GW.NoOp
        TopScenarioWidgetContainerBlock.ClearAllPoints = GW.NoOp
        TopScenarioWidgetContainerBlock.SetPoint = GW.NoOp
        objectiveBlock:Show()
        objectiveBlock.ObjectiveText:SetText("")
        block.height = block.height + objectiveBlock:GetHeight()
        block.numObjectives = block.numObjectives + 1
        objectiveBlock.hasObjectToHide = true
        objectiveBlock.objectToHide = TopScenarioWidgetContainerBlock
        objectiveBlock.resetParent = true

        -- grab the MawBuffs Button from here
        numCriteria = numCriteria + 1
        objectiveBlock = GW.GetScenarioObjectivesBlock(block, numCriteria)
        objectiveBlock:SetHeight(ScenarioBlocksFrame.MawBuffsBlock:GetHeight()) --.Container
        ScenarioBlocksFrame.MawBuffsBlock.Container:SetParent(objectiveBlock)
        ScenarioBlocksFrame.MawBuffsBlock.Container:ClearAllPoints()
        ScenarioBlocksFrame.MawBuffsBlock.Container:SetAllPoints()
        objectiveBlock:Show()
        objectiveBlock.ObjectiveText:SetText("")
        block.height = block.height + objectiveBlock:GetHeight()
        block.numObjectives = block.numObjectives + 1
        objectiveBlock.hasObjectToHide = true
        objectiveBlock.objectToHide = ScenarioBlocksFrame.MawBuffsBlock
        --BottomScenarioWidgetContainerBlock.isHeader

        -- grab new auras
        numCriteria = numCriteria + 1
        objectiveBlock = GW.GetScenarioObjectivesBlock(block, numCriteria)
        BottomScenarioWidgetContainerBlock.gwBlock = objectiveBlock
        objectiveBlock:SetHeight(max(BottomScenarioWidgetContainerBlock.height, BottomScenarioWidgetContainerBlock.WidgetContainer:GetHeight()))
        BottomScenarioWidgetContainerBlock.SetParent = nil
        BottomScenarioWidgetContainerBlock.ClearAllPoints = nil
        BottomScenarioWidgetContainerBlock.SetPoint = nil
        BottomScenarioWidgetContainerBlock:SetParent(objectiveBlock)
        BottomScenarioWidgetContainerBlock:ClearAllPoints()
        BottomScenarioWidgetContainerBlock:SetPoint("TOP", 0, 15)
        BottomScenarioWidgetContainerBlock.SetParent = GW.NoOp
        BottomScenarioWidgetContainerBlock.ClearAllPoints = GW.NoOp
        BottomScenarioWidgetContainerBlock.SetPoint = GW.NoOp
        objectiveBlock:Show()
        objectiveBlock.ObjectiveText:SetText("")
        block.height = block.height + objectiveBlock:GetHeight() + 15
        block.numObjectives = block.numObjectives + 1
        objectiveBlock.hasObjectToHide = true
        objectiveBlock.objectToHide = BottomScenarioWidgetContainerBlock
        objectiveBlock.resetParent = true
    end

    return numCriteria
end
GW.addJailersTowerData = addJailersTowerData