-- ============================================================================
-- MSUF - runtime/local UI string coverage
-- Adds translations for strings used outside the Menu2 page audit.
-- Existing locale entries are preserved.
-- ============================================================================
local addonName, ns = ...
ns = ns or _G.MSUF_NS or {}

local function AddMissing(locale, dict)
    if not locale or type(dict) ~= "table" or not ns.RegisterLocale then return end
    local L = ns.RegisterLocale(locale)
    if not L then return end
    for key, value in pairs(dict) do
        if type(key) == "string" and type(value) == "string" then
            local current = L[key]
            if current == nil or current == key then
                L[key] = value
            end
        end
    end
end

local function SetLocale(locale, dict)
    if not locale or type(dict) ~= "table" or not ns.RegisterLocale then return end
    local L = ns.RegisterLocale(locale)
    if not L then return end
    for key, value in pairs(dict) do
        if type(key) == "string" and type(value) == "string" then
            L[key] = value
        end
    end
end

local MSUF_HEALPRED_BARS_MOVE_FALLBACK = {
    ["Absorb styling and heal prediction are in Global Style > Bars > Absorb Display. Use the Party or Raid scope there for group incoming heals."] = "Absorb styling and heal prediction are in Global Style > Bars > Absorb Display. Use the Party or Raid scope there for group incoming heals.",
    ["Open Group Frames > Health & Text. It controls health colors, bars, power bar, text, dispel overlay, debuff stripe, and range fade. Heal prediction is in Global Style > Bars > Absorb Display."] = "Open Group Frames > Health & Text. It controls health colors, bars, power bar, text, dispel overlay, debuff stripe, and range fade. Heal prediction is in Global Style > Bars > Absorb Display.",
}

AddMissing("enUS", MSUF_HEALPRED_BARS_MOVE_FALLBACK)
AddMissing("enGB", MSUF_HEALPRED_BARS_MOVE_FALLBACK)
AddMissing("deDE", MSUF_HEALPRED_BARS_MOVE_FALLBACK)
AddMissing("esES", MSUF_HEALPRED_BARS_MOVE_FALLBACK)
AddMissing("esMX", MSUF_HEALPRED_BARS_MOVE_FALLBACK)
AddMissing("frFR", MSUF_HEALPRED_BARS_MOVE_FALLBACK)
AddMissing("itIT", MSUF_HEALPRED_BARS_MOVE_FALLBACK)
AddMissing("koKR", MSUF_HEALPRED_BARS_MOVE_FALLBACK)
AddMissing("ptBR", MSUF_HEALPRED_BARS_MOVE_FALLBACK)
AddMissing("ruRU", MSUF_HEALPRED_BARS_MOVE_FALLBACK)
AddMissing("zhCN", MSUF_HEALPRED_BARS_MOVE_FALLBACK)
AddMissing("zhTW", MSUF_HEALPRED_BARS_MOVE_FALLBACK)

AddMissing("enUS", {
    ["A calmer setup command center: start with movement, frames, group frames, or a safe profile import."] = "A calmer setup command center: start with movement, frames, group frames, or a safe profile import.",
    ["Active profile"] = "Active profile",
    ["Active profile is loaded."] = "Active profile is loaded.",
    ["Backup current profile"] = "Backup current profile",
    ["Browse shared MSUF imports, copy a backup first, then import on the Profiles page."] = "Browse shared MSUF imports, copy a backup first, then import on the Profiles page.",
    ["Browse Wago profiles"] = "Browse Wago profiles",
    ["Build your unit frames in three clean steps."] = "Build your unit frames in three clean steps.",
    ["Changes only this configuration menu window."] = "Changes only this configuration menu window.",
    ["Changes the actual MSUF unit frames in-game."] = "Changes the actual MSUF unit frames in-game.",
    ["Click to copy the GitHub repository link."] = "Click to copy the GitHub repository link.",
    ["Click to copy the Ko-fi link."] = "Click to copy the Ko-fi link.",
    ["Click to copy the Patreon support link."] = "Click to copy the Patreon support link.",
    ["Click to copy the PayPal support link."] = "Click to copy the PayPal support link.",
    ["Display & recovery"] = "Display & recovery",
    ["Export backup"] = "Export backup",
    ["Factory reset affects every MSUF setting."] = "Factory reset affects every MSUF setting.",
    ["Factory reset hidden"] = "Factory reset hidden",
    ["Group Frames"] = "Group Frames",
    ["If MSUF helps your UI, support links are one click away."] = "If MSUF helps your UI, support links are one click away.",
    ["Import safely"] = "Import safely",
    ["Live preview"] = "Live preview",
    ["Move frames"] = "Move frames",
    ["Move frames first, tune the player frame, then configure group frames and auras. Advanced controls stay available without competing with the first-run path."] = "Move frames first, tune the player frame, then configure group frames and auras. Advanced controls stay available without competing with the first-run path.",
    ["MSUF Frame Scale"] = "MSUF Frame Scale",
    ["MSUF Menu Scale"] = "MSUF Menu Scale",
    ["No release notes bundled with this build."] = "No release notes bundled with this build.",
    ["Party, Raid, and Mythic scopes with visible summaries."] = "Party, Raid, and Mythic scopes with visible summaries.",
    ["Player, target, focus, pet, and boss frame setup with one preview language."] = "Player, target, focus, pet, and boss frame setup with one preview language.",
    ["Preview available"] = "Preview available",
    ["Profile ready"] = "Profile ready",
    ["Recommended before detail tuning."] = "Recommended before detail tuning.",
    ["Recommended Start"] = "Recommended Start",
    ["Reset tools, Wago access, and recovery shortcuts live here."] = "Reset tools, Wago access, and recovery shortcuts live here.",
    ["Scaling"] = "Scaling",
    ["Set up Group Frames"] = "Set up Group Frames",
    ["Set up Player"] = "Set up Player",
    ["Setup checklist"] = "Setup checklist",
    ["Shared defaults plus per-unit overrides explained inline."] = "Shared defaults plus per-unit overrides explained inline.",
    ["Support MSUF Development"] = "Support MSUF Development",
    ["The Wago button opens a copyable search link. Importing stays on the Profiles page so backup and new-profile import are visible."] = "The Wago button opens a copyable search link. Importing stays on the Profiles page so backup and new-profile import are visible.",
    ["Unit Frames"] = "Unit Frames",
    ["Use pages to tune frames."] = "Use pages to tune frames.",
    ["Use sliders for exact scale changes. Apply commits the selected value; Revert returns to the active value."] = "Use sliders for exact scale changes. Apply commits the selected value; Revert returns to the active value.",
    ["Useful for first-run orientation."] = "Useful for first-run orientation.",
    ["Wago profile hub"] = "Wago profile hub",
    ["Wago profile imports"] = "Wago profile imports",
    ["%s  -  %d sections. Click to view the bundled changelog."] = "%s  -  %d sections. Click to view the bundled changelog.",
    ["%s - manual profile"] = "%s - manual profile",
    ["%s  -  by Mapko"] = "%s  -  by Mapko",
    ["by Mapko"] = "by Mapko",
    ["done"] = "done",
    ["start"] = "start",
})

AddMissing("enGB", {
    ["A calmer setup command center: start with movement, frames, group frames, or a safe profile import."] = "A calmer setup command centre: start with movement, frames, group frames, or a safe profile import.",
    ["Active profile"] = "Active profile",
    ["Active profile is loaded."] = "Active profile is loaded.",
    ["Backup current profile"] = "Backup current profile",
    ["Browse shared MSUF imports, copy a backup first, then import on the Profiles page."] = "Browse shared MSUF imports, copy a backup first, then import on the Profiles page.",
    ["Browse Wago profiles"] = "Browse Wago profiles",
    ["Build your unit frames in three clean steps."] = "Build your unit frames in three clean steps.",
    ["Changes only this configuration menu window."] = "Changes only this configuration menu window.",
    ["Changes the actual MSUF unit frames in-game."] = "Changes the actual MSUF unit frames in-game.",
    ["Click to copy the GitHub repository link."] = "Click to copy the GitHub repository link.",
    ["Click to copy the Ko-fi link."] = "Click to copy the Ko-fi link.",
    ["Click to copy the Patreon support link."] = "Click to copy the Patreon support link.",
    ["Click to copy the PayPal support link."] = "Click to copy the PayPal support link.",
    ["Display & recovery"] = "Display & recovery",
    ["Export backup"] = "Export backup",
    ["Factory reset affects every MSUF setting."] = "Factory reset affects every MSUF setting.",
    ["Factory reset hidden"] = "Factory reset hidden",
    ["Group Frames"] = "Group Frames",
    ["If MSUF helps your UI, support links are one click away."] = "If MSUF helps your UI, support links are one click away.",
    ["Import safely"] = "Import safely",
    ["Live preview"] = "Live preview",
    ["Move frames"] = "Move frames",
    ["Move frames first, tune the player frame, then configure group frames and auras. Advanced controls stay available without competing with the first-run path."] = "Move frames first, tune the player frame, then configure group frames and auras. Advanced controls stay available without competing with the first-run path.",
    ["MSUF Frame Scale"] = "MSUF Frame Scale",
    ["MSUF Menu Scale"] = "MSUF Menu Scale",
    ["No release notes bundled with this build."] = "No release notes bundled with this build.",
    ["Party, Raid, and Mythic scopes with visible summaries."] = "Party, Raid, and Mythic scopes with visible summaries.",
    ["Player, target, focus, pet, and boss frame setup with one preview language."] = "Player, target, focus, pet, and boss frame setup with one preview language.",
    ["Preview available"] = "Preview available",
    ["Profile ready"] = "Profile ready",
    ["Recommended before detail tuning."] = "Recommended before detail tuning.",
    ["Recommended Start"] = "Recommended Start",
    ["Reset tools, Wago access, and recovery shortcuts live here."] = "Reset tools, Wago access, and recovery shortcuts live here.",
    ["Scaling"] = "Scaling",
    ["Set up Group Frames"] = "Set up Group Frames",
    ["Set up Player"] = "Set up Player",
    ["Setup checklist"] = "Setup checklist",
    ["Shared defaults plus per-unit overrides explained inline."] = "Shared defaults plus per-unit overrides explained inline.",
    ["Support MSUF Development"] = "Support MSUF Development",
    ["The Wago button opens a copyable search link. Importing stays on the Profiles page so backup and new-profile import are visible."] = "The Wago button opens a copyable search link. Importing stays on the Profiles page so backup and new-profile import are visible.",
    ["Unit Frames"] = "Unit Frames",
    ["Use pages to tune frames."] = "Use pages to tune frames.",
    ["Use sliders for exact scale changes. Apply commits the selected value; Revert returns to the active value."] = "Use sliders for exact scale changes. Apply commits the selected value; Revert returns to the active value.",
    ["Useful for first-run orientation."] = "Useful for first-run orientation.",
    ["Wago profile hub"] = "Wago profile hub",
    ["Wago profile imports"] = "Wago profile imports",
    ["%s  -  %d sections. Click to view the bundled changelog."] = "%s  -  %d sections. Click to view the bundled changelog.",
    ["%s - manual profile"] = "%s - manual profile",
    ["%s  -  by Mapko"] = "%s  -  by Mapko",
    ["by Mapko"] = "by Mapko",
    ["done"] = "done",
    ["start"] = "start",
})

AddMissing("deDE", {
    ["A calmer setup command center: start with movement, frames, group frames, or a safe profile import."] = "Eine ruhigere Setup-Zentrale: beginne mit Verschieben, Frames, Gruppenframes oder einem sicheren Profilimport.",
    ["Active profile"] = "Aktives Profil",
    ["Active profile is loaded."] = "Aktives Profil ist geladen.",
    ["Backup current profile"] = "Aktuelles Profil sichern",
    ["Browse shared MSUF imports, copy a backup first, then import on the Profiles page."] = "Durchsuche geteilte MSUF-Imports, kopiere zuerst ein Backup und importiere dann auf der Profilseite.",
    ["Browse Wago profiles"] = "Wago-Profile durchsuchen",
    ["Build your unit frames in three clean steps."] = "Baue deine Unitframes in drei klaren Schritten.",
    ["Changes only this configuration menu window."] = "Ändert nur dieses Konfigurationsfenster.",
    ["Changes the actual MSUF unit frames in-game."] = "Ändert die echten MSUF-Unitframes im Spiel.",
    ["Click to copy the GitHub repository link."] = "Klicken, um den GitHub-Repository-Link zu kopieren.",
    ["Click to copy the Ko-fi link."] = "Klicken, um den Ko-fi-Link zu kopieren.",
    ["Click to copy the Patreon support link."] = "Klicken, um den Patreon-Support-Link zu kopieren.",
    ["Click to copy the PayPal support link."] = "Klicken, um den PayPal-Support-Link zu kopieren.",
    ["Display & recovery"] = "Anzeige & Wiederherstellung",
    ["Export backup"] = "Backup exportieren",
    ["Factory reset affects every MSUF setting."] = "Werkseinstellungen betreffen jede MSUF-Einstellung.",
    ["Factory reset hidden"] = "Werksreset versteckt",
    ["Group Frames"] = "Gruppenframes",
    ["If MSUF helps your UI, support links are one click away."] = "Wenn MSUF deiner UI hilft, sind Support-Links nur einen Klick entfernt.",
    ["Import safely"] = "Sicher importieren",
    ["Live preview"] = "Live-Vorschau",
    ["Move frames"] = "Frames verschieben",
    ["Move frames first, tune the player frame, then configure group frames and auras. Advanced controls stay available without competing with the first-run path."] = "Verschiebe zuerst Frames, stimme dann den Spielerframe ab und konfiguriere danach Gruppenframes und Auren. Erweiterte Controls bleiben verfügbar, ohne den Einstieg zu stören.",
    ["MSUF Frame Scale"] = "MSUF-Frame-Skalierung",
    ["MSUF Menu Scale"] = "MSUF-Menü-Skalierung",
    ["No release notes bundled with this build."] = "Keine Release Notes in diesem Build enthalten.",
    ["Party, Raid, and Mythic scopes with visible summaries."] = "Party-, Raid- und Mythic-Bereiche mit sichtbaren Zusammenfassungen.",
    ["Player, target, focus, pet, and boss frame setup with one preview language."] = "Spieler-, Ziel-, Fokus-, Begleiter- und Bossframe-Setup mit einer einheitlichen Vorschau.",
    ["Preview available"] = "Vorschau verfügbar",
    ["Profile ready"] = "Profil bereit",
    ["Recommended before detail tuning."] = "Empfohlen vor Detailanpassungen.",
    ["Recommended Start"] = "Empfohlener Start",
    ["Reset tools, Wago access, and recovery shortcuts live here."] = "Reset-Tools, Wago-Zugriff und Wiederherstellungs-Shortcuts befinden sich hier.",
    ["Scaling"] = "Skalierung",
    ["Set up Group Frames"] = "Gruppenframes einrichten",
    ["Set up Player"] = "Spieler einrichten",
    ["Setup checklist"] = "Setup-Checkliste",
    ["Shared defaults plus per-unit overrides explained inline."] = "Gemeinsame Standards plus pro Einheit erklärte Overrides.",
    ["Support MSUF Development"] = "MSUF-Entwicklung unterstützen",
    ["The Wago button opens a copyable search link. Importing stays on the Profiles page so backup and new-profile import are visible."] = "Der Wago-Button öffnet einen kopierbaren Suchlink. Import bleibt auf der Profilseite, damit Backup und Import in ein neues Profil sichtbar sind.",
    ["Unit Frames"] = "Unitframes",
    ["Use pages to tune frames."] = "Nutze Seiten, um Frames abzustimmen.",
    ["Use sliders for exact scale changes. Apply commits the selected value; Revert returns to the active value."] = "Nutze Slider für exakte Skalierung. Anwenden übernimmt den gewählten Wert; Zurück kehrt zum aktiven Wert zurück.",
    ["Useful for first-run orientation."] = "Nützlich für die erste Orientierung.",
    ["Wago profile hub"] = "Wago-Profil-Hub",
    ["Wago profile imports"] = "Wago-Profilimporte",
    ["%s  -  %d sections. Click to view the bundled changelog."] = "%s  -  %d Abschnitte. Klicke, um das enthaltene Changelog anzuzeigen.",
    ["%s - manual profile"] = "%s - manuelles Profil",
    ["%s  -  by Mapko"] = "%s  -  von Mapko",
    ["by Mapko"] = "von Mapko",
    ["done"] = "fertig",
    ["start"] = "start",
})

AddMissing("esES", {
    ["A calmer setup command center: start with movement, frames, group frames, or a safe profile import."] = "Un centro de configuración más tranquilo: empieza moviendo marcos, ajustando marcos, marcos de grupo o importando un perfil seguro.",
    ["Active profile"] = "Perfil activo",
    ["Active profile is loaded."] = "El perfil activo está cargado.",
    ["Backup current profile"] = "Respaldar perfil actual",
    ["Browse shared MSUF imports, copy a backup first, then import on the Profiles page."] = "Explora importaciones MSUF compartidas, copia primero una copia de seguridad y luego importa en la página de perfiles.",
    ["Browse Wago profiles"] = "Explorar perfiles de Wago",
    ["Build your unit frames in three clean steps."] = "Crea tus marcos de unidad en tres pasos claros.",
    ["Changes only this configuration menu window."] = "Cambia solo esta ventana del menú de configuración.",
    ["Changes the actual MSUF unit frames in-game."] = "Cambia los marcos de unidad reales de MSUF en el juego.",
    ["Click to copy the GitHub repository link."] = "Haz clic para copiar el enlace del repositorio de GitHub.",
    ["Click to copy the Ko-fi link."] = "Haz clic para copiar el enlace de Ko-fi.",
    ["Click to copy the Patreon support link."] = "Haz clic para copiar el enlace de apoyo de Patreon.",
    ["Click to copy the PayPal support link."] = "Haz clic para copiar el enlace de apoyo de PayPal.",
    ["Display & recovery"] = "Pantalla y recuperación",
    ["Export backup"] = "Exportar copia",
    ["Factory reset affects every MSUF setting."] = "El restablecimiento de fábrica afecta a todos los ajustes de MSUF.",
    ["Factory reset hidden"] = "Restablecimiento oculto",
    ["Group Frames"] = "Marcos de grupo",
    ["If MSUF helps your UI, support links are one click away."] = "Si MSUF ayuda a tu interfaz, los enlaces de apoyo están a un clic.",
    ["Import safely"] = "Importar con seguridad",
    ["Live preview"] = "Vista previa en vivo",
    ["Move frames"] = "Mover marcos",
    ["Move frames first, tune the player frame, then configure group frames and auras. Advanced controls stay available without competing with the first-run path."] = "Mueve primero los marcos, ajusta el marco del jugador y después configura marcos de grupo y auras. Los controles avanzados siguen disponibles sin interferir con el flujo inicial.",
    ["MSUF Frame Scale"] = "Escala de marcos MSUF",
    ["MSUF Menu Scale"] = "Escala del menú MSUF",
    ["No release notes bundled with this build."] = "Esta versión no incluye notas de lanzamiento.",
    ["Party, Raid, and Mythic scopes with visible summaries."] = "Ámbitos de grupo, banda y míticas con resúmenes visibles.",
    ["Player, target, focus, pet, and boss frame setup with one preview language."] = "Configuración de jugador, objetivo, foco, mascota y jefes con una vista previa común.",
    ["Preview available"] = "Vista previa disponible",
    ["Profile ready"] = "Perfil listo",
    ["Recommended before detail tuning."] = "Recomendado antes de ajustar detalles.",
    ["Recommended Start"] = "Inicio recomendado",
    ["Reset tools, Wago access, and recovery shortcuts live here."] = "Aquí están las herramientas de reinicio, acceso a Wago y accesos de recuperación.",
    ["Scaling"] = "Escala",
    ["Set up Group Frames"] = "Configurar marcos de grupo",
    ["Set up Player"] = "Configurar jugador",
    ["Setup checklist"] = "Lista de configuración",
    ["Shared defaults plus per-unit overrides explained inline."] = "Valores compartidos y ajustes por unidad explicados en línea.",
    ["Support MSUF Development"] = "Apoyar el desarrollo de MSUF",
    ["The Wago button opens a copyable search link. Importing stays on the Profiles page so backup and new-profile import are visible."] = "El botón de Wago abre un enlace de búsqueda copiable. La importación permanece en Perfiles para que sean visibles la copia y el nuevo perfil.",
    ["Unit Frames"] = "Marcos de unidad",
    ["Use pages to tune frames."] = "Usa las páginas para ajustar los marcos.",
    ["Use sliders for exact scale changes. Apply commits the selected value; Revert returns to the active value."] = "Usa deslizadores para cambios exactos. Aplicar guarda el valor elegido; Revertir vuelve al valor activo.",
    ["Useful for first-run orientation."] = "Útil para orientarte en la primera configuración.",
    ["Wago profile hub"] = "Centro de perfiles Wago",
    ["Wago profile imports"] = "Importaciones de perfiles Wago",
    ["%s  -  %d sections. Click to view the bundled changelog."] = "%s  -  %d secciones. Haz clic para ver el registro de cambios incluido.",
    ["%s - manual profile"] = "%s - perfil manual",
    ["%s  -  by Mapko"] = "%s  -  por Mapko",
    ["by Mapko"] = "por Mapko",
    ["done"] = "listo",
    ["start"] = "iniciar",
})

AddMissing("esMX", {
    ["A calmer setup command center: start with movement, frames, group frames, or a safe profile import."] = "Un centro de configuración más claro: empieza moviendo marcos, ajustando marcos, marcos de grupo o importando un perfil seguro.",
    ["Active profile"] = "Perfil activo",
    ["Active profile is loaded."] = "El perfil activo está cargado.",
    ["Backup current profile"] = "Respaldar perfil actual",
    ["Browse shared MSUF imports, copy a backup first, then import on the Profiles page."] = "Explora importaciones MSUF compartidas, copia primero un respaldo y luego importa en la página de perfiles.",
    ["Browse Wago profiles"] = "Explorar perfiles de Wago",
    ["Build your unit frames in three clean steps."] = "Crea tus marcos de unidad en tres pasos claros.",
    ["Changes only this configuration menu window."] = "Cambia solo esta ventana del menú de configuración.",
    ["Changes the actual MSUF unit frames in-game."] = "Cambia los marcos de unidad reales de MSUF dentro del juego.",
    ["Click to copy the GitHub repository link."] = "Haz clic para copiar el enlace del repositorio de GitHub.",
    ["Click to copy the Ko-fi link."] = "Haz clic para copiar el enlace de Ko-fi.",
    ["Click to copy the Patreon support link."] = "Haz clic para copiar el enlace de apoyo de Patreon.",
    ["Click to copy the PayPal support link."] = "Haz clic para copiar el enlace de apoyo de PayPal.",
    ["Display & recovery"] = "Pantalla y recuperación",
    ["Export backup"] = "Exportar respaldo",
    ["Factory reset affects every MSUF setting."] = "El restablecimiento de fábrica afecta todos los ajustes de MSUF.",
    ["Factory reset hidden"] = "Restablecimiento oculto",
    ["Group Frames"] = "Marcos de grupo",
    ["If MSUF helps your UI, support links are one click away."] = "Si MSUF ayuda a tu interfaz, los enlaces de apoyo están a un clic.",
    ["Import safely"] = "Importar con seguridad",
    ["Live preview"] = "Vista previa en vivo",
    ["Move frames"] = "Mover marcos",
    ["Move frames first, tune the player frame, then configure group frames and auras. Advanced controls stay available without competing with the first-run path."] = "Mueve primero los marcos, ajusta el marco del jugador y después configura marcos de grupo y auras. Los controles avanzados siguen disponibles sin estorbar el flujo inicial.",
    ["MSUF Frame Scale"] = "Escala de marcos MSUF",
    ["MSUF Menu Scale"] = "Escala del menú MSUF",
    ["No release notes bundled with this build."] = "Esta versión no incluye notas de lanzamiento.",
    ["Party, Raid, and Mythic scopes with visible summaries."] = "Ámbitos de grupo, banda y míticas con resúmenes visibles.",
    ["Player, target, focus, pet, and boss frame setup with one preview language."] = "Configuración de jugador, objetivo, foco, mascota y jefes con una vista previa común.",
    ["Preview available"] = "Vista previa disponible",
    ["Profile ready"] = "Perfil listo",
    ["Recommended before detail tuning."] = "Recomendado antes de ajustar detalles.",
    ["Recommended Start"] = "Inicio recomendado",
    ["Reset tools, Wago access, and recovery shortcuts live here."] = "Aquí están las herramientas de reinicio, acceso a Wago y accesos de recuperación.",
    ["Scaling"] = "Escala",
    ["Set up Group Frames"] = "Configurar marcos de grupo",
    ["Set up Player"] = "Configurar jugador",
    ["Setup checklist"] = "Lista de configuración",
    ["Shared defaults plus per-unit overrides explained inline."] = "Valores compartidos y ajustes por unidad explicados en línea.",
    ["Support MSUF Development"] = "Apoyar el desarrollo de MSUF",
    ["The Wago button opens a copyable search link. Importing stays on the Profiles page so backup and new-profile import are visible."] = "El botón de Wago abre un enlace de búsqueda copiable. La importación permanece en Perfiles para que sean visibles el respaldo y el nuevo perfil.",
    ["Unit Frames"] = "Marcos de unidad",
    ["Use pages to tune frames."] = "Usa las páginas para ajustar los marcos.",
    ["Use sliders for exact scale changes. Apply commits the selected value; Revert returns to the active value."] = "Usa deslizadores para cambios exactos. Aplicar guarda el valor elegido; Revertir vuelve al valor activo.",
    ["Useful for first-run orientation."] = "Útil para orientarte en la primera configuración.",
    ["Wago profile hub"] = "Centro de perfiles Wago",
    ["Wago profile imports"] = "Importaciones de perfiles Wago",
    ["%s  -  %d sections. Click to view the bundled changelog."] = "%s  -  %d secciones. Haz clic para ver el registro de cambios incluido.",
    ["%s - manual profile"] = "%s - perfil manual",
    ["%s  -  by Mapko"] = "%s  -  por Mapko",
    ["by Mapko"] = "por Mapko",
    ["done"] = "listo",
    ["start"] = "iniciar",
})

AddMissing("frFR", {
    ["A calmer setup command center: start with movement, frames, group frames, or a safe profile import."] = "Un centre de configuration plus clair : commencez par déplacer les cadres, régler les cadres, les cadres de groupe ou importer un profil en sécurité.",
    ["Active profile"] = "Profil actif",
    ["Active profile is loaded."] = "Le profil actif est chargé.",
    ["Backup current profile"] = "Sauvegarder le profil actuel",
    ["Browse shared MSUF imports, copy a backup first, then import on the Profiles page."] = "Parcourez les imports MSUF partagés, copiez d'abord une sauvegarde, puis importez depuis la page Profils.",
    ["Browse Wago profiles"] = "Parcourir les profils Wago",
    ["Build your unit frames in three clean steps."] = "Créez vos cadres d'unité en trois étapes simples.",
    ["Changes only this configuration menu window."] = "Modifie uniquement cette fenêtre de configuration.",
    ["Changes the actual MSUF unit frames in-game."] = "Modifie les vrais cadres d'unité MSUF en jeu.",
    ["Click to copy the GitHub repository link."] = "Cliquez pour copier le lien du dépôt GitHub.",
    ["Click to copy the Ko-fi link."] = "Cliquez pour copier le lien Ko-fi.",
    ["Click to copy the Patreon support link."] = "Cliquez pour copier le lien de soutien Patreon.",
    ["Click to copy the PayPal support link."] = "Cliquez pour copier le lien de soutien PayPal.",
    ["Display & recovery"] = "Affichage et récupération",
    ["Export backup"] = "Exporter une sauvegarde",
    ["Factory reset affects every MSUF setting."] = "La réinitialisation d'usine affecte tous les réglages MSUF.",
    ["Factory reset hidden"] = "Réinitialisation masquée",
    ["Group Frames"] = "Cadres de groupe",
    ["If MSUF helps your UI, support links are one click away."] = "Si MSUF aide votre interface, les liens de soutien sont à un clic.",
    ["Import safely"] = "Importer en sécurité",
    ["Live preview"] = "Aperçu en direct",
    ["Move frames"] = "Déplacer les cadres",
    ["Move frames first, tune the player frame, then configure group frames and auras. Advanced controls stay available without competing with the first-run path."] = "Déplacez d'abord les cadres, ajustez le cadre joueur, puis configurez les cadres de groupe et les auras. Les contrôles avancés restent disponibles sans gêner le parcours initial.",
    ["MSUF Frame Scale"] = "Échelle des cadres MSUF",
    ["MSUF Menu Scale"] = "Échelle du menu MSUF",
    ["No release notes bundled with this build."] = "Aucune note de version n'est incluse dans ce build.",
    ["Party, Raid, and Mythic scopes with visible summaries."] = "Portées groupe, raid et mythique avec résumés visibles.",
    ["Player, target, focus, pet, and boss frame setup with one preview language."] = "Configuration joueur, cible, focalisation, familier et boss avec un aperçu commun.",
    ["Preview available"] = "Aperçu disponible",
    ["Profile ready"] = "Profil prêt",
    ["Recommended before detail tuning."] = "Recommandé avant les réglages détaillés.",
    ["Recommended Start"] = "Départ recommandé",
    ["Reset tools, Wago access, and recovery shortcuts live here."] = "Les outils de réinitialisation, l'accès Wago et les raccourcis de récupération sont ici.",
    ["Scaling"] = "Mise à l'échelle",
    ["Set up Group Frames"] = "Configurer les cadres de groupe",
    ["Set up Player"] = "Configurer le joueur",
    ["Setup checklist"] = "Liste de configuration",
    ["Shared defaults plus per-unit overrides explained inline."] = "Réglages communs et remplacements par unité expliqués directement.",
    ["Support MSUF Development"] = "Soutenir le développement de MSUF",
    ["The Wago button opens a copyable search link. Importing stays on the Profiles page so backup and new-profile import are visible."] = "Le bouton Wago ouvre un lien de recherche copiable. L'import reste sur la page Profils afin que la sauvegarde et le nouvel import restent visibles.",
    ["Unit Frames"] = "Cadres d'unité",
    ["Use pages to tune frames."] = "Utilisez les pages pour ajuster les cadres.",
    ["Use sliders for exact scale changes. Apply commits the selected value; Revert returns to the active value."] = "Utilisez les curseurs pour des changements précis. Appliquer valide la valeur choisie ; Rétablir revient à la valeur active.",
    ["Useful for first-run orientation."] = "Utile pour s'orienter lors de la première configuration.",
    ["Wago profile hub"] = "Hub de profils Wago",
    ["Wago profile imports"] = "Imports de profils Wago",
    ["%s  -  %d sections. Click to view the bundled changelog."] = "%s  -  %d sections. Cliquez pour voir le journal des changements inclus.",
    ["%s - manual profile"] = "%s - profil manuel",
    ["%s  -  by Mapko"] = "%s  -  par Mapko",
    ["by Mapko"] = "par Mapko",
    ["done"] = "fait",
    ["start"] = "démarrer",
})

AddMissing("itIT", {
    ["A calmer setup command center: start with movement, frames, group frames, or a safe profile import."] = "Un centro di configurazione più chiaro: inizia spostando i frame, configurando frame, frame di gruppo o importando un profilo sicuro.",
    ["Active profile"] = "Profilo attivo",
    ["Active profile is loaded."] = "Il profilo attivo è caricato.",
    ["Backup current profile"] = "Backup del profilo attuale",
    ["Browse shared MSUF imports, copy a backup first, then import on the Profiles page."] = "Sfoglia import MSUF condivisi, copia prima un backup, poi importa dalla pagina Profili.",
    ["Browse Wago profiles"] = "Sfoglia profili Wago",
    ["Build your unit frames in three clean steps."] = "Crea i tuoi frame unità in tre passaggi chiari.",
    ["Changes only this configuration menu window."] = "Modifica solo questa finestra del menu di configurazione.",
    ["Changes the actual MSUF unit frames in-game."] = "Modifica i veri frame unità MSUF in gioco.",
    ["Click to copy the GitHub repository link."] = "Clicca per copiare il link del repository GitHub.",
    ["Click to copy the Ko-fi link."] = "Clicca per copiare il link Ko-fi.",
    ["Click to copy the Patreon support link."] = "Clicca per copiare il link di supporto Patreon.",
    ["Click to copy the PayPal support link."] = "Clicca per copiare il link di supporto PayPal.",
    ["Display & recovery"] = "Visualizzazione e ripristino",
    ["Export backup"] = "Esporta backup",
    ["Factory reset affects every MSUF setting."] = "Il ripristino di fabbrica influisce su ogni impostazione MSUF.",
    ["Factory reset hidden"] = "Ripristino nascosto",
    ["Group Frames"] = "Frame di gruppo",
    ["If MSUF helps your UI, support links are one click away."] = "Se MSUF aiuta la tua UI, i link di supporto sono a un clic.",
    ["Import safely"] = "Importa in sicurezza",
    ["Live preview"] = "Anteprima live",
    ["Move frames"] = "Sposta frame",
    ["Move frames first, tune the player frame, then configure group frames and auras. Advanced controls stay available without competing with the first-run path."] = "Sposta prima i frame, regola il frame del giocatore, poi configura frame di gruppo e aure. I controlli avanzati restano disponibili senza disturbare il primo percorso.",
    ["MSUF Frame Scale"] = "Scala frame MSUF",
    ["MSUF Menu Scale"] = "Scala menu MSUF",
    ["No release notes bundled with this build."] = "Nessuna nota di rilascio inclusa in questa build.",
    ["Party, Raid, and Mythic scopes with visible summaries."] = "Ambiti gruppo, incursione e mitiche con riepiloghi visibili.",
    ["Player, target, focus, pet, and boss frame setup with one preview language."] = "Configurazione giocatore, bersaglio, focus, famiglio e boss con un'unica anteprima.",
    ["Preview available"] = "Anteprima disponibile",
    ["Profile ready"] = "Profilo pronto",
    ["Recommended before detail tuning."] = "Consigliato prima delle regolazioni dettagliate.",
    ["Recommended Start"] = "Inizio consigliato",
    ["Reset tools, Wago access, and recovery shortcuts live here."] = "Qui trovi strumenti di reset, accesso Wago e scorciatoie di ripristino.",
    ["Scaling"] = "Scala",
    ["Set up Group Frames"] = "Configura frame di gruppo",
    ["Set up Player"] = "Configura giocatore",
    ["Setup checklist"] = "Lista di configurazione",
    ["Shared defaults plus per-unit overrides explained inline."] = "Valori condivisi e override per unità spiegati in linea.",
    ["Support MSUF Development"] = "Supporta lo sviluppo di MSUF",
    ["The Wago button opens a copyable search link. Importing stays on the Profiles page so backup and new-profile import are visible."] = "Il pulsante Wago apre un link di ricerca copiabile. L'importazione resta nella pagina Profili così backup e import su nuovo profilo sono visibili.",
    ["Unit Frames"] = "Frame unità",
    ["Use pages to tune frames."] = "Usa le pagine per regolare i frame.",
    ["Use sliders for exact scale changes. Apply commits the selected value; Revert returns to the active value."] = "Usa gli slider per modifiche precise. Applica salva il valore scelto; Ripristina torna al valore attivo.",
    ["Useful for first-run orientation."] = "Utile per orientarsi alla prima configurazione.",
    ["Wago profile hub"] = "Hub profili Wago",
    ["Wago profile imports"] = "Import profili Wago",
    ["%s  -  %d sections. Click to view the bundled changelog."] = "%s  -  %d sezioni. Clicca per vedere il changelog incluso.",
    ["%s - manual profile"] = "%s - profilo manuale",
    ["%s  -  by Mapko"] = "%s  -  di Mapko",
    ["by Mapko"] = "di Mapko",
    ["done"] = "fatto",
    ["start"] = "avvia",
})

AddMissing("ptBR", {
    ["A calmer setup command center: start with movement, frames, group frames, or a safe profile import."] = "Uma central de configuração mais clara: comece movendo quadros, ajustando quadros, quadros de grupo ou importando um perfil seguro.",
    ["Active profile"] = "Perfil ativo",
    ["Active profile is loaded."] = "O perfil ativo está carregado.",
    ["Backup current profile"] = "Backup do perfil atual",
    ["Browse shared MSUF imports, copy a backup first, then import on the Profiles page."] = "Veja importações MSUF compartilhadas, copie um backup primeiro e depois importe na página de Perfis.",
    ["Browse Wago profiles"] = "Ver perfis do Wago",
    ["Build your unit frames in three clean steps."] = "Monte seus quadros de unidade em três passos claros.",
    ["Changes only this configuration menu window."] = "Altera apenas esta janela do menu de configuração.",
    ["Changes the actual MSUF unit frames in-game."] = "Altera os quadros de unidade reais do MSUF no jogo.",
    ["Click to copy the GitHub repository link."] = "Clique para copiar o link do repositório GitHub.",
    ["Click to copy the Ko-fi link."] = "Clique para copiar o link do Ko-fi.",
    ["Click to copy the Patreon support link."] = "Clique para copiar o link de apoio do Patreon.",
    ["Click to copy the PayPal support link."] = "Clique para copiar o link de apoio do PayPal.",
    ["Display & recovery"] = "Exibição e recuperação",
    ["Export backup"] = "Exportar backup",
    ["Factory reset affects every MSUF setting."] = "A redefinição de fábrica afeta todas as configurações do MSUF.",
    ["Factory reset hidden"] = "Redefinição oculta",
    ["Group Frames"] = "Quadros de grupo",
    ["If MSUF helps your UI, support links are one click away."] = "Se o MSUF ajuda sua interface, os links de apoio estão a um clique.",
    ["Import safely"] = "Importar com segurança",
    ["Live preview"] = "Prévia ao vivo",
    ["Move frames"] = "Mover quadros",
    ["Move frames first, tune the player frame, then configure group frames and auras. Advanced controls stay available without competing with the first-run path."] = "Mova os quadros primeiro, ajuste o quadro do jogador e depois configure quadros de grupo e auras. Controles avançados continuam disponíveis sem atrapalhar o fluxo inicial.",
    ["MSUF Frame Scale"] = "Escala dos quadros MSUF",
    ["MSUF Menu Scale"] = "Escala do menu MSUF",
    ["No release notes bundled with this build."] = "Nenhuma nota de lançamento incluída nesta build.",
    ["Party, Raid, and Mythic scopes with visible summaries."] = "Escopos de grupo, raide e mítico com resumos visíveis.",
    ["Player, target, focus, pet, and boss frame setup with one preview language."] = "Configuração de jogador, alvo, foco, ajudante e chefes com uma prévia comum.",
    ["Preview available"] = "Prévia disponível",
    ["Profile ready"] = "Perfil pronto",
    ["Recommended before detail tuning."] = "Recomendado antes dos ajustes detalhados.",
    ["Recommended Start"] = "Início recomendado",
    ["Reset tools, Wago access, and recovery shortcuts live here."] = "Ferramentas de redefinição, acesso ao Wago e atalhos de recuperação ficam aqui.",
    ["Scaling"] = "Escala",
    ["Set up Group Frames"] = "Configurar quadros de grupo",
    ["Set up Player"] = "Configurar jogador",
    ["Setup checklist"] = "Lista de configuração",
    ["Shared defaults plus per-unit overrides explained inline."] = "Padrões compartilhados e substituições por unidade explicados em linha.",
    ["Support MSUF Development"] = "Apoiar o desenvolvimento do MSUF",
    ["The Wago button opens a copyable search link. Importing stays on the Profiles page so backup and new-profile import are visible."] = "O botão Wago abre um link de busca copiável. A importação fica na página de Perfis para manter backup e importação de novo perfil visíveis.",
    ["Unit Frames"] = "Quadros de unidade",
    ["Use pages to tune frames."] = "Use as páginas para ajustar os quadros.",
    ["Use sliders for exact scale changes. Apply commits the selected value; Revert returns to the active value."] = "Use controles deslizantes para mudanças exatas. Aplicar salva o valor escolhido; Reverter volta ao valor ativo.",
    ["Useful for first-run orientation."] = "Útil para orientação na primeira configuração.",
    ["Wago profile hub"] = "Hub de perfis Wago",
    ["Wago profile imports"] = "Importações de perfis Wago",
    ["%s  -  %d sections. Click to view the bundled changelog."] = "%s  -  %d seções. Clique para ver o changelog incluído.",
    ["%s - manual profile"] = "%s - perfil manual",
    ["%s  -  by Mapko"] = "%s  -  por Mapko",
    ["by Mapko"] = "por Mapko",
    ["done"] = "feito",
    ["start"] = "iniciar",
})

AddMissing("koKR", {
    ["A calmer setup command center: start with movement, frames, group frames, or a safe profile import."] = "더 차분한 설정 허브입니다. 위치 이동, 프레임, 파티/공격대 프레임 또는 안전한 프로필 가져오기부터 시작하세요.",
    ["Active profile"] = "활성 프로필",
    ["Active profile is loaded."] = "활성 프로필이 로드되었습니다.",
    ["Backup current profile"] = "현재 프로필 백업",
    ["Browse shared MSUF imports, copy a backup first, then import on the Profiles page."] = "공유 MSUF 가져오기를 둘러보고, 먼저 백업을 복사한 뒤 프로필 페이지에서 가져오세요.",
    ["Browse Wago profiles"] = "Wago 프로필 찾아보기",
    ["Build your unit frames in three clean steps."] = "세 단계로 유닛 프레임을 깔끔하게 구성하세요.",
    ["Changes only this configuration menu window."] = "이 설정 메뉴 창만 변경합니다.",
    ["Changes the actual MSUF unit frames in-game."] = "게임 안의 실제 MSUF 유닛 프레임을 변경합니다.",
    ["Click to copy the GitHub repository link."] = "GitHub 저장소 링크를 복사하려면 클릭하세요.",
    ["Click to copy the Ko-fi link."] = "Ko-fi 링크를 복사하려면 클릭하세요.",
    ["Click to copy the Patreon support link."] = "Patreon 후원 링크를 복사하려면 클릭하세요.",
    ["Click to copy the PayPal support link."] = "PayPal 후원 링크를 복사하려면 클릭하세요.",
    ["Display & recovery"] = "표시 및 복구",
    ["Export backup"] = "백업 내보내기",
    ["Factory reset affects every MSUF setting."] = "공장 초기화는 모든 MSUF 설정에 영향을 줍니다.",
    ["Factory reset hidden"] = "공장 초기화 숨김",
    ["Group Frames"] = "그룹 프레임",
    ["If MSUF helps your UI, support links are one click away."] = "MSUF가 UI에 도움이 된다면 후원 링크를 한 번의 클릭으로 열 수 있습니다.",
    ["Import safely"] = "안전하게 가져오기",
    ["Live preview"] = "실시간 미리보기",
    ["Move frames"] = "프레임 이동",
    ["Move frames first, tune the player frame, then configure group frames and auras. Advanced controls stay available without competing with the first-run path."] = "먼저 프레임을 이동하고, 플레이어 프레임을 조정한 뒤 그룹 프레임과 오라를 설정하세요. 고급 설정은 첫 설정 흐름을 방해하지 않고 계속 사용할 수 있습니다.",
    ["MSUF Frame Scale"] = "MSUF 프레임 크기",
    ["MSUF Menu Scale"] = "MSUF 메뉴 크기",
    ["No release notes bundled with this build."] = "이 빌드에는 릴리스 노트가 포함되어 있지 않습니다.",
    ["Party, Raid, and Mythic scopes with visible summaries."] = "파티, 공격대, 신화 범위를 요약과 함께 표시합니다.",
    ["Player, target, focus, pet, and boss frame setup with one preview language."] = "플레이어, 대상, 주시, 소환수, 우두머리 프레임 설정을 하나의 미리보기 방식으로 제공합니다.",
    ["Preview available"] = "미리보기 사용 가능",
    ["Profile ready"] = "프로필 준비됨",
    ["Recommended before detail tuning."] = "세부 조정 전에 권장됩니다.",
    ["Recommended Start"] = "추천 시작",
    ["Reset tools, Wago access, and recovery shortcuts live here."] = "초기화 도구, Wago 접근, 복구 바로가기가 여기에 있습니다.",
    ["Scaling"] = "크기 조절",
    ["Set up Group Frames"] = "그룹 프레임 설정",
    ["Set up Player"] = "플레이어 설정",
    ["Setup checklist"] = "설정 체크리스트",
    ["Shared defaults plus per-unit overrides explained inline."] = "공유 기본값과 유닛별 재정의를 바로 설명합니다.",
    ["Support MSUF Development"] = "MSUF 개발 후원",
    ["The Wago button opens a copyable search link. Importing stays on the Profiles page so backup and new-profile import are visible."] = "Wago 버튼은 복사 가능한 검색 링크를 엽니다. 가져오기는 프로필 페이지에서 진행되어 백업과 새 프로필 가져오기를 확인할 수 있습니다.",
    ["Unit Frames"] = "유닛 프레임",
    ["Use pages to tune frames."] = "페이지를 사용해 프레임을 조정하세요.",
    ["Use sliders for exact scale changes. Apply commits the selected value; Revert returns to the active value."] = "정확한 크기 변경에는 슬라이더를 사용하세요. 적용은 선택한 값을 저장하고, 되돌리기는 현재 활성 값으로 돌아갑니다.",
    ["Useful for first-run orientation."] = "첫 설정 안내에 유용합니다.",
    ["Wago profile hub"] = "Wago 프로필 허브",
    ["Wago profile imports"] = "Wago 프로필 가져오기",
    ["%s  -  %d sections. Click to view the bundled changelog."] = "%s  -  %d개 섹션. 포함된 변경 기록을 보려면 클릭하세요.",
    ["%s - manual profile"] = "%s - 수동 프로필",
    ["%s  -  by Mapko"] = "%s  -  Mapko 제작",
    ["by Mapko"] = "Mapko 제작",
    ["done"] = "완료",
    ["start"] = "시작",
})

AddMissing("ruRU", {
    ["A calmer setup command center: start with movement, frames, group frames, or a safe profile import."] = "Более спокойный центр настройки: начните с перемещения, рамок, групповых рамок или безопасного импорта профиля.",
    ["Active profile"] = "Активный профиль",
    ["Active profile is loaded."] = "Активный профиль загружен.",
    ["Backup current profile"] = "Создать копию текущего профиля",
    ["Browse shared MSUF imports, copy a backup first, then import on the Profiles page."] = "Просмотрите общие импорты MSUF, сначала скопируйте резервную копию, затем импортируйте на странице профилей.",
    ["Browse Wago profiles"] = "Просмотреть профили Wago",
    ["Build your unit frames in three clean steps."] = "Настройте рамки юнитов за три понятных шага.",
    ["Changes only this configuration menu window."] = "Изменяет только это окно меню настроек.",
    ["Changes the actual MSUF unit frames in-game."] = "Изменяет реальные рамки юнитов MSUF в игре.",
    ["Click to copy the GitHub repository link."] = "Нажмите, чтобы скопировать ссылку на репозиторий GitHub.",
    ["Click to copy the Ko-fi link."] = "Нажмите, чтобы скопировать ссылку Ko-fi.",
    ["Click to copy the Patreon support link."] = "Нажмите, чтобы скопировать ссылку поддержки Patreon.",
    ["Click to copy the PayPal support link."] = "Нажмите, чтобы скопировать ссылку поддержки PayPal.",
    ["Display & recovery"] = "Отображение и восстановление",
    ["Export backup"] = "Экспорт копии",
    ["Factory reset affects every MSUF setting."] = "Сброс к заводским настройкам затрагивает все настройки MSUF.",
    ["Factory reset hidden"] = "Сброс скрыт",
    ["Group Frames"] = "Групповые рамки",
    ["If MSUF helps your UI, support links are one click away."] = "Если MSUF помогает вашему интерфейсу, ссылки поддержки доступны в один клик.",
    ["Import safely"] = "Безопасный импорт",
    ["Live preview"] = "Предпросмотр",
    ["Move frames"] = "Переместить рамки",
    ["Move frames first, tune the player frame, then configure group frames and auras. Advanced controls stay available without competing with the first-run path."] = "Сначала переместите рамки, затем настройте рамку игрока, после этого групповые рамки и ауры. Расширенные параметры остаются доступны и не мешают первичной настройке.",
    ["MSUF Frame Scale"] = "Масштаб рамок MSUF",
    ["MSUF Menu Scale"] = "Масштаб меню MSUF",
    ["No release notes bundled with this build."] = "В эту сборку не включены заметки к выпуску.",
    ["Party, Raid, and Mythic scopes with visible summaries."] = "Области группы, рейда и эпохального режима с видимыми сводками.",
    ["Player, target, focus, pet, and boss frame setup with one preview language."] = "Настройка рамок игрока, цели, фокуса, питомца и боссов с единым предпросмотром.",
    ["Preview available"] = "Предпросмотр доступен",
    ["Profile ready"] = "Профиль готов",
    ["Recommended before detail tuning."] = "Рекомендуется перед детальной настройкой.",
    ["Recommended Start"] = "Рекомендуемый старт",
    ["Reset tools, Wago access, and recovery shortcuts live here."] = "Здесь находятся инструменты сброса, доступ к Wago и ярлыки восстановления.",
    ["Scaling"] = "Масштаб",
    ["Set up Group Frames"] = "Настроить групповые рамки",
    ["Set up Player"] = "Настроить игрока",
    ["Setup checklist"] = "Список настройки",
    ["Shared defaults plus per-unit overrides explained inline."] = "Общие значения по умолчанию и переопределения для юнитов объяснены на месте.",
    ["Support MSUF Development"] = "Поддержать разработку MSUF",
    ["The Wago button opens a copyable search link. Importing stays on the Profiles page so backup and new-profile import are visible."] = "Кнопка Wago открывает копируемую ссылку поиска. Импорт остается на странице профилей, чтобы были видны резервная копия и импорт в новый профиль.",
    ["Unit Frames"] = "Рамки юнитов",
    ["Use pages to tune frames."] = "Используйте страницы для настройки рамок.",
    ["Use sliders for exact scale changes. Apply commits the selected value; Revert returns to the active value."] = "Используйте ползунки для точного масштаба. Применить сохраняет выбранное значение; Вернуть восстанавливает активное значение.",
    ["Useful for first-run orientation."] = "Полезно для первой настройки.",
    ["Wago profile hub"] = "Центр профилей Wago",
    ["Wago profile imports"] = "Импорт профилей Wago",
    ["%s  -  %d sections. Click to view the bundled changelog."] = "%s  -  разделов: %d. Нажмите, чтобы открыть встроенный журнал изменений.",
    ["%s - manual profile"] = "%s - ручной профиль",
    ["%s  -  by Mapko"] = "%s  -  от Mapko",
    ["by Mapko"] = "от Mapko",
    ["done"] = "готово",
    ["start"] = "старт",
})

AddMissing("zhCN", {
    ["A calmer setup command center: start with movement, frames, group frames, or a safe profile import."] = "更清晰的设置中心：从移动框体、单位框体、团队框体或安全导入配置开始。",
    ["Active profile"] = "当前配置",
    ["Active profile is loaded."] = "当前配置已加载。",
    ["Backup current profile"] = "备份当前配置",
    ["Browse shared MSUF imports, copy a backup first, then import on the Profiles page."] = "浏览共享的 MSUF 导入，先复制备份，然后在配置页面导入。",
    ["Browse Wago profiles"] = "浏览 Wago 配置",
    ["Build your unit frames in three clean steps."] = "用三个清晰步骤构建你的单位框体。",
    ["Changes only this configuration menu window."] = "只更改此设置菜单窗口。",
    ["Changes the actual MSUF unit frames in-game."] = "更改游戏中的实际 MSUF 单位框体。",
    ["Click to copy the GitHub repository link."] = "点击复制 GitHub 仓库链接。",
    ["Click to copy the Ko-fi link."] = "点击复制 Ko-fi 链接。",
    ["Click to copy the Patreon support link."] = "点击复制 Patreon 支持链接。",
    ["Click to copy the PayPal support link."] = "点击复制 PayPal 支持链接。",
    ["Display & recovery"] = "显示与恢复",
    ["Export backup"] = "导出备份",
    ["Factory reset affects every MSUF setting."] = "恢复出厂设置会影响所有 MSUF 设置。",
    ["Factory reset hidden"] = "出厂重置已隐藏",
    ["Group Frames"] = "团队框体",
    ["If MSUF helps your UI, support links are one click away."] = "如果 MSUF 帮助了你的界面，支持链接只需点击一次。",
    ["Import safely"] = "安全导入",
    ["Live preview"] = "实时预览",
    ["Move frames"] = "移动框体",
    ["Move frames first, tune the player frame, then configure group frames and auras. Advanced controls stay available without competing with the first-run path."] = "先移动框体，再调整玩家框体，然后配置团队框体和光环。高级控制仍可使用，不会干扰首次设置流程。",
    ["MSUF Frame Scale"] = "MSUF 框体缩放",
    ["MSUF Menu Scale"] = "MSUF 菜单缩放",
    ["No release notes bundled with this build."] = "此版本未包含发布说明。",
    ["Party, Raid, and Mythic scopes with visible summaries."] = "小队、团队和史诗范围带有清晰摘要。",
    ["Player, target, focus, pet, and boss frame setup with one preview language."] = "玩家、目标、焦点、宠物和首领框体使用统一预览方式设置。",
    ["Preview available"] = "预览可用",
    ["Profile ready"] = "配置就绪",
    ["Recommended before detail tuning."] = "建议在细节调整前完成。",
    ["Recommended Start"] = "推荐开始",
    ["Reset tools, Wago access, and recovery shortcuts live here."] = "重置工具、Wago 入口和恢复快捷方式都在这里。",
    ["Scaling"] = "缩放",
    ["Set up Group Frames"] = "设置团队框体",
    ["Set up Player"] = "设置玩家",
    ["Setup checklist"] = "设置清单",
    ["Shared defaults plus per-unit overrides explained inline."] = "共享默认值和按单位覆盖项会在此说明。",
    ["Support MSUF Development"] = "支持 MSUF 开发",
    ["The Wago button opens a copyable search link. Importing stays on the Profiles page so backup and new-profile import are visible."] = "Wago 按钮会打开可复制的搜索链接。导入保留在配置页面，方便查看备份和新配置导入。",
    ["Unit Frames"] = "单位框体",
    ["Use pages to tune frames."] = "使用页面调整框体。",
    ["Use sliders for exact scale changes. Apply commits the selected value; Revert returns to the active value."] = "使用滑块精确调整缩放。应用会保存选中值；还原会回到当前值。",
    ["Useful for first-run orientation."] = "适合首次设置时快速了解。",
    ["Wago profile hub"] = "Wago 配置中心",
    ["Wago profile imports"] = "Wago 配置导入",
    ["%s  -  %d sections. Click to view the bundled changelog."] = "%s  -  %d 个部分。点击查看内置更新日志。",
    ["%s - manual profile"] = "%s - 手动配置",
    ["%s  -  by Mapko"] = "%s  -  by Mapko",
    ["by Mapko"] = "by Mapko",
    ["done"] = "完成",
    ["start"] = "开始",
})

AddMissing("zhTW", {
    ["A calmer setup command center: start with movement, frames, group frames, or a safe profile import."] = "更清楚的設定中心：從移動框架、單位框架、隊伍框架或安全匯入設定檔開始。",
    ["Active profile"] = "目前設定檔",
    ["Active profile is loaded."] = "目前設定檔已載入。",
    ["Backup current profile"] = "備份目前設定檔",
    ["Browse shared MSUF imports, copy a backup first, then import on the Profiles page."] = "瀏覽共享的 MSUF 匯入，先複製備份，再到設定檔頁面匯入。",
    ["Browse Wago profiles"] = "瀏覽 Wago 設定檔",
    ["Build your unit frames in three clean steps."] = "用三個清楚步驟建立你的單位框架。",
    ["Changes only this configuration menu window."] = "只變更此設定選單視窗。",
    ["Changes the actual MSUF unit frames in-game."] = "變更遊戲中的實際 MSUF 單位框架。",
    ["Click to copy the GitHub repository link."] = "點擊複製 GitHub 儲存庫連結。",
    ["Click to copy the Ko-fi link."] = "點擊複製 Ko-fi 連結。",
    ["Click to copy the Patreon support link."] = "點擊複製 Patreon 支援連結。",
    ["Click to copy the PayPal support link."] = "點擊複製 PayPal 支援連結。",
    ["Display & recovery"] = "顯示與復原",
    ["Export backup"] = "匯出備份",
    ["Factory reset affects every MSUF setting."] = "恢復出廠設定會影響所有 MSUF 設定。",
    ["Factory reset hidden"] = "出廠重設已隱藏",
    ["Group Frames"] = "隊伍框架",
    ["If MSUF helps your UI, support links are one click away."] = "如果 MSUF 幫助了你的介面，支援連結只需點一下。",
    ["Import safely"] = "安全匯入",
    ["Live preview"] = "即時預覽",
    ["Move frames"] = "移動框架",
    ["Move frames first, tune the player frame, then configure group frames and auras. Advanced controls stay available without competing with the first-run path."] = "先移動框架，再調整玩家框架，接著設定隊伍框架與光環。進階控制仍可使用，不會干擾首次設定流程。",
    ["MSUF Frame Scale"] = "MSUF 框架縮放",
    ["MSUF Menu Scale"] = "MSUF 選單縮放",
    ["No release notes bundled with this build."] = "此版本未包含版本說明。",
    ["Party, Raid, and Mythic scopes with visible summaries."] = "隊伍、團隊與傳奇範圍都有清楚摘要。",
    ["Player, target, focus, pet, and boss frame setup with one preview language."] = "玩家、目標、專注、寵物與首領框架使用一致的預覽方式設定。",
    ["Preview available"] = "預覽可用",
    ["Profile ready"] = "設定檔就緒",
    ["Recommended before detail tuning."] = "建議在細節調整前完成。",
    ["Recommended Start"] = "建議開始",
    ["Reset tools, Wago access, and recovery shortcuts live here."] = "重設工具、Wago 存取與復原捷徑都在這裡。",
    ["Scaling"] = "縮放",
    ["Set up Group Frames"] = "設定隊伍框架",
    ["Set up Player"] = "設定玩家",
    ["Setup checklist"] = "設定檢查清單",
    ["Shared defaults plus per-unit overrides explained inline."] = "共享預設值與各單位覆寫會在此說明。",
    ["Support MSUF Development"] = "支持 MSUF 開發",
    ["The Wago button opens a copyable search link. Importing stays on the Profiles page so backup and new-profile import are visible."] = "Wago 按鈕會開啟可複製的搜尋連結。匯入會留在設定檔頁面，方便查看備份與新設定檔匯入。",
    ["Unit Frames"] = "單位框架",
    ["Use pages to tune frames."] = "使用頁面調整框架。",
    ["Use sliders for exact scale changes. Apply commits the selected value; Revert returns to the active value."] = "使用滑桿精確調整縮放。套用會保存選取值；還原會回到目前值。",
    ["Useful for first-run orientation."] = "適合首次設定時快速了解。",
    ["Wago profile hub"] = "Wago 設定檔中心",
    ["Wago profile imports"] = "Wago 設定檔匯入",
    ["%s  -  %d sections. Click to view the bundled changelog."] = "%s  -  %d 個部分。點擊查看內建更新紀錄。",
    ["%s - manual profile"] = "%s - 手動設定檔",
    ["%s  -  by Mapko"] = "%s  -  by Mapko",
    ["by Mapko"] = "by Mapko",
    ["done"] = "完成",
    ["start"] = "開始",
})

AddMissing("enUS", {
    ["Apply"] = "Apply",
    ["Auras"] = "Auras",
    ["Changelog"] = "Changelog",
    ["Dashboard"] = "Dashboard",
    ["Discord"] = "Discord",
    ["Drag frames to move them before tuning detailed settings."] = "Drag frames to move them before tuning detailed settings.",
    ["Duplicate"] = "Duplicate",
    ["Edit frames"] = "Edit frames",
    ["Factory Reset All"] = "Factory Reset All",
    ["Import profile"] = "Import profile",
    ["Manage"] = "Manage",
    ["MSUF Edit Mode"] = "MSUF Edit Mode",
    ["Player"] = "Player",
    ["Print Help"] = "Print Help",
    ["Reset Frame Positions"] = "Reset Frame Positions",
    ["Reset positions..."] = "Reset positions...",
    ["Resets frame positions only. Profiles and menu settings stay intact."] = "Resets frame positions only. Profiles and menu settings stay intact.",
    ["Revert"] = "Revert",
    ["Safe"] = "Safe",
    ["Wago Profiles"] = "Wago Profiles",
})

AddMissing("enGB", {
    ["Apply"] = "Apply",
    ["Auras"] = "Auras",
    ["Changelog"] = "Changelog",
    ["Dashboard"] = "Dashboard",
    ["Discord"] = "Discord",
    ["Drag frames to move them before tuning detailed settings."] = "Drag frames to move them before tuning detailed settings.",
    ["Duplicate"] = "Duplicate",
    ["Edit frames"] = "Edit frames",
    ["Factory Reset All"] = "Factory Reset All",
    ["Import profile"] = "Import profile",
    ["Manage"] = "Manage",
    ["MSUF Edit Mode"] = "MSUF Edit Mode",
    ["Player"] = "Player",
    ["Print Help"] = "Print Help",
    ["Reset Frame Positions"] = "Reset Frame Positions",
    ["Reset positions..."] = "Reset positions...",
    ["Resets frame positions only. Profiles and menu settings stay intact."] = "Resets frame positions only. Profiles and menu settings stay intact.",
    ["Revert"] = "Revert",
    ["Safe"] = "Safe",
    ["Wago Profiles"] = "Wago Profiles",
})

AddMissing("deDE", {
    ["Apply"] = "Anwenden",
    ["Auras"] = "Auren",
    ["Changelog"] = "Changelog",
    ["Dashboard"] = "Dashboard",
    ["Discord"] = "Discord",
    ["Drag frames to move them before tuning detailed settings."] = "Ziehe Frames, um sie zu verschieben, bevor du Details einstellst.",
    ["Duplicate"] = "Duplizieren",
    ["Edit frames"] = "Frames bearbeiten",
    ["Factory Reset All"] = "Alles auf Werkseinstellungen",
    ["Import profile"] = "Profil importieren",
    ["Manage"] = "Verwalten",
    ["MSUF Edit Mode"] = "MSUF-Bearbeitungsmodus",
    ["Player"] = "Spieler",
    ["Print Help"] = "Hilfe ausgeben",
    ["Reset Frame Positions"] = "Framepositionen zurücksetzen",
    ["Reset positions..."] = "Positionen zurücksetzen...",
    ["Resets frame positions only. Profiles and menu settings stay intact."] = "Setzt nur Framepositionen zurück. Profile und Menüeinstellungen bleiben erhalten.",
    ["Revert"] = "Zurück",
    ["Safe"] = "Sicher",
    ["Wago Profiles"] = "Wago-Profile",
})

AddMissing("esES", {
    ["Apply"] = "Aplicar",
    ["Auras"] = "Auras",
    ["Changelog"] = "Registro de cambios",
    ["Dashboard"] = "Panel",
    ["Discord"] = "Discord",
    ["Drag frames to move them before tuning detailed settings."] = "Arrastra los marcos para moverlos antes de ajustar detalles.",
    ["Duplicate"] = "Duplicar",
    ["Edit frames"] = "Editar marcos",
    ["Factory Reset All"] = "Restablecer todo",
    ["Import profile"] = "Importar perfil",
    ["Manage"] = "Gestionar",
    ["MSUF Edit Mode"] = "Modo de edición MSUF",
    ["Player"] = "Jugador",
    ["Print Help"] = "Mostrar ayuda",
    ["Reset Frame Positions"] = "Restablecer posiciones",
    ["Reset positions..."] = "Restablecer posiciones...",
    ["Resets frame positions only. Profiles and menu settings stay intact."] = "Restablece solo las posiciones de los marcos. Los perfiles y ajustes del menú permanecen intactos.",
    ["Revert"] = "Revertir",
    ["Safe"] = "Seguro",
    ["Wago Profiles"] = "Perfiles de Wago",
})

AddMissing("esMX", {
    ["Apply"] = "Aplicar",
    ["Auras"] = "Auras",
    ["Changelog"] = "Registro de cambios",
    ["Dashboard"] = "Panel",
    ["Discord"] = "Discord",
    ["Drag frames to move them before tuning detailed settings."] = "Arrastra los marcos para moverlos antes de ajustar detalles.",
    ["Duplicate"] = "Duplicar",
    ["Edit frames"] = "Editar marcos",
    ["Factory Reset All"] = "Restablecer todo",
    ["Import profile"] = "Importar perfil",
    ["Manage"] = "Administrar",
    ["MSUF Edit Mode"] = "Modo de edición MSUF",
    ["Player"] = "Jugador",
    ["Print Help"] = "Mostrar ayuda",
    ["Reset Frame Positions"] = "Restablecer posiciones",
    ["Reset positions..."] = "Restablecer posiciones...",
    ["Resets frame positions only. Profiles and menu settings stay intact."] = "Restablece solo las posiciones de los marcos. Los perfiles y ajustes del menú permanecen intactos.",
    ["Revert"] = "Revertir",
    ["Safe"] = "Seguro",
    ["Wago Profiles"] = "Perfiles de Wago",
})

AddMissing("frFR", {
    ["Apply"] = "Appliquer",
    ["Auras"] = "Auras",
    ["Changelog"] = "Journal",
    ["Dashboard"] = "Tableau de bord",
    ["Discord"] = "Discord",
    ["Drag frames to move them before tuning detailed settings."] = "Faites glisser les cadres pour les déplacer avant les réglages détaillés.",
    ["Duplicate"] = "Dupliquer",
    ["Edit frames"] = "Modifier les cadres",
    ["Factory Reset All"] = "Tout réinitialiser",
    ["Import profile"] = "Importer un profil",
    ["Manage"] = "Gérer",
    ["MSUF Edit Mode"] = "Mode édition MSUF",
    ["Player"] = "Joueur",
    ["Print Help"] = "Afficher l'aide",
    ["Reset Frame Positions"] = "Réinitialiser les positions",
    ["Reset positions..."] = "Réinitialiser positions...",
    ["Resets frame positions only. Profiles and menu settings stay intact."] = "Réinitialise seulement les positions des cadres. Les profils et réglages du menu restent intacts.",
    ["Revert"] = "Rétablir",
    ["Safe"] = "Sûr",
    ["Wago Profiles"] = "Profils Wago",
})

AddMissing("itIT", {
    ["Apply"] = "Applica",
    ["Auras"] = "Aure",
    ["Changelog"] = "Registro modifiche",
    ["Dashboard"] = "Dashboard",
    ["Discord"] = "Discord",
    ["Drag frames to move them before tuning detailed settings."] = "Trascina i frame per spostarli prima delle regolazioni dettagliate.",
    ["Duplicate"] = "Duplica",
    ["Edit frames"] = "Modifica frame",
    ["Factory Reset All"] = "Ripristina tutto",
    ["Import profile"] = "Importa profilo",
    ["Manage"] = "Gestisci",
    ["MSUF Edit Mode"] = "Modalità modifica MSUF",
    ["Player"] = "Giocatore",
    ["Print Help"] = "Mostra aiuto",
    ["Reset Frame Positions"] = "Ripristina posizioni frame",
    ["Reset positions..."] = "Ripristina posizioni...",
    ["Resets frame positions only. Profiles and menu settings stay intact."] = "Ripristina solo le posizioni dei frame. Profili e impostazioni del menu restano invariati.",
    ["Revert"] = "Ripristina",
    ["Safe"] = "Sicuro",
    ["Wago Profiles"] = "Profili Wago",
})

AddMissing("koKR", {
    ["Apply"] = "적용",
    ["Auras"] = "오라",
    ["Changelog"] = "변경 기록",
    ["Dashboard"] = "대시보드",
    ["Discord"] = "Discord",
    ["Drag frames to move them before tuning detailed settings."] = "세부 설정 전에 프레임을 드래그해 위치를 조정하세요.",
    ["Duplicate"] = "복제",
    ["Edit frames"] = "프레임 편집",
    ["Factory Reset All"] = "전체 초기화",
    ["Import profile"] = "프로필 가져오기",
    ["Manage"] = "관리",
    ["MSUF Edit Mode"] = "MSUF 편집 모드",
    ["Player"] = "플레이어",
    ["Print Help"] = "도움말 출력",
    ["Reset Frame Positions"] = "프레임 위치 초기화",
    ["Reset positions..."] = "위치 초기화...",
    ["Resets frame positions only. Profiles and menu settings stay intact."] = "프레임 위치만 초기화합니다. 프로필과 메뉴 설정은 유지됩니다.",
    ["Revert"] = "되돌리기",
    ["Safe"] = "안전",
    ["Wago Profiles"] = "Wago 프로필",
})

AddMissing("ptBR", {
    ["Apply"] = "Aplicar",
    ["Auras"] = "Auras",
    ["Changelog"] = "Registro de mudanças",
    ["Dashboard"] = "Painel",
    ["Discord"] = "Discord",
    ["Drag frames to move them before tuning detailed settings."] = "Arraste os quadros para movê-los antes dos ajustes detalhados.",
    ["Duplicate"] = "Duplicar",
    ["Edit frames"] = "Editar quadros",
    ["Factory Reset All"] = "Redefinir tudo",
    ["Import profile"] = "Importar perfil",
    ["Manage"] = "Gerenciar",
    ["MSUF Edit Mode"] = "Modo de edição MSUF",
    ["Player"] = "Jogador",
    ["Print Help"] = "Mostrar ajuda",
    ["Reset Frame Positions"] = "Redefinir posições",
    ["Reset positions..."] = "Redefinir posições...",
    ["Resets frame positions only. Profiles and menu settings stay intact."] = "Redefine apenas as posições dos quadros. Perfis e configurações do menu permanecem intactos.",
    ["Revert"] = "Reverter",
    ["Safe"] = "Seguro",
    ["Wago Profiles"] = "Perfis Wago",
})

AddMissing("ruRU", {
    ["Apply"] = "Применить",
    ["Auras"] = "Ауры",
    ["Changelog"] = "Журнал изменений",
    ["Dashboard"] = "Панель",
    ["Discord"] = "Discord",
    ["Drag frames to move them before tuning detailed settings."] = "Перетащите рамки, чтобы переместить их перед детальной настройкой.",
    ["Duplicate"] = "Дублировать",
    ["Edit frames"] = "Редактировать рамки",
    ["Factory Reset All"] = "Сбросить всё",
    ["Import profile"] = "Импорт профиля",
    ["Manage"] = "Управлять",
    ["MSUF Edit Mode"] = "Режим редактирования MSUF",
    ["Player"] = "Игрок",
    ["Print Help"] = "Показать справку",
    ["Reset Frame Positions"] = "Сбросить позиции рамок",
    ["Reset positions..."] = "Сбросить позиции...",
    ["Resets frame positions only. Profiles and menu settings stay intact."] = "Сбрасывает только позиции рамок. Профили и настройки меню не изменяются.",
    ["Revert"] = "Вернуть",
    ["Safe"] = "Безопасно",
    ["Wago Profiles"] = "Профили Wago",
})

AddMissing("zhCN", {
    ["Apply"] = "应用",
    ["Auras"] = "光环",
    ["Changelog"] = "更新日志",
    ["Dashboard"] = "仪表盘",
    ["Discord"] = "Discord",
    ["Drag frames to move them before tuning detailed settings."] = "在调整细节前拖动框体来移动它们。",
    ["Duplicate"] = "复制",
    ["Edit frames"] = "编辑框体",
    ["Factory Reset All"] = "全部恢复出厂",
    ["Import profile"] = "导入配置",
    ["Manage"] = "管理",
    ["MSUF Edit Mode"] = "MSUF 编辑模式",
    ["Player"] = "玩家",
    ["Print Help"] = "输出帮助",
    ["Reset Frame Positions"] = "重置框体位置",
    ["Reset positions..."] = "重置位置...",
    ["Resets frame positions only. Profiles and menu settings stay intact."] = "只重置框体位置。配置和菜单设置保持不变。",
    ["Revert"] = "还原",
    ["Safe"] = "安全",
    ["Wago Profiles"] = "Wago 配置",
})

AddMissing("zhTW", {
    ["Apply"] = "套用",
    ["Auras"] = "光環",
    ["Changelog"] = "更新紀錄",
    ["Dashboard"] = "儀表板",
    ["Discord"] = "Discord",
    ["Drag frames to move them before tuning detailed settings."] = "在調整細節前拖曳框架來移動它們。",
    ["Duplicate"] = "複製",
    ["Edit frames"] = "編輯框架",
    ["Factory Reset All"] = "全部恢復出廠",
    ["Import profile"] = "匯入設定檔",
    ["Manage"] = "管理",
    ["MSUF Edit Mode"] = "MSUF 編輯模式",
    ["Player"] = "玩家",
    ["Print Help"] = "輸出說明",
    ["Reset Frame Positions"] = "重設框架位置",
    ["Reset positions..."] = "重設位置...",
    ["Resets frame positions only. Profiles and menu settings stay intact."] = "只重設框架位置。設定檔與選單設定會保持不變。",
    ["Revert"] = "還原",
    ["Safe"] = "安全",
    ["Wago Profiles"] = "Wago 設定檔",
})

AddMissing("enUS", {
    ["Applied: %d%%  Selected: %d%%"] = "Applied: %d%%  Selected: %d%%",
    ["Applied: %s   Selected: %s"] = "Applied: %s   Selected: %s",
    ["Changes the global WoW UI scale through MSUF presets."] = "Changes the global WoW UI scale through MSUF presets.",
    ["Global UI Scale"] = "Global UI Scale",
    ["Off"] = "Off",
    ["Pixel"] = "Pixel",
})

AddMissing("enGB", {
    ["Applied: %d%%  Selected: %d%%"] = "Applied: %d%%  Selected: %d%%",
    ["Applied: %s   Selected: %s"] = "Applied: %s   Selected: %s",
    ["Changes the global WoW UI scale through MSUF presets."] = "Changes the global WoW UI scale through MSUF presets.",
    ["Global UI Scale"] = "Global UI Scale",
    ["Off"] = "Off",
    ["Pixel"] = "Pixel",
})

AddMissing("deDE", {
    ["Applied: %d%%  Selected: %d%%"] = "Angewendet: %d%%  Ausgewählt: %d%%",
    ["Applied: %s   Selected: %s"] = "Angewendet: %s   Ausgewählt: %s",
    ["Changes the global WoW UI scale through MSUF presets."] = "Ändert die globale WoW-UI-Skalierung über MSUF-Presets.",
    ["Global UI Scale"] = "Globale UI-Skalierung",
    ["Off"] = "Aus",
    ["Pixel"] = "Pixel",
})

AddMissing("esES", {
    ["Applied: %d%%  Selected: %d%%"] = "Aplicado: %d%%  Seleccionado: %d%%",
    ["Applied: %s   Selected: %s"] = "Aplicado: %s   Seleccionado: %s",
    ["Changes the global WoW UI scale through MSUF presets."] = "Cambia la escala global de la interfaz de WoW mediante presets de MSUF.",
    ["Global UI Scale"] = "Escala global de la interfaz",
    ["Off"] = "Desactivado",
    ["Pixel"] = "Píxel",
})

AddMissing("esMX", {
    ["Applied: %d%%  Selected: %d%%"] = "Aplicado: %d%%  Seleccionado: %d%%",
    ["Applied: %s   Selected: %s"] = "Aplicado: %s   Seleccionado: %s",
    ["Changes the global WoW UI scale through MSUF presets."] = "Cambia la escala global de la interfaz de WoW mediante presets de MSUF.",
    ["Global UI Scale"] = "Escala global de la interfaz",
    ["Off"] = "Desactivado",
    ["Pixel"] = "Píxel",
})

AddMissing("frFR", {
    ["Applied: %d%%  Selected: %d%%"] = "Appliqué : %d%%  Sélectionné : %d%%",
    ["Applied: %s   Selected: %s"] = "Appliqué : %s   Sélectionné : %s",
    ["Changes the global WoW UI scale through MSUF presets."] = "Modifie l'échelle globale de l'interface WoW via les préréglages MSUF.",
    ["Global UI Scale"] = "Échelle globale de l'interface",
    ["Off"] = "Désactivé",
    ["Pixel"] = "Pixel",
})

AddMissing("itIT", {
    ["Applied: %d%%  Selected: %d%%"] = "Applicato: %d%%  Selezionato: %d%%",
    ["Applied: %s   Selected: %s"] = "Applicato: %s   Selezionato: %s",
    ["Changes the global WoW UI scale through MSUF presets."] = "Modifica la scala globale dell'interfaccia WoW tramite preset MSUF.",
    ["Global UI Scale"] = "Scala globale UI",
    ["Off"] = "Disattivato",
    ["Pixel"] = "Pixel",
})

AddMissing("koKR", {
    ["Applied: %d%%  Selected: %d%%"] = "적용됨: %d%%  선택됨: %d%%",
    ["Applied: %s   Selected: %s"] = "적용됨: %s   선택됨: %s",
    ["Changes the global WoW UI scale through MSUF presets."] = "MSUF 프리셋으로 전체 WoW UI 크기를 변경합니다.",
    ["Global UI Scale"] = "전체 UI 크기",
    ["Off"] = "끔",
    ["Pixel"] = "픽셀",
})

AddMissing("ptBR", {
    ["Applied: %d%%  Selected: %d%%"] = "Aplicado: %d%%  Selecionado: %d%%",
    ["Applied: %s   Selected: %s"] = "Aplicado: %s   Selecionado: %s",
    ["Changes the global WoW UI scale through MSUF presets."] = "Altera a escala global da interface do WoW usando predefinições do MSUF.",
    ["Global UI Scale"] = "Escala global da interface",
    ["Off"] = "Desligado",
    ["Pixel"] = "Pixel",
})

AddMissing("ruRU", {
    ["Applied: %d%%  Selected: %d%%"] = "Применено: %d%%  Выбрано: %d%%",
    ["Applied: %s   Selected: %s"] = "Применено: %s   Выбрано: %s",
    ["Changes the global WoW UI scale through MSUF presets."] = "Изменяет глобальный масштаб интерфейса WoW через пресеты MSUF.",
    ["Global UI Scale"] = "Глобальный масштаб UI",
    ["Off"] = "Выкл.",
    ["Pixel"] = "Пиксель",
})

AddMissing("zhCN", {
    ["Applied: %d%%  Selected: %d%%"] = "已应用：%d%%  已选择：%d%%",
    ["Applied: %s   Selected: %s"] = "已应用：%s   已选择：%s",
    ["Changes the global WoW UI scale through MSUF presets."] = "通过 MSUF 预设更改全局 WoW UI 缩放。",
    ["Global UI Scale"] = "全局 UI 缩放",
    ["Off"] = "关闭",
    ["Pixel"] = "像素",
})

AddMissing("zhTW", {
    ["Applied: %d%%  Selected: %d%%"] = "已套用：%d%%  已選擇：%d%%",
    ["Applied: %s   Selected: %s"] = "已套用：%s   已選擇：%s",
    ["Changes the global WoW UI scale through MSUF presets."] = "透過 MSUF 預設變更全域 WoW UI 縮放。",
    ["Global UI Scale"] = "全域 UI 縮放",
    ["Off"] = "關閉",
    ["Pixel"] = "像素",
})

AddMissing("deDE", {
    ["                   Confirm stages the reset; reload via /reload or MSUF Menu > Advanced > Factory Reset."] = "                   Bestätigen bereitet das Zurücksetzen vor; lade mit /reload neu oder nutze MSUF-Menü > Erweitert > Werkseinstellungen.",
    ["  !msuf help      - Print this help via chat (from your own character)."] = "  !msuf help      - Diese Hilfe über den Chat ausgeben (von deinem eigenen Charakter).",
    ["  (then /reload OR MSUF Menu > Advanced > Factory Reset)"] = "  (danach /reload ODER MSUF-Menü > Erweitert > Werkseinstellungen)",
    ["  /msuf absorb    - Toggle showing total absorb amount in HP text."] = "  /msuf absorb    - Gesamtabsorption im HP-Text ein- oder ausblenden.",
    ["  /msuf analytics off|on|status - Toggle Wago Analytics beta telemetry."] = "  /msuf analytics off|on|status - Wago-Analytics-Beta-Telemetrie umschalten.",
    ["  /msuf fullreset - FULL factory reset (all profiles/settings)."] = "  /msuf fullreset - KOMPLETTER Werksreset (alle Profile/Einstellungen).",
    ["  /msuf help      - Show this help."] = "  /msuf help      - Diese Hilfe anzeigen.",
    ["  /msuf reset     - Reset all MSUF frame positions and visibility to defaults."] = "  /msuf reset     - Alle MSUF-Framepositionen und Sichtbarkeit auf Standard zurücksetzen.",
    ["  /msufdbgpos     - Toggle position drift debugger (overlay + chat log)."] = "  /msufdbgpos     - Positionsdrift-Debugger umschalten (Overlay + Chatlog).",
    ["  /rl             - Reload the UI."] = "  /rl             - UI neu laden.",
    ["%s remaining"] = "%s verbleibend",
    ["|cff00ff00MSUF commands:|r"] = "|cff00ff00MSUF-Befehle:|r",
    ["|cff00ff00MSUF:|r Positions and visibility reset to defaults."] = "|cff00ff00MSUF:|r Positionen und Sichtbarkeit auf Standard zurückgesetzt.",
    ["|cff00ff00MSUF:|r Total absorb amount in HP text DISABLED."] = "|cff00ff00MSUF:|r Gesamtabsorption im HP-Text DEAKTIVIERT.",
    ["|cff00ff00MSUF:|r Total absorb amount in HP text ENABLED."] = "|cff00ff00MSUF:|r Gesamtabsorption im HP-Text AKTIVIERT.",
    ["|cff888888MSUF:|r All spell families already added"] = "|cff888888MSUF:|r Alle Zauberfamilien wurden bereits hinzugefügt",
    ["|cff888888MSUF:|r Switch to manual mode first (uncheck auto-detect)"] = "|cff888888MSUF:|r Wechsle zuerst in den manuellen Modus (Auto-Erkennung deaktivieren)",
    ["|cffff0000MSUF WARNING:|r This will delete |cffff0000ALL|r MSUF profiles & settings for this account."] = "|cffff0000MSUF-WARNUNG:|r Dies löscht |cffff0000ALLE|r MSUF-Profile und Einstellungen für diesen Account.",
    ["|cffff0000MSUF:|r Analytics module not loaded."] = "|cffff0000MSUF:|r Analytics-Modul nicht geladen.",
    ["|cffff0000MSUF:|r Cannot do FULL reset while in combat."] = "|cffff0000MSUF:|r Komplettreset im Kampf nicht möglich.",
    ["|cffff0000MSUF:|r Cannot reset while in combat."] = "|cffff0000MSUF:|r Zurücksetzen im Kampf nicht möglich.",
    ["|cffff0000MSUF:|r DB not initialized."] = "|cffff0000MSUF:|r Datenbank nicht initialisiert.",
    ["|cffff0000MSUF:|r FULL RESET executed - all MSUF profiles & settings deleted for this account."] = "|cffff0000MSUF:|r KOMPLETTRESET ausgeführt - alle MSUF-Profile und Einstellungen für diesen Account gelöscht.",
    ["|cffff5555MSUF|r: Can't reload UI in combat. Leave combat, then type /reload."] = "|cffff5555MSUF|r: UI kann im Kampf nicht neu geladen werden. Verlasse den Kampf und gib dann /reload ein.",
    ["|cffff6060CTRL required:|r |cffffffffhold |r|cff55ff55CTRL + Left-Click|r|cffffffff to confirm the anchor target.|r"] = "|cffff6060STRG erforderlich:|r |cffffffffhalte |r|cff55ff55STRG + Linksklick|r|cffffffff, um das Ankerziel zu bestätigen.|r",
    ["|cffffcc00MSUF:|r Full reset cancelled. If you still want it, type:"] = "|cffffcc00MSUF:|r Komplettreset abgebrochen. Wenn du ihn weiterhin möchtest, gib ein:",
    ["|cffffcc00MSUF:|r Then click: MSUF Menu > Advanced > Factory Reset (or type /reload)."] = "|cffffcc00MSUF:|r Klicke dann: MSUF-Menü > Erweitert > Werkseinstellungen (oder gib /reload ein).",
    ["|cffffcc00MSUF:|r Type |cffffff00/msuf fullreset confirm|r to stage the reset."] = "|cffffcc00MSUF:|r Gib |cffffff00/msuf fullreset confirm|r ein, um das Zurücksetzen vorzubereiten.",
    ["|cffffcc33No named frame found under cursor.|r |cffffffffTry a different spot.|r"] = "|cffffcc33Kein benannter Frame unter dem Cursor gefunden.|r |cffffffffVersuche eine andere Stelle.|r",
    ["|cffffd700MSUF:|r Castbar Edit Mode |cff00ff00ON|r drag player/target/focus castbars with the mouse."] = "|cffffd700MSUF:|r Castbar-Bearbeitungsmodus |cff00ff00AN|r: Spieler-/Ziel-/Fokus-Castbars mit der Maus ziehen.",
    ["|cffffd700MSUF:|r Castbar Edit Mode |cffff0000OFF|r."] = "|cffffd700MSUF:|r Castbar-Bearbeitungsmodus |cffff0000AUS|r.",
    ["|cffffd700MSUF:|r Use /msuf to open the menu."] = "|cffffd700MSUF:|r Nutze /msuf, um das Menü zu öffnen.",
    ["|cffffff00MSUF:|r Reloading UI to rebuild clean defaults..."] = "|cffffff00MSUF:|r UI wird neu geladen, um saubere Standards neu aufzubauen...",
    ["|cffffff00MSUF:|r Reset staged. Please type |cff00ff00/reload|r OR use: MSUF Menu > Advanced > Factory Reset."] = "|cffffff00MSUF:|r Zurücksetzen vorbereitet. Bitte |cff00ff00/reload|r eingeben ODER MSUF-Menü > Erweitert > Werkseinstellungen nutzen.",
    ["|cffffffffHover a frame, then hold |r|cff55ff55CTRL + Left-Click|r|cffffffff to anchor.  |  Right-Click or Escape cancels.|r"] = "|cffffffffFrame anvisieren, dann |r|cff55ff55STRG + Linksklick|r|cffffffff halten/klicken, um zu ankern.  |  Rechtsklick oder Escape bricht ab.|r",
    ["|cffffffffLeft Click:|r Open MSUF"] = "|cffffffffLinksklick:|r MSUF öffnen",
    ["|cffffffffLeft Click:|r Open MSUF Menu"] = "|cffffffffLinksklick:|r MSUF-Menü öffnen",
    ["|cffffffffRight Click:|r Toggle Edit Mode"] = "|cffffffffRechtsklick:|r Bearbeitungsmodus umschalten",
    ["|cffffffffShift + Click:|r Open Profiles"] = "|cffffffffUmschalt + Klick:|r Profile öffnen",
    ["A %s in your group can provide this."] = "Ein %s in deiner Gruppe kann dies bereitstellen.",
    ["Active Spell Indicators:"] = "Aktive Zauberindikatoren:",
    ["Add Spell..."] = "Zauber hinzufügen...",
    ["Alliance"] = "Allianz",
    ["Anchor all unitframes to the\nEssential Cooldown Manager."] = "Alle Unitframes am\nEssential Cooldown Manager verankern.",
    ["Anchor Picker"] = "Anker-Auswahl",
    ["anchor: %s"] = "Anker: %s",
    ["Anchor: %s"] = "Anker: %s",
    ["Apply your poison!"] = "Trage dein Gift auf!",
    ["Arrow Key Nudge"] = "Mit Pfeiltasten verschieben",
    ["Auto-detect from current spec"] = "Aus aktueller Spezialisierung automatisch erkennen",
    ["Background Opacity"] = "Hintergrunddeckkraft",
    ["Background overlay opacity.\nScroll to adjust."] = "Deckkraft des Hintergrund-Overlays.\nZum Anpassen scrollen.",
    ["BG"] = "HG",
    ["Blizzard locked"] = "Von Blizzard gesperrt",
    ["Blizzard renders cooldown/stack text for native Buffs and Debuffs. These text overlay fields only affect custom icons."] = "Blizzard rendert Abklingzeit- und Stapeltext für native Buffs und Debuffs. Diese Text-Overlay-Felder betreffen nur benutzerdefinierte Symbole.",
    ["Blizzard TotemFrame Preview"] = "Blizzard-TotemFrame-Vorschau",
    ["Boss castbar preview"] = "Boss-Castbar-Vorschau",
    ["Buff Reminder Preview"] = "Buff-Erinnerungs-Vorschau",
    ["Cancel All"] = "Alles abbrechen",
    ["Castbar Edit Mode: OFF"] = "Castbar-Bearbeitungsmodus: AUS",
    ["Castbar Edit Mode: ON"] = "Castbar-Bearbeitungsmodus: AN",
    ["CDM"] = "CDM",
    ["CDM & Anchor"] = "CDM & Anker",
    ["Click a handle to select - custom layers can be moved; Blizzard is locked"] = "Klicke einen Griff zum Auswählen - eigene Ebenen können bewegt werden; Blizzard ist gesperrt",
    ["Click Popup"] = "Klick-Popup",
    ["Click the mover to open position settings."] = "Klicke den Mover, um Positionseinstellungen zu öffnen.",
    ["click to configure - custom layers drag; Blizzard is locked"] = "Klicken zum Konfigurieren - eigene Ebenen ziehen; Blizzard ist gesperrt",
    ["click to expand"] = "Klicken zum Erweitern",
    ["Color"] = "Farbe",
    ["Copy Settings"] = "Einstellungen kopieren",
    ["Copy To"] = "Kopieren nach",
    ["CTRL: held - click to anchor!"] = "STRG: gehalten - klicken zum Ankeren!",
    ["CTRL: not held"] = "STRG: nicht gehalten",
    ["Discard all changes and exit?"] = "Alle Änderungen verwerfen und verlassen?",
    ["Discard ALL changes made in Edit Mode\nand restore settings to the state\nbefore Edit Mode was opened."] = "ALLE im Bearbeitungsmodus vorgenommenen Änderungen verwerfen\nund die Einstellungen auf den Stand\nvor dem Öffnen des Bearbeitungsmodus zurücksetzen.",
    ["Drag & Move"] = "Ziehen & Bewegen",
    ["Drag or arrow keys to move."] = "Ziehen oder Pfeiltasten zum Bewegen.",
    ["Drag or arrow keys to reposition"] = "Ziehen oder Pfeiltasten zum Neupositionieren",
    ["Drag to reorder"] = "Ziehen zum Sortieren",
    ["Drag to reposition. Arrow keys nudge by 1."] = "Ziehen zum Neupositionieren. Pfeiltasten verschieben um 1.",
    ["Edit Mode: |cff00ff00Active|r"] = "Bearbeitungsmodus: |cff00ff00Aktiv|r",
    ["EM_HELP_BTN"] = "? Hilfe",
    ["EM_HELP_BTN_TIP"] = "Kurzübersicht und geführte Tour\nfür die Bearbeitungsmodus-Steuerung.",
    ["EM_HELP_CDM"] = "|cff60a5ffCDM|r schaltet den globalen Essential-Cooldown-Manager-Anker um. |cff60a5ffAnchor|r öffnet die Anker-Auswahl; bewege den Mauszeiger über einen benannten Frame, halte Strg und klicke links, um ihn als globalen Anker zu verwenden. Ein eigener Anker deaktiviert CDM.",
    ["EM_HELP_COPYTO"] = "In Unit- und Castbar-Popups kopiert |cff60a5ffCopy To|r die Einstellungen des aktuellen Popups zu einem anderen Ziel. Unitframe-Kopien behalten Position und Anker des Ziels; Castbar-Kopien behalten die X/Y-Versätze des Ziels.",
    ["EM_HELP_DRAG"] = "Halte die linke Maustaste auf einem Mover-Overlay und ziehe es. Der Live-Frame folgt dem Mover, und die X/Y-Anzeige darunter zeigt den aktuellen Bildschirmversatz. Loslassen speichert die Position.",
    ["EM_HELP_EXIT"] = "|cff60a5ffExit|r verlässt den Bearbeitungsmodus und behält die aktuellen Änderungen. Auch Kampfbeginn verlässt den Bearbeitungsmodus. Escape schließt bzw. bricht ein Popup ab; die HUD-Schaltfläche Exit ist der normale Weg zum Verlassen.",
    ["EM_HELP_NUDGE"] = "Pfeiltasten bewegen das aktive Ziel. Priorität: ausgewählter Vorschaugriff, offenes Castbar-Popup, offenes Aura-Popup, dann der aktuell ausgewählte Unitframe. Schrittgröße: 1 px, Umschalt = 5 px, Strg = 10 px, Alt = aktueller Rasterabstand.",
    ["EM_HELP_OPACITY"] = "Scrolle über die Steuerung |cff60a5ffBG ##%|r, um nur die Deckkraft des Bearbeitungsmodus-Hintergrunds zu ändern. Das ändert weder Unitframe-Alpha noch gespeicherte Frame-Sichtbarkeit.",
    ["EM_HELP_POPUP"] = "Linksklick auf einen Mover ohne Ziehen öffnet dessen Bearbeitungs-Popup. Unit-Popups bearbeiten Framegröße, Position, Textanker, getrennte Ressourcen-Einstellungen und Kopieren-zu-Unit-Optionen. Castbar- und Aura-Mover öffnen eigene fokussierte Popups.",
    ["EM_HELP_PREVIEW"] = "|cff60a5ffPreview|r schaltet Platzhalterdaten für fehlende Ziele, Fokus, Ziel-des-Ziels, Begleiter, Bosse und Castbar-Vorschauen ein, während der Bearbeitungsmodus aktiv ist. |cff60a5ffAuras|r schaltet Aura-Vorschausymbole und Aura-Mover-Boxen um.",
    ["EM_HELP_SNAP"] = "Das Raster ist eine visuelle Hilfe. Linksklick auf |cff60a5ffGrid ##px|r schaltet Rasterlinien ein oder aus; Scrollen ändert den Abstand. |cff60a5ffSnap|r ist separat: Wenn aktiv, rasten gezogene Mover an Bildschirmmitte oder Kanten/Mitten anderer sichtbarer Mover ein, mit orangefarbenen Hilfslinien.",
    ["EM_HELP_TITLE"] = "Bearbeitungsmodus - Kurzübersicht",
    ["EM_HELP_UNDO"] = "|cff60a5ffUndo|r und |cff60a5ffRedo|r stellen letzte Bearbeitungsmodus-Änderungen wieder her, die vor Ziehen, Verschieben und Popup-Änderungen erfasst wurden. |cff60a5ffCancel All|r fragt nach Bestätigung, stellt den Snapshot vor Eintritt in den Bearbeitungsmodus wieder her und beendet ihn dann.",
    ["EM_TOUR_BACK"] = "Zurück",
    ["EM_TOUR_DONE"] = "Fertig",
    ["EM_TOUR_NEXT"] = "Weiter",
    ["EM_TOUR_SKIP"] = "Überspringen",
    ["EM_TOUR_START"] = "Geführte Tour starten",
    ["EM_TOUR_STEP"] = "Schritt %d von %d",
    ["Enable Healer Buff Indicators"] = "Heiler-Buff-Indikatoren aktivieren",
    ["Enable Spell Indicators"] = "Zauberindikatoren aktivieren",
    ["Exit"] = "Verlassen",
    ["Expiring: %s"] = "Läuft ab: %s",
    ["First Dance!"] = "Erster Tanz!",
    ["First Dance: %.1f"] = "Erster Tanz: %.1f",
    ["Focus castbar preview"] = "Fokus-Castbar-Vorschau",
    ["Grid"] = "Raster",
    ["Grid & Snap"] = "Raster & Einrasten",
    ["Group Frame Preview"] = "Gruppenframe-Vorschau",
    ["Healer Buff Placement"] = "Heiler-Buff-Platzierung",
    ["Hold Shift for +/- 10 steps"] = "Umschalt für +/- 10 Schritte halten",
    ["Hover: %s"] = "Hover: %s",
    ["Hover: no named frame found"] = "Hover: kein benannter Frame gefunden",
    ["Icon Size:"] = "Symbolgröße:",
    ["LAYERS"] = "EBENEN",
    ["Left-click to configure"] = "Linksklick zum Konfigurieren",
    ["Left-click to toggle grid lines.\nScroll to adjust spacing."] = "Linksklick schaltet Rasterlinien um.\nScrollen passt den Abstand an.",
    ["Level 80 Human Paladin"] = "Stufe 80 Mensch Paladin",
    ["Lock positions and exit Edit Mode."] = "Positionen sperren und Bearbeitungsmodus verlassen.",
    ["locked: Blizzard controls native aura placement"] = "gesperrt: Blizzard steuert die native Aura-Platzierung",
    ["Locked: Blizzard controls native aura placement."] = "Gesperrt: Blizzard steuert die native Aura-Platzierung.",
    ["Missing: %s"] = "Fehlt: %s",
    ["MSUF Edit - Player Reminders"] = "MSUF-Bearbeitung - Spieler-Erinnerungen",
    ["No spells for current spec."] = "Keine Zauber für die aktuelle Spezialisierung.",
    ["No, keep"] = "Nein, behalten",
    ["Offset X:"] = "X-Versatz:",
    ["Offset Y:"] = "Y-Versatz:",
    ["Only my cast"] = "Nur mein Wirken",
    ["Pick any frame as global anchor\nfor all unitframes.\nOverrides CDM anchor."] = "Beliebigen Frame als globalen Anker\nfür alle Unitframes wählen.\nÜberschreibt den CDM-Anker.",
    ["Pips & Border"] = "Punkte & Rahmen",
    ["Player castbar preview"] = "Spieler-Castbar-Vorschau",
    ["Player Name"] = "Spielername",
    ["Player Reminders"] = "Spieler-Erinnerungen",
    ["Preview & Auras"] = "Vorschau & Auren",
    ["Private"] = "Privat",
    ["Protection Paladin"] = "Schutz-Paladin",
    ["Redo last undone change."] = "Letzte rückgängig gemachte Änderung wiederherstellen.",
    ["Reload UI"] = "UI neu laden",
    ["Reminder Icons"] = "Erinnerungssymbole",
    ["Right-click to toggle"] = "Rechtsklick zum Umschalten",
    ["Secret aura (name-matched)"] = "Geheime Aura (nach Name erkannt)",
    ["Section: %s"] = "Abschnitt: %s",
    ["Select..."] = "Auswählen...",
    ["Show placeholder data on unitframes\nwithout real units (target, focus, etc.)"] = "Platzhalterdaten auf Unitframes anzeigen,\nwenn echte Einheiten fehlen (Ziel, Fokus usw.)",
    ["Size:"] = "Größe:",
    ["Snap"] = "Einrasten",
    ["Snap frames to edges of\nother frames while dragging."] = "Frames beim Ziehen an Kanten\nanderer Frames einrasten lassen.",
    ["Spacing:"] = "Abstand:",
    ["Spell Indicators"] = "Zauberindikatoren",
    ["Stormwind City"] = "Sturmwind",
    ["Target castbar preview"] = "Ziel-Castbar-Vorschau",
    ["Test Cast"] = "Testzauber",
    ["The preview shows where Blizzard-rendered auras can appear."] = "Die Vorschau zeigt, wo von Blizzard gerenderte Auren erscheinen können.",
    ["Tip: Gameplay colors are in Colors > Gameplay"] = "Tipp: Gameplay-Farben findest du unter Farben > Gameplay",
    ["Toggle aura preview icons\nand aura mover boxes."] = "Aura-Vorschausymbole\nund Aura-Mover-Boxen umschalten.",
    ["Track selected multi spec"] = "Ausgewählte Multi-Spezialisierung verfolgen",
    ["Undo / Cancel All"] = "Rückgängig / Alles abbrechen",
    ["Undo last position change."] = "Letzte Positionsänderung rückgängig machen.",
    ["Version:"] = "Version:",
    ["Yes, discard"] = "Ja, verwerfen",
})

local ES = {
    ["                   Confirm stages the reset; reload via /reload or MSUF Menu > Advanced > Factory Reset."] = "                   Confirmar prepara el reinicio; recarga con /reload o usa Menú MSUF > Avanzado > Restablecimiento de fábrica.",
    ["  !msuf help      - Print this help via chat (from your own character)."] = "  !msuf help      - Muestra esta ayuda por el chat (desde tu propio personaje).",
    ["  (then /reload OR MSUF Menu > Advanced > Factory Reset)"] = "  (después /reload O Menú MSUF > Avanzado > Restablecimiento de fábrica)",
    ["  /msuf absorb    - Toggle showing total absorb amount in HP text."] = "  /msuf absorb    - Activa o desactiva la absorción total en el texto de vida.",
    ["  /msuf analytics off|on|status - Toggle Wago Analytics beta telemetry."] = "  /msuf analytics off|on|status - Controla la telemetría beta de Wago Analytics.",
    ["  /msuf fullreset - FULL factory reset (all profiles/settings)."] = "  /msuf fullreset - Restablecimiento COMPLETO de fábrica (todos los perfiles/ajustes).",
    ["  /msuf help      - Show this help."] = "  /msuf help      - Muestra esta ayuda.",
    ["  /msuf reset     - Reset all MSUF frame positions and visibility to defaults."] = "  /msuf reset     - Restablece posiciones y visibilidad de todos los marcos MSUF.",
    ["  /msufdbgpos     - Toggle position drift debugger (overlay + chat log)."] = "  /msufdbgpos     - Activa el depurador de deriva de posición (superposición + registro de chat).",
    ["  /rl             - Reload the UI."] = "  /rl             - Recarga la interfaz.",
    ["%s remaining"] = "quedan %s",
    ["|cff00ff00MSUF commands:|r"] = "|cff00ff00Comandos de MSUF:|r",
    ["|cff00ff00MSUF:|r Positions and visibility reset to defaults."] = "|cff00ff00MSUF:|r Posiciones y visibilidad restablecidas a los valores predeterminados.",
    ["|cff00ff00MSUF:|r Total absorb amount in HP text DISABLED."] = "|cff00ff00MSUF:|r Absorción total en el texto de vida DESACTIVADA.",
    ["|cff00ff00MSUF:|r Total absorb amount in HP text ENABLED."] = "|cff00ff00MSUF:|r Absorción total en el texto de vida ACTIVADA.",
    ["|cff888888MSUF:|r All spell families already added"] = "|cff888888MSUF:|r Todas las familias de hechizos ya están añadidas",
    ["|cff888888MSUF:|r Switch to manual mode first (uncheck auto-detect)"] = "|cff888888MSUF:|r Cambia primero al modo manual (desmarca detección automática)",
    ["|cffff0000MSUF WARNING:|r This will delete |cffff0000ALL|r MSUF profiles & settings for this account."] = "|cffff0000ADVERTENCIA MSUF:|r Esto eliminará |cffff0000TODOS|r los perfiles y ajustes de MSUF de esta cuenta.",
    ["|cffff0000MSUF:|r Analytics module not loaded."] = "|cffff0000MSUF:|r Módulo de Analytics no cargado.",
    ["|cffff0000MSUF:|r Cannot do FULL reset while in combat."] = "|cffff0000MSUF:|r No se puede hacer un reinicio completo en combate.",
    ["|cffff0000MSUF:|r Cannot reset while in combat."] = "|cffff0000MSUF:|r No se puede restablecer en combate.",
    ["|cffff0000MSUF:|r DB not initialized."] = "|cffff0000MSUF:|r Base de datos no inicializada.",
    ["|cffff0000MSUF:|r FULL RESET executed - all MSUF profiles & settings deleted for this account."] = "|cffff0000MSUF:|r REINICIO COMPLETO ejecutado: todos los perfiles y ajustes de MSUF de esta cuenta se han eliminado.",
    ["|cffff5555MSUF|r: Can't reload UI in combat. Leave combat, then type /reload."] = "|cffff5555MSUF|r: No se puede recargar la interfaz en combate. Sal del combate y escribe /reload.",
    ["|cffff6060CTRL required:|r |cffffffffhold |r|cff55ff55CTRL + Left-Click|r|cffffffff to confirm the anchor target.|r"] = "|cffff6060CTRL requerido:|r |cffffffffmantén |r|cff55ff55CTRL + clic izquierdo|r|cffffffff para confirmar el objetivo de anclaje.|r",
    ["|cffffcc00MSUF:|r Full reset cancelled. If you still want it, type:"] = "|cffffcc00MSUF:|r Reinicio completo cancelado. Si aún lo quieres, escribe:",
    ["|cffffcc00MSUF:|r Then click: MSUF Menu > Advanced > Factory Reset (or type /reload)."] = "|cffffcc00MSUF:|r Luego haz clic en: Menú MSUF > Avanzado > Restablecimiento de fábrica (o escribe /reload).",
    ["|cffffcc00MSUF:|r Type |cffffff00/msuf fullreset confirm|r to stage the reset."] = "|cffffcc00MSUF:|r Escribe |cffffff00/msuf fullreset confirm|r para preparar el reinicio.",
    ["|cffffcc33No named frame found under cursor.|r |cffffffffTry a different spot.|r"] = "|cffffcc33No se encontró ningún marco con nombre bajo el cursor.|r |cffffffffPrueba en otro punto.|r",
    ["|cffffd700MSUF:|r Castbar Edit Mode |cff00ff00ON|r drag player/target/focus castbars with the mouse."] = "|cffffd700MSUF:|r Modo de edición de barras de lanzamiento |cff00ff00ACTIVADO|r: arrastra con el ratón las barras de jugador/objetivo/foco.",
    ["|cffffd700MSUF:|r Castbar Edit Mode |cffff0000OFF|r."] = "|cffffd700MSUF:|r Modo de edición de barras de lanzamiento |cffff0000DESACTIVADO|r.",
    ["|cffffd700MSUF:|r Use /msuf to open the menu."] = "|cffffd700MSUF:|r Usa /msuf para abrir el menú.",
    ["|cffffff00MSUF:|r Reloading UI to rebuild clean defaults..."] = "|cffffff00MSUF:|r Recargando la interfaz para reconstruir valores limpios...",
    ["|cffffff00MSUF:|r Reset staged. Please type |cff00ff00/reload|r OR use: MSUF Menu > Advanced > Factory Reset."] = "|cffffff00MSUF:|r Reinicio preparado. Escribe |cff00ff00/reload|r O usa Menú MSUF > Avanzado > Restablecimiento de fábrica.",
    ["|cffffffffHover a frame, then hold |r|cff55ff55CTRL + Left-Click|r|cffffffff to anchor.  |  Right-Click or Escape cancels.|r"] = "|cffffffffPasa el cursor sobre un marco y mantén |r|cff55ff55CTRL + clic izquierdo|r|cffffffff para anclar.  |  Clic derecho o Escape cancela.|r",
    ["|cffffffffLeft Click:|r Open MSUF"] = "|cffffffffClic izquierdo:|r Abrir MSUF",
    ["|cffffffffLeft Click:|r Open MSUF Menu"] = "|cffffffffClic izquierdo:|r Abrir menú MSUF",
    ["|cffffffffRight Click:|r Toggle Edit Mode"] = "|cffffffffClic derecho:|r Alternar modo de edición",
    ["|cffffffffShift + Click:|r Open Profiles"] = "|cffffffffMayús + clic:|r Abrir perfiles",
    ["A %s in your group can provide this."] = "Un %s en tu grupo puede proporcionar esto.",
    ["Active Spell Indicators:"] = "Indicadores de hechizos activos:",
    ["Add Spell..."] = "Añadir hechizo...",
    ["Alliance"] = "Alianza",
    ["Anchor all unitframes to the\nEssential Cooldown Manager."] = "Anclar todos los marcos de unidad al\nEssential Cooldown Manager.",
    ["Anchor Picker"] = "Selector de ancla",
    ["anchor: %s"] = "ancla: %s",
    ["Anchor: %s"] = "Ancla: %s",
    ["Apply your poison!"] = "¡Aplica tu veneno!",
    ["Arrow Key Nudge"] = "Ajuste con flechas",
    ["Auto-detect from current spec"] = "Detectar automáticamente desde la especialización actual",
    ["Background Opacity"] = "Opacidad del fondo",
    ["Background overlay opacity.\nScroll to adjust."] = "Opacidad de la superposición de fondo.\nDesplaza para ajustar.",
    ["BG"] = "Fondo",
    ["Blizzard locked"] = "Bloqueado por Blizzard",
    ["Blizzard renders cooldown/stack text for native Buffs and Debuffs. These text overlay fields only affect custom icons."] = "Blizzard muestra el texto de reutilización y acumulaciones de los beneficios y perjuicios nativos. Estos campos de texto solo afectan a iconos personalizados.",
    ["Blizzard TotemFrame Preview"] = "Vista previa del marco de tótems de Blizzard",
    ["Boss castbar preview"] = "Vista previa de la barra de jefe",
    ["Buff Reminder Preview"] = "Vista previa del recordatorio de beneficios",
    ["Cancel All"] = "Cancelar todo",
    ["Castbar Edit Mode: OFF"] = "Modo de edición de barras: DESACTIVADO",
    ["Castbar Edit Mode: ON"] = "Modo de edición de barras: ACTIVADO",
    ["CDM"] = "CDM",
    ["CDM & Anchor"] = "CDM y ancla",
    ["Click a handle to select - custom layers can be moved; Blizzard is locked"] = "Haz clic en un tirador para seleccionar; las capas personalizadas se pueden mover, Blizzard está bloqueado",
    ["Click Popup"] = "Ventana al hacer clic",
    ["Click the mover to open position settings."] = "Haz clic en el movedor para abrir los ajustes de posición.",
    ["click to configure - custom layers drag; Blizzard is locked"] = "clic para configurar; las capas personalizadas se arrastran, Blizzard está bloqueado",
    ["click to expand"] = "clic para expandir",
    ["Color"] = "Color",
    ["Copy Settings"] = "Copiar ajustes",
    ["Copy To"] = "Copiar a",
    ["CTRL: held - click to anchor!"] = "CTRL: pulsado - ¡haz clic para anclar!",
    ["CTRL: not held"] = "CTRL: no pulsado",
    ["Discard all changes and exit?"] = "¿Descartar todos los cambios y salir?",
    ["Discard ALL changes made in Edit Mode\nand restore settings to the state\nbefore Edit Mode was opened."] = "Descarta TODOS los cambios hechos en modo de edición\ny restaura los ajustes al estado anterior\na abrir el modo de edición.",
    ["Drag & Move"] = "Arrastrar y mover",
    ["Drag or arrow keys to move."] = "Arrastra o usa las flechas para mover.",
    ["Drag or arrow keys to reposition"] = "Arrastra o usa las flechas para recolocar",
    ["Drag to reorder"] = "Arrastra para reordenar",
    ["Drag to reposition. Arrow keys nudge by 1."] = "Arrastra para recolocar. Las flechas mueven de 1 en 1.",
    ["Edit Mode: |cff00ff00Active|r"] = "Modo de edición: |cff00ff00Activo|r",
    ["EM_HELP_BTN"] = "? Ayuda",
    ["EM_HELP_BTN_TIP"] = "Referencia rápida y tour guiado\npara los controles del modo de edición.",
    ["EM_HELP_CDM"] = "|cff60a5ffCDM|r alterna el ancla global de Essential Cooldown Manager. |cff60a5ffAnchor|r abre el selector de ancla; pasa el cursor sobre un marco con nombre, mantén Ctrl y haz clic izquierdo para usarlo como ancla global. Elegir un ancla personalizada desactiva CDM.",
    ["EM_HELP_COPYTO"] = "En ventanas de unidad y barras de lanzamiento, |cff60a5ffCopy To|r copia los ajustes de la ventana actual a otro destino. La copia de marcos de unidad conserva la posición y el ancla del destino; la copia de barras conserva los desplazamientos X/Y del destino.",
    ["EM_HELP_DRAG"] = "Mantén pulsado el botón izquierdo sobre una superposición de movedor y arrástrala. El marco real sigue al movedor, y la lectura X/Y bajo la superposición muestra el desplazamiento actual en pantalla. Suelta el botón para guardar la posición.",
    ["EM_HELP_EXIT"] = "|cff60a5ffExit|r sale del modo de edición y conserva los cambios actuales. Entrar en combate también sale del modo de edición. Escape cierra o cancela la ventana emergente; el botón Exit del HUD es la forma normal de salir.",
    ["EM_HELP_NUDGE"] = "Las flechas mueven el objetivo activo. Prioridad: tirador de vista previa seleccionado, ventana de barra abierta, ventana de aura abierta y luego el marco de unidad seleccionado. Tamaño del paso: 1 px, Mayús = 5 px, Ctrl = 10 px, Alt = paso actual de la cuadrícula.",
    ["EM_HELP_OPACITY"] = "Desplaza el control |cff60a5ffBG ##%|r para cambiar solo la opacidad del fondo del modo de edición. No cambia la alfa del marco de unidad ni la visibilidad guardada.",
    ["EM_HELP_POPUP"] = "Clic izquierdo en un movedor sin arrastrar abre su ventana de edición. Las ventanas de unidad editan tamaño, posición, anclas de texto, ajustes de poder separado y opciones de copiar a unidad. Los movedores de barras y auras abren sus propias ventanas enfocadas.",
    ["EM_HELP_PREVIEW"] = "|cff60a5ffPreview|r alterna datos de marcador para objetivo, foco, objetivo del objetivo, mascota, jefes y vistas de barras cuando no existen unidades y el modo de edición está activo. |cff60a5ffAuras|r alterna iconos de vista previa de auras y cajas de movedores de auras.",
    ["EM_HELP_SNAP"] = "La cuadrícula es una guía visual. Clic izquierdo en |cff60a5ffGrid ##px|r alterna las líneas; desplazar cambia el espaciado. |cff60a5ffSnap|r es independiente: al activarlo, los movedores arrastrados se ajustan al centro de la pantalla o a bordes/centros de otros movedores visibles, con guías naranjas.",
    ["EM_HELP_TITLE"] = "Modo de edición - Referencia rápida",
    ["EM_HELP_UNDO"] = "|cff60a5ffUndo|r y |cff60a5ffRedo|r restauran cambios recientes del modo de edición capturados antes de arrastres, ajustes con flechas y cambios de ventanas. |cff60a5ffCancel All|r pide confirmación, restaura la instantánea previa al modo de edición y luego sale.",
    ["EM_TOUR_BACK"] = "Atrás",
    ["EM_TOUR_DONE"] = "Hecho",
    ["EM_TOUR_NEXT"] = "Siguiente",
    ["EM_TOUR_SKIP"] = "Omitir",
    ["EM_TOUR_START"] = "Iniciar tour guiado",
    ["EM_TOUR_STEP"] = "Paso %d de %d",
    ["Enable Healer Buff Indicators"] = "Activar indicadores de beneficios de sanador",
    ["Enable Spell Indicators"] = "Activar indicadores de hechizos",
    ["Exit"] = "Salir",
    ["Expiring: %s"] = "Expira: %s",
    ["First Dance!"] = "¡Primer baile!",
    ["First Dance: %.1f"] = "Primer baile: %.1f",
    ["Focus castbar preview"] = "Vista previa de la barra de foco",
    ["Grid"] = "Cuadrícula",
    ["Grid & Snap"] = "Cuadrícula y ajuste",
    ["Group Frame Preview"] = "Vista previa de marco de grupo",
    ["Healer Buff Placement"] = "Colocación de beneficios de sanador",
    ["Hold Shift for +/- 10 steps"] = "Mantén Mayús para pasos de +/- 10",
    ["Hover: %s"] = "Sobre: %s",
    ["Hover: no named frame found"] = "Sobre: no se encontró ningún marco con nombre",
    ["Icon Size:"] = "Tamaño de icono:",
    ["LAYERS"] = "CAPAS",
    ["Left-click to configure"] = "Clic izquierdo para configurar",
    ["Left-click to toggle grid lines.\nScroll to adjust spacing."] = "Clic izquierdo para alternar líneas de cuadrícula.\nDesplaza para ajustar el espaciado.",
    ["Level 80 Human Paladin"] = "Paladín humano nivel 80",
    ["Lock positions and exit Edit Mode."] = "Bloquear posiciones y salir del modo de edición.",
    ["locked: Blizzard controls native aura placement"] = "bloqueado: Blizzard controla la colocación de auras nativas",
    ["Locked: Blizzard controls native aura placement."] = "Bloqueado: Blizzard controla la colocación de auras nativas.",
    ["Missing: %s"] = "Falta: %s",
    ["MSUF Edit - Player Reminders"] = "Edición MSUF - Recordatorios del jugador",
    ["No spells for current spec."] = "No hay hechizos para la especialización actual.",
    ["No, keep"] = "No, conservar",
    ["Offset X:"] = "Desplazamiento X:",
    ["Offset Y:"] = "Desplazamiento Y:",
    ["Only my cast"] = "Solo mi lanzamiento",
    ["Pick any frame as global anchor\nfor all unitframes.\nOverrides CDM anchor."] = "Elige cualquier marco como ancla global\npara todos los marcos de unidad.\nSobrescribe el ancla de CDM.",
    ["Pips & Border"] = "Puntos y borde",
    ["Player castbar preview"] = "Vista previa de la barra del jugador",
    ["Player Name"] = "Nombre del jugador",
    ["Player Reminders"] = "Recordatorios del jugador",
    ["Preview & Auras"] = "Vista previa y auras",
    ["Private"] = "Privado",
    ["Protection Paladin"] = "Paladín Protección",
    ["Redo last undone change."] = "Rehacer el último cambio deshecho.",
    ["Reload UI"] = "Recargar interfaz",
    ["Reminder Icons"] = "Iconos de recordatorio",
    ["Right-click to toggle"] = "Clic derecho para alternar",
    ["Secret aura (name-matched)"] = "Aura secreta (coincidencia por nombre)",
    ["Section: %s"] = "Sección: %s",
    ["Select..."] = "Seleccionar...",
    ["Show placeholder data on unitframes\nwithout real units (target, focus, etc.)"] = "Mostrar datos de marcador en marcos de unidad\nsin unidades reales (objetivo, foco, etc.)",
    ["Size:"] = "Tamaño:",
    ["Snap"] = "Ajustar",
    ["Snap frames to edges of\nother frames while dragging."] = "Ajustar marcos a los bordes de\notros marcos al arrastrar.",
    ["Spacing:"] = "Espaciado:",
    ["Spell Indicators"] = "Indicadores de hechizos",
    ["Stormwind City"] = "Ciudad de Ventormenta",
    ["Target castbar preview"] = "Vista previa de la barra del objetivo",
    ["Test Cast"] = "Lanzamiento de prueba",
    ["The preview shows where Blizzard-rendered auras can appear."] = "La vista previa muestra dónde pueden aparecer las auras renderizadas por Blizzard.",
    ["Tip: Gameplay colors are in Colors > Gameplay"] = "Consejo: los colores de jugabilidad están en Colores > Jugabilidad",
    ["Toggle aura preview icons\nand aura mover boxes."] = "Alternar iconos de vista previa de auras\ny cajas de movedores de auras.",
    ["Track selected multi spec"] = "Seguir la multiespecialización seleccionada",
    ["Undo / Cancel All"] = "Deshacer / Cancelar todo",
    ["Undo last position change."] = "Deshacer el último cambio de posición.",
    ["Version:"] = "Versión:",
    ["Yes, discard"] = "Sí, descartar",
}
AddMissing("esES", ES)
AddMissing("esMX", ES)

AddMissing("frFR", {
    ["                   Confirm stages the reset; reload via /reload or MSUF Menu > Advanced > Factory Reset."] = "                   La confirmation prépare la réinitialisation ; rechargez avec /reload ou utilisez Menu MSUF > Avancé > Réinitialisation d'usine.",
    ["  !msuf help      - Print this help via chat (from your own character)."] = "  !msuf help      - Affiche cette aide dans le chat (depuis votre propre personnage).",
    ["  (then /reload OR MSUF Menu > Advanced > Factory Reset)"] = "  (puis /reload OU Menu MSUF > Avancé > Réinitialisation d'usine)",
    ["  /msuf absorb    - Toggle showing total absorb amount in HP text."] = "  /msuf absorb    - Affiche ou masque l'absorption totale dans le texte de vie.",
    ["  /msuf analytics off|on|status - Toggle Wago Analytics beta telemetry."] = "  /msuf analytics off|on|status - Contrôle la télémétrie bêta de Wago Analytics.",
    ["  /msuf fullreset - FULL factory reset (all profiles/settings)."] = "  /msuf fullreset - Réinitialisation d'usine COMPLÈTE (tous les profils/réglages).",
    ["  /msuf help      - Show this help."] = "  /msuf help      - Affiche cette aide.",
    ["  /msuf reset     - Reset all MSUF frame positions and visibility to defaults."] = "  /msuf reset     - Réinitialise les positions et la visibilité de tous les cadres MSUF.",
    ["  /msufdbgpos     - Toggle position drift debugger (overlay + chat log)."] = "  /msufdbgpos     - Active le débogueur de dérive de position (superposition + journal de chat).",
    ["  /rl             - Reload the UI."] = "  /rl             - Recharge l'interface.",
    ["%s remaining"] = "%s restant",
    ["|cff00ff00MSUF commands:|r"] = "|cff00ff00Commandes MSUF :|r",
    ["|cff00ff00MSUF:|r Positions and visibility reset to defaults."] = "|cff00ff00MSUF :|r Positions et visibilité réinitialisées par défaut.",
    ["|cff00ff00MSUF:|r Total absorb amount in HP text DISABLED."] = "|cff00ff00MSUF :|r Absorption totale dans le texte de vie DÉSACTIVÉE.",
    ["|cff00ff00MSUF:|r Total absorb amount in HP text ENABLED."] = "|cff00ff00MSUF :|r Absorption totale dans le texte de vie ACTIVÉE.",
    ["|cff888888MSUF:|r All spell families already added"] = "|cff888888MSUF :|r Toutes les familles de sorts sont déjà ajoutées",
    ["|cff888888MSUF:|r Switch to manual mode first (uncheck auto-detect)"] = "|cff888888MSUF :|r Passez d'abord en mode manuel (décochez la détection automatique)",
    ["|cffff0000MSUF WARNING:|r This will delete |cffff0000ALL|r MSUF profiles & settings for this account."] = "|cffff0000AVERTISSEMENT MSUF :|r Cela supprimera |cffff0000TOUS|r les profils et réglages MSUF de ce compte.",
    ["|cffff0000MSUF:|r Analytics module not loaded."] = "|cffff0000MSUF :|r Module Analytics non chargé.",
    ["|cffff0000MSUF:|r Cannot do FULL reset while in combat."] = "|cffff0000MSUF :|r Réinitialisation complète impossible en combat.",
    ["|cffff0000MSUF:|r Cannot reset while in combat."] = "|cffff0000MSUF :|r Réinitialisation impossible en combat.",
    ["|cffff0000MSUF:|r DB not initialized."] = "|cffff0000MSUF :|r Base de données non initialisée.",
    ["|cffff0000MSUF:|r FULL RESET executed - all MSUF profiles & settings deleted for this account."] = "|cffff0000MSUF :|r RÉINITIALISATION COMPLÈTE effectuée - tous les profils et réglages MSUF de ce compte ont été supprimés.",
    ["|cffff5555MSUF|r: Can't reload UI in combat. Leave combat, then type /reload."] = "|cffff5555MSUF|r : impossible de recharger l'interface en combat. Quittez le combat, puis tapez /reload.",
    ["|cffff6060CTRL required:|r |cffffffffhold |r|cff55ff55CTRL + Left-Click|r|cffffffff to confirm the anchor target.|r"] = "|cffff6060CTRL requis :|r |cffffffffmaintenez |r|cff55ff55CTRL + clic gauche|r|cffffffff pour confirmer la cible d'ancrage.|r",
    ["|cffffcc00MSUF:|r Full reset cancelled. If you still want it, type:"] = "|cffffcc00MSUF :|r Réinitialisation complète annulée. Si vous la voulez toujours, tapez :",
    ["|cffffcc00MSUF:|r Then click: MSUF Menu > Advanced > Factory Reset (or type /reload)."] = "|cffffcc00MSUF :|r Cliquez ensuite : Menu MSUF > Avancé > Réinitialisation d'usine (ou tapez /reload).",
    ["|cffffcc00MSUF:|r Type |cffffff00/msuf fullreset confirm|r to stage the reset."] = "|cffffcc00MSUF :|r Tapez |cffffff00/msuf fullreset confirm|r pour préparer la réinitialisation.",
    ["|cffffcc33No named frame found under cursor.|r |cffffffffTry a different spot.|r"] = "|cffffcc33Aucun cadre nommé sous le curseur.|r |cffffffffEssayez un autre endroit.|r",
    ["|cffffd700MSUF:|r Castbar Edit Mode |cff00ff00ON|r drag player/target/focus castbars with the mouse."] = "|cffffd700MSUF :|r Mode d'édition des barres d'incantation |cff00ff00ACTIF|r : déplacez les barres joueur/cible/focalisation à la souris.",
    ["|cffffd700MSUF:|r Castbar Edit Mode |cffff0000OFF|r."] = "|cffffd700MSUF :|r Mode d'édition des barres d'incantation |cffff0000INACTIF|r.",
    ["|cffffd700MSUF:|r Use /msuf to open the menu."] = "|cffffd700MSUF :|r Utilisez /msuf pour ouvrir le menu.",
    ["|cffffff00MSUF:|r Reloading UI to rebuild clean defaults..."] = "|cffffff00MSUF :|r Rechargement de l'interface pour reconstruire des valeurs par défaut propres...",
    ["|cffffff00MSUF:|r Reset staged. Please type |cff00ff00/reload|r OR use: MSUF Menu > Advanced > Factory Reset."] = "|cffffff00MSUF :|r Réinitialisation préparée. Tapez |cff00ff00/reload|r OU utilisez Menu MSUF > Avancé > Réinitialisation d'usine.",
    ["|cffffffffHover a frame, then hold |r|cff55ff55CTRL + Left-Click|r|cffffffff to anchor.  |  Right-Click or Escape cancels.|r"] = "|cffffffffSurvolez un cadre, puis maintenez |r|cff55ff55CTRL + clic gauche|r|cffffffff pour l'ancrer.  |  Clic droit ou Échap annule.|r",
    ["|cffffffffLeft Click:|r Open MSUF"] = "|cffffffffClic gauche :|r Ouvrir MSUF",
    ["|cffffffffLeft Click:|r Open MSUF Menu"] = "|cffffffffClic gauche :|r Ouvrir le menu MSUF",
    ["|cffffffffRight Click:|r Toggle Edit Mode"] = "|cffffffffClic droit :|r Basculer le mode d'édition",
    ["|cffffffffShift + Click:|r Open Profiles"] = "|cffffffffMaj + clic :|r Ouvrir les profils",
    ["A %s in your group can provide this."] = "Un %s dans votre groupe peut fournir ceci.",
    ["Active Spell Indicators:"] = "Indicateurs de sorts actifs :",
    ["Add Spell..."] = "Ajouter un sort...",
    ["Alliance"] = "Alliance",
    ["Anchor all unitframes to the\nEssential Cooldown Manager."] = "Ancrer tous les cadres d'unité à\nEssential Cooldown Manager.",
    ["Anchor Picker"] = "Sélecteur d'ancre",
    ["anchor: %s"] = "ancre : %s",
    ["Anchor: %s"] = "Ancre : %s",
    ["Apply your poison!"] = "Appliquez votre poison !",
    ["Arrow Key Nudge"] = "Déplacement aux flèches",
    ["Auto-detect from current spec"] = "Détecter automatiquement depuis la spécialisation actuelle",
    ["Background Opacity"] = "Opacité du fond",
    ["Background overlay opacity.\nScroll to adjust."] = "Opacité de la superposition de fond.\nFaites défiler pour ajuster.",
    ["BG"] = "Fond",
    ["Blizzard locked"] = "Verrouillé par Blizzard",
    ["Blizzard renders cooldown/stack text for native Buffs and Debuffs. These text overlay fields only affect custom icons."] = "Blizzard affiche le texte de recharge et de cumul pour les buffs et débuffs natifs. Ces champs de superposition de texte n'affectent que les icônes personnalisées.",
    ["Blizzard TotemFrame Preview"] = "Aperçu du cadre Totem de Blizzard",
    ["Boss castbar preview"] = "Aperçu de la barre d'incantation du boss",
    ["Buff Reminder Preview"] = "Aperçu du rappel de buffs",
    ["Cancel All"] = "Tout annuler",
    ["Castbar Edit Mode: OFF"] = "Mode d'édition des barres : INACTIF",
    ["Castbar Edit Mode: ON"] = "Mode d'édition des barres : ACTIF",
    ["CDM"] = "CDM",
    ["CDM & Anchor"] = "CDM et ancre",
    ["Click a handle to select - custom layers can be moved; Blizzard is locked"] = "Cliquez une poignée pour sélectionner - les couches personnalisées peuvent bouger ; Blizzard est verrouillé",
    ["Click Popup"] = "Fenêtre au clic",
    ["Click the mover to open position settings."] = "Cliquez le déplaceur pour ouvrir les réglages de position.",
    ["click to configure - custom layers drag; Blizzard is locked"] = "cliquer pour configurer - les couches personnalisées se déplacent ; Blizzard est verrouillé",
    ["click to expand"] = "cliquer pour développer",
    ["Color"] = "Couleur",
    ["Copy Settings"] = "Copier les réglages",
    ["Copy To"] = "Copier vers",
    ["CTRL: held - click to anchor!"] = "CTRL : maintenu - cliquez pour ancrer !",
    ["CTRL: not held"] = "CTRL : non maintenu",
    ["Discard all changes and exit?"] = "Abandonner tous les changements et quitter ?",
    ["Discard ALL changes made in Edit Mode\nand restore settings to the state\nbefore Edit Mode was opened."] = "Abandonne TOUS les changements effectués en mode d'édition\net restaure les réglages à l'état\nprécédant l'ouverture du mode d'édition.",
    ["Drag & Move"] = "Glisser et déplacer",
    ["Drag or arrow keys to move."] = "Glissez ou utilisez les flèches pour déplacer.",
    ["Drag or arrow keys to reposition"] = "Glisser ou flèches pour repositionner",
    ["Drag to reorder"] = "Glisser pour réordonner",
    ["Drag to reposition. Arrow keys nudge by 1."] = "Glissez pour repositionner. Les flèches déplacent de 1.",
    ["Edit Mode: |cff00ff00Active|r"] = "Mode d'édition : |cff00ff00Actif|r",
    ["EM_HELP_BTN"] = "? Aide",
    ["EM_HELP_BTN_TIP"] = "Référence rapide et visite guidée\npour les contrôles du mode d'édition.",
    ["EM_HELP_CDM"] = "|cff60a5ffCDM|r bascule l'ancre globale d'Essential Cooldown Manager. |cff60a5ffAnchor|r ouvre le sélecteur d'ancre ; survolez un cadre nommé, maintenez Ctrl et cliquez gauche pour l'utiliser comme ancre globale. Choisir une ancre personnalisée désactive CDM.",
    ["EM_HELP_COPYTO"] = "Dans les fenêtres d'unité et de barre d'incantation, |cff60a5ffCopy To|r copie les réglages de la fenêtre actuelle vers une autre cible. La copie de cadre d'unité conserve la position et les réglages d'ancre de la cible ; la copie de barre conserve les décalages X/Y de la cible.",
    ["EM_HELP_DRAG"] = "Maintenez le bouton gauche de la souris sur une superposition de déplaceur et faites-la glisser. Le cadre réel suit le déplaceur, et l'affichage X/Y sous la superposition indique le décalage actuel à l'écran. Relâchez pour valider la position.",
    ["EM_HELP_EXIT"] = "|cff60a5ffExit|r quitte le mode d'édition et conserve les changements actuels. Entrer en combat quitte aussi le mode d'édition. Échap ferme ou annule une fenêtre ; le bouton Exit du HUD est la méthode normale pour quitter.",
    ["EM_HELP_NUDGE"] = "Les flèches déplacent la cible active. Priorité : poignée d'aperçu sélectionnée, fenêtre de barre d'incantation ouverte, fenêtre d'aura ouverte, puis cadre d'unité sélectionné. Pas : 1 px, Maj = 5 px, Ctrl = 10 px, Alt = pas actuel de la grille.",
    ["EM_HELP_OPACITY"] = "Faites défiler le contrôle |cff60a5ffBG ##%|r pour changer uniquement l'opacité du fond du mode d'édition. Cela ne change ni l'alpha des cadres d'unité ni leur visibilité enregistrée.",
    ["EM_HELP_POPUP"] = "Un clic gauche sur un déplaceur sans glisser ouvre sa fenêtre d'édition. Les fenêtres d'unité modifient taille, position, ancres de texte, réglages de puissance détachée et options de copie vers une unité. Les déplaceurs de barres et d'auras ouvrent leurs propres fenêtres ciblées.",
    ["EM_HELP_PREVIEW"] = "|cff60a5ffPreview|r affiche des données factices pour cible, focalisation, cible de la cible, familier, boss et aperçus de barres absents pendant que le mode d'édition est actif. |cff60a5ffAuras|r bascule les icônes d'aperçu d'aura et les boîtes de déplacement d'auras.",
    ["EM_HELP_SNAP"] = "La grille est une aide visuelle. Clic gauche sur |cff60a5ffGrid ##px|r active ou désactive les lignes ; la molette change l'espacement. |cff60a5ffSnap|r est séparé : activé, les déplaceurs glissés s'alignent sur le centre de l'écran ou les bords/centres des autres déplaceurs visibles, avec des guides orange.",
    ["EM_HELP_TITLE"] = "Mode d'édition - Référence rapide",
    ["EM_HELP_UNDO"] = "|cff60a5ffUndo|r et |cff60a5ffRedo|r restaurent les changements récents du mode d'édition capturés avant les glissements, déplacements aux flèches et modifications de fenêtres. |cff60a5ffCancel All|r demande confirmation, restaure l'instantané d'avant l'entrée en mode d'édition, puis quitte.",
    ["EM_TOUR_BACK"] = "Retour",
    ["EM_TOUR_DONE"] = "Terminé",
    ["EM_TOUR_NEXT"] = "Suivant",
    ["EM_TOUR_SKIP"] = "Passer",
    ["EM_TOUR_START"] = "Démarrer la visite guidée",
    ["EM_TOUR_STEP"] = "Étape %d sur %d",
    ["Enable Healer Buff Indicators"] = "Activer les indicateurs de buffs de soigneurs",
    ["Enable Spell Indicators"] = "Activer les indicateurs de sorts",
    ["Exit"] = "Quitter",
    ["Expiring: %s"] = "Expire : %s",
    ["First Dance!"] = "Première danse !",
    ["First Dance: %.1f"] = "Première danse : %.1f",
    ["Focus castbar preview"] = "Aperçu de la barre de focalisation",
    ["Grid"] = "Grille",
    ["Grid & Snap"] = "Grille et alignement",
    ["Group Frame Preview"] = "Aperçu des cadres de groupe",
    ["Healer Buff Placement"] = "Placement des buffs de soigneur",
    ["Hold Shift for +/- 10 steps"] = "Maintenez Maj pour des pas de +/- 10",
    ["Hover: %s"] = "Survol : %s",
    ["Hover: no named frame found"] = "Survol : aucun cadre nommé trouvé",
    ["Icon Size:"] = "Taille d'icône :",
    ["LAYERS"] = "COUCHES",
    ["Left-click to configure"] = "Clic gauche pour configurer",
    ["Left-click to toggle grid lines.\nScroll to adjust spacing."] = "Clic gauche pour basculer les lignes de grille.\nMolette pour ajuster l'espacement.",
    ["Level 80 Human Paladin"] = "Paladin humain niveau 80",
    ["Lock positions and exit Edit Mode."] = "Verrouiller les positions et quitter le mode d'édition.",
    ["locked: Blizzard controls native aura placement"] = "verrouillé : Blizzard contrôle le placement natif des auras",
    ["Locked: Blizzard controls native aura placement."] = "Verrouillé : Blizzard contrôle le placement natif des auras.",
    ["Missing: %s"] = "Manquant : %s",
    ["MSUF Edit - Player Reminders"] = "Édition MSUF - Rappels joueur",
    ["No spells for current spec."] = "Aucun sort pour la spécialisation actuelle.",
    ["No, keep"] = "Non, conserver",
    ["Offset X:"] = "Décalage X :",
    ["Offset Y:"] = "Décalage Y :",
    ["Only my cast"] = "Seulement mon incantation",
    ["Pick any frame as global anchor\nfor all unitframes.\nOverrides CDM anchor."] = "Choisit n'importe quel cadre comme ancre globale\npour tous les cadres d'unité.\nRemplace l'ancre CDM.",
    ["Pips & Border"] = "Points et bordure",
    ["Player castbar preview"] = "Aperçu de la barre du joueur",
    ["Player Name"] = "Nom du joueur",
    ["Player Reminders"] = "Rappels joueur",
    ["Preview & Auras"] = "Aperçu et auras",
    ["Private"] = "Privé",
    ["Protection Paladin"] = "Paladin Protection",
    ["Redo last undone change."] = "Rétablir le dernier changement annulé.",
    ["Reload UI"] = "Recharger l'interface",
    ["Reminder Icons"] = "Icônes de rappel",
    ["Right-click to toggle"] = "Clic droit pour basculer",
    ["Secret aura (name-matched)"] = "Aura secrète (correspondance par nom)",
    ["Section: %s"] = "Section : %s",
    ["Select..."] = "Sélectionner...",
    ["Show placeholder data on unitframes\nwithout real units (target, focus, etc.)"] = "Afficher des données factices sur les cadres d'unité\nsans unités réelles (cible, focalisation, etc.)",
    ["Size:"] = "Taille :",
    ["Snap"] = "Aligner",
    ["Snap frames to edges of\nother frames while dragging."] = "Aligne les cadres sur les bords\nd'autres cadres pendant le déplacement.",
    ["Spacing:"] = "Espacement :",
    ["Spell Indicators"] = "Indicateurs de sorts",
    ["Stormwind City"] = "Hurlevent",
    ["Target castbar preview"] = "Aperçu de la barre de la cible",
    ["Test Cast"] = "Incantation test",
    ["The preview shows where Blizzard-rendered auras can appear."] = "L'aperçu montre où les auras rendues par Blizzard peuvent apparaître.",
    ["Tip: Gameplay colors are in Colors > Gameplay"] = "Astuce : les couleurs de gameplay sont dans Couleurs > Gameplay",
    ["Toggle aura preview icons\nand aura mover boxes."] = "Bascule les icônes d'aperçu d'aura\net les boîtes de déplacement d'auras.",
    ["Track selected multi spec"] = "Suivre la multi-spécialisation sélectionnée",
    ["Undo / Cancel All"] = "Annuler / Tout annuler",
    ["Undo last position change."] = "Annuler le dernier changement de position.",
    ["Version:"] = "Version :",
    ["Yes, discard"] = "Oui, abandonner",
})

AddMissing("itIT", {
    ["                   Confirm stages the reset; reload via /reload or MSUF Menu > Advanced > Factory Reset."] = "                   La conferma prepara il reset; ricarica con /reload o usa Menu MSUF > Avanzate > Reset di fabbrica.",
    ["  !msuf help      - Print this help via chat (from your own character)."] = "  !msuf help      - Mostra questo aiuto in chat (dal tuo personaggio).",
    ["  (then /reload OR MSUF Menu > Advanced > Factory Reset)"] = "  (poi /reload O Menu MSUF > Avanzate > Reset di fabbrica)",
    ["  /msuf absorb    - Toggle showing total absorb amount in HP text."] = "  /msuf absorb    - Mostra o nasconde l'assorbimento totale nel testo della salute.",
    ["  /msuf analytics off|on|status - Toggle Wago Analytics beta telemetry."] = "  /msuf analytics off|on|status - Controlla la telemetria beta di Wago Analytics.",
    ["  /msuf fullreset - FULL factory reset (all profiles/settings)."] = "  /msuf fullreset - Reset COMPLETO di fabbrica (tutti i profili/impostazioni).",
    ["  /msuf help      - Show this help."] = "  /msuf help      - Mostra questo aiuto.",
    ["  /msuf reset     - Reset all MSUF frame positions and visibility to defaults."] = "  /msuf reset     - Ripristina posizioni e visibilità di tutti i frame MSUF.",
    ["  /msufdbgpos     - Toggle position drift debugger (overlay + chat log)."] = "  /msufdbgpos     - Attiva il debugger di deriva posizione (overlay + registro chat).",
    ["  /rl             - Reload the UI."] = "  /rl             - Ricarica l'interfaccia.",
    ["%s remaining"] = "%s rimanenti",
    ["|cff00ff00MSUF commands:|r"] = "|cff00ff00Comandi MSUF:|r",
    ["|cff00ff00MSUF:|r Positions and visibility reset to defaults."] = "|cff00ff00MSUF:|r Posizioni e visibilità ripristinate ai valori predefiniti.",
    ["|cff00ff00MSUF:|r Total absorb amount in HP text DISABLED."] = "|cff00ff00MSUF:|r Assorbimento totale nel testo salute DISATTIVATO.",
    ["|cff00ff00MSUF:|r Total absorb amount in HP text ENABLED."] = "|cff00ff00MSUF:|r Assorbimento totale nel testo salute ATTIVATO.",
    ["|cff888888MSUF:|r All spell families already added"] = "|cff888888MSUF:|r Tutte le famiglie di incantesimi sono già aggiunte",
    ["|cff888888MSUF:|r Switch to manual mode first (uncheck auto-detect)"] = "|cff888888MSUF:|r Passa prima alla modalità manuale (disattiva rilevamento automatico)",
    ["|cffff0000MSUF WARNING:|r This will delete |cffff0000ALL|r MSUF profiles & settings for this account."] = "|cffff0000AVVISO MSUF:|r Questo eliminerà |cffff0000TUTTI|r i profili e le impostazioni MSUF di questo account.",
    ["|cffff0000MSUF:|r Analytics module not loaded."] = "|cffff0000MSUF:|r Modulo Analytics non caricato.",
    ["|cffff0000MSUF:|r Cannot do FULL reset while in combat."] = "|cffff0000MSUF:|r Impossibile eseguire un reset completo in combattimento.",
    ["|cffff0000MSUF:|r Cannot reset while in combat."] = "|cffff0000MSUF:|r Impossibile ripristinare in combattimento.",
    ["|cffff0000MSUF:|r DB not initialized."] = "|cffff0000MSUF:|r Database non inizializzato.",
    ["|cffff0000MSUF:|r FULL RESET executed - all MSUF profiles & settings deleted for this account."] = "|cffff0000MSUF:|r RESET COMPLETO eseguito - tutti i profili e le impostazioni MSUF di questo account sono stati eliminati.",
    ["|cffff5555MSUF|r: Can't reload UI in combat. Leave combat, then type /reload."] = "|cffff5555MSUF|r: impossibile ricaricare l'interfaccia in combattimento. Esci dal combattimento, poi digita /reload.",
    ["|cffff6060CTRL required:|r |cffffffffhold |r|cff55ff55CTRL + Left-Click|r|cffffffff to confirm the anchor target.|r"] = "|cffff6060CTRL richiesto:|r |cfffffffftieni premuto |r|cff55ff55CTRL + clic sinistro|r|cffffffff per confermare il bersaglio di ancoraggio.|r",
    ["|cffffcc00MSUF:|r Full reset cancelled. If you still want it, type:"] = "|cffffcc00MSUF:|r Reset completo annullato. Se lo vuoi ancora, digita:",
    ["|cffffcc00MSUF:|r Then click: MSUF Menu > Advanced > Factory Reset (or type /reload)."] = "|cffffcc00MSUF:|r Poi clicca: Menu MSUF > Avanzate > Reset di fabbrica (o digita /reload).",
    ["|cffffcc00MSUF:|r Type |cffffff00/msuf fullreset confirm|r to stage the reset."] = "|cffffcc00MSUF:|r Digita |cffffff00/msuf fullreset confirm|r per preparare il reset.",
    ["|cffffcc33No named frame found under cursor.|r |cffffffffTry a different spot.|r"] = "|cffffcc33Nessun frame con nome sotto il cursore.|r |cffffffffProva un altro punto.|r",
    ["|cffffd700MSUF:|r Castbar Edit Mode |cff00ff00ON|r drag player/target/focus castbars with the mouse."] = "|cffffd700MSUF:|r Modalità modifica castbar |cff00ff00ATTIVA|r: trascina con il mouse le castbar di giocatore/bersaglio/focus.",
    ["|cffffd700MSUF:|r Castbar Edit Mode |cffff0000OFF|r."] = "|cffffd700MSUF:|r Modalità modifica castbar |cffff0000DISATTIVA|r.",
    ["|cffffd700MSUF:|r Use /msuf to open the menu."] = "|cffffd700MSUF:|r Usa /msuf per aprire il menu.",
    ["|cffffff00MSUF:|r Reloading UI to rebuild clean defaults..."] = "|cffffff00MSUF:|r Ricarico l'interfaccia per ricostruire valori puliti...",
    ["|cffffff00MSUF:|r Reset staged. Please type |cff00ff00/reload|r OR use: MSUF Menu > Advanced > Factory Reset."] = "|cffffff00MSUF:|r Reset preparato. Digita |cff00ff00/reload|r O usa Menu MSUF > Avanzate > Reset di fabbrica.",
    ["|cffffffffHover a frame, then hold |r|cff55ff55CTRL + Left-Click|r|cffffffff to anchor.  |  Right-Click or Escape cancels.|r"] = "|cffffffffPassa su un frame, poi tieni |r|cff55ff55CTRL + clic sinistro|r|cffffffff per ancorare.  |  Clic destro o Esc annulla.|r",
    ["|cffffffffLeft Click:|r Open MSUF"] = "|cffffffffClic sinistro:|r Apri MSUF",
    ["|cffffffffLeft Click:|r Open MSUF Menu"] = "|cffffffffClic sinistro:|r Apri menu MSUF",
    ["|cffffffffRight Click:|r Toggle Edit Mode"] = "|cffffffffClic destro:|r Attiva/disattiva modalità modifica",
    ["|cffffffffShift + Click:|r Open Profiles"] = "|cffffffffMaiusc + clic:|r Apri profili",
    ["A %s in your group can provide this."] = "Un %s nel tuo gruppo può fornirlo.",
    ["Active Spell Indicators:"] = "Indicatori incantesimo attivi:",
    ["Add Spell..."] = "Aggiungi incantesimo...",
    ["Alliance"] = "Alleanza",
    ["Anchor all unitframes to the\nEssential Cooldown Manager."] = "Ancora tutti i frame unità a\nEssential Cooldown Manager.",
    ["Anchor Picker"] = "Selettore ancoraggio",
    ["anchor: %s"] = "ancora: %s",
    ["Anchor: %s"] = "Ancora: %s",
    ["Apply your poison!"] = "Applica il tuo veleno!",
    ["Arrow Key Nudge"] = "Spostamento con frecce",
    ["Auto-detect from current spec"] = "Rileva automaticamente dalla specializzazione attuale",
    ["Background Opacity"] = "Opacità sfondo",
    ["Background overlay opacity.\nScroll to adjust."] = "Opacità della sovrapposizione di sfondo.\nScorri per regolare.",
    ["BG"] = "Sfondo",
    ["Blizzard locked"] = "Bloccato da Blizzard",
    ["Blizzard renders cooldown/stack text for native Buffs and Debuffs. These text overlay fields only affect custom icons."] = "Blizzard mostra il testo di recupero e accumuli per buff e debuff nativi. Questi campi di testo influenzano solo le icone personalizzate.",
    ["Blizzard TotemFrame Preview"] = "Anteprima TotemFrame Blizzard",
    ["Boss castbar preview"] = "Anteprima castbar boss",
    ["Buff Reminder Preview"] = "Anteprima promemoria buff",
    ["Cancel All"] = "Annulla tutto",
    ["Castbar Edit Mode: OFF"] = "Modalità modifica castbar: DISATTIVA",
    ["Castbar Edit Mode: ON"] = "Modalità modifica castbar: ATTIVA",
    ["CDM"] = "CDM",
    ["CDM & Anchor"] = "CDM e ancora",
    ["Click a handle to select - custom layers can be moved; Blizzard is locked"] = "Clicca una maniglia per selezionare - i livelli personalizzati si possono muovere; Blizzard è bloccato",
    ["Click Popup"] = "Popup al clic",
    ["Click the mover to open position settings."] = "Clicca il mover per aprire le impostazioni di posizione.",
    ["click to configure - custom layers drag; Blizzard is locked"] = "clic per configurare - i livelli personalizzati si trascinano; Blizzard è bloccato",
    ["click to expand"] = "clic per espandere",
    ["Color"] = "Colore",
    ["Copy Settings"] = "Copia impostazioni",
    ["Copy To"] = "Copia in",
    ["CTRL: held - click to anchor!"] = "CTRL: premuto - clicca per ancorare!",
    ["CTRL: not held"] = "CTRL: non premuto",
    ["Discard all changes and exit?"] = "Scartare tutte le modifiche e uscire?",
    ["Discard ALL changes made in Edit Mode\nand restore settings to the state\nbefore Edit Mode was opened."] = "Scarta TUTTE le modifiche fatte in modalità modifica\ne ripristina le impostazioni allo stato\nprecedente all'apertura della modalità modifica.",
    ["Drag & Move"] = "Trascina e muovi",
    ["Drag or arrow keys to move."] = "Trascina o usa le frecce per muovere.",
    ["Drag or arrow keys to reposition"] = "Trascina o usa le frecce per riposizionare",
    ["Drag to reorder"] = "Trascina per riordinare",
    ["Drag to reposition. Arrow keys nudge by 1."] = "Trascina per riposizionare. Le frecce spostano di 1.",
    ["Edit Mode: |cff00ff00Active|r"] = "Modalità modifica: |cff00ff00Attiva|r",
    ["EM_HELP_BTN"] = "? Aiuto",
    ["EM_HELP_BTN_TIP"] = "Riferimento rapido e tour guidato\nper i controlli della modalità modifica.",
    ["EM_HELP_CDM"] = "|cff60a5ffCDM|r alterna l'ancora globale di Essential Cooldown Manager. |cff60a5ffAnchor|r apre il selettore ancoraggio; passa su un frame con nome, tieni Ctrl e clicca sinistro per usarlo come ancora globale. Scegliere un'ancora personalizzata disattiva CDM.",
    ["EM_HELP_COPYTO"] = "Nei popup di unità e castbar, |cff60a5ffCopy To|r copia le impostazioni del popup attuale su un altro bersaglio. La copia dei frame unità mantiene posizione e ancora del bersaglio; la copia delle castbar mantiene gli offset X/Y del bersaglio.",
    ["EM_HELP_DRAG"] = "Tieni premuto il tasto sinistro del mouse su un overlay mover e trascinalo. Il frame reale segue il mover e la lettura X/Y sotto l'overlay mostra l'offset attuale sullo schermo. Rilascia per salvare la posizione.",
    ["EM_HELP_EXIT"] = "|cff60a5ffExit|r esce dalla modalità modifica e conserva le modifiche attuali. Anche entrare in combattimento esce dalla modalità modifica. Esc chiude o annulla il popup; il pulsante Exit dell'HUD è il modo normale per uscire.",
    ["EM_HELP_NUDGE"] = "Le frecce muovono il bersaglio attivo. Priorità: maniglia anteprima selezionata, popup castbar aperto, popup aura aperto, poi il frame unità selezionato. Passo: 1 px, Maiusc = 5 px, Ctrl = 10 px, Alt = passo griglia attuale.",
    ["EM_HELP_OPACITY"] = "Scorri sul controllo |cff60a5ffBG ##%|r per cambiare solo l'opacità dello sfondo della modalità modifica. Non cambia l'alfa del frame unità né la visibilità salvata.",
    ["EM_HELP_POPUP"] = "Clic sinistro su un mover senza trascinare apre il suo popup di modifica. I popup unità modificano dimensione, posizione, ancore testo, impostazioni di potere separato e opzioni copia-a-unità. I mover di castbar e aura aprono popup dedicati.",
    ["EM_HELP_PREVIEW"] = "|cff60a5ffPreview|r alterna dati segnaposto per bersaglio, focus, bersaglio del bersaglio, famiglio, boss e anteprime castbar mancanti mentre la modalità modifica è attiva. |cff60a5ffAuras|r alterna icone anteprima aura e box mover aura.",
    ["EM_HELP_SNAP"] = "La griglia è una guida visiva. Clic sinistro su |cff60a5ffGrid ##px|r attiva o disattiva le linee; lo scorrimento cambia la distanza. |cff60a5ffSnap|r è separato: se attivo, i mover trascinati si agganciano al centro dello schermo o a bordi/centri di altri mover visibili, con guide arancioni.",
    ["EM_HELP_TITLE"] = "Modalità modifica - Riferimento rapido",
    ["EM_HELP_UNDO"] = "|cff60a5ffUndo|r e |cff60a5ffRedo|r ripristinano modifiche recenti della modalità modifica catturate prima di trascinamenti, spostamenti e modifiche popup. |cff60a5ffCancel All|r chiede conferma, ripristina lo snapshot precedente all'ingresso in modalità modifica e poi esce.",
    ["EM_TOUR_BACK"] = "Indietro",
    ["EM_TOUR_DONE"] = "Fatto",
    ["EM_TOUR_NEXT"] = "Avanti",
    ["EM_TOUR_SKIP"] = "Salta",
    ["EM_TOUR_START"] = "Avvia tour guidato",
    ["EM_TOUR_STEP"] = "Passo %d di %d",
    ["Enable Healer Buff Indicators"] = "Attiva indicatori buff curatore",
    ["Enable Spell Indicators"] = "Attiva indicatori incantesimo",
    ["Exit"] = "Esci",
    ["Expiring: %s"] = "In scadenza: %s",
    ["First Dance!"] = "Prima danza!",
    ["First Dance: %.1f"] = "Prima danza: %.1f",
    ["Focus castbar preview"] = "Anteprima castbar focus",
    ["Grid"] = "Griglia",
    ["Grid & Snap"] = "Griglia e aggancio",
    ["Group Frame Preview"] = "Anteprima frame gruppo",
    ["Healer Buff Placement"] = "Posizione buff curatore",
    ["Hold Shift for +/- 10 steps"] = "Tieni Maiusc per passi di +/- 10",
    ["Hover: %s"] = "Sopra: %s",
    ["Hover: no named frame found"] = "Sopra: nessun frame con nome trovato",
    ["Icon Size:"] = "Dimensione icona:",
    ["LAYERS"] = "LIVELLI",
    ["Left-click to configure"] = "Clic sinistro per configurare",
    ["Left-click to toggle grid lines.\nScroll to adjust spacing."] = "Clic sinistro per alternare le linee griglia.\nScorri per regolare la distanza.",
    ["Level 80 Human Paladin"] = "Paladino umano livello 80",
    ["Lock positions and exit Edit Mode."] = "Blocca le posizioni ed esci dalla modalità modifica.",
    ["locked: Blizzard controls native aura placement"] = "bloccato: Blizzard controlla il posizionamento delle aure native",
    ["Locked: Blizzard controls native aura placement."] = "Bloccato: Blizzard controlla il posizionamento delle aure native.",
    ["Missing: %s"] = "Mancante: %s",
    ["MSUF Edit - Player Reminders"] = "Modifica MSUF - Promemoria giocatore",
    ["No spells for current spec."] = "Nessun incantesimo per la specializzazione attuale.",
    ["No, keep"] = "No, mantieni",
    ["Offset X:"] = "Offset X:",
    ["Offset Y:"] = "Offset Y:",
    ["Only my cast"] = "Solo il mio lancio",
    ["Pick any frame as global anchor\nfor all unitframes.\nOverrides CDM anchor."] = "Scegli un frame come ancora globale\nper tutti i frame unità.\nSovrascrive l'ancora CDM.",
    ["Pips & Border"] = "Indicatori e bordo",
    ["Player castbar preview"] = "Anteprima castbar giocatore",
    ["Player Name"] = "Nome giocatore",
    ["Player Reminders"] = "Promemoria giocatore",
    ["Preview & Auras"] = "Anteprima e aure",
    ["Private"] = "Privato",
    ["Protection Paladin"] = "Paladino Protezione",
    ["Redo last undone change."] = "Ripeti l'ultima modifica annullata.",
    ["Reload UI"] = "Ricarica interfaccia",
    ["Reminder Icons"] = "Icone promemoria",
    ["Right-click to toggle"] = "Clic destro per alternare",
    ["Secret aura (name-matched)"] = "Aura segreta (corrispondenza nome)",
    ["Section: %s"] = "Sezione: %s",
    ["Select..."] = "Seleziona...",
    ["Show placeholder data on unitframes\nwithout real units (target, focus, etc.)"] = "Mostra dati segnaposto sui frame unità\nsenza unità reali (bersaglio, focus, ecc.)",
    ["Size:"] = "Dimensione:",
    ["Snap"] = "Aggancia",
    ["Snap frames to edges of\nother frames while dragging."] = "Aggancia i frame ai bordi di\naltri frame durante il trascinamento.",
    ["Spacing:"] = "Spaziatura:",
    ["Spell Indicators"] = "Indicatori incantesimo",
    ["Stormwind City"] = "Roccavento",
    ["Target castbar preview"] = "Anteprima castbar bersaglio",
    ["Test Cast"] = "Lancio di prova",
    ["The preview shows where Blizzard-rendered auras can appear."] = "L'anteprima mostra dove possono apparire le aure renderizzate da Blizzard.",
    ["Tip: Gameplay colors are in Colors > Gameplay"] = "Suggerimento: i colori di gameplay sono in Colori > Gameplay",
    ["Toggle aura preview icons\nand aura mover boxes."] = "Alterna icone anteprima aura\ne box mover aura.",
    ["Track selected multi spec"] = "Traccia la multi-specializzazione selezionata",
    ["Undo / Cancel All"] = "Annulla / Annulla tutto",
    ["Undo last position change."] = "Annulla l'ultima modifica di posizione.",
    ["Version:"] = "Versione:",
    ["Yes, discard"] = "Sì, scarta",
})

AddMissing("ptBR", {
    ["                   Confirm stages the reset; reload via /reload or MSUF Menu > Advanced > Factory Reset."] = "                   Confirmar prepara a redefinição; recarregue com /reload ou use Menu MSUF > Avançado > Redefinição de fábrica.",
    ["  !msuf help      - Print this help via chat (from your own character)."] = "  !msuf help      - Mostra esta ajuda no chat (do seu próprio personagem).",
    ["  (then /reload OR MSUF Menu > Advanced > Factory Reset)"] = "  (depois /reload OU Menu MSUF > Avançado > Redefinição de fábrica)",
    ["  /msuf absorb    - Toggle showing total absorb amount in HP text."] = "  /msuf absorb    - Alterna a exibição da absorção total no texto de vida.",
    ["  /msuf analytics off|on|status - Toggle Wago Analytics beta telemetry."] = "  /msuf analytics off|on|status - Controla a telemetria beta do Wago Analytics.",
    ["  /msuf fullreset - FULL factory reset (all profiles/settings)."] = "  /msuf fullreset - Redefinição COMPLETA de fábrica (todos os perfis/configurações).",
    ["  /msuf help      - Show this help."] = "  /msuf help      - Mostra esta ajuda.",
    ["  /msuf reset     - Reset all MSUF frame positions and visibility to defaults."] = "  /msuf reset     - Redefine posições e visibilidade de todos os quadros MSUF.",
    ["  /msufdbgpos     - Toggle position drift debugger (overlay + chat log)."] = "  /msufdbgpos     - Alterna o depurador de deriva de posição (sobreposição + registro no chat).",
    ["  /rl             - Reload the UI."] = "  /rl             - Recarrega a interface.",
    ["%s remaining"] = "%s restantes",
    ["|cff00ff00MSUF commands:|r"] = "|cff00ff00Comandos MSUF:|r",
    ["|cff00ff00MSUF:|r Positions and visibility reset to defaults."] = "|cff00ff00MSUF:|r Posições e visibilidade redefinidas para o padrão.",
    ["|cff00ff00MSUF:|r Total absorb amount in HP text DISABLED."] = "|cff00ff00MSUF:|r Absorção total no texto de vida DESATIVADA.",
    ["|cff00ff00MSUF:|r Total absorb amount in HP text ENABLED."] = "|cff00ff00MSUF:|r Absorção total no texto de vida ATIVADA.",
    ["|cff888888MSUF:|r All spell families already added"] = "|cff888888MSUF:|r Todas as famílias de feitiços já foram adicionadas",
    ["|cff888888MSUF:|r Switch to manual mode first (uncheck auto-detect)"] = "|cff888888MSUF:|r Mude primeiro para o modo manual (desmarque detecção automática)",
    ["|cffff0000MSUF WARNING:|r This will delete |cffff0000ALL|r MSUF profiles & settings for this account."] = "|cffff0000AVISO MSUF:|r Isso apagará |cffff0000TODOS|r os perfis e configurações MSUF desta conta.",
    ["|cffff0000MSUF:|r Analytics module not loaded."] = "|cffff0000MSUF:|r Módulo Analytics não carregado.",
    ["|cffff0000MSUF:|r Cannot do FULL reset while in combat."] = "|cffff0000MSUF:|r Não é possível fazer uma redefinição completa em combate.",
    ["|cffff0000MSUF:|r Cannot reset while in combat."] = "|cffff0000MSUF:|r Não é possível redefinir em combate.",
    ["|cffff0000MSUF:|r DB not initialized."] = "|cffff0000MSUF:|r Banco de dados não inicializado.",
    ["|cffff0000MSUF:|r FULL RESET executed - all MSUF profiles & settings deleted for this account."] = "|cffff0000MSUF:|r REDEFINIÇÃO COMPLETA executada - todos os perfis e configurações MSUF desta conta foram apagados.",
    ["|cffff5555MSUF|r: Can't reload UI in combat. Leave combat, then type /reload."] = "|cffff5555MSUF|r: não é possível recarregar a interface em combate. Saia do combate e digite /reload.",
    ["|cffff6060CTRL required:|r |cffffffffhold |r|cff55ff55CTRL + Left-Click|r|cffffffff to confirm the anchor target.|r"] = "|cffff6060CTRL necessário:|r |cffffffffsegure |r|cff55ff55CTRL + clique esquerdo|r|cffffffff para confirmar o alvo de ancoragem.|r",
    ["|cffffcc00MSUF:|r Full reset cancelled. If you still want it, type:"] = "|cffffcc00MSUF:|r Redefinição completa cancelada. Se ainda quiser, digite:",
    ["|cffffcc00MSUF:|r Then click: MSUF Menu > Advanced > Factory Reset (or type /reload)."] = "|cffffcc00MSUF:|r Depois clique em: Menu MSUF > Avançado > Redefinição de fábrica (ou digite /reload).",
    ["|cffffcc00MSUF:|r Type |cffffff00/msuf fullreset confirm|r to stage the reset."] = "|cffffcc00MSUF:|r Digite |cffffff00/msuf fullreset confirm|r para preparar a redefinição.",
    ["|cffffcc33No named frame found under cursor.|r |cffffffffTry a different spot.|r"] = "|cffffcc33Nenhum quadro nomeado encontrado sob o cursor.|r |cffffffffTente outro ponto.|r",
    ["|cffffd700MSUF:|r Castbar Edit Mode |cff00ff00ON|r drag player/target/focus castbars with the mouse."] = "|cffffd700MSUF:|r Modo de edição de barras de lançamento |cff00ff00ATIVO|r: arraste as barras de jogador/alvo/foco com o mouse.",
    ["|cffffd700MSUF:|r Castbar Edit Mode |cffff0000OFF|r."] = "|cffffd700MSUF:|r Modo de edição de barras de lançamento |cffff0000INATIVO|r.",
    ["|cffffd700MSUF:|r Use /msuf to open the menu."] = "|cffffd700MSUF:|r Use /msuf para abrir o menu.",
    ["|cffffff00MSUF:|r Reloading UI to rebuild clean defaults..."] = "|cffffff00MSUF:|r Recarregando a interface para reconstruir padrões limpos...",
    ["|cffffff00MSUF:|r Reset staged. Please type |cff00ff00/reload|r OR use: MSUF Menu > Advanced > Factory Reset."] = "|cffffff00MSUF:|r Redefinição preparada. Digite |cff00ff00/reload|r OU use Menu MSUF > Avançado > Redefinição de fábrica.",
    ["|cffffffffHover a frame, then hold |r|cff55ff55CTRL + Left-Click|r|cffffffff to anchor.  |  Right-Click or Escape cancels.|r"] = "|cffffffffPasse sobre um quadro e segure |r|cff55ff55CTRL + clique esquerdo|r|cffffffff para ancorar.  |  Clique direito ou Esc cancela.|r",
    ["|cffffffffLeft Click:|r Open MSUF"] = "|cffffffffClique esquerdo:|r Abrir MSUF",
    ["|cffffffffLeft Click:|r Open MSUF Menu"] = "|cffffffffClique esquerdo:|r Abrir menu MSUF",
    ["|cffffffffRight Click:|r Toggle Edit Mode"] = "|cffffffffClique direito:|r Alternar modo de edição",
    ["|cffffffffShift + Click:|r Open Profiles"] = "|cffffffffShift + clique:|r Abrir perfis",
    ["A %s in your group can provide this."] = "Um %s no seu grupo pode fornecer isto.",
    ["Active Spell Indicators:"] = "Indicadores de feitiço ativos:",
    ["Add Spell..."] = "Adicionar feitiço...",
    ["Alliance"] = "Aliança",
    ["Anchor all unitframes to the\nEssential Cooldown Manager."] = "Ancorar todos os quadros de unidade ao\nEssential Cooldown Manager.",
    ["Anchor Picker"] = "Seletor de âncora",
    ["anchor: %s"] = "âncora: %s",
    ["Anchor: %s"] = "Âncora: %s",
    ["Apply your poison!"] = "Aplique seu veneno!",
    ["Arrow Key Nudge"] = "Mover com setas",
    ["Auto-detect from current spec"] = "Detectar automaticamente pela especialização atual",
    ["Background Opacity"] = "Opacidade do fundo",
    ["Background overlay opacity.\nScroll to adjust."] = "Opacidade da sobreposição de fundo.\nRole para ajustar.",
    ["BG"] = "Fundo",
    ["Blizzard locked"] = "Bloqueado pela Blizzard",
    ["Blizzard renders cooldown/stack text for native Buffs and Debuffs. These text overlay fields only affect custom icons."] = "A Blizzard renderiza o texto de recarga e acúmulos de benefícios e penalidades nativos. Estes campos de texto afetam apenas ícones personalizados.",
    ["Blizzard TotemFrame Preview"] = "Prévia do quadro de totens da Blizzard",
    ["Boss castbar preview"] = "Prévia da barra de lançamento do chefe",
    ["Buff Reminder Preview"] = "Prévia do lembrete de benefícios",
    ["Cancel All"] = "Cancelar tudo",
    ["Castbar Edit Mode: OFF"] = "Modo de edição de barras: INATIVO",
    ["Castbar Edit Mode: ON"] = "Modo de edição de barras: ATIVO",
    ["CDM"] = "CDM",
    ["CDM & Anchor"] = "CDM e âncora",
    ["Click a handle to select - custom layers can be moved; Blizzard is locked"] = "Clique em uma alça para selecionar - camadas personalizadas podem ser movidas; Blizzard está bloqueado",
    ["Click Popup"] = "Popup de clique",
    ["Click the mover to open position settings."] = "Clique no movedor para abrir as configurações de posição.",
    ["click to configure - custom layers drag; Blizzard is locked"] = "clique para configurar - camadas personalizadas arrastam; Blizzard está bloqueado",
    ["click to expand"] = "clique para expandir",
    ["Color"] = "Cor",
    ["Copy Settings"] = "Copiar configurações",
    ["Copy To"] = "Copiar para",
    ["CTRL: held - click to anchor!"] = "CTRL: pressionado - clique para ancorar!",
    ["CTRL: not held"] = "CTRL: não pressionado",
    ["Discard all changes and exit?"] = "Descartar todas as alterações e sair?",
    ["Discard ALL changes made in Edit Mode\nand restore settings to the state\nbefore Edit Mode was opened."] = "Descarta TODAS as alterações feitas no modo de edição\ne restaura as configurações ao estado\nanterior à abertura do modo de edição.",
    ["Drag & Move"] = "Arrastar e mover",
    ["Drag or arrow keys to move."] = "Arraste ou use as setas para mover.",
    ["Drag or arrow keys to reposition"] = "Arraste ou use as setas para reposicionar",
    ["Drag to reorder"] = "Arraste para reordenar",
    ["Drag to reposition. Arrow keys nudge by 1."] = "Arraste para reposicionar. As setas movem de 1 em 1.",
    ["Edit Mode: |cff00ff00Active|r"] = "Modo de edição: |cff00ff00Ativo|r",
    ["EM_HELP_BTN"] = "? Ajuda",
    ["EM_HELP_BTN_TIP"] = "Referência rápida e tour guiado\npara os controles do modo de edição.",
    ["EM_HELP_CDM"] = "|cff60a5ffCDM|r alterna a âncora global do Essential Cooldown Manager. |cff60a5ffAnchor|r abre o seletor de âncora; passe sobre um quadro nomeado, segure Ctrl e clique esquerdo para usá-lo como âncora global. Escolher uma âncora personalizada desativa o CDM.",
    ["EM_HELP_COPYTO"] = "Em popups de unidade e barra de lançamento, |cff60a5ffCopy To|r copia as configurações do popup atual para outro alvo. A cópia de quadros de unidade mantém posição e âncora do alvo; a cópia de barras mantém os deslocamentos X/Y do alvo.",
    ["EM_HELP_DRAG"] = "Segure o botão esquerdo do mouse em uma sobreposição de movedor e arraste. O quadro real acompanha o movedor, e a leitura X/Y abaixo da sobreposição mostra o deslocamento atual na tela. Solte para salvar a posição.",
    ["EM_HELP_EXIT"] = "|cff60a5ffExit|r sai do modo de edição e mantém as alterações atuais. Entrar em combate também sai do modo de edição. Escape fecha ou cancela o popup; o botão Exit do HUD é a forma normal de sair.",
    ["EM_HELP_NUDGE"] = "As setas movem o alvo ativo. Prioridade: alça de prévia selecionada, popup de barra aberto, popup de aura aberto e depois o quadro de unidade selecionado. Passo: 1 px, Shift = 5 px, Ctrl = 10 px, Alt = passo atual da grade.",
    ["EM_HELP_OPACITY"] = "Role no controle |cff60a5ffBG ##%|r para mudar apenas a opacidade do fundo do modo de edição. Isso não altera o alfa do quadro de unidade nem a visibilidade salva.",
    ["EM_HELP_POPUP"] = "Clique esquerdo em um movedor sem arrastar abre o popup de edição. Popups de unidade editam tamanho, posição, âncoras de texto, configurações de poder separado e opções de copiar para unidade. Movedores de barra e aura abrem popups próprios.",
    ["EM_HELP_PREVIEW"] = "|cff60a5ffPreview|r alterna dados de marcador para alvo, foco, alvo do alvo, ajudante, chefes e prévias de barras ausentes enquanto o modo de edição está ativo. |cff60a5ffAuras|r alterna ícones de prévia de aura e caixas de movedor de aura.",
    ["EM_HELP_SNAP"] = "A grade é uma ajuda visual. Clique esquerdo em |cff60a5ffGrid ##px|r alterna linhas da grade; rolar muda o espaçamento. |cff60a5ffSnap|r é separado: quando ativo, movedores arrastados encaixam no centro da tela ou em bordas/centros de outros movedores visíveis, com guias laranja.",
    ["EM_HELP_TITLE"] = "Modo de edição - Referência rápida",
    ["EM_HELP_UNDO"] = "|cff60a5ffUndo|r e |cff60a5ffRedo|r restauram alterações recentes do modo de edição capturadas antes de arrastos, ajustes com setas e alterações em popups. |cff60a5ffCancel All|r pede confirmação, restaura a captura anterior à entrada no modo de edição e depois sai.",
    ["EM_TOUR_BACK"] = "Voltar",
    ["EM_TOUR_DONE"] = "Concluído",
    ["EM_TOUR_NEXT"] = "Próximo",
    ["EM_TOUR_SKIP"] = "Pular",
    ["EM_TOUR_START"] = "Iniciar tour guiado",
    ["EM_TOUR_STEP"] = "Etapa %d de %d",
    ["Enable Healer Buff Indicators"] = "Ativar indicadores de benefícios de curador",
    ["Enable Spell Indicators"] = "Ativar indicadores de feitiço",
    ["Exit"] = "Sair",
    ["Expiring: %s"] = "Expirando: %s",
    ["First Dance!"] = "Primeira dança!",
    ["First Dance: %.1f"] = "Primeira dança: %.1f",
    ["Focus castbar preview"] = "Prévia da barra de lançamento do foco",
    ["Grid"] = "Grade",
    ["Grid & Snap"] = "Grade e encaixe",
    ["Group Frame Preview"] = "Prévia de quadros de grupo",
    ["Healer Buff Placement"] = "Posição dos benefícios de curador",
    ["Hold Shift for +/- 10 steps"] = "Segure Shift para passos de +/- 10",
    ["Hover: %s"] = "Sobre: %s",
    ["Hover: no named frame found"] = "Sobre: nenhum quadro nomeado encontrado",
    ["Icon Size:"] = "Tamanho do ícone:",
    ["LAYERS"] = "CAMADAS",
    ["Left-click to configure"] = "Clique esquerdo para configurar",
    ["Left-click to toggle grid lines.\nScroll to adjust spacing."] = "Clique esquerdo para alternar linhas da grade.\nRole para ajustar o espaçamento.",
    ["Level 80 Human Paladin"] = "Paladino humano nível 80",
    ["Lock positions and exit Edit Mode."] = "Travar posições e sair do modo de edição.",
    ["locked: Blizzard controls native aura placement"] = "travado: a Blizzard controla a posição das auras nativas",
    ["Locked: Blizzard controls native aura placement."] = "Travado: a Blizzard controla a posição das auras nativas.",
    ["Missing: %s"] = "Faltando: %s",
    ["MSUF Edit - Player Reminders"] = "Edição MSUF - Lembretes do jogador",
    ["No spells for current spec."] = "Nenhum feitiço para a especialização atual.",
    ["No, keep"] = "Não, manter",
    ["Offset X:"] = "Deslocamento X:",
    ["Offset Y:"] = "Deslocamento Y:",
    ["Only my cast"] = "Apenas meu lançamento",
    ["Pick any frame as global anchor\nfor all unitframes.\nOverrides CDM anchor."] = "Escolha qualquer quadro como âncora global\npara todos os quadros de unidade.\nSubstitui a âncora CDM.",
    ["Pips & Border"] = "Pontos e borda",
    ["Player castbar preview"] = "Prévia da barra de lançamento do jogador",
    ["Player Name"] = "Nome do jogador",
    ["Player Reminders"] = "Lembretes do jogador",
    ["Preview & Auras"] = "Prévia e auras",
    ["Private"] = "Privado",
    ["Protection Paladin"] = "Paladino Proteção",
    ["Redo last undone change."] = "Refazer a última alteração desfeita.",
    ["Reload UI"] = "Recarregar interface",
    ["Reminder Icons"] = "Ícones de lembrete",
    ["Right-click to toggle"] = "Clique direito para alternar",
    ["Secret aura (name-matched)"] = "Aura secreta (correspondência por nome)",
    ["Section: %s"] = "Seção: %s",
    ["Select..."] = "Selecionar...",
    ["Show placeholder data on unitframes\nwithout real units (target, focus, etc.)"] = "Mostrar dados de marcador em quadros de unidade\nsem unidades reais (alvo, foco etc.)",
    ["Size:"] = "Tamanho:",
    ["Snap"] = "Encaixar",
    ["Snap frames to edges of\nother frames while dragging."] = "Encaixa quadros nas bordas de\noutros quadros ao arrastar.",
    ["Spacing:"] = "Espaçamento:",
    ["Spell Indicators"] = "Indicadores de feitiço",
    ["Stormwind City"] = "Ventobravo",
    ["Target castbar preview"] = "Prévia da barra de lançamento do alvo",
    ["Test Cast"] = "Lançamento de teste",
    ["The preview shows where Blizzard-rendered auras can appear."] = "A prévia mostra onde auras renderizadas pela Blizzard podem aparecer.",
    ["Tip: Gameplay colors are in Colors > Gameplay"] = "Dica: as cores de jogabilidade estão em Cores > Jogabilidade",
    ["Toggle aura preview icons\nand aura mover boxes."] = "Alternar ícones de prévia de aura\ne caixas de movedor de aura.",
    ["Track selected multi spec"] = "Rastrear a multiespecialização selecionada",
    ["Undo / Cancel All"] = "Desfazer / Cancelar tudo",
    ["Undo last position change."] = "Desfazer a última alteração de posição.",
    ["Version:"] = "Versão:",
    ["Yes, discard"] = "Sim, descartar",
})

AddMissing("ruRU", {
    ["                   Confirm stages the reset; reload via /reload or MSUF Menu > Advanced > Factory Reset."] = "                   Подтверждение подготовит сброс; перезагрузите через /reload или используйте Меню MSUF > Дополнительно > Заводской сброс.",
    ["  !msuf help      - Print this help via chat (from your own character)."] = "  !msuf help      - Вывести эту справку в чат (от вашего персонажа).",
    ["  (then /reload OR MSUF Menu > Advanced > Factory Reset)"] = "  (затем /reload ИЛИ Меню MSUF > Дополнительно > Заводской сброс)",
    ["  /msuf absorb    - Toggle showing total absorb amount in HP text."] = "  /msuf absorb    - Включить или выключить общую величину поглощения в тексте здоровья.",
    ["  /msuf analytics off|on|status - Toggle Wago Analytics beta telemetry."] = "  /msuf analytics off|on|status - Управление бета-телеметрией Wago Analytics.",
    ["  /msuf fullreset - FULL factory reset (all profiles/settings)."] = "  /msuf fullreset - ПОЛНЫЙ заводской сброс (все профили/настройки).",
    ["  /msuf help      - Show this help."] = "  /msuf help      - Показать эту справку.",
    ["  /msuf reset     - Reset all MSUF frame positions and visibility to defaults."] = "  /msuf reset     - Сбросить положения и видимость всех фреймов MSUF.",
    ["  /msufdbgpos     - Toggle position drift debugger (overlay + chat log)."] = "  /msufdbgpos     - Переключить отладчик смещения позиции (оверлей + журнал чата).",
    ["  /rl             - Reload the UI."] = "  /rl             - Перезагрузить интерфейс.",
    ["%s remaining"] = "осталось %s",
    ["|cff00ff00MSUF commands:|r"] = "|cff00ff00Команды MSUF:|r",
    ["|cff00ff00MSUF:|r Positions and visibility reset to defaults."] = "|cff00ff00MSUF:|r Положения и видимость сброшены к значениям по умолчанию.",
    ["|cff00ff00MSUF:|r Total absorb amount in HP text DISABLED."] = "|cff00ff00MSUF:|r Общее поглощение в тексте здоровья ОТКЛЮЧЕНО.",
    ["|cff00ff00MSUF:|r Total absorb amount in HP text ENABLED."] = "|cff00ff00MSUF:|r Общее поглощение в тексте здоровья ВКЛЮЧЕНО.",
    ["|cff888888MSUF:|r All spell families already added"] = "|cff888888MSUF:|r Все семейства заклинаний уже добавлены",
    ["|cff888888MSUF:|r Switch to manual mode first (uncheck auto-detect)"] = "|cff888888MSUF:|r Сначала перейдите в ручной режим (снимите автоопределение)",
    ["|cffff0000MSUF WARNING:|r This will delete |cffff0000ALL|r MSUF profiles & settings for this account."] = "|cffff0000ПРЕДУПРЕЖДЕНИЕ MSUF:|r Это удалит |cffff0000ВСЕ|r профили и настройки MSUF для этой учетной записи.",
    ["|cffff0000MSUF:|r Analytics module not loaded."] = "|cffff0000MSUF:|r Модуль Analytics не загружен.",
    ["|cffff0000MSUF:|r Cannot do FULL reset while in combat."] = "|cffff0000MSUF:|r Полный сброс невозможен в бою.",
    ["|cffff0000MSUF:|r Cannot reset while in combat."] = "|cffff0000MSUF:|r Сброс невозможен в бою.",
    ["|cffff0000MSUF:|r DB not initialized."] = "|cffff0000MSUF:|r База данных не инициализирована.",
    ["|cffff0000MSUF:|r FULL RESET executed - all MSUF profiles & settings deleted for this account."] = "|cffff0000MSUF:|r ПОЛНЫЙ СБРОС выполнен - все профили и настройки MSUF для этой учетной записи удалены.",
    ["|cffff5555MSUF|r: Can't reload UI in combat. Leave combat, then type /reload."] = "|cffff5555MSUF|r: нельзя перезагрузить интерфейс в бою. Выйдите из боя, затем введите /reload.",
    ["|cffff6060CTRL required:|r |cffffffffhold |r|cff55ff55CTRL + Left-Click|r|cffffffff to confirm the anchor target.|r"] = "|cffff6060Требуется CTRL:|r |cffffffffудерживайте |r|cff55ff55CTRL + левый клик|r|cffffffff, чтобы подтвердить цель якоря.|r",
    ["|cffffcc00MSUF:|r Full reset cancelled. If you still want it, type:"] = "|cffffcc00MSUF:|r Полный сброс отменен. Если он все еще нужен, введите:",
    ["|cffffcc00MSUF:|r Then click: MSUF Menu > Advanced > Factory Reset (or type /reload)."] = "|cffffcc00MSUF:|r Затем нажмите: Меню MSUF > Дополнительно > Заводской сброс (или введите /reload).",
    ["|cffffcc00MSUF:|r Type |cffffff00/msuf fullreset confirm|r to stage the reset."] = "|cffffcc00MSUF:|r Введите |cffffff00/msuf fullreset confirm|r, чтобы подготовить сброс.",
    ["|cffffcc33No named frame found under cursor.|r |cffffffffTry a different spot.|r"] = "|cffffcc33Под курсором не найден именованный фрейм.|r |cffffffffПопробуйте другое место.|r",
    ["|cffffd700MSUF:|r Castbar Edit Mode |cff00ff00ON|r drag player/target/focus castbars with the mouse."] = "|cffffd700MSUF:|r Режим редактирования полос применения |cff00ff00ВКЛ|r: перетаскивайте полосы игрока/цели/фокуса мышью.",
    ["|cffffd700MSUF:|r Castbar Edit Mode |cffff0000OFF|r."] = "|cffffd700MSUF:|r Режим редактирования полос применения |cffff0000ВЫКЛ|r.",
    ["|cffffd700MSUF:|r Use /msuf to open the menu."] = "|cffffd700MSUF:|r Используйте /msuf, чтобы открыть меню.",
    ["|cffffff00MSUF:|r Reloading UI to rebuild clean defaults..."] = "|cffffff00MSUF:|r Перезагрузка интерфейса для восстановления чистых значений по умолчанию...",
    ["|cffffff00MSUF:|r Reset staged. Please type |cff00ff00/reload|r OR use: MSUF Menu > Advanced > Factory Reset."] = "|cffffff00MSUF:|r Сброс подготовлен. Введите |cff00ff00/reload|r ИЛИ используйте Меню MSUF > Дополнительно > Заводской сброс.",
    ["|cffffffffHover a frame, then hold |r|cff55ff55CTRL + Left-Click|r|cffffffff to anchor.  |  Right-Click or Escape cancels.|r"] = "|cffffffffНаведите на фрейм, затем удерживайте |r|cff55ff55CTRL + левый клик|r|cffffffff для привязки.  |  Правый клик или Escape отменяет.|r",
    ["|cffffffffLeft Click:|r Open MSUF"] = "|cffffffffЛевый клик:|r открыть MSUF",
    ["|cffffffffLeft Click:|r Open MSUF Menu"] = "|cffffffffЛевый клик:|r открыть меню MSUF",
    ["|cffffffffRight Click:|r Toggle Edit Mode"] = "|cffffffffПравый клик:|r переключить режим редактирования",
    ["|cffffffffShift + Click:|r Open Profiles"] = "|cffffffffShift + клик:|r открыть профили",
    ["A %s in your group can provide this."] = "%s в вашей группе может это предоставить.",
    ["Active Spell Indicators:"] = "Активные индикаторы заклинаний:",
    ["Add Spell..."] = "Добавить заклинание...",
    ["Alliance"] = "Альянс",
    ["Anchor all unitframes to the\nEssential Cooldown Manager."] = "Привязать все фреймы юнитов к\nEssential Cooldown Manager.",
    ["Anchor Picker"] = "Выбор якоря",
    ["anchor: %s"] = "якорь: %s",
    ["Anchor: %s"] = "Якорь: %s",
    ["Apply your poison!"] = "Нанесите яд!",
    ["Arrow Key Nudge"] = "Сдвиг стрелками",
    ["Auto-detect from current spec"] = "Автоопределение по текущей специализации",
    ["Background Opacity"] = "Прозрачность фона",
    ["Background overlay opacity.\nScroll to adjust."] = "Прозрачность фонового оверлея.\nПрокрутите для настройки.",
    ["BG"] = "Фон",
    ["Blizzard locked"] = "Заблокировано Blizzard",
    ["Blizzard renders cooldown/stack text for native Buffs and Debuffs. These text overlay fields only affect custom icons."] = "Blizzard отображает текст восстановления и стаков для стандартных баффов и дебаффов. Эти поля текстового оверлея влияют только на пользовательские значки.",
    ["Blizzard TotemFrame Preview"] = "Предпросмотр TotemFrame Blizzard",
    ["Boss castbar preview"] = "Предпросмотр полосы применения босса",
    ["Buff Reminder Preview"] = "Предпросмотр напоминания о баффах",
    ["Cancel All"] = "Отменить все",
    ["Castbar Edit Mode: OFF"] = "Режим редактирования полос: ВЫКЛ",
    ["Castbar Edit Mode: ON"] = "Режим редактирования полос: ВКЛ",
    ["CDM"] = "CDM",
    ["CDM & Anchor"] = "CDM и якорь",
    ["Click a handle to select - custom layers can be moved; Blizzard is locked"] = "Нажмите маркер для выбора - пользовательские слои можно двигать; Blizzard заблокирован",
    ["Click Popup"] = "Окно по клику",
    ["Click the mover to open position settings."] = "Нажмите на перемещатель, чтобы открыть настройки позиции.",
    ["click to configure - custom layers drag; Blizzard is locked"] = "клик для настройки - пользовательские слои перетаскиваются; Blizzard заблокирован",
    ["click to expand"] = "нажмите, чтобы развернуть",
    ["Color"] = "Цвет",
    ["Copy Settings"] = "Копировать настройки",
    ["Copy To"] = "Копировать в",
    ["CTRL: held - click to anchor!"] = "CTRL удерживается - кликните для привязки!",
    ["CTRL: not held"] = "CTRL не удерживается",
    ["Discard all changes and exit?"] = "Отменить все изменения и выйти?",
    ["Discard ALL changes made in Edit Mode\nand restore settings to the state\nbefore Edit Mode was opened."] = "Отменить ВСЕ изменения, сделанные в режиме редактирования,\nи восстановить настройки к состоянию\nдо открытия режима редактирования.",
    ["Drag & Move"] = "Перетаскивание",
    ["Drag or arrow keys to move."] = "Перетащите или используйте стрелки для перемещения.",
    ["Drag or arrow keys to reposition"] = "Перетащите или используйте стрелки для изменения позиции",
    ["Drag to reorder"] = "Перетащите для изменения порядка",
    ["Drag to reposition. Arrow keys nudge by 1."] = "Перетащите для изменения позиции. Стрелки сдвигают на 1.",
    ["Edit Mode: |cff00ff00Active|r"] = "Режим редактирования: |cff00ff00Активен|r",
    ["EM_HELP_BTN"] = "? Справка",
    ["EM_HELP_BTN_TIP"] = "Краткая справка и обучающий тур\nпо управлению режимом редактирования.",
    ["EM_HELP_CDM"] = "|cff60a5ffCDM|r переключает глобальный якорь Essential Cooldown Manager. |cff60a5ffAnchor|r открывает выбор якоря; наведите на именованный фрейм, удерживайте Ctrl и нажмите левую кнопку, чтобы использовать его как глобальный якорь. Выбор пользовательского якоря отключает CDM.",
    ["EM_HELP_COPYTO"] = "В окнах юнита и полосы применения |cff60a5ffCopy To|r копирует настройки текущего окна на другую цель. Копирование фрейма юнита сохраняет позицию и якорь цели; копирование полосы сохраняет смещения X/Y цели.",
    ["EM_HELP_DRAG"] = "Удерживайте левую кнопку мыши на оверлее перемещателя и перетащите его. Живой фрейм следует за перемещателем, а показания X/Y под оверлеем показывают текущее смещение на экране. Отпустите кнопку, чтобы сохранить позицию.",
    ["EM_HELP_EXIT"] = "|cff60a5ffExit|r выходит из режима редактирования и сохраняет текущие изменения. Вход в бой также выводит из режима редактирования. Escape закрывает или отменяет окно; кнопка Exit на HUD - обычный способ выхода.",
    ["EM_HELP_NUDGE"] = "Стрелки перемещают активную цель. Приоритет: выбранный маркер предпросмотра, открытое окно полосы применения, открытое окно ауры, затем выбранный фрейм юнита. Шаг: 1 px, Shift = 5 px, Ctrl = 10 px, Alt = текущий шаг сетки.",
    ["EM_HELP_OPACITY"] = "Прокрутите элемент |cff60a5ffBG ##%|r, чтобы изменить только прозрачность фона режима редактирования. Это не меняет прозрачность фреймов юнитов или сохраненную видимость.",
    ["EM_HELP_POPUP"] = "Левый клик по перемещателю без перетаскивания открывает его окно редактирования. Окна юнитов редактируют размер, позицию, якоря текста, настройки отдельной ресурсо-полосы и копирование на другой юнит. Перемещатели полос и аур открывают свои отдельные окна.",
    ["EM_HELP_PREVIEW"] = "|cff60a5ffPreview|r переключает фиктивные данные для отсутствующих цели, фокуса, цели цели, питомца, боссов и предпросмотров полос, пока активен режим редактирования. |cff60a5ffAuras|r переключает значки предпросмотра аур и коробки перемещения аур.",
    ["EM_HELP_SNAP"] = "Сетка - визуальная подсказка. Левый клик по |cff60a5ffGrid ##px|r включает или выключает линии сетки; прокрутка меняет расстояние. |cff60a5ffSnap|r отдельно: если включено, перемещатели привязываются к центру экрана или к краям/центрам других видимых перемещателей, с оранжевыми направляющими.",
    ["EM_HELP_TITLE"] = "Режим редактирования - краткая справка",
    ["EM_HELP_UNDO"] = "|cff60a5ffUndo|r и |cff60a5ffRedo|r восстанавливают последние изменения режима редактирования, сохраненные перед перетаскиванием, сдвигами и изменениями в окнах. |cff60a5ffCancel All|r запрашивает подтверждение, восстанавливает снимок до входа в режим редактирования, затем выходит.",
    ["EM_TOUR_BACK"] = "Назад",
    ["EM_TOUR_DONE"] = "Готово",
    ["EM_TOUR_NEXT"] = "Далее",
    ["EM_TOUR_SKIP"] = "Пропустить",
    ["EM_TOUR_START"] = "Начать обучающий тур",
    ["EM_TOUR_STEP"] = "Шаг %d из %d",
    ["Enable Healer Buff Indicators"] = "Включить индикаторы баффов лекаря",
    ["Enable Spell Indicators"] = "Включить индикаторы заклинаний",
    ["Exit"] = "Выйти",
    ["Expiring: %s"] = "Истекает: %s",
    ["First Dance!"] = "Первый танец!",
    ["First Dance: %.1f"] = "Первый танец: %.1f",
    ["Focus castbar preview"] = "Предпросмотр полосы применения фокуса",
    ["Grid"] = "Сетка",
    ["Grid & Snap"] = "Сетка и привязка",
    ["Group Frame Preview"] = "Предпросмотр групповых фреймов",
    ["Healer Buff Placement"] = "Размещение баффов лекаря",
    ["Hold Shift for +/- 10 steps"] = "Удерживайте Shift для шагов +/- 10",
    ["Hover: %s"] = "Наведено: %s",
    ["Hover: no named frame found"] = "Наведено: именованный фрейм не найден",
    ["Icon Size:"] = "Размер значка:",
    ["LAYERS"] = "СЛОИ",
    ["Left-click to configure"] = "Левый клик для настройки",
    ["Left-click to toggle grid lines.\nScroll to adjust spacing."] = "Левый клик переключает линии сетки.\nПрокрутка меняет интервал.",
    ["Level 80 Human Paladin"] = "Паладин-человек 80 уровня",
    ["Lock positions and exit Edit Mode."] = "Закрепить позиции и выйти из режима редактирования.",
    ["locked: Blizzard controls native aura placement"] = "заблокировано: Blizzard управляет размещением стандартных аур",
    ["Locked: Blizzard controls native aura placement."] = "Заблокировано: Blizzard управляет размещением стандартных аур.",
    ["Missing: %s"] = "Отсутствует: %s",
    ["MSUF Edit - Player Reminders"] = "Редактирование MSUF - напоминания игрока",
    ["No spells for current spec."] = "Нет заклинаний для текущей специализации.",
    ["No, keep"] = "Нет, оставить",
    ["Offset X:"] = "Смещение X:",
    ["Offset Y:"] = "Смещение Y:",
    ["Only my cast"] = "Только мое применение",
    ["Pick any frame as global anchor\nfor all unitframes.\nOverrides CDM anchor."] = "Выберите любой фрейм как глобальный якорь\nдля всех фреймов юнитов.\nПереопределяет якорь CDM.",
    ["Pips & Border"] = "Индикаторы и рамка",
    ["Player castbar preview"] = "Предпросмотр полосы применения игрока",
    ["Player Name"] = "Имя игрока",
    ["Player Reminders"] = "Напоминания игрока",
    ["Preview & Auras"] = "Предпросмотр и ауры",
    ["Private"] = "Личное",
    ["Protection Paladin"] = "Паладин Защиты",
    ["Redo last undone change."] = "Повторить последнее отмененное изменение.",
    ["Reload UI"] = "Перезагрузить интерфейс",
    ["Reminder Icons"] = "Значки напоминаний",
    ["Right-click to toggle"] = "Правый клик для переключения",
    ["Secret aura (name-matched)"] = "Секретная аура (совпадение по имени)",
    ["Section: %s"] = "Раздел: %s",
    ["Select..."] = "Выбрать...",
    ["Show placeholder data on unitframes\nwithout real units (target, focus, etc.)"] = "Показывать фиктивные данные на фреймах юнитов\nбез реальных юнитов (цель, фокус и т. д.)",
    ["Size:"] = "Размер:",
    ["Snap"] = "Привязка",
    ["Snap frames to edges of\nother frames while dragging."] = "Привязывать фреймы к краям\nдругих фреймов при перетаскивании.",
    ["Spacing:"] = "Интервал:",
    ["Spell Indicators"] = "Индикаторы заклинаний",
    ["Stormwind City"] = "Штормград",
    ["Target castbar preview"] = "Предпросмотр полосы применения цели",
    ["Test Cast"] = "Тестовое применение",
    ["The preview shows where Blizzard-rendered auras can appear."] = "Предпросмотр показывает, где могут появляться ауры, отображаемые Blizzard.",
    ["Tip: Gameplay colors are in Colors > Gameplay"] = "Подсказка: цвета игрового процесса находятся в Цвета > Игровой процесс",
    ["Toggle aura preview icons\nand aura mover boxes."] = "Переключить значки предпросмотра аур\nи рамки перемещения аур.",
    ["Track selected multi spec"] = "Отслеживать выбранную мульти-специализацию",
    ["Undo / Cancel All"] = "Отменить / Отменить все",
    ["Undo last position change."] = "Отменить последнее изменение позиции.",
    ["Version:"] = "Версия:",
    ["Yes, discard"] = "Да, сбросить",
})

AddMissing("koKR", {
    ["                   Confirm stages the reset; reload via /reload or MSUF Menu > Advanced > Factory Reset."] = "                   확인하면 초기화가 준비됩니다. /reload로 다시 불러오거나 MSUF 메뉴 > 고급 > 공장 초기화를 사용하세요.",
    ["  !msuf help      - Print this help via chat (from your own character)."] = "  !msuf help      - 이 도움말을 채팅에 출력합니다(내 캐릭터로).",
    ["  (then /reload OR MSUF Menu > Advanced > Factory Reset)"] = "  (그 다음 /reload 또는 MSUF 메뉴 > 고급 > 공장 초기화)",
    ["  /msuf absorb    - Toggle showing total absorb amount in HP text."] = "  /msuf absorb    - 생명력 글자에 총 흡수량 표시를 전환합니다.",
    ["  /msuf analytics off|on|status - Toggle Wago Analytics beta telemetry."] = "  /msuf analytics off|on|status - Wago Analytics 베타 텔레메트리를 전환합니다.",
    ["  /msuf fullreset - FULL factory reset (all profiles/settings)."] = "  /msuf fullreset - 전체 공장 초기화(모든 프로필/설정).",
    ["  /msuf help      - Show this help."] = "  /msuf help      - 이 도움말을 표시합니다.",
    ["  /msuf reset     - Reset all MSUF frame positions and visibility to defaults."] = "  /msuf reset     - 모든 MSUF 프레임 위치와 표시 상태를 기본값으로 초기화합니다.",
    ["  /msufdbgpos     - Toggle position drift debugger (overlay + chat log)."] = "  /msufdbgpos     - 위치 흔들림 디버거를 전환합니다(오버레이 + 채팅 기록).",
    ["  /rl             - Reload the UI."] = "  /rl             - UI를 다시 불러옵니다.",
    ["%s remaining"] = "%s 남음",
    ["|cff00ff00MSUF commands:|r"] = "|cff00ff00MSUF 명령어:|r",
    ["|cff00ff00MSUF:|r Positions and visibility reset to defaults."] = "|cff00ff00MSUF:|r 위치와 표시 상태를 기본값으로 초기화했습니다.",
    ["|cff00ff00MSUF:|r Total absorb amount in HP text DISABLED."] = "|cff00ff00MSUF:|r 생명력 글자의 총 흡수량 표시가 꺼졌습니다.",
    ["|cff00ff00MSUF:|r Total absorb amount in HP text ENABLED."] = "|cff00ff00MSUF:|r 생명력 글자의 총 흡수량 표시가 켜졌습니다.",
    ["|cff888888MSUF:|r All spell families already added"] = "|cff888888MSUF:|r 모든 주문 계열이 이미 추가되었습니다",
    ["|cff888888MSUF:|r Switch to manual mode first (uncheck auto-detect)"] = "|cff888888MSUF:|r 먼저 수동 모드로 전환하세요(자동 감지 해제)",
    ["|cffff0000MSUF WARNING:|r This will delete |cffff0000ALL|r MSUF profiles & settings for this account."] = "|cffff0000MSUF 경고:|r 이 계정의 MSUF 프로필과 설정이 |cffff0000모두|r 삭제됩니다.",
    ["|cffff0000MSUF:|r Analytics module not loaded."] = "|cffff0000MSUF:|r Analytics 모듈이 로드되지 않았습니다.",
    ["|cffff0000MSUF:|r Cannot do FULL reset while in combat."] = "|cffff0000MSUF:|r 전투 중에는 전체 초기화를 할 수 없습니다.",
    ["|cffff0000MSUF:|r Cannot reset while in combat."] = "|cffff0000MSUF:|r 전투 중에는 초기화할 수 없습니다.",
    ["|cffff0000MSUF:|r DB not initialized."] = "|cffff0000MSUF:|r 데이터베이스가 초기화되지 않았습니다.",
    ["|cffff0000MSUF:|r FULL RESET executed - all MSUF profiles & settings deleted for this account."] = "|cffff0000MSUF:|r 전체 초기화 완료 - 이 계정의 모든 MSUF 프로필과 설정이 삭제되었습니다.",
    ["|cffff5555MSUF|r: Can't reload UI in combat. Leave combat, then type /reload."] = "|cffff5555MSUF|r: 전투 중에는 UI를 다시 불러올 수 없습니다. 전투를 끝낸 뒤 /reload를 입력하세요.",
    ["|cffff6060CTRL required:|r |cffffffffhold |r|cff55ff55CTRL + Left-Click|r|cffffffff to confirm the anchor target.|r"] = "|cffff6060CTRL 필요:|r |cffffffff|r|cff55ff55CTRL + 왼쪽 클릭|r|cffffffff을 눌러 앵커 대상을 확인하세요.|r",
    ["|cffffcc00MSUF:|r Full reset cancelled. If you still want it, type:"] = "|cffffcc00MSUF:|r 전체 초기화가 취소되었습니다. 계속하려면 입력하세요:",
    ["|cffffcc00MSUF:|r Then click: MSUF Menu > Advanced > Factory Reset (or type /reload)."] = "|cffffcc00MSUF:|r 그런 다음 MSUF 메뉴 > 고급 > 공장 초기화를 클릭하세요(또는 /reload 입력).",
    ["|cffffcc00MSUF:|r Type |cffffff00/msuf fullreset confirm|r to stage the reset."] = "|cffffcc00MSUF:|r 초기화를 준비하려면 |cffffff00/msuf fullreset confirm|r을 입력하세요.",
    ["|cffffcc33No named frame found under cursor.|r |cffffffffTry a different spot.|r"] = "|cffffcc33커서 아래에서 이름 있는 프레임을 찾지 못했습니다.|r |cffffffff다른 지점을 시도하세요.|r",
    ["|cffffd700MSUF:|r Castbar Edit Mode |cff00ff00ON|r drag player/target/focus castbars with the mouse."] = "|cffffd700MSUF:|r 시전바 편집 모드 |cff00ff00켜짐|r: 플레이어/대상/주시 시전바를 마우스로 끌어 이동합니다.",
    ["|cffffd700MSUF:|r Castbar Edit Mode |cffff0000OFF|r."] = "|cffffd700MSUF:|r 시전바 편집 모드 |cffff0000꺼짐|r.",
    ["|cffffd700MSUF:|r Use /msuf to open the menu."] = "|cffffd700MSUF:|r 메뉴를 열려면 /msuf를 사용하세요.",
    ["|cffffff00MSUF:|r Reloading UI to rebuild clean defaults..."] = "|cffffff00MSUF:|r 깨끗한 기본값을 다시 만들기 위해 UI를 다시 불러옵니다...",
    ["|cffffff00MSUF:|r Reset staged. Please type |cff00ff00/reload|r OR use: MSUF Menu > Advanced > Factory Reset."] = "|cffffff00MSUF:|r 초기화가 준비되었습니다. |cff00ff00/reload|r를 입력하거나 MSUF 메뉴 > 고급 > 공장 초기화를 사용하세요.",
    ["|cffffffffHover a frame, then hold |r|cff55ff55CTRL + Left-Click|r|cffffffff to anchor.  |  Right-Click or Escape cancels.|r"] = "|cffffffff프레임 위에 올린 뒤 |r|cff55ff55CTRL + 왼쪽 클릭|r|cffffffff으로 앵커를 지정하세요.  |  오른쪽 클릭 또는 Esc로 취소합니다.|r",
    ["|cffffffffLeft Click:|r Open MSUF"] = "|cffffffff왼쪽 클릭:|r MSUF 열기",
    ["|cffffffffLeft Click:|r Open MSUF Menu"] = "|cffffffff왼쪽 클릭:|r MSUF 메뉴 열기",
    ["|cffffffffRight Click:|r Toggle Edit Mode"] = "|cffffffff오른쪽 클릭:|r 편집 모드 전환",
    ["|cffffffffShift + Click:|r Open Profiles"] = "|cffffffffShift + 클릭:|r 프로필 열기",
    ["A %s in your group can provide this."] = "파티/공격대의 %s|1이;가; 이를 제공할 수 있습니다.",
    ["Active Spell Indicators:"] = "활성 주문 표시기:",
    ["Add Spell..."] = "주문 추가...",
    ["Alliance"] = "얼라이언스",
    ["Anchor all unitframes to the\nEssential Cooldown Manager."] = "모든 유닛프레임을\nEssential Cooldown Manager에 고정합니다.",
    ["Anchor Picker"] = "앵커 선택기",
    ["anchor: %s"] = "앵커: %s",
    ["Anchor: %s"] = "앵커: %s",
    ["Apply your poison!"] = "독을 바르세요!",
    ["Arrow Key Nudge"] = "화살표 키 이동",
    ["Auto-detect from current spec"] = "현재 전문화에서 자동 감지",
    ["Background Opacity"] = "배경 불투명도",
    ["Background overlay opacity.\nScroll to adjust."] = "배경 오버레이 불투명도입니다.\n스크롤로 조정하세요.",
    ["BG"] = "배경",
    ["Blizzard locked"] = "블리자드 잠금",
    ["Blizzard renders cooldown/stack text for native Buffs and Debuffs. These text overlay fields only affect custom icons."] = "기본 버프와 디버프의 재사용 대기시간/중첩 글자는 블리자드가 표시합니다. 이 텍스트 오버레이 항목은 사용자 지정 아이콘에만 적용됩니다.",
    ["Blizzard TotemFrame Preview"] = "블리자드 토템 프레임 미리보기",
    ["Boss castbar preview"] = "우두머리 시전바 미리보기",
    ["Buff Reminder Preview"] = "버프 알림 미리보기",
    ["Cancel All"] = "모두 취소",
    ["Castbar Edit Mode: OFF"] = "시전바 편집 모드: 꺼짐",
    ["Castbar Edit Mode: ON"] = "시전바 편집 모드: 켜짐",
    ["CDM"] = "CDM",
    ["CDM & Anchor"] = "CDM 및 앵커",
    ["Click a handle to select - custom layers can be moved; Blizzard is locked"] = "핸들을 클릭해 선택하세요 - 사용자 지정 레이어는 이동 가능하며 블리자드는 잠겨 있습니다",
    ["Click Popup"] = "클릭 팝업",
    ["Click the mover to open position settings."] = "이동기를 클릭해 위치 설정을 엽니다.",
    ["click to configure - custom layers drag; Blizzard is locked"] = "클릭하여 설정 - 사용자 지정 레이어는 드래그 가능, 블리자드는 잠김",
    ["click to expand"] = "클릭하여 펼치기",
    ["Color"] = "색상",
    ["Copy Settings"] = "설정 복사",
    ["Copy To"] = "복사 대상",
    ["CTRL: held - click to anchor!"] = "CTRL 누름 - 클릭하여 앵커 지정!",
    ["CTRL: not held"] = "CTRL 누르지 않음",
    ["Discard all changes and exit?"] = "모든 변경 사항을 버리고 나가시겠습니까?",
    ["Discard ALL changes made in Edit Mode\nand restore settings to the state\nbefore Edit Mode was opened."] = "편집 모드에서 변경한 모든 내용을 버리고\n편집 모드를 열기 전 상태로\n설정을 복원합니다.",
    ["Drag & Move"] = "끌어서 이동",
    ["Drag or arrow keys to move."] = "끌거나 화살표 키로 이동하세요.",
    ["Drag or arrow keys to reposition"] = "끌거나 화살표 키로 위치 변경",
    ["Drag to reorder"] = "끌어서 순서 변경",
    ["Drag to reposition. Arrow keys nudge by 1."] = "끌어서 위치를 바꿉니다. 화살표 키는 1씩 이동합니다.",
    ["Edit Mode: |cff00ff00Active|r"] = "편집 모드: |cff00ff00활성|r",
    ["EM_HELP_BTN"] = "? 도움말",
    ["EM_HELP_BTN_TIP"] = "편집 모드 조작에 대한\n빠른 참고와 안내 투어입니다.",
    ["EM_HELP_CDM"] = "|cff60a5ffCDM|r은 Essential Cooldown Manager 전역 앵커를 전환합니다. |cff60a5ffAnchor|r는 앵커 선택기를 엽니다. 이름 있는 프레임 위에 마우스를 올리고 Ctrl을 누른 채 왼쪽 클릭하면 전역 앵커로 사용합니다. 사용자 지정 앵커를 선택하면 CDM이 꺼집니다.",
    ["EM_HELP_COPYTO"] = "유닛 및 시전바 팝업에서 |cff60a5ffCopy To|r는 현재 팝업 설정을 다른 대상으로 복사합니다. 유닛프레임 복사는 대상의 위치와 앵커 설정을 유지하고, 시전바 복사는 대상 X/Y 오프셋을 유지합니다.",
    ["EM_HELP_DRAG"] = "이동기 오버레이에서 마우스 왼쪽 버튼을 누른 채 끌어 이동합니다. 실제 프레임은 이동기를 따라가며, 오버레이 아래 X/Y 표시가 현재 화면 오프셋을 보여줍니다. 버튼을 놓으면 위치가 저장됩니다.",
    ["EM_HELP_EXIT"] = "|cff60a5ffExit|r는 편집 모드를 종료하고 현재 변경 사항을 유지합니다. 전투에 들어가도 편집 모드가 종료됩니다. 팝업에서는 Escape가 닫기/취소이며, HUD의 Exit 버튼이 일반적인 종료 방법입니다.",
    ["EM_HELP_NUDGE"] = "화살표 키는 활성 대상을 이동합니다. 우선순위: 선택한 미리보기 핸들, 열린 시전바 팝업, 열린 오라 팝업, 현재 선택된 유닛프레임. 이동 단위: 1 px, Shift = 5 px, Ctrl = 10 px, Alt = 현재 격자 간격.",
    ["EM_HELP_OPACITY"] = "|cff60a5ffBG ##%|r 컨트롤을 스크롤해 편집 모드 배경 오버레이 불투명도만 변경합니다. 유닛프레임 투명도나 저장된 프레임 표시 상태는 바꾸지 않습니다.",
    ["EM_HELP_POPUP"] = "이동기를 끌지 않고 왼쪽 클릭하면 편집 팝업이 열립니다. 유닛 팝업은 프레임 크기, 위치, 글자 앵커, 분리된 자원 설정, 유닛으로 복사 옵션을 편집합니다. 시전바와 오라 이동기는 각각 전용 팝업을 엽니다.",
    ["EM_HELP_PREVIEW"] = "|cff60a5ffPreview|r는 편집 모드 중 대상, 주시, 대상의 대상, 소환수, 우두머리, 시전바 미리보기에 대한 자리표시자 데이터를 전환합니다. |cff60a5ffAuras|r는 오라 미리보기 아이콘과 오라 이동기 상자를 전환합니다.",
    ["EM_HELP_SNAP"] = "격자는 시각적 안내입니다. |cff60a5ffGrid ##px|r를 왼쪽 클릭하면 격자선을 켜거나 끄고, 스크롤하면 간격을 바꿉니다. |cff60a5ffSnap|r은 별도 기능입니다. 켜면 끌어 이동한 이동기가 화면 중앙 또는 다른 보이는 이동기의 가장자리/중앙에 맞춰지며 주황색 안내선이 표시됩니다.",
    ["EM_HELP_TITLE"] = "편집 모드 - 빠른 참고",
    ["EM_HELP_UNDO"] = "|cff60a5ffUndo|r와 |cff60a5ffRedo|r는 끌기, 키 이동, 팝업 편집 전에 기록된 최근 편집 모드 변경을 복원합니다. |cff60a5ffCancel All|r는 확인 후 편집 모드 진입 전 스냅샷을 복원하고 종료합니다.",
    ["EM_TOUR_BACK"] = "뒤로",
    ["EM_TOUR_DONE"] = "완료",
    ["EM_TOUR_NEXT"] = "다음",
    ["EM_TOUR_SKIP"] = "건너뛰기",
    ["EM_TOUR_START"] = "안내 투어 시작",
    ["EM_TOUR_STEP"] = "%d / %d 단계",
    ["Enable Healer Buff Indicators"] = "치유 담당 버프 표시기 사용",
    ["Enable Spell Indicators"] = "주문 표시기 사용",
    ["Exit"] = "나가기",
    ["Expiring: %s"] = "만료 임박: %s",
    ["First Dance!"] = "첫 춤!",
    ["First Dance: %.1f"] = "첫 춤: %.1f",
    ["Focus castbar preview"] = "주시 시전바 미리보기",
    ["Grid"] = "격자",
    ["Grid & Snap"] = "격자 및 맞춤",
    ["Group Frame Preview"] = "파티/공격대 프레임 미리보기",
    ["Healer Buff Placement"] = "치유 담당 버프 배치",
    ["Hold Shift for +/- 10 steps"] = "Shift를 누르면 +/- 10 단계",
    ["Hover: %s"] = "가리킴: %s",
    ["Hover: no named frame found"] = "가리킴: 이름 있는 프레임 없음",
    ["Icon Size:"] = "아이콘 크기:",
    ["LAYERS"] = "레이어",
    ["Left-click to configure"] = "왼쪽 클릭으로 설정",
    ["Left-click to toggle grid lines.\nScroll to adjust spacing."] = "왼쪽 클릭으로 격자선을 전환합니다.\n스크롤로 간격을 조정합니다.",
    ["Level 80 Human Paladin"] = "80레벨 인간 성기사",
    ["Lock positions and exit Edit Mode."] = "위치를 잠그고 편집 모드를 종료합니다.",
    ["locked: Blizzard controls native aura placement"] = "잠김: 블리자드가 기본 오라 위치를 제어합니다",
    ["Locked: Blizzard controls native aura placement."] = "잠김: 블리자드가 기본 오라 위치를 제어합니다.",
    ["Missing: %s"] = "없음: %s",
    ["MSUF Edit - Player Reminders"] = "MSUF 편집 - 플레이어 알림",
    ["No spells for current spec."] = "현재 전문화에 사용할 주문이 없습니다.",
    ["No, keep"] = "아니요, 유지",
    ["Offset X:"] = "X 오프셋:",
    ["Offset Y:"] = "Y 오프셋:",
    ["Only my cast"] = "내 시전만",
    ["Pick any frame as global anchor\nfor all unitframes.\nOverrides CDM anchor."] = "모든 유닛프레임의 전역 앵커로\n아무 프레임이나 선택합니다.\nCDM 앵커를 덮어씁니다.",
    ["Pips & Border"] = "표시점 및 테두리",
    ["Player castbar preview"] = "플레이어 시전바 미리보기",
    ["Player Name"] = "플레이어 이름",
    ["Player Reminders"] = "플레이어 알림",
    ["Preview & Auras"] = "미리보기 및 오라",
    ["Private"] = "비공개",
    ["Protection Paladin"] = "보호 성기사",
    ["Redo last undone change."] = "마지막으로 되돌린 변경을 다시 적용합니다.",
    ["Reload UI"] = "UI 다시 불러오기",
    ["Reminder Icons"] = "알림 아이콘",
    ["Right-click to toggle"] = "오른쪽 클릭으로 전환",
    ["Secret aura (name-matched)"] = "비밀 오라(이름 일치)",
    ["Section: %s"] = "구역: %s",
    ["Select..."] = "선택...",
    ["Show placeholder data on unitframes\nwithout real units (target, focus, etc.)"] = "실제 유닛이 없는 유닛프레임에\n자리표시자 데이터를 표시합니다(대상, 주시 등)",
    ["Size:"] = "크기:",
    ["Snap"] = "맞춤",
    ["Snap frames to edges of\nother frames while dragging."] = "드래그 중 프레임을 다른 프레임의\n가장자리에 맞춥니다.",
    ["Spacing:"] = "간격:",
    ["Spell Indicators"] = "주문 표시기",
    ["Stormwind City"] = "스톰윈드",
    ["Target castbar preview"] = "대상 시전바 미리보기",
    ["Test Cast"] = "시험 시전",
    ["The preview shows where Blizzard-rendered auras can appear."] = "미리보기는 블리자드가 표시하는 오라가 나타날 위치를 보여줍니다.",
    ["Tip: Gameplay colors are in Colors > Gameplay"] = "팁: 게임플레이 색상은 색상 > 게임플레이에 있습니다",
    ["Toggle aura preview icons\nand aura mover boxes."] = "오라 미리보기 아이콘과\n오라 이동기 상자를 전환합니다.",
    ["Track selected multi spec"] = "선택한 다중 전문화 추적",
    ["Undo / Cancel All"] = "되돌리기 / 모두 취소",
    ["Undo last position change."] = "마지막 위치 변경을 되돌립니다.",
    ["Version:"] = "버전:",
    ["Yes, discard"] = "예, 버리기",
})

AddMissing("zhCN", {
    ["                   Confirm stages the reset; reload via /reload or MSUF Menu > Advanced > Factory Reset."] = "                   确认会准备重置；请用 /reload 重载，或使用 MSUF 菜单 > 高级 > 恢复出厂设置。",
    ["  !msuf help      - Print this help via chat (from your own character)."] = "  !msuf help      - 通过聊天输出此帮助（来自你自己的角色）。",
    ["  (then /reload OR MSUF Menu > Advanced > Factory Reset)"] = "  （然后 /reload，或 MSUF 菜单 > 高级 > 恢复出厂设置）",
    ["  /msuf absorb    - Toggle showing total absorb amount in HP text."] = "  /msuf absorb    - 切换在生命值文字中显示总吸收量。",
    ["  /msuf analytics off|on|status - Toggle Wago Analytics beta telemetry."] = "  /msuf analytics off|on|status - 切换 Wago Analytics 测试版遥测。",
    ["  /msuf fullreset - FULL factory reset (all profiles/settings)."] = "  /msuf fullreset - 完整恢复出厂设置（所有配置文件/设置）。",
    ["  /msuf help      - Show this help."] = "  /msuf help      - 显示此帮助。",
    ["  /msuf reset     - Reset all MSUF frame positions and visibility to defaults."] = "  /msuf reset     - 将所有 MSUF 框架位置和可见性重置为默认值。",
    ["  /msufdbgpos     - Toggle position drift debugger (overlay + chat log)."] = "  /msufdbgpos     - 切换位置漂移调试器（覆盖层 + 聊天记录）。",
    ["  /rl             - Reload the UI."] = "  /rl             - 重载界面。",
    ["%s remaining"] = "剩余 %s",
    ["|cff00ff00MSUF commands:|r"] = "|cff00ff00MSUF 命令：|r",
    ["|cff00ff00MSUF:|r Positions and visibility reset to defaults."] = "|cff00ff00MSUF：|r位置和可见性已重置为默认值。",
    ["|cff00ff00MSUF:|r Total absorb amount in HP text DISABLED."] = "|cff00ff00MSUF：|r生命值文字中的总吸收量已禁用。",
    ["|cff00ff00MSUF:|r Total absorb amount in HP text ENABLED."] = "|cff00ff00MSUF：|r生命值文字中的总吸收量已启用。",
    ["|cff888888MSUF:|r All spell families already added"] = "|cff888888MSUF：|r所有法术系列都已添加",
    ["|cff888888MSUF:|r Switch to manual mode first (uncheck auto-detect)"] = "|cff888888MSUF：|r请先切换到手动模式（取消自动检测）",
    ["|cffff0000MSUF WARNING:|r This will delete |cffff0000ALL|r MSUF profiles & settings for this account."] = "|cffff0000MSUF 警告：|r这将删除此账号的 |cffff0000所有|r MSUF 配置文件和设置。",
    ["|cffff0000MSUF:|r Analytics module not loaded."] = "|cffff0000MSUF：|rAnalytics 模块未加载。",
    ["|cffff0000MSUF:|r Cannot do FULL reset while in combat."] = "|cffff0000MSUF：|r战斗中无法执行完整重置。",
    ["|cffff0000MSUF:|r Cannot reset while in combat."] = "|cffff0000MSUF：|r战斗中无法重置。",
    ["|cffff0000MSUF:|r DB not initialized."] = "|cffff0000MSUF：|r数据库未初始化。",
    ["|cffff0000MSUF:|r FULL RESET executed - all MSUF profiles & settings deleted for this account."] = "|cffff0000MSUF：|r完整重置已执行 - 此账号的所有 MSUF 配置文件和设置已删除。",
    ["|cffff5555MSUF|r: Can't reload UI in combat. Leave combat, then type /reload."] = "|cffff5555MSUF|r：战斗中无法重载界面。离开战斗后输入 /reload。",
    ["|cffff6060CTRL required:|r |cffffffffhold |r|cff55ff55CTRL + Left-Click|r|cffffffff to confirm the anchor target.|r"] = "|cffff6060需要 CTRL：|r|cffffffff按住 |r|cff55ff55CTRL + 左键点击|r|cffffffff以确认锚点目标。|r",
    ["|cffffcc00MSUF:|r Full reset cancelled. If you still want it, type:"] = "|cffffcc00MSUF：|r完整重置已取消。如果仍要继续，请输入：",
    ["|cffffcc00MSUF:|r Then click: MSUF Menu > Advanced > Factory Reset (or type /reload)."] = "|cffffcc00MSUF：|r然后点击：MSUF 菜单 > 高级 > 恢复出厂设置（或输入 /reload）。",
    ["|cffffcc00MSUF:|r Type |cffffff00/msuf fullreset confirm|r to stage the reset."] = "|cffffcc00MSUF：|r输入 |cffffff00/msuf fullreset confirm|r 以准备重置。",
    ["|cffffcc33No named frame found under cursor.|r |cffffffffTry a different spot.|r"] = "|cffffcc33光标下未找到命名框架。|r|cffffffff请换个位置试试。|r",
    ["|cffffd700MSUF:|r Castbar Edit Mode |cff00ff00ON|r drag player/target/focus castbars with the mouse."] = "|cffffd700MSUF：|r施法条编辑模式 |cff00ff00开启|r：用鼠标拖动玩家/目标/焦点施法条。",
    ["|cffffd700MSUF:|r Castbar Edit Mode |cffff0000OFF|r."] = "|cffffd700MSUF：|r施法条编辑模式 |cffff0000关闭|r。",
    ["|cffffd700MSUF:|r Use /msuf to open the menu."] = "|cffffd700MSUF：|r使用 /msuf 打开菜单。",
    ["|cffffff00MSUF:|r Reloading UI to rebuild clean defaults..."] = "|cffffff00MSUF：|r正在重载界面以重建干净的默认值...",
    ["|cffffff00MSUF:|r Reset staged. Please type |cff00ff00/reload|r OR use: MSUF Menu > Advanced > Factory Reset."] = "|cffffff00MSUF：|r重置已准备。请输入 |cff00ff00/reload|r，或使用 MSUF 菜单 > 高级 > 恢复出厂设置。",
    ["|cffffffffHover a frame, then hold |r|cff55ff55CTRL + Left-Click|r|cffffffff to anchor.  |  Right-Click or Escape cancels.|r"] = "|cffffffff悬停一个框架，然后按住 |r|cff55ff55CTRL + 左键点击|r|cffffffff进行锚定。  |  右键或 Esc 取消。|r",
    ["|cffffffffLeft Click:|r Open MSUF"] = "|cffffffff左键点击：|r打开 MSUF",
    ["|cffffffffLeft Click:|r Open MSUF Menu"] = "|cffffffff左键点击：|r打开 MSUF 菜单",
    ["|cffffffffRight Click:|r Toggle Edit Mode"] = "|cffffffff右键点击：|r切换编辑模式",
    ["|cffffffffShift + Click:|r Open Profiles"] = "|cffffffffShift + 点击：|r打开配置文件",
    ["A %s in your group can provide this."] = "你队伍中的 %s 可以提供这个。",
    ["Active Spell Indicators:"] = "活动法术指示器：",
    ["Add Spell..."] = "添加法术...",
    ["Alliance"] = "联盟",
    ["Anchor all unitframes to the\nEssential Cooldown Manager."] = "将所有单位框架锚定到\nEssential Cooldown Manager。",
    ["Anchor Picker"] = "锚点选择器",
    ["anchor: %s"] = "锚点：%s",
    ["Anchor: %s"] = "锚点：%s",
    ["Apply your poison!"] = "涂抹你的毒药！",
    ["Arrow Key Nudge"] = "方向键微调",
    ["Auto-detect from current spec"] = "从当前专精自动检测",
    ["Background Opacity"] = "背景不透明度",
    ["Background overlay opacity.\nScroll to adjust."] = "背景覆盖层不透明度。\n滚动以调整。",
    ["BG"] = "背景",
    ["Blizzard locked"] = "暴雪锁定",
    ["Blizzard renders cooldown/stack text for native Buffs and Debuffs. These text overlay fields only affect custom icons."] = "原生增益和减益的冷却/层数文字由暴雪渲染。这些文字覆盖字段只影响自定义图标。",
    ["Blizzard TotemFrame Preview"] = "暴雪图腾框架预览",
    ["Boss castbar preview"] = "首领施法条预览",
    ["Buff Reminder Preview"] = "增益提醒预览",
    ["Cancel All"] = "全部取消",
    ["Castbar Edit Mode: OFF"] = "施法条编辑模式：关闭",
    ["Castbar Edit Mode: ON"] = "施法条编辑模式：开启",
    ["CDM"] = "CDM",
    ["CDM & Anchor"] = "CDM 与锚点",
    ["Click a handle to select - custom layers can be moved; Blizzard is locked"] = "点击控制点进行选择 - 自定义层可移动；暴雪层已锁定",
    ["Click Popup"] = "点击弹窗",
    ["Click the mover to open position settings."] = "点击移动器以打开位置设置。",
    ["click to configure - custom layers drag; Blizzard is locked"] = "点击配置 - 自定义层可拖动；暴雪层已锁定",
    ["click to expand"] = "点击展开",
    ["Color"] = "颜色",
    ["Copy Settings"] = "复制设置",
    ["Copy To"] = "复制到",
    ["CTRL: held - click to anchor!"] = "CTRL：已按住 - 点击以锚定！",
    ["CTRL: not held"] = "CTRL：未按住",
    ["Discard all changes and exit?"] = "放弃所有更改并退出？",
    ["Discard ALL changes made in Edit Mode\nand restore settings to the state\nbefore Edit Mode was opened."] = "放弃编辑模式中进行的所有更改，\n并将设置恢复到打开编辑模式之前的状态。",
    ["Drag & Move"] = "拖动与移动",
    ["Drag or arrow keys to move."] = "拖动或使用方向键移动。",
    ["Drag or arrow keys to reposition"] = "拖动或使用方向键重新定位",
    ["Drag to reorder"] = "拖动以重新排序",
    ["Drag to reposition. Arrow keys nudge by 1."] = "拖动以重新定位。方向键每次微调 1。",
    ["Edit Mode: |cff00ff00Active|r"] = "编辑模式：|cff00ff00启用|r",
    ["EM_HELP_BTN"] = "? 帮助",
    ["EM_HELP_BTN_TIP"] = "编辑模式控制的\n快速参考和引导教程。",
    ["EM_HELP_CDM"] = "|cff60a5ffCDM|r 切换 Essential Cooldown Manager 的全局锚点。|cff60a5ffAnchor|r 打开锚点选择器；悬停一个命名框架，按住 Ctrl 并左键点击，即可将其作为全局锚点。选择自定义锚点会关闭 CDM。",
    ["EM_HELP_COPYTO"] = "在单位和施法条弹窗中，|cff60a5ffCopy To|r 会把当前弹窗的设置复制到另一个目标。单位框架复制会保留目标的位置和锚点设置；施法条复制会保留目标的 X/Y 偏移。",
    ["EM_HELP_DRAG"] = "在移动器覆盖层上按住鼠标左键并拖动。实时框架会跟随移动器，覆盖层下方的 X/Y 读数显示当前屏幕偏移。松开按钮即可保存位置。",
    ["EM_HELP_EXIT"] = "|cff60a5ffExit|r 会退出编辑模式并保留当前更改。进入战斗也会退出编辑模式。弹窗中按 Escape 会关闭/取消；HUD 的 Exit 按钮是正常退出方式。",
    ["EM_HELP_NUDGE"] = "方向键移动当前活动目标。优先级为：选中的预览控制点、打开的施法条弹窗、打开的光环弹窗、当前选中的单位框架。步长：1 像素，Shift = 5 像素，Ctrl = 10 像素，Alt = 当前网格步长。",
    ["EM_HELP_OPACITY"] = "滚动 |cff60a5ffBG ##%|r 控件只会改变编辑模式背景覆盖层的不透明度。它不会改变单位框架透明度或保存的框架可见性。",
    ["EM_HELP_POPUP"] = "左键点击移动器但不拖动，会打开它的编辑弹窗。单位弹窗可编辑框架大小、位置、文字锚点、分离资源设置，以及复制到单位选项。施法条和光环移动器会打开各自的专用弹窗。",
    ["EM_HELP_PREVIEW"] = "|cff60a5ffPreview|r 会在编辑模式中为缺失的目标、焦点、目标的目标、宠物、首领和施法条预览切换占位数据。|cff60a5ffAuras|r 会切换光环预览图标和光环移动器框。",
    ["EM_HELP_SNAP"] = "网格是视觉辅助。左键点击 |cff60a5ffGrid ##px|r 可开关网格线；滚动可改变间距。|cff60a5ffSnap|r 是独立功能：启用后，拖动的移动器会吸附到屏幕中心或其他可见移动器的边缘/中心，并显示橙色辅助线。",
    ["EM_HELP_TITLE"] = "编辑模式 - 快速参考",
    ["EM_HELP_UNDO"] = "|cff60a5ffUndo|r 和 |cff60a5ffRedo|r 会恢复拖动、微调和弹窗编辑前记录的最近编辑模式更改。|cff60a5ffCancel All|r 会请求确认，恢复进入编辑模式前的快照，然后退出。",
    ["EM_TOUR_BACK"] = "上一步",
    ["EM_TOUR_DONE"] = "完成",
    ["EM_TOUR_NEXT"] = "下一步",
    ["EM_TOUR_SKIP"] = "跳过",
    ["EM_TOUR_START"] = "开始引导教程",
    ["EM_TOUR_STEP"] = "第 %d / %d 步",
    ["Enable Healer Buff Indicators"] = "启用治疗者增益指示器",
    ["Enable Spell Indicators"] = "启用法术指示器",
    ["Exit"] = "退出",
    ["Expiring: %s"] = "即将过期：%s",
    ["First Dance!"] = "第一支舞！",
    ["First Dance: %.1f"] = "第一支舞：%.1f",
    ["Focus castbar preview"] = "焦点施法条预览",
    ["Grid"] = "网格",
    ["Grid & Snap"] = "网格与吸附",
    ["Group Frame Preview"] = "队伍框架预览",
    ["Healer Buff Placement"] = "治疗者增益位置",
    ["Hold Shift for +/- 10 steps"] = "按住 Shift 可 +/- 10 步",
    ["Hover: %s"] = "悬停：%s",
    ["Hover: no named frame found"] = "悬停：未找到命名框架",
    ["Icon Size:"] = "图标大小：",
    ["LAYERS"] = "图层",
    ["Left-click to configure"] = "左键点击以配置",
    ["Left-click to toggle grid lines.\nScroll to adjust spacing."] = "左键点击切换网格线。\n滚动调整间距。",
    ["Level 80 Human Paladin"] = "80级人类圣骑士",
    ["Lock positions and exit Edit Mode."] = "锁定位置并退出编辑模式。",
    ["locked: Blizzard controls native aura placement"] = "已锁定：暴雪控制原生光环位置",
    ["Locked: Blizzard controls native aura placement."] = "已锁定：暴雪控制原生光环位置。",
    ["Missing: %s"] = "缺少：%s",
    ["MSUF Edit - Player Reminders"] = "MSUF 编辑 - 玩家提醒",
    ["No spells for current spec."] = "当前专精没有法术。",
    ["No, keep"] = "否，保留",
    ["Offset X:"] = "X 偏移：",
    ["Offset Y:"] = "Y 偏移：",
    ["Only my cast"] = "仅我的施法",
    ["Pick any frame as global anchor\nfor all unitframes.\nOverrides CDM anchor."] = "选择任意框架作为所有单位框架的\n全局锚点。\n会覆盖 CDM 锚点。",
    ["Pips & Border"] = "点数与边框",
    ["Player castbar preview"] = "玩家施法条预览",
    ["Player Name"] = "玩家名称",
    ["Player Reminders"] = "玩家提醒",
    ["Preview & Auras"] = "预览与光环",
    ["Private"] = "私有",
    ["Protection Paladin"] = "防护圣骑士",
    ["Redo last undone change."] = "重做上一次撤销的更改。",
    ["Reload UI"] = "重载界面",
    ["Reminder Icons"] = "提醒图标",
    ["Right-click to toggle"] = "右键点击以切换",
    ["Secret aura (name-matched)"] = "隐藏光环（按名称匹配）",
    ["Section: %s"] = "部分：%s",
    ["Select..."] = "选择...",
    ["Show placeholder data on unitframes\nwithout real units (target, focus, etc.)"] = "在没有真实单位的单位框架上\n显示占位数据（目标、焦点等）",
    ["Size:"] = "大小：",
    ["Snap"] = "吸附",
    ["Snap frames to edges of\nother frames while dragging."] = "拖动时将框架吸附到\n其他框架边缘。",
    ["Spacing:"] = "间距：",
    ["Spell Indicators"] = "法术指示器",
    ["Stormwind City"] = "暴风城",
    ["Target castbar preview"] = "目标施法条预览",
    ["Test Cast"] = "测试施法",
    ["The preview shows where Blizzard-rendered auras can appear."] = "预览显示暴雪渲染的光环可能出现的位置。",
    ["Tip: Gameplay colors are in Colors > Gameplay"] = "提示：玩法颜色在 颜色 > 玩法 中",
    ["Toggle aura preview icons\nand aura mover boxes."] = "切换光环预览图标\n和光环移动器框。",
    ["Track selected multi spec"] = "追踪选中的多专精",
    ["Undo / Cancel All"] = "撤销 / 全部取消",
    ["Undo last position change."] = "撤销上一次位置更改。",
    ["Version:"] = "版本：",
    ["Yes, discard"] = "是，放弃",
})

AddMissing("zhTW", {
    ["                   Confirm stages the reset; reload via /reload or MSUF Menu > Advanced > Factory Reset."] = "                   確認會準備重設；請用 /reload 重新載入，或使用 MSUF 選單 > 進階 > 恢復原廠設定。",
    ["  !msuf help      - Print this help via chat (from your own character)."] = "  !msuf help      - 透過聊天輸出此說明（來自你自己的角色）。",
    ["  (then /reload OR MSUF Menu > Advanced > Factory Reset)"] = "  （然後 /reload，或 MSUF 選單 > 進階 > 恢復原廠設定）",
    ["  /msuf absorb    - Toggle showing total absorb amount in HP text."] = "  /msuf absorb    - 切換在生命值文字中顯示總吸收量。",
    ["  /msuf analytics off|on|status - Toggle Wago Analytics beta telemetry."] = "  /msuf analytics off|on|status - 切換 Wago Analytics 測試版遙測。",
    ["  /msuf fullreset - FULL factory reset (all profiles/settings)."] = "  /msuf fullreset - 完整恢復原廠設定（所有設定檔/設定）。",
    ["  /msuf help      - Show this help."] = "  /msuf help      - 顯示此說明。",
    ["  /msuf reset     - Reset all MSUF frame positions and visibility to defaults."] = "  /msuf reset     - 將所有 MSUF 框架位置和可見性重設為預設值。",
    ["  /msufdbgpos     - Toggle position drift debugger (overlay + chat log)."] = "  /msufdbgpos     - 切換位置漂移除錯器（覆蓋層 + 聊天記錄）。",
    ["  /rl             - Reload the UI."] = "  /rl             - 重新載入介面。",
    ["%s remaining"] = "剩餘 %s",
    ["|cff00ff00MSUF commands:|r"] = "|cff00ff00MSUF 指令：|r",
    ["|cff00ff00MSUF:|r Positions and visibility reset to defaults."] = "|cff00ff00MSUF：|r位置和可見性已重設為預設值。",
    ["|cff00ff00MSUF:|r Total absorb amount in HP text DISABLED."] = "|cff00ff00MSUF：|r生命值文字中的總吸收量已停用。",
    ["|cff00ff00MSUF:|r Total absorb amount in HP text ENABLED."] = "|cff00ff00MSUF：|r生命值文字中的總吸收量已啟用。",
    ["|cff888888MSUF:|r All spell families already added"] = "|cff888888MSUF：|r所有法術系列都已加入",
    ["|cff888888MSUF:|r Switch to manual mode first (uncheck auto-detect)"] = "|cff888888MSUF：|r請先切換到手動模式（取消自動偵測）",
    ["|cffff0000MSUF WARNING:|r This will delete |cffff0000ALL|r MSUF profiles & settings for this account."] = "|cffff0000MSUF 警告：|r這會刪除此帳號的 |cffff0000所有|r MSUF 設定檔和設定。",
    ["|cffff0000MSUF:|r Analytics module not loaded."] = "|cffff0000MSUF：|rAnalytics 模組未載入。",
    ["|cffff0000MSUF:|r Cannot do FULL reset while in combat."] = "|cffff0000MSUF：|r戰鬥中無法執行完整重設。",
    ["|cffff0000MSUF:|r Cannot reset while in combat."] = "|cffff0000MSUF：|r戰鬥中無法重設。",
    ["|cffff0000MSUF:|r DB not initialized."] = "|cffff0000MSUF：|r資料庫未初始化。",
    ["|cffff0000MSUF:|r FULL RESET executed - all MSUF profiles & settings deleted for this account."] = "|cffff0000MSUF：|r完整重設已執行 - 此帳號的所有 MSUF 設定檔和設定已刪除。",
    ["|cffff5555MSUF|r: Can't reload UI in combat. Leave combat, then type /reload."] = "|cffff5555MSUF|r：戰鬥中無法重新載入介面。離開戰鬥後輸入 /reload。",
    ["|cffff6060CTRL required:|r |cffffffffhold |r|cff55ff55CTRL + Left-Click|r|cffffffff to confirm the anchor target.|r"] = "|cffff6060需要 CTRL：|r|cffffffff按住 |r|cff55ff55CTRL + 左鍵點擊|r|cffffffff以確認錨點目標。|r",
    ["|cffffcc00MSUF:|r Full reset cancelled. If you still want it, type:"] = "|cffffcc00MSUF：|r完整重設已取消。如果仍要繼續，請輸入：",
    ["|cffffcc00MSUF:|r Then click: MSUF Menu > Advanced > Factory Reset (or type /reload)."] = "|cffffcc00MSUF：|r然後點擊：MSUF 選單 > 進階 > 恢復原廠設定（或輸入 /reload）。",
    ["|cffffcc00MSUF:|r Type |cffffff00/msuf fullreset confirm|r to stage the reset."] = "|cffffcc00MSUF：|r輸入 |cffffff00/msuf fullreset confirm|r 以準備重設。",
    ["|cffffcc33No named frame found under cursor.|r |cffffffffTry a different spot.|r"] = "|cffffcc33游標下未找到命名框架。|r|cffffffff請換個位置試試。|r",
    ["|cffffd700MSUF:|r Castbar Edit Mode |cff00ff00ON|r drag player/target/focus castbars with the mouse."] = "|cffffd700MSUF：|r施法條編輯模式 |cff00ff00開啟|r：用滑鼠拖曳玩家/目標/專注施法條。",
    ["|cffffd700MSUF:|r Castbar Edit Mode |cffff0000OFF|r."] = "|cffffd700MSUF：|r施法條編輯模式 |cffff0000關閉|r。",
    ["|cffffd700MSUF:|r Use /msuf to open the menu."] = "|cffffd700MSUF：|r使用 /msuf 開啟選單。",
    ["|cffffff00MSUF:|r Reloading UI to rebuild clean defaults..."] = "|cffffff00MSUF：|r正在重新載入介面以重建乾淨的預設值...",
    ["|cffffff00MSUF:|r Reset staged. Please type |cff00ff00/reload|r OR use: MSUF Menu > Advanced > Factory Reset."] = "|cffffff00MSUF：|r重設已準備。請輸入 |cff00ff00/reload|r，或使用 MSUF 選單 > 進階 > 恢復原廠設定。",
    ["|cffffffffHover a frame, then hold |r|cff55ff55CTRL + Left-Click|r|cffffffff to anchor.  |  Right-Click or Escape cancels.|r"] = "|cffffffff懸停一個框架，然後按住 |r|cff55ff55CTRL + 左鍵點擊|r|cffffffff進行錨定。  |  右鍵或 Esc 取消。|r",
    ["|cffffffffLeft Click:|r Open MSUF"] = "|cffffffff左鍵點擊：|r開啟 MSUF",
    ["|cffffffffLeft Click:|r Open MSUF Menu"] = "|cffffffff左鍵點擊：|r開啟 MSUF 選單",
    ["|cffffffffRight Click:|r Toggle Edit Mode"] = "|cffffffff右鍵點擊：|r切換編輯模式",
    ["|cffffffffShift + Click:|r Open Profiles"] = "|cffffffffShift + 點擊：|r開啟設定檔",
    ["A %s in your group can provide this."] = "你隊伍中的 %s 可以提供這個。",
    ["Active Spell Indicators:"] = "啟用中的法術指示器：",
    ["Add Spell..."] = "新增法術...",
    ["Alliance"] = "聯盟",
    ["Anchor all unitframes to the\nEssential Cooldown Manager."] = "將所有單位框架錨定到\nEssential Cooldown Manager。",
    ["Anchor Picker"] = "錨點選擇器",
    ["anchor: %s"] = "錨點：%s",
    ["Anchor: %s"] = "錨點：%s",
    ["Apply your poison!"] = "塗抹你的毒藥！",
    ["Arrow Key Nudge"] = "方向鍵微調",
    ["Auto-detect from current spec"] = "從目前專精自動偵測",
    ["Background Opacity"] = "背景不透明度",
    ["Background overlay opacity.\nScroll to adjust."] = "背景覆蓋層不透明度。\n捲動以調整。",
    ["BG"] = "背景",
    ["Blizzard locked"] = "暴雪鎖定",
    ["Blizzard renders cooldown/stack text for native Buffs and Debuffs. These text overlay fields only affect custom icons."] = "原生增益和減益的冷卻/層數文字由暴雪渲染。這些文字覆蓋欄位只影響自訂圖示。",
    ["Blizzard TotemFrame Preview"] = "暴雪圖騰框架預覽",
    ["Boss castbar preview"] = "首領施法條預覽",
    ["Buff Reminder Preview"] = "增益提醒預覽",
    ["Cancel All"] = "全部取消",
    ["Castbar Edit Mode: OFF"] = "施法條編輯模式：關閉",
    ["Castbar Edit Mode: ON"] = "施法條編輯模式：開啟",
    ["CDM"] = "CDM",
    ["CDM & Anchor"] = "CDM 與錨點",
    ["Click a handle to select - custom layers can be moved; Blizzard is locked"] = "點擊控制點進行選擇 - 自訂圖層可移動；暴雪圖層已鎖定",
    ["Click Popup"] = "點擊彈出視窗",
    ["Click the mover to open position settings."] = "點擊移動器以開啟位置設定。",
    ["click to configure - custom layers drag; Blizzard is locked"] = "點擊設定 - 自訂圖層可拖曳；暴雪圖層已鎖定",
    ["click to expand"] = "點擊展開",
    ["Color"] = "顏色",
    ["Copy Settings"] = "複製設定",
    ["Copy To"] = "複製到",
    ["CTRL: held - click to anchor!"] = "CTRL：已按住 - 點擊以錨定！",
    ["CTRL: not held"] = "CTRL：未按住",
    ["Discard all changes and exit?"] = "放棄所有變更並退出？",
    ["Discard ALL changes made in Edit Mode\nand restore settings to the state\nbefore Edit Mode was opened."] = "放棄編輯模式中進行的所有變更，\n並將設定恢復到開啟編輯模式之前的狀態。",
    ["Drag & Move"] = "拖曳與移動",
    ["Drag or arrow keys to move."] = "拖曳或使用方向鍵移動。",
    ["Drag or arrow keys to reposition"] = "拖曳或使用方向鍵重新定位",
    ["Drag to reorder"] = "拖曳以重新排序",
    ["Drag to reposition. Arrow keys nudge by 1."] = "拖曳以重新定位。方向鍵每次微調 1。",
    ["Edit Mode: |cff00ff00Active|r"] = "編輯模式：|cff00ff00啟用|r",
    ["EM_HELP_BTN"] = "? 說明",
    ["EM_HELP_BTN_TIP"] = "編輯模式控制的\n快速參考和引導教學。",
    ["EM_HELP_CDM"] = "|cff60a5ffCDM|r 切換 Essential Cooldown Manager 的全域錨點。|cff60a5ffAnchor|r 開啟錨點選擇器；懸停一個命名框架，按住 Ctrl 並左鍵點擊，即可將其作為全域錨點。選擇自訂錨點會關閉 CDM。",
    ["EM_HELP_COPYTO"] = "在單位和施法條彈窗中，|cff60a5ffCopy To|r 會把目前彈窗的設定複製到另一個目標。單位框架複製會保留目標的位置和錨點設定；施法條複製會保留目標的 X/Y 偏移。",
    ["EM_HELP_DRAG"] = "在移動器覆蓋層上按住滑鼠左鍵並拖曳。即時框架會跟隨移動器，覆蓋層下方的 X/Y 讀數顯示目前螢幕偏移。放開按鈕即可儲存位置。",
    ["EM_HELP_EXIT"] = "|cff60a5ffExit|r 會退出編輯模式並保留目前變更。進入戰鬥也會退出編輯模式。彈窗中按 Escape 會關閉/取消；HUD 的 Exit 按鈕是正常退出方式。",
    ["EM_HELP_NUDGE"] = "方向鍵移動目前作用目標。優先順序為：選取的預覽控制點、開啟的施法條彈窗、開啟的光環彈窗、目前選取的單位框架。步長：1 像素，Shift = 5 像素，Ctrl = 10 像素，Alt = 目前網格步長。",
    ["EM_HELP_OPACITY"] = "捲動 |cff60a5ffBG ##%|r 控制項只會改變編輯模式背景覆蓋層的不透明度。它不會改變單位框架透明度或已儲存的框架可見性。",
    ["EM_HELP_POPUP"] = "左鍵點擊移動器但不拖曳，會開啟它的編輯彈窗。單位彈窗可編輯框架大小、位置、文字錨點、分離資源設定，以及複製到單位選項。施法條和光環移動器會開啟各自的專用彈窗。",
    ["EM_HELP_PREVIEW"] = "|cff60a5ffPreview|r 會在編輯模式中為缺少的目標、專注、目標的目標、寵物、首領和施法條預覽切換佔位資料。|cff60a5ffAuras|r 會切換光環預覽圖示和光環移動器框。",
    ["EM_HELP_SNAP"] = "網格是視覺輔助。左鍵點擊 |cff60a5ffGrid ##px|r 可開關網格線；捲動可改變間距。|cff60a5ffSnap|r 是獨立功能：啟用後，拖曳的移動器會吸附到螢幕中心或其他可見移動器的邊緣/中心，並顯示橘色輔助線。",
    ["EM_HELP_TITLE"] = "編輯模式 - 快速參考",
    ["EM_HELP_UNDO"] = "|cff60a5ffUndo|r 和 |cff60a5ffRedo|r 會恢復拖曳、微調和彈窗編輯前記錄的最近編輯模式變更。|cff60a5ffCancel All|r 會要求確認，恢復進入編輯模式前的快照，然後退出。",
    ["EM_TOUR_BACK"] = "上一步",
    ["EM_TOUR_DONE"] = "完成",
    ["EM_TOUR_NEXT"] = "下一步",
    ["EM_TOUR_SKIP"] = "跳過",
    ["EM_TOUR_START"] = "開始引導教學",
    ["EM_TOUR_STEP"] = "第 %d / %d 步",
    ["Enable Healer Buff Indicators"] = "啟用治療者增益指示器",
    ["Enable Spell Indicators"] = "啟用法術指示器",
    ["Exit"] = "退出",
    ["Expiring: %s"] = "即將過期：%s",
    ["First Dance!"] = "第一支舞！",
    ["First Dance: %.1f"] = "第一支舞：%.1f",
    ["Focus castbar preview"] = "專注施法條預覽",
    ["Grid"] = "網格",
    ["Grid & Snap"] = "網格與吸附",
    ["Group Frame Preview"] = "隊伍框架預覽",
    ["Healer Buff Placement"] = "治療者增益位置",
    ["Hold Shift for +/- 10 steps"] = "按住 Shift 可 +/- 10 步",
    ["Hover: %s"] = "懸停：%s",
    ["Hover: no named frame found"] = "懸停：未找到命名框架",
    ["Icon Size:"] = "圖示大小：",
    ["LAYERS"] = "圖層",
    ["Left-click to configure"] = "左鍵點擊以設定",
    ["Left-click to toggle grid lines.\nScroll to adjust spacing."] = "左鍵點擊切換網格線。\n捲動調整間距。",
    ["Level 80 Human Paladin"] = "80級人類聖騎士",
    ["Lock positions and exit Edit Mode."] = "鎖定位置並退出編輯模式。",
    ["locked: Blizzard controls native aura placement"] = "已鎖定：暴雪控制原生光環位置",
    ["Locked: Blizzard controls native aura placement."] = "已鎖定：暴雪控制原生光環位置。",
    ["Missing: %s"] = "缺少：%s",
    ["MSUF Edit - Player Reminders"] = "MSUF 編輯 - 玩家提醒",
    ["No spells for current spec."] = "目前專精沒有法術。",
    ["No, keep"] = "否，保留",
    ["Offset X:"] = "X 偏移：",
    ["Offset Y:"] = "Y 偏移：",
    ["Only my cast"] = "僅我的施法",
    ["Pick any frame as global anchor\nfor all unitframes.\nOverrides CDM anchor."] = "選擇任意框架作為所有單位框架的\n全域錨點。\n會覆蓋 CDM 錨點。",
    ["Pips & Border"] = "點數與邊框",
    ["Player castbar preview"] = "玩家施法條預覽",
    ["Player Name"] = "玩家名稱",
    ["Player Reminders"] = "玩家提醒",
    ["Preview & Auras"] = "預覽與光環",
    ["Private"] = "私人",
    ["Protection Paladin"] = "防護聖騎士",
    ["Redo last undone change."] = "重做上一次復原的變更。",
    ["Reload UI"] = "重新載入介面",
    ["Reminder Icons"] = "提醒圖示",
    ["Right-click to toggle"] = "右鍵點擊以切換",
    ["Secret aura (name-matched)"] = "隱藏光環（按名稱比對）",
    ["Section: %s"] = "區段：%s",
    ["Select..."] = "選擇...",
    ["Show placeholder data on unitframes\nwithout real units (target, focus, etc.)"] = "在沒有真實單位的單位框架上\n顯示佔位資料（目標、專注等）",
    ["Size:"] = "大小：",
    ["Snap"] = "吸附",
    ["Snap frames to edges of\nother frames while dragging."] = "拖曳時將框架吸附到\n其他框架邊緣。",
    ["Spacing:"] = "間距：",
    ["Spell Indicators"] = "法術指示器",
    ["Stormwind City"] = "暴風城",
    ["Target castbar preview"] = "目標施法條預覽",
    ["Test Cast"] = "測試施法",
    ["The preview shows where Blizzard-rendered auras can appear."] = "預覽顯示暴雪渲染的光環可能出現的位置。",
    ["Tip: Gameplay colors are in Colors > Gameplay"] = "提示：玩法顏色在 顏色 > 玩法 中",
    ["Toggle aura preview icons\nand aura mover boxes."] = "切換光環預覽圖示\n和光環移動器框。",
    ["Track selected multi spec"] = "追蹤選取的多專精",
    ["Undo / Cancel All"] = "復原 / 全部取消",
    ["Undo last position change."] = "復原上一次位置變更。",
    ["Version:"] = "版本：",
    ["Yes, discard"] = "是，放棄",
})

-- Full audit backfill: Menu2/runtime strings found by tools/audit-locales.ps1.
AddMissing("deDE", {
    ["  /msuf gfhoverdebug on|off|status - Debug group-frame hover + tooltip paths."] = "  /msuf gfhoverdebug on|off|status - Debug für Gruppenframe-Hover und Tooltip-Pfade.",
    ["%s  -  by Mapko with the help from R41z0r"] = "%s  -  von Mapko mit Hilfe von R41z0r",
    ["%s is off in settings and cannot be shown in preview."] = "%s ist in den Einstellungen aus und kann in der Vorschau nicht angezeigt werden.",
    ["|cffff0000MSUF:|r Usage: /msuf gfhoverdebug on|off|status"] = "|cffff0000MSUF:|r Verwendung: /msuf gfhoverdebug on|off|status",
    ["Addon / Blizzard controlled"] = "Addon / Blizzard-gesteuert",
    ["Advanced Layering"] = "Erweitertes Layering",
    ["all indicators"] = "alle Indikatoren",
    ["Alpha Values"] = "Alpha-Werte",
    ["Arrow keys nudge the selected element. Shift = 5, Ctrl = 10."] = "Pfeiltasten verschieben das ausgewählte Element. Shift = 5, Strg = 10.",
    ["arrows nudge, Shift=5, Ctrl=10"] = "Pfeile verschieben, Shift=5, Strg=10",
    ["Aura Display Mode"] = "Auren-Anzeigemodus",
    ["Aura Layer Strata"] = "Auren-Layer-Strata",
    ["Aura types handled by Blizzard"] = "Von Blizzard verwaltete Auren-Typen",
    ["Auto (Frame)"] = "Automatisch (Frame)",
    ["Backdrop = frame  ·  HP Fill = health bar  ·  HP Track = empty bar area"] = "Backdrop = Frame  ·  HP-Füllung = Gesundheitsleiste  ·  HP-Spur = leerer Balkenbereich",
    ["Blizzard controls this aura block, so MSUF cannot drag it. Switch to MSUF Custom mode if you want full positioning control. The preview marks the Blizzard-owned area."] = "Blizzard steuert diesen Aurenblock, daher kann MSUF ihn nicht ziehen. Wechsle zu MSUF Custom, wenn du volle Positionskontrolle möchtest. Die Vorschau markiert den Blizzard-Bereich.",
    ["Blizzard mode lets WoW place the selected aura types. MSUF Custom mode lets MSUF control aura size, growth, position, filters, and styling. Dispel Glow is unavailable only for Group Frame scopes where Blizzard controls the aura layer."] = "Im Blizzard-Modus platziert WoW die ausgewählten Auren-Typen. Im MSUF-Custom-Modus steuert MSUF Größe, Wachstum, Position, Filter und Styling. Dispel Glow ist nur für Gruppenframe-Bereiche nicht verfügbar, in denen Blizzard den Auren-Layer steuert.",
    ["Blizzard-Controlled Position"] = "Blizzard-gesteuerte Position",
    ["by Mapko with the help from R41z0r"] = "von Mapko mit Hilfe von R41z0r",
    ["Class Color and Health Gradient use runtime colors, not a single editable swatch."] = "Klassenfarbe und Gesundheitsverlauf nutzen Laufzeitfarben, keine einzelne bearbeitbare Farbauswahl.",
    ["click layers to hide - drag custom handles - arrows nudge selected"] = "Layer klicken zum Ausblenden - Custom-Griffe ziehen - Pfeile verschieben Auswahl",
    ["Click to set group frame growth direction."] = "Klicken, um die Wachstumsrichtung der Gruppenframes zu setzen.",
    ["Copy from %s"] = "Kopieren von %s",
    ["Current custom anchor: %s"] = "Aktueller Custom-Anker: %s",
    ["current indicator"] = "aktueller Indikator",
    ["Custom caps"] = "Eigene Limits",
    ["Custom filters"] = "Eigene Filter",
    ["Custom layout"] = "Eigenes Layout",
    ["Delete profile '%s'?\n\nThis removes the selected profile from MSUF. Other profiles are not affected, but this profile cannot be restored unless you exported or copied it first."] = "Profil '%s' löschen?\n\nDies entfernt das ausgewählte Profil aus MSUF. Andere Profile sind nicht betroffen, aber dieses Profil kann nur wiederhergestellt werden, wenn du es vorher exportiert oder kopiert hast.",
    ["Drag this preview element to adjust the same placement offsets used by Group Frames."] = "Ziehe dieses Vorschau-Element, um dieselben Positionsversätze anzupassen, die Gruppenframes verwenden.",
    ["Drag to change role priority."] = "Ziehen, um die Rollenpriorität zu ändern.",
    ["Editing %s"] = "Bearbeitet: %s",
    ["Editing:"] = "Bearbeitet:",
    ["Enable MSUF group frames"] = "MSUF-Gruppenframes aktivieren",
    ["Follows Global Style > Colors. The swatch previews the current global bar color."] = "Folgt Globaler Stil > Farben. Die Farbauswahl zeigt die aktuelle globale Balkenfarbe.",
    ["Font family is global and can be changed in Shared scope."] = "Die Schriftfamilie ist global und kann im Shared-Bereich geändert werden.",
    ["Frame: all bars & text  ·  HP Bar: health bar only  ·  Backdrop: frame background"] = "Frame: alle Balken & Texte  ·  HP-Balken: nur Gesundheitsleiste  ·  Backdrop: Frame-Hintergrund",
    ["Frames %d%%"] = "Frames %d%%",
    ["GameTooltip (addon-compatible)"] = "GameTooltip (addon-kompatibel)",
    ["Group Border"] = "Gruppenrahmen",
    ["Group Frame heal prediction is controlled in Group Frames > Health & Bars."] = "Die Heilvorhersage der Gruppenframes wird unter Gruppenframes > Gesundheit & Balken gesteuert.",
    ["Group Frame Name Truncation"] = "Namenskürzung für Gruppenframes",
    ["Growth: %s"] = "Wachstum: %s",
    ["Health background follows class color"] = "Gesundheitshintergrund folgt Klassenfarbe",
    ["Heal prediction anchoring"] = "Verankerung der Heilungsvorhersage",
    ["Hide Advanced menu section"] = "Erweiterten Menübereich ausblenden",
    ["Hide during client scene"] = "Während Client-Szenen ausblenden",
    ["HP "] = "HP ",
    ["Icon Layout"] = "Icon-Layout",
    ["Import and create new profile"] = "Importieren und neues Profil erstellen",
    ["Import Legacy"] = "Legacy importieren",
    ["Import to current profile"] = "In aktuelles Profil importieren",
    ["Importing to the current profile changes the active profile. To test safely, enable new-profile import or copy/export your profile first."] = "Der Import in das aktuelle Profil ändert das aktive Profil. Zum sicheren Testen aktiviere den Import als neues Profil oder kopiere/exportiere dein Profil zuerst.",
    ["Keep end (last letters)"] = "Ende behalten (letzte Buchstaben)",
    ["Keep private auras above frames"] = "Private Auren über Frames halten",
    ["Keep start (first letters)"] = "Anfang behalten (erste Buchstaben)",
    ["Layer disabled"] = "Layer deaktiviert",
    ["level anchoring"] = "Level-Verankerung",
    ["level draw order"] = "Level-Zeichenreihenfolge",
    ["level text"] = "Leveltext",
    ["level text size"] = "Leveltextgröße",
    ["Menu %d%%"] = "Menü %d%%",
    ["Move text as one group"] = "Text als eine Gruppe verschieben",
    ["MSUF cursor"] = "MSUF-Cursor",
    ["MSUF custom panel"] = "MSUF-Custom-Panel",
    ["MSUF fixed position"] = "MSUF-feste Position",
    ["Name "] = "Name ",
    ["No Ellipsis (truncate without ..)"] = "Keine Auslassung (ohne .. kürzen)",
    ["No unit overrides active."] = "Keine Einheiten-Overrides aktiv.",
    ["Only adjust this if Blizzard-controlled aura icons appear behind other frames."] = "Nur anpassen, wenn Blizzard-gesteuerte Auren-Icons hinter anderen Frames erscheinen.",
    ["Overrides active:"] = "Overrides aktiv:",
    ["Overrides:"] = "Overrides:",
    ["Power "] = "Ressource ",
    ["Preserve raid groups"] = "Raidgruppen beibehalten",
    ["preview level"] = "Level-Vorschau",
    ["Preview updates live here. Enter MSUF Edit Mode to drag the group container. Blizzard-controlled aura blocks can be previewed but not dragged."] = "Die Vorschau aktualisiert sich hier live. Aktiviere den MSUF-Bearbeitungsmodus, um den Gruppencontainer zu ziehen. Blizzard-gesteuerte Aurenblöcke können angezeigt, aber nicht gezogen werden.",
    ["Profile imported into the current profile.\n\nReload the UI now so every imported setting is applied?"] = "Profil wurde in das aktuelle Profil importiert.\n\nUI jetzt neu laden, damit alle importierten Einstellungen angewendet werden?",
    ["Protected Elements"] = "Geschützte Elemente",
    ["Quick Setup: Class Bar"] = "Schnellsetup: Klassenleiste",
    ["Reset all Group Frame settings to defaults?\n\nThis resets Party, Raid, and Mythic Raid Group Frames for the active profile. Defaults are read from the current MSUF factory profile, so future default changes are used automatically."] = "Alle Gruppenframe-Einstellungen auf Standard zurücksetzen?\n\nDies setzt Party-, Raid- und Mythic-Raid-Gruppenframes für das aktive Profil zurück. Standards werden aus dem aktuellen MSUF-Werksprofil gelesen, sodass künftige Standardänderungen automatisch genutzt werden.",
    ["reset level position"] = "Levelposition zurücksetzen",
    ["Reset profile '%s' to defaults?\n\nThis resets the entire selected profile to the current MSUF factory defaults. Every menu in that profile will be affected."] = "Profil '%s' auf Standard zurücksetzen?\n\nDies setzt das gesamte ausgewählte Profil auf die aktuellen MSUF-Werkseinstellungen zurück. Jedes Menü in diesem Profil ist betroffen.",
    ["select level"] = "Level auswählen",
    ["Selected: %s (%d)"] = "Ausgewählt: %s (%d)",
    ["Selected: none"] = "Ausgewählt: nichts",
    ["Shared (all units)"] = "Shared (alle Einheiten)",
    ["Shared (boss frames)"] = "Shared (Bossframes)",
    ["Shared changes will not affect overridden parts until Reset Overrides is used."] = "Shared-Änderungen wirken nicht auf überschriebene Teile, bis Overrides zurückgesetzt werden.",
    ["Shared font settings are the baseline for units and group frames."] = "Geteilte Schriftoptionen sind die Basis für Einheiten- und Gruppenframes.",
    ["Shorten group names"] = "Gruppennamen kürzen",
    ["Show for:"] = "Anzeigen für:",
    ["Show Group Border"] = "Gruppenrahmen anzeigen",
    ["show selected indicator"] = "ausgewählten Indikator anzeigen",
    ["Show while solo"] = "Solo anzeigen",
    ["Sleep ZzzZ"] = "Schlaf ZzzZ",
    ["Slot X"] = "Slot X",
    ["Slot Y"] = "Slot Y",
    ["status style"] = "Statusstil",
    ["This preview layer follows Blizzard/native placement and is locked."] = "Dieser Vorschau-Layer folgt der nativen Blizzard-Platzierung und ist gesperrt.",
    ["This scope follows Shared bar settings. Turn on custom settings here only when this scope needs different bars."] = "Dieser Bereich folgt den Shared-Balkeneinstellungen. Aktiviere hier eigene Einstellungen nur, wenn dieser Bereich andere Balken braucht.",
    ["This scope follows Shared font settings. Turn on custom settings here only when this scope needs different fonts."] = "Dieser Bereich folgt den Shared-Schrifteinstellungen. Aktiviere hier eigene Einstellungen nur, wenn dieser Bereich andere Schriften braucht.",
    ["This scope is using custom bar settings. Shared changes will not affect it until the override is reset."] = "Dieser Bereich nutzt eigene Balkeneinstellungen. Shared-Änderungen wirken erst, wenn der Override zurückgesetzt wird.",
    ["This scope is using custom font settings. Shared changes will not affect it until the override is reset."] = "Dieser Bereich nutzt eigene Schrifteinstellungen. Shared-Änderungen wirken erst, wenn der Override zurückgesetzt wird.",
    ["This unit follows Shared aura settings. Enable custom filters, caps, or layout only when this unit needs different auras."] = "Diese Einheit folgt den Shared-Aureneinstellungen. Aktiviere eigene Filter, Limits oder Layouts nur, wenn diese Einheit andere Auren braucht.",
    ["This unit uses custom aura settings."] = "Diese Einheit nutzt eigene Aureneinstellungen.",
    ["Tooltip anchor"] = "Tooltip-Anker",
    ["Tooltip source"] = "Tooltip-Quelle",
    ["Turn this feature on in settings to make the preview layer available."] = "Aktiviere diese Funktion in den Einstellungen, damit der Vorschau-Layer verfügbar ist.",
    ["UI %s"] = "UI %s",
    ["UnitFrame heal prediction"] = "Unitframe-Heilvorhersage",
    ["Use Blizzard: Private Auras"] = "Blizzard nutzen: Private Auren",
    ["Use custom settings for this scope"] = "Eigene Einstellungen für diesen Bereich verwenden",
    ["When this scope is disabled, Blizzard party/raid frames stay in control. Party is for 5-player groups; Raid and Mythic Raid use their own layouts."] = "Wenn dieser Bereich deaktiviert ist, bleiben Blizzard-Party-/Raidframes aktiv. Party gilt für 5-Spieler-Gruppen; Raid und Mythic Raid nutzen eigene Layouts.",
    ["where is level text anchor"] = "wo ist der Leveltext-Anker",
    ["Where is the player, target, or unit level text?"] = "Wo ist der Spieler-, Ziel- oder Einheiten-Leveltext?",
    ["Wrapping & Sorting"] = "Umbruch & Sortierung",
    ["X "] = "X ",
})

-- MSUF 5.3: Focus Target, rounded frames, name-shortening guidance, and dashboard changelog.
AddMissing("deDE", {
    ["[2]"] = "[2]",
    ["all rounded frames"] = "alle abgerundeten Frames",
    ["bar animation"] = "Balkenanimation",
    ["Bars = health + power. HP Bar = health only. Backdrop = frame background."] = "Balken = Gesundheit + Ressource. HP-Balken = nur Gesundheit. Hintergrund = Frame-Hintergrund.",
    ["buff cap"] = "Buff-Limit",
    ["Center slot"] = "Mittlerer Slot",
    ["Copy these settings to ALL unitframes?\n\nThis will overwrite existing settings on Player/Target/Focus/Boss/Pet/Target of Target/Focus Target."] = "Diese Einstellungen auf ALLE Unitframes kopieren?\n\nDadurch werden bestehende Einstellungen auf Spieler/Ziel/Fokus/Boss/Begleiter/Ziel des Ziels/Fokusziel überschrieben.",
    ["custom font settings"] = "eigene Schriftoptionen",
    ["Editing %s caps. Use Caps & Icons > Max Buffs = 0 to hide buffs only for this unit; Max Debuffs = 0 hides debuffs."] = "%s-Limits werden bearbeitet. Nutze Limits & Icons > Max. Buffs = 0, um Buffs nur für diese Einheit auszublenden; Max. Debuffs = 0 blendet Debuffs aus.",
    ["Enable Focus"] = "Fokus aktivieren",
    ["fluid fill"] = "flüssige Füllung",
    ["focus target"] = "Fokusziel",
    ["Focus Target"] = "Fokusziel",
    ["Focus Target follows the Focus frame. Enable Focus to show it."] = "Fokusziel folgt dem Fokus-Frame. Aktiviere Fokus, um es anzuzeigen.",
    ["Focus Target frame"] = "Fokusziel-Frame",
    ["Font overrides active:"] = "Aktive Schrift-Overrides:",
    ["how do i turn off player buffs only"] = "wie blende ich nur spieler-buffs aus",
    ["How do I turn off player buffs only?"] = "Wie blende ich nur Spieler-Buffs aus?",
    ["Layer fade off: sliders fade bars, text, portrait, and backdrop together."] = "Layer-Fade aus: Slider blenden Balken, Text, Porträt und Hintergrund gemeinsam aus.",
    ["Layer to fade"] = "Fade-Ebene",
    ["Left slot"] = "Linker Slot",
    ["Left to name"] = "Links neben dem Namen",
    ["move focus target frame"] = "Fokusziel-Frame verschieben",
    ["MSUF Focus Target"] = "MSUF Fokusziel",
    ["MSUF group frames"] = "MSUF-Gruppenframes",
    ["name shortening off but group names still shortened"] = "Namenskürzung aus, aber Gruppennamen noch gekürzt",
    ["Need to hide buffs only for one unit? Select that unit above, enable Custom caps, then set Caps & Icons > Max Buffs to 0."] = "Musst du Buffs nur für eine Einheit ausblenden? Wähle oben diese Einheit, aktiviere Eigene Limits und setze dann Limits & Icons > Max. Buffs auf 0.",
    ["party smooth fill"] = "weiche Füllung für Party",
    ["Player-only buff hiding uses Custom caps and Max Buffs 0 because Show Buffs is shared."] = "Buffs nur beim Spieler auszublenden nutzt Eigene Limits und Max. Buffs 0, weil Buffs anzeigen geteilt ist.",
    ["Raid Group"] = "Raidgruppe",
    ["Right slot"] = "Rechter Slot",
    ["Right to name"] = "Rechts neben dem Namen",
    ["rounded example"] = "Beispiel für abgerundete Frames",
    ["rounded frames"] = "abgerundete Frames",
    ["rounded frames ausschalten"] = "abgerundete Frames ausschalten",
    ["rounded hover"] = "abgerundeter Hover",
    ["rounded menu"] = "Menü für abgerundete Frames",
    ["rounded party frames"] = "abgerundete Partyframes",
    ["rounded powerbar"] = "abgerundete Ressourcenleiste",
    ["Shared font settings are the baseline. Active overrides keep their own font and name-shortening settings."] = "Shared-Schriftoptionen sind die Basis. Aktive Overrides behalten ihre eigenen Schrift- und Namenskürzungsoptionen.",
    ["Shared name shortening affects all non-player unit names and group frames unless a scope has custom font settings."] = "Shared-Namenskürzung betrifft alle Nicht-Spieler-Einheitennamen und Gruppenframes, außer ein Bereich nutzt eigene Schriftoptionen.",
    ["Show Buffs is shared and stays locked while editing %s. Enable Custom caps, then set Caps & Icons > Max Buffs to 0 to hide buffs only for this unit."] = "Buffs anzeigen ist geteilt und bleibt beim Bearbeiten von %s gesperrt. Aktiviere Eigene Limits und setze dann Limits & Icons > Max. Buffs auf 0, um Buffs nur für diese Einheit auszublenden.",
    ["soft fill"] = "weiche Füllung",
    ["This group scope follows Shared name shortening. Turn on custom settings above only when group names need different truncation."] = "Dieser Gruppenbereich folgt der Shared-Namenskürzung. Aktiviere eigene Einstellungen oben nur, wenn Gruppennamen anders gekürzt werden sollen.",
    ["This group scope uses custom font settings. Shared name-shortening changes will not affect it until the override is reset."] = "Dieser Gruppenbereich nutzt eigene Schriftoptionen. Shared-Namenskürzung wirkt erst wieder, wenn der Override zurückgesetzt wird.",
    ["This scope follows Shared name shortening. Turn on custom settings above only when this scope needs different names."] = "Dieser Bereich folgt der Shared-Namenskürzung. Aktiviere eigene Einstellungen oben nur, wenn dieser Bereich andere Namen braucht.",
    ["This scope uses custom font settings. Shared name-shortening changes will not affect it until the override is reset."] = "Dieser Bereich nutzt eigene Schriftoptionen. Shared-Namenskürzung wirkt erst wieder, wenn der Override zurückgesetzt wird.",
    ["turn off"] = "ausschalten",
    ["turn on"] = "einschalten",
    ["Where is Focus Target?"] = "Wo ist das Fokusziel?",
    ["Where is Smooth fill for party or raid frames?"] = "Wo ist Weiche Füllung für Party- oder Raidframes?",
    ["Where is Smooth fill for unit frames?"] = "Wo ist Weiche Füllung für Unitframes?",
    ["Why are group names still shortened when name shortening is off?"] = "Warum sind Gruppennamen noch gekürzt, obwohl Namenskürzung aus ist?",

    ["Highlights"] = "Highlights",
    ["Performance"] = "Performance",
    ["Bugfixes"] = "Fehlerbehebungen",
    ["Changes / Improvements"] = "Änderungen / Verbesserungen",
    ["Release / Tooling"] = "Release / Werkzeuge",
    ["Internal / Release"] = "Intern / Release",
    ["Added Focus Target frame support across unit settings, edit mode, menu previews, copy targets, text options, icons, and runtime refreshes."] = "Fokusziel-Frame-Unterstützung in Einheiteneinstellungen, Edit Mode, Menüvorschauen, Kopierzielen, Textoptionen, Symbolen und Runtime-Refreshes hinzugefügt.",
    ["Added Rounded Frames with per-surface controls for unit frames, group frames, bars, highlights, overlays, absorbs, and indicators."] = "Abgerundete Frames mit Steuerung pro Oberfläche für Unitframes, Gruppenframes, Balken, Highlights, Overlays, Absorbs und Indikatoren hinzugefügt.",
    ["Bundled all 5.3 Beta changelog entries in the dashboard changelog."] = "Alle 5.3-Beta-Changelog-Einträge im Dashboard-Changelog gebündelt.",
    ["Restored the Menu2 dashboard preview and scroll behavior to the stable 5.3 Beta 2 layout."] = "Menu2-Dashboard-Vorschau und Scrollverhalten auf das stabile 5.3-Beta-2-Layout zurückgesetzt.",
    ["Improved bar background, unit text, and Interrupt Ready performance."] = "Performance von Balkenhintergrund, Einheitentext und Interrupt Ready verbessert.",
    ["Defaulted rounded frame texture off so the feature has no active runtime callbacks while disabled."] = "Abgerundete Frame-Textur standardmäßig deaktiviert, damit die Funktion im ausgeschalteten Zustand keine aktiven Runtime-Callbacks nutzt.",
    ["Reduced unnecessary group frame header rescans during rebuild and layout bursts."] = "Unnötige Gruppenframe-Header-Rescans während Rebuilds und Layout-Bursts reduziert.",
    ["Reduced redundant castbar re-layout work when width-source geometry has not changed."] = "Redundante Castbar-Relayouts reduziert, wenn sich die Breitenquellen-Geometrie nicht geändert hat.",
    ["Improved performance for bar background rendering, text updates, and interrupt-ready handling."] = "Performance für Balkenhintergrund-Rendering, Textupdates und Interrupt-Ready-Handling verbessert.",
    ["Added backend compatibility hardening across MSUF modules."] = "Backend-Kompatibilität über MSUF-Module hinweg gehärtet.",
    ["Refactored core systems including font registration and recolor handling."] = "Kernsysteme inklusive Schriftregistrierung und Recolor-Handling refaktoriert.",
    ["Fixed unit frame detach outline border not working."] = "Nicht funktionierenden Outline-Rahmen bei getrennten Unitframes behoben.",
    ["Improved tooltip compatibility with other addons."] = "Tooltip-Kompatibilität mit anderen Addons verbessert.",
    ["Fixed player aura helpful classification."] = "Helpful-Klassifizierung von Spieler-Auren korrigiert.",
    ["Fixed Menu2 card enable states."] = "Aktivierungszustände von Menu2-Karten behoben.",
    ["Improved Menu2 dynamic strata handling."] = "Dynamisches Strata-Handling in Menu2 verbessert.",
    ["Add menu scroll edge bounce."] = "Menü-Scroll-Edge-Bounce hinzugefügt.",
    ["Remove menu scroll bounce."] = "Menü-Scroll-Bounce entfernt.",
    ["Restored the Menu2 dashboard preview and scroll behavior to the 5.3 Beta 2 layout."] = "Menu2-Dashboard-Vorschau und Scrollverhalten auf das 5.3-Beta-2-Layout zurückgesetzt.",
    ["Fixed rounded frame texture re-enable behavior after the module manager disables the feature."] = "Reaktivierung der abgerundeten Frame-Textur behoben, nachdem der Modulmanager die Funktion deaktiviert.",
    ["Fixed rounded frame integration for unit and group frame borders, power bars, mouseover highlights, dispel overlays, absorb bars, and indicators."] = "Integration abgerundeter Frames für Unit- und Gruppenframe-Rahmen, Ressourcenleisten, Mouseover-Highlights, Dispel-Overlays, Absorb-Balken und Indikatoren behoben.",
    ["Fixed group frame rounded visuals so mouseover and highlight state use the rounded edge instead of square overlays."] = "Abgerundete Gruppenframe-Optik behoben, sodass Mouseover und Highlight-Zustand die abgerundete Kante statt eckiger Overlays nutzen.",
    ["Fixed detached unit frame outline border not working correctly."] = "Outline-Rahmen getrennter Unitframes funktioniert jetzt korrekt.",
    ["Improved dynamic strata handling in Menu2."] = "Dynamisches Strata-Handling in Menu2 verbessert.",
    ["Defaulted tooltips back to Blizzard-controlled behavior for better compatibility."] = "Tooltips für bessere Kompatibilität wieder standardmäßig Blizzard-gesteuert.",
    ["Fixed and refined raid group menu behavior."] = "Raidgruppen-Menüverhalten behoben und verfeinert.",
    ["Updated runtime localization coverage."] = "Runtime-Lokalisierungsabdeckung aktualisiert.",
    ["Improved on/off switch visuals and added raid group numbers beside unit names."] = "On/Off-Schalteroptik verbessert und Raidgruppennummern neben Einheitennamen hinzugefügt.",
    ["Added and refined the Menu2 search module."] = "Menu2-Suchmodul hinzugefügt und verfeinert.",
    ["Added core swap recolor runtime support."] = "Runtime-Unterstützung für Core-Swap-Recolor hinzugefügt.",
    ["Added centralized font registry support for the unit frame runtime."] = "Zentrale Schriftregistrierung für die Unitframe-Runtime hinzugefügt.",
    ["Hardened MSUF backend namespace compatibility across modules."] = "MSUF-Backend-Namespace-Kompatibilität modulübergreifend gehärtet.",
    ["Refined Menu2 switches and range fade controls."] = "Menu2-Schalter und Reichweiten-Fade-Steuerung verfeinert.",
    ["Improved Menu2 search guidance for name shortening overrides."] = "Menu2-Suchhinweise für Namenskürzungs-Overrides verbessert.",
    ["Redesigned Menu2 cards across settings pages."] = "Menu2-Karten auf Einstellungsseiten neu gestaltet.",
    ["Improved Menu2 search guidance for aura buff overrides."] = "Menu2-Suchhinweise für Aura-Buff-Overrides verbessert.",
    ["Added more Menu2 cards to group and unit sections."] = "Weitere Menu2-Karten zu Gruppen- und Einheitenbereichen hinzugefügt.",
    ["Fixed Group Frame mouseover behavior."] = "Mouseover-Verhalten der Gruppenframes behoben.",
    ["Menu2: hide text badges when collapsed."] = "Menu2: Text-Badges im eingeklappten Zustand ausblenden.",
    ["Improved Menu2 switch controls and visual states."] = "Menu2-Schalter und visuelle Zustände verbessert.",
    ["Redesigned Menu2 cards and expanded card-based settings sections."] = "Menu2-Karten neu gestaltet und kartenbasierte Einstellungsbereiche erweitert.",
    ["Added Rounded Texture controls under Global Style > Bars with per-surface toggles, search coverage, localization, preview support, and a reload prompt."] = "Steuerung für Abgerundete Textur unter Globaler Stil > Balken mit Oberflächen-Schaltern, Suchabdeckung, Lokalisierung, Vorschauunterstützung und Reload-Abfrage hinzugefügt.",
    ["Added rounded mask media for the live unit/group frames and Menu2 preview."] = "Abgerundete Maskenmedien für Live-Unit-/Gruppenframes und Menu2-Vorschau hinzugefügt.",
    ["Added redesigned Menu2 card layout across unit, group, aura, indicator, bar, and advanced pages."] = "Neu gestaltetes Menu2-Kartenlayout für Einheiten-, Gruppen-, Auren-, Indikator-, Balken- und Erweiterte-Seiten hinzugefügt.",
    ["Added more Menu2 cards and refined menu structure."] = "Weitere Menu2-Karten hinzugefügt und Menüstruktur verfeinert.",
    ["Added new Menu2 search module and improved search/guidance text."] = "Neues Menu2-Suchmodul hinzugefügt und Such-/Hinweistexte verbessert.",
    ["Improved guidance for aura buff overrides."] = "Hinweise für Aura-Buff-Overrides verbessert.",
    ["Improved guidance for name shortening overrides."] = "Hinweise für Namenskürzungs-Overrides verbessert.",
    ["Added improved on/off switch visuals."] = "Verbesserte On/Off-Schalteroptik hinzugefügt.",
    ["Added raid group number display next to unit names."] = "Anzeige der Raidgruppennummer neben Einheitennamen hinzugefügt.",
    ["Updated localization/runtime locale handling."] = "Lokalisierungs- und Runtime-Locale-Handling aktualisiert.",
    ["Added new UI/media assets for switches and rounded/superellipse visuals."] = "Neue UI-/Medienassets für Schalter sowie abgerundete und Superellipse-Optik hinzugefügt.",
    ["Restricted the release workflow and privatized the release launcher."] = "Release-Workflow eingeschränkt und Release-Launcher privatisiert.",
    ["Removed old local publish helper scripts and release helper docs."] = "Alte lokale Publish-Hilfsskripte und Release-Hilfedokumente entfernt.",
    ["Added class-colored bar background support across unit and group frames."] = "Klassenfarbige Balkenhintergründe für Unit- und Gruppenframes hinzugefügt.",
    ["Improved release changelog tooling and dashboard changelog output."] = "Release-Changelog-Tooling und Dashboard-Changelog-Ausgabe verbessert.",
})

-- MSUF 5.3: full visible-string backfill for non-deDE locales.
local MSUF2_53_VISIBLE_es = {
    ["  /msuf gfhoverdebug on|off|status - Debug group-frame hover + tooltip paths."] = "  /msuf gfhoverdebug on|off|status - Depura rutas de hover y tooltip de marcos de grupo.",
    ["%s  -  by Mapko with the help from R41z0r"] = "%s  -  por Mapko con la ayuda de R41z0r",
    ["%s is off in settings and cannot be shown in preview."] = "%s está desactivado en los ajustes y no se puede mostrar en la vista previa.",
    ["[2]"] = "[2]",
    ["|cffff0000MSUF:|r Usage: /msuf gfhoverdebug on|off|status"] = "|cffff0000MSUF:|r Uso: /msuf gfhoverdebug on|off|status",
    ["|cffffd700MSUF:|r Rounded frame texture changed. Reload the UI with /reload."] = "|cffffd700MSUF:|r La textura de marco redondeado cambió. Recarga la interfaz con /reload.",
    ["Addon / Blizzard controlled"] = "Controlado por addon / Blizzard",
    ["Advanced Layering"] = "Capas avanzadas",
    ["all indicators"] = "todos los indicadores",
    ["all rounded frames"] = "todos los marcos redondeados",
    ["Arrow keys nudge the selected element. Shift = 5, Ctrl = 10."] = "Las flechas mueven el elemento seleccionado. Shift = 5, Ctrl = 10.",
    ["arrows nudge, Shift=5, Ctrl=10"] = "flechas mueven, Shift=5, Ctrl=10",
    ["Aura Display Mode"] = "Modo de visualización de auras",
    ["Aura Layer Strata"] = "Estrato de capa de auras",
    ["Aura types handled by Blizzard"] = "Tipos de aura gestionados por Blizzard",
    ["Auto (Frame)"] = "Auto (marco)",
    ["Backdrop = frame  ·  HP Fill = health bar  ·  HP Track = empty bar area"] = "Fondo = marco  ·  Relleno HP = barra de salud  ·  Pista HP = área vacía",
    ["bar animation"] = "animación de barra",
    ["Bars = health + power. HP Bar = health only. Backdrop = frame background."] = "Barras = salud + recurso. Barra HP = solo salud. Fondo = fondo del marco.",
    ["Blizzard controls this aura block, so MSUF cannot drag it. Switch to MSUF Custom mode if you want full positioning control. The preview marks the Blizzard-owned area."] = "Blizzard controla este bloque de auras, por lo que MSUF no puede moverlo. Cambia al modo MSUF personalizado si quieres control total de posición. La vista previa marca el área de Blizzard.",
    ["Blizzard mode lets WoW place the selected aura types. MSUF Custom mode lets MSUF control aura size, growth, position, filters, and styling. Dispel Glow is unavailable only for Group Frame scopes where Blizzard controls the aura layer."] = "El modo Blizzard deja que WoW coloque los tipos de aura seleccionados. El modo MSUF personalizado permite controlar tamaño, crecimiento, posición, filtros y estilo. Brillo de disipación no está disponible solo en ámbitos de marcos de grupo donde Blizzard controla la capa de auras.",
    ["Blizzard-Controlled Position"] = "Posición controlada por Blizzard",
    ["buff cap"] = "límite de beneficios",
    ["by Mapko with the help from R41z0r"] = "por Mapko con la ayuda de R41z0r",
    ["Center slot"] = "Ranura central",
    ["Class Color and Health Gradient use runtime colors, not a single editable swatch."] = "Color de clase y gradiente de salud usan colores en tiempo de ejecución, no una muestra editable única.",
    ["click layers to hide - drag custom handles - arrows nudge selected"] = "clic en capas para ocultar - arrastra controles personalizados - flechas mueven la selección",
    ["Click to set group frame growth direction."] = "Haz clic para definir la dirección de crecimiento de los marcos de grupo.",
    ["Copy from %s"] = "Copiar desde %s",
    ["Copy these settings to ALL unitframes?\n\nThis will overwrite existing settings on Player/Target/Focus/Boss/Pet/Target of Target/Focus Target."] = "¿Copiar estos ajustes a TODOS los marcos de unidad?\n\nEsto sobrescribirá los ajustes existentes de Jugador/Objetivo/Foco/Jefe/Mascota/Objetivo del objetivo/Objetivo del foco.",
    ["Current custom anchor: %s"] = "Ancla personalizada actual: %s",
    ["current indicator"] = "indicador actual",
    ["Custom caps"] = "Límites personalizados",
    ["Custom filters"] = "Filtros personalizados",
    ["custom font settings"] = "ajustes de fuente personalizados",
    ["Custom layout"] = "Diseño personalizado",
    ["Delete profile '%s'?\n\nThis removes the selected profile from MSUF. Other profiles are not affected, but this profile cannot be restored unless you exported or copied it first."] = "¿Eliminar el perfil '%s'?\n\nEsto elimina el perfil seleccionado de MSUF. Los demás perfiles no se ven afectados, pero este perfil no se podrá restaurar salvo que lo hayas exportado o copiado antes.",
    ["Drag this preview element to adjust the same placement offsets used by Group Frames."] = "Arrastra este elemento de vista previa para ajustar los mismos desplazamientos usados por los marcos de grupo.",
    ["Drag to change role priority."] = "Arrastra para cambiar la prioridad de rol.",
    ["Editing %s"] = "Editando %s",
    ["Editing %s caps. Use Caps & Icons > Max Buffs = 0 to hide buffs only for this unit; Max Debuffs = 0 hides debuffs."] = "Editando límites de %s. Usa Límites e iconos > Máx. beneficios = 0 para ocultar beneficios solo en esta unidad; Máx. perjuicios = 0 oculta perjuicios.",
    ["Editing:"] = "Editando:",
    ["Enable Focus"] = "Activar Foco",
    ["fluid fill"] = "relleno fluido",
    ["focus target"] = "objetivo del foco",
    ["Focus Target"] = "Objetivo del foco",
    ["Focus Target follows the Focus frame. Enable Focus to show it."] = "Objetivo del foco sigue al marco de Foco. Activa Foco para mostrarlo.",
    ["Focus Target frame"] = "Marco de objetivo del foco",
    ["Follows Global Style > Colors. The swatch previews the current global bar color."] = "Sigue Estilo global > Colores. La muestra previsualiza el color global actual de la barra.",
    ["Font family is global and can be changed in Shared scope."] = "La familia de fuente es global y se puede cambiar en el ámbito Compartido.",
    ["Font overrides active:"] = "Overrides de fuente activos:",
    ["Frames %d%%"] = "Marcos %d%%",
    ["GameTooltip (addon-compatible)"] = "GameTooltip (compatible con addons)",
    ["Group Border"] = "Borde de grupo",
    ["Group Frame heal prediction is controlled in Group Frames > Health & Bars."] = "La predicción de sanación de marcos de grupo se controla en Marcos de grupo > Salud y barras.",
    ["Group Frame Name Truncation"] = "Acortamiento de nombres de marcos de grupo",
    ["Growth: %s"] = "Crecimiento: %s",
    ["Health background follows class color"] = "El fondo de salud sigue el color de clase",
    ["Heal prediction anchoring"] = "Anclaje de predicción de sanación",
    ["Hide Advanced menu section"] = "Ocultar sección Avanzado del menú",
    ["Hide during client scene"] = "Ocultar durante escenas del cliente",
    ["How do I enable or disable rounded frames?"] = "¿Cómo activo o desactivo los marcos redondeados?",
    ["how do i turn off player buffs only"] = "cómo oculto solo beneficios del jugador",
    ["How do I turn off player buffs only?"] = "¿Cómo oculto solo los beneficios del jugador?",
    ["HP "] = "Salud ",
    ["Icon Layout"] = "Diseño de iconos",
    ["Import and create new profile"] = "Importar y crear perfil nuevo",
    ["Import Legacy"] = "Importar legado",
    ["Import to current profile"] = "Importar al perfil actual",
    ["Importing to the current profile changes the active profile. To test safely, enable new-profile import or copy/export your profile first."] = "Importar al perfil actual cambia el perfil activo. Para probar con seguridad, activa la importación como perfil nuevo o copia/exporta tu perfil primero.",
    ["Keep end (last letters)"] = "Mantener final (últimas letras)",
    ["Keep private auras above frames"] = "Mantener auras privadas sobre los marcos",
    ["Keep start (first letters)"] = "Mantener inicio (primeras letras)",
    ["Layer disabled"] = "Capa desactivada",
    ["Layer fade off: sliders fade bars, text, portrait, and backdrop together."] = "Desvanecer capa desactivado: los deslizadores atenúan barras, texto, retrato y fondo juntos.",
    ["Layer to fade"] = "Capa a desvanecer",
    ["Left slot"] = "Ranura izquierda",
    ["Left to name"] = "A la izquierda del nombre",
    ["level anchoring"] = "anclaje de nivel",
    ["level draw order"] = "orden de dibujo del nivel",
    ["level text"] = "texto de nivel",
    ["level text size"] = "tamaño del texto de nivel",
    ["Menu %d%%"] = "Menú %d%%",
    ["Mouseover highlights"] = "Resaltados al pasar el ratón",
    ["move focus target frame"] = "mover marco de objetivo del foco",
    ["Move text as one group"] = "Mover texto como un grupo",
    ["MSUF cursor"] = "cursor de MSUF",
    ["MSUF custom panel"] = "panel personalizado de MSUF",
    ["MSUF fixed position"] = "posición fija de MSUF",
    ["MSUF Focus Target"] = "MSUF Objetivo del foco",
    ["MSUF group frames"] = "marcos de grupo de MSUF",
    ["Name "] = "Nombre ",
    ["name shortening off but group names still shortened"] = "acortamiento de nombres desactivado pero los nombres de grupo siguen acortados",
    ["Need to hide buffs only for one unit? Select that unit above, enable Custom caps, then set Caps & Icons > Max Buffs to 0."] = "¿Necesitas ocultar beneficios solo en una unidad? Selecciona esa unidad arriba, activa Límites personalizados y pon Límites e iconos > Máx. beneficios en 0.",
    ["No Ellipsis (truncate without ..)"] = "Sin puntos suspensivos (cortar sin ..)",
    ["No unit overrides active."] = "No hay overrides de unidad activos.",
    ["Only adjust this if Blizzard-controlled aura icons appear behind other frames."] = "Ajusta esto solo si los iconos de aura controlados por Blizzard aparecen detrás de otros marcos.",
    ["Overrides active:"] = "Overrides activos:",
    ["Overrides:"] = "Overrides:",
    ["party smooth fill"] = "relleno suave de grupo",
    ["Player-only buff hiding uses Custom caps and Max Buffs 0 because Show Buffs is shared."] = "Ocultar beneficios solo del jugador usa Límites personalizados y Máx. beneficios 0 porque Mostrar beneficios es compartido.",
    ["Power "] = "Recurso ",
    ["Power bars"] = "Barras de recurso",
    ["Preserve raid groups"] = "Conservar grupos de banda",
    ["preview level"] = "vista previa de nivel",
    ["Preview updates live here. Enter MSUF Edit Mode to drag the group container. Blizzard-controlled aura blocks can be previewed but not dragged."] = "La vista previa se actualiza aquí en directo. Entra en el modo de edición de MSUF para arrastrar el contenedor de grupo. Los bloques de aura controlados por Blizzard se pueden previsualizar, pero no arrastrar.",
    ["Profile imported into the current profile.\n\nReload the UI now so every imported setting is applied?"] = "Perfil importado al perfil actual.\n\n¿Recargar la interfaz ahora para aplicar todos los ajustes importados?",
    ["Quick Setup: Class Bar"] = "Configuración rápida: barra de clase",
    ["Raid Group"] = "Grupo de banda",
    ["Reset all Group Frame settings to defaults?\n\nThis resets Party, Raid, and Mythic Raid Group Frames for the active profile. Defaults are read from the current MSUF factory profile, so future default changes are used automatically."] = "¿Restablecer todos los ajustes de marcos de grupo?\n\nEsto restablece los marcos de grupo de Grupo, Banda y Banda mítica del perfil activo. Los valores predeterminados se leen del perfil de fábrica actual de MSUF, así que los futuros cambios de valores se usarán automáticamente.",
    ["reset level position"] = "restablecer posición de nivel",
    ["Reset Overrides"] = "Restablecer overrides",
    ["Reset profile '%s' to defaults?\n\nThis resets the entire selected profile to the current MSUF factory defaults. Every menu in that profile will be affected."] = "¿Restablecer el perfil '%s' a valores predeterminados?\n\nEsto restablece todo el perfil seleccionado a los valores de fábrica actuales de MSUF. Todos los menús de ese perfil se verán afectados.",
    ["Right slot"] = "Ranura derecha",
    ["Right to name"] = "A la derecha del nombre",
    ["rounded example"] = "ejemplo redondeado",
    ["rounded frame texture"] = "textura de marco redondeado",
    ["Rounded frame texture was changed.\n\nA UI reload is required because this style rebuilds frame masks and protected frame visuals.\n\nReload now?"] = "La textura de marco redondeado cambió.\n\nSe requiere recargar la interfaz porque este estilo reconstruye máscaras de marco y visuales protegidos.\n\n¿Recargar ahora?",
    ["rounded frames"] = "marcos redondeados",
    ["rounded frames ausschalten"] = "desactivar marcos redondeados",
    ["rounded hover"] = "hover redondeado",
    ["rounded menu"] = "menú redondeado",
    ["rounded party frames"] = "marcos de grupo redondeados",
    ["rounded powerbar"] = "barra de recurso redondeada",
    ["rounded texture"] = "textura redondeada",
    ["Rounded Texture"] = "Textura redondeada",
    ["select level"] = "seleccionar nivel",
    ["Selected: %s (%d)"] = "Seleccionado: %s (%d)",
    ["Selected: none"] = "Seleccionado: ninguno",
    ["Shared (all units)"] = "Compartido (todas las unidades)",
    ["Shared (boss frames)"] = "Compartido (marcos de jefe)",
    ["Shared changes will not affect overridden parts until Reset Overrides is used."] = "Los cambios compartidos no afectarán partes con override hasta usar Restablecer overrides.",
    ["Shared font settings are the baseline for units and group frames."] = "Los ajustes de fuente compartidos son la base para unidades y marcos de grupo.",
    ["Shared font settings are the baseline. Active overrides keep their own font and name-shortening settings."] = "Los ajustes de fuente compartidos son la base. Los overrides activos conservan su propia fuente y acortamiento de nombres.",
    ["Shared name shortening affects all non-player unit names and group frames unless a scope has custom font settings."] = "El acortamiento compartido afecta a todos los nombres de unidades que no sean el jugador y a los marcos de grupo, salvo que un ámbito tenga fuente personalizada.",
    ["Shorten group names"] = "Acortar nombres de grupo",
    ["Show Buffs is shared and stays locked while editing %s. Enable Custom caps, then set Caps & Icons > Max Buffs to 0 to hide buffs only for this unit."] = "Mostrar beneficios es compartido y queda bloqueado al editar %s. Activa Límites personalizados y pon Límites e iconos > Máx. beneficios en 0 para ocultar beneficios solo en esta unidad.",
    ["Show for:"] = "Mostrar para:",
    ["show selected indicator"] = "mostrar indicador seleccionado",
    ["Show while solo"] = "Mostrar en solitario",
    ["Sleep ZzzZ"] = "Dormir ZzzZ",
    ["Slot X"] = "Ranura X",
    ["Slot Y"] = "Ranura Y",
    ["soft fill"] = "relleno suave",
    ["status icon"] = "icono de estado",
    ["status style"] = "estilo de estado",
    ["This group scope follows Shared name shortening. Turn on custom settings above only when group names need different truncation."] = "Este ámbito de grupo sigue el acortamiento compartido. Activa ajustes personalizados arriba solo si los nombres de grupo necesitan otro corte.",
    ["This group scope uses custom font settings. Shared name-shortening changes will not affect it until the override is reset."] = "Este ámbito de grupo usa fuente personalizada. Los cambios de acortamiento compartidos no lo afectarán hasta restablecer el override.",
    ["This preview layer follows Blizzard/native placement and is locked."] = "Esta capa de vista previa sigue la colocación nativa de Blizzard y está bloqueada.",
    ["This scope follows Shared bar settings. Turn on custom settings here only when this scope needs different bars."] = "Este ámbito sigue los ajustes de barra compartidos. Activa ajustes personalizados aquí solo si necesita barras distintas.",
    ["This scope follows Shared font settings. Turn on custom settings here only when this scope needs different fonts."] = "Este ámbito sigue los ajustes de fuente compartidos. Activa ajustes personalizados aquí solo si necesita fuentes distintas.",
    ["This scope follows Shared name shortening. Turn on custom settings above only when this scope needs different names."] = "Este ámbito sigue el acortamiento compartido. Activa ajustes personalizados arriba solo si necesita nombres distintos.",
    ["This scope is using custom bar settings. Shared changes will not affect it until the override is reset."] = "Este ámbito usa ajustes de barra personalizados. Los cambios compartidos no lo afectarán hasta restablecer el override.",
    ["This scope is using custom font settings. Shared changes will not affect it until the override is reset."] = "Este ámbito usa ajustes de fuente personalizados. Los cambios compartidos no lo afectarán hasta restablecer el override.",
    ["This scope uses custom font settings. Shared name-shortening changes will not affect it until the override is reset."] = "Este ámbito usa fuente personalizada. Los cambios de acortamiento compartidos no lo afectarán hasta restablecer el override.",
    ["This unit follows Shared aura settings. Enable custom filters, caps, or layout only when this unit needs different auras."] = "Esta unidad sigue los ajustes de aura compartidos. Activa filtros, límites o diseño personalizados solo si necesita auras distintas.",
    ["This unit uses custom aura settings."] = "Esta unidad usa ajustes de aura personalizados.",
    ["Tooltip anchor"] = "Ancla del tooltip",
    ["Tooltip source"] = "Fuente del tooltip",
    ["Truncation style"] = "Estilo de acortamiento",
    ["turn off"] = "desactivar",
    ["turn on"] = "activar",
    ["Turn this feature on in settings to make the preview layer available."] = "Activa esta función en los ajustes para que la capa de vista previa esté disponible.",
    ["UI %s"] = "Interfaz %s",
    ["UnitFrame heal prediction"] = "Predicción de sanación de UnitFrame",
    ["Use Blizzard: Private Auras"] = "Usar Blizzard: auras privadas",
    ["Use custom settings for this scope"] = "Usar ajustes personalizados para este ámbito",
    ["When this scope is disabled, Blizzard party/raid frames stay in control. Party is for 5-player groups; Raid and Mythic Raid use their own layouts."] = "Cuando este ámbito está desactivado, los marcos de grupo/banda de Blizzard siguen en control. Grupo es para grupos de 5; Banda y Banda mítica usan sus propios diseños.",
    ["Where is Focus Target?"] = "¿Dónde está Objetivo del foco?",
    ["where is level text anchor"] = "dónde está el ancla del texto de nivel",
    ["Where is Smooth fill for party or raid frames?"] = "¿Dónde está Relleno suave para marcos de grupo o banda?",
    ["Where is Smooth fill for unit frames?"] = "¿Dónde está Relleno suave para marcos de unidad?",
    ["Where is the player, target, or unit level text?"] = "¿Dónde está el texto de nivel de jugador, objetivo o unidad?",
    ["Why are group names still shortened when name shortening is off?"] = "¿Por qué los nombres de grupo siguen acortados si el acortamiento está desactivado?",
    ["Wrapping & Sorting"] = "Ajuste y ordenación",
    ["X "] = "X ",
}
AddMissing("esES", MSUF2_53_VISIBLE_es)
AddMissing("esMX", MSUF2_53_VISIBLE_es)

local MSUF2_53_VISIBLE_fr = {
    ["  /msuf gfhoverdebug on|off|status - Debug group-frame hover + tooltip paths."] = "  /msuf gfhoverdebug on|off|status - Débogue le survol des cadres de groupe et les chemins d'infobulle.",
    ["%s  -  by Mapko with the help from R41z0r"] = "%s  -  par Mapko avec l'aide de R41z0r",
    ["%s is off in settings and cannot be shown in preview."] = "%s est désactivé dans les réglages et ne peut pas être affiché dans l'aperçu.",
    ["[2]"] = "[2]",
    ["|cffff0000MSUF:|r Usage: /msuf gfhoverdebug on|off|status"] = "|cffff0000MSUF :|r Utilisation : /msuf gfhoverdebug on|off|status",
    ["|cffffd700MSUF:|r Rounded frame texture changed. Reload the UI with /reload."] = "|cffffd700MSUF :|r La texture de cadre arrondi a changé. Rechargez l'interface avec /reload.",
    ["Addon / Blizzard controlled"] = "Contrôlé par l'addon / Blizzard",
    ["Advanced Layering"] = "Couches avancées",
    ["all indicators"] = "tous les indicateurs",
    ["all rounded frames"] = "tous les cadres arrondis",
    ["Arrow keys nudge the selected element. Shift = 5, Ctrl = 10."] = "Les flèches déplacent l'élément sélectionné. Maj = 5, Ctrl = 10.",
    ["arrows nudge, Shift=5, Ctrl=10"] = "flèches déplacent, Maj=5, Ctrl=10",
    ["Aura Display Mode"] = "Mode d'affichage des auras",
    ["Aura Layer Strata"] = "Strate de couche des auras",
    ["Aura types handled by Blizzard"] = "Types d'aura gérés par Blizzard",
    ["Auto (Frame)"] = "Auto (cadre)",
    ["Backdrop = frame  ·  HP Fill = health bar  ·  HP Track = empty bar area"] = "Fond = cadre  ·  Remplissage PV = barre de vie  ·  Piste PV = zone vide",
    ["bar animation"] = "animation de barre",
    ["Bars = health + power. HP Bar = health only. Backdrop = frame background."] = "Barres = vie + ressource. Barre PV = vie uniquement. Fond = arrière-plan du cadre.",
    ["Blizzard controls this aura block, so MSUF cannot drag it. Switch to MSUF Custom mode if you want full positioning control. The preview marks the Blizzard-owned area."] = "Blizzard contrôle ce bloc d'auras, MSUF ne peut donc pas le déplacer. Passez en mode MSUF personnalisé pour contrôler entièrement la position. L'aperçu marque la zone gérée par Blizzard.",
    ["Blizzard mode lets WoW place the selected aura types. MSUF Custom mode lets MSUF control aura size, growth, position, filters, and styling. Dispel Glow is unavailable only for Group Frame scopes where Blizzard controls the aura layer."] = "Le mode Blizzard laisse WoW placer les types d'aura sélectionnés. Le mode MSUF personnalisé permet à MSUF de contrôler taille, croissance, position, filtres et style. La lueur de dissipation est indisponible seulement pour les portées de cadres de groupe où Blizzard contrôle la couche d'auras.",
    ["Blizzard-Controlled Position"] = "Position contrôlée par Blizzard",
    ["buff cap"] = "limite de buffs",
    ["by Mapko with the help from R41z0r"] = "par Mapko avec l'aide de R41z0r",
    ["Center slot"] = "Emplacement central",
    ["Class Color and Health Gradient use runtime colors, not a single editable swatch."] = "Couleur de classe et dégradé de vie utilisent des couleurs dynamiques, pas un seul échantillon modifiable.",
    ["click layers to hide - drag custom handles - arrows nudge selected"] = "cliquez les couches pour masquer - glissez les poignées personnalisées - flèches pour déplacer la sélection",
    ["Click to set group frame growth direction."] = "Cliquez pour définir la direction de croissance des cadres de groupe.",
    ["Copy from %s"] = "Copier depuis %s",
    ["Copy these settings to ALL unitframes?\n\nThis will overwrite existing settings on Player/Target/Focus/Boss/Pet/Target of Target/Focus Target."] = "Copier ces réglages vers TOUS les cadres d'unité ?\n\nCela écrasera les réglages existants de Joueur/Cible/Focalisation/Boss/Familier/Cible de la cible/Cible de la focalisation.",
    ["Current custom anchor: %s"] = "Ancre personnalisée actuelle : %s",
    ["current indicator"] = "indicateur actuel",
    ["Custom caps"] = "Limites personnalisées",
    ["Custom filters"] = "Filtres personnalisés",
    ["custom font settings"] = "réglages de police personnalisés",
    ["Custom layout"] = "Disposition personnalisée",
    ["Delete profile '%s'?\n\nThis removes the selected profile from MSUF. Other profiles are not affected, but this profile cannot be restored unless you exported or copied it first."] = "Supprimer le profil '%s' ?\n\nCela retire le profil sélectionné de MSUF. Les autres profils ne sont pas affectés, mais celui-ci ne pourra pas être restauré sauf s'il a été exporté ou copié auparavant.",
    ["Drag this preview element to adjust the same placement offsets used by Group Frames."] = "Glissez cet élément d'aperçu pour ajuster les mêmes décalages que ceux utilisés par les cadres de groupe.",
    ["Drag to change role priority."] = "Glissez pour changer la priorité des rôles.",
    ["Editing %s"] = "Modification de %s",
    ["Editing %s caps. Use Caps & Icons > Max Buffs = 0 to hide buffs only for this unit; Max Debuffs = 0 hides debuffs."] = "Modification des limites de %s. Utilisez Limites et icônes > Buffs max = 0 pour masquer les buffs seulement pour cette unité ; Débuffs max = 0 masque les débuffs.",
    ["Editing:"] = "Modification :",
    ["Enable Focus"] = "Activer la focalisation",
    ["fluid fill"] = "remplissage fluide",
    ["focus target"] = "cible de focalisation",
    ["Focus Target"] = "Cible de focalisation",
    ["Focus Target follows the Focus frame. Enable Focus to show it."] = "La cible de focalisation suit le cadre de focalisation. Activez la focalisation pour l'afficher.",
    ["Focus Target frame"] = "Cadre de cible de focalisation",
    ["Follows Global Style > Colors. The swatch previews the current global bar color."] = "Suit Style global > Couleurs. L'échantillon affiche la couleur globale actuelle de la barre.",
    ["Font family is global and can be changed in Shared scope."] = "La famille de police est globale et peut être changée dans la portée Partagée.",
    ["Font overrides active:"] = "Remplacements de police actifs :",
    ["Frames %d%%"] = "Cadres %d%%",
    ["GameTooltip (addon-compatible)"] = "GameTooltip (compatible addons)",
    ["Group Border"] = "Bordure de groupe",
    ["Group Frame heal prediction is controlled in Group Frames > Health & Bars."] = "La prédiction de soins des cadres de groupe se règle dans Cadres de groupe > Vie et barres.",
    ["Group Frame Name Truncation"] = "Troncature des noms des cadres de groupe",
    ["Growth: %s"] = "Croissance : %s",
    ["Health background follows class color"] = "Le fond de vie suit la couleur de classe",
    ["Heal prediction anchoring"] = "Ancrage de la prédiction de soins",
    ["Hide Advanced menu section"] = "Masquer la section Avancé du menu",
    ["Hide during client scene"] = "Masquer pendant les scènes du client",
    ["How do I enable or disable rounded frames?"] = "Comment activer ou désactiver les cadres arrondis ?",
    ["how do i turn off player buffs only"] = "comment masquer uniquement les buffs du joueur",
    ["How do I turn off player buffs only?"] = "Comment masquer uniquement les buffs du joueur ?",
    ["HP "] = "PV ",
    ["Icon Layout"] = "Disposition des icônes",
    ["Import and create new profile"] = "Importer et créer un nouveau profil",
    ["Import Legacy"] = "Importer ancien format",
    ["Import to current profile"] = "Importer dans le profil actuel",
    ["Importing to the current profile changes the active profile. To test safely, enable new-profile import or copy/export your profile first."] = "Importer dans le profil actuel modifie le profil actif. Pour tester en sécurité, activez l'import en nouveau profil ou copiez/exportez votre profil d'abord.",
    ["Keep end (last letters)"] = "Garder la fin (dernières lettres)",
    ["Keep private auras above frames"] = "Garder les auras privées au-dessus des cadres",
    ["Keep start (first letters)"] = "Garder le début (premières lettres)",
    ["Layer disabled"] = "Couche désactivée",
    ["Layer fade off: sliders fade bars, text, portrait, and backdrop together."] = "Fondu par couche désactivé : les curseurs atténuent ensemble barres, texte, portrait et fond.",
    ["Layer to fade"] = "Couche à atténuer",
    ["Left slot"] = "Emplacement gauche",
    ["Left to name"] = "À gauche du nom",
    ["level anchoring"] = "ancrage du niveau",
    ["level draw order"] = "ordre d'affichage du niveau",
    ["level text"] = "texte de niveau",
    ["level text size"] = "taille du texte de niveau",
    ["Menu %d%%"] = "Menu %d%%",
    ["Mouseover highlights"] = "Surbrillances au survol",
    ["move focus target frame"] = "déplacer le cadre de cible de focalisation",
    ["Move text as one group"] = "Déplacer le texte en un seul groupe",
    ["MSUF cursor"] = "curseur MSUF",
    ["MSUF custom panel"] = "panneau personnalisé MSUF",
    ["MSUF fixed position"] = "position fixe MSUF",
    ["MSUF Focus Target"] = "MSUF Cible de focalisation",
    ["MSUF group frames"] = "cadres de groupe MSUF",
    ["Name "] = "Nom ",
    ["name shortening off but group names still shortened"] = "raccourcissement des noms désactivé mais noms de groupe toujours tronqués",
    ["Need to hide buffs only for one unit? Select that unit above, enable Custom caps, then set Caps & Icons > Max Buffs to 0."] = "Besoin de masquer les buffs seulement pour une unité ? Sélectionnez-la ci-dessus, activez Limites personnalisées, puis mettez Limites et icônes > Buffs max à 0.",
    ["No Ellipsis (truncate without ..)"] = "Sans points de suspension (tronquer sans ..)",
    ["No unit overrides active."] = "Aucun remplacement d'unité actif.",
    ["Only adjust this if Blizzard-controlled aura icons appear behind other frames."] = "Ajustez ceci seulement si les icônes d'aura contrôlées par Blizzard apparaissent derrière d'autres cadres.",
    ["Overrides active:"] = "Remplacements actifs :",
    ["Overrides:"] = "Remplacements :",
    ["party smooth fill"] = "remplissage fluide de groupe",
    ["Player-only buff hiding uses Custom caps and Max Buffs 0 because Show Buffs is shared."] = "Masquer les buffs du joueur uniquement utilise Limites personnalisées et Buffs max 0, car Afficher les buffs est partagé.",
    ["Power "] = "Ressource ",
    ["Power bars"] = "Barres de ressource",
    ["Preserve raid groups"] = "Préserver les groupes de raid",
    ["preview level"] = "aperçu du niveau",
    ["Preview updates live here. Enter MSUF Edit Mode to drag the group container. Blizzard-controlled aura blocks can be previewed but not dragged."] = "L'aperçu se met à jour ici en direct. Entrez en mode édition MSUF pour déplacer le conteneur de groupe. Les blocs d'aura contrôlés par Blizzard peuvent être prévisualisés, mais pas déplacés.",
    ["Profile imported into the current profile.\n\nReload the UI now so every imported setting is applied?"] = "Profil importé dans le profil actuel.\n\nRecharger l'interface maintenant pour appliquer tous les réglages importés ?",
    ["Quick Setup: Class Bar"] = "Configuration rapide : barre de classe",
    ["Raid Group"] = "Groupe de raid",
    ["Reset all Group Frame settings to defaults?\n\nThis resets Party, Raid, and Mythic Raid Group Frames for the active profile. Defaults are read from the current MSUF factory profile, so future default changes are used automatically."] = "Réinitialiser tous les réglages des cadres de groupe ?\n\nCela réinitialise les cadres de groupe Groupe, Raid et Raid mythique pour le profil actif. Les valeurs par défaut viennent du profil d'usine MSUF actuel, donc les futurs changements par défaut seront utilisés automatiquement.",
    ["reset level position"] = "réinitialiser la position du niveau",
    ["Reset Overrides"] = "Réinitialiser les remplacements",
    ["Reset profile '%s' to defaults?\n\nThis resets the entire selected profile to the current MSUF factory defaults. Every menu in that profile will be affected."] = "Réinitialiser le profil '%s' ?\n\nCela remet tout le profil sélectionné aux valeurs d'usine MSUF actuelles. Tous les menus de ce profil seront affectés.",
    ["Right slot"] = "Emplacement droit",
    ["Right to name"] = "À droite du nom",
    ["rounded example"] = "exemple arrondi",
    ["rounded frame texture"] = "texture de cadre arrondi",
    ["Rounded frame texture was changed.\n\nA UI reload is required because this style rebuilds frame masks and protected frame visuals.\n\nReload now?"] = "La texture de cadre arrondi a changé.\n\nUn rechargement de l'interface est requis, car ce style reconstruit les masques de cadre et les éléments protégés.\n\nRecharger maintenant ?",
    ["rounded frames"] = "cadres arrondis",
    ["rounded frames ausschalten"] = "désactiver les cadres arrondis",
    ["rounded hover"] = "survol arrondi",
    ["rounded menu"] = "menu arrondi",
    ["rounded party frames"] = "cadres de groupe arrondis",
    ["rounded powerbar"] = "barre de ressource arrondie",
    ["rounded texture"] = "texture arrondie",
    ["Rounded Texture"] = "Texture arrondie",
    ["select level"] = "sélectionner le niveau",
    ["Selected: %s (%d)"] = "Sélection : %s (%d)",
    ["Selected: none"] = "Sélection : aucune",
    ["Shared (all units)"] = "Partagé (toutes les unités)",
    ["Shared (boss frames)"] = "Partagé (cadres de boss)",
    ["Shared changes will not affect overridden parts until Reset Overrides is used."] = "Les changements partagés n'affecteront pas les parties remplacées avant l'utilisation de Réinitialiser les remplacements.",
    ["Shared font settings are the baseline for units and group frames."] = "Les réglages de police partagés servent de base aux unités et aux cadres de groupe.",
    ["Shared font settings are the baseline. Active overrides keep their own font and name-shortening settings."] = "Les réglages de police partagés sont la base. Les remplacements actifs conservent leur police et leurs réglages de raccourcissement des noms.",
    ["Shared name shortening affects all non-player unit names and group frames unless a scope has custom font settings."] = "Le raccourcissement partagé affecte tous les noms d'unités hors joueur et les cadres de groupe, sauf si une portée utilise une police personnalisée.",
    ["Shorten group names"] = "Raccourcir les noms de groupe",
    ["Show Buffs is shared and stays locked while editing %s. Enable Custom caps, then set Caps & Icons > Max Buffs to 0 to hide buffs only for this unit."] = "Afficher les buffs est partagé et reste verrouillé pendant la modification de %s. Activez Limites personnalisées, puis mettez Limites et icônes > Buffs max à 0 pour masquer les buffs seulement pour cette unité.",
    ["Show for:"] = "Afficher pour :",
    ["show selected indicator"] = "afficher l'indicateur sélectionné",
    ["Show while solo"] = "Afficher en solo",
    ["Sleep ZzzZ"] = "Sommeil ZzzZ",
    ["Slot X"] = "Emplacement X",
    ["Slot Y"] = "Emplacement Y",
    ["soft fill"] = "remplissage doux",
    ["status icon"] = "icône d'état",
    ["status style"] = "style d'état",
    ["This group scope follows Shared name shortening. Turn on custom settings above only when group names need different truncation."] = "Cette portée de groupe suit le raccourcissement partagé. Activez les réglages personnalisés ci-dessus seulement si les noms de groupe doivent être tronqués différemment.",
    ["This group scope uses custom font settings. Shared name-shortening changes will not affect it until the override is reset."] = "Cette portée de groupe utilise une police personnalisée. Les changements de raccourcissement partagé ne l'affecteront qu'après réinitialisation du remplacement.",
    ["This preview layer follows Blizzard/native placement and is locked."] = "Cette couche d'aperçu suit le placement natif de Blizzard et est verrouillée.",
    ["This scope follows Shared bar settings. Turn on custom settings here only when this scope needs different bars."] = "Cette portée suit les réglages de barres partagés. Activez les réglages personnalisés ici seulement si cette portée a besoin de barres différentes.",
    ["This scope follows Shared font settings. Turn on custom settings here only when this scope needs different fonts."] = "Cette portée suit les réglages de police partagés. Activez les réglages personnalisés ici seulement si elle a besoin de polices différentes.",
    ["This scope follows Shared name shortening. Turn on custom settings above only when this scope needs different names."] = "Cette portée suit le raccourcissement partagé. Activez les réglages personnalisés ci-dessus seulement si elle a besoin de noms différents.",
    ["This scope is using custom bar settings. Shared changes will not affect it until the override is reset."] = "Cette portée utilise des réglages de barre personnalisés. Les changements partagés ne l'affecteront qu'après réinitialisation du remplacement.",
    ["This scope is using custom font settings. Shared changes will not affect it until the override is reset."] = "Cette portée utilise des réglages de police personnalisés. Les changements partagés ne l'affecteront qu'après réinitialisation du remplacement.",
    ["This scope uses custom font settings. Shared name-shortening changes will not affect it until the override is reset."] = "Cette portée utilise une police personnalisée. Les changements de raccourcissement partagé ne l'affecteront qu'après réinitialisation du remplacement.",
    ["This unit follows Shared aura settings. Enable custom filters, caps, or layout only when this unit needs different auras."] = "Cette unité suit les réglages d'aura partagés. Activez filtres, limites ou disposition personnalisés seulement si elle a besoin d'auras différentes.",
    ["This unit uses custom aura settings."] = "Cette unité utilise des réglages d'aura personnalisés.",
    ["Tooltip anchor"] = "Ancre d'infobulle",
    ["Tooltip source"] = "Source d'infobulle",
    ["Truncation style"] = "Style de troncature",
    ["turn off"] = "désactiver",
    ["turn on"] = "activer",
    ["Turn this feature on in settings to make the preview layer available."] = "Activez cette fonctionnalité dans les réglages pour rendre la couche d'aperçu disponible.",
    ["UI %s"] = "Interface %s",
    ["UnitFrame heal prediction"] = "Prédiction de soins du cadre d'unité",
    ["Use Blizzard: Private Auras"] = "Utiliser Blizzard : auras privées",
    ["Use custom settings for this scope"] = "Utiliser des réglages personnalisés pour cette portée",
    ["When this scope is disabled, Blizzard party/raid frames stay in control. Party is for 5-player groups; Raid and Mythic Raid use their own layouts."] = "Quand cette portée est désactivée, les cadres de groupe/raid de Blizzard restent actifs. Groupe concerne les groupes de 5 ; Raid et Raid mythique utilisent leurs propres dispositions.",
    ["Where is Focus Target?"] = "Où est la cible de focalisation ?",
    ["where is level text anchor"] = "où est l'ancre du texte de niveau",
    ["Where is Smooth fill for party or raid frames?"] = "Où est le remplissage fluide pour les cadres de groupe ou de raid ?",
    ["Where is Smooth fill for unit frames?"] = "Où est le remplissage fluide pour les cadres d'unité ?",
    ["Where is the player, target, or unit level text?"] = "Où est le texte de niveau du joueur, de la cible ou de l'unité ?",
    ["Why are group names still shortened when name shortening is off?"] = "Pourquoi les noms de groupe sont-ils encore raccourcis alors que le raccourcissement est désactivé ?",
    ["Wrapping & Sorting"] = "Retour à la ligne et tri",
    ["X "] = "X ",
}
AddMissing("frFR", MSUF2_53_VISIBLE_fr)

local MSUF2_53_VISIBLE_it = {
    ["  /msuf gfhoverdebug on|off|status - Debug group-frame hover + tooltip paths."] = "  /msuf gfhoverdebug on|off|status - Debug di hover dei riquadri gruppo e percorsi tooltip.",
    ["%s  -  by Mapko with the help from R41z0r"] = "%s  -  di Mapko con l'aiuto di R41z0r",
    ["%s is off in settings and cannot be shown in preview."] = "%s è disattivato nelle impostazioni e non può essere mostrato nell'anteprima.",
    ["[2]"] = "[2]",
    ["|cffff0000MSUF:|r Usage: /msuf gfhoverdebug on|off|status"] = "|cffff0000MSUF:|r Uso: /msuf gfhoverdebug on|off|status",
    ["|cffffd700MSUF:|r Rounded frame texture changed. Reload the UI with /reload."] = "|cffffd700MSUF:|r La texture del riquadro arrotondato è cambiata. Ricarica l'interfaccia con /reload.",
    ["Addon / Blizzard controlled"] = "Controllato da addon / Blizzard",
    ["Advanced Layering"] = "Livelli avanzati",
    ["all indicators"] = "tutti gli indicatori",
    ["all rounded frames"] = "tutti i riquadri arrotondati",
    ["Arrow keys nudge the selected element. Shift = 5, Ctrl = 10."] = "Le frecce spostano l'elemento selezionato. Maiusc = 5, Ctrl = 10.",
    ["arrows nudge, Shift=5, Ctrl=10"] = "frecce spostano, Maiusc=5, Ctrl=10",
    ["Aura Display Mode"] = "Modalità visualizzazione aure",
    ["Aura Layer Strata"] = "Strata livello aure",
    ["Aura types handled by Blizzard"] = "Tipi di aura gestiti da Blizzard",
    ["Auto (Frame)"] = "Auto (riquadro)",
    ["Backdrop = frame  ·  HP Fill = health bar  ·  HP Track = empty bar area"] = "Sfondo = riquadro  ·  Riempimento HP = barra salute  ·  Traccia HP = area vuota",
    ["bar animation"] = "animazione barra",
    ["Bars = health + power. HP Bar = health only. Backdrop = frame background."] = "Barre = salute + risorsa. Barra HP = solo salute. Sfondo = sfondo del riquadro.",
    ["Blizzard controls this aura block, so MSUF cannot drag it. Switch to MSUF Custom mode if you want full positioning control. The preview marks the Blizzard-owned area."] = "Blizzard controlla questo blocco aure, quindi MSUF non può trascinarlo. Passa a MSUF personalizzato per il controllo completo della posizione. L'anteprima indica l'area gestita da Blizzard.",
    ["Blizzard mode lets WoW place the selected aura types. MSUF Custom mode lets MSUF control aura size, growth, position, filters, and styling. Dispel Glow is unavailable only for Group Frame scopes where Blizzard controls the aura layer."] = "La modalità Blizzard lascia a WoW il posizionamento dei tipi di aura selezionati. La modalità MSUF personalizzata consente a MSUF di controllare dimensione, crescita, posizione, filtri e stile. Bagliore dispel non è disponibile solo negli ambiti dei riquadri gruppo in cui Blizzard controlla il livello aure.",
    ["Blizzard-Controlled Position"] = "Posizione controllata da Blizzard",
    ["buff cap"] = "limite buff",
    ["by Mapko with the help from R41z0r"] = "di Mapko con l'aiuto di R41z0r",
    ["Center slot"] = "Slot centrale",
    ["Class Color and Health Gradient use runtime colors, not a single editable swatch."] = "Colore classe e gradiente salute usano colori runtime, non un singolo campione modificabile.",
    ["click layers to hide - drag custom handles - arrows nudge selected"] = "clicca i livelli per nascondere - trascina maniglie personalizzate - frecce spostano la selezione",
    ["Click to set group frame growth direction."] = "Clicca per impostare la direzione di crescita dei riquadri gruppo.",
    ["Copy from %s"] = "Copia da %s",
    ["Copy these settings to ALL unitframes?\n\nThis will overwrite existing settings on Player/Target/Focus/Boss/Pet/Target of Target/Focus Target."] = "Copiare queste impostazioni su TUTTI i riquadri unità?\n\nQuesto sovrascriverà le impostazioni esistenti di Giocatore/Bersaglio/Focalizzazione/Boss/Famiglio/Bersaglio del bersaglio/Bersaglio della focalizzazione.",
    ["Current custom anchor: %s"] = "Ancoraggio personalizzato attuale: %s",
    ["current indicator"] = "indicatore attuale",
    ["Custom caps"] = "Limiti personalizzati",
    ["Custom filters"] = "Filtri personalizzati",
    ["custom font settings"] = "impostazioni carattere personalizzate",
    ["Custom layout"] = "Layout personalizzato",
    ["Delete profile '%s'?\n\nThis removes the selected profile from MSUF. Other profiles are not affected, but this profile cannot be restored unless you exported or copied it first."] = "Eliminare il profilo '%s'?\n\nQuesto rimuove il profilo selezionato da MSUF. Gli altri profili non sono interessati, ma questo profilo non potrà essere ripristinato se non lo hai prima esportato o copiato.",
    ["Drag this preview element to adjust the same placement offsets used by Group Frames."] = "Trascina questo elemento di anteprima per regolare gli stessi offset usati dai riquadri gruppo.",
    ["Drag to change role priority."] = "Trascina per cambiare la priorità dei ruoli.",
    ["Editing %s"] = "Modifica di %s",
    ["Editing %s caps. Use Caps & Icons > Max Buffs = 0 to hide buffs only for this unit; Max Debuffs = 0 hides debuffs."] = "Modifica limiti di %s. Usa Limiti e icone > Buff max = 0 per nascondere i buff solo per questa unità; Debuff max = 0 nasconde i debuff.",
    ["Editing:"] = "Modifica:",
    ["Enable Focus"] = "Abilita focalizzazione",
    ["fluid fill"] = "riempimento fluido",
    ["focus target"] = "bersaglio della focalizzazione",
    ["Focus Target"] = "Bersaglio della focalizzazione",
    ["Focus Target follows the Focus frame. Enable Focus to show it."] = "Bersaglio della focalizzazione segue il riquadro Focalizzazione. Abilita Focalizzazione per mostrarlo.",
    ["Focus Target frame"] = "Riquadro bersaglio della focalizzazione",
    ["Follows Global Style > Colors. The swatch previews the current global bar color."] = "Segue Stile globale > Colori. Il campione mostra il colore globale attuale della barra.",
    ["Font family is global and can be changed in Shared scope."] = "La famiglia del carattere è globale e può essere cambiata nell'ambito Condiviso.",
    ["Font overrides active:"] = "Override carattere attivi:",
    ["Frames %d%%"] = "Riquadri %d%%",
    ["GameTooltip (addon-compatible)"] = "GameTooltip (compatibile con addon)",
    ["Group Border"] = "Bordo gruppo",
    ["Group Frame heal prediction is controlled in Group Frames > Health & Bars."] = "La previsione cure dei riquadri gruppo si controlla in Riquadri gruppo > Salute e barre.",
    ["Group Frame Name Truncation"] = "Troncamento nomi riquadri gruppo",
    ["Growth: %s"] = "Crescita: %s",
    ["Health background follows class color"] = "Lo sfondo salute segue il colore classe",
    ["Heal prediction anchoring"] = "Ancoraggio previsione di cura",
    ["Hide Advanced menu section"] = "Nascondi sezione menu Avanzate",
    ["Hide during client scene"] = "Nascondi durante scene del client",
    ["How do I enable or disable rounded frames?"] = "Come abilito o disabilito i riquadri arrotondati?",
    ["how do i turn off player buffs only"] = "come disattivare solo i buff del giocatore",
    ["How do I turn off player buffs only?"] = "Come disattivo solo i buff del giocatore?",
    ["HP "] = "Salute ",
    ["Icon Layout"] = "Layout icone",
    ["Import and create new profile"] = "Importa e crea nuovo profilo",
    ["Import Legacy"] = "Importa legacy",
    ["Import to current profile"] = "Importa nel profilo attuale",
    ["Importing to the current profile changes the active profile. To test safely, enable new-profile import or copy/export your profile first."] = "Importare nel profilo attuale modifica il profilo attivo. Per testare in sicurezza, abilita l'importazione in nuovo profilo oppure copia/esporta prima il profilo.",
    ["Keep end (last letters)"] = "Mantieni fine (ultime lettere)",
    ["Keep private auras above frames"] = "Mantieni aure private sopra i riquadri",
    ["Keep start (first letters)"] = "Mantieni inizio (prime lettere)",
    ["Layer disabled"] = "Livello disabilitato",
    ["Layer fade off: sliders fade bars, text, portrait, and backdrop together."] = "Dissolvenza livello disattivata: gli slider dissolvono insieme barre, testo, ritratto e sfondo.",
    ["Layer to fade"] = "Livello da dissolvere",
    ["Left slot"] = "Slot sinistro",
    ["Left to name"] = "A sinistra del nome",
    ["level anchoring"] = "ancoraggio livello",
    ["level draw order"] = "ordine disegno livello",
    ["level text"] = "testo livello",
    ["level text size"] = "dimensione testo livello",
    ["Menu %d%%"] = "Menu %d%%",
    ["Mouseover highlights"] = "Evidenziazioni al passaggio",
    ["move focus target frame"] = "sposta riquadro bersaglio della focalizzazione",
    ["Move text as one group"] = "Sposta testo come gruppo unico",
    ["MSUF cursor"] = "cursore MSUF",
    ["MSUF custom panel"] = "pannello personalizzato MSUF",
    ["MSUF fixed position"] = "posizione fissa MSUF",
    ["MSUF Focus Target"] = "MSUF Bersaglio della focalizzazione",
    ["MSUF group frames"] = "riquadri gruppo MSUF",
    ["Name "] = "Nome ",
    ["name shortening off but group names still shortened"] = "nomi abbreviati disattivati ma i nomi gruppo sono ancora abbreviati",
    ["Need to hide buffs only for one unit? Select that unit above, enable Custom caps, then set Caps & Icons > Max Buffs to 0."] = "Vuoi nascondere i buff solo per una unità? Selezionala sopra, abilita Limiti personalizzati, poi imposta Limiti e icone > Buff max a 0.",
    ["No Ellipsis (truncate without ..)"] = "Senza ellissi (tronca senza ..)",
    ["No unit overrides active."] = "Nessun override unità attivo.",
    ["Only adjust this if Blizzard-controlled aura icons appear behind other frames."] = "Regola solo se le icone aura controllate da Blizzard appaiono dietro altri riquadri.",
    ["Overrides active:"] = "Override attivi:",
    ["Overrides:"] = "Override:",
    ["party smooth fill"] = "riempimento fluido gruppo",
    ["Player-only buff hiding uses Custom caps and Max Buffs 0 because Show Buffs is shared."] = "Nascondere buff solo al giocatore usa Limiti personalizzati e Buff max 0 perché Mostra buff è condiviso.",
    ["Power "] = "Risorsa ",
    ["Power bars"] = "Barre risorsa",
    ["Preserve raid groups"] = "Mantieni gruppi raid",
    ["preview level"] = "anteprima livello",
    ["Preview updates live here. Enter MSUF Edit Mode to drag the group container. Blizzard-controlled aura blocks can be previewed but not dragged."] = "L'anteprima si aggiorna qui in tempo reale. Entra in Modalità modifica MSUF per trascinare il contenitore gruppo. I blocchi aura controllati da Blizzard possono essere visualizzati ma non trascinati.",
    ["Profile imported into the current profile.\n\nReload the UI now so every imported setting is applied?"] = "Profilo importato nel profilo attuale.\n\nRicaricare l'interfaccia ora per applicare tutte le impostazioni importate?",
    ["Quick Setup: Class Bar"] = "Configurazione rapida: barra classe",
    ["Raid Group"] = "Gruppo raid",
    ["Reset all Group Frame settings to defaults?\n\nThis resets Party, Raid, and Mythic Raid Group Frames for the active profile. Defaults are read from the current MSUF factory profile, so future default changes are used automatically."] = "Ripristinare tutte le impostazioni dei riquadri gruppo?\n\nQuesto ripristina Party, Raid e Raid Mitico per il profilo attivo. I predefiniti sono letti dal profilo factory attuale di MSUF, quindi le modifiche future ai predefiniti verranno usate automaticamente.",
    ["reset level position"] = "ripristina posizione livello",
    ["Reset Overrides"] = "Ripristina override",
    ["Reset profile '%s' to defaults?\n\nThis resets the entire selected profile to the current MSUF factory defaults. Every menu in that profile will be affected."] = "Ripristinare il profilo '%s' ai predefiniti?\n\nQuesto ripristina l'intero profilo selezionato ai predefiniti factory attuali di MSUF. Ogni menu di quel profilo sarà interessato.",
    ["Right slot"] = "Slot destro",
    ["Right to name"] = "A destra del nome",
    ["rounded example"] = "esempio arrotondato",
    ["rounded frame texture"] = "texture riquadro arrotondato",
    ["Rounded frame texture was changed.\n\nA UI reload is required because this style rebuilds frame masks and protected frame visuals.\n\nReload now?"] = "La texture del riquadro arrotondato è cambiata.\n\nÈ necessario ricaricare l'interfaccia perché questo stile ricostruisce maschere e visuali protette dei riquadri.\n\nRicaricare ora?",
    ["rounded frames"] = "riquadri arrotondati",
    ["rounded frames ausschalten"] = "disattiva riquadri arrotondati",
    ["rounded hover"] = "hover arrotondato",
    ["rounded menu"] = "menu arrotondato",
    ["rounded party frames"] = "riquadri gruppo arrotondati",
    ["rounded powerbar"] = "barra risorsa arrotondata",
    ["rounded texture"] = "texture arrotondata",
    ["Rounded Texture"] = "Texture arrotondata",
    ["select level"] = "seleziona livello",
    ["Selected: %s (%d)"] = "Selezionato: %s (%d)",
    ["Selected: none"] = "Selezionato: nessuno",
    ["Shared (all units)"] = "Condiviso (tutte le unità)",
    ["Shared (boss frames)"] = "Condiviso (riquadri boss)",
    ["Shared changes will not affect overridden parts until Reset Overrides is used."] = "Le modifiche condivise non influenzano le parti con override finché non usi Ripristina override.",
    ["Shared font settings are the baseline for units and group frames."] = "Le impostazioni carattere condivise sono la base per unità e riquadri gruppo.",
    ["Shared font settings are the baseline. Active overrides keep their own font and name-shortening settings."] = "Le impostazioni carattere condivise sono la base. Gli override attivi mantengono il proprio carattere e le impostazioni di abbreviazione nomi.",
    ["Shared name shortening affects all non-player unit names and group frames unless a scope has custom font settings."] = "L'abbreviazione nomi condivisa interessa tutti i nomi unità non giocatore e i riquadri gruppo, salvo ambiti con carattere personalizzato.",
    ["Shorten group names"] = "Abbrevia nomi gruppo",
    ["Show Buffs is shared and stays locked while editing %s. Enable Custom caps, then set Caps & Icons > Max Buffs to 0 to hide buffs only for this unit."] = "Mostra buff è condiviso e resta bloccato durante la modifica di %s. Abilita Limiti personalizzati, poi imposta Limiti e icone > Buff max a 0 per nascondere i buff solo per questa unità.",
    ["Show for:"] = "Mostra per:",
    ["show selected indicator"] = "mostra indicatore selezionato",
    ["Show while solo"] = "Mostra in solitaria",
    ["Sleep ZzzZ"] = "Sonno ZzzZ",
    ["Slot X"] = "Slot X",
    ["Slot Y"] = "Slot Y",
    ["soft fill"] = "riempimento morbido",
    ["status icon"] = "icona stato",
    ["status style"] = "stile stato",
    ["This group scope follows Shared name shortening. Turn on custom settings above only when group names need different truncation."] = "Questo ambito gruppo segue l'abbreviazione nomi condivisa. Attiva impostazioni personalizzate sopra solo se i nomi gruppo richiedono un troncamento diverso.",
    ["This group scope uses custom font settings. Shared name-shortening changes will not affect it until the override is reset."] = "Questo ambito gruppo usa impostazioni carattere personalizzate. Le modifiche condivise all'abbreviazione nomi non lo influenzano finché l'override non viene ripristinato.",
    ["This preview layer follows Blizzard/native placement and is locked."] = "Questo livello di anteprima segue il posizionamento nativo Blizzard ed è bloccato.",
    ["This scope follows Shared bar settings. Turn on custom settings here only when this scope needs different bars."] = "Questo ambito segue le impostazioni barre condivise. Attiva impostazioni personalizzate qui solo se l'ambito richiede barre diverse.",
    ["This scope follows Shared font settings. Turn on custom settings here only when this scope needs different fonts."] = "Questo ambito segue le impostazioni carattere condivise. Attiva impostazioni personalizzate qui solo se richiede caratteri diversi.",
    ["This scope follows Shared name shortening. Turn on custom settings above only when this scope needs different names."] = "Questo ambito segue l'abbreviazione nomi condivisa. Attiva impostazioni personalizzate sopra solo se richiede nomi diversi.",
    ["This scope is using custom bar settings. Shared changes will not affect it until the override is reset."] = "Questo ambito usa impostazioni barre personalizzate. Le modifiche condivise non lo influenzano finché l'override non viene ripristinato.",
    ["This scope is using custom font settings. Shared changes will not affect it until the override is reset."] = "Questo ambito usa impostazioni carattere personalizzate. Le modifiche condivise non lo influenzano finché l'override non viene ripristinato.",
    ["This scope uses custom font settings. Shared name-shortening changes will not affect it until the override is reset."] = "Questo ambito usa impostazioni carattere personalizzate. Le modifiche condivise all'abbreviazione nomi non lo influenzano finché l'override non viene ripristinato.",
    ["This unit follows Shared aura settings. Enable custom filters, caps, or layout only when this unit needs different auras."] = "Questa unità segue le impostazioni aure condivise. Abilita filtri, limiti o layout personalizzati solo se richiede aure diverse.",
    ["This unit uses custom aura settings."] = "Questa unità usa impostazioni aura personalizzate.",
    ["Tooltip anchor"] = "Ancoraggio tooltip",
    ["Tooltip source"] = "Sorgente tooltip",
    ["Truncation style"] = "Stile troncamento",
    ["turn off"] = "disattiva",
    ["turn on"] = "attiva",
    ["Turn this feature on in settings to make the preview layer available."] = "Attiva questa funzione nelle impostazioni per rendere disponibile il livello di anteprima.",
    ["UI %s"] = "Interfaccia %s",
    ["UnitFrame heal prediction"] = "Previsione cure UnitFrame",
    ["Use Blizzard: Private Auras"] = "Usa Blizzard: aure private",
    ["Use custom settings for this scope"] = "Usa impostazioni personalizzate per questo ambito",
    ["When this scope is disabled, Blizzard party/raid frames stay in control. Party is for 5-player groups; Raid and Mythic Raid use their own layouts."] = "Quando questo ambito è disabilitato, i riquadri party/raid Blizzard restano attivi. Party è per gruppi da 5; Raid e Raid Mitico usano layout propri.",
    ["Where is Focus Target?"] = "Dov'è il bersaglio della focalizzazione?",
    ["where is level text anchor"] = "dov'è l'ancoraggio del testo livello",
    ["Where is Smooth fill for party or raid frames?"] = "Dov'è Riempimento fluido per riquadri party o raid?",
    ["Where is Smooth fill for unit frames?"] = "Dov'è Riempimento fluido per riquadri unità?",
    ["Where is the player, target, or unit level text?"] = "Dov'è il testo livello di giocatore, bersaglio o unità?",
    ["Why are group names still shortened when name shortening is off?"] = "Perché i nomi gruppo sono ancora abbreviati quando l'abbreviazione è disattivata?",
    ["Wrapping & Sorting"] = "A capo e ordinamento",
    ["X "] = "X ",
}
AddMissing("itIT", MSUF2_53_VISIBLE_it)

local MSUF2_53_VISIBLE_pt = {
    ["  /msuf gfhoverdebug on|off|status - Debug group-frame hover + tooltip paths."] = "  /msuf gfhoverdebug on|off|status - Depura hover dos quadros de grupo e caminhos de tooltip.",
    ["%s  -  by Mapko with the help from R41z0r"] = "%s  -  por Mapko com a ajuda de R41z0r",
    ["%s is off in settings and cannot be shown in preview."] = "%s está desativado nas configurações e não pode ser mostrado na prévia.",
    ["[2]"] = "[2]",
    ["|cffff0000MSUF:|r Usage: /msuf gfhoverdebug on|off|status"] = "|cffff0000MSUF:|r Uso: /msuf gfhoverdebug on|off|status",
    ["|cffffd700MSUF:|r Rounded frame texture changed. Reload the UI with /reload."] = "|cffffd700MSUF:|r A textura de quadro arredondado mudou. Recarregue a interface com /reload.",
    ["Addon / Blizzard controlled"] = "Controlado pelo addon / Blizzard",
    ["Advanced Layering"] = "Camadas avançadas",
    ["all indicators"] = "todos os indicadores",
    ["all rounded frames"] = "todos os quadros arredondados",
    ["Arrow keys nudge the selected element. Shift = 5, Ctrl = 10."] = "As setas movem o elemento selecionado. Shift = 5, Ctrl = 10.",
    ["arrows nudge, Shift=5, Ctrl=10"] = "setas movem, Shift=5, Ctrl=10",
    ["Aura Display Mode"] = "Modo de exibição de auras",
    ["Aura Layer Strata"] = "Estrato da camada de auras",
    ["Aura types handled by Blizzard"] = "Tipos de aura gerenciados pela Blizzard",
    ["Auto (Frame)"] = "Auto (quadro)",
    ["Backdrop = frame  ·  HP Fill = health bar  ·  HP Track = empty bar area"] = "Fundo = quadro  ·  Preenchimento HP = barra de vida  ·  Trilha HP = área vazia",
    ["bar animation"] = "animação da barra",
    ["Bars = health + power. HP Bar = health only. Backdrop = frame background."] = "Barras = vida + recurso. Barra HP = apenas vida. Fundo = fundo do quadro.",
    ["Blizzard controls this aura block, so MSUF cannot drag it. Switch to MSUF Custom mode if you want full positioning control. The preview marks the Blizzard-owned area."] = "A Blizzard controla este bloco de auras, então o MSUF não pode arrastá-lo. Mude para o modo MSUF Personalizado se quiser controle total de posição. A prévia marca a área da Blizzard.",
    ["Blizzard mode lets WoW place the selected aura types. MSUF Custom mode lets MSUF control aura size, growth, position, filters, and styling. Dispel Glow is unavailable only for Group Frame scopes where Blizzard controls the aura layer."] = "O modo Blizzard deixa o WoW posicionar os tipos de aura selecionados. O modo MSUF Personalizado permite ao MSUF controlar tamanho, crescimento, posição, filtros e estilo. Brilho de dissipação fica indisponível apenas em escopos de quadros de grupo onde a Blizzard controla a camada de auras.",
    ["Blizzard-Controlled Position"] = "Posição controlada pela Blizzard",
    ["buff cap"] = "limite de buffs",
    ["by Mapko with the help from R41z0r"] = "por Mapko com a ajuda de R41z0r",
    ["Center slot"] = "Slot central",
    ["Class Color and Health Gradient use runtime colors, not a single editable swatch."] = "Cor de classe e gradiente de vida usam cores em tempo de execução, não uma única amostra editável.",
    ["click layers to hide - drag custom handles - arrows nudge selected"] = "clique nas camadas para ocultar - arraste alças personalizadas - setas movem a seleção",
    ["Click to set group frame growth direction."] = "Clique para definir a direção de crescimento dos quadros de grupo.",
    ["Copy from %s"] = "Copiar de %s",
    ["Copy these settings to ALL unitframes?\n\nThis will overwrite existing settings on Player/Target/Focus/Boss/Pet/Target of Target/Focus Target."] = "Copiar estas configurações para TODOS os quadros de unidade?\n\nIsso substituirá as configurações existentes de Jogador/Alvo/Foco/Chefe/Ajudante/Alvo do alvo/Alvo do foco.",
    ["Current custom anchor: %s"] = "Âncora personalizada atual: %s",
    ["current indicator"] = "indicador atual",
    ["Custom caps"] = "Limites personalizados",
    ["Custom filters"] = "Filtros personalizados",
    ["custom font settings"] = "configurações de fonte personalizadas",
    ["Custom layout"] = "Layout personalizado",
    ["Delete profile '%s'?\n\nThis removes the selected profile from MSUF. Other profiles are not affected, but this profile cannot be restored unless you exported or copied it first."] = "Excluir o perfil '%s'?\n\nIsso remove o perfil selecionado do MSUF. Outros perfis não são afetados, mas este perfil não poderá ser restaurado a menos que você o tenha exportado ou copiado primeiro.",
    ["Drag this preview element to adjust the same placement offsets used by Group Frames."] = "Arraste este elemento de prévia para ajustar os mesmos deslocamentos usados pelos quadros de grupo.",
    ["Drag to change role priority."] = "Arraste para alterar a prioridade de função.",
    ["Editing %s"] = "Editando %s",
    ["Editing %s caps. Use Caps & Icons > Max Buffs = 0 to hide buffs only for this unit; Max Debuffs = 0 hides debuffs."] = "Editando limites de %s. Use Limites e Ícones > Máx. de buffs = 0 para ocultar buffs apenas nesta unidade; Máx. de debuffs = 0 oculta debuffs.",
    ["Editing:"] = "Editando:",
    ["Enable Focus"] = "Ativar Foco",
    ["fluid fill"] = "preenchimento fluido",
    ["focus target"] = "alvo do foco",
    ["Focus Target"] = "Alvo do foco",
    ["Focus Target follows the Focus frame. Enable Focus to show it."] = "Alvo do foco segue o quadro de Foco. Ative Foco para mostrá-lo.",
    ["Focus Target frame"] = "Quadro de alvo do foco",
    ["Follows Global Style > Colors. The swatch previews the current global bar color."] = "Segue Estilo global > Cores. A amostra pré-visualiza a cor global atual da barra.",
    ["Font family is global and can be changed in Shared scope."] = "A família da fonte é global e pode ser alterada no escopo Compartilhado.",
    ["Font overrides active:"] = "Substituições de fonte ativas:",
    ["Frames %d%%"] = "Quadros %d%%",
    ["GameTooltip (addon-compatible)"] = "GameTooltip (compatível com addons)",
    ["Group Border"] = "Borda do grupo",
    ["Group Frame heal prediction is controlled in Group Frames > Health & Bars."] = "A previsão de cura dos quadros de grupo é controlada em Quadros de grupo > Vida e barras.",
    ["Group Frame Name Truncation"] = "Corte de nomes dos quadros de grupo",
    ["Growth: %s"] = "Crescimento: %s",
    ["Health background follows class color"] = "O fundo de vida segue a cor de classe",
    ["Heal prediction anchoring"] = "Ancoragem da previsão de cura",
    ["Hide Advanced menu section"] = "Ocultar seção Avançado do menu",
    ["Hide during client scene"] = "Ocultar durante cena do cliente",
    ["How do I enable or disable rounded frames?"] = "Como ativo ou desativo quadros arredondados?",
    ["how do i turn off player buffs only"] = "como ocultar apenas buffs do jogador",
    ["How do I turn off player buffs only?"] = "Como oculto apenas os buffs do jogador?",
    ["HP "] = "Vida ",
    ["Icon Layout"] = "Layout dos ícones",
    ["Import and create new profile"] = "Importar e criar novo perfil",
    ["Import Legacy"] = "Importar legado",
    ["Import to current profile"] = "Importar para o perfil atual",
    ["Importing to the current profile changes the active profile. To test safely, enable new-profile import or copy/export your profile first."] = "Importar para o perfil atual altera o perfil ativo. Para testar com segurança, ative a importação como novo perfil ou copie/exporte seu perfil primeiro.",
    ["Keep end (last letters)"] = "Manter final (últimas letras)",
    ["Keep private auras above frames"] = "Manter auras privadas acima dos quadros",
    ["Keep start (first letters)"] = "Manter início (primeiras letras)",
    ["Layer disabled"] = "Camada desativada",
    ["Layer fade off: sliders fade bars, text, portrait, and backdrop together."] = "Esmaecer camada desativado: os controles esmaecem barras, texto, retrato e fundo juntos.",
    ["Layer to fade"] = "Camada para esmaecer",
    ["Left slot"] = "Slot esquerdo",
    ["Left to name"] = "À esquerda do nome",
    ["level anchoring"] = "ancoragem do nível",
    ["level draw order"] = "ordem de desenho do nível",
    ["level text"] = "texto do nível",
    ["level text size"] = "tamanho do texto do nível",
    ["Menu %d%%"] = "Menu %d%%",
    ["Mouseover highlights"] = "Realces ao passar o mouse",
    ["move focus target frame"] = "mover quadro de alvo do foco",
    ["Move text as one group"] = "Mover texto como um grupo",
    ["MSUF cursor"] = "cursor MSUF",
    ["MSUF custom panel"] = "painel personalizado MSUF",
    ["MSUF fixed position"] = "posição fixa MSUF",
    ["MSUF Focus Target"] = "MSUF Alvo do foco",
    ["MSUF group frames"] = "quadros de grupo MSUF",
    ["Name "] = "Nome ",
    ["name shortening off but group names still shortened"] = "encurtamento de nomes desligado, mas nomes de grupo ainda encurtados",
    ["Need to hide buffs only for one unit? Select that unit above, enable Custom caps, then set Caps & Icons > Max Buffs to 0."] = "Precisa ocultar buffs apenas para uma unidade? Selecione essa unidade acima, ative Limites personalizados e defina Limites e ícones > Máx. de buffs como 0.",
    ["No Ellipsis (truncate without ..)"] = "Sem reticências (cortar sem ..)",
    ["No unit overrides active."] = "Nenhuma substituição de unidade ativa.",
    ["Only adjust this if Blizzard-controlled aura icons appear behind other frames."] = "Ajuste isto apenas se ícones de aura controlados pela Blizzard aparecerem atrás de outros quadros.",
    ["Overrides active:"] = "Substituições ativas:",
    ["Overrides:"] = "Substituições:",
    ["party smooth fill"] = "preenchimento suave de grupo",
    ["Player-only buff hiding uses Custom caps and Max Buffs 0 because Show Buffs is shared."] = "Ocultar buffs apenas do jogador usa Limites personalizados e Máx. de buffs 0 porque Mostrar buffs é compartilhado.",
    ["Power "] = "Recurso ",
    ["Power bars"] = "Barras de recurso",
    ["Preserve raid groups"] = "Preservar grupos de raide",
    ["preview level"] = "prévia do nível",
    ["Preview updates live here. Enter MSUF Edit Mode to drag the group container. Blizzard-controlled aura blocks can be previewed but not dragged."] = "A prévia atualiza aqui em tempo real. Entre no Modo de Edição MSUF para arrastar o contêiner do grupo. Blocos de aura controlados pela Blizzard podem ser pré-visualizados, mas não arrastados.",
    ["Profile imported into the current profile.\n\nReload the UI now so every imported setting is applied?"] = "Perfil importado para o perfil atual.\n\nRecarregar a interface agora para aplicar todas as configurações importadas?",
    ["Quick Setup: Class Bar"] = "Configuração rápida: barra de classe",
    ["Raid Group"] = "Grupo de raide",
    ["Reset all Group Frame settings to defaults?\n\nThis resets Party, Raid, and Mythic Raid Group Frames for the active profile. Defaults are read from the current MSUF factory profile, so future default changes are used automatically."] = "Redefinir todas as configurações de quadros de grupo?\n\nIsto redefine quadros de Grupo, Raide e Raide Mítico para o perfil ativo. Os padrões são lidos do perfil de fábrica atual do MSUF, então alterações futuras de padrão serão usadas automaticamente.",
    ["reset level position"] = "redefinir posição do nível",
    ["Reset Overrides"] = "Redefinir substituições",
    ["Reset profile '%s' to defaults?\n\nThis resets the entire selected profile to the current MSUF factory defaults. Every menu in that profile will be affected."] = "Redefinir o perfil '%s' para os padrões?\n\nIsto redefine todo o perfil selecionado para os padrões de fábrica atuais do MSUF. Todos os menus desse perfil serão afetados.",
    ["Right slot"] = "Slot direito",
    ["Right to name"] = "À direita do nome",
    ["rounded example"] = "exemplo arredondado",
    ["rounded frame texture"] = "textura de quadro arredondado",
    ["Rounded frame texture was changed.\n\nA UI reload is required because this style rebuilds frame masks and protected frame visuals.\n\nReload now?"] = "A textura de quadro arredondado mudou.\n\nÉ necessário recarregar a interface porque este estilo reconstrói máscaras de quadro e visuais protegidos.\n\nRecarregar agora?",
    ["rounded frames"] = "quadros arredondados",
    ["rounded frames ausschalten"] = "desativar quadros arredondados",
    ["rounded hover"] = "hover arredondado",
    ["rounded menu"] = "menu arredondado",
    ["rounded party frames"] = "quadros de grupo arredondados",
    ["rounded powerbar"] = "barra de recurso arredondada",
    ["rounded texture"] = "textura arredondada",
    ["Rounded Texture"] = "Textura arredondada",
    ["select level"] = "selecionar nível",
    ["Selected: %s (%d)"] = "Selecionado: %s (%d)",
    ["Selected: none"] = "Selecionado: nenhum",
    ["Shared (all units)"] = "Compartilhado (todas as unidades)",
    ["Shared (boss frames)"] = "Compartilhado (quadros de chefe)",
    ["Shared changes will not affect overridden parts until Reset Overrides is used."] = "Alterações compartilhadas não afetam partes substituídas até usar Redefinir substituições.",
    ["Shared font settings are the baseline for units and group frames."] = "As configurações de fonte compartilhadas são a base para unidades e quadros de grupo.",
    ["Shared font settings are the baseline. Active overrides keep their own font and name-shortening settings."] = "As configurações de fonte compartilhadas são a base. Substituições ativas mantêm sua própria fonte e encurtamento de nomes.",
    ["Shared name shortening affects all non-player unit names and group frames unless a scope has custom font settings."] = "O encurtamento de nomes compartilhado afeta todos os nomes de unidades que não são o jogador e os quadros de grupo, a menos que um escopo use fonte personalizada.",
    ["Shorten group names"] = "Encurtar nomes de grupo",
    ["Show Buffs is shared and stays locked while editing %s. Enable Custom caps, then set Caps & Icons > Max Buffs to 0 to hide buffs only for this unit."] = "Mostrar buffs é compartilhado e fica bloqueado ao editar %s. Ative Limites personalizados e defina Limites e ícones > Máx. de buffs como 0 para ocultar buffs apenas nesta unidade.",
    ["Show for:"] = "Mostrar para:",
    ["show selected indicator"] = "mostrar indicador selecionado",
    ["Show while solo"] = "Mostrar solo",
    ["Sleep ZzzZ"] = "Sono ZzzZ",
    ["Slot X"] = "Slot X",
    ["Slot Y"] = "Slot Y",
    ["soft fill"] = "preenchimento suave",
    ["status icon"] = "ícone de status",
    ["status style"] = "estilo de status",
    ["This group scope follows Shared name shortening. Turn on custom settings above only when group names need different truncation."] = "Este escopo de grupo segue o encurtamento compartilhado. Ative configurações personalizadas acima apenas se nomes de grupo precisarem de outro corte.",
    ["This group scope uses custom font settings. Shared name-shortening changes will not affect it until the override is reset."] = "Este escopo de grupo usa fonte personalizada. Alterações de encurtamento compartilhadas não o afetam até redefinir a substituição.",
    ["This preview layer follows Blizzard/native placement and is locked."] = "Esta camada de prévia segue o posicionamento nativo da Blizzard e está bloqueada.",
    ["This scope follows Shared bar settings. Turn on custom settings here only when this scope needs different bars."] = "Este escopo segue as configurações de barra compartilhadas. Ative configurações personalizadas aqui apenas se este escopo precisar de barras diferentes.",
    ["This scope follows Shared font settings. Turn on custom settings here only when this scope needs different fonts."] = "Este escopo segue as configurações de fonte compartilhadas. Ative configurações personalizadas aqui apenas se precisar de fontes diferentes.",
    ["This scope follows Shared name shortening. Turn on custom settings above only when this scope needs different names."] = "Este escopo segue o encurtamento compartilhado. Ative configurações personalizadas acima apenas se precisar de nomes diferentes.",
    ["This scope is using custom bar settings. Shared changes will not affect it until the override is reset."] = "Este escopo usa configurações de barra personalizadas. Alterações compartilhadas não o afetam até redefinir a substituição.",
    ["This scope is using custom font settings. Shared changes will not affect it until the override is reset."] = "Este escopo usa configurações de fonte personalizadas. Alterações compartilhadas não o afetam até redefinir a substituição.",
    ["This scope uses custom font settings. Shared name-shortening changes will not affect it until the override is reset."] = "Este escopo usa fonte personalizada. Alterações de encurtamento compartilhadas não o afetam até redefinir a substituição.",
    ["This unit follows Shared aura settings. Enable custom filters, caps, or layout only when this unit needs different auras."] = "Esta unidade segue as configurações de aura compartilhadas. Ative filtros, limites ou layout personalizados apenas se ela precisar de auras diferentes.",
    ["This unit uses custom aura settings."] = "Esta unidade usa configurações de aura personalizadas.",
    ["Tooltip anchor"] = "Âncora do tooltip",
    ["Tooltip source"] = "Fonte do tooltip",
    ["Truncation style"] = "Estilo de corte",
    ["turn off"] = "desativar",
    ["turn on"] = "ativar",
    ["Turn this feature on in settings to make the preview layer available."] = "Ative este recurso nas configurações para disponibilizar a camada de prévia.",
    ["UI %s"] = "Interface %s",
    ["UnitFrame heal prediction"] = "Previsão de cura do UnitFrame",
    ["Use Blizzard: Private Auras"] = "Usar Blizzard: auras privadas",
    ["Use custom settings for this scope"] = "Usar configurações personalizadas para este escopo",
    ["When this scope is disabled, Blizzard party/raid frames stay in control. Party is for 5-player groups; Raid and Mythic Raid use their own layouts."] = "Quando este escopo está desativado, os quadros de grupo/raide da Blizzard continuam no controle. Grupo é para grupos de 5; Raide e Raide Mítico usam layouts próprios.",
    ["Where is Focus Target?"] = "Onde está Alvo do foco?",
    ["where is level text anchor"] = "onde está a âncora do texto de nível",
    ["Where is Smooth fill for party or raid frames?"] = "Onde está Preenchimento suave para quadros de grupo ou raide?",
    ["Where is Smooth fill for unit frames?"] = "Onde está Preenchimento suave para quadros de unidade?",
    ["Where is the player, target, or unit level text?"] = "Onde está o texto de nível do jogador, alvo ou unidade?",
    ["Why are group names still shortened when name shortening is off?"] = "Por que nomes de grupo ainda ficam encurtados quando o encurtamento está desligado?",
    ["Wrapping & Sorting"] = "Quebra e ordenação",
    ["X "] = "X ",
}
AddMissing("ptBR", MSUF2_53_VISIBLE_pt)

local MSUF2_53_VISIBLE_ru = {
    ["  /msuf gfhoverdebug on|off|status - Debug group-frame hover + tooltip paths."] = "  /msuf gfhoverdebug on|off|status - Отладка наведения групповых фреймов и путей подсказок.",
    ["%s  -  by Mapko with the help from R41z0r"] = "%s  -  от Mapko при помощи R41z0r",
    ["%s is off in settings and cannot be shown in preview."] = "%s отключено в настройках и не может быть показано в предпросмотре.",
    ["[2]"] = "[2]",
    ["|cffff0000MSUF:|r Usage: /msuf gfhoverdebug on|off|status"] = "|cffff0000MSUF:|r Использование: /msuf gfhoverdebug on|off|status",
    ["|cffffd700MSUF:|r Rounded frame texture changed. Reload the UI with /reload."] = "|cffffd700MSUF:|r Текстура скругленных фреймов изменена. Перезагрузите интерфейс командой /reload.",
    ["Addon / Blizzard controlled"] = "Управляется аддоном / Blizzard",
    ["Advanced Layering"] = "Расширенные слои",
    ["all indicators"] = "все индикаторы",
    ["all rounded frames"] = "все скругленные фреймы",
    ["Arrow keys nudge the selected element. Shift = 5, Ctrl = 10."] = "Стрелки сдвигают выбранный элемент. Shift = 5, Ctrl = 10.",
    ["arrows nudge, Shift=5, Ctrl=10"] = "стрелки сдвигают, Shift=5, Ctrl=10",
    ["Aura Display Mode"] = "Режим отображения аур",
    ["Aura Layer Strata"] = "Слой отображения аур",
    ["Aura types handled by Blizzard"] = "Типы аур под управлением Blizzard",
    ["Auto (Frame)"] = "Авто (фрейм)",
    ["Backdrop = frame  ·  HP Fill = health bar  ·  HP Track = empty bar area"] = "Фон = фрейм  ·  Заполнение HP = полоса здоровья  ·  Дорожка HP = пустая область",
    ["bar animation"] = "анимация полос",
    ["Bars = health + power. HP Bar = health only. Backdrop = frame background."] = "Полосы = здоровье + ресурс. Полоса HP = только здоровье. Фон = фон фрейма.",
    ["Blizzard controls this aura block, so MSUF cannot drag it. Switch to MSUF Custom mode if you want full positioning control. The preview marks the Blizzard-owned area."] = "Blizzard управляет этим блоком аур, поэтому MSUF не может его перетаскивать. Переключитесь на пользовательский режим MSUF для полного контроля позиции. Предпросмотр отмечает область Blizzard.",
    ["Blizzard mode lets WoW place the selected aura types. MSUF Custom mode lets MSUF control aura size, growth, position, filters, and styling. Dispel Glow is unavailable only for Group Frame scopes where Blizzard controls the aura layer."] = "Режим Blizzard позволяет WoW размещать выбранные типы аур. Пользовательский режим MSUF дает MSUF контроль размера, роста, позиции, фильтров и стиля аур. Свечение рассеивания недоступно только для областей групповых фреймов, где Blizzard управляет слоем аур.",
    ["Blizzard-Controlled Position"] = "Позиция под управлением Blizzard",
    ["buff cap"] = "лимит баффов",
    ["by Mapko with the help from R41z0r"] = "от Mapko при помощи R41z0r",
    ["Center slot"] = "Центральный слот",
    ["Class Color and Health Gradient use runtime colors, not a single editable swatch."] = "Цвет класса и градиент здоровья используют цвета, вычисляемые во время работы, а не один редактируемый образец.",
    ["click layers to hide - drag custom handles - arrows nudge selected"] = "щелкните слои, чтобы скрыть - тащите пользовательские ручки - стрелки сдвигают выбранное",
    ["Click to set group frame growth direction."] = "Щелкните, чтобы задать направление роста групповых фреймов.",
    ["Copy from %s"] = "Копировать из %s",
    ["Copy these settings to ALL unitframes?\n\nThis will overwrite existing settings on Player/Target/Focus/Boss/Pet/Target of Target/Focus Target."] = "Копировать эти настройки во ВСЕ фреймы юнитов?\n\nЭто перезапишет существующие настройки Игрока/Цели/Фокуса/Босса/Питомца/Цели цели/Цели фокуса.",
    ["Current custom anchor: %s"] = "Текущая пользовательская привязка: %s",
    ["current indicator"] = "текущий индикатор",
    ["Custom caps"] = "Пользовательские лимиты",
    ["Custom filters"] = "Пользовательские фильтры",
    ["custom font settings"] = "пользовательские настройки шрифта",
    ["Custom layout"] = "Пользовательская раскладка",
    ["Delete profile '%s'?\n\nThis removes the selected profile from MSUF. Other profiles are not affected, but this profile cannot be restored unless you exported or copied it first."] = "Удалить профиль '%s'?\n\nЭто удалит выбранный профиль из MSUF. Другие профили не будут затронуты, но этот профиль нельзя будет восстановить, если вы заранее не экспортировали или не скопировали его.",
    ["Drag this preview element to adjust the same placement offsets used by Group Frames."] = "Перетащите этот элемент предпросмотра, чтобы изменить те же смещения, которые используют групповые фреймы.",
    ["Drag to change role priority."] = "Перетащите, чтобы изменить приоритет ролей.",
    ["Editing %s"] = "Редактирование %s",
    ["Editing %s caps. Use Caps & Icons > Max Buffs = 0 to hide buffs only for this unit; Max Debuffs = 0 hides debuffs."] = "Редактируются лимиты %s. Используйте Лимиты и значки > Макс. баффов = 0, чтобы скрыть баффы только для этого юнита; Макс. дебаффов = 0 скрывает дебаффы.",
    ["Editing:"] = "Редактирование:",
    ["Enable Focus"] = "Включить фокус",
    ["fluid fill"] = "плавное заполнение",
    ["focus target"] = "цель фокуса",
    ["Focus Target"] = "Цель фокуса",
    ["Focus Target follows the Focus frame. Enable Focus to show it."] = "Цель фокуса следует за фреймом фокуса. Включите Фокус, чтобы показать ее.",
    ["Focus Target frame"] = "Фрейм цели фокуса",
    ["Follows Global Style > Colors. The swatch previews the current global bar color."] = "Следует Глобальный стиль > Цвета. Образец показывает текущий глобальный цвет полосы.",
    ["Font family is global and can be changed in Shared scope."] = "Семейство шрифта глобальное и меняется в общих настройках.",
    ["Font overrides active:"] = "Активные переопределения шрифта:",
    ["Frames %d%%"] = "Фреймы %d%%",
    ["GameTooltip (addon-compatible)"] = "GameTooltip (совместимо с аддонами)",
    ["Group Border"] = "Граница группы",
    ["Group Frame heal prediction is controlled in Group Frames > Health & Bars."] = "Прогноз исцеления групповых фреймов настраивается в Групповые фреймы > Здоровье и полосы.",
    ["Group Frame Name Truncation"] = "Сокращение имен групповых фреймов",
    ["Growth: %s"] = "Рост: %s",
    ["Health background follows class color"] = "Фон здоровья следует цвету класса",
    ["Heal prediction anchoring"] = "Привязка прогноза исцеления",
    ["Hide Advanced menu section"] = "Скрыть раздел меню Расширенное",
    ["Hide during client scene"] = "Скрывать во время сцен клиента",
    ["How do I enable or disable rounded frames?"] = "Как включить или отключить скругленные фреймы?",
    ["how do i turn off player buffs only"] = "как отключить только баффы игрока",
    ["How do I turn off player buffs only?"] = "Как отключить только баффы игрока?",
    ["HP "] = "Здоровье ",
    ["Icon Layout"] = "Раскладка значков",
    ["Import and create new profile"] = "Импортировать и создать новый профиль",
    ["Import Legacy"] = "Импорт старого формата",
    ["Import to current profile"] = "Импортировать в текущий профиль",
    ["Importing to the current profile changes the active profile. To test safely, enable new-profile import or copy/export your profile first."] = "Импорт в текущий профиль изменяет активный профиль. Для безопасного теста включите импорт в новый профиль или сначала скопируйте/экспортируйте профиль.",
    ["Keep end (last letters)"] = "Оставлять конец (последние буквы)",
    ["Keep private auras above frames"] = "Держать личные ауры поверх фреймов",
    ["Keep start (first letters)"] = "Оставлять начало (первые буквы)",
    ["Layer disabled"] = "Слой отключен",
    ["Layer fade off: sliders fade bars, text, portrait, and backdrop together."] = "Затухание слоев отключено: ползунки вместе меняют полосы, текст, портрет и фон.",
    ["Layer to fade"] = "Слой для затухания",
    ["Left slot"] = "Левый слот",
    ["Left to name"] = "Слева от имени",
    ["level anchoring"] = "привязка уровня",
    ["level draw order"] = "порядок отрисовки уровня",
    ["level text"] = "текст уровня",
    ["level text size"] = "размер текста уровня",
    ["Menu %d%%"] = "Меню %d%%",
    ["Mouseover highlights"] = "Подсветка при наведении",
    ["move focus target frame"] = "переместить фрейм цели фокуса",
    ["Move text as one group"] = "Перемещать текст одной группой",
    ["MSUF cursor"] = "курсор MSUF",
    ["MSUF custom panel"] = "пользовательская панель MSUF",
    ["MSUF fixed position"] = "фиксированная позиция MSUF",
    ["MSUF Focus Target"] = "MSUF Цель фокуса",
    ["MSUF group frames"] = "групповые фреймы MSUF",
    ["Name "] = "Имя ",
    ["name shortening off but group names still shortened"] = "сокращение имен отключено, но имена групп все еще сокращены",
    ["Need to hide buffs only for one unit? Select that unit above, enable Custom caps, then set Caps & Icons > Max Buffs to 0."] = "Нужно скрыть баффы только для одного юнита? Выберите его выше, включите Пользовательские лимиты, затем задайте Лимиты и значки > Макс. баффов = 0.",
    ["No Ellipsis (truncate without ..)"] = "Без многоточия (обрезать без ..)",
    ["No unit overrides active."] = "Нет активных переопределений юнитов.",
    ["Only adjust this if Blizzard-controlled aura icons appear behind other frames."] = "Меняйте это только если значки аур Blizzard появляются за другими фреймами.",
    ["Overrides active:"] = "Активные переопределения:",
    ["Overrides:"] = "Переопределения:",
    ["party smooth fill"] = "плавное заполнение группы",
    ["Player-only buff hiding uses Custom caps and Max Buffs 0 because Show Buffs is shared."] = "Скрытие баффов только игрока использует Пользовательские лимиты и Макс. баффов 0, потому что Показ баффов общий.",
    ["Power "] = "Ресурс ",
    ["Power bars"] = "Полосы ресурса",
    ["Preserve raid groups"] = "Сохранять рейдовые группы",
    ["preview level"] = "предпросмотр уровня",
    ["Preview updates live here. Enter MSUF Edit Mode to drag the group container. Blizzard-controlled aura blocks can be previewed but not dragged."] = "Предпросмотр обновляется здесь в реальном времени. Войдите в режим редактирования MSUF, чтобы перетаскивать контейнер группы. Блоки аур Blizzard можно просматривать, но нельзя перетаскивать.",
    ["Profile imported into the current profile.\n\nReload the UI now so every imported setting is applied?"] = "Профиль импортирован в текущий профиль.\n\nПерезагрузить интерфейс сейчас, чтобы применить все импортированные настройки?",
    ["Quick Setup: Class Bar"] = "Быстрая настройка: классовая полоса",
    ["Raid Group"] = "Рейдовая группа",
    ["Reset all Group Frame settings to defaults?\n\nThis resets Party, Raid, and Mythic Raid Group Frames for the active profile. Defaults are read from the current MSUF factory profile, so future default changes are used automatically."] = "Сбросить все настройки групповых фреймов?\n\nЭто сбросит фреймы группы, рейда и эпохального рейда для активного профиля. Значения берутся из текущего заводского профиля MSUF, поэтому будущие изменения стандартов будут применяться автоматически.",
    ["reset level position"] = "сбросить позицию уровня",
    ["Reset Overrides"] = "Сбросить переопределения",
    ["Reset profile '%s' to defaults?\n\nThis resets the entire selected profile to the current MSUF factory defaults. Every menu in that profile will be affected."] = "Сбросить профиль '%s' к стандартам?\n\nЭто сбросит весь выбранный профиль к текущим заводским настройкам MSUF. Будут затронуты все меню этого профиля.",
    ["Right slot"] = "Правый слот",
    ["Right to name"] = "Справа от имени",
    ["rounded example"] = "пример скругления",
    ["rounded frame texture"] = "текстура скругленного фрейма",
    ["Rounded frame texture was changed.\n\nA UI reload is required because this style rebuilds frame masks and protected frame visuals.\n\nReload now?"] = "Текстура скругленных фреймов изменена.\n\nНужна перезагрузка интерфейса, потому что этот стиль пересоздает маски фреймов и защищенные визуальные элементы.\n\nПерезагрузить сейчас?",
    ["rounded frames"] = "скругленные фреймы",
    ["rounded frames ausschalten"] = "отключить скругленные фреймы",
    ["rounded hover"] = "скругленное наведение",
    ["rounded menu"] = "меню скругления",
    ["rounded party frames"] = "скругленные фреймы группы",
    ["rounded powerbar"] = "скругленная полоса ресурса",
    ["rounded texture"] = "скругленная текстура",
    ["Rounded Texture"] = "Скругленная текстура",
    ["select level"] = "выбрать уровень",
    ["Selected: %s (%d)"] = "Выбрано: %s (%d)",
    ["Selected: none"] = "Выбрано: нет",
    ["Shared (all units)"] = "Общие (все юниты)",
    ["Shared (boss frames)"] = "Общие (фреймы боссов)",
    ["Shared changes will not affect overridden parts until Reset Overrides is used."] = "Изменения общих настроек не затронут переопределенные части, пока не будет использован сброс переопределений.",
    ["Shared font settings are the baseline for units and group frames."] = "Общие настройки шрифта являются базой для юнитов и групповых фреймов.",
    ["Shared font settings are the baseline. Active overrides keep their own font and name-shortening settings."] = "Общие настройки шрифта являются базой. Активные переопределения сохраняют свои шрифты и сокращение имен.",
    ["Shared name shortening affects all non-player unit names and group frames unless a scope has custom font settings."] = "Общее сокращение имен влияет на все имена юнитов не-игроков и групповые фреймы, если область не использует свой шрифт.",
    ["Shorten group names"] = "Сокращать имена группы",
    ["Show Buffs is shared and stays locked while editing %s. Enable Custom caps, then set Caps & Icons > Max Buffs to 0 to hide buffs only for this unit."] = "Показ баффов общий и заблокирован при редактировании %s. Включите Пользовательские лимиты и задайте Лимиты и значки > Макс. баффов = 0, чтобы скрыть баффы только для этого юнита.",
    ["Show for:"] = "Показывать для:",
    ["show selected indicator"] = "показать выбранный индикатор",
    ["Show while solo"] = "Показывать в одиночку",
    ["Sleep ZzzZ"] = "Сон ZzzZ",
    ["Slot X"] = "Слот X",
    ["Slot Y"] = "Слот Y",
    ["soft fill"] = "мягкое заполнение",
    ["status icon"] = "значок состояния",
    ["status style"] = "стиль состояния",
    ["This group scope follows Shared name shortening. Turn on custom settings above only when group names need different truncation."] = "Эта групповая область следует общему сокращению имен. Включайте пользовательские настройки выше только если имена групп нужно сокращать иначе.",
    ["This group scope uses custom font settings. Shared name-shortening changes will not affect it until the override is reset."] = "Эта групповая область использует свой шрифт. Изменения общего сокращения имен не повлияют на нее до сброса переопределения.",
    ["This preview layer follows Blizzard/native placement and is locked."] = "Этот слой предпросмотра следует нативному размещению Blizzard и заблокирован.",
    ["This scope follows Shared bar settings. Turn on custom settings here only when this scope needs different bars."] = "Эта область следует общим настройкам полос. Включайте пользовательские настройки здесь только если нужны другие полосы.",
    ["This scope follows Shared font settings. Turn on custom settings here only when this scope needs different fonts."] = "Эта область следует общим настройкам шрифта. Включайте пользовательские настройки здесь только если нужны другие шрифты.",
    ["This scope follows Shared name shortening. Turn on custom settings above only when this scope needs different names."] = "Эта область следует общему сокращению имен. Включайте пользовательские настройки выше только если нужны другие имена.",
    ["This scope is using custom bar settings. Shared changes will not affect it until the override is reset."] = "Эта область использует пользовательские настройки полос. Общие изменения не повлияют на нее до сброса переопределения.",
    ["This scope is using custom font settings. Shared changes will not affect it until the override is reset."] = "Эта область использует пользовательские настройки шрифта. Общие изменения не повлияют на нее до сброса переопределения.",
    ["This scope uses custom font settings. Shared name-shortening changes will not affect it until the override is reset."] = "Эта область использует свой шрифт. Изменения общего сокращения имен не повлияют на нее до сброса переопределения.",
    ["This unit follows Shared aura settings. Enable custom filters, caps, or layout only when this unit needs different auras."] = "Этот юнит следует общим настройкам аур. Включайте пользовательские фильтры, лимиты или раскладку только если нужны другие ауры.",
    ["This unit uses custom aura settings."] = "Этот юнит использует пользовательские настройки аур.",
    ["Tooltip anchor"] = "Привязка подсказки",
    ["Tooltip source"] = "Источник подсказки",
    ["Truncation style"] = "Стиль сокращения",
    ["turn off"] = "выключить",
    ["turn on"] = "включить",
    ["Turn this feature on in settings to make the preview layer available."] = "Включите эту функцию в настройках, чтобы слой предпросмотра стал доступен.",
    ["UI %s"] = "Интерфейс %s",
    ["UnitFrame heal prediction"] = "Прогноз исцеления фрейма юнита",
    ["Use Blizzard: Private Auras"] = "Использовать Blizzard: личные ауры",
    ["Use custom settings for this scope"] = "Использовать пользовательские настройки для этой области",
    ["When this scope is disabled, Blizzard party/raid frames stay in control. Party is for 5-player groups; Raid and Mythic Raid use their own layouts."] = "Когда эта область отключена, фреймы группы/рейда Blizzard остаются активны. Группа для 5 игроков; рейд и эпохальный рейд используют свои раскладки.",
    ["Where is Focus Target?"] = "Где цель фокуса?",
    ["where is level text anchor"] = "где привязка текста уровня",
    ["Where is Smooth fill for party or raid frames?"] = "Где плавное заполнение для фреймов группы или рейда?",
    ["Where is Smooth fill for unit frames?"] = "Где плавное заполнение для фреймов юнитов?",
    ["Where is the player, target, or unit level text?"] = "Где текст уровня игрока, цели или юнита?",
    ["Why are group names still shortened when name shortening is off?"] = "Почему имена групп все еще сокращены, если сокращение имен отключено?",
    ["Wrapping & Sorting"] = "Перенос и сортировка",
    ["X "] = "X ",
}
AddMissing("ruRU", MSUF2_53_VISIBLE_ru)

local MSUF2_53_VISIBLE_ko = {
    ["  /msuf gfhoverdebug on|off|status - Debug group-frame hover + tooltip paths."] = "  /msuf gfhoverdebug on|off|status - 그룹 프레임 마우스오버 및 툴팁 경로 디버그.",
    ["%s  -  by Mapko with the help from R41z0r"] = "%s  -  Mapko 제작, R41z0r 도움",
    ["%s is off in settings and cannot be shown in preview."] = "%s|1은;는; 설정에서 꺼져 있어 미리보기에 표시할 수 없습니다.",
    ["[2]"] = "[2]",
    ["|cffff0000MSUF:|r Usage: /msuf gfhoverdebug on|off|status"] = "|cffff0000MSUF:|r 사용법: /msuf gfhoverdebug on|off|status",
    ["|cffffd700MSUF:|r Rounded frame texture changed. Reload the UI with /reload."] = "|cffffd700MSUF:|r 둥근 프레임 텍스처가 변경되었습니다. /reload로 UI를 다시 불러오세요.",
    ["Addon / Blizzard controlled"] = "애드온 / Blizzard 제어",
    ["Advanced Layering"] = "고급 레이어",
    ["all indicators"] = "모든 표시기",
    ["all rounded frames"] = "모든 둥근 프레임",
    ["Arrow keys nudge the selected element. Shift = 5, Ctrl = 10."] = "화살표 키로 선택한 요소를 이동합니다. Shift = 5, Ctrl = 10.",
    ["arrows nudge, Shift=5, Ctrl=10"] = "화살표 이동, Shift=5, Ctrl=10",
    ["Aura Display Mode"] = "오라 표시 모드",
    ["Aura Layer Strata"] = "오라 레이어 Strata",
    ["Aura types handled by Blizzard"] = "Blizzard가 처리하는 오라 유형",
    ["Auto (Frame)"] = "자동 (프레임)",
    ["Backdrop = frame  ·  HP Fill = health bar  ·  HP Track = empty bar area"] = "배경 = 프레임  ·  HP 채움 = 생명력 바  ·  HP 트랙 = 빈 바 영역",
    ["bar animation"] = "바 애니메이션",
    ["Bars = health + power. HP Bar = health only. Backdrop = frame background."] = "바 = 생명력 + 자원. HP 바 = 생명력만. 배경 = 프레임 배경.",
    ["Blizzard controls this aura block, so MSUF cannot drag it. Switch to MSUF Custom mode if you want full positioning control. The preview marks the Blizzard-owned area."] = "Blizzard가 이 오라 블록을 제어하므로 MSUF는 끌 수 없습니다. 위치를 완전히 제어하려면 MSUF 사용자 지정 모드로 전환하세요. 미리보기는 Blizzard 소유 영역을 표시합니다.",
    ["Blizzard mode lets WoW place the selected aura types. MSUF Custom mode lets MSUF control aura size, growth, position, filters, and styling. Dispel Glow is unavailable only for Group Frame scopes where Blizzard controls the aura layer."] = "Blizzard 모드는 WoW가 선택한 오라 유형을 배치하게 합니다. MSUF 사용자 지정 모드는 MSUF가 오라 크기, 성장, 위치, 필터, 스타일을 제어합니다. 해제 광채는 Blizzard가 오라 레이어를 제어하는 그룹 프레임 범위에서만 사용할 수 없습니다.",
    ["Blizzard-Controlled Position"] = "Blizzard 제어 위치",
    ["buff cap"] = "버프 제한",
    ["by Mapko with the help from R41z0r"] = "Mapko 제작, R41z0r 도움",
    ["Center slot"] = "가운데 슬롯",
    ["Class Color and Health Gradient use runtime colors, not a single editable swatch."] = "직업 색상과 생명력 그라데이션은 하나의 편집 가능한 색상이 아니라 런타임 색상을 사용합니다.",
    ["click layers to hide - drag custom handles - arrows nudge selected"] = "레이어 클릭으로 숨김 - 사용자 지정 핸들 드래그 - 화살표로 선택 항목 이동",
    ["Click to set group frame growth direction."] = "클릭하여 그룹 프레임 성장 방향을 설정합니다.",
    ["Copy from %s"] = "%s에서 복사",
    ["Copy these settings to ALL unitframes?\n\nThis will overwrite existing settings on Player/Target/Focus/Boss/Pet/Target of Target/Focus Target."] = "이 설정을 모든 유닛 프레임에 복사할까요?\n\n플레이어/대상/주시/우두머리/소환수/대상의 대상/주시 대상의 기존 설정을 덮어씁니다.",
    ["Current custom anchor: %s"] = "현재 사용자 지정 앵커: %s",
    ["current indicator"] = "현재 표시기",
    ["Custom caps"] = "사용자 지정 제한",
    ["Custom filters"] = "사용자 지정 필터",
    ["custom font settings"] = "사용자 지정 글꼴 설정",
    ["Custom layout"] = "사용자 지정 레이아웃",
    ["Delete profile '%s'?\n\nThis removes the selected profile from MSUF. Other profiles are not affected, but this profile cannot be restored unless you exported or copied it first."] = "'%s' 프로필을 삭제할까요?\n\n선택한 프로필을 MSUF에서 제거합니다. 다른 프로필에는 영향이 없지만, 먼저 내보내거나 복사하지 않았다면 이 프로필은 복원할 수 없습니다.",
    ["Drag this preview element to adjust the same placement offsets used by Group Frames."] = "이 미리보기 요소를 끌어 그룹 프레임이 사용하는 동일한 위치 오프셋을 조정합니다.",
    ["Drag to change role priority."] = "드래그하여 역할 우선순위를 변경합니다.",
    ["Editing %s"] = "%s 편집 중",
    ["Editing %s caps. Use Caps & Icons > Max Buffs = 0 to hide buffs only for this unit; Max Debuffs = 0 hides debuffs."] = "%s 제한을 편집 중입니다. 이 유닛의 버프만 숨기려면 제한 및 아이콘 > 최대 버프 = 0을 사용하세요. 최대 디버프 = 0은 디버프를 숨깁니다.",
    ["Editing:"] = "편집:",
    ["Enable Focus"] = "주시 활성화",
    ["fluid fill"] = "유동 채움",
    ["focus target"] = "주시 대상",
    ["Focus Target"] = "주시 대상",
    ["Focus Target follows the Focus frame. Enable Focus to show it."] = "주시 대상은 주시 프레임을 따릅니다. 표시하려면 주시를 활성화하세요.",
    ["Focus Target frame"] = "주시 대상 프레임",
    ["Follows Global Style > Colors. The swatch previews the current global bar color."] = "전역 스타일 > 색상을 따릅니다. 색상 견본은 현재 전역 바 색상을 미리 보여줍니다.",
    ["Font family is global and can be changed in Shared scope."] = "글꼴 종류는 전역이며 공유 범위에서 변경할 수 있습니다.",
    ["Font overrides active:"] = "활성 글꼴 재정의:",
    ["Frames %d%%"] = "프레임 %d%%",
    ["GameTooltip (addon-compatible)"] = "GameTooltip (애드온 호환)",
    ["Group Border"] = "그룹 테두리",
    ["Group Frame heal prediction is controlled in Group Frames > Health & Bars."] = "그룹 프레임 치유 예측은 그룹 프레임 > 생명력 및 바에서 제어합니다.",
    ["Group Frame Name Truncation"] = "그룹 프레임 이름 줄임",
    ["Growth: %s"] = "성장: %s",
    ["Health background follows class color"] = "생명력 배경은 직업 색상을 따릅니다",
    ["Heal prediction anchoring"] = "치유 예측 앵커",
    ["Hide Advanced menu section"] = "고급 메뉴 섹션 숨기기",
    ["Hide during client scene"] = "클라이언트 장면 중 숨기기",
    ["How do I enable or disable rounded frames?"] = "둥근 프레임을 어떻게 켜거나 끄나요?",
    ["how do i turn off player buffs only"] = "플레이어 버프만 끄는 방법",
    ["How do I turn off player buffs only?"] = "플레이어 버프만 어떻게 끄나요?",
    ["HP "] = "생명력 ",
    ["Icon Layout"] = "아이콘 배치",
    ["Import and create new profile"] = "가져오고 새 프로필 만들기",
    ["Import Legacy"] = "레거시 가져오기",
    ["Import to current profile"] = "현재 프로필로 가져오기",
    ["Importing to the current profile changes the active profile. To test safely, enable new-profile import or copy/export your profile first."] = "현재 프로필로 가져오면 활성 프로필이 변경됩니다. 안전하게 테스트하려면 새 프로필 가져오기를 활성화하거나 먼저 프로필을 복사/내보내세요.",
    ["Keep end (last letters)"] = "끝 유지 (마지막 글자)",
    ["Keep private auras above frames"] = "비공개 오라를 프레임 위에 유지",
    ["Keep start (first letters)"] = "시작 유지 (첫 글자)",
    ["Layer disabled"] = "레이어 비활성",
    ["Layer fade off: sliders fade bars, text, portrait, and backdrop together."] = "레이어 페이드 꺼짐: 슬라이더가 바, 텍스트, 초상화, 배경을 함께 페이드합니다.",
    ["Layer to fade"] = "페이드할 레이어",
    ["Left slot"] = "왼쪽 슬롯",
    ["Left to name"] = "이름 왼쪽",
    ["level anchoring"] = "레벨 앵커",
    ["level draw order"] = "레벨 그리기 순서",
    ["level text"] = "레벨 텍스트",
    ["level text size"] = "레벨 텍스트 크기",
    ["Menu %d%%"] = "메뉴 %d%%",
    ["Mouseover highlights"] = "마우스오버 강조",
    ["move focus target frame"] = "주시 대상 프레임 이동",
    ["Move text as one group"] = "텍스트를 한 그룹으로 이동",
    ["MSUF cursor"] = "MSUF 커서",
    ["MSUF custom panel"] = "MSUF 사용자 지정 패널",
    ["MSUF fixed position"] = "MSUF 고정 위치",
    ["MSUF Focus Target"] = "MSUF 주시 대상",
    ["MSUF group frames"] = "MSUF 그룹 프레임",
    ["Name "] = "이름 ",
    ["name shortening off but group names still shortened"] = "이름 줄임이 꺼졌지만 그룹 이름이 계속 줄어듦",
    ["Need to hide buffs only for one unit? Select that unit above, enable Custom caps, then set Caps & Icons > Max Buffs to 0."] = "한 유닛의 버프만 숨겨야 하나요? 위에서 해당 유닛을 선택하고 사용자 지정 제한을 켠 뒤 제한 및 아이콘 > 최대 버프를 0으로 설정하세요.",
    ["No Ellipsis (truncate without ..)"] = "말줄임 없음 (.. 없이 자르기)",
    ["No unit overrides active."] = "활성 유닛 재정의가 없습니다.",
    ["Only adjust this if Blizzard-controlled aura icons appear behind other frames."] = "Blizzard 제어 오라 아이콘이 다른 프레임 뒤에 보일 때만 조정하세요.",
    ["Overrides active:"] = "활성 재정의:",
    ["Overrides:"] = "재정의:",
    ["party smooth fill"] = "파티 부드러운 채움",
    ["Player-only buff hiding uses Custom caps and Max Buffs 0 because Show Buffs is shared."] = "버프 표시가 공유되므로 플레이어 버프만 숨기려면 사용자 지정 제한과 최대 버프 0을 사용합니다.",
    ["Power "] = "자원 ",
    ["Power bars"] = "자원 바",
    ["Preserve raid groups"] = "공격대 그룹 유지",
    ["preview level"] = "레벨 미리보기",
    ["Preview updates live here. Enter MSUF Edit Mode to drag the group container. Blizzard-controlled aura blocks can be previewed but not dragged."] = "미리보기는 여기에서 실시간 업데이트됩니다. 그룹 컨테이너를 끌려면 MSUF 편집 모드로 들어가세요. Blizzard 제어 오라 블록은 미리볼 수 있지만 끌 수 없습니다.",
    ["Profile imported into the current profile.\n\nReload the UI now so every imported setting is applied?"] = "프로필을 현재 프로필로 가져왔습니다.\n\n가져온 모든 설정을 적용하려면 지금 UI를 다시 불러올까요?",
    ["Quick Setup: Class Bar"] = "빠른 설정: 직업 바",
    ["Raid Group"] = "공격대 그룹",
    ["Reset all Group Frame settings to defaults?\n\nThis resets Party, Raid, and Mythic Raid Group Frames for the active profile. Defaults are read from the current MSUF factory profile, so future default changes are used automatically."] = "모든 그룹 프레임 설정을 기본값으로 초기화할까요?\n\n활성 프로필의 파티, 공격대, 신화 공격대 그룹 프레임을 초기화합니다. 기본값은 현재 MSUF 공장 프로필에서 읽으므로 이후 기본값 변경도 자동 사용됩니다.",
    ["reset level position"] = "레벨 위치 초기화",
    ["Reset Overrides"] = "재정의 초기화",
    ["Reset profile '%s' to defaults?\n\nThis resets the entire selected profile to the current MSUF factory defaults. Every menu in that profile will be affected."] = "'%s' 프로필을 기본값으로 초기화할까요?\n\n선택한 전체 프로필을 현재 MSUF 공장 기본값으로 초기화합니다. 해당 프로필의 모든 메뉴가 영향을 받습니다.",
    ["Right slot"] = "오른쪽 슬롯",
    ["Right to name"] = "이름 오른쪽",
    ["rounded example"] = "둥근 예시",
    ["rounded frame texture"] = "둥근 프레임 텍스처",
    ["Rounded frame texture was changed.\n\nA UI reload is required because this style rebuilds frame masks and protected frame visuals.\n\nReload now?"] = "둥근 프레임 텍스처가 변경되었습니다.\n\n이 스타일은 프레임 마스크와 보호된 프레임 시각 요소를 다시 만들기 때문에 UI 재시작이 필요합니다.\n\n지금 다시 불러올까요?",
    ["rounded frames"] = "둥근 프레임",
    ["rounded frames ausschalten"] = "둥근 프레임 끄기",
    ["rounded hover"] = "둥근 마우스오버",
    ["rounded menu"] = "둥근 메뉴",
    ["rounded party frames"] = "둥근 파티 프레임",
    ["rounded powerbar"] = "둥근 자원 바",
    ["rounded texture"] = "둥근 텍스처",
    ["Rounded Texture"] = "둥근 텍스처",
    ["select level"] = "레벨 선택",
    ["Selected: %s (%d)"] = "선택됨: %s (%d)",
    ["Selected: none"] = "선택됨: 없음",
    ["Shared (all units)"] = "공유 (모든 유닛)",
    ["Shared (boss frames)"] = "공유 (우두머리 프레임)",
    ["Shared changes will not affect overridden parts until Reset Overrides is used."] = "재정의 초기화를 사용하기 전까지 공유 변경은 재정의된 부분에 영향을 주지 않습니다.",
    ["Shared font settings are the baseline for units and group frames."] = "공유 글꼴 설정은 유닛과 그룹 프레임의 기준입니다.",
    ["Shared font settings are the baseline. Active overrides keep their own font and name-shortening settings."] = "공유 글꼴 설정이 기준입니다. 활성 재정의는 자체 글꼴과 이름 줄임 설정을 유지합니다.",
    ["Shared name shortening affects all non-player unit names and group frames unless a scope has custom font settings."] = "공유 이름 줄임은 범위가 사용자 지정 글꼴을 쓰지 않는 한 모든 비플레이어 유닛 이름과 그룹 프레임에 적용됩니다.",
    ["Shorten group names"] = "그룹 이름 줄이기",
    ["Show Buffs is shared and stays locked while editing %s. Enable Custom caps, then set Caps & Icons > Max Buffs to 0 to hide buffs only for this unit."] = "버프 표시는 공유되어 %s 편집 중 잠겨 있습니다. 이 유닛의 버프만 숨기려면 사용자 지정 제한을 켜고 제한 및 아이콘 > 최대 버프를 0으로 설정하세요.",
    ["Show for:"] = "표시 대상:",
    ["show selected indicator"] = "선택한 표시기 표시",
    ["Show while solo"] = "솔로일 때 표시",
    ["Sleep ZzzZ"] = "수면 ZzzZ",
    ["Slot X"] = "슬롯 X",
    ["Slot Y"] = "슬롯 Y",
    ["soft fill"] = "부드러운 채움",
    ["status icon"] = "상태 아이콘",
    ["status style"] = "상태 스타일",
    ["This group scope follows Shared name shortening. Turn on custom settings above only when group names need different truncation."] = "이 그룹 범위는 공유 이름 줄임을 따릅니다. 그룹 이름에 다른 줄임이 필요할 때만 위의 사용자 지정 설정을 켜세요.",
    ["This group scope uses custom font settings. Shared name-shortening changes will not affect it until the override is reset."] = "이 그룹 범위는 사용자 지정 글꼴을 사용합니다. 재정의를 초기화하기 전까지 공유 이름 줄임 변경은 적용되지 않습니다.",
    ["This preview layer follows Blizzard/native placement and is locked."] = "이 미리보기 레이어는 Blizzard/기본 배치를 따르며 잠겨 있습니다.",
    ["This scope follows Shared bar settings. Turn on custom settings here only when this scope needs different bars."] = "이 범위는 공유 바 설정을 따릅니다. 다른 바가 필요할 때만 여기서 사용자 지정 설정을 켜세요.",
    ["This scope follows Shared font settings. Turn on custom settings here only when this scope needs different fonts."] = "이 범위는 공유 글꼴 설정을 따릅니다. 다른 글꼴이 필요할 때만 여기서 사용자 지정 설정을 켜세요.",
    ["This scope follows Shared name shortening. Turn on custom settings above only when this scope needs different names."] = "이 범위는 공유 이름 줄임을 따릅니다. 다른 이름 표시가 필요할 때만 위의 사용자 지정 설정을 켜세요.",
    ["This scope is using custom bar settings. Shared changes will not affect it until the override is reset."] = "이 범위는 사용자 지정 바 설정을 사용합니다. 재정의를 초기화하기 전까지 공유 변경은 적용되지 않습니다.",
    ["This scope is using custom font settings. Shared changes will not affect it until the override is reset."] = "이 범위는 사용자 지정 글꼴 설정을 사용합니다. 재정의를 초기화하기 전까지 공유 변경은 적용되지 않습니다.",
    ["This scope uses custom font settings. Shared name-shortening changes will not affect it until the override is reset."] = "이 범위는 사용자 지정 글꼴을 사용합니다. 재정의를 초기화하기 전까지 공유 이름 줄임 변경은 적용되지 않습니다.",
    ["This unit follows Shared aura settings. Enable custom filters, caps, or layout only when this unit needs different auras."] = "이 유닛은 공유 오라 설정을 따릅니다. 다른 오라가 필요할 때만 사용자 지정 필터, 제한 또는 레이아웃을 켜세요.",
    ["This unit uses custom aura settings."] = "이 유닛은 사용자 지정 오라 설정을 사용합니다.",
    ["Tooltip anchor"] = "툴팁 앵커",
    ["Tooltip source"] = "툴팁 소스",
    ["Truncation style"] = "줄임 스타일",
    ["turn off"] = "끄기",
    ["turn on"] = "켜기",
    ["Turn this feature on in settings to make the preview layer available."] = "미리보기 레이어를 사용할 수 있게 하려면 설정에서 이 기능을 켜세요.",
    ["UI %s"] = "UI %s",
    ["UnitFrame heal prediction"] = "유닛 프레임 치유 예측",
    ["Use Blizzard: Private Auras"] = "Blizzard 사용: 비공개 오라",
    ["Use custom settings for this scope"] = "이 범위에 사용자 지정 설정 사용",
    ["When this scope is disabled, Blizzard party/raid frames stay in control. Party is for 5-player groups; Raid and Mythic Raid use their own layouts."] = "이 범위가 비활성화되면 Blizzard 파티/공격대 프레임이 계속 제어합니다. 파티는 5인 그룹용이며, 공격대와 신화 공격대는 별도 레이아웃을 사용합니다.",
    ["Where is Focus Target?"] = "주시 대상은 어디에 있나요?",
    ["where is level text anchor"] = "레벨 텍스트 앵커 위치",
    ["Where is Smooth fill for party or raid frames?"] = "파티 또는 공격대 프레임의 부드러운 채움은 어디에 있나요?",
    ["Where is Smooth fill for unit frames?"] = "유닛 프레임의 부드러운 채움은 어디에 있나요?",
    ["Where is the player, target, or unit level text?"] = "플레이어, 대상 또는 유닛 레벨 텍스트는 어디에 있나요?",
    ["Why are group names still shortened when name shortening is off?"] = "이름 줄임이 꺼졌는데 그룹 이름이 왜 계속 줄어드나요?",
    ["Wrapping & Sorting"] = "줄바꿈 및 정렬",
    ["X "] = "X ",
}
AddMissing("koKR", MSUF2_53_VISIBLE_ko)

local MSUF2_53_VISIBLE_zhCN = {
    ["  /msuf gfhoverdebug on|off|status - Debug group-frame hover + tooltip paths."] = "  /msuf gfhoverdebug on|off|status - 调试团队框体悬停和鼠标提示路径。",
    ["%s  -  by Mapko with the help from R41z0r"] = "%s  -  Mapko 制作，R41z0r 协助",
    ["%s is off in settings and cannot be shown in preview."] = "%s 已在设置中关闭，无法在预览中显示。",
    ["[2]"] = "[2]",
    ["|cffff0000MSUF:|r Usage: /msuf gfhoverdebug on|off|status"] = "|cffff0000MSUF:|r 用法：/msuf gfhoverdebug on|off|status",
    ["|cffffd700MSUF:|r Rounded frame texture changed. Reload the UI with /reload."] = "|cffffd700MSUF:|r 圆角框体材质已更改。请使用 /reload 重新加载界面。",
    ["Addon / Blizzard controlled"] = "插件 / 暴雪控制",
    ["Advanced Layering"] = "高级层级",
    ["all indicators"] = "所有指示器",
    ["all rounded frames"] = "所有圆角框体",
    ["Arrow keys nudge the selected element. Shift = 5, Ctrl = 10."] = "方向键微调选中元素。Shift = 5，Ctrl = 10。",
    ["arrows nudge, Shift=5, Ctrl=10"] = "方向键微调，Shift=5，Ctrl=10",
    ["Aura Display Mode"] = "光环显示模式",
    ["Aura Layer Strata"] = "光环层级 Strata",
    ["Aura types handled by Blizzard"] = "由暴雪处理的光环类型",
    ["Auto (Frame)"] = "自动（框体）",
    ["Backdrop = frame  ·  HP Fill = health bar  ·  HP Track = empty bar area"] = "背景 = 框体  ·  生命填充 = 生命条  ·  生命轨道 = 空条区域",
    ["bar animation"] = "条动画",
    ["Bars = health + power. HP Bar = health only. Backdrop = frame background."] = "条 = 生命 + 资源。生命条 = 仅生命。背景 = 框体背景。",
    ["Blizzard controls this aura block, so MSUF cannot drag it. Switch to MSUF Custom mode if you want full positioning control. The preview marks the Blizzard-owned area."] = "暴雪控制此光环区块，因此 MSUF 无法拖动它。若想完全控制位置，请切换到 MSUF 自定义模式。预览会标记暴雪控制的区域。",
    ["Blizzard mode lets WoW place the selected aura types. MSUF Custom mode lets MSUF control aura size, growth, position, filters, and styling. Dispel Glow is unavailable only for Group Frame scopes where Blizzard controls the aura layer."] = "暴雪模式让 WoW 放置所选光环类型。MSUF 自定义模式让 MSUF 控制光环大小、增长、位置、过滤和样式。仅在暴雪控制光环层的团队框体范围内，驱散发光不可用。",
    ["Blizzard-Controlled Position"] = "暴雪控制的位置",
    ["buff cap"] = "增益上限",
    ["by Mapko with the help from R41z0r"] = "Mapko 制作，R41z0r 协助",
    ["Center slot"] = "中间槽位",
    ["Class Color and Health Gradient use runtime colors, not a single editable swatch."] = "职业颜色和生命渐变使用运行时颜色，不是单个可编辑色块。",
    ["click layers to hide - drag custom handles - arrows nudge selected"] = "点击层可隐藏 - 拖动自定义控制点 - 方向键微调选中项",
    ["Click to set group frame growth direction."] = "点击设置团队框体增长方向。",
    ["Copy from %s"] = "从 %s 复制",
    ["Copy these settings to ALL unitframes?\n\nThis will overwrite existing settings on Player/Target/Focus/Boss/Pet/Target of Target/Focus Target."] = "将这些设置复制到所有单位框体？\n\n这会覆盖玩家/目标/焦点/首领/宠物/目标的目标/焦点目标上的现有设置。",
    ["Current custom anchor: %s"] = "当前自定义锚点：%s",
    ["current indicator"] = "当前指示器",
    ["Custom caps"] = "自定义上限",
    ["Custom filters"] = "自定义过滤",
    ["custom font settings"] = "自定义字体设置",
    ["Custom layout"] = "自定义布局",
    ["Delete profile '%s'?\n\nThis removes the selected profile from MSUF. Other profiles are not affected, but this profile cannot be restored unless you exported or copied it first."] = "删除配置文件 '%s'？\n\n这会从 MSUF 移除所选配置文件。其他配置文件不受影响，但除非你之前导出或复制过，否则该配置文件无法恢复。",
    ["Drag this preview element to adjust the same placement offsets used by Group Frames."] = "拖动此预览元素可调整团队框体使用的相同位置偏移。",
    ["Drag to change role priority."] = "拖动以更改职责优先级。",
    ["Editing %s"] = "正在编辑 %s",
    ["Editing %s caps. Use Caps & Icons > Max Buffs = 0 to hide buffs only for this unit; Max Debuffs = 0 hides debuffs."] = "正在编辑 %s 上限。使用 上限与图标 > 最大增益 = 0 可仅隐藏该单位的增益；最大减益 = 0 会隐藏减益。",
    ["Editing:"] = "正在编辑：",
    ["Enable Focus"] = "启用焦点",
    ["fluid fill"] = "流畅填充",
    ["focus target"] = "焦点目标",
    ["Focus Target"] = "焦点目标",
    ["Focus Target follows the Focus frame. Enable Focus to show it."] = "焦点目标跟随焦点框体。启用焦点即可显示。",
    ["Focus Target frame"] = "焦点目标框体",
    ["Follows Global Style > Colors. The swatch previews the current global bar color."] = "跟随 全局样式 > 颜色。色块预览当前全局条颜色。",
    ["Font family is global and can be changed in Shared scope."] = "字体族是全局设置，可在共享范围中更改。",
    ["Font overrides active:"] = "已启用字体覆盖：",
    ["Frames %d%%"] = "框体 %d%%",
    ["GameTooltip (addon-compatible)"] = "GameTooltip（兼容插件）",
    ["Group Border"] = "团队边框",
    ["Group Frame heal prediction is controlled in Group Frames > Health & Bars."] = "团队框体治疗预估在 团队框体 > 生命与条 中控制。",
    ["Group Frame Name Truncation"] = "团队框体名称截断",
    ["Growth: %s"] = "增长：%s",
    ["Health background follows class color"] = "生命背景跟随职业颜色",
    ["Heal prediction anchoring"] = "治疗预测锚点",
    ["Hide Advanced menu section"] = "隐藏高级菜单部分",
    ["Hide during client scene"] = "客户端场景期间隐藏",
    ["How do I enable or disable rounded frames?"] = "如何启用或禁用圆角框体？",
    ["how do i turn off player buffs only"] = "如何只关闭玩家增益",
    ["How do I turn off player buffs only?"] = "如何只关闭玩家增益？",
    ["HP "] = "生命 ",
    ["Icon Layout"] = "图标布局",
    ["Import and create new profile"] = "导入并创建新配置文件",
    ["Import Legacy"] = "导入旧版",
    ["Import to current profile"] = "导入到当前配置文件",
    ["Importing to the current profile changes the active profile. To test safely, enable new-profile import or copy/export your profile first."] = "导入到当前配置文件会更改活动配置文件。要安全测试，请启用新配置文件导入，或先复制/导出你的配置文件。",
    ["Keep end (last letters)"] = "保留结尾（最后字母）",
    ["Keep private auras above frames"] = "保持私有光环在框体上方",
    ["Keep start (first letters)"] = "保留开头（首字母）",
    ["Layer disabled"] = "层已禁用",
    ["Layer fade off: sliders fade bars, text, portrait, and backdrop together."] = "层淡出关闭：滑块会一起淡化条、文字、头像和背景。",
    ["Layer to fade"] = "要淡出的层",
    ["Left slot"] = "左槽位",
    ["Left to name"] = "名称左侧",
    ["level anchoring"] = "等级锚点",
    ["level draw order"] = "等级绘制顺序",
    ["level text"] = "等级文字",
    ["level text size"] = "等级文字大小",
    ["Menu %d%%"] = "菜单 %d%%",
    ["Mouseover highlights"] = "鼠标悬停高亮",
    ["move focus target frame"] = "移动焦点目标框体",
    ["Move text as one group"] = "将文字作为一组移动",
    ["MSUF cursor"] = "MSUF 光标",
    ["MSUF custom panel"] = "MSUF 自定义面板",
    ["MSUF fixed position"] = "MSUF 固定位置",
    ["MSUF Focus Target"] = "MSUF 焦点目标",
    ["MSUF group frames"] = "MSUF 团队框体",
    ["Name "] = "名称 ",
    ["name shortening off but group names still shortened"] = "名称缩短已关闭但团队名称仍被缩短",
    ["Need to hide buffs only for one unit? Select that unit above, enable Custom caps, then set Caps & Icons > Max Buffs to 0."] = "需要只隐藏某个单位的增益？在上方选择该单位，启用自定义上限，然后将 上限与图标 > 最大增益 设为 0。",
    ["No Ellipsis (truncate without ..)"] = "无省略号（截断但不加 ..）",
    ["No unit overrides active."] = "没有启用单位覆盖。",
    ["Only adjust this if Blizzard-controlled aura icons appear behind other frames."] = "仅当暴雪控制的光环图标出现在其他框体后方时才调整此项。",
    ["Overrides active:"] = "已启用覆盖：",
    ["Overrides:"] = "覆盖：",
    ["party smooth fill"] = "小队平滑填充",
    ["Player-only buff hiding uses Custom caps and Max Buffs 0 because Show Buffs is shared."] = "只隐藏玩家增益需要使用自定义上限和最大增益 0，因为显示增益是共享设置。",
    ["Power "] = "资源 ",
    ["Power bars"] = "资源条",
    ["Preserve raid groups"] = "保留团队小组",
    ["preview level"] = "预览等级",
    ["Preview updates live here. Enter MSUF Edit Mode to drag the group container. Blizzard-controlled aura blocks can be previewed but not dragged."] = "预览会在这里实时更新。进入 MSUF 编辑模式可拖动团队容器。暴雪控制的光环区块可以预览，但不能拖动。",
    ["Profile imported into the current profile.\n\nReload the UI now so every imported setting is applied?"] = "配置文件已导入当前配置文件。\n\n现在重新加载界面以应用所有导入设置吗？",
    ["Quick Setup: Class Bar"] = "快速设置：职业条",
    ["Raid Group"] = "团队小组",
    ["Reset all Group Frame settings to defaults?\n\nThis resets Party, Raid, and Mythic Raid Group Frames for the active profile. Defaults are read from the current MSUF factory profile, so future default changes are used automatically."] = "将所有团队框体设置重置为默认值？\n\n这会重置活动配置文件的小队、团队和史诗团队框体。默认值来自当前 MSUF 出厂配置文件，因此以后默认值变更会自动使用。",
    ["reset level position"] = "重置等级位置",
    ["Reset Overrides"] = "重置覆盖",
    ["Reset profile '%s' to defaults?\n\nThis resets the entire selected profile to the current MSUF factory defaults. Every menu in that profile will be affected."] = "将配置文件 '%s' 重置为默认值？\n\n这会将整个所选配置文件重置为当前 MSUF 出厂默认值。该配置文件中的所有菜单都会受影响。",
    ["Right slot"] = "右槽位",
    ["Right to name"] = "名称右侧",
    ["rounded example"] = "圆角示例",
    ["rounded frame texture"] = "圆角框体材质",
    ["Rounded frame texture was changed.\n\nA UI reload is required because this style rebuilds frame masks and protected frame visuals.\n\nReload now?"] = "圆角框体材质已更改。\n\n此样式会重建框体遮罩和受保护框体视觉，因此需要重新加载界面。\n\n现在重新加载吗？",
    ["rounded frames"] = "圆角框体",
    ["rounded frames ausschalten"] = "关闭圆角框体",
    ["rounded hover"] = "圆角悬停",
    ["rounded menu"] = "圆角菜单",
    ["rounded party frames"] = "圆角小队框体",
    ["rounded powerbar"] = "圆角资源条",
    ["rounded texture"] = "圆角材质",
    ["Rounded Texture"] = "圆角材质",
    ["select level"] = "选择等级",
    ["Selected: %s (%d)"] = "已选择：%s (%d)",
    ["Selected: none"] = "已选择：无",
    ["Shared (all units)"] = "共享（所有单位）",
    ["Shared (boss frames)"] = "共享（首领框体）",
    ["Shared changes will not affect overridden parts until Reset Overrides is used."] = "在使用重置覆盖之前，共享更改不会影响已覆盖的部分。",
    ["Shared font settings are the baseline for units and group frames."] = "共享字体设置是单位和团队框体的基础。",
    ["Shared font settings are the baseline. Active overrides keep their own font and name-shortening settings."] = "共享字体设置是基础。启用的覆盖会保留自己的字体和名称缩短设置。",
    ["Shared name shortening affects all non-player unit names and group frames unless a scope has custom font settings."] = "共享名称缩短会影响所有非玩家单位名称和团队框体，除非某个范围使用自定义字体设置。",
    ["Shorten group names"] = "缩短团队名称",
    ["Show Buffs is shared and stays locked while editing %s. Enable Custom caps, then set Caps & Icons > Max Buffs to 0 to hide buffs only for this unit."] = "显示增益是共享设置，编辑 %s 时会保持锁定。启用自定义上限，然后将 上限与图标 > 最大增益 设为 0，可只隐藏该单位的增益。",
    ["Show for:"] = "显示于：",
    ["show selected indicator"] = "显示选中指示器",
    ["Show while solo"] = "单人时显示",
    ["Sleep ZzzZ"] = "睡眠 ZzzZ",
    ["Slot X"] = "槽位 X",
    ["Slot Y"] = "槽位 Y",
    ["soft fill"] = "柔和填充",
    ["status icon"] = "状态图标",
    ["status style"] = "状态样式",
    ["This group scope follows Shared name shortening. Turn on custom settings above only when group names need different truncation."] = "此团队范围跟随共享名称缩短。仅当团队名称需要不同截断时，才启用上方自定义设置。",
    ["This group scope uses custom font settings. Shared name-shortening changes will not affect it until the override is reset."] = "此团队范围使用自定义字体设置。重置覆盖之前，共享名称缩短更改不会影响它。",
    ["This preview layer follows Blizzard/native placement and is locked."] = "此预览层跟随暴雪/原生位置，并已锁定。",
    ["This scope follows Shared bar settings. Turn on custom settings here only when this scope needs different bars."] = "此范围跟随共享条设置。仅当此范围需要不同条时，才在这里启用自定义设置。",
    ["This scope follows Shared font settings. Turn on custom settings here only when this scope needs different fonts."] = "此范围跟随共享字体设置。仅当此范围需要不同字体时，才在这里启用自定义设置。",
    ["This scope follows Shared name shortening. Turn on custom settings above only when this scope needs different names."] = "此范围跟随共享名称缩短。仅当此范围需要不同名称时，才启用上方自定义设置。",
    ["This scope is using custom bar settings. Shared changes will not affect it until the override is reset."] = "此范围使用自定义条设置。重置覆盖之前，共享更改不会影响它。",
    ["This scope is using custom font settings. Shared changes will not affect it until the override is reset."] = "此范围使用自定义字体设置。重置覆盖之前，共享更改不会影响它。",
    ["This scope uses custom font settings. Shared name-shortening changes will not affect it until the override is reset."] = "此范围使用自定义字体设置。重置覆盖之前，共享名称缩短更改不会影响它。",
    ["This unit follows Shared aura settings. Enable custom filters, caps, or layout only when this unit needs different auras."] = "此单位跟随共享光环设置。仅当该单位需要不同光环时，才启用自定义过滤、上限或布局。",
    ["This unit uses custom aura settings."] = "此单位使用自定义光环设置。",
    ["Tooltip anchor"] = "鼠标提示锚点",
    ["Tooltip source"] = "鼠标提示来源",
    ["Truncation style"] = "截断样式",
    ["turn off"] = "关闭",
    ["turn on"] = "开启",
    ["Turn this feature on in settings to make the preview layer available."] = "在设置中启用此功能以使用预览层。",
    ["UI %s"] = "界面 %s",
    ["UnitFrame heal prediction"] = "单位框体治疗预估",
    ["Use Blizzard: Private Auras"] = "使用暴雪：私有光环",
    ["Use custom settings for this scope"] = "为此范围使用自定义设置",
    ["When this scope is disabled, Blizzard party/raid frames stay in control. Party is for 5-player groups; Raid and Mythic Raid use their own layouts."] = "禁用此范围时，暴雪小队/团队框体仍然控制显示。小队用于 5 人队伍；团队和史诗团队使用各自布局。",
    ["Where is Focus Target?"] = "焦点目标在哪里？",
    ["where is level text anchor"] = "等级文字锚点在哪里",
    ["Where is Smooth fill for party or raid frames?"] = "小队或团队框体的平滑填充在哪里？",
    ["Where is Smooth fill for unit frames?"] = "单位框体的平滑填充在哪里？",
    ["Where is the player, target, or unit level text?"] = "玩家、目标或单位等级文字在哪里？",
    ["Why are group names still shortened when name shortening is off?"] = "为什么名称缩短关闭后团队名称仍被缩短？",
    ["Wrapping & Sorting"] = "换行与排序",
    ["X "] = "X ",
}
AddMissing("zhCN", MSUF2_53_VISIBLE_zhCN)

local MSUF2_53_VISIBLE_zhTW = {
    ["  /msuf gfhoverdebug on|off|status - Debug group-frame hover + tooltip paths."] = "  /msuf gfhoverdebug on|off|status - 偵錯隊伍框架滑鼠懸停與提示路徑。",
    ["%s  -  by Mapko with the help from R41z0r"] = "%s  -  Mapko 製作，R41z0r 協助",
    ["%s is off in settings and cannot be shown in preview."] = "%s 已在設定中關閉，無法在預覽中顯示。",
    ["[2]"] = "[2]",
    ["|cffff0000MSUF:|r Usage: /msuf gfhoverdebug on|off|status"] = "|cffff0000MSUF:|r 用法：/msuf gfhoverdebug on|off|status",
    ["|cffffd700MSUF:|r Rounded frame texture changed. Reload the UI with /reload."] = "|cffffd700MSUF:|r 圓角框架材質已變更。請使用 /reload 重新載入介面。",
    ["Addon / Blizzard controlled"] = "插件 / Blizzard 控制",
    ["Advanced Layering"] = "進階層級",
    ["all indicators"] = "所有指示器",
    ["all rounded frames"] = "所有圓角框架",
    ["Arrow keys nudge the selected element. Shift = 5, Ctrl = 10."] = "方向鍵微調選取元素。Shift = 5，Ctrl = 10。",
    ["arrows nudge, Shift=5, Ctrl=10"] = "方向鍵微調，Shift=5，Ctrl=10",
    ["Aura Display Mode"] = "光環顯示模式",
    ["Aura Layer Strata"] = "光環層級 Strata",
    ["Aura types handled by Blizzard"] = "由 Blizzard 處理的光環類型",
    ["Auto (Frame)"] = "自動（框架）",
    ["Backdrop = frame  ·  HP Fill = health bar  ·  HP Track = empty bar area"] = "背景 = 框架  ·  生命填充 = 生命條  ·  生命軌道 = 空白條區域",
    ["bar animation"] = "條列動畫",
    ["Bars = health + power. HP Bar = health only. Backdrop = frame background."] = "條列 = 生命 + 資源。生命條 = 僅生命。背景 = 框架背景。",
    ["Blizzard controls this aura block, so MSUF cannot drag it. Switch to MSUF Custom mode if you want full positioning control. The preview marks the Blizzard-owned area."] = "Blizzard 控制此光環區塊，因此 MSUF 無法拖曳它。若想完整控制位置，請切換到 MSUF 自訂模式。預覽會標示 Blizzard 控制的區域。",
    ["Blizzard mode lets WoW place the selected aura types. MSUF Custom mode lets MSUF control aura size, growth, position, filters, and styling. Dispel Glow is unavailable only for Group Frame scopes where Blizzard controls the aura layer."] = "Blizzard 模式讓 WoW 放置所選光環類型。MSUF 自訂模式讓 MSUF 控制光環大小、成長、位置、過濾和樣式。只有在 Blizzard 控制光環層的隊伍框架範圍中，驅散發光才不可用。",
    ["Blizzard-Controlled Position"] = "Blizzard 控制的位置",
    ["buff cap"] = "增益上限",
    ["by Mapko with the help from R41z0r"] = "Mapko 製作，R41z0r 協助",
    ["Center slot"] = "中間欄位",
    ["Class Color and Health Gradient use runtime colors, not a single editable swatch."] = "職業顏色與生命漸層使用執行時顏色，不是單一可編輯色票。",
    ["click layers to hide - drag custom handles - arrows nudge selected"] = "點擊圖層可隱藏 - 拖曳自訂控制點 - 方向鍵微調選取項目",
    ["Click to set group frame growth direction."] = "點擊以設定隊伍框架成長方向。",
    ["Copy from %s"] = "從 %s 複製",
    ["Copy these settings to ALL unitframes?\n\nThis will overwrite existing settings on Player/Target/Focus/Boss/Pet/Target of Target/Focus Target."] = "將這些設定複製到所有單位框架？\n\n這會覆寫玩家/目標/專注/首領/寵物/目標的目標/專注目標上的現有設定。",
    ["Current custom anchor: %s"] = "目前自訂錨點：%s",
    ["current indicator"] = "目前指示器",
    ["Custom caps"] = "自訂上限",
    ["Custom filters"] = "自訂過濾",
    ["custom font settings"] = "自訂字型設定",
    ["Custom layout"] = "自訂版面",
    ["Delete profile '%s'?\n\nThis removes the selected profile from MSUF. Other profiles are not affected, but this profile cannot be restored unless you exported or copied it first."] = "刪除設定檔 '%s'？\n\n這會從 MSUF 移除選取的設定檔。其他設定檔不受影響，但除非你先前已匯出或複製，否則此設定檔無法還原。",
    ["Drag this preview element to adjust the same placement offsets used by Group Frames."] = "拖曳此預覽元素可調整隊伍框架使用的相同位置偏移。",
    ["Drag to change role priority."] = "拖曳以變更角色優先順序。",
    ["Editing %s"] = "正在編輯 %s",
    ["Editing %s caps. Use Caps & Icons > Max Buffs = 0 to hide buffs only for this unit; Max Debuffs = 0 hides debuffs."] = "正在編輯 %s 上限。使用 上限與圖示 > 最大增益 = 0 可僅隱藏此單位的增益；最大減益 = 0 會隱藏減益。",
    ["Editing:"] = "正在編輯：",
    ["Enable Focus"] = "啟用專注",
    ["fluid fill"] = "流暢填充",
    ["focus target"] = "專注目標",
    ["Focus Target"] = "專注目標",
    ["Focus Target follows the Focus frame. Enable Focus to show it."] = "專注目標跟隨專注框架。啟用專注即可顯示。",
    ["Focus Target frame"] = "專注目標框架",
    ["Follows Global Style > Colors. The swatch previews the current global bar color."] = "跟隨 全域樣式 > 顏色。色票預覽目前全域條列顏色。",
    ["Font family is global and can be changed in Shared scope."] = "字型家族為全域設定，可在共享範圍中變更。",
    ["Font overrides active:"] = "已啟用字型覆寫：",
    ["Frames %d%%"] = "框架 %d%%",
    ["GameTooltip (addon-compatible)"] = "GameTooltip（相容插件）",
    ["Group Border"] = "隊伍邊框",
    ["Group Frame heal prediction is controlled in Group Frames > Health & Bars."] = "隊伍框架治療預估在 隊伍框架 > 生命與條列 中控制。",
    ["Group Frame Name Truncation"] = "隊伍框架名稱截斷",
    ["Growth: %s"] = "成長：%s",
    ["Health background follows class color"] = "生命背景跟隨職業顏色",
    ["Heal prediction anchoring"] = "治療預測錨點",
    ["Hide Advanced menu section"] = "隱藏進階選單區段",
    ["Hide during client scene"] = "客戶端場景期間隱藏",
    ["How do I enable or disable rounded frames?"] = "如何啟用或停用圓角框架？",
    ["how do i turn off player buffs only"] = "如何只關閉玩家增益",
    ["How do I turn off player buffs only?"] = "如何只關閉玩家增益？",
    ["HP "] = "生命 ",
    ["Icon Layout"] = "圖示版面",
    ["Import and create new profile"] = "匯入並建立新設定檔",
    ["Import Legacy"] = "匯入舊版",
    ["Import to current profile"] = "匯入到目前設定檔",
    ["Importing to the current profile changes the active profile. To test safely, enable new-profile import or copy/export your profile first."] = "匯入到目前設定檔會變更啟用中的設定檔。若要安全測試，請啟用新設定檔匯入，或先複製/匯出你的設定檔。",
    ["Keep end (last letters)"] = "保留結尾（最後字母）",
    ["Keep private auras above frames"] = "保持私人光環在框架上方",
    ["Keep start (first letters)"] = "保留開頭（首字母）",
    ["Layer disabled"] = "圖層已停用",
    ["Layer fade off: sliders fade bars, text, portrait, and backdrop together."] = "圖層淡出關閉：滑桿會一起淡化條列、文字、頭像與背景。",
    ["Layer to fade"] = "要淡出的圖層",
    ["Left slot"] = "左欄位",
    ["Left to name"] = "名稱左側",
    ["level anchoring"] = "等級錨點",
    ["level draw order"] = "等級繪製順序",
    ["level text"] = "等級文字",
    ["level text size"] = "等級文字大小",
    ["Menu %d%%"] = "選單 %d%%",
    ["Mouseover highlights"] = "滑鼠懸停高亮",
    ["move focus target frame"] = "移動專注目標框架",
    ["Move text as one group"] = "將文字作為一組移動",
    ["MSUF cursor"] = "MSUF 游標",
    ["MSUF custom panel"] = "MSUF 自訂面板",
    ["MSUF fixed position"] = "MSUF 固定位置",
    ["MSUF Focus Target"] = "MSUF 專注目標",
    ["MSUF group frames"] = "MSUF 隊伍框架",
    ["Name "] = "名稱 ",
    ["name shortening off but group names still shortened"] = "名稱縮短已關閉但隊伍名稱仍被縮短",
    ["Need to hide buffs only for one unit? Select that unit above, enable Custom caps, then set Caps & Icons > Max Buffs to 0."] = "需要只隱藏某個單位的增益？在上方選取該單位，啟用自訂上限，然後將 上限與圖示 > 最大增益 設為 0。",
    ["No Ellipsis (truncate without ..)"] = "無省略號（截斷但不加 ..）",
    ["No unit overrides active."] = "沒有啟用單位覆寫。",
    ["Only adjust this if Blizzard-controlled aura icons appear behind other frames."] = "只有當 Blizzard 控制的光環圖示出現在其他框架後方時才調整此項。",
    ["Overrides active:"] = "已啟用覆寫：",
    ["Overrides:"] = "覆寫：",
    ["party smooth fill"] = "隊伍平滑填充",
    ["Player-only buff hiding uses Custom caps and Max Buffs 0 because Show Buffs is shared."] = "只隱藏玩家增益需要使用自訂上限與最大增益 0，因為顯示增益是共享設定。",
    ["Power "] = "資源 ",
    ["Power bars"] = "資源條",
    ["Preserve raid groups"] = "保留團隊小隊",
    ["preview level"] = "預覽等級",
    ["Preview updates live here. Enter MSUF Edit Mode to drag the group container. Blizzard-controlled aura blocks can be previewed but not dragged."] = "預覽會在這裡即時更新。進入 MSUF 編輯模式可拖曳隊伍容器。Blizzard 控制的光環區塊可以預覽，但不能拖曳。",
    ["Profile imported into the current profile.\n\nReload the UI now so every imported setting is applied?"] = "設定檔已匯入目前設定檔。\n\n現在重新載入介面以套用所有匯入設定嗎？",
    ["Quick Setup: Class Bar"] = "快速設定：職業條",
    ["Raid Group"] = "團隊小隊",
    ["Reset all Group Frame settings to defaults?\n\nThis resets Party, Raid, and Mythic Raid Group Frames for the active profile. Defaults are read from the current MSUF factory profile, so future default changes are used automatically."] = "將所有隊伍框架設定重設為預設值？\n\n這會重設目前設定檔的小隊、團隊與傳奇團隊框架。預設值來自目前 MSUF 出廠設定檔，因此未來預設值變更會自動使用。",
    ["reset level position"] = "重設等級位置",
    ["Reset Overrides"] = "重設覆寫",
    ["Reset profile '%s' to defaults?\n\nThis resets the entire selected profile to the current MSUF factory defaults. Every menu in that profile will be affected."] = "將設定檔 '%s' 重設為預設值？\n\n這會將整個選取的設定檔重設為目前 MSUF 出廠預設值。該設定檔中的所有選單都會受影響。",
    ["Right slot"] = "右欄位",
    ["Right to name"] = "名稱右側",
    ["rounded example"] = "圓角範例",
    ["rounded frame texture"] = "圓角框架材質",
    ["Rounded frame texture was changed.\n\nA UI reload is required because this style rebuilds frame masks and protected frame visuals.\n\nReload now?"] = "圓角框架材質已變更。\n\n此樣式會重建框架遮罩與受保護框架視覺，因此需要重新載入介面。\n\n現在重新載入嗎？",
    ["rounded frames"] = "圓角框架",
    ["rounded frames ausschalten"] = "關閉圓角框架",
    ["rounded hover"] = "圓角懸停",
    ["rounded menu"] = "圓角選單",
    ["rounded party frames"] = "圓角小隊框架",
    ["rounded powerbar"] = "圓角資源條",
    ["rounded texture"] = "圓角材質",
    ["Rounded Texture"] = "圓角材質",
    ["select level"] = "選取等級",
    ["Selected: %s (%d)"] = "已選取：%s (%d)",
    ["Selected: none"] = "已選取：無",
    ["Shared (all units)"] = "共享（所有單位）",
    ["Shared (boss frames)"] = "共享（首領框架）",
    ["Shared changes will not affect overridden parts until Reset Overrides is used."] = "在使用重設覆寫之前，共享變更不會影響已覆寫的部分。",
    ["Shared font settings are the baseline for units and group frames."] = "共享字型設定是單位與隊伍框架的基礎。",
    ["Shared font settings are the baseline. Active overrides keep their own font and name-shortening settings."] = "共享字型設定是基礎。啟用的覆寫會保留自己的字型與名稱縮短設定。",
    ["Shared name shortening affects all non-player unit names and group frames unless a scope has custom font settings."] = "共享名稱縮短會影響所有非玩家單位名稱與隊伍框架，除非某個範圍使用自訂字型設定。",
    ["Shorten group names"] = "縮短隊伍名稱",
    ["Show Buffs is shared and stays locked while editing %s. Enable Custom caps, then set Caps & Icons > Max Buffs to 0 to hide buffs only for this unit."] = "顯示增益是共享設定，編輯 %s 時會保持鎖定。啟用自訂上限，然後將 上限與圖示 > 最大增益 設為 0，可只隱藏該單位的增益。",
    ["Show for:"] = "顯示於：",
    ["show selected indicator"] = "顯示選取指示器",
    ["Show while solo"] = "單人時顯示",
    ["Sleep ZzzZ"] = "睡眠 ZzzZ",
    ["Slot X"] = "欄位 X",
    ["Slot Y"] = "欄位 Y",
    ["soft fill"] = "柔和填充",
    ["status icon"] = "狀態圖示",
    ["status style"] = "狀態樣式",
    ["This group scope follows Shared name shortening. Turn on custom settings above only when group names need different truncation."] = "此隊伍範圍跟隨共享名稱縮短。只有當隊伍名稱需要不同截斷時，才啟用上方自訂設定。",
    ["This group scope uses custom font settings. Shared name-shortening changes will not affect it until the override is reset."] = "此隊伍範圍使用自訂字型設定。重設覆寫之前，共享名稱縮短變更不會影響它。",
    ["This preview layer follows Blizzard/native placement and is locked."] = "此預覽圖層跟隨 Blizzard/原生位置，並已鎖定。",
    ["This scope follows Shared bar settings. Turn on custom settings here only when this scope needs different bars."] = "此範圍跟隨共享條列設定。只有當此範圍需要不同條列時，才在這裡啟用自訂設定。",
    ["This scope follows Shared font settings. Turn on custom settings here only when this scope needs different fonts."] = "此範圍跟隨共享字型設定。只有當此範圍需要不同字型時，才在這裡啟用自訂設定。",
    ["This scope follows Shared name shortening. Turn on custom settings above only when this scope needs different names."] = "此範圍跟隨共享名稱縮短。只有當此範圍需要不同名稱時，才啟用上方自訂設定。",
    ["This scope is using custom bar settings. Shared changes will not affect it until the override is reset."] = "此範圍使用自訂條列設定。重設覆寫之前，共享變更不會影響它。",
    ["This scope is using custom font settings. Shared changes will not affect it until the override is reset."] = "此範圍使用自訂字型設定。重設覆寫之前，共享變更不會影響它。",
    ["This scope uses custom font settings. Shared name-shortening changes will not affect it until the override is reset."] = "此範圍使用自訂字型設定。重設覆寫之前，共享名稱縮短變更不會影響它。",
    ["This unit follows Shared aura settings. Enable custom filters, caps, or layout only when this unit needs different auras."] = "此單位跟隨共享光環設定。只有當此單位需要不同光環時，才啟用自訂過濾、上限或版面。",
    ["This unit uses custom aura settings."] = "此單位使用自訂光環設定。",
    ["Tooltip anchor"] = "提示錨點",
    ["Tooltip source"] = "提示來源",
    ["Truncation style"] = "截斷樣式",
    ["turn off"] = "關閉",
    ["turn on"] = "開啟",
    ["Turn this feature on in settings to make the preview layer available."] = "在設定中啟用此功能以使用預覽圖層。",
    ["UI %s"] = "介面 %s",
    ["UnitFrame heal prediction"] = "單位框架治療預估",
    ["Use Blizzard: Private Auras"] = "使用 Blizzard：私人光環",
    ["Use custom settings for this scope"] = "為此範圍使用自訂設定",
    ["When this scope is disabled, Blizzard party/raid frames stay in control. Party is for 5-player groups; Raid and Mythic Raid use their own layouts."] = "停用此範圍時，Blizzard 小隊/團隊框架仍然控制顯示。小隊用於 5 人隊伍；團隊與傳奇團隊使用各自版面。",
    ["Where is Focus Target?"] = "專注目標在哪裡？",
    ["where is level text anchor"] = "等級文字錨點在哪裡",
    ["Where is Smooth fill for party or raid frames?"] = "小隊或團隊框架的平滑填充在哪裡？",
    ["Where is Smooth fill for unit frames?"] = "單位框架的平滑填充在哪裡？",
    ["Where is the player, target, or unit level text?"] = "玩家、目標或單位等級文字在哪裡？",
    ["Why are group names still shortened when name shortening is off?"] = "為什麼名稱縮短關閉後隊伍名稱仍被縮短？",
    ["Wrapping & Sorting"] = "換行與排序",
    ["X "] = "X ",
}
AddMissing("zhTW", MSUF2_53_VISIBLE_zhTW)

-- MSUF 5.3 dashboard changelog localization. These keys are read dynamically
-- from Foundation/MSUF_Changelog.lua, so the literal-audit script cannot see them.
local MSUF2_53_CHANGELOG_es = {
    ["Highlights"] = "Destacados",
    ["Performance"] = "Rendimiento",
    ["Bugfixes"] = "Correcciones",
    ["Changes / Improvements"] = "Cambios / Mejoras",
    ["Release / Tooling"] = "Lanzamiento / Herramientas",
    ["Internal / Release"] = "Interno / Lanzamiento",
    ["Added Focus Target frame support across unit settings, edit mode, menu previews, copy targets, text options, icons, and runtime refreshes."] = "Añadido soporte para el marco Objetivo del foco en ajustes de unidad, modo de edición, vistas previas, destinos de copia, opciones de texto, iconos y actualizaciones en runtime.",
    ["Added Rounded Frames with per-surface controls for unit frames, group frames, bars, highlights, overlays, absorbs, and indicators."] = "Añadidos Marcos redondeados con controles por superficie para marcos de unidad, marcos de grupo, barras, resaltados, overlays, absorciones e indicadores.",
    ["Bundled all 5.3 Beta changelog entries in the dashboard changelog."] = "Incluidas todas las entradas del changelog 5.3 Beta en el changelog del panel.",
    ["Restored the Menu2 dashboard preview and scroll behavior to the stable 5.3 Beta 2 layout."] = "Restaurada la vista previa del panel Menu2 y el comportamiento de desplazamiento al diseño estable de 5.3 Beta 2.",
    ["Improved bar background, unit text, and Interrupt Ready performance."] = "Mejorado el rendimiento del fondo de barras, texto de unidad e Interrupt Ready.",
    ["Defaulted rounded frame texture off so the feature has no active runtime callbacks while disabled."] = "La textura de marco redondeado queda desactivada por defecto para no tener callbacks activos mientras está apagada.",
    ["Reduced unnecessary group frame header rescans during rebuild and layout bursts."] = "Reducidos rescaneos innecesarios de cabeceras de marcos de grupo durante reconstrucciones y ráfagas de layout.",
    ["Reduced redundant castbar re-layout work when width-source geometry has not changed."] = "Reducido el relayout redundante de barras de lanzamiento cuando la geometría de ancho no cambió.",
    ["Improved performance for bar background rendering, text updates, and interrupt-ready handling."] = "Mejorado el rendimiento del renderizado de fondos de barra, actualizaciones de texto y manejo de interrupt-ready.",
    ["Added backend compatibility hardening across MSUF modules."] = "Añadido endurecimiento de compatibilidad backend en módulos MSUF.",
    ["Refactored core systems including font registration and recolor handling."] = "Refactorizados sistemas base, incluido registro de fuentes y manejo de recolor.",
    ["Fixed unit frame detach outline border not working."] = "Corregido el borde de contorno de marcos de unidad separados.",
    ["Improved tooltip compatibility with other addons."] = "Mejorada la compatibilidad de tooltips con otros addons.",
    ["Fixed player aura helpful classification."] = "Corregida la clasificación helpful de auras del jugador.",
    ["Fixed Menu2 card enable states."] = "Corregidos los estados activados de tarjetas Menu2.",
    ["Improved Menu2 dynamic strata handling."] = "Mejorado el manejo dinámico de strata en Menu2.",
    ["Add menu scroll edge bounce."] = "Añadido rebote en los bordes del scroll del menú.",
    ["Remove menu scroll bounce."] = "Eliminado el rebote del scroll del menú.",
    ["Restored the Menu2 dashboard preview and scroll behavior to the 5.3 Beta 2 layout."] = "Restaurada la vista previa del panel Menu2 y el scroll al diseño de 5.3 Beta 2.",
    ["Fixed rounded frame texture re-enable behavior after the module manager disables the feature."] = "Corregida la reactivación de textura redondeada tras desactivarla el gestor de módulos.",
    ["Fixed rounded frame integration for unit and group frame borders, power bars, mouseover highlights, dispel overlays, absorb bars, and indicators."] = "Corregida la integración redondeada para bordes, barras de recurso, resaltados, overlays de disipación, absorciones e indicadores.",
    ["Fixed group frame rounded visuals so mouseover and highlight state use the rounded edge instead of square overlays."] = "Corregidos los visuales redondeados de marcos de grupo para usar bordes redondeados en hover y resaltado.",
    ["Fixed detached unit frame outline border not working correctly."] = "Corregido el contorno de marcos de unidad separados.",
    ["Improved dynamic strata handling in Menu2."] = "Mejorado el manejo dinámico de strata en Menu2.",
    ["Defaulted tooltips back to Blizzard-controlled behavior for better compatibility."] = "Tooltips devueltos por defecto al comportamiento de Blizzard para mejor compatibilidad.",
    ["Fixed and refined raid group menu behavior."] = "Corregido y refinado el comportamiento del menú de grupos de banda.",
    ["Updated runtime localization coverage."] = "Actualizada la cobertura de localización runtime.",
    ["Improved on/off switch visuals and added raid group numbers beside unit names."] = "Mejorados los interruptores on/off y añadidos números de grupo de banda junto a nombres.",
    ["Added and refined the Menu2 search module."] = "Añadido y refinado el módulo de búsqueda Menu2.",
    ["Added core swap recolor runtime support."] = "Añadido soporte runtime para recolor de core swap.",
    ["Added centralized font registry support for the unit frame runtime."] = "Añadido registro centralizado de fuentes para la runtime de marcos de unidad.",
    ["Hardened MSUF backend namespace compatibility across modules."] = "Endurecida la compatibilidad de namespace backend de MSUF entre módulos.",
    ["Refined Menu2 switches and range fade controls."] = "Refinados interruptores Menu2 y controles de desvanecimiento por rango.",
    ["Improved Menu2 search guidance for name shortening overrides."] = "Mejoradas las guías de búsqueda Menu2 para overrides de acortamiento de nombres.",
    ["Redesigned Menu2 cards across settings pages."] = "Rediseñadas tarjetas Menu2 en páginas de ajustes.",
    ["Improved Menu2 search guidance for aura buff overrides."] = "Mejoradas las guías de búsqueda Menu2 para overrides de buffs de aura.",
    ["Added more Menu2 cards to group and unit sections."] = "Añadidas más tarjetas Menu2 a secciones de grupo y unidad.",
    ["Fixed Group Frame mouseover behavior."] = "Corregido el comportamiento mouseover de marcos de grupo.",
    ["Menu2: hide text badges when collapsed."] = "Menu2: ocultar badges de texto al colapsar.",
    ["Improved Menu2 switch controls and visual states."] = "Mejorados los controles de interruptor Menu2 y estados visuales.",
    ["Redesigned Menu2 cards and expanded card-based settings sections."] = "Rediseñadas tarjetas Menu2 y ampliadas secciones basadas en tarjetas.",
    ["Added Rounded Texture controls under Global Style > Bars with per-surface toggles, search coverage, localization, preview support, and a reload prompt."] = "Añadidos controles de Textura redondeada en Estilo global > Barras con toggles por superficie, búsqueda, localización, vista previa y aviso de recarga.",
    ["Added rounded mask media for the live unit/group frames and Menu2 preview."] = "Añadidos medios de máscara redondeada para marcos en vivo y vista previa Menu2.",
    ["Added redesigned Menu2 card layout across unit, group, aura, indicator, bar, and advanced pages."] = "Añadido layout rediseñado de tarjetas Menu2 en páginas de unidad, grupo, aura, indicador, barras y avanzado.",
    ["Added more Menu2 cards and refined menu structure."] = "Añadidas más tarjetas Menu2 y refinada la estructura del menú.",
    ["Added new Menu2 search module and improved search/guidance text."] = "Añadido nuevo módulo de búsqueda Menu2 y mejorado el texto de búsqueda/guía.",
    ["Improved guidance for aura buff overrides."] = "Mejoradas las guías para overrides de buffs de aura.",
    ["Improved guidance for name shortening overrides."] = "Mejoradas las guías para overrides de acortamiento de nombres.",
    ["Added improved on/off switch visuals."] = "Añadidos visuales mejorados para interruptores on/off.",
    ["Added raid group number display next to unit names."] = "Añadida visualización del número de grupo de banda junto a nombres.",
    ["Updated localization/runtime locale handling."] = "Actualizado el manejo de localización/runtime locale.",
    ["Added new UI/media assets for switches and rounded/superellipse visuals."] = "Añadidos nuevos assets UI/media para interruptores y visuales redondeados/superellipse.",
    ["Restricted the release workflow and privatized the release launcher."] = "Restringido el workflow de lanzamiento y privatizado el lanzador de release.",
    ["Removed old local publish helper scripts and release helper docs."] = "Eliminados scripts locales antiguos de publicación y documentación auxiliar de release.",
    ["Added class-colored bar background support across unit and group frames."] = "Añadido soporte de fondo de barra con color de clase en marcos de unidad y grupo.",
    ["Improved release changelog tooling and dashboard changelog output."] = "Mejoradas las herramientas de changelog de release y la salida del changelog del panel.",
}
AddMissing("esES", MSUF2_53_CHANGELOG_es)
AddMissing("esMX", MSUF2_53_CHANGELOG_es)

local MSUF2_53_CHANGELOG_fr = {
    ["Highlights"] = "Points forts",
    ["Performance"] = "Performances",
    ["Bugfixes"] = "Corrections",
    ["Changes / Improvements"] = "Changements / Améliorations",
    ["Release / Tooling"] = "Publication / Outils",
    ["Internal / Release"] = "Interne / Publication",
    ["Added Focus Target frame support across unit settings, edit mode, menu previews, copy targets, text options, icons, and runtime refreshes."] = "Ajout du cadre Cible de focalisation dans les réglages d'unité, le mode édition, les aperçus, les cibles de copie, les options de texte, les icônes et les rafraîchissements runtime.",
    ["Added Rounded Frames with per-surface controls for unit frames, group frames, bars, highlights, overlays, absorbs, and indicators."] = "Ajout des cadres arrondis avec contrôles par surface pour cadres d'unité, cadres de groupe, barres, surbrillances, overlays, absorptions et indicateurs.",
    ["Bundled all 5.3 Beta changelog entries in the dashboard changelog."] = "Toutes les entrées du changelog 5.3 Beta sont regroupées dans le changelog du tableau de bord.",
    ["Restored the Menu2 dashboard preview and scroll behavior to the stable 5.3 Beta 2 layout."] = "Aperçu du tableau de bord Menu2 et comportement de défilement restaurés sur la disposition stable 5.3 Beta 2.",
    ["Improved bar background, unit text, and Interrupt Ready performance."] = "Performances améliorées pour le fond des barres, le texte d'unité et Interrupt Ready.",
    ["Defaulted rounded frame texture off so the feature has no active runtime callbacks while disabled."] = "Texture de cadre arrondi désactivée par défaut afin qu'elle n'ait aucun callback runtime actif lorsqu'elle est désactivée.",
    ["Reduced unnecessary group frame header rescans during rebuild and layout bursts."] = "Réduction des rescans inutiles des en-têtes de cadres de groupe pendant les reconstructions et pics de layout.",
    ["Reduced redundant castbar re-layout work when width-source geometry has not changed."] = "Réduction du relayout redondant des barres d'incantation quand la géométrie source de largeur ne change pas.",
    ["Improved performance for bar background rendering, text updates, and interrupt-ready handling."] = "Performances améliorées du rendu de fond de barre, des mises à jour de texte et du traitement interrupt-ready.",
    ["Added backend compatibility hardening across MSUF modules."] = "Renforcement de compatibilité backend ajouté aux modules MSUF.",
    ["Refactored core systems including font registration and recolor handling."] = "Refactorisation des systèmes coeur, dont l'enregistrement des polices et le recolor.",
    ["Fixed unit frame detach outline border not working."] = "Correction du contour des cadres d'unité détachés.",
    ["Improved tooltip compatibility with other addons."] = "Compatibilité des infobulles améliorée avec d'autres addons.",
    ["Fixed player aura helpful classification."] = "Correction de la classification helpful des auras du joueur.",
    ["Fixed Menu2 card enable states."] = "Correction des états d'activation des cartes Menu2.",
    ["Improved Menu2 dynamic strata handling."] = "Gestion dynamique des strata améliorée dans Menu2.",
    ["Add menu scroll edge bounce."] = "Ajout du rebond aux bords du défilement du menu.",
    ["Remove menu scroll bounce."] = "Suppression du rebond de défilement du menu.",
    ["Restored the Menu2 dashboard preview and scroll behavior to the 5.3 Beta 2 layout."] = "Aperçu du tableau de bord Menu2 et défilement restaurés sur la disposition 5.3 Beta 2.",
    ["Fixed rounded frame texture re-enable behavior after the module manager disables the feature."] = "Correction de la réactivation de la texture arrondie après désactivation par le gestionnaire de modules.",
    ["Fixed rounded frame integration for unit and group frame borders, power bars, mouseover highlights, dispel overlays, absorb bars, and indicators."] = "Correction de l'intégration arrondie pour bordures, barres de ressource, survols, overlays de dissipation, absorptions et indicateurs.",
    ["Fixed group frame rounded visuals so mouseover and highlight state use the rounded edge instead of square overlays."] = "Correction des visuels arrondis de cadres de groupe afin que le survol et la surbrillance utilisent le bord arrondi.",
    ["Fixed detached unit frame outline border not working correctly."] = "Correction du contour des cadres d'unité détachés.",
    ["Improved dynamic strata handling in Menu2."] = "Gestion dynamique des strata améliorée dans Menu2.",
    ["Defaulted tooltips back to Blizzard-controlled behavior for better compatibility."] = "Infobulles revenues par défaut au comportement Blizzard pour une meilleure compatibilité.",
    ["Fixed and refined raid group menu behavior."] = "Comportement du menu de groupe de raid corrigé et affiné.",
    ["Updated runtime localization coverage."] = "Couverture de localisation runtime mise à jour.",
    ["Improved on/off switch visuals and added raid group numbers beside unit names."] = "Visuels des interrupteurs améliorés et numéros de groupe de raid ajoutés près des noms.",
    ["Added and refined the Menu2 search module."] = "Module de recherche Menu2 ajouté et affiné.",
    ["Added core swap recolor runtime support."] = "Support runtime du recolor core swap ajouté.",
    ["Added centralized font registry support for the unit frame runtime."] = "Support d'un registre centralisé de polices ajouté à la runtime des cadres d'unité.",
    ["Hardened MSUF backend namespace compatibility across modules."] = "Compatibilité du namespace backend MSUF renforcée entre modules.",
    ["Refined Menu2 switches and range fade controls."] = "Interrupteurs Menu2 et contrôles de fondu de portée affinés.",
    ["Improved Menu2 search guidance for name shortening overrides."] = "Guidage de recherche Menu2 amélioré pour les remplacements de raccourcissement des noms.",
    ["Redesigned Menu2 cards across settings pages."] = "Cartes Menu2 redessinées dans les pages de réglages.",
    ["Improved Menu2 search guidance for aura buff overrides."] = "Guidage de recherche Menu2 amélioré pour les remplacements de buffs d'aura.",
    ["Added more Menu2 cards to group and unit sections."] = "Cartes Menu2 ajoutées aux sections groupe et unité.",
    ["Fixed Group Frame mouseover behavior."] = "Comportement de survol des cadres de groupe corrigé.",
    ["Menu2: hide text badges when collapsed."] = "Menu2 : masquer les badges de texte quand c'est replié.",
    ["Improved Menu2 switch controls and visual states."] = "Contrôles d'interrupteur Menu2 et états visuels améliorés.",
    ["Redesigned Menu2 cards and expanded card-based settings sections."] = "Cartes Menu2 redessinées et sections de réglages à base de cartes étendues.",
    ["Added Rounded Texture controls under Global Style > Bars with per-surface toggles, search coverage, localization, preview support, and a reload prompt."] = "Contrôles Texture arrondie ajoutés sous Style global > Barres avec interrupteurs par surface, recherche, localisation, aperçu et demande de rechargement.",
    ["Added rounded mask media for the live unit/group frames and Menu2 preview."] = "Médias de masque arrondi ajoutés pour les cadres live et l'aperçu Menu2.",
    ["Added redesigned Menu2 card layout across unit, group, aura, indicator, bar, and advanced pages."] = "Disposition de cartes Menu2 redessinée pour les pages unité, groupe, aura, indicateur, barres et avancé.",
    ["Added more Menu2 cards and refined menu structure."] = "Cartes Menu2 ajoutées et structure du menu affinée.",
    ["Added new Menu2 search module and improved search/guidance text."] = "Nouveau module de recherche Menu2 ajouté et textes de recherche/guidage améliorés.",
    ["Improved guidance for aura buff overrides."] = "Guidage amélioré pour les remplacements de buffs d'aura.",
    ["Improved guidance for name shortening overrides."] = "Guidage amélioré pour les remplacements de raccourcissement des noms.",
    ["Added improved on/off switch visuals."] = "Visuels d'interrupteur on/off améliorés.",
    ["Added raid group number display next to unit names."] = "Affichage du numéro de groupe de raid ajouté près des noms d'unité.",
    ["Updated localization/runtime locale handling."] = "Gestion localisation/runtime locale mise à jour.",
    ["Added new UI/media assets for switches and rounded/superellipse visuals."] = "Nouveaux assets UI/média ajoutés pour interrupteurs et visuels arrondis/superellipse.",
    ["Restricted the release workflow and privatized the release launcher."] = "Workflow de publication restreint et lanceur de release privatisé.",
    ["Removed old local publish helper scripts and release helper docs."] = "Anciens scripts locaux de publication et docs d'aide release supprimés.",
    ["Added class-colored bar background support across unit and group frames."] = "Support du fond de barre couleur de classe ajouté aux cadres d'unité et de groupe.",
    ["Improved release changelog tooling and dashboard changelog output."] = "Outils de changelog release et sortie du changelog du tableau de bord améliorés.",
}
AddMissing("frFR", MSUF2_53_CHANGELOG_fr)

local MSUF2_53_CHANGELOG_it = {
    ["Highlights"] = "In evidenza",
    ["Performance"] = "Prestazioni",
    ["Bugfixes"] = "Correzioni",
    ["Changes / Improvements"] = "Modifiche / Miglioramenti",
    ["Release / Tooling"] = "Release / Strumenti",
    ["Internal / Release"] = "Interno / Release",
    ["Added Focus Target frame support across unit settings, edit mode, menu previews, copy targets, text options, icons, and runtime refreshes."] = "Aggiunto supporto al riquadro Bersaglio della focalizzazione in impostazioni unità, modalità modifica, anteprime, destinazioni copia, opzioni testo, icone e refresh runtime.",
    ["Added Rounded Frames with per-surface controls for unit frames, group frames, bars, highlights, overlays, absorbs, and indicators."] = "Aggiunti riquadri arrotondati con controlli per superficie per unità, gruppi, barre, evidenziazioni, overlay, assorbimenti e indicatori.",
    ["Bundled all 5.3 Beta changelog entries in the dashboard changelog."] = "Raggruppate tutte le voci del changelog 5.3 Beta nel changelog della dashboard.",
    ["Restored the Menu2 dashboard preview and scroll behavior to the stable 5.3 Beta 2 layout."] = "Ripristinati anteprima dashboard Menu2 e scorrimento al layout stabile 5.3 Beta 2.",
    ["Improved bar background, unit text, and Interrupt Ready performance."] = "Migliorate le prestazioni di sfondo barre, testo unità e Interrupt Ready.",
    ["Defaulted rounded frame texture off so the feature has no active runtime callbacks while disabled."] = "Texture riquadri arrotondati disattivata di default, senza callback runtime attivi quando è spenta.",
    ["Reduced unnecessary group frame header rescans during rebuild and layout bursts."] = "Ridotte riscansioni inutili degli header dei riquadri gruppo durante rebuild e burst di layout.",
    ["Reduced redundant castbar re-layout work when width-source geometry has not changed."] = "Ridotto il relayout ridondante delle castbar quando la geometria della sorgente larghezza non cambia.",
    ["Improved performance for bar background rendering, text updates, and interrupt-ready handling."] = "Migliorate le prestazioni di rendering sfondo barre, aggiornamenti testo e gestione interrupt-ready.",
    ["Added backend compatibility hardening across MSUF modules."] = "Aggiunto hardening della compatibilità backend tra moduli MSUF.",
    ["Refactored core systems including font registration and recolor handling."] = "Refactoring dei sistemi core, inclusi registro font e gestione recolor.",
    ["Fixed unit frame detach outline border not working."] = "Corretto il bordo contorno dei riquadri unità separati.",
    ["Improved tooltip compatibility with other addons."] = "Migliorata la compatibilità tooltip con altri addon.",
    ["Fixed player aura helpful classification."] = "Corretta la classificazione helpful delle aure del giocatore.",
    ["Fixed Menu2 card enable states."] = "Corretti gli stati abilitati delle card Menu2.",
    ["Improved Menu2 dynamic strata handling."] = "Migliorata la gestione strata dinamica in Menu2.",
    ["Add menu scroll edge bounce."] = "Aggiunto rimbalzo ai bordi dello scroll menu.",
    ["Remove menu scroll bounce."] = "Rimosso rimbalzo dello scroll menu.",
    ["Restored the Menu2 dashboard preview and scroll behavior to the 5.3 Beta 2 layout."] = "Ripristinati anteprima dashboard Menu2 e scroll al layout 5.3 Beta 2.",
    ["Fixed rounded frame texture re-enable behavior after the module manager disables the feature."] = "Corretta la riattivazione della texture arrotondata dopo la disattivazione dal gestore moduli.",
    ["Fixed rounded frame integration for unit and group frame borders, power bars, mouseover highlights, dispel overlays, absorb bars, and indicators."] = "Corretta l'integrazione arrotondata per bordi, barre risorsa, hover, overlay dispel, assorbimenti e indicatori.",
    ["Fixed group frame rounded visuals so mouseover and highlight state use the rounded edge instead of square overlays."] = "Corretti i visual arrotondati dei riquadri gruppo per usare il bordo arrotondato in hover e highlight.",
    ["Fixed detached unit frame outline border not working correctly."] = "Corretto il contorno dei riquadri unità separati.",
    ["Improved dynamic strata handling in Menu2."] = "Migliorata la gestione strata dinamica in Menu2.",
    ["Defaulted tooltips back to Blizzard-controlled behavior for better compatibility."] = "Tooltip riportati di default al comportamento Blizzard per maggiore compatibilità.",
    ["Fixed and refined raid group menu behavior."] = "Corretto e rifinito il comportamento del menu gruppi raid.",
    ["Updated runtime localization coverage."] = "Aggiornata la copertura di localizzazione runtime.",
    ["Improved on/off switch visuals and added raid group numbers beside unit names."] = "Migliorati gli switch on/off e aggiunti numeri gruppo raid accanto ai nomi.",
    ["Added and refined the Menu2 search module."] = "Aggiunto e rifinito il modulo ricerca Menu2.",
    ["Added core swap recolor runtime support."] = "Aggiunto supporto runtime al recolor core swap.",
    ["Added centralized font registry support for the unit frame runtime."] = "Aggiunto registro centralizzato dei font per la runtime dei riquadri unità.",
    ["Hardened MSUF backend namespace compatibility across modules."] = "Rafforzata la compatibilità namespace backend MSUF tra moduli.",
    ["Refined Menu2 switches and range fade controls."] = "Rifiniti switch Menu2 e controlli range fade.",
    ["Improved Menu2 search guidance for name shortening overrides."] = "Migliorate le guide di ricerca Menu2 per override dell'abbreviazione nomi.",
    ["Redesigned Menu2 cards across settings pages."] = "Ridisegnate le card Menu2 nelle pagine impostazioni.",
    ["Improved Menu2 search guidance for aura buff overrides."] = "Migliorate le guide di ricerca Menu2 per override buff aura.",
    ["Added more Menu2 cards to group and unit sections."] = "Aggiunte altre card Menu2 alle sezioni gruppo e unità.",
    ["Fixed Group Frame mouseover behavior."] = "Corretto il comportamento mouseover dei riquadri gruppo.",
    ["Menu2: hide text badges when collapsed."] = "Menu2: nascosti i badge testo quando collassati.",
    ["Improved Menu2 switch controls and visual states."] = "Migliorati controlli switch Menu2 e stati visuali.",
    ["Redesigned Menu2 cards and expanded card-based settings sections."] = "Ridisegnate card Menu2 ed espanse sezioni impostazioni basate su card.",
    ["Added Rounded Texture controls under Global Style > Bars with per-surface toggles, search coverage, localization, preview support, and a reload prompt."] = "Aggiunti controlli Texture arrotondata in Stile globale > Barre con toggle per superficie, ricerca, localizzazione, anteprima e richiesta reload.",
    ["Added rounded mask media for the live unit/group frames and Menu2 preview."] = "Aggiunti media maschera arrotondata per riquadri live e anteprima Menu2.",
    ["Added redesigned Menu2 card layout across unit, group, aura, indicator, bar, and advanced pages."] = "Aggiunto layout card Menu2 ridisegnato per pagine unità, gruppo, aura, indicatori, barre e avanzate.",
    ["Added more Menu2 cards and refined menu structure."] = "Aggiunte altre card Menu2 e rifinita la struttura menu.",
    ["Added new Menu2 search module and improved search/guidance text."] = "Aggiunto nuovo modulo ricerca Menu2 e migliorati testi di ricerca/guida.",
    ["Improved guidance for aura buff overrides."] = "Migliorate le guide per override buff aura.",
    ["Improved guidance for name shortening overrides."] = "Migliorate le guide per override abbreviazione nomi.",
    ["Added improved on/off switch visuals."] = "Aggiunti visual migliorati per switch on/off.",
    ["Added raid group number display next to unit names."] = "Aggiunta visualizzazione numero gruppo raid accanto ai nomi unità.",
    ["Updated localization/runtime locale handling."] = "Aggiornata gestione localizzazione/runtime locale.",
    ["Added new UI/media assets for switches and rounded/superellipse visuals."] = "Aggiunti nuovi asset UI/media per switch e visual arrotondati/superellipse.",
    ["Restricted the release workflow and privatized the release launcher."] = "Limitato il workflow release e reso privato il launcher release.",
    ["Removed old local publish helper scripts and release helper docs."] = "Rimossi vecchi script locali di pubblicazione e documenti helper release.",
    ["Added class-colored bar background support across unit and group frames."] = "Aggiunto supporto sfondo barra colore classe per riquadri unità e gruppo.",
    ["Improved release changelog tooling and dashboard changelog output."] = "Migliorati strumenti changelog release e output changelog dashboard.",
}
AddMissing("itIT", MSUF2_53_CHANGELOG_it)

local MSUF2_53_CHANGELOG_pt = {
    ["Highlights"] = "Destaques",
    ["Performance"] = "Desempenho",
    ["Bugfixes"] = "Correções",
    ["Changes / Improvements"] = "Mudanças / Melhorias",
    ["Release / Tooling"] = "Lançamento / Ferramentas",
    ["Internal / Release"] = "Interno / Lançamento",
    ["Added Focus Target frame support across unit settings, edit mode, menu previews, copy targets, text options, icons, and runtime refreshes."] = "Adicionado suporte ao quadro Alvo do foco em configurações de unidade, modo de edição, prévias, destinos de cópia, opções de texto, ícones e atualizações runtime.",
    ["Added Rounded Frames with per-surface controls for unit frames, group frames, bars, highlights, overlays, absorbs, and indicators."] = "Adicionados quadros arredondados com controles por superfície para unidades, grupos, barras, realces, overlays, absorções e indicadores.",
    ["Bundled all 5.3 Beta changelog entries in the dashboard changelog."] = "Incluídas todas as entradas do changelog 5.3 Beta no changelog do painel.",
    ["Restored the Menu2 dashboard preview and scroll behavior to the stable 5.3 Beta 2 layout."] = "Restaurada a prévia do painel Menu2 e o comportamento de rolagem ao layout estável 5.3 Beta 2.",
    ["Improved bar background, unit text, and Interrupt Ready performance."] = "Melhorado o desempenho do fundo das barras, texto de unidade e Interrupt Ready.",
    ["Defaulted rounded frame texture off so the feature has no active runtime callbacks while disabled."] = "Textura de quadro arredondado desativada por padrão para não ter callbacks runtime ativos enquanto desligada.",
    ["Reduced unnecessary group frame header rescans during rebuild and layout bursts."] = "Reduzidas rescans desnecessárias de cabeçalhos de quadros de grupo durante reconstruções e rajadas de layout.",
    ["Reduced redundant castbar re-layout work when width-source geometry has not changed."] = "Reduzido relayout redundante de barras de lançamento quando a geometria de largura não mudou.",
    ["Improved performance for bar background rendering, text updates, and interrupt-ready handling."] = "Melhorado desempenho de renderização de fundo das barras, atualizações de texto e handling interrupt-ready.",
    ["Added backend compatibility hardening across MSUF modules."] = "Adicionado reforço de compatibilidade backend entre módulos MSUF.",
    ["Refactored core systems including font registration and recolor handling."] = "Refatorados sistemas centrais, incluindo registro de fontes e recolor.",
    ["Fixed unit frame detach outline border not working."] = "Corrigido contorno de quadros de unidade destacados.",
    ["Improved tooltip compatibility with other addons."] = "Melhorada compatibilidade de tooltips com outros addons.",
    ["Fixed player aura helpful classification."] = "Corrigida classificação helpful das auras do jogador.",
    ["Fixed Menu2 card enable states."] = "Corrigidos estados de ativação dos cards Menu2.",
    ["Improved Menu2 dynamic strata handling."] = "Melhorado handling dinâmico de strata no Menu2.",
    ["Add menu scroll edge bounce."] = "Adicionado bounce nas bordas da rolagem do menu.",
    ["Remove menu scroll bounce."] = "Removido bounce da rolagem do menu.",
    ["Restored the Menu2 dashboard preview and scroll behavior to the 5.3 Beta 2 layout."] = "Restaurada prévia do painel Menu2 e rolagem ao layout 5.3 Beta 2.",
    ["Fixed rounded frame texture re-enable behavior after the module manager disables the feature."] = "Corrigida reativação da textura arredondada após desativação pelo gerenciador de módulos.",
    ["Fixed rounded frame integration for unit and group frame borders, power bars, mouseover highlights, dispel overlays, absorb bars, and indicators."] = "Corrigida integração arredondada para bordas, barras de recurso, hover, overlays de dispel, absorções e indicadores.",
    ["Fixed group frame rounded visuals so mouseover and highlight state use the rounded edge instead of square overlays."] = "Corrigidos visuais arredondados de quadros de grupo para hover e destaque usarem borda arredondada.",
    ["Fixed detached unit frame outline border not working correctly."] = "Corrigido contorno de quadros de unidade destacados.",
    ["Improved dynamic strata handling in Menu2."] = "Melhorado handling dinâmico de strata no Menu2.",
    ["Defaulted tooltips back to Blizzard-controlled behavior for better compatibility."] = "Tooltips voltaram por padrão ao comportamento Blizzard para melhor compatibilidade.",
    ["Fixed and refined raid group menu behavior."] = "Corrigido e refinado comportamento do menu de grupos de raide.",
    ["Updated runtime localization coverage."] = "Atualizada cobertura de localização runtime.",
    ["Improved on/off switch visuals and added raid group numbers beside unit names."] = "Melhorados visuais de switches e adicionados números de grupo de raide ao lado dos nomes.",
    ["Added and refined the Menu2 search module."] = "Adicionado e refinado módulo de busca Menu2.",
    ["Added core swap recolor runtime support."] = "Adicionado suporte runtime a recolor core swap.",
    ["Added centralized font registry support for the unit frame runtime."] = "Adicionado registro centralizado de fontes para a runtime dos quadros de unidade.",
    ["Hardened MSUF backend namespace compatibility across modules."] = "Reforçada compatibilidade do namespace backend MSUF entre módulos.",
    ["Refined Menu2 switches and range fade controls."] = "Refinados switches Menu2 e controles de range fade.",
    ["Improved Menu2 search guidance for name shortening overrides."] = "Melhorada orientação da busca Menu2 para overrides de encurtamento de nomes.",
    ["Redesigned Menu2 cards across settings pages."] = "Redesenhados cards Menu2 nas páginas de configuração.",
    ["Improved Menu2 search guidance for aura buff overrides."] = "Melhorada orientação da busca Menu2 para overrides de buffs de aura.",
    ["Added more Menu2 cards to group and unit sections."] = "Adicionados mais cards Menu2 às seções de grupo e unidade.",
    ["Fixed Group Frame mouseover behavior."] = "Corrigido comportamento mouseover dos quadros de grupo.",
    ["Menu2: hide text badges when collapsed."] = "Menu2: ocultar badges de texto quando recolhido.",
    ["Improved Menu2 switch controls and visual states."] = "Melhorados controles de switch Menu2 e estados visuais.",
    ["Redesigned Menu2 cards and expanded card-based settings sections."] = "Redesenhados cards Menu2 e expandidas seções baseadas em cards.",
    ["Added Rounded Texture controls under Global Style > Bars with per-surface toggles, search coverage, localization, preview support, and a reload prompt."] = "Adicionados controles de Textura arredondada em Estilo global > Barras com toggles por superfície, busca, localização, prévia e aviso de reload.",
    ["Added rounded mask media for the live unit/group frames and Menu2 preview."] = "Adicionadas mídias de máscara arredondada para quadros live e prévia Menu2.",
    ["Added redesigned Menu2 card layout across unit, group, aura, indicator, bar, and advanced pages."] = "Adicionado layout redesenhado de cards Menu2 em páginas de unidade, grupo, aura, indicador, barras e avançado.",
    ["Added more Menu2 cards and refined menu structure."] = "Adicionados mais cards Menu2 e refinada estrutura do menu.",
    ["Added new Menu2 search module and improved search/guidance text."] = "Adicionado novo módulo de busca Menu2 e melhorado texto de busca/orientação.",
    ["Improved guidance for aura buff overrides."] = "Melhorada orientação para overrides de buffs de aura.",
    ["Improved guidance for name shortening overrides."] = "Melhorada orientação para overrides de encurtamento de nomes.",
    ["Added improved on/off switch visuals."] = "Adicionados visuais melhorados para switches on/off.",
    ["Added raid group number display next to unit names."] = "Adicionada exibição do número do grupo de raide ao lado dos nomes.",
    ["Updated localization/runtime locale handling."] = "Atualizado handling de localização/runtime locale.",
    ["Added new UI/media assets for switches and rounded/superellipse visuals."] = "Adicionados novos assets UI/mídia para switches e visuais arredondados/superellipse.",
    ["Restricted the release workflow and privatized the release launcher."] = "Restringido workflow de lançamento e privatizado launcher de release.",
    ["Removed old local publish helper scripts and release helper docs."] = "Removidos scripts locais antigos de publicação e docs auxiliares de release.",
    ["Added class-colored bar background support across unit and group frames."] = "Adicionado suporte a fundo de barra com cor de classe em quadros de unidade e grupo.",
    ["Improved release changelog tooling and dashboard changelog output."] = "Melhoradas ferramentas de changelog de release e saída do changelog do painel.",
}
AddMissing("ptBR", MSUF2_53_CHANGELOG_pt)

local MSUF2_53_CHANGELOG_ru = {
    ["Highlights"] = "Главное",
    ["Performance"] = "Производительность",
    ["Bugfixes"] = "Исправления",
    ["Changes / Improvements"] = "Изменения / Улучшения",
    ["Release / Tooling"] = "Релиз / Инструменты",
    ["Internal / Release"] = "Внутреннее / Релиз",
    ["Added Focus Target frame support across unit settings, edit mode, menu previews, copy targets, text options, icons, and runtime refreshes."] = "Добавлена поддержка фрейма Цель фокуса в настройках юнитов, режиме редактирования, предпросмотрах, целях копирования, тексте, значках и обновлениях во время работы.",
    ["Added Rounded Frames with per-surface controls for unit frames, group frames, bars, highlights, overlays, absorbs, and indicators."] = "Добавлены скругленные фреймы с настройками по поверхностям для юнитов, групп, полос, подсветок, наложений, поглощений и индикаторов.",
    ["Bundled all 5.3 Beta changelog entries in the dashboard changelog."] = "Все записи журнала изменений 5.3 Beta объединены в журнал изменений панели.",
    ["Restored the Menu2 dashboard preview and scroll behavior to the stable 5.3 Beta 2 layout."] = "Предпросмотр панели Menu2 и прокрутка возвращены к стабильной раскладке 5.3 Beta 2.",
    ["Improved bar background, unit text, and Interrupt Ready performance."] = "Улучшена производительность фона полос, текста юнитов и готовности прерывания.",
    ["Defaulted rounded frame texture off so the feature has no active runtime callbacks while disabled."] = "Текстура скругленных фреймов по умолчанию выключена, чтобы при отключении не оставалось активных обратных вызовов во время работы.",
    ["Reduced unnecessary group frame header rescans during rebuild and layout bursts."] = "Сокращены лишние пересканирования заголовков групповых фреймов при перестроении и резких обновлениях раскладки.",
    ["Reduced redundant castbar re-layout work when width-source geometry has not changed."] = "Сокращена лишняя повторная раскладка полос заклинаний, когда геометрия источника ширины не менялась.",
    ["Improved performance for bar background rendering, text updates, and interrupt-ready handling."] = "Улучшена производительность отрисовки фона полос, обновлений текста и обработки готовности прерывания.",
    ["Added backend compatibility hardening across MSUF modules."] = "Добавлено усиление совместимости внутренней части между модулями MSUF.",
    ["Refactored core systems including font registration and recolor handling."] = "Переработаны основные системы, включая регистрацию шрифтов и обработку перекраски.",
    ["Fixed unit frame detach outline border not working."] = "Исправлена неработающая контурная граница у отделенных фреймов юнитов.",
    ["Improved tooltip compatibility with other addons."] = "Улучшена совместимость подсказок с другими аддонами.",
    ["Fixed player aura helpful classification."] = "Исправлена классификация полезных аур игрока.",
    ["Fixed Menu2 card enable states."] = "Исправлены состояния включения карточек Menu2.",
    ["Improved Menu2 dynamic strata handling."] = "Улучшена динамическая обработка слоев в Menu2.",
    ["Add menu scroll edge bounce."] = "Добавлен отскок у краев прокрутки меню.",
    ["Remove menu scroll bounce."] = "Удален отскок прокрутки меню.",
    ["Restored the Menu2 dashboard preview and scroll behavior to the 5.3 Beta 2 layout."] = "Предпросмотр панели Menu2 и прокрутка возвращены к раскладке 5.3 Beta 2.",
    ["Fixed rounded frame texture re-enable behavior after the module manager disables the feature."] = "Исправлено повторное включение скругленной текстуры после отключения функции менеджером модулей.",
    ["Fixed rounded frame integration for unit and group frame borders, power bars, mouseover highlights, dispel overlays, absorb bars, and indicators."] = "Исправлена интеграция скругления для границ фреймов юнитов и групп, полос ресурса, подсветки при наведении, наложений рассеивания, полос поглощения и индикаторов.",
    ["Fixed group frame rounded visuals so mouseover and highlight state use the rounded edge instead of square overlays."] = "Исправлен вид скругленных групповых фреймов, чтобы состояния наведения и подсветки использовали скругленный край вместо квадратных наложений.",
    ["Fixed detached unit frame outline border not working correctly."] = "Исправлена контурная граница у отделенных фреймов юнитов.",
    ["Improved dynamic strata handling in Menu2."] = "Улучшена динамическая обработка слоев в Menu2.",
    ["Defaulted tooltips back to Blizzard-controlled behavior for better compatibility."] = "Подсказки по умолчанию возвращены к поведению Blizzard для лучшей совместимости.",
    ["Fixed and refined raid group menu behavior."] = "Исправлено и улучшено поведение меню рейдовых групп.",
    ["Updated runtime localization coverage."] = "Обновлено покрытие локализации во время работы.",
    ["Improved on/off switch visuals and added raid group numbers beside unit names."] = "Улучшен вид переключателей и добавлены номера рейдовых групп рядом с именами.",
    ["Added and refined the Menu2 search module."] = "Добавлен и улучшен модуль поиска Menu2.",
    ["Added core swap recolor runtime support."] = "Добавлена поддержка перекраски при смене основной системы во время работы.",
    ["Added centralized font registry support for the unit frame runtime."] = "Добавлена централизованная регистрация шрифтов для фреймов юнитов во время работы.",
    ["Hardened MSUF backend namespace compatibility across modules."] = "Усилена совместимость пространства имен внутренней части MSUF между модулями.",
    ["Refined Menu2 switches and range fade controls."] = "Улучшены переключатели Menu2 и управление затуханием по дистанции.",
    ["Improved Menu2 search guidance for name shortening overrides."] = "Улучшены подсказки поиска Menu2 для переопределений сокращения имен.",
    ["Redesigned Menu2 cards across settings pages."] = "Переработаны карточки Menu2 на страницах настроек.",
    ["Improved Menu2 search guidance for aura buff overrides."] = "Улучшены подсказки поиска Menu2 для переопределений баффов аур.",
    ["Added more Menu2 cards to group and unit sections."] = "Добавлены карточки Menu2 в разделы групп и юнитов.",
    ["Fixed Group Frame mouseover behavior."] = "Исправлено поведение групповых фреймов при наведении.",
    ["Menu2: hide text badges when collapsed."] = "Menu2: скрывать текстовые значки в свернутом состоянии.",
    ["Improved Menu2 switch controls and visual states."] = "Улучшены переключатели Menu2 и визуальные состояния.",
    ["Redesigned Menu2 cards and expanded card-based settings sections."] = "Переработаны карточки Menu2 и расширены карточные разделы настроек.",
    ["Added Rounded Texture controls under Global Style > Bars with per-surface toggles, search coverage, localization, preview support, and a reload prompt."] = "Добавлены настройки Скругленная текстура в Глобальный стиль > Полосы с переключателями по поверхностям, поиском, локализацией, предпросмотром и запросом перезагрузки.",
    ["Added rounded mask media for the live unit/group frames and Menu2 preview."] = "Добавлены медиа скругленных масок для активных фреймов юнитов и групп, а также для предпросмотра Menu2.",
    ["Added redesigned Menu2 card layout across unit, group, aura, indicator, bar, and advanced pages."] = "Добавлена переработанная раскладка карточек Menu2 для страниц юнитов, групп, аур, индикаторов, полос и расширенных настроек.",
    ["Added more Menu2 cards and refined menu structure."] = "Добавлены карточки Menu2 и улучшена структура меню.",
    ["Added new Menu2 search module and improved search/guidance text."] = "Добавлен новый поиск Menu2 и улучшены тексты поиска/подсказок.",
    ["Improved guidance for aura buff overrides."] = "Улучшены подсказки для переопределений баффов аур.",
    ["Improved guidance for name shortening overrides."] = "Улучшены подсказки для переопределений сокращения имен.",
    ["Added improved on/off switch visuals."] = "Добавлен улучшенный вид переключателей включения и выключения.",
    ["Added raid group number display next to unit names."] = "Добавлено отображение номера рейдовой группы рядом с именами.",
    ["Updated localization/runtime locale handling."] = "Обновлена обработка локализации и языков во время работы.",
    ["Added new UI/media assets for switches and rounded/superellipse visuals."] = "Добавлены новые ресурсы интерфейса и медиа для переключателей, скругленных элементов и визуалов в форме суперэллипса.",
    ["Restricted the release workflow and privatized the release launcher."] = "Ограничен процесс выпуска, а запускатель выпуска сделан приватным.",
    ["Removed old local publish helper scripts and release helper docs."] = "Удалены старые локальные вспомогательные скрипты публикации и документы для выпуска.",
    ["Added class-colored bar background support across unit and group frames."] = "Добавлена поддержка фона полос цвета класса для юнитов и групп.",
    ["Improved release changelog tooling and dashboard changelog output."] = "Улучшены инструменты журнала изменений выпуска и вывод журнала изменений на панели.",
}
AddMissing("ruRU", MSUF2_53_CHANGELOG_ru)

local MSUF2_53_CHANGELOG_ko = {
    ["Highlights"] = "주요 변경",
    ["Performance"] = "성능",
    ["Bugfixes"] = "버그 수정",
    ["Changes / Improvements"] = "변경 / 개선",
    ["Release / Tooling"] = "릴리스 / 도구",
    ["Internal / Release"] = "내부 / 릴리스",
    ["Added Focus Target frame support across unit settings, edit mode, menu previews, copy targets, text options, icons, and runtime refreshes."] = "유닛 설정, 편집 모드, 메뉴 미리보기, 복사 대상, 텍스트 옵션, 아이콘, runtime 갱신에 주시 대상 프레임 지원을 추가했습니다.",
    ["Added Rounded Frames with per-surface controls for unit frames, group frames, bars, highlights, overlays, absorbs, and indicators."] = "유닛 프레임, 그룹 프레임, 바, 강조, 오버레이, 흡수, 표시기에 표면별 제어가 있는 둥근 프레임을 추가했습니다.",
    ["Bundled all 5.3 Beta changelog entries in the dashboard changelog."] = "모든 5.3 Beta 변경 기록을 대시보드 변경 기록에 묶었습니다.",
    ["Restored the Menu2 dashboard preview and scroll behavior to the stable 5.3 Beta 2 layout."] = "Menu2 대시보드 미리보기와 스크롤 동작을 안정적인 5.3 Beta 2 레이아웃으로 복원했습니다.",
    ["Improved bar background, unit text, and Interrupt Ready performance."] = "바 배경, 유닛 텍스트, Interrupt Ready 성능을 개선했습니다.",
    ["Defaulted rounded frame texture off so the feature has no active runtime callbacks while disabled."] = "둥근 프레임 텍스처를 기본 꺼짐으로 설정해 비활성 상태에서 runtime 콜백이 없도록 했습니다.",
    ["Reduced unnecessary group frame header rescans during rebuild and layout bursts."] = "재빌드와 레이아웃 순간 처리 중 불필요한 그룹 프레임 헤더 재스캔을 줄였습니다.",
    ["Reduced redundant castbar re-layout work when width-source geometry has not changed."] = "너비 기준 지오메트리가 변하지 않았을 때 중복 castbar relayout 작업을 줄였습니다.",
    ["Improved performance for bar background rendering, text updates, and interrupt-ready handling."] = "바 배경 렌더링, 텍스트 업데이트, interrupt-ready 처리 성능을 개선했습니다.",
    ["Added backend compatibility hardening across MSUF modules."] = "MSUF 모듈 전반의 backend 호환성 보강을 추가했습니다.",
    ["Refactored core systems including font registration and recolor handling."] = "글꼴 등록과 recolor 처리를 포함한 핵심 시스템을 리팩터링했습니다.",
    ["Fixed unit frame detach outline border not working."] = "분리된 유닛 프레임 외곽선 테두리가 작동하지 않던 문제를 수정했습니다.",
    ["Improved tooltip compatibility with other addons."] = "다른 애드온과의 툴팁 호환성을 개선했습니다.",
    ["Fixed player aura helpful classification."] = "플레이어 오라 helpful 분류를 수정했습니다.",
    ["Fixed Menu2 card enable states."] = "Menu2 카드 활성 상태를 수정했습니다.",
    ["Improved Menu2 dynamic strata handling."] = "Menu2 동적 strata 처리를 개선했습니다.",
    ["Add menu scroll edge bounce."] = "메뉴 스크롤 가장자리 bounce를 추가했습니다.",
    ["Remove menu scroll bounce."] = "메뉴 스크롤 bounce를 제거했습니다.",
    ["Restored the Menu2 dashboard preview and scroll behavior to the 5.3 Beta 2 layout."] = "Menu2 대시보드 미리보기와 스크롤 동작을 5.3 Beta 2 레이아웃으로 복원했습니다.",
    ["Fixed rounded frame texture re-enable behavior after the module manager disables the feature."] = "모듈 관리자가 기능을 끈 뒤 둥근 텍스처 재활성화 동작을 수정했습니다.",
    ["Fixed rounded frame integration for unit and group frame borders, power bars, mouseover highlights, dispel overlays, absorb bars, and indicators."] = "유닛/그룹 프레임 테두리, 자원 바, 마우스오버 강조, 해제 오버레이, 흡수 바, 표시기의 둥근 프레임 통합을 수정했습니다.",
    ["Fixed group frame rounded visuals so mouseover and highlight state use the rounded edge instead of square overlays."] = "그룹 프레임의 마우스오버와 강조 상태가 사각 오버레이 대신 둥근 가장자리를 쓰도록 수정했습니다.",
    ["Fixed detached unit frame outline border not working correctly."] = "분리된 유닛 프레임 외곽선 테두리 문제를 수정했습니다.",
    ["Improved dynamic strata handling in Menu2."] = "Menu2 동적 strata 처리를 개선했습니다.",
    ["Defaulted tooltips back to Blizzard-controlled behavior for better compatibility."] = "호환성을 위해 툴팁 기본값을 Blizzard 제어 방식으로 되돌렸습니다.",
    ["Fixed and refined raid group menu behavior."] = "공격대 그룹 메뉴 동작을 수정하고 다듬었습니다.",
    ["Updated runtime localization coverage."] = "runtime 지역화 범위를 업데이트했습니다.",
    ["Improved on/off switch visuals and added raid group numbers beside unit names."] = "켜기/끄기 스위치 시각 효과를 개선하고 유닛 이름 옆 공격대 그룹 번호를 추가했습니다.",
    ["Added and refined the Menu2 search module."] = "Menu2 검색 모듈을 추가하고 다듬었습니다.",
    ["Added core swap recolor runtime support."] = "core swap recolor runtime 지원을 추가했습니다.",
    ["Added centralized font registry support for the unit frame runtime."] = "유닛 프레임 runtime을 위한 중앙 글꼴 등록 지원을 추가했습니다.",
    ["Hardened MSUF backend namespace compatibility across modules."] = "모듈 간 MSUF backend namespace 호환성을 강화했습니다.",
    ["Refined Menu2 switches and range fade controls."] = "Menu2 스위치와 거리 페이드 컨트롤을 다듬었습니다.",
    ["Improved Menu2 search guidance for name shortening overrides."] = "이름 줄임 재정의에 대한 Menu2 검색 안내를 개선했습니다.",
    ["Redesigned Menu2 cards across settings pages."] = "설정 페이지 전반의 Menu2 카드를 다시 디자인했습니다.",
    ["Improved Menu2 search guidance for aura buff overrides."] = "오라 버프 재정의에 대한 Menu2 검색 안내를 개선했습니다.",
    ["Added more Menu2 cards to group and unit sections."] = "그룹 및 유닛 섹션에 Menu2 카드를 더 추가했습니다.",
    ["Fixed Group Frame mouseover behavior."] = "그룹 프레임 마우스오버 동작을 수정했습니다.",
    ["Menu2: hide text badges when collapsed."] = "Menu2: 접힘 상태에서 텍스트 배지를 숨깁니다.",
    ["Improved Menu2 switch controls and visual states."] = "Menu2 스위치 컨트롤과 시각 상태를 개선했습니다.",
    ["Redesigned Menu2 cards and expanded card-based settings sections."] = "Menu2 카드를 다시 디자인하고 카드 기반 설정 섹션을 확장했습니다.",
    ["Added Rounded Texture controls under Global Style > Bars with per-surface toggles, search coverage, localization, preview support, and a reload prompt."] = "전역 스타일 > 바 아래에 표면별 토글, 검색, 지역화, 미리보기, 재시작 안내를 포함한 둥근 텍스처 컨트롤을 추가했습니다.",
    ["Added rounded mask media for the live unit/group frames and Menu2 preview."] = "실제 유닛/그룹 프레임과 Menu2 미리보기에 둥근 마스크 미디어를 추가했습니다.",
    ["Added redesigned Menu2 card layout across unit, group, aura, indicator, bar, and advanced pages."] = "유닛, 그룹, 오라, 표시기, 바, 고급 페이지에 재디자인된 Menu2 카드 레이아웃을 추가했습니다.",
    ["Added more Menu2 cards and refined menu structure."] = "Menu2 카드를 더 추가하고 메뉴 구조를 다듬었습니다.",
    ["Added new Menu2 search module and improved search/guidance text."] = "새 Menu2 검색 모듈을 추가하고 검색/안내 텍스트를 개선했습니다.",
    ["Improved guidance for aura buff overrides."] = "오라 버프 재정의 안내를 개선했습니다.",
    ["Improved guidance for name shortening overrides."] = "이름 줄임 재정의 안내를 개선했습니다.",
    ["Added improved on/off switch visuals."] = "개선된 켜기/끄기 스위치 시각 효과를 추가했습니다.",
    ["Added raid group number display next to unit names."] = "유닛 이름 옆에 공격대 그룹 번호 표시를 추가했습니다.",
    ["Updated localization/runtime locale handling."] = "지역화/runtime locale 처리를 업데이트했습니다.",
    ["Added new UI/media assets for switches and rounded/superellipse visuals."] = "스위치와 둥근/superellipse 시각 효과용 새 UI/미디어 애셋을 추가했습니다.",
    ["Restricted the release workflow and privatized the release launcher."] = "릴리스 워크플로를 제한하고 릴리스 런처를 private로 변경했습니다.",
    ["Removed old local publish helper scripts and release helper docs."] = "오래된 로컬 게시 helper 스크립트와 릴리스 helper 문서를 제거했습니다.",
    ["Added class-colored bar background support across unit and group frames."] = "유닛 및 그룹 프레임에 직업 색상 바 배경 지원을 추가했습니다.",
    ["Improved release changelog tooling and dashboard changelog output."] = "릴리스 changelog 도구와 대시보드 changelog 출력을 개선했습니다.",
}
AddMissing("koKR", MSUF2_53_CHANGELOG_ko)

local MSUF2_53_CHANGELOG_zhCN = {
    ["Highlights"] = "亮点",
    ["Performance"] = "性能",
    ["Bugfixes"] = "修复",
    ["Changes / Improvements"] = "改动 / 改进",
    ["Release / Tooling"] = "发布 / 工具",
    ["Internal / Release"] = "内部 / 发布",
    ["Added Focus Target frame support across unit settings, edit mode, menu previews, copy targets, text options, icons, and runtime refreshes."] = "新增焦点目标框体支持，覆盖单位设置、编辑模式、菜单预览、复制目标、文字选项、图标和运行时刷新。",
    ["Added Rounded Frames with per-surface controls for unit frames, group frames, bars, highlights, overlays, absorbs, and indicators."] = "新增圆角框体，并为单位框体、团队框体、条、高亮、覆盖层、吸收和指示器提供按表面控制。",
    ["Bundled all 5.3 Beta changelog entries in the dashboard changelog."] = "将所有 5.3 Beta 更新记录整合到仪表盘更新记录中。",
    ["Restored the Menu2 dashboard preview and scroll behavior to the stable 5.3 Beta 2 layout."] = "将 Menu2 仪表盘预览和滚动行为恢复到稳定的 5.3 Beta 2 布局。",
    ["Improved bar background, unit text, and Interrupt Ready performance."] = "改进条背景、单位文字和 Interrupt Ready 性能。",
    ["Defaulted rounded frame texture off so the feature has no active runtime callbacks while disabled."] = "圆角框体材质默认关闭，因此禁用时没有活动运行时回调。",
    ["Reduced unnecessary group frame header rescans during rebuild and layout bursts."] = "减少重建和布局突发期间不必要的团队框体头部重扫。",
    ["Reduced redundant castbar re-layout work when width-source geometry has not changed."] = "当宽度来源几何未变化时，减少施法条重复 relayout。",
    ["Improved performance for bar background rendering, text updates, and interrupt-ready handling."] = "改进条背景渲染、文字更新和 interrupt-ready 处理性能。",
    ["Added backend compatibility hardening across MSUF modules."] = "增强 MSUF 模块之间的后端兼容性。",
    ["Refactored core systems including font registration and recolor handling."] = "重构核心系统，包括字体注册和 recolor 处理。",
    ["Fixed unit frame detach outline border not working."] = "修复分离单位框体外框边框不工作的问题。",
    ["Improved tooltip compatibility with other addons."] = "改进与其他插件的鼠标提示兼容性。",
    ["Fixed player aura helpful classification."] = "修复玩家光环 helpful 分类。",
    ["Fixed Menu2 card enable states."] = "修复 Menu2 卡片启用状态。",
    ["Improved Menu2 dynamic strata handling."] = "改进 Menu2 动态 strata 处理。",
    ["Add menu scroll edge bounce."] = "新增菜单滚动边缘回弹。",
    ["Remove menu scroll bounce."] = "移除菜单滚动回弹。",
    ["Restored the Menu2 dashboard preview and scroll behavior to the 5.3 Beta 2 layout."] = "将 Menu2 仪表盘预览和滚动行为恢复到 5.3 Beta 2 布局。",
    ["Fixed rounded frame texture re-enable behavior after the module manager disables the feature."] = "修复模块管理器禁用功能后圆角材质重新启用行为。",
    ["Fixed rounded frame integration for unit and group frame borders, power bars, mouseover highlights, dispel overlays, absorb bars, and indicators."] = "修复单位/团队框体边框、资源条、悬停高亮、驱散覆盖、吸收条和指示器的圆角集成。",
    ["Fixed group frame rounded visuals so mouseover and highlight state use the rounded edge instead of square overlays."] = "修复团队框体圆角视觉，使悬停和高亮状态使用圆角边缘而非方形覆盖层。",
    ["Fixed detached unit frame outline border not working correctly."] = "修复分离单位框体外框边框工作不正确的问题。",
    ["Improved dynamic strata handling in Menu2."] = "改进 Menu2 动态 strata 处理。",
    ["Defaulted tooltips back to Blizzard-controlled behavior for better compatibility."] = "默认将鼠标提示恢复为暴雪控制行为以提升兼容性。",
    ["Fixed and refined raid group menu behavior."] = "修复并优化团队小组菜单行为。",
    ["Updated runtime localization coverage."] = "更新运行时本地化覆盖。",
    ["Improved on/off switch visuals and added raid group numbers beside unit names."] = "改进开关视觉，并在单位名称旁新增团队小组编号。",
    ["Added and refined the Menu2 search module."] = "新增并优化 Menu2 搜索模块。",
    ["Added core swap recolor runtime support."] = "新增 core swap recolor 运行时支持。",
    ["Added centralized font registry support for the unit frame runtime."] = "为单位框体运行时新增集中字体注册支持。",
    ["Hardened MSUF backend namespace compatibility across modules."] = "加强 MSUF 模块间后端命名空间兼容性。",
    ["Refined Menu2 switches and range fade controls."] = "优化 Menu2 开关和距离淡出控制。",
    ["Improved Menu2 search guidance for name shortening overrides."] = "改进名称缩短覆盖的 Menu2 搜索引导。",
    ["Redesigned Menu2 cards across settings pages."] = "重设计设置页面中的 Menu2 卡片。",
    ["Improved Menu2 search guidance for aura buff overrides."] = "改进光环增益覆盖的 Menu2 搜索引导。",
    ["Added more Menu2 cards to group and unit sections."] = "为团队和单位部分新增更多 Menu2 卡片。",
    ["Fixed Group Frame mouseover behavior."] = "修复团队框体鼠标悬停行为。",
    ["Menu2: hide text badges when collapsed."] = "Menu2：折叠时隐藏文字徽章。",
    ["Improved Menu2 switch controls and visual states."] = "改进 Menu2 开关控件和视觉状态。",
    ["Redesigned Menu2 cards and expanded card-based settings sections."] = "重设计 Menu2 卡片并扩展基于卡片的设置部分。",
    ["Added Rounded Texture controls under Global Style > Bars with per-surface toggles, search coverage, localization, preview support, and a reload prompt."] = "在 全局样式 > 条 下新增圆角材质控制，包含按表面开关、搜索、本地化、预览支持和重载提示。",
    ["Added rounded mask media for the live unit/group frames and Menu2 preview."] = "为实时单位/团队框体和 Menu2 预览新增圆角遮罩媒体。",
    ["Added redesigned Menu2 card layout across unit, group, aura, indicator, bar, and advanced pages."] = "为单位、团队、光环、指示器、条和高级页面新增重设计的 Menu2 卡片布局。",
    ["Added more Menu2 cards and refined menu structure."] = "新增更多 Menu2 卡片并优化菜单结构。",
    ["Added new Menu2 search module and improved search/guidance text."] = "新增 Menu2 搜索模块并改进搜索/引导文字。",
    ["Improved guidance for aura buff overrides."] = "改进光环增益覆盖引导。",
    ["Improved guidance for name shortening overrides."] = "改进名称缩短覆盖引导。",
    ["Added improved on/off switch visuals."] = "新增改进的开关视觉。",
    ["Added raid group number display next to unit names."] = "在单位名称旁新增团队小组编号显示。",
    ["Updated localization/runtime locale handling."] = "更新本地化/运行时语言处理。",
    ["Added new UI/media assets for switches and rounded/superellipse visuals."] = "新增用于开关和圆角/superellipse 视觉的 UI/媒体资源。",
    ["Restricted the release workflow and privatized the release launcher."] = "限制发布工作流并将发布启动器私有化。",
    ["Removed old local publish helper scripts and release helper docs."] = "移除旧的本地发布辅助脚本和发布辅助文档。",
    ["Added class-colored bar background support across unit and group frames."] = "为单位和团队框体新增职业颜色条背景支持。",
    ["Improved release changelog tooling and dashboard changelog output."] = "改进发布更新记录工具和仪表盘更新记录输出。",
}
AddMissing("zhCN", MSUF2_53_CHANGELOG_zhCN)

local MSUF2_53_CHANGELOG_zhTW = {
    ["Highlights"] = "亮點",
    ["Performance"] = "效能",
    ["Bugfixes"] = "修正",
    ["Changes / Improvements"] = "變更 / 改進",
    ["Release / Tooling"] = "發佈 / 工具",
    ["Internal / Release"] = "內部 / 發佈",
    ["Added Focus Target frame support across unit settings, edit mode, menu previews, copy targets, text options, icons, and runtime refreshes."] = "新增專注目標框架支援，涵蓋單位設定、編輯模式、選單預覽、複製目標、文字選項、圖示與執行時刷新。",
    ["Added Rounded Frames with per-surface controls for unit frames, group frames, bars, highlights, overlays, absorbs, and indicators."] = "新增圓角框架，並為單位框架、隊伍框架、條列、高亮、覆蓋層、吸收與指示器提供按表面控制。",
    ["Bundled all 5.3 Beta changelog entries in the dashboard changelog."] = "將所有 5.3 Beta 更新紀錄整合到儀表板更新紀錄中。",
    ["Restored the Menu2 dashboard preview and scroll behavior to the stable 5.3 Beta 2 layout."] = "將 Menu2 儀表板預覽與捲動行為恢復到穩定的 5.3 Beta 2 版面。",
    ["Improved bar background, unit text, and Interrupt Ready performance."] = "改進條列背景、單位文字與 Interrupt Ready 效能。",
    ["Defaulted rounded frame texture off so the feature has no active runtime callbacks while disabled."] = "圓角框架材質預設關閉，因此停用時沒有作用中的執行時 callback。",
    ["Reduced unnecessary group frame header rescans during rebuild and layout bursts."] = "減少重建與版面突發期間不必要的隊伍框架標頭重掃。",
    ["Reduced redundant castbar re-layout work when width-source geometry has not changed."] = "當寬度來源幾何未改變時，減少施法條重複 relayout。",
    ["Improved performance for bar background rendering, text updates, and interrupt-ready handling."] = "改進條列背景渲染、文字更新與 interrupt-ready 處理效能。",
    ["Added backend compatibility hardening across MSUF modules."] = "強化 MSUF 模組之間的後端相容性。",
    ["Refactored core systems including font registration and recolor handling."] = "重構核心系統，包括字型註冊與 recolor 處理。",
    ["Fixed unit frame detach outline border not working."] = "修正分離單位框架外框邊框無法運作的問題。",
    ["Improved tooltip compatibility with other addons."] = "改進與其他插件的提示相容性。",
    ["Fixed player aura helpful classification."] = "修正玩家光環 helpful 分類。",
    ["Fixed Menu2 card enable states."] = "修正 Menu2 卡片啟用狀態。",
    ["Improved Menu2 dynamic strata handling."] = "改進 Menu2 動態 strata 處理。",
    ["Add menu scroll edge bounce."] = "新增選單捲動邊緣回彈。",
    ["Remove menu scroll bounce."] = "移除選單捲動回彈。",
    ["Restored the Menu2 dashboard preview and scroll behavior to the 5.3 Beta 2 layout."] = "將 Menu2 儀表板預覽與捲動行為恢復到 5.3 Beta 2 版面。",
    ["Fixed rounded frame texture re-enable behavior after the module manager disables the feature."] = "修正模組管理器停用功能後圓角材質重新啟用行為。",
    ["Fixed rounded frame integration for unit and group frame borders, power bars, mouseover highlights, dispel overlays, absorb bars, and indicators."] = "修正單位/隊伍框架邊框、資源條、懸停高亮、驅散覆蓋、吸收條與指示器的圓角整合。",
    ["Fixed group frame rounded visuals so mouseover and highlight state use the rounded edge instead of square overlays."] = "修正隊伍框架圓角視覺，使懸停與高亮狀態使用圓角邊緣而非方形覆蓋層。",
    ["Fixed detached unit frame outline border not working correctly."] = "修正分離單位框架外框邊框運作不正確的問題。",
    ["Improved dynamic strata handling in Menu2."] = "改進 Menu2 動態 strata 處理。",
    ["Defaulted tooltips back to Blizzard-controlled behavior for better compatibility."] = "預設將提示恢復為 Blizzard 控制行為以提升相容性。",
    ["Fixed and refined raid group menu behavior."] = "修正並優化團隊小隊選單行為。",
    ["Updated runtime localization coverage."] = "更新執行時本地化覆蓋。",
    ["Improved on/off switch visuals and added raid group numbers beside unit names."] = "改進開關視覺，並在單位名稱旁新增團隊小隊編號。",
    ["Added and refined the Menu2 search module."] = "新增並優化 Menu2 搜尋模組。",
    ["Added core swap recolor runtime support."] = "新增 core swap recolor 執行時支援。",
    ["Added centralized font registry support for the unit frame runtime."] = "為單位框架執行時新增集中字型註冊支援。",
    ["Hardened MSUF backend namespace compatibility across modules."] = "加強 MSUF 模組間後端 namespace 相容性。",
    ["Refined Menu2 switches and range fade controls."] = "優化 Menu2 開關與距離淡出控制。",
    ["Improved Menu2 search guidance for name shortening overrides."] = "改進名稱縮短覆寫的 Menu2 搜尋引導。",
    ["Redesigned Menu2 cards across settings pages."] = "重新設計設定頁面中的 Menu2 卡片。",
    ["Improved Menu2 search guidance for aura buff overrides."] = "改進光環增益覆寫的 Menu2 搜尋引導。",
    ["Added more Menu2 cards to group and unit sections."] = "為隊伍與單位區段新增更多 Menu2 卡片。",
    ["Fixed Group Frame mouseover behavior."] = "修正隊伍框架滑鼠懸停行為。",
    ["Menu2: hide text badges when collapsed."] = "Menu2：收合時隱藏文字徽章。",
    ["Improved Menu2 switch controls and visual states."] = "改進 Menu2 開關控制與視覺狀態。",
    ["Redesigned Menu2 cards and expanded card-based settings sections."] = "重新設計 Menu2 卡片並擴充卡片式設定區段。",
    ["Added Rounded Texture controls under Global Style > Bars with per-surface toggles, search coverage, localization, preview support, and a reload prompt."] = "在 全域樣式 > 條列 下新增圓角材質控制，包含按表面開關、搜尋、本地化、預覽支援與重新載入提示。",
    ["Added rounded mask media for the live unit/group frames and Menu2 preview."] = "為即時單位/隊伍框架與 Menu2 預覽新增圓角遮罩媒體。",
    ["Added redesigned Menu2 card layout across unit, group, aura, indicator, bar, and advanced pages."] = "為單位、隊伍、光環、指示器、條列與進階頁面新增重新設計的 Menu2 卡片版面。",
    ["Added more Menu2 cards and refined menu structure."] = "新增更多 Menu2 卡片並優化選單結構。",
    ["Added new Menu2 search module and improved search/guidance text."] = "新增 Menu2 搜尋模組並改進搜尋/引導文字。",
    ["Improved guidance for aura buff overrides."] = "改進光環增益覆寫引導。",
    ["Improved guidance for name shortening overrides."] = "改進名稱縮短覆寫引導。",
    ["Added improved on/off switch visuals."] = "新增改進的開關視覺。",
    ["Added raid group number display next to unit names."] = "在單位名稱旁新增團隊小隊編號顯示。",
    ["Updated localization/runtime locale handling."] = "更新本地化/執行時語系處理。",
    ["Added new UI/media assets for switches and rounded/superellipse visuals."] = "新增用於開關與圓角/superellipse 視覺的 UI/媒體資源。",
    ["Restricted the release workflow and privatized the release launcher."] = "限制發佈工作流程並將發佈啟動器私有化。",
    ["Removed old local publish helper scripts and release helper docs."] = "移除舊的本機發佈輔助腳本與發佈輔助文件。",
    ["Added class-colored bar background support across unit and group frames."] = "為單位與隊伍框架新增職業顏色條列背景支援。",
    ["Improved release changelog tooling and dashboard changelog output."] = "改進發佈更新紀錄工具與儀表板更新紀錄輸出。",
}
AddMissing("zhTW", MSUF2_53_CHANGELOG_zhTW)

-- Fill older locale entries that were still identical to English UI keys.
local MSUF_IDENTICAL_FIXES_de = {
    ["AFK / DND Text"] = "AFK-/DND-Text",
    ["Aggro/Threat"] = "Aggro/Bedrohung",
    ["Blizzard legacy"] = "Blizzard-Legacy",
    ["evoker cast bar"] = "Rufer-Zauberleiste",
    ["evoker castbar"] = "Rufer-Zauberleiste",
    ["Highlight & Aggro"] = "Hervorhebung & Aggro",
    ["Hover: %s"] = "Beim Darüberfahren: %s",
    ["HP Bar"] = "HP-Balken",
    ["hp text"] = "HP-Text",
    ["HP Text"] = "HP-Text",
    ["Max Buffs"] = "Max. Stärkungen",
    ["Multi-Spec"] = "Mehrfach-Spezialisierung",
    ["Overrides:"] = "Überschreibungen:",
    ["private aura"] = "persönliche Aura",
    ["Private aura X"] = "Persönliche Aura X",
    ["Private aura Y"] = "Persönliche Aura Y",
    ["UI %s"] = "Oberfläche %s",
}
AddMissing("deDE", MSUF_IDENTICAL_FIXES_de)

local MSUF_IDENTICAL_FIXES_es = {
    ["Eclipse Lunar"] = "Eclipse lunar",
    ["Eclipse Solar"] = "Eclipse solar",
    ["Overrides:"] = "Sobrescrituras:",
}
AddMissing("esES", MSUF_IDENTICAL_FIXES_es)
AddMissing("esMX", MSUF_IDENTICAL_FIXES_es)

local MSUF_IDENTICAL_FIXES_fr = {
    ["Aggro/Threat"] = "Aggro/Menace",
    ["Compact Zzz"] = "Zzz compact",
    ["Max Buffs"] = "Buffs max.",
    ["Miniboss / Lieutenant"] = "Mini-boss / Lieutenant",
    ["Show icons behind HP bar"] = "Afficher les icônes derrière la barre de PV",
    ["Show Insanity bar (Shadow)"] = "Afficher la barre d'Insanité (Ombre)",
    ["Show mana bar (dual resource)"] = "Afficher la barre de mana (ressource double)",
    ["show raid frames while solo"] = "afficher les cadres de raid en solo",
    ["Show rune time (per rune)"] = "Afficher le temps des runes (par rune)",
    ["Soul Fragments (Vengeance)"] = "Fragments d'âme (Vengeance)",
    ["Soul Fragments (Void Meta)"] = "Fragments d'âme (Méta du Vide)",
    ["Urgent (<=)"] = "Urgence (<=)",
}
AddMissing("frFR", MSUF_IDENTICAL_FIXES_fr)

local MSUF_IDENTICAL_FIXES_it = {
    ["Aggro/Threat"] = "Aggro/Minaccia",
    ["HP Bar"] = "Barra salute",
    ["Menu %d%%"] = "Menù %d%%",
    ["MSUF Pet"] = "Famiglio MSUF",
    ["Offset X:"] = "Scostamento X:",
    ["Offset Y:"] = "Scostamento Y:",
}
AddMissing("itIT", MSUF_IDENTICAL_FIXES_it)

local MSUF_IDENTICAL_FIXES_pt = {
    ["Aggro/Threat"] = "Aggro/Ameaça",
    ["Diagonal Zzz"] = "Zzz diagonal",
    ["Eclipse Lunar"] = "Eclipse lunar",
    ["Eclipse Solar"] = "Eclipse solar",
    ["Use Blizzard: Debuffs"] = "Usar Blizzard: penalidades",
}
AddMissing("ptBR", MSUF_IDENTICAL_FIXES_pt)

local MSUF_IDENTICAL_FIXES_ko = {
    ["Name only"] = "이름만",
    ["names too long"] = "이름이 너무 김",
    ["Neon Outline"] = "네온 외곽선",
    ["Neutral NPC Color"] = "중립 NPC 색상",
    ["No border"] = "테두리 없음",
    ["No supported specs"] = "지원되는 전문화 없음",
    ["not updating"] = "업데이트 안 됨",
    ["not visible"] = "보이지 않음",
    ["offline icon"] = "오프라인 아이콘",
    ["Only my buffs"] = "내 강화 효과만",
    ["Only my debuffs"] = "내 약화 효과만",
    ["only my hots"] = "내 지속 치유만",
    ["Only show boss auras"] = "보스 오라만 표시",
    ["open msuf"] = "MSUF 열기",
    ["out of range"] = "사거리 밖",
    ["Override for this unit"] = "이 유닛에 대한 재정의",
    ["own buffs"] = "내 강화 효과",
    ["UI %s"] = "인터페이스 %s",
}
AddMissing("koKR", MSUF_IDENTICAL_FIXES_ko)

-- Correct existing locale values that were already non-empty but visibly mistranslated.
local MSUF_FORCE_RELOAD_PROMPTS_de = {
    ["Class Resources were enabled or disabled.\n\nA UI reload is required to fully apply this change.\n\nReload now?"] = "Klassenressourcen wurden aktiviert oder deaktiviert.\n\nDie Benutzeroberfläche muss neu geladen werden, damit diese Änderung vollständig angewendet wird.\n\nJetzt neu laden?",
    ["This changes how MSUF hides the Blizzard PlayerFrame.\n\nA UI reload is required."] = "Dies ändert, wie MSUF den Blizzard PlayerFrame ausblendet.\n\nDie Benutzeroberfläche muss neu geladen werden.",
}
SetLocale("deDE", MSUF_FORCE_RELOAD_PROMPTS_de)

local MSUF_FORCE_RELOAD_PROMPTS_es = {
    ["Class Resources were enabled or disabled.\n\nA UI reload is required to fully apply this change.\n\nReload now?"] = "Los recursos de clase se han activado o desactivado.\n\nSe debe recargar la interfaz para aplicar este cambio por completo.\n\n¿Recargar ahora?",
    ["This changes how MSUF hides the Blizzard PlayerFrame.\n\nA UI reload is required."] = "Esto cambia cómo MSUF oculta el PlayerFrame de Blizzard.\n\nSe debe recargar la interfaz.",
}
SetLocale("esES", MSUF_FORCE_RELOAD_PROMPTS_es)
SetLocale("esMX", MSUF_FORCE_RELOAD_PROMPTS_es)

local MSUF_FORCE_RELOAD_PROMPTS_fr = {
    ["Class Resources were enabled or disabled.\n\nA UI reload is required to fully apply this change.\n\nReload now?"] = "Les ressources de classe ont été activées ou désactivées.\n\nL'interface doit être rechargée pour appliquer complètement ce changement.\n\nRecharger maintenant ?",
    ["This changes how MSUF hides the Blizzard PlayerFrame.\n\nA UI reload is required."] = "Cela modifie la façon dont MSUF masque le PlayerFrame de Blizzard.\n\nL'interface doit être rechargée.",
}
SetLocale("frFR", MSUF_FORCE_RELOAD_PROMPTS_fr)

local MSUF_FORCE_RELOAD_PROMPTS_it = {
    ["Class Resources were enabled or disabled.\n\nA UI reload is required to fully apply this change.\n\nReload now?"] = "Le risorse di classe sono state abilitate o disabilitate.\n\nÈ necessario ricaricare l'interfaccia per applicare completamente questa modifica.\n\nRicaricare ora?",
    ["This changes how MSUF hides the Blizzard PlayerFrame.\n\nA UI reload is required."] = "Questo cambia il modo in cui MSUF nasconde il PlayerFrame di Blizzard.\n\nÈ necessario ricaricare l'interfaccia.",
}
SetLocale("itIT", MSUF_FORCE_RELOAD_PROMPTS_it)

local MSUF_FORCE_RELOAD_PROMPTS_pt = {
    ["Class Resources were enabled or disabled.\n\nA UI reload is required to fully apply this change.\n\nReload now?"] = "Os recursos de classe foram ativados ou desativados.\n\nÉ necessário recarregar a interface para aplicar totalmente esta alteração.\n\nRecarregar agora?",
    ["This changes how MSUF hides the Blizzard PlayerFrame.\n\nA UI reload is required."] = "Isso altera como o MSUF oculta o PlayerFrame da Blizzard.\n\nÉ necessário recarregar a interface.",
}
SetLocale("ptBR", MSUF_FORCE_RELOAD_PROMPTS_pt)

SetLocale("ruRU", {
    ["Castbar Colors"] = "Цвета полосы заклинаний",
    ["Castbar update interval"] = "Интервал обновления полосы заклинаний",
    ["Castbars"] = "Полосы заклинаний",
    ["Castbar border"] = "Граница полосы заклинаний",
    ["Class Color Mode (color HP bars)"] = "Режим цвета класса (окрашивает полосы здоровья)",
    ["Class Resources were enabled or disabled.\n\nA UI reload is required to fully apply this change.\n\nReload now?"] = "Ресурсы класса были включены или отключены.\n\nЧтобы полностью применить это изменение, нужно перезагрузить интерфейс.\n\nПерезагрузить сейчас?",
    ["Copy these settings to ALL unitframes?\n\nThis will overwrite existing settings on Player/Target/Focus/Boss/Pet/Target of Target."] = "Скопировать эти настройки во ВСЕ фреймы юнитов?\n\nЭто перезапишет существующие настройки Игрока/Цели/Фокуса/Босса/Питомца/Цели цели.",
    ["Dispel color shared by Highlight Border and Group Frame Dispel Overlay."] = "Цвет рассеивания, общий для границы подсветки и наложения рассеивания группового фрейма.",
    ["Free (UIParent)"] = "Свободно (UIParent)",
    ["How do I show only my HoTs or buffs on party frames?"] = "Как показывать на фреймах группы только мои HoT или баффы?",
    ["move party frames"] = "переместить фреймы группы",
    ["MSUF Castbar"] = "Полоса заклинаний MSUF",
    ["party"] = "группа",
    ["Power Text"] = "Текст ресурса",
    ["Power Text Color"] = "Цвет текста ресурса",
    ["Power text modes, delimiter and font size are in Text."] = "Режимы текста ресурса, разделитель и размер шрифта находятся в разделе «Текст».",
    ["resize party frames"] = "изменить размер фреймов группы",
    ["Show GCD bar for instant casts"] = "Показывать полосу GCD для мгновенных заклинаний",
    ["Show Maelstrom bar (Ele)"] = "Показать полосу Водоворота (Стихии)",
    ["Show Power Text"] = "Показать текст ресурса",
    ["Show Target of Target text inline"] = "Показывать текст цели цели в строке",
    ["Target of Target frame"] = "Фрейм цели цели",
    ["Target of Target inline text is shown on the Target frame name line."] = "Встроенный текст цели цели отображается в строке имени фрейма цели.",
    ["This changes how MSUF hides the Blizzard PlayerFrame.\n\nA UI reload is required."] = "Это меняет способ, которым MSUF скрывает Blizzard PlayerFrame.\n\nНужно перезагрузить интерфейс.",
    ["Uses Blizzard TotemFrame; MSUF only re-anchors it out of combat."] = "Использует Blizzard TotemFrame; MSUF перепривязывает его только вне боя.",
    ["Where are Evoker empowered cast settings?"] = "Где находятся настройки усиленных заклинаний пробудителя?",
})

SetLocale("koKR", {
    ["Aura Layer Strata"] = "오라 표시 계층",
    ["Castbar Colors"] = "시전바 색상",
    ["Castbar background texture"] = "시전바 배경 텍스처",
    ["Castbar texture"] = "시전바 텍스처",
    ["Castbar update interval"] = "시전바 업데이트 간격",
    ["Castbars"] = "시전바",
    ["Castbar border"] = "시전바 테두리",
    ["Class Resources were enabled or disabled.\n\nA UI reload is required to fully apply this change.\n\nReload now?"] = "직업 자원이 활성화 또는 비활성화되었습니다.\n\n이 변경 사항을 완전히 적용하려면 UI를 다시 불러와야 합니다.\n\n지금 다시 불러올까요?",
    ["GCD Bar"] = "GCD 막대",
    ["gcd bar"] = "GCD 막대",
    ["GCD bar: show time text"] = "GCD 막대: 시간 텍스트 표시",
    ["Group Frames inherit Shared textures and gradients by default. Raid also applies to Mythic Raid."] = "그룹 프레임은 기본적으로 공유 텍스처와 그라데이션을 상속합니다. 공격대 설정은 신화 공격대에도 적용됩니다.",
    ["MSUF timer coloring only applies to custom aura icons. Blizzard-rendered cooldown text can be shown or hidden per group, but not recolored here."] = "MSUF 타이머 색상은 사용자 지정 오라 아이콘에만 적용됩니다. Blizzard가 표시하는 재사용 대기시간 문자는 그룹별로 표시하거나 숨길 수 있지만 여기서는 색상을 바꿀 수 없습니다.",
    ["Rogue: First Dance tracker"] = "도적: 첫 번째 춤 추적기",
    ["Show Maelstrom bar (Ele)"] = "소용돌이 바 표시(정기)",
    ["Show Sated/Exhaustion"] = "만족함/탈진 표시",
    ["This changes how MSUF hides the Blizzard PlayerFrame.\n\nA UI reload is required."] = "MSUF가 Blizzard PlayerFrame을 숨기는 방식이 변경됩니다.\n\nUI를 다시 불러와야 합니다.",
    ["Where are Evoker empowered cast settings?"] = "기원사 강화 시전 설정은 어디에 있나요?",
})

local MSUF_FORCE_ZH_CN = {
    ["Add color to stages (Empowered casts)"] = "为阶段添加颜色（蓄力施法）",
    ["Add stage blink (Empowered casts)"] = "添加阶段闪烁（蓄力施法）",
    ["Auto-size to castbar height"] = "自动匹配施法条高度",
    ["Best %d match(es). Press Enter to open the first match."] = "最佳匹配 %d 个。按 Enter 打开第一个匹配项。",
    ["Boss castbar range fade"] = "首领施法条距离淡出",
    ["Cast"] = "施法",
    ["Castbar Colors"] = "施法条颜色",
    ["Castbar background texture"] = "施法条背景材质",
    ["Castbar texture"] = "施法条材质",
    ["Castbar update interval"] = "施法条更新间隔",
    ["Castbars"] = "施法条",
    ["casts"] = "施法",
    ["Class Color Mode (color HP bars)"] = "职业颜色模式（为生命条着色）",
    ["Class Resources were enabled or disabled.\n\nA UI reload is required to fully apply this change.\n\nReload now?"] = "职业资源已启用或禁用。\n\n需要重新加载界面才能完全应用此更改。\n\n现在重新加载吗？",
    ["Color HP bar (Class Color mode only)"] = "为生命条着色（仅职业颜色模式）",
    ["devour demon hunter castbar"] = "吞噬恶魔猎手施法条",
    ["empowered casts"] = "蓄力施法",
    ["Empowered Casts"] = "蓄力施法",
    ["evoker castbar"] = "唤魔者施法条",
    ["GCD Bar"] = "GCD 条",
    ["gcd bar"] = "GCD 条",
    ["GCD bar: show spell name + icon"] = "GCD 条：显示法术名称和图标",
    ["GCD bar: show time text"] = "GCD 条：显示时间文字",
    ["gf_mythicraid"] = "gf_mythicraid",
    ["gf_raid"] = "gf_raid",
    ["Group Frames inherit Shared textures and gradients by default. Raid also applies to Mythic Raid."] = "团队框体默认继承共享材质和渐变。团队设置也适用于史诗团队。",
    ["How do I stop castbars covering party or raid frames?"] = "如何阻止施法条遮挡队伍或团队框体？",
    ["MSUF timer coloring only applies to custom aura icons. Blizzard-rendered cooldown text can be shown or hidden per group, but not recolored here."] = "MSUF 计时器着色仅适用于自定义光环图标。Blizzard 渲染的冷却文字可以按团队显示或隐藏，但不能在这里重新着色。",
    ["MSUF_UpdateAllFonts"] = "MSUF_UpdateAllFonts",
    ["Show GCD bar for instant casts"] = "为瞬发法术显示 GCD 条",
    ["Show Maelstrom bar (Ele)"] = "显示漩涡条（元素）",
    ["Show on Boss castbars"] = "在首领施法条上显示",
    ["Show on Focus castbar"] = "在焦点施法条上显示",
    ["Show on Target castbar"] = "在目标施法条上显示",
    ["Showing the best %d matches. Add one more word to narrow it further."] = "显示最佳匹配 %d 个。再输入一个词可进一步缩小范围。",
    ["Spark extends beyond bar"] = "闪光超出条",
    ["This changes how MSUF hides the Blizzard PlayerFrame.\n\nA UI reload is required."] = "这会改变 MSUF 隐藏 Blizzard PlayerFrame 的方式。\n\n需要重新加载界面。",
    ["Tip: HELPFUL|PLAYER and HARMFUL|PLAYER are the safest filters because WoW exposes your own spell IDs reliably."] = "提示：HELPFUL|PLAYER 和 HARMFUL|PLAYER 是最安全的过滤器，因为 WoW 会可靠地提供你自己的法术 ID。",
    ["Where are Evoker empowered cast settings?"] = "唤魔者蓄力施法设置在哪里？",
    ["Why is my castbar not showing?"] = "为什么我的施法条没有显示？",
}
SetLocale("zhCN", MSUF_FORCE_ZH_CN)

local MSUF_FORCE_ZH_TW = {
    ["Add color to stages (Empowered casts)"] = "為階段加入顏色（蓄力施法）",
    ["Add stage blink (Empowered casts)"] = "新增階段閃爍（蓄力施法）",
    ["Auto-size to castbar height"] = "自動配合施法條高度",
    ["Best %d match(es). Press Enter to open the first match."] = "最佳符合 %d 個。按 Enter 開啟第一個符合項目。",
    ["Boss castbar range fade"] = "首領施法條距離淡出",
    ["Cast"] = "施法",
    ["Castbar Colors"] = "施法條顏色",
    ["Castbar background texture"] = "施法條背景材質",
    ["Castbar texture"] = "施法條材質",
    ["Castbar update interval"] = "施法條更新間隔",
    ["Castbars"] = "施法條",
    ["casts"] = "施法",
    ["Class Color"] = "職業顏色",
    ["Class Color Mode (color HP bars)"] = "職業顏色模式（為生命條著色）",
    ["Class Resources were enabled or disabled.\n\nA UI reload is required to fully apply this change.\n\nReload now?"] = "職業資源已啟用或停用。\n\n需要重新載入介面才能完全套用此變更。\n\n現在重新載入嗎？",
    ["Color HP bar (Class Color mode only)"] = "為生命條著色（僅職業顏色模式）",
    ["devour demon hunter castbar"] = "吞噬惡魔獵人施法條",
    ["empowered casts"] = "蓄力施法",
    ["Empowered Casts"] = "蓄力施法",
    ["evoker castbar"] = "喚魔者施法條",
    ["GCD Bar"] = "GCD 條",
    ["gcd bar"] = "GCD 條",
    ["GCD bar: show spell name + icon"] = "GCD 條：顯示法術名稱和圖示",
    ["GCD bar: show time text"] = "GCD 條：顯示時間文字",
    ["gf_mythicraid"] = "gf_mythicraid",
    ["gf_raid"] = "gf_raid",
    ["Group Frames inherit Shared textures and gradients by default. Raid also applies to Mythic Raid."] = "隊伍框架預設繼承共享材質與漸層。團隊設定也適用於傳奇團隊。",
    ["How do I stop castbars covering party or raid frames?"] = "如何阻止施法條遮住隊伍或團隊框架？",
    ["MSUF timer coloring only applies to custom aura icons. Blizzard-rendered cooldown text can be shown or hidden per group, but not recolored here."] = "MSUF 計時器著色僅適用於自訂光環圖示。Blizzard 渲染的冷卻文字可以按隊伍顯示或隱藏，但不能在這裡重新著色。",
    ["MSUF_UpdateAllFonts"] = "MSUF_UpdateAllFonts",
    ["Show castbar glow effect"] = "顯示施法條發光效果",
    ["Show GCD bar for instant casts"] = "為瞬發法術顯示 GCD 條",
    ["Show Maelstrom bar (Ele)"] = "顯示漩渦條（元素）",
    ["Show on Boss castbars"] = "在首領施法條上顯示",
    ["Show on Focus castbar"] = "在專注施法條上顯示",
    ["Show on Target castbar"] = "在目標施法條上顯示",
    ["Showing the best %d matches. Add one more word to narrow it further."] = "顯示最佳符合 %d 個。再輸入一個詞可進一步縮小範圍。",
    ["Spark extends beyond bar"] = "閃光超出條",
    ["This changes how MSUF hides the Blizzard PlayerFrame.\n\nA UI reload is required."] = "這會改變 MSUF 隱藏 Blizzard PlayerFrame 的方式。\n\n需要重新載入介面。",
    ["Tip: HELPFUL|PLAYER and HARMFUL|PLAYER are the safest filters because WoW exposes your own spell IDs reliably."] = "提示：HELPFUL|PLAYER 和 HARMFUL|PLAYER 是最安全的過濾器，因為 WoW 會可靠地提供你自己的法術 ID。",
    ["Where are Evoker empowered cast settings?"] = "喚魔者蓄力施法設定在哪裡？",
    ["Why is my castbar not showing?"] = "為什麼我的施法條沒有顯示？",
}
SetLocale("zhTW", MSUF_FORCE_ZH_TW)
