local _, GW = ...
local L = GW.L
local addOption = GW.AddOption
local createCat = GW.CreateCat
local InitPanel = GW.InitPanel
local SetSetting = GW.SetSetting
local AddForProfiling = GW.AddForProfiling
local settingsMenuAddButton = GW.settingsMenuAddButton;
local settingMenuToggle = GW.settingMenuToggle

local function LoadModulesPanel(sWindow)
    local p = CreateFrame("Frame", nil, sWindow.panels, "GwSettingsPanelScrollTmpl")

    p.header:SetFont(DAMAGE_TEXT_FONT, 20)
    p.header:SetTextColor(255 / 255, 241 / 255, 209 / 255)
    p.header:SetText(L["Modules"])
    p.sub:SetFont(UNIT_NAME_FONT, 12)
    p.sub:SetTextColor(181 / 255, 160 / 255, 128 / 255)
    p.sub:SetText(L["Enable or disable the modules you need and don't need."])



    createCat(L["Modules"], L["Enable and disable components"], p, "Interface\\AddOns\\GW2_UI\\textures\\uistuff\\tabicon_settings", nil, {p},nil,nil,true)
    settingsMenuAddButton(L["Modules"],p,0,nil, {})

    addOption(p.scroll.scrollchild, XPBAR_LABEL, nil, "XPBAR_ENABLED", function() GW.UpdateActionbarSettings(); GW.ShowRlPopup = true end)
    addOption(p.scroll.scrollchild, L["Health Globe"], L["Enable the health bar replacement."], "HEALTHGLOBE_ENABLED", function() GW.ShowRlPopup = true end)
    addOption(p.scroll.scrollchild, DISPLAY_POWER_BARS, L["Replace the default mana/power bar."], "POWERBAR_ENABLED", function() GW.ShowRlPopup = true end)
    addOption(p.scroll.scrollchild, FOCUS, L["Enable the focus target frame replacement."], "FOCUS_ENABLED", function() GW.ShowRlPopup = true end)
    addOption(p.scroll.scrollchild, TARGET, L["Enable the target frame replacement."], "TARGET_ENABLED", function() GW.ShowRlPopup = true end)
    addOption(p.scroll.scrollchild, MINIMAP_LABEL, L["Use the GW2 UI Minimap frame."], "MINIMAP_ENABLED", function() GW.ShowRlPopup = true end, nil, nil, "Minimap")
    addOption(p.scroll.scrollchild, OBJECTIVES_TRACKER_LABEL, L["Enable the revamped and improved quest tracker."], "QUESTTRACKER_ENABLED", function() GW.ShowRlPopup = true end, nil, nil, "Objectives")
    addOption(p.scroll.scrollchild, L["Tooltips"], L["Replace the default UI tooltips."], "TOOLTIPS_ENABLED", function() GW.ShowRlPopup = true end)
    addOption(p.scroll.scrollchild, COMMUNITIES_ADD_TO_CHAT_DROP_DOWN_TITLE, L["Enable the improved chat window."], "CHATFRAME_ENABLED", function() GW.ShowRlPopup = true end)
    addOption(p.scroll.scrollchild, L["Immersive Questing"], L["Enable the immersive questing view."], "QUESTVIEW_ENABLED", function() GW.ShowRlPopup = true end, nil, nil, "ImmersiveQuesting")
    addOption(p.scroll.scrollchild, BUFFOPTIONS_LABEL, L["Move and resize the player auras."], "PLAYER_BUFFS_ENABLED", function() GW.ShowRlPopup = true end)
    addOption(p.scroll.scrollchild, BINDING_HEADER_ACTIONBAR, L["Use the GW2 UI improved action bars."], "ACTIONBARS_ENABLED", function() GW.ShowRlPopup = true end, nil, nil, "Actionbars")
    addOption(p.scroll.scrollchild, BINDING_NAME_TOGGLECHARACTER3, L["Use the GW2 UI improved Pet bar."], "PETBAR_ENABLED", function() GW.ShowRlPopup = true end, nil, nil, "Actionbars")
    addOption(p.scroll.scrollchild, INVENTORY_TOOLTIP, L["Enable the unified inventory interface."], "BAGS_ENABLED", function() GW.ShowRlPopup = true end, nil, nil, "Inventory")
    addOption(p.scroll.scrollchild, L["Fonts"], L["Replace the default fonts withGw2 UI fonts."], "FONTS_ENABLED", function() GW.ShowRlPopup = true end)
    addOption(p.scroll.scrollchild, SHOW_ENEMY_CAST, L["Enable the GW2 style casting bar."], "CASTINGBAR_ENABLED", function() GW.ShowRlPopup = true end)
    addOption(p.scroll.scrollchild, L["Class Power"], L["Enable the alternate class powers."], "CLASS_POWER", function() GW.ShowRlPopup = true end)
    addOption(p.scroll.scrollchild, RAID_FRAMES_LABEL, RAID_FRAMES_SUBTEXT, "RAID_FRAMES", function() GW.ShowRlPopup = true end)
    addOption(p.scroll.scrollchild, L["Group Frames"], L["Replace the default UI group frames."], "PARTY_FRAMES", function() GW.ShowRlPopup = true end)
    addOption(p.scroll.scrollchild, BINDING_NAME_TOGGLECHARACTER0, L["Replace the default character window."], "USE_CHARACTER_WINDOW", function() GW.ShowRlPopup = true end)
    addOption(p.scroll.scrollchild, SPELLBOOK_ABILITIES_BUTTON, L["Enable the spellbook replacement."], "USE_SPELLBOOK_WINDOW", function() GW.ShowRlPopup = true end)
    addOption(p.scroll.scrollchild, TALENTS, L["Enable the talents, specialization replacement."], "USE_TALENT_WINDOW", function() GW.ShowRlPopup = true end)
    addOption(p.scroll.scrollchild, BATTLEGROUND, nil, "USE_BATTLEGROUND_HUD", function() GW.ShowRlPopup = true end)
    addOption(p.scroll.scrollchild, CAMERA_FOLLOWING_STYLE .. ": " .. DYNAMIC, nil, "DYNAMIC_CAM", function() GW.ShowRlPopup = true end, nil, nil, "DynamicCam")
    addOption(p.scroll.scrollchild, CHAT_BUBBLES_TEXT, L["Replace the default UI chat bubbles. (Only in not protected areas)"], "CHATBUBBLES_ENABLED", function() GW.ShowRlPopup = true end)
    addOption(p.scroll.scrollchild, L["Alert Frames"], nil, "ALERTFRAME_ENABLED", function() GW.ShowRlPopup = true end)
    addOption(p.scroll.scrollchild, FRIENDS, nil, "USE_SOCIAL_WINDOW", function() GW.ShowRlPopup = true end)

    InitPanel(p, true)
    p:SetScript("OnShow", function()
      sWindow.headerString:SetWidth(sWindow.headerString:GetStringWidth())
      sWindow.headerBreadcrumb:SetText(GENERAL)
       settingMenuToggle(true)
     end)

end
GW.LoadModulesPanel = LoadModulesPanel
