-- ============================================================================
-- MSUF - zhCN
--
-- Translator: fill the table below and open a PR.
-- Keys are the original English UI strings.
--
-- Perf note:
-- This file is an immediate no-op unless the active locale is zhCN.
-- ============================================================================
local addonName, ns = ...

-- Fast exit for non-zhCN clients (use ns.LOCALE if already initialized).
local loc = (ns and ns.LOCALE) or ((type(GetLocale) == "function" and GetLocale()) or "enUS")
if loc ~= "zhCN" then return end

ns = ns or {}
ns.LOCALE = loc
ns.L = ns.L or (_G and _G.MSUF_L) or {}
local L = ns.L
if not getmetatable(L) then
    setmetatable(L, { __index = function(t, k) return k end })
end
if _G then _G.MSUF_L = L end

-- Add / edit translations below.
local T = {
    ["Open MSUF Menu"] = "打开 MSUF 菜单",
    ["Edit Mode"] = "编辑模式",
    ["Exit MSUF Edit Mode"] = "退出 MSUF 编辑模式",
    ["Profiles"] = "配置文件",
    ["Snap to grid"] = "吸附到网格",
    ["On"] = "开",
    ["Off"] = "关",
    ["ON"]  = "开",
    ["OFF"]  = "关",
   

    ["Override"] = "覆盖",
    ["Overrides"] = "覆盖",
    ["Enable"] = "启用",
    ["Cancel"] = "取消",

    ["Top left"] = "左上",
    ["Top right"] = "右上",
    ["Bottom left"] = "左下",
    ["Bottom right"] = "右下",
    ["Center"] = "居中",
    ["Left to player name"] = "玩家名称左",
    ["Right to player name"] = "玩家名称右",

    ["Top Left"] = "左上",
    ["Top Right"] = "右上",
    ["Bottom Left"] = "左下",
    ["Bottom Right"] = "右下",




    -- Add more as you go:
    -- ["..."] = "...",
    --SlashMenu
    ["Main Menu"] = "主菜单",
    ["Quick tools & UI scale (same content as /msuf options)."]  = "快速工具 & UI缩放(与 /msuf 选项相同).",
    ["Profile: "] = "配置文件: ",
    ["   •   Edit Mode: "] = "   •  编辑模式: ",
    ["In combat"] =    "战斗中",
    ["Out of combat"] = "非战斗中",
    ["Quick Actions"] = "快捷操作",
    ["Toggle Edit Mode"] = "切换编辑模式",
    ["Enter MSUF Edit Mode to drag frames and adjust positions."] = "进入MSUF编辑模式以拖动框架和调整位置.",
    ["Reset Frame Positions"] = "重置框架位置",
    ["Resets MSUF frame positions + visibility to defaults (active profile)."] = "重置MSUF框架位置和可见性到默认值(当前配置文件).",
    ["Profile"] = "配置文件",
    ["Active profile:"] = "当前配置文件:",
    ["Open Profiles"] = "打开配置文件",
    ["Show"] = "显示",
    ["Hide"] = "隐藏",
    ["Factory Reset"] = "重置为默认",
    ["Hidden. Click Show to reveal slash commands + power tools."] = "隐藏. 点击显示斜杠命令和电源工具.",
    ["Scale & Layout"] = "缩放 & 布局",
    ["Presets"] = "预设",
    ["Load preset"] = "加载预设",
    ["Applies the selected preset to your current active profile. This overwrites settings (export first if unsure)."] = "将选定的预设应用于您的当前活动配置文件. 这会覆盖设置(如果不确定,请先导出).",

    ["Global UI Scale"] = "全局UI缩放",
    ["Global UI Scale: 1080"] = "全局UI缩放: 1080",
    ["Global UI Scale: 1440"] = "全局UI缩放: 1440",
    ["Global UI Scale: 4K"] =  "全局UI缩放: 4K",
    ["Global UI Scale: Auto"] = "全局UI缩放: 自动",
    ["Scaling OFF"] = "缩放关闭",
    ["Disable ALL MSUF scaling"] = "关闭所有MSUF缩放",
    ["Applies MSUF's global scale preset for 1080p-like setups and reloads your UI. Auto restores Blizzard scaling on reload."] = "应用MSUF的全局缩放预设,类似于1080p的设置并重新加载您的UI. 自动恢复暴雪的缩放在重载.",
    ["Applies MSUF's global scale preset for 1440p-like setups and reloads your UI. Auto restores Blizzard scaling on reload."] = "应用MSUF的全局缩放预设,类似于1440p的设置并重新加载您的UI. 自动恢复暴雪的缩放在重载.",
    ["Applies MSUF's global scale preset for 4K (2160p) setups (0.3556) and reloads your UI. Auto restores Blizzard scaling on reload."] = "应用MSUF的全局缩放预设,类似于4K(2160p)的设置(0.3556)并重新加载您的UI. 自动恢复暴雪的缩放在重载.",
    ["Stops enforcing MSUF global scale and restores your previous Blizzard UI scale."] = "停止强制MSUF全局缩放并恢复您以前的暴雪UI缩放.",
    ["Turns off all scaling MSUF applies (global UI scale + MSUF-only scale), then reloads your UI. Blizzard handles scaling."] = "关闭所有MSUF应用的缩放(全局UI缩放 + MSUF-only缩放),然后重新加载您的UI. 暴雪处理缩放.",



    ["Current: ..."] =     "当前: ...",
    ["Current: %.2f (%d%%)"] = "当前: %.2f (%d%%)",


    ["Reset"] = "重置",
    ["Reset UI Scale"] = "重置UI缩放",
    ["Resets the global UI scale back to 100% (1.0) and marks it as Custom preset."] = "将全局UI缩放重置为100%(1.0)并将其标记为自定义预设.",
    ["Scaling OFF"] = "缩放关闭",
    ["Disable ALL MSUF scaling"] = "关闭所有MSUF缩放",
    ["Turns off all scaling MSUF applies (global UI scale + MSUF-only scale), then reloads your UI. Blizzard handles scaling."] = "关闭所有MSUF应用的缩放(全局UI缩放 + MSUF-only缩放),然后重新加载您的UI. 暴雪处理缩放.",
    ["Overwrites your current active profile settings."] = "覆盖您当前的激活配置文件设置.",
    ["MSUF Unitframe Scale"] = "MSUF单位框架缩放",
    ["TIP: Hover this slider and use the Mouse Wheel to change the scale in 5% steps.\n\nScales only MSUF frames (unitframes + castbars). Range 25%–150% (0.25–1.50). Drag or click to adjust. Applied immediately; in combat it applies after combat."] = "提示: 将鼠标悬停在此滑块上并使用鼠标滚轮以5%的步长更改缩放.\n\n仅MSUF框架(单位框架 + 施法条)的缩放. 范围25%-150%(0.25–1.50). 拖动或点击调整. 立即应用; 在战斗中,它会在战斗后应用.",
    ["MSUF Slash Menu Scale"] = "MSUF菜单缩放",
    ["TIP: Hover this slider and use the Mouse Wheel to change the scale in 5% steps.\n\nScales only the MSUF Slash Menu window. Range 25%–150% (0.25–1.50). Drag or click to adjust. Applied immediately."] = "提示: 将鼠标悬停在此滑块上并使用鼠标滚轮以5%的步长更改缩放.\n\n仅MSUF菜单窗口的缩放. 范围25%-150%(0.25–1.50). 拖动或点击调整. 立即应用.",






    ["Dashboard"] = "控制面板",
    ["Unit Frames"] = "单位框架",
    ["Player"] = "玩家",
    ["Target"] = "目标",
    ["Target of Target"] = "目标的目标",
    ["ToT"] =    "目标的目标",
    ["Focus"] = "焦点",
    ["Boss Frames"] = "首领框架",
    ["Boss"] = "首领",
    ["Pet"] = "宠物",
    ["Frame Basics"] = "框架基础",
    ["Enable this frame"] = "启用框架",
    ["Show name"] =  "显示名称"       ,
    ["Show HP text"] = "显示生命文本",
    ["Show power text"] = "显示能量文本",
    ["Reverse fill (HP/Power)"] = "填充(生命/能量)",
    ["Portrait Off"]   = "关闭头像",
    ["2D Portrait Left"] = "2D头像左" ,
    ["2D Portrait Right"] = "2D头像右",
    ["3D Portrait Left"] = "3D头像左" ,
    ["3D Portrait Right"] = "3D头像右",
    ["Class Icon Left (players)"] = "职业图标左 (玩家)",
    ["Class Icon Right (players)"] = "职业图标右 (玩家)",
    ["Copy these settings to ALL unitframes?\n\nThis will overwrite existing settings on Player/Target/Focus/Boss/Pet/Target of Target."] = "将这些设置复制到所有单位框架?\n\n这将覆盖玩家/目标/焦点/首领/宠物/目标的目标上的现有设置.",
    ["Invert boss order"] = "反转首领顺序",




    ["Player Alpha"]   = "玩家透明度",
    ["Target Alpha"]    = "目标透明度",
    ["Target of Target Alpha"] = "目标的目标透明度",
    ["Focus Alpha"]     = "焦点透明度",
    ["Boss Alpha"]      = "首领透明度",
    ["Pet Alpha"]       = "宠物透明度",
    ["Sync both"]       = "同步两者",
    ["Keep text + portrait visible"] = "保持文本和头像可见",
    ["Alpha sliders affect"] = "透明度滑块影响",
    ["Foreground"]      = "前景"       ,
    ["Background"]      = "背景",
    ["Alpha in combat"] = "战斗中透明度",
    ["Alpha out of combat"] = "非战斗中透明度",
    ["Free (global anchor)"] = "自由 (全局锚点)",
    ["Player frame"] = "玩家框架",
    ["Target frame"] = "目标框架",
    ["Anchor focus to"] = "焦点锚点" ,



    ["Castbar"] = "施法条",
    ["Inline Text"] = "内联文本",
    ["Show ToT text in Target frame"] = "在目标框架中显示目标的目标文本",
    ["Enable player castbar"] = "启用玩家施法条",
    ["Enable target castbar"] = "启用目标施法条",
    ["Enable focus castbar"] = "启用焦点施法条",
    ["Enable boss castbars"] = "启用首领施法条",
    ["Show player cast time"] = "显示玩家施法时间",
    ["Show target cast time"] = "显示目标施法时间",
    ["Show focus cast time"] = "显示焦点施法时间",
    ["Show boss cast time" ] = "显示首领施法时间",
    ["Icon"] = "图标",
    ["Text"] = "文本",
    ["Show interrupt"] = "显示打断",
    ["Indicator"] = "指示器",
    ["Show leader/assist icon"] = "显示队长/助理图标",
    ["Show raid marker icon"] = "显示团队标记图标",
    ["Show level"] = "显示等级",
    ["Anchor"] = "锚点",
    ["Size"] = "大小",
    ["Resets current indicator"] = "重置当前指示器",
    ["Resets X/Y, Anchor and Size back to defaults."] = "重置X/Y, 锚点和大小回到默认值.",
    ["Anchor pet to"] = "宠物锚点",


    ["Boss spacing"] = "首领间距",

    ["Status icons"] = "状态图标",
    ["Combat"] = "战斗",
    ["Rested (player only)"] = "休息 (仅玩家)",
    ["Incoming Rez"] = "复活",
    ["Anchor"] = "锚点",
    ["Size"] = "大小",
    ["Icon"] = "图标",
    ["Test mode"] = "测试模式",
    ["Status icons test mode"] = "状态图标测试模式",
    ["Use Midnight style icons"] = "使用Midnight风格图标",
    ["Combat"] = "战斗",
    ["Rez"] = "复活",
    ["Rested"] = "休息",




    ["Options"] = "选项",

    ["Bars"] = "计量条",
    ["Bar appearance"] = "计量条外观",
    ["Absorb display"] = "吸收显示",
    ["Absorb Display"] = "吸收显示",
    ["Absorb off"] = "关闭吸收",
    ["Absorb bar"] = "吸收条",
    ["Absorb bar + text"] = "吸收条 + 文本",
    ["Absorb text only"] = "仅吸收文本",
    ["Absorb bar anchoring"] = "吸收条锚点",
    ["Anchor to healthbar edge (default)"] = "锚定到生命条边缘 (默认)",
    ["Anchor to inside padding (prevents clipping)"] = "锚定到内边距 (防止裁剪)",
    ["Absorb bar texture (SharedMedia)"] = "吸收条材质 (SharedMedia)",
    ["Test absorb textures"] = "测试吸收材质",
    ["Bar texture (SharedMedia)"] = "计量条材质 (SharedMedia)",
    ["Gradient Options"] = "渐变选项",
    ["Border & Text Options"] = "边框 & 文本选项",
    ["Enable HP bar gradient"] = "启用生命条渐变",
    ["Enable power bar gradient"] = "启用能量条渐变",
    ["Gradient strength"] = "渐变强度",
    ["Outline thickness"] = "轮廓厚度",
    ["Power Bar Settings"] = "能量条设置",
    ["Show power bar on target frame"] = "目标框架中显示能量条",
    ["Show power bar on boss frames"] = "首领框架中显示能量条",
    ["Show power bar on player frames"] = "玩家框架中显示能量条",
    ["Show power bar on focus"] = "焦点框架中显示能量条",
    ["Power bar height"] = "能量条高度",
    ["Embed power bar into health bar"] = "能量条嵌入到生命条中",
    ["Show power bar border"] = "显示能量条边框",
    ["Border thickness"] = "边框厚度",
    ["Textmode HP / Power"] = "生命/能量 文本样式",
    ["Text Separators"] = "文本分隔符",
    ["Health (HP)"] = "生命(HP)",
    ["Power"] = "能量",
    ["Selected: Player"] = "已选中: 玩家",
    ["Click a MSUF unitframe (Player/Target/Focus/ToT/Pet/Boss) to choose which unit these spacer settings apply to."] = "点击一个MSUF框架 (玩家/目标/焦点/ToT/宠物/首领) 来选择这些间距设置应用于哪个单位.",
    ["Works only when the corresponding text mode is set to 'Full value + %' (or '% + Full value')."] = "仅当相应的文本模式设置为 '完整值 + %' (或 '% + 完整值') 时才有效.",
    ["HP Spacer on/off"] = "生命间距 开/关",
    ["HP Spacer (X)"] = "生命间距 (X)",
    ["Power Spacer on/off"] = "能量间距 开/关",
    ["Power Spacer (X)"] = "能量间距 (X)",
    ["Bar Highlight Border"]  = "计量条高亮边框",
    ["Highlight border thickness"] = "高亮边框厚度",
    ["Aggro border off"] = "仇恨边框关闭",
    ["Aggro border on"] = "仇恨边框开启",
    ["Test"] = "测试",
    ["Aggro border: Target, Focus, Boss frames"] = "仇恨边框: 目标, 焦点, 首领框架",
    ["Dispel border off"]   = "驱散边框关闭",
    ["Dispel border on"]   = "驱散边框开启",
    ["Dispel border: Player, Target, Focus, Target of Target"] = "驱散边框: 玩家, 目标, 焦点, 目标的目标",
    ["Purge border off"]   = "净化边框关闭",
    ["Purge border on"]   = "净化边框开启",
    ["Purge border: Target, Focus, Target of Target"] = "净化边框: 目标, 焦点, 目标的目标",
    ["Custom highlight priority"] = "自定义高亮优先级",
    ["Drag to reorder which highlight border takes priority when multiple are active."] = "拖动以重新排序当多个高亮边框同时激活时哪个优先.",
    ["Drag to reorder"] = "拖动以重新排序",
    ["Left-click and drag up or down to change highlight priority."]   = "左键点击并拖动上下以更改高亮边框优先级.",
    ["Dispel"]   = "驱散",
    ["Aggro"]   = "仇恨",
    ["Purge"]   = "净化",
    ["Bar settings"]    = "计量条设置",
    ['Override shared settings'] = '覆盖共享设置',
    ['Per-unit override'] = '每个单位覆盖',
    ['When unchecked, this unit inherits Shared settings for text modes, absorb display, and spacers.'] = '取消勾选时, 这个单位继承共享设置中的文本模式、吸收显示和间距.',
    ['Changing any per-unit setting will auto-enable this override.']   = '更改任何每个单位的设置将自动启用此覆盖.',
    ["Current"]     = "当前",
    ["Max"]     = "最大",
    ["Cur/Max"]     = "当前/最大",
    ["Percent"]     = "百分比",
    ["Cur + Percent"]     = "当前 + 百分比",
    ["Cur/Max + Percent"]     = "当前/最大 + 百分比",
    ["Full value only"]   = "仅数值",
    ["Full value + %"]   = "数值 + %",
    ["% + Full value"]   = "% + 数值",
    ["Only %"]    = "仅百分比",
    ["Text Spacers"]    = "文本间距",
    ["Use the Bar settings scope dropdown (left panel, bottom) to choose which unit these settings apply to."] = "使用计量条设置范围下拉菜单 (左侧面板, 底部) 来选择这些设置应用于哪个单位.",
    ["When scope is set to 'Shared', settings apply globally. Select a unit and enable 'Override shared settings' to customize per unitframe."] = "当范围设置为 '共享' 时, 设置全局应用. 选择一个单位并启用 '覆盖共享设置' 以自定义每个框架.",
    ["Works only when the corresponding text mode is set to 'Full value + %' (or '% + Full value')."] = "仅当相应的文本模式设置为 '数值 + %' (或 '% + 数值') 时才有效.",
    ["Selected: Shared"]    = "已选中: 共享",
    ["Reset all overrides"] = "重置所有覆盖",
    ["Clears per-unit overrides for all units (Player, Target, Focus, etc.) so they all use the shared settings again."]    = "清除所有单位（玩家、目标、焦点等）的逐单位覆盖设置，使其重新采用共享设置.",
    ["Selected: "]  = "已选中: ",

    ["Fonts"] = "字体",
    ["Font Settings"] = "字体设置",
    ["Font color & style"] = "字体颜色 & 样式",
    ["Global font"] = "全局字体",
    ["Text sizes"] = "文本大小",
    ["Global defaults. Frames inherit unless overridden in Unitframes > Text."] = "全局默认值. 框架继承除非在单位框架 > 文本中被覆盖.",
    ["Name"]   = "名称",
    ["HP"]     = "生命",
    ["Power"]  = "能量",
    ["Castbar"] = "施法条",
    ["Text style"] = "文本样式",
    ["Use bold text (THICKOUTLINE)"] = "使用粗体文本 (THICKOUTLINE)",
    ["Disable black outline around text"] = "禁用文本周围的黑色轮廓",
    ["Add text shadow (backdrop)"] = "添加文本阴影 (背景)",
    ["Name colors"] = "名称颜色",
    ["Color player names by class"] = "使用职业颜色显示玩家名称",
    ["Color NPC/boss names using NPC colors"] = "使用NPC颜色显示NPC/首领名称",
    ["Color power text by power type"] = "使用能量类型颜色显示能量文本",
    ["Name display"] = "名称显示",
    ["Shorten unit names (except Player)"] = "缩短单位名称 (除了玩家)",
    ["Truncation style"] = "截断样式",
    ["Keep start (show first letters)"] = "保持开始 (显示第一个字母)",
    ["Keep end (show last letters)"] = "保持结尾 (显示最后字母)",
    ["Max name length"] = "最大名称长度",
    ["Reserved space"] = "预留空间",
    ["Reset overrides"] = "重置覆盖",
    ["Clears per-unit Name/Health/Power and per-castbar Cast Name/Time font size overrides so everything inherits the global defaults again."] = "清除每个单位名称/生命/能量和每个施法条施法名称/时间字体大小覆盖, 所以一切都会再次继承全局默认值.",
    ["Overrides: -"] = "覆盖: -",
    ["Overrides: "] = "覆盖: ",
    ["Heal prediction"] = "治疗预测",

    ["Auras 2.0"] = "光环2.0",
    ["Midnight Simple Unit Frames - Auras 2.0"] = "Midnight Simple Unit Frames - 光环2.0",
    ["Auras 2.0: Target / Focus / Boss 1-5.\nDefaults show ALL buffs & debuffs. This menu controls a shared layout for these units."] = "光环2.0: 目标 / 焦点 / 首领1-5.\n默认显示所有增益和负面. 这个菜单控制这些单位的共享布局.",
    ["MSUF Edit Mode"] = "MSUF编辑模式",
    ["Exit MSUF Edit Mode"] = "退出MSUF编辑模式",
    ["MSUF Edit Mode"] = "MSUF编辑模式",
    ["MSUF: Can't toggle Edit Mode in combat."] = "MSUF: 无法在战斗中切换编辑模式.",
    ["MSUF Edit Mode"] = "MSUF编辑模式",
    ["Toggle MSUF Edit Mode (only affects Midnight Simple Unit Frames)."] = "切换MSUF编辑模式 (只影响Midnight Simple Unit Frames).",
    ["Hide Masque borders"] = "隐藏Masque边框",
    ["Hides Masque skin border/backdrop for Auras 2.0 icons (keeps icon + cooldown styling)."] = "隐藏Masque皮肤边框/背景, 仅保留图标 + 冷却样式.",
    ["Auras 2.0"] = "光环2.0",
    ["Enable Auras 2.0"] = "启用光环2.0",
    ["Master toggle. When off, no auras are shown for Target/Focus/Boss."] = "主开关. 关闭时, 不为目标/焦点/首领显示任何光环.",
    ["Enable filters"] = "启用过滤器",
    ["Edit filters:"] = "编辑过滤器:",
    ["|cff9aa0a6No overrides active.|r"] = "|cff9aa0a6没有激活的覆盖.|r",
    ["Master for all filtering for the selected profile (Shared or a per-unit override). When off, no filtering/highlight is applied."] = "所选配置文件 (共享或每个单位覆盖) 的所有过滤的主开关. 关闭时, 不应用任何过滤/高亮.",
    ["Enable Masque skinning"] = "启用Masque皮肤化",
    ["Skins Auras 2.0 icons with Masque (if installed).\n\nWarning: Highlight borders may look odd with some Masque skins."] = "使用Masque皮肤化光环2.0图标 (如果已安装).\n\n警告: 一些Masque皮肤的高亮边框可能看起来很奇怪.",
    ["Masque is not loaded/ready. Enable/load the Masque addon, then /reload."] = "Masque未加载/就绪. 启用/加载Masque插件, 然后 /reload.",
    ["Override shared filters"] =  "覆盖共享过滤器",
    ["When off, this unit uses Shared filter settings. When on, it uses its own copy of the filters."] = "关闭时, 这个单位使用共享过滤器设置. 开启时, 它使用自己的过滤器的副本.",
    ["Override shared caps"] = "覆盖共享上限",
    ["When off, this unit uses Shared caps (Max Buffs/Debuffs, Icons per row). When on, it uses its own caps."]    = "关闭时, 这个单位使用共享上限 (最大增益/负面, 每行图标). 开启时, 它使用自己的上限.",
    ["Reset overrides"] = "重置覆盖",
    ["Turns off Override shared filters and caps for all units and reverts them to Shared."] = "为所有单位关闭覆盖共享过滤器和上限, 并将其还原为共享.",
    ["Preview in Edit Mode"] = "在编辑模式中预览",
    ["When enabled, placeholder auras can be shown while MSUF Edit Mode is active."] = "启用时, 在MSUF编辑模式激活时可以显示占位符光环.",
    ["Units"] = "单位",
    ["Player"] = "玩家",
    ["Target"] =   "目标",
    ["Focus"] = "焦点",
    ["Boss 1-5"] = "首领1-5",
    ["Display"] = "显示",
    ["Boss 1"] = "首领1",
    ["Boss 2"] = "首领2",
    ["Boss 3"] = "首领3",
    ["Boss 4"] = "首领4",
    ["Boss 5"] = "首领5",
    ["Shared"]  = "共享",

    ["Show Buffs"] = "显示Buffs",
    ["Show Debuffs"]   = "显示Debuffs",
    ["Highlight own buffs"] =  "高亮自己的Buffs",
    ["Highlights your own buffs with a border color (visual only; does not filter)."] = "用边框颜色高亮自己的Buffs (仅视觉; 不过滤).",
    ["Highlight own debuffs"] = "高亮自己的Debuffs",
    ["Highlights your own debuffs with a border color (visual only; does not filter)."] = "用边框颜色高亮自己的Debuffs (仅视觉; 不过滤).",
    ["Show cooldown swipe"] = "显示冷却扫过",
    ["Swipe darkens on loss"] = "扫过丢失时变暗",
    ["When enabled, the cooldown swipe represents elapsed time (darkens as time is lost).\n\nTurn this OFF to keep the default cooldown-style swipe."] = "启用时, 冷却扫过表示已流逝的时间 (随时间流失而变暗).\n\n关闭此选项以保持默认的冷却样式扫过.",
    ["Show stack count"] = "显示堆叠数量",
    ['Shows stack/application counts (e.g. "2") on aura icons. Disable to hide stack numbers.'] = "在光环图标上显示堆叠/应用数量 (例如 \"2\"). 禁用以隐藏堆叠数字.",
    ["Show cooldown text"] =  "显示冷却文本",
    ["Shows the countdown numbers on aura icons. Disable to hide cooldown numbers (swipe can remain enabled)."] = "在光环图标上显示倒计时数字. 禁用以隐藏冷却数字 (扫过可以保持启用).",
    ["Show tooltip"] = "显示鼠标提示",
    ["Hide permanent buffs"] = "隐藏永久Buffs",
    ['Hides buffs with no duration. Debuffs are never hidden by this option.\n\nNote: Target/Focus APIs may still show permanent buffs during combat due to API limitations.'] = "隐藏无持续时间的Buffs. Debuffs不会被此选项隐藏.\n\n注意: 目标/焦点API在战斗中可能仍然显示永久Buffs, 由于API限制.",
    ["Dispel-type borders"] = "驱散类型边框",
    ["Colors aura borders by debuff dispel type (Magic/Curse/Poison/Disease), similar to Blizzard private aura borders."] = "根据Debuff驱散类型 (魔法/诅咒/中毒/疾病) 着色光环边框, 类似于暴雪私人光环边框.",
    ["Only my buffs"]  = "仅自己的Buffs",
    ["Only my debuffs"] = "仅自己的Debuffs",
    ["Max Buffs"] = "最大Buffs数量",
    ["Max Debuffs"] = "最大Debuffs数量",
    ["Block spacing"] = "块间距",
    ["Controls how far Buff and Debuff blocks are pushed away from the unitframe when using split anchors."] = "控制当使用分割锚点时, Buff和Debuff块从单位框架推开的距离.",
    ["Requires Layout: Separate rows."] = "需要布局: 分开行.",
    ["Icons per row"] = "每行图标数量" ,
    ["Wrap rows"] = "换行",
    ["Stack Anchor"] = "堆叠锚点",
    ["Buff Anchor"] = "Buff锚点",
    ["Debuff Anchor"] = "Debuff锚点",
    ["Growth"] = "增长",
    ["Buff Growth"] = "Buff增长",
    ["Debuff Growth"] = "Debuff增长",
    ["Private Growth"] = "私人增长",
    ['Timer colors'] = "计时颜色",
    ['Color aura timers by remaining time'] = "按剩余时间着色光环计时器",
    ['When enabled, aura cooldown text uses Safe / Warning / Urgent colors based on remaining time.\nWhen disabled, aura cooldown text always uses the Safe color.'] = "启用时, 光环冷却文本根据剩余时间使用安全 / 警告 / 紧急颜色.\n禁用时, 光环冷却文本始终使用安全颜色.",
    ['Safe (seconds)'] = "安全 (秒)",
    ['Warning (<=)'] = "警告 (<=)",
    ['Urgent (<=)'] = "紧急 (<=)",
    ["Advanced"] = "高级",
    ["Include"] = "包含",
    ['Use Blizzard timer text (max performance)'] = '使用暴雪计时文本 (最大性能)',
    ['When enabled, Blizzard handles countdown numbers natively in C++.\nDisables timer colors but eliminates all periodic timer CPU overhead.\nFont, size and position are still controlled by MSUF.'] = '启用时, 暴雪在C++中本地处理倒计时数字.\n禁用计时器颜色但消除了所有定期定时器的CPU开销.\n字体, 大小和位置仍然由MSUF控制.',
    ['Color aura timers by remaining time'] = '按剩余时间着色光环计时器',
    ['When enabled, aura cooldown text uses Safe / Warning / Urgent colors based on remaining time.\nWhen disabled, aura cooldown text always uses the Safe color.']    = '当启用时, 光环冷却文本根据剩余时间使用安全 / 警告 / 紧急颜色.\n禁用时, 光环冷却文本始终使用安全颜色.',

    ["Include boss buffs"] =  "包含首领Buffs",
    ["Include boss debuffs"] =  "包含首领Debuffs",
    ["Always include dispellable debuffs"] =  "始终包含可驱散的Debuffs",
    ["Additive: this will NOT hide your normal debuffs."] = "附加: 这不会隐藏你的正常Debuffs.",
    ["Only show boss auras"] =   "仅显示首领光环",
    ["Hard filter: when enabled (and filters are enabled), only auras flagged as boss auras will be shown."] = "硬过滤: 启用时 (并且过滤器已启用), 将仅显示标记为首领光环的光环.",
    ["Private Auras"] = "私人光环",
    ["Only show IMPORTANT buffs"] = "仅显示重要Buffs",
    ["Hard filter: when enabled (and filters are enabled), only buffs in Blizzard\'s curated IMPORTANT list will be shown (e.g. raid mechanics, key defensives, etc.)."] = "硬过滤: 启用时 (并且过滤器已启用), 将仅显示暴雪精心挑选的 IMPORTANT Buffs列表中 (例如, 团队机制, 关键防御等).",
    ["Only show IMPORTANT debuffs"] = "仅显示重要Debuffs",
    ["Hard filter: when enabled (and filters are enabled), only debuffs in Blizzard\'s curated IMPORTANT list will be shown (e.g. raid mechanics, key defensives, etc.)."] = "硬过滤: 启用时 (并且过滤器已启用), 将仅显示暴雪精心挑选的 IMPORTANT Debuffs列表中 (例如, 团队机制, 关键防御等).",
    ["Enabled"] = "启用",
    ["Master switch for anchoring Blizzard Private Auras to MSUF."] = "将暴雪私人光环锚定到MSUF的主开关.",
    ["Show (Player)"] = "显示 (玩家)",
    ["Re-anchors Blizzard Private Auras to MSUF (no spell lists)."] = "将暴雪私人光环锚定到MSUF (无需法术列表).",
    ["Show (Focus)"] = "显示 (焦点)",
    ["Re-anchors Blizzard Private Auras to MSUF Focus."] = "将暴雪私人光环锚定到MSUF焦点.",
    ["Show (Boss)"] = "显示 (首领)",
    ["Re-anchors Blizzard Private Auras to MSUF Boss frames."] = "将暴雪私人光环锚定到MSUF首领框架.",
    ["Preview"] = "预览",
    ["Visual only: adds a purple border + corner marker on private aura slots."] = "仅视觉: 在私人光环槽上添加紫色边框 + 角标记.",
    ["Debuff types"] = "Debuff类型",
    ["Magic"]  =  "魔法",
    ["Curse"]  = "诅咒",
    ["Poison"] = "中毒",
    ["Disease"] = "疾病",
    ["Enrage"]  = "激怒",
    ['Use "Enable filters" in the Auras 2.0 box as the master switch.\n\nInclude toggles are additive (they never hide your normal auras).\nHighlight toggles only change border colors.\n\nDebuff types: if you select ANY type, debuffs are limited to the selected types.'] =   '使用光环2.0框中的 "启用过滤器" 作为主开关.\n\n包含切换是附加的 (它们从不隐藏你的正常光环).\n高亮切换仅更改边框颜色.\n\nDebuff类型: 如果你选择任何类型, Debuffs将限制为所选类型.',
    ["Max slots (Player)"] = "最多光环槽位 (玩家)",
    ["Max slots (Focus/Boss)"] = "最多光环槽位 (焦点/首领)",
    ["2nd row down"]  = "第二行（下方）",
    ["2nd row up"]  = "第二行（上方）",
    ["Separate rows"]  = "分开行",
    ["Single row (Mixed)"]  = "单行 (混合)",
    ["Grow Right"] = "向右增长",
    ["Grow Left"]   = "向左增长",
    ["Vertical Up"] = "垂直向上",
    ["Vertical Down"]   = "垂直向下",






    ["Castbar"] = "施法条",
    ["Focus Kick"] = "焦点脚踢",
    ["Focus Kick Icon"] = "焦点脚踢图标",
    ["Behavior"] = "行为",
    ["Style"] = "样式",
    ["Empowered casts"] = "强化施法",
    ["Shake on interrupt"] = "打断时抖动",
    ["Shake intensity"] = "抖动强度",
    ["Always use fill direction for all casts"]   = "所有施法均使用填充方向",
    ["Castbar fill direction"] = "施法条填充方向",
    ["Right to left (default)"] = "从右到左 (默认)",
    ["Left to right"] = "从左到右",
    ["Show channel tick lines (5)"] = "显示引导跳动线 (5)",
    ["Show GCD bar for instant casts"] = "显示瞬发施法的GCD条",
    ["GCD bar: show time text"] = "GCD条: 显示时间文本",
    ["GCD bar: show spell name + icon"] = "GCD条: 显示法术名称 + 图标",
    ["Castbar texture"] = "施法条材质",
    ["Castbar background texture"] = "施法条背景材质",
    ["Show castbar glow effect"] = "显示施法条发光效果",
    ["Show latency indicator"] = "显示延迟指示器",
    ["Name shortening"] = "名称缩短",
    ["Max name length"] = "最大名称长度",
    ["Reserved space"] = "预留空间",
    ["Add color to stages (Empowered casts)"] = "添加阶段颜色 (强化施法)",
    ["Add stage blink (Empowered casts)"] = "添加阶段闪烁 (强化施法)",
    ["Stage blink time (sec)"] = "阶段闪烁时间 (秒)",
    ["Use opposite fill direction for target"] = "目标使用相反填充方向",


    ["Miscellaneous"] = "杂项",
    ["Updates"] = "更新",
    ["Unit info panel"] = "单位信息面板",
    ["Indicators"] = "指示器",
    ["Perf..."] = "性能...",
    ["Balanced..."] = "平衡...",
    ["Accurate..."] = "精确...",
    ["Unit update interval: %.2f s"] = "单位更新间隔: %.2f 秒",
    ["Castbar update interval: %.2f s"] = "施法条更新间隔: %.2f 秒",
    ["UFCore flush budget: %.1f ms"] = "UFCore 清空预算: %.1f 毫秒"        ,
    ["UFCore urgent cap: %d"] =  "UFCore 紧急上限: %d",
    ["Disable MSUF unit info panel tooltips"] = "禁用MSUF单位信息面板鼠标提示",
    ["MSUF unit info panel position"] = "MSUF单位信息面板位置",
    ["Blizzard frames"] = "暴雪框架",
    ["Disable Blizzard unitframes"] = "禁用暴雪单位框架",
    ["Fully Hide Blizzard PlayerFrame - Turn off for resource bar compatibility"] = "完全隐藏暴雪玩家框架 - 关闭以兼容资源条",
    ["Show MSUF minimap icon"] = "显示MSUF小地图图标",
    ["Play sound on Target/Target Lost"] = "在目标/失去目标时播放声音",
    ["Enable Target Range Fade"] = "启用目标距离渐隐",
    ["Enable Focus Range Fade"] = "启用焦点距离渐隐",
    ["Enable Boss Range Fade"] = "启用首领距离渐隐",
    ["Status indicators"] = "状态指示器",
    ["Show Dead"] = "显示死亡",
    ["Show Ghost"] = "显示灵魂",
    ["Show AFK"]   = "显示AFK",
    ["Show DND"]   = "显示DND",
    ["Range fade"] = "距离渐隐",
    ["Enable Target Range Fade"]   = "启用目标距离渐隐",
    ["Enable Focus Range Fade"]   = "启用焦点距离渐隐",
    ["Enable Boss Range Fade"]   = "启用首领距离渐隐",
    ["WARNING:\n\nAFK/DND status indicators do NOT update while you are inside an instance AND in combat.\nThis is a client/API limitation.\n\nOutside of instance combat they should work normally.\n\nEnable anyway?"] = "警告:\n\n在副本中并且战斗时, AFK/DND状态指示器不会更新.\n这是客户端/API限制.\n\n在副本外战斗它们应该正常工作.\n\n仍要启用?",



    ["Colors"] = "颜色",
    ["Midnight Simple Unit Frames - Colors"] = "Midnight Simple Unit Frames - 颜色",
    ["Configure global colors such as the global font color, per-class bar colors, and NPC reaction colors."] = "配置全局颜色, 如全局字体颜色, 每个职业条颜色和NPC反应颜色.",
    ["Global font color"] = "全局字体颜色",
    ["Use font palette"] = "使用字体调色板",
    ["Class bar colors"] = "职业条颜色",
    ["Choose an override bar color per class."] = "选择每个职业的覆盖条颜色.",
    ["Reset all class colors"] = "重置所有职业颜色",
    ["Bar background tint"] = "条背景色调",
    ["Tint applied to the bar background in *all* bar modes. (Dark Mode uses this tint too.)"] = "应用于*所有*条模式的条背景色调. (暗黑模式也使用此色调.)",
    ["Reset to black"] = "重置为黑色",
    ["Match HP"] = "匹配HP",
    ["Bar appearance"] = "条外观",
    ["Bar mode"] = "条模式"    ,
    ["Dark Mode (dark black bars)"] = "暗黑模式 (深黑色条)",
    ["Class Color Mode (color HP bars)"] = "职业颜色模式 (彩色HP条)",
    ["Unified Color Mode (one color for all frames)"] = "统一颜色模式 (所有框架使用一种颜色)",
    ["Unified bar color"] = "统一条颜色",
    ["Reset to default"] = "重置为默认值",
    ["Dark mode bar color"] = "暗黑模式条颜色",
    ["Unitframe Colors"]    = "单位框架颜色",

    ["Extra Color Options"] = "额外颜色选项",
    ["Friendly NPC Color"] = "友好NPC颜色",
    ["Neutral NPC Color"] = "中立NPC颜色",
    ["Enemy NPC Color"] = "敌对NPC颜色",
    ["Dead NPC Color"] = "死亡NPC颜色",
    ["Pet Frame Color"] = "宠物框架颜色",
    ["Bar Colors"] = "计量条颜色",
    ["Absorb Bar Color"] = "吸收条颜色",
    ["Heal-Absorb Bar Color"] = "治疗吸收条颜色",
    ["Power Bar Background Color"] = "能量条背景颜色",
    ["Aggro Border Color"] = "仇恨边框颜色",
    ["Dispel Border Color"] = "驱散边框颜色",
    ["Purge Border Color"] = "净化边框颜色",




    ["Absorb Bar Color"] = "吸收条颜色",
    ["Heal-Absorb Bar Color"] = "治疗吸收条颜色",
    ["Power Bar Background Color"] = "能量条背景颜色",
    ["Reset Extra Color"] = "重置额外颜色",
    ["Castbar colors"] = "施法条颜色",
    ["Configure colors for interruptible, non-interruptible and interrupt feedback castbars."] = "配置可打断, 不可打断和打断反馈施法条的颜色.",
    ["Interruptible cast color"] = "可打断施法颜色",
    ["Non-interruptible cast color"] = "不可打断施法颜色",
    ["Interrupt color (all castbars)"] = "打断颜色 (所有施法条)",
    ["Castbar text color"] = "施法条文本颜色",
    ["Castbar border color"] = "施法条边框颜色",
    ["Player castbar override"] = "玩家施法条覆盖",
    ["Optional: forces the Player castbar to use Class or Custom color during normal casts. Interrupt feedback still uses 'Interrupt color (all castbars)'."] = "可选: 在正常施法时强制玩家施法条使用职业或自定义颜色. 打断反馈仍然使用'打断颜色 (所有施法条)'.",
    ["Enable Player override"] = "启用玩家覆盖",
    ["Mode:"] = "模式:",
    ["Class color"] = "职业颜色",
    ["Custom color"] = "自定义颜色",
    ["Color:"] = "颜色:",
    ["Reset castbar colors"] = "重置施法条颜色",
    ["Mouseover highlight"] = "鼠标悬停高亮",
    ["Configure the mouseover highlight border that appears when you hover MSUF unitframes."] = "配置当您悬停在MSUF单位框架上时出现的鼠标悬停高亮边框.",
    ["Enable mouseover highlight"] = "启用鼠标悬停高亮",
    ["Mouseover highlight color"] = "鼠标悬停高亮颜色",
    ["Gameplay"] = "游戏性",
    ["Configure colors used by Gameplay overlays (Combat Timer, Combat Enter/Leave text, Crosshair range)."] = "配置游戏性覆盖使用的颜色 (战斗计时器, 战斗进入/离开文本, 十字准星范围).",
    ["Combat timer text color"] = "战斗计时器文本颜色",
    ["Turned Off in Gameplay"] = "在游戏性中关闭",
    ["Combat Enter text color"] = "战斗进入文本颜色",
    ["Turned Off in Gameplay"] = "在游戏性中关闭",
    ["Combat Leave text color"] = "战斗离开文本颜色",
    ["Crosshair in-range color"] = "十字准星范围内颜色",
    ["Turned Off in Gameplay"] = "在游戏性中关闭",
    ["Crosshair out-of-range color"] = "十字准星范围外颜色",
    ["Totem tracker text color"] = "图腾追踪器文本颜色",
    ["Turned Off in Gameplay"] = "在游戏性中关闭",

    ["Power bar colors"] = "能量条颜色",
    ["Configure custom colors for power resources used by MSUF power bars."] = "配置MSUF能量条使用的自定义颜色.",
    ["Auras"] =    "光环",
    ["Configure colors used by Auras 2.0 (own highlight borders, advanced filter borders) and stack count text."] =    "配置光环2.0使用的颜色 (自己的高亮边框, 高级过滤器边框) 和堆叠计数文本.",
    ["Own buff highlight color"] =    "自己的增益高亮颜色",
    ["Own debuff highlight color"] =    "自己的负面高亮颜色",
    ["Stack count text color"] =    "堆叠计数文本颜色",
    
    ["Cooldown text: Safe"] =    "冷却文本: 安全",
    ["Cooldown text: Warning"] =    "冷却文本: 警告",
    ["Cooldown text: Urgent"] =    "冷却文本: 紧急",
    



---------Gameplay------    

    ["Gameplay"] = "游戏性",
    ["Midnight Simple Unit Frames - Gameplay"] = "Midnight Simple Unit Frames - 游戏性",
    ["Here are several gameplay enhancement options you can toggle on or off."]    = "这里有一些游戏性增强选项, 你可以开启或关闭.",
    ["Combat Timer"] = "战斗计时器",
    ["Enable in-combat timer"] = "启用战斗计时器",
    ["Anchor"] = "锚点",
    ["Timer size"] = "计时器大小",
    ["Lock position"] = "锁定位置",
    
    ["Combat Enter/Leave"] = "战斗进入/离开",
    ["Show combat enter/leave text"] = "显示战斗进入/离开文本",
    ["Enter text"] = "进入战斗文本",
    ["Leave text"] = "离开战斗文本",
    ["Text size"] = "文本大小",
    ["Lock position"] =    "锁定位置",
    ["Duration (s)"] = "持续时间 (s)",

    ["Class-specific toggles"] = "职业特定切换",
    ["Shaman: Totem tracker"] = "萨满: 图腾追踪器",
    ["Player-only. Secret-safe in combat."] = "仅玩家. 战斗中安全.",
    ["Note: Right-click to dismiss totems is protected by Blizzard (secure) and not supported yet."] = "注意: 右键点击以取消图腾受到暴雪 (安全) 的保护, 目前还不支持.",
    ["Enable Totem tracker"] = "启用图腾追踪器",
    ["Stop preview"] = "停止预览",
    ["Preview"] = "预览",
    ["Show cooldown text"] = "显示冷却文本",
    ["Scale text by icon size"] = "按图标大小缩放文本",
    ["Preview"] = "预览",
    ["Tip: Move the preview via mousedrag"] = "提示: 通过鼠标拖动移动预览",
    ["Icon size"] = "图标大小",
    ["Spacing"] = "间距",
    ["X offset"] = "X 偏移",
    ["Y offset"] = "Y 偏移",
    ["Font size"] = "字体大小",
    ["Layout"] = "布局",
    ["Melee range spell (crosshair)"] = "近战范围法术 (十字准星)",
    ["Used by: Crosshair melee-range color."] = "用于: 十字准星近战范围颜色.",
    ["Choose spell (type spell ID or name):"] = "选择法术 (输入法术ID或名称):",
    ["Store per class"] = "按职业存储",
    ["Keeps per character settings."] = "保持每个角色的设置.",
    ["Selected: (none)"]   = "已选择: (无)",
    ["Used by: Crosshair color"]   = "用于: 十字准星颜色",
    ["Timer position (offset)"] = "计时器位置 (偏移)",
    ["Click-through (ALT to drag when unlocked)"]   = "点击穿透 (解锁时ALT拖动)",


    ["Reset Totem tracker layout"] = "重置图腾追踪器布局",
    ["(Totem tracker is Shaman-only)"] = "(图腾追踪器仅限萨满)",
    ["Rogue: First Dance tracker"] = "潜行者: 第一支舞追踪器",
    ["Optional helper. Shows a 6s timer after leaving combat."] = "可选助手. 在离开战斗后显示6秒计时器.",
    ["Track 'The First Dance' (6s after leaving combat)"] = "追踪'第一支舞'(离开战斗后6秒)",
    ["Combat crosshair"] = "战斗十字准星",
    ["Show green combat crosshair under player (in combat)"] = "在玩家下方显示绿色战斗十字准星定位玩家位置 (在战斗中)",
    ["Crosshair: color by melee range to target (green=in range, red=out)"] = "十字准星: 按近战范围到目标着色 (绿色=范围内, 红色=范围外)",
    ["Uses the spell selected below."] = "使用下面选择的法术.",
    ["|cffff8800No melee range spell selected — Crosshair will not work.|r"] = "|cffff8800没有选择近战范围法术 — 十字准星将无法工作.|r",
    ["Crosshair thickness"] = "十字准星粗细",
    ["Crosshair size"] = "十字准星大小",
    ["Cooldown Manager"] = "冷却管理器",
    ["Show cooldown manager bars as icons (temporarily disabled)"] = "将冷却管理器条显示为图标 (临时禁用)",

    ["Party Interrupt Tracker"] = "小队打断追踪器",
    ["Party Interrupt Tracker\n\nThis is a BEST-GUESS tracker:\n• Detects PARTY interrupts via UNIT_SPELLCAST_SUCCEEDED.\n• Cooldowns are estimated from a static table (talents/resets may differ).\n• Some abilities/modifiers cannot be inspected reliably in 12.0.\n\nIf other party members also use MSUF, kicks are synced via addon messages to improve reliability.\n\nMythic+ only (party). Disabled in raid/open world."] = "小队打断追踪器\n\n这是一个最佳猜测追踪器:\n• 通过UNIT_SPELLCAST_SUCCEEDED检测PARTY中断.\n• 冷却时间从静态表估计 (天赋/重置可能不同).\n• 在12.0中, 一些能力和修饰符无法可靠地检查.\n\n如果其他小队成员也使用MSUF, 打击通过插件消息同步以提高可靠性.\n\n仅限团队副本 (小队). 阵营/开放世界禁用.",
    ["Enable party interrupt tracker"] = "启用小队打断追踪器",
    ["Show names"] = "显示名称",
    ["WARNING: Best-guess tracking. Cooldowns are estimated; talents/resets may differ. If other party members use MSUF, kicks are synced via addon messages for better accuracy."] = "警告: 最佳猜测追踪. 冷却时间是估计的; 天赋/重置可能不同. 如果其他小队成员使用MSUF, 通过插件消息同步踢击以获得更好的准确性.",
    ["Show READY"] = "显示就绪",
    ["Mythic+ only (party). Optional MSUF sync via addon messages. Disabled in raid/open world (0 overhead)."] = "仅限大秘境（小队）.可选通过插件消息同步 MSUF.团队/野外禁用(0 开销).",
    ["Background alpha"] = "背景透明度",
    ["Row spacing"] = "行间距",




    ["Modules"] = "模块",
    ["Optional MSUF modules and UI styling (MSUF only)."] = "可选MSUF模块和UI样式 (仅限MSUF).",
    ["Style"] = "风格",
    ["Enable MSUF Style"] = "启用MSUF风格",
    ["Disabling may require /reload to fully remove existing styling."] = "禁用可能需要/重载以完全移除现有样式.",
    ["Rounded unitframes"] = "圆角单位框架",
    ["Round MSUF unitframes by masking HP/Power/Absorb bars and backgrounds with the superellipse mask."] = "使用超级椭圆遮罩来遮罩HP/能量/吸收条和背景, 使MSUF单位框架圆角化.",


    ["Profiles"] = "配置文件",
    ["Reset profile"] = "重置配置文件",
    ["|cffff0000MSUF:|r No active profile selected to reset."] = "|cffff0000MSUF:|r 没有选择要重置的激活配置文件.",
    ["Delete profile"] = "删除配置文件",
    ["Profiles are global. Each character selects one active profile. Create a new profile on the left or select an existing one on the right."] = "配置文件是全局的. 每个角色选择一个激活的配置文件. 在左侧创建一个新的配置文件或右侧选择一个现有的.",
    ["Auto-switch profile by specialization"] = "根据专精自动切换配置文件",
    ["New"] = "新建",
    ["Existing profiles"] = "现有配置文件",
    ["Profile export / import"] = "配置文件导出/导入",
    ["Import"] = "导入",
    ["Export"] = "导出",
    ["Legacy Import"] = "旧版导入",


---------EditMode------,

    ["Editing: %s (X: %d, Y: %d)"] =    "编辑: %s (X: %d, Y: %d)",
    ["Sizing: %s (W: %d, H: %d)"] =    "尺寸: %s (W: %d, H: %d)",
    ["MODE: SIZE"] =    "模式: 尺寸",
    ["MODE: POSITION"] =    "模式: 位置",
    ["Positioning"] =    "定位",
    ["Overlay"] =    "覆盖",
    ["Frames"] =    "框架",
    ["Custom anchor frame name (/fstack)"] =    "自定义锚点框架名称 (/fstack)",
    ["Anchor Cooldownmanager"] =    "冷却管理器锚点",
    ["Current: "] =    "当前: ",
    ["Edit Mode Background"] =     "编辑模式背景",
    ["Grid Size (px)"] =    "网格大小(px)",
    ["Arrows: OFF"] =    "箭头: 关闭",
    ["Arrows: ON"] =    "箭头: 开启",
    ["Edit Unit:"] =    "编辑单位:",
    ["Aura Preview"] =     "光环预览",
    ["Boss Preview"] =     "首领预览",
    ["Cancel Changes"] =   "取消更改",
    ["Reset Frame"] =    "重置框架",
    ["Exit MSUF Edit Mode"] =    "退出MSUF编辑模式",




-----------popup----------,
    ["MSUF Edit"]   = "MSUF 编辑",
    ['MSUF Edit  '] = 'MSUF 编辑  ',
    ["MSUF Edit  %s"] = 	"MSUF 编辑  %s",
    ["MSUF Edit  Castbar"] = "MSUF 编辑  施法条",
    ["MSUF Edit  %s Castbar"] = "MSUF 编辑  %s 施法条",
    ['MSUF Edit – Target Aura'] = 'MSUF 编辑 – 目标光环',
    ['MSUF Edit – '] = 'MSUF 编辑 – ',
    ['MSUF Edit  Target Aura'] = 'MSUF 编辑 – 目标光环',

    ["Editing: %s (X: %d, Y: %d)"] = "编辑: %s (X: %d, Y: %d)",
    ['Player Aura'] = '玩家光环',
    ['Target Aura'] = '目标光环',
    ['Focus Aura'] = '焦点光环',
    ['Boss %s Aura'] = '首领 %s 光环',
    ['Boss Aura'] = '首领光环',
    ['Aura'] = '光环',
    ["Frame"] = "框架",
    ['Frame'] = '框架',
    ["Offset X:"] = "偏移X:",
    ["Offset Y:"] = "偏移Y:",
    ["Width:"] = "宽度:",
    ["Height:"] = "高度:",
    ["Text"] = "文本",
    ["Name X:"] = "名称X:",
    ["Name Y:"] = "名称Y:",
    ["Name Size:"] = "名称大小:",
    ["HP X:"] = "生命X:",
    ["HP Y:"] = "生命Y:",
    ["HP Size:"] = "生命大小:",
    ["Override HP Size"] = "覆盖生命大小",
    ["Power X:"] = "能量X:",
    ["Power Y:"] = "能量Y:",
    ["Power Size:"] = "能量大小:",
    ["Override Power Size"] = "覆盖能量大小",
    ["Spell X:"] = "法术X:",
    ["Spell Y:"] = "法术Y:",
    ["Spell Size:"] = "法术大小:",
    ["Override Spell Name Size"] = "覆盖法术名称大小",
    ["Icon X:"] = "图标X:",
    ["Icon Y:"] = "图标Y:",
    ["Icon Size:"] = "图标大小:",
    ["Override Icon Size"] = "覆盖图标大小",
    ["Time X:"] = "时间X:",
    ["Time Y:"] = "时间Y:",
    ["Time Size:"] = "时间大小:",
    ["Override Time Size"] = "覆盖时间大小",
    ["Spacing:"] = "间距:",
    ['Boss 1-5 edit together'] = '首领1-5同步编辑',
    ["Text size (Stacks):"] = "文本大小(堆叠):",
    ["Stack text X:"] = "堆叠文本X:",
    ["Stack text Y:"] = "堆叠文本Y:",
    ["Text size (Cooldown):"] = "文本大小(冷却):",
    ["Cooldown text X:"] = "冷却文本X:",
    ["Cooldown text Y:"] = "冷却文本Y:",
    ["Buffs / Debuffs"] = "增益/负面",
    ["Buff offset X:"] = "增益偏移X:",
    ["Buff offset Y:"] = "增益偏移Y:",
    ["Buff icon size:"] = "增益图标大小:",
    ["Debuff offset X:"] = "负面偏移X:",
    ["Debuff offset Y:"] = "负面偏移Y:",
    ["Debuff icon size:"] = "负面图标大小:",
    ['Preview (highlight) private auras'] = '预览(高亮)私人光环',
    ['Private Auras']   = '私人光环',
    ["Private offset X:"] = "私人偏移X:",
    ["Private offset Y:"] = "私人偏移Y:",
    ["Private icon size:"] = "私人图标大小:",
    ["Text Anchor"] = "文本锚点",
    ["Right"]   = "右边",
    ["Left"]     = "左边",
   
    ["Name: "] = "名称: ",
    ["HP: "] = "生命: ",
    ["Power: "] = "能量: ",
    ["Power Bar"] = "能量条",
    ["Detach from frame"] = "从框架分离",
    ["Detach Power Bar"] = "分离能量条",
    ["Separates the power bar from the unit frame so you can position and size it freely."] = "将能量条从单位框架分离，以便您可以自由地定位和调整大小.",
    ["Anchor to Boss unitframe"] = "锚定到首领单位框架",
    ["Anchor to "]  = "锚定到 ",
    [" unitframe"] = " 单位框架",

    ["Copy size settings to..."] = "复制大小设置到...",
    ["Copy text settings to..."] = "复制文本设置到...",
    ["Copy size settings to:"] = "复制大小设置到:",
    ["Copy text settings to:"] = "复制文本设置到:",
    ["Copy settings to:"] = "复制设置到:",
}

for k, v in pairs(T) do
    L[k] = v
end
