<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">

    <Button name="GwNormalUnitFrame" frameStrata="LOW" parent="UIParent" inherits="SecureUnitButtonTemplate" virtual="true">
        <Size x="300" y="64"></Size>
        <Anchors>
            <Anchor point="CENTER" x="0" y="0"></Anchor>
        </Anchors>
        <Layers>
            <Layer level="ARTWORK" textureSubLevel="0">
                <Texture parentKey="backgroundOverlay" file="Interface/AddOns/GW2_UI/textures/units/targetShadowOverlay">
                    <Size x="360" y="160"></Size>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="15" y="-5"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="1">
                <Texture parentKey="background" file="Interface/AddOns/GW2_UI/textures/units/targetshadow">
                    <Size x="512" y="128"></Size>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="portrait" alphaMode="ADD" file="Interface\AddOns\GW2_UI\textures\asd">
                    <Size x="58" y="58"></Size>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="25" y="-7"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="threattabbg" file="Interface/AddOns/GW2_UI/textures/units/unittab" alpha="0.0">
                    <Size x="40" y="33"/>
                    <TexCoords top="1.0" bottom="0.0" left="0.0" right="1.0" />
                    <Anchors>
                        <Anchor point="BOTTOM" relativeKey="$parent.portrait" relativepoint="BOTTOM" x="1" y="-25"/>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="2">
                <Texture parentKey="healthbarBackground" file="Interface/AddOns/GW2_UI/textures/uistuff/gwstatusbar-bg">
                    <Size x="215" y="15"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.portrait" relativePoint="RIGHT" x="4" y="-2"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="powerbarBackground" file="Interface/AddOns/GW2_UI/textures/uistuff/gwstatusbar-bg">
                    <Size x="215" y="7"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativeKey="$parent.healthbarBackground" relativePoint="BOTTOMLEFT" x="0" y="0"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="castingbarBackground" file="Interface/AddOns/GW2_UI/textures/units/castingbars">
                    <Size x="215" y="15"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativeKey="$parent.powerbarBackground" relativePoint="BOTTOMLEFT" x="-2" y="-1"></Anchor>
                    </Anchors>
                    <TexCoords left="1" right="0" top="0" bottom="0.25" />
                </Texture>
                <Texture parentKey="predictionbar" file="Interface/AddOns/GW2_UI/textures/units/incominghealing">
                    <Size x="213" y="13"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.healthbarBackground" relativePoint="LEFT" x="2" y="0"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="3">
                <Texture parentKey="castingbarSpark" file="Interface/AddOns/GW2_UI/textures/units/castingbarshieldspark">
                    <Size x="32" y="12"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.castingbar" relativePoint="LEFT" x="0" y="0"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="absorbbarbg" file="Interface/AddOns/GW2_UI/textures/party/absorbbar-animated">
                    <Size x="213" y="13"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.healthbarBackground" relativePoint="LEFT" x="2" y="0"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="4">
                <Texture parentKey="healthbarFlash" file="Interface/AddOns/GW2_UI/textures/uistuff/gwstatusbar">
                    <Size x="213" y="13"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.healthbarBackground" relativePoint="LEFT" x="2" y="0"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="healthbarFlashSpark" file="Interface/AddOns/GW2_UI/textures/hud/bloodspark">
                    <Size x="21" y="13"></Size>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.healthbarFlash" relativePoint="RIGHT" x="0" y="0"/>
                    </Anchors>
                    <TexCoords left="0" right="0.125" top="0" bottom="0.5" />
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="5">
                <Texture file="Interface/AddOns/GW2_UI/textures/units/targetPortraitinner">
                    <Size x="65" y="65"></Size>
                    <Anchors>
                        <Anchor point="CENTER" relativeKey="$parent.portrait" relativePoint="CENTER"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="healthbar" file="Interface/AddOns/GW2_UI/textures/uistuff/gwstatusbar">
                    <Size x="213" y="13"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.healthbarBackground" relativePoint="LEFT" x="2" y="0"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="powerbar" file="Interface/AddOns/GW2_UI/textures/uistuff/gwstatusbar">
                    <Size x="213" y="3"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.powerbarBackground" relativePoint="LEFT" x="2" y="0"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="castingbar" file="Interface/AddOns/GW2_UI/textures/units/castingbarshield">
                    <Size x="213" y="12"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.castingbarBackground" relativePoint="LEFT" x="4" y="0"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="castingbarNormal" file="Interface/AddOns/GW2_UI/textures/units/castingbars">
                    <Size x="213" y="13"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.castingbarBackground" relativePoint="LEFT" x="4" y="0"></Anchor>
                    </Anchors>
                    <TexCoords left="1" right="0" top="0.25" bottom="0.5" />
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="6">
                <Texture parentKey="raidmarker" file="Interface\AddOns\GW2_UI\textures\asd">
                    <Size x="28" y="28"></Size>
                    <Anchors>
                        <Anchor point="TOPRIGHT" relativeKey="$parent.portrait" relativePoint="TOPRIGHT" x="2" y="15"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="prestigebg" file="Interface/AddOns/GW2_UI/textures/units/prestigebackground">
                    <Size x="28" y="28"/>
                    <Anchors>
                        <Anchor point="CENTER" relativeKey="$parent.prestigeString" relativePoint="CENTER" x="0" y="0"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="castingbarNormalSpark" alphaMode="ADD" file="Interface/AddOns/GW2_UI/textures/uistuff/statusbar-spark-white">
                    <Size x="16" y="13"/>
                    <Anchors>
                        <Anchor point="RIGHT" relativeKey="$parent.castingbarNormal" relativePoint="RIGHT" x="0" y="0"></Anchor>
                    </Anchors>
                    <Color r="1" g="1" b="1" a="0.7"></Color>
                </Texture>
                <Texture parentKey="absorbbar" file="Interface/AddOns/GW2_UI/textures/party/absorbbar-animated">
                    <Size x="213" y="13"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.healthbarBackground" relativePoint="LEFT" x="2" y="0"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="healthbarSpark" file="Interface/AddOns/GW2_UI/textures/hud/bloodspark">
                    <Size x="21" y="13"></Size>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.healthbar" relativePoint="RIGHT" x="0" y="0"/>
                    </Anchors>
                    <TexCoords left="0" right="0.125" top="0" bottom="0.5" />
                </Texture>
            </Layer>
            <Layer level="OVERLAY">

                <FontString parentKey="nameString" text="unknown" inherits="GameFontNormalMed3" justifyH="LEFT" justifyV="MIDDLE">
                    <Size x="200" y="15"/>
                    <Anchors>
                        <Anchor point="BOTTOMLEFT" relativeKey="$parent.healthbarBackground" relativePoint="TOPLEFT" x="0" y="2"></Anchor>
                    </Anchors>
                </FontString>

                <FontString parentKey="levelString" text="unknown" justifyH="RIGHT" justifyV="MIDDLE">
                    <Size x="500" y="15"/>
                    <Anchors>
                        <Anchor point="BOTTOMRIGHT" relativeKey="$parent.healthbarBackground" relativePoint="TOPRIGHT" x="0" y="2"></Anchor>
                    </Anchors>
                </FontString>

                <FontString parentKey="healthString" text="unknown" justifyH="LEFT" justifyV="MIDDLE">
                    <Size x="215" y="15"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.healthbarBackground" relativePoint="LEFT" x="5" y="0"></Anchor>
                    </Anchors>
                </FontString>

                <FontString parentKey="threatString" text="" justifyH="CENTER" justifyV="MIDDLE">
                    <Size x="38" y="30"/>
                    <Anchors>
                        <Anchor point="CENTER" relativeKey="$parent.threattabbg" relativePoint="CENTER" x="0" y="1"></Anchor>
                    </Anchors>
                </FontString>

                <FontString parentKey="castingString" text="unknown" justifyH="LEFT" justifyV="MIDDLE">
                    <Size x="215" y="15"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.castingbarBackground" relativePoint="LEFT" x="7" y="0"></Anchor>
                    </Anchors>
                </FontString>

                <FontString parentKey="castingTimeString" justifyH="RIGHT" justifyV="MIDDLE">
                    <Size x="70" y="15"></Size>
                    <Anchors>
                        <Anchor point="RIGHT" relativeKey="$parent.castingbarBackground" relativePoint="RIGHT" x="0" y="0"></Anchor>
                    </Anchors>
                </FontString>

                <FontString parentKey="prestigeString" text="4" justifyH="CENTER" justifyV="MIDDLE">
                    <Size x="32" y="28"/>
                    <Anchors>
                        <Anchor point="TOPRIGHT" relativeKey="$parent.portrait" relativePoint="BOTTOMLEFT" x="20" y="18"></Anchor>
                    </Anchors>
                </FontString>
            </Layer>
        </Layers>
        <Frames>
            <Frame parentKey="auras">
                <Size x="215" y="100"/>
                <Anchors>
                    <Anchor point="TOPLEFT" relativeKey="$parent.castingbarBackground" relativePoint="BOTTOMLEFT" x="2" y="-15"></Anchor>
                </Anchors>
            </Frame>
        </Frames>
    </Button>

    <Button name="GwNormalUnitFrameSmall" frameStrata="LOW" parent="UIParent" inherits="SecureUnitButtonTemplate" virtual="true">
        <Size x="150" y="64"></Size>
        <Anchors>
            <Anchor point="CENTER" x="0" y="0"></Anchor>
        </Anchors>
        <Layers>
            <Layer level="ARTWORK" textureSubLevel="0">
                <Texture parentKey="backgroundOverlay" file="Interface/AddOns/GW2_UI/textures/units/targettargetShadowOverlay">
                <TexCoords left="0" right="1" top="1" bottom="0"/>
                    <Size x="220" y="140"></Size>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="15" y="10"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="2">
                <Texture parentKey="raidmarker" file="Interface\AddOns\GW2_UI\textures\asd">
                    <Size x="20" y="20"></Size>
                    <Anchors>
                        <Anchor point="BOTTOMLEFT" relativePoint="LEFT" x="5" y="28"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="healthbarBackground" file="Interface/AddOns/GW2_UI/textures/uistuff/gwstatusbar-bg">
                    <Size x="148" y="15"/>
                    <Anchors>
                        <Anchor point="LEFT" relativePoint="LEFT" x="4" y="4"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="powerbarBackground" file="Interface/AddOns/GW2_UI/textures/uistuff/gwstatusbar-bg">
                    <Size x="148" y="7"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativeKey="$parent.healthbarBackground" relativePoint="BOTTOMLEFT" x="0" y="0"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="castingbarBackground" file="Interface/AddOns/GW2_UI/textures/units/castingbars">
                    <Size x="148" y="15"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativeKey="$parent.powerbarBackground" relativePoint="BOTTOMLEFT" x="0" y="-1"></Anchor>
                    </Anchors>
                    <TexCoords left="1" right="0" top="0" bottom="0.25" />
                </Texture>
                <Texture parentKey="predictionbar" file="Interface/AddOns/GW2_UI/textures/units/incominghealing">
                    <Size x="148" y="13"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.healthbarBackground" relativePoint="LEFT" x="2" y="0"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="3">
                <Texture parentKey="castingbarSpark" file="Interface/AddOns/GW2_UI/textures/units/castingbarshieldspark">
                    <Size x="32" y="12"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.castingbar" relativePoint="LEFT" x="0" y="0"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="absorbbarbg" file="Interface/AddOns/GW2_UI/textures/party/absorbbar-animated">
                    <Size x="146" y="13"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.healthbarBackground" relativePoint="LEFT" x="1" y="0"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="4">
                <Texture parentKey="healthbarFlash" file="Interface/AddOns/GW2_UI/textures/uistuff/gwstatusbar">
                    <Size x="146" y="13"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.healthbarBackground" relativePoint="LEFT" x="2" y="0"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="healthbarFlashSpark" file="Interface/AddOns/GW2_UI/textures/hud/bloodspark">
                    <Size x="12" y="13"></Size>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.healthbarFlash" relativePoint="RIGHT" x="0" y="0"/>
                    </Anchors>
                    <TexCoords left="0" right="0.125" top="0" bottom="0.5" />
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="5">
                <Texture parentKey="healthbar" file="Interface/AddOns/GW2_UI/textures/uistuff/gwstatusbar">
                    <Size x="146" y="13"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.healthbarBackground" relativePoint="LEFT" x="1" y="0"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="powerbar" file="Interface/AddOns/GW2_UI/textures/uistuff/gwstatusbar">
                    <Size x="146" y="5"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.powerbarBackground" relativePoint="LEFT" x="1" y="0"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="castingbar" file="Interface/AddOns/GW2_UI/textures/units/castingbarshield">
                    <Size x="146" y="12"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.castingbarBackground" relativePoint="LEFT" x="1" y="0"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="castingbarNormal" file="Interface/AddOns/GW2_UI/textures/units/castingbars">
                    <Size x="146" y="13"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.castingbarBackground" relativePoint="LEFT" x="1" y="0"></Anchor>
                    </Anchors>
                    <TexCoords left="1" right="0" top="0.25" bottom="0.5" />
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="6">
                <Texture parentKey="castingbarNormalSpark" alphaMode="ADD" file="Interface/AddOns/GW2_UI/textures/uistuff/statusbar-spark-white">
                    <Size x="16" y="14"/>
                    <Anchors>
                        <Anchor point="RIGHT" relativeKey="$parent.castingbarNormal" relativePoint="RIGHT" x="0" y="0"></Anchor>
                    </Anchors>
                    <Color r="1" g="1" b="1" a="0.7"></Color>
                </Texture>
                <Texture parentKey="absorbbar" file="Interface/AddOns/GW2_UI/textures/party/absorbbar-animated">
                    <Size x="146" y="13"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.healthbarBackground" relativePoint="LEFT" x="1" y="0"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="healthbarSpark" file="Interface/AddOns/GW2_UI/textures/hud/bloodspark">
                    <Size x="12" y="13"></Size>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.healthbar" relativePoint="RIGHT" x="0" y="0"/>
                    </Anchors>
                    <TexCoords left="0" right="0.125" top="0" bottom="0.5" />
                </Texture>
            </Layer>
            <Layer level="OVERLAY">
                <FontString parentKey="nameString" text="unknown" inherits="GameFontNormalMed3" justifyH="LEFT" justifyV="MIDDLE">
                    <Size x="120" y="15"/>
                    <Anchors>
                        <Anchor point="BOTTOMLEFT" relativeKey="$parent.healthbarBackground" relativePoint="TOPLEFT" x="0" y="2"></Anchor>
                    </Anchors>
                </FontString>

                <FontString parentKey="levelString" text="unknown" justifyH="RIGHT" justifyV="MIDDLE">
                    <Size x="30" y="15"/>
                    <Anchors>
                        <Anchor point="BOTTOMRIGHT" relativeKey="$parent.healthbarBackground" relativePoint="TOPRIGHT" x="0" y="2"></Anchor>
                    </Anchors>
                </FontString>

                <FontString parentKey="healthString" text="unknown" justifyH="LEFT" justifyV="MIDDLE">
                    <Size x="146" y="15"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.healthbarBackground" relativePoint="LEFT" x="5" y="0"></Anchor>
                    </Anchors>
                </FontString>

                <FontString parentKey="castingString" text="unknown" justifyH="LEFT" justifyV="MIDDLE">
                    <Size x="146" y="15"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.castingbarBackground" relativePoint="LEFT" x="7" y="0"></Anchor>
                    </Anchors>
                </FontString>
            </Layer>
        </Layers>
        <Frames>
            <Frame parentKey="auras">
                <Size x="257" y="100"/>
                <Anchors>
                    <Anchor point="TOPLEFT" relativeKey="$parent.castingbarBackground" relativePoint="BOTTOMLEFT" x="2" y="-2"></Anchor>
                </Anchors>
            </Frame>
        </Frames>
    </Button>

    <Button name="GwNormalUnitFrameInvert" frameStrata="LOW" parent="UIParent" inherits="SecureUnitButtonTemplate" virtual="true">
        <Size x="300" y="64"></Size>
        <Anchors>
            <Anchor point="CENTER" x="0" y="0"></Anchor>
        </Anchors>
        <Layers>
            <Layer level="ARTWORK" textureSubLevel="0">
                <Texture parentKey="backgroundOverlay" file="Interface/AddOns/GW2_UI/textures/units/targetShadowOverlay">
                    <Size x="360" y="160"></Size>
                    <TexCoords left="1" right="0" top="0" bottom="1"/>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="-15" y="-5"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="1">
                <Texture parentKey="background" file="Interface/AddOns/GW2_UI/textures/units/targetshadow">
                    <TexCoords left="1" right="0" top="0" bottom="1"/>
                    <Size x="512" y="128"></Size>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="1">
                <Texture parentKey="portrait" alphaMode="ADD" file="Interface\AddOns\GW2_UI\textures\asd">
                    <Size x="58" y="58"/>
                    <Anchors>
                        <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" x="-25" y="-7"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="threattabbg" file="Interface/AddOns/GW2_UI/textures/units/unittab" alpha="0.0">
                    <Size x="40" y="33"/>
                    <TexCoords top="1" bottom="0" left="0" right="1" />
                    <Anchors>
                        <Anchor point="BOTTOM" relativeKey="$parent.portrait" relativepoint="BOTTOM" x="1" y="-25"/>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="2">
                <Texture parentKey="healthbarBackground" file="Interface/AddOns/GW2_UI/textures/uistuff/gwstatusbar-bg">
                    <Size x="215" y="15"/>
                    <Anchors>
                        <Anchor point="RIGHT" relativeKey="$parent.portrait" relativePoint="LEFT" x="-4" y="-2"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="powerbarBackground" file="Interface/AddOns/GW2_UI/textures/uistuff/gwstatusbar-bg">
                    <Size x="215" y="7"/>
                    <Anchors>
                        <Anchor point="TOPRIGHT" relativeKey="$parent.healthbarBackground" relativePoint="BOTTOMRIGHT" x="0" y="0"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="castingbarBackground" file="Interface/AddOns/GW2_UI/textures/units/castingbars">
                    <Size x="215" y="15"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativeKey="$parent.powerbarBackground" relativePoint="BOTTOMLEFT" x="-2" y="-1"></Anchor>
                    </Anchors>
                    <TexCoords left="1" right="0" top="0" bottom="0.25" />
                </Texture>
                <Texture parentKey="predictionbar" file="Interface/AddOns/GW2_UI/textures/units/incominghealing">
                    <Size x="213" y="13"/>
                    <Anchors>
                        <Anchor point="RIGHT" relativeKey="$parent.healthbarBackground" relativePoint="RIGHT" x="-2" y="0"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="3">
                <Texture parentKey="castingbarSpark" file="Interface/AddOns/GW2_UI/textures/units/castingbarshieldspark">
                    <Size x="32" y="12"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.castingbar" relativePoint="LEFT" x="0" y="0"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="absorbbarbg" file="Interface/AddOns/GW2_UI/textures/party/absorbbar-animated">
                    <Size x="213" y="13"/>
                    <Anchors>
                        <Anchor point="RIGHT" relativeKey="$parent.healthbarBackground" relativePoint="RIGHT" x="-2" y="0"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="4">
                <Texture parentKey="healthbarFlash" file="Interface/AddOns/GW2_UI/textures/uistuff/gwstatusbar">
                    <Size x="213" y="13"/>
                    <Anchors>
                        <Anchor point="RIGHT" relativeKey="$parent.healthbarBackground" relativePoint="RIGHT" x="-2" y="0"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="healthbarFlashSpark" file="Interface/AddOns/GW2_UI/textures/hud/bloodspark">
                    <Size x="21" y="13"></Size>
                    <Anchors>
                        <Anchor point="RIGHT" relativeKey="$parent.healthbarFlash" relativePoint="LEFT" x="0" y="0"/>
                    </Anchors>
                    <TexCoords left="0" right="0.125" top="0" bottom="0.5" />
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="5">
                <Texture file="Interface/AddOns/GW2_UI/textures/units/targetPortraitinner">
                    <Size x="65" y="65"></Size>
                    <Anchors>
                        <Anchor point="CENTER" relativeKey="$parent.portrait" relativePoint="CENTER"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="healthbar" file="Interface/AddOns/GW2_UI/textures/uistuff/gwstatusbar">
                    <Size x="213" y="13"/>
                    <Anchors>
                        <Anchor point="RIGHT" relativeKey="$parent.healthbarBackground" relativePoint="RIGHT" x="-2" y="0"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="powerbar" file="Interface/AddOns/GW2_UI/textures/uistuff/gwstatusbar">
                    <Size x="213" y="3"/>
                    <Anchors>
                        <Anchor point="RIGHT" relativeKey="$parent.powerbarBackground" relativePoint="RIGHT" x="-2" y="0"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="castingbar" file="Interface/AddOns/GW2_UI/textures/units/castingbarshield">
                    <Size x="213" y="12"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.castingbarBackground" relativePoint="LEFT" x="4" y="0"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="castingbarNormal" file="Interface/AddOns/GW2_UI/textures/units/castingbars">
                    <Size x="213" y="13"/>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.castingbarBackground" relativePoint="LEFT" x="4" y="0"></Anchor>
                    </Anchors>
                    <TexCoords left="1" right="0" top="0.25" bottom="0.5" />
                </Texture>
            </Layer>
            <Layer level="ARTWORK" textureSubLevel="6">
                <Texture parentKey="raidmarker" file="Interface\AddOns\GW2_UI\textures\asd">
                    <Size x="28" y="28"></Size>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativeKey="$parent.portrait" relativePoint="TOPLEFT" x="-2" y="15"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="prestigebg" file="Interface/AddOns/GW2_UI/textures/units/prestigebackground">
                    <Size x="28" y="28"/>
                    <Anchors>
                        <Anchor point="CENTER" relativeKey="$parent.prestigeString" relativePoint="CENTER" x="0" y="0"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="castingbarNormalSpark" alphaMode="ADD" file="Interface/AddOns/GW2_UI/textures/uistuff/statusbar-spark-white">
                    <Size x="16" y="13"/>
                    <Anchors>
                        <Anchor point="RIGHT" relativeKey="$parent.castingbarNormal" relativePoint="RIGHT" x="0" y="0"></Anchor>
                    </Anchors>
                    <Color r="1" g="1" b="1" a="0.7"></Color>
                </Texture>
                <Texture parentKey="absorbbar" file="Interface/AddOns/GW2_UI/textures/party/absorbbar-animated">
                    <Size x="213" y="13"/>
                    <Anchors>
                        <Anchor point="RIGHT" relativeKey="$parent.healthbar" relativePoint="RIGHT" x="0" y="0"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="healthbarSpark" file="Interface/AddOns/GW2_UI/textures/hud/bloodspark">
                    <Size x="21" y="13"></Size>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.healthbar" relativePoint="RIGHT" x="0" y="0"/>
                    </Anchors>
                    <TexCoords left="0" right="0.125" top="0" bottom="0.5" />
                </Texture>
            </Layer>
            <Layer level="OVERLAY">

                <FontString parentKey="nameString" text="unknown" inherits="GameFontNormalMed3" justifyH="RIGHT" justifyV="MIDDLE">
                    <Size x="200" y="15"/>
                    <Anchors>
                        <Anchor point="BOTTOMRIGHT" relativeKey="$parent.healthbarBackground" relativePoint="TOPRIGHT" x="0" y="2"></Anchor>
                    </Anchors>
                </FontString>

                <FontString parentKey="levelString" text="unknown" justifyH="LEFT" justifyV="MIDDLE">
                    <Size x="213" y="15"/>
                    <Anchors>
                        <Anchor point="BOTTOMRIGHT" relativeKey="$parent.healthbarBackground" relativePoint="TOPRIGHT" x="0" y="2"></Anchor>
                    </Anchors>
                </FontString>

                <FontString parentKey="healthString" text="unknown" justifyH="RIGHT" justifyV="MIDDLE">
                    <Size x="215" y="15"/>
                    <Anchors>
                        <Anchor point="RIGHT" relativeKey="$parent.healthbarBackground" relativePoint="RIGHT" x="-5" y="0"></Anchor>
                    </Anchors>
                </FontString>

                <FontString parentKey="threatString" text="" justifyH="CENTER" justifyV="MIDDLE">
                    <Size x="38" y="30"/>
                    <Anchors>
                        <Anchor point="CENTER" relativeKey="$parent.threattabbg" relativePoint="CENTER" x="0" y="1"></Anchor>
                    </Anchors>
                </FontString>

                <FontString parentKey="castingString" text="unknown" justifyH="RIGHT" justifyV="MIDDLE">
                    <Size x="215" y="15"/>
                    <Anchors>
                        <Anchor point="RIGHT" relativeKey="$parent.castingbarBackground" relativePoint="RIGHT" x="0" y="0"></Anchor>
                    </Anchors>
                </FontString>

                <FontString parentKey="castingTimeString" justifyH="LEFT" justifyV="MIDDLE">
                    <Size x="70" y="15"></Size>
                    <Anchors>
                        <Anchor point="LEFT" relativeKey="$parent.castingbarBackground" relativePoint="LEFT" x="7" y="0"></Anchor>
                    </Anchors>
                </FontString>

                <FontString parentKey="prestigeString" text="4" justifyH="CENTER" justifyV="MIDDLE">
                    <Size x="32" y="28"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativeKey="$parent.portrait" relativePoint="BOTTOMRIGHT" x="-20" y="18"></Anchor>
                    </Anchors>
                </FontString>
            </Layer>
        </Layers>
        <Frames>
            <Frame parentKey="auras">
                <Size x="215" y="100"/>
                <Anchors>
                    <Anchor point="TOPLEFT" relativeKey="$parent.castingbarBackground" relativePoint="BOTTOMLEFT" x="2" y="-15"></Anchor>
                </Anchors>
            </Frame>
        </Frames>
    </Button>

</Ui>
