<Bindings>
    <Binding category="BINDING_HEADER_GW2UI" name="CLICK GW2UI_Markers_Button:WM8" header="GW2UI_MARKER_BINDINGS"/>
    <Binding category="BINDING_HEADER_GW2UI" name="CLICK GW2UI_Markers_Button:WM6"/>
    <Binding category="BINDING_HEADER_GW2UI" name="CLICK GW2UI_Markers_Button:WM3"/>
    <Binding category="BINDING_HEADER_GW2UI" name="CLICK GW2UI_Markers_Button:WM1"/>
    <Binding category="BINDING_HEADER_GW2UI" name="CLICK GW2UI_Markers_Button:WM5"/>
    <Binding category="BINDING_HEADER_GW2UI" name="CLICK GW2UI_Markers_Button:WM7"/>
    <Binding category="BINDING_HEADER_GW2UI" name="CLICK GW2UI_Markers_Button:WM2"/>
    <Binding category="BINDING_HEADER_GW2UI" name="CLICK GW2UI_Markers_Button:WM4"/>
    <Binding category="BINDING_HEADER_GW2UI" name="CLICK GW2UI_Markers_Button:WM9"/>
    <Binding category="BINDING_HEADER_GW2UI" name="CLICK GwDodgeBar:LeftButton" header="GW2UI_MOVE_BINDINGS"/>
    <Binding category="BINDING_HEADER_GW2UI" name="GW2UI_BAG_SORT" header="GW2UI_INVENTORY_BINDINGS" runOnUp="false">
        PlaySound(SOUNDKIT.UI_BAG_SORTING_01)
        SortBags()
    </Binding>
    <Binding category="BINDING_HEADER_GW2UI" name="GW2UI_BANK_SORT" runOnUp="false">
        PlaySound(SOUNDKIT.UI_BAG_SORTING_01)
        SortBankBags()
    </Binding>
    <Binding category="BINDING_HEADER_GW2UI" name="GW2UI_RAID_MARKER" runOnUp="true">
        GW_RaidMark_HotkeyPressed(keystate)
    </Binding>
</Bindings>
