local _, GW = ...


local function LoadFriendList(tabContainer)
    local GWFriendFrame = CreateFrame("Frame", "GWFriendFrame", tabContainer, "GWFriendFrame")
    GWFriendFrame.Container = tabContainer

    GWFriendFrame:SetScript("OnShow", function()
        FriendsList_Update(true)
        UpdateMicroButtons()
        FriendsFrame_CheckQuickJoinHelpTip();
        FriendsFrame_UpdateQuickJoinTab(#C_SocialQueue.GetAllGroups())
        PlaySound(SOUNDKIT.IG_CHARACTER_INFO_TAB)
        C_GuildInfo.GuildRoster()

        FriendsFrame_Update()
    end)

    FriendsFrameBattlenetFrame:SetParent(GWFriendFrame.headerBN)
    FriendsFrameBattlenetFrame:ClearAllPoints()
    FriendsFrameBattlenetFrame:SetAllPoints(GWFriendFrame.headerBN)

    FriendsFrameStatusDropDown:SkinDropDownMenu(5)
    FriendsFrameStatusDropDown:SetParent(GWFriendFrame.headerDD)
    FriendsFrameStatusDropDown:ClearAllPoints()
    FriendsFrameStatusDropDown:SetAllPoints(GWFriendFrame.headerDD)

    FriendsListFrameScrollFrame:SetParent(GWFriendFrame.list)
    FriendsListFrameScrollFrame:ClearAllPoints()
    FriendsListFrameScrollFrame:SetAllPoints(GWFriendFrame.list)

    FriendsListFrameScrollFrame.SetParent = GW.NoOp
    FriendsListFrameScrollFrame.ClearAllPoints = GW.NoOp
    FriendsListFrameScrollFrame.SetAllPoints = GW.NoOp
    FriendsListFrameScrollFrame.SetPoint = GW.NoOp

    FriendsListFrame.RIDWarning:SetParent(GWFriendFrame.list)
    FriendsListFrame.RIDWarning:ClearAllPoints()
    FriendsListFrame.RIDWarning:SetAllPoints(GWFriendFrame.list)

    FriendsListFrame:SetParent(GWFriendFrame.list)
    FriendsListFrame:ClearAllPoints()
    FriendsListFrame:SetAllPoints(GWFriendFrame.list)

    FriendsFrameAddFriendButton:SetParent(GWFriendFrame.list)
    FriendsFrameAddFriendButton:ClearAllPoints()
    FriendsFrameAddFriendButton:SetPoint("BOTTOMLEFT", GWFriendFrame.list,  "BOTTOMLEFT", 4, -40)
    FriendsFrameAddFriendButton:SkinButton(false, true)

    FriendsFrameSendMessageButton:SetParent(GWFriendFrame.list)
    FriendsFrameSendMessageButton:ClearAllPoints()
    FriendsFrameSendMessageButton:SetPoint("BOTTOMRIGHT", GWFriendFrame.list,  "BOTTOMRIGHT", -4, -40)
    FriendsFrameSendMessageButton:SkinButton(false, true)

    FriendsListFrameScrollFrame.PendingInvitesHeaderButton:SetSize(460, 30)
    FriendsListFrameScrollFrame.PendingInvitesHeaderButton:SkinButton(false, true)

    hooksecurefunc(FriendsListFrameScrollFrame.invitePool, "Acquire", function()
        for object in pairs(_G.FriendsListFrameScrollFrame.invitePool.activeObjects) do
            if object.isSkinned then return end
            object.DeclineButton:SkinButton(false, true)
            object.AcceptButton:SkinButton(false, true)
            object.isSkinned = true
        end
    end)

    FriendsListFrameScrollFrame.scrollBar:SkinScrollBar()
    FriendsListFrameScrollFrame.scrollBar:SetWidth(3)
    FriendsListFrameScrollFrame:SkinScrollFrame()
    FriendsListFrameScrollFrameMiddle:Hide()
    FriendsListFrameScrollFrameScrollChild:ClearAllPoints()
    FriendsListFrameScrollFrameScrollChild:SetAllPoints(GWFriendFrame.list)

    HybridScrollFrame_CreateButtons(FriendsListFrameScrollFrame, "FriendsListButtonTemplate")

    local buttons = FriendsListFrameScrollFrame.buttons
    for i = 1, #buttons do
        local button = buttons[i]
        local icon = _G["FriendsListFrameScrollFrameButton" .. i .. "GameIcon"]
        local name = _G["FriendsListFrameScrollFrameButton" .. i .. "Name"]
        local info = _G["FriendsListFrameScrollFrameButton" .. i .. "Info"]

        button:SetSize(460, 34)

        icon:SetSize(22, 22)
        icon:SetTexCoord(0.15, 0.85, 0.15, 0.85)

        name:SetFont(UNIT_NAME_FONT, 14)
        info:SetFont(UNIT_NAME_FONT, 13)

        icon:ClearAllPoints()
        icon:SetPoint("RIGHT", button, "RIGHT", -24, 0)
        icon.SetPoint = GW.NoOp
    end

    hooksecurefunc("HybridScrollFrame_Update", function(self)
        if self == FriendsListFrameScrollFrame then
            self.scrollChild:SetHeight(490)
            self:UpdateScrollChildRect()
        end
    end)

    --View Friends BN Frame
    FriendsFriendsFrame:StripTextures()
    FriendsFriendsFrame.ScrollFrameBorder:Hide()
    FriendsFriendsFrame:CreateBackdrop(GW.skins.constBackdropFrame)
    FriendsFriendsFrameDropDown:SkinDropDownMenu()
    FriendsFriendsFrame.SendRequestButton:SkinButton(false, true)
    FriendsFriendsFrame.CloseButton:SkinButton(false, true)
    FriendsFriendsScrollFrame.scrollBar:SkinScrollBar()
    FriendsFriendsScrollFrame.scrollBar:SetWidth(3)
    FriendsFriendsScrollFrameMiddle:Hide()
    FriendsFriendsScrollFrame:SkinScrollFrame()

    FriendsFrameBattlenetFrame.BroadcastButton:Kill()
    FriendsFrameBattlenetFrame:StripTextures()
    FriendsFrameBattlenetFrame:CreateBackdrop(GW.skins.constBackdropFrame, true)
    FriendsFrameBattlenetFrame.Tag:Kill()

    local button = CreateFrame("Button", nil, FriendsFrameBattlenetFrame)
    button:SetPoint("TOPLEFT", FriendsFrameBattlenetFrame, "TOPLEFT")
    button:SetPoint("BOTTOMRIGHT", FriendsFrameBattlenetFrame, "BOTTOMRIGHT")
    button:SetSize(FriendsFrameBattlenetFrame:GetSize())
    button:CreateBackdrop(nil, true)
    button:SkinButton(false, false, true)

    button.Tag = button:CreateFontString(nil, "OVERLAY")
    button.Tag:SetPoint("CENTER", button, "CENTER")
    button.Tag:SetTextColor(0.345, 0.667, 0.867)
    button.Tag:SetFont(UNIT_NAME_FONT, 15)
    button.hover.r = FRIENDS_BNET_BACKGROUND_COLOR.r
    button.hover.g = FRIENDS_BNET_BACKGROUND_COLOR.g
    button.hover.b = FRIENDS_BNET_BACKGROUND_COLOR.b

    button:SetScript("OnClick", function() FriendsFrameBattlenetFrame.BroadcastFrame:ToggleFrame() end)
    button:HookScript("OnEnter", function(self) self.Tag:SetTextColor(1, 1, 1) end)
    button:HookScript("OnLeave", function(self) self.Tag:SetTextColor(0.345, 0.667, 0.867) end)

    hooksecurefunc("FriendsFrame_CheckBattlenetStatus", function()
        button.Tag:Hide()
        if BNFeaturesEnabled() and BNConnected() then
            local _, battleTag = BNGetInfo()
            if battleTag then
                button.Tag:SetText(battleTag)
                button.Tag:Show()
            end
        end
    end)

    FriendsFrameBattlenetFrame.BroadcastFrame:StripTextures()
    FriendsFrameBattlenetFrame.BroadcastFrame:CreateBackdrop(GW.skins.constBackdropFrame)
    FriendsFrameBattlenetFrame.BroadcastFrame.EditBox:StripTextures()
    FriendsFrameBattlenetFrame.BroadcastFrame:ClearAllPoints()
    FriendsFrameBattlenetFrame.BroadcastFrame:SetPoint("TOPLEFT", GWFriendFrame.headerBN, "TOPRIGHT", 45, 1)
    GW.HandleBlizzardRegions(FriendsFrameBattlenetFrame.BroadcastFrame.EditBox)
    GW.SkinTextBox(FriendsFrameBattlenetFrame.BroadcastFrame.EditBox.LeftBorder, FriendsFrameBattlenetFrame.BroadcastFrame.EditBox.RightBorder, FriendsFrameBattlenetFrame.BroadcastFrame.EditBox.MiddleBorder)
    FriendsFrameBattlenetFrame.BroadcastFrame.UpdateButton:SkinButton(false, true)
    FriendsFrameBattlenetFrame.BroadcastFrame.CancelButton:SkinButton(false, true)

    AddFriendFrame:StripTextures()
    AddFriendFrame:CreateBackdrop(GW.skins.constBackdropFrame)
    AddFriendEntryFrameAcceptButton:SkinButton(false, true)
    AddFriendEntryFrameCancelButton:SkinButton(false, true)
    AddFriendInfoFrameContinueButton:SkinButton(false, true)
    GW.SkinTextBox(_G["AddFriendNameEditBoxLeft"], _G["AddFriendNameEditBoxRight"], _G["AddFriendNameEditBoxMiddle"])

    FriendsFrameBattlenetFrame.UnavailableInfoFrame:ClearAllPoints()
    FriendsFrameBattlenetFrame.UnavailableInfoFrame:SetPoint("TOPLEFT", GWFriendFrame.headerBN, "TOPRIGHT", 1, -18)

    RecruitAFriendRecruitmentFrame:StripTextures()
    RecruitAFriendRecruitmentFrame:CreateBackdrop(GW.skins.constBackdropFrame)
    GW.SkinTextBox(RecruitAFriendRecruitmentFrame.EditBox.Left, RecruitAFriendRecruitmentFrame.EditBox.Middle, RecruitAFriendRecruitmentFrame.EditBox.Right)
    RecruitAFriendRecruitmentFrame.GenerateOrCopyLinkButton:SkinButton(false, true)
    RecruitAFriendRecruitmentFrame.CloseButton:SkinButton(true)
    RecruitAFriendRecruitmentFrame.CloseButton:SetSize(15, 15)

    SlashCmdList["FRIENDS"] = function(msg)
        if InCombatLockdown() then return end

        if msg == "" and UnitIsPlayer("target") then
            msg = GetUnitName("target", true)
        end
        if not msg or msg == "" then
            GwSocialWindow:SetAttribute("windowpanelopen", "friendlist")
        else
            local player, note = strmatch(msg, "%s*([^%s]+)%s*(.*)");
            if player then
                C_FriendList.AddOrRemoveFriend(player, note);
            end
        end
    end
end
GW.LoadFriendList = LoadFriendList
