- Fixed - Issue where default sounds for "Quest Accepted" and "Quest Complete" were both playing the achievement sound - [core.lua]
- Updated - Sound selection logic to ensure correct sounds are played based on the provided sound ID - [utils.lua]
- Updated - Debug messages for sound selection and playback to be more descriptive and consistent - [utils.lua]
- Updated - Centralized sound handling logic in `utils.lua` to improve code maintainability - [utils.lua]
- Added - Improved error handling in sound playback to prevent crashes due to missing or invalid sound files - [utils.lua]
- Removed - Redundant `HandleEvent` function from `core.lua` to streamline the codebase - [core.lua]