local _, GW = ...
local gw_set_unit_flag = GW.UnitFlags
local Debuff = GW.Debuff
local GetSetting = GW.GetSetting
local CountTable = GW.CountTable
local PowerBarColorCustom = GW.PowerBarColorCustom
local CLASS_COLORS_RAIDFRAME = GW.CLASS_COLORS_RAIDFRAME
local TogglePartyRaid = GW.TogglePartyRaid
local RegisterMovableFrame = GW.RegisterMovableFrame
local Bar = GW.Bar
local SetClassIcon = GW.SetClassIcon
local SetDeadIcon = GW.SetDeadIcon
local AddToAnimation = GW.AddToAnimation
local AddToClique = GW.AddToClique

local GROUPD_TYPE = "PARTY"
local GW_READY_CHECK_INPROGRESS = false
local GW_CURRENT_HIGHLIGHT_FRAME = nil
local realmid_Player

local function hideBlizzardRaidFrame()
    if InCombatLockdown() then
        return
    end

    CompactRaidFrameManager:UnregisterAllEvents()
    CompactRaidFrameManager:Hide()
    CompactRaidFrameContainer:UnregisterAllEvents()

    local compact_raid = CompactRaidFrameManager_GetSetting("IsShown")
    if compact_raid and compact_raid ~= "0" then
        CompactRaidFrameManager_SetSetting("IsShown", "0")
    end
end

local function updateRaidMarkers(self)
    local i = GetRaidTargetIndex(self.unit)
    self.targetmarker = i
    if self.targetmarker == nil then
        self.classicon:SetTexture(nil)
        return
    end
    self.classicon:SetTexture("Interface\\TargetingFrame\\UI-RaidTargetingIcon_" .. i)
    if not self.classicon:IsShown() then
        self.classicon:Show()
    end
end

local function togglePartyFrames(b)
    if InCombatLockdown() then
        return
    end

    if IsInRaid() then
        b = false
    end

    if b == true then
        if GetSetting("RAID_STYLE_PARTY") == true then
            _G["GwCompactplayer"]:Show()
            RegisterUnitWatch(_G["GwCompactplayer"])

            for i = 1, 4 do
                _G["GwCompactparty" .. i]:Show()
                RegisterUnitWatch(_G["GwCompactparty" .. i])
            end
        end
        GW.TogglePartyRaid(true)
    else
        GW.TogglePartyRaid(false)
        UnregisterUnitWatch(_G["GwCompactplayer"])
        _G["GwCompactplayer"]:Hide()
        for i = 1, 4 do
            UnregisterUnitWatch(_G["GwCompactparty" .. i])
            _G["GwCompactparty" .. i]:Hide()
        end
    end
end

local function unhookPlayerFrame()
    if InCombatLockdown() then
        return
    end
    if IsInRaid() then
        return
    end

    if IsInGroup() and GetSetting("RAID_STYLE_PARTY") == true then
        _G["GwCompactplayer"]:Show()
        RegisterUnitWatch(_G["GwCompactplayer"])
    else
        UnregisterUnitWatch(_G["GwCompactplayer"])
        _G["GwCompactplayer"]:Hide()
    end
end

local function setAbsorbAmount(self)
    local healthMax = UnitHealthMax(self.unit)
    local absorb = UnitGetTotalAbsorbs(self.unit)

    local absorbPrecentage = 0

    if absorb > 0 and healthMax > 0 then
        absorbPrecentage = absorb / healthMax
    end
    self.healthbar.absorbbar:SetValue(absorbPrecentage)
end

local function setHealth(self)
    local health = UnitHealth(self.unit)
    local healthMax = UnitHealthMax(self.unit)
    local healthPrec = 0
    if healthMax > 0 then
        healthPrec = health / healthMax
    end

    Bar(self.healthbar, healthPrec)
end

local function setUnitName(self)
    if self == nil or self.unit == nil then
        return
    end

    local nameRoleIcon = {}
    nameRoleIcon["TANK"] = "|TInterface\\AddOns\\GW2_UI\\textures\\party\\roleicon-tank:12:12:0:0|t "
    nameRoleIcon["HEALER"] = "|TInterface\\AddOns\\GW2_UI\\textures\\party\\roleicon-healer:12:12:0:0|t "
    nameRoleIcon["DAMAGER"] = "|TInterface\\AddOns\\GW2_UI\\textures\\party\\roleicon-dps:12:12:0:0|t "
    nameRoleIcon["NONE"] = ""

    local guid = UnitGUID(self.unit)
    local realmid = string.match(guid, "^Player%-(%d+)")
    local guid_Player = UnitGUID("Player")
    if guid_Player ~= nil then
        realmid_Player = string.match(guid_Player, "^Player%-(%d+)")
    end

    local role = UnitGroupRolesAssigned(self.unit)
    local nameString = UnitName(self.unit)
    local realmflag = ""

    if GetSetting("RAID_UNIT_FLAGS") == "NONE" then
        realmflag = ""
    elseif GetSetting("RAID_UNIT_FLAGS") == "DIFFERENT" then
        if gw_set_unit_flag[realmid] ~= gw_set_unit_flag[realmid_Player] then
            realmflag = gw_set_unit_flag[realmid]
        end
    elseif GetSetting("RAID_UNIT_FLAGS") == "ALL" then
        realmflag = gw_set_unit_flag[realmid]
    end

    if nameRoleIcon[role] ~= nil then
        nameString = nameRoleIcon[role] .. nameString
    end
    if realmflag == nil then
        realmflag = ""
    end
    self.name:SetText(nameString .. " " .. realmflag)
end

local function highlightTargetFrame(self)
    if GW_CURRENT_HIGHLIGHT_FRAME ~= nil then
        GW_CURRENT_HIGHLIGHT_FRAME.targetHighlight:SetVertexColor(0, 0, 0, 1)
    end
    GW_CURRENT_HIGHLIGHT_FRAME = self
    self.targetHighlight:SetVertexColor(1, 1, 1, 1)
end

local function updateClassIcon(self)
    if b == false then
        self.classicon:SetTexture("Interface\\AddOns\\GW2_UI\\textures\\party\\classicons")
    else
        self.classicon:SetTexture("Interface\\AddOns\\GW2_UI\\textures\\party\\readycheck")
    end
end

local function updateAwayData(self)
    local classColor = GetSetting("RAID_CLASS_COLOR")
    local iconState = 1

    localizedClass, englishClass, classIndex = UnitClass(self.unit)

    if classIndex ~= nil and classIndex ~= 0 and classColor == false and GW_READY_CHECK_INPROGRESS == false then
        self.classicon:SetTexture("Interface\\AddOns\\GW2_UI\\textures\\party\\classicons")
        iconState = 1
    end

    if classColor == true and classIndex ~= nil and classIndex ~= 0 then
        iconState = 0
    end
    if UnitIsDeadOrGhost(self.unit) then
        iconState = 2
    end

    if iconState == 0 then
        self.healthbar:SetStatusBarColor(
            CLASS_COLORS_RAIDFRAME[classIndex].r,
            CLASS_COLORS_RAIDFRAME[classIndex].g,
            CLASS_COLORS_RAIDFRAME[classIndex].b,
            1
        )
        if self.classicon:IsShown() then
            self.classicon:Hide()
        end
    end
    if iconState == 1 then
        self.healthbar:SetStatusBarColor(0.207, 0.392, 0.168)
        SetClassIcon(self.classicon, classIndex)
    end

    if self.targetmarker ~= nil and GW_READY_CHECK_INPROGRESS == false and GetSetting("RAID_UNIT_MARKERS") == true then
        self.classicon:SetTexCoord(0, 1, 0, 1)
        updateRaidMarkers(self)
    end

    if iconState == 2 then
        if classColor == true then
            self.classicon:SetTexture("Interface\\AddOns\\GW2_UI\\textures\\party\\classicons")
        end
        SetDeadIcon(self.classicon)
        self.classicon:Show()
    end

    if GW_READY_CHECK_INPROGRESS == true then
        if self.ready == -1 then
            self.classicon:SetTexCoord(0, 1, 0, 0.25)
        end
        if self.ready == false then
            self.classicon:SetTexCoord(0, 1, 0.25, 0.50)
        end
        if self.ready == true then
            self.classicon:SetTexCoord(0, 1, 0.50, 0.75)
        end
        if not self.classicon:IsShown() then
            self.classicon:Show()
        end
    end

    if UnitIsConnected(self.unit) ~= true then
        self.healthbar:SetStatusBarColor(0.3, 0.3, 0.3, 1)
    end

    if UnitInPhase(self.unit) ~= true or UnitInRange(self.unit) ~= true then
        local r, g, b = self.healthbar:GetStatusBarColor()
        r = r * 0.3
        b = b * 0.3
        g = g * 0.3
        self.healthbar:SetStatusBarColor(r, g, b)
        self.classicon:SetAlpha(0.4)
    else
        self.classicon:SetAlpha(1)
    end

    if UnitThreatSituation(self.unit) ~= nil and UnitThreatSituation(self.unit) > 2 then
        self.aggroborder:Show()
    else
        self.aggroborder:Hide()
    end
end

local function updateDebuffs(self)
    local widthLimit = self:GetWidth() / 2
    local widthLimitExceeded = false
    local buffIndex = 1
    local x = 0
    local y = 0
    local DebuffLists = {}

    local filter = nil
    if GetSetting("RAID_ONLY_DISPELL_DEBUFFS") then
        filter = "RAID"
    end

    for i = 1, 40 do
        DebuffLists[i] = {}
        DebuffLists[i]["name"],
            DebuffLists[i]["icon"],
            DebuffLists[i]["count"],
            DebuffLists[i]["dispelType"],
            DebuffLists[i]["duration"],
            DebuffLists[i]["expires"],
            DebuffLists[i]["caster"],
            DebuffLists[i]["isStealable"],
            DebuffLists[i]["shouldConsolidate"],
            DebuffLists[i]["spellID"] = UnitDebuff(self.unit, i, filter)

        local indexBuffFrame = _G["Gw" .. self:GetName() .. "DeBuffItemFrame" .. i]
        local created = false
        local shouldDisplay = false

        if DebuffLists[i]["name"] ~= nil then
            shouldDisplay = true
        end

        if shouldDisplay and widthLimitExceeded == false then
            if indexBuffFrame == nil then
                indexBuffFrame =
                    CreateFrame("Button", "Gw" .. self:GetName() .. "DeBuffItemFrame" .. i, self, "GwDeBuffIcon")
                indexBuffFrame:SetParent(self)
                indexBuffFrame:SetFrameStrata("MEDIUM")
                indexBuffFrame:SetSize(16, 16)
                indexBuffFrame:EnableMouse(false)
                created = true
                indexBuffFrame.unit = self.unit
            end
            local margin = indexBuffFrame:GetWidth() + 2
            local marginy = indexBuffFrame:GetWidth() + 2
            if created then
                indexBuffFrame:ClearAllPoints()
                indexBuffFrame:SetPoint("BOTTOMLEFT", self.healthbar, "BOTTOMLEFT", 3 + (margin * x), 3 + (marginy * y))

                _G["Gw" .. self:GetName() .. "DeBuffItemFrame" .. buffIndex .. "Icon"]:SetPoint(
                    "TOPLEFT",
                    indexBuffFrame,
                    "TOPLEFT",
                    1,
                    -1
                )
                _G["Gw" .. self:GetName() .. "DeBuffItemFrame" .. buffIndex .. "Icon"]:SetPoint(
                    "BOTTOMRIGHT",
                    indexBuffFrame,
                    "BOTTOMRIGHT",
                    -1,
                    1
                )
            end

            GW.Debuff(indexBuffFrame, DebuffLists[i], i, filter)

            indexBuffFrame:Show()

            buffIndex = buffIndex + 1
            x = x + 1
            if (margin * x) < (-(self:GetWidth() / 2)) then
                y = y + 1
                x = 0
            end

            if widthLimit < (margin * x) then
                widthLimitExceeded = true
            end
        else
            if indexBuffFrame ~= nil then
                indexBuffFrame:Hide()
                indexBuffFrame:SetScript("OnEnter", nil)
                indexBuffFrame:SetScript("OnClick", nil)
                indexBuffFrame:SetScript("OnLeave", nil)
            end
        end
    end
end

local function updateAuras(self)
    local buffIndex = 1
    local x = 0
    local y = 0
    local spellTotrack = false
    local spellToTrackExpires = 0
    local spellToTrackDuration = 0
    for i = 1, 40 do
        local _, icon, _, _, duration, expires, caster, _, _, spellID, canApplyAura, _ = UnitBuff(self.unit, i)

        local showThis = false
        if UnitBuff(self.unit, i) then
            local hasCustom, alwaysShowMine, showForMySpec =
                SpellGetVisibilityInfo(spellID, UnitAffectingCombat("player") and "RAID_INCOMBAT" or "RAID_OUTOFCOMBAT")
            if (hasCustom) then
                showThis =
                    showForMySpec or (alwaysShowMine and (caster == "player" or caster == "pet" or caster == "vehicle"))
            else
                showThis =
                    (caster == "player" or caster == "pet" or caster == "vehicle") and canApplyAura and
                    not SpellIsSelfBuff(spellID)
            end
        end

        local indexBuffFrame = _G["Gw" .. self:GetName() .. "BuffItemFrame" .. buffIndex]
        local created = false
        if showThis then
            if indexBuffFrame == nil then
                indexBuffFrame =
                    CreateFrame("Button", "Gw" .. self:GetName() .. "BuffItemFrame" .. buffIndex, self, "GwBuffIconBig")
                indexBuffFrame:RegisterForClicks("RightButtonUp")
                _G[indexBuffFrame:GetName() .. "BuffDuration"]:SetFont(UNIT_NAME_FONT, 11)
                _G[indexBuffFrame:GetName() .. "BuffDuration"]:SetTextColor(1, 1, 1)
                _G[indexBuffFrame:GetName() .. "BuffStacks"]:SetFont(UNIT_NAME_FONT, 11, "OUTLINED")
                _G[indexBuffFrame:GetName() .. "BuffStacks"]:SetTextColor(1, 1, 1)
                indexBuffFrame:SetParent(self)
                indexBuffFrame:SetFrameStrata("MEDIUM")
                indexBuffFrame:SetSize(14, 14)
                created = true
            end
            local margin = -indexBuffFrame:GetWidth() + -2
            local marginy = indexBuffFrame:GetWidth() + 2

            if created then
                indexBuffFrame:ClearAllPoints()
                indexBuffFrame:SetPoint("BOTTOMRIGHT", -3 + (margin * x), 3 + (marginy * y))
            end
            _G["Gw" .. self:GetName() .. "BuffItemFrame" .. buffIndex .. "BuffIcon"]:SetTexture(icon)
            --   _G['Gw'..self:GetName()..'BuffItemFrame'..i..'BuffIcon']:SetParent(_G['Gw'..self:GetName()..'BuffItemFrame'..i])

            _G["Gw" .. self:GetName() .. "BuffItemFrame" .. buffIndex .. "BuffDuration"]:SetText("")
            _G["Gw" .. self:GetName() .. "BuffItemFrame" .. buffIndex .. "BuffStacks"]:SetText("")

            indexBuffFrame:SetScript(
                "OnEnter",
                function()
                    GameTooltip:SetOwner(indexBuffFrame, "ANCHOR_BOTTOMLEFT", 28, 0)
                    GameTooltip:ClearLines()
                    GameTooltip:SetUnitBuff(self.unit, i, "PLAYER|RAID")
                    GameTooltip:Show()
                end
            )
            indexBuffFrame:SetScript("OnLeave", GameTooltip_Hide)

            indexBuffFrame:Show()
            if spellID == 194384 then
                spellTotrack = true
                spellToTrackExpires = expires
                spellToTrackDuration = duration
            end

            x = x + 1
            buffIndex = buffIndex + 1
            if (margin * x) < (-(self:GetWidth() / 2)) then
                y = y + 1
                x = 0
            end
        else
            if indexBuffFrame ~= nil then
                indexBuffFrame:Hide()
                indexBuffFrame:SetScript("OnEnter", nil)
                indexBuffFrame:SetScript("OnClick", nil)
                indexBuffFrame:SetScript("OnLeave", nil)
            end
        end
    end

    if spellTotrack then
        self.spelltracker:Show()
        self.spelltracker:SetScript(
            "OnUpdate",
            function()
                self.spelltracker:SetValue((spellToTrackExpires - GetTime()) / spellToTrackDuration)
            end
        )
    else
        self.spelltracker:Hide()
        self.spelltracker:SetScript("OnUpdate", nil)
    end

    updateDebuffs(self)
end

local function raidframe_OnEvent(self, event, unit, arg1)
    if not UnitExists(self.unit) then
        return
    end

    if event == "load" then
        setAbsorbAmount(self)
        setHealth(self)
    end

    if event == "UNIT_HEALTH" or event == "UNIT_MAXHEALTH" and unit == self.unit then
        setHealth(self)
    end

    if event == "UNIT_POWER_FREQUENT" or event == "UNIT_MAXPOWER" and unit == self.unit then
        local power = UnitPower(self.unit, UnitPowerType(self.unit))
        local powerMax = UnitPowerMax(self.unit, UnitPowerType(self.unit))
        local powerPrecentage = 0
        if powerMax > 0 then
            powerPrecentage = power / powerMax
        end
        self.manabar:SetValue(powerPrecentage)
        powerType, powerToken, altR, altG, altB = UnitPowerType(self.unit)
        if PowerBarColorCustom[powerToken] then
            local pwcolor = PowerBarColorCustom[powerToken]
            self.manabar:SetStatusBarColor(pwcolor.r, pwcolor.g, pwcolor.b)
        end
    end

    if event == "UNIT_ABSORB_AMOUNT_CHANGED" and unit == self.unit then
        setAbsorbAmount(self)
    end

    if
        (event == "UNIT_PHASE" and unit == self.unit) or event == "PARTY_MEMBER_DISABLE" or
            event == "PARTY_MEMBER_ENABLE"
     then
        updateAwayData(self)
    end

    if event == "PLAYER_TARGET_CHANGED" and UnitIsUnit("target", self.unit) then
        highlightTargetFrame(self)
    end
    if event == "UNIT_TARGET" and unit == "player" and UnitIsUnit("target", self.unit) then
        highlightTargetFrame(self)
    end
    if event == "UNIT_NAME_UPDATE" and unit == self.unit then
        setUnitName()
    end
    if event == "UNIT_AURA" and unit == self.unit then
        updateAuras(self)
    end
    if event == "LOADING_SCREEN_DISABLED" then
        updateAuras(self)
        updateAwayData(self)
    end
    if event == "RAID_TARGET_UPDATE" and GetSetting("RAID_UNIT_MARKERS") == true then
        updateRaidMarkers(self)
    end

    if event == "READY_CHECK" then
        self.ready = -1
        if not IsInRaid() and self.unit == "player" then
            self.ready = true
        end
        if IsInRaid() and self.unit == "raid" .. UnitInRaid(unit) then
            self.ready = true
        end
        GW_READY_CHECK_INPROGRESS = true
        updateAwayData(self)
        updateClassIcon(self, true)
    end

    if event == "READY_CHECK_CONFIRM" and unit == self.unit then
        self.ready = arg1
        updateAwayData(self)
    end

    if event == "READY_CHECK_FINISHED" then
        AddToAnimation(
            "ReadyCheckRaidWaitCheck" .. self.unit,
            0,
            1,
            GetTime(),
            2,
            function()
            end,
            nil,
            function()
                GW_READY_CHECK_INPROGRESS = false
                local classColor = GetSetting("RAID_CLASS_COLOR")
                if UnitInRaid(self.unit) ~= nil then
                    localizedClass, englishClass, classIndex = UnitClass(self.unit)
                    if classColor == true then
                        self.healthbar:SetStatusBarColor(
                            CLASS_COLORS_RAIDFRAME[classIndex].r,
                            CLASS_COLORS_RAIDFRAME[classIndex].g,
                            CLASS_COLORS_RAIDFRAME[classIndex].b,
                            1
                        )
                        if self.classicon:IsShown() then
                            self.classicon:Hide()
                        end
                    else
                        self.classicon:SetTexture("Interface\\AddOns\\GW2_UI\\textures\\party\\classicons")
                    end
                    self.healthbar:SetStatusBarColor(0.207, 0.392, 0.168)
                    SetClassIcon(self.classicon, classIndex)
                end
            end
        )
    end
end

local function updateFrameData(self)
    if not UnitExists(self.unit) then
        return
    end

    self.guid = UnitGUID(self.unit)

    local health = UnitHealth(self.unit)
    local healthMax = UnitHealthMax(self.unit)
    local healthPrec = 0
    local absorb = UnitGetTotalAbsorbs(self.unit)
    local absorbPrecentage = 0

    local power = UnitPower(self.unit, UnitPowerType(self.unit))
    local powerMax = UnitPowerMax(self.unit, UnitPowerType(self.unit))
    local powerPrecentage = 0

    if healthMax > 0 then
        healthPrec = health / healthMax
    end

    if absorb > 0 and healthMax > 0 then
        absorbPrecentage = math.min(absorb / healthMax, 1)
    end
    if powerMax > 0 then
        powerPrecentage = power / powerMax
    end
    self.manabar:SetValue(powerPrecentage)
    Bar(self.healthbar, healthPrec)
    self.healthbar.absorbbar:SetValue(absorbPrecentage)

    powerType, powerToken, altR, altG, altB = UnitPowerType(self.unit)
    if PowerBarColorCustom[powerToken] then
        local pwcolor = PowerBarColorCustom[powerToken]
        self.manabar:SetStatusBarColor(pwcolor.r, pwcolor.g, pwcolor.b)
    end

    setUnitName(self)
    -- highlightTargetFrame()

    updateAwayData(self)
    updateAuras(self)
end

local function raidframe_OnUpdate(self)
    if not UnitExists(self.unit) then
        return
    end
    if self.onUpdateDelay == nil then
        self.onUpdateDelay = 0
    end
    if self.onUpdateDelay > GetTime() then
        return
    end
    self.onUpdateDelay = GetTime() + 0.2
    updateAwayData(self)
end

local function UpdateRaidFramesPosition()
    local WIDTH = GetSetting("RAID_WIDTH")
    local HEIGHT = GetSetting("RAID_HEIGHT")
    local MARGIN = 2
    local WINDOW_SIZE = GwRaidFrameContainer:GetHeight()

    local USED_WIDTH = 0
    local USED_HEIGHT = 0

    for i = 1, 40 do
        _G["GwRaidGridDisplay" .. i]:SetPoint(
            "TOPLEFT",
            GwRaidFrameContainerFrameMoveAble,
            "TOPLEFT",
            USED_WIDTH,
            -USED_HEIGHT
        )
        _G["GwRaidGridDisplay" .. i]:SetSize(WIDTH, HEIGHT)

        USED_HEIGHT = USED_HEIGHT + HEIGHT + MARGIN

        if (USED_HEIGHT + HEIGHT + MARGIN) > WINDOW_SIZE then
            USED_HEIGHT = 0
            USED_WIDTH = USED_WIDTH + WIDTH + MARGIN
        end
    end
end
GW.UpdateRaidFramesPosition = UpdateRaidFramesPosition

local function sortByRole()
    local sorted_array = {}

    local roleIndex = {}
    roleIndex[1] = "TANK"
    roleIndex[2] = "HEALER"
    roleIndex[3] = "DAMAGER"
    roleIndex[4] = "NONE"

    local unitString = "raid"
    if not IsInRaid() then
        unitString = "party"
    end

    for k, v in pairs(roleIndex) do
        if unitString == "party" then
            local role = UnitGroupRolesAssigned("player")
            if role == v then
                sorted_array[CountTable(sorted_array) + 1] = "player"
            end
        end

        for i = 1, 80 do
            if UnitExists(unitString .. i) then
                local role = UnitGroupRolesAssigned(unitString .. i)
                if role == v then
                    sorted_array[CountTable(sorted_array) + 1] = unitString .. i
                end
            end
        end
    end
    return sorted_array
end

local function UpdateRaidFramesLayout()
    if InCombatLockdown() then
        return
    end

    local WIDTH = GetSetting("RAID_WIDTH")
    local HEIGHT = GetSetting("RAID_HEIGHT")
    local MARGIN = 2
    local WINDOW_SIZE = GwRaidFrameContainer:GetHeight()

    local USED_WIDTH = 0
    local USED_HEIGHT = 0

    local sorted = sortByRole()

    local sparkHeight = _G["GwCompactraid1"].healthbar:GetHeight()

    for k, v in pairs(sorted) do
        _G["GwCompact" .. v]:SetPoint("TOPLEFT", GwRaidFrameContainer, "TOPLEFT", USED_WIDTH, -USED_HEIGHT)
        _G["GwCompact" .. v]:SetSize(WIDTH, HEIGHT)
        _G["GwCompact" .. v].healthbar.spark:SetHeight(sparkHeight)

        USED_HEIGHT = USED_HEIGHT + HEIGHT + MARGIN

        if (USED_HEIGHT + HEIGHT + MARGIN) > WINDOW_SIZE then
            USED_HEIGHT = 0
            USED_WIDTH = USED_WIDTH + WIDTH + MARGIN
        end
    end

    for i = 1, 80 do
        local frameHasBeenPlace = false

        for k, v in pairs(sorted) do
            local n = "GwCompactraid" .. i
            local np = "GwCompactparty" .. i
            local sn = "GwCompact" .. v
            if n == sn or np == sn then
                frameHasBeenPlace = true
            end
        end
        if not frameHasBeenPlace then
            if i < 5 then
                _G["GwCompactparty" .. i]:SetPoint("TOPLEFT", GwRaidFrameContainer, "TOPLEFT", USED_WIDTH, -USED_HEIGHT)
                _G["GwCompactparty" .. i]:SetSize(WIDTH, HEIGHT)
                _G["GwCompactparty" .. i].healthbar.spark:SetHeight(sparkHeight)
            end
            _G["GwCompactraid" .. i]:SetPoint("TOPLEFT", GwRaidFrameContainer, "TOPLEFT", USED_WIDTH, -USED_HEIGHT)
            _G["GwCompactraid" .. i]:SetSize(WIDTH, HEIGHT)
            _G["GwCompactraid" .. i].healthbar.spark:SetHeight(sparkHeight)

            USED_HEIGHT = USED_HEIGHT + HEIGHT + MARGIN

            if (USED_HEIGHT + HEIGHT + MARGIN) > WINDOW_SIZE then
                USED_HEIGHT = 0
                USED_WIDTH = USED_WIDTH + WIDTH + MARGIN
            end
        end
    end
end
GW.UpdateRaidFramesLayout = UpdateRaidFramesLayout

local function createRaidFrame(registerUnit)
    local frame = _G["GwCompact" .. registerUnit]
    if _G["GwCompact" .. registerUnit] == nil then
        frame = CreateFrame("Button", "GwCompact" .. registerUnit, GwRaidFrameContainer, "GwRaidFrame")
        frame.name = _G[frame:GetName() .. "Data"].name
        frame.classicon = _G[frame:GetName() .. "Data"].classicon
        frame.aggroborder = frame.healthbar.absorbbar.aggroborder

        frame.name:SetFont(UNIT_NAME_FONT, 12)
        frame.name:SetShadowOffset(-1, -1)
        frame.name:SetShadowColor(0, 0, 0, 1)

        hooksecurefunc(
            frame.healthbar,
            "SetStatusBarColor",
            function(bar, r, g, b, a)
                frame.healthbar.spark:SetVertexColor(r, g, b, a)
            end
        )
    end

    frame.unit = registerUnit
    frame.ready = -1
    frame.targetmarker = GetRaidTargetIndex(frame.unit)

    frame.healthbar.animationName = "GwCompact" .. registerUnit .. "animation"
    frame.healthbar.animationValue = 0

    frame.manabar.animationName = "GwCompact" .. registerUnit .. "manabaranimation"
    frame.manabar.animationValue = 0

    frame:SetAttribute("unit", registerUnit)
    frame:SetAttribute("*type1", "target")
    frame:SetAttribute("*type2", "togglemenu")

    AddToClique(frame)

    RegisterUnitWatch(frame)
    frame:EnableMouse(true)
    frame:RegisterForClicks("LeftButtonDown", "RightButtonUp")

    frame:SetScript("OnLeave", GameTooltip_Hide)
    frame:SetScript(
        "OnEnter",
        function()
            GameTooltip:ClearLines()
            GameTooltip_SetDefaultAnchor(GameTooltip, UIParent)
            GameTooltip:SetUnit(registerUnit)

            GameTooltip:Show()
        end
    )

    frame:RegisterEvent("UNIT_HEALTH")
    frame:RegisterEvent("UNIT_MAXHEALTH")
    frame:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED")
    frame:RegisterEvent("UNIT_POWER_FREQUENT")
    frame:RegisterEvent("UNIT_MAXPOWER")

    frame:RegisterEvent("UNIT_PHASE")
    frame:RegisterEvent("PARTY_MEMBER_DISABLE")
    frame:RegisterEvent("PARTY_MEMBER_ENABLE")
    frame:RegisterEvent("UNIT_AURA")
    frame:RegisterEvent("UNIT_LEVEL")
    frame:RegisterEvent("UNIT_TARGET")
    frame:RegisterEvent("PLAYER_TARGET_CHANGED")
    frame:RegisterEvent("READY_CHECK")
    frame:RegisterEvent("READY_CHECK_CONFIRM")
    frame:RegisterEvent("READY_CHECK_FINISHED")
    frame:RegisterEvent("RAID_TARGET_UPDATE")
    frame:RegisterEvent("UNIT_NAME_UPDATE")
    frame:RegisterEvent("LOADING_SCREEN_DISABLED")
    frame:SetScript("OnEvent", raidframe_OnEvent)
    frame:SetScript("OnUpdate", raidframe_OnUpdate)

    raidframe_OnEvent(frame, "load")

    if GetSetting("RAID_POWER_BARS") == true then
        frame.healthbar:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 0, 5)
        frame.manabar:Show()
    end
end

local function LoadRaidFrames()
    hideBlizzardRaidFrame()

    hooksecurefunc("CompactRaidFrameManager_UpdateShown", hideBlizzardRaidFrame)
    CompactRaidFrameManager:HookScript("OnShow", hideBlizzardRaidFrame)

    CreateFrame("Frame", "GwRaidFrameContainer", UIParent, "GwRaidFrameContainer")

    GwRaidFrameContainer:SetHeight((GetSetting("RAID_HEIGHT") + 2) * GetSetting("RAID_UNITS_PER_COLUMN"))

    GwRaidFrameContainer:SetPoint(
        GetSetting("raid_pos")["point"],
        UIParent,
        GetSetting("raid_pos")["relativePoint"],
        GetSetting("raid_pos")["xOfs"],
        GetSetting("raid_pos")["yOfs"]
    )

    RegisterMovableFrame("GwRaidFrameContainerFrame", GwRaidFrameContainer, "raid_pos", "VerticalActionBarDummy")

    for i = 1, 40 do
        local f =
            CreateFrame("Frame", "GwRaidGridDisplay" .. i, GwRaidFrameContainerFrameMoveAble, "VerticalActionBarDummy")
        f:SetParent(GwRaidFrameContainerFrameMoveAble)
        f.frameName:SetText("")
        f.Background:SetVertexColor(0.2, 0.2, 0.2, 1)
        f:SetPoint("TOPLEFT", GwRaidFrameContainerFrameMoveAble, "TOPLEFT", 0, 0)
    end

    createRaidFrame("player")
    for i = 1, 4 do
        createRaidFrame("party" .. i)
    end

    for i = 1, 80 do
        createRaidFrame("raid" .. i)
    end
    UpdateRaidFramesLayout()

    GwRaidFrameContainer:RegisterEvent("RAID_ROSTER_UPDATE")
    GwRaidFrameContainer:RegisterEvent("GROUP_ROSTER_UPDATE")

    GwRaidFrameContainer:SetScript(
        "OnEvent",
        function(self, event)
            if IsInRaid() == false and GROUPD_TYPE == "RAID" then
                togglePartyFrames(true)
                GROUPD_TYPE = "PARTY"
            end
            if IsInRaid() and GROUPD_TYPE == "PARTY" then
                togglePartyFrames(false)
                GROUPD_TYPE = "RAID"
            end

            unhookPlayerFrame()

            UpdateRaidFramesLayout()

            updateFrameData(_G["GwCompactplayer"])
            for i = 1, 80 do
                if i < 5 then
                    updateFrameData(_G["GwCompactparty" .. i])
                end
                updateFrameData(_G["GwCompactraid" .. i])
            end
        end
    )

    if GetSetting("RAID_STYLE_PARTY") == false then
        UnregisterUnitWatch(_G["GwCompactplayer"])
        _G["GwCompactplayer"]:Hide()
        for i = 1, 4 do
            UnregisterUnitWatch(_G["GwCompactparty" .. i])
            _G["GwCompactparty" .. i]:Hide()
        end
        return
    end
    if not UnitExists("party1") then
        UnregisterUnitWatch(_G["GwCompactplayer"])
        _G["GwCompactplayer"]:Hide()
    end

    UpdateRaidFramesPosition()
end
GW.LoadRaidFrames = LoadRaidFrames
