<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
    <Button name="GwTargetFrameTemplate" frameStrata="LOW" toplevel="true" parent="UIParent" inherits="SecureUnitButtonTemplate" virtual="true">
		<Size x="378" y="82"/>
		<HitRectInsets>
			<AbsInset left="0" right="40" top="10" bottom="20"/>
		</HitRectInsets>	
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentBarBackground" file="Interface\AddOns\GW2_UI\textures\gwstatusbar-bg" parentKey="Background">
                     
                    <Size x="257" y="19"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" x="128" y="-38"/>
                    </Anchors>
                </Texture>
                
                <Texture name="$parentPowerBarBackground" file="Interface\AddOns\GW2_UI\textures\gwstatusbar-bg" parentKey="powerBackground">
                    <Size x="255" y="5"/>
                    <Color r="0" g="0" b="0" a="0.9"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" x="129" y="-56"/>
				    </Anchors>
                </Texture> 
                
                <Texture name="$parentCastingBarBackground" file="Interface\AddOns\GW2_UI\textures\gwstatusbar-bg" parentKey="castingBackground">
                    <Size x="253" y="15"/>
	         
                    <Color r="0" g="0" b="0" a="0.9"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" x="130" y="-63"/>
				    </Anchors>
                </Texture>
                
                <Texture name="$parentBackground" file="Interface\AddOns\GW2_UI\textures\targetshadow" parentKey="Background">
					<Size x="512" y="128"/>
					<Anchors>
						<Anchor point="CENTER" x="-3" y="-4"/>
					</Anchors>
				</Texture>
                    
			</Layer>
            <Layer textureSubLevel="1">
                 <Texture name="$parentPortrait" alphaMode="add" file="Interface\AddOns\GW2_UI\textures\targetshadow" parentKey="Background">
					<Size x="59" y="59"/>
					<Anchors>
						<Anchor point="TOPLEFT" x="63" y="-20"/>
					</Anchors>
				</Texture> 
            </Layer>
            <Layer level="BORDER">
                <FontString name="$parentLevel"  fontSize="14" fontColor="white" inherits="GameFontNormalSmall" justifyH="RIGHT">
                    <Size x="100" y="10"/>
                    <Anchors>
                        <Anchor point="TOPRIGHT" x="5" y="-20"/>
                    </Anchors>
                </FontString>
                <FontString name="$parentName"  fontSize="14" text="unknown" fontColor="white" inherits="GameFontNormalSmall" justifyH="LEFT">
                    <Size x="200" y="10"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" x="130" y="-20"/>
                    </Anchors>
                </FontString>
                
                
             
            </Layer>

            <Layer textureSubLevel="2">
                <Texture name="$parentPortraitFrame"  file="Interface\AddOns\GW2_UI\textures\targetPortraitinner" parentKey="Background">
					<Size x="65" y="65"/>
					<Anchors>
						<Anchor point="TOPLEFT" x="59" y="-16"/>
					</Anchors>
				</Texture>
            </Layer>
		</Layers>
        <Frames >
            <Frame name="$parentDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
				<Size x="10" y="10"/>
				<Anchors>
					<Anchor point="TOP" x="10" y="-60"/>
				</Anchors>
			</Frame>
            <StatusBar name="$parentHealthBar"  defaultValue="1"  minValue="0" maxValue="1" drawlayer="BACKGROUND">
                
                <Size x="253" y="15"/>
                <Anchors>
                    <Anchor point="TOPLEFT" x="130" y="-40"/>
                </Anchors>
                <BarTexture file="Interface\AddOns\GW2_UI\textures\gwstatusbar"/>
                <Layers>
                    <Layer level="ARTWORK">
                    <Texture parentKey="bar" file="Interface\AddOns\GW2_UI\textures\gwstatusbar">
                        <Size x="253" y="15"/>
                        <Anchors>
                            <Anchor point="LEFT" relativePoint="LEFT" x="0" y="0"/>
                            <Anchor point="RIGHT" relativePoint="LEFT" x="0" y="0"/>
                        </Anchors>

                    </Texture>
                    </Layer>
                    <Layer level="OVERLAY" >
                        <FontString name="$parentHealthBarString"  fontSize="14" text="unknown" fontColor="white" inherits="GameFontNormalSmall" justifyH="LEFT">
                            <Size x="200" y="12"/>
                            <Anchors>
                                <Anchor point="LEFT" x="5" y="0"/>
                            </Anchors>
                        </FontString>
                        <Texture name="$parentSpark"  file="Interface\AddOns\GW2_UI\textures\bloodspark" >
               
                            <Anchors>
                                <Anchor point="RIGHT" x="0" y="0"/>
                            </Anchors>
                            <Size x="21" y="15"></Size>
                    </Texture>
                    </Layer>
                </Layers>
                <Scripts>
                    <OnLoad>
                        self:GetParent().bar  = self.bar
                    </OnLoad>
                </Scripts>
            </StatusBar> 
            <StatusBar name="$parentHealthBarCandy"  defaultValue="1"  minValue="0" maxValue="1" drawlayer="BACKGROUND">
                
                <Size x="253" y="15"/>
                <Anchors>
                    <Anchor point="TOPLEFT" x="130" y="-40"/>
                </Anchors>
                <BarTexture file="Interface\AddOns\GW2_UI\textures\gwstatusbarcandy"/>
            </StatusBar>
            <StatusBar name="$parentAbsorbBar"  defaultValue="1"  minValue="0" maxValue="1" drawlayer="BACKGROUND">
                <Size x="253" y="15"/>
                <Anchors>
                    <Anchor point="TOPLEFT" x="130" y="-40"/>
                </Anchors>
                
                <BarTexture file="Interface\AddOns\GW2_UI\textures\gwstatusbar"/>
                <BarColor r="0.9" g="0.9" b="0.6" a="0.6" />
               
			</StatusBar>
            <StatusBar name="$parentCastingBar"  defaultValue="1"  minValue="0" maxValue="1" drawlayer="BACKGROUND" >
               <Size x="251" y="13"/>
	           <Anchors>
                    <Anchor point="TOPLEFT" x="131" y="-64"/>
				</Anchors>
                <BarTexture file="Interface\AddOns\GW2_UI\textures\gwstatusbar"/>
                <Layers>
                    <Layer level="OVERLAY">
                        <Texture name="$parentSpark"  file="Interface\AddOns\GW2_UI\textures\statusbar-spark-white">
                            <Size x="13" y="13"></Size>
                            <Color r="1" g="1" b="1" a="0.7"></Color>
                            <Anchors>
                                <Anchor point="RIGHT" relativePoint="LEFT" relativeTo="$parent" x="0" y="0"></Anchor>
                            </Anchors>
                        </Texture>
                    </Layer>
                    <Layer level="OVERLAY" textureSubLevel="2" >
                        <FontString name="$parentCastingBarString"  fontSize="14" text="unknown" fontColor="white" inherits="GameFontNormalSmall" justifyH="LEFT">
                            <Size x="200" y="12"/>
                            <Anchors>
                                <Anchor point="LEFT" x="5" y="0"/>
                            </Anchors>
                        </FontString>
                    </Layer>
                </Layers>
			</StatusBar>
			<StatusBar name="$parentManaBar"  defaultValue="1"  minValue="0" maxValue="1" inherits="TextStatusBar"  drawlayer="BACKGROUND">
                <Size x="253" y="3"/>
                <Anchors>
                  <Anchor point="TOPLEFT" x="130" y="-56"/>
				</Anchors>
                <BarTexture file="Interface\AddOns\GW2_UI\textures\gwstatusbar"/>
			</StatusBar>
			<Frame name="$parentBuffs" parentKey="buffs" >
				<Size x="43" y="43"/>
                 <Anchors>
                   <Anchor point="TOPLEFT" x="130" y="-60"/>
				</Anchors>
			</Frame>
			<Frame name="$parentDebuffs" parentKey="debuffs" hidden="true">
				<Size x="10" y="10"/>
			</Frame>

		</Frames>
		<Scripts>
			<OnEvent function="target_OnEvent"/>

		</Scripts>
	</Button>
    <Button name="GwTargetFrameSmallTemplate" frameStrata="LOW" toplevel="true" parent="UIParent" inherits="SecureUnitButtonTemplate" virtual="true">
		<Size x="146" y="128"/>
		<HitRectInsets>
			<AbsInset left="0" right="40" top="10" bottom="20"/>
		</HitRectInsets>	
		<Layers>
            <Layer level="BACKGROUND">
                <Texture name="$parentBarBackground" file="Interface\AddOns\GW2_UI\textures\gwstatusbar-bg" parentKey="Background">
                    
                    <Size x="150" y="19"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" x="-1" y="-37"/>
                    </Anchors>
                </Texture>  
                <Texture name="$parentPowerBarBackground" file="Interface\AddOns\GW2_UI\textures\gwstatusbar-bg" parentKey="Background">
                    <Color r="0" g="0" b="0" a="0.4"/>
                    <Size x="148" y="5"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" x="0" y="-55"/>
                    </Anchors>
                </Texture>
                
                <Texture name="$parentBarBackground" file="Interface\AddOns\GW2_UI\textures\targetArrow" parentKey="Background">
              
                    <Size x="0" y="0"/>
                    <Anchors>
                        <Anchor point="LEFT" x="-25" y="17"/>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="BORDER">
                <FontString name="$parentLevel"  fontSize="14" fontColor="white" inherits="GameFontNormalSmall" justifyH="RIGHT">
                    <Size x="50" y="10"/>
                    <Anchors>
                        <Anchor point="TOPRIGHT" x="0" y="-20"/>
                    </Anchors>
                </FontString>
                <FontString name="$parentName"  fontSize="14" text="unknown" fontColor="white" inherits="GameFontNormalSmall" justifyH="LEFT">
                    <Size x="120" y="10"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" x="0" y="-20"/>
                    </Anchors>
                </FontString>
              
            </Layer>

		</Layers>
        <Frames >
            <Frame name="$parentDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
				<Size x="10" y="10"/>
				<Anchors>
					<Anchor point="TOP" x="10" y="-60"/>
				</Anchors>
			</Frame>
            <StatusBar name="$parentHealthBar"  defaultValue="1"  minValue="0" maxValue="1" drawlayer="BACKGROUND">
                <Size x="146" y="15"/>
                <Anchors>
                    <Anchor point="TOPLEFT" x="1" y="-40"/>
                </Anchors>
                <BarTexture file="Interface\AddOns\GW2_UI\textures\gwstatusbar"/>
                <Layers>
                    <Layer>
                        <Texture name="$parentSpark"  file="Interface\AddOns\GW2_UI\textures\bloodspark" >
                            <Anchors>
                                <Anchor point="RIGHT" x="0" y="0"/>
                            </Anchors>
                            <Size x="7" y="15"></Size>
                    </Texture>
                    </Layer>
                    <Layer level="BACKGROUND">
                        <Texture parentKey="bar" file="Interface\AddOns\GW2_UI\textures\gwstatusbar">

                        <Size x="253" y="15"/>
                        <Anchors>
                            <Anchor point="LEFT" relativePoint="LEFT" x="0" y="0"/>
                            <Anchor point="RIGHT" relativePoint="LEFT" x="0" y="0"/>
                        </Anchors>

                    </Texture>
                    </Layer>
                    <Layer level="OVERLAY" >
                        <FontString name="$parentHealthBarString"  fontSize="14" text="unknown" fontColor="white" inherits="GameFontNormalSmall" justifyH="LEFT">
                            <Size x="200" y="11"/>
                            <Anchors>
                                <Anchor point="LEFT" x="5" y="0"/>
                            </Anchors>
                        </FontString>
                    </Layer>
                </Layers>
                <Scripts>
                    <OnLoad>
                        self:GetParent().bar = self.bar
                    </OnLoad>
                </Scripts>
            </StatusBar>
        
            <StatusBar name="$parentHealthBarCandy"  defaultValue="1"  minValue="0" maxValue="1" drawlayer="BACKGROUND">
                <Size x="146" y="15"/>
                <Anchors>
                    <Anchor point="TOPLEFT" x="1" y="-40"/>
                </Anchors>
                <BarTexture file="Interface\AddOns\GW2_UI\textures\gwstatusbarcandy"/>
            </StatusBar>
            <StatusBar name="$parentAbsorbBar"  defaultValue="1"  minValue="0" maxValue="1" drawlayer="BACKGROUND">
                <Size x="146" y="15"/>
                <Anchors>
                    <Anchor point="TOPLEFT" x="0" y="-40"/>
                </Anchors>
                
                <BarTexture file="Interface\AddOns\GW2_UI\textures\gwstatusbar"/>
                <BarColor r="0.9" g="0.9" b="0.6" a="0.6" />
               
			</StatusBar>
            <StatusBar name="$parentCastingBar"  defaultValue="1"  minValue="0" maxValue="1" drawlayer="BACKGROUND" >
               <Size x="146" y="15"/>
	           <Anchors>
                   <Anchor point="TOPLEFT" x="0" y="-40"/>
				</Anchors>
                <BarTexture file="Interface\AddOns\GW2_UI\textures\gwstatusbar"/>
                <Layers>
                    <Layer level="OVERLAY" >
                        <FontString name="$parentCastingBarString"  fontSize="14" text="unknown" fontColor="white" inherits="GameFontNormalSmall" justifyH="LEFT">
                            <Size x="200" y="12"/>
                            <Anchors>
                                <Anchor point="LEFT" x="5" y="0"/>
                            </Anchors>
                        </FontString>
                    </Layer>
                </Layers>
			</StatusBar>
			<StatusBar name="$parentManaBar"  defaultValue="1"  minValue="0" maxValue="1" inherits="TextStatusBar"  drawlayer="BACKGROUND">
                   <Size x="146" y="3"/>
                <Anchors>
                   <Anchor point="TOPLEFT" x="1" y="-56"/>
				</Anchors>
                <BarTexture file="Interface\AddOns\GW2_UI\textures\gwstatusbar"/>
			</StatusBar>
			<Frame name="$parentBuffs" parentKey="buffs"  hidden="true">
				<Size x="240" y="32"/>
                <Anchors>
                   <Anchor point="TOPLEFT" x="150" y="-55"/>
				</Anchors>
			</Frame>
			<Frame name="$parentDebuffs" parentKey="debuffs" hidden="true">
				<Size x="10" y="10"/>
			</Frame>

		</Frames>
		<Scripts>
			<OnEvent function="target_OnEvent"/>

		</Scripts>
	</Button>
    <Frame  name="GwBuffIcon" frameStrata="LOW" toplevel="true" virtual="true">
        <Size x="20" y="20"/>
        <Layers>
            <Layer level="BACKGROUND">
                <Texture parentKey="outline" name="backdrop"  file="Interface\AddOns\GW2_UI\textures\gwstatusbar" >
                    <Size x="20" y="20"/>
                    <Anchors>
                        <Anchor point="CENTER" x="0" y="0"/>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer>
                <Texture name="$parentBuffIcon" parentKey="icon"  file="Interface\AddOns\GW2_UI\textures\gwstatusbar" >
                    <Size x="18" y="18"/>
                    <TexCoords left="0.1" right="0.9" top="0.1" bottom="0.9" />
   
                    <Anchors>
                        <Anchor point="CENTER" x="0" y=""/>
    				</Anchors>
                </Texture>
                <FontString name="$parentBuffDuration" parentKey="durationString"  fontSize="14" text="unknown" fontColor="white" inherits="GameFontNormalSmall" justifyH="CENTER">
                    <Size x="32" y="12"/>
                    <Anchors>
                        <Anchor point="BOTTOM" x="0" y="-12"/>
                    </Anchors>
                </FontString>
                <FontString name="$parentBuffStacks" parentKey="stacksString"  fontSize="14" text="unknown" fontColor="white" inherits="GameFontNormalSmall" justifyH="CENTER">
                    <Size x="32" y="32"/>
                    <Anchors>
                        <Anchor point="CENTER" x="0" y="-10"/>
                    </Anchors>
                </FontString>
            </Layer>
        </Layers>
        <Scripts>
            <OnLoad>
                _G[self:GetName()..'BuffDuration']:SetFont(UNIT_NAME_FONT,11)
                _G[self:GetName()..'BuffDuration']:SetTextColor(1,1,1)
            </OnLoad>
        </Scripts>
    </Frame> 
    <Frame  name="GwDeBuffIcon" frameStrata="LOW" toplevel="true" virtual="true">
        <Size x="32" y="32"/>
        <Layers>
            <Layer Level="ARTWORK" textureSubLevel="0">
                 <Texture name="$parentOutline" file="Interface\AddOns\GW2_UI\textures\gwstatusbar" >
                  
                    <Color r="0" b="0" g="0" a="1"></Color>
                    <Anchors>
                        <Anchor point="TOPLEFT"  relativePoint="TOPLEFT" x="1" y="-1"/>
                        <Anchor point="BOTTOMRIGHT"  relativePoint="BOTTOMRIGHT" x="-1" y="1"/>
    				</Anchors>
                </Texture>
            </Layer>
            <Layer  Level="ARTWORK" textureSubLevel="-1">
                <Texture parentKey="background" name="$parentDeBuffBackground"  file="Interface\AddOns\GW2_UI\textures\gwstatusbar" >
                    <Size x="24" y="24"/>
                    <TexCoords left="0.1" right="0.9" top="0.1" bottom="0.9" />
                    <Anchors>
                         <Anchor point="TOPLEFT"  relativePoint="TOPLEFT" x="0" y="0"/>
                        <Anchor point="BOTTOMRIGHT"  relativePoint="BOTTOMRIGHT" x="0" y="0"/>
   
    				</Anchors>
                </Texture>
            </Layer>
        </Layers>
        <Frames>
            <Cooldown parentKey="cooldown" name="$parentCooldown" inherits="ActionButtonTemplate" frameStrata="MEDIUM" toplevel="true">
                <SwipeTexture>
                    <Color r="1" g="1" b="1" a="1"/>
                </SwipeTexture>
                
                <Size x="28" y="28"/>
                <Anchors>
                    <Anchor point="TOPLEFT"  relativePoint="TOPLEFT" x="1" y="-1"/>
                    <Anchor point="BOTTOMRIGHT"  relativePoint="BOTTOMRIGHT" x="-1" y="1"/>
                </Anchors>
                <Layers>
                    <Layer level="OVERLAY">                    
                        <FontString name="$parentBuffDuration"  fontSize="14" text="unknown" inherits="GameFontNormalSmall"  justifyH="CENTER">
                            <Size x="100" y="12"/>
                            <Anchors>
                                <Anchor point="TOP" relativePoint="BOTTOM" x="0" y="0"/>
                            </Anchors>
                        </FontString>
                    </Layer>
                </Layers>
            </Cooldown>
            <Frame name="$parentIcon" frameStrata="HIGH" toplevel="true">                
              
                <Anchors>
                    <Anchor point="TOPLEFT"  relativePoint="TOPLEFT" x="3" y="-3"/>
                    <Anchor point="BOTTOMRIGHT"  relativePoint="BOTTOMRIGHT" x="-3" y="3"/>
                </Anchors>
                <Layers>
                    
                    <Layer level="OVERLAY" textureSubLevel="2">
                        <Texture  file="Interface\AddOns\GW2_UI\textures\icon-overlay" >
                            <Size x="24" y="24"/>    
                            <Anchors>
                                <Anchor point="TOPLEFT"  relativePoint="TOPLEFT" x="0" y="0"/>
                                <Anchor point="BOTTOMRIGHT"  relativePoint="BOTTOMRIGHT" x="0" y="0"/>
                            </Anchors>
                        </Texture>
                         <FontString name="$parentBuffStacks"  fontSize="14" text="unknown"  inherits="GameFontNormalSmall" justifyH="CENTER">
                            <Size x="100" y="12"/>
                            <Anchors>
                                <Anchor point="BOTTOMLEFT"  relativePoint="BOTTOMLEFT" x="1" y="-1"/>
                                <Anchor point="BOTTOMRIGHT"  relativePoint="BOTTOMRIGHT" x="-1" y="1"/>
    				    </Anchors>
                        </FontString>
                    </Layer>
                    <Layer level="OVERLAY">
                        <Texture name="$parentBuffIcon"  file="Interface\AddOns\GW2_UI\textures\gwstatusbar" >
                            <Size x="24" y="24"/>
                            <TexCoords left="0.1" right="0.9" top="0.1" bottom="0.9" />
    
                            <Anchors>
                                <Anchor point="TOPLEFT"  relativePoint="TOPLEFT" x="0" y="0"/>
                                <Anchor point="BOTTOMRIGHT"  relativePoint="BOTTOMRIGHT" x="0" y="0"/>
                            </Anchors>
                        </Texture>
                           
                    </Layer>
                </Layers>
            </Frame>
            
        </Frames>
        <Scripts>
            <OnLoad>
                local mName = self:GetName()
                
                 self.icon = _G[mName..'IconBuffIcon']
                
                _G[mName..'IconBuffStacks']:SetFont(UNIT_NAME_FONT,14,'OUTLINE')
                _G[mName..'IconBuffStacks']:SetTextColor(255,255,255)
                
                
                _G[mName..'CooldownBuffDuration']:SetFont(UNIT_NAME_FONT,14)
                _G[mName..'CooldownBuffDuration']:SetTextColor(255,255,255)
                
                
                _G[mName..'IconBuffStacks']:SetFont(UNIT_NAME_FONT,14,'OUTLINE')
                _G[mName..'IconBuffStacks']:SetTextColor(255,255,255)
                
                
               _G[mName..'CooldownBuffDuration']:SetFont(UNIT_NAME_FONT,14)
               _G[mName..'CooldownBuffDuration']:SetTextColor(255,255,255)
                
            </OnLoad>
        </Scripts>
    </Frame>
    
    <Button name="GwTargetFrameTemplateDummy" frameStrata="DIALOG" toplevel="true" parent="UIParent" virtual="true">
		<Size x="378" y="82"/>
		<HitRectInsets>
			<AbsInset left="0" right="40" top="10" bottom="20"/>
		</HitRectInsets>	
		<Layers>
			<Layer level="BACKGROUND">

                <Texture name="$parentBackground" file="Interface\AddOns\GW2_UI\textures\targetshadowmoveable" >
					<Size x="512" y="128"/>
					<Anchors>
						<Anchor point="CENTER" x="0" y="0"/>
					</Anchors>
				</Texture>
                <FontString parentKey="frameName" text="Frame Name" justifyH="LEFT">
                    <Size x="50" y="30"></Size>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="5" y="-5"/>
                        <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" x="0" y="-5"/>
                    </Anchors>
                </FontString>
                    
			</Layer>
		</Layers>
        <Scripts>
            <OnLoad>
                self.frameName:SetFont(DAMAGE_TEXT_FONT,14)  self.frameName:SetShadowColor(0,0,0,1)                 self.frameName:SetShadowOffset(1,-1)
            </OnLoad>
        </Scripts>
	</Button>
    <Button name="GwTargetFrameSmallTemplateDummy" frameStrata="DIALOG" toplevel="true" parent="UIParent"  virtual="true">
		<Size x="146" y="128"/>
		<HitRectInsets>
			<AbsInset left="0" right="40" top="10" bottom="20"/>
		</HitRectInsets>	
		<Layers>
            <Layer level="BACKGROUND">
                <Texture name="$parentBarBackground" file="Interface\AddOns\GW2_UI\textures\actionbarmoveable" parentKey="Background">
                    <Size x="148" y="17"/>
                    <Anchors>
                        <Anchor point="TOPLEFT" x="0" y="-39"/>
                    </Anchors>
                </Texture>
                 <FontString parentKey="frameName" text="Frame Name" justifyH="LEFT">
                    <Size x="50" y="30"></Size>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="5" y="-5"/>
                        <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" x="0" y="-5"/>
                    </Anchors>
                </FontString>
            </Layer>


		</Layers>
              <Scripts>
            <OnLoad>
                self.frameName:SetFont(DAMAGE_TEXT_FONT,14)  self.frameName:SetShadowColor(0,0,0,1)                 self.frameName:SetShadowOffset(1,-1)
            </OnLoad>
        </Scripts>
	</Button> 
    <Button name="GwPetFrameDummy" frameStrata="DIALOG" toplevel="true" parent="UIParent"  virtual="true">
        <Size x="328" y="100"></Size>

		<Layers>
            <Layer level="BACKGROUND">
                <Texture name="$parentBarBackground" file="Interface\AddOns\GW2_UI\textures\actionbarmoveable" parentKey="Background">
                    <Size x="328" y="100"></Size>
                    <Anchors>
                        <Anchor point="CENTER" x="0" y="0"/>
                    </Anchors>
                </Texture>
                 <FontString parentKey="frameName" text="Frame Name" justifyH="LEFT">
                    <Size x="50" y="30"></Size>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="5" y="-5"/>
                        <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" x="0" y="-5"/>
                    </Anchors>
                </FontString>
            </Layer>


		</Layers>
                 <Scripts>
            <OnLoad>
                self.frameName:SetFont(DAMAGE_TEXT_FONT,14)  self.frameName:SetShadowColor(0,0,0,1)                 self.frameName:SetShadowOffset(1,-1)
            </OnLoad>
        </Scripts>
	</Button>
	
	    <Button name="GwErrorFrameDummy" frameStrata="DIALOG" toplevel="true" parent="UIParent"  virtual="true">
        <Size x="400" y="20"></Size>

		<Layers>
            <Layer level="BACKGROUND">
                <Texture name="$parentBarBackground" file="Interface\AddOns\GW2_UI\textures\actionbarmoveable" parentKey="Background">
                    <Size x="400" y="20"></Size>
                    <Anchors>
                        <Anchor point="TOP" x="0" y="0"/>
                    </Anchors>
                </Texture>
                 <FontString parentKey="frameName" text="Frame Name" justifyH="CENTER">
                    <Size x="50" y="30"></Size>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="0" y="5"/>
                        <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" x="0" y="5"/>
                    </Anchors>
                </FontString>
            </Layer>


		</Layers>
                 <Scripts>
            <OnLoad>
                self.frameName:SetFont(DAMAGE_TEXT_FONT,14)  self.frameName:SetShadowColor(0,0,0,1)                 self.frameName:SetShadowOffset(1,-1)
            </OnLoad>
        </Scripts>
	</Button>
    
    <Button name="GwCastFrameDummy" frameStrata="DIALOG" toplevel="true" parent="UIParent"  virtual="true">
        <Size x="258" y="22"></Size>

		<Layers>
            <Layer level="BACKGROUND">
                <Texture name="$parentBarBackground" file="Interface\AddOns\GW2_UI\textures\actionbarmoveable" parentKey="Background">
                    <Size x="258" y="22"></Size>
                    <Anchors>
                        <Anchor point="CENTER" x="0" y="0"/>
                    </Anchors>
                </Texture>
                 <FontString parentKey="frameName" text="Frame Name" justifyH="LEFT">
                    <Size x="50" y="30"></Size>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="5" y="-5"/>
                        <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" x="0" y="-5"/>
                    </Anchors>
                </FontString>
            </Layer>


		</Layers>
                   <Scripts>
            <OnLoad>
                self.frameName:SetFont(DAMAGE_TEXT_FONT,14)  self.frameName:SetShadowColor(0,0,0,1)                 self.frameName:SetShadowOffset(1,-1)
            </OnLoad>
        </Scripts>
	</Button>
    <Frame name="VerticalActionBarDummy" virtual="true" frameStrata="DIALOG" parent="UIParent" >
		<Layers>
            <Layer level="BACKGROUND">
                <Texture name="$parentBarBackground" file="Interface\AddOns\GW2_UI\textures\actionbarmoveable" parentKey="Background">

                   
                    <Anchors>
                        <Anchor point="TOPLEFT" reletivePoint="TOPLEFT" x="0" y="0"/>

                        <Anchor point="TOPRIGHT" reletivePoint="TOPRIGHT" x="0" y="0"/>
                        <Anchor point="BOTTOMLEFT" reletivePoint="BOTTOMLEFT" x="0" y="0"/>
                        <Anchor point="BOTTOMRIGHT" reletivePoint="BOTTOMRIGHT" x="0" y="0"/>

                    </Anchors>
                </Texture>
                 <FontString parentKey="frameName" text="Frame Name" justifyH="LEFT">
                    <Size x="50" y="30"></Size>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="5" y="-5"/>
                        <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" x="0" y="-5"/>
                    </Anchors>
                </FontString>
            </Layer>
            


		</Layers>
                       <Scripts>
            <OnLoad>
                self.frameName:SetFont(DAMAGE_TEXT_FONT,14)  
                self.frameName:SetShadowColor(0,0,0,1)
                self.frameName:SetShadowOffset(1,-1)
            </OnLoad>
        </Scripts>
    </Frame>
       <Frame name="GwDummyResize" enableMouse="true" movable="true"  virtual="true" frameStrata="DIALOG" parent="UIParent">
                <Size x="40" y="40"></Size>
                <Anchors>
                    <Anchor point="TOPLEFT" relativePoint="BOTTOMRIGHT" x="0" y="0"></Anchor>
                </Anchors>
                      <Layers>
                    <Layer level="OVERLAY">
                        <Texture name="$parentTexture" file="Interface\AddOns\GW2_UI\textures\resize">
                            <Size x="32" y="32"></Size>
                            <Anchors>
                                <Anchor point="CENTER" x="0" y="0"></Anchor>
                            </Anchors>
                        </Texture>
                   
                    </Layer>
                </Layers>
                <Scripts>
                    <OnLoad>
                        self:RegisterForDrag("LeftButton");
                    </OnLoad>

                      <OnDragStart>
                          self:StartMoving();
                
                        </OnDragStart>
                      <OnDragStop>
                            
                    </OnDragStop>
                </Scripts>

            </Frame>
</Ui>
