<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
    <Font name="Meno" font="Interface\AddOns\GW2_UI\fonts\menomonia.ttf" virtual="true">
        <FontHeight>
            <AbsValue val="12"/>
        </FontHeight>
        <Shadow>
            <Offset>
                <AbsDimension x="2" y="-2"/>
            </Offset>
            <Color r="0" g="0" b="0" a="1"/>
        </Shadow>
    </Font>
    <Button name="GwPlayerHealthGlobeClickOverlay" registerForClicks="LeftButtonUp,RightButtonUp" topLevel="true" frameStrata="HIGH"  enableMouse="true" parent="UIParent" inherits="SecureUnitButtonTemplate"  virtual="true">
        <Size x="104" y="104"></Size>
        <Anchors>
            <Anchor point="BOTTOM" x="0" y="16"/>
        </Anchors>
    
    </Button>
    <Button name="GwPlayerHealthGlobe" registerForClicks="LeftButtonDown,RightButtonDown" topLevel="true" frameStrata="LOW"  enableMouse="true" parent="UIParent" inherits="SecureUnitButtonTemplate"  virtual="true">
	
        <Size x="104" y="104"></Size>
        <Anchors>
            <Anchor point="BOTTOM" x="0" y="16"/>
        </Anchors>
        <Layers>
            <Layer level="BACKGROUND">
                <Texture parentKey="background" name="$parentBackground" file="Interface\AddOns\GW2_UI\textures\healthFill-bg">
                    <Color r="0" g="0" b="0"></Color>
                     <Size x="104" y="104"></Size>
                </Texture>
            </Layer>



        </Layers>
        <Frames>
            
            <Frame frameStrata="MEDIUM" enableMouse="false"  name="GwPlayerHealthGlobeHealth" >
                <Size x="102" y="102"></Size>
                <Anchors>
                    <Anchor point="BOTTOM" x="0" y="1"/>
                </Anchors>
                <Layers>
                    <Layer textureSubLevel="3" level="BACKGROUND">
                        <Texture name="$parentBar" file="Interface\AddOns\GW2_UI\textures\healthFill">
                            <Size x="102" y="102"></Size>
  
                        </Texture>
                    </Layer >
                </Layers>
            </Frame>      
            <Frame frameStrata="MEDIUM" enableMouse="false" name="GwPlayerHealthGlobeCandy" >
                <Size x="102" y="102"></Size>
                    <Anchors>
                        <Anchor point="BOTTOM" x="0" y="1"/>
                    </Anchors>
                <Layers>
                    <Layer textureSubLevel="2" level="BACKGROUND">
                        <Texture  name="$parentBar" file="Interface\AddOns\GW2_UI\textures\healthfillCandy">
                            <Color r="1" g="0.34" b="0" /> 
                            <Size x="102" y="102"></Size>
                        </Texture>
                    </Layer >
                </Layers>
            </Frame>
            <Frame frameStrata="MEDIUM" enableMouse="false"  name="GwPlayerHealthGlobeAbsorb" >
                <Size x="102" y="102"></Size>
                       <Anchors>
                        <Anchor point="BOTTOM" x="0" y="1"/>
                    </Anchors>
                <Layers>
                <Layer textureSubLevel="4" level="BACKGROUND">
                    <Texture name="$parentBar" file="Interface\AddOns\GW2_UI\textures\shieldfill">
                        <Size x="102" y="102"></Size>

                    </Texture>
                </Layer >
                </Layers>
            </Frame>
            <Frame frameLevel="2" enableMouse="false"  frameStrata="HIGH"   name="GwPlayerHealthGlobeText" >
                <Size x="102" y="102"></Size>
                    <Anchors>
                        <Anchor point="CENTER" x="0" y="0"/>
                    </Anchors>
                <Layers>
                    <Layer level="OVERLAY">
                        <FontString  enableMouse="false" name="$parentShadow1" text="100,000" fontSize="14" fontColor="white" inherits="GameFontNormalSmall" justifyH="CENTER">
                    <Size x="102" y="25"/>
                    <Color r="1" b="1" g="1"></Color>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="" y="0"></Anchor>
                    </Anchors>
                </FontString>
                        <FontString  enableMouse="false"  name="$parentShadow2" text="100,000" fontSize="14" fontColor="white" inherits="GameFontNormalSmall" justifyH="CENTER">
                    <Size x="102" y="25"/>
                    <Color r="1" b="1" g="1"></Color>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="" y="0"></Anchor>
                    </Anchors>
                </FontString>
                        <FontString enableMouse="false"  name="$parentShadow3" text="100,000" fontSize="14" fontColor="white" inherits="GameFontNormalSmall" justifyH="CENTER">
                    <Size x="102" y="25"/>
                    <Color r="1" b="1" g="1"></Color>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="" y="0"></Anchor>
                    </Anchors>
                </FontString>
                        <FontString enableMouse="false"  name="$parentShadow4" text="100,000" fontSize="14" fontColor="white" inherits="GameFontNormalSmall" justifyH="CENTER">
                    <Size x="102" y="25"/>
                    <Color r="1" b="1" g="1"></Color>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="" y="0"></Anchor>
                    </Anchors>
                </FontString>
                        <FontString enableMouse="false"  name="$parentShadow5" text="100,000" fontSize="14" fontColor="white" inherits="GameFontNormalSmall" justifyH="CENTER">
                    <Size x="102" y="25"/>
                    <Color r="1" b="1" g="1"></Color>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="" y="0"></Anchor>
                    </Anchors>
                </FontString>
                        <FontString enableMouse="false"  name="$parentShadow6" text="100,000" fontSize="14" fontColor="white" inherits="GameFontNormalSmall" justifyH="CENTER">
                    <Size x="102" y="25"/>
                    <Color r="1" b="1" g="1"></Color>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="" y="0"></Anchor>
                    </Anchors>
                </FontString>
                        <FontString  enableMouse="false" name="$parentShadow7" text="100,000" fontSize="14" fontColor="white" inherits="GameFontNormalSmall" justifyH="CENTER">
                    <Size x="102" y="25"/>
                    <Color r="1" b="1" g="1"></Color>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="" y="0"></Anchor>
                    </Anchors>
                </FontString>
                        <FontString enableMouse="false"  name="$parentShadow8" text="100,000" fontSize="14" fontColor="white" inherits="GameFontNormalSmall" justifyH="CENTER">
                    <Size x="102" y="25"/>
                    <Color r="1" b="1" g="1"></Color>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="" y="0"></Anchor>
                    </Anchors>
                </FontString>
            
                    </Layer>
                    <Layer textureSubLevel="2" level="OVERLAY">
                
                        <FontString enableMouse="false"  name="$parentValue" text="100,000" fontSize="14" fontColor="white" inherits="GameFontNormalSmall" justifyH="CENTER">
                            <Size x="102" y="25"/>
                            <Color r="1" b="1" g="1"></Color>
                            <Anchors>
                                <Anchor point="CENTER" relativePoint="CENTER" x="" y="0"></Anchor>
                            </Anchors>
                        </FontString>
                
                    </Layer>
                </Layers>
            </Frame>
            <Frame frameLevel="2" enableMouse="false"  frameStrata="HIGH"   name="GwPlayerAbsorbGlobeText" >
                <Size x="102" y="102"></Size>
                    <Anchors>
                        <Anchor point="CENTER" x="0" y="20"/>
                    </Anchors>
                <Layers>
                    <Layer level="OVERLAY">
                        <FontString  enableMouse="false" name="$parentShadow1" text="100,000" fontSize="14" fontColor="white" inherits="GameFontNormalSmall" justifyH="CENTER">
                    <Size x="102" y="25"/>
                    <Color r="1" b="1" g="1"></Color>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="" y="0"></Anchor>
                    </Anchors>
                </FontString>
                        <FontString  enableMouse="false"  name="$parentShadow2" text="100,000" fontSize="14" fontColor="white" inherits="GameFontNormalSmall" justifyH="CENTER">
                    <Size x="102" y="25"/>
                    <Color r="1" b="1" g="1"></Color>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="" y="0"></Anchor>
                    </Anchors>
                </FontString>
                        <FontString enableMouse="false"  name="$parentShadow3" text="100,000" fontSize="14" fontColor="white" inherits="GameFontNormalSmall" justifyH="CENTER">
                    <Size x="102" y="25"/>
                    <Color r="1" b="1" g="1"></Color>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="" y="0"></Anchor>
                    </Anchors>
                </FontString>
                        <FontString enableMouse="false"  name="$parentShadow4" text="100,000" fontSize="14" fontColor="white" inherits="GameFontNormalSmall" justifyH="CENTER">
                    <Size x="102" y="25"/>
                    <Color r="1" b="1" g="1"></Color>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="" y="0"></Anchor>
                    </Anchors>
                </FontString>
                        <FontString enableMouse="false"  name="$parentShadow5" text="100,000" fontSize="14" fontColor="white" inherits="GameFontNormalSmall" justifyH="CENTER">
                    <Size x="102" y="25"/>
                    <Color r="1" b="1" g="1"></Color>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="" y="0"></Anchor>
                    </Anchors>
                </FontString>
                        <FontString enableMouse="false"  name="$parentShadow6" text="100,000" fontSize="14" fontColor="white" inherits="GameFontNormalSmall" justifyH="CENTER">
                    <Size x="102" y="25"/>
                    <Color r="1" b="1" g="1"></Color>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="" y="0"></Anchor>
                    </Anchors>
                </FontString>
                        <FontString  enableMouse="false" name="$parentShadow7" text="100,000" fontSize="14" fontColor="white" inherits="GameFontNormalSmall" justifyH="CENTER">
                    <Size x="102" y="25"/>
                    <Color r="1" b="1" g="1"></Color>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="" y="0"></Anchor>
                    </Anchors>
                </FontString>
                        <FontString enableMouse="false"  name="$parentShadow8" text="100,000" fontSize="14" fontColor="white" inherits="GameFontNormalSmall" justifyH="CENTER">
                    <Size x="102" y="25"/>
                    <Color r="1" b="1" g="1"></Color>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="" y="0"></Anchor>
                    </Anchors>
                </FontString>
            
                    </Layer>
                    <Layer textureSubLevel="2" level="OVERLAY">
                
                        <FontString enableMouse="false"  name="$parentValue" text="100,000" fontSize="14" inherits="GameFontNormalSmall" justifyH="CENTER">
                            <Size x="102" y="25"/>
                            <Color r="1" b="0.2" g="1"></Color>
                            <Anchors>
                                <Anchor point="CENTER" relativePoint="CENTER" x="" y="0"></Anchor>
                            </Anchors>
                        </FontString>
                
                    </Layer>
                </Layers>
            </Frame>
            
        </Frames>
        
    </Button>
    
    <Frame  name="GwPlayerPowerBar" parent="UIParent" virtual="true">
        <Size x="318" y="20"></Size>
        <Anchors>
            <Anchor point="BOTTOMLEFT" relativePoint="BOTTOM" x="53" y="86" ></Anchor>
        </Anchors>
        <Layers>
            <Layer level="BACKGROUND">
                <Texture name="$parentBackground" file="Interface\AddOns\GW2_UI\textures\gwstatusbar-bg" >
                 
                    <Size x="318" y="20"></Size>
                </Texture>
         
            </Layer>
            <Layer level="BORDER">
                <Texture parentKey="bar" file="Interface\AddOns\GW2_UI\textures\gwstatusbar" >
                <Size x="314" y="16"/>
                <Anchors>
                    <Anchor point="LEFT" x="2" y="0"/>
                    <Anchor point="RIGHT" relativePoint="LEFT" x="0" y="0"/>
                </Anchors>
                </Texture>
            </Layer>
        </Layers>
        <Frames>
             <StatusBar name="$parentCandy"  frameLevel="1" defaultValue="1"  minValue="0" maxValue="1" drawlayer="BACKGROUND">   
                <Size x="314" y="16"/>
                <Anchors>
                    <Anchor point="LEFT" x="2" y="0"/>
                </Anchors>
                <BarTexture file="Interface\AddOns\GW2_UI\textures\gwstatusbarCandy"/>
                <Layers>
                 <Layer>
                     <Texture name="$parentSpark" file="Interface\AddOns\GW2_UI\textures\bloodspark" >
                      
                         <Anchors>
                             <Anchor point="RIGHT" x="0" y="0"/>
                         </Anchors>
                         <Size x="21" y="16"></Size>
                    </Texture> 
               
                    </Layer>
                 </Layers>
            </StatusBar> 
            <StatusBar name="$parentBar"   defaultValue="1"  minValue="0" maxValue="1" >
                  
                <Size x="314" y="16"/>
                <Anchors>
                    <Anchor point="LEFT" x="2" y="0"/>
                </Anchors>
                <BarTexture file="Interface\AddOns\GW2_UI\textures\gwstatusbar"/>
                <Layers>
                    <Layer level="OVERLAY" >
                        <FontString name="$parentString"  fontSize="14" text="unknown" fontColor="white" inherits="GameFontNormalSmall" justifyH="CENTER">
                            <Color r="1" b="1" g="1"></Color>
                            <Size x="316" y="16"/>
                            <Anchors>
                                <Anchor point="CENTER" x="5" y="0"/>
                            </Anchors>
                        </FontString>
                 
                    </Layer>
                </Layers>
            </StatusBar>
        </Frames>
        
    </Frame>
    <Frame  name="GwPlayerAuraFrame"  inherits="SecureHandlerStateTemplate" protected="true" frameStrata="MEDIUM" parent="UIParent" virtual="true">
        <Size x="316" y="18"></Size>
        <Anchors>
            <Anchor point="BOTTOMLEFT" relativePoint="BOTTOM" x="53" y="110" ></Anchor>
        </Anchors>
        
    </Frame>
    <Frame  name="GwPlayerClassPower" frameStrata="HIGH" parent="UIParent" virtual="true">
        <Size x="316" y="18"></Size>
        <Anchors>
            <Anchor point="BOTTOMLEFT" relativePoint="BOTTOM" x="-372" y="86" ></Anchor>
        </Anchors>
        <Layers>
            <Layer level="BACKGROUND">
                <Texture name="$parentBackground" file="Interface\AddOns\GW2_UI\textures\gwstatusbar-bg" >
                 
                    <Size x="316" y="18"></Size>
                </Texture>
            </Layer>
            <Layer level="OVERLAY">
                <Texture name="$parentFill" file="Interface\AddOns\GW2_UI\textures\gwstatusbar-bg" >
                 
                    <Size x="316" y="18"></Size>
                </Texture>
            </Layer> 
            <Layer textureSubLevel="8" level="OVERLAY">
                <Texture name="$parentFlare" file="Interface\AddOns\GW2_UI\textures\altpower\holypower-flare" >
                    <Color r="1" g="1" b="1" a="0"></Color>
                    <Size x="256" y="256"></Size>
                    <Anchors>
                        <Anchor point="LEFT" relativePoint="LEFT" ></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
        </Layers>
        <Frames>
            <Frame name="GwRuneBar" hidden="true">
                <Size x="316" y="32"></Size>
                 <Anchors>
                     <Anchor point="LEFT" relativePoint="LEFT" x="0" y="0" ></Anchor>
                </Anchors>
                <Layers>
                    <Layer level="BACKGROUND">
                        <Texture name="GwRuneTexture1" file="Interface\AddOns\GW2_UI\textures\altpower/runes">
                            <Color r="0" g="0" b="0" a="0.7"></Color>
                            <Size x="32" y="32"></Size>
                            <Anchors>
                                <Anchor point="LEFT" relativePoint="LEFT" x="0" y="0" ></Anchor>
                            </Anchors>
                        </Texture>
                        <Texture name="GwRuneTexture2" file="Interface\AddOns\GW2_UI\textures\altpower/runes">
                            <Color r="0" g="0" b="0" a="0.7"></Color>
                            <Size x="32" y="32"></Size>
                            <Anchors>
                                <Anchor point="LEFT" relativePoint="LEFT" x="42" y="0" ></Anchor>
                            </Anchors>
                        </Texture>
                        <Texture name="GwRuneTexture3" file="Interface\AddOns\GW2_UI\textures\altpower/runes">
                            <Color r="0" g="0" b="0" a="0.7"></Color>
                            <Size x="32" y="32"></Size>
                            <Anchors>
                                <Anchor point="LEFT" relativePoint="LEFT" x="84" y="0" ></Anchor>
                            </Anchors>
                        </Texture>
                        <Texture name="GwRuneTexture4" file="Interface\AddOns\GW2_UI\textures\altpower/runes">
                            <Color r="0" g="0" b="0" a="0.7"></Color>
                            <Size x="32" y="32"></Size>
                            <Anchors>
                                <Anchor point="LEFT" relativePoint="LEFT" x="126" y="0" ></Anchor>
                            </Anchors>
                        </Texture>
                        <Texture name="GwRuneTexture5" file="Interface\AddOns\GW2_UI\textures\altpower/runes">
                            <Color r="0" g="0" b="0" a="0.7"></Color>
                            <Size x="32" y="32"></Size>
                            <Anchors>
                                <Anchor point="LEFT" relativePoint="LEFT" x="168" y="0" ></Anchor>
                            </Anchors>
                        </Texture>
                        <Texture name="GwRuneTexture6" file="Interface\AddOns\GW2_UI\textures\altpower/runes">
                            <Color r="0" g="0" b="0" a="0.7"></Color>
                            <Size x="32" y="32"></Size>
                            <Anchors>
                                <Anchor point="LEFT" relativePoint="LEFT" x="210" y="0" ></Anchor>
                            </Anchors>
                        </Texture>
                    </Layer>
                    <Layer level="OVERLAY">
                        <Texture name="GwRuneTextureFill1" file="Interface\AddOns\GW2_UI\textures\altpower/runes">
                            <Size x="32" y="32"></Size>
                            <Anchors>
                                <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT" x="0" y="0" ></Anchor>
                            </Anchors>
                        </Texture>
                        <Texture name="GwRuneTextureFill2" file="Interface\AddOns\GW2_UI\textures\altpower/runes">
                            <Size x="32" y="32"></Size>
                            <Anchors>
                                <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT" x="42" y="0" ></Anchor>
                            </Anchors>
                        </Texture>
                        <Texture name="GwRuneTextureFill3" file="Interface\AddOns\GW2_UI\textures\altpower/runes">
                            <Size x="32" y="32"></Size>
                            <Anchors>
                                <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT" x="84" y="0" ></Anchor>
                            </Anchors>
                        </Texture>
                        <Texture name="GwRuneTextureFill4" file="Interface\AddOns\GW2_UI\textures\altpower/runes">
                            <Size x="32" y="32"></Size>
                            <Anchors>
                                <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT" x="126" y="0" ></Anchor>
                            </Anchors>
                        </Texture>
                        <Texture name="GwRuneTextureFill5" file="Interface\AddOns\GW2_UI\textures\altpower/runes">
                            <Size x="32" y="32"></Size>
                            <Anchors>
                                <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT" x="168" y="0" ></Anchor>
                            </Anchors>
                        </Texture>
                        <Texture name="GwRuneTextureFill6" file="Interface\AddOns\GW2_UI\textures\altpower/runes">
                            <Size x="32" y="32"></Size>
                            <Anchors>
                                <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT" x="210" y="0" ></Anchor>
                            </Anchors>
                        </Texture>
                    </Layer>
                </Layers>
                
            </Frame>
            <Frame name="GwMongooseBar" hidden="true">
                 <Size x="266" y="18"></Size>
                 <Anchors>
                     <Anchor point="LEFT" relativePoint="LEFT" x="0" y="0" ></Anchor>
                </Anchors>
                <Layers>
                    <Layer level="ARTWORKD">
                    <Texture name="$parentBackground" file="Interface\AddOns\GW2_UI\textures\gwstatusbar-bg" >
                            <Size x="266" y="18"></Size>
                       
                        <Anchors>
                            <Anchor point="LEFT" relativePoint="LEFT" x="2" y="0" ></Anchor>
                        </Anchors>
                         </Texture>
                        <Texture name="$parentBackground" alpha="0" parentKey="flash" file="Interface\AddOns\GW2_UI\textures\altpower\combo-flash" >
                            <Size x="80" y="80"></Size>
                      
                            <Anchors>
                                <Anchor point="CENTER" relativePoint="RIGHT" x="20" y="20" ></Anchor>
                            </Anchors>
                              <TexCoords left="0.1" right="0.9" top="0.1" bottom="0.9" />
                          </Texture>
                    </Layer>
                    <Layer level="ARTWORK" textureSubLevel="2">
                    
                        <FontString parentKey="count" justifyH="MIDDLE" justifyV="MIDDLE">
                            <Size x="45" y="45"></Size>
                            <Anchors>
                                <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT" x="5" y="0" ></Anchor>
                            </Anchors>
                        </FontString>
                 
                    </Layer>
                    
                </Layers>
                <Frames>
                     <StatusBar parentKey="bar"  defaultValue="1"  minValue="0" maxValue="1">
                         <Size x="262" y="14"></Size>
                         <Anchors>
                             <Anchor point="LEFT" relativePoint="LEFT" x="4" y="0"></Anchor>
                         </Anchors>
                         <BarTexture file="Interface\AddOns\GW2_UI\textures\gwstatusbar"/>
     
                         <BarColor r="0.623" g="0.141" b="0.078"></BarColor>
                         <Layers>
                             <Layer level="ARTWORK" textureSubLevel="1">
                                 <Texture parentKey="texture1" alphaMode="BLEND" file="Interface\AddOns\GW2_UI\textures\staggaer-animation" >
                                     <Size x="262" y="14"></Size>
                                     <Anchors>
                                         <Anchor point="LEFT" relativePoint="LEFT" x="0" y="0"></Anchor>
                                     </Anchors>
                                 </Texture> 
                                 <Texture parentKey="texture2" alphaMode="BLEND" file="Interface\AddOns\GW2_UI\textures\staggaer-animation2" >
                                     <Size x="262" y="14"></Size>
                                     <Anchors>
                                         <Anchor point="LEFT" relativePoint="LEFT" x="0" y="0"></Anchor>
                                     </Anchors>
                                 </Texture>   
                             </Layer> <Layer level="ARTWORK" textureSubLevel="2">
                                 <Texture parentKey="spark" alphaMode="ADD" file="Interface\AddOns\GW2_UI\textures\statusbar-spark-white" >
                                     <Size x="1" y="14"></Size>
                                     <Anchors>
                                     <Anchor point="RIGHT" relativePoint="LEFT" x="0" y="0" ></Anchor>
                                     </Anchors>
                                     <Color r="1" b="0.6" g="0.6" a="0.7"></Color>
                                 </Texture>   
                             </Layer>
                         </Layers>
                    </StatusBar>
                </Frames>
                <Scripts>
                    <OnLoad>
                        self.texture1 = self.bar.texture1
                        self.texture2 = self.bar.texture2
                        self.count:SetFont(DAMAGE_TEXT_FONT,24,'OUTLINED')
                   
                    </OnLoad>
                </Scripts>
            </Frame>
            <Frame name="GwStaggerBar" hidden="true">
                 <Size x="316" y="18"></Size>
                 <Anchors>
                     <Anchor point="LEFT" relativePoint="LEFT" x="0" y="0" ></Anchor>
                </Anchors>
                <Layers>
                    <Layer level="ARTWORKD">
                   
                        <Texture name="$parentBackground" file="Interface\AddOns\GW2_UI\textures\gwstatusbar-bg" >
                            <Size x="316" y="18"></Size>
                        </Texture>
                        <Anchors>
                            <Anchor point="LEFT" relativePoint="LEFT" x="2" y="0" ></Anchor>
                        </Anchors>
                    </Layer>
                    
                </Layers>
                <Frames>
                    <Frame name="$parentcontainer" parentKey="bar">
                        <Size x="312" y="14"></Size>
                        <Anchors>
                            <Anchor point="LEFT" relativePoint="LEFT" x="2" y="0" ></Anchor>
                        </Anchors>
                        <Layers>
                            <Layer level="ARTWORKD" textureSubLevel="-1">
                                <Texture parentKey="fill" file="Interface\AddOns\GW2_UI\textures\gwstatusbar" >
                                    <Size x="312" y="14"></Size>
                                    <Anchors>
                                <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="0" y="0" ></Anchor>
                                         <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" x="0" y="0" ></Anchor>
                                </Anchors>
                                </Texture>
                            </Layer>
                            <Layer level="ARTWORKD" textureSublevel="2">
                                <Texture parentKey="texture1"  file="Interface\AddOns\GW2_UI\textures\staggaer-animation" >
                                    <Size x="312" y="14"></Size>
                                    <Anchors>
                                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="0" y="0" ></Anchor>
                                        <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" x="0" y="0" ></Anchor>
                                    </Anchors>
                                </Texture>
                            </Layer> 
                            <Layer level="ARTWORKD" textureSublevel="2">
                                <Texture parentKey="texture2" file="Interface\AddOns\GW2_UI\textures\staggaer-animation2" >
                                    <Size x="312" y="14"></Size>
                                    <Anchors>
                                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="0" y="0" ></Anchor>
                                        <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" x="0" y="0" ></Anchor>
                                    </Anchors>
                                </Texture>
                            </Layer>
                            <Layer level="ARTWORK" textureSubLevel="3">
                                <Texture  parentKey="spark" file="Interface\AddOns\GW2_UI\textures\statusbar-spark-white" >
                                    <Size x="14" y="14"></Size>
                                       <Anchors>
                                        <Anchor point="RIGHT" relativePoint="RIGHT" x="0" y="0" ></Anchor>
                                    </Anchors>
                                </Texture>    
                              
                            </Layer>
                        </Layers>
                        <Scripts>
                            <OnLoad>
                                GwStaggerBar.value = 0   
                                GwStaggerBar.spark = self.spark
                                GwStaggerBar.texture1 = self.texture1
                                GwStaggerBar.texture2 = self.texture2
                                GwStaggerBar.fill = self.fill
                                GwStaggerBar.fill:SetVertexColor(59/255,173/255,231/255)
                            </OnLoad>
                        </Scripts>
                    </Frame>
                </Frames>
            </Frame>
            <Frame name="GwFocusRage" hidden="true">
                 <Size x="256" y="18"></Size>
                 <Anchors>
                     <Anchor point="LEFT" relativePoint="LEFT" x="0" y="0" ></Anchor>
                </Anchors>
                <Layers>
                    <Layer level="ARTWORK">
                        <Texture file="Interface\AddOns\GW2_UI\textures\warrior-bar-bg">
                            <Size x="256" y="18"></Size>
                             <Anchors>
                                 <Anchor point="LEFT" relativePoint="LEFT" x="0" y="0" ></Anchor>
                            </Anchors>
                        </Texture>
                    </Layer>
                    <Layer level="ARTOWRK" textureSubLevel="-1">
                        <Texture parentKey="glow" alpha="0" file="Interface\AddOns\GW2_UI\textures\warrior-bar-glow">
                            <Size x="512" y="36"></Size>
                             <Anchors>
                                 <Anchor point="CENTER" relativePoint="CENTER" x="0" y="0" ></Anchor>
                            </Anchors>
                        </Texture>
                    </Layer>
                </Layers>
                <Frames>
                    <StatusBar parentKey="bar"  defaultValue="0"  minValue="0" maxValue="3">
                        <Size x="256" y="18"></Size>
                        <Anchors>
                            <Anchor point="LEFT" relativePoint="LEFT" x="0" y="0" ></Anchor>
                        </Anchors>
                        <BarTexture file="Interface\AddOns\GW2_UI\textures\warrior-bar"/>
                        <Layers>
                            <Layer level="OVERLAY">
                                <Texture parentKey="highlight" alpha="0" file="Interface\AddOns\GW2_UI\textures\warrior-bar-highlight">
                                    <Size x="256" y="18"></Size>
                                    <Anchors>
                                        <Anchor point="LEFT" relativePoint="LEFT" x="0" y="0" ></Anchor>
                                    </Anchors>
                                </Texture>
                            </Layer>
                        </Layers>
                    </StatusBar>
                </Frames>
                <Scripts>
                    <OnLoad>
                        self.highlight = self.bar.highlight
                    </OnLoad>
                </Scripts>
            </Frame>
        </Frames>
    </Frame>
    <Button name="GwDodgeBar" virtual="true" parent="GwPlayerHealthGlobe" frameStrata="BACKGROUND">
        <Size x="118" y="118"></Size>
        <Anchors>
            <Anchor point="CENTER" relativeTo="GwPlayerHealthGlobe" relativePoint="CENTER"  ></Anchor>
        </Anchors>
        <Layers>
            <Layer level="ARTWORK">
                <Texture name="$parentBackground" file="Interface\AddOns\GW2_UI\textures\dodgebar-bg" parentKey="Background">
                    <Size x="118" y="118"></Size>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="0" y="0"/>
                    </Anchors>
                </Texture>  
            </Layer>
            <Layer level="ARTOWRK" textureSubLevel="1">
                 <Texture parentKey="fill" file="Interface\AddOns\GW2_UI\textures\dodgebar" >
                    <Size x="114" y="114"></Size>
                    <Anchors>
                        <Anchor point="LEFT" relativePoint="LEFT" x="2" y="1"/>
                    </Anchors>
                </Texture>
                  <Texture parentKey="spark" hidden="true" file="Interface\AddOns\GW2_UI\textures\dodgebar-spark" >
                    <Size x="114" y="114"></Size>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="0" y="0"/>
                    </Anchors>
                </Texture> 
            </Layer> 
            <Layer level="ARTOWRK" textureSubLevel="2">
                 <Texture name="$parentSep1" hidden="true" file="Interface\AddOns\GW2_UI\textures\dodgebar-sep" >
                    <Size x="118" y="118"></Size>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="0" y="0"/>
                    </Anchors>
                </Texture> 
                <Texture name="$parentSep2" hidden="true" file="Interface\AddOns\GW2_UI\textures\dodgebar-sep" >
                    <Size x="118" y="118"></Size>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="0" y="20"/>
                    </Anchors> 
                </Texture>
                    <Texture name="$parentSep3" hidden="true" file="Interface\AddOns\GW2_UI\textures\dodgebar-sep" >
                    <Size x="118" y="118"></Size>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="0" y="20"/>
                    </Anchors>
                </Texture>
            </Layer>
        </Layers>
        <Scripts>
            <OnEnter>
               self:SetScale(1.06)
                GameTooltip:SetOwner(self,'ANCHOR_PRESERVE')
                GameTooltip:ClearLines()
                GameTooltip:SetSpellByID(self.spellId)
                GameTooltip:Show()
            </OnEnter>
            <OnLeave>
                self:SetScale(1)
                GameTooltip:Hide()
            </OnLeave>
        </Scripts>
    </Button>
    <Button name="GwPlayerPetFrame" registerForClicks="LeftButtonUp,RightButtonUp" topLevel="true" frameStrata="LOW"  enableMouse="true" parent="UIParent" inherits="SecureUnitButtonTemplate"  virtual="true">
        <Size x="328" y="100"></Size>
        <HitRectInsets>
			<AbsInset left="0" right="0" top="0" bottom="30"/>
		</HitRectInsets>
        <Layers>
            <Layer level="ARTWORK">
                <Texture file="Interface\AddOns\GW2_UI\textures\petportrait">
                    <Size x="70" y="70"></Size>
                    <Anchors>
                        <Anchor point="LEFT" relativePoint="RIGHT" x="-45" y="-25" ></Anchor>
                    </Anchors>
                </Texture>
                <Texture name="$parentBarBackground" file="Interface\AddOns\GW2_UI\textures\gwstatusbar" parentKey="Background">
                       <Color r="0" g="0" b="0" a="0.4"/>
                    <Size x="290" y="18"/>
                    <Anchors>
                        <Anchor point="LEFT" x="0" y="-10"/>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer layer="ARTWORK" textureSubLevel="2">
                <Texture alphaMode="add" name="$parentPortrait">
                <Size x="50" y="50"></Size>
                 <TexCoords left="1" right="0" top="0" bottom="1" />
                    <Anchors>
                        <Anchor point="LEFT" relativePoint="RIGHT" x="-35" y="-30" ></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
        </Layers>
        <Frames>

            <StatusBar name="$parentHealth" defaultValue="1"  minValue="0" maxValue="1" drawlayer="BACKGROUND">
                    <Size x="288" y="16"/>
                    <Anchors>
                        <Anchor point="LEFT" x="1" y="-10"/>
                    </Anchors>
                <BarTexture file="Interface\AddOns\GW2_UI\textures\gwstatusbar"/>
                <Layers>
                    <Layer level="OVERLAY" >
                        <FontString name="$parentString"  fontSize="14" text="unknown" fontColor="white" inherits="GameFontNormalSmall" justifyH="CENTER">
                            <Color r="1" g="1" b="1"></Color>
                            <Size x="288" y="16"/>
                            <Anchors>
                                <Anchor point="CENTER" x="0" y="0"/>
                            </Anchors>
                        </FontString>
                    </Layer>
                </Layers>
            </StatusBar>
        </Frames>
        
    </Button>
    <Frame name="GwMicroButtonFrame"  topLevel="true" frameStrata="HIGH"  parent="UIParent"   virtual="true">
        <Size x="288" y="32"/>
        <Anchors>
            <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="0" y="0"></Anchor>
        </Anchors>
    </Frame>
    <Button name="GwMicroButtonTemplate" registerForClicks="LeftButtonUp,RightButtonUp" topLevel="true" frameStrata="LOW"  enableMouse="true" parent="UIParent"   virtual="true">
        <Size x="24" y="24"></Size>
        <Layers>
            <Layer level="OVERLAY">
              <Texture name="$parentTexture" file="Interface\AddOns\GW2_UI\textures\notification-backdrop">
                    <Color r="1" g="0" b="0" a="1"></Color>
                    <Size  x="14" y="14">
                    </Size>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="BOTTOM" x="6" y="3"></Anchor>
                    </Anchors>
                </Texture>   
                <Texture name="$parentTextureDark" hidden="true" parentKey="darkbg" file="Interface\AddOns\GW2_UI\textures\notification-backdrop">
                    <Color r="0" g="0" b="0" a="0.7"></Color>
                    <Size  x="14" y="14">
                    </Size>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="BOTTOM" x="6" y="3"></Anchor>
                    </Anchors>
                </Texture>
           
           
                <FontString name="$parentString"  fontSize="11" text="2" inherits="GameFontNormalSmall" justifyH="CENTER" justifyV="CENTER">
                    <Color r="1" g="1" b="1" a="1"></Color>
                    <Size x="24" y="24">
                    </Size>
                    <Anchors>
                           <Anchor point="CENTER" relativePoint="BOTTOM" x="7" y="2"></Anchor>
                    </Anchors>
                </FontString>
            </Layer>
        </Layers>
        <Scripts>
            <OnEnter>
                self:SetSize(28,28)
            </OnEnter>
            <OnLeave>
                self:SetSize(24,24)
            </OnLeave>
        </Scripts>
    </Button>
    <Button  name="GwBuffIconBig" frameStrata="LOW" toplevel="true" virtual="true">
        <Size x="26" y="26"/>
        <Layers>
            <Layer level="BACKGROUND">
                <Texture name="backdrop"  file="Interface\AddOns\GW2_UI\textures\spelliconempty" >
                    <Size x="26" y="26"/>
   
                    <Anchors>
                        <Anchor point="TOPLEFT"  relativePoint="TOPLEFT" x="0" y="0"/>
                        <Anchor point="BOTTOMRIGHT"  relativePoint="BOTTOMRIGHT" x="0" y="0"/>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer>
                <Texture name="$parentBuffIcon"  file="Interface\AddOns\GW2_UI\textures\gwstatusbar" >
                    <Size x="24" y="24"/>
                    <TexCoords left="0.1" right="0.9" top="0.1" bottom="0.9" />
   
                    <Anchors>
                        <Anchor point="TOPLEFT"  relativePoint="TOPLEFT" x="1" y="-1"/>
                        <Anchor point="BOTTOMRIGHT"  relativePoint="BOTTOMRIGHT" x="-1" y="1"/>
    				</Anchors>
                </Texture>
                <FontString name="$parentBuffDuration"  fontSize="14" text="unknown" fontColor="white" inherits="GameFontNormalSmall" justifyH="CENTER">
                    <Size x="32" y="12"/>
                    <Anchors>
                        <Anchor point="BOTTOM" x="0" y="-12"/>
                    </Anchors>
                </FontString>
                <FontString name="$parentBuffStacks"  fontSize="14" text="unknown" fontColor="white" inherits="GameFontNormalSmall" justifyH="CENTER">
                    <Size x="32" y="32"/>
                    <Anchors>
                        <Anchor point="TOPLEFT"  relativePoint="TOPLEFT" x="0" y="0"/>
                        <Anchor point="BOTTOMRIGHT"  relativePoint="BOTTOMRIGHT" x="0" y="0"/>
                    </Anchors>
                </FontString>
            </Layer>
        </Layers>

		<Scripts>
			<OnLoad>
				self:RegisterForClicks("RightButtonUp");
                _G[self:GetName()..'BuffDuration']:SetFont(UNIT_NAME_FONT,11)
                _G[self:GetName()..'BuffDuration']:SetTextColor(1,1,1)
                
                _G[self:GetName()..'BuffStacks']:SetFont(UNIT_NAME_FONT,11,'OUTLINED')
                _G[self:GetName()..'BuffStacks']:SetTextColor(1,1,1)
			</OnLoad>
		</Scripts>
    </Button> 
    
    <Button  name="GwGarrisonButton" frameStrata="LOW" toplevel="true" virtual="true">
        <Size x="50" y="50"/>
         <NormalTexture file="Interface\AddOns\GW2_UI\textures\garrison-up"></NormalTexture>
        <PushedTexture  file="Interface\AddOns\GW2_UI\textures\garrison-down"></PushedTexture >
        <Scripts>
      
            <OnClick function="GarrisonLandingPageMinimapButton_OnClick"/>
            <OnEnter>
                GameTooltip:SetOwner(self, "ANCHOR_LEFT",0,-45);
                GameTooltip:SetText(GARRISON_LANDING_PAGE_TITLE, 1, 1, 1);
                GameTooltip:AddLine(MINIMAP_GARRISON_LANDING_PAGE_TOOLTIP, nil, nil, nil, true);
                GameTooltip:Show();
            </OnEnter>
            <OnLeave>
                GameTooltip:Hide();
            </OnLeave>
        </Scripts>			
    </Button>
    <Button  name="GwCalendarButton" virtual="true">
        <Size x="40" y="40"/>
        <NormalTexture file="Interface\AddOns\GW2_UI\textures\icon-calendar-Up"></NormalTexture>
        <PushedTexture  file="Interface\AddOns\GW2_UI\textures\icon-calendar"></PushedTexture>
        <Layers>
            <Layer level="OVERLAY">
                <FontString name="GwDateText" justifyH="CENTER" justifyV="MIDDLE">
                    <Size x="40" y="40"></Size>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="0" y="-2"></Anchor>
                    </Anchors>
                    
                </FontString>
            </Layer>
        </Layers>
        <Scripts>
            <OnShow>
				if (IsKioskModeEnabled()) then
					self:Disable();
				end
			</OnShow>
			<OnEnter>
                GameTooltip:SetOwner(self, "ANCHOR_LEFT",0,-70);
            </OnEnter>
			<OnClick function="GameTimeFrame_OnClick"/>
        </Scripts>
    </Button>
    <Button  name="GwMailButton" frameStrata="LOW" toplevel="true" virtual="true">
        <Size x="30" y="30"/>
 
         <NormalTexture file="Interface\AddOns\GW2_UI\textures\mail"></NormalTexture>
        <PushedTexture  file="Interface\AddOns\GW2_UI\textures\mail"></PushedTexture >
        
        <Scripts>
            <OnLoad>
                self:RegisterEvent("UPDATE_PENDING_MAIL");
                self:SetFrameLevel(self:GetFrameLevel()+1)
            </OnLoad>
            <OnEvent>
                if ( event == "UPDATE_PENDING_MAIL" ) then
                if ( HasNewMail() ) then
                self:Show();
                if( GameTooltip:IsOwned(self) ) then
                MinimapMailFrameUpdate();
                end
                else
                self:Hide();
                end
                end
            </OnEvent>
            <OnEnter>
                GameTooltip:SetOwner(self, "ANCHOR_LEFT",0,-55);
                if( GameTooltip:IsOwned(self) ) then
                MinimapMailFrameUpdate();
                end
            </OnEnter>							
            <OnLeave function="GameTooltip_Hide"/>
        </Scripts>
      
    </Button>
    <Button name="GwStanceBarButton"  inherits="SecureHandlerClickTemplate,SecureHandlerStateTemplate" virtual="true">
        <Size x="40" y="40"></Size>
        <NormalTexture file="Interface\AddOns\GW2_UI\textures\stance-icon"></NormalTexture>
        <PushedTexture  file="Interface\AddOns\GW2_UI\textures\stance-icon"></PushedTexture >
    </Button>
    <Frame name="GwMapGradient" frameStrata="LOW" frameLevel="2" virtual="true">
	
        <Size x="32" y="32"></Size>
        <Layers>
            <Layer>
                <Texture file="Interface\AddOns\GW2_UI\textures\gradient">
                    <Color a="0.7"></Color>
                    <Anchors>
                        <Anchor point="TOP" relativePoint="TOP"></Anchor>
                        <Anchor point="LEFT" relativePoint="LEFT"></Anchor>
                        <Anchor point="RIGHT" relativePoint="RIGHT"></Anchor>
                        <Anchor point="BOTTOM" relativePoint="BOTTOM"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
        </Layers>
    </Frame>
    <Button name="GwMapTime" frameStrata="LOW" registerForClicks="LeftButtonUp,RightButtonUp" enableMouse="true" frameLevel="2" virtual="true">
        <Size x="50" y="20"></Size>
        <Anchors>
            <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT"></Anchor>
        </Anchors>
        <Layers>
            <Layer>
                <FontString parentKey="Time" justifyH="CENTER" justifyV="MIDDLE" inherits="Meno">
                <Anchors>
                        <Anchor point="CENTER"/>
                    </Anchors>
                </FontString>					
            </Layer>
        </Layers>
        <Scripts>
            <OnLoad>
                TimeManager_LoadUI()
                TimeManagerClockButton:Hide()
                StopwatchFrame:SetParent("UIParent")
                self:RegisterForClicks("LeftButtonUp", "RightButtonUp")
            </OnLoad>
            <OnUpdate>
                self.Time:SetText(GameTime_GetTime(false))
            </OnUpdate>
            <OnClick function="GwMapTimeClick"/>
            <OnEnter function="GwMapTimeOnEnter"/>
			<OnLeave function="GameTooltip_Hide"/>
        </Scripts>
    </Button>
    <Frame name="GwBreathMeter" frameStrata="LOW" virtual="true" parent="UIParent">
        <Size x="258" y="22"></Size>
        <Anchors>
            <Anchor point="TOP" x="0" y="-200"></Anchor>
        </Anchors>
        <Layers>
            <Layer>
                <Texture file="Interface\AddOns\GW2_UI\textures\breathmeter">
                    <Color r="0.2" b="0.2" g="0.2" a="0.5"></Color>
                    <Size x="258" y="22"></Size>
                    <Anchors>
                        <Anchor point="CENTER"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
        </Layers>
        <Frames>
            <StatusBar name="$parentBar"  defaultValue="1"  minValue="0" maxValue="1">
                <Size x="258" y="22"></Size>
                <Anchors>
                    <Anchor point="LEFT" x="1" ></Anchor>
                </Anchors>
                 <BarTexture file="Interface\AddOns\GW2_UI\textures\breathmeter"/>
            </StatusBar>
        </Frames>
    </Frame>
    
    <Frame name="GwActionButtonBackDrop" frameStrata="LOW" topLevel="true" virtual="true">
        <Anchors>
            <Anchor point="TOPLEFT" realtivePoint="TOPLEFT" x="-1" y="1"></Anchor>
            <Anchor point="BOTTOMRIGHT" realtivePoint="BOTTOMRIGHT" x="1" y="-1"></Anchor>
        </Anchors>
        <Layers>
            <Layer>
                <Texture file="Interface\AddOns\GW2_UI\textures\spelliconempty">
                    <Anchors>
                        <Anchor point="TOPLEFT" realtivePoint="TOPLEFT" x="0" y="0"></Anchor>
                        <Anchor point="BOTTOMRIGHT" realtivePoint="BOTTOMRIGHT" x="0" y="0"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
        </Layers>
    </Frame> 
    <Frame name="GwActionHotKeyBackDrop"  virtual="true">
        <Size  x="18" y="18"></Size>
        <Anchors>
            <Anchor point="CENTER" ></Anchor>
        </Anchors>
        <Layers>
            <Layer level="ARTWORK" textureSubLevel="1">
                <Texture name="$parentTexture" file="Interface\AddOns\GW2_UI\textures\notification-backdrop">
                    <Color r="0" g="0" b="0" a="0.9"></Color>
                    <Size  x="20" y="20">
                    </Size>
                    <Anchors>
                        <Anchor point="CENTER" relativePoint="CENTER" x="-1" y="0" ></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
        </Layers>
    </Frame>
    <Frame name="GwActionRangeIndicator"  virtual="true">
        <Size  x="20" y="4"></Size>
         <Layers>
            <Layer level="BACKGROUND" textureSubLevel="-1">
                <Texture name="$parentTexture" file="Interface\AddOns\GW2_UI\textures\gwstatusbar">
                    <Color r="0" g="0" b="0" a="1"></Color>
                    <Anchors>
                        <Anchor point="LEFT" relativePoint="LEFT" x="0" y="0" ></Anchor>
                        <Anchor point="RIGHT" relativePoint="RIGHT" x="0" y="0" ></Anchor>
                        <Anchor point="TOP" relativePoint="TOP" x="0" y="0" ></Anchor>
                        <Anchor point="BOTTOM" relativePoint="BOTTOM" x="0" y="0" ></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
        </Layers>
    </Frame> 
    
    <Frame name="GwChatContainer" frameStrata="BACKGROUND"  virtual="true">
        <Size  x="20" y="4"></Size>
         <Layers>
            <Layer level="ARTWORK" textureSubLevel="-1">
                <Texture name="$parentTexture" parentKey="texture" file="Interface\AddOns\GW2_UI\textures\chatframebackground">
                    <Anchors>
                        <Anchor point="LEFT" relativePoint="LEFT" x="0" y="0" ></Anchor>
                        <Anchor point="RIGHT" relativePoint="RIGHT" x="0" y="0" ></Anchor>
                        <Anchor point="TOP" relativePoint="TOP" x="0" y="0" ></Anchor>
                        <Anchor point="BOTTOM" relativePoint="BOTTOM" x="0" y="0" ></Anchor>
                    </Anchors>
                </Texture>
             </Layer>
             <Layer level="ARTWORK" textureSubLevel="0">
                <Texture name="$parentRight" file="Interface\AddOns\GW2_UI\textures\chatframeborder">
                    <Size x="2" y="2"></Size>
                    <Anchors>
                        <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" x="0" y="0" ></Anchor>
                        <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="0" y="0" ></Anchor>
                    </Anchors>
                </Texture>  
                 
                 <Texture name="$parentRight" file="Interface\AddOns\GW2_UI\textures\chatdockbg">
                    <Size x="2" y="25"></Size>
                    <Anchors>
                        <Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" x="0" y="0" ></Anchor>
                        <Anchor point="BOTTOMRIGHT" relativePoint="TOPRIGHT" x="0" y="0" ></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
             <Layer level="ARTWORK" textureSubLevel="0">
                <Texture name="$parentEditBox" file="Interface\AddOns\GW2_UI\textures\chateditboxmid">
                    <Size x="2" y="32"></Size>
                    <Anchors>
                        <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT" x="0" y="0" ></Anchor>
                        <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="0" y="0" ></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
        </Layers>
        <Scripts>
            <OnSizeChanged function="gw_chatBackgroundOnResize">
               
            </OnSizeChanged>
        </Scripts>
    </Frame>
    <Frame name="GwLevelingRewards" hidden="true" virtual="true">
        <Size x="376" y="361"></Size>
        <Anchors>
            <Anchor point="CENTER" relativePoint="CENTER"></Anchor>
        </Anchors>
        <Layers>
            <Layer level="BACKGROUND">
                <Texture name="$parentBackground" file="Interface\AddOns\GW2_UI\textures\levelrewardframe">
                    <Size x="512" y="512"></Size>
                    <Anchors>
                        <Anchor point="CENTER"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="BORDER">
                <FontString parentKey="header" text="Upcoming Level Rewards">
                    <Size x="376" y="50"></Size>
                    <Anchors>
                        <Anchor point="TOP" relativePoint="TOP" y="-10"></Anchor>
                    </Anchors>
                </FontString>
                <FontString parentKey="rewardHeader" text="REWARD" justifyH="LEFT">
                    <Size x="100" y="50"></Size>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="20" y="-55"></Anchor>
                    </Anchors>
                </FontString> 
                <FontString parentKey="levelHeader" text=" LEVEL" justifyH="RIGHT">
                    <Size x="100" y="50"></Size>
                    <Anchors>
                        <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" x="-20" y="-55"></Anchor>
                    </Anchors>
                </FontString>
            </Layer>
        </Layers>
        <Frames>
            <Frame name="$parentItem1">
                <Size x="350" y="50"></Size>
                 <Anchors>
                     <Anchor point="TOP" relativePoint="TOP" x="0" y="-90"></Anchor>
                </Anchors>
                <Layers>
                    <layer level="BACKGROUND">
                        <Texture parentKey="icon"  file="Interface\AddOns\GW2_UI\textures\levelrewardframe"> 
                            <TexCoords left="0.1" right="0.9" top="0.1" bottom="0.9" />
                            <Size x="40" y="40"></Size>
                            <Anchors>
                                <Anchor point="LEFT" relativePoint="LEFT" x="10"></Anchor>
                            </Anchors>
                        </Texture> 
                        <Texture file="Interface\AddOns\GW2_UI\textures\levelreward-sep"> 
                           
                            <Size x="512" y="2"></Size>
                            <Anchors>
                                <Anchor point="CENTER" relativePoint="TOP" y="2"></Anchor>
                            </Anchors>
                        </Texture>
                        <Texture file="Interface\AddOns\GW2_UI\textures\levelreward-sep"> 
                            <Size x="512" y="2"></Size>
                            <Anchors>
                                <Anchor point="CENTER" relativePoint="BOTTOM" y="-2"></Anchor>
                            </Anchors>
                        </Texture>
                        <FontString parentKey="name" text="Upcoming Level Rewards" justifyH="LEFT">
                            <Size x="200" y="50"></Size>
                              <Anchors>
                                <Anchor point="LEFT" relativePoint="LEFT" x="60"></Anchor>
                            </Anchors>
                        </FontString>
                        <FontString parentKey="level" text="110 " justifyH="RIGHT">
                            <Size x="60" y="50"></Size>
                              <Anchors>
                                <Anchor point="RIGHT" relativePoint="RIGHT" x="0"></Anchor>
                            </Anchors>
                        </FontString>
                    </layer>
                </Layers>
            </Frame> 
            <Frame name="$parentItem2">
                <Size x="350" y="50"></Size>
                 <Anchors>
                     <Anchor point="TOP" relativePoint="BOTTOM" relativeTo="GwLevelingRewardsItem1" x="0" y="-5"></Anchor>
                </Anchors>
                <Layers>
                    <layer level="BACKGROUND">
                        <Texture parentKey="icon"  file="Interface\AddOns\GW2_UI\textures\levelrewardframe"> 
                            <TexCoords left="0.1" right="0.9" top="0.1" bottom="0.9" />
                            <Size x="40" y="40"></Size>
                            <Anchors>
                                <Anchor point="LEFT" relativePoint="LEFT" x="10"></Anchor>
                            </Anchors>
                        </Texture>
                        <Texture file="Interface\AddOns\GW2_UI\textures\levelreward-sep"> 
                            <Size x="512" y="2"></Size>
                            <Anchors>
                                <Anchor point="CENTER" relativePoint="BOTTOM" y="-2"></Anchor>
                            </Anchors>
                        </Texture>
                        <FontString parentKey="name" text="Upcoming Level Rewards" justifyH="LEFT">
                            <Size x="200" y="50"></Size>
                              <Anchors>
                                <Anchor point="LEFT" relativePoint="LEFT" x="60"></Anchor>
                            </Anchors>
                        </FontString>
                        <FontString parentKey="level" text="110 " justifyH="RIGHT">
                            <Size x="60" y="50"></Size>
                              <Anchors>
                                <Anchor point="RIGHT" relativePoint="RIGHT" x="0"></Anchor>
                            </Anchors>
                        </FontString>
                    </layer>
                </Layers>
            </Frame> 
            <Frame name="$parentItem3">
                <Size x="350" y="50"></Size>
                 <Anchors>
                     <Anchor point="TOP" relativePoint="BOTTOM" relativeTo="GwLevelingRewardsItem2" x="0" y="-5"></Anchor>
                </Anchors>
                <Layers>
                    <layer level="BACKGROUND">
                        <Texture parentKey="icon"  file="Interface\AddOns\GW2_UI\textures\levelrewardframe">
                            <TexCoords left="0.1" right="0.9" top="0.1" bottom="0.9" />
                            <Size x="40" y="40"></Size>
                            <Anchors>
                                <Anchor point="LEFT" relativePoint="LEFT" x="10"></Anchor>
                            </Anchors>
                        </Texture>
                        <Texture file="Interface\AddOns\GW2_UI\textures\levelreward-sep"> 
                            <Size x="512" y="2"></Size>
                            <Anchors>
                                <Anchor point="CENTER" relativePoint="BOTTOM" y="-2"></Anchor>
                            </Anchors>
                        </Texture>
                        <FontString parentKey="name" text="Upcoming Level Rewards" justifyH="LEFT">
                            <Size x="200" y="50"></Size>
                              <Anchors>
                                <Anchor point="LEFT" relativePoint="LEFT" x="60"></Anchor>
                            </Anchors>
                        </FontString>
                        <FontString parentKey="level" text="110 " justifyH="RIGHT">
                            <Size x="60" y="50"></Size>
                              <Anchors>
                                <Anchor point="RIGHT" relativePoint="RIGHT" x="0"></Anchor>
                            </Anchors>
                        </FontString>
                    </layer>
                </Layers>
            </Frame>   
            <Frame name="$parentItem4">
                <Size x="350" y="50"></Size>
                 <Anchors>
                     <Anchor point="TOP" relativePoint="BOTTOM" relativeTo="GwLevelingRewardsItem3" x="0" y="-5"></Anchor>
                </Anchors>
                <Layers>
                    <layer level="BACKGROUND">
                        <Texture parentKey="icon"  file="Interface\AddOns\GW2_UI\textures\levelrewardframe">
                            <TexCoords left="0.1" right="0.9" top="0.1" bottom="0.9" />
                            <Size x="40" y="40"></Size>
                            <Anchors>
                                <Anchor point="LEFT" relativePoint="LEFT" x="10"></Anchor>
                            </Anchors>
                        </Texture>
                        <Texture file="Interface\AddOns\GW2_UI\textures\levelreward-sep"> 
                            <Size x="512" y="2"></Size>
                            <Anchors>
                                <Anchor point="CENTER" relativePoint="BOTTOM" y="-2"></Anchor>
                            </Anchors>
                        </Texture>
                        <FontString parentKey="name" text="Upcoming Level Rewards" justifyH="LEFT">
                            <Size x="200" y="50"></Size>
                              <Anchors>
                                <Anchor point="LEFT" relativePoint="LEFT" x="60"></Anchor>
                            </Anchors>
                        </FontString>
                        <FontString parentKey="level" text="110 " justifyH="RIGHT">
                            <Size x="60" y="50"></Size>
                              <Anchors>
                                <Anchor point="RIGHT" relativePoint="RIGHT" x="0"></Anchor>
                            </Anchors>
                        </FontString>
                    </layer>
                </Layers>
                
            </Frame>
                  <Button name="GwCloseLevelingRewards" inherits="GwStandardButton" text="Close">
                        <Size x="70" y="20" />
                        <Anchors>
                            <Anchor point="BOTTOM" relativePoint="BOTTOM" relativeTo="GwLevelingRewards" x="5" y="10"></Anchor>
                        </Anchors>
                        <Scripts>
                            <OnClick>
                                GwLevelingRewards:Hide()                                
                            </OnClick>
                        </Scripts>
                </Button>
        </Frames>
        <Scripts>
            <OnLoad>
                self.header:SetFont(DAMAGE_TEXT_FONT,24)
				self.header:SetText(GwLocalization['LEVEL_REWARDS'])
                
                self.rewardHeader:SetFont(DAMAGE_TEXT_FONT,11)
                self.rewardHeader:SetTextColor(0.6,0.6,0.6)
				self.rewardHeader:SetText(GwLocalization['LEVEL_REWARDS_RHEADER'])
                
                self.levelHeader:SetFont(DAMAGE_TEXT_FONT,11)
                self.levelHeader:SetTextColor(0.6,0.6,0.6)
				self.levelHeader:SetText(GwLocalization['LEVEL_REWARDS_LHEADER'])
				
				GwCloseLevelingRewards:SetText(GwLocalization['LEVEL_REWARDS_CLOSE'])
                
                
                _G['GwLevelingRewardsItem1'].name:SetFont(DAMAGE_TEXT_FONT,14)
                _G['GwLevelingRewardsItem1'].level:SetFont(DAMAGE_TEXT_FONT,14)
				_G['GwLevelingRewardsItem1'].name:SetText(GwLocalization['LEVEL_REWARDS'])				
                
                _G['GwLevelingRewardsItem2'].name:SetFont(DAMAGE_TEXT_FONT,14)
                _G['GwLevelingRewardsItem2'].level:SetFont(DAMAGE_TEXT_FONT,14)
				_G['GwLevelingRewardsItem2'].name:SetText(GwLocalization['LEVEL_REWARDS'])	
                
                _G['GwLevelingRewardsItem3'].name:SetFont(DAMAGE_TEXT_FONT,14)
                _G['GwLevelingRewardsItem3'].level:SetFont(DAMAGE_TEXT_FONT,14)
				_G['GwLevelingRewardsItem3'].name:SetText(GwLocalization['LEVEL_REWARDS'])	
                
                _G['GwLevelingRewardsItem4'].name:SetFont(DAMAGE_TEXT_FONT,14)
                _G['GwLevelingRewardsItem4'].level:SetFont(DAMAGE_TEXT_FONT,14)
				_G['GwLevelingRewardsItem4'].name:SetText(GwLocalization['LEVEL_REWARDS'])	
            </OnLoad>
            <OnShow>
              
                PlaySound(SOUNDKIT.ACHIEVEMENT_MENU_OPEN     );
                self.animationValue = -400
                local name = self:GetName()
                local start = GetTime()
                 addToAnimation(name,self.animationValue,0,start,0.2,function()
        
                    local prog = animations[name]['progress']
                    local a = lerp(0,1,(GetTime()-start)/0.2)
                    self:SetAlpha(a)
                    self:SetPoint('CENTER',0,prog);
                  
                end)
            </OnShow>  

        </Scripts>
    </Frame>
    <Frame name="GwOrderhallBar" virtual="true">
        <Size x="100" y="32"></Size>
        <Anchors>
            <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="400" y="0"></Anchor>
        </Anchors>
        <Layers>
            <Layer>
                <FontString name="$parentCurrency" parentKey="currency" justifyH="LEFT" justifyV="MIDDLE">
                    <Size x="70" y="40"></Size>
                    <Anchors>
                        <Anchor point="LEFT" relativePoint="LEFT" x="32" y="0"></Anchor>
                    </Anchors>
                    
                </FontString>
                <Texture parentKey="currencyIcon"  atlas="legionmission-icon-currency" useAtlasSize="false">
                    <Size x="24" y="24"></Size>
                    <Anchors>
                        <Anchor point="LEFT" relativePoint="LEFT" x="0" y="0"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
        </Layers>
        
        <Scripts>
            <OnLoad>
                self.currency:SetFont(UNIT_NAME_FONT,14)
                self.currency:SetShadowOffset(1,-1)
            </OnLoad>
        </Scripts>
    </Frame>
    
    <Frame name="GwOrderHallFollower" virtual="true">
        <Size x="100" y="32"></Size>
        <Anchors>
            <Anchor point="TOPLEFT"></Anchor>
        </Anchors>
        <Layers>
            <Layer>
                <FontString parentKey="Count" justifyH="LEFT" justifyV="MIDDLE">
                    <Size x="70" y="40"></Size>
                    <Anchors>
                        <Anchor point="LEFT" relativePoint="LEFT" x="32" y="0"></Anchor>
                    </Anchors>
                    
                </FontString>
                <Texture parentKey="Icon" >
                    <Size x="35" y="18"></Size>
                    <Anchors>
                        <Anchor point="LEFT" relativePoint="LEFT" x="0" y="0"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
        </Layers>
        <Scripts>
            <OnLoad>
                self.Count:SetFont(UNIT_NAME_FONT,14)
                self.Count:SetShadowOffset(1,-1)
            </OnLoad>
            <OnEnter>
            if (self.name) then
                GameTooltip:SetOwner(self, "ANCHOR_PRESERVE");
                GameTooltip:ClearAllPoints();
                GameTooltip:SetPoint("TOPLEFT", self.Count, "BOTTOMRIGHT", -20, -20);
                GameTooltip:AddLine(self.name);
                if (self.description) then
                    GameTooltip:AddLine(self.description, 1, 1, 1, true);
                end
                GameTooltip:Show();
            end
            </OnEnter>
            <OnLeave>
                GameTooltip:Hide();
            </OnLeave>
            
        </Scripts>
    </Frame>
    <Frame name="GwMinimapShadow" virtual="true">
        <Anchors>
            <Anchor point="TOPLEFT" relativeTo="Minimap" relativePoint="TOPLEFT" x="-1" y="1"></Anchor>
            <Anchor point="BOTTOMRIGHT" relativeTo="Minimap"  relativePoint="BOTTOMRIGHT" x="1" y="-1"></Anchor>
        </Anchors>
        <Layers>
            <Layer>
                <Texture file="Interface\AddOns\GW2_UI\textures\mapshadow">
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT"></Anchor>
                        <Anchor point="BOTTOMRIGHT"  relativePoint="BOTTOMRIGHT"></Anchor>
                    </Anchors>
                </Texture>
            </Layer>
        </Layers>
    </Frame>
    <Frame name="GwCastingBar" virtual="true">
        <Size x="176" y="15"></Size>
        <Anchors>
            <Anchor point="CENTER" ></Anchor>
        </Anchors>
        <Layers>
            <Layer level="ARTOWORK">
                <Texture parentKey="background" file="Interface\AddOns\GW2_UI\textures\castingbars">
                     <Size x="176" y="15"></Size>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT"></Anchor>
                        <Anchor point="BOTTOMRIGHT"  relativePoint="BOTTOMRIGHT"></Anchor>
                    </Anchors>
                    <TexCoords left="1" right="0" top="0" bottom="0.25" />
                    <Color r="1" g="1" b="1" a="0.6"></Color>
                </Texture> 
            </Layer>
            <Layer level="ARTOWORK" textureSubLevel="2">
                <Texture parentKey="bar" file="Interface\AddOns\GW2_UI\textures\castingbars">
                     <Size x="176" y="15"></Size>
                    <Anchors>
                        <Anchor point="LEFT" relativePoint="LEFT"></Anchor>
                     
                    </Anchors>
                    <TexCoords left="1" right="0" top="0.25" bottom="0.5" />
                </Texture>
            </Layer>
            <Layer level="ARTOWORK" textureSubLevel="3">
                 <Texture parentKey="spark" alphaMode="ADD" file="Interface\AddOns\GW2_UI\textures\statusbar-spark-white">
                     <Size x="15" y="15"></Size>
                    <Anchors>
                        <Anchor point="RIGHT" relativeKey="bar" relativePoint="RIGHT"></Anchor>
                    </Anchors>
                     <Color r="1" g="1" b="1" a="0.7"></Color>
                </Texture>
            </Layer>
             <Layer  level="ARTOWORK" textureSubLevel="4">
                  <FontString parentKey="name" justifyH="LEFT" justifyV="MIDDLE">
                    <Size x="160" y="15"></Size>
                    <Anchors>
                        <Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" x="0" y="0"></Anchor>
                    </Anchors>
                </FontString>
                 <FontString parentKey="time" justifyH="RIGHT" justifyV="MIDDLE">
                    <Size x="70" y="15"></Size>
                    <Anchors>
                        <Anchor point="BOTTOMRIGHT" relativePoint="TOPRIGHT" x="0" y="0"></Anchor>
                    </Anchors>
                </FontString>
                 
                 <Texture parentKey="icon">
                     <Size x="30" y="30"></Size>
                    <Anchors>
                        <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMLEFT"></Anchor>
                    </Anchors>
                   <TexCoords left="0.1" right="0.9" top="0.1" bottom="0.9" />
                </Texture>
                 
            </Layer>
        </Layers>
        <Scripts>
            <OnLoad>
                
                self.name:SetFont(UNIT_NAME_FONT,12)
                self.name:SetShadowOffset(1,-1) 
                
                self.time:SetFont(UNIT_NAME_FONT,12)
                self.time:SetShadowOffset(1,-1)
                
                self.spark:ClearAllPoints()
                self.spark:SetPoint('RIGHT',self.bar,'RIGHT')
            </OnLoad>
        </Scripts>
    </Frame>
    
    <Frame name="GwChatBubble" virtual="true" >
        <Size x="300" y="100"></Size>
        <Anchors>
            <Anchor point="CENTER"></Anchor>
        </Anchors>
        <Layers>
            <Layer level="ARTOWORK" textureSubLevel="-8">
                <Texture parentKey="background" file="Interface\AddOns\GW2_UI\textures\ChatBubble-Background">
                     <Size x="1" y="1"></Size>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT"></Anchor>
                        <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="left" file="Interface\AddOns\GW2_UI\textures\chatbubbles\border-left">
                     <Size x="32" y="1"></Size>
                    <Anchors>
                        <Anchor point="TOPRIGHT" relativePoint="TOPLEFT"></Anchor>
                        <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMLEFT"></Anchor>
                    </Anchors>
                </Texture> 
                <Texture parentKey="right" file="Interface\AddOns\GW2_UI\textures\chatbubbles\border-right">
                     <Size x="32" y="1"></Size>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPRIGHT"></Anchor>
                        <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="bottom" file="Interface\AddOns\GW2_UI\textures\chatbubbles\border-bottom">
                     <Size x="1" y="16"></Size>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" x="-10"></Anchor>
                        <Anchor point="TOPRIGHT" relativePoint="BOTTOMRIGHT" x="0"></Anchor>
                    </Anchors>
                </Texture>
                <Texture parentKey="top" file="Interface\AddOns\GW2_UI\textures\chatbubbles\border-top">
                     <Size x="1" y="16"></Size>
                    <Anchors>
                        <Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" x="-10"></Anchor>
                        <Anchor point="BOTTOMRIGHT" relativePoint="TOPRIGHT" x="-25"></Anchor>
                    </Anchors>
                </Texture> 
                
                <Texture parentKey="cornerTopRight" file="Interface\AddOns\GW2_UI\textures\chatbubbles\corner-top-right">
                     <Size x="32" y="16"></Size>
                    <Anchors>
                        <Anchor point="BOTTOMLEFT" relativePoint="TOPRIGHT" x="-25"></Anchor>
                      
                    </Anchors>
                </Texture>
                <Texture parentKey="cornerBottomRight" file="Interface\AddOns\GW2_UI\textures\chatbubbles\corner-bottom-right">
                     <Size x="32" y="16"></Size>
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="BOTTOMRIGHT" x="0"></Anchor>
                      
                    </Anchors>
                </Texture>
            </Layer>
            <Layer level="ARTOWORK" textureSubLevel="-7">
                <FontString name="$parentString" parentKey="string"  text="Not yet loaded" justifyH="CENTER" justifyV="MIDDLE">
                    <Anchors>
                        <Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="10" y="-10"></Anchor>
                        <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" x="-10" y="10"></Anchor>
                    </Anchors>
                </FontString>
            </Layer>
        </Layers>
        <Scripts>
            <OnLoad>
                self.string:SetFont(UNIT_NAME_FONT,14)
                self.string:SetTextColor(0,0,0,1)
            </OnLoad>
        </Scripts>
    </Frame>
    
</Ui>
