{
  "_comment": "###################",
  "death.engine.clockwork.player": "%1$s被散落的弹簧片刺中了。%2$s是个粗心大意的发条匠。",
  "death.engine.clockwork": "%1$s被散落的弹簧片刺中了。",
  "for.chat.cannotmemorizeagain": "你已经记住了相关内容。",
  "for.chat.memorizednote": "你记录了笔记并扔掉了皱巴巴的小纸片。",
  "for.chat.memorizednote2": "你对用%1$s和%2$s杂交出%3$s更有信心了！",
  "for.chat.command.aliases": "可替代命令：%s",
  "for.chat.command.list": "可用子命令：",
  "for.chat.command.permlevel": "权限等级： %s",
  "for.chat.command.noperms": "你没有权限使用该命令。",
  "for.chat.command.forestry.help": "林业模组可用的许多命令。",
  "for.chat.command.forestry.format": "格式： /%s <sub-command>",
  "for.chat.command.forestry.version.desc": "- %s ：版本信息",
  "for.chat.command.forestry.version.help": "显示当前版本",
  "for.chat.command.forestry.version.format": "格式： /%s",
  "for.chat.command.forestry.modules.desc": "- %s ：林业组件列表",
  "for.chat.command.forestry.modules.help": "列出当前的林业组件。绿色为已激活的，红色为禁用的。",
  "for.chat.command.forestry.modules.format": "格式： /%s",
  "for.chat.command.forestry.modules.info.desc": "- %s ：林业组件信息",
  "for.chat.command.forestry.modules.info.help": "显示林业组件的信息",
  "for.chat.command.forestry.modules.info.format": "格式： /%s <module-name>",
  "for.chat.help": "输入‘%s’查看帮助。",
  "for.chat.modules.error": "拓展%s并无可查看信息。",
  "for.chat.version": "林业%1$s适用于Minecraft%2$s(最新版本：%3$s)。",
  "for.circuit.dampener.1": "阻尼",
  "for.circuit.dampener.1.description.1": "最大输出减少到10RF/t",
  "for.circuit.dampener.1.description.2": "保留燃料输出",
  "for.circuit.electric.boost.1": "升压 I",
  "for.circuit.electric.boost.1.description.1": "输出增加20RF/t",
  "for.circuit.electric.boost.1.description.2": "内耗增加7EU/t",
  "for.circuit.electric.boost.2": "升压 II",
  "for.circuit.electric.boost.2.description.1": "输出增加40RF/t",
  "for.circuit.electric.boost.2.description.2": "内耗增加15EU/t",
  "for.circuit.electric.choke.1": "扼流",
  "for.circuit.electric.choke.1.description.1": "输出减少10RF/t",
  "for.circuit.electric.choke.1.description.2": "内耗减少2EU/t",
  "for.circuit.electric.efficiency.1": "电效率",
  "for.circuit.electric.efficiency.1.description.1": "内耗减少1EU/t",
  "for.circuit.machine.speed.boost.1": "加速 I",
  "for.circuit.machine.speed.boost.1.description.1": "速度增加12.5%",
  "for.circuit.machine.speed.boost.1.description.2": "能量消耗增加5%",
  "for.circuit.machine.speed.boost.2": "加速 II",
  "for.circuit.machine.speed.boost.2.description.1": "速度增加25%",
  "for.circuit.machine.speed.boost.2.description.2": "能量消耗增加10%",
  "for.circuit.machine.efficiency.1": "机器效率",
  "for.circuit.machine.efficiency.1.description.1": "能量消耗减少10%",
  "for.circuit.layout.dummy": "不可用",
  "for.circuit.layout.dummy.usage": "无",
  "for.circuit.layout.engine.tin": "电动引擎",
  "for.circuit.layout.engine.tin.usage": "安装到电动引擎后",
  "circuit.layout.forestry.farms.managed": "自动农场",
  "circuit.layout.forestry.farms.managed.usage": "自动农场",
  "circuit.layout.forestry.farms.manual": "手动农场",
  "circuit.layout.forestry.farms.manual.usage": "手动农场",
  "circuit.layout.forestry.machine.upgrade": "机器升级",
  "circuit.layout.forestry.machine.upgrade.usage": "插入机器",
  "allele.forestry.flower_type.flower_type_cacti": "仙人掌",
  "allele.forestry.flower_type.flower_type_end": "末影",
  "allele.forestry.flower_type.flower_type_gourd": "葫芦",
  "allele.forestry.flower_type.flower_type_jungle": "丛林",
  "allele.forestry.flower_type.flower_type_mushrooms": "蘑菇",
  "allele.forestry.flower_type.flower_type_nether": "下界",
  "allele.forestry.flower_type.flower_type_vanilla": "鲜花",
  "allele.forestry.flower_type.flower_type_wheat": "小麦",
  "allele.forestry.flower_type.flower_type_snow": "雪地",
  "fluid_type.forestry.bio_ethanol": "乙醇",
  "fluid_type.forestry.biomass": "生物质",
  "fluid_type.forestry.glass": "液态玻璃",
  "fluid_type.forestry.honey": "蜂蜜",
  "fluid_type.forestry.ice": "碎冰",
  "fluid_type.forestry.juice": "果汁",
  "fluid_type.forestry.short_mead": "蜂蜜酒",
  "fluid_type.forestry.milk": "牛奶",
  "fluid_type.forestry.seed_oil": "种子油",
  "block.forestry.fluid.bio_ethanol": "乙醇",
  "block.forestry.fluid.biomass": "生物质",
  "block.forestry.fluid.glass": "液态玻璃",
  "block.forestry.fluid.honey": "蜂蜜",
  "block.forestry.fluid.ice": "碎冰",
  "block.forestry.fluid.juice": "果汁",
  "block.forestry.fluid.short_mead": "蜂蜜酒",
  "block.forestry.fluid.milk": "牛奶",
  "block.forestry.fluid.seed_oil": "种子油",
  "item.forestry.bucket_bio_ethanol": "乙醇桶",
  "item.forestry.bucket_biomass": "生物质桶",
  "item.forestry.bucket_glass": "液态玻璃桶",
  "item.forestry.bucket_honey": "蜂蜜桶",
  "item.forestry.bucket_ice": "碎冰桶",
  "item.forestry.bucket_juice": "果汁桶",
  "item.forestry.bucket_short_mead": "蜂蜜酒桶",
  "item.forestry.bucket_seed_oil": "种子油桶",
  "for.gui.access": "权限",
  "for.gui.active": "活动",
  "for.gui.addressee.player": "玩家",
  "for.gui.addressee.trader": "贸易站",
  "for.gui.alyzer.authority": "创造该物种的神灵",
  "for.gui.alyzer.classification": "学名|纲属",
  "for.gui.alyzer.extinct": "灭绝",
  "for.gui.alyzer.nodescription": "百科全书找不到与该样本相关的条目",
  "for.gui.alyzer.overview": "可分析",
  "for.gui.area": "活动范围",
  "for.gui.arid": "干旱",
  "for.gui.beach": "沙滩",
  "for.gui.portablealyzer": "便携式多用分析仪",
  "for.gui.portablealyzer.help": "需要提供蜂蜜或蜂蜜汁来对蜜蜂、树苗还有蝴蝶进行鉴定。",
  "for.gui.beealyzer.artificial": "人工培育",
  "for.gui.beealyzer.behaviour": "行为",
  "for.gui.beealyzer.generations": "第%s代",
  "for.gui.beealyzer.mutations": "可能的变异",
  "for.gui.beealyzer.natural": "自然捕捉",
  "for.gui.beealyzer.produce": "可能的产物",
  "for.gui.beealyzer.specialty": "可能的专长",
  "for.gui.database.tab.active_species": "活跃性状",
  "for.gui.database.tab.inactive_species": "不活跃性状",
  "for.gui.database.tab.products": "产物",
  "for.gui.database.tab.mutations": "突变",
  "for.gui.database.mutations.further": "次代突变",
  "for.gui.database.mutations.resultant": "导向突变",
  "for.gui.database.support": "数据库目前暂不支持该个体。",
  "for.gui.blank": "空白",
  "for.gui.cave": "穴居性",
  "for.gui.climate": "温度",
  "for.gui.cold": "寒冷",
  "for.gui.crop": "作物",
  "for.gui.currentBiome": "当前生态群落",
  "for.gui.currentOutput": "当前输出",
  "for.gui.damp": "潮湿",
  "for.gui.derelict": "遗弃",
  "for.gui.desert": "沙漠",
  "for.gui.didyouknow": "你知道吗",
  "for.gui.diurnal": "昼行",
  "for.gui.drones": "雄蜂",
  "for.gui.effect": "特殊效果",
  "for.gui.empty": "空",
  "for.gui.emptysocket": "空插槽",
  "for.gui.farm.fertilizer": "堆肥：%s",
  "for.gui.farm.water": "雨水：%s",
  "for.gui.socket.remove": "可用电烙铁拆卸",
  "for.gui.energy": "能量",
  "for.gui.environment": "环境",
  "for.gui.evolution": "进化",
  "for.gui.fecundated": "已交配",
  "for.gui.fertility": "生育能力",
  "for.gui.fireresist": "耐火",
  "for.gui.flowers": "采蜜对象",
  "for.gui.flyer": "耐雨飞行性",
  "for.gui.flyer.tooltip": "耐雨飞行性",
  "for.gui.general": "普通",
  "for.gui.heat": "热量",
  "for.gui.hellish": "地狱",
  "for.gui.hot": "炙热",
  "for.gui.humidity": "湿度",
  "for.gui.humidtol": "湿度适应性",
  "for.gui.hybrid": "混血",
  "for.gui.icy": "严寒",
  "for.gui.imprinter.cheater": "(你作弊！)",
  "for.gui.imprinter": "染色体变换仪",
  "for.gui.inactive": "非活动",
  "for.gui.life": "生命",
  "for.gui.lifespan": "寿命",
  "for.gui.normal": "普通",
  "for.gui.escritoire.probe": "检测样本",
  "for.gui.escritoire.instructions": "将基因样本放在中央以开始。在左侧格子中放入更多样本，检测它们以寻求帮助。",
  "for.gui.escritoire.attempt.number": "第%s次尝试",
  "for.gui.escritoire.notes.level1.1": "旅途之中我发现了一个奇异的样本。",
  "for.gui.escritoire.notes.level1.2": "这个奇怪的东西需要更深入的研究。",
  "for.gui.escritoire.notes.level1.3": "我立刻欣然地投入到了研究之中。",
  "for.gui.escritoire.notes.level2.1": "奇妙的大自然屡次令我惊讶。",
  "for.gui.escritoire.notes.level2.2": "当我想要更仔细地观察它，样本扭动挣扎起来。",
  "for.gui.escritoire.notes.level2.3": "下腹的奇特纹饰让我倍感好奇。",
  "for.gui.escritoire.notes.level2.4": "当我完成研究后这一定会成为社交的热门话题。",
  "for.gui.escritoire.notes.level3.1": "经过一些扎针刺激我发现了一个有趣的新思路。",
  "for.gui.escritoire.notes.level3.2": "我挠挠脑袋，开始质疑一切。",
  "for.gui.escritoire.notes.level3.3": "我原以为是我的眼睛欺骗了我，但这次它没有。",
  "for.gui.escritoire.notes.level3.4": "之前忽视掉的一个斑点让我开始重新思考样本的分类问题。",
  "for.gui.escritoire.notes.level4.1": "我懊恼的咆哮引得管家焦急跑来查看我的研究。",
  "for.gui.escritoire.notes.level4.2": "陷入疯狂和绝望的边缘，我撕碎了所有的笔记！",
  "for.gui.escritoire.notes.level4.3": "这些……完全……没有任何意义！",
  "for.gui.escritoire.notes.level4.4": "行不通。之前也从没行得通过！",
  "for.gui.escritoire.notes.level4.5": "大锤既无望有功，长锯遂粉墨登场。",
  "for.gui.escritoire.notes.level4.6": "我发誓它在盯着我看，用它那双透着残忍的亮晶晶的小眼睛。",
  "for.gui.escritoire.notes.level4.7": "那些可是笑声？我可曾听闻笑声？又是谁在那大笑不止？",
  "for.gui.escritoire.notes.success.1": "我发现了！(ง •̀_•́)ง",
  "for.gui.escritoire.notes.success.2": "棒极了！我将名垂青史！",
  "for.gui.escritoire.notes.success.3": "我的学院将以此为荣！",
  "for.gui.escritoire.notes.success.4": "我会招来所有社会人士的羡慕嫉妒恨！",
  "for.gui.escritoire.notes.success.5": "是的！",
  "for.gui.escritoire.notes.failure.1": "什么都没了。",
  "for.gui.escritoire.notes.failure.2": "我将笔记投入火中。",
  "for.gui.escritoire.notes.failure.3": "为什么呢？我起先曾取得过那么多突破性的进展…",
  "for.gui.escritoire.notes.failure.4": "又一次失败。",
  "for.gui.escritoire.notes.failure.5": "天呐…",
  "for.gui.mail.foreveryattached": "每批货物以下列货物为交换",
  "for.gui.mail.from": "寄件人",
  "for.gui.mail.nametrader": "为你的贸易站命名",
  "for.gui.mail.nothing.to.trade": "贸易站没有可以用来交易的物品",
  "for.gui.mail.no.trader": "没有以此命名的贸易站",
  "for.gui.mail.pleasesend": "请寄送以下货物",
  "for.gui.mail.order.attached": "您的订单已到，请注意查收。",
  "for.gui.mail.order.filled.one": "1份来自%SENDER的订单交易完成。",
  "for.gui.mail.order.filled.multiple": "%COUNT份来自%SENDER的订单交易完成。",
  "for.gui.mail.to": "寄往",
  "for.gui.mail.receive": "接收",
  "for.gui.mail.send": "发送",
  "for.gui.maxenergy": "最高能量",
  "for.gui.maxenergyreceive": "最大输入",
  "for.gui.maxspeed": "最大速度",
  "for.gui.metabolism": "代谢",
  "for.gui.nether": "下界",
  "for.gui.nocturnal": "夜行性",
  "for.gui.noeffect": "无效果",
  "for.gui.owner": "主人",
  "for.gui.page": "页面",
  "for.gui.plains": "平原",
  "for.gui.princesses": "公主蜂",
  "for.gui.produce": "产物",
  "for.gui.queens": "蜂后",
  "for.gui.solder.north": "北",
  "for.gui.solder.south": "南",
  "for.gui.solder.east": "东",
  "for.gui.solder.west": "西",
  "forestry.allele.true": "是",
  "forestry.allele.false": "否",
  "forestry.allele.average": "平均",
  "forestry.allele.gigantic": "巨大",
  "forestry.allele.normal": "普通",
  "forestry.allele.slowest": "最慢速",
  "forestry.allele.slower": "较慢速",
  "forestry.allele.slow": "慢速",
  "forestry.allele.fast": "快速",
  "forestry.allele.faster": "较快",
  "forestry.allele.fastest": "最快",
  "forestry.allele.maximum": "MAX",
  "forestry.allele.smallest": "最小",
  "forestry.allele.smaller": "较小",
  "forestry.allele.small": "小",
  "forestry.allele.large": "大",
  "forestry.allele.larger": "较大",
  "forestry.allele.largest": "最大",
  "forestry.allele.lowest": "最低",
  "forestry.allele.lower": "较低",
  "forestry.allele.low": "低",
  "forestry.allele.high": "高",
  "forestry.allele.higher": "更高",
  "forestry.allele.highest": "最高",
  "allele.forestry.temperature_tolerance.tolerance_none": "无",
  "allele.forestry.temperature_tolerance.tolerance_both_1d": "全1",
  "allele.forestry.temperature_tolerance.tolerance_both_2": "全2",
  "allele.forestry.temperature_tolerance.tolerance_both_3": "全3",
  "allele.forestry.temperature_tolerance.tolerance_both_4": "全4",
  "allele.forestry.temperature_tolerance.tolerance_both_5": "全5",
  "allele.forestry.temperature_tolerance.tolerance_up_1d": "加1",
  "allele.forestry.temperature_tolerance.tolerance_up_2": "加2",
  "allele.forestry.temperature_tolerance.tolerance_up_3": "加3",
  "allele.forestry.temperature_tolerance.tolerance_up_4": "加4",
  "allele.forestry.temperature_tolerance.tolerance_up_5": "加5",
  "allele.forestry.temperature_tolerance.tolerance_down_1d": "降1",
  "allele.forestry.temperature_tolerance.tolerance_down_2": "降2",
  "allele.forestry.temperature_tolerance.tolerance_down_3": "降3",
  "allele.forestry.temperature_tolerance.tolerance_down_4": "降4",
  "allele.forestry.temperature_tolerance.tolerance_down_5": "降5",
  "allele.forestry.lifespan.10id": "早夭",
  "allele.forestry.lifespan.20id": "较短寿",
  "allele.forestry.lifespan.30id": "短寿",
  "allele.forestry.lifespan.35id": "不足寿",
  "allele.forestry.lifespan.40i": "普寿",
  "allele.forestry.lifespan.45id": "足寿",
  "allele.forestry.lifespan.50i": "长寿",
  "allele.forestry.lifespan.60i": "较长寿",
  "allele.forestry.lifespan.70i": "最长寿",
  "allele.forestry.butterfly_lifespan.10id": "早夭",
  "allele.forestry.butterfly_lifespan.20id": "较短寿",
  "allele.forestry.butterfly_lifespan.30id": "短寿",
  "allele.forestry.butterfly_lifespan.35id": "不足寿",
  "allele.forestry.butterfly_lifespan.40i": "普寿",
  "allele.forestry.butterfly_lifespan.45id": "足寿",
  "allele.forestry.butterfly_lifespan.50i": "长寿",
  "allele.forestry.butterfly_lifespan.60i": "较长寿",
  "allele.forestry.butterfly_lifespan.70i": "最长寿",
  "for.gui.size": "大小",
  "for.gui.slots": "%USED/%SIZE格子",
  "for.gui.species": "品种",
  "for.gui.speciescount": "种族",
  "for.gui.speed": "工作速度",
  "for.gui.pollination": "授粉速度",
  "for.gui.stored": "已储存",
  "for.gui.temperature": "温度",
  "for.gui.tolerance": "适应性",
  "for.gui.temptol": "温度适应性",
  "for.gui.tooltip.tmi": "按住shift来查看详细信息",
  "for.gui.tooltip.liquid.amount": "%,d/%,d mB",
  "for.gui.triple": "三倍",
  "for.gui.unknown": "未知",
  "for.gui.warm": "温暖",
  "for.gui.water": "水域",
  "for.gui.worker": "工蜂",
  "for.hints.apiaristsuit.desc": "全副武装让你远离蜜蜂带来的各种负面状态。",
  "for.hints.apiaristsuit.tag": "养蜂套装！",
  "for.hints.beebiomes.desc": "蜜蜂只能生存在其适合的生物群系中，通过便携式分析仪和栖息地定位仪来寻找合适的环境吧。",
  "for.hints.beebiomes.tag": "选择合适的生物群系！",
  "for.hints.beebreeding.desc": "不同种群的雄蜂和雌蜂（公主蜂）交配可能产生新种群的后代。",
  "for.hints.beebreeding.tag": "饲养你的蜜蜂！",
  "for.hints.beeflowers.desc": "蜜蜂所在，鲜花飘香，有的罕见，有的寻常。",
  "for.hints.beeflowers.tag": "蜜蜂需要鲜花",
  "for.hints.beejubilance.desc": "蜜蜂只有在愉快的气氛下才能辛勤工作，所以请确保她们生活在适宜的温度下。",
  "for.hints.beejubilance.tag": "取悦蜜蜂！",
  "for.hints.cooldownloss.desc": "机器进入强制冷却会导致缓存的能量流失和损耗掉。",
  "for.hints.cooldownloss.tag": "强制冷却能量会损耗",
  "for.hints.crating.desc": "装箱储存可以压缩你盈余的物资的储存空间，你可以把大量的方块以以及物品以装箱后的形式成堆地储存。",
  "for.hints.crating.tag": "装箱储存！",
  "for.hints.energybuffer.desc": "引擎可以缓存少量未被使用的能量。",
  "for.hints.energybuffer.tag": "能量缓存",
  "for.hints.energyunit.desc": "引擎输出能量的单位为RF/t，意为“RF每tick”。每秒有20tick。",
  "for.hints.energyunit.tag": "所谓RF(Redstone Flux，红石通量)",
  "for.hints.enginebronzefuels.desc": "生物燃油引擎可以使用多种燃料：生物质，种子油，蜂蜜，牛奶甚至水！",
  "for.hints.enginebronzefuels.tag": "可使用多种燃料！",
  "for.hints.enginebronzeheatloss.desc": "尽管你可以在生物燃油引擎中使用水，但这效率低下，还持续消耗岩浆。",
  "for.hints.enginebronzeheatloss.tag": "用水时请小心！",
  "for.hints.enginebronzeoutput.desc": "不同的燃料产能不同。输出范围从 10 RF/t 到 50 RF/t 不等。",
  "for.hints.enginebronzeoutput.tag": "选择合适的燃料！",
  "for.hints.enginebronzewaste.desc": "引擎相连并不会导致能量流失。",
  "for.hints.enginebronzewaste.tag": "能量守恒",
  "for.hints.enginecopperfuels.desc": "泥炭引擎主要使用未处理的泥炭作为燃料，但也可以使用沥青质泥炭，其产能是普通泥炭的两倍。",
  "for.hints.enginecopperfuels.tag": "可使用多种燃料！",
  "for.hints.enginecopperwaste.desc": "关掉的泥炭引擎即使没有产生能量也依然在消耗泥炭。",
  "for.hints.enginecopperwaste.tag": "防止能量流失！",
  "for.hints.enginetinbatteries.desc": "用电池来为机械供电可以避免使用线缆。",
  "for.hints.enginetinbatteries.tag": "为电池充电。",
  "for.hints.enginetinchoke.desc": "可以通过为电力引擎加装电子板来扼流，以减少输出(减少为10RF/t)和燃料消耗。",
  "for.hints.enginetinchoke.tag": "调节输出",
  "for.hints.flowerjungle.desc": "丛林花指的是蕨类或藤蔓。",
  "for.hints.flowerjungle.tag": "什么是丛林花？",
  "for.hints.flowernether.desc": "下界花指的是地狱疣。",
  "for.hints.flowernether.tag": "什么是下界花？",
  "for.hints.forcedcooldown.desc": "机器产生的能量若不能及时消耗将会积累大量的热，若积累的热量过高会导致引擎强制冷却。",
  "for.hints.forcedcooldown.tag": "注意防止机器过热",
  "for.hints.generatorfuels.desc": "生物能发电机可以用生物质和生物燃油作为燃料，后者更高效。",
  "for.hints.generatorfuels.tag": "可使用多种燃料！",
  "for.hints.habitatlocatoruse.desc": "等待一段时间后，栖息地定位仪会自动指向最近的合适栖息地。找到目的地后，定位仪的指针会失控并到处乱转。",
  "for.hints.habitatlocatoruse.tag": "栖息地定位仪使用指南!",
  "for.hints.honeyfood.desc": "蜂蜜和蜜蜂的一些其他产物可以用来制作多种食物。",
  "for.hints.honeyfood.tag": "来点好吃的！",
  "for.hints.manualpeat.desc": "泥炭田能给自动生成泥炭，但是你得亲手挖。",
  "for.hints.manualpeat.tag": "不需要沼泽泥！",
  "for.hints.moistenerproducts.desc": "在加湿器中加入合适的材料，能给得到苔石和苔石砖。",
  "for.hints.moistenerproducts.tag": "需要苔石？",
  "for.hints.nopowerrequired.desc": "这种机器不需要供能。",
  "for.hints.nopowerrequired.tag": "无需能量",
  "for.hints.peatharvest.desc": "水附近的沼泽泥将会变成泥炭。用锹来挖吧。",
  "for.hints.peatharvest.tag": "收获泥炭！",
  "for.hints.pipette.desc": "如果你曾经为某些机器的蓄水槽里总是残留着一些液体而苦恼，那么可以考虑用滴管来吸空它们(用滴管点击蓄水槽)。",
  "for.hints.pipette.tag": "用滴管吸干蓄水槽",
  "for.hints.postage.desc": "发送信件消耗消耗邮票。最简单的信件消耗1n的邮资，每个附件再额外增加1n。",
  "for.hints.postage.tag": "支付邮资",
  "for.hints.powerraintank.desc": "即使不供能集雨器也能收集雨水。但要将水装瓶则需要用引擎供能。",
  "for.hints.powerraintank.tag": "装瓶需要耗能！",
  "for.hints.shortmead.desc": "发酵机不仅可以用来加工生物质，你还可以在发酵机中用蜂蜜和蜂蜜汁来生产小瓶的蜂蜜酒。",
  "for.hints.shortmead.tag": "能量饮料！",
  "for.hints.usesofash.desc": "灰烬可以用来加工废料，也可以用来精炼沥青质泥炭。",
  "for.hints.usesofash.tag": "善用你的灰烬哦！",
  "for.item.crated.grammar": "装箱的%s",
  "for.item.crated.unknown": "装箱的未知物品",
  "for.no": "否",
  "for.researchNote.chance.highest": "最高",
  "for.researchNote.chance.higher": "甚高",
  "for.researchNote.chance.high": "高",
  "for.researchNote.chance.normal": "一般",
  "for.researchNote.chance.low": "低",
  "for.researchNote.chance.lowest": "最低",
  "for.researchNote.error.0": "不可能破解出那信手的胡乱涂鸦。",
  "for.researchNote.error.1": "笔记已经难以阅读，一文不值。",
  "for.researchNote.discovered.0": "§a发现新种！",
  "for.researchNote.discovered.1": "§e‘%1$s’§7(%2$s)",
  "for.researchNote.discovery.0": "§a发现突变！",
  "for.researchNote.discovery.1": "§e‘%SPEC1’§7以及§e‘%SPEC2’§7。",
  "for.researchNote.discovery.2": "成功率为§9%s§7。",
  "for.researchNote.discovery.3": "新种为§d‘%s’§7。",
  "for.mutation.condition.biome.single": "该突变只可能在%s生物群系中发生。",
  "for.mutation.condition.biome.multiple": "该突变会在和%s类似的生物群系中。",
  "for.mutation.condition.daytime.day": "该突变仅在白天时发生。",
  "for.mutation.condition.daytime.night": "该突变仅在夜晚时发生。",
  "for.mutation.condition.humidity.range": "该突变会在湿度处于%LOW和%HIGH之间时发生。",
  "for.mutation.condition.humidity.single": "该突变仅在湿度为%s时发生。",
  "for.mutation.condition.temperature.range": "该突变会在温度处于%LOW和%HIGH之间时发生。",
  "for.mutation.condition.temperature.single": "该突变仅在温度为%s时发生。",
  "for.mutation.condition.resource": "该突变需要%s作为蜂箱的基石才可发生。",
  "for.mutation.condition.date": "该突变只在%START到%END这段时间内发生。",
  "for.storage.backpack.mode.locked": "(锁定模式)",
  "for.storage.backpack.mode.receiving": "(接收模式)",
  "for.storage.backpack.mode.resupply": "(补给模式)",
  "for.trigger.hasMail": "收到信件",
  "for.trigger.hasWork": "正在工作",
  "for.trigger.lowFuel": "燃料",
  "for.trigger.lowGermlings": "幼体",
  "for.trigger.lowInput": "需要输入",
  "for.trigger.lowPaper": "需要纸张",
  "for.trigger.lowResources": "资源",
  "for.trigger.lowStamps": "需要邮票",
  "for.trigger.mailBuffer": "缓存",
  "for.trigger.missingDrone": "缺乏雄蜂",
  "for.trigger.missingQueen": "缺乏蜂后或公主蜂",
  "for.trigger.noFrames": "缺少框架",
  "for.yes": "是",
  "item.forestry.ambrosia": "仙馔密酒",
  "item.forestry.apatite": "磷灰石",
  "item.forestry.apiarist_bag": "养蜂员背包",
  "item.forestry.apiarist_boots": "养蜂员靴子",
  "item.forestry.apiarist_chest": "养蜂员衬衣",
  "item.forestry.apiarist_helmet": "养蜂员帽子",
  "item.forestry.apiarist_legs": "养蜂员裤子",
  "item.forestry.ash": "灰烬",
  "item.forestry.habitat_locator": "栖息地定位仪",
  "item.forestry.cart_bee_house": "蜂房车",
  "item.forestry.cart_apiary": "蜂箱车",
  "item.forestry.bee_comb_cocoa": "可可蜂窝",
  "item.forestry.bee_comb_darkened": "暗黑蜂窝",
  "item.forestry.bee_comb_dripping": "滴水蜂窝",
  "item.forestry.bee_comb_frozen": "冻结蜂窝",
  "item.forestry.bee_comb_honey": "蜜蜂蜂窝",
  "item.forestry.bee_comb_irradiated": "辐射蜂窝",
  "item.forestry.bee_comb_mellow": "醇厚蜂窝",
  "item.forestry.bee_comb_mossy": "苔藓蜂窝",
  "item.forestry.bee_comb_mysterious": "神秘蜂窝",
  "item.forestry.bee_comb_omega": "终结蜂窝",
  "item.forestry.bee_comb_parched": "炎热蜂窝",
  "item.forestry.bee_comb_powdery": "粉末蜂窝",
  "item.forestry.bee_comb_reddened": "泛红蜂窝",
  "item.forestry.bee_comb_silky": "丝滑蜂窝",
  "item.forestry.bee_comb_simmering": "激化蜂窝",
  "item.forestry.bee_comb_stringy": "纤维蜂窝",
  "item.forestry.bee_comb_wheaten": "麦香蜂窝",
  "item.forestry.beeswax": "蜂蜡",
  "item.forestry.biome_finder": "栖息地定位仪",
  "item.forestry.bituminous_peat": "沥青质泥炭",
  "item.forestry.broken_bronze_pickaxe": "损坏的镐",
  "item.forestry.broken_bronze_shovel": "损坏的锹",
  "item.forestry.bronze_pickaxe": "幸存者之镐",
  "item.forestry.bronze_shovel": "幸存者之锹",
  "item.forestry.can.empty": "罐",
  "item.forestry.can.grammar": "%s罐",
  "item.forestry.carton": "纸板箱",
  "item.forestry.circuit_board_basic": "小型电子板",
  "item.forestry.circuit_board_enhanced": "中型电子板",
  "item.forestry.circuit_board_intricate": "先进电子板",
  "item.forestry.circuit_board_refined": "大型电子板",
  "item.forestry.circuit_board.tooltip.singular": "安装有%s个电子管。",
  "item.forestry.circuit_board.tooltip.plural": "安装有%s个电子管。",
  "item.forestry.dissipation_charge": "驱云电荷",
  "item.forestry.dissipation_charge.tooltip": "在造雨机里用这个可以停雨。",
  "item.forestry.ice_shard": "碎冰",
  "item.forestry.pulsating_dust": "脉动之尘",
  "item.forestry.pulsating_mesh": "脉动网格",
  "item.forestry.scented_paneling": "飘香镶板",
  "item.forestry.silk_wisp": "丝缕",
  "item.forestry.woven_silk": "丝绸",
  "item.forestry.crate": "板条箱",
  "item.forestry.decaying_wheat": "腐烂小麦",
  "item.forestry.fertilizer_bio": "堆肥",
  "item.forestry.fertilizer_compound": "肥料",
  "item.forestry.frame_impregnated": "浸渍框架",
  "item.forestry.frame_proven": "标定框架",
  "item.forestry.frame_untreated": "未处理框架",
  "item.forestry.durability": "耐久：%1$s",
  "item.forestry.uses": "可使用次数：%1$s",
  "item.forestry.bee.modifier.production": "产量：%.2fx",
  "item.forestry.bee.modifier.genetic.decay": "基因衰减：%.2fx",
  "item.forestry.fruit_cherry": "樱桃",
  "item.forestry.fruit_chestnut": "栗子",
  "item.forestry.fruit_dates": "椰枣",
  "item.forestry.fruit_lemon": "柠檬",
  "item.forestry.fruit_papaya": "木瓜",
  "item.forestry.fruit_plum": "李子",
  "item.forestry.fruit_walnut": "核桃",
  "item.forestry.gear_bronze": "青铜齿轮",
  "item.forestry.gear_copper": "铜齿轮",
  "item.forestry.gear_tin": "锡齿轮",
  "item.forestry.hardened_machine": "强化部件",
  "item.forestry.honeydew": "蜂蜜汁",
  "item.forestry.portable_alyzer": "便携式多用分析仪",
  "item.forestry.portable_alyzer.tooltip": "可随时随地分析蜜蜂、树苗和蝴蝶的基因数据。",
  "item.forestry.portable_alyzer.charges": "能量：%s",
  "item.forestry.honey_drop_charged": "带电蜂蜜滴",
  "item.forestry.honey_drop": "蜂蜜滴",
  "item.forestry.honey_drop_omega": "终结蜂蜜滴",
  "item.forestry.honeyed_slice": "蜂蜜面包",
  "item.forestry.honey_pot": "蜜罐",
  "item.forestry.impregnated_casing": "浸渍部件",
  "item.forestry.imprinter": "染色体变换仪",
  "item.forestry.infuser": "灌注器",
  "item.forestry.ingot_bronze": "青铜锭",
  "item.forestry.raw_tin": "Raw Tin",
  "item.forestry.ingot_tin": "锡锭",
  "item.forestry.iodine_capsule": "碘酒胶囊",
  "item.forestry.iodine_capsule.tooltip": "在造雨机里用这个可以造雨。",
  "item.forestry.kit_pickaxe": "镐应急袋",
  "item.forestry.kit_shovel": "锹应急袋",
  "item.forestry.letter": "信件",
  "item.forestry.mouldy_wheat": "发霉小麦",
  "item.forestry.mulch": "覆盖戍",
  "item.forestry.naturalist_helmet": "眼镜",
  "item.forestry.naturalist_helmet.tooltip": "戴上这个眼镜，就可以看出哪些叶子经过授粉；还能看到多方块结构的错误。",
  "item.forestry.impregnated_stick": "浸渍木棍",
  "item.forestry.peat": "泥炭",
  "item.forestry.phosphor": "荧光粉",
  "item.forestry.pipette": "移液管",
  "item.forestry.pollen_cluster_crystalline": "水晶花粉",
  "item.forestry.pollen_cluster_normal": "花粉",
  "item.forestry.propolis_normal": "蜂胶",
  "item.forestry.propolis_pulsating": "脉动蜂胶",
  "item.forestry.propolis_silky": "丝滑蜂胶",
  "item.forestry.propolis_sticky": "粘性蜂胶",
  "item.forestry.refractory.empty": "耐火胶囊",
  "item.forestry.refractory.grammar": "耐火%s胶囊",
  "item.forestry.refractory_wax": "耐火蜂蜡",
  "item.forestry.refractory_wax.tooltip": "具有高熔点的蜂蜡。",
  "item.forestry.research_note": "%s 的笔记",
  "item.forestry.research_note.tooltip": "用这个就可以获得对应的知识。",
  "item.forestry.royal_jelly": "蜂王浆",
  "item.forestry.scoop": "捕虫网",
  "item.forestry.scoop.tooltip": "破坏蜂巢以获得蜜蜂。",
  "item.forestry.soldering_iron": "电烙铁",
  "item.forestry.soldering_iron.tooltip": "用于将电子管焊到电子板上。",
  "item.forestry.smoker": "驱蜂烟雾",
  "item.forestry.smoker.tooltip": "让野生的蜜蜂冷静下来",
  "item.forestry.stamp_1n": "邮票(1n)",
  "item.forestry.stamp_2n": "邮票(2n)",
  "item.forestry.stamp_5n": "邮票(5n)",
  "item.forestry.stamp_10n": "邮票(10n)",
  "item.forestry.stamp_20n": "邮票(20n)",
  "item.forestry.stamp_50n": "邮票(50n)",
  "item.forestry.stamp_100n": "邮票(100n)",
  "item.forestry.stamp": "邮票",
  "item.forestry.sturdy_machine": "坚固部件",
  "item.forestry.electron_tube_copper": "铜电子管",
  "item.forestry.electron_tube_tin": "锡电子管",
  "item.forestry.electron_tube_bronze": "青铜电子管",
  "item.forestry.electron_tube_iron": "铁电子管",
  "item.forestry.electron_tube_gold": "金电子管",
  "item.forestry.electron_tube_diamond": "钻石电子管",
  "item.forestry.electron_tube_obsidian": "黑曜石电子管",
  "item.forestry.electron_tube_blaze": "烈焰电子管",
  "item.forestry.electron_tube_rubber": "橡胶电子管",
  "item.forestry.electron_tube_emerald": "绿宝石电子管",
  "item.forestry.electron_tube_apatite": "磷灰石电子管",
  "item.forestry.electron_tube_lapis": "青金石电子管",
  "item.forestry.electron_tube_ender": "末影电子管",
  "item.forestry.electron_tube_orchid": "红兰花电子管",
  "item.forestry.electron_tube_tooltip": "用于对电子板进行编程。",
  "item.forestry.capsule.empty": "蜂蜡胶囊",
  "item.forestry.capsule.tooltip": "不能存储高温液体",
  "item.forestry.capsule.grammar": "%s胶囊",
  "item.forestry.wax_cast": "打蜡工具",
  "item.forestry.wood_pulp": "木浆",
  "item.forestry.wrench": "扳手",
  "item.forestry.wrench.tooltip": "按住 Shift 右击可旋转方块",
  "itemGroup.apiculture": "林业|养蜂",
  "itemGroup.arboriculture": "林业|植树",
  "itemGroup.forestry": "林业",
  "itemGroup.lepidopterology": "林业|蝴蝶",
  "itemGroup.storage": "Forestry Storage",
  "block.forestry.analyzer": "分析仪",
  "block.forestry.escritoire": "写字台",
  "block.forestry.database": "数据库",
  "block.forestry.engine_electrical": "电动引擎",
  "block.forestry.engine_electrical.tooltip": "消耗 EU 并输出 RF。",
  "block.forestry.engine_peat": "泥炭引擎",
  "block.forestry.engine_peat.tooltip": "燃烧泥炭产生 RF。",
  "block.forestry.engine_biogas": "沼气引擎",
  "block.forestry.engine_biogas.tooltip": "利用有机液体和岩浆产生 RF。",
  "block.forestry.engine_generator": "生物质发电机",
  "block.forestry.engine_generator.tooltip": "利用生物质或乙醇来产生 EU。",
  "block.forestry.engine_clockwork": "发条引擎",
  "block.forestry.engine_clockwork.tooltip": "产生少量 RF。右击以工作。",
  "block.forestry.bottler": "装瓶机",
  "block.forestry.carpenter": "木工机",
  "block.forestry.centrifuge": "离心机",
  "block.forestry.fermenter": "发酵机",
  "block.forestry.moistener": "加湿器",
  "block.forestry.squeezer": "榨汁机",
  "block.forestry.still": "蒸馏器",
  "block.forestry.rainmaker": "造雨机",
  "block.forestry.fabricator": "热电子加工台",
  "block.forestry.raintank": "集雨蓄水槽",
  "block.forestry.worktable": "工作台",
  "block.forestry.mailbox": "信箱",
  "block.forestry.trade_station": "贸易站",
  "block.forestry.stamp_collector": "集邮箱",
  "block.forestry.apatite_ore": "磷矿石",
  "block.forestry.deepslate_apatite_ore": "深层磷矿石",
  "block.forestry.tin_ore": "锡矿石",
  "block.forestry.deepslate_tin_ore": "深层锡矿石",
  "block.forestry.raw_tin_block": "粗锡块",
  "block.forestry.resource_storage_apatite": "磷灰石块",
  "block.forestry.resource_storage_copper": "铜块",
  "block.forestry.resource_storage_tin": "锡块",
  "block.forestry.resource_storage_bronze": "青铜块",
  "block.forestry.ash_brick": "灰砖",
  "block.forestry.ash_stairs": "灰砖楼梯",
  "block.forestry.humus": "腐殖土",
  "block.forestry.bog_earth": "沼泽泥",
  "block.forestry.peat": "泥炭",
  "block.forestry.block_bee_comb_cocoa": "可可蜂窝块",
  "block.forestry.block_bee_comb_darkened": "暗黑蜂窝块",
  "block.forestry.block_bee_comb_dripping": "滴水蜂窝块",
  "block.forestry.block_bee_comb_frozen": "冻结蜂窝块",
  "block.forestry.block_bee_comb_honey": "蜜蜂蜂窝块",
  "block.forestry.block_bee_comb_irradiated": "辐射蜂窝块",
  "block.forestry.block_bee_comb_mellow": "醇厚蜂窝块",
  "block.forestry.block_bee_comb_mossy": "苔藓蜂窝块",
  "block.forestry.block_bee_comb_mysterious": "神秘蜂窝块",
  "block.forestry.block_bee_comb_omega": "终结蜂窝块",
  "block.forestry.block_bee_comb_parched": "炎热蜂窝块",
  "block.forestry.block_bee_comb_powdery": "粉末蜂窝块",
  "block.forestry.block_bee_comb_reddened": "泛红蜂窝块",
  "block.forestry.block_bee_comb_silky": "丝滑蜂窝块",
  "block.forestry.block_bee_comb_simmering": "激化蜂窝块",
  "block.forestry.block_bee_comb_stringy": "纤维蜂窝块",
  "block.forestry.block_bee_comb_wheaten": "麦香蜂窝块",
  "item.forestry.adventurer_bag": "冒险家背包",
  "item.forestry.adventurer_bag_woven": "冒险家编织背包",
  "item.forestry.builder_bag": "建筑师背包",
  "item.forestry.builder_bag_woven": "建筑师编织背包",
  "item.forestry.digger_bag": "挖掘者背包",
  "item.forestry.digger_bag_woven": "挖掘者编织背包",
  "item.forestry.forester_bag": "林业员背包",
  "item.forestry.forester_bag_woven": "林业员编织背包",
  "item.forestry.hunter_bag": "狩猎者背包",
  "item.forestry.hunter_bag_woven": "狩猎者编织背包",
  "item.forestry.miner_bag": "采矿者背包",
  "item.forestry.miner_bag_woven": "采矿者编织背包",
  "errors.forestry.is_raining.desc": "雨",
  "errors.forestry.is_raining.help": "只有在没有下雨的时候才能进行操作。",
  "errors.forestry.no_drone.desc": "无雄蜂",
  "errors.forestry.no_drone.help": "配对需要雄蜂。",
  "errors.forestry.no_flower.desc": "没有花",
  "errors.forestry.no_flower.help": "蜂群找不到合适的花。请使用便携式分析仪分析它们的对花的喜好。",
  "errors.forestry.no_queen.desc": "无蜂后",
  "errors.forestry.no_queen.help": "请提供一只蜂后或者一对公主蜂与雄蜂。",
  "errors.forestry.no_sky.desc": "被遮蔽",
  "errors.forestry.no_sky.help": "清除机器上方的物体。",
  "errors.forestry.not_day.desc": "不是白天",
  "errors.forestry.not_day.help": "操作需要在白天进行。",
  "errors.forestry.not_gloomy.desc": "不够暗",
  "errors.forestry.not_gloomy.help": "需要更暗的环境来进行操作。",
  "errors.forestry.not_lucid.desc": "不够亮",
  "errors.forestry.not_lucid.help": "需要更亮的环境来进行操作。",
  "errors.forestry.not_night.desc": "不是夜晚",
  "errors.forestry.not_night.help": "操作需要在夜晚进行。",
  "errors.forestry.too_hot.desc": "过于炎热",
  "errors.forestry.too_hot.help": "蜜蜂在这熔化一切的环境中无法工作。请使用栖息地定位仪来为蜜蜂们找一个更凉爽的地方。",
  "errors.forestry.too_cold.desc": "过于寒冷",
  "errors.forestry.too_cold.help": "蜜蜂在这滴水成冰的环境中只能选择抱团取暖。请使用栖息地定位仪来为蜜蜂们找一个更温暖的地方。",
  "errors.forestry.too_humid.desc": "过于潮湿",
  "errors.forestry.too_humid.help": "蜜蜂的翅膀因为厚重的水汽而无法飞行。请使用栖息地定位仪来为蜜蜂们找一个更干燥的地方。",
  "errors.forestry.too_arid.desc": "过于干旱",
  "errors.forestry.too_arid.help": "蜜蜂已经在这干旱的环境中几近脱水。请使用栖息地定位仪来为蜜蜂们找一个更湿润的地方。",
  "errors.forestry.no_power.desc": "无能量",
  "errors.forestry.no_power.help": "这台机器需要RF能量驱动。",
  "errors.forestry.no_redstone.desc": "无红石信号",
  "errors.forestry.no_redstone.help": "这台机器需要红石信号激活。",
  "errors.forestry.disabled_redstone.desc": "被关闭",
  "errors.forestry.disabled_redstone.help": "这台机器被红石信号关闭。",
  "errors.forestry.no_recipe.desc": "无合成表",
  "errors.forestry.no_recipe.help": "未发现与提供的资源匹配的合成表。",
  "errors.forestry.no_resource.desc": "缺乏资源",
  "errors.forestry.no_resource.help": "需要更多的资源来进行操作。",
  "errors.forestry.no_resource_inventory.desc": "物品栏中需要物品",
  "errors.forestry.no_resource_inventory.help": "机器需要物品放入其自带的物品栏中才可以开始合成。",
  "errors.forestry.no_resource_liquid.desc": "需要液体资源",
  "errors.forestry.no_resource_liquid.help": "要执行当前操作还需要更多液体资源。",
  "errors.forestry.no_space.desc": "无内部空间",
  "errors.forestry.no_space.help": "清空该机器的储物空间。",
  "errors.forestry.no_space_tank.desc": "储液槽已满",
  "errors.forestry.no_space_tank.help": "清空机器内储液槽。",
  "errors.forestry.not_dark.desc": "不够黑暗",
  "errors.forestry.not_dark.help": "此操作需要更低的亮度。",
  "errors.forestry.not_raining.desc": "未下雨",
  "errors.forestry.not_raining.help": "只有在下雨的时候才能进行操作。",
  "errors.forestry.no_rain_biome.desc": "无雨",
  "errors.forestry.no_rain_biome.help": "这个地方从来没有下过雨。",
  "errors.forestry.no_sky_rain_tank.desc": "天空被遮蔽",
  "errors.forestry.no_sky_rain_tank.help": "清理顶部，使其可以正常集雨。",
  "errors.forestry.no_honey.desc": "需要蜂蜜",
  "errors.forestry.no_honey.help": "此物品需要用到蜂蜜(蜂蜜滴/蜂蜜汁均可)。",
  "errors.forestry.no_specimen.desc": "没有可分析对象",
  "errors.forestry.no_specimen.help": "请提供用来分析的样本。",
  "errors.forestry.forced_cooldown.desc": "强制冷却中",
  "errors.forestry.forced_cooldown.help": "引擎过热，处于强制冷却中。",
  "errors.forestry.no_energy_net.desc": "无电力",
  "errors.forestry.no_energy_net.help": "你的世界没有任何电力，请安装工业 2。",
  "errors.forestry.no_fuel.desc": "无燃料",
  "errors.forestry.no_fuel.help": "请为这台机器补充燃料。",
  "errors.forestry.no_heat.desc": "未预热",
  "errors.forestry.no_heat.help": "请为机器补充加热槽。",
  "errors.forestry.no_stamps.desc": "需要邮票",
  "errors.forestry.no_stamps.help": "贸易站需要更多邮票来支付邮资。",
  "errors.forestry.no_paper.desc": "需要纸张",
  "errors.forestry.no_paper.help": "贸易站需要更多纸张来发送信件。",
  "errors.forestry.no_supplies.desc": "需要货物供给",
  "errors.forestry.no_supplies.help": "贸易站需要更多货物来发送。",
  "errors.forestry.no_trade.desc": "需要进行贸易设置",
  "errors.forestry.no_trade.help": "贸易站需要设置用来交易的货物。",
  "errors.forestry.not_alpha_numeric.desc": "不是字母/数字",
  "errors.forestry.not_alpha_numeric.help": "填写的字符串只能包含字母或数字。",
  "errors.forestry.not_unique.desc": "有重名",
  "errors.forestry.not_unique.help": "填写的字符串已被使用，请选择一个不同的名字。",
  "errors.forestry.no_recipient.desc": "无收件人",
  "errors.forestry.no_recipient.help": "你需要填写信件的收信人。",
  "errors.forestry.not_postpaid.desc": "需要邮票",
  "errors.forestry.not_postpaid.help": "提供更多邮票支付邮资。",
  "errors.forestry.circuit_mismatch.desc": "电路不匹配",
  "errors.forestry.circuit_mismatch.help": "电子管数量与电子板尺寸不匹配。",
  "errors.forestry.no_circuit_board.desc": "缺少电子板",
  "errors.forestry.no_circuit_board.help": "插入电子板并焊接上合适的电子管。",
  "errors.forestry.no_circuit_layout.desc": "无可用农场设计",
  "errors.forestry.no_circuit_layout.help": "根据当前游戏设置无可用的农场设计。",
  "errors.forestry.no_farmland.desc": "无农田",
  "errors.forestry.no_farmland.help": "用光滑沙石，砖块，或者石砖来搭建一个用以建立农场的平台。",
  "errors.forestry.no_fertilizer.desc": "无肥料",
  "errors.forestry.no_fertilizer.help": "农场需要使用肥料来驱动，靠堆肥不足以驱动。",
  "errors.forestry.no_liquid.desc": "缺水",
  "errors.forestry.no_liquid.help": "根据农场所在地的降雨量，湿度和温度，所需的供水量不一。",
  "entity.Villager.apiarist": "养蜂人",
  "death.bee.aggressive.player": "%1$s遭遇蜂群。%2$s趁机偷走了他的养蜂套装。",
  "death.bee.aggressive": "%1$s遭遇蜂群。蜂群不得不刺！",
  "death.bee.hive.player": "%1$s遭遇野生蜂群。%2$s趁机偷走了他的养蜂人套装。",
  "death.bee.hive": "%1$s遭遇野生蜂群，但忘了用发烟器。",
  "death.bee.end.player": "%1$s在与%2$s打架时死于一根不坏好意的毒刺。",
  "death.bee.end": "%1$s死于一根不坏好意的毒刺。",
  "death.bee.radioactive.player": "%1$s没戴头盔就闯进了切尔诺贝利遗址。%2$s围观并幸灾乐祸地咯咯笑着。",
  "death.bee.radioactive": "%1$s没戴头盔就闯进了切尔诺贝利遗址。",
  "death.bee.heroic.player": "%1$s被英雄蜂击杀！%2$s再也无法从债务中翻身。",
  "death.bee.heroic": "%1$s被英雄蜂击杀！",
  "allele.forestry.bee_effect.bee_effect_aggressive": "举世皆敌",
  "allele.forestry.bee_effect.bee_effect_beatific": "皆大欢喜",
  "allele.forestry.bee_effect.bee_effect_creeper": "爆炸就是艺术",
  "allele.forestry.bee_effect.bee_effect_drunkard": "沉醉",
  "allele.forestry.bee_effect.bee_effect_exploration": "探索",
  "allele.forestry.bee_effect.bee_effect_glacial": "冻结",
  "allele.forestry.bee_effect.bee_effect_fertile": "丰饶",
  "allele.forestry.bee_effect.bee_effect_heroic": "勇士",
  "allele.forestry.bee_effect.bee_effect_ignition": "燃烧",
  "allele.forestry.bee_effect.bee_effect_misanthrope": "末影",
  "allele.forestry.bee_effect.bee_effect_miasmic": "剧毒",
  "allele.forestry.bee_effect.bee_effect_mycophilic": "嗜菇",
  "allele.forestry.bee_effect.bee_effect_none": "无效果",
  "allele.forestry.bee_effect.bee_effect_radioactive": "辐射",
  "allele.forestry.bee_effect.bee_effect_reanimation": "重生",
  "allele.forestry.bee_effect.bee_effect_repulsion": "抗拒",
  "allele.forestry.bee_effect.bee_effect_resurrection": "复苏",
  "allele.forestry.bee_effect.bee_effect_snowing": "落雪",
  "allele.forestry.bee_effect.bee_effect_easter": "复活",
  "for.beemode.easy.desc": "该养蜂模式下变异几率大幅度增加，发生遗传疲劳的可能也很小。",
  "for.beemode.hard.desc": "在增加蜂后50%的寿命的同时稍微减少了变异几率。",
  "for.beemode.hardcore.desc": "变异几率减半，增加单个蜂后500%的寿命并降低20%的生育率。",
  "for.beemode.insane.desc": "变异率减少到正常的20%，增加蜜蜂10倍的寿命并降低40%的生育率。",
  "for.beemode.normal.desc": "对一般玩家推荐使用的养蜂模式。",
  "for.bees.grammar.drone.type": "雄蜂",
  "for.bees.grammar.drone": "%1$s %2$s",
  "for.bees.grammar.larvae.type": "幼体",
  "for.bees.grammar.larvae": "%1$s %2$s",
  "for.bees.grammar.princess.type": "公主蜂",
  "for.bees.grammar.princess": "%1$s %2$s",
  "for.bees.grammar.queen.type": "蜂后",
  "for.bees.grammar.queen": "%1$s %2$s",
  "for.bees.hybrid": "%PRIMARY-%SECONDARY混血",
  "allele.forestry.bee_species.bee_austere": "苦行",
  "allele.forestry.bee_species.bee_avenging": "复仇",
  "allele.forestry.bee_species.bee_boggy": "泥沼",
  "allele.forestry.bee_species.bee_common": "寻常",
  "allele.forestry.bee_species.bee_cultivated": "田野",
  "allele.forestry.bee_species.bee_darkened": "暗黑",
  "allele.forestry.bee_species.bee_demonic": "恶魔",
  "allele.forestry.bee_species.bee_diligent": "勤奋",
  "allele.forestry.bee_species.bee_edenic": "伊甸",
  "allele.forestry.bee_species.bee_ended": "末影",
  "allele.forestry.bee_species.bee_exotic": "异国",
  "allele.forestry.bee_species.bee_fiendish": "残忍",
  "allele.forestry.bee_species.bee_forest": "森林",
  "allele.forestry.bee_species.bee_frugal": "节俭",
  "allele.forestry.bee_species.bee_glacial": "冰河",
  "allele.forestry.bee_species.bee_hermitic": "遁世",
  "allele.forestry.bee_species.bee_heroic": "英雄",
  "allele.forestry.bee_species.bee_icy": "严寒",
  "allele.forestry.bee_species.bee_imperial": "帝皇",
  "allele.forestry.bee_species.bee_industrious": "敬业",
  "allele.forestry.bee_species.bee_leporine": "野兔",
  "allele.forestry.bee_species.bee_majestic": "庄严",
  "allele.forestry.bee_species.bee_marshy": "沼泽",
  "allele.forestry.bee_species.bee_meadows": "草原",
  "allele.forestry.bee_species.bee_merry": "欢乐",
  "allele.forestry.bee_species.bee_miry": "泥泞",
  "allele.forestry.bee_species.bee_modest": "温和",
  "allele.forestry.bee_species.bee_monastic": "僧侣",
  "allele.forestry.bee_species.bee_noble": "高尚",
  "allele.forestry.bee_species.bee_omega": "终结",
  "allele.forestry.bee_species.bee_phantasmal": "幻影",
  "allele.forestry.bee_species.bee_reddened": "泛红",
  "allele.forestry.bee_species.bee_rural": "田园",
  "allele.forestry.bee_species.bee_farmerly": "稼穑",
  "allele.forestry.bee_species.bee_agrarian": "农耕",
  "allele.forestry.bee_species.bee_secluded": "归隐",
  "allele.forestry.bee_species.bee_sinister": "邪恶",
  "allele.forestry.bee_species.bee_spectral": "幽灵",
  "allele.forestry.bee_species.bee_steadfast": "坚定",
  "allele.forestry.bee_species.bee_tipsy": "微醺",
  "allele.forestry.bee_species.bee_tricky": "捣蛋",
  "allele.forestry.bee_species.bee_tropical": "热带",
  "allele.forestry.bee_species.bee_unweary": "不倦",
  "allele.forestry.bee_species.bee_valiant": "勇者",
  "allele.forestry.bee_species.bee_vengeful": "报仇",
  "allele.forestry.bee_species.bee_vindictive": "记恨",
  "allele.forestry.bee_species.bee_wintry": "凛冬",
  "allele.forestry.bee_species.bee_patriotic": "Patriotic",
  "allele.forestry.speed.0.3fd": "Slowest",
  "allele.forestry.speed.0.6fd": "Slower",
  "allele.forestry.speed.0.8fd": "Slow",
  "allele.forestry.speed.1.0f": "Normal",
  "allele.forestry.speed.1.2fd": "Fast",
  "allele.forestry.speed.1.4f": "Faster",
  "allele.forestry.speed.1.7f": "Fastest",
  "allele.forestry.territory.9_6_9": "Average",
  "allele.forestry.territory.11_8_11": "Large",
  "allele.forestry.territory.13_12_13": "Larger",
  "allele.forestry.territory.15_13_15": "Largest",
  "allele.forestry.humidity_tolerance.tolerance_none": "None",
  "allele.forestry.humidity_tolerance.tolerance_both_1d": "Both 1",
  "allele.forestry.humidity_tolerance.tolerance_both_2": "Both 2",
  "allele.forestry.humidity_tolerance.tolerance_up_1d": "Up 1",
  "allele.forestry.humidity_tolerance.tolerance_up_2": "Up 2",
  "allele.forestry.humidity_tolerance.tolerance_down_1d": "Down 1",
  "allele.forestry.humidity_tolerance.tolerance_down_2": "Down 2",
  "allele.forestry.pollination.5id": "Slowest",
  "allele.forestry.pollination.10i": "Slower",
  "allele.forestry.pollination.15i": "Slow",
  "allele.forestry.pollination.20i": "Average",
  "allele.forestry.pollination.25i": "Fast",
  "allele.forestry.pollination.30i": "Faster",
  "allele.forestry.pollination.35i": "Fastest",
  "allele.forestry.pollination.99id": "Maximum",
  "allele.forestry.height.0.25f": "Smallest",
  "allele.forestry.height.0.5f": "Smaller",
  "allele.forestry.height.0.75f": "Small",
  "allele.forestry.height.1.0f": "Average",
  "allele.forestry.height.1.25f": "Large",
  "allele.forestry.height.1.5f": "Larger",
  "allele.forestry.height.1.75f": "Largest",
  "allele.forestry.height.2.0f": "Gigantic",
  "allele.forestry.saplings.0.01fd": "Lowest",
  "allele.forestry.saplings.0.025fd": "Lower",
  "allele.forestry.saplings.0.035fd": "Low",
  "allele.forestry.saplings.0.05fd": "Average",
  "allele.forestry.saplings.0.1fd": "High",
  "allele.forestry.saplings.0.2fd": "Higher",
  "allele.forestry.saplings.0.3fd": "Highest",
  "allele.forestry.yield.0.025fd": "Lowest",
  "allele.forestry.yield.0.05fd": "Lower",
  "allele.forestry.yield.0.1fd": "Low",
  "allele.forestry.yield.0.2fd": "Average",
  "allele.forestry.yield.0.3f": "High",
  "allele.forestry.yield.0.35f": "Higher",
  "allele.forestry.yield.0.4f": "Highest",
  "allele.forestry.sappiness.0.1fd": "Lowest",
  "allele.forestry.sappiness.0.2fd": "Lower",
  "allele.forestry.sappiness.0.3fd": "Low",
  "allele.forestry.sappiness.0.4fd": "Average",
  "allele.forestry.sappiness.0.6fd": "High",
  "allele.forestry.sappiness.0.8f": "Higher",
  "allele.forestry.sappiness.1.0f": "Highest",
  "allele.forestry.maturation.10id": "Slowest",
  "allele.forestry.maturation.7i": "Slower",
  "allele.forestry.maturation.5id": "Slow",
  "allele.forestry.maturation.4i": "Average",
  "allele.forestry.maturation.3i": "Fast",
  "allele.forestry.maturation.2i": "Faster",
  "allele.forestry.maturation.1i": "Fastest",
  "allele.forestry.girth.1i": "1x1",
  "allele.forestry.girth.2i": "2x2",
  "allele.forestry.girth.3i": "3x3",
  "allele.forestry.girth.4i": "4x4",
  "allele.forestry.girth.5i": "5x5",
  "allele.forestry.girth.6i": "6x6",
  "allele.forestry.girth.7i": "7x7",
  "allele.forestry.girth.8i": "8x8",
  "allele.forestry.girth.9i": "9x9",
  "allele.forestry.girth.10i": "10x10",
  "allele.forestry.size.0.3f": "Smallest",
  "allele.forestry.size.0.4f": "Smaller",
  "allele.forestry.size.0.5f": "Small",
  "allele.forestry.size.0.6f": "Average",
  "allele.forestry.size.0.75f": "Large",
  "allele.forestry.size.0.9f": "Larger",
  "allele.forestry.size.1.0f": "Largest",
  "allele.forestry.metabolism.1i": "Slowest",
  "allele.forestry.metabolism.2i": "Slowest",
  "allele.forestry.metabolism.3i": "Slowest",
  "allele.forestry.metabolism.5i": "Normal",
  "allele.forestry.metabolism.7i": "Fast",
  "allele.forestry.metabolism.8i": "Faster",
  "allele.forestry.metabolism.10i": "Fastest",
  "allele.forestry.tree_effect.tree_effect_none": "None",
  "allele.forestry.butterfly_effect.butterfly_effect_none": "None",
  "allele.forestry.cocoon.cocoon_default": "Normal",
  "allele.forestry.cocoon.cocoon_silk": "Silk",
  "for.bees.stock.ignoble": "卑贱种",
  "for.bees.stock.pristine": "始祖种",
  "for.chat.command.forestry.bee.desc": "- %s ：养蜂命令",
  "for.chat.command.forestry.bee.help": "与养蜂相关的命令。",
  "for.chat.command.forestry.bee.format": "格式： /%s <sub-command>",
  "for.chat.command.forestry.bee.give.desc": "- %s ：给予玩家蜜蜂",
  "for.chat.command.forestry.bee.give.help": "给予指定玩家一只雄蜂，公主蜂，蜂后或幼蜂。",
  "for.chat.command.forestry.bee.give.format": "格式： /%s <species-name> <bee-type> [<player-name>]",
  "for.chat.command.forestry.bee.give.available": "可用蜜蜂类型： %s",
  "for.chat.command.forestry.bee.give.given": "给予%1$s一只%2$s。",
  "for.chat.command.forestry.bee.mode.desc": "- %s：养蜂模式相关命令",
  "for.chat.command.forestry.bee.mode.help": "与养蜂模式相关的命令。",
  "for.chat.command.forestry.bee.mode.format": "格式：/%s <sub-command>",
  "for.chat.command.forestry.bee.mode.info.desc": "- %s：养蜂模式信息",
  "for.chat.command.forestry.bee.mode.info.help": "有关当前和可用养蜂模式的信息。",
  "for.chat.command.forestry.bee.mode.info.format": "格式：/%s <mode-name>",
  "for.chat.command.forestry.bee.mode.set.desc": "- %s：设置养蜂模式",
  "for.chat.command.forestry.bee.mode.set.help": "设置当前世界的养蜂模式。",
  "for.chat.command.forestry.bee.mode.set.format": "格式：/%s [<world-#>] <mode-name>",
  "for.chat.command.forestry.bee.save.desc": "- %s：保存养蜂状态。",
  "for.chat.command.forestry.bee.save.help": "将养蜂状态保存到文件中。",
  "for.chat.command.forestry.bee.save.format": "格式：/%s [<player-name>]",
  "for.chat.command.forestry.bee.save.stats": "玩家%s的养蜂状态保存为%s：",
  "for.chat.command.forestry.mode.info.error": "%s模式当前不可用。",
  "for.chat.command.forestry.mode.info.current": "当前：%1$s (#%2$s)",
  "for.chat.command.forestry.mode.info.available": "可用模式：%s",
  "for.chat.command.forestry.mode.set.success": "模式已成功设为%s。",
  "for.chat.command.forestry.mode.set.error": "模式 %s 模式当前不可用。",
  "for.chat.command.forestry.stats.save.error1": "无法创建日志文件。保存状态失败。",
  "for.chat.command.forestry.stats.save.error2": "无法写入日志文件。保存状态失败。",
  "for.chat.command.forestry.stats.save.error3": "写入操作抛出异常。保存状态失败。",
  "for.chat.command.forestry.stats.save.error4": "未发现已保存的状态文件。",
  "for.chat.command.forestry.stats.save.saved": "为玩家%s保存状态。",
  "for.chat.command.forestry.stats.save.key.discovered": "已发现",
  "for.chat.command.forestry.stats.save.key.discovered.symbol": "X",
  "for.chat.command.forestry.stats.save.key.blacklisted": "已屏蔽",
  "for.chat.command.forestry.stats.save.key.blacklisted.symbol": "BL",
  "for.chat.command.forestry.stats.save.key.notCounted": "不计总共品种",
  "for.chat.command.forestry.stats.save.key.notCounted.symbol": "NC",
  "for.chat.command.forestry.stats.save.mode": "模式： %s",
  "allele.forestry.bee_species.bee_agrarian.desc": "“不像别的蜜蜂那样浑身臭烘烘，可照样还是能干好活儿，对吧？”|Myrathi，精明养蜂人",
  "allele.forestry.bee_species.bee_austere.desc": "脾气火爆又危险；养蜂人靠近的时候要注意穿好全套专业护具。|养蜂人入门指南",
  "allele.forestry.bee_species.bee_avenging.desc": "“墙壁摇摇欲坠，屋顶咯吱作响，可是我不在乎。数以千计的小蜜蜂在我手套中飞舞，我抓住了蜂后！”|佚名",
  "allele.forestry.bee_species.bee_boggy.desc": "“有一回我看见一头牛被这种蜜蜂蛰了一下，数秒功夫后它浑身便爬满了蘑菇！……你说要看照片，额，我没拍到！”|Sengir 爵士，狂人",
  "allele.forestry.bee_species.bee_common.desc": "被认为是养蜂新手入门的标志。|养蜂人入门指南",
  "allele.forestry.bee_species.bee_cultivated.desc": "小蜜蜂，嗡嗡嗡，工作快速，干劲高昂；偶尔跳跳八字舞，其他什么也不想。|养蜂人入门指南",
  "allele.forestry.bee_species.bee_darkened.desc": "被炼金能量吸引，这些小东西拥有巨大的能量。|养蜂辞典",
  "allele.forestry.bee_species.bee_demonic.desc": "诞生于地狱烈火中，一代一代的变异让这种蜜蜂成为了真正的恶魔。|养蜂人入门指南",
  "allele.forestry.bee_species.bee_diligent.desc": "培育敬业蜂产生的中间品种。|养蜂人入门指南",
  "allele.forestry.bee_species.bee_edenic.desc": "四处旅行的蜜蜂会让经验球弥漫在四周。|养蜂人入门指南",
  "allele.forestry.bee_species.bee_ended.desc": "“偶然间，在村民的蜂房里我发现一只遁世蜂，这种蜜蜂看上去十分迟钝木讷，它彷佛从它的世界里撕裂出了一个碎片，并渴望保持这种状态。”|养蜂人入门指南",
  "allele.forestry.bee_species.bee_exotic.desc": "出没于温暖潮湿地带的长寿蜂种。|养蜂人入门指南",
  "allele.forestry.bee_species.bee_farmerly.desc": "常出没于大片的原野，那些可以作为国家粮仓的地方。|养蜂人入门指南",
  "allele.forestry.bee_species.bee_fiendish.desc": "据闻下界的养蜂人有时会被他们的蜜蜂袭击。所以小心为妙！|养蜂人入门指南",
  "allele.forestry.bee_species.bee_forest.desc": "林中寻常可见的一种昆虫；一般很友善。|养蜂人入门指南",
  "allele.forestry.bee_species.bee_frugal.desc": "若干代在太阳下的暴晒导致了该蜂种的诞生。|养蜂人入门指南",
  "allele.forestry.bee_species.bee_glacial.desc": "“凛冬将至！”|E. Stark，养蜂人",
  "allele.forestry.bee_species.bee_hermitic.desc": "“亲爱的同事啊，你发给我的这种蜜蜂从不洗澡，还留着茂密的大胡子，请给我仔细解释这是神马情况！”|Binnie，养蜂人",
  "allele.forestry.bee_species.bee_heroic.desc": "这种蜜蜂的传说脍炙人口：它们将会为保卫自己的蜂巢与敌人死磕到底。|养蜂编年史",
  "allele.forestry.bee_species.bee_icy.desc": "饲育该蜂种将会使得蜂巢内部温度下降直到冰片形成。|养蜂人入门指南",
  "allele.forestry.bee_species.bee_imperial.desc": "志远心高的帝皇蜂专门生产宝贵的蜂王浆。|养蜂人入门指南",
  "allele.forestry.bee_species.bee_industrious.desc": "志远心高的敬业蜂专门生产宝贵的花粉。|养蜂人入门指南",
  "allele.forestry.bee_species.bee_leporine.desc": "“我发誓，它很小，有翅膀，而且我确定我看见它长着毛茸茸的兔子耳朵，我真没喝醉！”|Sengir 爵士，狂人",
  "allele.forestry.bee_species.bee_majestic.desc": "“砍掉他们的脑袋！”|红心皇后",
  "allele.forestry.bee_species.bee_marshy.desc": "常出没于寒冷潮湿的地带； 喜欢蘑菇。|养蜂人入门指南",
  "allele.forestry.bee_species.bee_meadows.desc": "主要分布于温带平原地带；一般很友善。|养蜂人入门指南",
  "allele.forestry.bee_species.bee_merry.desc": "“\\(^o^)/哦哈耶！”|欢乐蜂",
  "allele.forestry.bee_species.bee_miry.desc": "“蜜蜂怎可能会为蘑菇授粉呢？”|Mezz，养蜂新手",
  "allele.forestry.bee_species.bee_modest.desc": "干旱和炎热的环境令该蜂种适应了高温环境，但这却使得它们无法适应一些环境明显更好的地带。|养蜂人入门指南",
  "allele.forestry.bee_species.bee_monastic.desc": "“我保持着朴素，并告诫他，‘那些低贱的雄蜂不仅希望得到漂亮的公主蜂，还贪得无厌地要求提供大堆的绿宝石，这简直就是敲诈勒索！’”|养蜂人入门指南",
  "allele.forestry.bee_species.bee_noble.desc": "“世界上再没有比饲养蜜蜂更加高贵的职业了！”|Binnie，养蜂人",
  "allele.forestry.bee_species.bee_omega.desc": "“我是阿尔法，我是欧米伽；我是元始，我是终结；我是最初，我是最后。”|Pahimar，养蜂人",
  "allele.forestry.bee_species.bee_phantasmal.desc": "“不管你做啥，或者不做啥，我再重复一遍，不要，不要再下龙#SF$#d@%c%@$dfe^@%……”",
  "allele.forestry.bee_species.bee_reddened.desc": "需要大量的炼金能源，这些小东西能够消耗能量用洪水淹没世界。|养蜂辞典",
  "allele.forestry.bee_species.bee_rural.desc": "“五月的雨水会让草木更加茂盛.”|M. Ages，田园养蜂人",
  "allele.forestry.bee_species.bee_secluded.desc": "“和沙漠种的蜂类杂交就是个错误！我的小蜜蜂们越来越宅了！”|养蜂人入门指南",
  "allele.forestry.bee_species.bee_sinister.desc": "适合下界环境的蜂种并不多，即使是这种蜜蜂有时也会受不了地狱的糟糕环境！|养蜂人入门指南",
  "allele.forestry.bee_species.bee_spectral.desc": "“我并不确定它是否还活着，它静静躺在我掌心，微微闪光，向我的手掌渗出一种我从未感受过的凉意。之后，我突然听到身后一堆骨头咯咯作响！”|养蜂人入门指南",
  "allele.forestry.bee_species.bee_steadfast.desc": "一度被认为已灭绝，直到被冒险家发现于幽深的地牢。|养蜂编年史",
  "allele.forestry.bee_species.bee_tipsy.desc": "“善舞，美人善舞兮！”|东方微醺巫女",
  "allele.forestry.bee_species.bee_tricky.desc": "“给糖果吧，否则我们可就捣蛋啦！”|捣蛋蜂",
  "allele.forestry.bee_species.bee_tropical.desc": "分布在丛林或其他热带气候的有毒蜂种，常见。|养蜂人入门指南",
  "allele.forestry.bee_species.bee_unweary.desc": "鞠躬尽瘁，死而后已。|养蜂人入门指南",
  "allele.forestry.bee_species.bee_valiant.desc": "罕见的亚种，在普通的蜂巢中极难出现。|养蜂编年史",
  "allele.forestry.bee_species.bee_vengeful.desc": "“来之，见之，征服之。”|尤利乌斯·凯撒",
  "allele.forestry.bee_species.bee_vindictive.desc": "“吃我一脸！ 吃我一脸！”|K.M.",
  "allele.forestry.bee_species.bee_wintry.desc": "很常见，但属于寒带蜂种，若在温暖环境饲养会是个挑战。|养蜂人入门指南",
  "allele.forestry.bee_species.bee_patriotic.desc": "“我看到蜂群穿过特拉华......然后迸发出狂热的焰火。”|TheDarkColour，蜜蜂历史学家",
  "for.genus.bees.agrarian": "农耕",
  "for.genus.bees.austere": "苦行",
  "for.genus.bees.boggy": "沼泽",
  "for.genus.bees.common": "寻常",
  "for.genus.bees.end": "末影",
  "for.genus.bees.festive": "节日",
  "for.genus.bees.frozen": "冻结",
  "for.genus.bees.heroic": "英雄",
  "for.genus.bees.industrious": "敬业",
  "for.genus.bees.infernal": "地狱",
  "for.genus.bees.monastic": "僧侣",
  "for.genus.bees.noble": "高尚",
  "for.genus.bees.reddened": "泛红",
  "for.genus.bees.tropical": "热带",
  "for.genus.bees.vengeful": "复仇",
  "item.forestry.bee_princess_ge": "Princess",
  "item.forestry.bee_drone_ge": "Drone",
  "item.forestry.bee_queen_ge": "Queen",
  "block.forestry.alveary_tooltip": "Multi-Block: 3x3x3 with 3x1x3 wood slabs on the top",
  "block.forestry.alveary_plain": "Alveary",
  "block.forestry.alveary_swarmer": "Alveary Swarmer",
  "block.forestry.alveary_fan": "Alveary Fan",
  "block.forestry.alveary_heater": "Alveary Heater",
  "block.forestry.alveary_hygro": "Alveary Hygroregulator",
  "block.forestry.alveary_stabiliser": "Alveary Stabiliser",
  "block.forestry.alveary_sieve": "Alveary Sieve",
  "block.forestry.apiary": "Apiary",
  "block.forestry.bee_chest": "Apiarist's Chest",
  "block.forestry.bee_house": "Bee House",
  "block.forestry.beehive_forest": "Forest Hive",
  "block.forestry.beehive_meadows": "Meadows Hive",
  "block.forestry.beehive_desert": "Modest Hive",
  "block.forestry.beehive_jungle": "Tropical Hive",
  "block.forestry.beehive_end": "Ender Hive",
  "block.forestry.beehive_snow": "Wintry Hive",
  "block.forestry.beehive_swamp": "Marshy Hive",
  "block.forestry.beehive_swarm": "Swarm Hive",
  "block.forestry.candle_wall": "Candle",
  "block.forestry.candle": "Candle",
  "block.forestry.candle.stump": "Unlit Candle",
  "block.forestry.stump": "Candle Stump",
  "item.forestry.foresters_manual": "Forester's Manual",
  "for.gui.book.element.crafting": "合成",
  "for.gui.book.about.title": "关于本书",
  "for.gui.book.about": "§o本书为 Binnie 收集并整理 的《Beekeeping 101》及 《Forester's Almanac》残卷， 两书原作者均为人称“Sengir 爵士”的疯狂养蜂人。§r",
  "for.gui.book.about.author": "| 编辑者 Binnie",
  "for.gui.book.categories": "目录",
  "for.gui.book.category.core.title": "核心",
  "for.gui.book.category.lepidopterology.title": "鳞翅目昆虫学",
  "for.gui.book.category.mail.title": "邮政",
  "for.gui.book.category.habitat_former.title": "Habitat Former",
  "for.gui.book.category.beekeeping.title": "养蜂",
  "for.gui.book.category.arboriculture.title": "树木栽培",
  "for.gui.book.category.farming.title": "农业种植",
  "for.gui.book.category.genetics.title": "基因学",
  "for.gui.book.patchouli.landing_text": "$(italic)These scraps of knowledge have been obtained and compiled by Binnie, and represent the remains of Beekeeping 101 and Forester's Almanac, two books by a mad apiarist know only as 'Sir' Sengir.$()$(br)             | Binnie, Editor",
  "for.gui.book.patchouli.category.arboriculture.title": "Arboriculture",
  "for.gui.book.patchouli.category.arboriculture.desc": "This almanac will attempt to lay out the known basics for the beginning forester.",
  "for.gui.book.patchouli.category.beekeeping.title": "Beekeeping",
  "for.gui.book.patchouli.category.beekeeping.desc": "Bees are small yellow insects found in hives, scattered around our remarkably polygonal world.",
  "for.gui.book.patchouli.category.beekeeping.alveary.title": "Alveary",
  "for.gui.book.patchouli.category.beekeeping.alveary.desc": "After a while, you will begin to notice that the primitive Apiary is not reaping the full potential of your bees. When you reach this point, it's time to upgrade. The alveary is three times the size of the apiary, but I've seen bees produce ten times the honey.",
  "for.gui.book.patchouli.category.core.title": "Core",
  "for.gui.book.patchouli.category.core.desc": "All the resources and contraptions which are essential to the modern forester.",
  "for.gui.book.patchouli.category.core.engines.title": "Engines",
  "for.gui.book.patchouli.category.core.engines.desc": "",
  "for.gui.book.patchouli.category.core.machines.title": "Machines",
  "for.gui.book.patchouli.category.core.machines.desc": "",
  "for.gui.book.patchouli.category.farming.title": "Farming",
  "for.gui.book.patchouli.category.farming.desc": "The Farm is a multi-block structure which can be customized to suit your needs.",
  "for.gui.book.patchouli.category.farming.structure.title": "Farm Structure",
  "for.gui.book.patchouli.category.farming.structure.desc": "The Farm is a multi-block structure which can be customized to suit your needs.",
  "for.gui.book.patchouli.category.genetics.title": "Genetics",
  "for.gui.book.patchouli.category.genetics.desc": "Filter and store your various specimens according to their genetic traits.",
  "for.gui.book.patchouli.category.habitat_former.title": "Habitat Former",
  "for.gui.book.patchouli.category.habitat_former.desc": "The Habitat Former can be used to manipulate the climate in a specific region.",
  "for.gui.book.patchouli.category.mail.title": "Mail",
  "for.gui.book.patchouli.category.mail.desc": "Send and receive letters and packages from your friends using the postal system.",
  "for.gui.book.patchouli.template.farm_gui.header": "Farm GUI",
  "for.gui.book.patchouli.entry.arboriculture.grafters": "Grafters",
  "for.gui.book.patchouli.entry.arboriculture.grafters1": "Are you sick and tired of breaking leaves and ending up with empty hands? Are your tree breeding efforts hampered by a distinct lack of saplings? Don't despair! Forestry Inc. is proud to introduce the GRAFTER!",
  "for.gui.book.patchouli.entry.arboriculture.grafters2": "Our patented grafter will significantly increase your chance at a sapling drop when used on leaves! No more frustration when you get that first pollinated leaf after hours of waiting, only to have it drop no saplings at all! Just use the grafter and you are almost guaranteed to be able to extract a sapling from it. This sturdy device will save you hours of work.",
  "for.gui.book.patchouli.entry.arboriculture.grafters3": "The Proven Grafter is significantly stronger than the Bronze Grafter and can only be obtained by trading with villagers.",
  "for.gui.book.patchouli.entry.arboriculture.intro": "Introduction",
  "for.gui.book.patchouli.entry.arboriculture.intro1": "Generations of foresters have wondered at the noticeable lack of diversity in Minecraftia's tree species. Common theory among scientists seems to be, that a series of parasites wiped out all but the most hardy of trees ages ago. However, due to the demands of builders everywhere, foresters have taken the breeding successes of beekeepers as cause to dabble into tree breeding.",
  "for.gui.book.patchouli.entry.arboriculture.intro2": "Early endeavours have proven fruitful and this almanac will attempt to lay out the known basics for the beginning forester.",
  "for.gui.book.patchouli.entry.arboriculture.pollination": "Pollination",
  "for.gui.book.patchouli.entry.arboriculture.pollination1": "There are many misconceptions among laymen as to how tree breeding works. The common adage of “the birds and the bees” has many people confused, as it is partly wrong. You can't breed trees with birds! However, you may be happy to hear that almost any bee is able to cross-pollinate trees of different species. Though experienced forester will usually recommend some of the more high-end bee breeds",
  "for.gui.book.patchouli.entry.arboriculture.pollination2": "like rural or industrious for dedicated tree breeding - or have bred their own specialised bees for that purpose - the beginner can rest assured that even the most mundane of bees will do an adequate job at pollinating nearby trees.$(br2)The underlying principle is rather simple: Set down apiaries near trees of different species and keep them stocked with working bee queens.",
  "for.gui.book.patchouli.entry.arboriculture.pollination3": "After a while - depending on the quality of the bee and the density of the surrounding forest - you will start to see some leaves change colour. These leaves have been pollinated by another tree with a different genetic makeup. Just break them and hope for a new sapling to drop.",
  "for.gui.book.patchouli.entry.arboriculture.mutations": "Tree Mutations",
  "for.gui.book.patchouli.entry.arboriculture.mutations1": "Cross-pollination naturally occurs between tree types when there are helpful insects nearby. Bees are known to carry pollen from one tree to another, and butterflies taking repose on leaves are known to take pollen along with them as well. By having two varieties of trees near each other and within range of an active bee colony, it is possible that they will be crossbred, and perhaps have offspring that",
  "for.gui.book.patchouli.entry.arboriculture.mutations2": "will mutate.",
  "for.gui.book.patchouli.entry.beekeeping.alveary": "Alveary",
  "for.gui.book.patchouli.entry.beekeeping.alveary1": "After a while, you will begin to notice that the primitive Apiary is not reaping the full potential of your bees. When you reach this point it is time to upgrade. The alveary is three times the size of the apiary, and I have seen the bees produce up to ten times more honey in an alveary than an apiary.",
  "for.gui.book.patchouli.entry.beekeeping.alveary2": "To create this massive contraption, you'll need 27 of these alveary blocks.",
  "for.gui.book.patchouli.entry.beekeeping.alveary3": "Once you have them, you can form them into a cube to create the body of the alveary. You'll also need to block off the roof, for which I recommend placing wooden slabs across the top. If you construct it correctly, you should see small holes form for the bees to dwell in. The usage of this alveary is identical to that of the apiary, although I haven't yet had any success with inserting wooden frames into it.",
  "for.gui.book.patchouli.entry.beekeeping.alveary.fan": "Alveary Fan",
  "for.gui.book.patchouli.entry.beekeeping.alveary.fan1": "The Alveary Fan does the exact opposite of the Alveary Heater: It cools down the temperature of the Alveary.",
  "for.gui.book.patchouli.entry.beekeeping.alveary.fan2": "To use it, replace one of the blocks of the Alveary in the bottom two layers of the multiblock structure.",
  "for.gui.book.patchouli.entry.beekeeping.alveary.heater": "Alveary Heater",
  "for.gui.book.patchouli.entry.beekeeping.alveary.heater1": "As the name implies, the Alveary Heater warms up the temperaure inside the Alveary.",
  "for.gui.book.patchouli.entry.beekeeping.alveary.heater2": "To use it, replace one of the blocks of the Alveary in the bottom two layers of the multiblock structure. The heater requires about 5 RF/tick to continuously heat the alveary one step.",
  "for.gui.book.patchouli.entry.beekeeping.alveary.sieve": "Alveary Sieve",
  "for.gui.book.patchouli.entry.beekeeping.alveary.sieve1": "The Alveary Sieve collects pollen from nearby trees that would've pollinated another tree and stores it in its inventory.",
  "for.gui.book.patchouli.entry.beekeeping.alveary.sieve2": "To use it, replace one of the blocks of the Alveary in the bottom two layers of the multiblock structure and place a Woven Silk in its left item slot.",
  "for.gui.book.patchouli.entry.beekeeping.alveary.stabiliser": "Alveary Stabiliser",
  "for.gui.book.patchouli.entry.beekeeping.alveary.stabiliser1": "The Alveary Stabiliser prevents the offspring of the queen from mutating into new species.",
  "for.gui.book.patchouli.entry.beekeeping.alveary.stabiliser2": "To use it, replace one of the blocks of the Alveary in the bottom two layers of the multiblock structure.",
  "for.gui.book.patchouli.entry.beekeeping.alveary.swarmer": "Alveary Swarmer",
  "for.gui.book.patchouli.entry.beekeeping.alveary.swarmer1": "The Swarmer is a special Alveary block, which has a 1% chance of spawning a Swarm Hive near the Apiary per Royal Jelly that's inside it.",
  "for.gui.book.patchouli.entry.beekeeping.alveary.swarmer2": "The bees found in those Swarms are the same as the one in the Alveary, but the princesses are always Ignoble.",
  "for.gui.book.patchouli.entry.beekeeping.alveary.paneling": "Scented Paneling",
  "for.gui.book.patchouli.entry.beekeeping.alveary.paneling1": "Each alveary block is very costly, consisting of scented paneling, which requires honey from bees working away in your many apiaries, and seed oil to construct sturdy casings.",
  "for.gui.book.patchouli.entry.beekeeping.alveary.paneling2": "This means making an alveary is something that takes many days of hard graft, but it is well worth the effort. By arranging the paneling securely around the sturdy casing you'll end up with firm solid home for your bees, and the scent of the panels will spur them on to work far harder than anything you could achieve in the apiary.",
  "for.gui.book.patchouli.entry.beekeeping.suit": "Apiarist's Clothes",
  "for.gui.book.patchouli.entry.beekeeping.suit1": "Tired of getting poisoned by those pesky Tropical Bees?$(br2)Fear that their Silk Wisps have no use?$(br2)Well, fear not, because you can turn those Wisps into Woven Silk and turn that into suits! Bee-Suits!The Apiarist's Clothes can be equipped to lessen or even nullify the negative effects of Bees (such as Poison from Tropical Bees).",
  "for.gui.book.patchouli.entry.beekeeping.suit2": "The more pieces of clothing you wear, the more often Bees will leave you alone.",
  "for.gui.book.patchouli.entry.beekeeping.apiary": "Apiary",
  "for.gui.book.patchouli.entry.beekeeping.apiary1": "Like the bee house, the apiary can contain a family of bees, and collect honeycombs for your troubles.",
  "for.gui.book.patchouli.entry.beekeeping.apiary2": "To obtain the apiary I had to go through a long and arduous journey of trial and error, involving creepers, lapis lazuli and a few sheep, but luckily I recorded these steps for future generations. I first started with the squeezing of my many seeds into seed oil. The arrangement of eight logs (of any tree) in a carpenter along with my seed oil resulted in an impregnated casing which could hold the bee. To secure this casing in the world, I then arranged it",
  "for.gui.book.patchouli.entry.beekeeping.apiary3": "on my crafting table with wooden planks and wooden slabs to form an acceptable home for my bees. The resultant apiary can then be placed in the world wherever I want.$(br2)Actually, I lied. I traded for an apiary with a friendly beekeeper in a village. Just thought I'd let you go through the effort of making it first. If I could see you now, I'd be laughing.",
  "for.gui.book.patchouli.entry.beekeeping.chest": "Apiarist's Chest",
  "for.gui.book.patchouli.entry.beekeeping.chest1": "During the course of your beekeeping career, it will quickly become apparent that many more bees are produced than you will know what to do with. Since only identical drones will stack with each other, and this occurs rarely, you will soon find your",
  "for.gui.book.patchouli.entry.beekeeping.chest2": "conventional chests full to bursting with bees. Luckily, those who have come before have developed the perfect technology to deal with the overflow of insects.$(br)$(bold)The Apiarist's Chest$() is a storage device for up to 125 individual bees, with 25 slots spread over 5 pages, and a pane that displays overall statistics for species discovered, princess collected, queens bred and drones produced.",
  "for.gui.book.patchouli.entry.beekeeping.genes": "Bee Genes",
  "for.gui.book.patchouli.entry.beekeeping.genes1": "$(l:beekeeping/bee_genes#2)> Species$(/l)$(br)$(l:beekeeping/bee_genes#2)> Speed$(/l)$(br)$(l:beekeeping/bee_genes#2)> Lifespan$(/l)$(br)$(l:beekeeping/bee_genes#3)> Fertility$(/l)$(br)$(l:beekeeping/bee_genes#3)> Temp. and Humid. Tolerance$(/l)$(br)$(l:beekeeping/bee_genes#4)> Never Sleeps$(/l)$(br)$(l:beekeeping/bee_genes#4)> Tolerates Rain$(/l)$(br)$(l:beekeeping/bee_genes#4)> Cave Dwelling$(/l)$(br)$(l:beekeeping/bee_genes#5)> Flower$(/l)$(br)$(l:beekeeping/bee_genes#5)> Flowering$(/l)$(br)$(l:beekeeping/bee_genes#5)> Territory$(/l)$(br)$(l:beekeeping/bee_genes#6)> Effect$(/l)$(br)",
  "for.gui.book.patchouli.entry.beekeeping.genes2": "§nSpecies$(br)The species of a bee specifies which products a bee queen produces, if the bee is only active at night and which climate the bee prefers.$(br2)§nSpeed$(br)The speed of a bee defines how long the queen needs to produce products.$(br2)§nLifespan$(br)A long lifespan is good to produce lots of resources, but a short lifespan is good for bee breeding.$(br2)",
  "for.gui.book.patchouli.entry.beekeeping.genes3": "§nFertility$(br)How many drones the bee produces after it dies.$(br2)§nTemperature and Humidity §nTolerance$(br)The difference from its preferred Climate / Humidity a bee will be able to work in. This can range from zero to three, in one or both directions.",
  "for.gui.book.patchouli.entry.beekeeping.genes4": "§nNever Sleeps$(br)This trait determines if a naturally diurnal bee can work during the night and if a naturally nocturnal bee can work during the day.$(br2)§nTolerates Rain$(br)This trait determines if the bee can fly while it's raining.$(br2)§nCave Dwelling$(br)This trait determines if the bee can work without a clear view of the sky.",
  "for.gui.book.patchouli.entry.beekeeping.genes5": "§nFlower$(br)This trait specifies which type of flower the bee needs to work.$(br2)§nFlowering$(br)Bees with a high flowering trait spread flowers around the hive faster and pollinate trees more often.$(br2)§nTerritory$(br)The territory trait determines how far bees pollinate trees and flowers, and the range of a bee's effect.",
  "for.gui.book.patchouli.entry.beekeeping.genes6": "§nEffect$(br)Some bees have special effects like poison other entities or speed up the growth of crops.",
  "for.gui.book.patchouli.entry.beekeeping.house": "Bee House",
  "for.gui.book.patchouli.entry.beekeeping.house1": "To rear your newly found bees into a bee family brimming with honey, you'll need a bee house or an apiary. These small wooden boxes can contain a family of these little blighters, and collect honeycombs for your troubles.",
  "for.gui.book.patchouli.entry.beekeeping.house2": "The bee house was one of my earliest discoveries. The discovery of this small bee housing was more like a coincidence. I forgot a honey comb in a small wooden box that I had crafted out of some wooden planks and wooden slabs. After a while, the box was full with bees; they had started to build their home in this box. I crafted a similar box like I had crafted before, placed a comb in it, and named it \"Bee House\".",
  "for.gui.book.patchouli.entry.beekeeping.bees": "Bees",
  "for.gui.book.patchouli.entry.beekeeping.bees1": "Bees sting. Bees are yellow and stripy. Bees buzz. You may already know these things, but the first rule of beekeeping is know your enemy (actually the first rule is you must always talk about beekeeping club). Bees are small yellow insects found in hives, scattered around our remarkably polygonal world. There are five different hives I have discovered in this world, and another which I dare not speak",
  "for.gui.book.patchouli.entry.beekeeping.bees2": "about. The easiest way to find the hives is to explore at night, as the glow of working bees guided me to them (as well as mobs, as I found to my cost)$(br2)Outside of apiaries and alvearies (more later) bees seem to be both totally docile and immortal. The first thing I noticed about bees were that they were clearly split into three castes. In the hives I found both princess and drones, where the princesses were distinguisable by their",
  "for.gui.book.patchouli.entry.beekeeping.bees3": "more regal appearance. But when the two are brought together somewhere special the princess can transform into the queen. The queen will spend her lifespan creating things such as honey combs until she eventually dies, spawning a new princess and multiple drones. This means that your bee population will grow exponentially, meaning you'll need plenty of storage.",
  "for.gui.book.patchouli.entry.beekeeping.mundane": "Mundane Bees",
  "for.gui.book.patchouli.entry.beekeeping.mundane1": "There are six naturally occurring species that I discovered on my exploits: Forest, Meadows, Modest, Tropical, Wintry and Marshy. I refer to these as mundane bees, partly because they are not very interesting and partly because it’s a cool word that rhymes with terrain and brain.",
  "for.gui.book.patchouli.entry.beekeeping.mundane2": "Meadow bees infest large open grasslands, such as plains, and prefer a temperate climate.$(br2)It is closely related to the forest bee, which I’ve noticed is one of the most common pests in forests. Both of these bees are mostly docile, not even causing me the smallest of stings.$(br2)All other bee species are only occurring through mutation.",
  "for.gui.book.patchouli.entry.beekeeping.mutations": "First Mutations",
  "for.gui.book.patchouli.entry.beekeeping.mutations1": "The children of two different bees will have a mixture of the genes of the two parents, and may even be a new species that you are yet to discover. By allowing these so called 'mutations' to occur, I discovered that these few species of naturally occurring bee opened up a world of possibilities, with many weird and exotic species to be found.",
  "for.gui.book.patchouli.entry.beekeeping.mutations2": "I will explain the many species that I discovered later on in the guide, along with tips to how I obtained them. A true apiarist never shares his secrets after all. From these bees, and the other mundane species, I discovered the Common and Cultivated bees. These bees are staples of any apiarist’s collection, and the common bee is considered the beginner apiarist’s badge of participation.",
  "for.gui.book.patchouli.entry.beekeeping.mutations3": "Although the common bee is not particularly interesting, its descendant the cultivated bee is fast working, producing more honey in a shorter amount of time. It also thinks anything but opera is underneath it, meaning it was $(italic)$(bold)this$() far away from being called the snobby bee.",
  "for.gui.book.patchouli.entry.beekeeping.frames": "Frames",
  "for.gui.book.patchouli.entry.beekeeping.frames1": "Wooden frames increase the production speed of the queen in an apiary. Better quality frames increase the production speed of the queen more than lower quality frames.$(br2)By myself, I currently had no success with inserting wooden frames into an alveary or a bee house. At the moment I only discovered 3 frames: the Untreated Frame, the Impregnated Frame and the Proven Frame.",
  "for.gui.book.patchouli.entry.beekeeping.intro": "Introduction",
  "for.gui.book.patchouli.entry.beekeeping.intro1": "Some people ask me why I bother with bees. I've been burned, poisoned and blown up countless times, and once they even devoured my home. But although I am now covered in scars, I have been rewarded with gifts beyond my wildest dreams. The honey they have given me has nourished me through those cold Creeper-filled nights, and the silk has provided me with more than one sturdy backpack.",
  "for.gui.book.patchouli.entry.beekeeping.intro2": "If you are willing to endure these hardships, read on, else turn back now and forever hold your peace…",
  "for.gui.book.patchouli.entry.beekeeping.minecarts": "Bees on Rails",
  "for.gui.book.patchouli.entry.beekeeping.minecarts1": "One of my simpler inventions are bee house minecarts. You simply put a bee house or a apiary in a minecart.",
  "for.gui.book.patchouli.entry.beekeeping.scoop": "Scoop",
  "for.gui.book.patchouli.entry.beekeeping.scoop1": "To get bees out you need to catch them with one of my most remarkable inventions, the scoop. Sadly my alternative names of “bee capturing implement” and “net-on-a-stick” did not catch on.",
  "for.gui.book.patchouli.entry.beekeeping.scoop2": "Somehow, beating in a repetitive manner on these hives reveals the bees, who are rather large and colourful. To create the scoop, you will need to assemble it using sticks and string, although I'll leave the art of tying a net from string to you.",
  "for.gui.book.patchouli.entry.beekeeping.smoker": "Smoker",
  "for.gui.book.patchouli.entry.beekeeping.smoker1": "The hive bees will sting you a little bit if you're too close, health regeneration covers it. They only get aggressive if you hit the hive, and can really hurt if you break the hive without smoking them first.",
  "for.gui.book.patchouli.entry.core.engine.biogas": "Biogas Engine",
  "for.gui.book.patchouli.entry.core.engine.biogas1": "Want to get rid of your surplus saplings?$(br2)Too many milk buckets in your chests?$(br2)Use a biogas engine to power your tree farms!",
  "for.gui.book.patchouli.entry.core.engine.biogas2": "Biogas engines need to be activated by a redstone current like any other BuildCraft engine. However, biogas engines have one additional quirk: They cannot explode from overheating, but they need a minimum operating temperature. You can fill a biogas engine up to the brim with delicious fuel and it will still refuse to start up. The reason is quite simply that it needs to reach a certain temperature before it can begin to burn fuel.",
  "for.gui.book.patchouli.entry.core.engine.biogas3": "To start the engine when it's new or whenever it has cooled down - for example when it has used up all fuel and has idled for too long - you will need to dump lava into the secondary tank on the right hand side. The engine will then start to heat up and once it has reached minimum operating temperature it will start to produce energy. Producing energy generates itself heat, so after the initial warmup a running biogas engine will keep itself heated without using up any further lava from",
  "for.gui.book.patchouli.entry.core.engine.biogas4": "its supply. Also, if the activating redstone signal is interrupted, the burning of fuel will pause completely: fuel will not be lost, but if the Engine stays off for too long, it will need to consume some Lava to heat up again once the redstone signal is re-applied.$(br2)However, there is one important exception: If you use just plain water or milk to power your engine, the engine will not generate enough heat to counter the natural heat dissipation.",
  "for.gui.book.patchouli.entry.core.engine.biogas5": "A biogas engine that uses those fuels will burn quite literally through it's whole lava supply, while one constantly supplied with fruit juice, liquid biomass, seed oil or liquid honey will happily chug along all day without so much as touching the lava. A water or milk fueled engine will invariably use up all the lava in the secondary tank and stop producing energy. However, you can pipe in lava using BuildCraft pipes if you choose to do so.",
  "for.gui.book.patchouli.entry.core.engine.clockwork": "Clockwork Engine",
  "for.gui.book.patchouli.entry.core.engine.clockwork1": "The Clockwork Engine is an excellent alternative to other early-game power sources. It will output between 5 and 15 RF/tick depending on how much it is wound. Right-clicking on the engine block will wind it.$(br)As the engine works, it will gradually lose tick strength.",
  "for.gui.book.patchouli.entry.core.engine.clockwork2": "The Clockwork Engine has no GUI. To wind the engine, simply right-click on the block in the world. The piston will pause moving while you wind it, allowing you to see the current state of the engine.$(br)",
  "for.gui.book.patchouli.entry.core.engine.peat": "Peat-Fired Engine",
  "for.gui.book.patchouli.entry.core.engine.peat1": "Peat-Fired engines use peat as fuel (or the upgraded version of peat, Bituminous peat) and produce Ash as a by-product.",
  "for.gui.book.patchouli.entry.core.engine.peat2": "Peat burns for 5000 ticks and produces 10 RF every tick, 1 peat makes 0.66 Ash, so you get 2 Ash for burning 3 peat.$(br2)Bituminous Peat burns for 6000 ticks and produces 20 RF/tick.",
  "for.gui.book.patchouli.entry.core.machine.bottler": "Bottler",
  "for.gui.book.patchouli.entry.core.machine.bottler1": "The Bottler is a machine that can be used to fill or drain fluid containers like capsules, tin cans or buckets. The machine needs energy in order to work, but it automatically dumps fluids to neighbor block without any need of energy.",
  "for.gui.book.patchouli.entry.core.machine.carpenter": "Carpenter",
  "for.gui.book.patchouli.entry.core.machine.carpenter1": "The Carpenter is similar to an Automatic Crafting Table from the Buildcraft Mod, except it has a specific recipe set. For example, you aren't able to automatically craft Stone into Stone Bricks.",
  "for.gui.book.patchouli.entry.core.machine.carpenter2": "The Carpenter’s main task is the creation of Bog Earth, Humus (although there are methods to make these item without this machine, they aren't as efficient) and the [Crating] of some item and block for more compact storage.$(br2)It is also used in the creation of the Portable Analyzer and the various Woven Backpacks, among other machines, tools and item that are needed for Forestry and other mods.",
  "for.gui.book.patchouli.entry.core.machine.centrifuge": "Centrifuge",
  "for.gui.book.patchouli.entry.core.machine.centrifuge1": "The Centrifuge is a machine that is tasked with the extraction of bee products from their honey combs.",
  "for.gui.book.patchouli.entry.core.machine.fabricator": "Thermionic Fabricator",
  "for.gui.book.patchouli.entry.core.machine.fabricator1": "The Thermionic Fabricator is used to craft electron tubes and stained glass. It requires Redstone Flux (RF) energy to run. Once warmed up, it needs to maintain a certain heat level to operate.",
  "for.gui.book.patchouli.entry.core.machine.fabricator2": "The amount of power supplied will determine how much heat will be generated. If you do not supply enough power to maintain the current temperature it will slowly drop.",
  "for.gui.book.patchouli.entry.core.machine.fermenter": "Fermenter",
  "for.gui.book.patchouli.entry.core.machine.fermenter1": "The Fermenter is a machine that processes organic matter such as Saplings and Sugar Canes into Biomass, which can be used as a fuel in a Biogas Engine, or in the Bio Generator.",
  "for.gui.book.patchouli.entry.core.machine.fermenter2": "It can also be used to produce Short Mead out of Honeydew and Liquid Honey.$(br2)Fermentation item such as Fertilizer, Mulch or Compost are required as catalysts. Each item has different properties.$(br2)Any liquids produced by this machine can be canned, bottled or extracted via Buildcraft Waterproof Pipes.",
  "for.gui.book.patchouli.entry.core.machine.moistener": "Moistener",
  "for.gui.book.patchouli.entry.core.machine.moistener1": "Moisteners are used to produce mycelium from wheat, seeds and water for use in mushroom farms. They can also be used to create mossy cobblestone and mossy stone bricks.$(br)Moisteners work best in dark locations.",
  "for.gui.book.patchouli.entry.core.machine.rainmaker": "Rainmaker",
  "for.gui.book.patchouli.entry.core.machine.rainmaker1": "The Rainmaker is a machine that, when placed, will wait for the player to give it an Iodine Charge or a Dissipation Charge.",
  "for.gui.book.patchouli.entry.core.machine.rainmaker2": "An Iodine Charge when placed inside the Rainmaker will make it rain and the Dissipation Charge when placed inside the Rainmaker will stop the rain.$(br2)Charges can be inserted in to the machine either by a player right-clicking with the charge in hand, or by inserting the charges using pipes. Both Iodine Charges and Dissipation Charges are made in the Carpenter.",
  "for.gui.book.patchouli.entry.core.machine.raintank": "Rain Tank",
  "for.gui.book.patchouli.entry.core.machine.raintank1": "The raintank is a machine that will build up it's internal buffer with water when it's placed outside in the rain.$(br)The raintank does not require energy to bottle water.",
  "for.gui.book.patchouli.entry.core.machine.squeezer": "Squeezer",
  "for.gui.book.patchouli.entry.core.machine.squeezer1": "The Squeezer is a machine that is tasked with squeezing liquids from item. For example, you can squeeze Honey Drops into Liquid Honey.",
  "for.gui.book.patchouli.entry.core.machine.squeezer2": "It can also be used to retrieve the liquids from the inside of cans, bottles, capsules, etc., with a small chance of retrieving some of the container's resources (such as Tin Ingots).",
  "for.gui.book.patchouli.entry.core.machine.still": "Still",
  "for.gui.book.patchouli.entry.core.machine.still1": "The Still is a machine capable of refining Biomass into Ethanol, at a 10:3 ratio (for every 10 Biomass buckets processed you get 3 Ethanol buckets).$(br2)If you have Buildcraft installed, you can do the same",
  "for.gui.book.patchouli.entry.core.machine.still2": "process in a Refinery, for a 4:1 ratio.$(br2)Ethanol can then be used in the Bio Generator for generating EU for IndustrialCraft² machines, or as fuel for Buildcraft's Combustion Engine. It cannot be used as a fuel for the Biogas Engine!$(br2)This means that this machine probably won't be very useful to you if you don't have Buildcraft or IndustrialCraft² installed.",
  "for.gui.book.patchouli.entry.core.analyzer": "Analyzer",
  "for.gui.book.patchouli.entry.core.analyzer1": "A stationary version of the various hand-held analyzers. Any bees, trees or butterflies placed in the left hand slots will be analyzed and placed in the slots on the bottom right.",
  "for.gui.book.patchouli.entry.core.bog_earth": "Bog Earth",
  "for.gui.book.patchouli.entry.core.bog_earth1": "Slowly turns into peat if left to soak near water for a while.",
  "for.gui.book.patchouli.entry.core.casings": "Casings",
  "for.gui.book.patchouli.entry.core.casings1": "Casings are crafting components that are used in the construction of nearly every machine.",
  "for.gui.book.patchouli.entry.core.circuit_board": "Circuit Boards",
  "for.gui.book.patchouli.entry.core.circuit_board1": "Circuit Boards can be fitted with Electron Tubes by using a Soldering Iron. Once complete, they can be placed in the sockets on machine guis. Use a Soldering Iron to remove them from a socket.",
  "for.gui.book.patchouli.entry.core.compost": "Compost",
  "for.gui.book.patchouli.entry.core.escritoire": "Escritoire",
  "for.gui.book.patchouli.entry.core.escritoire1": "Play a matching mini-game to research bee, tree, and butterfly mutations. Gives research notes that boost mutation rates, and other rewards.",
  "for.gui.book.patchouli.entry.core.fertilizer_compound": "Fertilizer",
  "for.gui.book.patchouli.entry.core.fertilizer_compound1": "Rich fertilizer. Can be used as bonemeal on crops and saplings. Required in order to run a Forestry farm.",
  "for.gui.book.patchouli.entry.core.gears": "Gears",
  "for.gui.book.patchouli.entry.core.gears1": "Gears are a basic crafting component.",
  "for.gui.book.patchouli.entry.core.humus": "Humus",
  "for.gui.book.patchouli.entry.core.humus1": "Rich soil that can grow plants and doesn't require water. Degrades into sand over time.",
  "for.gui.book.patchouli.entry.core.ores": "Ores",
  "for.gui.book.patchouli.entry.core.ores1": "Forestry adds three ores to the terrain generation: Copper, Tin and Apatite. Each ore has different uses, from Fertilizer to machines.",
  "for.gui.book.patchouli.entry.core.ores2": "It occurs in large, but uncommon veins in layers above level 56, and when mined with a Pickaxe, it drops between 1 and 4 Apatite (gems), which can then be used for making Fertilizer.$(br2)Fortune can be used to increase drop rates, and Silk Touch can be used to obtain the ore block.",
  "for.gui.book.patchouli.entry.core.ores3": "Copper is a mineral that is commonly used in making Bronze, which is then used for tools and machines.$(br2)It occurs on layers above level 32, and when mined, it drops a block of Copper Ore.",
  "for.gui.book.patchouli.entry.core.ores4": "Tin is a mineral that is commonly used in making Bronze, tools and Cans.$(br2)It occurs on layers above level 32, and when mined, it drops a block of Tin Ore.",
  "for.gui.book.patchouli.entry.core.pipette": "Pipette",
  "for.gui.book.patchouli.entry.core.pipette1": "Can pick up small amounts of liquid. In Forestry GUIs, you can hold a pipette and click the tanks to fill or drain them directly.",
  "for.gui.book.patchouli.entry.core.portable_alyzer": "Portable Analyzer",
  "for.gui.book.patchouli.entry.core.portable_alyzer1": "All these genetics can get pretty confusing pretty fast. Especially since every offspring will have its own genome built more or less randomly from both parents. So, if you don't keep crossbreeding the same offspring from that same",
  "for.gui.book.patchouli.entry.core.portable_alyzer2": "Forest queen you knocked off a tree ages ago, you will have lots of specimens with funny genomes. But where would you get that genome information? Luckily there is the Portable Analyzer to help. It provides a non-invasive way to glean every last bit of information from your specimens, butterflies and trees. Just provide a honey or honeydew drop to pacify the specimen to have everything you ever wanted to know but were afraid to ask at your fingertips.",
  "for.gui.book.patchouli.entry.core.resources": "Resource Blocks",
  "for.gui.book.patchouli.entry.core.resources1": "Apatite and all metal ingots of forestry can be crafted into blocks and back.",
  "for.gui.book.patchouli.entry.core.resources2": "Apatite",
  "for.gui.book.patchouli.entry.core.resources3": "Copper",
  "for.gui.book.patchouli.entry.core.resources4": "Tin",
  "for.gui.book.patchouli.entry.core.resources5": "Bronze",
  "for.gui.book.patchouli.entry.core.soldering_iron": "Soldering Iron",
  "for.gui.book.patchouli.entry.core.soldering_iron1": "The Soldering Iron is a tool used for attaching Electron Tubes to Circuit Boards in order to manipulate how an Electrical Engine works or to program MultiFarms. As well as upgrading the Squeezer or Centrifuge.",
  "for.gui.book.patchouli.entry.core.soldering_iron2": "Once Electron Tubes have been attached to Circuit Boards they cannot be removed, only replaced. The Circuit Boards are automatically crafted as soon as the basic recipe requirements are met, so it's best practice to place your Electron Tubes and then the Circuit Boards.",
  "for.gui.book.patchouli.entry.core.tubes": "Electron Tubes",
  "for.gui.book.patchouli.entry.core.tubes1": "Electron Tubes can be attached to Circuit Boards using a Soldering Iron. They have many purposes displayed on the tooltip, which depend on the circuit type selected in the Soldering Iron. Once soldered, they cannot be removed from a Circuit Board.",
  "for.gui.book.patchouli.entry.core.worktable": "Worktable",
  "block.forestry.worktable_tooltip": "There are still some scribbles on this.",
  "for.gui.book.patchouli.entry.core.worktable1": "A manual crafting table which remembers the last nine used recipes. Left click one of the recipes shown in the right-hand side to automatically fill in the crafting grid. Right-click to lock a memorized recipe and prevent a newer recipe from bumping it off.",
  "for.gui.book.patchouli.entry.core.worktable2": "Resources need to go into the internal inventory. The crafting matrix is only a visual representation.",
  "for.gui.book.patchouli.entry.core.wrench": "Wrench",
  "for.gui.book.patchouli.entry.core.wrench1": "The wrench allows the player to rotate all forestry machines and engines.",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.control": "Farm Control",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.control1": "You can control which fields your farm works on by applying redstone signals to the control block. You can either shut down the whole farm by applying a redstone signal from top or below or you can disable a specific side by applying a redstone",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.control2": "signal on the matching side of the control block.",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.gearbox": "Farm Gearbox (Power)",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.gearbox1": "To power your Farm and have it automatically harvest crops, you will need at least one Farm Gearbox.$(br2)Farm operations can be hasted with additional Gearboxes.$(br2)$(#FC5454)Redstone Flux Energy$(br)Each Farm Gearbox requires Redstone Flux Energy (RF) in order to work. You can supply them, by connecting any RF power source.",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.gearbox2": "$(#A800A8)Speeding farm$(br)Each gearbox basically tells the farm to run 1 work unit, so multiple gearboxes tells the farm to do work more often.",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.hatch": "Farm Hatch (Pipe Connectivity)",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.hatch1": "You can supply and extract item from the Farm by using Farm Hatches that are connected to Pipe systems.",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure": "Farm Structure",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure1": "The Farm Block is the main structural block of the Farm, and because the Farm is multi-block structure, you will need several of them, depending on how big you want it. The third layer of the farm must entirely consist of these. All other block in the structure are interchangeable with any of the other component block though.",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure2": "The Bricks in the recipe can be repaced with Stone Bricks (Any variation), Smooth/Chiseled Sandstone or Quartz. The chosen material will dictate what the Farm looks like. Different materials can be combined for decorative purposes.",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.valve": "Farm Valve (Hydration)",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.valve1": "Some farms require water for hydration purposes. Although you can do it manually by supplying it through liquid containers (such as cans), you can also automate the process by using Farm Valves.$(br2)By connecting a Buildcraft Waterproof Pipe into the Farm Valve and supplying Water, you can automatically fill the Farm's Water Tank.",
  "for.gui.book.patchouli.entry.farming.farm_configuration": "Farm Configuration",
  "for.gui.book.patchouli.entry.farming.farm_configuration1": "$(l:farming/farm_configuration#2)> Arboretum$(/l)$(br)$(l:farming/farm_configuration#2)> Peat Bog$(/l)$(br)$(l:farming/farm_configuration#3)> Crop Farm$(/l)$(br)$(l:farming/farm_configuration#3)> Infernal Farm$(/l)$(br)$(l:farming/farm_configuration#4)> Shroom Farm$(/l)$(br)$(l:farming/farm_configuration#4)> Orchard$(/l)$(br)$(l:farming/farm_configuration#5)> Succulent Farm$(/l)$(br)$(l:farming/farm_configuration#5)> Reed Farm$(/l)$(br)$(l:farming/farm_configuration#6)> Gourd Farm$(/l)$(br)$(l:farming/farm_configuration#6)> Cocoa Farm$(/l)$(br)$(l:farming/farm_configuration#7)> Rubber Farm$(/l)$(br)$(l:farming/farm_configuration#7)> Red Orchid Farm$(/l)$(br)$(l:farming/farm_configuration#8)> Ender Farm$(/l)",
  "for.gui.book.patchouli.entry.farming.farm_configuration2": "§nArboretum$(br)Tube: Golden Electron Tube$(br)Soil: Dirt, Humus$(br)Water: 10 mB$(br)Fertilizer: 30 mU$(br)Germlings: Saplings$(br)Harvest: Wood, Saplings, Apples$(br2)§nPeat Bog$(br)Tube: Obsidian Electron Tube$(br)Soil: Bog Earth$(br)Water: 20 mB$(br)Fertilizer: 10 mU$(br)Germlings: None$(br)Harvest: Peat, Dirt",
  "for.gui.book.patchouli.entry.farming.farm_configuration3": "§nCrop Farm$(br)Tube: Bronze Electron Tube$(br)Soil: Dirt$(br)Water: 20 mB$(br)Fertilizer: 10 mU$(br)Germlings: Crop Seeds$(br)Harvest: Crops$(br2)§nInfernal Farm$(br)Tube: Blazing Electron Tube$(br)Soil: Soul Sand$(br)Water: None$(br)Fertilizer: 20 mU$(br)Germlings: Nether Wart$(br)Harvest: Nether Wart (Grown)",
  "for.gui.book.patchouli.entry.farming.farm_configuration4": "§nShroom Farm$(br)Tube: Apatine Electron Tube$(br)Soil: Mycelium$(br)Water: 80 mB$(br)Fertilizer: 20 mU$(br)Germlings: Mushrooms$(br)Harvest: Large mushrooms$(br2)§nOrchard$(br)Tube: Emerald Electron Tube$(br)Soil: Dirt$(br)Water: 40$(br)Fertilizer: 10 mU$(br)Germlings: Trees (grown)$(br)Harvest: Any fruits",
  "for.gui.book.patchouli.entry.farming.farm_configuration5": "§nSucculent Farm$(br)Tube: Copper Electron Tube$(br)Soil: Sand$(br)Water: 1 mB$(br)Fertilizer: 10 mU$(br)Germlings: Cactus$(br)Harvest: Cactus (3-tall)$(br2)§nReed Farm$(br)Tube: Tin Electron Tube$(br)Soil: Sand/Dirt$(br)Water: 20$(br)Fertilizer: 10 mU$(br)Germlings: Sugar Canes$(br)Harvest: Sugar Canes (3-tall)",
  "for.gui.book.patchouli.entry.farming.farm_configuration6": "§nGourd Farm$(br)Tube: Lapis Electron Tube$(br)Soil: Dirt$(br)Water: 40 mB$(br)Fertilizer: 10 mU$(br)Germlings: Pumpkin/Melon Seeds$(br)Harvest: Pumpkins, Melons$(br2)§nCocoa Plantation$(br)Tube: Diamantine Electron Tube$(br)Soil: Jungle Wood$(br)Water: 20 mB$(br)Fertilizer: 120 mU$(br)Germlings: Cocoa Beans$(br)Harvest: Cocoa Plants",
  "for.gui.book.patchouli.entry.farming.farm_configuration7": "§nRubber Plantation$(br)Tube: Rubberised  Electron Tube$(br)Soil: Dirt$(br)Water: 5 mB$(br)Fertilizer: 10 mU$(br)Germlings: Rubber Saplings$(br)Harvest: Sticky Resin$(br2)§nRed Orchid Farm$(br)Tube: Orchid Electron Tube$(br)Soil: Redstone Ore$(br)Water: None$(br)Fertilizer: 20 mU$(br)Germlings: Red Orchid$(br)Harvest: Redstone",
  "for.gui.book.patchouli.entry.farming.farm_configuration8": "§nEnder Farm$(br)Tube: Ender Electron Tube$(br)Soil: End Stone$(br)Water: None$(br)Fertilizer: 20 mU$(br)Germlings: Chorus Flower or Ender Lilly Seeds$(br)Harvest: Chorus Fruit & Chorus Flower or Ender Pearls",
  "for.gui.book.patchouli.entry.farming.farm_gui": "Farm GUI",
  "for.gui.book.patchouli.entry.farming.farm_gui1": "$(l:farming/farm_gui#2)> I - Water Input Slot$(/l)$(br)$(l:farming/farm_gui#2)> II - Water Tank$(/l)$(br)$(l:farming/farm_gui#3)> III - Circuit Board Socket$(/l)$(br)$(l:farming/farm_gui#4)> IV - Fertilizer Slot$(/l)$(br)$(l:farming/farm_gui#4)> V - Soil Inventory$(/l)$(br)$(l:farming/farm_gui#5)> VI - Germlings Inventory$(/l)$(br)$(l:farming/farm_gui#5)> VII - Output Inventory$(/l)",
  "for.gui.book.patchouli.entry.farming.farm_gui2": "The GUI is divided into seven areas:$(br2)$(bold)I - Water Input Slot$()$(br)Place Water Buckets/Cans/Capsules in here in order to fill the Water Tank (II).$(br2)$(bold)II - Water Tank$()$(br)This shows how much water the Multi-Farm currently has. It can be filled through (I) or through Farm Valve block.",
  "for.gui.book.patchouli.entry.farming.farm_gui3": "$(bold)III - Circuit Board Socket$()$(br)This area shows the current configuration of the MultiFarm. It has a socket in the center for you to place (or remove, using a Soldering Iron) Circuit Boards in order to place Electron Tubes that will alter the Multi-Farm's behaviour. See Configuring the Farm for more information.",
  "for.gui.book.patchouli.entry.farming.farm_gui4": "$(bold)IV - Fertilizer Slot$()$(br)Most farm configurations will need Fertilizer for operation. Place Fertilizer in here or pipe it into the Multi-Farm.$(br2)$(bold)V - Soil Inventory$()$(br)This is where you will place the necessary soil for the farm to either lay down the farmland (if it's a Managed Farm) or to replace decayed soil block.",
  "for.gui.book.patchouli.entry.farming.farm_gui5": "$(bold)VI - Germlings Inventory$()$(br)This is where you will place the germlings (Saplings, Seeds, Cactus, etc.) for use in the farm.$(br2)$(bold)VII - Output Inventory$()$(br2)Any waste or harvested resources end here.",
  "for.gui.book.patchouli.entry.farming.farm_layout": "Farm Layouts",
  "for.gui.book.patchouli.entry.farming.farm_layout1": "$(l:farming/farm_layout#2)> Small$(/l)$(br)$(l:farming/farm_layout#3)> Medium$(/l)$(br)$(l:farming/farm_layout#4)> Medium Large$(/l)$(br)$(l:farming/farm_layout#5)> Large$(/l)$(br)$(l:farming/farm_layout#6)> Very Large$(/l)$(br)",
  "for.gui.book.patchouli.entry.farming.farm_layout2": "§nSmall$()$(br)W×L×H: 3×3×4$(br)Radius: 7 block$(br)Space (W×L): 17×17$(br)Farm block: 36$(br)Farm Land: 126",
  "for.gui.book.patchouli.entry.farming.farm_layout3": "§nMedium$(br)W×L×H: 3×4×4$(br)Radius: 9 block$(br)Space (W×L): 21×22$(br)Farm block: 48$(br)Farm Land: 270",
  "for.gui.book.patchouli.entry.farming.farm_layout4": "§nMedium Large$(br)W×L×H: 4×4×4$(br)Radius: 9 block$(br)Space (W×L): 22×22$(br)Farm block: 64$(br)Farm Land: 288",
  "for.gui.book.patchouli.entry.farming.farm_layout5": "§nLarge$(br)W×L×H: 3×5×4$(br)Radius: 11 block$(br)Space (W×L): 25×27$(br)Farm block: 60$(br)Farm Land: 396",
  "for.gui.book.patchouli.entry.farming.farm_layout6": "§nVery Large$(br)W×L×H: 5×5×4$(br)Radius: 11 block$(br)Space (W×L): 27×27$(br)Farm block: 100$(br)Farm Land: 440",
  "for.gui.book.patchouli.entry.farming.multi_farms": "Multi-Farms",
  "for.gui.book.patchouli.entry.farming.multi_farms1": "Multi-Farms are multi-block structures that are built using special Farm block and building block (stones/bricks). The size of the farm can be modified in common.cfg by changing the I:size variable. By default this is set to 2.$(br2)(2 x (width of central structure x <size>) + width of central structure)",
  "for.gui.book.patchouli.entry.farming.multi_farms2": "By default the smallest farm size is 15×15 while the largest is 25×25.$(br2)Multi-Farms also support specialized Farm block to add functionality, the Farm Gearbox being the only one required (as it's the only way to supply power to the multi-farm). There is also a Farm Valve, Farm Hatch and Farm Control. See Farm Structure for more information.",
  "for.gui.book.patchouli.entry.genetics.database": "Database",
  "for.gui.book.patchouli.entry.genetics.database1": "The database is storage block for bees, trees, butterflies and other genetic items. It can store up to 136 different item stacks and has a search bar.$(br2)You can craft it using any two unique Forestry chests.",
  "for.gui.book.patchouli.entry.genetics.filter": "Genetic Filter",
  "for.gui.book.patchouli.entry.genetics.filter1": "The genetic filter is a pipe block that can be used to sort item. It allows helpful sorting options for item passing passing through the pipe. The gui of the filter has six rows with seven item slots each and one filter slot, one row for each side of the filter.",
  "for.gui.book.patchouli.entry.genetics.filter2": "The first slot at the left is a buffer slot. In this slot item get stored before they get transported in the direction of the row. The second slot is the filter slot, you can select a filter by clicking on the slot. The other six slots can be used to sort genetic item passing through the filter by the species of genetic individum. Each set of two slots, separated by a colored bar and with a 0-1 in brackets at the bottom, represents one type of the genetic individum.",
  "for.gui.book.patchouli.entry.genetics.filter3": "There are two slots so that bees can be sorted by active and inactive traits. The species on the left side, with the 0 below it, is the active trait. The species on the right side, with the 1 below it, is the inactive trait. If one trait is not set, then any genetic item with the trait that is set will pass that direction. If there is more than one valid direction for an item to travel, then it will pick one at random.",
  "for.gui.book.patchouli.entry.habitat_former.climate_particles": "Climate Particles",
  "for.gui.book.patchouli.entry.habitat_former.climate_particles1": "To visualize the change of the climate particles are spawned around the player if he is located in an area that currently is affected by a habitatformer. The particles have the color of the current climate in the area.",
  "for.gui.book.patchouli.entry.habitat_former.habitat_former": "Habitat Former",
  "for.gui.book.patchouli.entry.habitat_former.habitat_former1": "The Habitat Former can be used to manipulate the climate in an specific region. The size (1-16) and the shape (square or circle) of the area can be change with the slider and the button on the upper left side of the gui.",
  "for.gui.book.patchouli.entry.habitat_former.habitat_former2": "The former always tries to reach the targeted climate. It needs two things to reach this climate.$(br2)The first is a Fluid (water, lava or crushed ice) to change the humidity of the area.$(br2)The second is Energy (FE/RF/Tesla/MJ) to change the temperature of the area.$(br2)The former needs more resources (fluid/energy) for bigger areas.",
  "for.gui.book.patchouli.entry.habitat_former.habitat_former3": "Currently there are 4 ways to select the targeted climate.$(br2)1. You can change the targeted climate by clicking on one of the bars in the upper center of the gui.$(br2)2. You can use one of the two text fields to type the targeted climate. (Number from 0 - 200)$(br2)3. You can select one of the default habitats next to the text fields.",
  "for.gui.book.patchouli.entry.habitat_former.habitat_former4": "4. You can click with a bee in the hand on the slot with the shape of a hexagon next to the habitats. That changes the targeted climate automatically to the preferred climate of the bee.",
  "for.gui.book.patchouli.entry.habitat_former.habitat_screen": "Habitat Screen",
  "for.gui.book.patchouli.entry.habitat_former.habitat_screen1": "The Habitat Screen can be used to get the climate at a position by right clicking on a block.",
  "for.gui.book.patchouli.entry.habitat_former.habitat_screen2": "Additionally, you can link the screen to a habitat former by sneaking and right clicking the habitat former. After that you can enable and disable an area preview to see how big the area is that the former manipulates.",
  "for.gui.book.patchouli.entry.mail.catalogue": "Catalogue",
  "for.gui.book.patchouli.entry.mail.catalogue1": "Use the mail order catalogue to browse the trade stations available on your server. Clicking 'Use' will save the station's address and automatically fill it in the next time you open a letter for writing.",
  "for.gui.book.patchouli.entry.mail.letters": "Letters",
  "for.gui.book.patchouli.entry.mail.letters1": "Letters can be used in a Mailbox to be sent to other mailboxes or Trade Stations. For a letter to be sent, you need to right click a mailbox with the letter in hand.",
  "for.gui.book.patchouli.entry.mail.letters2": "For a letter to be able to be sent, you need $(l:mail/stamps)Stamps$(/l).",
  "for.gui.book.patchouli.entry.mail.mailbox": "Mailbox",
  "for.gui.book.patchouli.entry.mail.mailbox1": "Mailboxes are a convenient, quick way to send mail between other players on a server. Letters inserted into a mailbox are rapidly transferred to the recipient's mailbox for pickup.",
  "for.gui.book.patchouli.entry.mail.mailbox2": "Any player wishing to join the mailing network need only place a Mailbox down in the world. Usually, somewhere easily accessible and near their home is preferred. Letters may be simply notes getting sent between players, although it is a trivial matter to include several item in a mail package. These item will remain safely ensconced within the recipient's mailbox until such a time when the owner of the mailbox removes the item and opens the package.",
  "for.gui.book.patchouli.entry.mail.mailbox3": "Mailboxes can be set to private, which will prevent other players from seeing what is inside a mailbox in addition to preventing them from breaking them.",
  "for.gui.book.patchouli.entry.mail.stamp_collector": "Stamp Collector",
  "for.gui.book.patchouli.entry.mail.stamp_collector1": "The Stamp Collector is an admin machine that cannot be crafted.$(br2)As the name suggests, the 'Stamp Collector' collects all the stamps spent by players on server. Anyone who has permission to interact with it can get the spent stamps.",
  "for.gui.book.patchouli.entry.mail.stamps": "Stamps",
  "for.gui.book.patchouli.entry.mail.stamps1": "The higher the value of the stamp, the more items you can attach to a letter. A single 1n stamp is sufficient to send a letter containing only text. Each item attached to a letter will require an additional stamp.",
  "for.gui.book.patchouli.entry.mail.trade_station": "Trade Station",
  "for.gui.book.patchouli.entry.mail.trade_station1": "The trade station allows players on a server to easily setup a trade network using the mail system.",
  "for.multiblock.error.notConnected": "多方块结构未与控制器连接，这可能是由延迟或者错误引起的。若问题一直存在，试着破坏方块并重新放置。",
  "for.multiblock.error.invalid.interior": "方块 %s 不能用于该机械的内部。",
  "for.multiblock.error.invalid.part": "某个多方块结构的组件不能用于%s中。",
  "for.multiblock.error.small": "这个多方块结构太小了，它的体积至少要有%d * %d * %d。",
  "for.multiblock.error.large.x": "这个多方块结构太宽了，它至多有%d个方块宽。",
  "for.multiblock.error.large.y": "这个多方块结构太高了，它至多有%d个方块高。",
  "for.multiblock.error.large.z": "这个多方块结构纵深太大了，它至多进深%d个方块。",
  "for.multiblock.error.small.x": "这个多方块结构太窄了，它至少要%d个方块宽。",
  "for.multiblock.error.small.y": "这个多方块结构太矮了，它至少要%d个方块高。",
  "for.multiblock.error.small.z": "这个多方块结构纵深太小了，它至少要进深%d个方块。",
  "for.multiblock.alveary.error.needSlabs": "这个大蜂箱的顶部没有被木台阶覆盖。",
  "for.multiblock.alveary.error.needSpace": "这个大蜂箱的顶部需要留出给蜜蜂进出的空间。",
  "for.multiblock.alveary.error.needPlainOnTop": "这个大蜂箱的顶层必须全部是普通蜂箱组方块。",
  "for.multiblock.alveary.error.needPlainInterior": "这个大蜂箱的内部必须是普通蜂箱组方块。",
  "for.multiblock.farm.error.needPlainBand": "这个农场的第三层必须全部是普通农场方块。",
  "for.multiblock.farm.error.needPlainInterior": "这个农场的内部必须全部是普通农场方块。",
  "for.multiblock.farm.error.needGearbox": "这个农场还需要一个齿轮箱才能输入能源并开始工作。",
  "for.multiblock.alveary.type": "蜂箱",
  "for.multiblock.farm.type": "农场",
  "entity.Villager.arborist": "林业员",
  "for.arboriculture.effect.none": "无效果",
  "for.chat.command.forestry.tree.desc": "- %s ：林木命令。",
  "for.chat.command.forestry.tree.help": "树木相关的命令。",
  "for.chat.command.forestry.tree.format": "格式： /%s <sub-command>",
  "for.chat.command.forestry.tree.spawnTree.desc": "- %s ：生成树木",
  "for.chat.command.forestry.tree.spawnTree.help": "在玩家附近生成一棵树。",
  "for.chat.command.forestry.tree.spawnTree.format": "格式： /%s <species-name> [<player-name>]",
  "for.chat.command.forestry.tree.spawnForest.desc": "- %s ：生成树林",
  "for.chat.command.forestry.tree.spawnForest.help": "在玩家附近生成一小片树林。",
  "for.chat.command.forestry.tree.spawnForest.format": "格式： /%s <species-name> [<player-name>]",
  "for.chat.command.forestry.tree.mode.desc": "- %s ：植树模式命令。",
  "for.chat.command.forestry.tree.mode.help": "与植树模式相关的命令。",
  "for.chat.command.forestry.tree.mode.format": "格式： /%s <sub-command>",
  "for.chat.command.forestry.tree.mode.info.desc": "- %s ：植树模式信息。",
  "for.chat.command.forestry.tree.mode.info.help": "有关当前和可用植树模式的信息。",
  "for.chat.command.forestry.tree.mode.info.format": "格式： /%s <mode-name>",
  "for.chat.command.forestry.tree.mode.set.desc": "- %s ：设置植树模式",
  "for.chat.command.forestry.tree.mode.set.help": "设置当前世界的植树模式。",
  "for.chat.command.forestry.tree.mode.set.format": "格式： /%s [<world-#>] <mode-name>",
  "for.chat.command.forestry.tree.save.desc": "- %s ：保存当前植树状态。",
  "for.chat.command.forestry.tree.save.help": "将当前植树状态保存至文件。",
  "for.chat.command.forestry.tree.save.format": "格式： /%s [<player-name>]",
  "for.chat.command.forestry.tree.save.stats": "玩家%s的植树状态保存为%s：",
  "for.description.treeBirch": "常见的桦木，一般都很矮小。|林木圣书",
  "for.description.treeCherry": "小型树。自然生长的植株结樱桃，需要一段时间来成熟。|林木圣书",
  "for.description.treeChestnut": "高大的落叶树，树干粗大，野生的栗子树结果实，果实需要一段时间来成熟。|林木圣书",
  "for.description.treeLime": "高大的落叶树，最近已经被重新分类为锦葵科植物。|林木圣书",
  "for.description.treeOak": "结苹果的寻常树种，常作为歌舞题材。",
  "for.description.treeSipiri": "高大的长青树，木材很规则，树干与树皮都散发出浓郁的香味。只生长于热带。|林木圣书",
  "for.description.treeWalnut": "高大的落叶树，树干粗大，野生的核桃树结果实，果实需要一段时间来成熟。|林木圣书",
  "for.description.treeWillow": "高大的落叶树。白色的柳树生长很快速。只分布于潮湿的环境。|林木圣书",
  "for.family.jungle": "丛林族",
  "for.family.nuts": "坚果族",
  "for.family.pomes": "梨果族",
  "for.family.prunes": "梅果族",
  "allele.forestry.fruits.fruit_apple": "苹果",
  "allele.forestry.fruits.fruit_cherry": "樱桃",
  "allele.forestry.fruits.fruit_chestnut": "栗子",
  "allele.forestry.fruits.fruit_cocoa": "可可",
  "allele.forestry.fruits.fruit_dates": "椰枣",
  "allele.forestry.fruits.fruit_lemon": "柠檬",
  "allele.forestry.fruits.fruit_none": "无",
  "allele.forestry.fruits.fruit_papaya": "木瓜",
  "allele.forestry.fruits.fruit_plum": "李子",
  "allele.forestry.fruits.fruit_walnut": "胡桃",
  "for.gui.family": "族群",
  "for.gui.fireproof": "抗燃",
  "for.gui.fruits": "果实",
  "for.gui.girth": "干围",
  "for.gui.height": "高度",
  "for.gui.maturity": "成熟",
  "for.gui.native": "土壤",
  "for.gui.saplings": "树苗",
  "for.gui.sappiness": "多汁",
  "for.gui.supports": "载体",
  "for.gui.yield": "产量",
  "for.gui.combustibility": "可燃性",
  "for.gui.carbonization": "碳化度",
  "for.trees.grammar.blossom.type": "花朵",
  "for.trees.grammar.blossom": "%1$s %2$s",
  "for.trees.grammar.germling.type": "幼苗",
  "for.trees.grammar.germling": "%1$s %2$s",
  "for.trees.grammar.pollen.type": "花粉",
  "for.trees.grammar.pollen": "%1$s %2$s",
  "for.trees.grammar.sapling.type": "树苗",
  "for.trees.grammar.sapling": "%1$s %2$s",
  "for.trees.grammar.leaves.type": "树叶",
  "for.trees.grammar.leaves": "%1$s %2$s",
  "for.trees.grammar.pile.type": "原木堆",
  "for.trees.grammar.pile": "%1$s %2$s",
  "block.forestry.wood_pile": "Wood Pile",
  "block.forestry.wood_pile_decorative": "Decorative Wood Pile",
  "block.forestry.loam": "Loam",
  "block.forestry.ash_block": "Ash Block",
  "block.forestry.charcoal": "Block of Charcoal",
  "for.trees.hybrid": "%PRIMARY-%SECONDARY杂交种",
  "allele.forestry.tree_species.tree_acacia": "金合欢",
  "allele.forestry.tree_species.tree_oak": "苹果橡",
  "allele.forestry.tree_species.tree_balsa": "巴尔杉",
  "allele.forestry.tree_species.tree_mahoe": "高槿",
  "allele.forestry.tree_species.tree_pine": "西黄松",
  "allele.forestry.tree_species.tree_sequoia": "海岸红杉",
  "allele.forestry.tree_species.tree_walnut": "胡桃",
  "allele.forestry.tree_species.tree_dark_oak": "黑橡",
  "allele.forestry.tree_species.tree_date": "椰枣",
  "allele.forestry.tree_species.tree_desert_acacia": "沙漠刺槐",
  "allele.forestry.tree_species.tree_giant_sequoia": "巨杉",
  "allele.forestry.tree_species.tree_baobab": "猴面包",
  "allele.forestry.tree_species.tree_cherry": "山丘樱",
  "allele.forestry.tree_species.tree_jungle": "丛林",
  "allele.forestry.tree_species.tree_kapok": "木棉",
  "allele.forestry.tree_species.tree_lemon": "柠檬",
  "allele.forestry.tree_species.tree_larch": "落叶松",
  "allele.forestry.tree_species.tree_ebony": "乌檀",
  "allele.forestry.tree_species.tree_papaya": "木瓜",
  "allele.forestry.tree_species.tree_plum": "李子",
  "allele.forestry.tree_species.tree_spruce": "红果云杉",
  "allele.forestry.tree_species.tree_birch": "银桦",
  "allele.forestry.tree_species.tree_lime": "银橙",
  "allele.forestry.tree_species.tree_sipiri": "绿心樟",
  "allele.forestry.tree_species.tree_maple": "糖枫",
  "allele.forestry.tree_species.tree_chestnut": "甜栗",
  "allele.forestry.tree_species.tree_teak": "柚",
  "allele.forestry.tree_species.tree_wenge": "崖豆",
  "allele.forestry.tree_species.tree_poplar": "白杨",
  "allele.forestry.tree_species.tree_willow": "银柳",
  "allele.forestry.tree_species.tree_mahogany": "黄桉",
  "allele.forestry.tree_species.tree_ipe": "重蚁树",
  "allele.forestry.tree_species.tree_padauk": "紫檀树",
  "allele.forestry.tree_species.tree_cocobolo": "黄檀树",
  "allele.forestry.tree_species.tree_zebrawood": "斑木树",
  "for.fence.grammar": "%TYPE栅栏",
  "for.fence_gate.grammar": "%TYPE栅栏门",
  "for.log.grammar": "%TYPE原木",
  "for.wood.grammar": "%1$s Wood",
  "for.planks.grammar": "%TYPE木板",
  "for.slab.grammar": "%TYPE台阶",
  "for.slab.double.grammar": "%TYPE台阶",
  "for.stairs.grammar": "%TYPE楼梯",
  "for.door.grammar": "%TYPE门",
  "for.trees.woodType.larch": "落叶树",
  "for.trees.woodType.teak": "柚树",
  "for.trees.woodType.acacia_desert": "Desert Acacia",
  "for.trees.woodType.lime": "酸橙树",
  "for.trees.woodType.chestnut": "栗树",
  "for.trees.woodType.wenge": "崖豆树",
  "for.trees.woodType.baobab": "猴面包树",
  "for.trees.woodType.sequoia": "红杉树",
  "for.trees.woodType.kapok": "木棉树",
  "for.trees.woodType.ebony": "乌檀树",
  "for.trees.woodType.mahogany": "桃心树",
  "for.trees.woodType.balsa": "巴尔杉树",
  "for.trees.woodType.willow": "柳树",
  "for.trees.woodType.walnut": "胡桃树",
  "for.trees.woodType.greenheart": "绿樟树",
  "for.trees.woodType.cherry": "樱树",
  "for.trees.woodType.mahoe": "高槿树",
  "for.trees.woodType.poplar": "白杨树",
  "for.trees.woodType.palm": "棕榈树",
  "for.trees.woodType.papaya": "木瓜树",
  "for.trees.woodType.pine": "松树",
  "for.trees.woodType.plum": "李子树",
  "for.trees.woodType.maple": "枫树",
  "for.trees.woodType.citrus": "柑橘树",
  "for.trees.woodType.giganteum": "巨杉树",
  "for.trees.woodType.ipe": "重蚁树",
  "for.trees.woodType.padauk": "紫檀树",
  "for.trees.woodType.cocobolo": "黄檀树",
  "for.trees.woodType.zebrawood": "斑木树",
  "block.forestry.fireproof": "%1$s (Fireproof)",
  "item.forestry.grafter": "Grafter",
  "item.forestry.grafter_proven": "Proven Grafter",
  "block.forestry.tree_chest": "Arborist's Chest",
  "item.forestry.arborist_bag": "Arborist's Backpack",
  "block.forestry.saplingGE": "Sapling",
  "block.forestry.leaves": "Leaves",
  "block.forestry.pods": "Pod",
  "farm.forestry.grammar.manual": "手动%s",
  "farm.forestry.grammar.managed": "自动%s",
  "farm.forestry.arboretum": "林场",
  "farm.forestry.arboreal": "Arboretum",
  "farm.forestry.crops": "谷物农场",
  "farm.forestry.shroom": "蘑菇农场",
  "farm.forestry.succulentes": "Succulent Farm",
  "farm.forestry.peat": "泥炭田",
  "farm.forestry.infernal": "地狱农场",
  "farm.forestry.poales": "Reed Farm",
  "farm.forestry.orchard": "果园",
  "farm.forestry.gourd": "瓜田",
  "farm.forestry.cocoa": "可可种植园",
  "farm.forestry.ender": "末影农场",
  "farm.forestry.orchid": "红兰花农场",
  "farm.forestry.rubber": "橡胶种植园",
  "for.gui.farm.title": "农场",
  "for.gui.hydr.heat": "基于温度",
  "for.gui.hydr.humid": "基于湿度",
  "for.gui.hydr.overall": "概况",
  "for.gui.hydr.rainfall": "基于降雨量",
  "for.gui.hydration": "需求更多的水",
  "for.hints.circuitboard.desc": "使用你的电烙铁来变换农场的类型！",
  "for.hints.circuitboard.tag": "多功能农场！",
  "for.hints.farmgui.desc": "土壤放入左边的格子里，而种子/树苗则放到一般位于右上方的合适格子中。",
  "for.hints.farmgui.tag": "土壤向左，种子靠右！",
  "for.hints.farmland.desc": "用光滑沙石，砖块，或者石砖来搭建一个用以建立农场的平台。",
  "for.hints.farmland.tag": "搭建属于你的农场！",
  "for.hints.fertilizer.desc": "除了果园各种农场都需要肥料，不能使用堆肥。",
  "for.hints.fertilizer.tag": "需要肥料！",
  "for.hints.gearbox.desc": "使用连接了引擎或者能量管道的齿轮箱来为你的农场供能。",
  "for.hints.gearbox.tag": "需要动力！",
  "for.hints.hatch.desc": "在出货箱上连接管道来产出你的各种作物吧！",
  "for.hints.hatch.tag": "未雨绸缪！",
  "for.hints.manualfarms.desc": "除自动模式外，你还可以选择手动模式，自己搭建农场，来提高效率。",
  "for.hints.manualfarms.tag": "自己动手搭建自己的农场！",
  "for.hints.valve.desc": "各种农场都需要浇灌，使用水阀方块来实现自动化浇灌吧。",
  "for.hints.valve.tag": "需要水！",
  "for.trigger.lowFertilizer": "肥料",
  "for.trigger.lowLiquid": "蓄水槽",
  "for.trigger.lowSoil": "土壤",
  "block.forestry.farm.tooltip": "Multi-Block: 3x4x3 - 5x4x5",
  "block.forestry.farm.material.tooltip": "Material:",
  "block.forestry.farm_plain": "Farm Block",
  "block.forestry.farm_band": "Farm Block",
  "block.forestry.farm_gearbox": "Farm Gearbox",
  "block.forestry.farm_hatch": "Farm Hatch",
  "block.forestry.farm_valve": "Farm Valve",
  "block.forestry.farm_control": "Farm Control",
  "block.forestry.mushroom.0": "Mushroom",
  "block.forestry.mushroom.1": "Mushroom",
  "block.forestry.arboretum": "Arboretum",
  "block.forestry.arboretum.tooltip": "Tree Farm",
  "block.forestry.farm_crops": "Farm",
  "block.forestry.farm_crops.tooltip": "Crop Farm",
  "block.forestry.farm_mushroom": "Mushroom Farm",
  "block.forestry.farm_nether": "Infernal Farm",
  "block.forestry.farm_nether.tooltip": "Netherwart Farm",
  "block.forestry.farm_gourd": "Gourd Farm",
  "block.forestry.farm_gourd.tooltip": "Melon and Pumpkin Farm",
  "block.forestry.farm_ender": "Ender Farm",
  "block.forestry.farm_ender.tooltip": "Chorus Flower and Ender Lily Farm",
  "block.forestry.peat_bog": "Peat Bog",
  "block.forestry.peat_bog.tooltip": "Peat Farm",
  "block.forestry.plantation": "Rubber Farm",
  "item.forestry.flexible_casing": "Flexible Casing",
  "block.forestry.planter.manual": "%s (Manual)",
  "block.forestry.planter.managed": "%s (Managed)",
  "for.gui.planter.north": "北",
  "for.gui.planter.south": "南",
  "for.gui.planter.east": "东",
  "for.gui.planter.west": "西",
  "block.forestry.habitat_former": "Habitat Former",
  "item.forestry.habitat_screen": "Habitat Screen",
  "for.gui.habitat_former.climate.target": "Targeted: %s",
  "for.gui.habitat_former.climate.value": "Value: %s",
  "for.gui.habitat_former.climate.default": "Default: %s",
  "for.gui.habitat_former.climate.temperature": "Temperature",
  "for.gui.habitat_former.climate.humidity": "Humidity",
  "for.gui.habitat_former.climate.habitats": "Habitats",
  "for.gui.habitat_former.climate.selection": "Selection",
  "for.gui.habitat_former.climate.range": "Range",
  "for.gui.habitat_former.climate.range.block": "%s block",
  "for.gui.habitat_former.climate.circle.enabled": "Circular Mode Enabled",
  "for.gui.habitat_former.climate.circle.disabled": "Circular Mode Disabled",
  "for.gui.habitat_former.climate.preview.enabled": "Preview Mode Enabled",
  "for.gui.habitat_former.climate.preview.disabled": "Preview Mode Disabled",
  "for.gui.habitat_former": "Habitat Former",
  "for.gui.habitat_former.range": "Range",
  "for.gui.habitat_former.resources": "Resources",
  "for.gui.habitat_former.speed": "Speed",
  "for.habitat_screen.mode.active": "Preview Mode: Active",
  "for.habitat_screen.mode.inactive": "Preview Mode: Inactive",
  "for.habitat_screen.state.linked": "Position '%s, %s, %s', Dimension '%s'",
  "for.habitat_screen.state.fail": "Not Linked",
  "for.habitat_screen.temperature": "Temperature: %s",
  "for.habitat_screen.humidity": "Humidity: %s",
  "for.habitat_screen.status.state": "Temperature: %s, Humidity: %s",
  "for.habitat_screen.status.nostate": "No State Found",
  "for.hints.formergui.tag": "Click and done!",
  "for.hints.formergui.desc": "You can use the habitat buttons, the two climate bars in the upper center or the two text fields to change the targeted climate.",
  "for.hints.formerresources.tag": "What do you need?",
  "for.hints.formerresources.desc": "The habitat former uses energy to alter its temperature. And fluids like lava, water or crushed ice to alter its humidity and a small amount of its temperature.",
  "for.hints.formersettings.tag": "Everything you want",
  "for.hints.formersettings.desc": "Additional to the other options you can use the slot next to the habitat buttons to change the targeted climate to the preferred climate of a bee. Simply click with a bee on it.",
  "errors.forestry.wrong_resource.desc": "Wrong Resource",
  "errors.forestry.wrong_resource.help": "The habitat former cannot reach the targeted humidity with the inserted fluid.",
  "for.chat.command.forestry.butterfly.desc": "- %s ：蝴蝶命令",
  "for.chat.command.forestry.butterfly.help": "和蝴蝶相关的一些命令。",
  "for.chat.command.forestry.butterfly.format": "格式： /%s <sub-command>",
  "for.chat.command.forestry.butterfly.kill.desc": "- %s ：杀死全部蝴蝶。",
  "for.chat.command.forestry.butterfly.kill.help": "杀死已加载区块内的全部蝴蝶。",
  "for.chat.command.forestry.butterfly.kill.format": "格式： /%s [<dimension#>]",
  "for.chat.command.forestry.butterfly.kill.response": "已清理 %d 只蝴蝶",
  "for.butterflies.hybrid": "混血蝶：%PRIMARY-%SECONDARY",
  "for.butterflies.grammar.butterfly.type": "蝴蝶",
  "for.butterflies.grammar.butterfly": "%1$s %2$s",
  "for.butterflies.grammar.serum.type": "血清",
  "for.butterflies.grammar.serum": "%1$s %2$s",
  "for.butterflies.grammar.caterpillar.type": "幼虫",
  "for.butterflies.grammar.caterpillar": "%1$s %2$s",
  "for.butterflies.grammar.cocoon.type": "蛹",
  "for.butterflies.grammar.cocoon": "%1$s %2$s",
  "allele.forestry.butterfly_species.butterfly_brimstone_moth": "黄蛾",
  "allele.forestry.butterfly_species.butterfly_latticed_heath": "斑格蛾",
  "allele.forestry.butterfly_species.butterfly_blue_duke": "蓝爵蝶",
  "allele.forestry.butterfly_species.butterfly_mbluemorpho": "大蓝闪蝶·梅内莱厄斯",
  "allele.forestry.butterfly_species.butterfly_pbluemorpho": "黑框蓝闪蝶·百利芷",
  "allele.forestry.butterfly_species.butterfly_rbluemorpho": "尖翅蓝闪·海伦娜",
  "allele.forestry.butterfly_species.butterfly_blue_wing": "蓝蝶",
  "allele.forestry.butterfly_species.butterfly_comma": "狸白蛱蝶",
  "allele.forestry.butterfly_species.butterfly_diana_fritillary": "戴安娜豹纹蝶",
  "allele.forestry.butterfly_species.butterfly_glasswing": "透翅蝶",
  "allele.forestry.butterfly_species.butterfly_glassy_tiger": "绢斑蝶",
  "allele.forestry.butterfly_species.butterfly_leopard_lacewing": "豹纹蛱蝶",
  "allele.forestry.butterfly_species.butterfly_malachite": "青纹蝶",
  "allele.forestry.butterfly_species.butterfly_monarch": "大斑蝶",
  "allele.forestry.butterfly_species.butterfly_batesia": "弗州蛱蝶",
  "allele.forestry.butterfly_species.butterfly_postman": "邮差蝶",
  "allele.forestry.butterfly_species.butterfly_speckled_wood": "斑木蝶",
  "allele.forestry.butterfly_species.butterfly_cspeckled_wood": "浅黄斑木蝶",
  "allele.forestry.butterfly_species.butterfly_mspeckled_wood": "马德拉斑木蝶",
  "allele.forestry.butterfly_species.butterfly_emerald_peacock": "翡翠孔雀蝶",
  "allele.forestry.butterfly_species.butterfly_black_swallow": "黑色凤尾蝶",
  "allele.forestry.butterfly_species.butterfly_citrus_swallow": "柑橘凤尾蝶",
  "allele.forestry.butterfly_species.butterfly_spicebush_swallow": "北美凤尾蝶",
  "allele.forestry.butterfly_species.butterfly_thoas_swallow": "托阿斯凤尾蝶",
  "allele.forestry.butterfly_species.butterfly_zebra_swallow": "长尾玳瑁凤尾蝶",
  "allele.forestry.butterfly_species.butterfly_brimstone": "硫磺蛾",
  "allele.forestry.butterfly_species.butterfly_cabbage_white": "菜粉蝶",
  "allele.forestry.butterfly_species.butterfly_gozora_azure": "琉璃灰蝶",
  "allele.forestry.butterfly_species.butterfly_aurora": "端红蝶",
  "allele.forestry.butterfly_species.butterfly_palaeno_sulphur": "黑缘豆粉蝶",
  "allele.forestry.butterfly_species.butterfly_postillion": "纹黄蝶",
  "allele.forestry.butterfly_species.butterfly_reseda": "东方绿斑粉蝶",
  "allele.forestry.butterfly_species.butterfly_spring_azure": "冬青小灰蝶",
  "allele.forestry.butterfly_species.butterfly_atlas": "乌柏巨蚕蛾",
  "allele.forestry.butterfly_species.butterfly_bombyx_mori": "家蚕蛾",
  "for.gui.loot.butterfly": "蝴蝶可能的产物",
  "for.gui.loot.caterpillar": "毛毛虫可能的产物",
  "for.gui.loot.cocoon": "茧可能的产物",
  "for.lepidopterology.effect.none": "无效果",
  "item.forestry.butterfly": "Butterfly",
  "item.forestry.lepidopterist_bag": "Lepidopterist's Backpack",
  "item.forestry.moth": "Moth",
  "block.forestry.butterfly_chest": "Lepidopterist's Chest",
  "for.chat.mail.already_mailed": "信件无法重发。",
  "for.chat.command.forestry.mail.desc": "- %s ：邮件系统命令",
  "for.chat.command.forestry.mail.help": "与邮件系统相关的各种命令。",
  "for.chat.command.forestry.mail.format": "格式： /%s <sub-command>",
  "for.chat.command.forestry.mail.trades.desc": "- %s ：列出所有贸易站。",
  "for.chat.command.forestry.mail.trades.help": "列出所有贸易站和它们的可用交易。",
  "for.chat.command.forestry.mail.trades.format": "格式： /%s",
  "for.chat.command.forestry.mail.virtualize.desc": "- %s ：将指定贸易站设为虚拟模式。",
  "for.chat.command.forestry.mail.virtualize.help": "激活指定贸易站的虚拟模式。该模式不会有任何消耗。",
  "for.chat.command.forestry.mail.virtualize.format": "格式： /%s <trade-station-name>",
  "for.chat.command.forestry.mail.virtualize.no_tradestation": "没有发现名为‘%s’的贸易站。",
  "for.chat.command.forestry.mail.virtualize.set": "将‘%s’的虚拟模式设为%s。",
  "for.chat.mail.insufficient.buffer": "贸易站已满。",
  "for.chat.mail.insufficient.offer": "贸易站需求更多物品。",
  "for.chat.mail.insufficient.paper": "贸易站纸张不足。",
  "for.chat.mail.insufficient.stamps": "贸易站邮票不足。",
  "for.chat.mail.insufficient.trade.good": "贸易站已经断货。",
  "for.chat.mail.mailbox.full": "收件人的邮箱已满。",
  "for.chat.mail.not.mailable": "信件不符合邮寄要求。",
  "for.chat.mail.not.postpaid": "信件邮资不足。",
  "for.chat.mail.no.mailbox": "收件人没有邮箱。",
  "for.chat.mail.ok": "可贸易。",
  "for.chat.mail.response.not.mailable.format": "贸易站无法回信。%s",
  "for.chat.mail.wrongstacksize": "一次只能写一封信。",
  "for.gui.mail.address.copy": "使用",
  "for.gui.mail.catalogue.close": "关闭",
  "for.gui.mail.catalogue.trade": "贸易",
  "for.gui.mail.filter.all": "全部",
  "for.gui.mail.filter.offline": "离线",
  "for.gui.mail.filter.online": "在线",
  "for.gui.mail.notrades": "无可用贸易。",
  "for.gui.mail.tradefor": "贸易对象为",
  "for.gui.mail.willtrade": "%s将开始贸易",
  "item.forestry.catalogue": "Catalogue",
  "item.forestry.catalogue.tooltip": "Lists all available Trade Station trades.",
  "item.PipeitemPropolis": "Apiarist's Pipe",
  "block.forestry.genetic_filter": "Genetic Filter",
  "block.forestry.genetic_filter.0": "Genetic Filter",
  "for.gui.filter.seletion": "过滤选项",
  "for.gui.filter.forestry.default.anything": "任意物品",
  "for.gui.filter.forestry.default.closed": "关闭",
  "for.gui.filter.forestry.default.item": "物品",
  "for.gui.filter.forestry.default.cave": "穴居蜂",
  "for.gui.filter.forestry.default.flyer": "强壮飞蜂",
  "for.gui.filter.forestry.default.nocturnal": "夜行蜜蜂",
  "for.gui.filter.forestry.default.pure_breed": "纯种蜜蜂",
  "for.gui.filter.forestry.default.pure_cave": "纯种穴居蜂",
  "for.gui.filter.forestry.default.pure_flyer": "纯种飞蜂",
  "for.gui.filter.forestry.default.pure_nocturnal": "纯种夜行蜜蜂",
  "for.gui.filter.forestry.apiculture.bee": "任意蜜蜂",
  "for.gui.filter.forestry.apiculture.queen": "蜂后",
  "for.gui.filter.forestry.apiculture.drone": "雄蜂",
  "for.gui.filter.forestry.apiculture.princess": "公主蜂",
  "for.gui.filter.forestry.arboriculture.tree": "任意树种",
  "for.gui.filter.forestry.arboriculture.sapling": "树苗",
  "for.gui.filter.forestry.arboriculture.pollen": "花粉",
  "for.gui.filter.forestry.lepidopterology.flutter": "任意蝴蝶",
  "for.gui.filter.forestry.lepidopterology.butterfly": "蝴蝶",
  "for.gui.filter.forestry.lepidopterology.caterpillar": "幼虫",
  "for.gui.filter.forestry.lepidopterology.serum": "血清",
  "for.gui.filter.forestry.lepidopterology.cocoon": "茧",
  "for.module.apiculture.description": "添加蜜蜂，养蜂系统和蜜蜂产物的组件，会影响世界生成。",
  "for.module.arboriculture.description": "添加更多树木以及相关产物的组件。",
  "for.module.backpacks.description": "添加背包的组件。",
  "for.module.book.description": "添加一本包含其他所有组件信息的手册。",
  "for.module.charcoal.description": "添加木头堆、壤土和木炭生产机制的组件。",
  "for.module.core.description": "林业核心组件，是其他组件的前置组件。",
  "for.module.crates.description": "添加板条箱的组件。",
  "for.module.cultivation.description": "添加一种可以收获各种作物的自动农场。",
  "for.module.database.description": "添加一种适用于蜜蜂、树苗、蝴蝶等的全新存储方块。",
  "for.module.energy.description": "添加一些使用RF能量的引擎的组件。",
  "for.module.factory.description": "添加各种各样的机器，以合成，生产和加工各种产品的组件。",
  "for.module.farming.description": "添加了自动化多方块农场，可以产出各种各样的产物。",
  "for.module.fluids.description": "添加流体，流体方块以及流体容器的组件。",
  "for.module.food.description": "添加食物的组件。",
  "for.module.lepidopterology.description": "蝴蝶组件。璀璨夺目。",
  "for.module.mail.description": "添加林业贸易和邮寄系统的组件。",
  "for.module.sorting.description": "添加一种基因过滤器。",
  "for.module.worktable.description": "添加一种能存储八种合成表的工作台。",
  "for.module.actuallyadditions.description": "实用扩展（Actually Additions）兼容组件。",
  "for.module.betterwithmods.description": "Better With Mods兼容组件。激活后农场能够支持其添加的麻。",
  "for.module.buildcraft6.description": "建筑（BuildCraft）兼容组件。目前兼容 BuildCraft 7.99。",
  "for.module.biomesoplenty.description": "更多生物群系（Biomes O' Plenty）兼容组件。激活后农场能够支持其添加的树苗。",
  "for.module.enderIO.description": "末影接口（EnderIO）兼容组件。",
  "for.module.extrautilities.description": "更多实用设备（Extra Utilities）兼容组件。激活后农场能够支持末影百合。",
  "for.module.harvestcraft.description": "潘马斯农场（HarvestCraft）兼容组件。激活后农场能够支持其添加的作物及树苗。",
  "for.module.ic2.description": "工业2（IC2）兼容组件。添加电力引擎和新的发电机用来进行能源转换。",
  "for.module.immersiveengineering.description": "沉浸工程（Immersive Engineering）兼容组件。",
  "for.module.mysticalagriculture.description": "神秘农业（Mystical Agriculture）兼容组件。激活后农场能够支持其作物。",
  "for.module.natura.description": "自然（Natura）兼容组件。激活后农场能够支持 Natura 的树苗。",
  "for.module.roots.description": "Roots 兼容组件。",
  "for.module.rustic.description": "乡村（Rustic）兼容组件。",
  "for.module.techreborn.description": "Tech reborn 兼容组件。激活后可从 Tech Reborn 的橡胶树上收获橡胶。",
  "for.config.performance": "性能",
  "for.config.performance.particleFX": "粒子效果",
  "for.config.performance.particleFX.comment": "开启粒子效果。注意调低原版设置也会影响到林业新增粒子效果。",
  "for.config.performance.backpacks.resupply": "背包自动填补",
  "for.config.performance.backpacks.resupply.comment": "开启背包自动填补。在繁忙的服务器中你可能不会希望开启该功能。",
  "for.config.world.generate": "世界生成设置",
  "for.config.world.generate.ore.apatite": "生成磷灰石",
  "for.config.world.generate.ore.apatite.comment": "生世界中生成磷灰石。",
  "for.config.world.generate.ore.copper": "生成铜矿",
  "for.config.world.generate.ore.copper.comment": "在世界中生成铜矿。",
  "for.config.world.generate.ore.tin": "生成锡矿",
  "for.config.world.generate.ore.tin.comment": "在世界中生成锡矿。",
  "for.config.world.generate.ore.dimBlacklist": "矿物生成维度黑名单",
  "for.config.world.generate.ore.dimBlacklist.comment": "矿物将不会在本名单指定的维度中生成。每一个维度占一行。",
  "for.config.world.generate.beehives.amount": "蜂巢生成数量",
  "for.config.world.generate.beehives.amount.comment": "设置在世界中生成多少蜂巢。",
  "for.config.world.generate.beehives.debug": "蜂巢生成调试",
  "for.config.world.generate.beehives.debug.comment": "强制林业在所有可能位置生成蜂巢。(该选项会损坏存档，仅供开发者使用)",
  "for.config.world.generate.beehives.dimBlacklist": "蜂巢生成维度黑名单",
  "for.config.world.generate.beehives.dimBlacklist.comment": "蜂巢将不会在本名单指定的维度中生成。每一个维度占一行。",
  "for.config.world.generate.beehives.blacklist.category_comment": "在指定生物群系或指定生物群系类型中禁用指定蜂巢的生成。只需要在蜂巢属性中追加生物群系的注册名或者生物群系类型的名字即可。每一个名字占一行。",
  "for.config.world.generate.villagers": "生成村民",
  "for.config.world.generate.villagers.comment": "在他们的宅邸中生成林业添加的村民。",
  "for.config.crafting": "合成表设置",
  "for.config.crafting.bronze": "允许合成青铜",
  "for.config.crafting.bronze.comment": "开启青铜的合成表。",
  "for.config.crafting.stamps.enabled": "允许合成邮票",
  "for.config.crafting.stamps.enabled.comment": "允许合成邮票，如禁止，则将邮票视为货币来使用。",
  "for.config.crafting.stamps.disabled": "禁止合成邮票",
  "for.config.crafting.stamps.disabled.comment": "禁止某种邮票的合成表。",
  "for.config.tweaks": "调整",
  "for.config.tweaks.gui.mail.alert.enabled": "邮箱提醒",
  "for.config.tweaks.gui.mail.alert.enabled.comment": "开启新邮件提醒。",
  "for.config.tweaks.gui.mail.alert.xPosition": "水平位置",
  "for.config.tweaks.gui.mail.alert.xPosition.comment": "邮箱提醒盒子在屏幕中的水平位置。",
  "for.config.tweaks.gui.mail.alert.yPosition": "垂直位置",
  "for.config.tweaks.gui.mail.alert.yPosition.comment": "邮箱提醒盒子在屏幕中的垂直位置。",
  "for.config.tweaks.gui.tabs.hints": "提示窗口",
  "for.config.tweaks.gui.tabs.hints.comment": "开启机器和引擎界面的提示窗口。",
  "for.config.tweaks.gui.tabs.speed": "窗口速度",
  "for.config.tweaks.gui.tabs.speed.comment": "设置提示窗口展开与关闭的动画速度。",
  "for.config.tweaks.gui.tabs.energy": "显示能量",
  "for.config.tweaks.gui.tabs.energy.comment": "在耗能设备中显示当前的储能状态。",
  "for.config.tweaks.gui.tooltip.liquidamount": "显示流体数量",
  "for.config.tweaks.gui.tooltip.liquidamount.comment": "在储罐物品描述中显示存储流体数量。",
  "for.config.tweaks.permissions": "权限",
  "for.config.tweaks.permissions.comment": "开启林业机器的访问限制功能。",
  "for.config.tweaks.version.check": "版本检查",
  "for.config.tweaks.version.check.comment": "开启更新与版本检查通知。",
  "for.config.tweaks.humus.degradeDelimiter": "腐殖土退化分界",
  "for.config.tweaks.humus.degradeDelimiter.comment": "决定了腐殖土在彻底退化为沙子前所经过的阶段数量。",
  "for.config.tweaks.farms.size": "农场工作范围",
  "for.config.tweaks.farms.size.comment": "设定耕地范围的放大倍数。",
  "for.config.tweaks.farms.fertilizer": "农场肥料",
  "for.config.tweaks.farms.fertilizer.comment": "多方块农场和种植园农场的肥料消耗因数。所有种植园农场的肥料消耗均翻倍。",
  "for.config.tweaks.farms.square": "方形农场",
  "for.config.tweaks.farms.square.comment": "使农场使用正方形而非菱形的布局。",
  "for.config.tweaks.farms.enderlily": "末影百合支持",
  "for.config.tweaks.farms.enderlily.comment": "使得农场支持更多实用设备中的末影百合种子。",
  "for.config.tweaks.farms.redorchid": "红兰花支持",
  "for.config.tweaks.farms.redorchid.comment": "使得农场支持更多实用设备中的红兰花。",
  "for.config.tweaks.farms.magicalcrops": "魔法作物农场支持",
  "for.config.tweaks.farms.magicalcrops.comment": "使得农场支持魔法作物 Mod。",
  "for.config.tweaks.cultivation.extend": "种植园农场尺寸",
  "for.config.tweaks.cultivation.extend.comment": "所有种植园农场都会使用的农场尺寸。",
  "for.config.tweaks.cultivation.ring": "环形种植园农场",
  "for.config.tweaks.cultivation.ring.comment": "启用后，种植园农场会使用类似旧版林业中出现的环形布局。使用这种布局时，耕地规模总会比正常情况下小一格。",
  "for.config.tweaks.cultivation.ring_size": "内环尺寸",
  "for.config.tweaks.cultivation.ring_size.comment": "使用环形布局时内环的半径。",
  "for.config.tweaks.capsule.capsulePickup": "Capsule Pickup",
  "for.config.tweaks.capsule.capsulePickup.comment": "Enables the function that cans and capsules can pick up fluids from the world.",
  "for.config.tweaks.capsule.capsuleReuseable": "可回收胶囊",
  "for.config.tweaks.capsule.capsuleReuseable.comment": "启用后，清空胶囊不再会消耗胶囊。",
  "for.config.tweaks.charcoal.amount.base": "Amount Base",
  "for.config.tweaks.charcoal.amount.base.comment": "The base amount that the wood pile will drop if the wall block are no registered pile waal block.",
  "for.config.tweaks.charcoal.check.range": "Wall Check Range",
  "for.config.tweaks.charcoal.check.range.comment": "Sets the amount of block that the wood pile will check if it is a valid charcoal pile wall block.",
  "for.config.tweaks.book.spawn": "出生时给予林业员手册",
  "for.config.tweaks.book.spawn.comment": "启用后，首次加入游戏的玩家会获得林业员手册。",
  "for.config.genetics": "遗传",
  "for.config.genetics.pollinate.vanilla.trees": "原版树授粉",
  "for.config.genetics.pollinate.vanilla.trees.comment": "允许蜜蜂、蝴蝶和玩家对原版树木授粉。禁用后，原版树须经过分析方可授粉。",
  "for.config.genetics.analyzerblock.energy.use": "分析仪方块每轮工作的耗能数值。",
  "for.config.genetics.analyzerblock.energy.use.comment": "Energy use of Analyzer Block per work cycle.",
  "for.config.genetics.research.boost.multiplier": "研究突变率倍数",
  "for.config.genetics.research.boost.multiplier.comment": "在写字台中研究时突变几率的倍数。",
  "for.config.genetics.research.boost.max.percent": "最大研究突变率",
  "for.config.genetics.research.boost.max.percent.comment": "在写字台中研究图片能够获得的最大百分比加成。",
  "for.config.difficulty": "难度",
  "for.config.difficulty.game.mode": "游戏模式",
  "for.config.difficulty.game.mode.comment": "设置你偏好的游戏模式。若与服务器设置不匹配可能会导致出现合成表界面显示错误。",
  "for.config.difficulty.recreate.definitions": "重定义",
  "for.config.difficulty.recreate.definitions.comment": "强制重置 config/forestry/gamemodes 目录下的所有游戏模式配置。",
  "for.config.structures": "多方块结构",
  "for.config.structures.disabled": "禁用多方块结构",
  "for.config.structures.disabled.comment": "禁用多方块结构的列表。",
  "for.config.farm.fertilizers.item": "为林业添加可用的肥料种类。按下面格式进行添加：'modid:name:meta;fertilizerValue'，按行分割。\n自动生成的条目不可移除；但将对应的肥料值设定为 0 即可禁用。",
  "for.config.fluids": "流体",
  "for.config.fluids.enable.format": "启用%s流体。",
  "for.config.fluid.block": "流体方块",
  "for.config.fluid.block.enable.format": "启用%s流体方块。",
  "for.config.debug.enabled": "调试模式",
  "for.config.debug.enabled.comment": "开启调试模式（仅适用于开发者）。",
  "for.config.beekeeping.mode": "养蜂模式",
  "for.config.beekeeping.mode.comment": "调整养蜂模式。",
  "for.config.beekeeping.second.princess": "第二只公主蜂几率",
  "for.config.beekeeping.second.princess.comment": "后代出现第二只公主蜂百分率，此条为空岛/条件限制地图而设计。",
  "for.config.beekeeping.flowers.accepted": "采蜜对象",
  "for.config.beekeeping.flowers.accepted.comment": "能够使蜜蜂工作的鲜花类型。按下面格式进行添加：'modid:name:meta'，按行分割。也可使用通配格式'modid:name'。",
  "for.config.beekeeping.flowers.plantable": "可播种鲜花",
  "for.config.beekeeping.flowers.plantable.comment": "蜜蜂可以播种的鲜花类型。能够播种的鲜花都会自动视为采蜜对象。添加格式：'modid:name:meta'，按行分割。也可使用通配格式'modid:name'。",
  "for.config.beekeeping.flowers.spawn": "最大鲜花数量",
  "for.config.beekeeping.flowers.spawn.comment": "蜂巢附近能生成的鲜花的最大数量。",
  "for.config.beekeeping.ticks.work": "工作周期刻数",
  "for.config.beekeeping.ticks.work.comment": "蜜蜂每轮工作周期的 tick 数。",
  "for.config.beekeeping.hivedamage.peaceful": "和平模式下蜜蜂攻击玩家",
  "for.config.beekeeping.hivedamage.peaceful.comment": "启用后，玩家即便是在和平模式下也会遭到蜜蜂攻击。",
  "for.config.beekeeping.hivedamage.underwater": "蜜蜂攻击水下玩家",
  "for.config.beekeeping.hivedamage.underwater.comment": "蜜蜂是否能对水下玩家造成伤害。",
  "for.config.beekeeping.hivedamage.onlyAfterAttack": "Defend Hive Damage",
  "for.config.beekeeping.hivedamage.onlyAfterAttack.comment": "The bees only attack the player if he starts to destroy the hive.",
  "for.config.beekeeping.hivedamage.onlyPlayers": "Player Hive Damage",
  "for.config.beekeeping.hivedamage.onlyPlayers.comment": "Whether bees can damage other entities than the player.",
  "for.config.beekeeping.self.pollination": "树叶自授粉",
  "for.config.beekeeping.self.pollination.comment": "启用后，蜜蜂会尝试给树叶它自己授粉，以加速基因纯化。",
  "for.config.beekeeping.ignoble.decay": "卑贱种蜜蜂基因衰退",
  "for.config.beekeeping.ignoble.decay.comment": "卑贱种蜜蜂是否最终会死亡并消失。",
  "for.config.species.blacklist": "物种黑名单",
  "for.config.species.blacklist.comment": "以 UID 为识别将物品加入黑名单中，按行添加。",
  "for.config.butterfly.alleles.rarity": "按蝴蝶的 UID 获得稀有程度，按行添加。",
  "for.config.butterfly.entities.spawn.limit": "蝴蝶生成限制",
  "for.config.butterfly.entities.spawn.limit.comment": "当达到阈值时不再自然生成蝴蝶。",
  "for.config.butterfly.entities.spawn.leaves": "Spawn Butterflies From Leaves",
  "for.config.butterfly.entities.spawn.leaves.comment": "Whether butterflies should spawn from the leaves of trees.",
  "for.config.butterfly.entities.maximum": "最大蝴蝶数量",
  "for.config.butterfly.entities.maximum.comment": "当达到阈值时新出现的蝴蝶只能以物品形式存在而不能飞行。",
  "for.config.butterfly.entities.maxDistance": "离家最远距离",
  "for.config.butterfly.entities.maxDistance.comment": "蝴蝶在离家太远时会飞回家。",
  "for.config.butterfly.entities.pollination": "蝴蝶授粉",
  "for.config.butterfly.entities.pollination.comment": "允许蝴蝶为树木授粉。",
  "for.config.butterfly.cocoons.generate": "Generate Butterfly Cocoons",
  "for.config.butterfly.cocoons.generate.comment": "Whether cocoons containing butterfiles should generate in the world",
  "for.config.butterfly.cocoons.amount": "Butterfly Cocoon Frequency",
  "for.config.butterfly.cocoons.amount.comment": "How often butterfly cocoons should generate",
  "for.config.butterfly.cocoons.serum": "Serum Drop Chance",
  "for.config.butterfly.cocoons.serum.comment": "How often cocoons should drop a serum",
  "for.config.butterfly.cocoons.second.serum": "Second Serum Drop Chance",
  "for.config.butterfly.cocoons.second.serum.comment": "How often cocoons should drop a second serum",
  "for.config.butterfly.alleles.loot": "Loot drops from cocoons. Format is modid:name:meta;chance",
  "for.config.backpacks.item.stacks.format": "在此添加%s的背包对物品的支持，格式为：'modid:name:meta'，也可以使用忽略附加值的通配格式：'modid:name'。",
  "for.config.backpacks.ore.dict.format": "在此添加%s的背包对矿物字典的支持，格式为：'oreDictName'。支持正则表达式。",
  "for.config.crates.item.accepted.comment": "板条箱支持的物品。格式为：'modid:meta:name'，也可以使用忽略附加值的通配格式：'modid:name'。",
  "for.config.crates.item.rejected.comment": "板条箱黑名单。格式为：'modid:meta:name'，也可以使用忽略附加值的通配格式：'modid:name'。",
  "for.config.crates.oredict.accepted.comment": "板条箱支持的矿物词典条目。格式为：'oreDictName'。支持正则表达式。参见背包配置获得详细信息。",
  "for.config.crates.oredict.rejected.comment": "矿物词典版的板条箱黑名单。格式为：'oreDictName'。支持正则表达式。参见背包配置获得详细信息。",
  "for.config.gamemode": "游戏模式",
  "for.config.gamemode.energy.demand.modifier.comment": "修改机器运行时的能量需求量，最大能源接受速率和最大能源存储量。",
  "for.config.gamemode.farms.fertilizer.modifier.value.comment": "修改一份肥料可供农场运行的时间。",
  "for.config.gamemode.fuel.ethanol.generator.comment": "修改乙醇在生物质发电机里的产能数量。",
  "for.config.gamemode.fuel.ethanol.combustion.comment": "修改乙醇在Bulidcraft的燃烧引擎里的产能数量。",
  "for.config.gamemode.fuel.biomass.generator.comment": "修改生物质在生物质发电机里的产能数量。",
  "for.config.gamemode.fuel.biomass.biogas.comment": "修改生物质在沼气引擎里的产能数量。",
  "for.config.gamemode.recipe.output.fertilizer.apatite.comment": "使用磷灰石合成肥料时后者的产量。",
  "for.config.gamemode.recipe.output.fertilizer.ash.comment": "使用灰烬合成肥料时后者的产量。",
  "for.config.gamemode.recipe.output.compost.wheat.comment": "使用小麦合成堆肥时后者的产量。",
  "for.config.gamemode.recipe.output.compost.ash.comment": "使用灰烬合成堆肥时后者的产量。",
  "for.config.gamemode.recipe.output.humus.fertilizer.comment": "使用肥料合成腐植土时后者的产量。",
  "for.config.gamemode.recipe.output.humus.compost.comment": "使用堆肥合成腐植土时后者的产量。",
  "for.config.gamemode.recipe.output.bogearth.bucket.comment": "使用桶合成沼泽泥时后者的产量。",
  "for.config.gamemode.recipe.output.bogearth.can.comment": "使用罐，单元或者胶囊合成沼泽泥时后者的产量。",
  "for.config.gamemode.recipe.output.can.comment": "锡罐合成配方的产量。",
  "for.config.gamemode.recipe.output.capsule.comment": "蜂蜡胶囊合成配方的产量。",
  "for.config.gamemode.recipe.output.refractory.comment": "耐火胶囊合成配方的产量。",
  "for.config.gamemode.fermenter.cycles.fertilizer.comment": "修改单份肥料可使发酵机工作的周期数。",
  "for.config.gamemode.fermenter.cycles.compost.comment": "修改单份堆肥可使发酵机工作的周期数。",
  "for.config.gamemode.fermenter.value.fertilizer.comment": "修改使用肥料时每个工作周期生物质的产量。",
  "for.config.gamemode.fermenter.value.compost.comment": "修改使用堆肥时每个工作周期生物质的产量。",
  "for.config.gamemode.fermenter.yield.sapling.comment": "修改树苗在发酵机中产出生物质的量， 其数值会受多汁属性的影响。",
  "for.config.gamemode.fermenter.yield.cactus.comment": "修改仙人掌在发酵机中产出生物质的量。",
  "for.config.gamemode.fermenter.yield.wheat.comment": "修改小麦在发酵机中产出生物质的量。",
  "for.config.gamemode.fermenter.yield.cane.comment": "修改甘蔗在发酵机中产出生物质的量。",
  "for.config.gamemode.fermenter.yield.mushroom.comment": "修改蘑菇在发酵机中产出生物质的量。",
  "for.config.gamemode.squeezer.liquid.seed.comment": "修改压榨种子时的种子油产量。其它种子油来源将基于此数值计算。",
  "for.config.gamemode.squeezer.liquid.apple.comment": "修改压榨苹果时的果汁产量。其它果汁来源将基于此数值计算。",
  "for.config.gamemode.squeezer.mulch.apple.comment": "修改压榨苹果时产生覆盖戍的概率。",
  "for.config.gamemode.energy.engine.clockwork.comment": "启用发条引擎。",
  "for.config.power.types.rf": "红石通量（RF）",
  "for.config.power.types.rf.comment": "启用红石通量（RF）能量支持。",
  "for.config.power.types.mj": "MJ",
  "for.config.power.types.mj.comment": "启用 MJ 能量支持。",
  "for.config.power.types.tesla": "Tesla",
  "for.config.power.types.tesla.comment": "启用 Tesla 能量支持。",
  "for.config.power.display.mode": "能量显示模式",
  "for.config.power.display.mode.comment": "引擎及机器的界面显示能量数据时使用的格式。",
  "for.config.machines.enabled": "Enabled machines.",
  "for.config.machines.enabled.comment": "List of enabled machines. Note that some things may be impossible to do if you change this!",
  "for.jei.description.frames": "将林业框架置于蜂房中，可提高蜜蜂产物的产量，或降低由基因损伤导致的卑贱种出现概率。",
  "for.jei.description.apiarist.suit": "每一件养蜂人套装都可以保护养蜂人免受蜜蜂的负面效果。全套养蜂人套装可提供完全保护。",
  "for.jei.description.habitat_locator": "栖息地定位仪可为指定蜜蜂搜索最近的理想栖息地。当它定位成功后，它的指针会指向定位到的地点。若当前地点即为理想栖息地，其指针会不停转动。",
  "for.jei.description.scoop": "捕蜂网可用于破坏野生的蜂巢，并收集其中的蜜蜂。它也可用于收集蝴蝶：只需右击蝴蝶即可捕捉。",
  "for.jei.description.imprinter": "创造模式专用，可获得任意种类的蜜蜂。",
  "for.jei.description.infuser": "用于向蜂蜜酒中加入花粉，以制得蜂蜜药酒。",
  "for.jei.description.chipsets": "用电烙铁可为电子板安装各式电子管。安装完电子管后，电子板便可通过GUI插入机器的电子板插槽中使用。用电烙铁可将电子板从插槽中拆除。",
  "for.jei.description.soldering_iron": "手持电烙铁右击，即可打开焊接界面，在这个界面中你可以选择制作各式电子板，并将各式电子管焊接在电子板上。它还可以用于从机器插槽中拆除电子板。",
  "for.jei.description.thermionic_tubes": "用电烙铁可将电子管焊在电子板上。每种电子管的具体作用可在电烙铁焊接界面中选择，并显示在其信息提示上。电子管焊接到电子板上后便无法取下。",
  "for.jei.description.humus": "一种肥力高的土，植物生长在上面时不需要附近有水。肥力会随时间推移而下降，最终变成沙子。",
  "for.jei.description.bog_earth": "在附近有水的湿润环境下可缓慢变成泥炭。",
  "for.jei.description.analyzer": "便携式多用分析仪的方块版本，需要蜂蜜液体和能量方可工作。",
  "for.jei.description.escritoire": "这是一个研究蜜蜂、树木和蝴蝶变异的小游戏。从中可得到研究笔记和其它奖励，其中研究笔记可用于提高变异概率。",
  "for.jei.description.pipette": "一个可吸取少量液体的滴管。在林业设备的GUI中，可直接清空储罐，亦可将滴管中液体滴入储罐。",
  "for.jei.description.kit_shovel": "油纸包好的可堆叠包裹，每个包裹中都有一个幸存者之锹。右击可拆开包裹。",
  "for.jei.description.kit_pickaxe": "油纸包好的可堆叠包裹，每个包裹中都有一个幸存者之镐。右击可拆开包裹。",
  "for.jei.description.fertilizer_compound": "高效肥料。可当作骨粉使用。林业的多功能农场运转时需要此种肥料。",
  "for.jei.description.raintank": "收集雨水。底面可自动输出水。",
  "for.jei.description.worktable": "一个带内部存储的高级工作台。可记住9个合成表。同时拥有在遇到合成冲突时选择合成结果的功能。",
  "for.jei.description.grafter": "使用它破坏林业树叶可100%保证获得树苗，但耐久极低。",
  "for.jei.description.grafter_proven": "使用它破坏林业树叶可100%保证获得树苗，但只能在村民处购得。",
  "for.jei.description.mailbox": "允许玩家向贸易站发信，从而与其它玩家进行贸易。打开任意邮箱都只显示当前玩家自己的邮件。",
  "for.jei.description.trade_station": "一个可以自动处理玩家间贸易请求的邮箱。",
  "for.jei.description.stamp_collector": "创造模式专用，用于收集所有使用过的邮票。可用于服务器中建立基于邮票的经济体系。",
  "for.jei.description.adventurer_bag": "额外背包空间，其可存储的物品可在/config/forestry/backpacks.cfg修改。",
  "for.jei.description.builder_bag": "额外背包空间，可自动捡起建筑相关的物品。",
  "for.jei.description.digger_bag": "额外背包空间，可自动捡起挖矿时挖到的泥土、石头等压仓库的物品。",
  "for.jei.description.forester_bag": "额外背包空间，可自动捡起植物相关的物品。",
  "for.jei.description.hunter_bag": "额外背包空间，可自动捡起怪物掉落物。",
  "for.jei.description.miner_bag": "额外背包空间，可自动捡起有价值的矿物。",
  "for.jei.description.apiarist_bag": "额外背包空间，专用于存储蜜蜂。",
  "for.jei.description.lepidopterist_bag": "额外背包空间，专用于存储蝴蝶。",
  "for.jei.rainmaker.causes.rain": "祈雨",
  "for.jei.rainmaker.stops.rain": "停雨",
  "for.jei.rainmaker.speed": "速度：%s",
  "for.jei.rainmaker.duration": "持续时间：%s刻",
  "for.jei.farming": "Farming",
  "for.jei.farming.soil": "土壤",
  "for.jei.farming.germlings": "种子/树苗",
  "for.jei.farming.products": "产物",
  "for.jei.charcoal.pile": "Charcoal Pile",
  "for.jei.chance": "概率：%s",
  "for.jei.fortune": "物品掉落数量受时运影响。",
  "advancements.forestry.root.title": "Forestry",
  "advancements.forestry.root.description": "Trees, bees and more.",
  "entity.minecraft.villager.forestry.beekeeper": "Beekeeper",
  "entity.minecraft.villager.forestry.arborist": "Arborist"
}
