{
  "_comment": "###################",
  "_comment": "CORE",
  "_comment": "###################",
  "death.engine.clockwork.player": "%1$s was stabbed by a loose spring. %2$s was the negligent watchmaker.",
  "death.engine.clockwork": "%1$s was stabbed by a loose spring.",
  "for.chat.cannotmemorizeagain": "You already memorized this information.",
  "for.chat.memorizednote": "You memorize the note and dispose of the crumpled scrap of paper.",
  "for.chat.memorizednote2": "You feel more confident in your ability to breed %1$s with %2$s to make %3$s!",
  "for.chat.command.aliases": "Aliases: %s",
  "for.chat.command.list": "Available Sub-Commands:",
  "for.chat.command.permlevel": "Permission Level: %s",
  "for.chat.command.noperms": "You do not have permission to use this command.",
  "for.chat.command.forestry.help": "Various commands for Forestry",
  "for.chat.command.forestry.format": "Format: /%s <sub-command>",
  "for.chat.command.forestry.version.desc": "- %s : Version information",
  "for.chat.command.forestry.version.help": "Prints current version",
  "for.chat.command.forestry.version.format": "Format: /%s",
  "for.chat.command.forestry.modules.desc": "- %s : List of Forestry Modules",
  "for.chat.command.forestry.modules.help": "Lists all Forestry Modules. Green are active, red disabled.",
  "for.chat.command.forestry.modules.format": "Format: /%s",
  "for.chat.command.forestry.modules.info.desc": "- %s : Information on a specific Module",
  "for.chat.command.forestry.modules.info.help": "Prints information on a specific Module",
  "for.chat.command.forestry.modules.info.format": "Format: /%s <module-name>",
  "for.chat.help": "Type '%s' for help.",
  "for.chat.modules.error": "No information available for module %s.",
  "for.chat.version": "Forestry %1$s for Minecraft %2$s (Latest: %3$s).",
  "for.circuit.dampener.1": "Fire Dampener",
  "for.circuit.dampener.1.description.1": "Reduces maximum output to 10 RF/t",
  "for.circuit.dampener.1.description.2": "Preserves fuel output",
  "for.circuit.electric.boost.1": "Electric Boost I",
  "for.circuit.electric.boost.1.description.1": "Increases output by 10 RF/t",
  "for.circuit.electric.boost.1.description.2": "Increases intake by 4 EU/t",
  "for.circuit.electric.boost.2": "Electric Boost II",
  "for.circuit.electric.boost.2.description.1": "Increases output by 20 RF/t",
  "for.circuit.electric.boost.2.description.2": "Increases intake by 7 EU/t",
  "for.circuit.electric.choke.1": "Electric Choke",
  "for.circuit.electric.choke.1.description.1": "Reduces output by 5 RF/t",
  "for.circuit.electric.choke.1.description.2": "Reduces intake by 1 EU/t",
  "for.circuit.electric.efficiency.1": "Electric Efficiency",
  "for.circuit.electric.efficiency.1.description.1": "Reduces intake by 1 EU/t",
  "for.circuit.machine.speed.boost.1": "Speed Boost I",
  "for.circuit.machine.speed.boost.1.description.1": "Increases Speed by 12.5%",
  "for.circuit.machine.speed.boost.1.description.2": "Increases Power Use by 5%",
  "for.circuit.machine.speed.boost.2": "Speed Boost II",
  "for.circuit.machine.speed.boost.2.description.1": "Increases Speed by 25%",
  "for.circuit.machine.speed.boost.2.description.2": "Increases Power Use by 10%",
  "for.circuit.machine.efficiency.1": "Machine Efficiency",
  "for.circuit.machine.efficiency.1.description.1": "Decreases Power Use by 10%",
  "for.circuit.layout.dummy": "Not Available",
  "for.circuit.layout.dummy.usage": "Nothing",
  "for.circuit.layout.engine.tin": "Electrical Engine",
  "for.circuit.layout.engine.tin.usage": "In Electrical Engines",
  "circuit.layout.forestry.farms.managed": "Automatic Farm",
  "circuit.layout.forestry.farms.managed.usage": "Automatic Farms",
  "circuit.layout.forestry.farms.manual": "Manual Farm",
  "circuit.layout.forestry.farms.manual.usage": "Manual Farms",
  "circuit.layout.forestry.machine.upgrade": "Machine Upgrade",
  "circuit.layout.forestry.machine.upgrade.usage": "Socketed Machines",
  "allele.forestry.flower_type.flower_type_cacti": "Cacti",
  "allele.forestry.flower_type.flower_type_end": "End",
  "allele.forestry.flower_type.flower_type_gourd": "Gourds",
  "allele.forestry.flower_type.flower_type_jungle": "Jungle",
  "allele.forestry.flower_type.flower_type_mushrooms": "Mushrooms",
  "allele.forestry.flower_type.flower_type_nether": "Nether",
  "allele.forestry.flower_type.flower_type_vanilla": "Flowers",
  "allele.forestry.flower_type.flower_type_wheat": "Wheat",
  "allele.forestry.flower_type.flower_type_snow": "Snow",
  "fluid_type.forestry.bio_ethanol": "Ethanol",
  "fluid_type.forestry.biomass": "Biomass",
  "fluid_type.forestry.glass": "Liquid Glass",
  "fluid_type.forestry.honey": "Honey",
  "fluid_type.forestry.ice": "Crushed Ice",
  "fluid_type.forestry.juice": "Fruit Juice",
  "fluid_type.forestry.short_mead": "Short Mead",
  "fluid_type.forestry.milk": "Milk",
  "fluid_type.forestry.seed_oil": "Seed Oil",
  "block.forestry.fluid.bio_ethanol": "Ethanol",
  "block.forestry.fluid.biomass": "Biomass",
  "block.forestry.fluid.glass": "Liquid Glass",
  "block.forestry.fluid.honey": "Honey",
  "block.forestry.fluid.ice": "Crushed Ice",
  "block.forestry.fluid.juice": "Fruit Juice",
  "block.forestry.fluid.short_mead": "Short Mead",
  "block.forestry.fluid.milk": "Milk",
  "block.forestry.fluid.seed_oil": "Seed Oil",
  "item.forestry.bucket_bio_ethanol": "Ethanol Bucket",
  "item.forestry.bucket_biomass": "Biomass Bucket",
  "item.forestry.bucket_glass": "Liquid Glass Bucket",
  "item.forestry.bucket_honey": "Honey Bucket",
  "item.forestry.bucket_ice": "Crushed Ice Bucket",
  "item.forestry.bucket_juice": "Fruit Juice Bucket",
  "item.forestry.bucket_short_mead": "Short Mead Bucket",
  "item.forestry.bucket_seed_oil": "Seed Oil Bucket",
  "for.gui.access": "Access",
  "for.gui.active": "Active",
  "for.gui.addressee.player": "Player",
  "for.gui.addressee.trader": "Trader Station",
  "for.gui.alyzer.authority": "Authority",
  "for.gui.alyzer.classification": "Classification",
  "for.gui.alyzer.extinct": "Extinct",
  "for.gui.alyzer.nodescription": "Encyclopedia Minecraftia could not provide an entry for this specimen.",
  "for.gui.alyzer.overview": "Analytics available",
  "chromosome.forestry.territory": "Territory",
  "for.gui.arid": "Arid",
  "for.gui.beach": "Beach",
  "for.gui.portablealyzer": "Portable Genetic Analyzer",
  "for.gui.portablealyzer.help": "Supply bee, sapling, butterfly or an other individual and provide honey or honeydew as a pacifier.",
  "for.gui.beealyzer.artificial": "Artificial Origin",
  "for.gui.beealyzer.behaviour": "Behaviour",
  "for.gui.beealyzer.generations": "%s Generations in Captivity",
  "for.gui.beealyzer.mutations": "Possible Mutations",
  "for.gui.beealyzer.natural": "Natural Origin",
  "for.gui.beealyzer.produce": "Possible Produce",
  "for.gui.beealyzer.specialty": "Possible Specialty",
  "for.gui.database.tab.active_species": "Active Species",
  "for.gui.database.tab.inactive_species": "Inactive Species",
  "for.gui.database.tab.products": "Products",
  "for.gui.database.tab.mutations": "Mutations",
  "for.gui.database.mutations.further": "Further Mutations",
  "for.gui.database.mutations.resultant": "Resultant Mutations",
  "for.gui.database.support": "This individual has currently no integration for the database.",
  "for.gui.blank": "Blank",
  "chromosome.forestry.cave_dwelling": "Cave Dwelling",
  "for.gui.climate": "Climate",
  "for.gui.cold": "Cold",
  "for.gui.crop": "Crop",
  "for.gui.currentBiome": "Current Biome",
  "for.gui.currentOutput": "Current Output",
  "for.gui.damp": "Damp",
  "for.gui.derelict": "Derelict",
  "for.gui.desert": "Desert",
  "for.gui.didyouknow": "Did you know",
  "for.gui.diurnal": "Diurnal",
  "for.gui.drones": "Drones",
  "chromosome.forestry.bee_effect": "Effect",
  "chromosome.forestry.tree_effect": "Effect",
  "chromosome.forestry.butterfly_effect": "Effect",
  "chromosome.forestry.activity": "Activity",
  "for.gui.empty": "Empty",
  "for.gui.emptysocket": "Empty Socket",
  "for.gui.farm.fertilizer": "Fertilizer: %s",
  "for.gui.farm.water": "Water: %s",
  "for.gui.socket.remove": "Removable with a Soldering Iron",
  "for.gui.energy": "Energy",
  "for.gui.environment": "Environment",
  "for.gui.evolution": "Evolution",
  "for.gui.fecundated": "Mated",
  "chromosome.forestry.fertility": "Fertility",
  "chromosome.forestry.fireresist": "Fireproof",
  "chromosome.forestry.temperature_tolerance": "Temperature",
  "chromosome.forestry.humidity_tolerance": "Humidity",
  "chromosome.forestry.flower_type": "Flower Type",
  "chromosome.forestry.tolerates_rain": "Tolerant Flyer",
  "chromosome.forestry.tolerates_rain.tooltip": "Tolerant Flyer",
  "chromosome.forestry.never_sleeps": "Never Sleeps",
  "chromosome.forestry.cocoon": "Cocoon",
  "chromosome.forestry.maturation": "Maturation",
  "for.gui.general": "General",
  "for.gui.heat": "Heat",
  "for.gui.hellish": "Hellish",
  "for.gui.hot": "Hot",
  "for.gui.humidity": "Humidity",
  "for.gui.humidtol": "Humidity Tolerance",
  "for.gui.hybrid": "Hybrid",
  "for.gui.icy": "Icy",
  "for.gui.imprinter.cheater": "(You Cheater!)",
  "for.gui.imprinter": "GENOME IMPRINTER",
  "for.gui.inactive": "Inactive",
  "for.gui.life": "Life",
  "chromosome.forestry.lifespan": "Lifespan",
  "chromosome.forestry.butterfly_lifespan": "Lifespan",
  "for.gui.normal": "Normal",
  "for.gui.escritoire.probe": "Examine Specimens",
  "for.gui.escritoire.instructions": "Place a genetic sample in the center to begin. Place more in the left slots and examine them for help.",
  "for.gui.escritoire.attempt.number": "Attempt No. %s",
  "for.gui.escritoire.notes.level1.1": "I have found a curious specimen on my travels.",
  "for.gui.escritoire.notes.level1.2": "This strange fellow needs further investigation.",
  "for.gui.escritoire.notes.level1.3": "Elated, I wanted to start at once with my research.",
  "for.gui.escritoire.notes.level2.1": "I was amazed at the wondrous nature of it.",
  "for.gui.escritoire.notes.level2.2": "The specimen twitched, while I inspected it more closely.",
  "for.gui.escritoire.notes.level2.3": "Strange markings on the underside made me curious.",
  "for.gui.escritoire.notes.level2.4": "This will be the talk of the society when I am done investigating.",
  "for.gui.escritoire.notes.level3.1": "After some prodding I discovered an interesting new lead.",
  "for.gui.escritoire.notes.level3.2": "I scratched my head at this discovery and questioned everything.",
  "for.gui.escritoire.notes.level3.3": "I thought my eyes deceived me, but there it was.",
  "for.gui.escritoire.notes.level3.4": "A previously unseen dot led me to question the specimen's classification.",
  "for.gui.escritoire.notes.level4.1": "My screams of frustration had the housekeeper look into my study in worry.",
  "for.gui.escritoire.notes.level4.2": "In a frenzy and on the verge of despair, I ripped up all the notes!",
  "for.gui.escritoire.notes.level4.3": "This... just doesn't make any sense!",
  "for.gui.escritoire.notes.level4.4": "It just cannot be. It didn't do that before!",
  "for.gui.escritoire.notes.level4.5": "The sledgehammer barely made a dent, so I sent for the chainsaw.",
  "for.gui.escritoire.notes.level4.6": "I swear it was looking at me, with its beady, cruel, little eyes.",
  "for.gui.escritoire.notes.level4.7": "Is that laughter? Do I hear laughter? Who is laughing here?",
  "for.gui.escritoire.notes.success.1": "EUREKA!",
  "for.gui.escritoire.notes.success.2": "Wondrous! My name will go down in history!",
  "for.gui.escritoire.notes.success.3": "My colleagues will be impressed!",
  "for.gui.escritoire.notes.success.4": "I will be the envy of everyone at the society!",
  "for.gui.escritoire.notes.success.5": "Yes!",
  "for.gui.escritoire.notes.failure.1": "All is lost.",
  "for.gui.escritoire.notes.failure.2": "I consign my notes to the fire.",
  "for.gui.escritoire.notes.failure.3": "Why? I had made such great strides at first...",
  "for.gui.escritoire.notes.failure.4": "Failed. Again.",
  "for.gui.escritoire.notes.failure.5": "Oh my...",
  "for.gui.mail.foreveryattached": "for every attached",
  "for.gui.mail.from": "From",
  "for.gui.mail.nametrader": "Name your trade station",
  "for.gui.mail.nothing.to.trade": "Trade station has nothing to trade.",
  "for.gui.mail.no.trader": "No trade station of that name available.",
  "for.gui.mail.pleasesend": "Please send",
  "for.gui.mail.order.attached": "Please find your order attached.",
  "for.gui.mail.order.filled.one": "1 order from %SENDER was filled.",
  "for.gui.mail.order.filled.multiple": "%COUNT orders from %SENDER were filled.",
  "for.gui.mail.to": "To",
  "for.gui.mail.receive": "Receive",
  "for.gui.mail.send": "Send",
  "for.gui.maxenergy": "Maximum Energy",
  "for.gui.maxenergyreceive": "Maximum Input",
  "for.gui.maxspeed": "Maximum",
  "chromosome.forestry.metabolism": "Metabolism",
  "for.gui.nether": "Nether",
  "for.gui.nocturnal": "Nocturnal",
  "for.gui.noeffect": "No effect",
  "for.gui.owner": "Owner",
  "for.gui.page": "Page",
  "for.gui.plains": "Plains",
  "for.gui.princesses": "Princ.",
  "for.gui.produce": "Produce",
  "for.gui.queens": "Queens",
  "for.gui.solder.north": "N",
  "for.gui.solder.south": "S",
  "for.gui.solder.east": "E",
  "for.gui.solder.west": "W",
  "forestry.allele.true": "Yes",
  "forestry.allele.false": "No",
  "forestry.allele.average": "Average",
  "forestry.allele.gigantic": "Gigantic",
  "forestry.allele.normal": "Normal",
  "forestry.allele.slowest": "Slowest",
  "forestry.allele.slower": "Slower",
  "forestry.allele.slow": "Slow",
  "forestry.allele.fast": "Fast",
  "forestry.allele.faster": "Faster",
  "forestry.allele.fastest": "Fastest",
  "forestry.allele.maximum": "Maximum",
  "forestry.allele.smallest": "Smallest",
  "forestry.allele.smaller": "Smaller",
  "forestry.allele.small": "Small",
  "forestry.allele.large": "Large",
  "forestry.allele.larger": "Larger",
  "forestry.allele.largest": "Largest",
  "forestry.allele.lowest": "Lowest",
  "forestry.allele.lower": "Lower",
  "forestry.allele.low": "Low",
  "forestry.allele.high": "High",
  "forestry.allele.higher": "Higher",
  "forestry.allele.highest": "Highest",
  "allele.forestry.temperature_tolerance.tolerance_none": "None",
  "allele.forestry.temperature_tolerance.tolerance_both_1d": "Both 1",
  "allele.forestry.temperature_tolerance.tolerance_both_2": "Both 2",
  "allele.forestry.temperature_tolerance.tolerance_both_3": "Both 3",
  "allele.forestry.temperature_tolerance.tolerance_both_4": "Both 4",
  "allele.forestry.temperature_tolerance.tolerance_both_5": "Both 5",
  "allele.forestry.temperature_tolerance.tolerance_up_1d": "Up 1",
  "allele.forestry.temperature_tolerance.tolerance_up_2": "Up 2",
  "allele.forestry.temperature_tolerance.tolerance_up_3": "Up 3",
  "allele.forestry.temperature_tolerance.tolerance_up_4": "Up 4",
  "allele.forestry.temperature_tolerance.tolerance_up_5": "Up 5",
  "allele.forestry.temperature_tolerance.tolerance_down_1d": "Down 1",
  "allele.forestry.temperature_tolerance.tolerance_down_2": "Down 2",
  "allele.forestry.temperature_tolerance.tolerance_down_3": "Down 3",
  "allele.forestry.temperature_tolerance.tolerance_down_4": "Down 4",
  "allele.forestry.temperature_tolerance.tolerance_down_5": "Down 5",
  "allele.forestry.lifespan.10id": "Shortest",
  "allele.forestry.lifespan.20id": "Shorter",
  "allele.forestry.lifespan.30id": "Short",
  "allele.forestry.lifespan.35id": "Shortened",
  "allele.forestry.lifespan.40i": "Normal",
  "allele.forestry.lifespan.45id": "Elongated",
  "allele.forestry.lifespan.50i": "Long",
  "allele.forestry.lifespan.60i": "Longer",
  "allele.forestry.lifespan.70i": "Longest",
  "allele.forestry.butterfly_lifespan.10id": "Shortest",
  "allele.forestry.butterfly_lifespan.20id": "Shorter",
  "allele.forestry.butterfly_lifespan.30id": "Short",
  "allele.forestry.butterfly_lifespan.35id": "Shortened",
  "allele.forestry.butterfly_lifespan.40i": "Normal",
  "allele.forestry.butterfly_lifespan.45id": "Elongated",
  "allele.forestry.butterfly_lifespan.50i": "Long",
  "allele.forestry.butterfly_lifespan.60i": "Longer",
  "allele.forestry.butterfly_lifespan.70i": "Longest",
  "chromosome.forestry.size": "Size",
  "for.gui.slots": "%1$s/%2$s Slots",
  "chromosome.forestry.bee_species": "Species",
  "chromosome.forestry.tree_species": "Species",
  "chromosome.forestry.butterfly_species": "Species",
  "for.gui.speciescount": "Species",
  "chromosome.forestry.speed": "Production",
  "chromosome.forestry.pollination": "Pollination",
  "for.gui.stored": "Stored",
  "for.gui.temperature": "Temperature",
  "for.gui.tolerance": "Tolerance",
  "for.gui.temptol": "Temperature Tol.",
  "for.gui.tooltip.tmi": "Hold shift for details",
  "for.gui.tooltip.liquid.amount": "%1$s / %2$s mB",
  "for.gui.triple": "Triple",
  "for.gui.unknown": "Unknown genome",
  "for.gui.warm": "Warm",
  "for.gui.water": "Water",
  "for.gui.worker": "Worker",
  "for.hints.apiaristsuit.desc": "A full apiarist's suit will protect you from all negative bee effects.",
  "for.hints.apiaristsuit.tag": "Bee Suits!",
  "for.hints.beebiomes.desc": "Bees only work in biomes that suit their species. Use your portable analyzer and habitat locator to find out in which.",
  "for.hints.beebiomes.tag": "Choose your biome!",
  "for.hints.beebreeding.desc": "Crossbreeding drones and princesses of different species may net you offspring with a new species.",
  "for.hints.beebreeding.tag": "Breed your bees!",
  "for.hints.beeflowers.desc": "Any bee will need some type of flower in the vicinity. Some rather mundane flowers, others very exotic ones.",
  "for.hints.beeflowers.tag": "Bees need flowers",
  "for.hints.beejubilance.desc": "Only jubilant bees will produce their specialty. Make sure to have them in their preferred climate.",
  "for.hints.beejubilance.tag": "Make your bee happy!",
  "for.hints.cooldownloss.desc": "Engines going into forced cooldown will also lose a significant chunk of their stored energy.",
  "for.hints.cooldownloss.tag": "Cooldown means energy loss!",
  "for.hints.crating.desc": "Main task of carpenters is the compression of your surplus resources. Many bulk block and item can be packaged into crates.",
  "for.hints.crating.tag": "Crate your Surplus!",
  "for.hints.energybuffer.desc": "Engines are capable of buffering a lesser amount of energy if it cannot be transmitted to the target.",
  "for.hints.energybuffer.tag": "Buffering Energy!",
  "for.hints.energyunit.desc": "An engine's energy output is measured in RF/t, which stands for \"Redstone Flux per tick\". Each second has 20 ticks.",
  "for.hints.energyunit.tag": "Say Redstone Flux!",
  "for.hints.enginebronzefuels.desc": "You can use a wide variety of fuels for your biogas engine: Biomass, seed oil, honey, milk and even water!",
  "for.hints.enginebronzefuels.tag": "Use all the fuels!",
  "for.hints.enginebronzeheatloss.desc": "Though you can use water in a biogas engine, it is terribly inefficient and will constantly consume lava.",
  "for.hints.enginebronzeheatloss.tag": "Careful with water!",
  "for.hints.enginebronzeoutput.desc": "Different fuels will net you different energy outputs in a biogas engine. Outputs range from 10 RF/t to 50 RF/t.",
  "for.hints.enginebronzeoutput.tag": "Choose your fuel!",
  "for.hints.enginebronzewaste.desc": "Contrary to peat-fired engines disabled biogas engines will not waste the biomass currently in the system.",
  "for.hints.enginebronzewaste.tag": "Fuel is conserved",
  "for.hints.enginecopperfuels.desc": "Peat-fired engines can use untreated peat, but they can also use bituminous peat to double their energy output.",
  "for.hints.enginecopperfuels.tag": "Use all the fuels!",
  "for.hints.enginecopperwaste.desc": "Disabled peat-fired engines continue to burn peat already removed from the stash without generating energy from it.",
  "for.hints.enginecopperwaste.tag": "Beware wasting energy!",
  "for.hints.enginetinbatteries.desc": "You can use batteries to run your electrical engines without needing to wire them up.",
  "for.hints.enginetinbatteries.tag": "Charge those batteries!",
  "for.hints.enginetinchoke.desc": "Electrical engines can be outfitted with circuit boards to choke their power output to 10 RF/t and also reduce their energy demand.",
  "for.hints.enginetinchoke.tag": "Regulate Output",
  "for.hints.flowerjungle.desc": "Jungle flowers are ferns or vines.",
  "for.hints.flowerjungle.tag": "What's a jungle flower?",
  "for.hints.flowernether.desc": "Netherwart are the nether flowers.",
  "for.hints.flowernether.tag": "What's a nether flower?",
  "for.hints.forcedcooldown.desc": "Engines can overheat if the energy they produce is not consumed. Reaching melting point will force them into cooldown.",
  "for.hints.forcedcooldown.tag": "Beware Overheating!",
  "for.hints.generatorfuels.desc": "Bio generators accept both biomass and biofuel. They are at their most efficient with biofuel.",
  "for.hints.generatorfuels.tag": "Use all the fuels!",
  "for.hints.habitatlocatoruse.desc": "After some time, the Habitat Locator will point straight to the nearest suitable biome. When found, the indicator will spin.",
  "for.hints.habitatlocatoruse.tag": "Habitat Locator 101!",
  "for.hints.honeyfood.desc": "Many different kinds of foods can be made from honey and other bee products.",
  "for.hints.honeyfood.tag": "Grab foodstuff!",
  "for.hints.manualpeat.desc": "Peat can be farmed in automatic peat bogs, but when you start out, you might want to try harvesting a bit of peat by hand.",
  "for.hints.manualpeat.tag": "No Bog Needed!",
  "for.hints.moistenerproducts.desc": "Given the correct ingredients, your moistener can also create mossy cobblestone or mossy stone bricks.",
  "for.hints.moistenerproducts.tag": "Want some mossy cobble?",
  "for.hints.nopowerrequired.desc": "Machines of this type do not require any power to operate.",
  "for.hints.nopowerrequired.tag": "No power required",
  "for.hints.peatharvest.desc": "Bog earth directly adjacent to water will mature to peat. Use a shovel to harvest it.",
  "for.hints.peatharvest.tag": "Harvest Peat!",
  "for.hints.pipette.desc": "If you are stuck with remaining liquid in a machine's tank, you can click the tank with a pipette to empty it.",
  "for.hints.pipette.tag": "Empty tanks with the pipette",
  "for.hints.postage.desc": "Sending letters costs stamps. To a base fee of 1n, every attachment adds another 1n of cost.",
  "for.hints.postage.tag": "Pay the Ferryman",
  "for.hints.powerraintank.desc": "Even an unpowered raintank will collect rain. However to bottle the water, energy from an engine is required.",
  "for.hints.powerraintank.tag": "Bottling Requires Energy!",
  "for.hints.shortmead.desc": "Your fermenter can not only create biomass, you can also use honeydew and liquid honey to make some short mead.",
  "for.hints.shortmead.tag": "Get your energy drink!",
  "for.hints.usesofash.desc": "Ash can be used to create fertilizer and is required to refine bituminous peat.",
  "for.hints.usesofash.tag": "Use your ash!",
  "for.item.crated.grammar": "Crated %s",
  "for.item.crated.unknown": "Crate with unknown content",
  "for.no": "No",
  "for.researchNote.chance.highest": "HIGHEST",
  "for.researchNote.chance.higher": "HIGHER",
  "for.researchNote.chance.high": "HIGH",
  "for.researchNote.chance.normal": "NORMAL",
  "for.researchNote.chance.low": "LOW",
  "for.researchNote.chance.lowest": "LOWEST",
  "for.researchNote.error.0": "It is impossible to decipher the washed out scribbles.",
  "for.researchNote.error.1": "The note has become unreadable and is worthless.",
  "for.researchNote.discovered.0": "§aSpecies researched!",
  "for.researchNote.discovered.1": "§e'%1$s'§7 (%2$s)",
  "for.researchNote.discovery.0": "§aMutation discovered!",
  "for.researchNote.discovery.1": "%s and %s.",
  "for.researchNote.discovery.2": "Chance for success is %s.",
  "for.researchNote.discovery.3": "New species is '%s'.",
  "for.mutation.condition.biome.single": "Occurs within a %s biome.",
  "for.mutation.condition.biome.multiple": "Occurs within biomes like: %s",
  "for.mutation.condition.daytime.day": "During the day.",
  "for.mutation.condition.daytime.night": "During the night.",
  "for.mutation.condition.humidity.range": "Requires humidity between %s and %s.",
  "for.mutation.condition.humidity.single": "Requires %s humidity.",
  "for.mutation.condition.temperature.range": "Requires temperature between %s and %s.",
  "for.mutation.condition.temperature.single": "Requires %s temperature.",
  "for.mutation.condition.resource": "Requires %s as a foundation.",
  "for.mutation.condition.date": "Occurs between %s and %s.",
  "for.storage.backpack.mode.locked": "(Locked Mode)",
  "for.storage.backpack.mode.receiving": "(Receiving Mode)",
  "for.storage.backpack.mode.resupply": "(Resupply Mode)",
  "for.trigger.hasMail": "Has Mail",
  "for.trigger.hasWork": "Has Work",
  "for.trigger.lowFuel": "Fuel",
  "for.trigger.lowGermlings": "Germlings",
  "for.trigger.lowInput": "Input",
  "for.trigger.lowPaper": "Paper",
  "for.trigger.lowResources": "Resources",
  "for.trigger.lowStamps": "Stamps",
  "for.trigger.mailBuffer": "Buffer",
  "for.trigger.missingDrone": "Missing Drone",
  "for.trigger.missingQueen": "Missing Queen or Princess",
  "for.trigger.noFrames": "No Frames",
  "for.yes": "Yes",
  "item.forestry.ambrosia": "Ambrosia",
  "item.forestry.apatite": "Apatite",
  "item.forestry.apiarist_bag": "Apiarist's Backpack",
  "item.forestry.apiarist_boots": "Apiarist's Shoes",
  "item.forestry.apiarist_chest": "Apiarist's Shirt",
  "item.forestry.apiarist_helmet": "Apiarist's Hat",
  "item.forestry.apiarist_legs": "Apiarist's Pants",
  "item.forestry.ash": "Ash",
  "item.forestry.habitat_locator": "Habitat Locator",
  "item.forestry.cart_bee_house": "Minecart with Bee House",
  "item.forestry.cart_apiary": "Minecart with Apiary",
  "item.forestry.bee_comb_cocoa": "Cocoa Comb",
  "item.forestry.bee_comb_darkened": "Darkened Comb",
  "item.forestry.bee_comb_dripping": "Dripping Comb",
  "item.forestry.bee_comb_frozen": "Frozen Comb",
  "item.forestry.bee_comb_honey": "Honey Comb",
  "item.forestry.bee_comb_irradiated": "Irradiated Comb",
  "item.forestry.bee_comb_mellow": "Mellow Comb",
  "item.forestry.bee_comb_mossy": "Mossy Comb",
  "item.forestry.bee_comb_mysterious": "Mysterious Comb",
  "item.forestry.bee_comb_omega": "Omega Comb",
  "item.forestry.bee_comb_parched": "Parched Comb",
  "item.forestry.bee_comb_powdery": "Powdery Comb",
  "item.forestry.bee_comb_reddened": "Reddened Comb",
  "item.forestry.bee_comb_silky": "Silky Comb",
  "item.forestry.bee_comb_simmering": "Simmering Comb",
  "item.forestry.bee_comb_stringy": "Stringy Comb",
  "item.forestry.bee_comb_wheaten": "Wheaten Comb",
  "item.forestry.bee_comb_kaolin": "Kaolin Comb",
  "item.forestry.beeswax": "Beeswax",
  "item.forestry.biome_finder": "Habitat Locator",
  "item.forestry.bituminous_peat": "Bituminous Peat",
  "item.forestry.broken_bronze_pickaxe": "Broken Pickaxe",
  "item.forestry.broken_bronze_shovel": "Broken Shovel",
  "item.forestry.bronze_pickaxe": "Survivalist's Pickaxe",
  "item.forestry.bronze_shovel": "Survivalist's Shovel",
  "item.forestry.can.empty": "Can",
  "item.forestry.can.grammar": "%s Can",
  "item.forestry.carton": "Carton",
  "item.forestry.circuit_board_basic": "Basic Circuit Board",
  "item.forestry.circuit_board_enhanced": "Enhanced Circuit Board",
  "item.forestry.circuit_board_intricate": "Intricate Circuit Board",
  "item.forestry.circuit_board_refined": "Refined Circuit Board",
  "item.forestry.circuit_board.tooltip.singular": "Fits %s Electron Tube.",
  "item.forestry.circuit_board.tooltip.plural": "Fits %s Electron Tubes.",
  "item.forestry.dissipation_charge": "Dissipation Charge",
  "item.forestry.dissipation_charge.tooltip": "Use on a Rainmaker to stop the rain.",
  "item.forestry.ice_shard": "Ice Shard",
  "item.forestry.pulsating_dust": "Pulsating Dust",
  "item.forestry.pulsating_mesh": "Pulsating Mesh",
  "item.forestry.scented_paneling": "Scented Paneling",
  "item.forestry.silk_wisp": "Silk Wisp",
  "item.forestry.woven_silk": "Woven Silk",
  "item.forestry.crate": "Crate",
  "item.forestry.decaying_wheat": "Decaying Wheat",
  "item.forestry.fertilizer_bio": "Compost",
  "item.forestry.fertilizer_compound": "Fertilizer",
  "item.forestry.frame_impregnated": "Impregnated Frame",
  "item.forestry.frame_proven": "Proven Frame",
  "item.forestry.frame_untreated": "Untreated Frame",
  "item.forestry.frame_creative": "Creative Frame",
  "item.forestry.durability": "Durability: %1$s",
  "item.forestry.uses": "Uses: %1$s",
  "item.forestry.bee.modifier.production": "Production: %.2fx",
  "item.forestry.bee.modifier.genetic.decay": "Genetic Decay: %.2fx",
  "item.forestry.fruit_cherry": "Cherry",
  "item.forestry.fruit_chestnut": "Chestnut",
  "item.forestry.fruit_dates": "Date",
  "item.forestry.fruit_lemon": "Lemon",
  "item.forestry.fruit_papaya": "Papaya",
  "item.forestry.fruit_plum": "Plum",
  "item.forestry.fruit_walnut": "Walnut",
  "item.forestry.gear_bronze": "Bronze Gear",
  "item.forestry.gear_copper": "Copper Gear",
  "item.forestry.gear_tin": "Tin Gear",
  "item.forestry.hardened_machine": "Hardened Casing",
  "item.forestry.honeydew": "Honeydew",
  "item.forestry.portable_alyzer": "Portable Analyzer",
  "item.forestry.portable_alyzer.tooltip": "Handheld Genetic Analyzer for bees, saplings, and butterflies.",
  "item.forestry.portable_alyzer.charges": "%s Charges",
  "item.forestry.honey_drop": "Honey Drop",
  "item.forestry.honeyed_slice": "Honeyed Slice",
  "item.forestry.honey_pot": "Honey Pot",
  "item.forestry.impregnated_casing": "Impregnated Casing",
  "item.forestry.imprinter": "Imprinter",
  "item.forestry.infuser": "Infuser",
  "item.forestry.ingot_bronze": "Bronze Ingot",
  "item.forestry.raw_tin": "Raw Tin",
  "item.forestry.ingot_tin": "Tin Ingot",
  "item.forestry.iodine_capsule": "Iodine Capsule",
  "item.forestry.iodine_capsule.tooltip": "Use on a Rainmaker to make it rain.",
  "item.forestry.kit_pickaxe": "Pickaxe Kit",
  "item.forestry.kit_shovel": "Shovel Kit",
  "item.forestry.letter": "Letter",
  "item.forestry.mouldy_wheat": "Mouldy Wheat",
  "item.forestry.mulch": "Mulch",
  "item.forestry.naturalist_helmet": "Spectacles",
  "item.forestry.naturalist_helmet.tooltip": "Wear to see pollinated leaves and errors on multiblock.",
  "item.forestry.impregnated_stick": "Impregnated Stick",
  "item.forestry.peat": "Peat",
  "item.forestry.phosphor": "Phosphor",
  "item.forestry.pipette": "Pipette",
  "item.forestry.pollen_cluster_crystalline": "Crystalline Pollen Cluster",
  "item.forestry.pollen_cluster_normal": "Pollen Cluster",
  "item.forestry.propolis_normal": "Propolis",
  "item.forestry.propolis_pulsating": "Pulsating Propolis",
  "item.forestry.propolis_silky": "Silky Propolis",
  "item.forestry.propolis_sticky": "Sticky Propolis",
  "item.forestry.refractory.empty": "Refractory Capsule",
  "item.forestry.refractory.grammar": "%s Capsule",
  "item.forestry.refractory_wax": "Refractory Wax",
  "item.forestry.refractory_wax.tooltip": "Wax with a high melting point.",
  "item.forestry.research_note": "%s's Notes",
  "item.forestry.research_note.tooltip": "Use this note in your hand to gain its knowledge.",
  "item.forestry.royal_jelly": "Royal Jelly",
  "item.forestry.scoop": "Scoop",
  "item.forestry.scoop.tooltip": "Break hives to collect bees.",
  "item.forestry.soldering_iron": "Soldering Iron",
  "item.forestry.soldering_iron.tooltip": "Solders Electron Tubes to Circuit Boards.",
  "item.forestry.smoker": "Bee Smoker",
  "item.forestry.smoker.tooltip": "Calms wild bees",
  "item.forestry.stamp_1n": "Stamp (1n)",
  "item.forestry.stamp_2n": "Stamp (2n)",
  "item.forestry.stamp_5n": "Stamp (5n)",
  "item.forestry.stamp_10n": "Stamp (10n)",
  "item.forestry.stamp_20n": "Stamp (20n)",
  "item.forestry.stamp_50n": "Stamp (50n)",
  "item.forestry.stamp_100n": "Stamp (100n)",
  "item.forestry.stamp": "Stamp",
  "item.forestry.sturdy_machine": "Sturdy Casing",
  "item.forestry.electron_tube_copper": "Copper Electron Tube",
  "item.forestry.electron_tube_tin": "Tin Electron Tube",
  "item.forestry.electron_tube_bronze": "Bronze Electron Tube",
  "item.forestry.electron_tube_iron": "Iron Electron Tube",
  "item.forestry.electron_tube_gold": "Golden Electron Tube",
  "item.forestry.electron_tube_diamond": "Diamantine Electron Tube",
  "item.forestry.electron_tube_obsidian": "Obsidian Electron Tube",
  "item.forestry.electron_tube_blaze": "Blazing Electron Tube",
  "item.forestry.electron_tube_rubber": "Rubberised Electron Tube",
  "item.forestry.electron_tube_emerald": "Emerald Electron Tube",
  "item.forestry.electron_tube_apatite": "Apatine Electron Tube",
  "item.forestry.electron_tube_lapis": "Lapis Electron Tube",
  "item.forestry.electron_tube_ender": "Ender Electron Tube",
  "item.forestry.electron_tube_orchid": "Orchid Electron Tube",
  "item.forestry.electron_tube_tooltip": "Used to program circuit boards.",
  "item.forestry.capsule.empty": "Wax Capsule",
  "item.forestry.capsule.tooltip": "Can't hold hot liquids.",
  "item.forestry.capsule.grammar": "%s Capsule",
  "item.forestry.wax_cast": "Wax Cast",
  "item.forestry.wood_pulp": "Wood Pulp",
  "item.forestry.wrench": "Wrench",
  "item.forestry.wrench.tooltip": "Shift-Use to rotate block.",
  "itemGroup.apiculture": "Forestry Apiculture",
  "itemGroup.arboriculture": "Forestry Arboriculture",
  "itemGroup.forestry": "Forestry",
  "itemGroup.lepidopterology": "Forestry Lepidopterology",
  "itemGroup.storage": "Forestry Storage",
  "itemGroup.agriculture": "Forestry Agriculture",
  "itemGroup.mail": "Forestry Mail",
  "block.forestry.analyzer": "Analyzer",
  "block.forestry.escritoire": "Escritoire",
  "block.forestry.database": "Database",
  "block.forestry.engine_electrical": "Electrical Engine",
  "block.forestry.engine_electrical.tooltip": "Converts EU to RF.",
  "block.forestry.engine_peat": "Peat-fired Engine",
  "block.forestry.engine_peat.tooltip": "Generates RF from peat.",
  "block.forestry.engine_biogas": "Biogas Engine",
  "block.forestry.engine_biogas.tooltip": "Generates RF from organic fluids and lava.",
  "block.forestry.engine_generator": "Bio Generator",
  "block.forestry.engine_generator.tooltip": "Generates EU from Biomass or Ethanol.",
  "block.forestry.engine_clockwork": "Clockwork Engine",
  "block.forestry.engine_clockwork.tooltip": "Generates small amounts of RF. Right-click to wind it up.",
  "block.forestry.bottler": "Bottler",
  "block.forestry.carpenter": "Carpenter",
  "block.forestry.centrifuge": "Centrifuge",
  "block.forestry.fermenter": "Fermenter",
  "block.forestry.moistener": "Moistener",
  "block.forestry.squeezer": "Squeezer",
  "block.forestry.still": "Still",
  "block.forestry.rainmaker": "Rainmaker",
  "block.forestry.fabricator": "Thermionic Fabricator",
  "block.forestry.raintank": "Rain Tank",
  "block.forestry.worktable": "Worktable",
  "block.forestry.mailbox": "Mailbox",
  "block.forestry.trade_station": "Trade Station",
  "block.forestry.stamp_collector": "Stamp Collector",
  "block.forestry.apatite_ore": "Apatite Ore",
  "block.forestry.deepslate_apatite_ore": "Deepslate Apatite Ore",
  "block.forestry.tin_ore": "Tin Ore",
  "block.forestry.deepslate_tin_ore": "Deepslate Tin Ore",
  "block.forestry.raw_tin_block": "Block of Raw Tin",
  "block.forestry.resource_storage_apatite": "Block of Apatite",
  "block.forestry.resource_storage_copper": "Block of Copper",
  "block.forestry.resource_storage_tin": "Block of Tin",
  "block.forestry.resource_storage_bronze": "Block of Bronze",
  "block.forestry.ash_brick": "Ash Bricks",
  "block.forestry.ash_stairs": "Ash Brick Stairs",
  "block.forestry.humus": "Humus",
  "block.forestry.bog_earth": "Bog Earth",
  "block.forestry.peat": "Peat",
  "block.forestry.block_bee_comb_cocoa": "Cocoa Comb Block",
  "block.forestry.block_bee_comb_darkened": "Darkened Comb Block",
  "block.forestry.block_bee_comb_dripping": "Dripping Comb Block",
  "block.forestry.block_bee_comb_frozen": "Frozen Comb Block",
  "block.forestry.block_bee_comb_honey": "Honey Comb Block",
  "block.forestry.block_bee_comb_irradiated": "Irradiated Comb Block",
  "block.forestry.block_bee_comb_mellow": "Mellow Comb Block",
  "block.forestry.block_bee_comb_mossy": "Mossy Comb Block",
  "block.forestry.block_bee_comb_mysterious": "Mysterious Comb Block",
  "block.forestry.block_bee_comb_omega": "Omega Comb Block",
  "block.forestry.block_bee_comb_parched": "Parched Comb Block",
  "block.forestry.block_bee_comb_powdery": "Powdery Comb Block",
  "block.forestry.block_bee_comb_reddened": "Reddened Comb Block",
  "block.forestry.block_bee_comb_silky": "Silky Comb Block",
  "block.forestry.block_bee_comb_simmering": "Simmering Comb Block",
  "block.forestry.block_bee_comb_stringy": "Stringy Comb Block",
  "block.forestry.block_bee_comb_wheaten": "Wheaten Comb Block",
  "block.forestry.block_bee_comb_kaolin": "Kaolin Comb Block",
  "item.forestry.adventurer_bag": "Adventuring Backpack",
  "item.forestry.adventurer_bag_woven": "Woven Adventuring Backpack",
  "item.forestry.builder_bag": "Building Backpack",
  "item.forestry.builder_bag_woven": "Woven Building Backpack",
  "item.forestry.digger_bag": "Digging Backpack",
  "item.forestry.digger_bag_woven": "Woven Digging Backpack",
  "item.forestry.forester_bag": "Foresting Backpack",
  "item.forestry.forester_bag_woven": "Woven Foresting Backpack",
  "item.forestry.hunter_bag": "Hunting Backpack",
  "item.forestry.hunter_bag_woven": "Woven Hunting Backpack",
  "item.forestry.miner_bag": "Mining Backpack",
  "item.forestry.miner_bag_woven": "Woven Mining Backpack",
  "_comment": "###############",
  "_comment": "ERRORS",
  "_comment": "###############",
  "errors.forestry.invalid.desc": "Invalid error",
  "errors.forestry.invalid.help": "This error is a bug. Report to the GitHub repository of the mod that adds this block.",
  "_comment": "BEES",
  "errors.forestry.is_raining.desc": "Rain",
  "errors.forestry.is_raining.help": "Only tolerant fliers can work in the rain.",
  "errors.forestry.no_drone.desc": "No drone",
  "errors.forestry.no_drone.help": "Mating requires a drone present.",
  "errors.forestry.no_flower.desc": "No flowers",
  "errors.forestry.no_flower.help": "Hive members are not finding the right flowers. Use the portable analyzer to learn their flower preference.",
  "errors.forestry.no_queen.desc": "No queen",
  "errors.forestry.no_queen.help": "Supply this hive with a queen or a princess and a drone.",
  "errors.forestry.no_sky.desc": "Sky obstructed",
  "errors.forestry.no_sky.help": "The hive requires direct sunlight from above.",
  "errors.forestry.not_day.desc": "Not daytime",
  "errors.forestry.not_day.help": "The bees can only work during the daytime.",
  "errors.forestry.not_gloomy.desc": "Not dark enough",
  "errors.forestry.not_gloomy.help": "The bees can only work in darkness.",
  "errors.forestry.not_lucid.desc": "Not bright enough",
  "errors.forestry.not_lucid.help": "The bees have trouble navigating in the dark.",
  "errors.forestry.not_night.desc": "Not nighttime",
  "errors.forestry.not_night.help": "The bees can only work during the night.",
  "errors.forestry.not_twilight.desc": "Not twilight",
  "errors.forestry.not_twilight.help": "The bees can only work during sunset or sunrise.",
  "errors.forestry.sleepy.desc": "Bees are tired",
  "errors.forestry.sleepy.help": "The bees cannot work when they are tired. Wait a bit for them to rest.",
  "errors.forestry.too_hot.desc": "Too Hot",
  "errors.forestry.too_hot.help": "The bees are melting in the heat here and unable to work. Use a Habitat Locator to find a cooler climate.",
  "errors.forestry.too_cold.desc": "Too Cold",
  "errors.forestry.too_cold.help": "The bees are huddled together to survive the freezing cold here. Use a Habitat Locator to find a warmer climate.",
  "errors.forestry.too_humid.desc": "Too Humid",
  "errors.forestry.too_humid.help": "The climate here has made the bees' wings too damp to fly. Use a Habitat Locator to find a dryer climate.",
  "errors.forestry.too_arid.desc": "Too Dry",
  "errors.forestry.too_arid.help": "The dry climate here has made the bees parched and unable to work. Use a Habitat Locator to find a wetter climate.",
  "_comment": "MACHINES",
  "errors.forestry.no_power.desc": "No Power",
  "errors.forestry.no_power.help": "This machine requires RF energy from an engine to function.",
  "errors.forestry.no_redstone.desc": "Requires Redstone",
  "errors.forestry.no_redstone.help": "This machine requires a redstone signal to activate it.",
  "errors.forestry.disabled_redstone.desc": "Disabled by Redstone",
  "errors.forestry.disabled_redstone.help": "This machine is being disabled by a redstone signal.",
  "errors.forestry.no_recipe.desc": "No recipe",
  "errors.forestry.no_recipe.help": "No matching recipe was found for the supplied resources.",
  "errors.forestry.no_resource.desc": "Missing resources",
  "errors.forestry.no_resource.help": "More resources need to be supplied for operation.",
  "errors.forestry.no_resource_inventory.desc": "Inventory needs resources",
  "errors.forestry.no_resource_inventory.help": "Resources need to be added to the machine's inventory to begin crafting this recipe.",
  "errors.forestry.no_resource_liquid.desc": "Missing liquid resources",
  "errors.forestry.no_resource_liquid.help": "More liquid resources need to be supplied for operation.",
  "errors.forestry.no_space.desc": "No inventory space",
  "errors.forestry.no_space.help": "Empty this machine's inventory.",
  "errors.forestry.no_space_tank.desc": "Tank Full",
  "errors.forestry.no_space_tank.help": "Empty this machine's liquid tank.",
  "errors.forestry.not_dark.desc": "Not dark enough",
  "errors.forestry.not_dark.help": "A lower light level is required for operation.",
  "_comment": "RAIN TANK",
  "errors.forestry.not_raining.desc": "No rain",
  "errors.forestry.not_raining.help": "Operation is only possible when it is raining.",
  "errors.forestry.no_rain_biome.desc": "Never rains",
  "errors.forestry.no_rain_biome.help": "This location never receives rain.",
  "errors.forestry.no_sky_rain_tank.desc": "Sky obstructed",
  "errors.forestry.no_sky_rain_tank.help": "Clear the area above this machine so it can gather rain.",
  "_comment": "ALYZERS",
  "errors.forestry.no_honey.desc": "Honey required",
  "errors.forestry.no_honey.help": "This gadget requires honey drops or honeydew for operation.",
  "errors.forestry.no_specimen.desc": "Nothing to analyze",
  "errors.forestry.no_specimen.help": "Supply a specimen to analyze.",
  "_comment": "ENGINES",
  "errors.forestry.forced_cooldown.desc": "Forced Cooldown",
  "errors.forestry.forced_cooldown.help": "The engine has overheated and must cool down before it can start again.",
  "errors.forestry.no_energy_net.desc": "No electricity",
  "errors.forestry.no_energy_net.help": "Your world is barren of any electricity. (Install IndustrialCraft\\u00b2.)",
  "errors.forestry.no_fuel.desc": "No fuel",
  "errors.forestry.no_fuel.help": "This engine requires fuel to run. Replenish this machine's fuel supplies.",
  "errors.forestry.no_heat.desc": "Not warmed up",
  "errors.forestry.no_heat.help": "This engine requires a heat source to run. Refill the heating tank.",
  "_comment": "TRADE STATION",
  "errors.forestry.no_stamps.desc": "Need Stamps",
  "errors.forestry.no_stamps.help": "The trade station requires more stamps to pay postage.",
  "errors.forestry.no_paper.desc": "Need Paper",
  "errors.forestry.no_paper.help": "The trade station requires more paper to send letters.",
  "errors.forestry.no_supplies.desc": "Need Supplies",
  "errors.forestry.no_supplies.help": "The trade station requires more supplies to send.",
  "errors.forestry.no_trade.desc": "No Trade Set",
  "errors.forestry.no_trade.help": "The trade station requires item to Send and Receive.",
  "_comment": "TRADE STATION NAMING",
  "errors.forestry.not_alpha_numeric.desc": "Invalid Name",
  "errors.forestry.not_alpha_numeric.help": "A Trade Station name must consist of letters and numbers only.",
  "errors.forestry.not_unique.desc": "Not Unique",
  "errors.forestry.not_unique.help": "Trade Station names must be unique and this name is already taken.",
  "_comment": "LETTERS",
  "errors.forestry.no_recipient.desc": "No Recipient",
  "errors.forestry.no_recipient.help": "You need to address your letter to a recipient to send it.",
  "errors.forestry.not_postpaid.desc": "Stamps Needed",
  "errors.forestry.not_postpaid.help": "Apply more stamps to pay the postal service.",
  "_comment": "CIRCUIT BOARDS",
  "errors.forestry.circuit_mismatch.desc": "Layout Mismatch",
  "errors.forestry.circuit_mismatch.help": "Amount of tubes does not match size of circuit board.",
  "errors.forestry.no_circuit_board.desc": "Board Missing",
  "errors.forestry.no_circuit_board.help": "Insert a circuit board to solder the selected tubes onto it.",
  "errors.forestry.no_circuit_layout.desc": "No Layouts Found",
  "errors.forestry.no_circuit_layout.help": "No layouts available due to the current game settings.",
  "_comment": "FARMS",
  "errors.forestry.no_farmland.desc": "No Farmland",
  "errors.forestry.no_farmland.help": "Smooth sandstone, bricks or stone bricks create a platform the farm will build on.",
  "errors.forestry.no_fertilizer.desc": "No Fertilizer",
  "errors.forestry.no_fertilizer.help": "Farms require fertilizer for function. Compost is insufficient.",
  "errors.forestry.no_liquid.desc": "No Water",
  "errors.forestry.no_liquid.help": "Depending on rainfall, temperature and humidity farms need to be supplied with varying amounts of water.",
  "_comment": "###################",
  "_comment": "APICULTURE",
  "_comment": "###################",
  "entity.Villager.apiarist": "Apiarist",
  "death.bee.aggressive.player": "%1$s encountered a swarm of bees. %2$s stole his apiarist's suit.",
  "death.bee.aggressive": "%1$s encountered a swarm of bees. That had to sting.",
  "death.bee.hive.player": "%1$s was killed by wild bees. %2$s stole his apiarist's suit.",
  "death.bee.hive": "%1$s was killed by wild bees. They should have used a Smoker.",
  "death.bee.end.player": "%1$s was ended by an unfriendly sting while fighting %2$s.",
  "death.bee.end": "%1$s was ended by an unfriendly sting.",
  "death.bee.radioactive.player": "%1$s walked into Chernobyl without his helmet on. %2$s watched and cackled.",
  "death.bee.radioactive": "%1$s walked into Chernobyl without his helmet on.",
  "death.bee.heroic.player": "%1$s was slain by heroic bees! %2$s is forever in their debt.",
  "death.bee.heroic": "%1$s was slain by heroic bees!",
  "effect.forestry.hakuna_matata": "Hakuna Matata",
  "effect.forestry.matata": "Matata",
  "allele.forestry.bee_effect.bee_effect_aggressive": "Aggressive",
  "allele.forestry.bee_effect.bee_effect_beatific": "Beatific",
  "allele.forestry.bee_effect.bee_effect_creeper": "Creeper",
  "allele.forestry.bee_effect.bee_effect_drunkard": "Drunkard",
  "allele.forestry.bee_effect.bee_effect_exploration": "Explorer",
  "allele.forestry.bee_effect.bee_effect_glacial": "Freezing",
  "allele.forestry.bee_effect.bee_effect_fertile": "Fertile",
  "allele.forestry.bee_effect.bee_effect_heroic": "Heroic",
  "allele.forestry.bee_effect.bee_effect_ignition": "Flammable",
  "allele.forestry.bee_effect.bee_effect_misanthrope": "Ends",
  "allele.forestry.bee_effect.bee_effect_miasmic": "Poison",
  "allele.forestry.bee_effect.bee_effect_mycophilic": "Mycophilic",
  "allele.forestry.bee_effect.bee_effect_none": "None",
  "allele.forestry.bee_effect.bee_effect_radioactive": "Radioactive",
  "allele.forestry.bee_effect.bee_effect_reanimation": "Reanimation",
  "allele.forestry.bee_effect.bee_effect_repulsion": "Repulsion",
  "allele.forestry.bee_effect.bee_effect_resurrection": "Resurrection",
  "allele.forestry.bee_effect.bee_effect_snowing": "Snow",
  "allele.forestry.bee_effect.bee_effect_easter": "Easter",
  "allele.forestry.bee_effect.bee_effect_sifter": "Sifter",
  "allele.forestry.bee_effect.bee_effect_hakuna_matata": "Hakuna Matata",
  "allele.forestry.activity.activity_diurnal": "Diurnal",
  "allele.forestry.activity.activity_nocturnal": "Nocturnal",
  "allele.forestry.activity.activity_metaturnal": "Metaturnal",
  "allele.forestry.activity.activity_crepuscular": "Crepuscular",
  "allele.forestry.activity.activity_cathemeral": "Cathemeral",
  "for.beemode.easy.desc": "Simplifies beebreeding by drastically increasing mutation rate and removing the chance for genetic fatigue.",
  "for.beemode.hard.desc": "Reducing mutation rate slightly while increasing lifespan of individual queens by 50%%.",
  "for.beemode.hardcore.desc": "Halves mutation rate, increases lifespan of individual queens by 500%% and reduces fertility by 20%%.",
  "for.beemode.insane.desc": "Cuts mutation rate to 20%%, increases lifespan tenfold and reduces fertility by 40%%.",
  "for.beemode.normal.desc": "Recommended mode for the normal player.",
  "for.bees.grammar.drone.type": "Drone",
  "for.bees.grammar.drone": "%1$s %2$s",
  "for.bees.grammar.larvae.type": "Larvae",
  "for.bees.grammar.larvae": "%1$s %2$s",
  "for.bees.grammar.princess.type": "Princess",
  "for.bees.grammar.princess": "%1$s %2$s",
  "for.bees.grammar.queen.type": "Queen",
  "for.bees.grammar.queen": "%1$s %2$s",
  "for.bees.hybrid": "%1$s-%2$s Hybrid",
  "allele.forestry.bee_species.bee_austere": "Austere",
  "allele.forestry.bee_species.bee_avenging": "Avenging",
  "allele.forestry.bee_species.bee_boggy": "Boggy",
  "allele.forestry.bee_species.bee_common": "Common",
  "allele.forestry.bee_species.bee_cultivated": "Cultivated",
  "allele.forestry.bee_species.bee_darkened": "Darkened",
  "allele.forestry.bee_species.bee_demonic": "Demonic",
  "allele.forestry.bee_species.bee_diligent": "Diligent",
  "allele.forestry.bee_species.bee_edenic": "Edenic",
  "allele.forestry.bee_species.bee_ended": "Ender",
  "allele.forestry.bee_species.bee_exotic": "Exotic",
  "allele.forestry.bee_species.bee_fiendish": "Fiendish",
  "allele.forestry.bee_species.bee_forest": "Forest",
  "allele.forestry.bee_species.bee_frugal": "Frugal",
  "allele.forestry.bee_species.bee_glacial": "Glacial",
  "allele.forestry.bee_species.bee_hermitic": "Hermitic",
  "allele.forestry.bee_species.bee_heroic": "Heroic",
  "allele.forestry.bee_species.bee_icy": "Icy",
  "allele.forestry.bee_species.bee_imperial": "Imperial",
  "allele.forestry.bee_species.bee_industrious": "Industrious",
  "allele.forestry.bee_species.bee_leporine": "Leporine",
  "allele.forestry.bee_species.bee_majestic": "Majestic",
  "allele.forestry.bee_species.bee_marshy": "Marshy",
  "allele.forestry.bee_species.bee_meadows": "Meadows",
  "allele.forestry.bee_species.bee_merry": "Merry",
  "allele.forestry.bee_species.bee_miry": "Miry",
  "allele.forestry.bee_species.bee_modest": "Modest",
  "allele.forestry.bee_species.bee_monastic": "Monastic",
  "allele.forestry.bee_species.bee_noble": "Noble",
  "allele.forestry.bee_species.bee_omega": "Omega",
  "allele.forestry.bee_species.bee_phantasmal": "Phantasmal",
  "allele.forestry.bee_species.bee_reddened": "Reddened",
  "allele.forestry.bee_species.bee_rural": "Rural",
  "allele.forestry.bee_species.bee_farmerly": "Farmerly",
  "allele.forestry.bee_species.bee_agrarian": "Agrarian",
  "allele.forestry.bee_species.bee_secluded": "Secluded",
  "allele.forestry.bee_species.bee_sinister": "Sinister",
  "allele.forestry.bee_species.bee_spectral": "Spectral",
  "allele.forestry.bee_species.bee_steadfast": "Steadfast",
  "allele.forestry.bee_species.bee_tipsy": "Tipsy",
  "allele.forestry.bee_species.bee_tricky": "Tricky",
  "allele.forestry.bee_species.bee_tropical": "Tropical",
  "allele.forestry.bee_species.bee_unweary": "Unweary",
  "allele.forestry.bee_species.bee_valiant": "Valiant",
  "allele.forestry.bee_species.bee_vengeful": "Vengeful",
  "allele.forestry.bee_species.bee_vindictive": "Vindictive",
  "allele.forestry.bee_species.bee_wintry": "Wintry",
  "allele.forestry.bee_species.bee_patriotic": "Patriotic",
  "allele.forestry.bee_species.bee_savanna": "Savanna",
  "allele.forestry.bee_species.bee_argil": "Argil",
  "allele.forestry.bee_species.bee_pride": "Pride",
  "allele.forestry.speed.0.3fd": "Slowest",
  "allele.forestry.speed.0.6fd": "Slower",
  "allele.forestry.speed.0.8fd": "Slow",
  "allele.forestry.speed.1.0f": "Normal",
  "allele.forestry.speed.1.2fd": "Fast",
  "allele.forestry.speed.1.4f": "Faster",
  "allele.forestry.speed.1.7f": "Fastest",
  "allele.forestry.territory.9_6_9": "Average",
  "allele.forestry.territory.11_8_11": "Large",
  "allele.forestry.territory.13_12_13": "Larger",
  "allele.forestry.territory.15_13_15": "Largest",
  "allele.forestry.humidity_tolerance.tolerance_none": "None",
  "allele.forestry.humidity_tolerance.tolerance_both_1d": "Both 1",
  "allele.forestry.humidity_tolerance.tolerance_both_2": "Both 2",
  "allele.forestry.humidity_tolerance.tolerance_up_1d": "Up 1",
  "allele.forestry.humidity_tolerance.tolerance_up_2": "Up 2",
  "allele.forestry.humidity_tolerance.tolerance_down_1d": "Down 1",
  "allele.forestry.humidity_tolerance.tolerance_down_2": "Down 2",
  "allele.forestry.pollination.5id": "Slowest",
  "allele.forestry.pollination.10i": "Slower",
  "allele.forestry.pollination.15i": "Slow",
  "allele.forestry.pollination.20i": "Average",
  "allele.forestry.pollination.25i": "Fast",
  "allele.forestry.pollination.30i": "Faster",
  "allele.forestry.pollination.35i": "Fastest",
  "allele.forestry.pollination.99id": "Maximum",
  "allele.forestry.height.0.25f": "Smallest",
  "allele.forestry.height.0.5f": "Smaller",
  "allele.forestry.height.0.75f": "Small",
  "allele.forestry.height.1.0f": "Average",
  "allele.forestry.height.1.25f": "Large",
  "allele.forestry.height.1.5f": "Larger",
  "allele.forestry.height.1.75f": "Largest",
  "allele.forestry.height.2.0f": "Gigantic",
  "allele.forestry.saplings.0.01fd": "Lowest",
  "allele.forestry.saplings.0.025fd": "Lower",
  "allele.forestry.saplings.0.035fd": "Low",
  "allele.forestry.saplings.0.05fd": "Average",
  "allele.forestry.saplings.0.1fd": "High",
  "allele.forestry.saplings.0.2fd": "Higher",
  "allele.forestry.saplings.0.3fd": "Highest",
  "allele.forestry.yield.0.025fd": "Lowest",
  "allele.forestry.yield.0.05fd": "Lower",
  "allele.forestry.yield.0.1fd": "Low",
  "allele.forestry.yield.0.2fd": "Average",
  "allele.forestry.yield.0.3f": "High",
  "allele.forestry.yield.0.35f": "Higher",
  "allele.forestry.yield.0.4f": "Highest",
  "allele.forestry.sappiness.0.1fd": "Lowest",
  "allele.forestry.sappiness.0.2fd": "Lower",
  "allele.forestry.sappiness.0.3fd": "Low",
  "allele.forestry.sappiness.0.4fd": "Average",
  "allele.forestry.sappiness.0.6fd": "High",
  "allele.forestry.sappiness.0.8f": "Higher",
  "allele.forestry.sappiness.1.0f": "Highest",
  "allele.forestry.maturation.10id": "Slowest",
  "allele.forestry.maturation.7i": "Slower",
  "allele.forestry.maturation.5id": "Slow",
  "allele.forestry.maturation.4i": "Average",
  "allele.forestry.maturation.3i": "Fast",
  "allele.forestry.maturation.2i": "Faster",
  "allele.forestry.maturation.1i": "Fastest",
  "allele.forestry.girth.1i": "1x1",
  "allele.forestry.girth.2i": "2x2",
  "allele.forestry.girth.3i": "3x3",
  "allele.forestry.girth.4i": "4x4",
  "allele.forestry.girth.5i": "5x5",
  "allele.forestry.girth.6i": "6x6",
  "allele.forestry.girth.7i": "7x7",
  "allele.forestry.girth.8i": "8x8",
  "allele.forestry.girth.9i": "9x9",
  "allele.forestry.girth.10i": "10x10",
  "allele.forestry.size.0.3f": "Smallest",
  "allele.forestry.size.0.4f": "Smaller",
  "allele.forestry.size.0.5f": "Small",
  "allele.forestry.size.0.6f": "Average",
  "allele.forestry.size.0.75f": "Large",
  "allele.forestry.size.0.9f": "Larger",
  "allele.forestry.size.1.0f": "Largest",
  "allele.forestry.metabolism.1i": "Slowest",
  "allele.forestry.metabolism.2i": "Slowest",
  "allele.forestry.metabolism.3i": "Slowest",
  "allele.forestry.metabolism.5i": "Normal",
  "allele.forestry.metabolism.7i": "Fast",
  "allele.forestry.metabolism.8i": "Faster",
  "allele.forestry.metabolism.10i": "Fastest",
  "allele.forestry.tree_effect.tree_effect_none": "None",
  "allele.forestry.tree_effect.tree_effect_blossoming": "Blossoming",
  "allele.forestry.butterfly_effect.butterfly_effect_none": "None",
  "allele.forestry.cocoon.cocoon_default": "Normal",
  "allele.forestry.cocoon.cocoon_silk": "Silk",
  "for.bees.stock.ignoble": "Ignoble Stock",
  "for.bees.stock.pristine": "Pristine Stock",
  "for.chat.command.forestry.bee.desc": "- %s : Beekeeping Commands",
  "for.chat.command.forestry.bee.help": "Commands relating to beekeeping.",
  "for.chat.command.forestry.bee.format": "Format: /%s <sub-command>",
  "for.chat.command.forestry.bee.give.desc": "- %s : Give Bees",
  "for.chat.command.forestry.bee.give.help": "Give a player drones, princesses, queens, or larvae.",
  "for.chat.command.forestry.bee.give.format": "Format: /%s <species-name> <bee-type> [<player-name>]",
  "for.chat.command.forestry.bee.give.available": "Available bee types: %s",
  "for.chat.command.forestry.bee.give.given": "%1$s was given a %2$s.",
  "for.chat.command.forestry.bee.mode.desc": "- %s : Beekeeping Mode Commands",
  "for.chat.command.forestry.bee.mode.help": "Commands relating to Beekeeping Modes.",
  "for.chat.command.forestry.bee.mode.format": "Format: /%s <sub-command>",
  "for.chat.command.forestry.bee.mode.info.desc": "- %s : Beekeeping Mode Info",
  "for.chat.command.forestry.bee.mode.info.help": "Information about current and available beekeeping modes.",
  "for.chat.command.forestry.bee.mode.info.format": "Format: /%s <mode-name>",
  "for.chat.command.forestry.bee.mode.set.desc": "- %s : Beekeeping Mode Set",
  "for.chat.command.forestry.bee.mode.set.help": "Set the beekeeping mode for world.",
  "for.chat.command.forestry.bee.mode.set.format": "Format: /%s [<world-#>] <mode-name>",
  "for.chat.command.forestry.bee.save.desc": "- %s : Save Beekeeping Statistics",
  "for.chat.command.forestry.bee.save.help": "Save beekeeping statistics to file.",
  "for.chat.command.forestry.bee.save.format": "Format: /%s [<player-name>]",
  "for.chat.command.forestry.bee.save.stats": "Beekeeping statistics for %s on %s:",
  "for.chat.command.forestry.mode.info.error": "No mode called '%s' is available.",
  "for.chat.command.forestry.mode.info.current": "Current: %1$s (#%2$s)",
  "for.chat.command.forestry.mode.info.available": "Available modes: %s",
  "for.chat.command.forestry.mode.set.success": "Mode set to %s.",
  "for.chat.command.forestry.mode.set.error": "A mode called '%s' is not available.",
  "for.chat.command.forestry.stats.save.error1": "Log file could not be created. Failed to save statistics.",
  "for.chat.command.forestry.stats.save.error2": "Cannot write to log file. Failed to save statistics.",
  "for.chat.command.forestry.stats.save.error3": "Write operation threw an exception. Failed to save statistics.",
  "for.chat.command.forestry.stats.save.error4": "No statistics found.",
  "for.chat.command.forestry.stats.save.saved": "Saved statistics for player %s",
  "for.chat.command.forestry.stats.save.key.discovered": "Discovered",
  "for.chat.command.forestry.stats.save.key.discovered.symbol": "X",
  "for.chat.command.forestry.stats.save.key.blacklisted": "Blacklisted",
  "for.chat.command.forestry.stats.save.key.blacklisted.symbol": "BL",
  "for.chat.command.forestry.stats.save.key.notCounted": "Not counted for the species total",
  "for.chat.command.forestry.stats.save.key.notCounted.symbol": "NC",
  "for.chat.command.forestry.stats.save.mode": "Mode: %s",
  "allele.forestry.bee_species.bee_agrarian.desc": "\"Doesn't reek as much as the alternative. Gets the job done, eh?\"|Myrathi, Cannie Beekeeper",
  "allele.forestry.bee_species.bee_austere.desc": "Dangerous and volatile; Beekeepers are advised to stay in full suit whenever near.|Beekeeping 101",
  "allele.forestry.bee_species.bee_avenging.desc": "\"The walls of my house began to crumble and I heard the roof creaking over my head, but I cared not! I felt the stabs of a thousand little insects on my glove as I grabbed the new queen.\"|Anonymous",
  "allele.forestry.bee_species.bee_boggy.desc": "\"I saw a cow get stung by one of these once. Seconds later, it started sprouting mushrooms all over! ... A photo? Uh, didn't take one.\"|\"Sir\" Sengir, madman",
  "allele.forestry.bee_species.bee_common.desc": "Considered the beginner apiarist's badge of participation.|Beekeeping 101",
  "allele.forestry.bee_species.bee_cultivated.desc": "Fast working bee; Thinks anything but opera is beneath it.|Beekeeping 101",
  "allele.forestry.bee_species.bee_darkened.desc": "Attracted by the power of alchemically bound matter, this species was a powerful source of energy.|Beekeeper's Lexicon",
  "allele.forestry.bee_species.bee_demonic.desc": "Born in the fires of the nether and being a descendant of generations of nether bees has caused this species to turn into a true demon.|Beekeeping 101",
  "allele.forestry.bee_species.bee_diligent.desc": "Mostly noted as a stepping stone for the industrious line of bees.|Beekeeping 101",
  "allele.forestry.bee_species.bee_edenic.desc": "\"I furiously scribbled in my notebook, drawing sketches of the images I felt seeping into my brain while I was watching the insects perform their strange little dance.\"|Beekeeping 101",
  "allele.forestry.bee_species.bee_ended.desc": "\"I found one of these seemingly hermitical insects in a villager's apiary. It was torpid, obviously ripped from its world and longing for a fragment from it.\"|Beekeeping 101",
  "allele.forestry.bee_species.bee_exotic.desc": "\"The fever shook me and my apiarist's suit was drenched with cold sweat, but with trembling hands I finally managed to pull one of these from my apiary.\"|Beekeeping 101",
  "allele.forestry.bee_species.bee_farmerly.desc": "Commonly seen in large expanses of prairie, the breadbasket of nations.|Beekeeping 101",
  "allele.forestry.bee_species.bee_fiendish.desc": "Experienced nether apiarist's have been reporting severe attacks by their bees. Caution is advised.|Beekeeping 101",
  "allele.forestry.bee_species.bee_forest.desc": "One of the most common pests in forests; Mostly docile.|Beekeeping 101",
  "allele.forestry.bee_species.bee_frugal.desc": "Generations of bees baked in the sun to produce this species.|Beekeeping 101",
  "allele.forestry.bee_species.bee_glacial.desc": "\"Winter is coming!\"|E. Stark, beekeeper",
  "allele.forestry.bee_species.bee_hermitic.desc": "\"My dear colleague! I noticed the bees you sent me refuse to wash and are growing full beards. Care to explain?\"|Binnie, Apiarist",
  "allele.forestry.bee_species.bee_heroic.desc": "Elaborate legends have surrounded this species. Will defend its hive to its death against any hostiles.|Apiarist's Grimoire",
  "allele.forestry.bee_species.bee_icy.desc": "Temperatures inside hives inhabited by this species will drop until ice shards form.|Beekeeping 101",
  "allele.forestry.bee_species.bee_imperial.desc": "Highly sought after bee; Specialises in the production of precious royal jelly.|Beekeeping 101",
  "allele.forestry.bee_species.bee_industrious.desc": "Highly sought after bee; Specialises in the production of exquisite pollen.|Beekeeping 101",
  "allele.forestry.bee_species.bee_leporine.desc": "\"I swear! It was tiny, had wings and I definitely saw fluffy little rabbit ears! ... No! I am not drunk!\"|\"Sir\" Sengir, madman",
  "allele.forestry.bee_species.bee_majestic.desc": "\"Off with their heads!\"|Queen of Hearts",
  "allele.forestry.bee_species.bee_marshy.desc": "\"Seriously? Mushrooms? Get out of here!\"|Beekeeping 101",
  "allele.forestry.bee_species.bee_meadows.desc": "Infests mostly plains in temperate climates; Mostly docile.|Beekeeping 101",
  "allele.forestry.bee_species.bee_merry.desc": "\"Hohoho!\"|Merry bee",
  "allele.forestry.bee_species.bee_miry.desc": "\"How do bees even pollinate fungi?\"|Mezz, Junior Apiarist",
  "allele.forestry.bee_species.bee_modest.desc": "Hot and arid climates have forced this species to adapt to a degree which will not allow it to survive in significantly friendlier climates.|Beekeeping 101",
  "allele.forestry.bee_species.bee_monastic.desc": "\"I remained austere and said to him: 'Not only a princess, but also a whole pile of emeralds for a measly drone? That's extortion!'|Beekeeping 101",
  "allele.forestry.bee_species.bee_noble.desc": "\"There is no more noble occupation in the world than to breed another bee.\"|Binnie, Apiarist",
  "allele.forestry.bee_species.bee_omega.desc": "\"I am Alpha and Omega, the beginning and the end, the first and the last.\"|Pahimar, beekeeper",
  "allele.forestry.bee_species.bee_phantasmal.desc": "\"Whatever you do, do not, I repeat, DO NOT drop the dragon e...\"|\"Sir\" Sengir, Last Words",
  "allele.forestry.bee_species.bee_reddened.desc": "Requiring massive amounts of alchemically bound matter, these little fellows could flood a world in energy.|Beekeeper's Lexicon",
  "allele.forestry.bee_species.bee_rural.desc": "\"Rain in May promises much hay.\"|M. Ages, Rural Beekeeper",
  "allele.forestry.bee_species.bee_secluded.desc": "\"Crossbreeding with the desert kind was a mistake. My bees withdrew more and more from the outside world.\"|Beekeeping 101",
  "allele.forestry.bee_species.bee_sinister.desc": "Not many bee species are able to survive in the nether. And even those are severly affected by their hellish environment.|Beekeeping 101",
  "allele.forestry.bee_species.bee_spectral.desc": "\"I was unsure whether it was alive as it lay there in the palm of my hand, glimmering and pulsating, oozing a coldness I never felt before. Then I heard the pile of bones behind me rattle...\"|Beekeeping 101",
  "allele.forestry.bee_species.bee_steadfast.desc": "Considered extinct until some were found by adventurers in a deep dungeon.|Apiarist's Grimoire",
  "allele.forestry.bee_species.bee_tipsy.desc": "\"Dance my pretties! Dance!\"|Tipsy Witch of the East",
  "allele.forestry.bee_species.bee_tricky.desc": "\"Trick or Tricky Treat!\"|Tricky Bee",
  "allele.forestry.bee_species.bee_tropical.desc": "\"My travels along the jungle river allowed me to catch many of these poisonous specimen. Unfortunately I had lost my only austere branch to crocodiles a while back.\"|Beekeeping 101",
  "allele.forestry.bee_species.bee_unweary.desc": "Unweary. Then they die.|Beekeeping 101",
  "allele.forestry.bee_species.bee_valiant.desc": "A rare subspecies rarely seen cohabiting in mundane hives.|Apiarist's Grimoire",
  "allele.forestry.bee_species.bee_vengeful.desc": "\"Veni, vidi, vici!\"|Apinus Julius Caesar",
  "allele.forestry.bee_species.bee_vindictive.desc": "\"It ate my face! It ate my face!\"|K.M.",
  "allele.forestry.bee_species.bee_wintry.desc": "Common, but winter-hardened bee tribe; Cultivation in warmer climates is a challenge.|Beekeeping 101",
  "allele.forestry.bee_species.bee_patriotic.desc": "\"I saw the swarm crossing the Delaware... then it burst into a frenzy of fireworks.\"|TheDarkColour, Bee Historian",
  "allele.forestry.bee_species.bee_savanna.desc": "\"A subspecies of ground nesting bees, commonly found in warmer climates.\"|Beekeeping 101",
  "allele.forestry.bee_species.bee_argil.desc": "\"These bees endure long periods of drought by incorporating increasing amounts of waterproof clays into their nests.\"|Beekeeping 101",
  "allele.forestry.bee_species.bee_pride.desc": "\"Look, Simba: Everything the bees touch is our kingdom.\"|Mufasa, Local King",
  "for.genus.bees.agrarian": "Agrarian",
  "for.genus.bees.austere": "Austere",
  "for.genus.bees.boggy": "Boggy",
  "for.genus.bees.common": "Common",
  "for.genus.bees.end": "End",
  "for.genus.bees.festive": "Festive",
  "for.genus.bees.frozen": "Frozen",
  "for.genus.bees.heroic": "Heroic",
  "for.genus.bees.industrious": "Industrious",
  "for.genus.bees.infernal": "Infernal",
  "for.genus.bees.monastic": "Monastic",
  "for.genus.bees.noble": "Noble",
  "for.genus.bees.reddened": "Reddened",
  "for.genus.bees.tropical": "Tropical",
  "for.genus.bees.vengeful": "Vengeful",
  "item.forestry.bee_princess_ge": "Princess",
  "item.forestry.bee_drone_ge": "Drone",
  "item.forestry.bee_queen_ge": "Queen",
  "block.forestry.alveary_tooltip": "Multi-Block: 3x3x3 with 3x1x3 wood slabs on the top",
  "block.forestry.alveary_plain": "Alveary",
  "block.forestry.alveary_swarmer": "Alveary Swarmer",
  "block.forestry.alveary_fan": "Alveary Fan",
  "block.forestry.alveary_heater": "Alveary Heater",
  "block.forestry.alveary_hygro": "Alveary Hygroregulator",
  "block.forestry.alveary_stabiliser": "Alveary Stabiliser",
  "block.forestry.alveary_sieve": "Alveary Sieve",
  "block.forestry.apiary": "Apiary",
  "block.forestry.bee_chest": "Apiarist's Chest",
  "block.forestry.bee_house": "Bee House",
  "block.forestry.beehive_forest": "Forest Hive",
  "block.forestry.beehive_meadows": "Meadows Hive",
  "block.forestry.beehive_desert": "Modest Hive",
  "block.forestry.beehive_jungle": "Tropical Hive",
  "block.forestry.beehive_end": "Ender Hive",
  "block.forestry.beehive_snow": "Wintry Hive",
  "block.forestry.beehive_swamp": "Marshy Hive",
  "block.forestry.beehive_savanna": "Savanna Hive",
  "block.forestry.beehive_swarm": "Swarm Hive",
  "block.forestry.candle_wall": "Candle",
  "block.forestry.candle": "Candle",
  "block.forestry.candle.stump": "Unlit Candle",
  "block.forestry.stump": "Candle Stump",
  "_comment": "###################",
  "_comment": "BOOK -- ORIGINAL",
  "_comment": "###################",
  "item.forestry.foresters_manual": "Forester's Manual",
  "for.gui.book.element.crafting": "Crafting",
  "for.gui.book.about.title": "About the book",
  "for.gui.book.about": "§oThese scraps of knowledge have been obtained and compiled by Binnie, and represent the remains of Beekeeping 101 and Forester's Almanac, two books by a mad apiarist know only as 'Sir' Sengir.§r",
  "for.gui.book.about.author": "| Binnie, Editor",
  "for.gui.book.categories": "Categories",
  "for.gui.book.category.core.title": "Core",
  "for.gui.book.category.lepidopterology.title": "Lepidopterology",
  "for.gui.book.category.mail.title": "Mail",
  "for.gui.book.category.habitat_former.title": "Habitat Former",
  "for.gui.book.category.beekeeping.title": "Beekeeping",
  "for.gui.book.category.arboriculture.title": "Arboriculture",
  "for.gui.book.category.farming.title": "Farming",
  "for.gui.book.category.genetics.title": "Genetics",
  "_comment": "###################",
  "_comment": "BOOK -- PATCHOULI",
  "_comment": "###################",
  "for.gui.book.patchouli.landing_text": "$(italic)These scraps of knowledge have been obtained and compiled by Binnie, and represent the remains of Beekeeping 101 and Forester's Almanac, two books by a mad apiarist know only as 'Sir' Sengir.$()$(br)             | Binnie, Editor",

  "_comment": "### Categories",
  "for.gui.book.patchouli.category.arboriculture.title": "Arboriculture",
  "for.gui.book.patchouli.category.arboriculture.desc": "This almanac will attempt to lay out the known basics for the beginning forester.",
  "for.gui.book.patchouli.category.beekeeping.title": "Beekeeping",
  "for.gui.book.patchouli.category.beekeeping.desc": "Bees are small yellow insects found in hives, scattered around our remarkably polygonal world.",
  "for.gui.book.patchouli.category.beekeeping.alveary.title": "Alveary",
  "for.gui.book.patchouli.category.beekeeping.alveary.desc": "After a while, you will begin to notice that the primitive Apiary is not reaping the full potential of your bees. When you reach this point, it's time to upgrade. The alveary is three times the size of the apiary, but I've seen bees produce ten times the honey.",
  "for.gui.book.patchouli.category.core.title": "Core",
  "for.gui.book.patchouli.category.core.desc": "All the resources and contraptions which are essential to the modern forester.",
  "for.gui.book.patchouli.category.core.engines.title": "Engines",
  "for.gui.book.patchouli.category.core.engines.desc": "",
  "for.gui.book.patchouli.category.core.machines.title": "Machines",
  "for.gui.book.patchouli.category.core.machines.desc": "",
  "for.gui.book.patchouli.category.farming.title": "Farming",
  "for.gui.book.patchouli.category.farming.desc": "The Farm is a multi-block structure which can be customized to suit your needs.",
  "for.gui.book.patchouli.category.farming.structure.title": "Farm Structure",
  "for.gui.book.patchouli.category.farming.structure.desc": "The Farm is a multi-block structure which can be customized to suit your needs.",
  "for.gui.book.patchouli.category.genetics.title": "Genetics",
  "for.gui.book.patchouli.category.genetics.desc": "Filter and store your various specimens according to their genetic traits.",
  "for.gui.book.patchouli.category.habitat_former.title": "Habitat Former",
  "for.gui.book.patchouli.category.habitat_former.desc": "The Habitat Former can be used to manipulate the climate in a specific region.",
  "for.gui.book.patchouli.category.mail.title": "Mail",
  "for.gui.book.patchouli.category.mail.desc": "Send and receive letters and packages from your friends using the postal system.",

  "_comment": "### Templates",
  "for.gui.book.patchouli.template.farm_gui.header": "Farm GUI",

  "_comment": "### Entries",
  "_comment": "Arboriculture",
  "for.gui.book.patchouli.entry.arboriculture.grafters": "Grafters",
  "for.gui.book.patchouli.entry.arboriculture.grafters1": "Are you sick and tired of breaking leaves and ending up with empty hands? Are your tree breeding efforts hampered by a distinct lack of saplings? Don't despair! Forestry Inc. is proud to introduce the GRAFTER!",
  "for.gui.book.patchouli.entry.arboriculture.grafters2": "Our patented grafter will significantly increase your chance at a sapling drop when used on leaves! No more frustration when you get that first pollinated leaf after hours of waiting, only to have it drop no saplings at all! Just use the grafter and you are almost guaranteed to be able to extract a sapling from it. This sturdy device will save you hours of work.",
  "for.gui.book.patchouli.entry.arboriculture.grafters3": "The Proven Grafter is significantly stronger than the Bronze Grafter and can only be obtained by trading with villagers.",

  "for.gui.book.patchouli.entry.arboriculture.intro": "Introduction",
  "for.gui.book.patchouli.entry.arboriculture.intro1": "Generations of foresters have wondered at the noticeable lack of diversity in Minecraftia's tree species. Common theory among scientists seems to be, that a series of parasites wiped out all but the most hardy of trees ages ago. However, due to the demands of builders everywhere, foresters have taken the breeding successes of beekeepers as cause to dabble into tree breeding.",
  "for.gui.book.patchouli.entry.arboriculture.intro2": "Early endeavours have proven fruitful and this almanac will attempt to lay out the known basics for the beginning forester.",

  "for.gui.book.patchouli.entry.arboriculture.pollination": "Pollination",
  "for.gui.book.patchouli.entry.arboriculture.pollination1": "There are many misconceptions among laymen as to how tree breeding works. The common adage of “the birds and the bees” has many people confused, as it is partly wrong. You can't breed trees with birds! However, you may be happy to hear that almost any bee is able to cross-pollinate trees of different species. Though experienced forester will usually recommend some of the more high-end bee breeds",
  "for.gui.book.patchouli.entry.arboriculture.pollination2": "like rural or industrious for dedicated tree breeding - or have bred their own specialised bees for that purpose - the beginner can rest assured that even the most mundane of bees will do an adequate job at pollinating nearby trees.$(br2)The underlying principle is rather simple: Set down apiaries near trees of different species and keep them stocked with working bee queens.",
  "for.gui.book.patchouli.entry.arboriculture.pollination3": "After a while - depending on the quality of the bee and the density of the surrounding forest - you will start to see some leaves change colour. These leaves have been pollinated by another tree with a different genetic makeup. Just break them and hope for a new sapling to drop.",

  "for.gui.book.patchouli.entry.arboriculture.mutations": "Tree Mutations",
  "for.gui.book.patchouli.entry.arboriculture.mutations1": "Cross-pollination naturally occurs between tree types when there are helpful insects nearby. Bees are known to carry pollen from one tree to another, and butterflies taking repose on leaves are known to take pollen along with them as well. By having two varieties of trees near each other and within range of an active bee colony, it is possible that they will be crossbred, and perhaps have offspring that",
  "for.gui.book.patchouli.entry.arboriculture.mutations2": "will mutate.",

  "_comment": "Beekeeping",
  "for.gui.book.patchouli.entry.beekeeping.alveary": "Alveary",
  "for.gui.book.patchouli.entry.beekeeping.alveary1": "After a while, you will begin to notice that the primitive Apiary is not reaping the full potential of your bees. When you reach this point it is time to upgrade. The alveary is three times the size of the apiary, and I have seen the bees produce up to ten times more honey in an alveary than an apiary.",
  "for.gui.book.patchouli.entry.beekeeping.alveary2": "To create this massive contraption, you'll need 27 of these alveary blocks.",
  "for.gui.book.patchouli.entry.beekeeping.alveary3": "Once you have them, you can form them into a cube to create the body of the alveary. You'll also need to block off the roof, for which I recommend placing wooden slabs across the top. If you construct it correctly, you should see small holes form for the bees to dwell in. The usage of this alveary is identical to that of the apiary, although I haven't yet had any success with inserting wooden frames into it.",

  "for.gui.book.patchouli.entry.beekeeping.alveary.fan": "Alveary Fan",
  "for.gui.book.patchouli.entry.beekeeping.alveary.fan1": "The Alveary Fan does the exact opposite of the Alveary Heater: It cools down the temperature of the Alveary.",
  "for.gui.book.patchouli.entry.beekeeping.alveary.fan2": "To use it, replace one of the blocks of the Alveary in the bottom two layers of the multiblock structure.",

  "for.gui.book.patchouli.entry.beekeeping.alveary.heater": "Alveary Heater",
  "for.gui.book.patchouli.entry.beekeeping.alveary.heater1": "As the name implies, the Alveary Heater warms up the temperaure inside the Alveary.",
  "for.gui.book.patchouli.entry.beekeeping.alveary.heater2": "To use it, replace one of the blocks of the Alveary in the bottom two layers of the multiblock structure. The heater requires about 5 RF/tick to continuously heat the alveary one step.",

  "for.gui.book.patchouli.entry.beekeeping.alveary.sieve": "Alveary Sieve",
  "for.gui.book.patchouli.entry.beekeeping.alveary.sieve1": "The Alveary Sieve collects pollen from nearby trees that would've pollinated another tree and stores it in its inventory.",
  "for.gui.book.patchouli.entry.beekeeping.alveary.sieve2": "To use it, replace one of the blocks of the Alveary in the bottom two layers of the multiblock structure and place a Woven Silk in its left item slot.",

  "for.gui.book.patchouli.entry.beekeeping.alveary.stabiliser": "Alveary Stabiliser",
  "for.gui.book.patchouli.entry.beekeeping.alveary.stabiliser1": "The Alveary Stabiliser prevents the offspring of the queen from mutating into new species.",
  "for.gui.book.patchouli.entry.beekeeping.alveary.stabiliser2": "To use it, replace one of the blocks of the Alveary in the bottom two layers of the multiblock structure.",

  "for.gui.book.patchouli.entry.beekeeping.alveary.swarmer": "Alveary Swarmer",
  "for.gui.book.patchouli.entry.beekeeping.alveary.swarmer1": "The Swarmer is a special Alveary block, which has a 1% chance of spawning a Swarm Hive near the Apiary per Royal Jelly that's inside it.",
  "for.gui.book.patchouli.entry.beekeeping.alveary.swarmer2": "The bees found in those Swarms are the same as the one in the Alveary, but the princesses are always Ignoble.",

  "for.gui.book.patchouli.entry.beekeeping.alveary.paneling": "Scented Paneling",
  "for.gui.book.patchouli.entry.beekeeping.alveary.paneling1": "Each alveary block is very costly, consisting of scented paneling, which requires honey from bees working away in your many apiaries, and seed oil to construct sturdy casings.",
  "for.gui.book.patchouli.entry.beekeeping.alveary.paneling2": "This means making an alveary is something that takes many days of hard graft, but it is well worth the effort. By arranging the paneling securely around the sturdy casing you'll end up with firm solid home for your bees, and the scent of the panels will spur them on to work far harder than anything you could achieve in the apiary.",

  "for.gui.book.patchouli.entry.beekeeping.suit": "Apiarist's Clothes",
  "for.gui.book.patchouli.entry.beekeeping.suit1": "Tired of getting poisoned by those pesky Tropical Bees?$(br2)Fear that their Silk Wisps have no use?$(br2)Well, fear not, because you can turn those Wisps into Woven Silk and turn that into suits! Bee-Suits!The Apiarist's Clothes can be equipped to lessen or even nullify the negative effects of Bees (such as Poison from Tropical Bees).",
  "for.gui.book.patchouli.entry.beekeeping.suit2": "The more pieces of clothing you wear, the more often Bees will leave you alone.",

  "for.gui.book.patchouli.entry.beekeeping.apiary": "Apiary",
  "for.gui.book.patchouli.entry.beekeeping.apiary1": "Like the bee house, the apiary can contain a family of bees, and collect honeycombs for your troubles.",
  "for.gui.book.patchouli.entry.beekeeping.apiary2": "To obtain the apiary I had to go through a long and arduous journey of trial and error, involving creepers, lapis lazuli and a few sheep, but luckily I recorded these steps for future generations. I first started with the squeezing of my many seeds into seed oil. The arrangement of eight logs (of any tree) in a carpenter along with my seed oil resulted in an impregnated casing which could hold the bee. To secure this casing in the world, I then arranged it",
  "for.gui.book.patchouli.entry.beekeeping.apiary3": "on my crafting table with wooden planks and wooden slabs to form an acceptable home for my bees. The resultant apiary can then be placed in the world wherever I want.$(br2)Actually, I lied. I traded for an apiary with a friendly beekeeper in a village. Just thought I'd let you go through the effort of making it first. If I could see you now, I'd be laughing.",

  "for.gui.book.patchouli.entry.beekeeping.chest": "Apiarist's Chest",
  "for.gui.book.patchouli.entry.beekeeping.chest1": "During the course of your beekeeping career, it will quickly become apparent that many more bees are produced than you will know what to do with. Since only identical drones will stack with each other, and this occurs rarely, you will soon find your",
  "for.gui.book.patchouli.entry.beekeeping.chest2": "conventional chests full to bursting with bees. Luckily, those who have come before have developed the perfect technology to deal with the overflow of insects.$(br)$(bold)The Apiarist's Chest$() is a storage device for up to 125 individual bees, with 25 slots spread over 5 pages, and a pane that displays overall statistics for species discovered, princess collected, queens bred and drones produced.",

  "for.gui.book.patchouli.entry.beekeeping.genes": "Bee Genes",
  "for.gui.book.patchouli.entry.beekeeping.genes1": "$(l:beekeeping/bee_genes#2)> Species$(/l)$(br)$(l:beekeeping/bee_genes#2)> Speed$(/l)$(br)$(l:beekeeping/bee_genes#2)> Lifespan$(/l)$(br)$(l:beekeeping/bee_genes#3)> Fertility$(/l)$(br)$(l:beekeeping/bee_genes#3)> Temp. and Humid. Tolerance$(/l)$(br)$(l:beekeeping/bee_genes#4)> Never Sleeps$(/l)$(br)$(l:beekeeping/bee_genes#4)> Tolerates Rain$(/l)$(br)$(l:beekeeping/bee_genes#4)> Cave Dwelling$(/l)$(br)$(l:beekeeping/bee_genes#5)> Flower$(/l)$(br)$(l:beekeeping/bee_genes#5)> Flowering$(/l)$(br)$(l:beekeeping/bee_genes#5)> Territory$(/l)$(br)$(l:beekeeping/bee_genes#6)> Effect$(/l)$(br)",
  "for.gui.book.patchouli.entry.beekeeping.genes2": "§nSpecies$(br)The species of a bee specifies which products a bee queen produces, if the bee is only active at night and which climate the bee prefers.$(br2)§nSpeed$(br)The speed of a bee defines how long the queen needs to produce products.$(br2)§nLifespan$(br)A long lifespan is good to produce lots of resources, but a short lifespan is good for bee breeding.$(br2)",
  "for.gui.book.patchouli.entry.beekeeping.genes3": "§nFertility$(br)How many drones the bee produces after it dies.$(br2)§nTemperature and Humidity §nTolerance$(br)The difference from its preferred Climate / Humidity a bee will be able to work in. This can range from zero to three, in one or both directions.",
  "for.gui.book.patchouli.entry.beekeeping.genes4": "§nNever Sleeps$(br)This trait determines if a naturally diurnal bee can work during the night and if a naturally nocturnal bee can work during the day.$(br2)§nTolerates Rain$(br)This trait determines if the bee can fly while it's raining.$(br2)§nCave Dwelling$(br)This trait determines if the bee can work without a clear view of the sky.",
  "for.gui.book.patchouli.entry.beekeeping.genes5": "§nFlower$(br)This trait specifies which type of flower the bee needs to work.$(br2)§nFlowering$(br)Bees with a high flowering trait spread flowers around the hive faster and pollinate trees more often.$(br2)§nTerritory$(br)The territory trait determines how far bees pollinate trees and flowers, and the range of a bee's effect.",
  "for.gui.book.patchouli.entry.beekeeping.genes6": "§nEffect$(br)Some bees have special effects like poison other entities or speed up the growth of crops.",

  "for.gui.book.patchouli.entry.beekeeping.house": "Bee House",
  "for.gui.book.patchouli.entry.beekeeping.house1": "To rear your newly found bees into a bee family brimming with honey, you'll need a bee house or an apiary. These small wooden boxes can contain a family of these little blighters, and collect honeycombs for your troubles.",
  "for.gui.book.patchouli.entry.beekeeping.house2": "The bee house was one of my earliest discoveries. The discovery of this small bee housing was more like a coincidence. I forgot a honey comb in a small wooden box that I had crafted out of some wooden planks and wooden slabs. After a while, the box was full with bees; they had started to build their home in this box. I crafted a similar box like I had crafted before, placed a comb in it, and named it \"Bee House\".",

  "for.gui.book.patchouli.entry.beekeeping.bees": "Bees",
  "for.gui.book.patchouli.entry.beekeeping.bees1": "Bees sting. Bees are yellow and stripy. Bees buzz. You may already know these things, but the first rule of beekeeping is know your enemy (actually the first rule is you must always talk about beekeeping club). Bees are small yellow insects found in hives, scattered around our remarkably polygonal world. There are five different hives I have discovered in this world, and another which I dare not speak",
  "for.gui.book.patchouli.entry.beekeeping.bees2": "about. The easiest way to find the hives is to explore at night, as the glow of working bees guided me to them (as well as mobs, as I found to my cost)$(br2)Outside of apiaries and alvearies (more later) bees seem to be both totally docile and immortal. The first thing I noticed about bees were that they were clearly split into three castes. In the hives I found both princess and drones, where the princesses were distinguisable by their",
  "for.gui.book.patchouli.entry.beekeeping.bees3": "more regal appearance. But when the two are brought together somewhere special the princess can transform into the queen. The queen will spend her lifespan creating things such as honey combs until she eventually dies, spawning a new princess and multiple drones. This means that your bee population will grow exponentially, meaning you'll need plenty of storage.",

  "for.gui.book.patchouli.entry.beekeeping.mundane": "Mundane Bees",
  "for.gui.book.patchouli.entry.beekeeping.mundane1": "There are six naturally occurring species that I discovered on my exploits: Forest, Meadows, Modest, Tropical, Wintry and Marshy. I refer to these as mundane bees, partly because they are not very interesting and partly because it’s a cool word that rhymes with terrain and brain.",
  "for.gui.book.patchouli.entry.beekeeping.mundane2": "Meadow bees infest large open grasslands, such as plains, and prefer a temperate climate.$(br2)It is closely related to the forest bee, which I’ve noticed is one of the most common pests in forests. Both of these bees are mostly docile, not even causing me the smallest of stings.$(br2)All other bee species are only occurring through mutation.",

  "for.gui.book.patchouli.entry.beekeeping.mutations": "First Mutations",
  "for.gui.book.patchouli.entry.beekeeping.mutations1": "The children of two different bees will have a mixture of the genes of the two parents, and may even be a new species that you are yet to discover. By allowing these so called 'mutations' to occur, I discovered that these few species of naturally occurring bee opened up a world of possibilities, with many weird and exotic species to be found.",
  "for.gui.book.patchouli.entry.beekeeping.mutations2": "I will explain the many species that I discovered later on in the guide, along with tips to how I obtained them. A true apiarist never shares his secrets after all. From these bees, and the other mundane species, I discovered the Common and Cultivated bees. These bees are staples of any apiarist’s collection, and the common bee is considered the beginner apiarist’s badge of participation.",
  "for.gui.book.patchouli.entry.beekeeping.mutations3": "Although the common bee is not particularly interesting, its descendant the cultivated bee is fast working, producing more honey in a shorter amount of time. It also thinks anything but opera is underneath it, meaning it was $(italic)$(bold)this$() far away from being called the snobby bee.",

  "for.gui.book.patchouli.entry.beekeeping.frames": "Frames",
  "for.gui.book.patchouli.entry.beekeeping.frames1": "Wooden frames increase the production speed of the queen in an apiary. Better quality frames increase the production speed of the queen more than lower quality frames.$(br2)By myself, I currently had no success with inserting wooden frames into an alveary or a bee house. At the moment I only discovered 3 frames: the Untreated Frame, the Impregnated Frame and the Proven Frame.",

  "for.gui.book.patchouli.entry.beekeeping.intro": "Introduction",
  "for.gui.book.patchouli.entry.beekeeping.intro1": "Some people ask me why I bother with bees. I've been burned, poisoned and blown up countless times, and once they even devoured my home. But although I am now covered in scars, I have been rewarded with gifts beyond my wildest dreams. The honey they have given me has nourished me through those cold Creeper-filled nights, and the silk has provided me with more than one sturdy backpack.",
  "for.gui.book.patchouli.entry.beekeeping.intro2": "If you are willing to endure these hardships, read on, else turn back now and forever hold your peace…",

  "for.gui.book.patchouli.entry.beekeeping.minecarts": "Bees on Rails",
  "for.gui.book.patchouli.entry.beekeeping.minecarts1": "One of my simpler inventions are bee house minecarts. You simply put a bee house or a apiary in a minecart.",

  "for.gui.book.patchouli.entry.beekeeping.scoop": "Scoop",
  "for.gui.book.patchouli.entry.beekeeping.scoop1": "To get bees out you need to catch them with one of my most remarkable inventions, the scoop. Sadly my alternative names of “bee capturing implement” and “net-on-a-stick” did not catch on.",
  "for.gui.book.patchouli.entry.beekeeping.scoop2": "Somehow, beating in a repetitive manner on these hives reveals the bees, who are rather large and colourful. To create the scoop, you will need to assemble it using sticks and string, although I'll leave the art of tying a net from string to you.",

  "for.gui.book.patchouli.entry.beekeeping.smoker": "Smoker",
  "for.gui.book.patchouli.entry.beekeeping.smoker1": "The hive bees will sting you a little bit if you're too close, health regeneration covers it. They only get aggressive if you hit the hive, and can really hurt if you break the hive without smoking them first.",

  "_comment": "Core",

  "for.gui.book.patchouli.entry.core.engine.biogas": "Biogas Engine",
  "for.gui.book.patchouli.entry.core.engine.biogas1": "Want to get rid of your surplus saplings?$(br2)Too many milk buckets in your chests?$(br2)Use a biogas engine to power your tree farms!",
  "for.gui.book.patchouli.entry.core.engine.biogas2": "Biogas engines need to be activated by a redstone current like any other BuildCraft engine. However, biogas engines have one additional quirk: They cannot explode from overheating, but they need a minimum operating temperature. You can fill a biogas engine up to the brim with delicious fuel and it will still refuse to start up. The reason is quite simply that it needs to reach a certain temperature before it can begin to burn fuel.",
  "for.gui.book.patchouli.entry.core.engine.biogas3": "To start the engine when it's new or whenever it has cooled down - for example when it has used up all fuel and has idled for too long - you will need to dump lava into the secondary tank on the right hand side. The engine will then start to heat up and once it has reached minimum operating temperature it will start to produce energy. Producing energy generates itself heat, so after the initial warmup a running biogas engine will keep itself heated without using up any further lava from",
  "for.gui.book.patchouli.entry.core.engine.biogas4": "its supply. Also, if the activating redstone signal is interrupted, the burning of fuel will pause completely: fuel will not be lost, but if the Engine stays off for too long, it will need to consume some Lava to heat up again once the redstone signal is re-applied.$(br2)However, there is one important exception: If you use just plain water or milk to power your engine, the engine will not generate enough heat to counter the natural heat dissipation.",
  "for.gui.book.patchouli.entry.core.engine.biogas5": "A biogas engine that uses those fuels will burn quite literally through it's whole lava supply, while one constantly supplied with fruit juice, liquid biomass, seed oil or liquid honey will happily chug along all day without so much as touching the lava. A water or milk fueled engine will invariably use up all the lava in the secondary tank and stop producing energy. However, you can pipe in lava using BuildCraft pipes if you choose to do so.",

  "for.gui.book.patchouli.entry.core.engine.clockwork": "Clockwork Engine",
  "for.gui.book.patchouli.entry.core.engine.clockwork1": "The Clockwork Engine is an excellent alternative to other early-game power sources. It will output between 5 and 15 RF/tick depending on how much it is wound. Right-clicking on the engine block will wind it.$(br)As the engine works, it will gradually lose tick strength.",
  "for.gui.book.patchouli.entry.core.engine.clockwork2": "The Clockwork Engine has no GUI. To wind the engine, simply right-click on the block in the world. The piston will pause moving while you wind it, allowing you to see the current state of the engine.$(br)",

  "for.gui.book.patchouli.entry.core.engine.peat": "Peat-Fired Engine",
  "for.gui.book.patchouli.entry.core.engine.peat1": "Peat-Fired engines use peat as fuel (or the upgraded version of peat, Bituminous peat) and produce Ash as a by-product.",
  "for.gui.book.patchouli.entry.core.engine.peat2": "Peat burns for 5000 ticks and produces 10 RF every tick, 1 peat makes 0.66 Ash, so you get 2 Ash for burning 3 peat.$(br2)Bituminous Peat burns for 6000 ticks and produces 20 RF/tick.",

  "for.gui.book.patchouli.entry.core.machine.bottler": "Bottler",
  "for.gui.book.patchouli.entry.core.machine.bottler1": "The Bottler is a machine that can be used to fill or drain fluid containers like capsules, tin cans or buckets. The machine needs energy in order to work, but it automatically dumps fluids to neighbor block without any need of energy.",

  "for.gui.book.patchouli.entry.core.machine.carpenter": "Carpenter",
  "for.gui.book.patchouli.entry.core.machine.carpenter1": "The Carpenter is similar to an Automatic Crafting Table from the Buildcraft Mod, except it has a specific recipe set. For example, you aren't able to automatically craft Stone into Stone Bricks.",
  "for.gui.book.patchouli.entry.core.machine.carpenter2": "The Carpenter’s main task is the creation of Bog Earth, Humus (although there are methods to make these item without this machine, they aren't as efficient) and the [Crating] of some item and block for more compact storage.$(br2)It is also used in the creation of the Portable Analyzer and the various Woven Backpacks, among other machines, tools and item that are needed for Forestry and other mods.",

  "for.gui.book.patchouli.entry.core.machine.centrifuge": "Centrifuge",
  "for.gui.book.patchouli.entry.core.machine.centrifuge1": "The Centrifuge is a machine that is tasked with the extraction of bee products from their honey combs.",

  "for.gui.book.patchouli.entry.core.machine.fabricator": "Thermionic Fabricator",
  "for.gui.book.patchouli.entry.core.machine.fabricator1": "The Thermionic Fabricator is used to craft electron tubes and stained glass. It requires Redstone Flux (RF) energy to run. Once warmed up, it needs to maintain a certain heat level to operate.",
  "for.gui.book.patchouli.entry.core.machine.fabricator2": "The amount of power supplied will determine how much heat will be generated. If you do not supply enough power to maintain the current temperature it will slowly drop.",

  "for.gui.book.patchouli.entry.core.machine.fermenter": "Fermenter",
  "for.gui.book.patchouli.entry.core.machine.fermenter1": "The Fermenter is a machine that processes organic matter such as Saplings and Sugar Canes into Biomass, which can be used as a fuel in a Biogas Engine, or in the Bio Generator.",
  "for.gui.book.patchouli.entry.core.machine.fermenter2": "It can also be used to produce Short Mead out of Honeydew and Liquid Honey.$(br2)Fermentation item such as Fertilizer, Mulch or Compost are required as catalysts. Each item has different properties.$(br2)Any liquids produced by this machine can be canned, bottled or extracted via Buildcraft Waterproof Pipes.",

  "for.gui.book.patchouli.entry.core.machine.moistener": "Moistener",
  "for.gui.book.patchouli.entry.core.machine.moistener1": "Moisteners are used to produce mycelium from wheat, seeds and water for use in mushroom farms. They can also be used to create mossy cobblestone and mossy stone bricks.$(br)Moisteners work best in dark locations.",

  "for.gui.book.patchouli.entry.core.machine.rainmaker": "Rainmaker",
  "for.gui.book.patchouli.entry.core.machine.rainmaker1": "The Rainmaker is a machine that, when placed, will wait for the player to give it an Iodine Charge or a Dissipation Charge.",
  "for.gui.book.patchouli.entry.core.machine.rainmaker2": "An Iodine Charge when placed inside the Rainmaker will make it rain and the Dissipation Charge when placed inside the Rainmaker will stop the rain.$(br2)Charges can be inserted in to the machine either by a player right-clicking with the charge in hand, or by inserting the charges using pipes. Both Iodine Charges and Dissipation Charges are made in the Carpenter.",

  "for.gui.book.patchouli.entry.core.machine.raintank": "Rain Tank",
  "for.gui.book.patchouli.entry.core.machine.raintank1": "The raintank is a machine that will build up it's internal buffer with water when it's placed outside in the rain.$(br)The raintank does not require energy to bottle water.",

  "for.gui.book.patchouli.entry.core.machine.squeezer": "Squeezer",
  "for.gui.book.patchouli.entry.core.machine.squeezer1": "The Squeezer is a machine that is tasked with squeezing liquids from item. For example, you can squeeze Honey Drops into Liquid Honey.",
  "for.gui.book.patchouli.entry.core.machine.squeezer2": "It can also be used to retrieve the liquids from the inside of cans, bottles, capsules, etc., with a small chance of retrieving some of the container's resources (such as Tin Ingots).",

  "for.gui.book.patchouli.entry.core.machine.still": "Still",
  "for.gui.book.patchouli.entry.core.machine.still1": "The Still is a machine capable of refining Biomass into Ethanol, at a 10:3 ratio (for every 10 Biomass buckets processed you get 3 Ethanol buckets).$(br2)If you have Buildcraft installed, you can do the same",
  "for.gui.book.patchouli.entry.core.machine.still2": "process in a Refinery, for a 4:1 ratio.$(br2)Ethanol can then be used in the Bio Generator for generating EU for IndustrialCraft² machines, or as fuel for Buildcraft's Combustion Engine. It cannot be used as a fuel for the Biogas Engine!$(br2)This means that this machine probably won't be very useful to you if you don't have Buildcraft or IndustrialCraft² installed.",

  "for.gui.book.patchouli.entry.core.analyzer": "Analyzer",
  "for.gui.book.patchouli.entry.core.analyzer1": "A stationary version of the various hand-held analyzers. Any bees, trees or butterflies placed in the left hand slots will be analyzed and placed in the slots on the bottom right.",

  "for.gui.book.patchouli.entry.core.bog_earth": "Bog Earth",
  "for.gui.book.patchouli.entry.core.bog_earth1": "Slowly turns into peat if left to soak near water for a while.",

  "for.gui.book.patchouli.entry.core.casings": "Casings",
  "for.gui.book.patchouli.entry.core.casings1": "Casings are crafting components that are used in the construction of nearly every machine.",

  "for.gui.book.patchouli.entry.core.circuit_board": "Circuit Boards",
  "for.gui.book.patchouli.entry.core.circuit_board1": "Circuit Boards can be fitted with Electron Tubes by using a Soldering Iron. Once complete, they can be placed in the sockets on machine guis. Use a Soldering Iron to remove them from a socket.",

  "for.gui.book.patchouli.entry.core.compost": "Compost",

  "for.gui.book.patchouli.entry.core.escritoire": "Escritoire",
  "for.gui.book.patchouli.entry.core.escritoire1": "Play a matching mini-game to research bee, tree, and butterfly mutations. Gives research notes that boost mutation rates, and other rewards.",

  "for.gui.book.patchouli.entry.core.fertilizer_compound": "Fertilizer",
  "for.gui.book.patchouli.entry.core.fertilizer_compound1": "Rich fertilizer. Can be used as bonemeal on crops and saplings. Required in order to run a Forestry farm.",

  "for.gui.book.patchouli.entry.core.gears": "Gears",
  "for.gui.book.patchouli.entry.core.gears1": "Gears are a basic crafting component.",

  "for.gui.book.patchouli.entry.core.humus": "Humus",
  "for.gui.book.patchouli.entry.core.humus1": "Rich soil that can grow plants and doesn't require water. Degrades into sand over time.",

  "for.gui.book.patchouli.entry.core.ores": "Ores",
  "for.gui.book.patchouli.entry.core.ores1": "Forestry adds three ores to the terrain generation: Copper, Tin and Apatite. Each ore has different uses, from Fertilizer to machines.",
  "for.gui.book.patchouli.entry.core.ores2": "It occurs in large, but uncommon veins in layers above level 56, and when mined with a Pickaxe, it drops between 1 and 4 Apatite (gems), which can then be used for making Fertilizer.$(br2)Fortune can be used to increase drop rates, and Silk Touch can be used to obtain the ore block.",
  "for.gui.book.patchouli.entry.core.ores3": "Copper is a mineral that is commonly used in making Bronze, which is then used for tools and machines.$(br2)It occurs on layers above level 32, and when mined, it drops a block of Copper Ore.",
  "for.gui.book.patchouli.entry.core.ores4": "Tin is a mineral that is commonly used in making Bronze, tools and Cans.$(br2)It occurs on layers above level 32, and when mined, it drops a block of Tin Ore.",

  "for.gui.book.patchouli.entry.core.pipette": "Pipette",
  "for.gui.book.patchouli.entry.core.pipette1": "Can pick up small amounts of liquid. In Forestry GUIs, you can hold a pipette and click the tanks to fill or drain them directly.",

  "for.gui.book.patchouli.entry.core.portable_alyzer": "Portable Analyzer",
  "for.gui.book.patchouli.entry.core.portable_alyzer1": "All these genetics can get pretty confusing pretty fast. Especially since every offspring will have its own genome built more or less randomly from both parents. So, if you don't keep crossbreeding the same offspring from that same",
  "for.gui.book.patchouli.entry.core.portable_alyzer2": "Forest queen you knocked off a tree ages ago, you will have lots of specimens with funny genomes. But where would you get that genome information? Luckily there is the Portable Analyzer to help. It provides a non-invasive way to glean every last bit of information from your specimens, butterflies and trees. Just provide a honey or honeydew drop to pacify the specimen to have everything you ever wanted to know but were afraid to ask at your fingertips.",

  "for.gui.book.patchouli.entry.core.resources": "Resource Blocks",
  "for.gui.book.patchouli.entry.core.resources1": "Apatite and all metal ingots of forestry can be crafted into blocks and back.",
  "for.gui.book.patchouli.entry.core.resources2": "Apatite",
  "for.gui.book.patchouli.entry.core.resources3": "Copper",
  "for.gui.book.patchouli.entry.core.resources4": "Tin",
  "for.gui.book.patchouli.entry.core.resources5": "Bronze",

  "for.gui.book.patchouli.entry.core.soldering_iron": "Soldering Iron",
  "for.gui.book.patchouli.entry.core.soldering_iron1": "The Soldering Iron is a tool used for attaching Electron Tubes to Circuit Boards in order to manipulate how an Electrical Engine works or to program MultiFarms. As well as upgrading the Squeezer or Centrifuge.",
  "for.gui.book.patchouli.entry.core.soldering_iron2": "Once Electron Tubes have been attached to Circuit Boards they cannot be removed, only replaced. The Circuit Boards are automatically crafted as soon as the basic recipe requirements are met, so it's best practice to place your Electron Tubes and then the Circuit Boards.",

  "for.gui.book.patchouli.entry.core.tubes": "Electron Tubes",
  "for.gui.book.patchouli.entry.core.tubes1": "Electron Tubes can be attached to Circuit Boards using a Soldering Iron. They have many purposes displayed on the tooltip, which depend on the circuit type selected in the Soldering Iron. Once soldered, they cannot be removed from a Circuit Board.",

  "for.gui.book.patchouli.entry.core.worktable": "Worktable",
  "block.forestry.worktable_tooltip": "There are still some scribbles on this.",
  "for.gui.book.patchouli.entry.core.worktable1": "A manual crafting table which remembers the last nine used recipes. Left click one of the recipes shown in the right-hand side to automatically fill in the crafting grid. Right-click to lock a memorized recipe and prevent a newer recipe from bumping it off.",
  "for.gui.book.patchouli.entry.core.worktable2": "Resources need to go into the internal inventory. The crafting matrix is only a visual representation.",

  "for.gui.book.patchouli.entry.core.wrench": "Wrench",
  "for.gui.book.patchouli.entry.core.wrench1": "The wrench allows the player to rotate all forestry machines and engines.",

  "_comment": "Farming",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.control": "Farm Control",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.control1": "You can control which fields your farm works on by applying redstone signals to the control block. You can either shut down the whole farm by applying a redstone signal from top or below or you can disable a specific side by applying a redstone",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.control2": "signal on the matching side of the control block.",

  "for.gui.book.patchouli.entry.farming.structure.farm_structure.gearbox": "Farm Gearbox (Power)",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.gearbox1": "To power your Farm and have it automatically harvest crops, you will need at least one Farm Gearbox.$(br2)Farm operations can be hasted with additional Gearboxes.$(br2)$(#FC5454)Redstone Flux Energy$(br)Each Farm Gearbox requires Redstone Flux Energy (RF) in order to work. You can supply them, by connecting any RF power source.",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.gearbox2": "$(#A800A8)Speeding farm$(br)Each gearbox basically tells the farm to run 1 work unit, so multiple gearboxes tells the farm to do work more often.",

  "for.gui.book.patchouli.entry.farming.structure.farm_structure.hatch": "Farm Hatch (Pipe Connectivity)",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.hatch1": "You can supply and extract item from the Farm by using Farm Hatches that are connected to Pipe systems.",

  "for.gui.book.patchouli.entry.farming.structure.farm_structure": "Farm Structure",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure1": "The Farm Block is the main structural block of the Farm, and because the Farm is multi-block structure, you will need several of them, depending on how big you want it. The third layer of the farm must entirely consist of these. All other block in the structure are interchangeable with any of the other component block though.",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure2": "The Bricks in the recipe can be repaced with Stone Bricks (Any variation), Smooth/Chiseled Sandstone or Quartz. The chosen material will dictate what the Farm looks like. Different materials can be combined for decorative purposes.",

  "for.gui.book.patchouli.entry.farming.structure.farm_structure.valve": "Farm Valve (Hydration)",
  "for.gui.book.patchouli.entry.farming.structure.farm_structure.valve1": "Some farms require water for hydration purposes. Although you can do it manually by supplying it through liquid containers (such as cans), you can also automate the process by using Farm Valves.$(br2)By connecting a Buildcraft Waterproof Pipe into the Farm Valve and supplying Water, you can automatically fill the Farm's Water Tank.",

  "for.gui.book.patchouli.entry.farming.farm_configuration": "Farm Configuration",
  "for.gui.book.patchouli.entry.farming.farm_configuration1": "$(l:farming/farm_configuration#2)> Arboretum$(/l)$(br)$(l:farming/farm_configuration#2)> Peat Bog$(/l)$(br)$(l:farming/farm_configuration#3)> Crop Farm$(/l)$(br)$(l:farming/farm_configuration#3)> Infernal Farm$(/l)$(br)$(l:farming/farm_configuration#4)> Shroom Farm$(/l)$(br)$(l:farming/farm_configuration#4)> Orchard$(/l)$(br)$(l:farming/farm_configuration#5)> Succulent Farm$(/l)$(br)$(l:farming/farm_configuration#5)> Reed Farm$(/l)$(br)$(l:farming/farm_configuration#6)> Gourd Farm$(/l)$(br)$(l:farming/farm_configuration#6)> Cocoa Farm$(/l)$(br)$(l:farming/farm_configuration#7)> Rubber Farm$(/l)$(br)$(l:farming/farm_configuration#7)> Red Orchid Farm$(/l)$(br)$(l:farming/farm_configuration#8)> Ender Farm$(/l)",
  "for.gui.book.patchouli.entry.farming.farm_configuration2": "§nArboretum$(br)Tube: Golden Electron Tube$(br)Soil: Dirt, Humus$(br)Water: 10 mB$(br)Fertilizer: 30 mU$(br)Germlings: Saplings$(br)Harvest: Wood, Saplings, Apples$(br2)§nPeat Bog$(br)Tube: Obsidian Electron Tube$(br)Soil: Bog Earth$(br)Water: 20 mB$(br)Fertilizer: 10 mU$(br)Germlings: None$(br)Harvest: Peat, Dirt",
  "for.gui.book.patchouli.entry.farming.farm_configuration3": "§nCrop Farm$(br)Tube: Bronze Electron Tube$(br)Soil: Dirt$(br)Water: 20 mB$(br)Fertilizer: 10 mU$(br)Germlings: Crop Seeds$(br)Harvest: Crops$(br2)§nInfernal Farm$(br)Tube: Blazing Electron Tube$(br)Soil: Soul Sand$(br)Water: None$(br)Fertilizer: 20 mU$(br)Germlings: Nether Wart$(br)Harvest: Nether Wart (Grown)",
  "for.gui.book.patchouli.entry.farming.farm_configuration4": "§nShroom Farm$(br)Tube: Apatine Electron Tube$(br)Soil: Mycelium$(br)Water: 80 mB$(br)Fertilizer: 20 mU$(br)Germlings: Mushrooms$(br)Harvest: Large mushrooms$(br2)§nOrchard$(br)Tube: Emerald Electron Tube$(br)Soil: Dirt$(br)Water: 40$(br)Fertilizer: 10 mU$(br)Germlings: Trees (grown)$(br)Harvest: Any fruits",
  "for.gui.book.patchouli.entry.farming.farm_configuration5": "§nSucculent Farm$(br)Tube: Copper Electron Tube$(br)Soil: Sand$(br)Water: 1 mB$(br)Fertilizer: 10 mU$(br)Germlings: Cactus$(br)Harvest: Cactus (3-tall)$(br2)§nReed Farm$(br)Tube: Tin Electron Tube$(br)Soil: Sand/Dirt$(br)Water: 20$(br)Fertilizer: 10 mU$(br)Germlings: Sugar Canes$(br)Harvest: Sugar Canes (3-tall)",
  "for.gui.book.patchouli.entry.farming.farm_configuration6": "§nGourd Farm$(br)Tube: Lapis Electron Tube$(br)Soil: Dirt$(br)Water: 40 mB$(br)Fertilizer: 10 mU$(br)Germlings: Pumpkin/Melon Seeds$(br)Harvest: Pumpkins, Melons$(br2)§nCocoa Plantation$(br)Tube: Diamantine Electron Tube$(br)Soil: Jungle Wood$(br)Water: 20 mB$(br)Fertilizer: 120 mU$(br)Germlings: Cocoa Beans$(br)Harvest: Cocoa Plants",
  "for.gui.book.patchouli.entry.farming.farm_configuration7": "§nRubber Plantation$(br)Tube: Rubberised  Electron Tube$(br)Soil: Dirt$(br)Water: 5 mB$(br)Fertilizer: 10 mU$(br)Germlings: Rubber Saplings$(br)Harvest: Sticky Resin$(br2)§nRed Orchid Farm$(br)Tube: Orchid Electron Tube$(br)Soil: Redstone Ore$(br)Water: None$(br)Fertilizer: 20 mU$(br)Germlings: Red Orchid$(br)Harvest: Redstone",
  "for.gui.book.patchouli.entry.farming.farm_configuration8": "§nEnder Farm$(br)Tube: Ender Electron Tube$(br)Soil: End Stone$(br)Water: None$(br)Fertilizer: 20 mU$(br)Germlings: Chorus Flower or Ender Lilly Seeds$(br)Harvest: Chorus Fruit & Chorus Flower or Ender Pearls",

  "for.gui.book.patchouli.entry.farming.farm_gui": "Farm GUI",
  "for.gui.book.patchouli.entry.farming.farm_gui1": "$(l:farming/farm_gui#2)> I - Water Input Slot$(/l)$(br)$(l:farming/farm_gui#2)> II - Water Tank$(/l)$(br)$(l:farming/farm_gui#3)> III - Circuit Board Socket$(/l)$(br)$(l:farming/farm_gui#4)> IV - Fertilizer Slot$(/l)$(br)$(l:farming/farm_gui#4)> V - Soil Inventory$(/l)$(br)$(l:farming/farm_gui#5)> VI - Germlings Inventory$(/l)$(br)$(l:farming/farm_gui#5)> VII - Output Inventory$(/l)",
  "for.gui.book.patchouli.entry.farming.farm_gui2": "The GUI is divided into seven areas:$(br2)$(bold)I - Water Input Slot$()$(br)Place Water Buckets/Cans/Capsules in here in order to fill the Water Tank (II).$(br2)$(bold)II - Water Tank$()$(br)This shows how much water the Multi-Farm currently has. It can be filled through (I) or through Farm Valve block.",
  "for.gui.book.patchouli.entry.farming.farm_gui3": "$(bold)III - Circuit Board Socket$()$(br)This area shows the current configuration of the MultiFarm. It has a socket in the center for you to place (or remove, using a Soldering Iron) Circuit Boards in order to place Electron Tubes that will alter the Multi-Farm's behaviour. See Configuring the Farm for more information.",
  "for.gui.book.patchouli.entry.farming.farm_gui4": "$(bold)IV - Fertilizer Slot$()$(br)Most farm configurations will need Fertilizer for operation. Place Fertilizer in here or pipe it into the Multi-Farm.$(br2)$(bold)V - Soil Inventory$()$(br)This is where you will place the necessary soil for the farm to either lay down the farmland (if it's a Managed Farm) or to replace decayed soil block.",
  "for.gui.book.patchouli.entry.farming.farm_gui5": "$(bold)VI - Germlings Inventory$()$(br)This is where you will place the germlings (Saplings, Seeds, Cactus, etc.) for use in the farm.$(br2)$(bold)VII - Output Inventory$()$(br2)Any waste or harvested resources end here.",

  "for.gui.book.patchouli.entry.farming.farm_layout": "Farm Layouts",
  "for.gui.book.patchouli.entry.farming.farm_layout1": "$(l:farming/farm_layout#2)> Small$(/l)$(br)$(l:farming/farm_layout#3)> Medium$(/l)$(br)$(l:farming/farm_layout#4)> Medium Large$(/l)$(br)$(l:farming/farm_layout#5)> Large$(/l)$(br)$(l:farming/farm_layout#6)> Very Large$(/l)$(br)",
  "for.gui.book.patchouli.entry.farming.farm_layout2": "§nSmall$()$(br)W×L×H: 3×3×4$(br)Radius: 7 block$(br)Space (W×L): 17×17$(br)Farm block: 36$(br)Farm Land: 126",
  "for.gui.book.patchouli.entry.farming.farm_layout3": "§nMedium$(br)W×L×H: 3×4×4$(br)Radius: 9 block$(br)Space (W×L): 21×22$(br)Farm block: 48$(br)Farm Land: 270",
  "for.gui.book.patchouli.entry.farming.farm_layout4": "§nMedium Large$(br)W×L×H: 4×4×4$(br)Radius: 9 block$(br)Space (W×L): 22×22$(br)Farm block: 64$(br)Farm Land: 288",
  "for.gui.book.patchouli.entry.farming.farm_layout5": "§nLarge$(br)W×L×H: 3×5×4$(br)Radius: 11 block$(br)Space (W×L): 25×27$(br)Farm block: 60$(br)Farm Land: 396",
  "for.gui.book.patchouli.entry.farming.farm_layout6": "§nVery Large$(br)W×L×H: 5×5×4$(br)Radius: 11 block$(br)Space (W×L): 27×27$(br)Farm block: 100$(br)Farm Land: 440",

  "for.gui.book.patchouli.entry.farming.multi_farms": "Multi-Farms",
  "for.gui.book.patchouli.entry.farming.multi_farms1": "Multi-Farms are multi-block structures that are built using special Farm block and building block (stones/bricks). The size of the farm can be modified in common.cfg by changing the I:size variable. By default this is set to 2.$(br2)(2 x (width of central structure x <size>) + width of central structure)",
  "for.gui.book.patchouli.entry.farming.multi_farms2": "By default the smallest farm size is 15×15 while the largest is 25×25.$(br2)Multi-Farms also support specialized Farm block to add functionality, the Farm Gearbox being the only one required (as it's the only way to supply power to the multi-farm). There is also a Farm Valve, Farm Hatch and Farm Control. See Farm Structure for more information.",

  "_comment": "Genetics",
  "for.gui.book.patchouli.entry.genetics.database": "Database",
  "for.gui.book.patchouli.entry.genetics.database1": "The database is storage block for bees, trees, butterflies and other genetic items. It can store up to 136 different item stacks and has a search bar.$(br2)You can craft it using any two unique Forestry chests.",

  "for.gui.book.patchouli.entry.genetics.filter": "Genetic Filter",
  "for.gui.book.patchouli.entry.genetics.filter1": "The genetic filter is a pipe block that can be used to sort item. It allows helpful sorting options for item passing passing through the pipe. The gui of the filter has six rows with seven item slots each and one filter slot, one row for each side of the filter.",
  "for.gui.book.patchouli.entry.genetics.filter2": "The first slot at the left is a buffer slot. In this slot item get stored before they get transported in the direction of the row. The second slot is the filter slot, you can select a filter by clicking on the slot. The other six slots can be used to sort genetic item passing through the filter by the species of genetic individum. Each set of two slots, separated by a colored bar and with a 0-1 in brackets at the bottom, represents one type of the genetic individum.",
  "for.gui.book.patchouli.entry.genetics.filter3": "There are two slots so that bees can be sorted by active and inactive traits. The species on the left side, with the 0 below it, is the active trait. The species on the right side, with the 1 below it, is the inactive trait. If one trait is not set, then any genetic item with the trait that is set will pass that direction. If there is more than one valid direction for an item to travel, then it will pick one at random.",

  "_comment": "Habitat Former",
  "for.gui.book.patchouli.entry.habitat_former.climate_particles": "Climate Particles",
  "for.gui.book.patchouli.entry.habitat_former.climate_particles1": "To visualize the change of the climate particles are spawned around the player if he is located in an area that currently is affected by a habitatformer. The particles have the color of the current climate in the area.",

  "for.gui.book.patchouli.entry.habitat_former.habitat_former": "Habitat Former",
  "for.gui.book.patchouli.entry.habitat_former.habitat_former1": "The Habitat Former can be used to manipulate the climate in an specific region. The size (1-16) and the shape (square or circle) of the area can be change with the slider and the button on the upper left side of the gui.",
  "for.gui.book.patchouli.entry.habitat_former.habitat_former2": "The former always tries to reach the targeted climate. It needs two things to reach this climate.$(br2)The first is a Fluid (water, lava or crushed ice) to change the humidity of the area.$(br2)The second is Energy (FE/RF/Tesla/MJ) to change the temperature of the area.$(br2)The former needs more resources (fluid/energy) for bigger areas.",
  "for.gui.book.patchouli.entry.habitat_former.habitat_former3": "Currently there are 4 ways to select the targeted climate.$(br2)1. You can change the targeted climate by clicking on one of the bars in the upper center of the gui.$(br2)2. You can use one of the two text fields to type the targeted climate. (Number from 0 - 200)$(br2)3. You can select one of the default habitats next to the text fields.",
  "for.gui.book.patchouli.entry.habitat_former.habitat_former4": "4. You can click with a bee in the hand on the slot with the shape of a hexagon next to the habitats. That changes the targeted climate automatically to the preferred climate of the bee.",

  "for.gui.book.patchouli.entry.habitat_former.habitat_screen": "Habitat Screen",
  "for.gui.book.patchouli.entry.habitat_former.habitat_screen1": "The Habitat Screen can be used to get the climate at a position by right clicking on a block.",
  "for.gui.book.patchouli.entry.habitat_former.habitat_screen2": "Additionally, you can link the screen to a habitat former by sneaking and right clicking the habitat former. After that you can enable and disable an area preview to see how big the area is that the former manipulates.",

  "_comment": "Mail",
  "for.gui.book.patchouli.entry.mail.catalogue": "Catalogue",
  "for.gui.book.patchouli.entry.mail.catalogue1": "Use the mail order catalogue to browse the trade stations available on your server. Clicking 'Use' will save the station's address and automatically fill it in the next time you open a letter for writing.",

  "for.gui.book.patchouli.entry.mail.letters": "Letters",
  "for.gui.book.patchouli.entry.mail.letters1": "Letters can be used in a Mailbox to be sent to other mailboxes or Trade Stations. For a letter to be sent, you need to right click a mailbox with the letter in hand.",
  "for.gui.book.patchouli.entry.mail.letters2": "For a letter to be able to be sent, you need $(l:mail/stamps)Stamps$(/l).",

  "for.gui.book.patchouli.entry.mail.mailbox": "Mailbox",
  "for.gui.book.patchouli.entry.mail.mailbox1": "Mailboxes are a convenient, quick way to send mail between other players on a server. Letters inserted into a mailbox are rapidly transferred to the recipient's mailbox for pickup.",
  "for.gui.book.patchouli.entry.mail.mailbox2": "Any player wishing to join the mailing network need only place a Mailbox down in the world. Usually, somewhere easily accessible and near their home is preferred. Letters may be simply notes getting sent between players, although it is a trivial matter to include several item in a mail package. These item will remain safely ensconced within the recipient's mailbox until such a time when the owner of the mailbox removes the item and opens the package.",
  "for.gui.book.patchouli.entry.mail.mailbox3": "Mailboxes can be set to private, which will prevent other players from seeing what is inside a mailbox in addition to preventing them from breaking them.",

  "for.gui.book.patchouli.entry.mail.stamp_collector": "Stamp Collector",
  "for.gui.book.patchouli.entry.mail.stamp_collector1": "The Stamp Collector is an admin machine that cannot be crafted.$(br2)As the name suggests, the 'Stamp Collector' collects all the stamps spent by players on server. Anyone who has permission to interact with it can get the spent stamps.",

  "for.gui.book.patchouli.entry.mail.stamps": "Stamps",
  "for.gui.book.patchouli.entry.mail.stamps1": "The higher the value of the stamp, the more items you can attach to a letter. A single 1n stamp is sufficient to send a letter containing only text. Each item attached to a letter will require an additional stamp.",

  "for.gui.book.patchouli.entry.mail.trade_station": "Trade Station",
  "for.gui.book.patchouli.entry.mail.trade_station1": "The trade station allows players on a server to easily setup a trade network using the mail system.",

  "_comment": "###################",
  "_comment": "MULTIBLOCK",
  "_comment": "###################",
  "for.multiblock.error.notConnected": "The MultiBlock is not connected to a controller. This could be due to lag, or a bug. If the problem persists, try breaking and re-placing the block.",
  "for.multiblock.error.invalid.interior": "(%s) - Block is not valid for use in the machine's interior.",
  "for.multiblock.error.invalid.part": "A multiblock part is incompatible with this type (%s).",
  "for.multiblock.error.small": "The multiblock is too small. It must be at least %dx%dx%d in size.",
  "for.multiblock.error.large.x": "The multiblock is too large, it may be at most %d block wide.",
  "for.multiblock.error.large.y": "The multiblock is too large, it may be at most %d block high.",
  "for.multiblock.error.large.z": "The multiblock is too large, it may be at most %d block deep.",
  "for.multiblock.error.small.x": "The multiblock is too small, it must be at least %d block wide.",
  "for.multiblock.error.small.y": "The multiblock is too small, it must be at least %d block high.",
  "for.multiblock.error.small.z": "The multiblock is too small, it must be at least %d block deep.",
  "for.multiblock.alveary.error.needSlabs": "The Alveary must have wooden slabs on top.",
  "for.multiblock.alveary.error.needSpace": "The alveary needs space around the top for the bees to enter and exit.",
  "for.multiblock.alveary.error.needPlainOnTop": "The Alveary must have plain alveary block for the top level.",
  "for.multiblock.alveary.error.needPlainInterior": "The Alveary must have plain alveary block for the interior.",
  "for.multiblock.farm.error.needPlainBand": "The Farm must have plain farm block for the third level.",
  "for.multiblock.farm.error.needPlainInterior": "The Farm must have plain farm block for the interior.",
  "for.multiblock.farm.error.needGearbox": "The farm must have a gearbox to accept power and do work.",
  "for.multiblock.alveary.type": "Alveary",
  "for.multiblock.farm.type": "Farm",
  "_comment": "###################",
  "_comment": "ARBORICULTURE",
  "_comment": "###################",
  "entity.Villager.arborist": "Arborist",
  "for.arboriculture.effect.none": "None",
  "for.chat.command.forestry.tree.desc": "- %s : Treekeeping Commands",
  "for.chat.command.forestry.tree.help": "Commands relating to trees.",
  "for.chat.command.forestry.tree.format": "Format:/%s <sub-command>",
  "for.chat.command.forestry.tree.spawnTree.desc": "- %s : Spawn Tree",
  "for.chat.command.forestry.tree.spawnTree.help": "Spawn a tree near the player.",
  "for.chat.command.forestry.tree.spawnTree.format": "Format:/%s <species-name> [<player-name>]",
  "for.chat.command.forestry.tree.spawnForest.desc": "- %s : Spawn Forest",
  "for.chat.command.forestry.tree.spawnForest.help": "Spawn a small forest of trees near the player.",
  "for.chat.command.forestry.tree.spawnForest.format": "Format:/%s <species-name> [<player-name>]",
  "for.chat.command.forestry.tree.mode.desc": "- %s : Treekeeping Mode Commands",
  "for.chat.command.forestry.tree.mode.help": "Commands relating to Treekeeping Modes.",
  "for.chat.command.forestry.tree.mode.format": "Format: /%s <sub-command>",
  "for.chat.command.forestry.tree.mode.info.desc": "- %s : Treekeeping Mode Info",
  "for.chat.command.forestry.tree.mode.info.help": "Information about current and available treekeeping modes.",
  "for.chat.command.forestry.tree.mode.info.format": "Format: /%s <mode-name>",
  "for.chat.command.forestry.tree.mode.set.desc": "- %s : Treekeeping Mode Set",
  "for.chat.command.forestry.tree.mode.set.help": "Set the treekeeping mode for world.",
  "for.chat.command.forestry.tree.mode.set.format": "Format: /%s [<world-#>] <mode-name>",
  "for.chat.command.forestry.tree.save.desc": "- %s : Save Treekeeping Statistics",
  "for.chat.command.forestry.tree.save.help": "Save treekeeping statistics to file.",
  "for.chat.command.forestry.tree.save.format": "Format: /%s [<player-name>]",
  "for.chat.command.forestry.tree.save.stats": "Treekeeping statistics for %s on %s:",
  "for.description.treeBirch": "Widespread birch tree, which on average is of smaller height.|Codex Lignum",
  "for.description.treeCherry": "Small tree. In its natural form it will bear cherries which will need to undergo a ripening period.|Codex Lignum",
  "for.description.treeChestnut": "Tall, deciduous tree with large trunk. Naturally occuring chestnut trees carry fruits which require some time to ripe.|Codex Lignum",
  "for.description.treeLime": "Tall, deciduous tree. It has been reclassified recently as being in the Malvaceae family.|Codex Lignum",
  "for.description.treeOak": "Common tree species whose apple-bearing properties are the subject of much song and dance.|Codex Lignum",
  "for.description.treeSipiri": "Tall, evergreen trees with valuable timber. Wood and bark are pleasantly scented. Will only thrive in tropical climes.|Codex Lignum",
  "for.description.treeWalnut": "Tall, deciduous tree with large trunk. Naturally occuring walnut trees carry fruits which require some time to ripe.|Codex Lignum",
  "for.description.treeWillow": "Large, deciduous tree. White willows are fast-growing. Have only been observed to occur in damp climates.|Codex Lignum",
  "for.family.jungle": "Jungle",
  "for.family.nuts": "Nuts",
  "for.family.pomes": "Pomes",
  "for.family.prunes": "Prunes",
  "allele.forestry.fruits.fruit_apple": "Apple",
  "allele.forestry.fruits.fruit_cherry": "Cherry",
  "allele.forestry.fruits.fruit_chestnut": "Chestnut",
  "allele.forestry.fruits.fruit_cocoa": "Cocoa",
  "allele.forestry.fruits.fruit_dates": "Dates",
  "allele.forestry.fruits.fruit_lemon": "Lemon",
  "allele.forestry.fruits.fruit_none": "None",
  "allele.forestry.fruits.fruit_papaya": "Papaya",
  "allele.forestry.fruits.fruit_plum": "Plum",
  "allele.forestry.fruits.fruit_walnut": "Walnut",
  "for.gui.family": "Family",
  "chromosome.forestry.fireproof": "Fireproof",
  "chromosome.forestry.fruits": "Fruits",
  "chromosome.forestry.girth": "Girth",
  "chromosome.forestry.height": "Height",
  "for.gui.maturity": "Matures",
  "for.gui.native": "Soil",
  "chromosome.forestry.saplings": "Saplings",
  "chromosome.forestry.sappiness": "Sappiness",
  "for.gui.supports": "Supports",
  "chromosome.forestry.yield": "Yield",
  "for.gui.combustibility": "Combustibility",
  "for.gui.carbonization": "Carbonization",
  "for.trees.grammar.blossom.type": "Blossom",
  "for.trees.grammar.blossom": "%1$s %2$s",
  "for.trees.grammar.germling.type": "Germling",
  "for.trees.grammar.germling": "%1$s %2$s",
  "for.trees.grammar.pollen.type": "Pollen",
  "for.trees.grammar.pollen": "%1$s %2$s",
  "for.trees.grammar.sapling.type": "Sapling",
  "for.trees.grammar.sapling": "%1$s %2$s",
  "for.trees.grammar.leaves.type": "Leaves",
  "for.trees.grammar.leaves": "%1$s %2$s",
  "for.trees.grammar.pile.type": "Wood Pile",
  "for.trees.grammar.pile": "%1$s %2$s",
  "block.forestry.log_pile": "Log Pile",
  "block.forestry.decorative_log_pile": "Decorative Log Pile",
  "block.forestry.loam": "Loam",
  "block.forestry.ash_block": "Ash Block",
  "block.forestry.charcoal": "Block of Charcoal",
  "for.trees.hybrid": "%1$s-%2$s Hybrid",
  "allele.forestry.tree_species.tree_acacia": "Acacia",
  "allele.forestry.tree_species.tree_oak": "Apple Oak",
  "allele.forestry.tree_species.tree_balsa": "Balsa",
  "allele.forestry.tree_species.tree_mahoe": "Blue Mahoe",
  "allele.forestry.tree_species.tree_pine": "Bull Pine",
  "allele.forestry.tree_species.tree_sequoia": "Coast Sequoia",
  "allele.forestry.tree_species.tree_walnut": "Common Walnut",
  "allele.forestry.tree_species.tree_dark_oak": "Dark Oak",
  "allele.forestry.tree_species.tree_date": "Date Palm",
  "allele.forestry.tree_species.tree_desert_acacia": "Desert Acacia",
  "allele.forestry.tree_species.tree_giant_sequoia": "Giant Sequoia",
  "allele.forestry.tree_species.tree_baobab": "Grandidier's Baobab",
  "allele.forestry.tree_species.tree_cherry": "Cherry Blossom",
  "allele.forestry.tree_species.tree_hill_cherry": "Hill Cherry",
  "allele.forestry.tree_species.tree_jungle": "Jungle",
  "allele.forestry.tree_species.tree_kapok": "Kapok",
  "allele.forestry.tree_species.tree_lemon": "Lemon",
  "allele.forestry.tree_species.tree_larch": "Mundane Larch",
  "allele.forestry.tree_species.tree_ebony": "Myrtle Ebony",
  "allele.forestry.tree_species.tree_papaya": "Papaya",
  "allele.forestry.tree_species.tree_plum": "Plum",
  "allele.forestry.tree_species.tree_spruce": "Red Spruce",
  "allele.forestry.tree_species.tree_birch": "Silver Birch",
  "allele.forestry.tree_species.tree_lime": "Silver Lime",
  "allele.forestry.tree_species.tree_sipiri": "Sipiri",
  "allele.forestry.tree_species.tree_maple": "Sugar Maple",
  "allele.forestry.tree_species.tree_chestnut": "Sweet Chestnut",
  "allele.forestry.tree_species.tree_teak": "Teak",
  "allele.forestry.tree_species.tree_wenge": "Wenge",
  "allele.forestry.tree_species.tree_poplar": "White Poplar",
  "allele.forestry.tree_species.tree_willow": "White Willow",
  "allele.forestry.tree_species.tree_mahogany": "Yellow Meranti",
  "allele.forestry.tree_species.tree_ipe": "Ipe",
  "allele.forestry.tree_species.tree_padauk": "Padauk",
  "allele.forestry.tree_species.tree_cocobolo": "Cocobolo",
  "allele.forestry.tree_species.tree_zebrawood": "Zebrawood",
  "for.fence.grammar": "%1$s Fence",
  "for.fence_gate.grammar": "%1$s Fence Gate",
  "for.log.grammar": "%1$s Log",
  "for.stripped_log.grammar": "%1$s Stripped Log",
  "for.wood.grammar": "%1$s Wood",
  "for.stripped_wood.grammar": "%1$s Stripped Wood",
  "for.planks.grammar": "%1$s Planks",
  "for.slab.grammar": "%1$s Slab",
  "for.slab.double.grammar": "%1$s Wood Slab",
  "for.stairs.grammar": "%1$s Stairs",
  "for.door.grammar": "%1$s Door",
  "for.trees.woodType.larch": "Larch",
  "for.trees.woodType.teak": "Teak",
  "for.trees.woodType.acacia_desert": "Desert Acacia",
  "for.trees.woodType.lime": "Lime",
  "for.trees.woodType.chestnut": "Chestnut",
  "for.trees.woodType.wenge": "Wenge",
  "for.trees.woodType.baobab": "Baobab",
  "for.trees.woodType.sequoia": "Sequoia",
  "for.trees.woodType.kapok": "Kapok",
  "for.trees.woodType.ebony": "Ebony",
  "for.trees.woodType.mahogany": "Mahogany",
  "for.trees.woodType.balsa": "Balsa",
  "for.trees.woodType.willow": "Willow",
  "for.trees.woodType.walnut": "Walnut",
  "for.trees.woodType.greenheart": "Greenheart",
  "for.trees.woodType.cherry": "Cherry",
  "for.trees.woodType.hill_cherry": "Hill Cherry",
  "for.trees.woodType.mahoe": "Mahoe",
  "for.trees.woodType.poplar": "Poplar",
  "for.trees.woodType.palm": "Palm",
  "for.trees.woodType.papaya": "Papaya",
  "for.trees.woodType.pine": "Pine",
  "for.trees.woodType.plum": "Plum",
  "for.trees.woodType.maple": "Maple",
  "for.trees.woodType.citrus": "Citrus",
  "for.trees.woodType.giganteum": "Giant Sequoia",
  "for.trees.woodType.ipe": "Ipe",
  "for.trees.woodType.padauk": "Padauk",
  "for.trees.woodType.cocobolo": "Cocobolo",
  "for.trees.woodType.zebrawood": "Zebrawood",
  "block.forestry.fireproof": "%1$s (Fireproof)",
  "item.forestry.grafter": "Grafter",
  "item.forestry.grafter_proven": "Proven Grafter",
  "block.forestry.tree_chest": "Arborist's Chest",
  "item.forestry.arborist_bag": "Arborist's Backpack",
  "block.forestry.saplingGE": "Sapling",
  "block.forestry.leaves": "Leaves",
  "block.forestry.pods": "Pod",
  "_comment": "###################",
  "_comment": "FARMING",
  "_comment": "###################",
  "farm.forestry.grammar.manual": "Manual %1$s",
  "farm.forestry.grammar.managed": "Managed %1$s",
  "farm.forestry.arboretum": "Arboretum",
  "farm.forestry.arboreal": "Arboretum",
  "farm.forestry.crops": "Crop Farm",
  "farm.forestry.shroom": "Shroom Farm",
  "farm.forestry.succulentes": "Succulent Farm",
  "farm.forestry.peat": "Peat Bog",
  "farm.forestry.infernal": "Infernal Farm",
  "farm.forestry.poales": "Reed Farm",
  "farm.forestry.orchard": "Orchard",
  "farm.forestry.gourd": "Gourd Farm",
  "farm.forestry.cocoa": "Cocoa Plantation",
  "farm.forestry.ender": "Ender Farm",
  "farm.forestry.orchid": "Orchid Farm",
  "farm.forestry.rubber": "Rubber Plantation",
  "for.gui.farm.title": "Farm",
  "for.gui.hydr.heat": "By Heat",
  "for.gui.hydr.humid": "By Humidity",
  "for.gui.hydr.overall": "Overall",
  "for.gui.hydr.rainfall": "By Rainfall",
  "for.gui.hydration": "Hydration Required",
  "for.hints.circuitboard.desc": "Use a soldering iron to turn your tree farm into any kind of farm you like.",
  "for.hints.circuitboard.tag": "Program your farms!",
  "for.hints.farmgui.desc": "Soil goes into the left slots, seeds or saplings into the right slots of the reservoir on the top right part.",
  "for.hints.farmgui.tag": "Soil goes left, seeds go right!",
  "for.hints.farmland.desc": "Smooth sandstone, bricks or stone bricks create a platform the farm will build on.",
  "for.hints.farmland.tag": "Lay out your farmland!",
  "for.hints.fertilizer.desc": "All farms need fertilizer to work. Compost or mulch will not suffice.",
  "for.hints.fertilizer.tag": "Fertilizer needed!",
  "for.hints.gearbox.desc": "Use gearboxes to attach engines or power lines to your farm.",
  "for.hints.gearbox.tag": "Supply power!",
  "for.hints.hatch.desc": "Hatches are a pipe or tube's best friend. Use them to automate transport.",
  "for.hints.hatch.tag": "Batten down the hatches!",
  "for.hints.manualfarms.desc": "Apart from the automatic farms there are manual farms which will only maintain the farm, but not build it.",
  "for.hints.manualfarms.tag": "Manual farms!",
  "for.hints.valve.desc": "Almost all farms require water. Use valve block for automation.",
  "for.hints.valve.tag": "Supply water!",
  "for.trigger.lowFertilizer": "Fertilizer",
  "for.trigger.lowLiquid": "Water Tank",
  "for.trigger.lowSoil": "Soil",
  "block.forestry.farm.tooltip": "Multi-Block: 3x4x3 - 5x4x5",
  "block.forestry.farm.material.tooltip": "Material:",
  "block.forestry.farm_plain": "Farm Block",
  "block.forestry.farm_band": "Farm Block",
  "block.forestry.farm_gearbox": "Farm Gearbox",
  "block.forestry.farm_hatch": "Farm Hatch",
  "block.forestry.farm_valve": "Farm Valve",
  "block.forestry.farm_control": "Farm Control",
  "block.forestry.mushroom.0": "Mushroom",
  "block.forestry.mushroom.1": "Mushroom",
  "_comment": "###################",
  "_comment": "CULTIVATION",
  "_comment": "###################",
  "block.forestry.arboretum": "Arboretum",
  "block.forestry.arboretum.tooltip": "Tree Farm",
  "block.forestry.farm_crops": "Farm",
  "block.forestry.farm_crops.tooltip": "Crop Farm",
  "block.forestry.farm_mushroom": "Mushroom Farm",
  "block.forestry.farm_nether": "Infernal Farm",
  "block.forestry.farm_nether.tooltip": "Netherwart Farm",
  "block.forestry.farm_gourd": "Gourd Farm",
  "block.forestry.farm_gourd.tooltip": "Melon and Pumpkin Farm",
  "block.forestry.farm_ender": "Ender Farm",
  "block.forestry.farm_ender.tooltip": "Chorus Flower and Ender Lily Farm",
  "block.forestry.peat_bog": "Peat Bog",
  "block.forestry.peat_bog.tooltip": "Peat Farm",
  "block.forestry.plantation": "Rubber Farm",
  "item.forestry.flexible_casing": "Flexible Casing",
  "block.forestry.planter.manual": "%s (Manual)",
  "block.forestry.planter.managed": "%s (Managed)",
  "for.gui.planter.north": "N",
  "for.gui.planter.south": "S",
  "for.gui.planter.east": "E",
  "for.gui.planter.west": "W",
  "_comment": "###################",
  "_comment": "CLIMATOLAGY",
  "_comment": "###################",
  "block.forestry.habitat_former": "Habitat Former",
  "item.forestry.habitat_screen": "Habitat Screen",
  "for.gui.habitat_former.climate.target": "Targeted: %s",
  "for.gui.habitat_former.climate.value": "Value: %s",
  "for.gui.habitat_former.climate.default": "Default: %s",
  "for.gui.habitat_former.climate.temperature": "Temperature",
  "for.gui.habitat_former.climate.humidity": "Humidity",
  "for.gui.habitat_former.climate.habitats": "Habitats",
  "for.gui.habitat_former.climate.selection": "Selection",
  "for.gui.habitat_former.climate.range": "Range",
  "for.gui.habitat_former.climate.range.block": "%s block",
  "for.gui.habitat_former.climate.circle.enabled": "Circular Mode Enabled",
  "for.gui.habitat_former.climate.circle.disabled": "Circular Mode Disabled",
  "for.gui.habitat_former.climate.preview.enabled": "Preview Mode Enabled",
  "for.gui.habitat_former.climate.preview.disabled": "Preview Mode Disabled",
  "for.gui.habitat_former": "Habitat Former",
  "for.gui.habitat_former.range": "Range",
  "for.gui.habitat_former.resources": "Resources",
  "for.gui.habitat_former.speed": "Speed",
  "for.habitat_screen.mode.active": "Preview Mode: Active",
  "for.habitat_screen.mode.inactive": "Preview Mode: Inactive",
  "for.habitat_screen.state.linked": "Position '%s, %s, %s', Dimension '%s'",
  "for.habitat_screen.state.fail": "Not Linked",
  "for.habitat_screen.temperature": "Temperature: %s",
  "for.habitat_screen.humidity": "Humidity: %s",
  "for.habitat_screen.status.state": "Temperature: %s, Humidity: %s",
  "for.habitat_screen.status.nostate": "No State Found",
  "for.hints.formergui.tag": "Click and done!",
  "for.hints.formergui.desc": "You can use the habitat buttons, the two climate bars in the upper center or the two text fields to change the targeted climate.",
  "for.hints.formerresources.tag": "What do you need?",
  "for.hints.formerresources.desc": "The habitat former uses energy to alter its temperature. And fluids like lava, water or crushed ice to alter its humidity and a small amount of its temperature.",
  "for.hints.formersettings.tag": "Everything you want",
  "for.hints.formersettings.desc": "Additional to the other options you can use the slot next to the habitat buttons to change the targeted climate to the preferred climate of a bee. Simply click with a bee on it.",
  "errors.forestry.wrong_resource.desc": "Wrong Resource",
  "errors.forestry.wrong_resource.help": "The habitat former cannot reach the targeted humidity with the inserted fluid.",
  "_comment": "###################",
  "_comment": "LEPIDOPTEROLOGY",
  "_comment": "###################",
  "for.chat.command.forestry.butterfly.desc": "- %s : Butterfly Commands",
  "for.chat.command.forestry.butterfly.help": "Various commands related to butterflies",
  "for.chat.command.forestry.butterfly.format": "Format: /%s <sub-command>",
  "for.chat.command.forestry.butterfly.kill.desc": "- %s : Kills all Butterflies",
  "for.chat.command.forestry.butterfly.kill.help": "Kills all Butterflies in loaded chunks",
  "for.chat.command.forestry.butterfly.kill.format": "Format: /%s [<dimension#>]",
  "for.chat.command.forestry.butterfly.kill.response": "Killed %d butterflies",
  "for.butterflies.hybrid": "Hybrid: %PRIMARY-%SECONDARY",
  "for.butterflies.grammar.butterfly.type": "Butterfly",
  "for.butterflies.grammar.butterfly": "%1$s %2$s",
  "for.butterflies.grammar.serum.type": "Serum",
  "for.butterflies.grammar.serum": "%1$s %2$s",
  "for.butterflies.grammar.caterpillar.type": "Caterpillar",
  "for.butterflies.grammar.caterpillar": "%1$s %2$s",
  "for.butterflies.grammar.cocoon.type": "Cocoon",
  "for.butterflies.grammar.cocoon": "%1$s %2$s",
  "allele.forestry.butterfly_species.butterfly_brimstone_moth": "Brimstone Moth",
  "allele.forestry.butterfly_species.butterfly_latticed_heath": "Latticed Heath",
  "allele.forestry.butterfly_species.butterfly_blue_duke": "Blue Duke",
  "allele.forestry.butterfly_species.butterfly_mbluemorpho": "Menelaus Blue Morpho",
  "allele.forestry.butterfly_species.butterfly_pbluemorpho": "Peleides Blue Morpho",
  "allele.forestry.butterfly_species.butterfly_rbluemorpho": "Rhetenor Blue Morpho",
  "allele.forestry.butterfly_species.butterfly_blue_wing": "Blue Wing",
  "allele.forestry.butterfly_species.butterfly_comma": "Comma",
  "allele.forestry.butterfly_species.butterfly_diana_fritillary": "Diana Fritillary",
  "allele.forestry.butterfly_species.butterfly_glasswing": "Glasswing",
  "allele.forestry.butterfly_species.butterfly_glassy_tiger": "Glassy Tiger",
  "allele.forestry.butterfly_species.butterfly_leopard_lacewing": "Leopard Lacewing",
  "allele.forestry.butterfly_species.butterfly_malachite": "Malachite",
  "allele.forestry.butterfly_species.butterfly_monarch": "Monarch",
  "allele.forestry.butterfly_species.butterfly_batesia": "Painted Beauty",
  "allele.forestry.butterfly_species.butterfly_postman": "Postman",
  "allele.forestry.butterfly_species.butterfly_speckled_wood": "Speckled Wood",
  "allele.forestry.butterfly_species.butterfly_cspeckled_wood": "Canary Speckled Wood",
  "allele.forestry.butterfly_species.butterfly_mspeckled_wood": "Madeiran Speckled Wood",
  "allele.forestry.butterfly_species.butterfly_emerald_peacock": "Emerald Peacock",
  "allele.forestry.butterfly_species.butterfly_black_swallow": "Black Swallowtail",
  "allele.forestry.butterfly_species.butterfly_citrus_swallow": "Citrus Swallowtail",
  "allele.forestry.butterfly_species.butterfly_spicebush_swallow": "Spicebush Swallowtail",
  "allele.forestry.butterfly_species.butterfly_thoas_swallow": "Thoas Swallowtail",
  "allele.forestry.butterfly_species.butterfly_zebra_swallow": "Zebra Swallowtail",
  "allele.forestry.butterfly_species.butterfly_brimstone": "Brimstone",
  "allele.forestry.butterfly_species.butterfly_cabbage_white": "Cabbage White",
  "allele.forestry.butterfly_species.butterfly_gozora_azure": "Gozora Azure",
  "allele.forestry.butterfly_species.butterfly_aurora": "Orange Tip",
  "allele.forestry.butterfly_species.butterfly_palaeno_sulphur": "Palaeno Sulphur",
  "allele.forestry.butterfly_species.butterfly_clouded_yellow": "Clouded Yellow",
  "allele.forestry.butterfly_species.butterfly_reseda": "Eastern Bath White",
  "allele.forestry.butterfly_species.butterfly_spring_azure": "Holly Blue",
  "allele.forestry.butterfly_species.butterfly_atlas": "Atlas Moth",
  "allele.forestry.butterfly_species.butterfly_bombyx_mori": "Bombyx Mori Moth",
  "for.gui.loot.butterfly": "Possible Butterfly Loot",
  "for.gui.loot.caterpillar": "Possible Caterpillar Loot",
  "for.gui.loot.cocoon": "Possible Cocoon Loot",
  "for.lepidopterology.effect.none": "None",
  "item.forestry.butterfly": "Butterfly",
  "item.forestry.lepidopterist_bag": "Lepidopterist's Backpack",
  "item.forestry.moth": "Moth",
  "block.forestry.butterfly_chest": "Lepidopterist's Chest",
  "_comment": "###################",
  "_comment": "MAIL",
  "_comment": "###################",
  "for.chat.mail.already_mailed": "Cannot resend letter.",
  "for.chat.command.forestry.mail.desc": "- %1$s : Mail System Commands",
  "for.chat.command.forestry.mail.help": "Various commands related to the mail system",
  "for.chat.command.forestry.mail.format": "Format: /%1$s <sub-command>",
  "for.chat.command.forestry.mail.trades.desc": "- %1$s : A list of all trade stations.",
  "for.chat.command.forestry.mail.trades.help": "Lists all trade stations and their available trades.",
  "for.chat.command.forestry.mail.trades.format": "Format: /%1$s",
  "for.chat.command.forestry.mail.virtualize.desc": "- %1$s : Toggle virtual mode on a specified trade station.",
  "for.chat.command.forestry.mail.virtualize.help": "Toggles virtual mode on a specified trade station. This mode does not consume item.",
  "for.chat.command.forestry.mail.virtualize.format": "Format: /%1$s <trade-station-name>",
  "for.chat.command.forestry.mail.virtualize.no_tradestation": "No trade station by the name of '%1$s' was found.",
  "for.chat.command.forestry.mail.virtualize.set": "Set virtualization for '%1$s' to %2$s.",
  "for.chat.mail.insufficient.buffer": "Trade station is full.",
  "for.chat.mail.insufficient.offer": "Trade station demands more.",
  "for.chat.mail.insufficient.paper": "Trade station ran out of paper.",
  "for.chat.mail.insufficient.stamps": "Trade station ran out of stamps.",
  "for.chat.mail.insufficient.trade.good": "Trade station has run out of supplies.",
  "for.chat.mail.mailbox.full": "Recipient's mailbox is full.",
  "for.chat.mail.not.mailable": "Letter is not sendable.",
  "for.chat.mail.not.postpaid": "Letter is not sufficiently stamped.",
  "for.chat.mail.no.mailbox": "Recipient has no mailbox.",
  "for.chat.mail.ok": "Trade is available.",
  "for.chat.mail.response.not.mailable.format": "Trade station cannot send the response letter. %1$s",
  "for.chat.mail.wrongstacksize": "Can only write one letter at a time.",
  "for.gui.mail.address.copy": "Use",
  "for.gui.mail.catalogue.close": "Close",
  "for.gui.mail.catalogue.trade": "Trade",
  "for.gui.mail.filter.all": "All",
  "for.gui.mail.filter.offline": "Offline",
  "for.gui.mail.filter.online": "Online",
  "for.gui.mail.notrades": "No trades available.",
  "for.gui.mail.tradefor": "for",
  "for.gui.mail.willtrade": "%1$s will trade",
  "item.forestry.catalogue": "Catalogue",
  "item.forestry.catalogue.tooltip": "Lists all available Trade Station trades.",
  "_comment": "###################",
  "_comment": "PIPES",
  "_comment": "###################",
  "item.PipeitemPropolis": "Apiarist's Pipe",
  "block.forestry.genetic_filter": "Genetic Filter",
  "block.forestry.genetic_filter.0": "Genetic Filter",
  "for.gui.filter.seletion": "Filter Selection",
  "for.gui.filter.forestry.default.anything": "Anything",
  "for.gui.filter.forestry.default.closed": "Closed",
  "for.gui.filter.forestry.default.item": "item",
  "for.gui.filter.forestry.default.cave": "Cave-Dwellers",
  "for.gui.filter.forestry.default.flyer": "Strong Flyers",
  "for.gui.filter.forestry.default.nocturnal": "Nocturnal",
  "for.gui.filter.forestry.default.pure_breed": "Pure-Bred",
  "for.gui.filter.forestry.default.pure_cave": "Pure Cave-Dwellers",
  "for.gui.filter.forestry.default.pure_flyer": "Pure Flyers",
  "for.gui.filter.forestry.default.pure_nocturnal": "Pure Nocturnal",
  "for.gui.filter.forestry.apiculture.bee": "Any Bees",
  "for.gui.filter.forestry.apiculture.queen": "Queen",
  "for.gui.filter.forestry.apiculture.drone": "Drones",
  "for.gui.filter.forestry.apiculture.princess": "Princesses",
  "for.gui.filter.forestry.arboriculture.tree": "Any Tree",
  "for.gui.filter.forestry.arboriculture.sapling": "Sapling",
  "for.gui.filter.forestry.arboriculture.pollen": "Pollen",
  "for.gui.filter.forestry.lepidopterology.flutter": "Any Butterfly",
  "for.gui.filter.forestry.lepidopterology.butterfly": "Butterfly",
  "for.gui.filter.forestry.lepidopterology.caterpillar": "Caterpillar",
  "for.gui.filter.forestry.lepidopterology.serum": "Serum",
  "for.gui.filter.forestry.lepidopterology.cocoon": "Cocoon",
  "species_type.forestry.bee_species": "Bee",
  "species_type.forestry.tree_species": "Tree",
  "species_type.forestry.butterfly_species": "Butterfly",
  "_comment": "###################",
  "_comment": "MODULES",
  "_comment": "###################",
  "for.module.apiculture.description": "Adds bees, beekeeping and bee products. Affects world generation.",
  "for.module.arboriculture.description": "Adds additional tree species and products.",
  "for.module.backpacks.description": "Adds backpacks.",
  "for.module.book.description": "Adds a guide book that contains information about all other modules.",
  "for.module.charcoal.description": "Adds wood piles, loam and a charcoal production.",
  "for.module.core.description": "Core mechanics for Forestry. Required by all other modules.",
  "for.module.crates.description": "Adds crates.",
  "for.module.cultivation.description": "Adds automatic farms for a wide variety of products.",
  "for.module.database.description": "Adds a new storage block for bees / trees and butterflies.",
  "for.module.energy.description": "Adds several RF engines.",
  "for.module.factory.description": "Adds a wide variety of machines to craft, produce and process products.",
  "for.module.farming.description": "Adds automatic multiblock farm for a wide variety of products.",
  "for.module.fluids.description": "Adds fluids, fluid block, and fluid containers.",
  "for.module.food.description": "Adds food.",
  "for.module.lepidopterology.description": "Butterflies. Shiny.",
  "for.module.mail.description": "Adds Forestry's mail and trade system.",
  "for.module.sorting.description": "Adds a filter for sorting item with genetic material",
  "for.module.worktable.description": "Adds a crafting table that can save 8 recipes.",
  "for.module.actuallyadditions.description": "Compatibility module for Actually Additions.",
  "for.module.betterwithmods.description": "Compatibility module for Better With Mods. Enables farming hemp.",
  "for.module.buildcraft6.description": "Compatibility module for BuildCraft. Currently version 7.99.",
  "for.module.biomesoplenty.description": "Compatibility module for Biomes O Plenty. Enables farming BoP saplings.",
  "for.module.enderIO.description": "Compatibility module for EnderIO.",
  "for.module.extrautilities.description": "Compatibility module for Extra Utilities. Enables farming ender lilies and red orchid.",
  "for.module.harvestcraft.description": "Compatibility module for HarvestCraft. Enables farming HarvestCraft plants and trees.",
  "for.module.ic2.description": "Compatibility module for IC2. Adds electrical engine and generator for power conversion.",
  "for.module.immersiveengineering.description": "Compatibility module for Immersive Engineering.",
  "for.module.mysticalagriculture.description": "Compatibility module for Mystical Agriculture. Enables farming Mystical Agriculture crops.",
  "for.module.natura.description": "Compatibility module for Natura. Enables farming Natura saplings.",
  "for.module.roots.description": "Compatibility module for Roots.",
  "for.module.rustic.description": "Compatibility module for Rustic.",
  "for.module.techreborn.description": "Compatibility module for Tech reborn. Enables harvesting rubber from rubber trees.",
  "_comment": "###################",
  "_comment": "CONFIG FILES",
  "_comment": "###################",
  "for.config.performance": "Performance",
  "for.config.performance.particleFX": "Particle Effects",
  "for.config.performance.particleFX.comment": "Enables particle effects. Note that Forestry respects Minecraft's reduced particle video settings.",
  "for.config.performance.backpacks.resupply": "Backpack Resupply",
  "for.config.performance.backpacks.resupply.comment": "Enable backpack resupply. You may want to set this to false on busy servers.",
  "for.config.world.generate": "World Generation",
  "for.config.world.generate.ore.apatite": "Generate Apatite",
  "for.config.world.generate.ore.apatite.comment": "Generates apatite ore block in the world.",
  "for.config.world.generate.ore.copper": "Generate Copper",
  "for.config.world.generate.ore.copper.comment": "Generates copper ore block in the world.",
  "for.config.world.generate.ore.tin": "Generate Tin",
  "for.config.world.generate.ore.tin.comment": "Generates tin ore block in the world.",
  "for.config.world.generate.ore.dimBlacklist": "Ore generation Dimension Blacklist",
  "for.config.world.generate.ore.dimBlacklist.comment": "Disables the generation of all ore in the specified dimensions. Enter one dimension id per line.",
  "for.config.world.generate.beehives.amount": "Beehives Generation Amount",
  "for.config.world.generate.beehives.amount.comment": "Sets how many beehives spawn in the world.",
  "for.config.world.generate.beehives.debug": "Debug Beehive Generation",
  "for.config.world.generate.beehives.debug.comment": "Force Forestry to generate a beehive at every possible location. (This will break your world. Only useful to developers)",
  "for.config.world.generate.beehives.dimBlacklist": "Beehive Generation Dimension Blacklist",
  "for.config.world.generate.beehives.dimBlacklist.comment": "Disables the generation of all hives in the specified dimensions. Enter one dimension id per line.",
  "for.config.world.generate.beehives.blacklist.category_comment": "Disables the generation of a specific hive in a specific biome or in a biome with a specific biome type. Just add the registry name of the biome or the name of the biome type to the property of the hive. Every biome type / registry name has to be in a seperate line. The global type can be used to blacklist a biome from all hive generation.",
  "for.config.world.generate.villagers": "Generate Villagers",
  "for.config.world.generate.villagers.comment": "Generates Forestry villagers and their houses.",
  "for.config.crafting": "Crafting",
  "for.config.crafting.bronze": "Craft Bronze",
  "for.config.crafting.bronze.comment": "Enables the crafting recipe for bronze.",
  "for.config.crafting.stamps.enabled": "Craft Stamps",
  "for.config.crafting.stamps.enabled.comment": "Enables the crafting recipe for stamps. Disable to use stamps as a currency.",
  "for.config.crafting.stamps.disabled": "Disabled Stamps",
  "for.config.crafting.stamps.disabled.comment": "Disables the crafting recipe for certain stamps.",
  "for.config.tweaks": "Tweaks",
  "for.config.tweaks.gui.mail.alert.enabled": "Mail Alert",
  "for.config.tweaks.gui.mail.alert.enabled.comment": "Enables the new mail alert box.",
  "for.config.tweaks.gui.mail.alert.xPosition": "Horizontal Position",
  "for.config.tweaks.gui.mail.alert.xPosition.comment": "Horizontal Position of the mail alert box on the screen.",
  "for.config.tweaks.gui.mail.alert.yPosition": "Vertical Position",
  "for.config.tweaks.gui.mail.alert.yPosition.comment": "Vertical Position of the mail alert box on the screen.",
  "for.config.tweaks.gui.tabs.hints": "Hints",
  "for.config.tweaks.gui.tabs.hints.comment": "Enables the hints tab on machine and engine guis.",
  "for.config.tweaks.gui.tabs.speed": "Tab Speed",
  "for.config.tweaks.gui.tabs.speed.comment": "Set the speed at which the gui side tabs open and close.",
  "for.config.tweaks.gui.tabs.energy": "Energy Tab",
  "for.config.tweaks.gui.tabs.energy.comment": "Display the energy statistics tab on energy consumers.",
  "for.config.tweaks.gui.tooltip.liquidamount": "Liquid Tooltip",
  "for.config.tweaks.gui.tooltip.liquidamount.comment": "Display liquid amounts in tank tooltips.",
  "for.config.tweaks.permissions": "Permissions",
  "for.config.tweaks.permissions.comment": "Enables access restrictions on Forestry machines.",
  "for.config.tweaks.version.check": "Version Check",
  "for.config.tweaks.version.check.comment": "Enables update and version check notice.",
  "for.config.tweaks.humus.degradeDelimiter": "Humus Degrade Delimiter",
  "for.config.tweaks.humus.degradeDelimiter.comment": "Set how many stages humus has before it turns into sand.",
  "for.config.tweaks.farms.size": "Farm Size",
  "for.config.tweaks.farms.size.comment": "Sets the size multiplier of the farmland.",
  "for.config.tweaks.farms.fertilizer": "Farm Fertilizer",
  "for.config.tweaks.farms.fertilizer.comment": "Sets the multiplier of the multifarm and the cultivation farms. All cultivation farms alway use the double amount of fertilizer.",
  "for.config.tweaks.farms.square": "Square Farms",
  "for.config.tweaks.farms.square.comment": "Makes farms use a square layout instead of a diamond one.",
  "for.config.tweaks.farms.enderlily": "EnderLily Farm Support",
  "for.config.tweaks.farms.enderlily.comment": "Enables farm support for Extra Utilities Ender-lily seeds.",
  "for.config.tweaks.farms.redorchid": "Red Orchid Farm Support",
  "for.config.tweaks.farms.redorchid.comment": "Enables farm support for Extra Utilities Red Orchid.",
  "for.config.tweaks.farms.magicalcrops": "Magical Crops Farm Support",
  "for.config.tweaks.farms.magicalcrops.comment": "Enables farm support for Magical Crops.",
  "for.config.tweaks.cultivation.extend": "Cultivation Farm Size",
  "for.config.tweaks.cultivation.extend.comment": "Sets the size of the farmland that is used by all cultivation farms.",
  "for.config.tweaks.cultivation.ring": "Ring Cultivation Farms",
  "for.config.tweaks.cultivation.ring.comment": "Makes cultivation farms use a ring layout like the layout of the old farms. The farmland size of the ring layout is always one block smaller.",
  "for.config.tweaks.cultivation.ring_size": "Inner Ring Size",
  "for.config.tweaks.cultivation.ring_size.comment": "Sets the size of the inner ring of the ring layout.",
  "for.config.tweaks.capsule.capsulePickup": "Capsule Pickup",
  "for.config.tweaks.capsule.capsulePickup.comment": "Enables the function that cans and capsules can pick up fluids from the world.",
  "for.config.tweaks.capsule.capsuleReuseable": "Reuseable Capsules",
  "for.config.tweaks.capsule.capsuleReuseable.comment": "Capsules are no longer consumed after being emptied.",
  "for.config.tweaks.charcoal.amount.base": "Amount Base",
  "for.config.tweaks.charcoal.amount.base.comment": "The base amount that the wood pile will drop if the wall block are no registered pile waal block.",
  "for.config.tweaks.charcoal.check.range": "Wall Check Range",
  "for.config.tweaks.charcoal.check.range.comment": "Sets the amount of block that the wood pile will check if it is a valid charcoal pile wall block.",
  "for.config.tweaks.book.spawn": "Forester's Manual",
  "for.config.tweaks.book.spawn.comment": "Players who enter the world for the first time get a Forester's Manual.",
  "for.config.genetics": "Genetics",
  "for.config.genetics.pollinate.vanilla.trees": "Pollinate Vanilla Trees",
  "for.config.genetics.pollinate.vanilla.trees.comment": "Allow bees to pollinate vanilla tree leaves. When disabled, vanilla trees must be analyzed before they can be pollinated.",
  "for.config.genetics.analyzerblock.energy.use": "Analyzer Block Energy Usage",
  "for.config.genetics.analyzerblock.energy.use.comment": "Energy use of Analyzer Block per work cycle.",
  "for.config.genetics.research.boost.multiplier": "Research Mutation Multiplier",
  "for.config.genetics.research.boost.multiplier.comment": "Multiplies the chance of a mutation when it has been discovered in the Escritoire.",
  "for.config.genetics.research.boost.max.percent": "Research Mutation Max",
  "for.config.genetics.research.boost.max.percent.comment": "The maximum percentage boost that can be applied by researching a mutation in the Escritoire.",
  "for.config.difficulty": "Difficulty",
  "for.config.difficulty.game.mode": "Game Mode",
  "for.config.difficulty.game.mode.comment": "Set to your preferred game mode. Mismatch with the server may cause visual glitches with recipes.",
  "for.config.difficulty.recreate.definitions": "Recreate Definitions",
  "for.config.difficulty.recreate.definitions.comment": "Forces recreation of the game mode definitions in config/forestry/gamemodes.",
  "for.config.structures": "Structures",
  "for.config.structures.disabled": "Disabled Structures",
  "for.config.structures.disabled.comment": "List specific structures to disable them.",
  "for.config.farm.fertilizers.item": "Add fertilizers to Forestry. An entry has to look like this: modID:itemName:MetaData;fertilizerValue. You need to separate every entry in a separate line. You can't remove auto generated entries you only can deactivate them if you set their value to 0.",
  "for.config.fluids": "Fluids",
  "for.config.fluids.enable.format": "Enables %1$s fluid.",
  "for.config.fluid.block": "Fluid block",
  "for.config.fluid.block.enable.format": "Enables %1$s in-world fluid block.",
  "for.config.debug.enabled": "Debug Mode",
  "for.config.debug.enabled.comment": "Enable Debug mode (only useful to developers).",
  "for.config.beekeeping.mode": "Beekeeping Mode",
  "for.config.beekeeping.mode.comment": "Change the beekeeping mode.",
  "for.config.beekeeping.second.princess": "Second Princess Chance",
  "for.config.beekeeping.second.princess.comment": "Percent chance of a second princess drop, for limited/skyblock maps.",
  "for.config.beekeeping.flowers.accepted": "Accepted Flowers",
  "for.config.beekeeping.flowers.accepted.comment": "Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard  metadata is 'modid:name'.",
  "for.config.beekeeping.flowers.plantable": "Plantable Flowers",
  "for.config.beekeeping.flowers.plantable.comment": "Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard  metadata is 'modid:name'.",
  "for.config.beekeeping.flowers.spawn": "Max Flowers Spawned",
  "for.config.beekeeping.flowers.spawn.comment": "The maximum number of flowers for hives to spawn nearby over time.",
  "for.config.beekeeping.ticks.work": "Ticks per Cycle",
  "for.config.beekeeping.ticks.work.comment": "The number of ticks per bee work cycle.",
  "for.config.beekeeping.hivedamage.peaceful": "Peaceful Hive Damage",
  "for.config.beekeeping.hivedamage.peaceful.comment": "Whether bees can damage a player playing on peaceful mode.",
  "for.config.beekeeping.hivedamage.underwater": "Underwater Hive Damage",
  "for.config.beekeeping.hivedamage.underwater.comment": "Whether bees can damage a player while they are underwater.",
  "for.config.beekeeping.hivedamage.onlyAfterAttack": "Defend Hive Damage",
  "for.config.beekeeping.hivedamage.onlyAfterAttack.comment": "The bees only attack the player if he starts to destroy the hive.",
  "for.config.beekeeping.hivedamage.onlyPlayers": "Player Hive Damage",
  "for.config.beekeeping.hivedamage.onlyPlayers.comment": "Whether bees can damage other entities than the player.",
  "for.config.beekeeping.self.pollination": "Leaf Self Pollination",
  "for.config.beekeeping.self.pollination.comment": "If true bees will pollinate leaves with themselves to speed up getting a homozgous genome.",
  "for.config.beekeeping.ignoble.decay": "Ignoble Decay",
  "for.config.beekeeping.ignoble.decay.comment": "Whether ignoble bees will eventually die out.",
  "for.config.species.blacklist": "Species Blacklist",
  "for.config.species.blacklist.comment": "Add species to blacklist identified by their uid, one per line.",
  "for.config.butterfly.alleles.rarity": "Get the butterfly spawn rarity by their uid, one per line.",
  "for.config.butterfly.entities.spawn.limit": "Butterfly Spawn Limit",
  "for.config.butterfly.entities.spawn.limit.comment": "Butterflies will stop natural spawning once this limit is reached.",
  "for.config.butterfly.entities.spawn.leaves": "Spawn Butterflies From Leaves",
  "for.config.butterfly.entities.spawn.leaves.comment": "Whether butterflies should spawn from the leaves of trees.",
  "for.config.butterfly.entities.maximum": "Butterfly Maximum",
  "for.config.butterfly.entities.maximum.comment": "New butterflies will stay in item form and will not take flight once this limit is reached.",
  "for.config.butterfly.entities.maxDistance": "Maximum Distance To Home",
  "for.config.butterfly.entities.maxDistance.comment": "Butterflies will fly home if they are too far away from it.",
  "for.config.butterfly.entities.pollination": "Butterfly Pollination",
  "for.config.butterfly.entities.pollination.comment": "Allow butterflies to pollinate leaves.",
  "for.config.butterfly.cocoons.generate": "Generate Butterfly Cocoons",
  "for.config.butterfly.cocoons.generate.comment": "Whether cocoons containing butterfiles should generate in the world",
  "for.config.butterfly.cocoons.amount": "Butterfly Cocoon Frequency",
  "for.config.butterfly.cocoons.amount.comment": "How often butterfly cocoons should generate",
  "for.config.butterfly.cocoons.serum": "Serum Drop Chance",
  "for.config.butterfly.cocoons.serum.comment": "How often cocoons should drop a serum",
  "for.config.butterfly.cocoons.second.serum": "Second Serum Drop Chance",
  "for.config.butterfly.cocoons.second.serum.comment": "How often cocoons should drop a second serum",
  "for.config.butterfly.alleles.loot": "Loot drops from cocoons. Format is modid:name:meta;chance",
  "for.config.backpacks.item.stacks.format": "Add itemtacks for the %1$s's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.",
  "for.config.backpacks.ore.dict.format": "Add ore dictionary names for the %1$s's backpack here in the format 'oreDictName'. Regular expressions may also be used.",
  "for.config.crates.item.accepted.comment": "Added item. The format is 'modid:meta:name'. For wildcard metadata the format is 'modid:name'.",
  "for.config.crates.item.rejected.comment": "Blacklisted item. The format is 'modid:meta:name'. For wildcard metadata the format is 'modid:name'.",
  "for.config.crates.oredict.accepted.comment": "Added oredict. Format is 'oreDictName'. Regular expressions may also be used. See backpack config for more information.",
  "for.config.crates.oredict.rejected.comment": "Blacklisted oredict. Format is 'oreDictName'. Regular expressions may also be used. See backpack config for more information.",
  "for.config.gamemode": "Game Mode",
  "for.config.gamemode.energy.demand.modifier.comment": "Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted.",
  "for.config.gamemode.farms.fertilizer.modifier.value.comment": "Modifies the time a piece of fertilizer lasts in a farm.",
  "for.config.gamemode.fuel.ethanol.generator.comment": "modifies the energy provided by ethanol in a Bio Generator.",
  "for.config.gamemode.fuel.ethanol.combustion.comment": "modifies the energy provided by ethanol in Buildcraft Combustion Engines.",
  "for.config.gamemode.fuel.biomass.generator.comment": "modifies the energy provided by Biomass in a Bio Generator.",
  "for.config.gamemode.fuel.biomass.biogas.comment": "modifies the energy provided by Biomass in Biogas Engines.",
  "for.config.gamemode.recipe.output.fertilizer.apatite.comment": "amount of fertilizer yielded by the recipe using apatite.",
  "for.config.gamemode.recipe.output.fertilizer.ash.comment": "amount of fertilizer yielded by the recipe using ash.",
  "for.config.gamemode.recipe.output.compost.wheat.comment": "amount of compost yielded by the recipe using wheat.",
  "for.config.gamemode.recipe.output.compost.ash.comment": "amount of compost yielded by the recipe using ash.",
  "for.config.gamemode.recipe.output.humus.fertilizer.comment": "amount of humus yielded by the recipe using fertilizer.",
  "for.config.gamemode.recipe.output.humus.compost.comment": "amount of humus yielded by the recipe using compost.",
  "for.config.gamemode.recipe.output.bogearth.bucket.comment": "amount of bog earth yielded by the recipe using buckets.",
  "for.config.gamemode.recipe.output.bogearth.can.comment": "amount of bog earth yielded by the recipes using cans, cells or capsules.",
  "for.config.gamemode.recipe.output.can.comment": "amount yielded by the recipe for tin cans.",
  "for.config.gamemode.recipe.output.capsule.comment": "amount yielded by the recipe for wax capsules.",
  "for.config.gamemode.recipe.output.refractory.comment": "amount yielded by the recipe for refractory capsules.",
  "for.config.gamemode.fermenter.cycles.fertilizer.comment": "modifies the amount of cycles fertilizer can keep a fermenter going.",
  "for.config.gamemode.fermenter.cycles.compost.comment": "modifies the amount of cycles compost can keep a fermenter going.",
  "for.config.gamemode.fermenter.value.fertilizer.comment": "modifies the amount of biomass per cycle a fermenter will produce using fertilizer.",
  "for.config.gamemode.fermenter.value.compost.comment": "modifies the amount of biomass per cycle a fermenter will produce using compost.",
  "for.config.gamemode.fermenter.yield.sapling.comment": "modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait.",
  "for.config.gamemode.fermenter.yield.cactus.comment": "modifies the amount of biomass a piece of cactus will yield in a fermenter.",
  "for.config.gamemode.fermenter.yield.wheat.comment": "modifies the amount of biomass a piece of wheat will yield in a fermenter.",
  "for.config.gamemode.fermenter.yield.cane.comment": "modifies the amount of biomass a piece of sugar cane will yield in a fermenter.",
  "for.config.gamemode.fermenter.yield.mushroom.comment": "modifies the amount of biomass a mushroom will yield in a fermenter.",
  "for.config.gamemode.squeezer.liquid.seed.comment": "modifies the amount of seed oil squeezed from a single seed. other sources are based off this.",
  "for.config.gamemode.squeezer.liquid.apple.comment": "modifies the amount of juice squeezed from a single apple. other sources are based off this.",
  "for.config.gamemode.squeezer.mulch.apple.comment": "modifies the chance of mulch per squeezed apple.",
  "for.config.gamemode.energy.engine.clockwork.comment": "Enable the clockwork engine.",
  "for.config.power.types.rf": "Redstone Flux",
  "for.config.power.types.rf.comment": "Enable Redstone Flux power support.",
  "for.config.power.types.mj": "MJ",
  "for.config.power.types.mj.comment": "Enable MJ power support.",
  "for.config.power.types.tesla": "Tesla",
  "for.config.power.types.tesla.comment": "Enable Tesla power support.",
  "for.config.power.display.mode": "Power Display Mode",
  "for.config.power.display.mode.comment": "The format power will be displayed in in engine/machine interfaces.",
  "for.config.machines.enabled": "Enabled machines.",
  "for.config.machines.enabled.comment": "List of enabled machines. Note that some things may be impossible to do if you change this!",
  "_comment": "##################################",
  "_comment": "CUSTOM BEE AND TREE SPECIES NAMES",
  "_comment": "##################################",
  "_comment": "Syntax:",
  "_comment": "for.bees.custom.<type>.<species>=New custom bee name",
  "_comment": "for.trees.custom.<type>.<species>=New custom tree name",
  "_comment": "Examples:",
  "_comment": "for.bees.custom.drone.forest=Forest Drone",
  "_comment": "for.trees.custom.pollen.darkOak=New Dark Oak Pollen Name",
  "_comment": "Beealyzer/Treealyzer syntax:",
  "_comment": "for.bees.custom.beealyzer.<type>.<species>=New custom bee species name",
  "_comment": "for.trees.custom.treealyzer.<type>.<species>=New custom tree species name",
  "_comment": "Examples:",
  "_comment": "for.bees.custom.beealyzer.drone.forest=New Forest drone species name when used in a beealyzer",
  "_comment": "for.trees.custom.treealyzer.pollen.darkOak=New Dark Oak pollen species name when used in a treealyzer",
  "_comment": "##################################",
  "_comment": "CUSTOM ALLELE ADJECTIVES",
  "_comment": "##################################",
  "_comment": "Replaces forestry.allele.<adjective>",
  "_comment": "",
  "_comment": "Syntax:",
  "_comment": "forestry.allele.<category>.<adjective>=New custom adjective",
  "_comment": "",
  "_comment": "Available categories and [adjectives]:",
  "_comment": "speed:       [slowest, slower, slow, normal, fast, faster, fastest]",
  "_comment": "maturation:  [slowest, slower, slow, normal, fast, faster, fastest]",
  "_comment": "flowering:   [slowest, slower, slow, normal, fast, faster, fastest, maximum]",
  "_comment": "",
  "_comment": "size:        [smallest, smaller, average, large, larger, largest]",
  "_comment": "height:      [smallest, smaller, average, large, larger, largest, gigantic]",
  "_comment": "territory:   [average, large, larger, largest]",
  "_comment": "",
  "_comment": "saplings:    [lowest, lower, low, average, high, higher, highest]",
  "_comment": "yield:       [lowest, lower, low, average, high, higher, highest]",
  "_comment": "sappiness:   [lowest, lower, low, average, high, higher, highest]",
  "_comment": "",
  "_comment": "Examples:",
  "_comment": "forestry.allele.speed.slowest=New custom adjective for slowest worker speed, replacing forestry.allele.slowest",
  "_comment": "forestry.allele.flowering.slowest=New custom adjective for slowest flower pollination, replacing forestry.allele.slowest",
  "_comment": "forestry.allele.yield.low=New custom adjective for low yield, replacing forestry.allele.low",
  "_comment": "##################################",
  "_comment": "CUSTOM TOOLTIPS",
  "_comment": "##################################",
  "_comment": "Available custom tooltips:",
  "_comment": "for.tooltip.worker.<speed adjective> for bee worker speed.",
  "_comment": "",
  "_comment": "Example:",
  "_comment": "for.tooltip.worker.slowest=Slowest Worker",
  "_comment": "##################################",
  "_comment": "CUSTOM WOOD NAMES",
  "_comment": "##################################",
  "_comment": "",
  "_comment": "Examples:",
  "_comment": "block.forestry.stairs.4.name=Chestnut Stairs",
  "_comment": "block.forestry.planks.8.name=Kapok Wood Planks",
  "_comment": "block.forestry.slab.5.name=Wenge Wood Slab",
  "_comment": "block.forestry.log.10.name=Mahogany Wood",
  "_comment": "block.forestry.fences.0.name=Larch Fence",
  "_comment": "###################",
  "_comment": "JEI Descriptions",
  "_comment": "###################",
  "for.jei.description.frames": "Place Forestry Frames in an Apiary to improve the bees' production rate and reduce the genetic decay of Ignoble bees.",
  "for.jei.description.apiarist.suit": "Pieces of the Apiarist's Suit protect the wearer from negative bee effects. A full suit offers complete protection.",
  "for.jei.description.habitat_locator": "The Habitat Locator searches for the closest ideal habitat for a bee. When it has located a spot, it will point the way there. When the current location is ideal, it will spin steadily.",
  "for.jei.description.scoop": "The Scoop is used to break bee hives found in the world, it will collect the bees inside. It can also be used to catch butterflies by right-clicking them.",
  "for.jei.description.imprinter": "Creative-only. Creates hybrid bees of any type.",
  "for.jei.description.infuser": "Used to infuse Mead with Pollen Clusters and create Curative Mead.",
  "for.jei.description.chipsets": "Circuit Boards can be fitted with Electron Tubes by using a Soldering Iron. Once complete, they can be placed in the sockets on machine guis. Use a Soldering Iron to remove them from a socket.",
  "for.jei.description.soldering_iron": "Right click with the Soldering Iron in hand to open the soldering gui. There, you can select the type of circuit to make and attach Electron Tubes to Circuit Boards. Can be used to remove a circuit board from a socket.",
  "for.jei.description.thermionic_tubes": "Electron Tubes can be attached to Circuit Boards using a Soldering Iron. They have many purposes displayed on the tooltip, which depend on the circuit type selected in the Soldering Iron. Once soldered, they cannot be removed from a Circuit Board.",
  "for.jei.description.humus": "Rich soil that can grow plants and doesn't require water. Degrades into sand over time.",
  "for.jei.description.bog_earth": "Slowly turns into peat if left to soak near water for a while.",
  "for.jei.description.analyzer": "Block version of the Portable Genetic Analyzer. Requires power and liquid honey.",
  "for.jei.description.escritoire": "Play a matching mini-game to research bee, tree, and butterfly mutations. Gives research notes that boost mutation rates, and other rewards.",
  "for.jei.description.pipette": "Can pick up small amounts of liquid. In Forestry GUIs, you can hold a pipette and click the tanks to fill or drain them directly.",
  "for.jei.description.kit_shovel": "A stackable package that contains a bronze shovel. Use it in your hand to open.",
  "for.jei.description.kit_pickaxe": "A stackable package that contains a bronze pickaxe. Use it in your hand to open.",
  "for.jei.description.fertilizer_compound": "Rich fertilizer. Can be used as bonemeal on crops and saplings. Required in order to run a Forestry farm.",
  "for.jei.description.raintank": "Collects water when it rains. Can automatically output water from the bottom side.",
  "for.jei.description.worktable": "Advanced crafting table with an inventory. Remembers up to 9 recipes. Has the ability to choose the crafting result when there is a recipe conflict.",
  "for.jei.description.grafter": "Guarantees a sapling drop when breaking Forestry leaves. Has a very limited number of uses.",
  "for.jei.description.grafter_proven": "Guarantees a sapling drop when breaking Forestry leaves. They can only be purchased from villagers.",
  "for.jei.description.mailbox": "Allows players to send letters to trade stations and other players. Opening any mailbox will show the player their own mail.",
  "for.jei.description.trade_station": "An automatic mailbox that lets players set up a trading deal.",
  "for.jei.description.stamp_collector": "Creative-only. Collects all the stamps used by mailing letters. Useful for servers with a stamp economy.",
  "for.jei.description.adventurer_bag": "Extra inventory that can hold whatever is set in the configs in /config/forestry/backpacks.cfg",
  "for.jei.description.builder_bag": "Extra inventory that automatically picks up building-related item.",
  "for.jei.description.digger_bag": "Extra inventory that automatically picks up dirt, cobble, and other low-value mining-related item.",
  "for.jei.description.forester_bag": "Extra inventory that automatically picks up plants and related item.",
  "for.jei.description.hunter_bag": "Extra inventory that automatically picks up mob drops and related item.",
  "for.jei.description.miner_bag": "Extra inventory that automatically picks up ores and valuable mining-related item.",
  "for.jei.description.apiarist_bag": "Extra inventory that automatically picks up bees.",
  "for.jei.description.lepidopterist_bag": "Extra inventory that automatically picks up butterflies.",
  "for.jei.description.bottler": "Used to empty and fill containers with fluids.",
  "_comment": "###################",
  "_comment": "JEI Recipes",
  "_comment": "###################",
  "for.jei.rainmaker.causes.rain": "Causes Rain",
  "for.jei.rainmaker.stops.rain": "Stops Rain",
  "for.jei.rainmaker.speed": "Speed: %s",
  "for.jei.rainmaker.duration": "Duration: %s ticks",
  "for.jei.farming": "Farming",
  "for.jei.farming.soil": "Soil",
  "for.jei.farming.germlings": "Germlings",
  "for.jei.farming.products": "Products",
  "for.jei.charcoal.pile": "Charcoal Pile",
  "for.jei.chance": "Chance: %s%%",
  "for.jei.fortune": "The amount of this item is affected by the fortune enchantment.",
  "for.jei.mutations.forestry.bee_species": "Bee Mutations",
  "for.jei.products.forestry.bee_species": "Bee Products",
  "for.jei.mutations.forestry.butterfly_species": "Butterfly Mutations",
  "for.jei.products.forestry.butterfly_species": "Butterfly Products",
  "for.jei.mutations.forestry.tree_species": "Tree Mutations",
  "for.jei.products.forestry.tree_species": "Tree Products",
  "advancements.forestry.root.title": "Forestry",
  "advancements.forestry.root.description": "Trees, bees and more.",
  "entity.minecraft.villager.forestry.beekeeper": "Beekeeper",
  "entity.minecraft.villager.forestry.arborist": "Arborist",
  "forestry.date.month.1": "Jan. %s",
  "forestry.date.month.2": "Feb. %s",
  "forestry.date.month.3": "Mar. %s",
  "forestry.date.month.4": "Apr. %s",
  "forestry.date.month.5": "May %s",
  "forestry.date.month.6": "Jun. %s",
  "forestry.date.month.7": "Jul. %s",
  "forestry.date.month.8": "Aug. %s",
  "forestry.date.month.9": "Sep. %s",
  "forestry.date.month.10": "Oct. %s",
  "forestry.date.month.11": "Nov. %s",
  "forestry.date.month.12": "Dec. %s",
  "allele.forestry.false": "No",
  "allele.forestry.true": "Yes",
  "allele.forestry.fertility.1id": "1",
  "allele.forestry.fertility.1i": "1",
  "allele.forestry.fertility.2id": "2",
  "allele.forestry.fertility.2i": "2",
  "allele.forestry.fertility.3id": "3",
  "allele.forestry.fertility.3i": "3",
  "allele.forestry.fertility.4id": "4",
  "allele.forestry.fertility.4i": "4",
  "allele.forestry.fertility.5id": "5",
  "allele.forestry.fertility.5i": "5",
  "allele.forestry.fertility.6id": "6",
  "allele.forestry.fertility.6i": "6",
  "allele.forestry.fertility.7id": "7",
  "allele.forestry.fertility.7i": "7",
  "allele.forestry.fertility.8id": "8",
  "allele.forestry.fertility.8i": "8",
  "allele.forestry.fertility.9id": "9",
  "allele.forestry.fertility.9i": "9",
  "allele.forestry.fertility.10id": "10",
  "allele.forestry.fertility.10i": "10"
}
