{
    "university.packname":"FTB University 1.16",

    "university.gettingstarted.chapter":"Getting Started",

    "university.welcome.title":"Welcome to FTB University 1.16!",
    "university.welcome.subtitle":"Start the modpack",
    "university.welcome.desc":"Welcome to &dFTB University 1.16&r! This pack aims to &bteach more complex mods to experienced players&r.",
    "university.welcome.task":"Play for 1 (One) Millisecond",

    "university.prefab.title":"Base%% Speedrun",
    "university.prefab.subtitle":"Skip the early-game completely",
    "university.prefab.desc1":"Like University 1.12, this pack is dedicated to &6skipping the early-game&r so you can &6learn complex mods quickly&r.",
    "university.prefab.desc2":"The first quest gave you both a &bStarting&r and &bModerate House&r. Which you use is up to your own preference, since both give you basically the same stuff.",
    "university.prefab.desc3":"Moderate Houses are larger and fancier, of course, but Starting Houses have a certain charm of their own as well.",
    "university.prefab.desc4":"Use the item on the ground and you can choose from &6various options&r. You can also &6preview&r how it's going to look as well.",
    "university.prefab.desc5":"If playing on a server, &6be neighborly&r! Don't put your house too close to other players or spawn!",
    "university.prefab.task":"Prefab Houses",

    "university.prefab2.title":"Other Prefabs Are Available",
    "university.prefab2.subtitle":"Make something else Prefabby",
    "university.prefab2.desc":"&ePrefab&r adds a lot more than just houses. You can place down warehouses, mob mashers, ponds, and much more!",
    "university.prefab2.task":"Prefab Non-Houses",

    "university.wood.title":"All Modpacks Have a Wood Quest",
    "university.wood.subtitle":"Seriously, it's a staple",
    "university.wood.desc":"Assault a tree, get some &bWood&r, get a thing, get more wood.",
    "university.wood.task":"Woods",

    "university.naturescompass.title":"Location, Location, Location",
    "university.naturescompass.subtitle":"Make a Nature's Compass",
    "university.naturescompass.desc1":"Finding a nice spot to settle down is one of the most important parts of building a nice base. The &bNature's Compass&r will help you find a specific biome to live in.",
    "university.naturescompass.desc2":"To select a biome, right-click the Nature's Compass and then find and click the biome out of the list. You can click &6Search&r to find the nearest instance of that biome or click &6Info&r to see information about that biome.",

    "university.drawers.title":"Simple Storage",
    "university.drawers.subtitle":"Make any basic Drawer",
    "university.drawers.desc1":"You know what &bStorage Drawers&r are. &6Right-click items to store them, left-click to take them out.&r",
    "university.drawers.desc2":"A full size drawer can hold 64 stacks total, spread equally between its slots. Half-sized Drawers can store half as much.",
    "university.drawers.desc3":"The &bCompacting Drawer&r will show 3 forms of the item you insert: the &6nugget&r form, the &6ingot&r form, and the &6block&r form. You can store up to 64 of the top slot.",
    "university.drawers.desc4":"It doesn't have to actually be a metal, it's just anything that has the same general crafting pattern.",
    "university.drawers.task":"Basic Drawers",

    "university.drawercontroller.title":"All in One",
    "university.drawercontroller.subtitle":"Make a Drawer Controller",
    "university.drawercontroller.desc1":"The &bDrawer Controller&r allows you to access all connected drawers within 12 blocks of itself. Machines and pipes will &6treat the Controller as a single inventory that has everything in all the connected Drawers&r.",
    "university.drawercontroller.desc2":"&6Drawer Slaves&r will act as extensions of the Controller, allowing you to push and pull out of all connected Drawers. &6Trims&r have no inventory but will connect Drawers.",

    "university.drawerups.title":"Drawer Upgrades",
    "university.drawerups.subtitle":"Make Drawer upgrades",
    "university.drawerups.desc1":"Drawers can have &6up to 7 upgrades&r. You do not need previous tiers for higher tiers to work.",
    "university.drawerups.desc2":"&bStorage Upgrades&r increase the max storage of the Drawer.",
    "university.drawerups.desc3":"&bKeys&r technically only change how a Drawer works instead of upgrading them. The regular &bDrawer Key&r locks the Drawer so &6only its current contents can ever enter it, even if emptied&r. The &bQuantify Key&r will make it &6show exactly how much of the item it has stored&r.",
    "university.drawerups.task1":"Storage Upgrades",
    "university.drawerups.task2":"Keys",

    "university.claimchunk.title":"While I'm Away",
    "university.claimchunk.subtitle":"Claim a chunk",
    "university.claimchunk.desc1":"At the top left of your inventory, click the &eFTB Chunks&r button. This will &6open a map of everywhere you've been&r.",
    "university.claimchunk.desc2":"At the top left of &othis&r screen, click the &6Claimed Chunks&r button. Here, you can &bclick a chunk to claim it for yourself&r.",
    "university.claimchunk.desc3":"Other players cannot place or break blocks in your chunks, &nnor can explosions break blocks&r.",
    "university.claimchunk.desc4":"Hold shift while clicking a claimed chunk to &6Force load&r it, &6making it stay loaded even while you're far away&r (but only when you're online).",

    "university.ironchests.title":"Bigger on the Inside",
    "university.ironchests.subtitle":"Make any metal chest",
    "university.ironchests.desc1":"&bMetal chests&r from &eIron Chests&r store more than normal ones. More expensive chests store more.",
    "university.ironchests.desc2":"&bChest Upgrades&r can be used to &6upgrade Chests to the next tier&r without breaking them.",
    "university.ironchests.task1":"Metal chests",
    "university.ironchests.task2":"Chest Upgrades",



    "university.introductions.chapter":"Introductions",

    "university.akashictome.subtitle":"Make an Akashic Tome",
    "university.akashictome.desc1":"The &bAkashic Tome&r can &6store all your books&r in one item, and you can access all of them at any time.",
    "university.akashictome.desc2":"&6Craft a book with the Tome&r to add it, and then right-click it to choose what book to open. &6Punch air&r while holding the book to reset it to the Tome. &6Drop the item while sneaking&r to remove the book from the Tome.",

    "university.introticon.title":"Tinkers' Construct 3",
    "university.introticon.subtitle":"Modular tools",
    "university.introticon.desc1":"&eTinkers' Construct&r adds several new &6tools and weapons&r that are special in several ways.",
    "university.introticon.desc2":"First, they are &6modular&r. Tools are made of parts that can be made of any combination of materials, which all provide special bonuses",
    "university.introticon.desc3":"Second, they have a special &6modifier&r system. Basically, enchantments that use materials rather than experience. Each material also has its own traits.",
    "university.introticon.desc4":"Third, Tinkers' tools &6do not break&r. When their durability reaches 0, they simply can't be used until repaired, but you don't lose them.",
    "university.introticon.desc5":"Tinkers' Construct is very helpful early game, and you'll likely take them with you through the end game as well.",
    "university.introticon.desc6":"The mod is &ccurrently in alpha&r; you may come across some bugs and some features are likely to change.",

    "university.introxnet.title":"XNet",
    "university.introxnet.subtitle":"Compact automation",
    "university.introxnet.desc1":"&eXNet&r can &6move items, fluids, and energy&r all at once along the same cable.",
    "university.introxnet.desc2":"It's a bit more complex than pipes from Mekanism etc, but are also much more powerful. It's also &6surprisingly lag-free&r!",

    "university.introintegrated.title":"Integrated Dynamics",
    "university.introintegrated.subtitle":"Logical automation",
    "university.introintegrated.desc1":"&eIntegrated Dynamics&r (and its addons) is an &6extremely powerful&r automation mod that uses logical operators.",
    "university.introintegrated.desc2":"It's &6extremely complex&r, which makes it harder to learn but also &6extremely powerful&r.",
    "university.introintegrated.desc3":"To work, it uses variables and functions. With this, you can do stuff like:\n\nMoving Coal to your generators only when your energy storage is low.\n\nDetecting when mobs can be bred and only feeding them then.\n\nSend all stackable items to your Drawers, and all non-stackable items to be voided.",

    "university.introae2.title":"Applied Energistics 2",
    "university.introae2.subtitle":"Digital automation",
    "university.introae2.desc1":"&eApplied Energistics 2&r is dedicated to &6making storage and automation as convenient as possible&r.",
    "university.introae2.desc2":"All your items can be accessed from any terminal, you can request items and it'll craft them for you, it can break and place blocks, basically everything possible.",
    "university.introae2.desc3":"Its &6channel&r system makes it &cmuch more complex&r. But once mastered, it's extremely fun and easy to use.",

    "university.introars.title":"Ars Nouveau",
    "university.introars.subtitle":"Customized spells",
    "university.introars.desc1":"&eArs Nouveau&r, aside from being &oreally&r hard to spell, adds a lot of &6really cool magic&r.",
    "university.introars.desc2":"With it, you can make custom spells, magical items and machines, mob-based automation, and more.",

    "university.introbotania.title":"Botania",
    "university.introbotania.subtitle":"Hotly debated genre",
    "university.introbotania.desc1":"&eBotania&r, depending on if you're right or not, is either a tech mod or a magic mod.",
    "university.introbotania.desc2":"On the one hand, it has magic wands, runes, and elves.",
    "university.introbotania.desc3":"On the other, you generate, move, store, and use energy to do things like generate and smelt ores.",
    "university.introbotania.desc4":"Deep down, we all know the truth. &bSelect which one you believe from the rewards.&r",
    "university.introbotania.rewards":"&cChoose.&r",

    "university.introtf.title":"Twilight Forest",
    "university.introtf.subtitle":"Fantasy dimension",
    "university.introtf.desc1":"&eTwilight Forest&r adds a dimension of the same name that is full of magic.",
    "university.introtf.desc2":"It has a series of bosses that unlock biomes when defeated.",

    "university.intromana.title":"Mana and Artifice",
    "university.intromana.subtitle":"Nostalgic Magic",
    "university.intromana.desc":"&eMana and Artifice&r is a continuation of the old mod &eArs Magica&r. It adds a &6complex modular spell system, magic items, factions, and more&r.",

    "university.intromahou.title":"Mahou Tsukai",
    "university.intromahou.subtitle":"Weeb magic",
    "university.intromahou.desc1":"&eMahou Tsukai&r (Japanese for \"magic user\") adds unique magics that separate it from other magic mods.",
    "university.intromahou.desc2":"It's not too complex, but it is a breath of fresh air.",

    "university.introbm.title":"Blood Magic",
    "university.introbm.subtitle":"Sacrificial magic",
    "university.introbm.desc1":"&eBlood Magic&r allows you to command magic using &6life essence&r.",
    "university.introbm.desc2":"At the beginning, you will have to use your own health for this. Eventually though, you can use mobs instead.",
    "university.introbm.desc3":"You can use life essence for a handful of useful items, and a bunch of rituals. The mod is still in &cearly alpha&r, so it is lacking quite a lot from its 1.12 version.",

    "university.introeidolon.title":"Eidolon",
    "university.introeidolon.subtitle":"Dark magic",
    "university.introeidolon.desc1":"&eEidolon&r is a magic mod with &6elements of necromancy, alchemy, theurgy&r, etc.",
    "university.introeidolon.desc2":"It has plenty of nice spells, rituals, and magic items. The mod is &cnot finished&r however, and there are some dead ends. More content will be added in future.",

    "university.introcreate.title":"Create",
    "university.introcreate.subtitle":"Technology on wheels",
    "university.introcreate.desc1":"&eCreate&r is a wonderful new tech mod that, rather than having a single block that does a single thing, &6uses a lot of smaller parts put together logically to do things&r.",
    "university.introcreate.desc2":"For instance, rather than simply having an electric furnace, you have to use rotational energy to power a fan aimed at lava, which heats up any items behind it.",
    "university.introcreate.desc3":"A lot of the mod involves &6really cool moving parts&r, unlike pretty much any other mod.",

    "university.introrftools.title":"RFTools",
    "university.introrftools.subtitle":"Convenient tech",
    "university.introrftools.desc1":"&eRFTools&r (or rather, the mods that make it up) has a bunch of loosely connected but very useful machines.",
    "university.introrftools.desc2":"It has several parts: Utility, Storage, Power, Builder, and Dimensions.",

    "university.introie.title":"Immersive Engineering",
    "university.introie.subtitle":"Dieselpunk tech",
    "university.introie.desc1":"&eImmersive Engineering&r adds a lot of large, very pretty multiblock machines.",
    "university.introie.desc2":"Ultimately, it isn't as powerful as most tech mods, but it makes up for it in style.",

    "university.intromek.title":"Mekanism v10",
    "university.intromek.subtitle":"Neotech",
    "university.intromek.desc1":"&eMekanism&r is probably the best all-around tech mod in this pack.",
    "university.intromek.desc2":"It has a machine for basically everything you would want. It has pipes, tools and weapons, armor, the whole shebang.",

    "university.introetech.title":"Environmental Tech",
    "university.introetech.subtitle":"Resource generation",
    "university.introetech.desc":"&eEnvironmental Tech&r adds several tiers of Void Miners, which essentially &6convert energy into resources&r.",

    "university.intropneum.title":"PneumaticCraft: Repressurized",
    "university.intropneum.subtitle":"Air tech",
    "university.intropneum.desc1":"&bPneumaticCraft&r has its own energy system based on pressurized air, which is used to power tools and machines.",
    "university.intropneum.desc2":"One of the more fun features it has is &6Drones&r, which can be programmed to do things like kill mobs, move items, farm plants, etc.",

    "university.introwoot.title":"Woot",
    "university.introwoot.subtitle":"Mob Farm Sim",
    "university.introwoot.desc1":"&eWoot&r adds &6mob farms that do not spawn mobs&r.",
    "university.introwoot.desc2":"Instead, mob spawns and kills are &6simulated&r. Give it power and it gives you item and xp drops.",



    "university.steppingstones.chapter":"Milestones",

    "university.stepstones.title":"Not &oQuite&r a Progression Guide",
    "university.stepstones.subtitle":"Read how this chapter works",
    "university.stepstones.desc1":"This chapter will try to loosely guide you through what you should be heading for, at each stage of the pack.",
    "university.stepstones.desc2":"It is not comprehensive, nor is it very detailed. This chapter is not telling you how to make and use things, just when.",

    "university.earlyearlygame.title":"Early Early Game",
    "university.earlyearlygame.subtitle":"What you should make first thing",
    "university.earlyearlygame.desc":"These things require essentially &bzero infrastructure&r, are easy to make, and most useful at the start.",

    "university.manualoredoubling.title":"Manual Ore Processing",
    "university.manualoredoubling.subtitle":"Make something to process your ores",
    "university.manualoredoubling.desc":"These blocks allow you to &6process ores&r, so you can get more ingots out of them.",
    "university.manualoredoubling.task":"Manual ore processors",

    "university.simpletinkerstools.title":"Small Tinkers' Tools",
    "university.simpletinkerstools.subtitle":"Make a small Tinkers' tool",
    "university.simpletinkerstools.desc1":"&bSmall Tinkers' tools&r can be made using only the Tinkers' Station, which is accessible essentially immediately.",
    "university.simpletinkerstools.desc2":"They're best to make at the start, as they do not break and can be upgraded as you progress.",

    "university.earlystorage.title":"Basic Storage",
    "university.earlystorage.subtitle":"Make something to help with early storage",
    "university.earlystorage.desc":"You run out of storage space very quickly in modpacks. These mods help with that.",
    "university.earlystorage.task":"Early storage items",

    "university.earlygame.title":"Early Game",
    "university.earlygame.subtitle":"Emerging infrastructure",
    "university.earlygame.desc":"These things only &brequire a bit of mining&r. These things are needed to make other things later on.",

    "university.earlygenerators.title":"Early Generators",
    "university.earlygenerators.subtitle":"Simple power gen",
    "university.earlygenerators.desc":"After a couple mining trips, you'll want to start &bmaking FE&r. If you have a way to store FE, passive generators are the way to go.",

    "university.earlyars.title":"Ars Nouveau Mining Spells",
    "university.earlyars.subtitle":"Mining utilities",
    "university.earlyars.desc":"&eArs Nouveau&r can be started fairly early-game, and has some spells that make mining much nicer (the Projectile Light is a great combination).",
    "university.earlyars.task1":"Sourcelinks",
    "university.earlyars.task2":"Useful Spell Glyphs",

    "university.metaltinkers.title":"Metal Tool Parts",
    "university.metaltinkers.subtitle":"Longer lasting tools",
    "university.metaltinkers.desc":"The &bMelter&r allows access to &bmetal tool parts&r, which generally have higher stats.",

    "university.earlyoreproc.title":"Early Ore Processing",
    "university.earlyoreproc.subtitle":"Make a power-using ore processing setup",
    "university.earlyoreproc.desc":"Now that you have power, you should prioritize using it to get more out of your ores.",
    "university.earlyoreproc.task1":"Crushers",
    "university.earlyoreproc.task2":"Smelters",

    "university.earlymidgame.title":"Early Midgame",
    "university.earlymidgame.subtitle":"Getting into the meat of it",
    "university.earlymidgame.desc":"At this point, you're &bfairly well-established&r. You have a couple stacks of the more common materials, and getting more isn't much of a hassle.",

    "university.midstorage.title":"Sophisticated Item Management",
    "university.midstorage.subtitle":"Make something to handle your storage",
    "university.midstorage.desc":"Generally, now is the time to get a handle on your storage.",
    "university.midstorage.task":"Item managers",

    "university.midcrops.title":"Crop Farms",
    "university.midcrops.subtitle":"Make an automated farm",
    "university.midcrops.desc":"Automating farming means automating a source of food and certain materials.",
    "university.midcrops.task":"Farmers",

    "university.midmobs.title":"Mob Farms",
    "university.midmobs.subtitle":"Automate gathering mob drops",
    "university.midmobs.desc":"Automating the spawning and killing of monsters is fairly important around this stage.",
    "university.midmobs.task1":"Spawners",
    "university.midmobs.task2":"Killers",

    "university.midquarries.title":"Early Quarries",
    "university.midquarries.subtitle":"Automate ore collection",
    "university.midquarries.desc":"Certain machines, like the Digital Miner, are available surprisingly early.",

    "university.midgame.title":"Midgame",
    "university.midgame.subtitle":"Established control",
    "university.midgame.desc":"At this point, you have a good amount of automated resource gathering and processing.",

    "university.ae2milestone.title":"AE2",
    "university.ae2milestone.subtitle":"Digital storage",
    "university.ae2milestone.desc":"You can now afford the costs of an active ME network, with all the automation that implies.",

    "university.pneumarmmilestone.title":"Upgradable Armor",
    "university.pneumarmmilestone.subtitle":"Superior to mundane armor",
    "university.pneumarmmilestone.desc":"Speaks for itself, really.",

    "university.midgamecomforts.title":"Midgame Comforts",
    "university.midgamecomforts.subtitle":"Random collection of nice things to have that are somewhat expensive",
    "university.midgamecomforts.desc":"These don't really fit in any specific category, they're just nice to have.",

    "university.midfission.title":"Fission Reactor",
    "university.midfission.subtitle":"Dangerous but profitable",
    "university.midfission.desc":"",

    "university.usefulthings.chapter":"Useful Things",

    "university.usefulthingsquest.title":"What This Chapter Is",
    "university.usefulthingsquest.subtitle":"Seriously, you should be using this chapter more",
    "university.usefulthingsquest.desc1":"This chapter is fairly simple. Every quest has a list of everything in the pack of a specific \"type.\"",
    "university.usefulthingsquest.desc2":"By \"type,\" I mean like, if you're trying to find something that lets you fly, there's a quest for that. If you're looking for something that charges things in your inventory, there's a quest for &othat&r. And so on.",
    "university.usefulthingsquest.desc3":"This chapter is kind of obscure, since none of the quests give notifications. This is the exception, which is also why it has a reward. Otherwise, absolutely nobody would ever see that it exists.",

    "university.spawners.title":"Mob Spawners",
    "university.spawners.subtitle":"Make something that spawns mobs",
    "university.spawners.desc":"All of these items can &bspawn mobs&r in some way.",
    "university.spawners.rewards":"5 Passive Mobs, 5 Hostile Mobs, or 1 Boss Mob",
    "university.spawners.rewards1":"5 Passive Mobs",
    "university.spawners.rewards2":"5 Hostile Mobs",
    "university.spawners.rewards3":"1 Boss Mob",

    "university.mobmovers.title":"Mob Movers",
    "university.mobmovers.subtitle":"Make something that moves mobs",
    "university.mobmovers.desc":"All of these items can &bmove mobs&r in some way.",

    "university.killers.title":"Mob Killers",
    "university.killers.subtitle":"Make something that kills mobs",
    "university.killers.desc":"All of these items can &bkill mobs&r.",
    "university.killers.rewards":"Murder Enchants",

    "university.rfgen.title":"FE Generators",
    "university.rfgen.subtitle":"Make an FE generator",
    "university.rfgen.desc":"All of these machines &bgenerate FE&r in some way.",

    "university.rftrans.title":"FE Transfer",
    "university.rftrans.subtitle":"Make something to move FE",
    "university.rftrans.desc":"All of these items can &btransfer FE&r.",
    "university.rftrans.task":"FE Carriers",

    "university.fefill.title":"FE Filling",
    "university.fefill.subtitle":"Make something to fill items with FE",
    "university.fefill.desc":"All of these items can &bfill items with FE&r.",
    "university.fefill.task":"FE fillers",

    "university.fetp.title":"FE Teleporters",
    "university.fetp.subtitle":"Make something to teleport FE",
    "university.fetp.desc":"All of these items can &bteleport FE&r.",
    "university.fetp.task":"FE teleporters",

    "university.rfstorage.title":"FE Storage",
    "university.rfstorage.subtitle":"Make something to store FE",
    "university.rfstorage.desc":"All of these items can &bstore FE&r.",

    "university.invchargers.title":"Inventory Chargers",
    "university.invchargers.subtitle":"Make something to charge items in your inventory",
    "university.invchargers.desc":"All of these allow you to &bcharge items in your inventory&r without moving them to a charger.",

    "university.itemtransfer.title":"Item Transfer",
    "university.itemtransfer.subtitle":"Make something to move items",
    "university.itemtransfer.desc":"All of these items can &btransfer items&r.",
    "university.itemtransfer.task":"Item carriers",

    "university.itemstorage.title":"Item Storage",
    "university.itemstorage.subtitle":"Make something to store items",
    "university.itemstorage.desc":"All of these blocks can &bstore items&r in some way that sets them apart from regular Chests.",

    "university.fluidtransfer.title":"Fluid Transfer",
    "university.fluidtransfer.subtitle":"Make something to move fluids",
    "university.fluidtransfer.desc":"All of these items can &btransfer fluids&r.",
    "university.fluidtransfer.task":"Fluid carriers",

    "university.fluidstorage.title":"Fluid Storage",
    "university.fluidstorage.subtitle":"Make something to store fluids",
    "university.fluidstorage.desc":"All of these blocks can &bstore fluids&r.",
    "university.fluidstorage.task":"Fluid storers",

    "university.fluidfilling.title":"Fluid Filling",
    "university.fluidfilling.subtitle":"Make something to store fluids",
    "university.fluidfilling.desc":"All of these blocks can &bfill items with fluids&r.",
    "university.fluidfilling.task":"Fluid fillers",

    "university.flight.title":"Flight",
    "university.flight.subtitle":"Make something to let you fly",
    "university.flight.desc":"All of these items will give you &bsome sort of flight&r. Not all of them are creative-stlyle, though.",
    "university.flight.task":"Flight items",

    "university.quarries.title":"Quarries",
    "university.quarries.subtitle":"Make any Quarry",
    "university.quarries.desc":"All of these machines use energy to &bmine or generate ores&r.",
    "university.quarries.rewards":"Mining Enchants",

    "university.pumps.title":"Pumps",
    "university.pumps.subtitle":"Make any Pump",
    "university.pumps.desc":"All of these machines use energy to &bcollect fluids&r.",

    "university.playerteleporters.title":"Player Teleporters",
    "university.playerteleporters.subtitle":"Make something that teleports players",
    "university.playerteleporters.desc":"All of these machines &bteleport players&r.",



    "university.storageautomation.group":"Storage/Automation",

    "university.ae2.chapter":"Applied Energistics 2",

    "university.certus.title":"Certainly Quartz",
    "university.certus.subtitle":"Get some Certus Quartz",
    "university.certus.desc1":"&bCertus Quartz&r is one of the most-used materials in Applied Energistics 2.",
    "university.certus.desc2":"It comes in two types, normal and charged. &bCharged Certus Quartz&r drops from its ore, but can also be made in the &6Charger&r.",
    "university.certus.desc3":"Mekanism also adds a way to craft it, but that's on Mekanism's side, not AE2's.",
    "university.certus.task":"Certus Quartz",
    "university.certus.reward":"Certus Quartz - Rolled 6 times",

    "university.grindstone.title":"Manual Grinding",
    "university.grindstone.subtitle":"Make a Quartz Grindstone",
    "university.grindstone.desc1":"The &bQuartz Grindstone&r is the &6earliest form of ore duplication&r in most packs it's in. Note, it only has recipes for",
    "university.grindstone.desc2":"Simply insert the items you wish to crush into the left slots, place a &bCrank&r on top of the block, and then hold right-click on the Crank.",
    "university.grindstone.desc3":"This will slowly grind the blocks, turning them to dust. If there are no inputs, this has a chance of destroying the Crank.",

    "university.fluix.title":"Fluix Buddies",
    "university.fluix.subtitle":"Get some Fluix Crystals",
    "university.fluix.desc1":"&bFluix Crystals&r are another resource, but they don't generate naturally.",
    "university.fluix.desc2":"Instead, &6throw some Charged Certus Quartz, Nether Quartz, and Redstone dust into water&r and wait a second.",

    "university.ae2charger.title":"Proprietary Hardware",
    "university.ae2charger.subtitle":"Make a Charger",
    "university.ae2charger.desc1":"The &bCharger&r accepts either FE/AE through its top/bottom sides, and uses it to &6charge a very small number of items&r.",
    "university.ae2charger.desc2":"You can only charge certain items (the second task being a list of those); &cit does not charge every item that holds FE&r.",
    "university.ae2charger.desc3":"Right-click the Charger while holding the item to insert it, and then right-click again to remove it.",
    "university.ae2charger.desc4":"Fun fact: you can charge the Charger with a Crank!",
    "university.ae2charger.task":"Charger-capable items",

    "university.purecrystals.title":"Purity",
    "university.purecrystals.subtitle":"Get some Pure Crystals",
    "university.purecrystals.desc1":"The final new material is &bPure Crystals&r.",
    "university.purecrystals.desc2":"To make Pure Crystals, throw a &bSeed&r of that type in some Water and just let it grow. It takes a &n&cvery long time&r, but eventually it will turn into a Pure Crystal.",
    "university.purecrystals.desc3":"It is &6highly recommended to use Crystal Growth Accelerators&r, as they drastically reduce the time required.",
    "university.purecrystals.desc4":"There are Pure variations of Nether Quartz, Certus Quartz, and Fluix Crystals.",
    "university.purecrystals.task1":"Crystal Seeds",
    "university.purecrystals.task2":"Pure Crystals",
    "university.purecrystals.rewards":"Crystal Seeds - Rolled 4 times",

    "university.ae2energyacceptor.title":"ME and Mine",
    "university.ae2energyacceptor.subtitle":"Make an Energy Acceptor",
    "university.ae2energyacceptor.desc1":"Applied Energistics 2 does not use FE. Rather, it has &6its own energy system&r called \"AE\".",
    "university.ae2energyacceptor.desc2":"The &bEnergy Acceptor&r can convert FE to AE, at a rate of 2FE=1AE.",
    "university.ae2energyacceptor.desc3":"AE power can be &6transferred via any Cable&r from AE2.",
    "university.ae2energyacceptor.desc4":"However, the &6ME Controller can also convert&r FE to AE, and at a much faster rate. You have to make that eventually anyway, so &6this quest is optional&r.",

    "university.ae2energycell.subtitle":"Make an Energy Cell",
    "university.ae2energycell.desc1":"&bEnergy Cells&r store AE power, acting as a backup in case the network stops receiving it externally.",
    "university.ae2energycell.desc2":"The lower tier stores &6200,000 AE&r, and the higher stores &61,600,000 AE&r.",
    "university.ae2energycell.task":"Energy Cell",

    "university.vibrationchamber.title":"Bad Vibes",
    "university.vibrationchamber.subtitle":"(Don't) Make a Vibration Chamber",
    "university.vibrationchamber.desc1":"The &bVibration Chamber&r burns furnace fuels to generate AE.",
    "university.vibrationchamber.desc2":"This is the only in-house way of generating power for AE2, but like... &6there's so many better ways&r to generate FE and then convert to AE that this doesn't really have any reason to exist.",
    "university.vibrationchamber.desc3":"As such, &6this quest is entirely optional&r.",

    "university.growthaccelerator.title":"Basically Impossible Without This",
    "university.growthaccelerator.subtitle":"Make a Crystal Growth Accelerator",
    "university.growthaccelerator.desc1":"&bCrystal Growth Accelerators&r use AE power to &6speed up the growth of adjacent crystal Seeds&r.",
    "university.growthaccelerator.desc2":"It is powered from the top or bottom, and it speeds up Seeds that are &6touching its sides&r.",
    "university.growthaccelerator.desc3":"You can have &6up to 5&r surrounding one Water block while still leaving room for you to throw Seeds in.",

    "university.inscriber.subtitle":"Make an Inscriber",
    "university.inscriber.desc1":"The &bInscriber&r is required to craft &6Processors&r, which are used very often in crafting recipes.",
    "university.inscriber.desc2":"In the top slot, insert an &6Inscriber Press&r (more on that in the quest above), then insert the appropriate item in the center. Give it FE (&c&nnot AE&r) and it will slowly start working.",
    "university.inscriber.desc3":"Inscribers are &6fairly hard to automate&r, as they can only have one item in each slot at a time. Placed upright, the top face is the &6top input&r, the bottom is the &6bottom input&r, and sides are both the &6middle input and the output&r.",

    "university.ae2compass.subtitle":"Make a Meteorite Compass",
    "university.ae2compass.desc1":"Normally, you have to use the &bMeteorite Compass&r to find meteorites, at the center of which will have a chest with a &6random Inscriber Press&r.",
    "university.ae2compass.desc2":"This is fun the first couple times, but can get annoying when you have 6 Logic Presses and nothing else. It can also cause lag, due to world generation.",
    "university.ae2compass.desc3":"So, &6we've added recipes for Presses and Sky Stone&r, to hopefully mitigate some of those issues. Meteorites still spawn, but aren't necessary.",
    "university.ae2compass.task":"Craftables",

    "university.ae2acceleration.subtitle":"Make an Acceleration Card",
    "university.ae2acceleration.desc1":"&bAcceleration Cards&r can be inserted into certain AE2 machines to &6make them work faster&r.",
    "university.ae2acceleration.desc2":"You can install multiple to increase their work speed even more.",

    "university.mecontroller.title":"ME!ME!ME!",
    "university.mecontroller.subtitle":"Make an ME Controller",
    "university.mecontroller.desc1":"The &bME Controller&r is the brain of every ME (matter-energy) network. &6You can only have one Controller multiblock per network.&r",
    "university.mecontroller.desc2":"This quest will go over its &6construction&r, the quest above will explain how it works.",
    "university.mecontroller.desc3":"When making the multiblock, &6prioritize how many faces are available&r; meaning, how many Cables can be attached directly.",
    "university.mecontroller.desc4":"The multiblock must be a &67x7x7 or smaller&r.",
    "university.mecontroller.desc5":"Controllers can only have a single axis with 2 connections; that is, it can be &6shaped like ⊥&r but &cnot +&r.",
    "university.mecontroller.desc6":"The Controller can convert FE to AE, at a rate of 2FE=1AE.",

    "university.ae2channels.title":"Change the Channel",
    "university.ae2channels.subtitle":"Learn about Channels",
    "university.ae2channels.desc1":"&bChannels&r are a system unique to AE2. Cables can only support so many channels, with &6each device taking up one&r.",
    "university.ae2channels.desc2":"You can theoretically have an ME network &6without a Controller&r, but it would &6only be able to support 8 channels&r.",
    "university.ae2channels.desc3":"Normal &6Cables can carry 8 channels&r, while &6Dense Cables can carry 32&r, though they cannot connect to devices directly.",
    "university.ae2channels.desc4":"A Dense Cable can support 4 fully maxed normal Cables.",
    "university.ae2channels.desc5":"Each face of an ME Controller &6provides up to 32 channels&r, limited by the Cable connecting to it.",
    "university.ae2channels.desc6":"Channels will take the &6shortest path&r from the Controller to the device.",

    "university.ae2channellink.title":"They're Very Complex, Sorry",
    "university.ae2channellink.subtitle":"If that didn't explain it well enough, click this to go to the mod's wiki page on channels.",

    "university.networktool.subtitle":"Make a Network Tool",
    "university.networktool.desc1":"The &bNetwork Tool&r is used to see certain statistics about the ME network.",
    "university.networktool.desc2":"Clicking the ME Controller with a Network Tool will show all machines in the ME network, along with &6how much power it is using per tick&r.",
    "university.networktool.desc3":"Sneak right-clicking the Network Tool will open its GUI, allowing you to &6insert 9 stacks of upgrade Cards&r. When in a device GUI, the Tool's Cards will be available.",

    "university.ae2wrench.title":"Wrenches",
    "university.ae2wrench.subtitle":"Make a Wrench",
    "university.ae2wrench.desc":"&bWrenches&r can be used to rotate blocks, and can be used on a part to &6instantly disassemble it&r.",

    "university.ae2glasscable.title":"You Basic",
    "university.ae2glasscable.subtitle":"Make ME Glass Cables",
    "university.ae2glasscable.desc1":"&bME Glass Cables&r are the most basic form of ME Cable.",
    "university.ae2glasscable.desc2":"They can &6carry 8 channels&r, and can &6support devices&r attached to them.",
    "university.ae2glasscable.desc3":"&bME Covered Cables&r are &6functionally identical&r to Glass Cables.",
    "university.ae2glasscable.task":"Fluix Cables",

    "university.ae2colorcables.title":"&4&l█&c&l█&6&l█&e&l█&2&l█&a&l█&b&l█&3&l█&1&l█&9&l█&d&l█",
    "university.ae2colorcables.subtitle":"Make any colored Cable",
    "university.ae2colorcables.desc1":"Cables of all kinds can be color-coded to prevent unwanted connections.",
    "university.ae2colorcables.desc2":"&bColored Cables&r &6only connect to Cables of the same color&r, though all colors connect to normal Fluix Cables.",
    "university.ae2colorcables.desc3":"This is especially useful for when you have several paths within a small area that you don't want interacting, to make sure channels only go along certain paths.",
    "university.ae2colorcables.desc4":"Also, certain devices will match the color of the Cable they are on!",
    "university.ae2colorcables.task":"Colored Cables",

    "university.quartzfiber.title":"Technically You Already Had to Make These, But...",
    "university.quartzfiber.subtitle":"Make Quartz Fiber",
    "university.quartzfiber.desc":"&bQuartz Fiber&r can be placed between two Cables to &6allow energy, but &onot&r &6channels, to pass through&r.",

    "university.mesmartcable.title":"You Smart",
    "university.mesmartcable.subtitle":"Make ME Smart Cables",
    "university.mesmartcable.desc1":"&bME Smart Cables&r have all the same functionality as normal ME Cables, but will &6display how many channels are passing through them&r.",
    "university.mesmartcable.desc2":"In addition to being convenient, it also just looks super cool.",

    "university.medense.title":"Dummy Thicc",
    "university.medense.subtitle":"Make ME Dense Covered Cables",
    "university.medense.desc1":"&bME Dense Covered Cables&r can carry up to &632 channels&r, but cannot directly support devices.",
    "university.medense.desc2":"Pre-P2P (we'll come back to &othat&r later), it would be smart to directly connect these to the Controller, and then from there branch off into normal Cables.",

    "university.smartdense.title":"Big Brain",
    "university.smartdense.subtitle":"Make ME Dense Smart Cables",
    "university.smartdense.desc":"&bME Dense Smart Cables&r work exactly like Dense Covered Cables, but they &6show how many channels are passing through them&r.",

    "university.ae2facade.title":"The C is Silent, and the S is Invisible",
    "university.ae2facade.subtitle":"Make any Cable Facade",
    "university.ae2facade.desc1":"&bCable Facades&r can be attached to any ME Cable, &6making that side look like the block it's made out of&r.",
    "university.ae2facade.desc2":"Additionally, Torches, Levers, and the like can be placed on Facades, as if they were a solid block.",
    "university.ae2facade.desc3":"Facades can be placed on the same face as a device, so you can make your Terminals etc flush with the wall.",
    "university.ae2facade.task":"Cable Facade",

    "university.mechest.subtitle":"Make an ME Chest",
    "university.mechest.desc1":"The &bME Chest&r is the most simple way to use AE2 to store items.",
    "university.mechest.desc2":"Click any side other than the top to insert a &bStorage Cell&r, and click the top to access items inside it.",
    "university.mechest.desc3":"The ME Chest is capable of &6working independently&r of an ME Controller, as it can accept FE directly. However, if connected to a network, the network will also be able to access its contents.",
    "university.mechest.task":"Storage Cells",

    "university.portablecell.title":"Digital Backpack!",
    "university.portablecell.subtitle":"Make a Portable Cell",
    "university.portablecell.desc1":"&bPortable Cells&r works like a backpack, but using AE2 logic. It requires energy to work.",
    "university.portablecell.desc2":"It also stores about half as much as the equivalent Storage Cell.",
    "university.portablecell.task":"Portable Cells",

    "university.meterminal.title":"Storage Access",
    "university.meterminal.subtitle":"Make an ME Terminal",
    "university.meterminal.desc1":"The &bME Terminal&r is the first of many devices, and allows you to &6access all items in the ME network&r (we'll get to storing items in a bit).",
    "university.meterminal.desc2":"On the left, you have several &6buttons&r. Their &6tooltips&r should be fairly self-explanatory.",
    "university.meterminal.desc3":"The top right has a button to show what the system is &6auto-crafting&r, as well as 5 slots for &6View Cells&r. We'll cover both of those later.",

    "university.craftingterminal.subtitle":"Make an ME Crafting Terminal",
    "university.craftingterminal.desc":"The &bME Crafting Terminal&r works exactly like an ME Terminal, but &6has a 3x3 crafting grid&r.",

    "university.cellworkbench.title":"Cells at Work",
    "university.cellworkbench.subtitle":"Make a Cell Workbench",
    "university.cellworkbench.desc1":"The &bCell Workbench&r allows you to &6configure Cells&r.",
    "university.cellworkbench.desc2":"You can insert a &6Storage Cell&r into the top right slot, and then in the slots below set an &6item whitelist&r of what is allowed to enter that Cell. This is called &6partitioning&r.",
    "university.cellworkbench.desc3":"An example use of this would be to put all ores into one cell, all ingots into another, etc. That way, the cell won't get full of any random junk you put into the system.",
    "university.cellworkbench.desc4":"You can also click the Wrench button to automatically partition the Cell to what it's currently holding.",
    "university.cellworkbench.desc5":"You can insert a &6Fuzzy Card&r to make that Cell ignore damage and nbt, and you can insert an &6Invert Card&r to make it a blacklist instead of a whitelist.",

    "university.viewcell.title":"Filter",
    "university.viewcell.subtitle":"Make a View Cell",
    "university.viewcell.desc":"Partition a &bView Cell&r, and then insert it into the top right slots of Terminals to &6filter what's visible&r to match the View Cell's whitelist/blacklist.",

    "university.medrive.title":"Storing Items",
    "university.medrive.subtitle":"Make an ME Drive and Storage Cell",
    "university.medrive.desc1":"The &bME Drive&r can store up to 10 &bStorage Cells&r, allowing their contents to be visible to the network.",
    "university.medrive.desc2":"Storage Cells can store items, with higher tiers storing more.",
    "university.medrive.desc3":"&oTechnically&r, Storage Cells store &6bytes&r, not items. A certain amount of bytes is required for unique items; &62 of the same item uses less bytes than 2 different items&r.",
    "university.medrive.desc4":"&6Higher tier Cells have more bytes&r, but also require &6more bytes per unique item&r. That makes them more useful for storing a large amount of a small variety of items.",
    "university.medrive.desc5":"Additionally, every cell is &6limited to 63 unique items&r.",
    "university.medrive.task":"Storage Cells",

    "university.meimport.title":"I",
    "university.meimport.subtitle":"Make an ME Import Bus",
    "university.meimport.desc1":"The &bME Import Bus&r will pull items from the inventory it is facing, inserting them into its ME network.",
    "university.meimport.desc2":"In its GUI, you can set a &6whitelist&r. Defaulting to 1 item, up to 2 &6Capacity Cards&r can be installed to increase the amount to 9.",
    "university.meimport.desc3":"You can also install a &6Fuzzy Card&r to make it ignore NBT, as well as &6Acceleration Cards&r to make it work faster.",

    "university.meexport.title":"O",
    "university.meexport.subtitle":"Make an ME Export Bus",
    "university.meexport.desc1":"The &bME Export Bus&r will push items (set by a whitelist in its GUI) from its ME network into the inventory it is facing.",
    "university.meexport.desc2":"Its whitelist by default only has 1 slot, but can be upgraded to 9 with &6Capacity Cards&r.",
    "university.meexport.desc3":"You can also install a &6Fuzzy Card&r to make it ignore NBT/Damage, as well as &6Acceleration Cards&r to make it work faster.",
    "university.meexport.desc4":"Additionally, you can insert a &6Crafting Card&r to allow it to craft items to export if they run out. Naturally, this only works if the items can be auto-crafted by the network.",

    "university.metoggle.title":"Disconneeeeeeeeeeeect",
    "university.metoggle.subtitle":"Make an ME Toggle Bus",
    "university.metoggle.desc1":"The &bME Toggle Bus&r, when given a redstone signal, will not allow channels or energy to pass through it. This effectively &6disconnects everything past it&r.",
    "university.metoggle.desc2":"The &bInverted ME Toggle Bus&r does the opposite, disabling when not given a signal.",
    "university.metoggle.task":"Toggle Busses",

    "university.levelemitter.subtitle":"Make an ME Level Emitter",
    "university.levelemitter.desc1":"The &bME Level Emitter&r will output a redstone signal &6when a specified item is above/below a specified amount&r.",
    "university.levelemitter.desc2":"You can also set it to emit the signal when the ME network's &6energy is below a specified amount&r, so you can automatically start an emergency generator to power it back up.",

    "university.storagebus.title":"External Storage",
    "university.storagebus.subtitle":"Make an ME Storage Bus",
    "university.storagebus.desc1":"The &bME Storage Bus&r, when placed on an inventory, will connect that inventory to the ME system.",
    "university.storagebus.desc2":"In &6Bi-Directional&r mode, items can be pulled from it, as well as being pushed into it. When items are inserted into the ME system, they will try to go to Storage Buses that already have that item before Storage Cells.",
    "university.storagebus.desc3":"In &6Extract Only&r, you can only pull from it. ",
    "university.storagebus.desc4":"In &6Insert Only&r and with &6no whitelist&r, items in it will not be available, and it will act as a lowest-possible priority destination for items.",
    "university.storagebus.desc5":"In &6Insert Only&r and &6with a whitelist&r, items in the whitelist will enter that inventory, seemingly disappearing from the network.",

    "university.storagemonitor.subtitle":"Make an ME Storage Monitor",
    "university.storagemonitor.desc1":"The &bME Storage Monitor&r will display the amount of the set item in its storage.",
    "university.storagemonitor.desc2":"To set the item, simply right-click the Monitor with it.",
    "university.storagemonitor.desc3":"Right-click with an empty hand to unset items, and use a Wrench on it to lock it to an item.",
    "university.storagemonitor.desc4":"The Storage Monitor is &6not a Drawer&r; you cannot punch it to remove items.",

    "university.capacitycard.subtitle":"Make a Capacity Card",
    "university.capacitycard.desc1":"&bCapacity Cards&r can be installed to certain devices to &6increase their max whitelist size&r.",
    "university.capacitycard.desc2":"Generally, devices only have 1 slot available. Up to 2 Capacity Cards can be installed to bring it up to 9.",

    "university.fuzzycard.subtitle":"Make a Fuzzy Card",
    "university.fuzzycard.desc1":"The &bFuzzy Card&r can be installed to certain devices to allow them to match a specific range of damage, rather than specifically what is given to it.",
    "university.fuzzycard.desc2":"There are 6 modes: &6Match Any&r, then &6Split Damage at 99%%&r, &675%%&r, &650%%&r, and &625%%&r.",
    "university.fuzzycard.desc3":"Match Any makes it ignore damage entirely, and the Split Damages match when the damage is within that percentage of the full durability.",
    "university.fuzzycard.desc4":"All modes will ignore NBT.",

    "university.redstonecard.subtitle":"Make a Redstone Card",
    "university.redstonecard.desc1":"The &bRedstone Card&r can be installed to certain devices to allow them to be controlled by a redstone signal.",
    "university.redstonecard.desc2":"There are &6Always active&r, &6Active without signal&r, &6Active with signal&r, and &6Activate once per pulse&r.",

    "university.mesecurity.title":"That Thing That Wireless Terminals Need",
    "university.mesecurity.subtitle":"Make an ME Security Terminal",
    "university.mesecurity.desc1":"The &bME Security Terminal&r allows you to configure what people are allowed to do with your ME network. Ownership of the network is decided by who places the Security Terminal.",
    "university.mesecurity.desc2":"A &6Biometric Card&r can be inserted into the bottom left slot, then permissions can be toggled with the buttons on the right. Put the Biometric Card into one of the top slots to apply it.",
    "university.mesecurity.desc3":"&6The owner always has all permissions, so they cannot have a Biometric Card.&r",
    "university.mesecurity.desc4":"A blank Biometric Card means \"anyone but the owner.\" A player can sneak right-click the Biometric Card to set it to themselves.",
    "university.mesecurity.desc5":"And now, the only reason anyone ever actually makes a Security Terminal: you can &6insert a Wireless Terminal&r into the top right slot to &6bind it to that ME network&r.",

    "university.meaccesspoint.subtitle":"Make an ME Wireless Access Point",
    "university.meaccesspoint.desc1":"An &bME Wireless Access Point&r allows players &6within 16 blocks&r of itself to access the ME system using Wireless Terminals.",
    "university.meaccesspoint.desc2":"You can add &6Wireless Boosters&r to the Access Point to &6increase the range&r, also increasing the cost. Having an entire stack installed increases the range to &6528 blocks&r, at the total cost of 4,100 AE/t.",

    "university.wirelessterminal.subtitle":"Make a Wireless Terminal",
    "university.wirelessterminal.desc1":"The &bWireless Terminal&r uses AE power to &6access its bound ME network wirelessly&r. It works exactly like an ME Terminal.",
    "university.wirelessterminal.desc2":"You have to bind it to the network in a &6Security Terminal&r, and you must be within range of a &6Wireless Access Point&r.",
    "university.wirelessterminal.desc3":"It uses &61 AE/t for every block&r between you and the Access Point while being used.",

    "university.wct.subtitle":"Make a Wireless Crafting Terminal",
    "university.wct.desc1":"The &bWireless Crafting Terminal&r (which comes from an addon, &eAE2 Wireless Terminals&r, not AE2) is an upgraded Wireless Terminal that has a 3x3 crafting grid.",
    "university.wct.desc2":"Additionally, it can store 4 View Cells, has slots for your armor and curios, has a trash can slot, and has slots for an &6Infinity Booster Card&r and &6Magnet Card&r, each of which are explained in their own quests.",
    "university.wct.desc3":"Additionally additionally, you can access it using a keybind. The control name is \"Open Wireless Crafting Terminal.\"",

    "university.magnetcard.subtitle":"Make a Magnet Card",
    "university.magnetcard.desc1":"A &bMagnet Card&r can be installed to the WCT to allow it to &6automatically insert picked up items into the ME network&r, instead of your inventory.",
    "university.magnetcard.desc2":"When installed, the WCT gets two new buttons: on the right, you can &6toggle&r the Magnet Card; directly above the Card slot, you can edit the Card's &6filter&r.",
    "university.magnetcard.desc3":"In the Magnet Filter GUI, you can add up to 27 items to be in either a whitelist of items to insert or a blacklist of items to not insert. You can also set it to ignore damage/nbt and use the ore dictionary.",

    "university.infinitybooster.subtitle":"Get an Infinity Booster Card",
    "university.infinitybooster.desc":"The &bInfinity Booster Card&r can be installed onto the WCT to give it an &6infinite range&r that also works &6across dimensions&r.",

    "university.meioport.title":"MEIOP",
    "university.meioport.subtitle":"Make an ME IO Port",
    "university.meioport.desc1":"The &bME IO Port&r lets you &6empty or fill a Storage Cell&r using the network.",
    "university.meioport.desc2":"This is particularly useful if, for instance, you are upgrading a Cell and need to empty it first. In that case, use &6Transfer data to Network&r.",
    "university.meioport.desc3":"Another use would be if you partition a Cell, and then want to make sure only that Cell has those items. In this case, use &6Transfer Data to Storage Cell&r.",

    "university.spatialcontainment.title":"Spatial Storage is Complex, So This Quest is &lLong&r",
    "university.spatialcontainment.subtitle":"Make a Spatial Containment Structure",
    "university.spatialcontainment.desc1":"The &bSpatial Containment Structure&r is a multiblock that allows you to take an area in the world and store it digitally.",
    "university.spatialcontainment.desc2":"Each &bSpatial Storage Cell&r can only hold a specific volume. A 2³ Cell can hold, at most, a 2x2x2 volume. A 16³ Cell holds up to 16x16x16, and so on.",
    "university.spatialcontainment.desc3":"To set the volume to be moved, place 3 &bSpatial Pylons&r strips along the X, Y, and Z directions, branching off from a corner.",
    "university.spatialcontainment.desc4":"To better visualize, &6imagine a cube&r. &6Three edges&r of the cube should be Spatial Pylons, and in &6the corner where they meet&r should be either a Cable or the Spatial IO Port.",
    "university.spatialcontainment.desc5":"The volume to be stored in the Cell is a smaller cube, &6one layer deeper&r than the full cube.",
    "university.spatialcontainment.desc6":"If using a 2³ cube, the outer cube would be 4x4x4, with 9 Spatial Pylons (3 on each side). If they are placed correctly, they will glow purple. If not, they will glow red.",
    "university.spatialcontainment.desc7":"Spatial Pylons are &6extremely power-hungry&r, so you may need to provide the system some &6Dense Energy Cells&r.",
    "university.spatialcontainment.desc8":"You can make them more efficient by adding more rows of Spatial Pylons. Break any second Pylon in an existing corner, replace it with a Cable, and then from there place a line of Pylons according to how large the volume is.",
    "university.spatialcontainment.desc9":"All Spatial Pylons in the network are assumed to be in the same SCS, so you should probably &6isolate each to their own subnetwork&r.",
    "university.spatialcontainment.desc10":"Once the Spatial Pylons are set up, connect a &bSpatial IO Port&r. Insert a Spatial Storage Cell in the left slot, give it a redstone pulse, and it will store the blocks in the SCS, removing them from the world. The Cell is moved to the output slot after.",
    "university.spatialcontainment.desc11":"The Cell technically doesn't just store the blocks; instead, it &6swaps what it currently has&r with what's in the SCS.",
    "university.spatialcontainment.task":"Spatial Storage Cells",

    "university.spatialschool.title":"Spatial Containment Structure School",
    "university.spatialschool.subtitle":"Visit the SCS School",
    "university.spatialschool.desc1":"This school shows you how to &buse the Spatial Containment Structure&r.",
    "university.spatialschool.desc2":"You can also go there using the command \"&6/school enter ftbuniversity:ae2/spatial_storage&r\".",

    "university.school.spatial.welcome":"&eAE2&r's &bSpatial Storage&r\nallows you to &6move blocks and\nentities in an area&r\nsomewhere else",
    "university.school.spatial.howto":"In its own network, make three\nedges of a cube using\n&bSpatial Pylons\n\nIn the same network, place\na &bSpatial IO Port&r and\ninsert a &bSpatial Storage Cell&r\n\nWhen the IO Port is\ngiven a &6redstone signal&r,\nit will capture everything\ninside the cube (not including\nthe outermost blocks) into the Cell",
    "university.school.spatial.progress":"The volume captured depends\non the &6tier of the\n&6Cell&r and the &6size of the multiblock&r\n\nHere, the captured area\nis marked by green blocks\n\nCapture the area on the left\nand &bmove them to the right&r\nto progress\n\nNote: each of these\nis in its own network",
    "university.school.spatial.village":"The highest tier Cell\ncan &6move a cube 128\n&6blocks wide&r, or any other\nvolume that would fit in one\n\nThis village area is\n24x13x60, as you can &6see\n&6in the IO Port&r",
    "university.school.spatial.efficiency1":"The &6more Pylons&r there are\nmaking up the outer faces of\nthe area, the &6less FE\n&6it costs&r\n\nYou can see this in\nthe IO Port, labelled\n\"&6Efficiency&r\"\n\nThis village only has &6three lines\n&6of Pylons&r, so it is needs\na &cmassive amount of FE&r",
    "university.school.spatial.efficiency2":"This side, on the other\nhand, has &otons&r of Pylons,\nand is working at &6100%%\n&6efficiency&r\n\nMind, it's still a lot of FE,\nit's just less",
    "university.school.spatial.leave":"Press this button to leave",

    "university.ae2breakplace.title":"Breaking and Placing",
    "university.ae2breakplace.subtitle":"Make ME Annihilation/Formation Planes",
    "university.ae2breakplace.desc1":"The &bME Annihilation Plane&r &6destroys the block it is facing&r, placing the drops into the ME network.",
    "university.ae2breakplace.desc2":"It &6cannot be filtered&r, but will only break blocks if it has &6somewhere to put them&r. That means, if Cells are partitioned to not accept it, it will not be broken.",
    "university.ae2breakplace.desc3":"The &bME Formation Plane&r will &6instantly place any block that is added to the network&r. As such, it pretty much &6has to be in its own subnetwork&r.",
    "university.ae2breakplace.desc4":"You can set a &6whitelist&r of what it can place (which can be increased with &6Capacity Cards&r), as well as toggle if blocks are placed or &6dropped as items&r.",

    "university.ae2silk.title":"Ego Death",
    "university.ae2silk.subtitle":"Make an ME Identity Annihilation Plane&r",
    "university.ae2silk.desc":"The &bME Identity Annihilation Plane&r works just like a regular Annihilation Plane, but applies &6Silk Touch&r.",

    "university.planeschool.title":"Plane School",
    "university.planeschool.subtitle":"Visit the Plane school",
    "university.planeschool.desc1":"This school shows an &bexample setup that uses both Planes&r to &6automate the Pure Daisy&r.",
    "university.planeschool.desc2":"You can also go there using the command \"&6/school enter ftbuniversity:ae2/planes&r\".",

    "university.school.planes.colors":"The &1blue&r network is\nthe main network that has\nall the items\n\nThe &cred&r network &6places blocks&r,\nand the &2green&r network &6breaks\n&6them&r",
    "university.school.planes.formation":"&bFormation Planes&r place\nany block that enters\nits network, which is\nwhy it has to be separate\nfrom the main one\n\nEach one here is &6whitelisted&r\nto only place Stone\nand Oak Logs",
    "university.school.planes.break":"&bAnnihilation Planes&r break\nany block they face,\nwith &nno whitelist&r\n\nHowever, they only break\nblocks &6if the drops\n&6have somewhere to go&r\n\nThis network can only\nstore in the &6Storage Bus&r,\nwhich only stores\nLivingwood and Livingrock",
    "university.school.planes.request":"Request some in the\nTerminal, and the blue\nnetwork will send it\nto the red network, which\nplaces the blocks\n\nThe green network will\nthen break them once converted,\nstoring them in the Drawer,\nwhere they are pulled back\ninto the blue network",

    "university.mattercompressor.title":"What's the Matter Compressor?",
    "university.mattercompressor.subtitle":"Make a Matter Condenser",
    "university.mattercompressor.desc1":"The &bMatter Condenser&r &6destroys items/fluids&r, condensing them into either &6Matter Balls&r or &6Singularities&r. Or, ya know, just deleting them.",
    "university.mattercompressor.desc2":"Insert a Storage Component into the top slot, click the button on the right to choose what you're making, and then just pump it full of trash.",

    "university.mattercannon.subtitle":"Make a Matter Cannon",
    "university.mattercannon.desc1":"The &bMatter Cannon&r shoots certain items as projectiles, dealing damage.",
    "university.mattercannon.desc2":"In order of damage, these items are &6Matter Balls&r, &6Iron Nuggets&r, &6Tin Nuggets&r and &6Lead Nuggets&r. The damage ranges from 1 to 11 hearts.",
    "university.mattercannon.desc3":"To load the Matter Cannon, &6treat it like a Storage Cell&r and insert the specific item into it. The most convenient way for this would be an ME Chest.",
    "university.mattercannon.desc4":"Additionally, projectiles will break blocks. More powerful ammo will break more.",

    "university.colorapplicator.subtitle":"Make a Color Applicator",
    "university.colorapplicator.desc1":"The &bColor Applicator&r uses &bPaint Balls&r to paint blocks. In particular, it can &6paint ME Cables&r.",
    "university.colorapplicator.desc2":"To &6load Paint Balls&r in, &6treat the Color Applicator like a Storage Cell&r and insert the Paint Balls in there. The most convenient way to do this would be an ME Chest.",
    "university.colorapplicator.desc3":"You can swap between different color Paint Balls inside by scrolling while sneaking.",
    "university.colorapplicator.task":"Paint Balls",

    "university.quantumring.title":"Quantum Network Bridge",
    "university.quantumring.subtitle":"Make a Quantum Network Bridge",
    "university.quantumring.desc1":"The &bNetwork Bridge&r is a multiblock that works in pairs to allow you to wirelessly connect to ME networks at a distance.",
    "university.quantumring.desc2":"Make a ring of 8 &bME Quantum Rings&r around an &bME Quantum Link Chamber&r to form the multiblock.",
    "university.quantumring.desc3":"To link two Quantum Network Bridges, &bthrow down a Singularity and Ender Dust&r, and cause an &6explosion nearby&r. This will create a pair of linked &bQuantum Entangled Singularities&r.",
    "university.quantumring.desc4":"It would be a good idea to rename these in an Anvil, so as not to confuse them with other pairs.",
    "university.quantumring.desc5":"Insert one Quantum Entangled Singularity into each Quantum Link Chamber to connect them.",
    "university.quantumring.desc6":"&6Jumpstart the distant Bridge&r with some power to turn it on, at which point it will start drawing power from the home Bridge.",
    "university.quantumring.desc7":"At this point, connecting ME Cables to one of the 4 center Bridge blocks, and it will be on the same network as the other end.",

    "university.meinterface.subtitle":"Make an ME Interface",
    "university.meinterface.desc1":"The &bME Interface&r is probably the most powerful device in the mod.",
    "university.meinterface.desc2":"Any item piped into it will instantly be sent to the ME network.",
    "university.meinterface.desc3":"You can insert an item (including the amount) into one of the &6Config&r slots, and it will always try to keep that many available to be pulled out.",
    "university.meinterface.desc4":"With the above two in mind, the Interface can &6function as both an Import &oand&r&6 Export Bus&r at the same time. You can set up to 9 items to store in the Interface and then pipe out, and then also pipe items into the Interface to enter the system!",
    "university.meinterface.desc5":"Certain mods will treat the the ME Interface as a &6chest containing everything in the network&r. Most don't, however.",
    "university.meinterface.desc6":"Notably, you can &6point a Storage Bus from another network at it&r, and the other network will be able to access everything in the Interface's network, but not vice versa. This smaller network (the one with the Interface) is called a &6subnetwork&r.",
    "university.meinterface.desc7":"In the picture below, the blue subnetwork can access items from the red network, but not the other way around.",
    "university.meinterface.desc8":"The main reason you would use ME Interfaces, however, is &6autocrafting&r. That is explained in the quests above.",
    "university.meinterface.task":"ME Interface",

    "university.mepattern.subtitle":"Make an ME Pattern Terminal",
    "university.mepattern.desc1":"The &bME Pattern Terminal&r allows you to set a recipe in its crafting grid, then &6encode&r the pattern to a &bBlank Pattern&r.",
    "university.mepattern.desc2":"You can also set if the recipe allows &6item substitutions&r; for instance, if a chest recipe will use any planks.",
    "university.mepattern.desc3":"You can also toggle from &6Crafting Patterns&r, which just do normal crafting recipes, to &6Processing Patterns&r, which sends items out of the network to be processed externally.",
    "university.mepattern.desc4":"With Processing Patterns, you can set up to &69 item inputs&r and &63 item outputs&r, as well as the amount of each.",
    "university.mepattern.desc5":"Encoded Patterns are inserted into ME Interfaces. For Crafting Patterns, the Interface has to &6aim at a Molecular Assembler&r. For Processing Patterns, the Interface has to &6aim at any inventory&r, as long as the final result is inserted into the network from any source after.",
    "university.mepattern.desc6":"You can aim the Interface using a &6Wrench&r, or by using the flat Interface instead.",

    "university.craftingcpu.title":"Crafting CPU",
    "university.craftingcpu.subtitle":"Make a Crafting CPU",
    "university.craftingcpu.desc1":"The &bCrafting CPU&r is a multiblock machine that manages a single auto-craft task from start to finish.",
    "university.craftingcpu.desc2":"The CPU must be a cuboid, with at least 1 &bCrafting Co-Processing Unit&r and some &bCrafting Storage&r. &bCrafting Units&r are simply a filler block.",
    "university.craftingcpu.desc3":"The &6more Crafting Co-Processing Units&r, the &6more subtasks&r it can handle at once. For instance, if making a Bookcase, it can do Log→Planks at the same time as Paper+Leather→Books (assuming those recipes also exist in the network).",
    "university.craftingcpu.desc4":"Complex recipes require more Crafting Storage.",
    "university.craftingcpu.task":"Crafting Storage",

    "university.craftingmonitor.subtitle":"Make a Crafting Monitor",
    "university.craftingmonitor.desc":"The &bCrafting Monitor&r can be incorporated into a Crafting CPU and it will &6display the current crafting task&r.",

    "university.interfaceterminal.subtitle":"Make an ME Interface Terminal",
    "university.interfaceterminal.desc1":"The &bME Interface Terminal&r will show all ME Interfaces on the network, allowing you to add/remove recipes at a distance.",
    "university.interfaceterminal.desc2":"Fun fact: you can &6rename Interfaces&r in an Anvil! That way, you could aim a renamed Interface at a Chest, then from there have pipes and stuff that automates the recipe externally, but the Interface Terminal would show its name instead of \"Chest.\"",

    "university.molecularassemblar.subtitle":"Make a Molecular Assembler",
    "university.molecularassemblar.desc1":"The &bMolecular Assembler&r automatically crafts items using Encoded Patterns.",
    "university.molecularassemblar.desc2":"When used with an ME Interface, it will use its Patterns.",
    "university.molecularassemblar.desc3":"They can technically be used standalone, but then they can only have one Pattern.",
    "university.molecularassemblar.desc4":"Either way, Molecular Assemblers &6do not take up Channels&r, though it can carry them.",
    "university.molecularassemblar.desc5":"You can add &6Acceleration Cards&r to them, making them craft items faster.",

    "university.craftingcard.subtitle":"Make a Crafting Card",
    "university.craftingcard.desc1":"The &bCrafting Card&r can be placed in certain devices to &6allow it to make autocraft requests&r when needed.",
    "university.craftingcard.desc2":"For instance, an Export Bus can have a Crafting Card, and it will try to craft the item it's exporting if none are in the network.",

    "university.p2p1.title":"Point-to-Point",
    "university.p2p1.subtitle":"Make a P2P Tunnel",
    "university.p2p1.desc1":"&bP2P&r is one of the more complex (and definitely the most useful) concepts in AE2.",
    "university.p2p1.desc2":"A pair of &bP2P Tunnels&r will essentially teleport certain things from one end to the other. You can only have one input tunnel, but several output tunnels.",
    "university.p2p1.desc3":"The most common one is the &bP2P Tunnel - ME&r, which essentially &6teleports channels&r.",
    "university.p2p1.desc4":"Being able to teleport connections is staggeringly powerful. A pair of P2P Tunnels only use 2 channels, but can transfer 32 channels through them.",
    "university.p2p1.desc5":"That means a single Dense Cable carrying only P2P Tunnels, each carrying separate full Dense Cables, can carry 32*32 channels. That's &61024 channels &nthrough a single Cable&r!",
    "university.p2p1.desc6":"The blue network connects all devices to a Controller, and the red network only serves to power the P2P Tunnels.",
    "university.p2p1.desc7":"Sneak right-click on the P2P Tunnel you wish to be the input with a &bMemory Card&r, then right-click all the outputs with it to connect them.",
    "university.p2p1.desc8":"P2P channels &ccannot carry P2P channels&r.",

    "university.p2p2.title":"Maximizing Your Network",
    "university.p2p2.subtitle":"Learn what makes P2P &ocomplex&r",
    "university.p2p2.desc1":"To make the &bmost out of P2P&r, you're going to need to make &6two different ME networks&r.",
    "university.p2p2.desc2":"One Controller multiblock is the main one, with &6every visible face attached to an input P2P Tunnel - ME&r.",
    "university.p2p2.desc3":"The second Controller Multiblock would support &6the ME Cables powering the P2P&r.",
    "university.p2p2.desc4":"Use regular Cables to &6connect all the input P2Ps to a Dense Cable&r, then to the &6second Controller&r, and then just &6branch that to everywhere&r you want to use channels. Go down to a non-Dense Cable, &6smack an output P2P Tunnel on it, and then connect the Cables to that&r.",

    "university.p2pstyles.title":"I Teleported Bread",
    "university.p2pstyles.subtitle":"Learn about other types of P2P",
    "university.p2pstyles.desc1":"There are several other kinds of &bP2P Tunnel aside from ME&r. To get them, right-click certain items on an ME Tunnel. They stay that type when picked up with a Wrench.",
    "university.p2pstyles.desc2":"&bFE&r: Click with &6any FE cable&r. It teleports FE from the input and spreads it across all outputs.",
    "university.p2pstyles.desc3":"&bFluid&r: Click with a &6Bucket&r. It teleports fluids from the input and spreads it across all outputs.",
    "university.p2pstyles.desc4":"&bItem&r: Click with a &6Hopper, or anything that moves items&r. It teleports items from the input to outputs sequentially.",
    "university.p2pstyles.desc5":"&bRedstone&r: Click with &6anything Redstone&r. It teleports redstone signals from the input to all outputs equally.",
    "university.p2pstyles.desc6":"&bLight&r: Click with a &6Torch or Glowstone&r. It reads the light level of the input and then emits that light level out of all outputs. Kind of useful if you put the input outside facing the sun, so the outputs all show about what time of day it is.",
    "university.p2pstyles.desc7":"To get back to &bME&r, click it with an ME Cable.",
    "university.p2pstyles.task":"P2P Tunnels",

    "university.mecircetch.title":"M.C. Etcher",
    "university.mecircetch.subtitle":"Make an ME Circuit Etcher",
    "university.mecircetch.desc":"The &bME Circuit Etcher&r can make Processors from their base ingredients, &6without making Printed Circuits&r. Additionally, each slot can have an entire stack rather than a single item.",

    "university.crysten.subtitle":"Make a Crystal Energizer",
    "university.crysten.desc":"The &bCrystal Energizer&r converts Certus Quartz into Charged Certus Quartz using FE.",

    "university.lazyae2gen.desc1":"It can accept an &6Acceleration Card&r. At the top right of the GUI, you can choose the input/output of every face.",
    "university.lazyae2gen.desc2":"This is from &eLazy AE2&r, an addon.",

    "university.pulsecent.subtitle":"Make a Pulse Centrifuge",
    "university.pulsecent.desc":"The &bPulse Centrifuge&r performs in-world crystal seed growing operations, &6purifying Crystals of all types&r.",

    "university.fluixagg.subtitle":"Make a Fluix Aggregator",
    "university.fluixagg.desc":"The &bFluix Aggregator&r performs in-world Fluix Crystal crafting operations, among &6certain other recipes&r.",

    "university.levmain.subtitle":"Make an ME Level Maintainer",
    "university.levmain.desc1":"The &bME Level Maintainer&r will &6automatically create crafting processes&r when specified items are &6below a specified threshold&r.",
    "university.levmain.desc2":"Place up to 5 items in the left slots, set the minimum amount to maintain in the center, then how many it tries to craft on the right.",

    "university.pau.subtitle":"Make a Preemptive Assembly Unit",
    "university.pau.desc1":"The &bPreemptive Assembly Unit&r works like an ME Interface. It can be given 9 recipes, 9 items to keep supplied, and has 9 input slots.",
    "university.pau.desc2":"However, the PAU &6tries to output the max amount of items it can&r, rather than waiting until a recipe is completed.",

    "university.massass.title":"Mass Assembler",
    "university.massass.subtitle":"Make a Mass Assembler",
    "university.massass.desc1":"The &bMass Assembler&r is a multiblock machine that &6functions like a Molecular Assembler&r, but is &6faster&r and holds &6more recipes&r.",
    "university.massass.desc2":"Every edge has to be made out of &bMass Assembler Frames&r, and the faces have to be made out of &bMass Assembler Vents&r.",
    "university.massass.desc3":"Inside, every block must be either an &bMA Pattern Provider&r or an &bMA Crafting Coprocessor&r. Each Pattern Provider adds 36 slots for patterns, and each Crafting Coprocessor makes it faster.",
    "university.massass.desc4":"One &bMass Assembler Controller&r must be placed on one of the walls, replacing a Vent. This is where Cables are connected. Right-click it to form the multiblock.",

    "university.packauto.title":"PackagedAuto",
    "university.packauto.subtitle":"Learn how to use PackagedAuto",
    "university.packauto.desc1":"&ePackagedAuto&r is an AE2 addon that allows you to make &6autocraft recipes that use more than 9 items&r.",
    "university.packauto.desc2":"To begin with, place down a &bPackage Recipe Encoder&r (not connected to the network). Place 2 &bPackage Recipe Holders&r into the top left slot. Each can hold up to 20 recipes.",
    "university.packauto.desc3":"On the right side of the GUI, you can cycle through all the different crafting recipe options. &6Processing&r will simply dump all ingredients at once, &6Ordered&r will send the items in the order you put them in, then the rest are for &ePackagedExCrafting&r (we'll come back to those later).",
    "university.packauto.desc4":"In the bottom slots, set the recipe. Inputs on left, outputs on right. Once you are happy with your recipe, click &6Save&r at the top to save it to the Holder.",
    "university.packauto.desc5":"Take these 2 Holders with their recipes. Insert one into a &bPackager&r and one into an &bUnpackager&r, both of which must be on the system.",
    "university.packauto.desc6":"The recipe will now be available in Terminals etc. Items will enter the Packager, become Recipe Packages, then be sent to the Unpackager, which will unpack them, &6exporting them into an adjacent inventory&r.",
    "university.packauto.desc7":"At this point, treat the Unpackager like you would an ME Interface. Place it next to an inventory, then use some other method of crafting items outside of the ME system, then pipe the finished item into the system to complete the crafting operation.",

    "university.packexc.title":"PackagedExCrafting",
    "university.packexc.subtitle":"Learn how to use PackagedExCrafting",
    "university.packexc.desc1":"&ePackagedExCrafting&r is an addon for both &ePackagedAuto&r and &eExtended Crafting&r, designed to bridge the gap between them.",
    "university.packexc.desc2":"Essentially, while in the Recipe Encoder, set the recipe type to the Extended Crafting block you want the recipe to use, then set the recipe.",
    "university.packexc.desc3":"Place down the &bPackage Crafter&r of the type you want to use adjacent to the Unpackager with the Recipe Holder you just made, and it will use that to craft the item.",
    "university.packexc.desc4":"If the Package Crafter is connected to the ME system, it will automatically send the craft result to storage, completing the crafting operation.",
    "university.packexc.task":"Package Crafters",

    "university.wirelesspattern.title":"Wireless Pattern-making Terminals",
    "university.wirelesspattern.subtitle":"Make a Wireless Pattern/Interface Terminal",
    "university.wirelesspattern.desc":"&eAE2 Wireless Terminals&r adds &bWireless Terminals&r for Pattern and Interface Terminals. They work exactly as you would expect.",
    "university.wirelesspattern.task":"Wireless Terminals",

    "university.universalterm.title":"All For One",
    "university.universalterm.subtitle":"Make any Wireless Universal Terminal",
    "university.universalterm.desc1":"The &bWireless Universal Terminal&r can work as any Wireless Terminal you add onto it.",
    "university.universalterm.desc2":"It can be crafted by combining (almost) any Terminal with any other Wireless Terminal. You can also add more Terminals by crafting them with the Universal Terminal.",
    "university.universalterm.desc3":"Sneak right-click the Universal Terminal to cycle through its types.",



    "university.intdyn.chapter":"Integrated Dynamics",

    "university.stringetc.title":"What Do These Words &oMEAN&r?!",
    "university.stringetc.subtitle":"Learn what a string, integer, double, etc are",
    "university.stringetc.desc1":"A &bString&r is just &6any text&r, including letters, numbers, and punctuation.",
    "university.stringetc.desc2":"An &bInteger&r is a &6whole number&r, positive or negative. It can only handle numbers between -2,147,483,647 and 2,147,483,647",
    "university.stringetc.desc3":"A &bDouble&r is a &6number with a decimal point&r, like 5.0 instead of 5.",
    "university.stringetc.desc4":"A &bLong&r is a &6whole number&r; longs can handle much larger values than integers. Its highest possible value is 9,223,372,036,854,775,807.",
    "university.stringetc.desc5":"A &bBoolean&r is a simple &6true/false&r.",
    "university.stringetc.desc6":"A &bList&r is a &6group of values&r, which can be of any other type, though only one per list.",

    "university.intbook.subtitle":"Get \"On the Dynamics of Integration\"",
    "university.intbook.desc1":"&bOn the Dynamics of Integration&r is &eIntegrated Dynamics&r' guide book.",
    "university.intbook.desc2":"It has pages for pretty much everything in the mod, teaching concepts, walking through tutorials, and describing the mod on a block-by-block basis.",
    "university.intbook.desc3":"Seriously, &6give the tutorial section a read&r. It does a really good job of walking you through the mod.",

    "university.menrilchunk.title":"Menril",
    "university.menrilchunk.subtitle":"Chop a Menril tree",
    "university.menrilchunk.desc1":"&bMenril trees&r, which spawn rarely everywhere but very common in the &6Meneglin&r biome.",
    "university.menrilchunk.desc2":"When chopped, Menril trees drop &bMenril Wood&r, &bMenril Berries&r, and &bCrystalized Menril Chunks&r, all of which are important crafting components.",

    "university.idsqueezer.title":"Knowledge Juice",
    "university.idsqueezer.subtitle":"Make a Squeezer",
    "university.idsqueezer.desc1":"Right-click Menril Wood into a &bSqueezer&r to insert it, then jump up and down on top of it to squish it down, producing &6Menril Resin&r.",
    "university.idsqueezer.desc2":"The Menril Resin will automatically be output to a fluid container on &6two of its sides&r.",
    "university.idsqueezer.desc3":"Give the Squeezer a &6redstone signal&r to reset it.",
    "university.idsqueezer.desc4":"A note: due to &ca bug&r, if you have a Dank in pickup mode, you cannot put items into the Squeezer or Drying Basin.",

    "university.idwrench.subtitle":"Make a Wrench",
    "university.idwrench.desc1":"The &bWrench&r is a wrench. It does wrench things.",
    "university.idwrench.desc2":"Right-clicking a Logic Cable connection will disable that connection. Right-clicking while sneaking will break the part itself.",

    "university.labeller.subtitle":"Make a Labeller",
    "university.labeller.desc":"You can put any item into the &bLabeller&r's GUI, type something in the text box, then click &6Write&r to rename the item.",

    "university.mechanicalsqueezer.subtitle":"Make a Mechanical Squeezer",
    "university.mechanicalsqueezer.desc1":"The &bMechanical Squeezer&r &6uses FE&r to convert Menril Wood into Menril Resin, at the same time as producing Crystallized Menril Chunks.",
    "university.mechanicalsqueezer.desc2":"In its GUI, you can toggle whether or not it should auto-eject fluids to adjacent tanks.",

    "university.dryingbasin.subtitle":"Make a Drying Basin",
    "university.dryingbasin.desc1":"The &bDrying Basin&r will dry items/fluids inserted into it. Some recipes may require both items &oand&r fluids to work; see its uses in JEI.",
    "university.dryingbasin.desc2":"Its most important use is to &6convert Menril Resin into a Block of Crystallized Menril&r.",

    "university.idfacade.title":"Facades",
    "university.idfacade.subtitle":"Make a Facade",
    "university.idfacade.desc1":"&bFacades&r can hide your Logic Cables, making them look like a different block.",
    "university.idfacade.desc2":"Craft a Facade with any block, then right-click it on the Logic Cable to disguise it.",

    "university.mechdrybas.subtitle":"Make a Mechanical Drying Basin",
    "university.mechdrybas.desc":"The &bMechanical Drying Basin&r works just like the Drying Basin, but uses FE.",

    "university.logiccable.subtitle":"Make Logic Cables",
    "university.logiccable.desc":"&bLogic Cables&r are the mod's pipes; they connect network components.",

    "university.monoconn.subtitle":"Make a Mono-Directional Connector",
    "university.monoconn.desc1":"&bMono-Directional Connectors&r allow you to &6connect sections of a network wirelessly&r.",
    "university.monoconn.desc2":"Place two MDCs facing each other (so a straight line from one reaches the other), 512 blocks or less away. They also even work if blocks are in the way.",

    "university.omnicon.subtitle":"Make Omni-Directional Connectors",
    "university.omnicon.desc1":"&bOmni-Directional Connectors&r, which are crafted in pairs, will connect the networks they are placed on wirelessly. This includes &6across dimensions&r.",
    "university.omnicon.desc2":"As the recipe for an ODC gives 2, those 2 are paired together.",
    "university.omnicon.desc3":"There is an additional recipe that lets you create more ODCs on an existing channel. Replace the Logic Cable in the recipe for an ODC, and it will make 3 ODCs that use the original's channel.",

    "university.variablecard.subtitle":"Make a Variable Card",
    "university.variablecard.desc1":"&bVariable Cards&r are the primary mode of &6logic transport&r. They contain a reference to a certain value with a certain value type.",
    "university.variablecard.desc2":"Network components (like a Redstone Reader) have &6Aspects&r (Redstone, Comparator, etc) of specific &6Types&r (Boolean, Integer, etc).",
    "university.variablecard.desc3":"For components that read/set variables (like Readers), you can insert a Variable Card next to an Aspect to &6save a reference to that variable&r.",
    "university.variablecard.desc4":"Then, you would insert the set Variable Card into something that &ouses&r a variable (say, a Display Panel) and it will do some logic with it.",
    "university.variablecard.desc5":"&6An unset Variable Card functions as a Boolean: True variable.&r",

    "university.integratedids.title":"Reduce, &mReuse&r, Recycle",
    "university.integratedids.subtitle":"ID's little lag problem",
    "university.integratedids.desc1":"&eIntegrated Dynamics&r has a bit of a lag problem &6when the Variable ID count gets too high&r. When you reset a Variable or Part by crafting it by itself, it &cmakes a new ID every time&r, and keeps checking for the old one.",
    "university.integratedids.desc2":"And by \"a bit of lag,\" I mean &cpotentially world-breaking&r.",
    "university.integratedids.desc3":"The majority of users won't notice anything, but if you want to test some setups (creating dozens of new variables and parts), I suggest &6doing it in a creative test world first&r.",
    "university.integratedids.desc4":"Make sure your build &oworks&r before implementing it in your survival world. &6Minimize the the amount of Variable and Part IDs.&r",
    "university.integratedids.desc5":"As an example: if you take this card",
    "university.integratedids.desc6":"and craft it by itself to reset it, then make it into a new variable, it &6gets a new Variable ID&r!",
    "university.integratedids.desc7":"However, if you &odon't&r reset it, and just &6reprogram the existing variable&r, it keeps the old ID! The same is true for Parts.",

    "university.displaypanel.subtitle":"Make a Display Panel",
    "university.displaypanel.desc1":"The &bDisplay Panel&r takes a Variable Card and will display its value.",
    "university.displaypanel.desc2":"For instance, if given a Card for the integer value of a redstone signal, the Panel will display the numerical strength of the signal.",

    "university.redstoneio.title":"Redstone Signal Transfer",
    "university.redstoneio.subtitle":"Learn how a simple Reader/Writer combo works",
    "university.redstoneio.desc1":"One of the most simple things you can do with Integrated Dynamics is to &btransfer a redstone signal&r.",
    "university.redstoneio.desc2":"At the location you want to input the signal, place a &bRedstone Reader&r.",
    "university.redstoneio.desc3":"In the Reader's GUI, find the variable we want (in this situation, &6Aspect: Redstone&r, &6Type: Integer&r), and &6use a Variable Card to get a reference to it&r.",
    "university.redstoneio.desc4":"If this Variable Card is inserted into anything on the same network that can accept it, it will try to &6match the variable as it changes&r in the Reader.",
    "university.redstoneio.desc5":"Insert the Variable Card into the &6Aspect: Redstone&r, &6Type: Integer&r slot of a &bRedstone Writer&r, and it will output a signal that matches the signal given to the Reader.",

    "university.readers.title":"Readers",
    "university.readers.subtitle":"Make any Reader",
    "university.readers.desc1":"&bReaders&r take information from the world and &6expose them as variables&r.",
    "university.readers.desc2":"Different Readers take different information; their &6tooltips&r give short explanations for each.",
    "university.readers.desc3":"Each also have some pages in &nOn the Dynamics of Integration&r, if the tooltips aren't informative enough.",
    "university.readers.desc4":"&c&nVery important&r: at the top right of every component, you can &6change its settings&r. Most importantly is &6Ticks/Operation&r, aka how many ticks it waits before trying to work.",
    "university.readers.desc5":"The mod defaults to 1 (so it checks every tick, aka 20 times a second), but we've changed it to 5 (so it checks 4 times a second). You may want to increase this further to decrease the &clag&r it may cause.",

    "university.writers.title":"Writers",
    "university.writers.subtitle":"Make any Writer",
    "university.writers.desc1":"&bWriters&r take a variable from a &6Variable Card&r and do something with them. There are actually some very things you can do with Writers, like &6say things with the narrator&r, ",
    "university.writers.desc2":"There are actually fairly few functional Writers. See their tooltips or the book for information on each.",
    "university.writers.desc3":"You may expect them to work like Refined Storage's Reader/Writers, but you &ccannot move items, fluids, or energy&r with Integrated Dynamics alone.",
    "university.writers.desc4":"That's not to say you can't move items etc at all; the addon &eIntegrated Tunnels&r adds components that do this. We'll go over those later.",

    "university.logprogram.title":"Logic Operations",
    "university.logprogram.subtitle":"Make a Logic Programmer",
    "university.logprogram.desc1":"The &bLogic Programmer&r allows you to take a variable, do some math on it, and turn that into another variable.",
    "university.logprogram.desc2":"This can also be used to &6make variables that can't be made with Readers&r, like arbitrary strings or integers.",
    "university.logprogram.desc3":"On the left is a list of variable types and operators. Choose one (for now, let's make a string), set what you want it to be, then &6insert a Variable Card&r into the bottom right slot. This will set the Card to the variable you just made.",
    "university.logprogram.desc4":"&6Operators&r take existing variables to make new ones. For instance, a &6+&r operator takes two integer variables and adds them, making a third variable.",
    "university.logprogram.desc5":"Not all operators are strictly math. The &6name&r operator takes any named object (like an item or integer) and converts it into a string variable.",
    "university.logprogram.desc6":"This could be used with the &6contains&r operator to give a positive boolean value if, for example, the item \"minecraft:iron_ingot\" is turned into the string \"Iron Ingot,\" which is then checked to see if it contains the phrase \"Ingot.\"",
    "university.logprogram.desc7":"Operators that depend on variables require that those variables exist in the network. You can put the base variables in the &bVariable Store&r block, which does nothing with the Variable Cards except expose them to the network.",
    "university.logprogram.task":"Logic Programmers",

    "university.proxies.subtitle":"Make a Proxy",
    "university.proxies.desc1":"The &bProxy&r can have a Variable Card stored in it, and then can have additional Cards bound to it.",
    "university.proxies.desc2":"Variable Cards bound to a Proxy will &6always match the output of the Proxie's Card&r, even if it changes. The Proxy must have a Card stored in the top slot to work.",
    "university.proxies.desc3":"This can also be used to effectively &6copy Variable Cards&r.",

    "university.delayer.subtitle":"Make a Delayer",
    "university.delayer.desc1":"The &bDelayer&r can have a Variable Card stored in it, and then can have additional Cards bound to it.",
    "university.delayer.desc2":"Variable Cards bound to a Delayer will &6store a List of the previous outputs of the main Variable&r. The Delayer must have a Card stored in the top slot to work.",
    "university.delayer.desc3":"In the Delayer's GUI allows you to set how often it checks, as well as how large the list is.",
    "university.delayer.desc4":"An &6example&r use-case for this would be to get the average or difference over the most recent values of a variable.",

    "university.materializer.title":"Constants",
    "university.materializer.subtitle":"Make a Materializer",
    "university.materializer.desc1":"The &bMaterializer&r accepts a variable, and then if you insert a second Variable Card, it will turn it into a &6constant of the variable's current value&r.",
    "university.materializer.desc2":"For instance, if you put a Block variable in the top, make it so that variable is set to Cobblestone, then insert a Variable Card into the bottom right, it creates a &6Block variable that is always equal to Cobblestone&r.",
    "university.materializer.desc3":"This is very useful for comparing values. Instead of doing:",
    "university.materializer.desc4":"&cname(&7Block:[variable]&c)&9==&cString:\"Cobblestone\"&r",
    "university.materializer.desc5":"you would instead do:",
    "university.materializer.desc6":"&7Block:[variable]&9==&7Block:\"minecraft:cobblestone\"&r",

    "university.iddoor.title":"Secret Tunnel",
    "university.iddoor.subtitle":"Make a door that only opens for you",
    "university.iddoor.desc1":"Place an &6Entity Reader&r on the ground, and take the Entity variable from it. While standing on the Entity Reader, put the variable into the Materializer and get a constant from it.",
    "university.iddoor.desc2":"Use the &9==&r operator to see if the Entity variable in the Reader matches your constant.",
    "university.iddoor.desc3":"Insert this final operator Variable Card into a &6Redstone Writer&r that is powering a door, in the top Boolean value.",

    "university.integratedtunnels.title":"Item Transfer",
    "university.integratedtunnels.subtitle":"Make an item transfer system with Integrated Tunnels",
    "university.integratedtunnels.desc1":"&eIntegrated Tunnels&r is an addon for Integrated Dynamics that gives it the ability to &6import, store, and export items/fluids/energy within a network&r. You &ccannot just move an item from one place to another&r, it has to go into storage at least temporarily.",
    "university.integratedtunnels.desc2":"To begin with, make the &bItem Interface&r. Place this on an inventory, like a Chest, and imported items will be stored here.",
    "university.integratedtunnels.desc3":"Next, place an &bItem Importer&r on an inventory that you want to pull from. In it, there are slots for variables that control if it should import all items, import specific items, import only from a specific slot, etc.",
    "university.integratedtunnels.desc4":"Now, items placed in this inventory should &6extremely quickly&r be moved to the inventory with an Item Interface.",
    "university.integratedtunnels.desc5":"Place an &bItem Exporter&r on an inventory that you want to push into. Like the importer, it has variables that can control what gets exported.",
    "university.integratedtunnels.desc6":"Congrats! You have now automated item transfer! These skills will very easily transfer to fluids and energy, as they all work in the same &6insert, store, export&r method.",

    "university.itwhitelist.title":"Whitelists",
    "university.itwhitelist.subtitle":"Learn how to whitelist what is moved",
    "university.itwhitelist.desc1":"The \"Import/Export All Items\" booleans are fairly obvious in what they do, but you &oprobably&r won't always want to move &oeverything&r.",
    "university.itwhitelist.desc2":"Importers and Exporters have the various variables that allow you to &bspecify what is moved&r.",
    "university.itwhitelist.desc3":"For instance, you can put a Variable Card set to Menril Wood (set using the &7Type: Item&r function of a &6Logic Programmer&r) into the &7Export Item&r slot of an Item Exporter, and it will only export Menril Wood.",
    "university.itwhitelist.desc4":"Or, you could make a &6List&r of items, or even &6predicate&r (math, basically).",
    "university.itwhitelist.desc5":"You could also have an &6Inventory Reader&r point at a Chest, get the &cList: Items&r to get its entire contents and use that, so it will use the items in the Chest as a whitelist.",

    "university.worldints.title":"Placing and Breaking",
    "university.worldints.subtitle":"Make any World Importer/Exporter",
    "university.worldints.desc1":"&bWorld Importers/Exporters&r, as the names suggest, interact with the world instead of inventories.",
    "university.worldints.desc2":"World Item, Fluid, Energy, and Block Yada-yadas, in order, &6pick up and drop items&r, &6place and pick up fluids&r, &6discharge and charge dropped items&r, and &6place and mine blocks&r.",
    "university.worldints.desc3":"These can have whitelists, so you could automate placing Stone next to a Pure Daisy, then only allow it to break Livingrock.",
    "university.worldints.task1":"Any World Importer",
    "university.worldints.task2":"Any World Exporter",

    "university.playersim.subtitle":"Make a Player Simulator",
    "university.playersim.desc1":"The &bPlayer Simulator&r will &6simulate clicking&r, as if it were a player.",
    "university.playersim.desc2":"It has variables for clicking with no item or clicking with a random or specific item in the network (via Item Interfaces)",
    "university.playersim.desc3":"Every variable have aspects. The most important one here, in my opinion, would be a &9Boolean: Right Click&r. If true, it simulates a right-click. If false, it simlates a left-click, which can punch mobs and break blocks (if &9Continuous Click&r is set to true).",

    "university.itnonitems.title":"Items Aren't Everything",
    "university.itnonitems.subtitle":"Make any non-item tunnel",
    "university.itnonitems.desc":"There are also &bInterfaces&r, &bImporters&r, and &bExporters&r for fluid and energy!",
    "university.itnonitems.task":"Non-item thingamabobs",

    "university.energybattery.subtitle":"Make an Energy Battery",
    "university.energybattery.desc1":"If FE is imported into the network, but it doesn't have any valid Energy Interface to store it in, it will be stored in any &bEnergy Battery&r connected to the network.",
    "university.energybattery.desc2":"Energy Batteries do not have to be connected with an Interface, they &6automatically connect to adjacent Logic Cables&r.",
    "university.energybattery.desc3":"Sneak right-clicking an Energy Battery in your inventory will make it charge your items.",

    "university.storageterminal.subtitle":"Make a Storage Terminal",
    "university.storageterminal.desc1":"The &bStorage Terminal&r allows access to all stored items and fluids in the network (&6connected by Interfaces&r).",
    "university.storageterminal.desc2":"You can use the Storage Terminal like a chest, removing and adding items is almost exactly identical.",
    "university.storageterminal.desc3":"For fluids and energy, pick them up like you would an item, then click them on a container in your inventory.",
    "university.storageterminal.desc4":"Additionally, there is a tab that has a &63x3 crafting grid&r, allowing you to craft using items in storage.",
    "university.storageterminal.desc5":"The Storage Terminal is added by the addon &eIntegrated Terminals&r; it is not there by default.",

    "university.intcrafting.subtitle":"Make a Crafting Interface",
    "university.intcrafting.desc1":"The &bCrafting Interface&r is the first step to auto-crafting using your network.",
    "university.intcrafting.desc2":"Attach the Crafting Interface &6to the machine you want to craft with&r. For regular 3x3 crafting recipes, attach it to a Crafting Table; for smelting recipes, attach it to a Furnace; etc.",
    "university.intcrafting.desc3":"Using a &6Logic Programmer&r, click &9Recipe&r and set the crafting recipe you want. For instance, place 8 Oak Planks in the left slots, then place a Chest in the right slots.",
    "university.intcrafting.desc4":"Insert this Variable Card into one of the slots in the Crafting Interface, and the network will now have access to that recipe.",

    "university.ictips.title":"Crafting Tips",
    "university.ictips.subtitle":"Learn some tips for recipe-making",
    "university.ictips.desc1":"You can also &6shift-click&r the input slots to change what they accept (so you can set it to use a tag, or if it requires the specific NBT).",
    "university.ictips.desc2":"&6Right-click&r a filled slot to increase the amount by 1; &6left-click&r to decrease by 1.",

    "university.craftwriter.subtitle":"Make a Crafting Writer",
    "university.craftwriter.desc1":"The &bCrafting Writer&r will &6automatically craft things when it isn't available in the system&r.",
    "university.craftwriter.desc2":"It can be anywhere in the network, it doesn't have to face any block. There must be a valid recipe in a Crafting Interface for it to work. Each Writer can only make a single thing.",
    "university.craftwriter.desc3":"It has 4 options:",
    "university.craftwriter.desc4":"• Craft using a specific recipe, which takes a recipe variable",
    "university.craftwriter.desc5":"• Craft a specific item using any recipe, which takes an item variable",
    "university.craftwriter.desc6":"• Craft a fluid using any recipe, which takes a fluid variable",
    "university.craftwriter.desc7":"• Craft energy using any recipe, which takes an integer variable",
    "university.craftwriter.desc8":"By default, it &6crafts only the item is not in the network&r at all. So, it'll craft once, then stop. Enabling &9Ignore Storage Contents&r will make it craft forever.",

    "university.craftjob.subtitle":"Make a Crafting Job Terminal",
    "university.craftjob.desc1":"The &bCrafting Job Terminal&r has a list of all current crafting jobs in its network.",
    "university.craftjob.desc2":"You can click on any crafting job to cancel it.",

    "university.integratednbt.subtitle":"Make an NBT Extractor",
    "university.integratednbt.desc1":"The addon &eIntegrated NBT&r adds several things that help make it easier to work with NBT in items and fluids.",
    "university.integratednbt.desc2":"The main thing is the &bNBT Extractor&r, which allows you to isolate a specific NBT tag from an NBT tree as a variable.",
    "university.integratednbt.desc3":"The addon adds a variable type &9NBT()&r, which handles everything NBT. You can get a NBT Variable with a &6Block Reader&r, or from the &6NBT()&r operations, which can get NBT from an Item, Entity, or Fluid Variable.",
    "university.integratednbt.desc4":"You would insert this Variable Card into the left slot of the NBT Extractor, which would expose the NBT tree in the window above.",
    "university.integratednbt.desc5":"Pick the specific NBT element that you want, then it will be saved to a Variable Card on the right.",
    "university.integratednbt.desc6":"Variable Cards in the NBT Extractor are available to the network, so you &6do not have to put them into a Variable Store&r.",
    "university.integratednbt.desc7":"From here, you can do basically whatever you want with the Variable Card. For instance, for the &6Display Panel&r quest, we took the Mana from a Pool, used the &cname&r Operator on it to convert it to a string, then added \" Mana\" to the end of it with a &cString&r Variable and &c+&r Operator.",



    "university.xnet.chapter":"XNet",

    "university.xncontroller.subtitle":"Make a Controller",
    "university.xncontroller.desc1":"A &6network&r is defined by the machines connected to the Controller via Cables and Connectors.",
    "university.xncontroller.desc2":"Every network requires exactly one &bController&r, no more, no less.",
    "university.xncontroller.desc3":"The Controller is where the input/output of Connectors on the network are set, and is also where &6power&r is input.",

    "university.xnconnector.title":"Connectors",
    "university.xnconnector.subtitle":"Make a Connector",
    "university.xnconnector.desc1":"&bConnectors&r &6connect adjacent blocks to the network&r.",
    "university.xnconnector.desc2":"A Connector must be placed &6on the Controller&r, and then another placed on any block you want to &6interface with&r.",
    "university.xnconnector.desc3":"Connectors come in four colors, which only connect to Network Cables of the same color.",
    "university.xnconnector.desc4":"Connectors have a GUI that allows you to &6toggle connections to each side&r. That way, if it's touching two machines, you can set it to only connect to one. You can also &6rename it&r there.",

    "university.advconnectors.title":"Advanced Connectors",
    "university.advconnectors.subtitle":"Make an Advanced Connector",
    "university.advconnectors.desc1":"&bAvanced Connectors&r work like regular Connectors, but are generally faster and more powerful.",
    "university.advconnectors.desc2":"Regular Connectors can only insert/extract from the side they are placed on, but Advanced Connectors can &6IO from any side of the block&r they're on.",
    "university.advconnectors.desc3":"Regular Connectors, at maximum, can move &610,000FE/t&r and &61,000mB/t&r.",
    "university.advconnectors.desc4":"Advanced Connectors, at maximum, can move &6100,000FR/t&r and &65,000mB/t&r.",

    "university.xnfacade.subtitle":"Make a Facade",
    "university.xnfacade.desc":"Click a &bFacade&r on a block, then on a Cable/Connector to make it look like that block.",

    "university.xncables.title":"Network Cables",
    "university.xncables.subtitle":"Make a Network Cable",
    "university.xncables.desc1":"&bNetwork Cables&r are used to &6connect Connectors&r, and do nothing else.",
    "university.xncables.desc2":"They come in &6four colors&r, which only connect to other Cables/Connectors of the same color.",
    "university.xncables.desc3":"&6Sneaking while holding a Cable&r or Connector will show other Cables/Connectors placed in the world, even from behind walls.",

    "university.xnet1.title":"Using the Network",
    "university.xnet1.subtitle":"Learn how to use the Controller",
    "university.xnet1.desc1":"Once you've used Connectors and Network Cables to connect the Controller to certain blocks, you can begin &6using the network&r.",
    "university.xnet1.desc2":"In the Controller, there are &68 channels&r for each block on the network. Items, energy, etc can only &6move within a channel&r. Additionally, &6each channel can only transfer one thing&r.",
    "university.xnet1.desc3":"At the top left, click on a channel number and choose what it will move. &6xnet.energy&r, &6xnet.item&r, and &6xnet.fluid&r should be fairly self-evident; the others will be explained elsewhere.",
    "university.xnet1.desc4":"Once a channel has been given a type, click the button in that channel next to the block you want to interact with, and click &6Create&r. There you can set if it &6inserts&r or &6extracts&r, among several other options.",
    "university.xnet1.desc5":"The setup below extracts Coal from a Drawer and inserts it into a Generator. The second channel moves energy from the Generator to storage. The third moves energy from storage to the other machines in the network.",

    "university.xnet2.title":"Automating a Smelter",
    "university.xnet2.subtitle":"Go through an example automation setup",
    "university.xnet2.desc1":"This quest will walk you through automating an Energized Smelter, though the general idea can be transferred to any machines, really.",
    "university.xnet2.desc2":"For now, set the first channel to &nxnet.energy&r and click &6Create&r. Give it a name if you want, then &6click on the first box to the right of the Generator&r on the left.",
    "university.xnet2.desc3":"On the right, click &6Create&r. Click &6Ins&r so it swaps to &6Ext&r, so it pulls energy out of the Generator and into the channel. You can set the rate it pulls (yes, the tooltip is bugged, see the Advanced Connectors quest for the max rates), as well as the &6minimum FE&r in the generator before it starts extracting (which could be useful if you connect it to storage instead, so it stops if it goes below a certain amount).",
    "university.xnet2.desc4":"Then, on the Energized Smelter, &6create a new connection on the same channel&r. Keep is as &6Ins&r, and it will start filling the Smelter with energy from the generator. You can set the rate and max FE here as well.",
    "university.xnet2.desc5":"Edit the &6second channel&r and set it to &nxnet.item&r. Extract items from the Chest and insert them into the Smelter. Item connections can have a &6blacklist/whitelist&r set, with NBT and all that good stuff. Just hover over all the buttons, the tooltips should explain.",
    "university.xnet2.desc6":"On the &6third channel&r, also set to &nxnet.item&r, extract items from the Smelter and insert them into the Chest.",

    "university.xnet3.title":"Distribution Modes",
    "university.xnet3.subtitle":"Learn about Distribution Modes",
    "university.xnet3.desc1":"On item channels, you can toggle them between &6Priority&r and &6Roundrobin&r modes.",
    "university.xnet3.desc2":"In &6Priority&r mode, items extracted will try to go to the destination with the &6highest priority first&r.",
    "university.xnet3.desc3":"In &6Roundrobin&r mode, it will try to &6equally distribute&r the items over all destinations.",
    "university.xnet3.desc4":"Fluid channels have the same, though Roundrobin is called &6Distribute&r instead.",

    "university.xnlogic.title":"Logic",
    "university.xnlogic.subtitle":"Learn how to use Logic channels",
    "university.xnlogic.desc1":"&bxnet.logic&r channels can have &6sensors&r to measure things (redstone signal strength, item count, etc).",
    "university.xnlogic.desc2":"There are &65 sensor modes&r and &66 operators&r. Set the amount to compare with, and optionally the item/fluid to count.",
    "university.xnlogic.desc3":"Set the &6output color&r. Every other connection of any type &6can be set to only work when a color is being enabled&r.",
    "university.xnlogic.desc4":"So, you could have a sensor checking &6if the amount of FE in your storage is low&r, it &6outputs Red&r.",
    "university.xnlogic.desc5":"A connector that moves fuel to a generator could then be &6set to only work if Red is enabled&r, so it only works when the FE is low.",
    "university.xnlogic.desc6":"Connectors can depend on up to 4 colors.",

    "university.xnrouter.title":"Routing",
    "university.xnrouter.subtitle":"Make a Router",
    "university.xnrouter.desc1":"A single network is limited to only 8 channels. This is good enough for most purposes, but not for everything.",
    "university.xnrouter.desc2":"The &bRouter&r allows you to connect multiple networks to each other. Connect a Router to both networks.",
    "university.xnrouter.desc3":"On the first network, &6create a named channel&r that, say, pulls items from a chest.",
    "university.xnrouter.desc4":"On the second network, &6create another named channel&r that &oinserts items into&r a chest.",
    "university.xnrouter.desc5":"In the Router, there is a list of all the channels in both networks. Find the two you want to connect, and &6give them the same name&r.",
    "university.xnrouter.desc6":"Channels in different networks but connected with a Router will be &6treated as a single Channel&r. In this example, items will move from the chest in the first network to the chest in the second.",

    "university.xnrouter2.title":"Multiple Routers",
    "university.xnrouter2.subtitle":"Learn how to use multiple Routers",
    "university.xnrouter2.desc1":"A single Router can connect up to 6 networks, but even that might not be enough.",
    "university.xnrouter2.desc2":"Connect a Router to a single network, then use &bRouting Connectors&r and &bRouting Network Cable&r to connect it to another Router that's on a different network.",
    "university.xnrouter2.desc3":"In any Router on a network with a named channel, &6publish it&r by giving it a Router-name. On any other Router connected via Routing Connectors, that channel will be shown in as a &6Remote Channel&r.",
    "university.xnrouter2.desc4":"Just as you would with a single Router, give a Router-name to a channel on a different network that matches an existing Router-name of a Remote Channel. This will connect the two.",
    "university.xnrouter2.desc5":"You can only have &632 published channels&r on a routing network. All networks on the routing network must be connected via the same Cables; if networks are connected like A-B-C, B can see A and C, but A cannot see B.",

    "university.wirelessrouter.subtitle":"Make a Wireless Router setup",
    "university.wirelessrouter.desc1":"The &bWireless Router&r can be connected to a Router network (using a Routing Connector etc), and then other Wireless Routers within range will have access to Remote Channels on the network.",
    "university.wirelessrouter.desc2":"The Wireless Router needs FE, but also must have an Antenna placed on top. Directly above, place an &bAntenna Base&r, then place up to 2 &bAntennas&r.",
    "university.wirelessrouter.desc3":"Having just one Antenna gives a range of &6100 blocks&r, costing &620FE/t per channel&r; having 2 Antennas gives a range of &6500 blocks&r, costing &650FE/t per channel&r.",
    "university.wirelessrouter.desc4":"You can also place an &bAntenna Dish&r on the Base instead, giving it &6infinite range&r across dimensions, though it would cost &6500FE/t per channel&r.",
    "university.wirelessrouter.desc5":"By default, Wireless Routers only connect to other Wireless Routers &6owned by the same player&r. In their GUI, you can set them to Public to allow anyone to access them.",
    "university.wirelessrouter.task":"Antenna parts",



    "university.tech.group":"Technology",

    "university.pneumaticcraft.chapter":"PneumaticCraft: Repressurized",

    "university.pneubook.title":"New Matics",
    "university.pneubook.subtitle":"Get the PCN:R Manual",
    "university.pneubook.desc1":"&ePneumaticCraft: Repressurized&r is a very unique mod, in that it doesn't use FE at all and instead uses &6air pressure&r.",
    "university.pneubook.desc2":"The &bPCN:R Manual&r has information on pretty much everything the mod adds. Unlock pages by completing advancements.",
    "university.pneubook.desc3":"&cNot everything in PneumaticCraft will have a quest&r; be sure to poke around the Manual to see what else is available.",

    "university.whatispressure.title":"What Is Pressure?",
    "university.whatispressure.subtitle":"Learn about air pressure",
    "university.whatispressure.desc1":"&bAir pressure&r is what powers most PneumaticCraft machines, and is &6measured in &nbars&r. The more bars, the higher the pressure.",
    "university.whatispressure.desc2":"Air moves from high-pressure areas to low-pressure areas, and will try to equalize throughout the system.",
    "university.whatispressure.desc3":"If the air pressure in a machine is too high, the &cmachine will explode&r.",
    "university.whatispressure.desc4":"PneumaticCraft machines and tools all have a specific &6volume&r (measured in mL) that represents how much air they hold at 0 bar. This can be increased with Volume Upgrades.",
    "university.whatispressure.desc5":"Machines use compressed air to operate, which consequently lowers the air pressure.",
    "university.whatispressure.desc6":"&6Read the PCN:R Manual&r for a more thorough explanation.",

    "university.whatisheat.title":"What is Heat?",
    "university.whatisheat.subtitle":"Learn about heat",
    "university.whatisheat.desc1":"&bHeat&r is another mechanic unique to PneumaticCraft.",
    "university.whatisheat.desc2":"&6Heat disperses&r to adjacent blocks, including air.",
    "university.whatisheat.desc3":"If certain heat sources have their heat dispersed entirely, &6it can convert to a different block&r entirely (Lava to Obsidian, etc).",
    "university.whatisheat.desc4":"You can prevent heat from radiating into the air by &6covering the block&r in anything that isn't air.",
    "university.whatisheat.desc5":"Some blocks require an external source of heat, and some generate heat that has to be removed.",

    "university.compressediron.title":"Untuple Compressed Iron Ingot",
    "university.compressediron.subtitle":"Get a Compressed Iron Ingot",
    "university.compressediron.desc1":"&bCompressed Iron&r is a new material added by PneumaticCraft, and is used by pretty much everything in the mod.",
    "university.compressediron.desc2":"Get it by &6throwing down some Iron Ingots/Blocks, then creating an explosion nearby&r.",

    "university.pressuretube.title":"Pressure Pushing Down On Me",
    "university.pressuretube.subtitle":"Make some Pressure Tubes",
    "university.pressuretube.desc1":"&bPressure Tubes&r &6carry compressed air&r. If the pressure inside it reaches 5.0 bar, it will burst.",
    "university.pressuretube.desc2":"&6Air will escape from open connections&r, lowering the pressure in the system. Right-clicking a connection with a &6Pneumatic Wrench&r will shut that connection.",

    "university.school.air.1":"Pneumatic Tube networks\nhave two principle things\nto keep track of:\n\n&6Pressure&r \\& &6Volume&r",
    "university.school.air.2":"&bPressure&r dictates\nthe minimum threshold\nfor activity\n\nIf the &6pressure is too&r\n&6low&r, then the machine or\nmodule that requires it\n&cwill not function&r",
    "university.school.air.3":"&bVolume&r is effectively\nyour network's capacity\nto work",
    "university.school.air.4":"The &6lower the volume&r,\n the &6easier it is&r to\n&6maintain high pressure&r\n\nHowever, &cless work&r\n&ccan be done&r in a\ngiven time",
    "university.school.air.5":"Pneumatic Tubes will\nattempt to &6equalize&r\n&6pressure&r with all\nconnected components\nand machines",
    "university.school.air.6":"This makes maintaining\nlarger PNC networks\ndifficult if you do not\n&6familiarize yourself with&r\n&6the various modules&r that\nare designed to maintain a\npressure network",
    "university.school.air.7":"As you advance in PNC,\nthe expectation is that\nyou will &6upgrade and&r\n&6maintain your pressure&r\n&6network&r as you go",
    "university.school.air.8":"The &bRegulator Tube Module&r\nis the first module\navailable for this\n\nIn addition to its\nstated function in its &6tooltip&r,\nthe Regulator Module\nwill allow &6unrestricted&r\n&6flow in the opposite&r\n&6direction&r (backflow)",
    "university.school.air.9":"This will allow you to\n&6store excess air&r volume\nin something that can\nmaintain a much higher\npressure than your network\ncan normally handle",
    "university.school.air.10":":arrow_left: Normal Flow\nBackflow :arrow_right:",
    "university.school.air.11":"Note that if the\nTube that the Regulator\nModule is on cannot\nhandle the pressure,\nit will still &cexplode&r",
    "university.school.air.12":"An &bAdvanced PCB&r\non the Regulator Tube\nModule can be used to\nset a specific low-\npressure threshold\nfor parts of the network\nthat do not need\nhigh pressure",
    "university.school.air.13":"It can also be set\nto zero to create a\n&6one-way&r gate\nfor air-flow\n\nThis is helpful\nwhen trying to charge\nequipment, create a\nsub-network, or\nfor modular storage",
    "university.school.air.14":"Additionally, this one-way\ngate can serve as a\nsingle point pressure\nescape valve to prevent\nover-use of the &6Secutity Upgrade&r",
    "university.school.air.15":"The &6Security Upgrade&r\nis an important early-game\nsafety precaution, but\nit quickly becomes the #1\nsource of waste in an\nair pressure network\n\nHaving a central pressure\nrelease safety valve can be\nused to take excess air out\nof your entire network",
    "university.school.air.16":"Correctly setting up\nRegulator Tube Modules\nis one of two parts\nrequired to eliminate the\nneed for Security\nUpgrades, and stop\n their wasteful air leaks",
    "university.school.air.17":"The second is the\n&bPressure Gauge Tube Module&r\n\nWith an &6Advanced PCB&r,\nthis module can disable your\nAir Compressors, and\nprevent them from generating\nmore air than your network\ncan handle\n\nThis also helps save fuel",
    "university.school.air.18":"Setting the Pressure Gauge Module to a lower threshold than the Safety\nTube Module's creates a redundency that helps ensure you are\nnot unintentionally producing enough to need to vent excess\n\nYou can use this functionality by setting your machine to be\n&6on while powered by Redstone&r, and setting the Gauge Module to\n&6< Pressure Mode&r rather than &6>&r, and aiming it at the machine",
    "university.school.air.19":"While notable for charging\nequipment, the &bCharging&r\n&bModule&r is essential for creating\nadvanced storage",
    "university.school.air.20":"It is important\nto note that the\nCharging Module\nallows air to &6flow in&r\n&6both directions&r\n\nIt can also be paired\nwith a Regulator Tube\non the same Pressure Tube\nif the Charging Module is\nput on first",
    "university.school.air.21":"This even works with &eEnder&r\n&eStorage&r &6Ender Chests&r",

    "university.pressuregaugemod.subtitle":"Make a Pressure Gauge Tube Module",
    "university.pressuregaugemod.desc1":"The &bPressure Gauge Tube Module&r can be placed on a Pressure Tube to &6display its pressure visually&r, and will emit a redstone signal based on that.",
    "university.pressuregaugemod.desc2":"Using an &6Advanced PCB&r on it will upgrade it, allowing you to change the redstone signal strength emitted based on the pressure.",
    "university.pressuregaugemod.desc3":"Use this to &6turn off Compressors when the pressure gets dangerously high&r.",

    "university.redscreenmod.subtitle":"Make a Redstone Module",
    "university.redscreenmod.desc1":"&bRedstone Modules&r will &6transport a redstone signal&r, carried along the Pressure Tubes. &6Use a Pneumatic Wrench to toggle between input and output.&r",
    "university.redscreenmod.desc2":"You can have &616 channels&r, set by using a dye on the Modules.",
    "university.redscreenmod.desc3":"Installing an &6Advanced PCB&r on the output end will give it several logic operations it can use, instead of just input=output. Each operation will show its logic at the bottom of the GUI.",

    "university.safetytubemod.subtitle":"Make a Safety Tube Module",
    "university.safetytubemod.desc1":"The &bSafety Tube Module&r can be placed on a Presure Tube to &6release pressured air when it gets dangerously high&r.",
    "university.safetytubemod.desc2":"It defaults to releasing air &6when it reaches 7.5 bar&r, though an Advanced PCB can be used on it to allow you to change the threshold.",

    "university.pcsecurityup.title":"The Most Important Thing Ever",
    "university.pcsecurityup.subtitle":"Make a Security Upgrade",
    "university.pcsecurityup.desc1":"The &bSecurity Upgrade&r can be installed onto most machines to &6make them act like a Safety Tube Module&r, releasing pressured air when it reaches critical levels.",
    "university.pcsecurityup.desc2":"Basically, install these on everything you ever make.",

    "university.regulatormod.subtitle":"Make a Regulator Tube Module",
    "university.regulatormod.desc1":"The &bRegulator Tube Module&r allows you to &6limit the air that flows through it&r. Air will only flow from the input (the wide end) to the output (the thin end) &6when the output's pressure is below a threshold&r.",
    "university.regulatormod.desc2":"The Regulator Tube acts as a &6transformer&r, allowing you to have a high-pressure system convert into a low-power system.",
    "university.regulatormod.desc3":"The pressure threshold is set by the redstone signal strength given to it (&6see the PNC:R Manual&r). Installing an Advanced PCB onto it will allow you to manually set the exact threshold.",

    "university.airgratemod.subtitle":"Make an Air Grate Tube Module",
    "university.airgratemod.desc1":"The &bAir Grate Tube Module&r will use compressed air to &6move entities&r in its range (see the tooltip for details).",
    "university.airgratemod.desc2":"&6Positive&r pressure will &6push&r, and &6negative&r pressure (which requires a &6Vacuum Pump&r) will &6pull&r.",
    "university.airgratemod.desc3":"Using an &6Advanced PCB&r on it will upgrade it, allowing you to set what entities are affected.",
    "university.airgratemod.desc4":"The Air Grate can also be used to &6cool Heat Sinks&r that are within a 3x3x3 cube in front of it.",

    "university.aircompressor.title":"What's the Matter Compressor?",
    "university.aircompressor.subtitle":"Make an Air Compressor",
    "university.aircompressor.desc1":"The &bAir Compressor&r burns solid furnace fuel to &6generate compressed air&r.",
    "university.aircompressor.desc2":"The left tabs can be expanded to see information about the machine, set how redstone effects it, and see information about upgrades.",

    "university.liquidcompressor.title":"Note: Does Not Compress Liquids",
    "university.liquidcompressor.subtitle":"Make a Liquid Compressor",
    "university.liquidcompressor.desc1":"The &bLiquid Compressor&r uses fluid fuel to &6generate compressed air&r, but otherwise functions identical to the Air Compressor.",
    "university.liquidcompressor.desc2":"The bottom left tab will show you what fuels are available, and how much compressed air they create.",

    "university.thermalcompressor.subtitle":"Make a Thermal Compressor",
    "university.thermalcompressor.desc1":"The &bThermal Compressor&r generates compressed air based on the &6temperature difference across opposite horizontal sides&r. The bigger the difference, the more pressure.",
    "university.thermalcompressor.desc2":"Over time, the hot block will cool down, and the cold block will heat up.",
    "university.thermalcompressor.desc3":"The Thermal Compressor isn't exactly the most useful machine, but it's fairly good for some edge-cases. &6Read the PNC:R Manual&r for more details.",

    "university.pressurechamber.title":"Under Pressure",
    "university.pressurechamber.subtitle":"Construct a Pressure Chamber",
    "university.pressurechamber.desc1":"The &bPressure Chamber&r is a multiblock machine that uses compressed air to craft items. With its large volume, it also works as a container of compressed air.",
    "university.pressurechamber.desc2":"&6Read the PNC:R Manual to see how it's constructed.&r",
    "university.pressurechamber.desc3":"&bPressure Chamber Interfaces&r are the only way to input or extract items. It grabs items on the I side and puts them out the O side, so you have to be standing inside the Chamber to make the output interface.",
    "university.pressurechamber.desc4":"Items cannot be manually inserted or extracted, you &6have to use some form of automation&r (pipes etc). It is highly suggested to set a filter on the output Interface, so it doesn't just instantly pull out the ingredients.",
    "university.pressurechamber.desc5":"1000mL of air is used up per item inserted/extracted.",
    "university.pressurechamber.desc6":"Compressed Air is inserted through the &bPressure Chamber Valve&r.",
    "university.pressurechamber.task":"Pressure Chamber wall block",

    "university.harvestdrone.subtitle":"Make a Harvesting Drone",
    "university.harvestdrone.desc1":"The &bHarvesting Drone&r uses compressed air to &6harvest crops/trees&r in a 17x17x17 cube centered on the block it is clicked on. Use a &6Charging Station&r with a Dispenser Upgrade to recharge it.",
    "university.harvestdrone.desc2":"If the Drone is &6deployed on an inventory that &nonly&r&6 contains a Hoe&r, it will &6automatically replant crops&r. Giving it an Axe instead will let it farm trees instead.",
    "university.harvestdrone.desc3":"Harvesting drones are &cincapable of picking up items&r.",
    "university.harvestdrone.desc4":"Use a Pneumatic Wrench on the Drone to dismantle it.",

    "university.guarddrone.subtitle":"Make a Guard Drone",
    "university.guarddrone.desc1":"The &bGuard Drone&r will &6attack hostile mobs in its area&r, which is 16 blocks around where it was placed.",
    "university.guarddrone.desc2":"To give it a weapon to attack with, place the Drone on an inventory. When its item breaks, it will return to get another.",
    "university.guarddrone.desc3":"If you install a &6Minigun Upgrade&r on the Drone, you can provide it with Minigun Ammo and it will attack from range.",

    "university.pnrefinery.subtitle":"Make a Refinery",
    "university.pnrefinery.desc1":"The &bRefinery&r uses an adjacent heat source to &6convert Oil into Diesel, Kerosene, Gasoline, and LPG&r.",
    "university.pnrefinery.desc2":"Place the &bRefinery Controller&r, then place anywhere from 2 to 4 &bRefinery Outputs&r directly on top of it.",
    "university.pnrefinery.desc3":"You get different amounts of each output depending on the amount of Output blocks in the tower.",
    "university.pnrefinery.desc4":"Since the Refinery works better the hotter it is, it is suggested to &6insulate all faces that aren't touching heat sources&r.",

    "university.fluidmixer.subtitle":"Make a Fluid Mixer",
    "university.fluidmixer.desc1":"The &bFluid Mixer&r mixes two fluids, as the name implies. It can make either an item or another fluid, or both.",
    "university.fluidmixer.desc2":"One significant use for it is the creation of &6Biodiesel&r, which can make Plastic and Lubricant, so you don't have to go searching for Crude Oil.",

    "university.vortextube.title":"Hanrei Hannen",
    "university.vortextube.subtitle":"Make a Vortex Tube",
    "university.vortextube.desc1":"The &bVortex Tube&r uses compressed air to &6make one side hot and the other side cold&r.",
    "university.vortextube.desc2":"The higher the airflow, the more extreme the temperatures.",

    "university.pnthermoprocplant.title":"Easier to Pronounce Than It Looks",
    "university.pnthermoprocplant.subtitle":"Make a Thermopneumatic Processing Plant",
    "university.pnthermoprocplant.desc1":"The &bThermopneumatic Processing Plant&r uses heat and/or air pressure to either &6combine an item and a fluid&r or &6convert one fluid into another&r.",
    "university.pnthermoprocplant.desc2":"Its most often used to &6make Molten Plastic&r, which can be done with either LPG or Biodiesel.",

    "university.pnspeed.subtitle":"Make Speed Upgrades",
    "university.pnspeed.desc":"&bSpeed Upgrades&r can go in pretty much anything to make them faster.",

    "university.plastic.title":"Plastic Beach",
    "university.plastic.subtitle":"Make Plastic",
    "university.plastic.desc1":"Combine either LPG and Coal, or Biodiesel and Charcoal, to get &bMolten Plastic&r.",
    "university.plastic.desc2":"Pour Molten Plastic on the ground and it will quickly solidify into &bPlastic Sheets&r.",

    "university.pcharstat.subtitle":"Make a Charging Station",
    "university.pcharstat.desc1":"The &bCharging Station&r allows you to &6fill items with compressed air&r, allowing them to work.",
    "university.pcharstat.desc2":"It will only fill items to have equal pressure that the Charging Station itself has.",
    "university.pcharstat.desc3":"If the item has higher pressure than the Charging Station, it will &6empty itself back into the network&r.",

    "university.chargemod.subtitle":"Make a Charging Module",
    "university.chargemod.desc1":"The &bCharging Module&r can be placed on a Pressure Tube and it will charge all items in the inventory it is facing.",
    "university.chargemod.desc2":"It can also discharge them if their pressure is higher than the Tube's. If you put these on two connected Ender Chests, you can effectively &6teleport air&r.",

    "university.pnaircan.title":"Canned Air",
    "university.pnaircan.subtitle":"Make an Air Canister",
    "university.pnaircan.desc1":"The &bAir Canister&r is essentially PneumaticCraft's battery, as it &6stores compressed air&r.",
    "university.pnaircan.desc2":"However, its main use is to be crafted into tools. Any air in the Air Can will be kept in the tool it is crafted into.",

    "university.vortexcannon.title":"FWOOF",
    "university.vortexcannon.subtitle":"Make a Vortex Cannon",
    "university.vortexcannon.desc1":"The &bVortex Cannon&r &6shoots a burst of air&r when used.",
    "university.vortexcannon.desc2":"Air bursts &6push entities&r, &6uproot crops&r, &6break leaves&r, and &6shears sheep&r.",
    "university.vortexcannon.desc3":"&6The higher the air pressure, the more effective it is.&r",

    "university.camoapp.subtitle":"Make a Camouflage Applicator",
    "university.camoapp.desc1":"The &bCamouflage Applicator&r can &6make camouflageable blocks look like other blocks&r.",
    "university.camoapp.desc2":"Sneak right-click the Applicator on a block (like Grass or Stone), then click on a any camouflageable block (which &6will be highlighted when holding the applicator&r) to camouflage it.",

    "university.amadron.title":"Drone Delivery",
    "university.amadron.subtitle":"Make an Amadron Tablet",
    "university.amadron.desc1":"The &bAmadron Tablet&r allows you to &6trade Emeralds for certain items/fluids&r.",
    "university.amadron.desc2":"Sneak right-click the Tablet on an inventory to set it as the location for pickup/dropoff of items, or a tank for fluids.",
    "university.amadron.desc3":"Open the Tablet's GUI to select a trade. Click a trade, and a Drone will come pick up the item left of the arrow, and then another will drop off the item to the right.",
    "university.amadron.desc4":"Players can also create their own trade offers in the &6Custom Trades&r button. Using a &6GPS Tool&r, the player can set a block to be the source for what they're selling, and another block for the destination for what they're buying.",

    "university.minigun.title":"BRRRT",
    "university.minigun.subtitle":"Make a Minigun",
    "university.minigun.desc1":"The &bMinigun&r will shoot &bMinigun Ammo&r using compressed air by holding right-click.",
    "university.minigun.desc2":"Sneak click the Minigun to insert up to 4 Minigun Ammo boxes. &6Minigun Ammo can be combined with a potion&r (though it only has a chance of working), or upgraded into other types (Incendiary, Explosive, Freezing, etc).",
    "university.minigun.desc3":"In the Charging Station, you can &6install several upgrades to the Minigun&r.",
    "university.minigun.task":"Any Ammo",

    "university.pcb.title":"PCB",
    "university.pcb.subtitle":"Go through all the steps to make a PCB",
    "university.pcb.desc1":"First, make an &bEmpty PCB&r in the Pressure Chamber.",
    "university.pcb.desc2":"To make it into an &bAssembled PCB&r, &6throw it in some &bEtching Acid&r. You may want to use an &6Etching Tank&r instead.",
    "university.pcb.desc3":"A fresh Empty PCB has virtually &cno chance of successfully assembling&r. Put it in a &bUV Light Box&r to increase the chances.",
    "university.pcb.desc4":"Finally, craft it into a &bPrinted Circuit Board&r.",

    "university.modulardrone.title":"Modular Drones",
    "university.modulardrone.subtitle":"Program a Drone",
    "university.modulardrone.desc1":"&bDrones&r can be programmed, allowing them to automatically do all sorts of things.",
    "university.modulardrone.desc2":"Drones are programmed in the &bProgrammer&r. Programming a Drone works kind of like the program Scratch, if you've ever used that.",
    "university.modulardrone.desc3":"Program code uses Widgets, which you can drag from the right of the GUI.",
    "university.modulardrone.desc4":"Widgets have pegs sticking out the bottom; putting another widget's top slot over it will connect them.",
    "university.modulardrone.desc5":"This quest will give you an example of a programmed Drone; &6put the Drone in the top right slot and click the ← button to see how it works.",

    "university.programcontr.title":"PNC Mini-Me",
    "university.programcontr.subtitle":"Make a Programmable Controller",
    "university.programcontr.desc1":"The &bProgrammable Controller&r can also run Drone programs, using the Minidrone on top of it. The Minidrone is not actually an entity, so it can &6go through walls&r and has no AI, which makes it &6better for performance&r. The Minidrone uses 10x more air per tick than a Drone would, however.",
    "university.programcontr.desc2":"It can hold either a Drone or a &6Network API&r, and will try to run whatever is programmed into it.",
    "university.programcontr.desc3":"The Minidrone cannot do certain things a Drone can, mainly interacting with other Entities. The Manual has more to say on that.",
    "university.programcontr.desc4":"Inserting items into the Controller will put them in the Minidrone's inventory; extracting does the same. The Minidrone will hold the first itemstack in its inventory, and will charge it with air or FE if you enable it in the GUI.",

    "university.pneucompat.title":"Mod Compatibility!",
    "university.pneucompat.subtitle":"Make the RF compatible machines",
    "university.pneucompat.desc1":"The &bPneumatic Dynamo&r uses compressed air to &6generate FE&r.",
    "university.pneucompat.desc2":"The &bFlux Compressor&r generates compressed air &6using FE&r.",
    "university.pneucompat.desc3":"Both of these get &6very hot very fast&r when used. The hotter they run, the &cworse they work&r.",

    "university.pneumaticarmor.title":"PneumaticMan",
    "university.pneumaticarmor.subtitle":"Make Pneumatic Armor",
    "university.pneumaticarmor.desc1":"&bPneumatic armor&r, though it has a fairly low defense, &6can be upgraded&r to give it &6more armor&6 or &6extra functionality&r (speed, flight, night vision, etc).",
    "university.pneumaticarmor.desc2":"&6Read the PNC:R Manual&r to see what upgrades can be installed on each part.",
    "university.pneumaticarmor.desc3":"Pneumatic armor &cdoes not have infinite durability&r, unlike some other powered armors.",

    "university.transfergadget.title":"Compact Automation",
    "university.transfergadget.subtitle":"Make a Transfer Gadget",
    "university.transfergadget.desc1":"the &bTransfer Gadget&r can be placed between two adjacent inventories, and has two modes. When blue, it &6pulls items from the inventory it is facing into the inventory it is on&r, while orange &6does the opposite&r.",
    "university.transfergadget.desc2":"It moves &61 item per second&r, or &6100mb per 2 seconds&r.",
    "university.transfergadget.desc3":"Click it with a Logistics Configurator to mirror it, or sneak click to dismantle.",

    "university.spawneragitator.subtitle":"Make a Spawner Agitator",
    "university.spawneragitator.desc1":"The &bSpawner Agitator&r can be placed on a vanilla Monster Spawner to &6make it work when no player is near&r, as well as preventing the spawned mobs from despawning.",
    "university.spawneragitator.desc2":"Sneak click it with a Logistics Configurator to dismantle it.",

    "university.passemblyline.title":"Assembly Line",
    "university.passemblyline.subtitle":"Make an Assembly Line",
    "university.passemblyline.desc1":"&bAssembly lines&r are multiblock machines that allow for certain crafting recipes. All parts of the assembly line must touch.",
    "university.passemblyline.desc2":"The &bAssembly Controller&r is where air is input, and contains the Assembly Program.",
    "university.passemblyline.desc3":"The &bAssembly Platform&r must be the center point of the assembly line. Every other block must be able to reach it.",
    "university.passemblyline.desc4":"&bAssembly IO Units&r control input and output of the assembly line. They must be able to reach an inventory and the Assembly Platform. They can reach anything within a 3x3 area centered on itself. Click it with a Pneumatic Wrench to toggle between input and output mode.",
    "university.passemblyline.desc5":"The &bAssembly Drill&r and &bAssembly Laser&r must be placed directly adjacent to the Assembly Platform.",
    "university.passemblyline.desc6":"&bAssembly Programs&r are insert into the Assembly Controller, and allow for specific recipes. The first two have separate recipes, but can be combined.",
    "university.passemblyline.task1":"Assembly line parts",
    "university.passemblyline.task2":"Assembly Programs",

    "university.advtubes.subtitle":"Make Advanced Pressure Tubes",
    "university.advtubes.desc":"&bAdvanced Pressure Tubes&r can handle &64 times the volume&r and &6up to 25.0 bar&r.",

    "university.pnclogistics.title":"Pneumatic Delivery System",
    "university.pnclogistics.subtitle":"Set up a Logistics system",
    "university.pnclogistics.desc1":"A &blogistics system&r allows you to &6automatically transfer items and fluids&r via Pressure Tubes or Logistics Drones.",
    "university.pnclogistics.desc2":"To mark an inventory/tank as part of a system, place a &bLogistics Frame&r on them. Different Frames do different things.",
    "university.pnclogistics.desc3":"• The &bActive Provider Frame&r pulls items from its inventory/tank and &6sends them to Storage&r or Requester Frames.\n• The &bStorage Frame&r allows other Frames to &6use the contents of its inventory&r/tank. It is best used filtered.\n• The &b&oDefault&r &bStorage Frame&r does the same, but has a &6lower priority&r for receiving items/fluids. If they have nowhere else to go, they go here.\n• The &bRequester Frame&r &6maintains an amount of items&r in its inventory. If it has the amount specified, it will stop pulling froms storage. You can set the GUI to over 64 per slot.\n• The &bPassive Provider Frame&r sends its contents &6to Requester Frames only&r, not Storage.",
    "university.pnclogistics.desc4":"You can use a &bLogistics Configurator&r on any Frame to configure it, though you can also configure them before placing by using them on the air. Sneak right-clicking on a Frame with the Configurator removes it.",
    "university.pnclogistics.desc5":"&bLogistics Modules&r placed on Tubes and aimed at Frames will add the Frames to the tube network's logistics system. In its GUI you can set its color; Modules can only interact &6if they have the same color&r.",
    "university.pnclogistics.desc6":"A &bLogistics Drone&r will connect to any Frames in a &631x31x31 area&r centered where it is deployed, carrying items through the air.",
    "university.pnclogistics.task1":"Logistics Frames",
    "university.pnclogistics.task2":"Logistics actors",

    "university.pncspawner.title":"Mob Spawner",
    "university.pncspawner.subtitle":"Set up a Pressurized Spawner",
    "university.pncspawner.desc1":"The &bPressurized Spawner&r uses pressure to &6spawn mobs&r, regardless of light level or nearby players.",
    "university.pncspawner.desc2":"The mob it spawns depends on the &bSpawner Core&r it has. A Core can have multiple mobs in it.",
    "university.pncspawner.desc3":"There are two ways of filling a Core:",
    "university.pncspawner.desc4":"• A &bSpawner Extractor&r placed on top of a Spawner and given &6negative pressure&r will cause the Spawner to summon large waves of mobs, and eventually fills the Core.",
    "university.pncspawner.desc5":"• A &bVacuum Trap&r, supplied with &6negative pressure&r, will &6absorb nearby mobs&r and use them to fill up a Spawner Core that is already partly filled. It &cwill not absorb mobs spawned from a Mob Spawner&r.",
    "university.pncspawner.desc6":"You can use &6Memory Essence&r to make the Trap work a lot faster. Instead of needing &6100 mobs&r, you only need 25-50.",
    "university.pncspawner.task":"Core-fillers",

    "university.aerialinterface.title":"Wireless Inventory Access",
    "university.aerialinterface.subtitle":"Make an Aerial Interface",
    "university.aerialinterface.desc1":"The &bAerial Interface&r, when pressurized, &6exposes your inventory as if it were any other block&r.",
    "university.aerialinterface.desc2":"Any items inserted into the Interface enter your inventory instead. Your main inventory is accessed from any horizontal side, while your armor is the top face. This can be changed in the GUI.",
    "university.aerialinterface.desc3":"It also provides &6water breathing&r, at an additional air pressure cost.",
    "university.aerialinterface.desc4":"If you provide it with FE, it will charge items in your inventory.",
    "university.aerialinterface.desc5":"A &6Dispenser Upgrade&r will &6automatically eat&r for you when the Interface is given food. It will also allow you to &6pipe experience in and out&r. However, it will &cstop having access to your inventory&r.",

    "university.vacuumpump.subtitle":"Make a Vacuum Pump",
    "university.vacuumpump.desc1":"The &bVacuum Pump&r, when the &a+ side&r is provided with pressure, &6creates negative pressure&r on the &c- side&r.",
    "university.vacuumpump.desc2":"Negative pressure is used for several things, like pulling mobs and &6moving enchantments from items to books&r.",

    "university.omnihopper.subtitle":"Make an Omnidirectional Hopper",
    "university.omnihopper.desc1":"The &bOmnidirectional Hopper&r functions like a Hopper, but &6works in every direction&r.",
    "university.omnihopper.desc2":"When placed, its output will be the block you clicked, and the input will be facing you. You can change this with a &6Pneumatic Wrench&r.",

    "university.jackhammer.subtitle":"Make a Pneumatic Jackhammer",
    "university.jackhammer.desc1":"The &bPneumatic Jackhammer&r uses pressure to &6mine all types of block quickly&r.",
    "university.jackhammer.desc2":"Sneak right-click it to open its GUI, where you can insert a &bDrill Bit&r. Higher tiers have higher speed, and more &6dig modes&r.",
    "university.jackhammer.desc3":"While it cannot be enchanted, you can insert a Silk Touch or Fortune book in its GUI.",
    "university.jackhammer.task":"Drill Bits",



    "university.create.chapter":"Create",
    "university.createshaft.subtitle":"Make a Shaft",
    "university.createshaft.desc1":"&eCreate&r is an amazing mod that, instead of having a single does a thing, &6uses the interaction of multiple parts to do things&r. This allows for much more creative freedom and design variance.",
    "university.createshaft.desc2":"Instead of using FE, Create uses &6rotational force&r as its power. Some blocks are &6kinetic sources&r, which create the force, and some are &6kinetic appliances&r, which use the force.",
    "university.createshaft.desc3":"Create has a fascinating mechanic called &6Pondering&r. Certain items can be pondered over by holding down w while hovering over them, and it will &6show a very detailed animation explaining how it works&r. Try it out on the Cogwheels!",
    "university.createshaft.desc4":"&bShafts&r connect to the axle (the center, usually) of kinetic blocks and &6relays their kinetic force along their length&r.",
    "university.createshaft.desc5":"Basically, it spins when the thing its on spins, which makes things on it spin. &6Ponder&r on it to see an example.",

    "university.cogs.title":"Cogchamp",
    "university.cogs.subtitle":"Make a Cogwheel",
    "university.cogs.desc1":"&bCogwheels&r transfer rotational force through their teeth. Some kinetic appliances can only be powered by adjacent Cogwheels, rather than Shafts.",
    "university.cogs.desc2":"Adjacent Cogwheels will &6spin in opposite directions&r. They can be placed inline with Shafts.",
    "university.cogs.desc3":"A Large Cogwheel spinning a smaller Cogwheel placed diagonally from it will double its speed; if the Large Cogwheel is the one &obeing&r powered, its speed will be halved.",
    "university.cogs.task":"Cogwheels",

    "university.createcrank.title":"Manual Labor",
    "university.createcrank.subtitle":"Make a Hand Crank or Valve Handle",
    "university.createcrank.desc1":"The most simple &6kinetic sources&r are the &bHand Crank&r and &bValve Handle&r.",
    "university.createcrank.desc2":"Place them on something that can handle rotational energy (like a Cogwheel or Shaft). Right-click them to turn them counter-clockwise, sneak to turn clockwise.",
    "university.createcrank.desc3":"&bHand Cranks&r have higher speed, while &bValve Handles&r are slower but more precise.",
    "university.createcrank.task":"Manual kinetic sources",

    "university.createwater.subtitle":"Make a Water Wheel",
    "university.createwater.desc1":"The &bWater Wheel&r generates rotational force &6when water flows through its blades&r.",
    "university.createwater.desc2":"The more faces that are used, the more force it generates. It also generates more force when the blades are oriented towards the water source.",
    "university.createwater.desc3":"&6Ponder&r on it to see more!",

    "university.shaftcasing.title":"Not Quite Facades",
    "university.shaftcasing.subtitle":"Make a Shaft-capable Casing",
    "university.shaftcasing.desc":"&bAndesite&r and &bBrass Casing&r can be placed on Shafts to encase them, basically hiding and decorating them.",
    "university.shaftcasing.task":"Casings",

    "university.gearbox.title":"Corner Shafts",
    "university.gearbox.subtitle":"Make a Gearbox",
    "university.gearbox.desc1":"The &bGearbox&r &6relays kinetic force equally on all its sides&r. This allows you to turn corners with Shafts, basically.",
    "university.gearbox.desc2":"The &bVertical Gearbox&r does the same, except it relays up and down as well. &6Ponder&r on them to see an example.",
    "university.gearbox.task":"Gearboxes",

    "university.clutch.subtitle":"Make a Clutch",
    "university.clutch.desc":"The &bClutch&r stops relaying kinetic force when it is given a redstone signal.",

    "university.gearshift.subtitle":"Make a Gearshift",
    "university.gearshift.desc":"When given a redstone signal, the &bGearshift&r &6inverts the direction&r of the kinetic force it relays.",

    "university.chaindrive.subtitle":"Make an Encased Chain Drive",
    "university.chaindrive.desc1":"&bEncased Chain Drives&r relay rotation between adjacent Drives.",
    "university.chaindrive.desc2":"They can be &6rotated vertically&r, as long as their sides are still touching.",

    "university.adjchaingear.subtitle":"Make an Adjustable Chain Gearshift",
    "university.adjchaingear.desc1":"The &bAdjustable Chain Gearshift&r, when acting as the source for Chain Drives, &6doubles the speed of connected Drives when given a redstone signal&r.",
    "university.adjchaingear.desc2":"When not acting as a source, &6it halves its received speed when given a redstone signal&r.",

    "university.seqgear.subtitle":"Make a Sequenced Gearshift",
    "university.seqgear.desc1":"The &bSequenced Gearshift&r can be &6configured to perform a set of instructions when given a redstone pulse&r.",
    "university.seqgear.desc2":"This is best learnt by &6Pondering&r and playing around with it yourself.",

    "university.mechbelt.title":"Conveyor Belts",
    "university.mechbelt.subtitle":"Make Mechanical Belts",
    "university.mechbelt.desc1":"&bMechanical Belts&r are basically just conveyor belts. They &6attach two Shafts&r that are in a straight line, relay the kinetic force across them, and &6push entities on them in the direction it is moving&r.",
    "university.mechbelt.desc2":"Belts on horizontal Shafts can connect to any other horizontal Shafts that are at either a 90 or 45 degree angle from each other. The same is true for vertical Shafts. &6Ponder&r on them to see.",
    "university.mechbelt.desc3":"A single Belt line cannot change direction. To connect Belt lines, it is suggested to &6use a pair of Encased Chain Drives&r touching where they connect.",

    "university.funnel.subtitle":"Make a Funnel",
    "university.funnel.desc1":"&bFunnels&r allow you &6push into and pull from inventories&r.",
    "university.funnel.desc2":"When placed on an inventory &6without sneaking&r, it will &6pull&r from it. Hold &6sneak&r to &6push&r into it.",
    "university.funnel.desc3":"Funnels can go on any side of an inventory. If placed over certain blocks (like Belts), it will insert/extract items to/from the block instead of dropping it on the ground.",
    "university.funnel.desc4":"Funnels can be &6disabled with a redstone signal&r.",
    "university.funnel.desc5":"The &bAndesite Funnel&r can only pull 1 item at a time, while the &bBrass Funnel&r can pull &6up to 64&r at a time. Scroll while hovering over the filter slot to change the amount. You can also &6use any item on the filter slot&r to set a whitelist.",
    "university.funnel.task":"Funnels",

    "university.chute.title":"Hoppern't",
    "university.chute.subtitle":"Make a Chute",
    "university.chute.desc1":"The &bChute&r will &6pull items from the inventory above them&r and drop them underneath, and will also &6pick up items above them and insert into an inventory below&r.",
    "university.chute.desc2":"You can &6attach a Chute to the side of another&r to make diagonal shafts.",
    "university.chute.desc3":"You can &6send items upwards&r by &6pulling or pushing with Encased Fans&r.",

    "university.smartchute.subtitle":"Make a Smart Chute",
    "university.smartchute.desc1":"The &bSmart Chute&r works just like a normal vertical Chute, but it can be &6filtered&r. Scroll while looking at the filter slot to set how many items it pulls at a time.",
    "university.smartchute.desc2":"It gets &6disabled with a redstone signal&r.",

    "university.createtank.subtitle":"Make a Fluid Tank",
    "university.createtank.desc1":"The &bFluid Tank&r stores fluids. It can also form a multiblock.",
    "university.createtank.desc2":"The multiblock can be any height, but the horizontal sides must make a square, 3x3 at maximum.",

    "university.createpipe.subtitle":"Make a Fluid Pipe setup",
    "university.createpipe.desc1":"&bFluid Pipes&r carry fluids along them. They do not pull or push on their own though, you need to use the &bMechanical Pump&r for that.",
    "university.createpipe.desc2":"Place the Pump inline with the Pipes, and then &6click it with a Wrench to set the direction&r that fluid will flow.",
    "university.createpipe.desc3":"When supplied with rotational force, it will pull fluids from Pipes on one end (along with the blocks that the Pipes are touching), and push to the other. The faster it spins, the faster fluid moves.",
    "university.createpipe.desc4":"If the end of a Pipe isn't touching a fluid container, it can pick up or place fluid sources there.",
    "university.createpipe.desc5":"The &bSmart Fluid Pipe&r will only allow the filtered fluid to flow through it. The &bFluid Valve&r disables flow through it when given rotational force, reverse the direction to undo.",
    "university.createpipe.task":"Special Pipes",

    "university.hosepulley.subtitle":"Make a Hose Pulley",
    "university.hosepulley.desc1":"The &bHose Pulley&r allows you to &6drain and create pools of fluid&r.",
    "university.hosepulley.desc2":"Apply rotational force to the end with a Shaft to raise or lower the hose. It will &6only drain fluids at or above&r the hose, and only &6place fluids at or below&r the hose.",
    "university.hosepulley.desc3":"When it's at the level you want, you can stop applying force.",
    "university.hosepulley.desc4":"Place Fluid Pipes on the opposite end, and either &6provide suction&r to drain fluid, or &6provide fluid&r to place it in the world.",

    "university.createfluidio.title":"Fluid IO",
    "university.createfluidio.subtitle":"Make an Item Drain and Spout",
    "university.createfluidio.desc1":"The &bItem Drain&r will &6separate an item and the fluid it holds&r.",
    "university.createfluidio.desc2":"The &bSpout&r will &6fill the item below it with the fluid it contains&r. It works great in tandem with Mechanical Belts.",

    "university.weightedejector.title":"Aerial Faith Plate",
    "university.weightedejector.subtitle":"Make a Weighted Ejector",
    "university.weightedejector.desc1":"The &bWeighted Ejector&r uses rotational force to &6fling items and entities through the air towards a bound block&r.",
    "university.weightedejector.desc2":"Before placing the Ejector, &6sneak right-click it on the block you want to aim at&r. The Ejector can then be placed anywhere nearby so long as it isn't at an angle horizontally.",
    "university.weightedejector.desc3":"Charge it with rotational force, then it will automatically work any time it has something on top of it.",

    "university.createredstone.title":"Logic Components",
    "university.createredstone.subtitle":"Make one of Create's redstone components",
    "university.createredstone.desc1":"When a &bPulse Repeater&r gets a redstone signal, it will emit a pulse.",
    "university.createredstone.desc2":"When an &bAdjustable Repeater&r gets a redstone signal, it will &6wait some time, turn on for some time, and then turn back off&r. You can &6scroll on it to set the length of time&r.",
    "university.createredstone.desc3":"When an &bAdjustable Pulse Repeater&r gets a redstone signal, it will &6wait some time, then emit a pulse&r. Scroll on it to change the delay.",
    "university.createredstone.desc4":"When a &bPowered Latch&r gets a &6signal from the back&r, it &6turns on&r. When it gets a signal from the &6side&r, it &6turns off&r.",
    "university.createredstone.desc5":"When a &bPowered Toggle Latch&r gets a pulse, it will &6toggle its output&r.",

    "university.redstonelink.title":"Wireless Redstone",
    "university.redstonelink.subtitle":"Make a pair of Redstone Links",
    "university.redstonelink.desc1":"When a &bRedstone Link&r is powered, it will &6power all other Redstone Links within 128 blocks&r.",
    "university.redstonelink.desc2":"To toggle between input and output, sneak right-click the Link.",
    "university.redstonelink.desc3":"You can set a &6frequency&r by giving it two items. It will only match with other Links that have the same items in the same slots.",

    "university.tunnels.title":"Conveyor Filter",
    "university.tunnels.subtitle":"Make a Tunnel",
    "university.tunnels.desc1":"&bTunnels&r can be &6placed on Mechanical Belts&r to get &6multiple outputs from one input&r.",
    "university.tunnels.desc2":"For &bAndesite Tunnels&r, it simply takes one item from a passing stack and diverts it to the side path.",
    "university.tunnels.desc3":"For &bBrass Tunnels&r, you can set a whitelist for each side. Looking at the top while holding a &6Wrench&r, you can change the distribution mode for when the item has multiple possible paths.",
    "university.tunnels.task":"Tunnels",

    "university.createfilter.subtitle":"Make a Filter",
    "university.createfilter.desc1":"A &bFilter&r allows you &6set a list of items that machines can match&r to do certain things. In its GUI, insert the items you want to add to the Filter.",
    "university.createfilter.desc2":"You can set if the filter is a &6whitelist or blacklist&r and whether or not it &6ignores NBT&r. You can also &6put Filters inside Filters&r.",
    "university.createfilter.desc3":"The &bAttribute Filter&r, rather than using a list of items, uses a property of an item you give it.",
    "university.createfilter.desc4":"For instance, if you give it planks, you can set it to match placeable things, furnace fuel, items matching one of its tags, what mod it's from, or what creative tab it's in.",
    "university.createfilter.desc5":"Once you've chosen the attribute, you can add it to the list (or add the opposite attribute to the list).",
    "university.createfilter.task":"Filters",

    "university.createfan.subtitle":"Make an Encased Fan",
    "university.createfan.desc1":"The &bEncased Fan&r is a very versatile machine. Using rotational force, it can create a &6push&r or &6pull&r of air flow.",
    "university.createfan.desc2":"While this moves entities, that's not nearly the coolest thing about it. You can place &6lava&r, &6fire&r, or &6water&r in front of it to give the air flow special properties.",
    "university.createfan.desc3":"Lava will enable &6Bulk Blasting&r recipes (recipes that use the Blast Furnace).",
    "university.createfan.desc4":"Fire will enable &6Bulk Smoking&r recipes (recipes that use the Smoker).",
    "university.createfan.desc5":"Water will enable &6Bulk Washing&r recipes (recipes that use... nothing. They're completely original).",
    "university.createfan.desc6":"Washing recipes can be used with the &6Crushing Wheel&r or &6Millstone&r to increase the amount of resources you get from ores.",
    "university.createfan.desc7":"Fans facing down towards a heat source will generate rotational force when given a redstone signal.",

    "university.mechanicalcrafter.subtitle":"Make a Mechanical Crafter",
    "university.mechanicalcrafter.desc1":"The &bMechanical Crafter&r is powered by an adjacent Cogwheel, and is used to &6automatically craft items&r.",
    "university.mechanicalcrafter.desc2":"Frankly, this is best learned by &6Pondering&r on it. Note that &6some recipes can &nonly&r &6be crafted using Mechanical Crafters&r, not the crafting table.",

    "university.crushingwheel.subtitle":"Make a pair of Crushing Wheels",
    "university.crushingwheel.desc1":"&bCrushing Wheels&r, when placed adjacent and rotating towards each other, will &6crush items dropped between them&r.",
    "university.crushingwheel.desc2":"This is mainly used to &6increase drops from ores&r, though it has other other uses as well.",

    "university.furnaceengine.subtitle":"Make a Furnace Engine setup",
    "university.furnaceengine.desc1":"The &bFurnace Engine&r, along with the &bFlywheel&r, generates rotational force whenever the Furnace it is attached to is running.",
    "university.furnaceengine.desc2":"The force provided by the Furnace Engine has a &6very high stress capacity&r.",
    "university.furnaceengine.desc3":"Using a Blast Furnace will double the efficiency of the Furnace Engine.",

    "university.extendogrip.subtitle":"Make an Extendo Grip",
    "university.extendogrip.desc1":"The &bExtendo Grip&r &6extends your reach distance&r.",
    "university.extendogrip.desc2":"It works when held in either hand.",

    "university.speedometer.title":"Gotta Go Fast",
    "university.speedometer.subtitle":"Make a Speedometer",
    "university.speedometer.desc1":"The &bSpeedometer&r will display the speed of the attached components.",
    "university.speedometer.desc2":"If wearing &6Engineer's Goggles&r, it will display the exact RPM.",

    "university.stressometer.subtitle":"Make a Stressometer",
    "university.stressometer.desc1":"&6Kinetic Stress&r (measured in stress units, su) is the amount of force available in a system.",
    "university.stressometer.desc2":"Kinetic sources increase the &6stress capacity&r of a system, and kinetic appliances have a &6stress impact&r.",
    "university.stressometer.desc3":"If ever the total stress impact becomes greater than the stress capacity, &cthe entire system will shut down&r.",

    "university.mechanicalpress.subtitle":"Make a Mechanical Press",
    "university.mechanicalpress.desc1":"The &bMechanical Press&r will &6press items below them&r, turning them into other items. This is mostly for making Plates etc.",
    "university.mechanicalpress.desc2":"This works great with &6Mechanical Belts&r!",
    "university.mechanicalpress.desc3":"If placed over a &6Basin&r, it will try to &6pack&r them. Basically, it'll either do a 2x2 or 3x3 craft of the item in the Basin.",
    "university.mechanicalpress.desc4":"There are also several recipes that require the Press and Basin, like making &6Chocolate&r!",

    "university.mechanicalmixer.subtitle":"Make a Mechanical Mixer",
    "university.mechanicalmixer.desc1":"The &bMechanical Mixer&r is used to &6combine items and fluids&r. It works in tandem with the &bBasin&r.",
    "university.mechanicalmixer.desc2":"You can automatically &6craft any shapeless recipe&r using the Mixer.",
    "university.mechanicalmixer.desc3":"When used with the &6Blaze Burner&r, you can create potions.",
    "university.mechanicalmixer.desc4":"There are also some special recipes that use the Mixer.",

    "university.blazeburner.subtitle":"Make a Blaze Burner",
    "university.blazeburner.desc1":"The &bBlaze Burner&r can be &6placed under the Basin&r to provide it with heat.",
    "university.blazeburner.desc2":"To make it, right-click a Blaze with the empty Burner.",
    "university.blazeburner.desc3":"Provide the Burner with &6burnable items&r to heat it up. &6Blaze Cake&r will make it &6Super-heated&r.",

    "university.mechanicalarm.subtitle":"Make a Mechanical Arm",
    "university.mechanicalarm.desc1":"The &bMechanical Arm&r can be used to move items from one block to another.",
    "university.mechanicalarm.desc2":"Before placing it, right-click it on any blocks you want it to pull from, and then again on blocks you want to insert into.",
    "university.mechanicalarm.desc3":"Right-click it on a block you've already used it on to toggle it between pick up (blue) and place (orange). Left-click a block to deselect it.",
    "university.mechanicalarm.desc4":"&cNot all blocks can be targeted&r by the Arm. Ponder on it to see a list.",

    "university.mechdrillsaw.title":"Cut and Chop",
    "university.mechdrillsaw.subtitle":"Make a Mechanical Drill and Saw",
    "university.mechdrillsaw.desc1":"The &bMechanical Drill&r will use rotational force to &6break the block it is facing&r. The faster it spins, the faster it mines.",
    "university.mechdrillsaw.desc2":"The &bMechanical Saw&r has multiple functions, depending on its orientation.",
    "university.mechdrillsaw.desc3":"If facing upwards, it can &6act as a Stonecutter&r, or &6saw logs into extra planks&r.",
    "university.mechdrillsaw.desc4":"If facing sideways, and is &6aimed at the bottom block of a tree&r, it will chop the entire tree down.",
    "university.mechdrillsaw.desc5":"If either is part of a &6contraption&r, drops will enter any inventory that are also part of the contraption.",

    "university.deployer.subtitle":"Make a Deployer",
    "university.deployer.desc1":"The &bDeployer&r can basically &6left or right click&r automatically, including using and placing blocks.",
    "university.deployer.desc2":"It will &6always click 2 blocks in front of it&r, even if something is in the way.",
    "university.deployer.desc3":"If it is given an item or block, it will default to right-clicking them. Use a &6Wrench&r on it to set it to left-click instead.",
    "university.deployer.desc4":"Any drops caused by the Deployer (by mining a block, or by sheering a sheep, etc) will be &6stored in the Deployer's inventory&r, where it can be pulled out like any other.",
    "university.deployer.desc5":"It will only accept items in its filter slot, and will not allow that item to be pulled out.",
    "university.deployer.desc6":"If the Deployer is part of a &6contraption&r, it will act on every block it aims at when moved. It will also use blocks from any inventory in the contraption.",

    "university.deployerrecipes.title":"Deployer Recipes",
    "university.deployerrecipes.subtitle":"Visit the Deployer Recipes school",
    "university.deployerrecipes.desc1":"Deployers are used in multiple &brecipe types&r: &6deploying&r and &6sequenced assembly&r.",
    "university.deployerrecipes.desc2":"Go there using the command \"&6/school enter ftbuniversity:create/deployer_recipes&r\".",

    "university.school.deployer.deploying":"&bDeploying recipes&r are done simply by\ngiving a Deployer an item, and\nhaving it use it on another\n\nFlip this lever to see how\nto automate Polished Rose Quartz.",
    "university.school.deployer.assembly":"&bSequenced Assembly recipes&r need a sequence of steps,\nlike deploying items and passing them through Saws,\nthat &6may need to be repeated some times&r.\n\nThe &6Cogwheel&r recipe needs you to &6deploy&r\na Button on Andesite Alloy, then you need\nto &6Saw&r it, and then you need to &6repeat that 3 more times&r.\n\nFlip the lever to see this in action.",
    "university.school.deployer.chutes":"These &6Chutes&r pull Buttons from\nthe Belt above, and puts\nthem into the Deployers.",
    "university.school.deployer.speed":"You have to supply Buttons 4x\nas fast as you supply Andesite Alloy,\nsince you use 4x as much.\n\nThe bottom belt moves at\na speed of 16, so the top\nmust be at a speed of 64.",
    "university.school.deployer.arm":"This &6Mechanical Arm&r is set to pull from\nthe last 2 Belts, and insert\ninto the two Funnels.\n\nThe top Funnel is filtered to\nonly accept Cogwheels, while\nthe bottom has a Filter set to\nbe a blacklist of Cogwheels.",

    "university.rotspeedcont.subtitle":"Make a Rotation Speed Controller",
    "university.rotspeedcont.desc1":"The &bRotation Speed Controller&r lets you &6set the speed the Large Cogwheel on top spins at&r, regardless of the speed it receives.",
    "university.rotspeedcont.desc2":"Power it through the Shafts on its ends, and place a Large Cogwheel on top.",

    "university.contraptions.title":"Moving Contraptions",
    "university.contraptions.subtitle":"Learn about Create's moving machines",
    "university.contraptions.desc1":"One of the coolest things added by &eCreate&r (or any mod, for that matter) are &bcontraptions&r.",
    "university.contraptions.desc2":"Contraptions are basically &6animated freeform multiblock structures&r. You can build them in any way you want, and they can do anything you can stick on them.",
    "university.contraptions.desc3":"Contraptions generally have at least one part that never moves. This is called the &6movement anchor&r.",
    "university.contraptions.desc4":"The rest of the contraption moves around the movement anchor, usually by spinning or being pushed or pulled.",
    "university.contraptions.desc5":"Not all movement anchors are stationary, however. In fact, contraptions can have movement anchors on them, for even more complex moving structures!",
    "university.contraptions.desc6":"&6Block Attachment Utilities&r are certain blocks and items that allow you to decide what blocks are connected to the moving structure. This includes blocks like &6Slime&r and &6Honey&r!",

    "university.linearchassis.title":"The Plural of Chassis is Chassis",
    "university.linearchassis.subtitle":"Make a Linear Chassis",
    "university.linearchassis.desc1":"&bLinear Chassis&r (plural) that are identical (that is, facing the same direction) &6are all moved at the same time by movement anchors&r.",
    "university.linearchassis.desc2":"You can use &6Slimeballs&r on the Piston-like faces, and the Chassis will &6attach to a line of blocks in that direction&r. Holding a Wrench and scrolling on the Chassis block will allow you to set how many blocks away to connect.",
    "university.linearchassis.task":"Linear Chassis",

    "university.radialchassis.subtitle":"Make a Radial Chassis",
    "university.radialchassis.desc1":"The &bRadial Chassis&r connects to other Radial Chassis that form a line in the same direction.",
    "university.radialchassis.desc2":"You can use &6Slimeballs&r on the Piston-like faces, and the Chassis will &6attach to all blocks in a circular radius around it&r (on the same y-level). Holding a Wrench and scrolling on the Chassis block will allow you to set the radius.",

    "university.mechanicalpiston.title":"Extruding Contraptions",
    "university.mechanicalpiston.task":"Mechanical Pistons",
    "university.mechanicalpiston.subtitle":"Make a Mechanical Piston setup",
    "university.mechanicalpiston.desc1":"The &bMechanical Piston&r is the most simple &6movement anchor&r. That is, it allows the creation of moving contraptions.",
    "university.mechanicalpiston.desc2":"Place some &bPiston Extension Poles&r behind it. When you give it rotational force, it will &6push the Piston face outward at a distance equal to the amount of Poles&r it has.",
    "university.mechanicalpiston.desc3":"Reverse the rotation and it will pull them back.",
    "university.mechanicalpiston.desc4":"The &bSticky Mechanical Piston&r works the same, but pulls blocks when it retracts.",
    "university.mechanicalpiston.desc5":"You can use a &6Wrench&r on the Sticky Mechanical Piston to set it so the block it is moving is only solid when fully retracted.",

    "university.createsticker.subtitle":"Make a Sticker",
    "university.createsticker.desc1":"The &bSticker&r works basically like a redstone-powered Slime Block.",
    "university.createsticker.desc2":"When it is given a redstone signal, it will toggle itself. When enabled, it &6attaches the block it is facing to the contraption the Sticker is a part of&r. When disabled, it detaches.",

    "university.superglue.subtitle":"Make Super Glue",
    "university.superglue.desc1":"&bSuper Glue&r can be &6placed between any two blocks to attach them&r. This allows you to make complex contraptions without fiddling about with the various kinds of Chassis.",
    "university.superglue.desc2":"When held in the offhand, Super Glue will automatically be applied to newly-placed blocks.",
    "university.superglue.desc3":"You can remove Super Glue by left-clicking it.",

    "university.mechbearing.title":"Rotation Contraptions",
    "university.mechbearing.subtitle":"Make a Mechanical Bearing",
    "university.mechbearing.desc1":"The &bMechanical Bearing&r, when provided rotational force, will &6rotate the structure it is aimed at&r.",
    "university.mechbearing.desc2":"Right-click the Bearing to connect it to the block/structure it is aimed at.",
    "university.mechbearing.desc3":"You can use a &6Wrench&r to set its movement mode; if it places blocks when the structure stops, when in the original position, or only when the Bearing is destroyed.",

    "university.windmillbearing.subtitle":"Make a Windmill setup",
    "university.windmillbearing.desc1":"The &bWindmill Bearing&r is sort of like the opposite of the Mechanical Bearing. It &6generates rotational force when its structure spins&r.",
    "university.windmillbearing.desc2":"The structure only counts as a windmill when it has &6at least &b8 sail-like blocks&r. It doesn't necessarily have to be windmill-shaped, they just have to be part of the structure.",
    "university.windmillbearing.desc3":"Assemble the structure by right-clicking the Bearing. If it is invalid, it will tell you why.",
    "university.windmillbearing.desc4":"Windmills do not only serve to generate rotational force. They are fully functioning, &6self-powering rotating contraptions&r. You can place any contraption actors on the structure and they will work.",
    "university.windmillbearing.task":"Sail-like blocks",

    "university.redstonecontact.subtitle":"Make a Redstone Contact",
    "university.redstonecontact.desc1":"When two &bRedstone Contact&r blocks are adjacent and aimed at each other, they will emit a redstone signal.",
    "university.redstonecontact.desc2":"This applies even if one of them is part of a contraption.",

    "university.portstorint.subtitle":"Make a Portable Storage Interface",
    "university.portstorint.desc1":"You &ccannot access inventories that are part of moving contraptions&r manually.",
    "university.portstorint.desc2":"Whenever a &bPortable Storage Interface&r moves past another (with 1 or 2 blocks between), &6the contraption will stop and the two will connect&r.",
    "university.portstorint.desc3":"While connected, the stationary PSI will have &6access to the all items in the contraption&r, though items can only be inserted and extracted though pipes or other automation.",
    "university.portstorint.desc4":"If no items are transferred, the connection will break and the contraption will continue on its way.",
    "university.portstorint.desc5":"The stationary PSI can be disabled with a redstone signal.",

    "university.portfluidint.subtitle":"Make a Portable Fluid Interface",
    "university.portfluidint.desc1":"The &bPortable Fluid Interface&r is essentially just the fluid version of the Portable Storage Interface.",
    "university.portfluidint.desc2":"Using it, you can &6access the contents of tanks on moving contraptions&r automatically.",

    "university.mechharvest.title":"I Got a Brand New Combine Harvester",
    "university.mechharvest.subtitle":"Make a Mechanical Harvester",
    "university.mechharvest.desc1":"The &bMechanical Harvester&r, when moved as part of a contraption, will &6harvest any mature crops&r, replanting the seeds.",
    "university.mechharvest.desc2":"If there is an inventory as part of the contraption, drops will be stored there.",

    "university.mechplow.subtitle":"Make a Mechanical Plow",
    "university.mechplow.desc1":"Whenever a &bMechanical Plow&r is moved as part of a contraption, it will &6break any blocks it touches that don't have a solid hitbox&r.",
    "university.mechplow.desc2":"If there is an inventory as part of the contraption, drops will be stored there.",
    "university.mechplow.desc3":"They can also be used to launch entities without harming them!",

    "university.ropepulley.subtitle":"Make a Rope Pulley",
    "university.ropepulley.desc1":"The &bRope Pulley&r, when provided with rotational force, will &6raise or lower a rope that connects to the first block it touches, carrying it&r.",
    "university.ropepulley.desc2":"The connected block will be pulled with along the end of the rope, upwards and downwards. If that block is connected to other blocks (with Super Glue or Chassis), it will move the entire contraption.",
    "university.ropepulley.desc3":"Best used with the &6Gearshift&r so you can quickly reverse the direction.",

    "university.gantry.subtitle":"Make a Gantry Setup",
    "university.gantry.desc1":"A &bGantry Carriage&r carries the structure above it with it as it &6travels along rotating&r &bGantry Shafts&r.",
    "university.gantry.desc2":"Ganty Shafts can be rotated like regular Shafts. When given a redstone signal, &6the Shafts will stop rotating&r, which will &6stop the Carriage and make its embedded Shaft spin&r.",
    "university.gantry.desc3":"Gantry Shafts (and therefore Carriages) can be placed vertically as well! Additionally, &6you can place multiple Carriages on the same part of a Shaft&r, so long as they're on different faces of it.",

    "university.cartassembler.title":"Contraptions on Wheels",
    "university.cartassembler.subtitle":"Make a Cart Assembler",
    "university.cartassembler.desc1":"The &bCart Assembler&r is the most flexible movement anchor of them all. When given a redstone signal, it will &6attach the structure above it to any Minecart that passes through it&r.",
    "university.cartassembler.desc2":"Everything in the structure will stay on top of the Cart wherever it goes.",
    "university.cartassembler.desc3":"Using a &6Wrench&r, you can decide if the structure turns with the cart, if actors are disabled while rotating, or if the structure faces the same direction no matter what.",

    "university.wandofsymmetry.subtitle":"Make the Wand of Symmetry",
    "university.wandofsymmetry.desc1":"The &bWand of Symmetry is a &overy&r useful tool that &6makes it easier to build with symmetry&r.",
    "university.wandofsymmetry.desc2":"Right-click the Wand while sneaking to open its GUI. There you can set how it mirrors (on only x or z, on both, etc).",
    "university.wandofsymmetry.desc3":"Right-click the Wand while aiming at a block to &6set the center of symmetry&r. Then, as long as the Wand is in your inventory, &6placing/breaking blocks nearby will do the same opposite the mirror&r, according to its settings.",
    "university.wandofsymmetry.desc4":"Right-click the Wand while aiming at air to remove the mirror.",

    "university.blockzapper.subtitle":"Make the Handheld Blockzapper",
    "university.blockzapper.desc1":"The &bHandheld Blockzapper&r is an upgradable tool that &6makes it easier to place, break, and replace blocks at a distance&r.",
    "university.blockzapper.desc2":"Left-click a block with the Blockzapper to set the material. Then, right-click to &6place that block where you are aiming&r, taking it from your inventory.",
    "university.blockzapper.desc3":"Shift right-click the Blockzapper to open its GUI. There, you can change many options.",
    "university.blockzapper.desc4":"Along the bottom, you can set it to &6replace mode&r, so it replaces blocks instead of placing them. You can also set the selected blocks to include diagonal blocks or not, and if it should ignore the borders of the material you're aiming at.",
    "university.blockzapper.desc5":"At the top right, you can set the &6placement mode&r. That is, you can make it so all blocks are placed/replaced, a checkboard is, or a random assortment based on percentage.",
    "university.blockzapper.desc6":"At the bottom, you can also change the &6spread range&r, basically the circular radius. The default maximum is 1 however, you have to upgrade the Blockzapper before it can be increased.",
    "university.blockzapper.desc7":"The Blockzapper has &6several upgrades that can be crafted onto it&r. Basically, see its uses in JEI. Craft the recipe as shown to install the upgrade. Brass is better than nothing, and Chromatic is better than Brass.",

    "university.thisiscreate.title":"This Is Create.",
    "university.thisiscreate.subtitle":"This video shows off everything great about Create",

    "university.createoreproc.title":"Ore Processing with Create",
    "university.createoreproc.subtitle":"Visit the Create Ore Processing school",
    "university.createoreproc.desc1":"&eCreate&r has more moving parts than other mods, with each part having a specific purpose. This makes some things, like &bore processing&r, more complex to conceptualize.",
    "university.createoreproc.desc2":"Using both the Crusher and a washing Fan, you can get &6slightly more than twice the ingots from ores&r.",
    "university.createoreproc.desc3":"Go there using the command \"&6/school enter ftbuniversity:create/ore_processing&r\".",

    "university.school.createorespawn.funnel":"&bFlip this lever&r to make the Funnel &6pull out items&r\n\nItems will be sent to the Crushing Wheels",
    "university.school.createorespawn.windmill":"This setup is powered by a Windmill\n\n&bRight-click the Windmill Bearing&r to assemble it",
    "university.school.createorespawn.crusher":"Ore that drops into the Crushing Wheels are crushed\ninto &6Crushed Ore&r, with a chance to\ncreate multiple",
    "university.school.createorespawn.fans":"&bUse the button&r to pour Water in front of the Fans\n\nWater makes Fans &6wash-process items&r, including\nconverting Crushed Ore into over an ingot's worth\nof nuggets",
    "university.school.createorespawn.arm":"This &bMechanical Arm&r will try to move items from\nthe Belts to the Brass Funnel,\n&6if the item matches the Funnel's filter&r\n\nThis filter is set to match only\nnuggets and Cobblestone",

    "university.createfarm.title":"Farming with Create",
    "university.createfarm.subtitle":"Visit the Create Farm school",
    "university.createfarm.desc1":"You can make &bfarms&r very easily using Create. Check out this school to see an example setup!",
    "university.createfarm.desc2":"Go there using the command \"&6/school enter ftbuniversity:create/farm&r\".",

    "university.school.createfarm.harvesters":"Harvesters that are on\nmoving contraptions will\nharvest and replant any\nfully-grown crops they\npass through",
    "university.school.createfarm.chest":"Their drops will enter any\ninventory in the contraption\n\nYou can see that this\nChest is attached with Slime,\nso it collects the drops",
    "university.school.createfarm.storage":"Portable Storage Interfaces\nallow you to access\ncontraption inventories\n\nWhenever the contraption\npasses by, they\nconnect and pull all\nitems into storage",

    "university.createwrench.subtitle":"Make a Wrench",
    "university.createwrench.desc1":"The &bWrench&r from &eCreate&r is &eCreate&r's &bWrench&r.",
    "university.createwrench.desc2":"Right-click it on things to rotate them. Sneak to instantly disassemble them. Hovering over some things while holding the Wrench will show extra options.",

    "university.engineergoggles.subtitle":"Make the Engineer's Goggles",
    "university.engineergoggles.desc1":"The &bEngineer's Goggles&r &6reveal machine details&r when worn.",
    "university.engineergoggles.desc2":"It is especially helpful to check the &6stress&r of your system. Kinetic sources will show the su they provide, appliances show what they use, and the Stressometer will show the total ratio between everything.",

    "university.craftblueprint.subtitle":"Make a Crafting Blueprint",
    "university.craftblueprint.desc1":"The &bCrafting Blueprint&r allows you to &6quickly craft up to 9 recipes using items in your inventory&r without having to muck about with GUIs.",
    "university.craftblueprint.desc2":"Place the Blueprint on a wall or floor, and it will show up as a 3x3 blueprint. Each grid is a recipe; right-click it to open it.",
    "university.craftblueprint.desc3":"Set the recipe by dropping items in. You can also use &6Attribute Filters&r to use tags etc instead.",
    "university.craftblueprint.desc4":"Save the recipe, and then you can &6click that grid to craft that item&r, so long as you have the ingredients in your inventory.",

    "university.backtank.subtitle":"Make a Copper Backtank",
    "university.backtank.desc1":"The &bCopper Backtank&r will &6provide compressed air to certain items that need it&r.",
    "university.backtank.desc2":"Provide it with rotational energy to fill it with air, then wear it like a chestplate to use it.",

    "university.divinghelmet.subtitle":"Make a Diving Helmet",
    "university.divinghelmet.desc":"The &bDiving Helmet&r will use air from your &6Copper Backtank&r to &6allow you to breathe underwater&r.",

    "university.divingboots.subtitle":"Make Diving Boots",
    "university.divingboots.desc":"While worn, &bDiving Boots&r will make you &6sink in water&r, and allows you to &6walk normally on moving Belts&r.",

    "university.potatocannon.subtitle":"Make a Potato Cannon",
    "university.potatocannon.desc":"The &bPotato Cannon&r will &6fire certain items as projectiles&r, costing durability. No durability is lost when you have a &6Copper Backtank&r.",

    "university.mekanism.chapter":"Mekanism v10",

    "university.osmium.title":"Ozzy Osmium",
    "university.osmium.subtitle":"Mine some Osmium",
    "university.osmium.desc1":"&bOsmium&r is an ore added by Mekanism, and is used in a lot of its recipes.",
    "university.osmium.desc2":"You can see where it generates in JEI.",

    "university.mekheatgen.title":"Generates Power &oand&r Heat!",
    "university.mekheatgen.subtitle":"Make a Heat Generator",
    "university.mekheatgen.desc1":"The &bHeat Generator&r makes FE and heat using one of two modes.",
    "university.mekheatgen.desc2":"In &6Active Power&r mode, inserting furnace fuels will burn them into Lava (somehow), and then use it to make FE.",
    "university.mekheatgen.desc3":"In &6Passive Power&r mode, placing Lava next to it will generate FE infinitely (though slowly).",
    "university.mekheatgen.desc4":"Power can &6only be output through the front&r (the flat side with the green square). Heat can be transferred through any side.",

    "university.metallurgicinfuser.subtitle":"Make a Metallurgic Infuser",
    "university.metallurgicinfuser.desc1":"The &bMetallurgic Infuser&r allows you to combine two items to create another.",
    "university.metallurgicinfuser.desc2":"The secondary material (dusts, usually) go into the far left slot, and have a buffer. The buffer can only store one material at a time.",
    "university.metallurgicinfuser.desc3":"Notably, it can be used to create allows like &6Bronze&r and &6Steel&r. Click the progress arrow to see all recipes.",

    "university.meksolar.subtitle":"Make a Solar Generator",
    "university.meksolar.desc":"The &bSolar Generator&r generates &617.6 FE/t&r when it can see the sun.",

    "university.meksolar2.subtitle":"Make an Advanced Solar Generator",
    "university.meksolar2.desc":"The &bAdvanced Solar Generator&r generates &6105.6 FE/t&r when it can see the sun.",

    "university.mekwind.title":"Please Don't Just Spam These, I'm Begging You",
    "university.mekwind.subtitle":"Make a Wind Generator",
    "university.mekwind.desc":"The &bWind Generator&r produces FE based on its elevation. &6At y=200, it generates 384FE/t.&r",

    "university.energycubes.subtitle":"Make an Energy Cube",
    "university.energycubes.desc1":"&bEnergy Cubes&r come in four tiers, each storing more FE.",
    "university.energycubes.desc2":"See their tooltips for how much they store. The lowest stores &61,600,000FE&r, and the highest stores &6102,400,000FE&r.",
    "university.energycubes.desc3":"The top left button in their GUI allows you to set if each side is input or output.",
    "university.energycubes.task":"Energy Cubes",

    "university.inductionmatrix.title":"Induction Matrix",
    "university.inductionmatrix.subtitle":"Make an Induction Matrix",
    "university.inductionmatrix.desc1":"The &bInduction Matrix&r is a multiblock machine that is used to &6store a massive amount of FE&r.",
    "university.inductionmatrix.desc2":"The outermost walls must be made out of &bInduction Casing&r, making a rectangular prism that's, at largest, 18x18x18.",
    "university.inductionmatrix.desc3":"Replace any of the walls with &bInduction Ports&r, where energy is inserted/extracted.",
    "university.inductionmatrix.desc4":"The inside of the multiblock must have at least 1 &bInduction Provider&r and at least 1 &bInduction Cell&r. The only other acceptable block is air.",
    "university.inductionmatrix.desc5":"Induction Providers increase the &6amount of FE you are able to insert/extract per tick&r. The more you have (and the higher tier you use), the more FE/t the Matrix as a whole can move. They can be placed anywhere inside.",
    "university.inductionmatrix.desc6":"Induction Cells increase the &6amount of FE that is stored in the Matrix&r. The more you have (and the higher tier you use), the more FE is stored. They can be placed anywhere inside.",
    "university.inductionmatrix.desc7":"Theoretically, an 18x18x18 Matrix with 1 Provider and 4095 Ultimate Induction Cells could store around &6838,650,000,000,000 FE&r.",
    "university.inductionmatrix.task1":"Induction Cells",
    "university.inductionmatrix.task2":"Induction Providers",

    "university.energizedsmelter.subtitle":"Make an Energized Smelter",
    "university.energizedsmelter.desc":"The &bEnergized Smelter&r uses FE to smelt items.",
    
    "university.seismic.title":"Vibe Check",
    "university.seismic.subtitle":"Make a Seismic Vibrator and Reader",
    "university.seismic.desc1":"The &bSeismic Vibrator&r uses FE to allow the &bSeismic Reader&r to work.",
    "university.seismic.desc2":"The Seismic Reader will show all blocks in a 1x1 column beneath the Vibrator, all the way down to Bedrock.",

    "university.mekpump.subtitle":"Make an Electric Pump",
    "university.mekpump.desc1":"The &bElectric Pump&r uses FE to pump fluids under it, inserting it into the container above. It will pull from all connected source blocks as well.",
    "university.mekpump.desc2":"Sources are not replaced with Stone like some mods do, so this &cmight cause lag&r from all the block updates.",
    "university.mekpump.desc3":"If pumping Water, it will not remove the source blocks.",
    "university.mekpump.desc4":"It can only accept power from the back.",

    "university.chargepad.subtitle":"Make a Chargepad",
    "university.chargepad.desc":"When FE is piped in through the back, standing on the &bChargepad&r will charge items in your inventory.",

    "university.combiner.title":"Technically an Ore Generator",
    "university.combiner.subtitle":"Make a Combiner",
    "university.combiner.desc":"The &bCombiner&r allows you to combine items to make others, like Dyes and Ores.",

    "university.precsaw.subtitle":"Make a Precision Sawmill",
    "university.precsaw.desc1":"The &bPrecision Sawmill&r uses FE to process wooden items more efficiently, creating more Planks, Sticks, etc.",
    "university.precsaw.desc2":"It is also the one of the &6only sources of Sawdust&r.",

    "university.cardboard.title":"Hrngh, Colonel",
    "university.cardboard.subtitle":"Make a Cardboard Box",
    "university.cardboard.desc1":"The &bCardboard Box&r can be used on any block to seal it, allowing it to be broken, moved, and used again while sneaking to unseal it exactly as it was.",
    "university.cardboard.desc2":"This can be used in place of Silk Touch, but also can &6move tile entities&r like chests and spawners!",

    "university.logsorter.title":"Kchk",
    "university.logsorter.subtitle":"Make a Logistical Sorter",
    "university.logsorter.desc1":"The &bLogistical Sorter&r uses filters to &6pull items out of inventories&r and send them out the other side, either into another inventory or pipes (generally Logistical Transporters). When placed, it automatically turns to extract from an adjacent inventory.",
    "university.logsorter.desc2":"There are 4 filter types:",
    "university.logsorter.desc3":"• &6Itemstack&r: insert an item to set it. You can also set the minimum required and max allowed to be moved at a time, which requires you enable Size Mode using a button. Fuzzy will make it ignore NBT.",
    "university.logsorter.desc4":"• &6Tag&r: type in an Ore Dictionary term to accept all that use it. So stuff like \"minecraft:wood\", \"forge:ores\", etc. Enabling advanced tooltips and then holding control will show an item's tags.",
    "university.logsorter.desc5":"• &6Material&r: insert a placeable block and it will accept all items that are made of the same material. So, putting in wood will allow all wooden items.",
    "university.logsorter.desc6":"• &6Mod ID&r: type in a mod id and it will accept all items from that mod.",
    "university.logsorter.desc7":"The main screen also has buttons that allow you to toggle between stack/single-item modes, enabling round-robin mode (using Transporters), and if it ignores filters and just moves all items.",
    "university.logsorter.desc8":"You can also change the color tag, which is explained in the &6Logistical Transporter&r quest.",

    "university.nutliq.subtitle":"Make some Nutritional Paste",
    "university.nutliq.desc1":"&6Nutritional Paste&r is an edible fluid that is made in the &bNutritional Liquifier&r, using any food item.",
    "university.nutliq.desc2":"The more the food would have filled you, the more Paste it makes.",
    "university.nutliq.desc3":"Paste is stored in the &bCanteen&r. Using it will &6eat however much Paste it takes to fill you entirely&r.",
    "university.nutliq.desc4":"The Canteen can hold the equivalent of 160 cooked Steaks.",

    "university.osmcomp.title":"ᴼˢᵐᶦᵘᵐ",
    "university.osmcomp.subtitle":"Make an Osmium Compressor",
    "university.osmcomp.desc1":"The &bOsmium Compressor&r is used to &6infuse Osmium into Obsidian or Glowstone&r.",
    "university.osmcomp.desc2":"To provide Osmium, simply insert the item in the bottom slot. Then, place the ingredient item in the top.",

    "university.basicfactories.title":"Parallel Production",
    "university.basicfactories.subtitle":"Make any Basic Factory",
    "university.basicfactories.desc1":"&bBasic Factories&r exist for most Mekanism machines, and function identically.",
    "university.basicfactories.desc2":"However, each Basic Factory has &63 inputs and outputs&r, allowing it work three stacks at once.",
    "university.basicfactories.desc3":"You can also enable &6Auto-sort&r, which will automatically split the input slots equally.",
    "university.basicfactories.task":"Basic Factories",

    "university.advfactories.subtitle":"Make any Advanced Factory",
    "university.advfactories.desc":"&bAdvanced Factories&r have &65 inputs and outputs&r.",
    "university.advfactories.task":"Advanced Factories",

    "university.elitefactories.subtitle":"Make any Elite Factory",
    "university.elitefactories.desc":"&bElite Factories&r have &67 inputs and outputs&r.",
    "university.elitefactories.task":"Elite Factories",

    "university.ultimatefactories.subtitle":"Make any Ultimate Factory",
    "university.ultimatefactories.desc":"&bUltimate Factories&r have &69 inputs and outputs&r.",
    "university.ultimatefactories.task":"Ultimate Factories",

    "university.formass.title":"Sesquipedalian Compositator",
    "university.formass.subtitle":"Make a Formulaic Assemblicator",
    "university.formass.desc1":"The &bFormulaic Assemblicator&r allows you to automatically craft a single recipe using items piped into it.",
    "university.formass.desc2":"At the top, set the recipe. Then you can either set it to craft for as long as it has items in the slots, or craft only once.",
    "university.formass.desc3":"In order to craft infinitely using the storage slots, you have to insert a &bCrafting Formula&r and click the &6Encode Formula&r button.",
    "university.formass.desc4":"After that, you can click &6Auto-Mode&r to make it craft infinitely from its storage.",

    "university.mekx2.title":"Ore Doubling",
    "university.mekx2.subtitle":"Learn about Mekanism's ore processing",
    "university.mekx2.desc1":"Mekanism is unique among most mods in that it can process ores to get &6more than 2 times the normal amount of ingots&r.",
    "university.mekx2.desc2":"These quests will walk you through each step of the processing. To begin with, the quest below allows ore doubling.",

    "university.enrichcenter.title":"Aperature Science Enrichment Center",
    "university.enrichcenter.subtitle":"Make an Enrichment Chamber",
    "university.enrichcenter.desc1":"The &bEnrichment Chamber&r enriches items, cleaning them, compressing them, or extracting from them.",
    "university.enrichcenter.desc2":"This can be used to convert 1 ore into 2 dusts, as well as compress secondary materials for optimum use in the Metallurgic Infuser.",

    "university.prc.title":"PRC",
    "university.prc.subtitle":"Make a Pressurized Reaction Chamber",
    "university.prc.desc1":"The &bPressurized Reaction Chamber&r is used to combine a &6gas&r, &6fluid&r, and &6item&r to create something, usually &6Substrate&r or &6Ethylene&r.",
    "university.prc.desc2":"Items, energy, fluids, and gases can only be &6inserted into specific sides&r, remember. You can change these in the GUI; it has tabs for each.",

    "university.gasburn.subtitle":"Make a Gas-Burning Generator",
    "university.gasburn.desc1":"The &bGas-Burning Generator&r generates a fairly high amount of FE by burning certain gasses.",
    "university.gasburn.desc2":"A really good setup for this would be to &6grow Melon in a Garden Cloche&r, mash it into &6Bio Fuel&r, convert it to Substrate and Ethylene in the PRC, and then &6burn the Ethylene&r. This can run several Gas-Burning Generators in tandem. &6Hold W&r on a GBG in your inventory to see how to set them up.",
    "university.gasburn.desc3":"Note: you will &6have to change the input/output sides&r in some of these.",

    "university.mekx3.title":"Ore Tripling",
    "university.mekx3.subtitle":"Learn how to triple ores",
    "university.mekx3.desc":"These quests will show how to &6triple&r your ore output.",

    "university.electrosep.subtitle":"Make an Electrolytic Separator",
    "university.electrosep.desc1":"The &bElectrolytic Separator&r takes one fluid and splits it into two &6gases&r (which are &c&nnot fluids&r! See the Pressurized Tubes quest).",
    "university.electrosep.desc2":"For &6ore tripling&r, you need to split Water into Hydrogen and &6Oxygen&r.",
    "university.electrosep.desc3":"For &6ore quadrupling&r, you need to split Brine into &6Chlorine&r and Sodium, as well as the &6Hydrogen&r from earlier.",

    "university.purification.title":"PURIFICATION! PURIFICATION!",
    "university.purification.subtitle":"Make a Purification Chamber",
    "university.purification.desc1":"The &bPurification Chamber&r uses Oxygen to &6convert ores into 3 ore Clumps&r.",
    "university.purification.desc2":"Oddly enough, you can use Flint as a source of Oxygen. JEI will show all item->gas recipes.",

    "university.mekcrusher.subtitle":"Make a Crusher",
    "university.mekcrusher.desc1":"The &bCrusher&r crushes items into dusts.",
    "university.mekcrusher.desc2":"In this case, you can crush Clumps into Dirty Dust, which you can then enrich and smelt into ingots.",

    "university.mekx4.title":"Ore Quadrupling",
    "university.mekx4.subtitle":"Learn how to quadruple ores",
    "university.mekx4.desc":"These quests will show you how to &6quadruple&r your ore output.",

    "university.thermevap.title":"Thermal Evaporation Plant",
    "university.thermevap.subtitle":"Make a Thermal Evaporation Plant",
    "university.thermevap.desc1":"The &bThermal Evaporation Plant&r is a multiblock machine that &6converts Water into Brine&r.",
    "university.thermevap.desc2":"Place a 4x4 platform of &bThermal Evaporation Blocks&r, and then build up the outer blocks by at least 2 layers using more TEBs, a &bThermal Evaporation Controller&r, and two &bThermal Evaporation Valves&r which have to be on the top layer.",
    "university.thermevap.desc3":"The minimum height is 2 blocks tall, but it can be increased up to 18 blocks tall to store more. You do not need corners in the top layer.",
    "university.thermevap.desc4":"The speed it works at is based on the temperature. You can connect &6Thermodynamic Conductors&r to the Valves.",

    "university.cheminfuse.subtitle":"Make a Chemical Infuser",
    "university.cheminfuse.desc1":"The &bChemical Infuser&r combines/reacts two gases to create another.",
    "university.cheminfuse.desc2":"For ore quadrupling, you &6need Hydrogen Chloride, by combining Hydrogen and Chlorine&r (which you get from Brine).",

    "university.cheminject.subtitle":"Make a Chemical Injection Chamber",
    "university.cheminject.desc":"The &bChemical Injection Chamber&r combines Hydrogen Chloride with ore to make &64 shards&r, which can each be purified into 1 Clump.",

    "university.mekx5.title":"Ore Quintupling",
    "university.mekx5.subtitle":"Learn how to quintuple ores",
    "university.mekx5.desc":"These quests will show you how to &6quintuple&r your ore output.",

    "university.chemoxid.subtitle":"Make a Chemical Oxidizer",
    "university.chemoxid.desc1":"The &bChemical Oxidizer&r allows you to turn certain items into gases.",
    "university.chemoxid.desc2":"For the purposes of ore quintupling, you need to &6convert Sulfur to Sulfur Dioxide&r, which has to be combined with Oxygen in the Chemical Infuser to make &6Sulfer Trioxide&r.",

    "university.rotarycondens.subtitle":"Make a Rotary Condensator",
    "university.rotarycondens.desc1":"The &bRotary Condensator&r allows you to convert between the gas and fluid forms of certain chemicals.",
    "university.rotarycondens.desc2":"For the purposes of ore quintupling, you need to &6decondensentrate Water into Water Vapor&r, which has to be combined with Sulfur Trioxide in the Chemical Infuser to create &6Sulfuric Acid&r.",

    "university.chemdiss.subtitle":"Make a Chemical Dissolution Chamber",
    "university.chemdiss.desc":"The &bChemical Dissolution Chamber&r allows you to combine ores with Sulfuric Acid to create a bucket of &6Ore Slurry&r.",

    "university.chemwasher.subtitle":"Make a Chemical Washer",
    "university.chemwasher.desc":"The &bChemical Washer&r combines 5mB of Water with 1mB of ore Slurry to create 1mB of &6Clean ore Slurry&r.",

    "university.chemcryst.subtitle":"Make a Chemical Crystallizer",
    "university.chemcryst.desc1":"The &bChemical Crystallizer&r converts 200mB of Clean ore Slurry into an ore Crystal, which can be converted to a Shard, then Clump, then Dirty Dust, then Dust, then Ingot.",
    "university.chemcryst.desc2":"Recall that each ore is 1000mB, so you get &65 ingots total&r.",

    "university.atomicdiss.title":"Atomic Striker",
    "university.atomicdiss.subtitle":"Make an Atomic Disassembler",
    "university.atomicdiss.desc1":"The &bAtomic Disassembler&r works as a Pickaxe, Axe, Shovel, Hoe, and Scoop. It uses FE instead of durability, and cannot be enchanted.",
    "university.atomicdiss.desc2":"It has 5 modes. Swap between modes with the &6Change Item Mode&r key (default is period).",
    "university.atomicdiss.desc3":"• &6Normal&r: As fast as a Diamond tool with Efficiency II. Hoes a 3x3 area.",
    "university.atomicdiss.desc4":"• &6Slow&r: As fast as a Diamond tool. Hoes a single block.",
    "university.atomicdiss.desc5":"• &6Fast&r: As fast as a Diamond tool with Efficiency V. Hoes a 5x5 area.",
    "university.atomicdiss.desc6":"• &6Extended Vein Mining&r: Same as Vein, except it works on everything.",
    "university.atomicdiss.desc7":"• &6Off&r: Can't dig or hoe, but still deals damage.",

    "university.robit.title":"Become Human",
    "university.robit.subtitle":"Make a Robit",
    "university.robit.desc1":"The &bRobit&r is your friendly mechanical companion, pet, and ally!",
    "university.robit.desc2":"Place it down on a &6Chargepad&r to charge it. It will also teleport there when it runs out of power.",
    "university.robit.desc3":"When charged, right-click on it to open its GUI. There, you can toggle &6follow mode&r, teleport it back to its chargepad, toggle if it &6picks up items&r, and set its name.",
    "university.robit.desc4":"It also has a 3x3 crafting grid, 27 storage slots, a Furnace, and an Anvil. Move between these pages with the buttons on the right.",
    "university.robit.desc5":"Use a Configurator on it while sneaking to pick it up.",

    "university.mekportal.title":"Peletorter",
    "university.mekportal.subtitle":"Make a Teleporter",
    "university.mekportal.desc1":"The &bTeleporter&r is a multiblock that allows you to teleport between Teleporters on the same frequency.",
    "university.mekportal.desc2":"Place a Teleporter block, and make a hollow 4x3 of &bTeleporter Frames&r with the Teleporter centered on the bottom.",
    "university.mekportal.desc3":"They can be placed in &6any orientation&r; they can be horizontal, sideways, etc.",
    "university.mekportal.desc4":"Open the Teleporter block's GUI, optionally switch to Private mode if you only want yourself to be able to use it, and enter a name into the \"Set\" textbox to &6create a frequency&r.",
    "university.mekportal.desc5":"At other Teleporters, &6choose that frequency out of the list&r and click \"Set.\"",
    "university.mekportal.desc6":"They really &6only work normally in pairs&r. If you add more, the additional ones all go to the first Teleporter. Entering the first Teleporter will always send you to the second Teleporter.",

    "university.portableteleport.title":"Porta-Port",
    "university.portableteleport.subtitle":"Make a Portable Teleporter",
    "university.portableteleport.desc":"The &bPortable Teleporter&r, when used, will allow you to pick a teleporter frequency, and then teleports you to the nearest Teleporter on it.",

    "university.digitalminer.subtitle":"Make a Digital Miner",
    "university.digitalminer.desc1":"The &bDigital Miner&r will search an area (default radius 10 blocks, max 32), scan it according to filters, and then mine those blocks and store their drops.",
    "university.digitalminer.desc2":"Click &6Config&r to set the filters, the radius, the minimum and maximum y levels it checks, and Inverse mode (making filters act as a blacklist).",
    "university.digitalminer.desc3":"Once your filters are set (I recommend a Tag filter for \"forge:ores\"), click &6Start&r and let it run.",
    "university.digitalminer.desc4":"There are several more buttons on the main menu:",
    "university.digitalminer.desc5":"• &6Reset&r, which resets the block-mining position and allows you to change filters again.",
    "university.digitalminer.desc6":"• &6Auto-eject&r, which makes it automatically push items out the back.",
    "university.digitalminer.desc7":"• &6Silk touch&r, which applies a Silk Touch enchantment at the cost of additional FE.",
    "university.digitalminer.desc8":"• &6Auto-pull&r, which will replace mined blocks with a block from the inventory above itself.",
    "university.digitalminer.desc9":"You can also install upgrades in the top-right button menu.",

    "university.quantumentangle.title":"Verbose Tesseract",
    "university.quantumentangle.subtitle":"Make a Quantum Entangloporter",
    "university.quantumentangle.desc1":"The &bQuantum Entangloporter&r can be set a channel, and then will transport FE, fluids, gases, and items to other Entangloporters on the same channel.",
    "university.quantumentangle.desc2":"You have to set the input/output sides in the &6Side Config&r button menu.",

    "university.mekspeed.subtitle":"Make a Speed Upgrade",
    "university.mekspeed.desc1":"Up to 8 &bSpeed Upgrades&r can be installed to most Mekanism machines, making them work faster at the cost of more power.",
    "university.mekspeed.desc2":"Fully upgraded, a machine is &610x faster&r but uses &610x the FE&r.",
    "university.mekspeed.desc3":"Be warned: if you install so many Speed Upgrades that it &6requires more energy than can be stored&r, it &6won't work at all&r. You can fix this by installing Energy Upgrades.",

    "university.mekenergy.subtitle":"Make an Energy Upgrade",
    "university.mekenergy.desc1":"Up to 8 &bEnergy Upgrades&r can be installed to most Mekanism machines, making them use less and store more energy.",
    "university.mekenergy.desc2":"Fully upgraded, a machine &6uses 10x less&r and &6stores 10x more FE&r.",

    "university.mekgas.subtitle":"Make a Gas Upgrade",
    "university.mekgas.desc":"Up to 8 &bGas Upgrades&r can be installed to machines that use gas, lowering the amount they used.",

    "university.mekmuffling.subtitle":"Make a Muffling Upgrade",
    "university.mekmuffling.desc":"Up to 4 &bMuffling Upgrades&r can be installed to most Mekanism machines, making them less loud.",

    "university.freerunners.title":"Advanced Knee Replacement",
    "university.freerunners.subtitle":"Make Free Runners",
    "university.freerunners.desc1":"&bFree Runners&r, when charged and worn as boots, will allow you to &6walk up single blocks&r and &6negates all fall damage&r.",
    "university.freerunners.desc2":"However, it has no armor and thus gives no protection from attack damage.",
    "university.freerunners.desc3":"It only uses up charge when negating fall damage; higher falls drain more power.",

    "university.mekscuba.title":"Under the Sea",
    "university.mekscuba.subtitle":"Make a Scuba Mask and Tank",
    "university.mekscuba.desc1":"The &bScuba Tank&r holds Oxygen gas, allowing you to &6breathe underwater&r while wearing the &bScuba Mask&r.",
    "university.mekscuba.desc2":"You have to manually turn the Scuba Tank on and off using the &6Chest Mode Switch key&r (see Controls). If on, the Scuba Tank will use up Oxygen even if you are above water.",

    "university.mekflamethrower.title":"Flammenwerfer",
    "university.mekflamethrower.subtitle":"Make a Flamethrower",
    "university.mekflamethrower.desc1":"The &bFlamethrower&r uses Hydrogen gas as fuel to shoot a stream of fire. The behavior of this stream depends on its mode:",
    "university.mekflamethrower.desc2":"In &6Combat&r mode, it will damage mobs and set them on fire. It will also destroy drops, but will not light blocks on fire.",
    "university.mekflamethrower.desc3":"In &6Heat&r mode, it still damages mobs but will smelt blocks and items.",
    "university.mekflamethrower.desc4":"In &6Inferno&r mode, it will light blocks it touches on fire.",
    "university.mekflamethrower.desc5":"To swap between modes, hold shift and hit the &6Item Mode Switch&r key (see controls).",

    "university.mekelecbow.subtitle":"Make an Electric Bow",
    "university.mekelecbow.desc1":"The &bElectric Bow&r is simply a regular Bow that uses FE instead of durability. It cannot be enchanted.",
    "university.mekelecbow.desc2":"However, the &6Item Mode Switch&r key (see controls) can enable &6Fire Mode&r, which uses more FE to light arrows on fire.",

    "university.mekjetpack1.subtitle":"Make a Jetpack",
    "university.mekjetpack1.desc1":"The &bJetpack&r uses Hydrogen gas as fuel to allow you to fly upwards while holding jump.",
    "university.mekjetpack1.desc2":"It has three modes, which you can switch between using the &6Armor Mode Switch key&r (see Controls).",
    "university.mekjetpack1.desc3":"In &6Regular&r mode, holding space will make you rise, and releasing will make you fall.",
    "university.mekjetpack1.desc4":"In &6Hover&r mode, holding space will make you rise, and releasing will allow you to hover at that height (at a constant cost of Hydrogen). Sneaking will lower you down.",
    "university.mekjetpack1.desc5":"In &6Disabled&r mode, it does nothing other than look cool.",

    "university.mekjetpack2.subtitle":"Make an Armored Jetpack",
    "university.mekjetpack2.desc":"The &bArmored Jetpack&r works identically to the Jetpack, except it gives &6slightly more protection than a Diamond Chestplate with Protection IV&r.",

    "university.universalcables.subtitle":"Make Universal Cables",
    "university.universalcables.desc1":"&bUniversal Cables&r are used to transfer FE.",
    "university.universalcables.desc2":"There are 4 tiers of Universal Cable, each moving and storing more than the last.",
    "university.universalcables.desc3":"You can upgrade Cables by clicking them (in tier order) with &6Enriched Alloy&r, &6Reinforced Alloy&r, and &6Atomic Alloy&r. This will upgrade up to 8 connected Cables at once.",
    "university.universalcables.task":"Universal Cable",

    "university.logisticaltransporter.title":"Logistics Pipes™",
    "university.logisticaltransporter.subtitle":"Make Logistical Transporters",
    "university.logisticaltransporter.desc1":"&bLogistical Transporters&r are Mekanism's item pipes. Each tier moves items faster.",
    "university.logisticaltransporter.desc2":"Sneak clicking a connection with a &6Configurator&r allows you to move between &6normal&r, &6push&r, &6pull&r, and &6none&r modes.",
    "university.logisticaltransporter.desc3":"Items will try to go through the shortest possible path, &6prioritizing nearby destinations&r over farther away ones.",
    "university.logisticaltransporter.desc4":"Sneak clicking the center of a pulling Logistical Transporter with a Configurator will change their color, &6painting items they extract&r, only allowing them to go through other painted &6Transporters of the same color&r.",
    "university.logisticaltransporter.desc5":"You can upgrade Transporters by clicking them (in tier order) with &6Enriched Alloy&r, &6Reinforced Alloy&r, and &6Atomic Alloy&r. This will upgrade up to 8 connected Cables at once.",
    "university.logisticaltransporter.task":"Logistical Transporter",

    "university.mekspecialtransporters.title":"Dense/Vacuum Itemducts",
    "university.mekspecialtransporters.subtitle":"Make a Restrictive/Diversion Transporter",
    "university.mekspecialtransporters.desc1":"The &bRestrictive Transporter&r is &6only used if there are no other available destinations&r.",
    "university.mekspecialtransporters.desc2":"The &bDiversion Transporter&r &6stops transfer through with a redstone signal&r.",

    "university.mechanicalpipes.title":"Better Than PVC",
    "university.mechanicalpipes.subtitle":"Make Mechanical Pipes",
    "university.mechanicalpipes.desc1":"&bMechanical Pipes&r move fluids.",
    "university.mechanicalpipes.desc2":"Sneak clicking a connection with a &6Configurator&r allows you to move between &6normal&r, &6push&r, &6pull&r, and &6none&r modes.",
    "university.mechanicalpipes.desc3":"You can upgrade Pipes by clicking them (in tier order) with &6Enriched Alloy&r, &6Reinforced Alloy&r, and &6Atomic Alloy&r. This will upgrade up to 8 connected Cables at once.",
    "university.mechanicalpipes.task":"Mechanical Pipe",

    "university.pressurizedtube.title":"A Series of Tubes",
    "university.pressurizedtube.subtitle":"Make Pressurized Tubes",
    "university.pressurizedtube.desc1":"&bPressurized Tubes&r move gases. Higher tiers can move and store more.",
    "university.pressurizedtube.desc2":"Sneak clicking a connection with a &6Configurator&r allows you to move between &6normal&r, &6push&r, &6pull&r, and &6none&r modes.",
    "university.pressurizedtube.desc3":"You can upgrade Tubes by clicking them (in tier order) with &6Enriched Alloy&r, &6Reinforced Alloy&r, and &6Atomic Alloy&r. This will upgrade up to 8 connected Cables at once.",
    "university.pressurizedtube.task":"Mechanical Tube",

    "university.thermoconduct.title":"Thermo Dynamics",
    "university.thermoconduct.subtitle":"Make Thermodynamic Conductors",
    "university.thermoconduct.desc1":"&bThermodynamic Conductors&r can transfer heat energy. Transfer is lossy, with colder biomes losing more heat per block.",
    "university.thermoconduct.desc2":"Sneak clicking a connection with a &6Configurator&r allows you to move between &6normal&r, &6push&r, &6pull&r, and &6none&r modes.",
    "university.thermoconduct.desc3":"You can upgrade Conductors by clicking them (in tier order) with &6Enriched Alloy&r, &6Reinforced Alloy&r, and &6Atomic Alloy&r. This will upgrade up to 8 connected Cables at once.",
    "university.thermoconduct.task":"Thermodynamic Conductor",

    "university.isocent.subtitle":"Make the Isotopic Centrifuge",
    "university.isocent.desc1":"The &bIsotopic Centrifuge&r is used to &6make Fissile Fuel&r, which powers the Fission Reactor.",
    "university.isocent.desc2":"It can also make Plutonium, which is used for some end-game items.",

    "university.mekfission.title":"Big Reactor",
    "university.mekfission.subtitle":"Construct a Fission Reactor",
    "university.mekfission.desc1":"The &bFission Reactor&r is a multiblock that &6generates a massive amount of heat&r, as well as some other byproducts. &cRead the entire next three quests before starting it.&r The Fission Reactor is &lincredibly&r dangerous, you may want to test in a creative world as well.",
    "university.mekfission.desc2":"The multiblock can be any cuboid from 3x4x3 to 18x18x18. Try to match this image:",
    "university.mekfission.desc3":"The edges must be &bFission Reactor Casings&r, but the walls can be &bReactor Glass&r.",
    "university.mekfission.desc4":"From the bottom, place a pillar of &bFission Fuel Assemblies&r, topped with a &bControl Rod Assembly&r. If you have room, you can place multiple Assembly towers, but they &cmust not touch&r aside from corners.",
    "university.mekfission.desc5":"Assembly towers do not have to reach the top. The Control Rod Assembly must go &cunder the top Casings&r, not flush with them.",
    "university.mekfission.desc6":"The walls must also have 4 &bFission Reactor Ports&r; one for coolant input, heat output (as either Water Vapor or Superheated Sodium, or Thermodynamic Conductors), Fissile Fuel input, and Nuclear Waste output. Configure which it is with the Configurator.",
    "university.mekfission.task":"Reactor Casing/Glass",

    "university.fisslogic.title":"Circuit Breaker",
    "university.fisslogic.subtitle":"Make a Fission Reactor Logic Adapter",
    "university.fisslogic.desc1":"The &bFission Reactor Logic Adapter&r allows you to &6control your Reactor with redstone&r.",
    "university.fisslogic.desc2":"You can set it to either &6toggle the Reactor&r based on an RS signal, or &6emit a signal if the Reactor is in danger&r.",
    "university.fisslogic.desc3":"There are 4 \"danger detectors\": High Temperature, Excess Waste, Damage Critical, and Insufficient Fuel. Open its GUI to choose what it does.",
    "university.fisslogic.desc4":"A circuit like this will disable the Reactor if &oanything&r goes wrong. The bottom 4 are for each danger, and the top turns the Reactor on.",
    "university.fisslogic.desc5":"If any of the dangers are present, it disables the Reactor until it is safe again, and then turns it back on.",
    "university.fisslogic.desc6":"One danger that this doesn't stop is &csudden loss of coolant&r at high burn rate. In that event, the Reactor may massively overheat before it has time to turn off.",
    "university.fisslogic.desc7":"To fix this, you can use the signal to &6send emergency backup coolant&r.",

    "university.mekfission2.title":"Splitting the Atom",
    "university.mekfission2.subtitle":"Learn how to use the Fission Reactor",
    "university.mekfission2.desc1":"In one of the input Ports, provide &6Fissile Fuel&r. In the other, provide a coolant (either Water, or Sodium gas).",
    "university.mekfission2.desc2":"Sodium burns much faster and at lower temperature, but requires you use a &6Thermoelectric Boiler&r to heat Water into Steam. This produces more Steam faster than using Water coolant does, but requires that extra step.",
    "university.mekfission2.desc3":"In the GUI, open the Stats. The &6Burn Rate&r is how fast it uses Fuel. The faster it burns, the faster it heats. It is recommended to &6start it low&r, and raise it as your coolant production allows.",
    "university.mekfission2.desc4":"The &6Heating Rate&r is how fast coolant gets heated. Sodium gets heated 10x faster than Water. Basically, this amount is how fast you have to make and insert coolant.",
    "university.mekfission2.desc5":"One very important thing to watch out for is &6Temperature&r. If your Reactor reaches &61200K&r or hotter, it will &cstart to take damage&r.",
    "university.mekfission2.desc6":"If your &6Damage&r gets too high (a bit over 150%%), it will &ccreate a huge explosion and irradiate a 5 chunk radius&r around itself. So, obviously, very bad.",
    "university.mekfission2.desc7":"Some tips to prevent problems:\n• Keep your Reactor in one chunk, and your Coolant chunkloaded.\n• Keep your Burn Rate low until you're confident you can handle higher.\n• Keep your reactor somewhere you don't mind exploding, like a Compact Machine or under your friend's house.",

    "university.radiation.subtitle":"Learn about radiation",
    "university.radiation.desc1":"&cRadiation&r can leak into the environment if certain things happen:",
    "university.radiation.desc2":"• Reactor meltdown\n• Reactor running while full of Waste\n• Breaking any block containing radioactive materials",
    "university.radiation.desc3":"These materials are radioactive:\n• Nuclear Waste (obviously)\n• Polonium Pellets\n• Plutonium Pellets\n• Spent Nuclear Waste",
    "university.radiation.desc4":"Radioactive Waste is a gas that can be stored in &bRadioactive Waste Barrels&r. In fact, that's the &oonly&r place they can be stored. &6Shift-right click one&r to see how full it is.",
    "university.radiation.desc5":"Waste Barrels will &6delete Waste at 1mB per minute&r. As such, it's best to make a lot them. Environmental radiation also dissippates over time, but &cover a much longer period&r (50 in-game days). You &ccannot safely move them&r by any means.",
    "university.radiation.desc6":"Radiation is not a fun thing to have. It will &cstarve and damage you&r, and has a &cvery wide range&r around the source. See the quests above for ways to protect yourself.",

    "university.mekhaz.title":"Hazardous Suit",
    "university.mekhaz.subtitle":"Make a Hazmat suit",
    "university.mekhaz.desc1":"The &bHazmat suit&r will &6insulate you from environmental radiation&r when worn.",
    "university.mekhaz.desc2":"The more you wear, the more protected you are. Frankly, it isn't even worth wearing only some of it without the rest.",
    "university.mekhaz.desc3":"Note, you are &cnot fully protected&r, just mostly.",

    "university.radmeasure.title":"Radical",
    "university.radmeasure.subtitle":"Make the Geiger Counter and Dosimeter",
    "university.radmeasure.desc1":"When used, the &bGeiger Counter&r will &6tell you your current Radiation Exposure&r where you are. Normal, safe background levels are aroung 100 nSv/h, &mwhatever those are&r.",
    "university.radmeasure.desc2":"The &bDosimeter&r will &6tell you your current Radiation Dose&r. Basically, how irradiated you yourself are.",
    "university.radmeasure.desc3":"Obviously, higher numbers are worse. Green is safe, yellow is unsafe, orange is dangerous, and red is critical.",

    "university.wasteuses.title":"Waste Not, Want Not",
    "university.wasteuses.subtitle":"Use Nuclear Waste to make something",
    "university.wasteuses.desc1":"These items are made using Nuclear Waste in some way.",
    "university.wasteuses.desc2":"This will create &6Spent Nuclear Waste&r as a byproduct, which &oactually&r has no uses. You just have to store it and let it dissipate.",
    "university.wasteuses.task":"Waste Products",

    "university.meklaser.title":"Imma Firin Mah Lazor",
    "university.meklaser.subtitle":"Make a Laser",
    "university.meklaser.desc1":"The &bLaser&r uses FE to shoot out a beam from its front end.",
    "university.meklaser.desc2":"The Laser beam will damage any mob it touches, lighting them on fire. It will also mine blocks.",

    "university.laseramplifier.title":"&lLaser&r",
    "university.laseramplifier.subtitle":"Make a Laser Amplifier",
    "university.laseramplifier.desc1":"The &bLaser Amplifier&r can accept Laser beams from 5 of its sides, store their energy, then shoot it out the front.",
    "university.laseramplifier.desc2":"In its GUI, you can set the &6minimum FE required&r to fire, as well as the &6maximum amount it can fire at once&r.",
    "university.laseramplifier.desc3":"You can also set a &6Delay&r in ticks. The laser will emit for a short pulse, then wait the time set by the delay, then repeat.",
    "university.laseramplifier.desc4":"The bottom left, you can change the &6Redstone Output&r mode. &6Energy Contents&r will allow a Comparator to output the amount of energy it has, and &6Entity Detection&r will make it emit a signal when the laser is touching an entity.",
    "university.laseramplifier.desc5":"The bottom right lets you make it only emit the laser beam based on the &6redstone signal it receives&r.",
    "university.laseramplifier.desc6":"If the Amplifier is &6not emitting&r the laser, other laser inputs are directly converted to stored FE. You can &6extract&r this with a Universal Cable configured to Pull. Other mods' cables will not work.",

    "university.lasertract.subtitle":"Make a Laser Tractor Beam",
    "university.lasertract.desc1":"The &bLaser Tractor Beam&r accepts Laser Beams from its 5 outer sides, then shoots it out the front.",
    "university.lasertract.desc2":"It will &6pick up drops&r from blocks mined and mobs killed.",

    "university.solneut.title":"She Turned Me Into a Neut!",
    "university.solneut.subtitle":"Make a Solar Neutron Activator",
    "university.solneut.desc":"The &bSolar Neutron Activator&r uses solar energy to &6convert one gas into another&r.",

    "university.mekreactor.title":"Disco Reactor",
    "university.mekreactor.subtitle":"Construct a Fusion Reactor",
    "university.mekreactor.desc1":"The &bFusion Reactor&r is a rather complex multiblock, capable of generating extremely high amounts of FE.",
    "university.mekreactor.desc2":"Try to replicate this design. Basically, a 5x5 cube of &bFusion Reactor Frames&r with the corners dug out.",
    "university.mekreactor.desc3":"The center of one side must be a &bLaser Focus Matrix&r, and the other have to be &bFusion Reactor Ports&r. The top center must be the &bFusion Reactor Controller&r. Any Frames that aren't edges can be replaced with &6Reactor Glass&r.",
    "university.mekreactor.task":"74x Reactor Frame",

    "university.mekreactor2.title":"Get a Snack, This Quest is All Reading",
    "university.mekreactor2.subtitle":"Learn how to run the Fusion Reactor",
    "university.mekreactor2.desc1":"The Fusion Reactor is powered by &6Deuterium&r and &6Tritium&r, as well as an unreasonable amount of Laser-power to jumpstart it.",
    "university.mekreactor2.desc2":"Pump in these two gases via Reactor Ports.",
    "university.mekreactor2.desc3":"Before being jumpstarted, a &bHohlraum&r full of &6D-T Fuel&r must be inserted into the slot in the Reactor Controller.",
    "university.mekreactor2.desc4":"In the &6Fuel&r tab of the Reactor Controller, set the &6injection rate&r. This is the combined amount in mB/t of the fuel to be spent. So setting it at 2 would spend 1mB/t of each fuel.",
    "university.mekreactor2.desc5":"Higher injection rates mean higher temperatures, more FE production, and also more resource cost.",
    "university.mekreactor2.desc6":"To begin, the Reactor must reach a certain temperature (see &6Statistics&r page in its GUI).",
    "university.mekreactor2.desc7":"To reach this temperature, shoot it with a high-powered laser. It's best to do it all at once instead of spreading it out. The Laser Amplifier should have about &6&n600,000,000 FE&r in it before you turn it on, though &6up to 8 million&r may be required.",
    "university.mekreactor2.desc8":"The resulting reaction, assuming the injection rate is high enough, will &6keep itself hot and running&r.",
    "university.mekreactor2.desc9":"At the bottom left, you can see the current amount of FE being generated. &6FE can be extracted from a Reactor Port.&r",
    "university.mekreactor2.desc10":"For reference, an injection rate of 50 generates &650,000,000 FE/t&r.",

    "university.mekreactorbackup.title":"Just in Case",
    "university.mekreactorbackup.subtitle":"Make an emergency energy backup",
    "university.mekreactorbackup.desc1":"As the previous quest stated, it costs upwards of &6600 million FE&r to jumpstart a Reactor. That's a lot of FE.",
    "university.mekreactorbackup.desc2":"As such, you should make an &bemergency energy backup&r that doesn't power anything but the Lasers, &6just in case the Reactor turns itself off without you noticing&r, and your storage gets drained.",

    "university.dtfuel.title":"The D in D-T stands for Don't",
    "university.dtfuel.subtitle":"Learn about D-T Fuel",
    "university.dtfuel.desc1":"&bD-T Fuel&r can also be piped into the Fusion Reactor, but it's a bit more complex.",
    "university.dtfuel.desc2":"Normally, you can restrict the amount of Deuterium and Tritium used by changing the injection rate.",
    "university.dtfuel.desc3":"However, as D-T Fuel is already mixed and thus doesn't need to be injected, &6it gets used up as fast as possible&r. This is great if you have a huge source of D-T Fuel, but generally that's not the case.",

    "university.meksteam.title":"Steam Powered",
    "university.meksteam.subtitle":"Water-cool the Reactor",
    "university.meksteam.desc1":"With the addition of two more Reactor Ports, you can pipe in Water and pipe out &bSteam&r.",
    "university.meksteam.desc2":"Steam can be used in the &rIndustrial Turbine&r, which can generate even more FE in parallel with the Reactor.",

    "university.thermoelectric.title":"Thermoelectric Boiler",
    "university.thermoelectric.subtitle":"Construct a Thermoelectric Boiler",
    "university.thermoelectric.desc1":"The &bThermoelectric Boiler&r is a multiblock that &6uses heat to make Steam&r.",
    "university.thermoelectric.desc2":"It can be any cuboid within a 3x3x3 to 18x18x18 area. Its frame must be made out of &bBoiler Casings&r, and the walls can be made of either Casings or &6Structural Glass&r.",
    "university.thermoelectric.desc3":"On the bottom, place a layer of &bSuperheating Elements&r. It doesn't have to fill the entire space, but it has to be centered. You can place additional layers on top, to make it heat faster.",
    "university.thermoelectric.desc4":"Some layers above the Elements, place a layer of &bPressure Dispersers&r. These &odo&r have to span the entire layer.",
    "university.thermoelectric.desc5":"The more empty air blocks below the Dispersers, the more liquid Water it can store. The more blocks above, the more Steam it can store.",
    "university.thermoelectric.desc6":"In the walls below the Dispersers, place two &bBoiler Valves&r: one for heat input (via &6Thermodynamic Conductors&r, or &6Superheated Sodium&r). Above the Dispersers, place another Valve for &6Steam output&r. Use a &6Configurator&r to set each one.",
    "university.thermoelectric.desc7":"Once this is all done, your Boiler is ready to use. If you're using Superheated Sodium, you will need a third Valve under the Dispersers for coolant output.",

    "university.mekturbine.title":"ctf_turbine",
    "university.mekturbine.subtitle":"Make an Industrial Turbine",
    "university.mekturbine.desc1":"The &bIndustrial Turbine&r is a &oreally&r complex multiblock that uses Steam to generate FE. This quest will explain how to make it.",
    "university.mekturbine.desc2":"Its bottom must be an odd-length square of at least 5x5, and its height must be at least twice that minus one, and at most 18.",
    "university.mekturbine.desc3":"The frame must be made of &bTurbine Casing&r, but the walls can be be made of &6Structural Glass&r if preferred.",
    "university.mekturbine.desc4":"Starting from the center bottom, place a pillar of &bTurbine Rotors&r. It cannot reach the top, as explained below.",
    "university.mekturbine.desc5":"Attach 2 &bTurbine Blades&r to each Rotor. The more you place, the wider they get; &cdo not let them touch the sides&r.",
    "university.mekturbine.desc6":"Directly &6on top of the highest Rotor&r, place a &bRotational Complex&r. Fill that entire layer wall-to-wall with &bPressure Dispersers&r. Fill the layer above with &bElectromagnetic Coils&r.",
    "university.mekturbine.desc7":"Place &bTurbine Vents&r in the walls above the Complex. The more Vents, the higher the flow rate, and the more FE/t it makes.",
    "university.mekturbine.desc8":"Place a &bTurbine Vent&r in one of the walls, &6at or above the layer that the Pressure Dispersers are on&r. The more Vents, the higher the flow rate, and thus higher energy production.",

    "university.mekturbine2.title":"Now That &oThat's&r Out of the Way",
    "university.mekturbine2.subtitle":"Learn how to run an Industrial Turbine",
    "university.mekturbine2.desc1":"Now that your Turbine is constructed, you can &blearn how to actually &ouse&r&b the darn thing&r.",
    "university.mekturbine2.desc2":"&6The higher the flow rate, the higher the FE produced.&r",
    "university.mekturbine2.desc3":"The flow rate is based on either the volume of the lower portion of the Turbine or the amount of vents; &6whichever is less&r.",
    "university.mekturbine2.desc4":"In the &6Turbine Statistics&r page of its GUI, you can see what the &6limiting factors&r are. That is, what's stopping it from making more FE/t.",
    "university.mekturbine2.desc5":"These limiting factors are relative. To produce more FE, increase the amount of whatever is a limiting factor (install more Vents or Blades etc).",
    "university.mekturbine2.desc6":"The final FE production is equal to the &6flow multiplied by the Rotor height, multiplied again by 50, then divided by 7&r. All these values are in the Turbine's GUI.",

    "university.mektanks.title":"Portable Tanks",
    "university.mektanks.subtitle":"Make a Fluid Tank",
    "university.mektanks.desc1":"&bFluid Tanks&r are single-block fluid containers. Each tier stores more than the last.",
    "university.mektanks.desc2":"You can mine a Fluid Tank and it will &6keep its contents&r.",
    "university.mektanks.desc3":"They can also be &6used as Buckets&r.",
    "university.mektanks.task":"Fluid Tanks",

    "university.gastank.title":"Airtight",
    "university.gastank.subtitle":"Make a Chemical Tank",
    "university.gastank.desc":"&bChemical Tanks&r are required to store Gas, Infuse Types, Pigment, and Slurry. Each tier stores more.",
    "university.gastank.task":"Chemical Tanks",

    "university.configurator.title":"I Barely Knew 'er!",
    "university.configurator.subtitle":"Make a Configurator",
    "university.configurator.desc1":"The &bConfigurator&r is Mekanism's wrench, using FE to configure blocks.",
    "university.configurator.desc2":"Hovering over a Mekanism machine will show the &6color&r of that side (see the quest directly to the left).",
    "university.configurator.desc3":"Right-clicking the Configurator on a machine will say in chat its &6current color&r, as well as what it means.",
    "university.configurator.desc4":"Sneak right-clicking will &6cycle through all possible colors&r on that face.",
    "university.configurator.desc5":"There is also special interactions when clicked on pipes:",
    "university.configurator.desc6":"Right-clicking the center of a pipe will toggle its &6redstone sensitivity&r.",
    "university.configurator.desc7":"Sneak right-clicking a connection will toggle it between &6neutral&r, &6push&r, &6pull&r, and &6none&r.",

    "university.mekcolors.title":"Colors of the Wind",
    "university.mekcolors.subtitle":"Learn about Mekanism's color modes",
    "university.mekcolors.desc1":"The Configurator color codes the input/output of each side of a machine, when held. These colors are:",
    "university.mekcolors.desc2":"&7Grey&r: no input or output.",
    "university.mekcolors.desc3":"&4Dark Red&r: input for items and gasses.",
    "university.mekcolors.desc4":"&1Dark Blue&r: output for items and gasses.",
    "university.mekcolors.desc5":"&aGreen&r: FE input",
    "university.mekcolors.desc6":"&dPurple&r: input for secondary material for the Metallurgic Infuser",
    "university.mekcolors.desc7":"&eYellow&r: neutral for fluids, must be pushed/pulled in the pipe",

    "university.mekbin.title":"Bins",
    "university.mekbin.subtitle":"Make a Bin",
    "university.mekbin.desc1":"&bBins&r can store a large amount of a single item, sort of like a Drawer.",
    "university.mekbin.desc2":"Actually, exactly like a Drawer. Right-click to insert, punch to extract, the whole shebang.",
    "university.mekbin.desc3":"However, if you put one by itself in a crafting grid, you can pull its items out.",

    "university.dynamictank.subtitle":"Make a Dynamic Tank",
    "university.dynamictank.desc1":"&bDynamic Tanks&r are freeform multiblock fluid/chemical containers.",
    "university.dynamictank.desc2":"Make any hollow cuboid out of Dynamic Tank blocks.",
    "university.dynamictank.desc3":"You can replace any non-corner with &bStructural Glass&r to be able to see how much fluid is inside.",
    "university.dynamictank.desc4":"Place &bDynamic Valves&r in any surface, aside from the edges, to automatically input and extract fluids.",
    "university.dynamictank.desc5":"Every block in its volume (including the walls) gives it &616 buckets&r of fluid it can store.",

    "university.sps.title":"Supercritical Phase Shifter",
    "university.sps.subtitle":"Construct the SPS",
    "university.sps.desc1":"The &bSupercritical Phase Shifter&r is a multiblock that uses a large amount of FE to &6convert Polonium gas into Antimatter gas&r.",
    "university.sps.desc2":"Try to match the image below:",
    "university.sps.desc3":"Any of the &bGlass&r can be a &bPort&r instead. Ports with &bSupercharged Coils&r will take FE, the more you have the faster it works.",
    "university.sps.desc4":"Use a Configurator on a Port to toggle between input and output. When the SPS has FE and Polonium, it will convert to Antimatter.",
    "university.sps.task":"Glass",

    "university.antipellet.subtitle":"Make an Antimatter Pellet",
    "university.antipellet.desc":"You can use the &6Chemical Crystallizer&r to turn Antimatter gas into &bAntimatter Pellets&r. These are used in some recipes.",

    "university.antisynth.title":"Anti Pro Tonic Nuc Leo Synth Es Iz Er",
    "university.antisynth.subtitle":"Make an Antiprotonic Nucleosynthesizer",
    "university.antisynth.desc":"The &bAntiprotonic Nucleosynthesizer&r uses Antimatter gas to make certain precious materials.",

    "university.qio.title":"AE2 But No Wires",
    "university.qio.subtitle":"Make a QUI setup",
    "university.qio.desc1":"&bQIO&r, which stands for \"Quantum Item Orchestration,\" is a &6mass storage system&r that can be accessed from anywhere and requires no power.",
    "university.qio.desc2":"Place a &bQUI Drive Array&r anywhere in the world, and &6set its frequency&r so you can connect it to other parts.",
    "university.qio.desc3":"To make a frequency, type it in the text box and click the checkmark button. To choose an existing frequency, click it from the list and click &6Set&r.",
    "university.qio.desc4":"Place some &bQIO Drives&r in the Array. This is where items will be stored. Each can handle up to 8,192 unique items, and higher tiers can store higher total amounts.",
    "university.qio.desc5":"Access the Drives using a &bQIO Dashboard&r. Place it anywhere and connect it to the frequency, and then you can insert and extract items as you like.",

    "university.qioio.title":"QIO IO",
    "university.qioio.subtitle":"Make the QUI Importer and Exporter",
    "university.qioio.desc1":"The &bQUI Importer&r can be placed on an inventory and will &6pull items from it into its network&r.",
    "university.qioio.desc2":"Likewise, the &bQUI Exporter&r will &6push items from its system&r into the inventory it is on.",
    "university.qioio.desc3":"Both can be given whitelists, and can be set to work without.",

    "university.qioadapt.title":"Technically Autocrafting?",
    "university.qioadapt.subtitle":"Make a QUI Redstone Adapter",
    "university.qioadapt.desc1":"The &bQUI Redstone Adapter&r can be configured to &6emite a redstone signal when you have above a set amount of a set item&r.",
    "university.qioadapt.desc2":"Insert the item in the top left slot, then type the amount next to the &2>&r to set the amount.",
    "university.qioadapt.desc3":"There's no way to make it work when &obelow&r an amount, other than inverting its signal with a redstone torch.",

    "university.mekasuit.title":"Power Armor!",
    "university.mekasuit.subtitle":"Make a full MekaSuit",
    "university.mekasuit.desc1":"The &bMekaSuit&r is a highly &6upgradable&r late-game armor set.",
    "university.mekasuit.desc2":"When worn, it will add a bar above your health that &6shows the armor's charge level&r. The helmet will also give more HUD elements, like a compass.",
    "university.mekasuit.desc3":"Use the Module Tweaker key (\\ by default), to edit the armor and any modules it has installed.",
    "university.mekasuit.desc4":"As a further plus, it &6looks dang cool&r.",

    "university.mekamods.title":"MekaMods",
    "university.mekamods.subtitle":"Make a Modification Station",
    "university.mekamods.desc1":"You can install &bMod Units&r in the &bModification Station&r.",
    "university.mekamods.desc2":"Place the item to upgrade in the right slot, and the module Unit in the left.",
    "university.mekamods.desc3":"I highly recommend reading the descriptions of each Module. Pretty much all of them are useful in some way, but there's too many to describe here.",
    "university.mekamods.task":"Mod Units",

    "university.mekatool.subtitle":"Make the Meka-Tool",
    "university.mekatool.desc1":"The &bMeka-Tool&r is an all-in-one mining tool and weapon.",
    "university.mekatool.desc2":"It's rather weak by default, but is fairly impressive when upgraded. Make sure to use the Module Tweaker key (\\ by default) to actually make use of these modules.",

    "university.immersiveengineering.chapter":"Immersive Engineering",

    "university.engineersmanual.title":"RTFM",
    "university.engineersmanual.subtitle":"Get the Engineer's Manual",
    "university.engineersmanual.desc1":"The &bEngineer's Manual&r is generally the best place for information on &eImmersive Engineering&r.",
    "university.engineersmanual.desc2":"Also check out &eEngineer's Decor&r! It isn't major enough to have quests, but it is very nice.",

    "university.iepipe.title":"Pipe Dream",
    "university.iepipe.subtitle":"Make Fluid Pipe",
    "university.iepipe.desc1":"&bFluid Pipes&r are used to transfer fluids.",
    "university.iepipe.desc2":"They do not pull on their own; &6fluids must be pushed into them&r.",
    "university.iepipe.desc3":"You can use the &6Engineer's Hammer&r to disable connections. Using &6Scaffolding&r on a Pipe will cover it.",

    "university.iepump.subtitle":"Make a Fluid Pump",
    "university.iepump.desc1":"The &bFluid Pump&r has two uses: &6collecting in-world fluids&r, and &6quickly extracting from tanks&r.",
    "university.iepump.desc2":"To pump in-world fluids, place the Fluid Pump directly &6above the fluid source&r, provide it FE from the top, and give it a redstone signal. You will need to use an &6Engineer's Hammer&r to set which side to output the pumped fluid.",
    "university.iepump.desc3":"To extract from tanks, place the Fluid Pump &6directly adjacent to the tank&r, with the side touching it set to input. When given a redstone signal, it will pull fluids out of that tank and push it out of any output sides. This &6does not require FE&r.",

    "university.ieconveyor.subtitle":"Make some Conveyor Belts",
    "university.ieconveyor.desc1":"&bConveyor Belts&r will &6move entities&r in the direction they are pointed. If aimed at an inventory, it will insert items into it.",
    "university.ieconveyor.desc2":"Right-click it with an Engineer's Hammer to turn it",
    "university.ieconveyor.desc3":"Conveyor Belts can be dyed by right-clicking, and a redstone signal will disable them.",

    "university.ieotherbelts.title":"Unconventional Conveyors",
    "university.ieotherbelts.subtitle":"Make the other Conveyor Belts",
    "university.ieotherbelts.desc1":"&bExtractor Conveyor Belts&r will &6pull items out of the inventory it is facing&r and put them on the Conveyor Belt. Sneak click with an Engineer's Hammer to set which side to pull from, and click with Wire Cutters to choose how often it pulls.",
    "university.ieotherbelts.desc2":"&bDropping Conveyor Belts&r will &6drop items&r, either into the world or into the inventory directly below.",
    "university.ieotherbelts.desc3":"&bRedstone Controlled Conveyor Belts&r turn off when given a redstone signal.",
    "university.ieotherbelts.desc4":"&bSplitting Conveyor Belts&r will &6alternate between sending things left or right&r.",
    "university.ieotherbelts.desc5":"&bVertical Conveyor Belts&r will &6move items up&r, and then onto the block the top one is placed on.",

    "university.iecoveredbelt.title":"Tucked In",
    "university.iecoveredbelt.subtitle":"Make a Covered Conveyor Belt",
    "university.iecoveredbelt.desc1":"One of the biggest problems with Conveyor Belts is that, if you get too close, you'll pick up the items they are carrying.",
    "university.iecoveredbelt.desc2":"&bCovered Conveyor Belts'&r items cannot be picked up, which solves that problem.",
    "university.iecoveredbelt.desc3":"&6Almost every Belt type has a Covered version.&r",
    "university.iecoveredbelt.task":"Covered Belt",

    "university.ierouter.subtitle":"Make an Item Router",
    "university.ierouter.desc1":"The &bItem Router&r will send items input into the direction that you set.",
    "university.ierouter.desc2":"Each side has a color. In the GUI, you can set a whitelist of 8 items per color-coded side, and those items will be output through that side.",
    "university.ierouter.desc3":"You can also toggle &6Tag&r, &6NBT&r, and &6Fuzzy Filters&r per side.",

    "university.engineershammer.title":"Percussive Maintenance",
    "university.engineershammer.subtitle":"Make an Engineer's Hammer",
    "university.engineershammer.desc1":"The &bEngineer's Hammer&r is arguably the most important tool in Immersive Engineering. It is required to form multiblocks and configure some other specific machines.",
    "university.engineershammer.desc2":"You can also use it to &6crush ores&r and &6craft Plates&r.",

    "university.alloykiln.title":"Alloy Kiln",
    "university.alloykiln.subtitle":"Construct an Alloy Kiln",
    "university.alloykiln.desc1":"The &bAlloy Kiln&r is used to &6combine two metals into an alloy&r.",
    "university.alloykiln.desc2":"Make a &62x2x2 cube of Kiln Bricks&r, then right-click it with an Engineer's Hammer.",

    "university.iecokeoven.title":"Time to Cook",
    "university.iecokeoven.subtitle":"Construct a Coke Oven",
    "university.iecokeoven.desc1":"The &bCoke Oven&r is the only way to get &6Coal Coke&r and &6Creosote Oil&r.",
    "university.iecokeoven.desc2":"Make a &63x3x3 cube of Coke Bricks&r, then right-click the center of any face with an Engineer's Hammer to form it.",

    "university.ieblastfurnace.title":"Blasting Off",
    "university.ieblastfurnace.subtitle":"Construct a Crude Blast Furnace",
    "university.ieblastfurnace.desc1":"The &bCrude Blast Furnace&r allows you to &6burn Iron with Coal Coke or Charcoal to get Steel&r.",
    "university.ieblastfurnace.desc2":"Like the Coke Oven, make a 3x3x3 cube of Blast Bricks then click with an Engineer's Hammer to form it.",
    "university.ieblastfurnace.desc3":"The Crude Blast Furnace &ccannot be automated&r.",

    "university.improvedblastfurnace.title":"Blasting Off Again!",
    "university.improvedblastfurnace.subtitle":"Construct the Improved Blast Furnace",
    "university.improvedblastfurnace.desc1":"The &bImproved Blast Furnace&r works the same as a Crude Blast Furnace, except &6it can be automated&r. Inputs must be entered through the top, Steel is output through the front, and Slag is output through the back.",
    "university.improvedblastfurnace.desc2":"Again, &6click an Engineer's Hammer on the center of any face&r to form it.",

    "university.blastfurnacepreheaters.title":"Bigger, Better, Faster, Stronger",
    "university.blastfurnacepreheaters.subtitle":"Make a pair of Blast Furnace Preheaters",
    "university.blastfurnacepreheaters.desc":"&bBlast Furnace Preheaters&r can be placed on either side of the Improved Blast Furnace to &6speed them up&r, when provided FE through their tops.",

    "university.iewindmill.title":"Set and Forget",
    "university.iewindmill.subtitle":"Set up a Wind Mill",
    "university.iewindmill.desc1":"The &bWind Mill&r, when placed on a &bKinetic Dynamo&r, will generate FE based on the current wind speed (which itself is based on weather, elevation, and certain other factors).",
    "university.iewindmill.desc2":"You can install up to 8 &bWindmill Sails&r to increase this amount.",
    "university.iewindmill.desc3":"When placed above y=200, in a thunder storm, with 8 Windmill Sails, the Wind Mill will generate &6100 FE/t maximum&r.",

    "university.waterwheel.subtitle":"Set up a Water Wheel",
    "university.waterwheel.desc1":"The &bWater Wheel&r, when placed on a &bKinetic Dynamo&r, will generate FE when the edges are pushed by flowing Water.",
    "university.waterwheel.desc2":"&6The more flowing water it is touching, the more FE/t it makes (at a maximum of 28FE/t per wheel).&r It generates at that speed infinitely, unless the water is removed or changed.",
    "university.waterwheel.desc3":"You can have &6up to three Water Wheels per Kinetic Dynamo&r, simply by placing them on the same axis.",
    "university.waterwheel.desc4":"This is the optimal setup, using 3 Wheels with water sources where each arrow is. Note, this only makes 88 FE/t, so it's not &osuper&r useful in this pack.",

    "university.iecables.title":"Danger Danger! High Voltage!",
    "university.iecables.subtitle":"Set up some Wires",
    "university.iecables.desc1":"Immersive Engineering's Wires are unique. Instead of placing down a block for every part of the path, you only place connections.",
    "university.iecables.desc2":"&bWire Connectors&r are placed on machines where you want to &6input or extract FE&r from. They can &conly connect to one other thing&r.",
    "university.iecables.desc3":"&bWire Relays&r are used to &6connect Wire Connectors&r. All your Connectors should connect to a Relay, which connects to a network of other Relays that eventually connects to a Connector on a power source.",
    "university.iecables.desc4":"&bWire Coils&r are clicked on two parts (Connectors/Relays) to connect them. They have a maximum range and cannot go through blocks.",
    "university.iecables.desc5":"Wires, Connectors, and Relays come in three tiers, &6LV&r, &6MV&r, and &6HV&r. Higher tiers can move more FE/t (&62,048&r, &68,192&r, and &632,768&r respectively). If more FE than it can handle tries to flow through, that wire will burn up.",
    "university.iecables.desc6":"Connectors and Relays &6only work with Wires of the same voltage&r. &cUninsulated Wires will damage anything that touches them.&r Note that there are no Insulated HV Wire Coils.",
    "university.iecables.task1":"Any Wire Connector",
    "university.iecables.task2":"Any Wire Relay",
    "university.iecables.task3":"Any Wire Coil",
    "university.iecables.rewards":"Wire Coils",

    "university.iewirecutters.title":"Snip Snap Snip Snap Snip Snap",
    "university.iewirecutters.subtitle":"Make Engineer's Wire Cutters",
    "university.iewirecutters.desc":"&bEngineer's Wire Cutters&r will remove all Wire Coils from a Connector/Relay when used on it.",

    "university.ietransformers.title":"Robots In Disguise",
    "university.ietransformers.subtitle":"Make a Transformer",
    "university.ietransformers.desc1":"&bTransformers&r allow you to &6convert between two voltages&r. This allows you to, for instance, use LV Wires for each generator, then group them all together into a single MV Wire that can carry their combined FE/t.",
    "university.ietransformers.desc2":"The regular Transformer converts between LV and MV. The &bHV Transformer&r converts between MV and HV.",
    "university.ietransformers.task":"Either Transformer",

    "university.breakerswitch.title":"ᴹᴱᴱᴾ",
    "university.breakerswitch.subtitle":"Make a Breaker Switch",
    "university.breakerswitch.desc":"A &bBreaker Switch&r can have wires connected to either side, and &6will only allow power through them when it is activated&r.",

    "university.iecapacitors.title":"Power Bank",
    "university.iecapacitors.subtitle":"Make a Capacitor",
    "university.iecapacitors.desc1":"&bCapacitors&r store FE, and have multiple tiers. In order, they store &6100,000FE&r, &61,000,000FE&r, and &64,000,000FE&r.",
    "university.iecapacitors.desc2":"Capacitors have no GUI. To set which sides are input or output, &6use an Engineer's Hammer on them&r. Blue=in, orange=out.",
    "university.iecapacitors.task":"Capacitor",

    "university.engineersworkbench.subtitle":"Make an Engineer's Workbench",
    "university.engineersworkbench.desc1":"The &bEngineer's Workbenches&r offer exclusive crafting recipes, set by the &bEngineer's Blueprint&r inserted into them.",
    "university.engineersworkbench.desc2":"Insert the Blueprint, then hover over one of the items on the right and it will say which items and their amounts that you need. Once those requirements are met, you can pull the item out of the right slots.",
    "university.engineersworkbench.desc3":"The Blueprints specified in this quest &6can be crafted&r, however there are two others that you can only get by &6trading with a Villager&r.",
    "university.engineersworkbench.desc4":"Certain items, like the &6Revolver&r and the &6Mining Drill&r can be upgraded in the Workbench.",
    "university.engineersworkbench.task":"craftable Blueprint",
    "university.engineersworkbench.reward":"Specialized Projectiles",

    "university.ieminingdrill.title":"Pierce the Heavens!",
    "university.ieminingdrill.subtitle":"Make a Mining Drill",
    "university.ieminingdrill.desc1":"The &bMining Drill&r is a modular tool that can &6dig through all Dirt and Stone type blocks&r, with the mining level based on the &bDrill Head&r.",
    "university.ieminingdrill.desc2":"To install a Drill Head, put the Drill in the left slot of an Engineer's Workbench, and then put the Head in the top center slot.",
    "university.ieminingdrill.desc3":"The Mining Drill is &6powered by Biodiesel&r, not FE.",
    "university.ieminingdrill.desc4":"The mining area is set by the Drill Head you use. Sneaking will make you mine a single block at a time.",
    "university.ieminingdrill.task":"Drill Heads",

    "university.miningdrillupgrades.title":"Drill Upgrades",
    "university.miningdrillupgrades.subtitle":"Make any Mining Drill Upgrade",
    "university.miningdrillupgrades.desc1":"Up to 3 &bMining Drill upgrades&r can be installed on a Mining Drill by putting it in the left slot of an Engineer's Workbench and upgrades in the center slots.",
    "university.miningdrillupgrades.desc2":"Each upgrade's &6tooltip&r explains what it does.",
    "university.miningdrillupgrades.task":"Mining Drill Upgrade",

    "university.buzzsaw.subtitle":"Make a Buzzsaw",
    "university.buzzsaw.desc1":"The &bBuzzsaw&r is a modular tool that can &6dig through all plant blocks&r quickly.",
    "university.buzzsaw.desc2":"To work, you must install a &bSawblade&r in the Engineer's Workbench. You can use a &bRockcutter Blade&r instead, which makes it work as a &6Silk Touch Pickaxe&r rather than an axe.",
    "university.buzzsaw.desc3":"Like the Mining Drill, the Buzzsaw is &6powered by Biodiesel&r, not FE.",
    "university.buzzsaw.task":"Blade",

    "university.buzzsawupgrades.title":"Buzzsaw Upgrades",
    "university.buzzsawupgrades.subtitle":"Make any Buzzsaw Upgrade",
    "university.buzzsawupgrades.desc1":"Up to 2 &bBuzzsaw Upgrades&r can be installed on a buzzsaw in the Engineer's Workbench.",
    "university.buzzsawupgrades.desc2":"Each upgrade's &6tooltip&r explains what it does.",
    "university.buzzsawupgrades.task":"Buzzsaw Upgrade",

    "university.ierevolver.title":"The Real Treasure Was the Guns We Made Along the Way",
    "university.ierevolver.subtitle":"Make a Revolver",
    "university.ierevolver.desc1":"The &bRevolver&r is a ranged weapon that can accept several types of ammo. To insert the ammo, sneak right-click it and manually &6insert up to 8 Cartridges&r. Right-click to fire the top Cartridge, and it will rotate all slots counterclockwise.",
    "university.ierevolver.desc2":"A &6Speedloader&r can also be filled with Cartridges, and it will automatically reload the Revolver if fired while empty.",
    "university.ierevolver.desc3":"There are &611 types of Cartridge&r, each having something unique about it. &6Read the Engineer's Manual&r page for them for an explanation for each.",
    "university.ierevolver.desc4":"For reference, &6a Casull Cartridge deals 7.5 hearts of damage&r.",
    "university.ierevolver.task":"Cartridge",

    "university.ierevolverupgrades.title":"The Power of GUN",
    "university.ierevolverupgrades.subtitle":"Make a Revolver upgrade",
    "university.ierevolverupgrades.desc1":"Up to 2 &bRevolver upgrades&r can be installed on a Revolver by putting the Revolver in the left slot of an Engineer's Workbench and upgrades in the center slots.",
    "university.ierevolverupgrades.desc2":"Each upgrade's &6tooltip&r explains what it does.",
    "university.ierevolverupgrades.task":"Revolver Upgrade",

    "university.iechemthrower.title":"Squirt Gun",
    "university.iechemthrower.subtitle":"Make a Chemical Thrower",
    "university.iechemthrower.desc1":"The &bChemical Thrower&r will &6shoot whatever fluid/gas it has&r in its internal tank. If that fluid is flammable, you can sneak right-click to toggle lighting it on fire.",
    "university.iechemthrower.desc2":"There's no in-game list of what each fluid does, but it's pretty self-evident. Lava makes fires, Water puts out fires, Oils/Diesels can be lit on fire, etc.",

    "university.chemthrowerupgrades.title":"Chemical Thrower Upgrades",
    "university.chemthrowerupgrades.subtitle":"Make a Chemical Thrower upgrade",
    "university.chemthrowerupgrades.desc1":"Up to 2 &bChemical Thrower upgrades&r can be installed on a Chemical Thrower by putting the Thrower in the left slot of an Engineer's Workbench and upgrades in the center slots.",
    "university.chemthrowerupgrades.desc2":"Each upgrade's &6tooltip&r explains what it does.",
    "university.chemthrowerupgrades.task":"Chemical Thrower Upgrade",

    "university.ierailgun.title":"A Certain Scientific One, At That",
    "university.ierailgun.subtitle":"Make a Railgun",
    "university.ierailgun.desc1":"The &bRailgun&r uses a large amount of FE to &6shoot Aluminum/Iron/Steel Rods&r, or &6Graphite Electrodes&r. To shoot, hold right-click and then release when the charger reaches 99.",
    "university.ierailgun.desc2":"The higher tiers of ammo deal more damage (&6in same order as above: 13, 15, 18, and 24 points&r).",
    "university.ierailgun.desc3":"The Railgun uses a &olot&r of FE, so &6it's suggested that you have a way to charge it on the go&r.",

    "university.railgunups.title":"Railgun Upgrades",
    "university.railgunups.subtitle":"Make a Railgun upgrade",
    "university.railgunups.desc1":"Up to 2 &bRailgun upgrades&r can be installed on a Railgun by putting it in the left slot of an Engineer's Workbench and upgrades in the center slots.",
    "university.railgunups.desc2":"Each upgrade's &6tooltip&r explains what it does.",
    "university.railgunups.task":"Railgun Upgrade",

    "university.iechargingstation.subtitle":"Make a Charging Station",
    "university.iechargingstation.desc1":"The &bCharging Station&r will &6charge any item&r you insert into it with FE. It has &6no GUI&r, so just click it to insert or remove an item.",
    "university.iechargingstation.desc2":"&6FE can only be inserted via the bottom or the back sides.&r",

    "university.iegardencloche.title":"Arguably OP Farm",
    "university.iegardencloche.subtitle":"Make a Garden Cloche",
    "university.iegardencloche.desc1":"The &bGarden Cloche&r will &6grow and harvest crops&r within itself. It's very fast and honestly weirdly cheap, for how good it is.",
    "university.iegardencloche.desc2":"It requires a &6steady supply of Water and FE&r. You can also give it fertilizer in the bottom left slot.",
    "university.iegardencloche.desc3":"Insert a seed into the top center slot, and its required soil underneath. &6Pretty much every crop is compatible&r!",
    "university.iegardencloche.desc4":"The harvested crop will be pushed out of the &6middle-front&r.",
    "university.iegardencloche.desc5":"Water and fertilizer can be input through the &6bottom&r, &6bottom-front&r, or &6bottom-back&r.",
    "university.iegardencloche.desc6":"FE can be input through the &6top&r, &6bottom-left&r, or &6bottom-right&r.",

    "university.iereadthefrickenbook.desc":"&6See the Engineer's Manual&r for construction instructions.",

    "university.iemetalpress.title":"Plates and Gears and Rods, Oh My!",
    "university.iemetalpress.subtitle":"Construct a Metal Press",
    "university.iemetalpress.desc1":"The &bMetal Press&r is likely to be one of the first machines you make. It gives &6cheaper recipes for Plates, Gears, Rods, etc&r, using &bMetal Press Molds&r.",
    "university.iemetalpress.desc2":"Insert items, give it the correct Mold, and then it will use FE (which is entered from the top) to press the item according to the Mold. Items will be output at the end, into an inventory or Conveyor Belt.",
    "university.iemetalpress.desc3":"You &ccannot speed it up&r, it works at one speed only.",
    "university.iemetalpress.task":"Look at a completed Metal Press\n\n1x Piston\n2x Steel Scaffolding\n1x Redstone Engineering Block\n1x Heavy Engineering Block\n2x Conveyor Belt",

    "university.ieassembler.title":"Autocrafting",
    "university.ieassembler.subtitle":"Construct an Assembler",
    "university.ieassembler.desc1":"The &bAssembler&r can &6automatically craft&r up to three recipes using items and fluids inserted into it.",
    "university.ieassembler.desc2":"The result of the first recipe can be used as an ingredient in the second recipe, and so on. The final non-empty recipe result will be &6output from the back&r.",
    "university.ieassembler.desc3":"If a recipe would use fluids (say, Treated Wood), it &6can use the tanks instead of a bucket item&r.",
    "university.ieassembler.desc4":"&6Power&r can enter the top; &6items&r, the front center; &6fluids&r, the front bottom.",
    "university.ieassembler.task":"Look at a completed Assembler\n\n6x Steel Scaffolding\n2x Redstone Engineering Block\n2x Light Engineering Block\n9x Iron Sheetmetal\n6x Iron Sheetmetal Slab\n2x Conveyor Belt",

    "university.ieindussqueeze.title":"Industrial Squeezer",
    "university.ieindussqueeze.subtitle":"Construct an Industrial Squeezer",
    "university.ieindussqueeze.desc":"The &bIndustrial Squeezer&r presses the juices out of organic material, like seeds.",
    "university.ieindussqueeze.task":"Look at a completed Squeezer\n\n1x Piston\n6x Steel Scaffolding\n2x Light Engineering Block\n1x Redstone Engineering Block\n3x Steel Fence\n2x Fluid Pipe\n4x Wooden Barrel",

    "university.iearcfurnace.title":"Arc Furnace",
    "university.iearcfurnace.subtitle":"Construct an Arc Furnace",
    "university.iearcfurnace.desc1":"The &bArc Furnace&r &6doubles ores and smelts alloys&r, producing Slag as a byproduct.",
    "university.iearcfurnace.desc2":"To function, the Arc Furnace &6requires 3 Graphite Electrodes&r in the top slots. These will wear down as the Arc Furnace runs, and must be replaced when broken.",
    "university.iearcfurnace.desc3":"The item to be worked goes in the left; the Arc Furnace will &6smelt all slots at the same time&r. In the case of alloying, the main part goes in the left and the secondary ingredients go on the right.",
    "university.iearcfurnace.desc4":"Items are inserted in the top and pulled out of the Cauldron; Power is inserted in the three slots in the back; Slag is pulled out of the face under the power slots.",
    "university.iearcfurnace.task":"Look at a completed Arc Furnace\n\n08x Steel Sheetmetal\n06x Block of Steel\n14x Steel Sheetmetal Slab\n05x Steel Scaffolding\n05x Heavy Engineering Block\n01x Cauldron\n10x Light Engineering Block\n27x Reinforced Blast Brick",

    "university.iesilo.title":"Items, Not Missiles",
    "university.iesilo.subtitle":"Construct a Silo",
    "university.iesilo.desc1":"A &bSilo&r can &6hold 41,472 of a single item&r (which is 648 stacks, or 24 chests' worth).",
    "university.iesilo.desc2":"Items must be input through the top, and extracted from the bottom. Giving the bottom block a redstone signal will make it auto-output.",
    "university.iesilo.task":"Look at a completed Silo\n\n04x Treated Wood Fence\n50x Iron Sheetmetal",

    "university.iecrusher.title":"Crushinator",
    "university.iecrusher.subtitle":"Construct a Crusher",
    "university.iecrusher.desc":"The &bCrusher&r will &6double ores, grind blocks, and kill mobs&r.",
    "university.iecrusher.task":"Look at a completed Crusher\n\n10x Steel Scaffolding\n10x Light Engineering Block\n01x Redstone Engineering Block\n08x Steel Fence\n09x Hopper",

    "university.ieindusferment.title":"Industrial Fermenter",
    "university.ieindusferment.subtitle":"Construct an Industrial Fermenter",
    "university.ieindusferment.desc":"The &bFermenter&r is used to convert certain plants into &6Ethanol&r.",
    "university.ieindusferment.task":"Look at a completed Industrial Fermenter\n\n6x Steel Scaffolding\n2x Light Engineering Block\n4x Cauldron\n1x Redstone Engineering Block\n4x Iron Sheetmetal\n2x Fluid Pipe",

    "university.iemixer.title":"Twitchn't",
    "university.iemixer.subtitle":"Construct a Mixer",
    "university.iemixer.desc1":"The &bMixer&r combines items and fluids to &6create new fluids&r.",
    "university.iemixer.desc2":"You can use this to make &6potions&r.",
    "university.iemixer.task":"Look at a completed Mixer\n\n5x Steel Scaffolding\n4x Light Engineering Block\n4x Iron Sheetmetal\n1x Redstone Engineering Block\n1x Steel Fence\n3x Fluid Pipe",

    "university.iecoresample.title":"To the Core",
    "university.iecoresample.subtitle":"Make a Core Sample Drill",
    "university.iecoresample.desc1":"The &bCore Sample Drill&r, once placed and powered, can be right-clicked to get a &6Core Sample&r.",
    "university.iecoresample.desc2":"Core Samples will say what mineral/fluid deposit is in that chunk, which is important information for the Excavator and Pumpjack.",

    "university.ieexcavator.title":"Excavator",
    "university.ieexcavator.subtitle":"Construct an Excavator",
    "university.ieexcavator.desc1":"The &bExcavator&r uses a large amount of FE/t to &6pull ores from its chunk's mineral deposit&r.",
    "university.ieexcavator.desc2":"This allows you to get a rather large amount of ores, if the chunk has a mineral deposit.",
    "university.ieexcavator.task":"Click Me (Observe task broken here)\n\n06x Steel Scaffolding\n16x Steel Sheetmetal\n03x Radiator Block\n09x Light Engineering Block\n01x Redstone Engineering Block\n04x Heavy Engineering Block\n09x Block of Steel (for wheel)\n20x Steel Scaffolding (for wheel)",

    "university.ippumpjack.title":"Black Gold",
    "university.ippumpjack.subtitle":"Get some Crude Oil",
    "university.ippumpjack.desc1":"&eImmersive Petroleum&r is an addon for Immersive Engineering that is based around &bOil&r.",
    "university.ippumpjack.desc2":"It adds the &bPumpjack&r, which uses FE to &6pull fluids from its chunk's fluid deposit&r.",
    "university.ippumpjack.desc3":"The mod &ePneumaticCraft: Repressurized&r, however, adds pools of Crude Oil that generate naturally. This quest will complete once you get Oil from either source.",

    "university.ipdisttower.title":"Distillation Tower",
    "university.ipdisttower.subtitle":"Construct a Distillation Tower",
    "university.ipdisttower.desc1":"The &bDistillation Tower&r will use FE to &6convert Oil into Gasoline, Diesel, and Lubricant&r. It also produces &6Bitumen&r, which is automatically ejected out the back.",
    "university.ipdisttower.desc2":"The Distillation Tower is the largest multiblock, so you should probably &6use the Projector&r.",
    "university.ipdisttower.desc3":"Diesel can power the &6Diesel Generator&r; Gasoline can power the &6Motorboat&r and &6Portable Generator&r.",
    "university.ipdisttower.task":"Click Me (Observe task broken here)\n\n25x Steel Scaffolding\n04x Heavy Engineering Block\n01x Redstone Engineering Block\n60x Iron Sheetmetal\n30x Steel Scaffolding Slab\n17x Fluid Pipe",

    "university.iplubecan.subtitle":"Make a Lubricant Can",
    "university.iplubecan.desc":"A full &bLubricant Can&r can be &6clicked on a Pumpjack, Excavator, or Crusher to speed them up&r.",

    "university.ipautolube.subtitle":"Make an Automated Lubricator",
    "university.ipautolube.desc1":"An &bAutomatic Lubricator&r can be &6placed adjacent to a Pumpjack, Excavator, or Crusher to speed them up&r while it has a supply of Lubricant.",
    "university.ipautolube.desc2":"Hold the Automatic Lubricator to see where exactly you need to place it for it to work.",

    "university.iebottlingmachine.title":"From the Tap",
    "university.iebottlingmachine.subtitle":"Construct a Bottling Machine",
    "university.iebottlingmachine.desc":"The &bBottling Machine&r will &6fill a fluid container with a fluid&r.",
    "university.iebottlingmachine.task":"Look at a completed Bottling Machine\n\n2x Iron Sheetmetal\n3x Steel Scaffolding\n1x Redstone Engineering Block\n2x Light Engineering Block,\n3x Conveyor Belt\nFluid Pump",

    "university.ietank.title":"Not-Quite-Portable Tank",
    "university.ietank.subtitle":"Construct a Fluid Tank",
    "university.ietank.desc1":"The &bFluid Tank&r can &6store 512 buckets&r of a single fluid. You can right-click a Bucket on it to insert or extract fluid.",
    "university.ietank.desc2":"Fluids can be input through the top, and extracted from the bottom. Giving the bottom block a redstone signal will make it auto-output.",
    "university.ietank.task":"Look at a completed Fluid Tank\n\n04x Treated Wood Fence\n34x Iron Sheetmetal",

    "university.ieautoworkbench.title":"Automated Engineer's Workbench",
    "university.ieautoworkbench.subtitle":"Construct an Automated Engineer's Workbench",
    "university.ieautoworkbench.desc1":"The &bAutomated Engineer's Workbench&r will &6automatically craft a single Engineer's Blueprint recipe&r.",
    "university.ieautoworkbench.desc2":"Insert an Engineer's Blueprint, and choose which item you want to autocraft. When it has the items required (and power, obviously), it will craft and output that item.",
    "university.ieautoworkbench.task":"Look at a completed Automated Engineer's Workbench\n\n5x Steel Scaffolding\n4x Light Engineering Block\n1x Redstone Engineering Block\n2x Heavy Engineering Block\n2x Treated Wood Slab\n4x Conveyor Belt",

    "university.ierefinery.title":"I Feel Fine",
    "university.ierefinery.subtitle":"Make a Refinery",
    "university.ierefinery.desc":"The &bRefinery&r is used to &6combine Plant Oil and Ethanol to make Biodiesel&r, which can be used for the Diesel Generator or the Mining Drill.",
    "university.ierefinery.task":"Look at a completed Refinery\n\n08x Steel Scaffolding\n02x Light Engineering Block\n02x Heavy Engineering Block\n16x Iron Sheetmetal\n01x Redstone Engineering Block\n05x Fluid Pipe",

    "university.ielightningrod.title":"Thunder, Feel the Thunder",
    "university.ielightningrod.subtitle":"Construct a Lightning Rod",
    "university.ielightningrod.desc1":"The &bLightning Rod&r generates a &6massive amount of FE when it gets hit by lightning&r.",
    "university.ielightningrod.desc2":"&6Stack Steel Fences&r in a pole centered on the Lightning Rod to increase the chances of getting struck (though it still only works during storms).",
    "university.ielightningrod.desc3":"You can also make a plane of Steel Fences connected to the topmost Fence to increase the chances further.",
    "university.ielightningrod.task":"Look at a completed Lightning Rod\n\n4x Steel Scaffolding\n3x High-Voltage Coil Block\n4x Treated Wood Fence\n4x Light Engineering Block\n8x Copper Coil Block\n4x HV Capacitor",

    "university.iedieselgen.title":"Eco-Friendly™",
    "university.iedieselgen.subtitle":"Construct a Diesel Generator",
    "university.iedieselgen.desc1":"The &bDiesel Generator&r &6generates FE from Biodiesel or Diesel&r.",
    "university.iedieselgen.desc2":"A bucket of &6Biodiesel generates 512,000FE&r, and a bucket of &6Diesel generates 819,200FE&r.",
    "university.iedieselgen.task":"Look at a completed Diesel Generator\n\n09x Radiator Block\n06x Steel Scaffolding\n04x Generator Block\n13x Heavy Engineering Block\n01x Redstone Engineering Block\n05x Fluid Pipe",

    "university.ipportagen.subtitle":"Make a Portable Generator",
    "university.ipportagen.desc1":"The &bPortable Generator&r generates &651,200FE per bucket of Gasoline&r.",
    "university.ipportagen.desc2":"Power can only be output through Wires connected directly to the Generator, no Connector required.",

    "university.projector.title":"Rated G",
    "university.projector.subtitle":"Make a Projector",
    "university.projector.desc1":"The &bProjector&r is a very useful item that &6shows you where to place blocks to form multiblocks&r.",
    "university.projector.desc2":"You can choose which multiblock in the Projector's GUI. You can mirror it and rotate it to face any direction.",
    "university.projector.desc3":"Holding the Projector will show you a hologram of it. Scroll while sneaking to rotate the hologram. Right-click to &6anchor&r the hologram, keeping it where it is as long as the Projector is in your hotbar.",
    "university.projector.desc4":"Sneak right-click the Projector to &6un-anchor&r the hologram.",



    "university.rftools.chapter":"RFTools",

    "university.rftbook.subtitle":"Get the Technology Guide",
    "university.rftbook.desc1":"The &bTechnology Guide&r has information on all of &9McJty&r's mods, like &eRFTools&r and its addons.",
    "university.rftbook.desc2":"At this time, its documentation is not 100%% complete, so you will not be able to fully rely on the book to teach you everything.",

    "university.smartwrench.title":"iWrench",
    "university.smartwrench.subtitle":"Make a Smart Wrench",
    "university.smartwrench.desc1":"The &bSmart Wrench&r comes in two modes. Right-click the air to swap between them.",
    "university.smartwrench.desc2":"In normal mode, you can right-click blocks to turn them, and sneak right-click RFTools blocks to break them instantly.",
    "university.smartwrench.desc3":"&6Select mode&r is used to &6bind blocks together&r. Sneak right-click the block you want to bind to, and then right-click all the blocks you want to bind to it.",

    "university.rftcoalgen.title":"It Generates Energy &nUsing&r Coal, It Doesn't Make Coal",
    "university.rftcoalgen.subtitle":"Make a Coal Generator",
    "university.rftcoalgen.desc1":"The &bCoal Generator&r generates 36,000 FE at 60 FE/t per Coal.",
    "university.rftcoalgen.desc2":"It can only burn Coal, Charcoal, and Coal Blocks, but it can charge items directly.",

    "university.blazagi.title":"Rod Spinner",
    "university.blazagi.subtitle":"Make a Blaze Agitator",
    "university.blazagi.desc1":"The &bBlaze Agitator&r is used to make &6Blazing Rods&r, which are used in the &bBlazing Generator&r to make FE.",
    "university.blazagi.desc2":"Using FE, it can charge up to 9 Blazing Rods at a time. &6Adjacent Rods make each other process faster.&r In the center, you can lock slots so they don't get sent to the output when done. It would be a good idea to &6lock the center slots on each side&r, so the other 5 slots are always boosted.",

    "university.blazinf.subtitle":"Make a Blazing Infuser",
    "university.blazinf.desc1":"The &bBlazing Infuser&r is used to &6make Blazing Rods even more powerful&r.",
    "university.blazinf.desc2":"To do this, provide FE and give it &6a full stack of certain catalyst items&r. The Technology Guide (or the [?] button in the GUI) has a list of all catalysts and what they do.",

    "university.endergenic.subtitle":"Make an Endergenic Generator setup",
    "university.endergenic.desc1":"&bEndergenic Generators&r are extremely intricate machines that &6generate FE when firing and receiving Ender Pearls to each other&r.",
    "university.endergenic.desc2":"An Endergenic Generator has 3 modes: &6idle&r, &6charging&r, and &6holding&r. The Generator cycles through these when given redstone pulses.",
    "university.endergenic.desc3":"While in charging mode, there is a 15 tick window in which it can receive an Ender Pearl. The closer it is to the 10th tick, the more FE is produced.",
    "university.endergenic.desc4":"If a Generator in charging mode receives a Pearl, it immediately goes into holding mode. Holding a Pearl drains FE.",
    "university.endergenic.desc5":"Using a &6Smart Wrench&r (or any other compatible wrench), you can link Endergenic Generators in a cycle. When the first Generator gets a signal while in holding mode, it will throw the Pearl to the linked Generator.",
    "university.endergenic.desc6":"Pearls are introduced into the cycle using the &bPearl Injector&r. Place the Injector adjacent (or directly above) to the first Endergenic Generator, and it will inject Ender Pearls it has stored when it gets a redstone pulse.",
    "university.endergenic.desc7":"The &bEnder Monitor&r can output a signal when the Generator on its purple side shoots a Pearl, receives a Pearl, or loses a Pearl.",

    "university.endergeniclink.title":"Click here for an image guide for an example setup",
    "university.endergeniclink.subtitle":"&7A single Pearl with this setup generates about 1.74 million FE&r",

    "university.rftpowercell.title":"Multiblock Power Tower",
    "university.rftpowercell.subtitle":"Make a Powercell",
    "university.rftpowercell.desc1":"&bPowercells&r come in three tiers, each storing more FE. If you place Powercells next to each other, they will connect and form a multiblock, &6combining their storage&r into one larger pool.",
    "university.rftpowercell.desc2":"You have to use a &bSmart Wrench&r to allow it to input or output energy from that side. Blue is input, yellow is output.",
    "university.rftpowercell.task":"Powercells",

    "university.dimcells.title":"Dimensional Cells",
    "university.dimcells.subtitle":"Make a Dimensional Cell",
    "university.dimcells.desc1":"&bDimensional Cells&r are store FE. You can right-click any face with a Smart Wrench to toggle between input (blue), output (orange), and neither.",
    "university.dimcells.desc2":"Dimensional Cells come in three tiers: &bSimple&r, which store &6250,000FE&r; regular, which store &61,000,000FE&r; and &bAdvanced&r, which store &64,000,000FE&r. Higher tiers can also transfer more FE/t.",
    "university.dimcells.desc3":"Dimensional Cells can wirelessly connect to each other to pool their storage using &bPowercell Cards&r.",
    "university.dimcells.desc4":"Place a Powercell Card into the top left slot of the Dimensional Cell GUI, then place another in the slot that says &6Link&r. Place the newly linked Powercell Card into the top left of another Dimensional Cell to link them together.",
    "university.dimcells.desc5":"&6Every linked Dimensional Cell will show as containing the sum of their combined storage.&r So, two linked Powercells would each say they have 2,000,000FE, but if you discharge one it also discharges the other. This is a great way to wirelessly transport power across large distances, though it loses efficiency the further away they are.",

    "university.rftteleporter.title":"Beam Me Up",
    "university.rftteleporter.subtitle":"Make a teleportation system",
    "university.rftteleporter.desc1":"The &bMatter Receiver&r acts as a destination for teleporting. In its GUI you can give it a name and set if its private or not. You can also set a whitelist of players at the bottom, so they can use it even if it's set to private.",
    "university.rftteleporter.desc2":"The &bMatter Transmitter&r will send the player standing on it to the desired location. Both the Receiver and Transmitter require FE to function, the amount of which increases based on distance.",
    "university.rftteleporter.desc3":"The &bDialing Device&r will allow you to connect a nearby Matter Transmitter to any Matter Receiver you have access to. Click a Transmitter from the top and a Receiver from the bottom, then click either &6Dial&r to make a permanent connection, or &6Dial Once&r for a temporary one. Then, simply stand on the Transmitter and away you'll go!",

    "university.rftporter.title":"Transportalponder",
    "university.rftporter.subtitle":"Make a Charged Porter",
    "university.rftporter.desc1":"The &bCharged Porter&r allows you to teleport to a bound Matter Receiver &6from anywhere in any dimension&r. Longer distances require more FE.",
    "university.rftporter.desc2":"Sneak right-click the Porter on a Receiver to bind it.",

    "university.rftporter2.title":"Transportalponderer",
    "university.rftporter2.subtitle":"Make an Advanced Charged Porter",
    "university.rftporter2.desc":"The &bAdvanced Charged Porter&r stores more FE and can have &6up to 8 bound Receivers&r. Sneak right-click on the air to choose which Receiver to teleport to.",

    "university.rftdestanal.title":"Is It Safe?",
    "university.rftdestanal.subtitle":"Make a Destination Analyzer",
    "university.rftdestanal.desc1":"If the Matter Receiver does not have enough FE, teleporting to it will cause pretty much instant death. The &bDestination Analyzer&r lets you know if it's safe to use.",
    "university.rftdestanal.desc2":"The Destination Analyzer is entirely passive and does not require FE. You can place it next to the Dialing Device to enable the &6Check&r button, which will say if it's safe.",
    "university.rftdestanal.desc3":"&oOr&r, if you're cool, you could place it next to the Matter Transmitter, and if it's dangerous &cthe beam will glow &4&lred&r.",

    "university.rftmatboost.title":"It's Safe.",
    "university.rftmatboost.subtitle":"Make a Matter Booster",
    "university.rftmatboost.desc1":"The &bMatter Booster&r can be placed next to a Matter Transmitter to allow it to &6safely teleport you to an unpowered Matter Receiver&r.",
    "university.rftmatboost.desc2":"Well, \"safely.\" &cIt will still damage you&r, but it won't outright kill you.",

    "university.rftcrafter1.subtitle":"Make a Crafter Tier 1",
    "university.rftcrafter1.desc1":"&bCrafters&r allow you to &6automatically craft items&r using their internal inventories. Higher tiers can store more recipes.",
    "university.rftcrafter1.desc2":"At the top, click one of the recipe slots and then put in the recipe you want it to craft, then click &6Apply&r. You can also toggle whether that recipe will keep one of each ingredient in their slot, as well as if the results go into the output slots or back into the input slots.",
    "university.rftcrafter1.desc3":"Click the &6R&r button (in the GUI, not your keyboard) to remember the current slot layout, only allowing those items into those slots. Click &6F&r to forget them.",
    "university.rftcrafter1.desc4":"At the bottom right, you can change the redstone control mode and the speed that it crafts items at.",

    "university.rftcrafter2.subtitle":"Make a Crafter Tier 2",
    "university.rftcrafter2.desc":"The &bCrafter Tier 2&r has &64 crafting recipes&r instead of 2.",

    "university.rftcrafter3.subtitle":"Make a Crafter Tier 3",
    "university.rftcrafter3.desc":"The &bCrafter Tier 3&r has &68 crafting recipes&r.",

    "university.rftscreens.subtitle":"Make a Screen setup",
    "university.rftscreens.desc1":"&bScreens&r can display various things in your base in the world, such as the amount of energy in a machine, specific items in an inventory, if a certain wireless redstone signal is powered, and much much more.",
    "university.rftscreens.desc2":"Screens require power, which is provided via a nearby &bScreen Controller&r. In its GUI, click &6Scan&r to connect to nearby Screens, and &6Detach&r to disconnect from them.",
    "university.rftscreens.desc3":"Right-click a Screen with a Smart Wrench to change its &6display mode&r. The Screen can be 1x1, 2x2, or 3x3, and each size can be invisible.",

    "university.modularstorage.title":"Digital Chest",
    "university.modularstorage.subtitle":"Make a Modular Storage",
    "university.modularstorage.desc1":"The &bModular Storage&r block is used to store items. Depending on the &bStorage Module&r installed, it can hold up to 300 stacks.",
    "university.modularstorage.desc2":"Install a Storage Module by inserting it into the &6top left slot on the bottom left&r, then click the L button to lock it. If removed, &6the items will stay in the Storage Module&r item, not the block.",
    "university.modularstorage.desc3":"At the bottom left, you can also insert a &6Filter Module&r. In its GUI (which you open by right-clicking in-hand), you can set a list of up to 30 items. You can set it to be a whitelist or a blacklist, whether to use oredic, the usual sorting stuff.",
    "university.modularstorage.desc4":"On the left, you have a 3x3 crafting grid. It can craft using stored items. It also has buttons to decide how many it should craft.",
    "university.modularstorage.desc5":"Above the crafting grid, you can &6store up to 6 recipes&r. Double-clicking a stored recipe will fill the grid instantly.",
    "university.modularstorage.task":"Storage Modules",

    "university.remotestorage.subtitle":"Make a Remote Storage",
    "university.remotestorage.desc1":"The &bRemote Storage&r block can house up to 4 &6Storage Modules&r. To be accessed, you have to insert a &bRemote Storage Module&r to the right of any of them (which one specifically doesn't really matter). It also &6requires FE to run&r.",
    "university.remotestorage.desc2":"Take the linked Remote Storage Module and treat it like a regular Storage Module, that is, &6insert it into a Modular Storage or Storage Tablet&r.",
    "university.remotestorage.desc3":"In the Modular Storage or Storage Tablet, you can click the very bottom-left C button to &6cycle through all Storage Modules&r in the Remote Storage block. Other than that, it works exactly the same as regular.",
    "university.remotestorage.desc4":"You can have multiple Modular Storages or Storage Tablets connected to the same Remote Storage.",

    "university.storagescanner.title":"Central Storage",
    "university.storagescanner.subtitle":"Make a Storage Scanner",
    "university.storagescanner.desc1":"The &bStorage Scanner&r can &6remotely access inventories&r in an area around it. Set the radius in the bottom left corner then click &6Scan&r.",
    "university.storagescanner.desc2":"Select an inventory from the list to access it. The buttons to the left of it allow you to change their order.",
    "university.storagescanner.desc3":"Each inventory has a star next to them, which shows if they are &6routable&r. Routable inventories are the &6only inventory that items can be inserted into&r. Inventories at the top take priority.",

    "university.rftwire.title":"The Latest in Redstone Wire Technology",
    "university.rftwire.subtitle":"Make a Wire",
    "university.rftwire.desc":"The &bWire&r works pretty much exactly like a line of Redstone dust. However, it can't turn corners, can go on walls and ceilings, and only moves signals from the blue end to the orange end. It also preserves signal strength.",

    "university.rftwirelessredstone.title":"Wireless Redstone",
    "university.rftwirelessredstone.subtitle":"Make a wireless redstone setup",
    "university.rftwirelessredstone.desc1":"The &bRedstone Transmitter&r and &bRedstone Receiver&r work together to allow wireless redstone connections at any distance.",
    "university.rftwirelessredstone.desc2":"&6Place down one, and then right-click it with another to link them together.&r A redstone signal entering the blue end of a Transmitter will make the orange end of the linked Receiver emit a full signal.",
    "university.rftwirelessredstone.desc3":"Sneak click the Receiver with an empty hand to open the GUI, where you can enable &6Analog mode&r. In Analog mode, the Receiver will emit the same strength signal that entered the Transmitter, instead of emitting it at full strength. ",

    "university.rftcounter.subtitle":"Make a Counter",
    "university.rftcounter.desc1":"The &bCounter&r will count the amount of redstone pulses it receives, then emit one when it gets to a defined amount, then starts over.",
    "university.rftcounter.desc2":"Open the GUI to change the amount of pulses required.",

    "university.rfttimer.subtitle":"Make a Timer",
    "university.rfttimer.desc":"The &bTimer&r will emit a redstone pulse after a defined amount of ticks pass. You can change this amount in the Timer's GUI, as well as if receiving a redstone signal pauses it.",

    "university.rftsensor.subtitle":"Make a Sensor",
    "university.rftsensor.desc1":"The &bSensor&r will emit a redstone signal when certain conditions are met. Open the GUI to set those conditions.",
    "university.rftsensor.desc2":"&6Block&r will emit a signal when a block is within the area. You can put a block in the top right slot to make it require specifically that block.",
    "university.rftsensor.desc3":"&6Fluid&r will emit a signal when a fluid is within the area. You can put a bucket in the top right slot to make it require specifically that fluid.",
    "university.rftsensor.desc4":"&6Growth&r will emit a signal when crops within the area are past a defined percentage grown. This percentage is typed into &6Number&r.",
    "university.rftsensor.desc5":"&6Entities&r, &6Players&r, &6Hostile&r, and &6Passive&r will emit a signal when a defined amount of that type of entity are within the area.",

    "university.rftinvcheck.subtitle":"Make an Inventory Checker",
    "university.rftinvcheck.desc1":"The &bInventory Checker&r will emit a redstone signal if the inventory in front of it has a specified amount of a specified item is in a specified slot.",
    "university.rftinvcheck.desc2":"You can also set it to ignore damage or use a tag instead of the specific item. You can also not set any item at all to allow it to work with anything.",

    "university.rftlogicgate.title":"Truth Tables",
    "university.rftlogicgate.subtitle":"Make a Logic",
    "university.rftlogicgate.desc":"The &bLogic&r looks a lot more complex than it is. It has three inputs and one output. In its GUI, it shows every possible combination of signals, and you can set the output for each combination.",

    "university.rftanalog.title":"Analogue?",
    "university.rftanalog.subtitle":"Make an Analog",
    "university.rftanalog.desc1":"The &bAnalog&r allows you to do complex calculations to modify the signal strength of the output based on the input and two variables.",
    "university.rftanalog.desc2":"While standing on the &norange&r side of the Analog, the &6left side is variable A&r and the &6right is variable B&r. I is input and O is output.",
    "university.rftanalog.desc3":"In the GUI, there are three equations for when A's signal strength is greater, equal to, or lower than B's.",
    "university.rftanalog.desc4":"You can change each equation to multiply the input's strength by a factor, and then add a constant to it. ",

    "university.rftseq.subtitle":"Make a Sequencer",
    "university.rftseq.desc1":"The &bSequencer&r's GUI allows you to set a pattern of offs and ons, and then cycles through them to emit signals.",
    "university.rftseq.desc2":"You can set when and how it loops with the button that defaults to &6Once1&r; the tooltips should explain how they work.",
    "university.rftseq.desc3":"You can also choose the amount of ticks the Sequencer pauses on each bit on, as well as set the sequence length to prematurely end it instead of lasting the whole 64 bits.",

    "university.rftdigit.title":"Hexidigital",
    "university.rftdigit.subtitle":"Make a Digit",
    "university.rftdigit.desc1":"The &bDigit&r will show the hexidecimal value of the strength of the redstone signal it is given.",
    "university.rftdigit.desc2":"For those who don't know, 0-9 in hexidecimal are just 0-9, but instead of 10 it has A, and instead of 11 it has B, and so on.",

    "university.rftenviro.title":"Beacon? What's That?",
    "university.rftenviro.subtitle":"Make an Environmental Controller",
    "university.rftenviro.desc1":"The &bEnvironmental Controller&r allows you to give yourself certain effects, like speed, saturation or even &ocreative flight&r, in an area.",
    "university.rftenviro.desc2":"Place up to 7 &bEnvironmental Modules&r in the left slots. At the top, set a radius and the max and min heights it works at. You can also optionally set a whitelist of players, or if it works on mobs.",
    "university.rftenviro.desc3":"Fill the &bSyringe&r by attacking a mob with it. Each Module has a tooltip explaining what it does. Negative Modules only work on mobs, not players, so you'll have to set the Controller to target them.",
    "university.rftenviro.task":"Environmental Modules",

    "university.rftsyringe.title":"And That's How I Lost My Medical License",
    "university.rftsyringe.subtitle":"Make a Syringe",
    "university.rftsyringe.desc":"Filled &bSyringes&r are required to craft Modules. To fill a Syringe, hold it in your hands and attack a mob.",

    "university.rftspawner.subtitle":"Make a Spawner system",
    "university.rftspawner.desc1":"The &bSpawner&r works in tandem with the &bMatter Beamer&r to spawn any mob, using a certain amount of three items.",
    "university.rftspawner.desc2":"Place and power the Spawner, and then place and power three Matter Beamers nearby. Use a Smart Wrench on a Beamer then on the Spawner to bind them together.",
    "university.rftspawner.desc3":"Place a full &bSyringe&r (which you fill by punching mobs with it) into the top right slot of the Spawner. There, you can see the items and the amount you need to spawn that mob.",
    "university.rftspawner.desc4":"Mobs need &6key matter&r, &6bulk matter&r, and &6living matter&r. The key and bulk matters depend on the mob you're spawning, but living matter accepts any plant or animal drop.",

    "university.rftelevator.subtitle":"Make an Elevator system",
    "university.rftelevator.desc1":"&bElevators&r can smoothly send a platform up and down, bringing you with it. Place the bottom floor's first and give it power, then build the platform touching the Elevator's front face.",
    "university.rftelevator.desc2":"Place the other floor's Elevators &6directly above it&r where you want the platform to stop at. When any Elevator gets a redstone signal, the platform will be sent to it. &6You only need to provide the bottom floor's Elevator with power.&r",
    "university.rftelevator.desc3":"Elevators (and their passengers) will &6phase through any solid block in the way&r. You will still take &csuffocation damage&r, however.",

    "university.rftelevatorscreen.subtitle":"Make an Elevator Button Screen Module",
    "university.rftelevatorscreen.desc1":"It's frustrating to make a complex redstone circuit that allows you to send a signal to any Elevator from any other Elevator. You can use a &bElevator Button Screen Module&r to do this easier.",
    "university.rftelevatorscreen.desc2":"Sneak right-click the Module on the Elevator floor you're on, then put it in a powered Screen nearby (&6Elevators can phase through Screens&r, so you don't have to put it outside the shaft). Repeat this for every floor.",
    "university.rftelevatorscreen.desc3":"In the Module's GUI, you can choose the colors for the current floor and the other floors, the button style, the button &osize&r, and the names of 8 floors.",
    "university.rftelevatorscreen.desc4":"Simply &6right-click one of the buttons&r on the Screen to be sent to that floor.",

    "university.rftshapecard.subtitle":"Make a Shape Card",
    "university.rftshapecard.desc1":"&bShape Cards&r are used in several machines in RFTools. They allow you to &6set the working area&r of those machines.",
    "university.rftshapecard.desc2":"Right-click the Shape Card to set the shape and size, as well as the offset and if it's solid or hollow.",

    "university.rftcomposer.title":"♫",
    "university.rftcomposer.subtitle":"Make a Composer",
    "university.rftcomposer.desc1":"The &bComposer&r allows you to combine several Shape Cards into one final shape.",
    "university.rftcomposer.desc2":"Put all the shapes you want to combine in the top slots, and the final Shape Card in the bottom.",

    "university.rftprojector.subtitle":"Make a Projector",
    "university.rftprojector.desc1":"The &bProjector&r will &6display a hologram of the Shape Card&r inserted into it.",
    "university.rftprojector.desc2":"You can also set its angle, scale, and offset, as well as how a redstone signal from any side will effect it.",

    "university.rftbuilder.title":"The Actual Best Thing",
    "university.rftbuilder.subtitle":"Make a Builder",
    "university.rftbuilder.desc1":"The &bBuilder&r will &6fill in an area&r set by a Shape Card &6using blocks from the inventory above it&r.",
    "university.rftbuilder.desc2":"You can also &6sneak right-click a Shape Card onto it&r, then click two corners to set the working area.",

    "university.rftquarry.title":"&lDiggy Diggy Hole&r",
    "university.rftquarry.subtitle":"Make a Shape Card (Quarry)",
    "university.rftquarry.desc1":"The &bShape Card (Quarry)&r works like a regular Shape Card, except Builders will &omine&r the working area instead of placing blocks.",
    "university.rftquarry.desc2":"Blocks mined will insert their drops (as if mined with a regular pickaxe) into the inventory above the Builder. These blocks will be replaced with Dirt.",
    "university.rftquarry.desc3":"This is honestly the &6best way to get resources&r the majority of the time. Put it down somewhere that won't annoy anyone, set it to the maximum possible size, and just let it run! Don't forget to set the shape to not be hollow.",
    "university.rftquarry.desc4":"The &bShape Card (Clearing Quarry)&r works exactly the same as a regular Quarry card, except instead of replacing blocks with Dirt, it just leaves a hole.",
    "university.rftquarry.task":"Quarry Card",

    "university.rftquarryupgrades.title":"Shape Card (Quarry (Fortune (Clearing))",
    "university.rftquarryupgrades.subtitle":"Make an upgraded Shape Card (Quarry)",
    "university.rftquarryupgrades.desc1":"The &bShape Card (Fortune Quarry)&r works exactly like a regular Quarry card, except it &6applies a Fortune III enchantment to drops&r. Each block mined costs twice as much FE as a regular Quarry card.",
    "university.rftquarryupgrades.desc2":"The &bShape Card (Silk Quarry)&r does the same, except with &6Silk Touch&r. Each mined block costs three times as much FE as a regular Quarry card.",
    "university.rftquarryupgrades.task":"Enchanted Shape Cards",

    "university.rftvoidcard.title":"Shape Card (⬛⬛⬛⬛)",
    "university.rftvoidcard.subtitle":"Make a Shape Card (Void)",
    "university.rftvoidcard.desc":"The &bShape Card (Void)&r will &6destroy all blocks in its working area, &cleaving no drops&r. However, it requires &6zero FE&r per block, so this is great for clearing land.",

    "university.rftpump.title":"Pump it Up!",
    "university.rftpump.subtitle":"Make a Shape Card (Pump)",
    "university.rftpump.desc1":"The &bShape Card (Pump)&r will collect any fluid in its working area and deposit it into the tank directly above. Fluids sources will be replaced with Dirt.",
    "university.rftpump.desc2":"The &bShape Card (Clearing Pump)&r works exactly like a normal Pump card, except sources will not be replaced with Dirt.",
    "university.rftpump.task":"Pump Cards",

    "university.rftplacingfluids.subtitle":"Make a Shape Card (Placing Fluids)",
    "university.rftplacingfluids.desc":"The &bShape Card (Placing Fluids)&r will place fluids from the tank above itself in the working area.",

    "university.shieldprojector.title":"False Walls, Drawbridges, and Wither Killers!",
    "university.shieldprojector.subtitle":"Make a Shield Projector setup",
    "university.shieldprojector.desc1":"RFTools' &bShields&r are extremely powerful and flexible devices. They can be nearly any shape, can look like any block, can allow certain things to pass through while blocking or damaging others, and can be disabled with a redstone signal. They are also entirely &6unbreakable, even by Withers&r!",
    "university.shieldprojector.desc2":"Place &bShield Template&r blocks of any (single) color in the shape you want, make sure at least one of them is touching a &bShield Projector&r, and then use a &6Smart Wrench&r on the Projector. Templates of different colors will not interact with each other.",
    "university.shieldprojector.desc3":"At the top of the Projector's GUI, you can make a list of &6rules&r.",
    "university.shieldprojector.desc4":"At the top right, set what you want to happen to an entity type (whether they can pass, if they get damaged, etc).",
    "university.shieldprojector.desc5":"Below that, set what entity type you want to effect (players, items, passive or hostile mobs, etc). If you chose player, you can specify which player in the text box below. Click &6Add&r to add that rule to the list.",
    "university.shieldprojector.desc6":"These rules here will make Shields solid to hostile mobs and damage them, while letting items and the player Steve walk through them harmlessly.",
    "university.shieldprojector.desc7":"At the bottom left, you can set what the Shields look like. You can change its colors, change its texure, and even set it to mimic a block you give it.",
    "university.shieldprojector.desc8":"Additionally, you can make the Projector use a &6Shape Card&r instead of Shield Projectors, by placing the Card in the bottom left slot. You still have to click it with a Smart Wrench to enable it, however.",
    "university.shieldprojector.task1":"Shield Projectors",
    "university.shieldprojector.task2":"Shield Templates",

    "university.school.shields.1":"&bShields&r are powerful blocks. They can be configured to\nlook like any block, allow certain things to pass\nthrough, damage certain mobs, and more.\n\nThese shields are set to need Redstone,\nand block everything from passing through.\n&6Flip the lever to continue.&r",
    "university.school.shields.2":"To make the shield, place &bShield Template&r blocks\nwhere you want the shield to be, then\nplace a &bShield Projector&r adjacent to any.\n\nUse a &bSmart Wrench&r on the Projector to\nconnect it to the Templates",
    "university.school.shields.3":"Shield Templates of &bdifferent&r\n&bcolors&r &6do not connect&r\n\nThis allows you to have\nmultiple separate shields\nadjacent to each other",
    "university.school.shields.4":"Shield behavior can be changed\nin the Projector's GUI\n\nThis door has been\nset to be &6solid for players&r, &6allow items&r\n&6through&r, and turn off when powered",
    "university.school.shields.5":"To add a rule, choose &6what happens&r\nin the top right of the GUI\n(if it's solid or not, if it damages, etc),\nand then choose &6who it affects&r\n(everything, players, hostile/passive\nmobs, etc) underneath, then click &6Add&r\n\nYou can have &6multiple rules&r,\nwhich show on the left\n\nHigher rules take priority",
    "university.school.shields.6":"Set this bridge to be solid to continue",
    "university.school.shields.7":"Shields can be made to &6deal damage&r\nto whatever matches the filter\n\nAs Shields are also &6completely unbreakable&r,\nthey make for a good &cWither killer&r",
    "university.school.shields.8":"This Projector is set to be &6solid&r and\ndeal player &6damage&r to &6hostile mobs&r,\n&6allow&r &6items&r to pass, and be &6solid\nfor everything else&r\n\nWhen the &blever is turned off&r, the Shield\nturns on and the three Builders\non the left place blocks to spawn a Wither\n\nThe Wither can't break the blocks\nand is constantly damaged until\nit dies, letting the items through into\nthe Hoppers below",
    "university.school.shields.9":"The first Builder places the top 3 Soul Sand,\nthe second places the bottom, and then\nthe last one places the Skulls\n\nYou can see where they place using\nthe \"Support/preview mode\" button",

    "university.rftoolsdimbok.subtitle":"Get the RFTools Dimension Manual",
    "university.rftoolsdimbok.desc1":"&eRFTools Dimensions&r is an add-on for RFTools that allow you to create dimensions to your specifications at great cost and risk.",
    "university.rftoolsdimbok.desc2":"The &bRFtools Dimension Manual&r is the best source of information for how dimensions work.",

    "university.dimletparts.title":"Dimlet Components",
    "university.dimletparts.subtitle":"Get Dimlet components",
    "university.dimletparts.desc1":"&bDimlets&r allow you to specify what kind of dimension you want to create; if you have no Dimlets, the dimension is completely random.",
    "university.dimletparts.desc2":"Dimlets require components, which can be found in special structures that &6only generate in created dimensions&r. You can also find Dimlet Parcels in chests that give you random components.",
    "university.dimletparts.task1":"Any Dimlet Control Circuit",
    "university.dimletparts.task2":"Any Dimlet Energy Module",
    "university.dimletparts.task3":"Any Dimlet Memory Unit",
    "university.dimletparts.task4":"Any Dimlet Type Controller",

    "university.dimletworkbench.subtitle":"Make a Dimlet Workbench",
    "university.dimletworkbench.desc1":"You can craft Dimlets in the &bDimlet Workbench&r. On the right of the GUI is a searchable list of all possible Dimlets. Hover over a Dimlet to see what parts it needs.",
    "university.dimletworkbench.desc2":"Put those Dimlet components in the slots on the left, and then click the Dimlet out of the list to try to craft it.",
    "university.dimletworkbench.desc3":"You can also put a completed Dimlet in the top left slot and enable &6Extract&r to destroy it, getting some of its components.",

    "university.rftabsorbers.subtitle":"Make Absorbers",
    "university.rftabsorbers.desc1":"Some Dimlet recipes require filled &bAbsorbers&r. Absorbers are generally filled by placing them near the thing you want to absorb (current time, biome, liquids, etc) and letting them run. &6See their tooltips&r for more information.",
    "university.rftabsorbers.desc2":"Of these, the &6Time Absorber&r is the strangest to get working, so I'll explain it: Place it down outside, and give it a redstone pulse around the time you want it to absorb. The next day, give it a redstone pulse around the same time to add another 10%% . It has a cooldown, so you can't just spam pulses to increase it. A &6Timer set to 24,000 ticks&r works perfectly, as that is the exact amount of ticks per Minecraft day (without sleeping).",
    "university.rftabsorbers.desc3":"Mine a filled Absorber with a pickaxe to pick it up.",

    "university.rftenscriber.subtitle":"Make a Dimension Enscriber",
    "university.rftenscriber.desc1":"To actually &ocreate&r the dimension, you need a &bDimension Enscriber&r. Place an &bEmpty Dimension Tab&r in the bottom left to begin.",
    "university.rftenscriber.desc2":"If you have no Dimlets, just go right ahead and click &6Store&r. That will create an entirely random dimension, with nothing set whatsoever.",
    "university.rftenscriber.desc3":"If you &odo&r have Dimlets, put those in the slots at the top. &6Dimlet grammar&r, the order that Dimlets must be installed, can be a bit confusing:",
    "university.rftenscriber.desc4":"&6Modifier Dimlets (like materials/fluids) must be entered &obefore&r&6 the things they modify.&r",
    "university.rftenscriber.desc5":"So for instance, a Material Dimlet (Copper Ore) followed by a Feature Dimlet (HugeOrbs) will generate huge orbs made out of Copper Ore.",
    "university.rftenscriber.desc6":"If two dimensions have identical Dimlets, they will go to the same dimension instead of creating another identical one. If you want to create two different dimensions with the same Dimlets, give it some Digit Dimlets.",
    "university.rftenscriber.desc7":"You can also give dimensions names in the bottom left. Clicking &6Extract&r will take all the Dimlets out of it the Dimension Tab.",

    "university.rftdimensionbuilder.subtitle":"Make a Dimension Builder",
    "university.rftdimensionbuilder.desc1":"Place a Realized Dimension Tab into the slot in the &bDimension Builder&r to begin actually creating the dimension.",
    "university.rftdimensionbuilder.desc2":"&6Dimensions require FE to be created, and more FE to run.&r Hover over the Realized Dimension Tab to see how much it needs to begin and run. More complex dimensions need more FE, so be careful when designing one.",
    "university.rftdimensionbuilder.desc3":"Once a Dimension has been powered and built, &6it will place down a Matter Receiver&r in the dimension itself&r. You can teleport to it using a Matter Transmitter and Dialing Device, though you have to bring a way back yourself (I suggest a Porter).",
    "university.rftdimensionbuilder.desc4":"If the dimension runs out of FE, &cit becomes completely inhospitable&r until powered. &6&lMake sure the Dimension Builder is chunkloaded.&r",

    "university.rftdimshards.subtitle":"Mine Dimensional Ore",
    "university.rftdimshards.desc":"&bDimensional Shards&r are dropped by Dimensional Ore, which &6only generates in created Dimensions&r.",

    "university.rftdimmon.subtitle":"Make a Dimension Modifier",
    "university.rftdimmon.desc":"The &bDimension Modifier&r will show you the &6current charge of the dimension you are in&r. This is useful for letting you know if something went horribly wrong at your base, giving you time to leave.",

    "university.rftinfuser.subtitle":"Make a Machine Infuser",
    "university.rftinfuser.desc":"The &bMachine Infuser&r allows you to &6spend Dimension Shards to improve RFTools machines&r. Hover over a machine to see what its infusing bonus is.",

    "university.rftphasedfield.subtitle":"Make a Phased Field Generator",
    "university.rftphasedfield.desc1":"The &bPhased Field Generator&r will rapidly use its charge to &6allow you to enter uncharged dimensions&r.",
    "university.rftphasedfield.desc2":"It must be in your hotbar to function.",

    "university.rftactivityprobe.subtitle":"Make an Activity Probe",
    "university.rftactivityprobe.desc":"The &bActivity Probe&r, when placed in a dimension, will stop it from consuming power when no chunks in it are loaded.",

    "university.rftprogrammer.title":"If This Then That",
    "university.rftprogrammer.subtitle":"Make a Programmer",
    "university.rftprogrammer.desc1":"&eRFTools Control&r allows you to &6make programs visually by linking tiles&r. If you've ever used the program Scratch, it's similar to that.",
    "university.rftprogrammer.desc2":"On the left of the &bProgrammer&r is a list of tiles, called &6opcodes&r. You drag these to the grid on the right to add them to the program.",
    "university.rftprogrammer.desc3":"You can insert a &bProgram Card&r and click &6Save&r to save the program to the card. Load loads from the card, and so on. &3This quest has 2 Program rewards. Load them and read the comments to see how they work.&r",
    "university.rftprogrammer.desc4":"Programs are triggered by &6Event&r opcodes. Basically, when a &othing&r happens (depending on the Event), it triggers the connected tile to do something. Some Events are &6Redstone On&r and &6Off&r, &6Repeat&r, etc. Hold shift while hovering over one to see what it does.",
    "university.rftprogrammer.desc5":"Opcodes that are not properly configured will have a flashing icon on them. Click it, and you can configure it at the bottom. This Repeat event is set to trigger every second:",
    "university.rftprogrammer.desc6":"Double click on a grey blob on a tile's edge to &6aim&r it. When triggered, it will pass the trigger in that direction.",
    "university.rftprogrammer.desc7":"&6Operation&r opcodes do something when triggered. These tend to be more complex; see their tooltip for a detailed explanation on each. This program says something in the log every time it is triggered:",
    "university.rftprogrammer.desc8":"&6Eval&r opcodes take some sort of input (like a redstone signal strength) and turn it into a text output.",
    "university.rftprogrammer.desc9":"&6Test&r opcodes can be aimed in two directions: the &agreen&r path is taken if the test passes; the &cred&r path is taken if it fails.",

    "university.rftprocessor.subtitle":"Make a Processor",
    "university.rftprocessor.desc1":"The &bProcessor&r is what &6runs programs&r. You need to have a &bCPU&r in order to do anything; higher tiers can do more at a time.",
    "university.rftprocessor.desc2":"Insert Program Cards into the top slots and they will start running. The black box under is the &6log&r: any Log Message operation will display here.",
    "university.rftprocessor.desc3":"You can also type some commands in the text box under the log. &7help&r will show you all available commands.",
    "university.rftprocessor.desc4":"Any opcodes that have a &6side parameter&r will use that side of the Processor; Up will use the top, etc.",
    "university.rftprocessor.task":"CPU Cores",

    "university.rftcram.title":"Variables",
    "university.rftcram.subtitle":"Make some RAM",
    "university.rftcram.desc1":"&bRAM&r is required for programs to use &6variables&r. Each RAM Chip adds 8 variables, to a max of 32 to a Processor.",
    "university.rftcram.desc2":"Variables are essentially a way to &6store a value to use elsewhere&r. Basically any opcode that takes a value can be pointed at a variable instead.",
    "university.rftcram.desc3":"You must &6allocate&r variable slots to Program Cards in the Processor. See the &nResource Allocation&r quest for more details.",

    "university.resourceallocation.title":"Resource Allocation",
    "university.resourceallocation.subtitle":"Learn how resource allocation works",
    "university.resourceallocation.desc1":"Programs that &6use variables&r or &6move items&r must be allocated the specific slots it has available.",
    "university.resourceallocation.desc2":"Above the Program Card, click the &bResource Allocation&r button. This allows you to click the inventory slots on the right, or the variable slots on the left, to &6allocate those resources to the program&r, allowing it access to them.",
    "university.resourceallocation.desc3":"Here, the program is allocated the top 3 slots of the Processor's inventory:",
    "university.resourceallocation.desc4":"This quest gives a program as a reward. This program keeps exactly 10 Cobblestone in an inventory. Load it in a Programmer and read the comments to see how it works.",

    "university.dbstep.title":"Debugging: Your Best Friend",
    "university.dbstep.subtitle":"Learn about the db command",
    "university.dbstep.desc1":"The &bdb&r command (in the Processor, not chat) is the best way to &6figure out why the heck your program isn't working&r.",
    "university.dbstep.desc2":"The &7db&r command will allow you to &6debug&r, so you can &6watch your program step by step&r.",
    "university.dbstep.desc3":"The &7help&r command will show you all the arguments you can use. &7db debug&r will enable debugging mode for all program slots. You can do &7db debug 0&r to only do the first slot, etc.",
    "university.dbstep.desc4":"When in debug mode, your program will wait. &7db step&r (or &7db s&r) will make the program &6go to the next step&r, and it will display which opcode it is on. This allows you to &6follow the path your program is taking&r through your tiles.",
    "university.dbstep.desc5":"&7db info&r will also display what tile it is on. &7db last&r will &6display the value&r of the last opcode that handles them.",
    "university.dbstep.desc6":"Finally, &7db resume&r will exit debugging mode, resuming normal function.",

    "university.node.title":"Avode the Node",
    "university.node.subtitle":"Make a Node",
    "university.node.desc1":"&bNodes&r can connect to your Processor to &6allow it access to blocks at a distance&r. Instead of needing to be adjacent to the Processor, it can be adjacent to a Node!",
    "university.node.desc2":"The Processor needs to have a &bNetwork Card&r installed. The higher tier one allows for a larger range.",
    "university.node.desc3":"Type the Processor command &7net setup [name]&r, replacing [name] with the name of your network, which can be anything. ",
    "university.node.desc4":"Place down a &bNode&r somewhere in range, and set the channel to your network. Give your Node a unique name as well.",
    "university.node.desc5":"To connect Nodes to the Processor, run the setup command again. You can do &7net info&r or &7net list&r to confirm that they are connected.",
    "university.node.desc6":"In the &6Programmer&r, all Side parameters allow you to input a Node name. Put the name of your Node here, and it will use that instead of the Processor.",
    "university.node.task":"Network Cards",

    "university.programkeys.title":"Sharing is Caring",
    "university.programkeys.subtitle":"Learn how to copy and paste programs",
    "university.programkeys.desc1":"In the Programmer, you can &6hold control and tap C&r to &bcopy your program&r as text. Specifically, as the contents of a json file.",
    "university.programkeys.desc2":"You can save this text anywhere, like a text file or online somewhere, to share it with others. You can also &bpaste programs&r into the Programmer by &6holding control and tapping V&r.",

    "university.networkid.subtitle":"Make a Network Identifier",
    "university.networkid.desc1":"The &bNetwork Identifier&r allows you to &6send information between separate networks&r.",
    "university.networkid.desc2":"On the destination network (that is, the network that the message is being sent to), sneak right-click a &bNetwork Identifier&r on its Processor.",
    "university.networkid.desc3":"Place the linked Identifier &6in the inventory&r of the origin network (that is, the network &osending&r the message). Note, this goes in the &cinventory&r, the slots on the right. It also needs an &bAdvanced Network Card&r.",
    "university.networkid.desc4":"In the programmer, use the &6Send Message&r operation. Name is the message name, IdSlot is the inventory slot that has the linked Network Identifier, and Variable is the variable that will be sent in the message. This program goes in the origin network.",
    "university.networkid.desc5":"Make a second program, and use the &6Message&r event. This one will start the program when a specific Message is received (set by the Name parameter). Single will make it only run once, when it gets the message.",
    "university.networkid.desc6":"When the destination network receives a message, it triggers the Message event, outputting a string that matches the variable the message carries.",
    "university.networkid.desc7":"Now, you can't send items between networks, you &ccan only send information&r.",

    "university.controlworkbench.title":"Autocrafting",
    "university.controlworkbench.subtitle":"Make a Workbench",
    "university.controlworkbench.desc1":"The &bWorkbench&r allows you to &6automatically craft items with programs&r.",
    "university.controlworkbench.desc2":"Place the Station within range of a Network, and run &7net setup [name]&r again. This will connect the Station to the network.",
    "university.controlworkbench.desc3":"Use a &bCrafting Card&r and set up a recipe on the left. If it's a normal crafting recipe, put it in the top left 9 slots and click Update to save the recipe.",
    "university.controlworkbench.desc4":"Place this saved Recipe Card in the Workbench, and the network will now know how to craft that item.",
    "university.controlworkbench.desc5":"In the Programmer, filter to the category crafting. For &6Get Ingredients&r, &6Inv&r is the inventory to pull ingredient items from, &6CardInv&r is the inventory with the Crafting Cards (ie, the Workbench), &6Item&r is the item to craft.",
    "university.controlworkbench.desc6":"For Slot1 and Slot2, set the &6minimum and maximum Processor inv slots&r it can store items in, which should &6match the amount of slots used in the recipe&r. For a 3x3 recipe, Slot2 must be 9 higher Slot1 (so, 0-8 etc). When this is triggered, it will pull the ingredients into the corresponding slots in the Processor.",
    "university.controlworkbench.desc7":"Now, use the &6Push Multiple Items&r operation, and set Inv to be the Workbench. Set it to input &6through the top&r, as well. Set Slot1 and Slot2 to the same you did earlier. This will send the items from the Processor to the Workbench, ready to be crafted.",
    "university.controlworkbench.desc8":"Use a simple &6Fetch Items&r operation to &6pull from the bottom of the Workbench&r to craft the item. From there, you can do what you want with it.",

    "university.controlcraftstation.title":"Easy Autocraft Requesting",
    "university.controlcraftstation.subtitle":"Make a Crafting Station",
    "university.controlcraftstation.desc1":"The &bCrafting Station&r gives you an easy list of all the craftable items in the network.",
    "university.controlcraftstation.desc2":"Make a crafting program like before, but use the event &6Craft&r. This fires off when the craft is requested. You can leave Item blank, but set Inv to the Workbench.",
    "university.controlcraftstation.desc3":"In the Get Ingredients operation, set &6Item&r to the Function &6craftresult&r. This will let you use one program to craft any item with a Crafting Card.",
    "university.controlcraftstation.desc4":"After fetching the craft result, you can add the &6Mark Craft Ok&r operation, give it the slot the item is in, and it will &6send the item to the Crafting Station&r that requested it!",

    "university.etech.chapter":"Environmental Tech",

    "university.memoryprogrammer.subtitle":"Make a Memory Programmer",
    "university.memoryprogrammer.desc1":"&eEnvironmental Tech&r is a mod that allows you to make multiblock machines that &6generate resources using only FE&r. It can generate ores, plants, and other resources.",
    "university.memoryprogrammer.desc2":"Environmental Tech's 1.16 version has some differences from the 1.12 and previous versions.",
    "university.memoryprogrammer.desc3":"The biggest, main difference is the fact that &6all Void Miner types have been merged&r. Every Miner can generate every resource.",
    "university.memoryprogrammer.desc4":"Instead of having a Void Botanic Miner and Void Ore Miner etc, what's generated is decided by the &bFlash Memory&r used.",
    "university.memoryprogrammer.desc5":"Place and power the &bMemory Programmer&r, insert the Flash Memory, navigate the GUI, and choose what you want to generate.",
    "university.memoryprogrammer.desc6":"You can choose out of multiple categories, click and drag the scroll bar to use it. The &6Multi Miners&r category allows you to generate all of a category instead of only part of it (like all ores instead of only metals, etc).",

    "university.etassembler.subtitle":"Make an Assembler",
    "university.etassembler.desc1":"The &bAssembler&r is used to make certain items.",
    "university.etassembler.desc2":"As far as machines go, it's fairly simple. Give it FE, put the items in the right spots, and it crafts.",
    "university.etassembler.desc3":"Using the &6Configure Side IO&r button at the top left, you can set each slot to be connected to each side of the block, for easier automation.",
    "university.etassembler.desc4":"You can install &6Frequency Modifiers&r in the bottom 4 slots to make it work faster. Each slot can hold 4.",

    "university.etio.title":"ET IO",
    "university.etio.subtitle":"Make a Modifier and IO",
    "university.etio.desc1":"Certain spots in a multiblock require a type of block rather than any specific block.",
    "university.etio.desc2":"&bModifiers&r change how the machine works in some way, like making it faster. We've added tooltips to each one to explain what they do.",
    "university.etio.desc3":"&bIO blocks&r should be more obvious. The &bFE Input&r is where you provide FE. &bItem Output&r outputs items into adjacent inventories.",
    "university.etio.desc4":"IO blocks come in multiple tiers, however. Higher tiers allow you to input, output, and store more FE.",
    "university.etio.task1":"Modifiers",
    "university.etio.task2":"IO blocks",

    "university.lensgrinder.subtitle":"Make a Lens Grinder",
    "university.lensgrinder.desc1":"&bLenses&r can be placed into the &6Laser Lens Holder&r of a Void Miner to &6influence its drops&r within its program.",
    "university.lensgrinder.desc2":"Lenses must be colored in the &bLens Grinder&r, and make it more likely for materials of that color to be dropped.",
    "university.lensgrinder.desc3":"There is currently no way to see the exact list of the effects in the mod, so &6we added a JEI Info page&r listing all the colors and their drops.",
    "university.lensgrinder.desc4":"&bCrystal Lenses&r work similarly, but &6only work in the Crystal Miner&r program, in the &6Multi Miners&r section of the Memory Programmer.",
    "university.lensgrinder.desc5":"They make it more likely for the Miner to drop the Crystal of the Lens' type.",
    "university.lensgrinder.task1":"Colored Lenses",
    "university.lensgrinder.task2":"Crystal Lenses",

    "university.litheriteminer.subtitle":"Make a Litherite Void Miner CCU",
    "university.litheriteminer.desc1":"&bVoid Miners&r come in several tiers; each tier is &6faster&r, has room for &6more upgrades&r, and &6uses more FE&r.",
    "university.litheriteminer.desc2":"In the GUI, insert a programmed &6Flash Memory&r to dictate what the Miner mines. There's a button on the left of the GUI that &6shows everything that can be collected&r, as well as the chance of it being collected.",
    "university.litheriteminer.desc3":"Void Miners can &6face any direction&r. The rest of the multiblock structure still goes on the Miner's \"bottom\" face.",
    "university.litheriteminer.desc4":"The Void Miner's bottom face emits a laser beam. This beam &6must not have anything blocking its path&r. That means it's best to face either directly up, towards the sky, or directly down, with a hole dug to bedrock under it.",
    "university.litheriteminer.desc5":"The &6tooltip&r of each Miner will &6say what blocks it needs&r for its multiblock structure. The button at the top left of its GUI opens a menu where you can &6automatically build the multiblock&r, taking blocks from your inventory.",

    "university.etpanels.task":"Structure Panels",
    "university.etioframe.task1":"IO block or Frames (tier 1 or above)",
    "university.etioframe.task2":"IO block or Frames (tier 2 or above)",
    "university.etioframe.task3":"IO block or Frames (tier 3 or above)",
    "university.etioframe.task4":"IO block or Frames (tier 4 or above)",
    "university.etioframe.task5":"IO block or Frames (tier 5 or above)",
    "university.etioframe.task6":"IO block or Frames (tier 6 or above)",
    "university.etioframe.task7":"IO block or Frames (tier 7 or above)",
    "university.etioframe.task8":"IO block or Frames (tier 8 or above)",
    "university.etmods.task":"Modifiers",
    "university.etframe.task1":"Frames (tier 1 or above)",
    "university.etframe.task2":"Frames (tier 2 or above)",
    "university.etframe.task3":"Frames (tier 3 or above)",
    "university.etframe.task4":"Frames (tier 4 or above)",
    "university.etframe.task5":"Frames (tier 5 or above)",
    "university.etframe.task6":"Frames (tier 6 or above)",
    "university.etframe.task7":"Frames (tier 7 or above)",
    "university.etframe.task8":"Frames (tier 8 or above)",

    "university.erodiumminer.subtitle":"Make an Erodium Void Miner CCU",
    "university.erodiumminer.desc1":"The &bErodium Void Miner CCU&r is the second tier Void Miner.",
    "university.erodiumminer.desc2":"Some materials are &6biome specific&r, meaning they can only be mined in certain biomes. Some are also &6dimension specific&r, like Netherite.",
    "university.erodiumminer.desc3":"The &6Dimensional&r and &6Interdimensional Modifiers&r can allow Miners to mine materials from other biomes and dimensions.",

    "university.kyroniteminer.subtitle":"Make a Kyronite Void Miner CCU",
    "university.kyroniteminer.desc":"The &bKyronite Void Miner CCU&r is the third tier Void Miner.",

    "university.pladiumminer.subtitle":"Make a Pladium Void Miner CCU",
    "university.pladiumminer.desc":"The &bPladium Void Miner CCU&r is the fourth tier Void Miner.",

    "university.ioniteminer.subtitle":"Make an Ionite Void Miner CCU",
    "university.ioniteminer.desc":"The &bIonite Void Miner CCU&r is the fifth tier Void Miner.",

    "university.aethiumminer.subtitle":"Make an Aethium Void Miner CCU",
    "university.aethiumminer.desc":"The &bAethium Void Miner CCU&r is the sixth tier Void Miner.",

    "university.nanoriteminer.subtitle":"Make a Nanorite Void Miner CCU",
    "university.nanoriteminer.desc":"The &bNanorite Void Miner CCU&r is the seventh tier Void Miner.",

    "university.xerothiumminer.subtitle":"Make a Xerothium Void Miner CCU",
    "university.xerothiumminer.desc":"The &bXerothium Void Miner CCU&r is the eigth and final tier Void Miner.",

    "university.esolar1.subtitle":"Make a Litherite Solar Array",
    "university.esolar1.desc1":"&bSolar Arrays&r are multiblock structures that &6generate FE from sunlight&r.",
    "university.esolar1.desc2":"Each tier Array can use any tier Solar Cell. &6Higher tiers produce more FE/t.&r",
    "university.esolar1.desc3":"A full Litherite-tier Array will produce &6344 FE/t&r on a sunny day. &cRain makes it work worse&r, lowering it to 96 FE/t, but adding &6Piezo Modifiers&r lower the effect.",
    "university.esolar.task":"Solar Cells",

    "university.esolar2.subtitle":"Make an Erodium Solar Array",
    "university.esolar2.desc":"&bErodium&r is the second tier Solar Array. A full Erodium array will generate &62,942 FE/t&r.",

    "university.esolar3.subtitle":"Make a Kyronite Solar Array",
    "university.esolar3.desc":"&bKyronite&r is the third tier Solar Array. A full Kyronite array will generate &615,052 FE/t&r.",

    "university.solar4.subtitle":"Make a Pladium Solar Array",
    "university.solar4.desc":"&bPladium&r is the fourth tier Solar Array. A full Pladium array will generate &674,649 FE/t&r.",

    "university.solar5.subtitle":"Make an Ionite Solar Array",
    "university.solar5.desc":"&bIonite&r is the fifth tier Solar Array. A full Ionite array will generate &6292,094 FE/t&r.",

    "university.solar6.subtitle":"Make an Aethium Solar Array",
    "university.solar6.desc":"&bAethium&r is the sixth tier Solar Array. A full Aethium array will generate &6992,891 FE/t&r.",

    "university.solar7.subtitle":"Make a Nanorite Solar Array",
    "university.solar7.desc":"&bNanorite&r is the seventh tier Solar Array. A full Nanorite array will generate &63,124,215 FE/t&r.",

    "university.solar8.subtitle":"Make a Xerothium Solar Array",
    "university.solar8.desc":"&bXerothium&r is the eigth and final tier Solar Array. A full Xerothium array will generate &69,211,008 FE/t&r.",

    "university.lightning1.subtitle":"Make a Litherite Lightning Rod",
    "university.lightning1.desc1":"&bLightning Rods&r are multiblock structures that &6infrequently produce large amounts of RF&r from lightning strikes.",
    "university.lightning1.desc2":"Higher tier ones make &6more RF&r per hit, but are &6less likely&r to &obe&r hit. The amount they make is a range, not definite per strike, so we can't really say any exact numbers.",
    "university.lightning1.desc3":"They work best during lightning storms, but can still be hit during sunny weather.",
    "university.lightning1.desc4":"&bLitherite&r is the first tier Lightning Rod.",

    "university.lightning2.subtitle":"Make an Erodium Lightning Rod",
    "university.lightning2.desc":"&bErodium&r is the second tier Lightning Rod.",

    "university.lightning3.subtitle":"Make a Kyronite Lightning Rod",
    "university.lightning3.desc":"&bKyronite&r is the third tier Lightning Rod.",

    "university.lightning4.subtitle":"Make a Pladium Lightning Rod",
    "university.lightning4.desc":"&bPladium&r is the fourth tier Lightning Rod.",

    "university.lightning5.subtitle":"Make an Ionite Lightning Rod",
    "university.lightning5.desc":"&bIonite&r is the fifth tier Lightning Rod.",

    "university.lightning6.subtitle":"Make an Aethium Lightning Rod",
    "university.lightning6.desc":"&bAethium&r is the sixth tier Lightning Rod.",

    "university.lightning7.subtitle":"Make a Nanorite Lightning Rod",
    "university.lightning7.desc":"&bNanorite&r is the seventh tier Lightning Rod.",

    "university.lightning8.subtitle":"Make a Xerothium Lightning Rod",
    "university.lightning8.desc":"&bXerothium&r is the eigth tier Lightning Rod.",



    "university.woot.chapter":"Woot",

    "university.wootguide.subtitle":"Make the Woot Guide",
    "university.wootguide.desc":"The &bWoot Guide&r is &eWoot&r's &6guide&r. Fascinating.",

    "university.stygian.subtitle":"Make a Stygian Anvil",
    "university.stygian.desc1":"&6Stygian Iron&r is a much-used resource added by Woot.",
    "university.stygian.desc2":"To use the &bStygian Anvil&r, place it on a Magma Block. Right-click the main ingredient on it to add it, then the secondary ingredients.",
    "university.stygian.desc3":"Finally, use the &bYA Hammer&r on the Anvil to complete the craft.",

    "university.conatus.subtitle":"Make a Fluid Vat",
    "university.conatus.desc1":"Rather than FE, Woot factories need &6Conatus Fluid&r to run.",
    "university.conatus.desc2":"Conatus Fluid is made in the &bFluid Vat&r. The Fluid Vat uses FE to combine a fluid and an item to make another fluid.",
    "university.conatus.desc3":"See its uses in JEI to see all the recipes that use it.",

    "university.injectpress.subtitle":"Make an Injection Press and Dye Liquifier",
    "university.injectpress.desc1":"The &bInjection Press&r uses FE to combine an item and a fluid into another item.",
    "university.injectpress.desc2":"The &bDye Liquifier&r melts dyes into &6Pure Dye Fluid&r, which is needed for certain items.",
    "university.injectpress.desc3":"To make Pure Dye Fluid, it has to have liquified 72mB of blue, white, red, and yellow dye.",

    "university.mobshard.title":"Soul Shards",
    "university.mobshard.subtitle":"Make a Mob Controller",
    "university.mobshard.desc1":"In order to decide what mob your factory will be farming, you need a &bMob Controller&r.",
    "university.mobshard.desc2":"Hold a &bMob Shard&r in your hand, and then &6hit a mob with it&r to bind it. Then, &6kill a certain amount of that mob&r while the Shard is in your inventory.",
    "university.mobshard.desc3":"Once it's full (check its tooltip), you can craft it into a Mob Controller in the Stygian Anvil.",

    "university.wootfactory.title":"Tier 1 Factory",
    "university.wootfactory.subtitle":"Make a tier 1 Factory",
    "university.wootfactory.desc1":"The Factory itself is a multiblock structure. Unless stated otherwise, most of the blocks are simply filler, and are just needed for balance reasons. As for how it's built, see the &6Intern&r and &6Layout Guide&r quests.",
    "university.wootfactory.desc2":"The &bHeart&r is where you open the Factory's GUI.",
    "university.wootfactory.desc3":"You can insert &6Perks&r in &bPerk Slot&r blocks; see the Perks quest for details.",
    "university.wootfactory.desc4":"As its quest said, the mob in the &bMob Controller&r decides what mob is farmed.",
    "university.wootfactory.desc5":"Some mobs &6may need ingredients&r to be farmed. These are pulled from inventories adjacent to an &bIngredient Importer&r. If any mob needs ingredients and doesn't have them, all mobs will fail to be farmed.",
    "university.wootfactory.desc6":"Drops are inserted into inventories adjacent to the &bLoot Exporter&r.",
    "university.wootfactory.desc7":"&bConatus Cells&r store Conatus Fluid. You can use any tier, higher tiers store more.",
    "university.wootfactory.task":"Conatus Cells",

    "university.intern.subtitle":"Make an Intern",
    "university.intern.desc1":"The &bIntern&r is used to &6automatically build/upgrade the Factory&r.",
    "university.intern.desc2":"Sneak right-click it to set what tier you want to build, then &6right-click the Heart&r to begin placing blocks from your inventory.",

    "university.layoutguide.subtitle":"Make a Layout Guide",
    "university.layoutguide.desc1":"The &bLayout Guide&r will &6show a hologram of what the Factory looks like&r.",
    "university.layoutguide.desc2":"Right-click it to choose what tier Factory to display; sneak right-click it to show each y-level.",
    "university.layoutguide.desc3":"You don't &oreally&r need this, since the Intern can build it for you. It's nice to see how big each tier is, though.",

    "university.deesoracle.comment":"Do you have ANY IDEA how hard it was to not name this quest Dee's Nuts? It's killing me. This line isn't used in-game, it's just me venting.",
    "university.deesoracle.subtitle":"Make Dee's Oracle",
    "university.deesoracle.desc1":"&bDee's Oracle&r allows you to &6see what drops from each mob sim&r, including at each level of Looting.",
    "university.deesoracle.desc2":"A note: &cthe Oracle will show nothing if nobody on the server has ever simulated that mob.&r ",
    "university.deesoracle.desc3":"Every time a Factory simulates a mob for the first time, it rapidly spawns and kills that mob to find out what it drops. Before that, the Oracle will show nothing, because it doesn't know yet.",

    "university.wootperks.title":"Perks",
    "university.wootperks.subtitle":"Make a Perk",
    "university.wootperks.desc1":"&bPerks&r can be added to the Factory to make them work different in some way.",
    "university.wootperks.desc2":"To apply a Perk, right-click a &6Perk Slot&r in your Factory with the Perk item.",
    "university.wootperks.desc3":"You &6must install the lower tiers before you can install the higher ones&r. Start with Tier 1, then Tier 2, then Tier 3.",
    "university.wootperks.desc4":"The &6Woot Guide&r has a list of all Perks and what they do.",
    "university.wootperks.desc5":"Lower-tier Factories can only handle Perks up to a certain level:\nLevel 1-2 can only handle Tier 1 Perks.\nLevel 3 can handle Tier 2 Perks.\nLevel 4-5 can handle Tier 3 Perks.",

    "university.woot2.title":"Tier 2 Factory",
    "university.woot2.subtitle":"Make a tier 2 Factory",
    "university.woot2.desc1":"Higher tier Factories are built by simply adding blocks to the lower tier. However, the quests will still need all the blocks in the multiblock, rather than only the new ones. Sorry.",
    "university.woot2.desc2":"At tier 2 and above, you can &6simulate multiple mobs at a time&r. While you need a Mob Controller on Primary Base, you do not need any on the 3 &bSecondary Bases&r.",
    "university.woot2.desc3":"Higher tier factories can &6support mobs with higher health&r. A tier 1 Factory can only handle mobs with up to 20 HP, while tier 2 can handle up to 40.",
    "university.woot2.desc4":"Other than that, the tier 2 Factory works the same as tier 1.",

    "university.woot3.title":"Tier 3 Factory",
    "university.woot3.subtitle":"Make a tier 3 Factory",
    "university.woot3.desc1":"The &bthird tier Factory&r can handle &6Tier 2 Perks&r, as well as mobs with &6up to 60 HP&r.",
    "university.woot3.desc2":"Additionally, this tier or higher is required for the following mobs:\n• Magma Cube\n• Blaze\n• Witch\n• Ghast\n• Zombie Pigman",

    "university.woot4.title":"Tier 4 Factory",
    "university.woot4.subtitle":"Make a tier 4 Factory",
    "university.woot4.desc1":"The &bfourth tier Factory&r can handle &6Tier 3 Perks&r, as well as &6mobs with any amount of HP&r.",
    "university.woot4.desc2":"Additionally, this tier or higher is required for the following mobs:\n• Enderman\n• Wither Skeleton\n• Villager\n• Guardian\n• Villager Golem",

    "university.woot5.title":"Tier 5 Factory",
    "university.woot5.subtitle":"Make a tier 5 Factory",
    "university.woot5.desc1":"The &bfifth tier Factory&r works with &6all perks and all mobs&r.",
    "university.woot5.desc2":"This is the only tier that can use &6Exotics&r, which are explained in the next quest.",

    "university.exotics.title":"Exotics",
    "university.exotics.subtitle":"Find an Exotic",
    "university.exotics.desc1":"&bExotics&r are essentially &6more-powerful Perks&r that &ccan only be found rarely in End City chests&r.",
    "university.exotics.desc2":"Each one has a tooltip explaining what it does, as well as a page in the &6Woot Guide&r.",

    "university.enchantliq.subtitle":"Make an Enchant Liquifier",
    "university.enchantliq.desc1":"The &bEnchant Liquifier&r is used to make &6Liquid Enchant&r using Enchanted Books. The more powerful the enchantment, the more it makes.",
    "university.enchantliq.desc2":"Liquid Enchant can be used to make &6Conatus Fluid&r, but can also be used to &6make random powerful enchantments&r in the Injection Press.",

    "university.magic.group":"Magic",

    "university.botania.chapter":"Botania",

    "university.techbot":"Botania is a Tech Mod",
    "university.magicbot":"Botania is a Magic Mod",

    "university.lexbot.subtitle":"Get a Lexica Botania",
    "university.lexbot.desc1":"The &bLexica Botania&r is a comprehensive guide to all things Botania.",
    "university.lexbot.desc2":"If ever a quest doesn't give a good enough explanation for how something works, check that item's Lexica Botania page.",

    "university.petalapoth.title":"Birth Bath",
    "university.petalapoth.subtitle":"Make a Petal Apothecary",
    "university.petalapoth.desc1":"The &bPetal Apothecary&r is used to craft all the magical flowers added by Botania.",
    "university.petalapoth.desc2":"It has &6no GUI&r. Simply throw a bucket of water in, throw in all the ingredients, then throw in some Seeds to craft a flower.",

    "university.puredaisy.title":"Hi, I'm Daisy!",
    "university.puredaisy.subtitle":"Make a Pure Daisy",
    "university.puredaisy.desc":"The &bPure Daisy&r will convert adjacent &6Stone to Livingrock&r, and &6Wood Logs to Livingwood&r, as well as some others. See its recipe uses in JEI to see them.",
    "university.puredaisy.rewards":"Livingblocks - Rolled 4 times",

    "university.manastorage.title":"Mana Storage and Transfer",
    "university.manastorage.subtitle":"Make a Mana Pool, Mana Spreader, and Wand of the Forest",
    "university.manastorage.desc1":"The &bMana Pool&r can &6store up to &k1,000,00&r&6 Mana&r. Functional flowers will automatically connect to a nearby Mana Pool. You can also &6throw certain items in&r a filled Mana Pool to convert them into other items.",
    "university.manastorage.desc2":"The &bMana Spreader&r will send Mana. Mana-generating flowers will automatically connect to a nearby Mana Spreader. Spreaders will only send Mana if it has a &6valid destination&r. Mana Spreaders placed next to Mana Pools will &6shoot using the Pool's storage&r.",
    "university.manastorage.desc3":"The &bWand of the Forest&r is essentially Botania's wrench. It has two modes: &6Bind&r and &6Function&r. In Bind mode, sneak right-click one block, then right-click another to bind the first to the second. Function mode has specific uses per block, which you can read in the Lexica Botania.",

    "university.botlens.subtitle":"Make any Mana Lens and a Pulse Mana Spreader",
    "university.botlens.desc1":"&bMana Lenses&r &6change the function of a Mana Burst&r in some way, depending on the Lens.",
    "university.botlens.desc2":"Examples include: sending &6more Mana&r per Burst, shooting &6faster&r Bursts, making Bursts &6mine blocks&r or &6damage mobs&r, making Bursts &6explode&r, etc.",
    "university.botlens.desc3":"A lot of these wouldn't be of much use for a normal Mana Spreader, which require a valid destination before it fires a Burst. However, the &bPulse Mana Spreader&r fires a burst &6when it receives a redstone signal&r.",
    "university.botlens.desc4":"This means you can &6bind the Spreader to any random block&r and give it a signal, and it will shoot a Burst at the block, even if that block doesn't accept Mana.",
    "university.botlens.desc5":"You can &6dye&r a Lens to change the Burst's color. You can &6combine two Lenses&r by crafting them with a Slime Ball.",
    "university.botlens.task":"Mana Lenses",

    "university.manablaster.title":"&oDesu Gun&r",
    "university.manablaster.subtitle":"Make a Mana Blaster",
    "university.manablaster.desc1":"The &bMana Blaster&r essentially works as a &6portable Pulse Mana Spreader&r. Fire it to shoot a Mana Burst where you're aiming, using Mana from your inventory.",
    "university.manablaster.desc2":"You can &6attach Lenses by crafting them with the Blaster&r. You can attach a &6Lens Clip&r to store up to 6 Lenses. Swap by sneak right-clicking the Blaster.",

    "university.floatingflowers.title":"Flower in the Sky",
    "university.floatingflowers.subtitle":"Make a Floating Flower",
    "university.floatingflowers.desc":"You can combine any functional flower with any floating regular flower to make a &bFloating functional flower&r, which &6can be placed anywhere&r without needing Grass or Dirt.",
    "university.floatingflowers.task":"Floating functional flower",

    "university.botalccat.title":"Equivalent Exchange",
    "university.botalccat.subtitle":"Make an Alchemy Catalyst",
    "university.botalccat.desc1":"The &bAlchemy Catalyst&r, when &6placed under a Mana Pool&r, changes/adds the recipes you get from throwing items into the Pool.",
    "university.botalccat.desc2":"See the Catalyst's uses in JEI to see these new recipes.",

    "university.botconjcat.subtitle":"Make a Conjuration Catalyst",
    "university.botconjcat.desc":"The &bConjuration Catalyst&r works similarly to the Alchemy Catalyst, but instead of converting items, it &6duplicates them&r.",

    "university.runicaltar.subtitle":"Make a Runic Altar",
    "university.runicaltar.desc1":"The &bRunic Altar&r uses Mana and items to &6craft Runes&r, which are used in some crafting recipes.",
    "university.runicaltar.desc2":"Throw the ingredients on, feed it Mana via a Mana Spreader, and let it craft. When it's done absorbing Mana, throw some Livingrock on and click it with a Wand of the Forest.",

    "university.terrasteel.title":"Green Thumb",
    "university.terrasteel.subtitle":"Make a Terrestrial Agglomeration Plate",
    "university.terrasteel.desc1":"The &bTerrestrial Agglomeration Plate&r will use half a Mana Pool's worth of Mana to convert a Mana Pearl, a Manasteel Ingot, and a Mana Diamond into a Terrasteel Ingot.",
    "university.terrasteel.desc2":"Supply Mana using &6Sparks&r. Some blocks can use Sparks to request Mana from nearby Pools that also have Sparks; the more Pools with Sparks, the faster it works.",

    "university.manamirror.subtitle":"Make a Mana Mirror",
    "university.manamirror.desc1":"The &bMana Mirror&r allows Mana-using items in your inventory to &6use Mana from a Mana Pool instead of a Mana Tablet&r.",
    "university.manamirror.desc2":"Bind it to a Mana Pool by sneak right-clicking the Pool with the Mirror. The Pool &6has to be chunk loaded&r for it to work.",

    "university.alfheim.title":"&mA Wonderful Vacation Getaway&r",
    "university.alfheim.subtitle":"Construct a portal to Alfheim",
    "university.alfheim.desc1":"The &bportal to Alfheim&r is more of a crafting mechanic than a portal; you can't actually go to Alfheim.",
    "university.alfheim.desc2":"Follow the building constructions according to the Lexica Botania, provide it with Mana, and throw in specific items to get other items back. &6It would be a good idea to start with the Lexica Botania itself.&r",

    "university.sparkaugments.title":"Spark Augments",
    "university.sparkaugments.subtitle":"Make a Spark Augment",
    "university.sparkaugments.desc1":"&bSpark Augments&r can be applied to Sparks to &6change how they work&r.",
    "university.sparkaugments.desc2":"The two most useful Augments, in my opinion, are &bDominant&r and &bRecessive&r.",
    "university.sparkaugments.desc3":"Any Mana in a Pool that has a &bRecessive&r Spark will be &6emptied into nearby Pools with unaugmented Sparks&r.",
    "university.sparkaugments.desc4":"A Pool that has a &bDominant&6 Spark will &6fill itself with Mana from nearby Pools with unaugmented Sparks&r.",
    "university.sparkaugments.desc5":"With the two of these, you can have a massive bank of unaugmented Pools that fills itself from an input Recessive Pool and then empties itself into an output Dominant Pool.",
    "university.sparkaugments.desc6":"There's also the &bIsolated&r Augment, which &6disconnects it from other sparked Pools&r, and &bDispersive&r, which &6charges items in the player's inventory&r with Mana when nearby.",

    "university.gaia1.title":"Strike the Earth",
    "university.gaia1.subtitle":"Fight the Guardian of Gaia",
    "university.gaia1.desc1":"The &bGuardian of Gaia&r is a boss that drops certain items necessary for progression. To summon it, you have to make a special arena (see the Lexica Botania) and click a Terrasteel Ingot on the Beacon.",
    "university.gaia1.desc2":"The fight is fairly difficult, so it's suggested to use enchanted gear and potions/&6brews&r. If you have more players, the fight will be harder but you will get more drops.",
    "university.gaia1.rewards":"Incenses",
    "university.gaia1.reward1":"Incense Stick (Strength II)",
    "university.gaia1.reward2":"Incense Stick (Regeneration II)",
    "university.gaia1.reward3":"Incense Stick (Resistance II)",

    "university.gaia2.title":"Treasure Trove",
    "university.gaia2.subtitle":"Fight the harder Guardian of Gaia",
    "university.gaia2.desc1":"The &bharder Guardian of Gaia&r has a &lmuch harder&r battle, and drops even more loot, including the &6Dice of Fate&r which can spawn one of six unique and super useful items.",
    "university.gaia2.desc2":"To summon it, click a &6Gaia Ingot&r on the beacon in your fighting area.",

    "university.endoflame.title":"Burning Love",
    "university.endoflame.subtitle":"Make an Endoflame",
    "university.endoflame.desc1":"The &bEndoflame&r generates Mana using any burnable item. The more items it would smelt, the more Mana.",
    "university.endoflame.desc2":"It can be very easily automated by following the image below:",

    "university.rosaarcana.subtitle":"Make a Rosa Arcana",
    "university.rosaarcana.desc":"The &bRosa Arcana&r generates Mana from the &6experience of nearby players&r, as well as nearby xp orbs.",

    "university.rafflowsia.title":"Vandalistic Violet",
    "university.rafflowsia.subtitle":"Make a Rafflowsia",
    "university.rafflowsia.desc1":"The &bRafflowsia&r, aside from having a &oreally&r hard to spell name, generates Mana by &6destroying nearby placed magical flowers&r. The more often the Rafflowsia breaks the same flower, the less Mana it generates.",
    "university.rafflowsia.desc2":"Don't place this near flowers you don't want to be destroyed, obviously.",

    "university.spectrolus.title":"&4&lR&c&la&6&li&e&ln&2&lb&a&lo&b&lw",
    "university.spectrolus.subtitle":"Make a Spectrolus",
    "university.spectrolus.desc1":"The &bSpectrolus&r generates Mana using Wool. It only accepts Wool of &6specific colors, in a specific order&r. Looking at it while holding a Wand of the Forest will show the next color.",
    "university.spectrolus.desc2":"This order is: White, Orange, Magenta, Light Blue, Yellow, Lime, Pink, Grey, Light Grey, Cyan, Purple, Blue, Brown, Green, Red, Black.",

    "university.dandelifeon.subtitle":"Make a Dandelifeon",
    "university.dandelifeon.desc1":"The &bDandelifeon&r generates Mana by simulating &6Conway's Game of Life&r, a cellular automaton with simple rules. It works in a 25x25 area centered on itself.",
    "university.dandelifeon.desc2":"While powered by redstone, the simulation runs twice a second, using &bCellular Blocks&r. Each step changes a cell (aka block space) based on its neighbors (the 8 blocks around it). Here are the rules:",
    "university.dandelifeon.desc3":"When a populated cell has 2 or 3 neighbors, it lives. Otherwise, it dies.",
    "university.dandelifeon.desc4":"When an unpopulated cell has 3 neighbors, it becomes populated.",
    "university.dandelifeon.desc5":"When any Cellular Blocks becomes a neighbor of the Dandelifeon, the simulation is ended. It creates an amount of Mana &6based on the amount of steps it took to get there&r. The more steps, the more Mana. If it reaches 100 steps, it dies.",
    "university.dandelifeon.desc6":"There are lots of setups you can try, but you can visit the Dandelifeon school with the command \"&6/school enter ftbuniversity:botania/dandelifeon&r\" to see a near-optimal one, designed by Cobra1117.",

    "university.school.dandelifeon":"This setup by Cobra1117\nproduces a fairly high amount of\nMana, given that Cellular\nBlocks are relatively\ncheap",

    "university.agricarnation.title":"Farmers Only",
    "university.agricarnation.subtitle":"Make an Agricarnation",
    "university.agricarnation.desc":"The &bAgricarnation&r will use Mana to speed up the growth of nearby plants.",

    "university.jadedamaranthus.title":"Botanical Floral Fertilizer",
    "university.jadedamaranthus.subtitle":"Make a Jaded Amaranthus",
    "university.jadedamaranthus.desc":"The &bJaded Amaranthus&r will use Mana to generate mystical flowers nearby.",

    "university.fallenkanade.subtitle":"Make a Fallen Kanade",
    "university.fallenkanade.desc":"The &bFallen Kanade&r will use Mana to apply a regeneration effect to nearby players.",

    "university.rannuncarpus.subtitle":"Make a Rannuncarpus",
    "university.rannuncarpus.desc1":"The &bRannuncarpus&r will take nearby dropped blocks and places them on a specific nearby block, chosen by whatever block is under the soil the flower is planted on.",
    "university.rannuncarpus.desc2":"Use the command \"&6/school enter ftbuniversity:botania/rannuncarpus&r\" to see it in action.",

    "university.school.rannuncarpus":"The &bRannuncarpus&r\nwill place down\nany nearby dropped items\n\nTo choose where,\nplace any block under\nthe flower's soil, and then\nplace more of that block\nwhere you want to\nplace the dropped items",

    "university.orechid.subtitle":"Make the Orechids",
    "university.orechid.desc1":"The &bOrechid&r will use a rather large amount of Mana (about 18%% of a pool) to replace a nearby Stone block with an Ore. ",
    "university.orechid.desc2":"The &bOrechid Ignem&r does the same, except for Nether ores.",
    "university.orechid.desc3":"&6More common ores generate more often.&r See their uses in JEI to see their chances. For example, if you convert 64 Stone, 24 of them will likely convert into Coal Ore.",

    "university.loonium.subtitle":"Make a Loonium",
    "university.loonium.desc":"The &bLoonium&r, using a rather large amount of mana, will &6summon strong monsters&r that &6drop dungeon loot&r.",

    "university.corporeaschool.title":"Corporea School",
    "university.corporeaschool.subtitle":"Visit the Corporea school",
    "university.corporeaschool.desc1":"We've made a school where you can see how a Corporea network functions in action!",
    "university.corporeaschool.desc2":"Go there using the command \"&6/school enter ftbuniversity:botania/corporea&r\".",

    "university.school.corporea.explain":"&bCorporea networks&r\nstore items, and can\noutput items when given\nan &6active request&r for them\n\nEach network needs a\nMaster Spark, which\nconnects to other nearby\nCorporea Sparks",
    "university.school.corporea.index":"Corporea Sparks can only\nbe placed on inventories,\nand &6expose the inventory's\nitems to the network&r\n\nWhile standing near a\nCorporea Index, &6say in\nchat&r what you want to\nto pull out\n\nStand here and &bsay\n\"16 Stone\"&r",
    "university.school.corporea.funnel":"&bCorporea Funnels&r will\n&6request the item in\nthe Item Frame placed on it&r,\nand insert it into\nan inventory below when\ngiven a redstone signal\n\n&6Turn the item&r in the\nFrame to change how much is\nrequested",
    "university.school.corporea.hourglass":"This can be &6automated&r\nwith a Hovering Hourglass,\nor any other redstone clock",
    "university.school.corporea.colors":"You can make an input\nchest by &6setting it to\nits own color&r with dye,\nthen using Funnels on the\nsame color that &6push into\nan inventory in the main\nnetwork's color&r\n\n&bMove the items from\nthe Drawer to the Chest&r",
    "university.school.corporea.interceptor1":"When the item on a\n&bCorporea Interceptor&r\nis requested, it emits\na redstone pulse\n\nThis can power a\nFunnel, so you can\nmake a &6simple auto-crafting\nsetup&r",
    "university.school.corporea.interceptor2":"&bRequest an Iron Ingot&r\nand it will power the\nFunnel, which requests\nan Iron Ore into the\nFurnace\n\n(This assumes you've done\nthe earlier thing)",
    "university.school.corporea.retainer":"The &bCorporea Retainer&r\ngets activated when\nan adjacent Corporea Interceptor\npulses, and &6remembers\nwhat part made the request&r\n\nWhen the Retainer gets\na signal, it will &6trigger that part\nto make the request again&r",
    "university.school.corporea.cube":"A &bCrystal Cube&r can\ndetect when the\nrequested item is done\ncrafting and in the network\nand a &6Comparator&r from it can\ntrigger the Retainer\n\nThis will send the newly\ncrafted item to whatever\nrequested it",
    "university.school.corporea.gold":"&bTry requesting a\nGold Ingot&r!\n\nAn unfortunate limitation\nis that it can &conly\ncraft in single batches&r1,\nbased on the rotation\nof the Funnel's Item Frame",
    "university.school.corporea.jansey":"Credit to &eJansey&r on\nYoutube for his\nincredibly helpful tutorials!",

    "university.corporea.title":"Magical Digital Storage",
    "university.corporea.subtitle":"Set up a Corporea system",
    "university.corporea.desc1":"&bCorporea Sparks&r are the first part of &6Corporea networks&r, which allow you to &6request items from connected inventories&r. Networks can only handle &6active requests&r, nothing is done passively, nor can it ever &oadd&r items to the network.",
    "university.corporea.desc2":"Corporea Sparks automatically &6connect to other nearby Corporea Sparks of the same color&r, which can be changed using dyes. Each network also requires a single &bMaster Corporea Spark&r.",
    "university.corporea.desc3":"Corporea Sparks can &6access items in the inventory directly below them&r. This does &cnot&r apply to the Master Corporea Spark, which has to be placed on an inventory but cannot access it... for some reason.",

    "university.corpindex.title":"Voice Command",
    "university.corpindex.subtitle":"Make a Corporea Index",
    "university.corpindex.desc1":"When near the &bCorporea Index&r, you can &6say in chat&r an item and the amount to request it from inventories connected to the Corporea Spark on top of it.",
    "university.corpindex.desc2":"You can ask for \"&632 Stone&r\" or \"&6half a stack of stone&r,\" and both will work.",
    "university.corpindex.desc3":"Since the Index technically doesn't have an inventory, you can place the Master Corporea Spark on it without losing any functionality.",

    "university.corpfun.title":"Redstone Request",
    "university.corpfun.subtitle":"Make a Corporea Funnel",
    "university.corpfun.desc1":"When given a &6redstone signal&r, the &bCorporea Funnel&r will request an item from its Corporea network&r and insert it into the inventory 1 or 2 blocks below itself, or drop it on the ground.",
    "university.corpfun.desc2":"Place a &6filled Item Frame&r on it to set which item is requested. Rotate it once to pull 2, again for 4, then 8, 16, 32, and 64. If it has multiple Item Frames, it will choose a random one to request.",

    "university.corpinter.title":"Autocrafting, Kinda",
    "university.corpinter.subtitle":"Make a Corporea Interceptor",
    "university.corpinter.desc1":"The &bCorporea Interceptor&r will emit a redstone pulse when the item in an Item Frame placed on it is requested, but none are available.",
    "university.corpinter.desc2":"This can be used in tandem with the &6Corporea Funnel&r to craft items that you are out of. For example, place a 1x1 &6Crafty Crate&r, place a &6Hopper&r aiming at it, place a &6Corporea Funnel&r with a Spark and an Item Frame with Stone on top of that, and place a &6Corporea Interceptor&r with a Spark and an Item Frame with a Button on top of &othat&r.",
    "university.corpinter.desc3":"When a Button is requested but none are available, the Interceptor will emit a Redstone Pulse, activating the Funnel, which will send the Stone to the Crafty Crate, &6which will craft the Button and drop it out the bottom&r.",
    "university.corpinter.desc4":"An &6unfortunate limitation&r of this is that you can only request one at a time. You can rotate the Funnel's Item Frame to increase this, but it will still always craft that amount.",

    "university.corpret.title":"Hold It!",
    "university.corpret.subtitle":"Make a Corporea Retainer",
    "university.corpret.desc1":"The &bCorporea Retainer&r is placed next to a Corporea Interceptor and will remember if the Interceptor... intercepts. If it gets a signal after this, it will forget and the thing that requested the Interceptor's item will request it again.",
    "university.corpret.desc2":"For a use-case example, &6place the Retainer next to the Interceptor from the previous quest&r. Place a Corporea Crystal Cube monitoring Buttons nearby, and point a Comparator from it to the Retainer.",
    "university.corpret.desc3":"Now, when a Button is requested while none are available, the Interceptor will emit a signal which yada yada, eventually crafting a Button, putting it somewhere in the network, which will let the Crystal Cube know, which will tell the Retainer, &6which will send the newly crafted Button back to the thing that requested it&r.",

    "university.corpcrystalcube.title":"Clairvoyant Storage",
    "university.corpcrystalcube.subtitle":"Make a Corporeal Crystal Cube",
    "university.corpcrystalcube.desc1":"The &bCorporeal Crystal Cube&r can be right-clicked with an item, and it will &6display the amount of that item is in the network&r.",
    "university.corpcrystalcube.desc2":"Comparators will also emit a signal based on the amount of that item available.",

    "university.luminizer.subtitle":"Make a Luminizer",
    "university.luminizer.desc1":"Right-clicking a &bLuminizer&r will &6send you to a bound Luminizer&r. You can bind multiple in series to move larger distances, or around corners.",
    "university.luminizer.desc2":"Each Luminizer can only have a &6single destination&r, but a Luminizer can be the &odestination&r of multiple others.",

    "university.detectlumin.subtitle":"Make a Detector Luminizer",
    "university.detectlumin.desc":"The &bDetector Luminizer&r works just like a regular Luminizer, except it &6gives off a redstone signal when used&r.",

    "university.togglelumin.subtitle":"Make a Toggle Luminizer",
    "university.togglelumin.desc":"The &bToggle Luminizer&r works just like a regular Luminizer, except it will &6drop the rider when it has a redstone signal&r.",

    "university.forklumin.subtitle":"Make a Fork Luminizer",
    "university.forklumin.desc1":"The &bFork Luminizer&r can only go in one of two directions, chosen by an &6Animated Torch&r up to 2 blocks above or below it.",
    "university.forklumin.desc2":"The Fork Luminizer isn't bound to any Luminizer, it will &6send the rider to the Luminizer in the direction the Animated Torch is aiming&r.",
    "university.forklumin.desc3":"The Animated Torch's direction can be reflected by giving it a pulse of Mana, generally from a &6Pulse Mana Spreader&r.",

    "university.luminlauncher.subtitle":"Make a Luminizer Launcher",
    "university.luminlauncher.desc":"The &bLuminizer Launcher&r, when given a redstone signal, will force nearby entities (players, mobs, and items) to ride an adjacent Luminizer.",

    "university.botbrewery.subtitle":"Make a Botanical Brewery",
    "university.botbrewery.desc1":"The &bBotanical Brewery&r uses Mana and items to create brews, which are essentially multi-use potions.",
    "university.botbrewery.desc2":"Brews can come in three forms: \n&bVials&r, which are the most basic with 4 uses; \n&bFlasks&r, which have 6 uses instead of 4; \n&bIncense Sticks&r, which are burned on &6Incense Plates&r and are more like Beacons; \n&bTainted Blood Pendants&r, which are worn as Curios and slowly degrade.",
    "university.botbrewery.task":"Any Brew in any form",

    "university.craftycrate.subtitle":"Make a Crafty Crate",
    "university.craftycrate.desc1":"The &bCrafty Crate&r will automatically craft using the items piped into it. The first item will go in the top left slot, the second in the top middle, etc. &rThe item will only be crafted once all slots are full.&r",
    "university.craftycrate.desc2":"By &6default&r, it will try to do a &63x3 crafting recipe&r. You can use &bCrafting Patterns&r to change the shape that it tries to craft. So for instance, a &61x1&r pattern will &6only put items in the top left slot&r, etc.",
    "university.craftycrate.task":"Any Crafting Pattern",

    "university.redstring.title":"Red String of Fate",
    "university.redstring.subtitle":"Make any Red String block",
    "university.redstring.desc1":"&bRed String&r blocks &6bind to certain blocks&r at a distance of up to 8 blocks, and can &6bind through other blocks&r. If properly bound, you can see the String while holding a Wand of the Forest.",
    "university.redstring.desc2":"The &bRed String Container&r will &6bind to an inventory&r, and &6any items piped into the Container will instead enter the inventory&r. You can only insert, and it will match the side you insert into.",
    "university.redstring.desc3":"The &bRed String Comparator&r will &6bind to any block that supports Comparators&r. Any Comparator reading from it will instead &6output the Comparator signal of the bound block&r.",
    "university.redstring.desc4":"There are also the &bRed String Dispenser&r, &bNutrifier&r, &bSpoofer&r, and &bInterceptor&r, but those are relatively less important. See the &6Lexica Botania&r for information on them.",
    "university.redstring.task":"Red String blocks",

    "university.altarauto.title":"Altar Automation School",
    "university.altarauto.subtitle":"Visit the Altar Automation school",
    "university.altarauto.desc1":"This school shows you how to &bfully automate the Runic Altar&r using only Botania and vanilla redstone.",
    "university.altarauto.desc2":"Go there using the commmand \"&6/school enter ftbuniversity:botania/altar_automation&r\".",

    "university.school.altar.automate":"You can fully automate\nthe Runic Altar using\nonly Botania and vanilla\nredstone",
    "university.school.altar.ingredients":"/\\\n|\nIngredients for\nRune of Fire",
    "university.school.altar.dispenser":"Dispensers can use\na Wand of the Forest\nwhen powered\n\nThis one activates when\nthe Altar is full of Mana,\ndetected below\n\nTry crafting a Rune of Fire!",
    "university.school.altar.red1":"Runic Altars give a\nComparator signal of 2\nwhen they are done\naccepting Mana\n\nThis Red String Comparator\ncreates this signal",
    "university.school.altar.red2":"The Comparator powers the\nDropper, which inserts\nLivingrock into the\nRed String Container,\nwhich is connected to\na Hopper above\n\nFrom there, it drops\nonto the Runic Altar",
    "university.school.altar.red3":"Waiting until after the\nLivingrock is dropped,\nthe signal powers the\nDispenser above",

    "university.botaniacomplete.title":"For Completionists",
    "university.botaniacomplete.subtitle":"Ruin the joke and complete the other chapter",
    "university.botaniacomplete.desc1":"For the sake of the joke, you can normally only see either the Tech or Magic Botania chapter.",
    "university.botaniacomplete.desc2":"If you can see this quest, however, you've completed all the quests in this chapter. That means you're likely trying to 100%% the pack, which you can't do without completing the other chapter as well.",
    "university.botaniacomplete.desc3":"So, claim this reward. Ruin the joke, and force-complete the other chapter. It has the small side-effect of being able to claim that chapter's rewards, but there's not really anything gamebreaking.",
    "university.botaniacomplete.tech":"Complete the Magic chapter",
    "university.botaniacomplete.magic":"Complete the Tech chapter",



    "university.mhchap.title":"Mahou Tsukai",

    "university.mhbook.title":"The &oOther&r Blood Magic",
    "university.mhbook.subtitle":"Make the Mahou Tsukai Knowledge Compendium",
    "university.mhbook.desc1":"&eMahou Tsukai&r is a magic mod that, in short, is super fricken pretty. It claims to focus on \"&6spell uniqueness and special effects&r.\"",
    "university.mhbook.desc2":"The &bMahou Tsukai Knowledge Compendium&r is the mod's guide book, and explains pretty much everything in detail.",

    "university.bleeding.title":"All That For a Drop of Blood",
    "university.bleeding.subtitle":"Take some damage",
    "university.bleeding.desc1":"Congratulations! You've &btaken damage&r, and now you have &6Bleeding&r! This is probably one of the first quests you'll complete, since you get Bleeding &oevery time you take damage&r.",
    "university.bleeding.desc2":"While you have the Bleeding effect (which you can also get with a &6Dagger&r), press &6comma&r while aiming at the floor to draw a magic circle in blood. This will unlock your ability to access your mana, called &6Mahou&r.",
    "university.bleeding.desc3":"Mana is &6spent&r casting spells, and your &6max mana increases with use&r. Mana regenerates over time, &6based on how well fed you are&r. ",
    "university.bleeding.desc4":"Additionally, this Magic Circle is &6where spells are crafted&r.",
    "university.bleeding.desc5":"You can toggle the mana GUI with the command &6/showmahou&r.",

    "university.attunedgem.subtitle":"Make an Attuned gem",
    "university.attunedgem.desc1":"Right-clicking an &bAttuned gem&r will take some of your mana and &6store it&r in itself.",
    "university.attunedgem.desc2":"When casting spells, &6mana stored in a gem will be prioritized&r over your own mana.",
    "university.attunedgem.desc3":"Storing mana in a gem counts as using it, &6increasing your maximum mana&r.",
    "university.attunedgem.task":"Attuned Gems",

    "university.powdered.title":"Spell Components",
    "university.powdered.subtitle":"Make a Catalyst",
    "university.powdered.desc1":"&bCatalysts&r, like Powdered Iron and Quartz, are &6spell components&r. Each spell has a unique recipe of 3 Powders, which are to be used on a &6Blood Circle&r.",
    "university.powdered.desc2":"See the &6Mahou Tsukai Knowledge Compendium&r for a full list of spells, as well as their recipes. We've also gone through and added some information tabs in JEI.",
    "university.powdered.desc3":"Blood Circles are toggled by right-clicking them.",
    "university.powdered.task":"Catalysts",

    "university.spellcloth.title":"Scrolls",
    "university.spellcloth.subtitle":"Make a Spell Cloth",
    "university.spellcloth.desc1":"Certain spells can only be used as Scrolls, while some can only be used as Blood Circles.",
    "university.spellcloth.desc2":"To make a scroll, place down a &bSpell Cloth&r and &6draw a Blood Circle on it&r. Insert the spell components, then right-click the Spell Cloth to pick it up as a Scroll.",
    "university.spellcloth.desc3":"&6Only the scroll's creator can use it&r. Scrolls are used similarly to bows, and are &6one-use&r, though they stack up to 64.",

    "university.faysight.title":"Leylines",
    "university.faysight.subtitle":"Make a Scroll of the Mystic Eyes of Fey Sight",
    "university.faysight.desc1":"&6Leylines&r are paths that connect certain points throughout the world (basically, explore while you have Fey Sight to see for yourself). Being near a Leyline or Leypoint &6increases your mana regeneration&r. Leylines also boost your &6Elytra speed&r.",
    "university.faysight.desc2":"The &6Fae&r are spiritlike creatures that spawn along Leylines, and are attracted to magic being cast. You can &6breed them&r with any Powdered Catalyst.",
    "university.faysight.desc3":"You can only see Leylines and the Fae using a &bScroll of the Mystic Eyes of Fey Sight&r, though they are still there when invisible. Each Scroll adds 30 seconds of &6Fay Sight&r effect; you can use multiple to increase it further.",

    "university.fayessence.title":"Fairy Dust",
    "university.fayessence.subtitle":"Get some Fae Essence",
    "university.fayessence.desc1":"&bFae Essence&r is dropped by the Fae, and can be used on the ground to place a &6Fae Circle&r.",
    "university.fayessence.desc2":"Fae Circles (which can also be made into Scrolls) work just look Blood Circles, but are ownerless. It is only &6bound to the person who most recently used it&r.",
    "university.fayessence.desc3":"As Fae Circle Scrolls are not bound to their creator, &6their creation can be automated&r.",

    "university.mysticcode.title":"Caster's Gauntlet",
    "university.mysticcode.subtitle":"Make a Mystic Code",
    "university.mysticcode.desc1":"The &bMystic Code&r can hold 3 stacks of Scrolls (open its GUI by sneak right-clicking).",
    "university.mysticcode.desc2":"Select a Scroll (by holding the Y button by default), then right-click to use that Scroll.",

    "university.firstsorcery.subtitle":"Make a Mystic Code - First Sorcery",
    "university.firstsorcery.desc1":"The &bMystic Code - First Sorcery&r works like the Mystic Code, but &6does not delete Scrolls when they are used&r.",
    "university.firstsorcery.desc2":"However, as a trade off, it itself &6has durability&r.",

    "university.bowweapon.title":"Swords > Arrows",
    "university.bowweapon.subtitle":"Get a Bow of Weapon Projectiles",
    "university.bowweapon.desc1":"The &bBow of Weapon Projectiles&r will shoot weapons and tools in your inventory instead of Arrows.",
    "university.bowweapon.desc2":"You get it by using a &6Scroll of Weapon Projectiles&r.",

    "university.ascension.title":"Ascend, Ascend Ascend Ascend!",
    "university.ascension.subtitle":"Make an Ascension spell",
    "university.ascension.desc1":"&bAscension&r is a spell that has &6two forms&r, one as a Scroll and one as a Blood Circle.",
    "university.ascension.desc2":"As a &6Blood Circle&r, any entity (including items, mobs, and players) that stand on it will get teleported to the highest solid block directly above it automatically.",
    "university.ascension.desc3":"As a &6Scroll&r, it will teleport the caster to the highest block directly above them. This is very useful for when you're lost in caves.",
    "university.ascension.desc4":"&nThis quest will automatically complete if either task is completed.&r",
    "university.ascension.task":"Look at an Ascension Blood Circle",

    "university.treasury.title":"Gate of Babylon",
    "university.treasury.subtitle":"Get a Treasury Projection Gauntlet",
    "university.treasury.desc1":"The &bTreasury Projection Gauntlet&r will summon portals that shoot weapons in your inventory (or Ender Chest and certain modded bags) at the block you are looking at.",
    "university.treasury.desc2":"These weapons are not actually removed from your inventory, nor can they be picked up.",
    "university.treasury.desc3":"You get it by using a &6Scroll of the Treasury Projection Gauntlet&r.",

    "university.proxproj.title":"Nothing Personnel, Kid",
    "university.proxproj.subtitle":"Get the Crimson Black Keys of Proximity Projection",
    "university.proxproj.desc1":"The &bCrimson Black Keys of Proximity Projection&r will allow you to &6teleport to a distant mob&r by aiming at it then attacking.",
    "university.proxproj.desc2":"You get it by using a &6Scroll of Proximity Projection&r.",

    "university.megumin.title":"Explosion!",
    "university.megumin.subtitle":"Get the Mystic Staff of Explosive Mana Condensation",
    "university.megumin.desc1":"The &bMystic Staff of Explosive Mana Condensation&r has 3 modes, which you can cycle through by sneak right-clicking.",
    "university.megumin.desc2":"In &6Big Explosion Mode&r, it has a very long chargeup time. Releasing will cause a massive explosion at the block you're aiming at, at the cost of &65000 mana&r.",
    "university.megumin.desc3":"In &6AOE Mode&r, it has a shorter chargeup time. Charging will summon portals behind you, aimed where you were aiming at the start, and releasing will send several explosive beams, at the cost of &6600 mana&r.",
    "university.megumin.desc4":"In &6Beam Mode&r, it has a short chargup time, but after which it will summon a massive destructive beam of magic in the direction you're aiming. This costs &6500 mana per tick&r.",
    "university.megumin.desc5":"You get it by using a &6Scroll of Explosive Mana Condensation&r.",

    "university.spatdis.title":"Yeet",
    "university.spatdis.subtitle":"Get the Mystic Staff of Spatial Disorientation",
    "university.spatdis.desc1":"The &bMystic Staff of Spatial Disorientation&r can be used on an entity (and held), then aimed in a direction and released to &6fling it in that direction&r. This costs &6200 mana&r.",
    "university.spatdis.desc2":"When used on a block, it will draw entities to it then launch them into the air. This costs &620 mana per second&r.",
    "university.spatdis.desc3":"You get it by using a &6Scroll of Spatial Disorientation&r.",

    "university.caliburn.title":"Dawnbreaker",
    "university.caliburn.subtitle":"Get Caliburn",
    "university.caliburn.desc1":"&bCaliburn&r is a magical sword that the undead fear, causing them to &6flee&r. Right-clicking will &6pull the undead&r and the caster towards each other. The Y key will &6smite nearby undead&r by calling down a beam of light, with a 30 second cooldown.",
    "university.caliburn.desc2":"Get Caliburn using a Blood Circle of &6Power Consolidation&r, which creates a pool of Murky Water. &6Throw an enchanted sword into the pool&r (while you have &65000 mana&r) and it will be converted into Caliburn.",
    "university.caliburn.desc3":"Caliburn's damage depends on the sword thrown in, as well as its enchantments. The &6more damage it would deal to the undead&r (so, Smite and Sharpness), the &6more damage Caliburn will deal&r.",
    "university.caliburn.desc4":"You can enchant Caliburn and throw it into the pool to &6repeat the process&r, making it even more powerful. You will eventually reach a cap, which you can raise by throwing &6Nether Stars&r in the lake, followed by Caliburn. 4 Stars increases the cap to the max, which is &610,000 damage&r.",
    "university.caliburn.desc5":"Additionally, Caliburn has an &6incredibly increased attack area&r.",

    "university.clarent.title":"no u",
    "university.clarent.subtitle":"Make Clarent",
    "university.clarent.desc1":"&bClarent&r's &6base damage is equal to your opponent's weapon&r, making it stronger the stronger your opponent is.",
    "university.clarent.desc2":"Note, this &conly works if your enemy has a weapon&r, so it's more suited for PVP than mobs.",
    "university.clarent.desc3":"Enemies hit by Clarent will &6take damage if they move too fast&r for a short period.",
    "university.clarent.desc4":"Additionally, you can &6right-click to block&r attacks, &6absorbing its power and adding it to your next attack&r. You can block multiple attacks, but blocking without getting hit will slowly lower the damage. Absorbing damage in this way costs Mana.",

    "university.morgan.title":"Oathbreaker",
    "university.morgan.subtitle":"Make Morgan",
    "university.morgan.desc1":"&bMorgan&r is a &6corrupted version of Caliburn&r that, rather than increasing damage as it gets better at smiting undead, &6gains power as it is used to cull the innocent&r.",
    "university.morgan.desc2":"Its base damage starts at the damage Caliburn had when it is corrupted, and can be increased by &6killing Villagers&r (and Villager &ochildren&r for even more). Doing so will also &6repair Morgan&r, at a cost of 400 Mana per villager. However, you &ccannot increase its damage cap&r. Do so to Caliburn before you corrupt it.",
    "university.morgan.desc3":"Hold right-click to slowly create a black hole that, when released, &6pierces nearby mobs and yanks them towards it&r.",
    "university.morgan.desc4":"The Y key will &6enrage you&r, boosting how fast you move and attack. Using either ability will disable both for 30 seconds.",

    "university.durexch.title":"Durability Exchange",
    "university.durexch.subtitle":"Make a Durability Exchange blood circle",
    "university.durexch.desc1":"The &bDurability Exchange&r blood circle will slowly &6use up the durability of items&r thrown on it (or in the inventory the blood circle is placed on), &6converting into mana&r.",
    "university.durexch.desc2":"If you can afford it, this is massively powerful since it can generate up to &610 mana per second&r, and stops working when you're full.",
    "university.durexch.task":"Look at a Durability Exchange blood circle",

    "university.familiar1.title":"Familiar, Why Is This So Familiar",
    "university.familiar1.subtitle":"Make a Scroll of Summon Familiar",
    "university.familiar1.desc1":"The &bScroll of Summon Familiar&r will spawn and bind a Familiar to you.",
    "university.familiar1.desc2":"Familiars will load the chunk they're in, and will let you know if it sees \"interesting players, mobs, and blocks.\"",

    "university.familiar2.title":"Familiar Functions",
    "university.familiar2.subtitle":"Make any Scroll that requires a Familiar",
    "university.familiar2.desc1":"The &bScroll of Recall Familiar&r will teleport your Familiar to you.",
    "university.familiar2.desc2":"The &bScroll of Familiar Exchange&r will swap your Familiar's position with yours. You could use this then recall the Familiar to have an easy way to teleport back to your base from anywhere.",
    "university.familiar2.desc3":"The &bScroll of the Familiar's Garden&r will make the Familiar emit an aura of tranquility, preventing mobs from damaging each other.",
    "university.familiar2.task":"Familiar-related Scrolls",

    "university.butterflyeffect.subtitle":"Make a Scroll of the Butterfly Effect",
    "university.butterflyeffect.desc1":"The &bScroll of the Butterfly Effect&r gives you a small amount of &6Foresight&r.",
    "university.butterflyeffect.desc2":"Any action you make (like breaking/placing blocks, or attacking) will be undone, sent into the future via a &6Butterfly&r.",
    "university.butterflyeffect.desc3":"The Butterfly will remain there until it collides with any entity other than the caster. This allows you to do set traps, by &6breaking blocks&r or &6filling a hallway with attacks made with a powerful weapon&r or several other means.",



    "university.twilight.chapter":"Twilight Forest",

    "university.twilightportal.title":"A World of Pure Imagination",
    "university.twilightportal.subtitle":"Enter the Twilight Forest",
    "university.twilightportal.desc1":"The &eTwilight Forest&r is an entirely new dimension to explore.",
    "university.twilightportal.desc2":"It has a &6strict progression system&r, so you have to defeat certain &6bosses&r before you can enter certain biomes.",
    "university.twilightportal.desc3":"To &bmake the portal&r, dig a one-deep hole that's at least 2x2, bordered with Grass, and fill it with Water. Make sure every Grass block has a plant on it, and then throw a Diamond in.",
    "university.twilightportal.task1":"Portal plants",
    "university.twilightportal.task2":"Enter the Twilight Forest",

    "university.magicmap.title":"I'm the Map!",
    "university.magicmap.subtitle":"Make a Magic Map",
    "university.magicmap.desc1":"The &bMagic Map&r will greatly help in navigating through the Twilight Forest.",
    "university.magicmap.desc2":"It is very zoomed out, each &6biome&r has a unique color, and &6landmarks&r like dungeons have icons so you can find them easier.",

    "university.questingram.title":"Rainbow Ram",
    "university.questingram.subtitle":"Complete the Questing Ram's quest",
    "university.questingram.desc1":"The Questing Ram is a passive boss that spawns in Enchanted Forests.",
    "university.questingram.desc2":"&6Give it one of each color of Wool&r and it will give you a block of every vanilla metal and gem, as well as the &bCrumble Horn&r.",

    "university.naga.title":"Ophidiophobia",
    "university.naga.subtitle":"Exterminate the Naga",
    "university.naga.desc1":"When you first begin, &conly the main foresty biomes are unlocked&r.",
    "university.naga.desc2":"You can explore all you like, but locked biomes will each have their own ways of stopping you.",
    "university.naga.desc3":"To unlock the next biomes, &bfind and defeat the Naga&r. You can find it in a Naga Courtyard in one of the forest biomes.",
    "university.naga.task":"Advancement: Time To Even The Scales",

    "university.lich.title":"Scholarly Adventures",
    "university.lich.subtitle":"Overthrow the Lich",
    "university.lich.desc1":"The Lich Tower is unlocked once you've defeated the Naga. It spawns in forest biomes. Climb to the top to &bconfront the Lich&r.",
    "university.lich.desc2":"It has three stages. In its first stage, &6reflect its projectiles&r back at it to destroy its shields, then attack it.",
    "university.lich.desc3":"In its second stage, it summons waves of zombies. Kill them and attack the Lich to continue.",
    "university.lich.desc4":"Its third stage is a simple melee, hit it more than it hits you.",
    "university.lich.desc5":"Once you've grabbed a Scepter, the Swamp, Dark Forest, and Snowy Forest biomes will become unlocked.",
    "university.lich.task":"Advancement: Bring Out Your Dead",

    "university.minoshroom.title":"Theseus",
    "university.minoshroom.subtitle":"Slay the Minoshroom",
    "university.minoshroom.desc1":"Under the Swamp you can find massive underground &6Labyrinths&r, full of monsters and treasure. At the very bottom you can find the &bMinoshroom&r.",
    "university.minoshroom.desc2":"The Minoshroom doesn't need any special tactics to defeat; hit it until it dies. Eat the &bMeef Stroganoff&r to unlock the Fire Swamp.",
    "university.minoshroom.task":"Advancement: Mighty Stroganoff",

    "university.hydra.title":"Herculean Effort",
    "university.hydra.subtitle":"Behead the Hydra",
    "university.hydra.desc1":"The &bHydra&r can be found in the Fire Swamp. It is best fought at range, attacking a head &6when its mouth is open&r.",
    "university.hydra.desc2":"When a head takes enough damage it will die and be replaced with two others. Do this enough times and the Hydra will be defeated.",
    "university.hydra.desc3":"&bFiery Blood&r, along with the drops from two other bosses, is required to unlock the Highlands.",
    "university.hydra.task":"Advancement: Hydra Slayer",

    "university.knightphantom.title":"Spooky Scary Skeletons",
    "university.knightphantom.subtitle":"Lay the Knight Phantoms to rest",
    "university.knightphantom.desc1":"You can find &6Goblin Knight Strongholds&r in Dark Forests and are filled with monsters and treasure. One room has six Knight Phantoms to battle.",
    "university.knightphantom.desc2":"Kill all the &bKnight Phantoms&r to be able to enter the Dark Tower.",
    "university.knightphantom.task":"Advancement: Carminite Acclimation",

    "university.urghast.title":"Crybaby",
    "university.urghast.subtitle":"Make the Ur-Ghast cry",
    "university.urghast.desc1":"The &6Dark Tower&r can be found looming over Dark Forests. As you climb it, you have to overcome many puzzles and fight many monsters, culminating in defeating the &bUr-Ghast&r at the top.",
    "university.urghast.desc2":"&bFiery Tears&r, along with the drops from two other bosses, are required to unlock the Highlands.",
    "university.urghast.task":"Advancement: Tears of Fire",

    "university.yeti.title":"Cool Guy",
    "university.yeti.subtitle":"Put the Alpha Yeti on ice",
    "university.yeti.desc1":"The &bAlpha Yeti&r can be found in the &6Yeti Lair&r in the Snowy Forest biome.",
    "university.yeti.desc2":"Grab some &bAlpha Yeti Fur&r to unlock the Glacier.",
    "university.yeti.task":"Advancement: Alpha Fur",

    "university.snowqueen.title":"Regicide",
    "university.snowqueen.subtitle":"Dethrone the Snow Queen",
    "university.snowqueen.desc1":"The &bSnow Queen&r can be found at the top of the &6Aurora Palace&r on top of Glaciers.",
    "university.snowqueen.desc2":"Once you've defeated the Snow Queen and collected the drops from two other bosses, you can enter the Highlands.",
    "university.snowqueen.task":"Advancement: Clear Skies",

    "university.cinders.title":"Breaking and Entering",
    "university.cinders.subtitle":"Rob the Giants in their home",
    "university.cinders.desc1":"Under the Highlands you can find the &6Troll Caves&r, which contain large and small Obsidian vaults as well as, obviously, Trolls.",
    "university.cinders.desc2":"Find some &bMagic Beans&r and use them to reach the &6Cloud Cottage above&r. Kill a Giant Miner there and take their &bGiant Pickaxe&r, and return to the Troll Caves.",
    "university.cinders.desc3":"Use the Giant Pickaxe to get the &bLamp of Cinders&r in the Giant Obsidian vault.",
    "university.cinders.task":"Advancement: I Wish For More Burning",

    "university.castle.title":"Makes a Cool Base, Though",
    "university.castle.subtitle":"Explore the Final Castle",
    "university.castle.desc1":"Use the Lamp of Cinders to bypass the &6Thornlands&r and reach the Final Plateau. In it, you can find the Final Castle.",
    "university.castle.desc2":"The mod is not done, so the Final Castle is &calmost completely unfinished&r. There is no boss, and the puzzles don't work. This is the end of the progression for now, but it is still being worked on.",



    "university.arsnouveau.chapter":"Ars Nouveau",

    "university.wornnotebook.subtitle":"Make the Worn Notebook",
    "university.wornnotebook.desc1":"The &bWorn Notebook&r is &eArs Nouveau&r's guidebook.",
    "university.wornnotebook.desc2":"It has very good documentation on everything the mod adds. It also has a very nice &6Getting Started&r chapter!",

    "university.wardstone.subtitle":"Make Warding Stone",
    "university.wardstone.desc":"Monsters will &6refuse to walk over &bWarding Stone&r",

    "university.worldmana.title":"Source",
    "university.worldmana.subtitle":"Learn about Source",
    "university.worldmana.desc1":"&bSource&r is basically the mod's power system.",
    "university.worldmana.desc2":"Some devices collect it, some devices use it. Source is &l&nnot&r Mana, it is only used by devices.",

    "university.crystallizer.subtitle":"Make a Crystallizer",
    "university.crystallizer.desc1":"The &bCrystallizer&r slowly &6produces Source Gems&r by condensing Source.",
    "university.crystallizer.desc2":"You can speed it up using Mana from adjacent Source Jars.",

    "university.mancondenser.subtitle":"Make a Agronomic Sourcelink",
    "university.mancondenser.desc1":"The &bAgronomic Sourcelink&r &6generates Source from nearby crop and tree growth&r. Magic plants produce more Source when grown.",
    "university.mancondenser.desc2":"They will put the collected Source into any &6Source Jar&r within 5 blocks.",

    "university.volcanicaccumulator.subtitle":"Make a Volcanic Sourcelink",
    "university.volcanicaccumulator.desc1":"The &bVolcanic Sourcelink&r will &6generate Source using nearby burnable items&r dropped on the ground. &6Blazing Archwood&r is particularly effective.",
    "university.volcanicaccumulator.desc2":"As it produces Mana, it also produces heat. Heat will convert Stone under it into Magma Blocks, and Magma into Lava.",
    "university.volcanicaccumulator.desc3":"Source will be sent to any nearby Source Jars.",

    "university.vitalicsourcelink.subtitle":"Make a Vitalic Sourcelink",
    "university.vitalicsourcelink.desc1":"The &bVitalic Sourcelink&r will &6generate Source when mobs are bred or killed nearby&r.",
    "university.vitalicsourcelink.desc2":"It will also passively generates Source from nearby child mobs, and accelerates their aging.",

    "university.alchemicalsourcelink.subtitle":"Make an Alchemical Sourcelink",
    "university.alchemicalsourcelink.desc1":"The &bAlchemical Sourcelink&r will &6generate Source by draining adjacnet Potion Jars&r.",
    "university.alchemicalsourcelink.desc2":"More Source is generated by complex potions.",

    "university.mycelialsourcelink.subtitle":"Make a Mycelial Sourcelink",
    "university.mycelialsourcelink.desc1":"The &bMycelial Sourcelink&r will &6generate Source from nearby dropped food&r. Source Berry provides more Source.",
    "university.mycelialsourcelink.desc2":"It will also passively convert Dirt and Grass beneath it into Mycelium.",

    "university.manajar.subtitle":"Make a Source Jar",
    "university.manajar.desc1":"&bSource Jars&r &6store Source&r. You can also collect and move it as a fluid with Buckets.",
    "university.manajar.desc2":"Devices will wirelessly pull Source from nearby Source Jars.",

    "university.sourcerelay.title":"Source Transport",
    "university.sourcerelay.subtitle":"Make a Source Relay",
    "university.sourcerelay.desc1":"&bSource Relays&r allow you to &6transport Source&r automatically, with a range of 30 blocks.",
    "university.sourcerelay.desc2":"Using a &bDominion Wand&r, click the Jar and then the Relay to connect them. Then, click the Relay and then the Jar or Relay you want to send Source to.",

    "university.sourcedeposit.subtitle":"Make a Source Relay: Depositor",
    "university.sourcedeposit.desc":"The &bSource Relay: Depositor&r will &6deposit to all jars within 5 blocks&r, so long as it isn't linked to them.",

    "university.sourcesplit.subtitle":"Make a Source Relay: Splitter",
    "university.sourcesplit.desc1":"The &bSource Relay: Splitter&r acts like a Source Relay, but &6can have multiple sources and destinations&r.",
    "university.sourcesplit.desc2":"It transfers more Source at a time, and splits the amount equally through its connections.",

    "university.sourcewarp.subtitle":"Make a Source Relay: Warper",
    "university.sourcewarp.desc1":"The &bSource Relay: Warper&r will &6teleport Source to its bound Warp Relay&r, no matter the distance.",
    "university.sourcewarp.desc2":"If the destination is over 30 blocks, there is a chance that some Source will be lost.",

    "university.novicespellbook.title":"Spells",
    "university.novicespellbook.subtitle":"Make the Novice Spell Book",
    "university.novicespellbook.desc1":"The &bNovice Spell Book&r is the first tier, and &6allows you to create, store, and cast spells&r.",
    "university.novicespellbook.desc2":"Spells are, essentially, a string of &6spell Glyphs&r. Along the top of the Spell Book's GUI, you can see all the Glyphs you have unlocked. Clicking a Glyph will add it to the spell, at the bottom.",
    "university.novicespellbook.desc3":"First, you have to choose the &6Form&r the spell will take. Form Glyphs always must be the first Glyph in a spell recipe.",
    "university.novicespellbook.desc4":"After the Form, you can add a list of &6Effects&r. These decide what the spell will actually do. They are cast in the order they are placed.",
    "university.novicespellbook.desc5":"&6Augments&r are basically Glyph modifiers. They only effect the Glyph directly to its left, and can modify both Forms and Effects. If there are multiple Augments in a row, all will be applied to the Glyph.",
    "university.novicespellbook.desc6":"Once you are done making your spell, you can &6name it&r and then click &6Create&r.",
    "university.novicespellbook.desc7":"You can have &6up to 10 spells&r. Choose which spell slot you are writing in on the right.",

    "university.spellmana.title":"Spell Mana",
    "university.spellmana.subtitle":"Learn about Spell Mana",
    "university.spellmana.desc1":"&bSpell Mana&r is used when you &6cast spells&r using the Spell Book, and &6regenerates over time&r.",
    "university.spellmana.desc2":"You can increase your max Spell Mana and its regen speed by wearing certain armor, or using certain armor enchantments.",
    "university.spellmana.desc3":"Your base Spell Mana will also be improved for each Glyph you unlock in your Spell Book, and by using a higher tier.",

    "university.magespellbook.subtitle":"Make the Mage's Spell Book",
    "university.magespellbook.desc1":"Higher tier Spell Books &6increase your max Spell Mana and regen&r, and &6provides access to higher-tier spell Glyphs&r.",
    "university.magespellbook.desc2":"The &bMage's Spell Book&r is the second tier, providing access to Tier 2 Glyphs.",

    "university.archmagespellbook.subtitle":"Make the Archmage's Spell Book",
    "university.archmagespellbook.desc":"The &bArchmage's Spell Book&r is the third and final tier, providing access to Tier 3 Glyphs.",

    "university.glyphpress.title":"New Spells",
    "university.glyphpress.subtitle":"Make a Glyph Press",
    "university.glyphpress.desc1":"The &bGlyph Press&r allows you to &6craft Glyphs&r, unlocking them for use in spells.",
    "university.glyphpress.desc2":"To make a new Glyph, look at its recipe in JEI. Right-click the &bmagic Clay&r in, then the &6Reagent&r (the second item).",
    "university.glyphpress.desc3":"If there is a supply of &6Source&r nearby, it will begin crafting the Glyph.",
    "university.glyphpress.desc4":"If the Press is adjacent to an inventory, it will put the Glyph there. Otherwise, it will be dropped into the world.",
    "university.glyphpress.task":"Magic Clays",

    "university.tier1glyphs.task":"Tier 1 Glyphs",
    "university.tier1glyphs.subtitle":"Craft a Tier 1 Glyph",
    "university.tier1glyphs.desc1":"&bTier 1 Glyphs&r are the only Glyphs that can be used in a Novice Spell Book. They can obviously also be used in higher-tier Spell Books.",
    "university.tier1glyphs.desc2":"To unlock the Glyph for use, &6right-click it while a Spell Book is in your inventory&r.",

    "university.tier2glyphs.task":"Tier 2 Glyphs",
    "university.tier2glyphs.subtitle":"Craft a Tier 2 Glyph",
    "university.tier2glyphs.desc":"&bTier 2 Glyphs&r need a Mage's or Archmage's Spell Book to be cast.",

    "university.tier3glyphs.task":"Tier 3 Glyphs",
    "university.tier3glyphs.subtitle":"Craft a Tier 3 Glyph",
    "university.tier3glyphs.desc":"&bTier 3 Glyphs&r need an Archmage's Spell Book to be cast.",

    "university.scribestable.subtitle":"Make the Scribe's Table",
    "university.scribestable.desc1":"The &bScribe's Table&r allows you to &6copy your spells to another book&r.",
    "university.scribestable.desc2":"Place your original Book into the Table, then sneak right-click it with another to copy the contents over.",
    "university.scribestable.desc3":"You can also copy a single spell using &bSpell Parchment&r. This is used to allow non-players to cast spells.",
    "university.scribestable.desc4":"Place the Parchment on the Table, select the spell you want to copy over in the Spell Book, then use the Book on the Parchment while sneaking.",

    "university.runicchalk.subtitle":"Make Runic Chalk",
    "university.runicchalk.desc1":"&bRunic Chalk&r can be used to create &6permanent Runes that cast spells&r on entities that walk over them.",
    "university.runicchalk.desc2":"Give the Chalk a Spell the same way you would Spell Parchment.",
    "university.runicchalk.desc3":"Once the Rune has cast the spell, it becomes unpowered. It will &6recharge itself from nearby Source Jars&r.",

    "university.enchantappar.subtitle":"Make an Enchanting Apparatus",
    "university.enchantappar.desc1":"The &bEnchanting Apparatus&r is part of a multiblock that is used to &6make certain items&r (including enchantments).",
    "university.enchantappar.desc2":"Place the Apparatus, and place an &bArcane Core&r directly beneath it. Place a number of &bArcane Pedestals&r nearby.",
    "university.enchantappar.desc3":"Place the outer items on the Pedestals, and then place the central item in the Apparatus. It will begin crafting the item immediately.",

    "university.ritualbrazier.subtitle":"Make a Ritual Brazier and Tablet",
    "university.ritualbrazier.desc1":"&6Rituals&r perform a variety of functions, like changing the time and weather, killing monsters, growing crops, and more.",
    "university.ritualbrazier.desc2":"To perform a ritual, insert a &bTablet&r into the &bRitual Brazier&r. Some rituals can be &6augmented&r by throwing items on top before it is activated.",
    "university.ritualbrazier.desc3":"Right-click the Brazier to activate the ritual. If the ritual requires Source, it will pull it from a nearby Source Jar.",
    "university.ritualbrazier.task":"Tablets",

    "university.magicalarmor.title":"Magical Armor",
    "university.magicalarmor.subtitle":"Make a set of magical armor",
    "university.magicalarmor.desc1":"&bMagical armor&r increase your max Spell Mana, and increases the rate it regenerates.",
    "university.magicalarmor.desc2":"Each tier is more effective than the previous.",
    "university.magicalarmor.task1":"Hoods",
    "university.magicalarmor.task2":"Robes",
    "university.magicalarmor.task3":"Leggings",
    "university.magicalarmor.task4":"Boots",

    "university.potionflask.subtitle":"Make a Potion Flask",
    "university.potionflask.desc1":"The &bPotion Flask&r stores &68 uses of any potion&r. To set the potion, simply &6craft the Flask with the potion&r.",
    "university.potionflask.desc2":"There are two upgrades that can either increase the power or duration of potions.",
    "university.potionflask.task":"Potion Flasks",

    "university.discountrings.subtitle":"Make a Ring of Discount",
    "university.discountrings.desc":"The &bRings of Lesser/Greater Discount&r &6reduce the Mana cost of spells&r while worn. The Greater one discounts more.",
    "university.discountrings.task":"Rings of Discount",

    "university.manaamulets.subtitle":"Make an Amulet of Mana Boost/Regen",
    "university.manaamulets.desc1":"The &bAmulet of Mana Boost&r increases your max Magic Mana.",
    "university.manaamulets.desc2":"The &bAmulet of Mana Regen&r increases your Magic Mana regen.",
    "university.manaamulets.task":"Magic Amulets",

    "university.jars.subtitle":"Make a Jar of Light/Voiding",
    "university.jars.desc1":"The &bJar of Light&r, when active, will &6create a light source that follows you&r.",
    "university.jars.desc2":"The &bJar of Voiding&r, when active, will &6destroy certain items on pickup and convert them into experience&r.",
    "university.jars.desc3":"To set what items it destroys, hold the item in your offhand and sneak right-click the Jar. You can also use the item on a &6Scribe's Table&r that has the Jar in it.",
    "university.jars.desc4":"Sneak right-click a Jar to toggle it.",
    "university.jars.task":"Magic Jars",

    "university.enchantersitems.task":"Enchanter's Weapons",
    "university.enchantersitems.subtitle":"Make an Encanter's weapon",
    "university.enchantersitems.desc1":"The &bEnchanter's Sword&r will &6cast a spell on the mob it's used on&r. Apply the spell with the Scribe's Table. Do not include a Form in the spell.",
    "university.enchantersitems.desc2":"The &bEnchanter's Shield&r will &6give the user Regeneration&r when it blocks damage.",
    "university.enchantersitems.desc3":"The &bEnchanter's Mirror&r will &6apply a self-spell&r when used that is &6discounted, with bonus duration&r given to all glyphs.",
    "university.enchantersitems.desc4":"The &bEnchanter's Bow&r, when you have enough Mana, will &6cast a spell on the mob it's used on&r. If there are no arrows in your inventory, it will cast the spell but deal no damage.",
    "university.enchantersitems.desc5":"There are three &bAugment Arrows&r you can use to add Augments to the spell.",

    "university.spellturret.title":"Spell Turrets",
    "university.spellturret.subtitle":"Make a Spell Turret",
    "university.spellturret.desc1":"&bSpell Turrets&r will &6fire a spell when given a redstone signal&r.",
    "university.spellturret.desc2":"They can only use &6Touch or Projectile&r spells. Set the spell by giving the Turret &6Spell Parchment&r.",
    "university.spellturret.desc3":"The Turret will use &6Source&r from nearby Source Jars. If the spell would pick up or place something, it will use an &6adjacent inventory&r.",
    "university.spellturret.desc4":"Turrets will fire in the direction they are facing, and are placed like Pistons.",
    "university.spellturret.desc5":"You can upgrade a Basic Turret into either the &bEnchanted Spell Turret&r, which uses half the Source per spell, or the &bTimer Spell Turret&r, which shoot on an interval you can change by punching it.",

    "university.warpscroll.subtitle":"Make a Warp Scroll",
    "university.warpscroll.desc1":"The &bWarp Scroll&r is a single-use item that teleports you to a bound location, within a dimension.",
    "university.warpscroll.desc2":"Use it while sneaking to set the location, then use again to teleport to it.",
    "university.warpscroll.desc3":"If you use the &6Blink&r spell on a mob while holding a bound Warp Scroll in your &6offhand&r, it will &6teleport that mob&r instead.",

    "university.warpportal.title":"Warp Portal",
    "university.warpportal.subtitle":"Make a Warp Portal",
    "university.warpportal.desc1":"The &bWarp Portal&r is a multiblock like the Nether Portal, but teleports you to the location bound by a Warp Scroll.",
    "university.warpportal.desc2":"Place &bArcane Bricks&r (or any of its variants) in the shape of a Nether Portal, and throw a bound Warp Scroll into it.",
    "university.warpportal.desc3":"It will use up an &6entire Source Jar&r, and create a portal.",

    "university.enchantenchants.title":"Yes, the Enchanting Apparatus Can Enchant",
    "university.enchantenchants.subtitle":"Learn how to enchant",
    "university.enchantenchants.desc1":"The &6Enchanting Apparatus&r can &benchant items&r using Source and items.",
    "university.enchantenchants.desc2":"The &6Worn Notebook&r has a list of recipes for each enchantment and level.",

    "university.summoningcrystal.title":"The Cutest Automation",
    "university.summoningcrystal.subtitle":"Make a Summoning Crystal",
    "university.summoningcrystal.desc1":"The &bSummoning Crystal&r is the central piece of the mod's &6automation&r, which is done using &6cute mobs&r!",
    "university.summoningcrystal.desc2":"Placing an inventory adjacent to the Crystal will allow summoned creatures to insert their items into it.",
    "university.summoningcrystal.desc3":"Creatures that need Source will use it from Source Jars in its working area.",
    "university.summoningcrystal.desc4":"Right-click the Crystal to change the size of its working area.",

    "university.carbuncle.title":"The Carbuncle Ate Itself",
    "university.carbuncle.subtitle":"Make a Carbuncle Charm",
    "university.carbuncle.desc1":"&6Carbuncles&r are a rare mob that appear in forests. Normally they run away from you, but are friendly if you &6hold a Gold Nugget&r.",
    "university.carbuncle.desc2":"Giving a Carbuncle a Gold Nugget will make it vanish, dropping &6Carbuncle Shards&r. These can be crafted into the &bCarbuncle Charm&r.",
    "university.carbuncle.desc3":"Use the Charm on the ground to &6summon a Carbuncle&r. Summoned Carbuncles are used to &6pick up items&r and &6move items between inventories&r.",
    "university.carbuncle.desc4":"You can bind it to inventories with the &bDominion Wand&r. To set it to &6take from&r an inventory, use the Wand on the inventory then the Carbuncle. To &6insert&r into an inventory, use it on the Carbuncle then the inventory.",
    "university.carbuncle.desc5":"A Carbuncle can be bound to as many inventories as you want. Look at the Carbuncle to see how many it is bound to. Use the Wand on it while sneaking to reset it.",
    "university.carbuncle.desc6":"They can also be dyed!",

    "university.itemscrolls.title":"Carbuncle Filtering",
    "university.itemscrolls.subtitle":"Learn how to filter a Carbuncle",
    "university.itemscrolls.desc1":"You can filter what a Carbuncle will insert or extract using &6Item Frames&r and/or &bItem Scrolls&r.",
    "university.itemscrolls.desc2":"There are two types of Scroll: &6Allow&r (whitelist) and &bDeny&r (blacklist).",
    "university.itemscrolls.desc3":"Place the Item Scroll in the &6Scribe's Table&r and use an item on it to add it to the list.",
    "university.itemscrolls.desc4":"You can give this Scroll to the Carbuncle, and it will &6only move the items according to the list&r.",
    "university.itemscrolls.desc5":"Additionally, you can put an Item Frame on an inventory, and it will only insert/extract either the item in the Frame, or the items in the list of the Frame's Item Scroll.",

    "university.sylphcharm.subtitle":"Make a Sylph Charm",
    "university.sylphcharm.desc1":"&6Sylphs&r are adorable little plant people that appear in forests. Unlike Carbuncles, they love players!",
    "university.sylphcharm.desc2":"You can befriend a Sylph by &6growing trees near them&r. A befriended Sylph will drop &6Sylph Shards&r, which are used to craft the &bSylph Charm&r.",
    "university.sylphcharm.desc3":"Summoned Sylphs will &6generate natural materials&r like woods, crops, seeds, and flowers, based on their surroundings. They need Source nearby to operate.",
    "university.sylphcharm.desc4":"A &6happy&r Sylph generates more. The more natural materials in their home, and the more diverse they are, the happier. You can use a block on them to see if they would like it; using an empty hand will show more info.",
    "university.sylphcharm.desc5":"You can also dye them some colors!",

    "university.whelpcharm.subtitle":"Make a Bookwyrm Charm",
    "university.whelpcharm.desc1":"&6Bookwyrms&r are artificial creatures that can &6cast spells&r. They use Source from a Source Jar to do so.",
    "university.whelpcharm.desc2":"Summon them with the &bBookworm Charm&r on a Lectern.",
    "university.whelpcharm.desc3":"Bookwyrms will only cast &6Touch or Projectile&r spells, chosen by giving them &6Spell Parchment&r.",
    "university.whelpcharm.desc4":"They will only cast a spell if every single Effect will do something. You can disable this with the &6Dominion Wand&r, but it is suggested to have multiple specialized Bookwyrms instead.",
    "university.whelpcharm.desc5":"Items picked up and blocks placed will use an inventory adjacent to the Summoning Crystal.",

    "university.wixiecharm.subtitle":"Make a Wixie Charm",
    "university.wixiecharm.desc1":"To obtain &6Wixie Shards&r, cast &6Dispel on a Witch&r that is at half health or less. To summon a Wixie, use the &bWixie Charm&r on a &6Cauldron&r.",
    "university.wixiecharm.desc2":"Wixies are used to &6automatically craft items or potions&r. To choose what item it crafts, &6use it on the Cauldron&r.",
    "university.wixiecharm.desc3":"The Wixie will search for the ingredients in nearby inventories and craft the item, granted that it has Source available nearby. A redstone signal on the Cauldron will disable it.",

    "university.drygmycharm.subtitle":"Make a Drygmy Charm",
    "university.drygmycharm.desc1":"&bDrygmys&r can be befriended by giving them a &6Wilden Horn&r. They will &6make nearby mobs drop their drops without harming them&r.",
    "university.drygmycharm.desc2":"To summon the Drygmy, use the &bDrygmy Charm&r on some Mossy Cobblestone. After some time, it will turn into a &6Drygmy Henge&r and spawn a Drygmy. You can use more Drygmy Charms on the Henge to spawn more!",
    "university.drygmycharm.desc3":"The Drygmy works in a &6ten block radius&r around its Henge. It works more when it's &6happy&r; the &6more mob types&r, the happier it is.",
    "university.drygmycharm.desc4":"Drops will enter an inventory &6adjacent to the Henge&r. After producing the drops, the Drygmy &6needs Source to recharge&r, provided by a Source Jar that is also adjacent to the Henge.",

    "university.arsfamiliar.title":"Cute Companions",
    "university.arsfamiliar.subtitle":"Obtain a Familiar",
    "university.arsfamiliar.desc1":"&6Familiars&r provide buffs and help in combat. They take the form of any of the five summonable mobs, each with their own benefits.",
    "university.arsfamiliar.desc2":"Use the &6Ritual of Binding&r (using the &bTablet of Binding&r) near the mob you want to turn into a familiar, and it will drop a &bBound Script&r of it. Use it to learn how to summon them as Familiars.",
    "university.arsfamiliar.desc3":"To summon a Familiar, use the Familiars tab of the &6Spell Book&r. While Familiars are summon, it will occupy a portion of your Mana. You can only have one Familiar summoned at a time. Use the &6Dispel&r spell to dismiss Familars.",
    "university.arsfamiliar.task":"Bound Scripts",

    "university.potionjar.subtitle":"Make a Potion Jar",
    "university.potionjar.desc1":"&bPotion Jars&r can store up to 100 of a potion inside them.",
    "university.potionjar.desc2":"&6Wixies&r can use these Jars when crafting potions. Crafted potions will be stored in Jars, and ingredient potions will be taken from Jars.",
    "university.potionjar.desc3":"You can &6lock a Jar&r to a specific potion by sneak right-clicking it with the &6Dominion Wand&r.",
    "university.potionjar.desc4":"To fully automate a potion, you will want a Wixie and Jar for each step.",

    "university.potionmelder.subtitle":"Make a Potion Melder",
    "university.potionmelder.desc1":"The &bPotion Melder&r will take 3 doses each from 2 adjacent Potion Jars, and &6combines them into one&r.",
    "university.potionmelder.desc2":"The combined potion will be output to the Potion Jar below. This potion can be removed with Glass Bottles and will have the effects of both potions.",
    "university.potionmelder.desc3":"This can be done more than once, to get a single potion with potentially dozens of effects.",

    "university.bloodmagic.chapter":"Blood Magic",

    "university.bmbook.subtitle":"Get the Sanguine Scientem",
    "university.bmbook.desc":"The &bSanguine Scientem&r is &eBlood Magic&r's book.",

    "university.bloodaltar.title":"Blood For the Blood Altar",
    "university.bloodaltar.subtitle":"Make a Blood Altar",
    "university.bloodaltar.desc1":"The &bBlood Altar&r is where you &6craft things using Life Essence&r, which is &6measured in Life Points (LP)&r.",
    "university.bloodaltar.desc2":"It has &65 tiers&r, the first being just the Blood Altar alone, and the fifth being 17x7x17 (with the Altar being on the 5 block up in the center).",
    "university.bloodaltar.desc3":"The Altar holds up to 10,000mB of Life Essence (&61LP=1mB Life Essence&r). To fill it, use the &bSacrifical Dagger&r nearby, dealing 1 heart of damage, giving the Altar 200LP.",
    "university.bloodaltar.desc4":"To use LP, put an item into the Altar while it has LP available. If this is a valid recipe, and the Altar is the correct tier, it will start draining LP from the Altar until it is done, transforming the item.",
    "university.bloodaltar.desc5":"If it runs out of LP before the recipe finishes, it will reset, &cwasting the LP&r.",
    "university.bloodaltar.desc6":"See the Altar's uses in JEI to see what recipes it has.",

    "university.baredstone.title":"Blood Altar Automation",
    "university.baredstone.subtitle":"Learn about how to automate the Blood Altar",
    "university.baredstone.desc1":"The Blood Altar only has one slot, and tries to &6use the entire stack at once&r. If you have 64 Stone in, it takes 64 times the LP (and 64 times the time) to turn them into Slates.",
    "university.baredstone.desc2":"A &6Comparator&r will measure the amount of &6LP in the Altar&r.\n\nIf there's &6Bloodstone Bricks&r under the Altar, and an Orb inside, the Comparator will instead measure the amount of &6LP in the orb's Soul Network&r (compared to the Orb, not the network's max).\n\nPlacing a &6Redstone Lamp&r under the Altar will make it &6emit a redstone pulse upon crafting something&r. This cannot be used with a Comparator.",

    "university.will.title":"Where There's a Will",
    "university.will.subtitle":"Get Demon Will",
    "university.will.desc1":"&bDemon Will&r is the first crafting component you need to start Blood Magic.",
    "university.will.desc2":"To get some, throw &bSoul Snares&r at hostile mobs &6until they emit white particles&r, then kill them.",
    "university.will.desc3":"Demon Will has a variable &6Will Quality&r. This is largely random.",

    "university.hellfire.title":"Hellfire! Dark Fire!",
    "university.hellfire.subtitle":"Make a Hellfire Forge",
    "university.hellfire.desc1":"The &bHellfire Forge&r uses &6Will&r to power certain crafting recipes.",
    "university.hellfire.desc2":"The slot on the far right is the &6fuel&r slot. There, insert either Demon Will, or &6Tartaric Gems&r that store it.",
    "university.hellfire.desc3":"The four outer slots on the left are the &6input&r slots. The center is the &6output&r slot.",

    "university.tartaric.title":"Will Battery",
    "university.tartaric.subtitle":"Make a Petty Tartaric Gem",
    "university.tartaric.desc1":"&bTartaric Gems&r work sort of like &6batteries for Will&r. They absorb any Demon Will that you pick up while in your inventory.",
    "university.tartaric.desc2":"A Tartaric Gem with will can be used in the fuel slot of a Hellfire Forge.",

    "university.throwingdaggers.subtitle":"Make Throwing Daggers",
    "university.throwingdaggers.desc1":"&bIron Throwing Daggers&r are &6very fast projectiles&r that do 10 damage. If you have a source of Will on you, killed mobs will &6drop Will&r.",
    "university.throwingdaggers.desc2":"&bSyringe Throwing Daggers&r deal less damage, but can drop &6Slate Ampoules&r. Right-click these near a Blood Altar to &6fill it with 500 LP&r per Ampoule.",

    "university.charges.title":"Explosive Charges",
    "university.charges.subtitle":"Make an explosive Charge",
    "university.charges.desc1":"When thrown, a &bShaped Charge&r will &6explode a 5x5x5 area&r, only on the side of the block it lands. All blocks are kept in the explosion.",
    "university.charges.desc2":"The &bDeforester Charge&r does the same, but will &6explode up to 128 logs&r and any attached leaves.",
    "university.charges.desc3":"The &bControlled Charge&r will &6only break blocks identical to the block it lands on&r. Additionally it &6breaks up to 192 blocks&r. This is very useful for clearing out Stone while leaving behind ores.",
    "university.charges.desc4":"The &bFungal Charge&r works like the Deforester Charge, but for &6Giant Mushrooms&r. It can break up to 192 blocks.",
    "university.charges.desc5":"You can anoint these with &6Fortune&r, &6Silk Touch&r, and &6Smelting&r.",

    "university.anointments.title":"Oily Josh",
    "university.anointments.subtitle":"Make an Anointment",
    "university.anointments.desc1":"&bAnointments&r are essentially &6temporary enchantments&r that can be applied to tools. They only last for a certain amount of uses.",
    "university.anointments.desc2":"The Sanguine Scientiem has a list of what each does, but we've also added JEI pages for them.",
    "university.anointments.desc3":"Anointments can be improved to either &bL&r, which makes them &6last longer&r, or &bII&r, which makes them &6more effective&r.",
    "university.anointments.task":"Anointments",

    "university.tartaric2.title":"Tartaric Tiers",
    "university.tartaric2.subtitle":"Make a higher-tier Tartaric Gem",
    "university.tartaric2.desc1":"Tartaric Gems come in &bseveral tiers&r, which correlate to Blood Altar tiers.",
    "university.tartaric2.desc2":"Higher tier Gems &6store more Will&r, as well as &6have access to higher-tier recipes&r.",
    "university.tartaric2.task":"Higher-tier Tartaric Gems",

    "university.senttools.title":"It's Fine, They Like It",
    "university.senttools.subtitle":"Make a Sentient tool",
    "university.senttools.desc1":"&bSentient tools&r become slightly more powerful if you have a higher-tier Tartaric Gem in your inventory.",
    "university.senttools.desc2":"Meaning, &6the higher tier Gem&r you have, the &6faster&r it is, and the &6harder it hits&r, increasing damage and mining tier.",
    "university.senttools.desc3":"They are &6highly enchantable&r and are repaired with Crystallized Will.",
    "university.senttools.task":"Sentient tools",

    "university.sentsword.title":"Born to Stab!",
    "university.sentsword.subtitle":"Make a Sentient Sword",
    "university.sentsword.desc1":"The &bSentient Sword&r deals &6more damage the higher tier Tartaric Gem&r you have in your inventory.",
    "university.sentsword.desc2":"Additionally, monsters killed with it will &6always have a chance of dropping Will&r, even without using Snares.",
    "university.sentsword.desc3":"This means you can insert it into, say, a Mechanical User or Player Simulator to &6automatically kill monsters for their Will&r.",
    "university.sentsword.desc4":"Right-clicking the Sword will update its stats, absorbing Will in your inventory and changing Type as appropriate.",

    "university.altarfluids.title":"Altar Fluid Transfer",
    "university.altarfluids.subtitle":"Learn about the Altar's fluid IO",
    "university.altarfluids.desc1":"The Blood Altar, normally, &6can only transfer Life Essence at 20mB/t&r using pipes.",
    "university.altarfluids.desc2":"This can &nonly be increased at higher tiers&r, using &6Displacement and Acceleration Runes&r.",

    "university.orb1.title":"Tier 1 Blood Orb",
    "university.orb1.subtitle":"Make a Weak Blood Orb",
    "university.orb1.desc1":"The &bWeak Blood Orb&r is the first tier of Blood Orb.",
    "university.orb1.desc2":"Blood Orbs allow you to store LP in your &6personal network&r. This is basically an &6abstract LP battery that powers certain things&r. Your network isn't stored in your Blood Orb, it simply is.",
    "university.orb1.desc3":"Using a higher tier Blood Orb increases the max LP that can be stored in your network. The Weak Blood Orb can store &6up to 5,000LP&r.",
    "university.orb1.desc4":"Right-clicking the Blood Orb deals &61 heart of damage&r and &6adds 200LP to your network&r. You can also &6insert it into a Blood Altar&r (after it's been bound to you), and it will absorb its LP into your network as well.",
    "university.orb1.desc5":"Recipes that say they use the Blood Orb do not destroy it. Certain recipes may require a specific tier or higher to work.",

    "university.lavcryst.subtitle":"Make a Lava Crystal",
    "university.lavcryst.desc1":"The &bLava Crystal&r uses LP from your network to allow it to be used as &6furnace fuel&r.",
    "university.lavcryst.desc2":"First, bind it to yourself by right-clicking it, then put it into the fuel slot of a Furnace.",
    "university.lavcryst.desc3":"Putting it into a Furnace &6costs 750LP&r, but &reach item smelted only &6costs 50LP&r. You can also use it like a Flint and Steel.",

    "university.sigils1.title":"Tier 1 Sigils",
    "university.sigils1.subtitle":"Make a tier 1 Sigil",
    "university.sigils1.desc1":"&bSigils&r are magic items that &6use LP to do specific things&r.",
    "university.sigils1.desc2":"The &bDivision Sigil&r will &6tell you how much LP you have&r in your network. Holding it in your hand then loking at a Blood Altar will &6display its information&r in the top left corner of the screen.",
    "university.sigils1.desc3":"The &bWater Sigil&r will &6create a Water source block&r when used, costing 100 LP.",
    "university.sigils1.desc4":"The &bLava Sigil&r will &6create a Lava source block&r when used, costing 1000 LP.",

    "university.arcaneash.title":"Alchemic Arrays",
    "university.arcaneash.subtitle":"Get Arcane Ashes",
    "university.arcaneash.desc1":"&bArcane Ashes&r are an integral component of &6alchemic arrays&r.",
    "university.arcaneash.desc2":"Place the Ashes on the ground, then place a &6reagant&r, and then place a &6catalyst&r. See the Ashes' use in JEI for recipes.",
    "university.arcaneash.desc3":"For example, to make a &6Divination Sigil&r, use Redstone as the reagant, and a Blank Slate as the catalyst.",
    "university.arcaneash.desc4":"Not all alchemic arrays create items; the Sanguine Scientem's chapter \"&nAlchemy Arrays&r\" has a list of all &6functional arrays&r.",
    "university.arcaneash.desc5":"These arrays can do stuff like craft items, change the time, and moving items.",

    "university.alchemytable.subtitle":"Make an Alchemy Table",
    "university.alchemytable.desc1":"The &bAlchemy Table&r allows you to craft things using LP from your network.",
    "university.alchemytable.desc2":"A lot of items that are necessary for progression can only be crafted here.",

    "university.incense1.title":"Blood Booster",
    "university.incense1.subtitle":"Make an Incense Altar",
    "university.incense1.desc1":"The &bIncense Altar&r is the focal point of a multiblock that allows you to &6boost the power of your Daggers&r for a time.",
    "university.incense1.desc2":"Place it down on top of a 3x3 platform of any material.",
    "university.incense1.desc3":"While near the Incense Altar, any Daggers in your inventory will become &6incensed&r. Using an incensed Dagger will &6instantly remove 90%% of your health, giving an additional 20%% LP per heart&r.",
    "university.incense1.desc4":"This has a cooldown; doing this gives the &6Soul Fray&r effect, which drastically lowers the amount of LP you give for its duration.",

    "university.incense2.title":"Incense Tier 2",
    "university.incense2.subtitle":"Get Wooden Paths",
    "university.incense2.desc1":"The boost from an Incense Altar depends on its &6tranquility&r. The higher the tranquility, the higher the boost.",
    "university.incense2.desc2":"Place a 3x3 of &bWooden Paths&r on each side of the Incense Altar's platform, creating a + shape. These platforms must be on the same y-level, but can be up or down 1 block from the center.",
    "university.incense2.desc3":"In the 4 3x3s in the corners, you can place certain blocks to &6increase the tranquility&r. These can also be one block above or below the Paths.",
    "university.incense2.desc4":"These blocks come in specific categories. Using more of a single category has &6diminishing returns&r: If you have 2 crops, it's worth less than 1 crop and 1 tree.",
    "university.incense2.desc5":"These blocks, and their categories, can be found in the quest directly above.",
    "university.incense2.desc6":"Completely maximizing the tranquility at this tier can give you up to a &6bonus of 60%%&r.",
    "university.incense2.task":"Wooden Paths",

    "university.tranquility.title":"Peace and Tranquility",
    "university.tranquility.subtitle":"Tranquility block categories",
    "university.tranquility.desc":"Each task is a category, and their items are the blocks within them.",
    "university.tranquility.task1":"Crops",
    "university.tranquility.task2":"Earthen",
    "university.tranquility.task3":"Fire",
    "university.tranquility.task4":"Lava",
    "university.tranquility.task5":"Tree",
    "university.tranquility.task6":"Plants",
    "university.tranquility.task7":"Water",

    "university.incense3.title":"Incense Tier 3",
    "university.incense3.subtitle":"Get Stone Paths",
    "university.incense3.desc1":"Place a 3x2 of &bStone Paths&r at the end of the Wooden Paths. Again, these platforms must be on the same y-level as each other, but can be up or down 1 from the Wooden Paths.",
    "university.incense3.desc2":"This gives you an &6additional 64 blocks&r to increase tranquility.",
    "university.incense3.desc3":"Lower-tier Paths can be replaced with higher-tier ones, if you prefer.",
    "university.incense3.desc4":"The maximum bonus at this tier is &6120%%&r.",
    "university.incense3.task":"Stone Paths",

    "university.incense4.title":"Incense Tier 4",
    "university.incense4.subtitle":"Get Worn Stone Paths",
    "university.incense4.desc1":"Place a 3x2 of &bWorn Stone Paths&r at the end of the Stone Paths. The usual placement rules apply.",
    "university.incense4.desc2":"This gives you an &6additional 96 blocks&r to increase tranquility.",
    "university.incense4.desc3":"The maximum bonus at this tier is &6200%%&r.",
    "university.incense4.task":"Worn Stone Paths",

    "university.incense5.title":"Incense Tier 5",
    "university.incense5.subtitle":"Get Obsidian Paths",
    "university.incense5.desc1":"Place a 3x2 of &bObsidian Paths&r at the end of the Worn Stone Paths. This is the final tier.",
    "university.incense5.desc2":"This gives you an &6additional 128 blocks&r to increase tranquility.",
    "university.incense5.desc3":"The maximum bonus at this tier is &6300%%&r.",
    "university.incense5.desc4":"This tier is &cnot yet implemented&r: you can't make it. This quest is therefore optional.",
    "university.incense5.task":"Obsidian Paths",

    "university.bloodaltar2.title":"Blood Altar Tier 2",
    "university.bloodaltar2.subtitle":"Upgrade your Altar to tier 2",
    "university.bloodaltar2.desc1":"Place a ring of 8 &bBlank Runes&r 1 block beneath the Blood Altar to &6increase it to tier 2&r.",
    "university.bloodaltar2.desc2":"This gives you access to several new recipes, but it otherwise functions the same.",

    "university.runes.title":"Altar Upgrades",
    "university.runes.subtitle":"Make Runes",
    "university.runes.desc1":"&bRunes&r can &6replace the Blank Runes&r in the Blood Altar structure to upgrade it in some way.",
    "university.runes.desc2":"Each task has the Runes available in each tier. Each Rune has a &6JEI info tabs&r that show what they do.",
    "university.runes.task":"Runes",

    "university.orb2.title":"Tier 2 Blood Orb",
    "university.orb2.subtitle":"Make an Apprentice Blood Orb",
    "university.orb2.desc1":"The &bApprentice Blood Orb&r increases your network's capacity to &625000LP&r.",
    "university.orb2.desc2":"It also can be used in more recipes, but otherwise functions the same.",

    "university.dagsac.title":"Selfish",
    "university.dagsac.subtitle":"Make a Dagger of Sacrifice",
    "university.dagsac.desc1":"The &bDagger of Sacrifice&r, when within 3 blocks of a Blood Altar, will &6instantly kill mobs, filling the Altar with LP&r.",
    "university.dagsac.desc2":"The amount varies based on the mob type. &6Animals&r give 250LP, &6monsters&r give 500LP, and &6villagers&r give 2000LP.",

    "university.sigils2.title":"Tier 2 Sigils",
    "university.sigils2.subtitle":"Make a tier 2 Sigil",
    "university.sigils2.desc":"These &bSigils&r are generally more powerful than tier 1. They each have &6JEI info tabs&r saying what they do.",

    "university.bloodaltar3.title":"Blood Altar Tier 3",
    "university.bloodaltar3.subtitle":"Upgrade your Altar to tier 3",
    "university.bloodaltar3.desc":"Use the &6Inspectoris Scandelum&r for how to upgrade your Altar. At this stage, the structure would be &67x4x7&r, with the Altar on the 3rd layer.",
    "university.bloodaltar3.task1":"Runes",
    "university.bloodaltar3.task2":"Any Solid blocks",

    "university.orb3.title":"Tier 3 Blood Orb",
    "university.orb3.subtitle":"Make a Magician Blood Orb",
    "university.orb3.desc":"The &bMagician Blood Orb&r increases your network's capacity to &6150,000LP&r.",

    "university.sigils3.title":"Tier 3 Sigils",
    "university.sigils3.subtitle":"Make a tier 3 Sigil",
    "university.sigils3.desc":"These &bSigils&r are even more powerful. They also have &6JEI info tabs&r saying how they work.",

    "university.peritia.subtitle":"Make the Tome of Peritia",
    "university.peritia.desc1":"The &bTome of Peritia&r &6stores experience&r.",
    "university.peritia.desc2":"Sneak right-click to store your xp, and right-click to extract.",

    "university.livarmor.title":"Senketsu",
    "university.livarmor.subtitle":"Make Living Armor",
    "university.livarmor.desc1":"&bLiving Armor&r will &6upgrade itself while worn&r based on the things you do. You have to wear the full set for it to upgrade.",
    "university.livarmor.desc2":"For instance, if you sprint a lot, you'll get a speed buff. If you shoot a lot of arrows, you'll occasionally shoot a second arrow.",
    "university.livarmor.desc3":"These upgrades are automatic, and use up &6upgrade points&r, which you have a limited amount of. That means you may get some &cunwanted upgrades&r.",
    "university.livarmor.desc4":"Removing upgrades requires a tier 4 Blood Altar, and will be explained later.",
    "university.livarmor.desc5":"We've gone through and added JEI info tabs for each of the &6Living Armor Upgrade Tomes&r, describing what they do and how they're leveled.",
    "university.livarmor.desc6":"Some upgrades can only be gained by crafting the Upgrade Tomes.",

    "university.rituals1.title":"Rituals",
    "university.rituals1.subtitle":"Make a ritual setup",
    "university.rituals1.desc1":"&6Rituals&r are essentially multiblock structures that use your LP network to do things, like spawn Lava source blocks, feed nearby players, or pull ores from the ground.",
    "university.rituals1.desc2":"The &6focal point&r of every ritual structure is the &bMaster Ritual Stone&r. Incidentally, it can be &6disabled with a redstone signal&r.",
    "university.rituals1.desc3":"Additionally, you need several normal &bRitual Stones&r. These will be placed around the Master Ritual Stone during the creation of the structure.",
    "university.rituals1.desc4":"To actually make the structures, you need a &bRitual Diviner&r. Sneak right-click it to &6cycle through rituals&r, then &6right-click on the Master Ritual Stone&r to place down Ritual Stones according to that ritual.",
    "university.rituals1.desc5":"When the structure is completed, right-click a &bWeak Activation Crystal&r on the Master Ritual Stone to start it. This costs LP, based on the ritual.",
    "university.rituals1.desc6":"The Sanguine Scientem has a list of all rituals and their functions.",

    "university.demcruc.title":"Atmospheric &mVis&r Will",
    "university.demcruc.subtitle":"Make a Demon Crucible",
    "university.demcruc.desc1":"Each chunk has an &6aura&r, which holds up to 100 Will. This will does not generate naturally, and has to be filled by you.",
    "university.demcruc.desc2":"That's where the &bDemon Crucible&r comes in. Simply give it Will, either the item itself or through a Tartaric Gem&r, and it will instantly diffuse into the chunk's aura.",
    "university.demcruc.desc3":"Will &cdoes not move to adjacent chunks&r. If you want multiple chunks to have Will, you have to use multiple Crucibles.",
    "university.demcruc.desc4":"Will from the Aura will refill Tartaric Gems that are in Hellfire Forges in their chunk. ",

    "university.demcryst.subtitle":"Make a Demon Crystallizer",
    "university.demcryst.desc1":"The &bDemon Crystallizer&r will slowly draw Will out of the aura, forming it into a &6Demon Will Crystal Cluster&r. Fully formed, it will have 7 spikes.",
    "university.demcryst.desc2":"You can mine the Cluster to pick it up. However, if you have &61000 normal Will&r in your inventory, right-clicking the Cluster will &6remove all but the main spike&r.",
    "university.demcryst.desc3":"The main spike takes about 100 Will to form, but each smaller Spike only uses about 50.",

    "university.auragauge.title":"Yay, More GUI Elements",
    "university.auragauge.subtitle":"Make a Demon Will Aura Gauge",
    "university.auragauge.desc1":"The &bDemon Will Aura Gauge&r, when anywhere in your inventory, will display the aura's Will in the top left of the screen.",
    "university.auragauge.desc2":"It has 5 gauges, one for each type of Will. Sneaking will show the exact amounts of each.",

    "university.bmrouting.title":"Item Routing",
    "university.bmrouting.subtitle":"Make a Router setup",
    "university.bmrouting.desc1":"&eBlood Magic&r adds a way to move items through a network of Routing Nodes.",
    "university.bmrouting.desc2":"Firstly, every network requires a &bMaster Routing Node&r. You can only have one per network. It doesn't really do anything, it just has to be there.",
    "university.bmrouting.desc3":"Next to the inventory you wish to pull from, place an &bInput Routing Node&r. Next to the inventory you wish to insert into, place an &bOutput Routing Node&r. Connect them to each other and to the Master Node with a &bNode Router&r.",
    "university.bmrouting.desc4":"Each side has its own filter. If you want to set a filter for what gets pulled from the block above the node, click U (for \"up\") on the right.",
    "university.bmrouting.desc5":"Place a &bFilter&r of any kind in the leftmost slot, once you've chosen the side. Then, insert the item you want to add to the whitelist.",
    "university.bmrouting.desc6":"Click the slot the item is in to select it. In the # text box, you can set an amount (how much to keep in, if Input, or how much to push out, if Output). You can also set a priority, 0-9.",
    "university.bmrouting.task1":"Nodes",
    "university.bmrouting.task2":"Filters",

    "university.bloodaltar4.title":"Tier 4 Blood Altar",
    "university.bloodaltar4.subtitle":"Upgrade your Altar to tier 4",
    "university.bloodaltar4.desc":"Use the &6Inspectoris Scandelum&r for how to upgrade your Altar. At this stage, the structure would be &611x6x11&r, with the Altar on the 4th layer.",
    "university.bloodaltar4.task":"Bloodstone Bricks",

    "university.orb4.title":"Tier 4 Blood Orb",
    "university.orb4.subtitle":"Make a Master Blood Orb",
    "university.orb4.desc":"The &bMaster Blood Orb&r increases your network's capacity to &61,000,000LP&r.",

    "university.teleposer.subtitle":"Make a Teleposer",
    "university.teleposer.desc1":"A &bTeleposer&r, when given a redstone signal, will swap whatever is above it with whatever is above the linked Teleposer.",
    "university.teleposer.desc2":"To link Teleposers, first right-click the main Teleposer with a &bTeleposition Focus&r, then right-click on the destination Teleposer. Return to the main one, click it with an empty hand, then insert the Focus. The contents will swap when the main Teleposer (and &nonly&r the main one) gets a redstone signal.",
    "university.teleposer.desc3":"The are 4 tiers of Focus. The first teleports a single block, the second teleports a 3x3x3, then 5x5x5, then 7x7x7.",
    "university.teleposer.task":"Teleposition Foci",

    "university.rituals2.subtitle":"Make a Ritual Diviner [Dusk]",
    "university.rituals2.desc1":"The &bRitual Diviner [Dusk]&r has access to &6greater rituals&r.",
    "university.rituals2.desc2":"Additionally, its tooltip will display information about the selected ritual.",
    "university.rituals2.desc3":"Left-clicking a Master Ritual Stone will change the direction it will act on.",
    "university.rituals2.desc4":"One of the most important greater rituals is the &6Well of Suffering&r, which damages mobs in its zone, filling a nearby Blood Altar.",

    "university.dismantler.title":"Cleanup",
    "university.dismantler.subtitle":"Make a Ritual Dismantler",
    "university.dismantler.desc":"The &bRitual Dismantler&r, when used on a Master Ritual Stone, will instantly break and pick up all the Ritual Stone components. Clicking again will pick up the Master Stone.",

    "university.tinkerer.subtitle":"Make a Ritual Tinkerer",
    "university.tinkerer.desc1":"The &bRitual Tinkerer&r allows you to change certain settings for certain rituals.",
    "university.tinkerer.desc2":"The Ritual Tinkerer has several modes:",
    "university.tinkerer.desc3":"&6Information&r: right-click an active Master Ritual Stone to learn what it does",
    "university.tinkerer.desc4":"&6Set Will Consumed&r: right-click an active Master Ritual Stone while you have a Will Crystal of a specific type in your hotbar, and the ritual will use that Will type from the aura",
    "university.tinkerer.desc5":"&6Define Area&r: sneak right-click the Master Stone, then choose either a single block or 2 corners of an area to target, depending on the ritual",

    "university.clusters.subtitle":"Make a Will Crystal Cluster",
    "university.clusters.desc":"&bWill Crystal Clusters&r can be placed anywhere, and will grow using Will from the aura, exactly like as if they were on a Demon Crystallizer.",
    "university.clusters.task":"Will Crystal Clusters",

    "university.willtypes.title":"Will Types",
    "university.willtypes.subtitle":"Get a nonstandard type of Will",
    "university.willtypes.desc1":"Make and activate the ritual &6Resonant of the Faceted Crystal&r. On top of the Master Ritual Stone, place a &6Demon Crystallizer&r and allow it to grow a Demon Will Crystal Cluster with &6at least 5 spikes&r.",
    "university.willtypes.desc2":"Once this happens, the ritual will take one of the spikes from the Crystal and place it on one of the 4 colored Ritual Stones, which will be of a &bnew kind of Will&r.",
    "university.willtypes.desc3":"You can use this with the ritual &6Gathering of Forsaken Souls&r, which damages mobs in its area to grow nearby Crystal Clusters.",
    "university.willtypes.task":"Nonstandard Will Clusters",

    "university.pylon.subtitle":"Make a Demon Pylon",
    "university.pylon.desc":"The &bDemon Pylon&r will &6pull Will from the 4 surrounding chunks&r, attempting to equalize them.",

    "university.gemtypes.title":"Tartaric Types",
    "university.gemtypes.subtitle":"Get a nonstandard type of Tartaric Gem",
    "university.gemtypes.desc1":"Grand Tartaric Gems can be crafted with Will Crystals to &bchange the type of Will they use&r. They can only be &6recharged in the Hellfire Forge&r, and only if their Will type is in the chunk's Aura.",
    "university.gemtypes.desc2":"&6Tools and weapons&r using these nonstandard Wills have special effects added to them:",
    "university.gemtypes.desc3":"• &bCorrosive&r inflicts Wither and Poison on mobs",
    "university.gemtypes.desc4":"• &bDestructive&r increases attack damage beyond the other types",
    "university.gemtypes.desc5":"• &bVengeful&r lowers damage and increases attack speed, and increases movement speed based on the amount of Will",
    "university.gemtypes.desc6":"• &bSteadfast&r increases attack damage, and gives Absorption after kills",
    "university.gemtypes.task":"Nonstandard Tartaric Gems",

    "university.sigils4.title":"Tier 4 Sigils",
    "university.sigils4.subtitle":"Make a tier 4 Sigil",
    "university.sigils4.desc":"Following the pattern, &btier 4 Sigils&r are even more powerful than tier 3. This is also the final tier.",

    "university.bloodaltar5.title":"Tier 5 Blood Altar",
    "university.bloodaltar5.subtitle":"Upgrade your Altar to tier 5",
    "university.bloodaltar5.desc1":"Use the &6Inspectoris Scandelum&r for how to upgrade your Altar. This is the highest tier, and is 17x7x17, with the Altar on the 5th layer.",
    "university.bloodaltar5.desc2":"This tier is &cnot yet implemented&r; it unlocks nothing, so this quest is optional.",
    "university.bloodaltar5.task":"Runes",

    "university.orb5.title":"Tier 5 Blood Orb",
    "university.orb5.subtitle":"Make an Archmage Blood Orb",
    "university.orb5.desc":"The &bArchmage Blood Orb&r increases your network's capacity to &610,000,000LP&r.",

    "university.awacryst.subtitle":"Make an Awakened Activation Crystal",
    "university.awacryst.desc":"Certain rituals can only be activated with the &bAwakened Activation Crystal&r.",

    "university.angelus.subtitle":"Make the Draft of Angelus",
    "university.angelus.desc":"Drinking the &bDraft of Angelus&r will increase your Living Blood's maximum upgrade points from 100 to 200.",

    "university.evolution.title":"Ritual of Living Evolution",
    "university.evolution.subtitle":"Learn about the Ritual of Living Evolution",
    "university.evolution.desc":"The &bRitual of Living Evolution&r costs 50,000LP to increase your Living armor's maximum upgrade points to 300.",

    "university.uptomes.title":"Living Armor Upgrade Tomes",
    "university.uptomes.subtitle":"Get a Living Armor Upgrade Tome",
    "university.uptomes.desc1":"The ritual &6Sound of the Cleansing Soul&r uses 50,000LP to &6clear all upgrades from your Living armor&r, dropping them as &bLiving Armor Upgrade Tomes&r.",
    "university.uptomes.desc2":"Right-clicking one of these will apply it to your Living armor. You can also combine them like Enchanted Books in an Anvil to increase their level.",
    "university.uptomes.desc3":"Certain Tomes, like the &6Elytra Tome&r, are crafted instead of being learned through action.",

    "university.bracelet.subtitle":"Make a Living Armor Training Bracelet",
    "university.bracelet.desc1":"The &bTraining Bracelet&r is used to &6limit what Upgrades your armor will learn&r.",
    "university.bracelet.desc2":"Insert an Upgrade Tome in its GUI, and on the left you will be able to limit its level. Once it reaches the level, that upgrade will stop gaining experience.",
    "university.bracelet.desc3":"You can also set it to prevent learning skills that you haven't added to the Bracelet.",

    "university.downtomes.title":"Living Armor Downgrade Tomes",
    "university.downtomes.subtitle":"Make a Living Armor Downgrade Tome",
    "university.downtomes.desc1":"The ritual &6Penance of the Leadened Soul&r can create &bLiving Armor Downgrade Tomes&r.",
    "university.downtomes.desc2":"These Tomes, when applied, give you a certain &6debuff&r while also &6giving you more upgrade points&r.",
    "university.downtomes.desc3":"We've added JEI info tabs to say what they do.",

    "university.archamer.subtitle":"Make the Alchemical Reaction Chamber",
    "university.archamer.desc1":"The &bAlchemical Reaction Chamber&r works somewhat like a furnace.",
    "university.archamer.desc2":"It is required for making &6Blood Shards&r, and also allows for &6ore tripling&r.",



    "university.manaandartifice.chapter":"Mana and Artifice",

    "university.codexarcana.subtitle":"Get the Codex Arcana",
    "university.codexarcana.desc1":"The &bCodex Arcana&r is &eMana and Artifice&r's guide book.",
    "university.codexarcana.desc2":"It is &cnot craftable&r; you have to &6find it in structures&r or &6buy it from a villager&r.",
    "university.codexarcana.desc3":"Luckily, this is 1.16! You can change any villager into a Spellmonger by &6trapping it near a Runeforge&r and buy it there. Welcome to the modern age!",
    "university.codexarcana.desc4":"There are 8 chapters along the right, and 5 option buttons along the bottom. These let you change how the GUI looks and where it is, and some other options.",
    "university.codexarcana.desc5":"&6Pages unlock as you progress through the mod.&r You can only see what you can make.",
    "university.codexarcana.desc6":"Some things can be &6pinned&r, so you can see them outside of the book!",

    "university.occulus.subtitle":"Make the Occulus",
    "university.occulus.desc1":"The &bOcculus&r shows you what you need to do to reach the next &6Tier&r.",
    "university.occulus.desc2":"There are 5 Tiers. Many things in the mod are locked behind tiers, with higher tiers being vastly more powerful.",
    "university.occulus.desc3":"Along the left, there are 10 tabs. The first has already been explained; the second and third are explained in the quests to the right.",
    "university.occulus.desc4":"The rest are essentially &6lists of what is available&r in each Tier. None of it probably makes any sense yet, but it will be explained later.",

    "university.affinity.title":"Affinity, Faction, and Power",
    "university.affinity.subtitle":"Learn about the Affinity / Faction / Power tab",
    "university.affinity.desc1":"At some point in the mod, you will have to join a &bFaction&r. Your faction will aid you and allow you access to some magics, but causes conflict with the others.",
    "university.affinity.desc2":"Every spell has a certain elemental &bAffinity&r. There are five affinities:",
    "university.affinity.desc3":"• Air\n• Earth\n• Fire\n• Ender\n• Arcane",
    "university.affinity.desc4":"As you cast spells of an element, you gain affinity with it. The &6higher your affinity, the less Mana it takes to cast&r.",
    "university.affinity.desc5":"However, each element has an opposite. Having affinity with one element makes it more expensive to cast spells of the &6opposing element&r.",
    "university.affinity.desc6":"Air opposed Earth.\nWater opposes Fire.\nArcane opposes Ender.",
    "university.affinity.desc7":"This page also tells you the amount of energy from Eldrin Wellsprings you have. There's another quest later on explaining in more detail.",

    "university.beltoflocks.subtitle":"Make a Belt of Locks",
    "university.beltoflocks.desc":"While wearing the &bBelt of Locks&r, your &6affinities will be locked&r.",

    "university.sorcery.title":"Sorcery",
    "university.sorcery.subtitle":"Learn about the Sorcery tab",
    "university.sorcery.desc1":"The &bSorcery&r tab is basically just a list of spell parts, and what tier they're unlocked in.",
    "university.sorcery.desc2":"However, each part also has a &6progress bar&r. The more you use spells with that part, the more it progresses.",
    "university.sorcery.desc3":"Once the bar is completely full, that spell becomes &6rote&r. Rote spells are basically memorized, used so much they've become second nature.",
    "university.sorcery.desc4":"This is mostly important for the &6Book of Rote&r, which has a quest elsewhere.",
    "university.sorcery.desc5":"Additionally, spells that require a &6faction&r will have that faction's icon in the corner.",

    "university.spellscribing.title":"Spellscribing",
    "university.spellscribing.subtitle":"Make and use the Inscription Table",
    "university.spellscribing.desc1":"Before you can make a spell, you have to say what you want it to do.",
    "university.spellscribing.desc2":"Place the &bInscription Table&r, and give it some &bArcanist's Ink&r, &bVellum&r, and &bArcane Ash&r. The latter three will be used up, so give it a bunch.",
    "university.spellscribing.desc3":"There are three rows. The top row is dedicated to the spell's &6Shape&r, basically what it targets.",
    "university.spellscribing.desc4":"At tier 1, you can only aim at yourself or the block you click on, but more shapes are unlocked as you progress. Each is described in the &6Codex Arcana&r.",
    "university.spellscribing.desc5":"The second row is for the spell's &6Effect&r, what the spell actually does.",
    "university.spellscribing.desc6":"There is a huge range of spell effects. Each one is described in the book.",
    "university.spellscribing.desc7":"The third row is for &6Modifiers&r, though none are unlocked at Tier 1.",
    "university.spellscribing.desc8":"You can have up to three modifiers. They will &6add arrow buttons to the upper rows&r, so you can increase/decrease the range, damage, etc of those parts.",
    "university.spellscribing.desc9":"At the top right, you can see the spell's &6complexity&r and the max allowed (which increases by Tier). It will also display the spell's &6mana cost&r.",
    "university.spellscribing.desc10":"Under that, you can see how much Ink, Vellum, and Ash it will take to inscribe. If all are in the Table, click the green arrow at the top to make the Spell Recipe.",

    "university.manarituals.title":"Rituals",
    "university.manarituals.subtitle":"Learn how to do rituals",
    "university.manarituals.desc1":"&6Rituals&r provide more powerful or more permanent effects than spells.",
    "university.manarituals.desc2":"Each ritual has a certain recipe, see its page in the Codex Arcana. You can &6pin&r this recipe so you can see it while not in the book. Dismiss it from your inventory.",
    "university.manarituals.desc3":"Use &bWizard Chalk&r on the ground, matching the pattern of the ritual recipe. Each X is somewhere you need to place Chalk.",
    "university.manarituals.desc4":"Once the pattern has been drawn on the ground, use &bPurified Vinteum Dust&r on the center mark. If the pattern matches a ritual, it will change color and show you where you need to place items.",
    "university.manarituals.desc5":"Right-click the Chalk to place the item on it. You don't have to be holding the item in your hand, you just have to have it.",
    "university.manarituals.desc6":"Use the Dust on the center again to begin the ritual. Some rituals require the use of the &bManaweaver's Wand&r; see its quest to see how to use that.",

    "university.practpouch.title":"Quick Rituals",
    "university.practpouch.subtitle":"Make a Practitioner's Pouch",
    "university.practpouch.desc1":"The &bPractitioner's Pouch&r allows you to &6quickly cast a ritual without placing the Chalk circle&r. You can have up to 8 Rituals per Pouch.",
    "university.practpouch.desc2":"Sneak right-click the Practitioner's Pouch on the center Chalk of a ritual circle that is ready to go. This will save that ritual to the Pouch.",
    "university.practpouch.desc3":"Put Ritual Chalk and any other items the ritual needs into the Practitioner's Pouch, then &6use it on the ground to cast the ritual&r. The ground must have room to place the Chalk circle.",

    "university.pouchpatch.title":"Pouch Patches",
    "university.pouchpatch.subtitle":"Make a Pouch patch",
    "university.pouchpatch.desc1":"&bPatches&r are basically upgrades you can apply to the &6Practitioner's Pouch&r. You can see what each does in the &6Codex Arcana&r.",
    "university.pouchpatch.desc2":"To apply the patch, combine it onto the Pouch on the &6Runic Anvil&r with a &6Sorcerous Sewing Kit&r.",

    "university.odinaxe.subtitle":"Receive the Allfather's Axe",
    "university.odinaxe.desc1":"&6The Allfather&r is the first of the mod's boss fights, and is summoned using the &6Ritual of Odin's Call&r. &cPrepare yourself before summoning him.&r",
    "university.odinaxe.desc2":"When defeated, the Allfather will grant you the &bAllfather's Axe&r. This Axe deals massive damage, can be swung incredibly quickly, has infinite durability, and &6can be thrown&r, returning afterwards.",

    "university.spellcrafting.title":"Spellcrafting",
    "university.spellcrafting.subtitle":"Make a spell",
    "university.spellcrafting.desc1":"Open your &bSpell Recipe&r and &6collect everything it says you will need&r.",
    "university.spellcrafting.desc2":"On the ground, place chalk according to the &6Ritual of Arcana&r, and use Purified Vinteum Dust on the center chalk.",
    "university.spellcrafting.desc3":"Place the Spell Recipe into the center Chalk. Place the spell's reagents (the items it needs to craft) where the Chalk says.",
    "university.spellcrafting.desc4":"Use the Dust again to begin the ritual. Draw the Patterns it shows using the &6Manaweaver's Wand&r (or any other method you have).",
    "university.spellcrafting.desc5":"Repeat as needed, and the ritual will end, finishing the &bSpell&r! Use it to &6choose its icon and name&r, then hit escape to close the menu.",
    "university.spellcrafting.desc6":"Right-click the spell to cast it!",
    "university.spellcrafting.task1":"Spell Recipe",
    "university.spellcrafting.task2":"Spell",

    "university.magictips.title":"Magic Tips",
    "university.magictips.subtitle":"Some misc stuff about magic",
    "university.magictips.desc1":"Your max mana is based on your &6magic level&r, which is increased by casting spells.",
    "university.magictips.desc2":"The mana GUI (which we recommend setting to only be visible while holding magic items, in the Codex Arcana) shows your current Mana, the Mana cost of your held spell, and your progress towards the next magic level.",
    "university.magictips.desc3":"Your magic level is capped, with the cap increasing for each Tier. The higher your Tier, the higher your magic level can reach.",

    "university.spellbook.subtitle":"Make a Spell Book",
    "university.spellbook.desc1":"The &bSpell Book&r can &6hold 50 spells&r, and allows you to &6cast 8 of them&r (not at the same time, obviously).",
    "university.spellbook.desc2":"Hold control and right-click it to open its GUI. The slots on the right are for storage, and the slots on the left are for quick-casting.",
    "university.spellbook.desc3":"Whole holding the Book, hold down &6Z&r to show all spells in the quick-cast slots. Hover over one, then release Z to select it.",
    "university.spellbook.desc4":"Right-click the Spell Book to cast the currently selected spell.",

    "university.staveswands.title":"For the Distinguished Wizard",
    "university.staveswands.subtitle":"Make a Staff or Wand",
    "university.staveswands.desc1":"&bMagic Staffs and Wands&r are basically just &6fancy-looking&r and not much else.",
    "university.staveswands.desc2":"They can be found in dungeons, but those have &6limited uses&r.",
    "university.staveswands.desc3":"To set the spell, combine it with the Spell item in the &6Manaweaving Table&r. Don't forget to use the Manaweaver's Wand! Check JEI or the book.",
    "university.staveswands.task":"Staff/Wand",

    "university.staffpilgrim.subtitle":"Make the Staff of the Pilgrim",
    "university.staffpilgrim.desc":"When held in the offhand, the &bStaff of the Pilgrim&r makes you more agile.",

    "university.factions.title":"Factions",
    "university.factions.subtitle":"Learn about factions",
    "university.factions.desc1":"At the end of tier 2, you will have to join one of three &bfactions&r. You can only choose one, and you &ccannot undo&r this decision. We've gone through and &6added the spells to JEI&r, saying their tier, faction, and what they do, so you can better make an informed decision.",
    "university.factions.desc2":"Each faction provides &6access to certain magic spells and items&r, based on the faction's theme. These factions and their themes are:",
    "university.factions.desc3":"&7Council of Wizards&r - &6Defense and damage mitigation.&r  Teleportation.  Mana capacity.  Allies spawn in the overworld, the nether can be particularly dangerous.",
    "university.factions.desc4":"&cDemons of the Nether&r - &6Power without restraint.&r  Nether transport.  Fire protection.  Allies spawn in the nether, making it particularly safe.  The overworld will be more dangerous to you.",
    "university.factions.desc5":"&dFey Courts&r - &6Movement and trickery.&r  Flight. Nature.  Allies spawn in the overworld, the nether can be particularly dangerous.",
    "university.factions.desc6":"&8Undead&r - &6Relentless endurance, spirit magic.&r  Possession and Mind Vision.  A shift in paradigm from the other factions, a very different feel, but a capacity for a large amount of power.  Has some passive abilities and downsides.  You &ojoin&r the other factions, you &lbecome&r undead.",

    "university.factions.desc7":"Once you've chosen a faction, perform its joining ritual.",

    "university.factionhorns.title":"Faction Horns",
    "university.factionhorns.subtitle":"Make a Faction Horn",
    "university.factionhorns.desc1":"&bFaction Horns&r will &6summon a group of members of that faction&r to help in battle.",
    "university.factionhorns.desc2":"It only lasts for a relatively short duration, and has a &6very very long cooldown&r.",
    "university.factionhorns.desc3":"Obviously, you can only use the Horn of your own faction.",

    "university.ironbell.title":"Buyer's Remorse",
    "university.ironbell.subtitle":"Use the Ritual of the Iron Bell",
    "university.ironbell.desc1":"Did you join the Demons of the Nether and then realize that, wait a second, &oPvE is awful&r?",
    "university.ironbell.desc2":"Good news! The &bRitual of the Iron Bell&r allows you to &6trade for relics from other factions&r!",
    "university.ironbell.desc3":"It will summon &6The Broker&r, a mysterious entity who sells relics in return for other relics and &6Marks&r.",
    "university.ironbell.desc4":"Each faction has soldiers that randomly spawn around the world. Kill them to pick up Marks of that faction.",
    "university.ironbell.desc5":"The trades it provides are &6random&r, changed every time it is summoned. It will only stick around for about half a day, though you can dispel him early by attacking him.",
    "university.ironbell.desc6":"&cBe warned&r: factions do not like when other people use their things. Marks &oare&r basically dog tags, after all. Using another faction's relic can start a &6raid&r, spawning waves of that faction's soldiers near your location.",
    "university.ironbell.task1":"Marks",
    "university.ironbell.task2":"Look at the Broker",
    "university.ironbell.reward":"Marks - rolled 8 times",

    "university.eldrincouncil.title":"Eldrin Academy",
    "university.eldrincouncil.subtitle":"Make the Bracelet of Eldrin Power and Eldrin Sight Unguent",
    "university.eldrincouncil.desc1":"The &bBracelet of Eldrin Power&r will &6reduce mana costs while near Eldrin Wellsprings&r.",
    "university.eldrincouncil.desc2":"The &bEldrin Sight Unguent&r allows you to locate Eldrin Wellsprings, and are available at an earlier tier than &6Wellspring Sight Unguent&r. It also lets you \"pierce veils and illusions.\"",

    "university.emberglow.subtitle":"Make the Emberglow Bracelet",
    "university.emberglow.desc1":"The &bEmberglow Bracelet&r will &6fully negate damage from fire and lava&r.",
    "university.emberglow.desc2":"It &cdoes not last forever&r and will have to be recharged, though it lasts for a fairly long time.",

    "university.trickery.title":"Here's a Little Lesson in Trickery",
    "university.trickery.subtitle":"Make the Bracelet of Trickery",
    "university.trickery.desc1":"The &bBracelet of Tricker&r will give you certain buffs while sneaking.",
    "university.trickery.desc2":"It will &6make you invisible&r (including armor and held items), and punching with an empty hand will &6send your target flying&r.",

    "university.hellfirestaff.title":"Hellfire! Dark Fire!",
    "university.hellfirestaff.subtitle":"Make the Hellfire Staff",
    "university.hellfirestaff.desc1":"The &bHellfire Staff&r works like regular Staves, and &6makes any fire-based spells significantly more powerful&r.",
    "university.hellfirestaff.desc2":"Hellfire is much more powerful, &6bypassing fire resistance&r.",

    "university.arcanecrown.subtitle":"Make the Arcane Crown",
    "university.arcanecrown.desc":"The &bArcane Crown&r will &6decrease the mana cost of spells&r, &6increase your mana pool&r, and &6sometimes dispel harmful effects&r.",

    "university.spectralelytra.subtitle":"Make the Spectral Elytra",
    "university.spectralelytra.desc1":"The &bSpectral Elytra&r will &6boost you forward when flying&r. You can sneak to stop.",
    "university.spectralelytra.desc2":"While running, it will &6drain mana&r.",

    "university.coffin.subtitle":"Make a Coffin",
    "university.coffin.desc":"Players in the Undead faction can sleep in a &bCoffin&r to &6restore some soul power&r.",

    "university.brittlebone.subtitle":"Make a Ring of Brittle Bone",
    "university.brittlebone.desc":"The &bRing of Brittle Bone&r allows Undead players to &6regain more soul from killing&r.",

    "university.manaweaverswand.title":"Manaweaving",
    "university.manaweaverswand.subtitle":"Make a Manaweaver's Wand",
    "university.manaweaverswand.desc1":"A &bManaweaver's Wand&r is required for &6manaweaving&r.",
    "university.manaweaverswand.desc2":"Manaweaving is the art of drawing &6Manaweaving Patterns&r in the air, which are used in certain rituals and recipes.",
    "university.manaweaverswand.desc3":"You can find a list of Manaweave Patterns in the &6Occulus&r. Hold right-click with the Wand then draw the pattern to cast it, and it will hover in the air.",
    "university.manaweaverswand.desc4":"If something nearby can use that Pattern, it will be absorbed.",
    "university.manaweaverswand.desc5":"The &6Vinteum&r Wand can only be used 25 times, while the &6Chimerite&r Wand has infinite uses.",
    "university.manaweaverswand.task":"Manaweaver's Wands",

    "university.manaweavebottle.title":"Manaweave in a Bottle",
    "university.manaweavebottle.subtitle":"Collect Manaweave in a Bottle",
    "university.manaweavebottle.desc1":"Manaweave Patterns... aren't the easiest thing to draw. You don't really want to be standing there for an hour trying to draw a triangle when you just want to make a spell.",
    "university.manaweavebottle.desc2":"If you &6use a Bottle on a Manaweave Pattern&r, you will collect it as a &bManaweave in a Bottle&r!",
    "university.manaweavebottle.desc3":"These can be stored and then &6thrown&r on the ground at any time to quickly summon the Pattern again.",

    "university.manaweaveprojector.subtitle":"Make the Manaweave Projector",
    "university.manaweaveprojector.desc1":"The &bManaweave Projector&r will draw Mana from nearby players and, when activated, it will &6draw a Pattern above them&r.",
    "university.manaweaveprojector.desc2":"By default, it will only draw the triangle pattern. To change the pattern, use &bManaweaving Patterns&r, which you buy from the Manaweaver villager (who uses the Manaweaving Altar as its workstation).",
    "university.manaweaveprojector.desc3":"Theoretically, you could have one of each Pattern and then &6automatically collect them with Bottles&r.",
    "university.manaweaveprojector.task":"Manaweaving Patterns",

    "university.cantrips.title":"Cantrips",
    "university.cantrips.subtitle":"Learn about cantrips",
    "university.cantrips.desc1":"&bCantrips&r are spells that cost nothing, and are made by &6quickly casting two Manaweave Patterns in succession&r.",
    "university.cantrips.desc2":"Control right-click the Manaweaver's Wand to open the cantrip gui. There, you will see up to 8 cantrips, based on your Tier.",
    "university.cantrips.desc3":"You can &6set the shape combination&r for each, and them casting those shapes will cast the cantrip.",
    "university.cantrips.desc4":"Tier 1 has 2 cantrips, one lights a fire and one creates a gust of wind that clears certain blocks around you.\nTier 2 has 2 more; the first removes debuffs and the second clears nearby water sources.\nTier 3's cantrip summons the &6Grimoire&r, which has a quest.",
    "university.cantrips.desc5":"You can also set 3 cantrips to &6cast any spell you give it&r, minus any modifiers it has.",

    "university.grimoire.subtitle":"Get the Grimoire",
    "university.grimoire.desc1":"The &bGrimoire&r is basically the &6Spell Book equivalent of an Ender Chest&r.",
    "university.grimoire.desc2":"Any spell you put in a Grimoire is available in any Grimoire you use!",

    "university.manaweavingaltar.subtitle":"Make the Manaweaving Altar",
    "university.manaweavingaltar.desc1":"The &bManaweaving Altar&r is used to &6craft things using items and Patterns&r.",
    "university.manaweavingaltar.desc2":"Place the item ingredients into the Altar, and then &6cast the Manaweave Patterns near the Altar&r.",
    "university.manaweavingaltar.desc3":"You can see the Patterns along the rim of the Altar. Use the Wand on the Altar to remove the most recent Pattern, if you did the wrong one (which you will, often).",
    "university.manaweavingaltar.desc4":"Some recipes requrie you be a certain tier. There's not really a way to show that in quests, so &6the quests further from this one need higher tier&r.",

    "university.crystalmemories.subtitle":"Make a Crystal of Memories",
    "university.crystalmemories.desc1":"The &bCrystal of Memories&r &6stores experience&r, up to 2,000 points!",
    "university.crystalmemories.desc2":"Sneak right-click it to change between inserting and extracting, and hold right-click to use.",

    "university.manacrysfrag.title":"Mana Crystal Fragment",
    "university.manacrysfrag.subtitle":"Make the Mana Crystal Fragment",
    "university.manacrysfrag.desc1":"The &bMana Crystal Fragment&r (and the &bMana Gems&r) &6store Mana&r.",
    "university.manacrysfrag.desc2":"Sneak right-click it to change between inserting and extracting, and hold right-click to use.",

    "university.wardingcandle.subtitle":"Make the Warding Candle",
    "university.wardingcandle.desc":"The &bWarding Candle&r, while lit, will &6prevent spawns in a 32 block radius&r.",

    "university.bookofrote.title":"The Best Thing",
    "university.bookofrote.subtitle":"Make the Book of Rote",
    "university.bookofrote.desc1":"The &bBook of Rote&r allows you to &6combine rote spell parts on the fly&r to make spells.",
    "university.bookofrote.desc2":"These spells are identical to normal spells, but you don't have to go through the lengthy process of crafting them. You simply combine the parts, and that's it!",
    "university.bookofrote.desc3":"Rote Modifiers don't take up any slot, they simply provide the arrow buttons to all spell parts.",
    "university.bookofrote.desc4":"Rote spells also have &66 slots&r, so you can have &6up to 5 components&r taking into account the shape.",
    "university.bookofrote.desc5":"You still have room for 8 spells, and it controls the same as a Spell Book.",

    "university.slipstream.subtitle":"Make a Slipstream Generator",
    "university.slipstream.desc1":"While standing within &650 blocks&r of where a &bSlipstream Generator&r is aiming, you can move along its path by looking at or away from it.",
    "university.slipstream.desc2":"That is, if you're above one that's aimed up, looking up sends you up and looking down sends you down.",
    "university.slipstream.desc3":"The steeper you look, the faster you move. You can sneak midair to hover where you are.",
    "university.slipstream.desc4":"You can stack Generators to increase their range.",

    "university.witherguard.title":"Was That Supposed to Hurt?",
    "university.witherguard.subtitle":"Make the Bracelet of Antidote and Witherguard Amulet",
    "university.witherguard.desc":"The &bBracelet of Antidote&r will &6nullify poison&r, and the &bWitherguard Amulet&r will &6nullify withering&r.",

    "university.amuletward.subtitle":"Make the Amulet of Warding",
    "university.amuletward.desc":"The &bAmulet of Warding&r will &6reduce incoming magic damage by 10%%&r.",

    "university.battlemage.subtitle":"Make the Amulet of the Battlemage",
    "university.battlemage.desc":"While wearing the &bAmulet of the Battlemage&r, your &6spell damage is increased while holding a sword in your other hand&r.",

    "university.minersrings.title":"Miner's Rings",
    "university.minersrings.subtitle":"Make the various miner Rings",
    "university.minersrings.desc1":"The &6Break&r spell, by default, is only &6equivalent to a Stone Pickaxe&r. The &bBreak Rings&r &6increase its mining level&r to be like either Iron or Diamond.",
    "university.minersrings.desc2":"The &bRings of Fortune/Silk&r will &6apply Fortune or Silk Touch&r to the Break spell. You can enchant Fortune Rings to increase their benefits further.",
    "university.minersrings.desc3":"&bCollector's Rings&r will &6teleport drops to your inventory&r when you use the Break spell.",
    "university.minersrings.task1":"Break Rings",
    "university.minersrings.task2":"Rings of Fortune/Silk",
    "university.minersrings.task3":"Collector's Rings",

    "university.enderguard.subtitle":"Make the Enderguard Amulet",
    "university.enderguard.desc":"The &bEnderguard Amulet&r will &6teleport exploding creepers away from you&r.",

    "university.magearmor.title":"Mage Armor",
    "university.magearmor.subtitle":"Make a set of Mage armor",
    "university.magearmor.desc1":"When you wear the full set of &bMage armor&r, it will &6boost your max mana and mana regen&r.",
    "university.magearmor.desc2":"It will also &6repair itself&r by draining Mana Crystal Fragments in your inventory.",

    "university.sewingkit.subtitle":"Make a Sorcerous Sewing Kit",
    "university.sewingkit.desc1":"The &bSorcerous Sewing Kit&r is required to &6repair Mage armor&r.",
    "university.sewingkit.desc2":"Place the armor on the &6Runic Anvil&r, then &6Infused Silk&r on top. Then, use the Sewing Kit on the Anvil to repair the armor.",

    "university.manacrystal.subtitle":"Make a Mana Crystal",
    "university.manacrystal.desc":"Standing near the &bMana Crystal&r will &6rapidly refill your Mana&r.",

    "university.eldritchorb.subtitle":"Make the Eldritch Orb",
    "university.eldritchorb.desc1":"The &bEldritch Orb&r will &6automatically damage hostile mobs&r.",
    "university.eldritchorb.desc2":"It doesn't do much damage, but you can &6enchant it&r.",

    "university.magicbroom.subtitle":"Make the Magic Broom",
    "university.magicbroom.desc":"Place the &bMagic Broom&r on an inventory, and it will &6pick up dropped items&r nearby.",

    "university.vortexbroom.subtitle":"Make the Vortex Broom",
    "university.vortexbroom.desc":"The &bVortex Broom&r does the same, but also &6pulls nearby items towards it&r to increase its range.",

    "university.arcanesentry.subtitle":"Make an Arcane Sentry",
    "university.arcanesentry.desc1":"The &bArcane Sentry&r will &6shoot magic bolts at hostile creaturs in its range&r.",
    "university.arcanesentry.desc2":"You have to give it &6Vinteum Dust&r to power it. You can also toggle if it &6targets players&r.",

    "university.bubbleboat.title":"Hamster Ball",
    "university.bubbleboat.subtitle":"Make a Bubble Boat",
    "university.bubbleboat.desc1":"The &bBubble Boat&r is basically a &6faster, more controllable boat&r.",
    "university.bubbleboat.desc2":"If you deploy it underwater, it will &6very quickly take you to the surface&r.",

    "university.brimstonecharm.subtitle":"Make the Brimstone Charm",
    "university.brimstonecharm.desc1":"The &bBrimstone Charm&r is used to &6greatly increase the speed the Runeforge works at&r.",
    "university.brimstonecharm.desc2":"It can also be used to make the &6Brimstone Boat&r, which works like the Bubble Boat but works on Lava.",

    "university.transitorytunnel.title":"Portable Hole",
    "university.transitorytunnel.subtitle":"Make the Transitory Tunnel",
    "university.transitorytunnel.desc":"The &bTransitory Tunnel&r can be used to &6create a temporary tunnel through blocks&r, which will fill back up after some time.",

    "university.runeforge.subtitle":"Make the Runeforge",
    "university.runeforge.desc1":"The &bRuneforge&r is basically a &6free-burning furnace&r that is also &6required for certain recipes&r.",
    "university.runeforge.desc2":"Any &6Campfire recipes are twice as fast&r, but &cFurnace/Blast Furnace recipes are twice as slow&r.",
    "university.runeforge.desc3":"It can accept up to 16 items at a time, but is not faster for it.",
    "university.runeforge.desc4":"Simply right-click to insert or extract items; the Runeforge has no GUI.",

    "university.runedoubling.title":"Free Ore Doubling",
    "university.runedoubling.subtitle":"Learn how to double ores in the Runeforge",
    "university.runedoubling.desc1":"Directly touching either side of the Runeforge, place two &bPedestals&r and then place &bRed&r, &bYellow&r, or &bOrange Chimerite Crystals&r on them, and the Runeforge will &6double ores&r.",
    "university.runedoubling.desc2":"This can be done as often as you like, but remember that the Runeforge is still really really slow.",
    "university.runedoubling.task":"2x Chimerite Crystal",

    "university.runescribing.title":"Runescribing",
    "university.runescribing.subtitle":"Make a Runescribing setup",
    "university.runescribing.desc1":"&6Runes&r are special items that are used in certain crafting recipes. They themselves have a very unique crafting mechanic.",
    "university.runescribing.desc2":"Place the &bRunescribing Table&r, then place inside it a &bRunesmith's Hammer&r and &bChisel&r, as well as a blank &bRune Pattern&r.",
    "university.runescribing.desc3":"On the left, you will see a pattern of dots. You can &6click between the dots to form a line&r connecting them.",
    "university.runescribing.desc4":"Each Rune Pattern has its own shape you have to draw in this way. It is suggested to &6pin the recipe&r using the book.",
    "university.runescribing.desc5":"&cAny mistakes you made are permanent.&r You will have to throw away the Pattern and start over.",
    "university.runescribing.desc6":"Once the pattern has been drawn exactly, it will become a &bRune Pattern&r of that rune.",
    "university.runescribing.desc7":"A Pattern one line from being completed:",
    "university.runescribing.task":"Non-blank Rune Patterns",

    "university.runerecipe.title":"Runscribing Recipes",
    "university.runerecipe.subtitle":"Buy a Runescribing Recipe",
    "university.runerecipe.desc1":"You can buy &bRunescribing Recipes&r for every Rune Pattern from the Ritualist villager (whose workstation is the Runescribing Table).",
    "university.runerecipe.desc2":"You can place the Recipe in the top right slot of the Runescribing Table to &6see the pattern recipe&r.",

    "university.runesmithing.title":"Runesmithing",
    "university.runesmithing.subtitle":"Smith a Rune",
    "university.runesmithing.desc1":"To actually make the Rune, place down a &bRunic Anvil&r, then place the Rune Pattern on it.",
    "university.runesmithing.desc2":"Then, place the item that that Pattern needs (generally either a &bSuperheated Vinteum Ingot&r or &bSuperheated Purified Vinteum Ingot&r). If the recipe is valid, it will &6glow with a magic circle&r.",
    "university.runesmithing.desc3":"Use the &6Runesmith's Hammer&r on it a few times (check the recipe), and eventually it will turn into the finished &bRune&r.",
    "university.runesmithing.task1":"Superheated Vinteum Ingots",
    "university.runesmithing.task2":"Finished Runes",

    "university.runeritual.title":"Reusable Rituals",
    "university.runeritual.subtitle":"Make some Rune: Ritual (Metal)...s",
    "university.runeritual.desc1":"The &bRune: Ritual (Metal)&r can be &6used in place of Ritual Chalk&r, and it will &6not disappear when used&r.",
    "university.runeritual.desc2":"As a consequence, it &ccannot be used with the Ritual Kit&r.",

    "university.runeenchants.title":"Runic Enchantments",
    "university.runeenchants.subtitle":"Learn how to enchant with Runes",
    "university.runeenchants.desc1":"&bRunic enchanting&r is the process of &6enchanting items using Runes&r.",
    "university.runeenchants.desc2":"Certain Runes can be enchanted in the &6Manaweaving Altar&r (see the &oEnchantments&r chapter of the Codex Arcana for each recipe), which can then be applied to certain items in the &6Runic Anvil&r.",
    "university.runeenchants.desc3":"First, place the item you want to enchant. Second, place the enchanted Rune. Finally, hammer it until the enchantment is transferred.",
    "university.runeenchants.desc4":"Every vanilla enchantment can be applied in this way, as well as &6certain unique enchantments&r (see the next two quests).",

    "university.auraenchants.title":"Aura Enchantments",
    "university.auraenchants.subtitle":"Enchant a Rune: Aura",
    "university.auraenchants.desc1":"&bAura Enchantments&r use your Mana to provide some sort of buff to yourself and nearby friendlies.",
    "university.auraenchants.desc2":"Check the Codex Arcana for a description of each.",
    "university.auraenchants.task":"Enchanted Runes: Aura",

    "university.selfishbelt.title":"Lone Wolf",
    "university.selfishbelt.subtitle":"Make the Selfish Belt",
    "university.selfishbelt.desc1":"Aura effects will also apply their effects to nearby friendly entities, &6at an additional Mana cost&r.",
    "university.selfishbelt.desc2":"Some may not consider that cost worth the benefit. Some may also simply dislike these \"friendly\" entities. In either case, you can use the &bSelfish Belt&r.",
    "university.selfishbelt.desc3":"The Selfish Belt will &6limit Aura effects to yourself&r, which will also &6lower the Mana cost&r.",

    "university.uniqueruneenchants.title":"Unique Runic Enchantments",
    "university.uniqueruneenchants.subtitle":"Make each unique type of Runic Enchant",
    "university.uniqueruneenchants.desc1":"&bBouncy&r can be applied to boots, and will &6negate fall damage&r, causing you to &6bounce upwards instead&r.",
    "university.uniqueruneenchants.desc2":"&bCloudstep&r is also applied to boots, and will &6allow you to jump in midair&r. Each level adds another jump.",
    "university.uniqueruneenchants.task1":"Bouncy",
    "university.uniqueruneenchants.task2":"Cloudstep",

    "university.constructs.title":"Constructs",
    "university.constructs.subtitle":"Make a Construct Workbench",
    "university.constructs.desc1":"&6Constructs&r are basically little magic robots that can perform certain functions.",
    "university.constructs.desc2":"They have 5 &bpart slots&r, with the parts dictating what they can do. They can break and place blocks, move items, harvest and plant crops and trees, kill and breed mobs, and more.",
    "university.constructs.desc3":"The material the part is made out of effects the construct's stats.",
    "university.constructs.desc4":"We've added tooltips that say each part's stats, what they do, and when they're available.",
    "university.constructs.task1":"Heads",
    "university.constructs.task2":"Torsos",
    "university.constructs.task3":"Legs",
    "university.constructs.task4":"Left Arms",
    "university.constructs.task5":"Right Arms",

    "university.constworkbench.subtitle":"Make your Construct",
    "university.constworkbench.desc1":"Place each part into the &bConstruct Workbench&r.",
    "university.constworkbench.desc2":"Place 8 &bChimerite Crystals&r near the Workbench, within 5 blocks (line of sight not needed).",
    "university.constworkbench.desc3":"Cast spells on each of the Crystals to &6imbue them with the spell's elemental affinity&r. Each Crystal adds a point of that affinity to the Construct, changing it in some way:",
    "university.constworkbench.desc4":"• Air: increases speed\n• Arcane: increases magic damage and resistance\n• Earth: increases physical damage and resistance\n• Ender: increases carry capacity\n• Fire: increases fire attack duration\n• Water: increases buoyancy",
    "university.constworkbench.desc5":"Affinity conflict does not matter, nor does the color of the Crystal.",
    "university.constworkbench.desc6":"Once you're ready, &6right-click the Workbench with an empty hand&r.",
    "university.constworkbench.task":"8x Chimerite Crystals",

    "university.diagnostic.subtitle":"Make the Construct Diagnostic Rod",
    "university.diagnostic.desc1":"You can use the &bConstruct Diagnostic Rod&r on a construct to &6see what it's thinking&r.",
    "university.diagnostic.desc2":"This will include what it's currently doing, its health and armor, what it's capable of doing, and what it's holding.",

    "university.controlrod.subtitle":"Make the Construct Control Rod",
    "university.controlrod.desc1":"The &bConstruct Control Rod&r allows you to &6control your constructs&r.",
    "university.controlrod.desc2":"Use the Rod on the construct to tell the Rod which construct you are controlling. The next use of the Rod will dictate which action it will do.",
    "university.controlrod.desc3":"Use the Rod on the construct again to tell it to &6stay where it is&r.",
    "university.controlrod.desc4":"Use the Rod on an empty Construct Workbench to &6return it to the bench, uncrafting it&r, allowing you to swap its parts.",
    "university.controlrod.desc5":"Use the Rod on a block to tell it to &6follow you&r, defending you if it is capable of doing so.",
    "university.controlrod.desc6":"Use the Rod on a &6Lodestar&r to tell it to do what the Lodestar says. See its quest for more details.",

    "university.lodestar.title":"Complex Orders",
    "university.lodestar.subtitle":"Make a Lodestar",
    "university.lodestar.desc1":"The &bLodestar&r allows you to &6create a set of orders for a construct to follow&r.",
    "university.lodestar.desc2":"In its GUI, the left will show a list of potential orders. Click them to add them to the set.",
    "university.lodestar.desc3":"Click an order in the set to &6configure it&r. To remove an order, &6hold right click then left click once&r while hovering over it.",
    "university.lodestar.desc4":"You can give the Lodestar a redstone signal to &6disable it&r.",
    "university.lodestar.desc5":"Here is a very simple tree farm. First, it chops trees in an area. Then, it takes saplings from a Chest. Finally, it places a block at a certain coordinate (that block being the sapling). Since that's the last order, it resets to the first step and waits.",

    "university.runemarking.subtitle":"Make a Rune: Marking",
    "university.runemarking.desc1":"The &bRune: Marking&r is how you &6define coordinates&r for the Lodestar and certain other things.",
    "university.runemarking.desc2":"Right-click a block to set the Rune to its coordinates. If you hold the Rune, you will see where it is bound to.",
    "university.runemarking.desc3":"If you hold bound Runes in either hand, you will &6see the volume between both corners&r.",

    "university.eldrinwellsprings.title":"Eldrin Wellsprings",
    "university.eldrinwellsprings.subtitle":"Learn about Eldrin Wellsprings",
    "university.eldrinwellsprings.desc1":"&bEldrin Wellsprings&r are points of power scattered through the world. They vary in power, and are associated with an affinity. They are currently mostly needed for the &6Eldrin Altar&r.",
    "university.eldrinwellsprings.desc2":"Wellsprings are invisible, unless you use either a &bWellspring Sight Unguent&r or the &bEldrin Sight Unguent&r.",
    "university.eldrinwellsprings.desc3":"While under the effect of one of the Unguents, Wellsprings within 125 blocks of you will be made visible. They look like a Beacon beam, color-coded to its affinity. Thicker beams are more powerful.",
    "university.eldrinwellsprings.desc4":"Certain affinity Wellsprings generate more often in certain locations. See the &6Codex Arcana&r for a list.",
    "university.eldrinwellsprings.desc5":"The second Unguent is available earlier, but only if you are alligned with the &6Council of Wizards&r. They also provide access to the &6Eldrin Flight&r spell, which allows you to quickly travel to nearby Wellsprings.",
    "university.eldrinwellsprings.task":"Unguents",

    "university.eldrincapture.title":"Dibs",
    "university.eldrincapture.subtitle":"Capture an Eldrin Wellspring",
    "university.eldrincapture.desc1":"You can construct a &bWellspring Prism&r around a Wellspring to claim its energies as your own.",
    "university.eldrincapture.desc2":"These energies get added to your personal power, which can be seen in the second tab of the Occulus. They are shared between anyone in the same faction.",
    "university.eldrincapture.desc3":"The Prism multiblock must be &6centered on the Wellspring&r, and the Lens must &6match its affinity&r. They do not need to be chunkloaded.",
    "university.eldrincapture.desc4":"In the Codex Arcana entry, the &6Materials List: Wellspring Prism&r button on the right has a button to vizualize the multiblock in the world. You will gain buttons in your inventory to change and end this.",
    "university.eldrincapture.task1":"Chiseled Chimerite Stones",
    "university.eldrincapture.task2":"4x Chimerite Stone Corners",
    "university.eldrincapture.task3":"4x Chimerite Stone Lines",
    "university.eldrincapture.task4":"4x Chimerite Stone Pillars",

    "university.eldrinconduits.task":"Eldrin Conduits",
    "university.eldrinconduits.subtitle":"Make an Eldrin Conduit",
    "university.eldrinconduits.desc1":"&bEldrin Conduits&r allow you to &6access the power from claimed Wellsprings&r for use with the &6Eldrin Altar&r.",
    "university.eldrinconduits.desc2":"Each can only supply energy of a specific affinity. Naturally, you have to have claimed a Wellspring of that affinity to use it.",

    "university.eldrinaltar.subtitle":"Make an Eldrin Altar",
    "university.eldrinaltar.desc1":"The &bEldrin Altar&r uses Wellspring power from &6Eldrin Conduits&r within 7 blocks to craft certain items.",
    "university.eldrinaltar.desc2":"In JEI, the center item is the output and the ring around it are the ingredients. The location and order of ingredients does not matter.",
    "university.eldrinaltar.desc3":"Each recipe requires a certain amount of Eldrin power of specific affinities. These energies are &6not used up&r, you just have to have at least that much.",
    "university.eldrinaltar.desc4":"Ingredients go in the &bPedestals&r and the Altar itself. Once all ingredients are inserted and the correct Conduits are placed nearby, &6right-click the Altar with an empty hand&r to begin the craft.",

    "university.witherbonearmor.title":"Witherbone Armor",
    "university.witherbonearmor.subtitle":"Make a set of Witherbone Armor",
    "university.witherbonearmor.desc1":"&bWitherbone Armor&r is as strong as Netherite armor. If you wear the entire set, you &6regain souls by causing damage&r.",
    "university.witherbonearmor.desc2":"Additionally, while wearing the full set, &6you temporarily turn to mist instead of dying&r, if you had more than half a heart. You will reform at half a heart.",

    "university.druidicarmor.title":"Druidic Armor",
    "university.druidicarmor.subtitle":"Make a set of Druidic Armor",
    "university.druidicarmor.desc1":"&bDruidic Armor&r is as strong as Iron armor. It also has a number of bonuses when wearing the entire set.",
    "university.druidicarmor.desc2":"While wearing the entire set, you can do both &6creative flight&r and &6Elytra gliding&r. Enemies have a &6chance of being teleported away&r, or being forced to &6levitate&r. Projectiles may be &6deflected&r, and at low health you may get &6Regeneration&r.",

    "university.infernalarmor.title":"Infernal Armor",
    "university.infernalarmor.subtitle":"Make a set of Infernal Armor",
    "university.infernalarmor.desc1":"&bInfernal Armor&r is as strong as Netherite armor, and has a number of set bonuses.",
    "university.infernalarmor.desc2":"While wearing the entire set, you &6sprint much faster&r, and &6jump much higher&r when sprinting. If you sneak midair, you &6rocket down, creating a fireball&r.",
    "university.infernalarmor.desc3":"It also renders you &6immune to fire and explosions&r. You also &6deal extra melee damage while on fire&r.",

    "university.spellweaverarmor.title":"Spellweaver Armor",
    "university.spellweaverarmor.subtitle":"Make a set of Spellweaver Armor",
    "university.spellweaverarmor.desc1":"&bSpellweaver Armor&r is as strong as Chainmail, and has a number of set bonuses.",
    "university.spellweaverarmor.desc2":"While wearing the entire set, you gain &6large bonuses to mana regen and storage&r.",
    "university.spellweaverarmor.desc3":"You also have a &6limited form of creative flight&r. You also &6reflect projectiles&r, up to 3 times in quick succession. Each charge regenerates after a few seconds.",

    "university.cowlconsump.subtitle":"Make the Cowl of Consumption",
    "university.cowlconsump.desc":"The &bCowl of Consumption&r will &6feed the wearer when they deal damage&r.",

    "university.eidolon.chapter":"Eidolon",

    "university.arsecclesia.title":"Necronomicon",
    "university.arsecclesia.subtitle":"Make the Ars Ecclesia",
    "university.arsecclesia.desc1":"The &bArs Ecclesia&r is &eEidolon&r's guide book. It has documentation on most things in the mod.",
    "university.arsecclesia.desc2":"The majority is visible from the start, but some parts of Theurgy and all of Mystical Signs are unlocked as you progress.",
    "university.arsecclesia.desc3":"The book is not only a guide, it is also a tool. Theurgic chants are chosen using the Mystical Signs section.",
    "university.arsecclesia.desc4":"The mod is not finished, so there are a couple dead ends. More content will be added in future though!",

    "university.theurgy.title":"Theurgy",
    "university.theurgy.subtitle":"Make an Altar with a Straw Effigy",
    "university.theurgy.desc1":"Theurgy is centered around &6gaining favor with the dark lord&r. As you gain favor, you unlock more &6Signs&r, which unlock more &6Chants&r.",
    "university.theurgy.desc2":"Progresing through Theurgy is required for some later items in other sections.",
    "university.theurgy.desc3":"&6Signs&r are representations of magical concepts. As you start with no knowledge, you don't have any by default.",
    "university.theurgy.desc4":"The book says that some basic Signs \"may be known to earthly magical practitioners...\"",
    "university.theurgy.desc5":"All Theurgy is done near the Altar. Place 6 &bWooden Altars&r in a 3x2 rectangle, and place a &bStraw Effigy&r on top.",

    "university.wickedsign.title":"Wicked Sign",
    "university.wickedsign.subtitle":"Acquire and use the Wicked Sign",
    "university.wickedsign.desc1":"Throwing your book to a Witch will give you the &bWicked Sign&r... sign.",
    "university.wickedsign.desc2":"This will also unlock a new page called &6Dark Prayer&r in the Theurgy section.",
    "university.wickedsign.desc3":"The Dark Prayer chant will &6gain a small amount of favor&r with the dark lord. It can only be cast &conce per day&r, so it is suggested to start early.",
    "university.wickedsign.desc4":"Do this for some days to get enough favor to continue.",

    "university.sacredsign.title":"Sacred Sign",
    "university.sacredsign.subtitle":"Acquire the Sacred Sign",
    "university.sacredsign.desc1":"Give the Ars Ecclesia to a &6Cleric Villager&r to get &bSacred Sign&r.",
    "university.sacredsign.desc2":"It currently has no uses, but will in the future.",

    "university.altarboosts.title":"Altar Boosts",
    "university.altarboosts.subtitle":"Make the various Altar-boosting items",
    "university.altarboosts.desc1":"Placing &6occult objects&r on top of the Altar can improve its &6power&r and &6capacity&r.",
    "university.altarboosts.desc2":"The more power, the more effective prayers and chants are at gaining favor.",
    "university.altarboosts.desc3":"The more capacity, the more magical energy can be imbued into creatures and objects.",
    "university.altarboosts.desc4":"There are 3 types of objects you can use: &blights&r, &bskulls&r, and potted &bherbs&r. You can see the effects of each in their tasks.",
    "university.altarboosts.desc5":"Only the highest of each type is used. If you have a Candle, a Torch would be worthless, etc.",
    "university.altarboosts.task1":"Lights",
    "university.altarboosts.task2":"Skulls",
    "university.altarboosts.task3":"Herbs",

    "university.bloodsign.title":"Blood Sign",
    "university.bloodsign.subtitle":"Acquire the Blood Sign",
    "university.bloodsign.desc1":"Once you've gained enough favor (through daily uses of the Dark Prayer), you will unlock the &bBlood Sign&r.",
    "university.bloodsign.desc2":"Blood Sign unlocks the &6Sacrifice Animal&r chant. Place a &bGoblet&r on top of the Altar, kill a passive mob nearby, and then perform the Sacrifice Animal chant to &6gain a large amount of favor&r.",
    "university.bloodsign.desc3":"This can only be done once per day. This will also unlock the &6Soul Sign&r.",

    "university.soulsign.title":"Soul Sign",
    "university.soulsign.subtitle":"Acquire the Soul Sign and get an Unholy Symbol",
    "university.soulsign.desc1":"&bSoul Sign&r is required to use the chant &6Touch of Darkness&r.",
    "university.soulsign.desc2":"Chant it while looking at certain dropped items to convert them into others.",
    "university.soulsign.desc3":"Currently the only thing it can make is the &bUnholy Symbol&r, an item that is used in some crafting recipes.",
    "university.soulsign.desc4":"It is kept when used in recipes, so you can use it more than once.",

    "university.elderstatue.title":"Stone Altar",
    "university.elderstatue.subtitle":"Make a Stone Altar",
    "university.elderstatue.desc":"The &bStone Altar&r and &bElder Statue&r can replace the Wooden Altar and Straw Effigy of your Altar to make it &6more powerful&r.",

    "university.mindsign.title":"Mind Sign",
    "university.mindsign.subtitle":"Sacrifice a Villager and acquire the Mind Sign",
    "university.mindsign.desc1":"With the Soul Sign, you should have learned the chant &6Sacrifice Villager&r. It is performed in the same way as Sacrifice Creature, just with a Villager.",
    "university.mindsign.desc2":"This will grant a &6very large amount of favor&r, and unlocks the &bMind Sign&r.",
    "university.mindsign.desc3":"The Mind Sign &ccurrently has no use&r, unfortunately. It will be expanded upon in the future.",

    "university.brazier.title":"Rituals",
    "university.brazier.subtitle":"Make a Brazier",
    "university.brazier.desc1":"&6Rituals&r are used to create new items, summon monsters, influence mobs, and more.",
    "university.brazier.desc2":"Place a &bBrazier&r where you want to perform the ritual, and place some &bStone Hands&r nearby.",
    "university.brazier.desc3":"In the Ars Ecclesia, there are pages for each ritual. The item at the top goes in the Brazier and the items in the bottom go in the Stone Hands.",
    "university.brazier.desc4":"Once all the items are ready, &6light the Brazier&r to start the ritual.",

    "university.necroticfocus.subtitle":"Make a Necrotic Focus",
    "university.necroticfocus.desc1":"The &bNecrotic Focus&r can be used in place of Stone Hands, and &6must be used in some cases&r.",
    "university.necroticfocus.desc2":"Basically, if the item is in front of this texture, it uses the Necrotic Focus instead of the Hand.",

    "university.eidsoul.subtitle":"Get Soul Shards",
    "university.eidsoul.desc1":"All rituals, as well as certain items, use &bSoul Shards&r.",
    "university.eidsoul.desc2":"You can make Soul Shards using the &6Crystallization Ritual&r, which will kill nearby undead and convert them into Soul Shards.",
    "university.eidsoul.desc3":"&6Enchanted Ash&r is helpful for collecting them, since &6mobs can't cross it&r.",

    "university.eidsummon.title":"Lesser Summoning",
    "university.eidsummon.subtitle":"Summon an undead monster",
    "university.eidsummon.desc1":"There are several rituals for &bspawning undead monsters&r.",
    "university.eidsummon.desc2":"You can summon Zombies, Skeletons, Phantoms, Wither Skeletons, Husks, Drowned, Strays, and Wraiths.",

    "university.timerituals.title":"Time Rituals",
    "university.timerituals.subtitle":"Change the time with a ritual",
    "university.timerituals.desc":"The &bRitual of Daylight&r and &bRitual of Moonlight&r can change the time to either day or night. Guess which is which.",

    "university.otherrituals.title":"Misc Rituals",
    "university.otherrituals.subtitle":"Learn about the other rituals",
    "university.otherrituals.desc1":"There are also &bother rituals&r that aren't really worth an entire quest.",
    "university.otherrituals.desc2":"They can &6lure mobs&r, &6repel monsters&r, and more. These rituals &6last forever once started&r, with no upkeep cost. They stop if you break the Brazier.",

    "university.sanguineamulet.title":"Saving for Later",
    "university.sanguineamulet.subtitle":"Make the Sanguine Amulet",
    "university.sanguineamulet.desc1":"The &bSanguine Amulet&r, while your health is full, will &6fill itself with health points&r.",
    "university.sanguineamulet.desc2":"Whenever you have less than full health, it will &6rapidly heal you&r using its stored health.",
    "university.sanguineamulet.desc3":"The creation ritual also needs &6twenty hearts' worth of living creatures&r nearby.",

    "university.swordofsapping.subtitle":"Make the Sword of Sapping",
    "university.swordofsapping.desc1":"The &bSword of Sapping&r will &6deal wither damage&r.",
    "university.swordofsapping.desc2":"The wither damage will also &6heal the user&r. Mobs killed also have a chance of dropping Soul Shards.",
    "university.swordofsapping.desc3":"The creation ritual also needs &6ten hearts' worth of living creatures&r nearby.",

    "university.eidartifice.title":"Artifice",
    "university.eidartifice.subtitle":"Make a Magic Workbench and Crucible",
    "university.eidartifice.desc1":"The &bMagic Workbench&r works exactly like you'd expect. Put items where the recipe says, and make the item. It can also do normal Crafting Table recipes.",
    "university.eidartifice.desc2":"The &bCrucible&r is a bit harder to use. &6Place it over a heat source&r (like Lava, Fire, or a Magma Block), and fill it with Water to start.",
    "university.eidartifice.desc3":"Crucible recipes have &6steps&r. You have to do everything in the first step and then &6wait for the water to change color&r, then do the next step, and so on.",
    "university.eidartifice.desc4":"If the step shows an item, simply &6throw the item in&r. If the step shows a circular arrow, that means you have to &6stir the Crucible&r by right-clicking it.",
    "university.eidartifice.desc5":"If you do the step incorrectly, or wait too long to do the next step, the &6craft will fail&r, losing everything you threw in and making you start over.",

    "university.resolutebelt.subtitle":"Make a Resolute Belt",
    "university.resolutebelt.desc1":"While wearing a &bResolute Belt&r, it will &6negate nearly all knockback&r from enemies.",
    "university.resolutebelt.desc2":"In fact, it will actually reflect some back on your attacker!",

    "university.gravitybelt.subtitle":"Make a Gravity Belt",
    "university.gravitybelt.desc1":"While wearing a &bGravity Belt&r, it will &6remove 60%% of your gravity&r!",
    "university.gravitybelt.desc2":"This is good for reaching high places (and getting back down), and is just generally fun to use.",
    "university.gravitybelt.desc3":"Goes great with the &6Slime Sling&r!",

    "university.soulfirewand.subtitle":"Make a Soulfire Wand",
    "university.soulfirewand.desc":"The &bSoulfire Wand&r shoots a projectile that does &6roughly as much damage as a Diamond Sword&r.",

    "university.glasshand.subtitle":"Make a Glass Hand",
    "university.glasshand.desc1":"The &bGlass Hand&r is a very dangerous item.",
    "university.glasshand.desc2":"While worn, it will &6double all damage dealt&r, but will also &cquintuple all damage received&r.",

    "university.bonechillwand.subtitle":"Make a Bonechill Wand",
    "university.bonechillwand.desc":"The &bBonechill Wand&r fires a projectile that &6prevents health regeneration&r.",

    "university.wickedweave.title":"Warlock's Armor",
    "university.wickedweave.subtitle":"Make a set of Warlock's Armor",
    "university.wickedweave.desc1":"The &bWarlock's Hat&r boosts outgoing magic and wither damage by 50%%.",
    "university.wickedweave.desc2":"The &bWarlock's Cloak&r reduces incoming magic and wither damage by 50%%.",
    "university.wickedweave.desc3":"The &bWarlock's Boots&r reduce the slowing effects of terrain and obstacles by 50%%, as well as preventing the Slowness effect entirely.",

    "university.inversionpick.subtitle":"Make a Pickaxe of Inversion",
    "university.inversionpick.desc":"The &bPickaxe of Inversion&r is &6faster at mining hard blocks&r and &6slower at mining soft blocks&r.",

    "university.prestigiouspalm.subtitle":"Make the Prestigious Palm",
    "university.prestigiouspalm.desc":"The &bPrestigious Palm&r, when worn, &6doubles your reach&r.",

    "university.mindplate.title":"SCP-148",
    "university.mindplate.subtitle":"Make the Mind-Shielding Plate",
    "university.mindplate.desc":"The &bMind-Shielding Plate&r, when worn, will &6allow you to keep 2/3 of your experience on death&r, and grants immunity to Nausea.",

    "university.voidamulet.subtitle":"Make the Void Amulet",
    "university.voidamulet.desc1":"The &bVoid Amulet&r, when worn, will &6absorb and nullify a single projectile that hits the wearer&r.",
    "university.voidamulet.desc2":"Afterwards, it takes 10 seconds to recharge.",

    "university.wardedmail.subtitle":"Make Warded Mail",
    "university.wardedmail.desc":"&bWarded Mail&r helps &6protect against magic damage&r.",

    "university.cleavingaxe.subtitle":"Make the Axe of Cleaving",
    "university.cleavingaxe.desc":"The &bAxe of Cleaving&r has a chance of &6dropping heads&r when used to kill mobs.",

    "university.reaperscythe.subtitle":"Make the Reaper's Scythe",
    "university.reaperscythe.desc":"The &bReapers Scythe&r has a chance of &6dropping Soul Shards&r when used to kill undead mobs.",

    "university.soulenchanter.subtitle":"Make the Soul Enchanter",
    "university.soulenchanter.desc1":"The &bSoul Enchanter&r allows you to &6add a single level of an enchantment&r to an item.",
    "university.soulenchanter.desc2":"It also &6works on already enchanted items&r! You can keep adding more and more levels of an enchantment to it, up to its maximum.",
    "university.soulenchanter.desc3":"This makes it &6easy to get very powerful enchantments&r, like Efficiency V and so on.",
    "university.soulenchanter.desc4":"Rather than using a large amount of experience, each enchantment takes only a few levels and some Soul Shards.",

    "university.misc.group":"Misc",

    "university.ticon.chapter":"Tinkers' Construct 3",

    "university.matsandyou.subtitle":"Make Materials and You",
    "university.matsandyou.desc1":"&bMaterials and You&r is the first of the mod's guide books.",
    "university.matsandyou.desc2":"As the mod updates, more pages are likely to be added.",

    "university.partbuilder.subtitle":"Make the Part Builder",
    "university.partbuilder.desc1":"The &bPart Builder&r is where you &6make lower-tier tool parts&r. Basically, anything that isn't metal.",
    "university.partbuilder.desc2":"Place a &bPattern&r in the left slot, &6choose which part&r you want to make out of the list, then &6insert the material&r you want to make a part of.",
    "university.partbuilder.desc3":"Only tier 1 materials can be used in the Part Builder, check Materials and You for a list.",
    "university.partbuilder.desc4":"On the right, you can &6see the material's stats&r. You can hover over lines to see more information on them.",
    "university.partbuilder.desc5":"Take the part out of the right slot to craft it, using up the materials and Pattern.",

    "university.mattiers.title":"Reading Rainbow",
    "university.mattiers.subtitle":"Make the Encyclopedia of Tinkering",
    "university.mattiers.desc1":"The &bEncyclopedia of Tinkering&r shows &6all tools, armor, materials, and modifiers&r from all tiers. Modifier descriptions are accurate with &6minimal fluff text&r.",
    "university.mattiers.desc2":"&nTier 1 materials&r are common and simple, and need nothing more than a &6Part Builder&r.",
    "university.mattiers.desc3":"&nTier 2 materials&r require &6melting and casting&r to make.",
    "university.mattiers.desc4":"&nTier 3 materials&r require &6alloying&r, through an Alloyer or Smeltery.",

    "university.partchest.subtitle":"Make a Part Chest",
    "university.partchest.desc1":"The &bPart Chest&r can &6store Parts&r in stacks of up to 16.",
    "university.partchest.desc2":"When placed adjacent to other Tinker's tables, you can &6swap between them all&r inside the GUI of any.",

    "university.modchest.subtitle":"Make a Tinker Chest",
    "university.modchest.desc1":"The &bTinker Chest&r can has &664 slots&r but &conly holds 16 items per slot&r maximum.",
    "university.modchest.desc2":"They can be dyed, keep their contents when broken, and can access and be accessed from other adjacent Tinker's tables.",

    "university.tinkerstation.subtitle":"Make a Tinker Station",
    "university.tinkerstation.desc1":"The &bTinker Station&r is where you combine parts to &6make tools&r.",
    "university.tinkerstation.desc2":"&6Select the tool&r you want to make on the left, then &6insert the parts&r in the center.",
    "university.tinkerstation.desc3":"Along the right, you can &6see the tool's stats and modifiers&r.",

    "university.tinkerarmor.title":"Tinker's Armor",
    "university.tinkerarmor.subtitle":"Make each set of the mod's armor",
    "university.tinkerarmor.desc1":"&eTinker's Construct&r adds three sets of armor: &bTraveler's armor&r, &bPlate armor&r, and &bSlime armor&r.",
    "university.tinkerarmor.desc2":"Armor pieces accept 3 types of modifiers: &6Upgrades&r, &6Defense&r, and &6Abilities&r. The &6Encyclopedia of Tinkering&r has a list of what modifiers can go on armor.",
    "university.tinkerarmor.desc3":"Upgrades are &6passive&r, letting you run faster, jump higher, deal more damage, etc. Defense modifiers increase the armor's &6protection&r in certain situations. Abilities are more unique, allowing you to &6perform specific actions&r.",
    "university.tinkerarmor.desc4":"&bTraveler's armor&r is a good compromise between defense and utility. &bPlate armor&r has more defense and less upgrade slots. &bSlime armor&r has little to no defense, and instead has high upgrade slots and several upgrades by default.",
    "university.tinkerarmor.desc5":"Slime armor does not have a helmet; instead, it has &bSlimeskulls&r. Depending on the mob head used, it has a different special effect. The &6Encyclopedia of Tinkering&r has a list of what each mob does. Wearing a Slimeskull also makes that mob not detect you until you are closer.",
    "university.tinkerarmor.task1":"Traveler's armor",
    "university.tinkerarmor.task2":"Plate armor",
    "university.tinkerarmor.task3":"Slime armor",
    "university.tinkerarmor.task4":"Slimeskulls",

    "university.modifiers.title":"Modifier Types",
    "university.modifiers.subtitle":"Learn about the types of modifiers",
    "university.modifiers.desc1":"&bModifiers&r come in 5 types:",
    "university.modifiers.desc2":"&6Upgrades&r give some kind of boost, like speed, damage, etc. These &6take up Upgrade slots&r.",
    "university.modifiers.desc3":"&6Defense&r modifiers are only used for armor, and boost its protection in certain situations.",
    "university.modifiers.desc4":"&6Slotless&r modifiers don't take up any slots of any kind whatsoever. These tend to be somewhat weaker (like making your tool glow), or passive (like &ogiving you more upgrade slots&r).",
    "university.modifiers.desc5":"&6Abilities&r give more unique, well, abilities. These are things like fortune, silk touch, autosmelting, etc. These &6take up Ability slots&r, which are harder to come by.",
    "university.modifiers.desc6":"&6Traits&r are inherent to a part's material. Stone parts always give Stonebound, Flint always gives Jagged, etc. Sometimes, materials may have lower stats but a better trait as a trade-off.",

    "university.tinkersanvil.title":"Tinker's Anvil",
    "university.tinkersanvil.subtitle":"Make a Tinker's Anvil",
    "university.tinkersanvil.desc1":"The &bTinker's Anvil&r is used to &6make more complex tools&r.",
    "university.tinkersanvil.desc2":"Other than that, it works basically the same as the Tinker Station. The difference in material is only aesthetic.",

    "university.melter.title":"&mS&rmelter&my&r",
    "university.melter.subtitle":"Make the Melter",
    "university.melter.desc1":"The &bMelter&r is a multiblock that allows you to &6melt metals into fluids&r.",
    "university.melter.desc2":"Place the &bSeared Heater&r, provide it with solid fuel, then place the &bSeared Melter&r on top.",
    "university.melter.desc3":"It can smelt up to 3 items at a time, and can hold 9 ingots' worth of molten metal.",
    "university.melter.desc4":"Additionally, &6melting ores will produce an additional 1/3 of an ingot&r.",

    "university.casting.title":"Casting",
    "university.casting.subtitle":"Cast some molten metal",
    "university.casting.desc1":"To &ouse&r molten metal, place a &bSeared Faucet&r on the Melter (or whatever block is storing the fluid).",
    "university.casting.desc2":"Place the &bCasting Table&r or &bCasting Basin&r underneath.",
    "university.casting.desc3":"If a recipe requires inserting an item into the Table/Basin, insert it. &6Right-click the Faucet&r to pour the metal into the Table/Basin.",
    "university.casting.desc4":"To make tool parts, you need &bCasts&r. There are two types of Cast: Sand and Gold.",
    "university.casting.desc5":"&6Sand Casts&r can only be used once, but are very cheap. To use them, insert a &6Blank Sand Cast&r onto the Table, then &6use a Part&r on it.",
    "university.casting.desc6":"This will essentially make a hole in the Cast in the shape of the Part, making a Sand Cast for it. Pour the molten metal on this to create the Part.",
    "university.casting.desc7":"&bGold Casts&r are reusable but more expensive. Insert a Part onto an empty Table, and &6pour Molten Gold on it&r.",
    "university.casting.desc8":"This will destroy the Part, but makes a Gold Cast of that Part.",
    "university.casting.task1":"Seared Casting Table/Basin",
    "university.casting.task2":"Casts",

    "university.smeltbooks.title":"Cook Books",
    "university.smeltbooks.subtitle":"Make the next two Books",
    "university.smeltbooks.desc1":"&bPuny Smelting&r has a list of all &6Tier 2 materials&r, information on the Melter, as well as &6upgrade and slotless modifiers&r.",
    "university.smeltbooks.desc2":"&bMighty Smelting&r has &6Tier 3&r, information on the Smeltery, &6Broad Tools&r (tools that need the Tinker's Anvil), and &6ability modifiers&r.",

    "university.smeltery.title":"Smeltery",
    "university.smeltery.subtitle":"Make a Smeltery",
    "university.smeltery.desc1":"The &bSmeltery&r is a multiblock that &6melts metals&r and &6combines molten metals into alloys&r.",
    "university.smeltery.desc2":"Its shape is much more freeform than the Melter. Basically, make any rectangular shape out of &bSeared Blocks&r (anywhere from 1x1 to 13x13 internal).",
    "university.smeltery.desc3":"Then, one block above and one layer out (so it's placed diagonally above), place a ring of Seared blocks (without corners).",
    "university.smeltery.desc4":"In this ring, place a &bSmeltery Controller&r and &bSeared Fuel Tank&r. The Smeltery can be up to 65 blocks tall, including the floor. You also need to have a &bSeared Drain&r anywhere in the structure. If the structure is invalid, &6it will show you what parts are wrong&r when you right-click it.",
    "university.smeltery.desc5":"If the structure is valid, you will be able to open the Controller's GUI. Give the Fuel Tank fluid fuel (for now, Lava), and any metals you give it will be melted. Molten metals can be pulled from the Drain.",
    "university.smeltery.desc6":"&6Some molten metals mix, creating alloys&r. This only happens if you have fuel, so a massive Smeltery with no fuel will function as a safe tank for storing molten metals.",
    "university.smeltery.desc7":"The more Seared blocks that make up the Smeltery, the more fuel is used up.",
    "university.smeltery.desc8":"Ores melted in the Smeltery are doubled.",
    "university.smeltery.task":"Seared blocks",

    "university.smelteryio.title":"Smeltery IO",
    "university.smelteryio.subtitle":"Make the Chute and Duct",
    "university.smelteryio.desc1":"The &bChute&r allows you to &6automatically input and output items&r.",
    "university.smelteryio.desc2":"The &bDuct&r allows you to &6filter fluid IO&r using buckets or cans.",
    "university.smelteryio.task1":"Chutes",
    "university.smelteryio.task2":"Ducts",

    "university.blazing.title":"Mob Melting",
    "university.blazing.subtitle":"Get a Blazing Blood Bucket",
    "university.blazing.desc1":"You can get certain fluids by &6melting mobs&r. Basically, make sure there's any molten metal in the Smeltery, then physically shove a mob into the working area.",
    "university.blazing.desc2":"&6Melting a Blaze&r is the only way to get &bBlazing Blood&r, which is a &6much hotter Smeltery fuel&r.",
    "university.blazing.desc3":"Some materials can only be melted with Blazing Blood, and certain Alloys need its heat as well.",

    "university.foundry.title":"Foundry",
    "university.foundry.subtitle":"Make a Foundry",
    "university.foundry.desc1":"The &bFoundry&r is a multiblock, similar to the Smeltery. It is built in the same way, though &6you must include the edges and corners&r.",
    "university.foundry.desc2":"The Foundry &6cannot alloy&r and &6stores more fluid&r. Ores smelted will &6make a bit of certain other metals&r, but &6less of that ore's&r. 1 Iron Ore gives 1 ingot and 6 nuggets of iron, as well as 3 nuggets of nickel, for instance.",
    "university.foundry.desc3":"There are also Scorched versions of all the other Seared parts, like the Faucet and Casting Table.",
    "university.foundry.task":"Scorched blocks",

    "university.alloyer.subtitle":"Make the Scorched Alloyer",
    "university.alloyer.desc":"The &bScorched Alloyer&r will &6alloy the fluids in tanks adjacent to it&r, using fuel from a tank beneath it.",

    "university.foundrybook.subtitle":"Make Fantastic Foundry",
    "university.foundrybook.desc":"&bFantastic Foundry&r has information on Blazing Blood, the Foundry, and Tier 4 materials.",

    "university.mechbook.subtitle":"Make Mechanical Tinkering",
    "university.mechbook.desc":"&bMechanical Tinkering&r is the book for &eTinkers' Mechworks&r, an addon that adds a couple handy machines.",

    "university.firestarter.subtitle":"Make a Firestarter",
    "university.firestarter.desc1":"The &bFirestarter&r lights a fire when given a redstone signal.",
    "university.firestarter.desc2":"You can set it to snuff the fire when the signal is removed, or allow it to stay until snuffed by an outside source.",

    "university.drawbridge.subtitle":"Make a Drawbridge",
    "university.drawbridge.desc1":"The &bDrawbridge&r, when powered, will &6place a line of blocks&r in the direction it is facing.",
    "university.drawbridge.desc2":"It can place up to 16 blocks away, using blocks from its inventory. When unpowered, the blocks will be broken and replaced into the inventory.",
    "university.drawbridge.desc3":"If it has no room in its inventory, the blocks will be dropped into the world.",

    "university.drawups.title":"Drawbridge Upgrades",
    "university.drawups.subtitle":"Make a Drawbridge Upgrade",
    "university.drawups.desc1":"&bSpeed Upgrades&r make the Drawbridge place and break blocks faster.",
    "university.drawups.desc2":"&bDrawbridge Distance Upgrades&r allow the Drawbridge to place blocks further.",
    "university.drawups.desc3":"The &bAdvanced Drawbridge Upgrade&r will allow you to set what each block that gets placed will be, so it doesn't have to be only a single block.",

    "university.gadgetbook.subtitle":"Make Tinker's Gadgetry",
    "university.gadgetbook.desc1":"&bTinker's Gadgetry&r explains the various gadgets added by the mod.",
    "university.gadgetbook.desc2":"It also shows some modifiers that allow you to &6damage your tools&r or &6remove modifiers&r, if you ever want to do that for some reason.",

    "university.pigback.subtitle":"Make a Piggybackpack",
    "university.pigback.desc1":"Right-click the &bPiggybackpack&r on a mob to &6carry it on your back&r. You cannot wear a Chestplate while doing this.",
    "university.pigback.desc2":"To put the mob down, simply unequip the Piggybackpack from your chestplate slot.",
    "university.pigback.desc3":"This is very useful for moving Blazes for &6Blazing Blood&r, though you may want to have fire protection.",

    "university.efln.title":"Not For Use Indoors",
    "university.efln.subtitle":"Make some EFLN",
    "university.efln.desc1":"&bEFLN&r is a &6throwable explosive&r. How fun!",
    "university.efln.desc2":"It does very little damage to mobs, doesn't harm items, and &6drops all the blocks it breaks&r, so it's very useful for mining.",
    "university.efln.desc3":"&cDO NOT USE INDOORS!&r To be safe, don't even &ohold&r them in your base. You will 100%% accidentally throw it at your Chest when you try to open it, and you'll have to load a backup.",

    "university.clearglass.title":"Quite Clear",
    "university.clearglass.subtitle":"Make some Clear Glass",
    "university.clearglass.desc":"&bClear Glass&r is completely clear, no borders between blocks! It's purely decorative, not the most important thing, but it's nice.",
    "university.clearglass.task":"Clear Glass",

    "university.slimesling.title":"Slime Slings",
    "university.slimesling.subtitle":"Make a Slime Sling",
    "university.slimesling.desc1":"&bSlime Slings&r allow you to move in cooler ways, each type being different.",
    "university.slimesling.desc2":"Normal Slime will launch you in the direction opposite of where you're looking, when standing and aiming at a block.",
    "university.slimesling.desc3":"Skyslime will launch you in the direction you look, but is weaker and works mid-air.",
    "university.slimesling.desc4":"Ichor will instead launch the mob you are looking at.",
    "university.slimesling.desc5":"Enderslime will teleport you through the wall you are aiming at.",

    "university.cans.subtitle":"Make a Can",
    "university.cans.desc1":"&bCans&r are basically &6stackable buckets&r.",
    "university.cans.desc2":"They &ccannot pick up or pour fluids&r, but they can stack up to 16.",

    "university.tinkerslime.title":"Tinker Slimes",
    "university.tinkerslime.subtitle":"Learn where to get the new Slimes",
    "university.tinkerslime.desc1":"&bSkyslimes&r can be found in floating &6Skyslime Islands&r around the world.",
    "university.tinkerslime.desc2":"&bEnderslimes&r can be found in &6Enderslime Islands&r in the End.",
    "university.tinkerslime.desc3":"&bCoagulated Blood&r technically isn't a slime, but you get it from damaging mobs in the Smeltery.",
    "university.tinkerslime.desc4":"&bIchor&r drops from Orange Slimes, which spawn in islands on the surface of &6the Nether&r's lava lakes.",
    "university.tinkerslime.desc5":"&6Earthslime Islands&r can spawn floating on the surface of oceans, and have normal green slimes.",
    "university.tinkerslime.desc6":"Floating &6Clay Islands&r can be found in the Overworld as well, which spawn Terracubes that drop Clay.",

    "university.misc.chapter":"Misc-&ler&r",

    "university.coolthings.title":"Cool Things",
    "university.coolthings.subtitle":"Buy a random cool thing",
    "university.coolthings.desc1":"Mods add a lot of &bcool things&r. &lSo&r many cool things that we can't really make a quest for all of them.",
    "university.coolthings.desc2":"This quest will take 5 levels' worth of experience (55 points, specifically) and give you a &6Loot Crate&r.",
    "university.coolthings.desc3":"Use the Loot Crate to get a random Cool Thing™ from it (sneak to use the whole stack). Some are useful, some are not, but &oall&r are Cool™.",
    "university.coolthings.rewards":"Cool Things™",
    "university.coolthings.rewards.botaniaseeds":"Botania Seeds",
    "university.coolthings.rewards.pp":"Pitch Perfect items",
    "university.coolthings.rewards.lofi":"LoFi Records to Mine To",
    "university.coolthings.rewards.cutethings":"Cute Mobs",
    "university.coolthings.rewards.arrows":"Arrows",
    "university.coolthings.reset":"Reset quest (Might require relog)",

    "university.epicfightmod.title":"Epic Fight Mod",
    "university.epicfightmod.subtitle":"Learn about Epic Fight Mod",
    "university.epicfightmod.desc1":"&eEpic Fight Mod&r is a &6complete overhaul of Minecraft's combat system&r.",
    "university.epicfightmod.desc2":"Most vanilla enemies have been revamped with &6new animation and behavior&r.",
    "university.epicfightmod.desc3":"To toggle between &6build mode&r (normal mode, basically) amd &6battle mode&r, press &6B&r (changed by us, it normally defaults to R).",
    "university.epicfightmod.desc4":"In battle mode, you get some new attack and movement options. Simple attacks, as well as attacks while sprinting, have been changed.",
    "university.epicfightmod.desc5":"There are also two more mechanics, special attacks and stun, which are taught in &6the two quests to the left&r.",
    "university.epicfightmod.task":"Deal some damage",
    "university.epicfightmod.reward1":"Hey read the Epic Fight Mod quest",
    "university.epicfightmod.reward2":"It's in Misc-er, it explains",
    "university.epicfightmod.reward3":"why combat is so different",

    "univeristy.epfspecial.title":"Special Attacks and Skills",
    "univeristy.epfspecial.subtitle":"Learn about special attacks and skills",
    "univeristy.epfspecial.desc1":"Every melee weapon has a &bspecial attack&r, depending on what &6type of weapon&r it is (sword, axe, etc). Hold &6P&r while hovering over the item to see its special attack, as well as its other stats.",
    "univeristy.epfspecial.desc2":"As you deal damage, the &6bottom right of your screen&r will show a number. That number is your &6progress percentage&r to being able to use it.",
    "univeristy.epfspecial.desc3":"To perform a special attack (best appreciated in third person), simply &6hold down the attack button&r.",
    "univeristy.epfspecial.desc4":"&bSkill Books&r can be found in dungeon chests, and provide certain bonuses when learned. There are three skill types: Dodge, Guard, and Passive. &6Only one of each can be active at a time.&r You can change between learned skills using the Open Skill Editor key, which is unbound by default.",
    "univeristy.epfspecial.desc5":"Certain skills use &6Stamina&r, which shows as a bar in the bottom right. Heavier armor increases the stamina cost. Stamina only regenerates after not using it for some time.",
    "univeristy.epfspecial.task1":"Epic Fight Mod items",
    "univeristy.epfspecial.task2":"Skill Books",
    "univeristy.epfspecial.reward":"Weapon types",

    "university.epfstun.title":"Stun",
    "university.epfstun.subtitle":"Learn about Stun",
    "university.epfstun.desc1":"&bStun&r replaces knockback. The higher &6impact&r a weapon has (as well as higher knockback), the more it stuns a mob.",
    "university.epfstun.desc2":"Higher &6weight&r lowers stun. Player weight is based on worn armor, and mob weight is twice their max health. Higher weight adds a delay before you can be stunned again.",

    "university.tinyredstone.title":"Tiny Redstone",
    "university.tinyredstone.subtitle":"Make stuff from Tiny Redstone",
    "university.tinyredstone.desc1":"&eTiny Redstone&r allows you to make &6redstone circuits in a single block&r.",
    "university.tinyredstone.desc2":"Place down a &bRedstone Panel&r, and then you can place down any number of &bTiny Components&r on it.",
    "university.tinyredstone.desc3":"&bTiny Redstone Dust&r only transfers powers along its connections. Right-click the side of a Dust component to toggle if it connects on that side.",
    "university.tinyredstone.desc4":"&bTiny Redstone Torches&r never stand on the ground. Instead, they always connect to the component behind it, including Dust.",
    "university.tinyredstone.desc5":"Certain components can interact with blocks outside of the Panel, like Comparators and pretty much anything that just carries a signal.",
    "university.tinyredstone.desc6":"&6Adjacent Panels can interact fully.&r Tiny Pistons can move Tiny Blocks from one Panel to another, etc.",
    "university.tinyredstone.desc7":"The addon &eTiny Gates&r adds several logic gates, to make your circuits more compact.",
    "university.tinyredstone.task1":"Tiny Components",
    "university.tinyredstone.task2":"Tiny Gates",

    "university.tinypipes.title":"Tiny Pipes",
    "university.tinypipes.subtitle":"Make stuff from Tiny Pipes",
    "university.tinypipes.desc1":"&eTiny Pipes&r is an addon for &eTiny Redstone&r that allows you to &6transfer items, fluid, energy, and redstone signals within the same block&r, as well as within Tiny Redstone circuits.",
    "university.tinypipes.desc2":"&bFilter Pipes&r can have a whitelist or blacklist. You can &6dye&r Tiny Redstone Pipes to color code them.",

    "university.krate.title":"I Feel Krate!",
    "university.krate.subtitle":"Make a Krate",
    "university.krate.desc1":"&bKrates&r come in &6 4 tiers&r, each storing more. The first tier stores 9 stacks, the highest storing 144.",
    "university.krate.desc2":"You can use &bKrate Upgrades&r on the block to increase their tier without breaking them.",
    "university.krate.task1":"Krates",
    "university.krate.task2":"Krate Upgrades",

    "university.krateupgrades.title":"Krate Upgrades",
    "university.krateupgrades.subtitle":"Make Krate Upgrades",
    "university.krateupgrades.desc1":"The &bItem Filter&r, when inserted into the top left slot of a Krate, will &6only allow certain items into the Krate&r.",
    "university.krateupgrades.desc2":"Add items to the Filter by using it in your hand and inserting items. It defaults to a whitelist, but you can set it to a blacklist instead. You can also set it to use/ignore tags or NBT.",
    "university.krateupgrades.desc3":"The &bHopper Upgrade&r adds a button to the right that allows you to &6make it push and pull from adjacent inventories&r. You can also set a whitelist for each.",
    "university.krateupgrades.desc4":"The &bCollector Upgrade&r allows you to make the Krate &6pick up nearby dropped items&r. Its button allows you to set the area (increasing \"D\" increases the downward distance it checks; check out the &6Visualize&r button&r.",
    "university.krateupgrades.desc5":"The &bShulker Upgrade&r allows you to &6break the Krate without it losing its items&r.",
    "university.krateupgrades.desc6":"The &bCompacting Upgrade&r will make the Krate &6try to craft all items into a compressed version&r using either a 2x2 or 3x3 recipe (toggled with a button on the right). This is great for, say, Cobblestone and Ingots. It's less good for Planks, as they'd be made into Crafting Tables.",

    "university.glassential.title":"Glassential",
    "university.glassential.subtitle":"Make a Glass from Glassential",
    "university.glassential.desc1":"&eGlassential&r adds some nice &bGlass blocks&r that provide some much-needed utility.",
    "university.glassential.desc2":"Each has a &6tooltip&r explaining what it does",
    "university.glassential.task":"Glassential Glass",

    "university.cursedearth.title":"Cursed Earth",
    "university.cursedearth.subtitle":"Get Cursed Earth",
    "university.cursedearth.desc1":"&bCursed Earth&r (from the mod &eCursed Earth&r) &6rapidly spawns monsters&r on top of it.",
    "university.cursedearth.desc2":"Get it by &6sneak right-clicking Dirt with a Wither Rose&r. It will spread to nearby Dirt if it's dark enough, but will &cburn in sunlight&r.",
    "university.cursedearth.desc3":"Cursed Earth will only spawn mobs that can spawn there normally. It only spawns Wither Skeletons if placed in Nether Fortresses, for example.",
    "university.cursedearth.task":"Look at Cursed Earth",

    "university.trashcans.title":"me irl",
    "university.trashcans.subtitle":"Make a Trash Can",
    "university.trashcans.desc1":"&bTrash Cans&r will &6instantly delete anything piped into them&r.",
    "university.trashcans.desc2":"Item Trash Cans can only delete items, etc. The Ultimate Trash Can can delete all.",
    "university.trashcans.desc3":"In their GUIs, you can set a &6whitelist/blacklist&r of 9 items/fluids, or set the maximum FE/t it accepts.",

    "university.craftcalc.title":"Crafting Calculator Basics",
    "university.craftcalc.subtitle":"Make a Crafting Calculator",
    "university.craftcalc.desc1":"The &bCrafting Calculator&r is an &nextremely&r useful item. You can teach it recipes, and it will &6display the base ingredients of an item&r.",
    "university.craftcalc.desc2":"To &6teach it a recipe&r, open the Calculator and then open the recipe in JEI and click the recipe's + button. This opens a menu with &6labels&r (which represent items, fluids, energy, or any other arbitrary thing) for the inputs and outputs. Click the &6Save&r button at the top to save the recipe.",
    "university.craftcalc.desc3":"Once a recipe has been taught, go back to the Calculator's first menu. Drag an item from JEI into the top left slot, and (if the Calculator knows its recipes), it will display a list of ingredients and their amounts. ",
    "university.craftcalc.desc4":"These recipes &6nest&r, meaning if you have the recipes for a Bookshelf, Planks, Books, and Paper, it will show the correct amounts of Logs, Leather, and Sugar Cane you need.",
    "university.craftcalc.desc5":"\nAlso of note: The Calculator has a &6Widget Mode&r that can be toggled in the first menu. This makes the Calculator visible in all GUIs!",

    "university.craftcalc2.title":"Placeholders",
    "university.craftcalc2.subtitle":"Learn how to use placeholders",
    "university.craftcalc2.desc1":"Recipes only have 14 slots for input labels. This is good enough for most recipes, but not all.",
    "university.craftcalc2.desc2":"A &bplaceholder&r is a label that essentially &6represents up to 14 other labels&r. That means a recipe with 2 placeholders could actually have up to 28 inputs.",
    "university.craftcalc2.desc3":"Go into the new recipe screen, click Add Label, go to Placeholder, then give it a name. Place this in the output. Place up to 14 input labels, then save it as a recipe.",
    "university.craftcalc2.desc4":"Then in the actual item recipe that you want, instead of putting those 14 input labels, &6put the Placeholder there instead&r.",
    "university.craftcalc2.desc5":"Placeholders are fairly tedious to make, so I recommend &6bookmarking&r (hit A while hovering over) all the items in the main recipe, then removing them as they're added to the placeholder's recipe.",
    "university.craftcalc2.desc6":"Placeholders can also represent abstract things like Mana or FE!",

    "university.compressium.title":"Compressium",
    "university.compressium.subtitle":"Make a Compressed block",
    "university.compressium.desc1":"&eCompressium&r allows you to craft &bCompressed versions of many blocks&r, which makes them &6easier to store&r.",
    "university.compressium.desc2":"For instance, craft 9 Cobble to make 1 Compressed Cobble. 9 Compressed Cobble crafts into a &6Compressed Cobble (2x)&r, etc.",
    "university.compressium.desc3":"This means you can store a large amount of certain blocks without having to use a lot of storage space.",
    "university.compressium.task":"Compressed blocks",

    "university.cnb.title":"Micromanaging",
    "university.cnb.subtitle":"Make a Chisel",
    "university.cnb.desc1":"&bChisels&r, from the mod &eChisels \\& Bits&r, when left-clicked on a block, will &6remove a bit of it&r, literally!",
    "university.cnb.desc2":"A block is made of 4096 &6Bits&r, 16x16x16. You can place Bits back in the world for decoration, and you can &6combine different blocks' Bits in the same blockspace&r.",
    "university.cnb.desc3":"If a blockspace is full of the same block's Bits, it will reform into the block.",
    "university.cnb.desc4":"Holding &6Left Alt&r while holding a Chisel or Bit will allow you to &6choose the breaking/placing shape&r (if it does 1 by 1, a quarter of the blockspace at a time, etc).",
    "university.cnb.task":"Chisels",

    "university.bitbag.title":"Bag of Bit Holding",
    "university.bitbag.subtitle":"Make a Chiseled Bit Bag",
    "university.bitbag.desc1":"One block is made out of 4096 Bits. That is 64 stacks of Bits per block. The &bChiseled Bit Bag&r will &6automatically pick up Bits&r and stores them, up to 512 a slot.",
    "university.bitbag.desc2":"When placing Bits, it will try to place them from the Bag's inventory before your own.",

    "university.bittank.title":"Fluid Bits",
    "university.bittank.subtitle":"Make the Chiseled Bit Storage",
    "university.bittank.desc1":"The &bChiseled Bit Storage&r is used to make &6fluid Bits&r. Right-click a bucket into it, then right-click with an empty hand to make a stack of Bits using it.",
    "university.bittank.desc2":"&cDo not use it to store solid Bits. That part is very buggy.&r",

    "university.mmmmmmmmmmmm.title":"Dummies Are Not For Fighting!",
    "university.mmmmmmmmmmmm.subtitle":"Make a Test Dummy",
    "university.mmmmmmmmmmmm.desc1":"The &bTest Dummy&r will &6display the amount of damage dealt to it&r, so you can accurately see how powerful your weapons are.",
    "university.mmmmmmmmmmmm.desc2":"You can click &6armor&r on it to equip it. Sneak right-click with an empty hand to remove the armor.",
    "university.mmmmmmmmmmmm.desc3":"Giving it the head of an undead mob will &6make it undead&r, so it takes more Smite damage. A Turtle Helmet will &6make it a water mob&r, and a Pillager Banner will &6make it a Pillager&r, as far as damage goes.",
    "university.mmmmmmmmmmmm.desc4":"Punch it with an empty hand while sneaking to &6disassemble&r it.",

    "university.annoyingsounds.title":"Aurora Borealis?",
    "university.annoyingsounds.subtitle":"Learn how to disable potentially annoying mods",
    "university.annoyingsounds.desc1":"The mod &eDynamic Surroundings&r adds audio and visual effects to &6make the world prettier&r. It's also where auroras, noisy waterfalls, and similar effects come from.",
    "university.annoyingsounds.desc2":"You can configure it with the keybind &6control + V&r.",

    "university.quarkenchant.title":"ᑑ⚍ᔑ∷ꖌ ╎ᓭ ᔑ ᒲ↸ ʖ|| ⍊ᔑ⨅ꖌ╎╎",
    "university.quarkenchant.subtitle":"Make a Matrix Enchanting Table",
    "university.quarkenchant.desc1":"&eQuark Oddities&r adds the &bMatrix Enchanting Table&r, which allows you to &6pick and choose what enchantments you get&r through a Tetris-like minigame.",
    "university.quarkenchant.desc2":"Enchantments are represented by &6pieces&r. Click the + button to spend some xp, adding a piece to the list on the right. &6The more Bookshelves you have, the more pieces you can create.&r",
    "university.quarkenchant.desc3":"Enchant the item by &6moving a piece from the list to the grid&r. Right-click a piece to rotate it. You &6can have as many enchantments as you can fit&r in the grid.",
    "university.quarkenchant.desc4":"If you have multiple pieces of the same enchantment, place them on top of each other to upgrade their level.",
    "university.quarkenchant.desc5":"&6Candles&r from &eQuark&r can be placed nearby to &6influence what enchantment pieces are made&r. We've added JEI info tabs to each color to say which enchantments they influence.",

    "university.backpack.subtitle":"Make a Backpack",
    "university.backpack.desc1":"The &bBackpack&r from &eQuark Oddities&r, when &6worn as a chestplate&r, will &6double your inventory capacity&r.",
    "university.backpack.desc2":"While there's something inside the Backpack, you &ccannot take it off until it is emptied&r.",

    "university.cobblegen.title":"Simple Cobble Gen",
    "university.cobblegen.subtitle":"Make a Cobble Gen",
    "university.cobblegen.desc1":"&bCobble Gens&r as the names imply, &6generate Cobblestone&r.",
    "university.cobblegen.desc2":"There are 5 tiers; &6higher tiers work faster&r.",
    "university.cobblegen.desc3":"Cobble gens will also &6push their Cobble into an inventory above them&r.",
    "university.cobblegen.task":"Cobble Gens",

    "university.chisel.title":"Chisel",
    "university.chisel.subtitle":"Make something with Chisel",
    "university.chisel.desc1":"&eChisel&r adds a &oton&r of &6decorative blocks&r.",
    "university.chisel.desc2":"To make them, first craft a &bChisel&r. Higher tier ones are more durable and offer more options for how they're used.",
    "university.chisel.desc3":"Place the block you want to chisel in the left slot, then choose the block you want to chisel it into on the right.",
    "university.chisel.desc4":"Higher-tier Chisels allow you to choose the block then &6left-click blocks in the world to Chisel them&r.",
    "university.chisel.desc5":"The &bAuto Chisel&r allows you to automatically chisel blocks. Place a Chisel in the center slot, and the chiseled block you want to make in the slot underneath. Place ingredient items in the left, and it will output the chiseled block to the right.",
    "university.chisel.desc6":"By default, it does not use FE. Some modpacks may change this, however. We don't, so you can just ignore that part.",
    "university.chisel.task1":"Chisels",
    "university.chisel.task2":"Chiseled blocks",

    "university.compactmachines.title":"Compact Machines",
    "university.compactmachines.subtitle":"Make a Compact Machine",
    "university.compactmachines.desc1":"&bCompact Machines&r, from the mod of the same name, are &6bigger on the inside&r. You can have anything you want runnning inside. &6If the chunk the Machine is in is loaded, the inside of the Machine is loaded.&r In this pack, they are crafted using the mod &eCompact Crafting&r.",
    "university.compactmachines.desc2":"Make 4 &bField Projectors&r, and place one in the world. Right-click it, and it will show you &6valid positions to place another&r. The further you place it away, &6the bigger the crafting area&r is. Place it down (facing the first one), and then right-click &othat&r. Place the other 2 where indicated.",
    "university.compactmachines.desc3":"If done properly, it should make a glowing cube. &6This is the crafting area.&r",
    "university.compactmachines.desc4":"Place the blocks according to their recipe. The very bottom items in the recipe are the block ingredients. Above and to the left is the &6item you have to throw in&r to start the craft.",
    "university.compactmachines.desc5":"Each tier of &bCompact Machine&r has more space inside than the last. Each have been given a tooltip with their internal volume.",
    "university.compactmachines.desc6":"Place down a Compact Machine and use the &bPersonal Shrinking Device&r on it to enter it. You will normally spawn in the center of the floor, but you can &6sneak right-click the PSD to change the entrance point&r. Use the PSD again to leave.",
    "university.compactmachines.desc7":"On any Wall on the inside of a machine, you can place an &bItem Tunnel&r, which &6connects that block to one of the outer faces&r of the Machine. Right-click the Tunnel to set which face it is connecting to.",

    "university.blockcarpentry.title":"BlockCarpentry",
    "university.blockcarpentry.subtitle":"Make something from BlockCarpentry",
    "university.blockcarpentry.desc1":"&eBlockCarpentry&r is a mod that allows you to &6make stairs, slabs, fences, etc out of any block&r.",
    "university.blockcarpentry.desc2":"Right-click a block on a &bFrame&r to &6set the Frame to use that block's textures&r.",
    "university.blockcarpentry.desc3":"For blocks that have different textures per side (like Furnaces), the Frame will &6only use the block's top texture&r.",
    "university.blockcarpentry.desc4":"&bIllusion Blocks&r will correctly &6have different textures per side&r to match the block you set it to.",
    "university.blockcarpentry.task":"Frames and Illusion Blocks",

    "university.bctools.title":"Decoration Tools",
    "university.bctools.subtitle":"Make the various BlockCarpentry tools",
    "university.bctools.desc1":"The &bHammer&r will &6remove blocks from Frames&r.\n\nThe &bTexture Wrench&r will &6change what texture is used, or rotate the block&r.\n\nThe &bChisel&r can be used on doors, trapdoors, fences and gates, chests, beds, and walls to &6change their model&r.\n\nThe &bPaintbrush&r will &6recolor accessories&r added by the Chisel.",
    "university.bctools.desc2":"&bCharcoal&r, &bCoal&r, and &bGlowstone Dust&r will &6make Frames glow&r. THe more you give it, the brighter it glows.",
    "university.bctools.desc3":"&bGrass&r, &bSnowballs&r, &bVines&r, and &bGunpowder&r add various &6overlays&r to Frames.",
    "university.bctools.task1":"Tools",
    "university.bctools.task2":"Lights",
    "university.bctools.task3":"Overlays",

    "university.projectred.title":"Project Red",
    "university.projectred.subtitle":"Make some stuff from Project Red",
    "university.projectred.desc1":"&eProject Red&r is a mod (or rather, a series of mods) that &6improve redstone&r.",
    "university.projectred.desc2":"&bWires&r carry redstone signals without losing strength, and &6can be placed on walls and ceilings&r.",
    "university.projectred.desc3":"Insulated Wires will &6only connect to Wires of the same color&r, or uninsulated Wire.",
    "university.projectred.desc4":"Bundled Cables can connect to Insulated Wires, and transmit their signals. You can dye these further to make even more complex setups.",
    "university.projectred.desc5":"Each also can be &6Framed&r, allowing it to be &6freestanding&r, so it doesn't need to be placed on blocks.",
    "university.projectred.desc6":"&bGates&r are essentially what you'd think. An OR Gate will output a signal if any of its inputs have a signal. Basically, you either know what these do or you don't.",
    "university.projectred.desc7":"The mod also adds several &bIllumination&r options, like Lamps and Lanterns.",
    "university.projectred.task1":"Wires",
    "university.projectred.task2":"Gates",
    "university.projectred.task3":"Illumination",

    "university.dank.title":"Donk Null",
    "university.dank.subtitle":"Make a Dank",
    "university.dank.desc1":"&bDanks&r, from the mod &eDank Storage&r, can &6automatically pick up items&r, can &6store items at >64 items per stack&r, and allow for you to &6use stored items without removing them&r, including tools and food!. Higher tiers have more slots, and can store more per slot.",
    "university.dank.desc2":"Danks have two modes: &6Bag&r and &6Construction&r. There is a keybind to move between them (default is i).",
    "university.dank.desc3":"In &6Bag&r mode, it works like a backpack. Right-click it to open its GUI to access its items. Control-click a slot to lock it, so it doesn't get replaced when emptied. You can also set whether or not it automatically picks up items. There are 4 settings you can click through:\n&6Normal&r is disabled \n&6Pickup All&r picks up everything \n&6Filtered Pickup&r only picks up what it already has \n&6Void Pickup&r works the same but &cdeletes it them if its slot is full&r. This is best for Cobblestone etc when mining.",
    "university.dank.desc4":"The &6Tag&r button allows it to automatically convert certain items, like metals and gems, if they have the same tag. This is more of a mod compatibility thing, it doesn't work on items like Skulls or Wood.",
    "university.dank.desc5":"In &6Construction&r mode, right-clicking the Dank &n&6acts like the item it is holding&r. If it's set to Steak, it acts as Steak. If it's a block, it works as a block. It doesn't work on complex items like Bows though. &6Set the item by scrolling while sneaking&r.",
    "university.dank.task":"Danks",

    "university.dankdock.title":"Dank Dock",
    "university.dankdock.subtitle":"Make a Dock",
    "university.dankdock.desc1":"The &bDock&r (well, one of them) can &6store a Dank, exposing its contents as an inventory&r. This includes Hoppers and other pipes, including the External Storage.",
    "university.dankdock.desc2":"&bDank Storage Upgrades&r (the items creatively called \"1 to 2\" etc) can be used on a docked Dank to &6upgrade them&r. Which tier it upgrades from and to should be fairly obvious from the name.",
    "university.dankdock.task":"Dank Storage Upgrades",

    "university.disablespawns.title":"Thanks But No Thanks",
    "university.disablespawns.subtitle":"Disable certain mobs from spawning",
    "university.disablespawns.desc1":"The pack has several mods that serve one focus: &6add cute mobs&r.",
    "university.disablespawns.desc2":"The problem with adding mobs is that they &ccrowd out existing mobs&r. The more types of monsters that spawn, the less likely that one will be an Enderman.",
    "university.disablespawns.desc3":"Completing this quest will &6unlock a new chapter&r that allows you to &btoggle mobs from certain mods from spawning&r.",



    "university.disablespawns.chapter":"Mob Toggles",

    "university.disablemaa.title":"Mana and Artifice",
    "university.disablemaa.subtitle":"Toggle Mana and Artifice mobs",
    "university.disablemaa.desc1":"Mobs from &eMana and Artifice&r are a &6mildly important&r part of the mod's progression. They spawn fairly commonly, crowding out vanilla hostile mobs. They also spawn in Warped Forests, which &cmake Endermen even harder to find&r. If you're looking for Endermen, you may want to temporarily opt out of MaA mobs until you're done.",
    "university.disablemaa.desc2":"Each mob belongs to a faction, different factions being hostile to each other. At a certain point in the mod, you have to join one.",
    "university.disablemaa.desc3":"The mobs are all neutral to factionless players. They drop an item used to buy faction-exclusive items, but aren't required otherwise.",
    "university.disablemaa.disable":"Disable MaA mob spawns",
    "university.disablemaa.enable":"Enable MaA mob spawns",

    "university.disablecnb.title":"Creatures and Beasts",
    "university.disablecnb.subtitle":"Toggle Creatures and Beasts mobs",
    "university.disablecnb.desc1":"&eCreatures and Beasts&r adds a handful of mobs that liven up your world. They're super cute, but they don't really serve a purpose beyond that.",
    "university.disablecnb.desc2":"Look into his eyes and tell me you don't love him.",
    "university.disablecnb.disable":"Disable CnB mob spawns",
    "university.disablecnb.enable":"Enable CnB mob spawns",

    "university.disablean.title":"Ars Nouveau",
    "university.disablean.subtitle":"Toggle Ars Nouveau mobs",
    "university.disablean.desc1":"&eArs Nouveau&r has a handful of hostile mobs that &6spawn often&r. Their &6drops are fairly useful&r even ignoring the rest of the mod.",
    "university.disablean.desc2":"They also have some rarer passive mobs that can be used for automation as familiars. Their spawning items can also spawn in chests, however.",
    "university.disablean.disable":"Disable Ars Nouveau mob spawns",
    "university.disablean.enable":"Enable Ars Nouveau mob spawns",

    "university.disablemw.title":"Mystical World",
    "university.disablemw.subtitle":"Toggle Mystical World mobs",
    "university.disablemw.desc":"&eMystical World&r adds a handful of passive mobs. They're &6mildly rare&r, but aren't required for any progression.",
    "university.disablemw.disable":"Disable Mystical World mob spawns",
    "university.disablemw.enable":"Enable Mystical World mob spawns",

    "university.disableq.title":"Quark",
    "university.disableq.subtitle":"Toggle Quark mobs",
    "university.disableq.desc":"&eQuark&r adds a small handful of mobs. They &6aren't extremely useful&r, but are also &6fairly rare&r so don't really require disabling.",
    "university.disableq.disable":"Disable Quark mobs",
    "university.disableq.enable":"Enable Quark mobs",

    "university.disableam.title":"Alex's Mobs",
    "university.disableam.subtitle":"Toggle Alex's Mobs mobs",
    "university.disableam.desc1":"&eAlex's Mobs&r adds &6dozens of mobs&r, both passive and hostile.",
    "university.disableam.desc2":"Most of them have fairly &6interesting mechanics&r; you may want to craft the &6Animal Dictionary&r before disabling them.",
    "university.disableam.desc3":"Certain mobs &cmay trigger some phobias&r, especially &cinsect&r ones. We're adding a &6secondary choice to only disable these mobs&r.",
    "university.disableam.disable":"Disable Alex's Mobs mobs",
    "university.disableam.enable":"Enable Alex's Mobs mobs",
    "university.disableam.arthopods":"Toggle Alex's Mobs arthopods",
    "university.disableam.disable2":"Disable arthopods",
    "university.disableam.enable2":"Enable arthopods",

    "university.disableua.title":"Upgrade Aquatic",
    "university.disableua.subtitle":"Toggle Upgrade Aquatic mobs",
    "university.disableua.desc":"&eUpgrade Aquatic&r adds a handful of new aquatic mobs. These can tend to &ccrowd out other water mobs&r, like Squid.",
    "university.disableua.disable":"Disable Upgrade Aquatic mobs",
    "university.disableua.enable":"Enable Upgrade Aquatic mobs",

    "university.resetthisquest":"Reset this quest (May require a relog)",

    "university.backgroundquests.chapter":"Background Quests",

    "university.steel.title":"Steel from any source",



    "university.endgame.chapter":"Endgame",

    "university.trophies.chapter":"Trophies",

    "university.trophiestask":"Do the thing",

    "university.ae2trophy.title":"Applied Energistics 2",
    "university.ae2trophy.subtitle":"100%% the Applied Energistics 2 chapter",

    "university.idtrophy.title":"Integrated Dynamics",
    "university.idtrophy.subtitle":"100%% the Integrated Dynamics chapter",

    "university.xnettrophy.title":"XNet",
    "university.xnettrophy.subtitle":"100%% the XNet chapter",

    "university.createtrophy.title":"Create",
    "university.createtrophy.subtitle":"100%% the Create chapter",

    "university.etechtrophy.title":"Environmental Tech",
    "university.etechtrophy.subtitle":"100%% the Environmental Tech chapter",

    "university.ietrophy.title":"Immersive Engineering",
    "university.ietrophy.subtitle":"100%% the Immersive Engineering chapter",

    "university.mekanismtrophy.title":"Mekanism v10",
    "university.mekanismtrophy.subtitle":"100%% the Mekanism v10 chapter",

    "university.pncrtrophy.title":"PneumaticCraft: Repressurized",
    "university.pncrtrophy.subtitle":"100%% the PneumaticCraft: Repressurized chapter",

    "university.rfttrophy.title":"RFTools",
    "university.rfttrophy.subtitle":"100%% the RFTools chapter",

    "university.woottrophy.title":"Woot",
    "university.woottrophy.subtitle":"100%% the Woot chapter",

    "university.arstrophy.title":"Ars Nouveau",
    "university.arstrophy.subtitle":"100%% the Ars Nouveau chapter",

    "university.bmtrophy.title":"Blood Magic",
    "university.bmtrophy.subtitle":"100%% the Blood Magic chapter",

    "university.botaniatrophy.title":"Botania",
    "university.botaniatrophy.subtitle":"100%% the Botania chapter",

    "university.eidolontrophy.title":"Eidolon",
    "university.eidolontrophy.subtitle":"100%% the Eidolon chapter",

    "university.mttrophy.title":"Mahou Tsukai",
    "university.mttrophy.subtitle":"100%% the Mahou Tsukai chapter",

    "university.maatrophy.title":"Mana and Artifice",
    "university.maatrophy.subtitle":"100%% the Mana and Artifice chapter",

    "university.tftrophy.title":"Twilight Forest",
    "university.tftrophy.subtitle":"100%% the Twilight Forest chapter",

    "university.ticontrophy.title":"Tinkers' Construct 3",
    "university.ticontrophy.subtitle":"100%% the Tinkers' Construct 3 chapter",

    "university.misctrophy.title":"Misc-&ler&r",
    "university.misctrophy.subtitle":"100%% the Misc-&ler&r chapter",

    "university.endtrophy.title":"Endgame",
    "university.endtrophy.subtitle":"100%% the Endgame chapter",



    "university.ecg.subtitle":"Make the Extended Crafting Guide",
    "university.ecg.desc1":"Many expert mode modpacks end with you &6crafting Creative-only items&r, giving you infinite fluids, energy, items, etc. So, we've done the same here!",
    "university.ecg.desc2":"These will be some of the &6final things you do&r in the modpack, and they will you require you &6go through pretty much every mod&r in the pack.",
    "university.ecg.desc3":"These recipes all use &eExtended Crafting&r, which allows for crafting grids above 3x3. The &bExtended Crafting Guide&r will explain how it works.",

    "university.ectables.title":"Bigger Crafting",
    "university.ectables.subtitle":"Make a bigger Crafting Table",
    "university.ectables.desc1":"These &bCrafting Tables&r have increasingly &6larger grid sizes&r, from 3x3 to 9x9.",
    "university.ectables.desc2":"Higher tier Tables &ncan&r craft recipes from previous tiers, though JEI will not be able to show you where things go.",
    "university.ectables.task":"Crafting Tables",

    "university.autoect.title":"Extended Automation",
    "university.autoect.subtitle":"Make an Auto Crafting Table",
    "university.autoect.desc1":"&bAuto Crafting Tables&r can &6automatically craft larger recipes&r.",
    "university.autoect.desc2":"Insert all the ingredients according to the recipe, then &6use one of the buttons in the top right&r to save that recipe.",
    "university.autoect.desc3":"Give it FE, and then it will start working. You can insert items any way you want, and it'll work on its own.",
    "university.autoect.task":"Auto Crafting Tables",

    "university.singularities.title":"Singularities",
    "university.singularities.subtitle":"Make a Quantum Compressor",
    "university.singularities.desc1":"The &bQuantum Compressor&r takes several million RF, &6converting 10k of certain items into a Singularity&r, which is used to craft &6The Ultimate Singularity&r, which is an end-game crafting component.",
    "university.singularities.desc2":"Only certain materials have Singularities. Additionally, you have to have an &6Ultimate Catalyst&r in the left slot for it to work.",
    "university.singularities.desc3":"For Singularities that use the Ore Dictionary, &cunfortunately you must use the same item&r for the entire Singularity. That means, for instance, you can't give both Oak and Spruce Wood for the Wood Singularity. If you start with Oak, you have to give all 10k as Oak.",

    "university.combocraft.title":"Combination Crafting",
    "university.combocraft.subtitle":"Make a combination crafting setup",
    "university.combocraft.desc1":"The &bCrafting Core&r works with any &bPedestals&r in a &67x7 area&r, using items on them in recipes.",
    "university.combocraft.desc2":"Right-clicking the &6top&r of the Core will &6place an item on it&r; right-clicking the &6side&r will &6open its GUI&r.",

    "university.watersource.subtitle":"Make an Infinite Water Source",
    "university.watersource.desc1":"The &bInfinite Water Source&r is an &6infinite source of water&r. Shocking, I know.",
    "university.watersource.desc2":"You can pull infinite water out of it, at basically infinitely high rates.",
    "university.watersource.desc3":"Water isn't exactly the most valuable resource, so this recipe is left pretty dang cheap.",

    "university.instantfurnace.subtitle":"Make an Instant Furnace",
    "university.instantfurnace.desc1":"The &bInstant Furnace&r uses FE to &6instantly smelt items&r.",
    "university.instantfurnace.desc2":"It costs 1,000FE per item.",

    "university.raygun.title":"Wazer Wifle",
    "university.raygun.subtitle":"Make the Ray Gun",
    "university.raygun.desc":"The &bRay Gun&r will &6call down lightning on its victim&r.",

    "university.olrailgun.title":"The Ultimate Endgame Weapon",
    "university.olrailgun.subtitle":"Make a Railgun",
    "university.olrailgun.desc1":"The &bRailgun&r is a weapon that &6deals massive damage, based on the amount of FE it uses&r.",
    "university.olrailgun.desc2":"Hold the Railgun in your hand, sneak, and then scroll to change the amount. A shot that costs 10 million (the lowest possible) does 100 damage, or 50 hearts.",
    "university.olrailgun.desc3":"The maximum possible damage it can do, at a cost of &c2 billion FE&r, deals &620,000 damage&r (10,000 hearts). What you're going to use that on is beyond me, though.",
    "university.olrailgun.desc4":"It holds up to 2,147,483,647 FE.",

    "university.multiarmor.title":"It's Not Quite Avaritia, But It's Something",
    "university.multiarmor.subtitle":"Make a set of Multi Armor",
    "university.multiarmor.desc1":"&bMulti armor&r is the best set of armor in the modpack, providing &6100%% damage resistance&r, automatic feeding, &6flight with noclip&r, &6&lextreme&r&6 speed boost&r, and more.",
    "university.multiarmor.desc2":"It's rather expensive, and will likely be one of the final things you make in the pack.",
    "university.multiarmor.desc3":"The &bMulti-Armor Settings Editor&r allows you to configure your worn armor, enabling/disabling certain features and changing the amount your speed is increased.",
    "university.multiarmor.desc4":"To noclip, you have to use the keybind \"Toggle No Clip\" (see Controls).",

    "univeristy.almostinfinite.title":"Almost Infinite Storage",
    "univeristy.almostinfinite.subtitle":"Make one of the Almost Infinity blocks",
    "univeristy.almostinfinite.desc1":"The &bAlmost Infinity Barrel&r, &bTank&r, and &bCapacitor&r each &6store 9,223,372,036,854,775,807 items, mB, and FE&r, respectively.",
    "univeristy.almostinfinite.desc2":"You can right-click each of them to see what's in them. You can only insert/extract via automation.",
    "univeristy.almostinfinite.task":"Almost Infinity blocks",

    "university.hypertransfer.title":"Hyper Transfer",
    "university.hypertransfer.subtitle":"Make a Hyper Transfer system",
    "university.hypertransfer.desc1":"A hyper transfer system &6sends the entire contents of the storage block next to it once a second&r.",
    "university.hypertransfer.desc2":"Place a &bHyper Sender&r adjacent to the Almost or &bTrue Infinity block&r you want to pull out of, and place a &bHyper Receiver&r adjacent to the Almost/True Infinity Block you want to insert in to.",
    "university.hypertransfer.desc3":"Use a &bLink Card&r on the Receiver to record it, and then on the Sender to bind the two. After that, it will work once a second. Hyper transfer systems &conly connect to Almost/True Infinity Blocks&r.",
    "university.hypertransfer.desc4":"This is the &6only way to fill and empty True Infinity blocks&r (aside from the Capacitor). Theoretically, True Infinity blocks don't &ohave&r a maximum limit. Right-clicking it will show the storage space in bits the block's NBT is taking in your world save.",
    "university.hypertransfer.desc5":"The &bEnergy Extractor&r can pull directly from the True Infinity Capacitor on its blue side (which faces away from you when placed). It will fill up blocks on the orange sides using the Capacitor's energy.",
    "university.hypertransfer.task1":"Hyper Senders",
    "university.hypertransfer.task2":"Hyper Receivers",
    "university.hypertransfer.task3":"True Infinity blocks",

    "university.mowtal.subtitle":"Make the Earth Talisman",
    "university.mowtal.desc1":"The &bEarth Talisman&r is an item that is planned to be dropped by a future mob.",
    "university.mowtal.desc2":"Its tooltip says basically everything you need to know about it.",

    "university.almostinfinity.title":"To Infinity, Almost",
    "university.almostinfinity.subtitle":"Make an Almost Infinity storage block",
    "university.almostinfinity.desc1":"These blocks store the maximum possible amount of items, fluid, or FE.",
    "university.almostinfinity.desc2":"That is, they each &6store around 9 quintillion&r. Specifically, 9,223,372,036,854,775,807.",
    "university.almostinfinity.desc3":"You can only insert/extract from them with automation, but right-clicking it will show how much they have in them.",
    "university.almostinfinity.task":"Almost Infinite storage blocks",

    "university.creativestorage.subtitle":"Make a Creative Storage Upgrade",
    "university.creativestorage.desc1":"The &bCreative Storage Upgrade&r can be installed to either a Drawer, and will &6allow for a near-unlimited amount of items to be stored in it&r.",
    "university.creativestorage.desc2":"This isn't extremely powerful, so it's relatively cheap as far as creative items go.",

    "university.creativepaste.subtitle":"Make a Creative Paste Container",
    "university.creativepaste.desc":"The &bCreative Paste Container&r provides &6unlimited Paste for Building Gadgets&r.",

    "university.creativecrystal.subtitle":"Make a Creative Activation Crystal",
    "university.creativecrystal.desc":"The &bCreative Activation Crystal&r will &6activate any ritual&r.",

    "university.creativemana.subtitle":"Make a Creative Source Jar",
    "university.creativemana.desc":"The &bCreative Source Jar&r is &6always full of Source&r.",

    "university.creativebook.subtitle":"Make a Creative Spell Book",
    "university.creativebook.desc":"The &bCreative Spell Book&r allows you to &6freely make and cast spells&r.",

    "university.creativescreen.subtitle":"Make a Creative Screen",
    "university.creativescreen.desc":"The &bCreative Screen&r does not need to be bound to a Screen Controller, and &6does not need RF&r.",

    "university.ticoncreative.title":"Creative Tinkering",
    "university.ticoncreative.subtitle":"Make the Tinker's Creative items",
    "university.ticoncreative.desc1":"The &bCreative Upgrade&r &6gives your tool another upgrade slot&r.",
    "university.ticoncreative.desc2":"The &bCreative Ability&r &6gives your tool another ability slot&r.",
    "university.ticoncreative.desc3":"The &bCreative Defense Slot&r &6gives your armor another defense slot&r.",

    "university.creativeblazecake.subtitle":"Make a Creative Blaze Cake",
    "university.creativeblazecake.desc":"The &bCreative Blaze Cake&r &6permanently fuels the Blaze Burner&r. Multiple uses cycle through the different heat stages. The Cake is not consumed by this.",

    "university.creativemotor.subtitle":"Make a Creative Motor",
    "university.creativemotor.desc":"The &bCreative Motor&r can &6provide up to 256 RPM&r for free.",

    "university.creativetank.subtitle":"Make a Creative Fluid Tank",
    "university.creativetank.desc1":"The &bCreative Fluid Tank&r stores an &6infinite amount of any fluid&r.",
    "university.creativetank.desc2":"Use a bucket on it to set the fluid, and craft it by itself to reset it.",

    "university.creativechemtank.subtitle":"Make a Creative Chemical Tank",
    "university.creativechemtank.desc1":"The &bCreative Chemical Tank&r stores an &6infinite amount of any chemical&r.",
    "university.creativechemtank.desc2":"To set the chemical, fill a &6Gauge Dropper&r, then insert it into the bottom slot of the Tank.",

    "university.creativepool.subtitle":"Make the Everlasting Guilty Pool",
    "university.creativepool.desc":"The &bEverlasting Guilty Pool&r has an &6unlimited amount of mana&r. It otherwise functions identically to a normal Mana Pool.",

    "university.creativecompressed.subtitle":"Make the Creative Compressed Iron Block",
    "university.creativecompressed.desc":"The &bCreative Compressed Iron Block&r will &6set the temperature of adjacent blocks to the temperature you set&r, from -273C to 2000C.",

    "university.creativecompress.subtitle":"Make the Creative Compressor",
    "university.creativecompress.desc":"The &bCreative Compressor&r will &6set the pressure of its system to the level you decide&r, from -1 to 30 bar.",

    "university.creativegenerator.subtitle":"Make a Creative Generator",
    "university.creativegenerator.desc1":"The &bCreative Generator&r produces a virtually &6infinite amount of RF/t&r.",
    "university.creativegenerator.desc2":"If you'd prefer to use a different one, there are recipes for all of them.",
    "university.creativegenerator.task":"Creative Generators",

    "university.creativeconatus.subtitle":"Make a Creative Conatus",
    "university.creativeconatus.desc":"The &bCreative Conatus&r freely and infinitely &6fills adjacent Conatus Cells&r with Conatus Fluid.",

    "university.creativetablet.subtitle":"Make a Creative Mana Tablet",
    "university.creativetablet.desc":"The &bCreative Mana Tablet&r provides &6unlimited mana in your inventory&r or whatever you put it in.",

    "university.creativevending.title":"Item Duping",
    "university.creativevending.subtitle":"Make a Creative Vending Upgrade",
    "university.creativevending.desc1":"A Drawer with a &bCreative Vending Upgrade&r will &6provide an unlimited amount of its item&r.",
    "university.creativevending.desc2":"A &bCreative ME Storage Cell&r will &6provide an unlimited amount of all items partitioned onto it&r.",
    "university.creativevending.desc3":"This is likely to be the last item you make in the pack. In that case, congratulations, and &dthank you for playing&r!",
    "university.creativevending.task":"Item Dupers",

    "university.tip.bookmark":"You can type A while hovering over an item to bookmark it to the left of the inventory. Hit A while hovering over the pinned item to remove it.",
    "university.tip.builder":"If you target caves with the RFTools Builder and make it place Buttons, mobs will not spawn in them, making your mob farms much more efficient!",
    "university.tip.capitalism":"Villagers follow you if you're holding a Block of Emerald.",
    "university.tip.find_quests":"You can open the quests with the G key, or a button at the top left of the inventory!",
    "university.tip.findme":"You can type T while hovering over an item to show what nearby inventories are storing it.",
    "university.tip.ftb_discord":"Also visit the Feed The Beast Discord!",
    "university.tip.ftb_ultimine":"You can hold ` (to the left of the 1 key) while breaking a block to also break all the connected blocks.",
    "university.tip.mmc_discord":"Also visit the Modded Minecraft Discord!",
    "university.tip.quest_rewards":"Quests often reward with you items that will help you out!",
    "university.tip.read_quests":"Follow the quests! They'll guide you through pretty much the entire modpack, no matter the path you choose.",
    "university.tip.search":"You can double click the text box in JEI to highlight that item in open inventories.",
    "university.tip.seriously_read_quests":"Remember to actually READ quest text. Quests often describe how you're supposed to do certain things.",
    "university.tip.subreddit":"Also visit /r/feedthebeast!",
    "university.tip.tomes":"Combine an Ancient Tome with an Enchanted Book of the same level and enchantment to get an Enchanted Book one level higher than the usual maximum.",
    "university.tip.servers":"The FTB App has a list of servers in the modpack settings!",
    "university.tip.main_menu_music":"The main menu music is \"Turning Over Rocks\" by Rule of Fives (aka 1micah5)",
    "university.tip.optional":"Quests marked \"[Optional]\" don't contribute to completion percentage! You can 100%% the pack without doing those quests.",

    "entity.minecraft.villager.pneumaticcraft:mechanic":"Mechanic",
    "entity.minecraft.villager.immersiveengineering:engineer":"Engineer",
    "entity.minecraft.villager.immersiveengineering:machinist":"Mechanist",
    "entity.minecraft.villager.immersiveengineering:electrician":"Electrician",
    "entity.minecraft.villager.immersiveengineering:outfitter":"Outfitter",
    "entity.minecraft.villager.immersiveengineering:gunsmith":"Gunsmith",
    "entity.minecraft.villager.charm:beekeeper":"Beekeeper",
    "entity.minecraft.villager.charm:lumberjack":"Lumberjack",
    "entity.minecraft.villager.spellmonger":"Spellmonger",
    "entity.minecraft.villager.ritualist":"Ritualist",
    "entity.minecraft.villager.manaweaver":"Manaweaver",

    "singularity.extendedcrafting.wood":"Wood",
    "singularity.extendedcrafting.dirt":"Dirt",
    "singularity.extendedcrafting.cobblestone":"Cobblestone",
    "singularity.extendedcrafting.compressed_iron":"Compressed Iron",
    "singularity.extendedcrafting.chocolate":"Chocolate",
    "singularity.extendedcrafting.terrasteel":"Terrasteel",
    "singularity.extendedcrafting.certus_quartz":"Certus Quartz",
    "singularity.extendedcrafting.charged_certus_quartz":"Charged Certus Quartz",
    "singularity.extendedcrafting.singularity":"Singularity",
    "singularity.extendedcrafting.netherite":"Netherite",
    "singularity.extendedcrafting.manasteel":"Manasteel",
    "singularity.extendedcrafting.elementium":"Elementium",
    "singularity.extendedcrafting.clay":"Clay",
    "singularity.extendedcrafting.nether_star":"Nether Star",
    "singularity.extendedcrafting.ultimate_ultimate":"Ultimate Ultimate Singularity",
    "singularity.extendedcrafting.fe":"Forge Energy",
    "singularity.extendedcrafting.chest":"Chest",
    "singularity.extendedcrafting.arcane":"Source",
    "singularity.extendedcrafting.quartz":"Nether Quartz",
    "singularity.extendedcrafting.shadow_steel":"Shadow Steel",
    "singularity.extendedcrafting.refined_radiance":"Refined Radiance",
    "singularity.extendedcrafting.osmium":"Osmium",
    "singularity.extendedcrafting.water":"Water",
    "singularity.extendedcrafting.steam":"Steam",
    "singularity.extendedcrafting.blazing_blood":"Blazing Blood",
    "singularity.extendedcrafting.dt_fuel":"D-T Fuel",
    "singularity.extendedcrafting.lpg":"LPG",
    "singularity.extendedcrafting.molten_plastic":"Molten Plastic",
    "singularity.extendedcrafting.kerosene":"Kerosene",
    "singularity.extendedcrafting.etching_acid":"Etching Acid",
    "singularity.extendedcrafting.cold":"Cold",
    "singularity.extendedcrafting.heat":"Heat",
    "singularity.extendedcrafting.conatus":"Conatus"
}