
#Configuration related to Immersive Engineering wires
[wires]
	#Attempts to make the internal data structures used for wires consistent with the connectors in the world.Use with care and backups and only when suspecting corrupted data.
	#This option will check and load all connection endpoints and may slow down the world loading process.
	sanitizeConnections = false
	#If this is enabled, wires connected to power sources will cause damage to entities touching them
	#This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already.
	enableWireDamage = true
	#If this is enabled, placing a block in a wire will break it (drop the wire coil)
	blocksBreakWires = true

	[wires.copper]
		#The maximum length of copper wires
		#Range: > 0
		maxLength = 32
		#The transfer rate of copper wire in IF/t
		#Range: > 0
		transferRate = 8192
		#The percentage of power lost every 16 blocks of distance in copper wire
		#Range: 0.0 ~ 1.0
		loss = 0.05
		#In- and output rates of copper wire connectors. This is independant of the transferrate of the wires.
		#Range: > 0
		wireConnectorInput = 1024

	[wires.electrum]
		#The maximum length of electrum wires
		#Range: > 0
		maxLength = 32
		#The transfer rate of electrum wire in IF/t
		#Range: > 0
		transferRate = 32768
		#The percentage of power lost every 16 blocks of distance in electrum wire
		#Range: 0.0 ~ 1.0
		loss = 0.025
		#In- and output rates of electrum wire connectors. This is independant of the transferrate of the wires.
		#Range: > 0
		wireConnectorInput = 4096

	[wires.hv]
		#The maximum length of hv wires
		#Range: > 0
		maxLength = 64
		#The transfer rate of hv wire in IF/t
		#Range: > 0
		transferRate = 131072
		#The percentage of power lost every 16 blocks of distance in hv wire
		#Range: 0.0 ~ 1.0
		loss = 0.025
		#In- and output rates of hv wire connectors. This is independant of the transferrate of the wires.
		#Range: > 0
		wireConnectorInput = 16384

	[wires.rope]
		#The maximum length of rope wires
		#Range: > 0
		maxLength = 64

	[wires.cable]
		#The maximum length of cable wires
		#Range: > 0
		maxLength = 64

	[wires.redstone]
		#The maximum length of redstone wires
		#Range: > 0
		maxLength = 64

	[wires.insulated_copper]
		#The maximum length of insulated_copper wires
		#Range: > 0
		maxLength = 32

	[wires.insulated_electrum]
		#The maximum length of insulated_electrum wires
		#Range: > 0
		maxLength = 32

[machines]
	#The Flux that will be output by the lightning rod when it is struck
	#Range: > 0
	lightning_output = 1073741824
	#The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output
	#Range: > 0
	dieselGen_output = 16384
	#The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace
	#Range: > 1
	preheater_consumption = 256
	#The amount of damage a sawblade in the sawmill takes for a single recipe.
	#Range: > 1
	sawmill_bladeDamage = 1
	#The Flux the Assembler will consume to craft an item from a recipe
	#Range: > 1
	assembler_consumption = 1024

[machines.garden_cloche]
	#The Flux per tick the cloche consumes to grow plants
	#Range: > 1
	consumption = 4096
	#A modifier to apply to the cloches total growing speed
	#Range: 0.001 ~ 1000.0
	growth_modifier = 1.25

[machines.arc_furnace]
	#A modifier to apply to the energy costs of every arc furnace recipe
	#Range: 0.001 ~ 1000.0
	energyModifier = 2.5
	#A modifier to apply to the time of every arc furnace recipe
	#Range: 0.001 ~ 1000.0
	timeModifier = 0.25

[machines.metal_press]
	#A modifier to apply to the energy costs of every metal press recipe
	#Range: 0.001 ~ 1000.0
	energyModifier = 20.0
	#A modifier to apply to the time of every metal press recipe
	#Range: 0.001 ~ 1000.0
	timeModifier = 0.5

[machines.crusher]
	#A modifier to apply to the energy costs of every crusher recipe
	#Range: 0.001 ~ 1000.0
	energyModifier = 25.6
	#A modifier to apply to the time of every crusher recipe
	#Range: 0.001 ~ 1000.0
	timeModifier = 0.1

[machines.squeezer]
	#A modifier to apply to the energy costs of every squeezer recipe
	#Range: 0.001 ~ 1000.0
	energyModifier = 1.6
	#A modifier to apply to the time of every squeezer recipe
	#Range: 0.001 ~ 1000.0
	timeModifier = 0.5

[machines.fermenter]
	#A modifier to apply to the energy costs of every fermenter recipe
	#Range: 0.001 ~ 1000.0
	energyModifier = 1.6
	#A modifier to apply to the time of every fermenter recipe
	#Range: 0.001 ~ 1000.0
	timeModifier = 0.5

[machines.refinery]
	#A modifier to apply to the energy costs of every refinery recipe
	#Range: 0.001 ~ 1000.0
	energyModifier = 25.6

[machines.auto_workbench]
	#A modifier to apply to the energy costs of every auto workbench recipe
	#Range: 0.001 ~ 1000.0
	energyModifier = 8.0
	#A modifier to apply to the time of every auto workbench recipe
	#Range: 0.001 ~ 1000.0
	timeModifier = 0.1

[machines.mixer]
	#A modifier to apply to the energy costs of every mixer recipe
	#Range: 0.001 ~ 1000.0
	energyModifier = 8.0
	#A modifier to apply to the time of every mixer recipe
	#Range: 0.001 ~ 1000.0
	timeModifier = 0.005

[machines.sawmill]
	#A modifier to apply to the energy costs of every sawmill recipe
	#Range: 0.001 ~ 1000.0
	energyModifier = 25.6
	#A modifier to apply to the time of every sawmill recipe
	#Range: 0.001 ~ 1000.0
	timeModifier = 0.75

[machines.turret]
	#The Flux per tick the chemthrower turret consumes to shoot
	#Range: > 1
	chem_consumption = 16

[machines.excavator]
	#The Flux per tick the Excavator will consume to dig
	#Range: > 1
	consumption = 10240
	#The speed of the Excavator. Basically translates to how many degrees per tick it will turn.
	#Range: 0.001 ~ 1000.0
	speed = 2.0
	#Set this to false to disable the ridiculous amounts of particles the Excavator spawns
	particles = true
	#The threshold the perlin noise has to cross for a mineral vein to be generated. Higher means less likely.
	#Range: 0.0 ~ 1.0
	chance = 0.9
	#The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite
	#Range: > -1
	yield = 2000000
	#The maximum depletion a vein can start with, as a decimal value. When a vein generates, a random percentage up to this value is depleted from it
	#Range: 0.0 ~ 1.0
	initial_depletion = 0.5
	#List of dimensions that can't contain minerals. Default: The End.
	dimBlacklist = ["minecraft:the_end"]

[ores.copper]
	#The maximum size of a vein. Set to 0 to disable generation
	#Range: > 0
	vein_size = 0

[ores.bauxite]
	#The maximum size of a vein. Set to 0 to disable generation
	#Range: > 0
	vein_size = 0

[ores.lead]
	#The maximum size of a vein. Set to 0 to disable generation
	#Range: > 0
	vein_size = 0

[ores.silver]
	#The maximum size of a vein. Set to 0 to disable generation
	#Range: > 0
	vein_size = 0

[ores.nickel]
	#The maximum size of a vein. Set to 0 to disable generation
	#Range: > 0
	vein_size = 0

[ores.uranium]
	#The maximum size of a vein. Set to 0 to disable generation
	#Range: > 0
	vein_size = 0

[tools]
	#The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates.
	#Range: > 1
	hammer_durability = 128

[tools.bullet_damage]
	#The amount of base damage a Casull Cartridge inflicts
	#Range: 0.0 ~ 1.7976931348623157E308
	casull = 16.0
	#The amount of base damage a armor piercing Cartridge inflicts
	#Range: 0.0 ~ 1.7976931348623157E308
	ap = 16.0
	#The amount of base damage a single part of buckshot inflicts
	#Range: 0.0 ~ 1.7976931348623157E308
	buck = 3.0
	#The amount of base damage a dragon breath cartridge inflicts
	#Range: 0.0 ~ 1.7976931348623157E308
	dragon = 4.0
	#The amount of base damage a homing cartridge inflicts
	#Range: 0.0 ~ 1.7976931348623157E308
	homing = 16.0
	#The amount of base damage a wolfpack cartridge inflicts
	#Range: 0.0 ~ 1.7976931348623157E308
	wolfpack = 5.0
	#The amount of base damage the sub-projectiles of a  wolfpack cartridge inflicts
	#Range: 0.0 ~ 1.7976931348623157E308
	wolfpack_part = 10.0
	#The amount of damage a silver bullet inflicts
	#Range: 0.0 ~ 1.7976931348623157E308
	silver = 12.0

[tools.chemthrower]
	#The mb of fluid the Chemical Thrower will consume per tick of usage
	#Range: > 1
	consumption = 2

[tools.railgun]
	#The base amount of Flux consumed per shot by the Railgun
	#Range: > 1
	consumption = 600
	#A modifier for the damage of all projectiles fired by the Railgun
	#Range: 0.0 ~ 1.7976931348623157E308
	damage_modifier = 2.0