<!-- $Id: EJLoot.xml 251 2017-05-24 17:44:11Z arith $ -->
<!--

	Atlas, a World of Warcraft instance map browser
	Copyright 2005 ~ 2010 - Dan Gilbert <dan.b.gilbert at gmail dot com>
	Copyright 2010 - Lothaer <lothayer at gmail dot com>, Atlas Team
	Copyright 2011 ~ 2017 - Arith Hsu, Atlas Team <atlas.addon at gmail dot com>

	This file is part of Atlas.

	Atlas is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	Atlas is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with Atlas; if not, write to the Free Software
	Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

-->

<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
	<Script file="EJLoot.lua"/>

	<!-- Tiled textures size=64,512-->
	<Texture name="_FilterButtonUp-Mid" file="Interface\EncounterJournal\UI-EncounterJournalTextures_Tile" virtual="true" horizTile="true" >
		<Size x="64" y="26"/>
		<TexCoords left="0.00000000" right="1.00000000" top="0.00195313" bottom="0.05273438"/>
	</Texture>
	<Texture name="_FilterButtonDown-Mid" file="Interface\EncounterJournal\UI-EncounterJournalTextures_Tile" virtual="true" horizTile="true" >
		<Size x="64" y="26"/>
		<TexCoords left="0.00000000" right="1.00000000" top="0.05664063" bottom="0.10742188"/>
	</Texture>
	<Texture name="_FilterButtonHighlight-Mid" file="Interface\EncounterJournal\UI-EncounterJournalTextures_Tile" virtual="true" horizTile="true" >
		<Size x="64" y="26"/>
		<TexCoords left="0.00000000" right="1.00000000" top="0.11132813" bottom="0.16210938"/>
	</Texture>

	<!--size=512,1024-->
	<Texture name="UI-EJ-FilterButtonDown" file="Interface\EncounterJournal\UI-EncounterJournalTextures" virtual="true" >
		<Size x="26" y="26"/>
		<TexCoords left="0.63476563" right="0.68554688" top="0.06738281" bottom="0.09277344"/>
	</Texture>
	<Texture name="UI-EJ-FilterButtonHighlight" file="Interface\EncounterJournal\UI-EncounterJournalTextures" virtual="true" >
		<Size x="26" y="26"/>
		<TexCoords left="0.72656250" right="0.77734375" top="0.06738281" bottom="0.09277344"/>
	</Texture>
	<Texture name="UI-EJ-FilterButtonUp" file="Interface\EncounterJournal\UI-EncounterJournalTextures" virtual="true" >
		<Size x="26" y="26"/>
		<TexCoords left="0.90039063" right="0.95117188" top="0.04980469" bottom="0.07519531"/>
	</Texture>
	<Texture name="UI-EJ-DungeonLootFrame" file="Interface\EncounterJournal\UI-EncounterJournalTextures" virtual="true" >
		<Size x="369" y="64"/>
		<TexCoords left="0.00195313" right="0.72265625" top="0.52441406" bottom="0.58691406"/>
	</Texture>
	<Texture name="UI-EJ-FilterBar" file="Interface\EncounterJournal\UI-EncounterJournalTextures" virtual="true" >
		<Size x="320" y="28"/>
		<TexCoords left="0.00195313" right="0.62695313" top="0.58886719" bottom="0.61621094"/>
	</Texture>
	<Texture name="UI-EJ-LootFrame" file="Interface\EncounterJournal\UI-EncounterJournalTextures" virtual="true" >
		<Size x="321" y="45"/>
		<TexCoords left="0.00195313" right="0.62890625" top="0.61816406" bottom="0.66210938"/>
	</Texture>

	<Button name="AtlasEJButtonTemplate" virtual="true">
		<Size x="75" y="26"/>
		<HitRectInsets>
			<AbsInset left="-13" right="-13" top="0" bottom="0"/>
		</HitRectInsets>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture inherits="UI-EJ-FilterButtonUp" parentKey="UpLeft">
					<Size x="13" y="26"/>
					<Anchors>
						<Anchor point="RIGHT" relativePoint="LEFT" x="0" y="0"/>
					</Anchors>
				</Texture>
				<Texture inherits="UI-EJ-FilterButtonUp" parentKey="UpRight">
					<Size x="13" y="26"/>
					<Anchors>
						<Anchor point="LEFT" relativePoint="RIGHT" x="0" y="0"/>
					</Anchors>
				</Texture>
				<Texture inherits="UI-EJ-FilterButtonDown" parentKey="DownLeft" hidden="true">
					<Size x="13" y="26"/>
					<Anchors>
						<Anchor point="RIGHT" relativePoint="LEFT" x="0" y="0"/>
					</Anchors>
				</Texture>
				<Texture inherits="UI-EJ-FilterButtonDown" parentKey="DownRight" hidden="true">
					<Size x="13" y="26"/>
					<Anchors>
						<Anchor point="LEFT" relativePoint="RIGHT" x="0" y="0"/>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="HIGHLIGHT">
				<Texture inherits="UI-EJ-FilterButtonHighlight" parentKey="HighLeft">
					<Size x="13" y="26"/>
					<Anchors>
						<Anchor point="RIGHT" relativePoint="LEFT" x="0" y="0"/>
					</Anchors>
				</Texture>
				<Texture inherits="UI-EJ-FilterButtonHighlight" parentKey="HighRight">
					<Size x="13" y="26"/>
					<Anchors>
						<Anchor point="LEFT" relativePoint="RIGHT" x="0" y="0"/>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<NormalTexture inherits="_FilterButtonUp-Mid"/>
		<PushedTexture inherits="_FilterButtonDown-Mid"/>
		<HighlightTexture inherits="_FilterButtonHighlight-Mid"/>
		<NormalFont style="GameFontNormalSmall"/>
		<ButtonText>
			<Size x="0" y="12"/>
			<Anchors>
				<Anchor point="LEFT" x="-3" y="0"/>
				<Anchor point="RIGHT" x="3" y="0"/>
			</Anchors>
			<Color r="0.973" g="0.902" b="0.581"/>
		</ButtonText>
		<Scripts>
			<OnLoad>
				local l, t, _, b, r = self.UpLeft:GetTexCoord();
				self.UpLeft:SetTexCoord(l, l + (r-l)/2, t, b);
				l, t, _, b, r = self.UpRight:GetTexCoord();
				self.UpRight:SetTexCoord(l + (r-l)/2, r, t, b);

				l, t, _, b, r = self.DownLeft:GetTexCoord();
				self.DownLeft:SetTexCoord(l, l + (r-l)/2, t, b);
				l, t, _, b, r = self.DownRight:GetTexCoord();
				self.DownRight:SetTexCoord(l + (r-l)/2, r, t, b);

				l, t, _, b, r = self.HighLeft:GetTexCoord();
				self.HighLeft:SetTexCoord(l, l + (r-l)/2, t, b);
				l, t, _, b, r = self.HighRight:GetTexCoord();
				self.HighRight:SetTexCoord(l + (r-l)/2, r, t, b);
			</OnLoad>
			<OnMouseDown>
				self.UpLeft:Hide();
				self.UpRight:Hide();

				self.DownLeft:Show();
				self.DownRight:Show();
			</OnMouseDown>
			<OnMouseUp>
				self.UpLeft:Show();
				self.UpRight:Show();

				self.DownLeft:Hide();
				self.DownRight:Hide();
			</OnMouseUp>
		</Scripts>
	</Button>

	<Button name="AtlasEncounterItemTemplate" virtual="true">
		<Size x="321" y="45"/>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentIcon" parentKey="icon">
					<Size x="42" y="42"/>
					<Anchors>
						<Anchor point="TOPLEFT" x="2" y="-2"/>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="BORDER">
				<Texture inherits="UI-EJ-DungeonLootFrame" parentKey="bossTexture">
					<Anchors>
						<Anchor point="CENTER" x="24" y="0"/>
					</Anchors>
				</Texture>
				<Texture inherits="UI-EJ-LootFrame" parentKey="bosslessTexture">
					<Anchors>
						<Anchor point="CENTER" x="0" y="0"/>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="OVERLAY">
				<FontString name="$parentName" inherits="GameFontNormalMed3" justifyH="LEFT" parentKey="name">
					<Size x="350" y="12"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" relativeTo="$parentIcon" x="7" y="-7"/>
					</Anchors>
				</FontString>
				<FontString name="$parentArmorClass" inherits="GameFontBlack" justifyH="RIGHT" parentKey="armorType">
					<Size x="0" y="12"/>
					<Anchors>
						<Anchor point="BOTTOMRIGHT" relativeTo="$parentName" relativePoint="TOPLEFT" x="264" y="-30"/>
					</Anchors>
					<Color r="0.25" g="0.1484375" b=".02" a="1"/>
				</FontString>
				<FontString name="$parentSlot" inherits="GameFontBlack" justifyH="LEFT" parentKey="slot">
					<Size x="0" y="12"/>
					<Anchors>
						<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT" relativeTo="$parentIcon" x="7" y="5"/>
						<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMLEFT" relativeTo="$parentArmorClass" x="-15" y="0"/>
					</Anchors>
					<Color r="0.25" g="0.1484375" b=".02" a="1"/>
				</FontString>
				<FontString name="$parentBoss" inherits="GameFontBlack" justifyH="LEFT" parentKey="boss">
					<Size x="0" y="12"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentIcon" relativePoint="BOTTOMLEFT" y="-3"/>
					</Anchors>
					<Color r="0.25" g="0.1484375" b=".02" a="1"/>
				</FontString>
			</Layer>
			<Layer level="OVERLAY" textureSubLevel="1">
				<Texture parentKey="IconBorder" file="Interface\Common\WhiteIconFrame" hidden="true">
					<Size x="37" y="37"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeKey="$parent.icon"/>
						<Anchor point="BOTTOMRIGHT" relativeKey="$parent.icon"/>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<Scripts>
			<OnEnter>
				GameTooltip:SetOwner(self, "ANCHOR_LEFT");
				Atlas_EncounterJournal_SetTooltip(self.link);
				self.showingTooltip = true;
				self:SetScript("OnUpdate", Atlas_EncounterJournal_Loot_OnUpdate);
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide();
				self.showingTooltip = false;
				self:SetScript("OnUpdate", nil);
				ResetCursor();
			</OnLeave>
		</Scripts>
	</Button>

	<Frame name="AtlasEJLootFrame" toplevel="true" enableMouse="true" parent="AtlasFrame" hidden="true" frameStrata="HIGH">
		<Size>
			<AbsDimension x="475" y="380"/>
		</Size>
		<Anchors>
			<Anchor point="TOPLEFT">
				<Offset>
					<AbsDimension x="536" y="-203"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parent_Back">
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT"/>
						<Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOMRIGHT"/>
					</Anchors>
					<Color r="0" g="0" b="0" a="0.75"/>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Button name="$parentCloseButton" inherits="UIPanelCloseButton">
				<Size x="30" y="30"/>
				<Anchors>
					<Anchor point="TOPRIGHT" relativeTo="$parent" x="8" y="8"/>
				</Anchors>
				<Scripts>
					<OnClick>
						AtlasEJLootFrame:Hide();
					</OnClick>
				</Scripts>
			</Button>
			<ScrollFrame name="$parentLootScrollFrame" parentKey="lootScroll" inherits="HybridScrollFrameTemplate">
				<Size x="455" y="260"/>
				<Anchors>
					<Anchor point="TOPLEFT" x="20" y="-45"/>
				</Anchors>
				<Frames>
					<Frame name="$parentClassFilterClearFrame" parentKey="classClearFilter" hidden="true" enableMouse="true">
						<Size x="455" y="28"/>
						<Anchors>
							<Anchor point="BOTTOM" relativePoint="TOP" x="0" y="-5"/>
						</Anchors>
						<Layers>
							<Layer level="BACKGROUND">
								<Texture inherits="UI-EJ-FilterBar">
									<Size x="380" y="28"/>
									<Anchors>
										<Anchor point="CENTER" x="-5" y="0"/>
									</Anchors>
								</Texture>
							</Layer>
							<Layer level="OVERLAY">
								<FontString inherits="GameFontNormalSmall" parentKey="text">
									<Size x="0" y="0"/>
									<Anchors>
										<Anchor point="LEFT" x="25" y="2"/>
									</Anchors>
									<Color r="0.973" g="0.902" b="0.581"/>
								</FontString>
							</Layer>
						</Layers>
						<Frames>
							<Button name="$parentExitButton">
								<Size x="20" y="20"/>
								<Anchors>
									<Anchor point="RIGHT" x="-20" y="2"/>
								</Anchors>
								<Layers>
									<Layer level="ARTWORK">
										<Texture file="Interface\FriendsFrame\ClearBroadcastIcon" alpha="0.8" parentKey="texture">
											<Size x="17" y="17"/>
											<Anchors>
												<Anchor point="TOPLEFT" x="0" y="0"/>
											</Anchors>
										</Texture>
									</Layer>
								</Layers>
								<Scripts>
									<OnEnter>
										self.texture:SetAlpha(1.0);
									</OnEnter>
									<OnLeave>
										self.texture:SetAlpha(0.8);
									</OnLeave>
									<OnMouseDown>
										self.texture:SetPoint("TOPLEFT", 1, -1);
									</OnMouseDown>
									<OnMouseUp>
										self.texture:SetPoint("TOPLEFT", 0, 0);
									</OnMouseUp>
									<OnClick>
										PlaySound("igMainMenuOptionCheckBoxOn");
										EJ_ResetLootFilter();
										Atlas_EncounterJournal_LootUpdate();
										self:GetParent():Hide();
									</OnClick>
								</Scripts>
							</Button>
						</Frames>
					</Frame>
					<Button name="$parentFilterToggle" parentKey="filter" text="GEAR_FILTER" inherits="AtlasEJButtonTemplate">
						<Scripts>
							<OnClick>
								L_ToggleDropDownMenu(1, nil, self:GetParent().lootFilter, self, 5, 0);
								PlaySound("igMainMenuOption");
							</OnClick>
							<OnLoad inherit="prepend">
								self:SetPoint("TOPLEFT", self:GetParent():GetParent(), "TOPRIGHT", -380, -0);
							</OnLoad>
						</Scripts>
					</Button>
					<Button name="$parentSlotFilterToggle" parentKey="slotFilter" text="ALL_INVENTORY_SLOTS" inherits="AtlasEJButtonTemplate">
						<Anchors>
							<Anchor point="LEFT" relativeKey="$parent.filter" relativePoint="RIGHT" x="10" y="0"/>
						</Anchors>
						<Scripts>
							<OnClick>
								L_ToggleDropDownMenu(1, nil, self:GetParent().lootSlotFilter, self, 5, 0);
								PlaySound("igMainMenuOption");
							</OnClick>
							<OnLoad inherit="prepend">
								self:SetPoint("TOPLEFT", self:GetParent():GetParent(), "TOPRIGHT", -270, -0);
							</OnLoad>
						</Scripts>
					</Button>
					<Button name="$parentDifficulty" parentKey="difficulty" inherits="AtlasEJButtonTemplate" frameLevel="10">
						<Size x="75" y="26"/>
						<Anchors>
							<Anchor point="LEFT" relativeKey="$parent.slotFilter" relativePoint="RIGHT" x="10" y="0"/>
						</Anchors>
						<Scripts>
							<OnClick>
								L_ToggleDropDownMenu(1, nil, self:GetParent().difficultyDD, self, 5, 0);
								PlaySound("igMainMenuOptionCheckBoxOn");
							</OnClick>
							<OnLoad inherit="prepend">
								self:SetPoint("TOPLEFT", self:GetParent():GetParent(), "TOPRIGHT", -160, -0);
							</OnLoad>
						</Scripts>
					</Button>
					<Frame name="$parentDifficultyDD" parentKey="difficultyDD" inherits="L_UIDropDownMenuTemplate" clampedToScreen="true" hidden="true">
						<Scripts>
							<OnLoad>
								L_UIDropDownMenu_Initialize(self, Atlas_EncounterJournal_DifficultyInit, "MENU");
							</OnLoad>
						</Scripts>
					</Frame>
					<Frame name="$parentLootFilter" inherits="L_UIDropDownMenuTemplate" parentKey="lootFilter" hidden="true"/>
					<Frame name="$parentLootSlotFilter" inherits="L_UIDropDownMenuTemplate" parentKey="lootSlotFilter" hidden="true"/>
					<Slider name="$parentScrollBar" inherits="MinimalHybridScrollBarTemplate" parentKey="scrollBar">
						<Anchors>
							<Anchor point="TOPRIGHT" relativeTo="$parent" x="0" y="-18"/>
							<Anchor point="BOTTOMRIGHT" relativeTo="$parent" x="0" y="55"/>
						</Anchors>
						<Scripts>
							<OnLoad>
								self.trackBG:SetVertexColor(0.2, 0.13, 0.08, 0.25);
							</OnLoad>
						</Scripts>
					</Slider>
				</Frames>
				<Scripts>
					<OnShow>
--						Atlas_EncounterJournal_LootUpdate(self);
					</OnShow>
				</Scripts>
			</ScrollFrame>
		</Frames>
		<Scripts>
			<OnLoad>
				Atlas_EncounterJournal_OnLoad(self, encounterID);
				-- HybridScrollFrame_CreateButtons(self.lootScroll, "AtlasEncounterItemTemplate", 0, 0);
			</OnLoad>
			<OnShow>
				Atlas_EncounterJournal_OnShow(self);
			</OnShow>
			<OnLeave>
				Atlas_EncounterJournal_OnLeave(self);
			</OnLeave>
			<OnEvent function="Atlas_EncounterJournal_OnEvent"/>
		</Scripts>
	</Frame>

</Ui>
