
#No comment
[Defaults]
	#Defines default chatbox prefix
	defaultChatBoxPrefix = "AP"

[Restrictions]
	#The max range of the player detector functions. If anyone use a higher range, the detector will use this max range
	#Range: 0 ~ 100000000
	playerDetMaxRange = 100000000
	#Defines the maximum energy flow of the energy detector.
	#Range: > 1
	energyDetectorMaxFlow = 2147483647
	#Defines max energy stored in any powered peripheral
	#Range: > 1000000
	poweredPeripheralMaxEnergyStored = 100000000
	#Defines max nbt string that can be stored in nbt storage
	#Range: > 0
	nbtStorageMaxSize = 1048576
	#Time in seconds, while loaded chunk can be consider as valid without touch
	#Range: > 60
	chunkLoadValidTime = 600

[Features]
	#Enable the Chat Box or not.
	enableChatBox = true
	#Enable the Me Bridge or not.
	enableMeBridge = true
	#Enable the Rs Bridge or not.
	enableRsBridge = true
	#Enable the Player Detector or not.
	enablePlayerDetector = true
	#Enable the Environment Detector or not.
	enableEnvironmentDetector = true
	#Enable the Chunky Turtle or not.
	enableChunkyTurtle = true
	#Enable the debug mode. You should only enable it, if a developer say it or something does not work.
	enableDebugMode = false
	#Enable the Energy Detector or not.
	enableEnergyDetector = true
	#Enable the AR goggles or not.
	enableARGoggles = true
	#Enable the inventory manager or not.
	enableInventoryManager = true
	#Enable the redstone integrator or not.
	enableRedstoneIntegrator = true
	#Enable the block reader or not.
	enableBlockReader = true
	#Enable the geo scanner or not.
	enableGeoScanner = true
	#Enable the colony integrator or not.
	enableColonyIntegrator = true
	#Enable the nbt storage block or not
	enableNBTStorage = true
	#Enable RF storage for peripherals, that could use it
	enablePoweredPeripherals = false

[operations]
	#Range: > 1000
	digCooldown = 1000
	#Range: > 0
	digCost = 1
	#Range: > 1000
	useOnBlockCooldown = 5000
	#Range: > 0
	useOnBlockCost = 1
	#Range: > 1000
	suckCooldown = 1000
	#Range: > 0
	suckCost = 1
	#Range: > 1000
	useOnAnimalCooldown = 2500
	#Range: > 0
	useOnAnimalCost = 10
	#Range: > 1000
	captureAnimalCooldown = 50000
	#Range: > 0
	captureAnimalCost = 100
	#Range: > 1000
	warpCooldown = 1000
	#Range: > 0
	warpCost = 1
	#Range: > 1000
	scanBlocksCooldown = 2000
	#Range: 1 ~ 64
	scanBlocksMaxFreeRadius = 8
	#Range: 1 ~ 64
	scanBlocksMaxCostRadius = 16
	#Range: 0.1 ~ 1.7976931348623157E308
	scanBlocksExtraBlockCost = 0.17
	#Range: > 1000
	scanEntitiesCooldown = 2000
	#Range: 1 ~ 64
	scanEntitiesMaxFreeRadius = 8
	#Range: 1 ~ 64
	scanEntitiesMaxCostRadius = 16
	#Range: 0.1 ~ 1.7976931348623157E308
	scanEntitiesExtraBlockCost = 0.17
	#Range: > 1000
	chatMessageCooldown = 1000

[metaphysics]
	#Defines energy to fuel rate
	#Range: > 575
	energyToFuelRate = 575
	enableWeakAutomataCore = true
	enableEndAutomataCore = true
	enableHusbandryAutomataCore = true
	#Defines max warp point stored in warp core. Mostly need to not allow NBT overflow error
	#Range: > 1
	endAutomataCoreWarpPointLimit = 64
	#Range: 1 ~ 64
	tier1AutomataCoreInteractionRadius = 2
	#Range: 1 ~ 32
	tier1AutomataCoreMaxFuelConsumptionRate = 2
	#Range: 1 ~ 64
	tier2AutomataCoreInteractionRadius = 4
	#Range: 1 ~ 32
	tier2AutomataCoreMaxFuelConsumptionRate = 3
	#Range: 1 ~ 64
	overpoweredTier1AutomataCoreInteractionRadius = 4
	#Range: 1 ~ 32
	overpoweredTier1AutomataCoreMaxFuelConsumptionRate = 3
	#Range: 1 ~ 64
	overpoweredTier2AutomataCoreInteractionRadius = 6
	#Range: 1 ~ 32
	overpoweredTier2AutomataCoreMaxFuelConsumptionRate = 4
	#Chance that overpowered automata will break after rotation cycle
	#Range: 0.0 ~ 1.0
	overpoweredAutomataBreakChance = 0.002

[world]
	#Enable the villager structures for the computer scientist.
	enableVillagerStructures = true
	#Gives the ap documentation to new players on a world.
	givePlayerBookOnJoin = false

[Core]
	#Enables initial cooldown on peripheral initialization
	isInitialCooldownEnabled = true
	#Determinates initial cooldown sensentive level, values lower then this value will not trigger initial cooldown
	#Range: > 0
	initialCooldownSensetiveLevel = 6000

