
#Client only settings, mostly things related to rendering
[client]
	#Toggle off to make missing model text in the gui fit inside the slot.
	zoomInMissingModelTextInGui = false
	#Enable uploading cloud geometry to the GPU for faster rendering.
	forgeCloudsEnabled = true
	#Disable culling of hidden faces next to stairs and slabs. Causes extra rendering, but may fix some resource packs that exploit this vanilla mechanic.
	disableStairSlabCulling = false
	#Enable Forge to queue all chunk updates to the Chunk Update thread.
	#May increase FPS significantly, but may also cause weird rendering lag.
	#Not recommended for computers without a significant number of cores available.
	alwaysSetupTerrainOffThread = false
	#Enable the Forge block rendering pipeline - fixes the lighting of custom models.
	forgeLightPipelineEnabled = true
	#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
	experimentalForgeLightPipelineEnabled = false
	#When enabled, makes specific reload tasks such as language changing quicker to run.
	selectiveResourceReloadEnabled = true
	#When enabled, Forge will show any warnings that occurred during loading.
	showLoadWarnings = true
	#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
	useCombinedDepthStencilAttachment = false

