
["Mob Interactions"]
	#Determines if Piglins will run away from Warpbeetles
	piglinFearWarpbeetle = true
	#Determines if Piglins will run away from Embodies
	piglinFearEmbody = true
	#Determines if Piglins will run away from Blackstone Dwarves
	piglinFearDwarf = true
	#Determines if Hoglins will run away from Warpbeetles
	hoglinFearWarpbeetle = true
	#Determines if Hoglins will run away from Embodies
	hoglinFearEmbody = true
	#Determines if Spiders and Warpbeetles will fight
	spiderAttackWarpbeetle = true
	#Determines if Skeletons will attack Piglins
	skeletonAttackPiglin = true
	#Determines if Skeletons will attack Piglin Brutes
	skeletonAttackBrute = true
	#Determines if Skeletons and Embodies will fight
	skeletonAttackEmbody = true
	#Determines if Skeletons and Basalt Giants will fight
	skeletonAttackGiant = true
	#Determines if Piglins will attack Skeletons
	piglinAttackSkeleton = true
	#Determines if Piglins will attack Volines
	piglinAttackVoline = true
	#Determines if Piglin Brutes will attack Skeletons
	bruteAttackSkeleton = true
	#Determines if Piglin Brutes will attack Volines
	bruteAttackVoline = true
	#Determines if Ghasts will shoot at Embodies
	ghastAttackEmbody = false
	#Determines if Ghasts will shoot at Volines
	ghastAttackVoline = false
	#Determines if Ghasts will shoot at Skeletons
	ghastAttackSkeleton = false
	#Determines if Ghasts will shoot at Glowsquitos
	ghastAttackGlowsquito = false
	#Determines if Glowsquitos and Blackstone Dwarves will fight
	glowsquitoAttackDwarf = true
	#Determines if Glowsquitos will attack Entities with the Luminous Effect
	glowsquitoAttackLuminous = true
	#Determines if Blackstone Dwarves will attack Piglins
	dwarfAttackPiglin = true
	#Determines if Blackstone Dwarves will attack Zombified Piglins
	dwarfAttackZombiePiglin = true
	#Determines if Blackstone Dwarves will attack Players
	dwarfAttackPlayer = true
	#Determines if Blindsights will attack Glowsquitos
	blindsightAttackGlowsquito = true
	#Determines if Blindsights will attack Players
	blindsightAttackPlayer = true
	#Determines if Basalt Giants will attack Magma Cubes
	giantAttackMagmaCube = true
	#Determines if Embodies will attack Piglins
	embodyAttackPiglin = true
	#Determines if Embodies will attack Players
	embodyAttackPlayer = true
	#Determines if Voline will attack Entities with Fire Resistance
	volineAttackFireResistance = true
	#Determines if Voline will attack Players
	volineAttackPlayer = true
	#Determines if Voline will attack small Magma Cubes
	volineAttackMagmaCube = true
	#Determines if Hogchops will replace Porkchops in Hoglin Drops
	useHogchops = true
	#Determines the speed at which Glowsilk Moths fly
	#Range: 0.0 ~ 1.7976931348623157E308
	glowsilkSpeed = 1.3

["Mob Spawning"]

	["Mob Spawning"."Spawnable Biomes"]
		#Determines what biomes Volines will spawn in
		volineBiomes = "minecraft:nether_wastes, minecraft:crimson_forest, byg:magma_wastes"
		#Determines what biomes Warpbeetles will spawn in
		warpbeetleBiomes = "minecraft:warped_forest, byg:warped_desert"
		#Determines what biomes Shroomloins will spawn in
		shroomloinBiomes = "minecraft:crimson_forest, byg:crimson_gardens, byg:glowstone_gardens, byg:embur_bog, byg:sythian_torrids"
		#Determines what biomes Basalt Giants will spawn in
		basaltGiantBiomes = "minecraft:basalt_deltas, infernalexp:delta_shores, byg:magma_wastes"
		#Determines what biomes Embodies will spawn in
		embodyBiomes = "minecraft:soul_sand_valley, byg:warped_desert, byg:wailing_garth, byg:withering_woods"
		#Determines what biomes Glowsquitos will spawn in
		glowsquitoBiomes = "infernalexp:glowstone_canyon, byg:glowstone_gardens"
		#Determines what biomes Glowsilk Moths will spawn in
		glowsilkMothBiomes = "minecraft:crimson_forest, minecraft:basalt_deltas, infernalexp:glowstone_canyon, byg:glowstone_gardens"
		#Determines what biomes Blindsights will spawn in
		blindsightBiomes = "infernalexp:glowstone_canyon, byg:glowstone_gardens"
		#Determines what biomes Blackstone Dwarfs will spawn in
		blackstoneDwarfBiomes = "infernalexp:glowstone_canyon, byg:magma_wastes"

["World Generation"]
	#CHANGING THIS REQUIRES A GAME RESTART
	biomesListIsWhitelist = false
	#CHANGING THIS REQUIRES A GAME RESTART
	biomesList = ""

["Bonemeal Behaviour"]
	#Determines if a shroomlight tear will grow when a shroomlight is bonemealed (overrides shroomlightGrowChance)
	isShroomlightGrowable = true
	#Determines the chance a shroomlight tear will grow when a shroomlight is bonemealed
	#Range: 0.0 ~ 1.0
	shroomlightGrowChance = 1.0

[Miscellaneous]
	#Determines if thrown fire charges will explode on impact
	fireChargeExplosion = true
	#Determines the duration in seconds of the effect that Cured Jerky gives
	#Range: > 0
	jerkyEffectDuration = 8
	#Determines the amplifier of the effect that Cured Jerky gives
	#Range: 0 ~ 2
	jerkyEffectAmplifier = 1
	#Determines if bricks are throwable or not
	useThrowableBricks = true

	[Miscellaneous."Luminous Fungus"]
		#Determines the distance an entity has to be from a luminous fungus for it to activate (larger values have performance impact)
		#Range: 0.0 ~ 1.7976931348623157E308
		luminousFungusActivateDistance = 4.0
		#Determines whether Luminous Fungus gives the Luminance effect on collision with an entity
		luminousFungusGivesEffect = true

