
[theater]
	#Chance of generating in an allowed chunk
	#Range: 0.0 ~ 1.0
	probability = 0.5
	#Spacing between structures
	#Range: > 1
	spacing = 40
	#Offsets the spacing of the structures randomly
	#Range: > 0
	offset = 10
	#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
	biomes = "dark_forest, dark_forest_hills"
	#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
	is_whitelist = true

