-- $Id: AtlasLootIntegration.lua 189 2017-03-27 12:20:49Z arith $
--[[

	Atlas, a World of Warcraft instance map browser
	Copyright 2005 ~ 2010 - Dan Gilbert <dan.b.gilbert at gmail dot com>
	Copyright 2010 - Lothaer <lothayer at gmail dot com>, Atlas Team
	Copyright 2011 ~ 2017 - Arith Hsu, Atlas Team <atlas.addon at gmail dot com>

	This file is part of Atlas.

	Atlas is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	Atlas is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with Atlas; if not, write to the Free Software
	Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

--]]

-- ----------------------------------------------------------------------------
-- Localized Lua globals.
-- ----------------------------------------------------------------------------
-- Functions
local _G = getfenv(0);
-- Libraries
local bit = _G.bit;

local LibStub = _G.LibStub
local L = LibStub("AceLocale-3.0"):GetLocale("Atlas");

local FOLDER_NAME, private = ...
private.addon_name = "Atlas"

-- Atlas to AtlasLoot's module mapping
local modules = {
	Atlas_ClassicWoW		= "AtlasLoot_Classic",
	Atlas_BurningCrusade		= "AtlasLoot_BurningCrusade",
	Atlas_WrathoftheLichKing	= "AtlasLoot_WrathoftheLichKing",	
	Atlas_Cataclysm			= "AtlasLoot_Cataclysm",
	Atlas_MistsofPandaria		= "AtlasLoot_MistsofPandaria",
	Atlas_WarlordsofDraenor		= "AtlasLoot_WarlordsofDraenor",
	Atlas_Legion			= "AtlasLoot_Legion",
};

function Atlas_EnableAtlasLootButton(base, zoneID)
	local loadable = select(4, GetAddOnInfo("AtlasLoot"));
	if (loadable) then 
		local showbutton = false;
		
		if (modules[base.Module]) then
			local enabled = GetAddOnEnableState(UnitName("player"), modules[base.Module]);
			if (enabled > 0) then
				showbutton = true;
			end
		end
		if (showbutton) then
			AtlasFrame.AtlasLoot.instanceID = base.JournalInstanceID;
			AtlasFrame.AtlasLoot.AtlasMapID = zoneID;
			AtlasFrame.AtlasLoot.AtlasModule = base.Module;
			AtlasFrameLarge.AtlasLoot.instanceID = base.JournalInstanceID;
			AtlasFrameLarge.AtlasLoot.AtlasMapID = zoneID;
			AtlasFrameLarge.AtlasLoot.AtlasModule = base.Module;
			AtlasFrameSmall.AtlasLoot.instanceID = base.JournalInstanceID;
			AtlasFrameSmall.AtlasLoot.AtlasMapID = zoneID;
			AtlasFrameSmall.AtlasLoot.AtlasModule = base.Module;

			AtlasFrameAtlasLootButton:Show(); 
			AtlasFrameLargeAtlasLootButton:Show(); 
			AtlasFrameSmallAtlasLootButton:Show(); 
		else
			AtlasFrameAtlasLootButton:Hide(); 
			AtlasFrameLargeAtlasLootButton:Hide(); 
			AtlasFrameSmallAtlasLootButton:Hide(); 
		end
	end
end

function Atlas_AtlasLootButton_OnClick(self, button)
	if (button == "RightButton") then
		if (AtlasLoot.GUI.frame:IsVisible()) then
			AtlasLoot.GUI.frame:Hide();
		end
	else
		local db = AtlasLoot.db.GUI;

		local instanceID = self.instanceID or nil;
		local ALModule = modules[self.AtlasModule] or nil;
		local encounterID = self.encounterID or nil;
		local bossID = self.bossID or nil;
		
		if (not instanceID) then return; end
		if (not ALModule) then return; end

		instanceID = tonumber(instanceID);

		if (not AtlasLoot.GUI.frame:IsVisible()) then
			AtlasLoot.GUI.frame:Show();
		end
		-- Set module
		if (ALModule ~= db.selected[1]) then
			AtlasLoot.GUI.frame.moduleSelect:SetSelected(ALModule); -- this should also force AtlasLoot to load the module data
		end
		
		local moduleData = AtlasLoot.ItemDB:Get(ALModule);
		local dataID;
		-- to search the right instance
		for k, v in pairs(moduleData) do
			if (type(v) == "table") then
				for ka, va in pairs(v) do
					if (ka == "EncounterJournalID" and va == instanceID) then
						dataID = k;
						break;
					end
				end
			end
			if (dataID) then break; end
		end
		dataID = dataID or db.selected[2];
		-- Set sub-category (instance)
		if (dataID ~= db.selected[2]) then
			AtlasLoot.GUI.frame.subCatSelect:SetSelected(dataID);
		end
		
		for count = 1, #moduleData[dataID].items do
			if (encounterID and moduleData[dataID].items[count].EncounterJournalID and moduleData[dataID].items[count].EncounterJournalID == encounterID) then
				bossID = count;
				break;
			end
		end
		-- Set boss selection
		if (bossID and bossID ~= db.selected[3]) then
			AtlasLoot.GUI.frame.boss:SetSelected(bossID)
		end
--[[		
		local difficulties = moduleData:GetDifficultys()
		local difficultyID;
		-- look for the 1st difficulty
		for count = 1, #difficulties do
			if moduleData[dataID].items[1][count] then
				difficultyID = count;
				break;
			end
		end
		-- Set difficulty
		--AtlasLoot.GUI.frame.difficulty:SetSelected(difficultyID)
]]
		AtlasLoot.GUI.ItemFrame:Refresh(true);
	end
end
