if GetLocale() ~= "koKR" then return end

local addon = _G.HorizonSuite
if not addon then return end

local L = setmetatable({}, { __index = addon.L })
addon.L = L
addon.StandardFont = UNIT_NAME_FONT

-- Template Key, feel free to copy/paste. 
L["TERM"]                                                = " "
-- Do not change anything except for the information inside of the quotation marks.
-- To inactivate the key, make it a comment stub (prefaced with -- ) as this line is.


-- Branding — Horizon Suite, module names, and third-party brand names
-- Never user copy; these are product/brand identifiers only.

-- L["NAME_ADDON"]                                            = "Horizon Suite"
-- L["NAME_ADDON_OBJECTIVES"]                                 = "Focus"
-- L["NAME_ADDON_TOASTS"]                                     = "Presence"
-- L["NAME_ADDON_MINIMAP"]                                    = "Vista"
-- L["NAME_ADDON_TOOLTIPS"]                                   = "Insight"
-- L["NAME_ADDON_CHARACTER"]                                  = "Essence"
-- L["NAME_ADDON_LOOT"]                                       = "Augment"
-- L["NAME_ADDON_C-----S"]                                    = "Meridian"
-- L["NAME_ADDON_DASHBOARD"]                                  = "Axis"
-- L["NAME_DISCORD"]                                          = "Discord"
-- L["NAME_KO_FI"]                                            = "Ko-fi"
-- L["NAME_PATREON"]                                          = "Patreon"
-- L["NAME_GITHUB"]                                           = "GitHub"
-- L["NAME_CURSEFORGE"]                                       = "CurseForge"
-- L["NAME_WAGO"]                                             = "Wago"
-- L["NAME_TOMTOM"]                                           = "TomTom"


-- OptionsPanel.lua — Section headers

L["QUEST_TYPES"]                                              = "퀘스트 유형"
L["ELEMENT_OVERRIDES"]                                        = "개별 요소 색상"
L["PER_CATEGORY"]                                             = "유형별 색상"
L["GROUPING_OVERRIDES"]                                       = "그룹 우선 색상"
-- L["SECTION_OVERRIDES"]                                     = "Section Overrides"
L["OTHER_COLOURS"]                                            = "기타 색상"
L["OTHER"]                                                    = "기타"


-- OptionsPanel.lua — Colour row labels (collapsible group sub-rows)

L["FOCUS_SECTION"]                                            = "구역"
L["FOCUS_TITLE"]                                              = "제목"
L["FOCUS_ZONE"]                                               = "지역"
L["FOCUS_OBJECTIVE"]                                          = "목표 목록"


-- OptionsPanel.lua — Toggle switch labels & tooltips

L["FOCUS_READY_TURN_OVERRIDES_BASE_COLOURS"]                  = "완료 퀘스트 색상을 우선 적용"
L["FOCUS_READY_TURN_COLOURS_QUESTS"]                          = "완료 가능한 퀘스트가 있으면 해당 구역에 색상을 우선 적용합니다."
L["FOCUS_CURRENT_ZONE_OVERRIDES_BASE_COLOURS"]                = "현재 지역 색상을 우선 적용"
L["FOCUS_CURRENT_ZONE_SECTION_COLOURS"]                       = "현재 지역에 해당하는 퀘스트가 있으면 해당 구역에 지역 색상을 우선 적용합니다."
L["FOCUS_CURRENT_QUEST_OVERRIDES_BASE_COLOURS"]               = "현재 퀘스트 색상을 우선 적용"
L["FOCUS_CURRENT_QUEST_SECTION_COLOURS"]                      = "현재 퀘스트에 해당하는 퀘스트가 있으면 해당 구역에 퀘스트 색상을 우선 적용합니다."
L["FOCUS_DISTINCT_COLOUR_COMPLETED_OBJECTIVES"]               = "완료된 목표에 다른 색상 사용"
L["FOCUS_COMPLETED_OBJECTIVES_COLOURS_CHANGE"]                = "활성화하면 완료된 목표(예: 1/1)에 아래 색상을 사용하고, 비활성화하면 미완료 목표와 같은 색상을 사용합니다."
L["FOCUS_COMPLETED_OBJECTIVE"]                                = "완료된 목표"


-- OptionsPanel.lua — Button labels

L["FOCUS_RESET"]                                              = "초기화"
L["FOCUS_RESET_QUEST_TYPES"]                                  = "퀘스트 유형 초기화"
L["FOCUS_RESET_OVERRIDES"]                                    = "개별 요소 초기화"
L["FOCUS_RESET_DEFAULTS"]                                     = "모든 카테고리 기본값으로 초기화"
L["FOCUS_RESET_TO_DEFAULTS"]                                  = "기본값으로 초기화"
L["FOCUS_RESET_DEFAULT"]                                      = "기본값으로 초기화"


-- OptionsPanel.lua — Search bar placeholder

L["SEARCH_SETTINGS"]                                    = "설정 검색..."
L["SEARCH_FONTS"]                                             = "글꼴 검색..."


-- OptionsPanel.lua — Resize handle tooltip

L["FOCUS_DRAG_RESIZE"]                                        = "드래그하여 크기 조절"


-- OptionsData.lua Category names (sidebar)

-- L["PROFILES"]                                              = "Profiles"
L["MODULES"]                                                  = "기능"
-- L["MODULE_TOGGLES"]                                        = "Module Toggles"
-- L["MODULE_PREVIEW_DISCLAIMER"]                             = "This module is currently in an early preview (alpha) state. Daily use is not advised due to bugs or unfinished functionality."
-- L["AXIS_MODULE_NAME_DISPLAY"]                              = "Module Name Style"
-- L["AXIS_MODULE_NAME_DISPLAY_DESC"]                         = "How module names appear in the settings panel navigation and search filter."
-- L["AXIS_MODULE_NAME_HORIZON"]                              = "Horizon"
-- L["AXIS_MODULE_NAME_SUBTITLE"]                             = "Subtitle"
-- L["AXIS_MODULE_NAME_SIMPLE"]                               = "Simple"
-- L["AXIS_MODULE_NAME_SIMPLE_DASHBOARD"]                     = "Settings"
-- L["AXIS_MODULE_NAME_SIMPLE_OBJECTIVES"]                    = "Objective Tracker"
-- L["AXIS_MODULE_NAME_SIMPLE_NOTIFICATIONS"]                 = "Notifications"
-- L["AXIS_MODULE_NAME_SIMPLE_MINIMAP"]                       = "Minimap"
-- L["AXIS_MODULE_NAME_SIMPLE_TOOLTIPS"]                      = "Tooltips"
-- L["AXIS_MODULE_NAME_SIMPLE_LOOT"]                          = "Loot Toasts"
-- L["AXIS_MODULE_NAME_SIMPLE_CHARACTER"]                     = "Character Sheet"
-- L["AXIS_MODULE_NAME_SIMPLE_C-----S"]                       = "Meridian"
-- L["MODULE_RELOAD_HINT"]                                    = "Reload the interface to finish applying module changes."
-- L["PROFILE_RELOAD_HINT"]                                   = "Reload the interface to finish applying profile changes."
-- L["RELOAD_UI"]                                             = "Reload UI"


-- options/dashboard/HomeWelcome.lua — First-run welcome

-- L["DASH_WHATS_NEW"]                                        = "Patch Notes"
-- L["DASH_FULL_CHANGELOG"]                                   = "Full Changelog"
-- L["DASH_WHATS_NEW_UNREAD_SUFFIX"]                          = " (New!)"
-- L["DASH_PATCH_NOTES_HEAD_SUB"]                             = "Release history and recent changes"
-- L["DASH_PATCH_NOTES_EMPTY"]                                = "No notes available."
-- L["DASH_PATCH_NOTES_DISMISS"]                              = "Dismiss"
-- L["DASH_PATCH_NOTES_VIEW_ALL"]                             = "View all patch notes"
-- L["DASH_WELCOME_TAB"]                                      = "Welcome"
-- L["DASH_NEWS_TAB"]                                         = "News"
-- L["DASH_SEARCH_TAB"]                                       = "Search"
-- L["DASH_SEARCH_HEAD_SUB"]                                  = "Find any setting quickly"
-- L["DASH_SEARCH_PLACEHOLDER"]                               = "Search settings..."
-- L["DASH_SEARCH_EMPTY_HINT"]                                = "Type at least two characters to search settings, modules, and options."
-- L["DASH_SEARCH_NO_RESULTS"]                                = "No matching settings. Try different words."
-- L["DASH_SEARCH_FILTER_ALL"]                                = "All"
-- L["DASH_SEARCH_FILTER_TOOLTIP"]                            = "Limit search to one module"
-- L["DASH_SEARCH_NO_RESULTS_IN_MODULE"]                      = "No matches in %s. Try All modules or different words."
-- L["DASH_NEWS_HEAD_SUB"]                                    = "Latest updates & community highlights"
-- L["DASH_NEWS_BADGE_NEW"]                                   = "New"
-- L["DASH_NEWS_BADGE_HIGHLIGHT"]                             = "Highlight"
-- L["DASH_NEWS_FEATURED_EYEBROW"]                             = "Feature Update"
-- L["DASH_NEWS_HIGHLIGHT_EYEBROW"]                           = "Community"
-- L["DASH_NEWS_ROADMAP_EYEBROW"]                             = "Roadmap"
-- L["DASH_NEWS_STARTING_EYEBROW"]                         = "Get Started"
-- L["DASH_NEWS_CTA_OPEN_FOCUS"]                              = "Open Focus settings"
-- L["DASH_NEWS_CTA_VIEW_ARTIST"]                             = "View artist link"
-- L["DASH_NEWS_CTA_OPEN_PATCH_NOTES"]                        = "Open Patch Notes"
-- L["DASH_NEWS_EDITORIAL_FOOTER_PREFIX"]                        = "News hub • Editorial layout"
-- L["DASH_NEWS_EDITORIAL_FOOTER_LINK"]                       = "Patch notes"
-- L["DASH_NEWS_CTA_OPEN_GUIDE"]                              = "Open Quick Start"
-- L["DASH_NEWS_FEATURED_TITLE"]                     = "Gradient Tooltip Fonts, Dynamic Focus Tooltips, a New! Indicator, and Module Name Options"
-- L["DASH_NEWS_FEATURED_TAGLINE"]                   = "Surprise! Customise your Insight tooltips with gradient font based on class-style character names and item quality. Highlight newly implemented features with a New! indicator, and experience dynamic tooltips in Focus that intelligently shift their anchor left or right based on screen position."
-- L["DASH_NEWS_FEATURED_BODY"]                      = "Additionally, we've introduced a new |cffaaaaaaAxis > Module Name Style|r setting, allowing you to choose how module names are displayed: Horizon (code-name only, default), Subtitle (e.g., Vista – Minimap), or Simple/Simple (simplified, plain-language names)."
-- L["DASH_NEWS_FEATURED_META"]                      = "Insight • Dynamic Tooltips • Gradient Font • Available Now"
-- L["DASH_NEWS_HIGHLIGHT_TITLE"]                           = "A full Horizon class icon set is now bundled"
-- L["DASH_NEWS_HIGHLIGHT_BODY"]                               = "Switch Class icon style to Horizon under Axis > Global Toggles to use the new set across the suite. The dashboard now surfaces the full strip here so the update reads like a release, not a footnote."
-- L["DASH_NEWS_HIGHLIGHT_META"]                               = "Axis • Global Toggles • Art by Gabriel C"
-- L["DASH_NEWS_ROADMAP_TOP_TITLE"]                              = "More curated updates will land here next"
-- L["DASH_NEWS_ROADMAP_TOP_BODY"]                               = "This space is now structured for featured stories, release highlights, and smaller follow-up cards. Until the next round of updates lands, Patch Notes remains the fastest way to catch every change."
-- L["DASH_NEWS_ROADMAP_BOTTOM_TITLE"]                                 = "Handheld support in the works"
-- L["DASH_NEWS_ROADMAP_BOTTOM_BODY"]                                  = "We're planning better support for smaller screens and handheld play—resize-friendly layouts, sensible defaults when the UI is scaled down, and fewer cramped panels. Details will land in |cffaaaaaaPatch Notes|r as pieces ship."
-- L["DASH_NEWS_ROADMAP_META"]                            = "News hub • Editorial layout • Curated in addon"
-- L["DASH_NEWS_QUICK_START_TITLE"]                           = "Need the quick tour again?"
-- L["DASH_NEWS_QUICK_START_BODY"]                            = "Quick Start stays a useful companion to News: use it when you want a fast reminder of what each module does, where to enable it, and which pages are worth opening first after an update."
-- L["DASH_NEWS_QUICK_START_META"]                            = "Guide • Onboarding • Always available"


-- options/dashboard/DashboardIntegrationsView.lua

-- L["DASH_INTEGRATIONS_TAB"]                                    = "Integrations"
-- L["DASH_INTEGRATIONS_HEAD_SUB"]                               = "Third-party addons that Horizon Suite plays nicely with"
-- L["DASH_INT_SUMMARY"]                                         = "%d of %d integrations active"
-- L["DASH_INT_SUMMARY_DISABLED"]                                = "%d disabled"
-- L["DASH_INT_SUMMARY_EMPTY"]                                   = "These addons aren't installed yet — try them to unlock extra features."
-- L["DASH_INT_STATUS_ENABLED"]                                  = "Installed"
-- L["DASH_INT_STATUS_DISABLED"]                                 = "Disabled"
-- L["DASH_INT_STATUS_MISSING"]                                  = "Not installed"
-- L["DASH_INT_STATUS_BUNDLED"]                                  = "Bundled"
-- L["DASH_INT_STATUS_PENDING"]                                  = "Reload needed"
-- L["DASH_INT_CTA_GET"]                                         = "Install"
-- L["DASH_INT_CTA_ENABLE"]                                      = "Enable"
-- L["DASH_INT_CTA_RELOAD"]                                      = "Reload UI"
-- L["DASH_INT_CTA_SETTINGS"]                                    = "Settings"
-- L["DASH_INT_NEW_BADGE"]                                       = "New"
-- L["DASH_INT_ATT_DESC"]                                        = "All The Things tracks every collectible in the game (mounts, pets, transmog, achievements, recipes)."
-- L["DASH_INT_ATT_WHAT"]                                        = "Focus rare-mob tooltips show ATT's loot drops, transmog availability, and collection status."
-- L["DASH_INT_AUCTIONATOR_DESC"]                                = "Auctionator is a streamlined auction house addon with shopping lists, posting, and price history."
-- L["DASH_INT_AUCTIONATOR_WHAT"]                                = "Focus's craft dialog uses Auctionator to search reagent prices and check mat costs."
-- L["DASH_INT_TRP3_DESC"]                                       = "Total RP 3 is a comprehensive roleplay profile and lore addon."
-- L["DASH_INT_TRP3_WHAT"]                                       = "Insight tooltips show TRP3 character profile data — RP name, pronouns, IC/OOC status, custom race and class, guild, Currently text, and character icon."
-- L["DASH_INT_RONDOMEDIA_DESC"]                                 = "Rondo Media is a curated class icon set used by Horizon Suite when installed."
-- L["DASH_INT_RONDOMEDIA_WHAT"]                                 = "Class icons in Insight tooltips and Focus rows."
-- L["DASH_INT_WQT_DESC"]                                        = "World Quest Tracker is a popular world-quest filtering addon."
-- L["DASH_INT_WQT_WHAT"]                                        = "Focus hides its tracker while WQT is open to keep the screen clean."
-- L["DASH_INT_LSM_DESC"]                                        = "LibSharedMedia is a shared font and texture registry used across many addons."
-- L["DASH_INT_LSM_WHAT"]                                        = "Adds extra font and statusbar texture options to Horizon Suite when installed."
-- L["DASH_WELCOME_TITLE"]                                    = "Welcome to Horizon Suite"
-- L["DASH_WELCOME_HEAD_SUB"]                                    = "What each module does and where to turn them on"
-- L["DASH_WELCOME_INTRO"]                                       = "Horizon Suite is modular — enable only the pieces you want. Turning a module on or off applies on reload. Expand Contributors or Localisations below for credits and supported languages. Use Open module toggles under Modules, or open Axis, then Modules, in the sidebar. You can return to this Welcome page anytime from the sidebar."
-- L["DASH_WELCOME_HERO_EYEBROW"]                             = "Welcome"
-- L["DASH_WELCOME_HERO_TITLE"]                                  = "A modular UI suite that lets you keep only the parts you want."
-- L["DASH_WELCOME_HERO_TAGLINE"]                                = "Tune Horizon around your tracker, notifications, minimap, tooltips, and character UI without committing to one giant overhaul."
-- L["DASH_WELCOME_HERO_BODY"]                                   = "Start by choosing the modules you actually want to run, then use the guide below to understand where everything lives. Patch Notes and News stay close by whenever you want a fast catch-up on what changed."
-- L["DASH_WELCOME_START_HERE"]                               = "Start Here"
-- L["DASH_WELCOME_CTA_MODULES"]                                 = "Open Modules"
-- L["DASH_WELCOME_CTA_PATCH_NOTES"]                          = "Open Patch Notes"
-- L["DASH_WELCOME_CTA_NEWS"]                                 = "Open News"
-- L["DASH_WELCOME_ACTION_MODULES_TITLE"]                        = "Choose the parts of Horizon you want"
-- L["DASH_WELCOME_ACTION_MODULES_BODY"]                         = "Use the dashboard home to turn modules on or off, then reload when you are ready to apply larger setup changes."
-- L["DASH_WELCOME_ACTION_UPDATES_TITLE"]                        = "Catch up on what changed"
-- L["DASH_WELCOME_ACTION_UPDATES_BODY"]                         = "Patch Notes and News are the fastest way to see new presets, art, polish passes, and module changes between releases."
-- L["DASH_WELCOME_ACTION_NEWS_TITLE"]                           = "See the editorial update feed"
-- L["DASH_WELCOME_ACTION_NEWS_BODY"]                            = "Open News for featured stories, roadmap notes, art highlights, and smaller curated updates in one place."
-- L["DASH_WELCOME_LEARN_BODY"]                                  = "Use this section as the guided overview of Horizon: what each module does, how to get started, and where to go next once the basics are in place."
L["DASH_WELCOME_PATH"]                                        = "%s → %s → %s"
-- L["DASH_WELCOME_FOCUS_BLIZZARD_PLUS_HEADING"]              = "Blizzard+ click profile"
-- L["DASH_WELCOME_FOCUS_BLIZZARD_PLUS_BODY"]                    = [=[Focus now uses |cffffffffBlizzard+|r by default — Blizzard-style quest row clicks with a few Horizon conveniences. Open |cffaaaaaaFocus > Interactions|r and use |cffaaaaaaClick profile|r to see the preset; |cffffffffHorizon+|r and full |cffffffffCustom|r shortcuts are on the way.]=]
-- L["DASH_WELCOME_COMING_SOON_TITLE"]                        = "Coming Soon"
-- L["DASH_WELCOME_COMING_SOON_TAGLINE"]                      = "New welcome experiences are on the way."
-- L["DASH_WELCOME_COMING_SOON_BODY"]                         = [=[Watch this space — we will post updates here and in |cffaaaaaaPatch Notes|r. Join |cffaaaaaaDiscord|r from the links below for news and feedback.]=]
-- L["DASH_WELCOME_CLASS_ICONS_HEADING"]                         = "Horizon class icons"
-- L["DASH_WELCOME_CLASS_ICONS_LEAD"]                            = [=[We have added a bundled set of custom class icons — now the default when you choose |cffaaaaaaHorizon|r under |cffaaaaaaAxis → Global Toggles|r (Class icon style).]=]
-- L["DASH_WELCOME_CLASS_ICONS_THANK_BOOFULS"]                = [=[Thank you, Boofuls, for commissioning this art and helping bring these icons to everyone.]=]
-- L["DASH_WELCOME_CLASS_ICONS_CREATED_PREFIX"]               = "• Created by "
-- L["DASH_WELCOME_CLASS_ICONS_ARTIST_NAME"]                  = "Gabriel C"
-- L["DASH_WELCOME_CONTRIBUTORS_HEADING"]                     = "Contributors"
-- L["DASH_WELCOME_CONTRIBUTORS_BODY"]                           = [=[Thanks to everyone who has contributed to Horizon Suite:
-- 
-- • Marthix — Development
-- • Swift — Coordinator
-- • Boofuls — Moderator
-- • Diva — Innovator
-- • Rondo Media (CurseForge addon)
-- • Aishuu — French localisation (frFR)
-- • 아즈샤라-두녘 — Korean localisation (koKR)
-- • Linho-Gallywix — Brazilian Portuguese localisation (ptBR)
-- • allmoon — Chinese localisation (zhCN)]=]
-- L["DASH_WELCOME_SUPPORTERS_HEADING"]                       = "Supporters"
-- L["DASH_WELCOME_SUPPORTERS_BODY"]                          = [=[Thank you to everyone who supports Horizon Suite through Ko-fi, Patreon, and other channels.]=]
-- L["DASH_WELCOME_LOCALISATIONS_HEADING"]                    = "Localisations"
-- L["DASH_WELCOME_LOCALISATIONS_BODY"]                          = [=[The addon UI is localised for:
-- 
-- • German (deDE) — `locales/horizon/deDE.lua`
-- • English (enUS) — `locales/horizon/enUS.lua`
-- • Spanish (esES) — `locales/horizon/esES.lua`
-- • French (frFR) — `locales/horizon/frFR.lua`
-- • Korean (koKR) — `locales/horizon/koKR.lua`
-- • Brazilian Portuguese (ptBR) — `locales/horizon/ptBR.lua`
-- • Chinese (zhCN) — `locales/horizon/zhCN.lua`
-- 
-- See contributions/translate.md in the repo for how to contribute. Additional locales are welcome via Discord.]=]


-- options/dashboard/ModuleGuide.lua — In-game module quick-start

-- L["DASH_GUIDE_TAB"]                                           = "Guide"
-- L["DASH_GUIDE_HEAD_SUB"]                                   = "What each part of Horizon does"
-- L["DASH_GUIDE_HERO_TITLE"]                                 = "Getting started with Horizon Suite"
-- L["DASH_GUIDE_HERO_TAGLINE"]                                  = "A modular UI toolkit for quests, notifications, the minimap, and more."
-- L["DASH_GUIDE_HERO_INTRO"]                                    = "Pick the modules you want, tune them in the sidebar, and reload when you toggle something on or off. This page is always here — open it anytime from the Guide row under Welcome."
-- L["DASH_GUIDE_HERO_THEME_PROMPT"]                          = [=[Under |cffaaaaaaAxis > Global Settings|r, set |cff73b4ff|Hhsdash:classcolours|hclass-colour tinting|h|r for the dashboard and modules, and pick a |cff73b4ff|Hhsdash:theme|hDashboard theme|h|r.]=]
-- L["DASH_GUIDE_HORIZON_HEADING"]                               = "What is Horizon Suite?"
-- L["DASH_GUIDE_HORIZON_BULLETS"]                               = [=[• Axis — Profiles, module on/off, global toggles, typography, and other suite-wide settings.
-- • Focus — Quest and content tracker: quests, world quests, scenarios, rares, achievements, and more in coloured sections.
-- • Presence — Large cinematic toasts for zones, quests, scenarios, achievements, level up, and similar moments.
-- • Vista — Minimap chrome: zone text, coordinates, clock, and a collector for minimap buttons.
-- • Insight — Richer tooltips for players, NPCs, and items (class colours, spec, icons, extras).
-- • Augment — Loot toasts and bag presentation.
-- • Essence — Character sheet with 3D model, item level, stats, and gear grid.
-- • Meridian — Coming soon.]=]
-- L["DASH_GUIDE_MOD_AXIS_BODY"]                                 = "Axis is the control centre: switch profiles, enable or disable whole modules, open Global Toggles for class colours and UI scale, and reach typography and appearance options that apply across Horizon. Start here when you first install or when you want a lighter footprint by turning modules off."
-- L["DASH_GUIDE_MOD_FOCUS_BODY"]                                = [=[Focus replaces the default objective list with a flexible tracker. Tracked quests, world quests, scenarios, rares, achievements, endeavors, decor, recipes, and more are grouped into coloured section headers so you can scan quickly.
-- Sections only appear when they have something to show — for example Current (recent progress), Current zone, Ready to turn in, World / weekly / daily / Prey, campaign and special quests, delves and scenarios, rare bosses and loot, achievements and collections, and time-limited or zone events.

-- Use Focus → Sorting & filtering to reorder sections, and Focus → Content to choose which types of content appear.]=]
-- L["DASH_GUIDE_PRESENCE_INTRO"]                             = "Presence shows large, styled alerts for moments that used to be separate Blizzard popups — zone changes, quest progress, achievements, scenarios, and more. You can turn each type on or off and tune typography in Presence settings."
-- L["DASH_GUIDE_PRESENCE_BODY"]                                 = [=[Typical Presence toasts include:
-- • Zone and subzone discovery text when you enter new areas.
-- • Quest accepted, objective progress, quest complete, and world quest complete.
-- • Scenario start, progress updates, and completion (including delve-style flow).
-- • Achievements earned and optional achievement progress ticks.
-- • Level up, boss emotes, and rare defeated.]=]
-- L["DASH_GUIDE_PRESENCE_BLIZZARD"]                          = [=[When a Presence type is enabled, Horizon can hide the matching default UI so you don’t get duplicates — for example zone name banners, the level-up frame, boss emote bar, event toast manager, world-quest completion banner, and some objective bonus banners. Turn a Presence type off in settings to let the default game UI show again for that category.]=]
-- L["DASH_GUIDE_MOD_VISTA_BODY"]                             = "Vista wraps your minimap with readable zone and subzone text, optional coordinates and clock, and a bar that collects stray minimap buttons so they stay tidy. Tune layout and colours under Vista in the sidebar."
-- L["DASH_GUIDE_MOD_INSIGHT_BODY"]                           = "Insight extends Blizzard tooltips for players, NPCs, and items — class and faction colouring, spec and icon lines, optional Mythic+ score, item level, mount collection hints, and cleaner separators. Each tooltip type has its own category under Insight."
-- L["DASH_GUIDE_MOD_AUGMENT_BODY"]                             = "Augment handles loot feedback: styled loot toasts for items, money, currency, and reputation, plus options that tie into how rewards are shown. Enable it when you want Horizon’s presentation instead of the default loot popups."
-- L["DASH_GUIDE_MOD_ESSENCE_BODY"]                           = "Essence is an optional character sheet: 3D model, item level, primary stats, and a gear grid so you can review your equipment at a glance. Open Essence in the sidebar to adjust layout and visibility."
-- L["DASH_GUIDE_MOD_MERIDIAN_BODY"]                             = "Coming soon."
-- L["DASH_AXIS_MODULE_SHORT_DESCRIPTION"]                       = "Core settings hub: profiles, modules, and global toggles."
-- L["DASH_OBJECTIVE_TRACKER_QUESTS_WORLD_QUESTS"]            = "Objective tracker for quests, world quests, rares, achievements, scenarios."
-- L["DASH_ZONE_TEXT_AND_NOTIFICATIONS"]                      = "Zone text and notifications."
-- L["DASH_MINIMAP_ZONE_TEXT_COORDS_BUTTON"]                  = "Minimap with zone text, coords, time, and button collector."
-- L["DASH_TOOLTIPS_CLASS_COLOURS_SPEC_FACTION"]              = "Tooltips with class colours, spec, and faction icons."
-- L["DASH_LOOT_TOASTS_ITEMS_MONEY_CURRENCY"]                 = "Loot toasts for items, money, currency, reputation, and bag overhaul."
-- L["DASH_ESSENCE_MODULE_SHORT_DESCRIPTION"]                 = "Custom character sheet with 3D model, item level, stats, and gear grid."
-- L["DASH_MERIDIAN_MODULE_SHORT_DESCRIPTION"]                   = "Coming soon."
-- L["DASH_WELCOME_COMMUNITY_HEADING"]                        = "Community & Support"
-- L["DASH_COPY_LINK_X"]                                      = "Copy link — %s"
-- L["HOME_HEAD_SUB"]                                         = "Enable and configure your modules"
L["HOME_MOD_FOCUS_SHORT"]                                     = "Track spells, cooldowns, and procs."
L["HOME_MOD_PRESENCE_SHORT"]                                  = "Enhance nameplates and unit frames."
L["HOME_MOD_VISTA_SHORT"]                                     = "Enrich the world map and minimap."
L["HOME_MOD_INSIGHT_SHORT"]                                   = "Add context to tooltips and inspects."
L["HOME_MOD_CACHE_SHORT"]                                     = "Smart loot and item management."
L["HOME_MOD_ESSENCE_SHORT"]                                   = "Custom HUD elements and action bars."
-- L["DASH_RESIZE_TOOLTIP"]                                   = "Drag to resize\nRight-click to reset"
-- L["HOME_RELOAD_PROMPT"]                                    = "Reload to apply module changes."
-- L["RELOAD_UI"]                                             = "Reload UI"
L["DASH_LAYOUT"]                                              = "레이아웃"
L["DASH_VISIBILITY"]                                          = "표시 조건"
L["DASH_DISPLAY"]                                             = "표시"
L["DASH_FEATURES"]                                            = "기능"
L["DASH_TYPOGRAPHY"]                                          = "글꼴"
L["DASH_APPEARANCE"]                                          = "외형"
-- L["DASH_CLICK_OPTIONS"]                                    = "Click Options"
L["DASH_COLOURS"]                                             = "색상"
L["DASH_ORGANISATION"]                                        = "정렬"


-- OptionsData.lua Section headers

L["FOCUS_PANEL_BEHAVIOUR"]                                    = "패널 동작"
L["FOCUS_DIMENSIONS"]                                         = "크기"
L["FOCUS_INSTANCE"]                                           = "인스턴스"
-- L["FOCUS_INSTANCES"]                                       = "Instances"
L["FOCUS_COMBAT"]                                             = "전투"
L["FOCUS_FILTERING"]                                          = "필터"
L["FOCUS_HEADER"]                                             = "헤더"
-- L["FOCUS_SECTIONS_STRUCTURE"]                              = "Sections & Structure"
-- L["FOCUS_ENTRY_DETAILS"]                                   = "Entry Details"
-- L["FOCUS_PROGRESS_TIMERS"]                                 = "Progress & Timers"
-- L["FOCUS_EMPHASIS"]                                        = "Focus Emphasis"
L["FOCUS_LIST"]                                               = "목표 목록"
L["FOCUS_SPACING"]                                            = "간격"
L["FOCUS_RARE_BOSSES"]                                        = "희귀 우두머리"
L["FOCUS_WORLD_QUESTS"]                                       = "전역 퀘스트"
L["FOCUS_FLOATING_QUEST_ITEM"]                                = "퀘스트 아이템 버튼"
L["FOCUS_MYTHIC"]                                             = "쐐기"
L["FOCUS_ACHIEVEMENTS"]                                       = "업적"
-- L["FOCUS_ACHIEVEMENT_PROGRESS_BARS"]                       = "Achievement Progress Bars"
-- L["FOCUS_ACHIEVEMENT_PROGRESS_BARS_DESC"]                  = "Show a progress bar under tracked achievements that report numeric criteria (including 0/1 and X/Y). Independent of Quest Progress Bars."
-- L["FOCUS_ACHIEVEMENT_PROGRESS_BARS_TIP"]                   = "Uses the same bar colours, texture, and font as other Focus progress bars when those options are visible."
L["FOCUS_ENDEAVORS"]                                          = "활동 과제"
L["FOCUS_DECOR"]                                              = "장식"
-- L["FOCUS_APPEARANCES"]                                     = "Appearances"
L["FOCUS_SCENARIO_DELVE"]                                     = "시나리오 및 구렁"
L["FOCUS_FONT"]                                               = "글꼴"
-- L["FOCUS_FONT_FAMILIES"]                                   = "Font Families"
-- L["FOCUS_GLOBAL_FONT_SIZE"]                                = "Global Font Size"
-- L["FOCUS_FONT_SIZES"]                                      = "Font Sizes"
-- L["FOCUS_PER_ELEMENT_FONTS"]                               = "Per-Element Fonts"
L["FOCUS_TEXT_CASE"]                                          = "대소문자"
L["FOCUS_SHADOW"]                                             = "그림자"
L["FOCUS_PANEL"]                                              = "패널"
L["FOCUS_HIGHLIGHT"]                                          = "강조"
L["FOCUS_COLOUR_MATRIX"]                                      = "색상표"
L["FOCUS_ORDER"]                                              = "순서"
L["FOCUS_SORT"]                                               = "정렬"
L["FOCUS_BEHAVIOUR"]                                          = "동작"
L["FOCUS_CONTENT_TYPES"]                                      = "콘텐츠 유형"
L["FOCUS_DELVES"]                                             = "구렁"
L["FOCUS_DELVES_DUNGEONS"]                                    = "구렁 & 던전"
L["FOCUS_DELVE_COMPLETE"]                                     = "구렁 완료"
-- L["FOCUS_RITUAL_SITE_TITLE_COUNTERS"]                      = "Ritual Site Title Counters"
-- L["FOCUS_RITUAL_SITE_TITLE_COUNTERS_DESC"]                 = "Show Ritual Site spoils and deaths beside the scenario title."
-- L["FOCUS_RITUAL_SITE_TITLE_COUNTERS_TOOLTIP"]              = "Uses the same title-row counter style as Delves when the scenario provides header currency icons."
L["FOCUS_INTERACTIONS"]                                       = "상호작용"
-- L["FOCUS_LAYOUT_TAB_DESC"]                                 = "Configure and customise settings related to layout."
-- L["FOCUS_APPEARANCE_TAB_DESC"]                             = "Tracker panel look, fading, and list layout (header, sections, entries, timers, emphasis)."
-- L["FOCUS_CLICK_OPTIONS_TAB_DESC"]                          = "Click profile, per-combo actions, and optional safety toggles for the tracker."
-- L["FOCUS_INTERACTIONS_TAB_DESC"]                           = "Configure quest tracking rules and TomTom integration."
L["FOCUS_TRACKING"]                                           = "추적"
L["FOCUS_SCENARIO_BAR"]                                       = "시나리오 바"


-- OptionsData.lua Profiles

-- L["AXIS_CURRENT_PROFILE"]                                  = "Current Profile"
-- L["AXIS_SELECT_PROFILE_CURRENTLY"]                         = "Select the profile currently in use."
-- L["AXIS_GLOBAL_PROFILE_ACCOUNT_WIDE"]                      = "Use global profile (account-wide)"
-- L["AXIS_CHARACTERS_SAME_PROFILE"]                          = "All characters use the same profile."
-- L["AXIS_ENABLE_PER_SPECIALIZATION_PROFILES"]               = "Enable per specialization profiles"
-- L["AXIS_PICK_DIFFERENT_PROFILES_PER_SPEC"]                 = "Pick different profiles per spec."
-- L["AXIS_SPECIALIZATION"]                                   = "Specialization"
-- L["AXIS_SPEC_PROFILES"]                                    = "Spec Profiles"
-- L["AXIS_SPEC_FALLBACK_FMT"]                                = "Spec %d"
-- L["AXIS_ENABLE"]                                           = "Enable"
-- L["AXIS_SHARING"]                                          = "Sharing"
-- L["AXIS_IMPORT_PROFILE"]                                   = "Import Profile"
-- L["AXIS_PROFILE_NO_IMPORT_STRING"]                         = "No import string provided."
-- L["AXIS_PROFILE_INVALID_STRING"]                           = "Invalid profile string."
-- L["AXIS_IMPORT_STRING"]                                    = "Import String"
-- L["AXIS_EXPORT_PROFILE"]                                   = "Export Profile"
-- L["AXIS_SELECT_A_PROFILE_EXPORT"]                          = "Select a profile to export."
-- L["AXIS_EXPORT_STRING"]                                    = "Export String"
-- L["AXIS_COPY_PROFILE"]                                     = "Copy from Profile"
-- L["AXIS_SOURCE_PROFILE_COPYING"]                           = "Source Profile for Copying."
-- L["AXIS_COPY_SELECTED"]                                    = "Copy from Selected"
-- L["AXIS_CREATE"]                                           = "Create"
-- L["AXIS_CREATE_PROFILE_DEFAULT_TEMPLATE"]                  = "Create new profile from Default template"
-- L["AXIS_CREATES_A_PROFILE_DEFAULT_SETTINGS"]               = "Creates a new profile with all default settings."
-- L["AXIS_CREATES_A_PROFILE_COPIED_SELECTED_SOURC"]          = "Creates a new profile copied from the selected source profile."
-- L["AXIS_DELETE_PROFILE"]                                   = "Delete Profile"
-- L["AXIS_SELECT_A_PROFILE_DELETE_CURRENT_DEFAULT"]          = "Select a profile to delete (current and Default not shown)."
-- L["AXIS_DELETE_SELECTED"]                                  = "Delete Selected"
-- L["AXIS_DELETE_SELECTED_PROFILE"]                          = "Delete Selected Profile"
-- L["AXIS_DELETE"]                                           = "Delete"
-- L["AXIS_DELETE_SELECTED_PROFILE_DESC"]                         = "Deletes the Selected Profile."
-- L["AXIS_GLOBAL_PROFILE"]                                   = "Global Profile"
-- L["AXIS_PER_SPEC_PROFILES"]                                = "Per-Spec Profiles"


-- OptionsData.lua Modules

L["AXIS_ENABLE_FOCUS_MODULE"]                                 = "목표 목록 기능 활성화"
L["AXIS_OBJECTIVE_TRACKER_QUESTS_WORLD_QUESTS_R"]             = "퀘스트, 전역 퀘스트, 희귀 몹, 업적, 시나리오를 추적하는 목표 목록창을 표시합니다."
L["AXIS_ENABLE_PRESENCE_MODULE"]                              = "상황 알림  활성화"
L["AXIS_CINEMATIC_ZONE_TEXT_NOTIFICATIONS_ZONE_CHANGES"]      = "시네마틱 지역 텍스트 및 알림 (지역 이동, 레벨 업, 우두머리 감정 표현, 업적, 퀘스트 갱신)."
L["AXIS_ENABLE_AUGMENT_MODULE"]                                 = "획득 알림 기능 활성화"
L["AXIS_CINEMATIC_LOOT_NOTIFICATIONS_ITEMS_MONEY_CURRENCY"]   = "보기 좋은 전리품 알림창 (아이템, 금화, 통화, 평판)."
L["AXIS_ENABLE_VISTA_MODULE"]                                 = "미니맵 기능 활성화"
L["AXIS_CINEMATIC_SQUARE_MINIMAP_ZONE_TEXT_COORDINATES"]      = "지역 텍스트, 좌표, 버튼 수집기가 있는 보기 좋은(?) 사각형 미니맵."
-- L["AXIS_MINIMAP_ZONE_TIME_COLLECTOR"]                      = "Cinematic square minimap with zone text, coordinates, time, and button collector."
L["AXIS_SCALING"]                                             = "크기 조정"
-- L["AXIS_GLOBAL_TOGGLES"]                                      = "Global Toggles"
-- L["AXIS_DASHBOARD_SECTION"]                                = "Dashboard"
-- L["AXIS_GLOBAL_FONT_SECTION"]                              = "Global Font"
-- L["AXIS_USE_GLOBAL_FONT"]                                 = "Global Font Override"
-- L["AXIS_USE_GLOBAL_FONT_DESC"]                            = "Force all modules to use a single font, overriding any per-module or per-element font choices."
-- L["AXIS_GLOBAL_FONT_PICKER"]                              = "Font"
-- L["AXIS_GLOBAL_FONT_PICKER_DESC"]                         = "The font applied across all modules when Global Font Override is enabled."
-- L["AXIS_SIDEBAR_SECTION"]                                     = "Sidebar"
-- L["AXIS_SIDEBAR_COLLAPSE_MODE"]                               = "Category Behaviour"
-- L["AXIS_SIDEBAR_COLLAPSE_MODE_DESC"]                          = "Controls how sidebar module groups expand and collapse while navigating."
-- L["AXIS_SIDEBAR_COLLAPSE_MODE_TOOLTIP"]                       = "Auto — only the active module is expanded; navigating to another collapses the previous one.\n\nManual — groups stay open or closed until you click their header to toggle them.\n\nAxis+ — Axis is always expanded; all other modules follow Auto behaviour."
-- L["AXIS_SIDEBAR_COLLAPSE_AUTO"]                               = "Auto"
-- L["AXIS_SIDEBAR_COLLAPSE_MANUAL"]                             = "Manual"
-- L["AXIS_SIDEBAR_COLLAPSE_AXIS_PLUS"]                          = "Axis+"
-- L["AXIS_GLOBAL_SCALE_SECTION"]                             = "Global Scale"
-- L["AXIS_MINIMAP_ICON_SECTION"]                             = "Minimap Icon"
-- L["AXIS_MINIMAP_ICON_CIRCULAR"]                            = "Circular icon"
-- L["AXIS_MINIMAP_ICON_CIRCULAR_DESC"]                          = "Round the Horizon minimap icon and add a gold ring border to match calendar, clock, and other circular minimap buttons."
-- L["AXIS_GAME_MENU_SECTION"]                               = "Game Menu"
-- L["AXIS_SHOW_GAME_MENU_BUTTON"]                           = "Show in Game Menu"
-- L["AXIS_SHOW_GAME_MENU_BUTTON_DESC"]                      = "Show a Horizon Suite shortcut in the Game menu for quick access to the dashboard."
-- L["AXIS_CLASS_THEME_SECTION"]                              = "Class Theme"
-- L["AXIS_GLOBAL_CLASS_THEME"]                               = "Global Class Theme"
-- L["AXIS_CLASS_THEME_DASHBOARD"]                            = "Dashboard"
-- L["AXIS_CLASS_THEME_DASHBOARD_DESC"]                       = "Enables Dashboard class theming. Flipping it on turns on Class Colours, Dashboard Class Icon, and Override Background; each sub-option can then be adjusted independently while the master stays on."
-- L["AXIS_DASHBOARD_CLASS_COLOURS"]                          = "Class Colours"
-- L["AXIS_DASHBOARD_CLASS_ICON"]                             = "Dashboard Class Icon"
-- L["AXIS_DASHBOARD_CLASS_ICON_DESC"]                        = "Show a class icon on the Dashboard. Independent of class colour tinting and of the class background override."
-- L["AXIS_DASHBOARD_BG_CLASS_OVERRIDE"]                      = "Override Background to Class Background"
-- L["AXIS_DASHBOARD_BG_CLASS_OVERRIDE_DESC"]                 = "Replace the Dashboard background with a class-themed background. Independent of class colour tinting and of the class icon."
-- L["AXIS_PATCH_NOTES_SECTION"]                              = "Patch Notes"
-- L["AXIS_AUTO_SHOW_PATCH_NOTES_ON_LOGIN"]                   = "Show Patch Notes Automatically After an Update"
-- L["AXIS_AUTO_SHOW_PATCH_NOTES_ON_LOGIN_DESC"]              = "When on, Axis opens to Patch Notes once after each new addon version. When off, a green dot appears on the Horizon minimap icon until you open Patch Notes."
-- L["AXIS_SUITE_WIDE_CLASS_COLOUR_TINTING_UI"]               = "Dashboard background theme, class colour tinting, and UI scale (global or per module)."
L["AXIS_GLOBAL_UI_SCALE"]                                     = "전체 UI 크기 조정"
L["AXIS_SCALE_SIZES_SPACINGS_FONTS_FACTOR"]                   = "모든 크기, 간격, 글꼴을 이 비율로 조정합니다 (50–200%). 설정값은 변경되지 않습니다."
L["AXIS_PER_MODULE_SCALING"]                                  = "기능별 크기 조정 활성화"
L["AXIS_OVERRIDE_GLOBAL_SCALE_INDIVIDUAL_SLIDERS_FO"]         = "전체 크기 조정을 무시하고 각 기능별로 개별 슬라이더를 사용합니다."
-- L["AXIS_OVERRIDES_GLOBAL_SCALE_INDIVIDUAL_SLIDERS_F"]      = "Overrides the global scale with individual sliders for Focus, Presence, Vista, etc."
-- L["AXIS_DOESN_T_CHANGE_YOUR_CONFIGURED_VALUES"]            = "Doesn't change your configured values, only the effective display scale."
L["FOCUS_SCALE"]                                              = "목록"
L["AXIS_SCALE_FOCUS_OBJECTIVE_TRACKER"]                       = "목표 목록(추적기)의 크기 조정 (50–200%)."
L["PRESENCE_SCALE"]                                           = "상황 알림"
L["AXIS_SCALE_PRESENCE_CINEMATIC_TEXT"]                       = "보기 좋은 상황 알림 텍스트의 크기 조정 (50–200%)."
L["VISTA_SCALE"]                                              = "미니맵"
L["AXIS_SCALE_VISTA_MINIMAP_MODULE"]                          = "미니맵 기능의 크기 조정 (50–200%)."
L["INSIGHT_SCALE"]                                            = "툴팁"
L["AXIS_SCALE_INSIGHT_TOOLTIP_MODULE"]                        = "툴팁 크기 조정 (50–200%)."
L["AUGMENT_SCALE"]                                              = "획득 알림"
L["AXIS_SCALE_AUGMENT_LOOT_TOAST_MODULE"]                       = "획득 알림 기능의 크기 조정 (50–200%)."
-- L["AUGMENT_FONT"]                                            = "Loot Toast Font"
-- L["AUGMENT_FONT_FAMILY"]                                     = "Font family used for loot toast text. Use 'Use global font' to follow the addon-wide font."
-- L["AUGMENT_ICON_SIZE"]                                       = "Icon Size"
-- L["AUGMENT_ICON_SIZE_DESC"]                                  = "Icon size used for Loot Toasts (8-64 px)."
-- L["AUGMENT_ICON_GAP"]                                        = "Icon Gap"
-- L["AUGMENT_ICON_GAP_DESC"]                                   = "Gap between icons and text for Loot toasts (0-32 px)."
-- L["AUGMENT_TOAST_TYPES"]                                     = "Toast Types"
-- L["AUGMENT_TOAST_TYPES_PAGE_DESC"]                           = "Choose which loot types trigger a toast notification."
-- L["AUGMENT_SHOW_ITEMS"]                                      = "Item Toasts"
-- L["AUGMENT_SHOW_ITEMS_DESC"]                                 = "Show a toast when you loot an item."
-- L["AUGMENT_SHOW_PUSHED_ITEMS"]                               = "Upgrade & Reward Toasts"
-- L["AUGMENT_SHOW_PUSHED_ITEMS_DESC"]                          = "Show a toast when an item is delivered to your bags (upgrades, Catalyst, quest rewards)."
-- L["AUGMENT_SHOW_MONEY"]                                      = "Money Toasts"
-- L["AUGMENT_SHOW_MONEY_DESC"]                                 = "Show a toast when you loot gold."
-- L["AUGMENT_SHOW_CURRENCY"]                                   = "Currency Toasts"
-- L["AUGMENT_SHOW_CURRENCY_DESC"]                              = "Show a toast when you receive a currency."
-- L["AUGMENT_SHOW_REP"]                                        = "Reputation Toasts"
-- L["AUGMENT_SHOW_REP_DESC"]                                   = "Show a toast when your reputation changes."
-- L["AUGMENT_STACKING_SECTION"]                               = "Stacking"
-- L["AUGMENT_STACK_DUPLICATES"]                               = "Stack duplicate loots"
-- L["AUGMENT_STACK_DUPLICATES_DESC"]                          = "When the same item or currency drops multiple times while a toast is still visible, update the count on the existing row instead of creating a new one."
-- L["AUGMENT_STACK_COUNT_BEFORE_NAME"]                        = "Show item count before name"
-- L["AUGMENT_STACK_COUNT_BEFORE_NAME_DESC"]                   = "Show the item count before the item name in the toast."
-- L["AUGMENT_CONDENSE_JUNK"]                                  = "Condense junk items"
-- L["AUGMENT_CONDENSE_JUNK_DESC"]                             = "Merge all grey quality items into a single row showing a combined count (e.g. Junk x12)."
-- L["AUGMENT_JUNK_LABEL"]                                     = "Junk"
-- L["AUGMENT_BLIZZARD_SECTION"]                               = "Blizzard Toasts"
-- L["AUGMENT_SUPPRESS_BLIZZARD"]                              = "Hide Default Blizzard Toasts"
-- L["AUGMENT_SUPPRESS_BLIZZARD_DESC"]                         = "Suppress Blizzard's built-in loot alert toasts. When enabled, Augment notifications replace them entirely. When disabled, both systems show simultaneously."
-- L["AUGMENT_PREVIEW_SECTION"]                                = "Preview"
-- L["AUGMENT_PREVIEW"]                                        = "Preview Toasts"
-- L["AUGMENT_PREVIEW_DESC"]                                   = "Fire a sample toast for each enabled type using your current settings."
-- L["AUGMENT_PREVIEW_PAGE_DESC"]                              = "Test the current toast layout with sample notifications."
-- L["AUGMENT_MIN_QUALITY"]                                     = "Minimum Item Quality"
-- L["AUGMENT_MIN_QUALITY_DESC"]                                = "Hide item toasts below this quality threshold."
-- L["AUGMENT_TOAST_OPACITY"]                                   = "Toast Opacity"
-- L["AUGMENT_TOAST_OPACITY_DESC"]                              = "Maximum opacity of loot toasts (%)."
-- L["AUGMENT_MAX_VISIBLE_SECTION"]                             = "Visibility"
-- L["AUGMENT_MAX_VISIBLE"]                                     = "Max Visible Toasts"
-- L["AUGMENT_MAX_VISIBLE_DESC"]                                = "Maximum number of loot toasts visible at once."
-- L["AUGMENT_HOLD_DURATIONS"]                                  = "Hold Durations"
-- L["AUGMENT_HOLD_DURATIONS_PAGE_DESC"]                        = "Configure how long each type of loot toast stays visible."
-- L["AUGMENT_HOLD_ITEM"]                                       = "Item Hold Time"
-- L["AUGMENT_HOLD_ITEM_DESC"]                                  = "How long Common, Uncommon, and Rare item toasts remain on screen (seconds)."
-- L["AUGMENT_HOLD_EPIC"]                                       = "Epic Hold Time"
-- L["AUGMENT_HOLD_EPIC_DESC"]                                  = "How long Epic item toasts remain on screen (seconds)."
-- L["AUGMENT_HOLD_LEGENDARY"]                                  = "Legendary Hold Time"
-- L["AUGMENT_HOLD_LEGENDARY_DESC"]                             = "How long Legendary item toasts remain on screen (seconds)."
-- L["AUGMENT_HOLD_MONEY"]                                      = "Money Hold Time"
-- L["AUGMENT_HOLD_MONEY_DESC"]                                 = "How long money toasts remain on screen (seconds)."
-- L["AUGMENT_HOLD_CURRENCY"]                                   = "Currency Hold Time"
-- L["AUGMENT_HOLD_CURRENCY_DESC"]                              = "How long currency toasts remain on screen (seconds)."
-- L["AUGMENT_HOLD_REP"]                                        = "Reputation Hold Time"
-- L["AUGMENT_HOLD_REP_DESC"]                                   = "How long reputation toasts remain on screen (seconds)."
-- L["AUGMENT_SOUNDS"]                                          = "Sounds"
-- L["AUGMENT_SOUNDS_PAGE_DESC"]                                = "Sound playback settings for loot toast notifications."
-- L["AUGMENT_SOUND_ENABLED"]                                   = "Enable Sounds"
-- L["AUGMENT_SOUND_ENABLED_DESC"]                              = "Master toggle for loot toast sounds."
-- L["AUGMENT_SOUND_CHANNEL"]                                   = "Sound Channel"
-- L["AUGMENT_SOUND_CHANNEL_DESC"]                              = "Audio mixer channel used for toast sounds."
-- L["AUGMENT_SOUND_CH_SFX"]                                    = "Sound Effects"
-- L["AUGMENT_SOUND_CH_MASTER"]                                 = "Master"
-- L["AUGMENT_SOUND_CH_DIALOG"]                                 = "Dialog"
-- L["AUGMENT_SOUND_CH_AMBIENCE"]                               = "Ambience"
-- L["AUGMENT_SOUND_CH_MUSIC"]                                  = "Music"
-- L["AUGMENT_SOUND_ITEMS"]                                     = "Item Sounds"
-- L["AUGMENT_SOUND_ITEMS_DESC"]                                = "Play a sound for epic and legendary item toasts."
-- L["AUGMENT_SOUND_MONEY"]                                     = "Money Sounds"
-- L["AUGMENT_SOUND_MONEY_DESC"]                                = "Play a sound when you loot gold."
-- L["AUGMENT_SOUND_CURRENCY"]                                  = "Currency Sounds"
-- L["AUGMENT_SOUND_CURRENCY_DESC"]                             = "Play a sound when you receive a currency."
-- L["AUGMENT_SOUND_REP"]                                       = "Reputation Sounds"
-- L["AUGMENT_SOUND_REP_DESC"]                                  = "Play a sound when your reputation changes."
-- L["AUGMENT_TYPOGRAPHY_PAGE_DESC"]                            = "Font and text display options for loot toasts."
-- L["AUGMENT_TEXT_OUTLINE"]                                    = "Text Outline"
-- L["AUGMENT_TEXT_OUTLINE_DESC"]                               = "Display toast text with an outline."
-- L["AUGMENT_FONT_SIZE"]                                       = "Font Size"
-- L["AUGMENT_FONT_SIZE_DESC"]                                  = "Text point size for loot toast labels (8–28)."
-- L["AUGMENT_TOAST_SCALE"]                                     = "Toast Scale"
-- L["AUGMENT_TOAST_SCALE_DESC"]                                = "Overall size multiplier for loot toasts (50–200%)."
L["AXIS_ENABLE_HORIZON_INSIGHT_MODULE"]                       = "툴팁 기능 활성화"
L["AXIS_CINEMATIC_TOOLTIPS_CLASS_COLOURS_SPEC_DISPLAY"]       = "직업 색상, 전문화 표시, 진영 아이콘이 있는 시네마틱 툴팁."
L["AXIS_TOOLTIP_ANCHOR_MODE"]                                 = "툴팁 고정 방식"
L["AXIS_WHERE_TOOLTIPS_APPEAR_FOLLOW_CURSOR_FIXED"]           = "툴팁 표시 위치: 커서 추적 또는 고정 위치."
L["AXIS_CURSOR"]                                              = "커서"
L["AXIS_FIXED"]                                               = "고정"
-- L["INSIGHT_CURSOR_SIDE"]                                   = "Cursor Side"
-- L["INSIGHT_CURSOR_SIDE_DESC"]                              = "Which side of the cursor the tooltip appears on."
-- L["INSIGHT_CURSOR_SIDE_CENTER"]                            = "Center"
-- L["INSIGHT_CURSOR_SIDE_LEFT"]                              = "Left"
-- L["INSIGHT_CURSOR_SIDE_RIGHT"]                             = "Right"
L["AXIS_ANCHOR_MOVE"]                                         = "이동용 상자 표시"
-- L["AXIS_CLICK_HIDE_ANCHOR_DRAG_POSITION"]                  = "Click to show or hide the anchor. Drag to set position, right-click to confirm."
L["AXIS_DRAGGABLE_FRAME_FIXED_TOOLTIP_POSITION_DESC"]         = "고정 툴팁 위치를 설정할 드래그 가능한 프레임을 표시합니다. 드래그한 후 우클릭하여 확인(고정)합니다."
L["AXIS_RESET_TOOLTIP_POSITION"]                              = "툴팁 위치 초기화"
L["AXIS_RESET_FIXED_POSITION_DEFAULT"]                        = "고정된 위치를 기본값으로 초기화합니다."
-- L["INSIGHT_FOCUS_DYNAMIC_IN_FIXED"]                        = "Dynamic Position for Focus Tooltips"
-- L["INSIGHT_FOCUS_DYNAMIC_IN_FIXED_DESC"]                   = "When fixed anchor is on, Focus tracker tooltips still attach to the outer edge of the Horizon panel so they never cover the tracker."
-- L["INSIGHT_CURSOR_OFFSET_X"]                               = "Cursor Offset X"
-- L["INSIGHT_CURSOR_OFFSET_X_DESC"]                             = "Horizontal pixel offset from the default cursor tooltip position (cursor anchor only)."
-- L["INSIGHT_CURSOR_OFFSET_Y"]                               = "Cursor Offset Y"
-- L["INSIGHT_CURSOR_OFFSET_Y_DESC"]                             = "Vertical pixel offset from the default cursor tooltip position (cursor anchor only)."
L["AXIS_TOOLTIP_BACKGROUND_COLOUR"]                           = "툴팁 배경 색상"
L["AXIS_COLOUR_OF_TOOLTIP_BACKGROUND"]                        = "툴팁 배경 색상."
L["AXIS_TOOLTIP_BACKGROUND_OPACITY"]                          = "툴팁 배경 불투명도"
L["AXIS_TOOLTIP_BG_OPACITY_PCT_DESC"]                         = "툴팁 배경 불투명도 (0–100%)."
L["AXIS_TOOLTIP_FONT"]                                        = "툴팁 글꼴"
L["AXIS_FONT_FAMILY_TOOLTIP_TEXT"]                            = "모든 툴팁 텍스트에 사용되는 글꼴 패밀리."
-- L["INSIGHT_BODY_SIZE"]                                     = "Body Size"
-- L["INSIGHT_BODY_FONT_SIZE"]                                = "Body Font Size."
-- L["INSIGHT_BADGES_SIZE"]                                      = "Badges Size"
-- L["INSIGHT_BADGES_FONT_SIZE"]                                 = "Status Badges Font Size."
-- L["INSIGHT_STATS_SIZE"]                                       = "Stats Size"
-- L["INSIGHT_STATS_FONT_SIZE"]                                  = "M+ score, item level, and honor level font size."
-- L["INSIGHT_MOUNT_SIZE"]                                    = "Mount Size"
-- L["INSIGHT_MOUNT_FONT_SIZE"]                               = "Mount name, source, and ownership font size."
-- L["INSIGHT_MOUNT_OWNERSHIP_DISPLAY"]                       = "Mount Collection Indicator"
-- L["INSIGHT_MOUNT_OWNERSHIP_DISPLAY_DESC"]                  = "How to show whether you have collected the hovered player's mount."
-- L["INSIGHT_MOUNT_OWNERSHIP_TEXT"]                          = "Full Text"
-- L["INSIGHT_MOUNT_OWNERSHIP_ICONS"]                         = "Tick / Cross"
-- L["INSIGHT_MOUNT_OWNED"]                                   = "You own this mount"
-- L["INSIGHT_MOUNT_NOT_OWNED"]                               = "You don't own this mount"
-- L["INSIGHT_TRANSMOG_SIZE"]                                 = "Transmog Size"
-- L["INSIGHT_TRANSMOG_FONT_SIZE"]                            = "Item appearance status font size."
-- L["INSIGHT_TRP3_CHARACTER_ICON"]                                                = "Character Icon"
-- L["INSIGHT_TRP3_CHARACTER_ICON_DESC"]                                                = "Show the player's TRP3 character icon before their name, replacing the faction symbol."
-- L["INSIGHT_TRP3_TITLE"]                                                = "Full Title"
-- L["INSIGHT_TRP3_TITLE_DESC"]                                                = "Show the player's full title (e.g. <Keeper of the Dawnguard >) as a line below the name."
-- L["INSIGHT_TRP3_NAME"]                                                = "RP Name"
-- L["INSIGHT_TRP3_NAME_DESC"]                                                = "Replace the WoW character name with the player's TRP3 RP name when available."

-- L["INSIGHT_TRP3_COLOUR_DESC"]                                                = "Use the player's TRP3 custom name colour instead of their faction or class colour for their name."
-- L["INSIGHT_TRP3_STATUS"]                                                = "IC / OOC Status"
-- L["INSIGHT_TRP3_STATUS_DESC"]                                                = "Show a green [IC] or red [OOC] badge on the name line for players using Total RP 3."
-- L["INSIGHT_TRP3_STATUS_ICON"]                                                = "Use Icon Indicator"
-- L["INSIGHT_TRP3_STATUS_ICON_DESC"]                                                = "Show a coloured green or red dot instead of [IC] / [OOC] text on the name line."
-- L["INSIGHT_TRP3_PRONOUNS"]                                                = "Pronouns"
-- L["INSIGHT_TRP3_PRONOUNS_DESC"]                                                = "Show the player's TRP3 pronouns in the name line."
-- L["INSIGHT_TRP3_RACE_CLASS"]                                                = "Custom Race & Class"
-- L["INSIGHT_TRP3_RACE_CLASS_DESC"]                                                = "Show the player's TRP3 race/class near the bottom when available. The native race/class line moves there as a fallback."
-- L["INSIGHT_TRP3_GUILD"]                                                = "Custom Guild"
-- L["INSIGHT_TRP3_GUILD_DESC"]                                                = "Show the player's TRP3 guild near the bottom when available. The native guide line moves there as a fallback."
-- L["INSIGHT_TRP3_CURRENTLY"]                                                = "Currently"
-- L["INSIGHT_TRP3_CURRENTLY_DESC"]                                                = "Show the player's TRP3 'Currently' status text as a block at the bottom of the tooltip"
-- L["INSIGHT_TRP3_BORDER_COLOUR"]                                                = "Custom Border Colour"
-- L["INSIGHT_TRP3_BORDER_COLOUR_DESC"]                                           = "Tint the tooltip border with the player's TRP3 custom colour instead of their class colour."
-- L["AXIS_TOOLTIPS"]                                         = "Tooltips"
-- L["INSIGHT_CATEGORY_GLOBAL"]                               = "Global Tooltips"
-- L["INSIGHT_CATEGORY_GLOBAL_DESC"]                             = "Anchor, backdrop, fonts, sizes, and display options shared across tooltip types."
-- L["INSIGHT_CATEGORY_PLAYER"]                               = "Player Characters"
-- L["INSIGHT_CATEGORY_PLAYER_DESC"]                             = "Guild rank, titles, badges, PvP, ratings, gear, and mount lines on player tooltips."
-- L["INSIGHT_CATEGORY_TRP3"]                                                = "Total RP 3"
-- L["INSIGHT_CATEGORY_TRP3_DESC"]                                                = "Integrate Total RP 3 character profiles into Insight player tooltips. TRP3's tooltip frame is suppressed; all RP data appears inside Insight's styled GameTooltip"
-- L["INSIGHT_CATEGORY_NPC"]                                  = "NPCs"
-- L["INSIGHT_CATEGORY_NPC_DESC"]                                = "NPC tooltip styling. Extra NPC-only toggles can be added here later."
-- L["INSIGHT_CATEGORY_ITEM"]                                 = "Items"
-- L["INSIGHT_CATEGORY_ITEM_DESC"]                            = "Item tooltip options such as transmog collection status."
-- L["INSIGHT_SECTION_IDENTITY"]                              = "Identity"
-- L["INSIGHT_PLAYER_NAME_COLOUR"]                            = "Player Name Colour"
-- L["INSIGHT_PLAYER_NAME_COLOUR_DESC"]                       = "Colour for the player's name on the first tooltip line: faction (Alliance blue, Horde red) or class."
-- L["INSIGHT_PLAYER_NAME_COLOUR_FACTION"]                    = "Faction"
-- L["INSIGHT_PLAYER_NAME_COLOUR_CLASS"]                      = "Class"
-- L["INSIGHT_PLAYER_NAME_GRADIENT"]                          = "Class Colour Gradient"
-- L["INSIGHT_PLAYER_NAME_GRADIENT_DESC"]                     = "Render the player name as a two-stop gradient of their class colour (only applies when the name colour is set to Class)."
-- L["INSIGHT_GRADIENT_BIAS"]                                 = "Gradient Brightness"
-- L["INSIGHT_GRADIENT_BIAS_DESC"]                            = "Shift both gradient stops lighter (positive) or darker (negative). Zero gives the default look."
-- L["INSIGHT_REALM_NAMES"]                                   = "Realm Names"
-- L["INSIGHT_REALM_NAMES_DESC"]                              = "Choose how realm names display in player tooltip names."
-- L["INSIGHT_REALM_NAMES_FULL"]                              = "Full"
-- L["INSIGHT_REALM_NAMES_HIDE"]                              = "Hide"
-- L["INSIGHT_REALM_NAMES_MODIFIER"]                          = "Modifier"
-- L["INSIGHT_REALM_NAMES_SIMPLIFIED"]                        = "Simplified"
-- L["INSIGHT_RACE_ICONS"]                                    = "Race Icons"
-- L["INSIGHT_RACE_ICONS_DESC"]                               = "Show a race icon beside the level and race line."
-- L["INSIGHT_DISPLAY_MODE_HIDE"]                             = "Hide"
-- L["INSIGHT_DISPLAY_MODE_SHOW"]                             = "Show"
-- L["INSIGHT_DISPLAY_MODE_MODIFIER"]                         = "Modifier"
-- L["INSIGHT_SECTION_STATUS_PVP"]                               = "Status & PvP"
-- L["INSIGHT_STATUS_BADGE_COMBAT"]                           = "Combat"
-- L["INSIGHT_STATUS_BADGE_COMBAT_DESC"]                      = "Show a Combat badge when the hovered player is in combat."
-- L["INSIGHT_STATUS_BADGE_AFK"]                              = "AFK / DND"
-- L["INSIGHT_STATUS_BADGE_AFK_DESC"]                         = "Show an AFK or DND badge when the hovered player is away or marked do not disturb."
-- L["INSIGHT_STATUS_BADGE_AFK_IN_HEADER"]                    = "AFK / DND In Header"
-- L["INSIGHT_STATUS_BADGE_AFK_IN_HEADER_DESC"]               = "Show AFK / DND inline on the name line. When off, they appear with the other status badges."
-- DND badge was merged into the AFK / DND toggle; key no longer used in the options UI.
-- L["INSIGHT_STATUS_BADGE_DND"]                              = "DND"
-- L["INSIGHT_STATUS_BADGE_DND_DESC"]                         = "Show a DND badge when the hovered player is marked do not disturb."
-- L["INSIGHT_STATUS_BADGE_PVP"]                              = "PvP"
-- L["INSIGHT_STATUS_BADGE_PVP_DESC"]                         = "Show a PvP badge when the hovered player is flagged for PvP."
-- L["INSIGHT_STATUS_BADGE_GROUP"]                            = "Group"
-- L["INSIGHT_STATUS_BADGE_GROUP_DESC"]                       = "Show Party or Raid badges for grouped players."
-- L["INSIGHT_STATUS_BADGE_FRIEND"]                           = "Friend"
-- L["INSIGHT_STATUS_BADGE_FRIEND_DESC"]                      = "Show a Friend badge for players on your friend list."
-- L["INSIGHT_STATUS_BADGE_TARGETING"]                        = "Targeting You"
-- L["INSIGHT_STATUS_BADGE_TARGETING_DESC"]                   = "Show a Targeting You badge when the hovered player has you targeted."
-- L["INSIGHT_TARGETING_LINE"]                                = "Targeting Line"
-- L["INSIGHT_TARGETING_LINE_DESC"]                          = "Show a Targeting line with the name of whoever the hovered unit is currently targeting."
-- L["INSIGHT_SECTION_CLASS"]                                 = "Class"
-- L["INSIGHT_SECTION_RATINGS_GEAR"]                          = "Ratings & Gear"
-- L["INSIGHT_MYTHIC_SCORE_MODE_DESC"]                        = "Choose when to show Mythic+ score. Show requests inspect data on hover and may not appear instantly. Modifier shows it only while Shift is held."
-- L["INSIGHT_ITEM_LEVEL_MODE_DESC"]                          = "Choose when to show equipped item level. Show requests inspect data on hover and may not appear instantly. Modifier shows it only while Shift is held."
-- L["INSIGHT_HONOR_LEVEL_MODE_DESC"]                         = "Choose when to show PvP honor level. Show requests inspect data on hover and may not appear instantly. Modifier shows it only while Shift is held."
-- L["INSIGHT_ACHIEVEMENT_POINTS"]                            = "Achievement Points"
-- L["INSIGHT_ACHIEVEMENT_POINTS_MODE_DESC"]                  = "Choose when to show achievement points. For other players, data appears after a brief server request. Modifier shows it only while Shift is held."
-- L["INSIGHT_RATINGS_ICONS"]                                 = "Rating Icons"
-- L["INSIGHT_RATINGS_ICONS_DESC"]                            = "Show icons beside Mythic+ score, honor level, and item level."
-- L["INSIGHT_SPEC_ROLE"]                                        = "Spec Icon & Role"
-- L["INSIGHT_SPEC_ROLE_DESC"]                                   = "Show the player's specialization icon and role after inspecting them. Disable to stop Insight from calling NotifyInspect on mouseover."
-- L["INSIGHT_SECTION_MOUNT"]                                 = "Mount"
-- L["INSIGHT_SECTION_DISMISS"]                               = "Unit Tooltip Dismiss"
-- L["INSIGHT_DISMISS_GRACE"]                                 = "Dismiss Grace"
-- L["INSIGHT_DISMISS_GRACE_DESC"]                               = "How long to wait after the mouse leaves a unit before starting to hide the GameTooltip. Longer grace reduces flicker from brief cursor gaps."
-- L["INSIGHT_DISMISS_GRACE_INSTANT"]                         = "Instant"
-- L["INSIGHT_DISMISS_GRACE_DEFAULT"]                         = "Normal"
-- L["INSIGHT_DISMISS_GRACE_RELAXED"]                         = "Relaxed"
-- L["INSIGHT_SECTION_COMBAT"]                                = "Combat"
-- L["INSIGHT_HIDE_IN_COMBAT"]                                = "Hide Tooltips in Combat"
-- L["INSIGHT_HIDE_IN_COMBAT_DESC"]                           = "While in combat, close GameTooltip and other Insight-styled tooltip frames and block them from staying open. Applies only when the Insight module is enabled."
-- L["INSIGHT_FADE_OUT_SEC"]                                  = "Fade-Out Duration"
-- L["INSIGHT_FADE_OUT_SEC_DESC"]                                = "Seconds to fade the unit tooltip after dismiss starts. Zero hides immediately (no fade). Applies to GameTooltip unit tips only."
-- L["INSIGHT_SECTION_ICONS_AND_SEPARATORS"]                  = "Icons & Separators"
-- L["INSIGHT_SECTION_NPC_TOOLTIP"]                           = "NPC Tooltip"
-- L["INSIGHT_SECTION_TRANSMOG"]                              = "Transmog"
-- L["INSIGHT_NPC_PLACEHOLDER"]                               = "NPC-specific options will appear here when available. Reaction colours and level lines still apply in-game."
-- L["INSIGHT_NPC_REACTION_BORDER"]                           = "Reaction Border"
-- L["INSIGHT_NPC_REACTION_BORDER_DESC"]                      = "Tint the tooltip border to the NPC's faction reaction (hostile red, friendly green, neutral yellow)."
-- L["INSIGHT_NPC_REACTION_NAME"]                             = "Reaction Name Colour"
-- L["INSIGHT_NPC_REACTION_NAME_DESC"]                        = "Colour the NPC's name to match their faction reaction."
-- L["INSIGHT_NPC_LEVEL_LINE"]                                = "Level Line"
-- L["INSIGHT_NPC_LEVEL_LINE_DESC"]                           = "Show the NPC's level, classification (Elite, Rare, etc.), and creature type beneath their name."
-- L["INSIGHT_NPC_ICONS_DESC"]                                = "Show an icon instead of '??' for NPCs with an unknown level."
-- L["INSIGHT_SECTION_ITEM_STYLING"]                          = "Item Styling"
-- L["INSIGHT_ITEM_QUALITY_BORDER"]                           = "Quality Border"
-- L["INSIGHT_ITEM_QUALITY_BORDER_DESC"]                      = "Tint the tooltip border to the item's quality colour (Uncommon green, Rare blue, Epic purple, etc.)."
-- L["INSIGHT_ITEM_NAME_GRADIENT"]                            = "Quality Gradient Name"
-- L["INSIGHT_ITEM_NAME_GRADIENT_DESC"]                       = "Render the item name as a two-stop gradient of its quality colour (Uncommon green, Rare blue, Epic purple, etc.)."
-- L["INSIGHT_ITEM_SECTION_SPACING"]                          = "Blank Line Before Blocks"
-- L["INSIGHT_ITEM_SECTION_SPACING_DESC"]                     = "Insert a blank line before Insight blocks on item tooltips instead of a tinted separator line."
-- L["AXIS_ITEM_TOOLTIP"]                                     = "Item Tooltip"
-- L["AXIS_TRANSMOG_STATUS"]                                  = "Show transmog status"
-- L["AXIS_WHETHER_YOU_COLLECTED_APPEARANCE_OF_AN"]           = "Show whether you have collected the appearance of an item you hover over."
-- L["AXIS_PLAYER_TOOLTIP"]                                   = "Player Tooltip"
-- L["AXIS_GUILD_RANK"]                                       = "Show guild rank"
-- L["AXIS_APPEND_PLAYER_S_GUILD_RANK_NEXT"]                  = "Append the player's guild rank next to their guild name."
-- L["AXIS_MYTHIC_SCORE"]                                     = "Show Mythic+ score"
-- L["AXIS_PLAYER_S_CURRENT_SEASON_MYTHIC_SCORE"]             = "Show the player's current season Mythic+ score, colour-coded by tier."
-- L["AXIS_ITEM_LEVEL"]                                       = "Show item level"
-- L["AXIS_PLAYER_S_EQUIPPED_ITEM_LEVEL_AFTER"]               = "Show the player's equipped item level after inspecting them."
-- L["AXIS_HONOR_LEVEL"]                                         = "Show honor level"
-- L["AXIS_PLAYER_S_PVP_HONOR_LEVEL_TOOLTIP"]                    = "Show the player's PvP honor level in the tooltip."
-- L["AXIS_PVP_TITLE"]                                        = "Show PvP title"
-- L["AXIS_PLAYER_S_PVP_TITLE_E_G"]                           = "Show the player's PvP title (e.g. Gladiator) in the tooltip."
-- L["AXIS_CHARACTER_TITLE"]                                  = "Character Title"
-- L["AXIS_PLAYER_S_SELECTED_TITLE_ACHIEVEMENT_PVP"]          = "Show the player's selected title (achievement or PvP) in the name line."
-- L["INSIGHT_TITLE_COLOUR_MODE_DESC"]                        = "Choose how character titles are coloured in the player tooltip name line."
-- L["INSIGHT_TITLE_COLOUR_MATCH_NAME"]                       = "Match Name"
-- L["INSIGHT_TITLE_COLOUR_MATCH_NAME_GRADIENT"]              = "Match Name (Gradient)"
-- L["INSIGHT_TITLE_COLOUR_CUSTOM"]                           = "Custom"
-- L["INSIGHT_TITLE_CUSTOM_COLOUR"]                           = "Custom Colour"
-- L["AXIS_TITLE_COLOUR"]                                     = "Title Colour"
-- L["AXIS_COLOUR_OF_CHARACTER_TITLE_PLAYER_TOOLTIP"]         = "Colour of the character title in the player tooltip name line."
-- L["AXIS_STATUS_BADGES"]                                    = "Show Status Badges"
-- L["AXIS_INLINE_BADGES_COMBAT_AFK_DND_PVP"]                 = "Show inline badges for combat, AFK, DND, PvP flag, party/raid membership, friends, and whether the player is targeting you."
-- L["AXIS_MOUNT_INFO"]                                       = "Show Mount Info"
-- L["AXIS_HOVERING_A_MOUNTED_PLAYER_THEIR_MOUNT"]            = "When hovering a mounted player, show their mount name, source, and whether you own it."
-- L["AXIS_BLANK_SEPARATOR"]                                  = "Blank Separator"
-- L["AXIS_A_BLANK_LINE_INSTEAD_OF_DASHES"]                   = "Use a blank line instead of dashes between tooltip sections."
-- L["AXIS_SEPARATION"]                                       = "Separation"
-- L["AXIS_SEPARATION_DESC"]                                  = "Choose how Insight separates tooltip sections."
-- L["AXIS_SEPARATION_DIVIDERS"]                              = "Dividers"
-- L["AXIS_SEPARATION_BLANK"]                                 = "Blank"
-- L["AXIS_SEPARATION_NONE"]                                  = "None"
-- L["AXIS_SEPARATION_TOOLTIP"]                               = "Dividers draws a tinted dashed line between sections. Blank inserts a blank line instead. None removes Insight section separators entirely."
L["AXIS_ICONS"]                                               = "아이콘 표시"
-- L["AXIS_CLASS_ICON_STYLE"]                                 = "Class Icon Style"
-- L["AXIS_DEFAULT_BLIZZARD_RONDOMEDIA_CLASS_ICONS_TH"]          = "Use Default (Blizzard) or RondoMedia class icons on the class/spec line."
-- L["AXIS_SPEC_OVERRIDE"]                                    = "Spec Override"
-- L["AXIS_SPEC_OVERRIDE_DESC"]                               = "Show the native Blizzard spec icon instead of the class icon. Falls back to class icon until inspect data arrives."
-- L["AXIS_SPEC_OVERRIDE_INSPECT_NOTE"]                       = "Spec override requires inspect data — appears after hovering for a moment."
-- L["AXIS_CUSTOM_CLASS_ICONS_LABEL"]                            = "Custom (addon media)"
-- L["AXIS_CLASS_ICON_SOURCES_TOOLTIP"]                          = "RondoMedia: https://www.curseforge.com/wow/addons/rondomedia — Custom: place one .tga per class under media/CustomClassIcons/<CLASS>/<class lower>.tga (e.g. WARRIOR/warrior.tga), then /reload."
-- L["AXIS_RONDOMEDIA_CLASS_ICONS_RONDOFERRARI_HTTPS_WWW"]    = "RondoMedia class icons by RondoFerrari — https://www.curseforge.com/wow/addons/rondomedia"
-- L["AXIS_DEFAULT"]                                          = "Default"
L["AXIS_FACTION_SPEC_MOUNT_MYTHIC_ICONS_TOOLTIPS"]            = "툴팁에 진영, 전문화, 탈것, Mythic+ 아이콘 표시."
L["AXIS_GENERAL"]                                             = "일반"
L["AXIS_POSITION"]                                            = "위치"
L["AXIS_RESET_POSITION"]                                      = "위치 초기화"
L["AXIS_RESET_LOOT_TOAST_POSITION_DEFAULT"]                   = "전리품 알림 위치를 기본값으로 초기화합니다."


-- OptionsData.lua Layout

L["FOCUS_LOCK_POSITION"]                                      = "위치 잠금"
L["FOCUS_PREVENT_DRAGGING_TRACKER"]                           = "목록을 드래그할 수 없게 합니다."
L["FOCUS_GROW_UPWARD"]                                        = "위로 확장"
L["FOCUS_GROW_HEADER"]                                        = "위로 확장 헤더"
L["FOCUS_GROWING_UPWARD_KEEP_HEADER_BOTTOM_TOP"]              = "위로 확장 시: 헤더를 아래에 두거나 접을 때까지 위에 둡니다."
L["FOCUS_HEADER_BOTTOM"]                                      = "헤더 아래"
L["FOCUS_HEADER_SLIDES_COLLAPSE"]                             = "접을 때 헤더 슬라이드"
L["FOCUS_ANCHOR_BOTTOM_LIST_GROWS_UPWARD"]                    = "아래 기준으로 목록이 위쪽으로 확장됩니다."
L["FOCUS_START_COLLAPSED"]                                    = "접힌 상태로 시작"
L["FOCUS_START_HEADER_SHOWN_UNTIL_YOU_EXPAND"]                = "펼치기 전까지 헤더만 표시합니다."
-- L["FOCUS_ALIGN_CONTENT_RIGHT"]                             = "Align Content Right"
-- L["FOCUS_RIGHT_ALIGN_QUEST_TITLES_OBJECTIVES_WITHIN"]      = "Right-align quest titles and objectives within the panel."
L["FOCUS_PANEL_WIDTH"]                                        = "패널 너비"
L["FOCUS_TRACKER_WIDTH_PIXELS"]                               = "목록 너비 (픽셀)."
-- L["FOCUS_DYNAMIC_WIDTH"]                                   = "Shrink to Fit Content"
-- L["FOCUS_DYNAMIC_WIDTH_DESC"]                              = "Resize the tracker to fit the longest visible row, up to the maximum width below. Hides the fixed Tracker Width slider while on."
-- L["FOCUS_DYNAMIC_WIDTH_MAX"]                               = "Maximum Width When Dynamic"
-- L["FOCUS_DYNAMIC_WIDTH_MAX_DESC"]                          = "Caps how wide the tracker can grow when shrink-to-fit is on (200–800 px)."
L["FOCUS_MAX_CONTENT_HEIGHT"]                                 = "최대 콘텐츠 높이"
L["FOCUS_MAX_HEIGHT_OF_SCROLLABLE_LIST_PIXELS"]               = "스크롤 목록의 최대 높이 (픽셀)."
-- L["FOCUS_STATIC_BACKGROUND"]                               = "Static Background Size"
-- L["FOCUS_STATIC_BACKGROUND_DESC"]                          = "Lock the panel to a fixed height regardless of tracked content."
-- L["FOCUS_STATIC_PANEL_HEIGHT"]                             = "Static Panel Height"
-- L["FOCUS_STATIC_PANEL_HEIGHT_DESC"]                        = "Pixel height of the panel when static background is enabled."


-- OptionsData.lua Visibility

L["FOCUS_ALWAYS_M_BLOCK"]                                     = "쐐기 항상 표시"
L["FOCUS_M_BLOCK_WHENEVER_AN_ACTIVE_KEYSTONE"]                = "활성 쐐기 실행 중에는 쐐기 블록을 항상 표시합니다."
L["FOCUS_DUNGEON"]                                            = "던전에서 표시"
L["FOCUS_TRACKER_PARTY_DUNGEONS"]                             = "파티 던전에서 추적기를 표시합니다."
L["FOCUS_RAID"]                                               = "공격대에서 표시"
L["FOCUS_TRACKER_RAIDS"]                                      = "공격대에서 추적기를 표시합니다."
L["FOCUS_BATTLEGROUND"]                                       = "전장에서 표시"
L["FOCUS_TRACKER_BATTLEGROUNDS"]                              = "전장에서 추적기를 표시합니다."
L["FOCUS_ARENA"]                                              = "투기장에서 표시"
L["FOCUS_TRACKER_ARENAS"]                                     = "투기장에서 추적기를 표시합니다."
L["FOCUS_HIDE_COMBAT"]                                        = "전투 중 숨기기"
L["FOCUS_HIDE_TRACKER_FLOATING_QUEST_ITEM_COMBAT"]            = "전투 중 추적기와 퀘스트 아이템 버튼을 숨깁니다."
L["FOCUS_COMBAT_VISIBILITY"]                                  = "전투 중 표시"
L["FOCUS_TRACKER_BEHAVES_COMBAT_FADE_REDUC"]                  = "전투 중 추적기 동작: 표시, 흐리게 표시 또는 숨기기."
L["FOCUS_SHOW"]                                               = "표시"
L["FOCUS_FADE"]                                               = "흐리게"
L["FOCUS_HIDE"]                                               = "숨기기"
L["FOCUS_COMBAT_FADE_OPACITY"]                                = "전투 중 흐림 투명도"
L["FOCUS_VISIBLE_TRACKER_FADED_COMBAT"]                       = "전투 중 목록의 투명도 정도 (0 = 완전 투명). 전투 중 표시가 흐리게일 때만 적용됩니다."
L["FOCUS_MOUSEOVER"]                                          = "마우스 오버"
L["FOCUS_SHOW_ONLY_MOUSEOVER"]                                = "마우스 오버 시에만 표시"
L["FOCUS_FADE_TRACKER_HOVERING_MOVE_MOUSE"]                   = "마우스를 올리지 않으면 목록을 흐리게 표시합니다. 마우스를 올리면 표시됩니다."
L["FOCUS_FADED_OPACITY"]                                      = "흐림 투명도"
L["FOCUS_VISIBLE_TRACKER_FADED_INVISIBLE"]                    = "흐릿할 때 목록의 표시 정도 (0 = 완전 투명)."
L["FOCUS_QUESTS_CURRENT_ZONE"]                                = "현재 지역 퀘스트만 표시"
L["FOCUS_HIDE_QUESTS_OUTSIDE_YOUR_CURRENT_ZONE"]              = "현재 지역 밖의 퀘스트를 숨깁니다."


-- OptionsData.lua Display — Header

L["FOCUS_QUEST_COUNT"]                                        = "퀘스트 수 표시"
L["FOCUS_QUEST_COUNT_HEADER"]                                 = "헤더에 퀘스트 수를 표시합니다."
L["FOCUS_HEADER_COUNT_FORMAT"]                                = "헤더 수 표시 형식"
L["FOCUS_TRACKED_LOG_LOG_MAX_SLOTS_TRACKED"]                  = "추적 중/퀘스트 목록 또는 퀘스트 목록/최대 슬롯. 추적 수에는 전역 퀘스트가 포함되지 않습니다."
L["FOCUS_HEADER_DIVIDER"]                                     = "헤더 구분선 표시"
L["FOCUS_LINE_BELOW_HEADER"]                                  = "헤더 아래 구분선을 표시합니다."
L["FOCUS_HEADER_DIVIDER_COLOUR"]                              = "헤더 구분선 색상"
L["FOCUS_COLOUR_OF_LINE_BELOW_HEADER"]                        = "헤더 아래 선의 색상."
L["FOCUS_SUPER_MINIMAL_MODE"]                                 = "간결하게 표시"
L["FOCUS_HIDE_HEADER_A_PURE_TEXT_LIST"]                       = "헤더를 숨기고 텍스트 목록만 표시합니다."
L["FOCUS_OPTIONS_BUTTON"]                                     = "Options button"
L["FOCUS_OPTIONS_BUTTON_TRACKER_HEADER"]                      = "추적기 헤더에 옵션 버튼을 표시합니다."
L["FOCUS_HEADER_COLOUR"]                                      = "헤더 색상"
L["FOCUS_COLOUR_OF_OBJECTIVES_HEADER_TEXT"]                   = "목표 헤더 텍스트의 색상."
L["FOCUS_HEADER_HEIGHT"]                                      = "헤더 높이"
L["FOCUS_HEIGHT_OF_HEADER_BAR_PIXELS"]                        = "헤더 바 높이 (픽셀, 18–48)."


-- OptionsData.lua Display — List

L["FOCUS_SECTION_HEADERS"]                                    = "구역 헤더 표시"
L["FOCUS_CATEGORY_LABELS_ABOVE_GROUP"]                        = "각 그룹 위에 유형 라벨을 표시합니다."
L["FOCUS_CATEGORY_HEADERS_COLLAPSED"]                         = "접힌 상태에서 구역 헤더 표시"
L["FOCUS_KEEP_SECTION_HEADERS_VISIBLE_COLLAPSED_CLICK"]       = "접힌 상태에서도 구역 헤더를 표시합니다. 클릭하면 해당 유형을 펼칩니다."
L["FOCUS_NEARBY_CURRENT_ZONE_GROUP"]                          = "근처(현재 지역) 그룹 표시"
L["FOCUS_ZONE_QUESTS_A_DEDICATED_CURRENT_ZONE"]               = "현재 지역 퀘스트를 전용 구역으로 표시합니다. 끄면 기존 유형에 그대로 표시됩니다."
L["FOCUS_ZONE_LABELS"]                                        = "지역명 표시"
L["FOCUS_ZONE_NAME_UNDER_QUEST_TITLE"]                        = "각 퀘스트 제목 아래에 지역명을 표시합니다."
L["FOCUS_ACTIVE_QUEST_HIGHLIGHT"]                             = "퀘스트 강조"
L["FOCUS_FOCUSED_QUEST_HIGHLIGHTED"]                          = "퀘스트의 강조 방식."
L["FOCUS_QUEST_ITEM_BUTTONS"]                                 = "퀘스트 아이템 버튼 표시"
L["FOCUS_USABLE_QUEST_ITEM_BUTTON_NEXT_QUEST"]                = "각 퀘스트 옆에 사용 가능한 아이템 버튼을 표시합니다."
-- L["FOCUS_TOOLTIPS_HOVER"]                                  = "Tooltips on Hover"
-- L["FOCUS_TOOLTIPS_HOVERING_TRACKER_ENTRIES_ITE"]           = "Show tooltips when hovering over tracker entries, item buttons, and scenario blocks."
-- L["FOCUS_WOWHEAD_LINK_TOOLTIPS"]                           = "Show WoWhead Link in Tooltips"
-- L["FOCUS_A_TOOLTIP_SHOWN_ADD_A_LINK"]                      = "When a tooltip is shown, add a link to open the quest, achievement, or NPC on WoWhead."
-- L["FOCUS_VIEW_WOWHEAD"]                                    = "View on WoWhead"
-- L["FOCUS_WOWHEAD_ALT_CLICK_HINT"]                             = "Alt+click row to copy"
-- L["FOCUS_WOWHEAD_HINT_LIST_SEPARATOR"]                     = " · "
-- L["FOCUS_WOWHEAD_TOOLTIP_HINT_FALLBACK"]                   = "Configure in Focus options"
-- L["FOCUS_COPY_LINK"]                                       = "Copy link"
-- L["FOCUS_COPY_URL_BELOW_CTRL_C_PASTE"]                     = "Copy the URL below (Ctrl+C) and paste in your browser."
L["FOCUS_OBJECTIVE_NUMBERS"]                                  = "목표 번호 표시"
-- L["FOCUS_OBJECTIVE_PREFIX"]                                = "Objective Prefix"
-- L["FOCUS_OBJECTIVE_PROGRESS_NUMBER_COLOURS"]               = "Colour Objective Progress Numbers"
-- L["FOCUS_OBJECTIVE_PROGRESS_NUMBER_COLOURS_DESC"]             = "Tint X/Y counts: normal colour at 0/n, gold while in progress, green when complete. The slash uses the usual objective colour."
-- L["FOCUS_OBJECTIVE_PREFIX_DESC"]                = "Prefix each objective with a number, hyphen or bullet point."
-- L["FOCUS_NUMBERS"]                                         = "Numbers (1. 2. 3.)"
-- L["FOCUS_HYPHENS"]                                         = "Hyphens (-)"
-- L["FOCUS_BULLET_POINTS"]                                      = "Bullet Points (•)"
-- L["FOCUS_AFTER_SECTION_HEADER"]                            = "After Section Header"
-- L["FOCUS_BEFORE_SECTION_HEADER"]                           = "Before Section Header"
-- L["FOCUS_BELOW_HEADER"]                                    = "Below Header"
-- L["FOCUS_INLINE_BELOW_TITLE"]                              = "Inline Below Title"
L["FOCUS_PREFIX_OBJECTIVES"]                                  = "목표 앞에 1., 2., 3. 번호를 붙입니다."
L["FOCUS_COMPLETED_COUNT"]                                    = "완료 수 표시"
L["FOCUS_X_Y_PROGRESS_QUEST_TITLE"]                           = "퀘스트 제목에 X/Y 진행도를 표시합니다."
L["FOCUS_OBJECTIVE_PROGRESS_BAR"]                             = "목표 진행 바 표시"
L["FOCUS_A_PROGRESS_BAR_UNDER_OBJECTIVES_NUMER"]              = "숫자 진행도가 있는 목표 아래에 진행 바를 표시합니다 (예: 3/250). 필요 수량이 1보다 큰 단일 산술 목표가 있는 항목에만 적용됩니다."
L["FOCUS_CATEGORY_COLOUR_PROGRESS_BAR"]                       = "진행 바에 카테고리 색상 사용"
L["FOCUS_PROGRESS_BAR_MATCHES_QUEST_ACHIEVEME"]               = "활성화하면 진행 바가 퀘스트/업적 카테고리 색상과 일치합니다. 비활성화하면 아래의 사용자 지정 채우기 색상을 사용합니다."
L["FOCUS_PROGRESS_BAR_TEXTURE"]                               = "진행 바 텍스처"
L["FOCUS_PROGRESS_BAR_TYPES"]                                 = "진행 바 유형"
L["FOCUS_TEXTURE_PROGRESS_BAR_FILL"]                          = "진행 바 채우기 텍스처."
L["FOCUS_TEXTURE_PROGRESS_BAR_FILL_SOLID_YOUR"]               = "채우기 텍스처. 단색은 선택한 색상을 사용합니다. SharedMedia 애드온으로 추가 옵션을 사용할 수 있습니다."
L["FOCUS_PROGRESS_BAR_X_Y_OBJECTIVES_PERCENT"]                = "X/Y 목표, 퍼센트 전용 목표 또는 둘 다에 진행 바를 표시합니다."
L["FOCUS_X_Y_OBJECTIVES_LIKE_PERCENT_OBJECTIVES"]             = "X/Y: 3/10 같은 목표. 퍼센트: 45% 같은 목표."
L["FOCUS_X_Y"]                                                = "X/Y만"
L["FOCUS_PERCENT"]                                            = "퍼센트만"
L["FOCUS_TICK_COMPLETED_OBJECTIVES"]                          = "완료된 목표에 체크 표시 사용"
L["FOCUS_COMPLETED_OBJECTIVES_A_CHECKMARK_INSTEA"]            = "활성화하면 완료된 목표에 초록색 대신 체크 표시(✓)가 나타납니다."
L["FOCUS_ENTRY_NUMBERS"]                                      = "항목 번호 표시"
L["FOCUS_PREFIX_QUEST_TITLES_WITHIN_CATEGORY"]                = "각 유형 내에서 퀘스트 제목 앞에 1., 2., 3. 번호를 붙입니다."
L["FOCUS_COMPLETED_OBJECTIVES"]                               = "완료된 목표"
L["FOCUS_MULTI_OBJECTIVE_QUESTS_DISPLAY_OBJECTIVES"]          = "다중 목표 퀘스트에서 완료된 목표(예: 1/1) 표시 방식."
L["FOCUS_ALL"]                                                = "모두 표시"
L["FOCUS_FADE_COMPLETED"]                                     = "완료 시 흐리게"
L["FOCUS_HIDE_COMPLETED"]                                     = "완료 시 숨기기"
L["FOCUS_ICON_ZONE_AUTO_TRACKING"]                            = "지역 내 자동 추적 아이콘 표시"
L["FOCUS_DISPLAY_AN_ICON_NEXT_AUTO_TRACKED"]                  = "퀘스트 로그에 없는 자동 추적된 전역 퀘스트 및 주간/일일 퀘스트 옆에 아이콘을 표시합니다 (지역 내에서만)."
L["FOCUS_AUTO_TRACK_ICON"]                                    = "자동 추적 아이콘"
L["FOCUS_CHOOSE_WHICH_ICON_DISPLAY_NEXT_AUTO"]                = "지역 내 자동 추적 항목 옆에 표시할 아이콘을 선택합니다."
L["FOCUS_APPEND_WORLD_QUESTS_WEEKLIES_DAILIES"]               = "퀘스트 목록에 없는 전역 퀘스트/주간·일일 퀘스트에 ** 접미사를 붙입니다 (해당 지역 내에서만)."


-- OptionsData.lua Display — Spacing

L["FOCUS_COMPACT_MODE"]                                       = "간결 하게"
L["FOCUS_PRESET_SETS_ENTRY_OBJECTIVE_SPACING_P"]              = "사전 설정: 퀘스트 간격 4px, 목표 간격 1px로 설정합니다."
L["FOCUS_SPACING_PRESET"]                                     = "간격 사전 설정"
L["FOCUS_PRESET_ENTRY_OBJECTIVE_SPACING_DEFAULT_P"]           = "사전 설정: 기본(8/2 px), 간결(4/1 px), 여백(12/3 px) 또는 사용자 지정(슬라이더 사용)."
L["FOCUS_COMPACT_VERSION"]                                    = "간결 버전"
L["FOCUS_SPACED_VERSION"]                                     = "여백 버전"
L["FOCUS_SPACING_BETWEEN_QUEST_ENTRIES_PX"]                   = "퀘스트 항목 간격 (px)"
L["FOCUS_VERTICAL_GAP_BETWEEN_QUEST_ENTRIES"]                 = "퀘스트 항목 사이의 세로 간격."
L["FOCUS_SPACING_BEFORE_CATEGORY_HEADER_PX"]                  = "구역 헤더 위 간격 (px)"
L["FOCUS_GAP_BETWEEN_LAST_ENTRY_OF_A"]                        = "이전 그룹의 마지막 항목과 다음 구역 라벨 사이의 간격."
L["FOCUS_SPACING_AFTER_CATEGORY_HEADER_PX"]                   = "구역 헤더 아래 간격 (px)"
L["FOCUS_GAP_BETWEEN_CATEGORY_LABEL_FIRST_QUEST"]             = "구역 라벨과 첫 번째 퀘스트 항목 사이의 간격."
L["FOCUS_SPACING_BETWEEN_OBJECTIVES_PX"]                      = "목표 간격 (px)"
L["FOCUS_VERTICAL_GAP_BETWEEN_OBJECTIVE_LINES_WITHIN"]        = "퀘스트 내 목표 줄 사이의 세로 간격."
L["FOCUS_TITLE_CONTENT"]                                      = "제목과 내용 간격"
L["FOCUS_VERTICAL_GAP_BETWEEN_QUEST_TITLE_OBJECTIVES"]        = "퀘스트 제목과 아래 목표 또는 지역 사이의 세로 간격."
L["FOCUS_SPACING_BELOW_HEADER_PX"]                            = "헤더 아래 간격 (px)"
L["FOCUS_VERTICAL_GAP_BETWEEN_OBJECTIVES_BAR_QUES"]           = "목표 바와 퀘스트 목록 사이의 세로 간격."
L["FOCUS_RESET_SPACING"]                                      = "간격 초기화"


-- OptionsData.lua Display — Other

L["FOCUS_SHOW_QUEST_LEVEL"]                                   = "퀘스트 레벨 표시"
L["FOCUS_QUEST_LEVEL_NEXT_TITLE"]                             = "제목 옆에 퀘스트 레벨을 표시합니다."
L["FOCUS_DIM_FOCUSED_QUESTS"]                                 = "비활성 퀘스트 흐리게"
L["FOCUS_SLIGHTLY_DIM_TITLE_ZONE_OBJECTIVES_SECTION"]         = "포커스되지 않은 퀘스트의 제목, 지역, 목표, 구역 헤더를 약간 흐리게 표시합니다."
-- L["FOCUS_DIM_UNFOCUSED_ENTRIES"]                           = "Dim Unfocused Entries"
-- L["FOCUS_CLICK_A_SECTION_HEADER_EXPAND_CATEGORY"]          = "Click a section header to expand that category."


-- Features — Rare bosses

L["UI_SHOW_RARE_BOSSES"]                                      = "희귀 우두머리 표시"
L["UI_RARE_BOSS_VIGNETTES_LIST"]                              = "목록에 희귀 우두머리를 표시합니다."
L["UI_RARE_LOOT"]                                             = "희귀 전리품"
L["UI_TREASURE_ITEM_VIGNETTES_RARE_LOOT"]                     = "희귀 전리품 목록에 보물과 아이템을 표시합니다."
L["UI_RARE_SOUND_VOLUME"]                                     = "희귀 전리품 소리 볼륨"
L["UI_VOLUME_OF_RARE_ALERT_SOUND"]                            = "희귀 전리품 알림 소리 볼륨 (50–200%)."
L["UI_BOOST_REDUCE_RARE_ALERT_VOLUME"]                        = "볼륨 조절. 100% = 기본; 150% = 더 크게."
L["UI_RARE_ADDED_SOUND"]                                      = "희귀 몹 등장 효과음"
L["UI_PLAY_A_SOUND_A_RARE"]                                   = "희귀 몹이 추가되면 효과음을 재생합니다."
-- L["UI_MINIMAP_PATCH_NOTES_UNREAD_HINT"]                    = "New patch notes — open Axis and choose Patch Notes."


-- OptionsData.lua Features — World quests

L["FOCUS_ZONE_WORLD_QUESTS"]                                  = "현재 지역 전역 퀘스트 표시"
L["FOCUS_AUTO_ADD_WORLD_QUESTS_YOUR_CURRENT"]                 = "현재 지역의 전역 퀘스트를 자동으로 표시합니다. 끄면 추적 목록에 있거나 퀘스트 지역에 가까이 있는 전역 퀘스트만 표시됩니다 (블리자드 기본값)."


-- OptionsData.lua Features — Floating quest item

L["FOCUS_SHOW_FLOATING_QUEST_ITEM"]                           = "퀘스트 아이템 버튼 표시"
L["FOCUS_QUICK_BUTTON_FOCUSED_QUEST_S_USABLE"]                = "고정된 퀘스트의 사용 가능한 아이템을 빠른 사용 버튼으로 표시합니다."
L["FOCUS_LOCK_FLOATING_QUEST_ITEM_POSITION"]                  = "퀘스트 아이템 버튼 위치 잠금"
L["FOCUS_PREVENT_DRAGGING_FLOATING_QUEST_ITEM_BUTTON"]        = "퀘스트 아이템 버튼을 드래그할 수 없게 합니다."
L["FOCUS_FLOATING_QUEST_ITEM_SOURCE"]                         = "퀘스트 아이템 버튼 소스"
L["FOCUS_WHICH_QUEST_S_ITEM_SUPER_TRACKED"]                   = "표시할 퀘스트 아이템: 초점 퀘스트 우선 또는 현재 지역 우선."
L["FOCUS_SUPER_TRACKED_FIRST"]                                = "고정 퀘스트 우선"
L["FOCUS_CURRENT_ZONE_FIRST"]                                 = "현재 지역 우선"


-- OptionsData.lua Features — Mythic+

L["FOCUS_MYTHIC_BLOCK"]                                       = "쐐기 정보 표시"
L["FOCUS_TIMER_COMPLETION_AFFIXES_MYTHIC_DUNGEONS"]           = "쐐기 던전에서 시간, 완료율, 쐐기 속성을 표시합니다."
L["FOCUS_M_BLOCK_POSITION"]                                   = "쐐기 정보 표시 위치"
L["FOCUS_POSITION_OF_MYTHIC_BLOCK_RELATIVE_QUEST"]            = "퀘스트 목록에 대한 쐐기 정보 표시의 위치."
L["FOCUS_AFFIX_ICONS"]                                        = "시즌 효과 아이콘 표시"
L["FOCUS_AFFIX_ICONS_NEXT_MODIFIER_NAMES_M"]                  = "시즌 효과 이름 옆에 아이콘을 표시합니다."
L["FOCUS_AFFIX_DESCRIPTIONS_TOOLTIP"]                         = "툴팁에 시즌 효과 설명 표시"
L["FOCUS_AFFIX_DESCRIPTIONS_HOVERING_M_BLO"]                  = "표시 위에 마우스를 올리면 시즌 효과 설명을 표시합니다."
L["FOCUS_M_COMPLETED_BOSS_DISPLAY"]                           = "처치 우두머리 표시"
L["FOCUS_DEFEATED_BOSSES_CHECKMARK_ICON_GREEN"]               = "처치한 우두머리 표시 방식: 체크 아이콘 또는 초록색."
L["FOCUS_CHECKMARK"]                                          = "체크 표시"
L["FOCUS_GREEN_COLOUR"]                                       = "초록색"


-- OptionsData.lua Features — Achievements

L["PRESENCE_ACHIEVEMENTS"]                                    = "업적 표시"
L["FOCUS_TRACKED_ACHIEVEMENTS_LIST"]                          = "추적 중인 업적을 목록에 표시합니다."
L["FOCUS_COMPLETED_ACHIEVEMENTS"]                             = "완료된 업적 표시"
L["FOCUS_INCLUDE_COMPLETED_ACHIEVEMENTS_TRACKER_O"]           = "완료된 업적도 목록에 표시합니다. 끄면 진행 중인 업적만 표시됩니다."
L["FOCUS_ACHIEVEMENT_ICONS"]                                  = "업적 아이콘 표시"
L["FOCUS_ACHIEVEMENT_S_ICON_NEXT_TITLE_REQUI"]                = "각 업적의 아이콘을 제목 옆에 표시합니다. '퀘스트 유형 아이콘 표시' 옵션이 필요합니다."
L["FOCUS_MISSING_REQUIREMENTS"]                               = "미완료 조건만 표시"
L["FOCUS_CRITERIA_YOU_HAVEN_T_COMPLETED_TR"]                  = "추적 중인 업적에서 미완료 조건만 표시합니다. 끄면 모든 조건을 표시합니다."


-- OptionsData.lua Features — Endeavors

L["FOCUS_SHOW_ENDEAVORS"]                                     = "활동 과제 표시"
L["FOCUS_TRACKED_ENDEAVORS_PLAYER_HOUSING_LIST"]              = "추적 중인 활동 과제(플레이어 주택)를 목록에 표시합니다."
L["FOCUS_COMPLETED_ENDEAVORS"]                                = "완료된 활동 과제 표시"
L["FOCUS_INCLUDE_COMPLETED_ENDEAVORS_TRACKER"]                = "완료된 활동 과제도 추적기에 표시합니다. 끄면 진행 중인 활동 과제만 표시됩니다."


-- OptionsData.lua Features — Decor

L["FOCUS_SHOW_DECOR"]                                         = "장식 표시"
L["FOCUS_TRACKED_HOUSING_DECOR_LIST"]                         = "추적 중인 주택 장식을 목록에 표시합니다."
L["FOCUS_DECOR_ICONS"]                                        = "장식 아이콘 표시"
L["FOCUS_DECOR_ITEM_S_ICON_NEXT_TITLE"]                       = "각 장식 아이템의 아이콘을 제목 옆에 표시합니다. '퀘스트 유형 아이콘 표시' 옵션이 필요합니다."


-- OptionsData.lua Features — Appearances

-- L["FOCUS_SHOW_APPEARANCES"]                                = "Show Appearances"
-- L["FOCUS_TRACKED_TRANSMOG_APPEARANCES_LIST"]               = "Show tracked transmog appearances in the list."
-- L["FOCUS_INCLUDE_COLLECTED_APPEARANCES_TRACKER"]           = "Include collected appearances in the tracker. When off, only appearances you have not yet collected are shown."
-- L["FOCUS_APPEARANCE_ICONS"]                                = "Show Appearance Icons"
-- L["FOCUS_APPEARANCE_ICON_NEXT_TITLE"]                      = "Show each appearance's icon next to the title. Requires 'Show quest type icons' in Display."
-- L["FOCUS_APPEARANCE_USE_TRANSMOG_TYPE_ICON"]               = "Use Transmog List Icon"
-- L["FOCUS_APPEARANCE_USE_TRANSMOG_TYPE_ICON_DESC"]          = "Use the in-game Appearances / transmog list icon for every row instead of each appearance's item icon. If that icon cannot be resolved, the item icon is used."
-- L["FOCUS_SHOW_APPEARANCE_WARDROBE"]                        = "Show Wardrobe"
-- L["FOCUS_OPEN_APPEARANCES_COLLECTIONS"]                    = "Open Collections"
-- L["FOCUS_UNTRACK_APPEARANCE"]                              = "Untrack Appearance"
-- L["FOCUS_APPEARANCE_HORIZON_CONTROLS_HINT"]                   = "Horizon: Shift-click map, Ctrl-click Collections, Ctrl+Shift-click dressing room. Right-click clears focus or untracks."


-- OptionsData.lua Features — Adventure Guide

L["FOCUS_ADVENTURE_GUIDE"]                                    = "모험 안내서"
L["FOCUS_TRAVELER_S_LOG"]                                     = "여행자의 기록 표시"
L["FOCUS_TRACKED_TRAVELER_S_LOG_OBJECTIVES_SHIFT"]            = "추적 중인 여행자의 기록 목표(모험 안내서에서 Shift+클릭)를 목록에 표시합니다."
L["FOCUS_AUTO_REMOVE_COMPLETED_ACTIVITIES"]                   = "완료된 활동 자동 제거"
L["FOCUS_AUTOMATICALLY_STOP_TRACKING_TRAVELER_S_LOG"]         = "완료된 여행자의 기록 활동의 추적을 자동으로 중지합니다."


-- OptionsData.lua Features — Scenario & Delve

L["FOCUS_SCENARIO_EVENTS"]                                    = "시나리오 표시"
L["FOCUS_ACTIVE_SCENARIO_DELVE_ACTIVITIES_DELVES_APP"]        = "시나리오와 구렁을 표시합니다. 구렁은 DELVES에, 기타 시나리오는 SCENARIO EVENTS에 표시됩니다."
L["FOCUS_TRACK_DELVE_DUNGEON_SCENARIO_ACTIVITIES"]            = "구렁, 던전 및 시나리오 활동을 추적합니다."
L["FOCUS_DELVES_APPEAR_DELVES_SECTION_DUNGEONS_DUNGEON"]      = "구렁은 DELVES에, 던전은 DUNGEON에, 기타 시나리오는 SCENARIO EVENTS에 표시됩니다."
-- L["FOCUS_DELVES_APPEAR_DELVES_SECTION_SCENARIOS"]          = "Delves appear in Delves section; other scenarios in Scenario Events."
-- L["FOCUS_DELVE_AFFIX_NAMES"]                               = "Delve Affix Names"
-- L["FOCUS_DELVE_DUNGEON"]                                   = "Delve/Dungeon only"
-- L["FOCUS_SCENARIO_DEBUG_LOGGING"]                          = "Scenario debug logging"
-- L["FOCUS_LOG_SCENARIO_API_DATA_CHAT_H"]                    = "Log scenario API data to chat. Use /h debug focus scendebug to toggle."
-- L["FOCUS_PRINTS_C_SCENARIOINFO_CRITERIA_WIDGET_DATA"]      = "Prints C_ScenarioInfo criteria and widget data when in a scenario. Helps diagnose display issues like Abundance 46/300."
L["FOCUS_HIDE_CATEGORIES_DELVE_DUNGEON"]                      = "구렁/던전에서 다른 유형 숨기기"
L["FOCUS_DELVES_PARTY_DUNGEONS_DELVE_DUNG"]                   = "구렁 또는 파티 던전에서는 해당 구역만 표시합니다."
L["FOCUS_DELVE_NAME_SECTION_HEADER"]                          = "구렁명을 구역 헤더로 사용"
L["FOCUS_A_DELVE_DELVE_NAME_TIER_AFFIXES"]                    = "구렁 중일 때 별도 배너 대신 구역 헤더에 구렁명, 난이도 단계, 시즌 효과를 표시합니다. 끄면 목록 위에 구렁 블록이 표시됩니다."
L["FOCUS_AFFIX_NAMES_DELVES"]                                 = "구렁에 시즌 효과 표시"
L["FOCUS_SEASON_AFFIX_NAMES_FIRST_DELVE_ENTRY"]               = "첫 번째 구렁 항목에 시즌 효과 이름을 표시합니다. Blizzard 목표 추적기 위젯이 필요하며, 전체 추적기 대체 시 표시되지 않을 수 있습니다."
L["FOCUS_CINEMATIC_SCENARIO_BAR"]                             = "보기 좋은 시나리오 바"
L["FOCUS_TIMER_PROGRESS_BAR_SCENARIO_ENTRIES"]                = "시나리오 항목에 시간과 진행 바를 표시합니다."
L["FOCUS_TIMER"]                                              = "타이머 표시"
L["FOCUS_COUNTDOWN_TIMER_TIMED_QUESTS_EVENTS_SCEN"]           = "제한 시간 퀘스트, 이벤트, 시나리오에서 카운트다운 타이머 표시. 끄면 모든 유형의 타이머가 숨겨집니다."
-- L["FOCUS_TIMER_SCENARIOS"]                                    = "Timers: scenarios & delves"
-- L["FOCUS_TIMER_SCENARIOS_DESC"]                               = "Countdown timer for scenario, delve, and dungeon tracker entries."
-- L["FOCUS_TIMER_WORLD"]                                        = "Timers: world & callings"
-- L["FOCUS_TIMER_WORLD_DESC"]                                   = "Countdown timer for world quests and callings."
-- L["FOCUS_TIMER_QUEST_LOG"]                                    = "Timers: quest log (timed)"
-- L["FOCUS_TIMER_QUEST_LOG_DESC"]                               = "Countdown timer for dailies, weeklies, and other quest log entries with a time limit."
L["FOCUS_TIMER_DISPLAY"]                                      = "타이머 표시"
L["FOCUS_COLOUR_TIMER_REMAINING"]                             = "남은 시간에 따른 타이머 색상"
L["FOCUS_GREEN_PLENTY_OF_LEFT_YELLOW_RUNNING"]                = "여유 있을 때 녹색, 부족할 때 노란색, 위급할 때 빨간색."
L["FOCUS_WHERE_COUNTDOWN_BAR_BELOW_OBJECTIVES"]               = "카운트다운 표시 위치: 목표 아래 막대 또는 퀘스트 이름 옆 텍스트."
L["FOCUS_BAR_BELOW"]                                          = "아래 막대"
L["FOCUS_INLINE_BESIDE_TITLE"]                                = "제목 옆"


-- OptionsData.lua Typography — Font

L["FOCUS_FONT_FAMILY"]                                        = "글꼴."
L["FOCUS_TITLE_FONT"]                                         = "제목 글꼴"
L["VISTA_ZONE_FONT"]                                          = "지역 글꼴"
L["FOCUS_OBJECTIVE_FONT"]                                     = "목표 글꼴"
L["FOCUS_SECTION_FONT"]                                       = "구역 글꼴"
L["FOCUS_GLOBAL_FONT"]                                        = "전역 글꼴 사용"
L["FOCUS_FONT_FAMILY_QUEST_TITLES"]                           = "퀘스트 제목 글꼴."
L["FOCUS_FONT_FAMILY_ZONE_LABELS"]                            = "지역명 글꼴."
L["FOCUS_FONT_FAMILY_OBJECTIVE_TEXT"]                         = "목표 글꼴."
L["FOCUS_FONT_FAMILY_SECTION_HEADERS"]                        = "구역 헤더 글꼴."
L["FOCUS_HEADER_SIZE"]                                        = "헤더 크기"
L["FOCUS_HEADER_FONT_SIZE"]                                   = "헤더 글자 크기."
L["FOCUS_TITLE_SIZE"]                                         = "제목 크기"
L["FOCUS_QUEST_TITLE_FONT_SIZE"]                              = "퀘스트 제목 글자 크기."
L["FOCUS_OBJECTIVE_SIZE"]                                     = "목표 크기"
L["FOCUS_OBJECTIVE_TEXT_FONT_SIZE"]                           = "목표 텍스트 글자 크기."
L["FOCUS_ZONE_SIZE"]                                          = "지역 크기"
L["FOCUS_ZONE_LABEL_FONT_SIZE"]                               = "지역명 글자 크기."
L["FOCUS_SECTION_SIZE"]                                       = "구역 크기"
L["FOCUS_SECTION_HEADER_FONT_SIZE"]                           = "구역 헤더 글자 크기."
L["FOCUS_PROGRESS_BAR_FONT"]                                  = "진행 바 글꼴"
L["FOCUS_FONT_FAMILY_PROGRESS_BAR_LABEL"]                     = "진행 바 텍스트의 글자."
L["FOCUS_PROGRESS_BAR_TEXT_SIZE"]                             = "진행 바 텍스트 크기"
L["FOCUS_FONT_SIZE_PROGRESS_BAR_LABEL_ADJUSTS"]               = "진행 바 글자 크기. 바 높이도 함께 조정됩니다. 퀘스트 목표, 시나리오 진행 및 시나리오 타이머 바에 적용됩니다."
-- L["FOCUS_TIMER_TEXT_FONT"]                                 = "Timer Font"
-- L["FOCUS_FONT_FAMILY_TIMER_TEXT"]                          = "Font family for quest timer text (inline timers and world quest timers)."
-- L["FOCUS_TIMER_TEXT_SIZE"]                                 = "Timer Text Size"
-- L["FOCUS_TIMER_TEXT_FONT_SIZE"]                            = "Quest timer text font size."
-- L["FOCUS_OPTIONS_FONT"]                                    = "Options Font"
-- L["FOCUS_FONT_FAMILY_OPTIONS"]                             = "Font family for the Options button label in the tracker header."
-- L["FOCUS_OPTIONS_TEXT_SIZE"]                               = "Options Text Size"
-- L["FOCUS_OPTIONS_TEXT_FONT_SIZE"]                          = "Options button label font size."
L["FOCUS_PROGRESS_BAR_FILL"]                                  = "진행 바 채우기"
L["FOCUS_PROGRESS_BAR_TEXT"]                                  = "진행 바 글자"
L["FOCUS_OUTLINE"]                                            = "외곽선"
L["FOCUS_FONT_OUTLINE_STYLE"]                                 = "글꼴에 적용할 외곽선 종류를 설정합니다."


-- OptionsData.lua Typography — Text case

L["FOCUS_HEADER_TEXT_CASE"]                                   = "헤더 대소문자"
L["FOCUS_DISPLAY_CASE_HEADER"]                                = "헤더의 대소문자 표시 방식."
L["FOCUS_SECTION_HEADER_CASE"]                                = "구역 헤더 대소문자"
L["FOCUS_DISPLAY_CASE_CATEGORY_LABELS"]                       = "유형 라벨의 대소문자 표시 방식."
L["FOCUS_QUEST_TITLE_CASE"]                                   = "퀘스트 제목 대소문자"
L["FOCUS_DISPLAY_CASE_QUEST_TITLES"]                          = "퀘스트 제목의 대소문자 표시 방식."


-- OptionsData.lua Typography — Shadow

L["FOCUS_TEXT_SHADOW"]                                        = "글자 그림자 표시"
L["FOCUS_ENABLE_DROP_SHADOW_TEXT"]                            = "글자에 그림자를 표시합니다."
L["FOCUS_SHADOW_X"]                                           = "가로"
L["FOCUS_HORIZONTAL_SHADOW_OFFSET"]                           = "가로 그림자 설정."
L["FOCUS_SHADOW_Y"]                                           = "세로"
L["FOCUS_VERTICAL_SHADOW_OFFSET"]                             = "세로 그림자 설정."
L["FOCUS_SHADOW_ALPHA"]                                       = "그림자 투명도"
L["FOCUS_SHADOW_OPACITY"]                                     = "그림자 투명도 (0–1)."


-- OptionsData.lua Typography — Mythic+ Typography

L["FOCUS_MYTHIC_TYPOGRAPHY"]                                  = "쐐기돌 글자"
L["FOCUS_DUNGEON_NAME_SIZE"]                                  = "던전명 크기"
L["FOCUS_FONT_SIZE_DUNGEON_NAME_PX"]                          = "던전명 글자 크기 (8–32 px)."
L["FOCUS_DUNGEON_NAME_COLOUR"]                                = "던전명 색상"
L["FOCUS_TEXT_COLOUR_DUNGEON_NAME"]                           = "던전명 글자 색상."
L["FOCUS_TIMER_SIZE"]                                         = "타이머 크기"
L["FOCUS_FONT_SIZE_TIMER_PX"]                                 = "타이머 글자 크기 (8–32 px)."
L["FOCUS_TIMER_COLOUR"]                                       = "타이머 색상"
L["FOCUS_TEXT_COLOUR_TIMER"]                                  = "타이머 글자 색상 (제한 시간 내)."
L["FOCUS_TIMER_OVERTIME_COLOUR"]                              = "타이머 초과 색상"
L["FOCUS_TEXT_COLOUR_TIMER_LIMIT"]                            = "시간 초과 시 타이머 글자 색상."
-- L["FOCUS_SHOW_SPLIT_TIMER"]                                   = "Split Timer (+1/+2/+3)"
-- L["FOCUS_SHOW_SPLIT_TIMER_DESC"]                              = "Show remaining time to each keystone upgrade cut-off (+1, +2, +3)."
-- L["FOCUS_SPLIT_TIMER_SIZE"]                                   = "Split Timer Size"
-- L["FOCUS_FONT_SIZE_SPLIT_TIMER_PX"]                           = "Font size for split timer (8-32 px)."
-- L["FOCUS_SPLIT_TIMER_COLOUR"]                                 = "Split Timer Colour"
-- L["FOCUS_TEXT_COLOUR_SPLIT_TIMER"]                            = "Text colour for upgrade tiers that are still reachable."
-- L["FOCUS_SPLIT_TIMER_PAST_COLOUR"]                            = "Split Timer Past Colour"
-- L["FOCUS_TEXT_COLOUR_SPLIT_TIMER_PAST"]                       = "Text colour for upgrade tiers that have expired."
L["FOCUS_PROGRESS_SIZE"]                                      = "진행도 크기"
L["FOCUS_FONT_SIZE_ENEMY_FORCES_PX"]                          = "적 병력 글자 크기 (8–32 px)."
L["FOCUS_PROGRESS_COLOUR"]                                    = "진행도 색상"
L["FOCUS_TEXT_COLOUR_ENEMY_FORCES"]                           = "적 병력 글자 색상."
L["FOCUS_BAR_FILL_COLOUR"]                                    = "진행 바 채우기 색상"
L["FOCUS_PROGRESS_BAR_FILL_COLOUR_PROGRESS"]                  = "진행 바 채우기 색상 (진행 중)."
L["FOCUS_BAR_COMPLETE_COLOUR"]                                = "바 완료 색상"
L["FOCUS_PROGRESS_BAR_FILL_COLOUR_ENEMY_FORCES"]              = "적 병력 100% 시 진행 바 채우기 색상."
L["FOCUS_AFFIX_SIZE"]                                         = "시즌 효과 크기"
L["FOCUS_FONT_SIZE_AFFIXES_PX"]                               = "시즌 효과 글자 크기 (8–32 px)."
L["FOCUS_AFFIX_COLOUR"]                                       = "시즌 효과 색상"
L["FOCUS_TEXT_COLOUR_AFFIXES"]                                = "시즌 효과 글자 색상."
L["FOCUS_BOSS_SIZE"]                                          = "우두머리 이름 크기"
L["FOCUS_FONT_SIZE_BOSS_NAMES_PX"]                            = "우두머리 이름 글자 크기 (8–32 px)."
L["FOCUS_BOSS_COLOUR"]                                        = "우두머리 이름 색상"
L["FOCUS_TEXT_COLOUR_BOSS_NAMES"]                             = "우두머리 이름 글자 색상."
L["FOCUS_RESET_MYTHIC_TYPOGRAPHY"]                            = "쐐기돌 글자 초기화"


-- OptionsData.lua Appearance

-- L["DASH_FRAME"]                                            = "Frame"
-- L["FOCUS_CLASS_COLOURS_DASHBOARD"]                         = "Class colours - Dashboard"
-- L["FOCUS_CLASS_COLOURS"]                                   = "Class Colours"
-- L["FOCUS_ENABLE_CLASS_COLOURS"]                            = "Enable All Class Colours"
-- L["DASH_CLASS_COLOURS_MODULES_GLOBAL"]                     = "Toggle class colours on or off for all modules at once."
-- L["FOCUS_DASHBOARD"]                                       = "Dashboard"
-- L["FOCUS_CLASS_COLOURS_DESC"]                              = "Tint Focus header title, category section headers, main and between-section dividers, and super-tracked highlight bars and borders with your class colour."
-- L["PRESENCE_CLASS_COLOURS_DESC"]                           = "Tint Presence toast title and divider with your class colour."
-- L["VISTA_CLASS_COLOURS_DESC"]                              = "Tint Vista minimap, addon-bar, and panel borders and text with your class colour."
-- L["INSIGHT_CLASS_COLOURS_DESC"]                            = "Use class colour for player tooltip name, class line, and border."
-- L["AUGMENT_CLASS_COLOURS_DESC"]                              = "Tint Augment loot icon glow and edit/anchor borders with your class colour."
-- L["ESSENCE_CLASS_COLOURS_DESC"]                            = "Tint the character name on the Essence sheet with your class colour."


-- OptionsEssence.lua — Essence options panel

-- L["ESSENCE_DESC"]                                         = "Custom character panel with 3D model, item level, secondary stats, and gear slots."
-- L["ESSENCE_LOCK_POSITION"]                                    = "Lock Position"
-- L["ESSENCE_LOCK_POSITION_DESC"]                               = "Prevent dragging the panel."
-- L["ESSENCE_RESET_POSITION_DESC"]                              = "Snap the panel back to screen centre."
-- L["ESSENCE_PVP_TITLE"]                                        = "PvP Title"
-- L["ESSENCE_PVP_TITLE_DESC"]                                   = "Show the character's PvP title above the identity line."
-- L["ESSENCE_STAT_BARS"]                                        = "Secondary Stat Bars"
-- L["ESSENCE_STAT_BARS_DESC"]                                   = "Show Crit, Haste, Mastery, and Versatility bars."
-- L["ESSENCE_ILVL_BADGE"]                                       = "Item Level Badge on Gear Slots"
-- L["ESSENCE_ILVL_BADGE_DESC"]                                  = "Show the item level on each equipped gear slot."
-- L["ESSENCE_STAT_CAP"]                                         = "Stat Bar Cap (%)"
-- L["ESSENCE_STAT_CAP_DESC"]                                    = "The percentage shown as a full bar. Lower = more detail at common stat values."
-- L["AXIS_CLASS_COLOURS_DESC"]                               = "Tint dashboard accents, dividers, and highlights with your class colour."
-- L["DASH_THEME"]                                            = "Theme"
-- L["FOCUS_DASHBOARD_BACKGROUND"]                            = "Dashboard Background"
-- L["DASH_BACKGROUND"]                                          = "Background style for the module dashboard window (Axis). Default is flat; Midnight uses bundled artwork; Specialisation (auto) uses the in-game talent UI background for your current specialization."
-- L["FOCUS_DASHBOARD_BACKGROUND_MINIMALISTIC"]               = "Minimalistic"
-- L["FOCUS_DASHBOARD_BACKGROUND_MIDNIGHT"]                   = "Midnight"
-- L["FOCUS_DASHBOARD_BACKGROUND_TELDRASSIL_BURNS"]              = "Teldrassil (burning)"
-- L["FOCUS_DASHBOARD_BACKGROUND_NIGHTFAE"]                   = "Night Fae"
-- L["FOCUS_DASHBOARD_BACKGROUND_ARDENWEALD"]                 = "Ardenweald"
-- L["FOCUS_DASHBOARD_BACKGROUND_ZIN_AZSHARI"]                = "Zin-Azshari"
-- L["FOCUS_DASHBOARD_BACKGROUND_SURAMAR_GARDEN"]             = "Suramar Garden"
-- L["DASH_BACKGROUND_QUEL_THALAS"]                           = "Quel'Thalas"
-- L["FOCUS_DASHBOARD_BACKGROUND_TWILIGHT_VINEYARDS"]         = "Twilight Vineyards"
-- L["FOCUS_DASHBOARD_BACKGROUND_ZUL_AMAN"]                   = "Zul'Aman"
-- L["FOCUS_DASHBOARD_BACKGROUND_ILLIDAN"]                    = "Illidan"
-- L["FOCUS_DASHBOARD_BACKGROUND_LICH_KING"]                  = "The Lich King"
-- L["FOCUS_DASHBOARD_BACKGROUND_TBC_ANNIVERSARY"]            = "TBC Anniversary"
-- L["FOCUS_DASHBOARD_BACKGROUND_BELEDARS_LIGHT"]             = "Beledar's Light"
-- L["FOCUS_DASHBOARD_BACKGROUND_CLASS_TALENTS"]              = "Specialisation (auto)"
-- L["FOCUS_DASHBOARD_BACKGROUND_OPACITY"]                    = "Dashboard Background Opacity"
-- L["FOCUS_ADJUST_OPACITY_OF_DASHBOARD_BACKGROUND"]          = "Adjust the opacity of the dashboard background (50–100%). Lower values let more of the game world show through."
-- L["DASHBOARD_TYPO_SECTION"]                                = "Dashboard Text"
-- L["DASHBOARD_TYPO_FONT"]                                   = "Dashboard Font"
-- L["DASHBOARD_TYPO_FONT_DESC"]                              = "Font for the Axis settings window (sidebar, search, and option rows). Separate from the Focus tracker font. For CJK or mixed-script welcome text, pick a broad-coverage font (e.g. 2002) if needed."
-- L["DASHBOARD_TYPO_SIZE"]                                   = "Dashboard Text Size"
-- L["DASHBOARD_TYPO_SIZE_DESC"]                              = "Nudge all dashboard text larger or smaller (−4 to +4), similar to Focus global font offset."
-- L["DASHBOARD_TYPO_OUTLINE"]                                = "Dashboard Text Outline"
-- L["DASHBOARD_TYPO_OUTLINE_DESC"]                              = "When on, dashboard UI text uses the standard outlined font style. Turn off for a softer, flat look."
-- L["DASHBOARD_TYPO_SHADOW"]                                 = "Dashboard Text Shadow"
-- L["DASHBOARD_TYPO_SHADOW_DESC"]                               = "Adds a subtle drop shadow behind dashboard text to improve readability on busy backgrounds."
-- L["DASHBOARD_TYPO_HEADING_COLOUR"]                          = "Heading Colour"
-- L["DASHBOARD_TYPO_HEADING_COLOUR_DESC"]                     = "Colour of the large headings on the Welcome and News tabs. Use a softer tone if pure white feels too bright on HDR displays."
-- L["DASHBOARD_TYPO_HEADING_COLOUR_WHITE"]                    = "White (default)"
-- L["DASHBOARD_TYPO_HEADING_COLOUR_CYAN"]                     = "Cyan (relaxed)"
-- L["DASHBOARD_TYPO_HEADING_COLOUR_GOLD"]                     = "Gold (relaxed)"
L["FOCUS_BACKDROP_OPACITY"]                                   = "배경 투명도"
L["FOCUS_PANEL_BACKGROUND_OPACITY"]                           = "패널 배경 투명도 (0–1)."
L["FOCUS_BORDER"]                                             = "테두리 표시"
L["FOCUS_BORDER_AROUND_TRACKER"]                              = "목록 주변에 테두리를 표시합니다."
L["FOCUS_SCROLL_INDICATOR"]                                   = "스크롤 표시기 표시"
L["FOCUS_A_VISUAL_HINT_LIST_CONTENT_TH"]                      = "목록에 보이는 것보다 더 많은 항목이 있을 때 시각적 힌트를 표시합니다."
L["FOCUS_SCROLL_INDICATOR_STYLE"]                             = "스크롤 표시기 스타일"
L["FOCUS_CHOOSE_BETWEEN_A_FADE_GRADIENT_A"]                   = "스크롤 가능한 항목을 나타내는 페이드 그라데이션 또는 작은 화살표 중 선택합니다."
L["FOCUS_ARROW"]                                              = "화살표"
L["FOCUS_HIGHLIGHT_ALPHA"]                                    = "강조 투명도"
L["FOCUS_OPACITY_OF_FOCUSED_QUEST_HIGHLIGHT"]                 = "고정된 퀘스트 강조의 투명도 (0–1)."
L["FOCUS_BAR_WIDTH"]                                          = "바 너비"
L["FOCUS_WIDTH_OF_BAR_STYLE_HIGHLIGHTS_PX"]                   = "바 스타일 강조의 너비 (2–6 px)."


-- OptionsData.lua Organisation

-- L["FOCUS_ACTIVITY"]                                        = "Activity"
-- L["FOCUS_CONTENT"]                                         = "Content"
-- L["FOCUS_SORTING"]                                         = "Sorting"
-- L["FOCUS_ELEMENTS"]                                        = "Elements"
L["FOCUS_CATEGORY_ORDER"]                                     = "퀘스트 목록 유형 순서"
-- L["FOCUS_CATEGORY_COLOUR_BAR"]                             = "Category Colour for Bar"
-- L["FOCUS_CHECKMARK_COMPLETED"]                             = "Checkmark for Completed"
-- L["FOCUS_CURRENT_QUEST_CATEGORY"]                          = "Current Quest Category"
-- L["FOCUS_CURRENT_QUEST_WINDOW"]                            = "Current Quest Window"
-- L["FOCUS_FOCUSED_QUEST_CATEGORY"]                          = "Focused Quest Category"
-- L["FOCUS_FOCUSED_QUEST_CATEGORY_DESC"]                     = "Show the super-tracked quest in its own category."
-- L["FOCUS_FOCUSED_QUEST_CATEGORY_TIP"]                      = "When on, the quest you have focused (super-tracked) is hoisted into a dedicated Focused Quest section. The category can be reordered like any other, so you can pin the focused quest to the top, bottom, or anywhere in the tracker."
-- L["FOCUS_QUESTS_RECENT_PROGRESS_TOP"]                      = "Show quests with recent progress at the top."
-- L["FOCUS_RECENT_QUEST_SECONDS"]                            = "Seconds of recent progress to show in Current Quest (30–120)."
-- L["FOCUS_QUEST_PROGRESSION_SECTION"]                       = "Quests you made progress on in the last minute appear in a dedicated section."
-- L["FOCUS_SHOW_ZONE_EVENTS"]                                = "Events in Zone Section"
-- L["FOCUS_SHOW_ZONE_EVENTS_DESC"]                              = "Show the Events in Zone section for nearby unaccepted quests and zone event quests."
-- L["FOCUS_SHOW_ZONE_EVENTS_TIP"]                               = "When off, those quests appear in their normal categories instead."
L["FOCUS_CATEGORY_ORDER"]                                     = "퀘스트 목록 유형 순서"
L["FOCUS_CATEGORIES_REORDER_EXCEPT_DELVES_SCENARIOS"]         = "드래그하여 유형 순서를 변경합니다. DELVES와 SCENARIO EVENTS는 항상 최상위에 고정됩니다."
-- L["FOCUS_CATEGORIES_REORDER_EXCEPT_DELVES_SCENARIOS_TIP"]  = "Drag to reorder. Delves and Scenarios stay first."
L["FOCUS_SORT_MODE"]                                          = "퀘스트 목록 정렬 방식"
L["FOCUS_ENTRY_NUMBER_IN_CATEGORY"]                           = "각 유형 내 항목의 정렬 순서."
L["FOCUS_AUTO_TRACK_ACCEPTED_QUESTS"]                         = "수락한 퀘스트 자동 추적"
L["FOCUS_AUTO_TRACK_ACCEPTED_QUESTS_TIP"]                     = "퀘스트를 수락하면 목록에 자동으로 추가합니다 (퀘스트 목록만 해당, 전역 퀘스트 제외)."
L["FOCUS_CTRL_FOCUS_REMOVE"]                                  = "퀘스트 목록/제거 시 Ctrl 필요"
L["FOCUS_CTRL_FOCUS_REMOVE_MOUSECLICK"]                       = "클릭 방지를 위해 퀘스트 목록/추가(좌클릭)와 해제/추적 중지(우클릭) 시 컨트롤 키를 요구합니다."
-- L["FOCUS_CTRL_FOCUS_UNTRACK"]                              = "Ctrl for Focus / Untrack"
-- L["FOCUS_CTRL_CLICK_COMPLETE"]                             = "Ctrl to Click-Complete"
L["FOCUS_CLASSIC_CLICK_BEHAVIOUR"]                            = "클래식 클릭 동작 사용"
-- L["FOCUS_CLASSIC_CLICKS"]                                  = "Classic clicks"
-- === Focus Click Profiles ===
-- L["FOCUS_CLICK_PROFILE"]                                   = "Click Profile"
-- L["FOCUS_CLICK_PROFILE_DESC"]                                 = "Choose how mouse clicks on tracker entries behave."
-- L["FOCUS_ICON_CLICK_ACTION"]                                  = "Quest/appearance icon click"
-- L["FOCUS_ICON_CLICK_ACTION_DESC"]                             = "Choose what happens when you click the quest or appearance icon itself, when that icon click behavior is shown."
-- L["FOCUS_PROFILE_HORIZON_PLUS"]                            = "Horizon+"
-- L["FOCUS_PROFILE_BLIZZARD_DEFAULT"]                           = "Blizzard Default"
-- L["FOCUS_PROFILE_CUSTOM"]                                  = "Custom"
-- L["FOCUS_COMING_SOON"]                                     = "Coming soon"
-- L["FOCUS_CLICK_COMBOS"]                                    = "Custom bindings"
-- L["FOCUS_CLICK_COMBO_LOCKED_TOOLTIP"]                      = "Fixed for this profile. Select Custom to edit shortcuts."
-- L["FOCUS_CLICK_SAFETY"]                                       = "Safety"
-- L["FOCUS_COMBO_LEFT"]                                      = "Left Click"
-- L["FOCUS_COMBO_SHIFT_LEFT"]                                = "Shift + Left Click"
-- L["FOCUS_COMBO_CTRL_LEFT"]                                 = "Ctrl + Left Click"
-- L["FOCUS_COMBO_ALT_LEFT"]                                  = "Alt + Left Click"
-- L["FOCUS_COMBO_RIGHT"]                                     = "Right Click"
-- L["FOCUS_COMBO_SHIFT_RIGHT"]                               = "Shift + Right Click"
-- L["FOCUS_COMBO_CTRL_RIGHT"]                                = "Ctrl + Right Click"
-- L["FOCUS_COMBO_ALT_RIGHT"]                                 = "Alt + Right Click"
-- L["FOCUS_CLICK_ACTION_NONE"]                               = "Do nothing"
-- L["FOCUS_CLICK_ACTION_SUPER_TRACK"]                        = "Focus quest"
-- L["FOCUS_CLICK_ACTION_OPEN_DETAILS"]                       = "Open relevant details"
-- L["FOCUS_CLICK_ACTION_OPEN_PROFESSION"]                       = "Open profession or quest details"
-- L["FOCUS_CLICK_ACTION_OPEN_QUEST_LOG"]                        = "Open quest log"
-- L["FOCUS_CLICK_ACTION_UNTRACK"]                            = "Untrack"
-- L["FOCUS_CLICK_ACTION_CONTEXT_MENU"]                       = "Context menu"
-- L["FOCUS_CLICK_ACTION_SHARE"]                              = "Share with party"
-- L["FOCUS_CLICK_ACTION_ABANDON"]                            = "Abandon quest"
-- L["FOCUS_CLICK_ACTION_WOWHEAD"]                            = "WoWhead URL"
-- L["FOCUS_CLICK_ACTION_CHAT_LINK"]                          = "Link in chat"
-- L["FOCUS_CLICK_ACTION_PREVIEW"]                            = "Preview"
-- L["FOCUS_APPEARANCE_CANNOT_SHARE"]                         = "Appearances cannot be shared like quests."
-- L["FOCUS_QUEST_DETAILS_AFTER_COMBAT"]                      = "Quest details will open when you leave combat."
L["FOCUS_SHARE_PARTY"]                                        = "파티에 공유"
L["FOCUS_ABANDON_QUEST"]                                      = "퀘스트 포기"
-- L["FOCUS_CONTEXT_FOCUS_QUEST"]                             = "Focus quest"
L["FOCUS_STOP_TRACKING"]                                      = "추적 중지"
-- L["FOCUS_CONTEXT_OPEN_ACHIEVEMENT"]                        = "Open achievement"
-- L["FOCUS_CONTEXT_OPEN_ENDEAVOR"]                           = "Open endeavor"
-- L["FOCUS_CONTEXT_OPEN_RECIPE"]                             = "Open recipe"
-- L["FOCUS_CONTEXT_OPEN_DECOR_CATALOG"]                      = "Open in catalog"
-- L["FOCUS_CONTEXT_PREVIEW_DECOR"]                           = "Preview decor"
-- L["FOCUS_CONTEXT_SHOW_DECOR_MAP"]                          = "Show on map"
-- L["FOCUS_CONTEXT_OPEN_TRAVELERS_LOG"]                      = "Open Traveler's Log"
-- L["FOCUS_CONTEXT_SET_RARE_WAYPOINT"]                       = "Set waypoint"
-- L["FOCUS_CONTEXT_CLEAR_RARE_FOCUS"]                        = "Clear map focus"
-- L["FOCUS_TRACKED_CONTENT_CANNOT_SHARE"]                    = "This entry cannot be shared with the party."
L["FOCUS_CANNOT_SHARE_QUEST"]                                 = "이 퀘스트는 공유할 수 없습니다."
L["FOCUS_REQUIRE_PARTY_SHARE"]                                = "이 퀘스트를 공유하려면 파티에 참여해야 합니다."
L["FOCUS_LEFT_CLICK_MAP_RIGHT_CLICK_ABANDON"]                 = "활성화 시 좌클릭으로 퀘스트 지도 열기, 우클릭으로 공유/포기 메뉴 표시(블리자드 방식). 비활성화 시 좌클릭으로 추적, 우클릭으로 추적 해제; Ctrl+우클릭으로 파티에 공유."
-- L["FOCUS_ANIMATIONS"]                                         = "Focus animations"
L["FOCUS_SLIDE_FADE_QUESTS"]                                  = "퀘스트에 슬라이드 및 페이드 효과를 활성화합니다."
L["FOCUS_OBJECTIVE_PROGRESS_FLASH"]                           = "목표 완료 효과"
L["FOCUS_FLASH_OBJECTIVE_COMPLETION"]                         = "목표 완료 시 효과를 표시합니다."
L["FOCUS_FLASH_INTENSITY"]                                    = "효과 강도"
L["FOCUS_OBJECTIVE_PROGRESS_FLASH_VISIBILITY"]                = "목표 완료 시 표시되는 효과의 강도입니다."
L["FOCUS_FLASH_COLOUR"]                                       = "효과 색상"
L["FOCUS_FLASH_COLOUR_DESC"]                                  = "목표 완료 시 표시되는 효과의 색상입니다."
L["FOCUS_SUBTLE"]                                             = "은은함"
L["FOCUS_MEDIUM"]                                             = "보통"
L["FOCUS_STRONG"]                                             = "강함"
L["FOCUS_REQUIRE_CTRL_CLICK_COMPLETE"]                        = "클릭 완료 시 컨트롤 키 필요"
L["FOCUS_REQUIRES_CTRL_LEFT_CLICK_COMPLETE_AUTO"]             = "활성화하면 자동 완료 퀘스트를 완료할 때 Ctrl+좌클릭이 필요합니다. 비활성화하면 일반 좌클릭으로 완료됩니다 (Blizzard 기본값). NPC 제출 없이 클릭으로 완료 가능한 퀘스트에만 적용됩니다."
L["FOCUS_SUPPRESS_UNTRACKED_UNTIL_RELOAD"]                    = "재접속 전까지 추적 해제 숨기기"
L["FOCUS_RIGHT_CLICK_UNTRACK_WORLD_QUESTS"]                   = "활성화하면 전역 퀘스트와 지역 내 주간·일일 퀘스트에서 우클릭 추적 해제 시 재접속할 때까지 숨깁니다. 비활성화하면 해당 지역에 돌아오면 다시 표시됩니다."
L["FOCUS_PERMANENTLY_SUPPRESS_UNTRACKED_QUESTS"]              = "추적 해제한 퀘스트 영구 숨기기"
L["FOCUS_RIGHT_CLICK_UNTRACK_WORLD_QUESTS_DESC"]              = "활성화하면 우클릭 추적 해제한 전역 퀘스트와 지역 내 주간·일일 퀘스트가 영구적으로 숨겨집니다 (재접속 후에도 유지). '재접속 전까지 숨기기'보다 우선합니다. 숨긴 퀘스트를 수락하면 차단 목록에서 제거됩니다."
L["FOCUS_KEEP_CAMPAIGN_CATEGORY"]                             = "대장정 퀘스트를 카테고리에 유지"
L["FOCUS_CAMPAIGN_READY_STAY"]                                = "활성화하면 완료 가능한 대장정 퀘스트가 완료 카테고리로 이동하지 않고 캠페인 카테고리에 남습니다."
L["FOCUS_KEEP_IMPORTANT_QUESTS_CATEGORY"]                     = "중요 퀘스트를 카테고리에 유지"
L["FOCUS_IMPORTANT_READY_STAY"]                               = "활성화하면 완료 가능한 중요 퀘스트가 완료 카테고리로 이동하지 않고 중요 카테고리에 남습니다."
L["FOCUS_TOMTOM_QUEST_WAYPOINT"]                              = "TomTom 퀘스트 경유지"
L["FOCUS_TOMTOM_QUEST_WAYPOINT_TIP"]                          = "퀘스트를 집중할 때 TomTom 경유지를 설정합니다."
L["FOCUS_REQUIRES_TOMTOM_POINTS_ARROW_NEXT_QUEST"]            = "TomTom이 필요합니다. 화살표가 다음 퀘스트 목표를 가리킵니다."
L["FOCUS_TOMTOM_RARE_WAYPOINT"]                               = "TomTom 희귀 우두머리 경유지"
L["FOCUS_TOMTOM_WAYPOINT_RARE_CLICK"]                         = "희귀 우두머리를 클릭할 때 TomTom 경유지를 설정합니다."
L["FOCUS_REQUIRES_TOMTOM_POINTS_ARROW_RARE"]                  = "TomTom이 필요합니다. 화살표가 희귀 우두머리 위치를 가리킵니다."
-- L["FOCUS_FIND_GROUP"]                                      = "Find a Group"
-- L["FOCUS_GROUP_QUEST_SEARCH_CLICK"]                        = "Click to search for a group for this quest."


-- OptionsData.lua Blacklist

-- L["FOCUS_BLACKLIST"]                                       = "Blacklist"
-- L["FOCUS_BLACKLIST_UNTRACKED"]                             = "Blacklist Untracked"
-- L["FOCUS_ENABLE_BLACKLIST_UNTRACKED_BEHAVIOUR_ADD_QUEST"]  = "Enable 'Blacklist untracked' in Behaviour to add quests here."
-- L["FOCUS_HIDDEN_QUESTS"]                                   = "Hidden Quests"
-- L["FOCUS_QUESTS_HIDDEN_RIGHT_CLICK_UNTRACK"]               = "Quests hidden via right-click untrack."
L["FOCUS_BLACKLISTED_QUESTS"]                                 = "차단된 퀘스트"
L["FOCUS_PERMANENTLY_SUPPRESSED_QUESTS"]                      = "영구 숨김 퀘스트"
L["FOCUS_RIGHT_CLICK_UNTRACK_QUESTS_PERMANENTLY_SUPPRESS"]    = "'추적 해제한 퀘스트 영구 숨기기'가 활성화된 상태에서 우클릭 추적 해제한 퀘스트가 여기에 추가됩니다."


-- OptionsData.lua Presence

L["PRESENCE_QUEST_TYPE_ICONS"]                                = "퀘스트 유형 아이콘 표시"
L["PRESENCE_QUEST_TYPE_ICON_FOCUS_TRACKER_QUEST"]             = "목표 추적기에 퀘스트 유형 아이콘을 표시합니다 (퀘스트 수락/완료, 전역 퀘스트, 퀘스트 갱신)."
L["PRESENCE_QUEST_TYPE_ICONS_TOASTS"]                         = "알림에 퀘스트 유형 아이콘 표시"
L["PRESENCE_QUEST_TYPE_ICON_PRESENCE_TOASTS_QUEST"]           = "알림에 퀘스트 유형 아이콘을 표시합니다 (퀘스트 수락/완료, 전역 퀘스트, 퀘스트 갱신)."
L["PRESENCE_TOAST_ICON_SIZE"]                                 = "알림 아이콘 크기"
L["PRESENCE_QUEST_ICON_SIZE_PRESENCE_TOASTS_PX"]              = "알림의 퀘스트 아이콘 크기 (16–36 px). 기본값 24."
L["PRESENCE_HIDE_QUEST_UPDATE_TITLE"]                         = "퀘스트 진행 알림에서 제목 숨기기"
L["PRESENCE_OBJECTIVE_LINE_QUEST_PROGRESS_TOAST"]             = "퀘스트 이름이나 제목 없이 목표 줄만 표시합니다 (예: 7/10 멧돼지 가죽)."
L["PRESENCE_SHOW_DISCOVERY_LINE"]                             = "발견 텍스트 표시"
-- L["PRESENCE_DISCOVERY_LINE"]                               = "Discovery Line"
L["PRESENCE_SHOW_DISCOVERED"]                                 = "새 지역에 진입할 때 지역/하위 지역 아래에 '발견' 글자를 표시합니다."
L["PRESENCE_FRAME_VERTICAL_POSITION"]                         = "알림 세로 위치"
L["PRESENCE_VERTICAL_OFFSET_OF_PRESENCE_FRAME_CENTER"]        = "중앙 기준 알림 프레임의 세로 위치(-300 ~ 0)."
L["PRESENCE_FRAME_SCALE"]                                     = "알림 크기"
L["PRESENCE_FRAME_SCALE_TIP"]                                 = "알림 프레임 크기 (0.5–2)."
L["PRESENCE_BOSS_EMOTE_COLOUR"]                               = "우두머리 감정 표현 색상"
L["PRESENCE_COLOUR_RAID_DUNGEON_BOSS_EMOTE"]                  = "공격대/던전 우두머리 감정 표현 글자 색상."
L["PRESENCE_DISCOVERY_LINE_COLOUR"]                           = "발견 글자 색상"
L["PRESENCE_COLOUR_OF_DISCOVERED_LINE_UNDER_ZONE_TIP"]        = "지역 텍스트 아래 '발견' 글자 색상."
L["PRESENCE_NOTIFICATION_TYPES"]                              = "알림 유형"
-- L["PRESENCE_NOTIFICATIONS"]                                = "Notifications"
-- L["PRESENCE_NOTIFICATION_ACHIEVEMENT_CRITERIA_UPDATE"]     = "Show notification when achievement criteria update (tracked achievements always; others when Blizzard provides the achievement ID)."
L["PRESENCE_ZONE_ENTRY"]                                      = "지역 입장 표시"
L["PRESENCE_ZONE_CHANGE_ENTERING_A_AREA"]                     = "새 지역에 입장할 때 알림을 표시합니다."
L["PRESENCE_SUBZONE_CHANGES"]                                 = "하위 지역 변경 표시"
L["PRESENCE_SUBZONE_CHANGE_MOVING_WITHIN_SAME_ZONE"]          = "같은 지역 내에서 이동할 때 하위 지역 변경 알림을 표시합니다."
L["PRESENCE_HIDE_ZONE_NAME_SUBZONE_CHANGES"]                  = "하위 지역 변경 시 지역 이름 숨기기"
L["PRESENCE_MOVING_BETWEEN_SUBZONES_WITHIN_SAME_ZONE"]        = "같은 지역 내에서 하위 지역 간 이동 시 하위 지역 이름만 표시합니다. 새 지역에 입장할 때는 지역 이름이 여전히 표시됩니다."
-- L["PRESENCE_SUPPRESS_DELVE"]                               = "Suppress in Delve"
-- L["PRESENCE_SUPPRESS_SCENARIO_PROGRESS_NOTIFICATIONS_DELVES"]= "Suppress scenario progress notifications in Delves."
-- L["PRESENCE_HIDE_DELVE_OBJECTIVE_UPDATE"]                  = "When on, hides objective update popups while in a Delve. Zone entry and completion toasts still show."
L["PRESENCE_SUPPRESS_ZONE_CHANGES_MYTHIC"]                    = "신화+ 던전에서 지역 변경 숨기기"
L["PRESENCE_MYTHICPLUS_SHOW_BOSS_EMOTES_ACHIEVEMENTS_LEVELS"]   = "쐐기에서는 우두머리 감정 표현, 업적, 레벨 업만 표시합니다. 지역, 퀘스트, 시나리오 알림은 숨깁니다."
L["PRESENCE_LEVEL"]                                           = "레벨 업 표시"
L["PRESENCE_LEVEL_NOTIFICATION"]                              = "레벨 업 알림을 표시합니다."
L["PRESENCE_BOSS_EMOTES"]                                     = "우두머리 감정 표현 표시"
L["PRESENCE_RAID_DUNGEON_BOSS_EMOTE_NOTIFICATIONS"]           = "공격대 및 던전 우두머리 감정 표현 알림을 표시합니다."
L["PRESENCE_ACHIEVEMENTS"]                                    = "업적 표시"
L["PRESENCE_ACHIEVEMENT_EARNED_NOTIFICATIONS"]                = "업적 달성 알림을 표시합니다."
L["PRESENCE_ACHIEVEMENT_PROGRESS"]                            = "업적 진행도"
L["PRESENCE_SHOW_ACHIEVEMENT_EARNED"]                         = "업적 달성"
L["PRESENCE_SHOW_QUEST_ACCEPTED"]                             = "퀘스트 수락"
L["PRESENCE_SHOW_WORLD_QUEST_ACCEPTED"]                       = "전역 퀘스트 수락"
L["PRESENCE_SHOW_SCENARIO_COMPLETE"]                          = "시나리오 완료"
L["PRESENCE_SHOW_RARE_DEFEATED"]                              = "희귀 몹 처치"
L["PRESENCE_NOTIFICATION_TRACKED_ACHIEVEMENT_CRITERIA"]       = "추적 중인 업적 기준이 갱신될 때 알림을 표시합니다."
L["PRESENCE_QUEST_ACCEPT"]                                    = "퀘스트 수락 표시"
L["PRESENCE_NOTIFICATION_ACCEPTING_A_QUEST"]                  = "퀘스트를 수락할 때 알림을 표시합니다."
L["PRESENCE_WORLD_QUEST_ACCEPT"]                              = "전역 퀘스트 수락 표시"
L["PRESENCE_NOTIFICATION_ACCEPTING_A_WORLD_QUEST"]            = "전역 퀘스트를 수락할 때 알림을 표시합니다."
L["PRESENCE_SHOW_QUEST_COMPLETE"]                             = "퀘스트 완료 표시"
L["PRESENCE_NOTIFICATION_COMPLETING_A_QUEST"]                 = "퀘스트를 완료할 때 알림을 표시합니다."
L["PRESENCE_SHOW_WORLD_QUEST_COMPLETE"]                       = "전역 퀘스트 완료 표시"
L["PRESENCE_NOTIFICATION_COMPLETING_A_WORLD_QUEST"]           = "전역 퀘스트를 완료할 때 알림을 표시합니다."
-- L["PRESENCE_WORLD_QUEST_SOUND"]                               = "World Quest Sound"
-- L["PRESENCE_WORLD_QUEST_SOUND_DESC"]                          = "Play the default sound when a world quest completes."
L["PRESENCE_QUEST_PROGRESS"]                                  = "퀘스트 진행 표시"
L["PRESENCE_NOTIFICATION_QUEST_OBJECTIVES_UPDATE"]            = "퀘스트 목표가 갱신될 때 알림을 표시합니다."
L["PRESENCE_OBJECTIVE"]                                       = "목표만 표시"
L["PRESENCE_QUEST_PROGRESS_HIDE_TITLE"]                       = "퀘스트 진행 알림에서 '퀘스트 갱신' 제목을 숨기고 목표 줄만 표시합니다."
L["PRESENCE_SCENARIO_START"]                                  = "시나리오 시작 표시"
L["PRESENCE_NOTIFICATION_ENTERING_A_SCENARIO_DELVE"]          = "시나리오나 구렁에 입장할 때 알림을 표시합니다."
L["PRESENCE_SCENARIO_PROGRESS"]                               = "시나리오 진행 표시"
L["PRESENCE_NOTIFICATION_SCENARIO_DELVE_OBJECTIVES"]          = "시나리오나 구렁 목표가 갱신될 때 알림을 표시합니다."
L["PRESENCE_ANIMATION"]                                       = "애니메이션"
L["PRESENCE_ENABLE_ANIMATIONS"]                               = "애니메이션 사용"
L["PRESENCE_ENABLE_ENTRANCE_EXIT_ANIMATIONS_PRESENCE"]        = "알림의 등장 및 퇴장 애니메이션을 활성화합니다."
L["PRESENCE_ENTRANCE_DURATION"]                               = "등장 시간"
L["PRESENCE_DURATION_OF_ENTRANCE_ANIMATION_SECONDS"]          = "등장 애니메이션 시간(초, 0.2–1.5)."
L["PRESENCE_EXIT_DURATION"]                                   = "퇴장 시간"
L["PRESENCE_DURATION_OF_EXIT_ANIMATION_SECONDS"]              = "퇴장 애니메이션 시간(초, 0.2–1.5)."
L["PRESENCE_HOLD_DURATION_SCALE"]                             = "표시 시간 크기 조절"
L["PRESENCE_MULTIPLIER_LONG_NOTIFICATION_STAY"]               = "각 알림이 화면에 표시되는 시간 크기조절 (0.5–2)."
-- L["PRESENCE_PREVIEW"]                                      = "Preview"
-- L["PRESENCE_PREVIEW_TOAST_TYPE"]                           = "Preview toast type"
-- L["PRESENCE_SELECT_A_TOAST_TYPE_PREVIEW"]                  = "Select a toast type to preview."
-- L["PRESENCE_SELECTED_TOAST_TYPE"]                          = "Show the selected toast type."
-- L["PRESENCE_PREVIEW_PRESENCE_TOAST_LAYOUTS_LIVE_OPEN"]     = "Preview Presence toast layouts live and open a detachable sample while adjusting other settings."
-- L["PRESENCE_OPEN_DETACHED_PREVIEW"]                        = "Open detached preview"
-- L["PRESENCE_OPEN_A_MOVABLE_PREVIEW_WINDOW_STAYS"]          = "Open a movable preview window that stays visible while you change other Presence settings."
-- L["PRESENCE_ANIMATE_PREVIEW"]                              = "Animate preview"
-- L["PRESENCE_PLAY_SELECTED_TOAST_ANIMATION_INSIDE_PREVIEW"] = "Play the selected toast animation inside this preview window."
-- L["PRESENCE_DETACHED_PREVIEW"]                             = "Detached preview"
-- L["PRESENCE_KEEP_OPEN_WHILE_ADJUSTING_TYPOGRAPHY_COLOURS"] = "Keep this open while adjusting Typography or Colours."
L["DASH_TYPOGRAPHY"]                                          = "글꼴"
L["PRESENCE_MAIN_TITLE_FONT"]                                 = "메인 제목 글꼴"
L["PRESENCE_FONT_FAMILY_MAIN_TITLE"]                          = "메인 제목 글꼴 패밀리."
L["PRESENCE_SUBTITLE_FONT"]                                   = "부제목 글꼴"
L["PRESENCE_FONT_FAMILY_SUBTITLE"]                            = "부제목 글꼴 패밀리."
-- L["PRESENCE_MAIN_TITLE_OUTLINE"]                           = "Main Title Outline"
-- L["PRESENCE_FONT_OUTLINE_MAIN_TITLE"]                      = "Outline style for main notification titles."
-- L["PRESENCE_SUBTITLE_OUTLINE"]                             = "Subtitle Outline"
-- L["PRESENCE_FONT_OUTLINE_SUBTITLE"]                        = "Outline style for notification subtitles."
-- L["PRESENCE_RESET_TYPOGRAPHY_DEFAULTS"]                    = "Reset Typography to Defaults"
-- L["PRESENCE_RESET_PRESENCE_TYPOGRAPHY_OPTIONS_FONTS_SIZES"]= "Reset all Presence typography options (fonts, sizes, colours) to defaults."
-- L["PRESENCE_LARGE_NOTIFICATIONS"]                          = "Large Notifications"
-- L["PRESENCE_MEDIUM_NOTIFICATIONS"]                         = "Medium Notifications"
-- L["PRESENCE_SMALL_NOTIFICATIONS"]                          = "Small Notifications"
-- L["PRESENCE_LARGE_PRIMARY_SIZE"]                           = "Large Primary Size"
-- L["PRESENCE_FONT_SIZE_LARGE_NOTIFICATION_TITLES_ZONE"]     = "Font size for large notification titles (zone, quest complete, achievement, etc.)."
-- L["PRESENCE_LARGE_SECONDARY_SIZE"]                         = "Large Secondary Size"
-- L["PRESENCE_FONT_SIZE_LARGE_NOTIFICATION_SUBTITLES"]       = "Font size for large notification subtitles."
-- L["PRESENCE_MEDIUM_PRIMARY_SIZE"]                          = "Medium Primary Size"
-- L["PRESENCE_FONT_SIZE_MEDIUM_NOTIFICATION_TITLES_QUEST"]   = "Font size for medium notification titles (quest accept, subzone, scenario)."
-- L["PRESENCE_MEDIUM_SECONDARY_SIZE"]                        = "Medium Secondary Size"
-- L["PRESENCE_FONT_SIZE_MEDIUM_NOTIFICATION_SUBTITLES"]      = "Font size for medium notification subtitles."
-- L["PRESENCE_SMALL_PRIMARY_SIZE"]                           = "Small Primary Size"
-- L["PRESENCE_FONT_SIZE_SMALL_NOTIFICATION_TITLES_QUEST"]    = "Font size for small notification titles (quest progress, achievement progress)."
-- L["PRESENCE_SMALL_SECONDARY_SIZE"]                         = "Small Secondary Size"
-- L["PRESENCE_FONT_SIZE_SMALL_NOTIFICATION_SUBTITLES"]       = "Font size for small notification subtitles."


-- OptionsData.lua Dropdown options — Outline

L["FOCUS_OUTLINE_NONE"]                                       = "없음"
L["FOCUS_THICK_OUTLINE"]                                      = "두꺼운 외곽선"
-- L["FOCUS_SLUG"]                                            = "SLUG"
-- L["FOCUS_SLUG_OUTLINE"]                                    = "SLUG Outline"
-- L["FOCUS_SLUG_THICK_OUTLINE"]                              = "SLUG Thick Outline"


-- OptionsData.lua Dropdown options — Highlight style

L["FOCUS_HIGHLIGHT_BAR_LEFT_EDGE"]                            = "바 (왼쪽)"
L["FOCUS_HIGHLIGHT_BAR_RIGHT_EDGE"]                           = "바 (오른쪽)"
L["FOCUS_HIGHLIGHT_BAR_TOP_EDGE"]                             = "바 (위)"
L["FOCUS_HIGHLIGHT_BAR_BOTTOM_EDGE"]                          = "바 (아래)"
L["FOCUS_HIGHLIGHT_OUTLINE_ONLY"]                             = "외곽선만"
L["FOCUS_HIGHLIGHT_SOFT_GLOW"]                                = "은은한 발광"
L["FOCUS_HIGHLIGHT_DUAL_EDGE_BARS"]                           = "양쪽 바"
L["FOCUS_HIGHLIGHT_PILL_LEFT_ACCENT"]                         = "알약형 왼쪽 강조"


-- OptionsData.lua Dropdown options — M+ position

L["FOCUS_MYTHICPLUS_POSITION_TOP"]                            = "위"
L["FOCUS_MYTHICPLUS_POSITION_BOTTOM"]                         = "아래"


-- OptionsData.lua Vista — Text element positions

L["VISTA_LOCATION_POSITION"]                                  = "위치 표시"
L["VISTA_PLACE_ZONE_NAME_ABOVE_BELOW_MINIMAP"]                = "지역 이름을 미니맵 위 또는 아래에 배치합니다."
L["VISTA_COORDINATES_POSITION"]                               = "좌표 위치"
L["VISTA_PLACE_COORDINATES_ABOVE_BELOW_MINIMAP"]              = "좌표를 미니맵 위 또는 아래에 배치합니다."
L["VISTA_CLOCK_POSITION"]                                     = "시계 위치"
L["VISTA_PLACE_CLOCK_ABOVE_BELOW_MINIMAP"]                    = "시계를 미니맵 위 또는 아래에 배치합니다."


-- OptionsData.lua Dropdown options — Text case

L["FOCUS_TEXT_LOWER_CASE"]                                    = "소문자"
L["FOCUS_TEXT_UPPER_CASE"]                                    = "대문자"
L["FOCUS_TEXT_PROPER_CASE"]                                   = "첫 글자만 대문자"


-- OptionsData.lua Dropdown options — Header count format

L["FOCUS_TRACKED_LOG"]                                        = "추적 중 / 목록"
L["FOCUS_LOG_MAX_SLOTS"]                                      = "목록 / 최대 목록"


-- OptionsData.lua Dropdown options — Sort mode

L["FOCUS_ALPHABETICAL"]                                       = "이름순"
L["FOCUS_QUEST_TYPE"]                                         = "퀘스트 유형"
L["FOCUS_QUEST_LEVEL"]                                        = "퀘스트 레벨"


-- OptionsData.lua Misc

L["FOCUS_CUSTOM"]                                             = "사용자 지정"
L["FOCUS_ORDER"]                                              = "순서"


-- Tracker section labels (SECTION_LABELS)

L["UI_DUNGEON"]                                               = "던전"
L["UI_RAID"]                                                  = "공격대"
L["UI_DELVES"]                                                = "구렁"
L["UI_SCENARIO_EVENTS"]                                       = "시나리오"
-- L["UI_STAGE"]                                              = "Stage"
-- L["UI_STAGE_X_X"]                                          = "Stage %d: %s"
L["UI_AVAILABLE_IN_ZONE"]                                     = "지역 내 수락 가능"
L["UI_EVENTS_IN_ZONE"]                                        = "지역 내 이벤트"
L["UI_CURRENT_EVENT"]                                         = "현재 이벤트"
L["UI_CURRENT_QUEST"]                                         = "현재 퀘스트"
-- L["UI_FOCUSED_QUEST"]                                      = "FOCUSED QUEST"
L["UI_CURRENT_ZONE"]                                          = "현재 지역"
L["UI_CAMPAIGN"]                                              = "대장정"
L["UI_IMPORTANT"]                                             = "중요"
L["UI_LEGENDARY"]                                             = "전설"
L["UI_WORLD_QUESTS"]                                          = "전역 퀘스트"
L["UI_WEEKLY_QUESTS"]                                         = "주간 퀘스트"
L["UI_PREY"]                                                  = "먹이"
L["UI_ABUNDANCE"]                                             = "풍요"
L["UI_ABUNDANCE_BAG"]                                         = "풍요의 자루"
L["UI_ABUNDANCE_HELD"]                                        = "보유한 풍요"
L["UI_DAILY_QUESTS"]                                          = "일일 퀘스트"
L["UI_RARE_BOSSES"]                                           = "희귀 우두머리"
L["UI_ACHIEVEMENTS"]                                          = "업적"
L["UI_ENDEAVORS"]                                             = "활동 과제"
L["UI_DECOR"]                                                 = "장식"
-- L["UI_RECIPES"]                                            = "Recipes"
-- L["UI_ADVENTURE_GUIDE"]                                    = "Adventure Guide"
-- L["UI_APPEARANCES"]                                        = "Appearances"
L["UI_QUESTS"]                                                = "퀘스트"
L["UI_READY_TO_TURN_IN"]                                      = "완료된 퀘스트"


-- Core.lua, FocusLayout.lua, PresenceCore.lua, FocusUnacceptedPopup.lua

L["PRESENCE_OBJECTIVES"]                                      = "목표"
L["PRESENCE_OPTIONS"]                                         = "옵션"
L["PRESENCE_OPEN_HORIZON_SUITE"]                              = "Horizon Suite 열기"
L["PRESENCE_OPEN_FULL_HORIZON_SUITE_OPTIONS"]                 = "Focus, Presence, Vista 및 기타 모듈을 구성하는 전체 Horizon Suite 옵션 패널을 엽니다."
-- L["AXIS_GAMEMENU_BUTTON"]                                    = "Horizon Suite"
-- L["PRESENCE_MINIMAP_SECTION"]                              = "Minimap Icon"
L["PRESENCE_SHOW_MINIMAP_ICON"]                               = "미니맵 아이콘 표시"
L["PRESENCE_A_CLICKABLE_ICON_MINIMAP_OPENS"]                  = "옵션 패널을 여는 미니맵의 클릭 가능한 아이콘을 표시합니다."
-- L["PRESENCE_MINIMAP_ICON_SHOW_ONLY_ON_MINIMAP_HOVER"]      = "Fade Until Minimap Hover"
-- L["PRESENCE_MINIMAP_ICON_SHOW_ONLY_ON_MINIMAP_HOVER_DESC"] = "When on, the icon stays faded until you move the cursor over the minimap. When off, it stays fully visible."
-- L["PRESENCE_LOCK_MINIMAP_BUTTON_POSITION"]                 = "Lock Minimap Button Position"
-- L["PRESENCE_PREVENT_DRAGGING_HORIZON_MINIMAP_BUTTON"]      = "Prevent dragging the Horizon minimap button."
-- L["PRESENCE_RESET_MINIMAP_BUTTON_POSITION"]                = "Reset Minimap Button Position"
-- L["PRESENCE_RESET_MINIMAP_BUTTON_DEFAULT_POSITION"]        = "Reset the minimap button to the default position (bottom-left)."
-- L["PRESENCE_DRAG_TO_MOVE_WHEN_UNLOCKED"]                   = "Drag to move (when unlocked)."
-- L["PRESENCE_LOCKED"]                                       = "Locked"
L["PRESENCE_DISCOVERED"]                                      = "발견됨"
L["PRESENCE_REFRESH"]                                         = "새로고침"
L["PRESENCE_BEST_EFFORT_UNACCEPTED_QUESTS_EXPO"]              = "최선을 다해 검색합니다. 일부 미수락 퀘스트는 NPC와 상호작용하거나 페이징 조건을 만족해야 노출됩니다."
L["PRESENCE_UNACCEPTED_QUESTS_X_MAP_X"]                       = "미수락 퀘스트 - %s (맵 %s) - %d건 일치"
L["PRESENCE_LEVEL_UP"]                                        = "레벨 업"
L["PRESENCE_YOU_HAVE_REACHED_LEVEL_80"]                       = "드디어! 80레벨"
L["PRESENCE_YOU_HAVE_REACHED_LEVEL_X"]                        = "%s레벨에 도달했습니다"
L["PRESENCE_ACHIEVEMENT_EARNED"]                              = "업적 달성"
L["PRESENCE_EXPLORING_THE_MIDNIGHT_ISLES"]                    = "한밤의 섬 탐험"
L["PRESENCE_EXPLORING_KHAZ_ALGAR"]                            = "카즈 알가르 탐험"
L["PRESENCE_QUEST_COMPLETE"]                                  = "퀘스트 완료"
L["PRESENCE_OBJECTIVE_SECURED"]                               = "목표 확보"
L["PRESENCE_AIDING_THE_ACCORD"]                               = "협약 지원"
L["PRESENCE_WORLD_QUEST"]                                     = "전역 퀘스트"
L["PRESENCE_WORLD_QUEST_COMPLETE"]                            = "전역 퀘스트 완료"
L["PRESENCE_AZERITE_MINING"]                                  = "아제라이트 채굴"
L["PRESENCE_WORLD_QUEST_ACCEPTED"]                            = "전역 퀘스트 수락"
L["PRESENCE_QUEST_ACCEPTED"]                                  = "퀘스트 수락"
L["PRESENCE_THE_FATE_OF_THE_HORDE"]                           = "호드의 운명"
L["PRESENCE_NEW_QUEST"]                                       = "새 퀘스트"
L["PRESENCE_QUEST_UPDATE"]                                    = "퀘스트 업데이트"
L["PRESENCE_BOAR_PELTS_7_10"]                                 = "멧돼지 가죽: 7/10"
L["PRESENCE_DRAGON_GLYPHS_3_5"]                               = "용의 문양: 3/5"
L["PRESENCE_TEST_COMMANDS"]                                   = "상황 알림 테스트 명령어:"
-- L["PRESENCE_H_DEBUGTYPES_DUMP_NOTIFICATION"]               = "  /h presence debugtypes - Dump notification toggles and Blizzard suppression state"
-- L["PRESENCE_PLAYING_DEMO_REEL_NOTIFICATION"]               = "Presence: Playing demo reel (all notification types)..."
L["PRESENCE_H_HELP_TEST_CURRENT"]                             = "  /h presence         - 도움말 표시 + 현재 지역 테스트"
L["PRESENCE_H_ZONE_TEST"]                                     = "  /h presence zone     - 지역 변경 테스트"
L["PRESENCE_H_SUBZONE_TEST"]                                  = "  /h presence subzone  - 하위 지역 변경 테스트"
L["PRESENCE_H_DISCOVER_TEST_ZONE"]                            = "  /h presence discover - 지역 발견 테스트"
L["PRESENCE_H_LEVEL_TEST"]                                    = "  /h presence level    - 레벨 업 테스트"
L["PRESENCE_H_BOSS_TEST"]                                     = "  /h presence boss     - 우두머리 감정 표현 테스트"
L["PRESENCE_H_ACHIEVEMENT_TEST"]                              = "  /h presence ach      - 업적 테스트"
L["PRESENCE_H_ACCEPT_TEST_QUEST"]                             = "  /h presence accept   - 퀘스트 수락 테스트"
L["PRESENCE_H_WORLD_QUEST_ACCEPT_TEST"]                       = "  /h presence wqaccept - 전역 퀘스트 수락 테스트"
L["PRESENCE_H_SCENARIO_TEST"]                                 = "  /h presence scenario - 시나리오 시작 테스트"
L["PRESENCE_H_QUEST_TEST_COMPLETE"]                           = "  /h presence quest    - 퀘스트 완료 테스트"
L["PRESENCE_H_WORLD_QUEST_TEST"]                              = "  /h presence wq       - 전역 퀘스트 테스트"
L["PRESENCE_H_QUEST_UPDATE_TEST"]                             = "  /h presence update   - 퀘스트 업데이트 테스트"
L["PRESENCE_H_ACHIEVEMENT_PROGRESS_TEST"]                     = "  /h presence achprogress - 업적 진행도 테스트"
L["PRESENCE_H_DEMO_REEL_TYPES"]                               = "  /h presence all      - 데모 (모든 유형)"
L["PRESENCE_H_DEBUG_DUMP_STATE"]                              = "  /h presence debug    - 상태를 채팅에 출력"
L["PRESENCE_H_DEBUGLIVE_TOGGLE_LIVE"]                         = "  /h presence debuglive - 실시간 디버그 패널 토글 (이벤트 발생 시 로그)"


-- OptionsData.lua Vista — General
-- L["VISTA_POSITION_LAYOUT"]                                 = "Position & Layout"


L["VISTA_DESC"]                                               = "미니맵"
L["VISTA_SIZE"]                                               = "미니맵 크기"
L["VISTA_WIDTH_HEIGHT_OF_MINIMAP_PIXELS"]                     = "미니맵의 가로 및 세로 크기 (픽셀, 100–400)."
L["VISTA_CIRCULAR_MINIMAP"]                                   = "원형 미니맵"
-- L["VISTA_CIRCULAR_SHAPE"]                                  = "Circular Shape"
L["VISTA_A_CIRCULAR_MINIMAP_INSTEAD_OF_SQUARE"]               = "사각형 대신 원형 미니맵을 사용합니다."
L["VISTA_LOCK_MINIMAP_POSITION"]                              = "미니맵 위치 잠금"
L["VISTA_PREVENT_DRAGGING_MINIMAP"]                           = "미니맵을 드래그할 수 없게 합니다."
L["VISTA_RESET_MINIMAP_POSITION"]                             = "미니맵 위치 초기화"
L["VISTA_RESET_MINIMAP_DEFAULT_POSITION_TOP_RIGHT"]           = "미니맵을 기본 위치(오른쪽 상단)로 초기화합니다."
-- L["VISTA_RESET_OVERLAY_POSITIONS"]                         = "Reset Overlay Positions to Defaults"
-- L["VISTA_RESET_OVERLAY_POSITIONS_DESC"]                       = "Clear saved positions for zone text, coordinates, clock, performance and difficulty text, zoom buttons, tracking, calendar, queue, mail, the addon button bar, drawer button, and right-click panel. The minimap frame position is not changed."
L["VISTA_AUTO_ZOOM"]                                          = "자동 줌"
L["VISTA_AUTO_ZOOM_DELAY"]                                    = "자동 줌아웃 지연"
L["VISTA_SECONDS_AFTER_ZOOMING_BEFORE_AUTO_ZOOM"]             = "줌 후 자동 줌아웃까지의 초. 0으로 설정하면 비활성화됩니다."


-- OptionsData.lua Vista — Typography

L["VISTA_ZONE_TEXT_HEADER"]                                   = "지역 텍스트"
L["VISTA_ZONE_FONT"]                                          = "지역 글꼴"
L["VISTA_FONT_ZONE_NAME_BELOW_MINIMAP"]                       = "미니맵 아래 지역명 글꼴."
L["VISTA_ZONE_FONT_SIZE"]                                     = "지역 글자 크기"
L["VISTA_ZONE_TEXT_COLOUR"]                                   = "지역 텍스트 색상"
L["VISTA_COLOUR_OF_ZONE_NAME_TEXT"]                           = "지역명 텍스트 색상."
L["VISTA_COORDINATES_TEXT"]                                   = "좌표 텍스트"
L["VISTA_COORDINATES_FONT"]                                   = "좌표 글꼴"
L["VISTA_FONT_COORDINATES_TEXT_BELOW_MINIMAP"]                = "미니맵 아래 좌표 텍스트 글꼴."
L["VISTA_COORDINATES_FONT_SIZE"]                              = "좌표 글자 크기"
L["VISTA_COORDINATES_TEXT_COLOUR"]                            = "좌표 텍스트 색상"
L["VISTA_COLOUR_OF_COORDINATES_TEXT"]                         = "좌표 텍스트 색상."
L["VISTA_COORDINATE_PRECISION"]                               = "좌표 정밀도"
L["VISTA_NUMBER_OF_DECIMAL_PLACES_SHOWN_X"]                   = "X 및 Y 좌표에 표시할 소수 자릿수."
L["VISTA_COORDS_DECIMALS_OFF"]                                = "소수 없음 (예: 52, 37)"
L["VISTA_DECIMAL_E_G"]                                        = "소수 1자리 (예: 52.3, 37.1)"
L["VISTA_DECIMALS_E_G"]                                       = "소수 2자리 (예: 52.34, 37.12)"
L["VISTA_TEXT"]                                               = "시간 텍스트"
L["VISTA_FONT"]                                               = "시간 글꼴"
L["VISTA_FONT_TEXT_BELOW_MINIMAP"]                            = "미니맵 아래 시간 텍스트 글꼴."
L["VISTA_FONT_SIZE"]                                          = "시간 글자 크기"
L["VISTA_TEXT_COLOUR"]                                        = "시간 텍스트 색상"
L["VISTA_COLOUR_OF_TEXT"]                                     = "시간 텍스트 색상."
-- L["VISTA_PERFORMANCE_TEXT"]                                = "Performance Text"
-- L["VISTA_PERFORMANCE_FONT"]                                = "Performance Font"
-- L["VISTA_FONT_FPS_LATENCY_TEXT_BELOW_MINIMAP"]             = "Font for the FPS and latency text below the minimap."
-- L["VISTA_PERFORMANCE_FONT_SIZE"]                           = "Performance Font Size"
-- L["VISTA_PERFORMANCE_TEXT_COLOUR"]                         = "Performance Text Colour"
-- L["VISTA_COLOUR_OF_FPS_LATENCY_TEXT"]                      = "Colour of the FPS and latency text."
L["VISTA_DIFFICULTY_TEXT"]                                    = "난이도 텍스트"
L["VISTA_DIFFICULTY_TEXT_COLOUR_FALLBACK"]                    = "난이도 텍스트 색상 (기본값)"
L["VISTA_DEFAULT_COLOUR_PER_DIFFICULTY_COLOUR"]               = "난이도별 색상이 설정되지 않았을 때 사용하는 기본 색상."
L["VISTA_DIFFICULTY_FONT"]                                    = "난이도 글꼴"
L["VISTA_FONT_INSTANCE_DIFFICULTY_TEXT"]                      = "인스턴스 난이도 텍스트 글꼴."
L["VISTA_DIFFICULTY_FONT_SIZE"]                               = "난이도 글자 크기"
L["VISTA_PER_DIFFICULTY_COLOURS"]                             = "난이도별 색상"
L["VISTA_MYTHIC_COLOUR"]                                      = "신화 색상"
L["VISTA_COLOUR_MYTHIC_DIFFICULTY_TEXT"]                      = "신화 난이도 텍스트 색상."
L["VISTA_HEROIC_COLOUR"]                                      = "영웅 색상"
L["VISTA_COLOUR_HEROIC_DIFFICULTY_TEXT"]                      = "영웅 난이도 텍스트 색상."
L["VISTA_NORMAL_COLOUR"]                                      = "일반 색상"
L["VISTA_COLOUR_NORMAL_DIFFICULTY_TEXT"]                      = "일반 난이도 텍스트 색상."
L["VISTA_LFR_COLOUR"]                                         = "공격대 찾기 색상"
L["VISTA_COLOUR_LOOKING_RAID_DIFFICULTY_TEXT"]                = "공격대 찾기 난이도 텍스트 색상."


-- OptionsData.lua Vista — Visibility

L["VISTA_TEXT_ELEMENTS"]                                      = "텍스트 요소"
L["VISTA_ZONE_TEXT"]                                          = "지역 텍스트 표시"
L["VISTA_ZONE_NAME_BELOW_MINIMAP"]                            = "미니맵 아래에 지역명을 표시합니다."
L["VISTA_ZONE_TEXT_DISPLAY_MODE"]                             = "지역 텍스트 표시 방식"
L["VISTA_WHAT_ZONE_SUBZONE"]                                  = "표시할 내용: 지역만, 하위 지역만, 또는 둘 다."
L["VISTA_SHOW_ZONE"]                                          = "지역만"
L["VISTA_SHOW_SUBZONE"]                                       = "하위 지역만"
L["VISTA_SHOW_ZONE_AND_SUBZONE"]                              = "둘 다"
L["VISTA_COORDINATES"]                                        = "좌표 표시"
L["VISTA_PLAYER_COORDINATES_BELOW_MINIMAP"]                   = "미니맵 아래에 플레이어 좌표를 표시합니다."
L["VISTA_TIME"]                                               = "시간 표시"
L["VISTA_CURRENT_GAME_BELOW_MINIMAP"]                         = "미니맵 아래에 현재 게임 시간을 표시합니다."
-- L["VISTA_HOUR_CLOCK"]                                      = "24-Hour Clock"
-- L["VISTA_DISPLAY_HOUR_FORMAT_24"]                          = "Display time in 24-hour format (e.g. 14:30 instead of 2:30 PM)."
L["VISTA_LOCAL_TIME"]                                         = "로컬 시간 사용"
L["VISTA_LOCAL_TIME_TIP"]                                     = "활성화: 로컬 시스템 시간 표시. 비활성화: 서버 시간 표시."
-- L["VISTA_FPS_LATENCY"]                                     = "Show FPS and Latency"
-- L["VISTA_FPS_LATENCY_MS_BELOW_MINIMAP"]                    = "Show FPS and latency (ms) below the minimap."
L["VISTA_MINIMAP_BUTTONS"]                                    = "미니맵 버튼"
L["VISTA_QUEUE_STATUS_MAIL_INDICATOR_ALWAYS_SHOWN"]           = "대기열 상태 및 우편 알림은 해당될 때 항상 표시됩니다."
L["VISTA_TRACKING_BUTTON"]                                    = "추적 버튼 표시"
L["VISTA_MINIMAP_TRACKING_BUTTON"]                            = "미니맵 추적 버튼을 표시합니다."
L["VISTA_TRACKING_BUTTON_MOUSEOVER"]                          = "마우스 올릴 때만 추적 버튼 표시"
L["VISTA_HIDE_TRACKING_BUTTON_UNTIL_YOU_HOVER"]               = "미니맵에 마우스를 올릴 때까지 추적 버튼을 숨깁니다."
L["VISTA_CALENDAR_BUTTON"]                                    = "달력 버튼 표시"
L["VISTA_MINIMAP_CALENDAR_BUTTON"]                            = "미니맵 달력 버튼을 표시합니다."
L["VISTA_CALENDAR_BUTTON_MOUSEOVER"]                          = "마우스 올릴 때만 달력 버튼 표시"
L["VISTA_HIDE_CALENDAR_BUTTON_UNTIL_YOU_HOVER"]               = "미니맵에 마우스를 올릴 때까지 달력 버튼을 숨깁니다."
L["VISTA_ZOOM_BUTTONS"]                                       = "줌 버튼 표시"
L["VISTA_ZOOM_BUTTONS_MINIMAP"]                               = "미니맵에 줌 + 및 - 버튼을 표시합니다."
L["VISTA_ZOOM_BUTTONS_MOUSEOVER"]                             = "마우스 올릴 때만 줌 버튼 표시"
L["VISTA_HIDE_ZOOM_BUTTONS_UNTIL_YOU_HOVER"]                  = "미니맵에 마우스를 올릴 때까지 줌 버튼을 숨깁니다."


-- OptionsData.lua Vista — Display (Border / Text Positions / Buttons)

L["VISTA_BORDER"]                                             = "테두리"
L["VISTA_BORDER_TIP"]                                         = "미니맵 주위에 테두리를 표시합니다."
L["VISTA_BORDER_COLOUR"]                                      = "테두리 색상"
L["VISTA_COLOUR_OPACITY_OF_MINIMAP_BORDER"]                   = "미니맵 테두리의 색상 (및 불투명도)."
L["VISTA_BORDER_THICKNESS"]                                   = "테두리 두께"
L["VISTA_THICKNESS_OF_MINIMAP_BORDER_PIXELS"]                 = "미니맵 테두리 두께 (픽셀, 1–8)."
-- L["VISTA_CLASS_COLOURS"]                                   = "Class colours"
-- L["VISTA_TINT_VISTA_BORDER_TEXT_COORDS_FPS"]               = "Tint Vista border and text (coords, time, FPS/MS labels) with your class colour. Numbers use the configured colour."
L["VISTA_TEXT_POSITIONS"]                                     = "텍스트 위치"
L["VISTA_DRAG_TEXT_ELEMENTS_REPOSITION_LOCK_PREVEN"]          = "텍스트 요소를 드래그하여 위치를 변경합니다. 잠금으로 실수로 움직이는 것을 방지합니다."
L["VISTA_LOCK_ZONE_TEXT_POSITION"]                            = "지역 텍스트 위치 잠금"
L["VISTA_ZONE_TEXT_CANNOT_DRAGGED"]                           = "활성화 시 지역 텍스트를 드래그할 수 없습니다."
L["VISTA_LOCK_COORDINATES_POSITION"]                          = "좌표 위치 잠금"
L["VISTA_COORDINATES_TEXT_CANNOT_DRAGGED"]                    = "활성화 시 좌표 텍스트를 드래그할 수 없습니다."
L["VISTA_LOCK_POSITION"]                                      = "시간 위치 잠금"
L["VISTA_TEXT_CANNOT_DRAGGED"]                                = "활성화 시 시간 텍스트를 드래그할 수 없습니다."
-- L["VISTA_PERFORMANCE_TEXT_POSITION"]                       = "Performance Text Position"
-- L["VISTA_PLACE_FPS_LATENCY_TEXT_ABOVE_BELOW"]              = "Place the FPS/latency text above or below the minimap."
-- L["VISTA_LOCK_PERFORMANCE_TEXT_POSITION"]                  = "Lock Performance Text Position"
-- L["VISTA_FPS_LATENCY_TEXT_CANNOT_DRAGGED"]                 = "When on, the FPS/latency text cannot be dragged."
-- L["VISTA_DIFFICULTY_TEXT_POSITION"]                        = "Difficulty Text Position"
-- L["VISTA_PLACE_DIFFICULTY_TEXT_ABOVE_BELOW"]               = "Place the instance difficulty text above or below the minimap. It is positioned independently of zone text."
L["VISTA_LOCK_DIFFICULTY_TEXT_POSITION"]                      = "난이도 텍스트 위치 잠금"
L["VISTA_DIFFICULTY_TEXT_CANNOT_DRAGGED"]                     = "활성화 시 난이도 텍스트를 드래그할 수 없습니다."
L["VISTA_BUTTON_POSITIONS"]                                   = "버튼 위치"
L["VISTA_DRAG_BUTTONS_REPOSITION_LOCK_PREVENT_MOVE"]          = "버튼을 드래그하여 위치를 변경합니다. 잠금으로 이동을 방지합니다."
L["VISTA_LOCK_ZOOM_BUTTON"]                                   = "줌 인 버튼 잠금"
L["VISTA_PREVENT_DRAGGING_ZOOM_BUTTON"]                       = "줌 + 버튼을 드래그할 수 없게 합니다."
L["VISTA_LOCK_ZOOM_OUT_BUTTON"]                               = "줌 아웃 버튼 잠금"
L["VISTA_LOCK_ZOOM_OUT_DRAG"]                                 = "줌 - 버튼을 드래그할 수 없게 합니다."
L["VISTA_LOCK_TRACKING_BUTTON"]                               = "추적 버튼 잠금"
L["VISTA_PREVENT_DRAGGING_TRACKING_BUTTON"]                   = "추적 버튼을 드래그할 수 없게 합니다."
L["VISTA_LOCK_CALENDAR_BUTTON"]                               = "달력 버튼 잠금"
L["VISTA_PREVENT_DRAGGING_CALENDAR_BUTTON"]                   = "달력 버튼을 드래그할 수 없게 합니다."
L["VISTA_LOCK_QUEUE_BUTTON"]                                  = "대기열 버튼 잠금"
L["VISTA_PREVENT_DRAGGING_QUEUE_STATUS_BUTTON"]               = "대기열 상태 버튼을 드래그할 수 없게 합니다."
L["VISTA_LOCK_MAIL_INDICATOR"]                                = "우편 알림 잠금"
L["VISTA_PREVENT_DRAGGING_MAIL_ICON"]                         = "우편 아이콘을 드래그할 수 없게 합니다."
-- L["VISTA_LOCK_CRAFTING_ORDER_INDICATOR"]                   = "Lock Crafting Order Indicator"
-- L["VISTA_PREVENT_DRAGGING_CRAFTING_ORDER_ICON"]            = "Prevent dragging the crafting order icon."
-- L["VISTA_DISABLE_QUEUE_HANDLING"]                          = "Disable Queue Handling"
L["VISTA_DISABLE_QUEUE_BUTTON_HANDLING"]                      = "대기열 버튼 관리 비활성화"
L["VISTA_TURN_QUEUE_BUTTON_ANCHORING_OFF_ADDON_CONFLICT"]     = "모든 대기열 버튼 고정을 끕니다 (다른 애드온이 관리하는 경우 사용)."
L["VISTA_BUTTON_SIZES"]                                       = "버튼 크기"
L["VISTA_ADJUST_SIZE_OF_MINIMAP_OVERLAY_BUTTONS"]             = "미니맵 오버레이 버튼의 크기를 조정합니다."
L["VISTA_TRACKING_BUTTON_SIZE"]                               = "추적 버튼 크기"
L["VISTA_SIZE_OF_TRACKING_BUTTON_PIXELS"]                     = "추적 버튼 크기 (픽셀)."
L["VISTA_CALENDAR_BUTTON_SIZE"]                               = "달력 버튼 크기"
L["VISTA_SIZE_OF_CALENDAR_BUTTON_PIXELS"]                     = "달력 버튼 크기 (픽셀)."
L["VISTA_QUEUE_BUTTON_SIZE"]                                  = "대기열 버튼 크기"
L["VISTA_SIZE_OF_QUEUE_STATUS_BUTTON_PIXELS"]                 = "대기열 상태 버튼 크기 (픽셀)."
L["VISTA_ZOOM_BUTTON_SIZE"]                                   = "줌 버튼 크기"
L["VISTA_SIZE_OF_ZOOM_ZOOM_BUTTONS_PIXELS"]                   = "줌 인/줌 아웃 버튼 크기 (픽셀)."
L["VISTA_MAIL_INDICATOR_SIZE"]                                = "우편 알림 크기"
L["VISTA_SIZE_OF_MAIL_ICON_PIXELS"]                           = "새 우편 아이콘 크기 (픽셀)."
-- L["VISTA_CRAFTING_ORDER_INDICATOR_SIZE"]                   = "Crafting Order Indicator Size"
-- L["VISTA_SIZE_OF_CRAFTING_ORDER_ICON_PIXELS"]              = "Size of the crafting order icon (pixels)."
L["VISTA_ADDON_BUTTON_SIZE"]                                  = "애드온 버튼 크기"
L["VISTA_SIZE_OF_COLLECTED_ADDON_MINIMAP_BUTTONS"]            = "수집된 애드온 미니맵 버튼 크기 (픽셀)."


-- OptionsData.lua Vista — Minimap Addon Buttons

-- L["VISTA_COLLECT_HORIZON_MINIMAP"]                         = "Include Horizon Minimap Icon"
-- L["VISTA_COLLECT_HORIZON_MINIMAP_DESC"]                    = "Put Horizon's own minimap icon in the managed addon bar, right-click panel, or drawer instead of leaving it on the minimap edge."
-- L["VISTA_SORT_BUTTONS_ALPHA"]                              = "Sort Buttons Alphabetically"
-- L["VISTA_SORT_BUTTONS_ALPHA_DESC"]                         = "Sort collected addon minimap buttons alphabetically by name."
-- L["VISTA_ADDON_BUTTONS"]                                   = "Addon Buttons"
L["VISTA_MINIMAP_ADDON_BUTTONS"]                              = "미니맵 애드온 버튼"
L["VISTA_BUTTON_MANAGEMENT"]                                  = "버튼 관리"
L["VISTA_MANAGE_ADDON_MINIMAP_BUTTONS"]                       = "애드온 미니맵 버튼 관리"
L["VISTA_TAKES_CONTROL_OF_ADDON_MINIMAP"]                     = "활성화 시 Vista가 애드온 미니맵 버튼을 제어하고 선택한 모드로 그룹화합니다."
L["VISTA_BUTTON_MODE"]                                        = "버튼 모드"
L["VISTA_ADDON_BUTTONS_PRESENTED_HOVER_BAR_BELOW"]            = "애드온 버튼 표시 방식: 미니맵 아래 호버 바, 우클릭 패널, 또는 플로팅 서랍 버튼."
-- L["VISTA_ALWAYS_BAR"]                                      = "Always Show Bar"
-- L["VISTA_ALWAYS_MOUSEOVER_BAR_POSITIONING"]                = "Always show mouseover bar (for positioning)"
-- L["VISTA_KEEP_MOUSEOVER_BAR_VISIBLE_TIMES_YOU"]            = "Keep the mouseover bar visible at all times so you can reposition it. Disable when done."
-- L["VISTA_DISABLE_DONE"]                                    = "Disable when done."
L["VISTA_MOUSEOVER_BAR"]                                      = "마우스오버 바"
L["VISTA_RIGHT_CLICK_PANEL"]                                  = "우클릭 패널"
L["VISTA_FLOATING_DRAWER"]                                    = "플로팅 서랍"
-- L["VISTA_DRAWER_BUTTON_ICON"]                              = "Drawer Button Icon"
L["VISTA_DRAWER_BUTTON_ICON_DESC"]                            = "Enter a Blizzard icon file ID or texture path. Leave blank to use the default drawer icon."
-- L["VISTA_CHOOSE_ICON"]                                     = "Choose icon"
-- L["VISTA_CHOOSE_DRAWER_ICON"]                              = "Choose Drawer Icon"
L["VISTA_LOCK_DRAWER_BUTTON_POSITION"]                        = "서랍 버튼 위치 잠금"
L["VISTA_PREVENT_DRAGGING_FLOATING_DRAWER_BUTTON"]            = "플로팅 서랍 버튼을 드래그할 수 없게 합니다."
L["VISTA_LOCK_MOUSEOVER_BAR_POSITION"]                        = "마우스오버 바 위치 잠금"
L["VISTA_PREVENT_DRAGGING_MOUSEOVER_BUTTON_BAR"]              = "마우스오버 버튼 바를 드래그할 수 없게 합니다."
L["VISTA_LOCK_RIGHT_CLICK_PANEL_POSITION"]                    = "우클릭 패널 위치 잠금"
L["VISTA_PREVENT_DRAGGING_RIGHT_CLICK_PANEL"]                 = "우클릭 패널을 드래그할 수 없게 합니다."
L["VISTA_BUTTONS_PER_ROW_COLUMN"]                             = "행/열당 버튼 수"
L["VISTA_CONTROLS_MANY_BUTTONS_APPEAR_BEFORE_WRAPPING"]       = "줄 바꿈 전 버튼 수를 제어합니다. 좌/우 방향은 열, 상/하 방향은 행입니다."
L["VISTA_EXPAND_DIRECTION"]                                   = "확장 방향"
L["VISTA_DIRECTION_BUTTONS_FILL_ANCHOR_POINT_LEFT"]           = "앵커 포인트에서 버튼이 채워지는 방향. 좌/우 = 가로 행. 상/하 = 세로 열."
L["VISTA_BUTTONS_FILL_RIGHT"]                                 = "오른쪽"
L["VISTA_BUTTONS_FILL_LEFT"]                                  = "왼쪽"
L["VISTA_BUTTONS_FILL_DOWN"]                                  = "아래"
L["VISTA_BUTTONS_FILL_UP"]                                    = "위"
-- L["VISTA_MOUSEOVER_BAR_APPEARANCE"]                        = "Mouseover Bar Appearance"
-- L["VISTA_BACKGROUND_BORDER_MOUSEOVER_BUTTON_BAR"]          = "Background and Border for the Mouseover Button Bar."
-- L["VISTA_BACKDROP_COLOUR"]                                 = "Backdrop Colour"
-- L["VISTA_BACKGROUND_COLOUR_OF_MOUSEOVER_BUTTON_BAR"]       = "Background colour of the mouseover button bar (use alpha to control transparency)."
-- L["VISTA_BAR_BORDER"]                                      = "Show Bar Border"
-- L["VISTA_A_BORDER_AROUND_MOUSEOVER_BUTTON_BAR"]            = "Show a border around the mouseover button bar."
-- L["VISTA_BAR_BORDER_COLOUR"]                               = "Bar Border Colour"
-- L["VISTA_BORDER_COLOUR_OF_MOUSEOVER_BUTTON_BAR"]           = "Border colour of the mouseover button bar."
-- L["VISTA_BAR_BACKGROUND_COLOUR"]                           = "Bar Background Colour"
-- L["VISTA_PANEL_BACKGROUND_COLOUR"]                         = "Panel background colour."
-- L["VISTA_CLOSE_FADE_TIMING"]                               = "Close / Fade Timing"
-- L["VISTA_MOUSEOVER_BAR_CLOSE_DELAY_SECONDS"]               = "Mouseover bar — close delay (seconds)"
-- L["VISTA_LONG_SECONDS_BAR_STAYS_VISIBLE_AFTER"]            = "How long (in seconds) the bar stays visible after the cursor leaves. 0 = instant fade."
-- L["VISTA_RIGHT_CLICK_PANEL_CLOSE_DELAY_SECONDS"]           = "Right-click panel — close delay (seconds)"
-- L["VISTA_LONG_SECONDS_PANEL_STAYS_OPEN_AFTER"]             = "How long (in seconds) the panel stays open after the cursor leaves. 0 = never auto-close (close by right-clicking again)."
-- L["VISTA_FLOATING_DRAWER_CLOSE_DELAY_SECONDS"]             = "Floating drawer — close delay (seconds)"
-- L["VISTA_DRAWER_CLOSE_DELAY"]                              = "Drawer Close Delay"
-- L["VISTA_LONG_SECONDS_DRAWER_PANEL_STAYS_OPEN"]            = "How long (in seconds) the drawer panel stays open after clicking away. 0 = never auto-close (close only by clicking the drawer button again)."
-- L["VISTA_MAIL_ICON_BLINK"]                                 = "Mail icon blink"
-- L["VISTA_MAIL_ICON_PULSES_DRAW_ATTENTION"]                 = "When on, the mail icon pulses to draw attention. When off, it stays at full opacity."
-- L["VISTA_CRAFTING_ORDER_ICON_PULSE"]                       = "Crafting Order Icon Pulse"
-- L["VISTA_CRAFTING_ORDER_ICON_PULSES_DRAW_ATTENTION"]       = "When on, the crafting order icon pulses to draw attention. When off, it stays at full opacity."
-- L["VISTA_CRAFTING_ORDER_TOOLTIP"]                          = "Personal Crafting Orders"
-- L["VISTA_CRAFTING_ORDER_PENDING_COUNT"]                    = "%d pending"
-- L["VISTA_CRAFTING_ORDER_PROFESSION_LINE"]                  = "  %s: %d"
L["VISTA_PANEL_APPEARANCE"]                                   = "패널 외형"
L["VISTA_COLOURS_DRAWER_RIGHT_CLICK_BUTTON_PANELS"]           = "서랍 및 우클릭 버튼 패널 색상."
L["VISTA_PANEL_BG_COLOUR_LABEL"]                              = "패널 배경 색상"
L["VISTA_BACKGROUND_COLOUR_OF_ADDON_BUTTON_PANELS"]           = "애드온 버튼 패널의 배경 색상."
L["VISTA_PANEL_BORDER_COLOUR"]                                = "패널 테두리 색상"
L["VISTA_BORDER_COLOUR_OF_ADDON_BUTTON_PANELS"]               = "애드온 버튼 패널의 테두리 색상."
L["VISTA_MANAGED_BUTTONS"]                                    = "관리 중인 버튼"
L["VISTA_BUTTON_COMPLETELY_IGNORED"]                          = "비활성화 시 이 버튼은 애드온에서 완전히 무시됩니다."
L["VISTA_ADDON_BUTTONS_DETECTED"]                             = "(아직 감지된 애드온 버튼 없음)"
L["VISTA_VISIBLE_BUTTONS_CHECK_INCLUDE"]                      = "표시 버튼 (포함하려면 체크)"
L["VISTA_ADDON_BUTTONS_DETECTED_OPEN_YOUR_MINIMAP"]           = "(아직 감지된 애드온 버튼 없음 — 미니맵을 먼저 여세요)"


-- Inline option / module strings (used in OptionsData / modules; symbolic migration)


-- L["HEROIC_DUNGEON"]                                        = "Heroic Dungeon"
-- L["HEROIC_RAID"]                                           = "Heroic Raid"
-- L["LFR"]                                                   = "LFR"
-- L["MYTHIC_DUNGEON"]                                        = "Mythic Dungeon"
-- L["MYTHIC_RAID"]                                           = "Mythic Raid"
-- L["MYTHIC_PLUS_DUNGEON"]                                   = "Mythic+ Dungeon"
-- L["NORMAL_DUNGEON"]                                        = "Normal Dungeon"
-- L["NORMAL_RAID"]                                           = "Normal Raid"
-- L["ACHIEVEMENT_ICONS"]                                     = "Achievement Icons"
-- L["ACTIVE_INSTANCE"]                                       = "Active Instance Only"
-- L["ADJUST_FONT_SIZES_AMOUNT"]                              = "Adjust all font sizes by this amount."
-- L["ADJUST_FONTS_SIZES_CASING_DROP_SHADOWS"]                = "Adjust fonts, sizes, casing, and drop shadows."
-- L["AFFIX_ICONS"]                                           = "Affix Icons"
-- L["AFFIX_TOOLTIPS"]                                        = "Affix Tooltips"
-- L["AFFECTS_SCENARIO_PROGRESS_TIMER_BARS"]                  = "Also affects scenario progress and timer bars."
-- L["ALWAYS"]                                                = "Always Show"
-- L["ALWAYS_M_TIMER"]                                           = "Always show M+ timer."
-- L["AUTO_ADD_WQS_YOUR_CURRENT_ZONE"]                        = "Auto-add WQs in your current zone."
-- L["AUTO_CLOSE_DELAY_DISABLE"]                              = "Auto-close delay (0 to disable)."
-- L["AUTO_UNTRACK_FINISHED_ACTIVITIES"]                      = "Auto-untrack finished activities."
-- L["FOCUS_BAR_UNDER_NUMERIC_OBJECTIVES"]                    = "Bar under numeric objectives (e.g. 3/250)."
-- L["DASH_CLASS_ICONS_RONDOMEDIA"]                              = "Blizzard default or RondoMedia class icon on the Dashboard when Dashboard class colours are on. Independent of Insight tooltip class icons."
-- L["BLOCK_POSITION"]                                        = "Block Position"
-- L["BOSS_EMOTES"]                                           = "Boss Emotes"
-- L["CHOICE_SLOTS"]                                          = "Choice Slots"
-- L["CHOOSE_WHICH_EVENTS_TRIGGER_SCREEN_ALERTS"]             = "Choose which events trigger on-screen alerts."
-- L["CHOOSE_WHICH_SOUND_PLAY_A_RARE"]                        = "Choose which sound to play when a rare boss appears. Requires LibSharedMedia sounds to be installed for extra options."
-- L["CLICK_BEHAVIOR"]                                        = "Click behavior"
-- L["COLLECT_GROUP_ADDON_MINIMAP_BUTTONS"]                   = "Collect and group addon minimap buttons."
-- L["COLOUR_REMAINING"]                                      = "Colour by remaining time."
-- L["COLOUR_ZONE_TYPE"]                                      = "Colour by Zone Type"
-- L["COLOUR_CONTESTED_ZONES_ORANGE_DEFAULT"]                 = "Colour for contested zones (orange by default)."
-- L["COLOUR_FRIENDLY_ZONES_GREEN_DEFAULT"]                   = "Colour for friendly zones (green by default)."
-- L["COLOUR_HOSTILE_ZONES_RED_DEFAULT"]                      = "Colour for hostile zones (red by default)."
-- L["COLOUR_SANCTUARY_ZONES_BLUE_DEFAULT"]                   = "Colour for sanctuary zones (blue by default)."
-- L["COLOUR_OF_DIVIDER_LINES_BETWEEN_SECTIONS"]              = "Colour of the divider lines between sections."
-- L["COLOUR_RECIPE_TITLES_OUTPUT_ITEM_RARITY"]               = "Colour recipe titles by output item rarity."
-- L["COLOUR_ZONE_SUBZONE_TITLES_PVP_ZONE"]                   = "Colour zone/subzone titles by PvP zone type (friendly, hostile, contested, sanctuary). When off, uses the default category colour."
-- L["COMBAT_AFK_DND_PVP_PARTY_FRIENDS"]                      = "Combat, AFK, DND, PvP, party, friends, targeting."
-- L["COMING_SOON"]                                           = "Coming Soon"
-- L["COMPLETED_BOSS_STYLE"]                                  = "Completed Boss Style"
-- L["COMPLETED_COUNT"]                                       = "Completed Count"
-- L["FOCUS_TOMTOM_CONFIGURE_DESC"]                              = "Configure click behaviors, tracking rules, and TomTom integration."
-- L["CONFIGURE_MINIMAP_S_SHAPE_SIZE_POSITION"]               = "Configure the minimap's shape, size, position, and text overlays."
-- L["CONTESTED_ZONE_COLOUR"]                                 = "Contested Zone Colour"
-- L["CONTROL_TRACKER_VISIBILITY_WITHIN_DUNGEONS_RAIDS"]      = "Control tracker visibility within dungeons, raids, and PvP."
-- L["SETTINGS_PRESENCE_NOTIFICATION_FRAMEWORK"]              = "Core settings for the Presence notification framework."
-- L["CRAFTABLE_COUNT"]                                       = "Craftable Count"
-- L["CTRL_LEFT_FOCUS_ADD_CTRL_RIGHT"]                        = "Ctrl+Left = focus/add, Ctrl+Right = unfocus/untrack."
-- L["CURRENT_ZONE_GROUP"]                                    = "Current Zone Group"
-- L["CURRENT_ZONE"]                                          = "Current Zone Only"
-- L["VISTA_CUSTOMISE_BORDERS_COLOURS_POSITIONING"]           = "Customise borders, colours, and the positioning of specific minimap elements."
-- L["CUSTOMIZE_VISUAL_INTERFACE_LAYOUT_ELEMENTS"]            = "Customise the visual interface and layout elements."
-- L["DASHBOARD_CLASS_ICON_STYLE"]                            = "Dashboard Class Icon Style"
-- L["DECOR_ICONS"]                                           = "Decor Icons"
-- L["DEDICATED_SECTION_COMPLETED_QUESTS"]                    = "Dedicated section for completed quests."
-- L["DEDICATED_SECTION_ZONE_QUESTS"]                         = "Dedicated section for in-zone quests."
-- L["DEFEATED_BOSS_STYLE"]                                   = "Defeated boss style."
-- L["DESATURATE_FOCUSED_ENTRIES"]                            = "Desaturate non-focused entries."
-- L["DESATURATE_FOCUSED_QUESTS"]                             = "Desaturate Non-Focused Quests"
-- L["DIM_ALPHA"]                                             = "Dim Alpha"
-- L["DIM_STRENGTH"]                                          = "Dim Strength"
-- L["DIM_UNFOCUSED_TRACKER_ENTRIES"]                         = "Dim unfocused tracker entries."
-- L["DIMMING_STRENGTH"]                                      = "Dimming strength (0-100%)."
-- L["DISPLAY_COMPLETED_OBJECTIVES"]                          = "Display completed objectives."
-- L["ENABLE_BLACKLIST_UNTRACKED_INTERACTIONS_ADD_QUEST"]     = "Enable 'Blacklist untracked' in Interactions to add quests here."
-- L["ENABLE_M_BLOCK"]                                        = "Enable M+ Block"
-- L["ENEMY_FORCES_COLOUR"]                                   = "Enemy Forces Colour"
-- L["ENEMY_FORCES_SIZE"]                                     = "Enemy Forces Size"
-- L["ENHANCE_PLAYER_ITEM_TOOLTIPS_EXTRA_DETAILS"]            = "Enhance player and item tooltips with extra details like Mythic+ score and transmog status."
-- L["ENTRY_NUMBERS"]                                         = "Entry Numbers"
-- L["ENTRY_SPACING"]                                         = "Entry Spacing"
-- L["EXPAND_DIRECTION_ANCHOR"]                               = "Expand direction from anchor."
-- L["FADE_HOVERING"]                                         = "Fade out when not hovering."
-- L["FOCUS_FINISHING_REAGENTS"]                              = "Finishing Reagents"
-- L["FOCUS_ANIMATIONS"]                                      = "Focus animations"
-- L["FONT_SIZE_BAR_LABEL_BAR_HEIGHT"]                        = "Font size for bar label and bar height."
-- L["FONTS_SIZES_COLOURS_PRESENCE_NOTIFICATIONS"]            = "Fonts, sizes, and colours for Presence notifications."
-- L["WORLD_QUESTS_WEEKLIES_YOUR_QUEST_LOG"]                  = "For world quests and weeklies not in your quest log."
-- L["FRIENDLY_ZONE_COLOUR"]                                  = "Friendly Zone Colour"
-- L["GROUPING"]                                              = "Grouping"
-- L["GROUPS_SELECTED_LAYOUT_MODE_BELOW"]                     = "Groups them by the selected layout mode below."
-- L["GUILD_RANK"]                                            = "Guild Rank"
-- L["HEADER_DIVIDER"]                                        = "Header Divider"
-- L["HIDE_UNTRACKED_QUESTS_UNTIL_RELOAD"]                    = "Hide untracked quests until reload."
-- L["HIDE_ZONE_NOTIFICATIONS_MYTHIC"]                        = "Hide zone notifications in Mythic+."
-- L["HIDES_CATEGORIES_WHILE_A_DELVE_PARTY"]                  = "Hides other categories while in a Delve or party dungeon."
-- L["HINT_LIST_SCROLLABLE"]                                  = "Hint when the list is scrollable."
-- L["HONOR_LEVEL"]                                           = "Honor Level"
-- L["HOSTILE_ZONE_COLOUR"]                                   = "Hostile Zone Colour"
-- L["FOCUS_DIM_UNFOCUSED_ENTRIES_DESC"]                      = "How much to dim non-focused entries (0 = no dimming, 100 = fully darkened). Default 40%."
-- L["ICON_NEXT_ACHIEVEMENT_TITLE"]                           = "Icon next to achievement title."
-- L["ICON_NEXT_AUTO_TRACKED_ZONE_ENTRIES"]                   = "Icon next to auto-tracked in-zone entries."
-- L["ARENA"]                                                 = "In Arena"
-- L["BATTLEGROUND"]                                          = "In Battleground"
-- L["DUNGEON"]                                               = "In Dungeon"
-- L["RAID"]                                                  = "In Raid"
-- L["ZONE_WORLD_QUESTS"]                                     = "In-Zone World Quests"
-- L["INCLUDE_COMPLETED"]                                     = "Include Completed"
-- L["INSTANCE_SUPPRESSION"]                                  = "Instance Suppression"
-- L["ITEM_LEVEL"]                                            = "Item Level"
-- L["ITEM_SOURCE"]                                           = "Item Source"
-- L["KEEP_BAR_VISIBLE_REPOSITIONING"]                        = "Keep bar visible for repositioning."
-- L["KEEP_CAMPAIGN_CATEGORY"]                                = "Keep Campaign in Category"
-- L["KEEP_HEADER_BOTTOM_TOP_UNTIL_COLLAPSED"]                = "Keep header at bottom, or top until collapsed."
-- L["KEEP_IMPORTANT_CATEGORY"]                               = "Keep Important in Category"
-- L["KEEP_CAMPAIGN_READY_TURN"]                              = "Keep in Campaign when ready to turn in."
-- L["KEEP_IMPORTANT_READY_TURN"]                             = "Keep in Important when ready to turn in."
-- L["KEEP_SECTION_HEADERS_VISIBLE_COLLAPSED"]                = "Keep section headers visible when collapsed."
-- L["L_CLICK_OPENS_MAP_R_CLICK"]                             = "L-click opens map, R-click opens menu."
-- L["PRESENCE_LEVEL_UP_TOGGLE"]                              = "Level Up"
-- L["LOCK_DRAWER_BUTTON"]                                    = "Lock Drawer Button"
-- L["LOCK_ITEM_POSITION"]                                    = "Lock Item Position"
-- L["LOCK_MINIMAP"]                                          = "Lock Minimap"
-- L["LOCK_MOUSEOVER_BAR"]                                    = "Lock Mouseover Bar"
-- L["LOCK_RIGHT_CLICK_PANEL"]                                = "Lock Right-Click Panel"
-- L["MAIL_ICON_PULSE"]                                       = "Mail Icon Pulse"
-- L["MAKE_FOCUSED_ENTRIES_GREYSCALE_PARTIALLY_DESATURATE"]   = "Make non-focused entries greyscale/partially desaturated in addition to dimming."
-- L["MANAGE_ADDON_BUTTONS"]                                  = "Manage Addon Buttons"
-- L["VISTA_ICON_MANAGEMENT"]                                 = "Manage and organise minimap icons from other addons into a tidy drawer or bar."
-- L["MANAGE_SWITCH_BETWEEN_YOUR_ADDON_CONFIGURATIONS"]       = "Manage and switch between your addon configurations."
-- L["MATCH_BAR_QUEST_CATEGORY_COLOUR"]                       = "Match bar to quest category colour."
-- L["APPEAR_FULL_TRACKER_REPLACEMENTS"]                      = "May not appear with full tracker replacements."
-- L["MINIMAL_MODE"]                                          = "Minimal Mode"
-- L["MISSING_CRITERIA"]                                      = "Missing Criteria Only"
-- L["MOUNT_INFO"]                                            = "Mount Info"
-- L["MOUNT_NAME_SOURCE_COLLECTION_STATUS"]                   = "Mount name, source, and collection status."
-- L["MOUSEOVER_CLOSE_DELAY"]                                 = "Mouseover Close Delay"
-- L["MOUSEOVER"]                                             = "Mouseover Only"
-- L["MOVE_COMPLETED_QUESTS_BOTTOM_OF_CURRENT"]               = "Move completed quests to the bottom of the Current Zone section."
-- L["MYTHIC_BLOCK"]                                          = "Mythic+ Block"
-- L["MYTHIC_COLOURS"]                                        = "Mythic+ Colours"
-- L["MYTHIC_SCORE"]                                          = "Mythic+ Score"
-- L["DEFAULT"]                                               = "New from Default"
-- L["HIDDEN_QUESTS"]                                         = "No hidden quests."
-- L["NOTIFY_ACHIEVEMENT_CRITERIA_UPDATE"]                    = "Notify on achievement criteria update."
-- L["OBJECTIVE_PROGRESS"]                                    = "Objective Progress"
-- L["OBJECTIVE_SPACING"]                                     = "Objective Spacing"
-- L["L_CLICK_FOCUSES_R_CLICK_UNTRACKS"]                      = "Off: L-click focuses, R-click untracks. Ctrl+Right shares."
-- L["PROGRESS_TRACKED_ACHIEVEMENTS_SHOWN"]                   = "Off: only in-progress tracked achievements shown."
-- L["TRACKED_NEARBY_WQS_APPEAR_BLIZZARD_DEFAULT"]            = "Off: only tracked or nearby WQs appear (Blizzard default)."
-- L["BOSS_EMOTES_ACHIEVEMENTS_LEVEL_HIDES_ZONE"]             = "Only boss emotes, achievements, and level-up. Hides zone, quest, and scenario notifications in Mythic+."
-- L["ENTRIES_A_SINGLE_NUMERIC_OBJECTIVE_WHERE"]              = "Only for entries with a single numeric objective where required > 1."
-- L["QUESTS_DON_T_NEED_NPC_TURN"]                            = "Only for quests that don't need NPC turn-in. Off = Blizzard default."
-- L["INCOMPLETE_CRITERIA"]                                   = "Only show incomplete criteria."
-- L["SUBZONE_NAME_WITHIN_SAME_ZONE"]                         = "Only show subzone name within same zone."
-- L["OPACITY_OF_FOCUSED_QUEST_HIGHLIGHT"]                    = "Opacity of focused quest highlight (0–100%)."
-- L["OPACITY_OF_UNFOCUSED_ENTRIES"]                          = "Opacity of unfocused entries."
-- L["FOCUS_OPTIONAL_REAGENTS"]                               = "Optional Reagents"
-- L["FOCUS_RECIPE_REAGENTS_FULL_DETAIL"]                     = "Full Reagent Detail"
-- L["FOCUS_RECIPE_REAGENTS_FULL_DETAIL_DESC"]                = "List every schematic slot: optional and finishing sections, choice groups with all variants, and non-Basic reagents. When off, only Basic slots use the first reagent per slot (compact shopping-style list)."
-- L["ORGANIZE_HIDE_TRACKED_ENTRIES_YOUR_PREFERENCE"]         = "Organise and hide tracked entries to your preference."
-- L["OVERRIDE_FONT_PER_ELEMENT"]                             = "Override font per element."
-- L["PANEL_BACKGROUND_OPACITY"]                              = "Panel background opacity (0–100%)."
-- L["PERMANENTLY_HIDE_UNTRACKED_QUESTS"]                     = "Permanently hide untracked quests."
-- L["PERSONALIZE_COLOUR_PALETTE_TRACKER_TEXT_ELEMENTS"]      = "Personalize the colour palette for tracker text elements."
-- L["POSITIONING_VISIBILITY_AUGMENT_LOOT_TOAST_SYS"]           = "Positioning and visibility for the Augment loot toast system."
-- L["PREVENT_ACCIDENTAL_CLICKS"]                             = "Prevent accidental clicks."
-- L["QUALITY_INFO"]                                          = "Quality Info"
-- L["QUEST_ACCEPT"]                                          = "Quest Accept"
-- L["QUEST_COMPLETE"]                                        = "Quest Complete"
-- L["QUEST_COUNT"]                                           = "Quest Count"
-- L["QUEST_ITEM_BUTTONS"]                                    = "Quest Item Buttons"
-- L["QUEST_LEVEL"]                                           = "Quest Level"
-- L["QUEST_PROGRESS"]                                        = "Quest Progress"
-- L["QUEST_PROGRESS_BAR"]                                    = "Quest Progress Bar"
-- L["QUEST_TRACKING"]                                        = "Quest Tracking"
-- L["QUEST_TYPE_ICONS"]                                      = "Quest Type Icons"
-- L["FOCUS_QUEST_TYPE_ICON_SIZE"]                            = "Quest Type Icon Size"
-- L["FOCUS_QUEST_TYPE_ICON_SIZE_DESC"]                       = "Pixel size of the quest type icon shown in the left gutter (default 16)."
-- L["PRESENCE_RARE_DEFEATED"]                                = "RARE DEFEATED"
-- L["RARE_ADDED_SOUND_CHOICE"]                               = "Rare Added Sound Choice"
-- L["RARE_SOUND_ALERT"]                                      = "Rare Sound Alert"
-- L["RARITY_COLOURS"]                                        = "Rarity Colours"
-- L["READY_TURN_GROUP"]                                      = "Ready to Turn in Group"
-- L["READY_TURN_BOTTOM"]                                     = "Ready to Turn in at Bottom"
-- L["REAGENTS"]                                              = "Reagents"
-- L["RECIPE_ICONS"]                                          = "Recipe Icons"
-- L["RECIPES"]                                               = "Recipes"
-- L["REDUCE_OPACITY_OF_FOCUSED_ENTRIES_INVISIBLE"]           = "Reduce opacity of non-focused entries (0 = invisible, 100 = fully opaque). Default 100% (no alpha change)."
-- L["REQUIRE_CTRL_COMPLETE_CLICK_COMPLETABLE_QUESTS"]        = "Require Ctrl to complete click-completable quests."
-- L["REQUIREMENTS"]                                          = "Requirements"
-- L["REQUIRES_QUEST_TYPE_ICONS_ENABLED_DISPLAY"]             = "Requires quest type icons to be enabled in Display."
-- L["RESET_MYTHIC_STYLING"]                                  = "Reset Mythic+ Styling"
-- L["REVIEW_MANAGE_QUESTS_YOU_MANUALLY_UNTRACKED"]           = "Review and manage quests you have manually untracked or blacklisted."
-- L["RIGHT_CLICK_CLOSE_DELAY"]                               = "Right-Click Close Delay"
-- L["SANCTUARY_ZONE_COLOUR"]                                 = "Sanctuary Zone Colour"
-- L["SCALE_UI_ELEMENTS"]                                     = "Scale all UI elements (50–200%)."
-- L["PRESENCE_SCENARIO_COMPLETE"]                            = "Scenario Complete"
-- L["SCENARIO_EVENTS"]                                       = "Scenario Events"
-- L["SCENARIO_PROGRESS"]                                     = "Scenario Progress"
-- L["SCENARIO_PROGRESS_BAR"]                                 = "Scenario Progress Bar"
-- L["SCENARIO_START"]                                        = "Scenario Start"
-- L["SCENARIO_TIMER_BAR"]                                    = "Scenario Timer Bar"
-- L["SCROLL_INDICATOR"]                                      = "Scroll Indicator"
-- L["SECONDS_OF_RECENT_PROGRESS"]                            = "Seconds of recent progress to show."
-- L["SECTION_DIVIDER_COLOUR"]                                = "Section Divider Colour"
-- L["SECTION_HEADERS"]                                       = "Section Headers"
-- L["SECTIONS_COLLAPSED"]                                    = "Sections When Collapsed"
-- L["SEPARATE_SCALE_SLIDER_PER_MODULE"]                      = "Separate scale slider per module."
-- L["SHADOW_OPACITY"]                                        = "Shadow opacity (0–100%)."
-- L["A_VISUAL_DIVIDER_LINE_BETWEEN_FOCUS"]                   = "Show a visual divider line between Focus sections to make categories easier to distinguish."
-- L["AFFIX_NAMES_FIRST_DELVE_ENTRY"]                         = "Show affix names on first Delve entry."
-- L["COLLAPSIBLE_CHOICE_REAGENT_SLOTS"]                      = "Show collapsible choice reagent slots."
-- L["COMPLETED_ACHIEVEMENTS_LIST"]                           = "Show completed achievements in the list."
-- L["FINISHING_REAGENT_SLOTS"]                               = "Show finishing reagent slots."
-- L["MANY_TIMES_RECIPE_CRAFTED"]                             = "Show how many times the recipe can be crafted."
-- L["NORMAL_DUNGEONS"]                                       = "Show in Normal dungeons."
-- L["LOCAL_SYSTEM"]                                          = "Show local system time."
-- L["NOTIFICATION_A_RARE_MOB_DEFEATED_NEARBY"]               = "Show notification when a rare mob is defeated nearby."
-- L["NOTIFICATION_A_SCENARIO_DELVE_FULLY_COM"]               = "Show notification when a scenario or Delve is fully completed."
-- L["OBJECTIVE_LINE"]                                        = "Show objective line only."
-- L["HOVER"]                                                 = "Show only on hover."
-- L["ACTIVE_INSTANCE_SECTION"]                               = "Show only the active instance section."
-- L["OPTIONAL_REAGENT_SLOTS"]                                = "Show optional reagent slots."
-- L["RECIPES_TIER_QUALITY_PIPS"]                             = "Show quality tier pips for recipes that support qualities."
-- L["REAGENT_SHOPPING_LIST_RECIPE"]                          = "Show reagent shopping list for each recipe."
-- L["FOCUS_AH_SEARCH_TITLE"]                                 = "Search Auction House"
-- L["FOCUS_AH_SEARCH_TOOLTIP"]                                  = "Left-click: search for one craft worth of reagents.\nRight-click: enter how many crafts to multiply quantities.\nThe Auction House must be open."
-- L["FOCUS_AUCTIONATOR_SEARCH"]                              = "Auctionator search button"
-- L["FOCUS_AUCTIONATOR_SEARCH_DESC"]                         = "Show a button on recipe entries to search for required reagents in the Auction House (requires Auctionator)."
-- L["FOCUS_AH_CRAFT_DIALOG_SUBTITLE"]                        = "Auction House shopping list"
-- L["FOCUS_AH_CRAFT_HINT_CRAFT_COUNT"]                       = "Number of crafts to buy materials for (1–999). List quantities are multiplied by this."
-- L["FOCUS_AH_CRAFT_HINT_TIER"]                                 = "Crafting tier 1, 2, or 3 for every Auctionator row, or leave empty to use each item’s tier."
-- L["FOCUS_AH_CRAFT_TIER_ANY"]                               = "Any tier"
-- L["FOCUS_AH_CRAFT_TIER_N"]                                 = "Tier %d"
-- L["FOCUS_AH_CRAFT_COUNT_INVALID"]                          = "Enter a whole number from 1 to 999."
-- L["RECENT_PROGRESS_TOP"]                                   = "Show recent progress at the top."
-- L["RECIPE_ICON_NEXT_TITLE_REQUIRES_QUEST"]                 = "Show recipe icon next to title. Requires quest type icons in Display."
-- L["SECTION_DIVIDERS"]                                      = "Show Section Dividers"
-- L["M_BLOCK_WHENEVER_AN_ACTIVE_KEYSTONE"]                      = "Show the M+ block whenever an active keystone is running."
-- L["TRACKED_PROFESSION_RECIPES_LIST"]                       = "Show tracked profession recipes in the list."
-- L["TRACKER_HEROIC_DUNGEONS"]                               = "Show tracker in Heroic dungeons. When unset, uses the master dungeon toggle."
-- L["TRACKER_HEROIC_RAIDS"]                                  = "Show tracker in Heroic raids. When unset, uses the master raid toggle."
-- L["TRACKER_LFR_RAID"]                                      = "Show tracker in Looking for Raid. When unset, uses the master raid toggle."
-- L["TRACKER_MYTHIC_KEYSTONES"]                              = "Show tracker in Mythic Keystone (M+) dungeons. When unset, uses the master dungeon toggle."
-- L["TRACKER_MYTHIC_DUNGEONS"]                               = "Show tracker in Mythic dungeons. When unset, uses the master dungeon toggle."
-- L["TRACKER_MYTHIC_RAIDS"]                                  = "Show tracker in Mythic raids. When unset, uses the master raid toggle."
-- L["TRACKER_NORMAL_DUNGEONS"]                               = "Show tracker in Normal dungeons. When unset, uses the master dungeon toggle."
-- L["TRACKER_NORMAL_RAIDS"]                                  = "Show tracker in Normal raids. When unset, uses the master raid toggle."
-- L["TRACKER_PARTY_DUNGEONS"]                                = "Show tracker in party dungeons (master toggle for all dungeon difficulties)."
-- L["TRACKER_RAIDS_ALL"]                                     = "Show tracker in raids (master toggle for all raid difficulties)."
-- L["UNMET_CRAFTING_STATION_REQUIREMENTS"]                   = "Show unmet crafting station requirements."
-- L["SHOWN_HOVERING_A_MOUNTED_PLAYER"]                       = "Shown when hovering a mounted player."
-- L["SIZE_SHAPE"]                                            = "Size & Shape"
-- L["SIZE_OF_ZOOM_BUTTONS_PIXELS"]                           = "Size of the + and - zoom buttons (pixels)."
-- L["SORT_MODE"]                                             = "Sort Mode"
-- L["SORTING_FILTERING"]                                     = "Sorting & Filtering"
-- L["SOUND_PLAYED_A_RARE_BOSS_APPEARS"]                      = "Sound played when a rare boss appears."
-- L["STATUS_BADGES"]                                         = "Status Badges"
-- L["SUBZONE_CHANGES"]                                       = "Subzone Changes"
-- L["SUPER_TRACKED_FIRST_CURRENT_ZONE_FIRST"]                = "Super-tracked first, or current zone first."
-- L["SUPPRESS_IN_ARENA_DETAIL"]                              = "Suppress all Presence notifications while inside a PvP arena."
-- L["SUPPRESS_PRESENCE_NOTIFICATIONS_WHILE_INSIDE_A"]        = "Suppress all Presence notifications while inside a battleground."
-- L["SUPPRESS_IN_DUNGEON_DETAIL"]                            = "Suppress all Presence notifications while inside a dungeon (except boss emotes, achievements, level-up)."
-- L["SUPPRESS_IN_RAID_DETAIL"]                               = "Suppress all Presence notifications while inside a raid."
-- L["SUPPRESS_M"]                                            = "Suppress in M+"
-- L["SUPPRESS_PVP"]                                          = "Suppress in PvP"
-- L["SUPPRESS_BATTLEGROUND"]                                 = "Suppress in Battleground"
-- L["SUPPRESS_DUNGEON"]                                      = "Suppress in Dungeon"
-- L["SUPPRESS_RAID"]                                         = "Suppress in Raid"
-- L["SUPPRESS_NOTIFICATIONS_DUNGEONS"]                       = "Suppress notifications in dungeons."
-- L["TAKES_PRIORITY_SUPPRESS_UNTIL_RELOAD_ACCEPTING"]        = "Takes priority over suppress-until-reload. Accepting removes from blacklist."
-- L["TALKING_HEAD"]                                          = "Talking Head"
-- L["TALKING_HEAD_CATEGORY_DESC"]                            = "Configure the appearance and behaviour of the Talking Head frame."
-- L["TALKING_HEAD_ENABLE"]                                   = "Enable Talking Head"
-- L["TALKING_HEAD_ENABLE_DESC"]                              = "Show the Talking Head frame during NPC dialogue."
-- L["TALKING_HEAD_MUTE_VOICE"]                               = "Mute Voice"
-- L["TALKING_HEAD_MUTE_VOICE_DESC"]                          = "Silence the NPC voice-over when a Talking Head appears."
-- L["TALKING_HEAD_CUSTOMISE"]                                = "Customise Appearance"
-- L["TALKING_HEAD_CUSTOMISE_DESC"]                           = "Apply Horizon Suite styling to the Talking Head frame. When disabled, Blizzard defaults are used."
-- L["TALKING_HEAD_FRAME_CONTENT"]                            = "Content"
-- L["TALKING_HEAD_NAME_FONT"]                                = "Name Font"
-- L["TALKING_HEAD_NAME_FONT_DESC"]                           = "Font family for the NPC name."
-- L["TALKING_HEAD_NAME_SIZE"]                                = "Name Font Size"
-- L["TALKING_HEAD_NAME_SIZE_DESC"]                           = "Font size for the NPC name (10–24)."
-- L["TALKING_HEAD_NAME_OUTLINE"]                             = "Name Outline"
-- L["TALKING_HEAD_NAME_OUTLINE_DESC"]                        = "Apply a text outline to the NPC name."
-- L["TALKING_HEAD_NAME_COLOUR"]                              = "Name Colour"
-- L["TALKING_HEAD_NAME_COLOUR_DESC"]                         = "Colour of the NPC name text."
-- L["TALKING_HEAD_DIALOGUE_FONT"]                            = "Dialogue Font"
-- L["TALKING_HEAD_DIALOGUE_FONT_DESC"]                       = "Font family for NPC dialogue text."
-- L["TALKING_HEAD_DIALOGUE_SIZE"]                            = "Dialogue Font Size"
-- L["TALKING_HEAD_DIALOGUE_SIZE_DESC"]                       = "Font size for NPC dialogue text (10–20)."
-- L["TALKING_HEAD_DIALOGUE_OUTLINE"]                         = "Dialogue Outline"
-- L["TALKING_HEAD_DIALOGUE_OUTLINE_DESC"]                    = "Apply a text outline to the NPC dialogue text."
-- L["TALKING_HEAD_SHOW_PORTRAIT"]                            = "Show NPC Portrait"
-- L["TALKING_HEAD_SHOW_PORTRAIT_DESC"]                       = "Show the NPC 3D model in the frame."
-- L["TALKING_HEAD_SHOW_PORTRAIT_BORDER"]                     = "Show Portrait Border"
-- L["TALKING_HEAD_SHOW_PORTRAIT_BORDER_DESC"]                = "Show the decorative border around the NPC portrait."
-- L["TALKING_HEAD_FRAME"]                                    = "Frame"
-- L["TALKING_HEAD_SHOW_BG"]                                  = "Show Background"
-- L["TALKING_HEAD_SHOW_BG_DESC"]                             = "Show the cinematic background art behind the portrait."
-- L["TALKING_HEAD_SHOW_CLOSE"]                               = "Show Close Button"
-- L["TALKING_HEAD_SHOW_CLOSE_DESC"]                          = "Show a close button to dismiss the Talking Head early."
-- L["TALKING_HEAD_SCALE"]                                    = "Frame Scale"
-- L["TALKING_HEAD_SCALE_DESC"]                               = "Scale of the entire Talking Head frame (0.5–2.0)."
-- L["TALKING_HEAD_CONTENT_PREVIEW"]                          = "Preview"
-- L["TALKING_HEAD_PREVIEW_NPC_NAME"]                         = "Thrall"
-- L["TALKING_HEAD_PREVIEW_DIALOGUE"]                         = "I'm just a floating head. Surprising, I know — but Azeroth has seen weirder."
-- L["TOAST_ICONS"]                                           = "Toast Icons"
-- L["TOGGLE_TRACKING_WORLD_QUESTS_RARES_ACHIEVEMENTS"]       = "Toggle tracking for world quests, rares, achievements, and more."
-- L["TOOLTIP_ANCHOR"]                                        = "Tooltip Anchor"
-- L["TRACKED_OBJECTIVES_ADVENTURE_GUIDE"]                    = "Tracked objectives from Adventure Guide."
-- L["TRACKED_VS_LOG_COUNT"]                                  = "Tracked vs in-log count."
-- L["TRACKED_LOG_LOG_MAX_TRACKED_EXCLUDES"]                  = "Tracked/in-log or in-log/max. Tracked excludes world and in-zone quests."
-- L["TRANSMOG_STATUS"]                                       = "Transmog Status"
-- L["TRAVELERS_LOG"]                                         = "Traveler's Log"
-- L["TUNE_SLIDE_FADE_EFFECTS_PLUS_OBJECTIVE"]                = "Tune slide and fade effects, plus objective progress flashes."
-- L["UNBLOCK"]                                               = "Unblock"
-- L["UNTRACK_COMPLETE"]                                      = "Untrack When Complete"
-- L["CHECKMARK_COMPLETED_OBJECTIVES"]                        = "Use checkmark for completed objectives."
-- L["VISIBILITY_FADING"]                                     = "Visibility & Fading"
-- L["COMPLETED_QUESTS_STAY_THEIR_ORIGINAL_CATEGO"]           = "When off, completed quests stay in their original category."
-- L["ZONE_QUESTS_APPEAR_THEIR_NORMAL_CATEGORY"]              = "When off, in-zone quests appear in their normal category."
-- L["THEY_MOVE_COMPLETE_SECTION"]                            = "When off, they move to the Complete section."
-- L["CUSTOM_FILL_COLOUR_BELOW"]                              = "When off, uses the custom fill colour below."
-- L["COMPLETED_OBJECTIVES_COLOUR_BELOW"]                     = "When on, completed objectives use the colour below."
-- L["WHERE_COUNTDOWN"]                                       = "Where to show the countdown."
-- L["WORLD_QUEST_ACCEPT"]                                    = "World Quest Accept"
-- L["WORLD_QUEST_COMPLETE"]                                  = "World Quest Complete"
-- L["X_Y_OBJECTIVES_LIKE_PERCENT_OBJECTIVES"]                = "X/Y: objectives like 3/10. Percent: objectives like 45%."
-- L["ZONE_ENTRY"]                                            = "Zone Entry"
-- L["ZONE_LABELS"]                                           = "Zone Labels"
-- L["ZONE_NAME_NEW_ZONE"]                                    = "Zone name still appears when entering a new zone."
-- L["ZONE_TYPE_COLOURING"]                                   = "Zone Type Colouring"
-- L["FOCUS_COMPLETED_CHECKMARK"]                             = "|TInterface\\\\Buttons\\\\UI-CheckBox-Check:12:12:0:0|t instead of green for done objectives."
