--[[
    Horizon Suite - Focus - Entry Renderer
    PopulateEntry, ApplyHighlightStyle, ApplyObjectives, ApplyScenarioOrWQTimerBar, ApplyShadowColors.
]]

local addon = _G.HorizonSuite
local L = addon.L
-- Middle dot between delve affix names; rendered in default game FontStrings (affixSepSegs), not the user title font.
local DELVE_AFFIX_SEPARATOR_TEXT = "  ·  "

--- Apply font to a delve affix FontString with FRIZQT fallbacks if the path fails to load.
--- @param fs FontString|nil
--- @param path string|nil
--- @param size number
--- @param flags string|nil
--- @return boolean
local function SetDelveAffixFont(fs, path, size, flags)
    if not fs or not fs.SetFont then return false end
    if path and path ~= "" and fs:SetFont(path, size, flags) then return true end
    local fb = (addon.GetDefaultFontPath and addon.GetDefaultFontPath()) or "Fonts\\FRIZQT__.TTF"
    if fs:SetFont(fb, size, flags) then return true end
    return fs:SetFont("Fonts\\FRIZQT__.TTF", size, flags)
end

--- Hide and clear all delve affix name/separator segments.
--- @param entry Frame|nil
--- @return nil
local function HideDelveAffixRow(entry)
    if not entry or not entry.affixNameSegs or not entry.affixSepSegs then return end
    entry._affixBlockHeight = nil
    local maxN = addon.DELVE_AFFIX_MAX_NAMES or 8
    for ai = 1, maxN do
        local seg = entry.affixNameSegs[ai]
        seg.text:SetText("")
        seg.shadow:SetText("")
        seg.text:Hide()
        seg.shadow:Hide()
    end
    for si = 1, maxN - 1 do
        local seg = entry.affixSepSegs[si]
        seg.text:SetText("")
        seg.shadow:SetText("")
        seg.text:Hide()
        seg.shadow:Hide()
    end
end

local function HideTitleCurrencyHitboxes(entry)
    if not entry or not entry.titleCurrencyHitboxes then return end
    for _, hitbox in ipairs(entry.titleCurrencyHitboxes) do
        hitbox:Hide()
        hitbox._tooltipTitle = nil
        hitbox._tooltipBody = nil
    end
end

local function SplitScenarioCurrencyTooltip(currency)
    local tooltip = currency and currency.scenarioHeaderCurrencyTooltip
    if type(tooltip) ~= "string" then tooltip = "" end
    tooltip = tooltip:gsub("|n", "\n"):gsub("\\n", "\n"):gsub("\\r", "\n")
    local title = tooltip:match("^([^\n\r]+)") or (currency and currency.scenarioHeaderCurrencyLabel) or ""
    local body = tooltip:gsub("^[^\n\r]*[\n\r]*", "")
    body = body:gsub("^%s+", ""):gsub("%s+$", "")
    return title, body
end

local function LayoutTitleCurrencyHitboxes(entry, currencies)
    HideTitleCurrencyHitboxes(entry)
    if not entry or not entry.delveLivesText or not entry.titleCurrencyHitboxes or type(currencies) ~= "table" then return end
    local measure = entry.titleCurrencyMeasure
    if not measure then return end
    local Scale = addon.Scaled or function(v) return v end
    measure:SetFontObject(addon.TitleFont)

    local iconSize = tonumber(addon.DELVE_LIFE_EMBED_SIZE) or 13
    local gap = Scale(4)
    local x = 0
    local shown = 0
    for _, currency in ipairs(currencies) do
        local hitbox = entry.titleCurrencyHitboxes[shown + 1]
        if not hitbox then break end
        local iconFileID = currency and tonumber(currency.iconFileID)
        local value = currency and currency.scenarioHeaderCurrencyValue
        if iconFileID and iconFileID > 0 and value and value ~= "" then
            measure:SetText(" " .. tostring(value))
            local valueWidth = measure:GetStringWidth() or 0
            local width = iconSize + valueWidth + gap
            hitbox:ClearAllPoints()
            hitbox:SetPoint("TOPLEFT", entry.delveLivesText, "TOPLEFT", x, 0)
            hitbox:SetSize(math.max(Scale(18), width), math.max(iconSize, entry.delveLivesText:GetStringHeight() or iconSize))
            hitbox._tooltipTitle, hitbox._tooltipBody = SplitScenarioCurrencyTooltip(currency)
            hitbox:Show()
            x = x + width + gap
            shown = shown + 1
        end
    end
end

--- Returns true when Auctionator's v1 CreateShoppingList API is available.
-- Result is cached after the first positive hit so we don't re-walk globals every render pass.
local _auctionatorAvailable = nil
local function IsAuctionatorAvailable()
    if _auctionatorAvailable then return true end
    local ok = Auctionator and Auctionator.API and Auctionator.API.v1
        and type(Auctionator.API.v1.CreateShoppingList) == "function"
    if ok then _auctionatorAvailable = true end
    return ok and true or false
end

--- Returns true when the Auction House frame is currently open.
local function IsAHOpen()
    return (AuctionHouseFrame and AuctionHouseFrame:IsShown())
        or (AuctionFrame and AuctionFrame:IsShown())
end

-- Caller ID for Auctionator.API.v1 (must match other HorizonSuite Auctionator calls).
local AUCTIONATOR_CALLER_ID = "HorizonSuite"

-- Auctionator advanced search: tier is crafting reagent / output tier 1–5 (retail crafting quality), not item rarity.
local AUCTIONATOR_TIER_MIN = 1
local AUCTIONATOR_TIER_MAX = 5

--- Normalize a Blizzard crafting tier to values Auctionator accepts (1–5); otherwise nil.
--- @param n number|nil
--- @return number|nil
local function NormalizeAuctionatorTier(n)
    if type(n) ~= "number" then return nil end
    local t = math.floor(n)
    if t >= AUCTIONATOR_TIER_MIN and t <= AUCTIONATOR_TIER_MAX then return t end
    return nil
end

--- Crafting tier for a reagent item (gem tiers, etc.) via C_TradeSkillUI.
--- @param itemID number
--- @return number|nil tier 1–5 or nil
local function ResolveReagentCraftingTier(itemID)
    if type(itemID) ~= "number" or itemID < 1 then return nil end
    if not (Item and Item.CreateFromItemID and C_TradeSkillUI and C_TradeSkillUI.GetItemReagentQualityByItemInfo) then
        return nil
    end
    local item = Item:CreateFromItemID(itemID)
    if not item then return nil end
    local ok, tier = pcall(C_TradeSkillUI.GetItemReagentQualityByItemInfo, item)
    return NormalizeAuctionatorTier((ok and tier) or nil)
end

--- Resolve recipe output item ID for Auctionator metadata (quality + crafted tier on title row).
--- @param recipeID number
--- @param isRecraft boolean
--- @return number|nil outputItemID
local function GetRecipeOutputItemIDForAuctionator(recipeID, isRecraft)
    if type(recipeID) ~= "number" or recipeID < 1 then return nil end
    if C_TradeSkillUI and C_TradeSkillUI.GetRecipeSchematic then
        local ok, schematic = pcall(C_TradeSkillUI.GetRecipeSchematic, recipeID, isRecraft, nil)
        if ok and schematic and type(schematic) == "table" then
            local oid = schematic.outputItemID
            if type(oid) == "number" and oid > 0 then return oid end
        end
    end
    if C_TradeSkillUI and C_TradeSkillUI.GetRecipeOutputItemData then
        local ok, outputInfo = pcall(C_TradeSkillUI.GetRecipeOutputItemData, recipeID, nil, nil, nil, nil)
        if ok and outputInfo and type(outputInfo) == "table" then
            local id = outputInfo.itemID or outputInfo.outputItemID
            if type(id) == "number" and id > 0 then return id end
        end
    end
    return nil
end

--- Item rarity (Enum.ItemQuality) and crafted output tier for an item ID.
--- @param itemID number
--- @return number|nil itemQuality, number|nil craftedTier
local function GetItemQualityAndCraftedTier(itemID)
    if type(itemID) ~= "number" or itemID < 1 then return nil, nil end
    local itemQuality
    if C_Item and C_Item.GetItemInfo then
        local ok, _, _, q = pcall(C_Item.GetItemInfo, itemID)
        if ok and type(q) == "number" and q >= 0 then itemQuality = q end
    end
    local craftedTier
    if Item and Item.CreateFromItemID and C_TradeSkillUI and C_TradeSkillUI.GetItemCraftedQualityByItemInfo then
        local item = Item:CreateFromItemID(itemID)
        if item then
            local ok2, cq = pcall(C_TradeSkillUI.GetItemCraftedQualityByItemInfo, item)
            craftedTier = NormalizeAuctionatorTier((ok2 and cq) or nil)
        end
    end
    return itemQuality, craftedTier
end

--- Encode one shopping-list line for CreateShoppingList: advanced search string with quantity when supported.
--- Falls back to plain name if ConvertToSearchString is missing or errors (older Auctionator).
--- @param searchString string Item name
--- @param quantity number Desired stack / buy count (at least 1)
--- @param itemQuality number|nil Optional Enum.ItemQuality for Auctionator filters
--- @param craftingTier number|nil Optional crafting tier 1–5 (reagent / output tier in Auctionator)
--- @param useItemQuality boolean|nil If false, omit term.quality
--- @param useCraftingTier boolean|nil If false, omit term.tier
--- @return string
local function EncodeAuctionatorShoppingListItem(searchString, quantity, itemQuality, craftingTier, useItemQuality, useCraftingTier)
    if type(searchString) ~= "string" or searchString == "" then
        return searchString
    end
    local qty = quantity
    if type(qty) ~= "number" or qty < 1 then
        qty = 1
    end
    qty = math.max(1, math.floor(qty))

    local conv = Auctionator and Auctionator.API and Auctionator.API.v1
        and Auctionator.API.v1.ConvertToSearchString
    if type(conv) ~= "function" then
        return searchString
    end

    local applyQ = useItemQuality ~= false
    local applyT = useCraftingTier ~= false

    local term = {
        searchString = searchString,
        isExact = true,
        quantity = qty,
    }
    if applyQ and type(itemQuality) == "number" and itemQuality >= 0 then
        term.quality = itemQuality
    end
    if applyT then
        local t = NormalizeAuctionatorTier(craftingTier)
        if t then
            term.tier = t
        end
    end

    local ok, encoded = pcall(conv, AUCTIONATOR_CALLER_ID, term)
    if ok and type(encoded) == "string" and encoded ~= "" then
        return encoded
    end
    return searchString
end

-- Max crafts for Auctionator shopping-list multiply (right-click AH button).
addon.AH_AUCTIONATOR_CRAFT_COUNT_MAX = 999

--- Build base shopping rows for Auctionator (one craft): output line + reagents.
--- @param questData table Recipe entry from aggregator
--- @return table Array of { text, baseQty, itemQuality, craftingTier }
local function BuildAuctionatorShoppingParts(questData)
    local parts, seen = {}, {}

    local titleQuality, titleTier = nil, nil
    if questData.isRecipe and type(questData.recipeID) == "number" and questData.recipeID > 0 then
        local outID = GetRecipeOutputItemIDForAuctionator(questData.recipeID, questData.recipeIsRecraft == true)
        if outID then
            titleQuality, titleTier = GetItemQualityAndCraftedTier(outID)
        end
    end

    if type(questData.title) == "string" and questData.title ~= "" then
        seen[questData.title] = true
        parts[#parts + 1] = {
            text          = questData.title,
            baseQty       = 1,
            itemQuality   = titleQuality,
            craftingTier  = titleTier,
        }
    end
    if questData.objectives then
        for _, obj in ipairs(questData.objectives) do
            if not obj.isSectionHeader and not obj.isChoiceHeader
               and not obj.isCraftableCount
               and not obj.isQualityInfo and not obj.isRequirement
               and not obj.currencyID
               and type(obj.text) == "string" and obj.text ~= ""
               and (obj.numRequired or 0) > 0 then
                if not seen[obj.text] then
                    seen[obj.text] = true
                    local qty = math.max(1, math.floor(obj.numRequired or 1))
                    local cq = ResolveReagentCraftingTier(obj.itemID)
                    parts[#parts + 1] = {
                        text          = obj.text,
                        baseQty       = qty,
                        itemQuality   = obj.itemQuality,
                        craftingTier  = cq,
                    }
                end
            end
        end
    end
    return parts
end

--- Encode Auctionator shopping list strings from base parts and craft multiplier.
--- @param parts table
--- @param craftCount number
--- @param useItemQuality boolean|nil default true
--- @param useCraftingTier boolean|nil default true
--- @param forceCraftingTier number|nil When 1–5 and useCraftingTier, use this tier on every row instead of each part's craftingTier.
--- @return table
local function EncodeAuctionatorTermsFromParts(parts, craftCount, useItemQuality, useCraftingTier, forceCraftingTier)
    local mult = craftCount
    if type(mult) ~= "number" or mult < 1 then mult = 1 end
    mult = math.min(addon.AH_AUCTIONATOR_CRAFT_COUNT_MAX, math.floor(mult))
    local forced = NormalizeAuctionatorTier(forceCraftingTier)
    local terms = {}
    for _, p in ipairs(parts) do
        local base = math.max(1, math.floor(p.baseQty or 1))
        local tierForRow = p.craftingTier
        if useCraftingTier and forced then
            tierForRow = forced
        end
        terms[#terms + 1] = EncodeAuctionatorShoppingListItem(
            p.text,
            base * mult,
            p.itemQuality,
            tierForRow,
            useItemQuality,
            useCraftingTier
        )
    end
    return terms
end

--- Send recipe reagents to Auctionator as a shopping list (quantities multiplied by craftCount).
--- Encodes item rarity (quality) and crafting tier (1–5) per row when opts allow and data exists.
--- @param entry table Pool entry with _ahShoppingParts and _ahRecipeName
--- @param craftCount number Per-craft quantities are multiplied by this (clamped to 1..AH_AUCTIONATOR_CRAFT_COUNT_MAX).
--- @param opts table|nil Optional: opts.useItemQuality, opts.useCraftingTier (default true each); opts.forceCraftingTier 1–5 overrides per-row tier when tier matching is on.
--- @return nil
function addon.RunAuctionatorRecipeSearchFromEntry(entry, craftCount, opts)
    if not entry then return end
    local parts = entry._ahShoppingParts
    if not parts or #parts == 0 then return end
    if not (Auctionator and Auctionator.API and Auctionator.API.v1 and Auctionator.API.v1.CreateShoppingList) then return end
    if not ((AuctionHouseFrame and AuctionHouseFrame:IsShown()) or (AuctionFrame and AuctionFrame:IsShown())) then return end
    local mult = craftCount
    if type(mult) ~= "number" or mult < 1 then mult = 1 end
    mult = math.min(addon.AH_AUCTIONATOR_CRAFT_COUNT_MAX, math.floor(mult))
    local useIQ, useCT = true, true
    local forceTier = nil
    if type(opts) == "table" then
        if opts.useItemQuality == false then useIQ = false end
        if opts.useCraftingTier == false then useCT = false end
        forceTier = opts.forceCraftingTier
    end
    local terms = EncodeAuctionatorTermsFromParts(parts, mult, useIQ, useCT, forceTier)
    if #terms == 0 then return end
    local recipeName = "Horizon - " .. (entry._ahRecipeName or "Recipe")
    pcall(function()
        Auctionator.API.v1.CreateShoppingList(AUCTIONATOR_CALLER_ID, recipeName, terms)
        if AuctionatorTabs_Shopping then AuctionatorTabs_Shopping:Click() end
        local list = Auctionator.Shopping and Auctionator.Shopping.ListManager and Auctionator.Shopping.ListManager:GetByName(recipeName)
        if list and Auctionator.EventBus and Auctionator.Shopping.Tab and Auctionator.Shopping.Tab.Events then
            local src = {}
            Auctionator.EventBus
                :RegisterSource(src, "HorizonSuite AH search")
                :Fire(src, Auctionator.Shopping.Tab.Events.ListSearchRequested, list)
                :UnregisterSource(src)
        end
    end)
end

--- True if text contains the localized "abundance held" phrase (case-insensitive). Used for Abundance scenario.
local function isAbundanceHeld(text)
    if not text or type(text) ~= "string" then return false end
    local phrase = L["UI_ABUNDANCE_HELD"]
    return text:lower():find(phrase:lower(), 1, true) ~= nil
end

--- True if text contains the localized "Abundance Bag" phrase (case-insensitive). Hide from inline; bar shows abundance held.
local function isAbundanceBag(text)
    if not text or type(text) ~= "string" then return false end
    local phrase = L["UI_ABUNDANCE_BAG"]
    return text:lower():find(phrase:lower(), 1, true) ~= nil
end

--- True if objective is intrinsically percent-based (text "X%", progressbar type, or weighted), not derived from X/Y.
local function IsIntrinsicallyPercentBased(o)
    if not o then return false end
    local textPct = o.text and tonumber(o.text:match("(%d+)%%"))
    local isProgressBarType = (o.type == "progressbar" or o.type == 8 or o.isWeighted)
    return (textPct ~= nil) or isProgressBarType
end

--- X/Y progress for display (e.g. achievements with large reputation totals).
local function FormatProgressPair(nf, nr)
    return addon.FormatNumberWithGrouping(nf) .. "/" .. addon.FormatNumberWithGrouping(nr)
end

-- Some Blizzard sources (notably C_NeighborhoodInitiative endeavor requirementText)
-- ship objective text already prefixed with "- ". Strip leading dash runs so the
-- user's objectivePrefixStyle choice ("none"/"numbers"/"hyphens") is applied to
-- clean text and never stacks on top of an embedded dash.
local function StripLeadingDashes(s)
    if type(s) ~= "string" or s == "" then return s end
    return (s:gsub("^[%s%-]*%-+%s*", ""))
end

local function IsProgressBarEnabled(questData)
    -- Achievements use showAchievementProgressBars + provider flag, not quest/scenario toggles.
    if questData.isAchievement then
        return false
    end
    local isScenario = questData.category == "SCENARIO"
        or questData.category == "DELVES"
        or questData.category == "DUNGEON"
        or questData.isScenarioMain
        or questData.isScenarioBonus
    if isScenario then
        return addon.GetDB("showProgressBarScenarios", true)
    else
        return addon.GetDB("showProgressBarQuests", true)
    end
end

-- Objective index and bar values for achievement rows when showAchievementProgressBars is on.
--- @return number|nil objIdx
--- @return number|nil nf
--- @return number|nil nr
--- @return number|nil percent Percent-only bar when nr is nil or nr>1; nil for arithmetic bar (nr>1 uses nf/nr).
local function SelectAchievementProgressBarState(questData)
    if not questData.isAchievement then return nil, nil, nil, nil end
    if not (addon.GetDB and addon.GetDB("showAchievementProgressBars", false)) then return nil, nil, nil, nil end
    if not questData.achievementProgressBarEligible then return nil, nil, nil, nil end
    if questData.isAbundanceScenario then return nil, nil, nil, nil end
    if not questData.objectives or #questData.objectives ~= 1 then return nil, nil, nil, nil end
    local o = questData.objectives[1]
    if not o or o.finished then return nil, nil, nil, nil end
    local nf, nr = o.numFulfilled, o.numRequired
    -- Only multi-step X/Y (nr > 1) or percent without a binary (nr==1) criterion.
    if nf ~= nil and nr ~= nil and type(nf) == "number" and type(nr) == "number" and nr > 1 then
        return 1, nf, nr, nil
    end
    if o.percent ~= nil and type(o.percent) == "number" and (nr == nil or nr > 1) then
        return 1, nil, nil, o.percent
    end
    return nil, nil, nil, nil
end

-- Inline color for in-progress X/Y (one span covers digits and slash).
local OBJECTIVE_PROGRESS_IN_PROGRESS_ESC = "|cffffcc00"

--- Convert 0–1 RGB to WoW |cffRRGGBB (opaque).
--- @param rgb table|nil
--- @return string
local function RGBToWoWColorEscape(rgb)
    if not rgb or type(rgb) ~= "table" then return "|cffffffff" end
    local r = tonumber(rgb[1]) or 1
    local g = tonumber(rgb[2]) or 1
    local b = tonumber(rgb[3]) or 1
    return string.format(
        "|cff%02x%02x%02x",
        math.max(0, math.min(255, math.floor(r * 255 + 0.5))),
        math.max(0, math.min(255, math.floor(g * 255 + 0.5))),
        math.max(0, math.min(255, math.floor(b * 255 + 0.5)))
    )
end

--- Build colored nf/nr fragment (slash uses the same tint as the digits).
--- @param nf number
--- @param nr number
--- @param finished boolean
--- @param doneRgb table
--- @return string|nil Colored fragment, or nil when not started (use plain text).
local function ColoredProgressSlashFragment(nf, nr, finished, doneRgb)
    local snf = addon.FormatNumberWithGrouping(nf)
    local snr = addon.FormatNumberWithGrouping(nr)
    local complete = finished or (nr > 0 and nf >= nr)
    if complete then
        local esc = RGBToWoWColorEscape(doneRgb)
        return esc .. snf .. "/" .. snr .. "|r"
    end
    if nf > 0 then
        local esc = OBJECTIVE_PROGRESS_IN_PROGRESS_ESC
        return esc .. snf .. "/" .. snr .. "|r"
    end
    return nil
end

-- Replace literal needle with repl only at boundaries (avoid 5/10 inside 15/105 or 5/100).
local function ReplaceBoundedPlain(objText, needle, repl)
    if not objText or needle == "" or not objText:find(needle, 1, true) then
        return objText
    end
    local nlen = #needle
    local parts = {}
    local startIdx = 1
    while startIdx <= #objText do
        local pos = objText:find(needle, startIdx, true)
        if not pos then
            parts[#parts + 1] = objText:sub(startIdx)
            break
        end
        parts[#parts + 1] = objText:sub(startIdx, pos - 1)
        local prevCh = pos > 1 and objText:sub(pos - 1, pos - 1) or ""
        local nextPos = pos + nlen
        local nextCh = nextPos <= #objText and objText:sub(nextPos, nextPos) or ""
        local prevDigit = prevCh:match("%d")
        local nextDigit = nextCh:match("%d")
        if not prevDigit and not nextDigit then
            parts[#parts + 1] = repl
        else
            parts[#parts + 1] = needle
        end
        startIdx = pos + nlen
    end
    return table.concat(parts)
end

--- Color X/Y progress token when DB toggle on (digits and slash share the tint).
--- @param objText string
--- @param nf number|nil
--- @param nr number|nil
--- @param oData table
--- @param effectiveDoneColor table
--- @return string
local function ApplyObjectiveProgressNumberColoring(objText, nf, nr, oData, effectiveDoneColor)
    if not (addon.GetDB and addon.GetDB("objectiveProgressNumberColors", true)) then
        return objText
    end
    if type(nf) ~= "number" or type(nr) ~= "number" or nr < 1 then
        return objText
    end
    local plain = tostring(nf) .. "/" .. tostring(nr)
    local display = FormatProgressPair(nf, nr)
    local fragment = ColoredProgressSlashFragment(nf, nr, oData.finished and true or false, effectiveDoneColor)
    if not fragment then
        return objText
    end
    if objText:find(plain, 1, true) then
        return ReplaceBoundedPlain(objText, plain, fragment)
    end
    if display ~= plain and objText:find(display, 1, true) then
        return ReplaceBoundedPlain(objText, display, fragment)
    end
    return objText
end

local function hideAllHighlight(entry)
    entry.trackBar:Hide()
    entry.highlightBg:Hide()
    if entry.highlightTop then entry.highlightTop:Hide() end
    entry.highlightBorderT:Hide()
    entry.highlightBorderB:Hide()
    entry.highlightBorderL:Hide()
    entry.highlightBorderR:Hide()
end

local function ApplyHighlightStyle(entry, questData)
    local highlightStyle = addon.NormalizeHighlightStyle(addon.GetDB("activeQuestHighlight", "bar-left")) or "bar-left"
    local hc = addon.GetDB("highlightColor", nil)
    if not hc or #hc < 3 then hc = { 0.40, 0.70, 1.00 } end
    local fcc = addon.GetModuleClassColor and addon.GetModuleClassColor("focus")
    if fcc then
        hc = { fcc[1], fcc[2], fcc[3] }
    end
    local ha = tonumber(addon.GetDB("highlightAlpha", 0.25)) or 0.25
    local barW = math.max(2, math.min(6, tonumber(addon.GetDB("highlightBarWidth", 2)) or 2))
    local topPadding = (questData.isSuperTracked and highlightStyle == "bar-top") and barW or 0
    local bottomPadding = (questData.isSuperTracked and highlightStyle == "bar-bottom") and barW or 0

    entry.titleText:ClearAllPoints()
    -- Keep the pool's default left padding (1-space) and just apply topPadding.
    local x, y = entry.titleText:GetPoint(1)
    local xOff = (type(x) == "number") and x or 4
    entry.titleText:SetPoint("TOPLEFT", entry, "TOPLEFT", xOff, -topPadding)
    entry.titleShadow:ClearAllPoints()
    entry.titleShadow:SetPoint("CENTER", entry.titleText, "CENTER", addon.SHADOW_OX, addon.SHADOW_OY)

    hideAllHighlight(entry)
    if questData.isSuperTracked then
        local borderAlpha = math.min(1, (ha + 0.35))
        if highlightStyle == "bar-left" or highlightStyle == "bar-right" or highlightStyle == "pill-left" then
            entry.trackBar:SetColorTexture(hc[1], hc[2], hc[3], 0.70)
            entry.trackBar:Show()
        elseif highlightStyle == "bar-top" then
            entry.highlightTop:SetColorTexture(hc[1], hc[2], hc[3], 0.70)
            entry.highlightTop:SetHeight(barW)
            entry.highlightTop:Show()
        elseif highlightStyle == "bar-bottom" then
            entry.highlightBorderB:SetColorTexture(hc[1], hc[2], hc[3], 0.70)
            entry.highlightBorderB:SetHeight(barW)
            entry.highlightBorderB:Show()
        elseif highlightStyle == "outline" then
            entry.highlightBorderB:SetHeight(1)
            entry.highlightBorderL:SetWidth(1)
            entry.highlightBorderR:SetWidth(1)
            for _, tex in ipairs({ entry.highlightBorderT, entry.highlightBorderB, entry.highlightBorderL, entry.highlightBorderR }) do
                tex:SetColorTexture(hc[1], hc[2], hc[3], borderAlpha)
                tex:Show()
            end
        elseif highlightStyle == "bar-both" then
            entry.highlightBorderL:SetColorTexture(hc[1], hc[2], hc[3], 0.70)
            entry.highlightBorderL:SetWidth(2)
            entry.highlightBorderL:Show()
            entry.highlightBorderR:SetColorTexture(hc[1], hc[2], hc[3], 0.70)
            entry.highlightBorderR:SetWidth(2)
            entry.highlightBorderR:Show()
        else
            entry.highlightBg:SetColorTexture(hc[1], hc[2], hc[3], ha)
            entry.highlightBg:Show()
            entry.highlightTop:SetHeight(2)
            entry.highlightTop:SetColorTexture(hc[1], hc[2], hc[3], math.min(1, ha + 0.2))
            entry.highlightTop:Show()
            for _, tex in ipairs({ entry.highlightBorderT, entry.highlightBorderB, entry.highlightBorderL, entry.highlightBorderR }) do
                tex:SetColorTexture(hc[1], hc[2], hc[3], borderAlpha)
                tex:Show()
            end
        end
    end
    return highlightStyle, hc, ha, barW, topPadding, bottomPadding
end

local function ApplyObjectives(entry, questData, textWidth, prevAnchor, totalH, c, effectiveCat, effectiveTitleRowH, titleToContentSpacing)
    local S = addon.Scaled or function(v) return v end
    local objIndent = addon.GetObjIndent()
    -- Indentation now comes from the entry's padded title anchor; keep objective indent consistent.

    -- Additional left padding for objectives only (not zone line), matching bar->icon gap when icons are enabled.
    local OBJ_EXTRA_LEFT_PAD = S(14)

    local objTextWidth = textWidth - objIndent
    if objTextWidth < 1 then objTextWidth = addon.GetPanelWidth() - S(addon.PADDING) * 2 - objIndent - S(addon.CONTENT_RIGHT_PADDING or 0) end

    local objSpacing = ((questData.category == "DELVES" or questData.category == "DUNGEON") and S(addon.DELVE_OBJ_SPACING)) or addon.GetObjSpacing()
    local titleGap = titleToContentSpacing or objSpacing

    local cat = (effectiveCat ~= nil and effectiveCat ~= "") and effectiveCat or questData.category
    local objColor = (addon.GetObjectiveColor and addon.GetObjectiveColor(cat)) or addon.OBJ_COLOR or c
    local doneColor = (addon.GetCompletedObjectiveColor and addon.GetCompletedObjectiveColor(cat))
        or (addon.GetObjectiveColor and addon.GetObjectiveColor(cat)) or addon.OBJ_DONE_COLOR
    local dimTextAlpha = 1
    if addon.ShouldApplySuperTrackQuestDim(questData) then
        objColor = addon.ApplyDimColor(objColor)
        doneColor = addon.ApplyDimColor(doneColor)
        dimTextAlpha = addon.GetDimAlpha()
    end
    local effectiveDoneColor = doneColor

    local maxObjs = addon.MAX_OBJECTIVES
    local showEllipsis = (questData.isAchievement or questData.isEndeavor) and questData.objectives and #questData.objectives > maxObjs

    -- Progress bar: determine which objectives are eligible for a per-objective bar.
    -- Eligible: (a) arithmetic (numFulfilled/numRequired, numRequired > 1) or (b) percent-only (percent set, numRequired nil/0/1 or type progressbar).
    -- progressBarTypeFilter: "both" | "xy_only" | "percent_only" controls which types get a bar.
    local showProgressBar = IsProgressBarEnabled(questData)
    local progressBarTypeFilter = addon.GetDB("progressBarTypeFilter", "percent_only")
    local progressBarObjIdx = nil
    local progressBarNf, progressBarNr = nil, nil
    local progressBarPercent = nil
    local progressBarSet = nil -- set of eligible objective indices for scenario/delve multi-objective entries
    if showProgressBar and questData.objectives and not questData.isAbundanceScenario then
        local barCount = 0
        local barIdx = nil
        local barNf, barNr = nil, nil
        local barPct = nil
        local isScenarioEntry = questData.isScenarioMain or questData.isScenarioBonus
        local eligibleSet = isScenarioEntry and {} or nil
        for idx, o in ipairs(questData.objectives) do
            local textPct = o.text and tonumber(o.text:match("(%d+)%%"))
            local isProgressBarType = (o.type == "progressbar" or o.type == 8 or o.isWeighted)
            local hasArithmetic = (o.numFulfilled ~= nil and o.numRequired ~= nil and type(o.numRequired) == "number" and o.numRequired > 1)

            if not o.finished then
                if (isProgressBarType or textPct or (o.percent ~= nil and not hasArithmetic)) then
                    -- Weighted/Percent progress (highest priority)
                    if (progressBarTypeFilter == "both" or progressBarTypeFilter == "percent_only") then
                        barCount = barCount + 1
                        if not barPct then
                            barIdx = idx
                            barNf, barNr = nil, nil
                            barPct = textPct or o.percent or 0
                        end
                        if eligibleSet then eligibleSet[idx] = true end
                    end
                elseif (o.numFulfilled ~= nil and o.numRequired ~= nil and type(o.numFulfilled) == "number" and type(o.numRequired) == "number" and o.numRequired > 1) then
                    -- Arithmetic (x/10 style) - lower priority than weighted
                    if (progressBarTypeFilter == "both" or progressBarTypeFilter == "xy_only") then
                        barCount = barCount + 1
                        if not barPct and not barNf then
                            barIdx = idx
                            barNf = o.numFulfilled
                            barNr = o.numRequired
                        end
                        if eligibleSet then eligibleSet[idx] = true end
                    end
                end
            end
        end
        if isScenarioEntry and barCount > 0 then
            -- Scenario/delve entries: allow per-objective bars for all eligible objectives.
            progressBarSet = eligibleSet
            progressBarObjIdx = barIdx
            progressBarNf = barNf
            progressBarNr = barNr
            progressBarPercent = barPct
        elseif barCount == 1 and questData.objectives and #questData.objectives == 1 then
            -- Non-scenario: only show bar when exactly one objective total and it is eligible.
            progressBarObjIdx = barIdx
            progressBarNf = barNf
            progressBarNr = barNr
            progressBarPercent = barPct
        end
    end

    local achIdx, achNf, achNr, achPct = SelectAchievementProgressBarState(questData)
    if achIdx then
        progressBarObjIdx = achIdx
        progressBarNf = achNf
        progressBarNr = achNr
        progressBarPercent = achPct
    end

    -- When the progress bar is active, flag the questData so the title renderer
    -- can suppress its own (X/Y) to avoid duplication.
    questData._progressBarActive = (progressBarObjIdx ~= nil)

    local PROGRESS_BAR_SPACING = S(3)
    -- Bar height is dynamic: font size + padding so the label fits inside.
    local progBarFontSz = math.max(7, (tonumber(addon.GetDB("progressBarFontSize", 10)) or 10) + (tonumber(addon.GetDB("globalFontSizeOffset", 0)) or 0))
    local PROGRESS_BAR_HEIGHT = S(math.max(8, progBarFontSz + 4))

    -- Progress bar fill color: category color when option on, else custom from DB
    local progFillColor
    if addon.GetDB("progressBarUseCategoryColor", true) then
        progFillColor = c or (addon.GetTitleColor and addon.GetTitleColor(effectiveCat)) or (addon.QUEST_COLORS and addon.QUEST_COLORS.DEFAULT) or { 0.90, 0.90, 0.90 }
    else
        progFillColor = addon.GetDB("progressBarFillColor", nil)
        if not progFillColor or type(progFillColor) ~= "table" then progFillColor = { 0.40, 0.65, 0.90 } end
    end
    local progTextColor = addon.GetDB("progressBarTextColor", nil)
    if not progTextColor or type(progTextColor) ~= "table" then progTextColor = { 0.95, 0.95, 0.95 } end

    local shownObjs = 0
    local entryKey = questData.entryKey or entry.entryKey
    local hideScenarioHeaderCurrencies = addon.GetDB("showScenarioHeaderCurrenciesInTitle", true)
        and questData.category == "SCENARIO"
        and questData.isScenarioMain
        and type(questData.scenarioHeaderCurrencies) == "table"
    -- Default collapsed when key not in table (nil).
    local optCollapsed = not (addon.focus and addon.focus.recipeOptionalCollapsed and addon.focus.recipeOptionalCollapsed[entryKey] == false)
    local finCollapsed = not (addon.focus and addon.focus.recipeFinishingCollapsed and addon.focus.recipeFinishingCollapsed[entryKey] == false)

    for j = 1, addon.MAX_OBJECTIVES do
        local obj = entry.objectives[j]
        local oData = questData.objectives[j]
        if showEllipsis then
            if j == maxObjs then
                oData = { text = "...", finished = false }
            elseif j > maxObjs then
                oData = nil
            end
        end

        if oData and hideScenarioHeaderCurrencies and oData.isScenarioHeaderCurrency then
            oData = nil
        end

        -- Recipe: DB toggles hide entire optional/finishing sections (headers + rows).
        if oData and questData.isRecipe then
            if not addon.GetDB("showOptionalReagents", true) and (oData.isOptionalReagent or oData.isOptionalHeader) then
                oData = nil
            end
            if not addon.GetDB("showFinishingReagents", true) and (oData.isFinishingReagent or oData.isFinishingHeader) then
                oData = nil
            end
        end

        -- Skip optional/finishing reagents when their section is collapsed.
        if oData and oData.isOptionalReagent and optCollapsed then oData = nil end
        if oData and oData.isFinishingReagent and finCollapsed then oData = nil end

        -- Auto-complete quests: always show "Quest Complete / Click to complete" block, overwriting objectives.
        if oData and questData.isComplete and (questData.isAutoComplete and true or false) then oData = nil end

        -- First objective row is anchored with OBJ_EXTRA_LEFT_PAD; narrow SetWidth by the same amount so text wraps inside the panel.
        local leftPadThisRow = (shownObjs == 0) and OBJ_EXTRA_LEFT_PAD or 0
        local rowObjWidth = objTextWidth
        if leftPadThisRow > 0 then
            rowObjWidth = math.max(1, objTextWidth - leftPadThisRow)
        end
        obj.text:SetWidth(rowObjWidth)
        obj.shadow:SetWidth(rowObjWidth)

        if oData then
            -- Abundance: hide widget objectives inline; the wqProgress bar displays them instead.
            if questData.isAbundanceScenario and oData.isWeighted then
                oData = nil
            end
        end
        if oData then
            local objText = oData.text or ""
            if type(objText) == "string" and objText ~= "" then
                objText = addon.FormatLargeNumbersInString(objText)
            end
            local nf, nr = oData.numFulfilled, oData.numRequired
            local thisObjHasBar = (progressBarObjIdx == j) or (progressBarSet and progressBarSet[j])
            local isRecipeHeader = oData.isOptionalHeader or oData.isFinishingHeader

            if isRecipeHeader then
                local baseText = oData.text or ""
                if type(baseText) == "string" and baseText ~= "" then
                    baseText = addon.FormatLargeNumbersInString(baseText)
                end
                local count = oData.sectionCount
                if count and type(count) == "number" then baseText = baseText .. " (" .. addon.FormatNumberWithGrouping(count) .. ")" end
                local collapsed = (oData.isOptionalHeader and optCollapsed) or (oData.isFinishingHeader and finCollapsed)
                objText = baseText .. " " .. (collapsed and "+" or "-")
            else
                -- Recipe reagents: count before text (e.g. "0/1 Hochenblume"). Skip informational lines (Can craft, Quality, Requirements).
                local isRecipeReagent = questData.isRecipe and not oData.isCraftableCount and not oData.isQualityInfo and not oData.isRequirement
                if isRecipeReagent and not thisObjHasBar and nf ~= nil and nr ~= nil and type(nf) == "number" and type(nr) == "number" and nr > 0 then
                    objText = FormatProgressPair(nf, nr) .. " " .. objText
                else
                    -- Quest objectives: append (X/Y) when nr > 1. Skip when title shows it or progress bar is active.
                    local titleShowsNumeric = questData.numericQuantity ~= nil and questData.numericRequired and type(questData.numericRequired) == "number" and questData.numericRequired > 1
                    local singleObjective = questData.objectives and #questData.objectives == 1
                    if not thisObjHasBar and nf ~= nil and nr ~= nil and type(nf) == "number" and type(nr) == "number" and nr > 1 and not (titleShowsNumeric and singleObjective) then
                        local rawPair = tostring(nf) .. "/" .. tostring(nr)
                        local fmtPair = FormatProgressPair(nf, nr)
                        local already = objText:find(rawPair, 1, true) or (fmtPair ~= rawPair and objText:find(fmtPair, 1, true))
                        if not already then
                            objText = objText .. (" (%s)"):format(fmtPair)
                        end
                    end
                end
                -- Strip trailing (X/Y) when text already starts with X/Y (scenario/delve often duplicate)
                if nf and nr and (questData.category == "SCENARIO" or questData.category == "DELVES" or questData.category == "DUNGEON") then
                    local patternRaw = ("%d/%d"):format(nf, nr)
                    local patternFmt = FormatProgressPair(nf, nr)
                    for _, pattern in ipairs({ patternRaw, patternFmt }) do
                        local trailing = (" (%s)"):format(pattern)
                        if #objText >= #trailing and objText:sub(1, #pattern + 1) == pattern .. " " and objText:sub(-#trailing) == trailing then
                            objText = objText:sub(1, #objText - #trailing)
                            break
                        end
                    end
                end
                objText = StripLeadingDashes(objText)
                local prefixStyle = addon.GetDB("objectivePrefixStyle", "none")
                if prefixStyle == "numbers" then
                    objText = ("%d. %s"):format(shownObjs + 1, objText)
                elseif prefixStyle == "hyphens" then
                    objText = "- " .. objText
                elseif prefixStyle == "bulletPoints" then
                    objText = "• " .. objText
                end
            end
            objText = ApplyObjectiveProgressNumberColoring(objText, nf, nr, oData, effectiveDoneColor)
            local useTick = oData.finished and addon.GetDB("useTickForCompletedObjectives", false) and not questData.isComplete
            addon.SetTextWithShadow(obj.text, obj.shadow, objText)

            local tickSize = math.max(10, (tonumber(addon.GetDB("objectiveFontSize", 11)) or 11) + (tonumber(addon.GetDB("globalFontSizeOffset", 0)) or 0))
            if useTick and obj.tick then
                obj.tick:SetSize(tickSize, tickSize)
                obj.tick:ClearAllPoints()
                obj.tick:SetPoint("RIGHT", obj.text, "LEFT", -4, 0)
                obj.tick:Show()
            elseif obj.tick then
                obj.tick:Hide()
            end

            local alpha = 1
            if oData.finished and (not questData.isAchievement and not questData.isEndeavor) and addon.GetDB("questCompletedObjectiveDisplay", "off") == "fade" then
                alpha = 0.4
            end
            obj._hsFinished = oData.finished and true or false
            obj._hsAlpha = alpha
            obj._hsItemQuality = oData.itemQuality
            local useObjColor = objColor
            if questData.isRecipe and addon.GetDB("recipeRarityColors", true) and oData.itemQuality then
                local qc = ITEM_QUALITY_COLORS and ITEM_QUALITY_COLORS[oData.itemQuality]
                if qc then useObjColor = { qc.r, qc.g, qc.b } end
            end
            local outA = alpha * dimTextAlpha
            if oData.finished then
                if useTick then
                    obj.text:SetTextColor(useObjColor[1], useObjColor[2], useObjColor[3], outA)
                else
                    obj.text:SetTextColor(effectiveDoneColor[1], effectiveDoneColor[2], effectiveDoneColor[3], outA)
                end
            else
                obj.text:SetTextColor(useObjColor[1], useObjColor[2], useObjColor[3], outA)
            end

            obj.text:ClearAllPoints()
            -- First objective gets inset from title; subsequent objectives align with it.
            -- When prevAnchor is titleText, use effectiveTitleRowH so objectives sit below inline timer (world quests, etc.).
            -- Use titleGap (title-to-content) for first objective below title; objSpacing for subsequent.
            local leftPad = leftPadThisRow
            local gapForThisObj = (shownObjs == 0 and prevAnchor == entry.titleText) and titleGap or objSpacing
            local affixH = entry._affixBlockHeight
            if shownObjs == 0 and entry.affixText and prevAnchor == entry.affixText
                and type(affixH) == "number" and affixH > 0 then
                -- Anchor from left edge of affix block; prevFs would be the last segment (wrong X when affixes wrap).
                obj.text:SetPoint("TOPLEFT", entry.affixText, "TOPLEFT", leftPad, -affixH - gapForThisObj)
            elseif shownObjs == 0 and prevAnchor == entry.titleText and effectiveTitleRowH then
                obj.text:SetPoint("TOPLEFT", prevAnchor, "TOPLEFT", leftPad, -effectiveTitleRowH - gapForThisObj)
            else
                obj.text:SetPoint("TOPLEFT", prevAnchor, "BOTTOMLEFT", leftPad, -gapForThisObj)
            end
            obj.text:Show()
            obj.shadow:Show()

            -- Collapsible header: show button and set click handler.
            if obj.collapseBtn then
                if isRecipeHeader then
                    obj.collapseBtn:ClearAllPoints()
                    obj.collapseBtn:SetPoint("TOPLEFT", obj.text, "TOPLEFT", -leftPad, 2)
                    obj.collapseBtn:SetPoint("BOTTOMRIGHT", obj.text, "BOTTOMRIGHT", 0, -2)
                    obj.collapseBtn:Show()
                    local isOpt = oData.isOptionalHeader
                    obj.collapseBtn:SetScript("OnClick", function(_, button)
                        if button ~= "LeftButton" then return end
                        local key = entry.entryKey or questData.entryKey
                        if not key or not addon.focus then return end
                        local collapsed
                        if isOpt then collapsed = optCollapsed else collapsed = finCollapsed end
                        if isOpt then
                            addon.focus.recipeOptionalCollapsed = addon.focus.recipeOptionalCollapsed or {}
                            addon.focus.recipeOptionalCollapsed[key] = not collapsed
                        else
                            addon.focus.recipeFinishingCollapsed = addon.focus.recipeFinishingCollapsed or {}
                            addon.focus.recipeFinishingCollapsed[key] = not collapsed
                        end
                        if addon.ScheduleRefresh then addon.ScheduleRefresh() end
                    end)
                else
                    obj.collapseBtn:Hide()
                end
            end

            local objH = obj.text:GetStringHeight()
            if not objH or objH < 1 then objH = addon.OBJ_SIZE + 2 end
            totalH = totalH + gapForThisObj + objH

            prevAnchor = obj.text

            -- Progress bar for this objective
            local pctVal = progressBarPercent or oData.percent
            if thisObjHasBar and nf and nr and type(nf) == "number" and type(nr) == "number" and nr > 1 then
                -- Arithmetic (x/10): use nf/nr for fraction and "X/Y (Z%)" label
                local barW = rowObjWidth
                if barW < 20 then barW = math.max(1, objTextWidth) end
                local fraction = math.min(nf / nr, 1)
                local fillW = math.max(1, barW * fraction)

                obj.progressBarBg:ClearAllPoints()
                obj.progressBarBg:SetPoint("TOPLEFT", obj.text, "BOTTOMLEFT", 0, -PROGRESS_BAR_SPACING)
                obj.progressBarBg:SetSize(barW, PROGRESS_BAR_HEIGHT)
                obj.progressBarBg:SetColorTexture(0.15, 0.15, 0.18, 0.7)
                obj.progressBarBg:Show()

                obj.progressBarFill:ClearAllPoints()
                obj.progressBarFill:SetPoint("TOPLEFT", obj.progressBarBg, "TOPLEFT", 0, 0)
                obj.progressBarFill:SetPoint("BOTTOMLEFT", obj.progressBarBg, "BOTTOMLEFT", 0, 0)
                obj.progressBarFill:SetWidth(fillW)
                addon.ApplyProgressBarFillTexture(obj.progressBarFill, progFillColor[1], progFillColor[2], progFillColor[3], progFillColor[4] or 0.85)
                obj.progressBarFill:Show()

                if obj.progressBarLabel then
                    local pct = math.floor(100 * fraction)
                    local pairStr = FormatProgressPair(nf, nr)
                    if addon.GetDB("objectiveProgressNumberColors", true) then
                        local fragment = ColoredProgressSlashFragment(nf, nr, oData.finished and true or false, effectiveDoneColor)
                        if fragment then pairStr = fragment end
                    end
                    obj.progressBarLabel:SetText(pairStr .. (" (%d%%)"):format(pct))
                    obj.progressBarLabel:SetTextColor(progTextColor[1], progTextColor[2], progTextColor[3], dimTextAlpha)
                    obj.progressBarLabel:ClearAllPoints()
                    obj.progressBarLabel:SetPoint("CENTER", obj.progressBarBg, "CENTER", 0, 0)
                    obj.progressBarLabel:Show()
                end

                totalH = totalH + PROGRESS_BAR_SPACING + PROGRESS_BAR_HEIGHT
                prevAnchor = obj.progressBarBg
            elseif thisObjHasBar and pctVal ~= nil and type(pctVal) == "number" then
                -- Percent-only: use percent/100 for fraction and "Z%" label
                local barW = rowObjWidth
                if barW < 20 then barW = math.max(1, objTextWidth) end
                local fraction = math.min(math.max(0, pctVal / 100), 1)
                local fillW = math.max(1, barW * fraction)

                obj.progressBarBg:ClearAllPoints()
                obj.progressBarBg:SetPoint("TOPLEFT", obj.text, "BOTTOMLEFT", 0, -PROGRESS_BAR_SPACING)
                obj.progressBarBg:SetSize(barW, PROGRESS_BAR_HEIGHT)
                obj.progressBarBg:SetColorTexture(0.15, 0.15, 0.18, 0.7)
                obj.progressBarBg:Show()

                obj.progressBarFill:ClearAllPoints()
                obj.progressBarFill:SetPoint("TOPLEFT", obj.progressBarBg, "TOPLEFT", 0, 0)
                obj.progressBarFill:SetPoint("BOTTOMLEFT", obj.progressBarBg, "BOTTOMLEFT", 0, 0)
                obj.progressBarFill:SetWidth(fillW)
                addon.ApplyProgressBarFillTexture(obj.progressBarFill, progFillColor[1], progFillColor[2], progFillColor[3], progFillColor[4] or 0.85)
                obj.progressBarFill:Show()

                if obj.progressBarLabel then
                    obj.progressBarLabel:SetText(("%d%%"):format(math.floor(pctVal)))
                    obj.progressBarLabel:SetTextColor(progTextColor[1], progTextColor[2], progTextColor[3], dimTextAlpha)
                    obj.progressBarLabel:ClearAllPoints()
                    obj.progressBarLabel:SetPoint("CENTER", obj.progressBarBg, "CENTER", 0, 0)
                    obj.progressBarLabel:Show()
                end

                totalH = totalH + PROGRESS_BAR_SPACING + PROGRESS_BAR_HEIGHT
                prevAnchor = obj.progressBarBg
            else
                if obj.progressBarBg then obj.progressBarBg:Hide() end
                if obj.progressBarFill then obj.progressBarFill:Hide() end
                if obj.progressBarLabel then obj.progressBarLabel:Hide() end
            end

            shownObjs = shownObjs + 1
        else
            obj._hsFinished = nil
            obj._hsAlpha = nil
            obj._hsItemQuality = nil
            obj.text:Hide()
            obj.shadow:Hide()
            if obj.tick then obj.tick:Hide() end
            if obj.collapseBtn then obj.collapseBtn:Hide() end
            if obj.progressBarBg then obj.progressBarBg:Hide() end
            if obj.progressBarFill then obj.progressBarFill:Hide() end
            if obj.progressBarLabel then obj.progressBarLabel:Hide() end
        end
    end

    if questData.isComplete and shownObjs == 0 then
        local obj = entry.objectives[1]
        local isAutoComplete = questData.isAutoComplete and true or false
        local readyToTurnIn = StripLeadingDashes(L["UI_READY_TO_TURN_IN"])
        local firstLineText = isAutoComplete
            and (_G.QUEST_WATCH_QUEST_COMPLETE or "Quest Complete")
            or (addon.GetDB("objectivePrefixStyle", "none") == "numbers" and ("1. " .. readyToTurnIn)
                or addon.GetDB("objectivePrefixStyle", "none") == "hyphens" and ("- " .. readyToTurnIn)
                or readyToTurnIn)
        local completeRowW = math.max(1, objTextWidth - OBJ_EXTRA_LEFT_PAD)
        obj.text:SetWidth(completeRowW)
        obj.shadow:SetWidth(completeRowW)
        addon.SetTextWithShadow(obj.text, obj.shadow, firstLineText)
        obj._hsFinished = true
        obj._hsAlpha = 1
        obj.text:SetTextColor(doneColor[1], doneColor[2], doneColor[3], dimTextAlpha)
        obj.text:ClearAllPoints()
        local gapForComplete = (prevAnchor == entry.titleText) and titleGap or objSpacing
        local affixH = entry._affixBlockHeight
        if entry.affixText and prevAnchor == entry.affixText and type(affixH) == "number" and affixH > 0 then
            obj.text:SetPoint("TOPLEFT", entry.affixText, "TOPLEFT", OBJ_EXTRA_LEFT_PAD, -affixH - gapForComplete)
        elseif prevAnchor == entry.titleText and effectiveTitleRowH then
            obj.text:SetPoint("TOPLEFT", prevAnchor, "TOPLEFT", OBJ_EXTRA_LEFT_PAD, -effectiveTitleRowH - gapForComplete)
        else
            obj.text:SetPoint("TOPLEFT", prevAnchor, "BOTTOMLEFT", OBJ_EXTRA_LEFT_PAD, -gapForComplete)
        end
        obj.text:Show()
        obj.shadow:Show()
        local objH = obj.text:GetStringHeight()
        if not objH or objH < 1 then objH = addon.OBJ_SIZE + 2 end
        totalH = totalH + gapForComplete + objH
        prevAnchor = obj.text

        if isAutoComplete then
            local obj2 = entry.objectives[2]
            local clickText = _G.QUEST_WATCH_CLICK_TO_COMPLETE or "(click to complete)"
            obj2.text:SetWidth(objTextWidth)
            obj2.shadow:SetWidth(objTextWidth)
            addon.SetTextWithShadow(obj2.text, obj2.shadow, clickText)
            obj2._hsFinished = true
            obj2._hsAlpha = 1
            obj2.text:SetTextColor(doneColor[1], doneColor[2], doneColor[3], dimTextAlpha)
            obj2.text:ClearAllPoints()
            obj2.text:SetPoint("TOPLEFT", prevAnchor, "BOTTOMLEFT", 0, -objSpacing)
            obj2.text:Show()
            obj2.shadow:Show()
            local obj2H = obj2.text:GetStringHeight()
            if not obj2H or obj2H < 1 then obj2H = addon.OBJ_SIZE + 2 end
            totalH = totalH + objSpacing + obj2H
            prevAnchor = obj2.text
        end
    end

    return totalH, prevAnchor
end

--- Get timer display info for an entry. Returns timerStr and optionally duration/startTime for ticker.
--- @return string|nil timerStr
--- @return number|nil duration
--- @return number|nil startTime
local function GetTimerDisplayInfo(questData, isWorld, isScenario, isGenericTimed)
    local hasStructuredTimer = (questData.timerDuration and questData.timerStartTime) and true or false
    if not hasStructuredTimer and questData.objectives then
        for _, o in ipairs(questData.objectives) do
            if o.timerDuration and o.timerStartTime then hasStructuredTimer = true; break end
        end
    end
    local timerStr, duration, startTime
    if questData.timerDuration and questData.timerStartTime then
        local now = GetTime()
        local remaining = questData.timerDuration - (now - questData.timerStartTime)
        if remaining > 0 then
            timerStr = addon.FormatTimeRemaining(remaining)
            duration, startTime = questData.timerDuration, questData.timerStartTime
        end
    end
    if not timerStr and questData.objectives then
        for _, o in ipairs(questData.objectives) do
            if o.timerDuration and o.timerStartTime then
                local now = GetTime()
                local remaining = o.timerDuration - (now - o.timerStartTime)
                if remaining > 0 then
                    timerStr = addon.FormatTimeRemaining(remaining)
                    duration, startTime = o.timerDuration, o.timerStartTime
                    break
                end
            end
        end
    end
    if not timerStr then
        if questData.timeLeftSeconds and questData.timeLeftSeconds > 0 then
            timerStr = addon.FormatTimeRemaining(questData.timeLeftSeconds)
            duration = questData.timeLeftSeconds
            startTime = GetTime()
        elseif questData.timeLeft and questData.timeLeft > 0 then
            timerStr = addon.FormatTimeRemainingFromMinutes(questData.timeLeft)
            duration = questData.timeLeft * 60
            startTime = GetTime()
        end
    end
    return timerStr, duration, startTime
end

--- Whether countdown timer chrome is allowed for this row (master on + per-bucket toggle).
--- Bucket order: scenario/delve/dungeon, then world/calling, then timed quest log (non-world).
--- @param masterOn boolean
--- @param isWorld boolean
--- @param isScenarioOrDelve boolean
--- @param isGenericTimed boolean
--- @return boolean
local function GetFocusTimerChromeEnabled(masterOn, isWorld, isScenarioOrDelve, isGenericTimed)
    if not masterOn then return false end
    if isScenarioOrDelve then
        return addon.GetDB("showTimerScenario", true)
    end
    if isWorld then
        return addon.GetDB("showTimerWorld", true)
    end
    if isGenericTimed then
        return addon.GetDB("showTimerQuestTimed", true)
    end
    return false
end

local function ApplyScenarioOrWQTimerBar(entry, questData, textWidth, prevAnchor, totalH)
    -- Master toggle for timer / reverse-progress bars.
    local showTimerBars = addon.GetDB("showTimerBars", true)

    if not showTimerBars then
        entry.wqTimerText:Hide()
        entry.wqProgressBg:Hide()
        entry.wqProgressFill:Hide()
        entry.wqProgressText:Hide()
        if entry.inlineTimerText then entry.inlineTimerText:Hide() end
        entry._inlineTimerStr, entry._inlineTimerDuration, entry._inlineTimerStartTime = nil, nil, nil
        if entry.scenarioTimerBars then
            for _, bar in ipairs(entry.scenarioTimerBars) do bar:Hide() end
        end
        -- Abundance progress bar is independent of the timer toggle; continue to show it.
        if not questData.isAbundanceScenario then
            return totalH
        end
    end
    local timerDisplayMode = addon.GetDB("timerDisplayMode", "inline")
    local isWorld = questData.category == "WORLD" or questData.category == "CALLING"
    local isScenarioOrDelve = questData.category == "SCENARIO" or questData.category == "DELVES" or questData.category == "DUNGEON"

    -- Determine whether this entry carries structured timer data (duration + startTime)
    -- on the entry itself or on one of its objectives.
    local hasStructuredTimer = (questData.timerDuration and questData.timerStartTime) and true or false
    if not hasStructuredTimer and questData.objectives then
        for _, o in ipairs(questData.objectives) do
            if o.timerDuration and o.timerStartTime then hasStructuredTimer = true; break end
        end
    end

    -- Legacy timer fields (minutes/seconds text only, no progress bar).
    local hasLegacyTimer = (questData.timeLeftSeconds and questData.timeLeftSeconds > 0)
        or (questData.timeLeft and questData.timeLeft > 0)

    local hasAnyTimer = hasStructuredTimer or hasLegacyTimer

    -- Any non-scenario entry with timer data gets the timed treatment (reverse progress bar + countdown).
    local isGenericTimed = (not isScenarioOrDelve) and hasAnyTimer and not questData.isRare

    local timerChromeEnabled = GetFocusTimerChromeEnabled(showTimerBars, isWorld, isScenarioOrDelve, isGenericTimed)

    if not isWorld and not isScenarioOrDelve and not isGenericTimed then
        entry.wqTimerText:Hide()
        entry.wqProgressBg:Hide()
        entry.wqProgressFill:Hide()
        entry.wqProgressText:Hide()
        if entry.inlineTimerText then entry.inlineTimerText:Hide() end
        entry._inlineTimerStr, entry._inlineTimerDuration, entry._inlineTimerStartTime = nil, nil, nil
        if entry.scenarioTimerBars then
            for _, bar in ipairs(entry.scenarioTimerBars) do bar:Hide() end
        end
        return totalH
    end
    if (isWorld or isScenarioOrDelve) and questData.isRare then
        entry.wqTimerText:Hide()
        entry.wqProgressBg:Hide()
        entry.wqProgressFill:Hide()
        entry.wqProgressText:Hide()
        if entry.inlineTimerText then entry.inlineTimerText:Hide() end
        entry._inlineTimerStr, entry._inlineTimerDuration, entry._inlineTimerStartTime = nil, nil, nil
        if entry.scenarioTimerBars then
            for _, bar in ipairs(entry.scenarioTimerBars) do bar:Hide() end
        end
        return totalH
    end

    -- Inline mode: timer beside title. For non-scenarios, return early (progress bar stays optional).
    -- For scenarios only: skip timer bar display below but still run progress bar logic (Abundance bar).
    local skipTimerBarDisplay = ((timerDisplayMode == "inline" or timerDisplayMode == "inline-below") and entry._inlineTimerStr)
    if skipTimerBarDisplay then
        entry.wqTimerText:Hide()
        if entry.scenarioTimerBars then
            for _, bar in ipairs(entry.scenarioTimerBars) do bar.duration = nil; bar.startTime = nil; bar:Hide() end
        end
        if not isScenarioOrDelve then
            entry.wqProgressBg:Hide()
            entry.wqProgressFill:Hide()
            entry.wqProgressText:Hide()
            return totalH
        end
    end

    -- Bar mode: hide any stray inline timer from a previous layout (only when not using inline).
    if not skipTimerBarDisplay then
        if entry.inlineTimerText then entry.inlineTimerText:Hide() end
        entry._inlineTimerStr, entry._inlineTimerDuration, entry._inlineTimerStartTime = nil, nil, nil
    end

    local S = addon.Scaled or function(v) return v end
    local objIndent = addon.GetObjIndent()

    -- Use the same bar width as objective progress bars for consistent alignment.
    local OBJ_EXTRA_LEFT_PAD = S(14)
    local objTextWidth = textWidth - objIndent
    if objTextWidth < 1 then objTextWidth = addon.GetPanelWidth() - S(addon.PADDING) * 2 - objIndent - S(addon.CONTENT_RIGHT_PADDING or 0) end
    local barW = objTextWidth - OBJ_EXTRA_LEFT_PAD
    if barW < 20 then barW = objTextWidth end

    local barH = S(addon.WQ_TIMER_BAR_HEIGHT or 6)
    local spacing = addon.GetObjSpacing()
    local timedBarTopMargin = (isScenarioOrDelve or isGenericTimed) and S(4) or 0
    local timedFirstElementPlaced = false

    -- Quest bar format for scenario/timed entries: same height, colors, and font as objective progress bars
    local progBarFontSz = math.max(7, (tonumber(addon.GetDB("progressBarFontSize", 10)) or 10) + (tonumber(addon.GetDB("globalFontSizeOffset", 0)) or 0))
    local PROGRESS_BAR_HEIGHT = S(math.max(8, progBarFontSz + 4))
    local progFillColor, progTextColor
    if isScenarioOrDelve or isGenericTimed then
        if addon.GetDB("progressBarUseCategoryColor", true) then
            local colorCat = questData.category or "DEFAULT"
            progFillColor = (addon.GetQuestColor and addon.GetQuestColor(colorCat)) or (addon.QUEST_COLORS and addon.QUEST_COLORS[colorCat]) or { 0.55, 0.35, 0.85 }
        else
            progFillColor = addon.GetDB("progressBarFillColor", nil)
            if not progFillColor or type(progFillColor) ~= "table" then progFillColor = { 0.40, 0.65, 0.90 } end
        end
        progTextColor = addon.GetDB("progressBarTextColor", nil)
        if not progTextColor or type(progTextColor) ~= "table" then progTextColor = { 0.95, 0.95, 0.95 } end
    end

    local showBar
    -- Use cinematic timer bars (reverse progress) for scenario entries and any entry with structured timer data.
    local wantTimerBars = timerChromeEnabled and ((isScenarioOrDelve and addon.GetDB("cinematicScenarioBar", true)) or (isGenericTimed and hasStructuredTimer))
    if wantTimerBars and entry.scenarioTimerBars and not skipTimerBarDisplay then
        local timerSources = {}
        for _, o in ipairs(questData.objectives or {}) do
            if o.timerDuration and o.timerStartTime then
                timerSources[#timerSources + 1] = { duration = o.timerDuration, startTime = o.timerStartTime }
            end
        end
        if #timerSources == 0 and questData.timerDuration and questData.timerStartTime then
            timerSources[#timerSources + 1] = { duration = questData.timerDuration, startTime = questData.timerStartTime }
        end
        local barHeight = PROGRESS_BAR_HEIGHT
        for i, src in ipairs(timerSources) do
            local bar = entry.scenarioTimerBars[i]
            if bar then
                local barSpacing = (i == 1) and (spacing + timedBarTopMargin) or spacing
                bar.duration = src.duration
                bar.startTime = src.startTime
                bar:SetWidth(barW)
                bar:SetHeight(barHeight)
                bar:ClearAllPoints()
                bar:SetPoint("TOPLEFT", prevAnchor, "BOTTOMLEFT", 0, -barSpacing)
                bar:Show()
                totalH = totalH + barSpacing + barHeight
                prevAnchor = bar
                timedFirstElementPlaced = true
            end
        end
        for i = #timerSources + 1, #(entry.scenarioTimerBars or {}) do
            local bar = entry.scenarioTimerBars[i]
            if bar then bar.duration = nil; bar.startTime = nil; bar:Hide() end
        end
        entry.wqTimerText:Hide()
        showBar = true
    else
        if entry.scenarioTimerBars then
            for _, bar in ipairs(entry.scenarioTimerBars) do
                bar.duration = nil
                bar.startTime = nil
                bar:Hide()
            end
        end

        local timerStr
        if questData.timeLeftSeconds and questData.timeLeftSeconds > 0 then
            timerStr = addon.FormatTimeRemaining(questData.timeLeftSeconds)
        elseif questData.timeLeft and questData.timeLeft > 0 then
            timerStr = addon.FormatTimeRemainingFromMinutes(questData.timeLeft)
        end

        local showTimer
        if isScenarioOrDelve then
            showTimer = (timerStr ~= nil)
            showBar = addon.GetDB("cinematicScenarioBar", true) or questData.isAbundanceScenario
        elseif isWorld and not hasStructuredTimer then
            -- Legacy WORLD quest timer (no structured timer data)
            showTimer = (timerStr ~= nil)
            showBar = addon.GetDB("showWorldQuestProgressBar", true)
        else
            showTimer = (timerStr ~= nil)
            showBar = true
        end

        if timerChromeEnabled and showTimer and timerStr and not skipTimerBarDisplay then
            local timerSpacing = (isScenarioOrDelve or isGenericTimed) and (spacing + timedBarTopMargin) or spacing
            entry.wqTimerText:SetText(timerStr)
            entry.wqTimerText:SetWidth(barW)
            entry.wqTimerText:ClearAllPoints()
            entry.wqTimerText:SetPoint("TOPLEFT", prevAnchor, "BOTTOMLEFT", 0, -timerSpacing)
            local remaining, duration
            if questData.timerDuration and questData.timerStartTime then
                remaining = math.max(0, questData.timerDuration - (GetTime() - questData.timerStartTime))
                duration = questData.timerDuration
            elseif questData.objectives then
                for _, o in ipairs(questData.objectives) do
                    if o.timerDuration and o.timerStartTime then
                        remaining = math.max(0, o.timerDuration - (GetTime() - o.timerStartTime))
                        duration = o.timerDuration
                        break
                    end
                end
            end
            if not remaining and (questData.timeLeftSeconds or questData.timeLeft) then
                remaining = questData.timeLeftSeconds or (questData.timeLeft and questData.timeLeft * 60) or 0
                duration = nil
            end
            remaining = remaining or 0
            local cat = questData.category or "DEFAULT"
            local useTimerColor = addon.GetDB("timerColorByRemaining", true)
            local r, g, b = addon.GetTimerTextColor(remaining, duration, cat, useTimerColor)
            local wr, wg, wb, wa = addon.GetDimmedTrackerTextColor(r, g, b, questData.isSuperTracked, questData)
            entry.wqTimerText:SetTextColor(wr, wg, wb, wa)
            entry.wqTimerText:Show()
            local th = entry.wqTimerText:GetStringHeight()
            if not th or th < 1 then th = addon.OBJ_SIZE + 2 end
            totalH = totalH + timerSpacing + th
            prevAnchor = entry.wqTimerText
            if isScenarioOrDelve or isGenericTimed then timedFirstElementPlaced = true end
        else
            entry.wqTimerText:Hide()
        end
    end

    -- Percent progress bar: find the first unfinished objective with percent that has numRequired > 1.
    -- Skip objectives where numRequired <= 1 (single kills/loots don't need a bar).
    -- Also skip if the objective progress bar system already handles this entry (avoid duplicates).
    -- Abundance: prefer the "abundance held" or "abundance bag" objective when present.
    local progressBarTypeFilter = addon.GetDB("progressBarTypeFilter", "percent_only")
    local firstPercent
    local selectedObj
    local hasObjProgressBar = questData._progressBarActive
    local showObjProgressBar = IsProgressBarEnabled(questData)
    if (showObjProgressBar or questData.isAbundanceScenario) and not hasObjProgressBar then
        for _, o in ipairs(questData.objectives or {}) do
            if o.percent ~= nil and not o.finished then
                local nr = o.numRequired
                if nr ~= nil and type(nr) == "number" and nr > 1 then
                    local isPercentOnly = (progressBarTypeFilter == "percent_only")
                    local intrinsic = IsIntrinsicallyPercentBased(o)
                    local hasArithmetic = (o.numFulfilled ~= nil and o.numRequired ~= nil and type(o.numRequired) == "number" and o.numRequired > 1)
                    if isPercentOnly and hasArithmetic and not intrinsic then
                        -- Skip: X/Y objective when percent_only
                    elseif questData.isAbundanceScenario and (isAbundanceHeld(o.text) or isAbundanceBag(o.text)) then
                        selectedObj = o
                        firstPercent = o.percent
                        break
                    elseif not selectedObj then
                        selectedObj = o
                        firstPercent = o.percent
                    end
                end
            end
        end
    end
    local isAbundanceBagSel = questData.isAbundanceScenario and selectedObj
    local isAbundanceBar = questData.isAbundanceScenario and selectedObj
    if showBar and firstPercent ~= nil and (isAbundanceBar or progressBarTypeFilter == "both" or progressBarTypeFilter == "percent_only") then
        local barHeight = (isScenarioOrDelve or isGenericTimed) and PROGRESS_BAR_HEIGHT or barH
        local percentBarSpacing = spacing + ((isScenarioOrDelve or isGenericTimed) and not timedFirstElementPlaced and timedBarTopMargin or 0)
        entry.wqProgressBg:SetHeight(barHeight)
        entry.wqProgressBg:SetWidth(barW)
        entry.wqProgressBg:ClearAllPoints()
        entry.wqProgressBg:SetPoint("TOPLEFT", prevAnchor, "BOTTOMLEFT", 0, -percentBarSpacing)
        entry.wqProgressBg:SetColorTexture(0.15, 0.15, 0.18, 0.7)
        entry.wqProgressBg:Show()
        if entry.wqProgressLabel then entry.wqProgressLabel:Hide() end
        local pct = firstPercent and math.min(100, math.max(0, firstPercent)) or 0
        entry.wqProgressFill:SetHeight(barHeight)
        entry.wqProgressFill:SetWidth(math.max(2, barW * pct / 100))
        entry.wqProgressFill:ClearAllPoints()
        entry.wqProgressFill:SetPoint("TOPLEFT", entry.wqProgressBg, "TOPLEFT", 0, 0)
        -- Use consistent fill color for all bar types.
        local fillColor = progFillColor
        if not fillColor then
            if addon.GetDB("progressBarUseCategoryColor", true) then
                local colorCat = questData.category or "DEFAULT"
                fillColor = (addon.GetQuestColor and addon.GetQuestColor(colorCat)) or (addon.QUEST_COLORS and addon.QUEST_COLORS[colorCat]) or { 0.40, 0.65, 0.90 }
            else
                fillColor = addon.GetDB("progressBarFillColor", nil)
                if not fillColor or type(fillColor) ~= "table" then fillColor = { 0.40, 0.65, 0.90 } end
            end
        end
        -- Abundance: turn bar green when full.
        local isFull = (pct and pct >= 100) or (selectedObj and selectedObj.numFulfilled and selectedObj.numRequired
            and type(selectedObj.numFulfilled) == "number" and type(selectedObj.numRequired) == "number"
            and selectedObj.numFulfilled >= selectedObj.numRequired)
        if isAbundanceBar and isFull then
            fillColor = addon.OBJ_DONE_COLOR or { 0.30, 0.80, 0.30 }
        end
        addon.ApplyProgressBarFillTexture(entry.wqProgressFill, fillColor[1], fillColor[2], fillColor[3], fillColor[4] or 0.85)
        entry.wqProgressFill:Show()
        local barLabel
        local isAbundanceHeldSel = questData.isAbundanceScenario and selectedObj and isAbundanceHeld(selectedObj.text)
        local hasXy = selectedObj and selectedObj.numFulfilled ~= nil and selectedObj.numRequired ~= nil and type(selectedObj.numFulfilled) == "number" and type(selectedObj.numRequired) == "number"
        local useXyFormat = progressBarTypeFilter ~= "percent_only" and hasXy
        if isAbundanceBar and hasXy then
            -- Abundance: always show X/Y and % together.
            local nf = math.min(selectedObj.numFulfilled, selectedObj.numRequired)
            barLabel = FormatProgressPair(nf, selectedObj.numRequired)
            if firstPercent ~= nil then
                barLabel = barLabel .. " (" .. tostring(firstPercent) .. "%)"
            end
            if isAbundanceBagSel then barLabel = L["UI_ABUNDANCE_BAG"] .. ": " .. barLabel end
            if isAbundanceHeldSel then barLabel = barLabel .. " " .. L["UI_ABUNDANCE_HELD"] end
        elseif useXyFormat then
            local nf = math.min(selectedObj.numFulfilled, selectedObj.numRequired)
            barLabel = FormatProgressPair(nf, selectedObj.numRequired)
            if isAbundanceBagSel then barLabel = L["UI_ABUNDANCE_BAG"] .. ": " .. barLabel end
            if isAbundanceHeldSel then barLabel = barLabel .. " " .. L["UI_ABUNDANCE_HELD"] end
        else
            barLabel = firstPercent ~= nil and (tostring(firstPercent) .. "%") or ""
            if isAbundanceBagSel then barLabel = L["UI_ABUNDANCE_BAG"] .. ": " .. barLabel end
            if isAbundanceHeldSel then barLabel = barLabel .. " " .. L["UI_ABUNDANCE_HELD"] end
        end
        entry.wqProgressText:SetText(barLabel)
        entry.wqProgressText:ClearAllPoints()
        entry.wqProgressText:SetPoint("CENTER", entry.wqProgressBg, "CENTER", 0, 0)
        local txtColor = progTextColor
        if not txtColor then
            txtColor = addon.GetDB("progressBarTextColor", nil)
            if not txtColor or type(txtColor) ~= "table" then txtColor = { 0.95, 0.95, 0.95 } end
        end
        entry.wqProgressText:SetFontObject(addon.ProgressBarFont or addon.ObjFont)
        local pr, pg, pb, pa = addon.GetDimmedTrackerTextColor(txtColor[1], txtColor[2], txtColor[3], questData.isSuperTracked, questData)
        entry.wqProgressText:SetTextColor(pr, pg, pb, pa)
        entry.wqProgressText:SetShown(firstPercent ~= nil)
        totalH = totalH + percentBarSpacing + barHeight
    else
        entry.wqProgressBg:Hide()
        entry.wqProgressFill:Hide()
        entry.wqProgressText:Hide()
        if entry.wqProgressLabel then entry.wqProgressLabel:Hide() end
    end

    return totalH
end

local function ApplyShadowColors(entry, questData, highlightStyle, hc, ha)
    local shadowA = addon.GetDB("showTextShadow", true) and (tonumber(addon.GetDB("shadowAlpha", 0.8)) or 0.8) or 0
    local glowAlpha = math.min(1, ha + 0.4)
    if questData.isSuperTracked and highlightStyle == "glow" then
        entry.titleShadow:SetTextColor(hc[1], hc[2], hc[3], glowAlpha)
        entry.zoneShadow:SetTextColor(hc[1], hc[2], hc[3], glowAlpha)
        if entry.affixNameSegs then
            local maxN = addon.DELVE_AFFIX_MAX_NAMES or 8
            for ai = 1, maxN do
                entry.affixNameSegs[ai].shadow:SetTextColor(hc[1], hc[2], hc[3], glowAlpha)
            end
            for si = 1, maxN - 1 do
                entry.affixSepSegs[si].shadow:SetTextColor(hc[1], hc[2], hc[3], glowAlpha)
            end
        end
        if entry.delveLivesShadow then entry.delveLivesShadow:SetTextColor(hc[1], hc[2], hc[3], glowAlpha) end
        if entry.delveGroupsShadow then entry.delveGroupsShadow:SetTextColor(hc[1], hc[2], hc[3], glowAlpha) end
        for j = 1, addon.MAX_OBJECTIVES do
            entry.objectives[j].shadow:SetTextColor(hc[1], hc[2], hc[3], glowAlpha)
        end
    else
        entry.titleShadow:SetTextColor(0, 0, 0, shadowA)
        entry.zoneShadow:SetTextColor(0, 0, 0, shadowA)
        if entry.affixNameSegs then
            local maxN = addon.DELVE_AFFIX_MAX_NAMES or 8
            for ai = 1, maxN do
                entry.affixNameSegs[ai].shadow:SetTextColor(0, 0, 0, shadowA)
            end
            for si = 1, maxN - 1 do
                entry.affixSepSegs[si].shadow:SetTextColor(0, 0, 0, shadowA)
            end
        end
        if entry.delveLivesShadow then entry.delveLivesShadow:SetTextColor(0, 0, 0, shadowA) end
        if entry.delveGroupsShadow then entry.delveGroupsShadow:SetTextColor(0, 0, 0, shadowA) end
        for j = 1, addon.MAX_OBJECTIVES do
            entry.objectives[j].shadow:SetTextColor(0, 0, 0, shadowA)
        end
    end
end

local function PopulateEntry(entry, questData, groupKey)
    HideTitleCurrencyHitboxes(entry)

    -- Derive percent when missing so progress bar eligibility and rendering can use it.
    if questData.objectives then
        for _, o in ipairs(questData.objectives) do
            local textPct = o.text and tonumber(o.text:match("(%d+)%%"))
            if textPct then
                o.percent = textPct
            elseif o.percent == nil and o.numFulfilled ~= nil and o.numRequired ~= nil and type(o.numFulfilled) == "number" and type(o.numRequired) == "number" and o.numRequired > 1 then
                o.percent = math.floor(100 * math.min(o.numFulfilled, o.numRequired) / o.numRequired)
            end
        end
    end

    -- Pre-compute progress bar eligibility so the title renderer can suppress (X/Y).
    questData._progressBarActive = false
    if IsProgressBarEnabled(questData) and questData.objectives then
        local progressBarTypeFilter = addon.GetDB("progressBarTypeFilter", "percent_only")
        local barCount = 0
        for _, o in ipairs(questData.objectives) do
            local textPct = o.text and tonumber(o.text:match("(%d+)%%"))
            local isProgressBarType = (o.type == "progressbar" or o.type == 8 or o.isWeighted)
            local hasArithmetic = (o.numFulfilled ~= nil and o.numRequired ~= nil and type(o.numRequired) == "number" and o.numRequired > 1)
            if o.finished then
                -- skip
            elseif hasArithmetic then
                if progressBarTypeFilter == "both" or progressBarTypeFilter == "xy_only" then
                    barCount = barCount + 1
                end
            elseif IsIntrinsicallyPercentBased(o) or (o.percent ~= nil and not hasArithmetic) then
                if progressBarTypeFilter == "both" or progressBarTypeFilter == "percent_only" then
                    barCount = barCount + 1
                end
            end
        end
        local isScenarioEntry = questData.isScenarioMain or questData.isScenarioBonus
        if isScenarioEntry and barCount > 0 then
            questData._progressBarActive = true
        elseif barCount == 1 and questData.objectives and #questData.objectives == 1 then
            questData._progressBarActive = true
        end
    end
    if SelectAchievementProgressBarState(questData) then
        questData._progressBarActive = true
    end

    local hasItem = (questData.itemTexture and questData.itemLink) and true or false
    local showItemBtn = hasItem and addon.GetDB("showQuestItemButtons", false)
    local showQuestIcons = addon.GetDB("showQuestTypeIcons", true)
    local showAchievementIcons = addon.GetDB("showAchievementIcons", true)
    local showDecorIcons = addon.GetDB("showDecorIcons", true)
    local showAppearanceIcons = addon.GetDB("showAppearanceIcons", true)
    local showRecipeIcons = addon.GetDB("showRecipeIcons", true)
    local hasIcon = ((questData.questTypeAtlas ~= nil) and showQuestIcons) or (questData.isAchievement and questData.achievementIcon and showQuestIcons and showAchievementIcons) or (questData.isDecor and questData.decorIcon and showQuestIcons and showDecorIcons) or (questData.isAppearance and (questData.appearanceIcon or questData.appearanceIconAtlas) and showQuestIcons and showAppearanceIcons) or (questData.isRecipe and questData.recipeIcon and showQuestIcons and showRecipeIcons)
    local isOffMapWorld = (questData.category == "WORLD") and questData.isTracked and not questData.isNearby

    local S = addon.Scaled or function(v) return v end
    local leftOffset = addon.GetContentLeftOffset and addon.GetContentLeftOffset() or S(addon.PADDING + addon.ICON_COLUMN_WIDTH)
    local textWidth = addon.GetPanelWidth() - S(addon.PADDING) - leftOffset - S(addon.CONTENT_RIGHT_PADDING or 0)
    local titleLeftOffset = 0

    -- Collect shopping-list lines for Auctionator (recipe entries only).
    -- _ahShoppingParts = per-craft quantities; RunAuctionatorRecipeSearchFromEntry multiplies by craft count.
    if questData.isRecipe and entry.ahBtn then
        local parts = BuildAuctionatorShoppingParts(questData)
        entry._ahShoppingParts = parts
        entry._ahRecipeName = questData.title
        entry._ahSearchTerms = EncodeAuctionatorTermsFromParts(parts, 1, true, true, nil)
    else
        entry._ahShoppingParts = nil
        entry._ahSearchTerms = nil
        entry._ahRecipeName = nil
    end

    -- Right-side gutter: auto-adjusting column that holds the LFG group button
    -- and/or the quest item button.  The gutter width adapts to whichever
    -- combination is needed so everything is right-aligned.
    local S = addon.Scaled or function(v) return v end
    local showLfgBtn  = questData.isGroupQuest and entry.lfgBtn and true or false
    local lfgBtnSize  = S(addon.LFG_BTN_SIZE or 26)
    local itemBtnSize = S(addon.ITEM_BTN_SIZE or 26)
    local gutterGap   = S(addon.LFG_BTN_GAP or 4)  -- gap between text and gutter, and between buttons
    local showAhBtn   = questData.isRecipe and entry.ahBtn
                        and addon.GetDB("showAHSearchButton", true)
                        and IsAuctionatorAvailable() and IsAHOpen() and true or false
    local ahBtnSize   = S(addon.AH_BTN_SIZE or 22)
    local gutterW     = 0
    if showItemBtn and showLfgBtn then
        gutterW = itemBtnSize + gutterGap + lfgBtnSize + gutterGap
    elseif showItemBtn then
        gutterW = itemBtnSize + gutterGap
    elseif showLfgBtn then
        gutterW = lfgBtnSize + gutterGap
    end
    if showAhBtn then
        gutterW = ahBtnSize + gutterGap
    end
    if gutterW > 0 then
        textWidth = textWidth - gutterW
    end

    local titleWidth = textWidth
    local showTimerBars = addon.GetDB("showTimerBars", true)
    local timerDisplayMode = addon.GetDB("timerDisplayMode", "inline")
    local isWorld = questData.category == "WORLD" or questData.category == "CALLING"
    local isScenarioOrDelve = questData.category == "SCENARIO" or questData.category == "DELVES" or questData.category == "DUNGEON"
    local hasStructuredTimer = (questData.timerDuration and questData.timerStartTime) and true or false
    if not hasStructuredTimer and questData.objectives then
        for _, o in ipairs(questData.objectives) do
            if o.timerDuration and o.timerStartTime then hasStructuredTimer = true; break end
        end
    end
    local hasLegacyTimer = (questData.timeLeftSeconds and questData.timeLeftSeconds > 0) or (questData.timeLeft and questData.timeLeft > 0)
    local isGenericTimed = (not isScenarioOrDelve) and (hasStructuredTimer or hasLegacyTimer) and not questData.isRare
    local timerChromeEnabled = GetFocusTimerChromeEnabled(showTimerBars, isWorld, isScenarioOrDelve, isGenericTimed)
    local showInlineTimer = showTimerBars and timerChromeEnabled and (timerDisplayMode == "inline" or timerDisplayMode == "inline-below") and (isWorld or isScenarioOrDelve or isGenericTimed) and not questData.isRare
    if showInlineTimer then
        local timerStr, duration, startTime = GetTimerDisplayInfo(questData, isWorld, isScenarioOrDelve, isGenericTimed)
        if timerStr then
            entry._inlineTimerStr = timerStr
            entry._inlineTimerDuration = duration
            entry._inlineTimerStartTime = startTime
        else
            entry._inlineTimerBaseTitle, entry._inlineTimerStr, entry._inlineTimerDuration, entry._inlineTimerStartTime = nil, nil, nil, nil
        end
    else
        entry._inlineTimerBaseTitle, entry._inlineTimerStr, entry._inlineTimerDuration, entry._inlineTimerStartTime = nil, nil, nil, nil
    end

    -- Extra spacing between icon column and title when icons are enabled.
    -- Keep icons-off layout exactly as-is.
    -- NOTE: ApplyHighlightStyle() resets title anchors, so we apply the final title X *after* highlight styling.
    local function ApplyIconModeTitleOffset()
        local basePad = entry.__baseTitlePadPx or 0
        local extraTitlePad = 0
        if showQuestIcons then
            local highlightStyle = addon.NormalizeHighlightStyle(addon.GetDB("activeQuestHighlight", "bar-left")) or "bar-left"
            local iconW = S(addon.GetEffectiveQuestIconSize and addon.GetEffectiveQuestIconSize() or (addon.QUEST_TYPE_ICON_SIZE or 14))
            local iconTitleGap = S(6)
            if highlightStyle == "bar-left" or highlightStyle == "pill-left" then
                -- Icon is left of bar; bar is left of entry (negative x).
                -- Text starts at entry TOPLEFT — no indent needed to clear icon or bar.
            else
                extraTitlePad = iconW + iconTitleGap
            end
        end

        -- Preserve any vertical padding already applied (e.g. bar-top highlight style)
        local _, _, _, curX, curY = entry.titleText:GetPoint(1)
        curY = (type(curY) == "number") and curY or 0
        entry.titleText:ClearAllPoints()
        entry.titleText:SetPoint("TOPLEFT", entry, "TOPLEFT", basePad + extraTitlePad, curY)
        entry.titleShadow:ClearAllPoints()
        entry.titleShadow:SetPoint("CENTER", entry.titleText, "CENTER", addon.SHADOW_OX, addon.SHADOW_OY)
        return extraTitlePad
    end

    -- Apply an initial offset (will be re-applied after highlight style too).
    ApplyIconModeTitleOffset()

    -- Quest type icon visibility is fully controlled by the toggle;
    -- positioning is handled in FocusLayout.
    if not showQuestIcons then
        entry.questTypeIcon:Hide()
    elseif questData.category == "DELVES" then
        entry.questTypeIcon:SetAtlas(addon.DELVE_TIER_ATLAS)
        entry.questTypeIcon:Show()
    elseif questData.isAchievement and questData.achievementIcon and showAchievementIcons then
        entry.questTypeIcon:SetTexture(questData.achievementIcon)
        entry.questTypeIcon:Show()
    elseif questData.isDecor and questData.decorIcon and showDecorIcons then
        entry.questTypeIcon:SetTexture(questData.decorIcon)
        entry.questTypeIcon:Show()
    elseif questData.isAppearance and showAppearanceIcons and (questData.appearanceIconAtlas or questData.appearanceIcon) then
        if questData.appearanceIconAtlas then
            entry.questTypeIcon:SetAtlas(questData.appearanceIconAtlas)
        else
            entry.questTypeIcon:SetTexture(questData.appearanceIcon)
        end
        entry.questTypeIcon:Show()
    elseif questData.isRecipe and questData.recipeIcon and showRecipeIcons then
        entry.questTypeIcon:SetTexture(questData.recipeIcon)
        entry.questTypeIcon:Show()
    elseif questData.questTypeAtlas then
        entry.questTypeIcon:SetAtlas(questData.questTypeAtlas)
        entry.questTypeIcon:Show()
    else
        -- Toggle on but no icon data: hide.
        entry.questTypeIcon:Hide()
    end

    -- Quest icon button: configurable icon-click action for quest and appearance rows.
    -- Read fresh values from questData here — entry.questID / entry.isAppearance are not
    -- refreshed until the assignment block at the end of PopulateEntry, so a pooled frame
    -- being reused for a different row would otherwise gate visibility on stale state and
    -- the click overlay would be hidden (or shown on the wrong rows).
    if entry.questIconBtn then
        local iconFocus = addon.focus.UseFocusIconClickButton and addon.focus.UseFocusIconClickButton()
        local isAppearanceRow = (questData.isAppearance or questData.category == "APPEARANCE") and true or false
        local isQuestRow = (not isAppearanceRow)
            and (questData.questID ~= nil)
            and not (questData.isRare or questData.isRareLoot or questData.isAchievement
                or questData.isEndeavor or questData.isDecor or questData.isRecipe
                or questData.isAdventureGuide)
        local iconShown = entry.questTypeIcon:IsShown()
        local showQuestIcon = iconFocus and isQuestRow and iconShown
        local showAppearanceIcon = iconFocus and isAppearanceRow and iconShown
        if showQuestIcon or showAppearanceIcon then
            entry.questIconBtn:Show()
        else
            entry.questIconBtn:Hide()
        end
    end

    if entry.trackedFromOtherZoneIcon then
        entry.trackedFromOtherZoneIcon:Hide()
    end

    -- Main scenario rows can reserve a right strip on the same line as the title.
    local delveLivesActive = false
    local delveLivesStr = ""
    local delveLivesReserve = 0
    local delveGroupsActive = false
    local delveGroupsStr = ""
    local delveGroupsReserve = 0
    local titleLineWidth = titleWidth
    if entry.delveLivesText and addon.FormatScenarioHeaderCurrenciesForTitle
        and addon.GetDB("showScenarioHeaderCurrenciesInTitle", true)
        and questData.category == "SCENARIO" and questData.isScenarioMain
        and type(questData.scenarioHeaderCurrencies) == "table" then
        local stripText = addon.FormatScenarioHeaderCurrenciesForTitle(questData.scenarioHeaderCurrencies)
        if stripText ~= "" then
            delveLivesActive = true
            delveLivesStr = stripText
            entry.delveLivesText:SetFontObject(addon.TitleFont)
            entry.delveLivesText:SetText(delveLivesStr)
            delveLivesReserve = (entry.delveLivesText:GetStringWidth() or 0) + S(6)
        else
            entry.delveLivesText:Hide()
            if entry.delveLivesShadow then entry.delveLivesShadow:Hide() end
        end
    elseif entry.delveLivesText and addon.FormatDelveLivesHeartsForTitle
        and questData.category == "DELVES" and questData.isScenarioMain
        and type(questData.delveLivesRemaining) == "number" and questData.delveLivesRemaining > 0 then
        delveLivesActive = true
        delveLivesStr = addon.FormatDelveLivesHeartsForTitle(questData.delveLivesRemaining, questData.delveLivesIconFileID)
        entry.delveLivesText:SetFontObject(addon.TitleFont)
        entry.delveLivesText:SetText(delveLivesStr)
        delveLivesReserve = (entry.delveLivesText:GetStringWidth() or 0) + S(6)
    else
        if entry.delveLivesText then
            entry.delveLivesText:Hide()
            if entry.delveLivesShadow then entry.delveLivesShadow:Hide() end
        end
    end
    if entry.delveGroupsText and addon.FormatDelveNemesisGroupsForTitle
        and questData.category == "DELVES" and questData.isScenarioMain
        and questData.delveNemesisComplete == true then
        delveGroupsActive = true
        delveGroupsStr = addon.FormatDelveNemesisGroupsForTitle(nil, nil, true)
        entry.delveGroupsText:SetFontObject(addon.TitleFont)
        entry.delveGroupsText:SetText(delveGroupsStr)
        delveGroupsReserve = (entry.delveGroupsText:GetStringWidth() or 0) + S(6)
    elseif entry.delveGroupsText and addon.FormatDelveNemesisGroupsForTitle
        and questData.category == "DELVES" and questData.isScenarioMain
        and type(questData.delveNemesisRemaining) == "number" and questData.delveNemesisRemaining >= 1 then
        delveGroupsActive = true
        delveGroupsStr = addon.FormatDelveNemesisGroupsForTitle(
            questData.delveNemesisRemaining,
            questData.delveNemesisTotal,
            false
        )
        entry.delveGroupsText:SetFontObject(addon.TitleFont)
        entry.delveGroupsText:SetText(delveGroupsStr)
        delveGroupsReserve = (entry.delveGroupsText:GetStringWidth() or 0) + S(6)
    else
        if entry.delveGroupsText then
            entry.delveGroupsText:Hide()
            if entry.delveGroupsShadow then entry.delveGroupsShadow:Hide() end
        end
    end
    local rightStrip = delveLivesReserve + delveGroupsReserve
    if rightStrip > 0 then
        titleLineWidth = math.max(1, titleWidth - rightStrip)
    end

    entry.titleText:SetWidth(titleLineWidth)
    entry.titleShadow:SetWidth(titleLineWidth)

    local displayTitle = questData.title
    if type(displayTitle) == "string" and displayTitle ~= "" then
        displayTitle = addon.FormatLargeNumbersInString(displayTitle)
    end
    if not questData._progressBarActive and (addon.GetDB("showCompletedCount", false) or questData.isAchievement or questData.isEndeavor) then
        local done, total
        if questData.numericQuantity ~= nil and questData.numericRequired and type(questData.numericRequired) == "number" and questData.numericRequired > 1 then
            done, total = questData.numericQuantity, questData.numericRequired
        elseif questData.criteriaDone and questData.criteriaTotal and type(questData.criteriaDone) == "number" and type(questData.criteriaTotal) == "number" and questData.criteriaTotal > 0 then
            done, total = questData.criteriaDone, questData.criteriaTotal
        elseif questData.objectivesDoneCount and questData.objectivesTotalCount then
            done, total = questData.objectivesDoneCount, questData.objectivesTotalCount
        elseif questData.objectives and #questData.objectives > 0 then
            done, total = 0, #questData.objectives
            for _, o in ipairs(questData.objectives) do if o.finished then done = done + 1 end end
        end
        if done and total then
            -- Omit (0/1)-style titles for any single-step quest, achievement, or endeavor — the progress pair is redundant when the objective row already conveys it.
            if not (type(total) == "number" and total == 1) then
                local pairStr = FormatProgressPair(done, total)
                if addon.GetDB("objectiveProgressNumberColors", true) then
                    local cat = questData.category
                    local doneRgb = (addon.GetCompletedObjectiveColor and addon.GetCompletedObjectiveColor(cat))
                        or (addon.GetObjectiveColor and addon.GetObjectiveColor(cat)) or addon.OBJ_DONE_COLOR
                    local fragment = ColoredProgressSlashFragment(done, total, done >= total, doneRgb)
                    if fragment then pairStr = fragment end
                end
                displayTitle = ("%s (%s)"):format(displayTitle, pairStr)
            end
        end
    end

    -- Entry numbering (per category): apply when option is on.
    if addon.GetDB("showCategoryEntryNumbers", true) and questData.categoryIndex and type(questData.categoryIndex) == "number" then
        displayTitle = ("%d. %s"):format(questData.categoryIndex, displayTitle)
    end

    -- Tier in title
    if questData.category == "DELVES" and type(questData.delveTier) == "number" then
        displayTitle = displayTitle .. (" - Tier %d"):format(questData.delveTier)
    end
    local showInZoneSuffix = addon.GetDB("showInZoneSuffix", true)
    if showInZoneSuffix then
        local needSuffix = false
        if questData.category == "WORLD" then
            needSuffix = (questData.isAutoAdded == true) and (questData.isSuperTracked ~= true)
         elseif questData.category == "WEEKLY" or questData.category == "DAILY" then
             needSuffix = (questData.isAccepted == false)
         end
        if needSuffix then
            local iconKey = addon.GetDB("autoTrackIcon", "radar1")
            local iconPath = addon.GetRadarIconPath and addon.GetRadarIconPath(iconKey) or ("Interface\\AddOns\\HorizonSuite\\media\\" .. iconKey .. ".blp")
            displayTitle = displayTitle .. " |T" .. iconPath .. ":0|t"
        end
    end
    displayTitle = addon.ApplyTextCase(displayTitle, "questTitleCase", "proper")
    if addon.GetDB("showQuestLevel", false) and questData.level then
        displayTitle = ("%s [%d]"):format(displayTitle, questData.level)
    end
    addon.SetTextWithShadow(entry.titleText, entry.titleShadow, displayTitle)

    if delveLivesActive and entry.delveLivesText then
        addon.SetTextWithShadow(entry.delveLivesText, entry.delveLivesShadow, delveLivesStr)
        entry.delveLivesText:ClearAllPoints()
        entry.delveLivesText:SetPoint("TOPLEFT", entry.titleText, "TOPRIGHT", S(4), 0)
        entry.delveLivesText:Show()
        if entry.delveLivesShadow then
            entry.delveLivesShadow:ClearAllPoints()
            entry.delveLivesShadow:SetPoint("CENTER", entry.delveLivesText, "CENTER", addon.SHADOW_OX, addon.SHADOW_OY)
            entry.delveLivesShadow:Show()
        end
        if questData.category == "SCENARIO" and type(questData.scenarioHeaderCurrencies) == "table" then
            LayoutTitleCurrencyHitboxes(entry, questData.scenarioHeaderCurrencies)
        end
    end

    if delveGroupsActive and entry.delveGroupsText then
        addon.SetTextWithShadow(entry.delveGroupsText, entry.delveGroupsShadow, delveGroupsStr)
        entry.delveGroupsText:ClearAllPoints()
        local anchor = (delveLivesActive and entry.delveLivesText) and entry.delveLivesText or entry.titleText
        entry.delveGroupsText:SetPoint("TOPLEFT", anchor, "TOPRIGHT", S(4), 0)
        entry.delveGroupsText:Show()
        if entry.delveGroupsShadow then
            entry.delveGroupsShadow:ClearAllPoints()
            entry.delveGroupsShadow:SetPoint("CENTER", entry.delveGroupsText, "CENTER", addon.SHADOW_OX, addon.SHADOW_OY)
            entry.delveGroupsShadow:Show()
        end
    end

    if entry._inlineTimerStr then
        entry._inlineTimerBaseTitle = displayTitle
        if entry.inlineTimerText then
            entry.inlineTimerText:SetFontObject(addon.TimerFont)
            entry.inlineTimerText:ClearAllPoints()
            entry.inlineTimerText:SetText(" (" .. entry._inlineTimerStr .. ")")
            local timerStrWidth = entry.inlineTimerText:GetStringWidth() or 0
            local tw = titleWidth or textWidth
            -- When timer doesn't fit beside title (or user chose inline-below), put it on its own line with full width
            local titleToContentSpacing = ((questData.category == "DELVES" or questData.category == "DUNGEON") and S(addon.DELVE_OBJ_SPACING)) or addon.GetTitleToContentSpacing()
            local preferTimerBelow = (timerDisplayMode == "inline-below")
            local hasDelveTitleStrip = (delveLivesActive and entry.delveLivesText)
                or (delveGroupsActive and entry.delveGroupsText)
            if hasDelveTitleStrip then
                local stripW = 0
                if delveLivesActive and entry.delveLivesText then
                    stripW = stripW + S(4) + (entry.delveLivesText:GetStringWidth() or 0)
                end
                if delveGroupsActive and entry.delveGroupsText then
                    stripW = stripW + S(4) + (entry.delveGroupsText:GetStringWidth() or 0)
                end
                local sameLineStartX = titleLineWidth + stripW + S(2)
                local remainingWidth = math.max(1, tw - sameLineStartX)
                if preferTimerBelow or remainingWidth < timerStrWidth then
                    entry.inlineTimerText:SetWidth(tw)
                    entry.inlineTimerText:SetPoint("TOPLEFT", entry.titleText, "BOTTOMLEFT", 0, -titleToContentSpacing)
                    entry._inlineTimerOnOwnLine = true
                else
                    entry.inlineTimerText:SetWidth(remainingWidth)
                    entry.inlineTimerText:SetPoint("LEFT", entry.titleText, "LEFT", sameLineStartX, 0)
                    entry._inlineTimerOnOwnLine = false
                end
            else
                local titlePixelWidth = entry.titleText:GetStringWidth() or 0
                local titleAnchorX = math.min(titlePixelWidth, titleLineWidth)
                local remainingWidth = math.max(1, tw - titleAnchorX - 2)
                if preferTimerBelow or remainingWidth < timerStrWidth then
                    entry.inlineTimerText:SetWidth(tw)
                    entry.inlineTimerText:SetPoint("TOPLEFT", entry.titleText, "BOTTOMLEFT", 0, -titleToContentSpacing)
                    entry._inlineTimerOnOwnLine = true
                else
                    entry.inlineTimerText:SetWidth(remainingWidth)
                    entry.inlineTimerText:SetPoint("LEFT", entry.titleText, "LEFT", titleAnchorX + 2, 0)
                    entry._inlineTimerOnOwnLine = false
                end
            end
            local remaining = entry._inlineTimerDuration and entry._inlineTimerStartTime and math.max(0, entry._inlineTimerDuration - (GetTime() - entry._inlineTimerStartTime)) or 0
            local cat = questData.category or groupKey or "DEFAULT"
            local useTimerColor = addon.GetDB("timerColorByRemaining", true)
            local r, g, b = addon.GetTimerTextColor(remaining, entry._inlineTimerDuration, cat, useTimerColor)
            local tr, tg, tb, ta = addon.GetDimmedTrackerTextColor(r, g, b, questData.isSuperTracked, questData)
            entry.inlineTimerText:SetTextColor(tr, tg, tb, ta)
            entry.inlineTimerText:Show()
        end
    elseif entry.inlineTimerText then
        entry.inlineTimerText:Hide()
        entry._inlineTimerOnOwnLine = nil
    end

    local effectiveCat = (addon.GetEffectiveColorCategory and addon.GetEffectiveColorCategory(questData.category, groupKey, questData.baseCategory, questData.isEventQuest)) or questData.category
    local c = (addon.GetTitleColor and addon.GetTitleColor(effectiveCat)) or questData.color
    if not c or type(c) ~= "table" or not c[1] or not c[2] or not c[3] then
        c = addon.QUEST_COLORS and addon.QUEST_COLORS.DEFAULT or { 0.9, 0.9, 0.9 }
    end
    if questData.isDungeonQuest and not questData.isTracked then
        local df = addon.DUNGEON_UNTRACKED_DIM or 0.65
        c = { c[1] * df, c[2] * df, c[3] * df }
    elseif addon.ShouldApplySuperTrackQuestDim(questData) then
        c = addon.ApplyDimColor(c)
    end
    if questData.isRecipe and addon.GetDB("recipeRarityColors", true) and questData.outputQuality then
        local qc = ITEM_QUALITY_COLORS and ITEM_QUALITY_COLORS[questData.outputQuality]
        if qc then c = { qc.r, qc.g, qc.b } end
    end
    local dimAlpha = addon.ShouldApplySuperTrackQuestDim(questData) and addon.GetDimAlpha() or 1
    local baseColor = { c[1], c[2], c[3], dimAlpha }
    entry._baseTitleColor = baseColor
    if not entry.hoverAnimState then
        entry.titleText:SetTextColor(c[1], c[2], c[3], dimAlpha)
        if delveLivesActive and entry.delveLivesText and entry.delveLivesText:IsShown() then
            entry.delveLivesText:SetTextColor(c[1], c[2], c[3], dimAlpha)
        end
        if delveGroupsActive and entry.delveGroupsText and entry.delveGroupsText:IsShown() then
            entry.delveGroupsText:SetTextColor(c[1], c[2], c[3], dimAlpha)
        end
        entry._savedColor = nil
        if entry:IsMouseOver() then
            entry._savedColor = { c[1], c[2], c[3] }
            entry.titleText:SetTextColor(
                math.min(c[1] * 1.25, 1),
                math.min(c[2] * 1.25, 1),
                math.min(c[3] * 1.25, 1), 1)
            if delveLivesActive and entry.delveLivesText and entry.delveLivesText:IsShown() then
                entry.delveLivesText:SetTextColor(
                    math.min(c[1] * 1.25, 1),
                    math.min(c[2] * 1.25, 1),
                    math.min(c[3] * 1.25, 1), 1)
            end
            if delveGroupsActive and entry.delveGroupsText and entry.delveGroupsText:IsShown() then
                entry.delveGroupsText:SetTextColor(
                    math.min(c[1] * 1.25, 1),
                    math.min(c[2] * 1.25, 1),
                    math.min(c[3] * 1.25, 1), 1)
            end
        end
    end

    local highlightStyle, hc, ha, barW, topPadding, bottomPadding = ApplyHighlightStyle(entry, questData)

    -- Re-apply icon-mode title offset because ApplyHighlightStyle resets the anchor.
    ApplyIconModeTitleOffset()

    -- Right-side gutter: position item button and/or LFG button.
    -- Both are anchored from the entry's TOPRIGHT, right-aligned.
    -- Layout (right to left): [entry TOPRIGHT] [LFG btn] [gap] [item btn] [gap] [text]
    -- When only one is present, it sits at the rightmost position.
    if showItemBtn then
        entry.itemLink = questData.itemLink
        entry.itemBtn._itemLink = questData.itemLink
        entry.itemBtn.icon:SetTexture(questData.itemTexture)
        entry.itemBtn:SetSize(itemBtnSize, itemBtnSize)
        entry.itemBtn:ClearAllPoints()
        if showLfgBtn then
            entry.itemBtn:SetPoint("TOPRIGHT", entry, "TOPRIGHT", -(lfgBtnSize + gutterGap), 2)
        else
            entry.itemBtn:SetPoint("TOPRIGHT", entry, "TOPRIGHT", 0, 2)
        end
        entry.itemBtn:Show()
        addon.ApplyItemCooldown(entry.itemBtn.cooldown, questData.itemLink)
    else
        entry.itemLink = nil
        entry.itemBtn._itemLink = nil
        entry.itemBtn:Hide()
    end
    entry:SetHitRectInsets(0, 0, 0, 0)

    if showLfgBtn then
        entry.lfgBtn:ClearAllPoints()
        entry.lfgBtn:SetSize(lfgBtnSize, lfgBtnSize)
        -- LFG button is always the rightmost element in the gutter.
        entry.lfgBtn:SetPoint("TOPRIGHT", entry, "TOPRIGHT", 0, 3)
        entry.lfgBtn:Show()
    elseif entry.lfgBtn then
        entry.lfgBtn:Hide()
    end

    if showAhBtn then
        entry.ahBtn:ClearAllPoints()
        entry.ahBtn:SetSize(ahBtnSize, ahBtnSize)
        entry.ahBtn:SetPoint("TOPRIGHT", entry, "TOPRIGHT", 0, 2)
        entry.ahBtn:Show()
    elseif entry.ahBtn then
        entry.ahBtn:Hide()
    end

    local titleToContentSpacing = ((questData.category == "DELVES" or questData.category == "DUNGEON") and S(addon.DELVE_OBJ_SPACING)) or addon.GetTitleToContentSpacing()
    local titleH = entry.titleText:GetStringHeight()
    if not titleH or titleH < 1 then titleH = addon.TITLE_SIZE + 4 end
    local effectiveTitleRowH = titleH
    if delveLivesActive and entry.delveLivesText and entry.delveLivesText:IsShown() then
        local dh = entry.delveLivesText:GetStringHeight() or 0
        if dh > 0 then effectiveTitleRowH = math.max(effectiveTitleRowH, dh) end
    end
    if delveGroupsActive and entry.delveGroupsText and entry.delveGroupsText:IsShown() then
        local gh = entry.delveGroupsText:GetStringHeight() or 0
        if gh > 0 then effectiveTitleRowH = math.max(effectiveTitleRowH, gh) end
    end
    if entry._inlineTimerStr and entry.inlineTimerText and entry.inlineTimerText:IsShown() then
        local timerH = entry.inlineTimerText:GetStringHeight() or 0
        if timerH > 0 then
            if entry._inlineTimerOnOwnLine then
                effectiveTitleRowH = titleH + titleToContentSpacing + timerH
            else
                effectiveTitleRowH = math.max(effectiveTitleRowH, timerH)
            end
        end
    end
    local totalH = effectiveTitleRowH

    local prevAnchor = entry.titleText
    -- Cache the font-scaled "two spaces" width (measured from the title font) once per entry render.
    local twoSpacesPx = addon.focus and addon.focus.layout and addon.focus.layout.twoSpacesPx
    local titleIndentPx = addon.focus and addon.focus.layout and addon.focus.layout.titleIndentPx
    local showZoneLabels = addon.GetDB("showZoneLabels", true)
    local playerZone = addon.GetPlayerCurrentZoneName and addon.GetPlayerCurrentZoneName() or nil
    local inCurrentZone = questData.isNearby or (questData.zoneName and playerZone and questData.zoneName:lower() == playerZone:lower())
    -- Prey activities: "Activity" is a semantic label, not a zone—always show it even when in-zone
    local isActivityLabel = questData.zoneName == L["FOCUS_ACTIVITY"]
    local shouldShowZone = showZoneLabels and questData.zoneName and (not inCurrentZone or isActivityLabel)
    local shouldShowScenarioStage = questData.stageName and (questData.category == "SCENARIO" or questData.isScenarioMain)
        and (questData.title ~= questData.stageName)
    if shouldShowZone then
        local zoneLabel = questData.zoneName
        if isOffMapWorld then
            zoneLabel = ("[Off-map] %s"):format(zoneLabel)
        end
        addon.SetTextWithShadow(entry.zoneText, entry.zoneShadow, zoneLabel)
        local zoneColor = (addon.GetZoneColor and addon.GetZoneColor(effectiveCat)) or addon.ZONE_COLOR
        if addon.ShouldApplySuperTrackQuestDim(questData) then
            zoneColor = addon.ApplyDimColor(zoneColor)
        end
        entry.zoneText:SetTextColor(zoneColor[1], zoneColor[2], zoneColor[3], dimAlpha)
        entry.zoneText:ClearAllPoints()
        entry.zoneText:SetPoint("TOPLEFT", entry.titleText, "TOPLEFT", 0, -effectiveTitleRowH - titleToContentSpacing)
        entry.zoneText:Show()
        entry.zoneShadow:Show()
        local zoneH = entry.zoneText:GetStringHeight()
        if not zoneH or zoneH < 1 then zoneH = addon.ZONE_SIZE + 2 end
        totalH = totalH + titleToContentSpacing + zoneH
        prevAnchor = entry.zoneText
    elseif shouldShowScenarioStage then
        local stageLabel = questData.stageName
        if questData.stageIndex and questData.stageIndex > 0 then
            local stageFmt = L["UI_STAGE_X_X"]
            stageLabel = stageFmt:format(questData.stageIndex, questData.stageName)
        end
        addon.SetTextWithShadow(entry.zoneText, entry.zoneShadow, stageLabel)
        local stageColor = (addon.GetScenarioStageColor and addon.GetScenarioStageColor()) or addon.ZONE_COLOR or { 0.55, 0.65, 0.75 }
        if addon.ShouldApplySuperTrackQuestDim(questData) then
            stageColor = addon.ApplyDimColor(stageColor)
        end
        entry.zoneText:SetTextColor(stageColor[1], stageColor[2], stageColor[3], dimAlpha)
        entry.zoneText:ClearAllPoints()
        entry.zoneText:SetPoint("TOPLEFT", entry.titleText, "TOPLEFT", 0, -effectiveTitleRowH - titleToContentSpacing)
        entry.zoneText:Show()
        entry.zoneShadow:Show()
        local stageH = entry.zoneText:GetStringHeight()
        if not stageH or stageH < 1 then stageH = addon.ZONE_SIZE + 2 end
        totalH = totalH + titleToContentSpacing + stageH
        prevAnchor = entry.zoneText
    else
        entry.zoneText:Hide()
        entry.zoneShadow:Hide()
    end

    -- Delve affixes: show on first Delve entry or scenario main.
    -- Name segments use the user's font; middle-dot separators use the default game font (glyph coverage).
    local showAffixesInEntry = questData.category == "DELVES"
        and (questData.categoryIndex == 1 or questData.isScenarioMain)
        and addon.GetDB("showDelveAffixes", true)
        and addon.GetDelvesAffixes
    local affixParts = nil
    if not showAffixesInEntry then
        entry.tierSpellID = nil
        entry._affixBlockHeight = nil
    elseif addon.GetDelvesAffixes and entry.affixNameSegs and entry.affixSepSegs then
        local affixes, tierSpellID = addon.GetDelvesAffixes()
        entry.tierSpellID = tierSpellID
        if affixes and #affixes > 0 then
            local parts = {}
            for _, a in ipairs(affixes) do
                if a.name and a.name ~= "" then parts[#parts + 1] = a.name end
            end
            if #parts > 0 then
                affixParts = parts
                entry.affixData = affixes
            else
                entry.affixData = nil
            end
        else
            entry.affixData = nil
        end
    end
    local maxAffixNames = addon.DELVE_AFFIX_MAX_NAMES or 8
    if affixParts and #affixParts > 0 then
        local n = math.min(#affixParts, maxAffixNames)
        local rawFont = addon.GetDB("fontPath", (addon.GetDefaultFontPath and addon.GetDefaultFontPath()) or "Fonts\\FRIZQT__.TTF")
        local fontPath = (addon.ResolveFontPath and addon.ResolveFontPath(rawFont)) or rawFont
        local fontOutline = addon.GetDB("fontOutline", "OUTLINE")
        local affixSize = S(math.max(10, math.min(16, tonumber(addon.GetDB("mplusAffixSize", 12)) or 12)))
        local sepRaw = (addon.GetDefaultFontPath and addon.GetDefaultFontPath()) or "Fonts\\FRIZQT__.TTF"
        local sepPath = (addon.ResolveFontPath and addon.ResolveFontPath(sepRaw)) or sepRaw
        local affixR, affixG, affixB = 0.78, 0.85, 0.88
        local wrapGap = S(2)
        -- Flow name and separator segments with line wrap at textWidth (segment boundaries only).
        local cells = {}
        for i = 1, n do
            cells[#cells + 1] = { kind = "name", idx = i, str = affixParts[i] }
            if i < n then
                cells[#cells + 1] = { kind = "sep", idx = i }
            end
        end
        local lineFirst = nil
        local prevFs = nil
        -- Sum segment widths on the current line (GetRight/GetLeft are often nil before layout).
        local lineUsedWidth = 0
        -- Sum vertical space for wrapped affix rows (GetTop/GetBottom often wrong for layout height).
        local affixContentH = 0
        local lineMaxH = 0
        for c = 1, #cells do
            local cell = cells[c]
            local fs, sh, str, pathForSeg
            if cell.kind == "name" then
                local nSeg = entry.affixNameSegs[cell.idx]
                fs, sh = nSeg.text, nSeg.shadow
                str = cell.str
                pathForSeg = fontPath
            else
                local sSeg = entry.affixSepSegs[cell.idx]
                fs, sh = sSeg.text, sSeg.shadow
                str = DELVE_AFFIX_SEPARATOR_TEXT
                pathForSeg = sepPath
            end
            SetDelveAffixFont(fs, pathForSeg, affixSize, fontOutline)
            SetDelveAffixFont(sh, pathForSeg, affixSize, fontOutline)
            fs:SetText(str)
            sh:SetText(str)
            fs:SetTextColor(affixR, affixG, affixB, 1)
            local w = fs:GetStringWidth() or 0
            local wrap = false
            if lineFirst and lineUsedWidth + w > textWidth then
                wrap = true
            end
            if wrap then
                affixContentH = affixContentH + lineMaxH + wrapGap
                lineMaxH = 0
            end
            fs:ClearAllPoints()
            if not lineFirst then
                if prevAnchor == entry.titleText then
                    fs:SetPoint("TOPLEFT", entry.titleText, "TOPLEFT", 0, -effectiveTitleRowH - titleToContentSpacing)
                else
                    fs:SetPoint("TOPLEFT", prevAnchor, "BOTTOMLEFT", 0, -titleToContentSpacing)
                end
                lineFirst = fs
                prevFs = fs
                lineUsedWidth = w
            elseif wrap then
                fs:SetPoint("TOPLEFT", lineFirst, "BOTTOMLEFT", 0, -wrapGap)
                lineFirst = fs
                prevFs = fs
                lineUsedWidth = w
            else
                fs:SetPoint("LEFT", prevFs, "RIGHT", 0, 0)
                prevFs = fs
                lineUsedWidth = lineUsedWidth + w
            end
            sh:Show()
            fs:Show()
            local nh = fs:GetStringHeight()
            if not nh or nh < 1 then
                nh = math.max(8, affixSize + 2)
            end
            if lineMaxH < nh then
                lineMaxH = nh
            end
        end
        for ai = n + 1, maxAffixNames do
            local seg = entry.affixNameSegs[ai]
            seg.text:SetText("")
            seg.shadow:SetText("")
            seg.text:Hide()
            seg.shadow:Hide()
        end
        for si = n, maxAffixNames - 1 do
            local seg = entry.affixSepSegs[si]
            seg.text:SetText("")
            seg.shadow:SetText("")
            seg.text:Hide()
            seg.shadow:Hide()
        end
        local affixH = affixContentH + lineMaxH
        if not affixH or affixH < 1 then affixH = addon.ZONE_SIZE + 2 end
        totalH = totalH + titleToContentSpacing + affixH
        entry._affixBlockHeight = affixH
        -- ApplyObjectives anchors from affixText TOPLEFT + _affixBlockHeight (not prevFs — wrong X when affixes wrap).
        prevAnchor = entry.affixText
    else
        HideDelveAffixRow(entry)
        entry.affixData = nil
    end

    totalH, prevAnchor = ApplyObjectives(entry, questData, textWidth, prevAnchor, totalH, c, effectiveCat, effectiveTitleRowH, titleToContentSpacing)
    totalH = ApplyScenarioOrWQTimerBar(entry, questData, textWidth, prevAnchor or entry.titleText, totalH)

    entry.entryHeight = totalH + topPadding + bottomPadding
    entry:SetHeight(totalH + topPadding + bottomPadding)

    ApplyShadowColors(entry, questData, highlightStyle, hc, ha)

    local trackBarW = (highlightStyle == "pill-left") and barW or S(2)
    if (highlightStyle == "bar-left" or highlightStyle == "bar-right" or highlightStyle == "pill-left") and entry.trackBar:IsShown() then
        entry.trackBar:ClearAllPoints()
        if highlightStyle == "bar-left" or highlightStyle == "pill-left" then
            local barLeft = S(addon.BAR_LEFT_OFFSET or 12)
            entry.trackBar:SetPoint("TOPLEFT", entry, "TOPLEFT", -barLeft, 0)
            entry.trackBar:SetPoint("BOTTOMRIGHT", entry, "BOTTOMLEFT", -barLeft + trackBarW, 0)
        else
            local barInsetRight = S(addon.ICON_COLUMN_WIDTH) - S(addon.PADDING) + S(4)
            entry.trackBar:SetPoint("TOPRIGHT", entry, "TOPRIGHT", -barInsetRight, 0)
            entry.trackBar:SetPoint("BOTTOMLEFT", entry, "BOTTOMRIGHT", -barInsetRight - trackBarW, 0)
        end
    end

    entry.baseCategory = questData.baseCategory
    entry.isEventQuest = questData.isEventQuest and true or false
    entry.isComplete = questData.isComplete and true or false
    entry.isSuperTracked = questData.isSuperTracked and true or false
    entry.isDungeonQuest = questData.isDungeonQuest and true or false
    entry.isGroupQuest = questData.isGroupQuest and true or false
    entry.isAutoComplete = questData.isAutoComplete and true or false

    if questData.isRare then
        entry.questID    = nil
        entry.entryKey   = questData.entryKey
        entry.category   = questData.category
        entry.isRare     = true
        entry.creatureID = questData.creatureID
        entry.achievementID = nil
        entry.endeavorID = nil
        entry.decorID    = nil
        entry.itemLink   = nil
        entry.isTracked  = nil
        entry.title      = questData.title
        entry.vignetteGUID  = questData.vignetteGUID
        entry.vignetteMapID = questData.vignetteMapID
        entry.vignetteX     = questData.vignetteX
        entry.vignetteY     = questData.vignetteY
    elseif questData.isRareLoot or questData.category == "RARE_LOOT" then
        entry.questID       = nil
        entry.entryKey      = questData.entryKey
        entry.category      = questData.category
        entry.isRareLoot    = true
        entry.creatureID    = nil
        entry.achievementID = nil
        entry.endeavorID    = nil
        entry.decorID       = nil
        entry.itemLink      = nil
        entry.isTracked     = nil
        entry.title         = questData.title
        entry.zoneName      = questData.zoneName
        entry.questTypeAtlas = questData.questTypeAtlas
        entry.vignetteGUID  = questData.vignetteGUID
        entry.vignetteID    = questData.vignetteID
        entry.vignetteMapID = questData.vignetteMapID
        entry.vignetteX     = questData.vignetteX
        entry.vignetteY     = questData.vignetteY
    elseif questData.isAchievement or questData.category == "ACHIEVEMENT" then
        entry.questID    = nil
        entry.entryKey   = questData.entryKey
        entry.category   = questData.category
        entry.creatureID = nil
        entry.achievementID = questData.achievementID
        entry.endeavorID = nil
        entry.isTracked  = true
        entry.vignetteGUID = nil; entry.vignetteMapID = nil; entry.vignetteX = nil; entry.vignetteY = nil; entry.title = nil
    elseif questData.isEndeavor or questData.category == "ENDEAVOR" then
        entry.questID    = nil
        entry.entryKey   = questData.entryKey
        entry.category   = questData.category
        entry.creatureID = nil
        entry.achievementID = nil
        entry.endeavorID = questData.endeavorID
        entry.decorID    = nil
        entry.isTracked  = true
        entry.vignetteGUID = nil; entry.vignetteMapID = nil; entry.vignetteX = nil; entry.vignetteY = nil; entry.title = nil
    elseif questData.isDecor or questData.category == "DECOR" then
        entry.questID    = nil
        entry.entryKey   = questData.entryKey
        entry.category   = questData.category
        entry.creatureID = nil
        entry.achievementID = nil
        entry.endeavorID = nil
        entry.decorID    = questData.decorID
        entry.adventureGuideID   = nil
        entry.adventureGuideType = nil
        entry.isTracked  = true
        entry.vignetteGUID = nil; entry.vignetteMapID = nil; entry.vignetteX = nil; entry.vignetteY = nil; entry.title = nil
    elseif questData.isAppearance or questData.category == "APPEARANCE" then
        entry.questID    = nil
        entry.entryKey   = questData.entryKey
        entry.category   = questData.category
        entry.creatureID = nil
        entry.achievementID = nil
        entry.endeavorID = nil
        entry.decorID    = nil
        entry.appearanceID = questData.appearanceID
        entry.appearanceItemLink = questData.appearanceItemLink
        entry.adventureGuideID   = nil
        entry.adventureGuideType = nil
        entry.isTracked  = true
        entry.vignetteGUID = nil; entry.vignetteMapID = nil; entry.vignetteX = nil; entry.vignetteY = nil; entry.title = nil
    elseif questData.isRecipe or questData.category == "RECIPE" then
        entry.questID    = nil
        entry.entryKey   = questData.entryKey
        entry.category   = questData.category
        entry.creatureID = nil
        entry.achievementID = nil
        entry.endeavorID = nil
        entry.decorID    = nil
        entry.recipeID   = questData.recipeID
        entry.recipeIsRecraft = questData.recipeIsRecraft == true
        entry.isRecipe   = true
        entry.outputQuality = questData.outputQuality
        entry.isTracked  = true
        entry.vignetteGUID = nil; entry.vignetteMapID = nil; entry.vignetteX = nil; entry.vignetteY = nil; entry.title = nil
    elseif questData.isAdventureGuide or questData.category == "ADVENTURE" then
        entry.questID    = nil
        entry.entryKey   = questData.entryKey
        entry.category   = questData.category
        entry.creatureID = nil
        entry.achievementID = nil
        entry.endeavorID = nil
        entry.decorID    = nil
        entry.adventureGuideID   = questData.adventureGuideID
        entry.adventureGuideType = questData.adventureGuideType
        entry.isTracked  = true
        entry.vignetteGUID = nil; entry.vignetteMapID = nil; entry.vignetteX = nil; entry.vignetteY = nil; entry.title = nil
    elseif questData.isScenarioMain or questData.isScenarioBonus then
        entry.questID    = questData.questID
        entry.entryKey   = questData.entryKey
        entry.category   = questData.category
        entry.creatureID = nil
        entry.achievementID = nil
        entry.endeavorID = nil
        entry.decorID    = nil
        entry.isTracked  = questData.isTracked
        entry.vignetteGUID = nil; entry.vignetteMapID = nil; entry.vignetteX = nil; entry.vignetteY = nil; entry.title = nil
    else
        entry.questID    = questData.questID
        entry.entryKey   = nil
        entry.category   = questData.category
        entry.creatureID = nil
        entry.achievementID = nil
        entry.endeavorID = nil
        entry.decorID    = nil
        entry.isTracked  = questData.isTracked
        entry.vignetteGUID = nil; entry.vignetteMapID = nil; entry.vignetteX = nil; entry.vignetteY = nil; entry.title = nil
    end
    entry.isAppearance = (questData.isAppearance or questData.category == "APPEARANCE") and true or nil
    addon.ApplyDimToTrackerEntryIcons(entry, questData.isSuperTracked, questData)
    return totalH
end

-- Bumped on any options change via OptionsData_NotifyMainAddon → invalidates the
-- PopulateEntryCached signature for every entry so option changes (objectivePrefixStyle,
-- showZoneLabels, useTickForCompletedObjectives, etc.) take effect on the next layout
-- pass instead of waiting for /reload or a fingerprinted qData field to perturb.
local populateCacheGen = 0
addon.focus = addon.focus or {}
addon.focus.InvalidatePopulateCache = function() populateCacheGen = populateCacheGen + 1 end

-- Signature of the questData fields that drive PopulateEntry's visible output. Changes to
-- any visible-impact field must be reflected here or stale entries will render.
local function BuildEntrySignature(qData, groupKey)
    if not qData then return nil end
    local key = qData.entryKey or qData.questID
    if not key then return nil end
    local parts = {
        tostring(populateCacheGen),
        tostring(key),
        tostring(groupKey or ""),
        qData.title or "",
        tostring(qData.category or ""),
        tostring(qData.baseCategory or ""),
        qData.zoneName or "",
        qData.itemLink or "",
        tostring(qData.itemTexture or ""),
        tostring(qData.questLevel or ""),
        qData.isComplete and "1" or "0",
        qData.isSuperTracked and "1" or "0",
        qData.isTracked and "1" or "0",
        qData.isInQuestArea and "1" or "0",
        qData.isNearby and "1" or "0",
        qData.isEventQuest and "1" or "0",
        qData.isAutoComplete and "1" or "0",
        qData.isRare and "1" or "0",
        qData.isRareLoot and "1" or "0",
        qData.isDungeonQuest and "1" or "0",
        qData.isRaidQuest and "1" or "0",
        qData.isAutoAdded and "1" or "0",
        qData.isRecipe and "1" or "0",
        qData.isAppearance and "1" or "0",
        tostring(qData.questTypeAtlas or ""),
        tostring(qData.outputQuality or ""),
        tostring(qData.tierSpellID or ""),
    }
    -- Recipe entries gate the AH search button on AuctionHouseFrame:IsShown(); fold that
    -- into the signature so AUCTION_HOUSE_SHOW/CLOSED actually re-populates the row.
    if qData.isRecipe then
        parts[#parts + 1] = (AuctionHouseFrame and AuctionHouseFrame:IsShown()) and "ah1" or "ah0"
    end
    local objs = qData.objectives
    if objs then
        for i = 1, #objs do
            local o = objs[i]
            parts[#parts + 1] = (o.text or "") .. ":" ..
                tostring(o.numFulfilled or "") .. "/" ..
                tostring(o.numRequired or "") .. ":" ..
                (o.finished and "1" or "0") .. ":" ..
                tostring(o.percent or "")
        end
    end
    return table.concat(parts, "|")
end

local origPopulateEntry = PopulateEntry

--- Some questData values are dynamic in ways `BuildEntrySignature` doesn't (and
--- can't reasonably) fingerprint — notably Delve scenario-main data: the Nemesis
--- chest count / checkmark are fetched inside `PopulateEntry` via the widget read
--- in `FocusScenarioDelve`, which happens AFTER the signature is built, and the
--- delve affix names are resolved inside `PopulateEntry` via `addon.GetDelvesAffixes()`
--- rather than being attached to the entry beforehand.
---
--- Without this bypass, once a delve scenario-main entry is first drawn with
--- incomplete widget data (common on initial delve entry — Blizzard populates the
--- ScenarioHeaderDelves widget's spells array a few seconds after the entry shows),
--- the signature stays identical across every subsequent refresh (ScheduleRefresh,
--- UPDATE_UI_WIDGET, SCENARIO_UPDATE, etc.) and the cache short-circuits before the
--- widget is re-read. The Nemesis badge and affix row then stay stuck until something
--- perturbs a fingerprinted field — a life loss, a criteria change, a /reload, or a
--- manual collapse/expand of the objective tracker.
---
--- Cost: one full populate per layout for the single scenario-main entry in a delve —
--- layouts already run at single-digit Hz, so the overhead is immaterial.
local function EntryBypassesPopulateCache(questData)
    if questData.category == "DELVES" then return true end
    if questData.isScenarioMain then return true end
    return false
end

local function PopulateEntryCached(entry, questData, groupKey)
    if not entry or not questData then return origPopulateEntry(entry, questData, groupKey) end
    if EntryBypassesPopulateCache(questData) then
        -- Clear any stale signature on the pooled entry so a later non-bypassing
        -- quest landing on the same slot doesn't hit a false cache hit.
        entry._populateSig = nil
        return origPopulateEntry(entry, questData, groupKey)
    end
    local sig = BuildEntrySignature(questData, groupKey)
    if sig and entry._populateSig == sig then
        return entry.entryHeight
    end
    local result = origPopulateEntry(entry, questData, groupKey)
    entry._populateSig = sig
    return result
end

addon.PopulateEntry = PopulateEntryCached
