local Module = SUI:NewModule("Skins.PvPUI");

function Module:OnEnable()
    if (SUI:Color()) then
        local f = CreateFrame("Frame")
        f:RegisterEvent("ADDON_LOADED")
        f:SetScript("OnEvent", function(self, event, name)
            if name == "Blizzard_PVPUI" then
                for i, v in pairs({
                    HonorFrame.BonusFrame.WorldBattlesTexture,
                    ConquestFrame.RatedBGTexture,
                }) do
                    v:SetVertexColor(unpack(SUI:Color(0.15)))
                end
                for i, v in pairs({
                    PVPQueueFrame.HonorInset.NineSlice.TopEdge,
                    PVPQueueFrame.HonorInset.NineSlice.TopRightCorner,
                    PVPQueueFrame.HonorInset.NineSlice.RightEdge,
                    PVPQueueFrame.HonorInset.NineSlice.BottomRightCorner,
                    PVPQueueFrame.HonorInset.NineSlice.BottomEdge,
                    PVPQueueFrame.HonorInset.NineSlice.BottomLeftCorner,
                    PVPQueueFrame.HonorInset.NineSlice.LeftEdge,
                    PVPQueueFrame.HonorInset.NineSlice.TopLeftCorner,
                    HonorFrame.Inset.NineSlice.TopEdge,
                    HonorFrame.Inset.NineSlice.TopRightCorner,
                    HonorFrame.Inset.NineSlice.RightEdge,
                    HonorFrame.Inset.NineSlice.BottomRightCorner,
                    HonorFrame.Inset.NineSlice.BottomEdge,
                    HonorFrame.Inset.NineSlice.BottomLeftCorner,
                    HonorFrame.Inset.NineSlice.LeftEdge,
                    HonorFrame.Inset.NineSlice.TopLeftCorner,
                    ConquestFrame.Inset.NineSlice.TopEdge,
                    ConquestFrame.Inset.NineSlice.TopRightCorner,
                    ConquestFrame.Inset.NineSlice.RightEdge,
                    ConquestFrame.Inset.NineSlice.BottomRightCorner,
                    ConquestFrame.Inset.NineSlice.BottomEdge,
                    ConquestFrame.Inset.NineSlice.BottomLeftCorner,
                    ConquestFrame.Inset.NineSlice.LeftEdge,
                    ConquestFrame.Inset.NineSlice.TopLeftCorner,
                    ConquestFrame.ConquestBar.Border,
                    HonorFrame.ConquestBar.Border,
                }) do
                    v:SetVertexColor(unpack(SUI:Color(0.15)))
                end
                PVPQueueFrame.HonorInset:Hide();
            end
        end)
    end
end
