_G["101_CutsceneName_Ref"] = "納茲烏洛";
_G["101_CutsceneName_Ref2"] = "無縛傳承";
_G["10_1_5_TIME_RIFTS_MINIGAME_01_WRONG_ELEMENT"] = "尋找來自錯誤時間線的生物！";
_G["10_1_5_TIME_RIFTS_MINIGAME_02_UNCROSS_TIMELINES"] = "分隔交疊的時間線！";
_G["10_1_5_TIME_RIFTS_MINIGAME_03_ADJUST_HOURGLASS"] = "調整沙子以填滿沙漏！";
_G["10_1_5_TIME_RIFTS_MINIGAME_04_FLYING_SAND"] = "收集沙子以填滿沙漏！";
_G["10_1_5_TIME_RIFTS_MINIGAME_05_FALLING_SAND"] = "接住落下的沙！";
_G["10_1_5_TIME_RIFTS_MINIGAME_06A_SELECT_MATCHING_MURLOC"] = "找到魚人！";
_G["10_1_5_TIME_RIFTS_MINIGAME_06B_SELECT_MATCHING_TITAN"] = "找到被泰坦灌注的野獸！";
_G["10_1_5_TIME_RIFTS_MINIGAME_06C_SELECT_MATCHING_SCOURGE"] = "找到天譴軍團生物！";
_G["10_1_5_TIME_RIFTS_MINIGAME_06D_SELECT_MATCHING_DEMON"] = "找到惡魔！";
_G["10_1_5_TIME_RIFTS_MINIGAME_06E_SELECT_MATCHING_BLACK_EMPIRE"] = "找到古神爪牙！";
_G["10_1_5_TIME_RIFTS_MINIGAME_06F_SELECT_MATCHING_HvA"] = "找到部落和聯盟單位！";
_G["10_1_5_TIME_RIFTS_MINIGAME_06G_SELECT_MATCHING_ROBOT"] = "找到機器人！";
_G["11.1.7 Lorewalking - Restart (LAS)"] = "這會重置這個故事漫遊戰役或故事回顧的進度，並從頭開始。";
_G["11_0_0_DELVES_MINIGAME_01"] = "小遊戲";
_G["11_0_7_kirintor_bomb"] = "重新排列法力炸彈矩陣";
_G["11_0_Z_1_MAX_CAMPAIGN_MINIGAME_REWIRE"] = "重接主機電路板";
_G["11_0_Z_1_WQ_MINIGAME_01_ARCANE_LOCK"] = "打開秘法鎖！";
_G["12_0_LEGENDS_PAINTING_MINIGAME_02_CONNECT_DOTS"] = "點擊鄰近方格，移動油漆刷，將點連起來！";
_G["12_0_MINIGAME_CHOOSE_ELEMENT"] = "找到移動方向與其他齒輪不同的齒輪";
_G["12_0_PRELAUNCH_TIC_TAC_TOE_INSTRUCTION"] = "替你的印記選擇一個陣營。";
_G["12_0_PRELAUNCH_TIC_TAC_TOE_INSTRUCTION_2"] = "點擊一個欄位來放置你的印記。";
_G["12_0_Z3_LEGENDS_RELIC_06_A"] = "世界之根";
_G["12_0_Z3_LEGENDS_RELIC_06_B"] = "初代根莖守望者之杖";
_G["12_0_Z4_FEED_THE_VOID_GAME_OVER"] = "遊戲結束";
_G["12_0_Z4_FEED_THE_VOID_MINIGAME_LIVES"] = "生命";
_G["12_0_Z4_FEED_THE_VOID_MINIGAME_SCORE"] = "分數";
_G["20th_ANNIVERSARY_THEME_01_01"] = "主題：災變裝束";
_G["20th_ANNIVERSARY_THEME_01_02"] = "主題：謙遜的起步";
_G["20th_ANNIVERSARY_THEME_01_03"] = "主題：聯盟對上部落";
_G["20th_ANNIVERSARY_THEME_01_04"] = "主題：危險與毀滅";
_G["20th_ANNIVERSARY_THEME_01_05"] = "主題：從拉風到拉格納羅斯";
_G["20th_ANNIVERSARY_THEME_02_01"] = "主題：土氣德拉諾";
_G["20th_ANNIVERSARY_THEME_02_02"] = "主題：踏足外域";
_G["20th_ANNIVERSARY_THEME_02_03"] = "主題：風靡納葛蘭";
_G["20th_ANNIVERSARY_THEME_02_04"] = "主題：魔能與狂怒";
_G["20th_ANNIVERSARY_THEME_02_05"] = "主題：督軍";
_G["20th_ANNIVERSARY_THEME_03_01"] = "主題：在寒冰皇冠清涼一下";
_G["20th_ANNIVERSARY_THEME_03_02"] = "主題：灰白裝束";
_G["20th_ANNIVERSARY_THEME_03_03"] = "主題：維酷法衣";
_G["20th_ANNIVERSARY_THEME_03_04"] = "主題：死亡與騎士";
_G["20th_ANNIVERSARY_THEME_03_05"] = "主題：被遺忘者時尚";
_G["20th_ANNIVERSARY_THEME_04_01"] = "主題：寧靜衣著";
_G["20th_ANNIVERSARY_THEME_04_02"] = "主題：花俏農民";
_G["20th_ANNIVERSARY_THEME_04_03"] = "主題：神氣熊貓人";
_G["20th_ANNIVERSARY_THEME_04_04"] = "主題：翠玉狂歡";
_G["20th_ANNIVERSARY_THEME_04_05"] = "主題：為何而戰";
_G["20th_ANNIVERSARY_THEME_05_01"] = "主題：燒光一切";
_G["20th_ANNIVERSARY_THEME_05_02"] = "主題：綠油油";
_G["20th_ANNIVERSARY_THEME_05_03"] = "主題：狩獵惡魔";
_G["20th_ANNIVERSARY_THEME_05_04"] = "主題：蘇拉瑪爾風情";
_G["20th_ANNIVERSARY_THEME_05_05"] = "主題：異世界";
_G["20th_ANNIVERSARY_THEME_06_01"] = "主題：海盜人生";
_G["20th_ANNIVERSARY_THEME_06_02"] = "主題：庫爾提拉斯極品";
_G["20th_ANNIVERSARY_THEME_06_03"] = "主題：浮華狐狸人";
_G["20th_ANNIVERSARY_THEME_06_04"] = "主題：機械失控";
_G["20th_ANNIVERSARY_THEME_06_05"] = "主題：奇特穿搭";
_G["20th_ANNIVERSARY_THEME_07_01"] = "主題：又黑又致命";
_G["20th_ANNIVERSARY_THEME_07_02"] = "主題：亞登曠野極品";
_G["20th_ANNIVERSARY_THEME_07_03"] = "主題：迷人誓盟";
_G["20th_ANNIVERSARY_THEME_07_04"] = "主題：極致昇靈堡";
_G["20th_ANNIVERSARY_THEME_07_05"] = "主題：陰森盛會";
_G["20th_ANNIVERSARY_THEME_08_01"] = "主題：起飛";
_G["20th_ANNIVERSARY_THEME_08_02"] = "主題：守護巨龍套裝";
_G["20th_ANNIVERSARY_THEME_08_03"] = "主題：是的，主廚！";
_G["20th_ANNIVERSARY_THEME_08_04"] = "主題：狩獵開始";
_G["20th_ANNIVERSARY_THEME_08_05"] = "主題：超級繁盛";
_G["8.0_WARFRONTS_-_ARATHI_-_CONSTRUCT_BUILDING_-_BARRACKS"] = "Test";
_G["82_TAUREN_HERITAGE_TOY_ERROR"] = "你必須是個聲望達到尊敬的牛頭人。";
_G["90POA_BOSS_01"] = "卡莉賽恩";
_G["90POA_BOSS_02"] = "伊契瑟拉";
_G["90POA_BOSS_03"] = "奧德林與米伊兒";
_G["90POA_BOSS_04"] = "努密努魯";
_G["90POA_BOSS_05"] = "膽小鬼科林斯";
_G["90POA_BOSS_06"] = "朴片夢魘";
_G["90POA_BOSS_07"] = "突蘭提亞克";
_G["90POA_BOSS_08"] = "狂人摩塔莫爾";
_G["90POA_BOSS_09"] = "亞薩諾斯";
_G["90POA_BOSS_10"] = "阿札魯克斯";
ABANDON_PET = "你確定要永久性地釋放你的寵物嗎？你將再也無法召喚這隻寵物。";
ABANDON_QUEST = "放棄任務";
ABANDON_QUEST_ABBREV = "放棄";
ABANDON_QUEST_CONFIRM = "放棄「%s」？";
ABANDON_QUEST_CONFIRM_WITH_ITEMS = "放棄「%s」，摧毀%s？";
ABILITIES = "技能";
ABSORB = "吸收";
ABSORB_TRAILER = "（%d點被吸收）";
ACCEPT = "接受";
ACCEPTING_INVITE_WILL_REMOVE_QUEUE = "加入此隊伍會將你從當前佇列移除。";
ACCEPT_ALT = "接受";
ACCEPT_COMMENT = "設定註解";
ACCESSIBILITY_ADV_FLY_LABEL = "天空騎術";
ACCESSIBILITY_AUDIO_LABEL = "音效輔助";
ACCESSIBILITY_DRIVE_LABEL = "D.R.I.V.E.";
ACCESSIBILITY_FONT_SIZE_EXTRA_LARGE_LABEL = "極大";
ACCESSIBILITY_FONT_SIZE_GIGANTIC_LABEL = "巨大";
ACCESSIBILITY_FONT_SIZE_HUGE_LABEL = "超大";
ACCESSIBILITY_FONT_SIZE_LABEL = "文字大小";
ACCESSIBILITY_FONT_SIZE_LARGE_LABEL = "大";
ACCESSIBILITY_FONT_SIZE_MEDIUM_LABEL = "中";
ACCESSIBILITY_FONT_SIZE_SMALL_LABEL = "小";
ACCESSIBILITY_GENERAL_LABEL = "一般";
ACCESSIBILITY_GENERAL_SUBTEXT = "Accessibility general description placeholder";
ACCESSIBILITY_INTERFACE_LABEL = "介面";
ACCESSIBILITY_INTERFACE_SECTION_DISPLAY = "顯示";
ACCESSIBILITY_LABEL = "協助工具";
ACCESSIBILITY_MOUNT_LABEL = "坐騎";
ACCESSIBILITY_SUBTEXT = "這些選項可以讓魔獸世界更易於遊玩。";
ACCOUNT_BANK_CONFIRM_CLEANUP_PROMPT = "確定要自動分類物品嗎？|n這會影響所有戰隊分頁。";
ACCOUNT_BANK_DEPOSIT_ALL_NO_REFUND_CONFIRM = "你準備將可退回的物品存入銀行。|n|n|cnRED_FONT_COLOR:所有戰隊綁定物品的退還計時器將去除。|r|n|n你是否要繼續？";
ACCOUNT_BANK_DEPOSIT_BUTTON_LABEL = "存入所有戰隊綁定物品";
ACCOUNT_BANK_ERROR_NO_LOCK = "你無法與其他角色同時存取戰隊銀行";
ACCOUNT_BANK_LOCKED_PROMPT = "戰隊的其他成員正在使用銀行。";
ACCOUNT_BANK_PANEL_TITLE = "戰隊銀行";
ACCOUNT_BANK_TAB_NAME_PROMPT = "輸入戰隊銀行分頁名稱：";
ACCOUNT_BANK_TAB_PURCHASE_PROMPT = "戰隊銀行可存放戰隊全體成員共有的物品。|n|n是否要購買此分頁？";
ACCOUNT_COMPLETED_QUESTS_FILTER_DESCRIPTION = "切換地圖和在世界上的任務指示符來顯示或隱藏你之前已經用其他角色完成的任務。|n|n目前支援《巨龍崛起》及《地心之戰》。";
ACCOUNT_COMPLETED_QUESTS_FILTER_TUTORIAL = "|cnHIGHLIGHT_FONT_COLOR:透過其他角色完成的任務會在地圖上隱藏起來，且它們的NPC任務指示符會在世界上淡化。|n|n你可以在這裡變更這項設定。|r";
ACCOUNT_COMPLETED_QUEST_LABEL = "戰隊完成";
ACCOUNT_COMPLETED_QUEST_NOTICE = "你的戰隊已完成這項任務。";
ACCOUNT_COMPLETED_QUEST_NOTICE_LABEL = "已完成";
ACCOUNT_CURRENCY_GAINED_MULTIPLE = "你的戰隊獲得了貨幣：%sx%d";
ACCOUNT_CURRENCY_GAINED_MULTIPLE_BONUS = "你的戰隊獲得了貨幣：%sx%d（獎勵目標）";
ACCOUNT_CURRENCY_GAINED_MULTIPLE_OVERFLOW = "你的戰隊獲得了貨幣：%sx%d（你戰隊獲得的%s已達上限）";
ACCOUNT_FIRST_TIME_QUEST_BONUS_CURRENCY_TOOLTIP = "這會包括一個單次戰隊獎勵（%d|cnGREEN_FONT_COLOR:+%d|r貨幣）";
ACCOUNT_FIRST_TIME_QUEST_BONUS_REP_TOOLTIP = "這會包括一個單次戰隊獎勵（%d|cnGREEN_FONT_COLOR:+%d|r聲望）";
ACCOUNT_FIRST_TIME_QUEST_BONUS_TOOLTIP = "這是一個單次戰隊獎勵。";
ACCOUNT_LEVEL_CURRENCY = "戰隊貨幣";
ACCOUNT_LEVEL_MOUNT = "戰隊坐騎";
ACCOUNT_LEVEL_PET = "戰隊寵物";
ACCOUNT_LEVEL_SCENE = "戰隊營區";
ACCOUNT_LEVEL_TOY = "戰隊玩具";
ACCOUNT_PARAGON_REWARD_ERR_MISSING_LOCK = "此獎勵只能由你戰隊中第一個登入的角色領取。";
ACCOUNT_PREVIOUSLY_COMPLETED_QUEST_BONUS_TOOLTIP = "這是先前完成此任務的戰隊獎勵。";
ACCOUNT_PREVIOUSLY_COMPLETED_QUEST_CURRENCY_BONUS_TOOLTIP = "這是先前完成此任務的戰隊獎勵（%d|cnGREEN_FONT_COLOR:+%d|r貨幣）";
ACCOUNT_PREVIOUSLY_COMPLETED_QUEST_REP_BONUS_TOOLTIP = "這是先前完成此任務的戰隊獎勵（%d|cnGREEN_FONT_COLOR:+%d|r聲望）";
ACCOUNT_QUEST_LABEL = "戰隊";
ACCOUNT_STORE_CURRENCY_APPROACHING_MAX_TOOLTIP_FORMAT = "接近%s上限";
ACCOUNT_STORE_CURRENCY_MAX_TOOLTIP_FORMAT = "達到%s上限";
ACCOUNT_STORE_CURRENCY_TOTAL_TOOLTIP_FORMAT = "%s / %s";
ACCOUNT_STORE_INCOMPLETE_TRANSACTION = "交易無法完成。";
ACCOUNT_STORE_NONREFUNDABLE_TOOLTIP = "這個物品無法退還。";
ACCOUNT_STORE_PAGE_WIDGET_FORMAT = "第%d/%d頁";
ACCOUNT_STORE_REFUND_CONFIRMATION_FORMAT = "你確定要退還%s以取回%s嗎？";
ACCOUNT_STORE_REFUND_TEXT_FORMAT = "剩餘的退還時間：|cffffffff%s|r";
ACCOUNT_STORE_UNAVAILABLE = "暫時無法使用。請稍候再試。";
ACCOUNT_TRANSFERABLE_CURRENCIES_TUTORIAL = "|cnHIGHLIGHT_FONT_COLOR:有些貨幣是|r|n|cnNORMAL_FONT_COLOR:戰隊可轉移物品。|r|n|cnHIGHLIGHT_FONT_COLOR:點擊一種貨幣來開始轉移給其他角色。|r";
ACCOUNT_TRANSFERRABLE_CURRENCY = "戰隊可轉移物品";
ACCOUNT_WIDE_ACHIEVEMENT = "戰隊中的所有角色都能\n推進此成就的進度。";
ACCOUNT_WIDE_ACHIEVEMENT_COMPLETED = "透過戰隊獲得。";
ACCOUNT_WIDE_REPUTATION_TUTORIAL = "|cnHIGHLIGHT_FONT_COLOR:這是|r|cnNORMAL_FONT_COLOR:戰隊|r|cnHIGHLIGHT_FONT_COLOR:陣營。你的所有角色會共享這個陣營獲得的聲望。|r";
ACHIEVEMENT = "成就發佈";
ACHIEVEMENTFRAME_FILTER_ALL = "所有";
ACHIEVEMENTFRAME_FILTER_COMPLETED = "已達成";
ACHIEVEMENTFRAME_FILTER_INCOMPLETE = "未達成";
ACHIEVEMENTS = "成就";
ACHIEVEMENTS_COMPLETED = "已達成的成就";
ACHIEVEMENTS_COMPLETED_CATEGORY = "%s成就達成";
ACHIEVEMENTS_GUILD_TAB = "公會";
ACHIEVEMENT_BROADCAST = "%s獲得了%s的成就！";
ACHIEVEMENT_BROADCAST_SELF = "你獲得了%s的成就！";
ACHIEVEMENT_BUTTON = "成就";
ACHIEVEMENT_CATEGORY_PROGRESS = "進度一覽";
ACHIEVEMENT_COMPARISON_COMPLETED = "|A:achievementcompare-GreenCheckmark:0:0|a你已於20%3$02d年%1$d月%2$02d日完成";
ACHIEVEMENT_COMPARISON_COMPLETED_EU = "|A:achievementcompare-GreenCheckmark:0:0|a You completed this on %2$02d/%1$d/20%3$02d";
ACHIEVEMENT_COMPARISON_CRITERIA_WITH_CHECK = "%s  |A:achievementcompare-YellowCheckmark:0:0|a";
ACHIEVEMENT_COMPARISON_IN_PROGRESS = "|A:achievementcompare-YellowCheckmark:0:0|a你的進度";
ACHIEVEMENT_COMPARISON_NOT_COMPLETED = "此成就你尚未完成";
ACHIEVEMENT_COMPARISON_NO_PROGRESS = "此成就你尚無進度";
ACHIEVEMENT_COMPLETED_BY = "完成者：|cffffffff%s|r";
ACHIEVEMENT_EARNED_BY = "透過戰隊獲得。|n完成者：|cffffffff%s|r";
ACHIEVEMENT_FILTER_ALL_EXPLANATION = "顯示所有成就";
ACHIEVEMENT_FILTER_COMPLETE_EXPLANATION = "顯示戰隊已完成的成就";
ACHIEVEMENT_FILTER_INCOMPLETE_EXPLANATION = "顯示目前角色能完成的成就";
ACHIEVEMENT_FILTER_TITLE = "成就過濾";
ACHIEVEMENT_META_COMPLETED_DATE = "完成%s";
ACHIEVEMENT_NOT_COMPLETED_BY = "|cnHIGHLIGHT_FONT_COLOR:%s可能還是能夠完成這個。|r";
ACHIEVEMENT_POINTS = "成就點數";
ACHIEVEMENT_PROGRESSED = "成就進度";
ACHIEVEMENT_REQUIRES_GUILD_REPUTATION = "|cffffffff需要公會聲望：|r%s";
ACHIEVEMENT_SUMMARY_CATEGORY = "總結";
ACHIEVEMENT_TITLE = "戰隊成就點數";
ACHIEVEMENT_TOOLTIP_COMPLETE = "%1$s於20%4$02d年%2$d月%3$02d日獲得成就";
ACHIEVEMENT_TOOLTIP_COMPLETE_EU = "Achievement earned by %1$s on %3$02d/%2$d/20%4$02d";
ACHIEVEMENT_TOOLTIP_IN_PROGRESS = "成就由%s進行中";
ACHIEVEMENT_UNLOCKED = "獲得成就";
ACHIEVEMENT_UNLOCKED_CHAT_MSG = "獲得成就：%s";
ACHIEVEMENT_WATCH_TOO_MANY = "你只能同時追蹤%d個成就。";
ACTIONBARS_LABEL = "快捷列";
ACTIONBARS_SUBTEXT = "快捷列是一個存放熱鍵的工具列，可讓你更快速地使用技能與物品欄的物品。你可以在這裡啟用額外的快捷列並控制它們的功能。";
ACTION_BUTTON_USE_KEY_DOWN = "於按下按鍵時施放技能";
ACTION_DAMAGE_SHIELD = "傷害";
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%1$s%2$s反射%9$s點%7$s傷害給%4$s。%6$s";
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s反射%9$s點%7$s傷害給%4$s。%6$s";
ACTION_DAMAGE_SHIELD_MISSED = "未擊中";
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "（格擋）";
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%1$s%2$s被%4$s格擋。%6$s";
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s被%4$s格擋。%6$s";
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1";
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "（偏斜）";
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%4$s使%1$s%2$s偏斜。";
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s使%2$s偏斜。";
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1";
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "（閃躲）";
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%1$s%2$s被%4$s閃躲。";
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s被%4$s閃躲。";
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1";
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "（閃避）";
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%1$s%2$s被%4$s閃避。";
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s被%4$s閃避。";
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1";
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s%2$s未擊中%4$s。";
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s未擊中%4$s。";
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "（免疫）";
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%1$s%2$s失敗。%4$s免疫。";
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s失敗。%4$s免疫。";
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1";
ACTION_DAMAGE_SHIELD_MISSED_MISS = "（未擊中）";
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s%2$s未擊中%4$s。";
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s未擊中%4$s。";
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1";
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "（招架）";
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s%2$s被%4$s招架。";
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s被%4$s招架。";
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1";
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1";
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "（抵抗）";
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%1$s%2$s被%4$s完全抵抗。%6$s";
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s被%4$s完全抵抗。%6$s";
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1";
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1";
ACTION_DAMAGE_SPLIT = "分擔傷害";
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%1$s的%2$s傷害被%4$s %6$s吸收。";
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%1$s%2$s對%4$s造成%9$s點傷害。";
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0";
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%1$s的%2$s造成%9$s傷害%4$s%6$s。";
ACTION_ENCHANT_APPLIED = "附魔";
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s對%4$s%5$s施放%2$s。";
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0";
ACTION_ENCHANT_REMOVED = "附魔消失";
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s從%4$s%5$s消失。";
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0";
ACTION_ENVIRONMENTAL_DAMAGE = "傷害";
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "溺水";
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s溺水並損失%9$s點生命力。";
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0";
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "掉落";
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s掉落並損失%9$s點生命力。";
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0";
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "疲倦";
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s精疲力竭並損失%9$s點生命力。";
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0";
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "火焰";
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s受到%9$s點火焰傷害。";
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0";
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s從環境傷害損失%9$s點生命力。";
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "熔岩";
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s泡在熔岩中損失%9$s點生命力。%6$s";
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0";
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0";
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "泥漿";
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s泡在泥漿中損失%9$s點生命力。%6$s";
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0";
ACTION_PARTY_KILL = "擊殺";
ACTION_PARTY_KILL_FULL_TEXT = "%1$s殺死%4$s！";
ACTION_PARTY_KILL_POSSESSIVE = "0";
ACTION_PARTY_KILL_UNCONSCIOUS = "擊倒";
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s已擊倒了%4$s！";
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0";
ACTION_PLAYER_DIED = "死了";
ACTION_RANGED = "射擊";
ACTION_RANGE_DAMAGE = "擊中";
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s遠程射擊擊中%4$s造成%5$s傷害。%6$s";
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "遠程射擊擊中%4$s造成%5$s傷害。%6$s";
ACTION_RANGE_DAMAGE_POSSESSIVE = "1";
ACTION_RANGE_MISSED = "未擊中";
ACTION_RANGE_MISSED_ABSORB = "（吸收）";
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%1$s射擊被%4$s吸收。%6$s";
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1";
ACTION_RANGE_MISSED_BLOCK = "（格擋）";
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%1$s射擊被%4$s格擋。%6$s";
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1";
ACTION_RANGE_MISSED_DEFLECT = "（偏斜）";
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%4$s使%1$s射擊偏斜。";
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1";
ACTION_RANGE_MISSED_DODGE = "（閃躲）";
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%1$s射擊被%4$s閃躲。";
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1";
ACTION_RANGE_MISSED_EVADE = "（閃避）";
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%1$s射擊被%4$s閃避。";
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1";
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s射擊未擊中%4$s。";
ACTION_RANGE_MISSED_IMMUNE = "（免疫）";
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%1$s射擊失敗。%4$s免疫。";
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1";
ACTION_RANGE_MISSED_MISFIRE = "（未擊中）";
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s射擊未擊中%4$s。";
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1";
ACTION_RANGE_MISSED_MISS = "（未擊中）";
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s射擊未擊中%4$s。";
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1";
ACTION_RANGE_MISSED_PARRY = "（招架）";
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%1$s射擊被%4$s招架。";
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1";
ACTION_RANGE_MISSED_POSSESSIVE = "1";
ACTION_RANGE_MISSED_RESIST = "（抵抗）";
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%1$s射擊被%4$s完全抵抗。%6$s";
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1";
ACTION_SPELL_AURA_APPLIED = "施加";
ACTION_SPELL_AURA_APPLIED_BUFF = "施加";
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s獲得%1$s%2$s。";
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s獲得%2$s。";
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2";
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1";
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s獲得%1$s%2$s.%11$s";
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s獲得%2$s.%11$s";
ACTION_SPELL_AURA_APPLIED_DEBUFF = "影響";
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s受到%1$s%2$s影響。";
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s受到%2$s影響。";
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1";
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1";
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s受到%1$s%2$s影響。%11$s";
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s受到%2$s.%11$s影響";
ACTION_SPELL_AURA_APPLIED_DOSE = "堆疊";
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "堆疊";
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s獲得%1$s%2$s（%9$s次）。";
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s獲得%2$s（%9$s次）。";
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1";
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "影響";
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s受到%1$s%2$s影響（%9$s次）。";
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s受到%2$s影響（%9$s次）。";
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1";
ACTION_SPELL_AURA_APPLIED_MASTER = "2";
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1";
ACTION_SPELL_AURA_BROKEN = "破除";
ACTION_SPELL_AURA_BROKEN_BUFF = "破除";
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s破除%4$s%2$s。";
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%1$s%2$s被某物破除。";
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0";
ACTION_SPELL_AURA_BROKEN_DEBUFF = "破除";
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s破除%4$s%2$s。";
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%1$s%2$s被某物破除。";
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0";
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "破除";
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s以%5$s破除%4$s%2$s。";
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s破除%4$s%2$s。";
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1";
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "破除";
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s%5$s破除%4$s%2$s。";
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s破除%4$s%2$s。";
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1";
ACTION_SPELL_AURA_REFRESH = "重新計算";
ACTION_SPELL_AURA_REFRESH_BUFF = "重新計算";
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%4$s身上的%1$s%2$s已重新計算。";
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%4$s身上的%2$s已重新計算。";
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2";
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1";
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%4$s.%11$s身上的%1$s%2$s已重新計算";
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s.%11$s身上的%2$s已重新計算";
ACTION_SPELL_AURA_REFRESH_DEBUFF = "重新計算";
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%4$s身上的%1$s%2$s已重新計算。";
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s身上的%2$s已重新計算。";
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1";
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1";
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s.%11$s身上的%1$s%2$s已重新計算";
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s.%11$s身上的%2$s已重新計算";
ACTION_SPELL_AURA_REFRESH_MASTER = "2";
ACTION_SPELL_AURA_REMOVED = "移除";
ACTION_SPELL_AURA_REMOVED_BUFF = "消失";
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%1$s%2$s從%4$s消失。";
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s從%4$s消失。";
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1";
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s%2$s從%4$s.%11$s消失";
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s從%4$s.%11$s消失";
ACTION_SPELL_AURA_REMOVED_DEBUFF = "消散";
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%1$s%2$s從%4$s消散。";
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s從%4$s消散。";
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1";
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s%2$s從%4$s.%11$s消散";
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s從%4$s.%11$s消散";
ACTION_SPELL_AURA_REMOVED_DOSE = "降低";
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "降低";
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%1$s%2$s消退（%9$s次）。";
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s消退（%9$s次）。";
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1";
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "消退";
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%1$s%2$s（%9$s次）退散。";
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s（%9$s次）退散。";
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1";
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%1$s%2$s從%4$s移除。";
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%1$s%2$s從%4$s移除。";
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1";
ACTION_SPELL_BUILDING_DAMAGE = "攻擊";
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s%2$s攻擊%4$s造成%5$s傷害。%6$s";
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s攻擊%4$s造成%5$s傷害。%6$s";
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1";
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1";
ACTION_SPELL_BUILDING_HEAL = "修復";
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s%2$s修復%4$s%9$s點。%6$s";
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s修復%4$s%9$s點。%6$s";
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1";
ACTION_SPELL_CAST_FAILED = "失敗";
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s%2$s失敗。%6$s";
ACTION_SPELL_CAST_FAILED_MASTER = "1";
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1";
ACTION_SPELL_CAST_START = "開始施放";
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s開始對%4$s施放%2$s。";
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s開始施放%2$s。";
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "某物開始對%4$s施放%2$s。";
ACTION_SPELL_CAST_START_MASTER = "2";
ACTION_SPELL_CAST_START_POSSESSIVE = "0";
ACTION_SPELL_CAST_SUCCESS = "施放";
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s對%4$s施放%2$s。";
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s施放%2$s。";
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "某物在%4$s上施放%2$s。";
ACTION_SPELL_CAST_SUCCESS_MASTER = "2";
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0";
ACTION_SPELL_CREATE = "製造";
ACTION_SPELL_CREATE_FULL_TEXT = "%1$s%2$s製造%4$s。%6$s";
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s製造%4$s。%6$s";
ACTION_SPELL_CREATE_POSSESSIVE = "1";
ACTION_SPELL_DAMAGE = "擊中";
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s%2$s擊中%4$s造成%5$s傷害。%6$s";
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s擊中%4$s造成%5$s傷害。%6$s";
ACTION_SPELL_DAMAGE_MASTER = "1";
ACTION_SPELL_DAMAGE_POSSESSIVE = "1";
ACTION_SPELL_DISPEL = "驅散";
ACTION_SPELL_DISPEL_BUFF = "驅散";
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%4$s%5$s被%1$s%2$s驅散。";
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%4$s%5$s被%2$s驅散。";
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1";
ACTION_SPELL_DISPEL_DEBUFF = "淨化";
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%4$s%5$s被%1$s%2$s淨化。";
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s%5$s被%2$s淨化。";
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1";
ACTION_SPELL_DISPEL_FAILED = "未能驅散";
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%1$s%2$s未能驅散%4$s%5$s。";
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s未能驅散%4$s%5$s。";
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1";
ACTION_SPELL_DISPEL_POSSESSIVE = "1";
ACTION_SPELL_DRAIN = "吸取";
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s%2$s從%4$s吸取%9$s點%8$s。";
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = " %2$s從%4$s吸取%9$s點%8$s。";
ACTION_SPELL_DRAIN_POSSESSIVE = "1";
ACTION_SPELL_DURABILITY_DAMAGE = "耐久度損失";
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "所有耐久度損失";
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%1$s%2$s對%4$s造成傷害：所有物品受損。";
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1";
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%1$s%2$s對%4$s造成傷害：$item受損。";
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1";
ACTION_SPELL_EMPOWER_END = "釋放";
ACTION_SPELL_EMPOWER_END_FULL_TEXT = "%1$s在強化等級%5$s釋放%2$s。";
ACTION_SPELL_EMPOWER_INTERRUPT = "中斷";
ACTION_SPELL_EMPOWER_INTERRUPT_FULL_TEXT = "%1$s的%2$s在聚能等級%5$s時被中斷。";
ACTION_SPELL_EMPOWER_INTERRUPT_POSSESSIVE = "1";
ACTION_SPELL_EMPOWER_START = "開始強化";
ACTION_SPELL_EMPOWER_START_FULL_TEXT = "%1$s開始將%2$s強化在%4$s上。";
ACTION_SPELL_ENERGIZE = "復能";
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s從%1$s%2$s獲得%9$s點%8$s。";
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s從%2$s獲得%9$s點%8$s。";
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1";
ACTION_SPELL_ENERGIZE_RESULT = "獲得%9$s點%8$s";
ACTION_SPELL_EXTRA_ATTACKS = "賦予額外攻擊";
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s從%2$s獲得%9$s次額外攻擊。";
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%2$s賦予%9$s次額外攻擊。";
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1";
ACTION_SPELL_HEAL = "治療";
ACTION_SPELL_HEAL_FULL_TEXT = "%1$s%2$s治療%4$s%9$s點。%6$s";
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s治療%4$s%9$s點。%6$s";
ACTION_SPELL_HEAL_POSSESSIVE = "1";
ACTION_SPELL_INSTAKILL = "擊殺";
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s%2$s瞬殺%4$s。";
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s瞬殺%4$s。";
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1";
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "擊倒";
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s%2$s擊倒%4$s。";
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s擊倒%4$s。";
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1";
ACTION_SPELL_INTERRUPT = "中斷";
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s%2$s中斷%4$s%5$s。";
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s中斷%4$s%5$s。";
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1";
ACTION_SPELL_LEECH = "吸取";
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s%2$s從%4$s吸取%9$s點%8$s。%1$s獲得%10$s點%8$s。";
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s從%4$s吸取%9$s點%8$s。";
ACTION_SPELL_LEECH_POSSESSIVE = "1";
ACTION_SPELL_LEECH_RESULT = "獲得%10$s點%8$s";
ACTION_SPELL_MISSED = "未擊中";
ACTION_SPELL_MISSED_ABSORB = "吸收";
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%1$s%2$s被%4$s吸收。%6$s";
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s被%4$st吸收。%6$s";
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1";
ACTION_SPELL_MISSED_BLOCK = "格擋";
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%1$s%2$s被%4$s格擋。%6$s";
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s被%4$s格擋。%6$s";
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1";
ACTION_SPELL_MISSED_DEFLECT = "偏斜";
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%4$s使%1$s%2$s偏斜。";
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s使%2$s偏斜。";
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1";
ACTION_SPELL_MISSED_DODGE = "閃躲";
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%1$s%2$s被%4$s閃躲。";
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s被%4$s閃躲。";
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1";
ACTION_SPELL_MISSED_EVADE = "閃避";
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%1$s%2$s被%4$s閃避。";
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s被%4$s閃避。";
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1";
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s%2$s未擊中%4$s。";
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s未擊中%4$s。";
ACTION_SPELL_MISSED_IMMUNE = "免疫";
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%1$s%2$s失敗。%4$s免疫。";
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s失敗。%4$s免疫。";
ACTION_SPELL_MISSED_MISFIRE = "未擊中";
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s%2$s未擊中%4$s。";
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s未擊中%4$s。";
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1";
ACTION_SPELL_MISSED_MISS = "未擊中";
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s%2$s未擊中%4$s。";
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s未擊中%4$s。";
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1";
ACTION_SPELL_MISSED_PARRY = "招架";
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%1$s%2$s被%4$s招架。";
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s被%4$s招架。";
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1";
ACTION_SPELL_MISSED_POSSESSIVE = "1";
ACTION_SPELL_MISSED_REFLECT = "反射";
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%1$s%2$s被%4$s反射。";
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s被%4$s反射。";
ACTION_SPELL_MISSED_RESIST = "抵抗";
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%1$s%2$s被%4$s完全抵抗。%6$s";
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s被%4$s完全抵抗。%6$s";
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1";
ACTION_SPELL_PERIODIC_DAMAGE = "傷害";
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s從%1$s%2$s承受%5$s傷害。%6$s";
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s從%2$s承受%5$s傷害。%6$s";
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1";
ACTION_SPELL_PERIODIC_DRAIN = "吸取";
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s%2$s從%4$s吸取%9$s點%8$s。";
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s從%4$s吸取%9$s點%8$s。";
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1";
ACTION_SPELL_PERIODIC_ENERGIZE = "復能";
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s從%1$s%2$s獲得%9$s點%8$s。";
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s從%2$s獲得%9$s點%8$s。";
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1";
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "獲得$extraAmount點%8$s";
ACTION_SPELL_PERIODIC_HEAL = "治療";
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s從%1$s%2$s獲得%9$s點生命力。%6$s";
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s從%2$s獲得%9$s點生命力。%6$s";
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1";
ACTION_SPELL_PERIODIC_LEECH = "吸取";
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s%2$s從%4$s吸取%9$s點%8$s。%1$s獲得%10$s點%8$s。";
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s從%4$s吸取%9$s點%8$s。%1$s獲得%10$s點%8$s。";
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1";
ACTION_SPELL_PERIODIC_LEECH_RESULT = "（獲得%10$s點%8$s）";
ACTION_SPELL_PERIODIC_MISSED = "未擊中";
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "（%1$s被吸收）";
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%1$s%2$s被%4$s吸收。%6$s";
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s被%4$s吸收。%6$s";
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1";
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "（計秒格擋）";
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%1$s%2$s暫時被%4$s格擋。%6$s";
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s暫時被%4$s格擋。%6$s";
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1";
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "（持續性傷害偏斜）";
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%4$s使%1$s%2$s暫時偏斜。%6$s";
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%4$s使%2$s暫時偏斜。%6$s";
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1";
ACTION_SPELL_PERIODIC_MISSED_DODGE = "（計秒閃躲）";
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%1$s%2$s暫時被%4$s閃躲。%6$s";
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s暫時被%4$s閃躲。%6$s";
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1";
ACTION_SPELL_PERIODIC_MISSED_EVADED = "（計秒閃避）";
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%1$s%2$s暫時被%4$s閃避。%6$s";
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s暫時被%4$s閃避。%6$s";
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1";
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%1$s%2$s暫時無法作用於%4$s。%6$s";
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s暫時無法影響%4$s。%6$s";
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "（免疫）";
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s免疫%1$s%2$s。%6$s";
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s免疫%2$s。%6$s";
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1";
ACTION_SPELL_PERIODIC_MISSED_MISS = "（計秒未擊中）";
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%1$s%2$s暫時未擊中%4$s。%6$s";
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s暫時未擊中%4$s。%6$s";
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1";
ACTION_SPELL_PERIODIC_MISSED_PARRY = "（計秒招架）";
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%1$s%2$s暫時被%4$s招架。%6$s";
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s暫時被%4$s招架。%6$s";
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1";
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1";
ACTION_SPELL_PERIODIC_MISSED_RESIST = "（計秒抵抗）";
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%1$s%2$s無法作用於%4$s。%4$s抵抗。%6$s";
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s無法作用於%4$s。%4$s抵抗。%6$s";
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1";
ACTION_SPELL_RESURRECT = "復活";
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s%2$s復活%4$s。%6$s";
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s復活%4$s。%6$s";
ACTION_SPELL_RESURRECT_POSSESSIVE = "1";
ACTION_SPELL_STOLEN = "偷取";
ACTION_SPELL_STOLEN_BUFF = "偷取";
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%1$s%2$s偷取%4$s%5$s。";
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s偷取%4$s%5$s。";
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1";
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1";
ACTION_SPELL_STOLEN_DEBUFF = "偷取";
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s%2$s將%4$s$extraSpell轉移給%1$s。";
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s轉移%4$s$extraSpell。";
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1";
ACTION_SPELL_STOLEN_FULL_TEXT = "%1$s%2$s偷取%4$s%5$s。";
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s偷取%4$s%5$s。";
ACTION_SPELL_STOLEN_POSSESSIVE = "1";
ACTION_SPELL_SUMMON = "召喚";
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s%2$s召喚%4$s。%6$s";
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s召喚%4$s。%6$s";
ACTION_SPELL_SUMMON_POSSESSIVE = "1";
ACTION_SWING = "近戰";
ACTION_SWING_DAMAGE = "擊中";
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s近戰攻擊擊中%4$s造成%5$s傷害。%6$s";
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "近戰攻擊擊中%4$s造成%5$s傷害。%6$s";
ACTION_SWING_DAMAGE_POSSESSIVE = "1";
ACTION_SWING_MISSED = "未擊中";
ACTION_SWING_MISSED_ABSORB = "（吸收）";
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%1$s攻擊被%4$s吸收。%6$s";
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1";
ACTION_SWING_MISSED_BLOCK = "（格擋）";
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%1$s攻擊被%4$s格擋。%6$s";
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1";
ACTION_SWING_MISSED_DEFLECT = "（偏斜）";
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%4$s使%1$s攻擊偏斜。";
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1";
ACTION_SWING_MISSED_DODGE = "（閃躲）";
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%1$s攻擊被%4$s閃躲。";
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1";
ACTION_SWING_MISSED_EVADE = "（閃避）";
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%1$s攻擊被%4$s閃避。";
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1";
ACTION_SWING_MISSED_FULL_TEXT = "%1$s攻擊未擊中%4$s。";
ACTION_SWING_MISSED_IMMUNE = "（免疫）";
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%1$s攻擊失敗。%4$s免疫。";
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1";
ACTION_SWING_MISSED_MISFIRE = "（未擊中）";
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "%1$s攻擊未擊中%4$s。";
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1";
ACTION_SWING_MISSED_MISS = "（未擊中）";
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s攻擊未擊中%4$s。";
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1";
ACTION_SWING_MISSED_PARRY = "（招架）";
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%1$s攻擊被%4$s招架。";
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1";
ACTION_SWING_MISSED_POSSESSIVE = "1";
ACTION_SWING_MISSED_RESIST = "（抵抗）";
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%1$s攻擊被%4$s完全抵抗。%6$s";
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1";
ACTION_TARGETING_OPTION = "啟用行動鎖定";
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "倒下";
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s倒下了。";
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0";
ACTION_UNIT_DESTROYED = "摧毀";
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s被摧毀。";
ACTION_UNIT_DESTROYED_POSSESSIVE = "0";
ACTION_UNIT_DIED = "死亡";
ACTION_UNIT_DIED_FULL_TEXT = "%4$s死亡。";
ACTION_UNIT_DIED_POSSESSIVE = "0";
ACTION_UNIT_DISSIPATES = "消散";
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s消散。";
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0";
ACTION_WILL_BIND_ITEM = "這麼做會使這件物品與你靈魂綁定。";
ACTIVATE = "啟用";
ACTIVE_PETS = "啟動";
ADD = "增加";
ADDITIONAL_COMMENTS = "您是否還有其他意見想讓我們知道呢？我們該如何為您提供更好的服務品質呢？";
ADDITIONAL_FILTERS = "額外過濾夾";
ADDMEMBER = "添加成員";
ADDMEMBER_TEAM = "添加成員";
ADDONS = "插件";
ADDON_ACTION_FORBIDDEN = "%s嘗試進行Blizzard UI專屬動作，遭到封鎖。\n你可以關閉這個插件並嘗試重載。";
ADDON_BANNED = "被禁用";
ADDON_BANNED_TOOLTIP = "這項插件已經停用。請安裝更新後的版本。";
ADDON_CORRUPT = "損壞";
ADDON_DEMAND_LOADED = "僅能隨需求載入";
ADDON_DEPENDENCIES = "關聯功能：";
ADDON_DEP_BANNED = "關聯功能被禁用";
ADDON_DEP_CORRUPT = "關聯功能損壞";
ADDON_DEP_DEMAND_LOADED = "關聯功能僅能隨需求載入";
ADDON_DEP_DISABLED = "關聯功能被停用";
ADDON_DEP_EXCLUDED_FROM_BUILD = "從配置中排除附屬物";
ADDON_DEP_INCOMPATIBLE = "附屬物不相容";
ADDON_DEP_INSECURE = "關聯功能不安全";
ADDON_DEP_INTERFACE_VERSION = "關聯功能已過期";
ADDON_DEP_MISSING = "關聯功能短少";
ADDON_DEP_NOT_AVAILABLE = "附屬物無法使用";
ADDON_DEP_NO_ACTIVE_INTERFACE = "附屬物無作用中的UI";
ADDON_DEP_USER_ADDONS_DISABLED = "附屬物使用者插件停用";
ADDON_DEP_WRONG_ACTIVE_INTERFACE = "附屬物作用中的UI錯誤";
ADDON_DEP_WRONG_GAME_TYPE = "附屬物的遊戲類型錯誤";
ADDON_DEP_WRONG_LOAD_PHASE = "附屬物的載入階段錯誤";
ADDON_DISABLED = "被停用";
ADDON_EXCLUDED_FROM_BUILD = "從配置中排除";
ADDON_FORCE_LOAD = "載入過期插件";
ADDON_INCOMPATIBLE = "不相容";
ADDON_INSECURE = "不安全";
ADDON_INTERFACE_VERSION = "過期";
ADDON_LIST = "插件列表";
ADDON_LIST_DISABLE_CATEGORY = "停用所有插件";
ADDON_LIST_DISABLE_GROUP = "停用插件組";
ADDON_LIST_ENABLE_CATEGORY = "啟用所有插件";
ADDON_LIST_ENABLE_DEPENDENCIES = "停用所有關聯功能";
ADDON_LIST_ENABLE_GROUP = "啟用插件組";
ADDON_LIST_PERFORMANCE_AVERAGE_CPU = "平均CPU：%s";
ADDON_LIST_PERFORMANCE_CURRENT_CPU = "當前CPU：%s";
ADDON_LIST_PERFORMANCE_ENCOUNTER_CPU = "上一場遭遇戰的CPU：%s";
ADDON_LIST_PERFORMANCE_HEADER = "插件使用量";
ADDON_LIST_PERFORMANCE_MEMORY_KB = "記憶體使用量：%d KB";
ADDON_LIST_PERFORMANCE_MEMORY_MB = "記憶體使用量：%d MB";
ADDON_LIST_PERFORMANCE_PEAK_CPU = "峰值CPU：%s";
ADDON_LIST_PERFORMANCE_WARNING_TOOLTIP = "插件CPU使用量超過臨界值。\n停用部分插件以改善效能。";
ADDON_LIST_RESET_ALL_TO_DEFAULT = "全部重置為預設";
ADDON_LIST_RESET_TO_DEFAULT = "重置為預設";
ADDON_LOAD_FAILED = "無法載入%s：%s";
ADDON_MEM_KB_ABBR = "（%.0f KB） %s";
ADDON_MEM_MB_ABBR = "（%.2f MB） %s";
ADDON_MISSING = "短少";
ADDON_NOT_AVAILABLE = "無法使用";
ADDON_NO_ACTIVE_INTERFACE = "無作用中的UI";
ADDON_PERFORMANCE_MENU_TOOLTIP = "（%s）%s";
ADDON_PERFORMANCE_OVERALL_ERROR_TEXT = "你的插件已超過記憶體使用量或CPU臨界值。請停用部分插件以改善效能。";
ADDON_PERFORMANCE_SPECIFIC_ERROR_TEXT = "插件%s的記憶體使用量或CPU已超過效能臨界值。請停用此插件以改善效能。";
ADDON_PERFORMANCE_SPECIFIC_WARNING_TEXT = "%s即將達到效能臨界值，這可能會影響遊戲穩定性。考慮將此插件停用。";
ADDON_UNKNOWN_ERROR = "未知的載入問題";
ADDON_USER_ADDONS_DISABLED = "使用者插件停用";
ADDON_WRONG_ACTIVE_INTERFACE = "作用中的UI錯誤";
ADDON_WRONG_GAME_TYPE = "遊戲類型錯誤";
ADDON_WRONG_LOAD_PHASE = "載入階段錯誤";
ADD_ANOTHER = "加入另一個";
ADD_BATTLENET_FRIEND_LABEL = "輸入好友的BattleNet名稱（包含數字）：";
ADD_BINDING = "新增設定";
ADD_CHANNEL = "輸入頻道名稱";
ADD_CHARACTER_FRIEND = "新增角色好友";
ADD_CHAT_CHANNEL = "增加一個頻道";
ADD_FAVORITE_STATUS = "加入摯友名單";
ADD_FILTER = "新增";
ADD_FRIEND = "添加好友";
ADD_FRIEND_LABEL = "輸入好友的角色名稱：";
ADD_GUILDMEMBER_LABEL = "添加公會成員：";
ADD_GUILDRANK_LABEL = "添加公會會階：";
ADD_IGNORE_LABEL = "輸入想要忽略的玩家名稱\n或者\n在聊天視窗中按住Shift鍵點擊玩家的名稱：";
ADD_MUTE_LABEL = "輸入想要消音的玩家名稱\n或者\n在聊天視窗中按住Shift鍵點擊玩家的名稱：";
ADD_RAIDMEMBER_LABEL = "增加團隊成員：";
ADD_RAID_MEMBER = "添加成員";
ADD_TEAMMEMBER_LABEL = "新增隊員：";
ADJUST_COLORBLIND_STRENGTH = "調整校正程度";
ADJUST_MOTION_SICKNESS_SHAKE = "畫面震動";
ADVANCED_ANTIALIASING_MSAA_FORMAT = "色彩%dx/深度%dx";
ADVANCED_COMBAT_LOGGING = "進階戰鬥紀錄";
ADVANCED_LABEL = "進階";
ADVANCED_OBJECTIVES_TEXT = "進階目標追蹤";
ADVANCED_OPTIONS = "進階選項";
ADVANCED_OPTIONS_LABEL = "遊戲體驗強化";
ADVANCED_OPTIONS_TOOLTIP = "選擇進階介面選項";
ADVANCED_WATCHFRAME_OPTION_ENABLE_INTERRUPT = "關閉進階目標追蹤將會使你喪失目前的設定。你確定要關閉進階目標追蹤嗎？";
ADVENTURES_COMBAT_LOG_SPELL_RANGE_DAMAGE = "{caster}對{target}施放{spellName}，造成{damage}點{element}傷害。";
ADVENTURES_FOLLOWER_HEAL_TIME = "%s後完全恢復";
ADVENTURE_JOURNAL = "冒險指南";
ADVENTURE_MAP_AVAILABLE_MISSIONS = "可執行的大廳任務：%d";
ADVENTURE_MAP_AVAILABLE_QUESTS = "可執行的玩家任務：%d";
ADVENTURE_MAP_TITLE = "偵察地圖";
ADVENTURE_MAP_VIEW_ZONE_TOOLTIP = "點擊以檢視偵察報告";
ADVENTURE_TRACKING_MODULE_HEADER_TEXT = "收藏";
ADVENTURE_TRACKING_OPEN_PROFESSION_ERROR_TEXT = "你不會此專業技能";
ADV_FLY_CAMERA_PITCH_CHASE_TEXT = "鍵盤傾斜鏡頭跟隨";
ADV_FLY_MAXIMUM_PITCH_TEXT = "最高鍵盤傾斜速度";
ADV_FLY_MAXIMUM_TURN_TEXT = "最高鍵盤轉動速度";
ADV_FLY_MINIMUM_PITCH_TEXT = "最低鍵盤傾斜速度";
ADV_FLY_MINIMUM_TURN_TEXT = "最低鍵盤轉動速度";
ADV_FLY_PITCH_CONTROL = "傾斜控制";
ADV_FLY_PITCH_CONTROL_BACKWARD_UP = "後退/仰轉";
ADV_FLY_PITCH_CONTROL_FORWARD_UP = "前進/仰轉";
ADV_FLY_PITCH_CONTROL_GROUND_DEBOUNCE = "防誤觸傾斜輸入";
AEALIC = "初調語";
AEALIC_TREE_DESCRIPTION = "控制台升級";
AFK = "離開";
AGGRO_WARNING_DISPLAY = "顯示觸怒警告";
AGGRO_WARNING_IN_INSTANCE = "副本中";
AGGRO_WARNING_IN_PARTY = "在隊伍中";
AGI = "敏捷";
AGILITY_COLON = "敏捷：";
AGILITY_TOOLTIP = "提高所有角色的致命一擊機率。對盜賊|n的提升效果更高。敏捷還能提高閃躲|n機率。盜賊從每一點敏捷獲得的閃躲加成比其他|n職業更多。敏捷直接提高護甲值。";
AGI_LCD = "敏捷";
AH_EXACT_MATCH = "精確搜尋";
AH_EXACT_MATCH_TOOLTIP = "勾選後，只會在搜尋結果中顯示完全符合搜尋文字的物品。";
AIM_DOWN = "瞄低";
AIM_UP = "瞄高";
AJ_LFG_REWARD_DEFAULT_IRANGE_TEXT = "%s會掉落物品等級%i至%i的裝備。";
AJ_LFG_REWARD_DEFAULT_TEXT = "%s會掉落物品等級為%i的裝備。";
AJ_LFG_REWARD_DIFFICULTY_IRANGE_TEXT = "%s（%s）會掉落物品等級為%i至%i的裝備。";
AJ_LFG_REWARD_DIFFICULTY_TEXT = "%s（%s）會掉落物品等級為%i的裝備。";
AJ_MICRO_BUTTON_ALERT_TEXT = "打開冒險指南，看看有沒有適合你的活動。";
AJ_PRIMARY_REWARD_TEXT = "獎勵：";
AJ_REWARD_CLICK_TEXT = "點擊以檢視所有獎勵";
AJ_SAMPLE_REWARD_TEXT = "\n\n獎勵範例：";
AJ_SUGGESTED_CONTENT_TAB = "建議內容";
AJ_ZONE_CONTINUE = "在%s繼續冒險！";
AJ_ZONE_CONTINUE_BUTTON_TEXT = "打開任務紀錄";
AJ_ZONE_REWARD_DEFAULT_TEXT = "在此區域中完成任務，讓角色獲得經驗值並升級。";
ALL = "全部";
ALLIANCE_CHEER = "為了聯盟！";
ALLIED = "盟友";
ALLIED_RACE_UNLOCK_TEXT = "解鎖這個種族：";
ALL_ASSIST_DESCRIPTION = "若選取此選項，則所有團隊成員將擁有團隊副手的權限。";
ALL_ASSIST_LABEL = "全部|TInterface\\GroupFrame\\UI-Group-AssistantIcon:20:20:0:1|t";
ALL_ASSIST_LABEL_LONG = "讓所有人都變成副手";
ALL_ASSIST_NOT_LEADER_ERROR = "只有團隊隊長才可變更此選項。";
ALL_BOSSES_ALIVE = "所有的首領仍|cff20ff20存活|r。";
ALL_CLASSES = "所有職業";
ALL_GLYPHS = "所有雕紋";
ALL_INVENTORY_SLOTS = "所有欄位";
ALL_SETTINGS = "所有設定";
ALL_SPECS = "所有專精";
ALREADY_BOUND = "|cffff0000與%s衝突！|r";
ALREADY_FRIEND_FMT = "%s已經在你的好友名單中了";
ALREADY_LEARNED = "已經學會";
ALSO_QUEUED_FOR = "其他的佇列：%s";
ALTERED_FORM_CAN_NEVER_TRANSFORM = "你無法變形";
ALTERNATE_RESOURCE_TEXT = "替代資源";
ALTERNATE_SCREEN_EFFECTS = "啟用光敏感模式";
ALTERNATE_SCREEN_EFFECTS_SEARCH_TAG = "感光性";
ALTONIAN = "低音語";
ALT_KEY = "ALT鍵";
ALT_KEY_TEXT = "Alt 鍵";
ALT_KEY_TEXT_ABBR = "a";
ALWAYS = "永遠";
ALWAYS_SHOW_MULTIBARS_TEXT = "總是顯示快捷列";
AMBIENCE_VOLUME = "環境";
AMMOSLOT = "彈藥";
AMMO_DAMAGE_TEMPLATE = "每秒提高%s點傷害";
AMMO_SCHOOL_DAMAGE_TEMPLATE = "每秒增加%s點%s傷害";
AMOUNT_PAID_COLON = "付費金額：";
AMOUNT_RECEIVED_COLON = "收到數量：";
AMOUNT_TO_PICKUP = "領取金額";
AMOUNT_TO_SEND = "寄送金額：";
ANIMATION = "動畫";
ANIMA_DIVERSION_CANT_REINFORCE = "升級靈魄靈魄傳導器以解鎖新的強化地點";
ANIMA_DIVERSION_CLICK_CHANNEL = "點擊以引導";
ANIMA_DIVERSION_CONFIRM_CHANNEL = "確定要將靈魄引導至%s？|n|n|cffffd200%s|r";
ANIMA_DIVERSION_CONFIRM_REINFORCE = "確定要強化%s？|n|n|cffffd200這會永久啟動該地點，而且無法回復。|r";
ANIMA_DIVERSION_CURRENCY_DISPLAY = "%1$d|T%2$s:18:18|t";
ANIMA_DIVERSION_CURRENCY_TOOLTIP_DESCRIPTION = "存放在誓盟靈魄庫的靈魄。";
ANIMA_DIVERSION_CURRENCY_TOOLTIP_TITLE = "庫存靈魄";
ANIMA_DIVERSION_DIVERT_ANIMA = "引導";
ANIMA_DIVERSION_NODE_COOLDOWN = "你今天已經將靈魄引導到一處地點了。";
ANIMA_DIVERSION_NODE_SELECTED = "已選擇";
ANIMA_DIVERSION_NODE_UNAVAILABLE = "無法使用";
ANIMA_DIVERSION_NOT_ENOUGH_CURRENCY = "庫存的靈魄不足。";
ANIMA_DIVERSION_ORIGIN_TOOLTIP = "靈魄傳導器";
ANIMA_DIVERSION_POI_REINFORCED = "已強化";
ANIMA_DIVERSION_REINFORCE = "強化";
ANIMA_DIVERSION_REINFORCE_READY = "選擇要強化的位置";
ANIMA_DIVERSION_REINFORCE_STREAM_TOOLTIP_DESCRIPTION = "每天引導靈魄就能累積強化進度。|n|n一旦強化條全滿，就能強化靈魄流，進行永久性的引導。";
ANIMA_DIVERSION_REINFORCE_STREAM_TOOLTIP_TITLE = "強化靈魄流";
ANIMA_DIVERSION_TUTORIAL_FILL_BAR = "每次啟動會填滿這個長條。當它全滿後，你就能永久啟動一個地點。";
ANIMA_DIVERSION_TUTORIAL_SELECT_LOCATION = "選擇要啟動的地點";
ANIMA_DIVERSION_TUTORIAL_SELECT_LOCATION_PERMANENT = "選擇要永久啟動的地點";
ANIMA_DIVERSION_TUTORIAL_SPEND_ANIMA = "花費靈魄啟動一處地點，效果持續一天";
ANISOTROPIC = "材質過濾";
ANTIALIASING = "反鋸齒";
ANTIALIASING_CMAA = "CMAA";
ANTIALIASING_CMAA2 = "CMAA 2";
ANTIALIASING_FXAA_HIGH = "高FXAA";
ANTIALIASING_FXAA_LOW = "低FXAA";
ANTIALIASING_MSAA_FORMAT = "MSAA %dx";
ANTIALIASING_SSAA = "SSAA 4x";
ANTIALIASING_SSAA_CMAA = "SSAA 4x + CMAA";
APPEARANCE_LABEL = "外觀";
APPEARANCE_SUBTEXT = "這些選項可調整遊戲物件和效果描繪的細節範圍與等級。";
APPLY = "套用";
APPRENTICE = "初級";
ARACHNOPHOBIA_MODE_CHECKBOX = "蜘蛛恐懼症模式";
ARACHNOPHOBIA_MODE_CHECKBOX_TOOLTIP = "以其他生物來取代蜘蛛。這不會影響遊戲體驗或難度。";
ARACHNOPHOBIA_MODE_SUBTEXT = "如需更多資訊，請參閱我們的|cff00aaff|HurlIndex:61|h蜘蛛恐懼症頁面|h|r";
ARCANE_CHARGES = "秘法充能";
ARCANE_CHARGES_COST = "%s層秘法充能";
ARCANE_CHARGES_COST_PER_TIME = "%s層秘法充能，加上每秒%s層";
ARCANE_CHARGES_COST_PER_TIME_NO_BASE = "每秒%s層秘法充能";
ARCANE_CHARGES_POWER = "秘法充能";
ARCANE_CHARGES_TOOLTIP = "秘法法師使用的資源。有些技能會產生秘法充能，大幅強化秘法衝擊等法術的威力，但也會增加耗魔量。秘法彈幕會消耗所有秘法充能，使其得以命中多個敵人。";
ARCHAEOLOGY_COMMON_COMPLETED = "完成的普通文物";
ARCHAEOLOGY_COMPLETED = "完成的文物";
ARCHAEOLOGY_COMPLETION = "完成的次數：|cffffffff%d|r";
ARCHAEOLOGY_CURRENT = "目前文物";
ARCHAEOLOGY_DIGSITE_COMPLETE_TOAST_FRAME_TITLE = "挖掘場完成";
ARCHAEOLOGY_DIGSITE_PROGRESS_BAR_TITLE = "挖掘場進度";
ARCHAEOLOGY_DIG_HELP = "考古學地圖地點標記";
ARCHAEOLOGY_HELP = "若要復原文物，你需要收集文物碎片。你可以在地圖上顯示的挖掘場中找到碎片。當你抵達一個挖掘場後，使用勘察技能。你的勘察工具會顯示碎片埋藏的約略方向和距離。你可以在挖掘場收集碎片六次，然後就必須前往新的挖掘場。等你收集到足夠的碎片後，你就能辨識出一個文物，並對艾澤拉斯的過去得到進一步的了解。祝你尋寶愉快！";
ARCHAEOLOGY_KEYSTONE_ADD_TOOLTIP = "點擊這裡將你背包中的%s加進去，這樣可減少完成此文物所需之碎片數量。";
ARCHAEOLOGY_KEYSTONE_REMOVE_TOOLTIP = "點擊這裡移除%s。";
ARCHAEOLOGY_NONE_COMPLETED = "你目前並未擁有任何完成的文物。找出碎片與拱心石好拼湊出完整的文物。";
ARCHAEOLOGY_POJECTBAR_TOOLTIP = "完成這個文物所需的碎片數目。\n\n各種族之碎片上限為%d個。";
ARCHAEOLOGY_RANK_TOOLTIP = "考古學等級。";
ARCHAEOLOGY_RARE_COMPLETED = "完成的稀有文物";
ARCHAEOLOGY_RUNE_STONES = "碎片";
ARCHAEOLOGY_SHOW_DIG_SITES = "顯示挖掘場";
ARCHAEOLOGY_TIMESTAMP = "第一個完成品：";
ARDENWEALD_TRAVEL_NETWORK_UNLOCK_TEXT_01 = ".";
ARDENWEALD_TRAVEL_NETWORK_UNLOCK_TEXT_02 = ".  .";
ARDENWEALD_TRAVEL_NETWORK_UNLOCK_TEXT_03 = ".  .  .";
ARDENWEALD_TRAVEL_NETWORK_UNLOCK_TEXT_04 = "?  ?  ?";
AREA_LOOTING_UNLOCKED = "範圍拾取";
AREA_LOOTING_UNLOCKED_CHAT_DISPLAY = "解鎖範圍拾取：拾取一個屍體時，也會拾取附近所有屍體上的物品。";
AREA_LOOTING_UNLOCKED_DESC = "拾取一個屍體時，也會拾取附近所有屍體上的物品。";
AREA_SPIRIT_HEAL = "%d%s後復活";
ARENA = "競技場";
ARENA_2V2 = "2v2";
ARENA_3V3 = "3v3";
ARENA_5V5 = "5v5";
ARENA_BANNER_VENDOR_GREETING = "選擇你的競技場隊伍標誌及顏色。";
ARENA_BATTLES = "競技場戰鬥";
ARENA_BATTLES_2V2 = "2v2競技場戰鬥";
ARENA_BATTLES_3V3 = "3v3競技場戰鬥";
ARENA_BATTLES_5V5 = "5v5競技場戰鬥";
ARENA_CAPTAIN_INVALID_TEAM = "點擊|cffffd200添加成員|r按鈕以填滿隊伍名冊。";
ARENA_CASUAL = "戰鬥";
ARENA_CHARTER_PURCHASE = "購買一張隊伍登記表";
ARENA_CHARTER_TEMPLATE = "%s小隊請願";
ARENA_CHARTER_TURN_IN = "交回你的隊伍登記表";
ARENA_COMPLETE_MESSAGE = "戰鬥已結束。這個競技場將在%s內關閉";
ARENA_CONQUEST_INFO = "在競技場和積分戰場，獲勝可獲得征服點數。獲勝同時可增加你的競技場或積分戰場的積分。你的積分越高，你每週獲得的征服點數就會越多。\n\n在征服點數頁面，你將能夠加入競技場或積分戰場的佇列。";
ARENA_CREATE_INFO = "要建立一個競技場隊伍，請在點擊空白旗幟後自訂新隊伍的名稱及旗幟。";
ARENA_ENTER_TEAM_NAME = "隊伍名稱";
ARENA_INFO = "在競技場比賽中獲勝可獲得征服點數，在比賽獲勝的同時你的競技場積分也會隨之提高。積分越高，每週所能獲得的征服點數也就越多。";
ARENA_IS_READY = "你的競技場已經準備完成！";
ARENA_MASTER_NO_SEASON_TEXT = "競技場戰鬥和積分戰場只在PvP賽季期間開放。下一季不久就會開放！";
ARENA_MASTER_TEXT = "讓比賽開始吧！這扇門為所有希望在競技場獲得榮譽的人而開，熱砂企業已準備好迎接你加入這場比賽。如果注定勝利屬於你，那麼向競技場登記員登記一組團隊，或是加入已經登記的隊伍吧！";
ARENA_NOT_CAPTAIN_INVALID_TEAM = "隊伍隊長需要點擊|cffffd200添加成員|r按鈕以填滿隊伍名冊。";
ARENA_NOT_USABLE = "無法在競技場使用";
ARENA_OFF_SEASON_TEXT = "第%d季的競技場聯賽已經結束了！|n|n本季的競技場頭銜與獎勵將會在賽季結束後的一週內發放。|n|n請記得跟競技場登記員交談以獲得第%d季開賽日期的相關資訊！";
ARENA_PETITION_LEADER_INSTRUCTIONS = "選擇一個你想邀請的玩家並點擊<要求簽名>。要創建此隊伍，就在取得需要的簽名數後把它交給競技場隊伍註冊員。";
ARENA_PETITION_MEMBER_INSTRUCTIONS = "點擊<簽署登記表>鈕以成為此競技場隊伍的創辦成員。";
ARENA_POINTS = "競技場點數";
ARENA_PRACTICE_BATTLE = "練習戰：";
ARENA_RATED = "戰役";
ARENA_RATED_BATTLE = "積分戰：";
ARENA_RATED_MATCH = "積分賽";
ARENA_RATED_QUEUES_DISABLED = "積分佇列目前暫時停用。";
ARENA_RATING = "競技場積分";
ARENA_REGISTRAR_PURCHASE_TEXT = "要創建一支競技場隊伍你必須購買此登記表，取得和你隊伍成員同樣數量的不同玩家簽名，再帶著登記表回來找我。請輸入你想要的競技場隊伍名稱。";
ARENA_SEASON_STATS = "季報";
ARENA_SPECTATOR = "你處於觀賽者模式中，想放棄這場戰鬥可用右鍵點擊小地圖上的競技場圖示並選擇「離開競技場」。";
ARENA_TEAM = "競技場隊伍";
ARENA_TEAMS = "競技場隊伍";
ARENA_TEAMS_INVALID_WARNING = "你目前不在任何競技場隊伍之中";
ARENA_TEAM_2V2 = "2v2競技場隊伍";
ARENA_TEAM_3V3 = "3v3競技場隊伍";
ARENA_TEAM_5V5 = "5v5競技場隊伍";
ARENA_TEAM_CAPTAIN = "競技場隊伍隊長";
ARENA_TEAM_INFO = "在競技場中，獲勝可獲得征服點數。獲勝同時可增加你的競技場積分。你的積分越高，你每週獲得的征服點數就會越多。\n\n在競技場隊伍頁面，你將能夠建立隊伍，管理隊員及觀看你隊伍的統計資料。";
ARENA_TEAM_INVITATION = "%s邀請你加入競技場隊伍：%s";
ARENA_TEAM_LEAD_IN = "拜訪一個競技場大師來建立一支新的競技場隊伍。";
ARENA_TEAM_NAME_GOLD = "金隊";
ARENA_TEAM_NAME_GREEN = "綠隊";
ARENA_TEAM_NAME_PURPLE = "紫隊";
ARENA_TEAM_RATING = "隊伍積分：";
ARENA_THIS_SEASON = "本季";
ARENA_THIS_SEASON_TOGGLE = "檢視本季狀態";
ARENA_THIS_WEEK = "本週";
ARENA_THIS_WEEK_TOGGLE = "檢視本週狀態";
ARENA_WEEKLY_STATS = "週報";
ARMOR = "護甲";
ARMOR_TEMPLATE = "%s點護甲";
ARMOR_TOOLTIP = "降低你在受到物理攻擊時所承受的傷害，其效果與攻擊者的等級有關。\n受到等級%d的敵人攻擊時減免傷害：%.1f%%";
ARTIFACTS_APPEARANCE_TAB = "外觀";
ARTIFACTS_APPEARANCE_TAB_TITLE = "神兵武器外觀";
ARTIFACTS_KNOWLEDGE_TOOLTIP_DESC = "獲得的神兵之力提高%s%%。";
ARTIFACTS_KNOWLEDGE_TOOLTIP_LEVEL = "神兵知識：%d";
ARTIFACTS_NUM_PURCHASED_RANKS = "神兵等級：%d";
ARTIFACTS_PERK_TAB = "特長";
ARTIFACT_DEMONHUNTER_HAVOC_BOSSNAME1 = "瓦瑞迪斯‧魔魂";
ARTIFACT_DEMONHUNTER_HAVOC_WEAPONNAME = "欺詐者雙刃";
ARTIFACT_DEMONHUNTER_VENGEANCE_WEAPONNAME = "奧達奇戰刃";
ARTIFACT_DK_BLOOD = "遭譴者之顎";
ARTIFACT_DK_BLOOD_BOSS_1 = "裂肉狂魔";
ARTIFACT_DK_BLOOD_BOSS_2 = "葛里克斯";
ARTIFACT_DK_FROST = "墮落王子之刃";
ARTIFACT_DK_UNHOLY = "天啟";
ARTIFACT_DRUID_BALANCE = "伊露恩之鐮";
ARTIFACT_DRUID_FERAL = "亞夏曼之牙";
ARTIFACT_DRUID_FERAL_BOSSNAME_1 = "西娜黎思";
ARTIFACT_DRUID_FERAL_BOSSNAME_2 = "蛛網女士";
ARTIFACT_DRUID_GUARDIAN = "厄索克之爪";
ARTIFACT_DRUID_GUARDIAN_URSOCLAIR = "厄索克巢穴";
ARTIFACT_DRUID_RESTO_BOSSNAME1 = "代斯特麥斯";
ARTIFACT_DRUID_RESTO_WEAPONNAME = "格哈尼爾";
ARTIFACT_END_GAME_POWER_UNLINKED_TOOLTIP = "需要啟用其他所有的天賦";
ARTIFACT_HIDDEN_ACHIEVEMENT_PROGRESS_FORMAT = "%s（%d/%d）";
ARTIFACT_HUNTER_BEAST_WEAPONNAME = "泰坦之擊";
ARTIFACT_HUNTER_MARKS_WEAPONNAME = "薩斯朵拉";
ARTIFACT_HUNTER_SURV_BOSSNAME1 = "達卡爾";
ARTIFACT_HUNTER_SURV_BOSSNAME2 = "高嶺之禍";
ARTIFACT_HUNTER_SURV_BOSSNAME3 = "災禍";
ARTIFACT_HUNTER_SURV_WEAPONNAME = "猛禽之爪";
ARTIFACT_MAGE_ARCANE = "亞魯涅斯";
ARTIFACT_MAGE_FIRE = "費羅米隆";
ARTIFACT_MAGE_FROST = "黯凜";
ARTIFACT_MAGE_FROST_BOSSNAME = "巴拉杜爾";
ARTIFACT_MONK_BREWMASTER1 = "福山之杖";
ARTIFACT_MONK_BREWMASTER2 = "漫行者之伴";
ARTIFACT_MONK_MISTWEAVER_WEAPONNAME = "雪崙，迷霧之杖";
ARTIFACT_MONK_WW = "蒼天之拳";
ARTIFACT_PALADIN_HOLY_WEAPONNAME = "白銀之手";
ARTIFACT_PALADIN_PROT_BOSSNAME1 = "厄格林";
ARTIFACT_PALADIN_PROT_BOSSNAME2 = "真理追尋者";
ARTIFACT_PALADIN_PROT_WEAPONNAME = "真理之盾";
ARTIFACT_PALADIN_RET_WEAPONNAME = "灰燼使者";
ARTIFACT_POWER = "神兵之力";
ARTIFACT_POWER_BAR = "神兵之力 %s / %s";
ARTIFACT_POWER_COST_TOOLTIP = "消耗：%s%s神兵之力|r";
ARTIFACT_POWER_GAIN = "+%d 神兵之力";
ARTIFACT_POWER_GAIN_SHORT = "%s|n+%s 神兵之力";
ARTIFACT_POWER_LEARN_RANK_TOOLTIP = "點擊以學習下個等級";
ARTIFACT_POWER_RELIC_BONUS = "+%d等級(|c%s%s|r)";
ARTIFACT_POWER_TOOLTIP_BODY = "你已獲得足夠的神兵之力，可以學習%d個特長。回到職業大廳的熔爐以解鎖它們。";
ARTIFACT_POWER_TOOLTIP_TITLE = "%s點神兵之力（升級還需 %s/%s）";
ARTIFACT_POWER_UNLINKED_TOOLTIP = "尚未連結";
ARTIFACT_PRIEST_DISCIPLINE = "聖光之怒";
ARTIFACT_PRIEST_HOLY_1 = "杜爾";
ARTIFACT_PRIEST_HOLY_2 = "";
ARTIFACT_PRIEST_SHADOW_BOSSNAME1 = "暮光執事";
ARTIFACT_PRIEST_SHADOW_BOSSNAME2 = "法席恩";
ARTIFACT_PRIEST_SHADOW_WEAPONNAME = "薩拉塔斯";
ARTIFACT_RELIC_SLOT_NEXT_RANK = "此聖物插槽將於神兵等級%2$d時升級至等級%1$d。";
ARTIFACT_RELIC_TALENT_AVAILABLE = "虛空之光熔爐有新的特長可以選擇。";
ARTIFACT_RESPEC = "你確定要重置你的神兵特長？|n|n這將會消耗%s點|cffe6cc80神兵之力|r。";
ARTIFACT_RESPEC_NOT_ENOUGH_POWER = "你沒有足夠的|cffe6cc80神兵之力|r以改變你的特長。|n|n需要%s點|cffe6cc80神兵之力|r。";
ARTIFACT_RETIRED = "為了穩定艾澤拉斯的傷口，這件神兵武器的力量被用來抽取薩格拉斯之劍的黑暗能量。";
ARTIFACT_ROGUE_ASSASSINATION_BOSSNAME1 = "梅里斯‧瑪拉甘";
ARTIFACT_ROGUE_ASSASSINATION_WEAPONNAME = "弒君之刃";
ARTIFACT_ROGUE_OUTLAW_BOSSNAME1 = "驚懼上將伊莉莎";
ARTIFACT_ROGUE_OUTLAW_WEAPONNAME = "驚懼雙刀";
ARTIFACT_ROGUE_SUBTLETY_BOSSNAME1 = "艾可莉‧影血";
ARTIFACT_ROGUE_SUBTLETY_WEAPONNAME = "吞噬者之牙";
ARTIFACT_SHAMAN_ELEMENTAL_WEAPONNAME = "萊公之拳";
ARTIFACT_SHAMAN_ENHANCEMENT_WEAPONNAME = "末日錘";
ARTIFACT_SHAMAN_RESTORATION_WEAPONNAME = "薩拉達爾";
ARTIFACT_SHAMAN_TITLECARD_DEEPHOLM = "地深之源";
ARTIFACT_SHAMAN_TITLECARD_MAELSTROM = "大漩渦";
ARTIFACT_TOAST_NEW_POWER_AVAILABLE = "獲得新的特長";
ARTIFACT_TOAST_RETURN_TO_FORGE = "返回熔爐以解鎖特長";
ARTIFACT_TRAITS_NO_FORGE_ERROR = "必須使用職業大廳的神兵武器熔爐才能啟用特長。";
ARTIFACT_TUTORIAL_CUSTOMIZE_APPEARANCE = "在這裡自訂你的神兵武器的外觀。";
ARTIFACT_TUTORIAL_KNOWLEDGE = "將滑鼠移動過來檢視你的神兵等級。";
ARTIFACT_TUTORIAL_SLOT_RELIC = "右鍵點擊這個聖物打開已裝備的神兵武器，將它放入適用的插槽。";
ARTIFACT_VISIT_FORGE_TO_START = "你尚未發掘這件神兵武器的真正潛能。";
ARTIFACT_WARLOCK_AFFLICTION = "烏薩萊許";
ARTIFACT_WARLOCK_AFFLICTION_2 = "";
ARTIFACT_WARLOCK_DEMO = "曼那瑞之顱";
ARTIFACT_WARLOCK_DEST = "薩格拉斯權杖";
ARTIFACT_WARRIOR_ARMS_BOSSNAME1 = "扎卡茲";
ARTIFACT_WARRIOR_ARMS_WEAPONNAME = "破戰巨劍";
ARTIFACT_WARRIOR_FURY_BOSSNAME1 = "維格弗斯‧刃風";
ARTIFACT_WARRIOR_FURY_WEAPONNAME = "勇氣戰劍";
ARTIFACT_WARRIOR_ODYN = "歐丁";
ARTIFACT_WARRIOR_PROT_BOSSNAME1 = "麥格納爾‧碎冰者";
ARTIFACT_WARRIOR_PROT_WEAPONNAME = "大地守護者之鱗";
ARTIFACT_WARRIOR_PROT_WEAPONNAME_SECOND = "";
ARTIFACT_XP_FULL = "%s已達等級上限。";
ARTIFACT_XP_GAIN = "%s獲得%s點神兵之力。";
ARTIFACT_XP_REWARD = "你目前裝備之武器的神兵之力";
ARTISAN = "專家級";
ARTISANS_CONSORTIUM = "工匠聯盟";
ASHRAN_PICK_POCKET = "你的包包遭到扒竊，你損失了5個文物碎片。";
ASSEMBLING_GROUP = "組成隊伍...";
ASSIGNED_COLON = "當前指派：";
ASSIGN_LOOT = "分配戰利品";
ASSISTED_COMBAT_HIGHLIGHT_DIALOG_WARNING = "輔助醒目標示只會建議顯示在畫面上的技能。";
ASSISTED_COMBAT_HIGHLIGHT_LABEL = "輔助醒目標示";
ASSISTED_COMBAT_HIGHLIGHT_SPELL_INCLUDED = "包含於輔助醒目標示中。";
ASSISTED_COMBAT_LABEL = "戰鬥助手";
ASSISTED_COMBAT_ROTATION = "單鍵技能輔助";
ASSISTED_COMBAT_ROTATION_ACTION_BUTTON_HELPTIP = "單鍵技能輔助會為你推薦傷害技能。用法就和其他技能一樣。";
ASSISTED_COMBAT_ROTATION_DRAG_HELPTIP = "將單鍵技能輔助拖曳到快捷列上，將你的輸出循環整合為一個單一按鈕。";
ASSISTED_COMBAT_ROTATION_SPELLBOOK_LABEL = "單鍵技能|n輔助";
ASSISTED_COMBAT_ROTATION_SPELLS_LIST_HIDE = "右鍵點擊以隱藏技能清單";
ASSISTED_COMBAT_ROTATION_SPELLS_LIST_SHOW = "右鍵點擊以查看技能清單";
ASSISTED_COMBAT_ROTATION_SPELL_INCLUDED = "包含於單鍵技能輔助中。";
ASSISTED_COMBAT_ROTATION_VIEW_SPELLBOOK = "在法術書中檢視";
ASSISTED_COMBAT_SPELL_INCLUDED = "包含於輔助醒目標示與單鍵技能輔助中。";
ASSIST_ACTION_GRAVE_MARKER_TOKEN_CONTEXT_FULL = "在級別%2$d探究中被%1$s殺害";
ASSIST_ACTION_GRAVE_MARKER_TOKEN_CONTEXT_MONSTER = "被%s殺害";
ASSIST_ACTION_GRAVE_MARKER_TOKEN_CONTEXT_NONE = "遭到殺害並死亡";
ASSIST_ACTION_GRAVE_MARKER_TOKEN_CONTEXT_TIER = "在級別%d探究中被殺害";
ASSIST_ACTION_GRAVE_MARKER_TOOLTIP = "%s之墓";
ASSIST_ACTION_LOUNGING_PLAYER_NAME = "%s的回憶";
ASSIST_ACTION_PLACED_VO_TOOLTIP = "來自%s的訊息";
ASSIST_ACTION_PLAYER_GUARDIAN_NAME = "%s的回音";
ASSIST_ACTION_PLAYER_SLAYER_TITLE = "%s剋星";
ASSIST_ATTACK = "協助時開啟攻擊";
ATTACHMENT_TEXT = "將物品放在這裡隨郵件發送";
ATTACK = "攻擊";
ATTACK_COLON = "攻擊：";
ATTACK_POWER = "強度";
ATTACK_POWER_TOOLTIP = "攻擊強度";
ATTACK_SPEED = "攻擊速度";
ATTACK_SPEED_SECONDS = "攻擊速度（秒）";
ATTACK_SPEED_TOOLTIP1 = "每次攻擊間隔時間";
ATTACK_TOOLTIP = "攻擊等級";
ATTACK_TOOLTIP_SUBTEXT = "攻擊等級影響到你擊中目標的機率，其數值由你目前裝備武器的武器技能來決定。";
AT_WAR = "交戰狀態";
AUCTIONS = "拍賣";
AUCTION_BROWSE_UNIT_PRICE_SORT = "每單位價格：";
AUCTION_BUYOUT_ERROR = "必須高於或等於起始價格。";
AUCTION_CATEGORY_ARMOR = "護甲";
AUCTION_CATEGORY_BATTLE_PETS = "戰寵";
AUCTION_CATEGORY_CONSUMABLES = "消耗品";
AUCTION_CATEGORY_CONTAINERS = "容器";
AUCTION_CATEGORY_GEMS = "寶石";
AUCTION_CATEGORY_GLYPHS = "雕紋";
AUCTION_CATEGORY_HOUSING = "房屋";
AUCTION_CATEGORY_ITEM_ENHANCEMENT = "物品附魔";
AUCTION_CATEGORY_MISCELLANEOUS = "雜項";
AUCTION_CATEGORY_PROFESSION_EQUIPMENT = "專業技能裝備";
AUCTION_CATEGORY_QUEST_ITEMS = "任務物品";
AUCTION_CATEGORY_RECIPES = "配方";
AUCTION_CATEGORY_TRADE_GOODS = "材料";
AUCTION_CATEGORY_WEAPONS = "武器";
AUCTION_CREATING = "拍賣建立中%d/%d";
AUCTION_CREATOR = "出售者";
AUCTION_DURATION = "有效時限";
AUCTION_DURATION_ERROR = "（拍賣時間將被設定為5分鐘）";
AUCTION_DURATION_ONE = "12小時";
AUCTION_DURATION_THREE = "48小時";
AUCTION_DURATION_TWO = "24小時";
AUCTION_EXPIRED_MAIL_SUBJECT = "拍賣已到期：%s";
AUCTION_HOUSE_ALL_AUCTIONS = "所有拍賣";
AUCTION_HOUSE_ALL_BIDS = "所有競標";
AUCTION_HOUSE_AUCTIONS_SUB_TAB = "拍賣";
AUCTION_HOUSE_AUCTIONS_TAB = "交易";
AUCTION_HOUSE_AUCTION_SOLD_PREFIX = "|cff00ff00售出：|r";
AUCTION_HOUSE_BACK_BUTTON = "返回";
AUCTION_HOUSE_BIDS_SUB_TAB = "競標";
AUCTION_HOUSE_BID_AMOUNT_IS_TOO_LOW = "競標金額必須高於目前的出價";
AUCTION_HOUSE_BID_BUTTON = "競標";
AUCTION_HOUSE_BID_LABEL = "出價金額";
AUCTION_HOUSE_BROWSE_FAVORITES_TIP = "提示：右鍵點擊物品就可以設為最愛。當你打開拍賣場時，最愛的物品會馬上出現。";
AUCTION_HOUSE_BROWSE_HEADER_CONTAINER_SLOTS = "欄位";
AUCTION_HOUSE_BROWSE_HEADER_NAME = "名稱";
AUCTION_HOUSE_BROWSE_HEADER_PET_LEVEL = "等級";
AUCTION_HOUSE_BROWSE_HEADER_PRICE = "價格";
AUCTION_HOUSE_BROWSE_HEADER_QUANTITY = "可購買物品";
AUCTION_HOUSE_BROWSE_HEADER_RECIPE_SKILL = "技能";
AUCTION_HOUSE_BROWSE_HEADER_REQUIRED_LEVEL = "等級";
AUCTION_HOUSE_BUCKET_VARIATION_EQUIPMENT_TOOLTIP = "這個群組中的物品在屬性與外觀上可能會各有不同。請在購買之前查看拍賣的提示資訊。";
AUCTION_HOUSE_BUCKET_VARIATION_PET_TOOLTIP = "這個群組中的寵物在屬性、等級和品級上可能各有不同。請在購買之前查看拍賣的提示資訊。";
AUCTION_HOUSE_BUYER_FORMAT = "買家：|cffffffff%s|r";
AUCTION_HOUSE_BUYOUT_BUTTON = "直購";
AUCTION_HOUSE_BUYOUT_LABEL = "直購價";
AUCTION_HOUSE_BUYOUT_MODE_CHECK_BOX = "直購模式";
AUCTION_HOUSE_BUYOUT_MODE_TOOLTIP = "取消勾選這個選項可允許你對自己的拍賣下標";
AUCTION_HOUSE_BUYOUT_OPTIONAL_LABEL = "|cff777777（非必要）|r";
AUCTION_HOUSE_BUY_BUTTON = "購買";
AUCTION_HOUSE_BUY_TAB = "購買";
AUCTION_HOUSE_CANCEL_AUCTION_BUTTON = "取消拍賣";
AUCTION_HOUSE_COMMODITIES_QUANTITY_FORMAT = "%s / %s";
AUCTION_HOUSE_CRAFTING_REAGANT_QUALITY_FORMAT = "%s%s";
AUCTION_HOUSE_CUT_COLON = "拍賣費：";
AUCTION_HOUSE_DEPOSIT_LABEL = "保證金";
AUCTION_HOUSE_DEPRECATED = "這項插件已經停用。請安裝更新後的版本。";
AUCTION_HOUSE_DIALOG_BUY_NOW = "立即購買";
AUCTION_HOUSE_DIALOG_ITEM_FORMAT = "%s  x%s";
AUCTION_HOUSE_DIALOG_PER_UNIT_INCREASE = "|cffffd100每個單位增加：|r";
AUCTION_HOUSE_DIALOG_PRICE_UNAVAILABLE = "這件物品已不存在。";
AUCTION_HOUSE_DIALOG_PRICE_UPDATED = "更新為可購買的最便宜價格";
AUCTION_HOUSE_DIALOG_TOTAL_INCREASE = "|cffffd100增加總額：|r";
AUCTION_HOUSE_DROPDOWN_REMOVE_FAVORITE = "移除最愛";
AUCTION_HOUSE_DROPDOWN_SET_FAVORITE = "設為最愛";
AUCTION_HOUSE_DURATION_LABEL = "有效時限";
AUCTION_HOUSE_EQUIPMENT_NAME_FORMAT = "%s (%s)";
AUCTION_HOUSE_EQUIPMENT_RESULT_FORMAT = "%s (%s)";
AUCTION_HOUSE_FAVORITES_MAXED_TOOLTIP = "你的最愛清單已經滿了。請先取消一件最愛的物品，才能再加入這個。";
AUCTION_HOUSE_FAVORITES_SEARCH_TOOLTIP_NO_FAVORITES = "你的最愛清單為空白。在拍賣場右鍵點擊一個物件就可以加入最愛。";
AUCTION_HOUSE_FAVORITES_SEARCH_TOOLTIP_TITLE = "最愛";
AUCTION_HOUSE_FILTER_CATEGORY_COLLECTIONS = "收藏";
AUCTION_HOUSE_FILTER_CATEGORY_EQUIPMENT = "裝備";
AUCTION_HOUSE_FILTER_CATEGORY_RARITY = "稀有程度";
AUCTION_HOUSE_FILTER_CURRENTEXPANSION_ONLY = "僅限當前資料片";
AUCTION_HOUSE_FILTER_DROPDOWN_CUSTOM = "自訂";
AUCTION_HOUSE_FILTER_DROPDOWN_NONE = "無";
AUCTION_HOUSE_FILTER_DROP_DOWN_LEVEL_RANGE = "等級範圍";
AUCTION_HOUSE_FILTER_RUNECARVING = "|cff00ccff符文雕刻|r";
AUCTION_HOUSE_FILTER_UNCOLLECTED_ONLY = "僅限尚未收集";
AUCTION_HOUSE_FILTER_UPGRADES_ONLY = "僅限較強物品";
AUCTION_HOUSE_FILTER_USABLE_ONLY = "僅限可用物品";
AUCTION_HOUSE_FRAME_TITLE_AUCTIONS = "拍賣";
AUCTION_HOUSE_FRAME_TITLE_BUY = "瀏覽拍賣物品";
AUCTION_HOUSE_FRAME_TITLE_SELL = "上架拍賣物品";
AUCTION_HOUSE_FRAME_TITLE_TRANSACTIONS = "進行中的交易";
AUCTION_HOUSE_HEADER_BID_PRICE = "出價金額";
AUCTION_HOUSE_HEADER_BUYOUT_PRICE = "直購價";
AUCTION_HOUSE_HEADER_CURRENT_BID = "目前出價";
AUCTION_HOUSE_HEADER_ITEM = "物品";
AUCTION_HOUSE_HEADER_SELLER = "賣家";
AUCTION_HOUSE_HEADER_UNIT_PRICE = "單價";
AUCTION_HOUSE_HIGHEST_BIDDER = "最高出價者";
AUCTION_HOUSE_HIGH_BIDDER_FORMAT = "最高出價者：|cffffffff%s|r";
AUCTION_HOUSE_INCOMING_AMOUNT = "應收金額：";
AUCTION_HOUSE_ITEM_QUANTITY_FORMAT = "|cff808080x%s|r";
AUCTION_HOUSE_ITEM_SOLD_FORMAT = "%s - |cff00ff00賣出|r";
AUCTION_HOUSE_ITEM_WITH_QUANTITY_FORMAT = "%s  |cff808080x%s|r";
AUCTION_HOUSE_MAIL_FORMAT_COUNT = "%sx";
AUCTION_HOUSE_MAIL_MULTIPLE_BUYERS = "多位買家";
AUCTION_HOUSE_MAIL_MULTIPLE_SELLERS = "多位賣家";
AUCTION_HOUSE_MAX_QUANTITY_BUTTON = "最大";
AUCTION_HOUSE_NONE_AVAILABLE = "沒有可購買物品";
AUCTION_HOUSE_NONE_AVAILABLE_FORMAT = "目前沒有物品等級%s的相同物品";
AUCTION_HOUSE_NUM_SELLERS = "%d位賣家";
AUCTION_HOUSE_OUTBID = "出價被超過";
AUCTION_HOUSE_OWNED_COMMODITIES_LINE_TOOLTIP_TEXT = "全部或是有部份物品屬於你。你不能購買你自己的拍賣。";
AUCTION_HOUSE_OWNED_COMMODITIES_LINE_TOOLTIP_TITLE = "你的拍賣";
AUCTION_HOUSE_PER_ITEM_LABEL = "每件物品";
AUCTION_HOUSE_POST_BUTTON = "開始拍賣";
AUCTION_HOUSE_QUANTITY_AVAILABLE_FORMAT = "%s件";
AUCTION_HOUSE_QUANTITY_LABEL = "數量";
AUCTION_HOUSE_REFRESH_BUTTON_TOOLTIP = "更新";
AUCTION_HOUSE_SEARCH_BAR_FILTERS_LABEL = "過濾方式";
AUCTION_HOUSE_SEARCH_BAR_LEVEL_RANGE_LABEL = "等級範圍";
AUCTION_HOUSE_SEARCH_BAR_NAME_LABEL = "名稱";
AUCTION_HOUSE_SEARCH_BUTTON = "搜尋";
AUCTION_HOUSE_SELLER_YOU = "你";
AUCTION_HOUSE_SELL_FRAME_ERROR_BUYOUT = "直購金額必須高於起始價格";
AUCTION_HOUSE_SELL_FRAME_ERROR_DEPOSIT = "你沒有足夠的金錢支付保證金";
AUCTION_HOUSE_SELL_FRAME_ERROR_ITEM = "未選擇物品";
AUCTION_HOUSE_SELL_FRAME_ERROR_PRICE = "價格必須高於零";
AUCTION_HOUSE_SELL_FRAME_ERROR_QUANTITY = "數量必須高於零";
AUCTION_HOUSE_SELL_TAB = "賣出";
AUCTION_HOUSE_TIME_LEFT_FORMAT_ACTIVE = "剩餘時間：|cffffffff%s|r";
AUCTION_HOUSE_TIME_LEFT_FORMAT_SOLD = "送達時間：|cffffffff%s|r";
AUCTION_HOUSE_TOOLTIP_DURATION_FORMAT = "剩餘時間：|cffffffff%s|r";
AUCTION_HOUSE_TOOLTIP_MULTIPLE_SELLERS_FORMAT = "賣家：|cffffffff%s|r";
AUCTION_HOUSE_TOOLTIP_OVERFLOW_SELLERS_FORMAT = "賣家：|cffffffff%s，以及其他%s位|r";
AUCTION_HOUSE_TOOLTIP_SELLER_FORMAT = "賣家：|cffffffff%s|r";
AUCTION_HOUSE_TOOLTIP_TIME_LEFT_LONG = "2-12小時";
AUCTION_HOUSE_TOOLTIP_TIME_LEFT_MEDIUM = "30分鐘-2小時";
AUCTION_HOUSE_TOOLTIP_TIME_LEFT_SHORT = "少於30分鐘";
AUCTION_HOUSE_TOOLTIP_TIME_LEFT_VERY_LONG = "12小時-2天";
AUCTION_HOUSE_TOOLTIP_TITLE_NONE_AVAILABLE = "沒有拍賣品可購買";
AUCTION_HOUSE_TOOLTIP_TITLE_NOT_ENOUGH_MONEY = "你的資金不足";
AUCTION_HOUSE_TOOLTIP_TITLE_OWN_AUCTION = "你不能購買自己的拍賣品";
AUCTION_HOUSE_TOTAL_PRICE_LABEL = "總金額";
AUCTION_HOUSE_UNDERCUT_TUTORIAL = "不用刻意降價！|n|n較晚發佈的拍賣物件在相同價格時，會優先售出。";
AUCTION_HOUSE_UNIT_PRICE_LABEL = "單價";
AUCTION_INVOICE_FUNDS_DELAY = "預計送抵時間為%s";
AUCTION_INVOICE_FUNDS_NOT_YET_SENT = "金錢尚未寄出";
AUCTION_INVOICE_MAIL_SUBJECT = "即將賣出：%s";
AUCTION_INVOICE_PENDING_FUNDS_COLON = "即將送抵的金錢：";
AUCTION_ITEM = "拍賣物品";
AUCTION_ITEM_INCOMING_AMOUNT = "預計收到金額";
AUCTION_ITEM_SOLD = "%s - 已出售";
AUCTION_ITEM_TEXT = "將物品放在這裡以供拍賣";
AUCTION_ITEM_TIME_UNTIL_DELIVERY = "%s後送抵";
AUCTION_MAIL_ITEM_STACK = "%s（%d）";
AUCTION_NUM_STACKS = "堆疊數";
AUCTION_OUTBID_MAIL_SUBJECT = "競標%s失敗";
AUCTION_POSTING_ERROR_TEXT = "物品暫時無法進行拍賣。|n|n拍賣場即將進行重大更新。";
AUCTION_PRICE = "價格";
AUCTION_PRICE_PER_ITEM = "每一個";
AUCTION_PRICE_PER_STACK = "每一疊";
AUCTION_REMOVED_MAIL_SUBJECT = "拍賣取消：%s";
AUCTION_SOLD_MAIL_SUBJECT = "拍賣成功：%s";
AUCTION_STACK_SIZE = "堆疊量";
AUCTION_SUBCATEGORY_CLOAK = "披風";
AUCTION_SUBCATEGORY_MISCELLANEOUS = "雜項";
AUCTION_SUBCATEGORY_ONE_HANDED = "單手";
AUCTION_SUBCATEGORY_OTHER = "其他";
AUCTION_SUBCATEGORY_PROFESSION_ACCESSORIES = "飾品";
AUCTION_SUBCATEGORY_PROFESSION_TOOLS = "工具";
AUCTION_SUBCATEGORY_RANGED = "遠程";
AUCTION_SUBCATEGORY_TWO_HANDED = "雙手";
AUCTION_TIME_LEFT0 = "已完成！";
AUCTION_TIME_LEFT0_DETAIL = "已完成拍賣。";
AUCTION_TIME_LEFT1 = "短";
AUCTION_TIME_LEFT1_DETAIL = "少於30分鐘";
AUCTION_TIME_LEFT2 = "中";
AUCTION_TIME_LEFT2_DETAIL = "30分鐘到2小時";
AUCTION_TIME_LEFT3 = "長";
AUCTION_TIME_LEFT3_DETAIL = "2小時到12小時";
AUCTION_TIME_LEFT4 = "非常長";
AUCTION_TIME_LEFT4_DETAIL = "大於12小時";
AUCTION_TITLE = "%s的拍賣";
AUCTION_TOOLTIP_BID_PREFIX = "每單位競標價格：";
AUCTION_TOOLTIP_BUYOUT_PREFIX = "每單位直購價：";
AUCTION_WON_MAIL_SUBJECT = "競拍贏得：%s";
AUDIO_CACHE_SIZE = "音效快取大小";
AUDIO_CACHE_SIZE_LARGE = "大（%dMB）";
AUDIO_CACHE_SIZE_SMALL = "小（%dMB）";
AUDIO_CHANNELS = "音效頻道";
AUDIO_CHANNELS_HIGH = "高（%d）";
AUDIO_CHANNELS_LOW = "低（%d）";
AUDIO_CHANNELS_MEDIUM = "中（%d）";
AUDIO_LABEL = "音效";
AUDIO_OUTPUT_DEVICE = "輸出裝置";
AUDIO_SUBTEXT = "這些選項控制音效硬體設備，還有遊戲內的聲音種類和音量大小。";
AURAS = "光環";
AURAS_COMBATLOG_TOOLTIP = "顯示增益性或有害的狀態效果訊息。";
AURA_END = "<%s>消失";
AUTHENTICATOR_CONFIRM_GUILD_DEMOTE = "%1$s無法被降級到%2$s，因為那個會階需要驗證器。你是否確定要將%1$s降級到%3$s？";
AUTHENTICATOR_CONFIRM_GUILD_PROMOTE = "%1$s無法被提升為%2$s，因為那個會階需要驗證器。你是否確定要將%1$s晉升為%3$s？";
AUTHENTICATOR_GUILD_RANK_CHANGE = "這個動作會使最低的公會會階需要驗證器。";
AUTHENTICATOR_GUILD_RANK_IN_USE = "你無法對正在使用中的公會會階設置這個選項。";
AUTHENTICATOR_GUILD_RANK_LAST = "你無法對最低的公會會階設置這個選項。";
AUTOCOMPLETE_LABEL_FRIEND = "（好友）";
AUTOCOMPLETE_LABEL_GROUP = "（團隊）";
AUTOCOMPLETE_LABEL_GUILD = "（公會）";
AUTOCOMPLETE_LABEL_INTERACTED = "（密語）";
AUTOFOLLOWSTART = "正在跟隨%s。";
AUTOFOLLOWSTOP = "已停止跟隨%s。";
AUTOFOLLOWSTOPCOMBAT = "你停止移動，開始攻擊%s";
AUTO_ACCEPT_QUICK_JOIN_TEXT = "自動接受快速加入要求";
AUTO_ACTIVATE_DISABLED_IN_PARTY = "必須先開啟團隊風格隊伍框架功能後，才會以此玩家人數自動開啟。";
AUTO_ACTIVATE_ON = "符合下列情況時自動開啟：";
AUTO_ACTIVATE_PROFILE_NO_ENEMYTYPE = "由於尚未指定PvP或PvE，故檔案不會自動開啟。";
AUTO_ACTIVATE_PROFILE_NO_SIZE = "由於尚未指定隊伍大小，故檔案不會自動開啟。";
AUTO_ACTIVATE_PROFILE_NO_TALENT = "由於尚未指定天賦專精，故檔案不會自動開啟。";
AUTO_ADD_DISABLED_GROUPED_TOOLTIP = "如果你的團隊已經額滿，或者你不是隊長，你就不能自動增加更多成員至你的團隊。";
AUTO_ADD_DISABLED_QUEUED_TOOLTIP = "如果你已在尋求組隊加入，你便無法自動增加更多隊員至你的團隊。";
AUTO_ADD_MEMBERS = "自動加入隊員";
AUTO_ADD_TOOLTIP = "自動將隊員加入你的隊伍。此功能只對地城有用。";
AUTO_DISMOUNT_FLYING_TEXT = "自動解除飛行中坐騎";
AUTO_FOLLOW_SPEED = "自動跟隨速度";
AUTO_GROUP_CREATION_NORMAL_QUEST = "正在進行任務[%s]。";
AUTO_GROUP_CREATION_WORLD_QUEST = "正在進行世界任務[%s]。";
AUTO_JOIN = "自動加入";
AUTO_JOIN_DISABLED_TOOLTIP = "如果你正自動尋找更多人加入你的隊伍，你便無法自動加入另一個團隊。";
AUTO_JOIN_GUILD_CHANNEL = "自動加入公會招募頻道";
AUTO_JOIN_TOOLTIP = "讓你自動加入符合你搜尋條件的隊伍。此功能只對地城有用。";
AUTO_JOIN_VOICE = "自動加入語音";
AUTO_LOOT_DEFAULT_TEXT = "自動拾取";
AUTO_LOOT_KEY_TEXT = "自動拾取鍵";
AUTO_OPEN_LOOT_HISTORY_TEXT = "自動打開拾取記錄視窗";
AUTO_QUEST_PROGRESS_TEXT = "任務進展自動更新";
AUTO_QUEST_WATCH_TEXT = "自動任務追蹤";
AUTO_RANGED_COMBAT_TEXT = "自動攻擊/自動射擊";
AUTO_RESET_DAMAGE_METER = "自動重置傷害量表";
AUTO_RESET_DAMAGE_METER_TOOLTIP = "啟用後，每當你進入一個新的副本時，傷害量表都會重置所有數值。";
AUTO_SELF_CAST_KEY_TEXT = "自我施法鍵";
AUTO_SELF_CAST_TEXT = "自動自我施法";
AVAILABLE = "可用";
AVAILABLE_FOLLOWER_QUEST = "可以取得的盟友任務";
AVAILABLE_QUEST = "可以取得的任務";
AVAILABLE_QUESTS = "可以取得的任務";
AVAILABLE_SERVICES = "可以使用的服務";
AVERAGE_WAIT_TIME = "平均等待時間：";
AZERITE_CLICK_TO_SELECT = "點擊以啟用";
AZERITE_EMPOWERED_BIND_NO_DROP = "選擇能力會使此物品和你綁定。";
AZERITE_EMPOWERED_ITEM_FULLY_UPGRADED = "完全升級";
AZERITE_EMPOWERED_ITEM_LOOT_LABEL = "艾澤萊晶岩物品！";
AZERITE_EMPOWERED_REFORGE_NO_CHOICES_TO_UNDO = "沒有可以恢復的能力選項。";
AZERITE_EMPOWERED_SELECT_POWER = "你確定要選擇這個艾澤萊晶岩之力嗎？";
AZERITE_EMPOWERED_UNSELECTED_TRAITS_HELPTIP = "獲得一項新的艾澤萊晶岩之力。|n按下Shift+右鍵以檢視。";
AZERITE_ESSENCE_EMPTY_MAIN_SLOT = "|cff71d5ff空白欄位|r";
AZERITE_ESSENCE_EMPTY_MAIN_SLOT_DESC = "在這裡放入精華，就可以同時獲得它的主要與次要力量。";
AZERITE_ESSENCE_EMPTY_PASSIVE_SLOT = "|cff8788ee空白次要欄位|r";
AZERITE_ESSENCE_EMPTY_PASSIVE_SLOT_DESC = "在這裡放入精華，就可以獲得它的次要力量。";
AZERITE_ESSENCE_HELPTIP_AVAILABLE_SLOT = "有一個精華欄位可使用。按下Shift+右鍵即可檢視。";
AZERITE_ESSENCE_HELPTIP_UNLOCKED_POWER = "你解鎖了一個新力量。前往心之熔爐以啟動它。";
AZERITE_ESSENCE_HELPTIP_UNLOCKED_SLOT = "你解鎖了一個新的精華欄位。前往心之熔爐以啟動它。";
AZERITE_ESSENCE_ITEM_TOOLTIP_SLOT_AVAILABLE = "精華欄位可使用。";
AZERITE_ESSENCE_ITEM_TYPE = "精華";
AZERITE_ESSENCE_LOCKED_MILESTONE_LEVEL = "艾澤拉斯之心等級達到%d級後解鎖。";
AZERITE_ESSENCE_LOCKED_SLOT_LEVEL = "艾澤拉斯之心等級達到%d級後解鎖。";
AZERITE_ESSENCE_MAIN_SLOT = "|cff71d5ff主要欄位|r";
AZERITE_ESSENCE_PASSIVE_SLOT = "|cff8788ee次要欄位|r";
AZERITE_ESSENCE_RANK = "等級%d";
AZERITE_ESSENCE_TOOLTIP_FINAL_POWER_INLINE = "- %s";
AZERITE_ESSENCE_TOOLTIP_MAIN_POWER = "|cff71d5ff主要力量：|r";
AZERITE_ESSENCE_TOOLTIP_MAIN_POWER_INLINE = "|cff71d5ff主要力量：|r%s";
AZERITE_ESSENCE_TOOLTIP_NAME_RANK = "%s（等級%d）";
AZERITE_ESSENCE_TOOLTIP_PASSIVE_POWER = "|cff8788ee次要力量：|r";
AZERITE_ESSENCE_TOOLTIP_PASSIVE_POWER_INLINE = "|cff8788ee次要力量：|r%s";
AZERITE_ESSENCE_TUTORIAL_FIRST_ESSENCE = "點擊精華，然後點擊空欄位來啟用主要和次要力量。";
AZERITE_ESSENCE_UNLOCK_MILESTONE = "必須使用心之室的心之熔爐才能啟動此力量。";
AZERITE_ESSENCE_UNLOCK_SLOT = "必須使用心之室的心之熔爐才能啟動此欄位。";
AZERITE_ISLANDS_XP_GAIN = "|cffe6cc80從%2$s|r收集到%1$d個艾澤萊晶岩";
AZERITE_ISLAND_POWER_GAIN_SHORT = "收集到%s個艾澤萊晶岩";
AZERITE_ITEM_LEVELED_UP_TOAST = "能力提升至等級%d";
AZERITE_ITEM_LEVELED_UP_TOAST_UNLOCKED_MULTIPLE = "獲得新的艾澤萊晶岩之力";
AZERITE_ITEM_LEVELED_UP_TOAST_UNLOCKED_SINGLE = "獲得新的%s艾澤萊晶岩之力";
AZERITE_MILESTONE_NO_ACTIVE_LINKS = "尚未連結。";
AZERITE_POWER_BAR = "神兵之力 %s";
AZERITE_POWER_GAIN_SHORT = "%s|n+%s 神兵之力";
AZERITE_POWER_LEVEL = "艾澤萊晶岩之力等級%d";
AZERITE_POWER_NOT_FOR_YOUR_SPEC = "這不是你的專精能使用的力量。";
AZERITE_POWER_TOOLTIP_BODY = "神兵之力強化了%s";
AZERITE_POWER_TOOLTIP_TITLE = "等級%s（到下一級還需要%s點神兵之力）";
AZERITE_POWER_UNLOCKED_AT_LEVEL = "- 於艾澤拉斯之心等級%d時解鎖";
AZERITE_POWER_UNSELECTABLE_IN_PREVIEW = "預覽時無法那樣做。";
AZERITE_PREVIEW_UNAVAILABLE_FOR_CLASS = "你的職業無法預覽此艾澤萊晶岩物品效果。";
AZERITE_RESPEC_BUTTON = "重鑄";
AZERITE_RESPEC_TITLE = "艾澤萊晶岩重鑄者";
AZERITE_RESPEC_TUTORIAL_TEXT = "拖曳一件艾澤萊晶岩護甲到此處以重鑄它的力量。";
AZERITE_TUTORIAL_FIRST_POWER_LOCKED_IN = "這項艾澤萊晶岩之力啟用了。|n繼續升級你的艾澤拉斯之心，解鎖更多艾澤萊晶岩之力。";
AZERITE_TUTORIAL_ITEM_IN_BAG = "你獲得了一件艾澤萊晶岩護甲。打開背包裝備它。";
AZERITE_TUTORIAL_ITEM_IN_SLOT = "裝備艾澤萊晶岩護甲，讓艾澤拉斯之心強化你。";
AZERITE_XP_GAIN = "%s獲得%s點神兵之力。";
AZEROTH = "艾澤拉斯";
AZSUNA = "艾蘇納";
A_RANDOM_DUNGEON = "一個隨機地城";
BACK = "上頁";
BACKGROUND = "底色";
BACKPACK_AUTHENTICATOR_DIALOG_DESCRIPTION = "使用Battle.net驗證器及SMS簡訊安全通知保護你的《魔獸世界》帳號，就可以為你的背包增加4個空格。|n|nBattle.net驗證器是免費、便於使用的服務，可以保護你的帳號不被盜用，SMS簡訊安全通知會在你的帳號有重大變更時發送通知。|n|n點選「啟用」以開啟帳號安全設定網頁。";
BACKPACK_AUTHENTICATOR_EXTRA_SLOTS_ADDED = "你的帳號使用了驗證器和SMS簡訊安全通知，背包增加4個空格。";
BACKPACK_AUTHENTICATOR_FULL_INVENTORY = "你的物品欄已滿。請騰出空間才能領取遺失的物品。";
BACKPACK_AUTHENTICATOR_INCREASE_SIZE = "增加背包空間";
BACKPACK_TOOLTIP = "背包";
BACKSLOT = "背部";
BAD_ARENA_TEAM_NAME = "不當的競技場隊伍名稱";
BAD_GUILD_NAME = "不當的公會名稱";
BAD_PLAYER_NAME = "不當的玩家名稱";
BAGSLOT = "背包";
BAGSLOTTEXT = "背包欄位";
BAGS_ONLY = "這裡只能放置背包！";
BAG_CLEANUP_ACCOUNT_BANK = "清理戰隊銀行";
BAG_CLEANUP_BAGS = "清理背包";
BAG_CLEANUP_BAGS_DESCRIPTION = "自動整理物品欄，騰出空間容納新物品。按一下背包左上方的圖示，就能將物品類型指派到特定背包。";
BAG_CLEANUP_BANK = "清理銀行";
BAG_CLEANUP_REAGENT_BANK = "清理材料銀行";
BAG_COMMAND_CONVERT_TO_COMBINED = "轉換為合併背包";
BAG_COMMAND_CONVERT_TO_INDIVIDUAL = "轉換為個別背包";
BAG_FILTER_ALREADY_ASSIGNED = "已經指定到別的背包";
BAG_FILTER_ASSIGNED_TO = "指定給：|cffffffff%s|r";
BAG_FILTER_ASSIGN_TO = "指定至背包：";
BAG_FILTER_CLEANUP = "清理";
BAG_FILTER_CONSUMABLES = "消耗品";
BAG_FILTER_CURRENT_EXPANSION = "僅限當前";
BAG_FILTER_EQUIPMENT = "裝備";
BAG_FILTER_IGNORE = "忽視這個背包";
BAG_FILTER_JUNK = "垃圾";
BAG_FILTER_LEGACY_EXPANSION = "僅限經典";
BAG_FILTER_PROFESSION_GOODS = "專業技能物品";
BAG_FILTER_QUEST_ITEMS = "任務物品";
BAG_FILTER_REAGENTS = "材料";
BAG_FILTER_TITLE_SORTING = "整理";
BAG_NAME_BACKPACK = "背包";
BAG_NAME_BAG_1 = "背包1";
BAG_NAME_BAG_2 = "背包2";
BAG_NAME_BAG_3 = "背包3";
BAG_NAME_BAG_4 = "背包4";
BAG_SETTINGS_TOOLTIP = "背包設定";
BAG_SETTINGS_TUTORIAL = "點選背包圖示指定放入這個背包的物品種類。|n|n使用「清理背包」按鍵進行分配。";
BALANCE = "平衡";
BALANCE_NEGATIVE_ENERGY = "月能";
BALANCE_NEGATIVE_ENERGY_COST = "%s點月能";
BALANCE_POSITIVE_ENERGY = "日能";
BALANCE_POSITIVE_ENERGY_COST = "%s點日能";
BALANCE_TOOLTIP = "顯示進行中的月蝕或日蝕啟動進度。";
BANK = "銀行";
BANKSLOTPURCHASE = "購買";
BANKSLOTPURCHASE_LABEL = "你想要再購買一個用來放置背包的欄位嗎？";
BANK_BAG = "背包欄位";
BANK_BAG_PURCHASE = "可以購買的背包欄位";
BANK_CONFIRM_CLEANUP_PROMPT = "確定要自動分類物品嗎？|n這會影響所有分頁。";
BANK_DEPOSIT_INCLUDE_REAGENTS_CHECKBOX_LABEL = "包括可交易的材料";
BANK_DEPOSIT_MONEY_BUTTON_LABEL = "存入";
BANK_LOCKED_REASON_BANK_CONVERSION_FAILED = "銀行轉換失敗。請重新登入後再試一次。";
BANK_LOCKED_REASON_BANK_DISABLED = "此銀行目前無法使用。";
BANK_LOCKED_REASON_NO_ACCOUNT_INVENTORY_LOCK = "戰隊的其他成員正在使用銀行。";
BANK_MONEY_DEPOSIT_PROMPT = "存入金額：";
BANK_MONEY_WITHDRAW_PROMPT = "提領金額：";
BANK_TAB_ASSIGN_CONSUMABLES_CHECKBOX = "消耗品";
BANK_TAB_ASSIGN_EQUIPMENT_CHECKBOX = "裝備";
BANK_TAB_ASSIGN_EXPANSION_HEADER = "資料片：";
BANK_TAB_ASSIGN_JUNK_CHECKBOX = "垃圾";
BANK_TAB_ASSIGN_PROFESSION_GOODS_CHECKBOX = "專業技能物品";
BANK_TAB_ASSIGN_REAGENTS_CHECKBOX = "材料";
BANK_TAB_CLEANUP_SETTINGS_HEADER = "清理：";
BANK_TAB_DEPOSIT_ASSIGNMENTS = "指定給：|cnHIGHLIGHT_FONT_COLOR:%s|r";
BANK_TAB_DEPOSIT_SETTINGS_HEADER = "指定至分頁：";
BANK_TAB_EXPANSION_ASSIGNMENT = "資料片：|cnHIGHLIGHT_FONT_COLOR:%s|r";
BANK_TAB_EXPANSION_FILTER_ALL = "全部";
BANK_TAB_EXPANSION_FILTER_CURRENT = "僅限當前";
BANK_TAB_EXPANSION_FILTER_LEGACY = "僅限經典";
BANK_TAB_IGNORE_IN_CLEANUP_CHECKBOX = "忽視這個分頁";
BANK_TAB_INVALID_NAME = "銀行分頁名稱無效。";
BANK_TAB_INVALID_TEXT = "銀行分頁說明無效。";
BANK_TAB_NOT_UNLOCKED = "銀行分頁已鎖定。";
BANK_TAB_TOOLTIP_CLICK_INSTRUCTION = "<點擊右鍵以設定>";
BANK_WITHDRAW_MONEY_BUTTON_LABEL = "提領";
BARBERSHOP = "美容沙龍";
BARBERSHOP_CUSTOMIZATION_SOURCE_FORMAT = "來源：%s";
BASE_GRAPHICS_QUALITY = "基本遊戲品質";
BASE_SETTINGS = "基本設定";
BASE_SETTINGS_TAB = "基本設定";
BASIC_OPTIONS_TOOLTIP = "選擇基本介面選項";
BASIC_REAGENT_TOOLTIP_CLICK_TO_ALLOCATE = "點擊左鍵以配置材料品質。";
BASSALIM = "重頻語";
BATTLEFIELDMINIMAP_OPACITY_LABEL = "改變透明度";
BATTLEFIELDMINIMAP_OPTIONS_LABEL = "區域地圖選項";
BATTLEFIELDS = "戰場";
BATTLEFIELD_ALERT = "你可以進入%s了。你擁有%s";
BATTLEFIELD_ALERT_LCD = "你可以進入%s了。你將在%s內退出佇列";
BATTLEFIELD_BONUS_REWARDS = "獲得的榮譽與征服點數提高%d%%";
BATTLEFIELD_BORDER_WARNING = "你已經離開%s的戰鬥。\n\n你的保留將在%s後失效。";
BATTLEFIELD_CONFIRM_STATUS = "準備進入";
BATTLEFIELD_FULL = "%s（已滿）";
BATTLEFIELD_GROUP_JOIN = "小隊加入";
BATTLEFIELD_IN_BATTLEFIELD = "你正在%s中\n|cffffffff<點擊這裡顯示得分>\n<按住Shift鍵點擊以顯示區域地圖>|r";
BATTLEFIELD_IN_QUEUE = "你正在等待%s的佇列中\n平均等待時間：%s\n在佇列中的時間：%s";
BATTLEFIELD_IN_QUEUE_RATED = "你正在等待%s的佇列中\n平均等待時間：%s\n已在佇列中的時間：%s";
BATTLEFIELD_IN_QUEUE_SIMPLE = "你加入了%s的佇列";
BATTLEFIELD_JOIN = "加入戰鬥";
BATTLEFIELD_LEVEL = "等級範圍：";
BATTLEFIELD_MINIMAP = "區域地圖";
BATTLEFIELD_MINIMAP_SHOW_ALWAYS = "總是顯示";
BATTLEFIELD_MINIMAP_SHOW_BATTLEGROUNDS = "戰場內顯示";
BATTLEFIELD_MINIMAP_SHOW_NEVER = "永不顯示";
BATTLEFIELD_NAME = "戰場名稱：";
BATTLEFIELD_QUEUE_CONFIRM = "你可以進入%s了\n你將在%s內退出佇列";
BATTLEFIELD_QUEUE_CONFIRM_SIMPLE = "你可以進入%s了";
BATTLEFIELD_QUEUE_PENDING_REMOVAL = "你可以進入%s了\n你即將退出佇列。";
BATTLEFIELD_QUEUE_STATUS = "在佇列中";
BATTLEGROUND = "戰場";
BATTLEGROUNDS = "戰場";
BATTLEGROUND_10V10 = "10v10";
BATTLEGROUND_BONUS_REWARD = "保險箱";
BATTLEGROUND_BONUS_REWARD_TOOLTIP = "參加獎勵戰場可獲得保險箱，打開後有機會獲得榮譽值和PvP裝備。保險箱的品質會根據你所屬隊伍的表現而定。";
BATTLEGROUND_COMPLETE_MESSAGE = "戰鬥已結束。這個戰場將在%s內關閉";
BATTLEGROUND_DICE_BUTTON_TOOLTIP = "檢視包含的戰場";
BATTLEGROUND_ENEMY_AVERAGE_RATING = "敵方隊伍配對值：|cffffffff%d|r";
BATTLEGROUND_HOLIDAY = "戰鬥的號角";
BATTLEGROUND_HOLIDAY_EXPLANATION = "我們十分需要你加入與敵人作戰的行列！完成這個戰場可讓你獲得額外的獎勵。";
BATTLEGROUND_HOLIDAY_LONG = "戰鬥的號角";
BATTLEGROUND_INSTANCE = "副本";
BATTLEGROUND_INSTANCE_TOOLTIP = "當戰場中有可用的空位時再加入戰場。這樣會比選擇加入優先進入的戰場的等待時間稍長。";
BATTLEGROUND_IS_READY = "你的戰場已經準備完成！";
BATTLEGROUND_LEADER = "戰場隊長";
BATTLEGROUND_MATCHMAKING_VALUE = "開始|nMMV";
BATTLEGROUND_MATCHMAKING_VALUE_TOOLTIP = "你的配對值將決定哪些玩家會加入對戰。配對值相近的玩家更容易被配對在一起。";
BATTLEGROUND_MATCHMAKING_VALUE_TOOLTIP_TITLE = "初始對戰配對配對值";
BATTLEGROUND_MATCH_AVERAGE_RATING = "配對平均配對值：%s";
BATTLEGROUND_NEW_RATING = "新積分";
BATTLEGROUND_NEW_RATING_TOOLTIP = "你在本對戰結束時的個人積分";
BATTLEGROUND_NEW_RATING_TOOLTIP_TITLE = "新積分";
BATTLEGROUND_RATING = "目前積分";
BATTLEGROUND_RATING_TOOLTIP_TITLE = "目前積分";
BATTLEGROUND_REQUIRED_LEVEL_TOOLTIP = "需要等級%s才能進入。";
BATTLEGROUND_ROLE_AVERAGE_MMV = "角色平均配對值：%s";
BATTLEGROUND_SCORE_GOLD = "黃金：%d/%d";
BATTLEGROUND_SCORE_VICTORY_POINTS = "勝利點數：%d/%d";
BATTLEGROUND_SILENCE = "戰場中靜音";
BATTLEGROUND_UNSILENCE = "解除戰場中靜音";
BATTLEGROUND_YOUR_AVERAGE_RATING = "你的隊伍配對值：|cffffffff%d|r";
BATTLEGROUND_YOUR_PERSONAL_RATING = "你的配對值：%s";
BATTLENET_ADD_FRIEND_INFO = "使用電子郵件地址新增好友將會對他們顯示你的真實姓名（你也將成為對方的Real ID好友）。\n\n使用BattleTag新增好友只會對他們顯示你的BattleTag名稱。新增BattleTag好友時必須包含#符號以及之後的數字。";
BATTLENET_BROADCAST = "廣播";
BATTLENET_FRIEND = "Real ID";
BATTLENET_FRIEND_INFO = "這是你真實生活中認識並信任的人。你可以和這個人在任何的暴雪遊戲中聊天。接受你的好友邀請之後，他們的好友們都能看到你的真名。";
BATTLENET_FRIEND_PROMPT = "BattleTag#0000或好友的Email";
BATTLENET_FRIEND_REQUEST_RECEIVED = "你收到一個Real ID好友邀請";
BATTLENET_NAME_FORMAT = "%1$s %2$s";
BATTLENET_OPTIONS_LABEL = "暴雪網路服務";
BATTLENET_OPTIONS_SUBTEXT = "這些選項可讓你改變收到的暴雪訊息類型。";
BATTLENET_UNAVAILABLE = "無法使用暴雪網路服務功能";
BATTLENET_UNAVAILABLE_ALERT = "目前無法使用暴雪網路服務。\n\n你的Real ID及BattleTag好友不會出現在名單中。你將無法送出或接收新的Real ID或BattleTag好友邀請。可能需要重新啟動遊戲才能再次啟用此功能。";
BATTLETAG = "BattleTag";
BATTLETAG_CREATE = "建立";
BATTLETAG_CREATE_INFO = "你必須建立一個你自己的BattleTag才可新增BattleTag好友。點擊『建立』開始進行下一步。";
BATTLETAG_CREATE_WEBSITE = "點擊建立將會帶你前往Blizzard.com網站。";
BATTLETAG_FRIEND_LABEL = "輸入BattleTag";
BATTLETAG_REMOVE_FRIEND_CONFIRMATION = "你確定要將%s從BattleTag好友名單之中移除嗎？";
BATTLE_FOR_AZEROTH_MASTER = "決戰艾澤拉斯大師";
BATTLE_PETS_ACHIEVEMENT = "戰寵成就";
BATTLE_PETS_ACHIEVEMENT_TOOLTIP = "你已獲得的寵物成就點數。有些寵物成就可以解鎖額外的功能。";
BATTLE_PETS_FIND_BATTLE_TOOLTIP = "將你與技巧相近的玩家進行寵物對戰配對。";
BATTLE_PETS_SUMMON_TOOLTIP = "召喚或解散你所選定的寵物。";
BATTLE_PETS_TOTAL_PETS = "寵物總數";
BATTLE_PETS_TOTAL_PETS_TOOLTIP = "擁有的寵物總數。同一種寵物你最多可以擁有三隻。";
BATTLE_PETS_UNWRAP_TOOLTIP = "打開以收下你的新寵物。";
BATTLE_PET_ABILITY_MULTIROUND = "%d輪的技能";
BATTLE_PET_ABILITY_TEXT_OBJECT_BOOMBOT = "321炸彈機器人";
BATTLE_PET_BREED_QUALITY1 = "粗糙";
BATTLE_PET_BREED_QUALITY2 = "普通";
BATTLE_PET_BREED_QUALITY3 = "優秀";
BATTLE_PET_BREED_QUALITY4 = "精良";
BATTLE_PET_BREED_QUALITY5 = "史詩";
BATTLE_PET_BREED_QUALITY6 = "傳說";
BATTLE_PET_CAGE_ITEM_NAME = "%s已放入籠中";
BATTLE_PET_CAGE_TOOLTIP_BREED = "品種%d";
BATTLE_PET_CAGE_TOOLTIP_LEVEL = "等級%d";
BATTLE_PET_CANNOT_BATTLE = "這隻生物無法進行對戰。";
BATTLE_PET_CAPTURED = "你已捕捉到";
BATTLE_PET_CAPTURED_ICON_LINK = "你已捕捉到|T%s:0|t|Hbattlepet|h[%s]|h！";
BATTLE_PET_CAPTURED_LINK = "你已捕捉到|Hbattlepet|h[%s]|h！";
BATTLE_PET_COMBAT_LOG_ABILITY_GAINED = "%s%s獲得了%s技能。";
BATTLE_PET_COMBAT_LOG_CAPTURED = "你已捕捉到%s%s！";
BATTLE_PET_COMBAT_LOG_CAPTURED_REDUCED = "你捕捉到了%s%s！（因被捕捉而弱化至等級%d）";
BATTLE_PET_COMBAT_LOG_CAPTURE_LOST = "你捕捉的寵物已經遺失。你必須對戰勝利才能獲得你捕捉的寵物。";
BATTLE_PET_COMBAT_LOG_LEVEL_UP = "%s%s已升到等級%d！";
BATTLE_PET_DAMAGE_NAME_1 = "人形生物";
BATTLE_PET_DAMAGE_NAME_10 = "機械";
BATTLE_PET_DAMAGE_NAME_2 = "龍類";
BATTLE_PET_DAMAGE_NAME_3 = "飛行";
BATTLE_PET_DAMAGE_NAME_4 = "不死";
BATTLE_PET_DAMAGE_NAME_5 = "小動物";
BATTLE_PET_DAMAGE_NAME_6 = "魔法";
BATTLE_PET_DAMAGE_NAME_7 = "元素";
BATTLE_PET_DAMAGE_NAME_8 = "野獸";
BATTLE_PET_DAMAGE_NAME_9 = "水棲";
BATTLE_PET_FAVORITE = "加入最愛";
BATTLE_PET_FIND_BATTLE_DISABLED = "解開全部三個戰寵欄位才能加入寵物對戰的佇列。";
BATTLE_PET_FIND_BATTLE_READONLY = "帳號重複登入，尋找對戰欄已鎖定。";
BATTLE_PET_LEVEL_UP = "|Hbattlepet|h[%s]|h已升到等級%d！";
BATTLE_PET_LEVEL_UP_ICON = "|T%s:0|t|Hbattlepet|h[%s]|h已升到等級%d！";
BATTLE_PET_LOOT_RECEIVED = "你獲得了戰利品：";
BATTLE_PET_MESSAGE_CHARGING = "充能中";
BATTLE_PET_MESSAGE_CLEANSED = "淨化";
BATTLE_PET_MESSAGE_COOLDOWN_DOWN = "冷卻時間縮短！";
BATTLE_PET_MESSAGE_COOLDOWN_RESET = "冷卻技能重置！";
BATTLE_PET_MESSAGE_COOLDOWN_UP = "冷卻時間延長！";
BATTLE_PET_MESSAGE_CRITICAL = "%1$s";
BATTLE_PET_MESSAGE_MISS = "未擊中";
BATTLE_PET_MESSAGE_RECOVERING = "恢復中";
BATTLE_PET_MESSAGE_SPELL_LOCK = "法術已鎖定！";
BATTLE_PET_MESSAGE_STRONG = "%1$s（強）";
BATTLE_PET_MESSAGE_TRAP_MISSED = "捕捉失敗";
BATTLE_PET_MESSAGE_WEAK = "%1$s（弱）";
BATTLE_PET_MESSAGE_XP = "%1$s點經驗值";
BATTLE_PET_MESSAGE_XP_DIFFICULTY_BONUS = "%1$s（難度獎勵）";
BATTLE_PET_NAME_1 = "人形生物";
BATTLE_PET_NAME_10 = "機械";
BATTLE_PET_NAME_2 = "龍類";
BATTLE_PET_NAME_3 = "飛行";
BATTLE_PET_NAME_4 = "不死";
BATTLE_PET_NAME_5 = "小動物";
BATTLE_PET_NAME_6 = "魔法";
BATTLE_PET_NAME_7 = "元素";
BATTLE_PET_NAME_8 = "野獸";
BATTLE_PET_NAME_9 = "水棲";
BATTLE_PET_NEW_PET = "%s已被加入你的寵物日誌！";
BATTLE_PET_NOT_TRADABLE = "此寵物無法交易。";
BATTLE_PET_OBJECT_MINE = "地雷";
BATTLE_PET_PUT_IN_CAGE = "放入籠子";
BATTLE_PET_PUT_IN_CAGE_HEALTH = "放入籠子（生命力）";
BATTLE_PET_PUT_IN_CAGE_SLOTTED = "放入籠子（戰寵欄位）";
BATTLE_PET_RELEASE = "釋放";
BATTLE_PET_RENAME = "重新命名";
BATTLE_PET_SLOT = "戰寵欄位%d";
BATTLE_PET_SLOTS = "戰寵欄位";
BATTLE_PET_SLOT_DRAG_HERE = "將一個寵物圖像拖曳至此處以準備進行對戰！";
BATTLE_PET_SOURCE_1 = "掉落";
BATTLE_PET_SOURCE_10 = "遊戲商城";
BATTLE_PET_SOURCE_11 = "發現";
BATTLE_PET_SOURCE_12 = "貿易站";
BATTLE_PET_SOURCE_2 = "任務";
BATTLE_PET_SOURCE_3 = "商人";
BATTLE_PET_SOURCE_4 = "專業技能";
BATTLE_PET_SOURCE_5 = "寵物對戰";
BATTLE_PET_SOURCE_6 = "成就";
BATTLE_PET_SOURCE_7 = "世界事件";
BATTLE_PET_SOURCE_8 = "促銷活動";
BATTLE_PET_SOURCE_9 = "紙牌遊戲";
BATTLE_PET_SUMMON = "召喚";
BATTLE_PET_TOOLTIP_CLICK = "[點擊此處以檢視日誌]";
BATTLE_PET_TOOLTIP_SUMMON = "召喚或解散你的%s。";
BATTLE_PET_UNFAVORITE = "移出最愛";
BATTLE_PET_UNLOCK_HELP_1 = "至戰寵訓練師處學習收集與使用戰寵對戰。";
BATTLE_PET_UNLOCK_HELP_2 = "要解鎖第二個戰寵欄位，\n請達成下列成就：";
BATTLE_PET_UNLOCK_HELP_3 = "要解鎖第三個戰寵欄位，\n請達成下列成就：";
BATTLE_PET_VARIANCE_STR = "%s到%s";
BATTLE_PET_YOUR = "你的戰寵";
BATTLE_TAG_CLICK_CREATE = "點擊此處以建立BattleTag！";
BATTLE_TAG_ID_PROMPT = "0";
BATTLE_TAG_REQUEST = "發送|cff82c5ffBattleTag|r邀請給：";
BATTLE_TAG_REQUEST_INFO = "等接受你的好友邀請後，他們就會被加入你的好友名單。";
BATTLE_TAG_SYMBOL = "#";
BCSHORTDATENOYEAR = "%B %d";
BEHAVIORAL_DETAILS_CLOSE_BUTTON = "關閉";
BEHAVIORAL_DETAILS_SOCIAL_MESSAGE = "你最近的溝通行為不符合大多數《魔獸世界》玩家的溝通方式。\n\n你因為用詞遭到多次檢舉，後續的檢舉將會使你失去權限或是停權。\n\n請盡可能協助《魔獸世界》社群維持正面風氣，不要傳遞仇恨、歧視、猥褻或破壞性訊息。";
BEHAVIORAL_DETAILS_SOCIAL_TITLE = "警告：溝通方式";
BEHAVIORAL_DETAILS_TITLE_BAR = "魔獸世界客服支援";
BEHAVIORAL_DETAILS_TY_MESSAGE = "感謝你的檢舉。違反規範的玩家會破壞每個人在《魔獸世界》中的體驗，你的檢舉可以幫助我們找到這些人。\n\n儘管我們無法提供帳號遭處罰的詳細資訊，但你最近的檢舉使我們對一名玩家及其帳號做出了行動。\n\n你的檢舉讓《魔獸世界》成為更加友善且適合所有人的地方。";
BEHAVIORAL_DETAILS_TY_TITLE = "謝謝你的回報";
BEHAVIORAL_NOTIFICATION_OPEN = "點擊此處查看訊息";
BEHAVIORAL_NOTIFICATION_TY = "謝謝你的回報";
BEHAVIORAL_NOTIFICATION_WARNING = "行為警告";
BENCHMARK_TAXI_AVERAGE_FPS = "平均每秒幀數%.3f";
BENCHMARK_TAXI_MAX_FPS = "最大每秒幀數%.3f";
BENCHMARK_TAXI_MIN_FPS = "最小每秒幀數%.3f";
BENCHMARK_TAXI_MODE_OFF = "關閉飛航時間測試";
BENCHMARK_TAXI_MODE_ON = "開啟飛航時間測試";
BENCHMARK_TAXI_RESULTS = "飛航時間測試結果：";
BENCHMARK_TAXI_TOTAL_TIME = "總共時間%.3f秒";
BENEFICIAL = "增益的";
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "顯示獲得和失去增益性光環的訊息。";
BEST = "最佳積分";
BFA_LANDING_COMPLETE = "完成 - 回到你的陣營戰役船艦上";
BFA_MISSION_REPORT = "陣營戰役|n任務報告";
BFA_MISSION_TOOLTIP_RETURN_TO_START = "回到你的陣營戰役船艦上開始任務";
BFA_PVP_SEASON_DESCRIPTION_TWO = "更好的每週征服獎勵！";
BFA_SEASON_NUMBER = "決戰艾澤拉斯第%d季";
BF_NOT_IN = "你現在不在戰場中";
BG_RATING_ABBR = "戰場積分";
BG_SYSTEM_ALLIANCE = "聯盟戰場";
BG_SYSTEM_HORDE = "部落戰場";
BG_SYSTEM_NEUTRAL = "中立戰場";
BID = "競標";
BIDS = "競標";
BID_AUCTION_CONFIRMATION = "出價競標金額：";
BID_STATUS = "競標狀態";
BILLING_NAG_DIALOG = "您的遊戲時間將在%d%s後過期";
BILLING_NAG_WARNING = "您的遊戲時間將在%d分鐘後過期";
BINDING_HEADER_ACTIONBAR = "快捷列";
BINDING_HEADER_ACTIONBAR2 = "快捷列2";
BINDING_HEADER_ACTIONBAR3 = "快捷列3";
BINDING_HEADER_ACTIONBAR4 = "快捷列4";
BINDING_HEADER_ACTIONBAR5 = "快捷列5";
BINDING_HEADER_ACTIONBAR6 = "快捷列6";
BINDING_HEADER_ACTIONBAR7 = "快捷列7";
BINDING_HEADER_ACTIONBAR8 = "快捷列8";
BINDING_HEADER_BLANK = "  ";
BINDING_HEADER_CAMERA = "鏡頭功能";
BINDING_HEADER_CHAT = "對話";
BINDING_HEADER_COMMENTATOR = "評論員";
BINDING_HEADER_COMMENTATORCAMERA = "一般鏡頭設定";
BINDING_HEADER_COMMENTATORFOLLOW = "跟隨";
BINDING_HEADER_COMMENTATORFOLLOWSNAP = "鎖定";
BINDING_HEADER_COMMENTATORLOOKAT = "追蹤";
BINDING_HEADER_COMMENTATORMISC = "雜項";
BINDING_HEADER_COMMENTATORSCORING = "分數計算";
BINDING_HEADER_DEBUG = "Debug";
BINDING_HEADER_HOUSING_SYSTEM = "房屋";
BINDING_HEADER_INTERFACE = "介面面板";
BINDING_HEADER_ITUNES_REMOTE = "iTunes遙控";
BINDING_HEADER_MISC = "雜項";
BINDING_HEADER_MOVEMENT = "移動按鍵";
BINDING_HEADER_MOVIE_RECORDING_SECTION = "錄影";
BINDING_HEADER_MULTIACTIONBAR = "額外快捷列";
BINDING_HEADER_MULTICASTFUNCTIONS = "薩滿圖騰列功能";
BINDING_HEADER_OTHER = "其他";
BINDING_HEADER_PING_SYSTEM = "指示系統";
BINDING_HEADER_RAID_TARGET = "標記";
BINDING_HEADER_TARGETING = "選擇目標";
BINDING_HEADER_VEHICLE = "載具控制";
BINDING_HEADER_VOICE_CHAT = "語音";
BINDING_NAME_ACTIONBUTTON1 = "快捷鍵1";
BINDING_NAME_ACTIONBUTTON10 = "快捷鍵10";
BINDING_NAME_ACTIONBUTTON11 = "快捷鍵11";
BINDING_NAME_ACTIONBUTTON12 = "快捷鍵12";
BINDING_NAME_ACTIONBUTTON2 = "快捷鍵2";
BINDING_NAME_ACTIONBUTTON3 = "快捷鍵3";
BINDING_NAME_ACTIONBUTTON4 = "快捷鍵4";
BINDING_NAME_ACTIONBUTTON5 = "快捷鍵5";
BINDING_NAME_ACTIONBUTTON6 = "快捷鍵6";
BINDING_NAME_ACTIONBUTTON7 = "快捷鍵7";
BINDING_NAME_ACTIONBUTTON8 = "快捷鍵8";
BINDING_NAME_ACTIONBUTTON9 = "快捷鍵9";
BINDING_NAME_ACTIONPAGE1 = "快捷列1";
BINDING_NAME_ACTIONPAGE2 = "快捷列2";
BINDING_NAME_ACTIONPAGE3 = "快捷列3";
BINDING_NAME_ACTIONPAGE4 = "快捷列4";
BINDING_NAME_ACTIONPAGE5 = "快捷列5";
BINDING_NAME_ACTIONPAGE6 = "快捷列6";
BINDING_NAME_ACTIONWINDOW1 = "可移式動作1";
BINDING_NAME_ACTIONWINDOW2 = "可移式動作2";
BINDING_NAME_ACTIONWINDOW3 = "可移式動作3";
BINDING_NAME_ACTIONWINDOW4 = "可移式動作4";
BINDING_NAME_ACTIONWINDOWDECREMENT = "可移式動作滑向左";
BINDING_NAME_ACTIONWINDOWINCREMENT = "可移式動作滑向右";
BINDING_NAME_ACTIONWINDOWMOVE = "滑動可移式動作";
BINDING_NAME_ALLNAMEPLATES = "顯示所有名條";
BINDING_NAME_ASSISTTARGET = "協助目標";
BINDING_NAME_ATTACKTARGET = "攻擊目標";
BINDING_NAME_BONUSACTIONBUTTON1 = "寵物快捷鍵1";
BINDING_NAME_BONUSACTIONBUTTON10 = "寵物快捷鍵10";
BINDING_NAME_BONUSACTIONBUTTON2 = "寵物快捷鍵2";
BINDING_NAME_BONUSACTIONBUTTON3 = "寵物快捷鍵3";
BINDING_NAME_BONUSACTIONBUTTON4 = "寵物快捷鍵4";
BINDING_NAME_BONUSACTIONBUTTON5 = "寵物快捷鍵5";
BINDING_NAME_BONUSACTIONBUTTON6 = "寵物快捷鍵6";
BINDING_NAME_BONUSACTIONBUTTON7 = "寵物快捷鍵7";
BINDING_NAME_BONUSACTIONBUTTON8 = "寵物快捷鍵8";
BINDING_NAME_BONUSACTIONBUTTON9 = "寵物快捷鍵9";
BINDING_NAME_CAMERAZOOMIN = "放大";
BINDING_NAME_CAMERAZOOMOUT = "縮小";
BINDING_NAME_CENTERCAMERA = "鏡頭置中";
BINDING_NAME_CHATBOTTOM = "翻至對話最下端";
BINDING_NAME_CHATPAGEDOWN = "對話向下翻頁";
BINDING_NAME_CHATPAGEUP = "對話向上翻頁";
BINDING_NAME_CHECK_FOR_SCOREBOARD = "觸發結束計分板";
BINDING_NAME_COMBATLOGBOTTOM = "戰鬥紀錄翻至最下端";
BINDING_NAME_COMBATLOGPAGEDOWN = "戰鬥紀錄向下翻頁";
BINDING_NAME_COMBATLOGPAGEUP = "戰鬥紀錄向上翻頁";
BINDING_NAME_COMMENTATORFOLLOW1 = "跟隨隊伍1玩家1";
BINDING_NAME_COMMENTATORFOLLOW10 = "跟隨隊伍2玩家4";
BINDING_NAME_COMMENTATORFOLLOW10SNAP = "鎖定隊伍2玩家4";
BINDING_NAME_COMMENTATORFOLLOW11 = "跟隨隊伍2玩家5";
BINDING_NAME_COMMENTATORFOLLOW11SNAP = "鎖定隊伍2玩家5";
BINDING_NAME_COMMENTATORFOLLOW12 = "跟隨隊伍2玩家6";
BINDING_NAME_COMMENTATORFOLLOW12SNAP = "鎖定隊伍2玩家6";
BINDING_NAME_COMMENTATORFOLLOW1SNAP = "鎖定隊伍1玩家1";
BINDING_NAME_COMMENTATORFOLLOW2 = "跟隨隊伍1玩家2";
BINDING_NAME_COMMENTATORFOLLOW2SNAP = "鎖定隊伍1玩家2";
BINDING_NAME_COMMENTATORFOLLOW3 = "跟隨隊伍1玩家3";
BINDING_NAME_COMMENTATORFOLLOW3SNAP = "鎖定隊伍1玩家3";
BINDING_NAME_COMMENTATORFOLLOW4 = "跟隨隊伍1玩家4";
BINDING_NAME_COMMENTATORFOLLOW4SNAP = "鎖定隊伍1玩家4";
BINDING_NAME_COMMENTATORFOLLOW5 = "跟隨隊伍1玩家5";
BINDING_NAME_COMMENTATORFOLLOW5SNAP = "鎖定隊伍1玩家5";
BINDING_NAME_COMMENTATORFOLLOW6 = "跟隨隊伍1玩家6";
BINDING_NAME_COMMENTATORFOLLOW6SNAP = "鎖定隊伍1玩家6";
BINDING_NAME_COMMENTATORFOLLOW7 = "跟隨隊伍2玩家1";
BINDING_NAME_COMMENTATORFOLLOW7SNAP = "鎖定隊伍2玩家1";
BINDING_NAME_COMMENTATORFOLLOW8 = "跟隨隊伍2玩家2";
BINDING_NAME_COMMENTATORFOLLOW8SNAP = "鎖定隊伍2玩家2";
BINDING_NAME_COMMENTATORFOLLOW9 = "跟隨隊伍2玩家3";
BINDING_NAME_COMMENTATORFOLLOW9SNAP = "鎖定隊伍2玩家3";
BINDING_NAME_COMMENTATORLOOKAT1 = "追蹤隊伍1玩家1";
BINDING_NAME_COMMENTATORLOOKAT10 = "追蹤隊伍2玩家4";
BINDING_NAME_COMMENTATORLOOKAT11 = "追蹤隊伍2玩家5";
BINDING_NAME_COMMENTATORLOOKAT12 = "追蹤隊伍2玩家6";
BINDING_NAME_COMMENTATORLOOKAT2 = "追蹤隊伍1玩家2";
BINDING_NAME_COMMENTATORLOOKAT3 = "追蹤隊伍1玩家3";
BINDING_NAME_COMMENTATORLOOKAT4 = "追蹤隊伍1玩家4";
BINDING_NAME_COMMENTATORLOOKAT5 = "追蹤隊伍1玩家5";
BINDING_NAME_COMMENTATORLOOKAT6 = "追蹤隊伍1玩家6";
BINDING_NAME_COMMENTATORLOOKAT7 = "追蹤隊伍2玩家1";
BINDING_NAME_COMMENTATORLOOKAT8 = "追蹤隊伍2玩家2";
BINDING_NAME_COMMENTATORLOOKAT9 = "追蹤隊伍2玩家3";
BINDING_NAME_COMMENTATORLOOKATNONE = "停止跟隨/追蹤玩家";
BINDING_NAME_COMMENTATORMOVESPEEDDECREASE = "降低鏡頭速度";
BINDING_NAME_COMMENTATORMOVESPEEDINCREASE = "提高鏡頭速度";
BINDING_NAME_COMMENTATORRESET = "重置評論員";
BINDING_NAME_COMMENTATORRESETZOOM = "重置縮放";
BINDING_NAME_COMMENTATORZOOMIN = "鏡頭放大";
BINDING_NAME_COMMENTATORZOOMOUT = "鏡頭縮小";
BINDING_NAME_CYCLEFOLLOWTRANSITONSPEED = "切換轉換速度";
BINDING_NAME_DISMOUNT = "解除坐騎";
BINDING_NAME_DRIFT = "飄移";
BINDING_NAME_EXTRAACTIONBUTTON1 = "額外快捷鍵1";
BINDING_NAME_FLIPCAMERAYAW = "快速反轉鏡頭";
BINDING_NAME_FOCUSARENA1 = "專注競技場敵人1";
BINDING_NAME_FOCUSARENA2 = "專注競技場敵人2";
BINDING_NAME_FOCUSARENA3 = "專注競技場敵人3";
BINDING_NAME_FOCUSARENA4 = "專注競技場敵人4";
BINDING_NAME_FOCUSARENA5 = "專注競技場敵人5";
BINDING_NAME_FOCUSTARGET = "專注目標";
BINDING_NAME_FOLLOWTARGET = "跟隨目標";
BINDING_NAME_FORCEFOLLOWTRANSITON = "鎖定以跟隨";
BINDING_NAME_FRIENDNAMEPLATES = "顯示友方名條";
BINDING_NAME_HOLDDECORNUDGEMODE = "啟用穿透（長按）";
BINDING_NAME_HOUSING_BASICDECOR_ROTATELEFT = "向左旋轉裝飾";
BINDING_NAME_HOUSING_BASICDECOR_ROTATERIGHT = "向右旋轉裝飾";
BINDING_NAME_HOUSING_DELETEDECOR = "移除裝飾";
BINDING_NAME_HOUSING_EXPERTDECORHORIZONTALSUBMODE = "進階方向子模式";
BINDING_NAME_HOUSING_EXPERTDECORINCREMENT_BACK = "向後移動裝飾";
BINDING_NAME_HOUSING_EXPERTDECORINCREMENT_DOWN = "向下移動裝飾";
BINDING_NAME_HOUSING_EXPERTDECORINCREMENT_FORWARD = "向前移動裝飾";
BINDING_NAME_HOUSING_EXPERTDECORINCREMENT_LEFT = "向左移動裝飾";
BINDING_NAME_HOUSING_EXPERTDECORINCREMENT_RIGHT = "向右移動裝飾";
BINDING_NAME_HOUSING_EXPERTDECORINCREMENT_ROTATELEFT = "向左旋轉裝飾";
BINDING_NAME_HOUSING_EXPERTDECORINCREMENT_ROTATERIGHT = "向右旋轉裝飾";
BINDING_NAME_HOUSING_EXPERTDECORINCREMENT_ROTATEX = "旋轉X軸";
BINDING_NAME_HOUSING_EXPERTDECORINCREMENT_ROTATEY = "旋轉Y軸";
BINDING_NAME_HOUSING_EXPERTDECORINCREMENT_ROTATEZ = "旋轉Z軸";
BINDING_NAME_HOUSING_EXPERTDECORINCREMENT_SCALEDOWN = "縮小裝飾";
BINDING_NAME_HOUSING_EXPERTDECORINCREMENT_SCALEUP = "放大裝飾";
BINDING_NAME_HOUSING_EXPERTDECORINCREMENT_UP = "向上移動裝飾";
BINDING_NAME_HOUSING_EXPERTDECORROTATESUBMODE = "進階旋轉子模式";
BINDING_NAME_HOUSING_EXPERTDECORROTATION_NEXTAXIS = "切換至下一個旋轉軸";
BINDING_NAME_HOUSING_EXPERTDECORSCALESUBMODE = "進階比例子模式";
BINDING_NAME_HOUSING_EXPERTDECORTRANSLATESUBMODE = "進階移動子模式";
BINDING_NAME_HOUSING_EXPERTDECORVERTICALSUBMODE = "進階高度子模式";
BINDING_NAME_HOUSING_LAYOUTCAMERA_DOWN = "向下移動鏡頭";
BINDING_NAME_HOUSING_LAYOUTCAMERA_LEFT = "向左移動鏡頭";
BINDING_NAME_HOUSING_LAYOUTCAMERA_RIGHT = "向右移動鏡頭";
BINDING_NAME_HOUSING_LAYOUTCAMERA_UP = "向上移動鏡頭";
BINDING_NAME_HOUSING_LAYOUTCAMERA_ZOOM_IN = "放大顯示";
BINDING_NAME_HOUSING_LAYOUTCAMERA_ZOOM_OUT = "縮小顯示";
BINDING_NAME_HOUSING_LAYOUTFLOOR_DOWN = "向下移動一層";
BINDING_NAME_HOUSING_LAYOUTFLOOR_UP = "向上移動一層";
BINDING_NAME_HOUSING_REMOVEDECOR = "移除裝飾";
BINDING_NAME_HOUSING_ROTATEROOMLEFT = "向左旋轉房間";
BINDING_NAME_HOUSING_ROTATEROOMRIGHT = "向右旋轉房間";
BINDING_NAME_HOUSING_TOGGLEBASICDECORMODE = "裝飾模式";
BINDING_NAME_HOUSING_TOGGLECLEANUPMODE = "清理模式";
BINDING_NAME_HOUSING_TOGGLECUSTOMIZEMODE = "自訂模式";
BINDING_NAME_HOUSING_TOGGLEDECORGRIDVISIBILITY = "開啟/關閉格線顯示";
BINDING_NAME_HOUSING_TOGGLEDECORNUDGEMODE = "開啟/關閉裝飾穿透";
BINDING_NAME_HOUSING_TOGGLEDECORSNAPMODE = "開啟/關閉貼齊格線";
BINDING_NAME_HOUSING_TOGGLEEDITOR = "進入/退出房屋編輯器";
BINDING_NAME_HOUSING_TOGGLEEXPERTDECORMODE = "進階模式";
BINDING_NAME_HOUSING_TOGGLEEXTERIORCUSTOMIZEMODE = "切換房屋外觀";
BINDING_NAME_HOUSING_TOGGLEINCLUDETARGETDECORCHILDREN = "開啟/關閉包含選擇中裝飾的子項目";
BINDING_NAME_HOUSING_TOGGLELAYOUTMODE = "平面圖編輯器";
BINDING_NAME_INTERACTMOUSEOVER = "與滑鼠指定的目標互動";
BINDING_NAME_INTERACTTARGET = "與目標互動";
BINDING_NAME_INVERTBINDINGMODE1 = "動作綁定模式管理器";
BINDING_NAME_INVERTBINDINGMODE2 = "目標綁定模式管理器";
BINDING_NAME_INVERTBINDINGMODE3 = "自訂綁定模式管理器";
BINDING_NAME_ITEMCOMPARISONCYCLING = "切換物品比較";
BINDING_NAME_ITUNES_BACKTRACK = "iTunes上一音軌";
BINDING_NAME_ITUNES_NEXTTRACK = "iTunes下一音軌";
BINDING_NAME_ITUNES_PLAYPAUSE = "iTunes播放/暫停";
BINDING_NAME_ITUNES_VOLUMEDOWN = "iTunes音量降低";
BINDING_NAME_ITUNES_VOLUMEUP = "iTunes音量調高";
BINDING_NAME_JUMP = "跳躍";
BINDING_NAME_LOOTLEFT = "左鍵與目標互動";
BINDING_NAME_MASTERVOLUMEDOWN = "主音量減小";
BINDING_NAME_MASTERVOLUMEUP = "主音量放大";
BINDING_NAME_MINIMAPZOOMIN = "小地圖放大";
BINDING_NAME_MINIMAPZOOMOUT = "小地圖縮小";
BINDING_NAME_MOVEANDSTEER = "移動並帶領";
BINDING_NAME_MOVEBACKWARD = "後退";
BINDING_NAME_MOVEFORWARD = "前進";
BINDING_NAME_MOVEVIEWIN = "視野拉近";
BINDING_NAME_MOVEVIEWOUT = "視野拉遠";
BINDING_NAME_MOVIE_RECORDING_CANCEL = "取消錄影/壓縮";
BINDING_NAME_MOVIE_RECORDING_COMPRESS = "壓縮影片";
BINDING_NAME_MOVIE_RECORDING_GUI = "顯示/隱藏使用者介面";
BINDING_NAME_MOVIE_RECORDING_STARTSTOP = "開始/停止錄影";
BINDING_NAME_MULTIACTIONBAR1BUTTON1 = "快捷列2按鈕1";
BINDING_NAME_MULTIACTIONBAR1BUTTON10 = "快捷列2按鈕10";
BINDING_NAME_MULTIACTIONBAR1BUTTON11 = "快捷列2按鈕11";
BINDING_NAME_MULTIACTIONBAR1BUTTON12 = "快捷列2按鈕12";
BINDING_NAME_MULTIACTIONBAR1BUTTON2 = "快捷列2按鈕2";
BINDING_NAME_MULTIACTIONBAR1BUTTON3 = "快捷列2按鈕3";
BINDING_NAME_MULTIACTIONBAR1BUTTON4 = "快捷列2按鈕4";
BINDING_NAME_MULTIACTIONBAR1BUTTON5 = "快捷列2按鈕5";
BINDING_NAME_MULTIACTIONBAR1BUTTON6 = "快捷列2按鈕6";
BINDING_NAME_MULTIACTIONBAR1BUTTON7 = "快捷列2按鈕7";
BINDING_NAME_MULTIACTIONBAR1BUTTON8 = "快捷列2按鈕8";
BINDING_NAME_MULTIACTIONBAR1BUTTON9 = "快捷列2按鈕9";
BINDING_NAME_MULTIACTIONBAR2BUTTON1 = "快捷列3按鈕1";
BINDING_NAME_MULTIACTIONBAR2BUTTON10 = "快捷列3按鈕10";
BINDING_NAME_MULTIACTIONBAR2BUTTON11 = "快捷列3按鈕11";
BINDING_NAME_MULTIACTIONBAR2BUTTON12 = "快捷列3按鈕12";
BINDING_NAME_MULTIACTIONBAR2BUTTON2 = "快捷列3按鈕2";
BINDING_NAME_MULTIACTIONBAR2BUTTON3 = "快捷列3按鈕3";
BINDING_NAME_MULTIACTIONBAR2BUTTON4 = "快捷列3按鈕4";
BINDING_NAME_MULTIACTIONBAR2BUTTON5 = "快捷列3按鈕5";
BINDING_NAME_MULTIACTIONBAR2BUTTON6 = "快捷列3按鈕6";
BINDING_NAME_MULTIACTIONBAR2BUTTON7 = "快捷列3按鈕7";
BINDING_NAME_MULTIACTIONBAR2BUTTON8 = "快捷列3按鈕8";
BINDING_NAME_MULTIACTIONBAR2BUTTON9 = "快捷列3按鈕9";
BINDING_NAME_MULTIACTIONBAR3BUTTON1 = "快捷列4按鈕1";
BINDING_NAME_MULTIACTIONBAR3BUTTON10 = "快捷列4按鈕10";
BINDING_NAME_MULTIACTIONBAR3BUTTON11 = "快捷列4按鈕11";
BINDING_NAME_MULTIACTIONBAR3BUTTON12 = "快捷列4按鈕12";
BINDING_NAME_MULTIACTIONBAR3BUTTON2 = "快捷列4按鈕2";
BINDING_NAME_MULTIACTIONBAR3BUTTON3 = "快捷列4按鈕3";
BINDING_NAME_MULTIACTIONBAR3BUTTON4 = "快捷列4按鈕4";
BINDING_NAME_MULTIACTIONBAR3BUTTON5 = "快捷列4按鈕5";
BINDING_NAME_MULTIACTIONBAR3BUTTON6 = "快捷列4按鈕6";
BINDING_NAME_MULTIACTIONBAR3BUTTON7 = "快捷列4按鈕7";
BINDING_NAME_MULTIACTIONBAR3BUTTON8 = "快捷列4按鈕8";
BINDING_NAME_MULTIACTIONBAR3BUTTON9 = "快捷列4按鈕9";
BINDING_NAME_MULTIACTIONBAR4BUTTON1 = "快捷列5按鈕1";
BINDING_NAME_MULTIACTIONBAR4BUTTON10 = "快捷列5按鈕10";
BINDING_NAME_MULTIACTIONBAR4BUTTON11 = "快捷列5按鈕11";
BINDING_NAME_MULTIACTIONBAR4BUTTON12 = "快捷列5按鈕12";
BINDING_NAME_MULTIACTIONBAR4BUTTON2 = "快捷列5按鈕2";
BINDING_NAME_MULTIACTIONBAR4BUTTON3 = "快捷列5按鈕3";
BINDING_NAME_MULTIACTIONBAR4BUTTON4 = "快捷列5按鈕4";
BINDING_NAME_MULTIACTIONBAR4BUTTON5 = "快捷列5按鈕5";
BINDING_NAME_MULTIACTIONBAR4BUTTON6 = "快捷列5按鈕6";
BINDING_NAME_MULTIACTIONBAR4BUTTON7 = "快捷列5按鈕7";
BINDING_NAME_MULTIACTIONBAR4BUTTON8 = "快捷列5按鈕8";
BINDING_NAME_MULTIACTIONBAR4BUTTON9 = "快捷列5按鈕9";
BINDING_NAME_MULTIACTIONBAR5BUTTON1 = "快捷列6按鈕1";
BINDING_NAME_MULTIACTIONBAR5BUTTON10 = "快捷列6按鈕10";
BINDING_NAME_MULTIACTIONBAR5BUTTON11 = "快捷列6按鈕11";
BINDING_NAME_MULTIACTIONBAR5BUTTON12 = "快捷列6按鈕12";
BINDING_NAME_MULTIACTIONBAR5BUTTON2 = "快捷列6按鈕2";
BINDING_NAME_MULTIACTIONBAR5BUTTON3 = "快捷列6按鈕3";
BINDING_NAME_MULTIACTIONBAR5BUTTON4 = "快捷列6按鈕4";
BINDING_NAME_MULTIACTIONBAR5BUTTON5 = "快捷列6按鈕5";
BINDING_NAME_MULTIACTIONBAR5BUTTON6 = "快捷列6按鈕6";
BINDING_NAME_MULTIACTIONBAR5BUTTON7 = "快捷列6按鈕7";
BINDING_NAME_MULTIACTIONBAR5BUTTON8 = "快捷列6按鈕8";
BINDING_NAME_MULTIACTIONBAR5BUTTON9 = "快捷列6按鈕9";
BINDING_NAME_MULTIACTIONBAR6BUTTON1 = "快捷列7按鈕1";
BINDING_NAME_MULTIACTIONBAR6BUTTON10 = "快捷列7按鈕10";
BINDING_NAME_MULTIACTIONBAR6BUTTON11 = "快捷列7按鈕11";
BINDING_NAME_MULTIACTIONBAR6BUTTON12 = "快捷列7按鈕12";
BINDING_NAME_MULTIACTIONBAR6BUTTON2 = "快捷列7按鈕2";
BINDING_NAME_MULTIACTIONBAR6BUTTON3 = "快捷列7按鈕3";
BINDING_NAME_MULTIACTIONBAR6BUTTON4 = "快捷列7按鈕4";
BINDING_NAME_MULTIACTIONBAR6BUTTON5 = "快捷列7按鈕5";
BINDING_NAME_MULTIACTIONBAR6BUTTON6 = "快捷列7按鈕6";
BINDING_NAME_MULTIACTIONBAR6BUTTON7 = "快捷列7按鈕7";
BINDING_NAME_MULTIACTIONBAR6BUTTON8 = "快捷列7按鈕8";
BINDING_NAME_MULTIACTIONBAR6BUTTON9 = "快捷列7按鈕9";
BINDING_NAME_MULTIACTIONBAR7BUTTON1 = "快捷列8按鈕1";
BINDING_NAME_MULTIACTIONBAR7BUTTON10 = "快捷列8按鈕10";
BINDING_NAME_MULTIACTIONBAR7BUTTON11 = "快捷列8按鈕11";
BINDING_NAME_MULTIACTIONBAR7BUTTON12 = "快捷列8按鈕12";
BINDING_NAME_MULTIACTIONBAR7BUTTON2 = "快捷列8按鈕2";
BINDING_NAME_MULTIACTIONBAR7BUTTON3 = "快捷列8按鈕3";
BINDING_NAME_MULTIACTIONBAR7BUTTON4 = "快捷列8按鈕4";
BINDING_NAME_MULTIACTIONBAR7BUTTON5 = "快捷列8按鈕5";
BINDING_NAME_MULTIACTIONBAR7BUTTON6 = "快捷列8按鈕6";
BINDING_NAME_MULTIACTIONBAR7BUTTON7 = "快捷列8按鈕7";
BINDING_NAME_MULTIACTIONBAR7BUTTON8 = "快捷列8按鈕8";
BINDING_NAME_MULTIACTIONBAR7BUTTON9 = "快捷列8按鈕9";
BINDING_NAME_MULTICASTACTIONBUTTON1 = "大地圖騰";
BINDING_NAME_MULTICASTACTIONBUTTON10 = "火焰圖騰";
BINDING_NAME_MULTICASTACTIONBUTTON11 = "水之圖騰";
BINDING_NAME_MULTICASTACTIONBUTTON12 = "風之圖騰";
BINDING_NAME_MULTICASTACTIONBUTTON2 = "火焰圖騰";
BINDING_NAME_MULTICASTACTIONBUTTON3 = "水之圖騰";
BINDING_NAME_MULTICASTACTIONBUTTON4 = "風之圖騰";
BINDING_NAME_MULTICASTACTIONBUTTON5 = "大地圖騰";
BINDING_NAME_MULTICASTACTIONBUTTON6 = "火焰圖騰";
BINDING_NAME_MULTICASTACTIONBUTTON7 = "水之圖騰";
BINDING_NAME_MULTICASTACTIONBUTTON8 = "風之圖騰";
BINDING_NAME_MULTICASTACTIONBUTTON9 = "大地圖騰";
BINDING_NAME_MULTICASTRECALLBUTTON1 = "召回圖騰";
BINDING_NAME_MULTICASTSUMMONBUTTON1 = "元素呼喚";
BINDING_NAME_MULTICASTSUMMONBUTTON2 = "先祖呼喚";
BINDING_NAME_MULTICASTSUMMONBUTTON3 = "精靈呼喚";
BINDING_NAME_NAMEPLATES = "顯示敵方名條";
BINDING_NAME_NEXTACTIONPAGE = "下一行快捷列";
BINDING_NAME_NEXTVIEW = "下一個視角";
BINDING_NAME_OPENALLBAGS = "打開/關閉所有的背包";
BINDING_NAME_OPENCHAT = "打開對話方塊";
BINDING_NAME_OPENCHATSLASH = "打開目標對話方塊";
BINDING_NAME_PETATTACK = "寵物攻擊";
BINDING_NAME_PINGASSIST = "協助";
BINDING_NAME_PINGATTACK = "攻擊";
BINDING_NAME_PINGONMYWAY = "行動中";
BINDING_NAME_PINGWARNING = "注意";
BINDING_NAME_PITCHDECREMENT = "俯降";
BINDING_NAME_PITCHDOWN = "俯轉";
BINDING_NAME_PITCHINCREMENT = "爬升";
BINDING_NAME_PITCHUP = "仰轉";
BINDING_NAME_PREVIOUSACTIONPAGE = "上一行快捷列";
BINDING_NAME_PREVVIEW = "前一個視角";
BINDING_NAME_PUSHTOTALK = "按下說話";
BINDING_NAME_RAIDTARGET1 = "對目標加上星星";
BINDING_NAME_RAIDTARGET2 = "對目標加上圈圈";
BINDING_NAME_RAIDTARGET3 = "對目標加上鑽石";
BINDING_NAME_RAIDTARGET4 = "對目標加上三角";
BINDING_NAME_RAIDTARGET5 = "對目標加上月亮";
BINDING_NAME_RAIDTARGET6 = "對目標加上方形";
BINDING_NAME_RAIDTARGET7 = "對目標加上十字";
BINDING_NAME_RAIDTARGET8 = "對目標加上頭顱";
BINDING_NAME_RAIDTARGETNONE = "清除標記圖示";
BINDING_NAME_REPLY = "回覆對話";
BINDING_NAME_REPLY2 = "再次回覆悄悄話";
BINDING_NAME_RESETVIEW1 = "重置視角1";
BINDING_NAME_RESETVIEW2 = "重置視角2";
BINDING_NAME_RESETVIEW3 = "重置視角3";
BINDING_NAME_RESETVIEW4 = "重置視角4";
BINDING_NAME_RESETVIEW5 = "重置視角5";
BINDING_NAME_RESET_SCORE_COUNT = "重置比賽分數";
BINDING_NAME_SAVEVIEW1 = "儲存視角1";
BINDING_NAME_SAVEVIEW2 = "儲存視角2";
BINDING_NAME_SAVEVIEW3 = "儲存視角3";
BINDING_NAME_SAVEVIEW4 = "儲存視角4";
BINDING_NAME_SAVEVIEW5 = "儲存視角5";
BINDING_NAME_SCREENSHOT = "擷圖";
BINDING_NAME_SETVIEW1 = "設定視角1";
BINDING_NAME_SETVIEW2 = "設定視角2";
BINDING_NAME_SETVIEW3 = "設定視角3";
BINDING_NAME_SETVIEW4 = "設定視角4";
BINDING_NAME_SETVIEW5 = "設定視角5";
BINDING_NAME_SHAPESHIFTBUTTON1 = "特殊快捷鍵1";
BINDING_NAME_SHAPESHIFTBUTTON10 = "特殊快捷鍵10";
BINDING_NAME_SHAPESHIFTBUTTON2 = "特殊快捷鍵2";
BINDING_NAME_SHAPESHIFTBUTTON3 = "特殊快捷鍵3";
BINDING_NAME_SHAPESHIFTBUTTON4 = "特殊快捷鍵4";
BINDING_NAME_SHAPESHIFTBUTTON5 = "特殊快捷鍵5";
BINDING_NAME_SHAPESHIFTBUTTON6 = "特殊快捷鍵6";
BINDING_NAME_SHAPESHIFTBUTTON7 = "特殊快捷鍵7";
BINDING_NAME_SHAPESHIFTBUTTON8 = "特殊快捷鍵8";
BINDING_NAME_SHAPESHIFTBUTTON9 = "特殊快捷鍵9";
BINDING_NAME_SITORSTAND = "坐下/往下移動";
BINDING_NAME_STARTATTACK = "開始攻擊";
BINDING_NAME_STARTAUTORUN = "開始自動奔跑";
BINDING_NAME_STOPATTACK = "停止攻擊";
BINDING_NAME_STOPAUTORUN = "停止自動奔跑";
BINDING_NAME_STOPCASTING = "停止施法";
BINDING_NAME_STRAFELEFT = "向左平移";
BINDING_NAME_STRAFERIGHT = "向右平移";
BINDING_NAME_SWAPUNITFRAMES = "交換兩邊隊伍";
BINDING_NAME_SWINGCAMERA = "晃動鏡頭";
BINDING_NAME_SWINGCAMERAANDPLAYER = "晃動鏡頭和玩家";
BINDING_NAME_TARGETARENA1 = "目標競技場敵人1";
BINDING_NAME_TARGETARENA2 = "目標競技場敵人2";
BINDING_NAME_TARGETARENA3 = "目標競技場敵人3";
BINDING_NAME_TARGETARENA4 = "目標競技場敵人4";
BINDING_NAME_TARGETARENA5 = "目標競技場敵人5";
BINDING_NAME_TARGETENEMYDIRECTIONAL = "選定前方敵人";
BINDING_NAME_TARGETFOCUS = "選定專注目標";
BINDING_NAME_TARGETFRIENDDIRECTIONAL = "選定前方盟友";
BINDING_NAME_TARGETLASTHOSTILE = "選擇前一敵對目標";
BINDING_NAME_TARGETLASTTARGET = "選定上一個目標";
BINDING_NAME_TARGETMOUSEOVER = "選擇滑鼠指向的目標";
BINDING_NAME_TARGETNEARESTENEMY = "選定最近的敵人";
BINDING_NAME_TARGETNEARESTENEMYPLAYER = "選定最近的敵方玩家";
BINDING_NAME_TARGETNEARESTFRIEND = "選擇最近的盟友";
BINDING_NAME_TARGETNEARESTFRIENDPLAYER = "選定最近的友方玩家";
BINDING_NAME_TARGETPARTYMEMBER1 = "選擇隊友1";
BINDING_NAME_TARGETPARTYMEMBER2 = "選擇隊友2";
BINDING_NAME_TARGETPARTYMEMBER3 = "選擇隊友3";
BINDING_NAME_TARGETPARTYMEMBER4 = "選擇隊友4";
BINDING_NAME_TARGETPARTYPET1 = "選擇隊友寵物1";
BINDING_NAME_TARGETPARTYPET2 = "選擇隊友寵物2";
BINDING_NAME_TARGETPARTYPET3 = "選擇隊友寵物3";
BINDING_NAME_TARGETPARTYPET4 = "選擇隊友寵物4";
BINDING_NAME_TARGETPET = "選擇寵物";
BINDING_NAME_TARGETPREVIOUSENEMY = "選擇前一個敵人";
BINDING_NAME_TARGETPREVIOUSENEMYPLAYER = "選定前一個敵方玩家";
BINDING_NAME_TARGETPREVIOUSFRIEND = "選擇前一個盟友";
BINDING_NAME_TARGETPREVIOUSFRIENDPLAYER = "選定前一個友方玩家";
BINDING_NAME_TARGETSCANENEMY = "選定掃描的敵人（按住）";
BINDING_NAME_TARGETSELF = "選擇自己";
BINDING_NAME_TARGETTALKER = "選定目前發話者";
BINDING_NAME_TEAM_1_ADD_SCORE = "增加隊伍1分數";
BINDING_NAME_TEAM_1_REMOVE_SCORE = "扣除隊伍1分數";
BINDING_NAME_TEAM_2_ADD_SCORE = "增加隊伍2分數";
BINDING_NAME_TEAM_2_REMOVE_SCORE = "扣除隊伍2分數";
BINDING_NAME_TEXT_TO_SPEECH_STOP = "停止文字轉語音播放";
BINDING_NAME_TOGGLEABILITYBOOK = "切換能力介面";
BINDING_NAME_TOGGLEACHIEVEMENT = "切換成就畫面";
BINDING_NAME_TOGGLEACTIONBARLOCK = "切換快捷列鎖定";
BINDING_NAME_TOGGLEAUTORUN = "切換自動奔跑";
BINDING_NAME_TOGGLEAUTOSELFCAST = "切換自動自我施法";
BINDING_NAME_TOGGLEBACKPACK = "切換背包";
BINDING_NAME_TOGGLEBAG1 = "切換1號背包";
BINDING_NAME_TOGGLEBAG2 = "切換2號背包";
BINDING_NAME_TOGGLEBAG3 = "切換3號背包";
BINDING_NAME_TOGGLEBAG4 = "切換4號背包";
BINDING_NAME_TOGGLEBAG5 = "切換5號背包";
BINDING_NAME_TOGGLEBATTLEFIELDMINIMAP = "切換區域地圖";
BINDING_NAME_TOGGLEBINDINGMODE1 = "切換動作綁定模式";
BINDING_NAME_TOGGLEBINDINGMODE2 = "切換目標綁定模式";
BINDING_NAME_TOGGLEBINDINGMODE3 = "切換自訂綁定模式";
BINDING_NAME_TOGGLECAMERACOLLISION = "切換鏡頭碰撞";
BINDING_NAME_TOGGLECHANNELPULLOUT = "切換頻道拉出式選單";
BINDING_NAME_TOGGLECHANNELS_UNUSED = "切換頻道";
BINDING_NAME_TOGGLECHANNELTAB = "切換頻道面板";
BINDING_NAME_TOGGLECHARACTER0 = "切換角色面板";
BINDING_NAME_TOGGLECHARACTER1 = "切換技能面板";
BINDING_NAME_TOGGLECHARACTER2 = "切換聲望面板";
BINDING_NAME_TOGGLECHARACTER3 = "切換寵物面板";
BINDING_NAME_TOGGLECHARACTER4 = "切換PVP面板";
BINDING_NAME_TOGGLECHATTAB = "切換對話面板";
BINDING_NAME_TOGGLECOLLECTIONS = "開啟/關閉收藏";
BINDING_NAME_TOGGLECOLLECTIONSHEIRLOOM = "開啟/關閉傳家寶頁面";
BINDING_NAME_TOGGLECOLLECTIONSMOUNTJOURNAL = "開啟坐騎日誌";
BINDING_NAME_TOGGLECOLLECTIONSPETJOURNAL = "開啟/關閉寵物日誌";
BINDING_NAME_TOGGLECOLLECTIONSTOYBOX = "開啟/關閉玩具箱";
BINDING_NAME_TOGGLECOLLECTIONSWARDROBE = "切換外觀";
BINDING_NAME_TOGGLECOMBATLOG = "切換戰鬥紀錄";
BINDING_NAME_TOGGLECOMPANIONJOURNAL = "切換寵物日誌";
BINDING_NAME_TOGGLECOOLDOWNVIEWERSETTINGS = "切換冷卻技能設定";
BINDING_NAME_TOGGLECOREABILITIESBOOK = "開啟/關閉核心技能";
BINDING_NAME_TOGGLECURRENCY = "切換兌換通貨框架";
BINDING_NAME_TOGGLEDECORNUDGEMODE = "啟用穿透（開啟/關閉）";
BINDING_NAME_TOGGLEDUNGEONSANDRAIDS = "開啟/關閉地城與團隊";
BINDING_NAME_TOGGLEENCOUNTERJOURNAL = "開啟冒險指南";
BINDING_NAME_TOGGLEFPS = "切換幀數顯示";
BINDING_NAME_TOGGLEFRIENDSTAB = "切換好友面板";
BINDING_NAME_TOGGLEGAMEMENU = "切換遊戲選項";
BINDING_NAME_TOGGLEGARRISONLANDINGPAGE = "切換要塞報告";
BINDING_NAME_TOGGLEGRAPHICSSETTINGS = "切換顯示設定";
BINDING_NAME_TOGGLEGROUPFINDER = "開啟/關閉隊伍搜尋器";
BINDING_NAME_TOGGLEGUILDTAB = "切換公會和社群面板";
BINDING_NAME_TOGGLEHOUSINGDASHBOARD = "房屋資訊看板";
BINDING_NAME_TOGGLEIGNORETAB = "切換忽略面板";
BINDING_NAME_TOGGLEINSCRIPTION = "切換雕紋";
BINDING_NAME_TOGGLEKEYRING = "切換鑰匙圈";
BINDING_NAME_TOGGLELFGPARENT = "切換地城搜尋器框架";
BINDING_NAME_TOGGLELFRPARENT = "切換其他團隊";
BINDING_NAME_TOGGLEMINIMAP = "切換地圖";
BINDING_NAME_TOGGLEMINIMAPROTATION = "切換小地圖旋轉";
BINDING_NAME_TOGGLEMOUNTJOURNAL = "開啟坐騎日誌";
BINDING_NAME_TOGGLEMOUSE = "搖桿模式";
BINDING_NAME_TOGGLEMUSIC = "切換音樂";
BINDING_NAME_TOGGLEPETBOOK = "切換寵物法術書";
BINDING_NAME_TOGGLEPETJOURNAL = "開啟/關閉寵物日誌";
BINDING_NAME_TOGGLEPINGLISTENER = "指示";
BINDING_NAME_TOGGLEPROFESSIONBOOK = "切換專業技能書";
BINDING_NAME_TOGGLEPVP = "切換PvP框架";
BINDING_NAME_TOGGLEQUESTLOG = "切換任務紀錄";
BINDING_NAME_TOGGLEQUICKJOINTAB = "切換快速加入";
BINDING_NAME_TOGGLERAIDFINDER = "切換團隊搜尋器";
BINDING_NAME_TOGGLERAIDTAB = "切換團隊面板";
BINDING_NAME_TOGGLEREAGENTBAG1 = "切換材料袋";
BINDING_NAME_TOGGLERUN = "切換跑/走";
BINDING_NAME_TOGGLESELFHIGHLIGHT = "切換自我醒目標示";
BINDING_NAME_TOGGLESHEATH = "取出/收起武器";
BINDING_NAME_TOGGLESMOOTHFOLLOWTRANSITIONS = "切換流暢跟隨轉換";
BINDING_NAME_TOGGLESOCIAL = "切換社交面板";
BINDING_NAME_TOGGLESOUND = "切換音效";
BINDING_NAME_TOGGLESPELLBOOK = "切換法術書";
BINDING_NAME_TOGGLESTATISTICS = "切換統計畫面";
BINDING_NAME_TOGGLETALENTS = "切換天賦面板";
BINDING_NAME_TOGGLETEXTTOSPEECH = "切換文字轉語音設定";
BINDING_NAME_TOGGLETOYBOX = "開啟/關閉玩具箱";
BINDING_NAME_TOGGLEUI = "切換使用者介面";
BINDING_NAME_TOGGLEWHATHASCHANGEDBOOK = "開啟「職業變更」說明";
BINDING_NAME_TOGGLEWHOTAB = "切換查詢面板";
BINDING_NAME_TOGGLEWINDOWED = "切換視窗模式";
BINDING_NAME_TOGGLEWORLDMAP = "切換世界地圖面板";
BINDING_NAME_TOGGLEWORLDMAPSIZE = "切換世界地圖的大小";
BINDING_NAME_TOGGLEWORLDSTATESCORES = "切換積分視窗";
BINDING_NAME_TOGGLE_CASTER_COOLDOWN_DISPLAY = "切換施法者冷卻時間顯示";
BINDING_NAME_TOGGLE_FRAME_LOCK = "切換預設使用者介面";
BINDING_NAME_TOGGLE_NAMEPLATE_SIZE = "切換名條大小";
BINDING_NAME_TOGGLE_SMART_CAMERA = "切換智慧鏡頭";
BINDING_NAME_TOGGLE_SMART_CAMERA_LOCK = "鎖定智慧鏡頭";
BINDING_NAME_TOGGLE_VOICE_PUSH_TO_TALK = "語音聊天：按鍵發話";
BINDING_NAME_TOGGLE_VOICE_SELF_DEAFEN = "語音聊天：切換自我靜音";
BINDING_NAME_TOGGLE_VOICE_SELF_MUTE = "語音聊天：切換自我消音";
BINDING_NAME_TURNLEFT = "左轉";
BINDING_NAME_TURNRIGHT = "右轉";
BINDING_NAME_VEHICLEAIMDECREMENT = "瞄近";
BINDING_NAME_VEHICLEAIMDOWN = "瞄低";
BINDING_NAME_VEHICLEAIMINCREMENT = "瞄遠";
BINDING_NAME_VEHICLEAIMUP = "瞄高";
BINDING_NAME_VEHICLECAMERAZOOMIN = "鏡頭放大";
BINDING_NAME_VEHICLECAMERAZOOMOUT = "鏡頭縮小";
BINDING_NAME_VEHICLEEXIT = "離開載具";
BINDING_NAME_VEHICLENEXTSEAT = "下一個座位";
BINDING_NAME_VEHICLEPREVSEAT = "前一個座位";
BINDING_NAME_WOWHACKITEM1 = "[PH]";
BINDING_NAME_WOWHACKITEM2 = "[PH]";
BINDING_NAME_WOWHACKITEM3 = "[PH]";
BINDING_NAME_WOWHACKITEM4 = "[PH]";
BINDING_NAME_WOWLABS_ACTIONBUTTON1 = "進攻";
BINDING_NAME_WOWLABS_ACTIONBUTTON2 = "生命藥水";
BINDING_NAME_WOWLABS_ITEM1 = "使用物品";
BINDING_NAME_WOWLABS_MULTIACTIONBAR1BUTTON1 = "攻擊法術1";
BINDING_NAME_WOWLABS_MULTIACTIONBAR1BUTTON2 = "攻擊法術2";
BINDING_NAME_WOWLABS_MULTIACTIONBAR2BUTTON1 = "通用法術1";
BINDING_NAME_WOWLABS_MULTIACTIONBAR2BUTTON2 = "通用法術2";
BINDING_NAME_WOWLABS_SWAP_OFFENSIVES = "切換攻擊法術順序";
BINDING_NAME_WOWLABS_SWAP_UTLITIES = "切換通用法術順序";
BINDING_TAG_DECOR = "裝飾";
BINDING_TAG_DECORATE = "裝飾";
BINDING_TAG_HOUSE = "房屋";
BINDING_TAG_HOUSING = "房屋";
BINDING_TAG_LAYOUT = "配置";
BIND_ENCHANT = "對這件物品進行附魔將使其與你綁定。";
BIND_KEY_TO_COMMAND = "按下欲指定的按鍵 -> %s";
BIND_TO_ACCOUNT_UNTIL_EQUIP_TUTORIAL = "|cnNORMAL_FONT_COLOR:戰隊綁定|r|cnHIGHLIGHT_FONT_COLOR:裝備可共享給其他角色。|n|n一旦裝備後，這項裝備就會變成|r|cnNORMAL_FONT_COLOR:靈魂綁定。|r";
BIND_TRADE_TIME_REMAINING = "你可以在接下來的%s內（包含離線時間）與同樣擁有拾取權的玩家交易此物品。";
BIND_ZONE_DISPLAY = "你將傳送點設定在%s。";
BLACK_ESSENCE_COST = "%s點黑龍能";
BLACK_ESSENCE_COST_PER_TIME = "%s點黑龍能，外加每秒%s點";
BLACK_ESSENCE_COST_PER_TIME_NO_BASE = "每秒%s點黑龍能";
BLACK_MARKET_AUCTION_CONFIRMATION = "你確定想要對以下物品出價%s嗎？";
BLACK_MARKET_AUCTION_HOUSE = "黑市拍賣場";
BLACK_MARKET_HOT_ITEM_CURRENT_BID = "目前出價：";
BLACK_MARKET_HOT_ITEM_TIME_LEFT = "剩餘時間：%s";
BLACK_MARKET_NO_ITEMS = "目前沒有物品。\n請過一段時間再回來看看。";
BLACK_MARKET_TITLE = "黑市\n拍賣場";
BLACK_MARKET_YOUR_BID = "你的出價！";
BLIZZARD_CHALLENGE_CANCEL = "取消";
BLIZZARD_CHALLENGE_CONNECTING = "驗證中...";
BLIZZARD_CHALLENGE_DENIED_DESCRIPTION = "你輸入太多次不正確的個人資料。";
BLIZZARD_CHALLENGE_DENIED_TITLE = "認證錯誤";
BLIZZARD_CHALLENGE_ERROR_DESCRIPTION = "商店發生錯誤。|n請稍後再試。";
BLIZZARD_CHALLENGE_ERROR_TITLE = "內部錯誤";
BLIZZARD_CHALLENGE_OKAY = "OK";
BLIZZARD_CHALLENGE_SCREEN_EXPLANATION = "只有真正Blizzard所發出的資料驗證要求才會有藍底白框的效果！";
BLIZZARD_CHALLENGE_SUBMIT = "提交";
BLIZZARD_COMBAT_LOG_MENU_BOTH = "顯示關於%s的所有訊息？";
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "顯示所有訊息";
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "%s怎麼了？";
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "%s做了什麼？";
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "%s對你做了什麼？";
BLIZZARD_COMBAT_LOG_MENU_RESET = "重置";
BLIZZARD_COMBAT_LOG_MENU_REVERT = "回復到上一個過濾夾";
BLIZZARD_COMBAT_LOG_MENU_SAVE = "儲存為新的過濾夾";
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "隱藏像這樣的訊息。";
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "連接%s進行對話。";
BLIZZARD_COMBAT_LOG_MENU_SPELL_TYPE_HEADER = "訊息類型";
BLIZZARD_COMMUNITIES_SERVICES_UNAVAILABLE = "不可用|n|n目前無法使用暴雪服務。";
BLIZZARD_STORE = "遊戲商城";
BLIZZARD_STORE_ASTERISK = "*";
BLIZZARD_STORE_BAG_FULL = "背包已經滿了";
BLIZZARD_STORE_BAG_FULL_DESC = "請在使用商城前先將背包清出空位。";
BLIZZARD_STORE_BATTLE_NET_BALANCE = "暴雪點數";
BLIZZARD_STORE_BEING_PROCESSED_CHECK_BACK_LATER = "訂單正在處理中。\n請稍後再重新確認。";
BLIZZARD_STORE_BOOST_UNREVOKED_CONSUMPTION = "你的%s已經在%s用過了(%s)。";
BLIZZARD_STORE_BROWSE_BATTLE_COINS_CN = "*戰網幣的價格";
BLIZZARD_STORE_BROWSE_BATTLE_COINS_KR = "*戰網幣的價格";
BLIZZARD_STORE_BROWSE_EUR = "*價格已含稅";
BLIZZARD_STORE_BROWSE_TEST_CURRENCY = "*測試貨幣中的價格";
BLIZZARD_STORE_BUNDLE_DISCOUNT_BANNER = "立即省下%d%%";
BLIZZARD_STORE_BUNDLE_DISCOUNT_TOOLTIP_ADDENDUM = "\n|cff00ff00立即省下%d%%（%s）|r";
BLIZZARD_STORE_BUNDLE_DISCOUNT_TOOLTIP_REPLACEMENT = "立即省下%d%%（%s）";
BLIZZARD_STORE_BUNDLE_TOOLTIP_HEADER = "\n\n|cffffffff包含：|r\n";
BLIZZARD_STORE_BUNDLE_TOOLTIP_OWNED_DELIVERABLE = "|cff777777-%s（已擁有）|r\n";
BLIZZARD_STORE_BUNDLE_TOOLTIP_UNOWNED_DELIVERABLE = "-%s\n";
BLIZZARD_STORE_BUY = "立即購買";
BLIZZARD_STORE_BUY_EUR = "選取";
BLIZZARD_STORE_CANCEL_PURCHASE = "取消";
BLIZZARD_STORE_CHECK_BACK_LATER = "請稍後進行確認。";
BLIZZARD_STORE_CLICK_TO_OPEN_FAQ = "|cnPURE_GREEN_COLOR:<按住Shift鍵點擊來開啟瀏覽器閱覽常見問題>|r";
BLIZZARD_STORE_CONFIRMATION_EUR = "購買的物品將會送至你的物品欄中。如果你的物品欄在寄送時已經滿了，已購買的物品將會郵寄至你的信箱中。\n|HurlIndex:21|h|cff006995重新設定你的付款方式|r|h";
BLIZZARD_STORE_CONFIRMATION_GENERIC = "購買的物品將會送至你的物品欄中。如果你的物品欄在寄送時已經滿了，已購買的物品將會郵寄至你的信箱中。";
BLIZZARD_STORE_CONFIRMATION_INSTRUCTION = "請確認下列訂購資訊：";
BLIZZARD_STORE_CONFIRMATION_OTHER = "你的購買將在處理完畢後自動生效。";
BLIZZARD_STORE_CONFIRMATION_OTHER_EUR = "你的購買將在處理完畢後自動生效。|HurlIndex:21|h|cff006995重新設定你的付款方式|r|h";
BLIZZARD_STORE_CONFIRMATION_SERVICES = "處理完畢後，你可以在角色選擇畫面使用所購買的服務。";
BLIZZARD_STORE_CONFIRMATION_SERVICES_EUR = "處理完畢後，你可以在角色選擇畫面使用所購買的服務。|HurlIndex:21|h|cff006995重新設定你的付款方式||r|h";
BLIZZARD_STORE_CONFIRMATION_SERVICES_TEST = "在這邊是用測試貨幣來購買物品，不會向你收取任何費用。";
BLIZZARD_STORE_CONFIRMATION_TEST = "在這邊是用測試貨幣來購買物品，不會向你收取任何費用。";
BLIZZARD_STORE_CONFIRMATION_TITLE = "遊戲商城確認";
BLIZZARD_STORE_CONFIRMATION_VAS_GUILD_SERVICES = "本服務將在處理完畢後自動生效。";
BLIZZARD_STORE_CONFIRMATION_VAS_GUILD_SERVICES_EUR = "本服務將在處理完畢後自動生效。|HurlIndex:21|h|cff006995重新設定你的付款方式|r|h";
BLIZZARD_STORE_CONFIRMATION_VAS_GUILD_SERVICES_KR = "本服務在點擊下方的按鈕後即不可退換。本服務將在處理完畢後自動生效。";
BLIZZARD_STORE_CONFIRMATION_VAS_NAME_CHANGE = "本服務將在處理完畢後自動生效。";
BLIZZARD_STORE_CONFIRMATION_VAS_NAME_CHANGE_EUR = "本服務將在處理完畢後自動生效。|HurlIndex:21|h|cff006995重新設定你的付款方式|r|h";
BLIZZARD_STORE_CONFIRMATION_VAS_NAME_CHANGE_KR = "本服務在點擊下方的按鈕後即不可退換。本服務將在處理完畢後自動生效。";
BLIZZARD_STORE_CONNECTING = "連接至遊戲商城";
BLIZZARD_STORE_CURRENCY_BETA = "%s XTS";
BLIZZARD_STORE_CURRENCY_FORMAT_ARS = "$%s";
BLIZZARD_STORE_CURRENCY_FORMAT_AUD = "AUD %s";
BLIZZARD_STORE_CURRENCY_FORMAT_BRL = "R$%s";
BLIZZARD_STORE_CURRENCY_FORMAT_CAD = "CAD %s";
BLIZZARD_STORE_CURRENCY_FORMAT_CLP = "$%s";
BLIZZARD_STORE_CURRENCY_FORMAT_CPT_LONG = "%s戰網幣";
BLIZZARD_STORE_CURRENCY_FORMAT_EURO = "€%s";
BLIZZARD_STORE_CURRENCY_FORMAT_GBP = "£%s";
BLIZZARD_STORE_CURRENCY_FORMAT_GEL = "喬治亞拉里%s";
BLIZZARD_STORE_CURRENCY_FORMAT_HKD = "HK$%s";
BLIZZARD_STORE_CURRENCY_FORMAT_JPY = "JPY %s";
BLIZZARD_STORE_CURRENCY_FORMAT_KRW_LONG = "%s戰網幣";
BLIZZARD_STORE_CURRENCY_FORMAT_KZT = "哈薩克坦吉%s";
BLIZZARD_STORE_CURRENCY_FORMAT_MXN = "$%s";
BLIZZARD_STORE_CURRENCY_FORMAT_NZD = "NZD %s";
BLIZZARD_STORE_CURRENCY_FORMAT_RUB = "%sp.";
BLIZZARD_STORE_CURRENCY_FORMAT_TPT = "NT$%s";
BLIZZARD_STORE_CURRENCY_FORMAT_TRY = "土耳其里拉%s";
BLIZZARD_STORE_CURRENCY_FORMAT_UAH = "烏克蘭赫夫納%s";
BLIZZARD_STORE_CURRENCY_FORMAT_USD = "$%s";
BLIZZARD_STORE_CURRENCY_RAW_ASTERISK = "%s*";
BLIZZARD_STORE_DISCLAIMER_APPEARANCE_CHANGE = "|HurlIndex:25|h|cff006995常見問題|r|h";
BLIZZARD_STORE_DISCLAIMER_APPEARANCE_CHANGE_CN = "|HurlIndex:29|h|cff006995常見問題|r|h";
BLIZZARD_STORE_DISCLAIMER_BOOST_TOKEN_100 = "|HurlIndex:37|h|cff006995角色直升常見問題|r|h";
BLIZZARD_STORE_DISCLAIMER_BOOST_TOKEN_100_CN = "|HurlIndex:38|h|cff006995角色直升常見問題|r|h";
BLIZZARD_STORE_DISCLAIMER_CHARACTER_TRANSFER = "這個程序可能需花費%s才能完成。|HurlIndex:31|h|cff006995常見問題|r|h";
BLIZZARD_STORE_DISCLAIMER_CHARACTER_TRANSFER_CN = "這個程序可能需花費%s才能完成。|HurlIndex:32|h|cff006995常見問題|r|h";
BLIZZARD_STORE_DISCLAIMER_FACTION_CHANGE = "這個程序可能需花費%s才能完成。|HurlIndex:23|h|cff006995常見問題|r|h";
BLIZZARD_STORE_DISCLAIMER_FACTION_CHANGE_CN = "這個程序可能需花費%s才能完成。|HurlIndex:27|h|cff006995常見問題|r|h";
BLIZZARD_STORE_DISCLAIMER_GUILD_FACTION_CHANGE = "這個程序可能需花費%s才能完成。|n|HurlIndex:44|h|cff006995常見問題|r|h";
BLIZZARD_STORE_DISCLAIMER_GUILD_NAME_CHANGE = "這個程序可能需花費%s才能完成。|n|HurlIndex:44|h|cff006995常見問題|r|h";
BLIZZARD_STORE_DISCLAIMER_GUILD_TRANSFER = "這個程序可能需花費%s才能完成。|n|HurlIndex:44|h|cff006995常見問題|r|h";
BLIZZARD_STORE_DISCLAIMER_NAME_CHANGE = "|HurlIndex:26|h|cff006995常見問題|r|h";
BLIZZARD_STORE_DISCLAIMER_NAME_CHANGE_CN = "|HurlIndex:30|h|cff006995常見問題|r|h";
BLIZZARD_STORE_DISCLAIMER_RACE_CHANGE = "|HurlIndex:24|h|cff006995常見問題|r|h";
BLIZZARD_STORE_DISCLAIMER_RACE_CHANGE_CN = "|HurlIndex:28|h|cff006995常見問題|r|h";
BLIZZARD_STORE_DISCOUNT_TEXT_FORMAT = "-%d%%";
BLIZZARD_STORE_ERROR_CLIENT_RESTRICTED = "因為你所使用的角色受到限制，此功能已關閉。";
BLIZZARD_STORE_ERROR_ITEM_UNAVAILABLE = "該物品暫時無法購買，請稍後再試。";
BLIZZARD_STORE_ERROR_MESSAGE_ALREADY_OWNED = "你已經擁有此產品！";
BLIZZARD_STORE_ERROR_MESSAGE_BATTLEPAY_DISABLED = "發生了一個錯誤。請稍後再試一次。";
BLIZZARD_STORE_ERROR_MESSAGE_CONSUMABLE_TOKEN_OWNED = "必須先兌換在拍賣場購買的所有魔獸代幣，才能在遊戲商城繼續購買。";
BLIZZARD_STORE_ERROR_MESSAGE_INSUFFICIENT_BALANCE = "你的餘額不足購買該產品。請至Battle.net帳號首頁儲值。";
BLIZZARD_STORE_ERROR_MESSAGE_OTHER = "你下的訂單出現問題。請再試一次。";
BLIZZARD_STORE_ERROR_MESSAGE_PARENTAL_CONTROLS = "你的帳號已被家長監護功能禁止使用購買功能。請到帳號管理進行設定。";
BLIZZARD_STORE_ERROR_MESSAGE_PAYMENT = "支付失敗。請到帳號管理設定。";
BLIZZARD_STORE_ERROR_MESSAGE_PURCHASE_DENIED = "請聯繫客戶服務人員。";
BLIZZARD_STORE_ERROR_PARENTAL_CONTROLS = "此功能已被家長監護功能關閉。";
BLIZZARD_STORE_ERROR_TITLE_ALREADY_OWNED = "已經擁有";
BLIZZARD_STORE_ERROR_TITLE_BATTLEPAY_DISABLED = "遊戲商城錯誤";
BLIZZARD_STORE_ERROR_TITLE_CLIENT_RESTRICTED = "購買受限";
BLIZZARD_STORE_ERROR_TITLE_CONSUMABLE_TOKEN_OWNED = "遊戲商城錯誤";
BLIZZARD_STORE_ERROR_TITLE_INSUFFICIENT_BALANCE = "餘額不足";
BLIZZARD_STORE_ERROR_TITLE_OTHER = "遊戲商城錯誤";
BLIZZARD_STORE_ERROR_TITLE_PARENTAL_CONTROLS = "購買功能已停用";
BLIZZARD_STORE_ERROR_TITLE_PAYMENT = "支付失敗";
BLIZZARD_STORE_ERROR_TITLE_PURCHASE_DENIED = "購買失敗";
BLIZZARD_STORE_ERROR_UNAVAILABLE = "目前無法使用商城。";
BLIZZARD_STORE_ERROR_YOU_OWN_TOO_MANY_OF_THIS = "你已經擁有過多的同類物品。";
BLIZZARD_STORE_EXTERNAL_LINK_BUTTON_TEXT = "瞭解詳情";
BLIZZARD_STORE_FINAL_BUY = "立即購買";
BLIZZARD_STORE_FINAL_BUY_EUR = "立即付款";
BLIZZARD_STORE_FINAL_PRICE_LABEL = "總計";
BLIZZARD_STORE_INTERNAL_ERROR = "內部錯誤";
BLIZZARD_STORE_INTERNAL_ERROR_SUBTEXT = "遊戲商城發生了錯誤。請稍後再試一次。";
BLIZZARD_STORE_LEGION_PURCHASE_READY = "你已購買成功！";
BLIZZARD_STORE_LEGION_PURCHASE_READY_DESCRIPTION = "你必須先登出，資料片更新才能生效。";
BLIZZARD_STORE_LICENSE_ACK_TEXT_ARS = "用戶確認聲明：點擊下方的「立即購買」按鈕即表示本人已經閱讀並同意與本交易相關的條款和條件(包括|HurlIndex:14|h|cff71d5ff銷售協議|r|h與|HurlIndex:15|h|cff71d5ff隱私權政策|r|h)，並確認進行購買。";
BLIZZARD_STORE_LICENSE_ACK_TEXT_AUD = "用戶確認聲明：點擊下方的「立即購買」按鈕即表示本人已經閱讀並同意與本交易相關的條款和條件(包括|HurlIndex:14|h|cff71d5ff銷售協議|r|h與|HurlIndex:15|h|cff71d5ff隱私權政策|r|h)，並確認進行購買。";
BLIZZARD_STORE_LICENSE_ACK_TEXT_BRL = "用戶確認聲明：點擊下方的「立即購買」按鈕即表示本人已經閱讀並同意與本交易相關的條款和條件(包括|HurlIndex:14|h|cff71d5ff銷售協議|r|h與|HurlIndex:15|h|cff71d5ff隱私權政策|r|h)，並確認進行購買。";
BLIZZARD_STORE_LICENSE_ACK_TEXT_CAD = "用戶確認聲明：點擊下方的「立即購買」按鈕即表示本人已經閱讀並同意與本交易相關的條款和條件(包括|HurlIndex:14|h|cff71d5ff銷售協議|r|h與|HurlIndex:15|h|cff71d5ff隱私權政策|r|h)，並確認進行購買。";
BLIZZARD_STORE_LICENSE_ACK_TEXT_CLP = "用戶確認聲明：點擊下方的「立即購買」按鈕即表示本人已經閱讀並同意與本交易相關的條款和條件(包括|HurlIndex:14|h|cff71d5ff銷售協議|r|h與|HurlIndex:15|h|cff71d5ff隱私權政策|r|h)，並確認進行購買。";
BLIZZARD_STORE_LICENSE_ACK_TEXT_CN = "用戶確認聲明：點擊下方的「立即購買」按鈕即表示本人已經閱讀並同意與本交易相關的條款和條件(包括|HurlIndex:18|h|cff71d5ff銷售協議|r|h與|HurlIndex:19|h|cff71d5ff隱私權政策|r|h)，並確認進行購買。";
BLIZZARD_STORE_LICENSE_ACK_TEXT_EUR = "點擊下方的「立即付款」按鈕即表示您已經同意了|HurlIndex:16|h|cff71d5ff銷售協議|r|h，並且會立刻寄送購買的物品。當寄送程序開始之後，您便無法放棄購買物品。";
BLIZZARD_STORE_LICENSE_ACK_TEXT_GBP = "點擊下方的「立即付款」按鈕即表示您已經同意了|HurlIndex:16|h|cff71d5ff銷售協議|r|h，並且會立刻寄送購買的物品。當寄送程序開始之後，您便無法放棄購買物品。";
BLIZZARD_STORE_LICENSE_ACK_TEXT_GEL = "點擊下方的「立即付款」按鈕即表示您已經同意了|HurlIndex:16|h|cff71d5ff銷售協議|r|h，並且會立刻寄送購買的物品。當寄送程序開始之後，您便無法放棄購買物品。";
BLIZZARD_STORE_LICENSE_ACK_TEXT_JPY = "用戶確認聲明：點擊下方的「立即購買」按鈕即表示本人已經閱讀並同意與本交易相關的條款和條件(包括|HurlIndex:14|h|cff71d5ff銷售協議|r|h與|HurlIndex:15|h|cff71d5ff隱私權政策|r|h)，並確認進行購買。";
BLIZZARD_STORE_LICENSE_ACK_TEXT_KRW = "用戶確認聲明：點擊下方的「立即購買」按鈕即表示本人已經閱讀並同意與本交易相關的條款和條件（包括|HurlIndex:9|h|cff71d5ff銷售協議，|r|h|HurlIndex:8|h|cff71d5ff退款規定|r|h，與|HurlIndex:13|h|cff71d5ff隱私權政策|r|h），並確認進行購買。";
BLIZZARD_STORE_LICENSE_ACK_TEXT_KZT = "點擊下方的「立即付款」按鈕即表示您已經同意了|HurlIndex:16|h|cff71d5ff銷售協議|r|h，並且會立刻寄送購買的物品。當寄送程序開始之後，您便無法放棄購買物品。";
BLIZZARD_STORE_LICENSE_ACK_TEXT_MXN = "用戶確認聲明：點擊下方的「立即購買」按鈕即表示本人已經閱讀並同意與本交易相關的條款和條件(包括|HurlIndex:14|h|cff71d5ff銷售協議|r|h與|HurlIndex:15|h|cff71d5ff隱私權政策|r|h)，並確認進行購買。";
BLIZZARD_STORE_LICENSE_ACK_TEXT_NZD = "用戶確認聲明：點擊下方的「立即購買」按鈕即表示本人已經閱讀並同意與本交易相關的條款和條件(包括|HurlIndex:14|h|cff71d5ff銷售協議|r|h與|HurlIndex:15|h|cff71d5ff隱私權政策|r|h)，並確認進行購買。";
BLIZZARD_STORE_LICENSE_ACK_TEXT_RUB = "點擊下方的「立即付款」按鈕即表示您已經同意了|HurlIndex:16|h|cff71d5ff銷售協議|r|h，並且會立刻寄送購買的物品。當寄送程序開始之後，您便無法放棄購買物品。";
BLIZZARD_STORE_LICENSE_ACK_TEXT_TRY = "點擊下方的「立即付款」按鈕即表示您已經同意了|HurlIndex:16|h|cff71d5ff銷售協議|r|h，並且會立刻寄送購買的物品。當寄送程序開始之後，您便無法放棄購買物品。";
BLIZZARD_STORE_LICENSE_ACK_TEXT_TW = "用戶確認聲明：點擊下方的「立即購買」按鈕即表示本人已經閱讀並同意與本交易相關的條款和條件(包括|HurlIndex:10|h|cff71d5ff銷售協議|r|h與|HurlIndex:20|h|cff71d5ff隱私權政策|r|h)，並確認進行購買。";
BLIZZARD_STORE_LICENSE_ACK_TEXT_UAH = "點擊下方的「立即付款」按鈕即表示您已經同意了|HurlIndex:16|h|cff71d5ff銷售協議|r|h，並且會立刻寄送購買的物品。當寄送程序開始之後，您便無法放棄購買物品。";
BLIZZARD_STORE_LICENSE_ACK_TEXT_USD = "用戶確認聲明：點擊下方的「立即購買」按鈕即表示本人已經閱讀並同意與本交易相關的條款和條件(包括|HurlIndex:14|h|cff71d5ff銷售協議|r|h與|HurlIndex:15|h|cff71d5ff隱私權政策|r|h)，並確認進行購買。";
BLIZZARD_STORE_LOADING = "載入中";
BLIZZARD_STORE_LOG_OUT_TO_PURCHASE_THIS_PRODUCT = "請登出並在角色選擇畫面中瀏覽遊戲商城，以購買此產品。";
BLIZZARD_STORE_NAME_CHANGE_READY_DESCRIPTION = "請登出以將你的角色更名。你可以在任何時間進行登出。";
BLIZZARD_STORE_NOT_AVAILABLE = "遊戲商城無法使用";
BLIZZARD_STORE_NOT_AVAILABLE_SUBTEXT = "遊戲商城暫時無法使用。請稍後再試一次。";
BLIZZARD_STORE_NO_ITEMS = "目前沒有物品";
BLIZZARD_STORE_ON_SALE = "特價！";
BLIZZARD_STORE_PAGE_NUMBER = "第%d/%d頁";
BLIZZARD_STORE_PAYMENT_METHOD = "將會使用你檔案中的設定為預設付費方式。";
BLIZZARD_STORE_PAYMENT_METHOD_EXTRA = "如果你沒有設定預設付款方式，或想要利用這次機會變更你的預設付款方式，則可以到暴雪帳號管理來設定。";
BLIZZARD_STORE_PLEASE_WAIT = "請稍候...";
BLIZZARD_STORE_PLUS_TAX = "*另含附加稅";
BLIZZARD_STORE_PROCESSING = "正在處理…";
BLIZZARD_STORE_PRODUCT_INDEX = "第|cffffffff%d|r件商品，共|cffffffff%d|r件";
BLIZZARD_STORE_PRODUCT_IS_READY = "你的%s好了！";
BLIZZARD_STORE_PURCHASED = "已購買";
BLIZZARD_STORE_PURCHASE_COMPLETE = "購買的物品已到貨！";
BLIZZARD_STORE_PURCHASE_COMPLETE_DESC = "你的物品已到貨。";
BLIZZARD_STORE_PURCHASE_SENT = "交易完成！";
BLIZZARD_STORE_REGION_LOCKED = "錯誤";
BLIZZARD_STORE_REGION_LOCKED_SUBTEXT = "你的帳號設定有問題。請聯絡客服人員。";
BLIZZARD_STORE_SECOND_CHANCE_KR = "服務有效期限：直到摧毀物品或被使用為止。|n此物品使用後，或在購買七日後將無法退款。";
BLIZZARD_STORE_SPLASH_BANNER_DISCOUNT_FORMAT = "|cff224f01%d%%降價！|r";
BLIZZARD_STORE_SPLASH_BANNER_FEATURED = "|cff014879主打商品！|r";
BLIZZARD_STORE_SPLASH_BANNER_NEW = "|cff014879全新！|r";
BLIZZARD_STORE_TOKEN_CURRENT_MARKET_PRICE = "|n|n|cffffffff目前市場價格：%s|r|n|cff7f7f7f市場價格會隨行情而變動。|r";
BLIZZARD_STORE_TOKEN_DESC_30_DAYS = "魔獸代幣不可直接交易或兌換，只能在拍賣場出售以換取金幣。拍賣買家購得後可兌換30天遊戲時間。";
BLIZZARD_STORE_TRANSACTION_IN_PROGRESS = "交易進行中";
BLIZZARD_STORE_VAS_ERROR_ALLIANCE_NOT_ELIGIBLE = "- 由於這個角色所屬的陣營，無法進行轉移。";
BLIZZARD_STORE_VAS_ERROR_ALREADY_RENAME_FLAGGED = "- 你的公會會長角色目前有尚未完成的角色更名。請先完成角色更名後再試一次。";
BLIZZARD_STORE_VAS_ERROR_ARENA_TEAM_CAPTAIN = "- 此角色是競技場隊伍隊長。請將階級轉移給其他角色後再試一次";
BLIZZARD_STORE_VAS_ERROR_AUTHENTICATOR_INSUFFICIENT = "- 你必須在至少7天前啟用驗證器、並且登入公會會長角色，才能購買公會服務。|n|n閱讀|HurlIndex:47|h|cff006995無法創建公會|r|h文章以了解更多資訊。";
BLIZZARD_STORE_VAS_ERROR_BATTLEPAY_DELIVERY_PENDING = "- 你還有另一筆交易在進行中，請稍後再試。";
BLIZZARD_STORE_VAS_ERROR_BOOSTED_TOO_RECENTLY = "- 這個角色近期用過角色直升服務。請等一段時間後再嘗試。";
BLIZZARD_STORE_VAS_ERROR_CANNOT_MOVE_GUILDMASTER = "- 請移交公會會長資格或解散公會後再重試。";
BLIZZARD_STORE_VAS_ERROR_CHARACTER_HAS_VAS_PENDING = "- 該角色已有進行中的服務。請等完成後再重試。";
BLIZZARD_STORE_VAS_ERROR_CHARACTER_INELIGIBLE_FOR_THIS_SERVICE = "- 角色不適用於這項服務";
BLIZZARD_STORE_VAS_ERROR_CHARACTER_LOCKED = "- 本角色已被鎖住。";
BLIZZARD_STORE_VAS_ERROR_CUSTOMIZE_ALREADY_REQUESTED = "- 本角色尚有未完成的服務。";
BLIZZARD_STORE_VAS_ERROR_DISALLOWED_DESTINATION_ACCOUNT = "- 此目標魔獸世界帳號已經鎖定，或者是體驗帳號。";
BLIZZARD_STORE_VAS_ERROR_DISALLOWED_SOURCE_ACCOUNT = "- 此來源魔獸世界帳號已經鎖定，或者是體驗帳號。";
BLIZZARD_STORE_VAS_ERROR_DUPLICATE_CHARACTER_NAME = "- 這個名字在此伺服器已經有人使用。";
BLIZZARD_STORE_VAS_ERROR_FACTION_CHANGE_TOO_SOON = "- 本角色還不能使用該服務，請等待限制時間結束。";
BLIZZARD_STORE_VAS_ERROR_GM_SENORITY_INSUFFICIENT = "- 你的角色必須擔任公會會長至少7天以上才能購買此服務。|n閱讀|HurlIndex:47|h|cff006995無法創建公會|r|h文章以了解更多資訊。";
BLIZZARD_STORE_VAS_ERROR_HAS_AUCTIONS = "- 本角色仍有拍賣在進行，請先取消後再試。";
BLIZZARD_STORE_VAS_ERROR_HAS_CRAFTING_ORDERS = "- 請清除這名人物身上所有尚未處理的以及接下的製作訂單。";
BLIZZARD_STORE_VAS_ERROR_HAS_HEIRLOOM = "- 本角色擁有傳家寶物品，請先刪除後再試。";
BLIZZARD_STORE_VAS_ERROR_HAS_MAIL = "- 請清理這名角色郵箱裡的信件。";
BLIZZARD_STORE_VAS_ERROR_HAS_WOW_TOKEN = "- 請出售或兌換本角色所持有的所有魔獸代幣。";
BLIZZARD_STORE_VAS_ERROR_HOUSE_NEIGHBORHOOD_OWNER = "此服務不適用於擁有房屋或社區的角色";
BLIZZARD_STORE_VAS_ERROR_INELIGIBLE_MAP_ID = "- 請完成本角色的起始區域任務。";
BLIZZARD_STORE_VAS_ERROR_INELIGIBLE_TARGET_REALM = "- 所選伺服器目前不接受角色轉移";
BLIZZARD_STORE_VAS_ERROR_INVALID_DESTINATION_ACCOUNT = "- 此目標魔獸世界帳號無效。";
BLIZZARD_STORE_VAS_ERROR_INVALID_SOURCE_ACCOUNT = "- 此來源魔獸世界帳號無效。";
BLIZZARD_STORE_VAS_ERROR_LABEL = "發生錯誤，請解決下列問題：";
BLIZZARD_STORE_VAS_ERROR_LAST_CUSTOMIZE_TOO_SOON = "- 本角色還不能使用該服務，請等待限制時間結束。";
BLIZZARD_STORE_VAS_ERROR_LAST_RENAME_TOO_RECENT = "- 本角色還不能使用該服務，請等待限制時間結束。";
BLIZZARD_STORE_VAS_ERROR_LAST_SAVE_TOO_DISTANT = "- 這個角色已有一段時間沒有登入。請用這個角色登入、再登出，然後再試一次。";
BLIZZARD_STORE_VAS_ERROR_LAST_SAVE_TOO_RECENT = "- 這個角色最近剛登入過。|n請稍候幾分鐘後再試。";
BLIZZARD_STORE_VAS_ERROR_LOCKED_FOR_VAS = "- 使用此角色購買角色或公會服務後，必須等待至少30天，才能再購買新的公會服務。|n閱讀|HurlIndex:47|h|cff006995無法創建公會|r|h文章以了解更多資訊。";
BLIZZARD_STORE_VAS_ERROR_LOWER_BOX_LEVEL = "- 目標魔獸世界帳號必須先升級到相同的資料片。";
BLIZZARD_STORE_VAS_ERROR_MAX_CHARACTERS_ON_SERVER = "- 目標伺服器允許的角色數量已達最大值。";
BLIZZARD_STORE_VAS_ERROR_MOVE_IN_PROGRESS = "- 你近期購買的公會服務目前仍在處理中。|n|n查閱你的|HurlIndex:48|h|cff006995交易記錄|r|h。";
BLIZZARD_STORE_VAS_ERROR_NAME_NOT_AVAILABLE = "- 這個名字在該伺服器無法使用。";
BLIZZARD_STORE_VAS_ERROR_NEEDS_ERA_CHOICE = "- 請在角色選擇畫面中選擇資料片\n- 在角色選擇畫面中啟用角色複製";
BLIZZARD_STORE_VAS_ERROR_NEW_LEADER_INVALID = "- 你選擇的角色無法成為新任公會會長。請選擇其他角色。";
BLIZZARD_STORE_VAS_ERROR_NEW_PLAYER_EXPERIENCE = "- 先完成新手教學體驗";
BLIZZARD_STORE_VAS_ERROR_NOT_GUILD_MASTER = "- 只有公會會長才能使用公會服務。這名角色不是公會會長。";
BLIZZARD_STORE_VAS_ERROR_NOT_IN_GUILD = "- 你必須加入公會才能使用公會服務。這名角色並未加入任何公會。";
BLIZZARD_STORE_VAS_ERROR_OPERATION_ALREADY_IN_PROGRESS = "- 你近期使用的公會服務，交易目前仍在處理中。|n|n查閱你的|HurlIndex:48|h|cff006995交易記錄|r|h。";
BLIZZARD_STORE_VAS_ERROR_OTHER = "- 發生了一個錯誤。請稍後再試一次。";
BLIZZARD_STORE_VAS_ERROR_PENDING_ITEM_AUDIT = "- 這個角色的物品欄含有無法轉移的物品。";
BLIZZARD_STORE_VAS_ERROR_PVE_TO_PVP_TRANSFER_NOT_ALLOWED = "- 你無法在 PvE 伺服器與 PvP 伺服器之間轉移角色";
BLIZZARD_STORE_VAS_ERROR_RACE_CLASS_COMBO_INELIGIBLE = "- 這個角色沒有可供變更的種族。";
BLIZZARD_STORE_VAS_ERROR_REALM_NOT_ELIGIBLE = "- 請選擇另一個伺服器。";
BLIZZARD_STORE_VAS_ERROR_TIMERUNNER_NOT_ALLOWED = "- 目前無法供時光奔走者角色使用。";
BLIZZARD_STORE_VAS_ERROR_TOO_MUCH_MONEY_FOR_LEVEL = "- 本角色所持有的金幣已達到此等級所能轉移的上限（%s）。";
BLIZZARD_STORE_VAS_ERROR_UNDER_MIN_LEVEL_REQ = "- 本角色尚未達到所需的等級要求。";
BLIZZARD_STORE_VAS_NO_ELIGIBLE_CHARACTERS = "你沒有適用這項服務的角色。";
BLIZZARD_STORE_VAS_SERVICE_READY_DESCRIPTION = "請登出以自訂你的角色。你可以在任何時間進行登出。";
BLIZZARD_STORE_VISIT_WEBSITE = "其他資訊";
BLIZZARD_STORE_VISIT_WEBSITE_WARNING = "點擊下方的「其他資訊」將會開啟你的網路瀏覽器。";
BLIZZARD_STORE_WALLET_INFO = "該費用的消費方式為：%s";
BLIZZARD_STORE_YOU_ALREADY_OWN_THIS = "你已經擁有此物品。";
BLOCK = "格擋";
BLOCKED_COMMUNICATION = "通訊已封鎖";
BLOCKED_INVITES = "邀請已封鎖";
BLOCK_CHANCE = "格擋機率";
BLOCK_CHAT_CHANNEL_INVITE = "封鎖對話頻道邀請";
BLOCK_COMMUNICATION = "封鎖通訊";
BLOCK_GUILD_INVITES = "阻止公會邀請";
BLOCK_INVITES = "封鎖邀請";
BLOCK_INVITES_CONFIRMATION = "你確定要封鎖任何來自%s的邀請嗎？";
BLOCK_INVITES_TOOLTIP = "移除這個邀請並封鎖此玩家未來的邀請。";
BLOCK_LCD = "格擋 %.2f";
BLOCK_NEIGHBORHOOD_INVITES = "封鎖社區邀請";
BLOCK_TRADES = "阻止交易";
BLOCK_TRAILER = "（%d點被格擋）";
BLUEPRINT_KNOWN = "你已經學會%s藍圖了。";
BLUEPRINT_LEARNED = "學會%s藍圖。";
BLUE_ESSENCE_COST = "%s點龍能";
BLUE_ESSENCE_COST_PER_TIME = "%s點龍能，外加每秒%s點";
BLUE_ESSENCE_COST_PER_TIME_NO_BASE = "每秒%s點龍能";
BLUE_GEM = "藍色";
BNET_BROADCAST_SENT_TIME = "（%s之前）";
BNET_ERROR_40014_HTML = "(CN Only) National ID Verification Failure";
BNET_FRIEND_TOOLTIP_WOW_CLASSIC = "《魔獸世界》經典版";
BNET_FRIEND_TOOLTIP_ZONE_AND_REALM = "|cffffd200區域：|r%1$s|n|cffffd200伺服器： |r%2$s";
BNET_FRIEND_TOOLTIP_ZONE_AND_REGION = "|cffffd200區域：|r%1$s|n|cffffd200地區： |r%2$s";
BNET_FRIEND_ZONE_WOW_CLASSIC = "《魔獸世界》經典版：%s";
BNET_FRIEND_ZONE_WOW_REGULAR = "《魔獸世界》：%s";
BNET_INVITE_SENT_TIME = "%s之前送出";
BNET_LAST_ONLINE_TIME = "前次上線為%s之前";
BNET_REPORT = "檢舉";
BNET_REPORT_ABUSE = "濫用";
BNET_REPORT_ABUSE_BUTTON = "檢舉濫用";
BNET_REPORT_ABUSE_BUTTON_SHORT = "檢舉濫用";
BNET_REPORT_ABUSE_LABEL = "檢舉濫用者：";
BNET_REPORT_ABUSE_PROMPT = "請說明是哪種類型的遊戲機制濫用。";
BNET_REPORT_CONFIRM_ABUSE = "你確定你想檢舉%s濫用？";
BNET_REPORT_CONFIRM_BAD_LANGUAGE = "你確定要檢舉%s使用不當語言嗎？";
BNET_REPORT_CONFIRM_NAME = "你確定你想檢舉%s使用不當名稱？";
BNET_REPORT_CONFIRM_SPAM = "你確定你想檢舉%s散佈騷擾訊息？";
BNET_REPORT_NAME = "不當名稱";
BNET_REPORT_SENT = "回報已送出。";
BN_BLOCK_FAILED_TOO_MANY_CID = "你在暴雪網路服務的忽略名單人數已達上限。";
BN_BLOCK_FAILED_TOO_MANY_RID = "你在Real ID及BattleTag上的忽略名單人數已達上限。";
BN_BLOCK_FRIEND = "封鎖";
BN_BROADCAST_TOOLTIP = "傳送一個公告訊息給你的Real ID及BattleTag好友。";
BN_CHAT_CONNECTED = "你已經與暴雪網路服務連線。";
BN_CHAT_DISCONNECTED = "你已經與暴雪網路服務中斷連線。";
BN_CONVERSATION = "Real ID對話";
BN_INLINE_TOAST_ALERT = "暴雪網路服務警示";
BN_INLINE_TOAST_BATTLETAG_FRIEND_ADDED = "|TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:98:127:2:29|t%s現在是BattleTag好友了。";
BN_INLINE_TOAST_BATTLETAG_FRIEND_REMOVED = "|TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:34:61|t%s已經不在BattleTag好友名單中了。";
BN_INLINE_TOAST_BROADCAST = "|TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:2:29|t%s：%s";
BN_INLINE_TOAST_BROADCAST_INFORM = "|TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:2:29|t你的廣播傳送完畢。";
BN_INLINE_TOAST_CONVERSATION = "|TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:66:95:2:29|t你現在正與%s對話中。";
BN_INLINE_TOAST_FRIEND_ADDED = "|TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:98:127:2:29|t%s現在被加入Real ID好友名單了。";
BN_INLINE_TOAST_FRIEND_OFFLINE = "|TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:34:61|t%s下線了。";
BN_INLINE_TOAST_FRIEND_ONLINE = "|TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:34:61|t%s上線了。";
BN_INLINE_TOAST_FRIEND_PENDING = "|TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:98:127:2:29|t你有%s個好友|4邀請:邀請;。";
BN_INLINE_TOAST_FRIEND_REMOVED = "|TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:34:61|t%s已經不在Real ID好友名單中了。";
BN_INLINE_TOAST_FRIEND_REQUEST = "|TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:98:127:2:29|t你收到了一個新的好友邀請。";
BN_TOAST_CONVERSATION = "你已經加入";
BN_TOAST_NEW_CLUB_INVITATION = "你已被邀請加入|n%s";
BN_TOAST_NEW_INVITE = "你收到了新的好友邀請。";
BN_TOAST_OFFLINE = "|cffff0000下線|r了。";
BN_TOAST_ONLINE = "|cff00ff00上線|r了。";
BN_TOAST_PENDING_INVITES = "你有|cff82c5ff%d|r個好友|4邀請:邀請;。";
BN_UNABLE_TO_RESOLVE_NAME = "無法發送密語給%s。暴雪網路服務可能無法使用。";
BN_WHISPER = "暴雪密語";
BN_WHISPER_MODE = "新的暴雪密語";
BODY_1 = "身形1";
BODY_2 = "身形2";
BONUS_ARENA_POINTS = "競技場點數獎勵：";
BONUS_ARMOR = "護甲強化";
BONUS_BATTLEGROUNDS = "獎勵戰場";
BONUS_BUTTON_ASHRAN_DESC = "- 殺死敵方陣營領袖|n- 贏得定期開始的戰場事件|n- 殺死敵方玩家";
BONUS_BUTTON_ASHRAN_TITLE = "艾斯蘭";
BONUS_BUTTON_RANDOM_BG_DESC = "在隨機戰場中挑戰敵對陣營。";
BONUS_BUTTON_RANDOM_BG_EXCLUDED = "|TInterface\\PVPFrame\\bg-down-on:16:16|t %s";
BONUS_BUTTON_RANDOM_BG_TITLE = "隨機戰場";
BONUS_BUTTON_RANDOM_LARGE_BG_DESC = "在大型的40人戰場中挑戰敵對陣營！";
BONUS_BUTTON_RANDOM_LARGE_BG_TITLE = "隨機史詩戰場";
BONUS_BUTTON_SKIRMISH_DESC = "- 2v2或3v3死亡決鬥|n- 最後還活著的隊伍勝利|n- 只有3v3才能選擇治療角色";
BONUS_BUTTON_SKIRMISH_TITLE = "練習戰";
BONUS_DAMAGE = "傷害加成";
BONUS_DAMAGE_ABBR = "傷害加成";
BONUS_FAVOR_IN_NEIGHBORHOOD_PARTY = "你已在社區團隊裡了。完成任務來獲取額外睦鄰進度。";
BONUS_FAVOR_NOT_IN_NEIGHBORHOOD_PARTY = "在社區團隊中完成任務就能獲得額外睦鄰進度。";
BONUS_HEALING = "治療加成";
BONUS_HEALING_ABBR = "治療加成";
BONUS_HEALING_TOOLTIP = "提高最多%d點治療加成。";
BONUS_HONOR = "額外榮譽值：";
BONUS_LOOT_LABEL = "額外戰利品";
BONUS_LOOT_TOOLTIP_BODY = "除了一般戰利品以外，也有機會掉落這些獎勵。";
BONUS_LOOT_TOOLTIP_TITLE = "額外戰利品";
BONUS_OBJECTIVE_ARTIFACT_XP_FORMAT = "%s |cffe6cc80神兵之力|r";
BONUS_OBJECTIVE_BANNER = "獎勵目標";
BONUS_OBJECTIVE_EXPERIENCE_FORMAT = "%s點經驗值";
BONUS_OBJECTIVE_HOUSING_FAVOR_FORMAT = "|A:housing-dashboard-estatexp-icon:18:18:0:0|a %1$d %2$s";
BONUS_OBJECTIVE_REWARD_FORMAT = "|T%1$s:16:16|t %2$s";
BONUS_OBJECTIVE_REWARD_WITH_COUNT_FORMAT = "|T%1$s:16:16|t %2$s %3$s";
BONUS_OBJECTIVE_TIME_LEFT = "剩餘時間：%s";
BONUS_OBJECTIVE_TOOLTIP_DESCRIPTION = "完成這項獎勵目標可獲得：";
BONUS_REPUTATION_TITLE = "聲望獎勵";
BONUS_REPUTATION_TOOLTIP = "你的帳號已經解鎖了這個陣營的聲望獎勵加成。";
BONUS_REWARDS = "額外獎勵";
BONUS_ROLL_COST = "消耗：%d |T%s:14|t";
BONUS_ROLL_CURRENT_COUNT = "%d |T%s:14|t";
BONUS_ROLL_REWARD_ARTIFACT_POWER = "神兵之力";
BONUS_ROLL_REWARD_COIN = "硬幣";
BONUS_ROLL_REWARD_CURRENCY = "貨幣";
BONUS_ROLL_REWARD_ITEM = "戰利品";
BONUS_ROLL_REWARD_MONEY = "黃金";
BONUS_ROLL_ROLLING = "擲骰";
BONUS_ROLL_TOOLTIP_ENCOUNTER_JOURNAL_LINK = "<點擊觀看此首領的掉落物品清單。>";
BONUS_ROLL_TOOLTIP_TEXT = "可以用特殊的兌換物來獲得一次額外贏取戰利品的機會！";
BONUS_ROLL_TOOLTIP_TITLE = "額外戰利品";
BONUS_SKILLPOINTS = "%s技能";
BONUS_SKILLPOINTS_TOOLTIP = "+%d點%s技能點數";
BONUS_TALENTS = "天賦點數";
BONUS_TALENTS_TOOLTIP = "+%d點天賦點數";
BONUS_VALOR_TOOLTIP = "獎勵勇氣點數：%s%d";
BOOST2_DEATHKNIGHTUNHOLY_ARMYOFTHEDEAD = "戰鬥需要協助時，可使用|cFFFFFFFF亡靈大軍|r。";
BOOST2_DEATHKNIGHTUNHOLY_DEATHCOIL = "使用|cFFFFFFFF死亡纏繞|r。\n\n|cFFFFFFFF死亡纏繞|r也能恢復你的食屍鬼的能量。";
BOOST2_DEATHKNIGHTUNHOLY_DEATHGRIP = "使用|cFFFFFFFF死亡之握|r把遠處的目標拉到近戰距離。";
BOOST2_DEATHKNIGHTUNHOLY_DEATHSTRIKE = "使用|cFFFFFFFF死亡打擊|r恢復生命力。";
BOOST2_DEATHKNIGHTUNHOLY_FESTERINGSTRIKE = "使用|cFFFFFFFF膿瘡潰擊|r造成|cFFFFFFFF膿瘡傷口|r。";
BOOST2_DEATHKNIGHTUNHOLY_OUTBREAK = "使用|cFFFFFFFF疫病爆發|r。";
BOOST2_DEATHKNIGHTUNHOLY_RAISEDEAD = "使用|cFFFFFFFF死者復活|r召喚一個僕從。";
BOOST2_DEATHKNIGHTUNHOLY_REMIND_DEATHCOIL = "使用|cFFFFFFFF死亡纏繞|r。";
BOOST2_DEATHKNIGHTUNHOLY_REMIND_FESTERINGSTRIKE = "使用|cFFFFFFFF膿瘡潰擊|r。";
BOOST2_DEATHKNIGHTUNHOLY_REMIND_OUTBREAK = "使用|cFFFFFFFF疫病爆發|r。";
BOOST2_DEATHKNIGHTUNHOLY_REMIND_RAISEDEAD = "使用|cFFFFFFFF死者復生|r。";
BOOST2_DEATHKNIGHTUNHOLY_REMIND_SCOURGESTRIKE = "使用|cFFFFFFFF天譴打擊|r。";
BOOST2_DEATHKNIGHTUNHOLY_SCOURGESTRIKE = "使用|cFFFFFFFF天譴打擊|r引爆|cFFFFFFFF膿瘡傷口|r。";
BOOST2_DEMONHUNTER_BLADEDANCE = "使用|cFFFFFFFF劍刃之舞|r攻擊附近所有敵人。";
BOOST2_DEMONHUNTER_CHAOSSTRIKE = "使用|cFFFFFFFF混沌之擊|r。";
BOOST2_DEMONHUNTER_DEMONSBITE = "使用|cFFFFFFFF惡魔之咬|r攻擊目標並產生魔怒。";
BOOST2_DEMONHUNTER_EYEBEAM = "使用|cFFFFFFFF魔眼光束|r。";
BOOST2_DEMONHUNTER_FELRUSH = "使用|cFFFFFFFF魔化衝刺|r靠近敵人。";
BOOST2_DEMONHUNTER_METAMORPHOSIS = "使用|cFFFFFFFF惡魔化身|r強化你的攻擊。";
BOOST2_DEMONHUNTER_REMIND_ANNIHILATION = "使用|cFFFFFFFF殲滅|r。";
BOOST2_DEMONHUNTER_REMIND_CHAOSSTRIKE = "使用|cFFFFFFFF混沌之擊|r。";
BOOST2_DEMONHUNTER_REMIND_DEMONSBITE = "使用|cFFFFFFFF惡魔之咬|r。";
BOOST2_DEMONHUNTER_REMIND_EYEBEAM = "使用|cFFFFFFFF魔眼光束|r。";
BOOST2_DEMONHUNTER_REMIND_METAMORPHOSIS = "使用|cFFFFFFFF惡魔化身|r。";
BOOST2_DRUIDBALANCE_ENTANGLINGROOTS = "施展|cFFFFFFFF糾纏根鬚|r使目標無法移動。";
BOOST2_DRUIDBALANCE_LUNARSTRIKE = "施展|cFFFFFFFF星火術|r。\n\n|cFFFFFFFF星火術|r可擊中多個目標。";
BOOST2_DRUIDBALANCE_MOONFIRE = "施展|cFFFFFFFF月火術|r。";
BOOST2_DRUIDBALANCE_MOONKIN = "使用|cFFFFFFFF梟獸形態|r變身為梟獸。";
BOOST2_DRUIDBALANCE_REMIND_LUNARSTRIKE = "施展|cFFFFFFFF星火術|r。";
BOOST2_DRUIDBALANCE_REMIND_MOONFIRE = "施展|cFFFFFFFF月火術|r。";
BOOST2_DRUIDBALANCE_REMIND_MOONKIN = "使用|cFFFFFFFF梟獸形態|r。";
BOOST2_DRUIDBALANCE_REMIND_SOLARWRATH = "施展|cFFFFFFFF憤怒|r。";
BOOST2_DRUIDBALANCE_REMIND_STARSURGE = "施展|cFFFFFFFF星湧術|r。";
BOOST2_DRUIDBALANCE_REMIND_SUNFIRE = "施展|cFFFFFFFF日炎術|r。";
BOOST2_DRUIDBALANCE_SOLARWRATH = "施展|cFFFFFFFF憤怒|r。";
BOOST2_DRUIDBALANCE_SOLARWRATH_ASTRALPOWER = "施展|cFFFFFFFF憤怒|r以產生|cFFFFFFFF星能|r。";
BOOST2_DRUIDBALANCE_STARSURGE = "一有足夠的|cFFFFFFFF星能|r就施展|cFFFFFFFF星湧術|r。";
BOOST2_DRUIDBALANCE_SUNFIRE = "施展|cFFFFFFFF日炎術|r。";
BOOST2_DRUIDFERAL_CATFORM = "使用|cFFFFFFFF獵豹形態|r將自己變形為獵豹。";
BOOST2_DRUIDFERAL_DASH = "使用|cFFFFFFFF突進|r提高在戰場上的行動速度。";
BOOST2_DRUIDFERAL_FEROCIOUSBITE = "使用|cFFFFFFFF兇猛撕咬|r。\n\n消耗5個|cFFFFFFFF連擊點數|r以造成最大傷害。";
BOOST2_DRUIDFERAL_PROWL = "使用|cFFFFFFFF潛行|r進入潛行狀態。";
BOOST2_DRUIDFERAL_RAKE = "使用|cFFFFFFFF掃擊|r，造成持續性傷害。\n\n|cFFFFFFFF掃擊|r會產生|cFFFFFFFF連擊點數|r。";
BOOST2_DRUIDFERAL_REGROWTH = "使用|cFFFFFFFF癒合|r治療你的傷勢。";
BOOST2_DRUIDFERAL_REMIND_CATFORM = "使用|cFFFFFFFF獵豹形態|r。";
BOOST2_DRUIDFERAL_REMIND_FEROCIOUSBITE = "使用|cFFFFFFFF兇猛撕咬|r。";
BOOST2_DRUIDFERAL_REMIND_RAKE = "使用|cFFFFFFFF掃擊|r。";
BOOST2_DRUIDFERAL_REMIND_RIP = "使用|cFFFFFFFF撕扯|r。";
BOOST2_DRUIDFERAL_REMIND_SHRED = "使用|cFFFFFFFF撕碎|r。";
BOOST2_DRUIDFERAL_RIP = "使用|cFFFFFFFF撕扯|r。\n\n消耗5個|cFFFFFFFF連擊點數|r以造成最大傷害。";
BOOST2_DRUIDFERAL_SHRED = "使用|cFFFFFFFF撕碎|r。\n\n|cFFFFFFFF撕碎|r會產生|cFFFFFFFF連擊點數|r。";
BOOST2_DRUIDFERAL_TIGERSFURY = "使用|cFFFFFFFF猛虎之怒|r恢復|cFFFFFFFF能量|r，並且提高傷害。";
BOOST2_HUNTERBEAST_BARBEDSHOT = "使用|cFFFFFFFF鋒銳射擊|r產生集中值。";
BOOST2_HUNTERBEAST_BESTIALWRATH = "使用|cFFFFFFFF狂野怒火|r提高自己和寵物造成的傷害。";
BOOST2_HUNTERBEAST_CALLPET = "使用|cFFFFFFFF召喚寵物|r來呼喚你的寵物。";
BOOST2_HUNTERBEAST_COBRASHOT = "使用|cFFFFFFFF眼鏡蛇射擊|r消耗|cFFFFFFFF集中值|r。";
BOOST2_HUNTERBEAST_DIREBEAST = "使用|cFFFFFFFF凶暴野獸|r召喚一頭野獸為你而戰。";
BOOST2_HUNTERBEAST_DIREFRENZY = "使用|cFFFFFFFF凶暴狂亂|r讓你的寵物陷入狂亂並產生集中值。";
BOOST2_HUNTERBEAST_FEIGNDEATH = "使用|cFFFFFFFF假死|r欺瞞攻擊你的敵人。";
BOOST2_HUNTERBEAST_KILLCOMMAND = "使用|cFFFFFFFF擊殺命令|r指揮寵物發動兇狠的攻擊。";
BOOST2_HUNTERBEAST_MULTISHOT = "使用|cFFFFFFFF多重射擊|r對多個目標造成傷害。";
BOOST2_HUNTERBEAST_REMIND_BESTIALWRATH = "使用|cFFFFFFFF狂野怒火|r。";
BOOST2_HUNTERBEAST_REMIND_COBRASHOT = "使用|cFFFFFFFF眼鏡蛇射擊|r。";
BOOST2_HUNTERBEAST_REMIND_DIREBEAST = "使用|cFFFFFFFF凶暴野獸|r。\n\n注意冷卻時間可能提早結束。";
BOOST2_HUNTERBEAST_REMIND_DIREFRENZY = "使用|cFFFFFFFF凶暴狂亂|r。\n\n注意冷卻時間可能提早結束。";
BOOST2_HUNTERBEAST_REMIND_KILLCOMMAND = "使用|cFFFFFFFF擊殺命令|r。";
BOOST2_HUNTERSURVIVAL_CARVE = "使用|cFFFFFFFF橫劈|r對所有目標造成傷害。";
BOOST2_HUNTERSURVIVAL_FLANKINGSTRIKE = "使用|cFFFFFFFF側翼攻擊|r命令寵物攻擊訓練假人。";
BOOST2_HUNTERSURVIVAL_HARPOON = "使用|cFFFFFFFF魚叉|r縮短與假人之間的距離。";
BOOST2_HUNTERSURVIVAL_KILLCOMMAND = "使用|cFFFFFFFF擊殺命令|r指揮寵物發動兇狠的攻擊。";
BOOST2_HUNTERSURVIVAL_LACERATE = "使用|cFFFFFFFF割裂|r對假人造成流血傷害。";
BOOST2_HUNTERSURVIVAL_MONGOOSEBITE = "使用|cFFFFFFFF貓鼬撕咬|r對假人造成大量傷害。";
BOOST2_HUNTERSURVIVAL_RAPTORSTRIKE = "使用|cFFFFFFFF猛禽一擊|r快速攻擊假人。";
BOOST2_HUNTERSURVIVAL_REMIND_FLANKINGSTRIKE = "使用|cFFFFFFFF側翼攻擊|r。";
BOOST2_HUNTERSURVIVAL_REMIND_HARPOON = "使用|cFFFFFFFF魚叉|r。";
BOOST2_HUNTERSURVIVAL_REMIND_KILLCOMMAND = "使用|cFFFFFFFF擊殺命令|r。";
BOOST2_HUNTERSURVIVAL_REMIND_LACERATE = "使用|cFFFFFFFF割裂|r。";
BOOST2_HUNTERSURVIVAL_REMIND_MONGOOSEBITE = "使用|cFFFFFFFF貓鼬撕咬|r。";
BOOST2_HUNTERSURVIVAL_REMIND_RAPTORSTRIKE = "使用|cFFFFFFFF猛禽一擊|r。";
BOOST2_HUNTERSURVIVAL_REMIND_SERPENTSTING = "使用|cFFFFFFFF毒蛇釘刺|r。";
BOOST2_HUNTERSURVIVAL_REMIND_WILDFIREBOMB = "使用|cFFFFFFFF野火炸彈|r。";
BOOST2_HUNTERSURVIVAL_SERPENTSTING = "使用|cFFFFFFFF毒蛇釘刺|r使目標假人中毒。";
BOOST2_HUNTERSURVIVAL_WILDFIREBOMB = "使用|cFFFFFFFF野火炸彈|r使目標假人著火燃燒。";
BOOST2_MAGEFROST_BLIZZARD = "使用|cFFFFFFFF暴風雪|r消滅所有秘法傀儡。";
BOOST2_MAGEFROST_FLURRY = "使用|cFFFFFFFF冰雪紛飛|r。";
BOOST2_MAGEFROST_FLURRY_BFPROC = "使用|cFFFFFFFF寒冰箭|r觸發|cFFFFFFFF腦部凍結|r。";
BOOST2_MAGEFROST_FROSTBOLT = "使用|cFFFFFFFF寒冰箭|r。";
BOOST2_MAGEFROST_FROSTBOLT_FOFPROC = "使用|cFFFFFFFF寒冰箭|r觸發|cFFFFFFFF冰霜之指|r效果。";
BOOST2_MAGEFROST_FROZENORB = "使用|cFFFFFFFF冰霜之球|r。";
BOOST2_MAGEFROST_ICELANCE = "使用|cFFFFFFFF冰霜長矛|r。\n\n|cFFFFFFFF冰霜長矛|r可對|cFFFFFFFF凍結的目標|r造成額外的傷害。";
BOOST2_MAGEFROST_ICELANCE_FOFPROC = "獲得|cFFFFFFFF冰霜之指|r效果時使用|cFFFFFFFF冰霜長矛|r。";
BOOST2_MAGEFROST_REMIND_FLURRY = "使用|cFFFFFFFF冰雪紛飛|r。";
BOOST2_MAGEFROST_REMIND_FROSTBOLT = "使用|cFFFFFFFF寒冰箭|r。";
BOOST2_MAGEFROST_REMIND_FROZENORB = "使用|cFFFFFFFF冰霜之球|r。";
BOOST2_MAGEFROST_REMIND_ICELANCE = "使用|cFFFFFFFF冰霜長矛|r。";
BOOST2_MAGEFROST_REMIND_WATERELEMENTAL = "重新召喚你的|cFFFFFFFF水元素|r。";
BOOST2_MAGEFROST_WATERELEMENTAL = "召喚你的|cFFFFFFFF水元素|r。";
BOOST2_MAGE_BLINK = "使用|cFFFFFFFF閃現術|r向前傳送一段距離。";
BOOST2_MAGE_FROSTNOVA = "使用|cFFFFFFFF冰霜新星|r將攻擊者凍結在原地。";
BOOST2_MONKWIND_BLACKOUTKICK = "在使用|cFFFFFFFF翔陽腳|r的空檔間穿插使用|cFFFFFFFF滅寂腿|r來產生|cFFFFFFFF真氣|r。";
BOOST2_MONKWIND_EFFUSE = "使用|cFFFFFFFF流洩|r治療自己。";
BOOST2_MONKWIND_FISTSOFFURY = "一有機會就使用|cFFFFFFFF狂拳連打|r。";
BOOST2_MONKWIND_REMIND_BLACKOUTKICK = "使用|cFFFFFFFF滅寂腿|r。";
BOOST2_MONKWIND_REMIND_FISTSOFFURY = "使用|cFFFFFFFF狂拳連打|r。";
BOOST2_MONKWIND_REMIND_RISINGSUNKICK = "使用|cFFFFFFFF翔陽腳|r。";
BOOST2_MONKWIND_REMIND_TIGERPALM = "使用|cFFFFFFFF虎掌|r。";
BOOST2_MONKWIND_RISINGSUNKICK = "使用|cFFFFFFFF翔陽腳|r，消耗|cFFFFFFFF真氣|r。";
BOOST2_MONKWIND_ROLL = "使用|cFFFFFFFF迅空翻|r在戰場上靈活移動。";
BOOST2_MONKWIND_TIGERPALM = "使用|cFFFFFFFF虎掌|r來產生|cFFFFFFFF真氣|r。";
BOOST2_MONKWIND_VIVIFY = "使用|cFFFFFFFF生氣勃勃|r治療自己。";
BOOST2_PALADINRET_BLADEOFJUSTICE = "使用|cFFFFFFFF正義之刃|r。\n\n|cFFFFFFFF正義之刃|r可產生2道|cFFFFFFFF聖能|r。";
BOOST2_PALADINRET_CRUSADERSTRIKE = "使用|cFFFFFFFF十字軍聖擊|r。\n\n|cFFFFFFFF十字軍聖擊|r可產生1道|cFFFFFFFF聖能|r。";
BOOST2_PALADINRET_DIVINESHIELD = "使用|cFFFFFFFF聖盾術|r免疫所有傷害。";
BOOST2_PALADINRET_DIVINESTORM = "使用|cFFFFFFFF神性風暴|r攻擊多個目標。";
BOOST2_PALADINRET_FLASHOFLIGHT = "使用|cFFFFFFFF聖光閃現|r治療你自己。";
BOOST2_PALADINRET_JUDGMENT = "使用|cFFFFFFFF審判|r。\n\n|cFFFFFFFF審判|r是遠程攻擊技能。";
BOOST2_PALADINRET_REMIND_BLADEOFJUSTICE = "使用|cFFFFFFFF正義之刃|r。";
BOOST2_PALADINRET_REMIND_CRUSADERSTRIKE = "使用|cFFFFFFFF十字軍聖擊|r。";
BOOST2_PALADINRET_REMIND_JUDGMENT = "使用|cFFFFFFFF審判|r。";
BOOST2_PALADINRET_REMIND_TEMPLARSVERDICT = "使用|cFFFFFFFF聖殿騎士之裁決|r。";
BOOST2_PALADINRET_TEMPLARSVERDICT = "使用|cFFFFFFFF聖殿騎士之裁決|r，消耗|cFFFFFFFF聖能|r。";
BOOST2_PRIESTDISC_ATONEMENT = "使用|cFFFFFFFF贖罪|r治療你的傷口。";
BOOST2_PRIESTDISC_PENANCE = "使用|cFFFFFFFF懺悟|r。";
BOOST2_PRIESTDISC_PLEA = "使用|cFFFFFFFF祈求|r治療自己的傷口。";
BOOST2_PRIESTDISC_PWSHIELD = "使用|cFFFFFFFF真言術：盾|r保護自己。";
BOOST2_PRIESTDISC_REMIND_PENANCE = "使用|cFFFFFFFF懺悟|r。";
BOOST2_PRIEST_PSYCHICSCREAM = "使用|cFFFFFFFF心靈尖嘯|r恐懼敵人。";
BOOST2_PRIEST_REMIND_SMITE = "使用|cFFFFFFFF懲擊|r。";
BOOST2_PRIEST_REMIND_SWPAIN = "使用|cFFFFFFFF暗言術：痛|r。";
BOOST2_PRIEST_SMITE = "使用|cFFFFFFFF懲擊|r。";
BOOST2_PRIEST_SWPAIN = "使用|cFFFFFFFF暗言術：痛|r。\n\n|cFFFFFFFF暗言術：痛|r會造成持續性傷害。";
BOOST2_ROGUEASSN_DEADLYPOISON = "對你的武器使用|cFFFFFFFF致命毒藥|r。";
BOOST2_ROGUEASSN_ENVENOM = "使用|cFFFFFFFF毒化|r。\n\n消耗5個|cFFFFFFFF連擊點數|r以造成最大傷害。";
BOOST2_ROGUEASSN_GARROTE = "使用|cFFFFFFFF絞喉|r。|cFFFFFFFF絞喉|r會產生1個|cFFFFFFFF連擊點數|r。";
BOOST2_ROGUEASSN_MUTILATE = "使用|cFFFFFFFF截肢|r。\n\n|cFFFFFFFF截肢|r會產生2個|cFFFFFFFF連擊點數|r。";
BOOST2_ROGUEASSN_REMIND_DEADLYPOISON = "使用|cFFFFFFFF致命毒藥|r。";
BOOST2_ROGUEASSN_REMIND_ENVENOM = "使用|cFFFFFFFF毒化|r。";
BOOST2_ROGUEASSN_REMIND_GARROTE = "使用|cFFFFFFFF絞喉|r。";
BOOST2_ROGUEASSN_REMIND_MUTILATE = "使用|cFFFFFFFF截肢|r。";
BOOST2_ROGUEASSN_REMIND_RUPTURE = "使用|cFFFFFFFF割裂|r。";
BOOST2_ROGUEASSN_RUPTURE = "使用|cFFFFFFFF割裂|r。\n\n消耗5個|cFFFFFFFF連擊點數|r以造成最大傷害。";
BOOST2_ROGUE_STEALTH = "使用|cFFFFFFFF潛行|r進入隱形狀態。";
BOOST2_ROGUE_VANISH = "使用|cFFFFFFFF消失|r脫離戰鬥狀態。";
BOOST2_SHAMANELE_CHAINLIGHTNING = "使用|cFFFFFFFF閃電鏈|r攻擊多個目標。";
BOOST2_SHAMANELE_EARTHSHOCK = "使用|cFFFFFFFF大地震擊|r，用掉累積的|cFFFFFFFF元能|r。";
BOOST2_SHAMANELE_FIREELEMENTAL = "陷入苦戰時，召喚|cFFFFFFFF火元素|r來幫助你。";
BOOST2_SHAMANELE_FLAMESHOCK = "使用|cFFFFFFFF烈焰震擊|r。\n\n|cFFFFFFFF烈焰震擊|r會造成持續性傷害。";
BOOST2_SHAMANELE_HEALINGSURGE = "對自己使用|cFFFFFFFF洶湧治療|r。";
BOOST2_SHAMANELE_HEX = "使用|cFFFFFFFF妖術|r把你的目標變成青蛙。";
BOOST2_SHAMANELE_LAVABURST = "使用|cFFFFFFFF熔岩爆發|r。\n\n注意冷卻時間可能提早結束。";
BOOST2_SHAMANELE_LIGHTNINGBOLT = "使用|cFFFFFFFF閃電箭|r。";
BOOST2_SHAMANELE_REMIND_EARTHSHOCK = "使用|cFFFFFFFF大地震擊|r。";
BOOST2_SHAMANELE_REMIND_FLAMESHOCK = "維持|cFFFFFFFF烈焰震擊|r的效果。";
BOOST2_SHAMANELE_REMIND_LAVABURST = "使用|cFFFFFFFF熔岩爆發|r。";
BOOST2_SHAMANELE_REMIND_LIGHTNINGBOLT = "使用|cFFFFFFFF閃電箭|r產生|cFFFFFFFF元能|r。";
BOOST2_SHAMANENHANCE_CRASHLIGHTNING = "使用|cFFFFFFFF閃電轟擊|r。";
BOOST2_SHAMANENHANCE_FERALSPIRIT = "使用|cFFFFFFFF野性之魂|r召喚2頭幽靈狼。";
BOOST2_SHAMANENHANCE_FLAMETONGUE = "對假人使用|cFFFFFFFF火舌打擊|r。";
BOOST2_SHAMANENHANCE_FLAMETONGUEWEAPON = "使用|cFFFFFFFF火舌打擊|r。";
BOOST2_SHAMANENHANCE_LAVALASH = "對假人使用|cFFFFFFFF熔岩暴擊|r。";
BOOST2_SHAMANENHANCE_REMIND_FLAMETONGUE = "使用|cFFFFFFFF火舌打擊|r。";
BOOST2_SHAMANENHANCE_REMIND_LAVALASH = "使用|cFFFFFFFF熔岩暴擊|r。";
BOOST2_SHAMANENHANCE_REMIND_ROCKBITER = "使用|cFFFFFFFF石化打擊|r產生元能。";
BOOST2_SHAMANENHANCE_REMIND_STORMSTRIKE = "一有機會就使用|cFFFFFFFF風暴打擊|r。";
BOOST2_SHAMANENHANCE_ROCKBITER = "使用|cFFFFFFFF石化打擊|r攻擊目標，產生元能。";
BOOST2_SHAMANENHANCE_STORMSTRIKE = "對假人使用|cFFFFFFFF風暴打擊|r。";
BOOST2_SHAMANENHANCE_WINDFURYWEAPON = "使用|cFFFFFFFF風怒武器|r。";
BOOST2_WARLOCKAFF_AGONY = "使用|cFFFFFFFF痛苦|r。\n\n|cFFFFFFFF痛苦|r會產生|cFFFFFFFF靈魂裂片|r。";
BOOST2_WARLOCKAFF_CORRUPTION = "使用|cFFFFFFFF腐蝕術|r。";
BOOST2_WARLOCKAFF_DOOMGUARD = "戰鬥需要協助時，可召喚你的|cFFFFFFFF末日守衛|r。";
BOOST2_WARLOCKAFF_DRAINLIFE = "使用|cFFFFFFFF吸取生命|r。";
BOOST2_WARLOCKAFF_FEAR = "使用|cFFFFFFFF恐懼術|r使目標驚嚇。";
BOOST2_WARLOCKAFF_LIFETAP = "使用|cFFFFFFFF生命分流|r，犧牲你的|cFFFFFFFF生命力|r換取|cFFFFFFFF法力|r。";
BOOST2_WARLOCKAFF_MAELIFICRAPTURE = "使用|cFFFFFFFF邪惡狂喜|r。";
BOOST2_WARLOCKAFF_REMIND_AGONY = "使用|cFFFFFFFF痛苦|r。";
BOOST2_WARLOCKAFF_REMIND_CORRUPTION = "使用|cFFFFFFFF腐蝕術|r。";
BOOST2_WARLOCKAFF_REMIND_DRAINLIFE = "使用|cFFFFFFFF吸取生命|r。";
BOOST2_WARLOCKAFF_REMIND_LIFETAP = "使用|cFFFFFFFF生命分流|r補充你的|cFFFFFFFF法力|r。";
BOOST2_WARLOCKAFF_REMIND_SHADOWBOLT = "使用|cFFFFFFFF暗影箭|r。";
BOOST2_WARLOCKAFF_REMIND_UNSABLEAFFLICTION = "使用|cFFFFFFFF痛苦動盪|r。";
BOOST2_WARLOCKAFF_REMIND_VOIDWALKER = "召喚你的|cFFFFFFFF虛無行者|r。";
BOOST2_WARLOCKAFF_SHADOWBOLT = "使用|cFFFFFFFF暗影箭|r。";
BOOST2_WARLOCKAFF_UNSABLEAFFLICTION = "使用|cFFFFFFFF痛苦動盪|r。";
BOOST2_WARLOCKAFF_VOIDWALKER = "召喚你的|cFFFFFFFF虛無行者|r。";
BOOST2_WARRIOR_CHARGE = "使用|cFFFFFFFF衝鋒|r奔向戰鬥，並且產生怒氣。";
BOOST2_WARRIOR_COLOSSUSSMASH = "使用|cFFFFFFFF千鈞潰擊|r。\n\n|cFFFFFFFF千鈞潰擊|r可提高你的傷害。";
BOOST2_WARRIOR_HEROICLEAP = "使用|cFFFFFFFF英勇躍擊|r直接跳入戰鬥。";
BOOST2_WARRIOR_MORTALSTRIKE = "使用|cFFFFFFFF致死打擊|r。";
BOOST2_WARRIOR_OVERPOWER = "使用|cFFFFFFFF壓制|r。\n\n|cFFFFFFFF壓制|r可提高你致死打擊造成的傷害。";
BOOST2_WARRIOR_REMIND_COLOSSUSSMASH = "使用|cFFFFFFFF千鈞潰擊|r。";
BOOST2_WARRIOR_REMIND_MORTALSTRIKE = "使用|cFFFFFFFF致死打擊|r。";
BOOST2_WARRIOR_REMIND_OVERPOWER = "使用|cFFFFFFFF壓制|r。";
BOOST2_WARRIOR_REMIND_SLAM = "使用|cFFFFFFFF猛擊|r。";
BOOST2_WARRIOR_SLAM = "使用|cFFFFFFFF猛擊|r消耗累積的怒氣。";
BOOST2_WARRIOR_VICTORYRUSH = "殺死敵人之後，使用|cFFFFFFFF勝利衝擊|r恢復生命力。";
BOOST2_WARRIOR_WHIRLWIND = "使用|cFFFFFFFF旋風斬|r攻擊附近所有敵人。";
BOOSTED_CHAR_LOCKED_SPELL_TIP = "額外的技能會隨著戰鬥訓練的進度而陸續解鎖。";
BOOSTED_CHAR_SPELL_TEMPLOCK = "暫時無法使用";
BOSS = "首領";
BOSSES = "首領：";
BOSSES_KILLED = "已擊敗的首領：%d/%d";
BOSS_ALIVE = "存活";
BOSS_ALIVE_INELIGIBLE = "可使用 |cffff2020（不適用）|r";
BOSS_BANNER_LOOT_SET = "套裝：%s";
BOSS_DEAD = "擊殺";
BOSS_INFO_STRING = "首領：%s";
BOSS_INFO_STRING_MANY = "首領：%s與其他";
BOSS_INFO_STRING_TWO = "首領：%s，%s";
BOSS_KILL_SUBTITLE = "被擊敗了";
BOSS_YOU_DEFEATED = "你擊敗了";
BOUNTY_BOARD_LOCKED_TITLE = "特使任務";
BOUNTY_BOARD_NO_BOUNTIES = "你明天才能接到下一個特使任務。";
BOUNTY_BOARD_NO_BOUNTIES_DAYS_1 = "你明天才能接到下一個特使任務。";
BOUNTY_BOARD_NO_BOUNTIES_DAYS_2 = "再兩天才能接到下一個特使任務。";
BOUNTY_BOARD_NO_BOUNTIES_DAYS_3 = "再三天才能接到下一個特使任務。";
BOUNTY_BOARD_NO_CALLINGS_DAYS_1 = "你明天才能接到下一個使命任務。";
BOUNTY_BOARD_NO_CALLINGS_DAYS_2 = "再兩天才能接到下一個使命任務。";
BOUNTY_BOARD_NO_CALLINGS_DAYS_3 = "再三天才能接到下一個使命任務。";
BOUNTY_TUTORIAL_BOUNTY_FINISHED = "拜訪特使以領取獎勵。";
BOUNTY_TUTORIAL_INTRO = "為這個陣營完成世界任務以獲得額外的獎勵。";
BRAWL_BUTTON_NAME = "亂鬥：%s";
BRAWL_CLOSED = "亂鬥（關閉）";
BRAWL_CLOSED_NEW = "亂鬥（新亂鬥還要%s）";
BRAWL_TOOLTIP_ENDS = "還剩%s";
BRAWL_TOOLTIP_MAP = "地圖";
BRAWL_TOOLTIP_MAPS = "地圖";
BRAWL_TOOLTIP_MAP_ENTRY = "- %s";
BRAWL_TOOLTIP_NAME = "亂鬥：%s";
BRAWL_TOOLTIP_RULES = "規則";
BRAWL_TOOLTIP_RULES_ENTRY = "- %s";
BRAWL_TUTORIAL = "在PvP亂鬥模式中體驗全新的瘋狂玩法。";
BREATH_LABEL = "呼吸";
BRIGHTNESS_FORMAT = "%d";
BROADCAST_ACHIEVEMENT = "%s獲得了$a的成就！";
BROKENSHORE_BUILDING_COMMANDCENTER = "指揮所";
BROKENSHORE_BUILDING_MAGETOWER = "法師塔";
BROKENSHORE_BUILDING_NETHERDISRUPTOR = "虛空干擾裝置";
BRONZE_ESSENCE_COST = "%s點青銅龍能";
BRONZE_ESSENCE_COST_PER_TIME = "%s點青銅龍能，外加每秒%s點";
BRONZE_ESSENCE_COST_PER_TIME_NO_BASE = "每秒%s點青銅龍能";
BROWSE = "瀏覽";
BROWSER_BACK_TOOLTIP = "回上一頁。";
BROWSER_CACHE_CLEARED = "你的快取資料已被清空。";
BROWSER_CLEAR_CACHE = "清空快取";
BROWSER_CLEAR_CACHE_TOOLTIP = "此動作將會刪除瀏覽器快取。";
BROWSER_COOKIES_DELETED = "你的Cookies已被刪除。";
BROWSER_COPY_LINK = "複製連結";
BROWSER_DELETE_COOKIES = "刪除Cookies";
BROWSER_DELETE_COOKIES_TOOLTIP = "此動作將會刪除所有瀏覽器Cookies。";
BROWSER_EXTERNAL_LINK_DIALOG = "目前正將你導向：\n|cffffd200%s|r\n點擊「確定」將在網頁瀏覽器開啟此連結。";
BROWSER_FORWARD_TOOLTIP = "向前一頁。";
BROWSER_HOME_TOOLTIP = "返回首頁。";
BROWSER_RELOAD_TOOLTIP = "重新整理目前頁面。";
BROWSER_SETTINGS_BUTTON_TOOLTIP = "更改瀏覽器選項";
BROWSER_SETTINGS_TOOLTIP = "支援瀏覽器選項";
BROWSER_STOP_TOOLTIP = "停止載入目前頁面。";
BROWSE_AUCTIONS = "瀏覽拍賣物品";
BROWSE_GROUPS = "瀏覽隊伍";
BROWSE_GUILDS_BUTTON = "瀏覽公會";
BROWSE_GUILDS_NUM_MEMBERS = "%d名會員";
BROWSE_NO_RESULTS = "未發現物品";
BROWSE_ORDERS = "下訂單";
BROWSE_SEARCH_TEXT = "選擇搜尋條件，然後按下「搜尋」";
BROWSING = "瀏覽：";
BUFFERING = "增益法術";
BUFFER_DOUBLE = "雙倍";
BUFFOPTIONS_LABEL = "增益與減益效果";
BUFFOPTIONS_SUBTEXT = "這些選項可控制增益與減益效果的顯示方式。";
BUFFS_ON_TOP = "增益效果顯示於上方";
BUFF_STACKS_OVERFLOW = "*";
BUFF_TOOLTIP_TRANSMOG = "你的武器和護甲外觀已經塑形。";
BUG_BUTTON = "Bug及建議";
BUG_CATEGORY1 = "角色職業";
BUG_CATEGORY10 = "音效";
BUG_CATEGORY11 = "物品";
BUG_CATEGORY12 = "交易技能";
BUG_CATEGORY13 = "雜項";
BUG_CATEGORY14 = "玩家對玩家";
BUG_CATEGORY15 = "語言翻譯";
BUG_CATEGORY2 = "戶外區域";
BUG_CATEGORY3 = "地城";
BUG_CATEGORY4 = "城市";
BUG_CATEGORY5 = "使用者介面";
BUG_CATEGORY6 = "怪物 - 平衡/技能";
BUG_CATEGORY7 = "怪物 - 位置";
BUG_CATEGORY8 = "任務和故事";
BUG_CATEGORY9 = "美工";
BUG_CATEGORY_CHOOSE = "-->請選擇一個類別";
BUG_CATEGORY_ERROR = "你必須選擇一個類別來提交Bug或建議。";
BUG_SUBMITTED = "Bug已經提交";
BUG_SUBMIT_FAILED = "提交Bug失敗";
BUILDING_DAMAGE = "攻城";
BUILDING_DAMAGE_COMBATLOG_TOOLTIP = "顯示法術或技能對可破壞的建築物造成傷害的訊息。";
BUILDING_HEAL = "修復";
BUILDING_HEAL_COMBATLOG_TOOLTIP = "顯示法術或技能修復建築物的訊息。";
BURNING_EMBERS = "燃火餘燼";
BURNING_EMBERS_COST = "%s個|4燃火餘燼:燃火餘燼;";
BURNING_EMBERS_COST_PER_TIME = "%s個燃火餘燼，加上每秒%s個";
BURNING_EMBERS_COST_PER_TIME_NO_BASE = "每秒%s個燃火餘燼";
BURNING_EMBERS_POWER = "|4燃火餘燼:燃火餘燼;";
BURNING_EMBERS_TOOLTIP = "燃火餘燼是由施放燒盡所產生，施放混沌箭或餘燼分流可消耗燃火餘燼來造成傷害或者治療自己。";
BUTTON_10_STRING = "按鍵10";
BUTTON_11_STRING = "按鍵11";
BUTTON_12_STRING = "按鍵12";
BUTTON_13_STRING = "按鍵13";
BUTTON_14_STRING = "按鍵14";
BUTTON_15_STRING = "按鍵15";
BUTTON_16_STRING = "按鍵16";
BUTTON_17_STRING = "按鍵17";
BUTTON_18_STRING = "按鍵18";
BUTTON_19_STRING = "按鍵19";
BUTTON_20_STRING = "按鍵20";
BUTTON_21_STRING = "按鍵21";
BUTTON_22_STRING = "按鍵22";
BUTTON_23_STRING = "按鍵23";
BUTTON_24_STRING = "按鍵24";
BUTTON_25_STRING = "按鍵25";
BUTTON_26_STRING = "按鍵26";
BUTTON_27_STRING = "按鍵27";
BUTTON_28_STRING = "按鍵28";
BUTTON_29_STRING = "按鍵29";
BUTTON_30_STRING = "按鍵30";
BUTTON_31_STRING = "按鍵31";
BUTTON_4_STRING = "按鍵4";
BUTTON_5_STRING = "按鍵5";
BUTTON_6_STRING = "按鍵6";
BUTTON_7_STRING = "按鍵7";
BUTTON_8_STRING = "按鍵8";
BUTTON_9_STRING = "按鍵9";
BUTTON_LAG_AUCTIONHOUSE = "拍賣場";
BUTTON_LAG_AUCTIONHOUSE_NEWBIE = "當你在拍賣場販售、購買、搜尋或換頁時的延遲時間過長。";
BUTTON_LAG_AUCTIONHOUSE_TOOLTIP = "拍賣場延遲";
BUTTON_LAG_CHAT = "對話";
BUTTON_LAG_CHAT_NEWBIE = "你傳送給朋友的訊息，或他人傳送給你的訊息實際送達的時間過長。";
BUTTON_LAG_CHAT_TOOLTIP = "對話訊息延遲";
BUTTON_LAG_LOOT = "拾取";
BUTTON_LAG_LOOT_NEWBIE = "當你點擊戰利品或者當某人將物品分配給你時，你需要很長的時間才能實際獲得這些物品。當你與其他玩家交易物品時也需要等待很長的時間。";
BUTTON_LAG_LOOT_TOOLTIP = "拾取延遲";
BUTTON_LAG_MAIL = "郵件";
BUTTON_LAG_MAIL_NEWBIE = "開啟郵件或實際獲得郵件內物品的時間過長。";
BUTTON_LAG_MAIL_TOOLTIP = "遊戲內郵件延遲";
BUTTON_LAG_MOVEMENT = "移動";
BUTTON_LAG_MOVEMENT_NEWBIE = "生物與玩家可能會突然出現在某個位置，或瞬間傳送至其他的位置。他們也可能會在原地跑步。你可能也會發現你想攻擊的生物並不在你認為他們應在的位置上。";
BUTTON_LAG_MOVEMENT_TOOLTIP = "移動延遲";
BUTTON_LAG_SPELL = "法術與技能";
BUTTON_LAG_SPELL_NEWBIE = "當你使用法術或技能到實際產生效用的等待時間過長。技能可能會顯示仍在冷卻狀態中，但實際上並非如此。";
BUTTON_LAG_SPELL_TOOLTIP = "法術與技能延遲";
BUYBACK = "買回";
BUYBACK_THIS_ITEM = "買回這件物品";
BUYOUT = "直購";
BUYOUT_AUCTION_CONFIRMATION = "以直購價購買：";
BUYOUT_AUCTION_CONFIRMATION_EXPENSIVE = "以直購價購買：|n|n%s|n|n請輸入%s確認。";
BUYOUT_AUCTION_CONFIRMATION_STRING = "直購";
BUYOUT_COST = "直購";
BUYOUT_PRICE = "直購價";
BUY_GUILDBANK_TAB = "購買新的公會銀行欄頁";
BUY_HOUSE = "購買房屋";
BY_SOURCE = "依來源";
BY_SOURCE_COMBATLOG_TOOLTIP = "依施法者來決定整句的顏色。";
BY_TARGET = "依目標";
BY_TARGET_COMBATLOG_TOOLTIP = "依目標來決定整句的顏色。";
CAA_AGGRO_TEXT = "觸怒";
CAA_COMBAT_AUDIO_ALERTS_LABEL = "戰鬥音效警報";
CAA_COMBAT_AUDIO_ALERTS_TOOLTIP = "[DNT] Combat Audio Alerts Tooltip";
CAA_COMBAT_END_TEXT = "戰鬥結束";
CAA_COMBAT_START_TEXT = "戰鬥開始";
CAA_COMMAND_SYNTAX_ERROR = "無效的戰鬥音效警報指令。請輸入「/ttscombat help」以查看指令列表。";
CAA_COMMAND_SYNTAX_ERROR_NARRATED = "無效的戰鬥音效警報指令。請輸入「/<spell>tts</spell>combat help」以查看指令列表。";
CAA_DEBUFF_SELF_ALERT_FORMAT = "%s減益效果";
CAA_DEBUFF_SELF_ALERT_FORMAT_DEBUFF_TYPE = "語音：「%s減益效果」";
CAA_DEBUFF_SELF_ALERT_LABEL = "減益效果自我警報";
CAA_DEBUFF_SELF_ALERT_TOOLTIP = "當你可以驅散自身的減益效果時說出語音";
CAA_ENABLE_COMBAT_AUDIO_ALERTS = "啟用戰鬥音效警報";
CAA_ENABLE_COMBAT_AUDIO_ALERTS_TOOLTIP = "開啟戰鬥音效警報。可使用聊天指令/ttscombat來開啟或關閉。";
CAA_HELP_OVERVIEW = "戰鬥音效警報指令：|n輸入「/ttscombat」來啟用戰鬥音效警報，或透過輸入「/ttscombat」，後面加上下列的指令來設定一個選項：";
CAA_HELP_OVERVIEW_NARRATED = "戰鬥音效警報指令：|n輸入「/<spell>tts</spell>combat」來啟用戰鬥音效警報，或透過輸入「/<spell>tts</spell>combat」，後面加上下列的指令來設定一個選項：";
CAA_INTERRUPTED_CAST_TEXT = "目標已中斷";
CAA_INTERRUPTIBLE_CAST_TEXT = "可中斷施法";
CAA_SAMPLE_DEBUFFNAME = "致命釘刺";
CAA_SAMPLE_DISPELTTYPE = "魔法";
CAA_SAMPLE_RESOURCENAME = "能量";
CAA_SAMPLE_SPELLNAME = "火球術";
CAA_SAMPLE_TEXT = "範本文字";
CAA_SAY_CASTS_END_OF_CAST = "結束施放";
CAA_SAY_CASTS_FORMAT_FULL = "正在施放%s";
CAA_SAY_CASTS_FORMAT_NO_SPELLNAME = "施放中";
CAA_SAY_CASTS_FORMAT_SHORT = "施放%s";
CAA_SAY_CASTS_FORMAT_SHORT_NO_SPELLNAME = "施放";
CAA_SAY_CASTS_FORMAT_SPELLNAME_ONLY = "%s";
CAA_SAY_CASTS_START_OF_CAST = "開始施放";
CAA_SAY_COMBAT_END_LABEL = "說出戰鬥結束";
CAA_SAY_COMBAT_END_TEXT = "聲音：「戰鬥結束」";
CAA_SAY_COMBAT_END_TOOLTIP = "選擇表示戰鬥結束的語句或聲音";
CAA_SAY_COMBAT_START_LABEL = "說出戰鬥開始";
CAA_SAY_COMBAT_START_TEXT = "聲音：「戰鬥開始」";
CAA_SAY_COMBAT_START_TOOLTIP = "選擇表示戰鬥開始的語句或聲音";
CAA_SAY_HEALTH_FORMAT_FULL = "生命力百分之%d";
CAA_SAY_HEALTH_FORMAT_NO_HEALTH = "百分之%d";
CAA_SAY_HEALTH_FORMAT_NO_PERCENT = "生命力%d點";
CAA_SAY_HEALTH_FORMAT_NUM_ONLY = "%d";
CAA_SAY_IF_TARGETED_FORMAT_AGGRO = "語音：「觸怒」";
CAA_SAY_IF_TARGETED_FORMAT_TARGETED = "語音：「被狗頭人鎖定」";
CAA_SAY_IF_TARGETED_FORMAT_TARGETED_NO_NAME = "語音：「你被鎖定了」";
CAA_SAY_IF_TARGETED_LABEL = "被鎖定時說出";
CAA_SAY_IF_TARGETED_TOOLTIP = "選擇表示你被敵人鎖定的語句或聲音。此設定會隨每個天賦專精儲存。";
CAA_SAY_PARTY_HEALTH_FREQUENCY = "說出隊伍生命力頻率";
CAA_SAY_PARTY_HEALTH_FREQUENCY_LABEL = "頻率";
CAA_SAY_PARTY_HEALTH_FREQUENCY_TOOLTIP = "調整隊伍生命力警報的相對頻率";
CAA_SAY_PARTY_HEALTH_LABEL = "說出隊伍生命力";
CAA_SAY_PARTY_HEALTH_TOOLTIP = "在隊伍中，說出需要隊伍成員幫忙治療的隊伍成員。你的代號是「1」，而隊伍成員則根據順序，分別為2-5。警報頻率取決於隊伍成員的生命力高低。";
CAA_SAY_PARTY_HEALTH_VOICE_TOOLTIP = "選擇隊伍生命力警報的聲音";
CAA_SAY_PARTY_HEALTH_VOLUME_TOOLTIP = "調整隊伍生命力警報的音量";
CAA_SAY_PLAYER_CASTS_FORMAT_LABEL = "格式";
CAA_SAY_PLAYER_CASTS_FORMAT_TOOLTIP = "選擇說出你施放技能的用詞";
CAA_SAY_PLAYER_CASTS_LABEL = "說出你施的法術";
CAA_SAY_PLAYER_CASTS_MIN_CAST_TIME_LABEL = "最短施法時間";
CAA_SAY_PLAYER_CASTS_MIN_CAST_TIME_TOOLTIP = "設定會說出技能語音的最短施法時間。設定為0將會包含瞬發技能。";
CAA_SAY_PLAYER_CASTS_THROTTLE_LABEL = "節流";
CAA_SAY_PLAYER_CASTS_THROTTLE_TOOLTIP = "限制說出施法語音的間隔以降低雜音";
CAA_SAY_PLAYER_CASTS_TOOLTIP = "當你施放技能時說出語音";
CAA_SAY_PLAYER_CASTS_VOICE_TOOLTIP = "選擇說出你的施法的聲音";
CAA_SAY_PLAYER_CASTS_VOLUME_TOOLTIP = "調整你的施法警報的音量";
CAA_SAY_PLAYER_HEALTH_FORMAT = "說出你的生命力格式";
CAA_SAY_PLAYER_HEALTH_FORMAT_LABEL = "格式";
CAA_SAY_PLAYER_HEALTH_FORMAT_TOOLTIP = "選擇說出生命力時的用詞，舉例：20%";
CAA_SAY_PLAYER_HEALTH_LABEL = "說出你的生命力";
CAA_SAY_PLAYER_HEALTH_THROTTLE = "說出你的生命力調節";
CAA_SAY_PLAYER_HEALTH_THROTTLE_LABEL = "節流";
CAA_SAY_PLAYER_HEALTH_THROTTLE_TOOLTIP = "限制生命力警報的間隔以降低雜音";
CAA_SAY_PLAYER_HEALTH_TOOLTIP = "達到特定百分比時說出你的生命力";
CAA_SAY_PLAYER_HEALTH_VOICE_TOOLTIP = "選擇說出你的生命力的聲音";
CAA_SAY_PLAYER_HEALTH_VOLUME_TOOLTIP = "調整生命力警報的音量";
CAA_SAY_PLAYER_RESOURCE_FORMAT_LABEL = "格式";
CAA_SAY_PLAYER_RESOURCE_FORMAT_TOOLTIP = "選擇說出%s時的用詞，舉例：20%%。此設定會隨每個天賦專精儲存。";
CAA_SAY_PLAYER_RESOURCE_LABEL = "說出你的%s";
CAA_SAY_PLAYER_RESOURCE_THROTTLE_LABEL = "節流";
CAA_SAY_PLAYER_RESOURCE_THROTTLE_TOOLTIP = "限制說出%s語音的間隔以降低雜音";
CAA_SAY_PLAYER_RESOURCE_TOOLTIP = "達到特定百分比時說出你的%s。此設定會隨每個天賦專精儲存。";
CAA_SAY_PLAYER_RESOURCE_VOICE_TOOLTIP = "選擇說出你的%s的聲音。此設定會隨每個天賦專精儲存。";
CAA_SAY_PLAYER_RESOURCE_VOLUME_TOOLTIP = "調整%s警報的音量。此設定會隨每個天賦專精儲存。";
CAA_SAY_RESOURCE_1 = "說出資源1";
CAA_SAY_RESOURCE_1_FORMAT = "說出資源1格式";
CAA_SAY_RESOURCE_1_THROTTLE = "說出資源1調節";
CAA_SAY_RESOURCE_2 = "說出資源2";
CAA_SAY_RESOURCE_2_FORMAT = "說出資源2格式";
CAA_SAY_RESOURCE_2_THROTTLE = "說出資源2調節";
CAA_SAY_RESOURCE_FORMAT_FULL = "%s百分之%d";
CAA_SAY_RESOURCE_FORMAT_NO_PERCENT = "%s%d";
CAA_SAY_RESOURCE_FORMAT_NO_RESOURCE = "百分之%d";
CAA_SAY_RESOURCE_FORMAT_NUM_ONLY = "%d";
CAA_SAY_TARGET_CASTS_FORMAT = "說出目標施法格式";
CAA_SAY_TARGET_CASTS_FORMAT_FULL = "目標正在施放%s";
CAA_SAY_TARGET_CASTS_FORMAT_LABEL = "格式";
CAA_SAY_TARGET_CASTS_FORMAT_NO_SPELLNAME = "目標正在施放";
CAA_SAY_TARGET_CASTS_FORMAT_SHORT = "目標施放%s";
CAA_SAY_TARGET_CASTS_FORMAT_SHORT_NO_SPELLNAME = "目標施放";
CAA_SAY_TARGET_CASTS_FORMAT_TOOLTIP = "選擇說出你目標施放技能的用詞";
CAA_SAY_TARGET_CASTS_INTERRUPT_LABEL = "可中斷施法警示";
CAA_SAY_TARGET_CASTS_INTERRUPT_SUCCESS_LABEL = "成功中斷警示";
CAA_SAY_TARGET_CASTS_INTERRUPT_SUCCESS_TOOLTIP = "當你或其他人成功中斷目標施法時說出語音";
CAA_SAY_TARGET_CASTS_INTERRUPT_TEXT = "聲音：「可中斷施法」";
CAA_SAY_TARGET_CASTS_INTERRUPT_TOOLTIP = "當目標開始施放可以技能中斷的法術時說出語音";
CAA_SAY_TARGET_CASTS_LABEL = "說出目標施的法術";
CAA_SAY_TARGET_CASTS_MIN_CAST_TIME = "說出目標施法最短施放時間";
CAA_SAY_TARGET_CASTS_MIN_CAST_TIME_LABEL = "最短施法時間";
CAA_SAY_TARGET_CASTS_MIN_CAST_TIME_TOOLTIP = "設定會說出技能語音的最短施法時間。設定為0將會包含瞬發技能。";
CAA_SAY_TARGET_CASTS_THROTTLE = "說出目標施法調節";
CAA_SAY_TARGET_CASTS_THROTTLE_LABEL = "節流";
CAA_SAY_TARGET_CASTS_THROTTLE_TOOLTIP = "限制說出目標施法語音的間隔以降低雜音";
CAA_SAY_TARGET_CASTS_TOOLTIP = "當你的目標施放技能時說出語音";
CAA_SAY_TARGET_CASTS_VOICE_TOOLTIP = "選擇說出你目標的施法的聲音";
CAA_SAY_TARGET_CASTS_VOLUME_TOOLTIP = "調整你目標的施法警報的音量";
CAA_SAY_TARGET_CAST_INTERRUPT_SUCCESS_TEXT = "聲音：「目標已中斷」";
CAA_SAY_TARGET_HEALTH_FORMAT = "說出目標生命力格式";
CAA_SAY_TARGET_HEALTH_FORMAT_FULL = "目標百分之%d";
CAA_SAY_TARGET_HEALTH_FORMAT_LABEL = "格式";
CAA_SAY_TARGET_HEALTH_FORMAT_NO_PERCENT = "目標%d點";
CAA_SAY_TARGET_HEALTH_FORMAT_TOOLTIP = "選擇說出目標生命值時的用詞，舉例：20%";
CAA_SAY_TARGET_HEALTH_LABEL = "說出目標生命力";
CAA_SAY_TARGET_HEALTH_THROTTLE = "說出目標生命力調節";
CAA_SAY_TARGET_HEALTH_THROTTLE_LABEL = "節流";
CAA_SAY_TARGET_HEALTH_THROTTLE_TOOLTIP = "限制目標生命力警報的間隔以降低雜音";
CAA_SAY_TARGET_HEALTH_TOOLTIP = "達到特定百分比時說出目標的生命值";
CAA_SAY_TARGET_HEALTH_VOICE_TOOLTIP = "選擇目標生命力警報的聲音";
CAA_SAY_TARGET_HEALTH_VOLUME_TOOLTIP = "調整目標生命力警報的音量";
CAA_SAY_TARGET_NAME_LABEL = "說出目標名稱";
CAA_SAY_TARGET_NAME_TOOLTIP = "選擇目標時說出目標名稱";
CAA_SAY_YOUR_CASTS_FORMAT = "說出你的施法格式";
CAA_SAY_YOUR_CASTS_MIN_CAST_TIME = "說出你的施法最短施放時間";
CAA_SAY_YOUR_CASTS_THROTTLE = "說出你的施法調節";
CAA_SAY_YOUR_DEBUFFS_FORMAT = "說出你的減益效果格式";
CAA_SAY_YOUR_DEBUFFS_FORMAT_FULL = "減益效果%s";
CAA_SAY_YOUR_DEBUFFS_FORMAT_LABEL = "格式";
CAA_SAY_YOUR_DEBUFFS_FORMAT_NO_SPELLNAME = "減益效果";
CAA_SAY_YOUR_DEBUFFS_FORMAT_TOOLTIP = "選擇說出你的減益效果的用詞";
CAA_SAY_YOUR_DEBUFFS_LABEL = "說出你的減益效果";
CAA_SAY_YOUR_DEBUFFS_MIN_DURATION = "說出你的減益效果最短持續時間";
CAA_SAY_YOUR_DEBUFFS_MIN_DURATION_LABEL = "最短持續時間";
CAA_SAY_YOUR_DEBUFFS_MIN_DURATION_TOOLTIP = "設定會說出減益效果的最短持續時間";
CAA_SAY_YOUR_DEBUFFS_TOOLTIP = "當你被施加減益效果時說出語音";
CAA_SAY_YOUR_DEBUFFS_VOICE_TOOLTIP = "選擇說出你的減益效果的聲音";
CAA_SAY_YOUR_DEBUFFS_VOLUME_TOOLTIP = "調整你的減益效果的音量";
CAA_SEARCH_TAG_SHORT = "戰鬥音效警報";
CAA_SPEAKER_SPEED_LABEL = "戰鬥播報員語速";
CAA_SPEAKER_SPEED_TOOLTIP = "調整戰鬥音效警報的語速";
CAA_SPEAKER_VOICE_LABEL = "戰鬥播報員聲音";
CAA_SPEAKER_VOICE_TOOLTIP = "選擇戰鬥音效警報的主要語音";
CAA_SPEAKER_VOLUME_LABEL = "戰鬥播報員音量";
CAA_SPEAKER_VOLUME_TOOLTIP = "選擇戰鬥音效警報的主要音量";
CAA_TARGETED_BY_TEXT = "被%s鎖定";
CAA_TARGET_DEAD = "目標死亡";
CAA_VOICE_LABEL = "聲音";
CAA_VOLUME_LABEL = "音量";
CAA_WHEN_TARGET_DIES_LABEL = "當目標死亡時";
CAA_WHEN_TARGET_DIES_TOOLTIP = "選擇表示目標死亡的語句或聲音";
CAA_WHEN_TARGET_DIES_USE_FORMAT = "使用目標生命力設置";
CAA_WHEN_TARGET_DIES_VOICE_TARGET_DEAD = "聲音：「目標死亡」";
CAA_YOURE_TARGETED_TEXT = "你被鎖定了";
CALENDAR_ACCEPT_INVITATION = "接受邀請";
CALENDAR_ANNOUNCEMENT_CREATEDBY_PLAYER = "由%s建立";
CALENDAR_ANNOUNCEMENT_CREATEDBY_YOURSELF = "這是你的告示";
CALENDAR_AUTO_APPROVE = "自動准許成員";
CALENDAR_COMMUNITYEVENT_INVITEDBY_YOURSELF = "這是你的社群活動";
CALENDAR_COPY_EVENT = "複製";
CALENDAR_CREATE = "建立";
CALENDAR_CREATE_ANNOUNCEMENT = "建立告示";
CALENDAR_CREATE_ARENATEAM_EVENT = "建立競技場隊伍活動";
CALENDAR_CREATE_COMMUNITY_EVENT = "建立社群活動";
CALENDAR_CREATE_EVENT = "建立活動";
CALENDAR_CREATE_GUILD_ANNOUNCEMENT = "建立公會告示";
CALENDAR_CREATE_GUILD_EVENT = "建立公會活動";
CALENDAR_DECLINE_INVITATION = "拒絕邀請";
CALENDAR_DELETE_ANNOUNCEMENT_CONFIRM = "你確定要刪除此告示？";
CALENDAR_DELETE_COMMUNITY_EVENT_CONFIRM = "你確定要刪除此社群活動？";
CALENDAR_DELETE_EVENT = "刪除";
CALENDAR_DELETE_EVENT_CONFIRM = "你確定要刪除此活動？";
CALENDAR_DELETE_GUILD_EVENT_CONFIRM = "你確定要刪除此公會活動嗎？";
CALENDAR_EDIT_ANNOUNCEMENT = "編輯告示";
CALENDAR_EDIT_COMMUNITY_EVENT = "編輯社群活動";
CALENDAR_EDIT_EVENT = "編輯活動";
CALENDAR_EDIT_GUILD_EVENT = "編輯公會活動";
CALENDAR_ERROR = "%s";
CALENDAR_ERROR_ALREADY_INVITED_TO_EVENT_S = "%s已被邀請。";
CALENDAR_ERROR_ARENA_EVENTS_EXCEEDED = "你的競技場隊伍已達到建立活動的上限。";
CALENDAR_ERROR_COMMUNITY_EVENTS_EXCEEDED = "你的社群已達到建立%d個活動的上限。";
CALENDAR_ERROR_CREATEDATE_AFTER_MAX = "你無法建立%4$d年%2$s後的活動。";
CALENDAR_ERROR_CREATEDATE_BEFORE_TODAY = "你無法建立今天之前的活動。";
CALENDAR_ERROR_CREATOR_NOT_FOUND = "查無活動創建者";
CALENDAR_ERROR_DELETE_CREATOR_FAILED = "你無法移除此活動的創建者。";
CALENDAR_ERROR_EVENTS_EXCEEDED = "你已達到建立%d個活動的上限。";
CALENDAR_ERROR_EVENT_INVALID = "查無此活動。";
CALENDAR_ERROR_EVENT_LOCKED = "此活動被鎖住了。";
CALENDAR_ERROR_EVENT_PASSED = "此活動已發生。";
CALENDAR_ERROR_EVENT_THROTTLED = "建立活動的速度有其上限，請稍後再建立其他的活動。";
CALENDAR_ERROR_EVENT_TIME_PASSED = "已超過此活動的時間。";
CALENDAR_ERROR_EVENT_WRONG_SERVER = "你無法在此伺服器建立活動。";
CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED = "你的公會已達到建立%d個活動的上限。";
CALENDAR_ERROR_IGNORED = "%s忽略你。";
CALENDAR_ERROR_INTERNAL = "行事曆內部錯誤。";
CALENDAR_ERROR_INVALID_DATE = "輸入有效的日期。";
CALENDAR_ERROR_INVALID_SIGNUP = "你無法報名這個活動。";
CALENDAR_ERROR_INVALID_TIME = "輸入有效的時間。";
CALENDAR_ERROR_INVITES_DISABLED = "你無法邀請玩家參與這個活動。";
CALENDAR_ERROR_INVITES_EXCEEDED = "你無法邀請超過%d名玩家參加此活動。";
CALENDAR_ERROR_INVITE_THROTTLED = "邀請的數量有其上限，請稍後再提出其他邀請。";
CALENDAR_ERROR_INVITE_WRONG_SERVER = "你無法邀請其他伺服器的玩家。";
CALENDAR_ERROR_MODERATOR_RESTRICTED = "體驗帳號無法更改行事曆活動。";
CALENDAR_ERROR_MODERATOR_RESTRICTED_TRIAL = "體驗帳號無法更改行事曆活動。";
CALENDAR_ERROR_NEEDS_TITLE = "輸入標題。";
CALENDAR_ERROR_NOT_ALLIED = "你無法邀請敵對陣營的玩家。";
CALENDAR_ERROR_NOT_INVITED = "你未被邀請至此活動。";
CALENDAR_ERROR_NO_COMMUNITY_INVITES = "成員會自動受邀報名此活動。";
CALENDAR_ERROR_NO_GUILD_INVITES = "無法邀請公會成員。";
CALENDAR_ERROR_NO_INVITE = "未找到邀請。";
CALENDAR_ERROR_NO_INVITES = "無法找到任何符合條件的玩家。";
CALENDAR_ERROR_NO_MODERATOR = "受邀參與報名制活動的成員無法擔任管理員。";
CALENDAR_ERROR_NO_RELATION = "%s限制了其他玩家的行事曆邀請。";
CALENDAR_ERROR_OTHER_INVITES_EXCEEDED = "%s已達到活動數量上限，需要移除一個活動才能接受別人的邀請。";
CALENDAR_ERROR_PERMISSIONS = "你沒有權限這麼做。";
CALENDAR_ERROR_RESTRICTED_LEVEL = "你的帳號中最少要有一個20級的角色。";
CALENDAR_ERROR_SELF_INVITES_EXCEEDED = "達到邀請數量上限，必須先移除舊活動才能新增活動。";
CALENDAR_EVENTNAME_FORMAT_END = "%s結束";
CALENDAR_EVENTNAME_FORMAT_RAID_LOCKOUT = "%s開啟";
CALENDAR_EVENTNAME_FORMAT_RAID_RESET = "%s重置";
CALENDAR_EVENTNAME_FORMAT_START = "%s開始";
CALENDAR_EVENT_ALARM_MESSAGE = "%s將於15分鐘後開始。";
CALENDAR_EVENT_CREATORNAME = "由%s建立";
CALENDAR_EVENT_DESCRIPTION = "說明";
CALENDAR_EVENT_INVITEDBY_PLAYER = "被%s邀請";
CALENDAR_EVENT_INVITEDBY_YOURSELF = "這是你的活動";
CALENDAR_EVENT_NAME = "名稱";
CALENDAR_EVENT_PICKER_TITLE = "選擇活動";
CALENDAR_EVENT_REMOVED_MAIL_BODY = "%s取消了%s。（%s）";
CALENDAR_EVENT_REMOVED_MAIL_SUBJECT = "%s已取消。";
CALENDAR_FILTERS = "過濾方式";
CALENDAR_FILTER_BATTLEGROUND = "PvP亂鬥";
CALENDAR_FILTER_DARKMOON = "暗月馬戲團";
CALENDAR_FILTER_HOLIDAYS = "節慶";
CALENDAR_FILTER_RAID_LOCKOUTS = "顯示團隊進度";
CALENDAR_FILTER_RAID_RESETS = "團隊重置時間";
CALENDAR_FILTER_WEEKLY_HOLIDAYS = "每週節日";
CALENDAR_GUILDEVENT_INVITEDBY_YOURSELF = "這是你的公會活動";
CALENDAR_HOLIDAYFRAME_BEGINSENDS = "%1$s|n|n開始於：%2$s %3$s|n結束於：%4$s %5$s";
CALENDAR_INVITELIST_CLEARMODERATOR = "移除管理員職責";
CALENDAR_INVITELIST_CREATORNAME = "%s（創建者）";
CALENDAR_INVITELIST_INVITETORAID = "邀請加入隊伍或團隊";
CALENDAR_INVITELIST_MODERATORNAME = "%s（管理員）";
CALENDAR_INVITELIST_SETINVITESTATUS = "設定邀請狀態";
CALENDAR_INVITELIST_SETMODERATOR = "賦予管理員職責";
CALENDAR_INVITE_ALL = "邀請所有人";
CALENDAR_INVITE_CONFIRMED = "邀請確認/接受";
CALENDAR_INVITE_LABEL = "你想邀請誰？";
CALENDAR_INVITE_MEMBERS = "邀請成員";
CALENDAR_INVITE_PLAYER = "邀請玩家";
CALENDAR_INVITE_REMOVED_MAIL_BODY = "%s把你從%s中移除。（%s）";
CALENDAR_INVITE_REMOVED_MAIL_SUBJECT = "你已從%s中移除。";
CALENDAR_LOCK_EVENT = "鎖定活動";
CALENDAR_MASSINVITE_ARENA_HELP = "邀請競技場戰隊成員：";
CALENDAR_MASSINVITE_GUILD_HELP = "邀請符合以下條件的公會和社群成員：";
CALENDAR_MASSINVITE_GUILD_MINRANK = "最低階級";
CALENDAR_MASS_INVITE = "群體邀請";
CALENDAR_NOT_SIGNEDUP_FOR_GUILDEVENT = "尚未報名";
CALENDAR_PASTE_EVENT = "貼上";
CALENDAR_PLAYER_NAME = "玩家名稱";
CALENDAR_RAID_LOCKOUT_DESCRIPTION = "你的%1$s副本將在%2$s重置。";
CALENDAR_RAID_RESET_DESCRIPTION = "%1$s重置於%2$s。";
CALENDAR_REMOVE_INVITATION = "移除邀請";
CALENDAR_REMOVE_SIGNUP = "從公會活動移除";
CALENDAR_REPEAT_BIWEEKLY = "每週制";
CALENDAR_REPEAT_MONTHLY = "每月";
CALENDAR_REPEAT_NEVER = "永不";
CALENDAR_REPEAT_WEEKLY = "每週";
CALENDAR_SET_DESCRIPTION_LABEL = "設定行事曆活動說明：";
CALENDAR_SIGNEDUP_FOR_GUILDEVENT_WITH_STATUS = "已報名（%s）";
CALENDAR_SIGNUP = "報名";
CALENDAR_SIGNUP_FOR_GUILDEVENT = "報名公會活動";
CALENDAR_STATUS_ACCEPTED = "接受";
CALENDAR_STATUS_CONFIRMED = "確認";
CALENDAR_STATUS_DECLINED = "拒絕";
CALENDAR_STATUS_INVITED = "邀請";
CALENDAR_STATUS_NOT_SIGNEDUP = "尚未報名";
CALENDAR_STATUS_OUT = "已排除";
CALENDAR_STATUS_SIGNEDUP = "報名";
CALENDAR_STATUS_STANDBY = "待命";
CALENDAR_STATUS_TENTATIVE = "考慮中";
CALENDAR_TENTATIVE_INVITATION = "邀請考慮中";
CALENDAR_TEXTURE_PICKER_TITLE_DUNGEON = "選擇地城";
CALENDAR_TEXTURE_PICKER_TITLE_RAID = "選擇團隊副本";
CALENDAR_TOOLTIP_AUTOAPPROVE = "若勾選此選項，將會自動准許回應此活動的被邀請者狀態;否則你必須以手動的方式准許。";
CALENDAR_TOOLTIP_AVAILABLEBUTTON = "設定你的狀態以接受此活動。";
CALENDAR_TOOLTIP_DATE_RANGE = "%s - %s";
CALENDAR_TOOLTIP_DECLINEBUTTON = "設定你的狀態以拒絕此活動。";
CALENDAR_TOOLTIP_INVITEMEMBERS_BUTTON_PARTY = "邀請同意並確認過的玩家加入隊伍。";
CALENDAR_TOOLTIP_INVITEMEMBERS_BUTTON_RAID = "邀請同意並確認過的玩家加入團隊。";
CALENDAR_TOOLTIP_INVITE_RESPONDED = "回覆於：";
CALENDAR_TOOLTIP_INVITE_TOTALS = "確認/接受/報名邀請";
CALENDAR_TOOLTIP_LOCKEVENT = "若勾選此選項，被邀請者將無法回應此活動。";
CALENDAR_TOOLTIP_MASSINVITE = "群體邀請將會依照過濾條件來提供邀請清單。|n|n備註：群體邀請會清空你目前的邀請清單。";
CALENDAR_TOOLTIP_ONGOING = "持續";
CALENDAR_TOOLTIP_REMOVEBUTTON = "從你的行事曆移除此活動。";
CALENDAR_TOOLTIP_REMOVESIGNUPBUTTON = "將自己從活動中移除。";
CALENDAR_TOOLTIP_SIGNUPBUTTON = "將自己加入此活動。";
CALENDAR_TOOLTIP_TENTATIVEBUTTON = "將你在此活動的狀態設定為考慮中。";
CALENDAR_TYPE_DUNGEON = "地城";
CALENDAR_TYPE_HEROIC_DUNGEON = "英雄地城";
CALENDAR_TYPE_MEETING = "會議";
CALENDAR_TYPE_OTHER = "其他";
CALENDAR_TYPE_PVP = "PvP";
CALENDAR_TYPE_RAID = "團隊";
CALENDAR_UPDATE = "更新";
CALENDAR_VIEW_ANNOUNCEMENT = "檢視告示";
CALENDAR_VIEW_COMMUNITY_EVENT = "檢視社群活動";
CALENDAR_VIEW_EVENT = "檢視活動";
CALENDAR_VIEW_EVENTTITLE_LOCKED = "|cff7f7f7f%s|r |cffffd200（已鎖定）|r";
CALENDAR_VIEW_EVENTTYPE = "%1$s - %2$s";
CALENDAR_VIEW_EVENT_REMOVE = "移除";
CALENDAR_VIEW_EVENT_SETSTATUS = "設定你的狀態：";
CALENDAR_VIEW_EVENT_TENTATIVE = "考慮中";
CALENDAR_VIEW_GUILD_EVENT = "檢視公會活動";
CALENDER_INVITE_SELECT_COMMUNITY = "選擇社群";
CALENDER_INVITE_SELECT_COMMUNITY_OR_GUILD = "選擇公會或社群";
CALIBRATION_TEXT = "你應該可以區分以下的21個灰格。否則的話請調整反差係數，直到你能夠區分這些灰格。如果單單調整反差係數仍然效果不佳的話，請調整您的顯示器亮度和對比度來達到最滿意的效果。";
CALLINGS_QUESTS = "使命任務";
CALLING_QUEST_TOOLTIP_DESCRIPTION = "完成這個使命任務可獲得：";
CALL_PET_SPELL_NAME = "呼喚%s";
CAMERA_ALWAYS = "總是調整鏡頭";
CAMERA_CTM_FOLLOWING_STYLE = "鏡頭跟隨模式";
CAMERA_FOLLOWING_STYLE = "鏡頭跟隨模式";
CAMERA_FOV = "相機視野";
CAMERA_LABEL = "鏡頭";
CAMERA_LOCKED = "鎖定";
CAMERA_MODE = "分離鏡頭";
CAMERA_NEVER = "永不調整鏡頭";
CAMERA_SMART = "移動時只調整水平位面";
CAMERA_SMARTER = "只有移動時";
CAMERA_SUBTEXT = "這些選項可讓你調整遊戲中的鏡頭運作方式。";
CAMPAIGN_AVAILABLE_QUESTLINE = "在%2$s接受「%1$s」任務來繼續進行戰役。";
CAMPAIGN_LORE_BUTTON_HELPTIP = "點擊博學之書以瞭解目前為止的故事…";
CAMPAIGN_PROGRESS_CHAPTERS = "戰役：|cffffd200%1$d/%2$d章節|r";
CAMPAIGN_PROGRESS_CHAPTERS_PERCENT = "戰役：|cffffd200%d%%|r";
CAMPAIGN_PROGRESS_CHAPTERS_PERCENT_TOOLTIP = "|cffffd200戰役進度（%d%%）|r|n|n";
CAMPAIGN_PROGRESS_CHAPTERS_TOOLTIP = "|cffffd200戰役進度：|n|cffffffff%1$d/%2$d章節|r|n|n";
CAMP_NOW = "立刻返回角色選擇畫面";
CAMP_TIMER = "%d%s後返回角色選擇畫面";
CANCEL = "取消";
CANCEL_AUCTION = "取消拍賣";
CANCEL_AUCTION_CONFIRMATION = "取消拍賣將使你失去保證金。";
CANCEL_AUCTION_CONFIRMATION_MONEY = "取消拍賣會沒收你的保證金和：";
CANCEL_SIGN_UP = "取消報名";
CANNOT_COOPERATE_LABEL = "*";
CANNOT_DO_THIS_IN_BATTLEGROUND = "已加入或是進入戰場或競技場的佇列時無法這樣做。";
CANNOT_DO_THIS_IN_LFG_PARTY = "在預組隊伍無法這樣做。";
CANNOT_DO_THIS_IN_PVE_QUEUE = "加入地城、團隊或事件的佇列時無法這樣做。";
CANNOT_DO_THIS_IN_PVP_QUEUE = "加入戰場或競技場的佇列時無法這樣做。";
CANNOT_DO_THIS_WHILE_LFGLIST_LISTED = "你的隊伍已經列於預組隊伍之中，因此無法這樣做。";
CANNOT_DO_THIS_WHILE_PVE_QUEUING = "加入地城、團隊或事件的佇列時無法這樣做。";
CANNOT_DO_THIS_WHILE_PVP_QUEUING = "加入戰場或競技場的佇列時無法這樣做。";
CANNOT_DO_THIS_WITH_LFGLIST_APP = "你的預組隊伍申請仍有效，因此無法這樣做。";
CANNOT_UNEQUIP_ARENA = "無法在競技場變更裝備狀態";
CANNOT_UNEQUIP_COMBAT = "無法在戰鬥中變更裝備狀態";
CANNOT_UNEQUIP_ERR = "目前無法改變裝備狀態";
CANNOT_UNEQUIP_MYTHIC_PLUS = "無法在傳奇鑰石難度變更裝備狀態";
CANNOT_UNEQUIP_RATED_BATTLEGROUND = "無法在積分戰場變更裝備狀態";
CANNOT_UNEQUIP_TORGHAST = "無法在托迦司變更裝備狀態";
CANT_AFFORD_ITEM = "你買不起這個物品。";
CANT_USE_ITEM = "你不能使用這件物品。";
CAN_BIND_PTT = "按下按鍵發話";
CAN_NOT_RELEASE_IN_COMBAT = "你隊伍還有成員仍在戰鬥中。";
CAN_NOT_RELEASE_RIGHT_NOW = "你現在無法釋放靈魂。";
CAPACITANCE_ALL_COMPLETE = "完成所有的訂單 %s";
CAPACITANCE_ALL_RECRUITMENT_COMPLETE = "所有部隊招募完成：%s";
CAPACITANCE_FOLLOWER_BONUS = "追隨者加成：";
CAPACITANCE_FOLLOWER_BONUS_ACTIVE = "|cff00ff00追隨者加成啟動中！|r";
CAPACITANCE_FOLLOWER_BONUS_TOOLTIP = "有追隨者在建築物裡頭工作時可獲得更多的物資。等級越高，加成效果越大。";
CAPACITANCE_FOLLOWER_BONUS_TOOLTIP_TITLE = "追隨者加成";
CAPACITANCE_INCREASED_CAPACITY_TOOLTIP = "你可以升級此建築或蓋倉庫來提高工作佇列的數量。";
CAPACITANCE_INCREASED_CAPACITY_TOOLTIP_TITLE = "已提高上限";
CAPACITANCE_RECRUIT_ALL = "招募全部";
CAPACITANCE_RECRUIT_COUNT = "還可以招募%d次";
CAPACITANCE_SHIPMENT_COOLDOWN = "冷卻時間：%s";
CAPACITANCE_SHIPMENT_COUNT = "%d張可開工的訂單，最多%d張";
CAPACITANCE_SHIPMENT_READY = "訂單已可領取";
CAPACITANCE_START_RECRUITMENT = "招募部隊";
CAPACITANCE_START_WORK_ORDER = "開始執行訂單";
CAPACITANCE_WORK_COMPLETE_TOOLTIP = "點擊建築物發光的物件後，即可領取成品。";
CAPACITANCE_WORK_COMPLETE_TOOLTIP_TITLE = "工作完成！";
CAPACITANCE_WORK_ORDERS = "訂單";
CAPACITANCE_YIELD_INCREASED = "產出提高";
CAPPED = "到達上限";
CAPPED_LEVEL_TRIAL = "已達體驗帳號等級上限。";
CAPPED_MONEY_TRIAL = "已達體驗帳號的金錢上限。";
CAPSLOCK_KEY_TEXT = "Capslock";
CAP_REACHED_TRIAL = "已達體驗帳號的上限。";
CASH_ON_DELIVERY = "付款取信";
CAST_BAR_CAST_TIME = "%.1f秒";
CAST_WHILE_MOVING = "%s失敗：不能在移動中施放。";
CATALOG_SHOP_BACK = "後退";
CATALOG_SHOP_CAROUSEL_INDEX = "%s/%s";
CATALOG_SHOP_DECOR_BUNDLE_OWNED = "已擁有某些物品";
CATALOG_SHOP_DECOR_BUNDLE_OWNED_TOOLTIP = "已擁有此組合包內的某些物品。確認詳情以進一步了解。";
CATALOG_SHOP_DECOR_INDIVIDUAL_OWNED = "已擁有：%d";
CATALOG_SHOP_DECOR_INDIVIDUAL_OWNED_TOOLTIP = "已放置：1$%d，已儲存：2$%d";
CATALOG_SHOP_DETAILS = "細項";
CATALOG_SHOP_DISCLAIMER_ALL_PRODUCTS = "|Hcodelink|h請至tw.shop.battle.net的|cnLINK_FONT_COLOR:產品頁面|r以參閱相關使用限制及更多詳細資訊。|h";
CATALOG_SHOP_DISCOUNT_FORMAT = "-%s%%";
CATALOG_SHOP_DYNAMIC_BUNDLE_DISCOUNT = "已擁有物品將享有折扣。";
CATALOG_SHOP_HOUSING_WARNING = "房屋物品需擁有《至暗之夜》資料片方能使用。";
CATALOG_SHOP_MISSING_LICENSE_ITEM = "這個物品只能用於%s";
CATALOG_SHOP_NOT_AVAILABLE = "遊戲商城無法使用";
CATALOG_SHOP_NO_SEARCH_RESULTS = "找不到結果";
CATALOG_SHOP_PENDING_PURCHASES = "交易處理中";
CATALOG_SHOP_PERSONALIZE_OPT_OUT_TOOLTIP = "如果不想選擇專屬推薦內容，請前往BattleNet「帳號設定」>「隱私」>「個人化推薦內容」。";
CATALOG_SHOP_PRODUCT_OWNED = "已擁有";
CATALOG_SHOP_RACE = "種族";
CATALOG_SHOP_REFUND = "退還";
CATALOG_SHOP_REFUND_FLOW_DESCRIPTION = "選擇要退還的物品";
CATALOG_SHOP_REFUND_FLOW_SELECT_ALL = "全選";
CATALOG_SHOP_REFUND_FLOW_SELECT_NONE = "取消選擇";
CATALOG_SHOP_REFUND_FLOW_TITLE = "退還物品";
CATALOG_SHOP_REFUND_FLOW_TOTAL_REFUND = "退款總額";
CATALOG_SHOP_REFUND_TIME_LEFT = "退還近期物品的剩餘時間：%s";
CATALOG_SHOP_TOKEN_IN_GAME_ONLY = "你必須以角色登入，才能購買魔獸代幣。";
CATALOG_SHOP_TOPUPFLOW_CURRENT_BALANCE = "目前餘額：%s";
CATALOG_SHOP_TOPUPFLOW_PURCHASE = "購買總額：%s";
CATALOG_SHOP_TRY_AGAIN_LATER = "請稍後進行確認。";
CATALOG_SHOP_TYPE_BUNDLE = "%d物品組合包";
CATALOG_SHOP_TYPE_DECOR = "裝飾";
CATALOG_SHOP_TYPE_MOUNT_FLYING = "飛行坐騎";
CATALOG_SHOP_TYPE_MOUNT_FLYING_AQUATIC = "飛行水棲坐騎";
CATALOG_SHOP_TYPE_MOUNT_GROUND = "陸行坐騎";
CATALOG_SHOP_TYPE_SERVICE = "服務";
CATALOG_SHOP_TYPE_VC_WARBAND = "戰隊貨幣";
CATALOG_SHOP_WOW_FLAVOR_CLASSIC = "%s經典版";
CATALOG_SHOP_WOW_FLAVOR_MODERN = "《魔獸世界：%s》";
CATALOG_SHOP_WOW_FLAVOR_TRR = "泰坦重鑄伺服器";
CATCH_PET = "捕捉寵物";
CATCH_PET_CONDITION = "你必須擁有一隻等級3的戰寵。";
CATCH_PET_DESCRIPTION = "嘗試捕捉一隻生命力低於35% 的寵物。";
CATEGORIES = "目錄";
CATEGORY = "目錄";
CDMSND_ANIMALS_CAT = "貓";
CDMSND_ANIMALS_CHICKEN = "雞";
CDMSND_ANIMALS_COW = "乳牛";
CDMSND_ANIMALS_GNOLL = "豺狼人";
CDMSND_ANIMALS_GOAT = "山羊";
CDMSND_ANIMALS_LION = "獅子";
CDMSND_ANIMALS_PANTHER = "黑豹";
CDMSND_ANIMALS_RATTLESNAKE = "響尾蛇";
CDMSND_ANIMALS_SHEEP = "綿羊";
CDMSND_ANIMALS_WOLF = "狼";
CDMSND_DEVICES_AIR_HORN = "空氣號角";
CDMSND_DEVICES_BIKE_HORN = "機車喇叭";
CDMSND_DEVICES_BOAT_HORN = "船用喇叭";
CDMSND_DEVICES_CASH_REGISTER = "收銀機";
CDMSND_DEVICES_JACKPOT_BELL = "大獎鈴聲";
CDMSND_DEVICES_JACKPOT_COINS = "大獎硬幣聲";
CDMSND_DEVICES_JACKPOT_FAIL = "未中大獎";
CDMSND_DEVICES_ROTARY_PHONE_DIAL = "轉盤電話撥號";
CDMSND_DEVICES_ROTARY_PHONE_RING = "轉盤電話鈴響";
CDMSND_DEVICES_STOVE_PIPE = "爐管";
CDMSND_DEVICES_TRASHCAN_LID = "垃圾桶蓋";
CDMSND_IMPACTS_ANVIL_STRIKE = "敲擊鐵砧";
CDMSND_IMPACTS_BUBBLE_SMASH = "擊破泡泡";
CDMSND_IMPACTS_LOW_THUD = "低沉重擊";
CDMSND_IMPACTS_METAL_CLANKS = "金屬碰撞";
CDMSND_IMPACTS_METAL_RATTLE = "金屬敲擊";
CDMSND_IMPACTS_METAL_SCRAPE = "金屬刮擦";
CDMSND_IMPACTS_METAL_WARBLE = "金屬顫動";
CDMSND_IMPACTS_POP_CLICK = "響亮喀嚓";
CDMSND_IMPACTS_STRANGE_CLANG = "奇怪鏗鏘";
CDMSND_IMPACTS_SWORD_SCRAPE = "劍刃刮擦";
CDMSND_INSTRUMENTS_BELL_RING = "鈴聲響起";
CDMSND_INSTRUMENTS_BELL_TRILL = "鈴聲顫音";
CDMSND_INSTRUMENTS_BRASS = "銅管樂器";
CDMSND_INSTRUMENTS_CHIME_ASCENDING = "漸強風鈴聲";
CDMSND_INSTRUMENTS_GUITAR_CHUG = "吉他悶音";
CDMSND_INSTRUMENTS_GUITAR_PINCH = "吉他泛音";
CDMSND_INSTRUMENTS_PITCH_PIPE_DISTRESSED = "定音管悲歌";
CDMSND_INSTRUMENTS_PITCH_PIPE_NOTE = "定音管音符";
CDMSND_INSTRUMENTS_SYNTH_BIG = "合成音強烈";
CDMSND_INSTRUMENTS_SYNTH_BUZZ = "合成音蜂鳴";
CDMSND_INSTRUMENTS_SYNTH_HIGH = "合成音高亢";
CDMSND_INSTRUMENTS_WARHORN = "戰爭號角";
CDMSND_WAR2_ABSTRACT_WHOOSH = "抽象呼嘯";
CDMSND_WAR2_CHOIR = "合唱";
CDMSND_WAR2_CONSTRUCTION = "建造";
CDMSND_WAR2_MAGIC_CHIMES = "魔法風鈴";
CDMSND_WAR2_PIG_SQUEAL = "豬叫";
CDMSND_WAR2_SAWS = "鋸木";
CDMSND_WAR2_SEAL = "海豹";
CDMSND_WAR2_SLOW = "慢板";
CDMSND_WAR2_SMITH = "鐵匠";
CDMSND_WAR2_SYNTH_STINGER = "合成音釘刺";
CDMSND_WAR2_TRUMPET_RALLY = "集結號";
CDMSND_WAR2_ZIPPY_MAGIC = "敏捷魔法";
CDMSND_WAR3_BELL = "鈴聲";
CDMSND_WAR3_CRUNCHY_BELL = "沙啞鐘聲";
CDMSND_WAR3_DRUM_SPLASH = "銅鈸";
CDMSND_WAR3_ERROR = "錯誤";
CDMSND_WAR3_FANFARE = "吹奏聲";
CDMSND_WAR3_GATE_OPEN = "開門";
CDMSND_WAR3_GOLD = "金幣";
CDMSND_WAR3_MAGIC_SHIMMER = "魔法閃爍";
CDMSND_WAR3_RINGOUT = "敲響";
CDMSND_WAR3_ROOSTER = "公雞";
CDMSND_WAR3_SHIMMER_BELL = "閃爍鈴聲";
CDMSND_WAR3_WOLF_HOWL = "狼嚎";
CDMVIS_FLASH = "閃光";
CDMVIS_FLASH_BLUE = "閃光（藍色）";
CDMVIS_FLASH_CYAN = "閃光（青色）";
CDMVIS_FLASH_GREEN = "閃光（綠色）";
CDMVIS_FLASH_RED = "閃光（紅色）";
CDMVIS_MARCHING_ANTS = "行進螞蟻";
CDMVIS_MARCHING_ANTS_BLUE = "行進螞蟻（藍色）";
CDMVIS_MARCHING_ANTS_CYAN = "行進螞蟻（青色）";
CDMVIS_MARCHING_ANTS_GREEN = "行進螞蟻（綠色）";
CDMVIS_MARCHING_ANTS_RED = "行進螞蟻（紅色）";
CENSORED_MESSAGE_HIDDEN = "|cffffff00%s的訊息可能有不當內容。|Hcensoredmessage:%d|h|W[顯示訊息]|w|h|r";
CENSORED_MESSAGE_REPORT = "%s|cffffff00|Hreportcensoredmessage:%d|h|W[檢舉]|w|h|r";
CENSORED_MESSAGE_SENDER = "%s|cffffff00給%s的訊息被標記為可能有不當內容。|Hcensoredmessagerewrite:%d:%d:%s|h|W[重寫訊息]|w|h或|Hcensoredmessageconfirmsend:%d:%d:%s|h|W[逕行傳送]|w|h|r";
CENSORED_MESSAGE_SENT = "%s|cffffff00訊息被標記為可能有不當內容。|r";
CENSOR_SOURCE_EVERYONE = "所有人";
CENSOR_SOURCE_EXCLUDE = "即時聊天過濾";
CENSOR_SOURCE_EXCLUDE_FRIENDS = "好友以外的所有人";
CENSOR_SOURCE_EXCLUDE_FRIENDS_AND_GUILD = "好友和公會成員以外的所有人";
CENSOR_SOURCE_NO_ONE = "沒有人";
CHALLENGES = "傳奇鑰石難度地城";
CHALLENGES_LASTRUN_TIME = "上次挑戰";
CHALLENGES_NO_MEDAL = "- 沒有勳章 -";
CHALLENGES_NO_TIME = "--:--:--";
CHALLENGES_RECORD_TIME = "最佳紀錄";
CHALLENGES_TIMER_NO_MEDAL = "沒有勳章";
CHALLENGE_COMPLETE_DUNGEON_SCORE = "傳奇鑰石分數：%s";
CHALLENGE_COMPLETE_DUNGEON_SCORE_COLORED = "傳奇鑰石分數：%s（+%s）";
CHALLENGE_COMPLETE_DUNGEON_SCORE_FORMAT_TEXT = "%d（+%d）";
CHALLENGE_MODE = "挑戰模式";
CHALLENGE_MODE_COMPLETED = "完成挑戰！";
CHALLENGE_MODE_COMPLETE_BEAT_TIMER = "你在時間內完成了！";
CHALLENGE_MODE_COMPLETE_KEYSTONE_UPGRADED = "|cff20ff20鑰石升級+%d|r";
CHALLENGE_MODE_COMPLETE_TIME_EXPIRED = "時間超過！";
CHALLENGE_MODE_COMPLETE_TRY_AGAIN = "再試一次！在時間內完成挑戰，升級你的鑰石！";
CHALLENGE_MODE_DEATH_COUNT_DESCRIPTION = "損失的時間：|cffffffff%s|r";
CHALLENGE_MODE_DEATH_COUNT_TITLE = "死亡%d次";
CHALLENGE_MODE_DEPLETED_KEYSTONE = "枯竭的鑰石";
CHALLENGE_MODE_DUNGEON_MODIFIERS = "地城強化：";
CHALLENGE_MODE_ENEMY_EXTRA_DAMAGE = "額外傷害";
CHALLENGE_MODE_ENEMY_EXTRA_DAMAGE_DESCRIPTION = "敵方造成的傷害提高%d%%。";
CHALLENGE_MODE_ENEMY_EXTRA_HEALTH = "額外生命";
CHALLENGE_MODE_ENEMY_EXTRA_HEALTH_DESCRIPTION = "敵方的生命力提高%d%%。";
CHALLENGE_MODE_GUILD_BEST = "公會最佳";
CHALLENGE_MODE_GUILD_BEST_LINE = "|c%s%s|r";
CHALLENGE_MODE_GUILD_BEST_LINE_TOOLTIP_TITLE = "%s|n等級%d";
CHALLENGE_MODE_GUILD_BEST_LINE_YOU = "|c%s%s（你）|r";
CHALLENGE_MODE_INSERT_KEYSTONE = "插入傳奇鑰石";
CHALLENGE_MODE_ITEM_POWER_LEVEL = "傳奇等級%d";
CHALLENGE_MODE_KEYSTONE_DEPLETED = "已耗盡";
CHALLENGE_MODE_KEYSTONE_DEPLETED_AT_START = "完成本座地城將無法獲得戰利品箱。但是只要能在時間限制內完成，鑰石就能獲得充能和升級。";
CHALLENGE_MODE_KEYSTONE_HYPERLINK = "鑰石：%s（%d）";
CHALLENGE_MODE_KEYSTONE_NAME = "鑰石：%s";
CHALLENGE_MODE_NEW_BEST = "%s - 新的每週紀錄！";
CHALLENGE_MODE_NEW_RECORD = "新的紀錄";
CHALLENGE_MODE_NO_RUNS_THIS_WEEK = "你在本週尚未完成任何傳奇鑰石難度的地城";
CHALLENGE_MODE_POWER_LEVEL = "等級%d";
CHALLENGE_MODE_REALM_BEST = "伺服器最佳";
CHALLENGE_MODE_RECENT_BEST = "近來最佳成績";
CHALLENGE_MODE_START_CHALLENGE = "啟用";
CHALLENGE_MODE_THIS_WEEK = "本週";
CHALLENGE_MODE_TIMED_DUNGEON_CHAT_LINK = "%s（等級%d）的完成時間為%s（還剩%s）。";
CHALLENGE_MODE_TIMED_DUNGEON_CHAT_LINK_AFFIX_RECORD = "%s（等級%d）的完成時間為%s（還剩%s）。新的[%s]紀錄！";
CHALLENGE_MODE_TIMED_DUNGEON_CHAT_LINK_OVERTIME_AFFIX_RECORD = "%s（等級%d）的完成時間為%s（超時%s）。新的[%s]紀錄！";
CHALLENGE_MODE_TIMED_DUNGEON_CHAT_LINK_OVERTIME_RECORD = "%s（等級%d）的完成時間為%s（超時%s）。新紀錄！";
CHALLENGE_MODE_TIMED_DUNGEON_CHAT_LINK_RECORD = "%s（等級%d）的完成時間為%s（還剩%s）。新紀錄！";
CHALLENGE_MODE_TIMED_DUNGEON_OVERTIME_CHAT_LINK = "%s（等級%d）的完成時間為%s（超時%s）。";
CHALLENGE_MODE_TIMED_DUNGEON_SCORE_CHAT_LINK = "你的傳奇鑰石分數提高至%s（+%d）。";
CHALLENGE_MODE_TIMED_DUNGEON_SCORE_KEYSTONE_UPGRADE_CHAT_LINK = "你的傳奇鑰石分數提高至%s（+%d）。鑰石升級+%d。";
CHALLENGE_MODE_TIMED_RECORD_CHAT_LINK = "%s（等級%d）的完成時間為%s（%s）。新紀錄！";
CHALLENGE_MODE_TIMES_UP = "時間到";
CHALLENGE_MODE_TIMES_UP_LOOT = "你的鑰石無法獲得升級，但是完成本座地城依然可獲得一個戰利品箱。";
CHALLENGE_MODE_TIMES_UP_NO_LOOT = "你的鑰石無法獲得升級，且完成本座地城無法獲得戰利品箱。要重新開始，請領隊以滑鼠右鍵點擊其頭像，然後選擇「重置傳奇地城」。";
CHALLENGE_MODE_TIMES_UP_NO_LOOT_LEADER = "你的鑰石無法獲得升級，且完成本座地城無法獲得戰利品箱。要重新開始，請用滑鼠右鍵點擊你的頭像，然後選擇「重置傳奇地城」。";
CHALLENGE_MODE_WEEKLY_BEST = "本週最佳成績";
CHALLENGE_MODE_WEEKLY_REWARD_AVAILABLE = "根據上週的表現，你獲得了一個獎勵寶箱。\n到你的職業大廳去領取吧！";
CHANCE_TO_BLOCK = "%.2f%%格擋機率";
CHANCE_TO_CRIT = "%.2f%%致命一擊機率";
CHANCE_TO_DODGE = "%.2f%%閃躲機率";
CHANCE_TO_PARRY = "%.2f%%招架機率";
CHANGED_ITEM = "%s的%s已改為%s。";
CHANGED_OWN_ITEM = "你的%s已改為%s。";
CHANGES_COLON = "變更：";
CHANGE_INSTANCE = "變更副本";
CHANGE_MACRO_NAME_ICON = "改變名稱/圖示";
CHANGE_OPACITY = "改變透明度";
CHANNEL = "頻道";
CHANNELING = "正在引導";
CHANNELPULLOUT_OPACITY_LABEL = "改變透明度";
CHANNELPULLOUT_OPTIONS_LABEL = "頻道拉出式選單選項";
CHANNELS = "頻道";
CHANNEL_CATEGORY_CUSTOM = "自訂";
CHANNEL_CATEGORY_GROUP = "小隊";
CHANNEL_CATEGORY_WORLD = "世界";
CHANNEL_CHANNEL_NAME = "頻道名稱";
CHANNEL_INVITE = "你想要邀請誰加入%s？";
CHANNEL_JOIN_CHANNEL = "加入一個頻道";
CHANNEL_NEW_CHANNEL = "新頻道";
CHANNEL_PASSWORD = "替%s輸入一個密碼。";
CHANNEL_ROSTER = "頻道列表";
CHARACTER = "角色";
CHARACTER_ACHIEVEMENT_DESCRIPTION = "此一成就會追蹤各個角色的進度。";
CHARACTER_BANK_DEPOSIT_BUTTON_LABEL = "存放所有材料";
CHARACTER_BANK_PANEL_TITLE = "銀行";
CHARACTER_BANK_TAB_NAME_PROMPT = "輸入銀行分頁名稱：";
CHARACTER_BANK_TAB_PURCHASE_PROMPT = "銀行為你的物品提供額外存放空間。|n|n你想要購買這個分頁嗎？";
CHARACTER_BUTTON = "角色資訊";
CHARACTER_CREATE_CORE_RACES = "核心種族";
CHARACTER_CUSTOMIZATION_CHOICE_NAME_AND_ID = "%d%s";
CHARACTER_CUSTOMIZATION_CHOICE_TOOLTIP = "%d：%s";
CHARACTER_CUSTOMIZATION_TUTORIAL_DESCRIPTION = "不用擔心，這些選項之後都還可以更改。";
CHARACTER_CUSTOMIZATION_TUTORIAL_TITLE = "小提示：";
CHARACTER_CUSTOMIZE_POPOUT_UNSELECTED_OPTION = "-選擇-";
CHARACTER_FORM = "%s形態";
CHARACTER_FRIEND = "魔獸世界";
CHARACTER_FRIEND_INFO = "這是你在伺服器上一同玩遊戲的角色，你可以和這個角色組隊及聊天。";
CHARACTER_FRIEND_LABEL = "輸入角色名稱";
CHARACTER_INFO = "角色資訊";
CHARACTER_KEY_BINDINGS = "%s的按鍵設定";
CHARACTER_LINK_CLASS_LEVEL_SPEC_TOOLTIP = "等級%d%s（%s）";
CHARACTER_LINK_ITEM_LEVEL_TOOLTIP = "物品等級：%d";
CHARACTER_NAME_PROMPT = "角色名稱";
CHARACTER_POINTS2_COLON = "技能點數：";
CHARACTER_POINTS_CHANGED = "角色點數已改變";
CHARACTER_SELECT_PADLOCK_DROP_DOWN_USE_BOOST = "使用%s";
CHARACTER_SHADOWS = "角色陰影";
CHARACTER_SHEET_MICRO_BUTTON_AZERITE_AVAILABLE = "可以獲得新的艾澤萊晶岩之力。";
CHARACTER_SHEET_MICRO_BUTTON_AZERITE_ESSENCE_CHANGE_ESSENCES = "你隨時可在任何休息區按住Shift鍵加上右鍵點擊你的艾澤拉斯之心來變更精華。";
CHARACTER_SHEET_MICRO_BUTTON_AZERITE_ESSENCE_SLOT_AVAILABLE = "你的艾澤拉斯之心有一個尚未使用的精華欄位。";
CHARACTER_SPECIFIC_KEYBINDINGS = "角色專用按鍵設定";
CHARACTER_SPECIFIC_KEYBINDING_TOOLTIP = "點選此處切換通用按鍵設定和角色專用按鍵設定。";
CHARACTER_SPECIFIC_MACROS = "%s專用巨集";
CHARACTER_SPECIFIC_SETTINGS = "角色專用設定";
CHARACTER_SPECIFIC_SETTINGS_TOOLTIP = "點選此處切換通用設定和角色專用設定。";
CHARACTER_UPGRADE_CLASS_TRIAL_UNLOCK_READY_DESCRIPTION = "對這個角色使用直升服務？";
CHARACTER_UPGRADE_FINISH_BUTTON_POPUP_TEXT = "|cnHIGHLIGHT_FONT_COLOR:你確定要為這名角色進行|r直升|cnHIGHLIGHT_FONT_COLOR:嗎？一經確定即無法更改。|r";
CHARACTER_UPGRADE_LOG_OUT_NOW = "立即登出";
CHARACTER_UPGRADE_POPUP_LATER = "稍後再登出";
CHARACTER_UPGRADE_READY = "你的角色直升服務已經準備好了！";
CHARACTER_UPGRADE_READY_DESCRIPTION = "請登出以升級你的角色。你可以在任何時間進行登出。";
CHAR_CREATE_NEED_EXPANSION = "需要%s資料片";
CHAR_CUSTOMIZATION_TOOLTIP_MUTE_SOUND = "靜音";
CHAR_CUSTOMIZATION_TOOLTIP_PLAY_VOICE_SAMPLE = "播放語音範本";
CHAR_CUSTOMIZATION_TOOLTIP_UNMUTE_SOUND = "取消靜音";
CHAR_NAME_CONSECUTIVE_SPACES = "名稱不能含有連續空格";
CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = "你的語尾變化必須配合你原先的名稱";
CHAR_NAME_FAILURE = "無效的名稱";
CHAR_NAME_INVALID_APOSTROPHE = "名稱無法使用撇號作為首尾字元";
CHAR_NAME_INVALID_CHARACTER = "名稱只能包含字母或文字";
CHAR_NAME_INVALID_SPACE = "名稱無法使用空格作為首尾字元";
CHAR_NAME_MIXED_LANGUAGES = "名稱中只能包含一種語言的文字";
CHAR_NAME_MULTIPLE_APOSTROPHES = "名稱只能使用一個撇號";
CHAR_NAME_NO_NAME = "輸入名稱";
CHAR_NAME_PROFANE = "此名稱包含不當言詞";
CHAR_NAME_RESERVED = "此名稱限制使用";
CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = "名稱無法連續使用兩個靜音符";
CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = "名稱無法在首尾使用無聲字元";
CHAR_NAME_SPACES_DISALLOWED = "名字不能包含空格";
CHAR_NAME_THREE_CONSECUTIVE = "名稱無法連續使用三個相同的字母或文字";
CHAR_NAME_TOO_LONG = "名稱過長";
CHAR_NAME_TOO_SHORT = "名稱必須包括至少2個字元";
CHAT = "對話";
CHATCONFIG_HEADER = "%s設定";
CHATLOGDISABLED = "對話紀錄已停用。";
CHATLOGENABLED = "對話紀錄保存於：Logs/WoWChatLog.txt";
CHAT_AFK_GET = "%s目前在離開狀態：";
CHAT_ANNOUNCE = "廣播";
CHAT_ANNOUNCEMENTS_OFF_NOTICE = "|Hchannel:%d|h[%s]|h頻道公告已被%s禁止。";
CHAT_ANNOUNCEMENTS_OFF_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h頻道公告已被%s禁止。";
CHAT_ANNOUNCEMENTS_ON_NOTICE = "|Hchannel:%d|h[%s]|h頻道公告已被%s打開。";
CHAT_ANNOUNCEMENTS_ON_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h頻道公告已被%s打開。";
CHAT_AUTO_JOIN = "自動加入";
CHAT_BAN = "禁止";
CHAT_BANNED_NOTICE = "[%s] 你已被禁止進入該頻道。";
CHAT_BN_CONVERSATION_GET = "%s：";
CHAT_BN_CONVERSATION_GET_LINK = "|Hchannel:BN_CONVERSATION:%d|h[%s.對話]|h";
CHAT_BN_CONVERSATION_LIST = "%s %s";
CHAT_BN_CONVERSATION_SEND = "[%d.對話]：";
CHAT_BN_WHISPER_GET = "%s悄悄地說：";
CHAT_BN_WHISPER_INFORM_GET = "發送給%s：";
CHAT_BN_WHISPER_SEND = "告訴%s：";
CHAT_BUBBLES_EXCLUDE_PARTY_CHAT = "不含隊伍對話";
CHAT_BUBBLES_TEXT = "對話泡泡";
CHAT_CHANNELS = "對話頻道";
CHAT_CHANNEL_DROP_DOWN_OPEN_COMMUNITIES_FRAME = "於社群面板開啟";
CHAT_CHANNEL_GET = "%s：";
CHAT_CHANNEL_JOIN_GET = "%s進入頻道。";
CHAT_CHANNEL_LEAVE_GET = "%s離開頻道。";
CHAT_CHANNEL_LIST_GET = "|Hchannel:CHANNEL:%d|h[%s]|h";
CHAT_CHANNEL_OWNER_NOTICE = "|Hchannel:%d|h[%s]|h頻道管理員被設定為%s。";
CHAT_CHANNEL_OWNER_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h頻道所有者被設定為%s。";
CHAT_CHANNEL_SEND = "[%d. %s]：";
CHAT_CHANNEL_SEND_NO_ID = "[%s]： ";
CHAT_COMBAT_MISC_INFO_GET = "";
CHAT_COMMUNITIES_CHANNEL_BN_GET = "%s：";
CHAT_COMMUNITIES_CHANNEL_GET = "%s：";
CHAT_COMMUNITIES_VOICE_GET = "%s： ";
CHAT_COMMUNITIES_VOICE_SEND = "社群語音： ";
CHAT_CONFIGURATION = "設定";
CHAT_CONFIG_CHANNEL_SETTINGS_TITLE_WITH_DRAG_INSTRUCTIONS = "頻道|cff808080（拖曳以重新排序）|r";
CHAT_CONVERSATION_CONVERSATION_CONVERTED_TO_WHISPER_NOTICE = "%s已經被轉換為與%s的悄悄話。";
CHAT_CONVERSATION_MEMBER_JOINED_NOTICE = "%s：%s已經加入對話。";
CHAT_CONVERSATION_MEMBER_LEFT_NOTICE = "%s：%s已經離開對話。";
CHAT_CONVERSATION_YOU_JOINED_CONVERSATION_NOTICE = "你加入了%s。";
CHAT_CONVERSATION_YOU_LEFT_CONVERSATION_NOTICE = "你離開了%s。";
CHAT_DEFAULT = "預設值";
CHAT_DEFAULTS = "對話視窗預設值";
CHAT_DEMOTE = "降級";
CHAT_DND_GET = "%s不願被打擾：";
CHAT_EMOTE_GET = "%s";
CHAT_EMOTE_SEND = "%s";
CHAT_EMOTE_UNKNOWN = "做了一些奇怪的手勢。";
CHAT_ENCOUNTER_EVENT_GET = "";
CHAT_FILTERED = "無法傳送對話給%s因為你的訊息中包含了特定文字。";
CHAT_FLAG_AFK = "<離開>";
CHAT_FLAG_COM = "<Com>";
CHAT_FLAG_DND = "<忙碌>";
CHAT_FLAG_GM = "<GM>";
CHAT_FRAME_SETTINGS = "對話視窗設定";
CHAT_GUILD_DEMOTE_SEND = "降級";
CHAT_GUILD_GET = "|Hchannel:GUILD|h[公會]|h%s：";
CHAT_GUILD_INVITE_SEND = "邀請加入公會：";
CHAT_GUILD_LEADER_SEND = "設定公會會長：";
CHAT_GUILD_MOTD_SEND = "公會今日訊息：";
CHAT_GUILD_PROMOTE_SEND = "晉升";
CHAT_GUILD_SEND = "公會：";
CHAT_GUILD_UNINVITE_SEND = "從公會中移除：";
CHAT_GUILD_VOICE_GET = "|Hchannel:GUILD_VOICE|h[公會]|h %s： ";
CHAT_GUILD_VOICE_SEND = "公會語音： ";
CHAT_HEADER_SUFFIX = "：";
CHAT_HELP_TEXT_LINE1 = "對話命令：";
CHAT_HELP_TEXT_LINE10 = "";
CHAT_HELP_TEXT_LINE11 = "/cinvite, /chatinvite <頻道> <玩家> - 邀請玩家進入頻道";
CHAT_HELP_TEXT_LINE12 = "/ckick <頻道> <玩家> - 將一個玩家踢出頻道";
CHAT_HELP_TEXT_LINE13 = "/ban, /unban <channel> <player> - 從頻道中禁止/允許玩家";
CHAT_HELP_TEXT_LINE14 = "/announce, /ann <channel> - 開啟或者關閉加入/離開頻道時的提示。";
CHAT_HELP_TEXT_LINE15 = "";
CHAT_HELP_TEXT_LINE16 = "/away, /busy - 設定為離開或者忙碌狀態";
CHAT_HELP_TEXT_LINE17 = "/tts - 開啟/關閉你自己的聊天訊息以語音播出";
CHAT_HELP_TEXT_LINE2 = "/#, /c, /csay - 向#頻道發送訊息（例如：/1 你好！）";
CHAT_HELP_TEXT_LINE3 = "/chat， /chathelp - 請求幫助";
CHAT_HELP_TEXT_LINE4 = "/join, /channel, /chan - 加入一個頻道";
CHAT_HELP_TEXT_LINE5 = "/leave, /chatleave, /chatexit [channel] - 離開一個頻道（或所有頻道）";
CHAT_HELP_TEXT_LINE6 = "/chatlist, /chatwho, /chatinfo [頻道] - 列出頻道或頻道中的用戶";
CHAT_HELP_TEXT_LINE7 = "/password, /pass <頻道> <密碼> - 改變密碼";
CHAT_HELP_TEXT_LINE8 = "/owner <頻道> [玩家] - 顯示或改變頻道管理員";
CHAT_HELP_TEXT_LINE9 = "/mod, /moderator, /unmod, /unmoderator <頻道> <玩家> - 改變一個玩家的頻道管理許可權";
CHAT_IGNORED = "%s忽略你。";
CHAT_INSTANCE_CHAT_GET = "|Hchannel:INSTANCE_CHAT|h[副本]|h%s：";
CHAT_INSTANCE_CHAT_LEADER_GET = "|Hchannel:INSTANCE_CHAT|h[副本領袖]|h%s：";
CHAT_INSTANCE_CHAT_SEND = "副本：";
CHAT_INVALID_NAME_NOTICE = "無效的頻道名稱";
CHAT_INVITE_NOTICE = "%2$s邀請你加入「%1$s」頻道。";
CHAT_INVITE_NOTICE_POPUP = "%2$s邀請你加入『%1$s』頻道。";
CHAT_INVITE_SEND = "邀請";
CHAT_INVITE_WRONG_FACTION_NOTICE = "%s的目標所屬陣營錯誤。";
CHAT_JOIN = "加入";
CHAT_JOIN_HELP = "輸入 /join <頻道名稱> [密碼] 以建立新的頻道或加入已有頻道。";
CHAT_KICK = "踢出";
CHAT_LABEL = "對話";
CHAT_LANGUAGE_NAME_TAG = "[%s] ";
CHAT_LEAVE = "離開";
CHAT_LEAVE_CHANNEL_PREVENTED = "無法手動離開聊天頻道：%s";
CHAT_LOCKED_TEXT = "鎖定對話設定";
CHAT_MODERATE = "主持";
CHAT_MODERATION_OFF_NOTICE = "|Hchannel:%d|h[%s]|h頻道修改已被%s關閉。";
CHAT_MODERATION_OFF_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h頻道修改已被%s關閉。";
CHAT_MODERATION_ON_NOTICE = "|Hchannel:%d|h[%s]|h頻道修改已被%s開啟。";
CHAT_MODERATION_ON_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h頻道修改已被%s開啟。";
CHAT_MONSTER_EMOTE_GET = "";
CHAT_MONSTER_PARTY_GET = "|Hchannel:PARTY|h[隊伍]|h%s：";
CHAT_MONSTER_SAY_GET = "%s說：";
CHAT_MONSTER_WHISPER_GET = "%s悄悄地說：";
CHAT_MONSTER_YELL_GET = "%s大喊：";
CHAT_MOUSE_WHEEL_SCROLL = "啟動滑鼠滾輪捲動";
CHAT_MSG_ACHIEVEMENT = "成就發佈";
CHAT_MSG_AFK = "暫離";
CHAT_MSG_BATTLEGROUND = "戰場";
CHAT_MSG_BATTLEGROUND_LEADER = "戰場隊長";
CHAT_MSG_BG_SYSTEM_ALLIANCE = "聯盟區域訊息";
CHAT_MSG_BG_SYSTEM_HORDE = "部落區域訊息";
CHAT_MSG_BG_SYSTEM_NEUTRAL = "中立區域訊息";
CHAT_MSG_BLOCK_CHAT_CHANNEL_INVITE = "你已封鎖了對話頻道的邀請。";
CHAT_MSG_BN_CONVERSATION = "Real ID對話";
CHAT_MSG_BN_WHISPER = "Real ID密語";
CHAT_MSG_CHANNEL_LIST = "頻道列表";
CHAT_MSG_COMBAT_HONOR_GAIN = "榮譽點數";
CHAT_MSG_EMOTE = "表情指令";
CHAT_MSG_ENCOUNTER_EVENT = "遭遇戰事件";
CHAT_MSG_FILTERED = "對話過濾訊息";
CHAT_MSG_GUILD = "公會";
CHAT_MSG_GUILD_ACHIEVEMENT = "公會發佈";
CHAT_MSG_GUILD_ITEM_LOOTED = "非常稀有物品取得發佈";
CHAT_MSG_INSTANCE_CHAT = "副本";
CHAT_MSG_LOOT = "戰利品";
CHAT_MSG_MONEY = "拾取金錢";
CHAT_MSG_MONSTER_EMOTE = "怪物表情";
CHAT_MSG_MONSTER_PARTY = "生物隊伍";
CHAT_MSG_MONSTER_SAY = "怪物說";
CHAT_MSG_MONSTER_WHISPER = "怪物悄悄話";
CHAT_MSG_MONSTER_YELL = "怪物大喊";
CHAT_MSG_OFFICER = "公會幹部";
CHAT_MSG_PARTY = "隊伍";
CHAT_MSG_PARTY_LEADER = "隊長";
CHAT_MSG_RAID = "團隊";
CHAT_MSG_RAID_BOSS_EMOTE = "團隊首領表情";
CHAT_MSG_RAID_LEADER = "團隊隊長";
CHAT_MSG_RAID_WARNING = "團隊警告";
CHAT_MSG_RECENT_ALLY_NAME_FORMAT = "[%s]%s";
CHAT_MSG_RESTRICTED = "管制";
CHAT_MSG_SAY = "說";
CHAT_MSG_SKILL = "技能";
CHAT_MSG_SYSTEM = "系統";
CHAT_MSG_TEXT_EMOTE = "文字表情";
CHAT_MSG_WHISPER = "聽悄悄話";
CHAT_MSG_WHISPER_INFORM = "悄悄話";
CHAT_MSG_WORLDDEFENSE_FORMAT = "[%s]%s";
CHAT_MSG_YELL = "大喊";
CHAT_MUTED_NOTICE = "|Hchannel:%d|h[%s]|h你沒有發言權限。";
CHAT_MUTED_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h你沒有發言權限。";
CHAT_NAME_TEMPLATE = "對話%d";
CHAT_NOT_ALLOWED_IN_CHANNEL_NOTICE = "|Hchannel:%d|h[%s]|h無法在此頻道這樣做。";
CHAT_NOT_IN_AREA_NOTICE = "[%s]你不在此頻道正確的區域中。";
CHAT_NOT_MEMBER_NOTICE = "不在%s頻道裡。";
CHAT_NOT_MODERATED_NOTICE = "%s未被修改";
CHAT_NOT_MODERATOR_NOTICE = "不是|Hchannel:%d|h[%s]|h的管理員。";
CHAT_NOT_MODERATOR_NOTICE_BN = "不是|Hchannel:CHANNEL:%d|h[%s]|h的管理員。";
CHAT_NOT_OWNER_NOTICE = "|Hchannel:%d|h[%s]|h你不是頻道的管理員";
CHAT_NOT_OWNER_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h你不是頻道的所有者。";
CHAT_OFFICER_GET = "|Hchannel:OFFICER|h[幹部]|h%s：";
CHAT_OFFICER_SEND = "幹部：";
CHAT_OPTIONS_LABEL = "對話選項";
CHAT_OVERFLOW_LABEL = "列出所有欄頁";
CHAT_OWNER = "頻道所有者";
CHAT_OWNER_CHANGED_NOTICE = "|Hchannel:%d|h[%s]|h頻道所有者被設定為%s。";
CHAT_OWNER_CHANGED_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h頻道所有者被設定為%s。";
CHAT_PARTY_GET = "|Hchannel:PARTY|h[隊伍]|h%s：";
CHAT_PARTY_GUIDE_GET = "|Hchannel:PARTY|h[地城領隊]|h%s：";
CHAT_PARTY_LEADER_GET = "|Hchannel:PARTY|h[隊長]|h%s：";
CHAT_PARTY_SEND = "小隊：";
CHAT_PARTY_VOICE_GET = "|Hchannel:PARTY_VOICE|h[隊伍]|h %s： ";
CHAT_PARTY_VOICE_SEND = "隊伍語音： ";
CHAT_PASSWORD = "設定密碼";
CHAT_PASSWORD_CHANGED_NOTICE = "|Hchannel:%d|h[%s]|h密碼已被%s修改。";
CHAT_PASSWORD_CHANGED_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h密碼已被%s修改。";
CHAT_PASSWORD_NOTICE_POPUP = "請輸入「%1$s」的密碼。";
CHAT_PET_BATTLE_COMBAT_LOG_GET = "|Hchannel:PET_BATTLE_COMBAT_LOG|h[寵物對戰]|h：";
CHAT_PET_BATTLE_INFO_GET = "|Hchannel:PET_BATTLE_INFO|h[寵物對戰]|h：";
CHAT_PLAYER_ALREADY_MEMBER_NOTICE = "|Hchannel:%d|h[%s]|h玩家%s已在此頻道中。";
CHAT_PLAYER_ALREADY_MEMBER_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h玩家%s已在此頻道中。";
CHAT_PLAYER_BANNED_NOTICE = "|Hchannel:%d|h[%s]|h%s已被%s禁止進入頻道。";
CHAT_PLAYER_BANNED_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h%s已被%s禁止進入頻道。";
CHAT_PLAYER_INVITED_NOTICE = "|Hchannel:%d|h[%s]|h你邀請%s加入頻道";
CHAT_PLAYER_INVITED_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h你邀請了%s進入頻道。";
CHAT_PLAYER_INVITE_BANNED_NOTICE = "|Hchannel:%d|h[%s]|h%s已經被踢出頻道。";
CHAT_PLAYER_INVITE_BANNED_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h%s已經被踢出頻道。";
CHAT_PLAYER_KICKED_NOTICE = "|Hchannel:%d|h[%s]|h玩家%s被%s踢出頻道。";
CHAT_PLAYER_KICKED_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h玩家%s被%s踢出頻道。";
CHAT_PLAYER_NOT_BANNED_NOTICE = "|Hchannel:%d|h[%s]|h玩家%s並未被禁止。";
CHAT_PLAYER_NOT_BANNED_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h玩家%s並未被禁止。";
CHAT_PLAYER_NOT_FOUND_NOTICE = "|Hchannel:%d|h[%s]|h未找到玩家%s。";
CHAT_PLAYER_NOT_FOUND_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h未找到玩家%s。";
CHAT_PLAYER_UNBANNED_NOTICE = "|Hchannel:%d|h[%s]|h玩家%s被%s允許重新進入頻道。";
CHAT_PLAYER_UNBANNED_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h玩家%s被%s允許重新進入頻道。";
CHAT_PROMOTE = "晉升";
CHAT_PROMOTE_SEND = "晉升";
CHAT_RAID_BOSS_EMOTE_GET = "";
CHAT_RAID_BOSS_WHISPER_GET = "";
CHAT_RAID_GET = "|Hchannel:RAID|h[團隊]|h%s：";
CHAT_RAID_LEADER_GET = "|Hchannel:RAID|h[團隊隊長]|h%s：";
CHAT_RAID_SEND = "團隊：";
CHAT_RAID_WARNING_GET = "[團隊警告]%s：";
CHAT_RAID_WARNING_SEND = "團隊警告：";
CHAT_RESTRICTED = "體驗帳號只能發送悄悄話給好友名單中有你角色名稱的玩家。|cffffd000|Hstorecategory:gametime|h[點擊以進行升級]|h|r";
CHAT_RESTRICTED_TRIAL = "體驗帳號只能發送悄悄話給已將你的角色加入好友名單中的玩家。|cffffd000|Hstorecategory:gametime|h[點擊以進行升級]|h|r";
CHAT_SAY_GET = "%s說：";
CHAT_SAY_SEND = "說：";
CHAT_SAY_UNKNOWN = "說了一些難以理解的話。";
CHAT_SERVER_DISCONNECTED_MESSAGE = "你已與聊天伺服器中斷連線，現在無法傳送或接受訊息了。";
CHAT_SERVER_RECONNECTED_MESSAGE = "你已重新與聊天伺服器連線，現在可以傳送或接受訊息了。";
CHAT_SETTINGS_ADDITIONAL_COLORS = "額外顏色：";
CHAT_SET_MODERATOR_NOTICE = "|Hchannel:%d|h[%s]|h%s獲得修改許可權。";
CHAT_SET_MODERATOR_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h%s獲得修改許可權。";
CHAT_SET_SPEAK_NOTICE = "|Hchannel:%d|h[%s]|h給予%s語音權限。";
CHAT_SET_SPEAK_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h給予%s語音權限。";
CHAT_SET_VOICE_NOTICE = "|Hchannel:%d|h[%s]|h發言權限交給了%s。";
CHAT_SET_VOICE_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h發言權限交給了%s。";
CHAT_SILENCE = "頻道中靜音";
CHAT_STYLE = "聊天方式";
CHAT_SUSPENDED_NOTICE = "離開頻道：|Hchannel:%d|h[%s]|h";
CHAT_SUSPENDED_NOTICE_BN = "離開頻道：|Hchannel:CHANNEL:%d|h[%s]|h";
CHAT_TAB_NAME = "%s分頁";
CHAT_TAB_RIGHT_CLICK = "<右鍵點擊以查看分頁設定>";
CHAT_THROTTLED_NOTICE = "|Hchannel:%d|h[%s]|h本頻道可傳送的訊息數量有限，請稍後再傳送下一則訊息。";
CHAT_THROTTLED_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h本頻道可傳送的訊息數量有限，請稍後再傳送下一則訊息。";
CHAT_TRIAL_RESTRICTED_NOTICE = "|Hchannel:%d|h[%s]|h 體驗帳號無法傳送訊息到這個頻道。|cffffd000|Hstorecategory:gametime|h[點擊以進行升級]|h|r";
CHAT_TRIAL_RESTRICTED_NOTICE_TRIAL = "|Hchannel:%d|h[%s]|h 體驗帳號無法傳送訊息到這個頻道。|cffffd000|Hstorecategory:gametime|h[點擊以進行升級]|h|r";
CHAT_TTS_LABEL = "聊天文字轉語音";
CHAT_UNINVITE_SEND = "剔除";
CHAT_UNSET_MODERATOR_NOTICE = "|Hchannel:%d|h[%s]|h%s的修改許可權已移除。";
CHAT_UNSET_MODERATOR_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h%s的修改許可權已移除。";
CHAT_UNSET_SPEAK_NOTICE = "|Hchannel:%d|h[%s]|h%s失去了語音權限。";
CHAT_UNSET_SPEAK_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h%s失去了語音權限。";
CHAT_UNSET_VOICE_NOTICE = "|Hchannel:%d|h[%s]|h%s失去發言權限。";
CHAT_UNSET_VOICE_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h%s失去發言權限。";
CHAT_UNSILENCE = "解除頻道中靜音";
CHAT_VOICE = "語音";
CHAT_VOICE_OFF = "關閉語音";
CHAT_VOICE_OFF_NOTICE = "|Hchannel:%d|h[%s]|h頻道語音已經被%s關閉。";
CHAT_VOICE_OFF_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h頻道語音已經被%s關閉。";
CHAT_VOICE_ON = "開啟語音";
CHAT_VOICE_ON_NOTICE = "|Hchannel:%d|h[%s]|h頻道語音已經被%s開啟。";
CHAT_VOICE_ON_NOTICE_BN = "|Hchannel:CHANNEL:%d|h[%s]|h頻道語音已經被%s開啟。";
CHAT_VOICE_TEXT_GET = "|A:voicechat-channellist-icon-headphone-on:0:0|a[聲音] %s： ";
CHAT_WHISPER_GET = "%s悄悄地說：";
CHAT_WHISPER_INFORM_GET = "發送給%s：";
CHAT_WHISPER_SEND = "告訴%s：";
CHAT_WHOLE_WINDOW_CLICKABLE = "點擊後切換";
CHAT_WINDOWS_COUNT = "共%d個對話視窗";
CHAT_WRONG_FACTION_NOTICE = "%s的陣營錯誤。";
CHAT_WRONG_PASSWORD_NOTICE = "%s的密碼錯誤。";
CHAT_YELL_GET = "%s大喊：";
CHAT_YELL_SEND = "大喊：";
CHAT_YELL_UNKNOWN = "對他的隊友大喊。";
CHAT_YELL_UNKNOWN_FEMALE = "向她的隊友大喊。";
CHAT_YOU_CHANGED_NOTICE = "改變頻道：|Hchannel:%d|h[%s]|h";
CHAT_YOU_CHANGED_NOTICE_BN = "改變頻道：|Hchannel:CHANNEL:%d|h[%s]|h";
CHAT_YOU_JOINED_NOTICE = "加入頻道：|Hchannel:%d|h[%s]|h";
CHAT_YOU_JOINED_NOTICE_BN = "加入頻道：|Hchannel:CHANNEL:%d|h[%s]|h";
CHAT_YOU_LEFT_NOTICE = "離開頻道：|Hchannel:%d|h[%s]|h";
CHAT_YOU_LEFT_NOTICE_BN = "離開頻道：|Hchannel:CHANNEL:%d|h[%s]|h";
CHECK_ALL = "全部選取";
CHESTSLOT = "胸部";
CHI = "真氣";
CHINA = "中國";
CHI_COST = "%s點真氣";
CHI_COST_PER_TIME = "%s點真氣，加上每秒%s點";
CHI_COST_PER_TIME_NO_BASE = "每秒%s點真氣";
CHI_POWER = "真氣";
CHI_TOOLTIP = "用於施展武僧的特定技能。";
CHOOSE = "選擇";
CHOOSE_BOX = "選擇一個盒子：";
CHOOSE_FACTION = "選擇你的命運";
CHOOSE_GLYPHS = "選擇你的雕紋";
CHOOSE_GLYPHS_HELP = "升到最高等級時，你將可選用三種極效雕紋，以及三種初階雕紋。極效雕紋可改變某些法術或技能的運作方式，而初階雕紋則提供了外觀或小幅的效果提升。\n\n你只能選用你已經擁有的雕紋，而雕紋則是由具備銘文學專業技能的玩家所製作的。你可以和其他玩家進行交易，或是透過拍賣場來取得你想要的雕紋。\n\n此外，你可以透過職業訓練師來重置你所有的雕紋，或是使用「%s」這項物品來換掉特定的雕紋。";
CHOOSE_GLYPHS_NOW = "你的角色現在可以選擇雕紋。";
CHOOSE_LOCATION = "選擇地點";
CHOOSE_ONE_REWARD = "選擇一項獎勵";
CHOOSE_PET_ABILITY = "選擇一項技能";
CHOOSE_RAID = "選擇團隊";
CHOOSE_SPECIALIZATION = "選擇你的天賦專精";
CHOOSE_SPECIALIZATION_HELP = "你的角色現在可以選擇一項職業專精。職業專精會在等級10給予新的技能，並且隨著等級提升，讓你學會更多的技能。同一職業的各項專精通常會使用不同的攻擊或法術技能。\n\n某些專精能讓你擔任不同的角色類型，例如坦克或者治療者。你可以透過職業訓練師隨時變更你所選擇的專精。";
CHOOSE_SPECIALIZATION_NOW = "你的角色現在可選擇一項職業專精。";
CHOOSE_STATIONERY = "選擇信紙";
CHOOSE_TALENTS = "選擇你的天賦";
CHOOSE_TALENTS_HELP = "所謂「天賦」是你的職業的各種特殊技能，其中某些為主動的攻擊技能或法術，可置放在你的快捷列上使用; 某些則是不必使用、自動就能發揮作用的被動技能。\n\n每層天賦都有三個選項，但是你只能選擇其中一個。理論上，天賦並沒有正確或錯誤的選擇，你可以自由根據其趣味性或你的遊戲風格來選擇。\n\n此外，你還可以請職業訓練師幫你重置所有的天賦，或者是使用「%s」這項物品來改選同一層的其他天賦。";
CHOOSE_TALENTS_NOW = "你的角色現在可以選擇天賦。";
CHOOSE_THE_ALLIANCE = "聯盟的成員重視榮譽、忠誠、正義與犧牲等傳統美德。\n\n不同的成員種族齊心貢獻他們的科技發明、法術研究以及性靈修練的智慧成果，以共創一個和平而公正的世界。\n\n揚起聯盟的旗幟，將聯盟的理念宣揚到艾澤拉斯和其他地方。";
CHOOSE_THE_HORDE = "部落是其成員種族迫於局勢、共同對抗意圖要消滅他們的敵人而成立的。\n\n部落的特色是專注、兇狠，但有時亦顯兇殘。部落重視力量與榮譽，同時也努力克制侵略性的行為。\n\n加入部落，為打造一個部落成員能自由生活的世界而戰。";
CHOOSE_YOUR_DUNGEON = "類型：";
CHOSEN_FOR_GMSURVEY = "你被選定填寫GM調查問卷。";
CHROMIE_TIME_CAMPAIGN_ALREADY_ON = "你已經在進行這個劇情戰役";
CHROMIE_TIME_CAMPAIGN_COMPLETE = "劇情戰役完成";
CHROMIE_TIME_PREVIEW_CARD_DEFAULT_DESCRIPTION = "重溫最喜歡的劇情，解決過去的挑戰，而且難度會隨著角色等級動態調整，範圍為10到70級！|n|n挑選一段劇情戰役，然後展開冒險！";
CHROMIE_TIME_PREVIEW_CARD_DEFAULT_TITLE = "時光漫遊戰役";
CHROMIE_TIME_SELECT_EXAPANSION_BUTTON = "選擇";
CHROMIE_TIME_TITLE_TEXT = "我們有很多時間，什麼都辦得到！選擇你想要體驗的劇情戰役。";
CINEMATICS = "片頭動畫";
CINEMATICS_SHOW_SUBTITLES = "顯示字幕";
CINEMATIC_DOWNLOAD_FORMAT = "%s：%d%%";
CINEMATIC_NAME_1 = "魔獸世界";
CINEMATIC_NAME_2 = "燃燒的遠征";
CINEMATIC_NAME_3 = "巫妖王之怒";
CINEMATIC_NAME_4 = "浩劫與重生";
CINEMATIC_SUBTITLES = "動畫字幕";
CINEMATIC_SUBTITLES_BACKGROUND_COLOR_OPTION_LABEL = "字幕背景";
CINEMATIC_SUBTITLES_BACKGROUND_OPACITY_OPTION_LABEL = "背景透明度";
CINEMATIC_SUBTITLES_BACKGROUND_OPTION_DARK = "深色";
CINEMATIC_SUBTITLES_BACKGROUND_OPTION_LIGHT = "淺色";
CINEMATIC_SUBTITLES_BACKGROUND_OPTION_NONE = "無（預設）";
CINEMATIC_SUBTITLES_DISPLAY_SUBHEADER = "顯示";
CINEMATIC_SUBTITLES_OPTIONS_HEADER = "字幕";
CINEMATIC_SUBTITLES_PREVIEW_LABEL = "字幕預覽";
CLAIM_REWARD = "領取獎勵";
CLASS = "職業";
CLASSIC_STYLE = "以傳統方式";
CLASS_ABBR = "職業";
CLASS_COLORS = "職業顏色";
CLASS_ROLES = "職業角色";
CLASS_SKILLS = "%s技能：";
CLASS_TRIAL_CHOOSE_BOOST_LOGOUT_PROMPT_TEXT = "如果要使用角色直升服務，請先回到角色選擇畫面。";
CLASS_TRIAL_CHOOSE_BOOST_TYPE_TEXT = "你想要使用哪一個角色直升服務？";
CLASS_TRIAL_THANKS_DIALOG_APPLY_BOOST_BUTTON = "使用角色直升";
CLASS_TRIAL_THANKS_DIALOG_BUY_BOOST_BUTTON = "購買角色直升";
CLASS_TRIAL_THANKS_DIALOG_CLOSE_BUTTON = "稍後";
CLASS_TRIAL_THANKS_DIALOG_TEXT = "你必須使用角色直升才能繼續玩|c000066cc%s|r";
CLASS_TRIAL_THANKS_DIALOG_THANKS_MESSAGE_PART1 = "謝謝你的試玩";
CLASS_TRIAL_TIMER_DIALOG_TEXT_HAS_REMAINING_TIME = "你的角色被鎖定了。你將會在%s後自動登出。";
CLASS_TRIAL_TIMER_DIALOG_TEXT_NO_REMAINING_TIME = "你的角色被鎖定了。你即將被自動登出。";
CLEAN_DECOR_TUTORIAL_TEXT = "點擊裝飾並按下%s鍵，即可將其放回你的房屋箱子|n|n%s";
CLEAN_UP_BAGS_TUTORIAL = "點擊這個按鈕來整理你的背包。|n|n點擊後會自動排列和移動物品，清出空間放置新的物品。";
CLEARED_AFK = "你已不再處於離開狀態。";
CLEARED_DND = "你已不再處於忙碌狀態。";
CLEAR_AFK = "自動清除離開標籤";
CLEAR_ALL = "清除全部";
CLEAR_FOCUS = "清除專注目標";
CLICK_BAG_SETTINGS = "|cff00ff00<點擊以設定背包>|r";
CLICK_BINDINGS_BINDING_TEXT_FORMAT = "%s-%s";
CLICK_BINDINGS_CUSTOMS_HEADER = "自訂滑鼠設定";
CLICK_BINDINGS_DEFAULTS_HEADER = "預設滑鼠設定";
CLICK_BINDINGS_NEW_EMPTY_PROMPT = "點擊法術或巨集以開始設定";
CLICK_BINDINGS_SET_BINDING_PROMPT = "滑鼠指向並點擊一個滑鼠按鍵以進行設定";
CLICK_BINDINGS_UNBOUND_TEXT = "未設定 - 滑鼠指向並點擊以進行設定";
CLICK_BINDING_BUTTON_DISABLED = "點擊施放設定時無法使用";
CLICK_BINDING_INTERACTION_TITLE = "%s（預設）";
CLICK_BINDING_MACRO_TITLE = "%s（巨集）";
CLICK_BINDING_NOT_AVAILABLE = "無法使用點擊施放設定";
CLICK_BINDING_OPEN_MENU = "開啟環境選單";
CLICK_BINDING_TARGET_UNIT = "目標單位框架";
CLICK_BINDING_UNBOUND_OUTPUT = "%s未設定";
CLICK_BIND_MODE = "點擊施放";
CLICK_CAMERA_STYLE = "點擊移動鏡頭模式";
CLICK_CAST_ABOUT_HEADER = "關於點擊施放設定";
CLICK_CAST_ALTERNATE = "可使用Shift、Ctrl，或Alt設置不同的點擊施放設定";
CLICK_CAST_BINDINGS = "點擊施放設定";
CLICK_CAST_CONFIRMATION = "你有尚未儲存的按鍵設定。你想在進入點擊施放設定前儲存嗎？";
CLICK_CAST_INFO = "點擊單位框架可施放設定的法術和巨集。";
CLICK_CAST_RESET = "你想要將所有點擊設定重置為預設嗎？";
CLICK_CAST_TITLE = "將法術和巨集設定至滑鼠點擊";
CLICK_CAST_UNSAVED = "你有尚未儲存的點擊施放設定。現在關閉將會失去未保存的變更。";
CLICK_CHEST_TO_CLAIM_REWARD = "點擊箱子以取得獎勵";
CLICK_FOR_ADDITIONAL_QUEST_LOCATIONS = "點擊這裡可檢視額外的地點。";
CLICK_FOR_DETAILS = "點擊獲取詳情";
CLICK_FOR_MORE_INFO = "點擊了解更多資訊";
CLICK_HERE_FOR_MORE_INFO = "點此以獲得更多資訊。";
CLICK_QUEST_DETAILS = "<點擊以檢視任務詳情>";
CLICK_TO_ENTER_COMMENT = "點擊此處輸入註解";
CLICK_TO_INVITE_TO_CONVERSATION = "點選這裡來邀請另一位好友加入這個對話。";
CLICK_TO_LEARN = "點擊學習技能";
CLICK_TO_MOVE = "點擊移動";
CLICK_TO_OPEN_SHOP = "點擊以開啟商店";
CLICK_TO_REMOVE_ADDITIONAL_QUEST_LOCATIONS = "點擊這裡可隱藏額外的地點。";
CLICK_TO_START_CONVERSATION = "點選這裡來和這名玩家和另一位好友開始對話。";
CLIENT_LOGOUT_ALERT = "你的某些設定需要登出並且重新登入遊戲才能夠生效。";
CLIENT_RESTART_ALERT = "你的某些設定需要重新啟動遊戲才能夠生效。";
CLOSE = "關閉";
CLOSES_IN = "剩餘時間";
CLOSE_AND_LEAVE_CHAT_CONVERSATION_WINDOW = "離開對話";
CLOSE_CHAT = "關閉對話";
CLOSE_CHAT_CONVERSATION_WINDOW = "關閉對話視窗";
CLOSE_CHAT_WHISPER_WINDOW = "關閉密語視窗";
CLOSE_CHAT_WINDOW = "關閉視窗";
CLOSE_LOG = "關閉紀錄";
CLUB_FINDER_ACCEPTED = "接受";
CLUB_FINDER_ACCEPT_GUILD_ALREADY_IN_GUILD_WARNING = "同意加入這個公會後，你將會離開目前的公會。";
CLUB_FINDER_ACCEPT_GUILD_STANDARD_WARNING = "你只能加入一個公會。加入這個公會後，將會移除其他公會邀請。";
CLUB_FINDER_ACTIVE_MEMBERS = "活躍成員：|cffffffff%d|r";
CLUB_FINDER_ALL_SPECS = "全部";
CLUB_FINDER_ALREADY_APPLIED_ERROR = "你已經申請過了。";
CLUB_FINDER_ALREADY_IN_GUILD_PLEASE_LEAVE = "你已經是公會成員。請先離開原本的公會才能加入此公會。";
CLUB_FINDER_ALREADY_IN_THAT_CLUB = "已經是成員了。";
CLUB_FINDER_ALREADY_IN_THAT_GUILD = "你已經在此公會裡。";
CLUB_FINDER_ANY_FLAG = "任意";
CLUB_FINDER_APPLICANTS = "申請者";
CLUB_FINDER_APPLICANT_HISTORY = "申請者歷史紀錄";
CLUB_FINDER_APPLICANT_LIST_NO_MATCHING_SPECS = "無符合結果";
CLUB_FINDER_APPLY = "申請";
CLUB_FINDER_APPROVED = "通過";
CLUB_FINDER_BANNED_POSTING_WARNING = "你的%s已被禁止在搜尋器裡貼文";
CLUB_FINDER_CANCELED = "已取消";
CLUB_FINDER_CANCEL_APPLICATION = "取消申請";
CLUB_FINDER_CLASS_ROLES = "你的職業角色";
CLUB_FINDER_CLUB_DESCRIPTION = "「%s」";
CLUB_FINDER_COMMUNITIES = "社群";
CLUB_FINDER_COMMUNITY_AUTO_ACCEPT = "自動接受申請者";
CLUB_FINDER_COMMUNITY_CHAT_MESSAGE = "你拒絕讓%s加入你的社群。";
CLUB_FINDER_COMMUNITY_FOCUS = "社群焦點";
CLUB_FINDER_COMMUNITY_INVITE_CHAT_MSG = "你邀請%s加入你的社群。";
CLUB_FINDER_COMMUNITY_LOOKING_ALL_SPECS = "這個社群在招募所有職業專精。";
CLUB_FINDER_COMMUNITY_NAME_CHANGE_ALERT = "社群名稱更改提示";
CLUB_FINDER_COMMUNITY_NAME_CHANGE_DESCRIPTION = "你的公會被標記為須重新命名";
CLUB_FINDER_COMMUNITY_NAME_CHANGE_DESCRIPTION_BOTTOM = "你必須遵循命名規定來重新命名。";
CLUB_FINDER_COMMUNITY_NAME_CHANGE_ENTER_NEW = "輸入新社群名稱：";
CLUB_FINDER_COMMUNITY_POSTING_ALERT = "社群貼文提示";
CLUB_FINDER_COMMUNITY_POSTING_REMOVED_TEXT = "你的社群貼文已被移除";
CLUB_FINDER_COMMUNITY_POSTING_REMOVED_TEXT_SRRS = "社群貼文已被移除！";
CLUB_FINDER_COMMUNITY_RECRUITING_NOTE = "給社群擁有人的額外註記";
CLUB_FINDER_COMMUNITY_RENAME_BUTTON = "社群重新命名";
CLUB_FINDER_COMMUNITY_ROSTER_DROPDOWN = "社群名冊";
CLUB_FINDER_COMMUNITY_TYPE = "社群";
CLUB_FINDER_DAMAGE = "傷害";
CLUB_FINDER_DAYS_UNTIL_EXPIRE = "%d天";
CLUB_FINDER_DECLINED = "拒絕";
CLUB_FINDER_DISABLE_REASON_VETERAN_TRIAL = "此功能需要一個有遊戲時間的帳號才能使用。";
CLUB_FINDER_ENABLE_DISABLE_MESSAGE = "已開啟或關閉公會和社群搜尋器。";
CLUB_FINDER_FIND_ONLINE_MEMBER = "搜尋線上成員";
CLUB_FINDER_FOCUS = "焦點";
CLUB_FINDER_FOCUS_PVP = "PvP";
CLUB_FINDER_FOCUS_SOCIAL_LEVELING = "社交與升級";
CLUB_FINDER_FOCUS_STRING = "焦點：%s";
CLUB_FINDER_GUILDS = "公會";
CLUB_FINDER_GUILD_DECLINE_CHAT_MSG = "你拒絕讓%s加入你的公會。";
CLUB_FINDER_GUILD_FOCUS = "公會焦點";
CLUB_FINDER_GUILD_INVITE_CHAT_MSG = "你邀請%s加入你的公會";
CLUB_FINDER_GUILD_LOOKING_ALL_SPECS = "這個公會在招募所有職業專精。";
CLUB_FINDER_GUILD_POSTING_ALERT = "公會貼文提示";
CLUB_FINDER_GUILD_POSTING_ALERT_REMOVED = "你的公會貼文已被移除";
CLUB_FINDER_GUILD_POSTING_ALERT_REMOVED_DESC = "你必須遵循語言使用規定來重新貼文。";
CLUB_FINDER_GUILD_POSTING_REMOVED_TEXT_SRRS = "公會貼文已被移除！";
CLUB_FINDER_GUILD_RECRUITING = "這個公會在招募%s。你想要玩哪些職業專精？";
CLUB_FINDER_GUILD_SIZE = "公會規模";
CLUB_FINDER_HEALER = "治療者";
CLUB_FINDER_INVITED = "已邀請";
CLUB_FINDER_INVITE_APPLICANT_REDO = "邀請申請者";
CLUB_FINDER_IS_GUILD_LEADER_JOIN_ERROR = "選擇新的公會會長或是解散目前的公會才能加入新公會。";
CLUB_FINDER_JOINED = "已加入";
CLUB_FINDER_JOINED_ANOTHER = "加入其他";
CLUB_FINDER_JOINED_COMMUNITY_POPUP = "你加入了新社群。";
CLUB_FINDER_LEADER = "會長：|cffffffff%s|r";
CLUB_FINDER_LINK_CHAT_ERROR = "你要在公會搜尋器裡登錄公會，才能分享連結至對話視窗。";
CLUB_FINDER_LINK_COMMUNITY = "[社群：%s]";
CLUB_FINDER_LINK_GUILD = "[公會：%s]";
CLUB_FINDER_LINK_POST_IN_CHAT = "分享連結至對話視窗";
CLUB_FINDER_LIST_COMMUNITY = "登錄社群搜尋器";
CLUB_FINDER_LIST_GUILD = "在公會搜尋器裡登錄我的公會";
CLUB_FINDER_LOOKING_FOR = "搜尋：";
CLUB_FINDER_LOOKING_FOR_CLASS_SPEC = "%s%s";
CLUB_FINDER_LOOKING_FOR_CLASS_SPEC_WITH_ROLE = "%s|t %s %s";
CLUB_FINDER_MAX_LEVEL_ONLY = "僅限最高等級";
CLUB_FINDER_MAX_MEMBER_COUNT_HIT = "隊伍成員已達到人數上限。請先移除玩家才能發送邀請。";
CLUB_FINDER_MEDIUM = "中等";
CLUB_FINDER_MINIMUM_ITEM_LEVEL = "最低物品等級";
CLUB_FINDER_MULTIPLE_CHECKED = "多重";
CLUB_FINDER_MULTIPLE_ROLES = "多重職業/角色類型";
CLUB_FINDER_NEW_APPLICANT_TUTORIAL = "出現新的申請者。點擊此處來查看這名申請者。";
CLUB_FINDER_NEW_COMMUNITY_JOINED = "你加入了新社群。";
CLUB_FINDER_NEW_FEATURE_TUTORIAL = "全新公會和社群搜尋器。點擊此處瞧一瞧！";
CLUB_FINDER_NOT_RECRUITING_YOUR_SPECS = "如想繼續申請會員，請寄出註記並說明你的專精。";
CLUB_FINDER_NO_MATCHING_SPEC_DIALOG_ERR_STRING = "目前沒有招募你的職業專精。你還是可以提出申請。";
CLUB_FINDER_NO_OPTIONS_SELECTED_GUILD_MESSAGE = "公會通常會由一群關係密切、想一起玩遊戲的玩家組成。加入公會有許多好處，可以共用公會銀行、公會聊天頻道。\n\n用此工具搜尋適合自己遊玩方式的公會。";
CLUB_FINDER_NO_PERMISSION_TO_VIEW_GUILD_RECRUITMENT = "你沒有編輯招募資訊的權限。|n請向公會會長申請權限。";
CLUB_FINDER_NO_RECRUITING_PERMISSIONS = "你沒有編輯招募資訊的權限。";
CLUB_FINDER_ONE_SPEC_REQUIRED = "至少要選擇一個專精才能申請。";
CLUB_FINDER_PENDING = "等待中";
CLUB_FINDER_PENDING_CLUBS_LIST = "等待名單";
CLUB_FINDER_PENDING_REQUESTS = "等待中（%d）";
CLUB_FINDER_REALM_NAME = "伺服器：|cffffffff%s|r";
CLUB_FINDER_REAPPLY = "%d天後可重新申請";
CLUB_FINDER_RECRUITING_ALL_SPECS = "全部";
CLUB_FINDER_RECRUITING_FOUR_SPECS = "這個公會在招募%s、%s、%s和%s%s。你想要玩哪些職業專精？";
CLUB_FINDER_RECRUITING_NOTE = "給會長的額外註記。";
CLUB_FINDER_RECRUITING_ONE_SPEC = "這個公會在招募%s%s。你想要玩哪些職業專精？";
CLUB_FINDER_RECRUITING_THREE_SPECS = "這個公會在招募%s、%s和%s%s。你想要玩哪些職業專精？";
CLUB_FINDER_RECRUITING_TWO_SPECS = "這個公會在招募%s和%s%s。你想要玩哪些職業專精？";
CLUB_FINDER_RECRUITMENT_DESCRIPTION = "介紹一下你的公會，並說明你想找什麼類型的玩家。";
CLUB_FINDER_RECRUITMENT_MESSAGE = "招募訊息";
CLUB_FINDER_REPORT = "檢舉%s";
CLUB_FINDER_REPORTED = "已回報";
CLUB_FINDER_REPORTED_GUILD_REPOST_MESSAGE = "立即重新貼文";
CLUB_FINDER_REPORT_APPLICANT = "檢舉申請者";
CLUB_FINDER_REPORT_COMMUNITY_NAME = "不適當的社群名稱";
CLUB_FINDER_REPORT_DESCRIPTION = "不適當的描述";
CLUB_FINDER_REPORT_GUILD_NAME = "不適當的公會名稱";
CLUB_FINDER_REPORT_JOIN_NOTE = "不適當的申請者註記";
CLUB_FINDER_REPORT_NAME = "不適當的玩家名稱";
CLUB_FINDER_REPORT_POSTING = "檢舉貼文";
CLUB_FINDER_REPORT_REASON_APPLICANT_NAME = "申請者名稱";
CLUB_FINDER_REPORT_REASON_APPLICANT_NOTE = "申請者註記";
CLUB_FINDER_REPORT_REASON_COMMUNITY_NAME = "社群名稱";
CLUB_FINDER_REPORT_REASON_GUILD_NAME = "公會名稱";
CLUB_FINDER_REPORT_REASON_POSTERS_NAME = "發布者名稱";
CLUB_FINDER_REPORT_REASON_POSTING_DESCRIPTION = "貼文描述";
CLUB_FINDER_REPORT_SPAM = "垃圾郵件";
CLUB_FINDER_REQUEST_TO_JOIN = "提出加入要求";
CLUB_FINDER_ROLE_TOOLTIP = "選擇角色類型來搜尋需要你的角色類型的%s";
CLUB_FINDER_SEARCH_ERROR = "搜尋名稱必須超過三個字元。";
CLUB_FINDER_SEARCH_NOTHING_FOUND = "搜尋不到，請更改搜尋條件。";
CLUB_FINDER_SHIFT_CLICK_LINK = "<按住Shift鍵點擊來把連結加入聊天頻道>";
CLUB_FINDER_SORT_BY = "分類方式為";
CLUB_FINDER_SORT_BY_MOST_MEMBERS = "最多成員";
CLUB_FINDER_SORT_BY_NEWEST = "最新";
CLUB_FINDER_SORT_BY_RELEVANCE = "相關性";
CLUB_FINDER_SPEC = "專精";
CLUB_FINDER_SPECIALIZATIONS = "專精：";
CLUB_FINDER_TANK = "坦克";
CLUB_FINDER_THANK_YOU_REPORTED = "謝謝你的回報。";
CLUB_FINDER_TUTORIAL_APPLICANT_LIST = "點選申請者或申請者歷史紀錄以審核申請者。";
CLUB_FINDER_TUTORIAL_FINDER_BUTTONS_NO_SCROLL = "選擇公會搜尋器或搜尋社群來進行搜尋。";
CLUB_FINDER_TUTORIAL_FINDER_BUTTONS_SCROLL = "選擇公會搜尋器或搜尋社群來進行搜尋。|n往下拉可找到搜尋器按鈕。";
CLUB_FINDER_TUTORIAL_GUILD_LINK = "可以在對話頻道裡建立連結來宣傳你的公會。|n點擊邀請按鈕。";
CLUB_FINDER_TUTORIAL_LANGUAGE_FILTER = "公會與社群搜尋器新增了語言篩選功能。";
CLUB_FINDER_TUTORIAL_LANGUAGE_SET = "你可以在這裡設置語言。如果要更改必須重新張貼訊息。";
CLUB_FINDER_TUTORIAL_POSTING = "建立一則貼文讓玩家申請。";
CLUB_FINDER_TUTORIAL_ROSTER = "審核名冊上的申請人。|n注意有沒有橘色菱形。";
CLUB_FINDER_TYPE = "類型";
CLUB_FINDER_TYPE_COMMUNITY = "魔獸社群（%s）";
CLUB_FINDER_TYPE_GUILD = "公會";
CLUB_FINDER_WHISPER_OFFICER = "悄悄話給幹部";
CLUB_FINDER_WHISPER_OFFICER_ERROR_GUILD = "這個公會的招募人目前都不在線上，請稍後再試。";
CLUB_INVITEE_FAIL_COMMUNITY_CAPACITY = "你無法接受此邀請，因為社群成員已達上限。";
CLUB_INVITEE_FAIL_GUILD_CAPACITY = "你無法接受此邀請，因為公會成員已達上限。";
CLUB_INVITER_FAIL_COMMUNITY_CAPACITY = "你無法邀請新成員，因為社群成員已達上限。";
CLUB_INVITER_FAIL_GUILD_CAPACITY = "你無法邀請新成員，因為公會成員已達上限。";
CLUB_INVITE_HYPERLINK_TEXT = "[加入：%s]";
CLUB_REMOVED_REASON_BANNED = "你被禁止使用%s。";
CLUB_REMOVED_REASON_CLUB_DESTROYED = "你已從%s中被移除，因為該群組或社群已刪除。";
CLUB_REMOVED_REASON_REMOVED = "你已從%s中被移除。";
CMD_KEY_TEXT = "CMD";
CMD_KEY_TEXT_ABBR = "m";
COALESCED_REALM_TOOLTIP = "跨伺服器（*）\n可組隊、密語";
COD = "付款取信";
COD_AMOUNT = "付款取信的金額：";
COD_CONFIRMATION = "收下這件物品將花費：";
COD_INSUFFICIENT_MONEY = "你沒有足夠的錢支付付款取信郵件。";
COD_PAYMENT = "付款取信郵件的費用：%s";
COGWHEEL_GEM = "榫輪";
COINPICKUP_CANCEL = "取消";
COLLAPSE_BUFFS_TOOLTIP = "折疊起來，只顯示和活動有關或即將過期的增益效果";
COLLECTED = "已收集";
COLLECTIONS = "戰隊收藏";
COLLECTIONS_MICRO_BUTTON_SPEC_TUTORIAL = "坐騎、寵物、玩具和傳家寶都收在這裡！";
COLLECTION_PAGE_NUMBER = "第%d/%d頁";
COLLECTION_UNOPENED_PLURAL = "你有尚未開啟的收藏。";
COLLECTION_UNOPENED_SINGULAR = "你有尚未開啟的收藏。";
COLOR = "顏色";
COLORBLIND_FILTER = "色盲模式設定";
COLORBLIND_FILTERS_TITLE = "色盲模式設定";
COLORBLIND_FRIENDLY = "友方";
COLORBLIND_HOSTILE = "敵對";
COLORBLIND_ITEM_QUALITY = "物品品質";
COLORBLIND_LABEL = "色盲模式";
COLORBLIND_MODE_LABEL = "色盲模式";
COLORBLIND_MODE_SUBTEXT = "調整顏色並新增資訊，以協助色盲玩家閱讀。";
COLORBLIND_MODE_TAB = "色盲模式";
COLORBLIND_NAMEWRAPPER_ENEMY = "%s - 敵對";
COLORBLIND_NAMEWRAPPER_FRIENDLY = "%s - 友好";
COLORBLIND_NAMEWRAPPER_NEUTRAL = "%s - 中立";
COLORBLIND_NEUTRAL = "中立";
COLORBLIND_OPTIONS_INSTRUCTIONS = "嘗試各種色盲模式設定，找出最適合你的模式。";
COLORBLIND_OPTION_DEUTERANOPIA = "2. 綠色盲";
COLORBLIND_OPTION_NONE = "無";
COLORBLIND_OPTION_PROTANOPIA = "1. 紅綠色盲";
COLORBLIND_OPTION_TRITANOPIA = "3. 藍色盲";
COLORBLIND_SUBTEXT = "Colorblind description placeholder";
COLORIZE = "標示顏色：";
COLORS = "色彩";
COLORS_ITEM_QUALITY = "物品品質";
COLORS_LABEL = "顏色";
COLOR_BY_SCHOOL = "系別顏色";
COLOR_PICKER = "顏色選擇器";
COLOR_PICKER_HEX = "十六進位碼";
COMBAT = "戰鬥";
COMBATLOGDISABLED = "戰鬥紀錄功能已經停止。";
COMBATLOGENABLED = "戰鬥紀錄保存於：Logs/WoWCombatLog";
COMBATLOG_ARENAPOINTSAWARD = "你獲得%d點競技場點數。";
COMBATLOG_DEFAULTS = "戰鬥紀錄預設值";
COMBATLOG_DISHONORGAIN = "%s死亡，非榮譽擊殺。";
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "自訂單位";
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "好友";
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "敵方玩家";
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "敵方單位";
COMBATLOG_FILTER_STRING_ME = "我";
COMBATLOG_FILTER_STRING_MY_PET = "寵物";
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "中立";
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "未知";
COMBATLOG_GUILD_XPGAIN = "你獲得了%d點公會經驗值。";
COMBATLOG_HIGHLIGHT_ABILITY = "技能";
COMBATLOG_HIGHLIGHT_DAMAGE = "傷害";
COMBATLOG_HIGHLIGHT_KILL = "擊殺";
COMBATLOG_HIGHLIGHT_SCHOOL = "系別";
COMBATLOG_HONORAWARD = "你獲得%d點榮譽值獎勵。";
COMBATLOG_HONORGAIN = "%s死亡（榮譽擊殺：%s）。你獲得%d點榮譽值。";
COMBATLOG_HONORGAIN_EXHAUSTION1 = "%s死亡（榮譽擊殺：%s）。你獲得%d點榮譽值（%s%s加成）。";
COMBATLOG_HONORGAIN_NO_RANK = "%s死亡（榮譽擊殺）。你獲得%d點榮譽值。";
COMBATLOG_HONORGAIN_NO_RANK_EXHAUSTION1 = "%s死亡（榮譽擊殺）。你獲得%d點榮譽值（%s%s加成）。";
COMBATLOG_UNKNOWN_UNIT = "某物";
COMBATLOG_XPGAIN_EXHAUSTION1 = "%s死亡，你獲得了%d點經驗值。（%s點經驗值的%s獎勵）";
COMBATLOG_XPGAIN_EXHAUSTION1_GROUP = "%s死了，你獲得了%d點經驗值。（%s點%s獎勵，+%d組隊獎勵）";
COMBATLOG_XPGAIN_EXHAUSTION1_RAID = "%s死了，你獲得了%d點經驗值。（%s點%s獎勵，-%d點團隊懲罰）";
COMBATLOG_XPGAIN_EXHAUSTION2 = "%s死亡，你獲得了%d點經驗值。（%s點經驗值的%s獎勵）";
COMBATLOG_XPGAIN_EXHAUSTION2_GROUP = "%s死了，你獲得了%d點經驗值。（%s點%s獎勵，+%d組隊獎勵）";
COMBATLOG_XPGAIN_EXHAUSTION2_RAID = "%s死了，你獲得了%d點經驗值。（%s點%s獎勵，-%d點團隊懲罰）";
COMBATLOG_XPGAIN_EXHAUSTION4 = "%s死亡，你獲得了%d點經驗值。（%s點經驗值的%s懲罰）";
COMBATLOG_XPGAIN_EXHAUSTION4_GROUP = "%s死亡，你獲得了%d點經驗值。（%s點%s懲罰，+%d組隊獎勵）";
COMBATLOG_XPGAIN_EXHAUSTION4_RAID = "%s死了，你獲得了%d點經驗值。（%s點%s懲罰，-%d點團隊懲罰）";
COMBATLOG_XPGAIN_EXHAUSTION5 = "%s死亡，你獲得了%d點經驗值。（%s點經驗值的%s懲罰）";
COMBATLOG_XPGAIN_EXHAUSTION5_GROUP = "%s死亡，你獲得了%d點經驗值。（%s點%s懲罰，+%d組隊獎勵）";
COMBATLOG_XPGAIN_EXHAUSTION5_RAID = "%s死了，你獲得了%d點經驗值。（%s點%s懲罰，-%d點團隊懲罰）";
COMBATLOG_XPGAIN_FIRSTPERSON = "%s死亡，你獲得%d點經驗值。";
COMBATLOG_XPGAIN_FIRSTPERSON_GROUP = "%s死了，你獲得了%d點經驗值。（+%d點組隊獎勵）";
COMBATLOG_XPGAIN_FIRSTPERSON_RAID = "%s死了，你獲得了%d點經驗值。（-%d點團隊懲罰）";
COMBATLOG_XPGAIN_FIRSTPERSON_UNNAMED = "你獲得了%d點經驗值。";
COMBATLOG_XPGAIN_FIRSTPERSON_UNNAMED_GROUP = "你獲得了%d點經驗值。（+%d點組隊獎勵）";
COMBATLOG_XPGAIN_FIRSTPERSON_UNNAMED_RAID = "你獲得%d點經驗值。（-%d點團隊懲罰）";
COMBATLOG_XPGAIN_QUEST = "你獲得%d點經驗值。（%s經驗值%s加成）";
COMBATLOG_XPLOSS_FIRSTPERSON_UNNAMED = "你損失了%d點經驗值。";
COMBATTEXT_SUBTEXT = "這些選項可讓你設定在畫面中央顯示的浮動戰鬥文字，使其更能配合戰鬥的狀況。";
COMBAT_ALLY_END_MISSION = "解除指派";
COMBAT_ALLY_START_MISSION = "指派";
COMBAT_AUDIO_ALERTS = "戰鬥音效警報";
COMBAT_ENEMY = "作戰敵人";
COMBAT_ERROR = "作戰錯誤";
COMBAT_FACTION_CHANGE = "聲望";
COMBAT_GUILD_XP_GAIN = "公會經驗";
COMBAT_HONOR_GAIN = "榮譽";
COMBAT_LABEL = "戰鬥";
COMBAT_LOG = "戰鬥紀錄";
COMBAT_LOG_MENU_BOTH = "顯示與%s有關的所有事物？";
COMBAT_LOG_MENU_EVERYTHING = "顯示所有事物";
COMBAT_LOG_MENU_INCOMING = "%s怎麼了？";
COMBAT_LOG_MENU_OUTGOING = "%s的職業是什麼？";
COMBAT_LOG_MENU_OUTGOING_ME = "%s對你做了什麼？";
COMBAT_LOG_MENU_REVERT = "回復至上一次過濾方式";
COMBAT_LOG_MENU_SAVE = "儲存為新的過濾夾";
COMBAT_LOG_MENU_SPELL_HIDE = "隱藏像這樣的訊息。";
COMBAT_LOG_MENU_SPELL_LINK = "連接%s進行對話。";
COMBAT_LOG_MENU_SPELL_TYPE_HEADER = "訊息類型";
COMBAT_LOG_UNIT_YOU_ENABLED = "1";
COMBAT_MESSAGES = "戰鬥訊息";
COMBAT_MISC = "作戰其他";
COMBAT_MISC_INFO = "其他資訊";
COMBAT_PARTY = "作戰小隊";
COMBAT_RATING_NAME1 = "武器技能";
COMBAT_RATING_NAME10 = "致命一擊";
COMBAT_RATING_NAME11 = "致命一擊";
COMBAT_RATING_NAME15 = "PvP韌性";
COMBAT_RATING_NAME2 = "防禦";
COMBAT_RATING_NAME24 = "熟練";
COMBAT_RATING_NAME3 = "閃躲";
COMBAT_RATING_NAME4 = "招架";
COMBAT_RATING_NAME5 = "格擋";
COMBAT_RATING_NAME6 = "命中";
COMBAT_RATING_NAME7 = "命中";
COMBAT_RATING_NAME8 = "命中";
COMBAT_RATING_NAME9 = "致命一擊";
COMBAT_SELF = "作戰自身";
COMBAT_SUBTEXT = "這些選項可調整角色的戰鬥行為，並且可調整使用者介面中戰鬥訊息的顯示方式。";
COMBAT_TARGET_MODE_NEW = "基礎模式";
COMBAT_TARGET_MODE_OLD = "傳統模式";
COMBAT_TEXT_ABSORB = "吸收";
COMBAT_TEXT_ABSORB_ADDED = "+%s（吸收）";
COMBAT_TEXT_ABSORB_AMOUNT = "吸收（%s）";
COMBAT_TEXT_ARENA_POINTS_GAINED = "競技場點數%s";
COMBAT_TEXT_BLOCK = "格擋";
COMBAT_TEXT_BLOCK_REDUCED = "%s（格擋）";
COMBAT_TEXT_COMBO_POINTS = "<%d連擊點數>";
COMBAT_TEXT_DEFLECT = "偏斜";
COMBAT_TEXT_DODGE = "閃躲";
COMBAT_TEXT_EVADE = "閃避";
COMBAT_TEXT_FLOAT_MODE_LABEL = "戰鬥文字漂浮模式";
COMBAT_TEXT_HONOR_GAINED = "榮譽點數%s";
COMBAT_TEXT_IMMUNE = "免疫";
COMBAT_TEXT_LABEL = "浮動戰鬥文字";
COMBAT_TEXT_MISFIRE = "未擊中";
COMBAT_TEXT_MISS = "未擊中";
COMBAT_TEXT_NONE = "無";
COMBAT_TEXT_PARRY = "招架";
COMBAT_TEXT_REFLECT = "反射";
COMBAT_TEXT_RESIST = "抵抗";
COMBAT_TEXT_RUNE_BLOOD = "血魄符文";
COMBAT_TEXT_RUNE_DEATH = "符文";
COMBAT_TEXT_RUNE_FROST = "冰霜符文";
COMBAT_TEXT_RUNE_UNHOLY = "穢邪符文";
COMBAT_TEXT_SCROLL_ARC = "弧形";
COMBAT_TEXT_SCROLL_DOWN = "往下捲";
COMBAT_TEXT_SCROLL_DOWN_TEXT = "將文字往下捲";
COMBAT_TEXT_SCROLL_UP = "往上捲";
COMBAT_TEXT_SHOW_AURAS_TEXT = "獲得/失去光環";
COMBAT_TEXT_SHOW_AURA_FADE_TEXT = "消逝的光環";
COMBAT_TEXT_SHOW_COMBAT_STATE_TEXT = "進入/離開戰鬥";
COMBAT_TEXT_SHOW_COMBO_POINTS_TEXT = "連擊點數";
COMBAT_TEXT_SHOW_DODGE_PARRY_MISS_TEXT = "閃躲/招架/未擊中";
COMBAT_TEXT_SHOW_ENERGIZE_TEXT = "能量獲得";
COMBAT_TEXT_SHOW_FRIENDLY_NAMES_TEXT = "友方治療者名稱";
COMBAT_TEXT_SHOW_HONOR_GAINED_TEXT = "榮譽擊殺";
COMBAT_TEXT_SHOW_LOW_HEALTH_MANA_TEXT = "低法力和生命力";
COMBAT_TEXT_SHOW_PERIODIC_ENERGIZE_TEXT = "週期性獲得能量";
COMBAT_TEXT_SHOW_REACTIVES_TEXT = "法術警告";
COMBAT_TEXT_SHOW_REPUTATION_TEXT = "聲望值變化";
COMBAT_TEXT_SHOW_RESISTANCES_TEXT = "傷害減免";
COMBAT_THREAT_DECREASE_0 = "目標已改變！";
COMBAT_THREAT_DECREASE_1 = "目標已改變！";
COMBAT_THREAT_DECREASE_2 = "降低威脅值";
COMBAT_THREAT_INCREASE_1 = "大量威脅值";
COMBAT_THREAT_INCREASE_3 = "攻擊你！";
COMBAT_WARNINGS_ENABLE_ENCOUNTER_TIMELINE_LABEL = "啟用首領技能";
COMBAT_WARNINGS_ENABLE_ENCOUNTER_TIMELINE_NOT_AVAILABLE = "|cnRED_FONT_COLOR:這個功能目前無法使用。|r";
COMBAT_WARNINGS_ENABLE_ENCOUNTER_TIMELINE_TOOLTIP = "啟用之後，可在獨立的介面中查看重要的首領技能。";
COMBAT_WARNINGS_ENABLE_ENCOUNTER_WARNINGS_LABEL = "啟用文字警告";
COMBAT_WARNINGS_ENABLE_ENCOUNTER_WARNINGS_NOT_AVAILABLE = "|cnRED_FONT_COLOR:這個功能目前無法使用。|r";
COMBAT_WARNINGS_ENABLE_ENCOUNTER_WARNINGS_TOOLTIP = "啟用在畫面中央顯示首領技能警告訊息的功能。";
COMBAT_WARNINGS_ENABLE_LABEL = "啟用首領警告";
COMBAT_WARNINGS_ENABLE_TOOLTIP = "啟用以顯示首領警告介面。";
COMBAT_WARNINGS_EVENT_STATUS_BLOCKED = "|cnENCOUNTER_TIMELINE_BLOCKED_TEXT_COLOR:[已封鎖]|r";
COMBAT_WARNINGS_EVENT_STATUS_PAUSED = "|cnENCOUNTER_TIMELINE_PAUSED_TEXT_COLOR:[已暫停]|r";
COMBAT_WARNINGS_EVENT_STATUS_QUEUED = "|cnENCOUNTER_TIMELINE_QUEUED_TEXT_COLOR:[已加入佇列]|r";
COMBAT_WARNINGS_HIDE_FOR_OTHER_ROLES_LABEL = "隱藏其他角色的倒數計時";
COMBAT_WARNINGS_HIDE_FOR_OTHER_ROLES_TOOLTIP = "僅在時間軸上顯示與你當前分派角色相關的法術倒數計時。";
COMBAT_WARNINGS_HIDE_IF_NOT_TARGETING_PLAYER_LABEL = "未被鎖定時隱藏";
COMBAT_WARNINGS_HIDE_IF_NOT_TARGETING_PLAYER_TOOLTIP = "隱藏非以你為目標的所有首領警告訊息。";
COMBAT_WARNINGS_HIDE_LONG_COUNTDOWNS_LABEL = "隱藏長時間倒數";
COMBAT_WARNINGS_HIDE_LONG_COUNTDOWNS_TOOLTIP = "僅在時間軸上顯示會在數秒後到期的倒數計時。";
COMBAT_WARNINGS_HIDE_QUEUED_COUNTDOWNS_LABEL = "隱藏已加入佇列的倒數計時";
COMBAT_WARNINGS_HIDE_QUEUED_COUNTDOWNS_TOOLTIP = "隱藏達到時間軸末端，且等待施法的法術倒數計時。";
COMBAT_WARNINGS_LABEL = "首領警告";
COMBAT_WARNINGS_NOT_AVAILABLE = "|cnRED_FONT_COLOR:這個功能目前無法使用。|r";
COMBAT_WARNINGS_SETTINGS = "首領警告設定";
COMBAT_WARNINGS_SOUND_VOLUME = "首領警告音量";
COMBAT_WARNINGS_SOUND_VOLUME_TOOLTIP = "調整首領警告音效的音量。";
COMBAT_WARNINGS_SPELL_SUPPORT_ICONOGRAPHY_LABEL = "法術支援圖示";
COMBAT_WARNINGS_SPELL_SUPPORT_ICONOGRAPHY_OPTION_ALL = "所有圖示";
COMBAT_WARNINGS_SPELL_SUPPORT_ICONOGRAPHY_OPTION_DAMAGE_ALERT_LABEL = "傷害輸出警示";
COMBAT_WARNINGS_SPELL_SUPPORT_ICONOGRAPHY_OPTION_DEADLY_LABEL = "致命";
COMBAT_WARNINGS_SPELL_SUPPORT_ICONOGRAPHY_OPTION_DISPEL_LABEL = "可驅散";
COMBAT_WARNINGS_SPELL_SUPPORT_ICONOGRAPHY_OPTION_ENRAGE_LABEL = "狂怒";
COMBAT_WARNINGS_SPELL_SUPPORT_ICONOGRAPHY_OPTION_HEALER_ALERT_LABEL = "治療者警示";
COMBAT_WARNINGS_SPELL_SUPPORT_ICONOGRAPHY_OPTION_NONE = "停用";
COMBAT_WARNINGS_SPELL_SUPPORT_ICONOGRAPHY_OPTION_TANK_ALERT_LABEL = "坦克警示";
COMBAT_WARNINGS_SPELL_SUPPORT_ICONOGRAPHY_TOOLTIP = "設定顯示的輔助提示，像是倒數計時上的角色和驅散類型指示。";
COMBAT_WARNINGS_TEXT_LEVEL_CRITICAL_LABEL = "重大優先度";
COMBAT_WARNINGS_TEXT_LEVEL_CRITICAL_SELECTION = "重大";
COMBAT_WARNINGS_TEXT_LEVEL_CRITICAL_TOOLTIP = "只會顯示重大優先度文字警告。";
COMBAT_WARNINGS_TEXT_LEVEL_MEDIUM_LABEL = "中等優先度";
COMBAT_WARNINGS_TEXT_LEVEL_MEDIUM_SELECTION = "重大或中等";
COMBAT_WARNINGS_TEXT_LEVEL_MEDIUM_TOOLTIP = "只會顯示重大或中等優先度文字警告。";
COMBAT_WARNINGS_TEXT_LEVEL_MINOR_LABEL = "所有警告";
COMBAT_WARNINGS_TEXT_LEVEL_MINOR_SELECTION = "所有警告";
COMBAT_WARNINGS_TEXT_LEVEL_MINOR_TOOLTIP = "顯示所有文字警告。";
COMBAT_XP_GAIN = "經驗值";
COMBAT_ZONE = "（戰鬥區）";
COMBINED_BAG_TITLE = "背包已合併";
COMBO_POINTS = "連擊點數";
COMBO_POINTS_COST = "%s個連擊點數";
COMBO_POINTS_DRUID_TOOLTIP = "德魯伊在獵豹形態下使用的資源。有些技能會產生連擊點數，而終結技則消耗所有連擊點數來提高威力。";
COMBO_POINTS_POWER = "連擊點數";
COMBO_POINTS_ROGUE_TOOLTIP = "所有盜賊使用的資源。有些技能會產生連擊點數，而終結技則消耗所有連擊點數來提高威力。";
COMMAND = "命令";
COMMENT = "註解";
COMMENTATOR_DAMPENING_PERCENT = "-%d%%";
COMMENTATOR_DAMPENING_PERCENT_ABS = "%d%%";
COMMENTATOR_TEAM_NAME_1 = "團隊1";
COMMENTATOR_TEAM_NAME_2 = "團隊2";
COMMENTATOR_UNITFRAME_DEAD_STR = "死亡";
COMMENTATOR_VICTORY_FANFARE_TEXT = "贏家";
COMMENTS_COLON = "建議：";
COMMUNITIES = "社群";
COMMUNITIES_ADD_COMMUNITY = "新增社群";
COMMUNITIES_ADD_DIALOG_BATTLE_NET_LABEL = "建立暴雪群組";
COMMUNITIES_ADD_DIALOG_CREATE_BNET_DESCRIPTION = "-適合跨遊戲的友誼|n-可以邀請任何玩家（玩家會以BattleTag加入）";
COMMUNITIES_ADD_DIALOG_CREATE_BNET_LABEL = "建立暴雪群組";
COMMUNITIES_ADD_DIALOG_CREATE_WOW_DESCRIPTION = "-適合遊戲內的朋友|n-可以邀請任何伺服器的角色|n-支援行事曆和快速加入功能";
COMMUNITIES_ADD_DIALOG_CREATE_WOW_DESCRIPTION_NO_FACTION = "-適合遊戲內的朋友|n-可以邀請任何伺服器的角色|n-支援行事曆和快速加入功能";
COMMUNITIES_ADD_DIALOG_CREATE_WOW_LABEL = "建立《魔獸世界》社群（%s或跨陣營）";
COMMUNITIES_ADD_DIALOG_CREATE_WOW_LABEL_NO_FACTION = "建立《魔獸世界》社群";
COMMUNITIES_ADD_DIALOG_INVITE_LINK_DESCRIPTION = "輸入社群邀請連結或代碼：";
COMMUNITIES_ADD_DIALOG_INVITE_LINK_JOIN = "加入";
COMMUNITIES_ADD_DIALOG_INVITE_LINK_LABEL = "加入社群";
COMMUNITIES_ADD_DIALOG_LABEL = "新增社群";
COMMUNITIES_ADD_DIALOG_WOW_LABEL = "建立%s社群";
COMMUNITIES_ADD_TO_CHAT = "新增至對話視窗";
COMMUNITIES_ADD_TO_CHAT_DROP_DOWN_CHAT_SETTINGS = "設定";
COMMUNITIES_ADD_TO_CHAT_DROP_DOWN_NEW_CHAT_WINDOW = "新視窗";
COMMUNITIES_ADD_TO_CHAT_DROP_DOWN_TITLE = "對話視窗";
COMMUNITIES_ALL_MEMBERS = "所有成員";
COMMUNITIES_CALENDAR_CHAT_EVENT_BROADCAST_FORMAT = "%s：%s %s";
COMMUNITIES_CALENDAR_CHAT_EVENT_TITLE_FORMAT = "[%s]";
COMMUNITIES_CALENDAR_CLICK_TO_ADD_INSTRUCTIONS = "<點擊添加社群活動>";
COMMUNITIES_CALENDAR_EVENT_FORMAT = "%s：%s";
COMMUNITIES_CALENDAR_MOTD_FORMAT = "\"%s\"";
COMMUNITIES_CALENDAR_ONGOING_EVENT_PREFIX = "事件進行中";
COMMUNITIES_CALENDAR_TODAY = "今天";
COMMUNITIES_CALENDAR_TOOLTIP_TITLE = "公告牌";
COMMUNITIES_CHANNEL_ADDED_TO_CHAT_WINDOW = "[%d. %s]已新增至此對話視窗。";
COMMUNITIES_CHANNEL_DESCRIPTION_INSTRUCTIONS = "非必要";
COMMUNITIES_CHANNEL_NAME_LABEL = "頻道名稱";
COMMUNITIES_CHANNEL_REMOVED_FROM_CHAT_WINDOW = "[%d. %s]已從此對話視窗移除。";
COMMUNITIES_CHANNEL_SUBJECT_LABEL = "描述";
COMMUNITIES_CHANNEL_TYPE_LABEL = "僅限管理員";
COMMUNITIES_CHAT_FRAME_TODAY_NOTIFICATION = "今天";
COMMUNITIES_CHAT_FRAME_UNREAD_MESSAGES_NOTIFICATION = "未讀訊息";
COMMUNITIES_CHAT_FRAME_YESTERDAY_NOTIFICATION = "昨天";
COMMUNITIES_CHAT_MESSAGE_DESTROYED = "此訊息已被刪除";
COMMUNITIES_CHAT_MESSAGE_DESTROYED_BY = "此訊息已被%s刪除";
COMMUNITIES_CHAT_MESSAGE_EDITED = "已編輯";
COMMUNITIES_CHAT_MESSAGE_EDITED_FMT = "%s%s";
COMMUNITIES_CHAT_MESSAGE_FORMAT = "[%s]：%s";
COMMUNITIES_CHAT_MESSAGE_FORMAT_CHARACTER = "[|c%s%s|r]：%s";
COMMUNITIES_CHAT_PERMISSIONS_LEADERS_AND_MODERATORS = "社群領袖和管理員";
COMMUNITIES_CHAT_TAB_TOOLTIP = "聊天";
COMMUNITIES_CREATE = "建立";
COMMUNITIES_CREATE_CHANNEL = "建立頻道";
COMMUNITIES_CREATE_COMMUNITY = "建立社群";
COMMUNITIES_CREATE_DIALOG_AVATAR_PICKER_INSTRUCTIONS = "選擇圖示";
COMMUNITIES_CREATE_DIALOG_BATTLE_NET_LABEL = "建立暴雪群組";
COMMUNITIES_CREATE_DIALOG_DESCRIPTION_INSTRUCTIONS = "社群描述(非必要)";
COMMUNITIES_CREATE_DIALOG_DESCRIPTION_INSTRUCTIONS_BATTLE_NET = "群組描述(非必要)";
COMMUNITIES_CREATE_DIALOG_DESCRIPTION_LABEL = "社群描述";
COMMUNITIES_CREATE_DIALOG_DESCRIPTION_LABEL_BATTLE_NET = "群組描述";
COMMUNITIES_CREATE_DIALOG_ICON_LABEL = "社群圖示索引";
COMMUNITIES_CREATE_DIALOG_ICON_SELECTION_BUTTON = "更改";
COMMUNITIES_CREATE_DIALOG_NAME_AND_SHORT_NAME_ERROR = "名稱|n%s|n|n簡稱|n%s";
COMMUNITIES_CREATE_DIALOG_NAME_ERROR = "名稱|n%s";
COMMUNITIES_CREATE_DIALOG_NAME_INSTRUCTIONS = "你的社群名字";
COMMUNITIES_CREATE_DIALOG_NAME_INSTRUCTIONS_BATTLE_NET = "你的群組名稱";
COMMUNITIES_CREATE_DIALOG_NAME_LABEL = "社群名稱";
COMMUNITIES_CREATE_DIALOG_NAME_LABEL_BATTLE_NET = "群組名稱";
COMMUNITIES_CREATE_DIALOG_SHORT_NAME_ERROR = "簡稱|n%s";
COMMUNITIES_CREATE_DIALOG_SHORT_NAME_INSTRUCTIONS = "群組簡稱";
COMMUNITIES_CREATE_DIALOG_SHORT_NAME_INSTRUCTIONS_CHARACTER = "社群簡稱";
COMMUNITIES_CREATE_DIALOG_SHORT_NAME_INSTRUCTIONS_TOOLTIP = "這是為了在對話視窗中簡潔顯示頻道名稱。";
COMMUNITIES_CREATE_DIALOG_SHORT_NAME_LABEL = "簡稱";
COMMUNITIES_CREATE_DIALOG_TYPE_LABEL = "角色所屬社群";
COMMUNITIES_CREATE_DIALOG_WOW_LABEL = "建立魔獸世界社群";
COMMUNITIES_CREATE_GROUP = "建立群組";
COMMUNITIES_CROSS_FACTION_BUTTON_TOOLTIP = "你可以跟這個%s玩家組隊，一起進行許多副本活動。|n|cffffffff可進行：|r|n- 地城（預組隊伍）|n- 團隊副本（非佇列）|n- 無積分與積分PvP|n- 探究|n|cffffffff無法進行：|r|n- 戶外內容";
COMMUNITIES_CROSS_FACTION_BUTTON_TOOLTIP_TITLE = "%s玩家";
COMMUNITIES_DEFAULT_CHANNEL_NAME = "綜合";
COMMUNITIES_DELETE_CONFIRM_STRING = "DELETE";
COMMUNITIES_EDIT_CHANNEL = "編輯頻道";
COMMUNITIES_EDIT_DIALOG_CROSS_FACTION = "跨陣營";
COMMUNITIES_FRAME_JUMP_TO_UNREAD = "未讀";
COMMUNITIES_FRAME_TITLE = "公會和社群";
COMMUNITIES_GUILD_BENEFITS_TAB_TOOLTIP = "特殊能力";
COMMUNITIES_GUILD_FINDER = "公會搜尋器";
COMMUNITIES_GUILD_FINDER_DESCRIPTION = "公會通常會由一群關係密切、想一起玩遊戲的玩家組成。加入公會有許多好處，可以共用公會銀行、公會聊天頻道。|n|n如果你有朋友一起玩《魔獸世界》，可以考慮自己建立公會，請洽各大主城公會註冊員。";
COMMUNITIES_GUILD_FINDER_DESCRIPTION2 = "公會通常會由一群關係密切、想一起玩遊戲的玩家組成。加入公會有許多好處，可以共用公會銀行、公會聊天頻道。|n|n用此工具搜尋適合自己遊玩方式的公會。";
COMMUNITIES_GUILD_FINDER_FRAME_FIND_A_GUILD = "尋找公會";
COMMUNITIES_GUILD_GENERAL_CHANNEL_NAME = "公會";
COMMUNITIES_GUILD_INFO_TAB_TOOLTIP = "資訊";
COMMUNITIES_GUILD_OFFICER_CHANNEL_NAME = "幹部";
COMMUNITIES_INVITATION_FRAME_MEMBER_COUNT = "成員：|cffffffff%d|r";
COMMUNITIES_INVITATION_FRAME_TYPE = "暴雪群組";
COMMUNITIES_INVITATION_FRAME_TYPE_CHARACTER = "《魔獸世界》社群";
COMMUNITIES_INVITATION_SENT = "你已邀請%s加入%s。";
COMMUNITIES_INVITE_MANAGER_CHARACTER_LINK_LABEL = "發送這個連結，邀請其他人加入你的社群。";
COMMUNITIES_INVITE_MANAGER_COLUMN_TITLE_CHANNEL = "頻道";
COMMUNITIES_INVITE_MANAGER_COLUMN_TITLE_CREATOR = "創建者";
COMMUNITIES_INVITE_MANAGER_COLUMN_TITLE_EXPIRES = "有效時間";
COMMUNITIES_INVITE_MANAGER_COLUMN_TITLE_LINK = "連結";
COMMUNITIES_INVITE_MANAGER_COLUMN_TITLE_USES = "使用次數";
COMMUNITIES_INVITE_MANAGER_COPY = "複製連結";
COMMUNITIES_INVITE_MANAGER_COPY_LINK_BUTTON = "複製連結";
COMMUNITIES_INVITE_MANAGER_CREATE_NEW_LINK = "建立新連結";
COMMUNITIES_INVITE_MANAGER_EXPAND_LABEL = "連結選項";
COMMUNITIES_INVITE_MANAGER_EXPIRES = "%d分鐘";
COMMUNITIES_INVITE_MANAGER_EXPIRES_AFTER_LABEL = "有效時間";
COMMUNITIES_INVITE_MANAGER_EXPIRES_LABEL = "有效時間：";
COMMUNITIES_INVITE_MANAGER_EXPIRES_NEVER = "永遠有效";
COMMUNITIES_INVITE_MANAGER_GENERATE = "產生新連結";
COMMUNITIES_INVITE_MANAGER_LABEL = "邀請至%s";
COMMUNITIES_INVITE_MANAGER_LINK_ID_LABEL = "連結代碼：";
COMMUNITIES_INVITE_MANAGER_LINK_INSTRUCTIONS = "你可以用邀請連結輕鬆邀請數個角色進社群。只要把連結傳到對話或網頁，被邀請的人就可以快速獲得加入社群的權限。連結有時效，還有使用次數的限制。你可以在連結選項變更這些設定。";
COMMUNITIES_INVITE_MANAGER_LINK_LABEL = "發送這個連結，邀請其他人加入你的群組。";
COMMUNITIES_INVITE_MANAGER_LINK_TO_CHAT = "分享到對話窗";
COMMUNITIES_INVITE_MANAGER_NO_CHANNEL = "-";
COMMUNITIES_INVITE_MANAGER_NUMBERUSES_LABEL = "使用次數";
COMMUNITIES_INVITE_MANAGER_SHORT_TIME_FORMAT = "%.2d:%.2d:%.2d";
COMMUNITIES_INVITE_MANAGER_TICKET_FORMAT = "https://blizzard.com/invite/%s";
COMMUNITIES_INVITE_MANAGER_TICKET_FORMAT_CHARACTER = "https://www.worldofwarcraft.com/invite/%s?region=%s&faction=%s";
COMMUNITIES_INVITE_MANAGER_TICKET_FORMAT_CHARACTER_CN = "https://www.wowchina.com/invite/%s?region=%s&faction=%s";
COMMUNITIES_INVITE_MANAGER_TICKET_FORMAT_CN = "https://blizzardgames.cn/invite/%s";
COMMUNITIES_INVITE_MANAGER_USES = "%d次";
COMMUNITIES_INVITE_MANAGER_USES_FORMAT = "%d/%d";
COMMUNITIES_INVITE_MANAGER_USES_LABEL = "剩餘使用次數：";
COMMUNITIES_INVITE_MANAGER_USES_UNLIMITED = "無限次數";
COMMUNITIES_INVITE_MEMBERS = "邀請成員";
COMMUNITIES_INVIVATION_FRAME_DESCRIPTION_FORMAT = "\"%s\"";
COMMUNITIES_INVIVATION_FRAME_LEADER_FORMAT = "社群領袖：|cffffffff%s|r";
COMMUNITIES_JOIN_COMMUNITY = "加入或建立社群";
COMMUNITIES_LIST_DROP_DOWN_CLEAR_UNREAD_NOTIFICATIONS = "清除對話通知";
COMMUNITIES_LIST_DROP_DOWN_COMMUNITIES_NOTIFICATION_SETTINGS = "通知設定";
COMMUNITIES_LIST_DROP_DOWN_COMMUNITIES_SETTINGS = "群組設定";
COMMUNITIES_LIST_DROP_DOWN_FAVORITE = "加入最愛";
COMMUNITIES_LIST_DROP_DOWN_INVITE = "邀請成員";
COMMUNITIES_LIST_DROP_DOWN_LEAVE_CHARACTER_COMMUNITY = "離開社群";
COMMUNITIES_LIST_DROP_DOWN_LEAVE_COMMUNITY = "離開群組";
COMMUNITIES_LIST_DROP_DOWN_UNFAVORITE = "移出最愛";
COMMUNITIES_LIST_INVITATION_DISPLAY = "已被邀請加入%s";
COMMUNITIES_LIST_TRANSFER_OWNERSHIP_FIRST = "你必須在離開前先將擁有權交接給其他成員";
COMMUNITIES_MEMBER_LIST_MEMBER_COUNT_FORMAT = "%s/%s線上";
COMMUNITIES_MEMBER_LIST_PENDING_INVITE_HEADER = "尚未回覆的邀請（%d）";
COMMUNITIES_MEMBER_LIST_PROFESSION_DISPLAY = "[%d]";
COMMUNITIES_MEMBER_LIST_SHOW_OFFLINE = "顯示離線成員";
COMMUNITIES_MESSAGE_OF_THE_DAY_FORMAT = "今日訊息：「%s」";
COMMUNITIES_NAME_AND_STREAM_NAME = "%s - %s";
COMMUNITIES_NOTIFICATION_SETTINGS = "通知設定";
COMMUNITIES_NOTIFICATION_SETTINGS_ALL = "全部";
COMMUNITIES_NOTIFICATION_SETTINGS_DIALOG_LABEL = "通知設定";
COMMUNITIES_NOTIFICATION_SETTINGS_DIALOG_QUICK_JOIN_LABEL = "快速加入通知";
COMMUNITIES_NOTIFICATION_SETTINGS_DIALOG_SETTINGS_LABEL = "訊息通知";
COMMUNITIES_NOTIFICATION_SETTINGS_NONE = "無";
COMMUNITIES_PRESENCE_MOBILE_CHAT = "移動裝置對話";
COMMUNITIES_PRESENCE_OFFLINE = "離線";
COMMUNITIES_ROSTER_COLUMN_TITLE_ACHIEVEMENT = "成就點數";
COMMUNITIES_ROSTER_COLUMN_TITLE_CLASS = "職業";
COMMUNITIES_ROSTER_COLUMN_TITLE_LEVEL = "等級";
COMMUNITIES_ROSTER_COLUMN_TITLE_NAME = "名稱";
COMMUNITIES_ROSTER_COLUMN_TITLE_NOTE = "註記";
COMMUNITIES_ROSTER_COLUMN_TITLE_PROFESSION = "技能";
COMMUNITIES_ROSTER_COLUMN_TITLE_RANK = "階級";
COMMUNITIES_ROSTER_COLUMN_TITLE_ZONE = "區域";
COMMUNITIES_ROSTER_TAB_TOOLTIP = "名冊";
COMMUNITIES_SETTINGS_BUTTON_CHARACTER_LABEL = "社群設定";
COMMUNITIES_SETTINGS_BUTTON_LABEL = "群組設定";
COMMUNITIES_SETTINGS_CHARACTER_LABEL = "社群設定";
COMMUNITIES_SETTINGS_DESCRIPTION_LABEL = "描述";
COMMUNITIES_SETTINGS_DIALOG_MOTD_INSTRUCTIONS = "只有成員看得到的置頂訊息";
COMMUNITIES_SETTINGS_LABEL = "群組設定";
COMMUNITIES_SETTINGS_MOTD_LABEL = "今日訊息";
COMMUNITIES_SETTINGS_NAME_LABEL = "名稱";
COMMUNITIES_SETTINGS_SHORT_NAME_LABEL = "簡稱";
COMMUNITIES_SETTING_CROSS_FACTION_TOOLTIP = "讓你能邀請另一陣營的成員。";
COMMUNITIES_SETTING_CROSS_FACTION_TOOLTIP_ERROR = "若想變更跨陣營設定，必須先移除另一陣營所有成員";
COMMUNITIES_STREAM0_CHAT_SHORTCUT_FORMAT = "（/%s）";
COMMUNITIES_STREAM_FORMAT_LEADERS_AND_MODERATORS_ONLY = "%s|A:communities-icon-lock:10:8|a";
COMMUNITIES_VOICE = "社群語音聊天";
COMMUNITY_COMMAND_BATTLENET = "battlenet";
COMMUNITY_COMMAND_CHARACTER = "wow";
COMMUNITY_COMMAND_CREATE = "create";
COMMUNITY_COMMAND_JOIN = "join";
COMMUNITY_COMMAND_SYNTAX = "/community [join|create [wow|battlenet]]";
COMMUNITY_FEATURE_UNAVAILABLE_MUTED = "由於你的Battle.net帳號家長監護控制或隱私權設定，因此停用此功能";
COMMUNITY_FEATURE_UNAVAILABLE_SILENCED = "由於其他玩家多次回報你有辱罵的情形，我們將你的帳號禁言。當你遭到禁言時，你無法使用這項功能。";
COMMUNITY_FINDER_FIND_COMMUNITY = "搜尋社群";
COMMUNITY_FINDER_POSTING_EXPIRED = "社群搜尋器的貼文已過期！";
COMMUNITY_FINDER_POSTING_EXPIRE_SOON = "距離社群搜尋器的貼文過期時間還剩：";
COMMUNITY_INVITATION_FRAME_INVITATION_TEXT = "%s邀請你加入";
COMMUNITY_MEMBER_CANCEL_INVITATION_TOOLTIP = "點擊以取消邀請";
COMMUNITY_MEMBER_CHARACTER_INFO_FACTION_FORMAT = "等級%d%s%s（%s）";
COMMUNITY_MEMBER_CHARACTER_INFO_FORMAT = "等級%d%s%s";
COMMUNITY_MEMBER_LIST_CROSS_FACTION = "%s|r\n此角色無法進行戶外和排隊內容。";
COMMUNITY_MEMBER_LIST_DROP_DOWN_BATTLETAG_FRIEND = "新增BattleTag好友";
COMMUNITY_MEMBER_LIST_DROP_DOWN_REMOVE = "從社群移除";
COMMUNITY_MEMBER_LIST_DROP_DOWN_ROLES = "階級";
COMMUNITY_MEMBER_LIST_DROP_DOWN_SET_NOTE = "設定成員備註";
COMMUNITY_MEMBER_NOTE_FORMAT = "|TInterface\\FriendsFrame\\UI-FriendsFrame-Note:0:0:0:0:1:1:0:1:0:1:255:209:0|t%s";
COMMUNITY_MEMBER_ROLE_NAME_INVITED = "已邀請";
COMMUNITY_MEMBER_ROLE_NAME_LEADER = "社群領袖";
COMMUNITY_MEMBER_ROLE_NAME_MEMBER = "成員";
COMMUNITY_MEMBER_ROLE_NAME_MODERATOR = "管理員";
COMMUNITY_MEMBER_ROLE_NAME_OWNER = "擁有者";
COMMUNITY_MESSAGE_DROP_DOWN_DELETE = "刪除訊息";
COMMUNITY_REFERENCE_FORMAT = "[%s]";
COMMUNITY_TYPE_UNAVAILABLE = "目前不適用";
COMPACT_UNIT_FRAME_PROFILES = "團隊檔案";
COMPACT_UNIT_FRAME_PROFILES_LABEL = "團隊檔案";
COMPACT_UNIT_FRAME_PROFILE_AUTOACTIVATE10PLAYERS = "10人團隊";
COMPACT_UNIT_FRAME_PROFILE_AUTOACTIVATE15PLAYERS = "15人團隊";
COMPACT_UNIT_FRAME_PROFILE_AUTOACTIVATE25PLAYERS = "25人團隊";
COMPACT_UNIT_FRAME_PROFILE_AUTOACTIVATE2PLAYERS = "2人隊伍";
COMPACT_UNIT_FRAME_PROFILE_AUTOACTIVATE3PLAYERS = "3人隊伍";
COMPACT_UNIT_FRAME_PROFILE_AUTOACTIVATE40PLAYERS = "40人團隊";
COMPACT_UNIT_FRAME_PROFILE_AUTOACTIVATE5PLAYERS = "5人隊伍";
COMPACT_UNIT_FRAME_PROFILE_AUTOACTIVATEPVE = "PvE";
COMPACT_UNIT_FRAME_PROFILE_AUTOACTIVATEPVP = "PvP";
COMPACT_UNIT_FRAME_PROFILE_AUTOACTIVATESPEC1 = "天賦專精1";
COMPACT_UNIT_FRAME_PROFILE_AUTOACTIVATESPEC2 = "天賦專精2";
COMPACT_UNIT_FRAME_PROFILE_DISPELLABLE_INDICATOR_TYPE = "可驅散的減益效果指標";
COMPACT_UNIT_FRAME_PROFILE_DISPELLABLE_INDICATOR_TYPE_ALL = "顯示全部";
COMPACT_UNIT_FRAME_PROFILE_DISPELLABLE_INDICATOR_TYPE_DISABLED = "停用";
COMPACT_UNIT_FRAME_PROFILE_DISPELLABLE_INDICATOR_TYPE_ME = "可被我驅散";
COMPACT_UNIT_FRAME_PROFILE_DISPLAYAGGROHIGHLIGHT = "高亮顯示觸怒警告";
COMPACT_UNIT_FRAME_PROFILE_DISPLAYBORDER = "顯示邊框";
COMPACT_UNIT_FRAME_PROFILE_DISPLAYHEALPREDICTION = "顯示即將到來的治療";
COMPACT_UNIT_FRAME_PROFILE_DISPLAYMAINTANKANDASSIST = "顯示主坦克與主助攻";
COMPACT_UNIT_FRAME_PROFILE_DISPLAYNONBOSSDEBUFFS = "顯示減益法術";
COMPACT_UNIT_FRAME_PROFILE_DISPLAYONLYDISPELLABLEDEBUFFS = "只顯示可驅散之減益效果";
COMPACT_UNIT_FRAME_PROFILE_DISPLAYONLYHEALERPOWERBARS = "只顯示治療者的能量條";
COMPACT_UNIT_FRAME_PROFILE_DISPLAYPETS = "顯示寵物";
COMPACT_UNIT_FRAME_PROFILE_DISPLAYPOWERBAR = "顯示能量條";
COMPACT_UNIT_FRAME_PROFILE_DISPLAY_DISPEL_OVERLAY = "可驅散減益效果的顏色";
COMPACT_UNIT_FRAME_PROFILE_DISPLAY_ROLE_DEBUFFS_LARGER = "較大角色類型減益效果";
COMPACT_UNIT_FRAME_PROFILE_FRAMEHEIGHT = "團隊框架高度";
COMPACT_UNIT_FRAME_PROFILE_FRAMEWIDTH = "團隊框架寬度";
COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT = "顯示生命力文字";
COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_HEALTH = "剩餘的生命力";
COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_LOSTHEALTH = "損失的生命力";
COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_NONE = "無";
COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_PERC = "生命力百分比";
COMPACT_UNIT_FRAME_PROFILE_HEALTH_BAR_COLOR = "生命力條顏色";
COMPACT_UNIT_FRAME_PROFILE_HEALTH_BAR_COLOR_BG = "背景顏色";
COMPACT_UNIT_FRAME_PROFILE_HORIZONTALGROUPS = "隊伍水平排列";
COMPACT_UNIT_FRAME_PROFILE_KEEPGROUPSTOGETHER = "讓各隊伍連在一起";
COMPACT_UNIT_FRAME_PROFILE_SHOW_BIG_DEFENSIVES = "大型防禦效果置中";
COMPACT_UNIT_FRAME_PROFILE_SORTBY = "分類方式為：";
COMPACT_UNIT_FRAME_PROFILE_SORTBY_ALPHABETICAL = "名稱排序";
COMPACT_UNIT_FRAME_PROFILE_SORTBY_GROUP = "隊伍";
COMPACT_UNIT_FRAME_PROFILE_SORTBY_ROLE = "角色類型";
COMPACT_UNIT_FRAME_PROFILE_SUBTYPE_ALL = "一般選項";
COMPACT_UNIT_FRAME_PROFILE_USECLASSCOLORS = "顯示職業顏色";
COMPANIONS = "夥伴";
COMPANIONS_MICRO_BUTTON_NEW_BATTLE_SLOT = "獲得一個新的對戰欄位！點擊此處並將一個寵物拖曳到欄位中。";
COMPARE_ACHIEVEMENTS = "成就比較";
COMPATIBILITY_SETTINGS = "相容性設定";
COMPAT_SETTING_ADV_WORK_SUBMIT = "進階工作遞交";
COMPAT_SETTING_CMDLIST_MULTITHREADING = "多線程渲染";
COMPAT_SETTING_DEVICE_MULTITHREADING = "同步資源創造";
COMPAT_SETTING_FRAME_OVERLAP = "框架重疊";
COMPAT_SETTING_OPTIONAL_GPU_FEATURES = "非必要的GPU功能";
COMPLAINT_ADDED = "控訴登記完畢。";
COMPLETE = "完成";
COMPLETE_QUEST = "完成任務";
COMPUTE_EFFECTS = "計算效果";
CONDUIT_CHARGE_CONFIRM = "套用靈印會消耗%d%s。";
CONDUIT_CHARGE_DESCRIPTION = "安裝靈印需要消耗一點能量。提高名望會補充一點能量。每隔24小時也會補充一點能量。";
CONDUIT_CHARGE_ERROR = "靈印能量不足";
CONDUIT_CHARGE_HEADER = "靈印能量";
CONDUIT_CHARGE_REPLENISHMENT_TIME = "能量補充時間：%s";
CONDUIT_COLLECTION_ITEM_PENDING = "等待中";
CONDUIT_COLLECTION_ITEM_SOCKETED = "已裝備";
CONDUIT_ENDURANCE = "耐抗";
CONDUIT_FINESSE = "巧技";
CONDUIT_INSTALL_CONFIRM = "必須等下禮拜重置後，才能變更已經套用的靈印。";
CONDUIT_ITEM_LOOT_LABEL = "你獲得";
CONDUIT_MOVED = "一個靈印同時間只能放置在一個插槽，所以它已經從先前的插槽移除了。";
CONDUIT_NO_CHANGES_CONFIRMATION = "你變更了靈印的設定，但是並未套用他們。你確定要就此離開？";
CONDUIT_POTENCY = "威能";
CONDUIT_RESET_AVAILABLE = "重置這位靈魂之絆的靈印。";
CONDUIT_RESET_AVAILABLE_IN = "重置時間：|cffffffff%s|r";
CONDUIT_RESET_BUTTON_HEADER = "重置靈印";
CONDUIT_RESET_INELIGIBLE = "尚未放入靈印";
CONDUIT_RESET_INSTRUCTION = "你可以透過魂絆熔爐，任意安排靈魄的流向。";
CONDUIT_SLOT_ENDURANCE = "耐抗靈印欄位";
CONDUIT_SLOT_FINESSE = "巧技靈印欄位";
CONDUIT_SLOT_POTENCY = "威能靈印欄位";
CONDUIT_TYPE_DESC_ENDURANCE = "在此放入耐抗靈印，以強化靈魂之絆。";
CONDUIT_TYPE_DESC_FINESSE = "在此放入巧技靈印，以強化靈魂之絆。";
CONDUIT_TYPE_DESC_POTENCY = "在此放入威能靈印，以強化靈魂之絆。";
CONDUIT_TYPE_ENDURANCE = "耐抗靈印";
CONDUIT_TYPE_FINESSE = "巧技靈印";
CONDUIT_TYPE_MISMATCH_ENDURANCE = "這個插槽需要耐抗靈印";
CONDUIT_TYPE_MISMATCH_FINESSE = "這個插槽需要巧技靈印";
CONDUIT_TYPE_MISMATCH_POTENCY = "這個插槽需要威能靈印";
CONDUIT_TYPE_POTENCY = "威能靈印";
CONFIGURE_MODS_FOR = "為角色設定插件：";
CONFIGURE_TEXT_TO_SPEECH = "文字轉語音設定";
CONFIRM_ACCEPT_PVP_QUEST = "接受此任務將會開啟你的PvP模式，只要任務尚存在於你的任務日誌中，PvP模式將會一直開啟。你想要接受這個任務嗎？";
CONFIRM_ACCEPT_RELIC = "確定要換掉這個聖物？這麼做會毀掉目前的聖物。";
CONFIRM_ACCEPT_SOCKETS = "一顆或多顆寶石將因插入而被摧毀。你真的想插入新的寶石嗎？";
CONFIRM_ALLY_CHOICE = "你確定要追查這條線索嗎？你一次只能與一個種族結盟。";
CONFIRM_ARTIFACT_CHALLENGE = "你確定要追查這條線索嗎？這個任務的挑戰性很高，可能需要花上一些時間才能完成。";
CONFIRM_ARTIFACT_CHOICE = "確定要選擇這個神兵武器？可能要過一陣子之後，你才能去尋找其他的武器。";
CONFIRM_AUCTION_POSTING_TEXT = "拍賣場即將在排定的每週維修進行重大更新。|n|n屆時若你的商品仍未售出，物品將提早退回，而你亦將失去你的保證金。";
CONFIRM_AZERITE_EMPOWERED_ITEM_RESPEC = "物品每次重鑄，都會提高消耗資源。\n\n你確定要消耗以下資源重鑄%s？";
CONFIRM_AZERITE_EMPOWERED_ITEM_RESPEC_EXPENSIVE = "物品每次重鑄，費用都會提高。|n|n你確定要花%s來重鑄%s嗎？|n|n請輸入%s確認重鑄。";
CONFIRM_AZERITE_EMPOWERED_RESPEC_STRING = "REFORGE";
CONFIRM_AZEROTHIANARCHIVES_PUBLICEVENT_CONTRIBUTION = "這會消耗你所選取的資源。要繼續嗎？";
CONFIRM_BATTLEFIELD_ENTRY = "你現在可以加入戰鬥了：\n\n|cff20ff20%s|r\n";
CONFIRM_BINDER = "你想將%s設定為你的新家嗎？";
CONFIRM_BUY_ACCOUNT_BANK_TAB = "是否要購買下列戰隊銀行分頁：";
CONFIRM_BUY_BANK_SLOT = "你想購買一個銀行欄位：";
CONFIRM_BUY_CHARACTER_BANK_TAB = "購買一個銀行分頁需要：";
CONFIRM_BUY_GUILDBANK_TAB = "購買一個公會銀行欄頁需要：";
CONFIRM_BUY_OUTFIT_SLOT = "每個造型欄位都能讓你儲存完全客製化的裝備外觀。你可以自由切換至不同造型。\n\n是否購買下列造型的造型欄位：";
CONFIRM_BUY_REAGNETBANK_TAB = "你想要購買材料銀行：";
CONFIRM_BUY_STABLE_SLOT = "你確定要以下列金額購買新的獸欄欄位嗎？";
CONFIRM_CLOSE_CINEMATIC = "你確定要取消這段動畫嗎？";
CONFIRM_COMBAT_FILTER_DEFAULTS = "你確定要重設你的過濾夾，回復成預設值嗎？";
CONFIRM_COMBAT_FILTER_DELETE = "你確定要刪除此過濾夾？";
CONFIRM_COMPACT_UNIT_FRAME_PROFILE_DELETION = "你確定要永遠地刪除|cffffffff%s|r嗎？";
CONFIRM_COMPACT_UNIT_FRAME_PROFILE_UNSAVED_CHANGES = "|cffffffff%s|r執行此動作後，所有未保存的更改都將遺失。你是否要在繼續之前先行儲存？";
CONFIRM_COMPLETE_EXPENSIVE_QUEST = "完成這個任務需要花費下列金額。你確定要完成此任務嗎？";
CONFIRM_CONTINUE = "你想要繼續嗎？";
CONFIRM_COVENANT_CHOICE = "你確定要加入這個誓盟嗎？要改變決定可不容易。";
CONFIRM_DELETE_EQUIPMENT_SET = "你確定要刪除裝備設定：%s嗎？";
CONFIRM_DELETE_MACRO = "你確定要刪除這個巨集嗎？";
CONFIRM_DELETING_CHARACTER_SPECIFIC_BINDINGS = "確定要切換至一般按鍵設定？所有此角色特殊按鍵設定將會被永久刪除。";
CONFIRM_DESTROY_CHARACTER_COMMUNITY = "你確定要刪除這個社群嗎「%s」？一旦刪除了就沒辦法復原。|n|n請輸入「DELETE」確認刪除。";
CONFIRM_DESTROY_COMMUNITY = "你確定要刪除這個群組嗎「%s」？一旦刪除了就沒辦法復原。|n|n請輸入「DELETE」確認刪除。";
CONFIRM_DESTROY_COMMUNITY_STREAM_LABEL = "你確定要刪除%s頻道嗎？";
CONFIRM_EXIT_WITH_UNSPENT_TALENT_POINTS = "你還有未分配的天賦點數。你確定要關閉這個視窗嗎？";
CONFIRM_GARRISON_FOLLOWER_ABILITY_REPLACE = "你確定要替換此技能嗎：";
CONFIRM_GARRISON_FOLLOWER_REROLL_ABILITIES = "你確定要重置%s的所有技能嗎？";
CONFIRM_GARRISON_FOLLOWER_REROLL_ALL = "你確定要重置%s的所有技能和特長嗎？";
CONFIRM_GARRISON_FOLLOWER_REROLL_TRAITS = "你確定要重置%s的所有特長嗎？";
CONFIRM_GARRISON_FOLLOWER_TEMPORARY_ABILITY = "你確定要替%s加上這個暫時的能力嗎？";
CONFIRM_GARRISON_FOLLOWER_TRAIT_REPLACE = "你確定要替換此特長嗎：";
CONFIRM_GARRISON_FOLLOWER_UPGRADE = "你確定要升級%s？";
CONFIRM_GLYPH_PLACEMENT = "你確定要銘刻%s？該欄位目前的雕紋將會被改寫。\n\n%s消耗：%d%s|r";
CONFIRM_GLYPH_PLACEMENT_NO_COST = "你確定要銘刻%s？目前的%s將會被覆蓋改寫。";
CONFIRM_GLYPH_REMOVAL = "你確定要移除%s？";
CONFIRM_GORGROND_GARRISON_CHOICE = "你在格古隆德選擇的建築會決定你能接到什麼任務。\n\n建議所有隊伍成員在這個地區做出相同的選擇。";
CONFIRM_GUILD_DISBAND = "你真的要解散你的公會嗎？";
CONFIRM_GUILD_LEAVE = "確定離開%s？";
CONFIRM_GUILD_PROMOTE = "確定將%s晉升為公會會長？";
CONFIRM_HIGH_COST_ITEM = "你確定要以下列的金額購買%s嗎？";
CONFIRM_ITEM_USE = "你確定要使用這個物品嗎？";
CONFIRM_JOIN_CHARACTER_COMMUNITY = "你要加入社群嗎？";
CONFIRM_JOIN_CHARACTER_COMMUNITY_SUBTEXT = "你確定要加入%s嗎？";
CONFIRM_JOIN_COMMUNITY = "你要加入群組嗎？";
CONFIRM_JOIN_COMMUNITY_SUBTEXT = "你確定要加入%s嗎？";
CONFIRM_LAUNCH_URL = "點擊「確定」將會執行網頁瀏覽器，開啟該頁面。";
CONFIRM_LEARN_PREVIEW_TALENTS = "你確定想習得這些天賦嗎？";
CONFIRM_LEARN_SPEC = "你確定要學習這項專精嗎？";
CONFIRM_LEARN_SPEC_COST = "啟用這項專精需要花費%s。你確定要學習這項專精嗎？";
CONFIRM_LEARN_TALENT = "你確定要學習天賦：%s？";
CONFIRM_LEAVE_AND_DESTROY_CHARACTER_COMMUNITY = "確定要離開並且刪除社群？";
CONFIRM_LEAVE_AND_DESTROY_CHARACTER_COMMUNITY_SUBTEXT = "如果你離開這個社群，社群就會被刪除。你確定要刪除這個社群嗎？一旦刪除了就沒辦法復原。";
CONFIRM_LEAVE_AND_DESTROY_COMMUNITY = "確定要離開並且刪除群組？";
CONFIRM_LEAVE_AND_DESTROY_COMMUNITY_SUBTEXT = "如果你離開這個群組，群組就會被刪除。你確定要刪除這個群組嗎？一旦刪除了就沒辦法復原。";
CONFIRM_LEAVE_ARENA = "離開競技場？";
CONFIRM_LEAVE_BATTLEFIELD = "離開戰場？";
CONFIRM_LEAVE_CHARACTER_COMMUNITY = "確定要離開社群？";
CONFIRM_LEAVE_CHARACTER_COMMUNITY_SUBTEXT = "你確定要離開%s？";
CONFIRM_LEAVE_COMMUNITY = "確定要離開群組？";
CONFIRM_LEAVE_COMMUNITY_SUBTEXT = "你確定要離開%s？";
CONFIRM_LEAVE_INSTANCE_PARTY = "離開副本隊伍？\n\n離開後將無法回到目前隊伍所在的副本。";
CONFIRM_LEAVE_QUEUE = "你確定要離開這塊集合石的佇列嗎？";
CONFIRM_LEAVE_RATED_MATCH_WITH_PENALTY = "現在離開配對會使你遺失至少|cnORANGE_FONT_COLOR:%d|r點積分，並且會受到%s的%s。|n|n如果現在離開，你無法獲得已完成回合的榮譽點數或征服點數。|n|n確定要離開配對嗎？";
CONFIRM_LEAVE_RESTRICTED_CHALLENGE_MODE = "是否離開副本隊伍？|n|n|cffff2020重複離開傳奇鑰石副本會使你被標記為鑰石逃亡者。|r";
CONFIRM_LOOT_DISTRIBUTION = "你想要將%s分配給%s。確定嗎？";
CONFIRM_LOSE_BINDING_CHANGES = "當你切換通用設定及角色特殊按鍵設定時，所有未保存的更改都將遺失。";
CONFIRM_LOSE_BINDING_CHANGES_CHARACTER_SPECIFIC = "當你切換通用設定及角色特殊按鍵設定時，所有未保存的更改都將遺失。";
CONFIRM_LOSE_BINDING_CHANGES_QUICK_KEYBIND = "當你切換到快速按鍵設定模式，所有未保存的更改都將遺失。";
CONFIRM_MERCHANT_TRADE_TIMER_REMOVAL = "賣出%s會使它變成無法交易，即使你把它再買回來也一樣。";
CONFIRM_NAZJATAR_FRIEND_CHOICE_AKANA = "做出選擇之後，今天接下來就只有獵手阿卡納能陪伴你，要選擇獵手阿卡納嗎？";
CONFIRM_NAZJATAR_FRIEND_CHOICE_INOWARI = "做出選擇之後，今天接下來就只有劍客伊野斬能陪伴你，要選擇劍客伊野斬嗎？";
CONFIRM_NAZJATAR_FRIEND_CHOICE_NERI = "做出選擇之後，今天接下來就只有奈莉‧銳鰭能陪伴你，要選擇奈莉‧銳鰭嗎？";
CONFIRM_NAZJATAR_FRIEND_CHOICE_ORI = "做出選擇之後，今天接下來就只有先知歐里能陪伴你，要選擇先知歐里嗎？";
CONFIRM_NAZJATAR_FRIEND_CHOICE_POEN = "做出選擇之後，今天接下來就只有波恩‧括鰭能陪伴你，要選擇波恩‧括鰭嗎？";
CONFIRM_NAZJATAR_FRIEND_CHOICE_VIM = "做出選擇之後，今天接下來就只有維姆‧鹽心能陪伴你，要選擇維姆‧鹽心嗎？";
CONFIRM_OVERWRITE_EQUIPMENT_SET = "你已經擁有名為%s的裝備設定了。你想要蓋過它嗎？";
CONFIRM_PET_UNLEARN = "你確定要讓寵物忘卻所有技能嗎？每次這麼做的費用都會遞增。";
CONFIRM_POPUP_DONT_SHOW_AGAIN = "不再顯示此訊息";
CONFIRM_PURCHASE_NONREFUNDABLE_ITEM = "你確定要用%s來兌換下列物品嗎？這筆交易無法退款。%s";
CONFIRM_PURCHASE_TOKEN_ITEM = "你確定要用%s來兌換下列物品嗎？%s";
CONFIRM_REDOCK_CHAT = "這會將對話視窗和綜合欄頁重新擺在一起。";
CONFIRM_REFUND_ITEM_ENHANCEMENTS_LOST = "任何在此物品上的附魔將會在退回此物品時消失。";
CONFIRM_REFUND_MAX_ARENA_POINTS = "你的競技場點數即將達到上限了。賣掉這件物品將會損失%d點競技場點數。你確定要這麼做嗎？";
CONFIRM_REFUND_MAX_HONOR = "你的榮譽值即將達到上限。賣掉這件物品將會損失%d點榮譽值。你確定要這麼做嗎？";
CONFIRM_REFUND_MAX_HONOR_AND_ARENA = "你的榮譽值點數與競技場點數即將達到上限。賣掉這件物品將會損失%1$d點榮譽值與%2$d點競技場點數。你確定要這麼做嗎？";
CONFIRM_REFUND_TOKEN_ITEM = "你確定要退回這件物品以取回%s嗎？%s";
CONFIRM_RELIC_ATTUNE = "設定這個聖物會使它與你綁定。你想要繼續嗎？";
CONFIRM_RELIC_CHOICE = "確定要重新選擇這個聖物嗎？在下次每週重置之前，你都無法變更聖物。";
CONFIRM_REMOVE_CHARACTER_COMMUNITY_MEMBER_LABEL = "你確定要將%s從社群內移除？";
CONFIRM_REMOVE_COMMUNITY_MEMBER_LABEL = "你確定要將%s從群組內移除？";
CONFIRM_REMOVE_WOW_FRIEND = "你確定要把這名好友從清單中移除嗎？這個行動無法復原。";
CONFIRM_RESET_CHALLENGE_MODE = "你確定要重置地城嗎？";
CONFIRM_RESET_INSTANCES = "你確定要重置所有的副本嗎？";
CONFIRM_RESET_INTERFACE_SETTINGS = "你想要將所有使用者介面和插件的設定還原成預設值，或者僅還原此類別和插件的設定呢？";
CONFIRM_RESET_KEYBINDINGS = "你確定要將所有按鍵設定還原成預設值嗎？";
CONFIRM_RESET_SETTINGS = "你想要將所有設定還原成預設值嗎？這將會立即影響所有的設定。";
CONFIRM_RESET_TO_PREVIOUS_KEYBINDINGS = "你確定要將所有按鍵設定還原至先前的設定嗎？";
CONFIRM_SABELLIAN_CHOICE = "賽柏利安的部隊會提供你取得聲望的機會。你確定要選擇賽柏利安嗎？";
CONFIRM_SAVE_EQUIPMENT_SET = "你想要儲存裝備設定「%s」嗎？";
CONFIRM_SUMMON = "%s想將你召喚到%s去。這個法術將在%d%s後取消。";
CONFIRM_SUMMON_SCENARIO = "%s已開始在%s進行事件。你想要加入他們嗎？\n\n邀請將在%d%s後失效。";
CONFIRM_SUMMON_STARTING_AREA = "%s想要將你召喚到%s。\n\n一旦接受，你將再也無法回到這個新手區域。\n\n此法術將在%d %s後取消。";
CONFIRM_SURRENDER_ARENA = "確定要投降？";
CONFIRM_TALENT_WIPE_1 = "你確定要忘卻所有的天賦嗎？";
CONFIRM_TALENT_WIPE_2 = "你確定要忘卻所有的雕紋嗎？";
CONFIRM_TALENT_WIPE_3 = "你確定要改變你的主要專精嗎？";
CONFIRM_TEAM_DISBAND = "你真的想解散你的競技場戰隊%s嗎？";
CONFIRM_TEAM_KICK = "確定要將%s從%s移除嗎？";
CONFIRM_TEAM_LEAVE = "確定要離開%s？";
CONFIRM_TEAM_PROMOTE = "確定要將%s晉升為小隊隊長嗎？";
CONFIRM_TEXT_TO_SPEECH_RESET = "你確定要將所有文字轉語音的設定還原成預設值嗎？";
CONFIRM_UPGRADE_ITEM = "確定要花費%s升級下列物品嗎？";
CONFIRM_UPGRADE_ITEM_BIND = "你確定要用%s來升級下列物品嗎？升級後會使該物品變成靈魂綁定。";
CONFIRM_WRATHION_CHOICE = "怒西昂的部隊會提供你取得聲望的機會。你確定要選擇怒西昂嗎？";
CONFIRM_XP_LOSS = "如果你找到你的屍體，那麼你可以在沒有任何懲罰的情況下復活。如果由我來復活你，那麼你的所有物品將損失50%%的耐久度（包括已裝備和物品欄中的物品），同時你也要承受%s的|cff71d5ff|Hspell:15007|h[復活虛弱]|h|r。";
CONFIRM_XP_LOSS_AGAIN = "記住，如果你自己找到屍體的話，將不會有任何懲罰。你確定要讓你所有的裝備（包括已裝備和物品欄中的物品）損失50%%的耐久度，並且承受%s的復活虛弱時間嗎？";
CONFIRM_XP_LOSS_AGAIN_NO_DURABILITY = "記住，如果你自己找到屍體的話，將不會有任何懲罰。你確定要承受%s的復活虛弱時間嗎？";
CONFIRM_XP_LOSS_AGAIN_NO_SICKNESS = "記住，如果你自己找到屍體的話，將不會有任何懲罰。你確定要讓你所有的裝備損失10% 的耐久度嗎？";
CONFIRM_XP_LOSS_NO_DURABILITY = "如果你找到你的屍體，那麼你可以在沒有任何懲罰的情況下復活。否則你將會承受%s的復活虛弱時間。";
CONFIRM_XP_LOSS_NO_SICKNESS = "如果你找到你的屍體，那麼你可以在沒有任何懲罰的情況下復活。如果由我來復活你，那麼你的所有物品將損失10%%的耐久度（包括已裝備和物品欄中的物品）。";
CONFIRM_XP_LOSS_NO_SICKNESS_NO_DURABILITY = "你可以找到你的屍體並在該處復活。等級10以下的玩家可以在此復活，不會受到任何懲罰。";
CONFIRM_YOUR_ROLE = "確認你的角色類型：";
CONFIRM_YOU_ARE_READY = "你的隊長已將你加入%s的佇列。你準備好了嗎？";
CONQUEST_BAR = "征服點數：%d/%d";
CONQUEST_BAR_REWARD_COLLECT = "拜訪戰爭指揮中心以領取獎勵。";
CONQUEST_BAR_REWARD_DONE = "你已經領取這週所有的征服點數獎勵，請於下個禮拜再來。";
CONQUEST_BRACKET_NAME_2V2 = "2v2競技場";
CONQUEST_BRACKET_NAME_3V3 = "3v3競技場";
CONQUEST_BRACKET_NAME_BATTLEGROUND_BLITZ = "積分戰場閃擊戰";
CONQUEST_BRACKET_NAME_RBG = "積分戰場";
CONQUEST_BRACKET_NAME_SOLO_SHUFFLE = "單人隨機積分模式";
CONQUEST_PVP_WEEK_ADDITIONAL_CHEST = "本週從積分PvP戰鬥再贏得%s點榮譽可以解鎖一個寶庫獎勵（物品等級%s）。";
CONQUEST_PVP_WEEK_ADDITIONAL_CONQUEST = "你已贏得了這週所有的寶庫獎勵。";
CONQUEST_PVP_WEEK_CONQUEST_COMPLETE = "你已經贏得了目前所有的征服賽。下週再回來看看。";
CONQUEST_PVP_WEEK_FIRST_CHEST = "贏得%s點征服點數就能在奧睿博司從商人購買裝備。";
CONQUEST_PVP_WEEK_NO_CONQUEST = "獲得征服點數即可購買積分PvP物品。";
CONQUEST_REQUIRES_PVP_SEASON = "征服點數只能在PvP賽季期間獲得。";
CONSOLIDATE_BUFFS_TEXT = "合併增益效果";
CONSORTIUM_AUTO_FULFILL_MAIL_SUBJECT_FMT = "已送出訂單：%s";
CONSORTIUM_CANCEL_MAIL_SUBJECT_FMT = "已取消訂單：%s";
CONSORTIUM_EXPIRE_MAIL_SUBJECT_FMT = "已過期訂單：%s";
CONSORTIUM_FULFILL_MAIL_SUBJECT_FMT = "已完成訂單：%s";
CONSORTIUM_REJECT_MAIL_SUBJECT_FMT = "已拒絕訂單：%s";
CONTACTS_LIST_TITLE = "聯絡人";
CONTACTS_MENU_BROADCAST_BUTTON_NAME = "廣播";
CONTACTS_MENU_IGNORE_BUTTON_NAME = "忽略名單";
CONTACTS_MENU_NAME = "選單";
CONTACTS_RECENT_ALLIES_TAB_NAME = "近期盟友";
CONTACTS_RECENT_ALLIES_TITLE = "近期盟友";
CONTACTS_TAB_TITLE = "聯絡人";
CONTAINER_CAMPAIGN_PROGRESS = "戰役";
CONTAINER_SLOTS = "%d格%s";
CONTENT_TRACKING_ACHIEVEMENT_FORMAT = "成就：「%s」";
CONTENT_TRACKING_ALREADYTRACKED_ERROR_TEXT = "已追蹤";
CONTENT_TRACKING_BOSS_DROP_FORMAT = "首領掉落：%s - %s（%s）";
CONTENT_TRACKING_BOSS_DROP_MINIMAL_FORMAT = "首領掉落：%s - %s";
CONTENT_TRACKING_CHAT_LINK_ERROR_TEXT = "無法在聊天頻道中輸入其連結";
CONTENT_TRACKING_CHECKMARK_TOOLTIP_TITLE = "追蹤中";
CONTENT_TRACKING_DISABLED_TOOLTIP_PROMPT = "目前無法追蹤";
CONTENT_TRACKING_LOCATION_UNAVAILABLE = "|cffff0000沒有位置|r";
CONTENT_TRACKING_MAP_TOGGLE = "已追蹤物品";
CONTENT_TRACKING_MAXTRACKED_ERROR_TEXT = "已達追蹤上限";
CONTENT_TRACKING_MINIMAP_OBJECTIVE_FORMAT = "|cffffffff- %s|r";
CONTENT_TRACKING_OBJECTIVE_FORMAT = "- %s";
CONTENT_TRACKING_OPEN_JOURNAL_OPTION = "開啟收藏";
CONTENT_TRACKING_PROFESSION_FORMAT = "專業技能：%s";
CONTENT_TRACKING_RETRIEVING_INFO = "|cffff0000正在取得資訊…|r";
CONTENT_TRACKING_ROUTE_UNAVAILABLE = "|cffff0000沒有路徑|r";
CONTENT_TRACKING_TRACKABLE_TOOLTIP_PROMPT = "<按住Shift鍵點擊可追蹤此物品>";
CONTENT_TRACKING_UNTRACKABLE_ERROR_TEXT = "無法追蹤此物品";
CONTENT_TRACKING_UNTRACKABLE_TOOLTIP_PROMPT = "此物品無法追蹤";
CONTENT_TRACKING_UNTRACK_TOOLTIP_PROMPT = "<按住Shift鍵點擊可停止追蹤>";
CONTENT_TRACKING_VENDOR_COST_FORMAT = "商人：%s。花費：%d";
CONTENT_TRACKING_VENDOR_COST_ZONE_FORMAT = "商人：%s - %s。花費：%d";
CONTENT_TRACKING_VENDOR_FORMAT = "商人：%s";
CONTENT_TRACKING_VENDOR_ZONE_FORMAT = "商人：%s - %s";
CONTESTED_TERRITORY = "（爭奪中的領土）";
CONTEXT_ERROR_SLASH_COMMENTATOR_NAMETEAM = "使用方式：除非你在觀戰競技場賽事，否則「/隊伍命名」功能無法正確使用";
CONTIBUTION_HEALTH_TEXT_WITH_PERCENTAGE = "生命力%s";
CONTIBUTION_REQUIRED_CURRENCY = "貢獻%s";
CONTIBUTION_REQUIRED_ITEM = "貢獻%s";
CONTINENT = "大陸";
CONTINUE = "繼續";
CONTINUED = "...";
CONTRAST_FORMAT = "%d";
CONTRIBUTION_ACTIVE = "已啟動";
CONTRIBUTION_BUTTON_ONLY_WHEN_UNDER_CONSTRUCTION_TOOLTIP = "只能貢獻資源給正在建造中的建築。";
CONTRIBUTION_DESTROYED = "遭到摧毀";
CONTRIBUTION_DISABLED = "貢獻";
CONTRIBUTION_POI_TOOLTIP_PERCENTAGE_BUILT = "%s進度 ";
CONTRIBUTION_POI_TOOLTIP_PERCENTAGE_UNDER_ATTACK = "%s生命力";
CONTRIBUTION_POI_TOOLTIP_REMAINING_ACTIVE_TIME = "剩餘時間：%s";
CONTRIBUTION_POI_TOOLTIP_REMAINING_TIME = "剩餘時間：%s";
CONTRIBUTION_RESULT_ERROR_INCORRECT_STATE = "必須是正在建造中的建築";
CONTRIBUTION_RESULT_ERROR_INVALID_ID = "未知建築";
CONTRIBUTION_RESULT_ERROR_UNABLE_TO_COMPLETE_QUEST = "目前無法貢獻資源";
CONTRIBUTION_REWARD_TOOLTIP_TEXT = "貢獻物資建造此建築，可以獲得以下獎勵：";
CONTRIBUTION_REWARD_TOOLTIP_TITLE = "獎勵";
CONTRIBUTION_TOOLTIP_PLAYER_CURRENCY_AMOUNT = "你有%1$s/%2$s%3$s。";
CONTRIBUTION_TOOLTIP_PLAYER_ITEM_AMOUNT = "你有%1$s/%2$s%3$s。";
CONTRIBUTION_TOOLTIP_UNLOCKED_WHEN_ACTIVE = "當建築啟動時會解鎖。";
CONTRIBUTION_UNDER_ATTACK = "遭到攻擊";
CONTRIBUTION_UNDER_CONSTRUCTION = "建造中";
CONTROLS_LABEL = "控制";
CONTROLS_SUBTEXT = "這些是在遊戲中會影響你的角色與其他物件及玩家互動的一般性相關控制。";
CONVERSATION_INCOMPATIBLE_CLIENT = "這個朋友使用的客戶端不適用對話功能。";
CONVERSATION_MODE = "新的暴雪對話";
CONVERSATION_MODE_INLINE = "內嵌";
CONVERSATION_MODE_POPOUT = "新的欄頁";
CONVERSATION_MODE_POPOUT_AND_INLINE = "都顯示";
CONVERSATION_NAME = "%d.對話";
CONVERT = "轉化";
CONVERT_TO_BIND_TO_ACCOUNT_CONFIRM = "|cnRED_FONT_COLOR:你無法裝備這項物品。|r|n|n該物品的外觀會添加到你的收藏中，在裝備前也會維持戰隊綁定。";
CONVERT_TO_PARTY = "轉化為隊伍";
CONVERT_TO_RAID = "轉化為團隊";
CONVERT_TO_RAID_LABEL = "你的隊伍已滿。你想把隊伍轉成團隊嗎？\n\n在團隊中無法完成大多數的任務！";
COOKINGGEAR0SLOT = "烹飪用具";
COOKINGTOOLSLOT = "烹飪工具";
COOLDOWN_DURATION_DAYS = "%dd";
COOLDOWN_DURATION_HOURS = "%d小時";
COOLDOWN_DURATION_MIN = "%d分";
COOLDOWN_DURATION_MIN_SEC = "%d:%02d";
COOLDOWN_DURATION_SEC = "%d";
COOLDOWN_DURATION_TEN_SEC = "%.1f";
COOLDOWN_EXPIRES_AT_MIDNIGHT = "冷卻時間會每日重置";
COOLDOWN_ON_LEAVE_COMBAT = "（離開戰鬥時開始計算冷卻時間）";
COOLDOWN_REMAINING = "剩餘冷卻時間：";
COOLDOWN_VIEWER_LABEL = "技能監控";
COOLDOWN_VIEWER_OPTIONS_OPEN_EDIT_MODE = "編輯模式";
COOLDOWN_VIEWER_SETTINGS_ACTION_ADD_ALERT = "無法新增冷卻時間警示：%s";
COOLDOWN_VIEWER_SETTINGS_ACTION_ADD_LAYOUT = "無法變更冷卻顯示順序：%s";
COOLDOWN_VIEWER_SETTINGS_ACTION_CHANGE_CATEGORY = "無法變更類別：%s";
COOLDOWN_VIEWER_SETTINGS_ACTION_CHANGE_ORDER_INDEX = "無法變更冷卻顯示順序：%s";
COOLDOWN_VIEWER_SETTINGS_ADD_ALERT = "新增警示（%d/%d）";
COOLDOWN_VIEWER_SETTINGS_ADD_ALERT_TOOLTIP_DISABLED_MAXED_LAYOUTS = "你的版面數量已達上限。你必須先刪除一個才能建立新的版面配置。";
COOLDOWN_VIEWER_SETTINGS_ADD_ALERT_TOOLTIP_DISABLED_NO_VALID = "此項目不支援任何警報類型";
COOLDOWN_VIEWER_SETTINGS_ADD_ALERT_TOOLTIP_DISABLED_TOO_MANY = "你的警示數量已達上限。你必須先刪除一個才能建立新的警示。";
COOLDOWN_VIEWER_SETTINGS_ADD_NEW_ALERT = "新警示";
COOLDOWN_VIEWER_SETTINGS_ALERT_DIALOG_LABEL_EVENT = "時機";
COOLDOWN_VIEWER_SETTINGS_ALERT_DIALOG_LABEL_SOUND_TYPE = "音效警示";
COOLDOWN_VIEWER_SETTINGS_ALERT_DIALOG_LABEL_TYPE = "類型";
COOLDOWN_VIEWER_SETTINGS_ALERT_DIALOG_LABEL_VISUAL_TYPE = "視覺效果警示";
COOLDOWN_VIEWER_SETTINGS_ALERT_DIALOG_TITLE = "新警示";
COOLDOWN_VIEWER_SETTINGS_ALERT_LABEL_SOUND_TYPE_DING1 = "提示音1";
COOLDOWN_VIEWER_SETTINGS_ALERT_LABEL_SOUND_TYPE_DING2 = "提示音2";
COOLDOWN_VIEWER_SETTINGS_ALERT_LABEL_SOUND_TYPE_DING3 = "提示音3";
COOLDOWN_VIEWER_SETTINGS_ALERT_LABEL_SOUND_TYPE_DING4 = "提示音4";
COOLDOWN_VIEWER_SETTINGS_ALERT_LABEL_SOUND_TYPE_TEXT_TO_SPEECH = "文字轉語音";
COOLDOWN_VIEWER_SETTINGS_ALERT_MENU_BUTTON_ADD_ALERT = "新增警示";
COOLDOWN_VIEWER_SETTINGS_ALERT_MENU_BUTTON_EDIT_EXISTING_ALERT = "套用變更";
COOLDOWN_VIEWER_SETTINGS_ALERT_MENU_BUTTON_TOOLTIP_DELETE = "刪除警示";
COOLDOWN_VIEWER_SETTINGS_ALERT_MENU_BUTTON_TOOLTIP_EDIT = "編輯警示";
COOLDOWN_VIEWER_SETTINGS_ALERT_MENU_BUTTON_TOOLTIP_PREVIEW = "播放音效";
COOLDOWN_VIEWER_SETTINGS_ALERT_MENU_PLAY_SAMPLE = "播放範本";
COOLDOWN_VIEWER_SETTINGS_ALERT_TYPE_SOUND = "音效";
COOLDOWN_VIEWER_SETTINGS_ALERT_TYPE_VISUAL = "視覺效果";
COOLDOWN_VIEWER_SETTINGS_ALERT_WHEN_AURA_APPLIED = "套用開啟光環";
COOLDOWN_VIEWER_SETTINGS_ALERT_WHEN_AURA_REMOVED = "移除開啟光環";
COOLDOWN_VIEWER_SETTINGS_ALERT_WHEN_AVAILABLE = "可用";
COOLDOWN_VIEWER_SETTINGS_ALERT_WHEN_CHARGE_GAINED = "獲得使用次數";
COOLDOWN_VIEWER_SETTINGS_ALERT_WHEN_ON_COOLDOWN = "冷卻中";
COOLDOWN_VIEWER_SETTINGS_ALERT_WHEN_PANDEMIC = "災疫";
COOLDOWN_VIEWER_SETTINGS_ASSIGN_TO_CATEGORY = "指定至%s";
COOLDOWN_VIEWER_SETTINGS_ASSIGN_TO_EMPTY_CATEGORY = "從量條中移除";
COOLDOWN_VIEWER_SETTINGS_BUTTON_REVERT_CHANGES = "還原";
COOLDOWN_VIEWER_SETTINGS_BUTTON_REVERT_CHANGES_TOOLTIP = "將版面配置還原到上次儲存狀態";
COOLDOWN_VIEWER_SETTINGS_CATEGORY_ESSENTIAL = "關鍵冷卻技能";
COOLDOWN_VIEWER_SETTINGS_CATEGORY_NOT_IN_BAR = "不顯示";
COOLDOWN_VIEWER_SETTINGS_CATEGORY_TRACKED_BARS = "追蹤的量條";
COOLDOWN_VIEWER_SETTINGS_CATEGORY_TRACKED_BUFF = "追蹤的增益效果";
COOLDOWN_VIEWER_SETTINGS_CATEGORY_UTILITY = "效用冷卻技能";
COOLDOWN_VIEWER_SETTINGS_CHARACTER_LAYOUTS_HEADER = "%s專用";
COOLDOWN_VIEWER_SETTINGS_CLEAR_ALL_ALERTS = "清除全部警示";
COOLDOWN_VIEWER_SETTINGS_COPY_LAYOUT = "複製版面設定";
COOLDOWN_VIEWER_SETTINGS_COPY_TO_CLIPBOARD = "複製到剪貼簿|cffffd100（以便線上分享）|r";
COOLDOWN_VIEWER_SETTINGS_COPY_TO_CLIPBOARD_NOTICE = "技能監控版面「%s」已複製到剪貼簿。";
COOLDOWN_VIEWER_SETTINGS_DELETE_LAYOUT = "刪除版面設定";
COOLDOWN_VIEWER_SETTINGS_DELETE_LAYOUT_DIALOG_TITLE = "你確定要刪除版面設定「%s」嗎？";
COOLDOWN_VIEWER_SETTINGS_DIALOG_TEXT_RESET_LAYOUT_TO_DEFAULT = "是否要將技能監控配置重設為預設值？此動作無法還原。";
COOLDOWN_VIEWER_SETTINGS_DIALOG_TEXT_REVERT_CHANGES = "是否要回復到上次儲存的狀態？";
COOLDOWN_VIEWER_SETTINGS_EMPTY_SLOT_TOOLTIP = "空欄位";
COOLDOWN_VIEWER_SETTINGS_ERROR_CANNOT_COPY_DEFAULT_LAYOUT = "無法複製版面";
COOLDOWN_VIEWER_SETTINGS_ERROR_CANNOT_COPY_DEFAULT_LAYOUT_LINE = "無法複製預設版面。";
COOLDOWN_VIEWER_SETTINGS_ERROR_CANNOT_SWITCH_TO_LAYOUT = "無法啟動版面";
COOLDOWN_VIEWER_SETTINGS_ERROR_CANNOT_SWITCH_TO_LAYOUT_TOOLTIP_LINE = "%s僅限%s使用";
COOLDOWN_VIEWER_SETTINGS_ERROR_ENTER_IMPORT_STRING_AND_NAME = "請輸入有效的匯入碼和版面名稱";
COOLDOWN_VIEWER_SETTINGS_ERROR_ENTER_NAME = "輸入這組版面設定的名稱";
COOLDOWN_VIEWER_SETTINGS_ERROR_INVALID_LAYOUT_NAME = "你無法建立名為[%s]的版面，請選擇不同的名稱";
COOLDOWN_VIEWER_SETTINGS_ERROR_MAX_ACCOUNT_LAYOUTS = "僅允許%d個帳號通用版面。你必須刪除一個才能建立新的版面，或勾選此框格以儲存角色專屬版面。";
COOLDOWN_VIEWER_SETTINGS_ERROR_MAX_CHAR_LAYOUTS = "僅允許%d個角色專屬版面。你必須刪除一個才能建立新的版面，或取消勾選此框格以儲存帳號通用版面。";
COOLDOWN_VIEWER_SETTINGS_ERROR_MAX_LAYOUTS = "最多%d個角色版面及%d個帳號版面";
COOLDOWN_VIEWER_SETTINGS_ERROR_TOO_MANY_LAYOUTS_TO_AUTO_MAKE_NEW_LAYOUT = "你的版面數量已達上限。你必須先刪除一個，進行編輯才會自動儲存至新的版面。";
COOLDOWN_VIEWER_SETTINGS_IMPORT_LAYOUT = "匯入";
COOLDOWN_VIEWER_SETTINGS_IMPORT_LAYOUT_DIALOG_EDIT_BOX_LABEL = "匯入文字：";
COOLDOWN_VIEWER_SETTINGS_IMPORT_LAYOUT_DIALOG_TITLE = "匯入版面";
COOLDOWN_VIEWER_SETTINGS_IMPORT_LAYOUT_INSTRUCTIONS = "在此貼上版面配置碼";
COOLDOWN_VIEWER_SETTINGS_IMPORT_LAYOUT_LINK_DIALOG_EDIT_BOX_LABEL = "新版面名稱：";
COOLDOWN_VIEWER_SETTINGS_LAYOUT_SAVED_MESSAGE = "技能監控配置已儲存";
COOLDOWN_VIEWER_SETTINGS_NAME_LAYOUT_DIALOG_TITLE = "為新版面設定命名";
COOLDOWN_VIEWER_SETTINGS_RENAME_LAYOUT = "變更名稱";
COOLDOWN_VIEWER_SETTINGS_RENAME_LAYOUT_DIALOG_TITLE = "輸入版面設定%s的新名稱";
COOLDOWN_VIEWER_SETTINGS_RENAME_OR_COPY_LAYOUT = "重新命名或複製版面設定";
COOLDOWN_VIEWER_SETTINGS_RESET_LAYOUT_TO_DEFAULT = "重置為預設";
COOLDOWN_VIEWER_SETTINGS_SEARCH_INSTRUCTIONS = "輸入搜尋文字";
COOLDOWN_VIEWER_SETTINGS_SHOW_OPTIONS = "選項";
COOLDOWN_VIEWER_SETTINGS_SHOW_UNLEARNED = "顯示未學習的法術";
COOLDOWN_VIEWER_SETTINGS_SOUND_ALERT_CATEGORY_ANIMALS = "動物";
COOLDOWN_VIEWER_SETTINGS_SOUND_ALERT_CATEGORY_DEVICES = "裝置";
COOLDOWN_VIEWER_SETTINGS_SOUND_ALERT_CATEGORY_IMPACTS = "撞擊";
COOLDOWN_VIEWER_SETTINGS_SOUND_ALERT_CATEGORY_INSTRUMENTS = "樂器";
COOLDOWN_VIEWER_SETTINGS_SOUND_ALERT_CATEGORY_WAR2 = "魔獸爭霸2";
COOLDOWN_VIEWER_SETTINGS_SOUND_ALERT_CATEGORY_WAR3 = "魔獸爭霸3";
COOLDOWN_VIEWER_SETTINGS_TAB_BUFFS = "增益效果";
COOLDOWN_VIEWER_SETTINGS_TAB_SPELLS = "法術";
COOLDOWN_VIEWER_SETTINGS_TITLE = "冷卻技能設定";
COOLDOWN_VIEWER_SETTINGS_USE_STARTER_LAYOUT = "新手配置";
COPPER_AMOUNT = "%d銅幣";
COPPER_AMOUNT_SYMBOL = "銅";
COPPER_AMOUNT_TEXTURE = "%d|TInterface\\MoneyFrame\\UI-CopperIcon:%d:%d:2:0|t";
COPY_CHARACTER_NAME = "複製角色名稱";
COPY_FILTER = "複製";
COPY_NAME = "複製名稱";
CORE_ABILITIES = "核心技能";
CORE_ABILITIES_HELP_1 = "這個頁面讓你瞭解你最重要的技能。\n\n你應該要把這些技能拉到你的快捷列上。";
CORPSE = "屍體";
CORPSE_RED = "|cffff2020屍體|r";
CORPSE_TOOLTIP = "%s的屍體";
CORRUPTED_ITEM_LOOT_LABEL = "腐化物品！";
CORRUPTION_CLEANSER_TOOLTIP_TITLE = "淨化這個物品將會「移除」下列效果：";
CORRUPTION_DESCRIPTION = "受到恩若司影響的物品具有強大的力量，但也會讓使用者暴露於越來越嚴重的風險。";
CORRUPTION_EFFECT_HEADER = "%s（%d點腐化）";
CORRUPTION_RESISTANCE_TOOLTIP_LINE = "腐化抗性：";
CORRUPTION_TOOLTIP_LINE = "基礎腐化：";
CORRUPTION_TOOLTIP_TITLE = "腐化物品";
COSTS_LABEL = "花費：";
COUNTDOWN = "倒數";
COUNTDOWN_CANCEL_ENCOUNTER_START = "遭遇戰開始，倒數計時器已取消。";
COUNTDOWN_CLEAR = "|Hplayer:%s|h[%s]|h取消倒數計時器。";
COUNTDOWN_FOR_COOLDOWNS_TEXT = "顯示冷卻時間";
COUNTDOWN_SET = "|Hplayer:%s|h[%s]|h啟動倒數計時器。";
COVENANT_CALLINGS_AVAILABLE = "新的誓盟使命";
COVENANT_FOLLOWER_MISSION_COMPLETE = "冒險中 - 完成";
COVENANT_MISSIONS_ADVENTURER_GAINED = "獲得夥伴";
COVENANT_MISSIONS_ADVENTURE_COMPLETE = "冒險完成";
COVENANT_MISSIONS_ATTACK = "攻擊力";
COVENANT_MISSIONS_AURA_TOOLTIP_ENTRY_FORMAT = "%s%s";
COVENANT_MISSIONS_AURA_TOOLTIP_HEADER = "效果";
COVENANT_MISSIONS_AVAILABILITY = "冒險結束";
COVENANT_MISSIONS_AVAILABLE = "可執行的冒險 - %d";
COVENANT_MISSIONS_BENEFICIAL_EFFECTS = "有益效果";
COVENANT_MISSIONS_COMBAT_COMPLETE = "戰鬥結束";
COVENANT_MISSIONS_COMBAT_LOG_APPLY_AURA = "%s將%s施加在%s身上。";
COVENANT_MISSIONS_COMBAT_LOG_DIED = "%s殺死了%s。";
COVENANT_MISSIONS_COMBAT_LOG_HEADER = "戰鬥紀錄";
COVENANT_MISSIONS_COMBAT_LOG_HEAL = "%s施放的%s對%s造成了%d點治療。";
COVENANT_MISSIONS_COMBAT_LOG_LOSS = "你輸了。";
COVENANT_MISSIONS_COMBAT_LOG_MELEE_DAMAGE = "%s的近戰攻擊對%s造成了%d點傷害。";
COVENANT_MISSIONS_COMBAT_LOG_PERIODIC_DAMAGE = "%1$s的%2$s對%5$s造成了%3$d點%4$s傷害。";
COVENANT_MISSIONS_COMBAT_LOG_PERIODIC_HEAL = "%s的%s對%s造成了%d點治療。";
COVENANT_MISSIONS_COMBAT_LOG_RANGE_DAMAGE = "%s的遠程攻擊對%s造成了%d點傷害。";
COVENANT_MISSIONS_COMBAT_LOG_REMOVE_AURA = "%s將%s從%s身上移除。";
COVENANT_MISSIONS_COMBAT_LOG_ROUND = "第%d/%d輪：";
COVENANT_MISSIONS_COMBAT_LOG_SPELL_MELEE_DAMAGE = "%s施放的%s對%s造成了%d點%s傷害。";
COVENANT_MISSIONS_COMBAT_LOG_SPELL_RANGE_DAMAGE = "%s施放的%s對%s造成了%d點%s傷害。";
COVENANT_MISSIONS_COMBAT_LOG_VICTORY = "你獲勝了！";
COVENANT_MISSIONS_COMPANIONS_MISSING_HEALTH = "夥伴沒有生命力";
COVENANT_MISSIONS_COMPLETE_SCREEN_REWARDS = "領取獎勵";
COVENANT_MISSIONS_COMPLETE_SCREEN_SPEED_UP = "x2";
COVENANT_MISSIONS_CONFIRM_HEAL_ALL = "你確定要用%s來治療所有受傷的夥伴？";
COVENANT_MISSIONS_CONFIRM_START_MISSION = "確定";
COVENANT_MISSIONS_COOLDOWN = "冷卻時間：%d輪";
COVENANT_MISSIONS_COVENANT_ADVENTURE = "誓盟冒險";
COVENANT_MISSIONS_EMPTY_IN_PROGRESS = "你沒有任何進行中的冒險。";
COVENANT_MISSIONS_EMPTY_LIST = "稍後再來查看是否有更多冒險。";
COVENANT_MISSIONS_ENEMY_POWER = "敵方戰力等級：";
COVENANT_MISSIONS_FOLLOWERS = "夥伴";
COVENANT_MISSIONS_FOLLOWER_ADDED_UPGRADED_TOAST = "獲得升級的夥伴";
COVENANT_MISSIONS_GO_TO_REWARDS = "前往獎勵";
COVENANT_MISSIONS_GO_TO_SPOILS = "前往戰利品";
COVENANT_MISSIONS_HEALTH = "生命力";
COVENANT_MISSIONS_HEAL_ALL = "治療全部";
COVENANT_MISSIONS_HEAL_BUTTON = "治療";
COVENANT_MISSIONS_HEAL_ERROR_ALL_ADVENTURERS_FULL = "所有就緒夥伴的生命力都已全滿";
COVENANT_MISSIONS_HEAL_ERROR_FULL_HEALTH = "夥伴已達生命力上限";
COVENANT_MISSIONS_HEAL_ERROR_ON_ADVENTURE = "外出冒險中";
COVENANT_MISSIONS_HEAL_ERROR_RESOURCES = "資源不足";
COVENANT_MISSIONS_LEVEL = "等級";
COVENANT_MISSIONS_MISSION_PROGRESS = "你可以在這裡查看冒險進度。";
COVENANT_MISSIONS_NOT_ENOUGH_ADVENTURERS = "你沒有足夠的夥伴進行這場冒險。";
COVENANT_MISSIONS_NOT_ENOUGH_MATERIALS = "你沒有足夠的資源進行這場冒險。";
COVENANT_MISSIONS_ON_ADVENTURE_DURATION = "冒險中 - %s";
COVENANT_MISSIONS_PARTY_POWER = "隊伍戰力等級：";
COVENANT_MISSIONS_RETURN_TO_MISSIONS = "回到冒險";
COVENANT_MISSIONS_REWARDS_EARNED = "你獲得了";
COVENANT_MISSIONS_REWARDS_FOLLOWER_PROGRESS = "夥伴進度";
COVENANT_MISSIONS_SKIP_TO_END = "跳到結束";
COVENANT_MISSIONS_START_ADVENTURE = "開始";
COVENANT_MISSIONS_START_MISSION_QUESTION = "是否開始進行冒險？";
COVENANT_MISSIONS_STATS = "屬性";
COVENANT_MISSIONS_TITLE = "冒險";
COVENANT_MISSIONS_TOOLTIP_RETURN_TO_COMPLETE = "完成 - 返回誓盟聖所";
COVENANT_MISSIONS_TOOLTIP_RETURN_TO_START = "返回誓盟聖所以開始進行這場冒險";
COVENANT_MISSIONS_TUTORIAL_ALL_ENEMIES = "這個夥伴會攻擊全部選定的敵人";
COVENANT_MISSIONS_TUTORIAL_ASSIGNMENT = "將任何夥伴拖曳至空的欄位";
COVENANT_MISSIONS_TUTORIAL_BENEFICIAL_EFFECT = "這個夥伴會提供增益效果。將滑鼠游標移至上方可以顯示詳細資訊。";
COVENANT_MISSIONS_TUTORIAL_COLUMN = "這個夥伴只會攻擊選定的那一列";
COVENANT_MISSIONS_TUTORIAL_ENVIRONMENT = "環境效果是額外的危險因素，你得小心應對才能獲得勝利。";
COVENANT_MISSIONS_TUTORIAL_HEALING = "你可以花費靈魄，立即治療這位夥伴";
COVENANT_MISSIONS_TUTORIAL_LEVEL_UP = "夥伴升級後，生命力會恢復全滿";
COVENANT_MISSIONS_TUTORIAL_MISSION_LIST = "點選此冒險以檢視詳情";
COVENANT_MISSIONS_TUTORIAL_SINGLE_ENEMY = "這個夥伴只會攻擊選定的目標";
COVENANT_MISSIONS_TUTORIAL_STRATEGY1 = "凶惡的死靈法師身邊圍繞著保護他的手下，要是你沒辦法從遠距離攻擊他，你就得先處理他的手下才能進攻。";
COVENANT_MISSIONS_TUTORIAL_STRATEGY2 = "凶惡的死靈法師會發射他的暗影魔法。確保你的盟友可以承受攻擊。";
COVENANT_MISSIONS_TUTORIAL_TARGETED_ROW = "這個夥伴只會攻擊選定的那一排";
COVENANT_MISSIONS_TUTORIAL_TROOPS = "你可以派遣任意數量的同種部隊參與冒險，但是要消耗額外的靈魄。";
COVENANT_MISSIONS_UNITS = "單位";
COVENANT_MISSIONS_XP_TO_LEVEL = "下個等級";
COVENANT_MISSION_CONFIRM_HEAL_FOLLOWER = "你確定要完全治療這位追隨者？";
COVENANT_MISSION_FOLLOWER_CATEGORY = "夥伴";
COVENANT_MISSION_SUMMARY_FORMAT = "（%s）經驗值：%s";
COVENANT_MISSION_TITLE_FORMAT = "%s%s";
COVENANT_MISSION_TITLE_FORMAT_WITH_XP = "%s %s經驗值：%s";
COVENANT_MISSION_TITLE_FORMAT_WITH_XP_SECOND_LINE = "%s %s|n經驗值：%s";
COVENANT_MISSION_XP_TOOLTIP_FORMAT = "經驗值：%s";
COVENANT_PREVIEW_ABILITIE_LABEL = "技能";
COVENANT_PREVIEW_CLASS_ABILITY = "職業技能";
COVENANT_PREVIEW_RACIAL_ABILITY = "特屬技能";
COVENANT_PREVIEW_SANCTUM_FEATURE = "聖所功能";
COVENANT_PREVIEW_SOULBINDS = "靈魂之絆";
COVENANT_PREVIEW_SOULBIND_SPELL_INTRO = "這個誓盟的成員可以和這個角色締結靈魂之絆，獲得下列能力：";
COVENANT_PREVIEW_SPELL_FORMAT = "|T%1$s:30:30|t %2$s |n%3$s";
COVENANT_PREVIEW_SPELL_RENOWN_REQ = "需要名望等級39";
COVENANT_PREVIEW_TITLE = "檢視%s誓盟提供的條件";
COVENANT_PREVIEW_ZONE_HOME = "所屬誓盟：%s";
COVENANT_PROGRESS = "誓盟進度";
COVENANT_RENOWN_LEVEL_TOAST = "名望等級：%d";
COVENANT_RENOWN_TOAST_REWARD_COMBINER = "%s，以及%s";
COVENANT_RENOWN_TUTORIAL_PROGRESS = "繼續進行你的誓盟戰役，並且完成每週的誓盟任務以提高名望";
COVENANT_RENOWN_TUTORIAL_REWARDS = "顯示你在誓盟中提高名望時會獲得的下個獎勵";
COVENANT_SANCTUM_ACTIVATE = "啟動";
COVENANT_SANCTUM_CLICK_ACTIVATE = "點擊「啟動」以開始研究";
COVENANT_SANCTUM_DEPOSIT_ANIMA = "存放";
COVENANT_SANCTUM_DEPOSIT_ANIMA_CHAT_MESSAGE = "%s點靈魄已灌注至貯存器。";
COVENANT_SANCTUM_DEPOSIT_TOOLTIP = "將全部靈魄從你的背包直接存入靈魄庫。";
COVENANT_SANCTUM_FEATURE_ADVENTURES = "雇用英雄與部隊，派遣他們在暗影之境進行一連串的冒險";
COVENANT_SANCTUM_FEATURE_ADVENTURES_KYRIAN = "在我們軍隊抵抗棄誓者與昇靈堡的敵人戰鬥時，率領並激勵他們。招募夥伴和部隊，派他們到暗影之境四處探險。";
COVENANT_SANCTUM_FEATURE_ADVENTURES_NECROLORD = "召集我們的力量，從我們敵人的手中重奪瑪卓薩斯。招募夥伴和部隊，派他們到暗影之境四處探險。";
COVENANT_SANCTUM_FEATURE_ADVENTURES_NIGHTFAE = "幫忙保衛整個界域，並且維持亞登曠野的平衡。招募夥伴和部隊，派他們到暗影之境四處探險。";
COVENANT_SANCTUM_FEATURE_ADVENTURES_VENTHYR = "當我們正為所有汎希爾而戰時，為我們部隊恢復對瑞文崔斯的驕傲。招募夥伴和部隊，派他們到暗影之境四處探險。";
COVENANT_SANCTUM_FEATURE_ANIMACONDUCTOR = "這個古老的裝置能讓你花費靈魄來啟動所屬誓盟主要區域中的額外內容。";
COVENANT_SANCTUM_FEATURE_ANIMACONDUCTOR_KYRIAN = "為這個強大而古老的裝置恢復靈魄。它可以讓你將靈魄虹吸至昇靈堡的各個區域，以啟動全新挑戰和冒險。";
COVENANT_SANCTUM_FEATURE_ANIMACONDUCTOR_NECROLORD = "為這個強大而古老的裝置恢復靈魄。它可以讓你將靈魄虹吸至瑪卓薩斯的各個區域，以啟動全新挑戰和冒險。";
COVENANT_SANCTUM_FEATURE_ANIMACONDUCTOR_NIGHTFAE = "為這個強大而古老的裝置恢復靈魄。它可以讓你將靈魄虹吸至亞登曠野的各個區域，以啟動全新挑戰和冒險。";
COVENANT_SANCTUM_FEATURE_ANIMACONDUCTOR_VENTHYR = "為這個強大而古老的裝置恢復靈魄。它可以讓你將靈魄虹吸至瑞文崔斯的各個區域，以啟動全新挑戰和冒險。";
COVENANT_SANCTUM_FEATURE_KYRIAN = "晉升之路";
COVENANT_SANCTUM_FEATURE_NECROLORDS = "憎惡體工廠";
COVENANT_SANCTUM_FEATURE_NIGHT_FAE = "女王的栽培園";
COVENANT_SANCTUM_FEATURE_TRAVELNETWORK = "傳送網絡能讓你在所屬誓盟的主要區域中更方便快速的往返旅行";
COVENANT_SANCTUM_FEATURE_TRAVELNETWORK_KYRIAN = "提供靈魄給連結整個昇靈堡的休眠傳送門。繼續恢復網路可增加移動的選項。拓展並強化你和網路之間的連結。";
COVENANT_SANCTUM_FEATURE_TRAVELNETWORK_NECROLORD = "重新啟動聖所通往巨大亡城的路，這座亡城控制了瑪卓薩斯的天空。重新解開地區內的更多旅行選項，並且探索隱藏的秘密，利用這個方式獲得獨特獎勵。";
COVENANT_SANCTUM_FEATURE_TRAVELNETWORK_NIGHTFAE = "恢復曾經連結整個亞登曠野的神秘蘑菇環網路。可增加在整個地區內移動的選項，並且打開新道路，探索亞登曠野不同地區的獨特獎勵。";
COVENANT_SANCTUM_FEATURE_TRAVELNETWORK_VENTHYR = "重新啟動連結整個瑞文崔斯的神秘鏡子網路。繼續恢復網路可修復整個瑞文崔斯的破損鏡子，這些鏡子可以用來進入神秘地點、獲得獨特獎勵。";
COVENANT_SANCTUM_FEATURE_VENTHYR = "餘燼宴會";
COVENANT_SANCTUM_LEVEL = "名望 %d";
COVENANT_SANCTUM_NOT_ENOUGH_RESOURCES = "資源不足";
COVENANT_SANCTUM_RENOWN_LEVEL_LOCKED = "名望%d獎勵預覽";
COVENANT_SANCTUM_RENOWN_LEVEL_UNLOCKED = "已解鎖名望%d";
COVENANT_SANCTUM_RENOWN_REWARD_DESC = "名望等級%d時解鎖";
COVENANT_SANCTUM_RENOWN_REWARD_DESC_COMPLETE = "你和%s已經達到了最高的名望。";
COVENANT_SANCTUM_RENOWN_REWARD_TITLE = "下一級的名望獎勵：";
COVENANT_SANCTUM_RENOWN_REWARD_TITLE_COMPLETE = "最高名望";
COVENANT_SANCTUM_RESERVOIR_INACTIVE = "聖所的靈魄庫目前未啟動";
COVENANT_SANCTUM_TAB_RENOWN = "名望";
COVENANT_SANCTUM_TAB_UPGRADES = "聖所靈魄庫";
COVENANT_SANCTUM_TALENT_REQUIRES_PREVIOUS_TIER = "需要前一級";
COVENANT_SANCTUM_TALENT_RESEARCH = "點擊「解鎖升級」以進行研究";
COVENANT_SANCTUM_TIER = "等級%d";
COVENANT_SANCTUM_TIER_INACTIVE = "閒置";
COVENANT_SANCTUM_TIME_REMAINING = "|cffffd200剩餘時間：|r%s";
COVENANT_SANCTUM_TUTORIAL1 = "這個頁面會顯示你在誓盟中提高名望時會獲得的獎勵";
COVENANT_SANCTUM_TUTORIAL2 = "完成所屬誓盟的特殊任務，提高你的名望";
COVENANT_SANCTUM_TUTORIAL3 = "里程碑是值得關注的高價值獎勵";
COVENANT_SANCTUM_TUTORIAL4 = "點擊以將靈魄從你的背包直接存入靈魄庫";
COVENANT_SANCTUM_TUTORIAL5 = "點擊以瀏覽聖所的各種功能";
COVENANT_SANCTUM_TUTORIAL6 = "提高你在誓盟的名望，開發更多升級選項";
COVENANT_SANCTUM_UNIQUE_KYRIAN = "這是一個古老的戰鬥儀式，你要提供昇靈堡的英雄各種戰術指揮，對抗一連串不同的敵人，考驗他們的本領。";
COVENANT_SANCTUM_UNIQUE_NECROLORD = "瑪卓薩斯的血肉工藝結晶，讓你可以打造新的夥伴，加入你在暗影之境的冒險。";
COVENANT_SANCTUM_UNIQUE_NIGHTFAE = "一座神聖的栽培園，你可以在這裡滋補失落神靈的野性種子，並且迎接他們的復活。";
COVENANT_SANCTUM_UNIQUE_VENTHYR = "透過最尊貴的汎希爾來重新鞏固雷納瑟王子的影響力，那就是舉辦最驚人的宴會！精心準備內容、雇用得體人員，取悅每週不同的VIP來賓。";
COVENANT_SANCTUM_UNLOCK_UPGRADE = "解鎖升級";
COVENANT_SANCTUM_UPGRADES_INFO = "啟動後，你將獲得額外的升級選項";
COVENANT_SANCTUM_UPGRADE_ACTIVATING = "研究中";
COVENANT_SANCTUM_UPGRADE_ACTIVE = "啟動";
COVENANT_TOAST_TEXT = "你已經加入誓盟";
COVENANT_UNLOCK_ADVENTURES = "指揮桌";
COVENANT_UNLOCK_ANIMA_CONDUCTOR = "靈魄傳導器";
COVENANT_UNLOCK_SPECIAL_FEATURE_ARDENWEALD = "女王的栽培園";
COVENANT_UNLOCK_SPECIAL_FEATURE_BASTION = "晉升之路";
COVENANT_UNLOCK_SPECIAL_FEATURE_MALDRAXXUS = "憎惡體工廠";
COVENANT_UNLOCK_SPECIAL_FEATURE_REVENDRETH = "餘燼宴會";
COVENANT_UNLOCK_TRANSPORT_NETWORK = "傳送網路";
CRAFTER_CRAFTING_ORDERS_BROWSE_FAVORITES_TIP = "提示：對物品點擊右鍵就可以設為最愛。當你開啟公開訂單時，你最愛的配方會立即顯示。";
CRAFTER_ORDER_FRIEND_NOTE_FMT = "%s工匠。經由%s的製作訂單添加。";
CRAFTING_ORDERS_BROWSE_HEADER_AVAILABLE = "可用";
CRAFTING_ORDERS_BROWSE_HEADER_AVG_TIP = "委託金（平均）";
CRAFTING_ORDERS_BROWSE_HEADER_CUSTOMER_NAME = "玩家名稱";
CRAFTING_ORDERS_BROWSE_HEADER_MAX_TIP = "委託金（最大）";
CRAFTING_ORDERS_BROWSE_HEADER_NPC_NAME = "顧客名稱";
CRAFTING_ORDERS_BROWSE_HEADER_ORDER_TYPE = "訂單類型";
CRAFTING_ORDERS_BROWSE_HEADER_STATUS = "狀態";
CRAFTING_ORDERS_CLAIMS_REMAINING_REFRESH_TOOLTIP = "目前你還可以完成%d個公開訂單。%s後可再接更多訂單。";
CRAFTING_ORDERS_CLAIMS_REMAINING_TOOLTIP = "目前你還可以完成%d個公開訂單。";
CRAFTING_ORDERS_FIRST_NPC_ORDER_HELPTIP = "達成所有需求之後，你便能開始製作訂單。部分訂單可能會要求你提供你自己的材料。";
CRAFTING_ORDERS_IGNORE_CONFIRMATION = "確定要忽略%s嗎？";
CRAFTING_ORDERS_NUM_PERSONAL_FMT = "有%d份個人訂單可接。";
CRAFTING_ORDERS_ORDER_FULFILLED_MULT_FMT = "你已經完成%s製作訂單，製作了%s%d份，客戶為%s，獲得了%s的委託金。";
CRAFTING_ORDERS_ORDER_FULFILLED_SINGLE_FMT = "你已經完成%s製作訂單，製作了%s，客戶為%s，獲得了%s的委託金。";
CRAFTING_ORDERS_OWN_REAGENTS_CONFIRMATION = "這樣會消耗一部分你自己的材料來完成製作訂單。你確定嗎？";
CRAFTING_ORDER_AUTO_FULFILL_BODY = "嗨，%s，你完成了%s訂單，但是還沒把東西送回給%s。因為你的訂單即將到期，所以我們幫你把東西交回去了，完全免費，不收取任何費用！你這份委託結束了。";
CRAFTING_ORDER_CANT_RECRAFT_CRAFTER = "無法重新製作已達最高品質的物品。";
CRAFTING_ORDER_COMMISSION_ENCLOSED = "委託結束：";
CRAFTING_ORDER_CONSORTIUM_CUT = "聯盟分潤：";
CRAFTING_ORDER_FAILED_ACCOUNT_ITEMS = "你目前無法在製作訂單時使用戰隊銀行中的材料。將材料放入你的背包或材料銀行以用於這個訂單。";
CRAFTING_ORDER_FAILED_INVALID_TARGET = "該玩家不存在。";
CRAFTING_ORDER_FAILED_TARGET_CANT_CRAFT = "該玩家不具備製作此訂單所需的專業技能。";
CRAFTING_ORDER_FINAL_TIP = "你的分潤：";
CRAFTING_ORDER_ILVL_DISPLAY_RANGE = "%d - %d";
CRAFTING_ORDER_MAIL_CANCELED_BODY = "你的製作訂單已經取消。";
CRAFTING_ORDER_MAIL_COMMISSION_PAID = "已支付委託金：";
CRAFTING_ORDER_MAIL_EXPIRED_BODY = "你的製作訂單已經過期。";
CRAFTING_ORDER_MAIL_FULFILLED_BY = "製作者：|cnHIGHLIGHT_FONT_COLOR:%s|r";
CRAFTING_ORDER_MAIL_FULFILLED_TO = "收件人：%s";
CRAFTING_ORDER_MAIL_ORDER_HEADER = "訂單：%s";
CRAFTING_ORDER_MAIL_REJECTED_BY = "|cnHIGHLIGHT_FONT_COLOR:%s|r決定不製作此訂單。";
CRAFTING_ORDER_NOT_CLAIMED = "無人領取";
CRAFTING_ORDER_NOT_YET_CLAIMED = "尚未領取";
CRAFTING_ORDER_PENDING = "*";
CRAFTING_ORDER_PLACED_TUTORIAL = "下單完成。點擊可檢視或取消訂單。\n\n訂單完成後，製作物品將會郵寄至你的信箱。";
CRAFTING_ORDER_RECIPE_PROFESSION_FMT = "%s配方";
CRAFTING_ORDER_RECRAFT_CANT_CRAFT = "需要變更額外材料，才能下訂最高品質物品的重製訂單。";
CRAFTING_ORDER_RECRAFT_WARNING1 = "重新製作可能導致物品品質下降。";
CRAFTING_ORDER_RECRAFT_WARNING2 = "重新製作可能導致物品品質下降。|n|n\n\n你確定要下單嗎？";
CRAFTING_ORDER_TIME_PENDING_FMT = "%s（後失效）";
CRAFTING_ORDER_TUTORIAL_OPTIONAL_REAGENTS = "額外材料可讓你自訂物品。\n\n添加額外材料可能會使物品品質下降。";
CRAFTING_ORDER_TUTORIAL_REAGENTS = "使用更高品質的材料可讓工匠幫你製作出更高品質的物品。\n\n點擊可變更使用的品質。";
CRAFTING_ORDER_TUTORIAL_RECRAFT = "你可以請人重新製作先前製作的裝備，以變更額外材料或嘗試提高品質。\n\n點擊以選擇要重新製作的物品。";
CRAFTING_ORDER_VIEW_ORDERS = "檢視類似訂單。";
CRAFTING_ORDER_WONT_EXPIRE = "此訂單已經被領取，除非製作者將其釋出，否則不會過期。";
CRAFT_IS_MAKEABLE = "有材料";
CRAFT_IS_MAKEABLE_TOOLTIP = "只顯示你有材料製作的配方。";
CREATED_ITEM = "%s製造了：%s。";
CREATED_ITEM_MULTIPLE = "%s製造：%sx%d。";
CREATE_ALL = "全部製造";
CREATE_ARENA_TEAM = "創建";
CREATE_AUCTION = "開始拍賣";
CREATE_COMPACT_UNIT_FRAME_PROFILE = "建立";
CREATE_CONVERSATION_WITH = "建立對話";
CREATE_MACROS = "建立巨集";
CREATE_NEW_ARENA_TEAM = "建立%s隊伍";
CREATE_NEW_COMPACT_UNIT_FRAME_PROFILE = "建立新檔案";
CREATE_PROFESSION = "製造";
CREATE_PROFESSION_ENCHANT = "附魔";
CREATURE = "怪物";
CREATURE_MESSAGES = "怪物訊息";
CRF_ALL_ASSIST = "所有人都是助力";
CRF_COUNTDOWN = "倒數";
CRF_DIFFICULTY = "難度";
CRF_EDIT_MODE = "編輯模式";
CRF_HIDE_GROUPS = "隱藏隊伍";
CRF_READY_CHECK = "準備確認";
CRF_ROLE_POLL = "角色投票";
CRF_SETTINGS = "設定";
CRITERIA_COMPLETED = "完成";
CRITERIA_COMPLETED_DATE = "完成%s";
CRITERIA_NOT_COMPLETED = "未完成";
CRIT_ABBR = "致命";
CRIT_CHANCE = "致命一擊";
CROSS_FACTION_CLUB_FINDER_SEARCH_OPTION = "跨陣營";
CROSS_FACTION_COMMUNITIES_HELPTIP = "你可以在設定中將你的社群變更為跨陣營";
CROSS_FACTION_GROUP_FINDER_HELPTIP = "大多數隊伍現在都是|n跨陣營！";
CROSS_FACTION_INVITE_HELPTIP = "你可以邀請另一陣營的好友一起進行副本內容";
CROSS_FACTION_INVITE_TOOLTIP = "你可以跟這個%s玩家組隊，一起進行許多副本活動。\n\n|cffffffff可進行：|r\n- 地城（預組隊伍）\n- 團隊副本（非佇列）\n- 無積分與積分PvP\n- 探究\n\n|cffffffff無法進行：|r\n- 戶外內容";
CROSS_FACTION_PLAYER_NAME = "|W%s（%s）|w";
CROSS_FACTION_PVP_ERROR = "無法在跨陣營隊伍中這麼做。";
CROSS_FACTION_RAID_DUNGEON_FINDER_ERROR = "無法在跨陣營隊伍中這麼做。你們可以進行非佇列的團隊副本。";
CROSS_FACTION_RAID_DUNGEON_FINDER_NOT_ENOUGH_MEMBERS_ERROR = "成員不足，無法以跨陣營隊伍加入佇列。";
CRUSHING_TRAILER = "（碾壓）";
CR_AVOIDANCE_TOOLTIP = "降低受到的範圍攻擊傷害。\n\n迴避：%s [+%.2f%%]";
CR_BLOCK_TOOLTIP = "格擋可以減免%0.2f%%攻擊傷害。\n|cff888888（對抗勢均力敵的敵人時）|r";
CR_CRIT_MELEE_TOOLTIP = "攻擊時造成額外傷害的機率。\n致命一擊%s（+%.2f%%致命一擊機率）";
CR_CRIT_PARRY_RATING_TOOLTIP = "額外提高攻擊和治療效果的機率。\n\n致命一擊：%s[+%.2f%%]\n\n招架機率提高%.2f%%。";
CR_CRIT_RANGED_TOOLTIP = "攻擊時造成額外傷害的機率。\n致命一擊%s（+%.2f%%致命一擊機率）";
CR_CRIT_SPELL_TOOLTIP = "使法術有機率造成額外傷害。\n致命一擊%s（+%.2f%%致命一擊機率）";
CR_CRIT_TOOLTIP = "攻擊和治療有機會造成更強的效果。\n\n致命一擊：%s [+%.2f%%]";
CR_DODGE_BASE_STAT_TOOLTIP = "使閃躲機率提高%.2f%%|n|cff888888（遞減效應生效前）|r";
CR_DODGE_TOOLTIP = "%d點閃躲可提高%.2f%%閃躲\n|cff888888（遞減效應生效前）|r";
CR_EXPERTISE_TOOLTIP = "使你的攻擊被目標閃躲或招架的機率降低%s\n熟練%s點（+%.2F%%熟練）";
CR_HASTE_RATING_TOOLTIP = "加速%d（%.2f%%加速）";
CR_HIT_MELEE_TOOLTIP = "使你的近戰攻擊擊中等級%d目標的機率提高%.2f%%。";
CR_HIT_RANGED_TOOLTIP = "使你的遠程攻擊擊中等級%d目標的機率提高%.2f%%。";
CR_HIT_SPELL_TOOLTIP = "使你的法術擊中等級%d目標的機率提高%.2f%%。";
CR_LIFESTEAL_TOOLTIP = "你造成的傷害和治療可對自己產生部分治療效果。\n\n汲取：%s [+%.2f%%]";
CR_MULTISTRIKE_TOOLTIP = "有兩次%.2f%%的機率分別觸發一次額外的攻擊或治療，其效果相當於正常數值的%.0f%%。\n\n雙擊：%s [%.2f%%]";
CR_PARRY_BASE_STAT_TOOLTIP = "使招架機率提高%.2f%%|n|cff888888（遞減效應生效前）|r";
CR_PARRY_TOOLTIP = "%d點招架可提高%.2f%%招架\n|cff888888（遞減效應生效前）|r";
CR_RANGED_EXPERTISE_TOOLTIP = "使你的攻擊被目標閃躲的機率降低%s\n熟練%s點（+%.2F%%熟練）";
CR_SPEED_TOOLTIP = "提高移動速度。|n|n速度：%s [+%.2f%%]";
CR_STURDINESS_TOOLTIP = "物品不會遭受耐久度損失。";
CR_VERSATILITY_TOOLTIP = "使造成的傷害和治療效果提高%.2f%%，並且使受到的傷害降低%.2f%%。\n\n臨機應變：%s [%.2f%%/%.2f%%]";
CTRL_KEY = "CTRL鍵";
CTRL_KEY_TEXT = "CTRL";
CTRL_KEY_TEXT_ABBR = "c";
CURRENCY = "兌換通貨";
CURRENCY_AMOUNT_REFUND_FORMAT = "%d%s";
CURRENCY_BUTTON_TOOLTIP_CLICK_INSTRUCTION = "<點擊查看選項>";
CURRENCY_FILTER_TYPE_CHARACTER = "%s專用";
CURRENCY_FILTER_TYPE_TRANSFERABLE = "所有戰隊可轉移物品";
CURRENCY_FILTER_TYPE_TRANSFERABLE_TOOLTIP = "包括你戰隊其餘成員所擁有的通貨";
CURRENCY_GAINED = "你獲得了通貨：%s";
CURRENCY_GAINED_MULTIPLE = "你獲得了通貨：%sx%d";
CURRENCY_GAINED_MULTIPLE_BONUS = "你獲得了通貨：%sx%d（獎勵目標）";
CURRENCY_GAINED_MULTIPLE_OVERFLOW = "你獲得兌換通貨：%sx%d（你的%s已達上限）";
CURRENCY_LOST_FROM_DEATH = "你損失了%s x%d。";
CURRENCY_QUANTITY_TEMPLATE = "%1$d%2$s";
CURRENCY_RECEIVED_THIS_WEEK = "你本週至今已取得的%s：";
CURRENCY_SEASON_TOTAL = "本季總共獲得：%s%s";
CURRENCY_SEASON_TOTAL_MAXIMUM = "賽季上限：%s%s/%s";
CURRENCY_THIS_WEEK = "本週%s";
CURRENCY_THIS_WEEK_WITH_AMOUNT = "本週%s：%d/%d";
CURRENCY_TOTAL = "總計：%s%s";
CURRENCY_TOTAL_CAP = "總上限：%s%s/%s";
CURRENCY_TRANSFER_AMOUNT_LABEL = "轉移數量";
CURRENCY_TRANSFER_CANCEL_BUTTON_LABEL = "取消";
CURRENCY_TRANSFER_CONFIRM_BUTTON_LABEL = "確定";
CURRENCY_TRANSFER_COST_TOOLTIP = "轉移會失去%d個貨幣。";
CURRENCY_TRANSFER_DESTINATION = "到%s";
CURRENCY_TRANSFER_DISABLED_MAX_QUANTITY = "你無法攜帶更多這種貨幣了。";
CURRENCY_TRANSFER_DISABLED_NO_VALID_SOURCES = "你的戰隊這種貨幣不足，無法轉移給你。";
CURRENCY_TRANSFER_DISABLED_UNMET_REQUIREMENTS = "你尚未達到使用這個貨幣所需的條件。";
CURRENCY_TRANSFER_IN_PROGRESS = "轉移進行中";
CURRENCY_TRANSFER_LOG_CURRENCY_FORMAT = "%s %s";
CURRENCY_TRANSFER_LOG_EMPTY = "找不到轉移紀錄。";
CURRENCY_TRANSFER_LOG_TIME_FORMAT = "%s以前";
CURRENCY_TRANSFER_LOG_TITLE = "轉移紀錄";
CURRENCY_TRANSFER_LOSS = "|cnNORMAL_FONT_COLOR:轉移時失去的數量：|r|cnHIGHLIGHT_FONT_COLOR:%d%%|r ";
CURRENCY_TRANSFER_MAX_QUANTITY_BUTTON = "最大";
CURRENCY_TRANSFER_MENU_TITLE = "轉移貨幣 - %s";
CURRENCY_TRANSFER_NEW_BALANCE_PREVIEW = "%s的新餘額";
CURRENCY_TRANSFER_SOURCE = "從";
CURRENCY_TRANSFER_SUCCESS_MESSAGE = "|cnNORMAL_FONT_COLOR:%s|r|cnHIGHLIGHT_FONT_COLOR:轉移了%sx%d至|r|cnNORMAL_FONT_COLOR:%s。|r";
CURRENCY_TRANSFER_TOGGLE_BUTTON_LABEL = "轉移";
CURRENCY_WEEKLY_CAP = "每週上限：%s%s/%s";
CURRENTLY_EQUIPPED = "目前裝備";
CURRENTLY_SELECTED_AZERITE_POWERS = "啟用的艾澤萊晶岩之力（%d/%d）：";
CURRENTLY_SELECTED_AZERITE_POWERS_INSPECT = "已選取的艾澤萊晶岩之力：";
CURRENT_BID = "目前出價";
CURRENT_PET = "目前寵物：";
CURRENT_QUESTS = "現有任務";
CURRENT_SETTINGS = "這些設定";
CURSOR_SIZE = "游標大小";
CURSOR_SIZE_DEFAULT = "預設";
CURSOR_SIZE_TOOLTIP = "調整游標大小";
CUSTOM = "自訂";
CUSTOMER_CRAFTING_ORDERS_BROWSE_FAVORITES_TIP = "提示：右鍵點擊配方即可將其設為最愛。當你打開工匠聯盟時，最愛的配方會馬上出現。";
CUSTOMER_CRAFTING_ORDERS_BROWSE_NO_RESULTS = "找不到配方";
CUSTOM_SET_INVALID_NAME = "此名稱無法使用。請選擇不同的名稱並重試。";
CYPHER = "暗語";
CYPHER_EQUIPMENT_LEVEL = "暗語裝備等級";
CYPHER_EQUIPMENT_LEVEL_FORMAT = "暗語裝備等級： |cffffffff%d/%d|r";
CYPHER_EQUIPMENT_LEVEL_TOOLTIP = "再花費%d個首創者暗語可提高你暗語裝備的效果強度。";
CYPHER_EQUIPMENT_MAX_LEVEL_TOOLTIP = "你的暗語裝備已達最大效果強度。";
CYPHER_RESEARCH_TOAST = "暗語研究";
DAILY = "每日";
DAILY_QUESTS_REMAINING = "你今天只能再完成%d個每日任務。";
DAILY_QUESTS_RESET = "每日任務已重置！";
DAILY_QUEST_TAG_TEMPLATE = "每日%s";
DAILY_RESET_INSTANCE_WELCOME = "歡迎來到%s。每日重置預定在%s進行，並會重置此副本。";
DAMAGE = "傷害";
DAMAGER = "傷害輸出";
DAMAGE_BONUS_TOOLTIP = "增加武器傷害";
DAMAGE_DONE_TOOLTIP = "造成的總傷害量";
DAMAGE_DONE_TOOLTIP_TITLE = "傷害量";
DAMAGE_METER_AVOIDABLE_DAMAGE_NOT_ACTIVE = "可避免傷害的追蹤只會在這個賽季的副本中啟用";
DAMAGE_METER_CATEGORY_ACTIONS = "行動";
DAMAGE_METER_CATEGORY_DAMAGE = "傷害";
DAMAGE_METER_CATEGORY_HEALING = "治療";
DAMAGE_METER_COMBAT_NUMBER = "戰鬥%d";
DAMAGE_METER_CURRENT_SESSION = "當前部分";
DAMAGE_METER_CURRENT_SESSION_SHORT = "當前";
DAMAGE_METER_EDIT_MODE_SOURCE_1 = "阿薩斯";
DAMAGE_METER_EDIT_MODE_SOURCE_2 = "珍娜";
DAMAGE_METER_EDIT_MODE_SOURCE_3 = "古爾丹";
DAMAGE_METER_EDIT_MODE_SOURCE_4 = "索爾";
DAMAGE_METER_EDIT_MODE_SOURCE_5 = "烏瑟";
DAMAGE_METER_EDIT_MODE_SOURCE_6 = "伊利丹";
DAMAGE_METER_EDIT_MODE_SOURCE_7 = "希瓦娜斯";
DAMAGE_METER_ENTRY_FORMAT_COMPACT = "%s（%s）";
DAMAGE_METER_ENTRY_FORMAT_COMPLETE = "%s（%s）%d%%";
DAMAGE_METER_ENTRY_FORMAT_MINIMAL = "%s";
DAMAGE_METER_HIDE_WINDOW = "刪除視窗";
DAMAGE_METER_LABEL = "傷害量表";
DAMAGE_METER_LOCK_WINDOW = "鎖定視窗";
DAMAGE_METER_MAKE_INTERACTABLE = "開啟互動";
DAMAGE_METER_MAKE_UNINTERACTABLE = "關閉互動";
DAMAGE_METER_OPEN_EDIT_MODE = "編輯模式";
DAMAGE_METER_OPEN_SETTINGS = "設定";
DAMAGE_METER_OVERALL_SESSION = "整體";
DAMAGE_METER_OVERALL_SESSION_SHORT = "整體";
DAMAGE_METER_RESET_ALL_SESSIONS = "重置資料";
DAMAGE_METER_SHOW_NEW_WINDOW = "建立新視窗";
DAMAGE_METER_SOURCE_NAME = "%d。%s";
DAMAGE_METER_SPELL_ENTRY_CREATURE = "%s（%s）";
DAMAGE_METER_SPELL_ENTRY_UNIT = "%s - %s";
DAMAGE_METER_TYPE_ABSORBS = "吸收";
DAMAGE_METER_TYPE_AVOIDABLE_DAMAGE_TAKEN = "受到可避免的傷害";
DAMAGE_METER_TYPE_DAMAGE_DONE = "傷害量";
DAMAGE_METER_TYPE_DAMAGE_TAKEN = "所受傷害";
DAMAGE_METER_TYPE_DEATHS = "死亡";
DAMAGE_METER_TYPE_DISPELS = "驅散";
DAMAGE_METER_TYPE_DPS = "傷害輸出";
DAMAGE_METER_TYPE_ENEMY_DAMAGE_TAKEN = "敵人所受傷害";
DAMAGE_METER_TYPE_HEALING_DONE = "治療量";
DAMAGE_METER_TYPE_HPS = "治療輸出";
DAMAGE_METER_TYPE_INTERRUPTS = "中斷";
DAMAGE_METER_UNLOCK_WINDOW = "解鎖視窗";
DAMAGE_NUMBER = "傷害數值";
DAMAGE_PER_SECOND = "每秒傷害";
DAMAGE_SCHOOL2 = "神聖";
DAMAGE_SCHOOL3 = "火焰";
DAMAGE_SCHOOL4 = "自然";
DAMAGE_SCHOOL5 = "冰霜";
DAMAGE_SCHOOL6 = "暗影";
DAMAGE_SCHOOL7 = "秘法";
DAMAGE_SCHOOL_TEXT = "傷害系別";
DAMAGE_SHIELD = "傷害護盾";
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "顯示法術或技能對近戰攻擊者造成傷害的訊息，例如荊棘術。";
DAMAGE_TEMPLATE = "%s-%s點傷害";
DAMAGE_TEMPLATE_WITH_SCHOOL = "%s-%s點%s傷害";
DAMAGE_TOOLTIP = "武器傷害";
DANGEROUS_SCRIPTS_WARNING = "你即將執行自定義腳本。這有可能改變角色狀態，導致物品或金錢的損失。|n|n允許自定義腳本嗎？";
DARK_FORCE_COST = "%s點黑暗之力";
DARK_FORCE_COST_PER_TIME = "%s點黑暗之力，加上每秒%s點";
DARK_FORCE_COST_PER_TIME_NO_BASE = "每秒%s點黑暗之力";
DASH_WITH_TEXT = "- %s";
DATAMINER_RED_HERRING = "476e6f6d65732072756c6521";
DATE_COMPLETED = "已完成：%s";
DAYS = "天";
DAYS_ABBR = "%d天";
DAY_ONELETTER_ABBR = "%d天";
DDD_COUNTDOWN1 = "1…";
DDD_COUNTDOWN2 = "2…";
DDD_COUNTDOWN3 = "3…";
DDD_GO = "行動";
DDD_MISS = "失手！";
DDD_START = "開始";
DDD_STREAK_01 = "跳得好";
DDD_STREAK_02 = "太棒了";
DDD_STREAK_03 = "傳奇舞步";
DEAD = "死亡";
DEALIC = "中調語";
DEALIC_TREE_DESCRIPTION = "野生動物控制";
DEATHBINDALREADYBOUND = "你已經綁定在這裡了！";
DEATHBIND_SUCCESSFUL = "你的靈魂已經綁定在這裡了。";
DEATHS = "死亡";
DEATHS_COMBATLOG_TOOLTIP = "顯示死亡的訊息。";
DEATHS_TOOLTIP = "你被殺死的次數";
DEATHS_TOOLTIP_TITLE = "死亡數";
DEATH_CORPSE_SKINNED = "你的屍體只剩下骨頭了，無法使用。";
DEATH_EFFECT = "死亡效果";
DEATH_RECAP = "回顧";
DEATH_RECAP_AVOIDABLE_SPELL = "可躲避";
DEATH_RECAP_CAST_BY_TT = "%s %s";
DEATH_RECAP_CURR_HP_TT = "在死亡前%s秒鐘還有%s%%生命力上限。";
DEATH_RECAP_DAMAGE_TT = "%s %s";
DEATH_RECAP_DEADLY_SPELL = "致命";
DEATH_RECAP_DEATH_TT = "在%s%%生命力上限時遭到擊殺。";
DEATH_RECAP_LINK = "|cff71d5ff|Hdeath:%i|h[你已經死亡。]|h";
DEATH_RECAP_TEXT = "你已經死亡。";
DEATH_RECAP_TITLE = "死亡回顧";
DEATH_RECAP_UNAVAILABLE = "無法提供死亡回顧。";
DEATH_RELEASE = "釋放靈魂";
DEATH_RELEASE_NOTIMER = "你已經死亡。釋放靈魂到最近的墓地？";
DEATH_RELEASE_SPECTATOR = "你已經死亡。釋放靈魂進入觀戰狀態。";
DEATH_RELEASE_TIMER = "%d%s後釋放靈魂";
DEBUFF_SYMBOL_BLEED = "流血";
DEBUFF_SYMBOL_CURSE = "咒";
DEBUFF_SYMBOL_DISEASE = "疾";
DEBUFF_SYMBOL_MAGIC = "魔";
DEBUFF_SYMBOL_POISON = "毒";
DEBUG_FRAMESTACK = "框架堆疊";
DECIMAL_SEPERATOR = ".";
DECLENSION_SET = "%2$s - %1$s";
DECLINE = "拒絕";
DECORATE_DECOR_TUTORIAL_TEXT = "從房屋箱子中點擊或點擊並拖曳裝飾以擺放至你的房屋內|n|n%s";
DEDE = "德文";
DEFAULT = "預設值";
DEFAULTS = "預設值";
DEFAULT_AFK_MESSAGE = "離開";
DEFAULT_AGILITY_TOOLTIP = "提高遠程武器攻擊強度。|n提高所有武器造成致命一擊的機率。|n提高你的護甲值和閃躲攻擊的機率。";
DEFAULT_COMBATLOG_FILTER_NAME = "過濾夾%d";
DEFAULT_CUF_PROFILE_NAME = "主檔案";
DEFAULT_DND_MESSAGE = "忙碌";
DEFAULT_INTELLECT_TOOLTIP = "提高你武器技能熟練度的提升速度。";
DEFAULT_SPIRIT_TOOLTIP = "提高你的生命力和法力恢復速度。";
DEFAULT_STAMINA_TOOLTIP = "提高生命力。";
DEFAULT_STAT1_TOOLTIP = "提高你的攻擊與技能的威力";
DEFAULT_STAT2_TOOLTIP = "提高你的攻擊與技能的威力";
DEFAULT_STAT3_TOOLTIP = "提高%s點生命力";
DEFAULT_STAT4_TOOLTIP = "提高你的法術的威力";
DEFAULT_STATARMOR_TOOLTIP = "使受到的物理傷害降低%0.2f%%";
DEFAULT_STATDEFENSE_TOOLTIP = "%s點防禦（+%s防禦）\n提高閃躲、格擋和招架機率%.2f%%\n降低被擊中和致命一擊的機率%.2f%%\n|cff888888（遞減效應生效前）|r";
DEFAULT_STATSPELLBONUS_TOOLTIP = "對法術攻擊有加成傷害。";
DEFENSE = "防禦";
DEFENSE_ABBR = "防禦";
DEFENSE_TOOLTIP = "防禦";
DEFLECT = "偏斜";
DELETE = "刪除";
DELETE_AZERITE_SCRAPPABLE_ITEM = "你確定要摧毀%s？\n\n你可以拆解這個物品，提取|Hcurrency:1718|h%s|h個泰坦殘質。\n\n請在下方輸入「DELETE」來確認。";
DELETE_AZERITE_SCRAPPABLE_OR_DISENCHANTABLE_ITEM = "你確定要摧毀%s？\n\n你可以拆解或分解這個物品，提取|Hcurrency:1718|h%s|h個泰坦殘質。\n\n請在下方輸入「DELETE」來確認。";
DELETE_GOOD_ITEM = "你想摧毀%s？\n\n請在下方輸入「DELETE」來確認刪除。";
DELETE_GOOD_QUEST_ITEM = "你確定要摧毀%s？\n|cffff2020摧毀這個物品將會放棄所有相關的任務。|r\n\n請在下方輸入「DELETE」來確認。";
DELETE_ITEM = "你確定要摧毀%s？";
DELETE_ITEM_CONFIRM_STRING = "DELETE";
DELETE_ITEM_SCRAPPABLE_AZERITE_WARNING = "你可以拆解這個物品，提取%s個泰坦殘質。";
DELETE_MAIL_CONFIRMATION = "刪除這封郵件會銷毀%s";
DELETE_MONEY_CONFIRMATION = "刪除這封郵件會摧毀：";
DELETE_QUEST_ITEM = "你確定要摧毀%s？\n\n|cffff2020摧毀這個物品將會放棄所有相關的任務。|r";
DELIST = "取消登記";
DELVES_ABILITY_LIST_CURRENT_PAGE = "第%d/%d頁";
DELVES_ABILITY_LIST_DROPDOWN_OPTION_LABEL = "%s %s";
DELVES_ABILITY_RANK_LABEL = "等級%d";
DELVES_COMPANION_ABILITY_LIST_TITLE = "夥伴技能";
DELVES_COMPANION_LABEL = "探究夥伴";
DELVES_COMPANION_NOT_ENABLED_TOOLTIP = "透過多恩島劇情戰役中的「探究地底」任務解鎖。";
DELVES_COMPANION_VIEW_ABILITIES = "瀏覽技能";
DELVES_CONFIGURE_BUTTON = "設定";
DELVES_CONFIG_SLOT_COMBAT_CURIO = "戰鬥珍品";
DELVES_CONFIG_SLOT_LABEL_COMBAT_ROLE = "戰鬥角色";
DELVES_CONFIG_SLOT_UTILITY_CURIO = "通用珍品";
DELVES_CURIO_LOCKED = "未解鎖";
DELVES_CURIO_SLOT_EMPTY = "無階";
DELVES_DASHBOARD_SEASON_TITLE = "%s（%s第%s季）";
DELVES_DIFFICULTY_PICKER_ENTER = "進入";
DELVES_ENTRANCE_LEVEL_REQUIREMENT_ERROR = "只有%d級以上的玩家才能進入探究副本。";
DELVES_ERR_MUST_USE_SUPPLIES = "你必須靠近探險者協會補給木箱才能進行更改。";
DELVES_ERR_SELECT_TIER = "你必須選擇一個級別。";
DELVES_ERR_TIER_INELIGIBLE = "你還未達到進行該級別的前提條件";
DELVES_GREAT_VAULT_DESCRIPTION_SEASON_STARTED = "完成探究來獲取每週獎勵";
DELVES_GREAT_VAULT_ERR_AVAIL_AT_MAX_LEVEL = "%d級時解鎖";
DELVES_GREAT_VAULT_LABEL = "寶庫";
DELVES_GREAT_VAULT_TOOLTIP = "完成探究來獲取每週獎勵。\n\n%s/%s獎勵已解鎖。 ";
DELVES_GREAT_VAULT_UNAVAILABLE_LABEL = "(賽季期間開放)";
DELVES_INSTANCE_RESET_WARNING = "此一探究副本將會於%s後重置。";
DELVES_JOURNEY_TIP = "探究旅程可透過完成級別4以上的豐碩探究來獲取。";
DELVES_LABEL = "探究";
DELVES_LEVEL_PICKER_LEADER_ERROR = "你現在不是隊長。";
DELVES_NEW_CURIO = "新";
DELVES_NEW_SEASON_HELPTIP = "新的賽季開始了！|n|n與多恩諾加的布萊恩交談來了解全新的珍品。";
DELVES_PARTY_MEMBER_INELIGIBLE_FOR_TIER_TOOLTIP = "%s尚未解鎖這個級別";
DELVES_REPUTATION_BAR_TITLE = "探究旅程（%s賽季%s）";
DELVES_REPUTATION_BAR_TITLE_NO_SEASON = "探究旅程（賽季期間開放）";
DELVES_SEASON_PROGRESS = "賽季進度：|cffffd200%s/%s|r";
DELVES_SEASON_REWARD_PROGRESS = "距離下一個獎勵：|cffffd200%s|r";
DELVES_SHOW_ENTRACES_ON_MAP_TEXT = "探究入口";
DELVES_TIER_SELECT_HELPTIP = "選擇一個難度級別";
DELVES_WARNING_INELIGIBLE_FOR_PARTY_TIER = "你無法加入隊伍的級別%d探究（解鎖級別%d）。";
DELVES_WARNING_PARTY_MEMBER_INELIGIBLE_FOR_TIER = "|Hplayer:%s|h[%s]|h無法加入你的級別%d探究（解鎖級別%d）。";
DELVES_WEEKLY_REWARDS_UNCLAIMED_TEXT = "你有尚未領取的獎勵！回到銀月城的寶庫可以選擇你的獎勵。";
DELVE_ENTRANCES_FILTER_DESCRIPTION = "會提供戰利品獎勵的副本，適合最多五名使用任意戰鬥角色的冒險者隊伍";
DELVE_LABEL = "探究";
DEMONHUNTER_BLINDFOLD_STYLE = "眼罩";
DEMONHUNTER_HORN_STYLE = "犄角形狀";
DEMONHUNTER_TATTOO_COLOR = "刺青顏色";
DEMONHUNTER_TATTOO_STYLE = "刺青";
DEMONIC_FURY = "惡魔之怒";
DEMONIC_FURY_COST = "%s點惡魔之怒";
DEMONIC_FURY_COST_PER_TIME = "%s點惡魔之怒，加上每秒%d點";
DEMONIC_FURY_COST_PER_TIME_NO_BASE = "每秒%s點惡魔之怒";
DEMONIC_FURY_TOOLTIP = "你的傷害性法術和寵物技能會產生惡魔之怒。你可以隨時使用惡魔化身變身為惡魔，但使用的技能將會消耗惡魔之怒。";
DEMON_HUNTER_RESTRICTED_BOOST_IS_TOO_LOW_LEVEL = "惡魔獵人無法使用角色直升100級服務。";
DEMOTE = "降級";
DEPOSIT = "存放";
DEPOSIT_COLON = "保證金：";
DEPTH_CONVERGENCE = "匯聚值";
DEPTH_EFFECTS = "景深效果";
DESCRIPTION = "說明";
DESCRIPTION_OF_YOUR_GROUP = "你隊伍的更多詳情（非必要）";
DESERTER = "逃亡者";
DESERTER_FEMALE = "逃亡者";
DESKTOP_GAMMA = "使用桌面Gamma";
DESTROY_GEM = "要摧毀的寶石";
DH_HAVOC_CORE_ABILITY_1 = "近戰攻擊技能，會產生魔怒。";
DH_HAVOC_CORE_ABILITY_2 = "強力的近戰攻擊技能，需要消耗魔怒。但如果造成致命一擊，則返還些許魔怒。";
DH_HAVOC_CORE_ABILITY_3 = "範圍攻擊技能，需要消耗魔怒，且冷卻時間較長。可對你前方的敵人造成巨大的傷害。";
DH_HAVOC_CORE_ABILITY_4 = "範圍攻擊技能，有短暫的冷卻時間，並且可暫時提高閃躲機率。";
DH_HAVOC_CORE_ABILITY_5 = "往前衝鋒，對所有掠過的敵人造成傷害。";
DH_HAVOC_CORE_ABILITY_6 = "變身為惡魔形態，可大幅提高所有攻擊的威力。冷卻時間較長。";
DH_VENGEANCE_CORE_ABILITY_1 = "近戰攻擊技能，可產生魔痛，並且有機會產生次級靈魂碎片。";
DH_VENGEANCE_CORE_ABILITY_2 = "近戰攻擊技能，可消耗附近的靈魂碎片治療你。";
DH_VENGEANCE_CORE_ABILITY_3 = "提高你的招架機率，並且降低受到的物理傷害。需要消耗魔痛。";
DH_VENGEANCE_CORE_ABILITY_4 = "暫時降低某一特定敵人對你造成的傷害。";
DH_VENGEANCE_CORE_ABILITY_5 = "對附近的敵人造成持續傷害，並且產生魔痛。";
DH_VENGEANCE_CORE_ABILITY_6 = "變身為惡魔形態，可提高你目前的生命力與其上限，並且在作用期間持續產生魔痛。";
DIALOG_INSTRUCTION_REPLACE_MOUNT_EQUIPMENT = "你確定要替換這件坐騎裝備嗎？這麼做會毀掉目前的裝備。";
DIALOG_VOLUME = "對話音量";
DIFFICULTY_LOCKED_REASON_STORY_RAID = "在故事模式無法使用";
DISABLE = "關閉";
DISABLED_ON_TEST_REALM = "在測試伺服器無法使用";
DISABLE_ADDONS = "關閉插件";
DISABLE_ALL_ADDONS = "全部停用";
DISABLE_AOE_LOOTING_DEFAULT_TEXT = "關閉範圍拾取";
DISCOVERED_ALLIANCE_FLIGHTPOINT = "解鎖聯盟飛行點";
DISCOVERED_HORDE_FLIGHTPOINT = "解鎖部落飛行點";
DISCOVERED_NEUTRAL_FLIGHTPOINT = "解鎖飛行點";
DISGUISE = "偽裝";
DISHONORABLE_KILLS = "非榮譽擊殺";
DISPELS = "驅散";
DISPEL_AURA_COMBATLOG_TOOLTIP = "顯示光環被移除、中斷或偷取的訊息。";
DISPLAY = "顯示";
DISPLAY_ACTIVE_CHANNEL = "顯示可用頻道";
DISPLAY_BORDERS = "顯示邊框";
DISPLAY_CHANNEL_PULLOUT = "顯示對話拉出式選單";
DISPLAY_FREE_BAG_SLOTS = "顯示可用的背包空間";
DISPLAY_HEADER = "顯示";
DISPLAY_INCOMING_HEALS = "顯示即將到來的治療";
DISPLAY_LABEL = "顯示";
DISPLAY_MODE = "顯示模式";
DISPLAY_MT_AND_MA = "顯示主坦克與主助攻";
DISPLAY_ONLY_DISPELLABLE_DEBUFFS = "只顯示可驅散之減益效果";
DISPLAY_ON_CHARACTER = "試穿效果";
DISPLAY_ON_CHAR_TOOLTIP = "勾選此選項可以在你的人物身上顯示任何已選中的拍賣物品的裝備效果。\n\n按住CTRL並左鍵點擊遊戲中的任何可裝備的物品均可讓你的人物查看試穿效果。";
DISPLAY_OPTIONS = "顯示選項";
DISPLAY_PERSONAL_COOLDOWNS = "顯示個人冷卻時間";
DISPLAY_PERSONAL_FRIENDLY_BUFFS = "顯示友軍增益效果";
DISPLAY_PERSONAL_RESOURCE = "顯示個人資源";
DISPLAY_PERSONAL_RESOURCE_ON_ENEMY = "顯示目標的特殊資源";
DISPLAY_POWER_BARS = "顯示能量條";
DISPLAY_RAID_AGGRO_HIGHLIGHT = "高亮顯示觸怒警告";
DISPLAY_RAID_PETS = "顯示寵物";
DISPLAY_SPELL_ALERTS = "顯示法術警示";
DISPLAY_SUBTEXT = "這些選項可調整顯示或隱藏某些使用者介面與角色元件。";
DK = "非榮譽擊殺";
DK_BLOOD_CORE_ABILITY_1 = "近戰攻擊技能，可擊中2個目標，並產生額外符能。";
DK_BLOOD_CORE_ABILITY_2 = "需要消耗符能的近戰攻擊技能，可使你恢復部分近期所受的傷害。";
DK_BLOOD_CORE_ABILITY_3 = "近戰攻擊技能，會產生骸骨之盾降低承受的傷害，並且提高符文的恢復速度。";
DK_BLOOD_CORE_ABILITY_4 = "有冷卻時間的範圍攻擊技能，可對目標區域內的敵人造成持續性傷害，並使碎心打擊命中多個目標。";
DK_BLOOD_CORE_ABILITY_5 = "冷卻時間短，並且可使敵人染上疾病的範圍攻擊技能。";
DK_BLOOD_CORE_ABILITY_6 = "遠程攻擊技能，有冷卻時間，可將一名敵人拉到你的位置。";
DK_BRUTE_BOSSNAME = "孟克羅格";
DK_FROST_CORE_ABILITY_1 = "基礎近戰攻擊技能。";
DK_FROST_CORE_ABILITY_2 = "強力的近戰攻擊技能，但需要消耗符能。";
DK_FROST_CORE_ABILITY_3 = "可使敵人染上疾病的範圍攻擊技能。";
DK_FROST_CORE_ABILITY_4 = "有冷卻時間的範圍攻擊技能，可對敵人造成持續性傷害，並且降低附近敵人的移動速度。";
DK_FROST_CORE_ABILITY_5 = "被動技能。有機會使你的下一個滅寂必定造成致命一擊。";
DK_FROST_CORE_ABILITY_6 = "被動技能。滅寂有機會使你的下一個凜風衝擊不必消耗任何符文，並且造成4倍的傷害。";
DK_UNHOLY_CORE_ABILITY_1 = "近戰攻擊技能，可對敵人造成2到4道膿瘡傷口。";
DK_UNHOLY_CORE_ABILITY_2 = "近戰攻擊技能，會引爆目標身上1道膿瘡傷口，造成額外的傷害。";
DK_UNHOLY_CORE_ABILITY_3 = "遠程攻擊技能，冷卻時間短，但需要消耗符能。";
DK_UNHOLY_CORE_ABILITY_4 = "需要消耗符能的遠程攻擊技能。";
DK_UNHOLY_CORE_ABILITY_5 = "有冷卻時間的範圍攻擊技能，可對目標區域內的敵人造成持續性傷害，並使天譴打擊命中多個目標。";
DK_UNHOLY_CORE_ABILITY_6 = "召喚食屍鬼跟隨著你，並且協助你作戰。";
DMG = "傷害";
DMG_LCD = "傷害";
DND = "忙碌";
DODGE = "閃躲";
DODGE_CHANCE = "閃躲機率";
DODGE_LCD = "閃躲 %.2f";
DONE = "完成";
DONE_BY = "造成方：";
DONE_EDITING = "編輯完成";
DONE_TO = "承受方：";
DONT_SAVE = "不要儲存";
DPS_TEMPLATE = "（每秒%s點傷害）";
DRAENOR_MASTER = "德拉諾大師";
DRAENOR_ZONE_ABILITY_TUTORIAL = "解鎖要塞區域能力！\n\n你可以把這個拖曳到你的快捷列上。";
DRAGONFLIGHT_LANDING_PAGE_ALERT_DRAGONRIDING_UNLOCKED = "天空騎術技能樹已解鎖";
DRAGONFLIGHT_LANDING_PAGE_ALERT_MAJOR_FACTION_UNLOCKED = "主要陣營已解鎖";
DRAGONFLIGHT_LANDING_PAGE_ALERT_SUMMARY_UNLOCKED = "巨龍群島摘要";
DRAGONFLIGHT_LANDING_PAGE_TITLE = "巨龍群島摘要";
DRAGONFLIGHT_LANDING_PAGE_TOOLTIP = "點擊以檢視巨龍群島摘要";
DRAGONFLIGHT_LANDING_PAGE_UNSPENT_GLYPHS = "你有尚未使用的天空騎術精通點數。";
DRAGONRIDING_RACES_MAP_TOGGLE = "天空騎術競賽";
DRAGON_RIDING_ACTIONBAR_TUTORIAL = "可以將一般技能新增至天空騎術快捷列，以便更快解除坐騎並開戰。";
DRAGON_RIDING_CURRENCY_TUTORIAL = "你會隨著等級提升而獲得天空騎術能力。";
DRAGON_RIDING_SKILLS_TUTORIAL = "完成巨龍群島戰役任務可解鎖新技能。";
DRAG_MODEL = "拖曳";
DRAG_MODEL_TOOLTIP = "滑鼠右鍵點擊角色並拖曳以在視窗內移動。";
DRAINS = "吸取";
DRESSING_ROOM_APPEARANCE_LIST = "外觀清單";
DRESSUP_FRAME = "試衣間";
DRESSUP_FRAME_INSTRUCTIONS = "按住CTRL並左鍵點擊額外的物品可以預覽該物品的裝備效果";
DRIVE_NORMALIZE_REVERSE_TURNING = "倒車轉向標準化";
DRIVE_START_JOB_HELP_TIP = "向塔魯菈奶奶接取你的第一份工作。你也可以取消工作或接取新的工作。";
DRIVE_TURBO_METER_HELP_TIP = "轉彎時按住空白鍵可進行甩尾。甩尾可以恢復你的渦輪量表。";
DROP_CHANCE_ITEMS_ONLY = "獲取機率：";
DRUID_BALANCE_CORE_ABILITY_1 = "遠程攻擊法術，可以產生星能。";
DRUID_BALANCE_CORE_ABILITY_2 = "可產生星能的遠程攻擊，對主要目標造成傷害，並且附近其他敵人造成較低的傷害。";
DRUID_BALANCE_CORE_ABILITY_3 = "強力的遠程攻擊法術，需要消耗星能，可提高星火術和憤怒的傷害。";
DRUID_BALANCE_CORE_ABILITY_4 = "會造成持續性傷害的遠程攻擊。";
DRUID_BALANCE_CORE_ABILITY_5 = "遠程攻擊法術，可對主要目標和附近的敵人造成持續性傷害。";
DRUID_BALANCE_CORE_ABILITY_6 = "遠程攻擊法術，需要消耗星能，可對目標區域內的所有敵人造成持續性傷害。";
DRUID_FERAL_CORE_ABILITY_1 = "近戰攻擊技能，可產生1個連擊點數。";
DRUID_FERAL_CORE_ABILITY_2 = "近戰攻擊技能，可產生1個連擊點數。除了初始傷害之外，還會造成持續性傷害。";
DRUID_FERAL_CORE_ABILITY_3 = "近戰攻擊技能，需要消耗連擊點數，可造成持續性傷害。";
DRUID_FERAL_CORE_ABILITY_4 = "近戰攻擊技能，需要消耗連擊點數。";
DRUID_FERAL_CORE_ABILITY_5 = "近戰攻擊技能，可擊中附近全部的敵人。除了初始傷害之外，還會造成持續性傷害。";
DRUID_FERAL_CORE_ABILITY_6 = "近戰攻擊技能，可擊中附近所有的敵人，並產生1個連擊點數。";
DRUID_GUARDIAN_CORE_ABILITY_1 = "近戰攻擊技能，冷卻時間短，並且可產生怒氣。";
DRUID_GUARDIAN_CORE_ABILITY_2 = "近戰攻擊技能，可擊中附近全部的敵人。";
DRUID_GUARDIAN_CORE_ABILITY_3 = "消耗怒氣以暫時大幅提高護甲值的技能。";
DRUID_GUARDIAN_CORE_ABILITY_4 = "消耗怒氣以治療你的技能，可恢復部分近期所受的傷害。";
DRUID_GUARDIAN_CORE_ABILITY_5 = "近戰攻擊技能，可擊中附近全部的敵人。除了初始傷害之外，還會造成可堆疊的持續性傷害。";
DRUID_GUARDIAN_CORE_ABILITY_6 = "防禦技能，可在短時間內降低受到的所有傷害。";
DRUID_INTELLECT_TOOLTIP = "提高法力上限和法術造成致命一擊的機率。\n提高武器技能熟練度的提升速度。";
DRUID_RESTO_CORE_ABILITY_1 = "瞬發的持續性治療法術。";
DRUID_RESTO_CORE_ABILITY_2 = "低法力消耗的治療法術，但是施法時間較長。";
DRUID_RESTO_CORE_ABILITY_3 = "高法力消耗，但施法時間快速的治療法術。可賦予額外的持續性治療效果。";
DRUID_RESTO_CORE_ABILITY_4 = "瞬發的強效持續性治療法術，但只能對1個目標使用。";
DRUID_RESTO_CORE_ABILITY_5 = "群體治療法術，有冷卻時間，可賦予附近的盟友持續性治療效果。";
DRUID_RESTO_CORE_ABILITY_6 = "需要引導的治療法術，冷卻時間較長，但是可對附近所有盟友造成可觀的治療效果。";
DRUNK_MESSAGE_ITEM_OTHER1 = "%s從%s中清醒了過來。";
DRUNK_MESSAGE_ITEM_OTHER2 = "%2$s使%1$s感到有點喝醉了。";
DRUNK_MESSAGE_ITEM_OTHER3 = "%2$s使%1$s感到喝醉了。";
DRUNK_MESSAGE_ITEM_OTHER4 = "%2$s使%1$s感到完全喝醉了。";
DRUNK_MESSAGE_ITEM_SELF1 = "你從%s中清醒了過來。";
DRUNK_MESSAGE_ITEM_SELF2 = "%s使你感到有點喝醉了。";
DRUNK_MESSAGE_ITEM_SELF3 = "%s使你感到喝醉了。";
DRUNK_MESSAGE_ITEM_SELF4 = "%s使你感到完全喝醉了。";
DRUNK_MESSAGE_OTHER1 = "%s清醒過來了。";
DRUNK_MESSAGE_OTHER2 = "%s看起來有些喝醉了。";
DRUNK_MESSAGE_OTHER3 = "%s看起來喝醉了。";
DRUNK_MESSAGE_OTHER4 = "%s看起來完全喝醉了。";
DRUNK_MESSAGE_SELF1 = "你再次感覺清醒。";
DRUNK_MESSAGE_SELF2 = "微醺的感覺。嘻！";
DRUNK_MESSAGE_SELF3 = "你感覺喝醉了。喔哦！";
DRUNK_MESSAGE_SELF4 = "你感覺完全喝醉了。";
DUEL = "決鬥";
DUEL_COUNTDOWN = "決鬥開始：%d";
DUEL_OUTOFBOUNDS_TIMER = "已遠離決鬥區域，在%d%s內你將被判定戰敗。";
DUEL_REQUESTED = "%s向你提出決鬥的要求。";
DUEL_WINNER_KNOCKOUT = "%1$s在決鬥中戰勝了%2$s";
DUEL_WINNER_RETREAT = "%2$s在決鬥中輸給了%1$s";
DUNGEONS = "地城";
DUNGEONS_BUTTON = "隊伍搜尋器";
DUNGEON_BONUS_VALOR = "有些地城會獎勵額外的勇氣點數。";
DUNGEON_COMPLETED = "地城完成！";
DUNGEON_DIFFICULTY = "地城難度";
DUNGEON_DIFFICULTY1 = "5人";
DUNGEON_DIFFICULTY2 = "5人（英雄模式）";
DUNGEON_DIFFICULTY3 = "史詩（未使用）";
DUNGEON_DIFFICULTY_5PLAYER = "5人";
DUNGEON_DIFFICULTY_5PLAYER_HEROIC = "5人（英雄模式）";
DUNGEON_DIFFICULTY_BANNER_TOOLTIP = "%s難度";
DUNGEON_DIFFICULTY_BANNER_TOOLTIP_PLAYER_COUNT = "%d/%d玩家";
DUNGEON_ENCOUNTER_DEFEATED = "擊殺";
DUNGEON_FLOOR_ABYSSALMAWSHAMANACQUISITION1 = "深淵大廳";
DUNGEON_FLOOR_ABYSSALMAWSHAMANACQUISITION2 = "奈普圖隆王座";
DUNGEON_FLOOR_AHNKAHET1 = "安卡罕特";
DUNGEON_FLOOR_AHNQIRAJ1 = "蟲巢地穴";
DUNGEON_FLOOR_AHNQIRAJ2 = "神廟大門";
DUNGEON_FLOOR_AHNQIRAJ3 = "克蘇恩穹殿";
DUNGEON_FLOOR_ANCIENTMOGUCRYPT1 = "墓穴上層";
DUNGEON_FLOOR_ANCIENTMOGUCRYPT2 = "墓穴深處";
DUNGEON_FLOOR_ARGUSCORE5 = "上層甲板";
DUNGEON_FLOOR_ARGUSCORE6 = "下層甲板";
DUNGEON_FLOOR_ARGUSMACAREE3 = "上層甲板";
DUNGEON_FLOOR_ARGUSMACAREE4 = "下層甲板";
DUNGEON_FLOOR_ARGUSRAID0 = "聖光止境";
DUNGEON_FLOOR_ARGUSRAID1 = "燃燒軍團之視";
DUNGEON_FLOOR_ARGUSRAID10 = "上層甲板";
DUNGEON_FLOOR_ARGUSRAID11 = "下層甲板";
DUNGEON_FLOOR_ARGUSRAID2 = "無縛之境大廳";
DUNGEON_FLOOR_ARGUSRAID3 = "伊露尼亞";
DUNGEON_FLOOR_ARGUSRAID4 = "伊拉莉安聖所";
DUNGEON_FLOOR_ARGUSRAID5 = "排氣口";
DUNGEON_FLOOR_ARGUSRAID6 = "燃燒王座";
DUNGEON_FLOOR_ARGUSRAID7 = "苦痛之廳";
DUNGEON_FLOOR_ARGUSRAID8 = "世界之魂";
DUNGEON_FLOOR_ARGUSRAID9 = "萬神殿寶座";
DUNGEON_FLOOR_ARGUSSURFACE1 = "上層甲板";
DUNGEON_FLOOR_ARGUSSURFACE2 = "下層甲板";
DUNGEON_FLOOR_ARTIFACTBREWMASTERSCENARIO1 = "玉蛟寺";
DUNGEON_FLOOR_ARTIFACTBREWMASTERSCENARIO2 = "藏卷閣";
DUNGEON_FLOOR_ARTIFACTSUBTLETYROGUEACQUISITION1 = "城塞上層";
DUNGEON_FLOOR_ARTIFACTSUBTLETYROGUEACQUISITION2 = "城塞下層";
DUNGEON_FLOOR_AUCHENAICRYPTS1 = "來世大廳";
DUNGEON_FLOOR_AUCHENAICRYPTS2 = "靈魂大橋";
DUNGEON_FLOOR_AZJOLNERUB1 = "孵育之淵";
DUNGEON_FLOOR_AZJOLNERUB2 = "哈卓諾克斯之巢";
DUNGEON_FLOOR_AZJOLNERUB3 = "鑲飾之門";
DUNGEON_FLOOR_AZUREMYSTISLE2 = "海潮洞穴";
DUNGEON_FLOOR_AZUREMYSTISLE3 = "靜松要塞";
DUNGEON_FLOOR_BADLANDS18 = "奧達曼入口";
DUNGEON_FLOOR_BARADINHOLD1 = "巴拉丁堡";
DUNGEON_FLOOR_BARRENS20 = "哀嚎洞穴入口";
DUNGEON_FLOOR_BLACKFATHOMDEEPS1 = "阿斯卡之池";
DUNGEON_FLOOR_BLACKFATHOMDEEPS2 = "月光神殿密室";
DUNGEON_FLOOR_BLACKFATHOMDEEPS3 = "遺忘之池";
DUNGEON_FLOOR_BLACKROCKCAVERNS1 = "焚化之廳";
DUNGEON_FLOOR_BLACKROCKCAVERNS2 = "暮光熔爐";
DUNGEON_FLOOR_BLACKROCKDEPTHS1 = "禁閉室";
DUNGEON_FLOOR_BLACKROCKDEPTHS2 = "影爐城";
DUNGEON_FLOOR_BLACKROCKSPIRE1 = "塔薩洛爾";
DUNGEON_FLOOR_BLACKROCKSPIRE2 = "蛛網隧道";
DUNGEON_FLOOR_BLACKROCKSPIRE3 = "霍德瑪爾城";
DUNGEON_FLOOR_BLACKROCKSPIRE4 = "黑手大廳";
DUNGEON_FLOOR_BLACKROCKSPIRE5 = "哈雷肯之巢";
DUNGEON_FLOOR_BLACKROCKSPIRE6 = "戰鬥之廳";
DUNGEON_FLOOR_BLACKROCKTRAINDEPOTDUNGEON1 = "地鐵站";
DUNGEON_FLOOR_BLACKROCKTRAINDEPOTDUNGEON2 = "椽梁";
DUNGEON_FLOOR_BLACKROCKTRAINDEPOTDUNGEON3 = "後方的車廂";
DUNGEON_FLOOR_BLACKROCKTRAINDEPOTDUNGEON4 = "前方的車廂";
DUNGEON_FLOOR_BLACKROOKHOLDDUNGEON1 = "玄鴉墓室";
DUNGEON_FLOOR_BLACKROOKHOLDDUNGEON2 = "大廳";
DUNGEON_FLOOR_BLACKROOKHOLDDUNGEON3 = "玄鴉堡據點";
DUNGEON_FLOOR_BLACKROOKHOLDDUNGEON4 = "鴉棲高台";
DUNGEON_FLOOR_BLACKROOKHOLDDUNGEON5 = "玄鴉堡主廳";
DUNGEON_FLOOR_BLACKROOKHOLDDUNGEON6 = "玄鴉之頂";
DUNGEON_FLOOR_BLACKTEMPLE0 = "伊利達瑞訓練場";
DUNGEON_FLOOR_BLACKTEMPLE1 = "卡拉伯爾下水道";
DUNGEON_FLOOR_BLACKTEMPLE2 = "暗影聖堂";
DUNGEON_FLOOR_BLACKTEMPLE3 = "苦痛大廳";
DUNGEON_FLOOR_BLACKTEMPLE4 = "血魔禁地";
DUNGEON_FLOOR_BLACKTEMPLE5 = "凡慾邪窟";
DUNGEON_FLOOR_BLACKTEMPLE6 = "指揮之廳";
DUNGEON_FLOOR_BLACKTEMPLE7 = "神廟頂層";
DUNGEON_FLOOR_BLACKTEMPLESCENARIO0 = "伊利達瑞訓練場";
DUNGEON_FLOOR_BLACKTEMPLESCENARIO1 = "卡拉伯爾下水道";
DUNGEON_FLOOR_BLACKTEMPLESCENARIO2 = "暗影聖堂";
DUNGEON_FLOOR_BLACKTEMPLESCENARIO3 = "苦痛大廳";
DUNGEON_FLOOR_BLACKTEMPLESCENARIO4 = "血魔禁地";
DUNGEON_FLOOR_BLACKTEMPLESCENARIO5 = "凡慾邪窟";
DUNGEON_FLOOR_BLACKTEMPLESCENARIO6 = "指揮之廳";
DUNGEON_FLOOR_BLACKTEMPLESCENARIO7 = "神廟頂層";
DUNGEON_FLOOR_BLACKWINGDESCENT1 = "破碎之廳";
DUNGEON_FLOOR_BLACKWINGDESCENT2 = "暗影之焰穹殿";
DUNGEON_FLOOR_BLACKWINGLAIR1 = "龍喉兵營";
DUNGEON_FLOOR_BLACKWINGLAIR2 = "征戰大廳";
DUNGEON_FLOOR_BLACKWINGLAIR3 = "赤紅實驗室";
DUNGEON_FLOOR_BLACKWINGLAIR4 = "奈法利安的巢穴";
DUNGEON_FLOOR_BREWMASTERSCENARIO010 = "閃電淡啤酒";
DUNGEON_FLOOR_BREWMASTERSCENARIO011 = "雷電佳釀";
DUNGEON_FLOOR_BREWMASTERSCENARIO030 = "仰加印古";
DUNGEON_FLOOR_BREWMASTERSCENARIO031 = "大海灘釀酒攻擊";
DUNGEON_FLOOR_BROKENSHORE1 = "亞榭洛之心";
DUNGEON_FLOOR_BROKENSHORE2 = "指揮大廳";
DUNGEON_FLOOR_BURNINGSTEPPES14 = "黑石塔";
DUNGEON_FLOOR_BURNINGSTEPPES15 = "黑石洞穴";
DUNGEON_FLOOR_BURNINGSTEPPES16 = "黑石深淵";
DUNGEON_FLOOR_CITYOFGOLD1 = "阿塔達薩";
DUNGEON_FLOOR_CITYOFGOLD2 = "獻祭陵園";
DUNGEON_FLOOR_COILFANGRESERVOIR1 = "毒蛇神殿洞穴";
DUNGEON_FLOOR_COLDRIDGEVALLEY9 = "霜鬃小屋";
DUNGEON_FLOOR_COTHILLSBRADFOOTHILLS1 = "希爾斯布萊德丘陵舊址";
DUNGEON_FLOOR_COTMOUNTHYJAL1 = "海加爾山之戰";
DUNGEON_FLOOR_COTSTRATHOLME0 = "斯坦索姆之路";
DUNGEON_FLOOR_COTSTRATHOLME1 = "斯坦索姆城";
DUNGEON_FLOOR_COTTHEBLACKMORASS1 = "黑色沼澤";
DUNGEON_FLOOR_DALARAN1 = "達拉然城";
DUNGEON_FLOOR_DALARAN2 = "城底區";
DUNGEON_FLOOR_DALARAN7010 = "達拉然";
DUNGEON_FLOOR_DALARAN7011 = "城底區";
DUNGEON_FLOOR_DALARAN7012 = "艾格文的陳列室";
DUNGEON_FLOOR_DALARAN704 = "潛影之廳";
DUNGEON_FLOOR_DALARANCITY1 = "達拉然城";
DUNGEON_FLOOR_DALARANCITY2 = "城底區";
DUNGEON_FLOOR_DEADWINDPASS23 = "塔主地窖";
DUNGEON_FLOOR_DEADWINDPASS24 = "地窖底層";
DUNGEON_FLOOR_DEATHKNELLSTART12 = "夜行蜘蛛洞穴";
DUNGEON_FLOOR_DEEPRUNTRAM1 = "礦道地鐵";
DUNGEON_FLOOR_DEEPRUNTRAM2 = "畢茲摩鬥陣俱樂部";
DUNGEON_FLOOR_DEMONHUNTERORDERHALLTERRAIN0 = "馬爾頓，碎裂深淵";
DUNGEON_FLOOR_DEMONHUNTERORDERHALLTERRAIN1 = "指揮中心上層";
DUNGEON_FLOOR_DEMONHUNTERORDERHALLTERRAIN2 = "指揮中心下層";
DUNGEON_FLOOR_DESOLACE21 = "邪惡洞穴";
DUNGEON_FLOOR_DESOLACE22 = "毒菇洞穴";
DUNGEON_FLOOR_DIREMAUL1 = "戈多克平民區";
DUNGEON_FLOOR_DIREMAUL2 = "中心花園";
DUNGEON_FLOOR_DIREMAUL3 = "精靈貴族庭院";
DUNGEON_FLOOR_DIREMAUL4 = "伊莫塔爾的牢籠";
DUNGEON_FLOOR_DIREMAUL5 = "扭木廣場";
DUNGEON_FLOOR_DIREMAUL6 = "艾德雷斯神殿";
DUNGEON_FLOOR_DRAGONBLIGHTCHROMIESCENARIO0 = "龍骨荒野";
DUNGEON_FLOOR_DRAGONBLIGHTCHROMIESCENARIO1 = "黑曜龍殿";
DUNGEON_FLOOR_DRAGONBLIGHTCHROMIESCENARIO2 = "安多哈爾";
DUNGEON_FLOOR_DRAGONBLIGHTCHROMIESCENARIO3 = "海加爾山";
DUNGEON_FLOOR_DRAGONBLIGHTCHROMIESCENARIO4 = "永恆之井";
DUNGEON_FLOOR_DRAGONBLIGHTCHROMIESCENARIO5 = "斯坦索姆";
DUNGEON_FLOOR_DRAGONSOUL0 = "龍骨荒野";
DUNGEON_FLOOR_DRAGONSOUL1 = "苟拉斯之顎";
DUNGEON_FLOOR_DRAGONSOUL2 = "鬚瑪之顎";
DUNGEON_FLOOR_DRAGONSOUL3 = "永恆之眼";
DUNGEON_FLOOR_DRAGONSOUL4 = "天火號飛船";
DUNGEON_FLOOR_DRAGONSOUL5 = "死亡之翼的脊椎";
DUNGEON_FLOOR_DRAGONSOUL6 = "大漩渦";
DUNGEON_FLOOR_DRAKTHARONKEEP1 = "德拉克薩隆門廊";
DUNGEON_FLOOR_DRAKTHARONKEEP2 = "德拉克薩隆瞰臺";
DUNGEON_FLOOR_DUNMOROGH10 = "諾姆瑞根";
DUNGEON_FLOOR_DUNMOROGH11 = "古博拉採掘場";
DUNGEON_FLOOR_DUNMOROGH6 = "寒脊山小徑";
DUNGEON_FLOOR_DUNMOROGH7 = "灰色洞穴";
DUNGEON_FLOOR_DUROTAR10 = "提拉加德城堡";
DUNGEON_FLOOR_DUROTAR11 = "大廳";
DUNGEON_FLOOR_DUROTAR12 = "骷髏石";
DUNGEON_FLOOR_DUROTAR19 = "塵風洞穴";
DUNGEON_FLOOR_DUROTAR8 = "燃刃集會所";
DUNGEON_FLOOR_EASTTEMPLE1 = "玉蛟寺";
DUNGEON_FLOOR_EASTTEMPLE2 = "藏卷閣";
DUNGEON_FLOOR_ECHOISLESSTART9 = "惡鱗山洞";
DUNGEON_FLOOR_ELWYNN1 = "法戈第礦坑";
DUNGEON_FLOOR_ELWYNN2 = "礦坑下層";
DUNGEON_FLOOR_ELWYNN9 = "玉石礦坑";
DUNGEON_FLOOR_ENDTIME0 = "時光入口";
DUNGEON_FLOOR_ENDTIME1 = "蒼藍龍殿";
DUNGEON_FLOOR_ENDTIME2 = "晶紅龍殿";
DUNGEON_FLOOR_ENDTIME3 = "黑曜龍殿";
DUNGEON_FLOOR_ENDTIME4 = "翡翠龍殿";
DUNGEON_FLOOR_ENDTIME5 = "青銅龍殿";
DUNGEON_FLOOR_FIRELANDS0 = "火源之界";
DUNGEON_FLOOR_FIRELANDS1 = "焚焰鐵砧";
DUNGEON_FLOOR_FIRELANDS2 = "薩弗隆要塞";
DUNGEON_FLOOR_FOUNDRYRAID1 = "黑熔爐";
DUNGEON_FLOOR_FOUNDRYRAID2 = "熔渣處理場";
DUNGEON_FLOOR_FOUNDRYRAID3 = "工坊";
DUNGEON_FLOOR_FOUNDRYRAID4 = "鋼鐵集貨區";
DUNGEON_FLOOR_FOUNDRYRAID5 = "大爐缸";
DUNGEON_FLOOR_FROSTFIRERIDGE1 = "劍刃堡壘";
DUNGEON_FLOOR_FROSTFIRERIDGE2 = "劍刃庭院";
DUNGEON_FLOOR_FROSTFIRERIDGE3 = "劍刃王座";
DUNGEON_FLOOR_FROSTFIRERIDGE4 = "煤污礦坑";
DUNGEON_FLOOR_FROSTFIRERIDGE6 = "格羅姆加";
DUNGEON_FLOOR_FROSTFIRERIDGE7 = "葛魯洛克的洞穴";
DUNGEON_FLOOR_FROSTFIRERIDGE8 = "葛魯洛克巢穴";
DUNGEON_FLOOR_FROSTFIRERIDGE9 = "落雪秘境";
DUNGEON_FLOOR_GHOSTLANDS1 = "阿曼尼地下墓穴";
DUNGEON_FLOOR_GILNEAS2 = "第一層";
DUNGEON_FLOOR_GILNEAS3 = "上層";
DUNGEON_FLOOR_GILNEAS_TERRAIN11 = "燼石礦坑";
DUNGEON_FLOOR_GILNEAS_TERRAIN12 = "第一層";
DUNGEON_FLOOR_GILNEAS_TERRAIN13 = "上層";
DUNGEON_FLOOR_GILNEAS_TERRAIN22 = "第一層";
DUNGEON_FLOOR_GILNEAS_TERRAIN23 = "上層";
DUNGEON_FLOOR_GNOMEREGAN1 = "齒輪大廳";
DUNGEON_FLOOR_GNOMEREGAN2 = "宿舍";
DUNGEON_FLOOR_GNOMEREGAN3 = "發射台";
DUNGEON_FLOOR_GNOMEREGAN4 = "技工議會";
DUNGEON_FLOOR_GORGROND16 = "茉艾拉堡壘";
DUNGEON_FLOOR_GORGROND17 = "軍械庫";
DUNGEON_FLOOR_GORGROND18 = "怒之裂口";
DUNGEON_FLOOR_GORGROND19 = "狂怒之心";
DUNGEON_FLOOR_GORGROND20 = "峭羽爐口";
DUNGEON_FLOOR_GORGROND21 = "峭羽深淵";
DUNGEON_FLOOR_GRIMBATOL1 = "格瑞姆巴托";
DUNGEON_FLOOR_GRUULSLAIR1 = "戈魯爾之巢";
DUNGEON_FLOOR_GUNDRAK1 = "剛德拉克";
DUNGEON_FLOOR_HALLSOFLIGHTNING1 = "不屈要塞";
DUNGEON_FLOOR_HALLSOFLIGHTNING2 = "造物者步道";
DUNGEON_FLOOR_HALLSOFORIGINATION1 = "聖光地窖";
DUNGEON_FLOOR_HALLSOFORIGINATION2 = "地怒者之墓";
DUNGEON_FLOOR_HALLSOFORIGINATION3 = "四王座";
DUNGEON_FLOOR_HALLSOFREFLECTION1 = "倒影大廳";
DUNGEON_FLOOR_HALLSOFVALOR0 = "永獵之原";
DUNGEON_FLOOR_HALLSOFVALOR1 = "至高之門";
DUNGEON_FLOOR_HALLSOFVALOR2 = "英靈殿";
DUNGEON_FLOOR_HEARTOFFEAR1 = "聖言殿";
DUNGEON_FLOOR_HEARTOFFEAR2 = "恐懼之心";
DUNGEON_FLOOR_HELHEIMDUNGEONDOCK0 = "獄喉山崖";
DUNGEON_FLOOR_HELHEIMDUNGEONDOCK1 = "船艙";
DUNGEON_FLOOR_HELHEIMDUNGEONDOCK2 = "奈格法號";
DUNGEON_FLOOR_HELHEIMRAID0 = "豪斯特沃";
DUNGEON_FLOOR_HELHEIMRAID1 = "勇氣試煉";
DUNGEON_FLOOR_HELHEIMRAID2 = "黑爾海姆";
DUNGEON_FLOOR_HELLFIRERAID0 = "鋼鐵壁壘";
DUNGEON_FLOOR_HELLFIRERAID1 = "地獄火前廳";
DUNGEON_FLOOR_HELLFIRERAID2 = "地獄火通道";
DUNGEON_FLOOR_HELLFIRERAID3 = "瑪諾洛斯之池";
DUNGEON_FLOOR_HELLFIRERAID4 = "血之廷";
DUNGEON_FLOOR_HELLFIRERAID5 = "葛羅瑪許刑房";
DUNGEON_FLOOR_HELLFIRERAID6 = "魔能裂口";
DUNGEON_FLOOR_HELLFIRERAID7 = "薩格萊會堂";
DUNGEON_FLOOR_HELLFIRERAID8 = "毀滅者高臺";
DUNGEON_FLOOR_HELLFIRERAID9 = "黑門";
DUNGEON_FLOOR_HELLFIRERAMPARTS1 = "地獄火壁壘";
DUNGEON_FLOOR_HIGHMAULRAID0 = "勝者之路";
DUNGEON_FLOOR_HIGHMAULRAID1 = "鬥士之眠";
DUNGEON_FLOOR_HIGHMAULRAID2 = "大競技場";
DUNGEON_FLOOR_HIGHMAULRAID3 = "廢棄之室";
DUNGEON_FLOOR_HIGHMAULRAID4 = "統治者之臺";
DUNGEON_FLOOR_HIGHMAULRAID5 = "統治者王座";
DUNGEON_FLOOR_HIGHMOUNTAIN20 = "活泉洞穴下層";
DUNGEON_FLOOR_HIGHMOUNTAIN21 = "活泉洞穴上層";
DUNGEON_FLOOR_HOUROFTWILIGHT0 = "暮光之時";
DUNGEON_FLOOR_HOUROFTWILIGHT1 = "龍眠神殿";
DUNGEON_FLOOR_ICECROWNCITADEL1 = "城塞下層";
DUNGEON_FLOOR_ICECROWNCITADEL2 = "骸顱壁壘";
DUNGEON_FLOOR_ICECROWNCITADEL3 = "死亡使者高臺";
DUNGEON_FLOOR_ICECROWNCITADEL4 = "冰霜之后巢穴";
DUNGEON_FLOOR_ICECROWNCITADEL5 = "城塞上層";
DUNGEON_FLOOR_ICECROWNCITADEL6 = "皇家區";
DUNGEON_FLOOR_ICECROWNCITADEL7 = "冰封王座";
DUNGEON_FLOOR_ICECROWNCITADEL8 = "霜之哀傷";
DUNGEON_FLOOR_ICECROWNCITADELDEATHKNIGHT1 = "亞榭洛上層";
DUNGEON_FLOOR_ICECROWNCITADELDEATHKNIGHT2 = "亞榭洛下層";
DUNGEON_FLOOR_ICECROWNCITADELDEATHKNIGHT3 = "冰冠城塞";
DUNGEON_FLOOR_ICECROWNCITADELDEATHKNIGHT4 = "冰封王座";
DUNGEON_FLOOR_ISLEOFTHETHUNDERKING1 = "幽魂礦脈";
DUNGEON_FLOOR_ISLEOFTHETHUNDERKING2 = "天驕寶庫";
DUNGEON_FLOOR_KARAZHAN1 = "佣人區";
DUNGEON_FLOOR_KARAZHAN10 = "守護者圖書館";
DUNGEON_FLOOR_KARAZHAN11 = "帝祠";
DUNGEON_FLOOR_KARAZHAN12 = "圖書館上層";
DUNGEON_FLOOR_KARAZHAN13 = "天文觀測台";
DUNGEON_FLOOR_KARAZHAN14 = "投機者大廳";
DUNGEON_FLOOR_KARAZHAN15 = "麥迪文的房間";
DUNGEON_FLOOR_KARAZHAN16 = "能源站";
DUNGEON_FLOOR_KARAZHAN17 = "虛空空間";
DUNGEON_FLOOR_KARAZHAN2 = "獸欄上層";
DUNGEON_FLOOR_KARAZHAN3 = "宴會大廳";
DUNGEON_FLOOR_KARAZHAN4 = "客房";
DUNGEON_FLOOR_KARAZHAN5 = "歌劇大廳露臺";
DUNGEON_FLOOR_KARAZHAN6 = "塔主露臺";
DUNGEON_FLOOR_KARAZHAN7 = "破碎樓梯下層";
DUNGEON_FLOOR_KARAZHAN8 = "破碎樓梯上層";
DUNGEON_FLOOR_KARAZHAN9 = "展示廳";
DUNGEON_FLOOR_KARAZHANSCENARIO1 = "佣人區";
DUNGEON_FLOOR_KARAZHANSCENARIO2 = "舞會大廳";
DUNGEON_FLOOR_KARAZHANSCENARIO3 = "歌劇大廳";
DUNGEON_FLOOR_KARAZHANSCENARIO4 = "守護者圖書館";
DUNGEON_FLOOR_KEZAN5 = "卡迦石金礦";
DUNGEON_FLOOR_KEZAN6 = "卡迦石銀礦";
DUNGEON_FLOOR_KEZAN7 = "卡迦石銅礦";
DUNGEON_FLOOR_KRASARANG1 = "聯盟挖掘場";
DUNGEON_FLOOR_KRASARANG2 = "歐古戴遺跡";
DUNGEON_FLOOR_KRASARANG3 = "聖匣入侵";
DUNGEON_FLOOR_KRASARANG_TERRAIN11 = "探險者協會總部";
DUNGEON_FLOOR_KRASARANG_TERRAIN12 = "歐古戴遺跡";
DUNGEON_FLOOR_KRASARANG_TERRAIN13 = "聖匣入侵";
DUNGEON_FLOOR_KUNLAIPASSSCENARIO0 = "酒月節";
DUNGEON_FLOOR_KUNLAIPASSSCENARIO1 = "酒月節";
DUNGEON_FLOOR_KUNLAISUMMIT11 = "上層";
DUNGEON_FLOOR_KUNLAISUMMIT12 = "下層";
DUNGEON_FLOOR_KUNLAISUMMIT17 = "征服者之墓";
DUNGEON_FLOOR_KUNLAISUMMIT20 = "考倫廢墟";
DUNGEON_FLOOR_KUNLAISUMMIT21 = "考倫墓穴";
DUNGEON_FLOOR_KUNLAISUMMITSCENARIO0 = "寂靜峰";
DUNGEON_FLOOR_KUNLAISUMMITSCENARIO1 = "寂靜峰";
DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON1 = "佣人區";
DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON10 = "守護者圖書館";
DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON11 = "圖書館底層";
DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON12 = "圖書館上層";
DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON13 = "棋戲大廳";
DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON14 = "虛空空間";
DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON2 = "獸欄上層";
DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON3 = "宴會大廳";
DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON4 = "客房";
DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON5 = "歌劇大廳露臺";
DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON6 = "塔主露臺";
DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON7 = "破碎樓梯下層";
DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON8 = "破碎樓梯上層";
DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON9 = "展示廳";
DUNGEON_FLOOR_LIGHTFORGEDVINDICAAR1 = "上層甲板";
DUNGEON_FLOOR_LIGHTFORGEDVINDICAAR2 = "下層甲板";
DUNGEON_FLOOR_LOSTCITYOFTOLVIR1 = "托維爾的失落之城";
DUNGEON_FLOOR_MAGECAMPAIGNTHEOCULUS1 = "化合之環";
DUNGEON_FLOOR_MAGECAMPAIGNTHEOCULUS2 = "轉化之環";
DUNGEON_FLOOR_MAGECAMPAIGNTHEOCULUS3 = "加速之環";
DUNGEON_FLOOR_MAGECAMPAIGNTHEOCULUS4 = "變化之環";
DUNGEON_FLOOR_MAGECLASSSHRINE1 = "守護者殿堂";
DUNGEON_FLOOR_MAGECLASSSHRINE2 = "守護者圖書館";
DUNGEON_FLOOR_MAGISTERSTERRACE1 = "大博學者的庇護所";
DUNGEON_FLOOR_MAGISTERSTERRACE2 = "觀測之地";
DUNGEON_FLOOR_MAGTHERIDONSLAIR1 = "瑪瑟里頓的巢穴";
DUNGEON_FLOOR_MANATOMBS1 = "法力墓地";
DUNGEON_FLOOR_MARAUDON1 = "瑪拉頓的洞穴";
DUNGEON_FLOOR_MARAUDON2 = "札爾塔之墓";
DUNGEON_FLOOR_MARDUMTHESHATTEREDABYSS2 = "靈魂引擎下層";
DUNGEON_FLOOR_MARDUMTHESHATTEREDABYSS3 = "靈魂引擎上層";
DUNGEON_FLOOR_MOGUSHANPALACE1 = "赤紅議事堂";
DUNGEON_FLOOR_MOGUSHANPALACE2 = "古代諸王墓穴";
DUNGEON_FLOOR_MOGUSHANPALACE3 = "古代征服者王座";
DUNGEON_FLOOR_MOGUSHANVAULTS1 = "征服者之座";
DUNGEON_FLOOR_MOGUSHANVAULTS2 = "帝祠";
DUNGEON_FLOOR_MOGUSHANVAULTS3 = "無盡熔爐";
DUNGEON_FLOOR_MOLTENCORE1 = "熔火之心";
DUNGEON_FLOOR_MULGORE6 = "白鬃石";
DUNGEON_FLOOR_MULGORE7 = "風險投資公司礦坑";
DUNGEON_FLOOR_NAGRANDDRAENOR10 = "大師之穴";
DUNGEON_FLOOR_NAGRANDDRAENOR11 = "石壁峽谷";
DUNGEON_FLOOR_NAGRANDDRAENOR12 = "蒼白地穴";
DUNGEON_FLOOR_NAXXRAMAS1 = "傀儡區";
DUNGEON_FLOOR_NAXXRAMAS2 = "蜘蛛區";
DUNGEON_FLOOR_NAXXRAMAS3 = "軍事區";
DUNGEON_FLOOR_NAXXRAMAS4 = "瘟疫區";
DUNGEON_FLOOR_NAXXRAMAS5 = "亡域下層";
DUNGEON_FLOOR_NAXXRAMAS6 = "亡域上層";
DUNGEON_FLOOR_NEWTINKERTOWN8 = "霜鬃要塞";
DUNGEON_FLOOR_NEXUS801 = "變化之環";
DUNGEON_FLOOR_NEXUS802 = "加速之環";
DUNGEON_FLOOR_NEXUS803 = "轉化之環";
DUNGEON_FLOOR_NEXUS804 = "化合之環";
DUNGEON_FLOOR_NIGHTMARERAID1 = "腐化巢穴";
DUNGEON_FLOOR_NIGHTMARERAID10 = "灰白之丘";
DUNGEON_FLOOR_NIGHTMARERAID11 = "月光林地";
DUNGEON_FLOOR_NIGHTMARERAID12 = "艾恩裂隙";
DUNGEON_FLOOR_NIGHTMARERAID13 = "翡翠夢境";
DUNGEON_FLOOR_NIGHTMARERAID2 = "夢魘核心";
DUNGEON_FLOOR_NIGHTMARERAID3 = "莫高雷";
DUNGEON_FLOOR_NIGHTMARERAID4 = "安戈洛環形山";
DUNGEON_FLOOR_NIGHTMARERAID5 = "翡翠夢魘";
DUNGEON_FLOOR_NIGHTMARERAID6 = "梣谷";
DUNGEON_FLOOR_NIGHTMARERAID7 = "辛特蘭";
DUNGEON_FLOOR_NIGHTMARERAID8 = "暮色森林";
DUNGEON_FLOOR_NIGHTMARERAID9 = "菲拉斯";
DUNGEON_FLOOR_NORTHSHIRE3 = "回音山礦坑";
DUNGEON_FLOOR_ONYXIASLAIR1 = "奧妮克希亞的巢穴";
DUNGEON_FLOOR_OONAKAGU16 = "烏納卡古";
DUNGEON_FLOOR_ORGRIMMAR0 = "奧格瑪";
DUNGEON_FLOOR_ORGRIMMAR1 = "暗影裂口";
DUNGEON_FLOOR_ORGRIMMARRAID0 = "殤之谷";
DUNGEON_FLOOR_ORGRIMMARRAID1 = "力量之池";
DUNGEON_FLOOR_ORGRIMMARRAID10 = "聖螳大殿";
DUNGEON_FLOOR_ORGRIMMARRAID11 = "聖殿內廳";
DUNGEON_FLOOR_ORGRIMMARRAID12 = "豐泉台";
DUNGEON_FLOOR_ORGRIMMARRAID13 = "玉蛟寺";
DUNGEON_FLOOR_ORGRIMMARRAID14 = "紅鶴寺";
DUNGEON_FLOOR_ORGRIMMARRAID2 = "亞煞拉懼穹殿";
DUNGEON_FLOOR_ORGRIMMARRAID3 = "奧格瑪的正門";
DUNGEON_FLOOR_ORGRIMMARRAID4 = "力量谷";
DUNGEON_FLOOR_ORGRIMMARRAID5 = "暗影裂口";
DUNGEON_FLOOR_ORGRIMMARRAID6 = "傾落絕地";
DUNGEON_FLOOR_ORGRIMMARRAID7 = "柯爾克隆兵營";
DUNGEON_FLOOR_ORGRIMMARRAID8 = "獸欄";
DUNGEON_FLOOR_ORGRIMMARRAID9 = "攻城器工坊";
DUNGEON_FLOOR_OVERGROWNOUTPOST0 = "繁茂草林";
DUNGEON_FLOOR_OVERGROWNOUTPOST1 = "瞭望台";
DUNGEON_FLOOR_PITOFSARON1 = "薩倫之淵";
DUNGEON_FLOOR_PROVINGGROUNDS1 = "殲滅競技場";
DUNGEON_FLOOR_RAGEFIRE1 = "怒焰裂谷";
DUNGEON_FLOOR_RAZORFENDOWNS1 = "剃刀高地";
DUNGEON_FLOOR_RAZORFENKRAUL1 = "剃刀沼澤";
DUNGEON_FLOOR_RUINSOFAHNQIRAJ1 = "安其拉廢墟";
DUNGEON_FLOOR_SCARLETCATHEDRAL1 = "孤寂迴廊";
DUNGEON_FLOOR_SCARLETCATHEDRAL2 = "十字軍禮拜堂";
DUNGEON_FLOOR_SCARLETHALLS1 = "訓練場";
DUNGEON_FLOOR_SCARLETHALLS2 = "圖書館";
DUNGEON_FLOOR_SCARLETMONASTERYDK1 = "孤寂迴廊";
DUNGEON_FLOOR_SCARLETMONASTERYDK2 = "十字軍禮拜堂";
DUNGEON_FLOOR_SCHOLOMANCE1 = "聖骨室";
DUNGEON_FLOOR_SCHOLOMANCE2 = "召喚之廳";
DUNGEON_FLOOR_SCHOLOMANCE3 = "書房上層";
DUNGEON_FLOOR_SCHOLOMANCE4 = "院長的書房";
DUNGEON_FLOOR_SEARINGGORGE14 = "黑石塔";
DUNGEON_FLOOR_SEARINGGORGE15 = "黑石洞穴";
DUNGEON_FLOOR_SEARINGGORGE16 = "黑石深淵";
DUNGEON_FLOOR_SETHEKKHALLS1 = "迷霧塞司克";
DUNGEON_FLOOR_SETHEKKHALLS2 = "悲傷大廳";
DUNGEON_FLOOR_SHADOWFANGKEEP1 = "庭院";
DUNGEON_FLOOR_SHADOWFANGKEEP2 = "餐廳";
DUNGEON_FLOOR_SHADOWFANGKEEP3 = "空穴之地";
DUNGEON_FLOOR_SHADOWFANGKEEP4 = "下層觀測所";
DUNGEON_FLOOR_SHADOWFANGKEEP5 = "上層觀測所";
DUNGEON_FLOOR_SHADOWFANGKEEP6 = "高佛雷領主的房間";
DUNGEON_FLOOR_SHADOWFANGKEEP7 = "巨牆步道";
DUNGEON_FLOOR_SHADOWGLEN2 = "影絲洞";
DUNGEON_FLOOR_SHADOWLABYRINTH1 = "暗影迷宮";
DUNGEON_FLOOR_SHADOWMOONDUNGEON1 = "先祖墓穴";
DUNGEON_FLOOR_SHADOWMOONDUNGEON2 = "暗影祭壇";
DUNGEON_FLOOR_SHADOWMOONDUNGEON3 = "真實之緣";
DUNGEON_FLOOR_SHADOWPANHIDEOUT0 = "影潘僧院";
DUNGEON_FLOOR_SHADOWPANHIDEOUT1 = "雲擊道場";
DUNGEON_FLOOR_SHADOWPANHIDEOUT2 = "雪迅道場";
DUNGEON_FLOOR_SHADOWPANHIDEOUT3 = "封印的房間";
DUNGEON_FLOOR_SIEGEOFNIUZAOTEMPLE0 = "前方攻擊營地";
DUNGEON_FLOOR_SIEGEOFNIUZAOTEMPLE1 = "中空樹";
DUNGEON_FLOOR_SIEGEOFNIUZAOTEMPLE2 = "上樹圈";
DUNGEON_FLOOR_SILITHUS13 = "暮光小徑";
DUNGEON_FLOOR_SKYWALL1 = "漩渦尖塔";
DUNGEON_FLOOR_SPIRESOFARAKDUNGEON1 = "山崁";
DUNGEON_FLOOR_SPIRESOFARAKDUNGEON2 = "巍峨峰";
DUNGEON_FLOOR_STORMSTOUTBREWERY1 = "榖物地窖";
DUNGEON_FLOOR_STORMSTOUTBREWERY2 = "風暴烈酒釀酒場";
DUNGEON_FLOOR_STORMSTOUTBREWERY3 = "巨大水車";
DUNGEON_FLOOR_STORMSTOUTBREWERY4 = "品酒室";
DUNGEON_FLOOR_STRATHOLME1 = "十字軍廣場";
DUNGEON_FLOOR_STRATHOLME2 = "街巷";
DUNGEON_FLOOR_STVDIAMONDMINEBG1 = "碎銀礦坑";
DUNGEON_FLOOR_SUNWELLPLATEAU0 = "太陽之井高地";
DUNGEON_FLOOR_SUNWELLPLATEAU1 = "日蝕神殿";
DUNGEON_FLOOR_SURAMAR1 = "菲阿多拉神殿";
DUNGEON_FLOOR_SURAMAR2 = "法拉納爾隧道";
DUNGEON_FLOOR_SURAMAR32 = "菲阿多拉神殿";
DUNGEON_FLOOR_SURAMAR33 = "法拉納爾隧道";
DUNGEON_FLOOR_SURAMAR41 = "法拉納爾隧道";
DUNGEON_FLOOR_SURAMAR42 = "法拉納爾隧道";
DUNGEON_FLOOR_SURAMARNOBLESDISTRICT0 = "眾星之廷";
DUNGEON_FLOOR_SURAMARNOBLESDISTRICT1 = "瑰寶莊園";
DUNGEON_FLOOR_SURAMARNOBLESDISTRICT2 = "陽台";
DUNGEON_FLOOR_SURAMARRAID1 = "夜井";
DUNGEON_FLOOR_SURAMARRAID2 = "深淵拱廊";
DUNGEON_FLOOR_SURAMARRAID3 = "暗夜堡";
DUNGEON_FLOOR_SURAMARRAID4 = "夏多雷露臺";
DUNGEON_FLOOR_SURAMARRAID5 = "隊長營區";
DUNGEON_FLOOR_SURAMARRAID6 = "星術師高台";
DUNGEON_FLOOR_SURAMARRAID7 = "暗夜之塔";
DUNGEON_FLOOR_SURAMARRAID8 = "艾莉珊德的房間";
DUNGEON_FLOOR_SURAMARRAID9 = "暗夜之泉";
DUNGEON_FLOOR_TALADOR13 = "聖光之墓";
DUNGEON_FLOOR_TALADOR14 = "靈魂之墓";
DUNGEON_FLOOR_TANARIS15 = "腐化之巢";
DUNGEON_FLOOR_TANARIS16 = "大裂口";
DUNGEON_FLOOR_TANARIS17 = "永恆隧道";
DUNGEON_FLOOR_TANARIS18 = "時光之穴";
DUNGEON_FLOOR_TELDRASSIL2 = "影絲洞";
DUNGEON_FLOOR_TELDRASSIL3 = "惡魔石";
DUNGEON_FLOOR_TELDRASSIL4 = "獸穴上層";
DUNGEON_FLOOR_TELDRASSIL5 = "下層獸穴";
DUNGEON_FLOOR_TEMPESTKEEP1 = "風暴核心";
DUNGEON_FLOOR_TERRACEOFENDLESSSPRING0 = "豐泉台";
DUNGEON_FLOOR_THEARCATRAZ1 = "靜滯區：提恩";
DUNGEON_FLOOR_THEARCATRAZ2 = "靜滯區：麥希莫斯";
DUNGEON_FLOOR_THEARCATRAZ3 = "阻礙中心";
DUNGEON_FLOOR_THEARGENTCOLISEUM1 = "銀白大競技場";
DUNGEON_FLOOR_THEARGENTCOLISEUM2 = "冰結深淵";
DUNGEON_FLOOR_THEBASTIONOFTWILIGHT1 = "暮光領區";
DUNGEON_FLOOR_THEBASTIONOFTWILIGHT2 = "天啟王座";
DUNGEON_FLOOR_THEBASTIONOFTWILIGHT3 = "暮光洞穴";
DUNGEON_FLOOR_THEBLOODFURNACE1 = "血熔爐";
DUNGEON_FLOOR_THEBOTANICA1 = "波塔尼卡";
DUNGEON_FLOOR_THEDEADMINES1 = "死亡礦坑";
DUNGEON_FLOOR_THEDEADMINES2 = "鐵甲灣";
DUNGEON_FLOOR_THEEYEOFETERNITY1 = "永恆之眼";
DUNGEON_FLOOR_THEFORGEOFSOULS1 = "眾魂熔爐";
DUNGEON_FLOOR_THEGREATWALL1 = "落陽關";
DUNGEON_FLOOR_THEGREATWALL2 = "城門哨塔";
DUNGEON_FLOOR_THEHIDDENPASS5 = "上古通道";
DUNGEON_FLOOR_THEJADEFOREST6 = "礦場上層";
DUNGEON_FLOOR_THEJADEFOREST7 = "礦場下層";
DUNGEON_FLOOR_THEJADEFORESTSCENARIO0 = "綠石村";
DUNGEON_FLOOR_THEJADEFORESTSCENARIO1 = "遭竊的酒";
DUNGEON_FLOOR_THELOSTISLES1 = "卡迦邁洞窟";
DUNGEON_FLOOR_THELOSTISLES2 = "火岩諾斯的巢穴";
DUNGEON_FLOOR_THELOSTISLES3 = "礦坑隧道";
DUNGEON_FLOOR_THELOSTISLES4 = "礦坑礦井";
DUNGEON_FLOOR_THEMECHANAR1 = "麥克納爾";
DUNGEON_FLOOR_THEMECHANAR2 = "運算室";
DUNGEON_FLOOR_THENEXUS1 = "奧核之心";
DUNGEON_FLOOR_THENEXUSLEGENDARY1 = "奧核之心";
DUNGEON_FLOOR_THEOBSIDIANSANCTUM1 = "黑曜聖所";
DUNGEON_FLOOR_THESHATTEREDHALLS1 = "破碎大廳";
DUNGEON_FLOOR_THESLAVEPENS1 = "奴隸監獄";
DUNGEON_FLOOR_THESTEAMVAULT1 = "蒸汽洞窟";
DUNGEON_FLOOR_THESTEAMVAULT2 = "冷卻池";
DUNGEON_FLOOR_THESTOCKADE1 = "暴風城監獄";
DUNGEON_FLOOR_THESTONECORE1 = "石岩之心";
DUNGEON_FLOOR_THETEMPLEOFATALHAKKAR1 = "阿塔哈卡神廟";
DUNGEON_FLOOR_THEUNDERBOG1 = "深幽泥沼";
DUNGEON_FLOOR_THRONEOFTHEFOURWINDS1 = "四風王座";
DUNGEON_FLOOR_THRONEOFTIDES1 = "深淵大廳";
DUNGEON_FLOOR_THRONEOFTIDES2 = "奈普圖隆王座";
DUNGEON_FLOOR_THUNDERKINGRAID1 = "廢棄的神像殿";
DUNGEON_FLOOR_THUNDERKINGRAID2 = "御尊試武場";
DUNGEON_FLOOR_THUNDERKINGRAID3 = "遺忘深淵";
DUNGEON_FLOOR_THUNDERKINGRAID4 = "稷坤的窩巢";
DUNGEON_FLOOR_THUNDERKINGRAID5 = "血肉塑形大廳";
DUNGEON_FLOOR_THUNDERKINGRAID6 = "王者大廳";
DUNGEON_FLOOR_THUNDERKINGRAID7 = "風暴之巔";
DUNGEON_FLOOR_THUNDERKINGRAID8 = "秘密牢房";
DUNGEON_FLOOR_TIMELESSISLE22 = "失落靈魂洞穴";
DUNGEON_FLOOR_TIRISFAL12 = "夜行蜘蛛洞穴";
DUNGEON_FLOOR_TIRISFAL13 = "血色修道院入口";
DUNGEON_FLOOR_TKARCATRAZSCENARIO1 = "靜滯區：提恩";
DUNGEON_FLOOR_TKARCATRAZSCENARIO2 = "靜滯區：麥希莫斯";
DUNGEON_FLOOR_TOLBARADWARLOCKSCENARIO0 = "托巴拉德";
DUNGEON_FLOOR_TOLBARADWARLOCKSCENARIO1 = "巴拉丁堡";
DUNGEON_FLOOR_TOMBOFSARGERASDUNGEON1 = "月之殿堂";
DUNGEON_FLOOR_TOMBOFSARGERASDUNGEON2 = "暮光森林";
DUNGEON_FLOOR_TOMBOFSARGERASDUNGEON3 = "翡翠圖書館";
DUNGEON_FLOOR_TOMBOFSARGERASDUNGEON4 = "神啟之徑";
DUNGEON_FLOOR_TOMBOFSARGERASDUNGEON5 = "伊露恩聖器室";
DUNGEON_FLOOR_TOMBRAID1 = "月之大廳";
DUNGEON_FLOOR_TOMBRAID2 = "深淵王座";
DUNGEON_FLOOR_TOMBRAID3 = "月之平臺";
DUNGEON_FLOOR_TOMBRAID4 = "守護者聖所";
DUNGEON_FLOOR_TOMBRAID5 = "化身密室";
DUNGEON_FLOOR_TOMBRAID6 = "魔化風暴缺口";
DUNGEON_FLOOR_TOMBRAID7 = "扭曲虛空";
DUNGEON_FLOOR_TYRIVESS0 = "突襲泰斐斯";
DUNGEON_FLOOR_TYRIVESS1 = "襲擊贊斐斯";
DUNGEON_FLOOR_ULDAMAN1 = "守衛者大廳";
DUNGEON_FLOOR_ULDAMAN2 = "卡茲格羅斯的王座";
DUNGEON_FLOOR_ULDUAR0 = "巨偉通道";
DUNGEON_FLOOR_ULDUAR1 = "奧杜亞前廳";
DUNGEON_FLOOR_ULDUAR2 = "奧杜亞內殿";
DUNGEON_FLOOR_ULDUAR3 = "尤格薩倫之獄";
DUNGEON_FLOOR_ULDUAR4 = "創思之廳";
DUNGEON_FLOOR_ULDUAR5 = "心靈之眼";
DUNGEON_FLOOR_ULDUAR771 = "石之大廳";
DUNGEON_FLOOR_ULDUARMAGNI1 = "奧杜亞前廳";
DUNGEON_FLOOR_ULDUARMAGNI2 = "創思之廳";
DUNGEON_FLOOR_ULDUARMAGNI3 = "觀察之環";
DUNGEON_FLOOR_UNGOROCRATER14 = "巨痕谷";
DUNGEON_FLOOR_UPPERBLACKROCKSPIRE1 = "龍塔大廳";
DUNGEON_FLOOR_UPPERBLACKROCKSPIRE2 = "孵化間";
DUNGEON_FLOOR_UPPERBLACKROCKSPIRE3 = "黑手大廳";
DUNGEON_FLOOR_UTGARDEKEEP1 = "尼約達準備工作";
DUNGEON_FLOOR_UTGARDEKEEP2 = "掠龍升梯";
DUNGEON_FLOOR_UTGARDEKEEP3 = "提爾露臺";
DUNGEON_FLOOR_UTGARDEPINNACLE1 = "俄巔下層";
DUNGEON_FLOOR_UTGARDEPINNACLE2 = "俄巔上層";
DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS1 = "新月大廳";
DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS18 = "郭萊院";
DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS19 = "蛟龍廳";
DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS2 = "帝國商貿所";
DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS3 = "帝王之階";
DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS4 = "帝國交易所";
DUNGEON_FLOOR_VALLEYOFPOWERSCENARIO0 = "科特魔古神廟";
DUNGEON_FLOOR_VALLEYOFPOWERSCENARIO1 = "科特魔古神廟";
DUNGEON_FLOOR_VALSHARAH14 = "眠者獸穴上層";
DUNGEON_FLOOR_VALSHARAH15 = "眠者獸穴下層";
DUNGEON_FLOOR_VAULTOFARCHAVON1 = "亞夏梵穹殿";
DUNGEON_FLOOR_VAULTOFTHEWARDENS1 = "看守者之廷";
DUNGEON_FLOOR_VAULTOFTHEWARDENS2 = "看守者鐵獄";
DUNGEON_FLOOR_VAULTOFTHEWARDENS3 = "背叛者牢獄";
DUNGEON_FLOOR_VAULTOFTHEWARDENSDH1 = "伊利達瑞牢房";
DUNGEON_FLOOR_VAULTOFTHEWARDENSDH2 = "看守者鐵獄";
DUNGEON_FLOOR_VAULTOFTHEWARDENSDH3 = "看守者之廷";
DUNGEON_FLOOR_VIOLETHOLD1 = "紫羅蘭堡";
DUNGEON_FLOOR_VOLJINSCENARIO0 = "隱藏通道";
DUNGEON_FLOOR_VOLJINSCENARIO1 = "上古通道";
DUNGEON_FLOOR_WAILINGCAVERNS1 = "哀嚎洞穴";
DUNGEON_FLOOR_WELLOFETERNITY = "永恆之井";
DUNGEON_FLOOR_WESTFALL17 = "死亡礦坑入口";
DUNGEON_FLOOR_WESTFALL4 = "金海岸礦坑";
DUNGEON_FLOOR_WESTFALL5 = "詹戈洛德礦坑";
DUNGEON_FLOOR_ZULAMAN1 = "祖阿曼";
DUNGEON_FLOOR_ZULFARRAK = "祖爾法拉克";
DUNGEON_FLOOR_ZULGURUB1 = "祖爾格拉布";
DUNGEON_GROUP_FOUND_TOOLTIP = "地城隊伍已組成。";
DUNGEON_MAP_PIN_FALLBACK_NAME = "地城";
DUNGEON_NAME_WITH_DIFFICULTY = "%1$s（%2$s）";
DUNGEON_POI_TOOLTIP_INSTRUCTION_LINE = "<右鍵點擊以開啟冒險指南>";
DUNGEON_SCORE = "傳奇鑰石分數";
DUNGEON_SCORE_BEST_AFFIX = "最佳%s";
DUNGEON_SCORE_BREAKDOWN = "積分說明";
DUNGEON_SCORE_DESC = "根據你每個地城的最佳表現而評定的整體分數。以更快的速度或是在更高的等級完成地城就能提高積分。|n|n提高傳奇鑰石分數後，你就能把地城裝備升級至最高等級。|n|cff1eff00<按住Shift鍵點擊來把連結加入聊天頻道>|r";
DUNGEON_SCORE_DUNGEON_RATING = "%s：%s |cffffffff（等級%d）|r";
DUNGEON_SCORE_DUNGEON_RATING_OVERTIME = "%s：%s |cff808080（等級%d）|r";
DUNGEON_SCORE_INCREASE_PARTY_MEMBERS = "%s的分數提高了！";
DUNGEON_SCORE_LEADER = "傳奇鑰石分數：%s";
DUNGEON_SCORE_LINK = "[傳奇鑰石分數]";
DUNGEON_SCORE_LINK_FULL = "|Hdungeonscore:|h[%s：傳奇鑰石分數]|h：%rm|r";
DUNGEON_SCORE_LINK_ITEM_LEVEL = "裝備等級：|cffffffff%d|r";
DUNGEON_SCORE_LINK_LEVEL_CLASS_FORMAT_STRING = "等級%d%s";
DUNGEON_SCORE_LINK_NO_SCORE = "-";
DUNGEON_SCORE_LINK_PREVIOUS_HIGH = "歷史高分：%s|cff808080（第%d季）";
DUNGEON_SCORE_LINK_RATING = "傳奇鑰石分數：%s";
DUNGEON_SCORE_LINK_RUNS_SEASON = "進行次數：|cffffffff%d|r";
DUNGEON_SCORE_LINK_TEXT1 = "%s";
DUNGEON_SCORE_LINK_TEXT2 = "+%d";
DUNGEON_SCORE_OVERTIME_TIME = "%s（超時）";
DUNGEON_SCORE_PER_DUNGEON_NO_RATING = "%s：|cffffffff%d|r";
DUNGEON_SCORE_TOTAL_SCORE = "分數：%s";
DURABILITY = "耐久度";
DURABILITYDAMAGE_DEATH = "你所裝備的物品受到%d%%耐久度損失。";
DURABILITY_ABBR = "耐久";
DURABILITY_LCD = "耐久度 %d";
DURABILITY_TEMPLATE = "耐久度 %d / %d";
DYNAMIC = "動態的";
DYNAMIC_FLIGHT = "天空騎術";
DYNAMIC_RENDER_SCALE = "動態繪製比例";
D_DAYS = "%d天";
D_HOURS = "%d小時";
D_MINUTES = "%d分鐘";
D_SECONDS = "%d秒";
ECLIPSE = "蝕星蔽月";
EDIT = "編輯";
EDIT_MODE_HELPTIPS_ADVANCED_OPTIONS = "使用進階選項查看更多使用者介面項目";
EDIT_MODE_HELPTIPS_LAYOUTS = "從預設值中選擇，或利用這個下拉式選單建立自訂配置。";
EDIT_MODE_HELPTIPS_SELECT_FRAMES = "點擊畫面上醒目標示的介面項目以調整其個別設定。";
EDIT_MODE_HELPTIPS_SHOW_HIDDEN_FRAMES = "勾選核取方塊可叫出平常隱藏起來的介面項目，為其進行調整。";
EDIT_MODE_HELPTIP_BUTTON_TOOLTIP = "點擊可開啟或關閉編輯模式的輔助系統。";
EDIT_MODE_LAYOUT_HYPERLINK_TEXT = "編輯模式格局";
EDIT_TICKET = "儲存變更";
EFFECTIVE_LEVEL_FORMAT = "%s (%s)";
EFFECTS_LABEL = "進階";
EFFECTS_SUBHEADER = "效果";
EFFECTS_SUBTEXT = "這些控制選項可以讓你個別調整許多遊戲元素和效果的細節層級。";
EJECT_PASSENGER = "放下乘客";
EJ_CLASS_FILTER = "職業過濾：%s";
EJ_ITEM_CATEGORY_EXTREMELY_RARE = "極度稀有";
EJ_ITEM_CATEGORY_VERY_RARE = "非常稀有";
EJ_LOOT_SLOT_FILTER_OTHER = "其他";
EJ_TUTORIALS = "教學說明";
ELITE = "精英";
EMBER_COURT_MAP_HELPTIP = "打開地圖以檢視相關賓客和事件的地點";
EMBLEM_BACKGROUND = "底色";
EMBLEM_BORDER = "鑲邊";
EMBLEM_BORDER_COLOR = "鑲邊顏色";
EMBLEM_SYMBOL = "圖示";
EMBLEM_SYMBOL_COLOR = "圖示顏色";
EMOTE = "表情指令";
EMOTE100_CMD1 = "/疲倦";
EMOTE100_CMD2 = "/tired";
EMOTE101_CMD = "/victory";
EMOTE101_CMD1 = "/勝利";
EMOTE101_CMD2 = "/victory";
EMOTE101_CMD3 = "/勝利";
EMOTE102_CMD1 = "/揮手";
EMOTE102_CMD2 = "/wave";
EMOTE103_CMD1 = "/歡迎";
EMOTE103_CMD2 = "/welcome";
EMOTE104_CMD1 = "/哀訴";
EMOTE104_CMD2 = "/whine";
EMOTE105_CMD1 = "/口哨";
EMOTE105_CMD2 = "/whistle";
EMOTE106_CMD1 = "/工作";
EMOTE106_CMD2 = "/work";
EMOTE107_CMD1 = "/打哈欠";
EMOTE107_CMD2 = "/yawn";
EMOTE107_CMD3 = "/yawn";
EMOTE108_CMD1 = "/boggle";
EMOTE108_CMD2 = "/吃驚";
EMOTE108_CMD3 = "/吃驚";
EMOTE109_CMD1 = "/冷靜";
EMOTE109_CMD2 = "/calm";
EMOTE109_CMD3 = "/冷靜";
EMOTE10_CMD1 = "/流血";
EMOTE10_CMD2 = "/流血";
EMOTE10_CMD3 = "/bleed";
EMOTE10_CMD4 = "/blood";
EMOTE110_CMD1 = "/寒冷";
EMOTE110_CMD2 = "/cold";
EMOTE111_CMD1 = "/安慰";
EMOTE111_CMD2 = "/comfort";
EMOTE112_CMD1 = "/依偎";
EMOTE112_CMD2 = "/spoon";
EMOTE112_CMD3 = "/cuddle";
EMOTE112_CMD4 = "/摟抱";
EMOTE113_CMD1 = "/閃避";
EMOTE113_CMD2 = "/duck";
EMOTE113_CMD3 = "/閃避";
EMOTE114_CMD1 = "/insult";
EMOTE114_CMD2 = "/insult";
EMOTE114_CMD3 = "/侮辱";
EMOTE115_CMD1 = "/介紹";
EMOTE115_CMD2 = "/introduce";
EMOTE116_CMD1 = "/玩笑";
EMOTE116_CMD2 = "/jk";
EMOTE117_CMD1 = "/舔";
EMOTE117_CMD2 = "/lick";
EMOTE118_CMD1 = "/聆聽";
EMOTE118_CMD2 = "/listen";
EMOTE119_CMD1 = "/失落";
EMOTE119_CMD2 = "/lost";
EMOTE119_CMD3 = "/失落";
EMOTE11_CMD1 = "/眨眼";
EMOTE11_CMD2 = "/blink";
EMOTE120_CMD1 = "/嘲笑";
EMOTE120_CMD2 = "/mock";
EMOTE121_CMD1 = "/考慮";
EMOTE121_CMD2 = "/ponder";
EMOTE122_CMD1 = "/衝";
EMOTE122_CMD2 = "/pounce";
EMOTE123_CMD1 = "/表揚";
EMOTE123_CMD2 = "/慷慨";
EMOTE123_CMD3 = "/praise";
EMOTE123_CMD4 = "/lavish";
EMOTE124_CMD1 = "/呼嚕";
EMOTE124_CMD2 = "/purr";
EMOTE125_CMD1 = "/迷惑";
EMOTE125_CMD2 = "/puzzled";
EMOTE126_CMD1 = "/舉手";
EMOTE126_CMD2 = "/志願";
EMOTE126_CMD3 = "/raise";
EMOTE126_CMD4 = "/volunteer";
EMOTE127_CMD1 = "/就緒";
EMOTE127_CMD2 = "/rdy";
EMOTE127_CMD3 = "/ready";
EMOTE127_CMD4 = "/rdy";
EMOTE128_CMD1 = "/舞動";
EMOTE128_CMD2 = "/shimmy";
EMOTE129_CMD1 = "/顫抖";
EMOTE129_CMD2 = "/shiver";
EMOTE12_CMD1 = "/羞愧";
EMOTE12_CMD2 = "/blush";
EMOTE130_CMD1 = "/噓聲";
EMOTE130_CMD2 = "/討厭";
EMOTE130_CMD3 = "/shoo";
EMOTE130_CMD4 = "/pest";
EMOTE131_CMD1 = "/耳光";
EMOTE131_CMD2 = "/slap";
EMOTE132_CMD1 = "/奸笑";
EMOTE132_CMD2 = "/smirk";
EMOTE133_CMD1 = "/嗅嗅";
EMOTE133_CMD2 = "/sniff";
EMOTE134_CMD1 = "/冷落";
EMOTE134_CMD2 = "/snub";
EMOTE135_CMD1 = "/安撫";
EMOTE135_CMD2 = "/soothe";
EMOTE136_CMD1 = "/臭味";
EMOTE136_CMD2 = "/嗅";
EMOTE136_CMD3 = "/stink";
EMOTE136_CMD4 = "/smell";
EMOTE137_CMD1 = "/嘲諷";
EMOTE137_CMD2 = "/taunt";
EMOTE138_CMD1 = "/戲弄";
EMOTE138_CMD2 = "/tease";
EMOTE138_CMD3 = "/戲弄";
EMOTE139_CMD1 = "/乾渴";
EMOTE139_CMD2 = "/thirsty";
EMOTE139_CMD3 = "/乾渴";
EMOTE13_CMD1 = "/敲擊";
EMOTE13_CMD2 = "/咚";
EMOTE13_CMD3 = "/bonk";
EMOTE13_CMD4 = "/doh";
EMOTE140_CMD1 = "/否決";
EMOTE140_CMD2 = "/veto";
EMOTE141_CMD1 = "/竊笑";
EMOTE141_CMD2 = "/snicker";
EMOTE142_CMD1 = "/搔癢";
EMOTE142_CMD2 = "/tickle";
EMOTE142_CMD3 = "/搔癢";
EMOTE143_CMD1 = "/站立";
EMOTE143_CMD2 = "/stand";
EMOTE144_CMD1 = "/低泣";
EMOTE144_CMD2 = "/violin";
EMOTE144_CMD3 = "/低泣";
EMOTE145_CMD1 = "/微笑";
EMOTE145_CMD2 = "/smile";
EMOTE146_CMD1 = "/激怒";
EMOTE146_CMD2 = "/rasp";
EMOTE147_CMD1 = "/怒號";
EMOTE147_CMD2 = "/growl";
EMOTE148_CMD1 = "/吠叫";
EMOTE148_CMD2 = "/bark";
EMOTE148_CMD3 = "/狂哮";
EMOTE149_CMD1 = "/憐憫";
EMOTE149_CMD2 = "/pity";
EMOTE14_CMD1 = "/無聊";
EMOTE14_CMD2 = "/bored";
EMOTE150_CMD1 = "/恐慌";
EMOTE150_CMD2 = "/scared";
EMOTE151_CMD1 = "/無助";
EMOTE151_CMD2 = "/flop";
EMOTE151_CMD3 = "/無助";
EMOTE152_CMD1 = "/愛";
EMOTE152_CMD2 = "/love";
EMOTE153_CMD1 = "/哞";
EMOTE153_CMD2 = "/moo";
EMOTE154_CMD1 = "/稱讚";
EMOTE154_CMD2 = "/commend";
EMOTE155_CMD1 = "/火車";
EMOTE155_CMD2 = "/train";
EMOTE156_CMD1 = "/呼救";
EMOTE156_CMD2 = "/helpme";
EMOTE157_CMD1 = "/來襲";
EMOTE157_CMD2 = "/incoming";
EMOTE158_CMD1 = "/開火";
EMOTE158_CMD2 = "/openfire";
EMOTE159_CMD1 = "/衝鋒";
EMOTE159_CMD2 = "/charge";
EMOTE15_CMD1 = "/彈跳";
EMOTE15_CMD2 = "/bounce";
EMOTE15_CMD3 = "/彈跳";
EMOTE160_CMD1 = "/逃跑";
EMOTE160_CMD2 = "/flee";
EMOTE161_CMD1 = "/攻擊目標";
EMOTE161_CMD2 = "/attacktarget";
EMOTE162_CMD1 = "/魔法耗盡";
EMOTE162_CMD2 = "/oom";
EMOTE163_CMD1 = "/跟著我";
EMOTE163_CMD2 = "/followme";
EMOTE164_CMD1 = "/等等";
EMOTE164_CMD2 = "/wait";
EMOTE165_CMD1 = "/調情";
EMOTE165_CMD2 = "/flirt";
EMOTE166_CMD1 = "/治療我";
EMOTE166_CMD2 = "/healme";
EMOTE167_CMD1 = "/笑話";
EMOTE167_CMD2 = "/silly";
EMOTE168_CMD1 = "/wink";
EMOTE168_CMD2 = "/眨眼";
EMOTE169_CMD1 = "/拍";
EMOTE169_CMD2 = "/pat";
EMOTE16_CMD1 = "/馬上回來";
EMOTE16_CMD2 = "/brb";
EMOTE16_CMD3 = "/馬上回來";
EMOTE170_CMD1 = "/不捧場";
EMOTE170_CMD2 = "/golfclap";
EMOTE171_CMD1 = "/mountspecial";
EMOTE171_CMD2 = "/坐騎特效";
EMOTE17_CMD1 = "/鞠躬";
EMOTE17_CMD2 = "/bow";
EMOTE18_CMD1 = "/打嗝";
EMOTE18_CMD2 = "/嗝";
EMOTE18_CMD3 = "/burp";
EMOTE18_CMD4 = "/belch";
EMOTE19_CMD1 = "/再見";
EMOTE19_CMD2 = "/再見";
EMOTE19_CMD3 = "/再會";
EMOTE19_CMD4 = "/bye";
EMOTE19_CMD5 = "/goodbye";
EMOTE19_CMD6 = "/farewell";
EMOTE1_CMD1 = "/贊同";
EMOTE1_CMD2 = "/agree";
EMOTE20_CMD1 = "/咯咯笑";
EMOTE20_CMD2 = "/cackle";
EMOTE20_CMD3 = "/咯咯笑";
EMOTE21_CMD1 = "/歡呼";
EMOTE21_CMD2 = "/cheer";
EMOTE21_CMD3 = "/woot";
EMOTE21_CMD4 = "/喝采";
EMOTE22_CMD1 = "/小雞";
EMOTE22_CMD2 = "/flap";
EMOTE22_CMD3 = "/strut";
EMOTE22_CMD4 = "/chicken";
EMOTE22_CMD5 = "/搧動雙臂";
EMOTE22_CMD6 = "/strut";
EMOTE23_CMD1 = "/輕笑";
EMOTE23_CMD2 = "/chuckle";
EMOTE24_CMD1 = "/拍手";
EMOTE24_CMD2 = "/clap";
EMOTE25_CMD1 = "/糊塗";
EMOTE25_CMD2 = "/confused";
EMOTE26_CMD1 = "/恭喜";
EMOTE26_CMD2 = "/恭喜";
EMOTE26_CMD3 = "/恭喜";
EMOTE26_CMD4 = "/congratulate";
EMOTE26_CMD5 = "/grats";
EMOTE26_CMD6 = "/cong";
EMOTE27_CMD1 = "/unused";
EMOTE27_CMD2 = "/unused";
EMOTE28_CMD1 = "/cough";
EMOTE28_CMD2 = "/咳嗽";
EMOTE28_CMD3 = "/咳嗽";
EMOTE29_CMD1 = "/退縮";
EMOTE29_CMD2 = "/恐懼";
EMOTE29_CMD3 = "/cower";
EMOTE29_CMD4 = "/fear";
EMOTE2_CMD1 = "/驚奇";
EMOTE2_CMD2 = "/amaze";
EMOTE304_CMD1 = "/incoming";
EMOTE304_CMD3 = "/來襲";
EMOTE304_CMD4 = "/inc";
EMOTE306_CMD1 = "/retreat";
EMOTE306_CMD2 = "/撤退";
EMOTE306_CMD3 = "/flee";
EMOTE306_CMD4 = "/逃跑";
EMOTE30_CMD1 = "/關節";
EMOTE30_CMD2 = "/knuckles";
EMOTE30_CMD3 = "/crack";
EMOTE30_CMD4 = "/knuckles";
EMOTE31_CMD1 = "/畏縮";
EMOTE31_CMD2 = "/cringe";
EMOTE32_CMD1 = "/哭泣";
EMOTE32_CMD2 = "/抽泣";
EMOTE32_CMD3 = "/哭泣";
EMOTE32_CMD4 = "/cry";
EMOTE32_CMD5 = "/sob";
EMOTE32_CMD6 = "/weep";
EMOTE33_CMD1 = "/好奇";
EMOTE33_CMD2 = "/curious";
EMOTE34_CMD1 = "/屈膝";
EMOTE34_CMD2 = "/curtsey";
EMOTE35_CMD1 = "/跳舞";
EMOTE35_CMD2 = "/dance";
EMOTE368_CMD1 = "/blame";
EMOTE368_CMD2 = "/責怪";
EMOTE369_CMD1 = "/blank";
EMOTE369_CMD2 = "/茫然";
EMOTE36_CMD1 = "/drink";
EMOTE36_CMD2 = "/乾杯";
EMOTE36_CMD3 = "/喝酒";
EMOTE36_CMD4 = "/shindig";
EMOTE370_CMD1 = "/brandish";
EMOTE370_CMD2 = "/揮舞";
EMOTE371_CMD1 = "/breath";
EMOTE371_CMD2 = "/深呼吸";
EMOTE372_CMD1 = "/disagree";
EMOTE372_CMD2 = "/不同意";
EMOTE373_CMD1 = "/doubt";
EMOTE373_CMD2 = "/懷疑";
EMOTE374_CMD1 = "/embarrass";
EMOTE374_CMD2 = "/羞澀";
EMOTE375_CMD1 = "/encourage";
EMOTE375_CMD2 = "/激勵";
EMOTE376_CMD1 = "/enemy";
EMOTE376_CMD2 = "/敵人";
EMOTE377_CMD1 = "/eyebrow";
EMOTE377_CMD2 = "/眉毛";
EMOTE377_CMD3 = "/brow";
EMOTE377_CMD4 = "/挑眉";
EMOTE37_CMD1 = "/流口水";
EMOTE37_CMD2 = "/drool";
EMOTE37_CMD3 = "/流口水";
EMOTE380_CMD1 = "/highfive";
EMOTE380_CMD2 = "/擊掌";
EMOTE381_CMD1 = "/absent";
EMOTE381_CMD2 = "/恍惚";
EMOTE381_CMD3 = "/恍惚";
EMOTE382_CMD1 = "/arm";
EMOTE382_CMD2 = "/手臂";
EMOTE383_CMD1 = "/awe";
EMOTE383_CMD2 = "/畏懼";
EMOTE384_CMD1 = "/backpack";
EMOTE384_CMD2 = "/背包";
EMOTE384_CMD3 = "/pack";
EMOTE384_CMD4 = "/包包";
EMOTE385_CMD1 = "/badfeeling";
EMOTE385_CMD2 = "/惡兆";
EMOTE385_CMD3 = "/bad";
EMOTE385_CMD4 = "/糟";
EMOTE386_CMD1 = "/challenge";
EMOTE386_CMD2 = "/挑戰";
EMOTE387_CMD1 = "/chug";
EMOTE387_CMD2 = "/勸酒";
EMOTE387_CMD3 = "/勸酒";
EMOTE389_CMD1 = "/ding";
EMOTE389_CMD2 = "/升級";
EMOTE38_CMD1 = "/吃飯";
EMOTE38_CMD2 = "/吃東西";
EMOTE38_CMD3 = "/進餐";
EMOTE38_CMD4 = "/eat";
EMOTE38_CMD5 = "/chew";
EMOTE38_CMD6 = "/feast";
EMOTE390_CMD1 = "/facepalm";
EMOTE390_CMD2 = "/遮臉";
EMOTE390_CMD3 = "/palm";
EMOTE390_CMD4 = "/手掌";
EMOTE391_CMD1 = "/faint";
EMOTE391_CMD2 = "/昏倒";
EMOTE392_CMD1 = "/go";
EMOTE392_CMD2 = "/走";
EMOTE393_CMD1 = "/going";
EMOTE393_CMD2 = "/離去";
EMOTE394_CMD1 = "/glower";
EMOTE394_CMD2 = "/怒視";
EMOTE394_CMD3 = "/怒視";
EMOTE395_CMD1 = "/headache";
EMOTE395_CMD2 = "/頭痛";
EMOTE396_CMD1 = "/hiccup";
EMOTE396_CMD2 = "/嗝";
EMOTE398_CMD1 = "/hiss";
EMOTE398_CMD2 = "/嘶嘶";
EMOTE399_CMD1 = "/holdhand";
EMOTE399_CMD2 = "/牽手";
EMOTE39_CMD1 = "/眯眼";
EMOTE39_CMD2 = "/eye";
EMOTE3_CMD1 = "/憤怒";
EMOTE3_CMD2 = "/發怒";
EMOTE3_CMD3 = "/angry";
EMOTE3_CMD4 = "/mad";
EMOTE401_CMD1 = "/hurry";
EMOTE401_CMD2 = "/催促";
EMOTE401_CMD3 = "/催促";
EMOTE402_CMD1 = "/idea";
EMOTE402_CMD2 = "/主意";
EMOTE403_CMD1 = "/jealous";
EMOTE403_CMD2 = "/嫉妒";
EMOTE404_CMD1 = "/luck";
EMOTE404_CMD2 = "/好運";
EMOTE405_CMD1 = "/map";
EMOTE405_CMD2 = "/地圖";
EMOTE406_CMD1 = "/mercy";
EMOTE406_CMD2 = "/饒命";
EMOTE407_CMD1 = "/mutter";
EMOTE407_CMD2 = "/抱怨";
EMOTE407_CMD3 = "/抱怨";
EMOTE408_CMD1 = "/nervous";
EMOTE408_CMD2 = "/緊張";
EMOTE409_CMD1 = "/offer";
EMOTE409_CMD2 = "/提議";
EMOTE40_CMD1 = "/放屁";
EMOTE40_CMD2 = "/fart";
EMOTE40_CMD3 = "/放屁";
EMOTE410_CMD1 = "/pet";
EMOTE410_CMD2 = "/撫摸";
EMOTE410_CMD3 = "/撫摸";
EMOTE411_CMD1 = "/pinch";
EMOTE411_CMD2 = "/捏";
EMOTE413_CMD1 = "/proud";
EMOTE413_CMD2 = "/驕傲";
EMOTE414_CMD1 = "/promise";
EMOTE414_CMD2 = "/承諾";
EMOTE415_CMD1 = "/pulse";
EMOTE415_CMD2 = "/脈搏";
EMOTE416_CMD1 = "/punch";
EMOTE416_CMD2 = "/拳擊";
EMOTE417_CMD1 = "/pout";
EMOTE417_CMD2 = "/噘嘴";
EMOTE418_CMD1 = "/regret";
EMOTE418_CMD2 = "/後悔";
EMOTE41_CMD1 = "/坐立不安";
EMOTE41_CMD2 = "/不耐煩";
EMOTE41_CMD3 = "/fidget";
EMOTE41_CMD4 = "/impatient";
EMOTE420_CMD1 = "/revenge";
EMOTE420_CMD2 = "/復仇";
EMOTE421_CMD1 = "/rolleyes";
EMOTE421_CMD2 = "/眼珠打轉";
EMOTE421_CMD3 = "/eyeroll";
EMOTE421_CMD4 = "/轉眼";
EMOTE422_CMD1 = "/ruffle";
EMOTE422_CMD2 = "/撥亂";
EMOTE423_CMD1 = "/sad";
EMOTE423_CMD2 = "/傷心";
EMOTE424_CMD1 = "/scoff";
EMOTE424_CMD2 = "/嘲弄";
EMOTE425_CMD1 = "/scold";
EMOTE425_CMD2 = "/責備";
EMOTE426_CMD1 = "/scowl";
EMOTE426_CMD2 = "/不悅";
EMOTE427_CMD1 = "/search";
EMOTE427_CMD2 = "/搜尋";
EMOTE428_CMD1 = "/shakefist";
EMOTE428_CMD2 = "/揮拳";
EMOTE428_CMD3 = "/fist";
EMOTE428_CMD4 = "/握拳";
EMOTE429_CMD1 = "/shifty";
EMOTE429_CMD2 = "/奸詐";
EMOTE429_CMD3 = "/奸詐";
EMOTE42_CMD1 = "/強壯";
EMOTE42_CMD2 = "/健壯";
EMOTE42_CMD3 = "/flex";
EMOTE42_CMD4 = "/strong";
EMOTE430_CMD1 = "/shudder";
EMOTE430_CMD2 = "/發抖";
EMOTE431_CMD1 = "/signal";
EMOTE431_CMD2 = "/暗號";
EMOTE432_CMD1 = "/silence";
EMOTE432_CMD2 = "/安靜";
EMOTE432_CMD3 = "/shush";
EMOTE432_CMD4 = "/噓";
EMOTE433_CMD1 = "/sing";
EMOTE433_CMD2 = "/唱歌";
EMOTE434_CMD1 = "/smack";
EMOTE434_CMD2 = "/拍打";
EMOTE435_CMD1 = "/sneak";
EMOTE435_CMD2 = "/潛行";
EMOTE436_CMD1 = "/sneeze";
EMOTE436_CMD2 = "/噴嚏";
EMOTE436_CMD3 = "/噴嚏";
EMOTE437_CMD1 = "/snort";
EMOTE437_CMD2 = "/哼聲";
EMOTE438_CMD1 = "/squeal";
EMOTE438_CMD2 = "/豬叫";
EMOTE43_CMD1 = "/皺眉";
EMOTE43_CMD2 = "/失望";
EMOTE43_CMD3 = "/失望";
EMOTE43_CMD4 = "/frown";
EMOTE43_CMD5 = "/disappointed";
EMOTE43_CMD6 = "/disappointment";
EMOTE440_CMD1 = "/suspicious";
EMOTE440_CMD2 = "/可疑";
EMOTE441_CMD1 = "/think";
EMOTE441_CMD2 = "/想到";
EMOTE442_CMD1 = "/truce";
EMOTE442_CMD2 = "/停戰";
EMOTE443_CMD1 = "/twiddle";
EMOTE443_CMD2 = "/轉指";
EMOTE444_CMD1 = "/warn";
EMOTE444_CMD2 = "/警告";
EMOTE445_CMD1 = "/snap";
EMOTE445_CMD2 = "/彈指";
EMOTE446_CMD1 = "/charm";
EMOTE446_CMD2 = "/魅力";
EMOTE447_CMD1 = "/coverears";
EMOTE447_CMD2 = "/摀耳";
EMOTE448_CMD1 = "/crossarms";
EMOTE448_CMD2 = "/交臂";
EMOTE449_CMD1 = "/look";
EMOTE449_CMD2 = "/看";
EMOTE44_CMD1 = "/gasp";
EMOTE44_CMD2 = "/gasp";
EMOTE44_CMD3 = "/喘息";
EMOTE450_CMD1 = "/object";
EMOTE450_CMD2 = "/反對";
EMOTE450_CMD3 = "/objection";
EMOTE450_CMD4 = "/反對";
EMOTE450_CMD5 = "/holdit";
EMOTE450_CMD6 = "/抗議";
EMOTE451_CMD1 = "/sweat";
EMOTE451_CMD2 = "/冒汗";
EMOTE451_CMD3 = "/冒汗";
EMOTE452_CMD1 = "/yw";
EMOTE452_CMD2 = "/不客氣";
EMOTE453_CMD1 = "/閱讀";
EMOTE453_CMD2 = "/read";
EMOTE454_CMD1 = "/為了聯盟";
EMOTE454_CMD2 = "/forthealliance";
EMOTE455_CMD1 = "/為了部落";
EMOTE455_CMD2 = "/forthehorde";
EMOTE45_CMD1 = "/gaze";
EMOTE45_CMD2 = "/凝視";
EMOTE45_CMD3 = "/凝視";
EMOTE46_CMD1 = "/giggle";
EMOTE46_CMD2 = "/傻笑";
EMOTE47_CMD1 = "/瞪眼";
EMOTE47_CMD2 = "/glare";
EMOTE47_CMD3 = "/瞪眼";
EMOTE48_CMD1 = "/幸災樂禍";
EMOTE48_CMD2 = "/gloat";
EMOTE49_CMD1 = "/問候";
EMOTE49_CMD2 = "/寒暄";
EMOTE49_CMD3 = "/greet";
EMOTE49_CMD4 = "/greetings";
EMOTE4_CMD1 = "/抱歉";
EMOTE4_CMD2 = "/抱歉";
EMOTE4_CMD3 = "/apologize";
EMOTE4_CMD4 = "/sorry";
EMOTE50_CMD1 = "/咧嘴笑";
EMOTE50_CMD2 = "/邪惡";
EMOTE50_CMD3 = "/邪惡地";
EMOTE50_CMD4 = "/grin";
EMOTE50_CMD5 = "/wicked";
EMOTE50_CMD6 = "/wickedly";
EMOTE517_CMD1 = "/哇";
EMOTE517_CMD2 = "/whoa";
EMOTE518_CMD1 = "/糟糕";
EMOTE518_CMD2 = "/oops";
EMOTE51_CMD1 = "/呻吟";
EMOTE51_CMD2 = "/groan";
EMOTE521_CMD1 = "/喵";
EMOTE521_CMD2 = "/喵";
EMOTE521_CMD3 = "/喵";
EMOTE522_CMD1 = "/碰鼻";
EMOTE522_CMD2 = "/boop";
EMOTE52_CMD1 = "/grovel";
EMOTE52_CMD2 = "/苦工";
EMOTE52_CMD3 = "/卑微";
EMOTE52_CMD4 = "/peon";
EMOTE53_CMD1 = "/大笑";
EMOTE53_CMD2 = "/guffaw";
EMOTE53_CMD3 = "/大笑";
EMOTE54_CMD1 = "/打招呼";
EMOTE54_CMD2 = "/hail";
EMOTE55_CMD1 = "/高興";
EMOTE55_CMD2 = "/高興";
EMOTE55_CMD3 = "/高興";
EMOTE55_CMD4 = "/happy";
EMOTE55_CMD5 = "/glad";
EMOTE55_CMD6 = "/yay";
EMOTE56_CMD1 = "/你好";
EMOTE56_CMD2 = "/hi";
EMOTE56_CMD3 = "/hello";
EMOTE56_CMD4 = "/你好";
EMOTE57_CMD1 = "/擁抱";
EMOTE57_CMD2 = "/hug";
EMOTE57_CMD3 = "/擁抱";
EMOTE58_CMD1 = "/飢餓";
EMOTE58_CMD2 = "/食物";
EMOTE58_CMD3 = "/hungry";
EMOTE58_CMD4 = "/food";
EMOTE58_CMD5 = "/餓";
EMOTE58_CMD6 = "/pizza";
EMOTE59_CMD1 = "/親吻";
EMOTE59_CMD2 = "/飛吻";
EMOTE59_CMD3 = "/kiss";
EMOTE59_CMD4 = "/blow";
EMOTE5_CMD1 = "/鼓掌";
EMOTE5_CMD2 = "/bravo";
EMOTE5_CMD3 = "/applause";
EMOTE5_CMD4 = "/applaud";
EMOTE5_CMD5 = "/喝彩";
EMOTE5_CMD6 = "/喝彩";
EMOTE60_CMD1 = "/下跪";
EMOTE60_CMD2 = "/kneel";
EMOTE60_CMD3 = "/kneel";
EMOTE61_CMD1 = "/大笑";
EMOTE61_CMD2 = "/笑";
EMOTE61_CMD3 = "/laugh";
EMOTE61_CMD4 = "/lol";
EMOTE623_CMD1 = "/wince";
EMOTE623_CMD2 = "/皺眉";
EMOTE624_CMD1 = "/huzzah";
EMOTE624_CMD2 = "/好啊";
EMOTE625_CMD1 = "/impressed";
EMOTE625_CMD2 = "/厲害";
EMOTE626_CMD1 = "/magnificent";
EMOTE626_CMD2 = "/幹得好";
EMOTE627_CMD1 = "/呱呱";
EMOTE627_CMD2 = "/呱呱";
EMOTE628_CMD1 = "/倚靠";
EMOTE628_CMD2 = "/倚靠";
EMOTE62_CMD1 = "/躺下";
EMOTE62_CMD2 = "/liedown";
EMOTE62_CMD3 = "/lay";
EMOTE62_CMD4 = "/lie";
EMOTE62_CMD5 = "/laydown";
EMOTE62_CMD6 = "/liedown";
EMOTE62_CMD7 = "/lay";
EMOTE62_CMD8 = "/lie";
EMOTE63_CMD1 = "/按摩";
EMOTE63_CMD2 = "/massage";
EMOTE64_CMD1 = "/哀號";
EMOTE64_CMD2 = "/moan";
EMOTE65_CMD1 = "/屁股";
EMOTE65_CMD2 = "/moon";
EMOTE66_CMD1 = "/哀悼";
EMOTE66_CMD2 = "/mourn";
EMOTE66_CMD3 = "/哀悼";
EMOTE67_CMD1 = "/不";
EMOTE67_CMD2 = "/no";
EMOTE68_CMD1 = "/點頭";
EMOTE68_CMD2 = "/yes";
EMOTE68_CMD3 = "/nod";
EMOTE68_CMD4 = "/是的";
EMOTE69_CMD1 = "/摳鼻孔";
EMOTE69_CMD2 = "/pick";
EMOTE69_CMD3 = "/nosepick";
EMOTE69_CMD4 = "/挖鼻孔";
EMOTE6_CMD1 = "/害臊";
EMOTE6_CMD2 = "/bashful";
EMOTE70_CMD1 = "/panic";
EMOTE70_CMD2 = "/驚恐";
EMOTE71_CMD1 = "/打量";
EMOTE71_CMD2 = "/peer";
EMOTE72_CMD1 = "/plead";
EMOTE72_CMD2 = "/懇求";
EMOTE73_CMD1 = "/指點";
EMOTE73_CMD2 = "/point";
EMOTE74_CMD1 = "/戳";
EMOTE74_CMD2 = "/poke";
EMOTE75_CMD1 = "/祈禱";
EMOTE75_CMD2 = "/pray";
EMOTE76_CMD1 = "/咆哮";
EMOTE76_CMD2 = "/roar";
EMOTE76_CMD3 = "/rawr";
EMOTE76_CMD4 = "/吼叫";
EMOTE77_CMD1 = "/狂笑";
EMOTE77_CMD2 = "/rofl";
EMOTE77_CMD3 = "/狂笑";
EMOTE78_CMD1 = "/侮辱";
EMOTE78_CMD2 = "/rude";
EMOTE79_CMD1 = "/敬禮";
EMOTE79_CMD2 = "/salute";
EMOTE7_CMD1 = "/beckon";
EMOTE7_CMD2 = "/招手";
EMOTE80_CMD1 = "/抓搔";
EMOTE80_CMD2 = "/貓咪";
EMOTE80_CMD3 = "/陰險";
EMOTE80_CMD4 = "/scratch";
EMOTE80_CMD5 = "/cat";
EMOTE80_CMD6 = "/catty";
EMOTE81_CMD1 = "/sexy";
EMOTE81_CMD2 = "/性感";
EMOTE82_CMD1 = "/搖擺";
EMOTE82_CMD2 = "/扭屁股";
EMOTE82_CMD3 = "/shake";
EMOTE82_CMD4 = "/rear";
EMOTE83_CMD1 = "/shout";
EMOTE83_CMD2 = "/holler";
EMOTE83_CMD3 = "/吶喊";
EMOTE84_CMD1 = "/聳肩";
EMOTE84_CMD2 = "/shrug";
EMOTE84_CMD3 = "/聳肩";
EMOTE85_CMD1 = "/害羞";
EMOTE85_CMD2 = "/shy";
EMOTE86_CMD1 = "/歎氣";
EMOTE86_CMD2 = "/sigh";
EMOTE87_CMD1 = "/坐下";
EMOTE87_CMD2 = "/sit";
EMOTE88_CMD1 = "/睡覺";
EMOTE88_CMD2 = "/sleep";
EMOTE89_CMD1 = "/怒吼";
EMOTE89_CMD2 = "/snarl";
EMOTE89_CMD3 = "/怒吼";
EMOTE8_CMD1 = "/乞求";
EMOTE8_CMD2 = "/beg";
EMOTE90_CMD1 = "/spit";
EMOTE90_CMD2 = "/吐口水";
EMOTE91_CMD1 = "/凝視";
EMOTE91_CMD2 = "/stare";
EMOTE92_CMD1 = "/驚奇";
EMOTE92_CMD2 = "/surprised";
EMOTE92_CMD3 = "/驚奇";
EMOTE93_CMD1 = "/求饒";
EMOTE93_CMD2 = "/surrender";
EMOTE93_CMD3 = "/求饒";
EMOTE94_CMD1 = "/談話";
EMOTE94_CMD2 = "/talk";
EMOTE94_CMD3 = "/談話";
EMOTE95_CMD1 = "/交談";
EMOTE95_CMD2 = "/激動";
EMOTE95_CMD3 = "/talkex";
EMOTE95_CMD4 = "/excited";
EMOTE96_CMD1 = "/talkq";
EMOTE96_CMD2 = "/疑問";
EMOTE96_CMD3 = "/提問";
EMOTE96_CMD4 = "/question";
EMOTE97_CMD1 = "/掂腳";
EMOTE97_CMD2 = "/tap";
EMOTE97_CMD3 = "/掂腳";
EMOTE98_CMD1 = "/感謝";
EMOTE98_CMD2 = "/感謝";
EMOTE98_CMD3 = "/ty";
EMOTE98_CMD4 = "/thank";
EMOTE98_CMD5 = "/thanks";
EMOTE98_CMD6 = "/ty";
EMOTE99_CMD1 = "/威脅";
EMOTE99_CMD2 = "/末日";
EMOTE99_CMD3 = "/威脅";
EMOTE99_CMD4 = "/懲罰";
EMOTE99_CMD5 = "/threaten";
EMOTE99_CMD6 = "/doom";
EMOTE99_CMD7 = "/threat";
EMOTE99_CMD8 = "/wrath";
EMOTE9_CMD1 = "/bite";
EMOTE9_CMD2 = "/撕咬";
EMOTE_MESSAGE = "表情";
EMOTE_STATE_KNEEL = "/下跪";
EMPHASIZE_MY_SPELLS_TEXT = "強調我的法術效果";
EMPOWERS = "強化";
EMPOWERS_COMBATLOG_TOOLTIP = "在強化法術開始或完成運作時顯示提示訊息。";
EMPTY = "空";
EMPTY_OPTIONAL_REAGENT_TOOLTIP_TITLE = "額外材料欄位";
EMPTY_RELIC_TOOLTIP_BODY = "灌注%s聖物的力量，強化你的神兵武器。";
EMPTY_RELIC_TOOLTIP_TITLE = "%s聖物插槽";
EMPTY_SOCKET = "等級%d插槽";
EMPTY_SOCKET_BLUE = "藍色插槽";
EMPTY_SOCKET_COGWHEEL = "榫輪插槽";
EMPTY_SOCKET_CYPHER = "水晶插槽";
EMPTY_SOCKET_DOMINATION = "統御插槽";
EMPTY_SOCKET_FIBER = "纖維插槽";
EMPTY_SOCKET_FRAGRANCE = "香氛插槽";
EMPTY_SOCKET_HYDRAULIC = "煞化";
EMPTY_SOCKET_META = "變換插槽";
EMPTY_SOCKET_NO_COLOR = "多色插槽";
EMPTY_SOCKET_PRIMORDIAL = "原初插槽";
EMPTY_SOCKET_PRISMATIC = "多色插槽";
EMPTY_SOCKET_PUNCHCARDBLUE = "藍色穿孔卡片插槽";
EMPTY_SOCKET_PUNCHCARDRED = "紅色穿孔卡片插槽";
EMPTY_SOCKET_PUNCHCARDYELLOW = "黃色穿孔卡片插槽";
EMPTY_SOCKET_RED = "紅色插槽";
EMPTY_SOCKET_SINGINGSEA = "歌唱之海插槽";
EMPTY_SOCKET_SINGINGTHUNDER = "歌唱之雷插槽";
EMPTY_SOCKET_SINGINGWIND = "歌唱之風插槽";
EMPTY_SOCKET_SINGING_SEA = "歌唱之海插槽";
EMPTY_SOCKET_SINGING_THUNDER = "歌唱之雷插槽";
EMPTY_SOCKET_SINGING_WIND = "歌唱之風插槽";
EMPTY_SOCKET_TINKER = "技工插槽";
EMPTY_SOCKET_YELLOW = "黃色插槽";
EMPTY_STABLE_SLOT = "空的獸欄欄位";
ENABLE = "開啟";
ENABLED_FOR_SOME = "此插件僅供部份角色啟用。";
ENABLE_ADVANCED_COLORS_OPTIONS = "啟用進階選項";
ENABLE_ALL_ADDONS = "全部啟用";
ENABLE_ALL_SHADERS = "開啟所有著色效果";
ENABLE_AMBIENCE = "環境音效";
ENABLE_BGSOUND = "背景音效";
ENABLE_COMBAT_WARNINGS_SOUNDS = "首領警告音效";
ENABLE_COMBAT_WARNINGS_SOUNDS_TOOLTIP = "開關首領警告音效。";
ENABLE_COOLDOWN_VIEWER = "啟用技能監控";
ENABLE_COOLDOWN_VIEWER_TOOLTIP = "啟用之後，可在獨立的可自訂介面中查看所選專精的重要技能和增益效果。";
ENABLE_DAMAGE_METER = "啟用傷害量表";
ENABLE_DAMAGE_METER_TOOLTIP = "啟用之後，可查看你和隊友的戰鬥表現";
ENABLE_DIALOG = "對話語音";
ENABLE_EMOTE_SOUNDS = "表情指令音效";
ENABLE_ERROR_SPEECH = "錯誤提示語音";
ENABLE_EXTERNAL_DEFENSIVES_TOOLTIP = "啟用之後，可在獨立的可自訂HUD介面中查看重要的外部防禦效果。";
ENABLE_EXTERNAL_DEFENSIVES_VIEWER = "啟用外部防禦效果";
ENABLE_GAMEPLAY_SFX = "在遭遇戰期間啟用音訊提示";
ENABLE_GROUP_SPEECH = "開啟隊伍聊天";
ENABLE_HARDWARE = "使用硬體功能";
ENABLE_INTERACT_KEY_ERROR = "你必須將按鍵綁定指派至「啟用互動鍵」，以啟用此功能";
ENABLE_INTERACT_SOUND_OPTION = "互動鍵聲音提示";
ENABLE_INTERACT_SOUND_OPTION_ERROR = "你必須將按鍵綁定指派至「啟用互動鍵」，以啟用此功能";
ENABLE_INTERACT_SOUND_OPTION_TOOLTIP = "在你跟目標變得可以互動或是變得不能互動時播放聲音提示。";
ENABLE_INTERACT_TEXT = "啟用互動鍵";
ENABLE_MICROPHONE = "開啟麥克風";
ENABLE_MOUSEOVER_CAST = "滑鼠指向施法";
ENABLE_MOUSE_SPEED = "開啟滑鼠靈敏度";
ENABLE_MUSIC = "音樂";
ENABLE_MUSIC_LOOPING = "重複播放音樂";
ENABLE_PET_BATTLE_MUSIC = "寵物對戰音樂";
ENABLE_PET_SOUNDS = "開啟寵物音效";
ENABLE_PINGS = "啟用指示";
ENABLE_PING_SOUNDS = "指示音效";
ENABLE_QUEST_TEXT_CONTRAST = "任務文字對比度";
ENABLE_REMOTE_TEXT_TO_SPEECH = "幫我用語音發話";
ENABLE_REVERB = "開啟回音效果";
ENABLE_SOFTWARE_HRTF = "遠方音效過濾";
ENABLE_SOUND = "開啟音效";
ENABLE_SOUNDFX = "音效";
ENABLE_SOUND_AT_CHARACTER = "角色聲音";
ENABLE_SPEECH_TO_TEXT_TRANSCRIPTION = "語音聊天轉文字";
ENABLE_STEREO_VIDEO = "開啟立體影像";
ENABLE_TEXT_TO_SPEECH = "大聲唸出聊天文字";
ENABLE_TUTORIAL_TEXT = "自動開啟教學說明";
ENABLE_VOICECHAT = "啟動語音";
ENCHANTED_TOOLTIP_LINE = "附魔：%s";
ENCHANTS = "附魔";
ENCHANT_AURA_COMBATLOG_TOOLTIP = "顯示獲得和移除武器附魔的訊息。";
ENCHANT_CONDITION_AND = "和 ";
ENCHANT_CONDITION_EQUAL_COMPARE = "同樣數量的%s和%s寶石";
ENCHANT_CONDITION_EQUAL_VALUE = "剛好%d顆%s寶石";
ENCHANT_CONDITION_LESS_VALUE = "比%d顆%s寶石少";
ENCHANT_CONDITION_MORE_COMPARE = "比%2$s寶石更多的%1$s寶石";
ENCHANT_CONDITION_MORE_EQUAL_COMPARE = "至少和%s寶石一樣多的%s寶石";
ENCHANT_CONDITION_MORE_VALUE = "至少%d顆%s寶石";
ENCHANT_CONDITION_NOT_EQUAL_COMPARE = "不同數量的%s和%s寶石";
ENCHANT_CONDITION_NOT_EQUAL_VALUE = "不能為%d顆%s寶石";
ENCHANT_CONDITION_REQUIRES = "需要 ";
ENCHANT_ITEM_MIN_SKILL = "附魔需要%s（%d）";
ENCHANT_ITEM_REQ_LEVEL = "此附魔需要等級%d";
ENCHANT_ITEM_REQ_SKILL = "附魔需要%s";
ENCHANT_SLOT = "附魔/開鎖欄";
ENCHANT_TARGET_TOOLTIP_CLICK_TO_ADD = "點擊左鍵以選擇要附魔的物品";
ENCHANT_TARGET_TOOLTIP_CLICK_TO_REPLACE = "|cnDISABLED_FONT_COLOR:點擊左鍵來替換這個物品|r";
ENCHSLOT_2HWEAPON = "雙手武器";
ENCHSLOT_WEAPON = "武器";
ENCLOSED_MONEY = "隨信寄送的金額";
ENCN = "簡体中文（英文語音）";
ENCOUNTER_EVENT = "首領警告";
ENCOUNTER_JOURNAL = "地城導覽手冊";
ENCOUNTER_JOURNAL_ABILITY = "技能";
ENCOUNTER_JOURNAL_DIFF_TEXT = "（%s）%s";
ENCOUNTER_JOURNAL_ENCOUNTER = "首領";
ENCOUNTER_JOURNAL_ENCOUNTER_ADD = "新增";
ENCOUNTER_JOURNAL_ENCOUNTER_STATUS_DEFEATED_TOOLTIP = "你已經在本週的%s難度中擊敗過這位首領。";
ENCOUNTER_JOURNAL_INSTANCE = "地城";
ENCOUNTER_JOURNAL_ITEM = "物品";
ENCOUNTER_JOURNAL_LINK_BUTTON_TUTORIAL = "<點擊觀看此首領的掉落物品清單。>";
ENCOUNTER_JOURNAL_SEARCH_RESULTS = "\"%s\"的搜尋結果:共（%d）項";
ENCOUNTER_JOURNAL_SECTION_FLAG0 = "坦克警示";
ENCOUNTER_JOURNAL_SECTION_FLAG1 = "傷害輸出警示";
ENCOUNTER_JOURNAL_SECTION_FLAG10 = "疾病效果";
ENCOUNTER_JOURNAL_SECTION_FLAG11 = "狂怒";
ENCOUNTER_JOURNAL_SECTION_FLAG12 = "傳奇難度";
ENCOUNTER_JOURNAL_SECTION_FLAG13 = "流血";
ENCOUNTER_JOURNAL_SECTION_FLAG2 = "治療者警示";
ENCOUNTER_JOURNAL_SECTION_FLAG3 = "英雄難度";
ENCOUNTER_JOURNAL_SECTION_FLAG4 = "致命";
ENCOUNTER_JOURNAL_SECTION_FLAG5 = "重要";
ENCOUNTER_JOURNAL_SECTION_FLAG6 = "可中斷";
ENCOUNTER_JOURNAL_SECTION_FLAG7 = "魔法效果";
ENCOUNTER_JOURNAL_SECTION_FLAG8 = "詛咒效果";
ENCOUNTER_JOURNAL_SECTION_FLAG9 = "毒性效果";
ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION0 = "";
ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION1 = "";
ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION10 = "";
ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION11 = "";
ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION12 = "";
ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION13 = "";
ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION2 = "";
ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION3 = "";
ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION4 = "";
ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION5 = "";
ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION6 = "";
ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION7 = "";
ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION8 = "";
ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION9 = "";
ENCOUNTER_JOURNAL_SHOW_MAP = "顯示\n地圖";
ENCOUNTER_JOURNAL_SHOW_SEARCH_RESULTS = "顯示所有%d項結果";
ENCRYPTED = "密文";
ENDEAVOR_COMPLETED = "睦鄰完成";
ENDEAVOR_FAVOR = "睦鄰進度";
ENDEAVOR_INITIATIVES_PROGRESS_TEXT = "%0.2f%%";
ENDEAVOR_TASK_COMPLETED = "睦鄰任務完成";
END_BOUND_TRADEABLE = "執行此動作將會使這件物品變成無法交易。";
END_REFUND = "這麼做將會使此物品無法退回";
ENEMY = "敵方";
ENERGY = "能量";
ENERGY_COST = "%s能量";
ENERGY_COST_PER_TIME = "%s點能量，外加每秒%s點";
ENERGY_COST_PER_TIME_NO_BASE = "每秒%s點能量";
ENGB = "英文（EU）";
ENGRAVE = "紋刻";
ENSCRIBE = "附魔";
ENTERING_COMBAT = "進入戰鬥";
ENTER_BATTLE = "進入戰場";
ENTER_CODE = "請輸入驗證碼：";
ENTER_DECOR_MODE_TUTORIAL_TEXT = "點擊此按鈕以進入房屋編輯器";
ENTER_DUNGEON = "進入地城";
ENTER_EMAIL = "請輸入電子郵件地址";
ENTER_EMAIL_OR_CHARACTER = "請輸入電子郵件或角色 - 伺服器名稱";
ENTER_FILTER_NAME = "輸入過濾夾名稱：";
ENTER_INVITE_NOTE = "輸入一則個人訊息給好友（非必要）";
ENTER_LFG = "確認";
ENTER_MACRO_LABEL = "輸入巨集指令：";
ENTER_NAME_OR_BATTLETAG = "請輸入BattleTag或角色名稱";
ENTER_NAME_OR_BATTLETAG_OR_EMAIL = "請輸入電子郵件、BattleTag或角色名稱";
ENTER_NAME_OR_EMAIL = "輸入：電子郵件地址或角色名稱";
ENTER_PET_BATTLE = "進入戰鬥";
ENTER_RAID = "加入團隊";
ENTER_SCENARIO = "進入事件";
ENTIRE_LINE = "整句";
ENTIRE_LINE_COMBATLOG_TOOLTIP = "將整句依下列選項標示顏色。";
ENTW = "繁體中文（英文語音）";
ENUS = "英文（US）";
ENVIRONMENTAL_DAMAGE = "環境傷害";
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "顯示掉落、溺水或泡在熔岩中造成傷害的訊息。";
ENVIRONMENT_DETAIL = "環境細節";
ENVIRONMENT_SUBHEADER = "環境";
EQUIPMENT_MANAGER = "裝備管理員";
EQUIPMENT_MANAGER_IGNORE_SLOT = "忽略此欄位";
EQUIPMENT_MANAGER_IS_DISABLED = "裝備管理員已關閉。";
EQUIPMENT_MANAGER_ITEMS_MISSING_TOOLTIP = "%d件%s|cffff0000（缺少%d件）|r";
EQUIPMENT_MANAGER_PLACE_IN_BAGS = "放進背包";
EQUIPMENT_MANAGER_UNIGNORE_SLOT = "包含此欄位";
EQUIPMENT_SETS = "裝備設定：|cFFFFFFFF%s|r";
EQUIPMENT_SETS_CANT_RENAME = "您所選擇的名稱已經有裝備設定使用了。";
EQUIPMENT_SETS_TOO_MANY = "你無法製造更多的新裝備設定。";
EQUIPMENT_SET_ASSIGN_TO_SPEC = "指定專精：";
EQUIPMENT_SET_EDIT = "改變名稱/圖示";
EQUIPMENT_SET_SETTINGS = "設定";
EQUIPPED = "已裝備";
EQUIPSET_EQUIP = "裝備";
EQUIP_CONTAINER = "裝備容器";
EQUIP_CONTAINER_REAGENT = "裝備材料袋";
EQUIP_NO_DROP = "裝備之後，該物品將與你綁定。";
ERRORS = "錯誤";
ERROR_CANNOT_BIND = "|cffff0000錯誤！無法設定此按鈕！|r";
ERROR_CAPS = "錯誤";
ERROR_CINEMATIC = "無法觀看這段影片";
ERROR_CLUB_ACTION_ACCEPT_INVITATION = "無法接受邀請。";
ERROR_CLUB_ACTION_ADD_BAN = "無法新增禁止。%s";
ERROR_CLUB_ACTION_CREATE = "無法建立暴雪群組。%s";
ERROR_CLUB_ACTION_CREATE_COMMUNITY = "無法建立社群。%s";
ERROR_CLUB_ACTION_CREATE_MESSAGE = "無法送出訊息。%s";
ERROR_CLUB_ACTION_CREATE_STREAM = "無法建立頻道。%s";
ERROR_CLUB_ACTION_CREATE_TICKET = "無法建立邀請連結。%s";
ERROR_CLUB_ACTION_DECLINE_INVITATION = "無法拒絕邀請。%s";
ERROR_CLUB_ACTION_DESTROY = "無法刪除暴雪群組。%s";
ERROR_CLUB_ACTION_DESTROY_COMMUNITY = "無法刪除社群。%s";
ERROR_CLUB_ACTION_DESTROY_MESSAGE = "無法刪除訊息。%s";
ERROR_CLUB_ACTION_DESTROY_STREAM = "無法刪除頻道。%s";
ERROR_CLUB_ACTION_DESTROY_TICKET = "無法刪除邀請連結。%s";
ERROR_CLUB_ACTION_EDIT = "無法編輯暴雪群組。%s";
ERROR_CLUB_ACTION_EDIT_COMMUNITY = "無法編輯社群。%s";
ERROR_CLUB_ACTION_EDIT_MEMBER = "無法編輯成員。%s";
ERROR_CLUB_ACTION_EDIT_MEMBER_NOTE = "無法編輯成員備註。%s";
ERROR_CLUB_ACTION_EDIT_MESSAGE = "無法編輯訊息。%s";
ERROR_CLUB_ACTION_EDIT_STREAM = "無法編輯頻道。%s";
ERROR_CLUB_ACTION_GET_BANS = "無法獲得禁止。%s";
ERROR_CLUB_ACTION_GET_INVITATIONS = "無法獲得邀請。%s";
ERROR_CLUB_ACTION_GET_TICKET = "無法獲得邀請連結資訊。%s";
ERROR_CLUB_ACTION_GET_TICKETS = "無法獲得邀請連結。%s";
ERROR_CLUB_ACTION_INVITE_MEMBER = "無法邀請成員。%s";
ERROR_CLUB_ACTION_KICK_MEMBER = "無法提出成員。%s";
ERROR_CLUB_ACTION_LEAVE = "無法離開暴雪群組。%s";
ERROR_CLUB_ACTION_LEAVE_COMMUNITY = "無法離開社群。%s";
ERROR_CLUB_ACTION_REDEEM_TICKET = "無法兌換邀請連結。%s";
ERROR_CLUB_ACTION_REMOVE_BAN = "無法移除禁止。%s";
ERROR_CLUB_ACTION_REVOKE_INVITATION = "無法撤回邀請。%s";
ERROR_CLUB_ACTION_SUBSCRIBE = "無法訂閱暴雪群組。%s";
ERROR_CLUB_ACTION_SUBSCRIBE_COMMUNITY = "無法訂閱社群。%s";
ERROR_CLUB_ALREADY_MEMBER = "此玩家已經是成員了。";
ERROR_CLUB_BAN_ALREADY_EXISTS = "玩家已經被禁止過了。";
ERROR_CLUB_BAN_COUNT_AT_MAX = "此暴雪群組無法禁止更多玩家。";
ERROR_CLUB_BAN_COUNT_AT_MAX_COMMUNITY = "此社群無法禁止更多玩家。";
ERROR_CLUB_DOESNT_ALLOW_CROSS_FACTION = "玩家屬於錯誤陣營。請在社群設定中開啟「跨陣營」。";
ERROR_CLUB_FULL = "此暴雪群組已達人數上限。";
ERROR_CLUB_FULL_COMMUNITY = "此社群已達人數上限。";
ERROR_CLUB_INSUFFICIENT_PRIVILEGES = "你的權限不足。";
ERROR_CLUB_INVALID_ROLE_ID = "此玩家的角色錯誤。";
ERROR_CLUB_INVITATION_ALREADY_EXISTS = "此邀請已經存在。";
ERROR_CLUB_MEMBER_HAS_REQUIRED_ROLE = "必須先交接擁有權。";
ERROR_CLUB_MUST_BE_BNET_FRIEND = "必須是Battle.net好友。";
ERROR_CLUB_NOT_MEMBER = "此玩家不是成員。";
ERROR_CLUB_NO_CLUB = "此暴雪群組不存在。";
ERROR_CLUB_NO_CLUB_COMMUNITY = "此社群不存在。";
ERROR_CLUB_NO_SUCH_INVITATION = "沒有該邀請。";
ERROR_CLUB_NO_SUCH_MEMBER = "沒有該成員。";
ERROR_CLUB_RECEIVED_INVITATION_COUNT_AT_MAX = "此玩家無法接收任何邀請。";
ERROR_CLUB_SENT_INVITATION_COUNT_AT_MAX = "此暴雪群組無法送出更多邀請。";
ERROR_CLUB_SENT_INVITATION_COUNT_AT_MAX_COMMUNITY = "此社群無法傳送更多邀請。";
ERROR_CLUB_STREAM_COUNT_AT_MAX = "無法建立更多頻道。";
ERROR_CLUB_STREAM_COUNT_AT_MIN = "無法再移除頻道。";
ERROR_CLUB_STREAM_INVALID_NAME = "錯誤的頻道名稱。";
ERROR_CLUB_STREAM_NO_STREAM = "無法找到頻道。";
ERROR_CLUB_TARGET_IS_BANNED = "玩家已被禁止。";
ERROR_CLUB_TICKET_COUNT_AT_MAX = "此暴雪群組無法建立更多邀請連結。";
ERROR_CLUB_TICKET_COUNT_AT_MAX_COMMUNITY = "此社群無法建立更多邀請連結。";
ERROR_CLUB_TICKET_HAS_CONSUMED_ALLOWED_REDEEM_COUNT = "已過期。";
ERROR_CLUB_TICKET_NO_SUCH_TICKET = "已過期。";
ERROR_CLUB_TOO_MANY_CLUBS_JOINED = "無法加入更多暴雪群組。";
ERROR_CLUB_TOO_MANY_CLUBS_JOINED_COMMUNITY = "無法加入更多社群。";
ERROR_CLUB_VOICE_FULL = "語音頻道已滿。";
ERROR_COMMUNITIES_BAD_TARGET = "該玩家是未知目標或不在線上。";
ERROR_COMMUNITIES_GUILD = "不適用於公會社群。";
ERROR_COMMUNITIES_IGNORED = "該玩家在忽略名單。";
ERROR_COMMUNITIES_MISSING_SHORT_NAME = "缺少簡稱。";
ERROR_COMMUNITIES_NEUTRAL_FACTION = "該玩家屬於中立陣營。";
ERROR_COMMUNITIES_PROFANITY = "無法使用不當言詞。";
ERROR_COMMUNITIES_RESTRICTED = "該玩家目前受到限制。";
ERROR_COMMUNITIES_TRIAL = "體驗帳號不適用。";
ERROR_COMMUNITIES_UNKNOWN_REALM = "未知的伺服器。";
ERROR_COMMUNITIES_UNKNOWN_TICKET = "找不到邀請連結。";
ERROR_COMMUNITIES_VETERAN_TRIAL = "體驗帳號無法使用。";
ERROR_COMMUNITIES_WRONG_FACTION = "該玩家屬於錯誤的陣營。";
ERROR_COMMUNITIES_WRONG_REGION = "連結使用地區錯誤。";
ERROR_SCRIPT_EXECUTION_HALT = "錯誤回報現已暫停，重新載入使用者介面後便會繼續。";
ERROR_SCRIPT_EXECUTION_LIMIT = "「%s」的腳本已超出其執行時間限制。";
ERROR_SLASH_CHANGEACTIONBAR = "適當的格式為/changeactionbar x，而x是介於%d到%d之間的快捷列頁數號碼。";
ERROR_SLASH_COMMENTATOROVERRIDE = "使用方式：/強制命名 <原名稱> <新名稱>";
ERROR_SLASH_COMMENTATOROVERRIDE_EXAMPLE = "範例：/強制命名 Hans Franz";
ERROR_SLASH_COMMENTATOR_ASSIGNPLAYER = "使用方式：/指定玩家 <玩家名稱> <隊伍名稱>";
ERROR_SLASH_COMMENTATOR_ASSIGNPLAYER_EXAMPLE = "範例：/指定玩家 Hans Brawling Buddies";
ERROR_SLASH_COMMENTATOR_NAMETEAM = "使用方式：/隊伍命名 <隊伍編號> <隊伍名稱>";
ERROR_SLASH_COMMENTATOR_NAMETEAM_EXAMPLE = "範例：/隊伍命名 1 Brawling Buddies";
ERROR_SLASH_EDITMODE_CANNOT_ENTER = "現在無法進入編輯模式。";
ERROR_SLASH_EQUIP_TO_SLOT = "適當的格式為/equipslot x [物品名稱]，x是介於%d到%d之間的可裝備物品欄位。";
ERROR_SLASH_LOOT_SETTHRESHOLD = "適當的格式為/threshold [物品品質名稱]或 /threshold x，而x是一個物品在%d和%d之間的一種品質數字。";
ERROR_SLASH_SWAPACTIONBAR = "適當的格式為/swapactionbar x y，而x和y是介於%d到%d之間的快捷列頁數號碼。";
ERROR_SLASH_TEAM_CAPTAIN = "適當的格式為/teamcaptain [2v2, 3v3, 5v5] [玩家名稱]";
ERROR_SLASH_TEAM_DISBAND = "適當的格式為/teamdisband [2v2, 3v3, 5v5]";
ERROR_SLASH_TEAM_INVITE = "適當的格式為/teaminvite [2v2, 3v3, 5v5] [玩家名稱]";
ERROR_SLASH_TEAM_QUIT = "適當的格式為/teamquit [2v2, 3v3, 5v5]";
ERROR_SLASH_TEAM_UNINVITE = "適當的格式為/teamremove [2v2, 3v3, 5v5] [玩家名稱]";
ERR_2HANDED_EQUIPPED = "不能在使用雙手武器的同時裝備這件物品。";
ERR_2HSKILLNOTFOUND = "你現在還不能裝備雙武器！";
ERR_ABILITY_COOLDOWN = "技能還沒有準備好。";
ERR_ACCOUNT_MONEY_LOCKED = "你目前無法從戰隊銀行領取或存入金幣，請稍後再試。";
ERR_ACCOUNT_SILENCED = "不能在帳號處於沉默狀態時那樣做";
ERR_ACHIEVEMENT_WATCH_COMPLETED = "此成就早已完成。";
ERR_ACTIVATE_SOULBIND_FAILED_REST_AREA = "你必須在休息區域才能更換靈魂之絆";
ERR_ACTIVATE_SOULBIND_S = "已和%s建立靈魂之絆";
ERR_AFFECTING_COMBAT = "你正處於戰鬥狀態";
ERR_ALREADY_INVITED_TO_ARENA_TEAM_S = "%s已被邀請至一個競技場小隊。";
ERR_ALREADY_INVITED_TO_GUILD_S = "%s已經加入了另一個公會。";
ERR_ALREADY_IN_ARENA_TEAM = "你已在該類型的競技場隊伍中。";
ERR_ALREADY_IN_ARENA_TEAM_S = "%s已在該類型的競技場隊伍中";
ERR_ALREADY_IN_GROUP_S = "%s已經加入了別的隊伍。";
ERR_ALREADY_IN_GUILD = "你已經加入了一個公會。";
ERR_ALREADY_IN_GUILD_S = "%s已經加入了一個公會";
ERR_ALREADY_PICKPOCKETED = "你的目標已被偷竊過";
ERR_ALREADY_QUEUED_FOR_SOMETHING_ELSE = "你已經加入了其他的佇列。";
ERR_ALREADY_TRADING = "你已經在交易了";
ERR_ALREADY_USING_LFG_LIST = "使用預組隊伍時，無法這樣做。";
ERR_AMMO_ONLY = "這裡只能放置彈藥";
ERR_APPEARANCE_ALREADY_LEARNED = "你已經有那個外觀了";
ERR_APPROACHING_NO_PLAY_TIME = "你還有%s就會進入不健康遊戲時間，除非你下線休息5個小時，否則你將無法獲得任何經驗值跟戰利品。";
ERR_APPROACHING_NO_PLAY_TIME_2 = "你現在處在疲勞狀態之中，你所有的加值都減少為正常的50%%。為了你的健康著想，請離線並且休息，做些運動並且適當地安排你的休閒時間。";
ERR_APPROACHING_PARTIAL_PLAY_TIME = "你還有%s就會進入疲勞狀態，你的經驗值跟戰利品都會減半。";
ERR_APPROACHING_PARTIAL_PLAY_TIME_2 = "你累積的上線時間為%s小時。";
ERR_ARENA_EXPIRED_CAIS = "當一個以上的隊伍成員處於遊戲權限受限的效果時，你無法加入佇列中。";
ERR_ARENA_JOIN_RANGE_INDEX = "所有隊伍成員必須處於相同的競技場等級範圍內才能加入佇列。";
ERR_ARENA_NO_TEAM_II = "你不在一個%dv%d競技場小隊裡。";
ERR_ARENA_TEAMS_LOCKED = "競技場隊伍目前被鎖住了。";
ERR_ARENA_TEAM_CHANGE_FAILED_QUEUED = "加入佇列或比賽中無法修改競技場戰隊。";
ERR_ARENA_TEAM_CREATE_S = "%s已創立。要解散，請使用指令/teamdisband [2v2、3v3、5v5]。";
ERR_ARENA_TEAM_DISBANDED_S = "%s已解散%s";
ERR_ARENA_TEAM_FOUNDER_S = "恭喜，你是%s的創辦成員之一！要離開，使用/teamquit [2v2, 3v3, 5v5]。";
ERR_ARENA_TEAM_INTERNAL = "內部競技場隊伍錯誤";
ERR_ARENA_TEAM_INVITE_SS = "你已邀請%s加入%s。";
ERR_ARENA_TEAM_JOIN_SS = "%s已加入%s。";
ERR_ARENA_TEAM_LEADER_CHANGED_SSS = "%s已讓%s成為%s的新隊長。";
ERR_ARENA_TEAM_LEADER_IS_SS = "%s是%s的隊長。";
ERR_ARENA_TEAM_LEADER_LEAVE_S = "你必須使用/teamcaptain來推薦一個新的小隊隊長才能離開小隊。";
ERR_ARENA_TEAM_LEAVE_SS = "%s已離開%s。";
ERR_ARENA_TEAM_LEVEL_TOO_LOW_I = "你必須達到%d級才能組成一支競技場隊伍。";
ERR_ARENA_TEAM_NAME_EXISTS_S = "已有一個名為「%s」的競技場隊伍了。";
ERR_ARENA_TEAM_NAME_INVALID = "該名稱包含無效的字串，請輸入一個新名稱。";
ERR_ARENA_TEAM_NOT_ALLIED = "你無法邀請敵對陣營的玩家。";
ERR_ARENA_TEAM_NOT_FOUND = "該競技場隊伍已斷線。";
ERR_ARENA_TEAM_PARTY_SIZE = "此競技場的隊伍人數不正確。";
ERR_ARENA_TEAM_PERMISSIONS = "你沒有權限這麼做。";
ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S = "找不到「%s」。";
ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM = "你不在該類型的競技場小隊裡。";
ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM_SS = "%s不在%s裡。";
ERR_ARENA_TEAM_QUIT_S = "你已不再是%s的成員。";
ERR_ARENA_TEAM_REMOVE_SSS = "%1$s被%3$s踢出%2$s。";
ERR_ARENA_TEAM_TARGET_TOO_HIGH_S = "%s的等級過高，無法加入你的隊伍。";
ERR_ARENA_TEAM_TARGET_TOO_LOW_S = "%s等級不足無法加入你的小隊。";
ERR_ARENA_TEAM_TOO_MANY_CREATE = "你在近期內嘗試建立競技場隊伍的次數過多，請過段時間後再試試看。";
ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S = "%s已滿。";
ERR_ARENA_TEAM_YOU_JOIN_S = "你已加入%s。如要離開，使用/teamquit [2v2, 3v3, 5v5]。";
ERR_ARTIFACT_RELIC_DOES_NOT_MATCH_ARTIFACT = "這個聖物不適用於你目前裝備的神兵武器。";
ERR_ATTACK_CHANNEL = "引導時無法攻擊。";
ERR_ATTACK_CHARMED = "當被魅惑的時候無法攻擊。";
ERR_ATTACK_CONFUSED = "無法在混亂狀態下攻擊。";
ERR_ATTACK_DEAD = "你不能在死亡狀態的時候攻擊";
ERR_ATTACK_FLEEING = "無法在逃跑狀態下攻擊。";
ERR_ATTACK_MOUNTED = "騎乘坐騎時無法進行攻擊。";
ERR_ATTACK_NO_ACTIONS = "動作被封鎖時無法進行攻擊。";
ERR_ATTACK_PACIFIED = "無法在平靜狀態下攻擊。";
ERR_ATTACK_PREVENTED_BY_MECHANIC_S = "無法在%s狀態下攻擊。";
ERR_ATTACK_PVP_TARGET_WHILE_UNFLAGGED = "你無法在未開啟PvP狀態的情況下對PvP目標這樣做。";
ERR_ATTACK_STUNNED = "無法在昏迷狀態下攻擊。";
ERR_AUCTION_ALREADY_BID = "你已經對這件物品出價了。";
ERR_AUCTION_BAG = "你不能出售裝有物品的背包。";
ERR_AUCTION_BID_INCREMENT = "你的加價幅度太小了。";
ERR_AUCTION_BID_OWN = "你不能對自己拍賣的物品出價";
ERR_AUCTION_BID_PLACED = "出價已被接受。";
ERR_AUCTION_BOUND_ITEM = "你不能出售靈魂綁定的物品。";
ERR_AUCTION_COMMODITY_WON_S = "你贏得了%s（x%d）的競標";
ERR_AUCTION_CONJURED_ITEM = "你不能拍賣魔法製造的物品";
ERR_AUCTION_DATABASE_ERROR = "內部拍賣錯誤";
ERR_AUCTION_DOUBLE_BID = "你已經是最高出價者";
ERR_AUCTION_ENOUGH_ITEMS = "你沒有足夠的物品。";
ERR_AUCTION_EQUIPPED_BAG = "你不能出售裝備的背包。";
ERR_AUCTION_EXPIRED_S = "你拍賣的%s已經過期。";
ERR_AUCTION_HIGHER_BID = "已經有更高的出價了。";
ERR_AUCTION_HOUSE_BUSY = "拍賣場目前正在忙碌中。";
ERR_AUCTION_HOUSE_DISABLED = "拍賣場暫時關閉。|n請稍後再試。";
ERR_AUCTION_HOUSE_UNAVAILABLE = "拍賣場目前無法使用。";
ERR_AUCTION_ITEM_HAS_QUOTE = "由於交易仍在進行中，因此這筆交易無法被取消。";
ERR_AUCTION_LIMITED_DURATION_ITEM = "你不能拍賣擁有時間限制的物品。";
ERR_AUCTION_LOOT_ITEM = "你不能拍賣一件可拾取的物品";
ERR_AUCTION_MIN_BID = "你的出價必須高於最低競標價格。";
ERR_AUCTION_OUTBID_S = "你對%s的出價被人超過了。";
ERR_AUCTION_QUEST_ITEM = "你不能出售任務物品。";
ERR_AUCTION_REMOVED = "拍賣取消。";
ERR_AUCTION_REMOVED_S = "你競標的%s被賣家取消。";
ERR_AUCTION_REPAIR_ITEM = "你必須先修理該物品才能將其拍賣。";
ERR_AUCTION_SOLD_S = "一位買家已經購得你拍賣的%s。";
ERR_AUCTION_STARTED = "已開始拍賣。";
ERR_AUCTION_USED_CHARGES = "你不能拍賣一項使用過的物品";
ERR_AUCTION_WON_S = "你贏得了%s的競標";
ERR_AUCTION_WRAPPED_ITEM = "你不能拍賣一件打包的物品。";
ERR_AUTH_CHALLENGE_UI_INVALID = "無法完成這個動作。|n請關閉你的插件，然後再試一次。";
ERR_AUTOFOLLOW_TOO_FAR = "目標距離太遠";
ERR_AUTOLOOT_MONEY_S = "你拾取了%s";
ERR_AZERITE_ESSENCE_SELECTION_FAILED_CANT_REMOVE_ESSENCE = "你無法在%s處於冷卻時更換精華";
ERR_AZERITE_ESSENCE_SELECTION_FAILED_CONDITION_FAILED = "你尚未符合使用這個精華的條件";
ERR_AZERITE_ESSENCE_SELECTION_FAILED_ESSENCE_NOT_UNLOCKED = "尚未解鎖%s";
ERR_AZERITE_ESSENCE_SELECTION_FAILED_HEART_LEVEL_TOO_LOW = "需要艾澤拉斯之心等級%d";
ERR_AZERITE_ESSENCE_SELECTION_FAILED_NOT_AT_FORGE = "你必須在心之熔爐才能這麼做";
ERR_AZERITE_ESSENCE_SELECTION_FAILED_NOT_EQUIPPED = "必須裝備%s";
ERR_AZERITE_ESSENCE_SELECTION_FAILED_REST_AREA = "你必須要在休息區才能更換精華";
ERR_AZERITE_ESSENCE_SELECTION_FAILED_SLOT_LOCKED = "你尚未解鎖這個精華欄位";
ERR_BADATTACKFACING = "你面朝錯誤的方向！";
ERR_BADATTACKPOS = "你距離太遠了！";
ERR_BAD_ON_USE_ENCHANT = "該物品已擁有既定的能力";
ERR_BAD_PLAYER_NAME_S = "無法找到「%s」";
ERR_BAG_FULL = "這個背包已經滿了。";
ERR_BAG_IN_BAG = "不能將非空的背包放在別的背包中";
ERR_BANKSLOT_FAILED_TOO_MANY = "你的背包欄位已經全部滿了！";
ERR_BANKSLOT_INSUFFICIENT_FUNDS = "你買不起這個物品。";
ERR_BANKSLOT_NOTBANKER = "目標不是銀行職員！";
ERR_BANK_FULL = "你的銀行已滿";
ERR_BANK_NOT_ACCESSIBLE = "該角色無法使用這個銀行。";
ERR_BATTLEDGROUND_QUEUED_FOR_RATED = "加入競技場積分賽佇列時無法加入其他戰場佇列";
ERR_BATTLEFIELD_TEAM_PARTY_SIZE = "此戰場的隊伍人數不正確。";
ERR_BATTLEGROUND_ALREADY_IN = "你已在該戰場中。";
ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED = "加入其他戰場佇列時無法加入競技場積分賽佇列";
ERR_BATTLEGROUND_DUPE_QUEUE = "你隊伍裡已經有人在佇列了。";
ERR_BATTLEGROUND_INFO_THROTTLED = "你還不能這麼做";
ERR_BATTLEGROUND_INVITATION_DECLINED = "你的戰爭比賽邀請已經被拒絕了";
ERR_BATTLEGROUND_INVITATION_DECLINED_BY = "你的戰爭比賽邀請被%s拒絕了。";
ERR_BATTLEGROUND_JOIN_DISQUALIFIED = "%s沒有參加此排名對戰賽程的資格。";
ERR_BATTLEGROUND_JOIN_DISQUALIFIED_NO_NAME = "有玩家不符合參加此排名對戰賽程的資格。";
ERR_BATTLEGROUND_JOIN_FAILED = "隊伍加入失敗";
ERR_BATTLEGROUND_JOIN_GROUP_QUEUE_WITHOUT_HEALER = "你無法在沒有治療者的情況下進入戰場。";
ERR_BATTLEGROUND_JOIN_LEVELUP = "因為你升級，你已經從PvP佇列中被移除了。";
ERR_BATTLEGROUND_JOIN_MEMBER_DISQUALIFIED = "有隊伍成員不符合條件。";
ERR_BATTLEGROUND_JOIN_MERCENARY = "除非隊伍中的所有成員都已設定為傭兵的身分，否則無法以整個隊伍加入佇列。";
ERR_BATTLEGROUND_JOIN_MUST_COMPLETE_QUEST = "由於你或你的隊伍裡有人未將所需的任務完成，你已經從佇列中被移除。";
ERR_BATTLEGROUND_JOIN_NOT_ENOUGH_HEALERS = "無法加入競技場賽程，因為你們缺少治療者。";
ERR_BATTLEGROUND_JOIN_NO_VALID_SPEC_FOR_ROLE = "角色類型檢查失敗，因為有隊伍成員選擇了無效角色。";
ERR_BATTLEGROUND_JOIN_RANGE_INDEX = "所有隊伍成員必須處於相同的等級範圍內才能加入佇列。";
ERR_BATTLEGROUND_JOIN_RATED_TOO_MANY_HEALERS = "無法加入積分戰場，因為你們的治療者超過三位。";
ERR_BATTLEGROUND_JOIN_REQUIRES_LEVEL = "聯賽的規則要求所有參與者的等級須達到最高。";
ERR_BATTLEGROUND_JOIN_RESPEC = "因為你的專精改變，你已經從PvP佇列中被移除了。";
ERR_BATTLEGROUND_JOIN_TIMED_OUT = "%s無法加入佇列。";
ERR_BATTLEGROUND_JOIN_TOO_MANY_DAMAGE = "無法加入競技場賽程，因為你們的傷害輸出者超過二位。";
ERR_BATTLEGROUND_JOIN_TOO_MANY_HEALERS = "無法加入競技場賽程，因為你們的治療者超過一位。";
ERR_BATTLEGROUND_JOIN_TOO_MANY_TANKS = "無法加入競技場賽程，因為你們的坦克超過一位。";
ERR_BATTLEGROUND_JOIN_XP_GAIN = "除非團隊中的所有成員都在相同的「獲得經驗與否」的設定下，否則無法以整個隊伍去排戰場或地城。";
ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND = "你不能在戰場中這麼做。";
ERR_BATTLEGROUND_NOT_IN_TEAM = "你的戰隊不在同一個隊伍中";
ERR_BATTLEGROUND_PLAYERS_FROM_DIFFERENT_REALMS = "由於隊伍中有其他伺服器的玩家，你無法加入戰場佇列。";
ERR_BATTLEGROUND_TEAM_LEFT_QUEUE = "你的隊伍已離開佇列";
ERR_BATTLEGROUND_TOO_MANY_QUEUES = "你只能同時加入最多3個戰場佇列";
ERR_BATTLETAG_FRIEND_NOT_ALLOWED = "你不能發送BattleTag好友邀請。";
ERR_BATTLETAG_FRIEND_NOT_FOUND = "找不到目標玩家。";
ERR_BATTLETAG_FRIEND_NOT_VALID = "無法發送BattleTag好友請求給該玩家。";
ERR_BATTLETAG_FRIEND_REQUEST_SENT = "BattleTag好友邀請已送出";
ERR_BATTLETAG_FRIEND_SUCCESS = "BattleTag好友邀請已送出";
ERR_BATTLETAG_FRIEND_THROTTLED = "此時無法發送BattleTag好友請求。";
ERR_BG_DEVELOPER_ONLY = "現階段此戰場僅供研發人員測試之用。";
ERR_BG_PLAYER_JOINED_SS = "|Hplayer:%s|h[%s]|h加入了戰鬥。";
ERR_BG_PLAYER_LEFT_S = "%s離開了戰鬥";
ERR_BNET_IS_NOT_YOUR_FRIEND = "把%s加為好友，才能發送密語。";
ERR_BN_BROADCAST_THROTTLE = "請等待數秒再重新更新你的廣播訊息。";
ERR_BN_FRIEND_ALREADY = "此人已經在你的好友名單中了";
ERR_BN_FRIEND_BLOCKED = "此人在你的忽略名單上";
ERR_BN_FRIEND_LIST_FULL = "你的暴雪好友列表已經滿了。";
ERR_BN_FRIEND_REQUEST_SENT = "好友邀請已送出";
ERR_BN_FRIEND_SELF = "你不能把自己加入好友名單中";
ERR_BN_INVITER_FRIEND_LIST_FULL = "其暴雪好友列表已經滿了。";
ERR_BN_TARGET_OFFLINE = "%s不在線上。";
ERR_BONUS_ROLL_EMPTY = "因為你無法拾取這個首領掉落的任何戰利品，你的額外戰利品機會並沒有因此而被消耗掉。";
ERR_BUG_SUBMITTED_SUCCESSFULLY = "已提交Bug！";
ERR_BUTTON_LOCKED = "這已經被使用了。";
ERR_CANNOTCREATEDIRECTORY = "無法建立目錄%s";
ERR_CANNOTCREATEFILE = "無法建立檔案%s";
ERR_CANNOT_ABANDON_LAST_PET = "無法釋放上個寵物";
ERR_CANNOT_IGNORE_BN_FRIEND = "你不能忽略Real ID或BattleTag好友。";
ERR_CANTATTACK_NOTSTANDING = "你必須處於站立狀態下才能進行攻擊！";
ERR_CANT_BE_DISENCHANTED = "無法分解的物品";
ERR_CANT_BE_OBLITERATED = "你無法將該物品滅形";
ERR_CANT_BE_RECRAFTED = "無法重新製作該物品";
ERR_CANT_BE_SCRAPPED = "你不能銷毀這件物品";
ERR_CANT_BULK_SELL_ITEM_WITH_REFUND = "可退還的物品無法大量出售。";
ERR_CANT_BUY_QUANTITY = "你無法購買該物品數量。";
ERR_CANT_CAGE_PET_YET = "你無法在接下來的%d小時%d分鐘內將此寵物放入籠子。";
ERR_CANT_DELETE_IN_ACCOUNT_BANK = "需要將物品移出戰隊銀行才能刪除。";
ERR_CANT_DO_THAT_CHALLENGE_MODE_ACTIVE = "傳奇鑰石已啟動，你無法這麼做";
ERR_CANT_DO_THAT_IN_A_GROUP = "你不能在團隊中這麼做。";
ERR_CANT_DO_THAT_RIGHT_NOW = "你還不能這麼做。";
ERR_CANT_DO_THAT_WHILE_LFM = "你在尋找隊友時不能尋求組隊。";
ERR_CANT_EQUIP_EVER = "你無法使用這個物品。";
ERR_CANT_EQUIP_LEVEL_I = "你必須達到等級%d才能使用這件物品。";
ERR_CANT_EQUIP_NEED_TALENT = "你沒有所需的天賦以裝備該項物品。";
ERR_CANT_EQUIP_RANK = "你還未達到使用該物品的軍階要求";
ERR_CANT_EQUIP_RATING = "你的競技場、戰隊競技場或戰場積分不足以購買該件物品";
ERR_CANT_EQUIP_REPUTATION = "你的聲望還沒有達到可以使用該物品的條件";
ERR_CANT_EQUIP_SKILL = "你現在還沒有足夠的技能使用這個物品。";
ERR_CANT_HAVE_MORE_PETS = "你不能擁有更多的寵物。";
ERR_CANT_HAVE_MORE_PETS_OF_THAT_TYPE = "你不能擁有更多該類型的寵物。";
ERR_CANT_INTERACT_SHAPESHIFTED = "不能在變身狀態下對話";
ERR_CANT_SPEAK_LANGAGE = "你無法說那個語言。";
ERR_CANT_STACK = "此物品無法堆疊";
ERR_CANT_SWAP = "這些物品無法交換";
ERR_CANT_TARGET_UNFRIENDLY_IN_OVERWORLD = "你無法在副本以外的地方鎖定此玩家。";
ERR_CANT_TRADE_ACCOUNT_ITEM = "你無法交易戰隊銀行內的物品。";
ERR_CANT_TRADE_GOLD = "金幣只能由交易的其中一方提供。";
ERR_CANT_USE_DISARMED = "你不能使用一件已被繳械的物品。";
ERR_CANT_USE_ITEM = "你不能使用這件物品。";
ERR_CANT_USE_ITEM_IN_ARENA = "你不能在競技場使用這個物品。";
ERR_CANT_USE_ITEM_IN_RATED_BATTLEGROUND = "你不能在積分戰場使用這個物品。";
ERR_CANT_USE_PROFANITY = "無法使用不當言詞。";
ERR_CANT_WRAP_BAGS = "背包無法打包。";
ERR_CANT_WRAP_BOUND = "綁定的物品無法打包。";
ERR_CANT_WRAP_EQUIPPED = "已經裝備的物品不能被打包。";
ERR_CANT_WRAP_STACKABLE = "可以堆疊的物品不能被打包。";
ERR_CANT_WRAP_UNIQUE = "唯一物品無法打包。";
ERR_CANT_WRAP_WRAPPED = "已經打包的物品不能再被打包。";
ERR_CHALLENGE_MODE_ALREADY_COMPLETE = "你已經完成這個傳奇鑰石難度的地城。";
ERR_CHALLENGE_MODE_DISABLED = "挑戰模式已關閉。";
ERR_CHALLENGE_MODE_ENABLED = "挑戰模式已開啟。";
ERR_CHALLENGE_MODE_FULL = "挑戰模式的副本最多只允許五位不同的玩家加入。重置副本時也將一併重置這場挑戰。";
ERR_CHALLENGE_MODE_INCORRECT_KEYSTONE = "這顆鑰石只適用於其他地城。";
ERR_CHALLENGE_MODE_IN_PROGRESS = "你無法進入正在進行中的傳奇鑰石難度地城";
ERR_CHALLENGE_MODE_PERIOD_RESET_SS = "這個副本將在%s關閉。（還剩%s）";
ERR_CHALLENGE_MODE_RESET_COOLDOWN_S = "無法在%s內重置副本。";
ERR_CHALLENGE_MODE_RESET_KEYSTONE = "你無法重置以充能鑰石開啟的傳奇難度地城。完成這座地城，取得你的獎勵。";
ERR_CHARACTER_BANK_NOT_CONVERTED = "銀行轉換失敗。請稍後再試。";
ERR_CHARTER_NEIGHBORHOOD_OWNERSHIP_TRANSFER_SUCCESS = "你現在具備社區擁有權";
ERR_CHARTER_NEIGHBORHOOD_RENAME = "成功！";
ERR_CHARTER_NEIGHBORHOOD_RENAME_NOTIFICATION_S = "你的登記社區已更名為%s";
ERR_CHARTER_SIGNATURE_RECEIVED = "%s在你的社區登記上簽了名。";
ERR_CHARTER_SIGNATURE_REMOVED = "%s將簽名從你的社區登記表移除。";
ERR_CHARTER_SIGNATURE_REQUEST_FAILED_DUPLICATE_SIGNATURE = "你邀請的玩家已經登記其他社區了。";
ERR_CHARTER_SIGNATURE_REQUEST_FAILED_GENERIC = "請求簽名時出現了問題。";
ERR_CHARTER_SIGNATURE_REQUEST_FAILED_MISSING_EXPANSION = "你邀請的玩家尚未擁有《至暗之夜》資料片。";
ERR_CHARTER_SIGNATURE_REQUEST_SENT = "你請求%s在你的社區登記上簽名。";
ERR_CHARTER_SYSTEM_REQUEST_FAILED_GENERIC = "登記系統發生錯誤。請稍後再試一次。";
ERR_CHAT_PLAYER_AMBIGUOUS_S = "%s：一名以上的玩家符合，多輸入一些他們的伺服器名稱";
ERR_CHAT_PLAYER_NOT_FOUND_S = "未找到名為「%s」的線上玩家。";
ERR_CHAT_RAID_RESTRICTED_TRIAL = "體驗帳號無法傳送訊息至團隊頻道。|cffffd000|Hstorecategory:gametime|h[點擊以進行升級]|h|r";
ERR_CHAT_RAID_RESTRICTED_VETERAN = "體驗帳號無法傳送訊息至團隊頻道。|cffffd000|Hstorecategory:gametime|h[點擊以進行升級]|h|r";
ERR_CHAT_RESTRICTED = "體驗帳號不能無限制的發送對話，在你發送對話給更多玩家前必須等待。|cffffd000|Hstorecategory:gametime|h[點擊以進行升級]|h|r";
ERR_CHAT_RESTRICTED_TRIAL = "體驗帳號不能無限制的發送對話，在你發送對話給更多玩家前必須等待。|cffffd000|Hstorecategory:gametime|h[點擊以進行升級]|h|r";
ERR_CHAT_THROTTLED = "本頻道可傳送的訊息數量有限，請稍後再傳送下一則訊息。";
ERR_CHAT_WHILE_DEAD = "你無法在死亡狀態下對話！";
ERR_CHEST_IN_USE = "該物品已被使用。";
ERR_CLAIMED_CHALLENGE_MODE_REWARD = "你已經領取了本週的挑戰者的獎賞。";
ERR_CLAIMED_CHALLENGE_MODE_REWARD_OLD = "你上週沒有完成任何傳奇鑰石難度的地城";
ERR_CLAIMED_PVP_REWARD = "你已經領取了本週的征服者戰利品。";
ERR_CLICK_ON_ITEM_TO_FEED = "點擊一個物品來餵養你的寵物";
ERR_CLIENT_LOCKED_OUT = "你還不能這麼做。";
ERR_CLIENT_ON_TRANSPORT = "你在車輛或運輸工具上不能那樣做。";
ERR_CLUB_FINDER_ERROR_APPLY_CLUB = "無法申請。請稍候再試。";
ERR_CLUB_FINDER_ERROR_CANCEL_APPLICATION = "無法取消申請。請稍候再試。";
ERR_CLUB_FINDER_ERROR_POST_CLUB = "無法在這個時候發布請稍候再試。";
ERR_CLUB_FINDER_ERROR_RESPOND_APPLICANT = "無法回應申請者。請稍候再試。";
ERR_CLUB_FINDER_ERROR_TYPE_APPLICANT_LIST = "Battle.net發生錯誤，無法取得申請者清單。";
ERR_CLUB_FINDER_ERROR_TYPE_APPLICANT_LIST_NO_PERM = "你沒有查看申請者清單的權限。";
ERR_CLUB_FINDER_ERROR_TYPE_FINDER_NOT_AVAILABLE = "搜尋器目前無法使用。";
ERR_CLUB_FINDER_ERROR_TYPE_FLAGGED_DESCRIPTION_CHANGE = "你%s的描述已被標記帶有不當內容。請輸入新的描述才能更新貼文。";
ERR_CLUB_FINDER_ERROR_TYPE_FLAGGED_RENAME = "你的%s已被標記為須重新命名。請輸入新的名稱才能更新貼文。";
ERR_CLUB_FINDER_ERROR_TYPE_GET_POSTING_IDS = "無法取得貼文ID。";
ERR_CLUB_FINDER_ERROR_TYPE_JOIN_APPLICATION = "無法為此貼文建立申請。";
ERR_CLUB_FINDER_ERROR_TYPE_NO_INVITE_PERMISSIONS = "你沒有邀請權限。";
ERR_CLUB_FINDER_ERROR_TYPE_NO_POSTING_PERMISSIONS = "你沒有發布權限。";
ERR_CLUB_FINDER_ERROR_TYPE_REALM_NOT_ELIGIBLE = "你無法申請加入別的伺服器的公會。";
ERR_CLUB_FINDER_SEARCHING_TOO_FAST = "搜尋過於頻繁，請稍後再試。";
ERR_COMBAT_DAMAGE_SSI = "%s擊中%s造成%d點傷害！";
ERR_COMMAND_NEEDS_TARGET = "你必須指定一個目標：/<命令><目標名稱>";
ERR_COMMUNITY_PLAYER_NOT_IN_COMMUNITY = "你不在該社群中。";
ERR_COMPLAINT_IN_SAME_GUILD = "你無法抱怨另一個公會成員。";
ERR_COMPLETED_TRANSMOG_SET_S = "你已完成套裝%s。";
ERR_COMSAT_CONNECT_FAIL = "無法連結語音服務";
ERR_COMSAT_DISCONNECT = "語音服務連結中斷。";
ERR_COMSAT_RECONNECT_ATTEMPT = "語音服務回復！";
ERR_CORPSE_IS_NOT_IN_INSTANCE = "你的屍體不在那個副本";
ERR_COSMETIC_CLASS_RESTRICTED = "你的職業無法收集此外觀。";
ERR_COSMETIC_KNOWN = "已經學會";
ERR_CRAFTING_HOUSE_DISABLED = "工匠聯盟目前未開放接受製作訂單。|n請稍後再試！";
ERR_CRAFTING_ORDER_FULFILLED = "製作者已完成你的%s訂單。";
ERR_CRAFTING_ORDER_PLACED = "已下製作訂單。";
ERR_CRAFTING_ORDER_RECEIVED = "你收到新的個人製作訂單。";
ERR_CROSS_FACTION_GROUP_JOINED = "這個隊伍現在是跨陣營副本隊伍。你們可以一起進行這些活動：地城（預組隊伍）、團隊副本（非佇列）、探究、無積分與積分PvP";
ERR_CROSS_REALM_RAID_INVITE = "你不能邀請其他伺服器的玩家加入團隊之中。";
ERR_CURRENCY_SPELL_SLOT_MISMATCH = "該物品無法用於該欄位中。";
ERR_CURRENCY_TRANSFER_CHARACTER_LOGGED_IN = "在此角色處於登入狀態時，無法從此角色轉移貨幣。";
ERR_CURRENCY_TRANSFER_DISABLED = "貨幣轉移功能目前無法使用。";
ERR_CURRENCY_TRANSFER_INSUFFICIENT_CURRENCY = "這個角色的貨幣不足，無法轉移給你。";
ERR_CURRENCY_TRANSFER_INSUFFICIENT_TRANSFER_QUANTITY = "索取的金額未涵蓋轉移費用。";
ERR_CURRENCY_TRANSFER_INVALID_CHARACTER = "無法從此角色轉移貨幣。";
ERR_CURRENCY_TRANSFER_INVALID_CURRENCY = "這種貨幣不是戰隊可轉移物品。";
ERR_CURRENCY_TRANSFER_MAX_QUANTITY = "你無法攜帶更多這種貨幣了。";
ERR_CURRENCY_TRANSFER_NO_VALID_SOURCE = "戰隊的這種貨幣不足，無法轉移給你。";
ERR_CURRENCY_TRANSFER_SERVER_ERROR = "發生錯誤。請再試一次。";
ERR_CURRENCY_TRANSFER_TRANSACTION_IN_PROGRESS = "該角色尚有正在進行的交易。";
ERR_CURRENCY_TRANSFER_UNMET_REQUIREMENTS = "你尚未達到使用這個貨幣所需的條件。";
ERR_DANCE_CREATE_DUPLICATE = "你已經擁有此舞蹈的名稱";
ERR_DANCE_DELETE_FAILED = "刪除舞蹈失敗";
ERR_DANCE_SAVE_FAILED = "儲存舞蹈失敗";
ERR_DEATHBINDALREADYBOUND = "你已經綁定在這裡了！";
ERR_DEATHBIND_SUCCESS_S = "%s現在是你的家。";
ERR_DECLINE_GROUP_REQUEST_S = "%s拒絕了你送出的加入隊伍請求。";
ERR_DECLINE_GROUP_S = "%s拒絕了你邀請其加入隊伍的請求。";
ERR_DELVE_IN_PROGRESS = "正在進行一場%s探究";
ERR_DESTROY_NONEMPTY_BAG = "你只能對空的背包這麼做。";
ERR_DIFFICULTY_CHANGE_ALREADY_STARTED = "目前正在進行另一個團隊難度的變更。";
ERR_DIFFICULTY_CHANGE_COMBAT = "現在無法變更團隊難度。有玩家正在戰鬥中。";
ERR_DIFFICULTY_CHANGE_COMBAT_COOLDOWN_S = "團隊不久前剛結束戰鬥，在%s內無法再次變更難度。";
ERR_DIFFICULTY_CHANGE_COOLDOWN_S = "團隊難度在近期內已變更，無法在%s內再度變更。";
ERR_DIFFICULTY_CHANGE_ENCOUNTER = "現在無法變更團隊難度。戰役正在進行中。";
ERR_DIFFICULTY_CHANGE_HEROIC_INSTANCE_ALREADY_RUNNING = "另一個隊伍正在你的英雄副本中冒險";
ERR_DIFFICULTY_CHANGE_OTHER_HEROIC_S = "無法變更團隊難度。%s已鎖定在不同的英雄副本之中。";
ERR_DIFFICULTY_CHANGE_PLAYER_BUSY = "現在無法變更團隊難度。有玩家正在忙。";
ERR_DIFFICULTY_CHANGE_PLAYER_ON_VEHICLE = "現在無法變更團隊難度。有玩家正在搭乘載具。";
ERR_DIFFICULTY_CHANGE_WORLDSTATE = "現在無法變更團隊難度。事件正在進行中。";
ERR_DIFFICULTY_DISABLED_IN_LFG = "使用團隊搜尋器進入此副本將停用動態難度選項";
ERR_DIFFICULTY_HEROIC_INSTANCE_ALREADY_RUNNING = "這個英雄副本已經由另一個隊伍進行中。";
ERR_DISMOUNT_NOPET = "內部錯誤，你沒有可以解散的寵物";
ERR_DISMOUNT_NOTMOUNTED = "你現在不處於騎乘狀態！";
ERR_DISMOUNT_NOTYOURPET = "內部錯誤，從一隻非寵物身上下來";
ERR_DOOR_LOCKED = "門被鎖住了。";
ERR_DROP_BOUND_ITEM = "你不能丟棄一件靈魂綁定的物品。";
ERR_DUEL_CANCELLED = "決鬥已取消。";
ERR_DUEL_REQUESTED = "你提出了決鬥的要求。";
ERR_DUNGEON_DIFFICULTY_CHANGED_S = "地城難度設定為%s。";
ERR_DUNGEON_DIFFICULTY_FAILED = "無法改變地城難度";
ERR_EAT_WHILE_MOVNG = "你不能在移動中吃東西。";
ERR_EMBLEMERROR_NOTABARDGEOSET = "先要恢復到正常狀態！";
ERR_ENDEAVOR_REWARD_AVAILABLE = "睦鄰寶庫中有獎勵正在等你。";
ERR_EQUIPMENT_MANAGER_BAGS_FULL = "裝備切換失敗。物品欄已滿。";
ERR_EQUIPMENT_MANAGER_COMBAT_SWAP_S = "%s設定中的某些物品必須等到你脫離戰鬥後才能更換。";
ERR_EQUIPMENT_MANAGER_MISSING_ITEM_S = "%s設定中的一個或多個物品未尋獲，因此無法裝備。";
ERR_EQUIP_TRADE_ITEM = "該物品正在被交易";
ERR_EXHAUSTION_EXHAUSTED = "你現在處於精疲力竭狀態。";
ERR_EXHAUSTION_NORMAL = "你不再是充分休息的狀態。";
ERR_EXHAUSTION_RESTED = "你現在處於休息狀態。";
ERR_EXHAUSTION_TIRED = "你現在處於疲倦乏力狀態。";
ERR_EXHAUSTION_WELLRESTED = "你進入了充分休息的狀態。";
ERR_EX_LEVLTOO_LOW_TO_REDEEM_SOR = "*TEMP TEXT* Your expansion level is too low to redeem this SoR loadout";
ERR_FEATURE_RESTRICTED_TRIAL = "體驗帳號無法使用該功能。";
ERR_FEIGN_DEATH_RESISTED = "抵抗";
ERR_FILTERING_YOU_S = "無法傳送對話給%s因為你的訊息中包含了特定文字。";
ERR_FISH_ESCAPED = "你的魚逃走了！";
ERR_FISH_NOT_HOOKED = "沒有魚上鉤";
ERR_FOLLOWER_DUNGEON_LIMIT_REACHED = "你在近期內進入追隨者地城的次數過多。";
ERR_FOOD_COOLDOWN = "你已經吃得太飽了。";
ERR_FRIEND_ADDED_S = "%s已被加入好友名單。";
ERR_FRIEND_ALREADY_S = "%s已經在你的好友名單中了";
ERR_FRIEND_DB_ERROR = "好友搜尋資料庫錯誤";
ERR_FRIEND_DELETED = "好友已從名單中移除，因為這個角色已經不存在。";
ERR_FRIEND_ERROR = "來自於伺服器中未知好友的回音";
ERR_FRIEND_LIST_FULL = "你的好友列表已經滿了。";
ERR_FRIEND_NOT_FOUND = "找不到該玩家。";
ERR_FRIEND_OFFLINE_S = "%s下線了。";
ERR_FRIEND_ONLINE_SS = "|Hplayer:%s|h[%s]|h上線了。";
ERR_FRIEND_REMOVED_S = "%s已從好友名單中移除。";
ERR_FRIEND_SELF = "你不能把自己加入好友名單中。";
ERR_FRIEND_WRONG_FACTION = "好友必須與你屬於同一陣營。";
ERR_GARRISON_BUILDING_EXISTS = "建築已存在。";
ERR_GARRISON_CANNOT_MOVE_BUILDING = "無法將這個建築移動到空白建地上。";
ERR_GARRISON_COMPLETE_MISSION_WRONG_FOLLOWER_TYPE = "無法用那個來完成這種類別的任務。";
ERR_GARRISON_INVALID_BUILDINGID = "無效的建築ID。";
ERR_GARRISON_INVALID_PLOT = "無效的建地。";
ERR_GARRISON_INVALID_PLOT_BUILDING = "建築無法蓋在那裡。";
ERR_GARRISON_NOT_ENOUGH_CURRENCY = "沒有足夠的材料購買建築。";
ERR_GARRISON_NOT_ENOUGH_GOLD = "沒有足夠的金幣購買建築。";
ERR_GARRISON_REQUIRES_BLUEPRINT = "需要藍圖。";
ERR_GENERIC_NO_TARGET = "你沒有目標。";
ERR_GENERIC_NO_VALID_TARGETS = "無有效目標。";
ERR_GENERIC_STUNNED = "你被擊昏了";
ERR_GENERIC_THROTTLE = "你太快了";
ERR_GLYPH_TARGET_NOT_AVAILABLE = "該法術目前已被另一個天賦或技能改寫。";
ERR_GLYPH_WIPE_ERROR = "你還沒有選擇任何雕紋。";
ERR_GMRESPONSE_DB_ERROR = "GM回應取得錯誤。";
ERR_GROUPS_VOICE_CHAT_DISABLED = "正在更新系統，隊伍語音聊天暫且無法使用。這段期間請改用Battle.net桌面應用程式的語音聊天功能。";
ERR_GROUP_ACTION_THROTTLED = "你在短時間內進行過多的隊伍功能。請稍後再進行其他的隊伍功能。";
ERR_GROUP_DISBANDED = "你的隊伍已經解散。";
ERR_GROUP_FULL = "你的隊伍已經滿了";
ERR_GROUP_JOIN_BATTLEGROUND_DEAD = "你無法加入戰場，因為你或你的隊伍成員有人已經死亡。";
ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS = "你無法加入戰場，因為你或你的某個隊友被標記為逃亡者。";
ERR_GROUP_JOIN_BATTLEGROUND_FAIL = "你的隊伍加入了戰場的等待佇列，但是你的等級並不符合。";
ERR_GROUP_JOIN_BATTLEGROUND_S = "你的隊伍加入了%s的等待佇列。";
ERR_GROUP_JOIN_BATTLEGROUND_TOO_MANY = "你的隊伍太大了無法加入戰場";
ERR_GROUP_SWAP_FAILED = "玩家在團隊戰鬥時無法更換團隊小組。";
ERR_GUILDEMBLEM_COLORSPRESENT = "你的公會已經有了徽章！";
ERR_GUILDEMBLEM_INVALIDVENDOR = "這不是一個徽章出售者！";
ERR_GUILDEMBLEM_INVALID_TABARD_COLORS = "無效的公會徽章顏色";
ERR_GUILDEMBLEM_NOGUILD = "你現在不屬於任何一個公會！";
ERR_GUILDEMBLEM_NOTENOUGHMONEY = "你沒有足夠的錢。";
ERR_GUILDEMBLEM_NOTGUILDMASTER = "只有公會會長可以建立徽章";
ERR_GUILDEMBLEM_SAME = "未儲存，你的外袍沒有變更。";
ERR_GUILDEMBLEM_SUCCESS = "已儲存紋章。";
ERR_GUILD_ACCEPT = "你已經加入公會";
ERR_GUILD_AND_COMMUNITIES_UNAVAILABLE = "現在無法查閱公會和社群資訊";
ERR_GUILD_BANK_BOUND_ITEM = "你無法將靈魂綁定物品存放在公會銀行中";
ERR_GUILD_BANK_CONJURED_ITEM = "你不能將魔法製造的物品存放在公會銀行";
ERR_GUILD_BANK_EQUIPPED_ITEM = "你必須要先卸下這件物品";
ERR_GUILD_BANK_FULL = "這個公會銀行欄頁已滿";
ERR_GUILD_BANK_NOT_AVAILABLE = "這個角色無法使用公會銀行。";
ERR_GUILD_BANK_QUEST_ITEM = "你無法將任務物品存放在公會銀行中";
ERR_GUILD_BANK_REALM_MISMATCH = "無法存入、取出或是合併來自不同伺服器的物品。";
ERR_GUILD_BANK_VOUCHER_FAILED = "你必須購買所有的公會銀行分頁才能夠使用這張兌換卷。";
ERR_GUILD_BANK_WARBANDS_BANK_SOURCE = "你無法將戰隊銀行中的物品直接移到公會銀行。";
ERR_GUILD_BANK_WRAPPED_ITEM = "你無法將打包物品存放在公會銀行中";
ERR_GUILD_BANK_WRONG_TAB = "不正確的銀行分頁";
ERR_GUILD_CREATE_S = "%s已經建立";
ERR_GUILD_DECLINE_AUTO_S = "%s拒絕任何加入公會的請求。";
ERR_GUILD_DECLINE_S = "%s拒絕了你邀請其加入公會的請求。";
ERR_GUILD_DEMOTE_SS = "%s已經被降級為%s。";
ERR_GUILD_DEMOTE_SSS = "%s將%s降職為%s。";
ERR_GUILD_DISBANDED = "公會已經被解散";
ERR_GUILD_DISBAND_S = "%s解散了公會。";
ERR_GUILD_DISBAND_SELF = "你解散了公會";
ERR_GUILD_FOUNDER_S = "恭喜你，你現在是%s的一員了！";
ERR_GUILD_INTERNAL = "內部公會錯誤";
ERR_GUILD_INVITE_S = "你邀請%s加入你的公會";
ERR_GUILD_INVITE_SELF = "你無法邀請自己加入公會。";
ERR_GUILD_JOIN_S = "%s加入了公會。";
ERR_GUILD_LEADER_CHANGED_SS = "%s讓%s成為新的公會會長";
ERR_GUILD_LEADER_IS_S = "%s現在是你們公會的會長。";
ERR_GUILD_LEADER_LEAVE = "你必須在離開公會之前使用/gleader<player>命令指定一個新的公會會長。";
ERR_GUILD_LEADER_REPLACED = "由於前公會會長%s長時間未登入遊戲，%s成為新的公會會長。";
ERR_GUILD_LEADER_S = "%s成為公會會長。";
ERR_GUILD_LEADER_SELF = "你現在是公會會長。";
ERR_GUILD_LEAVE_RESULT = "你離開了公會";
ERR_GUILD_LEAVE_S = "%s離開了公會。";
ERR_GUILD_NAME_EXISTS_S = "已經存在一個名為「%s」的公會。";
ERR_GUILD_NAME_INVALID = "無效的公會名稱。";
ERR_GUILD_NEIGHBORHOOD_BUILT_HOUSE_S = "%s已建造一棟房屋！";
ERR_GUILD_NEIGHBORHOOD_NEW_SUBDIVISION = "你的公會社區新增了一個新子住宅區！";
ERR_GUILD_NEIGHBORHOOD_RENAME_S = "你的公會社區已更名為%s";
ERR_GUILD_NEIGHBORHOOD_SOLD_HOUSE_S = "%s已離開社區";
ERR_GUILD_NEW_LEADER_NOT_ALLIED = "敵對陣營玩家無法成為公會會長。";
ERR_GUILD_NEW_LEADER_WRONG_REALM = "其他伺服器的玩家無法成為公會會長。";
ERR_GUILD_NOT_ALLIED = "你只能邀請Battle.net好友中的敵對陣營玩家。";
ERR_GUILD_NOT_ENOUGH_MONEY = "公會銀行的金額不足";
ERR_GUILD_PERMISSIONS = "你沒有權限這麼做。";
ERR_GUILD_PLAYER_NOT_FOUND_S = "找不到「%s」。";
ERR_GUILD_PLAYER_NOT_IN_GUILD = "你沒有公會。";
ERR_GUILD_PLAYER_NOT_IN_GUILD_S = "%s不在你的公會中";
ERR_GUILD_PROMOTE_SSS = "%s將%s晉升為%s。";
ERR_GUILD_QUIT_S = "你已不再是%s的成員。";
ERR_GUILD_RANKS_LOCKED = "暫時性的公會錯誤。請重試！";
ERR_GUILD_RANK_IN_USE = "這個公會階級目前正在使用中。";
ERR_GUILD_RANK_TOO_HIGH_S = "%s的會階太高了";
ERR_GUILD_RANK_TOO_LOW_S = "%s的會階已經是最低了。";
ERR_GUILD_REMOVE_SELF = "你被踢出公會了。";
ERR_GUILD_REMOVE_SS = "%s被%s踢出公會。";
ERR_GUILD_REP_TOO_LOW = "你的公會聲望還不夠。";
ERR_GUILD_TOO_MUCH_MONEY = "已達公會銀行金幣上限";
ERR_GUILD_TRIAL_ACCOUNT_TRIAL = "體驗帳號無法加入公會。";
ERR_GUILD_TRIAL_ACCOUNT_VETERAN = "若無角色在該公會中，此帳號則無法加入公會。";
ERR_GUILD_UNDELETABLE_DUE_TO_LEVEL = "公會等級過高，無法解散。";
ERR_GUILD_WITHDRAW_LIMIT = "你無法從公會銀行提領該筆數量。";
ERR_HAS_RESTRICTION = "這個行動已受到限制。";
ERR_HOUSE_EDITOR_MODE_FAILED = "切換編輯器模式失敗，請稍後再試。";
ERR_HOUSE_EDITOR_MODE_FAILED_FMT = "切換編輯器模式失敗：%s";
ERR_HOUSE_EDITOR_MUST_LEAVE = "你必須離開房屋編輯器才能使用這個功能。";
ERR_HOUSE_EDITOR_SAVE_FAILED = "儲存房屋失敗，請稍後再試。";
ERR_HOUSE_EDITOR_SAVE_FAILED_FMT = "儲存房屋失敗：%s";
ERR_HOUSE_MOVED = "你原先所在的房屋移轉到新的位置了。";
ERR_HOUSING_ACTION_NOENTRY = "這是私人房屋。";
ERR_HOUSING_ACTION_UNAVAILABLE = "這個行動目前無法使用";
ERR_HOUSING_DECOR_LOCKED = "這個裝飾正由其他玩家編輯中。";
ERR_HOUSING_DECOR_REPORT_BAD_FACING = "並未面向目標土地！";
ERR_HOUSING_DECOR_REPORT_PLOT_OUT_OF_RANGE = "土地距離太遠了！";
ERR_HOUSING_DECOR_SELECT_FAILED = "裝飾選擇失敗，請稍後再試。";
ERR_HOUSING_EXPERT_SUBMODE_RESTRICTION_HOUSE_EXTERIOR_SCALE = "房屋無法放大";
ERR_HOUSING_EXPERT_SUBMODE_RESTRICTION_NOT_IN_EXPERT = "必須進入進階模式";
ERR_HOUSING_EXPERT_SUBMODE_RESTRICTION_WMO_SCALE = "該裝飾無法放大";
ERR_HOUSING_EXTERIOR_FAILSAFE_RESET = "外觀欠缺底座或屋頂。會將房屋重設為預設房屋類型";
ERR_HOUSING_HOUSE_SETTINGS_HOUSEOWNER_FACTION = "因為所屬陣營的關係，這個角色無法在此社區擁有房屋";
ERR_HOUSING_HOUSE_SETTINGS_HOUSEOWNER_GUILD = "因為所屬公會的關係，這個角色無法在此社區擁有房屋";
ERR_HOUSING_HOUSE_SETTINGS_HOUSEOWNER_PERMISSION = "這個角色無法在此社區擁有房屋";
ERR_HOUSING_LAYOUT_MOVE_RESTRICTION_BASE_ROOM = "無法修改基本房間";
ERR_HOUSING_LAYOUT_MOVE_RESTRICTION_LAST_ROOM = "無法移動這間房間";
ERR_HOUSING_LAYOUT_MOVE_RESTRICTION_NON_LEAF = "無法移動已連結超過一個門的房間";
ERR_HOUSING_LAYOUT_MOVE_RESTRICTION_STAIRWELL = "無法移除這間房間。";
ERR_HOUSING_LAYOUT_MOVE_RESTRICTION_UNREACHABLE = "移動此房間會產生無法到達的房間。無法進行此操作。";
ERR_HOUSING_LAYOUT_REMOVE_RESTRICTION_BASE_ROOM = "無法修改基本房間";
ERR_HOUSING_LAYOUT_REMOVE_RESTRICTION_LAST_ROOM = "無法移除這間房間";
ERR_HOUSING_LAYOUT_REMOVE_RESTRICTION_NON_LEAF = "無法移除已連結超過一個門的房間";
ERR_HOUSING_LAYOUT_REMOVE_RESTRICTION_UNREACHABLE = "無法移除已連結超過一個門的房間";
ERR_HOUSING_LAYOUT_RESTRICTION_BASE_ROOM = "無法修改這間房間";
ERR_HOUSING_LAYOUT_RESTRICTION_LAST_ROOM = "無法修改這間房間";
ERR_HOUSING_LAYOUT_RESTRICTION_NON_LEAF = "無法修改這間房間。請先移除連結的房間。";
ERR_HOUSING_LAYOUT_RESTRICTION_NOT_HOUSE_OWNER = "你不是這間房屋的擁有者";
ERR_HOUSING_LAYOUT_RESTRICTION_NOT_INSIDE_HOUSE = "目前不在房屋內，無法修改配置。";
ERR_HOUSING_LAYOUT_RESTRICTION_ROOM_ABOVE = "其上方已有一個房間";
ERR_HOUSING_LAYOUT_RESTRICTION_ROOM_BELOW = "其下方已有一個房間";
ERR_HOUSING_LAYOUT_RESTRICTION_ROOM_NOT_FOUND = "找不到有效的房間對象";
ERR_HOUSING_LAYOUT_RESTRICTION_SINGLE_DOOR = "無法變更只有一個門的房間所使用的門。";
ERR_HOUSING_LAYOUT_RESTRICTION_STAIRWELL = "無法修改這間房間。請先移除這間上層或下層的樓梯井房間。";
ERR_HOUSING_LAYOUT_RESTRICTION_UNREACHABLE = "修改此房間會產生無法到達的房間，無法進行此操作。";
ERR_HOUSING_LAYOUT_ROTATE_RESTRICTION_BASE_ROOM = "無法修改基本房間";
ERR_HOUSING_LAYOUT_ROTATE_RESTRICTION_NON_LEAF = "有連結的房間，因此無法旋轉。";
ERR_HOUSING_LAYOUT_ROTATE_RESTRICTION_SINGLE_DOOR = "無法旋轉這間房間";
ERR_HOUSING_LAYOUT_ROTATE_RESTRICTION_STAIRWELL = "無法旋轉這間房間";
ERR_HOUSING_RESULT_BOUNDS_FAILURE_ATTACHMENT = "附加物件越界";
ERR_HOUSING_RESULT_BOUNDS_FAILURE_PLOT = "超出土地邊界";
ERR_HOUSING_RESULT_BOUNDS_FAILURE_ROOM = "裝飾越界";
ERR_HOUSING_RESULT_CANNOT_AFFORD = "你買不起這個物件。";
ERR_HOUSING_RESULT_CHARTER_COMPLETE = "這份登記表已完成";
ERR_HOUSING_RESULT_COLLISION_INVALID = "碰撞無效";
ERR_HOUSING_RESULT_COSMETIC_OWNER_NOT_IN_GUILD = "擁有此房屋的角色尚未加入公會";
ERR_HOUSING_RESULT_DB_ERROR = "DB錯誤";
ERR_HOUSING_RESULT_DECOR_CANNOT_BE_REDEEMED = "該裝飾無可供兌換的同款品項";
ERR_HOUSING_RESULT_DECOR_ITEM_NOT_DESTROYABLE = "無法將此裝飾從你的房屋箱子刪除。";
ERR_HOUSING_RESULT_DECOR_NOT_FOUND = "找不到裝飾";
ERR_HOUSING_RESULT_DECOR_NOT_FOUND_IN_STORAGE = "房屋箱子中未找到裝飾";
ERR_HOUSING_RESULT_DUPLICATE_CHARTER_SIGNATURE = "玩家已在另一份社區登記表簽名";
ERR_HOUSING_RESULT_EXTERIOR_ALREADY_SIZE = "房屋外觀已是相同大小";
ERR_HOUSING_RESULT_EXTERIOR_ALREADY_TYPE = "房屋外觀已是相同類型";
ERR_HOUSING_RESULT_EXTERIOR_SIZE_UNAVAILABLE = "房屋等級不夠高，無法使用該大小";
ERR_HOUSING_RESULT_EXTERIOR_TYPE_NEIGHBORHOOD_MISMATCH = "此房屋外部類型在當前的社區禁止使用";
ERR_HOUSING_RESULT_EXTERIOR_TYPE_NOT_FOUND = "找不到房屋類型";
ERR_HOUSING_RESULT_EXTERIOR_TYPE_SIZE_MISMATCH = "此房屋類型不支援該房屋大小";
ERR_HOUSING_RESULT_FILTER_REJECTED = "篩選遭拒";
ERR_HOUSING_RESULT_FIXTURE_CANT_DELETE_DOOR = "房屋戶外空間必須具有恰好一扇門";
ERR_HOUSING_RESULT_FIXTURE_HOOK_EMPTY = "固定裝飾節點已無內容物";
ERR_HOUSING_RESULT_FIXTURE_HOOK_OCCUPIED = "該節點已連接一個固定裝飾";
ERR_HOUSING_RESULT_FIXTURE_HOUSE_TYPE_MISMATCH = "固定裝飾與目前的房屋風格不搭";
ERR_HOUSING_RESULT_FIXTURE_NOT_FOUND = "找不到固定裝飾";
ERR_HOUSING_RESULT_FIXTURE_NOT_OWNED = "你尚未解鎖該固定裝飾";
ERR_HOUSING_RESULT_FIXTURE_SIZE_MISMATCH = "固定裝飾的大小與目前房屋大小不搭";
ERR_HOUSING_RESULT_FIXTURE_TYPE_MISMATCH = "對此節點使用的固定裝飾類型有誤";
ERR_HOUSING_RESULT_GENERIC_FAILURE = "發生錯誤";
ERR_HOUSING_RESULT_GUILD_MORE_ACCOUNTS_NEEDED = "你的公會得至少有10個獨立的Battle.net帳號，才能建立公會社區。";
ERR_HOUSING_RESULT_GUILD_MORE_ACTIVE_PLAYERS_NEEDED = "你的公會得至少有10個有效的Battle.net帳號，才能建立公會社區。";
ERR_HOUSING_RESULT_GUILD_NOT_LOADED = "公會未載入";
ERR_HOUSING_RESULT_HOOK_NOT_CHILD_OF_FIXTURE = "節點的主要固定裝飾不正確";
ERR_HOUSING_RESULT_HOUSE_EXTERIOR_ROOT_NOT_FOUND = "無法找到房屋外觀根源";
ERR_HOUSING_RESULT_HOUSE_NOT_FOUND = "找不到房屋";
ERR_HOUSING_RESULT_INCORRECT_FACTION = "你所屬的陣營無法進行這個操作。";
ERR_HOUSING_RESULT_INVALID_DECOR_ITEM = "無效的房屋裝飾物品";
ERR_HOUSING_RESULT_INVALID_DISTANCE = "太遠了";
ERR_HOUSING_RESULT_INVALID_GUILD = "無效或是找不到公會";
ERR_HOUSING_RESULT_INVALID_HOUSE = "無效的房屋";
ERR_HOUSING_RESULT_INVALID_INSTANCE = "無效的副本";
ERR_HOUSING_RESULT_INVALID_INTERACTION = "無效的操作";
ERR_HOUSING_RESULT_INVALID_MAP = "無效的地圖";
ERR_HOUSING_RESULT_INVALID_NAME_PROVIDED = "提供的名稱無效";
ERR_HOUSING_RESULT_INVALID_ROOM_LAYOUT = "無效的房間配置";
ERR_HOUSING_RESULT_LOCKED_BY_COMBAT = "你無法在戰鬥中這麼做";
ERR_HOUSING_RESULT_LOCKED_BY_OTHER_PLAYER = "該物品正由其他玩家編輯中";
ERR_HOUSING_RESULT_LOCK_OPERATION_FAILED = "鎖定物品失敗，無法為當前玩家編輯";
ERR_HOUSING_RESULT_MAX_DECOR_REACHED = "房屋中配置的裝飾數已達上限";
ERR_HOUSING_RESULT_MISSING_CORE_FIXTURE = "外觀欠缺底座或屋頂";
ERR_HOUSING_RESULT_MISSING_DYE = "欠缺染料";
ERR_HOUSING_RESULT_MISSING_EXPANSION_ACCESS = "欠缺所需的資料片";
ERR_HOUSING_RESULT_MISSING_FACTION_MAP = "無法找到陣營地圖";
ERR_HOUSING_RESULT_MISSING_PRIVATE_NEIGHBORHOOD_INVITE = "欠缺社區邀請";
ERR_HOUSING_RESULT_MORE_HOUSE_SLOTS_NEEDED = "你的房屋欄位不夠";
ERR_HOUSING_RESULT_MORE_SIGNATURES_NEEDED = "需要更多人簽名";
ERR_HOUSING_RESULT_NEIGHBORHOOD_NOT_FOUND = "找不到社區";
ERR_HOUSING_RESULT_NOT_INSIDE_HOUSE = "不在房屋內部";
ERR_HOUSING_RESULT_NOT_IN_DECOR_EDIT_MODE = "你尚未進入房屋編輯器";
ERR_HOUSING_RESULT_NOT_IN_FIXTURE_EDIT_MODE = "你尚未進入外觀自訂模式";
ERR_HOUSING_RESULT_NOT_IN_LAYOUT_EDIT_MODE = "你尚未進入平面圖編輯器";
ERR_HOUSING_RESULT_NOT_IN_TUTORIAL = "在教學模式無法使用此功能";
ERR_HOUSING_RESULT_NOT_ON_OWNED_PLOT = "你未擁有這塊土地";
ERR_HOUSING_RESULT_NO_NEIGHBORHOOD_OWNERSHIP_REQUESTS = "目前沒有社區擁有權轉讓申請";
ERR_HOUSING_RESULT_OPERATION_ABORTED = "伺服器操作中斷";
ERR_HOUSING_RESULT_PERMISSION_DENIED = "權限遭拒";
ERR_HOUSING_RESULT_PLACEMENT_TARGET_INVALID = "配置無效";
ERR_HOUSING_RESULT_PLAYER_NOT_FOUND = "找不到該玩家";
ERR_HOUSING_RESULT_PLAYER_NOT_IN_INSTANCE = "玩家不在副本中";
ERR_HOUSING_RESULT_PLOT_NOT_FOUND = "找不到土地";
ERR_HOUSING_RESULT_PLOT_NOT_VACANT = "土地並非處於空閒狀態";
ERR_HOUSING_RESULT_PLOT_RESERVATION_COOLDOWN = "土地保留正在冷卻";
ERR_HOUSING_RESULT_PLOT_RESERVED = "土地已保留";
ERR_HOUSING_RESULT_ROOM_NOT_FOUND = "越界";
ERR_HOUSING_RESULT_ROOM_UPDATE_FAILED = "房間更新失敗";
ERR_HOUSING_RESULT_RPC_FAILURE = "RPC失敗";
ERR_HOUSING_RESULT_SERVICE_NOT_AVAILABLE = "服務未開放";
ERR_HOUSING_RESULT_STATIC_DATA_NOT_FOUND = "無法找到紀錄資料";
ERR_HOUSING_RESULT_TIMEOUT_LIMIT = "操作逾時";
ERR_HOUSING_RESULT_TIMERUNNING_NOT_ALLOWED = "不允許時光奔走角色";
ERR_HOUSING_RESULT_TOKEN_REQUIRED = "需要代幣";
ERR_HOUSING_RESULT_TOO_MANY_REQUESTS = "要求過多";
ERR_HOUSING_RESULT_TRANSACTION_FAILURE = "交易失敗";
ERR_HOUSING_RESULT_UNCOLLECTED_HOUSE_TYPE = "你尚未解鎖該房屋風格";
ERR_HOUSING_RESULT_UNCOLLECTED_ROOM = "你尚未解鎖該房間";
ERR_HOUSING_RESULT_UNCOLLECTED_ROOM_MATERIAL = "你尚未解鎖該材質";
ERR_HOUSING_RESULT_UNCOLLECTED_ROOM_THEME = "你尚未解鎖該風格";
ERR_HOUSING_RESULT_UNLOCK_OPERATION_FAILED = "解鎖物品失敗，無法開放給其他玩家編輯";
ERR_IGNORE_ADDED_S = "%s現在被加入忽略名單了。";
ERR_IGNORE_ALREADY_S = "%s已經在忽略名單中了。";
ERR_IGNORE_AMBIGUOUS = "此名稱不夠清楚，請更完整地輸入該玩家所在的伺服器名稱。";
ERR_IGNORE_DELETED = "從忽略名單中移除，因為這個角色已不存在。";
ERR_IGNORE_FULL = "你的忽略名單已滿。";
ERR_IGNORE_NOT_FOUND = "找不到該玩家。";
ERR_IGNORE_REMOVED_S = "%s已經不在忽略名單中了。";
ERR_IGNORE_SELF = "你不能忽略自己。";
ERR_IGNORING_YOU_S = "%s忽略你。";
ERR_INFORM_SUGGEST_INVITE_S = "%s向他的隊伍推薦邀你加入。";
ERR_INFORM_SUGGEST_INVITE_SS = "%1$s向%2$s推薦邀你加入他們的隊伍。";
ERR_INITIATE_TRADE_S = "你對%s提出交易的請求。";
ERR_INSPECT_S = "%s正在觀察你。";
ERR_INSTANCE_GROUP_ADDED_S = "%s加入了副本隊伍。";
ERR_INSTANCE_GROUP_JOINED_WITH_PARTY = "你目前同時在隊伍及副本隊伍裡。你可以輸入「/p」和隊伍成員交談，輸入「/i」和副本隊伍成員交談。";
ERR_INSTANCE_GROUP_JOINED_WITH_RAID = "你目前同時在團隊及副本隊伍裡。你可以輸入「/ra」和團隊成員交談，輸入「/i」和副本隊伍成員交談。";
ERR_INSTANCE_GROUP_REMOVED_S = "%s離開了副本隊伍。";
ERR_INSUFF_TRACKED_CURRENCY_IS = "你還必須在本季獲得%d點%s才能購買該物品。";
ERR_INTERNAL_BAG_ERROR = "內部背包錯誤";
ERR_INTERNAL_ERROR = "內部錯誤";
ERR_INVALID_ATTACK_TARGET = "你不能攻擊那個目標。";
ERR_INVALID_FOLLOW_PVP_COMBAT = "加入PvP戰鬥時無法使用跟隨功能。";
ERR_INVALID_FOLLOW_TARGET = "你不能跟隨這個目標。";
ERR_INVALID_FOLLOW_TARGET_PVP_COMBAT = "你無法跟隨加入PvP戰鬥的玩家。";
ERR_INVALID_GLYPH_SLOT = "這不是一個有效的雕紋欄位。";
ERR_INVALID_INSPECT_TARGET = "你不能觀察那個單位。";
ERR_INVALID_ITEM_TARGET = "這個物品是個無效的目標";
ERR_INVALID_PROMOTION_CODE = "驗證無效，請再試一次。";
ERR_INVALID_QUEST_TARGET = "這個任務是無效的目標";
ERR_INVALID_RAID_TARGET = "你不能對敵方玩家施加目標標記";
ERR_INVALID_TELEPORT_LOCATION = "你沒有有效的傳送地點。";
ERR_INVENTORY_TRADE_TOO_MANY_UNIQUE_ITEM = "那會使你的背包中過多同一種唯一物品。";
ERR_INVITED_ALREADY_IN_GROUP_SS = "|Hplayer:%s|h[%s]|h邀請你加入一個隊伍，但你無法接受。因為你已經在一個隊伍中。";
ERR_INVITED_TO_ARENA_TEAM = "你已被邀請至一個競技場小隊。";
ERR_INVITED_TO_GROUP_SS = "|Hplayer:%s|h[%s]|h邀請你加入隊伍。";
ERR_INVITED_TO_GUILD = "你已經被邀請加入了一個公會。";
ERR_INVITED_TO_GUILD_SSS = "|Hplayer:%s|h[%s]|h邀請你加入%s。";
ERR_INVITED_TO_NEIGHBORHOOD = "你已被邀請加入社區！";
ERR_INVITE_IN_COMBAT = "你無法在團隊戰鬥中邀請玩家";
ERR_INVITE_NO_PARTY_SERVER = "無法建立隊伍";
ERR_INVITE_PARTY_BUSY = "隊伍建立前無法邀請其他玩家";
ERR_INVITE_PARTY_BUSY_PENDING_REQUEST = "你已經有一個尚未回覆的邀請";
ERR_INVITE_PARTY_BUSY_PENDING_SUGGEST = "你已經有一個尚未回覆的隊伍推薦";
ERR_INVITE_PLAYER_S = "你邀請%s加入你的隊伍。";
ERR_INVITE_RESTRICTED = "體驗帳號無法邀請其他玩家加入隊伍。|cffffd000|Hstorecategory:gametime|h[點擊以進行升級]|h|r";
ERR_INVITE_RESTRICTED_TRIAL = "體驗帳號無法邀請其他玩家加入隊伍。|cffffd000|Hstorecategory:gametime|h[點擊以進行升級]|h|r";
ERR_INVITE_SELF = "你不能邀請自己加入一個隊伍";
ERR_INVITE_UNKNOWN_REALM = "你無法邀請該伺服器的玩家";
ERR_INV_FULL = "物品欄已滿。";
ERR_IN_BATTLEGROUND_RESPEC = "這個專精不符合你所指定的角色類型。";
ERR_IN_NON_RANDOM_BG = "已在戰場佇列中的時候無法加入隨機戰場的佇列。";
ERR_IN_PVP_QUEUE = "加入戰場佇列時無法執行此動作。";
ERR_IN_RANDOM_BG = "在隨機戰場的佇列中無法進行這個動作。";
ERR_ITEM_CANT_BE_DESTROYED = "這件物品無法被摧毀。";
ERR_ITEM_CONVERSION_NO_VALID_ITEMS = "你沒有適用的物品。";
ERR_ITEM_COOLDOWN = "物品還沒有準備好。";
ERR_ITEM_INTERACTION_NOT_ENOUGH_CURRENCY = "%s不足。";
ERR_ITEM_INTERACTION_NOT_ENOUGH_GOLD = "金幣不足。";
ERR_ITEM_INTERACTION_NO_CONVERSION_OUTPUT = "你的角色無法改變此物品的外形。";
ERR_ITEM_INVENTORY_FULL_SATCHEL = "物品欄位已滿。你的物品已經改寄到你的信箱。";
ERR_ITEM_IS_BATTLE_PAY_LOCKED = "你購買的物品仍在鎖定狀態";
ERR_ITEM_LOCKED = "物品被鎖住了。";
ERR_ITEM_MAX_COUNT = "你不能攜帶更多此類物品。";
ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED = "此種寶石於裝備物品的鑲嵌數量已達上限。";
ERR_ITEM_MAX_COUNT_SOCKETED = "你的物品欄或寶石欄位已滿。";
ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED_IS = "你只能攜帶%d個%s。";
ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED_IS = "你只能裝備%d|4個:個;%s類別的物品";
ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED_IS = "你只能裝備%d|4個:個;%s類別的物品";
ERR_ITEM_MOD_APPEARANCE_GROUP_ALREADY_KNOWN = "所有的外觀都已經在你的收藏裡了。";
ERR_ITEM_NOT_FOUND = "未找到指定物品";
ERR_ITEM_UNIQUE_EQUIPABLE = "你不能裝備一個以上的該物品。";
ERR_ITEM_UNIQUE_EQUIPPABLE = "你不能裝備一個以上的該物品。";
ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED = "你無法在同一個物品上插入一個以上同類的寶石。";
ERR_ITEM_UPGRADE_ITEM_TOO_LOW_LEVEL = "物品等級必須在458以上";
ERR_ITEM_UPGRADE_NO_MORE_UPGRADES = "這件物品已經被徹底升級過了。";
ERR_ITEM_UPGRADE_NO_PATH = "物品無法升級";
ERR_JOINED_GROUP_S = "%s加入了隊伍。";
ERR_JOIN_LFG_OBJECT_FAILED = "你無法加入正在進行的副本";
ERR_JOIN_SINGLE_SCENARIO_S = "你加入了%s的等待佇列。";
ERR_KILLED_BY_S = "你被%s殺死了。";
ERR_LEARN_ABILITY_S = "你學會新的技能：%s。";
ERR_LEARN_COMPANION_S = "你已將%s加入至你的寵物收集區中。";
ERR_LEARN_HEIRLOOM_S = "%s已加入你的傳家寶收藏。";
ERR_LEARN_MOUNT_S = "你已將%s加入至你的坐騎收集區中。";
ERR_LEARN_PASSIVE_S = "你學會了新的被動技能：%s。";
ERR_LEARN_RECIPE_S = "你學會了如何製作物品：%s";
ERR_LEARN_SPELL_S = "你學會新的法術：%s。";
ERR_LEARN_TOY_S = "%s已加入你的玩具箱。";
ERR_LEARN_TRANSMOG_S = "%s已加入你的外觀收藏。";
ERR_LEARN_WARBAND_SCENE_S = "%s已加入你的營區收藏。";
ERR_LEFT_GROUP_S = "%s離開了隊伍。";
ERR_LEFT_GROUP_YOU = "你離開了隊伍。";
ERR_LEGACY_RAID_DIFFICULTY_CHANGED_S = "舊團隊難度設定為%s。";
ERR_LEGACY_RAID_DIFFICULTY_FAILED = "無法改變舊團隊的難度";
ERR_LEVEL_LINKING_RESULT_LINKED = "等級同步已啟用。";
ERR_LEVEL_LINKING_RESULT_UNLINKED = "等級同步已解除。";
ERR_LFG_CANT_USE_BATTLEGROUND = "你無法在使用地城或團隊搜尋系統時加入戰場或競技場的佇列。";
ERR_LFG_CANT_USE_DUNGEONS = "你無法在使用戰場或競技場時加入地城或團隊的佇列。";
ERR_LFG_DEAD = "你無法加入佇列，因為你或你的隊伍成員有人已經死亡。";
ERR_LFG_DESERTER_PARTY = "一名或多名隊友擁有逃亡者減益效果。";
ERR_LFG_DESERTER_PLAYER = "在你的逃亡者減益效果消失前無法加入地城的佇列。";
ERR_LFG_FARM_LIMIT = "你或隊伍中的某個成員最近進入太多次副本。請稍候再試。";
ERR_LFG_GET_INFO_TIMEOUT = "無法取得某些隊伍成員的資訊。";
ERR_LFG_GROUP_FULL = "你的隊伍已滿。";
ERR_LFG_INVALID_SLOT = "一個或多個地城無效。";
ERR_LFG_JOINED_BATTLEFIELD_QUEUE = "你加入了亂鬥的佇列。";
ERR_LFG_JOINED_FLEX_QUEUE = "你現在已進入彈性模式團隊的佇列。";
ERR_LFG_JOINED_LIST = "你已登錄到「其他團隊」的尋求隊伍清單中。";
ERR_LFG_JOINED_QUEUE = "你現在加入了地城搜尋器的佇列。";
ERR_LFG_JOINED_RF_QUEUE = "你現在已進入團隊搜尋器的佇列。";
ERR_LFG_JOINED_SCENARIO_QUEUE = "你現在加入了事件佇列。";
ERR_LFG_JOINED_TRAINING_GROUNDS_QUEUE = "你已經加入了訓練場的佇列。";
ERR_LFG_JOINED_WORLD_PVP_QUEUE = "你已經加入了艾斯蘭戰場的佇列。";
ERR_LFG_LEADER_IS_LFM_S = "當%s正在尋找隊友時你不能這麼做。";
ERR_LFG_LEFT_LIST = "你已不在其他團隊的清單中。";
ERR_LFG_LEFT_QUEUE = "你已退出佇列。";
ERR_LFG_LOREWALKING = "當你離開副本時，博學漫遊將會繼續。";
ERR_LFG_MEMBERS_NOT_PRESENT = "一名或多名隊伍成員尚未回覆邀請或斷線。";
ERR_LFG_MEMBERS_REQUIRED = "你需要一個%d人隊伍。";
ERR_LFG_MISMATCHED_SLOTS = "選擇地城時無法同時選擇隨機、地城或團隊。";
ERR_LFG_MISMATCHED_SLOTS_LOCAL_XREALM = "當你把你的名字登錄在其他團隊中時，你只能選「僅限本伺服器」或「跨服」其中一個選項。";
ERR_LFG_NO_CROSS_FACTION_PARTIES = "跨陣營隊伍無法加入此副本的佇列。";
ERR_LFG_NO_CROSS_FACTION_PARTIES_MULTIPLE = "跨陣營隊伍無法加入其中一個或多個副本的佇列。";
ERR_LFG_NO_LFG_OBJECT = "內部尋求組隊錯誤。";
ERR_LFG_NO_ROLES_SELECTED = "你必須選取至少一種角色類型。";
ERR_LFG_NO_SLOTS_PARTY = "以下玩家尚未達到此地城的需求條件：%s";
ERR_LFG_NO_SLOTS_PLAYER = "你尚未達到此地城的需求條件。";
ERR_LFG_NO_SLOTS_SELECTED = "你尚未選取任何欄位。";
ERR_LFG_NO_SPEC = "你必須選擇一項職業專精才能開始此事件";
ERR_LFG_PARTY_PLAYERS_FROM_DIFFERENT_REALMS = "你選擇的地城不支援跨伺服器的玩家。";
ERR_LFG_PENDING = "在隨機隊伍時不可邀請其他玩家。";
ERR_LFG_PLAYER_DECLINED_READY_CHECK = "%s尚未就緒。";
ERR_LFG_PLAYER_DECLINED_ROLE_CHECK = "%s尚未選擇任何角色類型。";
ERR_LFG_PROPOSAL_DECLINED_PARTY = "由於隊伍中的某人並未接受邀請，你已經從佇列中被移除了。";
ERR_LFG_PROPOSAL_DECLINED_SELF = "由於未接受邀請，你已經從佇列中被移除了。";
ERR_LFG_PROPOSAL_FAILED = "某人拒絕了邀請。你已經回到了佇列的前端。";
ERR_LFG_RANDOM_COOLDOWN_PARTY = "一名或多名隊伍成員的隨機地城仍處於冷卻狀態。";
ERR_LFG_RANDOM_COOLDOWN_PLAYER = "你的隨機地城仍處於冷卻狀態時無法加入隨機地城的佇列。";
ERR_LFG_READY_CHECK_ABORTED = "你的隊長已取消準備確認。";
ERR_LFG_READY_CHECK_FAILED = "準備確認失敗。";
ERR_LFG_READY_CHECK_FAILED_TIMEOUT = "準備確認失敗，有隊伍成員並未回應。";
ERR_LFG_READY_CHECK_INITIATED = "準備確認已啟動。你的隊伍將會在所有成員準備好以後加入佇列。";
ERR_LFG_REASON_TOO_MANY_LFG = "你佇列的副本太多了。";
ERR_LFG_REMOVED_FACTION_CHANGE = "由於你或你的隊伍裡有人選擇了陣營，你已經從佇列中被移除。";
ERR_LFG_REMOVED_LEVELUP = "由於你或你的隊伍裡有人升級了，你已經從佇列中被移除。";
ERR_LFG_REMOVED_XP_TOGGLE = "由於你或你的隊伍裡有人切換了「獲得經驗與否」的設定，你已經從佇列中被移除。";
ERR_LFG_ROLE_CHECK_ABORTED = "你的隊長已取消角色類型檢查。";
ERR_LFG_ROLE_CHECK_FAILED = "角色類型檢查失敗。";
ERR_LFG_ROLE_CHECK_FAILED_NOT_VIABLE = "角色類型檢查失敗因為隊伍無法回應。";
ERR_LFG_ROLE_CHECK_FAILED_TIMEOUT = "角色類型檢查失敗因為某個隊伍成員未回覆。";
ERR_LFG_ROLE_CHECK_INITIATED = "角色類型檢查已啟動。你的隊伍將會在所有成員選擇角色類型後加入佇列。";
ERR_LFG_TOO_FEW_MEMBERS = "你的隊伍成員太少，因此無法進入佇列。";
ERR_LFG_TOO_MANY_MEMBERS = "你的隊伍成員過多，因此無法進入佇列。";
ERR_LOGGING_OUT = "你正在登出";
ERR_LOGOUT_FAILED = "你現在無法登出。";
ERR_LOOT_BAD_FACING = "你必須面向屍體才能拾取物品。";
ERR_LOOT_CANT_LOOT_THAT = "你尚未達到拾取該件物品所需的條件";
ERR_LOOT_CANT_LOOT_THAT_NOW = "你現在不能拾取那樣物品。";
ERR_LOOT_DIDNT_KILL = "你沒有權利拾取這個屍體的物品。";
ERR_LOOT_GONE = "物品已被拾取（%d/%d）";
ERR_LOOT_HISTORY_EXPIRED = "該物品的拾取記錄已經過期。";
ERR_LOOT_LOCKED = "有人已經在拾取該屍體的物品了。";
ERR_LOOT_MASTER_INV_FULL = "該玩家的背包欄位已滿";
ERR_LOOT_MASTER_OTHER = "不能將物品分配給此玩家";
ERR_LOOT_MASTER_UNIQUE_ITEM = "玩家已有太多該項物品";
ERR_LOOT_NOTSTANDING = "你必須處於站立狀態下才能拾取物品！";
ERR_LOOT_NO_UI = "你目前無法拾取物品。";
ERR_LOOT_PLAYER_NOT_FOUND = "找不到該玩家。";
ERR_LOOT_ROLL_PENDING = "這個物品還在等待擲骰子決定歸屬。";
ERR_LOOT_SPEC_CHANGED_S = "戰利品優先分配專精設為：%s";
ERR_LOOT_STUNNED = "你不能在昏迷狀態拾取任何物品！";
ERR_LOOT_TOO_FAR = "你離屍體太遠，無法拾取物品。";
ERR_LOOT_WHILE_INVULNERABLE = "不能在無敵狀態下拾取物品。";
ERR_MAIL_ATTACHMENT_EXPIRED = "該物品已過期。";
ERR_MAIL_BAG = "你不能郵寄裝有物品的背包。";
ERR_MAIL_BOUND_ITEM = "你不能郵寄靈魂綁定的物品。";
ERR_MAIL_CANT_SEND_REALM = "你無法寄信到該伺服器。";
ERR_MAIL_CONJURED_ITEM = "你不能郵寄魔法製造的物品";
ERR_MAIL_DATABASE_ERROR = "內部郵件資料庫錯誤";
ERR_MAIL_DELETE_ITEM_ERROR = "你不能刪除該物品。";
ERR_MAIL_INVALID_ATTACHMENT = "郵件的附件失效。";
ERR_MAIL_INVALID_ATTACHMENT_SLOT = "你無法在郵件中夾帶超過12件物品。";
ERR_MAIL_LIMITED_DURATION_ITEM = "你無法郵寄擁有時間限制的物品";
ERR_MAIL_NOT_FRIEND_OR_GUILD = "收件者必須是好友或公會中的成員。";
ERR_MAIL_QUEST_ITEM = "你不能郵寄任務物品。";
ERR_MAIL_REACHED_CAP = "你已經達到郵件收件者的設定上限";
ERR_MAIL_RECEPIENT_CANT_RECEIVE_MAIL = "收件人此時無法接收郵件。";
ERR_MAIL_SENT = "郵件已發出。";
ERR_MAIL_TARGET_CANNOT_RECEIVE_MAIL = "收件人無法接收郵件。";
ERR_MAIL_TARGET_IS_TRIAL = "收件人是免費的體驗帳號且無法接收郵件。";
ERR_MAIL_TARGET_NOT_FOUND = "找不到收件人。";
ERR_MAIL_TEMP_RETURN_OUTAGE = "「退信」功能暫時無法使用";
ERR_MAIL_TOO_MANY_ATTACHMENTS = "郵件夾帶太多的附件。";
ERR_MAIL_TO_SELF = "你不能發送郵件給自己。";
ERR_MAIL_WRAPPED_COD = "你不能以付款取信的方式寄送內含打包物品的郵件。";
ERR_MARKSMANSHIP_NOPET_EAGLE = "你的射擊鷹能防止這個問題。";
ERR_MAX_SOCKETS = "該物品無法獲得額外的插槽";
ERR_MEETING_STONE_GROUP_FULL = "你所在的小隊已滿";
ERR_MEETING_STONE_INVALID_LEVEL = "你尚未達到使用這塊集合石所需的等級。";
ERR_MEETING_STONE_INVALID_TARGET = "沒有選擇目標";
ERR_MEETING_STONE_IN_PROGRESS = "你仍在使用集合石尋找更多玩家加入隊伍。";
ERR_MEETING_STONE_IN_QUEUE_S = "你正在一個等待進入%s的佇列中。";
ERR_MEETING_STONE_LEFT_QUEUE_S = "你離開了前往%s冒險的隊伍等待佇列。";
ERR_MEETING_STONE_MEMBER_ADDED_S = "%s被集合石加入了小隊。";
ERR_MEETING_STONE_MEMBER_STILL_IN_QUEUE = "正在集合石佇列中尋找新的隊友。";
ERR_MEETING_STONE_MUST_BE_LEADER = "只有隊伍的隊長才能與集合石互動";
ERR_MEETING_STONE_NEED_PARTY = "你必須處於一個隊伍中才能使用集合石";
ERR_MEETING_STONE_NOT_FOUND = "找不到該玩家。";
ERR_MEETING_STONE_NOT_LEADER = "只有隊長才能離開集合石的佇列";
ERR_MEETING_STONE_NO_RAID_GROUP = "你不能在團隊中使用集合石";
ERR_MEETING_STONE_OTHER_MEMBER_LEFT = "隊友已離開。正在集合石佇列中尋找新隊伍。";
ERR_MEETING_STONE_SUCCESS = "你的小隊已滿，你離開了集合石佇列。";
ERR_MEETING_STONE_TARGET_INVALID_LEVEL = "你的目標未達到此集合石的等級要求。";
ERR_MEETING_STONE_TARGET_IN_VEHICLE = "你的目標坐在載具裡";
ERR_MEETING_STONE_TARGET_NOT_IN_PARTY = "你的目標不在隊伍裡";
ERR_MOUNT_ALREADYMOUNTED = "你已經處於騎乘狀態。";
ERR_MOUNT_FORCEDDISMOUNT = "在繼續之前要先解除坐騎。";
ERR_MOUNT_INVALIDMOUNTEE = "你不能騎上它。";
ERR_MOUNT_LOOTING = "你不能在拾取物品的時候騎乘坐騎！";
ERR_MOUNT_NOTMOUNTABLE = "它不能被當作坐騎。";
ERR_MOUNT_NOTYOURPET = "這個坐騎不是你的寵物！";
ERR_MOUNT_NO_FAVORITES = "你沒有可用的最喜愛坐騎。";
ERR_MOUNT_NO_MOUNTS = "你沒有可用的坐騎。";
ERR_MOUNT_OTHER = "未知的騎乘錯誤";
ERR_MOUNT_RACECANTMOUNT = "你的種族無法騎乘這個坐騎。";
ERR_MOUNT_SHAPESHIFTED = "在變身狀態下無法騎乘。";
ERR_MOUNT_TOOFARAWAY = "坐騎距離太遠。";
ERR_MOVIE_RECORDING_WARNING_COMPRESSING = "你無法在壓縮影片時開啟影片錄製。";
ERR_MOVIE_RECORDING_WARNING_DISK_FULL = "你硬碟中的剩餘空間不足以錄製影片。";
ERR_MOVIE_RECORDING_WARNING_NO_MOVIE = "沒有影片可進行壓縮。";
ERR_MOVIE_RECORDING_WARNING_PERF = "錄製停止 - 影片錄製設定似乎高於此系統的規格。";
ERR_MULTI_CAST_ACTION_TOTEM_S = "只有%s法術可以放在該欄位中。";
ERR_MUST_EQUIP_ARTIFACT = "你必須裝備神兵武器。";
ERR_MUST_EQUIP_ITEM = "你必須先裝備這件物品才能使用它。";
ERR_MUST_REPAIR_DURABILITY = "你必須先修理該物品才能使用它。";
ERR_NAME_CONSECUTIVE_SPACES = "無法使用連續的空格。請輸入一個新名稱。";
ERR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = "你的語尾變化必須配合你原先的名稱。請輸入新的名稱。";
ERR_NAME_INVALID = "該名稱包括無效字元，請輸入一個新的名稱。";
ERR_NAME_INVALID_SPACE = "公會名稱無法以空格開始或結束。請輸入一個新名稱。";
ERR_NAME_MIXED_LANGUAGES = "名稱中只能夠包含一種語言。請輸入一個新的名稱。";
ERR_NAME_NO_NAME = "請輸入名稱。";
ERR_NAME_PROFANE = "這個名稱含有不當言詞。請輸入一個新的名稱。";
ERR_NAME_RESERVED = "這個名稱已經被保留。請輸入一個新的名稱。";
ERR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = "無法輸入連續的無聲字元。請重新取一個新的名稱。";
ERR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = "現在可以在名稱的開頭及結尾處輸入無聲字元。請重新取一個新的名稱。";
ERR_NAME_SPACES_DISALLOWED = "名稱不能包含空格。請輸入新的名稱。";
ERR_NAME_THREE_CONSECUTIVE = "你無法連續輸入三個同樣的字元。請輸入新的名稱。";
ERR_NAME_TOO_LONG = "名稱過長。請輸入新名稱。";
ERR_NAME_TOO_LONG2 = "名稱過長。";
ERR_NAME_TOO_SHORT = "名稱過短，請輸入新名稱。";
ERR_NEIGHBORHOOD_OWNER_TRANSFERRED_S = "%s已接受社區擁有權的轉讓";
ERR_NEWTAXIPATH = "發現新的地點！";
ERR_NEW_GUIDE_S = "%s現在是地城領隊。";
ERR_NEW_GUIDE_YOU = "你現在是地城領隊。";
ERR_NEW_LEADER_S = "%s現在是隊長。";
ERR_NEW_LEADER_YOU = "你現在是隊長。";
ERR_NEW_LOOT_MASTER_S = "%s現在負責拾取並分配所有戰利品";
ERR_NEW_PARTY_NEIGHBORHOOD_RESERVATION = "一位隊伍成員預約了新的房屋！";
ERR_NOAMMO_S = "%s";
ERR_NOEMOTEWHILERUNNING = "你不能在移動中這麼做！";
ERR_NOTYOURPET = "這不是你的寵物！";
ERR_NOT_A_BAG = "不是背包。";
ERR_NOT_BARBER_SITTING = "你必須坐在美容椅上";
ERR_NOT_DURING_ARENA_MATCH = "你不能在競技場比賽中這麼做";
ERR_NOT_ENOUGH_ARENA_POINTS = "你的競技場點數不足";
ERR_NOT_ENOUGH_CURRENCY = "你所持的金額不足以完成該動作。";
ERR_NOT_ENOUGH_GOLD = "金錢不足";
ERR_NOT_ENOUGH_HONOR_POINTS = "你的榮譽值不足";
ERR_NOT_ENOUGH_MONEY = "你的錢不夠。";
ERR_NOT_ENOUGH_PURCHASED_GAME_TIME = "必須為此一帳號購買至少一次遊戲時間，才得以用金幣購買魔獸代幣。";
ERR_NOT_EQUIPPABLE = "這件物品無法裝備";
ERR_NOT_IN_BATTLEGROUND = "你不在戰場中";
ERR_NOT_IN_COMBAT = "你無法在戰鬥中這麼做";
ERR_NOT_IN_GROUP = "你現在不在隊伍中。";
ERR_NOT_IN_INSTANCE_GROUP = "你不在副本隊伍裡。";
ERR_NOT_IN_NPE = "遊戲教學中無法使用";
ERR_NOT_IN_PET_BATTLE = "無法在寵物對戰期間那樣做。";
ERR_NOT_IN_RAID = "你不在一個團隊中";
ERR_NOT_IN_RATED_BATTLEGROUND = "你不能在積分戰場這麼做。";
ERR_NOT_LEADER = "你現在不是隊長。";
ERR_NOT_ON_TOURNAMENT_REALM = "不適用於全球爭霸戰伺服器。";
ERR_NOT_OWNER = "你並未擁有這件物品。";
ERR_NOT_SAME_ACCOUNT = "戰隊綁定物品只能交給你戰隊中的其他角色。";
ERR_NOT_WHILE_DISARMED = "你無法在被繳械時這麼做";
ERR_NOT_WHILE_FALLING = "你無法在跳躍或掉落時這麼做";
ERR_NOT_WHILE_FATIGUED = "你無法在疲倦時這麼做";
ERR_NOT_WHILE_MOUNTED = "你不能在坐騎上這麼做";
ERR_NOT_WHILE_MOVING = "移動時無法這麼做。";
ERR_NOT_WHILE_SHAPESHIFTED = "你不能在變身狀態下這麼做。";
ERR_NO_ACCOUNT_BANK_HERE = "你離戰隊銀行太遠了。";
ERR_NO_ARENA_CHARTER = "你沒有競技場隊伍登記表。";
ERR_NO_ATTACK_TARGET = "現在沒有可以攻擊的目標";
ERR_NO_BANK_HERE = "你離銀行太遠了。";
ERR_NO_BANK_SLOT = "你沒有足夠的背包欄位";
ERR_NO_CHALLENGE_MODE_REWARD = "完成傳奇鑰石難度地城，並在下週回來領取獎勵";
ERR_NO_DOMINATIONSHARD_OVERWRITE = "統御裂片只能使用靈火鑿子移除";
ERR_NO_GUILD_CHARTER = "你現在沒有公會登記表";
ERR_NO_IMMEDIATE_CONTAINER_IN_ACCOUNT_BANK = "你無法將其放入戰隊銀行。";
ERR_NO_ITEMS_WHILE_SHAPESHIFTED = "不能在變身狀態下使用物品。";
ERR_NO_LOOT = "沒有可拾取的物品。";
ERR_NO_LOOT_IN_CHALLENGE_MODE = "你不能在挑戰中拾取物品。";
ERR_NO_OPEN_IMMEDIATE_CONTAINER_IN_ACCOUNT_BANK = "你無法開啟戰隊銀行中的物品。";
ERR_NO_OWNED_HOUSE_IN_THIS_NEIGHBORHOOD_MAP = "你在此社區未擁有房屋";
ERR_NO_PET = "你現在還沒有寵物！";
ERR_NO_POISON_ACTIVE = "你沒有使用致命毒藥或致傷毒藥。";
ERR_NO_PVP_REWARD = "透過積分PvP模式獲得征服點數，並在隔週領取獎勵。";
ERR_NO_REFUNDABLE_ITEM_IN_ACCOUNT_BANK = "可退回的物品無法存放在戰隊銀行中。";
ERR_NO_REPLY_TARGET = "沒有人傳過訊息給你";
ERR_NO_RIDING_SKILL = "你可以在10級時找騎術訓練師學習騎術，並且取得坐騎。";
ERR_NO_SLOT_AVAILABLE = "你沒有可以裝備這件物品的欄位。";
ERR_NO_SOULBOUND_ITEM_IN_ACCOUNT_BANK = "靈魂綁定的物品無法存放在戰隊銀行中。";
ERR_NO_SPEC = "你還沒有選擇職業專精。";
ERR_NO_TARGET_OR_NAME = "沒有指定目標或名稱。";
ERR_NULL_PETNAME = "錯誤：尚未輸入寵物名稱。";
ERR_OBJECT_FAIL_NOT_IN_PARTY = "必須在擁有者的隊伍或團隊中才能使用";
ERR_OBJECT_IS_BUSY = "目標正在忙碌";
ERR_ONLY_ONE_AMMO = "你只能裝備一個彈藥包";
ERR_ONLY_ONE_BOLT = "你只能裝備一個箭袋";
ERR_ONLY_ONE_QUIVER = "你只能裝備一個箭袋";
ERR_OUT_OF_ARCANE_CHARGES = "秘法充能不足";
ERR_OUT_OF_BALANCE_NEGATIVE = "月能不足";
ERR_OUT_OF_BALANCE_POSITIVE = "日能不足";
ERR_OUT_OF_BURNING_EMBERS = "燃火餘燼不足";
ERR_OUT_OF_CHI = "真氣不足";
ERR_OUT_OF_COMBO_POINTS = "這個技能需要連擊點數";
ERR_OUT_OF_DARK_FORCE = "黑暗之力不足";
ERR_OUT_OF_DEMONIC_FURY = "惡魔之怒不足";
ERR_OUT_OF_ENERGY = "能量不足";
ERR_OUT_OF_ESSENCE = "龍能不足";
ERR_OUT_OF_FOCUS = "集中值不足";
ERR_OUT_OF_FURY = "惡魔之怒不足";
ERR_OUT_OF_HEALTH = "生命力不足";
ERR_OUT_OF_HOLY_POWER = "聖能不足";
ERR_OUT_OF_INSANITY = "瘋狂不足";
ERR_OUT_OF_LIGHT_FORCE = "光明之力不足";
ERR_OUT_OF_MAELSTROM = "元能不足";
ERR_OUT_OF_MANA = "法力不足";
ERR_OUT_OF_PAIN = "魔痛不足";
ERR_OUT_OF_POWER_DISPLAY = "%s不足";
ERR_OUT_OF_RAGE = "怒氣不足";
ERR_OUT_OF_RANGE = "超出射程";
ERR_OUT_OF_RUNES = "符文不足";
ERR_OUT_OF_RUNIC_POWER = "符能不足";
ERR_OUT_OF_SHADOW_ORBS = "暗影寶珠不足";
ERR_OUT_OF_SOUL_SHARDS = "靈魂裂片不足";
ERR_PARENTAL_CONTROLS_CHAT_MUTED = "由於你的Battle.net帳號家長監護控制或隱私權設定，因此停用聊天";
ERR_PARENTAL_CONTROLS_DISCONNECT_WARNING = "你將因家長監護功能在%d分鐘內斷線。";
ERR_PARENTAL_CONTROLS_DISCONNECT_WARNING_SOON = "你將因家長監護功能在1分鐘內斷線。";
ERR_PARTY_ALREADY_IN_BATTLEGROUND_QUEUE = "玩家已在戰場佇列中。";
ERR_PARTY_CONFIRMING_BATTLEGROUND_QUEUE = "該隊伍正在確認是否加入戰場佇列。";
ERR_PARTY_CONVERTED_TO_RAID = "已將隊伍轉為團隊";
ERR_PARTY_LFG_BOOT_COOLDOWN_S = "你必須稍候%s才能再次提出踢出玩家的要求。";
ERR_PARTY_LFG_BOOT_DISALLOWED_BY_MAP = "無法將玩家踢出此副本";
ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE = "無法在副本結束後踢除玩家。";
ERR_PARTY_LFG_BOOT_INPATIENT_TIMER_S = "你無法在%s內發起投票踢人。";
ERR_PARTY_LFG_BOOT_IN_PROGRESS = "另一個踢出表決已在進行中。";
ERR_PARTY_LFG_BOOT_LIMIT = "你無法提出另一個踢出隊伍的要求。";
ERR_PARTY_LFG_BOOT_LOOT_ROLLS = "無法在物品擲骰過程中踢除玩家";
ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S = "%s內無法踢出該名玩家。";
ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS = "隊伍中沒有足夠的玩家進行表決。";
ERR_PARTY_LFG_BOOT_VOTE_FAILED = "踢出%s的表決未通過。";
ERR_PARTY_LFG_BOOT_VOTE_REGISTERED = "你提出將%s踢出的要求已被接受。還需要%d個要求才能發起投票。";
ERR_PARTY_LFG_BOOT_VOTE_SUCCEEDED = "踢出%s的表決已通過。";
ERR_PARTY_LFG_INVITE_RAID_LOCKED = "%s已經有副本進度了。";
ERR_PARTY_LFG_TELEPORT_IN_COMBAT = "無法在戰鬥狀態下傳送出地城。";
ERR_PARTY_MEMBER_SILENCED = "隊伍中有人處於禁言狀態時不能那樣做。";
ERR_PARTY_MEMBER_SILENCED_LFG_DELIST = "你的隊伍因為成員中有人遭到禁言，已取消登錄。";
ERR_PARTY_PRIVATE_GROUP_ONLY = "你不能邀請玩家加入這個隊伍。";
ERR_PARTY_ROLE_NOT_AVAILABLE = "無法填滿你隊伍中可使用的角色類型";
ERR_PARTY_TARGET_AMBIGUOUS = "該隊伍的多名玩家已擁有該名稱，請加入伺服器名稱";
ERR_PARTY_TIME_RUNNING_SEASON_ID_MUST_MATCH = "普通角色與時光奔走者無法組成同一隊伍。";
ERR_PASSIVE_ABILITY = "你不能在快捷列中放置一個被動技能。";
ERR_PERKS_PROGRAM_COMMUNICATION_ERROR = "貿易站連線至伺服器時發生問題。\n|n當連線恢復以後，你可以從收藏箱當中取得待處理的購買項目。";
ERR_PERKS_PROGRAM_DISABLED = "貿易站目前已關閉。|n請稍後再試。";
ERR_PETBATTLE_ALL_PETS_DEAD = "對戰欄位中的所有寵物都已死亡。";
ERR_PETBATTLE_CREATE_FAILED = "創造寵物對戰時失敗。";
ERR_PETBATTLE_DECLINED = "寵物對戰的邀請已被拒絕。";
ERR_PETBATTLE_GAME_ROUNDS_LIMIT_WARNING = "已達到寵物對戰的輪數上限 - 將在%d輪後結束";
ERR_PETBATTLE_GAME_TIME_LIMIT_WARNING = "已達到寵物對戰的時間上限 - 將在%d分鐘後結束";
ERR_PETBATTLE_INTERNAL = "發生內部寵物對戰錯誤。";
ERR_PETBATTLE_INVALID_LOADOUT = "你必須在戰寵欄位裝備一隻寵物。";
ERR_PETBATTLE_IN_BATTLE = "寵物對戰已在進行中。";
ERR_PETBATTLE_NOT_A_TRAINER = "必須是戰寵訓練師才能進行寵物對戰。";
ERR_PETBATTLE_NOT_HERE = "無法在此進行寵物對戰。";
ERR_PETBATTLE_NOT_HERE_OBSTRUCTED = "寵物對戰區域被阻擋。";
ERR_PETBATTLE_NOT_HERE_ON_TRANSPORT = "無法在乘坐交通工具時進行寵物對戰。";
ERR_PETBATTLE_NOT_HERE_UNEVEN_GROUND = "地面不夠平坦，無法進行寵物對戰。";
ERR_PETBATTLE_NOT_WHILE_DEAD = "無法在死亡時進行寵物對戰。";
ERR_PETBATTLE_NOT_WHILE_FLYING = "必須處於站立狀態才能夠進行寵物對戰。";
ERR_PETBATTLE_NOT_WHILE_IN_COMBAT = "無法在戰鬥時進行寵物對戰。";
ERR_PETBATTLE_NOT_WHILE_IN_MATCHED_BATTLE = "你無法在寵物對戰中這麼做。";
ERR_PETBATTLE_NO_ACCOUNT_LOCK = "寵物日誌已被此帳號的另一位使用者鎖定";
ERR_PETBATTLE_NO_PETS_IN_SLOTS = "對戰欄位中必須要有一隻寵物。";
ERR_PETBATTLE_OPPONENT_NOT_AVAILABLE = "你的寵物對戰對手離開了。";
ERR_PETBATTLE_QUEUE_ALREADY_QUEUED = "你已經在寵物對戰佇列中。";
ERR_PETBATTLE_QUEUE_JOIN_FAILED = "無法加入寵物對戰佇列。";
ERR_PETBATTLE_QUEUE_JOURNAL_LOCK = "戰鬥中無法查閱寵物日誌。";
ERR_PETBATTLE_QUEUE_NOT_WHILE_NEUTRAL = "中立的角色無法進行寵物對戰。";
ERR_PETBATTLE_QUEUE_OPPONENT_DECLINED = "對手已婉拒了寵物對戰的邀請。你已重新回到佇列。";
ERR_PETBATTLE_QUEUE_PROPOSAL_DECLINED = "你拒絕了寵物對戰邀請。";
ERR_PETBATTLE_QUEUE_PROPOSAL_TIMEOUT = "你沒有回應寵物對戰邀請。";
ERR_PETBATTLE_QUEUE_QUEUED = "你現在加入了寵物對戰佇列。";
ERR_PETBATTLE_QUEUE_REMOVED = "你已經不在寵物對戰佇列中。";
ERR_PETBATTLE_QUEUE_REQUEUED_INTERNAL = "發生內部寵物對戰錯誤。你已重新加入佇列。";
ERR_PETBATTLE_QUEUE_REQUEUED_REMOVED = "找不到寵物對戰的對手。你已經被重新加入對戰佇列。";
ERR_PETBATTLE_QUEUE_SLOT_CANT_BATTLE = "欄位%d的寵物無法進行戰鬥。";
ERR_PETBATTLE_QUEUE_SLOT_DEAD = "欄位%d的寵物已經死亡。";
ERR_PETBATTLE_QUEUE_SLOT_EMPTY = "戰寵欄位%d是空的。";
ERR_PETBATTLE_QUEUE_SLOT_LOCKED = "戰寵欄位%d已鎖定。";
ERR_PETBATTLE_QUEUE_SLOT_NO_PET = "戰寵欄位%d沒有寵物。";
ERR_PETBATTLE_QUEUE_SLOT_NO_TRACKER = "戰寵欄位%d無法使用。";
ERR_PETBATTLE_QUEUE_SLOT_REVOKED = "欄位%d的寵物已被取消。";
ERR_PETBATTLE_RESTRICTED_ACCOUNT = "體驗帳號無法參與寵物戰鬥。";
ERR_PETBATTLE_TARGET_INVALID = "無效的寵物對戰目標。";
ERR_PETBATTLE_TARGET_NOT_CAPTURABLE = "該生物不是有效的寵物對戰目標。";
ERR_PETBATTLE_TARGET_OUT_OF_RANGE = "寵物對戰目標超出範圍。";
ERR_PETBATTLE_WILD_PET_TAPPED = "寵物正在和其他玩家對戰。";
ERR_PETITION_ALREADY_SIGNED = "你已經簽署那張登記表了。";
ERR_PETITION_ALREADY_SIGNED_BY_S = "%s已經在你的登記表上簽過名了。";
ERR_PETITION_ALREADY_SIGNED_OTHER = "你已經簽署了另一份公會登記表";
ERR_PETITION_CREATOR = "你無法在自己的登記表上簽名。";
ERR_PETITION_DECLINED_S = "%s拒絕簽署你的文件。";
ERR_PETITION_FULL = "該請願已滿";
ERR_PETITION_IN_GUILD = "你已經加入了一個公會。";
ERR_PETITION_NOT_ENOUGH_SIGNATURES = "你需要更多的簽名。";
ERR_PETITION_NOT_SAME_SERVER = "該玩家並非來自你的伺服器";
ERR_PETITION_OFFERED_S = "你要求%s的簽名";
ERR_PETITION_RESTRICTED_ACCOUNT = "體驗帳號無法簽署公會登記表。|cffffd000|Hstorecategory:gametime|h[點擊以進行升級]|h|r";
ERR_PETITION_RESTRICTED_ACCOUNT_TRIAL = "體驗帳號無法簽署公會登記表。|cffffd000|Hstorecategory:gametime|h[點擊以進行升級]|h|r";
ERR_PETITION_SIGNED = "已簽署登記表";
ERR_PETITION_SIGNED_S = "%s在你的登記表上簽了名。";
ERR_PET_BROKEN = "你的寵物逃跑了";
ERR_PET_JOURNAL_ALREADY_IN_LOADOUT = "該寵物已經在你的收集內了。";
ERR_PET_JOURNAL_PET_PENDING_CAGE = "那隻寵物已放入籠中，無法放在戰寵欄位。";
ERR_PET_LEARN_ABILITY_S = "你的寵物學會了一項新技能：%s。";
ERR_PET_LEARN_SPELL_S = "你的寵物學會了一項新法術：%s。";
ERR_PET_NOT_RENAMEABLE = "你的寵物無法被重新命名。";
ERR_PET_SPEC_WIPE_ERROR = "你還沒有選擇寵物專精。";
ERR_PET_SPELL_AFFECTING_COMBAT = "你的寵物正在戰鬥。";
ERR_PET_SPELL_ALREADY_KNOWN_S = "你的寵物已經學會%s了。";
ERR_PET_SPELL_DEAD = "你的寵物已經死亡。";
ERR_PET_SPELL_NOPATH = "無路徑可供你的寵物使用";
ERR_PET_SPELL_NOT_BEHIND = "你的寵物必須在目標的背後。";
ERR_PET_SPELL_OUT_OF_RANGE = "寵物距離目標太遠。";
ERR_PET_SPELL_ROOTED = "你的寵物無法移動。";
ERR_PET_SPELL_TARGETS_DEAD = "寵物的目標已經死亡。";
ERR_PET_SPELL_UNLEARNED_S = "你的寵物忘卻了%s。";
ERR_PET_TOO_HIGH_LEVEL_TO_UNCAGE = "這個寵物的等級太高，所以你還不能使用。";
ERR_PLACED_DECOR_LIMIT_REACHED = "你放置的裝飾已達到上限。刪除裝飾以新增更多。";
ERR_PLACED_ROOM_LIMIT_REACHED = "你已達到房間上限。請先移除來增加更多房間。";
ERR_PLAYERLIST_JOINED_BATTLE = "%d個玩家加入戰鬥：%s";
ERR_PLAYERLIST_LEFT_BATTLE = "%d個玩家脫離戰鬥：%s";
ERR_PLAYERS_JOINED_BATTLE_D = "%d個玩家加入戰鬥。";
ERR_PLAYERS_LEFT_BATTLE_D = "%d個玩家脫離戰鬥。";
ERR_PLAYER_BUSY_S = "%s現在很忙。";
ERR_PLAYER_CHOICE_ERROR_PENDING_CHOICE = "你已經有未選取的項目。請選擇一個項目來開啟新的選項。";
ERR_PLAYER_DEAD = "你不能在死亡時這麼做。";
ERR_PLAYER_DIED_S = "%s已經死亡。";
ERR_PLAYER_DIFFICULTY_CHANGED_S = "難度設定為%s。";
ERR_PLAYER_IS_NEUTRAL = "目標尚未選擇陣營。";
ERR_PLAYER_JOINED_BATTLE_D = "%s加入戰鬥。";
ERR_PLAYER_LEFT_BATTLE_D = "%s脫離戰鬥。";
ERR_PLAYER_SILENCED = "隊長移除了你的語音權限。";
ERR_PLAYER_SILENCED_ECHO = "你已移除了%s的語音權限。";
ERR_PLAYER_UNSILENCED = "隊長恢復了你的語音權限。";
ERR_PLAYER_UNSILENCED_ECHO = "你已恢復了%s的語音權限。";
ERR_PLAYER_WRONG_FACTION = "目標不是你的盟友";
ERR_PLAY_TIME_EXCEEDED = "超過最大可進行遊戲時間";
ERR_PLUNDERSTORM_CANNOT_QUEUE = "目前無法加入強襲風暴的佇列。";
ERR_POTION_COOLDOWN = "你還不能那麼做。";
ERR_PROFANE_CHAT_NAME = "你無法使用不適當的名稱創立自訂頻道。";
ERR_PROFESSIONS_RECIPE_DISCOVERY_S = "你有新的發現：%s";
ERR_PROFICIENCY_GAINED_S = "你獲得了%s的熟練度。";
ERR_PROFICIENCY_NEEDED = "你不會使用這種物品。";
ERR_PURCHASE_LEVEL_TOO_LOW = "你必須達到%d級才能購買該物品。";
ERR_PVP_BLACKLIST_CAP = "你的地圖黑名單數量已經到達上限了。";
ERR_PVP_MAP_NOT_FOUND = "未設定列入黑名單的地圖。";
ERR_PVP_MAP_NOT_SET = "PvP地圖列入黑名單時失敗。";
ERR_PVP_PLAYER_ABANDONED = "一名玩家放棄了對戰，會受到佇列懲罰。";
ERR_PVP_TOGGLE_OFF = "關閉PvP戰鬥";
ERR_PVP_TOGGLE_ON = "開啟PvP戰鬥";
ERR_PVP_TRAINING_GROUNDS_DISABLED = "訓練場目前停用。";
ERR_PVP_WARMODE_TOGGLE_OFF = "關閉戰爭模式";
ERR_PVP_WARMODE_TOGGLE_ON = "開啟戰爭模式";
ERR_QUEST_ACCEPTED_S = "接受任務：%s";
ERR_QUEST_ADD_FOUND_SII = "%s：%d/%d";
ERR_QUEST_ADD_ITEM_SII = "%s：%d/%d";
ERR_QUEST_ADD_KILL_SII = "已殺死%s：%d/%d";
ERR_QUEST_ADD_PLAYER_KILL_SII = "殺死玩家數：%d/%d";
ERR_QUEST_ALREADY_DONE = "你已經完成了那個任務。";
ERR_QUEST_ALREADY_DONE_DAILY = "你今天已完成此每日任務了。";
ERR_QUEST_ALREADY_ON = "你已經接到了該任務。";
ERR_QUEST_COMPLETE_S = "%s完成。";
ERR_QUEST_FAILED_BAG_FULL_S = "%s失敗：背包已滿。";
ERR_QUEST_FAILED_CAIS = "一旦你處於疲勞狀態就無法完成任務";
ERR_QUEST_FAILED_EXPANSION = "此任務需要啟動資料片的帳號才能進行。";
ERR_QUEST_FAILED_LOW_LEVEL = "你現在的等級沒有達到任務的等級要求。";
ERR_QUEST_FAILED_MAX_COUNT_S = "「%s」回報失敗。你的物品欄裡已經有此任務獎勵的單一限定物品。請移除該物品才能完成此任務。";
ERR_QUEST_FAILED_MISSING_ITEMS = "你沒有所需要的物品。請查看自己的物品欄。";
ERR_QUEST_FAILED_NOT_ENOUGH_MONEY = "你沒有足夠的錢去完成這個任務。";
ERR_QUEST_FAILED_S = "%s失敗。";
ERR_QUEST_FAILED_SPELL = "你尚未習得必要的法術。";
ERR_QUEST_FAILED_TOO_MANY_DAILY_QUESTS_I = "你今天已經完成了%d個每日任務";
ERR_QUEST_FAILED_WRONG_RACE = "你的種族不能接受這個任務。";
ERR_QUEST_FORCE_REMOVED_S = "任務%s已經從你的任務紀錄中移除。";
ERR_QUEST_HAS_IN_PROGRESS = "進度條目標尚未完成";
ERR_QUEST_IGNORED = "任務已忽略";
ERR_QUEST_LOG_FULL = "你的任務紀錄已經滿了。";
ERR_QUEST_MUST_CHOOSE = "你必須選擇一件獎勵品。";
ERR_QUEST_NEED_PREREQS = "你還未達到接受該任務的前提條件。";
ERR_QUEST_NEED_PREREQS_CUSTOM = "%s";
ERR_QUEST_OBJECTIVE_COMPLETE_S = "%s（完成）";
ERR_QUEST_ONLY_ONE_TIMED = "你不能同時做多個限時任務";
ERR_QUEST_PET_BATTLE_VICTORIES_PVP_II = "在寵物對戰擊敗的玩家：%d/%d";
ERR_QUEST_PUSH_ACCEPTED_S = "%s接受了你的任務。";
ERR_QUEST_PUSH_ALREADY_DONE_S = "%s已經完成這個任務了。";
ERR_QUEST_PUSH_ALREADY_DONE_TO_RECIPIENT_S = "%s嘗試分享「%s」任務失敗。你已經完成了該任務。";
ERR_QUEST_PUSH_BUSY_S = "%s正在忙碌當中。";
ERR_QUEST_PUSH_CLASS_S = "%s的職業無法接此任務。";
ERR_QUEST_PUSH_CLASS_TO_RECIPIENT_S = "%s嘗試分享「%s」任務失敗。你的職業無法接受該任務。";
ERR_QUEST_PUSH_CROSS_FACTION_RESTRICTED_S = "在跨陣營隊伍中無法分享任務。";
ERR_QUEST_PUSH_DEAD_S = "%s已經死亡。";
ERR_QUEST_PUSH_DEAD_TO_RECIPIENT_S = "%s嘗試分享「%s」任務失敗。你死了。";
ERR_QUEST_PUSH_DECLINED_S = "%s拒絕了你的任務。";
ERR_QUEST_PUSH_DIFFERENT_SERVER_DAILY_S = "%s無法在今天承接該項任務。";
ERR_QUEST_PUSH_DIFFERENT_SERVER_DAILY_TO_RECIPIENT_S = "%s嘗試分享「%s」任務失敗。你今天無法接受該任務。";
ERR_QUEST_PUSH_EXPANSION_S = "%s尚未購買此任務所需的資料片。";
ERR_QUEST_PUSH_EXPANSION_TO_RECIPIENT_S = "%s嘗試分享「%s」任務失敗。你沒有該任務所需的資料片。";
ERR_QUEST_PUSH_HIGH_FACTION_S = "%s的聲望太高了無法接此任務。";
ERR_QUEST_PUSH_HIGH_FACTION_TO_RECIPIENT_S = "%s嘗試分享「%s」任務失敗。你的聲望太高了無法接此任務。";
ERR_QUEST_PUSH_HIGH_LEVEL_S = "%s的等級太高了無法接此任務。";
ERR_QUEST_PUSH_HIGH_LEVEL_TO_RECIPIENT_S = "%s嘗試分享「%s」任務失敗。你的等級太高無法接受該任務。";
ERR_QUEST_PUSH_INVALID_S = "無法與%s分享任務。";
ERR_QUEST_PUSH_INVALID_TO_RECIPIENT_S = "%s嘗試分享「%s」任務失敗。你無法接受該任務。";
ERR_QUEST_PUSH_LOG_FULL_S = "%s的任務紀錄已滿。";
ERR_QUEST_PUSH_LOG_FULL_TO_RECIPIENT_S = "%s嘗試分享「%s」任務失敗。你的任務紀錄滿了。";
ERR_QUEST_PUSH_LOW_FACTION_S = "%s的聲望不足以接此任務。";
ERR_QUEST_PUSH_LOW_FACTION_TO_RECIPIENT_S = "%s嘗試分享「%s」任務失敗。你的聲望不足以接受該任務。";
ERR_QUEST_PUSH_LOW_LEVEL_S = "%s的等級太低了無法接此任務。";
ERR_QUEST_PUSH_LOW_LEVEL_TO_RECIPIENT_S = "%s嘗試分享「%s」任務失敗。你的等級太低無法接受該任務。";
ERR_QUEST_PUSH_NEW_PLAYER_EXPERIENCE_S = "%s必須先完成放逐之境才能接此任務。";
ERR_QUEST_PUSH_NEW_PLAYER_EXPERIENCE_TO_RECIPIENT_S = "%s嘗試分享「%s」任務失敗。你必須完成放逐之境才能接受該任務。";
ERR_QUEST_PUSH_NOT_ALLOWED_S = "無法分享該任務。";
ERR_QUEST_PUSH_NOT_DAILY_S = "無法於今天分享該任務。";
ERR_QUEST_PUSH_NOT_GARRISON_OWNER_S = "%s必須擁有自己的要塞才能接此任務。";
ERR_QUEST_PUSH_NOT_GARRISON_OWNER_TO_RECIPIENT_S = "%s嘗試分享「%s」任務失敗。你必須擁有自己的要塞才能接受該任務。";
ERR_QUEST_PUSH_NOT_IN_PARTY_S = "你不在隊伍中。";
ERR_QUEST_PUSH_ONQUEST_S = "%s已經有這個任務了。";
ERR_QUEST_PUSH_ONQUEST_TO_RECIPIENT_S = "%s嘗試分享「%s」任務失敗。你已經在進行該任務。";
ERR_QUEST_PUSH_PREREQUISITE_S = "%s尚未完成這個任務所需的所有前置任務。";
ERR_QUEST_PUSH_PREREQUISITE_TO_RECIPIENT_S = "%s嘗試分享「%s」任務失敗。你必須先完成所有前置任務。";
ERR_QUEST_PUSH_RACE_S = "%s的種族無法接此任務。";
ERR_QUEST_PUSH_RACE_TO_RECIPIENT_S = "%s嘗試分享「%s」任務失敗。你的種族無法接受該任務。";
ERR_QUEST_PUSH_SUCCESS_S = "與%s分享任務...";
ERR_QUEST_PUSH_TIMER_EXPIRED_S = "任務共用時限已到期。";
ERR_QUEST_PUSH_TOO_FAR_S = "%s距離太遠，無法接取任務。";
ERR_QUEST_PUSH_WRONG_COVENANT_S = "%s的誓盟無法接此任務。";
ERR_QUEST_PUSH_WRONG_COVENANT_TO_RECIPIENT_S = "%s嘗試分享「%s」任務失敗。你的誓盟無法接受該任務。";
ERR_QUEST_PUSH_WRONG_FACTION_S = "%s的陣營無法接此任務。";
ERR_QUEST_PUSH_WRONG_FACTION_TO_RECIPIENT_S = "%s嘗試分享「%s」任務失敗。你的陣營無法接受該任務。";
ERR_QUEST_REWARD_EXP_I = "獲得經驗值：%d";
ERR_QUEST_REWARD_MONEY_S = "獲得%s。";
ERR_QUEST_SESSION_RESULT_ALREADY_ACTIVE = "隊伍同步已經生效。";
ERR_QUEST_SESSION_RESULT_ALREADY_JOINED = "你已處於隊伍同步狀態。";
ERR_QUEST_SESSION_RESULT_ALREADY_MEMBER = "你已處於隊伍同步狀態。";
ERR_QUEST_SESSION_RESULT_ALREADY_OWNER = "你已處於隊伍同步狀態。";
ERR_QUEST_SESSION_RESULT_BUSY = "隊伍同步正在忙碌中。";
ERR_QUEST_SESSION_RESULT_DISABLED = "隊伍同步目前關閉。";
ERR_QUEST_SESSION_RESULT_INVALID_AREA = "由於一位隊伍成員還在不同的大陸上，無法進行隊伍同步。";
ERR_QUEST_SESSION_RESULT_INVALID_OWNER_S = "%s無法進行隊伍同步。";
ERR_QUEST_SESSION_RESULT_IN_COMBAT = "由於你還在戰鬥中，無法進行隊伍同步。";
ERR_QUEST_SESSION_RESULT_IN_PET_BATTLE = "由於一位隊伍成員還在進行寵物對戰，無法進行隊伍同步。";
ERR_QUEST_SESSION_RESULT_IN_RAID = "你在團隊隊伍裡。";
ERR_QUEST_SESSION_RESULT_JOIN_REJECTED = "你提出的隊伍同步加入要求被拒絕了。";
ERR_QUEST_SESSION_RESULT_LEFT = "你離開了隊伍同步。";
ERR_QUEST_SESSION_RESULT_LEGACY_LOOT_MODE = "由於一位隊伍成員還在傳統戰利品模式的地城裡面，無法進行隊伍同步。";
ERR_QUEST_SESSION_RESULT_MEMBER_IN_COMBAT = "隊伍成員還在戰鬥中，你無法加入隊伍同步。";
ERR_QUEST_SESSION_RESULT_NOT_ACTIVE = "未啟用隊伍同步。";
ERR_QUEST_SESSION_RESULT_NOT_IN_PARTY = "你不在隊伍中。";
ERR_QUEST_SESSION_RESULT_NOT_MEMBER = "你並未加入隊伍同步。";
ERR_QUEST_SESSION_RESULT_NOT_OWNER = "你並非隊伍同步的主導者。";
ERR_QUEST_SESSION_RESULT_OWNER_REFUSED_S = "%s回絕了隊伍同步請求。";
ERR_QUEST_SESSION_RESULT_QUEST_NOT_COMPLETED = "由於一位隊伍成員尚未完成起始任務，無法進行隊伍同步。";
ERR_QUEST_SESSION_RESULT_READY_CHECK_FAILED = "一位隊伍成員回絕了隊伍同步請求。";
ERR_QUEST_SESSION_RESULT_RESTRICTED = "由於一位隊伍成員還在進行職業試玩，無法進行隊伍同步。";
ERR_QUEST_SESSION_RESULT_RESTRICTED_CROSS_FACTION = "由於有另一陣營的隊伍成員，因此無法使用隊伍同步";
ERR_QUEST_SESSION_RESULT_RESYNC = "任務已重新同步。";
ERR_QUEST_SESSION_RESULT_STARTED = "隊伍同步啟用。";
ERR_QUEST_SESSION_RESULT_STOPPED = "隊伍同步結束。";
ERR_QUEST_SESSION_RESULT_TIMEOUT = "隊伍同步要求已逾時。";
ERR_QUEST_SESSION_RESULT_UNKNOWN = "啟用隊伍同步時發生未知錯誤。";
ERR_QUEST_TURN_IN_FAIL_REASON = "%s";
ERR_QUEST_UNIGNORED = "解除忽略任務";
ERR_QUEST_UNKNOWN_COMPLETE = "目標達成";
ERR_QUEUED_PLUNDERSTORM = "你已經加入了強襲風暴的佇列。";
ERR_RAID_CONVERTED_TO_PARTY = "已將團隊轉為隊伍";
ERR_RAID_DIFFICULTY_CHANGED_S = "團隊難度設定為%s。";
ERR_RAID_DIFFICULTY_FAILED = "無法變更團隊難度";
ERR_RAID_DISALLOWED_BY_CROSS_REALM = "因為隊伍中有其他伺服器的玩家，因此無法轉化為團隊。";
ERR_RAID_DISALLOWED_BY_LEVEL = "角色的等級不足以加入團隊。";
ERR_RAID_GROUP_FULL = "此副本已滿。";
ERR_RAID_GROUP_LOWLEVEL = "你的等級過低，無法進入這個地點。";
ERR_RAID_GROUP_ONLY = "你必須加入團隊才能進入這個地點。";
ERR_RAID_GROUP_REQUIREMENTS_UNMATCH = "你尚未達到進入這個地點所需的條件。";
ERR_RAID_LEADER_READY_CHECK_START_S = "%s已提出準備確認。";
ERR_RAID_LOCKOUT_CHANGED_S = "團隊進度設定為%s。";
ERR_RAID_MEMBER_ADDED_S = "%s加入了團隊。";
ERR_RAID_MEMBER_REMOVED_S = "%s離開了團隊。";
ERR_RAID_YOU_JOINED = "你加入了一個團隊。|cffff2020（注意：當處於團隊時，將無法完成大多數的非團隊任務。）|r";
ERR_RAID_YOU_LEFT = "你已經離開了這個團隊。";
ERR_RANK_REQUIRES_AUTHENTICATOR = "公會會階需要驗證器。";
ERR_READY_CHECK_IN_PROGRESS = "你已提出準備確認";
ERR_READY_CHECK_THROTTLED = "你還不能這麼做";
ERR_REAGENTBAG_ITEM_TYPE = "只有材料可以放在材料袋。";
ERR_REAGENTBAG_WRONG_SLOT = "材料袋只能放在材料袋欄位。";
ERR_REAGENT_BANK_FULL = "你的材料銀行已經滿了";
ERR_REALM_NOT_FOUND = "找不到該伺服器。";
ERR_RECEIVE_ITEM_S = "獲得%s。";
ERR_RECENT_ALLY_PIN_SERVER_ERROR = "發生錯誤。請再試一次。";
ERR_RECRUIT_A_FRIEND_ACCOUNT_LIMIT = "你送出的招兵買馬召集令邀請已達上限，請稍後再試。";
ERR_RECRUIT_A_FRIEND_FAILED = "招兵買馬召集令的邀請函發送失敗。請再試一次。";
ERR_RECRUIT_A_FRIEND_INSUF_EXPAN_LVL = "該玩家未安裝進入該區域所需的資料片";
ERR_RECRUIT_A_FRIEND_MAP_INCOMING_TRANSFER_NOT_ALLOWED = "你不能在這裡召喚你的朋友";
ERR_RECRUIT_A_FRIEND_NOT_LINKED = "你只能召喚透過招兵買馬召集令跟你有關聯的玩家";
ERR_RECRUIT_A_FRIEND_NOT_NOW = "你現在無法召喚該玩家";
ERR_RECRUIT_A_FRIEND_SUMMON_COOLDOWN = "你每三十分鐘只能召喚你的友人一次。";
ERR_RECRUIT_A_FRIEND_SUMMON_LEVEL_MAX = "你無法召喚等級高於%d的玩家";
ERR_RECRUIT_A_FRIEND_SUMMON_OFFLINE = "%s不在線上，無法進行召喚";
ERR_REFUND_RESULT_EXCEED_MAX_CURRENCY = "無法退換通貨超過允許的最大值。";
ERR_REMIX_INVALID_TRANSFER_REQUEST = "你不能去那邊。";
ERR_REMOVE_FROM_PVP_QUEUE_FACTION_CHANGE_NONE = "由於你更換陣營，你已從PvP佇列中被移除。";
ERR_REMOVE_FROM_PVP_QUEUE_XP_GAIN = "由於你變更取得經驗值的設定，你已經退出PVP佇列了";
ERR_REPORT_SUBMISSION_FAILED = "檢舉系統現在無法使用。";
ERR_REPORT_SUBMITTED_SUCCESSFULLY = "感謝您的回報！";
ERR_REQUESTED_INVITE_TO_GROUP_SS = "|Hplayer:%s|h[%s]|h要求加入你的隊伍。";
ERR_REQUEST_JOIN_PLAYER_S = "你要求加入%s的隊伍。";
ERR_REQUIRES_EXPANSION_S = "需要資料片：%s";
ERR_RESTRICTED_ACCOUNT = "體驗帳號無法執行該動作";
ERR_RESTRICTED_ACCOUNT_LFG_LIST = "體驗帳號無法使用此功能。";
ERR_RESTRICTED_ACCOUNT_LFG_LIST_TRIAL = "體驗帳號無法使用此功能。";
ERR_RESTRICTED_ACCOUNT_TRIAL = "體驗帳號無法執行該動作";
ERR_REVOKE_TRANSMOG_S = "%s已從你的外觀收藏移除。";
ERR_ROLE_CHECK_ALREADY_IN_PROGRESS = "角色類型檢查已在進行中。";
ERR_ROLE_UNAVAILABLE = "角色類型無法使用。";
ERR_SCALING_STAT_ITEM_LEVEL_EXCEEDED = "你的等級過高，無法使用那件物品";
ERR_SCALING_STAT_ITEM_LEVEL_TOO_LOW = "你的人物等級太低，無法使用此項物品";
ERR_SET_LOOT_FREEFORALL = "分配方式設定為自由拾取。";
ERR_SET_LOOT_GROUP = "分配方式設定為隊伍分配。";
ERR_SET_LOOT_MASTER = "分配方式設定為隊長分配。";
ERR_SET_LOOT_METHOD_FAILED_COMBAT = "無法變更物品分配方式，有隊伍成員處於戰鬥狀態。";
ERR_SET_LOOT_NBG = "分配方式設定為需求優先。";
ERR_SET_LOOT_PERSONAL = "分配方式設定為個人。";
ERR_SET_LOOT_ROUNDROBIN = "分配方式設定為輪流拾取。";
ERR_SET_LOOT_THRESHOLD_S = "分配物品方式設定為%s。";
ERR_SHAPESHIFT_FORM_CANNOT_EQUIP = "無法在這種形態下裝備物品";
ERR_SKILL_GAINED_S = "你學會了%s技能。";
ERR_SKILL_UP_SI = "你的%s技能提高到了%d。";
ERR_SLOT_EMPTY = "這個欄位是空的";
ERR_SLOT_ONLY_REAGENTBAG = "只有材料袋才能放在材料袋欄位。";
ERR_SOCKETING_COGWHEEL_GEM_ONLY_IN_COGWHEELSLOT = "榫輪只能放置在榫輪插槽中";
ERR_SOCKETING_CYPHER_GEM_ONLY_IN_CYPHERSLOT = "水晶球體只能夠放置在水晶插槽中。";
ERR_SOCKETING_DOMINATION_SHARD_ONLY_IN_DOMINATIONSLOT = "統御裂片只能放置在統御插槽中。";
ERR_SOCKETING_FIBER_GEM_ONLY_IN_FIBERSLOT = "纖維寶石只能置於纖維插槽中。";
ERR_SOCKETING_FRAGRANCE_GEM_ONLY_IN_FRAGRANCESLOT = "香氛寶石只能置於香氛插槽中。";
ERR_SOCKETING_GENERIC_FAILURE = "這不適用於該寶石插槽。";
ERR_SOCKETING_HYDRAULIC_GEM_ONLY_IN_HYDRAULICSLOT = "恐懼水晶只能放置在煞化武器中。";
ERR_SOCKETING_ITEM_TOO_LOW_LEVEL = "由於此物品等級過低，因此無法使用該寶石";
ERR_SOCKETING_META_GEM_ONLY_IN_METASLOT = "變換寶石只能放置在變換寶石空槽中";
ERR_SOCKETING_PRIMORDIAL_GEM_ONLY_IN_PRIMORDIALSLOT = "原初寶石只能置於原初插槽中。";
ERR_SOCKETING_PUNCHCARDBLUE_GEM_ONLY_IN_PUNCHCARDBLUESLOT = "藍色穿孔卡片只能放在藍色穿孔卡片插槽。";
ERR_SOCKETING_PUNCHCARDRED_GEM_ONLY_IN_PUNCHCARDREDSLOT = "紅色穿孔卡片只能放在紅色穿孔卡片插槽。";
ERR_SOCKETING_PUNCHCARDYELLOW_GEM_ONLY_IN_PUNCHCARDYELLOWSLOT = "黃色穿孔卡片只能放在黃色穿孔卡片插槽。";
ERR_SOCKETING_REQUIRES_COGWHEEL_GEM = "該插槽需要一個榫輪";
ERR_SOCKETING_REQUIRES_CYPHER_GEM = "這個欄位需要水晶球體。";
ERR_SOCKETING_REQUIRES_DOMINATION_SHARD = "這個插槽需要統御裂片。";
ERR_SOCKETING_REQUIRES_FIBER_GEM = "該插槽需要纖維寶石。";
ERR_SOCKETING_REQUIRES_FRAGRANCE_GEM = "這個欄位需要一顆香氛寶石。";
ERR_SOCKETING_REQUIRES_HYDRAULIC_GEM = "該插槽需要一顆恐懼水晶。";
ERR_SOCKETING_REQUIRES_META_GEM = "該空槽需要一顆變換寶石";
ERR_SOCKETING_REQUIRES_PRIMORDIAL_GEM = "該插槽需要使用原初寶石。";
ERR_SOCKETING_REQUIRES_PUNCHCARDBLUE_GEM = "這個插槽需要藍色穿孔卡片";
ERR_SOCKETING_REQUIRES_PUNCHCARDRED_GEM = "這個插槽需要紅色穿孔卡片";
ERR_SOCKETING_REQUIRES_PUNCHCARDYELLOW_GEM = "這個插槽需要黃色穿孔卡片";
ERR_SOCKETING_REQUIRES_SINGING_SEA_GEM = "該插槽需要歌唱之海寶石。";
ERR_SOCKETING_REQUIRES_SINGING_THUNDER_GEM = "該插槽需要歌唱之雷寶石。";
ERR_SOCKETING_REQUIRES_SINGING_WIND_GEM = "該插槽需要歌唱之風寶石。";
ERR_SOCKETING_REQUIRES_TINKER_GEM = "這個欄位需要一顆技工寶石。";
ERR_SOCKETING_SINGINGSEA_GEM_ONLY_IN_SINGINGSEASLOT = "歌唱之海寶石只能放入歌唱之海插槽。";
ERR_SOCKETING_SINGINGTHUNDER_GEM_ONLY_IN_SINGINGTHUNDERSLOT = "歌唱之雷寶石只能放入歌唱之雷插槽。";
ERR_SOCKETING_SINGINGWIND_GEM_ONLY_IN_SINGINGWINDSLOT = "歌唱之風寶石只能放入歌唱之風插槽。";
ERR_SOCKETING_TINKER_GEM_ONLY_IN_TINKERSLOT = "技工寶石只能置於技工插槽中。";
ERR_SOLO_JOIN_BATTLEGROUND_S = "你加入了%s的等待佇列。";
ERR_SOLO_JOIN_BATTLEGROUND_SPEC_S = "你加入了%s的佇列，擔任%s。";
ERR_SOLO_JOIN_TRAINING_GROUND = "你加入了%s的等待佇列。";
ERR_SOLO_MIN_ITEM_LEVEL = "你的PvP裝備物品等級不足。";
ERR_SOLO_RBG_WARGAME_GROUP_COMP = "每個8人隊伍中需要有正好2名治療者與最多1名坦克，才能進行戰場閃擊戰戰爭比賽";
ERR_SOLO_RBG_WARGAME_GROUP_SIZE = "需要有正好16名非觀戰者玩家，才能進行戰場閃擊戰戰爭比賽。";
ERR_SOLO_SHUFFLE_WARGAME_GROUP_COMP = "必須要有正好4個傷害輸出角色跟2個坦克或2個治療者在場，才能開始單人隨機戰爭比賽。";
ERR_SOLO_SHUFFLE_WARGAME_GROUP_SIZE = "必須要有正好6個非觀眾玩家在場，才能開始單人隨機戰爭比賽。";
ERR_SOR_INVALID_COMMENT = "該內容含無效的字元。";
ERR_SOR_INVALID_EMAIL = "該E-mail地址無效。";
ERR_SOR_STARTING_EXPERIENCE_INCOMPLETE = "在申請重返榮耀的獎勵之前，你必須完成初期的歷練。";
ERR_SOULBIND_DUPLICATE_CONDUIT = "同一個導體無法使用兩次。對現有的導體按右鍵，加以移除。";
ERR_SOULBIND_INVALID_CONDUIT = "無效的靈印";
ERR_SOULBIND_INVALID_CONDUIT_ITEM = "無效的物品";
ERR_SOULBIND_INVALID_TALENT = "無效的天賦";
ERR_SPECIFY_MASTER_LOOTER = "你必須指定一個物品分配人員。";
ERR_SPEC_IS_DISABLED = "該專精目前已經停用";
ERR_SPEC_WIPE_ERROR = "你還沒有選擇職業專精。";
ERR_SPELL_ALREADY_KNOWN_S = "你已經學會%s了。";
ERR_SPELL_COOLDOWN = "法術還沒有準備好。";
ERR_SPELL_FAILED_ALREADY_AT_FULL_HEALTH = "你的生命力已滿。";
ERR_SPELL_FAILED_ALREADY_AT_FULL_MANA = "你的法力已滿";
ERR_SPELL_FAILED_ALREADY_AT_FULL_POWER_S = "你的%s已滿。";
ERR_SPELL_FAILED_ANOTHER_IN_PROGRESS = "另外一個動作正在進行中";
ERR_SPELL_FAILED_CANT_FLY_HERE = "你不能在這裡飛行。";
ERR_SPELL_FAILED_EQUIPPED_ITEM = "必須裝備正確的物品";
ERR_SPELL_FAILED_EQUIPPED_ITEM_CLASS_S = "%s";
ERR_SPELL_FAILED_LEVEL_REQUIREMENT = "你的人物等級不夠";
ERR_SPELL_FAILED_NOTUNSHEATHED = "你必須拔出武器來執行這個動作！";
ERR_SPELL_FAILED_OPTIONAL_REAGENTS = "%s";
ERR_SPELL_FAILED_REAGENTS = "%s";
ERR_SPELL_FAILED_REAGENTS_GENERIC = "缺少材料。";
ERR_SPELL_FAILED_S = "%s";
ERR_SPELL_FAILED_SHAPESHIFT_FORM_S = "%s";
ERR_SPELL_FAILED_TOTEMS = "%s";
ERR_SPELL_OUT_OF_RANGE = "超出射程";
ERR_SPELL_UNLEARNED_S = "你忘卻了%s。";
ERR_SPLIT_FAILED = "無法分開這些物品";
ERR_START_RESTRICTED_CHALLENGE_MODE = "你加入了傳奇鑰石副本。若你在時限結束前未投票放棄就提早離開地城，將會遭到懲罰。";
ERR_SUGGESTION_SUBMITTED_SUCCESSFULLY = "已提交建議！";
ERR_SUGGEST_INVITE_PLAYER_S = "你推薦%s加入你的隊伍。";
ERR_SYSTEM_DISABLED = "此系統現在無法運作。";
ERR_TALENT_FAILED_CANT_REMOVE_TALENT = "你不能在%s冷卻的期間更改天賦。";
ERR_TALENT_FAILED_COMMIT_IN_PROGRESS = "天賦變更期間，你無法變更天賦";
ERR_TALENT_FAILED_INSPECTING = "你無法變更目前觀察玩家的天賦";
ERR_TALENT_FAILED_INVALID_CONFIG = "找不到你目前專精的指定移載資料";
ERR_TALENT_FAILED_INVALID_CONFIG_INDEX = "配置索引不在你目前專精的可用配置資料範圍內";
ERR_TALENT_FAILED_INVALID_CONFIG_NAME = "無效的配置名稱";
ERR_TALENT_FAILED_INVALID_SPEC = "找不到你職業的指定專精";
ERR_TALENT_FAILED_INVALID_SPEC_INDEX = "專精索引不在你職業的可用專精資料範圍內";
ERR_TALENT_FAILED_INVALID_SPEC_NAME = "無效的專精名稱";
ERR_TALENT_FAILED_IN_COMBAT = "無法在戰鬥中變更天賦";
ERR_TALENT_FAILED_IN_MYTHIC_PLUS = "在傳奇鑰石難度地城中無法變更天賦";
ERR_TALENT_FAILED_IN_PVP_MATCH = "一旦比賽開始，就無法變更天賦";
ERR_TALENT_FAILED_NOT_ENOUGH_TALENTS_IN_PRIMARY_TREE = "必須先在主要天賦中花費更多天賦點數才能將點數用在這邊。";
ERR_TALENT_FAILED_NO_DATA = "尚未載入職業天賦資料";
ERR_TALENT_FAILED_NO_PRIMARY_TREE_SELECTED = "在花費天賦點數之前，請先選取主要天賦。";
ERR_TALENT_FAILED_REST_AREA = "必須位在休息區才能改變天賦";
ERR_TALENT_FAILED_UNKNOWN = "無法習得天賦。";
ERR_TALENT_FAILED_UNSPENT_TALENT_POINTS = "你必須使用所有可用天賦點數才能套用變更";
ERR_TALENT_WIPE_ERROR = "你還沒有選擇任何天賦。";
ERR_TAME_FAILED = "%s。";
ERR_TARGET_LOGGING_OUT = "該玩家正在登出";
ERR_TARGET_NOT_IN_GROUP_S = "%s不在你的隊伍中";
ERR_TARGET_NOT_IN_INSTANCE_S = "%s不在你的副本內。";
ERR_TARGET_STUNNED = "目標被擊昏";
ERR_TAXIINCOMBAT = "你無法在戰鬥的同時選擇飛行路線。";
ERR_TAXINOPATH = "你選擇的路徑不存在！";
ERR_TAXINOPATHS = "你還未發現任何連接到這裡的地點。";
ERR_TAXINOSUCHPATH = "沒有到該地點的直接路徑！";
ERR_TAXINOTELIGIBLE = "你目前無法使用此飛行點。";
ERR_TAXINOTENOUGHMONEY = "你沒有足夠的錢！";
ERR_TAXINOTSTANDING = "你必須先站起來。";
ERR_TAXINOTVISITED = "你還沒有步行到過該飛行點！";
ERR_TAXINOVENDORNEARBY = "附近沒有空運站！";
ERR_TAXIPLAYERALREADYMOUNTED = "你已經上了坐騎！請先下來。";
ERR_TAXIPLAYERBUSY = "你正在忙，無法使用空中運輸服務。";
ERR_TAXIPLAYERMOVING = "你正在移動。";
ERR_TAXIPLAYERSHAPESHIFTED = "你不能在變身狀態下使用空中運輸服務！";
ERR_TAXISAMENODE = "你已經在那裡了！";
ERR_TAXITOOFARAWAY = "你離空運站太遠了。";
ERR_TAXIUNSPECIFIEDSERVERERROR = "未知的伺服器錯誤";
ERR_TEST_CVAR_SET_SSS = "測試CVar%s設定為%s（預設%s）";
ERR_TICKET_ALREADY_EXISTS = "你已經有一張GM回報單了。";
ERR_TICKET_CREATE_ERROR = "建立GM請求錯誤";
ERR_TICKET_DB_ERROR = "獲取GM請求錯誤";
ERR_TICKET_NO_TEXT = "你必須輸入正文的內容。";
ERR_TICKET_TEXT_TOO_LONG = "你的回報單內容太長。";
ERR_TICKET_UPDATE_ERROR = "更新GM回報單錯誤";
ERR_TOOBUSYTOFOLLOW = "你現在很忙，無法跟隨！";
ERR_TOO_FAR_TO_ATTACK = "你離你的攻擊目標太遠了！";
ERR_TOO_FAR_TO_INTERACT = "你必須靠近該名角色才能與其互動";
ERR_TOO_FEW_TO_SPLIT = "你試圖分開的數量大於物品原有的數量。";
ERR_TOO_MANY_CHAT_CHANNELS = "你最多只能同時進入%d個頻道。";
ERR_TOO_MANY_SOCKETS = "該物品的插槽過多";
ERR_TOO_MANY_SPECIAL_BAGS = "你無法裝備多於一個的該類型背包";
ERR_TOO_MUCH_GOLD = "達到金錢上限";
ERR_TORGHAST_TALENT_CANT_AFFORD_TALENT = "你沒有足夠的點數。";
ERR_TOY_USE_LIMIT_REACHED = "玩具使用次數已耗盡";
ERR_TRADE_BAG = "你無法交易裝有物品的背包。";
ERR_TRADE_BAG_FULL = "交易失敗，你沒有足夠的物品欄空間。";
ERR_TRADE_BLOCKED_S = "%s要求進行交易，你拒絕了。";
ERR_TRADE_BOUND_ITEM = "你無法交易靈魂綁定的物品";
ERR_TRADE_CANCELLED = "交易已取消。";
ERR_TRADE_COMPLETE = "交易完成";
ERR_TRADE_EQUIPPED_BAG = "你無法交易裝備過的背包。";
ERR_TRADE_FACTION_SPECIFIC = "你無法與另一陣營交易陣營專屬物品";
ERR_TRADE_GROUND_ITEM = "你無法交易放在地上的物品。";
ERR_TRADE_MAX_COUNT_EXCEEDED = "你已擁有此樣唯一物品。";
ERR_TRADE_NOT_ON_TAPLIST = "你只能與擁有其拾取權的玩家交易綁定的物品";
ERR_TRADE_QUEST_ITEM = "你無法交易任務物品";
ERR_TRADE_REQUEST_S = "%s想要和你進行交易。";
ERR_TRADE_SELF = "你無法與自己交易。";
ERR_TRADE_TARGET_BAG_FULL = "交易失敗，交易目標沒有足夠的物品欄空間。";
ERR_TRADE_TARGET_DEAD = "你不能和已死亡的玩家交易。";
ERR_TRADE_TARGET_MAX_COUNT_EXCEEDED = "交易目標已經擁有該樣唯一物品。";
ERR_TRADE_TARGET_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED_IS = "你的交易對象只能攜帶%d%s";
ERR_TRADE_TEMP_ENCHANT_BOUND = "你無法交易擁有暫時性附魔的物品。";
ERR_TRADE_TOO_FAR = "交易目標太遠";
ERR_TRADE_WRONG_REALM = "你只能與其他伺服器的玩家交易魔法物品";
ERR_TRAIT_CONFIG_RENAME_THROTTLE = "未能更新配置名稱。請再試一次。";
ERR_TRANSMOGRIFY_CANT_EQUIP = "你必須先能裝備該物品才能套用其外形。";
ERR_TRANSMOGRIFY_INVALID_CLASS = "你的職業無法使用此外觀";
ERR_TRANSMOGRIFY_INVALID_DESTINATION = "%s無法塑形。";
ERR_TRANSMOGRIFY_INVALID_FACTION = "你的陣營無法使用此外觀";
ERR_TRANSMOGRIFY_INVALID_ITEM_TYPE = "這個物品的外形無效。";
ERR_TRANSMOGRIFY_INVALID_RACE = "你的種族無法使用此外觀";
ERR_TRANSMOGRIFY_INVALID_SOURCE = "這個物品的外形無法套用。";
ERR_TRANSMOGRIFY_LEGENDARY = "你無法為傳說級武器塑形或者套用其外形。";
ERR_TRANSMOGRIFY_MISMATCH = "你所要塑形的物品，其外形只能套用相同類型欄位的物品。";
ERR_TRANSMOGRIFY_NOT_SOULBOUND = "%s必須與你綁定才能塑形。";
ERR_TRANSMOGRIFY_SAME_APPEARANCE = "%s的外觀已經是那樣了。";
ERR_TRANSMOGRIFY_SAME_ITEM = "你不能以同樣的物品塑形另一個物品。";
ERR_TRANSMOG_INVALID_ACTION_TRIAL_OF_STYLE = "時尚大考驗事件進行中時你不能這麼做。";
ERR_TRANSMOG_OUTFIT_SLOT_CANNOT_AFFORD = "你買不起這個欄位。";
ERR_TRANSMOG_PURCHASE_FAILURE = "購買失敗，請稍後再試";
ERR_TRANSMOG_SET_ALREADY_KNOWN = "所有的外觀都已經在你的收藏裡了。";
ERR_TRAVEL_PASS_DIFFERENT_REALM = "《魔獸世界》經典版中，你不能邀請在其它伺服器的玩家。";
ERR_TRAVEL_PASS_DIFFERENT_REGION = "不同地區";
ERR_TRAVEL_PASS_GAME_MODE = "這名好友目前正在玩不同版本的魔獸世界。";
ERR_TRAVEL_PASS_MOBILE = "你不能用魔獸好戰友應用程式邀請玩家";
ERR_TRAVEL_PASS_NOT_ALLIED = "你無法邀請敵對陣營的玩家。";
ERR_TRAVEL_PASS_NOT_LEADER = "你不是隊長。";
ERR_TRAVEL_PASS_NOT_WOW = "該名好友現在並沒有在遊玩魔獸世界。";
ERR_TRAVEL_PASS_NO_INFO = "資訊讀取中...";
ERR_TRAVEL_PASS_QUEST_SESSION = "關閉隊伍同步以邀請此玩家";
ERR_TRAVEL_PASS_WRONG_PROJECT = "這名好友目前正在玩不同版本的魔獸世界。";
ERR_TRAVEL_PASS_WRONG_PROJECT_CLASSIC_OVERRIDE = "這名好友目前正在玩《魔獸世界》經典版。";
ERR_TRAVEL_PASS_WRONG_PROJECT_MAINLINE_OVERRIDE = "這名好友目前正在玩標準版的魔獸世界。";
ERR_UNHEALTHY_TIME = "你正處於不健康的遊戲時間內，你應該現在就離開遊戲。";
ERR_UNINVITE_YOU = "你已經從隊伍中移除。";
ERR_UNIT_NOT_FOUND = "未知的單位";
ERR_UNKNOWN_MACRO_OPTION_S = "未知巨集選項：%s";
ERR_USER_SQUELCHED = "我們暫時中止了你的對話與郵件權限，詳細資訊請查閱你的電子郵件。";
ERR_USE_BAD_ANGLE = "你面對的角度不對！";
ERR_USE_CANT_IMMUNE = "你不能在免疫狀態下這麼做。";
ERR_USE_CANT_OPEN = "你不能打開這個。";
ERR_USE_DESTROYED = "已經被摧毀。";
ERR_USE_LOCKED = "物品被鎖住了。";
ERR_USE_LOCKED_WITH_ITEM_S = "需要%s";
ERR_USE_LOCKED_WITH_SPELL_KNOWN_SI = "需要%s %d";
ERR_USE_LOCKED_WITH_SPELL_S = "需要%s";
ERR_USE_OBJECT_MOVING = "目標正在移動中";
ERR_USE_PREVENTED_BY_MECHANIC_S = "%s時不能使用。";
ERR_USE_SPELL_FOCUS = "目標是個法術焦點。";
ERR_USE_TOO_FAR = "你距離太遠了。";
ERR_USE_WEEKLY_REWARDS_DISABLED = "寶庫目前無法使用。";
ERR_VENDOR_DOESNT_BUY = "你無法賣東西給這位商人";
ERR_VENDOR_HATES_YOU = "這個商人不喜歡你。";
ERR_VENDOR_MISSING_TURNINS = "你沒有購買所需的物品";
ERR_VENDOR_NOT_INTERESTED = "商人不要這件物品";
ERR_VENDOR_REFUSE_SCRAPPABLE_AZERITE = "商人不收那個物品，拿去交給拆解師提取泰坦殘質。";
ERR_VENDOR_SOLD_OUT = "這件物品已經售完";
ERR_VENDOR_TOO_FAR = "你距離太遠了。";
ERR_VOICESESSION_FULL = "你想要加入的語音群組已經滿了。";
ERR_VOICE_CHAT_CHANNEL_ALREADY_EXISTS = "你已經是該名稱頻道的成員了。";
ERR_VOICE_CHAT_CHANNEL_NAME_TOO_LONG = "頻道名稱最大長度為30個字元。";
ERR_VOICE_CHAT_CHANNEL_NAME_TOO_SHORT = "你必須提供頻道名稱。";
ERR_VOICE_CHAT_DISABLED = "語音暫時關閉。";
ERR_VOICE_CHAT_GENERIC_UNABLE_TO_CONNECT = "目前無法連上語音伺服器。請稍後再試一次。";
ERR_VOICE_CHAT_PARENTAL_DISABLE_ALL = "語音已被家長監護功能關閉。";
ERR_VOICE_CHAT_PARENTAL_DISABLE_MIC = "麥克風已被家長監護功能關閉。";
ERR_VOICE_CHAT_PLAYER_NO_VOICE_PARENTAL_CONTROLS = "你的帳號因受到家長監護設定限制而無法使用語音聊天。";
ERR_VOICE_CHAT_PLAYER_SILENCED = "|cffff2020由於其他玩家多次回報你有辱罵的情形，我們將你的帳號禁言。當你遭到禁言時，你只能在私人頻道中使用語音聊天。|r";
ERR_VOICE_CHAT_SERVICE_LOST = "與語音服務失去連線。";
ERR_VOICE_CHAT_SERVICE_UNABLE_TO_CONNECT = "無法連結語音服務";
ERR_VOICE_CHAT_TARGET_NOT_FOUND = "找不到要邀請至語音聊天頻道的玩家。";
ERR_VOICE_CHAT_TOO_MANY_REQUESTS = "正在等待語音伺服器回應。請稍後再試一次。";
ERR_VOICE_IGNORE_ADDED_S = "%s現在消音中。";
ERR_VOICE_IGNORE_ALREADY_S = "%s已經消音了。";
ERR_VOICE_IGNORE_AMBIGUOUS = "此名稱不夠清楚，請更完整地輸入該玩家所在的伺服器名稱。";
ERR_VOICE_IGNORE_DELETED = "消音移除，因為這個角色已不存在。";
ERR_VOICE_IGNORE_FULL = "你無法對更多玩家消音。";
ERR_VOICE_IGNORE_NOT_FOUND = "找不到該玩家。";
ERR_VOICE_IGNORE_REMOVED_S = "%s不再被你消音。";
ERR_VOICE_IGNORE_SELF = "你無法把自己消音。";
ERR_VOID_DEPOSIT_FULL = "你不可一次存放超過9樣物品。";
ERR_VOID_STORAGE_ACCOUNT_ITEM = "你無法從戰隊銀行將物品存入虛空倉庫。";
ERR_VOID_STORAGE_BAG = "你不能將裝有物品的背包存放在虛空倉庫。";
ERR_VOID_STORAGE_CHARGES = "你不能將有使用次數限制且已使用過的物品存放在虛空倉庫。";
ERR_VOID_STORAGE_CONJURED = "你不能將魔法製造的物品存放在虛空倉庫。";
ERR_VOID_STORAGE_DURATION = "你不能將有期限的物品存放在虛空倉庫。";
ERR_VOID_STORAGE_HOLIDAY = "你不能將節日相關的物品存放在虛空倉庫。";
ERR_VOID_STORAGE_INVALID_ITEM = "你不能將這個物品存放在虛空倉庫。";
ERR_VOID_STORAGE_LOAD_FAILED = "無法取出虛空倉庫內的物品。";
ERR_VOID_STORAGE_LOOT = "你不能將裝有物品的道具放入虛空倉庫。";
ERR_VOID_STORAGE_MAIL = "你不能將郵寄物品存放在虛空倉庫。";
ERR_VOID_STORAGE_QUEST = "你不能將任務物品存放在虛空倉庫。";
ERR_VOID_STORAGE_REPAIR = "這個物品必須修理好後才能存放在虛空倉庫。";
ERR_VOID_STORAGE_STACKABLE = "你不能將可以堆疊的物品存放在虛空倉庫。";
ERR_VOID_STORAGE_UNBOUND = "虛空倉庫只能存放靈魂綁定的物品。";
ERR_VOID_STORAGE_UNIQUE = "你不能將唯一的物品存放在虛空倉庫。";
ERR_VOID_STORAGE_WRAPPED = "你不能將打包的物品存放在虛空倉庫。";
ERR_VOID_TRANSFER_INTERNAL_ERROR = "內部虛空倉庫錯誤。";
ERR_VOID_TRANSFER_INV_FULL = "背包的空間不足以完成提取。";
ERR_VOID_TRANSFER_ITEM_INVALID = "有一個以上的物品無法存放在虛空倉庫。";
ERR_VOID_TRANSFER_STORAGE_FULL = "虛空倉庫的空間不足以完成存放。";
ERR_VOID_WITHDRAW_FULL = "你不可一次提取超過9樣物品。";
ERR_VOTE_TO_ABANDON_ENCOUNTER = "首領遭遇戰期間無法發起放棄地城表決";
ERR_VOTE_TO_ABANDON_NOT_YET = "你還不能這麼做";
ERR_WARBAND_HEARTHSTONE = "你並無使用此物品的資格。";
ERR_WARGAME_REQUEST_FAILURE = "戰爭比賽請求失敗";
ERR_WARGAME_REQUEST_SENT = "你的戰爭比賽請求已經送出。";
ERR_WOW_LABS_SET_WOW_LABS_AREA_ID_FAILED = "區域選擇失敗。";
ERR_WRONG_BAG_TYPE = "物品沒有裝入這個容器中。";
ERR_WRONG_BAG_TYPE_SUBCLASS = "只有%s能放在那個位置";
ERR_WRONG_DIRECTION_FOR_ATTACK = "你必須面對正確的方向進行攻擊！";
ERR_WRONG_SLOT = "物品無法放入該空位。";
ERR_YELL_RESTRICTED = "體驗帳號無法大喊。|cffffd000|Hstorecategory:gametime|h[點擊以進行升級]|h|r";
ERR_YELL_RESTRICTED_TRIAL = "體驗帳號無法大喊。|cffffd000|Hstorecategory:gametime|h[點擊以進行升級]|h|r";
ERR_ZONE_EXPLORED = "發現：%s";
ERR_ZONE_EXPLORED_XP = "發現%s：獲得%d點經驗值";
ESCAPE_TO_UNBIND = "按下ESC鍵以解除此設定。";
ESES = "西班牙文（歐洲）";
ESMX = "西班牙文（拉丁美洲）";
ESSENCE_COST = "%s點龍能";
ESSENCE_COST_PER_TIME = "%s點龍能，外加每秒%s點";
ESSENCE_COST_PER_TIME_NO_BASE = "每秒%s點龍能";
ESSENCE_TOOLTIP = "用於喚能師某些能力。一次只有一個龍能在重新充能。";
ESTIMATED_TIME_TO_SELL = "預計售出時間";
ESTIMATED_TIME_TO_SELL_LABEL = "預計售出時間：|n";
EUROPE = "歐洲";
EVADE = "閃避";
EVENTS_LABEL = "活動";
EVENTTRACE_APPLY_DEFAULT_FILTER = "套用預設篩選條件";
EVENTTRACE_ARG_FMT = "Arg %d：";
EVENTTRACE_BUTTON_DISABLE_FILTERS = "全部取消";
EVENTTRACE_BUTTON_DISCARD_FILTER = "全部移除";
EVENTTRACE_BUTTON_ENABLE_FILTERS = "全部選取";
EVENTTRACE_BUTTON_MARKER = "標記";
EVENTTRACE_BUTTON_PAUSE = "暫停";
EVENTTRACE_BUTTON_PLAY = "播放";
EVENTTRACE_FILTER_HEADER = "篩選條件";
EVENTTRACE_HEADER = "事件紀錄";
EVENTTRACE_LOG_CR_EVENTS = "顯示全球登錄事件";
EVENTTRACE_LOG_DISCARD = "紀錄已移除。";
EVENTTRACE_LOG_HEADER = "記錄";
EVENTTRACE_LOG_PAUSE = "事件紀錄功能已暫停。";
EVENTTRACE_LOG_PAUSE_WHILE_HIDDEN = "隱藏時暫停記錄事件";
EVENTTRACE_LOG_START = "事件紀錄功能已開始。";
EVENTTRACE_LOG_WHEN_HIDDEN = "隱藏時繼續記錄事件";
EVENTTRACE_MARKER = "標記";
EVENTTRACE_MESSAGE_FORMAT = "--- %s ---";
EVENTTRACE_OPTIONS = "選項";
EVENTTRACE_RESULTS = "結果：%d";
EVENTTRACE_SECRET_FMT = "|cnEVENTTRACE_SECRET_COLOR:<秘密>|r%s";
EVENTTRACE_SHOW_ARGUMENTS = "顯示事件提要";
EVENTTRACE_SHOW_SECRET_VALUES = "顯示秘密數值";
EVENTTRACE_SHOW_TIMESTAMP = "顯示事件時間標記";
EVENTTRACE_TIMESTAMP = "時間標記：";
EVENT_SCHEDULER_CHAT_REMINDER_NOW = "%s現已開始！";
EVENT_SCHEDULER_CHAT_REMINDER_SOON = "%1$s開始於%2$s！";
EVENT_SCHEDULER_CLEAR_REMINDER = "移除提醒";
EVENT_SCHEDULER_DAY_FORMAT = "%1$s %2$d";
EVENT_SCHEDULER_FRAME_LABEL = "事件";
EVENT_SCHEDULER_HIDDEN_EVENTS = "%d個事件已隱藏";
EVENT_SCHEDULER_HIDE_REWARDED_EVENTS = "僅顯示有尚未領取的每週獎勵的事件";
EVENT_SCHEDULER_NO_EVENTS = "目前沒有開放的事件";
EVENT_SCHEDULER_ONGOING_HEADER = "進行中的事件";
EVENT_SCHEDULER_SCHEDULED_HEADER = "事件日程表";
EVENT_SCHEDULER_SET_REMINDER = "新增提醒";
EVENT_SCHEDULER_TIME_WITH_LOCATION = "%1$s - %2$s";
EVENT_SCHEDULER_WORLD_MAP_HELP_TEXT = "可在此處查看進行中與即將到來的事件";
EVENT_TOAST_EXPANDED_DESCRIPTION = "左鍵點擊以隱藏詳細資訊";
EVENT_TOAST_NOT_EXPANDED_DESCRIPTION = "左鍵點擊以查看詳細資訊";
EVERY_X_PERCENT = "每%d%%";
EXALTED_PLUS_REPUTATION_TUTORIAL = "聲望崇拜後，繼續提高該聲望以獲得獎勵。";
EXAMPLE_SPELL_FIREBALL = "火球術";
EXAMPLE_SPELL_FROSTBOLT = "寒冰箭";
EXAMPLE_TARGET_MONSTER = "怪物";
EXAMPLE_TEXT = "範例文字：";
EXCLUDED_BATTLEGROUNDS_SEPARATOR = "與";
EXCLUDE_BATTLEGROUNDS_LINE_1 = "你最多可以排除";
EXCLUDE_BATTLEGROUNDS_LINE_2 = "%d個戰場";
EXHAUSTION_LABEL = "疲倦";
EXHAUST_HONOR_TOOLTIP1 = "榮譽擊殺可得到|cffffd200%s|r\n|cffffffff%d%%\n的正常榮譽值。|r";
EXHAUST_TOOLTIP1 = "|cffffd200%s|r\n|cffffffff從怪物身上獲得正常經驗值的%d%%。|r";
EXHAUST_TOOLTIP2 = "\n|cffff0000你應該找一家旅店休息。|r";
EXHAUST_TOOLTIP3 = "\n\n在當前的狀態下，你擊殺怪物時可以得到\n比基礎經驗值多出%d的經驗值\n，直到進入下一個休息狀態階段。";
EXHAUST_TOOLTIP4 = "\n\n|cffffd200正在休息|r\n|cffffffff你必須再休息%d\n分鐘才能恢復到|r |cffffd200充分休息狀態|r|cffffffff。|r";
EXILESREACH_SKIP_CONFIRM = "如果跳過放逐之境，你將會錯過如何遊玩的重要資訊。|n|n你確定要這麼做嗎？";
EXIT = "退出";
EXIT_DECOR_MODE_TUTORIAL_TEXT = "點擊此按鈕以退出房屋編輯器和跳過教學";
EXIT_GAME = "退出遊戲";
EXOTICS = "異種武器";
EXPANSION_FILTER_TEXT = "資料片";
EXPANSION_NAME0 = "艾澤拉斯";
EXPANSION_NAME1 = "燃燒的遠征";
EXPANSION_NAME10 = "地心之戰";
EXPANSION_NAME11 = "至暗之夜";
EXPANSION_NAME12 = "資料片12";
EXPANSION_NAME2 = "巫妖王之怒";
EXPANSION_NAME3 = "浩劫與重生";
EXPANSION_NAME4 = "潘達利亞之謎";
EXPANSION_NAME5 = "德拉諾之霸";
EXPANSION_NAME6 = "軍臨天下";
EXPANSION_NAME7 = "決戰艾澤拉斯";
EXPANSION_NAME8 = "暗影之境";
EXPANSION_NAME9 = "巨龍崛起";
EXPANSION_NAME_CAPS10 = "地心之戰";
EXPANSION_NAME_CAPS11 = "至暗之夜";
EXPANSION_NAME_CAPS12 = "資料片12";
EXPANSION_SEASON_NAME = "%s賽季%d";
EXPANSION_TRIAL = "資料片試玩";
EXPANSION_TRIAL_GAINED_LEVEL_HEADER = "購買資料片後解鎖";
EXPANSION_TRIAL_GAINED_LEVEL_TEXT = "%d級";
EXPANSION_TRIAL_PURCHASE_THANKS_BUTTON = "登出";
EXPANSION_TRIAL_PURCHASE_THANKS_TEXT = "你必須登出才能完成升級。";
EXPANSION_TRIAL_PURCHASE_THANKS_TITLE = "感謝購買";
EXPANSION_TRIAL_THANKS_BUTTON = "購買資料片";
EXPANSION_TRIAL_THANKS_TEXT = "你已經達到等級上限！|n|n現在開始獲得的經驗值會儲存起來，購買《巨龍崛起》資料片即可套用目前為止所累積的經驗值，繼續升至70級！";
EXPANSION_TRIAL_THANKS_TEXT_FINISHED_CAMPAIGN = "甦醒海岸戰役已達尾聲。|n|n繼續探索巨龍群島，或是購買《巨龍崛起》資料片好進行其他戰役！";
EXPANSION_TRIAL_THANKS_TEXT_GAINED_BANKED_LEVEL = "體驗帳號的等級上限為60級，但是你獲得的經驗值會儲存起來。|n|n購買《巨龍崛起》資料片即可套用目前為止所累積的經驗值，繼續升至70級！";
EXPANSION_TRIAL_THANKS_TITLE = "謝謝你的參與";
EXPERIENCE_COLON = "經驗值：";
EXPERIMENTAL_FEATURE_TURNED_ON_WARNING = "你啟用了一項以上的實驗性功能。部分玩家可能會因為視覺效果感到些許不適。";
EXPERT = "高級";
EXPERTISE_ABBR = "熟練";
EXTENDED = "|cff00ff00已延後|r";
EXTEND_RAID_LOCK = "延後團隊進度";
EXTERNAL_DEFENSIVES_LABEL = "外部防禦效果";
EXTRA_ATTACKS = "額外攻擊";
EYE_OF_JAILER_TUTORIAL = "你在淵喉的行動引起了獄主之眼的注意。充能條增加時會提高你的威脅等級。";
EYE_SEPARATION = "分離值";
English = "";
FACE = "臉型";
FACIAL_HAIR_EARRINGS = "耳環";
FACIAL_HAIR_EARS = "耳朵";
FACIAL_HAIR_FEATURES = "特徵";
FACIAL_HAIR_HAIR = "頭髮";
FACIAL_HAIR_HORNS = "犄角形狀";
FACIAL_HAIR_MARKINGS = "面紋";
FACIAL_HAIR_NORMAL = "鬍鬚";
FACIAL_HAIR_PIERCINGS = "刺環";
FACIAL_HAIR_TUSKS = "獠牙";
FACING_WRONG_DIRECTION = "你沒有面向正確的方向！";
FACTION = "陣營";
FACTION_ALLIANCE = "聯盟";
FACTION_CONTROLLED_TERRITORY = "（%s領地）";
FACTION_HORDE = "部落";
FACTION_INACTIVE = "閒置";
FACTION_NEUTRAL = "中立";
FACTION_OTHER = "其他";
FACTION_STANDING_CHANGED = "你的聲望已達到%s(%s)。";
FACTION_STANDING_CHANGED_ACCOUNT_WIDE = "戰隊與%2$s現在為%1$s。";
FACTION_STANDING_CHANGED_GUILD = "你的公會聲望已達到%s。";
FACTION_STANDING_CHANGED_GUILDNAME = "你的聲望已達到%s(%s)。";
FACTION_STANDING_DECREASED = "你於%s的聲望降低了%d點。";
FACTION_STANDING_DECREASED_ACCOUNT_WIDE = "戰隊的%s聲望降低%d點。";
FACTION_STANDING_DECREASED_GENERIC = "%s的聲望降低。";
FACTION_STANDING_DECREASED_GENERIC_ACCOUNT_WIDE = "戰隊的%s聲望降低。";
FACTION_STANDING_INCREASED = "你於%s的聲望提高了%d點。";
FACTION_STANDING_INCREASED_ACCOUNT_WIDE = "戰隊的%s聲望提高%d點。";
FACTION_STANDING_INCREASED_ACH_BONUS = "你於%s的聲望提高了%d點。（+%.1f點獎勵）";
FACTION_STANDING_INCREASED_ACH_BONUS_ACCOUNT_WIDE = "戰隊的%s聲望提高%d點。（額外+%.1f點）";
FACTION_STANDING_INCREASED_ACH_PART = "（+%.1f點獎勵）";
FACTION_STANDING_INCREASED_BONUS = "你於%s的聲望提高了%d點。（+%.1f點招兵買馬召集令獎勵）";
FACTION_STANDING_INCREASED_DOUBLE_BONUS = "你於%s的聲望提高了%d點。（+%.1f點招兵買馬召集令獎勵）（+%.1f點獎勵）";
FACTION_STANDING_INCREASED_GENERIC = "%s的聲望提高。";
FACTION_STANDING_INCREASED_GENERIC_ACCOUNT_WIDE = "戰隊的%s聲望提高。";
FACTION_STANDING_INCREASED_GUARDIAN = "%s獲得%d點守護者經驗值。";
FACTION_STANDING_INCREASED_REFER_PART = "（+%.1f點招兵買馬召集令獎勵）";
FACTION_STANDING_INCREASED_REST_PART = "（+%.1f點充分休息獎勵）";
FACTION_STANDING_LABEL1 = "仇恨";
FACTION_STANDING_LABEL1_FEMALE = "仇恨";
FACTION_STANDING_LABEL2 = "敵對";
FACTION_STANDING_LABEL2_FEMALE = "敵對";
FACTION_STANDING_LABEL3 = "不友好";
FACTION_STANDING_LABEL3_FEMALE = "不友好";
FACTION_STANDING_LABEL4 = "中立";
FACTION_STANDING_LABEL4_FEMALE = "中立";
FACTION_STANDING_LABEL5 = "友好";
FACTION_STANDING_LABEL5_FEMALE = "友好";
FACTION_STANDING_LABEL6 = "尊敬";
FACTION_STANDING_LABEL6_FEMALE = "尊敬";
FACTION_STANDING_LABEL7 = "崇敬";
FACTION_STANDING_LABEL7_FEMALE = "崇敬";
FACTION_STANDING_LABEL8 = "崇拜";
FACTION_STANDING_LABEL8_FEMALE = "崇拜";
FAILED = "失敗";
FAILURES = "失敗";
FAR = "遠";
FARCLIP = "視野距離";
FAST = "快";
FAVORITES = "最喜愛的";
FAVORITES_FILTER = "只有最喜愛的";
FEATURES_LABEL = "功能";
FEATURES_SUBTEXT = "這些選項可開啟或關閉所有的遊戲功能。";
FEATURE_BECOMES_AVAILABLE_AT_LEVEL = "此功能將在%d級開放。";
FEATURE_NOT_AVAILBLE_PANDAREN = "在你選擇陣營後這項功能才會開啟。";
FEATURE_NOT_YET_AVAILABLE = "這個功能尚未開放。";
FEATURE_UNAVAILBLE_PLAYER_IS_NEUTRAL = "選擇陣營後才能使用此功能。";
FEAT_OF_STRENGTH_DESCRIPTION = "偉業是一種令玩家覺得幾乎困難到不可能完成的成就。偉業並不會給予任何成就點數，但您可以將它當作是對艾澤拉斯往日榮耀的蒐集。";
FEEDPET_LOG_FIRSTPERSON = "你的寵物開始食用%s。";
FEEDPET_LOG_THIRDPERSON = "%s的寵物開始食用%s。";
FEETSLOT = "腳";
FEMALE = "女性";
FILTER = "過濾方式";
FILTERS = "過濾設定";
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "敵對的生物和寵物所進行的動作。";
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "友方的玩家、寵物和生物所進行的動作。";
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "敵對玩家所進行的動作。";
FILTER_BY_ME_COMBATLOG_TOOLTIP = "你和你的陷阱與法術所進行的動作。";
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "中立生物所進行的動作。";
FILTER_BY_PET_COMBATLOG_TOOLTIP = "你的寵物、召喚的守護者和被魅惑的玩家所進行的動作。";
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "未定義的來源，例如掉落、酸液或熔岩所進行的動作。";
FILTER_NAME = "過濾夾名稱";
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "對友方的玩家、寵物和生物所進行的動作。";
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "對敵對的寵物和生物所進行的動作。";
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "對敵對玩家所進行的動作。";
FILTER_TO_ME_COMBATLOG_TOOLTIP = "對你所進行的動作。";
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "對中立生物所進行的動作。";
FILTER_TO_PET_COMBATLOG_TOOLTIP = "對你的寵物、召喚的守護者和被魅惑的玩家所進行的動作。";
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "對隱形目標所進行的動作。";
FIND_A_GROUP = "尋求隊伍";
FIND_BATTLE = "尋找對戰";
FIND_DUNGEON = "尋找地城";
FIND_RAID = "尋找團隊";
FINGER0SLOT = "手指";
FINGER0SLOT_UNIQUE = "戒指1";
FINGER1SLOT = "手指";
FINGER1SLOT_UNIQUE = "戒指2";
FINISHING_REAGENT_TOOLTIP_CLICK_TO_ADD = "<點擊左鍵來添加最後加工材料>";
FINISHING_REAGENT_TOOLTIP_CLICK_TO_REMOVE = "|cnDISABLED_FONT_COLOR:點擊右鍵來移除這個最後加工材料|r";
FINISHING_REAGENT_TOOLTIP_TITLE = "最後加工材料：%s";
FIRST_AVAILABLE = "優先進入";
FIRST_AVAILABLE_TOOLTIP = "加入優先進入的戰場等待佇列。如果你選擇了「優先進入」戰場，而另一個隊友已經進入了「優先進入」戰場，那麼你的預設戰場副本也會被更改為該戰場。";
FIRST_NUMBER = "千";
FIRST_NUMBER_CAP = "萬";
FIRST_NUMBER_CAP_NO_SPACE = "萬";
FIRST_RUNEFORGE_LEGENDARY_POWER_TUTORIAL = "你可以在冒險指南檢視符文雕刻能力";
FISHINGGEAR0SLOT = "釣魚用具";
FISHINGGEAR1SLOT = "釣魚用具";
FISHINGTOOLSLOT = "釣竿";
FIX_LAG = "修正延遲";
FLAG_COUNT_TEMPLATE = "x%d";
FLASH_LOW_HEALTH_WARNING = "低生命力時不要閃動螢幕";
FLEX_RAID = "彈性模式團隊";
FLEX_RAID_INFO = "彈性模式團隊資訊";
FLEX_RAID_LOCKOUT_LABEL = "進度";
FLEX_RAID_LOCKOUT_TEXT = "彈性模式團隊具有可與其他團隊進度分離的獨立進度系統。";
FLEX_RAID_LOOT_TEXT = "彈性模式團隊使用個人拾取系統並獎勵物品等級540的戰利品。";
FLEX_RAID_NEED_LESS = "你的隊伍還需要減少%d名玩家才能加入彈性模式團隊。";
FLEX_RAID_NEED_MORE = "你的隊伍還需要加入%d名玩家才能加入彈性模式團隊。";
FLEX_RAID_SIZE_LABEL = "團隊成員數";
FLEX_RAID_SIZE_TEXT = "彈性模式團隊是為10到25名玩家所設計。難度將會根據團隊中的玩家數所調整。";
FLIGHT_MAP = "飛行地圖";
FLIGHT_MAP_BASTION = "傳送網路";
FLIGHT_MAP_CLICK_TO_ZOOM_HINT = "點擊以放大";
FLIGHT_MAP_CLICK_TO_ZOOM_IN = "<點擊以放大>";
FLIGHT_MAP_CLICK_TO_ZOOM_OUT_HINT = "右鍵點擊以縮小";
FLIGHT_MAP_WORLD_QUESTS = "此處有%d個世界任務。";
FLIGHT_MODE_TOGGLE_TOOLTIP_SUBTEXT = "你可以把它拖曳到快捷列";
FLOATING_COMBATTEXT_LABEL = "浮動戰鬥文字";
FLOATING_COMBAT_PETBATTLE_LABEL = "寵物對戰的浮動戰鬥文字";
FLOATING_COMBAT_SELF_LABEL = "我的浮動戰鬥文字";
FLOATING_COMBAT_TARGET_LABEL = "目標的浮動戰鬥文字";
FLOOR = "區域";
FLOOR_NUMBER = "區域%d";
FOCUS = "集中值";
FOCUSTARGET = "設定鎖定目標";
FOCUS_CAST_KEY_TEXT = "專注施法鍵";
FOCUS_COST = "%s集中值";
FOCUS_COST_PER_TIME = "%s集中值，外加每秒%s點";
FOCUS_COST_PER_TIME_NO_BASE = "每秒%d點專注";
FOCUS_TOKEN_NOT_FOUND = "<無焦點>";
FOLLOW = "跟隨";
FOLLOWERLIST_LABEL_CHAMPIONS = "勇士";
FOLLOWERLIST_LABEL_INACTIVE = "閒置";
FOLLOWERLIST_LABEL_TROOPS = "部隊";
FOLLOWERLIST_LABEL_UNCOLLECTED = "尚未取得";
FOLLOWER_ABILITY_CAST_ERROR_ALREADY_AT_MAX_DURABILITY = "已達最大耐久度";
FOLLOWER_ABILITY_CAST_ERROR_CANNOT_TARGET_LIMITED_USE_FOLLOWER = "無法以部隊為目標";
FOLLOWER_ABILITY_CAST_ERROR_INVALID_FOLLOWER_SPELL = "無法用於這名追隨者";
FOLLOWER_ABILITY_CAST_ERROR_INVALID_FOLLOWER_TYPE = "無法用於這名追隨者";
FOLLOWER_ABILITY_CAST_ERROR_INVALID_TARGET = "無法用於這名追隨者";
FOLLOWER_ABILITY_CAST_ERROR_MUST_BE_UNIQUE = "追隨者已經擁有這個";
FOLLOWER_ABILITY_CAST_ERROR_MUST_TARGET_FOLLOWER = "必須選取追隨者";
FOLLOWER_ABILITY_CAST_ERROR_MUST_TARGET_LIMITED_USE_FOLLOWER = "必須以部隊為目標";
FOLLOWER_ABILITY_CAST_ERROR_MUST_TARGET_TRAIT = "必須選取特長";
FOLLOWER_ABILITY_CAST_ERROR_REROLL_NOT_ALLOWED = "無法替換該技能";
FOLLOWER_ABILITY_CAST_ERROR_SINGLE_MISSION_DURATION = "無法替換單一任務技能";
FOLLOWER_CLASSNAME_AND_NAME_TEMPLATE = "%s - %s";
FOLLOWER_ON_MISSION_CANNOT_HEAL = "夥伴正在進行冒險";
FOLLOW_TERRAIN = "跟隨地形";
FONT_SIZE = "字體大小";
FONT_SIZE_TEMPLATE = "%d pt";
FOOD_TIMER = "你已經吃得太飽了。";
FOREIGN_SERVER_LABEL = " (*)";
FORMATED_HOURS = "%d小時";
FORMATTING = "編制";
FOR_OR_SPECIALIZATIONS = "供%s或%s專精使用。";
FOR_SPECIALIZATION = "供%s專精使用。";
FOURTH_NUMBER = "兆";
FOURTH_NUMBER_CAP_NO_SPACE = "T";
FPS_ABBR = "每秒幀數";
FPS_COUNTER_CPU_BOUND = "%.1fCPU界限";
FPS_COUNTER_GPU_BOUND = "%.1fGPU界限";
FPS_FORMAT = "%d幀/秒";
FRAMERATE_LABEL = "每秒幀數：";
FRAME_TUTORIAL_9_0_GRRISON_LANDING_PAGE_BUTTON_CALLINGS = "打開聖所報告檢視可執行的使命任務";
FRAME_TUTORIAL_9_0_GRRISON_LANDING_PAGE_CALLINGS = "拜訪你的誓盟聖所以承接此任務";
FRAME_TUTORIAL_RUNEFORGE_LEGENDARY_CRAFT_TEXT = "點擊符文即可開始";
FREE_CHARACTER_UPGRADE_READY = "你收到了一次免費角色直升90級服務！";
FREE_CHARACTER_UPGRADE_READY_DESCRIPTION = "請登出以便選擇您要升級的角色。免費角色直升90級於2014年12月17日截止到期。";
FREE_FOR_ALL_TERRITORY = "（PvP區域）";
FRFR = "法文";
FRFR_NATIVE = "";
FRIEND = "好友";
FRIENDLY = "友方";
FRIENDS = "好友";
FRIENDSHIP_STANDING_CHANGED = "你和%1$s的關係已成為%2$s。";
FRIENDSHIP_STANDING_CHANGED_ACCOUNT_WIDE = "戰隊與%s的關係現在為%s。";
FRIENDS_FRIENDS_CHOICE_EVERYONE = "所有人";
FRIENDS_FRIENDS_CHOICE_MUTUAL = "共同的朋友";
FRIENDS_FRIENDS_CHOICE_POTENTIAL = "可能的朋友";
FRIENDS_FRIENDS_HEADER = "%s的朋友";
FRIENDS_FRIENDS_MUTUAL_TEXT = "（共同的）";
FRIENDS_FRIENDS_REQUESTED_TEXT = "（邀請已送出）";
FRIENDS_FRIENDS_WAITING = "搜尋中...";
FRIENDS_LEVEL_TEMPLATE = "等級%d%s";
FRIENDS_LIST = "好友名單";
FRIENDS_LIST_AVAILABLE = "有空";
FRIENDS_LIST_AWAY = "離開";
FRIENDS_LIST_BUSY = "忙碌";
FRIENDS_LIST_ENTER_TEXT = "讓你的好友知道你正在做什麼";
FRIENDS_LIST_NOTE_OFFLINE_TEMPLATE = "|cff999999（%s）|r";
FRIENDS_LIST_NOTE_TEMPLATE = "（%s）";
FRIENDS_LIST_OFFLINE = "離線";
FRIENDS_LIST_OFFLINE_TEMPLATE = "|cff999999%s - 離線|r";
FRIENDS_LIST_ONLINE = "線上";
FRIENDS_LIST_PLAYING = "同時也在玩：";
FRIENDS_LIST_REALM = "伺服器：";
FRIENDS_LIST_STATUS_TOOLTIP = "狀態：|cffffffff%s|r";
FRIENDS_LIST_TEMPLATE = "|cffffffff- %s|r%s";
FRIENDS_LIST_WOW_TEMPLATE = "%1$s%2$d%3$s";
FRIENDS_LIST_ZONE = "區域：";
FRIENDS_TOOLTIP_TOO_MANY_CHARACTERS = "（%d剩餘可用|4字元:字元;）";
FRIENDS_TOOLTIP_WOW_TOON_TEMPLATE = "%1$s等級%2$s%3$s%4$s";
FRIEND_REQUESTS = "好友邀請（%d）";
FROM = "來自：";
FROM_ALL_SOURCES = "所有來源：";
FROM_ARENA = "競技場戰鬥：";
FROM_ASHRAN = "艾斯蘭獎勵：";
FROM_A_DUNGEON = "%s：";
FROM_DUNGEON_FINDER_SOURCES = "地城搜尋器：";
FROM_RAID = "團隊副本：";
FROM_RANDOMBG = "隨機戰場：";
FROM_RATEDBG = "積分戰場：";
FROM_TOTAL = "總額：";
FROM_TROLLPOCALYPSE = "隨機贊達拉的崛起英雄模式：";
FRONT_END_LOBBY_DUO = "雙人組";
FRONT_END_LOBBY_DUOS = "雙排";
FRONT_END_LOBBY_PRACTICE = "練習";
FRONT_END_LOBBY_QUEUE_TIME = "佇列時間：%s";
FRONT_END_LOBBY_SOLO = "單人";
FRONT_END_LOBBY_SOLOS = "單排";
FRONT_END_LOBBY_TRIOS = "三排";
FROST_POWER = "冰霜之力";
FUEL = "加油";
FULLDATE = "%4$d年%2$s%3$d日，%1$s";
FULLDATE_AND_TIME = "%1$s，%2$s";
FULLDATE_MONTH_APRIL = "4月";
FULLDATE_MONTH_AUGUST = "8月";
FULLDATE_MONTH_DECEMBER = "12月";
FULLDATE_MONTH_FEBRUARY = "2月";
FULLDATE_MONTH_JANUARY = "1月";
FULLDATE_MONTH_JULY = "7月";
FULLDATE_MONTH_JUNE = "6月";
FULLDATE_MONTH_MARCH = "3月";
FULLDATE_MONTH_MAY = "5月";
FULLDATE_MONTH_NOVEMBER = "11月";
FULLDATE_MONTH_OCTOBER = "10月";
FULLDATE_MONTH_SEPTEMBER = "9月";
FULLDATE_NO_YEAR = "%2$s %3$d，%1$s";
FULL_PLAYER_NAME = "%s-%s";
FULL_SCREEN_GLOW = "全螢幕泛光效果";
FULL_SIZE_FOCUS_FRAME_TEXT = "大型專注框架";
FULL_TEXT_COMBATLOG_TOOLTIP = "使用完整的句子顯示戰鬥紀錄。";
FURY = "魔怒";
FURY_COST = "%s點魔怒";
FXAA_CMAA_LABEL = "以圖像為依據的技術";
FX_VOLUME = "效果";
GAIN_EXPERIENCE = "|cffffffff%d|r點經驗值";
GAIN_MAW_POWER = "%s獲得了靈魄能力：%s";
GAIN_MAW_POWER_SELF = "你獲得了靈魄能力：%s";
GAME = "遊戲";
GAMEFIELD_DESELECT_TEXT = "鎖定目標";
GAMEMENU_BOOST_BUTTON = "角色直升";
GAMEMENU_EXTERNALEVENT = "活動";
GAMEMENU_HELP = "說明";
GAMEMENU_NEW_BUTTON = "全新特色";
GAMEMENU_OPTIONS = "選項";
GAMEMENU_SUPPORT = "客服支援";
GAMEOPTIONS_MENU = "選項";
GAMEPAD_CONNECTED = "已經連接手把%d：%s";
GAMEPAD_DISCONNECTED = "已經中斷手把%d：%s";
GAMEPAD_MAC_NO_START_BACK_BUTTON_SUPPORT = "需要macOS 10.15或更新的版本，才能設定Start與Back按鈕";
GAMEPAD_MAC_NO_THUMBSTICK_CLICK_SUPPORT = "需要macOS 10.14.1或更新的版本，才能設定按壓類比搖桿";
GAMEPLAY_SFX_VOLUME = "遊戲體驗音效";
GAMES = "場數";
GAMETIME_TOOLTIP_CALENDAR_INVITES = "你有尚在進行中的行事曆邀請。";
GAMETIME_TOOLTIP_TOGGLE_CALENDAR = "點擊以顯示行事曆。";
GAMETIME_TOOLTIP_TOGGLE_CLOCK = "點擊以顯示時鐘設定。";
GAME_MENU_SHOW_REWARDS = "獎勵";
GAME_MODE_DISABLED_TOOLTIP = "這個遊戲模式暫不開放。";
GAME_VERSION_LABEL = "版本";
GAMMA = "Gamma";
GAMMA_FORMAT = "%2.1f";
GARDENWEALD_LANDING_HEADER = "女王的栽培園";
GARDENWEALD_STATUS_ACTIVE_COUNT = "栽培園有%d顆啟動的野性種子，|4它還需要:下一顆還需要;%s才能準備好。";
GARDENWEALD_STATUS_DORMANT = "栽培園目前為休眠狀態。";
GARDENWEALD_STATUS_HEADER = "女王的栽培園";
GARDENWEALD_STATUS_READY_COUNT = "現在有%d顆野性種子需要你的照料。";
GARRISON_ABILITY_BARRACKS_UNLOCKED = "要塞兵營能力";
GARRISON_ABILITY_COUNTERS = "反制：";
GARRISON_ABILITY_COUNTERS_FORMAT = "反制：%s";
GARRISON_ABILITY_UNLOCK_TOOLTIP = "|n|n將%s的素質提升至%s以解鎖這個能力。";
GARRISON_ACTIVATE_FOLLOWER = "任用";
GARRISON_ACTIVATE_FOLLOWER_CONFIRMATION = "你確定要任用|n%s嗎？|n|n你今天還可以任用%d名追隨者，這樣做需要花費：";
GARRISON_ACTIVE_BONUSES = "啟動的獎勵效果";
GARRISON_ARCHITECT = "要塞建築師";
GARRISON_BONUS_AREA_TITLE = "區域加成";
GARRISON_BONUS_EFFECT_TIME_ACTIVE = "|cffffd200效果剩餘時間：|r|cffffffff%s|r";
GARRISON_BONUS_EFFECT_TIME_LEFT = "|cffffd200剩餘時間：|r |cffffffff%s|r";
GARRISON_BOOT_TIMER = "這個要塞不屬於你或你的隊長。你將會在%d%s後被傳送到要塞外頭。";
GARRISON_BUILD = "建造";
GARRISON_BUILDING_COMPLETE = "建築完成";
GARRISON_BUILDING_COMPLETE_TOAST = "%s已建造完成";
GARRISON_BUILDING_FOLLOWER_EMPTY = "1個工作職缺";
GARRISON_BUILDING_FOLLOWER_WORKING = "%s（工作中）";
GARRISON_BUILDING_IN_PROGRESS = "正在建造";
GARRISON_BUILDING_LEVEL_LABEL_TOOLTIP = "等級%d";
GARRISON_BUILDING_LEVEL_MAX = "這座建築已經完全升級了";
GARRISON_BUILDING_LEVEL_ONE = "第1級建築";
GARRISON_BUILDING_LEVEL_TOOLTIP_TEXT = "等級%d";
GARRISON_BUILDING_LEVEL_UPGRADE = "等級%d升級";
GARRISON_BUILDING_LOCKED = "建築已鎖定";
GARRISON_BUILDING_NO_FOLLOWERS = "你沒有符合這棟建築物所需特長的追隨者。";
GARRISON_BUILDING_PLANS_REQUIRED = "需要設計圖";
GARRISON_BUILDING_SELECT_FOLLOWER_ACTIVATED_TEXT = "點擊以指派一位追隨者";
GARRISON_BUILDING_SELECT_FOLLOWER_DEACTIVATED_TEXT = "啟用這棟建築後，點選此處以指派一位追隨者。";
GARRISON_BUILDING_SELECT_FOLLOWER_NOT_OWNED_TEXT = "擁有這棟建築後，你將可指派一位追隨者。";
GARRISON_BUILDING_SELECT_FOLLOWER_TITLE = "選擇一位追隨者";
GARRISON_BUILDING_SELECT_FOLLOWER_TOOLTIP = "點擊此處以指派一位追隨者";
GARRISON_BUILDING_TUTORIAL1 = "從列表中將解鎖的建築拖曳到地圖中的黃色圈圈裡面。\n\n建築只能被拖曳到地圖上相應大小的建地裡面。";
GARRISON_BUILDING_TUTORIAL2 = "將建築拖曳到地圖中的黃色圈圈裡面即可開始建造。";
GARRISON_BUILDING_TUTORIAL3 = "所選擇的建築花費和資訊會顯示在這裡。\n\n你可以從列表中或是在地圖上選擇建築。";
GARRISON_BUILDING_UNDER_CONSTRUCTION = "建造中的建築";
GARRISON_BUILD_COLON = "建造：";
GARRISON_CACHE = "要塞儲物箱";
GARRISON_CANCEL_BUILD_BUILDING = "你確定要取消興建這座建築嗎？原本的建築費用將會退還給你。";
GARRISON_CANCEL_UPGRADE_BUILDING = "確定要取消這座建築物的升級嗎？原本升級的費用將會退還給你。";
GARRISON_CANNOT_AFFORD_FOLLOWER_ACTIVATION = "你沒有足夠的錢。\n需要：%s";
GARRISON_CHAMPION_COUNT = "勇士：%s%d/%d%s";
GARRISON_CHOOSE_FOLLOWER = "選擇一位追隨者";
GARRISON_CHOOSE_RECRUIT = "開始招募";
GARRISON_CHOOSE_THREAT = "選擇要反制的威脅";
GARRISON_CHOOSE_TRAIT = "選擇一項特長";
GARRISON_CONFIRM_RECRUIT_FOLLOWER = "你確定要招募%s？";
GARRISON_CURRENT_LEVEL = "等級%d";
GARRISON_DEACTIVATE_FOLLOWER = "停止任用";
GARRISON_DEACTIVATE_FOLLOWER_CONFIRMATION = "你確定要停止任用|n%s嗎？|n|n重新任用追隨者需要花費%s。|n每天你可以重新任用%d名追隨者。";
GARRISON_DISMISS_FOLLOWER = "Dismiss";
GARRISON_DISMISS_FOLLOWER_CONFIRMATION = "You are about to dismiss this follower permanently. This follower cannot be re-acquired. Dismiss %s?";
GARRISON_DISMISS_UNIQUE_FOLLOWER_CONFIRMATION = "You are about to dismiss this follower. You can re-acquire this follower from some NPC [NYI]. Dismiss %s?";
GARRISON_DURATION_DAYS = "%d天";
GARRISON_DURATION_DAYS_HOURS = "%d天%d小時";
GARRISON_DURATION_HOURS = "%d小時";
GARRISON_DURATION_HOURS_MINUTES = "%d小時%d分鐘";
GARRISON_DURATION_MINUTES = "%d分鐘";
GARRISON_DURATION_SECONDS = "%d秒";
GARRISON_EMPTY_IN_PROGRESS_LIST = "你沒有任何進行中的任務。";
GARRISON_EMPTY_MISSION_LIST = "稍後再來檢查是否有更多任務。";
GARRISON_EMPTY_PLOT = "空的建地";
GARRISON_EMPTY_PLOT_EXPLANATION = "要設置一座建築，請從左側的清單將建築拖曳到一處亮起的建地。";
GARRISON_EMPTY_PLOT_HOVER_TOOLTIP = "點擊以檢視可蓋於此處建地的建築物。";
GARRISON_EMPTY_PLOT_LARGE = "大型的空建地";
GARRISON_EMPTY_PLOT_MEDIUM = "中型的空建地";
GARRISON_EMPTY_PLOT_SELECTED_TOOLTIP = "將建築物拖曳到這塊建地上。";
GARRISON_EMPTY_PLOT_SMALL = "小型的空建地";
GARRISON_EQUIPMENT_SLOT_UNLOCK_TOOLTIP = "將%s的素質提升至%s以解鎖此裝備欄位。";
GARRISON_FINALIZE_BUILDING = "確認建築";
GARRISON_FINALIZE_BUILDING_TOOLTIP = "回到你的建築以進行驗收。";
GARRISON_FLEET = "艦隊";
GARRISON_FOLLOWERS = "追隨者";
GARRISON_FOLLOWERS_TITLE = "要塞追隨者";
GARRISON_FOLLOWER_ADDED = "%s已招募。";
GARRISON_FOLLOWER_ADDED_TOAST = "獲得要塞追隨者";
GARRISON_FOLLOWER_ADDED_UPGRADED_TOAST = "獲得升級的追隨者";
GARRISON_FOLLOWER_BELOW_ITEM_LEVEL_TOOLTIP = "這個追隨者的戰力等級低於任務的戰力等級，會得到較少的經驗值，執行任務的成功機率也會比較低。";
GARRISON_FOLLOWER_BELOW_LEVEL_MAX_XP_TOOLTIP = "這個追隨者的戰力等級低於任務的戰力等級，執行任務的成功機率會比較低。";
GARRISON_FOLLOWER_BELOW_LEVEL_TOOLTIP = "這個追隨者低於任務等級，會得到較少的經驗值，執行任務的成功機率也會比較低。";
GARRISON_FOLLOWER_CANNOT_DEACTIVATE_ON_MISSION = "你無法停用正在執行任務的追隨者。";
GARRISON_FOLLOWER_CAN_COUNTER = "此追隨者可反制：";
GARRISON_FOLLOWER_CLICK_UPGRADE_PROMPT = "點擊以升級";
GARRISON_FOLLOWER_COMBAT_ALLY = "戰鬥盟友";
GARRISON_FOLLOWER_COMBAT_ALLY_ADD_ERR = "這個追隨者目前指派為戰鬥盟友。";
GARRISON_FOLLOWER_COMBAT_ALLY_MISSION_LABEL = "戰鬥盟友";
GARRISON_FOLLOWER_CONFIRM_EQUIPMENT = "你確定要為你的追隨者裝備%s？";
GARRISON_FOLLOWER_CONFIRM_EQUIPMENT_REPLACEMENT = "你確定想要以%s取代這件裝備嗎？";
GARRISON_FOLLOWER_COUNT = "追隨者：%s%d/%d%s";
GARRISON_FOLLOWER_DISBANDED = "%s已經被消耗殆盡。";
GARRISON_FOLLOWER_EXHAUSTED = "恢復中（1天）";
GARRISON_FOLLOWER_FULL_MISSION_ADD_ERR = "所有任務欄位已滿。";
GARRISON_FOLLOWER_INACTIVE = "閒置";
GARRISON_FOLLOWER_INACTIVE_ADD_ERR = "這個追隨者目前未任用。";
GARRISON_FOLLOWER_IN_PARTY = "隊伍中";
GARRISON_FOLLOWER_IN_PARTY_ADD_ERR = "這個夥伴或追隨者已經加入這個任務了。";
GARRISON_FOLLOWER_ITEMS = "追隨者物品";
GARRISON_FOLLOWER_ITEMS_TOOLTIP = "追隨者的物品可以透過任務或其他來源進行升級。";
GARRISON_FOLLOWER_ITEM_LEVEL = "戰力等級%d";
GARRISON_FOLLOWER_LEVEL_UP = "升級！";
GARRISON_FOLLOWER_MISSION_COMPLETED = "完成";
GARRISON_FOLLOWER_NAME = "%s%s";
GARRISON_FOLLOWER_ON_MISSION = "任務中";
GARRISON_FOLLOWER_ON_MISSION_ADD_ERR = "這個追隨者目前在執行別的任務。";
GARRISON_FOLLOWER_ON_MISSION_COMPLETE = "任務中 - 完成";
GARRISON_FOLLOWER_ON_MISSION_WITH_DURATION = "任務中 - %s";
GARRISON_FOLLOWER_QUALITY6_DESC = "傳奇";
GARRISON_FOLLOWER_REMOVED = "%s已不再是你的追隨者。";
GARRISON_FOLLOWER_SHIP_ADDED = "%s已加入你的艦隊。";
GARRISON_FOLLOWER_SHIP_DESTROYED = "%s（%s）已損毀沉沒。";
GARRISON_FOLLOWER_TOOLTIP_UPGRADE_XP = "%d點經驗值升至下個等級";
GARRISON_FOLLOWER_TOOLTIP_XP = "升級還需%d點經驗值";
GARRISON_FOLLOWER_UPGRADE_ERROR_CANNOT_APPLY_TEMPORARY_ABILITY = "無法讓該追隨者使用技能";
GARRISON_FOLLOWER_UPGRADE_ERROR_CANNOT_APPLY_UPGRADE = "追隨者是無效的目標";
GARRISON_FOLLOWER_UPGRADE_ERROR_IS_NOT_MAX_LEVEL = "追隨者未達最高等級";
GARRISON_FOLLOWER_UPGRADE_ERROR_NOT_COLLECTED = "尚未招募該追隨者";
GARRISON_FOLLOWER_UPGRADE_ERROR_ON_MISSION = "忙碌時無法升級";
GARRISON_FOLLOWER_UPGRADE_ERROR_WORKING = "追隨者工作中";
GARRISON_FOLLOWER_UPGRADE_REQUIRES_MAX_LEVEL = "此位追隨者未達最高等級，無法升級。";
GARRISON_FOLLOWER_WORKING = "工作中";
GARRISON_FOLLOWER_WORKING_ADD_ERR = "這個追隨者忙於工作。";
GARRISON_FOLLOWER_XP_ADDED_SHIPMENT = "%s獲得了%d點經驗值(%d份訂單)。";
GARRISON_FOLLOWER_XP_ADDED_ZONE_SUPPORT = "%s獲得了%d點經驗值。";
GARRISON_FOLLOWER_XP_ADDED_ZONE_SUPPORT_LEVEL_UP = "%s升到了等級%d！";
GARRISON_FOLLOWER_XP_ADDED_ZONE_SUPPORT_QUALITY_UP = "%s的素質提升了！";
GARRISON_FOLLOWER_XP_BAR_LABEL = "經驗值 %s / %s";
GARRISON_FOLLOWER_XP_LEFT = "還需%d點經驗值";
GARRISON_FOLLOWER_XP_STRING = "才能升級";
GARRISON_FOLLOWER_XP_UPGRADE_STRING = "到下個等級";
GARRISON_GATHERING_RECRUITS = "招募人員…";
GARRISON_HIRE_FOLLOWER = "雇用追隨者";
GARRISON_LANDING_AVAILABLE = "可執行的任務 - %d";
GARRISON_LANDING_BUILDING_COMPLEATE = "完成 - 返回你的要塞";
GARRISON_LANDING_COMPLETED = "可領取%d/%d份";
GARRISON_LANDING_INVASION = "要塞入侵";
GARRISON_LANDING_INVASION_ALERT = "入侵警告";
GARRISON_LANDING_INVASION_TOOLTIP = "你的要塞遭到攻擊了！返回要塞進行防守。";
GARRISON_LANDING_IN_PROGRESS = "執行中的任務 - %d";
GARRISON_LANDING_NEXT = "（下一個：%s）";
GARRISON_LANDING_PAGE_TITLE = "要塞報告";
GARRISON_LANDING_RECRUITMENT_STARTED_ALERT = "已開始招募";
GARRISON_LANDING_RETURN = "可領取%d份";
GARRISON_LANDING_SHIPMENT_COUNT = "%d/%d";
GARRISON_LANDING_SHIPMENT_LABEL = "訂單";
GARRISON_LANDING_SHIPMENT_READY_TO_START = "%d張可開工的訂單";
GARRISON_LANDING_SHIPMENT_STARTED_ALERT = "開始執行訂單";
GARRISON_LANDING_STATUS_BUILDING = "建造";
GARRISON_LANDING_STATUS_MISSION_COMBAT = "戰鬥中";
GARRISON_LANDING_STATUS_MISSION_TRAVEL = "旅行中";
GARRISON_LOCATION_TOOLTIP = "要塞";
GARRISON_LOCKED_PLOT_TOOLTIP = "完成任務以解鎖這棟建築";
GARRISON_MATERIAL_TOOLTIP = "[PH] Material Tooltip";
GARRISON_MAX_FOLLOWERS_CANNOT_RECRUIT = "你有太多追隨者了。必須先停止任用一些追隨者，然後才能再招募其他人。";
GARRISON_MAX_FOLLOWERS_MISSION_TOOLTIP = "你任用太多追隨者了。必須先停止任用一些追隨者，然後才能開始執行新的任務。";
GARRISON_MAX_FOLLOWERS_TOOLTIP = "你任用太多追隨者了。必須先停止任用一些追隨者，然後才能開始執行新的任務或是招募其他人。";
GARRISON_MISSIONS = "任務";
GARRISON_MISSIONS_TITLE = "要塞任務";
GARRISON_MISSION_ADDED = "%s已被加入你的任務桌。";
GARRISON_MISSION_ADDED_TOAST1 = "新任務";
GARRISON_MISSION_ADDED_TOAST2 = "收到任務！";
GARRISON_MISSION_ADD_FOLLOWER = "加入任務";
GARRISON_MISSION_AREA_ENV = "%s（%s）";
GARRISON_MISSION_AVAILABILITY = "任務過期";
GARRISON_MISSION_BASE_XP = "|cffffd200基礎經驗值：|r%d";
GARRISON_MISSION_BASE_XP_PLUS = "|cffffd200基礎經驗值：|r%d |cff20ff20（+%d）|r";
GARRISON_MISSION_BONUS_BASE_XP_TOOLTIP = "當任務成功機率大於100% 時，會有額外的基礎經驗值獎勵。";
GARRISON_MISSION_BONUS_REWARD_MOMENT = "額外獎勵！";
GARRISON_MISSION_CHANCE = "成功率";
GARRISON_MISSION_CHANCE_TOOLTIP_HEADER = "任務獎勵成功率";
GARRISON_MISSION_CHANCE_TOOLTIP_TEXT = "反制威脅和利用適當的追隨者特長可以提高獲得任務獎勵寶箱的成功率。\n\n追隨者的等級低於任務等級時提供的貢獻會比較小。";
GARRISON_MISSION_COMPLETE = "任務完成";
GARRISON_MISSION_COMPLETE_BONUS_CHANCE = "額外獎勵機率：|n|cff00ff00%d%%|r";
GARRISON_MISSION_COUNTER_FROM = "反制它需要：";
GARRISON_MISSION_ENVIRONMENT = "|cffffd200類型：|r%s";
GARRISON_MISSION_ENVIRONMENT_COUNTERED = "可反制";
GARRISON_MISSION_ENVIRONMENT_TOOLTIP = "如果追隨者具有適合這個任務類型的特長，會提高你獲得任務獎勵寶箱的機率。";
GARRISON_MISSION_EXHAUSTING = "疲憊的任務";
GARRISON_MISSION_EXPECTED_ILVL = "預期戰力等級（%d）";
GARRISON_MISSION_EXPECTED_ILVL_TOOLTIP = "這個任務有預期的戰力等級。若追隨者的戰力等級低於此數值，對任務成功率的貢獻就會比較低。";
GARRISON_MISSION_FAILED = "任務失敗";
GARRISON_MISSION_IN_PROGRESS = "（進行中）";
GARRISON_MISSION_IN_PROGRESS_TOOLTIP = "進行中";
GARRISON_MISSION_LEVEL_ITEMLEVEL_TOOLTIP = "等級%d（%d）";
GARRISON_MISSION_LEVEL_TOOLTIP = "等級%d";
GARRISON_MISSION_PARTY_BUFFS = "隊伍增益效果";
GARRISON_MISSION_PERCENT_CHANCE = "%d%%的成功率";
GARRISON_MISSION_RARE = "稀有！";
GARRISON_MISSION_REPORT = "要塞\n任務報告";
GARRISON_MISSION_REQUIRED_CHANCE_NOT_MET = "成功機率過低";
GARRISON_MISSION_REQUIRED_FOLLOWERS_NOT_FOUND = "這個任務需要特定的追隨者。";
GARRISON_MISSION_REQUIRED_SINGLE_FOLLOWER_NOT_FOUND = "此任務需要%s。";
GARRISON_MISSION_REWARDS_TOOLTIP = "獎勵：|cffffffff%d%%|r";
GARRISON_MISSION_REWARD_HEADER = "獎勵：";
GARRISON_MISSION_STARTED = "任務已開始";
GARRISON_MISSION_SUCCESS = "任務成功";
GARRISON_MISSION_TIME = "任務：%s";
GARRISON_MISSION_TIMELEFT = "剩下%s";
GARRISON_MISSION_TIME_TOTAL = "|cffffd200時間：|r%s";
GARRISON_MISSION_TOOLTIP_NUM_REQUIRED_FOLLOWERS = "需要%d名追隨者";
GARRISON_MISSION_TOOLTIP_RETURN_TO_START = "返回你的要塞，開始這個任務";
GARRISON_MISSION_TRAVEL = "旅行：%s";
GARRISON_MISSION_TUTORIAL1 = "點擊以檢視任務詳情。";
GARRISON_MISSION_TUTORIAL2 = "只要任務成功，就能獲得任務獎勵。";
GARRISON_MISSION_TUTORIAL3 = "這個敵人具有威脅性。";
GARRISON_MISSION_TUTORIAL4 = "能夠反制威脅的追隨者會在右邊顯示威脅圖示。";
GARRISON_MISSION_TUTORIAL5 = "你的追隨者可由此處加入隊伍。";
GARRISON_MISSION_TUTORIAL6 = "綠色的打勾圖示代表有個威脅已經被反制了。";
GARRISON_MISSION_TUTORIAL7 = "反制威脅能提高任務的成功率。\n\n失敗的任務依然可獲得上面顯示的基礎經驗值。";
GARRISON_MISSION_TUTORIAL8 = "追隨者的特長或建築的獎勵可稍微提高任務的成功機率，或是提供其他的隊伍增益效果。";
GARRISON_MISSION_TUTORIAL9 = "當你組滿隊伍時，點擊以開始執行任務。";
GARRISON_MISSION_XP = "|cffffd200經驗值：|r%d";
GARRISON_MONUMENTS_TITLE = "紀念碑";
GARRISON_NAVAL_MAP = "海軍地圖";
GARRISON_NOT_ENOUGH_MATERIALS_TOOLTIP = "你沒有足夠的材料開始進行這個任務。";
GARRISON_NO_MORE_FOLLOWER_ACTIVATIONS = "你今天無法再任用任何追隨者。";
GARRISON_NO_SELECTED_FOLLOWER = "從清單選擇一位追隨者";
GARRISON_NO_SELECTED_SHIP = "從列表選擇一艘船";
GARRISON_NUM_COMPLETED_MISSIONS = "%d 個已完成的任務";
GARRISON_PARTY_INSTRUCTIONS_MANY = "將一位追隨者拖曳到這裡組成隊伍";
GARRISON_PARTY_INSTRUCTIONS_SINGLE = "將一位追隨者拖曳到這裡";
GARRISON_PARTY_NOT_ENOUGH_CHAMPIONS = "你沒有足夠的勇士可以執行這個任務。";
GARRISON_PARTY_NOT_FULL_TOOLTIP = "你沒有足夠的追隨者進行這個任務。";
GARRISON_PICK_TITLE = "你要尋找什麼？";
GARRISON_PLAN_REQUIRED = "需要設計圖";
GARRISON_RANDOM_RECRUIT = "我們每個禮拜會幫你招募一位追隨者。你在找怎樣的人？";
GARRISON_RECRUIT_ABILITIES = "技能";
GARRISON_RECRUIT_ABILITY = "技能";
GARRISON_RECRUIT_NEXT_WEEK = "我們還在尋找新的追隨者。請下個禮拜再來。";
GARRISON_RECRUIT_TRAIT = "特長";
GARRISON_RECRUIT_TRAITS = "特長";
GARRISON_RESOURCES_LOOT = "+%d資源";
GARRISON_RETURN = "檢視你的要塞";
GARRISON_REWARD_BRONZE_CHEST = "青銅獎勵寶箱";
GARRISON_REWARD_CHEST_TOOLTIP = "注意任務機制，以提高獲得獎勵寶箱的機會。";
GARRISON_REWARD_CURRENCY = "通貨獎勵";
GARRISON_REWARD_GOLD_CHEST = "黃金獎勵寶箱";
GARRISON_REWARD_MONEY = "金錢獎勵";
GARRISON_REWARD_PRESTIGE = "追隨者進階等級";
GARRISON_REWARD_PRESTIGE_TOOLTIP = "提高一位追隨者的素質。";
GARRISON_REWARD_SILVER_CHEST = "白銀獎勵寶箱";
GARRISON_REWARD_XP = "額外的追隨者經驗值";
GARRISON_REWARD_XP_FORMAT = "%s點經驗值";
GARRISON_SHIPMENT_EMPTY = "等待下單";
GARRISON_SHIPMENT_IN_PROGRESS = "訂單準備中";
GARRISON_SHIPMENT_READY = "訂單準備完成";
GARRISON_SHIPYARD_CONFIRM_EQUIPMENT = "你確定要在船艦上配備%s嗎？";
GARRISON_SHIPYARD_DANGEROUS_MISSION_LABEL = "危險任務";
GARRISON_SHIPYARD_DANGEROUS_MISSION_TOOLTIP_TEXT = "萬一任務失敗的話，派遣的每一艘船艦都有可能永久損毀沉沒。";
GARRISON_SHIPYARD_DANGEROUS_MISSION_TOOLTIP_TITLE = "船艦安危";
GARRISON_SHIPYARD_DANGEROUS_MISSION_WARNING = "|n %s  |cffff2020警告！|r  %s |n|n你即將進行一項危險的任務。若任務失敗，執行任務的船艦有可能就此損毀沉沒。";
GARRISON_SHIPYARD_EQUIPMENT_EMPTY_SLOT_TOOLTIP = "在此為船艦附加裝備";
GARRISON_SHIPYARD_EQUIPMENT_EPIC_SLOT_TOOLTIP = "當船艦提升到史詩等級時即可解鎖";
GARRISON_SHIPYARD_EQUIPMENT_RARE_SLOT_TOOLTIP = "當船艦提升到稀有等級時即可解鎖";
GARRISON_SHIPYARD_EQUIPMENT_UPGRADE_SLOT = "裝備升級欄位";
GARRISON_SHIPYARD_FLEET_TITLE = "海軍艦隊";
GARRISON_SHIPYARD_FOLLOWERS = "船艦";
GARRISON_SHIPYARD_FOLLOWER_ADDED_TOAST = "船艦加入了艦隊";
GARRISON_SHIPYARD_FOLLOWER_ADDED_UPGRADED_TOAST = "已升級的船艦加入了艦隊";
GARRISON_SHIPYARD_FOLLOWER_COUNT = "船艦：%s%d/%d%s";
GARRISON_SHIPYARD_FOLLOWER_CREW = "船員";
GARRISON_SHIPYARD_FOLLOWER_EQUIPMENT_SLOTS = "裝備欄位";
GARRISON_SHIPYARD_FOLLOWER_TYPE = "類型";
GARRISON_SHIPYARD_MISSION_CHANCE_TOOLTIP_TEXT = "反制威脅和使用適當的船艦特長可以提高獲得任務寶箱的成功率。";
GARRISON_SHIPYARD_MISSION_COMPLETE_SIEGEBREAKER_TOOLTIP = "必須先完成「突破封鎖」海軍任務";
GARRISON_SHIPYARD_MISSION_INPROGRESS_TIMELEFT = "剩下%s";
GARRISON_SHIPYARD_MISSION_PARTY_BUFFS = "艦隊增益效果";
GARRISON_SHIPYARD_MISSION_RARE = "稀有任務";
GARRISON_SHIPYARD_MISSION_REPORT = "海軍\n行動報告";
GARRISON_SHIPYARD_MISSION_REWARD = "獎勵：";
GARRISON_SHIPYARD_MISSION_TOOLTIP_NUM_REQUIRED_FOLLOWERS = "需要%d艘船艦";
GARRISON_SHIPYARD_MISSION_TOOLTIP_RETURN_TO_START = "回到你的船塢以開始此任務";
GARRISON_SHIPYARD_MISSION_TUTORIAL_AREABUFF = "完成此類任務以解鎖地圖上的區域加成。";
GARRISON_SHIPYARD_MISSION_TUTORIAL_BLOCKADE = "必須完成此一突破封鎖任務才能開始執行本區域中的其他任務。";
GARRISON_SHIPYARD_MISSION_TUTORIAL_FIRST = "點擊以檢視任務詳情。";
GARRISON_SHIPYARD_MSSION_INPROGRESS_TOOLTIP = "進行中";
GARRISON_SHIPYARD_NO_SHIPS = "你沒有船艦";
GARRISON_SHIPYARD_NO_SHIPS_TOOLTIP = "你的艦隊中沒有船艦。回去找船匠來建造更多船艦。";
GARRISON_SHIPYARD_PARTY_NOT_FULL_TOOLTIP = "你沒有足夠的船艦進行這個任務。";
GARRISON_SHIPYARD_REWARD_XP = "獎勵船艦經驗值";
GARRISON_SHIPYARD_SHIP_DESTROYED = "-損毀-";
GARRISON_SHIPYARD_SHIP_NAME = "\"%s\"";
GARRISON_SHIPYARD_SHIP_SAVED = "防沉裝置";
GARRISON_SHIPYARD_SHIP_SURVIVED = "生還";
GARRISON_SHIPYARD_THREAT_COUNTER_TOOLTIP = "有%d艘船艦可以反制%s。";
GARRISON_SHIPYARD_TITLE = "海軍行動";
GARRISON_SHIP_CANNOT_DECOMMISSION_ON_MISSION = "你無法除役正在執行任務的船艦。";
GARRISON_SHIP_CANNOT_DECOMMISSION_UNTIL_FULL = "在你擁有的船艦達到上限之前，你無法將船艦除役。";
GARRISON_SHIP_CAN_COUNTER = "這艘船艦可用於：";
GARRISON_SHIP_DECOMMISSION = "除役";
GARRISON_SHIP_DECOMMISSION_CONFIRMATION = "你確定要永久除役|n%s？|n|n你將無法取回該船艦。";
GARRISON_SHIP_DECOMMISSION_SUCCEEDED = "%s已遭除役。";
GARRISON_SHIP_RENAME = "重新命名";
GARRISON_SHIP_RENAME_DEFAULT_LABEL = "預設名稱";
GARRISON_SHIP_RENAME_LABEL = "輸入船名：";
GARRISON_SKIP_ANIMATION_LABEL = "按下空白鍵以略過|n任務報告動畫。";
GARRISON_SKIP_MISSION_LABEL = "按下空白鍵以略過|n任務報告動畫。";
GARRISON_SPECIALIZATION_COOLDOWN = "無法為%s切換專精。";
GARRISON_SPECIALIZATION_UNKNOWN = "你必須先學會這項專精然後才能啟用。";
GARRISON_START_MISSION = "開始任務";
GARRISON_SWITCH_SPECIALIZATIONS = "切換專精";
GARRISON_TALENT_ORDER_ADVANCEMENT = "職業大廳升級";
GARRISON_TALENT_RESEARCH_COMPLETE = "研究完成";
GARRISON_TALENT_TREE_REQUIRED_CURRENCY_SPENT_FORMAT = "必須再使用%i點%s";
GARRISON_TEMPORARY_CATEGORY_FORMAT = "（暫時性）%s";
GARRISON_THREAT_COUNTER = "反制威脅";
GARRISON_THREAT_COUNTER_TOOLTIP = "有%d位追隨者可以反制%s。";
GARRISON_TIER = "等級";
GARRISON_TOWN_HALL = "市政廳";
GARRISON_TOWN_HALL_ALLIANCE = "市政廳";
GARRISON_TOWN_HALL_ALLIANCE_UPGRADE_TIER1_TOOLTIP = "%s需要：%s影月谷的任務進度，以及任務「越大越好」。";
GARRISON_TOWN_HALL_ALLIANCE_UPGRADE_TIER2_TOOLTIP = "%s需要：%s40級，以及任務「我專屬的城堡」。";
GARRISON_TOWN_HALL_EXPLANATION = "要塞所有活動的中心，你的建築師和任務官也都在裡頭。";
GARRISON_TOWN_HALL_HORDE = "議事廳";
GARRISON_TOWN_HALL_HORDE_UPGRADE_TIER1_TOOLTIP = "%s需要：%s霜火峰的任務進度，以及任務「越大越好」。";
GARRISON_TOWN_HALL_HORDE_UPGRADE_TIER2_TOOLTIP = "%s需要：%s40級，以及任務「我專屬的堡壘」。";
GARRISON_TOWN_HALL_LEVEL1_DESCRIPTION = "解鎖一處大型和小型建築建地。";
GARRISON_TOWN_HALL_LEVEL2_DESCRIPTION = "解鎖一處中型建地，以及額外一處小型建築建地。";
GARRISON_TOWN_HALL_LEVEL3_DESCRIPTION = "解鎖一處額外的大型、中型和小型建築建地。此外還獲得3個自訂的紀念碑，以及直接傳送到艾斯蘭的設施。";
GARRISON_TRAITS = "特長";
GARRISON_TROPHY_LOCKED_SUBTEXT = "獲得成就時取得：";
GARRISON_TROPHY_NOT_SELECTED_TOOLTIP = "尚未設置的紀念碑";
GARRISON_TYPE_8_0_LANDING_PAGE_TITLE = "任務";
GARRISON_TYPE_8_0_LANDING_PAGE_TOOLTIP = "點擊以顯示任務報告";
GARRISON_TYPE_9_0_LANDING_PAGE_RENOWN_LEVEL = "名望等級：%d";
GARRISON_TYPE_9_0_LANDING_PAGE_TITLE = "誓盟聖所";
GARRISON_TYPE_9_0_LANDING_PAGE_TOOLTIP = "點擊以顯示聖所報告";
GARRISON_TYPE_AND_MECHANIC_NAME_FORMAT = "%s - %s";
GARRISON_UPDATE = "要塞升級";
GARRISON_UPGRADE_COMPLETE = "升級完成";
GARRISON_UPGRADE_ERROR = "必須先升級你的要塞，然後才可以升級這個建築。";
GARRISON_UPGRADE_IN_PROGRESS = "正在升級";
GARRISON_UPGRADE_NEED_PLAN = "你沒有將這座建築物升至下一級的藍圖";
GARRISON_VIEW_COMPLETED_MISSIONS = "檢視已完成的任務";
GARRISON_VIEW_MISSION_PROGRESS_HERE = "你可以在此檢視任務執行進度。";
GARRISON_VISIT_LEADER = "檢視領隊的要塞";
GARRISON_YOUR_MATERIAL = "你的資源";
GARR_SPECIALIZATION_KNOWN = "你已經知道了%s專精。";
GARR_SPECIALIZATION_LEARNED = "你已經學到了要塞專精：%s。";
GARR_SPECIALIZATION_NO_BUILDING = "你沒有會使用到%s專精的建築。";
GARR_UNABLE_TO_LEARN_SPECIALIZATION = "無法學習%s專精。";
GDAPI_REALMTYPE_NORMAL = "一般";
GDAPI_REALMTYPE_PVP = "PvP";
GDAPI_REALMTYPE_PVP_RP = "PvP角色扮演";
GDAPI_REALMTYPE_RP = "角色扮演";
GEARSETS_POPUP_TEXT = "輸入設定名稱（最多16個字元）：";
GEARSETS_TITLE = "戰備管理員";
GEAR_FILTER = "裝備過濾";
GEM_TEXT_BLUE = "與藍色插槽相容。";
GEM_TEXT_COGWHEEL = "只能放置在榫輪插槽中。";
GEM_TEXT_GREEN = "與藍色或黃色插槽相容。";
GEM_TEXT_HYDRAULIC = "只能放置在煞化武器中。";
GEM_TEXT_META = "只適用於變換插槽。";
GEM_TEXT_ORANGE = "與紅色或黃色插槽相容。";
GEM_TEXT_PRIMORDIAL = "與原初插槽相容。";
GEM_TEXT_PRISMATIC = "與紅色、黃色或藍色插槽相容。";
GEM_TEXT_PUNCHCARDBLUE = "與藍色穿孔卡片插槽相容。";
GEM_TEXT_PUNCHCARDRED = "與紅色穿孔卡片插槽相容。";
GEM_TEXT_PUNCHCARDYELLOW = "與黃色穿孔卡片插槽相容。";
GEM_TEXT_PURPLE = "與紅色或藍色插槽相容。";
GEM_TEXT_RED = "與紅色插槽相容。";
GEM_TEXT_TINKER = "與一個技工插槽配對。";
GEM_TEXT_YELLOW = "與黃色插槽相容。";
GENERAL = "綜合";
GENERAL_LABEL = "一般";
GENERAL_MACROS = "一般巨集";
GENERAL_SPELLS = "一般";
GENERAL_SUBHEADER = "一般";
GENERAL_SUBTEXT = "這些選項可讓你調整影像硬體呈現遊戲畫面的尺寸與細節。";
GENERATE_LOOT_FOR_SPEC = "正在產生%s專精的戰利品";
GENERIC_CART_PREVIEW_TITLE = "購物車預覽（%d）";
GENERIC_FRACTION_STRING = "%d/%d";
GENERIC_FRACTION_STRING_WITH_SPACING = "%d / %d";
GENERIC_ITEM_CONVERSION_SLOT_TOOLTIP = "放入適用的物品來轉化為套裝物品。";
GENERIC_MONEY_GAINED_RECEIPT = "你獲得：|cffffffff%s|r";
GENERIC_TRAIT_FRAME_CONFIRM_PURCHASE = "你確定要解鎖這個天賦嗎？";
GENERIC_TRAIT_FRAME_CONFIRM_PURCHASE_FORMAT = "確定要花費%s解鎖這個天賦嗎？";
GENERIC_TRAIT_FRAME_CURRENCY_TEXT = "%d%s";
GENERIC_TRAIT_FRAME_DRAGONRIDING_TITLE = "天空騎術";
GENERIC_TRAIT_FRAME_DRIVE_TITLE = "D.R.I.V.E.";
GENERIC_TRAIT_FRAME_EDGE_REQUIREMENTS_BUTTON_TOOLTIP = "需要解鎖先前的所有天賦";
GENERIC_TRAIT_FRAME_INTERNAL_ERROR = "內部錯誤。請稍候再試。";
GENERIC_TRAIT_FRAME_RESHII_WRAPS_TITLE = "瑞西纏帶";
GENERIC_TRAIT_FRAME_THE_GENERAL_TITLE = "合約：將軍";
GENERIC_TRAIT_FRAME_THE_VIZIER_TITLE = "合約：輔臣";
GENERIC_TRAIT_FRAME_THE_WEAVER_TITLE = "合約：織絲者";
GENERIC_TRAIT_FRAME_TITAN_CONSOLE_TITLE = "超載泰坦控制臺";
GENERIC_TRAIT_FRAME_TITLE_DELVES = "Explorers' League Supplies (PH UI)";
GENERIC_TRAIT_FRAME_VISIONS_TITLE = "恐怖幻象沙漏";
GENERIC_TRAIT_FRAME_WOWHACK_ALCHEMIST_TITLE = "[PH]";
GENERIC_TRAIT_FRAME_WOWHACK_JEWELER_TITLE = "[PH]";
GERR_OUT_OF_LUNAR_POWER = "星能不足";
GIVE_LOOT = "將戰利品給予：";
GLANCING_TRAILER = "（擦過）";
GLOBAL_CHANNELS = "頻道";
GLUE_LEAVE_PARTY = "離開隊伍";
GLUE_REMOVE_FROM_PARTY = "從隊伍中移除";
GLYPHS = "雕紋";
GLYPH_EMPTY = "未置入";
GLYPH_EMPTY_DESC = "選取一個雕紋後點擊這裡來銘刻所選定的雕紋。";
GLYPH_EXCLUSIVE_WITH = "不可並用：";
GLYPH_FILLED = "已置入";
GLYPH_INACTIVE = "空白";
GLYPH_LOCKED = "已鎖";
GLYPH_SLOTS = "雕紋欄位";
GLYPH_SLOT_REMOVE_TOOLTIP = "<右鍵點擊以移除>";
GLYPH_SLOT_TOOLTIP1 = "達到50級後解鎖。";
GLYPH_SLOT_TOOLTIP2 = "達到75級後解鎖。";
GLYPH_SLOT_TOOLTIP3 = "達到50級後解鎖。";
GLYPH_SLOT_TOOLTIP4 = "達到30級後解鎖。";
GLYPH_SLOT_TOOLTIP5 = "達到70級後解鎖。";
GLYPH_SLOT_TOOLTIP6 = "達到80級後解鎖。";
GMSS_CHAT_DEFAULT_RESPONSE = "此GM目前無暇聊天。";
GMSURVEYRATING1 = "劣";
GMSURVEYRATING2 = "差";
GMSURVEYRATING3 = "普通";
GMSURVEYRATING4 = "良好";
GMSURVEYRATING5 = "極佳";
GMSURVEY_BLOCK_TEXT = "比起我遇過的其他客服經驗：";
GMSURVEY_BLOCK_TEXT2 = "請以點選的方式回答下列每項問題。";
GMSURVEY_BLOCK_TEXT3 = "請依照你最近接觸Blizzard的經驗和體驗，勾選下列每個敘述中你覺得最適合的答案。";
GMSURVEY_EXCELLENT = "5（極高）";
GMSURVEY_POOR = "1（較低）";
GMSURVEY_REQUEST_TEXT = "請回答下列問題：";
GMSURVEY_SUBMITTED = "你的調查問卷已經提交";
GMSURVEY_TITLE = "GM客服調查問卷";
GM_CHAT = "與GM對話";
GM_CHAT_LAST_SESSION = "在上次的會談中，與你交談的是%s。";
GM_CHAT_OPEN = "開啟GM對話紀錄";
GM_CHAT_STATUS_READY = "GM對話請求";
GM_CHAT_STATUS_READY_DESCRIPTION = "一名GM希望與您對話。點擊這裡開始對話。";
GM_EMAIL_NAME = "客服支援";
GM_RESPONSE_ALERT = "你收到了回報單的回應。點擊這裡開啟它。";
GM_RESPONSE_FRAME_HEADER = "GM回應：";
GM_RESPONSE_ISSUE_HEADER = "問題：";
GM_RESPONSE_MESSAGE_HEADER = "GM回應：";
GM_RESPONSE_MORE_HELP = "需要更多幫助";
GM_RESPONSE_POPUP_MUST_RESOLVE_RESPONSE = "你必須先閱讀目前的GM回應才能這麼做。";
GM_RESPONSE_POPUP_NEED_MORE_HELP_WARNING = "如果你要求提供更多的幫助，你將無法再查看此回應。你確定要開啟後續回報單嗎？";
GM_RESPONSE_POPUP_RESOLVE_CONFIRM = "如果你將此問題標示為已閱讀，你將無法再查看此回應。你確定要將你的訊息標示為已閱讀嗎？";
GM_RESPONSE_POPUP_VIEW_RESPONSE = "檢視回應";
GM_RESPONSE_RESOLVE = "訊息已閱讀";
GM_SURVEY_NOT_APPLICABLE = "不適用";
GM_TICKET_ESCALATED = "你的請求已被上呈。";
GM_TICKET_HIGH_VOLUME = "我們目前正接收大量的申訴案件。";
GM_TICKET_SERVICE_SOON = "你的申訴很快就會接受處理。";
GM_TICKET_UNAVAILABLE = "目前沒有等待時間。";
GM_TICKET_WAIT_TIME = "回報單平均等待時間：\n%s";
GO = "開始！";
GOAL_COMPLETED = "完成";
GOLD_AMOUNT = "%d金幣";
GOLD_AMOUNT_SYMBOL = "金";
GOLD_AMOUNT_TEXTURE = "%d|TInterface\\MoneyFrame\\UI-GoldIcon:%d:%d:2:0|t";
GOLD_AMOUNT_TEXTURE_STRING = "%s|TInterface\\MoneyFrame\\UI-GoldIcon:%d:%d:2:0|t";
GOLD_PER_DAY = "（金幣/天）";
GOODBYE = "再見";
GOSSIP_MOVIE_OPTION_PREPEND = "|cnPURE_BLUE_COLOR:（播放影片）|r%s";
GOSSIP_OPTIONS = "閒談選項";
GOSSIP_OPTION_PREPEND = "|cnPURE_BLUE_COLOR:%s|r%s";
GOSSIP_QUEST_OPTION_PREPEND = "|cnPURE_BLUE_COLOR:（任務）|r%s";
GRAND_MASTER = "宗師級";
GRANTS_FOLLOWER_XP = "賦予盟友戰鬥經驗值";
GRANT_PET_LEVEL_CONFIRM = "該寵物已達最高等級。";
GRANT_PET_LEVEL_FAIL = "你的寵物已達最高等級。";
GRAPHICS_CARD = "顯示卡";
GRAPHICS_HEADER = "影像";
GRAPHICS_LABEL = "影像";
GRAPHICS_OPTIONS_UNAVAILABLE = "當%1$s被設定為%2$s時有些選項將無法使用。";
GRAPHICS_QUALITY = "圖形品質";
GRAPHICS_QUALITY_RECOMENDED = "圖形品質（推薦）";
GRAPHICS_SETTING_NORMAL_NOTICE = "使用普通顯示設定";
GRAPHICS_SETTING_RAID_NOTICE = "使用團隊／戰場顯示設定";
GRAPHICS_SUBTEXT = "Graphics description placeholder";
GRAVEYARD_ELIGIBLE = "可用的墓地";
GRAVEYARD_ELIGIBLE_TOOLTIP = "點擊以選擇這個墓地。你在死亡時將會在此復活。";
GRAVEYARD_SELECTED = "選擇墓地";
GRAVEYARD_SELECTED_TOOLTIP = "你會在這個墓地復活。";
GREAT_VAULT_CLASS_SET_TUTORIAL = "職業套裝物品可能出現在寶庫九格獎勵中的任何一格";
GREAT_VAULT_IMPROVE_REWARD = "改善你的獎勵";
GREAT_VAULT_REQUIRES_ACTIVE_SEASON = "寶庫只在賽季期間開放。";
GREAT_VAULT_RETIRE_WARNING = "本週之後無法賺取新獎勵。|n在%s啟動之後，任何未領取的獎勵都會消失。";
GREAT_VAULT_RETIRE_WARNING_FINAL_WEEK = "尚未領取的獎勵會在%s開始之後消失。";
GREAT_VAULT_REWARDS = "寶庫獎勵";
GREAT_VAULT_REWARDS_CURRENT_LEVEL_HEROIC = "獎勵的物品等級會依照你本週前%1$d最佳通關紀錄中的最低等級而定（目前為英雄等級）。";
GREAT_VAULT_REWARDS_CURRENT_LEVEL_MYTHIC = "獎勵的物品等級會依照你本週前%1$d最佳通關紀錄中的最低等級而定（目前為傳奇等級%2$d）。";
GREAT_VAULT_REWARDS_HEROIC_IMPROVE = "完成%1$d個傳奇難度的地城來獲得更好的獎勵。";
GREAT_VAULT_REWARDS_MYTHIC_COMPLETED_FIRST = "本週再完成%1$d個英雄或傳奇難度最高等級地城以解鎖第二個寶庫獎勵。時光漫遊地城也會視為英雄難度地城。";
GREAT_VAULT_REWARDS_MYTHIC_COMPLETED_SECOND = "本週再完成%1$d個英雄或傳奇難度最高等級地城以解鎖第三個寶庫獎勵。時光漫遊地城也會視為英雄難度地城。";
GREAT_VAULT_REWARDS_MYTHIC_COMPLETED_THIRD = "你已經解鎖這個禮拜的所有獎勵。在下個禮拜開始時造訪寶庫，選擇你所解鎖的獎勵！";
GREAT_VAULT_REWARDS_MYTHIC_IMPROVE = "完成%1$d個傳奇等級%2$d或更高難度的地城以改善你的獎勵。";
GREAT_VAULT_REWARDS_MYTHIC_INCOMPLETE = "在本週完成一個英雄或傳奇難度最高等級地城以解鎖寶庫獎勵。時光漫遊地城也會視為英雄難度地城。|n|n獎勵的物品等級會依照你本週的最佳通關紀錄而定。";
GREAT_VAULT_REWARDS_RAID_INCOMPLETE = "在本週擊敗%d名《至暗之夜》第1賽季首領以解鎖這項獎勵。|n|n此獎勵的物品等級取決於團隊副本的難度。";
GREAT_VAULT_REWARDS_RAID_INPROGRESS = "在本週再擊敗%d名首領以解鎖這項獎勵。|n|n此獎勵的物品等級取決於團隊副本的難度。";
GREAT_VAULT_REWARDS_WAITING = "寶庫有獎勵等著你領取。";
GREAT_VAULT_REWARDS_WORLD_COMPLETED_FIRST = "在本週再完成%1$d個探究或世界活動即可解鎖第二個寶庫獎勵。世界活動會以級別1計算。狩獵會依據難度以級別1、5或8計算。|n|n獎勵的物品等級會依照你本週前4次最佳通關記錄中的最低分數而定。";
GREAT_VAULT_REWARDS_WORLD_COMPLETED_SECOND = "在本週再完成%1$d個探究或世界活動即可解鎖第三個寶庫獎勵。世界活動會以級別1計算。狩獵會依據難度以級別1、5或8計算。|n|n獎勵的物品等級會依照你本週前8次最佳通關記錄中的最低分數而定。";
GREAT_VAULT_REWARDS_WORLD_INCOMPLETE = "在本週再完成%1$d個探究或世界活動即可解鎖寶庫獎勵。世界活動會以級別1計算。狩獵會依據難度以級別1、5或8計算。|n|n獎勵的物品等級會依照你本週前2次最佳通關記錄中的最低分數而定。";
GREAT_VAULT_WORLD_TIER = "級別%s";
GREED = "貪婪";
GREED_NEWBIE = "你只能在沒人需要的前提下拾取此物品。";
GREEN_ESSENCE_COST = "%s點綠龍能";
GREEN_ESSENCE_COST_PER_TIME = "%s點綠龍能，外加每秒%s點";
GREEN_ESSENCE_COST_PER_TIME_NO_BASE = "每秒%s點綠龍能";
GROUND_CLUTTER = "地面雜物";
GROUND_DENSITY = "地面雜物密度";
GROUND_RADIUS = "地面雜物範圍";
GROUP = "小隊";
GROUP1_CHAT_TAG1 = "隊伍1";
GROUP1_CHAT_TAG2 = "隊伍1";
GROUP2_CHAT_TAG1 = "隊伍2";
GROUP2_CHAT_TAG2 = "隊伍2";
GROUP3_CHAT_TAG1 = "隊伍3";
GROUP3_CHAT_TAG2 = "隊伍3";
GROUP4_CHAT_TAG1 = "隊伍4";
GROUP4_CHAT_TAG2 = "隊伍4";
GROUP5_CHAT_TAG1 = "隊伍5";
GROUP5_CHAT_TAG2 = "隊伍5";
GROUP6_CHAT_TAG1 = "隊伍6";
GROUP6_CHAT_TAG2 = "隊伍6";
GROUP7_CHAT_TAG1 = "隊伍7";
GROUP7_CHAT_TAG2 = "隊伍7";
GROUP8_CHAT_TAG1 = "隊伍8";
GROUP8_CHAT_TAG2 = "隊伍8";
GROUPFINDER_PLUS = "+";
GROUPMANAGER_GROUND_MARKER = "地面";
GROUPMANAGER_UNIT_MARKER = "單位";
GROUPS = "隊伍";
GROUP_FINDER = "地城與團隊";
GROUP_FINDER_AUTHENTICATOR_POPUP_DESC = "為你的帳號加上驗證器和手機通知，解鎖隊伍搜尋器的完整功能。|n|nBattle.net驗證器是一個免費、好用的服務，可以保護你的帳號不被入侵，而且在帳號方面進行重要更新時，你會收到手機通知。|n|n點擊「啟動」以開啟驗證器設定網站。";
GROUP_FINDER_BACK_TO_GROUP = "返回隊伍";
GROUP_FINDER_BROWSE = "瀏覽隊伍";
GROUP_FINDER_CROSS_FACTION_LISTING_WITHOUT_PLAYSTLE = "僅限%s";
GROUP_FINDER_CROSS_FACTION_LISTING_WITH_PLAYSTLE = "僅限%s - %s";
GROUP_FINDER_DELIST = "取消登記";
GROUP_FINDER_DELIST_WARNING_SUBTEXT = "|n%s後自動取消登錄";
GROUP_FINDER_DELIST_WARNING_TITLE = "你已經晉級為隊長|TInterface\\GroupFrame\\UI-Group-LeaderIcon:0:0:0:-1|t |n|n|cffffd200你想要重新排入列表嗎：|r|n%s|n";
GROUP_FINDER_DESLIST_WARNING_EDIT_LISTING = "結束列表";
GROUP_FINDER_FILTER_PLAYSTYLE = "遊戲風格";
GROUP_FINDER_GENERAL_PLAYSTYLE1 = "學習";
GROUP_FINDER_GENERAL_PLAYSTYLE2 = "輕鬆";
GROUP_FINDER_GENERAL_PLAYSTYLE3 = "認真";
GROUP_FINDER_GENERAL_PLAYSTYLE4 = "有專家在場";
GROUP_FINDER_MYTHIC_PLUS_TITLE_WITHOUT_PLAYSTYLE = "+%d";
GROUP_FINDER_MYTHIC_PLUS_TITLE_WITH_PLAYSTYLE = "+%d %s";
GROUP_FINDER_MYTHIC_RATING_REQ_LABEL = "最低傳奇鑰石分數";
GROUP_FINDER_MYTHIC_RATING_REQ_TOOLTIP = "需要傳奇鑰石分數：|cffffffff%d|r";
GROUP_FINDER_PLAYSTYLE_REQUIRED = "選擇遊戲風格（必要）";
GROUP_FINDER_PVE_MYTHICZERO_PLAYSTYLE1 = "標準";
GROUP_FINDER_PVE_MYTHICZERO_PLAYSTYLE2 = "學習/拓荒";
GROUP_FINDER_PVE_MYTHICZERO_PLAYSTYLE3 = "速刷";
GROUP_FINDER_PVE_PLAYSTYLE1 = "普通";
GROUP_FINDER_PVE_PLAYSTYLE2 = "完成地城";
GROUP_FINDER_PVE_PLAYSTYLE3 = "時限內完成";
GROUP_FINDER_PVE_RAID_PLAYSTYLE1 = "標準";
GROUP_FINDER_PVE_RAID_PLAYSTYLE2 = "學習/拓荒";
GROUP_FINDER_PVE_RAID_PLAYSTYLE3 = "速刷";
GROUP_FINDER_PVP_PLAYSTYLE1 = "獲得征服點數";
GROUP_FINDER_PVP_PLAYSTYLE2 = "學習";
GROUP_FINDER_PVP_PLAYSTYLE3 = "積分提升";
GROUP_FINDER_PVP_RATING_REQ_LABEL = "最低PvP積分";
GROUP_FINDER_PVP_RATING_REQ_TOOLTIP = "需要PvP積分：|cffffffff%d|r";
GROUP_FINDER_PVP_TITLE_WITHOUT_PLAYSTYLE = "%d積分";
GROUP_FINDER_PVP_TITLE_WITH_PLAYSTYLE = "%d積分 - %s";
GROUP_FINDER_TITLE_WITHOUT_PLAYSTYLE = "%s%s";
GROUP_FINDER_TITLE_WITH_PLAYSTYLE = "%s %s - %s";
GROUP_FINDER_TITLE_WITH_PLAYSTYLE_WITHOUT_GROUPNAME = "%s - %s";
GROUP_FINDER_VOICE_CHAT_TYPE_INGAME = "遊戲內";
GROUP_FINDER_VOICE_CHAT_TYPE_OTHER = "其他";
GROUP_INVITE = "組隊邀請";
GROUP_NUMBER = "隊伍%d";
GUIDE = "領隊";
GUIDE_TOOLTIP = "這表示你是個有經驗的玩家，並且願意指導隊伍如何過關。";
GUILD = "公會";
GUILDADDRANK_BUTTON_TOOLTIP = "點擊這裡增加新會階";
GUILDBANK_AVAILABLE_MONEY = "可使用金額：";
GUILDBANK_AWARD_MONEY_SUMMARY_FORMAT = "上個星期經由公會挑戰所存入的總金額為%s";
GUILDBANK_BUYTAB_MONEY_FORMAT = "%s花費%s購買一格公會銀行欄頁";
GUILDBANK_CASHFLOW = "本週錢滾錢累積金額：";
GUILDBANK_DEPOSIT = "存入金額：";
GUILDBANK_DEPOSIT_FORMAT = "%s存入了%s";
GUILDBANK_DEPOSIT_MONEY_FORMAT = "%s存入了%s";
GUILDBANK_GUILD_RENAME_PURCHASE = "%s花費了%s的公會重新命名費用";
GUILDBANK_GUILD_RENAME_REFUND = "%s取回了%s的公會重新命名費用";
GUILDBANK_INFO_TITLE_FORMAT = "%s資訊";
GUILDBANK_LOG_QUANTITY = "x%d";
GUILDBANK_LOG_TITLE_FORMAT = "%s紀錄";
GUILDBANK_MOVE_FORMAT = "%s將%sx%d從%s移至%s";
GUILDBANK_NAME_CONFIG = "%s設定：";
GUILDBANK_POPUP_TEXT = "輸入公會銀行欄頁名稱：";
GUILDBANK_REMAINING_MONEY = "%s剩餘的每日提領額度：|cffffffff%s|r";
GUILDBANK_REPAIR = "本日公會銀行修理經費的餘額為：";
GUILDBANK_REPAIR_INSUFFICIENT_FUNDS = "餘額不足，無法修理所有物品";
GUILDBANK_REPAIR_MONEY_FORMAT = "%s提領了%s來修理裝備";
GUILDBANK_REPAIR_PERSONAL = "個人需支付：";
GUILDBANK_TAB_COLON = "公會銀行欄頁：";
GUILDBANK_TAB_DEPOSIT_ONLY = "|cffff2020（存入限定）|r";
GUILDBANK_TAB_FULL_ACCESS = "|cff20ff20（最高權限）|r";
GUILDBANK_TAB_LOCKED = "|cffff2020（已鎖）|r";
GUILDBANK_TAB_NUMBER = "欄頁%d";
GUILDBANK_TAB_WITHDRAW_ONLY = "|cffff2020（提領限定）|r";
GUILDBANK_UNLOCKTAB_FORMAT = "%s用公會銀行兌換券來解開一個公會銀行欄頁。";
GUILDBANK_WITHDRAW = "提領金額：";
GUILDBANK_WITHDRAWFORTAB_MONEY_FORMAT = "%s提領%s購買一格公會銀行欄頁";
GUILDBANK_WITHDRAW_FORMAT = "%s|cffff2020提領了|r%s";
GUILDBANK_WITHDRAW_MONEY_FORMAT = "%s|cffff2020提領了|r%s";
GUILDCONTROL = "公會控制";
GUILDCONTROL_ALLOWRANK = "此會階的許可權：";
GUILDCONTROL_BANK_PERMISSIONS = "銀行欄頁權限";
GUILDCONTROL_DEPOSIT_ITEMS = "存入物品";
GUILDCONTROL_GUILDRANKS = "公會會階";
GUILDCONTROL_OPTION1 = "聽取公會對話";
GUILDCONTROL_OPTION10 = "編輯公開註記";
GUILDCONTROL_OPTION11 = "檢視幹部註記";
GUILDCONTROL_OPTION12 = "編輯幹部註記";
GUILDCONTROL_OPTION13 = "修改公會資訊";
GUILDCONTROL_OPTION14 = "建立公會活動";
GUILDCONTROL_OPTION15 = "公會銀行修理";
GUILDCONTROL_OPTION15_TOOLTIP = "使用公會資金進行修理";
GUILDCONTROL_OPTION16 = "提領金幣";
GUILDCONTROL_OPTION16_TOOLTIP = "從公會銀行提領金幣";
GUILDCONTROL_OPTION17 = "建立公會活動";
GUILDCONTROL_OPTION18 = "需要驗證器";
GUILDCONTROL_OPTION19 = "修改銀行欄頁";
GUILDCONTROL_OPTION2 = "公會對話發言";
GUILDCONTROL_OPTION20 = "移除公會活動";
GUILDCONTROL_OPTION21 = "社區\n管理員";
GUILDCONTROL_OPTION3 = "聽取幹部對話";
GUILDCONTROL_OPTION4 = "幹部對話發言";
GUILDCONTROL_OPTION5 = "晉升";
GUILDCONTROL_OPTION6 = "降級";
GUILDCONTROL_OPTION7 = "邀請成員";
GUILDCONTROL_OPTION8 = "移除成員";
GUILDCONTROL_OPTION9 = "設定今日訊息";
GUILDCONTROL_RANKLABEL = "會階名稱：";
GUILDCONTROL_RANK_PERMISSIONS = "會階權限";
GUILDCONTROL_SELECTRANK = "要修改的會階：";
GUILDCONTROL_UPDATE_TEXT = "更新欄頁文字";
GUILDCONTROL_VIEW_TAB = "檢視欄頁";
GUILDCONTROL_WITHDRAW_GOLD = "提領：";
GUILDCONTROL_WITHDRAW_ITEMS = "提領物品\n（疊/天）：";
GUILDEVENT_TYPE_DEMOTE = "%s將%s降級為%s";
GUILDEVENT_TYPE_INVITE = "%s邀請%s";
GUILDEVENT_TYPE_JOIN = "%s加入了公會";
GUILDEVENT_TYPE_PROMOTE = "%s將%s晉升為%s";
GUILDEVENT_TYPE_QUIT = "%s離開了公會";
GUILDEVENT_TYPE_REMOVE = "%s將%s從公會中移除";
GUILDFINDER_POPUP_TEXT = "申請加入公會";
GUILDINFOTAB_APPLICANTS = "申請（%d）";
GUILDINFOTAB_APPLICANTS_NONE = "申請";
GUILDINFOTAB_INFO = "資訊";
GUILDINFOTAB_RECRUITMENT = "招募";
GUILDMEMBER_ALERT = "公會成員提示";
GUILDMOTD_BUTTON_TOOLTIP = "點擊這裡檢視公會今日訊息。";
GUILDNOTE_BUTTON_TOOLTIP = "點擊這裡檢視公會的今日訊息。";
GUILDOFFICERNOTE_BUTTON_TOOLTIP = "點擊這裡檢視已選取玩家的幹部註記。";
GUILDRECRUITMENT_ROLE1 = "這表示你的公會正在尋找傷害輸出職業。";
GUILDRECRUITMENT_ROLE2 = "這表示你的公會正在尋找坦克。";
GUILDRECRUITMENT_ROLE3 = "這表示你的公會正在尋找治療者。";
GUILDREMOVERANK_BUTTON_TOOLTIP = "點擊以移除此會階";
GUILD_ACHIEVEMENT = "公會發佈";
GUILD_ACHIEVEMENTS_ELIGIBLE = "你的隊伍中共有%2$d人，其中%1$d個人是%3$s的成員，因此可獲得公會成就。";
GUILD_ACHIEVEMENTS_ELIGIBLE_MAXXP = "你的隊伍全由%1$s的公會成員所組成，可以取得公會成就。";
GUILD_ACHIEVEMENTS_ELIGIBLE_MINXP = "你的%2$d人隊伍中有至少%1$d人為%3$s公會成員。可以取得公會成就。";
GUILD_ACHIEVEMENTS_TITLE = "公會成就";
GUILD_ACHIEVEMENT_BROADCAST = "\"%s\"已獲得成就$a！";
GUILD_ACHIEVEMENT_EARNED_BY = "獲得者：";
GUILD_ACHIEVEMENT_UNLOCKED = "獲得的公會成就";
GUILD_AND_COMMUNITIES = "公會和社群";
GUILD_AVAILABILITY = "上線時間";
GUILD_AVAILABILITY_WEEKDAYS = "平日";
GUILD_AVAILABILITY_WEEKENDS = "週末";
GUILD_BANK = "公會銀行";
GUILD_BANK_LOG = "記錄";
GUILD_BANK_LOG_TIME = "|cff009999 （%s之前）|r";
GUILD_BANK_MONEY_LOG = "金錢紀錄";
GUILD_BANK_TAB_INFO = "資訊";
GUILD_BECOMES_AVAILABLE = "此功能將在你加入或創建公會後開放。";
GUILD_CHALLENGES_THIS_WEEK = "本週";
GUILD_CHALLENGE_COMPLETE_GOLD = "%s完成！公會獲得了%d金幣。";
GUILD_CHALLENGE_COMPLETE_XP = "%s完成！公會獲得了%d經驗值。";
GUILD_CHALLENGE_COMPLETE_XP_GOLD = "%s完成！公會獲得了%d經驗值和%d金幣。";
GUILD_CHALLENGE_LABEL = "公會挑戰";
GUILD_CHALLENGE_LABEL1 = "公會地城挑戰";
GUILD_CHALLENGE_LABEL2 = "公會團隊挑戰";
GUILD_CHALLENGE_LABEL3 = "公會積分戰場挑戰";
GUILD_CHALLENGE_LABEL4 = "公會事件挑戰";
GUILD_CHALLENGE_LABEL5 = "傳奇鑰石難度挑戰公會團";
GUILD_CHALLENGE_PROGRESS_FORMAT = "%d/%d";
GUILD_CHALLENGE_REWARD_GOLD = "每完成一項公會挑戰都能獲得金幣獎勵，這個獎勵會直接存入公會銀行之中。\n\n|cffffd200獎勵：|r\n%s";
GUILD_CHALLENGE_REWARD_XP = "每完成一項公會挑戰都能獲得公會經驗值與金幣的獎勵，這些金幣會直接存入公會銀行中。\n\n|cffffd200獎勵：|r\n%d點公會經驗值";
GUILD_CHALLENGE_TOOLTIP1 = "在公會隊伍中，完成目前資料片的任何地城。";
GUILD_CHALLENGE_TOOLTIP2 = "在公會隊伍中擊殺任何對應等級的團隊首領。";
GUILD_CHALLENGE_TOOLTIP3 = "在公會隊伍中贏得一場積分戰場。";
GUILD_CHALLENGE_TOOLTIP4 = "在公會隊伍中完成任何對應等級的事件。";
GUILD_CHALLENGE_TOOLTIP5 = "在公會隊伍中，於啟動傳奇鑰石後完成目前資料片的任何地城。";
GUILD_CHALLENGE_TOOLTIP_DONE = "本週已完成這項公會挑戰。";
GUILD_CHALLENGE_TOOLTIP_PROGRESS = "本週尚可完成這項挑戰%d次。";
GUILD_CHALLENGE_TYPE1 = "地城";
GUILD_CHALLENGE_TYPE2 = "團隊副本";
GUILD_CHALLENGE_TYPE3 = "積分戰場";
GUILD_CHALLENGE_TYPE4 = "事件";
GUILD_CHALLENGE_TYPE5 = "傳奇鑰石難度地城";
GUILD_CHARTER = "公會登記表";
GUILD_CHARTER_CREATOR = "公會會長：%s";
GUILD_CHARTER_INVITE_PROMPT = "輸入你想要邀請的角色名稱：";
GUILD_CHARTER_PURCHASE = "購買公會登記表";
GUILD_CHARTER_REGISTER = "註冊公會登記表";
GUILD_CHARTER_TEMPLATE = "%s公會登記表";
GUILD_CHARTER_TITLE = "公會名稱：%s";
GUILD_CHAT = "公會對話";
GUILD_CLOSE_RECRUITMENT = "取消登錄我的公會";
GUILD_CONTROL_BUTTON_TEXT = "公會設定";
GUILD_CONTROL_RANK_PERMISSION_HAS_OFFICER_PRIVLEGES = "公會幹部";
GUILD_CRAFTERS = "公會工匠";
GUILD_CREATE_EVENT_LINK = "[點擊這裡建立公會活動]";
GUILD_CREATION = "公會創建";
GUILD_CREST_DESIGN = "設計公會徽章";
GUILD_DUP_RANK = "複製會階";
GUILD_EDIT_TEXT_LINK = "[點擊這裡編輯]";
GUILD_EVENTS = "公會活動";
GUILD_EVENT_FORMAT = "%1$s%2$s：%3$s";
GUILD_EVENT_LOG = "紀錄";
GUILD_EVENT_TODAY = "今天";
GUILD_EXPERIENCE = "公會經驗";
GUILD_EXPERIENCE_CAP = "每日可獲得之公會經驗值有其上限。";
GUILD_EXPERIENCE_CURRENT = "目前：%s/%s (%s%%)";
GUILD_EXPERIENCE_DAILY = "今天：%s/%s (%s%%)";
GUILD_EXPERIENCE_LABEL = "%s / %s";
GUILD_EXPERIENCE_NO_CAP = "從等級%d開始，每日可獲得之公會經驗值沒有上限。";
GUILD_EXPERIENCE_TOOLTIP = "公會經驗值可以透過完成任務、擊殺首領以及與公會成員贏得積分戰場來獲得。";
GUILD_FACTION_TITLE_EXALTED = "%s的勇士";
GUILD_FACTION_TITLE_EXALTED_FEMALE = "%s的勇士";
GUILD_FACTION_TITLE_FRIENDLY = "%s的新兵";
GUILD_FACTION_TITLE_FRIENDLY_FEMALE = "%s的新兵";
GUILD_FACTION_TITLE_HONORED = "%s的守護者";
GUILD_FACTION_TITLE_HONORED_FEMALE = "%s的守護者";
GUILD_FACTION_TITLE_REVERED = "%s的資深會員";
GUILD_FACTION_TITLE_REVERED_FEMALE = "%s的資深會員";
GUILD_FEAT_OF_STRENGTH_DESCRIPTION = "偉業是一種令公會覺得幾乎困難到不可能完成的成就。偉業並不會給予任何成就點數，但您可以將它當作是對艾澤拉斯往日榮耀的蒐集。";
GUILD_FINDER_DAYS_LEFT = "剩餘%d天";
GUILD_FINDER_LAST_DAY_LEFT = "少於1天";
GUILD_FINDER_POSTING_EXPIRED = "公會搜尋器的貼文已過期！";
GUILD_FINDER_POSTING_GOING_TO_EXPIRE = "距離公會搜尋器的貼文過期時間還剩：";
GUILD_FINDER_REQUESTS_LEFT = "剩餘申請次數：%d";
GUILD_FRAME_CHALLENGES = "公會挑戰";
GUILD_FRAME_TITLE = "公會名冊";
GUILD_GROUP = "公會隊伍";
GUILD_HELP_TEXT_LINE1 = "要建立一個公會，請在控制臺中輸入'guildcreate <公會名稱>'";
GUILD_HELP_TEXT_LINE10 = "'/gquit' 將你從公會中移除";
GUILD_HELP_TEXT_LINE11 = "'/groster' 列出公會成員名單";
GUILD_HELP_TEXT_LINE12 = "'/gleader <玩家>' 指定另一個玩家擔任公會首領";
GUILD_HELP_TEXT_LINE13 = "'/gdisband' 解散公會";
GUILD_HELP_TEXT_LINE2 = "'/ginfo' 顯示公會的基本資訊";
GUILD_HELP_TEXT_LINE3 = "'/g <訊息>' 向公會內的所有成員發送對話訊息";
GUILD_HELP_TEXT_LINE4 = "'/o <訊息>' 向所有的公會幹部發送一則對話訊息";
GUILD_HELP_TEXT_LINE5 = "'/ginvite <玩家>' 邀請玩家加入你的公會";
GUILD_HELP_TEXT_LINE6 = "'/gremove <玩家>' 從公會中移除玩家";
GUILD_HELP_TEXT_LINE7 = "'/gpromote <玩家>' 提升一個玩家在公會內的會階";
GUILD_HELP_TEXT_LINE8 = "'/gdemote <玩家>' 降低一個玩家在公會中的會階";
GUILD_HELP_TEXT_LINE9 = "'/gmotd <訊息>' 設定公會的今日訊息";
GUILD_IMPEACH_BUTTON_TEXT = "|cFFFF0000公會會長處於閒置狀態！|r |cFFFFFFFF[點擊此處以獲得更多資訊]|r";
GUILD_IMPEACH_POPUP_CONFIRM = "罷免";
GUILD_IMPEACH_POPUP_TEXT = "你的公會會長已經被標示為閒置狀態。你可以取得公會的管理權。你想要移除現有的公會會長嗎？";
GUILD_INFORMATION = "公會資訊";
GUILD_INFO_EDITLABEL = "公會資訊";
GUILD_INFO_TEMPLATE = "公會創立於%1$d-%2$d-%3$d，%4$d名玩家，%5$d個帳號";
GUILD_INFO_TITLE = "資訊";
GUILD_INTEREST = "公會傾向";
GUILD_INTEREST_DUNGEON = "地城";
GUILD_INTEREST_DUNGEON_TOOLTIP = "地城是種團隊活動，需要5名玩家來共同完成。在地城裡的怪物相當強，不過作為獎勵，戰利品的品質也相對比較高。";
GUILD_INTEREST_PVP = "PvP";
GUILD_INTEREST_PVP_TOOLTIP = "PVP的意思是玩家對玩家方面的遊戲內容，由《魔獸世界》中的戰場、競技場及開放性的世界PVP這三種主要遊戲類型結合而成。";
GUILD_INTEREST_QUEST = "任務";
GUILD_INTEREST_QUEST_TOOLTIP = "任務是種玩家能以單獨或組隊方式在遊戲中的野外完成的工作。";
GUILD_INTEREST_RAID = "團隊副本";
GUILD_INTEREST_RAID_TOOLTIP = "團隊副本類似地城，不過規模、獎勵和挑戰難度都更高。團隊副本需要以10到30人的隊伍來完成。";
GUILD_INTEREST_RP = "角色扮演";
GUILD_INTEREST_RP_TOOLTIP = "角色扮演屬於一種特定類型的遊戲方式，玩家從頭到尾都扮演著該名角色。一般透過玩家在遊戲中的表情動作和談吐來進行。";
GUILD_INVITATION = "邀請你加入公會：";
GUILD_INVITE_DECLINE = "拒絕邀請";
GUILD_INVITE_JOIN = "加入公會";
GUILD_ITEM_LOOTED = "非常稀有物品取得發佈";
GUILD_ITEM_LOOTED_BROADCAST = "$s獲得了%s！";
GUILD_LATEST_PERK = "最新公會特殊能力";
GUILD_LEAVE = "離開公會";
GUILD_LEVEL = "公會等級%d";
GUILD_LEVEL_AND_FACTION = "等級%1$s%2$s公會";
GUILD_LOWERRANK_BUTTON_TOOLTIP = "點擊這裡調降此會階";
GUILD_MEMBERSHIP_REQUEST_SENT = "公會申請已送出";
GUILD_MEMBERS_ONLINE = "線上成員";
GUILD_MEMBERS_ONLINE_COLON = "線上成員：";
GUILD_MEMBER_OPTIONS = "公會會員選項";
GUILD_MEMBER_TEMPLATE = "%s，%s";
GUILD_MESSAGE = "公會對話";
GUILD_MOTD = "公會今日訊息";
GUILD_MOTD_EDITLABEL = "公會今日訊息";
GUILD_MOTD_LABEL = "公會今日訊息";
GUILD_MOTD_LABEL2 = "公會今日訊息";
GUILD_MOTD_TEMPLATE = "公會今日訊息：「%s」";
GUILD_MOVE_COMPLETE = "公會轉移過程已結束。";
GUILD_MOVE_STARTING = "你的公會正處於轉移過程中。在轉移結束之前暫時無法使用公會銀行。";
GUILD_NAME = "公會名稱";
GUILD_NAME_ALERT = "公會名稱更改提示";
GUILD_NAME_ALERT_GM_HELP = "你必須遵循命名規定來重新命名。";
GUILD_NAME_ALERT_MEMBER_HELP = "你的公會會長必須遵循命名規定來重新命名。";
GUILD_NAME_ALERT_WARNING = "你的公會已被標記為須重新命名。";
GUILD_NAME_TEMPLATE = "公會：%s";
GUILD_NEWS = "公會新聞";
GUILD_NEWS_AND_EVENTS = "公會新聞與活動";
GUILD_NEWS_DATE = "%3$s月%2$s日，%1$s";
GUILD_NEWS_DUNGEON_ENCOUNTER_HEROIC = "|cffd10000[英雄：%s]|r";
GUILD_NEWS_DUNGEON_ENCOUNTER_MYTHIC = "|cffd10000[傳奇：%s]|r";
GUILD_NEWS_DUNGEON_ENCOUNTER_NORMAL = "|cffd10000[%s]|r";
GUILD_NEWS_FILTER1 = "公會成就";
GUILD_NEWS_FILTER2 = "會員成就";
GUILD_NEWS_FILTER3 = "團隊戰役";
GUILD_NEWS_FILTER4 = "拾取史詩物品";
GUILD_NEWS_FILTER5 = "製造史詩物品";
GUILD_NEWS_FILTER6 = "購買史詩物品";
GUILD_NEWS_FILTER7 = "公會等級";
GUILD_NEWS_FILTER9 = "拾取傳說級物品";
GUILD_NEWS_FILTERS = "公會新聞過濾";
GUILD_NEWS_FORMAT0 = "獲得的公會成就：%s";
GUILD_NEWS_FORMAT1 = "%s獲得了%s的成就";
GUILD_NEWS_FORMAT2 = "%s擊敗了%s";
GUILD_NEWS_FORMAT3 = "%s拾取了%s";
GUILD_NEWS_FORMAT4 = "%s製造了%s";
GUILD_NEWS_FORMAT5 = "%s購買了%s";
GUILD_NEWS_FORMAT6 = "%s已升到等級%d！";
GUILD_NEWS_FORMAT7 = "公會%s成立了。";
GUILD_NEWS_FORMAT8 = "%s拾取了%s";
GUILD_NEWS_ITEM_PURCHASED = "%s已購買%s";
GUILD_NEWS_LINK_ITEM = "將物品連結至對話視窗";
GUILD_NEWS_MAKE_STICKY = "使其置頂";
GUILD_NEWS_MOTD = "今日訊息：%s";
GUILD_NEWS_REMOVE_STICKY = "移除置頂狀態";
GUILD_NEWS_TITLE = "公會新聞";
GUILD_NEWS_VIEW_ACHIEVEMENT = "檢視成就";
GUILD_NEW_RANK = "新會階";
GUILD_NEXT_PERK_LEVEL = "下個特殊能力：|cffff2020等級%s|r";
GUILD_NOTES_LABEL = "玩家註記：";
GUILD_NOTE_EDITLABEL = "點擊這裡設定公開註記。";
GUILD_NOT_ALLIED_S = "%s不是你的盟友";
GUILD_NO_GUILD_EVENTS = "近期沒有預定要舉行的公會活動";
GUILD_NO_GUILD_NEWS = "沒有公會新聞";
GUILD_OFFICERNOTES_LABEL = "幹部註記";
GUILD_OFFICERNOTE_EDITLABEL = "點擊這裡設定幹部註記。";
GUILD_OFFICER_NOTE = "公會幹部註記";
GUILD_OFFICER_PERMISSION_ACCESS_CHANNELS = "- 可使用幹部頻道";
GUILD_OFFICER_PERMISSION_DELETE_EVENTS = "- 刪除其他人的公會活動";
GUILD_OFFICER_PERMISSION_DELETE_MESSAGES = "- 刪除其他人的聊天訊息";
GUILD_OFFICER_PERMISSION_FINDER_LIST = "-在公會搜尋器裡登錄";
GUILD_OFFICER_PERMISSION_GUILD_INFO = "- 編輯公會資訊";
GUILD_OFFICER_PERMISSION_INVITE_APPLICANTS = "-從公會搜尋器邀請申請者";
GUILD_OFFICER_PERMISSION_MOTD = "- 編輯今日訊息";
GUILD_OFFICER_PERMISSION_OFFICER_NOTES = "- 檢視與編輯幹部註記";
GUILD_OFFICER_PERMISSION_PUBLIC_NOTES = "- 編輯公開註記";
GUILD_OFFICER_PERMISSION_REMOVE_FROM_VOICE = "- 從語音聊天中移除使用者";
GUILD_ONLINE_LABEL = "目前在線";
GUILD_OPEN_RECRUITMENT = "登錄我的公會";
GUILD_PERKS = "公會特殊能力";
GUILD_PERKS_TITLE = "公會特殊能力";
GUILD_PETITION_LEADER_INSTRUCTIONS = "選擇一個你想要邀請的玩家然後點擊<要求簽名>。當你完成了所有簽名之後將登記表交給公會註冊員。";
GUILD_PETITION_MEMBER_INSTRUCTIONS = "點擊<簽署登記表>註冊成為此公會的一員。";
GUILD_PLAYSTYLE = "公會遊戲風格";
GUILD_PLAYSTYLE_CASUAL = "休閒";
GUILD_PLAYSTYLE_HARDCORE = "重度";
GUILD_PLAYSTYLE_MODERATE = "適中";
GUILD_POINTS_TT = "公會成就";
GUILD_PROMOTE = "晉升為公會會長";
GUILD_PVP_STATUS = "PvP積分";
GUILD_RAISERANK_BUTTON_TOOLTIP = "點擊這裡提升此會階";
GUILD_RANK0_DESC = "公會會長";
GUILD_RANK1_DESC = "公會幹部";
GUILD_RANK2_DESC = "資深會員";
GUILD_RANK3_DESC = "一般會員";
GUILD_RANK4_DESC = "見習會員";
GUILD_RANK_AUTHENTICATOR_TOOLTIP = "只有帳號擁有驗證器的角色才能獲得這個會階。\n前往|cff82c5ffwww.battle.net|r了解更進一步的資訊。";
GUILD_RANK_UNAVAILABLE = "無法使用該會階";
GUILD_RANK_UNAVAILABLE_AUTHENTICATOR = "只有帳號擁有驗證器的角色才能獲得這個會階。";
GUILD_RECRUITMENT = "公會招募";
GUILD_RECRUITMENT_ANYLEVEL = "任何等級";
GUILD_RECRUITMENT_LEVEL = "等級";
GUILD_RECRUITMENT_MAXLEVEL = "最高等級";
GUILD_REGISTRAR_PURCHASE_TEXT = "要建立一個公會，你必須購買這張公會登記表，在獲得4個不同玩家的簽名之後將其交還給我。請輸入你想要建立的公會名稱。";
GUILD_RENAMED = "你的公會已重新命名。";
GUILD_RENAME_COMMAND_DO_RENAME = "重新命名";
GUILD_RENAME_COSTS_LABEL = "本次花費將會從你的公會銀行資金中扣除：";
GUILD_RENAME_COSTS_TOOLTIP = "花費將會從你的公會銀行扣除";
GUILD_RENAME_DESCRIPTION = "請告訴我你想要的公會名稱，我會確認它是否重複。如果你改變主意，你將需要等待一段時間才能再次更改公會名稱。";
GUILD_RENAME_DIALOG_CANCEL_BUTTON = "取消";
GUILD_RENAME_DIALOG_CONFIRM_BUTTON = "確定";
GUILD_RENAME_DIALOG_TEXT = "你確定要花費%s，將你的公會重新命名為<%s>嗎？|n這項操作需要等待一段時間後才能再次執行。";
GUILD_RENAME_EDITBOX_INSTRUCTIONS = "輸入新的公會名稱";
GUILD_RENAME_ERROR_IN_COOLDOWN = "重新命名冷卻中";
GUILD_RENAME_ERROR_MUST_BE_IN_A_GUILD = "你必須為公會會長才能使用公會重新命名功能。";
GUILD_RENAME_ERROR_NAME_ALREADY_EXISTS = "名稱已被使用";
GUILD_RENAME_ERROR_NAME_INVALID = "無效的名稱";
GUILD_RENAME_ERROR_NOT_ENOUGH_MONEY = "資金不足";
GUILD_RENAME_ERROR_NO_PERMISSION = "只有公會會長可以為公會重新命名";
GUILD_RENAME_ERROR_RESERVATION_EXPIRED = "重新命名保留已過期";
GUILD_RENAME_ERROR_TOO_MUCH_MONEY = "退款會超過公會銀行可存放的金額";
GUILD_RENAME_ERROR_UNKNOWN = "未知錯誤";
GUILD_RENAME_GUILD_BANK_MONEY_TOOLTIP = "可用的公會銀行資金";
GUILD_RENAME_OPTIONS_DESCRIPTION = "此處為你的公會重新命名選項：";
GUILD_RENAME_OPTIONS_DESCRIPTION_DISABLED = "公會重新命名功能當前無法使用，請稍後再回來確認。";
GUILD_RENAME_OPTIONS_REFUND = "我想針對購買的公會重新命名要求退費|n（剩餘可退費時間：%s）";
GUILD_RENAME_OPTIONS_RENAME_AVAILABLE = "我想要幫我的公會重新命名";
GUILD_RENAME_OPTIONS_RENAME_COOLDOWN = "我想要幫我的公會重新命名|n（距離可使用還剩：%s）";
GUILD_RENAME_REFUND_DIALOG_SUBTEXT = "剩餘退款時間：%s";
GUILD_RENAME_REFUND_DIALOG_TEXT = "要將重新命名的公會名稱|CnGREEN_FONT_COLOR:<%s>|r恢復為|cnGREEN_FONT_COLOR:<%s>|r，並退還%s嗎？";
GUILD_RENAME_TOAST_LABEL = "公會已重新命名";
GUILD_REPUTATION = "公會聲望";
GUILD_REPUTATION_CAP = "每週可獲得之公會聲望有其上限。";
GUILD_REPUTATION_COLON = "公會聲望：";
GUILD_REPUTATION_WARNING = "你會失去一級%s的公會聲望。";
GUILD_REPUTATION_WARNING_GENERIC = "你會失去一級前公會的公會聲望。";
GUILD_REPUTATION_WEEKLY = "本週：%s/%s (%s%%)";
GUILD_REP_WEEKLY_CAPPED = "本週你可以獲得之公會聲望已達上限。";
GUILD_REWARDS_TITLE = "公會獎勵";
GUILD_REWARDS_VISIT_VENDOR = "在主城向公會商人購買獎勵。";
GUILD_ROSTER = "公會名冊";
GUILD_ROSTER_ARENA_RATING = "%d (%dv%d)";
GUILD_ROSTER_DROPDOWN_ACHIEVEMENT_POINTS = "成就點數";
GUILD_ROSTER_DROPDOWN_PLAYER_STATUS = "玩家狀態";
GUILD_ROSTER_DROPDOWN_PROFESSION = "專業技能";
GUILD_ROSTER_TEMPLATE = "%d玩家，%d帳號";
GUILD_ROSTER_VIEW = "檢視：";
GUILD_SET_FILTERS_LINK = "[點擊這裡設定新聞過濾條件]";
GUILD_STATUS = "公會狀態";
GUILD_TAB_GUILD = "公會";
GUILD_TAB_GUILD_ABBR = "公會";
GUILD_TAB_INFO = "資訊";
GUILD_TAB_INFO_ABBR = "資訊";
GUILD_TAB_NEWS = "新聞";
GUILD_TAB_NEWS_ABBR = "新聞";
GUILD_TAB_PERKS = "特殊能力";
GUILD_TAB_PERKS_ABBR = "特殊能力";
GUILD_TAB_REWARDS = "獎勵";
GUILD_TAB_REWARDS_ABBR = "獎勵";
GUILD_TAB_ROSTER = "名冊";
GUILD_TAB_ROSTER_ABBR = "名冊";
GUILD_TEMPLATE = "%2$s-%1$s";
GUILD_TITLE_TEMPLATE = "%2$s - %1$s";
GUILD_TOTAL = "|cffffffff%d|r位公會成員";
GUILD_TOTALONLINE = "（|cffffffff%d|r |cff00ff00線上|r）";
GUILD_TRADE_SKILL_CRAFTERS_COLON = "工匠：";
GUILD_TRADE_SKILL_TITLE = "公會%s";
GUILD_TRADE_SKILL_VIEW_CRAFTERS = "檢視工匠";
GUILD_VIEW_ALL_PERKS_LINK = "[檢視所有公會特殊能力]";
GUILD_VIEW_ALL_RECIPES_LINK = "[檢視全部]";
GUILD_VIEW_LOG = "檢視紀錄";
GUILD_VIEW_NEW_PERKS_LINK = "[檢視新的公會特殊能力]";
GUILD_VIEW_RECIPES_LINK = "[檢視]";
GUILD_VOICE = "公會語音聊天";
GUILD_XP_TOTAL = "公會活動（全部）";
GUILD_XP_WEEKLY = "公會活動（本週）";
GXAPI = "繪圖程式介面";
GXAPI_AUTO = "自動偵測";
GXAPI_D3D11 = "DirectX 11";
GXAPI_D3D11_LEGACY = "舊版DirectX 11";
GXAPI_D3D12 = "DirectX 12";
GXAPI_MTL = "金屬";
GXAPI_MTL4 = "Metal 4";
GXAPI_MTL_LEGACY = "舊版Metal";
GXAPI_TOOLTIP_AUTO = "Auto-detect best available Graphics API. [DNT]";
GXAPI_TOOLTIP_AUTO_SELECTED = "已選擇圖形API。\n自動偵測最佳的可用圖形API。";
GXAPI_TOOLTIP_CURRENT_API = "目前的圖形API。";
GXAPI_TOOLTIP_FAILED_SELECTED = "已選擇圖形API。\n載入失敗，重新啟動時會嘗試載入。";
GX_ADAPTER_AUTO_DETECT = "自動偵測";
GX_ADAPTER_EXTERNAL = "%s（外接電源）";
GX_ADAPTER_LOW_POWER = "%s（低電量）";
HAIR_HORNS_COLOR = "犄角顏色";
HAIR_HORNS_STYLE = "犄角形狀";
HAIR_NORMAL_COLOR = "髮色";
HAIR_NORMAL_STYLE = "髮型";
HANDSSLOT = "手";
HAPPINESS = "快樂值";
HARASSMENT = "騷擾";
HARASSMENT_POLICY_TEXT = "想要瞭解更多關於騷擾的規範，請參考網址：\ntw.battle.net/support/zh/article/7390";
HARASSMENT_TEXT = "請選擇以下的選項：";
HARDWARE = "硬體";
HARDWARE_CURSOR = "硬體游標";
HARMFUL_AURA_COMBATLOG_TOOLTIP = "顯示獲得和失去有害的光環訊息。";
HARMFUL_TO_MINORS_DISABLED_TOOLTIP = "必須選擇一個以上可用的名稱選項。";
HATRED = "仇視";
HAVE_MAIL = "你有未閱讀的郵件";
HAVE_MAIL_FROM = "你有未閱讀的信件來自：";
HEADER_COLON = "：";
HEADSLOT = "頭部";
HEAD_BOB = "擺頭";
HEALER = "治療者";
HEALING_DONE_TOOLTIP = "恢復的總治療量";
HEALING_DONE_TOOLTIP_TITLE = "治療量";
HEALS = "治療";
HEALTH = "生命力";
HEALTH_COLON = "生命力：";
HEALTH_COST = "%s生命力";
HEALTH_COST_PCT = "生命力上限的%s%%";
HEALTH_COST_PER_TIME = "%s點生命力，每秒減少%s點";
HEALTH_COST_PER_TIME_NO_BASE = "每秒%s點生命力";
HEALTH_LOW = "生命力過低";
HEART_OF_AZEROTH_INACTIVE = "艾澤拉斯之心失去作用";
HEART_OF_AZEROTH_LEVEL = "等級%d";
HEART_OF_AZEROTH_MISSING_ACTIVE_POWERS = "啟動艾澤萊晶岩之力";
HEART_OF_AZEROTH_MISSING_ERROR = "需要艾澤拉斯之心";
HEIRLOOMS = "傳家寶";
HEIRLOOMS_CATEGORY_BACK = "背部";
HEIRLOOMS_CATEGORY_CHEST = "胸部";
HEIRLOOMS_CATEGORY_HEAD = "頭部";
HEIRLOOMS_CATEGORY_LEGS = "腿部";
HEIRLOOMS_CATEGORY_SHOULDER = "肩部";
HEIRLOOMS_CATEGORY_TRINKETS_RINGS_AND_NECKLACES = "飾品、戒指&項鍊";
HEIRLOOMS_CATEGORY_WEAPON = "武器";
HEIRLOOMS_CLASS_FILTER_FORMAT = "|c%s%s|r";
HEIRLOOMS_CLASS_SPEC_FILTER_FORMAT = "|c%s%s|r（%s）";
HEIRLOOMS_JOURNAL = "傳家寶日誌";
HEIRLOOMS_JOURNAL_TUTORIAL_TAB = "你擁有的傳家寶會自動加進你的傳家寶收藏當中。";
HEIRLOOMS_JOURNAL_TUTORIAL_UPGRADE = "這是傳家寶的等級上限，你可以使用特殊的升級兌換物來提升等級上限。";
HEIRLOOMS_MICRO_BUTTON_SPEC_TUTORIAL = "檢視傳家寶頁面來瀏覽你收藏的傳家寶。";
HEIRLOOMS_PROGRESS_FORMAT = "%d/%d";
HEIRLOOMS_PVP = "PvP";
HEIRLOOM_UPGRADE_TOOLTIP_FORMAT = "傳家寶提升等級：%d/%d";
HELPFRAME_ACCOUNTSECURITY_FOOTER = "前往|cffffd200tw.battle.net/zh/|r進一步了解帳號安全的資訊。";
HELPFRAME_ACCOUNTSECURITY_TEXT1 = "只有Blizzard的員工有藍色的|TInterface\\ChatFrame\\UI-ChatIcon-Blizz.blp:0:2:0:0|t圖示在名字旁邊！如果某人以密語向你宣稱他是 Blizzard 的員工，請先確認該圖示。如果沒有該圖示，他不是我們的一員！在他們的名字上點擊滑鼠右鍵並選擇\"|cffffd200檢舉騷擾訊息|r\"來告知我們。";
HELPFRAME_ACCOUNTSECURITY_TEXT1_HEADER = "釣魚密語";
HELPFRAME_ACCOUNTSECURITY_TEXT2 = "分享你的登入資訊可能會導致你閃亮的史詩裝備消失！保護你的密碼，否則你的帳號會有危險，甚至可能會受到損害。我們建議你使用獨特的帳號密碼。";
HELPFRAME_ACCOUNTSECURITY_TEXT2_HEADER = "切勿與他人分享你的登入資訊";
HELPFRAME_ACCOUNTSECURITY_TEXT3 = "有一種有害的第三方軟體稱為鍵盤側錄軟體，是最經常使玩家帳號被盜（\"被駭\"）的方式。它們可能在不自覺的情況下被下載，所以您最好透過防毒和防木馬軟體來使您的電腦受到保護。";
HELPFRAME_ACCOUNTSECURITY_TEXT3_HEADER = "定時掃描你的電腦";
HELPFRAME_ACCOUNTSECURITY_TITLE = "帳號安全";
HELPFRAME_ACCOUNT_BULLET1 = "協助建立帳號或變更現有帳號內容";
HELPFRAME_ACCOUNT_BULLET2 = "取消你的魔獸世界帳號";
HELPFRAME_ACCOUNT_BULLET3 = "有關啟動碼與儲值的問題";
HELPFRAME_ACCOUNT_BULLET4 = "付費方式";
HELPFRAME_ACCOUNT_BULLET_TITLE1 = "付費和帳號服務相關事務：";
HELPFRAME_ACCOUNT_BUTTON_TEXT = "回報帳號/付費問題";
HELPFRAME_ACCOUNT_TEXT = "建立帳號或者付費的時候遇到問題？";
HELPFRAME_ACCOUNT_TITLE = "付費和帳號服務";
HELPFRAME_BUG_BUTTON_DESCRIPTION = "回報遊戲中的錯誤或者Bug";
HELPFRAME_BUG_BUTTON_TEXT = "提交一個Bug：";
HELPFRAME_CHARACTER_BULLET1 = "技能/屬性缺失或者無法正常發揮效力";
HELPFRAME_CHARACTER_BULLET2 = "無法登入魔獸世界";
HELPFRAME_CHARACTER_BULLET3 = "技能等級顯示為負";
HELPFRAME_CHARACTER_BULLET4 = "專業技能無法列出";
HELPFRAME_CHARACTER_BULLET5 = "天賦無法正常作用或遺失";
HELPFRAME_CHARACTER_BULLET_TITLE1 = "以下是角色相關問題的例子：";
HELPFRAME_CHARACTER_BUTTON_TEXT = "報告角色問題";
HELPFRAME_CHARACTER_TEXT = "關於技能、專業技能、聲望和天賦的問題";
HELPFRAME_CHARACTER_TITLE = "角色";
HELPFRAME_ENVIRONMENTAL_BULLET1 = "無法使用熔爐";
HELPFRAME_ENVIRONMENTAL_BULLET2 = "能夠走過/跳過一堵牆";
HELPFRAME_ENVIRONMENTAL_BULLET3 = "被傳送至錯誤的墓地";
HELPFRAME_ENVIRONMENTAL_BULLET4 = "掉落到世界底下";
HELPFRAME_ENVIRONMENTAL_BULLET5 = "玩家死亡後希望被傳送至原來的位置";
HELPFRAME_ENVIRONMENTAL_BULLET6 = "詢問一個很難找到的地方";
HELPFRAME_ENVIRONMENTAL_BULLET_TITLE1 = "以下是環境相關問題的例子：";
HELPFRAME_ENVIRONMENTAL_BULLET_TITLE2 = "以下不被認為是環境問題：";
HELPFRAME_ENVIRONMENTAL_BUTTON_TEXT = "回報環境問題";
HELPFRAME_ENVIRONMENTAL_TEXT = "有關角色無法與環境互動或者無法在遊戲中執行動作的問題";
HELPFRAME_ENVIRONMENTAL_TITLE = "環境";
HELPFRAME_GENERAL_BUTTON_DESCRIPTION = "基本遊戲性問題/資訊";
HELPFRAME_GENERAL_BUTTON_TEXT = "綜合性遊戲問題：";
HELPFRAME_GM_BUTTON_DESCRIPTION = "聯繫GM以取得協助";
HELPFRAME_GM_BUTTON_TEXT = "呼叫GM：";
HELPFRAME_GUILD_BULLET1 = "無法增加/移除公會會員";
HELPFRAME_GUILD_BULLET2 = "無法建立一個公會";
HELPFRAME_GUILD_BULLET3 = "無法重新設定或命名你在公會的會階";
HELPFRAME_GUILD_BULLET_TITLE1 = "以下是公會相關問題的例子：";
HELPFRAME_GUILD_BUTTON_TEXT = "報告公會問題";
HELPFRAME_GUILD_TEXT = "任何公會建立或者公會相關功能的問題";
HELPFRAME_GUILD_TITLE = "公會";
HELPFRAME_HARASSMENT_BUTTON_DESCRIPTION = "行為或言語如果冒犯了其他玩家可以被歸類在這個選項";
HELPFRAME_HARASSMENT_BUTTON_TEXT = "騷擾：";
HELPFRAME_HOME_TEXT = "下列為GM能夠幫助您解決的服務項目：";
HELPFRAME_ITEM_BULLET1 = "當機後物品遺失";
HELPFRAME_ITEM_BULLET2 = "武器效果沒有啟動";
HELPFRAME_ITEM_BULLET3 = "附魔或其它附加效果無法正常生效";
HELPFRAME_ITEM_BULLET4 = "含詐欺性質的物品";
HELPFRAME_ITEM_BULLET5 = "不小心將物品賣給商人卻無法重新買回";
HELPFRAME_ITEM_BULLET6 = "如何獲得一件物品的相關詢問";
HELPFRAME_ITEM_BULLET7 = "要求物品";
HELPFRAME_ITEM_BULLET_TITLE1 = "以下是物品相關問題的例子：";
HELPFRAME_ITEM_BULLET_TITLE2 = "不包括以下類型的問題：";
HELPFRAME_ITEM_BUTTON_TEXT = "回報物品問題";
HELPFRAME_ITEM_RESTORATION = "物品恢復";
HELPFRAME_ITEM_TEXT = "與物品功能或者持有相關的任何問題。";
HELPFRAME_ITEM_TITLE = "物品";
HELPFRAME_LAG_TEXT1 = "遊戲延遲的主因通常來自於某個區域內聚集了過多的玩家，例如一座城市或戰場。也有可能是您的電腦與魔獸世界伺服器連線的高延遲所造成。提交回報單有助於我們查明延遲的原因，同時也希望能進一步地協助您解決這個問題。\n\n您目前的延遲狀況屬於哪一種？請點擊下方的按鈕來提交回報單。";
HELPFRAME_LAG_TITLE = "回報延遲";
HELPFRAME_NONQUEST_BULLET1 = "怪物一直保持閃避狀態";
HELPFRAME_NONQUEST_BULLET2 = "NPC行走路徑不正確";
HELPFRAME_NONQUEST_BULLET3 = "怪物重生速度過快或者過慢";
HELPFRAME_NONQUEST_BULLET4 = "NPC商人沒有物品出售或者沒有反應";
HELPFRAME_NONQUEST_BULLET5 = "要求重生或者移除非任務NPC/怪物";
HELPFRAME_NONQUEST_BULLET6 = "要求非任務NPC/怪物的資訊";
HELPFRAME_NONQUEST_BULLET7 = "和任務相關的NPC或者怪物的問題";
HELPFRAME_NONQUEST_BULLET_TITLE1 = "以下是非任務NPC/怪物的例子：";
HELPFRAME_NONQUEST_BULLET_TITLE2 = "以下不被認為是非任務NPC/怪物的問題：";
HELPFRAME_NONQUEST_BUTTON_TEXT = "報告非任務NPC/怪物問題";
HELPFRAME_NONQUEST_TEXT = "與NPC和怪物的運作或者不正常互動的問題";
HELPFRAME_NONQUEST_TITLE = "非任務NPC/怪物";
HELPFRAME_OPENTICKETINSTRUCTIONS_TEXT1 = "客服支援會24小時提供協助。想盡快得到回應，請對問題發出一份回報單即可。";
HELPFRAME_OPENTICKETINSTRUCTIONS_TEXT2 = "若需聯絡客服支援，請至|cffffd200https://battle.net/help/";
HELPFRAME_OPENTICKETINSTRUCTIONS_TEXT3 = "你可以在魔獸世界的官方討論區|cffffd200http://tw.battle.net/wow/zh/forum/|r找到更進一步的資訊。";
HELPFRAME_OPENTICKETINSTRUCTIONS_TITLE = "打開回報單";
HELPFRAME_OPENTICKET_EDITTEXT = "你目前遇到的問題：";
HELPFRAME_OPENTICKET_FOLLOWUPTEXT = "描述你的後續問題：";
HELPFRAME_OPENTICKET_TEXT = "請盡可能詳細地描述你的問題。若有相關，請包括|cffffd200角色名稱|r，|cffffd200事發地點|r，|cffffd200物品名稱|r和|cffffd200發生時段|r。越多資訊越好！";
HELPFRAME_OTHER_BUTTON_DESCRIPTION = "任何需要GM協助的事件";
HELPFRAME_OTHER_BUTTON_TEXT = "其他事件：";
HELPFRAME_QUEST_BULLET1 = "任務相關NPC或者物體無法正常作用";
HELPFRAME_QUEST_BULLET2 = "無法獲取任務相關物品";
HELPFRAME_QUEST_BULLET3 = "任務要求所殺的怪物不掉落任務所需要的物品";
HELPFRAME_QUEST_BULLET4 = "要求有關任務NPC/怪物的資訊";
HELPFRAME_QUEST_BULLET5 = "要求可以簡化任務的資訊";
HELPFRAME_QUEST_BULLET_TITLE1 = "以下是任務/任務NPC的例子：";
HELPFRAME_QUEST_BULLET_TITLE2 = "以下不被認為是任務/任務NPC問題：";
HELPFRAME_QUEST_BUTTON_TEXT = "報告任務/NPC問題";
HELPFRAME_QUEST_TEXT = "造成無法接受或者開始或者完成任務的問題";
HELPFRAME_QUEST_TITLE = "任務/任務NPC";
HELPFRAME_REPORTLAG_TEXT1 = "你的延遲回報單已經成功提交出去。";
HELPFRAME_REPORT_ABUSE_HELP = "對我們來說，玩家的安全和健康相當重要。如果你發現有玩家的個人言行使你或其他人感到不悅，或是角色名稱違反使用者條約協議，有個管道能讓你快速表達這些感受。以右鍵點擊玩家名稱，然後選擇檢舉玩家，這會是個快速有效的途徑。";
HELPFRAME_REPORT_BUG_TEXT1 = "如果您在遊戲中發現了一個bug，則我們需要盡可能詳盡的相關資訊以便找出問題的所在並進行修復。請使用下方的欄位描述問題的詳情：\n\n-|cffffd200明確列出|r導致產生問題的每一個步驟。\n-包含任何相關的|cffffd200角色名稱、NPC、地點|r。\n-|cffffd200請避免錯別字或縮寫|r，這將會使bug的追蹤更為困難。\n-另外請包含您發現這個問題已經|cffffd200有多長時間|r，和|cffffd200發生的頻率|r（若發生不只一次的話）。";
HELPFRAME_REPORT_BUG_TITLE = "提交Bug";
HELPFRAME_REPORT_PLAYER_EXAMPLE_CHAT = "[玩家名稱]：(嘰哩咕嚕)";
HELPFRAME_REPORT_PLAYER_EXAMPLE_CHAT_CLICK_LOCATION = "[對話視窗內的名稱]";
HELPFRAME_REPORT_PLAYER_EXAMPLE_TARGET_CLICK_LOCATION = "目標框架";
HELPFRAME_REPORT_PLAYER_EXAMPLE_TARGET_NAME = "玩家名稱";
HELPFRAME_REPORT_PLAYER_RIGHT_CLICK = "滑鼠右鍵點擊";
HELPFRAME_REPORT_PLAYER_TEXT1 = "魔獸世界應該提供玩家一個好玩、公平而且安全的環境。如果你碰到玩家使用|cffffd200冒犯性的名稱|r、或在聊天時|cffffd200散佈騷擾訊息|r、|cffffd200進行作弊|r，或使用|cffffd200不當語言|r，現在可使用快速而簡單的檢舉系統讓Blizzard進行調查。\n\n欲檢舉玩家破壞遊戲規則或有不當的行為，在對話視窗中|cffffd200使用滑鼠右鍵點擊玩家的名稱|r，或直接右鍵點擊|cffffd200玩家的頭像|r，然後選擇|cffffd200檢舉玩家|r的選項。";
HELPFRAME_REPORT_PLAYER_TITLE = "檢舉玩家";
HELPFRAME_STUCK_BUTTON_DESCRIPTION = "在地圖的某處卡住";
HELPFRAME_STUCK_BUTTON_TEXT = "卡點：";
HELPFRAME_STUCK_GRAVEYARD = "如果你的爐石正在冷卻中，而你不想花時間等待，你可以選擇使你的角色死亡，並使你的靈魂前往最近的墓地。然後你可以選擇在靈魂醫者處復活並損失耐久度，或嘗試取回你的屍體。";
HELPFRAME_STUCK_GRAVEYARD_HEADER = "傳送到墓地";
HELPFRAME_STUCK_HEARTHSTONE = "如果你的爐石並沒有在冷卻中，你可以使用它傳到你家所在的位置。點擊下方的爐石按鈕（或在你的背包之中）以進行傳送。";
HELPFRAME_STUCK_HEARTHSTONE_HEADER = "使用你的爐石";
HELPFRAME_STUCK_HEARTHSTONE_MISSING = "與旅店老闆交談以獲得爐石。";
HELPFRAME_STUCK_TEXT1 = "如果您被卡住而無法移動，您可以使用以下的選項之一來使您的角色重獲自由。";
HELPFRAME_STUCK_TITLE = "角色卡點了！";
HELPFRAME_SUBMIT_SUGGESTION_LEGAL = "若點擊|cffffd200提交|r，代表此為您本人的想法，提交此建議將代表您允許Blizzard Entertainment可任意使用此創意並且無義務提供報酬。";
HELPFRAME_SUBMIT_SUGGESTION_TEXT1 = "玩家的回饋能幫助魔獸世界團隊，得到改良遊戲每個層面的機會。\n\n如果您選擇要提交建議，請盡量|cffffd200具體明確|r地使用|cffffd200建設性的方式|r來|cffffd200有條理地表達您的想法|r：\n\n-您想建議的屬於哪部分的遊戲性？\n-您試圖修正的具體問題是什麼？\n-您認為能夠用什麼有趣又公平的方式來改良它呢？";
HELPFRAME_SUBMIT_SUGGESTION_TITLE = "提交建議";
HELPFRAME_SUBMIT_TICKET_TITLE = "提交回報單";
HELPFRAME_SUGGESTION_BUTTON_DESCRIPTION = "所有關於這個遊戲的綜合性建議和回饋";
HELPFRAME_SUGGESTION_BUTTON_TEXT = "發送一個建議：";
HELPFRAME_TECHNICAL_BULLET1 = "遊戲效能表現降低（遊戲速度變慢或者出現停頓）";
HELPFRAME_TECHNICAL_BULLET2 = "顯示錯誤（黑色方形物體，物體顯示閃爍，顯示扭曲等等）";
HELPFRAME_TECHNICAL_BULLET3 = "過場動畫或者別的遊戲動畫無法正常播放";
HELPFRAME_TECHNICAL_BULLET4 = "聲音問題（沒有聲音或者音樂，雜音，循環音效等等）";
HELPFRAME_TECHNICAL_BULLET5 = "連線/斷線問題";
HELPFRAME_TECHNICAL_BULLET6 = "遊戲中出現的當機或者錯誤訊息";
HELPFRAME_TECHNICAL_BULLET7 = "任何其他的技術問題";
HELPFRAME_TECHNICAL_BULLET_TITLE1 = "以下是技術問題的例子：";
HELPFRAME_TECHNICAL_BUTTON_TEXT = "報告技術問題";
HELPFRAME_TECHNICAL_TEXT = "我們的技術團隊會解決您在魔獸世界遊戲中遇到的任何技術問題。";
HELPFRAME_TECHNICAL_TITLE = "技術支援";
HELPFRAME_TICKET_CLICK_HELP = "點擊此處開啟你的回報單。";
HELPFRAME_TICKET_TUTORIAL_HELP = "GM回報單已提交。你可以在這編輯或取消此回報單。";
HELPFRAME_WELCOME_TEXT1 = "如需遊戲內支援的協助，請使用以下選項對GM提交回報單等待協助或回報問題。";
HELPFRAME_WELCOME_TITLE = "客服支援";
HELP_BUTTON = "客服支援";
HELP_FRAME_TITLE = "客服支援";
HELP_LABEL = "說明";
HELP_SUBTEXT = "這些選項可讓你調整遊戲說明系統的運作方式。";
HELP_TEXT_LINE1 = "魔獸世界幫助：";
HELP_TEXT_LINE10 = "- '1' 或 't' 攻擊當前目標（如無當前目標則攻擊最近目標）";
HELP_TEXT_LINE11 = "- 'PageUp/PageDown' 翻動對話紀錄";
HELP_TEXT_LINE12 = "- 'r' 或 '/r' 回覆最後一個悄悄話";
HELP_TEXT_LINE13 = "- 輸入/who 獲取玩家列表";
HELP_TEXT_LINE14 = "- 輸入/chat可以顯示對話命令列表";
HELP_TEXT_LINE15 = "- 輸入/macrohelp 獲取新的巨集指令說明";
HELP_TEXT_LINE16 = "- 若要查看文字轉語音指令清單，請輸入 /tts help";
HELP_TEXT_LINE2 = "- 'x' 坐下/站立";
HELP_TEXT_LINE3 = "- 組隊/觀察/交易：點擊目標玩家，然後右鍵點擊其頭像";
HELP_TEXT_LINE4 = "- 'F1-F5' 選定自己/隊友為目標";
HELP_TEXT_LINE5 = "- 'Shift-1 到 Shift-6' 切換快捷列。Shift 上/下 和 Shift-滑鼠滾輪也有同樣功能。";
HELP_TEXT_LINE6 = "- 按下'Numlock'自動奔跑";
HELP_TEXT_LINE7 = "- 'z' 拿出/收起武器";
HELP_TEXT_LINE8 = "- 'v' 查看附近目標，也可用於選擇目標";
HELP_TEXT_LINE9 = "- Tab鍵可選定最近敵人為目標";
HELP_TEXT_SIMPLE = "輸入 '/help' 以獲得命令列表";
HELP_TICKET_ABANDON = "取消回報單";
HELP_TICKET_ABANDON_CONFIRM = "確定要取消發送給GM的回報單？";
HELP_TICKET_EDIT = "編輯回報單";
HELP_TICKET_EDIT_ABANDON = "你目前發出了一張回報單。請選擇一個選項。";
HELP_TICKET_OPEN = "打開回報單";
HELP_TICKET_QUEUE_DISABLED = "GM回報單暫時不可用。";
HELP_TIP_BUTTON_GOT_IT = "知道了";
HELP_TIP_EXIT = "退出";
HEROIC_PREFIX = "英雄模式：%s";
HEROIC_SCENARIO = "英雄事件";
HEROIC_SCENARIO_BONUS_VALOR = "完成獎勵目標可獲得額外的勇氣點數。";
HEROIC_SCENARIO_BONUS_VALOR_SPECIFIC = "完成獎勵目標會獎勵額外%d的勇氣點數。";
HERO_TALENTS_CHOOSE_1 = "選擇你的";
HERO_TALENTS_CHOOSE_2 = "英雄天賦";
HERO_TALENTS_COLLAPSE = "最小化";
HERO_TALENTS_EXPAND = "最大化";
HERO_TALENTS_LOCKED_1 = "英雄天賦";
HERO_TALENTS_LOCKED_2 = "達到%d級後解鎖";
HERO_TALENTS_POINTS_AMOUNT = "%d";
HERO_TALENTS_POINTS_LABEL = "可用點數";
HERTZ = "Hz";
HIDE = "隱藏";
HIDE_ADVENTURE_JOURNAL_ALERTS = "隱藏冒險指南提示";
HIDE_OUTDOOR_WORLD_STATE_TEXT = "隱藏區域目標追蹤視窗";
HIDE_PARTY_INTERFACE_TEXT = "於團隊中隱藏隊伍介面";
HIDE_PULLOUT_BG = "隱藏背景";
HIGH = "高";
HIGHLIGHTING = "高亮顯示：";
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "高亮顯示戰鬥訊息裡頭的技能名稱。";
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "高亮顯示戰鬥訊息裡頭的傷害值。";
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "當你或隊伍成員擊殺一名敵人時，高亮顯示整句訊息。";
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "高亮顯示戰鬥訊息裡頭法術的系別。";
HIGHMOUNTAIN = "高嶺";
HIGH_BIDDER = "最高出價者";
HISTORY = "歷史";
HIT = "命中";
HIT_LCD = "擊中";
HK = "榮譽擊殺";
HOLIDAY_TRANSMOG_THEME_01 = "主題：夏日風情";
HOLIDAY_TRANSMOG_THEME_02 = "主題：冬季穿搭";
HOLIDAY_TRANSMOG_THEME_03 = "主題：地城危機";
HOLIDAY_TRANSMOG_THEME_04 = "主題：活潑性感風";
HOLIDAY_TRANSMOG_THEME_05 = "主題：視覺大衝突";
HOLIDAY_TRANSMOG_THEME_06 = "主題：多彩隊長";
HOLIDAY_TRANSMOG_THEME_07 = "主題：元素極致";
HOLIDAY_TRANSMOG_THEME_08 = "主題：陣營之光";
HOLIDAY_TRANSMOG_THEME_09 = "主題：專業本色";
HOLIDAY_TRANSMOG_THEME_10 = "主題：超自然天資";
HOLIDAY_TRANSMOG_THEME_11 = "主題：製造笑果";
HOLIDAY_TRANSMOG_THEME_12 = "主題：幽界服裝";
HOLIDAY_TRANSMOG_THEME_13 = "主題：光與影";
HOLIDAY_TRANSMOG_THEME_14 = "主題：機械狂熱";
HOLIDAY_TRANSMOG_THEME_15 = "主題：叢林風情";
HOLIDAY_TRANSMOG_THEME_16 = "主題：即興發揮";
HOLY_POWER = "聖能";
HOLY_POWER_COST = "%s道聖能";
HOLY_POWER_COST_PER_TIME = "%s道聖能，再加上每秒%s道";
HOLY_POWER_COST_PER_TIME_NO_BASE = "每秒%s道聖能";
HOLY_POWER_TOOLTIP = "所有聖騎士使用的能量來源。某些技能會產生聖能，有些則會消耗3道或當前的全部聖能。";
HOME = "首頁";
HOME_INN = "你所處的旅店";
HONOR = "榮譽";
HONORABLE_KILLS = "榮譽擊殺";
HONORABLE_KILLS_TOOLTIP = "在死亡之前被你(或你所在的隊伍)擊傷的敵方玩家";
HONORABLE_KILLS_TOOLTIP_TITLE = "榮譽擊殺";
HONOR_BAR = "榮譽 %d / %d";
HONOR_CONTRIBUTION_POINTS = "榮譽";
HONOR_ESTIMATED_TOOLTIP = "本日榮譽點數";
HONOR_GAINED = "獲得榮譽";
HONOR_GAINED_TOOLTIP = "獲得的全部榮譽值。";
HONOR_HIGHEST_RANK = "最高級別";
HONOR_LASTWEEK = "上週";
HONOR_LEVEL_LABEL = "榮譽等級 %d";
HONOR_LEVEL_TOOLTIP = "榮譽等級 %d";
HONOR_LIFETIME = "總計";
HONOR_POINTS = "榮譽值";
HONOR_REWARD_ARTIFACT_POWER = "神兵之力獎勵";
HONOR_REWARD_MONEY = "金錢獎勵";
HONOR_REWARD_TITLE = "頭銜：%s";
HONOR_REWARD_TITLE_TOOLTIP = "頭銜";
HONOR_STANDING = "排名";
HONOR_TALENT_CAN_NOW_PRESTIGE = "你現在可以晉升到下個巔峰等級。點擊按鈕以了解更多詳情。";
HONOR_TALENT_FIRST_TALENT = "榮譽天賦可強化角色的PvP作戰能力。點擊以啟用你的第一個天賦。";
HONOR_TALENT_HONOR_LEVELS = "參與PvP活動賺取榮譽值。升到更高的榮譽等級以獲得新的獎勵。";
HONOR_THIS_SESSION = "今天";
HONOR_TODAY = "今天";
HONOR_YESTERDAY = "昨天";
HONOR_YOUVE_REACHED = "你已升到";
HORDE_CHEER = "為了部落！";
HOSTILE = "敵對";
HOT_ITEM = "熱門物品！";
HOT_ITEM_SELLER = "賣家：";
HOURS = "小時";
HOURS_ABBR = "%d小時";
HOURS_MINUTES_SECONDS = "%.2d:%.2d:%.2d";
HOURS_MINUTES_SECONDS_MILLISECONDS = "%.2d:%.2d:%.2d.%.3d";
HOUR_ONELETTER_ABBR = "%d小時";
HOUSEFINDER_AVAILABLE = "可用";
HOUSEFINDER_BACK_BUTTON = "返回";
HOUSEFINDER_FRIEND = "朋友";
HOUSEFINDER_LOCATION_LABEL = "位置：";
HOUSEFINDER_NEIGHBORHOOD_LABEL = "社區：";
HOUSEFINDER_OWNER_LABEL = "擁有者：";
HOUSEFINDER_PRICE_LABEL = "價格：";
HOUSEFINDER_RESERVATION_ERROR = "這間房屋無法使用。";
HOUSEFINDER_SEARCH_DEFAULT_TEXT = "搜尋Battle.net好友";
HOUSEFINDER_SEARCH_DESCRIPTION = "檢視%s的社區";
HOUSEFINDER_SEARCH_DESCRIPTION_FAILED = "找不到社區";
HOUSEFINDER_SEARCH_NOT_FOUND = "找不到房屋";
HOUSEFINDER_TYPE_LABEL = "類型：";
HOUSEFINDER_VISIT_BUTTON = "造訪";
HOUSEFINDER_VISIT_DESCRIPTION = "點擊「造訪」可保留這塊土地5分鐘。";
HOUSE_EDITOR_CATALOG_BUTTON_TOOLTIP = "房屋箱子";
HOUSE_EDITOR_CATALOG_MARKET_TAB = "目錄";
HOUSE_EDITOR_CATALOG_STORAGE_TAB = "持有物品";
HOUSE_EDITOR_INSTRUCTION_UNBOUND = "[未設定]";
HOUSE_EDITOR_MODE_BASIC_DECOR_BUTTON = "裝飾模式";
HOUSE_EDITOR_MODE_BASIC_DECOR_BUTTON_ENTER = "裝飾模式";
HOUSE_EDITOR_MODE_BASIC_DECOR_BUTTON_ENTER_FMT = "進入房屋編輯器|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSE_EDITOR_MODE_BASIC_DECOR_BUTTON_EXIT = "退出房屋編輯器";
HOUSE_EDITOR_MODE_BASIC_DECOR_BUTTON_EXIT_FMT = "退出房屋編輯器|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSE_EDITOR_MODE_BASIC_DECOR_BUTTON_FMT = "裝飾模式|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSE_EDITOR_MODE_BASIC_DECOR_NAME = "裝飾模式";
HOUSE_EDITOR_MODE_CLEANUP_BUTTON = "清理模式";
HOUSE_EDITOR_MODE_CLEANUP_BUTTON_ENTER = "進入清理模式";
HOUSE_EDITOR_MODE_CLEANUP_BUTTON_ENTER_FMT = "進入清理模式|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSE_EDITOR_MODE_CLEANUP_BUTTON_EXIT = "退出清理模式";
HOUSE_EDITOR_MODE_CLEANUP_BUTTON_EXIT_FMT = "退出清理模式|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSE_EDITOR_MODE_CLEANUP_BUTTON_FMT = "清理模式|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSE_EDITOR_MODE_CLEANUP_NAME = "清理模式";
HOUSE_EDITOR_MODE_CUSTOMIZE_BUTTON = "自訂模式";
HOUSE_EDITOR_MODE_CUSTOMIZE_BUTTON_ENTER = "進入自訂模式";
HOUSE_EDITOR_MODE_CUSTOMIZE_BUTTON_ENTER_FMT = "進入自訂模式|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSE_EDITOR_MODE_CUSTOMIZE_BUTTON_EXIT = "退出自訂模式";
HOUSE_EDITOR_MODE_CUSTOMIZE_BUTTON_EXIT_FMT = "退出自訂模式|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSE_EDITOR_MODE_CUSTOMIZE_BUTTON_FMT = "自訂模式|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSE_EDITOR_MODE_CUSTOMIZE_NAME = "自訂模式";
HOUSE_EDITOR_MODE_EXPERT_DECOR_BUTTON = "進階模式";
HOUSE_EDITOR_MODE_EXPERT_DECOR_BUTTON_ENTER = "進入進階模式";
HOUSE_EDITOR_MODE_EXPERT_DECOR_BUTTON_ENTER_FMT = "進階模式|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSE_EDITOR_MODE_EXPERT_DECOR_BUTTON_EXIT = "退出進階模式";
HOUSE_EDITOR_MODE_EXPERT_DECOR_BUTTON_EXIT_FMT = "退出進階模式|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSE_EDITOR_MODE_EXPERT_DECOR_BUTTON_FMT = "進階模式|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSE_EDITOR_MODE_EXPERT_DECOR_NAME = "進階模式";
HOUSE_EDITOR_MODE_EXTERIOR_CUSTOMIZATION_BUTTON = "編輯房屋外觀";
HOUSE_EDITOR_MODE_EXTERIOR_CUSTOMIZATION_BUTTON_ENTER = "編輯房屋外觀";
HOUSE_EDITOR_MODE_EXTERIOR_CUSTOMIZATION_BUTTON_ENTER_FMT = "編輯房屋外觀|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSE_EDITOR_MODE_EXTERIOR_CUSTOMIZATION_BUTTON_EXIT = "退出房屋外觀編輯器";
HOUSE_EDITOR_MODE_EXTERIOR_CUSTOMIZATION_BUTTON_EXIT_FMT = "退出房屋外觀編輯器|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSE_EDITOR_MODE_EXTERIOR_CUSTOMIZATION_BUTTON_FMT = "編輯房屋外觀|cnNORMAL_FONT_COLOR:（%s）|n編輯你房屋的外觀|r";
HOUSE_EDITOR_MODE_EXTERIOR_CUSTOMIZATION_NAME = "編輯房屋外觀";
HOUSE_EDITOR_MODE_LAYOUT_BUTTON = "編輯平面圖";
HOUSE_EDITOR_MODE_LAYOUT_BUTTON_ENTER = "編輯平面圖";
HOUSE_EDITOR_MODE_LAYOUT_BUTTON_ENTER_FMT = "編輯平面圖|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSE_EDITOR_MODE_LAYOUT_BUTTON_EXIT = "退出平面圖編輯器";
HOUSE_EDITOR_MODE_LAYOUT_BUTTON_EXIT_FMT = "退出平面圖編輯器|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSE_EDITOR_MODE_LAYOUT_BUTTON_FMT = "編輯平面圖|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSE_EDITOR_MODE_LAYOUT_NAME = "編輯平面圖";
HOUSE_EDITOR_MODE_UNAVAILABLE_ERROR_FMT = "%s目前無法使用：%s";
HOUSE_EDITOR_MODE_UNAVAILABLE_FMT = "%s目前無法使用";
HOUSE_EDITOR_PLACED_DECOR_LIST_HEADER = "放置裝飾";
HOUSE_EDITOR_PLACED_DECOR_LIST_REMOVE = "移除裝飾";
HOUSE_EDITOR_PLACED_DECOR_LIST_TOOLTIP = "放置裝飾清單";
HOUSE_EDITOR_SAVE_IN_PROGRESS = "儲存中，請稍候";
HOUSE_PURCHASE = "歡迎回家";
HOUSE_UPGRADE_AVAILABLE_TOAST = "房屋已準備升級";
HOUSE_UPGRADE_AVAILABLE_TOAST_SUB_TITLE_FORMAT = "%2$s%1$d - 等級%3$d";
HOUSING_ADD_NEIGHBORHOOD_MANAGER_CONFIRMATION = "你確定要新增%s為社區管理員嗎？\n\n新增玩家為管理員會賦予以下權限：|n|TInterface/QuestFrame/UI-Quest-BulletPoint.blp:0|t邀請其他玩家在社區購買房屋|n|TInterface/QuestFrame/UI-Quest-BulletPoint.blp:0|t從社區驅逐非管理員玩家|n|TInterface/QuestFrame/UI-Quest-BulletPoint.blp:0|t管理未來的社區內容 ";
HOUSING_ADVANCED_MODE_TUTORIAL_TEXT = "進階模式可讓你透過移動、旋轉與縮放功能，進一步控制裝飾。";
HOUSING_BASIC_DECOR_NUDGE_INSTRUCTION_ACTIVATE = "啟用穿透";
HOUSING_BASIC_DECOR_NUDGE_INSTRUCTION_ACTIVATE_FMT = "啟用穿透|cnNORMAL_FONT_COLOR:（%s）|n開啟以在放置裝飾時無視碰撞。|r";
HOUSING_BASIC_DECOR_NUDGE_INSTRUCTION_DEACTIVATE = "停用穿透";
HOUSING_BASIC_DECOR_NUDGE_INSTRUCTION_DEACTIVATE_FMT = "啟用穿透|cnNORMAL_FONT_COLOR:（%s）|n關閉以在放置裝飾時啟用碰撞。|r";
HOUSING_BASIC_DECOR_PLACE_INSTRUCTION = "放置裝飾";
HOUSING_BASIC_DECOR_ROTATE_INSTRUCTION = "旋轉裝飾";
HOUSING_BASIC_DECOR_ROTATE_LEFT_INSTRUCTION = "向左旋轉";
HOUSING_BASIC_DECOR_ROTATE_RIGHT_INSTRUCTION = "向右旋轉";
HOUSING_BASIC_DECOR_SNAP_INSTRUCTION_ACTIVATE = "開啟貼齊格線";
HOUSING_BASIC_DECOR_SNAP_INSTRUCTION_ACTIVATE_FMT = "貼齊格線|cnNORMAL_FONT_COLOR:（%s）|n開啟以在放置裝飾時自動貼齊格線。|r";
HOUSING_BASIC_DECOR_SNAP_INSTRUCTION_DEACTIVATE = "關閉貼齊格線";
HOUSING_BASIC_DECOR_SNAP_INSTRUCTION_DEACTIVATE_FMT = "貼齊格線|cnNORMAL_FONT_COLOR:（%s）|n關閉以在放置裝飾時無視格線。|r";
HOUSING_BULLETINBOARD_BUILDINGS = "建築";
HOUSING_BULLETINBOARD_CONTEXT_EVICT = "驅逐";
HOUSING_BULLETINBOARD_EVENTS = "事件";
HOUSING_BULLETINBOARD_EVICTED_CONFIRMATION_TEXT = "你已被逐出社區。\n\n你的房屋配置已被保存。請購買新的房屋以匯入配置。";
HOUSING_BULLETINBOARD_EVICT_CONFIRMATION_CANCEL = "取消";
HOUSING_BULLETINBOARD_EVICT_CONFIRMATION_CONFIRM = "確定";
HOUSING_BULLETINBOARD_EVICT_CONFIRMATION_TEXT = "你確定要驅逐這位玩家嗎？\n\n該玩家會立即自此社區移除。";
HOUSING_BULLETINBOARD_INVITE_RESIDENT = "邀請住戶";
HOUSING_BULLETINBOARD_NEIGHBORHOOD_NAME = "%s（%s）";
HOUSING_BULLETINBOARD_NEIGHBORHOOD_ROSTER = "社區名冊";
HOUSING_BULLETINBOARD_NPCS = "NPC";
HOUSING_BULLETINBOARD_REPORT = "檢舉";
HOUSING_BULLETINBOARD_SOCIAL = "社交";
HOUSING_BULLETINBOARD_TITLE = "社區佈告欄";
HOUSING_BULLETIN_ADD_MANAGER = "升格為管理員";
HOUSING_BULLETIN_CONFIRM_CANCEL_NEIGHBORHOOD_INVITE_CONFIRM = "確定";
HOUSING_BULLETIN_CONFIRM_CANCEL_NEIGHBORHOOD_INVITE_TEXT = "你確定要取消%s的社區邀請嗎？";
HOUSING_BULLETIN_CONTEXT_CANCEL = "取消";
HOUSING_BULLETIN_CONTEXT_CONFIRM = "確定";
HOUSING_BULLETIN_REMOVE_MANAGER = "移除管理員";
HOUSING_BULLETIN_TRANSFER_OWNERSHIP = "轉讓擁有權";
HOUSING_BULLETIN_TRANSFER_OWNERSHIP_DIALOG = "你確定要把社區的擁有權轉讓給%s嗎？他必須先接受才能進行轉讓。\n\n你則會變為該社區的管理員。";
HOUSING_BUNDLE_BUNDLE_ITEM_PLACED = "已經放置所有這類型的附贈裝飾。";
HOUSING_BUNDLE_CLICK_TO_PLACE_DECOR = "在你的房屋內點擊或拖曳來預覽";
HOUSING_BUNDLE_CLICK_TO_VIEW = "點擊查看內容物";
HOUSING_BUNDLE_CLICK_TO_VIEW_IN_SHOP = "點擊以在商店中檢視";
HOUSING_BUNDLE_CONTENTS_FORMAT = "內容物：%s";
HOUSING_BUNDLE_DECOR_ENTRY_FORMAT = "%sx%d";
HOUSING_BUNDLE_IN_CART = "這個組合包目前在你的購物車中";
HOUSING_CATALOG_CART_WARNING = "你確定要移除購物車裡的所有物品嗎？";
HOUSING_CATALOG_CATEGORIES_ALL = "全部";
HOUSING_CATALOG_CATEGORIES_BACK = "返回";
HOUSING_CATALOG_CATEGORY_PATH_FMT = "%s | %s";
HOUSING_CATALOG_FILTERS_COLLECTED = "已收集";
HOUSING_CATALOG_FILTERS_DYEABLE = "僅限可染色";
HOUSING_CATALOG_FILTERS_FIRST_ACQUISITION = "收藏獎勵";
HOUSING_CATALOG_FILTERS_INDOORS = "室內";
HOUSING_CATALOG_FILTERS_NONE = "無";
HOUSING_CATALOG_FILTERS_OUTDOORS = "室外";
HOUSING_CATALOG_FILTERS_UNCOLLECTED = "尚未收集";
HOUSING_CATALOG_MODEL_PREVIEW_UNAVAILABLE = "無法預覽";
HOUSING_CATALOG_STORAGE_LIMIT_FMT = "%d/%d";
HOUSING_CATALOG_STORAGE_LIMIT_FMT_OVER_LIMIT = "|cnRED_FONT_COLOR:%d|r/%d";
HOUSING_CATALOG_STORAGE_LIMIT_TOOLTIP_DETAILS = "商城物品等裝飾不會計至儲存上限。";
HOUSING_CATALOG_STORAGE_LIMIT_TOOLTIP_TITLE = "儲存空間：%d/%d";
HOUSING_CATALOG_STORAGE_LIMIT_TOOLTIP_TITLE_OVER_LIMIT = "儲存空間：|cnRED_FONT_COLOR:%d|r/%d";
HOUSING_CATALOG_STORAGE_LIMIT_TOOLTIP_TOTALOWNED = "（已擁有的裝飾品總數：%d）";
HOUSING_CHARTER_CLOSE_BUTTON = "關閉";
HOUSING_CHARTER_DESCRIPTION = "選擇一位你想要邀請的玩家，然後點擊「要求簽署」。當你完成所有簽名之後，將登記表交給管理員以創建此社區。";
HOUSING_CHARTER_NEIGHBORHOOD_LOCATION = "社區位置：";
HOUSING_CHARTER_NEIGHBORHOOD_NAME = "社區名稱：";
HOUSING_CHARTER_NEIGHBORHOOD_TYPE = "社區類型：";
HOUSING_CHARTER_PLAYERS = "登記的玩家";
HOUSING_CHARTER_REQUEST_BUTTON = "要求簽署";
HOUSING_CHARTER_REQUEST_DECLINE_BUTTON = "拒絕";
HOUSING_CHARTER_REQUEST_DESCRIPTION = "%s向你發出請求，簽署他的社區登記表。若簽署的話，你將可在%s交付登記表後購買社區裡的房屋。";
HOUSING_CHARTER_REQUEST_LOCATION = "位置：%s";
HOUSING_CHARTER_REQUEST_NAME = "名稱：%s";
HOUSING_CHARTER_REQUEST_SIGN_BUTTON = "簽署登記表";
HOUSING_CHARTER_REQUEST_TYPE = "社區類型：%s";
HOUSING_CHARTER_SETTINGS_BUTTON = "設定";
HOUSING_CHARTER_UNSIGNED = "<尚未簽署>";
HOUSING_CHEST_SORT_TYPE_ALPHABETICAL = "名稱排序";
HOUSING_CHEST_SORT_TYPE_DATE_ADDED = "加入日期";
HOUSING_CLEANUP_HOUSE_EXTERIOR_TOOLTIP = "無法移除房屋";
HOUSING_CLEANUP_MODE_TUTORIAL_TEXT = "清理模式可讓你快速從你的房屋中移除多個裝飾。";
HOUSING_CLEANUP_SELECT_INSTRUCTION = "移除裝飾";
HOUSING_CLICK_DECOR_TUTORIAL_TEXT = "點擊牆壁、地板或裝飾來進行自訂";
HOUSING_CLIPPING_GRID_TUTORIAL_TEXT = "使用這些工具來調整裝飾模式下的擺設方式";
HOUSING_CONTROLS_COMING_SOON = "|cnNORMAL_FONT_COLOR:敬請期待：|r";
HOUSING_CONTROLS_EDITOR_BUTTON_ENTER = "編輯房屋";
HOUSING_CONTROLS_EDITOR_BUTTON_ENTER_FMT = "編輯房屋|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSING_CONTROLS_EDITOR_BUTTON_EXIT = "退出房屋編輯器";
HOUSING_CONTROLS_EDITOR_BUTTON_EXIT_FMT = "退出房屋編輯器|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSING_CONTROLS_EDITOR_UNAVAILABLE = "房屋編輯器目前無法使用";
HOUSING_CONTROLS_EDITOR_UNAVAILABLE_FMT = "房屋編輯器目前無法使用：%s";
HOUSING_CONTROLS_EXIT_BUTTON = "退出房屋";
HOUSING_CONTROLS_SETTINGS_TOOLTIP = "設定及許可";
HOUSING_CONTROLS_SETTINGS_UNAVAILABLE = "房屋設定無法使用";
HOUSING_CONTROLS_SETTINGS_UNAVAILABLE_FMT = "房屋設定無法使用：%s";
HOUSING_CORNERSTONE_BUY = "購買";
HOUSING_CORNERSTONE_CANCELMOVE = "取消移動";
HOUSING_CORNERSTONE_CANT_AFFORD = "你的金幣不足，無法購買這間房屋";
HOUSING_CORNERSTONE_FORSALE = "拍賣";
HOUSING_CORNERSTONE_GENERIC_PERMISSION = "你無法在此社區購買房屋";
HOUSING_CORNERSTONE_HOUSE_PURCHASED_TOAST = "房屋已購買";
HOUSING_CORNERSTONE_HOUSE_TO_IMPORT = "匯入房屋：";
HOUSING_CORNERSTONE_HOUSE_TO_MOVE = "搬遷的房屋：";
HOUSING_CORNERSTONE_IMPORT_DIALOG = "你確定要購買這間房屋嗎？\n\n你先前的房屋配置會在購買時套用到新居";
HOUSING_CORNERSTONE_LOCATION = "位置：";
HOUSING_CORNERSTONE_MIDNIGHT_PERMISSION = "請購買《至暗之夜》以解鎖房屋系統";
HOUSING_CORNERSTONE_MOVE_BUTTON = "搬遷房屋";
HOUSING_CORNERSTONE_MOVE_DIALOG = "你確定要搬遷這間房屋嗎？\n\n舊居的成本會被套用到新居";
HOUSING_CORNERSTONE_MOVE_TOOLTIP = "你最近剛搬過家。請稍後再試一次。";
HOUSING_CORNERSTONE_MOVE_TOOLTIP_TIME = "剩餘時間：%s";
HOUSING_CORNERSTONE_NEIGHBORHOOD = "社區：";
HOUSING_CORNERSTONE_NEIGHBORHOOD_CHARTER = "登記表";
HOUSING_CORNERSTONE_NEIGHBORHOOD_GUILD = "公會";
HOUSING_CORNERSTONE_NEIGHBORHOOD_LOCATION = "位置：";
HOUSING_CORNERSTONE_NEIGHBORHOOD_OPEN_CHARTER = "開放登記";
HOUSING_CORNERSTONE_NEIGHBORHOOD_OPEN_GUILD = "開放公會";
HOUSING_CORNERSTONE_NEIGHBORHOOD_PRIVATE_CHARTER = "私人登記";
HOUSING_CORNERSTONE_NEIGHBORHOOD_PRIVATE_GUILD = "私人公會";
HOUSING_CORNERSTONE_NEIGHBORHOOD_PUBLIC = "公開";
HOUSING_CORNERSTONE_NEIGHBORHOOD_TYPE = "類型：";
HOUSING_CORNERSTONE_NOT_IN_GUILD = "你必須成為公會成員才能購買這間房屋";
HOUSING_CORNERSTONE_OWNED_BY = "擁有者：";
HOUSING_CORNERSTONE_OWNER = "擁有者：";
HOUSING_CORNERSTONE_PRICE = "價格：";
HOUSING_CORNERSTONE_REFUND = "退還：";
HOUSING_CORNERSTONE_REPORT = "檢舉";
HOUSING_CORNERSTONE_SIZE = "大小：";
HOUSING_CORNERSTONE_TAB_DROPBOX = "投遞箱";
HOUSING_CORNERSTONE_TAB_INFO = "資訊";
HOUSING_CREATENEIGHBORHOOD_CANCELBUTTON = "取消";
HOUSING_CREATENEIGHBORHOOD_CHARTER = "社區登記";
HOUSING_CREATENEIGHBORHOOD_CHARTER_CONFIRMBUTTON = "確定並購買";
HOUSING_CREATENEIGHBORHOOD_CHARTER_INFODESCRIPTION = "|TInterface/QuestFrame/UI-Quest-BulletPoint.blp:0|t聯盟和部落角色皆可購買土地|n|TInterface/QuestFrame/UI-Quest-BulletPoint.blp:0|t社區管理員可以邀請玩家加入社區";
HOUSING_CREATENEIGHBORHOOD_CHARTER_OPENDESCRIPTION = "|TInterface/QuestFrame/UI-Quest-BulletPoint.blp:0|t所有登記的玩家將可購買土地|n|TInterface/QuestFrame/UI-Quest-BulletPoint.blp:0|t在24小時內，只有登記玩家可以購買土地|n|TInterface/QuestFrame/UI-Quest-BulletPoint.blp:0|t24小時過後，任何玩家都可以購買土地|n|TInterface/QuestFrame/UI-Quest-BulletPoint.blp:0|t無法變更為私人社區";
HOUSING_CREATENEIGHBORHOOD_CHARTER_PRIVATEDESCRIPTION = "|TInterface/QuestFrame/UI-Quest-BulletPoint.blp:0|t所有登記的玩家將可購買土地|n|TInterface/QuestFrame/UI-Quest-BulletPoint.blp:0|t社區管理員可新增其他玩家到社區|n|TInterface/QuestFrame/UI-Quest-BulletPoint.blp:0|t可以變更為開放社區";
HOUSING_CREATENEIGHBORHOOD_CONFIRMATION = "你確定要建立這個社區嗎？";
HOUSING_CREATENEIGHBORHOOD_CONFIRMBUTTON = "確定";
HOUSING_CREATENEIGHBORHOOD_CREATECHARTER = "建立社區";
HOUSING_CREATENEIGHBORHOOD_CREATEGUILD = "建立公會社區";
HOUSING_CREATENEIGHBORHOOD_ERROR_BADNAME = "請選擇不同的社區名稱";
HOUSING_CREATENEIGHBORHOOD_ERROR_NOTENOUGHGUILDMEMBERS = "尚未達到最低活躍公會成員數的條件";
HOUSING_CREATENEIGHBORHOOD_ERROR_OVERSIZED_GUILD = "已超出最大公會成員數的限制。請建立一個私人社區。";
HOUSING_CREATENEIGHBORHOOD_ERROR_UNDERSIZED_GUILD = "尚未達到最低活躍公會成員數的條件";
HOUSING_CREATENEIGHBORHOOD_GUILD = "公會：";
HOUSING_CREATENEIGHBORHOOD_GUILD_CONFIRMBUTTON = "建立社區";
HOUSING_CREATENEIGHBORHOOD_GUILD_INFODESCRIPTION = "|TInterface/QuestFrame/UI-Quest-BulletPoint.blp:0|t聯盟和部落角色皆可購買土地|n|TInterface/QuestFrame/UI-Quest-BulletPoint.blp:0|t只有你公會成員的玩家才能購買土地|n|TInterface/QuestFrame/UI-Quest-BulletPoint.blp:0|t非公會成員的玩家會被從社區踢出|n|TInterface/QuestFrame/UI-Quest-BulletPoint.blp:0|t當社區成員已滿時，會自動新增新的子住宅區";
HOUSING_CREATENEIGHBORHOOD_GUILD_OPENDESCRIPTION = "|TInterface/QuestFrame/UI-Quest-BulletPoint.blp:0|t在24小時之內，只有公會成員可購買土地|n|TInterface/QuestFrame/UI-Quest-BulletPoint.blp:0|t24小時過後，任何玩家都可以購買土地|n|TInterface/QuestFrame/UI-Quest-BulletPoint.blp:0|t當社區成員已滿時，將不會新增新的子住宅區|n|TInterface/QuestFrame/UI-Quest-BulletPoint.blp:0|t無法變更為私人社區";
HOUSING_CREATENEIGHBORHOOD_GUILD_PRIVATEDESCRIPTION = "|TInterface/QuestFrame/UI-Quest-BulletPoint.blp:0|t只有你公會成員的玩家才能購買土地|n|TInterface/QuestFrame/UI-Quest-BulletPoint.blp:0|t非公會成員的玩家會被從社區踢出|n|TInterface/QuestFrame/UI-Quest-BulletPoint.blp:0|t當社區成員已滿時，會新增新的子住宅區|n|TInterface/QuestFrame/UI-Quest-BulletPoint.blp:0|t若社區無子住宅區，可將其變更為開放社區";
HOUSING_CREATENEIGHBORHOOD_LOCATION = "位置：";
HOUSING_CREATENEIGHBORHOOD_NEIGHBORHOODINFO = "社區資訊：";
HOUSING_CREATENEIGHBORHOOD_NEIGHBORHOODNAME = "社區名稱：";
HOUSING_CREATENEIGHBORHOOD_NEIGHBORHOODTYPE = "社區類型：";
HOUSING_CREATENEIGHBORHOOD_OPEN = "開放";
HOUSING_CREATENEIGHBORHOOD_PRIVATE = "私人";
HOUSING_CREATENEIGHBORHOOD_SERVER_ERROR = "建立社區時發生錯誤！";
HOUSING_CREATENEIGHBORHOOD_SETTINGS_WARNING = "進行變更會移除任何你已收到的簽署";
HOUSING_CREATENEIGHBORHOOD_TOAST = "社區已建立";
HOUSING_CUSTOMIZATION_BUTTON_TUTORIAL_TEXT = "自訂模式可讓你改變屋內各項物品的外觀樣式";
HOUSING_CUSTOMIZE_DECOR_HOVER_TOOLTIP = "點擊左鍵以自訂";
HOUSING_CUSTOMIZE_DECOR_UNAVAILABLE_HOVER_TOOLTIP = "此裝飾沒有可用的自訂選項";
HOUSING_CUSTOMIZE_SELECT_INSTRUCTION = "自訂物品";
HOUSING_DASHBOARD_ACTIVITY_LOG_ENTRY = "|cFFFFFFFF%s|r的戰隊已完成「%s」";
HOUSING_DASHBOARD_ADDITIONAL_REWARDS_LABEL = "額外獎勵：";
HOUSING_DASHBOARD_ADDRESS = "%2$s - %1$s";
HOUSING_DASHBOARD_CATALOG_FRAMETITLE = "房屋資訊看板";
HOUSING_DASHBOARD_CATALOG_TOOLTIP = "裝飾物目錄";
HOUSING_DASHBOARD_COMING_SOON = "敬請期待！";
HOUSING_DASHBOARD_CURRENTLY_ACTIVE_LABEL = "當前進行中：";
HOUSING_DASHBOARD_DASHBOARD = "資訊看板";
HOUSING_DASHBOARD_ENDEAVOR = "睦鄰活動";
HOUSING_DASHBOARD_FRAMETITLE = "房屋資訊看板";
HOUSING_DASHBOARD_HOUSEFINDERBUTTON = "打開房屋搜尋器";
HOUSING_DASHBOARD_HOUSEINFO_FRAMETITLE = "房屋資訊看板";
HOUSING_DASHBOARD_HOUSEINFO_TOOLTIP = "房屋資訊";
HOUSING_DASHBOARD_HOUSEUPGRADE = "房屋等級";
HOUSING_DASHBOARD_HOUSE_LEVEL = "等級%s";
HOUSING_DASHBOARD_INITIATIVES = "目標";
HOUSING_DASHBOARD_INITIATIVE_ACTIVITY_LABEL = "活動";
HOUSING_DASHBOARD_INITIATIVE_NO_ACTIVITY = "暫無活動";
HOUSING_DASHBOARD_INITIATIVE_TASKS_LABEL = "目標任務";
HOUSING_DASHBOARD_LOCATION_LABEL = "位置：";
HOUSING_DASHBOARD_MICRO_BUTTON_TUTORIAL_TEXT = "可以在這裡瀏覽你的房屋資訊";
HOUSING_DASHBOARD_MOVE_OUT_TIMER = "%s後搬出";
HOUSING_DASHBOARD_NEIGHBORHOOD_ACTIVITIES = "社區活動";
HOUSING_DASHBOARD_NEIGHBORHOOD_FAVOR = "%s/%s點房屋經驗值";
HOUSING_DASHBOARD_NEIGHBORHOOD_FAVOR_LABEL = "房屋經驗值";
HOUSING_DASHBOARD_NEIGHBORHOOD_FAVOR_TOOLTIP = "|n|cff20ff20房屋經驗值可透過完成睦鄰活動、睦鄰任務，和首次收集優秀或稀有度更高的裝飾來獲得|r";
HOUSING_DASHBOARD_NEIGHBORHOOD_LABEL = "社區：";
HOUSING_DASHBOARD_NO_ACTIVE_INITIATIVE = "你的鄰居目前沒有進行中的睦鄰活動。|n|n與侍者交談後，社區管理員可以開啟睦鄰活動。";
HOUSING_DASHBOARD_NO_EXPANSION_TEXT = "請購買《至暗之夜》以解鎖房屋系統";
HOUSING_DASHBOARD_NO_HOUSE_SELECTED = "尚未選擇房屋";
HOUSING_DASHBOARD_NO_HOUSE_TEXT = "你目前沒有房屋。|n|n打開房屋搜尋器找一間吧！";
HOUSING_DASHBOARD_OWNERS_HOUSE = "%s的房屋";
HOUSING_DASHBOARD_OWNER_LABEL = "擁有者：";
HOUSING_DASHBOARD_REPEATABLE_TASK_TITLE_FORMAT = "%s（已完成x%d）";
HOUSING_DASHBOARD_REPEATABLE_TASK_TITLE_TOOLTIP_FORMAT = "%s（x%d）";
HOUSING_DASHBOARD_RETURN = "返回先前位置";
HOUSING_DASHBOARD_REWARD_CURRENCY = "貨幣";
HOUSING_DASHBOARD_REWARD_ESTATE_XP = "房屋經驗值";
HOUSING_DASHBOARD_REWARD_EXTERIOR_BUDGET = "室外裝飾放置上限";
HOUSING_DASHBOARD_REWARD_EXTERIOR_TOOLTIP = "提高你外部放置裝飾的上限";
HOUSING_DASHBOARD_REWARD_FIXTURE_BUDGET = "固定裝飾上限";
HOUSING_DASHBOARD_REWARD_FIXTURE_TOOLTIP = "提高你外部固定裝飾的上限";
HOUSING_DASHBOARD_REWARD_INTERIOR_BUDGET = "室內裝飾放置上限";
HOUSING_DASHBOARD_REWARD_INTERIOR_TOOLTIP = "提高你放置裝飾的上限";
HOUSING_DASHBOARD_REWARD_OBJECT_TOOLTIP = "解鎖這個獎勵";
HOUSING_DASHBOARD_REWARD_ROOM_BUDGET = "房間放置上限";
HOUSING_DASHBOARD_REWARD_ROOM_TOOLTIP = "提高你放置房間的上限";
HOUSING_DASHBOARD_SET_AS_ACTIVE_INITIATIVE_LABEL = "設為進行中目標";
HOUSING_DASHBOARD_SOCIAL = "社交";
HOUSING_DASHBOARD_START_TUTORIAL_BUTTON_TEXT = "開始教學";
HOUSING_DASHBOARD_START_TUTORIAL_DESCRIPTION_TEXT = "按一下下方按鈕，開始房屋系統教學。|n|n你隨時都能開始和停止教學。";
HOUSING_DASHBOARD_START_TUTORIAL_TEXT = "歡迎來到房屋系統！";
HOUSING_DASHBOARD_TELEPORT_BUTTON_TEXT = "傳送到房屋";
HOUSING_DASHBOARD_TELEPORT_TO_HOUSE_TUTORIAL_TEXT = "按這個按鈕可以傳送到你的房屋";
HOUSING_DASHBOARD_TELEPORT_TO_PLOT = "傳送至土地";
HOUSING_DASHBOARD_TIME_REMAINING = "剩餘%s";
HOUSING_DASHBOARD_TRACK_ENDEAVOR_LABEL = "追蹤";
HOUSING_DASHBOARD_UNTRACK_ENDEAVOR_LABEL = "停止追蹤";
HOUSING_DASHBOARD_VISIT_NPC = "拜訪你社區的總承包商來升級你的房屋";
HOUSING_DECOR_BUDGET_TOOLTIP = "裝飾放置上限";
HOUSING_DECOR_BUDGET_TOOLTIP_INDOOR = "已放置裝飾：%d/%d |cnNORMAL_FONT_COLOR:|n為你的房屋升級來提升放置上限。|r";
HOUSING_DECOR_BUDGET_TOOLTIP_OUTDOOR = "已放置裝飾：%d/%d";
HOUSING_DECOR_BUNDLE_DISCLAIMER = "這個物品也包含在其他組合包裡";
HOUSING_DECOR_CANCEL_INSTRUCTION = "取消";
HOUSING_DECOR_CANNOT_REMOVE = "此裝飾無法移除";
HOUSING_DECOR_CUSTOMIZATION_CEILING_TYPE_LABEL = "天花板類型";
HOUSING_DECOR_CUSTOMIZATION_CEILING_WARNING = "變更天花板風格或類型可能會影響放在天花板上的裝飾。";
HOUSING_DECOR_CUSTOMIZATION_DEFAULT_COLOR = "預設（無染色）";
HOUSING_DECOR_CUSTOMIZATION_DOOR_TYPE_LABEL = "門口類型";
HOUSING_DECOR_CUSTOMIZATION_DYES = "%s染料";
HOUSING_DECOR_CUSTOMIZATION_DYE_NUM_OWNED = "可用數量：%d";
HOUSING_DECOR_CUSTOMIZATION_DYE_SLOT_DESCRIPTION = "%s欄位";
HOUSING_DECOR_CUSTOMIZATION_DYE_SLOT_LABEL = "染料欄位%d";
HOUSING_DECOR_CUSTOMIZATION_DYE_SLOT_TOOLTIP = "|cnGREEN_FONT_COLOR:點擊以選擇或移除染料|r";
HOUSING_DECOR_CUSTOMIZATION_DYE_SPEND_LABEL = "花費：";
HOUSING_DECOR_CUSTOMIZATION_DYE_SPEND_WARNING = "%d染料會被移除。";
HOUSING_DECOR_CUSTOMIZATION_HOUSE_EXTERIOR_TOOLTIP = "使用房屋外觀編輯來自訂你的房屋";
HOUSING_DECOR_CUSTOMIZATION_LABEL_CEILING = "天花板";
HOUSING_DECOR_CUSTOMIZATION_LABEL_FLOOR = "地板";
HOUSING_DECOR_CUSTOMIZATION_LABEL_STAIRS = "階梯";
HOUSING_DECOR_CUSTOMIZATION_LABEL_WALL = "牆壁";
HOUSING_DECOR_CUSTOMIZATION_NORMAL_DOOR_LABEL = "普通";
HOUSING_DECOR_CUSTOMIZATION_NOT_VAULTED_LABEL = "普通";
HOUSING_DECOR_CUSTOMIZATION_OPTIONS_LABEL_CEILING = "自訂天花板";
HOUSING_DECOR_CUSTOMIZATION_OPTIONS_LABEL_FLOOR = "自訂地板";
HOUSING_DECOR_CUSTOMIZATION_OPTIONS_LABEL_STAIRS = "自訂階梯";
HOUSING_DECOR_CUSTOMIZATION_OPTIONS_LABEL_WALL = "自訂牆壁";
HOUSING_DECOR_CUSTOMIZATION_RECENTLY_USED = "最近使用過的染料";
HOUSING_DECOR_CUSTOMIZATION_RECENTLY_USED_SHORT = "最近使用";
HOUSING_DECOR_CUSTOMIZATION_REMOVE_DYE_WARNING = "%d染料會被移除。";
HOUSING_DECOR_CUSTOMIZATION_SHOW_ONLY_OWNED = "隱藏無法使用選項";
HOUSING_DECOR_CUSTOMIZATION_THEME = "%s主題";
HOUSING_DECOR_CUSTOMIZATION_THEME_APPLY_ALL_TOOLTIP = "將風格套用於當前房間內所有牆壁。";
HOUSING_DECOR_CUSTOMIZATION_THEME_LABEL_CEILING = "天花板風格";
HOUSING_DECOR_CUSTOMIZATION_THEME_LABEL_STAIRS = "階梯風格";
HOUSING_DECOR_CUSTOMIZATION_THEME_LABEL_WALL = "牆壁風格";
HOUSING_DECOR_CUSTOMIZATION_VAULTED_LABEL = "穹頂";
HOUSING_DECOR_CUSTOMIZATION_WALLPAPER_APPLY_ALL_TOOLTIP = "將材質套用於當前房間內所有牆壁。";
HOUSING_DECOR_CUSTOMIZATION_WALLPAPER_LABEL_CEILING = "天花板材料";
HOUSING_DECOR_CUSTOMIZATION_WALLPAPER_LABEL_FLOOR = "地板材料";
HOUSING_DECOR_CUSTOMIZATION_WALLPAPER_LABEL_STAIRS = "階梯材料";
HOUSING_DECOR_CUSTOMIZATION_WALLPAPER_LABEL_WALL = "牆壁材料";
HOUSING_DECOR_CUSTOMIZATION_WALL_WARNING = "變更牆壁風格可能會影響放在牆面上的裝飾";
HOUSING_DECOR_CUSTOMIZATION_WIDE_DOOR_LABEL = "寬";
HOUSING_DECOR_DESELECT_INSTRUCTION = "取消選取裝飾";
HOUSING_DECOR_DYED_NAME_FORMAT = "%s（已染色）";
HOUSING_DECOR_DYE_LIST = "染料：%s";
HOUSING_DECOR_DYE_NOT_ENOUGH_DYE = "你尚未擁有所需的染料";
HOUSING_DECOR_DYE_REFUND_CONFIRMATION_TEXT = "對此裝飾染色後將無法退回。你確定要染色嗎？";
HOUSING_DECOR_FIRST_ACQUISITION_AVAILABLE = "|cnLIGHTBLUE_FONT_COLOR:首次收藏加成可用|r";
HOUSING_DECOR_FIRST_ACQUISITION_FORMAT = "首次收藏加成：|cnHIGHLIGHT_FONT_COLOR:+%d點房屋經驗值|r";
HOUSING_DECOR_GRID_VISIBILITY_INSTRUCTION_ACTIVATE = "顯示格線";
HOUSING_DECOR_GRID_VISIBILITY_INSTRUCTION_ACTIVATE_FMT = "顯示格線|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSING_DECOR_GRID_VISIBILITY_INSTRUCTION_DEACTIVATE = "隱藏格線";
HOUSING_DECOR_GRID_VISIBILITY_INSTRUCTION_DEACTIVATE_FMT = "隱藏格線|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSING_DECOR_MISSING_DYE_ERROR_TEXT = "欠缺染料";
HOUSING_DECOR_ONLY_PLACEABLE_INSIDE = "只可以放置在室內";
HOUSING_DECOR_ONLY_PLACEABLE_INSIDE_ERROR = "這個裝飾只能放置在室內";
HOUSING_DECOR_ONLY_PLACEABLE_OUTSIDE = "只可以放置在戶外";
HOUSING_DECOR_ONLY_PLACEABLE_OUTSIDE_ERROR = "這個裝飾只能放置在戶外";
HOUSING_DECOR_OWNED_COUNT_FORMAT = "已擁有：|cnHIGHLIGHT_FONT_COLOR:%d（已放置：%d、已儲藏：%d）|r";
HOUSING_DECOR_OWNED_ICON_FMT = "|A:house-chest-icon:16:16|a%d";
HOUSING_DECOR_OWNED_ICON_TOOLTIP = "已放置：1$%d，已儲存：2$%d";
HOUSING_DECOR_PLACED_COUNT_FMT = "%d/%d";
HOUSING_DECOR_PLACEMENT_COST_FORMAT = "|A:House-Decor-budget-icon:21:21|a%d";
HOUSING_DECOR_PLACEMENT_COST_TOOLTIP = "裝飾放置消耗|cnNORMAL_FONT_COLOR:|n放置這個裝飾會消耗多少裝飾放置上限|r";
HOUSING_DECOR_PLACE_IN_WORLD_TOOLTIP_DESC = "裝飾並未放置，並會在購買時送到你的房屋箱子";
HOUSING_DECOR_PLACE_IN_WORLD_TOOLTIP_INSTRUCTIONS = "點擊或拖曳來放置";
HOUSING_DECOR_PRICE_FORMAT = "價格：%s";
HOUSING_DECOR_REFUND_RIGHT_CLICK_INSTRUCTION = "右鍵點擊以退還";
HOUSING_DECOR_REFUND_TIME_REMAINING = "退還剩餘時間：|cnHIGHLIGHT_FONT_COLOR:%s|r";
HOUSING_DECOR_REMOVE_INSTRUCTION = "移除裝飾";
HOUSING_DECOR_SELECT_INSTRUCTION = "選擇裝飾";
HOUSING_DECOR_STORAGE_ITEM_CANNOT_DESTROY = "這個裝飾無法被摧毀，且不會納入房屋箱子的數量限制";
HOUSING_DECOR_STORAGE_ITEM_CONFIRM_DESTROY = "你確定要摧毀%s嗎？|n|n這個動作無法取消。|n|n輸入「%s」來確認。";
HOUSING_DECOR_STORAGE_ITEM_CONFIRM_DESTROY_ALL = "你確定要摧毀%2$s中的所有%1$d嗎？|n|n這個動作無法取消。|n|n輸入「%3$s」來確認。";
HOUSING_DECOR_STORAGE_ITEM_DESTROY = "摧毀";
HOUSING_DECOR_STORAGE_ITEM_DESTROY_ALL = "摧毀全部";
HOUSING_DECOR_STORAGE_ITEM_DESTROY_CONFIRMATION_STRING = "摧毀";
HOUSING_DECOR_STORAGE_ITEM_REFUND = "退還";
HOUSING_DECOR_TOGGLE_GRID_INSTRUCTION = "開啟/關閉格線";
HOUSING_DECOR_UNIQUE_TROPHY_TOOLTIP = "獨特戰利品";
HOUSING_DYE_TOOLTIP_DESCRIPTION = "房屋染料";
HOUSING_ENDEAVORS_COMING_SOON = "社區挑戰即將推出！";
HOUSING_ENDEAVORS_DISABLED = "目標目前停用。";
HOUSING_ENDEAVORS_MIN_LEVEL = "%d級時解鎖睦鄰活動";
HOUSING_ENDEAVOR_REPEATABLE_TASK = "|A:UI-RefreshButton:18:18:0:0|a可重複任務";
HOUSING_EXPERT_DECOR_RESET = "依據啟動中的進階模式選項重置裝飾變更|n|n|cnNORMAL_FONT_COLOR:<按住Shift並點擊以重置所有變更>|r";
HOUSING_EXPERT_DECOR_ROTATE_AXIS_X = "X軸";
HOUSING_EXPERT_DECOR_ROTATE_AXIS_Y = "Y軸";
HOUSING_EXPERT_DECOR_ROTATE_AXIS_Z = "Z軸";
HOUSING_EXPERT_DECOR_ROTATE_SNAP_INSTRUCTION = "縮放旋轉角度";
HOUSING_EXPERT_DECOR_ROTATION_NEXTAXIS_INSTRUCTION = "下一軸";
HOUSING_EXPERT_DECOR_SCALE_SNAP_INSTRUCTION = "縮放調幅比例";
HOUSING_EXPERT_DECOR_SUBMODE_ROTATE = "旋轉";
HOUSING_EXPERT_DECOR_SUBMODE_ROTATE_FMT = "旋轉|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSING_EXPERT_DECOR_SUBMODE_SCALE = "比例";
HOUSING_EXPERT_DECOR_SUBMODE_SCALE_FMT = "比例|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSING_EXPERT_DECOR_SUBMODE_TRANSLATE = "移動";
HOUSING_EXPERT_DECOR_SUBMODE_TRANSLATE_FMT = "移動|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSING_EXPERT_DECOR_SUBMODE_TRANSLATE_PLANE = "方向";
HOUSING_EXPERT_DECOR_SUBMODE_TRANSLATE_PLANE_FMT = "方向|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSING_EXPERT_DECOR_SUBMODE_TRANSLATE_VERTICAL = "高度";
HOUSING_EXPERT_DECOR_SUBMODE_TRANSLATE_VERTICAL_FMT = "高度|cnNORMAL_FONT_COLOR:（%s）|r";
HOUSING_EXTERIOR_CUSTOMIZATION_BASE_TYPE_LABEL = "基礎風格";
HOUSING_EXTERIOR_CUSTOMIZATION_BASE_VARIANT_LABEL = "基礎顏色";
HOUSING_EXTERIOR_CUSTOMIZATION_CANT_REMOVE = "門無法被移除，只能移動到其他位置";
HOUSING_EXTERIOR_CUSTOMIZATION_COLOR_BLACK = "濃黑";
HOUSING_EXTERIOR_CUSTOMIZATION_COLOR_BLUE = "海洋藍色";
HOUSING_EXTERIOR_CUSTOMIZATION_COLOR_BROWN = "肉桂棕色";
HOUSING_EXTERIOR_CUSTOMIZATION_COLOR_EMERALD = "翠綠";
HOUSING_EXTERIOR_CUSTOMIZATION_COLOR_GREEN = "森林綠色";
HOUSING_EXTERIOR_CUSTOMIZATION_COLOR_OCHRE = "土黃";
HOUSING_EXTERIOR_CUSTOMIZATION_COLOR_ORANGE = "鏽色";
HOUSING_EXTERIOR_CUSTOMIZATION_COLOR_PLUM = "紫紅";
HOUSING_EXTERIOR_CUSTOMIZATION_COLOR_PURPLE = "青紫色";
HOUSING_EXTERIOR_CUSTOMIZATION_COLOR_RED = "赤紅色";
HOUSING_EXTERIOR_CUSTOMIZATION_COLOR_SAPPHIRE = "寶藍";
HOUSING_EXTERIOR_CUSTOMIZATION_COLOR_YELLOW = "芥末黃色";
HOUSING_EXTERIOR_CUSTOMIZATION_DROPDOWN_COMING_SOON_TOOLTIP = "額外選項即將推出";
HOUSING_EXTERIOR_CUSTOMIZATION_FIXTURE_NONE_OPTION = "無";
HOUSING_EXTERIOR_CUSTOMIZATION_HOOKPOINT_EMPTY_TOOLTIP = "裝上固定裝飾";
HOUSING_EXTERIOR_CUSTOMIZATION_HOOKPOINT_OCCUPIED_TOOLTIP = "變更固定裝飾";
HOUSING_EXTERIOR_CUSTOMIZATION_HOUSE_SIZE_LABEL = "房屋大小";
HOUSING_EXTERIOR_CUSTOMIZATION_HOUSE_TYPE_LABEL = "房屋類型";
HOUSING_EXTERIOR_CUSTOMIZATION_LOCKED_TOOLTIP = "未收集";
HOUSING_EXTERIOR_CUSTOMIZATION_ROOF_TYPE_LABEL = "屋頂風格";
HOUSING_EXTERIOR_CUSTOMIZATION_ROOF_VARIANT_LABEL = "屋頂顏色";
HOUSING_EXTERIOR_CUSTOMIZATION_SIZE_LARGE = "大";
HOUSING_EXTERIOR_CUSTOMIZATION_SIZE_LOCKED_TOOLTIP = "升級你的房屋以解鎖更多大小選項";
HOUSING_EXTERIOR_CUSTOMIZATION_SIZE_MEDIUM = "中";
HOUSING_EXTERIOR_CUSTOMIZATION_SIZE_SMALL = "小";
HOUSING_EXTERIOR_CUSTOMIZATION_TYPE_SIZES_LOCKED_TOOLTIP = "房屋等級過低，不適用此類型的尺寸";
HOUSING_FEATURE_COMING_SOON = "敬請期待！";
HOUSING_HOUSEFINDER_CANCEL_INVITATION = "你真的要拒絕這個社區的邀請嗎？";
HOUSING_HOUSEFINDER_CANCEL_INVITATION_CANCEL = "取消";
HOUSING_HOUSEFINDER_CANCEL_INVITATION_CONFIRM = "拒絕";
HOUSING_HOUSEFINDER_CHARTER_INVITE = "你受邀加入這個私人社區登記表";
HOUSING_HOUSEFINDER_NEIGHBORHOODS = "社區：";
HOUSING_HOUSEFINDER_PARTY_LEADER = "隊長在這個社區保留了一間房屋";
HOUSING_HOUSEFINDER_TITLE = "房屋搜尋器";
HOUSING_HOUSEFINDER_WRONG_FACTION = "你的角色不在這個陣營，因此你無法在此社區購買房屋";
HOUSING_HOUSE_NAME_FORMAT = "%2$s - %1$d";
HOUSING_HOUSE_SETTINGS_ABANDON = "放棄";
HOUSING_HOUSE_SETTINGS_ABANDON_CANCEL = "取消";
HOUSING_HOUSE_SETTINGS_ABANDON_CONFIRM = "放棄";
HOUSING_HOUSE_SETTINGS_ABANDON_CONFIRMATION = "你確定要放棄這間房屋嗎？";
HOUSING_HOUSE_SETTINGS_ABANDON_DESCRIPTION = "你的房屋配置會被保存，你也可以購買新房屋來自動匯入。\n\n如果你想移到不同的建地上，可以與建地的基石互動，且無須放棄房屋。";
HOUSING_HOUSE_SETTINGS_ABANDON_REFUND = "你將得到";
HOUSING_HOUSE_SETTINGS_ACCESS_ANYONE = "任何人";
HOUSING_HOUSE_SETTINGS_ACCESS_FRIENDS = "好友";
HOUSING_HOUSE_SETTINGS_ACCESS_GUILD = "公會";
HOUSING_HOUSE_SETTINGS_ACCESS_NEIGHBORS = "鄰居";
HOUSING_HOUSE_SETTINGS_ACCESS_PARTY = "隊伍";
HOUSING_HOUSE_SETTINGS_ANYONE = "任何人";
HOUSING_HOUSE_SETTINGS_HOUSEACCESS = "進入房屋權限：";
HOUSING_HOUSE_SETTINGS_HOUSENAME = "房屋名稱：";
HOUSING_HOUSE_SETTINGS_HOUSEOWNER = "房屋擁有者：";
HOUSING_HOUSE_SETTINGS_IGNORELIST_BUTTON = "開啟忽略名單";
HOUSING_HOUSE_SETTINGS_LIMITED = "限制";
HOUSING_HOUSE_SETTINGS_NOONE = "沒有人";
HOUSING_HOUSE_SETTINGS_PLOTACCESS = "進入土地權限：";
HOUSING_HOUSE_SETTINGS_TITLE = "房屋設定與權限";
HOUSING_HOUSE_XP_ADDED_FORMAT = "房屋經驗值提高%d點";
HOUSING_ITEM_TOAST_TYPE_CUSTOMIZATION = "自訂裝潢選項";
HOUSING_ITEM_TOAST_TYPE_DECOR = "裝飾";
HOUSING_ITEM_TOAST_TYPE_FIXTURE = "固定裝飾";
HOUSING_ITEM_TOAST_TYPE_ROOM = "房間";
HOUSING_LAYOUT_BUTTON_TUTORIAL_TEXT = "編輯平面圖可讓你調整房屋的平面配置";
HOUSING_LAYOUT_CANCEL_INSTRUCTION = "取消";
HOUSING_LAYOUT_CANT_PLACE_ROOM_TOOLTIP = "該房間類型無法放置在目前的位置。";
HOUSING_LAYOUT_CHEST_TUTORIAL_TEXT = "已解鎖的房間會出現在你的房屋箱子中。|n|n選擇一個房間後，點擊連接節點來放置";
HOUSING_LAYOUT_DOWN_DOOR_TOOLTIP = "讓樓梯井向下拓展";
HOUSING_LAYOUT_FLOOR_DISPLAY = "%d樓";
HOUSING_LAYOUT_MODE_STAIRS_TUTORIAL_TEXT = "新增樓梯間房間後將會產生額外樓層，你可以在此處瀏覽各樓層！";
HOUSING_LAYOUT_MOVE_ROOM_TOOLTIP = "移動房間";
HOUSING_LAYOUT_NUM_ROOMS = "%d/%d";
HOUSING_LAYOUT_NUM_ROOMS_ERROR_TOOLTIP = " |cnNORMAL_FONT_COLOR:|n房間放置上限：%d/%d|n升級房屋就可以提高房間的放置數量。|r";
HOUSING_LAYOUT_NUM_ROOMS_TOOLTIP = "房間放置上限|cnNORMAL_FONT_COLOR:|n升級房屋就可以提高房間的放置數量。|r";
HOUSING_LAYOUT_OCCUPIED_DOOR_TOOLTIP = "房間已連結";
HOUSING_LAYOUT_PREFAB_ROOM_TOOLTIP = "工匠糖果炸彈";
HOUSING_LAYOUT_REMOVE_ROOM_CONFIRMATION = "你確定要移除這個房間嗎？房間內所有的裝飾都會返還到你的房屋箱子裡。";
HOUSING_LAYOUT_REMOVE_ROOM_TOOLTIP = "移除房間";
HOUSING_LAYOUT_ROTATE_ROOM_LEFT_TOOLTIP = "向左旋轉房間";
HOUSING_LAYOUT_ROTATE_ROOM_RIGHT_TOOLTIP = "向右旋轉房間";
HOUSING_LAYOUT_SELECT_INSTRUCTION = "選擇房間";
HOUSING_LAYOUT_STAIRS_CONFIRMATION = "選擇新樓梯井的方向：";
HOUSING_LAYOUT_STAIRS_DOWN = "下";
HOUSING_LAYOUT_STAIRS_UP = "上";
HOUSING_LAYOUT_STAIRWELL_ROOM_TOOLTIP = "樓梯井房間可堆疊。";
HOUSING_LAYOUT_UNOCCUPIED_DOOR_TOOLTIP = "新增房間";
HOUSING_LAYOUT_UP_DOOR_TOOLTIP = "讓樓梯井向上拓展";
HOUSING_LAYOUT_ZOOM_IN_INSTRUCTION = "放大顯示";
HOUSING_LAYOUT_ZOOM_OUT_INSTRUCTION = "縮小顯示";
HOUSING_MARKET_ADD_TO_CART = "加入購物車";
HOUSING_MARKET_BUNDLE_PREVIEW_DETAILS = "預覽任何裝飾都會將此組合包添加到你的購物車中。";
HOUSING_MARKET_BUNDLE_TITLE_TEXT = "組合包";
HOUSING_MARKET_CART_EMPTY_TOOLTIP = "你的購物車是空的，從目錄中新增物品以預覽。";
HOUSING_MARKET_CART_FULL_ERROR = "購物車已滿。請先結帳再新增裝飾。";
HOUSING_MARKET_HEARTHSTEEL_TOOLTIP = "爐幣";
HOUSING_MARKET_HEARTHSTEEL_TOOLTIP_DESC = "可以在裝飾模式或商店中使用爐幣交換房屋物品。";
HOUSING_MARKET_PREVIEW_DECOR_ADDED_TO_CHEST = "%s已加入你的房屋箱子。";
HOUSING_MARKET_PREVIEW_DECOR_ADDED_TO_WORLD = "%s已放置在你的房屋。";
HOUSING_MARKET_PREVIEW_LIMIT_ERROR = "你已達到預覽上限。請移除至少一個物品。";
HOUSING_MARKET_PURCHASE_CONFIRMATION = "以%s購買所有物品";
HOUSING_MARKET_PURCHASE_FAILURE = "購買失敗，請稍後再試";
HOUSING_MARKET_PURCHASE_PARTIAL_SUCCESS = "未能購買購物車中的部分物品。請稍後再試。";
HOUSING_MARKET_PURCHASE_SLOW_DESC = "購買時間過久。請稍後再試";
HOUSING_MARKET_TAB_TUTORIAL_TEXT = "你可以透過目錄分頁來預覽裝飾在房屋中的效果";
HOUSING_MARKET_TAB_UNAVAILABLE_TEXT = "編目預覽模式目前無法使用";
HOUSING_MARKET_VC_PURCHASE_CONFIRMATION = "你確定要購買%d枚爐幣嗎？你目前的購物車需要更多爐幣才能完成購買。";
HOUSING_MARKET_VIEW_IN_SHOP = "在商店中檢視";
HOUSING_MAX_PLAYERS_IN_HOUSE_TO_OWNER = "你的房屋已達到訪客上限。必須有一位以上的玩家離開房無，新訪客才可進入。";
HOUSING_MICROBUTTON_NPE_RESTRICTED_TOOLTIP = "完成放逐之境進度後就會解鎖這個家具。";
HOUSING_MICRO_BUTTON = "房屋資訊看板";
HOUSING_MODES_TUTORIAL_TEXT = "你可以使用多種不同模式，自由裝飾你的房屋！";
HOUSING_NEIGHBORHOODTYPE_CHARTER = "登記表";
HOUSING_NEIGHBORHOODTYPE_GUILD = "公會";
HOUSING_NEIGHBORHOODTYPE_OPEN = "開放";
HOUSING_NEIGHBORHOODTYPE_PRIVATE = "私人";
HOUSING_NEIGHBORHOODTYPE_PUBLIC = "公開";
HOUSING_NEIGHBORHOOD_INVITE_BUTTON_LABEL = "送出邀請";
HOUSING_NEIGHBORHOOD_INVITE_ERR_DISABLED = "該玩家已停用社區邀請";
HOUSING_NEIGHBORHOOD_INVITE_ERR_FACTION = "該玩家屬於敵對陣營";
HOUSING_NEIGHBORHOOD_INVITE_ERR_GENERIC = "發生錯誤";
HOUSING_NEIGHBORHOOD_INVITE_ERR_LIMIT = "你已達到邀請上限";
HOUSING_NEIGHBORHOOD_INVITE_ERR_NOT_FOUND = "找不到該玩家";
HOUSING_NEIGHBORHOOD_INVITE_ERR_NO_PLOTS = "你沒有更多可用的土地了";
HOUSING_NEIGHBORHOOD_INVITE_ERR_PENDING = "該玩家有來自其他社區的邀請等待接受中";
HOUSING_NEIGHBORHOOD_INVITE_INVITATIONS_LABEL = "等待接受的邀請";
HOUSING_NEIGHBORHOOD_INVITE_SEARCH = "搜尋";
HOUSING_NEIGHBORHOOD_INVITE_SEARCH_LABEL = "搜尋玩家";
HOUSING_NEIGHBORHOOD_INVITE_TITLE = "邀請住戶";
HOUSING_NEIGHBORHOOD_MAP_ERROR = "搜尋社區地圖ID出現錯誤";
HOUSING_NEIGHBORHOOD_SEARCH_ERROR = "搜尋社區時發生錯誤";
HOUSING_NEIGHBORHOOD_SETTINGS_CANCEL = "取消";
HOUSING_NEIGHBORHOOD_SETTINGS_CHANGENAME = "變更社區名稱";
HOUSING_NEIGHBORHOOD_SETTINGS_CONFIRM = "確定";
HOUSING_NEIGHBORHOOD_SETTINGS_COST = "花費：1";
HOUSING_NEIGHBORHOOD_SETTINGS_CURRENTNAME = "目前名稱：";
HOUSING_NEIGHBORHOOD_SETTINGS_NAME = "名稱：";
HOUSING_NEIGHBORHOOD_SETTINGS_NAME_BUTTON = "變更名稱";
HOUSING_NEIGHBORHOOD_SETTINGS_NEWNAME = "新名稱：";
HOUSING_NEIGHBORHOOD_SETTINGS_OWNERS = "擁有者";
HOUSING_NEIGHBORHOOD_SETTINGS_OWNERS_ADD = "新增玩家";
HOUSING_NEIGHBORHOOD_SETTINGS_OWNERS_DESCRIPTION = "將玩家新增為擁有者將會賦予所有權限";
HOUSING_NEIGHBORHOOD_SETTINGS_TITLE = "社區設定";
HOUSING_NEIGHBORHOOD_SETTINGS_TYPE = "類型：";
HOUSING_NEIGHBORHOOD_SETTINGS_TYPE_BUTTON = "變更為開放";
HOUSING_OPEN_BAGS_TUTORIAL_TEXT = "你獲得房屋裝飾了！";
HOUSING_PLACEMENT_COLLISION_ERROR_HELPTIP = "你可按下%s，忽略放置物品時的碰撞";
HOUSING_PLACEMENT_COLLISION_ERROR_SUBTITLE = "按下%s來忽略碰撞";
HOUSING_PLACEMENT_COLLISION_ERROR_TITLE = "因為物體碰撞而無法放置";
HOUSING_PLACEMENT_OUTSIDE_PLOT_ERROR_TITLE = "無法放置在建地外";
HOUSING_PLACEMENT_PREVIEW_LIMIT_REACHED = "你已達到預覽上限。若要增加更多裝飾，請移除至少一個現有物品。";
HOUSING_PLOTSIZE_LARGE = "大型";
HOUSING_PLOTSIZE_MEDIUM = "中型";
HOUSING_PLOTSIZE_SMALL = "小型";
HOUSING_PLOT_NUMBER = "#%d號土地";
HOUSING_PREVIEW_DECOR_UNSUPPORTED_MODE = "預覽裝飾時無法使用。";
HOUSING_PREVIEW_DECOR_WARNING = "你的購物車將會被清空，所有放入的未購買裝飾都會被移除。你確定嗎？";
HOUSING_PREVIEW_DECOR_WARNING_AR_ONLY = "將會移除你已經放置的所有預覽裝飾。你確定嗎？";
HOUSING_PURCHASE_PLOT_BUY = "購買";
HOUSING_PURCHASE_PLOT_CANCEL = "取消";
HOUSING_PURCHASE_PLOT_CONFIRMATION = "確認購買";
HOUSING_PURCHASE_PLOT_CONFIRMATION_TEXT = "你確定要購買這塊土地嗎？";
HOUSING_PURCHASE_PLOT_ERROR = "購買土地發生問題，請稍後再試";
HOUSING_REMOVE_NEIGHBORHOOD_MANAGER_CONFIRMATION = "你確定要將%s從社區管理員移除嗎？";
HOUSING_ROOM_PLACEMENT_COST_FORMAT = "|A:house-room-limit-icon:21:21|a%d";
HOUSING_SUBDIVISION_FORMAT = "子住宅區%d";
HOUSING_TRANSFER_OWNERSHIP_CONFIRM = "確定";
HOUSING_TRANSFER_OWNERSHIP_REJECT = "拒絕";
HOUSING_TRANSFER_OWNERSHIP_REQUEST_DIALOG = "%s想要把%s社區的擁有權轉讓給你。";
HOUSING_USE_ITEM_TUTORIAL_TEXT = "使用物品欄中的裝飾，將它們加入你的房屋箱子。|n|n有些裝飾會自動加入你的房屋箱子。";
HOUSING_VC_QUANTITY = "%d個爐幣";
HP = "生命力";
HP_TEMPLATE = "%d生命力";
HUD_CLASS_TALENTS_EDIT_LOADOUT_DIALOG_EDIT_BOX_LABEL = "名稱";
HUD_CLASS_TALENTS_EDIT_LOADOUT_DIALOG_TITLE = "配置設定";
HUD_CLASS_TALENTS_EDIT_LOADOUT_SHARED_ACTION_BARS_TEXT = "使用共享快捷列";
HUD_CLASS_TALENTS_EDIT_LOADOUT_USES_SHARED_ACTION_BARS_TOOLTIP = "預設時，各項配置都有各自專屬的快捷列儲存設定。\n\n有此選項的全部配置將共享相同的快捷列。";
HUD_CLASS_TALENTS_IMPORT_DIALOG_EDIT_BOX_LABEL = "匯入文字";
HUD_CLASS_TALENTS_IMPORT_DIALOG_NAME_LABEL = "新配置的名稱";
HUD_CLASS_TALENTS_IMPORT_DIALOG_TITLE = "匯入配置";
HUD_CLASS_TALENTS_IMPORT_ERROR_IMPORT_STRING_AND_NAME = "輸入有效配置代碼";
HUD_CLASS_TALENTS_IMPORT_INSTRUCTIONS = "在此貼上配置代碼";
HUD_CLASS_TALENTS_IMPORT_LOADOUT_ACCEPT_BUTTON = "匯入";
HUD_CLASS_TALENTS_NEW_LOADOUT_DIALOG_EDIT_BOX_LABEL = "名稱";
HUD_CLASS_TALENTS_NEW_LOADOUT_DIALOG_TITLE = "新的配置";
HUD_ClASS_TALENTS_EDIT_LOADOUT_CONFIRM_DELETE = "你確定要刪除%s配置嗎？";
HUD_ClASS_TALENTS_EDIT_LOADOUT_CONFIRM_SHARED_ACTION_BARS = "這個配置的快捷列將替換成你的共享快捷列。";
HUD_EDIT_MODE_ACTION_BAR_LABEL = "快捷列 %d";
HUD_EDIT_MODE_ACTION_BAR_SETTINGS = "快捷列設定";
HUD_EDIT_MODE_ARCHAEOLOGY_BAR_LABEL = "考古學進度列";
HUD_EDIT_MODE_ARENA_FRAMES_LABEL = "競技場框架";
HUD_EDIT_MODE_BAGS_LABEL = "背包";
HUD_EDIT_MODE_BOSS_FRAMES_LABEL = "首領框架";
HUD_EDIT_MODE_BUFFS_AND_DEBUFFS_LABEL = "增益與減益效果";
HUD_EDIT_MODE_BUFF_FRAME_LABEL = "增益效果框架";
HUD_EDIT_MODE_CAST_BAR_LABEL = "施法條";
HUD_EDIT_MODE_CHARACTER_LAYOUTS_HEADER = "%s專用";
HUD_EDIT_MODE_CHARACTER_SPECIFIC_LAYOUT = "角色專屬版面設定";
HUD_EDIT_MODE_CHAT_FRAME_LABEL = "聊天框";
HUD_EDIT_MODE_COLLAPSE_OPTIONS = "收起選項|A:editmode-up-arrow:16:11:0:3|a";
HUD_EDIT_MODE_COOLDOWN_VIEWER_DISABLED_TOOLTIP = "各專精的關鍵技能、輔助、已追蹤增益效果及已追蹤量條。技能監控當前已停用。可在進階選項>技能監控中將其啟用。";
HUD_EDIT_MODE_COOLDOWN_VIEWER_EXAMPLE_BUFF_NAME = "範例增益效果名稱";
HUD_EDIT_MODE_COOLDOWN_VIEWER_LABEL = "技能監控";
HUD_EDIT_MODE_COOLDOWN_VIEWER_NO_ITEMS_TOOLTIP = "這個工具當前未用於該職業或專精";
HUD_EDIT_MODE_COOLDOWN_VIEWER_OPTIONS = "技能監控選項";
HUD_EDIT_MODE_COOLDOWN_VIEWER_SETTINGS = "進階冷卻技能設定";
HUD_EDIT_MODE_COPY_LAYOUT = "複製版面設定";
HUD_EDIT_MODE_COPY_TO_CLIPBOARD = "複製到剪貼簿|cffffd100（以便線上分享）|r";
HUD_EDIT_MODE_COPY_TO_CLIPBOARD_NOTICE = "編輯模式版面「%s」已複製到剪貼簿。";
HUD_EDIT_MODE_DAMAGE_METER_DISABLED_TOOLTIP = "已停用傷害量表。可在遊戲選單的選項>遊戲體驗強化>傷害量表中啟用。";
HUD_EDIT_MODE_DAMAGE_METER_LABEL = "傷害量表";
HUD_EDIT_MODE_DEBUFF_FRAME_LABEL = "減益效果框架";
HUD_EDIT_MODE_DELETE_LAYOUT = "刪除版面設定";
HUD_EDIT_MODE_DELETE_LAYOUT_DIALOG_TITLE = "你確定要刪除版面設定「%s」嗎？";
HUD_EDIT_MODE_DURABILITY_FRAME_LABEL = "裝備耐久度";
HUD_EDIT_MODE_ENABLE_ADVANCED_OPTIONS = "進階選項";
HUD_EDIT_MODE_ENABLE_SNAP = "自動貼齊";
HUD_EDIT_MODE_ENCOUNTER_BAR_LABEL = "對戰條";
HUD_EDIT_MODE_ENCOUNTER_EVENTS_DISABLED_TOOLTIP = "首領遭遇戰技能的時間軸與警示訊息。戰鬥警示目前已停用。可以在遊戲體驗強化>戰鬥警示中啟用。";
HUD_EDIT_MODE_ENCOUNTER_EVENTS_LABEL = "首領警告";
HUD_EDIT_MODE_ERROR_COPY = "|cnNORMAL_FONT_COLOR:重新命名或複製版面設定|r|n必須儲存或是復原當前的變更。";
HUD_EDIT_MODE_ERROR_COPY_MAX_LAYOUTS = "|cnNORMAL_FONT_COLOR:複製版面設定|r|n最多%d個角色版面及%d個帳號版面";
HUD_EDIT_MODE_ERROR_DUPLICATE_NAME = "這個名字已經用在其他地方。";
HUD_EDIT_MODE_ERROR_ENTER_IMPORT_STRING_AND_NAME = "在上方輸入有效的匯入文字及版面名稱";
HUD_EDIT_MODE_ERROR_ENTER_NAME = "輸入這組版面設定的名稱";
HUD_EDIT_MODE_ERROR_MAX_ACCOUNT_LAYOUTS = "僅允許%d個帳號整體版面。勾選此框格以儲存角色專屬版面";
HUD_EDIT_MODE_ERROR_MAX_CHAR_LAYOUTS = "僅允許%d個角色特定版面。取消勾選此框格以儲存帳號整體版面";
HUD_EDIT_MODE_ERROR_MAX_LAYOUTS = "最多%d個角色版面及%d個帳號版面";
HUD_EDIT_MODE_ERROR_RENAME_OR_COPY = "|cnNORMAL_FONT_COLOR:重新命名或複製版面設定|r|n必須儲存或是復原當前的變更。";
HUD_EDIT_MODE_EXIT = "退出";
HUD_EDIT_MODE_EXPAND_OPTIONS = "擴展選項 |A:editmode-down-arrow:16:11:0:-7|a";
HUD_EDIT_MODE_EXPERIENCE_BAR_LABEL = "經驗值欄位";
HUD_EDIT_MODE_EXTERNAL_DEFENSIVES_DISABLED_TOOLTIP = "若要自訂外部防禦效果，可在「遊戲體驗 > 遊戲體驗強化」中啟用對應的選項";
HUD_EDIT_MODE_EXTERNAL_DEFENSIVES_FRAME_LABEL = "外部防禦效果外框";
HUD_EDIT_MODE_EXTERNAL_DEFENSIVES_LABEL = "外部防禦效果";
HUD_EDIT_MODE_EXTRA_ABILITIES_LABEL = "額外技能";
HUD_EDIT_MODE_FOCUS_FRAME_LABEL = "專注目標框架";
HUD_EDIT_MODE_GRID_SPACING = "網格間隔";
HUD_EDIT_MODE_GROUP_MANAGER = "編輯";
HUD_EDIT_MODE_HUD_TOOLTIP_LABEL = "浮動提示資訊";
HUD_EDIT_MODE_IMPORT_LAYOUT = "匯入";
HUD_EDIT_MODE_IMPORT_LAYOUT_DIALOG_EDIT_BOX_LABEL = "匯入文字：";
HUD_EDIT_MODE_IMPORT_LAYOUT_DIALOG_TITLE = "匯入版面";
HUD_EDIT_MODE_IMPORT_LAYOUT_INSTRUCTIONS = "在此貼上版面配置碼";
HUD_EDIT_MODE_IMPORT_LAYOUT_LINK_DIALOG_EDIT_BOX_LABEL = "新版面名稱：";
HUD_EDIT_MODE_INSTRUCTIONS_CLICK_TO_EDIT = "點擊編輯";
HUD_EDIT_MODE_LAYOUT = "版面設定：";
HUD_EDIT_MODE_LAYOUT_APPLIED = "已套用編輯模式版面「%s」";
HUD_EDIT_MODE_LOOT_FRAME_DISABLED_TOOLTIP = "如果想自訂拾取視窗配置，可前往遊戲體驗 > 控制，停用「在滑鼠位置開啟拾取視窗」";
HUD_EDIT_MODE_LOOT_FRAME_LABEL = "戰利品視窗";
HUD_EDIT_MODE_MENU = "編輯模式";
HUD_EDIT_MODE_MICRO_MENU_LABEL = "選單";
HUD_EDIT_MODE_MINIMAP_LABEL = "小地圖";
HUD_EDIT_MODE_NAME_LAYOUT_DIALOG_TITLE = "為新版面設定命名";
HUD_EDIT_MODE_NEW_LAYOUT = "%s |cnPURE_GREEN_COLOR:新版面設定|r";
HUD_EDIT_MODE_NEW_LAYOUT_DISABLED = "%s新版面";
HUD_EDIT_MODE_OBJECTIVE_TRACKER_LABEL = "目標追蹤器";
HUD_EDIT_MODE_PARTY_FRAMES_LABEL = "隊伍框架";
HUD_EDIT_MODE_PERSONAL_RESOURCE_DISPLAY_LABEL = "顯示個人資源";
HUD_EDIT_MODE_PET_ACTION_BAR_LABEL = "寵物列";
HUD_EDIT_MODE_PET_FRAME_LABEL = "寵物框架";
HUD_EDIT_MODE_PLAYER_FRAME_LABEL = "玩家框架";
HUD_EDIT_MODE_POSSESS_ACTION_BAR_LABEL = "控制列";
HUD_EDIT_MODE_POST_IN_CHAT = "分享至聊天視窗";
HUD_EDIT_MODE_PRESET_LAYOUT = "%s（預設）";
HUD_EDIT_MODE_PVP_FRAME_SETTINGS = "競技場敵方框架設定";
HUD_EDIT_MODE_RAID_FRAMES_LABEL = "團隊框架";
HUD_EDIT_MODE_RAID_FRAME_SETTINGS = "團隊框架設定";
HUD_EDIT_MODE_RENAME_LAYOUT = "變更名稱";
HUD_EDIT_MODE_RENAME_LAYOUT_DIALOG_TITLE = "輸入版面設定%s的新名稱";
HUD_EDIT_MODE_RENAME_OR_COPY_LAYOUT = "重新命名或複製版面設定";
HUD_EDIT_MODE_RESET_POSITION = "重置至預設位置";
HUD_EDIT_MODE_REVERT_ALL_CHANGES = "還原所有變更";
HUD_EDIT_MODE_REVERT_CHANGES = "還原變更";
HUD_EDIT_MODE_SAVE_AND_EXIT = "儲存並離開";
HUD_EDIT_MODE_SAVE_AND_SWITCH = "儲存並切換";
HUD_EDIT_MODE_SAVE_LAYOUT = "儲存";
HUD_EDIT_MODE_SETTINGS_CATEGORY_TITLE_COMBAT = "戰鬥";
HUD_EDIT_MODE_SETTINGS_CATEGORY_TITLE_FRAMES = "框架";
HUD_EDIT_MODE_SETTINGS_CATEGORY_TITLE_MISC = "雜項";
HUD_EDIT_MODE_SETTING_ACTION_BAR_ALWAYS_SHOW_BUTTONS = "永遠顯示按鈕";
HUD_EDIT_MODE_SETTING_ACTION_BAR_HIDE_BAR_ART = "隱藏快捷列美術";
HUD_EDIT_MODE_SETTING_ACTION_BAR_HIDE_BAR_SCROLLING = "隱藏快捷列捲動";
HUD_EDIT_MODE_SETTING_ACTION_BAR_ICON_PADDING = "圖示內邊界";
HUD_EDIT_MODE_SETTING_ACTION_BAR_ICON_SIZE = "圖示大小";
HUD_EDIT_MODE_SETTING_ACTION_BAR_NUM_COLUMNS = "欄位數量";
HUD_EDIT_MODE_SETTING_ACTION_BAR_NUM_ICONS = "圖示數量";
HUD_EDIT_MODE_SETTING_ACTION_BAR_NUM_ROWS = "行列數量";
HUD_EDIT_MODE_SETTING_ACTION_BAR_ORIENTATION = "方向";
HUD_EDIT_MODE_SETTING_ACTION_BAR_ORIENTATION_HORIZONTAL = "水平";
HUD_EDIT_MODE_SETTING_ACTION_BAR_ORIENTATION_VERTICAL = "垂直";
HUD_EDIT_MODE_SETTING_ACTION_BAR_SNAP_TO_RIGHT_SIDE = "往右側靠攏";
HUD_EDIT_MODE_SETTING_ACTION_BAR_VISIBLE_SETTING = "顯示快捷列";
HUD_EDIT_MODE_SETTING_ACTION_BAR_VISIBLE_SETTING_ALWAYS = "隨時可見";
HUD_EDIT_MODE_SETTING_ACTION_BAR_VISIBLE_SETTING_HIDDEN = "隱藏";
HUD_EDIT_MODE_SETTING_ACTION_BAR_VISIBLE_SETTING_IN_COMBAT = "戰鬥中";
HUD_EDIT_MODE_SETTING_ACTION_BAR_VISIBLE_SETTING_OUT_OF_COMBAT = "脫離戰鬥";
HUD_EDIT_MODE_SETTING_ARCHAEOLOGY_BAR_SIZE = "大小";
HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_DIRECTION = "圖示方向";
HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_DIRECTION_DOWN = "下";
HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_DIRECTION_LEFT = "左";
HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_DIRECTION_RIGHT = "右";
HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_DIRECTION_UP = "上";
HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_LIMIT = "圖示限制";
HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_PADDING = "圖示內邊界";
HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_SIZE = "圖示大小";
HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_WRAP = "圖示換行";
HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_WRAP_DOWN = "下";
HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_WRAP_LEFT = "左";
HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_WRAP_RIGHT = "右";
HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_WRAP_UP = "上";
HUD_EDIT_MODE_SETTING_AURA_FRAME_OPACITY = "透明度";
HUD_EDIT_MODE_SETTING_AURA_FRAME_ORIENTATION = "方向";
HUD_EDIT_MODE_SETTING_AURA_FRAME_ORIENTATION_HORIZONTAL = "水平";
HUD_EDIT_MODE_SETTING_AURA_FRAME_ORIENTATION_VERTICAL = "垂直";
HUD_EDIT_MODE_SETTING_AURA_FRAME_SHOW_DISPEL_TYPE = "顯示驅散類型";
HUD_EDIT_MODE_SETTING_AURA_FRAME_SHOW_FULL = "完整顯示";
HUD_EDIT_MODE_SETTING_AURA_FRAME_VISIBLE_SETTING = "能見度";
HUD_EDIT_MODE_SETTING_AURA_FRAME_VISIBLE_SETTING_ALWAYS = "隨時可見";
HUD_EDIT_MODE_SETTING_AURA_FRAME_VISIBLE_SETTING_HIDDEN = "隱藏";
HUD_EDIT_MODE_SETTING_AURA_FRAME_VISIBLE_SETTING_IN_COMBAT = "戰鬥中";
HUD_EDIT_MODE_SETTING_BAGS_BAG_SLOT_PADDING = "背包內邊界";
HUD_EDIT_MODE_SETTING_BAGS_DIRECTION = "方向";
HUD_EDIT_MODE_SETTING_BAGS_DIRECTION_DOWN = "下";
HUD_EDIT_MODE_SETTING_BAGS_DIRECTION_LEFT = "左移";
HUD_EDIT_MODE_SETTING_BAGS_DIRECTION_RIGHT = "右移";
HUD_EDIT_MODE_SETTING_BAGS_DIRECTION_UP = "上";
HUD_EDIT_MODE_SETTING_BAGS_ORIENTATION = "方向";
HUD_EDIT_MODE_SETTING_BAGS_ORIENTATION_HORIZONTAL = "水平";
HUD_EDIT_MODE_SETTING_BAGS_ORIENTATION_VERTICAL = "垂直";
HUD_EDIT_MODE_SETTING_BAGS_SIZE = "大小";
HUD_EDIT_MODE_SETTING_CAST_BAR_LOCK_TO_PLAYER_FRAME = "鎖定至玩家框架";
HUD_EDIT_MODE_SETTING_CAST_BAR_SHOW_CAST_TIME = "顯示施法時間";
HUD_EDIT_MODE_SETTING_CAST_BAR_SIZE = "指示條尺寸";
HUD_EDIT_MODE_SETTING_CHAT_FRAME_HEIGHT = "高度";
HUD_EDIT_MODE_SETTING_CHAT_FRAME_WIDTH = "寬度";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_BAR_CONTENT = "顯示模式";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_BAR_CONTENT_TYPE_ICON_AND_NAME = "圖示與名稱";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_BAR_CONTENT_TYPE_ICON_ONLY = "僅限圖示";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_BAR_CONTENT_TYPE_NAME_ONLY = "僅限名稱";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_BUFFBAR_WIDTH_SCALE = "量條寬度";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_HIDE_WHEN_INACTIVE = "未啟用時隱藏";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ICON_DIRECTION = "圖示方向";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ICON_DIRECTION_DOWN = "下";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ICON_DIRECTION_LEFT = "左";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ICON_DIRECTION_RIGHT = "右";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ICON_DIRECTION_UP = "上";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ICON_LIMIT = "行列數量";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ICON_LIMIT_ALT = "欄位數量";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ICON_PADDING = "圖示內邊界";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ICON_SIZE = "圖示大小";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_OPACITY = "透明度";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ORIENTATION = "方向";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ORIENTATION_HORIZONTAL = "水平";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ORIENTATION_HORIZONTAL_CENTER = "水平 - 中央";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ORIENTATION_HORIZONTAL_LEFT = "水平 - 左邊";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ORIENTATION_HORIZONTAL_RIGHT = "水平 - 右邊";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ORIENTATION_VERTICAL = "垂直";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ORIENTATION_VERTICAL_BOTTOM = "垂直 - 下方";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ORIENTATION_VERTICAL_CENTER = "垂直 - 中央";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ORIENTATION_VERTICAL_TOP = "垂直 - 上方";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_SHOW_TIMER = "顯示計時器";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_SHOW_TOOLTIPS = "顯示提示資訊";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_VISIBLE_SETTING = "能見度";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_VISIBLE_SETTING_ALWAYS = "隨時可見";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_VISIBLE_SETTING_HIDDEN = "隱藏";
HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_VISIBLE_SETTING_IN_COMBAT = "戰鬥中";
HUD_EDIT_MODE_SETTING_DAMAGE_METER_BACKGROUND = "背景";
HUD_EDIT_MODE_SETTING_DAMAGE_METER_BAR_HEIGHT = "量條高度";
HUD_EDIT_MODE_SETTING_DAMAGE_METER_FRAME_HEIGHT = "框架高度";
HUD_EDIT_MODE_SETTING_DAMAGE_METER_FRAME_WIDTH = "框架寬度";
HUD_EDIT_MODE_SETTING_DAMAGE_METER_LOCK_SCROLL = "捲動鎖定";
HUD_EDIT_MODE_SETTING_DAMAGE_METER_NUMBERS = "數字";
HUD_EDIT_MODE_SETTING_DAMAGE_METER_NUMBERS_COMPACT = "緊湊";
HUD_EDIT_MODE_SETTING_DAMAGE_METER_NUMBERS_COMPLETE = "完整";
HUD_EDIT_MODE_SETTING_DAMAGE_METER_NUMBERS_MINIMAL = "最小";
HUD_EDIT_MODE_SETTING_DAMAGE_METER_PADDING = "內邊距";
HUD_EDIT_MODE_SETTING_DAMAGE_METER_SHOW_CLASS_COLOR = "顯示職業顏色";
HUD_EDIT_MODE_SETTING_DAMAGE_METER_SHOW_SPEC_ICON = "顯示專精圖示";
HUD_EDIT_MODE_SETTING_DAMAGE_METER_STYLE = "風格";
HUD_EDIT_MODE_SETTING_DAMAGE_METER_STYLE_BORDERED = "邊框";
HUD_EDIT_MODE_SETTING_DAMAGE_METER_STYLE_DEFAULT = "預設";
HUD_EDIT_MODE_SETTING_DAMAGE_METER_STYLE_FULL_BACKGROUND = "完整背景";
HUD_EDIT_MODE_SETTING_DAMAGE_METER_STYLE_THIN = "細";
HUD_EDIT_MODE_SETTING_DAMAGE_METER_TEXT_SIZE = "文字大小";
HUD_EDIT_MODE_SETTING_DAMAGE_METER_TRANSPARENCY = "透明度";
HUD_EDIT_MODE_SETTING_DAMAGE_METER_VISIBILITY = "能見度";
HUD_EDIT_MODE_SETTING_DAMAGE_METER_VISIBILITY_ALWAYS = "隨時可見";
HUD_EDIT_MODE_SETTING_DAMAGE_METER_VISIBILITY_HIDDEN = "隱藏";
HUD_EDIT_MODE_SETTING_DAMAGE_METER_VISIBILITY_IN_COMBAT = "戰鬥中";
HUD_EDIT_MODE_SETTING_DURABILITY_FRAME_SIZE = "大小";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_BACKGROUND = "背景";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_BAR_WIDTH = "量條寬度";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_FLIP_HORIZONTAL = "水平翻轉";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_ICON_DIRECTION = "圖示方向";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_ICON_DIRECTION_BOTTOM = "下方";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_ICON_DIRECTION_LEFT = "左";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_ICON_DIRECTION_RIGHT = "右";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_ICON_DIRECTION_TOP = "上方";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_ICON_SIZE = "圖示大小";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_ORIENTATION = "方向";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_ORIENTATION_HORIZONTAL = "水平";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_ORIENTATION_VERTICAL = "垂直";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_OVERALL_SIZE = "大小";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_PADDING = "內邊距";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_SHOW_SPELL_NAME = "顯示法術名稱";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_SHOW_TIMER = "顯示計時器";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_SHOW_TOOLTIPS = "顯示提示資訊";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_TOOLTIPS = "提示資訊";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_TOOLTIPS_CURSOR = "游標提示資訊";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_TOOLTIPS_HUD = "浮動提示資訊";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_TRANSPARENCY = "透明度";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_TYPE = "類型";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_TYPE_BARS = "長條";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_TYPE_TIMELINE = "時間線";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_VISIBILITY = "能見度";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_VISIBILITY_ALWAYS = "隨時可見";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_VISIBILITY_HIDDEN = "隱藏";
HUD_EDIT_MODE_SETTING_ENCOUNTER_EVENTS_VISIBILITY_IN_ENCOUNTER = "現行遭遇戰";
HUD_EDIT_MODE_SETTING_MICRO_MENU_EYE_SIZE = "眼睛大小";
HUD_EDIT_MODE_SETTING_MICRO_MENU_ORDER = "順序";
HUD_EDIT_MODE_SETTING_MICRO_MENU_ORDER_DEFAULT = "預設排序";
HUD_EDIT_MODE_SETTING_MICRO_MENU_ORDER_REVERSE = "反向排序";
HUD_EDIT_MODE_SETTING_MICRO_MENU_ORIENTATION = "方向";
HUD_EDIT_MODE_SETTING_MICRO_MENU_ORIENTATION_HORIZONTAL = "水平";
HUD_EDIT_MODE_SETTING_MICRO_MENU_ORIENTATION_VERTICAL = "垂直";
HUD_EDIT_MODE_SETTING_MICRO_MENU_SIZE = "選單大小";
HUD_EDIT_MODE_SETTING_MINIMAP_HEADER_UNDERNEATH = "標題顯示於下方";
HUD_EDIT_MODE_SETTING_MINIMAP_ROTATE_MINIMAP = "旋轉小地圖";
HUD_EDIT_MODE_SETTING_MINIMAP_SIZE = "大小";
HUD_EDIT_MODE_SETTING_OBJECTIVE_TRACKER_HEIGHT = "高度";
HUD_EDIT_MODE_SETTING_OBJECTIVE_TRACKER_OPACITY = "透明度";
HUD_EDIT_MODE_SETTING_OBJECTIVE_TRACKER_TEXT_SIZE = "文字大小";
HUD_EDIT_MODE_SETTING_TIMER_BARS_SIZE = "大小";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_AURA_ICON_SIZE = "圖示大小";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_AURA_ORGANIZATION = "範本";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_AURA_ORGANIZATION_BUFFS_RIGHT = "聚焦於減益效果";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_AURA_ORGANIZATION_BUFFS_TOP = "聚焦於增益效果";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_AURA_ORGANIZATION_LEGACY = "懷舊";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_BUFFS_ON_TOP = "增益效果顯示於上方";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_CAST_BAR_ON_SIDE = "側邊施法列";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_CAST_BAR_UNDERNEATH = "於頭像下方顯示施法條";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_COLUMN_SIZE = "欄位大小";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_CONTAINER_OPACITY = "透明度";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_DISPLAY_BORDER = "顯示邊框";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_FRAME_SIZE = "框架大小";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_GROUPS = "隊伍";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_GROUPS_COMBINE_GROUPS_HORIZONTAL = "各隊合併（水平）";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_GROUPS_COMBINE_GROUPS_VERTICAL = "各隊合併（垂直）";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_GROUPS_SEPARATE_GROUPS_HORIZONTAL = "各隊分離（水平）";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_GROUPS_SEPARATE_GROUPS_VERTICAL = "各隊分離（垂直）";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_HEIGHT = "團隊框架高度";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_KEEP_GROUPS_TOGETHER = "讓各隊伍連在一起";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_RAID_SIZE = "團隊成員數";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_RAID_STYLE_PARTY_FRAMES = "使用團隊風格的隊伍框架";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_ROW_SIZE = "資料列大小";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_SHOW_CAST_TIME = "顯示施法時間";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_SHOW_PARTY_FRAME_BACKGROUND = "顯示背景";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_SORT_BY = "分類方式為";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_SORT_BY_SETTING_ALPHABETICAL = "名稱排序";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_SORT_BY_SETTING_GROUP = "團體";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_SORT_BY_SETTING_ROLE = "角色類型";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_USE_HORIZONTAL_GROUPS = "使用水平版面";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_USE_LARGER_FRAME = "使用更大的框架";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_VIEW_ARENA_SIZE = "競技場大小";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_VIEW_ARENA_SIZE_FIVE = "5v5";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_VIEW_ARENA_SIZE_THREE = "3v3";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_VIEW_ARENA_SIZE_TWO = "2v2";
HUD_EDIT_MODE_SETTING_UNIT_FRAME_WIDTH = "團隊框架寬度";
HUD_EDIT_MODE_SETTING_VEHICLE_SEAT_INDICATOR_SIZE = "大小";
HUD_EDIT_MODE_SHARE_LAYOUT = "分享";
HUD_EDIT_MODE_SHOW_GRID = "顯示格線";
HUD_EDIT_MODE_STANCE_BAR_LABEL = "形態列";
HUD_EDIT_MODE_STATUS_TRACKING_BAR_LABEL = "狀態列 %d";
HUD_EDIT_MODE_SWITCH = "開關";
HUD_EDIT_MODE_SYSTEM_ENCOUNTER_CRITICAL_WARNINGS = "首領警告 - 重大";
HUD_EDIT_MODE_SYSTEM_ENCOUNTER_MEDIUM_WARNINGS = "首領警告 - 中等";
HUD_EDIT_MODE_SYSTEM_ENCOUNTER_NORMAL_WARNINGS = "首領警告 - 輕微";
HUD_EDIT_MODE_SYSTEM_ENCOUNTER_TIMELINE = "首領技能";
HUD_EDIT_MODE_SYSTEM_ESSENTIAL_COOLDOWNS = "關鍵技能";
HUD_EDIT_MODE_SYSTEM_TRACKED_BUFFS = "追蹤的增益效果";
HUD_EDIT_MODE_SYSTEM_TRACKED_BUFF_BARS = "追蹤的量條";
HUD_EDIT_MODE_SYSTEM_UTILITY_COOLDOWNS = "輔助技能";
HUD_EDIT_MODE_TALKING_HEAD_FRAME_LABEL = "對話頭像";
HUD_EDIT_MODE_TARGET_AND_FOCUS = "目標與專注目標";
HUD_EDIT_MODE_TARGET_FRAME_LABEL = "目標框架";
HUD_EDIT_MODE_TIMER_BARS_LABEL = "持續時間指示條";
HUD_EDIT_MODE_TITLE = "介面配置編輯模式";
HUD_EDIT_MODE_UNSAVED_CHANGES = "你有變更尚未儲存";
HUD_EDIT_MODE_UNSAVED_CHANGES_DIALOG_TITLE = "尚未儲存的變更將會消失，確定要繼續嗎？";
HUD_EDIT_MODE_UNSAVED_CHANGES_EXIT_DIALOG_TITLE = "如果你現在退出，你將失去任何尚未儲存的變更。|n你想要如何進行？";
HUD_EDIT_MODE_UNSAVED_CHANGES_LAYOUT_CHANGE_DIALOG_TITLE = "如果你切換版面排版，你將失去任何尚未儲存的變更。|n你想要如何進行？";
HUD_EDIT_MODE_VEHICLE_LEAVE_BUTTON_LABEL = "退出載具按鈕";
HUD_EDIT_MODE_VEHICLE_SEAT_INDICATOR_LABEL = "載具座位";
HUD_ITEM_CONTAINER_TITLE = "物品欄";
HUNTER_AGILITY_TOOLTIP = "提高近戰武器和遠程武器的攻擊強度，並提高所有武器造成致命一擊的機率。|n提高護甲值和閃躲攻擊的機率。";
HUNTER_BM_CORE_ABILITY_1 = "遠程攻擊技能，需要消耗集中值。";
HUNTER_BM_CORE_ABILITY_2 = "此技能可使你的寵物進入狂亂，造成傷害並在短時間內提高攻擊速度。";
HUNTER_BM_CORE_ABILITY_3 = "需要消耗集中值的技能，可使你的主要寵物造成大量的傷害。";
HUNTER_BM_CORE_ABILITY_4 = "遠程攻擊技能，需要消耗集中值。可擊中你的目標和附近所有的敵人，並且使主要寵物的攻擊擊中多個目標。";
HUNTER_BM_CORE_ABILITY_5 = "有冷卻時間的攻擊技能，可在持續期間內提高你和主要寵物所造成的傷害。";
HUNTER_BM_CORE_ABILITY_6 = "冷卻時間較長的技能，可在持續期間內提高你和主要寵物的集中值恢復速度，以及造成致命一擊的機率。";
HUNTER_INTELLECT_TOOLTIP = "提高法力上限和法術造成致命一擊的機率。\n提高武器技能熟練度的提升速度。";
HUNTER_MM_CORE_ABILITY_1 = "遠程攻擊技能，可產生集中值。";
HUNTER_MM_CORE_ABILITY_2 = "強力的遠程攻擊技能，有施法時間，且需要消耗集中值。";
HUNTER_MM_CORE_ABILITY_3 = "遠程攻擊技能，需要消耗集中值，可對所有受到獵人印記影響的目標造成傷害。";
HUNTER_MM_CORE_ABILITY_4 = "遠程攻擊技能，可擊中你的目標和附近的所有敵人。擊中的目標越多，產生的集中值越多。";
HUNTER_MM_CORE_ABILITY_5 = "近戰攻擊技能，需要消耗集中值，並且有冷卻時間。可對你面前的所有目標造成傷害，並將其擊退。";
HUNTER_MM_CORE_ABILITY_6 = "被動技能。自動射擊有機會讓你下一次使用秘法射擊或多重射擊時，為目標標上獵人印記，並啟動標記射擊。";
HUNTER_PET_CUNNING_CORE_ABILITY_1 = "當你的寵物處於活動狀態時，雙方都能移動得更快。";
HUNTER_PET_CUNNING_CORE_ABILITY_2 = "此技能可為你和寵物解除移動限制效果。";
HUNTER_PET_CUNNING_CORE_ABILITY_3 = "使寵物分擔指定的目標所受到的傷害。";
HUNTER_PET_CUNNING_CORE_ABILITY_4 = "被動技能。提高寵物的移動速度。";
HUNTER_PET_CUNNING_CORE_ABILITY_5 = "被動技能。提高寵物造成的所有傷害。";
HUNTER_PET_CUNNING_CORE_ABILITY_6 = "被動技能。寵物生命力偏低時可造成更高的傷害。";
HUNTER_PET_FEROCITY_CORE_ABILITY_1 = "當你的寵物處於活動狀態時，雙方都能獲得汲取。";
HUNTER_PET_FEROCITY_CORE_ABILITY_2 = "此技能可使你和盟友的加速在短時間內提高。";
HUNTER_PET_FEROCITY_CORE_ABILITY_3 = "被動技能。提高寵物造成的所有傷害。";
HUNTER_PET_FEROCITY_CORE_ABILITY_4 = "被動技能。提高寵物的攻擊速度，致命一擊機率，以及技能傷害。";
HUNTER_PET_TENACITY_CORE_ABILITY_1 = "當你的寵物處於活動狀態時，雙方的生命力上限都會提高。";
HUNTER_PET_TENACITY_CORE_ABILITY_2 = "此技能可使你和寵物受到的傷害在短時間內降低。";
HUNTER_PET_TENACITY_CORE_ABILITY_3 = "對寵物附近的所有敵人造成傷害。";
HUNTER_PET_TENACITY_CORE_ABILITY_4 = "被動技能。降低寵物受到的所有傷害，提高寵物受到的治療效果。";
HUNTER_PET_TENACITY_CORE_ABILITY_5 = "被動技能。提高寵物造成的所有傷害。";
HUNTER_PET_TENACITY_CORE_ABILITY_6 = "被動技能。提高寵物的生命力。";
HUNTER_SV_CORE_ABILITY_1 = "消耗集中值施展一道兇惡的斬擊，對目標造成大量傷害。";
HUNTER_SV_CORE_ABILITY_2 = "下達擊殺命令，讓你的寵物兇蠻地朝敵人攻擊並產生集中值。";
HUNTER_SV_CORE_ABILITY_3 = "對目標投擲一顆野火炸彈，使其全身覆滿燃爆火焰，並對附近所有敵人造成傷害。";
HUNTER_SV_CORE_ABILITY_4 = "朝一名敵人發射淬毒的箭矢，造成持續性傷害。";
HUNTER_SV_CORE_ABILITY_5 = "朝一名敵人投擲魚叉，使其定身在原地，並將自己拉向目標。";
HUNTER_SV_CORE_ABILITY_6 = "強化你的猛禽一擊使其能從遠處施放，朝你的目標放出幽靈獵鷹。";
HUNTER_TRACKING_TEXT = "獵人追蹤";
HYDRAULIC_GEM = "煞化";
ICON_FILTER_ALL = "所有圖示";
ICON_FILTER_ITEM = "物品";
ICON_FILTER_SPELL = "法術";
ICON_SELECTION_CLICK = "點擊以在列表中查看";
ICON_SELECTION_DRAG = "拖曳一個圖示至此處以做為你的顯示";
ICON_SELECTION_NOTINLIST = "此圖示不在列表裡";
ICON_SELECTION_TITLE_CURRENT = "目前選擇";
ICON_SELECTION_TITLE_CUSTOM = "自訂圖示";
ICON_TAG_RAID_TARGET_CIRCLE1 = "rt2";
ICON_TAG_RAID_TARGET_CIRCLE2 = "團隊目標2";
ICON_TAG_RAID_TARGET_CIRCLE3 = "橘色";
ICON_TAG_RAID_TARGET_CROSS1 = "rt7";
ICON_TAG_RAID_TARGET_CROSS2 = "X";
ICON_TAG_RAID_TARGET_CROSS3 = "紅色";
ICON_TAG_RAID_TARGET_DIAMOND1 = "rt3";
ICON_TAG_RAID_TARGET_DIAMOND2 = "團隊目標3";
ICON_TAG_RAID_TARGET_DIAMOND3 = "紫色";
ICON_TAG_RAID_TARGET_MOON1 = "rt5";
ICON_TAG_RAID_TARGET_MOON2 = "團隊目標5";
ICON_TAG_RAID_TARGET_MOON3 = "銀色";
ICON_TAG_RAID_TARGET_SKULL1 = "rt8";
ICON_TAG_RAID_TARGET_SKULL2 = "團隊目標8";
ICON_TAG_RAID_TARGET_SKULL3 = "白色";
ICON_TAG_RAID_TARGET_SQUARE1 = "rt6";
ICON_TAG_RAID_TARGET_SQUARE2 = "團隊目標6";
ICON_TAG_RAID_TARGET_SQUARE3 = "藍色";
ICON_TAG_RAID_TARGET_STAR1 = "rt1";
ICON_TAG_RAID_TARGET_STAR2 = "團隊目標1";
ICON_TAG_RAID_TARGET_STAR3 = "金色";
ICON_TAG_RAID_TARGET_TRIANGLE1 = "rt4";
ICON_TAG_RAID_TARGET_TRIANGLE2 = "團隊目標4";
ICON_TAG_RAID_TARGET_TRIANGLE3 = "綠色";
ID = "ID";
IDLE_MESSAGE = "因長時間沒有動作，將自動退出遊戲。如果你希望繼續遊戲，請點擊取消鍵。";
IF_EQUIPPED_TOGETHER = "同時裝備";
IGNORE = "忽略";
IGNORED = "已忽略";
IGNORED_QUEST_DISPLAY = "|cff000000%s（忽略）|r";
IGNORE_DIALOG = "忽略";
IGNORE_ERRORS = "忽略";
IGNORE_LIST = "忽略名單";
IGNORE_PLAYER = "忽略玩家";
IGNORE_QUEST = "忽略";
IGNORE_REMOVE = "取消忽略";
IGR_BILLING_NAG_DIALOG = "你的IGR遊戲時間即將到期，你很快就會被中斷連線。";
ILLIDAN_ORIGINS_PIT_LORD_BOSSNAME = "瑪維戈洛司";
ILLIDAN_ORIGINS_RL_ABILITY_ARCANE_SIPHON_01 = "使用|cFFFFFFFF秘法虹吸|r恢復生命力和法力，以及解鎖新的能力。";
ILLIDAN_ORIGINS_RL_ABILITY_ARCANE_SIPHON_02 = "伊利丹的法力低於20% 時，使用|cFFFFFFFF秘法虹吸|r恢復能量。";
ILLIDAN_ORIGINS_RL_ABILITY_COLLAPSING_STAR = "|cFFFFFFFF崩陷之星|r可以使用了！消滅巨型破陣者！";
ILLIDAN_ORIGINS_RL_ABILITY_FURY_OF_THE_COSMOS = "|cFFFFFFFF宇宙之怒|r可以使用了！毀滅你面對的敵人！";
ILLIDAN_ORIGINS_RL_ABILITY_STORMRAGE = "|cFFFFFFFF怒風|r可以使用了！粉碎你的敵人！";
ILLIDAN_ORIGINS_RL_ABILITY_WARHAWK = "|cFFFFFFFF戰鷹|r可以使用了！伊利丹的力量又變強了！";
ILLIDAN_ORIGINS_RL_ESSENCE_OF_THE_ARCANE_NEEDED = "需要更多秘能精華才能解鎖該能力。";
ILLUSTRIOUS = "大宗師級";
IMMUNE = "免疫";
IMPORTANT_PEOPLE_IN_GROUP = "隊伍的玩家：";
IM_STYLE = "以即時通訊方式";
INBOX = "收件箱";
INBOX_TOO_MUCH_MAIL = "你的收件箱已滿。";
INBOX_TOO_MUCH_MAIL_TOOLTIP = "無法顯示所有的郵件。|n請刪除一些郵件，預留空間。";
INCLUDED_BATTLEGROUNDS = "戰場名單";
INCLUDED_DUNGEONS = "地城名單";
INCLUDED_DUNGEONS_EMPTY = "隊伍成員的等級差距過大，無法加入隨機地城。";
INCLUDED_DUNGEONS_SUBTEXT = "下列為加入隨機地城佇列時，以你的等級所能進入之地城：";
INCLUDED_DUNGEONS_TIMEWALKER_EMPTY = "隊伍成員的等級差距過大，無法加入隨機時光漫遊地城。";
INCLUDED_SCENARIOS = "已包括事件";
INCLUDED_SCENARIOS_EMPTY = "隊伍成員的等級差距過大，無法加入隨機事件。";
INCLUDED_SCENARIOS_SUBTEXT = "下列為加入隨機事件佇列時，以你的等級所能進入之事件：";
INCOMING_SUMMON_TOOLTIP_SUMMON_ACCEPTED = "接受召喚";
INCOMING_SUMMON_TOOLTIP_SUMMON_DECLINED = "拒絕召喚";
INCOMING_SUMMON_TOOLTIP_SUMMON_PENDING = "召喚持續中";
INCOMPLETE = "未完成";
INCREASE_POTENTIAL = "將|cffffffff%s|r的上限提升|cffffffff%d|r點";
INDIVIDUALS = "個人";
INELIGIBLE_BOSSES = "你不具有分享下列戰利品的資格：%s";
INELIGIBLE_FOR_LOOT = "不符合拾取這些物品的條件，因為你最近已經完成了這場戰鬥。";
INFO = "資訊";
INPUT_CHINESE = "中";
INPUT_JAPANESE = "日";
INPUT_KOREAN = "韓";
INPUT_ROMAN = "英";
INSANITY = "瘋狂";
INSANITY_COST = "%s點瘋狂";
INSANITY_COST_LARGE = "%s點瘋狂";
INSANITY_COST_LARGE_PER_TIME = "%s點瘋狂，再加上每秒%s點";
INSANITY_COST_LARGE_PER_TIME_NO_BASE = "每秒%s點瘋狂";
INSANITY_COST_PER_TIME = "%s點瘋狂，再加上每秒%s點";
INSANITY_COST_PER_TIME_NO_BASE = "每秒%s點瘋狂";
INSANITY_POWER = "瘋狂";
INSCRIPTION = "銘文學";
INSIGNIFICANT_QUEST_DISPLAY = "%s（%s）";
INSPECT = "觀察";
INSPECT_GUILD_FACTION = "%s公會";
INSPECT_GUILD_LEVEL = "等級%d %s公會";
INSPECT_GUILD_NUM_MEMBERS = "%d名公會成員";
INSPECT_GUILD_REALM = "伺服器：%s";
INSPECT_HONORABLE_KILLS = "|cffffd200榮譽擊殺：|r%d";
INSPECT_NOTIFY = "%s正在觀察你。";
INSPECT_REQUIREMENTS = "<按住Ctrl鍵點擊以查看需求>";
INSPECT_TALENTS_BUTTON = "天賦";
INSTANCE = "副本";
INSTANCE_BOOT_TIMER = "你不在此副本的隊伍中。你將在%d%s後被傳送至最近的墓地。";
INSTANCE_CHAT = "副本";
INSTANCE_CHAT_LEADER = "副本領袖";
INSTANCE_CHAT_MESSAGE = "副本";
INSTANCE_DIFFICULTY_FORMAT = "（%s）";
INSTANCE_ENTRANCES_FILTER_DESCRIPTION = "會獎勵戰利品的副本內容，專為冒險者隊伍設計";
INSTANCE_ID = "副本ID：%d";
INSTANCE_LEAVE = "離開副本";
INSTANCE_LOCK_SEPARATOR = "%s|n|n%s";
INSTANCE_LOCK_SS = "%s的%s副本進度";
INSTANCE_LOCK_TIMER = "你進入的副本已在進行中！你的%1$s進度將在%2$s後儲存！";
INSTANCE_LOCK_TIMER_PREVIOUSLY_SAVED = "你進入了一個進度|cffffd200已延後|r的副本。你的%1$s進度即將在%2$s後儲存！";
INSTANCE_LOCK_WARNING = "你進入了一個正在進行中的副本！如果有首領被擊殺，你將會被儲存到%1$s。";
INSTANCE_LOCK_WARNING_PREVIOUSLY_SAVED = "你進入了一個|cffffd200延後的|r副本！如果有首領被擊殺，你將會被儲存到%1$s。";
INSTANCE_PARTY_LEAVE = "離開副本隊伍";
INSTANCE_RESET_FAILED = "無法重置%s。仍有玩家在副本內。";
INSTANCE_RESET_FAILED_OFFLINE = "無法重置%s。你的團隊中有玩家已下線。";
INSTANCE_RESET_FAILED_ZONING = "無法重置%s。你的團隊中有玩家正試圖進入副本。";
INSTANCE_RESET_SUCCESS = "%s已重置。";
INSTANCE_ROLE_WARNING_TEXT = "這個角色類型不適用目前所選定的一個或多個地城。你只能以適合該地城的角色加入佇列。";
INSTANCE_ROLE_WARNING_TITLE = "角色類型不適用某些地城。";
INSTANCE_SAVED = "你在此副本中的進度已保存";
INSTANCE_SHUTDOWN_MESSAGE = "沒有足夠的玩家。對戰將在%s內關閉";
INSTANCE_UNAVAILABLE_OTHER_ACHIEVEMENT_NOT_COMPLETED = "%s並未完成所需的成就。";
INSTANCE_UNAVAILABLE_OTHER_AREA_NOT_EXPLORED = "%s必須先發現%2$s。";
INSTANCE_UNAVAILABLE_OTHER_CANNOT_RUN_ANY_CHILD_DUNGEON = "%s尚未達到此一類別中任何地城的需求條件。";
INSTANCE_UNAVAILABLE_OTHER_ENGAGED_IN_PVP = "%s進入了PvP模式。";
INSTANCE_UNAVAILABLE_OTHER_EXPANSION_TOO_LOW = "%s並不具備所需的魔獸世界資料片。";
INSTANCE_UNAVAILABLE_OTHER_GEAR_TOO_HIGH = "%1$s的裝備物品等級太高。（需要等級：%2$d。當前等級為%3$d。）";
INSTANCE_UNAVAILABLE_OTHER_GEAR_TOO_LOW = "%1$s的裝備物品等級太低。（需要等級：%2$d。當前等級為%3$d。）";
INSTANCE_UNAVAILABLE_OTHER_LEVEL_TOO_HIGH = "%s的等級太高。";
INSTANCE_UNAVAILABLE_OTHER_LEVEL_TOO_LOW = "%s必須提升至更高的等級。";
INSTANCE_UNAVAILABLE_OTHER_MISSING_ITEM = "%s沒有所需的物品。";
INSTANCE_UNAVAILABLE_OTHER_NO_SPEC = "%s必須選擇一項職業專精才能進入此地城";
INSTANCE_UNAVAILABLE_OTHER_NO_VALID_ROLES = "%s沒有合適的角色類型。";
INSTANCE_UNAVAILABLE_OTHER_OTHER = "%s尚未達到此地城的需求條件。";
INSTANCE_UNAVAILABLE_OTHER_QUEST_NOT_COMPLETED = "%s尚未完成所需的任務。";
INSTANCE_UNAVAILABLE_OTHER_RAID_LOCKED = "%s已經擁有此副本的進度。";
INSTANCE_UNAVAILABLE_OTHER_TEMPORARILY_DISABLED = "%s無法進入。副本暫時停用。";
INSTANCE_UNAVAILABLE_OTHER_TOO_SOON = "目前無法進入該副本。";
INSTANCE_UNAVAILABLE_SELF_ACHIEVEMENT_NOT_COMPLETED = "你並未完成所需的成就。";
INSTANCE_UNAVAILABLE_SELF_AREA_NOT_EXPLORED = "你必須先發現%2$s。";
INSTANCE_UNAVAILABLE_SELF_CANNOT_RUN_ANY_CHILD_DUNGEON = "你尚未達到此一類別中任何地城的需求條件。";
INSTANCE_UNAVAILABLE_SELF_ENGAGED_IN_PVP = "你進入了PvP模式。";
INSTANCE_UNAVAILABLE_SELF_EXPANSION_TOO_LOW = "你不具備所需的魔獸世界資料片。";
INSTANCE_UNAVAILABLE_SELF_GEAR_TOO_HIGH = "你的裝備物品等級太高。（需要等級：%2$d。當前等級為%3$d。）";
INSTANCE_UNAVAILABLE_SELF_GEAR_TOO_LOW = "你的裝備物品等級不足。（需要等級：%2$d。當前等級為%3$d。）";
INSTANCE_UNAVAILABLE_SELF_LEVEL_TOO_HIGH = "你的等級太高。";
INSTANCE_UNAVAILABLE_SELF_LEVEL_TOO_LOW = "你必須提升至更高的等級。";
INSTANCE_UNAVAILABLE_SELF_MISSING_ITEM = "你沒有所需的物品。";
INSTANCE_UNAVAILABLE_SELF_NO_SPEC = "你必須選擇一項職業專精才能進入此地城";
INSTANCE_UNAVAILABLE_SELF_NO_VALID_ROLES = "你沒有合適的角色類型。";
INSTANCE_UNAVAILABLE_SELF_OTHER = "你尚未達到此地城的需求條件。";
INSTANCE_UNAVAILABLE_SELF_PVP_GEAR_TOO_LOW = "你的PvP裝備物品等級不足，無法加入佇列。|n（需要：%1$d。目前%2$d。）";
INSTANCE_UNAVAILABLE_SELF_QUEST_NOT_COMPLETED = "你尚未完成所需的任務。";
INSTANCE_UNAVAILABLE_SELF_RAID_LOCKED = "你已經擁有此副本的進度。";
INSTANCE_UNAVAILABLE_SELF_TEMPORARILY_DISABLED = "你無法進入。副本暫時停用。";
INSTANCE_WALK_IN_LEAVE = "離開探究";
INT = "智力";
INTEGER_LARGER_THAN = "%d+";
INTELLECT_COLON = "智力：";
INTELLECT_TOOLTIP = "提高法力上限，並且提高法術的致命\n一擊機率。智力還能讓你更快地提升\n武器技能。（但不會影響專業技能的\n提升速度。）";
INTERACTIVE_REALM_TOOLTIP = "互動式伺服器（#）\n你可與此玩家進行互動就如同在自己的伺服器上";
INTERACTIVE_SERVER_LABEL = " (#)";
INTERACT_ICONS_DEFAULT = "僅限NPC（預設）";
INTERACT_ICONS_OPTION = "互動鍵圖示";
INTERACT_ICONS_SHOW_ALL = "顯示全部";
INTERACT_ICONS_SHOW_NONE = "不顯示圖示";
INTERACT_KEY_TUTORIAL = "|cnNORMAL_FONT_COLOR:互動鍵|n|r|cnHIGHLIGHT_FONT_COLOR:按下|r|cnNORMAL_FONT_COLOR:%s|r|cnHIGHLIGHT_FONT_COLOR:可與附近的NPC和物件互動|r|n|n|cnNORMAL_FONT_COLOR:%d/2 - 與NPC或物件互動|r";
INTERACT_KEY_TUTORIAL_NO_INTERACT_KEY_ASSIGNED = "|cnHIGHLIGHT_FONT_COLOR：|r|cnNORMAL_FONT_COLOR:互動鍵|r|cnHIGHLIGHT_FONT_COLOR:可透過按鍵與NPC和物件互動|n|n|r|cnRED_FONT_COLOR:在控制選項下指派互動鍵綁定|r";
INTERACT_ON_LEFT_CLICK_TEXT = "左鍵進行互動";
INTERFACE_ACTION_BLOCKED = "介面功能因插件而失效";
INTERFACE_ACTION_BLOCKED_TOOLTIP = "介面操作失敗，由於此插件：%d";
INTERFACE_LABEL = "介面";
INTERFACE_OPTIONS = "介面選項";
INTERFACE_SUBTEXT = "Interface description placeholder";
INTERNAL_STRING_ERROR = "內部字串錯誤%d";
INTERRUPT = "中斷";
INTERRUPTED = "被打斷";
INTERRUPTS = "中斷";
INT_GENERAL_DURATION_DAYS = "%d天";
INT_GENERAL_DURATION_HOURS = "%d小時";
INT_GENERAL_DURATION_MIN = "%d分鐘";
INT_GENERAL_DURATION_SEC = "%d秒";
INT_LCD = "智力";
INT_SPELL_DURATION_DAYS = "%d天";
INT_SPELL_DURATION_HOURS = "%d小時";
INT_SPELL_DURATION_MIN = "%d分鐘";
INT_SPELL_DURATION_SEC = "%d秒";
INT_SPELL_POINTS_SPREAD_TEMPLATE = "%s到%s";
INVASION_TIME_FORMAT = "%s |cFFFF0000|r";
INVENTORY_FULL = "物品欄已滿。";
INVENTORY_TOOLTIP = "物品欄";
INVERT_MOUSE = "反轉滑鼠";
INVITATION = "%s邀請你加入隊伍。";
INVITATION_XREALM = "%s邀請你加入隊伍。\n\n接受邀請可能會將你轉換至其他伺服器。";
INVITE = "邀請";
INVITE_COMMUNITY_MEMBER_POPUP_INVITE_EDITBOX_INSTRUCTIONS = "Real ID或BattleTag";
INVITE_COMMUNITY_MEMBER_POPUP_INVITE_SUB_TEXT_BNET_FRIEND = "輸入Battle.net好友";
INVITE_COMMUNITY_MEMBER_POPUP_INVITE_SUB_TEXT_BTAG = "輸入BattleTag。";
INVITE_COMMUNITY_MEMBER_POPUP_INVITE_SUB_TEXT_CHARACTER = "輸入角色名稱-伺服器名稱。";
INVITE_COMMUNITY_MEMBER_POPUP_INVITE_TEXT = "邀請成員";
INVITE_COMMUNITY_MEMBER_POPUP_OPEN_INVITE_MANAGER = "邀請連結";
INVITE_COMMUNITY_MEMBER_POPUP_SEND_INVITE = "發送";
INVITE_COMMUNITY_MEMBER_POPUP_SUGGEST_TEXT = "推薦社群";
INVITE_CONFIRMATION_QUEUE_WARNING = "如果%s加入你的隊伍，你將被移出以下佇列：";
INVITE_CONFIRMATION_REQUEST = "%s請求加入你的隊伍。";
INVITE_CONFIRMATION_REQUEST_COMMUNITY = "%s的社群成員%s要求加入你的隊伍。";
INVITE_CONFIRMATION_REQUEST_COMMUNITY_QUICKJOIN = "%s的社群成員%s透過快速加入要求加入你的隊伍。";
INVITE_CONFIRMATION_REQUEST_FRIEND = "%s的朋友%s請求加入你的隊伍。";
INVITE_CONFIRMATION_REQUEST_FRIEND_QUICKJOIN = "%s的好友%s透過快速加入要求加入你的隊伍。";
INVITE_CONFIRMATION_REQUEST_FROM_COMMUNITY = "%s的%s要求加入你的隊伍。";
INVITE_CONFIRMATION_REQUEST_FROM_COMMUNITY_QUICKJOIN = "%s的%s透過快速加入要求加入你的隊伍。";
INVITE_CONFIRMATION_REQUEST_GUILD = "%s的公會成員%s請求加入你的隊伍。";
INVITE_CONFIRMATION_REQUEST_GUILD_QUICKJOIN = "%s的公會成員%s透過快速加入要求加入你的隊伍。";
INVITE_CONFIRMATION_REQUEST_QUICKJOIN = "%s透過快速加入要求加入你的隊伍。";
INVITE_CONFIRMATION_SUGGEST = "%s請求你邀請%s加入你的隊伍。";
INVITE_CONVERSATION_INSTRUCTIONS = "最多可邀請|cffffffff%d|r位好友加入對話。";
INVITE_FRIEND_TO_CONVERSATION = "邀請好友";
INVITE_TEAM_MEMBERS = "邀請隊伍成員";
INVITE_TO_CONVERSATION = "邀請加入對話";
INVTYPE_2HWEAPON = "雙手";
INVTYPE_AMMO = "攻擊";
INVTYPE_BAG = "背包";
INVTYPE_BODY = "襯衣";
INVTYPE_CHEST = "胸部";
INVTYPE_CLOAK = "背部";
INVTYPE_EQUIPABLESPELL_DEFENSIVE = "可裝備技能 - 防禦性";
INVTYPE_EQUIPABLESPELL_OFFENSIVE = "可裝備技能 - 攻擊性";
INVTYPE_EQUIPABLESPELL_UTILITY = "可裝備技能 - 功能性";
INVTYPE_EQUIPABLESPELL_WEAPON = "可裝備的法術 - 武器";
INVTYPE_FEET = "腳";
INVTYPE_FINGER = "手指";
INVTYPE_HAND = "手";
INVTYPE_HEAD = "頭部";
INVTYPE_HOLDABLE = "副手物品";
INVTYPE_LEGS = "腿部";
INVTYPE_NECK = "頸部";
INVTYPE_NON_EQUIP = "無法裝備";
INVTYPE_NON_EQUIP_IGNORE = "";
INVTYPE_PROFESSION_GEAR = "專業技能裝備";
INVTYPE_PROFESSION_TOOL = "專業技能工具";
INVTYPE_QUIVER = "箭袋";
INVTYPE_RANGED = "遠程";
INVTYPE_RANGEDRIGHT = "遠程";
INVTYPE_RELIC = "聖物";
INVTYPE_ROBE = "胸部";
INVTYPE_SHIELD = "副手";
INVTYPE_SHOULDER = "肩部";
INVTYPE_TABARD = "外袍";
INVTYPE_THROWN = "投擲";
INVTYPE_TRINKET = "飾品";
INVTYPE_WAIST = "腰部";
INVTYPE_WEAPON = "單手";
INVTYPE_WEAPONMAINHAND = "主手";
INVTYPE_WEAPONMAINHAND_PET = "主要攻擊";
INVTYPE_WEAPONOFFHAND = "副手";
INVTYPE_WRIST = "手腕";
IN_GAME_NAVIGATION_RANGE = "%s|4碼:碼";
IN_LFG_QUEUE_BUT_SUSPENDED = "你的佇列暫時被暫停了。你將會保留佇列中的位置。";
IN_PROGRESS = "進行中";
ISLANDS_HEADER = "海嶼遠征";
ISLANDS_QUEUE_CANNOT_QUEUE_ERROR = "海嶼遠征的隊伍大小是%d人";
ISLANDS_QUEUE_FIND_CREW = "尋找隊友";
ISLANDS_QUEUE_FRAME_TITLE = "每週偵察報告";
ISLANDS_QUEUE_PARTY_REQUIREMENTS = "需要%d名隊伍成員";
ISLANDS_QUEUE_SET_SAIL = "啟航";
ISLANDS_QUEUE_WEEKLY_QUEST = "已採集的艾澤萊晶岩";
ISLANDS_QUEUE_WEEKLY_QUEST_PROGRESS = "%d/%d艾澤萊晶岩";
ISLANDS_TUTORIAL = "在未知海嶼與敵隊搶奪艾澤萊晶岩。|n|n此偵察報告會顯示本週發現的海嶼和生物。|n|n選擇難度，然後啟航吧！";
ISLAND_LEAVE = "離開島嶼";
ISLAND_QUEUE_REWARD_FOR_WINNING = "獲勝的獎勵：";
ITEMPRESENTINOFFHAND = "不能裝備，因為你的副手已持有物品！";
ITEMS = "物品";
ITEMSLOTTEXT = "物品欄位";
ITEMS_EQUIPPED = "裝備%d件物品";
ITEMS_IN_INVENTORY = "%d件物品在物品欄中";
ITEMS_NOT_IN_INVENTORY = "缺少%d件物品";
ITEMS_VARIABLE_QUANTITY = "%d件物品";
ITEM_ACCOUNTBOUND = "戰隊綁定";
ITEM_ACCOUNTBOUND_UNTIL_EQUIP = "裝備之前為戰隊綁定";
ITEM_ALREADY_MAX_QUALITY = "物品已達到最高品級。";
ITEM_ARTIFACT_VIEWABLE = "<按下Shift+右鍵以檢視神兵武器>";
ITEM_AZERITE_EMPOWERED_VIEWABLE = "<按下Shift+右鍵以檢視艾澤萊晶岩之力>";
ITEM_AZERITE_ESSENCES_VIEWABLE = "<按下Shift+右鍵以檢視精華>";
ITEM_BIND_ON_EQUIP = "裝備後綁定";
ITEM_BIND_ON_PICKUP = "拾取後綁定";
ITEM_BIND_ON_USE = "使用後綁定";
ITEM_BIND_QUEST = "任務物品";
ITEM_BIND_TO_ACCOUNT = "戰隊綁定";
ITEM_BIND_TO_ACCOUNT_UNTIL_EQUIP = "裝備之前為戰隊綁定";
ITEM_BIND_TO_BNETACCOUNT = "戰隊綁定";
ITEM_BNETACCOUNTBOUND = "戰隊綁定";
ITEM_CANT_BE_DESTROYED = "這件物品無法被摧毀。";
ITEM_CAN_BE_READ = "<可閱讀此物品>";
ITEM_CHARGEUP_TOTAL = "（需要%s）";
ITEM_CHARGEUP_TOTAL_DAYS = "（需要%d|4天:天;）";
ITEM_CHARGEUP_TOTAL_HOURS = "（需要%d|4小時:小時;）";
ITEM_CHARGEUP_TOTAL_MIN = "（需要%d分鐘）";
ITEM_CHARGEUP_TOTAL_SEC = "（需要%d秒）";
ITEM_CLASSES_ALLOWED = "職業：%s";
ITEM_COMPARISON_CYCLING_DISABLED_MSG_MAINHAND = "你可以在按鍵設定選單，啟用切換主手物品的功能。（建議使用SHIFT-C）";
ITEM_COMPARISON_CYCLING_DISABLED_MSG_OFFHAND = "你可以在按鍵設定選單，啟用切換副手物品的功能。（建議使用SHIFT-C）";
ITEM_COMPARISON_RELIC_BONUS_RANKS = "%d 級";
ITEM_COMPARISON_SWAP_ITEM_MAINHAND_DESCRIPTION = "按下「 %s」來切換你的主手物品。";
ITEM_COMPARISON_SWAP_ITEM_OFFHAND_DESCRIPTION = "按下「 %s」來切換你的副手物品。";
ITEM_CONJURED = "魔法製造的物品";
ITEM_CONTAINER = "容器";
ITEM_COOLDOWN_TIME = "剩餘冷卻時間：%s";
ITEM_COOLDOWN_TIME_DAYS = "剩餘冷卻時間：%d天";
ITEM_COOLDOWN_TIME_HOURS = "剩餘冷卻時間：%d小時";
ITEM_COOLDOWN_TIME_MIN = "冷卻時間尚有：%d分鐘";
ITEM_COOLDOWN_TIME_SEC = "冷卻時間尚有：%d秒";
ITEM_COOLDOWN_TOTAL = "（%s冷卻時間）";
ITEM_COOLDOWN_TOTAL_DAYS = "（%d天冷卻時間）";
ITEM_COOLDOWN_TOTAL_HOURS = "（%d小時冷卻時間）";
ITEM_COOLDOWN_TOTAL_MIN = "（%d分鐘冷卻時間）";
ITEM_COOLDOWN_TOTAL_SEC = "（%d秒鐘冷卻時間）";
ITEM_CORRUPTION_BONUS_STAT = "+%d點腐化";
ITEM_COSMETIC = "造型";
ITEM_COSMETIC_LEARN = "使用：將此外觀新增到你的戰隊收藏。";
ITEM_CREATED_BY = "|cff00ff00<由%s製造>|r";
ITEM_CREATE_LOOT_SPEC_ITEM = "使用：製造一個靈魂綁定物品，該物品會符合你的戰利品優先分配專精（%s）。";
ITEM_DELTA_DESCRIPTION = "若你更換此裝備，下列屬性將會改變：";
ITEM_DELTA_DUAL_WIELD_COMPARISON_MAINHAND_DESCRIPTION = "（有|c%s%s|r裝備在你的主手上）";
ITEM_DELTA_DUAL_WIELD_COMPARISON_OFFHAND_DESCRIPTION = "（有|c%s%s|r裝備在你的副手上）";
ITEM_DELTA_MULTIPLE_COMPARISON_DESCRIPTION = "若你更換這些裝備，下列屬性將會改變：";
ITEM_DISENCHANT_ANY_SKILL = "可被分解";
ITEM_DISENCHANT_MIN_SKILL = "分解需要%s（%d）";
ITEM_DISENCHANT_NOT_DISENCHANTABLE = "無法分解";
ITEM_DURATION_DAYS = "持續時間：%d天";
ITEM_DURATION_HOURS = "持續時間：%d小時";
ITEM_DURATION_MIN = "持續時間：%d分鐘";
ITEM_DURATION_SEC = "持續時間：%d秒";
ITEM_ENCHANT_DISCLAIMER = "物品將不會被交易！";
ITEM_ENCHANT_TIME_LEFT_DAYS = "%s（%d天）";
ITEM_ENCHANT_TIME_LEFT_HOURS = "%s（%d小時）";
ITEM_ENCHANT_TIME_LEFT_MIN = "%s（%d分鐘）";
ITEM_ENCHANT_TIME_LEFT_SEC = "%s（%d秒）";
ITEM_GLYPH_ONUSE = "永遠地教你學會這個雕紋。";
ITEM_HEROIC = "英雄模式";
ITEM_HEROIC_EPIC = "英雄模式史詩級";
ITEM_HEROIC_QUALITY0_DESC = "英雄模式粗糙級";
ITEM_HEROIC_QUALITY1_DESC = "英雄模式普通級";
ITEM_HEROIC_QUALITY2_DESC = "英雄模式優秀級";
ITEM_HEROIC_QUALITY3_DESC = "英雄模式精良級";
ITEM_HEROIC_QUALITY4_DESC = "英雄模式史詩級";
ITEM_HEROIC_QUALITY5_DESC = "英雄模式傳說級";
ITEM_HEROIC_QUALITY6_DESC = "英雄模式神器級";
ITEM_HEROIC_QUALITY7_DESC = "英雄模式家傳級";
ITEM_IS_NOT_AZERITE_EMPOWERED = "物品沒有經過艾澤萊晶岩強化";
ITEM_LEGACY_INACTIVE_EFFECTS = "舊物品：效果已取消";
ITEM_LEVEL = "物品等級%d";
ITEM_LEVEL_ABBR = "裝等";
ITEM_LEVEL_ALT = "物品等級%d（%d）";
ITEM_LEVEL_AND_MIN = "等級%d（最小%d）";
ITEM_LEVEL_PLUS = "物品等級 %d+";
ITEM_LEVEL_RANGE = "需要等級%d至%d";
ITEM_LEVEL_RANGE_CURRENT = "需要等級%d至%d（%d）";
ITEM_LEVEL_UPGRADE_MAX = "物品等級%d";
ITEM_LIMIT_CATEGORY = "唯一：%s（%d）";
ITEM_LIMIT_CATEGORY_MULTIPLE = "僅可裝備一件：%s（%d）";
ITEM_LOOT = "戰利品";
ITEM_MILLABLE = "可研磨";
ITEM_MIN_LEVEL = "需要等級%d";
ITEM_MIN_SKILL = "需要%s（%d）";
ITEM_MISSING = "缺少%s物品";
ITEM_MOD_AGILITY = "%c%s敏捷";
ITEM_MOD_AGILITY_OR_INTELLECT_SHORT = "敏捷或智力";
ITEM_MOD_AGILITY_OR_STRENGTH_OR_INTELLECT_SHORT = "敏捷、力量或智力";
ITEM_MOD_AGILITY_OR_STRENGTH_SHORT = "敏捷或力量";
ITEM_MOD_AGILITY_SHORT = "敏捷";
ITEM_MOD_ARMOR_PENETRATION_RATING = "提高%s點護甲穿透。";
ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT = "護甲穿透";
ITEM_MOD_ATTACK_POWER = "提高%s點攻擊強度。";
ITEM_MOD_ATTACK_POWER_SHORT = "攻擊強度";
ITEM_MOD_BLOCK_RATING = "提高%s點盾牌格擋。";
ITEM_MOD_BLOCK_RATING_SHORT = "格擋";
ITEM_MOD_BLOCK_VALUE = "提高%s點盾牌格擋值。";
ITEM_MOD_BLOCK_VALUE_SHORT = "格擋值";
ITEM_MOD_CORRUPTION = "腐化";
ITEM_MOD_CORRUPTION_RESISTANCE = "腐化抗性";
ITEM_MOD_CRAFTING_SPEED_SHORT = "製造速度";
ITEM_MOD_CRIT_MELEE_RATING = "提高%s點近戰致命一擊。";
ITEM_MOD_CRIT_MELEE_RATING_SHORT = "致命一擊（近戰）";
ITEM_MOD_CRIT_RANGED_RATING = "提高%s點遠程致命一擊。";
ITEM_MOD_CRIT_RANGED_RATING_SHORT = "致命一擊（遠程）";
ITEM_MOD_CRIT_RATING = "提高%s點致命一擊。";
ITEM_MOD_CRIT_RATING_SHORT = "致命一擊";
ITEM_MOD_CRIT_SPELL_RATING = "提高%s點法術致命一擊。";
ITEM_MOD_CRIT_SPELL_RATING_SHORT = "致命一擊（法術）";
ITEM_MOD_CRIT_TAKEN_MELEE_RATING = "提高%s點近戰致命一擊迴避。";
ITEM_MOD_CRIT_TAKEN_MELEE_RATING_SHORT = "致命一擊迴避（近戰）";
ITEM_MOD_CRIT_TAKEN_RANGED_RATING = "提高%s點遠程致命一擊迴避。";
ITEM_MOD_CRIT_TAKEN_RANGED_RATING_SHORT = "致命一擊迴避（遠程）";
ITEM_MOD_CRIT_TAKEN_RATING = "提高%s點致命一擊迴避。";
ITEM_MOD_CRIT_TAKEN_RATING_SHORT = "致命一擊迴避";
ITEM_MOD_CRIT_TAKEN_SPELL_RATING = "提高%s點法術致命一擊迴避。";
ITEM_MOD_CRIT_TAKEN_SPELL_RATING_SHORT = "致命一擊迴避（法術）";
ITEM_MOD_CR_AVOIDANCE_SHORT = "迴避";
ITEM_MOD_CR_LIFESTEAL_SHORT = "汲取";
ITEM_MOD_CR_MULTISTRIKE_SHORT = "雙擊";
ITEM_MOD_CR_SPEED_SHORT = "速度";
ITEM_MOD_CR_STURDINESS_SHORT = "永不磨損";
ITEM_MOD_CR_UNUSED_10_SHORT = "Unused 10";
ITEM_MOD_CR_UNUSED_11_SHORT = "Unused 11";
ITEM_MOD_CR_UNUSED_12_SHORT = "Unused 12";
ITEM_MOD_CR_UNUSED_1_SHORT = "雙擊";
ITEM_MOD_CR_UNUSED_3_SHORT = "Speed";
ITEM_MOD_CR_UNUSED_4_SHORT = "Leech";
ITEM_MOD_CR_UNUSED_5_SHORT = "Avoidance";
ITEM_MOD_CR_UNUSED_6_SHORT = "永不磨損";
ITEM_MOD_CR_UNUSED_7_SHORT = "Unused 7";
ITEM_MOD_CR_UNUSED_9_SHORT = "臨機應變";
ITEM_MOD_DAMAGE_PER_SECOND_SHORT = "每秒傷害";
ITEM_MOD_DEFENSE_SKILL_RATING = "提高%s點防禦。";
ITEM_MOD_DEFENSE_SKILL_RATING_SHORT = "防禦";
ITEM_MOD_DEFTNESS_SHORT = "純熟";
ITEM_MOD_DODGE_RATING = "提高%s點閃躲。";
ITEM_MOD_DODGE_RATING_SHORT = "閃躲";
ITEM_MOD_EXPERTISE_RATING = "提高%s點熟練。";
ITEM_MOD_EXPERTISE_RATING_SHORT = "熟練";
ITEM_MOD_EXTRA_ARMOR = "使你的護甲值提高提高%s。";
ITEM_MOD_EXTRA_ARMOR_SHORT = "護甲強化";
ITEM_MOD_FERAL_ATTACK_POWER = "使你在獵豹、熊、巨熊和梟獸形態下的攻擊強度提高%s點。";
ITEM_MOD_FERAL_ATTACK_POWER_SHORT = "形態攻擊強度";
ITEM_MOD_FINESSE_SHORT = "技法";
ITEM_MOD_HASTE_RATING = "提高%s點加速。";
ITEM_MOD_HASTE_RATING_SHORT = "加速";
ITEM_MOD_HEALTH = "%c%s生命力";
ITEM_MOD_HEALTH_REGEN = "每5秒恢復%s點生命力。";
ITEM_MOD_HEALTH_REGENERATION = "每5秒恢復%s生命力。";
ITEM_MOD_HEALTH_REGENERATION_SHORT = "生命力恢復";
ITEM_MOD_HEALTH_REGEN_SHORT = "生命力上限(每5秒)";
ITEM_MOD_HEALTH_SHORT = "生命力";
ITEM_MOD_HIT_MELEE_RATING = "提高%s點近戰命中。";
ITEM_MOD_HIT_MELEE_RATING_SHORT = "命中（近戰）";
ITEM_MOD_HIT_RANGED_RATING = "提高%s點遠程命中。";
ITEM_MOD_HIT_RANGED_RATING_SHORT = "命中（遠程）";
ITEM_MOD_HIT_RATING = "提高%s點命中。";
ITEM_MOD_HIT_RATING_SHORT = "命中";
ITEM_MOD_HIT_SPELL_RATING = "提高%s點法術命中。";
ITEM_MOD_HIT_SPELL_RATING_SHORT = "命中（法術）";
ITEM_MOD_HIT_TAKEN_MELEE_RATING = "提高%s點近戰命中迴避。";
ITEM_MOD_HIT_TAKEN_MELEE_RATING_SHORT = "命中迴避（近戰）";
ITEM_MOD_HIT_TAKEN_RANGED_RATING = "提高%s點遠程命中迴避。";
ITEM_MOD_HIT_TAKEN_RANGED_RATING_SHORT = "命中迴避（遠程）";
ITEM_MOD_HIT_TAKEN_RATING = "提高%s點命中迴避。";
ITEM_MOD_HIT_TAKEN_RATING_SHORT = "命中迴避";
ITEM_MOD_HIT_TAKEN_SPELL_RATING = "提高%s點法術命中迴避。";
ITEM_MOD_HIT_TAKEN_SPELL_RATING_SHORT = "命中迴避（法術）";
ITEM_MOD_INGENUITY_SHORT = "精妙";
ITEM_MOD_INSPIRATION_SHORT = "靈感";
ITEM_MOD_INTELLECT = "%c%s智力";
ITEM_MOD_INTELLECT_SHORT = "智力";
ITEM_MOD_MANA = "%c%s法力";
ITEM_MOD_MANA_REGENERATION = "每5秒恢復%s點法力。";
ITEM_MOD_MANA_REGENERATION_SHORT = "法力恢復速度";
ITEM_MOD_MANA_SHORT = "法力";
ITEM_MOD_MASTERY_RATING = "提高%s點精通。";
ITEM_MOD_MASTERY_RATING_SHORT = "精通";
ITEM_MOD_MASTERY_RATING_SPELL = "（%s）";
ITEM_MOD_MASTERY_RATING_TWO_SPELLS = "（%s/%s）";
ITEM_MOD_MELEE_ATTACK_POWER_SHORT = "近戰攻擊強度";
ITEM_MOD_MODIFIED_CRAFTING_STAT_1 = "隨機數值1";
ITEM_MOD_MODIFIED_CRAFTING_STAT_2 = "隨機數值2";
ITEM_MOD_MULTICRAFT_SHORT = "複數製造";
ITEM_MOD_PARRY_RATING = "提高%s點招架。";
ITEM_MOD_PARRY_RATING_SHORT = "招架";
ITEM_MOD_PERCEPTION_SHORT = "感知";
ITEM_MOD_POWER_REGEN0_SHORT = "法力每5秒";
ITEM_MOD_POWER_REGEN1_SHORT = "怒氣每5秒";
ITEM_MOD_POWER_REGEN2_SHORT = "集中值每5秒";
ITEM_MOD_POWER_REGEN3_SHORT = "能量每5秒";
ITEM_MOD_POWER_REGEN4_SHORT = "快樂值每5秒";
ITEM_MOD_POWER_REGEN5_SHORT = "符文每5秒";
ITEM_MOD_POWER_REGEN6_SHORT = "符能每5秒";
ITEM_MOD_PVP_POWER = "提高%s點PvP強度。";
ITEM_MOD_PVP_POWER_SHORT = "PvP強度";
ITEM_MOD_PVP_PRIMARY_STAT_SHORT = "PvP強度";
ITEM_MOD_RANGED_ATTACK_POWER = "提高%s點遠程攻擊強度。";
ITEM_MOD_RANGED_ATTACK_POWER_SHORT = "遠程攻擊強度";
ITEM_MOD_RESILIENCE_RATING = "提高%s點PvP韌性。";
ITEM_MOD_RESILIENCE_RATING_SHORT = "PvP韌性";
ITEM_MOD_RESOURCEFULNESS_SHORT = "精明";
ITEM_MOD_SPELL_DAMAGE_DONE = "使法術和魔法效果所造成的傷害提高最多%s點。";
ITEM_MOD_SPELL_DAMAGE_DONE_SHORT = "傷害加成";
ITEM_MOD_SPELL_HEALING_DONE = "使法術和魔法效果所造成的治療效果提高最多%s點。";
ITEM_MOD_SPELL_HEALING_DONE_SHORT = "治療加成";
ITEM_MOD_SPELL_PENETRATION = "提高%s點法術穿透力。";
ITEM_MOD_SPELL_PENETRATION_SHORT = "法術穿透力";
ITEM_MOD_SPELL_POWER = "提高%s點法術能量。";
ITEM_MOD_SPELL_POWER_SHORT = "法術能量";
ITEM_MOD_SPIRIT = "%c%s精神";
ITEM_MOD_SPIRIT_SHORT = "精神";
ITEM_MOD_STAMINA = "%c%s耐力";
ITEM_MOD_STAMINA_SHORT = "耐力";
ITEM_MOD_STRENGTH = "%c%s力量";
ITEM_MOD_STRENGTH_OR_INTELLECT_SHORT = "力量或智力";
ITEM_MOD_STRENGTH_SHORT = "力量";
ITEM_MOD_VERSATILITY = "臨機應變";
ITEM_MOUSE_OVER = "將滑鼠移動到圖示上可以獲得更多的資訊";
ITEM_NAMES = "物品名稱";
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "顯示物品名稱括號。";
ITEM_NAME_DESCRIPTION_DELIMITER = " ";
ITEM_NO_DROP = "無法丟棄";
ITEM_OBLITERATEABLE = "可滅形";
ITEM_OBLITERATEABLE_NOT = "無法滅形";
ITEM_ONLY_TOURNAMENT_GEAR_ALLOWED = "在戰爭比賽中只能使用全球爭霸戰裝備。";
ITEM_OPENABLE = "<右鍵點擊打開>";
ITEM_PET_KNOWN = "已收集（%d/%d）";
ITEM_PROPOSED_ENCHANT = "將獲得%s的效果。";
ITEM_PROSPECTABLE = "可勘探";
ITEM_PURCHASED_COLON = "物品購入：";
ITEM_QUALITY0_DESC = "粗糙";
ITEM_QUALITY1_DESC = "普通";
ITEM_QUALITY2_DESC = "優秀";
ITEM_QUALITY3_DESC = "精良";
ITEM_QUALITY4_DESC = "史詩";
ITEM_QUALITY5_DESC = "傳說";
ITEM_QUALITY6_DESC = "神器";
ITEM_QUALITY7_DESC = "傳家寶";
ITEM_QUALITY8_DESC = "魔獸代幣";
ITEM_QUANTITY_TEMPLATE = "%1$d%2$s";
ITEM_RACES_ALLOWED = "種族：%s";
ITEM_RANDOM_ENCHANT = "<隨機額外屬性>";
ITEM_READABLE = "<右鍵點擊閱讀>";
ITEM_REFUND_MSG = "物品已退回。退回的費用為：";
ITEM_RELIC_VIEWABLE = "<右鍵檢視你所裝備的神兵武器>";
ITEM_REQ_ALLIANCE = "聯盟限定";
ITEM_REQ_AMOUNT_EARNED = "需要在本季取得共%1$d點%2$s。";
ITEM_REQ_ARENA_RATING = "需要%d點競技場積分";
ITEM_REQ_ARENA_RATING_3V3 = "需要%d點的|n3v3競技場積分。";
ITEM_REQ_ARENA_RATING_3V3_BG = "需要戰場積分達到%d點或|n競技場積分|n在3v3達到%d點。";
ITEM_REQ_ARENA_RATING_5V5 = "需要%d點的|n5v5競技場積分";
ITEM_REQ_ARENA_RATING_BG = "需要戰場積分達到%d點或|n競技場積分達到%d點";
ITEM_REQ_HORDE = "部落限定";
ITEM_REQ_PURCHASE_ACHIEVEMENT = "需要成就：%s";
ITEM_REQ_PURCHASE_GUILD = "需要公會等級";
ITEM_REQ_PURCHASE_GUILD_LEVEL = "需要公會等級%d";
ITEM_REQ_REPUTATION = "需要%s - %s";
ITEM_REQ_SKILL = "需要%s";
ITEM_REQ_SPECIALIZATION = "需要：%s";
ITEM_RESIST_ALL = "%c%d所有抗性";
ITEM_RESIST_SINGLE = "%c%d%s抗性";
ITEM_SCRAPABLE = "可銷毀";
ITEM_SCRAPABLE_NOT = "無法銷毀";
ITEM_SET_BONUS = "套裝：%s";
ITEM_SET_BONUS_GRAY = "（%d）套裝：%s";
ITEM_SET_BONUS_NO_VALID_SPEC = "根據玩家的專精給予不同的獎勵效果。";
ITEM_SET_LEGACY_INACTIVE_BONUS = "舊套裝：加成效果已取消";
ITEM_SET_NAME = "%s（%d/%d）";
ITEM_SIGNABLE = "<右鍵點擊以瞭解詳情>";
ITEM_SLOTS_IGNORED = "忽略%d個欄位";
ITEM_SOCKETABLE = "<按下Shift+右鍵以插入寶石>";
ITEM_SOCKETING = "物品插入";
ITEM_SOCKET_BONUS = "插槽加成：%s";
ITEM_SOLD_COLON = "出售物品：";
ITEM_SOULBOUND = "靈魂綁定";
ITEM_SPELL_CHARGES = "%d次";
ITEM_SPELL_CHARGES_NONE = "無使用次數";
ITEM_SPELL_EFFECT = "效果：%s";
ITEM_SPELL_KNOWN = "已經學會";
ITEM_SPELL_MAX_USABLE_LEVEL = "（僅限%d級以下）";
ITEM_SPELL_TRIGGER_ONEQUIP = "裝備：";
ITEM_SPELL_TRIGGER_ONPROC = "擊中時可能：";
ITEM_SPELL_TRIGGER_ONUSE = "使用：";
ITEM_STARTS_QUEST = "該物品將觸發一個任務";
ITEM_SUFFIX_TEMPLATE = "%2$s%1$s";
ITEM_TEXT_FROM = "發信人，";
ITEM_TOURNAMENT_GEAR = "全球爭霸戰裝備";
ITEM_TOURNAMENT_GEAR_WARNING = "全球爭霸戰裝備只能在戰爭比賽中使用。";
ITEM_TOY_ONUSE = "使用：將這個玩具加入你的玩具箱。";
ITEM_UNIQUE = "唯一";
ITEM_UNIQUE_EQUIPPABLE = "僅可裝備一件";
ITEM_UNIQUE_MULTIPLE = "唯一（%d）";
ITEM_UNSELLABLE = "無法出售";
ITEM_UPGRADE = "物品升級";
ITEM_UPGRADED_LABEL = "物品升級！";
ITEM_UPGRADE_BONUS_DAMAGE_TEMPLATE = "|cff20ff20%1$s - %2$s|r點傷害";
ITEM_UPGRADE_BONUS_FORMAT = "（+%d） ";
ITEM_UPGRADE_BONUS_FORMAT_COLORIZED = "|cff20ff20%s（+%d）|r";
ITEM_UPGRADE_BONUS_STAT_FORMAT = "|cff20ff20%1$d（+%2$d）|r %3$s";
ITEM_UPGRADE_COST_LABEL = "總費用：";
ITEM_UPGRADE_CURRENT = "當前：";
ITEM_UPGRADE_DESCRIPTION = "你可以升級許多可裝備物品來提升其物品等級。升級所需的兌換通貨會根據物品來源的不同而有所差異。";
ITEM_UPGRADE_DISCOUNT_ITEM_TYPE_FINGER = "戒指";
ITEM_UPGRADE_DISCOUNT_ITEM_TYPE_ONE_HANDED_WEAPON = "單手武器";
ITEM_UPGRADE_DISCOUNT_ITEM_TYPE_TRINKET = "飾品";
ITEM_UPGRADE_DISCOUNT_TOOLTIP_ACCOUNT_WIDE = "戰隊共用";
ITEM_UPGRADE_DISCOUNT_TOOLTIP_CURRENT_CHARACTER = "這次升級花費的%s較少，因為你這個欄位已曾取得更高物品等級（%d）的物品。";
ITEM_UPGRADE_DISCOUNT_TOOLTIP_OTHER_CHARACTER = "這次升級花費的%s較少，因為你戰隊的其中一個角色的這個欄位曾取得更高物品等級（%d）的物品。";
ITEM_UPGRADE_DISCOUNT_TOOLTIP_PARTIAL_TWO_HAND_CURRENT_CHARACTER = "這次升級花費的%s較少，因為你已曾取得兩把更高物品等級（%d）的單手武器。";
ITEM_UPGRADE_DISCOUNT_TOOLTIP_PARTIAL_TWO_HAND_OTHER_CHARACTER = "這次升級花費的%s較少，因為你戰隊的其中一個角色曾取得更高物品等級（%d）的武器套裝。";
ITEM_UPGRADE_DISCOUNT_TOOLTIP_TITLE = "%s折扣";
ITEM_UPGRADE_DISCOUNT_TOOLTIP_TWO_SLOT_CURRENT_CHARACTER = "這次升級花費的%1$s較少，因為你已曾取得兩個更高物品等級（%3$d）的%2$s。";
ITEM_UPGRADE_DISCOUNT_TOOLTIP_TWO_SLOT_OTHER_CHARACTER = "這次升級花費的%s較少，因為你戰隊的其中一個角色曾取得兩件%s，其有更高的物品等級（%d）。";
ITEM_UPGRADE_DROPDOWN_LEVEL_FORMAT = "%d/%d級";
ITEM_UPGRADE_DROPDOWN_LEVEL_FORMAT_STRING = "%s %d/%d";
ITEM_UPGRADE_ERROR_NOT_ENOUGH_CURRENCY = "%s不足。";
ITEM_UPGRADE_ERROR_NOT_ENOUGH_CURRENCY_DOWNGRADE = "可以透過洛姆的維史康將高級紋章降級。";
ITEM_UPGRADE_ERROR_NOT_ENOUGH_CURRENCY_MULTIPLE = "升級貨幣不足。";
ITEM_UPGRADE_ERROR_NOT_ENOUGH_CURRENCY_TWO = "%s和%s不足。";
ITEM_UPGRADE_ERROR_UNDEFINED_MESSAGE = "物品無法升級";
ITEM_UPGRADE_FRAGMENTS_TOTAL = "獲得碎片：|c%s%s/%s|r";
ITEM_UPGRADE_FRAME_CURRENT_UPGRADE_FORMAT = "等級提升：%s/%s";
ITEM_UPGRADE_FRAME_CURRENT_UPGRADE_FORMAT_STRING = "提升等級：%s %s/%s";
ITEM_UPGRADE_FRAME_PREVIEW_RANK_TOOLTIP_ERROR = "需要先完成上一階升級";
ITEM_UPGRADE_FRAME_UPGRADE_TO = "升級為：";
ITEM_UPGRADE_INACTIVE_BONUS_STAT_FORMAT = "|cff7f7f7f%1$d（+%2$d） %3$s|r";
ITEM_UPGRADE_INACTIVE_STAT_FORMAT = "|cff7f7f7f%1$d %2$s|r";
ITEM_UPGRADE_ITEM_LEVEL_BONUS_STAT_FORMAT = "物品等級|cff20ff20%1$d（+%2$d）|r";
ITEM_UPGRADE_ITEM_LEVEL_STAT_FORMAT = "物品等級%d";
ITEM_UPGRADE_ITEM_UPGRADED_NOTIFICATION = "物品已升級";
ITEM_UPGRADE_MISSING_ITEM = "將一件物品拖曳至此處以進行升級。";
ITEM_UPGRADE_NEXT_UPGRADE = "升級：";
ITEM_UPGRADE_NO_MORE_UPGRADES = "此物品已無法再進行任何升級。";
ITEM_UPGRADE_PROGRESS_ITEM_LEVEL_FORMAT = "%d |cnDISABLED_FONT_COLOR:(%d-%d)|r";
ITEM_UPGRADE_PROGRESS_LEVEL_FORMAT = "等級 %d/%d  %d |cnDISABLED_FONT_COLOR:（%d-%d）|r";
ITEM_UPGRADE_PROGRESS_LEVEL_FORMAT_STRING = "%s %d/%d  %d |cnDISABLED_FONT_COLOR:(%d-%d)|r";
ITEM_UPGRADE_PVP_ITEM_LEVEL_BONUS_STAT_FORMAT = "PvP物品等級|cff20ff20%1$d（+%2$d）|r";
ITEM_UPGRADE_PVP_ITEM_LEVEL_STAT_FORMAT = "PvP物品等級%d";
ITEM_UPGRADE_STAT_AVERAGE_ITEM_LEVEL = "物品等級";
ITEM_UPGRADE_STAT_FORMAT = "%1$d%2$s";
ITEM_UPGRADE_TOOLTIP_FORMAT = "提升等級：%d/%d";
ITEM_UPGRADE_TOOLTIP_FORMAT_STRING = "提升等級：%s %d/%d";
ITEM_UPGRADE_TUTORIAL_ITEM_IN_SLOT = "把這件裝備帶給主要城市中的物品升級專家可以提升力量";
ITEM_VENDOR_STACK_BUY = "<按住Shift鍵點擊可選擇不同的購買數量>";
ITEM_WRAPPED_BY = "|cff00ff00<%s的禮物>|r";
ITEM_WRITTEN_BY = "由%s撰寫";
ITEM_WRONG_CLASS = "你的職業無法使用這件物品！";
ITEM_WRONG_RACE = "你的種族無法使用這件物品！";
ITUNES_SHOW_ALL_TRACK_CHANGES = "顯示所有iTunes音軌變更";
ITUNES_SHOW_ALL_TRACK_CHANGES_TOOLTIP = "當iTunes音軌變更時自動以彈跳視窗顯示音軌名稱";
ITUNES_SHOW_FEEDBACK = "顯示iTunes遙控回應訊息";
ITUNES_SHOW_FEEDBACK_TOOLTIP = "在你使用iTunes遙控變更音軌時以彈跳視窗顯示音軌名稱";
JAILERSTOWER_LEVEL_PICKER_SELECT_DIFFICULTY = "選擇一個區塊";
JAILERS_TOWER_BUFFS_BUTTON_TEXT = "靈魄能力|cffffd200（%d）|r";
JAILERS_TOWER_BUFFS_TUTORIAL = "點此查看你的靈魄能力。";
JAILERS_TOWER_CURRENCY_REWARD_CONTAINER = "|T%1$s:20:20|t %2$s";
JAILERS_TOWER_CURRENCY_REWARD_FORMAT = "|T%1$s:20:20|t %2$s %3$s";
JAILERS_TOWER_ITEM_REWARD_TOOLTIP_FORMAT = "|T%1$s:30:30|t %2$s";
JAILERS_TOWER_ITEM_REWARD_TOOLTIP_WITH_COUNT_FORMAT = "|T%1$s:30:30|t %2$s %3$s";
JAILERS_TOWER_LAYER_PICKER_SECOND_ROW_LOCKED = "此區尚未開放。";
JAILERS_TOWER_LAYER_PICKER_THIRD_ROW_LOCKED = "此區尚未開放。";
JAILERS_TOWER_LEVEL_PICKER_PARTY_LOCK = "你或隊伍成員必須先通關上一區";
JAILERS_TOWER_LEVEL_TOAST_ADAMANT_VAULTS = "不滅寶庫";
JAILERS_TOWER_LEVEL_TOAST_ARKOBAN_HALL = "奧寇布恩刑牢";
JAILERS_TOWER_LEVEL_TOAST_BOSS_RUSH = "閻獄之主的試煉";
JAILERS_TOWER_LEVEL_TOAST_CATACOMBS = "狂熱墓穴";
JAILERS_TOWER_LEVEL_TOAST_COLDHEART = "寒心之間";
JAILERS_TOWER_LEVEL_TOAST_FRACTURE_CHAMBERS = "碎骨之牢";
JAILERS_TOWER_LEVEL_TOAST_MORTREGAR = "蒙特雷加";
JAILERS_TOWER_LEVEL_TOAST_SKOLDUS_HALLS = "斯寇德斯刑牢";
JAILERS_TOWER_LEVEL_TOAST_SOULFORGES = "熔魂工坊";
JAILERS_TOWER_LEVEL_TOAST_TORMENTCHAMBER_ANDUIN = "折磨刑牢：安杜因";
JAILERS_TOWER_LEVEL_TOAST_TORMENTCHAMBER_JAINA = "折磨刑牢：珍娜";
JAILERS_TOWER_LEVEL_TOAST_TORMENTCHAMBER_THRALL = "折磨刑牢：索爾";
JAILERS_TOWER_LEVEL_TOAST_TWISTING_CORRIDORS = "扭曲迴廊";
JAILERS_TOWER_LEVEL_TOAST_UPPER_REACHES = "牢塔上層";
JAILERS_TOWER_PENDING_POWER_SELECTION = "等待中的靈魄能力";
JAILERS_TOWER_REWARDS_TITLE = "獎勵";
JAILERS_TOWER_REWARD_HIGH_DIFFICULTY = "";
JAILERS_TOWER_REWARD_LOCKED = "未解鎖";
JAILERS_TOWER_REWARD_RECIEVED = "已獲得獎勵：再次完成這個區域會給予少量的靈魂灰燼";
JAILERS_TOWER_SCENARIO_FLOOR = "第%d層";
JOIN = "加入";
JOINED_PARTY = "%s加入了隊伍。";
JOIN_AS_GROUP = "小隊加入";
JOIN_AS_GROUP_TOOLTIP = "小隊的隊長可以選擇將自己的整個小隊加入戰場等待佇列。你的小隊成員將同時進入戰場。";
JOIN_AS_PARTY = "隊伍加入";
JOIN_NEW_CHANNEL = "加入新頻道";
JOIN_QUEUE = "提出加入要求";
JOIN_RAID_INSTANCE_ELIGIBLE = "你可以加入這個團隊";
JOIN_RAID_INSTANCE_INELIGIBLE = "你無法加入這個團隊";
JOIN_THE_ALLIANCE = "加入\n聯盟";
JOIN_THE_HORDE = "加入\n部落";
JOURNEYMAN = "中級";
JOURNEYS_COMPANION_CONFIG_LABEL = "設定";
JOURNEYS_CURRENT_PROGRESS = "目前進度：|cnHIGHLIGHT_FONT_COLOR:%d/%d|r";
JOURNEYS_ENCOUNTERS_LABEL = "戰鬥事件";
JOURNEYS_FRAME_TUTORIAL = "在冒險指南中探索名望、探究和狩獵旅程。";
JOURNEYS_GREAT_VAULT_TOOLTIP = "完成旅程挑戰以獲得獎勵。";
JOURNEYS_HIGHLIGHT_LABEL = "旅程焦點：";
JOURNEYS_JOURNEY_LOCKED_LABEL = "旅程已鎖定";
JOURNEYS_LABEL = "旅程";
JOURNEYS_LEVEL_LABEL = "%d級";
JOURNEYS_MAX_LEVEL_LABEL = "最大名望值";
JOURNEYS_MAX_RENOWN_LABEL = "最大值名望";
JOURNEYS_OVERVIEW_LABEL = "概覽";
JOURNEYS_RENOWN_LABEL = "名望";
JOURNEYS_TOOLTIP_VIEW_JOURNEY = "<點擊查看旅程>";
JOURNEY_UNLOCKED_TOAST = "解鎖旅程";
JUST_OR = "或";
KBASE_ACCOUNTSECURITY = "帳號安全";
KBASE_ARTICLE_COUNT = "%3$d篇文章中的%1$d - %2$d";
KBASE_ARTICLE_ID = "文章Id：%d";
KBASE_CHARSTUCK = "角色卡點";
KBASE_DEFAULT_SEARCH_TEXT = "在此輸入你的關鍵字。";
KBASE_ERROR_NO_RESULTS = "沒有文章符合你的搜尋條件。";
KBASE_HOT_ISSUE = "熱門話題";
KBASE_LAG = "回報延遲";
KBASE_OPENTICKET = "打開回報單";
KBASE_RECENTLY_UPDATED = "近期已更新";
KBASE_SEARCH_RESULTS = "搜尋結果";
KBASE_TOP_ISSUES = "首要問題";
KEEP_GROUPS_TOGETHER = "讓各隊伍連在一起";
KEY1 = "鍵位設定1";
KEY2 = "鍵位設定2";
KEYBINDINGFRAME_MOUSEWHEEL_ERROR = "無法將滑鼠滾輪設定為上下狀態的快捷鍵。";
KEYBIND_NOT_SET_TOOLTIP = "沒有設定這個選項的按鍵。";
KEYBOARD_HEADER = "鍵盤選項";
KEYRING = "鑰匙圈";
KEY_APOSTROPHE = "'";
KEY_BACKSLASH = "\\";
KEY_BACKSPACE = "退格";
KEY_BACKSPACE_MAC = "刪除";
KEY_BINDING = "按鍵設定";
KEY_BINDINGS = "按鍵設定";
KEY_BINDINGS_MAC = "按鍵設定";
KEY_BINDING_NAME_AND_KEY = "%s（%s）";
KEY_BINDING_TOOLTIP = "<右鍵點擊以解除綁定>";
KEY_BOUND = "按鍵設定成功";
KEY_BUTTON1 = "滑鼠左鍵";
KEY_BUTTON10 = "滑鼠按鍵10";
KEY_BUTTON11 = "滑鼠按鍵11";
KEY_BUTTON12 = "滑鼠按鍵12";
KEY_BUTTON13 = "滑鼠按鍵13";
KEY_BUTTON14 = "滑鼠按鍵14";
KEY_BUTTON15 = "滑鼠按鍵15";
KEY_BUTTON16 = "滑鼠按鍵16";
KEY_BUTTON17 = "滑鼠按鍵17";
KEY_BUTTON18 = "滑鼠按鍵18";
KEY_BUTTON19 = "滑鼠按鍵19";
KEY_BUTTON2 = "滑鼠右鍵";
KEY_BUTTON20 = "滑鼠按鍵20";
KEY_BUTTON21 = "滑鼠按鍵21";
KEY_BUTTON22 = "滑鼠按鍵22";
KEY_BUTTON23 = "滑鼠按鍵23";
KEY_BUTTON24 = "滑鼠按鍵24";
KEY_BUTTON25 = "滑鼠按鍵25";
KEY_BUTTON26 = "滑鼠按鍵26";
KEY_BUTTON27 = "滑鼠按鍵27";
KEY_BUTTON28 = "滑鼠按鍵28";
KEY_BUTTON29 = "滑鼠按鍵29";
KEY_BUTTON3 = "滑鼠中鍵";
KEY_BUTTON30 = "滑鼠按鍵30";
KEY_BUTTON31 = "滑鼠按鍵31";
KEY_BUTTON4 = "滑鼠按鍵4";
KEY_BUTTON5 = "滑鼠按鍵5";
KEY_BUTTON6 = "滑鼠按鍵6";
KEY_BUTTON7 = "滑鼠按鍵7";
KEY_BUTTON8 = "滑鼠按鍵8";
KEY_BUTTON9 = "滑鼠按鍵9";
KEY_COMMA = ",";
KEY_DELETE = "Delete";
KEY_DELETE_MAC = "Del";
KEY_DOWN = "方向鍵下";
KEY_END = "End";
KEY_ENTER = "Enter";
KEY_ENTER_MAC = "返回";
KEY_ESCAPE = "Esc";
KEY_HOME = "Home";
KEY_INSERT = "Insert";
KEY_INSERT_MAC = "說明";
KEY_LEFT = "方向鍵左";
KEY_LEFTBRACKET = "[";
KEY_MINUS = "-";
KEY_MOUSEWHEELDOWN = "滑鼠滾輪向下滾動";
KEY_MOUSEWHEELUP = "滑鼠滾輪向上滾動";
KEY_NUMLOCK = "Num Lock";
KEY_NUMLOCK_MAC = "清除";
KEY_NUMPAD0 = "數字鍵盤0";
KEY_NUMPAD1 = "數字鍵盤1";
KEY_NUMPAD2 = "數字鍵盤2";
KEY_NUMPAD3 = "數字鍵盤3";
KEY_NUMPAD4 = "數字鍵盤4";
KEY_NUMPAD5 = "數字鍵盤5";
KEY_NUMPAD6 = "數字鍵盤6";
KEY_NUMPAD7 = "數字鍵盤7";
KEY_NUMPAD8 = "數字鍵盤8";
KEY_NUMPAD9 = "數字鍵盤9";
KEY_NUMPADDECIMAL = "數字鍵盤.";
KEY_NUMPADDIVIDE = "數字鍵盤/";
KEY_NUMPADMINUS = "數字鍵盤-";
KEY_NUMPADMULTIPLY = "數字鍵盤*";
KEY_NUMPADPLUS = "數字鍵盤+";
KEY_OEM1 = ";";
KEY_OEM2 = "/";
KEY_OEM3 = "`";
KEY_OEM4 = "[";
KEY_OEM5 = "\\";
KEY_OEM6 = "]";
KEY_OEM7 = "'";
KEY_OEMCOMMA = ",";
KEY_OEMPERIOD = ".";
KEY_PAGEDOWN = "Page Down";
KEY_PAGEUP = "Page Up";
KEY_PAUSE = "Pause";
KEY_PAUSE_MAC = "F15";
KEY_PERIOD = ".";
KEY_PLUS = "+";
KEY_PRINTSCREEN = "Print Screen";
KEY_PRINTSCREEN_MAC = "F13";
KEY_RANGE_GROUP_FINDER_HELPTIP = "輸入一個範圍以取得精準結果，例如5-8或7-7。";
KEY_RIGHT = "方向鍵右";
KEY_RIGHTBRACKET = "]";
KEY_SCROLLLOCK = "Scroll Lock";
KEY_SCROLLLOCK_MAC = "F14";
KEY_SEMICOLON = ";";
KEY_SLASH = "/";
KEY_SPACE = "空白鍵";
KEY_TAB = "Tab";
KEY_TILDE = "~";
KEY_UNBOUND_ERROR = "|cffff0000%s行動已解除設定！|r";
KEY_UP = "方向鍵上";
KILLING_BLOWS = "最後一擊";
KILLING_BLOW_TOOLTIP = "你親自造成最後一擊的敵方玩家";
KILLING_BLOW_TOOLTIP_TITLE = "最後一擊";
KILLS = "殺敵";
KILLS_COMBATLOG_TOOLTIP = "顯示隊友擊殺目標的訊息。";
KILLS_PVP = "殺敵";
KIOSK_ENABLED_DLG_TEXT = "售貨亭模式已啟用\n這個通知不會再次出現。";
KIOSK_ENTER = "裝飾";
KIOSK_HOUSING_END_BODY1 = "感謝你參與嘗試";
KIOSK_HOUSING_END_BODY2 = "玩家房屋";
KIOSK_HOUSING_END_FOOTER = "我們急需你的意見！請幫忙完成問卷調查。";
KIOSK_HOUSING_RESET_FAILED = "房屋重置失敗。請通知侍從。";
KIOSK_HOUSING_RESET_IN_PROGRESS = "房屋重置中。請稍候。";
KIOSK_HOUSING_START_BODY1 = "歡迎回家";
KIOSK_HOUSING_START_BUTTON = "裝飾";
KIOSK_HOUSING_START_DLG_BODY1 = "來讓這個地方變成你的專屬空間吧！。你的明信片上有些初步的說明。坐下來放鬆一下，來看看你可以蓋些什麼酷東西！";
KIOSK_HOUSING_START_DLG_HEADER = "歡迎回家！";
KIOSK_PLEASE_TAKE_THE_SURVEY = "離開前請別忘了填寫問卷。";
KIOSK_SESSION_EXPIRED_BODY = "我們急需你的意見！請幫忙完成問卷調查";
KIOSK_SESSION_EXPIRED_SUBTITLE = "夢境守護者";
KIOSK_SESSION_EXPIRED_TITLE = "感謝你的配合";
KIOSK_SESSION_EXPIRED_TITLE_2 = "玩家房屋";
KIOSK_SESSION_EXPIRE_WARNING = "試玩將在%d分鐘後結束。";
KIOSK_SESSION_STARTED_BODY = "一棵新的世界之樹在夢境當中茂盛生長。\n菲拉卡需要泉湧的力量，\n以獲取世界之樹的心，\n並將他的烈焰擴散至整個艾澤拉斯。";
KIOSK_SESSION_TIMER_CHANGED = "遊戲計時器變動。";
KIOSK_THANK_YOU_FOR_PLAYING = "謝謝你的參與！";
KNOWLEDGEBASE_FRAME_TITLE = "知識庫";
KNOWLEDGE_BASE = "知識庫";
KNOWN_TALENTS_HEADER = "我的天賦";
KOKR = "韓文";
KOREA = "韓國";
KYRIAN_ZONE_ABILITY_TUTORIAL = "解鎖琪瑞安區域技能！\n\n你可以把它拖曳到快捷列。";
LABEL_NOTE = "註記";
LAG_TOLERANCE = "延遲容許值";
LALT_KEY_TEXT = "左側ALT鍵";
LANDING_DRAGONRIDING_PANEL_SUBTITLE = "技能和解鎖";
LANDING_DRAGONRIDING_PANEL_TITLE = "天空騎術";
LANDING_DRAGONRIDING_TREE_BUTTON = "檢視";
LANDING_DRAGONRIDING_TREE_BUTTON_DISABLED = "尚未解鎖天空騎術技能";
LANDING_PAGE_RENOWN_LABEL = "名望";
LANDING_PAGE_REPORT = "報告";
LANDING_PAGE_SOULBIND_SECTION_HEADER = "靈魂之絆能力";
LANGUAGE = "語言";
LANGUAGES_LABEL = "語言";
LANGUAGES_SUBTEXT = "這些選項可修改遊戲的語言設定。";
LANGUAGE_PROFICIENCY_FORMAT = "%s（精通%d/%d）";
LARGE = "大";
LARGE_NUMBER_SEPERATOR = ",";
LASTONLINE = "最後上線時間";
LASTONLINE_DAYS = "%d天";
LASTONLINE_HOURS = "%d小時";
LASTONLINE_MINS = "<1個小時";
LASTONLINE_MINUTES = "%d分鐘";
LASTONLINE_MONTHS = "%d個月";
LASTONLINE_SECS = "<1分鐘";
LASTONLINE_YEARS = "%d年";
LAST_ONLINE_COLON = "最後上線時間：";
LATER = "稍後";
LATEST_UNLOCKED_ACHIEVEMENTS = "最近達成的成就";
LATEST_UPDATED_STATS = "最新更新的數據";
LAUGH_WORD1 = "lol";
LAUGH_WORD2 = "rofl";
LAUGH_WORD3 = "hehe";
LAUGH_WORD4 = "哈哈";
LAUGH_WORD5 = "哈哈";
LAUGH_WORD6 = "哈哈";
LAUGH_WORD7 = "哈哈";
LAUGH_WORD8 = "哈哈";
LAUGH_WORD9 = "笑的滾來滾去";
LAYOUT_STYLE_CLASSIC = "傳統模式";
LAYOUT_STYLE_MODERN = "現代模式";
LCMD_KEY_TEXT = "左CMD鍵";
LCTRL_KEY_TEXT = "左側CTRL鍵";
LEADER = "隊長";
LEADERBOARD = "排行榜";
LEADER_TOOLTIP = "這表示你願意帶領隊伍。";
LEARN = "學習";
LEARN_SKILL_TEMPLATE = "學習%s";
LEARN_SPELL_OBJECTIVE = "習得法術：";
LEAVE = "離開";
LEAVER_PENALTY_WARNING_TIMER = "你不在隊伍所在的傳奇鑰石難度副本中。你將會在%d%s後受到懲罰。";
LEAVE_ALL = "重置選項";
LEAVE_ALL_QUEUES = "離開所有佇列";
LEAVE_ARENA = "離開競技場";
LEAVE_BATTLEGROUND = "離開戰場";
LEAVE_CONVERSATION = "離開對話";
LEAVE_LFD_BATTLEFIELD = "離開亂鬥";
LEAVE_QUEUE = "離開佇列";
LEAVE_SUMMARIES = "結束檢視";
LEAVE_VEHICLE = "退出";
LEAVE_ZONE = "離開%s";
LEAVING_COMBAT = "離開戰鬥";
LEFTSHOULDERSLOT = "左肩";
LEFT_BUTTON_STRING = "左鍵";
LEFT_PARTY = "%s離開了隊伍。";
LEGACY_LOOT_RULES_IN_EFFECT = "啟用經典拾取規則。";
LEGACY_LOOT_RULES_NOT_IN_EFFECT = "經典拾取規則不適用。";
LEGACY_RAID_DIFFICULTY = "舊團隊難度";
LEGENDARY_54_CLOAK_VALIDATION = "你必須持有一件天尊美德披風才可使用此物品。";
LEGENDARY_CRAFTING_CRAFT_ITEM = "創建";
LEGENDARY_CRAFTING_EXIT = "退出";
LEGENDARY_CRAFTING_UPGRADE_ITEM = "升級";
LEGENDARY_ITEM_LOOT_LABEL = "傳說級物品！";
LEGION_MASTER = "軍團大師";
LEGSSLOT = "腿部";
LESS_THAN_ONE_MINUTE = "<1分鐘";
LESS_THAN_OPERAND = "< %s";
LEVEL = "等級";
LEVEL_ABBR = "Lv";
LEVEL_CAP_REACHED_TRIAL = "你的角色已經到達體驗帳號的等級上限。|cffffd000|Hstorecategory:gametime|h[點擊這裡]|h|r來升級你的帳號！";
LEVEL_GAINED = "等級%d";
LEVEL_GRANT = "%s想要回饋你一個等級";
LEVEL_GRANT_ALLIED_RACE = "%s想要回饋你一個等級，如果接受等級提升，你就無法贏得傳承護甲。";
LEVEL_GRANT_ALLIED_RACE_WARNING = "如果把等級回饋給這名玩家，會造成他無法贏得傳承護甲。";
LEVEL_LINKED_LOW_LEVEL = "需要等級%d";
LEVEL_LINKED_NOT_USABLE = "等級降低期間關閉";
LEVEL_RANGE = "等級範圍";
LEVEL_REQUIRED = "需要等級%d";
LEVEL_TOO_LOW = "你需要達到等級%d才能裝備這件物品。";
LEVEL_UP = "恭喜，你已升到|cffFF4E00|Hlevelup:%d:LEVEL_UP_TYPE_CHARACTER|h[等級%d]|h|r！";
LEVEL_UP_ABILITY = "獲得新技能！";
LEVEL_UP_ABILITY2 = "獲得新技能：";
LEVEL_UP_BATTLEGROUND = "戰場已解鎖！";
LEVEL_UP_BATTLEGROUND2 = "全新戰場已解鎖：";
LEVEL_UP_BATTLEGROUND_WITH_LINK = "解鎖新戰場：|cff66bbff|Hbattleground:%d|h[%s]|h|r";
LEVEL_UP_BG_LINK = "|cffFF4E00|Hpvpbgs:|h[戰場]|h|r";
LEVEL_UP_DRAENOR_TALENT = "德拉諾特殊能力解鎖！";
LEVEL_UP_DRAENOR_TALENT2 = "你學會了新的德拉諾特殊能力：";
LEVEL_UP_DUALSPEC = "雙天賦專精";
LEVEL_UP_DUAL_SPEC_LINK = "|cffFF4E00|Htalentpane:|h[雙天賦專精]|h|r";
LEVEL_UP_DUNGEON = "地城已解鎖！";
LEVEL_UP_DUNGEON2 = "解鎖新地城：";
LEVEL_UP_DUNGEON_WITH_LINK = "解鎖新地城：%s";
LEVEL_UP_EPIC_BATTLEGROUND = "史詩戰場已解鎖！";
LEVEL_UP_EPIC_BATTLEGROUND2 = "全新史詩戰場已解鎖：";
LEVEL_UP_FEATURE = "解開新功能！";
LEVEL_UP_FEATURE2 = "解開新功能：";
LEVEL_UP_GLYPH1_LINK = "獲得新的|cffFF4E00|Hglyphpane:|h[極效雕紋]|h|r欄位！";
LEVEL_UP_GLYPH2_LINK = "獲得新的|cffFF4E00|Hglyphpane:|h[初階雕紋]|h|r欄位！";
LEVEL_UP_GLYPH3_LINK = "獲得新的|cffFF4E00|Hglyphpane:|h[主要雕紋]|h|r欄位！";
LEVEL_UP_GLYPHSLOT_LINK = "獲得新的|cffFF4E00|Hglyphpane:|h[雕紋欄位]|h|r！";
LEVEL_UP_HEALTH = "你獲得%d點的生命力。";
LEVEL_UP_HEALTH_MANA = "你獲得%d點的生命力和%d點的法力。";
LEVEL_UP_HEROIC = "英雄地城已解鎖！";
LEVEL_UP_HEROIC2 = "解開新的英雄地城：";
LEVEL_UP_HONOR_LINK = "解鎖|cffFF4E00|Htalentpanet:|h[PvP天賦]|h|r！";
LEVEL_UP_LFD_LINK = "|cffFF4E00|Hlfd:|h[地城搜尋器]|h|r";
LEVEL_UP_MOUNT_EQUIPMENT_LINK = "|cffFF4E00|Hmountequipment:|h[坐騎裝備]|h|r可用！";
LEVEL_UP_NO_LINK = "恭喜，你達到|cffFF4E00等級%d了！|r";
LEVEL_UP_PVP_TALENTPOINT_LINK = "獲得新的|cffFF4E00|Htalentpane:|h[PvP天賦]|h|r！";
LEVEL_UP_PVP_TALENT_MAIN = "新的PvP天賦";
LEVEL_UP_PVP_TALENT_SLOT_LINK = "新的|cffFF4E00|Htalentpane:|h[PvP天賦欄位]|h|r解鎖了！";
LEVEL_UP_PVP_TALENT_SLOT_MAIN = "新的PvP欄位";
LEVEL_UP_PVP_TALENT_SUB = "你的PvP強度提升了！";
LEVEL_UP_RAID = "解開團隊地城！";
LEVEL_UP_RAID2 = "解開新的團隊地城：";
LEVEL_UP_RAID_WITH_LINK = "解鎖新團隊副本：%s";
LEVEL_UP_SKILL_POINTS = "你還可以再學習%d個專業技能。";
LEVEL_UP_SPECIALIZATION_LINK = "|cffFF4E00|Hspecpane:|h[專精]|h|r";
LEVEL_UP_STAT = "你的%s提高了%d點。";
LEVEL_UP_TALENTPOINT_LINK = "獲得新的|cffFF4E00|Htalentpane:|h[天賦]|h|r！";
LEVEL_UP_TALENTS_LINK = "|cffFF4E00|Htalentpane:|h[天賦]|h|r";
LEVEL_UP_TALENT_MAIN = "獲得新的天賦";
LEVEL_UP_TALENT_SUB = "你的能力增強了！";
LEVEL_UP_UNLOCKED_BG_LINK = "|cff66bbff|Hbattleground:%d|h[%s]|h|r";
LEVEL_UP_WORLD_QUESTS = "世界任務";
LEVEL_UP_WORLD_QUESTS_INSTRUCTIONS = "打開世界地圖檢視世界任務";
LEVEL_UP_WORLD_QUEST_LINK = "|cffFF4E00|Hworldquest:|h[世界任務]|h|r\n打開世界地圖進行檢視";
LEVEL_UP_YOU_REACHED = "你已升到";
LFD_CURRENCY_CAP_ALL = "你每週透過地城搜尋器取得的%s有一定的數量上限。你目前已獲得：";
LFD_CURRENCY_CAP_SPECIFIC = "你每週透過加入%2$s佇列取得的%1$s有一定數量上限。你目前已獲得：";
LFD_FOLLOWER_EXPLANATION = "和NPC隊友一同完成地城";
LFD_HOLIDAY_REWARD_EXPLANATION1 = "每天完成的第一場勝利可以給予你：";
LFD_HOLIDAY_REWARD_EXPLANATION2 = "每天完成第一場之後的每一場勝利可以給予你：";
LFD_LEVEL_FORMAT_RANGE = "(%d - %d)";
LFD_LEVEL_FORMAT_SINGLE = "(%d)";
LFD_RANDOM_EXPLANATION = "使用地城搜尋器完成隨機地城將會給予你額外的獎勵。";
LFD_RANDOM_REWARD_EXPLANATION1 = "每週完成的前七個此層級隨機地城可以給予你：";
LFD_RANDOM_REWARD_EXPLANATION2 = "你將得到的獎勵：";
LFD_RANDOM_REWARD_PUG_EXPLANATION = "你也會獲得下列的獎勵。隊伍中隨機玩家的數量將會決定你所能獲得的獎勵：";
LFD_REWARDS = "獎勵";
LFD_REWARD_DESCRIPTION_DAILY = "本日尚可取得這個獎勵%d次。";
LFD_REWARD_DESCRIPTION_WEEKLY = "本週尚可取得這個獎勵%d次。";
LFD_TIMEWALKER_RANDOM_EXPLANATION = "時光漫遊讓你再度造訪低等級地城，地城的難度和獎勵會隨著你的等級調整。";
LFGLIST_NAME = "預組隊伍";
LFGUILD_DECLINED = "（拒絕）";
LFGUILD_TAB_BROWSE = "瀏覽";
LFGUILD_TAB_REQUESTS = "申請（%d）";
LFGUILD_TAB_REQUESTS_NONE = "申請";
LFGUILD_TAB_SETTINGS = "條件設定";
LFGWIZARD_TITLE = "選擇一個動作";
LFG_AUTHENTICATOR_AND_MAXLEVEL_BUTTON_TOOLTIP = "|cffff0000在你達到等級上限並為你的帳號加上Battle.net驗證器和手機通知前，無法編輯此欄位|r|n|cff1eff00<點擊此處了解更多詳細資訊>|r";
LFG_AUTHENTICATOR_AND_MAXLEVEL_DESCRIPTION_BOX = "達到等級上限並為你的帳號加上驗證器和手機通知，以解鎖此欄位";
LFG_AUTHENTICATOR_BUTTON_MYTHIC_PLUS_TOOLTIP = "|cffff0000除非你使用Battle.net驗證器和手機通知來保護帳號，否則你無法在沒有鑰石的狀況下，發布傳奇鑰石難度隊伍|r|n|cff1eff00<點擊此處了解更多詳細資訊>|r";
LFG_AUTHENTICATOR_BUTTON_TOOLTIP = "|cffff0000除非你使用Battle.net驗證器和手機通知來保護帳號，否則你無法編輯此欄位|r|n|cff1eff00<點擊此處了解更多詳細資訊>|r";
LFG_AUTHENTICATOR_DESCRIPTION_BOX = "為你的帳號加上驗證器和手機通知以解鎖此欄位";
LFG_BONUS_REPUTATION = "聲望獎勵：";
LFG_BONUS_REPUTATION_FACTION = "%s（+%d）";
LFG_BONUS_REPUTATION_TOOLTIP = "點擊星號按鈕成為某一個陣營的勇士。當你進行各種活動時，將可獲得該陣營額外的聲望。";
LFG_CALL_TO_ARMS = "召集令：%s";
LFG_CALL_TO_ARMS_EXPLANATION = "如果你扮演這個角色，你將會獲得額外獎勵！";
LFG_CATEGORY_BATTLEFIELD = "亂鬥";
LFG_CHOOSE_BONUS_REPUTATION = "選擇聲望";
LFG_DESERTER_OTHER = "你有一名隊友剛剛拋棄了隊伍，目前仍無法加入另一個佇列。";
LFG_DESERTER_YOU = "你剛剛拋棄你的隊伍，下次可加入佇列的時間剩餘：";
LFG_DISABLED_LFM_TOOLTIP = "你不能在尋找隊友時尋求組隊。";
LFG_DISABLED_PARTY_TOOLTIP = "你不能在隊伍中尋求組隊。";
LFG_FOLLOWER_NAME_PREFIX = "*%s";
LFG_LABEL = "我希望組隊";
LFG_LEADER_CHANGED_WARNING = "%s現在是你們隊伍的隊長！";
LFG_LEVEL_REDUCED = "等級和技能會因應地城最高等級而調整（%s）。";
LFG_LEVEL_REDUCED_GENERIC = "進入戰場時，等級與技能可能會受到限制。";
LFG_LIST_ACTIVITY = "活動";
LFG_LIST_AND_MORE = "還有%d個…";
LFG_LIST_APPLYING_TO = "報名加入%s";
LFG_LIST_APP_CANCELLED = "|cffff0000已取消|r";
LFG_LIST_APP_CURRENTLY_APPLYING = "你已經報名了另一個隊伍。";
LFG_LIST_APP_DECLINED = "拒絕";
LFG_LIST_APP_DECLINED_DELISTED_MESSAGE = "已取消登錄「%s」。";
LFG_LIST_APP_DECLINED_FULL_MESSAGE = "「%s」的人數已滿，已取消登錄。";
LFG_LIST_APP_DECLINED_MESSAGE = "加入\"%s\"的申請已經被拒絕了。";
LFG_LIST_APP_FULL = "滿員";
LFG_LIST_APP_INVITED = "邀請";
LFG_LIST_APP_INVITE_ACCEPTED = "已加入";
LFG_LIST_APP_INVITE_DECLINED = "婉拒邀請";
LFG_LIST_APP_TIMED_OUT = "已到期";
LFG_LIST_APP_TIMED_OUT_MESSAGE = "加入\"%s\"的申請已經過期了。";
LFG_LIST_APP_UNEMPOWERED = "你不是隊長。";
LFG_LIST_AUTO_ACCEPT = "自動接受";
LFG_LIST_BAD_DESCRIPTION = "說明";
LFG_LIST_BAD_LEADER_NAME = "隊長名稱";
LFG_LIST_BAD_NAME = "隊伍名稱";
LFG_LIST_BAD_VOICE_CHAT_COMMENT = "不當語音的敘述";
LFG_LIST_BEST_FOR_DUNGEON = "地城最佳";
LFG_LIST_BEST_RUN = "最佳紀錄";
LFG_LIST_BOSSES_DEFEATED = "擊敗的頭目：";
LFG_LIST_CATEGORY_FORMAT = "%s - %s%s%s";
LFG_LIST_CHOOSE_YOUR_ROLES = "選擇角色";
LFG_LIST_CLASS_AVAILABLE = "隊伍中尚無%s";
LFG_LIST_COMMENT_FORMAT = "\"%s\"";
LFG_LIST_CONVERT_TO_RAID_WARNING = "邀請這個玩家或隊伍，會使你的隊伍轉為團隊。";
LFG_LIST_CREATING_ENTRY = "正在登錄隊伍…";
LFG_LIST_CROSS_FACTION = "僅限%s";
LFG_LIST_CROSS_FACTION_DISABLE_TOOLTIP = "這個活動不支援跨陣營隊伍。|n|n你的隊伍只會被%s玩家看見。";
LFG_LIST_CROSS_FACTION_TOOLTIP = "只有%s名玩家能看見你的隊伍。|n|n這樣會減少你收到的申請者數量。";
LFG_LIST_DETAILS = "細項";
LFG_LIST_DIFFICULTY = "難度";
LFG_LIST_DUNGEON_SCORE_ABOVE_YOURS = "你不能要求高於你自己的傳奇鑰石分數";
LFG_LIST_ENTER_NAME = "你隊伍名單的說明。";
LFG_LIST_ENTRY_DELISTED = "已取消登錄此隊伍。";
LFG_LIST_ENTRY_EXPIRED_TIMEOUT = "因為處於閒置狀態而取消登錄你的隊伍，如果你仍然想要徵求成員的話，可以重新登錄。";
LFG_LIST_ENTRY_EXPIRED_TOO_MANY_PLAYERS = "你的隊伍已達這個活動的成員上限，因此會取消登錄。";
LFG_LIST_FIND_A_GROUP = "尋找隊伍";
LFG_LIST_FRIEND = "好友";
LFG_LIST_GROUP_FORMING = "你的隊伍正在編組中。";
LFG_LIST_GROUP_TOO_FULL = "你的隊伍人數過多。";
LFG_LIST_GUILD_MEMBER = "公會成員";
LFG_LIST_HAS_HEALER = "有治療者";
LFG_LIST_HAS_TANK = "有坦克";
LFG_LIST_HIT_MAX_APPLICATIONS = "一次最多只能有%d個申請者。";
LFG_LIST_HONOR_LEVEL_ABOVE_YOURS = "你不能要求高於你自己的榮譽等級。";
LFG_LIST_HONOR_LEVEL_CURRENT_PVP = "榮譽等級：%d";
LFG_LIST_HONOR_LEVEL_INSTR_SHORT = "榮譽等級";
LFG_LIST_HONOR_LEVEL_REQ = "最低榮譽等級";
LFG_LIST_ILVL_ABOVE_YOURS = "你不能要求高於你自己的物品等級";
LFG_LIST_INVITED_APP_FILLS_GROUP = "過多尚未處理的入隊申請。";
LFG_LIST_INVITED_TO_GROUP = "你已被邀請加入隊伍：";
LFG_LIST_INVITE_GROUP = "邀請\n隊伍（%d）";
LFG_LIST_IN_QUOTES = "\"%s\"";
LFG_LIST_ITEM_LEVEL_CURRENT = "裝備等級：|cffffffff%d|r";
LFG_LIST_ITEM_LEVEL_CURRENT_PVP = "PvP物品等級：%d";
LFG_LIST_ITEM_LEVEL_INSTR_PVP_SHORT = "PvP物品等級";
LFG_LIST_ITEM_LEVEL_INSTR_SHORT = "物品等級";
LFG_LIST_ITEM_LEVEL_PVP = "最低PvP物品等級";
LFG_LIST_ITEM_LEVEL_PVP_INSTR_SHORT = "PvP物品等級";
LFG_LIST_ITEM_LEVEL_PVP_REQ = "最低PvP物品等級";
LFG_LIST_ITEM_LEVEL_REQ = "最低物品等級";
LFG_LIST_JOINED_GROUP_NOTICE = "你已加入了隊伍：";
LFG_LIST_LANGUAGE_DEDE = "德文";
LFG_LIST_LANGUAGE_ENUS = "英文";
LFG_LIST_LANGUAGE_ESES = "西班牙文 (西班牙)";
LFG_LIST_LANGUAGE_ESMX = "西班牙文 (墨西哥)";
LFG_LIST_LANGUAGE_FRFR = "法文";
LFG_LIST_LANGUAGE_ITIT = "義大利文";
LFG_LIST_LANGUAGE_KOKR = "韓文";
LFG_LIST_LANGUAGE_PTBR = "葡萄牙文";
LFG_LIST_LANGUAGE_RURU = "俄文";
LFG_LIST_LANGUAGE_ZHCN = "簡體中文";
LFG_LIST_LANGUAGE_ZHTW = "繁體中文";
LFG_LIST_LEGACY = "懷舊";
LFG_LIST_LOADING = "讀取中...";
LFG_LIST_MAX_MEMBERS = "你的隊伍成員過多，無法報名。\n（最多5名）";
LFG_LIST_MEMBER_COUNT = "%d名成員";
LFG_LIST_MINIMUM_RATING = "最低傳奇鑰石分數";
LFG_LIST_MORE = "更多...";
LFG_LIST_MUST_CHOOSE_SPEC = "你至少要具備一種專精才能報名加入隊伍。";
LFG_LIST_MUST_HAVE_NAME = "必須為你的隊伍輸入一個標題。";
LFG_LIST_MUST_SELECT_ROLE = "必須為自己選擇至少一個符合專精的角色類型。";
LFG_LIST_MUST_SIGN_UP_TO_WHISPER = "你必須先報名加入這個隊伍才能傳送悄悄話給隊長。";
LFG_LIST_NEEDS_DAMAGE = "傷害輸出角色可加入";
LFG_LIST_NEEDS_HEALER = "治療者角色可加入";
LFG_LIST_NEEDS_TANK = "坦克角色可加入";
LFG_LIST_NOTE_TO_LEADER = "給隊長的額外註記";
LFG_LIST_NOT_LEADER = "你必須是隊長才能這麼做。";
LFG_LIST_NO_APPLICANTS = "你的隊伍加入列表之中了。|n有人申請的話會顯示在這裡。";
LFG_LIST_NO_RESULTS_FOUND = "沒有找到任何隊伍。要是你找不到你想要的隊伍，不妨考慮自己建立一個隊伍。";
LFG_LIST_OFFLINE_MEMBER = "目前有隊伍成員離線。";
LFG_LIST_OFFLINE_MEMBER_NOTICE = "有隊伍成員離線，因此可能不在邀請之列。";
LFG_LIST_OFFLINE_MEMBER_NOTICE_GONE = "所有隊伍成員都在線上。";
LFG_LIST_PENDING = "等待中|cff40bf40-|r";
LFG_LIST_PENDING_APPLICANTS = "%d個等待中的申請者";
LFG_LIST_PRIVATE = "私人";
LFG_LIST_PRIVATE_TOOLTIP = "只有隊伍成員的朋友和公會成員可見。";
LFG_LIST_PROVING_DAMAGER_BRONZE = "|cff9b6c00青銅傷害輸出|r";
LFG_LIST_PROVING_DAMAGER_GOLD = "|cffe9f400黃金傷害輸出|r";
LFG_LIST_PROVING_DAMAGER_SILVER = "|cffc0c0c0白銀傷害輸出|r";
LFG_LIST_PROVING_GROUND_TITLE = "試煉場：";
LFG_LIST_PROVING_HEALER_BRONZE = "|cff9b6c00青銅治療者|r";
LFG_LIST_PROVING_HEALER_GOLD = "|cffe9f400黃金治療者|r";
LFG_LIST_PROVING_HEALER_SILVER = "|cffc0c0c0白銀治療者|r";
LFG_LIST_PROVING_TANK_BRONZE = "|cff9b6c00青銅坦克|r";
LFG_LIST_PROVING_TANK_GOLD = "|cffe9f400黃金坦克|r";
LFG_LIST_PROVING_TANK_SILVER = "|cffc0c0c0白銀坦克|r";
LFG_LIST_PVP_ILVL_ABOVE_YOURS = "你不能要求高於你自己的物品等級";
LFG_LIST_PVP_RATING_ABOVE_YOURS = "你不能要求高於你自己的PVP積分";
LFG_LIST_RECOMMENDED_ILVL = "建議為%d";
LFG_LIST_REFRESH = "重置";
LFG_LIST_REPORT_FOR = "檢舉原因：";
LFG_LIST_REPORT_GROUP_FOR = "檢舉隊伍";
LFG_LIST_REPORT_PLAYER = "檢舉玩家";
LFG_LIST_REQUIRE = "需要";
LFG_LIST_ROLE_CHECK = "角色類型檢查";
LFG_LIST_SEARCH_AGAIN = "重新搜尋";
LFG_LIST_SEARCH_FAILED = "搜尋失敗。請稍候片刻，然後再試一次。";
LFG_LIST_SELECT = "選取";
LFG_LIST_SELECT_A_CATEGORY = "做出選擇。";
LFG_LIST_SELECT_A_SEARCH_RESULT = "選擇一個搜尋的結果。";
LFG_LIST_SPAM = "廣告";
LFG_LIST_TITLE = "標題";
LFG_LIST_TOOLTIP_AGE = "創立於：|cffffffff%s前|r";
LFG_LIST_TOOLTIP_AUTO_ACCEPT = "自動接受";
LFG_LIST_TOOLTIP_CLASS_ROLE = "%s - %s";
LFG_LIST_TOOLTIP_FRIENDS_IN_GROUP = "這個隊伍中的好友：";
LFG_LIST_TOOLTIP_HONOR_LEVEL = "需要榮譽等級：|cffffffff%d|r";
LFG_LIST_TOOLTIP_ILVL = "需要裝備等級：|cffffffff%d|r";
LFG_LIST_TOOLTIP_ILVL_PVP = "需要PvP物品等級：|cffffffff%d|r";
LFG_LIST_TOOLTIP_LEADER = "隊長：|cffffffff%s|r";
LFG_LIST_TOOLTIP_LEADER_FACTION = "隊長：|cffffffff%s（%s）|r";
LFG_LIST_TOOLTIP_MEMBERS = "成員：|cffffffff%d（%d/%d/%d）|r";
LFG_LIST_TOOLTIP_MEMBERS_SIMPLE = "成員：|cffffffff%d|r";
LFG_LIST_TOOLTIP_VOICE_CHAT = "語音聊天：|cffffffff\"%s\"|r";
LFG_LIST_TOO_MANY_FOR_ACTIVITY = "你的隊伍已達這個活動的成員上限（%d）。";
LFG_LIST_TUTORIAL_ALERT = "在預組隊伍頁面中，你可以查看正在尋求更多成員的隊伍。\n\n在這裡，你可以瀏覽有哪些隊伍正在徵人，或是把你自己的隊伍加進來讓大家知道。";
LFG_LIST_VIEW_GROUP = "檢視隊伍";
LFG_LIST_VOICE_CHAT = "語音";
LFG_LIST_VOICE_CHAT_INSTR = "語音聊天程式";
LFG_LIST_WARMODE_ACTIVITY_FORMAT = "%s（戰爭模式開啟）";
LFG_MAXLEVEL_BUTTON_TOOLTIP = "|cffff0000在你達到等級上限前無法編輯此欄位";
LFG_MAXLEVEL_DESCRIPTION_BOX = "在你達到等級上限前無法編輯此欄位";
LFG_MICRO_BUTTON_SPEC_TUTORIAL = "找其他玩家作伴，繼續你的探險！";
LFG_MUST_SELECT_ROLE = "你必須選擇一種角色類型。";
LFG_OFFER_CONTINUE = "一名玩家已退出你的隊伍。你想要尋找其他玩家來完成%s嗎？";
LFG_PLAYSTYLE_LABEL_PVE = "目標";
LFG_PLAYSTYLE_LABEL_PVE_MYTHICZERO = "遊戲風格";
LFG_PLAYSTYLE_LABEL_PVE_RAID = "遊戲風格";
LFG_PLAYSTYLE_LABEL_PVP = "目標";
LFG_PVP_LEVEL_REDUCED = "等級和技能會因應隊伍成員最低等級水平而調整（%s）。";
LFG_QUEUE_EXPAND_DESCRIPTION = "地城搜尋器|n|n|cffffd200這次搜尋已經進行了好一段時間。|n|n要將搜尋範圍擴大至其他資料片的地城嗎？|r";
LFG_RANDOM_COOLDOWN_OTHER = "你的隊友之一剛剛加入了隨機地城的佇列，目前仍無法加入另一個佇列。";
LFG_RANDOM_COOLDOWN_YOU = "你剛剛加入了一個隨機地城的佇列。\n你必須等待一段時間才可加入另一個佇列：";
LFG_READY_CHECK_PLAYER_IS_READY = "%s已經就緒。";
LFG_ROLES_TITLE = "我可以勝任的角色類型是：";
LFG_ROLE_CHECK_ROLE_CHOSEN = "%s選擇了：%s";
LFG_ROLE_UNAVAILABLE = "該隊伍不需要此角色類型。";
LFG_STATISTIC_AVERAGE_WAIT = "平均等待時間：%s";
LFG_STATISTIC_AVERAGE_WAIT_UNKNOWN = "%1$s的等待時間不明。";
LFG_STATISTIC_MATCHES_MADE = "過去一小時內%1$s達成了%2$d次配對。";
LFG_STATISTIC_PARTIES_IN_QUEUE = "%2$d個隊伍正在尋找%1$s的隊友";
LFG_STATISTIC_PLAYERS_IN_QUEUE = "%2$d名玩家獨自加入了%1$s的佇列";
LFG_TITLE = "尋求組隊";
LFG_TOOLTIP_MONEY_REWARD = "金錢獎勵";
LFG_TOOLTIP_ROLES = "角色類型：";
LFG_TYPE_ANY_DUNGEON = "任意地城";
LFG_TYPE_ANY_HEROIC_DUNGEON = "任意英雄地城";
LFG_TYPE_BATTLEGROUND = "戰場";
LFG_TYPE_DAILY_DUNGEON = "每日地城";
LFG_TYPE_DAILY_HEROIC_DUNGEON = "每日英雄地城";
LFG_TYPE_DUNGEON = "地城";
LFG_TYPE_FOLLOWER_DUNGEON = "追隨者地城";
LFG_TYPE_HEROIC_DUNGEON = "英雄模式地城";
LFG_TYPE_NONE = "無";
LFG_TYPE_QUEST = "任務（團隊）";
LFG_TYPE_RAID = "團隊";
LFG_TYPE_RANDOM_DUNGEON = "隨機地城";
LFG_TYPE_RANDOM_HEROIC_SCENARIO = "隨機英雄事件";
LFG_TYPE_RANDOM_SCENARIO = "隨機事件";
LFG_TYPE_RANDOM_TIMEWALKER_DUNGEON = "隨機時光漫遊地城";
LFG_TYPE_ZONE = "區域";
LFM_DISABLED_LFG_TOOLTIP = "你必須處於隊伍中或者正在尋求組隊才能加入「尋找隊友」中。";
LFM_NAME_TEMPLATE = "%s - 等級%s %s";
LFM_NUM_RAID_MEMBER_TEMPLATE = "%d名成員在團隊中";
LFM_TITLE = "尋找隊友";
LFR_QUEUE_GROUP_INELIGIBLE = "你的隊伍還不符合在團隊搜尋器中加入團隊佇列的條件。";
LFR_QUEUE_PLAYER_INELIGIBLE = "你還不符合在團隊搜尋器中加入團隊佇列的條件。";
LIFETIME_HONOR = "生涯榮譽值";
LIFETIME_HONOR_DESC = "整個戰隊共用榮譽值。";
LIFETIME_PLUNDER_TOOLTIP_FORMAT = "總計：%s";
LIGHTING_QUALITY = "打光品質";
LIGHT_FORCE = "光明之力";
LIGHT_FORCE_COST = "%s點光明之力";
LIGHT_FORCE_COST_PER_TIME = "%s點光明之力，加上每秒%s點";
LIGHT_FORCE_COST_PER_TIME_NO_BASE = "每秒%s點光明之力";
LIMITED_CURRENCY_PURCHASE = "此物品需要花費%s。兌換後，你只能再花%d個%s。|n|n你確定要用%s來兌換此物品嗎？";
LIMITED_CURRENCY_PURCHASE_FINAL = "這是你僅存的%s。兌換後，%s商人便會離開。|n|n你確定要用%s來兌換此物品嗎？";
LIMITED_TIME_EVENT = "限時活動";
LINK_TRADESKILL_TOOLTIP = "點擊這裡以製造一個你專業技能的連結。";
LINK_TRANSMOG_CUSTOM_SET = "分享自訂套裝";
LINK_TRANSMOG_CUSTOM_SET_HELPTIP = "在聊天視窗或線上張貼連結以分享此自訂套裝";
LINK_TRANSMOG_OUTFIT = "連結造型";
LINK_TRANSMOG_OUTFIT_HELPTIP = "將此造型連結到聊天視窗或線上加以分享";
LIQUID_DETAIL = "水體細節";
LIST_DELIMITER = "，";
LIST_GROUP = "登錄隊伍";
LIST_ME = "登錄我的名字";
LIST_MY_GROUP = "登錄我的隊伍";
LMETA_KEY_TEXT = "左META鍵";
LOADOUT_ERROR_BAD_STRING = "錯誤：無效的配置代碼";
LOADOUT_ERROR_IMPORT_FAILED = "無法匯入配置";
LOADOUT_ERROR_SERIALIZATION_VERSION_MISMATCH = "錯誤：試圖匯入舊版配置";
LOADOUT_ERROR_TREE_CHANGED = "錯誤：試圖匯入過期配置";
LOADOUT_ERROR_UNSPENT_TALENT_POINTS = "錯誤：你嘗試匯入的配置包含尚未使用的天賦點數。";
LOADOUT_ERROR_WRONG_SPEC = "錯誤：試圖匯入不同專精配置";
LOAD_ADDON = "載入插件";
LOCALE_AUDIO_LABEL = "語音";
LOCALE_INFORMATION = "選擇語音";
LOCALE_TEXT_LABEL = "文字";
LOCAL_STORIES_FILTER_DESCRIPTION = "能探索當地文化與支線冒險的任務";
LOCATION_COLON = "所在地區：";
LOCATION_MOBILE_APP = "魔獸好戰友應用程式";
LOCK = "鎖定";
LOCKED = "已鎖";
LOCKED_RELIC_TOOLTIP_BODY = "此聖物插槽已鎖定。";
LOCKED_RELIC_TOOLTIP_TITLE = "|cFFFF0000鎖定：|r%s聖物插槽";
LOCKED_WITH_ITEM = "需要%s";
LOCKED_WITH_SPELL = "需要%s";
LOCKED_WITH_SPELL_KNOWN = "%s";
LOCK_ACTIONBAR_TEXT = "鎖定快捷列";
LOCK_BATTLEFIELDMINIMAP = "鎖定區域地圖";
LOCK_CHANNELPULLOUT_LABEL = "鎖定頻道列表";
LOCK_CURSOR = "將游標鎖定在視窗內";
LOCK_EXPIRE = "進度重置";
LOCK_FOCUS_FRAME = "鎖定框架位置";
LOCK_FRAME = "鎖定框架";
LOCK_WINDOW = "鎖定視窗";
LOC_OPTION_ALERT = "只有警告";
LOC_OPTION_FULL = "顯示完整持續時間";
LOC_OPTION_OFF = "關閉";
LOC_TYPE_DISARM = "繳械";
LOC_TYPE_FULL = "完全";
LOC_TYPE_INTERRUPT = "中斷";
LOC_TYPE_ROOT = "定身";
LOC_TYPE_SILENCE = "沉默";
LOGIN_STATE_AUTHENTICATED = "連線成功！";
LOGOUT = "返回角色選單";
LOG_IN = "登入";
LOG_OUT = "登出";
LOG_PERIODIC_EFFECTS = "週期性傷害";
LOOKING = "正在尋找";
LOOKINGFORGUILD = "公會搜尋器";
LOOKING_FOR = "尋找：";
LOOKING_FOR_DUNGEON = "地城搜尋器";
LOOKING_FOR_DUNGEON_PVEFRAME = "地城搜尋器";
LOOKING_FOR_GROUP_LABEL = "我在尋找隊伍打：";
LOOKING_FOR_GROUP_LABEL2 = "我也在尋找隊伍打：";
LOOKING_FOR_GROUP_TEXT = "讓其他玩家知道你有興趣的地城、團隊、任務或區域是什麼。";
LOOKING_FOR_MORE = "尋找隊友";
LOOKING_FOR_MORE_TEXT = "尋找其他隊友進入地城、團隊、任務或區域。";
LOOKING_FOR_RAID = "其他團隊";
LOOK_FOR_GROUP = "尋求組隊";
LOOK_FOR_MORE = "尋找隊友";
LOOT = "拾取";
LOOTER = "分配";
LOOTUPGRADEFRAME_TITLE = "%s獎勵！";
LOOT_CURRENCY_REFUND = "退回給你的費用為：%sx%d。";
LOOT_DISENCHANT_CREDIT = "%2$s分解了戰利品%1$s。";
LOOT_FREE_FOR_ALL = "分配方式：自由拾取";
LOOT_GONE = "物品已經被拾取";
LOOT_GROUP_LOOT = "分配方式：隊伍分配";
LOOT_HISTORY_ALL_PASSED = "所有人都放棄";
LOOT_HISTORY_CURRENT_WINNER = "%s（%d）";
LOOT_HISTORY_INFO_TEXT = "地城與團隊副本的擲骰點數顯示於此處";
LOOT_HISTORY_OFF_SPEC_FMT = "%s|cnDISABLED_FONT_COLOR:（次要專精）|r";
LOOT_HISTORY_PASSED = "已放棄";
LOOT_HISTORY_PLAYER_DELIMITER = "、";
LOOT_HISTORY_ROLL_TIE = "平手";
LOOT_HISTORY_ROLL_TUTORIAL = "你的擲骰點數在這裡。|n|n你贏得的物品會自動進入你的背包。";
LOOT_HISTORY_WAITING_ON = "等待中：";
LOOT_ITEM = "%s獲得戰利品：%s。";
LOOT_ITEM_BONUS_ROLL = "%s獲得額外戰利品：%s。";
LOOT_ITEM_BONUS_ROLL_MULTIPLE = "%s獲得額外戰利品：%sx%d。";
LOOT_ITEM_BONUS_ROLL_SELF = "你獲得額外戰利品：%s";
LOOT_ITEM_BONUS_ROLL_SELF_MULTIPLE = "你獲得額外戰利品：%sx%d";
LOOT_ITEM_CREATED_SELF = "你製造了：%s。";
LOOT_ITEM_CREATED_SELF_MULTIPLE = "你製造了：%sx%d。";
LOOT_ITEM_MULTIPLE = "%s獲得戰利品：%sx%d。";
LOOT_ITEM_PUSHED = "%s獲得物品：%s。";
LOOT_ITEM_PUSHED_MULTIPLE = "%s獲得物品：%sx%d。";
LOOT_ITEM_PUSHED_SELF = "你獲得了物品：%s";
LOOT_ITEM_PUSHED_SELF_MULTIPLE = "你獲得物品：%sx%d";
LOOT_ITEM_REFUND = "退回給你的費用為：%s。";
LOOT_ITEM_REFUND_MULTIPLE = "退回給你的費用為：%sx%d。";
LOOT_ITEM_SELF = "你拾取了物品：%s";
LOOT_ITEM_SELF_MULTIPLE = "你獲得戰利品：%sx%d";
LOOT_ITEM_WHILE_PLAYER_INELIGIBLE = "%s獲得戰利品：|TInterface\\Common\\Icon-NoLoot:13:13:0:0|t%s";
LOOT_JOURNAL_ITEM_SETS = "套裝";
LOOT_JOURNAL_LEGENDARIES = "傳說級物品";
LOOT_JOURNAL_LEGENDARIES_CRAFTED_ITEM = "%s |cff66bbff（製作物品）|r";
LOOT_JOURNAL_LEGENDARIES_ITEM_WITH_SOURCE = "%s |cff66bbff（%s）|r";
LOOT_JOURNAL_LEGENDARIES_SOURCE_ACHIEVEMENT = "成就";
LOOT_JOURNAL_LEGENDARIES_SOURCE_CRAFTED_ITEM = "製作物品";
LOOT_JOURNAL_LEGENDARIES_SOURCE_QUEST = "任務";
LOOT_JOURNAL_POWERS = "暗影之境能力";
LOOT_KEY_TEXT = "拾取鍵";
LOOT_MASTER_LOOTER = "分配方式：公會會長分配";
LOOT_METHOD = "物品分配方式";
LOOT_MONEY = "%s拾取了%s。";
LOOT_MONEY_REFUND = "退回給你的費用為%s。";
LOOT_MONEY_SPLIT = "你分到%s。";
LOOT_MONEY_SPLIT_GUILD = "你分到%s。（%s存放在公會銀行）";
LOOT_MONEY_SPLIT_MOD = "你分到%s（+%s）";
LOOT_NEED_BEFORE_GREED = "分配方式：需求優先";
LOOT_NEXT_PAGE = "切換頁面";
LOOT_NOUN = "戰利品";
LOOT_NO_DROP = "拾取%s將會使它和你綁定。";
LOOT_NO_DROP_DISENCHANT = "分解%s將會破壞它。";
LOOT_NO_DROP_ROLL_NEED = "需求%s將會使其與你綁定。";
LOOT_PASS_NEWBIE = "你不會想要這件物品。";
LOOT_PERSONAL_LOOT = "分配方式：個人";
LOOT_PROMOTE = "晉升為物品分配者";
LOOT_ROLL = "拾取記錄";
LOOT_ROLLS = "拾取記錄";
LOOT_ROLL_ALL_PASSED = "|HlootHistory:%d|h[戰利品]|h：所有人都放棄了：%s";
LOOT_ROLL_DISENCHANT = "%s選擇分解：%s";
LOOT_ROLL_DISENCHANT_SELF = "|HlootHistory:%d|h[戰利品]|h：你選擇了分解：%s";
LOOT_ROLL_GREED = "%s選擇了貪婪：%s";
LOOT_ROLL_GREED_SELF = "|HlootHistory:%d|h[戰利品]|h：你選擇了貪婪：%s|HlootHistory:%d|h|cnLOOT_LINK_COLOR:[查看擲骰點數]|r|h";
LOOT_ROLL_INELIGIBLE_REASON1 = "你的職業無法對這個物品進行需求擲骰。";
LOOT_ROLL_INELIGIBLE_REASON2 = "你這個物品的數量已達上限。";
LOOT_ROLL_INELIGIBLE_REASON3 = "這個物品無法分解。";
LOOT_ROLL_INELIGIBLE_REASON4 = "你的隊伍中沒有技能%d的附魔師。";
LOOT_ROLL_INELIGIBLE_REASON5 = "無法對此件物品選擇需求擲骰。";
LOOT_ROLL_INELIGIBLE_REASON6 = "你已經擁有此物品強力版本。";
LOOT_ROLL_INELIGIBLE_REASON7 = "你沒有必要的專業技能，無法使用這個物品。";
LOOT_ROLL_LOST_ROLL = "|HlootHistory:%1$d|h[戰利品]|h：你為%4$s擲出了%3$d(%2$s)";
LOOT_ROLL_NEED = "%s選擇了需求：%s";
LOOT_ROLL_NEED_SELF = "|HlootHistory:%d|h[戰利品]|h：你選擇了需求：%s|HlootHistory:%d|h|cnLOOT_LINK_COLOR:[查看擲骰點數]|r|h";
LOOT_ROLL_NEED_SELF_OFF_SPEC = "|HlootHistory:%d|h[戰利品]|h：你選擇了需求（次要專精）：%s|HlootHistory:%d|h|cnLOOT_LINK_COLOR:[查看擲骰點數]|r|h";
LOOT_ROLL_PASSED = "%s放棄了：%s";
LOOT_ROLL_PASSED_AUTO = "%s自動放棄：%s，因為他無法使用這項物品。";
LOOT_ROLL_PASSED_AUTO_FEMALE = "%s自動放棄：%s，因為她無法使用這項物品。";
LOOT_ROLL_PASSED_SELF = "|HlootHistory:%d|h[戰利品]|h：你放棄了：%s|HlootHistory:%d|h|cnLOOT_LINK_COLOR:[查看擲骰點數]|r|h";
LOOT_ROLL_PASSED_SELF_AUTO = "|HlootHistory:%d|h[戰利品]|h：你自動放棄了：%s，因為你無法拾取該物品。|HlootHistory:%d|h|cnLOOT_LINK_COLOR:[查看擲骰點數]|r|h";
LOOT_ROLL_ROLLED_DE = "分解 - %2$s由%3$s擲出%1$d";
LOOT_ROLL_ROLLED_GREED = "貪婪 - %2$s由%3$s擲出%1$d";
LOOT_ROLL_ROLLED_NEED = "需求 - %2$s由%3$s擲出%1$d";
LOOT_ROLL_ROLLED_NEED_ROLE_BONUS = "(需求+角色加成)%d點：%s(%s)";
LOOT_ROLL_STARTED = "|HlootHistory:%d|h[戰利品]|h：%s";
LOOT_ROLL_WON = "%s贏得了：%s";
LOOT_ROLL_WON_NO_SPAM_DE = "|HlootHistory:%d|h[戰利品]|h：%s擲出%d（分解），贏得了：%s";
LOOT_ROLL_WON_NO_SPAM_GREED = "|HlootHistory:%d|h[戰利品]|h：%s擲出%d（貪婪），贏得了：%s";
LOOT_ROLL_WON_NO_SPAM_NEED = "|HlootHistory:%d|h[戰利品]|h：%s擲出%d（需求 - 主要專精），贏得了：%s";
LOOT_ROLL_WON_NO_SPAM_NEED_OFF_SPEC = "|HlootHistory:%d|h[戰利品]|h：%s擲出%d（需求 - 次要專精），贏得了：%s";
LOOT_ROLL_WON_NO_SPAM_TRANSMOGRIFICATION = "|HlootHistory:%d|h[戰利品]|h：%s（塑形 - %d）獲勝：%s";
LOOT_ROLL_YOU_WON = "你贏得了：%s";
LOOT_ROLL_YOU_WON_NO_SPAM_DE = "|HlootHistory:%d|h[戰利品]|h：你擲出%d（分解），贏得了：%s";
LOOT_ROLL_YOU_WON_NO_SPAM_GREED = "|HlootHistory:%d|h[戰利品]|h：你擲出%d（貪婪），贏得了：%s";
LOOT_ROLL_YOU_WON_NO_SPAM_NEED = "|HlootHistory:%d|h[戰利品]|h：你擲出%d（需求 - 主要專精），贏得了：%s";
LOOT_ROLL_YOU_WON_NO_SPAM_NEED_OFF_SPEC = "|HlootHistory:%d|h[戰利品]|h：你擲出%d（需求 - 次要專精），贏得了：%s";
LOOT_ROLL_YOU_WON_NO_SPAM_TRANSMOG = "|HlootHistory:%d|h[戰利品]|h：你（塑形 - %d）獲勝：%s";
LOOT_ROUND_ROBIN = "分配方式：輪流拾取";
LOOT_SPECIALIZATION_DEFAULT = "目前職業專精（%s）";
LOOT_THRESHOLD = "物品分配方式";
LOOT_TTS_LABEL = "戰利品";
LOOT_UNDER_MOUSE_TEXT = "在滑鼠位置開啟拾取視窗";
LOREWALKING_QUESTS_HIDDEN_HELP_TIP = "你正在進行故事漫遊。其他所有任務在此模式中會被隱藏。";
LOSS = "敗";
LOSSES = "敗戰次數";
LOSS_OF_CONTROL = "喪失控制警告";
LOSS_OF_CONTROL_DISPLAY_BANISH = "放逐";
LOSS_OF_CONTROL_DISPLAY_CHARM = "魅惑";
LOSS_OF_CONTROL_DISPLAY_CONFUSE = "困惑";
LOSS_OF_CONTROL_DISPLAY_CYCLONE = "陷入颶風術";
LOSS_OF_CONTROL_DISPLAY_DAZE = "暈眩";
LOSS_OF_CONTROL_DISPLAY_DISARM = "繳械";
LOSS_OF_CONTROL_DISPLAY_DISORIENT = "困惑";
LOSS_OF_CONTROL_DISPLAY_DISTRACT = "分心";
LOSS_OF_CONTROL_DISPLAY_FEAR = "恐懼";
LOSS_OF_CONTROL_DISPLAY_FEAR_MECHANIC = "恐懼";
LOSS_OF_CONTROL_DISPLAY_FREEZE = "冰凍";
LOSS_OF_CONTROL_DISPLAY_HORROR = "受驚";
LOSS_OF_CONTROL_DISPLAY_INCAPACITATE = "癱瘓";
LOSS_OF_CONTROL_DISPLAY_INTERRUPT = "中斷";
LOSS_OF_CONTROL_DISPLAY_INTERRUPT_SCHOOL = "暫時禁用%s法術";
LOSS_OF_CONTROL_DISPLAY_INVULNERABILITY = "免傷";
LOSS_OF_CONTROL_DISPLAY_MAGICAL_IMMUNITY = "平靜";
LOSS_OF_CONTROL_DISPLAY_PACIFY = "平靜";
LOSS_OF_CONTROL_DISPLAY_PACIFYSILENCE = "失能";
LOSS_OF_CONTROL_DISPLAY_POLYMORPH = "變形";
LOSS_OF_CONTROL_DISPLAY_POSSESS = "附身";
LOSS_OF_CONTROL_DISPLAY_ROOT = "定身";
LOSS_OF_CONTROL_DISPLAY_SAP = "中了悶棍";
LOSS_OF_CONTROL_DISPLAY_SCHOOL_INTERRUPT = "中斷";
LOSS_OF_CONTROL_DISPLAY_SHACKLE_UNDEAD = "禁錮";
LOSS_OF_CONTROL_DISPLAY_SILENCE = "沉默";
LOSS_OF_CONTROL_DISPLAY_SLEEP = "沉睡";
LOSS_OF_CONTROL_DISPLAY_SNARE = "緩速";
LOSS_OF_CONTROL_DISPLAY_STUN = "昏迷";
LOSS_OF_CONTROL_DISPLAY_STUN_MECHANIC = "昏迷";
LOSS_OF_CONTROL_DISPLAY_TAUNT = "被嘲諷";
LOSS_OF_CONTROL_DISPLAY_TURN_UNDEAD = "陷入恐懼";
LOSS_OF_CONTROL_SECONDS = "秒";
LOST_HEALTH = "-%d";
LOW = "低";
LOW_LATENCY_MODE = "低延遲模式";
LSHIFT_KEY_TEXT = "左側SHIFT鍵";
LUA_ERROR = "Lua錯誤";
LUA_WARNING = "Lua警告";
LUNAR_POWER = "星能";
LUNAR_POWER_COST = "%s點星能";
LUNAR_POWER_COST_LARGE = "%s點星能";
LUNAR_POWER_COST_LARGE_PER_TIME = "%s點星能，再加上每秒%s點";
LUNAR_POWER_COST_LARGE_PER_TIME_NO_BASE = "每秒%s點星能";
LUNAR_POWER_COST_PER_TIME = "%s點星能，再加上每秒%s點";
LUNAR_POWER_COST_PER_TIME_NO_BASE = "每秒%s點星能";
LWIN_KEY_TEXT = "左WIN鍵";
MACRO = "巨集";
MACROFRAME_CHAR_LIMIT = "已使用%d個字元，上限為255個";
MACROS = "巨集設定";
MACRO_ACTION_FORBIDDEN = "巨集指令被Blizzard UI有效動作封鎖。";
MACRO_HELP_TEXT_LINE1 = "巨集說明：";
MACRO_HELP_TEXT_LINE2 = "- 輸入 /macro 可打開巨集指令介面,或從對話命令功能表中選擇";
MACRO_HELP_TEXT_LINE3 = "- 使用巨集指令介面可以編制對話文字、表情和動作指令";
MACRO_HELP_TEXT_LINE4 = "- 使用巨集指令施放法術的語法：/cast <法術名稱>（<臺詞>）";
MACRO_HELP_TEXT_LINE5 = "- 在已打開巨集指令介面的情況下按住Shift鍵點擊法術書中的法術可將此法術添加到你的巨集指令裡";
MACRO_POPUP_CHOOSE_ICON = "選擇一個圖示：";
MACRO_POPUP_TEXT = "輸入巨集的名稱（最多16個字元）：";
MAC_DISABLE_OS_SHORTCUTS = "關閉作業系統鍵盤快捷鍵";
MAC_DISABLE_OS_SHORTCUTS_TOOLTIP = "為避免在遊戲時意外啟動作業系統快捷鍵，請事先關閉。";
MAC_INPUT_MONITORING1014 = "當《魔獸世界》非當前視窗時，如要使用按鍵發話功能，你必須先在系統偏好設定內的安全性與隱私設定，為%s開啟允許「輔助使用」選項。你是否現在就要開啟系統偏好設定？";
MAC_INPUT_MONITORING1015 = "當《魔獸世界》非當前視窗時，如要使用按鍵發話功能，你必須先在系統偏好設定內的安全性與隱私設定，為%s開啟允許「輸入監控」選項。你是否現在就要開啟系統偏好設定？";
MAC_MIC_PERMISSIONS_OPEN_BUTTON = "系統偏好";
MAC_MIC_PREMISSIONS_NOTIFICATION = "如要使用語音聊天功能，你必須先在系統偏好設定內的安全性與隱私，為%s開啟允許「麥克風」選項。";
MAC_OPEN_UNIVERSAL_ACCESS = "為了使用此選項必須先開啟輔助功能。請勾選輔助使用偏好內的\"允許使用輔助設備\"選項。你是否現在要開啟系統偏好設定？";
MAC_OPEN_UNIVERSAL_ACCESS1090 = "如要使用此功能，你必須先同意系統設定內安全與隱私設定的%s存取資料。你是否現在就要開啟系統設定？";
MAC_OPTIONS = "Mac選項";
MAC_OPTIONS_MISC = "雜項";
MAC_REQUEST_MICROPHONE1014 = "如要使用語音聊天功能，你必須先在系統偏好設定內的安全性與隱私，為%s開啟允許「麥克風」選項。你是否現在就要開啟系統偏好設定？";
MAC_SETTINGS_LABEL = "鍵盤選項";
MAC_SETTINGS_SUBTEXT = "[NL] Keyboard Options Subtext TEMP";
MAC_SWAP_CONTROL_AND_COMMAND_TOOLTIP = "若想使用「Command」鍵而非「CTRL」鍵來設定按鍵，請使用此選項。";
MAC_USE_COMMAND_AS_CONTROL = "使用Command鍵取代Control鍵";
MAC_USE_COMMAND_AS_CONTROL_TOOLTIP = "使用Command鍵來代替Control鍵。";
MAC_USE_COMMAND_LEFT_CLICK_AS_RIGHT_CLICK = "以Commnad + 滑鼠左鍵取代滑鼠右鍵";
MAC_USE_COMMAND_LEFT_CLICK_AS_RIGHT_CLICK_TOOLTIP = "按住Command鍵與滑鼠左鍵，以模擬滑鼠右鍵的功能。";
MAELSTROM = "元能";
MAELSTROM_COST = "%s點元能";
MAELSTROM_COST_LARGE = "%s點元能";
MAELSTROM_COST_LARGE_PER_TIME = "%s點元能，再加上每秒%s點";
MAELSTROM_COST_LARGE_PER_TIME_NO_BASE = "每秒%s點元能";
MAELSTROM_COST_PER_TIME = "%s點元能，再加上每秒%s點";
MAELSTROM_COST_PER_TIME_NO_BASE = "每秒%s點元能";
MAELSTROM_POWER = "元能";
MAGE_ARCANE_CORE_ABILITY_1 = "高法力消耗的遠程攻擊法術，產生1層秘法充能。攻擊力和消耗的法力會隨著秘法充能的層數而提高。";
MAGE_ARCANE_CORE_ABILITY_2 = "無法力消耗的遠程攻擊法術，產生1層秘法充能。需由你施放的其他法術觸發，攻擊力會隨著秘法充能的層數而提高。";
MAGE_ARCANE_CORE_ABILITY_3 = "低法力消耗的遠程攻擊法術，會消耗所有的秘法充能。攻擊力和擊中的目標數量會隨著秘法充能的層數而提高。";
MAGE_ARCANE_CORE_ABILITY_4 = "釋放以你為中心的爆炸能量，產生1層秘法充能。攻擊力和消耗的法力會隨著秘法充能的層數而提高。";
MAGE_ARCANE_CORE_ABILITY_5 = "可快速恢復法力的法術。但是需要持續引導施法，且冷卻時間較長。";
MAGE_ARCANE_CORE_ABILITY_6 = "可提高法術傷害、降低法力消耗的輔助技能，但是冷卻時間較長。";
MAGE_FIRE_CORE_ABILITY_1 = "主要的遠程攻擊法術。";
MAGE_FIRE_CORE_ABILITY_2 = "強力的遠程攻擊法術，但施法時間較長。";
MAGE_FIRE_CORE_ABILITY_3 = "被動技能。連續兩次致命一擊可使你的下個炎爆術或烈焰風暴變成瞬發法術。";
MAGE_FIRE_CORE_ABILITY_4 = "冷卻時間較短的遠程攻擊法術，且必定會造成致命一擊。";
MAGE_FIRE_CORE_ABILITY_5 = "冷卻時間較長的法術，可在短時間內使你所有的法術造成致命一擊。";
MAGE_FIRE_CORE_ABILITY_6 = "威力較弱的遠程攻擊法術，但是可以邊移動邊施展。";
MAGE_FROST_CORE_ABILITY_1 = "主要的遠程攻擊法術，可同時降低目標的移動速度。";
MAGE_FROST_CORE_ABILITY_2 = "召喚水元素跟隨著你，並且協助你作戰。";
MAGE_FROST_CORE_ABILITY_3 = "瞬發的遠程攻擊法術，可對冰凍的目標造成大量的傷害。";
MAGE_FROST_CORE_ABILITY_4 = "被動技能。寒冰箭有機會使你的下一個法術將目標視為凍結狀態。";
MAGE_FROST_CORE_ABILITY_5 = "強力的攻擊法術。同時會降低敵人的移動速度。";
MAGE_FROST_CORE_ABILITY_6 = "被動技能。寒冰箭有機會使冰雪紛飛成為瞬發法術。";
MAGE_INTELLECT_TOOLTIP = "提高法力上限和法術造成致命一擊的機率。\n提高武器技能熟練度的提升速度。";
MAGIC_RESISTANCES_COLON = "魔法抗性：";
MAILFRAME_CRAFTING_ORDERS_TOOLTIP_TITLE = "製作訂單：";
MAIL_COD_ERROR = "付款取信郵件的金額不得超過%d";
MAIL_COD_ERROR_COLORBLIND = "付款取信需要<=%1$d%2$s";
MAIL_LABEL = "郵件";
MAIL_LETTER_TOOLTIP = "點擊這裡來獲得一份這封信\n永久性的副本。";
MAIL_LOOT_KEY_TEXT = "拾取郵件鍵";
MAIL_MULTIPLE_ITEMS = "多重物件";
MAIL_REPLY_PREFIX = "回覆：";
MAIL_RETURN = "返回";
MAIL_SUBJECT_LABEL = "主題：";
MAIL_TO_LABEL = "收件人：";
MAINASSIST = "主助攻";
MAINHANDSLOT = "主手";
MAINMENUBAR_BANDWIDTH = "頻寬%dMbps";
MAINMENUBAR_BANDWIDTH_LABEL = "頻寬%dMbps";
MAINMENUBAR_DOWNLOAD_PERCENT = "下載%d%%已完成";
MAINMENUBAR_DOWNLOAD_PERCENT_LABEL = "下載%d%%已完成";
MAINMENUBAR_FPS_LABEL = "幀數：每秒%.0f張";
MAINMENUBAR_LATENCY_LABEL = "延遲：\n%.0f毫秒（本地）\n%.0f毫秒（世界）";
MAINMENUBAR_PROTOCOLS_LABEL = "網際網路通訊協定：\n本地：%s\n世界：%s";
MAINMENU_BUTTON = "遊戲選項";
MAINTANK = "主坦克";
MAIN_ASSIST = "主助攻";
MAIN_HELP_BUTTON_TOOLTIP = "點選此處來開啟/關閉此頁面的說明系統。";
MAIN_MENU = "選項";
MAIN_TANK = "主坦克";
MAJOR_FACTION_BUTTON_FACTION_LOCKED = "陣營未解鎖";
MAJOR_FACTION_BUTTON_RENOWN_LEVEL = "%d級";
MAJOR_FACTION_BUTTON_TOOLTIP_NEXT_REWARDS = "下一個獎勵：";
MAJOR_FACTION_BUTTON_TOOLTIP_OPEN_MAP = "<右鍵點擊以檢視地圖>";
MAJOR_FACTION_BUTTON_TOOLTIP_VIEW_RENOWN = "<點擊查看名望>";
MAJOR_FACTION_LIST_TITLE = "主要陣營";
MAJOR_FACTION_MAX_RENOWN_REACHED = "最大值名望";
MAJOR_FACTION_RENOWN_CURRENT_PROGRESS = "目前進度： |cffffffff%d/%d|r";
MAJOR_FACTION_RENOWN_LEVEL_LOCKED = "名望%d獎勵預覽";
MAJOR_FACTION_RENOWN_LEVEL_TOAST = "名望等級：%d";
MAJOR_FACTION_RENOWN_LEVEL_TOOLTIP = "完成%s的活動即可提高名望並獲得獎勵。檢查地圖尋找已推出的活動。";
MAJOR_FACTION_RENOWN_LEVEL_UNLOCKED = "已解鎖名望%d";
MAJOR_FACTION_RENOWN_TOOLTIP_PROGRESS = "繼續贏得%s的聲望即可提高名望並解鎖獎勵";
MAJOR_FACTION_RENOWN_TUTORIAL_PROGRESS = "贏得聲望將填滿此進度條。填滿後，你將獲得名望等級並解鎖獎勵。";
MAJOR_FACTION_UNLOCK_TOAST = "你已解鎖主要陣營";
MAJOR_FACTION_WATCH_FACTION_BUTTON_LABEL = "顯示於經驗值欄位";
MAJOR_GLYPH = "極效雕紋";
MAJOR_GLYPHS = "極效雕紋";
MAKE_ACTIVE_PET_BUTTON_LABEL = "設為主動";
MAKE_INTERACTABLE = "開啟互動";
MAKE_MODERATOR = "頻道修改權";
MAKE_UNINTERACTABLE = "關閉互動";
MALE = "男性";
MANA = "法力";
MANAGE_ACCOUNT = "我的帳號";
MANAGE_ACCOUNT_URL = "http://tw.battle.net/zh/?login";
MANA_COLON = "法力：";
MANA_COMBAT_REGEN_TOOLTIP = "在戰鬥狀態下每5秒恢復%s點法力。";
MANA_COST = "%s法力";
MANA_COST_LARGE = "%s點法力";
MANA_COST_LARGE_PER_TIME = "%s點法力，再加上每秒%s點";
MANA_COST_LARGE_PER_TIME_NO_BASE = "每秒%s點法力";
MANA_COST_PER_TIME = "%s點法力，外加每秒%s點";
MANA_COST_PER_TIME_NO_BASE = "每秒%s點法力";
MANA_LOW = "法力過低";
MANA_REGEN = "法力恢復";
MANA_REGEN_ABBR = "恢復";
MANA_REGEN_COMBAT = "戰鬥恢復";
MANA_REGEN_FROM_SPIRIT = "戰鬥狀態內的法力恢復速度為%s點";
MANA_REGEN_TOOLTIP = "每5秒恢復的法力。";
MAP_AND_QUEST_LOG = "地圖與任務日誌";
MAP_BAR_PARTICIPATION = "%s參與：%d%%";
MAP_BAR_THUNDER_ISLE_ALLIANCE_TOOLTIP0 = "在襲擊韶嘛喇之前，必須為祈倫托取得更多戰備資源。";
MAP_BAR_THUNDER_ISLE_ALLIANCE_TOOLTIP1 = "在襲擊贊達拉防禦工事之前，必須為祈倫托取得更多戰備資源。";
MAP_BAR_THUNDER_ISLE_ALLIANCE_TOOLTIP2 = "在襲擊雷霆熔爐之前，必須為祈倫托取得更多戰備資源。";
MAP_BAR_THUNDER_ISLE_ALLIANCE_TOOLTIP3 = "在襲擊狂濤港之前，必須為祈倫托取得更多戰備資源。";
MAP_BAR_THUNDER_ISLE_ALLIANCE_TOOLTIP4 = "在襲擊雷神之足之前，必須為祈倫托取得更多戰備資源。";
MAP_BAR_THUNDER_ISLE_DESCRIPTION0 = "攻佔灘頭";
MAP_BAR_THUNDER_ISLE_DESCRIPTION1 = "襲擊贊達拉防禦工事";
MAP_BAR_THUNDER_ISLE_DESCRIPTION2 = "攻入雷霆熔爐";
MAP_BAR_THUNDER_ISLE_DESCRIPTION3 = "攻入狂濤港";
MAP_BAR_THUNDER_ISLE_DESCRIPTION4 = "最終之門";
MAP_BAR_THUNDER_ISLE_HORDE_TOOLTIP0 = "在襲擊札布圖拉之前，必須為奪日者取得更多戰備資源。";
MAP_BAR_THUNDER_ISLE_HORDE_TOOLTIP1 = "在襲擊贊達拉防禦工事之前，必須為奪日者取得更多戰備資源。";
MAP_BAR_THUNDER_ISLE_HORDE_TOOLTIP2 = "在襲擊雷霆熔爐之前，必須為奪日者取得更多戰備資源。";
MAP_BAR_THUNDER_ISLE_HORDE_TOOLTIP3 = "在襲擊狂濤港之前，必須為奪日者取得更多戰備資源。";
MAP_BAR_THUNDER_ISLE_HORDE_TOOLTIP4 = "在襲擊雷神之足之前，必須為奪日者取得更多戰備資源。";
MAP_BAR_THUNDER_ISLE_LOCKED0 = "<未使用>";
MAP_BAR_THUNDER_ISLE_LOCKED1 = "贊達拉防禦工事";
MAP_BAR_THUNDER_ISLE_LOCKED2 = "雷霆熔爐";
MAP_BAR_THUNDER_ISLE_LOCKED3 = "狂濤港";
MAP_BAR_THUNDER_ISLE_LOCKED4 = "雷神之足";
MAP_BAR_THUNDER_ISLE_TITLE0 = "階段1";
MAP_BAR_THUNDER_ISLE_TITLE1 = "階段2";
MAP_BAR_THUNDER_ISLE_TITLE2 = "階段3";
MAP_BAR_THUNDER_ISLE_TITLE3 = "階段4";
MAP_BAR_THUNDER_ISLE_TITLE4 = "階段5";
MAP_BAR_TOOLTIP_TITLE = "%s - %d%%已完成";
MAP_FADE_TEXT = "移動時淡化地圖";
MAP_FILTER = "地圖篩選條件";
MAP_LEGEND_BONUSOBJECTIVE = "獎勵目標";
MAP_LEGEND_BONUSOBJECTIVE_TOOLTIP = "能給予經驗值與多樣獎勵的額外開放世界活動";
MAP_LEGEND_CAMPAIGN = "戰役";
MAP_LEGEND_CAMPAIGN_TOOLTIP = "能繼續主線故事的任務";
MAP_LEGEND_CATEGORY_ACTIVITIES = "活動";
MAP_LEGEND_CATEGORY_LTA = "限時活動";
MAP_LEGEND_CATEGORY_MOVEMENT = "移動";
MAP_LEGEND_CATEGORY_QUESTS = "任務";
MAP_LEGEND_CAVE = "洞穴入口";
MAP_LEGEND_CAVE_TOOLTIP = "洞穴或不同區域的入口";
MAP_LEGEND_DELVE = "探究";
MAP_LEGEND_DELVE_TOOLTIP = "會提供戰利品獎勵的副本，適合最多五名使用任意戰鬥角色的冒險者隊伍";
MAP_LEGEND_DIGSITE = "挖掘場";
MAP_LEGEND_DIGSITE_TOOLTIP = "一個能挖掘文物的考古場所";
MAP_LEGEND_DUNGEON = "地城";
MAP_LEGEND_DUNGEON_TOOLTIP = "會提供戰利品獎勵的副本，適合最多五名冒險者的隊伍";
MAP_LEGEND_EVENT = "事件";
MAP_LEGEND_EVENT_TOOLTIP = "多種版本限定的活動，還會給予貴重獎勵";
MAP_LEGEND_FLIGHTPOINT = "飛行點";
MAP_LEGEND_FLIGHTPOINT_TOOLTIP = "可讓你傳送至同一地區中的不同區域";
MAP_LEGEND_FRAME_LABEL = "地圖圖示";
MAP_LEGEND_HUB = "中心";
MAP_LEGEND_HUB_TOOLTIP = "附有NPC、活動與可進行任務的玩家中心";
MAP_LEGEND_IMPORTANT = "重要";
MAP_LEGEND_IMPORTANT_TOOLTIP = "能解鎖重要功能與獎勵，或教導主要機制的任務";
MAP_LEGEND_INPROGRESS = "進行中";
MAP_LEGEND_INPROGRESS_TOOLTIP = "進行中的任務";
MAP_LEGEND_LEGENDARY = "傳說";
MAP_LEGEND_LEGENDARY_TOOLTIP = "給予傳說獎勵的任務";
MAP_LEGEND_LOCALSTORY = "當地故事";
MAP_LEGEND_LOCALSTORY_TOOLTIP = "能探索當地文化與支線冒險的任務";
MAP_LEGEND_META = "主任務";
MAP_LEGEND_META_TOOLTIP = "能給予貴重遊戲終局獎勵的限時任務";
MAP_LEGEND_PETBATTLE = "寵物對戰";
MAP_LEGEND_PETBATTLE_TOOLTIP = "與NPC來場寵物對戰";
MAP_LEGEND_RAID = "團隊副本";
MAP_LEGEND_RAID_TOOLTIP = "專為大型玩家團隊設計的挑戰性內容，還會給予貴重戰利品";
MAP_LEGEND_RARE = "稀有生物";
MAP_LEGEND_RAREELITE = "稀有精英生物";
MAP_LEGEND_RAREELITE_TOOLTIP = "一種稀有的特殊生物，還有機率掉落貴重戰利品";
MAP_LEGEND_RARE_TOOLTIP = "一種能給予多樣獎勵的特殊生物";
MAP_LEGEND_REPEATABLE = "可重複";
MAP_LEGEND_REPEATABLE_TOOLTIP = "限時任務";
MAP_LEGEND_TELEPORT = "傳送點";
MAP_LEGEND_TELEPORT_TOOLTIP = "可讓你傳送至不同地區";
MAP_LEGEND_TURNIN = "回報";
MAP_LEGEND_TURNIN_TOOLTIP = "能進行回報的任務";
MAP_LEGEND_WORLDBOSS = "世界首領";
MAP_LEGEND_WORLDBOSS_TOOLTIP = "會掉落貴重戰利品的高難度開放世界首領，主要給群體玩家挑戰";
MAP_LEGEND_WORLDQUEST = "世界任務";
MAP_LEGEND_WORLDQUEST_TOOLTIP = "能給予多樣獎勵的開放世界活動 ";
MAP_LINK_POI_TOOLTIP_INSTRUCTION_LINE = "<右鍵點擊以顯示地圖>";
MAP_OPTIONS_TEXT = "地圖選項";
MAP_PIN = "地圖標記";
MAP_PIN_HYPERLINK = "|A:Waypoint-MapPin-ChatIcon:13:13:0:0|a 地圖標記位置";
MAP_PIN_INVALID_MAP = "你無法在這張地圖上設置標記。";
MAP_PIN_REMOVE = "<按住CTRL鍵再點擊地圖標記，可將其移除>";
MAP_PIN_SHARING = "分享地圖標記";
MAP_PIN_SHARING_TOOLTIP = "將連結插入聊天頻道，就能與其他玩家分享這個位置。|n|n|cff20ff20<按住Shift鍵點擊即可在聊天頻道分享標記>|r";
MAP_PIN_TOOLTIP = "在地圖上放置的定位標記可以被追蹤，也可以分享給其他玩家。";
MAP_PIN_TOOLTIP_INSTRUCTIONS = "點擊此按鈕，再點擊地圖，就能放置標記。亦可<直接按住Control鍵，再點擊地圖上的任何位置>";
MAP_QUEST_DIFFICULTY_TEXT = "任務難度顏色";
MAP_TOOLTIP_TIME_LEFT = "剩餘時間：%s";
MAP_UNDER_INVASION = "遭到入侵";
MARKED_AFK = "你現在處於離開狀態。";
MARKED_AFK_MESSAGE = "你現在處於離開狀態：%s";
MARKED_DND = "你現在處於忙碌狀態：%s";
MASTER = "大師級";
MASTERY_POINTS_SPENT = "%1$s天賦：%2$s";
MASTER_LOOTER = "隊長分配";
MASTER_LOOTER_GIVE_TO = "交給%s";
MASTER_VOLUME = "主音量";
MATCHMAKING_ENEMY_AVG_RATING = "敵方隊伍配對值：%s";
MATCHMAKING_MATCH_S = "你被配對至一個團隊中%s。";
MATCHMAKING_PENDING = "等待完成配對...";
MATCHMAKING_YOUR_AVG_RATING = "你的隊伍配對值：%s";
MATCHMAKING_YOUR_UPDATED_MATCHMAKING_VALUE = "你的配對值：%s|TInterface\\CHATFRAME\\ChatFrameExpandArrow:16:16|t%s";
MAW_BUFF_QUALITY_STRING_COMMON = "|cffffffff普通|r";
MAW_BUFF_QUALITY_STRING_EPIC = "|cffa335ee史詩|r";
MAW_BUFF_QUALITY_STRING_RARE = "|cff0070dd精良|r";
MAW_BUFF_QUALITY_STRING_UNCOMMON = "|cff1eff00優秀|r";
MAW_POWER = "淵喉能力";
MAW_POWER_DESCRIPTION = "靈魄能力";
MAXFPS = "最大前景每秒幀數";
MAXFPSBK = "最大背景每秒幀數";
MAXFPSBK_CHECK = "最大背景每秒幀數切換";
MAXFPS_CHECK = "最大前景每秒幀數切換";
MAXIMILLIAN_ARTIFACTACQUISITION = "土中劍！";
MAXIMUM = "最大";
MAXIMUM_REWARD = "最大獎勵";
MAX_DAMAGE = "最大傷害";
MAX_FOLLOW_DIST = "鏡頭最遠距離";
MAX_HONOR_LEVEL = "最高榮譽等級";
MAX_HP_TEMPLATE = "%d生命力上限";
MEETINGSTONE_LEVEL = "等級%d-%d";
MEETINGSTONE_TOOLTIP = "為%s尋找隊友";
MELEE = "近戰";
MELEE_ATTACK = "近戰攻擊";
MELEE_ATTACK_POWER = "近戰攻擊強度";
MELEE_ATTACK_POWER_SPELL_POWER_TOOLTIP = "使近戰武器的每秒傷害提高%s點。\n提高%s點法術能量。";
MELEE_ATTACK_POWER_TOOLTIP = "使近戰武器的每秒傷害提高%s點。";
MELEE_COMBATLOG_TOOLTIP = "顯示正常的近戰攻擊。";
MELEE_CRIT_CHANCE = "致命一擊";
MELEE_RANGE = "近戰範圍";
MEMBERS = "成員";
MEMBERS_COLON = "成員：";
MEMBERS_IN_PARTY_LIST = "隊伍成員數：%s";
MEMBER_COUNT_IN_RAID_LIST = "%d個團隊成員";
MERCHANT = "商人";
MERCHANT_ARENA_POINTS = "%d點競技場點數";
MERCHANT_BUYBACK = "商人買回";
MERCHANT_HONOR_POINTS = "%d點榮譽值";
MERCHANT_PAGE_NUMBER = "第%s/%s頁";
MERCHANT_STOCK = "（%d）";
MESSAGE_SOURCES = "訊息來源";
MESSAGE_TYPES = "訊息類型";
META_GEM = "變換";
META_KEY_TEXT = "META";
META_KEY_TEXT_ABBR = "m";
METRIAL = "節拍語";
METRIAL_TREE_DESCRIPTION = "核心系統";
MIDDLE_BUTTON_STRING = "中鍵";
MILLISECONDS_ABBR = "毫秒";
MINIMAP_GARRISON_LANDING_PAGE_TOOLTIP = "點擊以顯示要塞報告";
MINIMAP_LABEL = "小地圖";
MINIMAP_ORDER_HALL_LANDING_PAGE_TOOLTIP = "點擊以顯示職業大廳報告";
MINIMAP_TRACKING_ACCOUNT_COMPLETED_QUESTS = "戰隊已完成的任務";
MINIMAP_TRACKING_AUCTIONEER = "拍賣師";
MINIMAP_TRACKING_BANKER = "銀行職員";
MINIMAP_TRACKING_BARBER = "美容師";
MINIMAP_TRACKING_BATTLEMASTER = "戰場軍官";
MINIMAP_TRACKING_DIGSITES = "追蹤挖掘場";
MINIMAP_TRACKING_FLIGHTMASTER = "飛行管理員";
MINIMAP_TRACKING_FOCUS = "專注目標";
MINIMAP_TRACKING_HIDDEN_QUESTS = "隱藏的任務";
MINIMAP_TRACKING_INNKEEPER = "旅店老闆";
MINIMAP_TRACKING_ITEM_UPGRADE_MASTER = "物品升級";
MINIMAP_TRACKING_MAILBOX = "郵箱";
MINIMAP_TRACKING_NONE = "無";
MINIMAP_TRACKING_POI = "地標";
MINIMAP_TRACKING_QUEST_POIS = "任務目標區域追蹤";
MINIMAP_TRACKING_REPAIR = "修理";
MINIMAP_TRACKING_STABLEMASTER = "獸欄管理員";
MINIMAP_TRACKING_TARGET = "目標";
MINIMAP_TRACKING_TOOLTIP_NONE = "點擊以開啟或關閉追蹤類型。";
MINIMAP_TRACKING_TRAINER_CLASS = "職業訓練師";
MINIMAP_TRACKING_TRAINER_PROFESSION = "專業技能訓練師";
MINIMAP_TRACKING_TRANSMOGRIFIER = "塑形師";
MINIMAP_TRACKING_TRIVIAL_QUESTS = "低等級任務";
MINIMAP_TRACKING_VENDOR_AMMO = "彈藥";
MINIMAP_TRACKING_VENDOR_FOOD = "食物和飲料";
MINIMAP_TRACKING_VENDOR_POISON = "毒藥";
MINIMAP_TRACKING_VENDOR_REAGENT = "材料";
MINIMAP_TRACKING_WILD_BATTLE_PET = "野生戰寵";
MINIMIZE = "最小化";
MINIMUM = "最小";
MINIMUM_CHARACTER_NAME_SIZE_TEXT = "角色名稱最小尺寸";
MINOR_GLYPH = "初階雕紋";
MINOR_GLYPHS = "初階雕紋";
MINS_ABBR = "分鐘";
MINUTES = "分鐘";
MINUTES_ABBR = "%d分鐘";
MINUTES_SECONDS = "%.2d:%.2d";
MINUTE_ONELETTER_ABBR = "%d分";
MIN_DAMAGE = "最小傷害";
MISCELLANEOUS = "雜項";
MISS = "未擊中";
MISSES = "未擊中";
MISS_CHANCE = "未擊中機率";
MODE = "模式";
MODEL = "模型";
MODEL_PREVIEW_FRAME_CAROUSEL_TEXT_FORMAT = "%d/%d";
MODIFIERS_COLON = "管理員：";
MONEY = "金錢";
MONEY_CAP_REACHED_TRIAL = "你的金錢已經到達體驗帳號的上限。|cffffd000|Hstorecategory:gametime|h[點擊這裡]|h|r來升級你的帳號！";
MONEY_COLON = "金錢：";
MONEY_LOOT = "拾取金錢";
MONEY_TTS_LABEL = "拾取金錢";
MONK_BREW_CORE_ABILITY_1 = "基礎近戰攻擊技能，可縮短其他釀酒武僧技能的冷卻時間。";
MONK_BREW_CORE_ABILITY_2 = "近戰攻擊技能，可縮短其他釀酒武僧技能的冷卻時間，並對目標附近的所有敵人造成傷害。";
MONK_BREW_CORE_ABILITY_3 = "可擊中你前方所有敵人的攻擊技能，冷卻時間短。對受到酒罈破影響的目標造成額外的持續性傷害。";
MONK_BREW_CORE_ABILITY_4 = "被動技能。將你受到的傷害延緩一部分，平均分擔到接下來的幾秒鐘內。";
MONK_BREW_CORE_ABILITY_5 = "可移除醉仙緩勁一部分傷害的技能，冷卻時間短。";
MONK_BREW_CORE_ABILITY_6 = "有短暫冷卻時間的緩傷技能，可大幅提高醉仙緩勁所延緩的傷害量。";
MONK_MIST_CORE_ABILITY_1 = "低法力消耗，且施法時間快速的治療法術。";
MONK_MIST_CORE_ABILITY_2 = "瞬發的持續性治療法術，冷卻時間短。若目標生命力已全滿將會自動轉移到另一個目標。";
MONK_MIST_CORE_ABILITY_3 = "短效的持續性治療法術，同時可提高你其他治療法術在該目標身上的效果。";
MONK_MIST_CORE_ABILITY_4 = "群體治療法術，可治療目標和附近兩位盟友。";
MONK_MIST_CORE_ABILITY_5 = "群體治療法術，可持續治療附近多位盟友。";
MONK_MIST_CORE_ABILITY_6 = "被動技能。流洩，生氣勃勃和迷霧繚繞會使你持續對目標引導治療，直到你採取其他行動。";
MONK_WIND_CORE_ABILITY_1 = "近戰攻擊技能，可產生2點真氣。";
MONK_WIND_CORE_ABILITY_2 = "強力的近戰攻擊技能，冷卻時間短，但需要消耗2點真氣。";
MONK_WIND_CORE_ABILITY_3 = "近戰攻擊技能，需要消耗1點真氣。";
MONK_WIND_CORE_ABILITY_4 = "極為強大的近戰攻擊技能，有冷卻時間，且需要消耗3點真氣。";
MONK_WIND_CORE_ABILITY_5 = "往前快速翻滾的行動技能，冷卻時間短。";
MONK_WIND_CORE_ABILITY_6 = "將身軀分化為三個靈體，並且可各自攻擊不同的目標。";
MONSTER_BOSS_EMOTE = "首領表情";
MONSTER_BOSS_WARNING = "首領警告";
MONSTER_BOSS_WHISPER = "首領悄悄話";
MONSTER_EMOTE = "怪物表情";
MONSTER_SAY = "怪物說";
MONSTER_WHISPER = "怪物悄悄話";
MONSTER_YELL = "怪物大喊";
MONTHLY_ACTIVITIES_ALL_REWARDS_COLLECTED = "你已經領取這個月的所有獎勵";
MONTHLY_ACTIVITIES_AVAILABLE = "可用";
MONTHLY_ACTIVITIES_COMPLETED = "完成";
MONTHLY_ACTIVITIES_DAYS = "|A:activities-clock:0:0:0:0|a距離結束還有：%s";
MONTHLY_ACTIVITIES_EVENT_DURATION = "（%s-%s）";
MONTHLY_ACTIVITIES_EVENT_EXPIRED = "此活動已結束";
MONTHLY_ACTIVITIES_EVENT_NOT_BEGUN = "此活動尚未開始";
MONTHLY_ACTIVITIES_EVENT_TIME_LEFT = "剩餘時間：%s";
MONTHLY_ACTIVITIES_FILTER_TYPE = "類型";
MONTHLY_ACTIVITIES_HELP_1 = "完成每個月的旅行者活動，就能從收藏箱獲取標幣和特別獎勵。\n\n進度為戰隊共用。";
MONTHLY_ACTIVITIES_HELP_2 = "按住Shift鍵點擊活動可進行追蹤。";
MONTHLY_ACTIVITIES_HELP_3 = "完成每個月的旅行者活動，就能從收藏箱獲取標幣和特別獎勵。\n\n進度為戰隊共用。";
MONTHLY_ACTIVITIES_PENDING_REWARDS = "請前往%s或新主城的貿易站領取你的獎勵！";
MONTHLY_ACTIVITIES_POINTS = "旅行點數";
MONTHLY_ACTIVITIES_PROGRESSED = "旅行者日誌進度";
MONTHLY_ACTIVITIES_PROGRESS_TEXT = "%d / %d";
MONTHLY_ACTIVITIES_RESTRICTED = "你必須有遊戲時間才能在貿易站完成活動並獲得獎勵。";
MONTHLY_ACTIVITIES_RESTRICTED_TOOLTIP = "需要可用遊戲時間。";
MONTHLY_ACTIVITIES_TAB = "旅行者日誌";
MONTHLY_ACTIVITIES_THRESHOLD_TOOLTIP = "完成活動後獲得%s點影響力";
MONTHLY_ACTIVITIES_THRESHOLD_TOOLTIP_PENDING = "|cnGREEN_FONT_COLOR:到貿易站的收藏箱中領取你的獎勵|r";
MONTHLY_ACTIVITIES_THRESHOLD_TOOLTIP_REWARD = "獎勵：|cnHIGHLIGHT_FONT_COLOR:%d|r%s";
MONTHLY_ACTIVITIES_THRESHOLD_TOOLTIP_REWARDS = "獎勵：\n|cnHIGHLIGHT_FONT_COLOR:%d|r%s";
MONTHLY_ACTIVITIES_TRACK = "<按住Shift鍵點擊可追蹤活動>";
MONTHLY_ACTIVITIES_TRADING_POST_ALLIANCE = "暴風城";
MONTHLY_ACTIVITIES_TRADING_POST_HORDE = "奧格瑪";
MONTHLY_ACTIVITIES_UNAVAILABLE_TOOLTIP = "請前往%s或多恩諾加的貿易站以使用旅行者日誌。";
MONTHLY_ACTIVITIES_UNTRACK = "<按住Shift鍵點擊可停止追蹤>";
MONTHLY_ACTIVITIES_UPDATED = "旅行者日誌已更新";
MONTH_APRIL = "4月";
MONTH_AUGUST = "8月";
MONTH_DECEMBER = "12月";
MONTH_FEBRUARY = "2月";
MONTH_JANUARY = "1月";
MONTH_JULY = "7月";
MONTH_JUNE = "6月";
MONTH_MARCH = "3月";
MONTH_MAY = "5月";
MONTH_NOVEMBER = "11月";
MONTH_OCTOBER = "10月";
MONTH_SEPTEMBER = "9月";
MORE_REAGENTS = "更多試劑";
MOTD_COLON = "今日訊息：";
MOTION_SICKNESS_BOTH = "讓角色保持置中並減少鏡頭動作";
MOTION_SICKNESS_CHARACTER_CENTERED = "讓角色保持置中";
MOTION_SICKNESS_CHECKBOX = "畫面暈眩";
MOTION_SICKNESS_DRAGONRIDING = "畫面暈眩";
MOTION_SICKNESS_DRAGONRIDING_BOTH = "暗化與聚焦圈";
MOTION_SICKNESS_DRAGONRIDING_FOCAL_CIRCLE = "聚焦圈";
MOTION_SICKNESS_DRAGONRIDING_LANDSCAPE_DARKENING = "景觀暗化";
MOTION_SICKNESS_DRAGONRIDING_SCREEN_EFFECTS = "天空騎術螢幕效果";
MOTION_SICKNESS_DRAGONRIDING_SCREEN_EFFECTS_TOOLTIP = "關閉畫面效果可能有助於緩和畫面暈眩。";
MOTION_SICKNESS_DRAGONRIDING_SPEED_EFFECTS = "天空騎術速度效果";
MOTION_SICKNESS_DRAGONRIDING_SPEED_EFFECTS_TOOLTIP = "關閉視覺速度效果可能有助於緩和使用天空騎術時產生的畫面暈眩。";
MOTION_SICKNESS_NONE = "允許動態鏡頭移動";
MOTION_SICKNESS_REDUCE_CAMERA_MOTION = "減少鏡頭動作";
MOUNT = "騎乘";
MOUNTS = "坐騎";
MOUNTS_AND_PETS = "坐騎和寵物";
MOUNT_ABILITY_TYPE_FORMAT = "%s %s";
MOUNT_EQUIPMENT_EXEMPT = "啟用中的坐騎無法獲得坐騎裝備的效果，因為該坐騎已經具備技能。";
MOUNT_EQUIPMENT_ITEM_EXEMPT = "此坐騎無法獲得坐騎裝備的效果。";
MOUNT_EQUIPMENT_LEVEL_UP_FEATURE = "坐騎裝備";
MOUNT_EQUIPMENT_NOTICE = "使用坐騎裝備強化你的坐騎";
MOUNT_EQUIPMENT_UNLOCK_REQUIREMENT = "等級%s可解鎖坐騎裝備";
MOUNT_JOURNAL_CANT_USE = "你尚未達到使用此坐騎所需的條件。";
MOUNT_JOURNAL_DRAGONRIDING_HELPTIP = "天空騎術坐騎會列在清單最上方。|n|n將其「加入最愛」以使用「隨機召喚最喜愛的坐騎」來召喚他們。";
MOUNT_JOURNAL_FILTER_AQUATIC = "水棲";
MOUNT_JOURNAL_FILTER_DRAGONRIDING = "天空騎術";
MOUNT_JOURNAL_FILTER_FLYING = "飛行";
MOUNT_JOURNAL_FILTER_GROUND = "地面";
MOUNT_JOURNAL_FILTER_RIDEALONG = "共乘";
MOUNT_JOURNAL_FILTER_TYPE = "類型";
MOUNT_JOURNAL_FILTER_UNUSABLE = "無法使用";
MOUNT_JOURNAL_NOT_COLLECTED = "你尚未取得此坐騎。";
MOUNT_JOURNAL_NO_VALID_FAVORITES = "你沒有為這個地區選擇合適的最喜愛坐騎。\n在坐騎日誌中，以右鍵點擊坐騎來設定你的最愛。";
MOUNT_JOURNAL_PLAYER = "顯示角色";
MOUNT_JOURNAL_STEADY_FLIGHT_ONLY = "僅穩速飛行";
MOUNT_JOURNAL_SUMMON_RANDOM_FAVORITE_MOUNT = "隨機召喚\n最喜愛的坐騎";
MOUNT_JOURNAL_WRONG_FACTION = "你不符合該坐騎的陣營限制。";
MOUNT_SUMMON_TOOLTIP = "召喚或解散你所選定的坐騎。";
MOUNT_UNWRAP_TOOLTIP = "開啟後收下你的新坐騎。";
MOUSEOVER_CAST_KEY = "滑鼠指向施法鍵";
MOUSE_LABEL = "滑鼠";
MOUSE_LOOK_SPEED = "滑鼠觀察速度";
MOUSE_SENSITIVITY = "滑鼠靈敏度";
MOUSE_SUBTEXT = "這些選項可讓你調整遊戲中滑鼠的運作方式。";
MOVE_FILTER_DOWN = "將過濾夾下移";
MOVE_FILTER_UP = "將過濾夾上移";
MOVE_FRAME = "移動框架";
MOVE_PAD = "顯示移動面板";
MOVE_PAD_LOCKED = "鎖定視窗";
MOVE_PAD_PRESS_AND_HOLD_MODE = "按住移動";
MOVE_TO_CONVERSATION_WINDOW = "移到對話視窗";
MOVE_TO_INACTIVE = "移至閒置";
MOVE_TO_NEW_WINDOW = "移到新視窗";
MOVE_TO_WHISPER_WINDOW = "移到密語視窗";
MOVIE_RECORDING_AIC = "Apple Intermediate解碼程式";
MOVIE_RECORDING_AIC_TOOLTIP = "專屬於MacOS X。這種轉碼程式的壓縮速度最快。";
MOVIE_RECORDING_CANCEL_CONFIRMATION = "你真的想取消這部影片？這將會刪除該影片未壓縮的部分。如果你正在錄影，你將會失去整部影片。";
MOVIE_RECORDING_CODEC_TOOLTIP = "改變壓縮方式。";
MOVIE_RECORDING_COMPRESSBUTTON = "壓縮";
MOVIE_RECORDING_COMPRESSDIALOG = "壓縮...";
MOVIE_RECORDING_COMPRESSING = "壓縮";
MOVIE_RECORDING_COMPRESSING_CANCEL_NEWBIE_TOOLTIP = "這樣會提早結束壓縮。你將會失去尚未壓縮的部分。已經壓縮的部分則會存入你的硬碟。";
MOVIE_RECORDING_COMPRESSING_CANCEL_TOOLTIP = "取消壓縮";
MOVIE_RECORDING_COMPRESSION = "壓縮";
MOVIE_RECORDING_COMPRESSION_STARTED = "「%s」影片壓縮已開始。";
MOVIE_RECORDING_COMPRESS_TOOLTIP = "這會搜尋你未壓縮的影片並詢問你是否要壓縮、刪除或忽略它們。";
MOVIE_RECORDING_DATA_RATE = "錄影資料量：";
MOVIE_RECORDING_DATA_RATE_TOOLTIP = "這代表每秒有多少資料寫入你的硬碟中。如果遊戲在錄影時變得斷斷續續的話，這可能表示資料的寫入速率高於你的硬碟負荷量。遊戲將會於硬碟無法快速寫入資料時停止錄影。";
MOVIE_RECORDING_DV = "數位攝影機";
MOVIE_RECORDING_DV_TOOLTIP = "數位攝影機是多數攝錄像機和iMovie的主要轉碼機。";
MOVIE_RECORDING_ENABLE_COMPRESSION = "錄影後壓縮";
MOVIE_RECORDING_ENABLE_COMPRESSION_TOOLTIP = "勾選此項，你的影片將在停止錄影後開始壓縮。否則你必須使用壓縮鍵來終止影片的進行。";
MOVIE_RECORDING_ENABLE_CURSOR = "記錄游標";
MOVIE_RECORDING_ENABLE_CURSOR_TOOLTIP = "勾選此項，你將會在影片中看見游標。無論勾選與否，你都會在遊戲中看見游標。";
MOVIE_RECORDING_ENABLE_GUI = "記錄使用者介面";
MOVIE_RECORDING_ENABLE_GUI_TOOLTIP = "勾選此項，你將會在影片中看見使用者介面。無論勾選與否，你都會在遊戲中看見使用者介面。";
MOVIE_RECORDING_ENABLE_ICON = "顯示錄影圖示";
MOVIE_RECORDING_ENABLE_ICON_TOOLTIP = "勾選此項，當錄影時你會看見錄影的圖示出現在小地圖的框架上。如果使用者介面被錄了下來，影片中也會看得到。";
MOVIE_RECORDING_ENABLE_RECOVER = "登入時壓縮";
MOVIE_RECORDING_ENABLE_RECOVER_TOOLTIP = "勾選此項將會在你登入遊戲時提供將錄製中的影片壓縮、忽略或者刪除的選項。";
MOVIE_RECORDING_ENABLE_SOUND = "錄音";
MOVIE_RECORDING_ENABLE_SOUND_TOOLTIP = "勾選此項，聲音也將會錄進影片中。";
MOVIE_RECORDING_FPS_FOURTH = "1/4遊戲幀數";
MOVIE_RECORDING_FPS_HALF = "1/2遊戲幀數";
MOVIE_RECORDING_FPS_THIRD = "1/3遊戲幀數";
MOVIE_RECORDING_FRAMERATE = "幀數";
MOVIE_RECORDING_FRAMERATE_TOOLTIP = "改變影片的幀數。假如你選擇一固定的幀數，錄製影片時遊戲幀數將會以此數值為上限。降低此數值可以提高效能。";
MOVIE_RECORDING_FULL_RESOLUTION = "完全解析度";
MOVIE_RECORDING_GUI_OFF = "錄製使用者介面已關閉。";
MOVIE_RECORDING_GUI_ON = "錄製使用者介面已開啟。";
MOVIE_RECORDING_H264 = "H.264";
MOVIE_RECORDING_H264_TOOLTIP = "這種轉碼程式主要支援Apple的iPod、iPhone和AppleTV。這種轉碼程式有著最好的畫面品質，但壓縮的速度也是最慢的。";
MOVIE_RECORDING_MJPEG = "動態JPEG影像";
MOVIE_RECORDING_MJPEG_TOOLTIP = "這種轉碼程式的壓縮速度比H.264更快，但製作完成的檔案會比較大。";
MOVIE_RECORDING_MPEG4 = "MPEG-4";
MOVIE_RECORDING_MPEG4_TOOLTIP = "許多數位相機和iMovie均支援MPEG-4。";
MOVIE_RECORDING_PIXLET = "Pixlet";
MOVIE_RECORDING_QUALITY_TOOLTIP = "控制影片品質。此選項影響影片錄製完成時的壓縮程度。提高影片的品質將會增加它所佔的磁碟空間與壓縮速度。";
MOVIE_RECORDING_RECORDING = "錄影時間：";
MOVIE_RECORDING_RECORDING_STARTED = "「%s」影片錄製已開始。";
MOVIE_RECORDING_RECORDING_STOPPED = "「%s」影片錄製已停止。";
MOVIE_RECORDING_RECOVERING = "回復框架 #";
MOVIE_RECORDING_RESOLUTION_TOOLTIP = "改變影片的解析度。解析度越低，可錄製的影片時間越長。";
MOVIE_RECORDING_TIME = "尚可錄影的時間：";
MOVIE_RECORDING_TIME_TOOLTIP = "這是你硬碟空間不足之前，能夠錄製影片的時間長度。遊戲會在時間到時停止錄影。";
MOVIE_RECORDING_UNCOMPRESSED_RGB = "未壓縮的RGB";
MP = "法力";
MSAA_LABEL = "多重採樣技術";
MULTIPLE_DUNGEONS = "多項地城";
MULTISAMPLE = "多重採樣";
MULTISAMPLE_ALPHA_TEST = "多重採樣Alpha測試";
MULTISAMPLE_ANTIALIASING = "多重採樣反鋸齒";
MULTISAMPLE_ANTI_ALIASING = "MSAA";
MULTISAMPLING_FORMAT_STRING = "%d位元色%d位元色深%dx倍採樣";
MULTISAMPLING_SHORT_FORMAT_STRING = "%dx";
MULTI_CAST_TOOLTIP_NO_TOTEM = "無圖騰";
MUSIC_DISABLED = "關閉音樂";
MUSIC_ENABLED = "開啟音樂";
MUSIC_VOLUME = "音樂";
MUTE = "消音";
MUTED = "消音";
MUTED_LIST = "消音名單";
MUTE_PLAYER = "使玩家消音";
MUTE_SILENCED = "消音（玩家遭到禁言）";
MYTHIC_DUNGEONS = "傳奇難度地城";
MYTHIC_DUNGEON_SEASON = "傳奇鑰石難度地城（%s第%d賽季）";
MYTHIC_PLUS_BEST_WEEKLY = "最佳紀錄：|cFFFFFFFF%s（%d）|r";
MYTHIC_PLUS_CHEST_ITEM_LEVEL_REWARD = "你的每週寶箱有一件\n物品等級%d的獎勵。";
MYTHIC_PLUS_CHEST_KEYSTONE_LEVEL = "傳奇等級%d寶箱";
MYTHIC_PLUS_CHEST_LEVEL_ABOVE_15 = "完成更高等級地城，會得到更多神兵之力獎勵。";
MYTHIC_PLUS_CHEST_LEVEL_BELOW_15 = "使用鑰石完成傳奇等級%d地城，就能使獎勵的物品等級提升至%d。";
MYTHIC_PLUS_CLAIM_REWARD_MESSAGE = "根據上週的表現，你獲得了一個獎勵寶箱。\n到你的陣營中心去領取吧！";
MYTHIC_PLUS_COLLECT_GREAT_VAULT = "到寶庫領取你的獎勵！";
MYTHIC_PLUS_COMPLETE_MYTHIC_DUNGEONS = "完成傳奇鑰石難度地城以獲得：";
MYTHIC_PLUS_CURR_WEEK_REWARD = "目前等級%d的獎勵是%d。等級%d的獎勵是%d。";
MYTHIC_PLUS_DESERTER = "鑰石逃亡者";
MYTHIC_PLUS_DESERTER_CONSEQUENCE = "可以在傳奇鑰石隊伍搜尋器中看見逃亡者徽章。";
MYTHIC_PLUS_DESERTER_FLAGGED = "你因重複離開傳奇鑰石副本而被標記為鑰石逃亡者。";
MYTHIC_PLUS_DESERTER_FLAGGED_SHORT = "你已被標記為鑰石逃亡者。";
MYTHIC_PLUS_DESERTER_GROUPS_AFFECTED = "這只會影響傳奇鑰石隊伍。";
MYTHIC_PLUS_DESERTER_GROUP_WARNING = "此隊伍中有一名以上被標記為鑰石逃亡者的玩家。";
MYTHIC_PLUS_FIRST_SEASON = "暗影之境傳奇難度地城第1賽季已經開始！";
MYTHIC_PLUS_INCOMPLETE_WEEKLY_KEYSTONE = "使用鑰石完成傳奇難度地城，就能獲得：";
MYTHIC_PLUS_LEADER_BOARD_NAME_ICON = "%1$s|t %2$s";
MYTHIC_PLUS_MISSING_KEYSTONE_MESSAGE = "在傳奇難度中，每次完成地城都會提高下一個地城的難度和獎勵。\n\n每個禮拜會根據當週完成的傳奇地城而獲得獎勵。\n\n如果想嘗試，請把地城難度設定成傳奇難度，完成下列任何一個地城。";
MYTHIC_PLUS_MISSING_WEEKLY_CHEST_REWARD = "完成傳奇等級%d的地城就能在每週寶箱中獲得物品等級%d的裝備。";
MYTHIC_PLUS_OVERTIME_SEASON_BEST = "超時最佳紀錄";
MYTHIC_PLUS_POWER_LEVEL = "等級%d";
MYTHIC_PLUS_SEASON_BEST = "賽季最佳";
MYTHIC_PLUS_SEASON_DESC1 = "地下城獎勵的物品等級提高了！";
MYTHIC_PLUS_SEASON_DESC2 = "傳奇難度的敵人也變得更加強悍！";
MYTHIC_PLUS_SEASON_DESC3 = "全新賽季強化：%s";
MYTHIC_PLUS_TAB_DISABLE_TEXT = "傳奇鑰石難度地城\n目前尚未開放";
MYTHIC_PLUS_WEEKLY_BEST = "本週最佳成績";
MYTHIC_PLUS_WEEKLY_CHEST_LEVEL = "%s (%d)";
MYTHIC_PLUS_WEEKLY_CHEST_REWARD = "你的每週寶箱有一件物品等級%d的獎勵。";
MY_ORDERS = "我的訂單";
NAME = "名稱";
NAMEPLATES_LABEL = "名條";
NAMEPLATES_MESSAGE_ALL_OFF = "關閉所有名條";
NAMEPLATES_MESSAGE_ALL_ON = "開啟所有名條";
NAMEPLATES_MESSAGE_ALL_ON_AUTO = "開啟所有名條（戰鬥）";
NAMEPLATES_MESSAGE_ENEMY_OFF = "關閉敵方名條";
NAMEPLATES_MESSAGE_ENEMY_ON = "開啟敵方名條";
NAMEPLATES_MESSAGE_ENEMY_ON_AUTO = "開啟敵方名條（戰鬥）";
NAMEPLATES_MESSAGE_FRIENDLY_OFF = "關閉友方玩家名條";
NAMEPLATES_MESSAGE_FRIENDLY_ON = "開啟友方玩家名條";
NAMEPLATES_MESSAGE_FRIENDLY_ON_AUTO = "開啟友方玩家名條（戰鬥）";
NAMEPLATE_HIDE_HEALTH_AND_POWER = "隱藏生命力與能量條";
NAMEPLATE_OPTIONS_LABEL = "名條";
NAMES_LABEL = "名稱";
NAMES_SUBTEXT = "這些選項可控制你想在遊戲主畫面中顯示的名稱。";
NAME_CHAT_WINDOW = "輸入對話視窗名稱";
NAME_NOT_AVAILABLE = "此名稱無法使用";
NARROW = "窄";
NATURAL_ABBREVIATION_FORMAT = "%lld%s";
NATURAL_ABBREVIATION_FORMAT_SEPARATOR = "%lld.%lld%s";
NAVIGATION_DESTINATION_REACHED_MESSAGE = "抵達目的地";
NEAR = "近";
NECKSLOT = "頸部";
NEED = "需求";
NEED_NEWBIE = "你真的需要這件物品。";
NEIGHBORHOODMAP_OWNED_BY = "擁有者：%s";
NEIGHBORHOODMAP_YOUR_HOUSE = "你的房屋";
NEIGHBORHOOD_LIST_TUTORIAL_TEXT = "選擇社區來居住";
NEIGHBORHOOD_MAP_TUTORIAL_TEXT = "社區中可使用的房屋會有「拍賣」告示";
NEIGHBORHOOD_NAME_FORMAT = "%1$s%2$s%3$s";
NEIGHBORHOOD_ROSTER_COLUMN_PLOT_FORMAT = "#%d";
NEIGHBORHOOD_ROSTER_COLUMN_STATUS_OFFLINE = "離線";
NEIGHBORHOOD_ROSTER_COLUMN_STATUS_ONLINE = "線上";
NEIGHBORHOOD_ROSTER_COLUMN_TITLE_NAME = "名稱";
NEIGHBORHOOD_ROSTER_COLUMN_TITLE_PLOT = "土地";
NEIGHBORHOOD_ROSTER_COLUMN_TITLE_STATUS = "狀態";
NEIGHBORHOOD_ROSTER_COLUMN_TITLE_SUBDIVISION = "子住宅區";
NEIGHBORHOOD_VISIT_HOUSE_TUTORIAL_TEXT = "按一下「造訪」可預約的房屋並傳送過去";
NETWORK_LABEL = "網路";
NETWORK_SUBTEXT = "Network description placeholder";
NET_PROMOTER_HIGH = "很可能";
NET_PROMOTER_LOW = "不可能";
NEVER = "永不";
NEW = "新建";
NEWBIE_TOOLTIP_ABANDONQUEST = "放棄選定的任務，將其從任務紀錄中移除。任何被放棄的任務都可以重新接獲。放棄任務不會令你獲得任何懲罰。";
NEWBIE_TOOLTIP_ACHIEVEMENT = "檢視關於你的成就和數據的資訊。";
NEWBIE_TOOLTIP_ADDFRIEND = "將一個玩家添加到你的好友名單中。當該玩家登入或者退出遊戲的時候，你會收到相應的提示。其他玩家不會知道他們是否在你的好友名單之上。";
NEWBIE_TOOLTIP_ADDMEMBER = "添加新的公會成員。";
NEWBIE_TOOLTIP_ADDTEAMMEMBER = "增加新玩家至小隊。";
NEWBIE_TOOLTIP_ALLIANCE = "一名聯盟的成員，和部落的成員相敵對（獸人、食人妖、牛頭人、不死族、血精靈與哥布林）。";
NEWBIE_TOOLTIP_AUTO_JOIN_VOICE = "允許在未加入\n語音時自動\n加入語音。";
NEWBIE_TOOLTIP_BANDWIDTH = "這表示你的有效頻寬";
NEWBIE_TOOLTIP_BATTLEFIELDMINIMAP_OPTIONS = "滑鼠右鍵點擊以打開此視窗的自定義選項列表。滑鼠左鍵點擊並拖曳來移動這個視窗。";
NEWBIE_TOOLTIP_BATTLEFIELD_GROUP_JOIN = "如果你是一個小隊的隊長，這個按鈕可以將你的整個小隊一起加入戰場等待佇列，並保證你的小隊同時進入同一個戰場副本。但是，如果你在此之後添加新的隊員，或者某個隊員正在其他戰場的等待佇列中，那麼他們也許無法和你進入同一個戰場。";
NEWBIE_TOOLTIP_CHANNELPULLOUT_OPTIONS = "右鍵點擊以獲得此視窗的自訂選項列表。左鍵點擊並拖曳以移動此視窗。";
NEWBIE_TOOLTIP_CHANNELTAB = "允許檢視或修改文字和語音頻道。";
NEWBIE_TOOLTIP_CHARACTER = "關於你角色的各種資訊，包括裝備、戰鬥屬性和聲望。";
NEWBIE_TOOLTIP_CHATMENU = "用來跟別人溝通的指令。使用對話功能表，你可以和周圍的玩家交談，可以傳送私人訊息給某個人，或者和隊伍成員聊天，和一個朋友揮手致意或者建立一個巨集指令。";
NEWBIE_TOOLTIP_CHATOPTIONS = "右鍵點擊獲得這個視窗的自定義選項列表。左鍵點擊拖曳來移動這個視窗。";
NEWBIE_TOOLTIP_CHAT_OVERFLOW = "無法顯示出所有聊天欄頁。左鍵點擊後可瀏覽所有聊天欄頁。";
NEWBIE_TOOLTIP_DEMOTE = "降低所選擇玩家在公會中的會階。";
NEWBIE_TOOLTIP_DISHONORABLE_KILLS = "每當你在PvP中協助或主動殺死了一個等級過低（對你來說是灰色）的平民，則你獲得一個非榮譽擊殺。每次非榮譽擊殺都會立刻稍稍降低你的總體排名，而非榮譽擊殺的次數越多，每次遭受的懲罰也越嚴重。非榮譽擊殺直接影響你的排名。";
NEWBIE_TOOLTIP_DISPLAY_CHANNEL_PULLOUT = "點擊並拖曳以顯示一個列出此頻道中開啟語音的玩家列表視窗。";
NEWBIE_TOOLTIP_DOWNLOAD_PERCENT = "這表示你已經下載完成的遊戲內容比例。";
NEWBIE_TOOLTIP_ENCHANTSLOT = "將物品放入這個空格中可以讓其他玩家進行開鎖、附魔或淬毒。放在這裡的物品不會被交易，在交易結束之後，它會回到原擁有者的物品欄中。";
NEWBIE_TOOLTIP_ENCOUNTER_JOURNAL = "檢視關於浩劫與重生的地城和團隊首領資訊，能力和掉落物品的相關資訊也包括其中。";
NEWBIE_TOOLTIP_ENTER_BATTLEGROUND = "加入這個戰場的等待佇列，當該戰場中有空位時即可進入。等待時間將比選擇「優先進入」戰場要長一些。";
NEWBIE_TOOLTIP_EQUIPMENT_MANAGER = "使用裝備管理員來儲存裝備設定，儲存後即可快速地切換裝備。";
NEWBIE_TOOLTIP_EQUIPMENT_MANAGER_IGNORE_SLOT = "防止此物品欄位儲存在裝備設定中。";
NEWBIE_TOOLTIP_EQUIPMENT_MANAGER_PLACE_IN_BAGS = "取下這件裝備並放進背包中。";
NEWBIE_TOOLTIP_EQUIPMENT_MANAGER_UNIGNORE_SLOT = "取消防止此物品欄位儲存在裝備設定中。";
NEWBIE_TOOLTIP_FIRST_AVAILABLE = "加入優先進入的戰場等待佇列。如果你選擇了「優先進入」，而另一個隊友已經進入了「優先進入」的戰場，那麼你的首選戰場將被改為這個戰場。";
NEWBIE_TOOLTIP_FRAMERATE = "表示遊戲畫面的流暢度。低幀數能藉由改變你的顯示設定來得到改善。";
NEWBIE_TOOLTIP_FRIENDSTAB = "編輯你比較樂意一起遊戲的玩家的名單。你可以收到這些玩家上線和下線的提示。";
NEWBIE_TOOLTIP_GROUPINVITE = "邀請選擇的玩家加入隊伍。";
NEWBIE_TOOLTIP_GUILDCONTROL = "自訂公會階級名稱和它們的權限。";
NEWBIE_TOOLTIP_GUILDGROUPINVITE = "邀請選擇的公會成員加入隊伍。";
NEWBIE_TOOLTIP_GUILDPUBLICNOTE = "點擊檢視你的公開註記。這個註記是別人通過公會使用者介面可以檢視到的。如果你點擊這條註記，那你就可以對其進行編輯。";
NEWBIE_TOOLTIP_GUILDREMOVE = "將選定的玩家移除公會。";
NEWBIE_TOOLTIP_GUILDTAB = "檢視關於你所在的公會及其會員的資訊。如果你是公會的幹部，還可以在這個視窗中進行公會管理工作。";
NEWBIE_TOOLTIP_GUILD_INFORMATION = "點擊檢視有關公會的其它訊息。如果你是幹部或公會會長，可以在此輸入訊息提供公會成員閱覽。";
NEWBIE_TOOLTIP_GUILD_MEMBER_OPTIONS = "在公會會員身上點選右鍵以獲得更多選項。";
NEWBIE_TOOLTIP_HEALTHBAR = "你現在所擁有的生命力。如果你的生命力為0的話，那你就會死亡。當你脫離戰鬥的時候，生命力會自動恢復。";
NEWBIE_TOOLTIP_HELP = "使用線上知識庫或告知GM你遇到的問題。";
NEWBIE_TOOLTIP_HONORABLE_KILLS = "每當你或你所在的隊伍在PvP中對一個敵方玩家造成傷害，並且該玩家隨後被殺死，則你可以獲得一次榮譽擊殺。只有在目標等級對你來說是綠色或更高（若目標為怪物，則會使你獲得經驗值）的情況下才能獲得榮譽擊殺。只有敵方玩家會提供榮譽擊殺。";
NEWBIE_TOOLTIP_HONOR_CONTRIBUTION_POINTS = "榮譽點數是通過在PvP戰鬥中進行榮譽擊殺獲得的。殺死敵方玩家可以獲得多少點數取決於你（或你所在的隊伍）對其造成了多少傷害，並由你所在的隊伍或團隊均分。如果你在短時間內反覆殺死同一個敵方玩家，則每次殺死他所獲得的榮譽點數也會越來越少，因此，在數次殺死同一個敵方玩家之後，你將獲得極少的榮譽點數，甚至不再獲得任何榮譽點數。";
NEWBIE_TOOLTIP_HONOR_STANDING = "排名是根據你與其他同陣營的玩家（聯盟或部落）的相對表現排出的。如果你的排名是150，那就是說有149名玩家在同一時期獲得的榮譽點數比你多。你在一週中至少須累積25次榮譽擊殺，才有資格獲得排名和級別。";
NEWBIE_TOOLTIP_HORDE = "一名部落的成員，和聯盟的成員相敵對（夜精靈、矮人、人類、地精、德萊尼與狼人）。";
NEWBIE_TOOLTIP_HOUSING = "！所有房屋相關事項的資訊看板！";
NEWBIE_TOOLTIP_IGNOREPLAYER = "將一名玩家列入你的忽略名單中。你將不會收到忽略名單上玩家的訊息或其他文字，被忽略的玩家也無法透過任何方式與你聯絡。";
NEWBIE_TOOLTIP_IGNORETAB = "編輯你目前忽略中的玩家名單。";
NEWBIE_TOOLTIP_LATENCY = "和遊戲伺服器通訊所需的時間。如果延遲（紅色）一直很高的話，表示你的網路連線可能有問題。";
NEWBIE_TOOLTIP_LFGPARENT = "一個幫助你尋找隊伍以完成地城的工具。";
NEWBIE_TOOLTIP_LFMTAB = "點擊這裡以尋求隊友來加入你現有的隊伍。";
NEWBIE_TOOLTIP_LOOKINGFORGUILDTAB = "讓你可以找到公會。";
NEWBIE_TOOLTIP_MAINMENU = "修改你的設定、變更你的熱鍵或者退出遊戲。";
NEWBIE_TOOLTIP_MANABAR0 = "你現在所擁有的法力。玩家需要法力來施放法術。如果你不進行施法動作的時間超過5秒，法力就會開始自動恢復。";
NEWBIE_TOOLTIP_MANABAR1 = "戰士（和熊形態及巨熊形態的德魯伊）需要怒氣來使用他們的技能。";
NEWBIE_TOOLTIP_MANABAR2 = "已廢棄";
NEWBIE_TOOLTIP_MANABAR3 = "盜賊（和獵豹形態的德魯伊）需要能量來使用他們的技能。";
NEWBIE_TOOLTIP_MANABAR4 = "你寵物現在的快樂值。讓你的寵物感到滿足會讓它對敵人造成普通傷害，而高興狀態下的寵物會製造更多的傷害，而不高興狀態下的寵物製造的傷害會減少。當你的寵物死亡或者呈現飢餓狀態的時候會降低快樂值，而餵食你的寵物能增加它的快樂值。";
NEWBIE_TOOLTIP_MEMORY = "你可以從角色選擇畫面的插件管理頁面來查詢你的插件使用了多少的記憶體。";
NEWBIE_TOOLTIP_MINIMAPTOGGLE = "切換小地圖顯示";
NEWBIE_TOOLTIP_MOUNTS_AND_PETS = "檢視你所擁有的坐騎和寵物。如果你是寵物訓練師，你還可以在這裡設定你的寵物技能。";
NEWBIE_TOOLTIP_MUTEPLAYER = "將一位玩家加入你的消音名單中。你將不會再聽到來自你消音名單中玩家的語音。";
NEWBIE_TOOLTIP_PARTYOPTIONS = "如果你在一個隊伍裡，可以用右鍵點擊你的頭像來打開小隊功能選單。這個選單可以讓你退出隊伍或者查看現在使用的物品拾取方式。小隊的隊長可以增加或者移除隊員，並可以改變物品拾取方式。";
NEWBIE_TOOLTIP_PLAYEROPTIONS = "右鍵點擊可以顯示與其他玩家互動的特殊指令。你可以查看他們的裝備，發出組隊邀請，開啟交易視窗，或者和其他玩家進行決鬥。一個隊伍的隊長可以提升隊員或者將其從隊伍中移除。";
NEWBIE_TOOLTIP_PROMOTE = "提升所選擇玩家在公會中的會階。";
NEWBIE_TOOLTIP_PROTOCOLS = "已根據遊戲所選擇的網際網路通訊協定連接到伺服器。雖然IPv6屬於現今最新的技術，但由於尚未獲得完善支援，所以還是有可能會導致一些問題。";
NEWBIE_TOOLTIP_PVP = "檢視關於你榮譽值與競技場戰隊的相關資訊。";
NEWBIE_TOOLTIP_PVPFFA = "你現在可以在遊戲中攻擊和被任何玩家攻擊。";
NEWBIE_TOOLTIP_QUESTLOG = "你現在所擁有的任務。你最多可以同時擁有25個任務紀錄。";
NEWBIE_TOOLTIP_RAF_SUMMON_LINKED = "點擊這裡召喚連結的隊伍成員。";
NEWBIE_TOOLTIP_RAIDTAB = "檢視或者編輯你的大型團隊。團隊是一支由超過5個玩家組成的隊伍，可以用來擊敗高等級的強大敵人。";
NEWBIE_TOOLTIP_RAID_BROWSER = "你可以看到尋求進行特別活動的玩家名單，也能控制你在名單中顯示的圖像。";
NEWBIE_TOOLTIP_RAID_FINDER = "一個幫助你尋找隊伍以完成團隊的工具。";
NEWBIE_TOOLTIP_RANK = "榮譽系統的計算結果將以軍階的形式表現。根據你的本週排名和當前軍階級別的對比，你的軍階級別可能會提高、降低或保持不變。高等級的玩家提升軍階的速度比低等級玩家更快（下降也更慢）。另外，低級軍階提升的速度比高級軍階提升的速度更快。";
NEWBIE_TOOLTIP_RANK_POSITION = "你在該階級內的排名位置。這個條棒可以讓你知道距離你進到下一個階級或是退回上一個階級還有多遠。這個條棒會在每週更新階級時才會跟著更新。";
NEWBIE_TOOLTIP_REMOVEFRIEND = "將選定的玩家自你的好友名單之中移除。";
NEWBIE_TOOLTIP_REMOVEPLAYER = "將選擇的玩家從你的忽略名單上移除。";
NEWBIE_TOOLTIP_SENDMESSAGE = "發送私人訊息給指定的玩家。";
NEWBIE_TOOLTIP_SHAREQUEST = "與附近符合條件的隊伍成員分享點選的任務。有些任務，譬如由任務物品提供的任務是無法分享的。";
NEWBIE_TOOLTIP_SOCIAL = "遊戲中其他玩家的資訊。你可以使用社交視窗來設定你的好友名單和忽略名單，以及查看有哪些玩家在線上。";
NEWBIE_TOOLTIP_SPELLBOOK = "如果你想準備欲使用的法術或技能，就打開法術書和技能視窗，左鍵點擊你想要拖曳的法術或者技能，然後將其拖到快捷列上。";
NEWBIE_TOOLTIP_STOPIGNORE = "將選定的玩家從你的忽略名單中移除。";
NEWBIE_TOOLTIP_STOPWATCH_PLAYPAUSEBUTTON = "計時/暫停";
NEWBIE_TOOLTIP_STOPWATCH_RESETBUTTON = "重置";
NEWBIE_TOOLTIP_TALENTS = "天賦的各種組合選擇能夠增強並專精你的角色。";
NEWBIE_TOOLTIP_TRACKQUEST = "在任務追蹤列表上新增或移除你所選擇的任務。你可以點擊任務追蹤列表上的任務來觀看任務的詳情。";
NEWBIE_TOOLTIP_UNIT_DUEL = "向選定的玩家提出挑戰，進行決鬥。生命力首先降到零的玩家將會輸去這場決鬥。";
NEWBIE_TOOLTIP_UNIT_FOLLOW = "讓你開始跟隨選定的玩家。你將自動跟隨這個玩家直到此自動跟隨模式被中斷。";
NEWBIE_TOOLTIP_UNIT_FREE_FOR_ALL = "在自由拾取規則下，協助隊伍擊殺怪物的隊伍隊員都可以撿拾殺死該怪物掉落物品。金錢自動平分。";
NEWBIE_TOOLTIP_UNIT_GROUP_LOOT = "在隊伍分配規則下，玩家通常使用輪流拾取規則來獲得戰利品，但是品質高於預設級別的物品會經過擲骰子決定歸屬。";
NEWBIE_TOOLTIP_UNIT_INSPECT = "觀察選定的玩家所裝備的護甲和武器。";
NEWBIE_TOOLTIP_UNIT_INVITE = "邀請選擇的玩家加入隊伍。";
NEWBIE_TOOLTIP_UNIT_LEAVE_PARTY = "從玩家目前所在的小隊中移除。";
NEWBIE_TOOLTIP_UNIT_LOOT_THRESHOLD = "從怪物身上拾取戰利品時，品質高於或等於此級別的物品將經過擲骰子決定歸屬。";
NEWBIE_TOOLTIP_UNIT_MASTER_LOOTER = "在隊長分配規則下，只有隊伍領袖才能夠撿拾品質等於或高於預設級別的物品。在該級別之下的物品和金錢採用輪流拾取方式分配。";
NEWBIE_TOOLTIP_UNIT_NEED_BEFORE_GREED = "在需求優先規則下，玩家通常使用輪流拾取規則來獲得戰利品，但是品質高於預設級別的物品會由能使用該物品的隊友擲骰子決定歸屬。";
NEWBIE_TOOLTIP_UNIT_OPT_OUT_LOOT = "若開啟此選項，你將只能拾取任務物品、其他人都放棄的物品、或者隊長分配給你的物品。";
NEWBIE_TOOLTIP_UNIT_PERSONAL = "FIX ME!! (DO NOT LOCALIZE!!)";
NEWBIE_TOOLTIP_UNIT_PET_ABANDON = "釋放你的寵物，讓牠回歸荒野。寵物一旦被釋放，你將永遠無法重新恢復你們的情誼。";
NEWBIE_TOOLTIP_UNIT_PET_DISMISS = "解散你所控制的寵物。";
NEWBIE_TOOLTIP_UNIT_PET_PAPERDOLL = "關於你寵物的資訊，包括它的戰鬥屬性、法術抗性和飲食習慣。";
NEWBIE_TOOLTIP_UNIT_PET_RENAME = "給你的寵物設定一個新的名稱。一個寵物只能被改名一次。";
NEWBIE_TOOLTIP_UNIT_PROMOTE = "交出隊伍的領導權，選定的玩家將繼續行使這一職責。";
NEWBIE_TOOLTIP_UNIT_ROUND_ROBIN = "在輪流拾取規則下，協助隊伍擊殺怪物的隊伍隊員按照順序撿拾該怪物掉落物品。金錢自動平分。";
NEWBIE_TOOLTIP_UNIT_TRADE = "與選擇的玩家進行交易。";
NEWBIE_TOOLTIP_UNIT_UNINVITE = "將選定的玩家從隊伍中移除。";
NEWBIE_TOOLTIP_UNIT_VOTE_TO_KICK = "提出將特定玩家從隊伍中移除的表決。";
NEWBIE_TOOLTIP_UNMUTE = "將選定的玩家從你的消音名單中移除。";
NEWBIE_TOOLTIP_VIEWGUILD = "檢視所有擁有此食譜的公會成員。";
NEWBIE_TOOLTIP_VOICE_CHAT_SELECTOR = "這個選單讓你選擇想要聆聽與發言的語音頻道。右鍵點擊以閱覽可使用的語音頻道清單。";
NEWBIE_TOOLTIP_WHOTAB = "找到其他玩家在這個世界中的位置。";
NEWBIE_TOOLTIP_WORLDMAP = "在你探索一個區域時，重要的地點將會顯示在世界地圖上。你可以使用左鍵放大地圖，右鍵縮小地圖。";
NEWBIE_TOOLTIP_XPBAR = "你所得到的經驗值（XP）。你的經驗條顏色代表了你的休息狀態，藍色代表充分休息，紫色代表正常。充分休息的玩家殺死怪物所獲得的經驗值是正常狀態下的兩倍。殺死怪物將會縮短你的休息狀態。你可以在城市或者旅館中逗留，或者登出以延長你的休息狀態。";
NEW_ACHIEVEMENT_EARNED = "你獲得了「%s」的成就。";
NEW_AZERITE_ESSENCE_MILESTONE_UNLOCKED = "已解鎖新的不撓意志。";
NEW_AZERITE_ESSENCE_RANKED_RANK = "%s等級%d";
NEW_AZERITE_ESSENCE_RANKED_UNLOCKED = "%s已解鎖";
NEW_AZERITE_ESSENCE_SLOT_UNLOCKED = "已解鎖新的精華欄位。";
NEW_AZERITE_POWER_AVAILABLE = "- 獲得一項新的艾澤萊晶岩之力。";
NEW_CAPS = "新";
NEW_CHAT_WINDOW = "建立新視窗";
NEW_COMPACT_UNIT_FRAME_PROFILE = "新增檔案";
NEW_CONVERSATION_INSTRUCTIONS = "選擇|cffffffff2|r位好友來開始對話。";
NEW_LEADER = "新的領袖";
NEW_PVP_SEASON_REWARD_PREVIEW = "新賽季坐騎！";
NEW_RECIPE_LEARNED_TITLE = "學到了新的配方！";
NEW_SEASON_YAY = "全新賽季！";
NEW_SPOKEN_LANGUAGE_HELPTIP = "你已經學會新的語言。在此變更你說話使用的語言。";
NEW_TITLE_EARNED = "你已獲得頭銜「%s」。";
NEXT = "繼續";
NEXT_ABILITY = "下一個技能";
NEXT_BATTLE = "下一場戰鬥：%1$02d:%2$02d:%3$02d";
NEXT_BATTLE_LABEL = "下一場戰鬥";
NEXT_RANK_COLON = "下一級：";
NEXT_TALENT_LEVEL = "在|cffffd200等級%d|r時可獲得下一點天賦";
NO = "否";
NONE = "無";
NONEQUIPSLOT = "製作物品";
NONE_CAPS = "無";
NONE_KEY = "無";
NORMAL_QUEST_DISPLAY = "|cff000000%s|r";
NORTH_AMERICA = "北美";
NOTCH_MODE = "瀏海模式";
NOTCH_MODE_OVERLAP = "覆蓋";
NOTCH_MODE_SHIFT_UI = "介面下移";
NOTCH_MODE_WINDOW_BELOW = "下方視窗";
NOTE = "公開註記";
NOTE_COLON = "註記：";
NOTE_SUBMITTED = "信件已經提交";
NOTE_SUBMIT_FAILED = "信件提交失敗";
NOTIFY_ASSIST_ACTION_CAPTURED_BUFF = "%1$s在%3$s獲得了你的%2$s。";
NOTIFY_ASSIST_ACTION_PLACED_VO = "%1$s在%2$s聆聽了你的訊息。";
NOTIFY_ASSIST_ACTION_PLAYER_SLAYER = "%1$s在%3$s幫你報了敗給%2$s的仇。";
NOT_APPLICABLE = "不適用";
NOT_BEST_ARMOR_TYPE_WARNING = "|cnRED_FONT_COLOR:這不是你偏好的護甲類型。|r";
NOT_BOUND = "未設定";
NOT_COLLECTED = "未收集";
NOT_ENOUGH_CURRENCY = "%s不足";
NOT_ENOUGH_GOLD = "金幣不足。";
NOT_ENOUGH_GOLD_FOR_AZERITE_RESPEC = "金幣不足。";
NOT_ENOUGH_MANA = "你沒有足夠的法力來施放%s。";
NOT_IN_GROUP = "你沒有加入任何隊伍";
NOT_IN_TORGHAST = "無法在『譴罪之塔』托迦司這麼做";
NOT_READY = "還沒準備好";
NOT_READY_FEMALE = "還沒準備好";
NOT_TAMEABLE = "不可馴服";
NOT_WHILE_HOUSE_EDIT = "編輯房屋時無法使用";
NOT_YET_SIGNED = "<未被簽名>";
NO_ACCOUNT_INVENTORY_LOCK = "你的角色無法完成此動作。";
NO_ARENA_TEAM = "無%s競技場隊伍";
NO_ATTACHMENTS = "沒有附加文件";
NO_BATTLETAG = "你沒有BattleTag。";
NO_BIDS = "無人出價";
NO_COMPLETED_ACHIEVEMENTS = "你最近沒有達成任何成就";
NO_DAILY_QUESTS_REMAINING = "你今天無法再完成每日任務。";
NO_EMPTY_KEYRING_SLOTS_ERROR = "你的鑰匙圈滿了。";
NO_ENVIRONMENT_INTERACTION = "無";
NO_EQUIPMENT_SLOTS_AVAILABLE = "你沒有可以裝備這件物品的欄位。";
NO_FRIEND_REQUESTS = "你沒有收到好友邀請";
NO_GUILDBANK_TABS = "你的公會尚未購買任何公會銀行空間。";
NO_LFD_WHILE_LFR = "當你列入其他團隊時，你的角色無法加入地城的佇列。";
NO_LFD_WHILE_RF = "你不可在佇列團隊的同時佇列地城。";
NO_LFG_LIST_AVAILABLE = "你無法參加任何的隊伍。";
NO_LFR_WHILE_LFD = "當你加入地城佇列時，無法列入其他團隊的清單中。";
NO_LFR_WHILE_RF = "你不可在佇列團隊的同時將自己列入其他團隊中。";
NO_LONGER_AVAILABLE = "無法使用";
NO_RAIDS_AVAILABLE = "目前沒有適合你等級的團隊。";
NO_RAID_INSTANCES_SAVED = "你在任何副本中的進度都未保存";
NO_RESPONSE = "沒有回應";
NO_RF_AVAILABLE = "你不符合加入任何團隊副本的等級範圍。";
NO_RF_AVAILABLE_WITH_NEXT_LEVEL = "你不符合加入任何團隊副本的等級範圍。你可以加入的下一個團隊副本等級需求為%d級。";
NO_RF_WHILE_LFD = "你不可在佇列地城的同時佇列團隊。";
NO_RF_WHILE_LFR = "名字登錄於團隊瀏覽器的同時無法加入團隊佇列。";
NO_ROLE = "沒有角色類型";
NO_ROSTER_ACHIEVEMENT_POINTS = "-";
NO_SCENARIO_AVAILABLE = "你不符合加入任何事件的等級範圍。";
NO_SCENARIO_AVAILABLE_WITH_NEXT_LEVEL = "你不符合加入任何事件的等級範圍。你可以加入的下一個事件等級需求為%d級。";
NO_TITLES_TOOLTIP = "你沒有任何頭銜。";
NO_TRADE_FROM_BONUS_ROLL = "無法交易透過額外擲骰所獲得的獎勵。";
NO_UPDATED_STATS_TEXT = "你沒有近期更新的資訊";
NO_VIEWABLE_GUILDBANK_LOGS = "你沒有檢視任何公會銀行紀錄的權限。";
NO_VIEWABLE_GUILDBANK_TABS = "你沒有檢視公會銀行欄頁的權限。";
NO_VOICE_SESSIONS = "無頻道";
NPC_NAMES_DROPDOWN_ALL = "所有NPC";
NPC_NAMES_DROPDOWN_ALL_TOOLTIP = "顯示所有NPC名稱";
NPC_NAMES_DROPDOWN_HOSTILE = "敵對與任務NPC";
NPC_NAMES_DROPDOWN_HOSTILE_TOOLTIP = "顯示敵對的、任務相關的，或正在追蹤的NPC名字。";
NPC_NAMES_DROPDOWN_INTERACTIVE = "敵對，任務與可互動的NPC";
NPC_NAMES_DROPDOWN_INTERACTIVE_TOOLTIP = "顯示敵對的、任務相關的、正在追蹤的，以及可互動的NPC名字。";
NPC_NAMES_DROPDOWN_NONE = "無";
NPC_NAMES_DROPDOWN_NONE_TOOLTIP = "不顯示任何NPC名稱";
NPC_NAMES_DROPDOWN_TRACKED = "任務NPC";
NPC_NAMES_DROPDOWN_TRACKED_TOOLTIP = "顯示出任務NPC的名稱，以及用小地圖上的追蹤功能追蹤的NPC名稱。";
NPEV2_ABILITYINITIAL = "按下|cFF00FFFF%s|r就可以使用%s";
NPEV2_ABILITY_REMINDER = "再來一次！\n\n按下|cFF00FFFF%s|r使用%s";
NPEV2_APPROACH_INJURED_CREWMEMBER = "靠近|cFFFFD200受傷的船員|r";
NPEV2_APPROACH_WANDERING_BOAR = "靠近|cFFFFD200遊蕩的野豬|r";
NPEV2_BEAR_FORM_TUTORIAL = "使用|cFF00FFFF熊形態|r變形成一頭熊";
NPEV2_BUYBACK_ITEMS = "這裡會列出最近賣出的物品。你可以點選一件物品將它|cFF00FFFF買回|r。";
NPEV2_BUYBACK_ITEMS_FROM_VENDOR = "買回頁面會顯示最近賣給商人的物品。你可在此購回不小心賣出的物品。";
NPEV2_BUY_ITEMS_FROM_VENDOR = "|cFF00FFFF右鍵點擊|r{Atlas|NPE_RightClick:16}一件物品即可購買";
NPEV2_CALL_QUEST_ABILITY_TUTORIAL = "你獲得了新的職業技能！點擊此處查看。";
NPEV2_CASTER_ABILITYINITIAL = "按下|cFF00FFFF%s|r施放%s\n施放時不要移動。";
NPEV2_CASTER_ABILITYINITIALREPEAT = "再來一次！\n\n按下|cFF00FFFF%s|r施放%s";
NPEV2_CAT_FORM_TUTORIAL = "使用|cFF00FFFF獵豹形態|r變形成一頭獵豹";
NPEV2_CHATFRAME = "在這裡輸入訊息和附近的玩家交談。\n\n按|cFF00FFFFEnter|r鍵送出訊息，或是按|cFF00FFFFEscape|r鍵取消。";
NPEV2_CHATFRAME2 = "如果你需要幫助，可以隨時使用|cFF00FFFF聊天頻道|r問問題";
NPEV2_CHAT_AVAILABLE = "新手聊天頻道可以使用了。";
NPEV2_CHAT_BATCH_JOIN_MESSAGE = "有%u名新玩家在過去%u分鐘內加入了！如果有任何問題，請記得提問。";
NPEV2_CHAT_GUIDE_FRAME_ACHIEVEMENT_COUNT_EARNED = "獲得%d個成就：|n%s";
NPEV2_CHAT_GUIDE_FRAME_ACHIEVEMENT_EARNED = "獲得成就：|n%s";
NPEV2_CHAT_GUIDE_FRAME_BUTTON_APPLY = "成為指導者";
NPEV2_CHAT_GUIDE_FRAME_BUTTON_CLOSE = "關閉";
NPEV2_CHAT_GUIDE_FRAME_BUTTON_STOP_GUIDING = "停止指導";
NPEV2_CHAT_GUIDE_FRAME_DESCRIPTION_BE_A_GUIDE = "你是資深玩家，而且樂意幫助新手玩家學習遊戲知識嗎？|n|n身為指導者，你的主要職責是在新手聊天頻道中回答問題。|n|n你會有特殊的圖示標記讓新手得以辨認，而新手也會有相應的標記。";
NPEV2_CHAT_GUIDE_FRAME_DESCRIPTION_STOP_GUIDING = "謝謝你幫助新進玩家學習遊戲知識！|n|n如果不想當指導者了，請隨時點擊這裡。";
NPEV2_CHAT_GUIDE_FRAME_ELIGIBILITY_LABEL = "資格：";
NPEV2_CHAT_GUIDE_FRAME_ERROR_ACCOUNT_MUTED = "由於家長監護設定，你無法成為指導者。";
NPEV2_CHAT_GUIDE_FRAME_ERROR_BAD_STANDING = "你無法成為指導者，因為你的帳號有懲處紀錄。";
NPEV2_CHAT_GUIDE_FRAME_ERROR_GENERIC = "你無法成為指導者。";
NPEV2_CHAT_GUIDE_FRAME_ERROR_STARTER_ACCOUNTS_CANNOT_GUIDE = "免費的體驗帳號無法使用該功能。";
NPEV2_CHAT_GUIDE_FRAME_GOOD_STANDING_REQUIREMENT = "品行優良";
NPEV2_CHAT_GUIDE_FRAME_TITLE_BE_A_GUIDE = "擔任指導者";
NPEV2_CHAT_GUIDE_FRAME_TITLE_STOP_GUIDING = "指導者";
NPEV2_CHAT_HELP_BANNER = "|A:newplayerchat-chaticon-guide:0:0:0:0|a輸入%s就能在新手聊天頻道問問題。";
NPEV2_CHAT_HELP_HINT_DIFFERENT = "輸入%s就能在新手聊天頻道問問題";
NPEV2_CHAT_HELP_HINT_HERE = "在這裡輸入你想要在新手聊天頻道問的問題";
NPEV2_CHAT_NEWCOMER_GRADUATION = "你從新手頻道畢業了！你下次登入的時候就會離開頻道。從現在開始，有疑問的時候歡迎在綜合頻道（%s）中提出來。";
NPEV2_CHAT_NEWCOMER_GRADUATION_REMINDER = "|A:newplayerchat-chaticon-guide:0:0:0:0|a|cff00ff00你從新手頻道畢業了！|r 從現在開始，有疑問的時候歡迎在綜合頻道（%s）中提出來。";
NPEV2_CHAT_UNAVAILABLE = "新手聊天頻道暫時無法使用。";
NPEV2_CHAT_USER_TAG_GUIDE = "|A:newplayerchat-chaticon-guide:0:0:0:0|a|cff81b558指導者|r";
NPEV2_CHAT_USER_TAG_NEWCOMER = "|A:newplayerchat-chaticon-newcomer:0:0:0:0|a";
NPEV2_CHAT_WELCOME_TO_CHANNEL_GUIDE = "|A:newplayerchat-chaticon-guide:0:0:0:0|a加入了新手聊天頻道（%s）擔任|cff81b558指導者|r。回答問題、提供建議都對新手很有幫助。";
NPEV2_CHAT_WELCOME_TO_CHANNEL_NEWCOMER = "歡迎加入新手聊天頻道！";
NPEV2_CHAT_WELCOME_TO_CHANNEL_NEWCOMER1 = "這裡的|A:newplayerchat-chaticon-guide:0:0:0:0|a|cff81b558指導者|r能為你解答疑問。";
NPEV2_CHAT_WELCOME_TO_CHANNEL_NEWCOMER2 = "想聊天的話，就輸入|cff00ff00%s|r跟你想發出的訊息。";
NPEV2_CLASSQUESTABILITY = "\n將|cFF00FFFF%s|r拖曳到你的快捷列中。";
NPEV2_DRAG_TO_EQUIP = "拖曳你的新物品加以裝備";
NPEV2_DRUID_BUILDER = "按下|cFF00FFFF%s|r，在敵人受月火術影響時使用%s";
NPEV2_DRUID_SPENDER = "按下|cFF00FFFF%s|r，重置敵人身上的%s";
NPEV2_EAT_FOOD_P1 = "你受傷了！按下|cFF00FFFF%s|r打開背包。";
NPEV2_EAT_FOOD_P2_BEGIN = "進食以恢復生命力。\n\n右鍵點擊{Atlas|NPE_RightClick:20}你的|cFF00FFFF硬肉乾|r開始進食。";
NPEV2_EAT_FOOD_P2_SUCCEEDED = "|cFFFFD200進食時不要移動。|r你的生命力會逐漸恢復。";
NPEV2_ENHANCED_COMBAT_TACTICS_WARNING = "把%s新增到你的快捷列";
NPEV2_ENHANCED_COMBAT_TACTICS_WARNING_WARRIOR = "把%s新增到你的快捷列";
NPEV2_FINDCORPSE = "|cFFFFD200打開地圖|r，尋找你的屍體";
NPEV2_HIGHLIGHT_EQUIPPED_ITEM = "成功裝備物品！";
NPEV2_HUNTER_STABLE_PET = "將啟用的寵物擺放到獸欄，就可以讓你馴服世界中更多寵物。";
NPEV2_HUNTER_TAME_ANIMAL = "鎖定附近的一頭動物。\n\n打開寵物管理並使用|cFF00FFFF馴服野獸|r。\n\n在施法時不能移動！";
NPEV2_INTRO_CAMERA_LOOK = "|cFFFFD200看看四周|r";
NPEV2_INTRO_MELEE_COMBAT = "|cFFFFD200攻擊|r作戰假人";
NPEV2_INTRO_MOVE_ALLIANCE = "|cFFFFD200在周圍移動一下|r";
NPEV2_INTRO_MOVE_HORDE = "使用|cFF00FFFF移動控制鍵|r接近|cFF00FFFF索爾|r。";
NPEV2_INTRO_QUESTGIVER_INTERACT_ALLIANCE = "與珍娜‧普勞德摩爾|cFFFFD200交談|r";
NPEV2_INTRO_QUESTGIVER_INTERACT_HORDE = "與索爾|cFFFFD200交談|r";
NPEV2_INTRO_RANGED_COMBAT = "將作戰假人|cFFFFD200設為目標|r";
NPEV2_INTRO_TO_MOUSE_AND_KEYBOARD = "把你的手放好，然後點擊|cFFFFD200確定|r";
NPEV2_LEAVE_PARTY_PROMPT = "如果想要離開隊伍，就|cFF00FFFF右鍵點擊|r你的頭像";
NPEV2_LEFT_ARROW = "<-";
NPEV2_LFD_INFO_POINTER_MESSAGE = "|cFF00FFFF稍等一下|r我們尋找其他玩家加入你的地城隊伍";
NPEV2_LFD_INTRO = "使用|cFF00FFFF地城搜尋器|r進入暗槌城塞";
NPEV2_LFD_SPECIFIC_DUNGEON = "選擇|cFF00FFFF暗槌城塞|r";
NPEV2_LFD_SPECIFIC_DUNGEON_ERROR = "你或你的隊伍成員有人不符合進入地城的條件。";
NPEV2_LOOT_CORPSE = "|cFFFFD200拾取|r屍體";
NPEV2_LOOT_CORPSE_QUEST = "以拾取發亮屍體上的任務物品";
NPEV2_MAGE_BUILDER = "按下|cFF00FFFF%s|r，從遠處施放%s使敵人緩速";
NPEV2_MAGE_SPENDER = "按下|cFF00FFFF%s|r，在敵人靠近時施放%s";
NPEV2_MAPCALLOUTAREA = "前往你的任務目標";
NPEV2_MAPCALLOUTPOINT = "前往你的任務目標";
NPEV2_MONK_BUILDER = "按下|cFF00FFFF%s|r使用%s";
NPEV2_MONK_SPENDER = "按下|cFF00FFFF%s|r使用%s";
NPEV2_MOUNT_TUTORIAL_INTRO = "你拿到|cFF00FFFF坐騎|r了！\n\n按下|cFF00FFFF%s|r打開背包。";
NPEV2_MOUNT_TUTORIAL_P2_BEGIN = "|cFF00FFFF右鍵點擊|r即可加進你的收藏中";
NPEV2_MOUNT_TUTORIAL_P2_NEW_MOUNT_ADDED = "在|cFF00FFFF收藏|r中可以查看你的坐騎";
NPEV2_MOUNT_TUTORIAL_P3 = "把|cFF00FFFF坐騎|r拖曳至你的快捷列";
NPEV2_MOUNT_TUTORIAL_P4 = "使用|cFF00FFFF坐騎|r可以加快旅行速度！";
NPEV2_MULTIPLE_QUESTS_OFFERED = "這位任務給予者提供多重任務";
NPEV2_OPENCHARACTERSHEET = "要穿戴上你的新裝備，按下|cFF00FFFF%s|r打開你的|cFF00FFFF角色資訊面板|r";
NPEV2_OPENMAP = "|cFFFFD200打開地圖|r，查看你的下一個目的地";
NPEV2_PALADIN_ABILITYINITIAL = "聖騎士以聖光之力來懲擊他們的敵人！\n\n按下|cFF00FFFF%s|r使用%s";
NPEV2_PALADIN_ABILITYINITIALREPEAT = "再來一次\n\n按下|cFF00FFFF%s|r使用%s";
NPEV2_PALADIN_BUILDER = "產生|cFFF2E699聖能|r！\n\n按下|cFF00FFFF%s|r使用%s";
NPEV2_PALADIN_SPENDER = "使用你的|cFFF2E699聖能|r！\n\n按下|cFF00FFFF%s|r使用%s";
NPEV2_PRIEST_BUILDER = "按下|cFF00FFFF%s|r，在暗言術：痛生效期間使用%s";
NPEV2_PRIEST_SPENDER = "按下|cFF00FFFF%s|r，重置敵人身上的%s";
NPEV2_QUEST_COMPLETE_HELP = "任務完成！\n\n回去找任務給予者。";
NPEV2_REGIONAL_CHAT_AVAILABLE = "地區聊天服務恢復使用了。";
NPEV2_REGIONAL_CHAT_UNAVAILABLE = "地區聊天服務暫時無法使用。";
NPEV2_RELEASESPIRIT = "你死了。\n\n點擊|cFF00FFFF釋放靈魂|r以繼續遊戲。";
NPEV2_REMIND_USE_ITEM = "點擊尺寸修改器，對一個敵人使用";
NPEV2_RESOURCE_CALLOUT_ENERGY = "|cFFFFFF00能量|r會隨著時間恢復。\n\n等你有足夠的能量，按下|cFF00FFFF%s|r再次使用|cFF00FFFF%s|r。";
NPEV2_RESOURCE_CALLOUT_HUNTER = "有些技能會用到|cFFFF8040專注|r，專注會隨時間回復";
NPEV2_RESOURCE_CALLOUT_MANA = "|cFF00FFFF藍色長條|r代表你的|cFF00FFFF法力|r，可用來施放法術。";
NPEV2_RESOURCE_CALLOUT_WARRIOR = "造成或受到傷害會產生|cFFFF0000怒氣|r。\n\n等你有足夠的怒氣，按下|cFF00FFFF%s|r再次使用|cFF00FFFF%s|r。";
NPEV2_RIGHT_ARROW = "->";
NPEV2_ROGUE_BUILDER = "按下|cFF00FFFF%s|r使用%s，並累積|cFFFF0000連擊點數|r";
NPEV2_ROGUE_SPENDER = "使用你的|cFF00FFFF連擊點數|r！\n\n按下|cFF00FFFF%s|r使用%s";
NPEV2_SELECT_SPEC_TAB = "選擇|cFF00FFFF專精|r分頁";
NPEV2_SELECT_TALENTS_TAB = "選擇|cFF00FFFF天賦|r分頁";
NPEV2_SELF_HEAL_P1 = "你受傷了！使用|cFF00FFFF養精蓄銳|r在戰鬥外恢復生命力。";
NPEV2_SELF_HEAL_P2 = "施放時不要移動。\n\n你的生命力會逐漸恢復。";
NPEV2_SELL_GREY_ITEMS = "|cFF00FFFF右鍵點擊|r一件物品就可以將它賣給商人";
NPEV2_SELL_ITEMS_TO_VENDOR = "|cFF00FFFF右鍵點擊|r一件物品就可以將它賣給商人";
NPEV2_SHAMAN_BUILDER = "按下|cFF00FFFF%s|r，從遠處施放%s";
NPEV2_SHAMAN_SPENDER = "按下|cFF00FFFF%s|r，在敵人靠近時使用%s";
NPEV2_SHOW_BAGS = "你找到了一件新|cFF00FFFF裝備|r！\n\n按下|cFF00FFFF%s|r打開背包。";
NPEV2_SPEC_TUTORIAL_GOSSIP_CLOSED = "查看你的|cFF00FFFF戰鬥專精|r";
NPEV2_SPEC_TUTORIAL_TOGGLE_TALENT_FRAME = "選擇專精並點選|cFF00FFFF啟用|r。\n\n你可以在城鎮中變更專精。";
NPEV2_SPELLBOOKREMINDER = "把|cFF00FFFF%s|r拖曳到你的快捷列上";
NPEV2_SPELLBOOKREMINDER_PART2 = "你剛剛收到了|cFF00FFFF%s|r";
NPEV2_SPELLBOOK_ADD_SPELL = "打開你的法術書並找到%s";
NPEV2_SPELLBOOK_TUTORIAL = "打開你的|cFF00FFFF法術書|r，查看你的新技能";
NPEV2_STEALTH_TUTORIAL = "利用|cFF00FFFF潛行|r隱身並繞過你的敵人";
NPEV2_SUCCESSFULLY_EQUIPPED = "成功裝備物品！";
NPEV2_TALENTS_STARTER_BUILD = "不知道該選什麼嗎？不妨試試看|cFF00FFFF新手配置|r。";
NPEV2_TURN_MINIMAP_ON = "查看|cFF00FFFF小地圖|r，尋找附近的目標。";
NPEV2_USEQUESTITEM = "對你的目標使用|cFF00FFFF任務物品|r";
NPEV2_USE_HEARTHSTONE_TUTORIAL = "你獲得了爐石！打開背包查看。";
NPEV2_USE_HEARTHSTONE_TUTORIAL_IN_BAG = "爐石會把你傳送回這個旅店。嘗試在找到新旅店時，把爐石綁定到新旅店！";
NPEV2_WARLOCK_BUILDER = "按下|cFF00FFFF%s|r，在敵人受腐蝕術影響時使用%s";
NPEV2_WARLOCK_SPENDER = "按下|cFF00FFFF%s|r，重置敵人身上的%s";
NPEV2_WARRIOR_BUILDER = "按下|cFF00FFFF%s|r使用%s來縮短距離";
NPEV2_WARRIOR_SPENDER = "使用你的|cFFFF0000怒氣|r！按下|cFF00FFFF%s|r使用%s";
NPEV2_XP_BAR_TUTORIAL = "你獲得了|cFF00FFFF經驗值|r！\n\n當經驗條全滿時，你就會升級。";
NPE_ABANDON_A_RETURN = "返回";
NPE_ABANDON_A_WARNING = "你離開荒野海岸太遠了。|n|n如果繼續下去，你就會離開教學模式。|n|n你想要回到巨龍群島的荒野海岸嗎？|n|n|n";
NPE_ABANDON_H_RETURN = "返回";
NPE_ABANDON_H_WARNING = "你離開荒野海岸太遠了。|n|n如果繼續下去，你就會離開教學模式。|n|n你想要回到巨龍群島的荒野海岸嗎？|n|n|n";
NPE_ABANDON_LEAVE_TUTORIAL = "離開新手教學";
NPE_ABILITIES = "技能";
NPE_ABILITYINITIAL = "|cFF00FFFF按下[%s]|r以|cFF00FFFF%s|r |T%s:16|t攻擊該生物";
NPE_ABILITYINITIAL_WARRIOR = "|cFF00FFFF按下鍵盤上的[%s]|r開始攻擊該生物。";
NPE_ABILITYLEVEL3_DRUID = "|cFF00FFFF按下{KB|8921}|r施放{$8921}造成持續性傷害。";
NPE_ABILITYLEVEL3_HUNTER = "|cFF00FFFF按下{KB|883}|r用{$883}召喚你的寵物";
NPE_ABILITYLEVEL3_MAGE = "|cFF00FFFF按下{KB|108853}|r施放{$108853}造成立即的傷害。";
NPE_ABILITYLEVEL3_MONK = "|cFF00FFFF按下{KB|100780}|r使用{$100780}攻擊並產生真氣。\n\n|cFF00FFFF按下{KB|100784}|r消耗真氣施放{$100784}";
NPE_ABILITYLEVEL3_PALADIN = "|cFF00FFFF按下{KB|20271}|r施放{$20271}造成大量傷害。";
NPE_ABILITYLEVEL3_PRIEST = "|cFF00FFFF按下{KB|589}|r施放{$589}造成持續性傷害。";
NPE_ABILITYLEVEL3_ROGUE = "|cFF00FFFF按下{KB|1752}|r使用{$1752}攻擊並產生連擊點數。\n\n|cFF00FFFF按下{KB|196819}|r消耗連擊點數施放{$196819}";
NPE_ABILITYLEVEL3_SHAMAN = "|cFF00FFFF按下{KB|188389}|r施放{$188389}造成持續性傷害。";
NPE_ABILITYLEVEL3_WARLOCK = "|cFF00FFFF按下{KB|172}|r施放{$172}造成持續性傷害。";
NPE_ABILITYLEVEL3_WARRIOR = "從遠處|cFF00FFFF按下{KB|100}|r以{$100}向你的目標。";
NPE_ABILITYREMINDER = "攻擊的時候，不要忘記使用|cFF00FFFF%s|r|T%s:16|t。";
NPE_ABILITYREMINDER_WARRIOR = "攻擊時若有足夠的怒氣，使用|cFF00FFFF%s|r |T%s:16|t。";
NPE_ABILITYSECOND_WARRIOR = "|cFF00FFFF按下[%s]|r以{$1464}攻擊目標，造成大量傷害。";
NPE_ABILITYTRAININGDUMMY = "|cFF00FFFF左鍵點擊|r這裡以使用你的新技能。";
NPE_ABILITYTRAININGDUMMY_DRUID = "左鍵點擊{$8921}以造成持續性傷害。";
NPE_ABILITYTRAININGDUMMY_HUNTER = "當你沒有足夠的集中值使用{$3044}時，左鍵點擊{$56641}。";
NPE_ABILITYTRAININGDUMMY_MAGE = "左鍵點擊{$122}以封鎖你旁邊所有生物的移動。";
NPE_ABILITYTRAININGDUMMY_MONK = "左鍵點擊{$100780}以產生真氣。\n\n然後使用{$100787}把真氣消耗掉。";
NPE_ABILITYTRAININGDUMMY_PALADIN = "左鍵點擊{$105361}以啟用聖騎士的聖印來提高傷害。";
NPE_ABILITYTRAININGDUMMY_PRIEST = "左鍵點擊{$589}詛咒敵人，造成持續性傷害。";
NPE_ABILITYTRAININGDUMMY_ROGUE = "左鍵點擊{$1752}以產生連擊點數。\n\n然後使用{$2098}把連擊點數用掉。";
NPE_ABILITYTRAININGDUMMY_SHAMAN = "左鍵點擊{$73899}可立即造成傷害。";
NPE_ABILITYTRAININGDUMMY_WARLOCK = "左鍵點擊{$172}以造成持續性傷害。";
NPE_ABILITYTRAININGDUMMY_WARRIOR = "從遠處左鍵點擊{$100}即可衝向你的目標。";
NPE_ACCEPTQUEST = "|cFF00FFFF左鍵點擊|r此處以接受任務。";
NPE_ACTIONBARCALLOUT = "這是你的快捷列。\n\n|cFF00FFFF按下|r鍵盤上的對應按鍵以使用角色技能。";
NPE_BACKPACKFULL = "你的物品欄已滿。找個商人賣掉一些包包裡的東西。";
NPE_BINDPOINTER = "|cFF00FFFF左鍵點擊|r此處將這裡設定為你家所在的位置。";
NPE_BINDPROMPT = "和旅店老闆交談，將這間旅店設定為你的新家。";
NPE_BLOODELFARCANETORRENT = "對法力龍鰻使用{$129597}。";
NPE_CHATFRAME = "你剛剛按下了|cFF00FFFFEnter|r鍵，打開了對話視窗。\n\n在這裡輸入訊息和附近的玩家交談。\n\n按|cFF00FFFFEnter|r鍵送出訊息，或是按|cFF00FFFFEscape|r鍵取消。";
NPE_CLICKLOOT = "點擊|cFF00FFFF戰利品|r即可將它收入你的背包";
NPE_CLOSECHARACTERSHEET = "|cFF00FFFF左鍵點擊|r這裡關閉。";
NPE_CLOSEWORLDMAP = "|cFF00FFFF左鍵點擊|r以關閉地圖。";
NPE_CONTROLS = "操控";
NPE_DRAENEIGIFTOFTHENARARU = "對德萊尼生還者使用{$59542}。";
NPE_EQUIPITEM = "|cFF00FFFF右鍵點擊|r{Atlas|NPE_RightClick:16}以裝備此物品。";
NPE_EQUIPPEDITEM = "這就是你已經裝備的物品！";
NPE_FINDCORPSE = "按|cFF00FFFF%s|r鍵打開地圖，找出你的屍體。";
NPE_GOSSIPQUESTACTIVE = "|cFF00FFFF左鍵點擊|r這裡以回報任務。";
NPE_GOSSIPQUESTAVAILABLE = "|cFF00FFFF左鍵點擊|r這裡以接受任務。";
NPE_HEALTHBAR = "這些長條是你的|cFF00FFFF生命力|r和|cFF00FFFF%s|r。";
NPE_ITEMQUESTGIVER = "帶有{Atlas|NPE_ExclamationPoint:16}的物品會給予任務。|cFF00FFFF右鍵點擊|r{Atlas|NPE_RightClick:16}此處即可開始任務。";
NPE_JUMP = "跳躍";
NPE_LOOTCORPSE = "|cFF00FFFF右鍵點擊|r{Atlas|NPE_RightClick:16}發亮的屍體以搜刮戰利品。";
NPE_LOOTCORPSEQUEST = "|cFF00FFFF右鍵點擊|r{Atlas|NPE_RightClick:16}發亮的屍體以搜刮任務物品。";
NPE_MAPCALLOUTAREA = "前往|cff2982fc藍色|r區域尋找你的任務目標";
NPE_MAPCALLOUTBASE = "|TInterface\\WorldMap\\WorldMapArrow:28:28|t代表你的位置。|n|n";
NPE_MAPCALLOUTPOINT = "前往{Atlas|NPE_TurnIn}尋找你的任務目標。";
NPE_MOREQUESTS = "附近還有另一個可執行的任務。注意有沒有{Atlas|NPE_ExclamationPoint:16}";
NPE_MOVE = "移動";
NPE_MOVEMENTCANCELSSPELL = "在施法的時候進行移動，會中斷法術。";
NPE_NPCGOSSIP = "在此|cFF00FFFF點擊左鍵|r來繼續對話。";
NPE_NPCINTERACT = "|cFF00FFFF右鍵點擊|r{Atlas|NPE_RightClick:16}後可與任務所需的角色進行互動。";
NPE_OBJECTLOOT = "|cFF00FFFF右鍵點擊|r{Atlas|NPE_RightClick:16}後可拾取發光的任務物品。";
NPE_OPENBAG = "你獲得了一件新的物品！按下|cFF00FFFF%s|r鍵以打開你的包包。";
NPE_OPENCHARACTERSHEET = "按|cFF00FFFF%s|r鍵以查閱你已經裝備的物品。";
NPE_OPENMAP = "按|cFF00FFFF%s|r鍵打開地圖。";
NPE_QUESTCOMPELTELOCATION = "前往{Atlas|NPE_TurnIn}，回報任務。";
NPE_QUESTCOMPLETE = "任務完成！按|cFF00FFFF%s|r鍵打開地圖。";
NPE_QUESTCOMPLETEBREADCRUMB = "按|cFF00FFFF%s|r鍵打開地圖。";
NPE_QUESTCUSTOM14071A = "在此|cFF00FFFF點擊左鍵|r來發動你的酷炫改裝車。";
NPE_QUESTCUSTOM14071B = "開著你的酷炫改裝車，把以聚光燈標記出來的哥布林接上車。";
NPE_QUESTCUSTOM14098 = "|cFF00FFFF右鍵點擊|r{Atlas|NPE_RightClick:16}門即可疏散害怕的居民。";
NPE_QUESTCUSTOM14153 = "以凱贊派對客為目標，然後|cFF00FFFF左鍵點擊|r這些技能來取悅他們。";
NPE_QUESTCUSTOM14212A = "|cFF00FFFF右鍵點擊|r{Atlas|NPE_RightClick:16}克羅雷的馬即可騎乘。";
NPE_QUESTCUSTOM14212B = "|cFF00FFFF左鍵點擊|r這裡即可對狼人投擲火炬，然後進行圍捕。";
NPE_QUESTCUSTOM14218 = "|cFF00FFFF右鍵點擊|r{Atlas|NPE_RightClick:16}後即可控制反抗軍火砲。";
NPE_QUESTCUSTOM29661 = "|cFF00FFFF右鍵點擊|r{Atlas|NPE_RightClick:16}平衡樁即可跳上去。";
NPE_QUESTGIVER = "|cFF00FFFF右鍵點擊|r{Atlas|NPE_RightClick:16}驚嘆號{Atlas|NPE_ExclamationPoint:16}以取得你的第一個任務。";
NPE_QUESTOBJECT = "|cFF00FFFF右鍵點擊|r發亮的任務物品進行互動。";
NPE_QUESTREWARDCHOCIEREDITEMS = "你無法使用顏色為|cFFFF0000紅色|r的物品。\n\n";
NPE_QUESTREWARDCHOICE = "|cFF00FFFF左鍵點擊|r你想要收到的物品。";
NPE_RELEASESPIRIT = "你死了。|cFF00FFFF左鍵點擊|r釋放靈魂以繼續遊戲。";
NPE_RESURRECT = "|cFF00FFFF左鍵點擊|r這個按鈕復活。";
NPE_SELECTTARGET = "選擇目標";
NPE_SHAPESHIFT_DRUID = "|cFF00FFFF左鍵點擊|r{$768}，變身為獵豹形態。";
NPE_SHOWINTERFACEHELP = "|cFF00FFFF左鍵點擊|r這裡以顯示滑鼠和鍵盤的操控方式。";
NPE_TAB_TARGETING = "|cnNORMAL_FONT_COLOR:鎖定|r附近一個敵人";
NPE_TARGETFIRSTMOB = "|cFF00FFFF左鍵點擊|r一個生物以選擇它。";
NPE_TAXICALLOUT = "這是飛行地圖。\n\n你目前的所在位置是|cFF00DD00綠色|r的。點擊其他任何的地點就可以飛到那裡。";
NPE_TURN = "轉向";
NPE_TURNINNOTONMAP = "|cFF00FFFF左鍵點擊|r這裡即可在地圖上看見任務的位置。";
NPE_TURNINNOTONMAP_QUESTFRAMENOTFOUND = "|cFF00FFFF左鍵點擊|r你的任務即可在地圖上看見任務的位置。";
NPE_TURNINQUEST = "|cFF00FFFF左鍵點擊|r此處以回報這個任務。";
NPE_UNBOUND_KEYBIND = "[未設定]";
NPE_USEHEARTHSTONE = "|cFF00FFFF右鍵點擊|r{Atlas|NPE_RightClick:16}你包包裡的爐石|TInterface\\Icons\\inv_misc_rune_01:16|t以傳送到你家所在的位置。";
NPE_USEQUESTITEM = "|cFF00FFFF左鍵點擊|r以使用任務物品在你的目標上";
NUMBER_IN_PARENTHESES = "（%d）";
NUMBER_OF_RESULTS_TEMPLATE = "物品%d - %d（總數%d）";
NUM_FREE_SLOTS = "所有背包共%d個空欄位";
NUM_GUILDBANK_TABS_PURCHASED = "（已購買%d/%d個欄頁）";
NUM_RAID_MEMBERS = "%d團隊成員";
OBJECTIVES_FIND_GROUP = "尋求隊伍";
OBJECTIVES_HIDE_VIEW_IN_QUESTLOG = "關閉任務詳情";
OBJECTIVES_IGNORE_CURSOR_TEXT = "關閉游標提示功能";
OBJECTIVES_LABEL = "目標";
OBJECTIVES_SHOW_QUEST_MAP = "打開任務地圖";
OBJECTIVES_STOP_TRACKING = "停止追蹤";
OBJECTIVES_SUBTEXT = "這些選項讓你可以自行設定如任務或成就等遊戲目標在使用者介面中的顯示方式。";
OBJECTIVES_TRACKER_LABEL = "目標";
OBJECTIVES_VIEW_ACHIEVEMENT = "開啟成就";
OBJECTIVES_VIEW_IN_ACHIEVEMENTS = "開啟成就";
OBJECTIVES_VIEW_IN_QUESTLOG = "開啟任務詳情";
OBJECTIVES_WATCH_QUESTS_ARENA = "你無法在競技場中追蹤任務。";
OBJECTIVES_WATCH_TOO_MANY = "你無法追蹤更多任務。";
OBJECT_ALPHA = "物體半透明效果";
OBJECT_NPC_OUTLINE = "顯著標示";
OBJECT_NPC_OUTLINE_DISABLED = "停用";
OBJECT_NPC_OUTLINE_MODE_ONE = "僅限任務目標";
OBJECT_NPC_OUTLINE_MODE_THREE = "任務目標、滑鼠指向目標與選擇的目標";
OBJECT_NPC_OUTLINE_MODE_TWO = "僅限任務目標和滑鼠指向目標（預設）";
OBLITERATE_BUTTON = "滅形";
OBLITERUM_FORGE_TITLE = "滅形熔爐";
OFF = "關閉";
OFFICER = "幹部";
OFFICER_CHAT = "幹部對話";
OFFICER_NOTE_COLON = "幹部註記";
OKAY = "確定";
OLD_GUILD_NAME = "舊公會名稱：";
OLD_TITLE_LOST = "你已失去頭銜「%s」。";
ONLINE_SAFETY_NOTICE = "記得採取負責任的行為，保護個人資訊，並回報所有冒犯行為。請查看我們的遊戲內行為準則（|HurlIndex:64|h|cnVISITABLE_URL_DEFAULT_CHAT_LINK_COLOR:https://support.blizzard.com/article/42673|r|h），了解更多資訊。";
ONLY_EMPTY_BAGS = "只能撿起空的背包！";
ON_COOLDOWN = "冷卻狀態中";
ON_COOLDOWN_FEMALE = "冷卻狀態中";
OPACITY = "透明度";
OPENING = "開啟";
OPENMAIL = "打開郵件";
OPEN_ALL_MAIL_BUTTON = "全部開啟";
OPEN_ALL_MAIL_BUTTON_OPENING = "開啟中…";
OPEN_DYNAMIC_FLIGHT_TREE_TOOLTIP = "技能和解鎖";
OPEN_LOCK_OTHER = "%1$s對%3$s使用%2$s。";
OPEN_LOCK_SELF = "你對%2$s使用%1$s。";
OPEN_MIC = "語音發話";
OPEN_RAID_BROWSER = "開啟其他團隊";
OPTIMIZE_NETWORK_SPEED = "為網路連線速度進行最佳化";
OPTIONAL = "選擇性";
OPTIONAL_PARENS = "（非必要）";
OPTIONAL_QUEST_OBJECTIVE_DESCRIPTION = "%s（非必要）";
OPTIONAL_REAGENT_INSUFFICIENT_AVAILABLE = "部分材料不足";
OPTIONAL_REAGENT_LIST_HIDE_UNOWNED = "顯示手中材料";
OPTIONAL_REAGENT_NONE_AVAILABLE = "無可用材料";
OPTIONAL_REAGENT_POSTFIX = "添加額外材料";
OPTIONAL_REAGENT_TOOLTIP_CLICK_TO_ADD = "添加額外材料";
OPTIONAL_REAGENT_TOOLTIP_CLICK_TO_EXCHANGE = "|cnDISABLED_FONT_COLOR:按一下滑鼠左鍵可交換此額外材料|r";
OPTIONAL_REAGENT_TOOLTIP_CLICK_TO_REMOVE = "|cnDISABLED_FONT_COLOR:點擊滑鼠右鍵來移除此額外材料|r";
OPTIONAL_REAGENT_TOOLTIP_DIFFICULTY_ADJUST = "配方難度";
OPTIONAL_REAGENT_TOOLTIP_SLOT_LOCKED_FORMAT = "在技能等級%s時解鎖。";
OPTIONAL_REAGENT_TOOLTIP_STAT_FORMAT = "|c%1$s%2$c%3$s %4$s|r";
OPTIONAL_REAGENT_TUTORIAL_COUNT = "如果有足夠的額外材料，可製作一個或多個物品";
OPTIONAL_REAGENT_TUTORIAL_ITEM = "添加額外材料會直接影響製作物品的屬性，例如提高物品等級或增加特效。";
OPTIONAL_REAGENT_TUTORIAL_LIST = "可放入此欄位的額外材料清單。|n|n點擊選擇你要使用的材料。";
OPTIONAL_REAGENT_TUTORIAL_SLOT = "點擊新增圖示，將額外材料放入欄位";
OPTIONAL_REAGENT_TUTORIAL_TOOLTIP_TEXT = "添加額外材料可以為你製作的物品新增或改變其特性。把滑鼠游標移至製作面板的物品提示資訊上即可預覽變更。|n|n在製作物品時，你可以自由選擇為部分或是全部的欄位添加額外材料，也可以都不使用。";
OPTIONAL_REAGENT_TUTORIAL_TOOLTIP_TITLE = "額外材料";
OPTIONS = "選項";
OPTIONS_BRIGHTNESS = "亮度";
OPTIONS_MENU = "選項功能表";
OPTIONS_SHADERS = "著色效果";
OPTIONS_TOOLTIP_SELF_CAST_AUTO = "如果沒有友方目標，自動對自己施放友善法術。";
OPTIONS_TOOLTIP_SELF_CAST_AUTO_AND_KEY_PRESS = "如果沒有友方目標，自動對自己施放友善法術。你也可以按下選定的按鍵，無視目標，對自己施放法術。";
OPTIONS_TOOLTIP_SELF_CAST_KEY_PRESS = "按下選定的按鍵，可無視目標，對自己施放法術。";
OPTIONS_TOOLTIP_SELF_CAST_NONE = "停用自我施法。";
OPTION_BN_WHISPER_MODE_INLINE = "Real ID及BattleTag密語將會顯示在一般聊天欄頁之中。以右鍵點擊對話視窗中的玩家名稱可以將該玩家密語移至新的視窗之中。";
OPTION_BN_WHISPER_MODE_POPOUT = "新的Real ID及BattleTag密語將會顯示在新的欄頁之中。";
OPTION_BN_WHISPER_MODE_POPOUT_AND_INLINE = "新的Real ID與BattleTag密語會同時顯示在新的欄頁以及一般聊天欄頁之中。";
OPTION_CHAT_STYLE_CLASSIC = "聊天輸入框的運作方式跟以往相同。只有一個輸入框，而且只會出現在主要對話視窗上。";
OPTION_CHAT_STYLE_IM = "輸入框會和你所點擊的對話視窗欄頁相結合。每一個視窗的輸入框都有各自的儲存狀態和訊息記錄。";
OPTION_CONTRAST = "對比";
OPTION_CONVERSATION_MODE_INLINE = "Real ID與BattleTag的對話顯示將會與頻道類似。在對話名稱上點擊滑鼠右鍵能使對話彈出自己的視窗。";
OPTION_CONVERSATION_MODE_POPOUT = "新的Real ID和BattleTag對話將會在新的欄頁中顯示。";
OPTION_CONVERSATION_MODE_POPOUT_AND_INLINE = "新的Real ID及BattleTag對話將會同時顯示在新的欄頁以及一般聊天欄頁之中。";
OPTION_LOGOUT_REQUIREMENT = "需要重新登入才會生效。";
OPTION_LOSS_OF_CONTROL_DISARM = "當你被繳械時。你無法使用需要武器的技能。";
OPTION_LOSS_OF_CONTROL_FULL = "當你因為放逐、魅惑、昏迷、困惑、變形、恐懼、恐慌、癱瘓、悶棍、昏睡、颶風術以及束縛不死生物等影響而完全失去角色控制權時。";
OPTION_LOSS_OF_CONTROL_INTERRUPT = "當你被打斷時。你無法使用特定法術系別的法術。";
OPTION_LOSS_OF_CONTROL_ROOT = "當你被定身時。你不能移動，但可施展法術與近戰攻擊。";
OPTION_LOSS_OF_CONTROL_SILENCE = "當你陷入沉默或平靜時。你無法施展你的一些法術。";
OPTION_MAXFPS = "在前景時可以執行的最大幀數";
OPTION_MAXFPSBK = "在背景時可以執行的最大幀數";
OPTION_MAXFPSBK_CHECK = "開啟這個選項可以限制你背景的幀數。";
OPTION_MAXFPS_CHECK = "開啟這個選項可以限制你前景的幀數。";
OPTION_PHYSICS_OPTIONS = "選擇角色和環境之間互動的物理效果。";
OPTION_PREVIEW_TALENT_CHANGES_DESCRIPTION = "開啟後你可以在選擇天賦前，在天賦介面中檢閱你點選的天賦。";
OPTION_RAID_HEALTH_TEXT_HEALTH = "顯示剩餘的生命力。";
OPTION_RAID_HEALTH_TEXT_LOSTHEALTH = "顯示單位損失的生命力。";
OPTION_RAID_HEALTH_TEXT_NONE = "在團隊框架中不顯示生命力。";
OPTION_RAID_HEALTH_TEXT_PERC = "以百分比來顯示剩餘的生命力。";
OPTION_RAID_SORT_BY_ALPHABETICAL = "以名稱排序作為分類方式。";
OPTION_RAID_SORT_BY_GROUP = "以人員出現在團隊資訊面板的順序來為團隊框架分類。";
OPTION_RAID_SORT_BY_ROLE = "以角色類型作為團隊框架分類方式。";
OPTION_RESTART_REQUIREMENT = "需要重新啟動遊戲才會生效。";
OPTION_SHOW_ACTION_BAR = "快捷列 %d";
OPTION_SHOW_ACTION_BAR2_TOOLTIP = "預設置中並附加在快捷列1上方";
OPTION_SHOW_ACTION_BAR3_TOOLTIP = "預設置中並附加在快捷列2上方";
OPTION_SHOW_ACTION_BAR4_TOOLTIP = "預設在畫面右側";
OPTION_SHOW_ACTION_BAR5_TOOLTIP = "預設附加在快捷列4的左側";
OPTION_SHOW_ACTION_BAR6_TOOLTIP = "可以在編輯模式額外放置一條快捷列";
OPTION_SHOW_ACTION_BAR7_TOOLTIP = "可以在編輯模式額外放置一條快捷列";
OPTION_SHOW_ACTION_BAR8_TOOLTIP = "可以在編輯模式額外放置一條快捷列";
OPTION_STEREO_CONVERGENCE = "立體影像匯聚控制了在無視差狀態下的匯聚點遠近深度。但如果匯聚值過大，在未調整根據雙眼調整過影像的情況下可能會造成不適。";
OPTION_STEREO_SEPARATION = "立體影像分離表示在左邊和右邊影像在水平面位置的差異。立體影像分離值越大，立體效果也就越好。但如果分離值過大，在未調整根據雙眼調整過影像的情況下可能會造成不適。";
OPTION_TARGETFPS = "理想的遊戲畫面幀數。如果畫面幀數低於這個數值，動態調整系統會降低圖形品質，嘗試配合該畫面幀數。";
OPTION_TARGETFPS_CHECK = "開啟這個選項可以在幀數掉到某個特定值以下時，自動降低圖形品質。";
OPTION_TOOLTIP_ACCESSIBILITY_FONT_SIZE = "調整選單中文字的顯示大小，部分社交選單如名單列表、快速加入、添加好友等，以及文字轉語音選單";
OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN = "快捷鍵按鍵設定會在按下按鍵時生效，而不是在鬆開按鍵的時候。";
OPTION_TOOLTIP_ACTION_TARGETING = "根據你的視線方向，動態鎖定敵人的鎖定系統。與標準鎖定系統相輔相成。";
OPTION_TOOLTIP_ADJUST_COLORBLIND_STRENGTH = "調整已選擇的色盲濾鏡強度。";
OPTION_TOOLTIP_ADVANCED_COMBAT_LOGGING = "開啟額外的紀錄資料並將其一併寫入純文字檔案。使用對話命令「戰鬥紀錄」時，可能會占用額外的網路流量。";
OPTION_TOOLTIP_ADVANCED_MSAA = "設定多重採樣反鋸齒模式。可以指定色彩數量和採樣深度。";
OPTION_TOOLTIP_ADVANCED_OBJECTIVES = "讓你可以調整大小、位置、折疊或展開目標框架。";
OPTION_TOOLTIP_ADVANCED_PPAA = "設定後製處理反鋸齒模式。";
OPTION_TOOLTIP_ADV_FLY_CAMERA_PITCH_CHASE = "當玩家使用「前進」和「後退」輸入來控制傾斜時，調整跟隨玩家之鏡頭的傾斜速度。";
OPTION_TOOLTIP_ADV_FLY_MAXIMUM_PITCH = "調整鍵盤輸入的最高傾斜速度。";
OPTION_TOOLTIP_ADV_FLY_MAXIMUM_TURN = "調整鍵盤輸入的最高轉動速度。";
OPTION_TOOLTIP_ADV_FLY_MINIMUM_PITCH = "調整鍵盤輸入的最低傾斜速度。";
OPTION_TOOLTIP_ADV_FLY_MINIMUM_TURN = "調整鍵盤輸入的最低轉動速度。";
OPTION_TOOLTIP_ADV_FLY_PITCH_CONTROL = "能幫助你使用天空騎術時調整行動控制。\n\n|cffffffff後退/仰轉：|r在使用天空騎術時，能在按下「後退」時上仰，在按下「前進」時下傾。\n\n|cffffffff前進/仰轉：|r在使用天空騎術時，能在按下「前進」時上仰，在按下「後退」時下傾。";
OPTION_TOOLTIP_ADV_FLY_PITCH_CONTROL_GROUND_DEBOUNCE = "若啟用這項設定並使用「前進」和「後退」來控制傾斜時，玩家在地面上和使用天空騎術之間轉換會需要再次按下按鍵來調整傾斜。 ";
OPTION_TOOLTIP_AGGRO_WARNING_DISPLAY1 = "永不顯示觸怒警告系統。";
OPTION_TOOLTIP_AGGRO_WARNING_DISPLAY2 = "只在副本中顯示觸怒警告系統。";
OPTION_TOOLTIP_AGGRO_WARNING_DISPLAY3 = "只在隊伍中（包括團隊）顯示觸怒警告系統。";
OPTION_TOOLTIP_AGGRO_WARNING_DISPLAY4 = "總是顯示觸怒警告系統。";
OPTION_TOOLTIP_ALTERNATE_RESOURCE = "總是顯示替代資源條。";
OPTION_TOOLTIP_ALTERNATE_SCREEN_EFFECTS = "修改特定效果，例如讓畫面變白或醒目標示法術，協助緩解光敏感情形";
OPTION_TOOLTIP_ALWAYS_SHOW_MULTIBARS = "勾選此選項後，額外的快捷列欄位將總是被顯示出來。";
OPTION_TOOLTIP_AMBIENCE_VOLUME = "調整環境音效的音量。";
OPTION_TOOLTIP_ANIMATION = "PLACE_HOLDER";
OPTION_TOOLTIP_ANISOTROPIC = "提高材質清晰度，特別是在各角度下觀看的清晰度。";
OPTION_TOOLTIP_ANTIALIASING = "反鋸齒是一種使鋸齒邊緣變得平滑的技術。對低解析度的畫面效果尤其顯著。";
OPTION_TOOLTIP_ANTIALIASING_CMAA = "形態保真反鋸齒：進一步提高各種用於模糊邊緣的邊緣偵測技術的計算精準度。";
OPTION_TOOLTIP_ANTIALIASING_CMAA2 = "形態保真反鋸齒2：進階版CMAA（同時使用「多重採樣技術」時，建議使用）。";
OPTION_TOOLTIP_ANTIALIASING_FXAA_HIGH = "快速近似反鋸齒 - 高：提高模糊對比為基礎的邊緣的計算精準度，搭配其他接合效果。";
OPTION_TOOLTIP_ANTIALIASING_FXAA_LOW = "快速近似反鋸齒 - 低：簡化模糊對比為基礎的邊緣的計算。";
OPTION_TOOLTIP_ANTIALIASING_IB = "僅使用現有的全螢幕渲染的反鋸齒技術";
OPTION_TOOLTIP_ASSISTED_COMBAT_HIGHLIGHT = "啟用建議施放技能的醒目標示。|n輔助醒目標示只會建議顯示在畫面上的技能。";
OPTION_TOOLTIP_ASSIST_ATTACK = "自動攻擊使用「/assist」指令選定的目標。";
OPTION_TOOLTIP_AUDIO_CACHE_SIZE = "調整保留給遊戲音效的記憶體大小。";
OPTION_TOOLTIP_AUDIO_CHANNELS = "調整可作用的軟體音效頻道數量。";
OPTION_TOOLTIP_AUDIO_LOCALE = "選擇你想在遊戲中聽到的語音。";
OPTION_TOOLTIP_AUDIO_OUTPUT = "選擇你想要聽見遊戲音效的來源。";
OPTION_TOOLTIP_AUTO_ACCEPT_QUICK_JOIN = "可讓好友和公會成員毋需經過確認即可立即加入你的佇列。";
OPTION_TOOLTIP_AUTO_DISMOUNT_FLYING = "開啟後，你的角色即使於飛行中也會在施法前自動解除坐騎。";
OPTION_TOOLTIP_AUTO_FOLLOW_SPEED = "調整總是跟隨和智慧跟隨模式下的鏡頭移動速度。";
OPTION_TOOLTIP_AUTO_JOIN_GUILD_CHANNEL = "勾選此選項以自動加入公會招募對話頻道，取決於你是否已加入公會。";
OPTION_TOOLTIP_AUTO_LOOT_ALT_KEY = "當勾選「自動拾取」時，用「ALT」鍵可做選擇性的拾取，未勾選時用「ALT」鍵可自動拾取。";
OPTION_TOOLTIP_AUTO_LOOT_CTRL_KEY = "當勾選「自動拾取」時，用「CTRL」鍵可做選擇性的拾取，未勾選時用「CTRL」鍵可自動拾取。";
OPTION_TOOLTIP_AUTO_LOOT_DEFAULT = "將自動拾取設定為點擊可拾取目標時的預設動作。（勾選時將自動拾取。未勾選時，則需按住拾取鍵/自動拾取鍵拾取。）";
OPTION_TOOLTIP_AUTO_LOOT_KEY_TEXT = "用來自動拾取的按鍵";
OPTION_TOOLTIP_AUTO_LOOT_NONE_KEY = "未設定按鍵。";
OPTION_TOOLTIP_AUTO_LOOT_SHIFT_KEY = "當勾選「自動拾取」時，用「SHIFT」鍵可做選擇性的拾取，未勾選時用「SHIFT」鍵可自動拾取。";
OPTION_TOOLTIP_AUTO_OPEN_LOOT_HISTORY = "勾選此選項後，每當有拾取後綁定的物品掉落時，拾取記錄視窗將會自動開啟，顯示隊伍成員的擲骰記錄。";
OPTION_TOOLTIP_AUTO_QUEST_PROGRESS = "當你達到一個任務目標時會自動觀察任務5分鐘。";
OPTION_TOOLTIP_AUTO_QUEST_WATCH = "當你接受任務時，自動開始追蹤任務目標，直到任務目標完成。";
OPTION_TOOLTIP_AUTO_RANGED_COMBAT = "開啟後，你的角色會自動切換自動攻擊和自動射擊。";
OPTION_TOOLTIP_AUTO_SELF_CAST = "此選項開啟後，當你的目標為非友方目標或無目標時，只能對友方目標施放的法術將會自動施放於自己的身上。";
OPTION_TOOLTIP_AUTO_SELF_CAST_ALT_KEY = "當你的目標是敵人或無目標時，使用「ALT」鍵可強制對自己施放友方目標專用的法術。";
OPTION_TOOLTIP_AUTO_SELF_CAST_CTRL_KEY = "當你的目標是敵人或無目標時，使用「CTRL」鍵可強制對自己施放友方目標專用的法術。";
OPTION_TOOLTIP_AUTO_SELF_CAST_KEY_TEXT = "按住此鍵可自我施法，即使已選定一個敵人為目標也可以。";
OPTION_TOOLTIP_AUTO_SELF_CAST_NONE_KEY = "未設定按鍵。";
OPTION_TOOLTIP_AUTO_SELF_CAST_SHIFT_KEY = "當你的目標是敵人或無目標時，使用「SHIFT」鍵可強制對自己施放友方目標專用的法術。";
OPTION_TOOLTIP_BLOCK_CHAT_CHANNEL_INVITE = "封鎖所有的對話頻道邀請。";
OPTION_TOOLTIP_BLOCK_GUILD_INVITES = "阻止任何加入公會的請求。";
OPTION_TOOLTIP_BLOCK_NEIGHBORHOOD_INVITES = "封鎖所有社區邀請。";
OPTION_TOOLTIP_BLOCK_TRADES = "阻止所有的交易要求。";
OPTION_TOOLTIP_BRIGHTNESS = "控制遊戲的亮度。";
OPTION_TOOLTIP_CAMERA1 = "設定鏡頭，使其固定在設定的位置，除非在角色移動時。（只調整水平位面）";
OPTION_TOOLTIP_CAMERA2 = "設定鏡頭，使你的視角總是處於角色的後方。";
OPTION_TOOLTIP_CAMERA3 = "設定鏡頭，使其固定在設定的位置，永遠不會自動調整。";
OPTION_TOOLTIP_CAMERA4 = "設定鏡頭，使其固定在設定的位置，除非在角色移動時。";
OPTION_TOOLTIP_CAMERA_ALWAYS = "設定鏡頭，使你的視角總是處於角色的後方。";
OPTION_TOOLTIP_CAMERA_FOV = "調整鏡頭視野";
OPTION_TOOLTIP_CAMERA_NEVER = "設定鏡頭，使其固定在設定的位置，永遠不會自動調整。";
OPTION_TOOLTIP_CAMERA_SMART = "設定鏡頭，使其固定在設定的位置，除非在角色移動時。（只調整水平位面）";
OPTION_TOOLTIP_CAMERA_SMARTER = "設定鏡頭，使其固定在設定的位置，除非在角色移動時。";
OPTION_TOOLTIP_CENTER_SOURCE_EXCLUDE = "針對可能為不當的傳送和接收訊息，控制即時聊天的修改通知。";
OPTION_TOOLTIP_CHARACTER_SHADOWS = "開啟遊戲內所有角色的角色陰影。關閉這個選項有時可以提高效能。";
OPTION_TOOLTIP_CHAT_BUBBLES = "在發言者頭上顯示文字泡泡。";
OPTION_TOOLTIP_CHAT_LOCKED = "鎖定所有對話視窗，這樣它們就不會被誤改了。";
OPTION_TOOLTIP_CHAT_MOUSE_WHEEL_SCROLL = "勾選使游標在對話視窗上時滑鼠滾輪可捲動文字。";
OPTION_TOOLTIP_CHAT_WHOLE_WINDOW_CLICKABLE = "點擊對話視窗的任何一處進行切換。";
OPTION_TOOLTIP_CINEMATIC_SUBTITLES = "開啟動畫中的字幕。";
OPTION_TOOLTIP_CLEAR_AFK = "當移動或者說話的時候\n自動解除離開狀態。";
OPTION_TOOLTIP_CLICKCAMERA_LOCKED = "設定鏡頭，使其在點擊移動模式下，視角永遠與你的行進方向一致。";
OPTION_TOOLTIP_CLICKCAMERA_NEVER = "設定鏡頭，使其在點擊移動模式下改變方向時，不會跟著改變你的視角。";
OPTION_TOOLTIP_CLICKCAMERA_SMART = "設定鏡頭，使其在點擊移動模式下改變方向時稍作延遲，然後跟隨你的角色。（推薦模式）";
OPTION_TOOLTIP_CLICK_CAMERA1 = "設定鏡頭，使其在點擊移動模式下改變方向時稍作延遲，然後跟隨你的角色。（推薦模式）";
OPTION_TOOLTIP_CLICK_CAMERA2 = "設定鏡頭，使其在點擊移動模式下，視角永遠與你的行進方向一致。";
OPTION_TOOLTIP_CLICK_CAMERA3 = "設定鏡頭，使其在點擊移動模式下改變方向時，不會跟著改變你的視角。";
OPTION_TOOLTIP_CLICK_CAMERA_STYLE = "決定點擊移動模式下的鏡頭跟隨方式。";
OPTION_TOOLTIP_CLICK_TO_MOVE = "使用滑鼠右鍵來移動你的角色至點擊的地點。";
OPTION_TOOLTIP_COLORBLIND_FILTER = "調整特定色盲型態的遊戲顏色配置。";
OPTION_TOOLTIP_COMBAT_TARGET_MODE = "改變你目標的傷害顯示模式";
OPTION_TOOLTIP_COMBAT_TARGET_MODE_NEW = "使用這個模式來改善效能";
OPTION_TOOLTIP_COMBAT_TARGET_MODE_OLD = "不推薦，因為效能很慢";
OPTION_TOOLTIP_COMBAT_TEXT_MODE = "設定戰鬥文字捲動的方向。";
OPTION_TOOLTIP_COMBAT_TEXT_SCROLL_DOWN = "將戰鬥文字往下捲。";
OPTION_TOOLTIP_COMBAT_TEXT_SHOW_AURAS = "當玩家獲得或失去光環時顯示訊息。";
OPTION_TOOLTIP_COMBAT_TEXT_SHOW_AURA_FADE = "當光環從玩家身上消失時顯示一個訊息。";
OPTION_TOOLTIP_COMBAT_TEXT_SHOW_COMBAT_STATE = "在你進入或離開戰鬥時顯示一個訊息。";
OPTION_TOOLTIP_COMBAT_TEXT_SHOW_COMBO_POINTS = "每獲得新的連擊點數時顯示你所有的連擊點數。";
OPTION_TOOLTIP_COMBAT_TEXT_SHOW_DODGE_PARRY_MISS = "顯示被你閃躲、招架、或未擊中的攻擊。";
OPTION_TOOLTIP_COMBAT_TEXT_SHOW_ENERGIZE = "顯示所有立即獲得的法力、怒氣、能量和真氣。";
OPTION_TOOLTIP_COMBAT_TEXT_SHOW_FRIENDLY_NAMES = "當友方施法者對你施放一個治療法術時顯示他們的名稱。";
OPTION_TOOLTIP_COMBAT_TEXT_SHOW_HONOR_GAINED = "顯示你殺死其他玩家所獲得的榮譽點數。";
OPTION_TOOLTIP_COMBAT_TEXT_SHOW_LOW_HEALTH_MANA = "當你剩下低於20% 的法力或生命力時顯示訊息。";
OPTION_TOOLTIP_COMBAT_TEXT_SHOW_PERIODIC_ENERGIZE = "顯示所有週期性獲得的法力、怒氣和能量。";
OPTION_TOOLTIP_COMBAT_TEXT_SHOW_REACTIVES = "當重要的特定事件發生時顯示警示。";
OPTION_TOOLTIP_COMBAT_TEXT_SHOW_REPUTATION = "在玩家獲得或失去某陣營聲望時顯示一個訊息。";
OPTION_TOOLTIP_COMBAT_TEXT_SHOW_RESISTANCES = "當你抵抗了攻擊或法術造成的傷害時顯示訊息。";
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPELLABLE_INDICATOR_TYPE = "控制驅散指標圖示的顯示方式，且與減益效果顯示互不影響。";
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPELLABLE_INDICATOR_TYPE_ALL = "就算我無法驅散，依舊顯示驅散指標";
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPELLABLE_INDICATOR_TYPE_DISABLED = "不顯示驅散指標";
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPELLABLE_INDICATOR_TYPE_ME = "只有我可以驅散時才顯示驅散指標";
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYAGGROHIGHLIGHT = "若玩家吸引到仇恨則會顯示紅色外框";
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYHEALPREDICTION = "顯示你隊伍成員即將獲得的治療量";
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYMAINTANKANDASSIST = "凸顯你隊伍中的主坦與副坦";
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYNONBOSSDEBUFFS = "顯示你隊伍成員身上的所有減益效果";
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYONLYDISPELLABLEDEBUFFS = "只顯示你隊伍成員身上可驅散的減益效果";
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYONLYHEALERPOWERBARS = "只顯示治療者的能量條。隱藏非治療者的能量條。";
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYPETS = "顯示你隊伍成員召喚的寵物";
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYPOWERBAR = "顯示你隊伍成員的能量條";
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAY_DISPEL_OVERLAY = "如果團隊成員身上有可驅散的減益效果，就會以顏色圖層凸顯團隊框架";
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAY_ROLE_DEBUFFS_LARGER = "讓角色類型的減益效果顯示得比其他要大";
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT = "決定團隊框架中顯示的生命力文字類型。";
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_HEALTH = "以數值顯示剩餘生命力";
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_LOSTHEALTH = "損失生命力時才顯示數值";
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_NONE = "不要顯示任何生命力的文字敘述";
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_PERC = "以百分比顯示剩餘生命力";
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_HEALTH_BAR_BG_COLOR = "設定套用於所有團隊框架的預設背景生命力條顏色。";
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_HEALTH_BAR_COLOR = "設定當職業顏色停用時，套用於所有團隊框架的預設生命力條顏色。";
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_SHOW_BIG_DEFENSIVES = "讓重要的防禦增益效果以大型圖示顯示在單位框架中心";
OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_USECLASSCOLORS = "顯示職業特定顏色。如果取消勾選，系統將會使用預設角色顏色。";
OPTION_TOOLTIP_COMPATIBILITY_SETTINGS = "相容性設定能協助診斷，並解決多種遊戲當機、圖像錯誤與效能問題。在多數情況下，停用這些功能會降低效能，並引發卡頓與/或降低圖像品質。如果你遇到特定問題，才能試著停用這些功能。";
OPTION_TOOLTIP_COMPAT_SETTING_ADV_WORK_SUBMIT = "允許多個複雜的代碼線程將電腦工作傳輸到GPU上。停用此功能會降低遊戲的一致性或幀率，但能避免特定硬體、驅動程式與作業系統組合的當機問題。 ";
OPTION_TOOLTIP_COMPAT_SETTING_CMDLIST_MULTITHREADING = "允許遊戲利用多個CPU執行緒來為遊戲渲染。停用這個功能可能會大幅降低幀率，但在某些情況下可解決遊戲當機或圖像錯誤。 ";
OPTION_TOOLTIP_COMPAT_SETTING_DEVICE_MULTITHREADING = "允許非同步地創造材質與著色器等GPU資源。停用這個功能可能會引發卡頓，但有助於解決遊戲當機，或舊版驅動程式與硬體上的視覺效果問題。";
OPTION_TOOLTIP_COMPAT_SETTING_FRAME_OVERLAP = "允許CPU同時在2個框架下運行。停用這個功能會降低遊戲一致性或幀率，但能避免特定硬體、驅動程式與作業系統組合導致的當機問題。 ";
OPTION_TOOLTIP_COMPAT_SETTING_OPTIONAL_GPU_FEATURES = "允許使用較新的GPU功能。如果停用，遊戲會以GPU僅支援最低必要功能的狀態下進行。這樣會停用多項圖像功能，也可能會降低遊戲的多項視覺效果品質。這有助於解決驅動程式錯誤，或其他較新GPU功能會遇到的問題。";
OPTION_TOOLTIP_COMPUTE_EFFECTS = "控制計算導向效果的品質，例如體積霧與某些粒子效果。如果使用的顯示卡較為老舊，計算導向效果可能會消耗掉更多效能。";
OPTION_TOOLTIP_CONSOLIDATE_BUFFS = "將某些增益效果放入合併欄位中。短效的增益效果將會顯示在此欄位中。長效的增益效果也會顯示在欄位中，直到效果即將結束為止。";
OPTION_TOOLTIP_CONTRAST = "控制遊戲的對比。";
OPTION_TOOLTIP_COUNTDOWN_FOR_COOLDOWNS = "勾選此選項可在快捷鍵上面直接顯示冷卻時間的倒數計時。";
OPTION_TOOLTIP_DEATH_EFFECT = "取消勾選這裡會取消鬼魂狀態下的泛光效果。關閉這個選項有時可以提高效能。";
OPTION_TOOLTIP_DEPTH_EFFECTS = "控制不同景深的粒子呈現效果。降低這項設定可提高效能。";
OPTION_TOOLTIP_DESKTOP_GAMMA = "使用桌面顯示設定。";
OPTION_TOOLTIP_DIALOG_VOLUME = "調整遊戲對話的音量。";
OPTION_TOOLTIP_DISABLE_AOE_LOOTING_DEFAULT = "關閉這項設定之後，你只會拾取所點選之屍體身上的戰利品，而非一次撿拾周遭所有屍體身上的戰利品。取消這個選項，就可以拾取範圍內所有屍體身上的物品。";
OPTION_TOOLTIP_DISABLE_CHAT = "停用聊天。你將無法傳送或收取訊息。";
OPTION_TOOLTIP_DISABLE_CHAT_ACCOUNT_MUTE = "如欲更改，請前往你的Battle.net帳號設定，並確保：\n- 隱私與通訊分頁中的文字聊天功能已啟用\n- 家長監護分頁中的帳號靜音功能已關閉";
OPTION_TOOLTIP_DISPLAY_BORDERS = "顯示團隊框架周圍的邊框。";
OPTION_TOOLTIP_DISPLAY_FREE_BAG_SLOTS = "顯示背包圖示中剩餘的物品欄空間。";
OPTION_TOOLTIP_DISPLAY_INCOMING_HEALS = "顯示施放中的治療。";
OPTION_TOOLTIP_DISPLAY_MODE = "設定遊戲以全螢幕或是視窗模式顯示。";
OPTION_TOOLTIP_DISPLAY_MT_AND_MA = "顯示團隊隊長所標示的特殊單位框架，例如\"主坦克\"或\"主助攻\"。";
OPTION_TOOLTIP_DISPLAY_ONLY_DISPELLABLE_DEBUFFS = "只顯示你有能力從目標身上移除的減益效果。";
OPTION_TOOLTIP_DISPLAY_PERSONAL_COOLDOWNS = "在角色下方顯示重要法術的冷卻時間";
OPTION_TOOLTIP_DISPLAY_PERSONAL_FRIENDLY_BUFFS = "在角色下方顯示友軍增益效果";
OPTION_TOOLTIP_DISPLAY_PERSONAL_RESOURCE = "將可自訂的生命力條和資源條新增至抬頭顯示器。";
OPTION_TOOLTIP_DISPLAY_PERSONAL_RESOURCE_ON_ENEMY = "特殊資源的預設顯示位置是在生命力條下方。勾選此選項可將位置改到敵人上方。";
OPTION_TOOLTIP_DISPLAY_POWER_BARS = "在團隊框架中顯示法力、能量或者怒氣等狀態欄數值。";
OPTION_TOOLTIP_DISPLAY_RAID_AGGRO_HIGHLIGHT = "高亮顯示已觸怒怪物或即將觸怒之團隊成員。";
OPTION_TOOLTIP_DISPLAY_RAID_PETS = "在團隊框架介面中顯示團隊成員的寵物。";
OPTION_TOOLTIP_DRIVE_NORMALIZE_REVERSE_TURNING = "若勾選，在行駛期間倒車時將使用標準的轉向控制。";
OPTION_TOOLTIP_DYNAMIC_RENDER_SCALE = "允許動態調整繪製比例以達到目標幀數。";
OPTION_TOOLTIP_EMPHASIZE_MY_SPELLS = "突顯我的法術效果。";
OPTION_TOOLTIP_ENABLE_ADVANCED_COLORS_OPTIONS = "顯示顏色覆蓋的額外選項。";
OPTION_TOOLTIP_ENABLE_ALL_SHADERS = "開啟所有像素著色效果。";
OPTION_TOOLTIP_ENABLE_AMBIENCE = "開啟環境音效。";
OPTION_TOOLTIP_ENABLE_BGSOUND = "即使當魔獸世界處於背景狀態時也允許播放音效。";
OPTION_TOOLTIP_ENABLE_DIALOG = "啟用或停用所有對話。";
OPTION_TOOLTIP_ENABLE_EMOTE_SOUNDS = "切換表情指令的音效。";
OPTION_TOOLTIP_ENABLE_ERROR_SPEECH = "開啟錯誤提示語音（例如「目標太遠」）。";
OPTION_TOOLTIP_ENABLE_GROUP_SPEECH = "開啟隊友語音";
OPTION_TOOLTIP_ENABLE_HARDWARE = "開啟3D音效的硬體管理功能。這可能會改變你的音效效能。";
OPTION_TOOLTIP_ENABLE_INTERACT = "可透過按鍵與NPC和物件互動";
OPTION_TOOLTIP_ENABLE_MICROPHONE = "開啟你的麥克風。";
OPTION_TOOLTIP_ENABLE_MOUSEOVER_CAST = "啟動後，將滑鼠游標移至單位框架上，並按下鍵盤熱鍵施放法術，會直接對該單位施法，不需要指定為目標。";
OPTION_TOOLTIP_ENABLE_MOUSEOVER_CAST_KEY_TEXT = "按住此按鍵會使用滑鼠指向施法。";
OPTION_TOOLTIP_ENABLE_MUSIC = "開啟背景音樂。";
OPTION_TOOLTIP_ENABLE_MUSIC_LOOPING = "持續不斷地播放背景音樂。";
OPTION_TOOLTIP_ENABLE_PET_BATTLE_MUSIC = "開啟寵物對戰時的特殊音樂。";
OPTION_TOOLTIP_ENABLE_PET_SOUNDS = "切換寵物閒置與觸怒的音效。";
OPTION_TOOLTIP_ENABLE_PINGS = "開關指示系統";
OPTION_TOOLTIP_ENABLE_PING_SOUNDS = "開關指示音效";
OPTION_TOOLTIP_ENABLE_QUEST_TEXT_CONTRAST = "讓任務文字更容易閱讀。";
OPTION_TOOLTIP_ENABLE_REMOTE_TEXT_TO_SPEECH = "允許你在語音聊天視窗中輸入文字，利用選擇的聲音與其他玩家對話。";
OPTION_TOOLTIP_ENABLE_REVERB = "啟用殘響音效。這會影響效能。";
OPTION_TOOLTIP_ENABLE_SOFTWARE_HRTF = "模擬真實世界的音場環境，降低遠方音效的頻率。";
OPTION_TOOLTIP_ENABLE_SOUND = "開啟或關閉所有的聲音。";
OPTION_TOOLTIP_ENABLE_SOUNDFX = "開啟或關閉所有遊戲音效。";
OPTION_TOOLTIP_ENABLE_SOUND_AT_CHARACTER = "將聲源接收位置設定為來自玩家角色所在位置，而非鏡頭位置。";
OPTION_TOOLTIP_ENABLE_SPEECH_TO_TEXT_TRANSCRIPTION = "允許開啟語音頻道的文字轉換功能，將其他玩家說的話轉換成文字讓你查看。";
OPTION_TOOLTIP_ENABLE_STEREO_VIDEO = "開啟立體（3D）影像。";
OPTION_TOOLTIP_ENABLE_TEXT_TO_SPEECH = "依據選擇的選項，使用語音文字轉發話系統讀出聊天文字訊息。";
OPTION_TOOLTIP_ENABLE_VOICECHAT = "暴雪娛樂並沒有對語音系統進行控管，你的遊戲體驗可能會因與其他玩家的互動而異。";
OPTION_TOOLTIP_ENVIRONMENT_DETAIL = "控制物件的可視距離。降低這個數值可以提高效能。";
OPTION_TOOLTIP_FARCLIP = "調整視野距離控制你所能見的距離範圍。較遠的視野距離需要較多的記憶體和較快的中央處理器。";
OPTION_TOOLTIP_FIX_LAG = "開啟此選項可以減少使用者介面的延遲，但也會大幅降低畫面幀數。";
OPTION_TOOLTIP_FLASH_LOW_HEALTH_WARNING = "當你的生命力偏低時不要閃動螢幕";
OPTION_TOOLTIP_FOCUS_CAST_ALT_KEY = "使用「ALT」鍵對你專注的目標施放標的性法術。";
OPTION_TOOLTIP_FOCUS_CAST_CTRL_KEY = "使用「CTRL」鍵對你專注的目標施放標的性法術。";
OPTION_TOOLTIP_FOCUS_CAST_NONE_KEY = "未設定按鍵。";
OPTION_TOOLTIP_FOCUS_CAST_SHIFT_KEY = "使用「SHIFT」鍵對你專注的目標施放標的性法術。";
OPTION_TOOLTIP_FOLLOW_TERRAIN = "根據地形自動調整鏡頭。如果你的角色在爬坡，鏡頭會轉向上。如果你的角色在往下走，則鏡頭會轉向下。";
OPTION_TOOLTIP_FULL_SCREEN_GLOW = "開啟全螢幕柔化和光影效果。關閉這個選項有時可以提高效能。";
OPTION_TOOLTIP_FULL_SIZE_FOCUS_FRAME = "加大專注目標的框架，使其與一般目標同大小。";
OPTION_TOOLTIP_FX_VOLUME = "調整音效的音量。";
OPTION_TOOLTIP_GAMEFIELD_DESELECT = "勾選此選項可以防止點選遊戲主畫面時取消已選取的目標。你將只能使用ESC鍵或是點選其他目標來取消已選定的目標。";
OPTION_TOOLTIP_GAMEPLAY_SFX_VOLUME = "調整遊戲體驗音效的音量";
OPTION_TOOLTIP_GAMMA = "控制遊戲的伽瑪值。";
OPTION_TOOLTIP_GRAPHICS_CARD = "請選擇想用的顯示卡。";
OPTION_TOOLTIP_GROUND_CLUTTER = "控制地面雜物，像是雜草與葉子的密度和顯示的距離。降低此數值可提高效能。";
OPTION_TOOLTIP_GROUND_DENSITY = "可調整地面雜物的數量，例如雜草和葉子。降低此數值可提高效能。";
OPTION_TOOLTIP_GROUND_RADIUS = "可調整地面雜物的可視範圍，例如雜草和葉子。降低此數值可提高效能。";
OPTION_TOOLTIP_GUILDMEMBER_ALERT = "當你的公會會員登入或者退出遊戲時顯示訊息。";
OPTION_TOOLTIP_GXAPI = "選擇繪圖程式介面。";
OPTION_TOOLTIP_HARDWARE_CURSOR = "開啟這個選項使你的游標更靈敏，除非你遇到游標的問題。";
OPTION_TOOLTIP_HEAD_BOB = "在第一人稱視角時，模擬角色的頭部晃動。";
OPTION_TOOLTIP_HIDE_ADVENTURE_JOURNAL_ALERTS = "隱藏有新冒險機會的提示";
OPTION_TOOLTIP_HIDE_OUTDOOR_WORLD_STATE = "將此選項打勾會隱藏追蹤區域目標。";
OPTION_TOOLTIP_HIDE_PARTY_INTERFACE = "勾選此項以隱藏你隊伍的頭像及生命條。";
OPTION_TOOLTIP_INTERACT_ICONS = "在啟用互動鍵功能後，控制出現在NPC和物件上方的圖示";
OPTION_TOOLTIP_INTERACT_ON_LEFT_CLICK = "使用滑鼠左鍵或右鍵與物品及非玩家的角色進行互動。";
OPTION_TOOLTIP_INVERT_MOUSE = "滑鼠移動方向與鏡頭改變方向相反。";
OPTION_TOOLTIP_KEEP_GROUPS_TOGETHER = "顯示團隊中每個隊伍的個別框架。";
OPTION_TOOLTIP_LIGHTING_QUALITY = "控制光線的顯示方式和品質。降低此數值可提高效能。";
OPTION_TOOLTIP_LIQUID_DETAIL = "控制水體呈現品質的選項。降低數值可提高效能。";
OPTION_TOOLTIP_LOCALE = "選擇你想要的語言進行遊戲。";
OPTION_TOOLTIP_LOCK_ACTIONBAR = "使玩家無法拖曳快捷列上的技能圖示。這項功能可以透過按鍵設定介面來設定對應的快捷鍵。";
OPTION_TOOLTIP_LOCK_CURSOR = "禁止游標移至遊戲視窗外。";
OPTION_TOOLTIP_LOG_PERIODIC_EFFECTS = "顯示撕裂和暗言術：痛之類的週期性傷害效果數值。";
OPTION_TOOLTIP_LONG_RANGE_NAMEPLATE = "開啟此選項將增加名條的可視範圍。";
OPTION_TOOLTIP_LOOT_KEY_TEXT = "用來單獨拾取屍體的鍵";
OPTION_TOOLTIP_LOOT_UNDER_MOUSE = "勾選此選項後拾取視窗將在目前的滑鼠位置下開啟。";
OPTION_TOOLTIP_LOSS_OF_CONTROL = "在你喪失角色控制權時在螢幕中央顯示警告。";
OPTION_TOOLTIP_LOW_LATENCY_MODE = "允許遊戲使用多個方法來降低輸入延遲";
OPTION_TOOLTIP_MAP_FADE = "當你開始移動時，自動淡化地圖。";
OPTION_TOOLTIP_MAP_QUEST_DIFFICULTY = "在世界地圖上以任務名稱的顏色來顯示其難度。";
OPTION_TOOLTIP_MAP_TRACK_QUEST = "在任務追蹤列表上新增或移除你所選擇的任務。|n你也可以按住Shift鍵點擊一個任務或它的圖示。";
OPTION_TOOLTIP_MASTER_VOLUME = "調整主音量。";
OPTION_TOOLTIP_MAX_FOLLOW_DIST = "調整鏡頭跟隨在角色後的最遠距離。";
OPTION_TOOLTIP_MINIMUM_CHARACTER_NAME_SIZE = "調整角色名稱的最小尺寸。";
OPTION_TOOLTIP_MOTION_SICKNESS_CHECKBOX = "啟用畫面暈眩設定之後可減少鏡頭移動程度，使你的角色維持在畫面中心。";
OPTION_TOOLTIP_MOTION_SICKNESS_DRAGONRIDING = "有助於減輕使用天空騎術時產生的畫面暈眩。\n\n|cffffffff景觀暗化：|r於畫面外圍加上暗化的效果。\n\n|cffffffff聚焦圈：|r在畫面中央加上聚焦圈準星。";
OPTION_TOOLTIP_MOUSEOVER_CAST_ALT_KEY = "使用「ALT」鍵可對滑鼠指向的目標施放指定的法術。";
OPTION_TOOLTIP_MOUSEOVER_CAST_CTRL_KEY = "使用「CTRL」鍵可對滑鼠指向的目標施放指定的法術。";
OPTION_TOOLTIP_MOUSEOVER_CAST_NONE_KEY = "未設定按鍵。";
OPTION_TOOLTIP_MOUSEOVER_CAST_SHIFT_KEY = "使用「SHIFT」鍵可對滑鼠指向的目標施放指定的法術。";
OPTION_TOOLTIP_MOUSE_LOOK_SPEED = "調整使用滑鼠改變鏡頭時的移動速度。";
OPTION_TOOLTIP_MOUSE_SENSITIVITY = "調整滑鼠游標的移動速度。";
OPTION_TOOLTIP_MOUSE_SPEED = "開啟設定滑鼠靈敏度以取代作業系統的滑鼠靈敏度設定。";
OPTION_TOOLTIP_MOVE_PAD = "移動面板是一個能以滑鼠點擊使人物移動和跳躍的使用者介面框架。";
OPTION_TOOLTIP_MULTISAMPLE_ALPHA_TEST = "開啟多重採樣反鋸齒時，以採樣頻率來預估Alpha測試操作，而非像素頻率。";
OPTION_TOOLTIP_MULTISAMPLING = "提高多重採樣率可以使模型邊緣更加平滑。提高多重採樣率將會大幅降低效能。";
OPTION_TOOLTIP_MUSIC_VOLUME = "調整背景音樂的音量。";
OPTION_TOOLTIP_NAMEPLATE_HIDE_HEALTH_AND_POWER = "隱藏角色下方的生命條和能量條";
OPTION_TOOLTIP_NOTCH_MODE = "控制瀏海覆蓋處的處理方式";
OPTION_TOOLTIP_OBJECTIVES_IGNORE_CURSOR = "鎖定目標框架，不再跟著游標顯示。";
OPTION_TOOLTIP_OBJECT_ALPHA = "PLACE_HOLDER";
OPTION_TOOLTIP_OBJECT_NPC_OUTLINE = "除了任務目標之外，顯著標示功能亦可開啟套用到選擇的目標和滑鼠指向的目標。";
OPTION_TOOLTIP_OBJECT_NPC_OUTLINE_NOT_ALLOWED = "在系統>影像頁面中已停用顯著標示。";
OPTION_TOOLTIP_OBJECT_NPC_OUTLINE_NOT_SUPPORTED = "這部電腦的影像硬體不支援顯著標示。";
OPTION_TOOLTIP_OPTIMIZE_NETWORK_SPEED = "開啟這個選項可以使網路使用速度達到最佳化，減少延遲。\n這將會提高你的頻寬使用率，有可能會在某些環境中產生一些問題。關閉這個選項有助於解決一些斷線問題。";
OPTION_TOOLTIP_OUTLINE_MODE = "控制在選取物件時是否要使用顯著的外框效果。在遊戲選項>介面>顯示頁面中有更多相關的選項。";
OPTION_TOOLTIP_OVERRIDE_SCREEN_FLASH = "將全螢幕時的閃爍和淡化顏色改成黑色。";
OPTION_TOOLTIP_PARTICLE_DENSITY = "控制法術、火焰等效果的粒子數量。降低此數值可提高效能。";
OPTION_TOOLTIP_PARTY_CHAT_BUBBLES = "為隊伍聊天頻道顯示對話泡泡。";
OPTION_TOOLTIP_PET_NAMEPLATES = "切換你的寵物、圖騰和守護者的名條。";
OPTION_TOOLTIP_PET_SPELL_DAMAGE = "顯示你的寵物造成的法術傷害";
OPTION_TOOLTIP_PHONG_SHADING = "開啟這個選項可以平滑角色光線表現。";
OPTION_TOOLTIP_PICKUP_ACTION_ALT_KEY = "配合「ALT」鍵從鎖定的快捷列上拖曳技能圖示。";
OPTION_TOOLTIP_PICKUP_ACTION_CTRL_KEY = "配合「CTRL」鍵從鎖定的快捷列上拖曳技能圖示。";
OPTION_TOOLTIP_PICKUP_ACTION_NONE_KEY = "未設定按鍵。";
OPTION_TOOLTIP_PICKUP_ACTION_SHIFT_KEY = "配合「SHIFT」鍵從鎖定的快捷列上拖曳技能圖示。";
OPTION_TOOLTIP_PING_MODE = "決定與指示系統互動時使用的模式。";
OPTION_TOOLTIP_PING_MODE_CLICK_DRAG = "按下指示快捷鍵，然後點擊你想要的指示以便展開相關指示，或點擊並拖曳，來開啟指示環。";
OPTION_TOOLTIP_PING_MODE_KEY_DOWN = "按下再放開指示快捷鍵以便展開相關指示，或按住來開啟指示環。";
OPTION_TOOLTIP_PING_VOLUME = "調整指示音效音量";
OPTION_TOOLTIP_PLAYER_DETAIL = "控制玩家材質的解析度。降低這個數值可以略微提高效能。";
OPTION_TOOLTIP_PLAY_AGGRO_SOUNDS = "開啟觸怒的警告聲，當你的觸怒等級提升至更高的階段時播放警告聲。";
OPTION_TOOLTIP_PRIMARY_MONITOR = "讓你可以改變顯示的主要顯示器。";
OPTION_TOOLTIP_PROFANITY_FILTER = "開啟不當言詞過濾。";
OPTION_TOOLTIP_PROFANITY_FILTER_WITH_WARNING = "開啟不當言詞過濾。\n\n|cffff0000警告：|r 無法使用暴雪網路服務功能，此設定無法保留。";
OPTION_TOOLTIP_PROJECTED_TEXTURES = "開啟可將材質投影至環境中。關閉可大幅提高效能。";
OPTION_TOOLTIP_PUSHTOTALK_SOUND = "每當按下按鍵發話的按鍵時會發出一個小小的提示音。";
OPTION_TOOLTIP_PVP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYONLYHEALERPOWERBARS = "只顯示治療者的能量條。隱藏非治療者的能量條。";
OPTION_TOOLTIP_PVP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYPETS = "顯示PvP對手召喚的寵物。";
OPTION_TOOLTIP_PVP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYPOWERBAR = "顯示PvP對手的能量條";
OPTION_TOOLTIP_PVP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT = "決定PvP框架中顯示的生命值文字類型。";
OPTION_TOOLTIP_PVP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_HEALTH = "以數值顯示剩餘生命力";
OPTION_TOOLTIP_PVP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_LOSTHEALTH = "損失生命力時才顯示數值";
OPTION_TOOLTIP_PVP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_NONE = "不要顯示任何生命力的文字敘述";
OPTION_TOOLTIP_PVP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_PERC = "以百分比顯示剩餘生命力";
OPTION_TOOLTIP_PVP_COMPACT_UNIT_FRAME_PROFILE_USECLASSCOLORS = "顯示職業特定顏色。如果取消點選，系統將會使用預設顏色。";
OPTION_TOOLTIP_RAID_CHAT_BUBBLES = "為團隊聊天頻道顯示對話泡泡。";
OPTION_TOOLTIP_RAID_USE_CLASS_COLORS = "使團隊隊員的生命條顯示相對應的職業顏色。";
OPTION_TOOLTIP_REDUCED_LAG_TOLERANCE = "讓你可以在施法佇列的共用冷卻時間結束前將延遲時間縮短。建議將此設定成接近延遲時間的數值。";
OPTION_TOOLTIP_REFRESH_RATE = "表示影像繪製到顯示器上的次數。若更新頻率太低，部分玩家可能會看到閃動效果。";
OPTION_TOOLTIP_REMOVE_CHAT_DELAY = "選擇後當滑鼠移動到對話視窗之後視窗會立即顯示。";
OPTION_TOOLTIP_RENDER_SCALE = "改變繪製3D世界時的解析度。將繪製比例設定在100%以下可減少GPU的使用率，在某些情況下也能大幅提升幀數。100%以上的繪製比例適合超級採樣的反鋸齒（SSAA）。SSAA非常消耗GPU，除非你對其他反鋸齒選項都不滿意，否則不建議使用。";
OPTION_TOOLTIP_REPLACE_MY_PLAYER_PORTRAIT = "將你的玩家單位的框架頭像換成你的職業圖示";
OPTION_TOOLTIP_REPLACE_OTHER_PLAYER_PORTRAITS = "將其他玩家單位的框架頭像換成職業圖示";
OPTION_TOOLTIP_RESAMPLE_QUALITY = "當繪製比例非100%時，將調整升級/降級的品質。備註：點取樣和FidelityFX Super Resolution僅適用於升級。當繪製比例為100%以上時，SSAA則會改用雙立方。";
OPTION_TOOLTIP_RESET_CHAT_POSITION = "重置對話視窗的位置，回到原本預設的狀態。";
OPTION_TOOLTIP_RESOLUTION = "設定遊戲視窗解析度。";
OPTION_TOOLTIP_RESTRICT_CALENDAR_INVITES = "僅允許好友或公會成員的行事曆邀請。";
OPTION_TOOLTIP_REVERSE_CLEAN_UP_BAGS = "若勾選此選項，清理背包將會把物品往你最右邊的背包移動。";
OPTION_TOOLTIP_REVERSE_NEW_LOOT = "若勾選，新物品會出現在你最左邊的包包。";
OPTION_TOOLTIP_ROTATE_MINIMAP = "勾選此選項來旋轉整個小地圖而不是玩家箭頭。";
OPTION_TOOLTIP_RT_SHADOW_QUALITY = "以光線追蹤來改善陰影的品質，可以大幅提高精確度，投射出更自然的影子，包括額外光源在內。|n|n此功能需要：|n支援硬體光線追蹤（RT）的顯示卡|nWindows 10 2020年五月更新（版本 2004）|n最新的顯示卡驅動程式|nDirectX 12";
OPTION_TOOLTIP_SCROLL_ARC = "將文字以弧形捲離玩家。";
OPTION_TOOLTIP_SCROLL_DOWN = "將戰鬥文字往螢幕下方捲動。";
OPTION_TOOLTIP_SCROLL_UP = "將戰鬥文字往螢幕上方捲動。";
OPTION_TOOLTIP_SECURE_ABILITY_TOGGLE = "若你不慎在短時間內多次按到按鍵將防止關閉技能。";
OPTION_TOOLTIP_SELF_HIGHLIGHT = "新增醒目標示，這樣更容易看到你的角色。";
OPTION_TOOLTIP_SELF_HIGHLIGHT_IN_BG = "在戰場中以更醒目的方式標示出自己的角色。";
OPTION_TOOLTIP_SELF_HIGHLIGHT_IN_BG_COMBAT = "只在戰鬥中以醒目方式標示出自己的角色。";
OPTION_TOOLTIP_SELF_HIGHLIGHT_IN_RAID = "在團隊中以更醒目的方式標示出自己的角色。";
OPTION_TOOLTIP_SELF_HIGHLIGHT_IN_RAID_COMBAT = "只在戰鬥中以醒目方式標示出自己的角色。";
OPTION_TOOLTIP_SHADOW_QUALITY = "控制陰影的顯示方式和品質。降低此數值可能會大量提高效能。";
OPTION_TOOLTIP_SHARPNESS = "調整FidelityFX Super Resolution銳利化的強度。0是最強。";
OPTION_TOOLTIP_SHOW_ACCOUNT_ACHIEVEMENTS = "打開此選項後，其他人在檢閱你或瀏覽暴雪網站時，將只能看得到你的角色成就。";
OPTION_TOOLTIP_SHOW_ALL_ENEMY_DEBUFFS = "顯示敵方目標身上所有的減益效果，而非只顯示與你相關的那些效果。";
OPTION_TOOLTIP_SHOW_ARENA_ENEMY_CASTBAR = "顯示競技場中敵隊玩家施放的法術。";
OPTION_TOOLTIP_SHOW_ARENA_ENEMY_FRAMES = "在競技場顯示敵方單位框架。";
OPTION_TOOLTIP_SHOW_ARENA_ENEMY_PETS = "顯示競技場敵隊寵物的頭像。";
OPTION_TOOLTIP_SHOW_BATTLENET_TOASTS = "開啟此選項以在彈出的視窗內顯示暴雪系統訊息。";
OPTION_TOOLTIP_SHOW_BORDERS = "顯示團隊框架周圍的邊框圖樣。";
OPTION_TOOLTIP_SHOW_BUFF_DURATION = "切換增益效果的持續時間。";
OPTION_TOOLTIP_SHOW_CASTABLE_BUFFS = "只顯示友方目標身上可由你施放的增益法術。";
OPTION_TOOLTIP_SHOW_CASTABLE_DEBUFFS = "只顯示你對敵方目標施放的減益效果。";
OPTION_TOOLTIP_SHOW_CHAT_ICONS = "可控制預設為自動加入的對話頻道（例如交易頻道）中，其連結圖示是否以圖示來顯示。";
OPTION_TOOLTIP_SHOW_CLASS_COLOR_IN_V_KEY = "切換敵方玩家的名條中，生命條的背景職業顏色。";
OPTION_TOOLTIP_SHOW_CLOAK = "取消勾選這個選項來隱藏角色的披風。";
OPTION_TOOLTIP_SHOW_CLOCK = "在小地圖上顯示時鐘按鈕。";
OPTION_TOOLTIP_SHOW_COMBAT_HEALING = "顯示你對目標恢復的生命量。";
OPTION_TOOLTIP_SHOW_COMBAT_HEALING_ABSORB_SELF = "當你獲得護甲時顯示訊息。";
OPTION_TOOLTIP_SHOW_COMBAT_HEALING_ABSORB_TARGET = "顯示你對目標提供的護甲值。";
OPTION_TOOLTIP_SHOW_COMBAT_TEXT = "勾選此選項讓更多的戰鬥訊息出現在遊戲中。";
OPTION_TOOLTIP_SHOW_DAMAGE = "在敵對生物身上顯示所造成的傷害。";
OPTION_TOOLTIP_SHOW_DISPELLABLE_DEBUFFS = "只顯示友方目標身上可由你驅散的減益效果。";
OPTION_TOOLTIP_SHOW_FULLSCREEN_STATUS = "當你開啟全螢幕的使用者介面並進入戰鬥狀態時，顯示螢幕邊框閃爍。";
OPTION_TOOLTIP_SHOW_GUILD_NAMES = "總是顯示遊戲世界中的玩家公會名稱。";
OPTION_TOOLTIP_SHOW_HD_MODELS = "勾選這個選項以使用更高解析度的角色模組。";
OPTION_TOOLTIP_SHOW_HELM = "取消勾選這個選項來隱藏角色的頭盔。";
OPTION_TOOLTIP_SHOW_IN_GAME_NAVIGATION = "在遊戲世界中顯示輔助圖示，協助判別目前追蹤的任務或是設定地點的方向與距離。";
OPTION_TOOLTIP_SHOW_ITEM_LEVEL = "在部分物品的提示資訊中顯示物品等級。";
OPTION_TOOLTIP_SHOW_LOOT_SPAM = "取消勾選這裡可以隱藏其他隊員的擲骰訊息，只顯示贏得物品者。";
OPTION_TOOLTIP_SHOW_LUA_ERRORS = "顯示UI功能相關錯誤訊息。";
OPTION_TOOLTIP_SHOW_MULTIBAR1 = "預設置中並附加在快捷列1上方";
OPTION_TOOLTIP_SHOW_MULTIBAR2 = "預設置中並附加在快捷列2上方";
OPTION_TOOLTIP_SHOW_MULTIBAR3 = "預設在畫面右側";
OPTION_TOOLTIP_SHOW_MULTIBAR4 = "預設附加在右快捷列1的左側";
OPTION_TOOLTIP_SHOW_NAMEPLATE_LOSE_AGGRO_FLASH = "若一名敵人的仇恨自你身上移開，他們的名條則會閃爍。主要是由坦克使用。";
OPTION_TOOLTIP_SHOW_NEWBIE_TIPS = "顯示法術和使用者介面的資訊。";
OPTION_TOOLTIP_SHOW_NPC_NAMES = "總是顯示遊戲世界中的NPC名稱。";
OPTION_TOOLTIP_SHOW_NUMERIC_THREAT = "勾選此選項可以百分比來顯示對目標的威脅值。";
OPTION_TOOLTIP_SHOW_OTHER_TARGET_EFFECTS = "顯示沉默和緩速之類的效果於其他玩家的目標上。";
OPTION_TOOLTIP_SHOW_OWN_NAME = "顯示你的角色名稱。";
OPTION_TOOLTIP_SHOW_PARTY_BACKGROUND = "在隊伍成員和競技場敵隊成員背後顯示背景。";
OPTION_TOOLTIP_SHOW_PARTY_PETS = "顯示隊友寵物的圖像。";
OPTION_TOOLTIP_SHOW_PARTY_TEXT = "總是顯示出隊伍成員的生命力、法力、怒氣或能量的狀態欄數值。";
OPTION_TOOLTIP_SHOW_PETBATTLE_COMBAT = "勾選此選項讓更多的戰鬥訊息出現在寵物對戰中。";
OPTION_TOOLTIP_SHOW_PET_MELEE_DAMAGE = "顯示寵物造成的傷害。";
OPTION_TOOLTIP_SHOW_PINGS_IN_CHAT = "開關指示聊天訊息";
OPTION_TOOLTIP_SHOW_PLAYER_NAMES = "總是顯示遊戲世界中的玩家名稱。";
OPTION_TOOLTIP_SHOW_PLAYER_TITLES = "總是顯示遊戲世界中的玩家頭銜。";
OPTION_TOOLTIP_SHOW_POINTS_AS_AVG = "切換顯示法術提示中（傷害、治療）的平均值和最大/最小數值。";
OPTION_TOOLTIP_SHOW_QUEST_FADING = "勾選此選項以立刻顯示所有任務文字。";
OPTION_TOOLTIP_SHOW_QUEST_OBJECTIVES_ON_MAP = "開啟後，你可以在地圖上看到某些任務目標所在的位置。";
OPTION_TOOLTIP_SHOW_RAID_RANGE = "當團隊成員距離過遠時，生命條將會呈現半透明狀態。";
OPTION_TOOLTIP_SHOW_SILHOUETTE = "當你的角色被遊戲物件遮住時顯示其剪影。";
OPTION_TOOLTIP_SHOW_TARGET_CASTBAR = "顯示你目前的目標正在施放的法術。";
OPTION_TOOLTIP_SHOW_TARGET_CASTBAR_IN_V_KEY = "如果你目前的目標顯示其名條，在遊戲主畫面中便會顯示敵人的生命條和施法條。";
OPTION_TOOLTIP_SHOW_TARGET_CASTBAR_IN_V_KEY_ONLY_ON_TARGET = "敵人的施法條只顯示在你目前的目標名條下。";
OPTION_TOOLTIP_SHOW_TARGET_CASTBAR_IN_V_KEY_SPELL_NAME = "在名條下的施法條顯示法術名稱。";
OPTION_TOOLTIP_SHOW_TARGET_EFFECTS = "顯示沉默和緩速之類的效果於你的目標上。";
OPTION_TOOLTIP_SHOW_TARGET_OF_TARGET = "切換顯示你目標的目標。";
OPTION_TOOLTIP_SHOW_TIPOFTHEDAY = "取消勾選這裡以隱藏載入畫面時的每日小秘訣。";
OPTION_TOOLTIP_SHOW_TOAST_BROADCAST = "當你的Real ID或BattleTag好友更新他們的公告時顯示暴雪訊息。";
OPTION_TOOLTIP_SHOW_TOAST_CONVERSATION = "當你加入Real ID好友或BattleTag好友的對話時顯示暴雪訊息。";
OPTION_TOOLTIP_SHOW_TOAST_FRIEND_REQUEST = "當你收到Real ID或BattleTag好友邀請時顯示暴雪訊息。";
OPTION_TOOLTIP_SHOW_TOAST_OFFLINE = "當Real ID或BattleTag好友下線時顯示暴雪訊息。";
OPTION_TOOLTIP_SHOW_TOAST_ONLINE = "當Real ID或BattleTag好友上線時顯示暴雪訊息。";
OPTION_TOOLTIP_SHOW_TOAST_WINDOW = "啟動此選項的同時可以讓暴雪訊息在通知視窗上顯示。";
OPTION_TOOLTIP_SHOW_TUTORIALS = "顯示教學說明，幫助你瞭解魔獸世界。";
OPTION_TOOLTIP_SHOW_UNIT_NAMES = "在遊戲中顯示單位名稱";
OPTION_TOOLTIP_SIMPLE_CHAT = "自動設置無法修改設定的主對話視窗和戰鬥紀錄視窗。";
OPTION_TOOLTIP_SIMPLE_QUEST_WATCH_TEXT = "自動調整目標追蹤框架的大小與位置。";
OPTION_TOOLTIP_SMART_PIVOT = "當鏡頭在地上時讓你自由旋轉視角。";
OPTION_TOOLTIP_SOCIAL_ENABLE_TWITTER_FUNCTIONALITY = "勾選此項目可啟用魔獸世界中的Twitter功能。使用/分享指令即可分享。";
OPTION_TOOLTIP_SOUND_QUALITY = "調整遊戲音效的品質。\n降低以提高效能。";
OPTION_TOOLTIP_SPAM_FILTER = "切換對話文字的濫發訊息過濾。";
OPTION_TOOLTIP_SPELL_ALERT_OPACITY = "設定在螢幕中央顯示重要特定事件警示的透明程度。";
OPTION_TOOLTIP_SPELL_DENSITY = "控制非必要法術的能見度。";
OPTION_TOOLTIP_SPELL_DETAIL = "控制法術效果的細節。加以調降可提高效能。";
OPTION_TOOLTIP_SSAO = "控制進階光照效果的呈現品質。降低此設定可大幅提高效能。";
OPTION_TOOLTIP_STACK_RIGHT_BARS = "右方快捷列不並排，改以垂直方式顯示右方快捷列。|n|n（僅適用大螢幕）";
OPTION_TOOLTIP_STATUS_BAR = "總是顯示經驗值、生命力、法力、怒氣、能量或快樂值的狀態欄數值。";
OPTION_TOOLTIP_STATUS_TEXT_DISPLAY = "以數字或百分比來顯示狀態的數值，或兩者皆顯示。";
OPTION_TOOLTIP_STATUS_TEXT_PARTY = "總是顯示隊伍的生命力、法力、怒氣或者能量的狀態欄數值。";
OPTION_TOOLTIP_STATUS_TEXT_PERCENT = "總是以百分比來顯示狀態的數值。";
OPTION_TOOLTIP_STATUS_TEXT_PET = "總是顯示寵物的生命力、法力或者集中值的狀態欄數值。";
OPTION_TOOLTIP_STATUS_TEXT_PLAYER = "總是顯示角色的生命力、法力、怒氣或者能量的狀態欄數值。";
OPTION_TOOLTIP_STATUS_TEXT_TARGET = "總是顯示目標的生命力、法力、怒氣、能量或者集中值的狀態欄數值。";
OPTION_TOOLTIP_STEREO_HARDWARE_CURSOR = "開啟此選項可提高效能，但3D游標功能將會失效。";
OPTION_TOOLTIP_STOP_AUTO_ATTACK = "當你切換目標時停止自動攻擊。";
OPTION_TOOLTIP_SUNSHAFTS = "控制光暈和炫光特效的顯示方式和品質。關閉這項設定可提高效能。";
OPTION_TOOLTIP_TARGETOFTARGET1 = "當你在團隊中顯示目標的目標。";
OPTION_TOOLTIP_TARGETOFTARGET2 = "當你在隊伍中顯示目標的目標。";
OPTION_TOOLTIP_TARGETOFTARGET3 = "單獨時顯示目標的目標。";
OPTION_TOOLTIP_TARGETOFTARGET4 = "當你在團隊或隊伍中顯示目標的目標。";
OPTION_TOOLTIP_TARGETOFTARGET5 = "總是顯示目標的目標。";
OPTION_TOOLTIP_TARGETOFTARGET_ALWAYS = "總是顯示目標的目標。";
OPTION_TOOLTIP_TARGETOFTARGET_PARTY = "當你在隊伍中顯示目標的目標。";
OPTION_TOOLTIP_TARGETOFTARGET_RAID = "當你在團隊中顯示目標的目標。";
OPTION_TOOLTIP_TARGETOFTARGET_RAID_AND_PARTY = "當你在團隊或隊伍中顯示目標的目標。";
OPTION_TOOLTIP_TARGETOFTARGET_SOLO = "單獨時顯示目標的目標。";
OPTION_TOOLTIP_TARGET_TOOLTIP = "無須將滑鼠移到上面，就會顯示目標的提示資訊";
OPTION_TOOLTIP_TERRAIN_HIGHLIGHTS = "開啟地形的鏡面反光效果。關閉這個選項有時可以提高效能。";
OPTION_TOOLTIP_TERRAIN_TEXTURE = "設定不同地形接合處的更新頻率。";
OPTION_TOOLTIP_TEXTURE_DETAIL = "控制所有材質細節的等級。降低這個數值可以略微提高效能。";
OPTION_TOOLTIP_TIMESTAMPS = "選擇在對話訊息中時間標記的格式。";
OPTION_TOOLTIP_TOAST_DURATION = "調整通知視窗的持續時間。";
OPTION_TOOLTIP_TRACK_QUEST_PROXIMITY = "新追蹤的任務會依照任務排序的遠近距離來排列。";
OPTION_TOOLTIP_TRACK_QUEST_TOP = "新追蹤的任務會被排在任務排序的上方。";
OPTION_TOOLTIP_TRILINEAR = "開啟對材質地圖的高品質過濾功能。關閉此選項可以提高效能。";
OPTION_TOOLTIP_TRIPLE_BUFFER = "三倍幀數緩衝可以穩定畫面幀數，不過有可能導致速度比較慢的圖形處理器在輸出方面稍有延遲。\n已開啟：三倍幀數緩衝\n已關閉：兩倍幀數緩衝";
OPTION_TOOLTIP_UI_SCALE = "改變使用者介面的尺寸。";
OPTION_TOOLTIP_UNIT_NAMEPLATES_ALLOW_OVERLAP = "位於同一直線上各單位的名條可以重疊。關掉此選項則可以區分各單位的名條。";
OPTION_TOOLTIP_UNIT_NAMEPLATES_AUTOMODE = "名條預設只會在戰鬥中顯示。勾選此選項可隨時顯示所有的名條。";
OPTION_TOOLTIP_UNIT_NAMEPLATES_MAKE_LARGER = "使用更為醒目的名條。";
OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_CAST_BARS = "開啟此選項以在單位名條上顯示施法條。";
OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_ENEMIES = "顯示敵方單位的名條";
OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_ENEMY_GUARDIANS = "開啟此選項可顯示敵方守護者的單位名條。";
OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_ENEMY_MINIONS = "開啟此選項可顯示敵方寵物，守護者，以及圖騰的單位名條。";
OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_ENEMY_MINUS = "開啟此選項可顯示次要敵人的單位名條。";
OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_ENEMY_TOTEMS = "開啟此選項可顯示敵方圖騰的單位名條。";
OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_FRIENDLY_CLASS_COLORS = "開啟此選項能以職業顏色顯示友方單位名條。";
OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_FRIENDLY_GUARDIANS = "開啟此選項可顯示友方守護者的單位名條。";
OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_FRIENDLY_MINIONS = "開啟此選項可顯示友方寵物，守護者，以及圖騰的單位名條。";
OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_FRIENDLY_TOTEMS = "開啟此選項可顯示友方圖騰的單位名條。";
OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_FRIENDS = "顯示友方玩家的名條";
OPTION_TOOLTIP_UNIT_NAME_ENEMY = "在遊戲世界中顯示敵方玩家的名稱。";
OPTION_TOOLTIP_UNIT_NAME_ENEMY_GUARDIANS = "在遊戲世界中顯示敵方守護者的名稱。";
OPTION_TOOLTIP_UNIT_NAME_ENEMY_MINIONS = "在遊戲世界中顯示敵方寵物、守護者，以及圖騰的名稱。";
OPTION_TOOLTIP_UNIT_NAME_ENEMY_TOTEMS = "在遊戲世界中顯示敵方圖騰的名稱。";
OPTION_TOOLTIP_UNIT_NAME_FRIENDLY = "在遊戲世界中顯示友方玩家的名稱。";
OPTION_TOOLTIP_UNIT_NAME_FRIENDLY_GUARDIANS = "在遊戲世界中顯示友方守護者的名稱。";
OPTION_TOOLTIP_UNIT_NAME_FRIENDLY_MINIONS = "在遊戲世界中顯示友方寵物、守護者，以及圖騰的名稱。";
OPTION_TOOLTIP_UNIT_NAME_FRIENDLY_TOTEMS = "在遊戲世界中顯示友方圖騰的名稱。";
OPTION_TOOLTIP_UNIT_NAME_GUILD = "在遊戲世界中顯示玩家的公會名稱。";
OPTION_TOOLTIP_UNIT_NAME_GUILD_TITLE = "在遊戲世界中顯示玩家的公會頭銜。";
OPTION_TOOLTIP_UNIT_NAME_HIDE_MINUS = "隱藏比較弱小的生物名稱。";
OPTION_TOOLTIP_UNIT_NAME_NONCOMBAT_CREATURE = "在遊戲世界中顯示小動物與小寵物的名稱。";
OPTION_TOOLTIP_UNIT_NAME_NPC = "在遊戲世界中顯示NPC的名稱。";
OPTION_TOOLTIP_UNIT_NAME_OWN = "在遊戲世界中顯示你的角色名稱。";
OPTION_TOOLTIP_UNIT_NAME_PLAYER_TITLE = "在遊戲世界中顯示玩家的頭銜。";
OPTION_TOOLTIP_USEIPV6 = "開啟IPv6功能，這是一種次世代的網路技術。\n需要具備IPv6的網路連線。在不具備有IPv6連線的情況下勾選此選項有可能導致你無法在魔獸世界進行遊戲。";
OPTION_TOOLTIP_USE_COLORBLIND_MODE = "在提示資訊和其他介面上增加額外的說明訊息。";
OPTION_TOOLTIP_USE_COMBINED_BAGS = "勾選後，你的物品欄會顯示為單一背包視窗。";
OPTION_TOOLTIP_USE_ENGLISH_AUDIO = "點擊此方塊可覆寫你的語言設定，並且使用英文語音。";
OPTION_TOOLTIP_USE_RAID_STYLE_PARTY_FRAMES = "使用團隊框架風格的隊伍框架。你的團隊框架選項會套用在這些框架上面。";
OPTION_TOOLTIP_USE_REFRESH = "改變顯示器更新頻率。較高的更新頻率可以讓螢幕的閃動率看起來較低。";
OPTION_TOOLTIP_USE_RESOLUTION = "改變遊戲解析度。降低解析度可以提高效能。";
OPTION_TOOLTIP_USE_UBERTOOLTIPS = "開啟螢幕右下角的詳細提示資訊。";
OPTION_TOOLTIP_USE_UISCALE = "勾選後可調整使用者介面的縮放比例，取消勾選則會使用系統的預設值。";
OPTION_TOOLTIP_USE_WEATHER_SHADER = "取消勾選這裡如果天候效果造成您的電腦當機。";
OPTION_TOOLTIP_VERTEX_ANIMATION_SHADERS = "開啟端點著色效果以加速動畫。開啟這個選項以最大化效能。";
OPTION_TOOLTIP_VERTICAL_SYNC = "將遊戲幀數與顯示器更新頻率同步。若遊戲中出現畫面模糊重疊的情況，請啟動此選項。";
OPTION_TOOLTIP_VOICE_ACTIVATION_SENSITIVITY = "調整麥克風接收聲音的感度。";
OPTION_TOOLTIP_VOICE_AMBIENCE = "調整收發語音時環境音效的音量。";
OPTION_TOOLTIP_VOICE_INPUT = "選擇你的麥克風或其連結的控制器。";
OPTION_TOOLTIP_VOICE_INPUT_VOLUME = "調整你語音的音量。";
OPTION_TOOLTIP_VOICE_MUSIC = "調整收發語音時遊戲音樂的音量。";
OPTION_TOOLTIP_VOICE_OUTPUT = "選擇你想要聽見接受語音的來源。";
OPTION_TOOLTIP_VOICE_OUTPUT_VOLUME = "調整他人語音的音量。";
OPTION_TOOLTIP_VOICE_SOUND = "調整收發語音時遊戲音效的音量。";
OPTION_TOOLTIP_VOICE_TYPE1 = "於語音系統發話前必須按住按鍵。";
OPTION_TOOLTIP_VOICE_TYPE2 = "允許僅以出聲來啟動語音傳輸。";
OPTION_TOOLTIP_VRS_AGGRESSIVE = "輕微影響畫面細節";
OPTION_TOOLTIP_VRS_MODE = "控制可變著色比率（Variable Rate Shading，VRS）功能的強度。VRS是GPU硬體功能，可降低GPU的工作負載，且不會大幅降低視覺品質。在支援的硬體上啟用此功能可提高每秒幀數。";
OPTION_TOOLTIP_VRS_STANDARD = "幾乎不會降低視覺品質";
OPTION_TOOLTIP_WATCH_FRAME_WIDTH = "增加目標追蹤視窗的寬度。";
OPTION_TOOLTIP_WATER_COLLISION = "設定視角，使其在你角色處於水面之上的時候鏡頭在水面之上，而當你在水下的時候，視角在水面之下。";
OPTION_TOOLTIP_WEATHER_DETAIL = "控制天候效果強度。降低效果可提高效能。";
OPTION_TOOLTIP_WINDOWED_MAXIMIZED = "勾選此選項以最大化視窗並移除邊框。";
OPTION_TOOLTIP_WINDOWED_MODE = "勾選此選項可在非全螢幕的視窗下進行遊戲。\n\n如勾選此選項，遊戲畫面將會以你的桌面gamma值為準，並且你將無法從下方來進行調整。";
OPTION_TOOLTIP_WINDOW_LOCK = "開啟此選項可鎖定遊戲視窗大小。";
OPTION_TOOLTIP_WINDOW_SIZE = "調整遊戲解析度";
OPTION_TOOLTIP_WORLD_LOD = "勾選此選項以開啟多邊形地形細節動態縮減功能。開啟這個選項可以提高效能。";
OPTION_TOOLTIP_WORLD_PVP_DISPLAY1 = "當你在PVP區域，將會顯示世界PVP目標。";
OPTION_TOOLTIP_WORLD_PVP_DISPLAY2 = "當你接近與PVP有關的地點，將會顯示世界PVP目標。";
OPTION_TOOLTIP_WORLD_PVP_DISPLAY3 = "這將會關閉世界PVP目標。";
OPTION_TOOLTIP_WORLD_PVP_DISPLAY_ALWAYS = "當你在PVP區域，將會顯示世界PVP目標。";
OPTION_TOOLTIP_WORLD_PVP_DISPLAY_DYNAMIC = "當你接近與PVP有關的地點，將會顯示世界PVP目標。";
OPTION_TOOLTIP_WORLD_PVP_DISPLAY_NEVER = "這將會關閉世界PVP目標。";
OPTION_TOOLTIP_WOW_MOUSE = "如果你擁有魔獸世界遊戲滑鼠，並希望設定按鍵功能，請勾選此選項。";
OPTION_TOOLTIP_XP_BAR = "總是顯示經驗值狀態欄的數值。";
OPTION_TOOTIP_RETINA_CURSOR = "開啟此選項可使用高解析度游標。\n（主要用於超高解析度或是Retina顯示器）";
OPTION_UI_DEPTH = "調整使用者介面的基礎景深。";
OPTION_USE_EQUIPMENT_MANAGER_DESCRIPTION = "此選項可以儲存你設定好的全身裝備。你可以點擊設定好的圖示來切換全身裝備。開啟此選項後，你可以在角色框中啟用裝備管理員。";
OPTION_WHISPER_MODE_INLINE = "密語將會顯示在一般聊天欄頁之中。以右鍵點擊對話視窗中的玩家名稱可以將該玩家密語移至新的視窗之中。";
OPTION_WHISPER_MODE_POPOUT = "新的密語將會顯示在新的欄頁之中。";
OPTION_WHISPER_MODE_POPOUT_AND_INLINE = "新的密語將會同時顯示在新的欄頁以及一般聊天欄頁之中。";
OPT_OUT_LOOT_TITLE = "略過分配過程：%s";
OPT_OUT_LOOT_TOGGLE_OFF = "你現在已適用隨機分配戰利品。";
OPT_OUT_LOOT_TOGGLE_ON = "你現在已略過隨機分配戰利品。";
ORDERHALL_MISSION_REPORT = "職業大廳|n任務報告";
ORDER_HALL_COMMANDBAR_CATEGORY_COUNT = "%d/%d";
ORDER_HALL_DEATHKNIGHT = "亞榭洛";
ORDER_HALL_DEMONHUNTER = "魔錘號";
ORDER_HALL_DRUID = "幻夢之林";
ORDER_HALL_EQUIPMENT_SLOTS = "裝備欄位";
ORDER_HALL_FOLLOWERS = "職業大廳追隨者";
ORDER_HALL_FOLLOWER_ADDED_TOAST = "獲得追隨者";
ORDER_HALL_FOLLOWER_ADDED_UPGRADED_TOAST = "獲得升級的追隨者";
ORDER_HALL_HUNTER = "神獵廳";
ORDER_HALL_LANDING_COMPLETE = "完成 - 返回你的職業大廳";
ORDER_HALL_LANDING_PAGE_TITLE = "職業大廳報告";
ORDER_HALL_MAGE = "守護者殿堂";
ORDER_HALL_MISSIONS = "職業大廳任務";
ORDER_HALL_MISSION_BONUS_ROLL = "|c%s額外獎勵|r|c%s（%d%%）：|r";
ORDER_HALL_MISSION_REQUIRED_CHAMPION = "需要勇士：%s";
ORDER_HALL_MISSION_REQUIRED_CHAMPIONS = "需要勇士：%s";
ORDER_HALL_MISSION_TOOLTIP_RETURN_TO_START = "回到你的職業大廳以開始執行這個任務";
ORDER_HALL_MISSION_TUTORIAL_BOSS_COUNTER = "反制這個首領需要：%s%s|n|n將%s拖曳至隊伍中以開始任務。";
ORDER_HALL_MISSION_TUTORIAL_COMBAT_ALLY = "點選戰鬥盟友圖示，指派一位勇士來協助你。";
ORDER_HALL_MISSION_TUTORIAL_CURSED = "若是沒有反制，詛咒會使任務成功時無法獲得額外戰利品。";
ORDER_HALL_MISSION_TUTORIAL_DISORIENTING = "若是沒有反制，困惑會提升任務的花費。";
ORDER_HALL_MISSION_TUTORIAL_LETHAL = "若是沒有反制，致命攻擊會殺死所有部隊，無論其精力多寡。";
ORDER_HALL_MISSION_TUTORIAL_SLOWING = "若是沒有反制，緩速會延長任務時間。";
ORDER_HALL_MISSION_TUTORIAL_TROOPS = "部隊擁有多種能力，可以提高任務成功機率。|n|n但是部隊有使用次數的限制，視其部隊精力而定。";
ORDER_HALL_MISSION_TUTORIAL_VIEW_DETAILS = "點擊以檢視任務詳情。";
ORDER_HALL_MONK = "五晨寺";
ORDER_HALL_PALADIN = "聖光會堂";
ORDER_HALL_PRIEST = "虛空之光神殿";
ORDER_HALL_RESEARCH_CONFIRMATION = "選擇%s需要%s|T%s:0:0:2:0|t，以及%s的研究時間。";
ORDER_HALL_RESEARCH_CONFIRMATION_NO_COST = "選擇%s需要花費%s。";
ORDER_HALL_RESEARCH_CONFIRMATION_NO_TIME = "選擇%s需要花%s|T%s:0:0:2:0|t。";
ORDER_HALL_ROGUE = "潛影之廳";
ORDER_HALL_SHAMAN = "艾澤拉斯之心";
ORDER_HALL_TALENT_RESEARCH = "點擊以開始研究";
ORDER_HALL_TALENT_SELECT = "點擊以選擇";
ORDER_HALL_TALENT_TITLE = "職業大廳升級";
ORDER_HALL_TALENT_UNAVAILABLE_ANOTHER_IS_RESEARCHING = "目前正在研究另一個天賦。";
ORDER_HALL_TALENT_UNAVAILABLE_NOT_ENOUGH_GOLD = "金錢不足";
ORDER_HALL_TALENT_UNAVAILABLE_NOT_ENOUGH_RESOURCES = "大廳資源不足";
ORDER_HALL_TALENT_UNAVAILABLE_NOT_ENOUGH_RESOURCES_MULTI_RESOURCE = "%s不足";
ORDER_HALL_TALENT_UNAVAILABLE_PLAYER_CONDITION = "需要完成職業大廳劇情戰役。";
ORDER_HALL_TALENT_UNAVAILABLE_REQUIRES_PREREQUISITE_TALENT = "需要前置天賦";
ORDER_HALL_TALENT_UNAVAILABLE_TIER_UNAVAILABLE = "必須先研究上一層";
ORDER_HALL_TROOP_ADDED_TOAST = "獲得部隊";
ORDER_HALL_TROOP_ADDED_UPGRADED_TOAST = "獲得升級的部隊";
ORDER_HALL_WARLOCK = "懼痕裂隙";
ORDER_HALL_WARRIOR = "擎天堡";
ORDER_HALL_ZONE_SUPPORT = "戰鬥盟友";
ORDER_HALL_ZONE_SUPPORT_DESCRIPTION = "指派這位勇士為戰鬥盟友可獲得以下能力：";
ORDER_HALL_ZONE_SUPPORT_DESCRIPTION_2 = "指派一位勇士在破碎群島協助你。";
ORDER_HALL_ZONE_SUPPORT_DESCRIPTION_IN_ZONE = "在破碎群島的野外地區，你指派的勇士會提供你下列能力：";
ORGRIMMAR = "奧格瑪";
ORIBOS_GREAT_VAULT_POI_TOOLTIP_INSTRUCTIONS = "右鍵點擊預覽寶庫";
OR_CAPS = "或";
OTHER = "其他";
OTHER_MESSAGES = "其他訊息";
OTHER_ROLES = "其他角色";
OUTBID = "出價被超過";
OUTBID_BY = "更高的出價";
OUTFITTER_ARMOR_HEADER = "[PH]";
OUTFITTER_EQUIPPED_ARMOR = "[PH]";
OUTFITTER_EQUIP_ARMOR = "[PH]";
OUTFITTER_FRAME_TITLE = "[PH]";
OUTFITTER_GEM_HEADER = "[PH]";
OUTFITTER_UPGRADE_BUTTON_TEXT_FORMAT = "[PH]";
OUTFITTER_UPGRADE_INDICATOR_TEXT_FORMAT = "|A:plunderstorm-icon-upgrade:16:14:2|a|cnGREEN_FONT_COLOR:+%d|r";
OUTFITTER_UPGRADE_TOOLTIP_SUBTEXT = "[PH]";
OUTLINE_MODE = "顯著標示";
OUT_OF_ENERGY = "能量不足";
OUT_OF_FOCUS = "集中值不足";
OUT_OF_HEALTH = "生命力不足";
OUT_OF_MANA = "法力不足";
OUT_OF_POWER_DISPLAY = "%s不足";
OUT_OF_RAGE = "怒氣不足";
OVERALL_QUALITY = "整體品質";
OVERRIDE_SCREEN_FLASH = "|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t關閉螢幕淡化效果";
OVERVIEW = "概況說明";
OVERVIEW_DAMAGER = "傷害輸出概況說明";
OVERVIEW_HEALER = "治療者概況說明";
OVERVIEW_TANK = "坦克概況說明";
PAGED_LIST_PAGING_FORMAT = "%s / %s 頁";
PAGE_NUMBER = "第%d頁";
PAGE_NUMBER_WITH_MAX = "第%d/%d頁";
PAIN = "魔痛";
PAIN_COST = "%s點魔痛";
PAIN_COST_LARGE = "%s點魔痛";
PAIN_COST_LARGE_PER_TIME = "%s點魔痛，再加上每秒%s點";
PAIN_COST_LARGE_PER_TIME_NO_BASE = "每秒%s點魔痛";
PAIN_COST_PER_TIME = "%s點魔痛，再加上每秒%s點";
PAIN_COST_PER_TIME_NO_BASE = "每秒%s點魔痛";
PALADIN_HOLY_CORE_ABILITY_1 = "高法力消耗的治療法術，但是施法時間較短。";
PALADIN_HOLY_CORE_ABILITY_2 = "低法力消耗的治療法術，但是施法時間較長。";
PALADIN_HOLY_CORE_ABILITY_3 = "冷卻時間較短的瞬發法術，可治療盟友或傷害敵人。";
PALADIN_HOLY_CORE_ABILITY_4 = "瞬發的強效治療法術，但缺點是會損耗自身的生命力。";
PALADIN_HOLY_CORE_ABILITY_5 = "標記一位盟友，每當你施放治療法術都會複製一部分的治療效果到這位盟友身上。";
PALADIN_HOLY_CORE_ABILITY_6 = "群體治療法術，可治療你面前錐形範圍內的盟友。";
PALADIN_INTELLECT_TOOLTIP = "提高法力上限和法術造成致命一擊的機率。\n提高武器技能熟練度的提升速度。";
PALADIN_PROT_CORE_ABILITY_1 = "有冷卻時間的遠程攻擊技能，可擊中多個目標，並中斷其施法。";
PALADIN_PROT_CORE_ABILITY_2 = "基礎近戰攻擊技能，冷卻時間短。";
PALADIN_PROT_CORE_ABILITY_3 = "強力的近戰攻擊技能，有冷卻時間，並使你受到的傷害降低，持續數秒。";
PALADIN_PROT_CORE_ABILITY_4 = "強效的自我治療法術，但是有冷卻時間的限制。";
PALADIN_PROT_CORE_ABILITY_5 = "範圍攻擊技能，有冷卻時間，可對進入你腳下這塊範圍的敵人造成持續性傷害，並使公正之錘擊中多個目標。";
PALADIN_PROT_CORE_ABILITY_6 = "冷卻時間較長的防禦技能，可降低所受的傷害，並且防止死亡。";
PALADIN_RET_CORE_ABILITY_1 = "近戰攻擊技能，冷卻時間短，並且可產生1道聖能。";
PALADIN_RET_CORE_ABILITY_2 = "近戰攻擊技能，冷卻時間短，並且可產生2道聖能。";
PALADIN_RET_CORE_ABILITY_3 = "遠程攻擊技能，冷卻時間短，並且可提高聖殿騎士之裁決和神性風暴的傷害。";
PALADIN_RET_CORE_ABILITY_4 = "強力的近戰攻擊技能，需要消耗3道聖能。";
PALADIN_RET_CORE_ABILITY_5 = "可攻擊多個目標的近戰攻擊技能，需要消耗3道聖能。";
PALADIN_RET_CORE_ABILITY_6 = "快速的治療法術，需要消耗法力。";
PALADIN_STRENGTH_TOOLTIP = "提高近戰武器的攻擊強度。\n使你用盾牌格擋攻擊時減免更多的傷害。";
PAPERDOLLFRAME_TOOLTIP_FORMAT = "%s";
PAPERDOLL_AUTO_EQUIP_ALCHEMY_ONLY = "這裡只能裝備鍊金術裝備。";
PAPERDOLL_AUTO_EQUIP_BLACKSMITHING_ONLY = "這裡只能裝備鍛造裝備。";
PAPERDOLL_AUTO_EQUIP_COOKING_ONLY = "這裡只能裝備烹飪裝備。";
PAPERDOLL_AUTO_EQUIP_ENCHANTING_ONLY = "這裡只能裝備附魔裝備。";
PAPERDOLL_AUTO_EQUIP_ENGINEERING_ONLY = "這裡只能裝備工程學裝備。";
PAPERDOLL_AUTO_EQUIP_FISHING_ONLY = "這裡只能裝備釣魚裝備。";
PAPERDOLL_AUTO_EQUIP_HERBALISM_ONLY = "這裡只能裝備草藥學裝備。";
PAPERDOLL_AUTO_EQUIP_INSCRIPTION_ONLY = "這裡只能裝備銘文學裝備。";
PAPERDOLL_AUTO_EQUIP_JEWELCRAFTING_ONLY = "這裡只能裝備珠寶設計裝備。";
PAPERDOLL_AUTO_EQUIP_LEATHERWORKING_ONLY = "這裡只能裝備製皮裝備。";
PAPERDOLL_AUTO_EQUIP_MINING_ONLY = "這裡只能裝備採礦裝備。";
PAPERDOLL_AUTO_EQUIP_SKINNING_ONLY = "這裡只能裝備剝皮裝備。";
PAPERDOLL_AUTO_EQUIP_TAILORING_ONLY = "這裡只能裝備裁縫裝備。";
PAPERDOLL_EQUIPMENTMANAGER = "裝備管理員";
PAPERDOLL_INVENTORY_FIXUP_COMPLETE = "你的技能需要特定的武器類別。這裡有些新武器供你選擇。";
PAPERDOLL_NEWEQUIPMENTSET = "新設定";
PAPERDOLL_SELECT_TITLE = "選擇頭銜";
PAPERDOLL_SIDEBAR_STATS = "角色狀態";
PAPERDOLL_SIDEBAR_TITLES = "頭銜";
PARAGON_REPUTATION_TOOLTIP_TEXT = "繼續提高與%s的聲望以獲得獎勵。";
PARAGON_REPUTATION_TOOLTIP_TEXT_LOW_LEVEL = "等級過低，無法獲得這個陣營的典範聲望。";
PARENS_TEMPLATE = "(%s)";
PARRIED = "招架";
PARRY = "招架";
PARRY_CHANCE = "招架機率";
PARRY_LCD = "招架 %.2f";
PARTICLE_DENSITY = "粒子密度";
PARTY = "隊伍";
PARTYRAID_LABEL = "隊伍與團隊";
PARTYRAID_SUBTEXT = "這些選項可調整隊伍與團隊框架在UI中的顯示與運作方式。";
PARTY_CHAT_BUBBLES_TEXT = "隊伍對話泡泡";
PARTY_INVITE = "邀請";
PARTY_IN_PUBLIC_GROUP_MESSAGE = "該玩家目前在副本隊伍裡。";
PARTY_LEADER = "隊長";
PARTY_LEAVE = "離開隊伍";
PARTY_MEMBERS = "隊伍成員";
PARTY_MEMBER_OUT_OF_RANGE = "超出範圍";
PARTY_MESSAGE = "隊伍對話";
PARTY_OPTIONS_LABEL = "組隊選項";
PARTY_PHASED_MESSAGE = "這名玩家在不同的相位世界，你無法看見該名玩家或與其互動。";
PARTY_PLAYER_CHROMIE_TIME_FMT = "%s\n\n%s";
PARTY_PLAYER_CHROMIE_TIME_INELIGIBLE = "你無法看見對方，除非他們離開時光漫遊戰役。";
PARTY_PLAYER_CHROMIE_TIME_OTHER_ALLIANCE = "你無法看見對方，除非他們離開時光漫遊，或是你也進入那段時間。請和駐暴風城大使館旁的克羅米交談。";
PARTY_PLAYER_CHROMIE_TIME_OTHER_HORDE = "你無法看見對方，除非他們離開時光漫遊，或是你也進入那段時間。請和駐奧格瑪大使館旁的克羅米交談。";
PARTY_PLAYER_CHROMIE_TIME_OTHER_LOCATION = "目前正位於|cffffffff時光漫遊戰役：%s|r";
PARTY_PLAYER_CHROMIE_TIME_SELF_ALLIANCE = "你無法看見對方，除非你離開時光漫遊，或是他們也進入這段時間。請和駐暴風城大使館旁的克羅米交談。";
PARTY_PLAYER_CHROMIE_TIME_SELF_HORDE = "你無法看見對方，除非你離開時光漫遊，或是他們也進入這段時間。請和駐奧格瑪大使館旁的克羅米交談。";
PARTY_PLAYER_CHROMIE_TIME_SELF_LOCATION = "目前你正位於|cffffffff時光漫遊戰役：%s|r";
PARTY_PLAYER_DIFFERENT_WORLD_TIER = "由於所在的世界級別不同，你無法看到該玩家。你可以在達拉然附近的無限市集使用無限混沌控制臺變更世界級別。";
PARTY_PLAYER_SHARDED_NEITHER_IN_PARTY_SHARD = "你無法看見這名玩家，因為對方是在不同的相位世界。若要進入同一個相位世界，你們必須前往任意聖所，例如沃卓肯、奧睿博司或達拉然。";
PARTY_PLAYER_SHARDED_NOT_IN_PARTY_SHARD = "你無法看見這名玩家，因為對方是在不同的相位世界。你只要前往任意聖所，例如沃卓肯、奧睿博司或達拉然，即可加入對方的相位世界。";
PARTY_PLAYER_SHARDED_TARGET_NOT_IN_PARTY_PHASE = "你無法看見這名玩家，因為對方是在不同的相位世界。對方只要前往任意聖所，例如沃卓肯、奧睿博司或達拉然，即可加入你的相位世界。";
PARTY_PLAYER_WARMODE_DISABLED = "此玩家已關閉戰爭模式，除非你在天賦面板關閉戰爭模式，否則無法看到對方。";
PARTY_PLAYER_WARMODE_ENABLED = "此玩家已開啟戰爭模式，除非你在天賦面板開啟戰爭模式，否則無法看到對方。";
PARTY_POSE_DEFEAT = "擊敗";
PARTY_POSE_VICTORY = "勝利！";
PARTY_PROMOTE = "晉升為隊長";
PARTY_PROMOTE_GUIDE = "晉升為地城領隊";
PARTY_QUEST_STATUS_NONE = "你附近沒有正在做該任務的隊友。";
PARTY_QUEST_STATUS_ON = "附近正在做該任務的隊友：";
PARTY_SHARDED_MESSAGE = "這名玩家在不同的相位世界，你無法看見該名玩家或與其互動。";
PARTY_SILENCE = "隊伍中靜音";
PARTY_UNINVITE = "剔除";
PARTY_UNSILENCE = "解除隊伍中靜音";
PARTY_VOICE = "隊伍語音聊天";
PARTY_WARMODE_MESSAGE = "這名玩家在不同的戰爭模式，你無法看見該名玩家或與其互動。";
PASS = "放棄";
PASSIVE_PARENS = "（被動技能）";
PASSWORD = "密碼";
PENDING_INVITE = "等待中";
PENDING_INVITE_LIST = "等待名單";
PERCENTAGE_STRING = "%d%%";
PERCENT_SYMBOL = "%%";
PERIODIC = "週期性";
PERIODIC_MESSAGES = "週期效果";
PERKS_PROGRAM_ACTIVITIES_UNEARNED = "- 你的旅行者日誌中有未獲取的標幣";
PERKS_PROGRAM_ASCENDING = "遞增排序";
PERKS_PROGRAM_CAROUSEL_INDEX = "%s / %s";
PERKS_PROGRAM_CART_ADD = "加入購物車";
PERKS_PROGRAM_CART_CLEAR_POPUP_CONFIRMATION = "移除";
PERKS_PROGRAM_CART_CLEAR_POPUP_TEXT = "是否確定要將%d件物品從購物車移除？";
PERKS_PROGRAM_CART_CLEAR_TOOLTIP = "清空購物車";
PERKS_PROGRAM_CART_COLLECTION_HEADER = "套裝";
PERKS_PROGRAM_CART_PURCHASE_POPUP_TEXT = "確定要以%s交換%d件物品嗎？";
PERKS_PROGRAM_CART_PURCHASE_TOOLTIP = "購買購物車";
PERKS_PROGRAM_CART_REMOVE = "從購物車中移除";
PERKS_PROGRAM_CART_TITLE_TEXT = "購物車預覽（%d）";
PERKS_PROGRAM_CART_VIEW_TOOLTIP = "檢視購物車";
PERKS_PROGRAM_COLLECTED = "已收集";
PERKS_PROGRAM_CONFIRM = "確定";
PERKS_PROGRAM_CONFIRM_CLEAR_FROZEN_ITEM = "確定要清除這個封存的物品嗎？";
PERKS_PROGRAM_CONFIRM_OVERRIDE_FROZEN_ITEM = "確定要更換目前封存的物品嗎？現有的封存物品可能無法再購買。";
PERKS_PROGRAM_CONFIRM_PURCHASE = "要用%s%s來兌換下列物品嗎？";
PERKS_PROGRAM_CONFIRM_REFUND = "是否退還下列物品，並拿回%s%s？";
PERKS_PROGRAM_CURRENCY_AWARD = "+%d %s";
PERKS_PROGRAM_DOES_NOT_EXPIRE_TIME_REMAINING = "|cff808080--|r";
PERKS_PROGRAM_ERROR_INDICATOR = "貿易站連線至伺服器時發生問題。請稍後再試。";
PERKS_PROGRAM_FREEZE_ITEM_INSTRUCTIONS = "將物品拖曳到這裡，將其封存，以免過期";
PERKS_PROGRAM_FROZEN = "|cffffffff凍結|r\n";
PERKS_PROGRAM_FROZEN_ITEM_SET = "|cffffffff封存：|r\n%s";
PERKS_PROGRAM_HIDE_ARMOR = "隱藏防具";
PERKS_PROGRAM_ITEM_PROCESSING_ERROR = "正在處理某項物品。請稍後再試。";
PERKS_PROGRAM_LEAVE = "%s 離開";
PERKS_PROGRAM_MOUNT_SPECIAL_ANIM = "坐騎特殊動畫";
PERKS_PROGRAM_NAME = "名稱";
PERKS_PROGRAM_NEGATIVE_TENDER = "你的標幣為負。請完成旅行者日誌中的活動，獲取更多商人的標幣。";
PERKS_PROGRAM_NOT_COLLECTED = "未收集";
PERKS_PROGRAM_NOT_ENOUGH_CURRENCY = "貨幣不足，無法購買";
PERKS_PROGRAM_PENDING = "等待中";
PERKS_PROGRAM_PLAYER_PREVIEW = "隱藏玩家";
PERKS_PROGRAM_PLAY_ATTACK_ANIM = "戰鬥動畫";
PERKS_PROGRAM_PRICE = "價格";
PERKS_PROGRAM_PRICE_FORMAT = "%s  %s";
PERKS_PROGRAM_PURCHASE = "購買";
PERKS_PROGRAM_PURCHASED_TEXT = "你擁有這個物品";
PERKS_PROGRAM_PURCHASED_TIME_REMAINING = "|cff808080--|r";
PERKS_PROGRAM_PURCHASE_IN_PROGRESS = "處理你的購買過程需要的時間比較長。處理完畢後會立刻寄送此物品。";
PERKS_PROGRAM_PURCHASE_PENDING = "交易處理中";
PERKS_PROGRAM_PURCHASING_UNAVAILABLE = "無法購買";
PERKS_PROGRAM_REFUND = "退還";
PERKS_PROGRAM_REFUND_TIME_LEFT = "這個物品的剩餘退還時間：%s";
PERKS_PROGRAM_REFUND_UNAVAILABLE = "無法退還";
PERKS_PROGRAM_RETURN_TO_TRADING_POST = "退還給貿易站";
PERKS_PROGRAM_SALE_PERCENT = "-%d%%";
PERKS_PROGRAM_SERVER_ERROR = "貿易站連線至伺服器時發生問題。請稍後再試。";
PERKS_PROGRAM_SET_SELECTION_DESC = "你會獲得下列物品：";
PERKS_PROGRAM_SLOW_PURCHASE = "處理你的購買過程需要的時間比較長。會在背景繼續處理。";
PERKS_PROGRAM_SORT_BY = "分類方式為";
PERKS_PROGRAM_TIME_LEFT = "剩餘時間：%s";
PERKS_PROGRAM_TIME_REMAINING = "剩餘時間";
PERKS_PROGRAM_TYPE = "類型";
PERKS_PROGRAM_UNCOLLECTED_TENDER = "- 你的收藏箱中有未領取的標幣";
PERKS_PROGRAM_USEABLE_ONLY = "僅限可用的";
PERKS_VENDOR_CATEGORY_ILLUSION = "幻影";
PERKS_VENDOR_CATEGORY_MOUNT = "坐騎";
PERKS_VENDOR_CATEGORY_PET = "寵物";
PERKS_VENDOR_CATEGORY_TOY = "玩具";
PERKS_VENDOR_CATEGORY_TRANSMOG = "塑形";
PERKS_VENDOR_CATEGORY_TRANSMOG_SET = "塑形套裝";
PERK_LEVEL = "等級%d";
PERSONALTABARDVENDORGREETING = "你好！請選擇個人外袍的圖案和顏色。";
PERSONALTABARDVENDORUNOWNEDGREETING = "你必須擁有個人外袍才能客製化，不過歡迎瀏覽。";
PERSONAL_CRAFTING_ORDERS_AVAIL_FMT = "你有%d份個人%s訂單。";
PERSONAL_RESOURCE_DISPLAY_ONLY_SHOW_IN_COMBAT = "只在戰鬥中顯示";
PET = "寵物";
PETBATTLE_QUEUE_SLOT_NO_SPECIES = "戰寵欄位%d無法使用。";
PETITION_CREATOR = "由%s製造";
PETITION_NUM_SIGNATURES = "%d個簽名";
PETITION_PLAYER_NOT_FOUND_S = "找不到該玩家。";
PETITION_TITLE = "請願：%s";
PETS = "寵物";
PETTAME_ANOTHERSUMMONACTIVE = "你已經有一個召喚生物了";
PETTAME_CANTCONTROLEXOTIC = "你無法控制奇特生物";
PETTAME_CREATUREALREADYOWNED = "目標生物已經被控制";
PETTAME_DEAD = "你的寵物已經死亡。使用復活寵物";
PETTAME_ELITE_TOOHIGHLEVEL = "精英生物等級太高，無法馴服。";
PETTAME_INTERNALERROR = "內部寵物錯誤";
PETTAME_INVALIDCREATURE = "沒有找到生物";
PETTAME_INVALIDSLOT = "此欄位已經鎖住了。";
PETTAME_NOPETAVAILABLE = "你無法召喚寵物";
PETTAME_NOTDEAD = "你的寵物還未死亡";
PETTAME_NOTTAMEABLE = "目標生物無法被馴服";
PETTAME_TOOHIGHLEVEL = "生物等級太高，無法馴服";
PETTAME_TOOMANY = "你的寵物太多了";
PETTAME_UNITSCANTTAME = "你不能馴服生物";
PETTAME_UNKNOWNERROR = "未知的馴服錯誤";
PET_ABANDON = "釋放";
PET_ABILITY_NO_SECOND_ABILITY = "|cffff2020無第二技能|r";
PET_ABILITY_REQUIRES_LEVEL = "|cffff2020需要寵物等級：%d|r";
PET_ACTION_ATTACK = "攻擊";
PET_ACTION_ATTACK_TOOLTIP = "命令你的寵物攻擊你當前的目標。";
PET_ACTION_DISMISS = "解散";
PET_ACTION_FOLLOW = "跟隨";
PET_ACTION_FOLLOW_TOOLTIP = "命令你的寵物跟隨你。";
PET_ACTION_MOVE_TO = "移動至";
PET_ACTION_MOVE_TO_TOOLTIP = "命令你的寵物移動至指定地點。";
PET_ACTION_SUBTEXT = "寵物指令";
PET_ACTION_WAIT = "停留";
PET_ACTION_WAIT_TOOLTIP = "命令你的寵物停留在原地。";
PET_AGGRESSIVE = "攻擊型";
PET_ASSIST = "協助";
PET_ATTACK = "攻擊";
PET_BATTLES_FILTER_DESCRIPTION = "與NPC來場寵物對戰";
PET_BATTLE_ABILITIES_LABEL = "技能";
PET_BATTLE_ANOTHER_PET_JOINED = "另一隻寵物加入了戰鬥！";
PET_BATTLE_AREA_EFFECT = "範圍效果：";
PET_BATTLE_AURA_TURNS_REMAINING = "%d輪";
PET_BATTLE_COMBAT_LOG = "寵物對戰記錄";
PET_BATTLE_COMBAT_LOG_AURA_APPLIED = "%1$s使%3$s%4$s受到%2$s效果。";
PET_BATTLE_COMBAT_LOG_AURA_FADES = "%s從%s%s消失了。";
PET_BATTLE_COMBAT_LOG_BLOCKED = "%s被%s%s格擋了。";
PET_BATTLE_COMBAT_LOG_CAST = "%s %s施放%s。";
PET_BATTLE_COMBAT_LOG_DAMAGE = "%1$s對%3$s%4$s%5$s造成了%2$d點傷害。";
PET_BATTLE_COMBAT_LOG_DAMAGE_CRIT = "（致命一擊）";
PET_BATTLE_COMBAT_LOG_DAMAGE_STRONG = "（強）";
PET_BATTLE_COMBAT_LOG_DAMAGE_WEAK = "（弱）";
PET_BATTLE_COMBAT_LOG_DEATH = "%s的%s已經死亡。";
PET_BATTLE_COMBAT_LOG_DEFLECT = "%s%s使%s偏斜了。";
PET_BATTLE_COMBAT_LOG_DODGE = "%s被%s%s閃躲了。";
PET_BATTLE_COMBAT_LOG_ENEMY = "敵方";
PET_BATTLE_COMBAT_LOG_ENEMY_LOWER = "敵方";
PET_BATTLE_COMBAT_LOG_ENEMY_TEAM = "敵方隊伍";
PET_BATTLE_COMBAT_LOG_ENEMY_TEAM_LOWER = "敵方隊伍";
PET_BATTLE_COMBAT_LOG_HEALING = "%1$s治療了%3$s%4$s的%2$d點傷害。";
PET_BATTLE_COMBAT_LOG_IMMUNE = "%s%s對%s免疫。";
PET_BATTLE_COMBAT_LOG_MISS = "%s沒有擊中%s%s。";
PET_BATTLE_COMBAT_LOG_NEW_ROUND = "第%d輪";
PET_BATTLE_COMBAT_LOG_PAD_AURA_APPLIED = "%1$s使%3$s受到%2$s效果。";
PET_BATTLE_COMBAT_LOG_PAD_AURA_FADES = "%s從%s消失了。";
PET_BATTLE_COMBAT_LOG_PARRY = "%s被%s%s招架了。";
PET_BATTLE_COMBAT_LOG_PET_SWITCHED = "%s是%s目前啟用的寵物。";
PET_BATTLE_COMBAT_LOG_REFLECT = "%s被%s%s反射了。";
PET_BATTLE_COMBAT_LOG_TRAP_HIT = "%s困住了%s%s。";
PET_BATTLE_COMBAT_LOG_TRAP_MISS = "%s沒有困住%s%s。";
PET_BATTLE_COMBAT_LOG_WEATHER_AURA_APPLIED = "%s將天氣轉變成%s。";
PET_BATTLE_COMBAT_LOG_WEATHER_AURA_FADES = "%s已不再是目前的天氣。";
PET_BATTLE_COMBAT_LOG_XP = "%s%s獲得了%d點經驗值。";
PET_BATTLE_COMBAT_LOG_YOUR = "我方";
PET_BATTLE_COMBAT_LOG_YOUR_LOWER = "我方";
PET_BATTLE_COMBAT_LOG_YOUR_TEAM = "我方隊伍";
PET_BATTLE_COMBAT_LOG_YOUR_TEAM_LOWER = "我方隊伍";
PET_BATTLE_CURRENT_HEALTH_FORMAT = "%d/%d";
PET_BATTLE_CURRENT_HEALTH_FORMAT_VERBOSE = "生命力：%d/%d";
PET_BATTLE_CURRENT_XP_FORMAT = "%d/%d";
PET_BATTLE_CURRENT_XP_FORMAT_BOTH = "XP：%d/%d(%d%%)";
PET_BATTLE_CURRENT_XP_FORMAT_PERCENT = "經驗值：%d%%";
PET_BATTLE_CURRENT_XP_FORMAT_TOOLTIP = "%d/%d (%d%%)";
PET_BATTLE_CURRENT_XP_FORMAT_VERBOSE = "經驗值：%d/%d";
PET_BATTLE_EFFECTIVENESS_VS = "Vs.";
PET_BATTLE_FORFEIT = "棄權";
PET_BATTLE_FORFEIT_CONFIRMATION = "你確定要放棄這場比賽嗎？你的對手將被視為贏家，你的戰寵將會失去百分之%d的生命力。";
PET_BATTLE_FORFEIT_CONFIRMATION_NO_PENALTY = "你確定要放棄這場比賽嗎？你的對手將被視為贏家。";
PET_BATTLE_FORFEIT_DESCRIPTION = "比賽棄權。你的對手將被視為贏家。";
PET_BATTLE_HEALTH_VERBOSE = "生命力：%d/%d";
PET_BATTLE_INFO = "寵物對戰說明";
PET_BATTLE_PASS = "待命";
PET_BATTLE_PVP_DUEL = "寵物對戰";
PET_BATTLE_PVP_DUEL_REQUESTED = "%s向你提出寵物對戰的要求。";
PET_BATTLE_PVP_QUEUE = "寵物對戰";
PET_BATTLE_QUEUE_PROPOSE_MATCH = "你的寵物對戰比賽已就緒。";
PET_BATTLE_RESISTANT_TO_LABEL = "抗性：";
PET_BATTLE_RESULT_LOSE = "戰鬥結束";
PET_BATTLE_RESULT_WIN = "獲勝！";
PET_BATTLE_SELECT_AN_ACTION = "選擇一個行動";
PET_BATTLE_SELECT_A_PET = "選擇一種寵物！";
PET_BATTLE_START = "戰鬥開始！";
PET_BATTLE_STATS_LABEL = "屬性";
PET_BATTLE_STAT_HEALTH = "生命力";
PET_BATTLE_STAT_POWER = "強度";
PET_BATTLE_STAT_QUALITY = "品級";
PET_BATTLE_STAT_SPEED = "速度";
PET_BATTLE_TOOLTIP_HEALTH_MAX = "生命力上限。當生命力為零時，寵物就會死亡。";
PET_BATTLE_TOOLTIP_POWER = "提高你寵物的技能所造成的傷害。";
PET_BATTLE_TOOLTIP_RARITY = "決定每次升級獲得的屬性高低。寵物的品級是隨機的。";
PET_BATTLE_TOOLTIP_SPEED = "決定在每輪戰鬥中，哪隻寵物可以先行動。";
PET_BATTLE_TOOLTIP_SPEED_ADVANTAGE = "這隻寵物的速度較快，所以可在戰鬥中優先採取行動。";
PET_BATTLE_TRAP_ERR_2 = "要有寵物達到等級3才能開始使用陷阱。";
PET_BATTLE_TRAP_ERR_3 = "你的陷阱無法捕捉已死亡的寵物。";
PET_BATTLE_TRAP_ERR_4 = "敵方寵物的生命力還不夠低。";
PET_BATTLE_TRAP_ERR_5 = "你已經擁有3隻這種寵物，或者你的寵物日誌已經滿了。";
PET_BATTLE_TRAP_ERR_6 = "敵方寵物是無法捕捉的。";
PET_BATTLE_TRAP_ERR_7 = "陷阱對NPC的寵物沒有作用";
PET_BATTLE_TRAP_ERR_8 = "在同一場對戰中無法捕捉超過一隻寵物";
PET_BATTLE_TRAP_UPGRADE = "解鎖新的陷阱！";
PET_BATTLE_TURN_COOLDOWN = "%d輪冷卻";
PET_BATTLE_TURN_CURRENT_COOLDOWN = "冷卻剩餘：%d輪";
PET_BATTLE_TWO_PETS_JOINED = "另外兩隻寵物加入了戰鬥！";
PET_BATTLE_UI_VS = "VS";
PET_BATTLE_WAITING_FOR_OPPONENT = "等待對手中...";
PET_BATTLE_WEAK_TO_LABEL = "受制：";
PET_BATTLE_WEATHER_LABEL = "天氣";
PET_BONUS_TOOLTIP_ARMOR = "提高%d點寵物護甲值。";
PET_BONUS_TOOLTIP_INTELLECT = "提高%d點寵物智力。";
PET_BONUS_TOOLTIP_RANGED_ATTACK_POWER = "提高%s點寵物的攻擊強度";
PET_BONUS_TOOLTIP_RESISTANCE = "提高%d點寵物抗性。";
PET_BONUS_TOOLTIP_SPELLDAMAGE = "提高%s點寵物的法術傷害";
PET_BONUS_TOOLTIP_STAMINA = "提高%d點寵物耐力。";
PET_BONUS_TOOLTIP_WARLOCK_SPELLDMG = "提高%d點寵物攻擊強度，提高%d點寵物法術傷害。";
PET_BONUS_TOOLTIP_WARLOCK_SPELLDMG_FIRE = "你的火焰傷害使你的寵物攻擊強度提高%d點及法術傷害提高%d點";
PET_BONUS_TOOLTIP_WARLOCK_SPELLDMG_SHADOW = "你的暗影傷害使你的寵物攻擊強度提高%d點及法術傷害提高%d點";
PET_DAMAGE_PERCENTAGE = "造成%d%%的普通傷害";
PET_DEFENSIVE = "防禦型";
PET_DEFENSIVEASSIST = "防禦";
PET_DIET_TEMPLATE = "|cffffd200食物：|r%s";
PET_DISMISS = "解散";
PET_FAMILIES = "寵物類別";
PET_FILTER_BATTLE_PETS = "戰寵";
PET_FILTER_NON_COMBAT_PETS = "平靜寵物";
PET_FILTER_TYPES = "類型";
PET_FOLLOW = "跟隨";
PET_HAPPINESS1 = "不高興";
PET_HAPPINESS2 = "滿足";
PET_HAPPINESS3 = "快樂";
PET_INFO = "寵物資訊";
PET_JOURNAL = "寵物日誌";
PET_JOURNAL_CARD_NAME_DEFAULT = "從左側的清單選擇一隻寵物。";
PET_JOURNAL_FILTER_USABLE_ONLY = "僅限可用的";
PET_JOURNAL_HEAL_SPELL_IN_BATTLE = "此法術已被鎖定，因為你正在戰鬥中。";
PET_JOURNAL_HEAL_SPELL_LOCKED = "帳號重複登入，此法術已被鎖定。";
PET_JOURNAL_HELP_1 = "將寵物圖示拖曳到戰寵欄位上。\n\n點選寵物名字可查閱其詳細資料。\n\n點選滑鼠右鍵開啟其他選項。";
PET_JOURNAL_HELP_2 = "收集更多寵物！ \n\n只要開啟小地圖上的追蹤寵物，你便可在艾澤拉斯各處找到並捕捉可戰鬥的寵物。\n\n寵物卡也可顯示如何捕捉一隻寵物。";
PET_JOURNAL_HELP_3 = "寵物對戰訓練可在任何主城學到。\n\n將寵物圖示拖曳到此處的欄位，編成你的隊伍。\n\n隨著寵物等級的提升，他們也會學到更多的技能。";
PET_JOURNAL_HELP_4 = "等你解開所有欄位後，就能和其他玩家進行對戰。";
PET_JOURNAL_HELP_5 = "「寵物卡」列出了寵物的能力和屬性。\n\n將游標移到寵物的小圖示上，就能得知該寵物的獲取途徑。";
PET_JOURNAL_HELP_6 = "使用此技能來復活與治療你的寵物。\n\n如果還在冷卻中的話，也可以請任何城鎮中的獸欄管理員來幫你。";
PET_JOURNAL_NO_VALID_RANDOM = "你沒有可用的隨機夥伴。";
PET_JOURNAL_NO_VALID_RANDOM_FAVORITES = "你沒有選擇任何最喜愛的夥伴。\n在寵物日誌中，以右鍵點擊寵物來設定你的最愛。";
PET_JOURNAL_PET_IS_DEAD = "戰寵死亡。";
PET_JOURNAL_PET_IS_LOCKED = "戰寵被鎖定。";
PET_JOURNAL_PET_IS_WRONG_COVENANT = "你不符合該夥伴的誓盟限制。";
PET_JOURNAL_PET_IS_WRONG_FACTION = "你不符合該夥伴的陣營限制。";
PET_JOURNAL_READONLY = "已鎖定";
PET_JOURNAL_READONLY_TEXT = "帳號重複登入，寵物對戰欄位已鎖定。";
PET_JOURNAL_SUMMON_RANDOM_FAVORITE_PET = "隨機召喚\n最喜愛的寵物";
PET_LEVEL_UP = "%s已升到|cffFF4E00|Hlevelup:%d:LEVEL_UP_TYPE_PET:%s|h[等級%d]|h|r！";
PET_LEVEL_UP_REACHED = "%s已升到";
PET_LEVEL_UP_TALENTPOINT_LINK = "獲得新的|cffFF4E00|Hpettalentpane:|h[寵物天賦]|h|r！";
PET_LEVEL_UP_TALENT_MAIN = "新的寵物天賦";
PET_LEVEL_UP_TALENT_SUB = "你寵物的強度提高了！";
PET_MODE_AGGRESSIVE = "攻擊型";
PET_MODE_AGGRESSIVE_TOOLTIP = "你的寵物會攻擊附近任何敵人。";
PET_MODE_ASSIST = "協助";
PET_MODE_ASSIST_TOOLTIP = "你的寵物會協助你攻擊。";
PET_MODE_DEFENSIVE = "防禦型";
PET_MODE_DEFENSIVEASSIST = "防禦";
PET_MODE_DEFENSIVEASSIST_TOOLTIP = "你的寵物只會攻擊對你或你的寵物發動攻擊的敵人。";
PET_MODE_DEFENSIVE_TOOLTIP = "你的寵物只會攻擊和你或你的寵物戰鬥的敵人。";
PET_MODE_PASSIVE = "被動型";
PET_MODE_PASSIVE_TOOLTIP = "你的寵物在收到指令前不會發動攻擊。";
PET_MODE_SUBTEXT = "寵物姿態";
PET_PAPERDOLL = "寵物詳細資訊";
PET_PASSIVE = "被動型";
PET_PUT_IN_CAGE_LABEL = "將這寵物放進籠子？";
PET_RELEASE_LABEL = "你確定要釋放|cffffd200%s|r嗎？";
PET_RENAME = "重新命名";
PET_RENAME_CONFIRMATION = "你確定要將寵物命名為「%s」嗎？";
PET_RENAME_DEFAULT_LABEL = "預設值";
PET_RENAME_LABEL = "輸入你想要給寵物取的名稱：";
PET_SHOW_IN_JOURNAL = "在日誌中顯示寵物";
PET_SPECIALIZATION = "寵物";
PET_SPECIALIZATION_TEMPLATE = "|cffffd200專精：|r%s";
PET_SPELLS_TEMPLATE = "|cffffd200馴養技能：|r%s";
PET_STABLE_SLOT_LOCKED = "已鎖定";
PET_STABLE_SLOT_LOCKED_TOOLTIP = "學習%s來開放。";
PET_STABLE_TITLE = "%s的寵物";
PET_STATS_COLLAPSE_TOOLTIP = "隱藏寵物資訊";
PET_STATS_EXPAND_TOOLTIP = "顯示寵物資訊";
PET_TALENTS = "寵物天賦";
PET_TIME_LEFT_MINUTES = "剩餘%d分鐘";
PET_TIME_LEFT_SECONDS = "剩餘%d秒";
PET_TYPE_DEMON = "惡魔";
PET_TYPE_PET = "寵物";
PET_UNSPENT_TALENT_POINTS = "你的寵物還可以選定|cffffd200%s|r個天賦";
PET_WAIT = "停留";
PHONG_SHADING = "平滑著色";
PHOTO_SHARING_BROWSER_TITLE = "連結至Pinterest";
PHOTO_SHARING_DISCONNECT = "中斷連線";
PHOTO_SHARING_DISCONNECT_NOTIFICATION = "";
PHOTO_SHARING_GOOGLE_NOTICE = "目前無法使用Google登入";
PHOTO_SHARING_PAGE_NAME = "《魔獸世界》：打造你的世界";
PHOTO_SHARING_PAGE_NAME_SHORT = "打造你的世界";
PHOTO_SHARING_PREPOP_DESCRIPTION = "#CraftYourWorld";
PHOTO_SHARING_PREVIEW_CONNECT_NOTIFICATION = "你必須連結至Pinterest才能發布";
PHOTO_SHARING_PREVIEW_EDITBOX_DESCRIPTION_LABEL = "描述";
PHOTO_SHARING_PREVIEW_EDITBOX_DESCRIPTION_PLACEHOLDER = "新增詳細描述（非必要）";
PHOTO_SHARING_PREVIEW_EDITBOX_TITLE_LABEL = "標題";
PHOTO_SHARING_PREVIEW_EDITBOX_TITLE_PLACEHOLDER = "新增標題（非必要）";
PHOTO_SHARING_PREVIEW_HEADER = "發布的Pin會存到你的|cnWHITE_FONT_COLOR:%s|r圖版";
PHOTO_SHARING_PREVIEW_PUBLISH = "發布";
PHOTO_SHARING_PREVIEW_TITLE = "製作Pin";
PHOTO_SHARING_PUBLISHED = "Pin已發布至圖版";
PHOTO_SHARING_PUBLISHED_ERROR = "發生錯誤。你的Pin未能發布至Pinterest。";
PHOTO_SHARING_PUBLISHED_ERROR_MAX_POSTS = "你已達到每日Pin上限。";
PHOTO_SHARING_SETTINGS_LABEL = "連結至Pinterest";
PHOTO_SHARING_SETTINGS_LABEL_TOOLTIP = "勾選以啟用《魔獸世界》與Pinterest的整合功能。使用|cnGREEN_FONT_COLOR:繽趣相機|r製作並分享Pin。";
PHOTO_SHARING_SIGN_IN = "登入";
PHOTO_SHARING_SIGN_IN_NOTIFICATION = "成功連結至Pinterest";
PHYSICAL_HARASSMENT = "行為騷擾";
PHYSICAL_HARASSMENT_DESCRIPTION = "如果行動唯一的目的為持續使別的玩家感到沮喪、心情惡化，或是惹怒其他玩家的話，此人將被認為在進行騷擾或者妨礙遊戲的行為。請在提報前確認，欲提報的行為不在PvP特殊規則之內。（http://tw.battle.net/support/zh/）";
PHYSICAL_HARASSMENT_TEXT1 = "以下行為不被認為是行為騷擾：";
PHYSICAL_HARASSMENT_TEXT2 = "對一個其他玩家正在攻擊的怪物或NPC進行攻擊";
PHYSICAL_HARASSMENT_TEXT3 = "重複攻擊或殺死同一名NPC";
PHYSICAL_HARASSMENT_TEXT4 = "「守怪」（為了能多次攻擊一個怪物而「守住」生成點）";
PHYSICAL_HARASSMENT_TEXT5 = "「守屍」（在玩家的屍體旁等著攻擊重生後的玩家）";
PHYSICAL_HARASSMENT_TEXT6 = "「拉火車」（引導敵人至其他玩家處，以強迫其戰鬥）";
PHYSICS_INTERACTION = "物理效果";
PICKUP_ACTION_KEY_TEXT = "拖曳快捷列";
PING = "指示";
PING_CHAT_SETTINGS = "聊天設定";
PING_FAILED_DISABLED_BY_LEADER = "無法發送指示：隊長限制了指示功能。";
PING_FAILED_DISABLED_BY_SETTINGS = "無法發送指示：已在設定中停用指示功能。";
PING_FAILED_GENERIC = "不能對此下指示。";
PING_FAILED_INVALID_TARGET = "無法發送指示：無效目標。";
PING_FAILED_OUT_OF_PING_AREA = "無法發送指示：目標超出範圍。";
PING_FAILED_SPAMMING = "無法發送指示：一次發送太多指示。";
PING_FAILED_SQUELCHED = "無法發送指示：暫時中止聊天權限。";
PING_FAILED_UNSPECIFIED = "無法發送指示：發生錯誤。";
PING_KEYBINDINGS = "指示按鍵綁定";
PING_MODE = "指示模式";
PING_MODE_CLICK_DRAG = "輕鬆指示";
PING_MODE_KEY_DOWN = "快速指示";
PING_SUBJECT_TYPE_ALERT_NOT_THREAT_POINT = "%s|Hplayer:%s|h[%s]：|h|A:ping_chat_nonthreat:0:0:0:0|a注意這裡";
PING_SUBJECT_TYPE_ALERT_NOT_THREAT_UNIT = "%s|Hplayer:%s|h[%s]：|h|A:ping_chat_nonthreat:0:0:0:0|a%s";
PING_SUBJECT_TYPE_ALERT_THREAT_POINT = "%s|Hplayer:%s|h[%s]：|h|A:ping_chat_threat:0:0:0:0|a威脅警報";
PING_SUBJECT_TYPE_ALERT_THREAT_UNIT = "|Hplayer:%s|h[%s]|h%s|A:ping_chat_threat:0:0:0:0|a威脅警報：%s";
PING_SUBJECT_TYPE_ASSIST_POINT = "%s|Hplayer:%s|h[%s]：|h|A:ping_chat_assist:0:0:0:0|a協助";
PING_SUBJECT_TYPE_ASSIST_UNIT = "|Hplayer:%s|h[%s]|h%s|A:ping_chat_assist:0:0:0:0|a協助：%s";
PING_SUBJECT_TYPE_ATTACK_POINT = "%s|Hplayer:%s|h[%s]：|h|A:ping_chat_attack:0:0:0:0|a攻擊";
PING_SUBJECT_TYPE_ATTACK_UNIT = "|Hplayer:%s|h[%s]|h%s|A:ping_chat_attack:0:0:0:0|a攻擊：%s";
PING_SUBJECT_TYPE_ON_MY_WAY_POINT = "%s|Hplayer:%s|h[%s]：|h|A:ping_chat_onmyway:0:0:0:0|a行動中";
PING_SUBJECT_TYPE_ON_MY_WAY_UNIT = "|Hplayer:%s|h[%s]|h%s|A:ping_chat_onmyway:0:0:0:0|a行動前往：%s";
PING_SUBJECT_TYPE_WARNING_POINT = "%s|Hplayer:%s|h[%s]：|h|A:ping_chat_warning:0:0:0:0|a注意";
PING_SUBJECT_TYPE_WARNING_UNIT = "|Hplayer:%s|h[%s]|h%s|A:ping_chat_warning:0:0:0:0|a注意：%s";
PING_SYSTEM_LABEL = "指示系統";
PING_SYSTEM_SETTINGS = "指示系統設定";
PING_SYSTEM_TUTORIAL_CONTEXTUAL = "|cnTUTORIAL_BLUE_FONT_COLOR:按下|r指示鍵來快速下達指示。";
PING_SYSTEM_TUTORIAL_LABEL = "指示系統";
PING_SYSTEM_TUTORIAL_MACRO_1 = "|cnTUTORIAL_BLUE_FONT_COLOR:設定巨集|r來下達指示。";
PING_SYSTEM_TUTORIAL_MACRO_2 = "在聊天頻道輸入|cnNORMAL_FONT_COLOR:/巨集|r。";
PING_SYSTEM_TUTORIAL_MACRO_3 = "巨集指令";
PING_SYSTEM_TUTORIAL_MACRO_4 = "|cnNORMAL_FONT_COLOR:/指示 [@target]指示類型|r";
PING_SYSTEM_TUTORIAL_RADIAL = "|cnTUTORIAL_BLUE_FONT_COLOR:按住|r指示鍵來選取特定指示。";
PING_SYSTEM_TUTORIAL_TARGETS = "|cnTUTORIAL_BLUE_FONT_COLOR:直接將指示|r下在生物或角色身上。";
PING_SYSTEM_TUTORIAL_TOOLTIP = "關於指示系統";
PING_TYPE_ASSIST = "協助";
PING_TYPE_ATTACK = "攻擊";
PING_TYPE_NOT_THREAT = "外觀";
PING_TYPE_ON_MY_WAY = "行動中";
PING_TYPE_THREAT = "威脅";
PING_TYPE_WARNING = "注意";
PING_VOLUME = "指示音量";
PIXEL_SHADERS = "特殊效果";
PLACEHOLDER_SCENE = "Cutscene Placeholder";
PLACE_CRAFTING_ORDERS = "下製作訂單";
PLAIN_STRING_FORMAT = "%s";
PLAYBACK = "播放";
PLAYED = "參與";
PLAYER = "玩家";
PLAYERSPELLS_BUTTON = "天賦與法術書";
PLAYERSTAT_BASE_STATS = "基本屬性";
PLAYERSTAT_DEFENSES = "防禦";
PLAYERSTAT_MELEE_COMBAT = "近戰";
PLAYERSTAT_RANGED_COMBAT = "遠程";
PLAYERSTAT_SPELL_COMBAT = "法術";
PLAYERS_FOUND_OUT_OF_MAX = "%d/%d";
PLAYERS_IN_GROUP = "成員";
PLAYER_AND_NPC_INTERACTION = "玩家與NPC";
PLAYER_BROADCAST_ACHIEVEMENT = "|Hplayer:%s|h[%s]|h獲得了$a的成就！";
PLAYER_CHOICE_CARTELCONTRACT_CONFIRMATION = "此次選擇將會影響戰隊裡的所有角色。|n|n|cffffd200要繼續嗎？|r";
PLAYER_CHOICE_ENVOY_CENTAUR = "你確定今天要開始幫助莫魯克半人馬？";
PLAYER_CHOICE_ENVOY_EXPLORERS = "你確定今天要開始幫助龍鱗遠征隊？";
PLAYER_CHOICE_ENVOY_TUSKARR = "你確定今天要開始幫助伊斯凱拉巨牙海民？";
PLAYER_CHOICE_ENVOY_VALDRAKKEN = "你確定今天要開始幫助沃卓肯協調者？";
PLAYER_CHOICE_KYRIAN_CONFIRMATION = "你確定要加入琪瑞安？|n|cffffd200這是個重要的選擇，但之後仍有機會變更。|r";
PLAYER_CHOICE_NECROLORD_CONFIRMATION = "你確定要加入死靈領主？|n|cffffd200這是個重要的選擇，但之後仍有機會變更。|r";
PLAYER_CHOICE_NIGHTFAE_CONFIRMATION = "你確定要加入暗夜妖精？|n|cffffd200這是個重要的選擇，但之後仍有機會變更。|r";
PLAYER_CHOICE_NOTORIETYPACT_CONFIRMATION = "此次選擇將會影響戰隊裡的所有角色。|n|n|cffffd200要繼續嗎？|r";
PLAYER_CHOICE_QUALITY_STRING_COMMON = "|cnIQ1:普通|r|n|n";
PLAYER_CHOICE_QUALITY_STRING_EMPTY = "|n|n";
PLAYER_CHOICE_QUALITY_STRING_EPIC = "|cnIQ4:史詩|r|n|n";
PLAYER_CHOICE_QUALITY_STRING_RARE = "|cnIQ3:精良|r|n|n";
PLAYER_CHOICE_QUALITY_STRING_UNCOMMON = "|cnIQ2:優秀|r|n|n";
PLAYER_CHOICE_SALTHERILSHAVEN_CONFIRMATION = "你能夠代表邀請的陣營完成特殊任務。你的戰隊每週只能選擇一個邀請。|n|n|cffffd200是否繼續？|r";
PLAYER_CHOICE_STACKABLE_CHOICE = "|cff20ff20堆疊|r";
PLAYER_CHOICE_STORMARION_CITADEL = "確定要花費一個風瑪利昂核心嗎？";
PLAYER_CHOICE_VENTHYR_CONFIRMATION = "你確定要加入汎希爾？|n|cffffd200這是個重要的選擇，但之後仍有機會變更。|r";
PLAYER_CLASS = "|c%s%s%s|r";
PLAYER_CLASS_NO_SPEC = "|c%s%s|r";
PLAYER_COUNTDOWN_BUTTON = "倒數";
PLAYER_COUNT_ALLIANCE = "%d個聯盟玩家";
PLAYER_COUNT_HORDE = "%d個部落玩家";
PLAYER_DETAIL = "玩家材質";
PLAYER_DIFFICULTY1 = "普通模式";
PLAYER_DIFFICULTY2 = "英雄模式";
PLAYER_DIFFICULTY3 = "團隊搜尋器";
PLAYER_DIFFICULTY4 = "彈性模式";
PLAYER_DIFFICULTY5 = "挑戰模式";
PLAYER_DIFFICULTY6 = "傳奇模式";
PLAYER_DIFFICULTY_MYTHIC_PLUS = "傳奇難度+";
PLAYER_DIFFICULTY_STORY_RAID = "團隊副本故事";
PLAYER_DIFFICULTY_TIMEWALKER = "時光漫遊";
PLAYER_FRAME_SHOW_CASTBARS = "於頭像下方顯示施法條";
PLAYER_IN_MULTI_GROUP_PARTY_MESSAGE = "你目前同時在隊伍（/p）及副本隊伍（/i）裡。";
PLAYER_IN_MULTI_GROUP_RAID_MESSAGE = "你目前同時在團隊（/ra）及副本隊伍（/i）裡。";
PLAYER_IS_PVP_AFK = "|cffff64ff%s（閒置）|r";
PLAYER_LEVEL = "等級%s|c%s%s%s|r";
PLAYER_LEVEL_NO_SPEC = "等級%s|c%s%s|r";
PLAYER_LEVEL_NO_SPEC_WITH_RACE = "等級%s%s |c%s%s|r";
PLAYER_LEVEL_UP = "升級";
PLAYER_LEVEL_WITH_RACE = "等級%s%s |c%s%s%s|r";
PLAYER_LIST_DELIMITER = "，";
PLAYER_LOGOUT_FAILED = "登出失敗";
PLAYER_LOGOUT_FAILED_ERROR = "由於你現在無法坐下，所以無法登出。";
PLAYER_MESSAGES = "玩家訊息";
PLAYER_NOT_FOUND = "無法找到指定的玩家";
PLAYER_OFFLINE = "離線";
PLAYER_ONLY_INTERACTION = "僅限玩家";
PLAYER_OPTIONS_LABEL = "玩家選項";
PLAYER_SPELLS_FRAME_MINIMIZE_TIP = "你可以點此將法術書最小化";
PLAYER_STATUS = "玩家狀態";
PLAYER_TITLE_NONE = "無頭銜";
PLAYER_UNSPENT_TALENT_POINTS = "你還可以選定|cffffd200%s|r個天賦";
PLAYER_V_PLAYER = "玩家對玩家";
PLAYER_V_PLAYER_OFF_SEASON = "玩家對玩家（非賽季）";
PLAYER_V_PLAYER_PRESTIGE = "玩家對玩家，巔峰等級%s";
PLAYER_V_PLAYER_PRE_SEASON = "玩家對玩家（季前）";
PLAYER_V_PLAYER_SEASON = "玩家對玩家（至暗之夜第%d季）";
PLAYER_V_PLAYER_SEASON_LEGACY = "玩家對玩家（《決戰艾澤拉斯》第%d季）";
PLAYER_V_PLAYER_SEASON_PRESTIGE = "玩家對玩家（軍臨天下第%d季），巔峰等級%s";
PLAYTIME_TIRED = "你已經上線超過三小時了。你所獲得的金錢跟經驗值將會開始減半。你的休息狀態會在下線%d小時後重置。請去休息。";
PLAYTIME_TIRED_ABILITY = "你在線上的時間已超過3個小時。你無法執行此動作。你的休息狀態將會在離線時間%d小時重置。請去休息。";
PLAYTIME_UNHEALTHY = "你已經上線超過五小時了。你將無法獲得任何戰利品、經驗值，而且無法完成任務。你的休息狀態會在下線%d小時後重置。請登出並去休息及運動。";
PLAYTIME_UNHEALTHY_ABILITY = "你在線上的時間已超過5個小時。你無法執行此動作。你的休息狀態將會在離線時間%d小時重置。請登出休息及運動一下。";
PLAY_AGGRO_SOUNDS = "播放觸怒音效";
PLAY_MOVIE_PREPEND = "（播放影片）";
PLUNDERSTORE_ALREADY_OWNED_TOOLTIP = "已擁有";
PLUNDERSTORE_INSUFFICIENT_FUNDS_TOOLTIP = "獲取更多劫掠品以購買";
PLUNDERSTORE_PURCHASE_CONFIRMATION_FORMAT = "你確定要為了購買%s而花費%s嗎？";
PLUNDERSTORE_REFUNDABLE_TOOLTIP = "點擊這裡退還";
PLUNDERSTORE_REFUND_BUTTON_TEXT = "退還";
PLUNDERSTORM_CHAT_INSTANCE_CHAT_GET = "|Hchannel:INSTANCE_CHAT|h[大廳隊伍]|h %s： ";
PLUNDERSTORM_CHAT_INSTANCE_CHAT_LEADER_GET = "|Hchannel:INSTANCE_CHAT|h[大廳隊伍]|h %s： ";
PLUNDERSTORM_CHAT_INSTANCE_CHAT_SEND = "大廳隊伍： ";
PLUNDERSTORM_CHAT_MSG_INSTANCE_CHAT = "大廳隊伍";
PLUNDERSTORM_CUSTOMIZE_BUTTON_TOOLTIP = "顯示達卡許‧嚴帳的路徑點，以使用自訂選項";
PLUNDERSTORM_DROP_MAP_BUTTON_DISABLED_TOOLTIP = "你的隊長正在選擇起始區域";
PLUNDERSTORM_DROP_MAP_BUTTON_TOOLTIP = "選擇你的起始區域";
PLUNDERSTORM_INTERACT_ASSIGN_REMINDER_TEXT = "指定至[%s]";
PLUNDERSTORM_INTERACT_PICK_UP_REMINDER_TEXT = "撿拾";
PLUNDERSTORM_INTERACT_REMINDER_TEXT = "互動";
PLUNDERSTORM_INTERACT_SWAP_REMINDER_TEXT = "調換";
PLUNDERSTORM_INTERACT_UPGRADE_REMINDER_TEXT = "升級";
PLUNDERSTORM_LIFETIME_PLUNDER_TOOLTIP = "收集到的劫掠品總數";
PLUNDERSTORM_LOGOUT_TEXT = "%d秒後登出強襲風暴";
PLUNDERSTORM_PLUNDER_STORE_TITLE = "強襲商店";
PLUNDERSTORM_QUEUE_TOOLTIP_ERROR = "你已經加入其他佇列，無法加入強襲風暴的佇列。";
PLUNDERSTORM_RENOWN_LEVEL_TOOLTIP = "收集劫掠品來獲得獎勵。";
PLUNDER_DISPLAY_LABEL = "劫掠品";
PLUS_AMMO_DAMAGE_TEMPLATE = "每秒傷害+%s";
PLUS_AMMO_SCHOOL_DAMAGE_TEMPLATE = "每秒+%s點%s傷害";
PLUS_DAMAGE_TEMPLATE = "+%s - %s傷害";
PLUS_DAMAGE_TEMPLATE_WITH_SCHOOL = "+%s-%s點%s傷害";
PLUS_PERCENT_FORMAT = "+%d%%";
PLUS_SINGLE_DAMAGE_TEMPLATE = "+%s點傷害";
PLUS_SINGLE_DAMAGE_TEMPLATE_WITH_SCHOOL = "+%s點%s傷害";
POI_FOCUS = "專注任務目標";
POI_REMOVE_FOCUS = "移除專注任務目標";
POP_IN_CHAT = "收起對話視窗";
POP_OUT_CHAT = "跳出對話視窗";
POSTMASTER_BEGIN = "分類！";
POSTMASTER_LETTER_ALLERIANSTRONGHOLD = "艾蘭里堡壘，泰洛卡森林";
POSTMASTER_LETTER_ALLERIANSTRONGHOLD_MYTHIC = "艾蘭里堡壘";
POSTMASTER_LETTER_ALTAROFSHATAR = "薩塔祭壇，影月谷";
POSTMASTER_LETTER_ALTAROFSHATAR_MYTHIC = "薩塔祭壇";
POSTMASTER_LETTER_AREA52 = "52區，虛空風暴";
POSTMASTER_LETTER_AREA52_MYTHIC = "52區";
POSTMASTER_LETTER_ARGENTSTAND = "銀白看臺，祖爾德拉克";
POSTMASTER_LETTER_ARGENTSTAND_MYTHIC = "銀白看臺";
POSTMASTER_LETTER_ASHENVALE = "阿斯特蘭納，梣谷";
POSTMASTER_LETTER_ASHENVALE_MYTHIC = "阿斯特蘭納";
POSTMASTER_LETTER_AZUREWINGREPOSE = "蒼翼之憩，艾蘇納";
POSTMASTER_LETTER_AZUREWINGREPOSE_MYTHIC = "蒼翼之憩";
POSTMASTER_LETTER_BARRENS = "十字路口，北貧瘠之地";
POSTMASTER_LETTER_BARRENS_MYTHIC = "十字路口";
POSTMASTER_LETTER_BARRENS_SUBTITLE = "北貧瘠之地";
POSTMASTER_LETTER_BRADENSBROOK = "布瑞登溪，維爾薩拉";
POSTMASTER_LETTER_BRADENSBROOK_MYTHIC = "布瑞登溪";
POSTMASTER_LETTER_CAMPONEQWAH = "歐尼克瓦營地，灰白之丘";
POSTMASTER_LETTER_CAMPONEQWAH_MYTHIC = "歐尼克瓦營地";
POSTMASTER_LETTER_CENARIONREFUGE = "塞納里奧避難所，贊格沼澤";
POSTMASTER_LETTER_CENARIONREFUGE_MYTHIC = "塞納里奧避難所";
POSTMASTER_LETTER_CONQUESTHOLD = "征服堡，灰白之丘";
POSTMASTER_LETTER_CONQUESTHOLD_MYTHIC = "征服堡";
POSTMASTER_LETTER_COSMOWRENCH = "扭曲太空，虛空風暴";
POSTMASTER_LETTER_COSMOWRENCH_MYTHIC = "扭曲太空";
POSTMASTER_LETTER_DARKSHORE = "洛丹諾，黑海岸";
POSTMASTER_LETTER_DARKSHORE_MYTHIC = "洛丹諾";
POSTMASTER_LETTER_DAWNSBLOSSOM = "晨綻，翠玉林";
POSTMASTER_LETTER_DAWNSBLOSSOM_MYTHIC = "晨綻";
POSTMASTER_LETTER_DELIVERANCEPOINT = "審判角，破碎海岸";
POSTMASTER_LETTER_DELIVERANCEPOINT_MYTHIC = "審判角";
POSTMASTER_LETTER_DUNMOROGH = "卡拉諾斯，丹莫洛";
POSTMASTER_LETTER_DUNMOROGH_MYTHIC = "卡拉諾斯";
POSTMASTER_LETTER_ELWYNNFOREST = "閃金鎮，艾爾文森林";
POSTMASTER_LETTER_ELWYNNFOREST_MYTHIC = "閃金鎮";
POSTMASTER_LETTER_FELWOOD = "語風林地，費伍德森林";
POSTMASTER_LETTER_FELWOOD_MYTHIC = "語風林地";
POSTMASTER_LETTER_FERALAS = "羽月要塞，菲拉斯";
POSTMASTER_LETTER_FERALAS_MYTHIC = "羽月要塞";
POSTMASTER_LETTER_FROSTHOLD = "霜堡，風暴群山";
POSTMASTER_LETTER_FROSTHOLD_MYTHIC = "霜堡";
POSTMASTER_LETTER_GARADAR = "卡拉達爾，納葛蘭";
POSTMASTER_LETTER_GARADAR_MYTHIC = "卡拉達爾";
POSTMASTER_LETTER_GHOSTLANDS = "安寧地，鬼魂之地";
POSTMASTER_LETTER_GHOSTLANDS_MYTHIC = "安寧地";
POSTMASTER_LETTER_GREYWATCH = "黯狼守望，斯鐸海姆";
POSTMASTER_LETTER_GREYWATCH_MYTHIC = "黯狼守望";
POSTMASTER_LETTER_HALFHILL = "半丘，四風峽";
POSTMASTER_LETTER_HALFHILL_MYTHIC = "半丘";
POSTMASTER_LETTER_HILLSBRADFOOTHILLS = "塔倫米爾，希爾斯布萊德丘陵";
POSTMASTER_LETTER_HILLSBRADFOOTHILLS_MYTHIC = "塔倫米爾";
POSTMASTER_LETTER_HINTERLANDS = "鷹巢山，辛特蘭";
POSTMASTER_LETTER_HINTERLANDS_MYTHIC = "鷹巢山";
POSTMASTER_LETTER_HONORHOLD = "榮譽堡，地獄火半島";
POSTMASTER_LETTER_HONORHOLD_MYTHIC = "榮譽堡";
POSTMASTER_LETTER_HYJAL = "諾達希爾，海加爾山";
POSTMASTER_LETTER_HYJAL_MYTHIC = "諾達希爾";
POSTMASTER_LETTER_KAMAGUA = "卡瑪廓，凜風峽灣";
POSTMASTER_LETTER_KAMAGUA_MYTHIC = "卡瑪廓";
POSTMASTER_LETTER_KLAXXIVESS = "卡拉西斐斯，悚然荒野";
POSTMASTER_LETTER_KLAXXIVESS_MYTHIC = "卡拉西斐斯";
POSTMASTER_LETTER_LIONSLANDING = "雄獅灘，喀撒朗蠻荒";
POSTMASTER_LETTER_LIONSLANDING_MYTHIC = "雄獅灘";
POSTMASTER_LETTER_LONGYING = "長陰哨站，螳螂荒原";
POSTMASTER_LETTER_LONGYING_MYTHIC = "長陰哨站";
POSTMASTER_LETTER_LORLATHIL = "洛拉希爾，維爾薩拉";
POSTMASTER_LETTER_LORLATHIL_MYTHIC = "洛拉希爾";
POSTMASTER_LETTER_MEREDIL = "麥瑞迪爾，蘇拉瑪爾";
POSTMASTER_LETTER_MEREDIL_MYTHIC = "麥瑞迪爾";
POSTMASTER_LETTER_MOAKI = "默亞基港，龍骨荒野";
POSTMASTER_LETTER_MOAKI_MYTHIC = "默亞基港";
POSTMASTER_LETTER_MOONGLADE = "永夜港，月光林地";
POSTMASTER_LETTER_MOONGLADE_MYTHIC = "永夜港";
POSTMASTER_LETTER_NESINGWARY_SHOLAZAR = "奈辛瓦里營地，休拉薩盆地";
POSTMASTER_LETTER_NESINGWARY_SHOLAZAR_MYTHIC = "奈辛瓦里營地";
POSTMASTER_LETTER_ONEKEG = "獨罈集，崑萊峰";
POSTMASTER_LETTER_ONEKEG_MYTHIC = "獨罈集";
POSTMASTER_LETTER_SHACKLESDEN = "薛克的洞穴，艾蘇納";
POSTMASTER_LETTER_SHACKLESDEN_MYTHIC = "薛克的洞穴";
POSTMASTER_LETTER_SKYHORN = "天角村，高嶺";
POSTMASTER_LETTER_SKYHORN_MYTHIC = "天角村";
POSTMASTER_LETTER_SOGGYSGAMBLE = "濕佬的賭注，悚然荒野";
POSTMASTER_LETTER_SOGGYSGAMBLE_MYTHIC = "濕佬的賭注";
POSTMASTER_LETTER_STRANGLETHORNVALE = "藏寶海灣，荊棘谷";
POSTMASTER_LETTER_STRANGLETHORNVALE_MYTHIC = "藏寶海灣";
POSTMASTER_LETTER_SWAMPOFSORROWS = "斯通納德，悲傷沼澤";
POSTMASTER_LETTER_SWAMPOFSORROWS_MYTHIC = "斯通納德";
POSTMASTER_LETTER_SYLVANAAR = "希爾瓦納，劍刃山脈";
POSTMASTER_LETTER_SYLVANAAR_MYTHIC = "希爾瓦納";
POSTMASTER_LETTER_TANARIS = "加基森，塔納利斯";
POSTMASTER_LETTER_TANARIS_MYTHIC = "加基森";
POSTMASTER_LETTER_THRALLMAR = "索爾瑪，地獄火半島";
POSTMASTER_LETTER_THRALLMAR_MYTHIC = "索爾瑪";
POSTMASTER_LETTER_THUNDERCLEFT = "雷霆斷崖，喀撒朗蠻荒";
POSTMASTER_LETTER_THUNDERCLEFT_MYTHIC = "雷霆斷崖";
POSTMASTER_LETTER_THUNDERTOTEM = "雷霆圖騰，高嶺";
POSTMASTER_LETTER_THUNDERTOTEM_MYTHIC = "雷霆圖騰";
POSTMASTER_LETTER_TIANMONASTERY = "天僧寺，翠玉林";
POSTMASTER_LETTER_TIANMONASTERY_MYTHIC = "天僧寺";
POSTMASTER_LETTER_TIRISFALGLADES = "布瑞爾，提里斯法林地";
POSTMASTER_LETTER_TIRISFALGLADES_MYTHIC = "布瑞爾";
POSTMASTER_LETTER_ULDUM = "蘭姆卡韓，奧丹姆";
POSTMASTER_LETTER_ULDUM_MYTHIC = "蘭姆卡韓";
POSTMASTER_LETTER_VALDISDALL = "瓦迪司陀，斯鐸海姆";
POSTMASTER_LETTER_VALDISDALL_MYTHIC = "瓦迪司陀";
POSTMASTER_LETTER_VALIANCEKEEP = "驍勇要塞，北風凍原";
POSTMASTER_LETTER_VALIANCEKEEP_MYTHIC = "驍勇要塞";
POSTMASTER_LETTER_WARSONGHOLD = "戰歌堡，北風凍原";
POSTMASTER_LETTER_WARSONGHOLD_MYTHIC = "戰歌堡";
POSTMASTER_LETTER_WESTFALL = "哨兵嶺，西部荒野";
POSTMASTER_LETTER_WESTFALL_MYTHIC = "哨兵嶺";
POSTMASTER_LETTER_WETLANDS = "米奈希爾港，濕地";
POSTMASTER_LETTER_WETLANDS_MYTHIC = "米奈希爾港";
POSTMASTER_LETTER_WINTERSPRING = "永望鎮，冬泉谷";
POSTMASTER_LETTER_WINTERSPRING_MYTHIC = "永望鎮";
POSTMASTER_LETTER_WYRMREST = "龍眠神殿，龍骨荒野";
POSTMASTER_LETTER_WYRMREST_MYTHIC = "龍眠神殿";
POSTMASTER_LETTER_ZABRAJIN = "薩布拉金，贊格沼澤";
POSTMASTER_LETTER_ZABRAJIN_MYTHIC = "薩布拉金";
POSTMASTER_LETTER_ZOUCHINVILLAGE = "驟晴村，崑萊峰";
POSTMASTER_LETTER_ZOUCHINVILLAGE_MYTHIC = "驟晴村";
POSTMASTER_PIPE_BROKEN_ISLES = "破碎群島";
POSTMASTER_PIPE_DRAENOR = "德拉諾";
POSTMASTER_PIPE_EASTERNKINGDOMS = "東部王國";
POSTMASTER_PIPE_KALIMDOR = "卡林多";
POSTMASTER_PIPE_NORTHREND = "北裂境";
POSTMASTER_PIPE_OUTLAND = "外域";
POSTMASTER_PIPE_PANDARIA = "潘達利亞";
POSTPROCESS_ANTI_ALIASING = "後製處理反鋸齒";
POSTPROCESS_ANTI_ALIASING_ABREV = "後製處理反鋸齒";
POTION_TIMER = "你還不能那麼做。";
POWER_ABBR = "強度";
POWER_DISPLAY_COST = "%s%s";
POWER_DISPLAY_COST_LARGE = "%s點%s";
POWER_DISPLAY_COST_PER_TIME = "%s%s，加上每秒%s";
POWER_DISPLAY_COST_PER_TIME_NO_BASE = "每秒%s點%s";
POWER_DISPLAY_LABEL_ANGER = "憤怒";
POWER_GAINS = "獲得能量";
POWER_GAINS_COMBATLOG_TOOLTIP = "當法術或技能恢復人物資源，如法力或能量時，會顯示提示訊息。";
POWER_LEVEL_ABBR = "戰力等級";
POWER_SHREDDER_FUEL = "伐木機燃料";
POWER_TYPE_ACID = "酸蝕力量";
POWER_TYPE_AGONY_POWER = "痛苦";
POWER_TYPE_AMETHYST_POWER = "紫晶能量";
POWER_TYPE_ANDUIN_WILL = "安杜因的意志";
POWER_TYPE_ANIMA = "血靈";
POWER_TYPE_ANIMA_V2 = "血靈";
POWER_TYPE_ANIMA_V3 = "靈魄";
POWER_TYPE_AQUEOUS_ENERGY = "元水能量";
POWER_TYPE_ARCANEENERGY = "秘法能量";
POWER_TYPE_ARCANE_CHARGES = "秘法充能";
POWER_TYPE_ARCANE_ENERGY = "秘法能量";
POWER_TYPE_ARGUS_RAID_LIFE_GIVING_ROOTS = "賦生根鬚";
POWER_TYPE_BATTERY = "電池電力";
POWER_TYPE_BLACKROCK_ORE = "黑石礦";
POWER_TYPE_BLACK_BLOOD = "黑血";
POWER_TYPE_BLACK_ESSENCE = "黑龍能";
POWER_TYPE_BLOOD_FURY = "血之烈怒";
POWER_TYPE_BLOOD_POWER = "血魄威能";
POWER_TYPE_BLUE_ESSENCE = "龍能";
POWER_TYPE_BLUE_POWER = "閃電強化";
POWER_TYPE_BRONZE_ESSENCE = "青銅龍能";
POWER_TYPE_BRUTALITY = "殘暴";
POWER_TYPE_BURNING_EMBERS = "燃燒餘燼";
POWER_TYPE_CHARGED_SMASH_ENERGY = "蓄力潰擊能量";
POWER_TYPE_CHOKE = "絞殺";
POWER_TYPE_CLOUD_ADD_TIMER_BAR = "描述 - 首領 - 雲霧 - 新增計時";
POWER_TYPE_COBALT_POWER = "鈷藍能量";
POWER_TYPE_CONSUMING_FLAME = "吞噬烈焰";
POWER_TYPE_COSMIC_ENERGY = "宇宙能量";
POWER_TYPE_DARKNESS_ENERGY = "黑暗";
POWER_TYPE_DARK_POWER = "煞之力";
POWER_TYPE_DECAY_ENERGY = "凋零";
POWER_TYPE_DEMENTIA = "退化";
POWER_TYPE_DEMONIC_FURY = "惡魔之怒";
POWER_TYPE_DINO_SONIC = "共鳴";
POWER_TYPE_DOMINATION_ENERGY = "統御能量";
POWER_TYPE_DW_BACK_HEAT = "熱度";
POWER_TYPE_ELDER_BLOOD = "古老之血";
POWER_TYPE_ENERGY = "能量";
POWER_TYPE_ENERGY_DARKNESS = "黑暗力量";
POWER_TYPE_ENERGY_ZO_PHEX = "能量";
POWER_TYPE_ENGORGEMENT = "暴飲暴食";
POWER_TYPE_ENTROPY = "無序";
POWER_TYPE_EPHEMERA = "元質";
POWER_TYPE_ESSENCE = "龍能";
POWER_TYPE_EXPERIENCE = "經驗值";
POWER_TYPE_EXPLOSIVE_CONTRIVANCE_ENERGY = "爆炸裝置能量";
POWER_TYPE_FEL_AMMO = "魔焰彈藥";
POWER_TYPE_FEL_ENERGY = "魔化能量";
POWER_TYPE_FEL_FURY = "魔化之怒";
POWER_TYPE_FEL_INFUSION = "魔化注能";
POWER_TYPE_FEL_RADIANCE = "魔化光芒";
POWER_TYPE_FLASHFIRE = "爍火";
POWER_TYPE_FOCUS = "專注";
POWER_TYPE_FOOD = "食物";
POWER_TYPE_FUEL = "燃料";
POWER_TYPE_FUNGAL_SKELETON_POWER = "真菌之力";
POWER_TYPE_FURY = "狂怒值";
POWER_TYPE_FURY_DEMONHUNTER = "魔怒";
POWER_TYPE_GIGACHARGE = "超能充能";
POWER_TYPE_GOLD_POWER = "黃金能量";
POWER_TYPE_GREED = "貪婪";
POWER_TYPE_GREEN_ESSENCE = "龍能";
POWER_TYPE_GREEN_POWER = "劇毒強化";
POWER_TYPE_GREY_POWER = "冥魄之怒";
POWER_TYPE_HATRED = "仇恨";
POWER_TYPE_HEAT = "熱能";
POWER_TYPE_HIVEMIND_ENERGY = "蟲群首腦能量";
POWER_TYPE_IMMORTAL_FLAME = "不朽烈焰";
POWER_TYPE_INSANITY = "瘋狂";
POWER_TYPE_IRON_FURY = "鋼鐵之怒";
POWER_TYPE_JADE_POWER = "玉能";
POWER_TYPE_JASPER_POWER = "碧玉能量";
POWER_TYPE_LIFE_ENERGY = "生命能量";
POWER_TYPE_LIGHT_ENERGY = "能量";
POWER_TYPE_LUNAR_POWER = "星能";
POWER_TYPE_MAELSTROM = "元能";
POWER_TYPE_MAGMA = "熔岩";
POWER_TYPE_MANA = "法力";
POWER_TYPE_MINER_FUEL = "燃料";
POWER_TYPE_MOLTEN_ENERGY = "熔岩之力";
POWER_TYPE_MOLTEN_FURY = "熔火之怒";
POWER_TYPE_MUTATION_LEVEL = "突變等級";
POWER_TYPE_NIGHTMARE_CORRUPTION = "夢魘腐化";
POWER_TYPE_NIGHTWELL_ENERGY = "共鳴夜井能量";
POWER_TYPE_OLD_GOD_ENERGY = "亞煞拉懼能量";
POWER_TYPE_OOZE = "軟泥";
POWER_TYPE_ORANGE_POWER = "火焰強化";
POWER_TYPE_PAIN = "魔痛";
POWER_TYPE_PLAGUEDOCTOR = "瘟疫";
POWER_TYPE_POWER = "能量";
POWER_TYPE_PROGENITOR_ENERGY = "創先者能量";
POWER_TYPE_PROTOFORM_POWER = "原靈體能量";
POWER_TYPE_PURPLE_POWER = "秘法強化";
POWER_TYPE_PYRITE = "黃鐵";
POWER_TYPE_PYROCLASTIC_FRENZY = "怒炎狂亂";
POWER_TYPE_RED_POWER = "怒氣";
POWER_TYPE_REGENERATIVE_BLOOD = "自癒之血";
POWER_TYPE_REMNANT_TIMER = "Remnant Timer";
POWER_TYPE_RESONANCE = "共鳴";
POWER_TYPE_RUNIC_POWER = "符能";
POWER_TYPE_SHADOWFLAME_ENERGY = "暗焰能量";
POWER_TYPE_SHADOWLAVA_ENERGY = "暗影熔岩能量";
POWER_TYPE_SHADOW_ENERGY = "暗影能量";
POWER_TYPE_SHIELDENERGY = "護盾能量";
POWER_TYPE_SLIME_ENERGY = "能量";
POWER_TYPE_SOUL_ENERGY = "靈魂能量";
POWER_TYPE_SPORE_ENERGY = "孢子能量";
POWER_TYPE_STEAM = "汽壓";
POWER_TYPE_STORM = "風暴能量";
POWER_TYPE_STUN_BOT_TIMER_BAR = "暈擊機器人能量條";
POWER_TYPE_SUFFERING = "受難";
POWER_TYPE_SUN_ENERGY = "太陽能量";
POWER_TYPE_SUN_POWER = "太陽能量";
POWER_TYPE_SWING_VELOCITY = "揮擊的速度";
POWER_TYPE_TERROR = "恐懼";
POWER_TYPE_TITANIC_ESSENCE = "泰坦精華";
POWER_TYPE_TITAN_ENERGY = "泰坦能量";
POWER_TYPE_TORMENT = "折磨";
POWER_TYPE_TOXIC_WAVE_ENERGY = "劇毒能量";
POWER_TYPE_TWILIGHTENERGY = "暮光之怒";
POWER_TYPE_VAULT_CRACKING_PROGRESS = "金庫開鎖進度";
POWER_TYPE_VENGEANCE = "復仇";
POWER_TYPE_VENOM = "毒液";
POWER_TYPE_VITA = "活力";
POWER_TYPE_VOID_ENERGY = "虛無能量";
POWER_TYPE_WARLORD_BOSS_PVP_MECHANIC_ENERGY_BAR = "督軍的挑戰";
POWER_TYPE_WAX = "蠟";
POWER_TYPE_WILLPOWER = "意志力";
POWER_TYPE_WINDENERGY = "能量";
POWER_TYPE_WIND_POWER = "風之能量";
POWER_TYPE_WRATH = "憤怒";
PREFACE_HOUSING_BASICDECOR_BINDINGS = "裝飾模式專用按鍵設定";
PREFACE_HOUSING_DECOR_BINDINGS = "這些按鍵設定只在你編輯房屋時有效，所以也可以使用平常已設定的按鍵。";
PREFACE_HOUSING_EXPERTDECOR_BINDINGS = "進階模式專用按鍵設定";
PREFACE_HOUSING_EXPERTDECOR_INCREMENT_BINDINGS = "漸進式操作裝飾按鍵設定";
PREFACE_HOUSING_LAYOUT_BINDINGS = "平面圖專用按鍵設定";
PREFERENCES = "偏好選擇";
PREFIX_RATED_SOLO_RGB = "積分%s";
PREFIX_SOLO_RBG = "戰場閃擊戰：%s";
PREFIX_SOLO_SHUFFLE = "單人隨機：%s";
PREMADE_GROUP_INSECURE_SEARCH = "你的隊伍取消登錄了，你要搜尋|n%s嗎？";
PREMADE_GROUP_SEARCH_DELIST_WARNING_TEXT = "你已經有隊伍列於預組隊伍之中。你要刪除該隊伍以開始搜尋嗎？";
PRESS_AND_HOLD_CASTING_OPTION = "按住施放";
PRESS_AND_HOLD_CASTING_OPTION_TOOLTIP = "啟用後，可讓玩家按住鍵盤快捷鍵，在快捷列上持續施法，而不必重複按下按鈕。此功能只支援鍵盤快捷鍵，而用滑鼠點擊時仍會單次施法。";
PRESS_KEY_TO_BIND = "按下鍵盤按鍵，將它設定為此操作。";
PRESS_TAB = "按下Tab鍵";
PRESTIGE_RANK_TOOLTIP_LINE = "|T%s:14|t %s";
PREV = "上頁";
PREVIEW = "預覽";
PREVIEW_TALENT_CHANGES = "預覽天賦變更";
PREVIOUS = "往前";
PRFOESSIONS_INVALID_ORDER_TARGET = "%s沒有製作這個配方的專業技能。";
PRFOESSIONS_MISSING_ORDER_TARGET = "你必須指定接收者才能下個人訂單。";
PRIEST_DISC_CORE_ABILITY_1 = "防禦法術，冷卻時間短，可吸收目標所承受的傷害。";
PRIEST_DISC_CORE_ABILITY_2 = "強效的治療法術，但缺點是同時會對目標造成持續性傷害。";
PRIEST_DISC_CORE_ABILITY_3 = "被動技能。當你造成法術傷害時，也會使多數助益法術的目標恢復一部分的生命力。";
PRIEST_DISC_CORE_ABILITY_4 = "強力的遠程攻擊法術，冷卻時間短。";
PRIEST_DISC_CORE_ABILITY_5 = "基礎遠程攻擊法術。";
PRIEST_DISC_CORE_ABILITY_6 = "會造成持續性傷害的遠程攻擊法術。";
PRIEST_HOLY_CORE_ABILITY_1 = "高法力消耗的治療法術，但是施法時間較短。";
PRIEST_HOLY_CORE_ABILITY_2 = "低法力消耗的治療法術，但是施法時間較長。";
PRIEST_HOLY_CORE_ABILITY_3 = "瞬發的持續性治療法術。";
PRIEST_HOLY_CORE_ABILITY_4 = "極為強效的治療法術，但是有冷卻時間的限制。";
PRIEST_HOLY_CORE_ABILITY_5 = "被動技能。讓許多基本技能可以縮短你強大的聖言術的冷卻時間。";
PRIEST_HOLY_CORE_ABILITY_6 = "群體治療法術，可治療目標附近的盟友。";
PRIEST_INTELLECT_TOOLTIP = "提高法力上限和法術造成致命一擊的機率。\n提高武器技能熟練度的提升速度。";
PRIEST_SHADOW_CORE_ABILITY_1 = "遠程攻擊法術，冷卻時間短，並且可產生瘋狂。";
PRIEST_SHADOW_CORE_ABILITY_2 = "遠程攻擊法術，可造成傷害，並在引導時產生瘋狂。";
PRIEST_SHADOW_CORE_ABILITY_3 = "會造成持續性傷害的遠程法術，且在造成傷害時會同時治療你。";
PRIEST_SHADOW_CORE_ABILITY_4 = "會造成持續性傷害的遠程攻擊。";
PRIEST_SHADOW_CORE_ABILITY_5 = "強力的攻擊法術，會啟動虛無形態，且需消耗90點瘋狂。";
PRIEST_SHADOW_CORE_ABILITY_6 = "轉變型態後才可以使用虛無箭。在此型態越久，造成的傷害越高。";
PRIMARY = "主要";
PRIMARY_KEY_UNBOUND_ERROR = "|cffff0000%s主要行動已解除設定！|r";
PRIMARY_MONITOR = "顯示器";
PRIMARY_SKILLS = "主要技能：";
PRIMARY_SPEC_CHANGE_AT_CLASS_TRAINER = "你可以透過職業訓練師變更你的主要專精。";
PRIMARY_STAT1_TOOLTIP_NAME = "力量";
PRIMARY_STAT2_TOOLTIP_NAME = "敏捷";
PRIMARY_STAT3_TOOLTIP_NAME = "耐力";
PRIMARY_STAT4_TOOLTIP_NAME = "智力";
PRIME_GLYPH = "主要雕紋";
PRIME_GLYPHS = "主要雕紋";
PRISMATIC_GEM = "多色";
PROC_EVENT0_DESC = "No Proc Trigger Assigned. Tell Kevin.";
PROC_EVENT1024_DESC = "當被法術擊中的時候";
PROC_EVENT128_DESC = "揮舞時";
PROC_EVENT16_DESC = "閃躲時";
PROC_EVENT1_DESC = "擊中目標時";
PROC_EVENT2048_DESC = "當被%s法術擊中的時候";
PROC_EVENT256_DESC = "施放時";
PROC_EVENT2_DESC = "被擊中時";
PROC_EVENT32_DESC = "招架時";
PROC_EVENT3_DESC = "擊中目標或被擊中時";
PROC_EVENT4_DESC = "殺死目標時";
PROC_EVENT512_DESC = "施放%s時";
PROC_EVENT64_DESC = "格擋時";
PROC_EVENT8_DESC = "每一瞬間";
PRODUCT_CHOICE_NO_TAKE_BACKSIES = "你確定嗎？選擇之後無法改變。";
PRODUCT_CHOICE_PAGE_NUMBER = "第%d/%d頁";
PRODUCT_CHOICE_SUBTEXT = "（%s）";
PRODUCT_CLAIMING_FAILED = "領取時發生錯誤，請再試一次。";
PROF0GEAR0SLOT = "專業技能用具";
PROF0GEAR1SLOT = "專業技能用具";
PROF0TOOLSLOT = "專業技能工具";
PROF1GEAR0SLOT = "專業技能用具";
PROF1GEAR1SLOT = "專業技能用具";
PROF1TOOLSLOT = "專業技能工具";
PROFANITY_FILTER = "不當言詞過濾器";
PROFESSIONS_ADD_ENCHANT = "選擇要附魔的物品";
PROFESSIONS_ADD_RECRAFT = "選擇物品來重新製作";
PROFESSIONS_ADD_SALVAGE = "選擇要處理的物品";
PROFESSIONS_ALLOCATIONS_TOOLTIP = "分配：%d%s %d%s %d%s";
PROFESSIONS_ALLOCATIONS_TOOLTIP_2 = "分配：%d%s %d%s";
PROFESSIONS_ARCHAEOLOGY = "考古學";
PROFESSIONS_ARCHAEOLOGY_MISSING = "拜訪一名訓練師以習得考古學技能。考古學可以讓你找到價值不菲的寶藏，並學到世界的古老傳說。";
PROFESSIONS_AUTO_EQUIP_ALCHEMY_ONLY = "該物品只能裝備在鍊金術裝備欄位裡。";
PROFESSIONS_AUTO_EQUIP_BLACKSMITHING_ONLY = "該物品只能裝備在鍛造裝備欄位裡。";
PROFESSIONS_AUTO_EQUIP_COOKING_ONLY = "該物品只能裝備在烹飪裝備欄位裡。";
PROFESSIONS_AUTO_EQUIP_ENCHANTING_ONLY = "該物品只能裝備在附魔裝備欄位裡。";
PROFESSIONS_AUTO_EQUIP_ENGINEERING_ONLY = "該物品只能裝備在工程學裝備欄位裡。";
PROFESSIONS_AUTO_EQUIP_FISHING_ONLY = "該物品只能裝備在釣魚裝備欄位裡。";
PROFESSIONS_AUTO_EQUIP_HERBALISM_ONLY = "該物品只能裝備在草藥學裝備欄位裡。";
PROFESSIONS_AUTO_EQUIP_INSCRIPTION_ONLY = "該物品只能裝備在銘文學裝備欄位裡。";
PROFESSIONS_AUTO_EQUIP_JEWELCRAFTING_ONLY = "該物品只能裝備在珠寶設計裝備欄位裡。";
PROFESSIONS_AUTO_EQUIP_LEATHERWORKING_ONLY = "該物品只能裝備在製皮裝備欄位裡。";
PROFESSIONS_AUTO_EQUIP_MINING_ONLY = "該物品只能裝備在採礦裝備欄位裡。";
PROFESSIONS_AUTO_EQUIP_SKINNING_ONLY = "該物品只能裝備在剝皮裝備欄位裡。";
PROFESSIONS_AUTO_EQUIP_TAILORING_ONLY = "該物品只能裝備在裁縫裝備欄位裡。";
PROFESSIONS_BLACKSMITHING_DRAGONFLIGHT_HAMMER_REPAIR = "大師之錘只能修復《巨龍崛起》裝備。";
PROFESSIONS_BUTTON = "專業技能";
PROFESSIONS_CATEGORY_FAVORITE = "最愛";
PROFESSIONS_CATEGORY_LEARNED = "已知";
PROFESSIONS_CATEGORY_UNLEARNED = "未學";
PROFESSIONS_COLUMN_HEADER_EXPIRATION = "過期";
PROFESSIONS_COLUMN_HEADER_ITEM = "物品";
PROFESSIONS_COLUMN_HEADER_QUALITY = "品質";
PROFESSIONS_COLUMN_HEADER_REAGENTS = "材料";
PROFESSIONS_COLUMN_HEADER_TIP = "委託金";
PROFESSIONS_COLUMN_REAGENTS_ALL = "全部";
PROFESSIONS_COLUMN_REAGENTS_NONE = "無";
PROFESSIONS_COLUMN_REAGENTS_PARTIAL = "部份";
PROFESSIONS_COMPLETE_ORDER = "完成訂單";
PROFESSIONS_COOKING = "烹飪";
PROFESSIONS_COOKING_MISSING = "拜訪一名訓練師以習得烹飪技能。烹飪可使你在習得食譜後做出能在戰鬥之餘治療你以及賦予你暫時性增益效果的食物。";
PROFESSIONS_CRAFTED_QUALITY = "成品品質：%s";
PROFESSIONS_CRAFTER_CANT_CLAIM_OWN = "你無法接下自己的訂單。";
PROFESSIONS_CRAFTER_CANT_CLAIM_REAGENT_SLOT = "你尚未解鎖必要的額外材料欄位，無法完成這個訂單。";
PROFESSIONS_CRAFTER_CANT_CLAIM_UNLEARNED = "你尚未學會這個配方。";
PROFESSIONS_CRAFTER_FORM_TIP = "委託金：";
PROFESSIONS_CRAFTER_ORDER_TAB_GUILD = "公會";
PROFESSIONS_CRAFTER_ORDER_TAB_NPC = "顧客";
PROFESSIONS_CRAFTER_ORDER_TAB_PERSONAL = "個人";
PROFESSIONS_CRAFTER_ORDER_TAB_PUBLIC = "公開";
PROFESSIONS_CRAFTER_OUT_OF_CLAIMS_FMT = "你無法再接下任何公開訂單。%s後可再接更多訂單。";
PROFESSIONS_CRAFTER_RELEASE_ORDER = "取消訂單";
PROFESSIONS_CRAFTING = "製作";
PROFESSIONS_CRAFTING_CANCEL_RECRAFT = "取消重新製作";
PROFESSIONS_CRAFTING_COMPLETE = "製作完畢";
PROFESSIONS_CRAFTING_CONCENTRATION_CURRENCY_TOOLTIP = "專注可以在製作時用來保證更高階的品質。專注會每天恢復250點，且會在製作物品觸發精妙時返還一部分。";
PROFESSIONS_CRAFTING_CONCENTRATION_CURRENCY_TOOLTIP_WARNING = "專注已滿。";
PROFESSIONS_CRAFTING_CONCENTRATION_HEADER = "專注：";
PROFESSIONS_CRAFTING_CONCENTRATION_HELPTIP = "|cnNORMAL_FONT_COLOR:專注|r|n確保下一次製作時達到更高階的品質。隨時間緩慢恢復。";
PROFESSIONS_CRAFTING_CONCENTRATION_TOGGLE_DISABLED = "%s不足";
PROFESSIONS_CRAFTING_CONCENTRATION_TOGGLE_OFF = "取消%s";
PROFESSIONS_CRAFTING_CONCENTRATION_TOGGLE_OFF_DESC = "從此配方移除%d點專注。";
PROFESSIONS_CRAFTING_CONCENTRATION_TOGGLE_ON = "套用%s";
PROFESSIONS_CRAFTING_CONCENTRATION_TOGGLE_ON_DESC = "施加%d點專注即可確保此配方達到下一階品質。";
PROFESSIONS_CRAFTING_CONCENTRATION_TOGGLE_UNAVAILABLE = "無法套用%s";
PROFESSIONS_CRAFTING_CONCENTRATION_TOGGLE_UNAVAILABLE_DESC = "此配方已達到品質上限。";
PROFESSIONS_CRAFTING_CURRENCY_LABEL_FORMAT = "|cnHIGHLIGHT_FONT_COLOR:%d/%d|r";
PROFESSIONS_CRAFTING_CURRENCY_TOOLTIP_FORMAT = "%d/%d";
PROFESSIONS_CRAFTING_DETAILS_HEADER = "製造詳情";
PROFESSIONS_CRAFTING_EXPECTED_QUALITY = "|cnHIGHLIGHT_FONT_COLOR:預期品質：|r%s";
PROFESSIONS_CRAFTING_EXPECTED_QUALITY_WITH_CONCENTRATION = "|cnHIGHLIGHT_FONT_COLOR:預期品質：|r%s|n|n施加專注效果後，你接下來的品質必為：%s";
PROFESSIONS_CRAFTING_EXPECTED_QUALITY_WITH_NEXT_SKILL = "|cnHIGHLIGHT_FONT_COLOR:預期品質：|r%s|n|n以目前的配方難度，須達到技能%d才能保證品質為%s";
PROFESSIONS_CRAFTING_FINALIZE_ORDER = "完成訂單";
PROFESSIONS_CRAFTING_FINISHING_HEADER = "最後加工材料：";
PROFESSIONS_CRAFTING_FORM_BACK = "返回";
PROFESSIONS_CRAFTING_FORM_CANCEL_ORDER = "取消訂單";
PROFESSIONS_CRAFTING_FORM_CRAFTER_DURATION_REMAINING = "持續期間：%s";
PROFESSIONS_CRAFTING_FORM_CREATE_ORDER = "建立訂單";
PROFESSIONS_CRAFTING_FORM_CUSTOMER_DURATION = "有效時限";
PROFESSIONS_CRAFTING_FORM_DECLINE_ORDER = "拒絕訂單";
PROFESSIONS_CRAFTING_FORM_LISTING_DURATION = "貼文效期：%s";
PROFESSIONS_CRAFTING_FORM_LIST_ORDER = "下訂單";
PROFESSIONS_CRAFTING_FORM_MIN_QUALITY = "最低品質： ";
PROFESSIONS_CRAFTING_FORM_MIN_QUALITY_ANY = "最低品質：無";
PROFESSIONS_CRAFTING_FORM_MIN_REQUIRED_QUALITY = "最低品質：%s";
PROFESSIONS_CRAFTING_FORM_NOTE_TO_CRAFTER = "給工匠的備註";
PROFESSIONS_CRAFTING_FORM_NOTE_TO_CUSTOMER = "給買家的備註";
PROFESSIONS_CRAFTING_FORM_OPTIONAL_MESSAGE = "在此輸入訊息";
PROFESSIONS_CRAFTING_FORM_ORDER_RECIPIENT = "張貼至：";
PROFESSIONS_CRAFTING_FORM_ORDER_RECIPIENT_GUILD = "公會訂單";
PROFESSIONS_CRAFTING_FORM_ORDER_RECIPIENT_PRIVATE = "個人訂單";
PROFESSIONS_CRAFTING_FORM_ORDER_RECIPIENT_PUBLIC = "公開訂單";
PROFESSIONS_CRAFTING_FORM_OUTPUT_EXIT = "關閉";
PROFESSIONS_CRAFTING_FORM_OUTPUT_LOG_RESOURCES_RETURNED = "已取回材料！";
PROFESSIONS_CRAFTING_FORM_OUTPUT_QUALITY = "品質：%s";
PROFESSIONS_CRAFTING_FORM_OUTPUT_RECRAFT = "重新製作";
PROFESSIONS_CRAFTING_FORM_POSTED_BY = "張貼者：%s";
PROFESSIONS_CRAFTING_FORM_POSTING_FEE = "張貼費用";
PROFESSIONS_CRAFTING_FORM_PROVIDE_REAGENTS = "提供材料";
PROFESSIONS_CRAFTING_FORM_RECOMMENDED_TIP = "小建議：";
PROFESSIONS_CRAFTING_FORM_RECRAFTING_HEADER = "重新製作：%s";
PROFESSIONS_CRAFTING_FORM_START_ORDER = "開始訂單";
PROFESSIONS_CRAFTING_FORM_TIP = "委託金";
PROFESSIONS_CRAFTING_FORM_TOTAL_PRICE = "總金額";
PROFESSIONS_CRAFTING_GENERIC_QUALITY_DESCRIPTION = "高品質的製作手法會產生更好的結果。";
PROFESSIONS_CRAFTING_HELP_BAR = "這個指示條會顯示成品的預期品質。\n\n試著使用更高品質的材料、提升技能或專精來提高品質。";
PROFESSIONS_CRAFTING_HELP_BASIC_REAGENTS = "這些材料是製作物品的必要材料。\n\n有些材料有品質要求。使用更高品級的材料，將會提高你對製作物品的技能。";
PROFESSIONS_CRAFTING_HELP_BEST_QUALITY = "提示：切換「使用最佳品質的材料」以預設永遠使用最高品質的材料";
PROFESSIONS_CRAFTING_HELP_FILTERS = "提示：使用篩選條件能夠更容易找到想要的配方。|n|n你也能夠搜尋過往資料片的配方。";
PROFESSIONS_CRAFTING_HELP_FINISHING_REAGENTS = "添加最後加工材料，獲得單次屬性加成";
PROFESSIONS_CRAFTING_HELP_GEAR = "放置專業工具與配件在這些欄位之中。\n\n這種裝備可幫助你在你的職業上表現得更好。";
PROFESSIONS_CRAFTING_HELP_OPTIONAL_REAGENTS = "額外材料並非必須，不過可能會為你製作的物品添加額外優勢。";
PROFESSIONS_CRAFTING_HELP_OPTIONAL_REAGENTS_RECRAFTABLE = "額外材料並非必需品，不過可以為你製作的物品提供額外優勢。額外材料可以在重新製作時替換。";
PROFESSIONS_CRAFTING_HELP_STATS = "這些主要屬性會在製作配方成品時造成影響。\n\n衡量配方難度和你的技能後，決定配方成品的製作品質。";
PROFESSIONS_CRAFTING_NO_LEARNED_RECIPES = "你尚未學會%s。|n|n若想瀏覽%s配方，在篩選條件中加入尚未學習的配方。";
PROFESSIONS_CRAFTING_ORDERS_FAVORITES_FULL = "你的最愛清單已經滿了。請先取消一件最愛的配方，才能再加入這個。";
PROFESSIONS_CRAFTING_ORDERS_NPC_HELPTIP = "|cnNORMAL_FONT_COLOR:顧客訂單|r|n在你的旅途中遇到的角色現在會向你派送製作訂單。完成這些訂單以獲得專業技能、知識等！";
PROFESSIONS_CRAFTING_ORDERS_PAGE_NAME = "%s製作訂單";
PROFESSIONS_CRAFTING_ORDERS_REMAINING_ORDERS = "剩餘訂單：%s";
PROFESSIONS_CRAFTING_ORDERS_TAB_NAME = "製作訂單";
PROFESSIONS_CRAFTING_ORDER_ALREADYCLAIMED = "此訂單已被其他人接下。";
PROFESSIONS_CRAFTING_ORDER_CANCELED = "已取消";
PROFESSIONS_CRAFTING_ORDER_COMPLETED = "已完成";
PROFESSIONS_CRAFTING_ORDER_EXPIRED = "已過期";
PROFESSIONS_CRAFTING_ORDER_IN_PROGRESS = "進行中的訂單";
PROFESSIONS_CRAFTING_ORDER_LISTED = "訂單已發布";
PROFESSIONS_CRAFTING_ORDER_MAIL_REPORT_WARNING = "此玩家持有你尚未領取的物品。在領取前檢舉此玩家將會失去這些物品。";
PROFESSIONS_CRAFTING_ORDER_REJECTED = "已拒絕";
PROFESSIONS_CRAFTING_ORDER_REWARDS = "獎勵：";
PROFESSIONS_CRAFTING_QUALITY = "品質：%s";
PROFESSIONS_CRAFTING_QUALITY_BONUS = "%s物品等級%d";
PROFESSIONS_CRAFTING_QUALITY_BONUSES = "%s品質額外獎勵：";
PROFESSIONS_CRAFTING_QUALITY_BONUS_INCR = "%s物品等級%d（+%d）";
PROFESSIONS_CRAFTING_RECRAFT = "重新製作";
PROFESSIONS_CRAFTING_RECRAFTING = "重新製作";
PROFESSIONS_CRAFTING_STAT_CONCENTRATION = "專注";
PROFESSIONS_CRAFTING_STAT_CONCENTRATION_DESCRIPTION = "此配方所需的專注值。";
PROFESSIONS_CRAFTING_STAT_CRIT = "靈感：";
PROFESSIONS_CRAFTING_STAT_DIFFICULTY = "配方難度：";
PROFESSIONS_CRAFTING_STAT_DIFFICULTY_DESCRIPTION = "會決定需要多少技能，才能使這個配方製作出最高品質的成品。";
PROFESSIONS_CRAFTING_STAT_NO_BONUS_TT_FMT = "%d";
PROFESSIONS_CRAFTING_STAT_QUANTITY_TT_FMT = "%d（%d+%d）";
PROFESSIONS_CRAFTING_STAT_RESOURCE_RETURN = "精明：";
PROFESSIONS_CRAFTING_STAT_SKILL = "技能：";
PROFESSIONS_CRAFTING_STAT_SKILL_DESCRIPTION = "提高製作這個配方的品質。\n\n會由你的專業技能基本數值、專精、高品質材料，以及其他因素決定。";
PROFESSIONS_CRAFTING_STAT_TT_CRIT_DESC = "你有%d%%的機率獲得靈感，在製作這份食譜時得到%d的額外技能。";
PROFESSIONS_CRAFTING_STAT_TT_CRIT_HEADER = "靈感";
PROFESSIONS_CRAFTING_STAT_TT_DIFFICULTY_HEADER = "難度";
PROFESSIONS_CRAFTING_STAT_TT_FMT = "%s：%s [+%.1f%%]";
PROFESSIONS_CRAFTING_STAT_TT_RESOURCE_RETURN_DESC = "你在製作這個配方時，有%d%% 的機率減少消耗掉的可交易材料數量。";
PROFESSIONS_CRAFTING_STAT_TT_RESOURCE_RETURN_HEADER = "精明";
PROFESSIONS_CRAFTING_STAT_TT_SKILL_HEADER = "技能";
PROFESSIONS_CRAFT_OUTPUT_TITLE = "製作結果";
PROFESSIONS_CREATE_ALL = "全部製造";
PROFESSIONS_CREATE_ALL_COUNT = "創造全部[%d]";
PROFESSIONS_CREATE_ALL_FORMAT = "%s [%d]";
PROFESSIONS_CURRENCY_AVAILABLE = "你有%d點%s可用。";
PROFESSIONS_CURRENT_LISTINGS = "當前列表";
PROFESSIONS_CUSTOMER_NO_ORDERS = "未找到訂單";
PROFESSIONS_CUSTOMER_OPTIONAL_REAGENT_CONTAINER_LABEL = "提供額外施法材料：";
PROFESSIONS_CUSTOMER_ORDER_REAGENTS_ALL = "所有材料都由顧客提供。";
PROFESSIONS_CUSTOMER_ORDER_REAGENTS_NONE = "你需要提供所有材料。";
PROFESSIONS_CUSTOMER_ORDER_REAGENTS_SOME = "你需要提供部分材料。";
PROFESSIONS_CUSTOMER_ORDER_REAGENT_NOTPROVIDED = "你需要提供這個材料。";
PROFESSIONS_CUSTOMER_ORDER_REAGENT_PROVIDED = "這個施法材料是由顧客提供。";
PROFESSIONS_CUSTOMER_REAGENT_CONTAINER_LABEL = "提供施法材料：";
PROFESSIONS_DECLINE_DIALOG_TITLE = "拒絕訂單";
PROFESSIONS_DECLINE_ORDER = "拒絕訂單";
PROFESSIONS_DISALLOW_DOWNGRADE = "你無法使用效果較低的火花重新製作此物品";
PROFESSIONS_ENCHANT_ALL = "全部附魔";
PROFESSIONS_FAVORITE = "最愛幸運幣";
PROFESSIONS_FAVORITES_SEARCH_TOOLTIP_NO_FAVORITES = "你的最愛清單為空白。在訂單清單右鍵點擊一個物品就可以加入最愛。";
PROFESSIONS_FAVORITES_SEARCH_TOOLTIP_TITLE = "最愛";
PROFESSIONS_FINISHING_CRAFTING_REAGENT_DESCRIPTION = "製造時：%s";
PROFESSIONS_FIRST_AID = "急救";
PROFESSIONS_FIRST_AID_MISSING = "拜訪一名訓練師以習得急救技能。急救可使你將布料轉變成繃帶，以治療自己及其他人。";
PROFESSIONS_FIRST_CRAFT = "首次製作";
PROFESSIONS_FIRST_CRAFT_DESCRIPTION = "首次製作這個配方會讓你學到新東西。";
PROFESSIONS_FIRST_PROFESSION = "第一專業技能";
PROFESSIONS_FISHING = "釣魚";
PROFESSIONS_FISHING_MISSING = "拜訪一名訓練師以習得釣魚技能。釣魚可使你從水中取得魚類和其他的奇怪東西。魚類可以經由烹飪技能變為美味的佳餚。";
PROFESSIONS_FLYOUT_SHOW_NAME = "Show Name";
PROFESSIONS_GATHERING_DETAILS_HEADER = "採集詳情";
PROFESSIONS_GATHERING_JOURNAL_LIST_HELP = "提示：使用篩選條件能夠更容易找到想要的物品。\n\n你也能夠篩選出過往資料片的物品。";
PROFESSIONS_GATHERING_JOURNAL_STATS_HELP = "這些主要屬性會對採集造成影響。\n\n衡量主要材料難度和你的技能後，決定採集到高品質材料的機率。";
PROFESSIONS_GATHERING_STAT_DIFFICULTY = "主要材料難度：";
PROFESSIONS_GATHERING_STAT_DIFFICULTY_DESCRIPTION = "難度決定你的技能需要多高，才能在此處採集到最高品質的主要材料。";
PROFESSIONS_GATHERING_STAT_SKILL = "技能：";
PROFESSIONS_GATHERING_STAT_SKILL_DESCRIPTION = "你的技能會提高採集到的物品品質。這是你的基礎專業技能數值以及專業技能裝備和專精加成的總和。";
PROFESSIONS_HELP_1 = "你可以從定居點和城市中的訓練師那裡學習兩種主要專業技能。\n\n建議新玩家學習一個採集類專業技能和一個生產類專業技能。";
PROFESSIONS_HELP_2 = "每個人都可以學習這些專業技能。\n\n你可以在一些定居點和城市找到這些專業技能的訓練師。";
PROFESSIONS_HIDE_UNOWNED_REAGENTS = "隱藏缺少材料";
PROFESSIONS_INSUFFICIENT_REAGENTS = "你的材料不足。";
PROFESSIONS_INSUFFICIENT_REAGENTS_CUSTOMER = "你沒有下訂單需要的施法材料。";
PROFESSIONS_INSUFFICIENT_REAGENT_SLOTS = "你尚未解鎖必要的額外材料欄位。";
PROFESSIONS_ITEM_RECRAFT_UNLEARNED = "你需要知道物品的配方才能重新製作";
PROFESSIONS_JOURNAL_TAB_NAME = "日誌";
PROFESSIONS_LISTING_DURATION_ONE = "12小時";
PROFESSIONS_LISTING_DURATION_THREE = "48小時";
PROFESSIONS_LISTING_DURATION_TWO = "24小時";
PROFESSIONS_MAX_ORDERS_REACHED = "已達訂單上限。";
PROFESSIONS_MISSING_PROFESSION = "前往各大主城拜訪專業訓練師以習得新的專業技能。你可擁有兩項專業技能，可從採集類和生產類專業技能挑選兩項任意搭配。";
PROFESSIONS_MISSING_REQUIREMENT = "未滿足一項以上的必要需求，無法製作此配方的成品。";
PROFESSIONS_MODIFIED_CRAFTING_REAGENT = "額外材料";
PROFESSIONS_MODIFIED_CRAFTING_REAGENT_BASIC = "製造材料";
PROFESSIONS_MODIFIED_CRAFTING_REAGENT_DESCRIPTION = "提供下列屬性：%s";
PROFESSIONS_MODIFIED_CRAFTING_REAGENT_FINISHING = "最後加工製造材料";
PROFESSIONS_MODIFIED_CRAFTING_REAGENT_MODIFYING = "額外材料";
PROFESSIONS_MODIFIED_CRAFTING_REAGENT_MODIFYING_REQUIRED = "製作材料";
PROFESSIONS_MODIFIED_CRAFTING_REAGENT_USABLE_WITH = "可使用：|cffffffff%s|r";
PROFESSIONS_MUST_SELECT_RECRAFT_TARGET = "你必須選擇訂單中需要重新製作的物品。";
PROFESSIONS_NEW_CHOICE_AVAILABLE_SPECIALIZATION = "你現在可以選擇要解鎖的新%s專精";
PROFESSIONS_NEW_CHOICE_AVAILABLE_SPECIALIZATION_TUTORIAL = "選擇要解鎖的專精。\n\n只要提高技能等級，就能學習更多專精。";
PROFESSIONS_NEW_CHOICE_SPECIALIZATION = "可以選擇新的%s專精。";
PROFESSIONS_NEW_TUTORIAL = "點擊此處可檢視新的專業技能";
PROFESSIONS_NEW_TUTORIAL_ICON = "點擊可檢視配方並開始製作。\n\n你也可以將此圖示拖曳至快捷列，以便輕鬆存取。";
PROFESSIONS_NEW_TUTORIAL_TAB = "點擊此分頁可檢視專業技能";
PROFESSIONS_NOTE_TO_CRAFTER = "給工匠的備註：";
PROFESSIONS_NOTE_TO_CUSTOMER = "溫馨提醒：";
PROFESSIONS_NO_JOURNAL_ENTRIES = "沒有符合目前篩選條件的條目。";
PROFESSIONS_OPTIONAL_REAGENTS_ILVL_DISCLAIMER = "有些配方使用某些專精或額外材料時可製作出更高物品等級的成品。";
PROFESSIONS_OPTIONAL_REAGENT_CONTAINER_LABEL = "額外材料：";
PROFESSIONS_ORDERS_MUST_BE_NEAR_TABLE = "必須靠近你的專業技能工作臺才能使用製作訂單。";
PROFESSIONS_ORDERS_NOT_ENOUGH_REAGENTS = "你沒有足夠的施法材料可以提供。";
PROFESSIONS_ORDER_ABOUT_TO_EXPIRE = "這個訂單即將過期。接下這個訂單不會計入每日訂單限額中。";
PROFESSIONS_ORDER_CANCELLED = "訂單已取消";
PROFESSIONS_ORDER_CANCEL_FAILED = "無法取消訂單。請稍後再試一次。";
PROFESSIONS_ORDER_CANCEL_FAILED_CLAIMED = "無法取消訂單。一旦接下訂單，便無法取消。";
PROFESSIONS_ORDER_CANNOT_CLAIM_OWN_ORDER = "你無法接下自己的製作訂單。";
PROFESSIONS_ORDER_CANT_CANCEL_CLAIMED = "你無法取消已經由工匠領取的訂單。";
PROFESSIONS_ORDER_CATEGORY_ACCEPTED = "接受的訂單";
PROFESSIONS_ORDER_CATEGORY_ALL = "所有訂單";
PROFESSIONS_ORDER_CATEGORY_EXPIRED = "過期訂單";
PROFESSIONS_ORDER_CATEGORY_OPEN = "開放訂單";
PROFESSIONS_ORDER_COMPLETE = "訂單完成！";
PROFESSIONS_ORDER_CRAFTER = "工匠：";
PROFESSIONS_ORDER_CRAFTER_REQUIRED_REAGENT = "|cnDISABLED_REAGENT_COLOR:這個施法材料將由工匠提供。|r";
PROFESSIONS_ORDER_CUSTOMER_REQUIRED_REAGENT = "|cnERROR_COLOR:你必須提供這個施法材料。|r";
PROFESSIONS_ORDER_DECLINE_CONFIRMATION = "你確定要拒絕此訂單嗎？";
PROFESSIONS_ORDER_DECLINE_NOTE_TITLE = "拒絕原因：";
PROFESSIONS_ORDER_EXPIRED = "訂單已過期";
PROFESSIONS_ORDER_FAILED_NO_CLAIMS = "你目前沒有剩餘的每日公開訂單，只能完成過期的訂單。";
PROFESSIONS_ORDER_HAS_MINIMUM_QUALITY_FMT = "這個訂單的最低品質要求為%s";
PROFESSIONS_ORDER_MUST_TIP = "你必須提供委託金。";
PROFESSIONS_ORDER_NOT_AVAILABLE = "這個訂單已經下架。";
PROFESSIONS_ORDER_OP_FAILED = "進行製作訂單失敗。請稍後再試。";
PROFESSIONS_ORDER_PLACEMENT_FAILED = "製作訂單建立失敗。請稍後再試一次。";
PROFESSIONS_ORDER_POSTED_BY = "訂單所有人：";
PROFESSIONS_ORDER_POSTED_TO = "張貼位置：";
PROFESSIONS_ORDER_RECRAFT_TITLE_FMT = "重新製作：%s";
PROFESSIONS_ORDER_REJECTED = "訂單已回絕";
PROFESSIONS_ORDER_REJECT_FAILED = "無法拒絕訂單。請稍後再試。";
PROFESSIONS_ORDER_TIME_REMAINING = "過期";
PROFESSIONS_ORDER_UNUSABLE_WARNING = "目前無法使用此物品，拾取物品後會綁定。你確定要下單嗎？";
PROFESSIONS_OUTPUT_FIRST_CREATE_BONUS = "首次製作！";
PROFESSIONS_OUTPUT_FIRST_CREATE_DESC = "首次製作這個配方後，你學到新東西。";
PROFESSIONS_OUTPUT_INGENUITY = "源源不絕的創意！";
PROFESSIONS_OUTPUT_INGENUITY_DESC = "你有源源不絕的創意，並在此製品上退還%d點專注。";
PROFESSIONS_OUTPUT_INGENUITY_TITLE = "精妙";
PROFESSIONS_OUTPUT_INSPIRATION_DESC = "你獲得靈感，以額外技能製作這個物品。";
PROFESSIONS_OUTPUT_INSPIRATION_TITLE = "靈感";
PROFESSIONS_OUTPUT_INSPIRED_CREATION = "獲得靈感！";
PROFESSIONS_OUTPUT_MULTICRAFT = "複數製造！";
PROFESSIONS_OUTPUT_MULTICRAFT_DESC = "你的複數製造技能讓你額外做出了%d個物品。";
PROFESSIONS_OUTPUT_MULTICRAFT_TITLE = "複數製造";
PROFESSIONS_OUTPUT_RESOURCEFULNESS_DESC = "你的精明有所回報，你省下了一些材料。";
PROFESSIONS_OUTPUT_RESOURCEFULNESS_TITLE = "精明";
PROFESSIONS_OUTPUT_RESOURCE_RETURN = "成功省下材料！";
PROFESSIONS_PATRON_ORDERS_TAB_TOOLTIP_NAME = "%s顧客訂單";
PROFESSIONS_PICKER_NO_AVAILABLE_REAGENTS = "你沒有任何適合的材料。";
PROFESSIONS_PREREQUISITE_REAGENTS = "一種以上的額外材料不符。";
PROFESSIONS_PREREQUISITE_REAGENTS_CUSTOMER = "一種以上的額外材料不符。";
PROFESSIONS_PROVIDED_OPTIONAL_REAGENT_CONTAINER_LABEL = "提供的額外施法材料：";
PROFESSIONS_PROVIDED_REAGENT_CONTAINER_LABEL = "提供的施法材料：";
PROFESSIONS_QUALITY_DIALOG_TITLE = "材料品質";
PROFESSIONS_QUALITY_ITEM_HEADER = "%s：%d/%d";
PROFESSIONS_REAGENT_CONTAINER_ENCHANT_LABEL = "可選目標：";
PROFESSIONS_REAGENT_CONTAINER_LABEL = "材料：";
PROFESSIONS_REAGENT_QUALITY = "材料品質：%s";
PROFESSIONS_REAGENT_SLOT_LOCKED_SPECIALIZATION = "透過在你的專業進一步專精來解鎖。";
PROFESSIONS_REAGENT_SLOT_LOCKED_SPECIALIZATION_MULTI_SOURCE = "透過學習以下專精之一以解鎖：";
PROFESSIONS_REAGENT_SLOT_LOCKED_SPECIALIZATION_ONE_SOURCE = "透過學習特定專精以解鎖：";
PROFESSIONS_REAGENT_SLOT_LOCKED_SPECIALIZATION_SOURCE = "%s - %s（%d）";
PROFESSIONS_REAGENT_SLOT_LOCKED_SPECIALIZATION_SOURCE_ZERO_RANK = "%s - %s";
PROFESSIONS_RECIPES_TAB = "配方";
PROFESSIONS_RECIPES_TAB_NAME = "配方";
PROFESSIONS_RECIPE_COOLDOWN = "配方正在冷卻中。";
PROFESSIONS_RECIPE_UNLEARNED = "未習得配方";
PROFESSIONS_RECRAFTING_REPLACE_OPTIONAL = "你想要替換%s嗎？\n它會在重新製作時摧毀。";
PROFESSIONS_RECRAFT_MAX_CANT_CRAFT = "需要變更額外材料才能重新製作最高品質的物品";
PROFESSIONS_RECRAFT_ORDER_INSTRUCTION = "重新製作能讓你更改額外材料，改變某些製作裝備的品質。";
PROFESSIONS_RECRAFT_ORDER_NAME_FMT = "%s - 重新製作";
PROFESSIONS_RECRAFT_RECIPE_INSTRUCTION = "重新製作能讓你更改額外材料，改變某些製作裝備的品質。\n\n你有機會在重新製作時獲得技能，但機率會降低。";
PROFESSIONS_REQUIRED_TOOLS = "|cnNORMAL_FONT_COLOR:需要：|r%s";
PROFESSIONS_REQUIREMENT_TABLE = "需要在特殊工作臺附近才能製作此配方的成品。這些工作臺通常位在主城的製作區域。";
PROFESSIONS_REQUIREMENT_TOOL = "需要在物品欄或專業技能工具欄位中具備特殊工具，才能製作此配方的成品。";
PROFESSIONS_REQUIRES_REAGENTS = "需要：%s";
PROFESSIONS_SECOND_PROFESSION = "第二專業技能";
PROFESSIONS_SKILL_UP_EASY = "獲得技能的機率低";
PROFESSIONS_SKILL_UP_MEDIUM = "獲得技能的機率高";
PROFESSIONS_SKILL_UP_OPTIMAL = "保證獲得%d技能的機率提高";
PROFESSIONS_SLOT_CANT_CHANGE_IN_RECRAFT = "在重新製作訂單時，無法改變額外材料。";
PROFESSIONS_SLOT_ONLY_BY_CUSTOMER = "這個額外材料欄位只能由顧客提供。";
PROFESSIONS_SPECIALIZATION = "專精";
PROFESSIONS_SPECIALIZATIONS_PAGE_NAME = "%s專精";
PROFESSIONS_SPECIALIZATIONS_TAB_NAME = "專精";
PROFESSIONS_SPECIALIZATION_ASK_TO_SAVE = "你想要儲存尚未確認的變更嗎？";
PROFESSIONS_SPECIALIZATION_CONFIRM_CLOSE = "你是否要在退出前套用變更？";
PROFESSIONS_SPECIALIZATION_CONFIRM_PURCHASE_PATH = "你確定要學習%s次要專精嗎？此舉會儲存所有等待確認的變更。";
PROFESSIONS_SPECIALIZATION_CONFIRM_PURCHASE_PATH_TITLE = "學習 %s？";
PROFESSIONS_SPECIALIZATION_CONFIRM_PURCHASE_TAB = "你確定要學習%s專精嗎？在%s專業取得更多進展後，你會有更多額外的專精可以選擇。";
PROFESSIONS_SPECIALIZATION_CONFIRM_PURCHASE_TAB_TITLE = "學習 %s？";
PROFESSIONS_SPECIALIZATION_CONFIRM_PURCHASE_TAB_UNAPPLIED = "解鎖此專精時，就會立即套用所有待確認的變更。確定要學習%s專精嗎？";
PROFESSIONS_SPECIALIZATION_CURRENCY_TOTAL = "|cnNORMAL_FONT_COLOR:總數：|r %d";
PROFESSIONS_SPECIALIZATION_LOCKED = "專精（已鎖定）";
PROFESSIONS_SPECIALIZATION_NEXT_PERK_RANK = "|cnHIGHLIGHT_FONT_COLOR:下一個主要獎勵為等級%d：|r|n%s";
PROFESSIONS_SPECIALIZATION_NEXT_PERK_UNLOCK = "|cnHIGHLIGHT_FONT_COLOR:學習這項專精時：|r|n%s";
PROFESSIONS_SPECIALIZATION_PERK_RANK_SOURCE = "%2$s達到%1$d點時獲得。";
PROFESSIONS_SPECIALIZATION_PERK_UNLOCK_SOURCE = "學習%s時獲得。";
PROFESSIONS_SPECIALIZATION_POINTS_AVAILABLE = "可用知識";
PROFESSIONS_SPECIALIZATION_SAVE_AND_CLOSE = "儲存並關閉";
PROFESSIONS_SPECIALIZATION_SPEND_POINTS = "花費知識";
PROFESSIONS_SPECIALIZATION_SUBPATH_UNLOCK_REQUIREMENT = "需要在%2$s投入%1$d|4點:點;，才能學習其他次要專精。";
PROFESSIONS_SPECIALIZATION_SUBPATH_UNLOCK_REQUIREMENT_FREE = "你可以在進行%s專精訓練時學習次要專精。";
PROFESSIONS_SPECIALIZATION_TITLE = "%s專精";
PROFESSIONS_SPECIALIZATION_UNLOCK_PATH = "學習次要專精";
PROFESSIONS_SPECIALIZATION_UNLOCK_TAB = "解鎖專精";
PROFESSIONS_SPECIALIZATION_UNSPENT_POINTS = "未花費知識";
PROFESSIONS_SPECIALIZATION_VIEW_DETAILS = "點擊檢視詳情";
PROFESSIONS_SPECS_ADD_KNOWLEDGE = "使用知識點數";
PROFESSIONS_SPECS_CAN_UNLOCK_SPEC = "你可以解鎖新的專精";
PROFESSIONS_SPECS_CONFIG_OPERATION_TOO_FAST = "專精行動進度未完成，請稍後再試。";
PROFESSIONS_SPECS_CONFIRM_CLOSE = "你是否要在退出前套用變更？";
PROFESSIONS_SPECS_OUT_OF_KNOWLEDGE = "你沒有任何%s可以使用。";
PROFESSIONS_SPECS_PENDING_POINTS = "你有未套用至專精的變更。";
PROFESSIONS_SPECS_POINTS_SPENT_FORMAT = "%d/%d";
PROFESSIONS_SPECS_TOOLTIP_SPEND = "按住Shift鍵點擊以提高品質。";
PROFESSIONS_SPECS_TOOLTIP_UNLOCK = "按住Shift鍵點擊學習次要專精。";
PROFESSIONS_SPELLS_HEADER = "%s法術";
PROFESSIONS_START_ORDER = "開始訂單";
PROFESSIONS_START_ORDER_TOOLTIP = "這個訂單開始後，你有30分鐘的時間完成訂單。";
PROFESSIONS_START_RECRAFTING_ORDER = "開始重製訂單";
PROFESSIONS_TAB_LOCKED_SPECIALIZATION = "使%s的技能等級達到25以解鎖專精。";
PROFESSIONS_TRACKER_HEADER_PROFESSION = "專業技能";
PROFESSIONS_TRACKER_REAGENT_COUNT_FORMAT = "%s/%d";
PROFESSIONS_TRACKER_REAGENT_FORMAT = "%s%s";
PROFESSIONS_TRACKER_REAGENT_RANGE_FORMAT = "（%d-%d）";
PROFESSIONS_TRACKING_VIEW_RECIPE = "檢視配方";
PROFESSIONS_TRACK_RECIPE = "追蹤配方";
PROFESSIONS_TUTORIAL_FINISHING_REAGENT = "你已經解鎖最後加工材料欄位。最後加工材料可在製作時賦予增益效果。";
PROFESSIONS_TUTORIAL_OPTIONAL_REAGENT = "你有一個適用於此配方的額外材料。|n|n加入額外材料可讓你自訂製作物品，不過也可能會提高配方難度。";
PROFESSIONS_TUTORIAL_QUALITY_BAR = "這個指示條會顯示你所製作物品的預期品質。|n|n你可以用各種方式提高品質，例如使用更高品質的材料，或是提升技能。";
PROFESSIONS_TUTORIAL_REAGENT_QUALITY = "使用更高品質的材料可提升你製作物品的技能。|n|n點擊可變更使用的品質。";
PROFESSIONS_TUTORIAL_RECRAFT = "你可以重新製作先前製作的裝備，以變更其額外材料或嘗試提高其品質。|n|n點擊以選擇要重新製作的物品。";
PROFESSIONS_UNFAVORITE = "取消最愛";
PROFESSIONS_UNIQUE_EQUIP_LIMITATION_DISC = "你正在嘗試重新製作的這個物品具備獨特裝備效果限制。先卸下這件物品再進行重新製作。";
PROFESSIONS_UNSPENT_SPEC_POINTS_REMINDER = "你有未使用的專業技能專精知識。";
PROFESSIONS_UNTRACK_RECIPE = "停止追蹤";
PROFESSIONS_USED_IN_COOKING = "製造材料";
PROFESSIONS_USE_BEST_QUALITY_REAGENTS = "使用最佳品質的材料";
PROFESSIONS_USE_HIGHEST_QUALITY_REAGENTS = "勾選以永遠使用最高品質的材料。";
PROFESSIONS_USE_LOWEST_QUALITY_REAGENTS = "取消勾選以永遠使用最低品質的材料。";
PROFESSION_ACCESSORY_TOOLTIP_LINE = "%s用具";
PROFESSION_CONFIRMATION1 = "你只能學習兩個專業技能。你要學習|cffffd200%s|r作為你的第一個專業技能嗎？";
PROFESSION_CONFIRMATION2 = "你只能學習兩個專業技能。你要學習|cffffd200%s|r作為你的第二個專業技能嗎？";
PROFESSION_EQUIPMENT = "%s裝備：";
PROFESSION_EQUIPMENT_LOCATION_HELPTIP = "可以在這裡裝備你的專業技能工具與用具。";
PROFESSION_EQUIPMENT_NEWITEM_ACCESSORY_HELPTIP = "你有一個專業技能用具可以裝備在專業技能裝備欄位。";
PROFESSION_EQUIPMENT_NEWITEM_EQUIP_HELPTIP = "按住Shift鍵加上右鍵打開專業技能面板。|n|n把它拖曳到專業技能裝備欄位加以裝備。";
PROFESSION_EQUIPMENT_NEWITEM_TAB_HELPTIP = "在配方頁面點擊左鍵以檢視專業技能裝備。";
PROFESSION_EQUIPMENT_NEWITEM_TOOL_HELPTIP = "你有一個專業技能工具可以裝備在專業技能裝備欄位。";
PROFESSION_RECIPES_IS_FIRST_CRAFT = "首次製作獎勵";
PROFESSION_RECIPES_SHOW_LEARNED = "顯示已學習的內容";
PROFESSION_RECIPES_SHOW_UNLEARNED = "顯示未學習的配方";
PROFESSION_RESPEC_CONFIRMATION = "你確定要忘卻%s的所有專精嗎？|n|n你將會失去所有相關的配方，且能依照你的需求重新分配知識。|n|n|cnRED_FONT_COLOR:此操作只能執行一次。|r";
PROFESSION_TOOL_TOOLTIP_LINE = "%s工具";
PROFFESSION_CONFIRMATION2 = "你只能學習兩個專業技能。你要把%s作為你的第二個專業技能嗎？";
PROFICIENCIES = "精通：";
PROFICIENCIES_COLON = "精通：";
PROFICIENCY_NEEDED = "你不會使用這種物品。";
PROF_CRAFTING_ORDER_TYPE_GUILD = "公會";
PROF_CRAFTING_ORDER_TYPE_NPC = "npc";
PROF_CRAFTING_ORDER_TYPE_PERSONAL = "個人";
PROF_CRAFTING_ORDER_TYPE_PUBLIC = "公開";
PROF_ORDER_CANT_ADD_FRIEND_OFFLINE = "該玩家離線中。";
PROF_ORDER_CANT_ADD_FRIEND_WRONG_FACTION = "此玩家屬於敵對陣營。";
PROF_ORDER_CANT_IGNORE_ALREADY_IGNORED = "此玩家已被封鎖。";
PROF_ORDER_CANT_IGNORE_IN_PROGRESS = "在訂單取消或完成之前，無法忽視此玩家。";
PROF_ORDER_CANT_REPORT_IN_PROGRESS = "在訂單取消或完成之前，無法舉報此玩家。";
PROF_ORDER_CANT_WHISPER_OFFLINE = "該玩家離線中。";
PROF_ORDER_CANT_WHISPER_WRONG_FACTION = "此玩家屬於敵對陣營。";
PROF_ORDER_REPORT = "檢舉訂單備註";
PROF_SPECIALIZATION_HIGHLIGHTS = "專精重點：";
PROF_VIEW_FULL_TREE = "檢視完整天賦樹";
PROF_VIEW_TREE_OVERVIEW = "概況說明";
PROJECTED_CONQUEST_CAP = "預測征服點數上限";
PROJECTED_TEXTURES = "投影材質";
PROVING_GROUNDS_SCORE = "得分：";
PROVING_GROUNDS_WAVE = "波數：";
PTT_BOUND = "按鍵設定";
PUBLICNOTE_BUTTON_TOOLTIP = "點擊檢視你的公開註記";
PUBLIC_NOTE = "公開註記";
PUNCHCARDBLUE_GEM = "藍色|n穿孔卡片";
PUNCHCARDRED_GEM = "紅色|n穿孔卡片";
PUNCHCARDYELLOW_GEM = "黃色|n穿孔卡片";
PUNCH_LIST_ITEM_CACHE_TOOLTIP = "內含這些物品之一：";
PURCHASE = "購買";
PURCHASED_BY_COLON = "購買者：";
PURCHASE_TAB_TEXT = "你想要購買這個欄頁嗎？";
PURCHASE_UNIQUE_AUCTION_CONFIRMATION = "|cffffd200此物品為「%s」|n|n你一次只能裝備一件屬於此標籤的物品。|r";
PUSHTOTALK_SOUND_TEXT = "按鍵發話提示音";
PUSH_TO_TALK = "按鍵發話";
PVP = "PvP";
PVPBATTLEGROUND_WINTERGRASPTIMER = "冬握湖|n|cffffffff%s|r";
PVPBATTLEGROUND_WINTERGRASPTIMER_CANNOT_QUEUE = "|cffffffff你現在無法加入冬握湖佇列|n你可以在戰鬥即將開始時再行加入佇列。|r";
PVPBATTLEGROUND_WINTERGRASPTIMER_CAN_QUEUE = "|cffffffff你現在可以加入冬握湖佇列。|n請尋找各大主城的戰場軍官。|r";
PVPBATTLEGROUND_WINTERGRASPTIMER_TOOLTIP = "下一場冬握湖戰鬥：|cffffffff%s|r";
PVPFFA = "自由PvP";
PVP_ARENA_EXPLANATION = "於競技場戰鬥中獲勝可獲得征服點數，你的競技場隊伍積分也會隨之提高。你必須要加入競技場隊伍才能參與競技場戰鬥。";
PVP_ARENA_NEED_LESS = "你的隊伍還需要減少%d名玩家才能加入競技場。";
PVP_ARENA_NEED_MORE = "你的隊伍還需要加入%d名玩家才能加入競技場。";
PVP_ARENA_PARTY_ERROR = "|cff808080你必須和你的競技場隊友在同一個隊伍之中，才能加入競技場賽事。|r";
PVP_BEST_RATING = "最佳積分：";
PVP_BOUNTY_REWARD_TITLE = "賞金獎勵";
PVP_BRACKET_1 = "2v2競技場";
PVP_BRACKET_2 = "3v3競技場";
PVP_BRACKET_3 = "5v5競技場";
PVP_BRACKET_4 = "積分戰場";
PVP_BRAWL_TOOLTIP_ALL_ARENA_MAPS = "- 所有競技場地圖";
PVP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYONLYHEALERPOWERBARS = "只顯示治療者的能量條";
PVP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYPETS = "顯示寵物";
PVP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYPOWERBAR = "顯示能量條";
PVP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT = "顯示生命力文字";
PVP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_HEALTH = "剩餘的生命力";
PVP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_LOSTHEALTH = "損失的生命力";
PVP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_NONE = "無";
PVP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_PERC = "生命力百分比";
PVP_COMPACT_UNIT_FRAME_PROFILE_USECLASSCOLORS = "顯示職業顏色";
PVP_CONQUEST = "征服點數";
PVP_CONQUEST_CHANGE = "%s征服點數";
PVP_CONQUEST_LOWLEVEL = "你的等級不足，無法使用這項功能。%s將在%d級開放。";
PVP_CONQUEST_TOOLTIP = "你在一週內所能獲得的征服點數是有上限的。你上週最高的PvP積分決定了本週所能獲得的點數上限。";
PVP_CURRENCY_CAP_ARENA = "你每週透過加入競技場戰鬥佇列取得的%s有一定數量上限。你目前已獲得：";
PVP_CURRENCY_CAP_RATEDBG = "你每週透過加入積分戰場佇列取得的%s有一定數量上限。你目前已獲得：";
PVP_CURRENT_RATING = "目前積分：";
PVP_DISABLED = "PvP未開啟";
PVP_ENABLED = "PvP";
PVP_ENLISTMENT_BONUS_DESCRIPTION = "你的陣營需要更多士兵！|n|n從榮譽擊殺、戰場目標和勝場獲得的榮譽點數提高25%。";
PVP_ENLISTMENT_BONUS_TITLE = "徵募獎勵";
PVP_FLAG = "玩家對玩家";
PVP_FRAMES_LABEL = "競技場敵方框架";
PVP_GAMES_PLAYED = "比賽場次：";
PVP_GAMES_WON = "勝場次數：";
PVP_GEAR_REWARD_BY_NEXT_RANK = "在此賽程中獲勝可使寶庫獎勵提高至物品等級%d。";
PVP_GEAR_REWARD_BY_RANK = "在此賽程中獲勝可獲得物品等級%d的寶庫獎勵。";
PVP_GEAR_REWARD_CHANCE = "獲得物品等級%d的額外機會。";
PVP_GEAR_REWARD_CHANCE_LONG = "獲勝則有機會獲得物品等級%d的裝備。";
PVP_HONOR_CHANGE = "%s榮譽值";
PVP_HONOR_PRESTIGE_AVAILABLE = "解鎖巔峰等級！";
PVP_HONOR_XP_BAR_CANNOT_PRESTIGE_HERE = "打開榮譽天賦面板，檢視巔峰等級";
PVP_HONOR_XP_BAR_CLICK_HERE_TO_PRESTIGE = "點擊這裡轉換為巔峰等級%s！";
PVP_INVALID_QUEUE_STATUS = "你的隊伍設定目前無效，在修正之前你無法加入戰場。";
PVP_INVITE_TEAM_TOOLTIP = "右鍵點擊邀請隊伍成員";
PVP_ITEM_LEVEL_TOOLTIP = "裝備：在競技場、戰場與戰爭模式中將物品等級至少提高至%d。";
PVP_ITEM_REWARDS_HEADER = "你獲得了";
PVP_LABEL_ARENA = "競技場：";
PVP_LABEL_HONOR = "榮譽值：";
PVP_LABEL_PVP_TALENTS = "PvP天賦";
PVP_LABEL_WAR_MODE = "戰爭模式";
PVP_LAST_SEASON_HIGH = "上季最佳紀錄";
PVP_LEAVE_BUTTON_TIME = "%s（%s）";
PVP_LINK_LEVEL_CLASS_FORMAT_STRING = "等級%d%s";
PVP_LINK_SEASON_GAMES = "本賽季%d場比賽";
PVP_MATCH_DEFEAT = "戰敗";
PVP_MATCH_DRAW = "平手";
PVP_MATCH_LEAVE_BUTTON = "離開比賽";
PVP_MATCH_READY_ERROR = "對戰即將開始，無法離開佇列。";
PVP_MATCH_TIME = "配對時間：";
PVP_MATCH_VICTORY = "勝利";
PVP_MEDAL1 = "暴風城保衛者";
PVP_MEDAL2 = "奧格瑪領主";
PVP_MEDAL3 = "鐵爐堡領主";
PVP_MEDAL4 = "達納蘇斯高階哨兵";
PVP_MEDAL5 = "幽暗城的死亡領主";
PVP_MEDAL6 = "雷霆崖酋長";
PVP_MEDAL7 = "諾姆瑞根復仇者";
PVP_MEDAL8 = "巫毒領袖森金";
PVP_MINIMAP = "顯示PvP小地圖";
PVP_MOST_PLAYED_SPEC = "遊玩次數最多：%s（%d）";
PVP_NOT_LEADER = "只有隊長才能將隊伍排入佇列之中。";
PVP_NO_QUEUE_DISCONNECTED_GROUP = "無法加入佇列因為你的團隊隊員已經斷線。";
PVP_NO_QUEUE_GROUP = "該隊伍無法加入佇列。";
PVP_NO_WEEKLY_RATED_BG = "目前未開放積分戰場。";
PVP_OPTIONS = "玩家對玩家";
PVP_PARTY_SIZE = "隊友：%d";
PVP_PERSONAL_RATING_LINK = "[PvP積分]";
PVP_POLICY_URL = "|cffffd200http://tw.battle.net/support/zh/games/wow";
PVP_POWER_BASE_TOOLTIP = "\n強度%s（+%.2f%%強度）";
PVP_POWER_DAMAGE_TOOLTIP = "\n\n強度%s\n+%.2f%%傷害\n+%.2f%%治療";
PVP_POWER_HEALING_TOOLTIP = "\n\n強度%s\n+%.2f%%治療\n+%.2f%%傷害";
PVP_POWER_TOOLTIP = "PvP戰鬥的%s提高%d。";
PVP_PRESTIGE_RANK_UP_ACCEPT = "提升";
PVP_PRESTIGE_RANK_UP_HONOR_TRADE = "你可以用榮譽等級來交換，提升巔峰等級：";
PVP_PRESTIGE_RANK_UP_NEXT_MAX_LEVEL_REWARD = "榮譽等級%d時獲得下一個獎勵";
PVP_PRESTIGE_RANK_UP_TITLE = "巔峰等級";
PVP_PRESTIGE_RANK_UP_WARNING = "你的榮譽等級會重設為等級1。";
PVP_PROGRESS_REWARDS_HEADER = "進度";
PVP_QUEUE_AGAIN = "組隊加入佇列";
PVP_RANK_0_0 = "斥候";
PVP_RANK_0_0_FEMALE = "斥候";
PVP_RANK_0_1 = "士兵";
PVP_RANK_0_1_FEMALE = "士兵";
PVP_RANK_0_NAME = "無頭銜";
PVP_RANK_10_0 = "石衛士";
PVP_RANK_10_0_FEMALE = "石衛士";
PVP_RANK_10_1 = "騎士";
PVP_RANK_10_1_FEMALE = "騎士";
PVP_RANK_11_0 = "血衛士";
PVP_RANK_11_0_FEMALE = "血衛士";
PVP_RANK_11_1 = "中尉騎士";
PVP_RANK_11_1_FEMALE = "中尉騎士";
PVP_RANK_12_0 = "軍團士兵";
PVP_RANK_12_0_FEMALE = "軍團士兵";
PVP_RANK_12_1 = "上尉騎士";
PVP_RANK_12_1_FEMALE = "上尉騎士";
PVP_RANK_13_0 = "百夫長";
PVP_RANK_13_0_FEMALE = "百夫長";
PVP_RANK_13_1 = "一等騎士";
PVP_RANK_13_1_FEMALE = "一等騎士";
PVP_RANK_14_0 = "勇士";
PVP_RANK_14_0_FEMALE = "勇士";
PVP_RANK_14_1 = "少校";
PVP_RANK_14_1_FEMALE = "少校";
PVP_RANK_15_0 = "中將";
PVP_RANK_15_0_FEMALE = "中將";
PVP_RANK_15_1 = "指揮官";
PVP_RANK_15_1_FEMALE = "指揮官";
PVP_RANK_16_0 = "將軍";
PVP_RANK_16_0_FEMALE = "將軍";
PVP_RANK_16_1 = "元帥";
PVP_RANK_16_1_FEMALE = "元帥";
PVP_RANK_17_0 = "督軍";
PVP_RANK_17_0_FEMALE = "督軍";
PVP_RANK_17_1 = "戰場元帥";
PVP_RANK_17_1_FEMALE = "戰場元帥";
PVP_RANK_18_0 = "高階督軍";
PVP_RANK_18_0_FEMALE = "高階督軍";
PVP_RANK_18_1 = "總元帥";
PVP_RANK_18_1_FEMALE = "總元帥";
PVP_RANK_19_0 = "隊長";
PVP_RANK_19_0_FEMALE = "隊長";
PVP_RANK_19_1 = "隊長";
PVP_RANK_19_1_FEMALE = "隊長";
PVP_RANK_1_0 = "無賴";
PVP_RANK_1_0_FEMALE = "無賴";
PVP_RANK_1_1 = "無賴";
PVP_RANK_1_1_FEMALE = "無賴";
PVP_RANK_1_NAME = "戰鬥者I";
PVP_RANK_1_NEXT_RANK_DESC = "達到1000以上積分可獲得：|n-戰鬥者稱號|n-精英PvP套裝外觀：披風";
PVP_RANK_2_0 = "逃犯";
PVP_RANK_2_0_FEMALE = "逃犯";
PVP_RANK_2_1 = "逃犯";
PVP_RANK_2_1_FEMALE = "逃犯";
PVP_RANK_2_NAME = "挑戰者I";
PVP_RANK_2_NEXT_RANK_DESC = "達到1400以上積分可獲得：|n-挑戰者稱號|n-精英PvP套裝外觀：手套|n-精英PvP套裝外觀：腳部";
PVP_RANK_3_0 = "流亡者";
PVP_RANK_3_0_FEMALE = "流亡者";
PVP_RANK_3_1 = "流亡者";
PVP_RANK_3_1_FEMALE = "流亡者";
PVP_RANK_3_NAME = "競爭者I";
PVP_RANK_3_NEXT_RANK_DESC = "達到1800以上積分可獲得：|n-競爭者稱號|n-精英PvP套裝外觀：頭部|n-精英PvP套裝外觀：肩部";
PVP_RANK_4_0 = "恥辱者";
PVP_RANK_4_0_FEMALE = "恥辱者";
PVP_RANK_4_1 = "恥辱者";
PVP_RANK_4_1_FEMALE = "恥辱者";
PVP_RANK_4_NAME = "決鬥者";
PVP_RANK_4_NEXT_RANK_DESC = "達到2100以上積分可獲得：|n- 決鬥者頭銜|n- 精英PvP物品套裝外觀：巔峰披風";
PVP_RANK_5_0 = "斥候";
PVP_RANK_5_0_FEMALE = "斥候";
PVP_RANK_5_1 = "士兵";
PVP_RANK_5_1_FEMALE = "士兵";
PVP_RANK_5_NAME = "精英";
PVP_RANK_5_NEXT_RANK_DESC = "達到2300以上積分可獲得：|n- 精英頭銜|n- 精英PvP物品套裝外觀：外袍";
PVP_RANK_6_0 = "蠻兵";
PVP_RANK_6_0_FEMALE = "蠻兵";
PVP_RANK_6_1 = "下士";
PVP_RANK_6_1_FEMALE = "下士";
PVP_RANK_6_NAME = "戰鬥者II";
PVP_RANK_6_NEXT_RANK_DESC = "達到1200以上積分可獲得：|n-精英PvP套裝外觀：腿部|n-精英PvP套裝外觀：護腕";
PVP_RANK_7_0 = "士官";
PVP_RANK_7_0_FEMALE = "士官";
PVP_RANK_7_1 = "士官";
PVP_RANK_7_1_FEMALE = "士官";
PVP_RANK_7_NAME = "挑戰者II";
PVP_RANK_7_NEXT_RANK_DESC = "達到1600以上積分可獲得：|n-精英PvP套裝外觀：胸部|n-精英PvP套裝外觀：腰帶";
PVP_RANK_8_0 = "資深士官";
PVP_RANK_8_0_FEMALE = "資深士官";
PVP_RANK_8_1 = "上士";
PVP_RANK_8_1_FEMALE = "上士";
PVP_RANK_8_NAME = "競爭者II";
PVP_RANK_8_NEXT_RANK_DESC = "達到1950以上積分可獲得：|n- 精英PvP武器附魔";
PVP_RANK_9_0 = "一等士官";
PVP_RANK_9_0_FEMALE = "一等士官";
PVP_RANK_9_1 = "士官長";
PVP_RANK_9_1_FEMALE = "士官長";
PVP_RANK_LEADER = "隊長";
PVP_RATEDBG_NEED_LESS = "你的隊伍還需要減少%d名玩家才能加入積分戰場。";
PVP_RATEDBG_NEED_MORE = "你的隊伍還需要加入%d名玩家才能加入積分戰場。";
PVP_RATED_BATTLEGROUND = "積分戰場";
PVP_RATED_BATTLEGROUNDS = "積分戰場";
PVP_RATED_BATTLEGROUND_EXPLANATION = "在積分戰場中獲勝可獲得征服點數，同時你的積分也會隨之提高。積分越高，下週所能獲得的征服點數也就越多。";
PVP_RATED_BG_BLITZ = "積分戰場閃擊戰";
PVP_RATED_SOLO_SHUFFLE = "單人隨機";
PVP_RATING = "積分：";
PVP_RATING_CHANGE = "%s積分";
PVP_RATING_CURRENT = "目前積分：%s";
PVP_RATING_GAINED = "獲得積分：%s";
PVP_RATING_GROUP_FINDER = "%s：|cffffffff%d（%s）|r";
PVP_RATING_HEADER = "積分";
PVP_RATING_LINK_FORMAT_STRING = "|cffffffff%s（%d）|r";
PVP_RATING_LINK_ITEM_LEVEL = "PvP物品等級：|cffffffff%d|r";
PVP_RATING_NEW = "新積分：%s";
PVP_RATING_PREVIOUS = "前次積分：%s";
PVP_RATING_UNCHANGED = "積分未變動";
PVP_RECORD = "戰績：";
PVP_RECORD_DESCRIPTION = "%d-%d";
PVP_REPORT_AFK = "檢舉玩家離開";
PVP_REPORT_AFK_ALL = "回報所有上述的選項";
PVP_REPORT_AFK_ALREADY_NOTIFIED = "檢舉離開玩家：你已經檢舉過該玩家。";
PVP_REPORT_AFK_GENERIC_FAILURE = "檢舉離開玩家失敗。";
PVP_REPORT_AFK_NOT_SAME_TEAM = "檢舉離開玩家失敗：你不在同一個隊伍中。";
PVP_REPORT_AFK_PLAYER_NOT_VALID = "檢舉離開玩家失敗：無效玩家。";
PVP_REPORT_AFK_SUCCEEDED = "檢舉離開玩家成功。";
PVP_REPORT_AFK_SYSTEM_DISABLED = "通知系統已關閉。";
PVP_REPORT_AFK_SYSTEM_ENABLED = "通知系統已開啟。";
PVP_REQUIRED_FOR_CAPTURE = "你必須開啟PvP模式，才能協助佔領這個目標。";
PVP_REWARD_EXPLANATION = "比賽獲勝時可獲得下列獎勵：";
PVP_REWARD_FAILURE = "你必須加入有效隊伍中，同時角色等級必須封頂，如此才能獲得征服點數。";
PVP_REWARD_TOOLTIP = "獲勝的獎勵：";
PVP_REWARD_XP_FORMAT = "%s點經驗值";
PVP_ROUNDS_PLAYED = "參與回合次數：";
PVP_ROUNDS_WON = "獲勝回合次數：";
PVP_SCOREBOARD_MATCH_COMPLETE = "對戰結束";
PVP_SCOREBOARD_PLAYER_WINS = "%s獲勝！";
PVP_SEASON_HIGH = "賽季最佳紀錄";
PVP_SEASON_REWARD = "賽季獎勵";
PVP_SPECIALIZATION_RANK = "%s：等級#%d";
PVP_SPECIAL_EVENT_BUTTON_TT_DESC = "完成特別活動，取得專屬獎勵！";
PVP_SPECIAL_EVENT_BUTTON_TT_TITLE = "特別活動";
PVP_SPECIAL_EVENT_REWARD = "特別活動獎勵";
PVP_SUSPENDED_QUEUE_STATUS = "你的佇列已被暫停，因為你或你的隊友現在正在進行其他的活動。你在佇列中的位子將會被保留。";
PVP_TAB_CONQUEST = "積分";
PVP_TAB_FILTER_COUNTED = "%s（%s）";
PVP_TAB_GROUPS = "預組隊伍";
PVP_TAB_HONOR = "快速對戰";
PVP_TAB_TRAINING_GROUNDS = "訓練場";
PVP_TALENTS = "PvP天賦";
PVP_TALENTS_BECOME_AVAILABLE_AT_LEVEL = "這些天賦將在等級%d時解鎖。";
PVP_TALENTS_PRESTIGE_RANK_TITLE = "%s";
PVP_TALENT_FIRST_TALENT = "PvP天賦可強化角色的PvP作戰能力。點擊以選擇你的第一個天賦。";
PVP_TALENT_GRANTED_BY_AZERITE_ESSENCE = "由艾澤拉斯之心精華所提供";
PVP_TALENT_SLOT = "PvP天賦欄位";
PVP_TALENT_SLOT_EMPTY = "點擊以選用一個天賦";
PVP_TALENT_SLOT_LOCKED = "%d級時解鎖";
PVP_TEAMSIZE = "(%dv%d)";
PVP_TEAMTYPE = "%dv%d";
PVP_TIER_WITH_RANK_AND_RATING = "%1$s  #%2$d（%3$d）";
PVP_TIER_WITH_RATING = "%1$s（%2$d）";
PVP_TIME_ELAPSED = "%s";
PVP_TOGGLE_OFF_VERBOSE = "當你身處友方領地，並且在5分鐘內不進行任何PvP動作之後，你的PvP模式將關閉。";
PVP_TOGGLE_ON_VERBOSE = "你現在被標記為可以進行PvP戰鬥，該狀態將一直持續到你關閉PvP模式。";
PVP_WARMODE_TOGGLE_OFF = "你已關閉戰爭模式。";
PVP_WARMODE_TOGGLE_ON = "你已開啟戰爭模式。";
PVP_WAR_MODE_DESCRIPTION = "加入戰爭模式，啟用世界PvP，任務和經驗值獎勵最高可提高10% ，並且可以在野外使用PvP天賦。";
PVP_WAR_MODE_DESCRIPTION_FORMAT = "加入戰爭模式，啟用世界PvP，任務和經驗值獎勵最高可提高%1$d%% ，並且可以在野外使用PvP天賦。";
PVP_WAR_MODE_ENABLED = "已開啟";
PVP_WAR_MODE_NOT_NOW_ALLIANCE = "必須位在暴風城、銀月城或主宰棲所才能開啟戰爭模式。";
PVP_WAR_MODE_NOT_NOW_ALLIANCE_RESTAREA = "可在任何休息區關閉戰爭模式，並可在暴風城、銀月城或主宰棲所開啟。";
PVP_WAR_MODE_NOT_NOW_HORDE = "必須位在奧格瑪、銀月城或主宰棲所才能開啟戰爭模式。";
PVP_WAR_MODE_NOT_NOW_HORDE_RESTAREA = "可在任何休息區關閉戰爭模式，並可在奧格瑪、銀月城或主宰棲所開啟。";
PVP_WEEKLY_BONUS = "%s每週獎勵";
PVP_WEEKLY_BONUS_DESCRIPTION = "根據你上週的最高積分，獎勵一件物品等級%d+的物品（%d）。";
PVP_WEEKLY_BONUS_GAMES_WON = "獲得榮譽：|cffffffff%d/%d|r";
PVP_WEEKLY_REWARD = "每週獎勵";
PVP_YOUR_RATING = "你的積分";
PVP_ZONE_OBJECTIVES = "顯示PvP區域目標";
QUALITY = "品質";
QUESTLINE_LOCATED_ABOVE = "位於上方";
QUESTLINE_LOCATED_BELOW = "位於下方";
QUESTLOG_BUTTON = "任務紀錄";
QUESTLOG_NO_QUESTS_TEXT = "沒有正在進行的任務";
QUESTS_COLON = "任務：";
QUESTS_LABEL = "任務";
QUESTS_SUBTEXT = "這些選項可讓你自訂遊戲的任務介面運作方式。";
QUEST_ACCEPT = "%s開始%s\n你也想這樣嗎？";
QUEST_ACCEPT_LOG_FULL = "%s開始%s\n你的任務紀錄已滿。得先放棄既有的任務，才可以接受此任務。";
QUEST_BG_DARK = "黑色";
QUEST_BG_DEFAULT = "預設";
QUEST_BG_LIGHT1 = "棕色";
QUEST_BG_LIGHT2 = "白色";
QUEST_BG_LIGHT3 = "灰色";
QUEST_CLASSIFICATION_CALLING = "使命任務";
QUEST_CLASSIFICATION_CAMPAIGN = "戰役";
QUEST_CLASSIFICATION_IMPORTANT = "重要";
QUEST_CLASSIFICATION_LEGENDARY = "傳說";
QUEST_CLASSIFICATION_META = "主任務";
QUEST_CLASSIFICATION_QUESTLINE = "故事線";
QUEST_CLASSIFICATION_QUESTLINE_WITH_NAME = "故事線（%s）";
QUEST_CLASSIFICATION_RECURRING = "可重複";
QUEST_CLASSIFICATION_RECURRING_WITH_TIME = "可重複（剩餘時間%s）";
QUEST_COMPLETE = "任務完成";
QUEST_CRITERIA_TREE_OBJECTIVE = "%2$llu/%3$llu %1$s";
QUEST_CRITERIA_TREE_OBJECTIVE_NOPROGRESS = "%1$s";
QUEST_DASH = "-";
QUEST_DESCRIPTION = "描述";
QUEST_DETAILS = "任務詳情";
QUEST_FACTION_NEEDED = "%2$s / %3$s %1$s";
QUEST_FACTION_NEEDED_NOPROGRESS = "%2$s %1$s";
QUEST_FAILED = "任務失敗";
QUEST_FAILED_TAG = "- 失敗";
QUEST_GENN_GREYMANE = "吉恩‧葛雷邁恩";
QUEST_HARD = "（困難）";
QUEST_HUB_TOOLTIP_AVAILABLE_CONTENT_HEADER = "開放的限時內容";
QUEST_HUB_TOOLTIP_AVAILABLE_QUESTS_HEADER = "可以取得的任務";
QUEST_HUB_TOOLTIP_MORE_QUESTS_REMAINING = "額外+%d";
QUEST_INTERMEDIATE_ITEMS_NEEDED = "%s：（%d）";
QUEST_ITEMS_NEEDED = "%2$d/%3$d %1$s";
QUEST_ITEMS_NEEDED_NOPROGRESS = "%1$s x %2$d";
QUEST_KHADGAR = "卡德加";
QUEST_KING_ANDUIN_WRYNN = "安杜因‧烏瑞恩|n國王";
QUEST_KING_VARIAN_WRYNN = "瓦里安‧烏瑞恩|n國王";
QUEST_LOG = "任務紀錄";
QUEST_LOGIC_AND = "且";
QUEST_LOGIC_OR = "或";
QUEST_LOG_COUNT = "任務：%d/%d";
QUEST_LOG_COUNT_TEMPLATE = "任務：%s%d|r|cffffffff/%d|r";
QUEST_LOG_COVENANT_CALLINGS_HEADER = "|cffffffff使命任務：|r|cffffd200%d/%d 已完成|r";
QUEST_LOG_DAILY_COUNT_TEMPLATE = "每日：|cffffffff%d|r";
QUEST_LOG_DAILY_TOOLTIP = "你已經完成了%d個每日任務。\n新的一天會在%s後開始。";
QUEST_LOG_NO_QUESTS = "沒有可以執行的任務|n|n與頭上有|TInterface\\GossipFrame\\AvailableQuestIcon:16:16|t的角色對話即可接受任務。";
QUEST_LOG_NO_RESULTS = "找不到結果";
QUEST_LOG_SHOW_OBJECTIVES = "顯示任務目標";
QUEST_LOG_TRACK_ALL = "全部追蹤";
QUEST_LOG_UNTRACK_ALL = "全部停止追蹤";
QUEST_MAP_VIEW_ALL_FORMAT = "檢視所有任務 |cffffffff%d/%d|r";
QUEST_MONSTERS_KILLED = "%2$d/%3$d 殺死%1$s";
QUEST_MONSTERS_KILLED_NOPROGRESS = "%1$s x %2$d";
QUEST_NATHANOS_BLIGHTCALLER = "納薩諾斯‧凋零者";
QUEST_OBJECTIVES = "任務目標";
QUEST_OBJECTIVES_FILTER_DESCRIPTION = "目前在你的任務日誌中要達成的任務目標";
QUEST_OBJECTIVE_PROGRESS_BAR = "%d%%";
QUEST_OBJECTS_FOUND = "%2$d/%3$d %1$s";
QUEST_OBJECTS_FOUND_NOPROGRESS = "%1$s x %2$d";
QUEST_PLAYERS_DEFEATED_PET_BATTLE = "在寵物對戰擊敗%1$d/%2$d位玩家";
QUEST_PLAYERS_DEFEATED_PET_BATTLE_NOPROGRESS = "在寵物對戰中擊敗%d x位玩家";
QUEST_PLAYERS_KILLED = "殺死%1$d/%2$d%3$s玩家";
QUEST_PLAYERS_KILLED_NOPROGRESS = "%2$s玩家 x %1$d";
QUEST_PREPEND = "（任務）";
QUEST_PROGRESS_NEEDED = "進度：%1$d";
QUEST_PROGRESS_TOOLTIP_NOT_ON_QUEST = "|cff7f7f7f不在任務中|r";
QUEST_PROGRESS_TOOLTIP_OBJECTIVE_PROGRESS = "%1$s（%2$d%%）";
QUEST_PROGRESS_TOOLTIP_QUEST_ON_QUEST = "任務中";
QUEST_PROGRESS_TOOLTIP_QUEST_READY_FOR_TURN_IN = "|cff20ff20回報任務|r";
QUEST_REPLAY_TITLE_FORMAT = "再次進行：%s";
QUEST_REPUTATION_REWARD_TITLE = "%s聲望";
QUEST_REPUTATION_REWARD_TOOLTIP = "獎勵%d點%s聲望。";
QUEST_REWARDS = "獎勵";
QUEST_REWARDS_CONTAINS_ONE_TIME_REP_BONUS = "獎勵一個單次戰隊聲望獎勵";
QUEST_REWARDS_IS_ONE_TIME_REP_BONUS = "這是一個單次戰隊獎勵";
QUEST_SESSION_ABANDON_WARNING = "加入隊伍同步時，將放棄下列任務：\n%s";
QUEST_SESSION_BONUS_LOOT_REWARD_FRAME_TITLE = "在隊伍同步下完成此任務有機會獲得：";
QUEST_SESSION_BONUS_LOOT_TOOLTIP_BODY_ENABLED = "在隊伍同步下完成此任務有機會獲得：";
QUEST_SESSION_CHECK_CONVERT_TO_RAID_BODY = "即將取消重新進行的任務，其他隊伍成員的任務會重新同步。確定要取消嗎？";
QUEST_SESSION_CHECK_CONVERT_TO_RAID_CONFIRM = "轉化";
QUEST_SESSION_CHECK_CONVERT_TO_RAID_TITLE = "停止隊伍同步";
QUEST_SESSION_CHECK_DIRECT_GROUP_INVITE_CONFIRMATION_BODY = "如果%s加入隊伍，會重新同步任務。隊伍成員進行中的任務可能會遭到移除或是暫時停用。你確定要這麼做嗎？";
QUEST_SESSION_CHECK_DIRECT_GROUP_INVITE_CONFIRM_BUTTON = "邀請";
QUEST_SESSION_CHECK_DIRECT_RAID_INVITE_CONFIRMATION_BODY = "如果%s加入，隊伍會自動轉換成團隊。如此一來隊伍同步會結束，並且多數任務無法在團隊中完成。你確定要這麼做嗎？";
QUEST_SESSION_CHECK_GROUP_INVITE_CONFIRMATION_BODY = "如果有玩家加入這個隊伍，會重新進行任務同步。你確定嗎？";
QUEST_SESSION_CHECK_GROUP_INVITE_CONFIRMATION_CONVERT_TO_RAID_BODY = "|cffff0000如果這名玩家加入這個隊伍，會立即關閉隊伍同步，並且移除所有再次進行的任務。|r";
QUEST_SESSION_CHECK_GROUP_INVITE_CONFIRMATION_TITLE = "邀請其他玩家加入隊伍同步";
QUEST_SESSION_CHECK_GROUP_INVITE_CONFIRMATION_TITLE_REFERRAL = "推薦其他人加入隊伍同步";
QUEST_SESSION_CHECK_GROUP_INVITE_CONFIRMATION_TITLE_REQUEST = "要求加入隊伍同步";
QUEST_SESSION_CHECK_INVITE_TITLE = "邀請其他玩家加入隊伍同步";
QUEST_SESSION_CHECK_JOIN_SESSION_BODY = "繼續請求加入隊伍同步？\n\n|cffffd200-會根據最早期的分享任務狀態，暫時回溯你的任務進度。\n-你正在進行的某些任務可能會因此暫停。\n-你的等級和技能受限於隊伍中等級最低的成員。\n-你可以接受再次進行任務。|r\n\n在隊伍同步狀態下，你獲得的獎勵會根據你真正的等級來計算。";
QUEST_SESSION_CHECK_JOIN_SESSION_BUTTON = "要求加入";
QUEST_SESSION_CHECK_JOIN_SESSION_TITLE = "加入目前正在進行的隊伍同步";
QUEST_SESSION_CHECK_LEAVE_PARTY_BODY = "即將取消重新進行的任務，其他隊伍成員的任務會重新同步。確定要取消嗎？";
QUEST_SESSION_CHECK_LEAVE_PARTY_CONFIRM = "離開";
QUEST_SESSION_CHECK_LEAVE_PARTY_TITLE = "離開隊伍同步";
QUEST_SESSION_CHECK_REQUEST_TO_JOIN_BODY_LEVEL_RESTRICTED = "和隊伍成員進行同步並且再次進行任務。你的等級會被限制在等級%d。確定要接受邀請嗎？";
QUEST_SESSION_CHECK_REQUEST_TO_JOIN_BODY_LEVEL_UNRESTRICTED = "和隊伍成員進行同步並且再次進行任務。確定要接受邀請嗎？";
QUEST_SESSION_CHECK_REQUEST_TO_JOIN_BODY_UNRESTRICTED = "和隊伍成員進行同步，可以進行你已完成過的任務。可能會使等級和技能受到限制。你確定嗎？";
QUEST_SESSION_CHECK_REQUEST_TO_JOIN_TITLE = "你要求加入的是隊伍同步的隊伍";
QUEST_SESSION_CHECK_START_SESSION_BODY = "和隊伍成員進行同步並且再次進行任務。你的等級和技能會被限制在等級（%d）。";
QUEST_SESSION_CHECK_START_SESSION_BODY_UNRESTRICTED = "和隊伍成員進行同步並且再次進行任務。";
QUEST_SESSION_CHECK_START_SESSION_BUTTON = "開始";
QUEST_SESSION_CHECK_START_SESSION_TITLE = "開始隊伍同步";
QUEST_SESSION_CHECK_STOP_DIALOG_CONFIRM = "停止";
QUEST_SESSION_CHECK_STOP_SESSION_BODY = "即將取消再次進行的任務，你的任務紀錄會回復。確定要取消嗎？";
QUEST_SESSION_DISABLED_TOOLTIP_BODY = "你如法進行此任務因為正在隊伍同步中。離開隊伍同步後就能開啟此任務。";
QUEST_SESSION_DISABLED_TOOLTIP_TITLE = "任務已關閉";
QUEST_SESSION_HELP_TEXT_SESSION_ACTIVE = "任務和等級已同步";
QUEST_SESSION_HELP_TEXT_START = "和隊伍的任務和等級進行同步";
QUEST_SESSION_HELP_TEXT_WAITING = "等待隊伍成員中…";
QUEST_SESSION_INVITE_RECEIVED_TITLE = "收到邀請加入隊伍同步";
QUEST_SESSION_I_AM_NOT_READY = "拒絕";
QUEST_SESSION_I_AM_READY = "接受";
QUEST_SESSION_JOIN_SESSION_BODY = "|cff00ff00這個動作可能會影響到本次隊伍同步：|r|n|n- 當前的任務將會重置，以符合%s的進度|n- 可獲得的任務有變動可能。";
QUEST_SESSION_JOIN_SESSION_TITLE = "%s請求加入隊伍同步。";
QUEST_SESSION_JOIN_SESSION_TOOLTIP = "你的隊伍開啟了隊伍同步。你可以要求加入。";
QUEST_SESSION_LFG_WARNING_INVITED_TO_PARTY_WITH_ACTIVE_SYNC = "接受邀請會啟動隊伍同步。任務進度會與隊伍其他成員同步。";
QUEST_SESSION_LOGOUT_WARNING = "你確定要在隊伍同步下登出嗎？你重玩的所有任務都會取消。";
QUEST_SESSION_MANAGEMENT_DROP = "恢復你原本的等級與任務。";
QUEST_SESSION_MEMBER_QUERY = "你想要加入%s的隊伍同步嗎？";
QUEST_SESSION_ON_HOLD_TOOLTIP_TEXT = "在隊伍同步狀態下，會暫停這個任務。你的進度會儲存起來，但在你離開隊伍或是關閉隊伍同步之前都無法完成這個任務。";
QUEST_SESSION_ON_HOLD_TOOLTIP_TITLE = "暫停的任務";
QUEST_SESSION_QUEST_TOOLTIP_IS_DISABLED = "被隊伍同步功能關閉。";
QUEST_SESSION_QUEST_TOOLTIP_IS_REPLAY = "你再次進行此任務";
QUEST_SESSION_QUIT_WARNING = "你確定要在隊伍同步下離開嗎？你重玩的所有任務都會取消。";
QUEST_SESSION_REPLAY_QUEST_REMOVED = "移除再次進行任務：%s";
QUEST_SESSION_REPLAY_TOOLTIP_BODY_DISABLED = "你第一次進行這個任務。你在隊伍同步期間的進度會永久保留。";
QUEST_SESSION_REPLAY_TOOLTIP_BODY_ENABLED = "在隊伍同步下，可以再次進行這個任務。關閉隊伍同步之後，這個任務會被移除。";
QUEST_SESSION_REPLAY_TOOLTIP_TITLE_DISABLED = "無法再次進行這個任務";
QUEST_SESSION_REPLAY_TOOLTIP_TITLE_ENABLED = "再次進行任務";
QUEST_SESSION_RESYNC_NOTIFICATION_DIALOG_TITLE = "隊伍任務重新同步";
QUEST_SESSION_SESSION_ACTIVE = "|cff1eff00隊伍同步啟用中|r";
QUEST_SESSION_START_DIALOG_TITLE_INVITE = "%s邀請你進行隊伍同步：";
QUEST_SESSION_START_DIALOG_TITLE_WAITING = "等候隊伍成員進行隊伍同步…";
QUEST_SESSION_START_SESSION = "開始隊伍同步";
QUEST_SESSION_START_SHARING_MEMBER_QUESTS = "開始以%s的任務進行隊伍同步";
QUEST_SESSION_STOP_SESSION = "停止隊伍同步";
QUEST_SESSION_TOOLTIP_START_SESSION = "和隊伍成員進行同步並且再次進行任務。等級和技能會受到限制。";
QUEST_SESSION_TOOLTIP_START_SESSION_NOT_IN_COMBAT = "無法在戰鬥中進行隊伍同步。";
QUEST_SESSION_TOOLTIP_START_SESSION_NOT_IN_CROSS_FACTION_PARTY = "無法在跨陣營隊伍中這麼做";
QUEST_SESSION_TOOLTIP_STOP_SESSION = "恢復隊伍的任務紀錄和等級。取消再次進行的任務。";
QUEST_SESSION_TUTORIAL_TEXT = "在隊伍中啟用隊伍同步，以更輕鬆的方式一起進行任務。";
QUEST_SESSION_UNIFIED_QUERY = "%s想要啟用隊伍同步。\n\n|cffffd200-你的任務進度會回溯至隊伍成員中最初期的任務進度。\n-你可以接受再次進行任務。\n-你的等級和技能受限於隊伍中等級最低的成員的等級區段。|r\n\n|cffffffff在隊伍同步狀態下，你獲得的獎勵會根據你真正的等級來計算。\r";
QUEST_SESSION_WORLD_MAP_TUTORIAL_TEXT = "點擊來啟用隊伍同步功能。";
QUEST_SETTINGS_LABEL = "任務";
QUEST_SPELL_NEEDED = "學習法術：%s";
QUEST_STORY_STATUS = "|cffffd200故事進展：|r章節 %d/%d";
QUEST_SUGGESTED_GROUP_NUM = "建議玩家 [%d]";
QUEST_SUGGESTED_GROUP_NUM_TAG = "隊伍：%d";
QUEST_TEXT_PREVIEW_BODY = "此預覽畫面顯示當你選擇替換背景色彩時，任務說明在任務提供面板上呈現的樣貌。";
QUEST_TEXT_PREVIEW_TITLE = "典範";
QUEST_TIMERS = "任務計時";
QUEST_TITLE_FORMAT_FAILED = "%s -（失敗）";
QUEST_TOOLTIP_ACTIVE = "你正在進行此任務";
QUEST_TOOLTIP_REQUIREMENTS = "需要：";
QUEST_WARCHIEF_SYLVANAS_WINDRUNNER = "大酋長|n希瓦娜斯‧風行者";
QUEST_WARCHIEF_VOLJIN = "大酋長|n沃金";
QUEST_WATCH_CLICK_TO_COMPLETE = "（點擊這裡完成）";
QUEST_WATCH_NO_OBJECTIVES = "這項任務沒有可以追蹤的任務目標";
QUEST_WATCH_POPUP_CLICK_TO_COMPLETE = "點擊這裡完成任務";
QUEST_WATCH_POPUP_CLICK_TO_COMPLETE_TASK = "點擊這裡完成";
QUEST_WATCH_POPUP_CLICK_TO_VIEW = "點擊這裡檢視任務";
QUEST_WATCH_POPUP_QUEST_COMPLETE = "完成任務！";
QUEST_WATCH_POPUP_QUEST_DISCOVERED = "發現任務！";
QUEST_WATCH_QUEST_COMPLETE = "完成任務！";
QUEST_WATCH_QUEST_READY = "回報任務";
QUEST_WATCH_TOOLTIP = "按住Shift鍵點擊一個任務可以將其加入你的任務追蹤列表，或者從任務追蹤列表中移除。";
QUEST_WATCH_TOO_MANY = "你只能同時追蹤%d個任務。";
QUEST_WAYPOINT_FINAL = "顯示終點";
QUEST_WAYPOINT_ROUTE = "顯示移動路徑";
QUEUED_FOR = "加入%s的佇列";
QUEUED_FOR_SHORT = "加入佇列：";
QUEUED_STATUS_BRAWL_RULES_SUBTITLE = "%s|n|n%s";
QUEUED_STATUS_IN_PROGRESS = "|cff19ff19進行中|r";
QUEUED_STATUS_LISTED = "加入佇列";
QUEUED_STATUS_LOCKED = "|cffff2020鎖定|r";
QUEUED_STATUS_LOCKED_EXPLANATION = "在戰鬥結束前，你將會被鎖定在此賽事。";
QUEUED_STATUS_PROPOSAL = "準備進入";
QUEUED_STATUS_QUEUED = "已加入佇列";
QUEUED_STATUS_READY_CHECK_IN_PROGRESS = "準備確認";
QUEUED_STATUS_ROLE_CHECK_IN_PROGRESS = "角色類型檢查";
QUEUED_STATUS_SIGNED_UP = "報名";
QUEUED_STATUS_SUSPENDED = "暫停";
QUEUED_STATUS_UNKNOWN = "未知";
QUEUED_STATUS_WAITING = "等待中";
QUEUE_STATUS_WOWHACK_LEAVE = "[PH]";
QUEUE_STATUS_WOWHACK_TELEPORT_IN = "[PH]";
QUEUE_STATUS_WOWHACK_TELEPORT_OUT = "[PH]";
QUEUE_STATUS_WOWHACK_TITLE = "[PH]";
QUEUE_TIME_UNAVAILABLE = "無法取得";
QUEUE_UNAVAILABLE_PARTY_MIN_LEVEL = "你的隊伍尚未達到所需的等級需求（%s）。";
QUICKBUTTON_NAME_DEFAULT = "預設值";
QUICKBUTTON_NAME_EVERYTHING = "所有";
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "顯示所有戰鬥訊息。";
QUICKBUTTON_NAME_FRIENDS = "好友";
QUICKBUTTON_NAME_KILLS = "擊殺";
QUICKBUTTON_NAME_KILLS_TOOLTIP = "顯示所有的死亡和擊殺。";
QUICKBUTTON_NAME_ME = "我發生什麼事？";
QUICKBUTTON_NAME_ME_TOOLTIP = "顯示所有對我造成的訊息。";
QUICKBUTTON_NAME_MY_ACTIONS = "我的行動";
QUICKBUTTON_NAME_MY_ACTIONS_TOOLTIP = "顯示由你所造成的行為訊息。";
QUICK_BUTTON_COMBATLOG_TOOLTIP = "在對話視窗中放置此過濾夾的捷徑。";
QUICK_JOIN = "快速加入";
QUICK_JOIN_ALREADY_IN_PARTY = "你已經在隊伍中。必須先離開當前隊伍才能加入這個佇列。";
QUICK_JOIN_FAILED = "無法加入該團隊";
QUICK_JOIN_IS_AUTO_ACCEPT_TOOLTIP = "自動接受";
QUICK_JOIN_ROLE_NOT_NEEDED = "該團隊不需要此類型的職業。";
QUICK_JOIN_TOAST_EXTRA_PLAYERS = "%s+%d";
QUICK_JOIN_TOAST_EXTRA_QUEUES = "%s（+%d）";
QUICK_JOIN_TOAST_LFGLIST_MESSAGE = "%s加入了「%s」";
QUICK_JOIN_TOAST_MESSAGE = "%s加入了%s的佇列";
QUICK_JOIN_TOOLTIP_AVAILABLE_ROLES = "適用的角色類型：";
QUICK_JOIN_TOOLTIP_AVAILABLE_ROLES_FORMAT = "%s %s";
QUICK_JOIN_TOOLTIP_NO_AVAILABLE_ROLES = "沒有適用的角色類型";
QUICK_KEYBIND_CANCEL_DESCRIPTION = "按下取消即可離開快速按鍵設定模式。";
QUICK_KEYBIND_DESCRIPTION = "你已進入快速按鍵設定模式。將滑鼠游標移動到快捷鍵圖示上，然後按下鍵盤按鍵，即可將它們綁定。";
QUICK_KEYBIND_MODE = "快速按鍵設定模式";
QUICK_KEYBIND_MODE_BUTTON = "快速設定模式";
QUIT = "退出";
QUIT_NOW = "立刻退出";
QUIT_TIMER = "%d%s後退出遊戲";
RACE = "種族";
RACES = "種族";
RACE_CLASS_ONLY = "%s專用";
RACE_CLASS_UNLOCK_TEXT = "為選定種族解鎖該職業的條件：";
RACE_INFO_BLOODELF = "許久之前，尊貴的高等精靈在名為太陽之井的魔法泉源周圍建立了被譽為黃金之都的奎爾薩拉斯。但巫妖王在第三次戰爭中摧毀了他們的首都，倖存者被迫轉向部落尋求幫助。\n\n如今這些榮耀文明的殘存者被稱為血精靈，他們在努力重建奎爾薩拉斯的同時，也要克制當初創建他們帝國之魔法能量的魔法之癮。";
RACE_INFO_BLOODELF_FEMALE = "許久之前，尊貴的高等精靈在名為太陽之井的魔法泉源周圍建立了被譽為黃金之都的奎爾薩拉斯。但巫妖王在第三次戰爭中摧毀了他們的首都，倖存者被迫轉向部落尋求幫助。\n\n如今這些榮耀文明的殘存者被稱為血精靈，他們在努力重建奎爾薩拉斯的同時，也要克制當初創建他們帝國之魔法能量的魔法之癮。";
RACE_INFO_BLOODELF_SHORT = "很久以前，卓越的高等精靈建立了金碧輝煌的黃金之城奎爾薩拉斯。<PH>";
RACE_INFO_DARKIRONDWARF = "黑鐵矮人向來以脾氣暴躁又固執頑強聞名，一直以來不只和其他矮人氏族衝突不斷，也經常內鬨。攝政女王茉艾拉正努力讓氏族團結一致，並帶領他們為拯救艾澤拉斯而戰。";
RACE_INFO_DARKIRONDWARF_FEMALE = "黑鐵矮人向來以脾氣暴躁又固執頑強聞名，一直以來不只和其他矮人氏族衝突不斷，也經常內鬨。攝政女王茉艾拉正努力讓氏族團結一致，並帶領他們為拯救艾澤拉斯而戰。";
RACE_INFO_DARKIRONDWARF_SHORT = "黑鐵矮人以脾氣火暴、意志堅定而聞名。他們本身的歷史就是一段艱辛的鬥爭史。<PH>";
RACE_INFO_DRAENEI = "自從高尚的德萊尼被逐出他們的家園阿古斯之後，長久以來他們一直在努力逃離燃燒軍團，直到找到一個隱蔽的世界才得以安頓下來。他們和崇尚薩滿信仰的獸人一起共享這個世界，並將它稱為德拉諾。但後來獸人遭到燃燒軍團腐化，興起戰爭，幾乎滅絕了愛好和平的德萊尼。只有部分幸運的倖存者逃到艾澤拉斯，尋找盟友一同對抗燃燒軍團。";
RACE_INFO_DRAENEI_FEMALE = "自從高尚的德萊尼被逐出他們的家園阿古斯之後，長久以來他們一直在努力逃離燃燒軍團，直到找到一個隱蔽的世界才得以安頓下來。他們和崇尚薩滿信仰的獸人一起共享這個世界，並將它稱為德拉諾。但後來獸人遭到燃燒軍團腐化，興起戰爭，幾乎滅絕了愛好和平的德萊尼。只有部分幸運的倖存者逃到艾澤拉斯，尋找盟友一同對抗燃燒軍團。";
RACE_INFO_DRAENEI_SHORT = "正直的德萊尼被迫離開自己的故鄉阿古斯，在宇宙間漂泊遊蕩了無數的歲月，到處躲避燃燒軍團的追殺。";
RACE_INFO_DWARF = "長久以來，矮人只關心深埋在地底的財寶。後來在一些被發掘出來的文獻上記錄著，某個神一般的種族創造了矮人，並賦予他們特殊的能力。為了對自己的起源有更多的瞭解，矮人們開始致力於挖掘失落的古物，搜集遠古的知識。時至今日，矮人考古學家的足跡已經遍佈世界各地。";
RACE_INFO_DWARF_FEMALE = "長久以來，矮人只關心深埋在地底的財寶。後來在一些被發掘出來的文獻上記錄著，某個神一般的種族創造了矮人，並賦予他們特殊的能力。為了對自己的起源有更多的瞭解，矮人們開始致力於挖掘失落的古物，搜集遠古的知識。時至今日，矮人考古學家的足跡已經遍佈世界各地。";
RACE_INFO_DWARF_SHORT = "很久以前，矮人只對地底深處挖出的財寶感興趣。<PH>";
RACE_INFO_EARTHENDWARF = "卡茲阿爾加土靈近期從律令的束縛中重獲自由，並前往艾澤拉斯冒險。他們將憑著無限的好奇心探索一切事物，並希冀將獲得的所有經歷都帶回文庫。";
RACE_INFO_EARTHENDWARF_FEMALE = "卡茲阿爾加土靈近期從律令的束縛中重獲自由，並前往艾澤拉斯冒險。他們將憑著無限的好奇心探索一切事物，並希冀將獲得的所有經歷都帶回文庫。";
RACE_INFO_GNOME = "雖然生活在卡茲莫丹的地精身材都很矮小，但他們還是憑藉超群的智慧在歷史上占有一席之地。他們的地下王國諾姆瑞根是一座蒸汽動力科技造就的奇蹟，此外他們在工程與秘法領域的高超技能在聯盟的無數戰役中發揮了絕大的功效。";
RACE_INFO_GNOME_FEMALE = "雖然生活在卡茲莫丹的地精身材都很矮小，但他們還是憑藉超群的智慧在歷史上占有一席之地。他們的地下王國諾姆瑞根是一座蒸汽動力科技造就的奇蹟，此外他們在工程與秘法領域的高超技能在聯盟的無數戰役中發揮了絕大的功效。";
RACE_INFO_GNOME_SHORT = "卡茲莫丹的地精儘管身材嬌小，卻懂得充分發揮他們的聰明才智。";
RACE_INFO_GOBLIN = "哥布林原本是凱贊島上叢林食人妖的奴隸，被迫在卡亞羅山底的幽坑城中挖掘卡迦邁礦石。當時沒有人知道，礦石中有著魔法力量，使得哥布林的機敏和智力快速地成長。他們暗中研究強大的工程學裝置和鍊金術，最後將壓迫他們的食人妖一舉推翻，佔領凱贊島，將該處變成他們的家園。哥布林以商業霸主的姿態迅速崛起，他們的貿易集團很快地在艾澤拉斯的經濟上稱霸。";
RACE_INFO_GOBLIN_SHORT = "哥布林原先是凱贊島上的叢林食人妖的奴隸，被迫在礦坑工作。<PH>";
RACE_INFO_HARRONIR = "早在哈拉尼爾前來守護女神艾恩哈拉的土地前，女神就已經被人從育所偷走。他們向整個世界隱瞞祂的存在，直到年輕的先知歐薇娜受召援助艾澤拉斯的人們為止，深藏地底的蠻荒之地「哈朗達」也暴露在眾人面前。如今，有些年輕的哈拉尼爾展開狩獵之旅，以便尋找女神，見證祂的所有造物，同時向所有威脅祂的事物盡情發洩他們的怒氣。 ";
RACE_INFO_HARRONIR_FEMALE = "早在哈拉尼爾前來守護女神艾恩哈拉的土地前，女神就已經被人從育所偷走。他們向整個世界隱瞞祂的存在，直到年輕的先知歐薇娜受召援助艾澤拉斯的人們為止，深藏地底的蠻荒之地「哈朗達」也暴露在眾人面前。如今，有些年輕的哈拉尼爾展開狩獵之旅，以便尋找女神，見證祂的所有造物，同時向所有威脅祂的事物盡情發洩他們的怒氣。 ";
RACE_INFO_HIGHMOUNTAINTAUREN = "高嶺牛頭人崇敬大地、河流和天空之靈。長久以來他們都守護著聖山，如今終於做好準備踏出破碎群島，在外面的世界展開冒險。";
RACE_INFO_HIGHMOUNTAINTAUREN_FEMALE = "高嶺牛頭人崇敬大地、河流和天空之靈。長久以來他們都守護著聖山，如今終於做好準備踏出破碎群島，在外面的世界展開冒險。";
RACE_INFO_HIGHMOUNTAINTAUREN_SHORT = "高嶺的牛頭人崇敬大地、河流和天空的神靈。<PH>";
RACE_INFO_HUMAN = "人類是個年輕而多才多藝的種族。無論是在戰鬥技巧、製造技術還是操控魔法方面，人類都有著令人驚嘆的造詣。勇猛和樂觀的天性使人類建造了許多世界上最偉大的王國。在這個動亂的時代，經歷了世代紛爭的人類試圖恢復昔日的輝煌，創造光明的未來。";
RACE_INFO_HUMAN_FEMALE = "人類是個年輕而多才多藝的種族。無論是在戰鬥技巧、製造技術還是操控魔法方面，人類都有著令人驚嘆的造詣。勇猛和樂觀的天性使人類建造了許多世界上最偉大的王國。在這個動亂的時代，經歷了世代紛爭的人類試圖恢復昔日的輝煌，創造光明的未來。";
RACE_INFO_HUMAN_SHORT = "人類是相對年輕的種族，有很強的適應力，而且精於戰鬥。";
RACE_INFO_KULTIRAN = "庫爾提拉斯是由領航於未知海域的勇敢冒險者所建立。身為羅德隆聯盟的主力，庫爾提拉斯的海軍稱霸艾澤拉斯的海域。";
RACE_INFO_KULTIRAN_FEMALE = "庫爾提拉斯是由領航於未知海域的勇敢冒險者所建立。身為羅德隆聯盟的主力，庫爾提拉斯的海軍稱霸艾澤拉斯的海域。";
RACE_INFO_KULTIRAN_SHORT = "庫爾提拉斯是由無所畏懼的冒險家所建立的，他們為了冒險犯難而航向未知的水域。<PH>";
RACE_INFO_LIGHTFORGEDDRAENEI = "這些德萊尼士兵受到聖光洗禮，在對抗燃燒軍團漫長而艱苦的戰爭中，化身為活生生的武器。終於戰勝死敵的光鑄勇士，現在準備好要捍衛艾澤拉斯。";
RACE_INFO_LIGHTFORGEDDRAENEI_FEMALE = "這些德萊尼士兵受到聖光洗禮，在對抗燃燒軍團漫長而艱苦的戰爭中，化身為活生生的武器。終於戰勝死敵的光鑄勇士，現在準備好要捍衛艾澤拉斯。";
RACE_INFO_LIGHTFORGEDDRAENEI_SHORT = "這些德萊尼士兵接受聖光洗禮，與燃燒軍團展開漫長而艱辛的戰爭。<PH>";
RACE_INFO_MAGHARORC = "德拉諾的獸人氏族從來沒喝下腐化其他獸人的惡魔之血。他們桀驁不遜，團結成強大的氏族…也就是瑪格哈。瑪格哈以其頑強的勇氣跟凶猛的榮譽感，為了在艾澤拉斯建立家園奮戰。";
RACE_INFO_MAGHARORC_FEMALE = "德拉諾的獸人氏族從來沒喝下腐化其他獸人的惡魔之血。他們桀驁不遜，團結成強大的氏族…也就是瑪格哈。瑪格哈以其頑強的勇氣跟凶猛的榮譽感，為了在艾澤拉斯建立家園奮戰。";
RACE_INFO_MAGHARORC_SHORT = "德拉諾的獸人氏族，從未喝下腐化其他親族的惡魔之血。<PH>";
RACE_INFO_MECHAGNOME = "雖然機械地精原本打算將自身全面機械化，但他們現在開始尋找血肉與鋼鐵之間的平衡點。在機械岡孤立多年之後，他們為聯盟帶來了嶄新的創意與本領。";
RACE_INFO_MECHAGNOME_FEMALE = "雖然機械地精原本打算將自身全面機械化，但他們現在開始尋找血肉與鋼鐵之間的平衡點。在機械岡孤立多年之後，他們為聯盟帶來了嶄新的創意與本領。";
RACE_INFO_MECHAGNOME_SHORT = "雖然機械地精原本打算全身機械化，但他們現在開始尋找血肉與鋼鐵之間的平衡點。<PH>";
RACE_INFO_NIGHTBORNE = "蘇拉瑪爾的夜裔精靈在秘法屏障的保護之下與世隔絕地生活了數千年，慢慢受到夜井的魔力改變。高貴的精靈如今想要重新找回他們在艾澤拉斯的一席之地。";
RACE_INFO_NIGHTBORNE_FEMALE = "蘇拉瑪爾的夜裔精靈在秘法屏障的保護之下與世隔絕地生活了數千年，慢慢受到夜井的魔力改變。高貴的精靈如今想要重新找回他們在艾澤拉斯的一席之地。";
RACE_INFO_NIGHTBORNE_SHORT = "蘇拉瑪爾的夜裔精靈在秘法屏障之後與世隔絕近萬年之久，受到夜井的影響而逐漸改變。<PH>";
RACE_INFO_NIGHTELF = "一萬年前，夜精靈就已經建立了一個龐大的帝國，但是他們無節制地濫用魔法，最終導致了帝國的毀滅。倖存的夜精靈懷著悲傷重新回到了森林中，過起了與世隔絕的隱居生活，直到他們過去的敵人燃燒軍團重新來到這個世界。在別無選擇之下，夜精靈終於告別了隱居的生活，為了自身在這個新世界中的地位而戰。";
RACE_INFO_NIGHTELF_FEMALE = "一萬年前，夜精靈就已經建立了一個龐大的帝國，但是他們無節制地濫用魔法，最終導致了帝國的毀滅。倖存的夜精靈懷著悲傷重新回到了森林中，過起了與世隔絕的隱居生活，直到他們過去的敵人燃燒軍團重新來到這個世界。在別無選擇之下，夜精靈終於告別了隱居的生活，為了自身在這個新世界中的地位而戰。";
RACE_INFO_NIGHTELF_SHORT = "一萬多年前，夜精靈建立了龐大的帝國。<PH>";
RACE_INFO_ORC = "獸人原本居住在德拉諾世界，過著崇尚薩滿信仰的和平生活。後來獸人被燃燒軍團奴役，對艾澤拉斯的人類發動了戰爭。多年之後，獸人終於擺脫了惡魔的控制，重新獲得自由。時至今日，他們在這異地世界中為了榮譽和尊嚴，與一切憎恨和羞辱他們的敵人作戰。";
RACE_INFO_ORC_FEMALE = "獸人原本居住在德拉諾世界，過著崇尚薩滿信仰的和平生活。後來獸人被燃燒軍團奴役，對艾澤拉斯的人類發動了戰爭。多年之後，獸人終於擺脫了惡魔的控制，重新獲得自由。時至今日，他們在這異地世界中為了榮譽和尊嚴，與一切憎恨和羞辱他們的敵人作戰。";
RACE_INFO_ORC_SHORT = "獸人源自德拉諾星球，他們崇尚薩滿信仰，過著和平安樂的日子。<PH>";
RACE_INFO_SCOURGE = "曾被巫妖王所宰制的被遺忘者們最後推翻了巫妖王的霸權，轉而投入女妖之王希瓦娜斯的麾下。在希瓦娜斯的領導之下，被遺忘者大軍收復了已成廢墟的羅德隆王國。它們終日必須不斷地與企圖消滅它們的人類作戰，同時也要面對部落對它們這些不死族的不信任與質疑。";
RACE_INFO_SCOURGE_FEMALE = "曾被巫妖王所宰制的被遺忘者們最後推翻了巫妖王的霸權，轉而投入女妖之王希瓦娜斯的麾下。在希瓦娜斯的領導之下，被遺忘者大軍收復了已成廢墟的羅德隆王國。它們終日必須不斷地與企圖消滅它們的人類作戰，同時也要面對部落對它們這些不死族的不信任與質疑。";
RACE_INFO_SCOURGE_SHORT = "陰森的被遺忘者曾被巫妖王剝奪心智，作為奴隸驅使，但如今已脫離他的掌控。<PH>";
RACE_INFO_TAUREN = "牛頭人一直以來都為了捍衛大自然的平衡而努力，並時時刻刻遵循著他們所信仰的大地之母的指引。許多遊牧流浪的牛頭人部族群聚在同一面旗幟下，嘗試融入莫高雷肥沃草原上的生活。但多年前要不是獸人及時伸出援手，牛頭人險些在兇殘的半人馬的突襲下滅亡。為了償還昔日欠下的血債，他們加入了部落，共同齊心保衛這片土地。";
RACE_INFO_TAUREN_FEMALE = "牛頭人一直以來都為了捍衛大自然的平衡而努力，並時時刻刻遵循著他們所信仰的大地之母的指引。許多遊牧流浪的牛頭人部族群聚在同一面旗幟下，嘗試融入莫高雷肥沃草原上的生活。但多年前要不是獸人及時伸出援手，牛頭人險些在兇殘的半人馬的突襲下滅亡。為了償還昔日欠下的血債，他們加入了部落，共同齊心保衛這片土地。";
RACE_INFO_TAUREN_SHORT = "牛頭人始終致力於維持自然的平衡，遵從大地之母的旨意。<PH>";
RACE_INFO_TROLL = "暗矛部族的食人妖原本居住在荊棘谷的叢林，與週遭的許多種族連年征戰。後來他們獲得了獸人部落的幫助，並且說服暗矛部族跨越無盡之海來到卡林多大陸。雖然食人妖繼承了他們種族的黑暗本性，暗矛部族依然鼎力支持部落的團結，為了共同的理想奉獻他們的力量與魔法。";
RACE_INFO_TROLL_FEMALE = "暗矛部族的食人妖原本居住在荊棘谷的叢林，與週遭的許多種族連年征戰。後來他們獲得了獸人部落的幫助，並且說服暗矛部族跨越無盡之海來到卡林多大陸。雖然食人妖繼承了他們種族的黑暗本性，暗矛部族依然鼎力支持部落的團結，為了共同的理想奉獻他們的力量與魔法。";
RACE_INFO_TROLL_SHORT = "暗矛部族的食人妖個個驍勇善戰，原先定居在荊棘谷的叢林中。<PH>";
RACE_INFO_VOIDELF = "這群遭到流放的精靈嘗試控制虛無的腐化力量時，身心卻遭受意外的轉變。他們現在下定決心要學習控制新得到的力量，同時抵抗隨時想要誘使他們墮入瘋狂的低語。";
RACE_INFO_VOIDELF_FEMALE = "這群遭到流放的精靈嘗試控制虛無的腐化力量時，身心卻遭受意外的轉變。他們現在下定決心要學習控制新得到的力量，同時抵抗隨時想要誘使他們墮入瘋狂的低語。";
RACE_INFO_VOIDELF_SHORT = "這些流亡的精靈努力不懈，企圖駕馭虛無的腐化魔力。<PH>";
RACE_INFO_VULPERA = "沃魯敦的狐狸人聰明無比、足智多謀，世世代代在沙漠中求生存。抱著想要加入部落的期待心情，他們的商隊離開沙丘，開始尋找冒險。";
RACE_INFO_VULPERA_FEMALE = "沃魯敦的狐狸人聰明無比、足智多謀，世世代代在沙漠中求生存。抱著想要加入部落的期待心情，他們的商隊離開沙丘，開始尋找冒險。";
RACE_INFO_VULPERA_SHORT = "沃魯敦的狐狸人聰明無比、足智多謀，世世代代在黃沙中求生存。<PH>";
RACE_INFO_WORGEN = "第三次戰爭裡，大法師阿魯高召喚的狼人在東部王國首次亮相。原本是打算用他們來對付天譴軍團，但是羅德隆的人類很快就無法承受這樣的負荷。神秘的詛咒開始散佈到和狼人並肩作戰的人類身上，使他們也變成狼人。這種詛咒很快地散播到吉爾尼斯，居民們被困在原本建造來保護自己的城牆內。狼人詛咒的生存者現在打算要替自己尋找新的宿命…為他們的命運寫下新的篇章…";
RACE_INFO_WORGEN_SHORT = "第一批狼人是由大法師阿魯高在東部王國召喚出來。<PH>";
RACE_INFO_ZANDALARITROLL = "贊達拉這支驕傲民族的起源可以追溯到古代艾澤拉斯。贊達拉戰士騎乘兇猛的恐龍出征，艦隊更是世上數一數二的堅實戰力。";
RACE_INFO_ZANDALARITROLL_FEMALE = "贊達拉這支驕傲民族的起源可以追溯到古代艾澤拉斯。贊達拉戰士騎乘兇猛的恐龍出征，艦隊更是世上數一數二的堅實戰力。";
RACE_INFO_ZANDALARITROLL_SHORT = "贊達拉食人妖是自豪的民族，他們的起源可以追溯到艾澤拉斯歷史的最早期。<PH>";
RACIAL_SKILLS = "%s技能：";
RACIAL_TRAITS = "種族特長：";
RACIAL_TRAITS_TOOLTIP = "種族特長";
RAF_ACTIVE_LINK_DAYS_LEFT = "距離這個連結失效還有%d天";
RAF_ACTIVE_LINK_EXPIRE_DATE = "此連結會在%s失效";
RAF_ACTIVE_RECRUIT = "有效遊戲時間";
RAF_BENEFIT1 = "升級更快速";
RAF_BENEFIT2 = "回饋等級";
RAF_BENEFIT3 = "召喚你的好友";
RAF_BENEFIT4 = "30天免費遊戲時間";
RAF_BENEFIT5 = "遊戲內的虛擬坐騎";
RAF_BENEFITS = "獎勵";
RAF_BUTTON_DISABLED_FACTION = "以中立角色進行遊戲時，無法使用招兵買馬召集令。";
RAF_BUTTON_REWARD_TOOLTIP_DESCRIPTION = "你獲得了招兵買馬召集令的獎勵！快點擊此處領取吧！";
RAF_BUTTON_REWARD_TOOLTIP_TITLE = "招兵買馬召集令獎勵";
RAF_BUTTON_TOOLTIP_DESCRIPTION = "參加招兵買馬召集令的活動以獲得驚喜獎勵！";
RAF_BUTTON_TOOLTIP_TITLE = "招兵買馬召集令";
RAF_CLAIM_MULTIPLE_REWARDS = "取得%d個獎勵";
RAF_COPY_LINK = "複製連結";
RAF_COPY_LINK_EXPENDED_TOOLTIP = "這個連結的使用次數已達上限。你可以在%d天後產生新的連結。";
RAF_DESCRIPTION = "只要參加招兵買馬召集令的活動\n便可獲得更多遊戲時間、遊戲獎勵以及其他驚喜";
RAF_ELIGIBILITY_DISALLOW_FRIEND_ACCOUNT_INELIGIBLE = "這個帳號不適用。";
RAF_ELIGIBILITY_DISALLOW_FRIEND_ACCOUNT_REGION = "這個帳號屬於另一個地區。";
RAF_ELIGIBILITY_DISALLOW_FRIEND_ACCOUNT_RESTRICTED = "這個帳號權限目前受到限制。";
RAF_ELIGIBILITY_DISALLOW_RECRUITER_INACTIVE = "招募者的帳號目前不符合招兵買馬召集令的資格。";
RAF_ELIGIBILITY_DISALLOW_RECRUITER_INELIGIBLE = "招募者的帳號不具備招兵買馬召集令資格。";
RAF_ELIGIBILITY_DISALLOW_REGION_MISMATCH = "由於招募者的所在地區，這個帳號不具備招募資格。";
RAF_ENTER_EMAIL = "輸入你好友的電子郵件地址";
RAF_ENTER_NOTE = "給好友寫張邀請函吧";
RAF_ENTER_NOTE_PROMPT = "寫張邀請函...";
RAF_EXPENDED_LINK_DAYS_LEFT = "你可以在%d天後產生新的連結。";
RAF_EXPENDED_LINK_EXPIRE_DATE = "你可以在%s產生新的連結";
RAF_FAQ = "招兵買馬召集令常見問題";
RAF_FIRST_MONTH = "招募好友開始贏取獎勵！";
RAF_FIRST_REWARD = "第一個獎勵：";
RAF_FULL_RECRUITS = "已招募%d/%d名好友。已達招募上限。";
RAF_GENERATE_LINK = "產生連結";
RAF_GRANT_LEVEL = "回饋一個等級";
RAF_INACTIVE_RECRUIT = "無遊戲時間";
RAF_INTRO_TUTORIAL_TEXT = "招兵買馬召集令強勢回歸！|n點擊此處查看最新消息！";
RAF_INVITATION_SENT = "你已寄出邀請函！\n\n你的好友將會收到一封電子郵件，說明如何新增帳號與下載遊戲。";
RAF_INVITEE_FRIEND_ADDED_EXPLANATION = "你和邀請你加入魔獸世界的玩家成為好友了。\n\n在他們上線後，|cffffd200右鍵點擊|r他們的名字，即可以向對方發送悄悄話。\n\n你們現在可以一起結伴闖蕩艾澤拉斯了！";
RAF_INVITEE_FRIEND_ADDED_NOTICE = "開啟好友名單來看看是誰邀請你來玩魔獸世界。";
RAF_INVITER_FRIEND_ADDED = "你招募的好友現在已經是你的BattleTag好友：|cff88C5ff[%s]|r";
RAF_LATEST_REWARDS_HELP_TEXT = "目前有效的招兵買馬召集令：|cnHIGHLIGHT_FONT_COLOR:%d|r|n尚未領取的獎勵：|cnHIGHLIGHT_FONT_COLOR:%d|r";
RAF_LEGACY_REWARDS_DESC = "無法再新增舊版招兵買馬召集令的好友，但現有的招募好友會繼續提供招兵買馬召集令的獎勵。";
RAF_LEGACY_REWARDS_HELP_TEXT = "目前有效的舊版招兵買馬召集令：|cnHIGHLIGHT_FONT_COLOR:%d|r|n尚未領取的獎勵：|cnHIGHLIGHT_FONT_COLOR:%d|r";
RAF_LINK_REMAINING_USES = "已經有%d/%d個朋友使用這個連結。";
RAF_MONTHS = "%d個月";
RAF_MONTHS_EARNED = "朋友購買了%d個月遊戲時間";
RAF_MORE_DETAILS = "[點擊此處以取得更多相關資訊。]";
RAF_NEW_VERSION_PROMPT = "新增好友以獲得這個賽季的獎勵！";
RAF_NEXT_EARN_DATE = "下次可獲得獎勵的時間：%s";
RAF_NEXT_REWARD = "下一個獎勵：";
RAF_NEXT_REWARD_AFTER = "下一個獎勵（%d/%d個月）：";
RAF_NEXT_REWARD_HELP_TEXT = "招募朋友後，只要該朋友購買遊戲時間，你就可以開始獲得獎勵。";
RAF_NO_ACTIVE_LINK = "點擊「產生連結」來產生有效期限為%d天的連結。";
RAF_NO_RECRUITS_DESC = "|cffffd200招募的朋友每購買一個月遊戲時間，你都可以獲得對應獎勵。|n|n大家一起玩！解鎖額外獎勵！|r|n|n了解詳情：|n|HurlIndex:49|h|cff82c5ff請至招兵買馬召集令網站|r|h";
RAF_PENDING_RECRUIT = "招募中的新兵";
RAF_PRODUCT_CHOICE_CLAIM = "點擊此處選擇獎勵";
RAF_PRODUCT_CHOICE_EARNED = "你獲得了招兵買馬召集令的獎勵";
RAF_REALM_INFO = "你的好友將透過引導加入：\n|cffffd200%1$s|r至|W|cffffd200%2$s|r|w";
RAF_RECRUITED_FRIENDS = "招募好友";
RAF_RECRUITED_FRIENDS_COUNT = "（%d/%d）";
RAF_RECRUITER_FRIEND = "|cffffd200招募人：|r%s";
RAF_RECRUITMENT = "招募";
RAF_RECRUITMENT_DESC = "透過招兵買馬來邀請朋友回到《魔獸世界》和你一起奮戰！|n你每%2$d天可邀請%1$d名朋友。";
RAF_RECRUITS_FACTION_AND_REALM = "鼓勵你的朋友在%2$s伺服器創一隻%1$s角色和你一起玩。";
RAF_RECRUIT_ACTIVITY_DESCRIPTION = "和%s進行隊伍同步，然後一起完成下列目標可獲得獎勵。";
RAF_RECRUIT_FRIEND = "|cffffd200被招募人：|r%s";
RAF_RECRUIT_NAME_MULTIPLE = "%s（%d）";
RAF_RECRUIT_TOOLTIP_DESC = "每名招募的朋友儲值遊戲時間時，會提供你更多的獎勵，最多%d個月。";
RAF_RECRUIT_TOOLTIP_MONTH_COUNT = "- 提供了%d/%d個月的遊戲時間";
RAF_REMOVE_RECRUIT = "移除招募";
RAF_REMOVE_RECRUIT_CONFIRM = "你確定要把|n|cffffd200%s|r|n移出你的招募朋友？|n|n在欄位中輸入「移除」來確認。";
RAF_REPEATABLE_MONTHS = "每%d個月獎勵一次";
RAF_REWARDS = "招兵買馬召集令獎勵";
RAF_REWARDS_DESC = "每個由你招募的好友持續擁有遊戲時間滿30天，你就能獲得一次一個月份的獎勵。";
RAF_REWARD_APPEARANCE_SET = "新外觀套裝：%s";
RAF_REWARD_NAME_MULTIPLE = "%s（x個%d）";
RAF_REWARD_SUPPRESSED = "你獲得了%d個獎勵，不過你已經擁有所有的獎勵物品。請稍後回來看看還有什麼新物品可供你選擇！";
RAF_REWARD_TITLE = "新頭銜：%s";
RAF_REWARD_TUTORIAL_TEXT = "你解鎖了新的招兵買馬召集令獎勵。";
RAF_SEND_INVITATION = "發送邀請";
RAF_SPLASH_SCREEN_DESCRIPTION = "帶朋友來艾澤拉斯，|n一起冒險並且獲得史詩級的獎勵！";
RAF_SPLASH_SCREEN_TITLE = "跟大家一起來艾澤拉斯冒險！";
RAF_SUMMON = "召喚好友";
RAF_SUMMON_LINKED = "召喚連結的好友。";
RAF_SUMMON_WITH_COOLDOWN = "召喚好友（%s）";
RAF_TRIAL_RECRUIT = "體驗帳號";
RAF_VIEW_ALL_REWARDS = "查看所有獎勵";
RAF_YOU_HAVE_EARNED = "你獲得：";
RAGE = "怒氣";
RAGE_COST = "%s怒氣";
RAGE_COST_PER_TIME = "%s怒氣，外加每秒%s點";
RAGE_COST_PER_TIME_NO_BASE = "每秒%s點怒氣";
RAID = "團隊";
RAIDOPTIONS_MENU = "團隊選項";
RAIDS = "團隊";
RAID_AND_PARTY = "團隊及隊伍";
RAID_ASSISTANT = "團隊副手";
RAID_ASSISTANT_TOKEN = "(A)";
RAID_BOSSES = "首領";
RAID_BOSS_EMOTE = "首領表情";
RAID_BOSS_MESSAGE = "團隊首領";
RAID_BOSS_WHISPER = "首領悄悄話";
RAID_BROWSER_DESCRIPTION = "列入其他團隊的清單或者組成一支團隊隊伍";
RAID_BUFF_1 = "屬性";
RAID_BUFF_2 = "耐力";
RAID_BUFF_3 = "攻擊強度";
RAID_BUFF_4 = "加速";
RAID_BUFF_5 = "法術能量";
RAID_BUFF_6 = "致命一擊";
RAID_BUFF_7 = "精通";
RAID_BUFF_8 = "臨機應變";
RAID_BUFF_9 = "雙擊";
RAID_CHAT_BUBBLES_TEXT = "團隊聊天對話泡泡";
RAID_CONTROL = "團隊管理";
RAID_DESCRIPTION = "團隊是超過5個人的隊伍，這是為了擊敗高等級的特定挑戰而準備的大型隊伍模式。\n\n|cffffffff- 團隊成員無法獲得大部份非團隊任務所需的物品或者殺死怪物的紀錄。\n\n- 在團隊中，你通過殺死怪物所獲得的經驗值相對於在普通隊伍中要少很多。\n\n- 團隊讓你可以贏得用其他方法根本無法通過的挑戰。|r";
RAID_DIFFICULTY = "團隊難度";
RAID_DIFFICULTY1 = "10人";
RAID_DIFFICULTY2 = "25人";
RAID_DIFFICULTY3 = "10人（英雄模式）";
RAID_DIFFICULTY4 = "25人（英雄模式）";
RAID_DIFFICULTY_10PLAYER = "10人";
RAID_DIFFICULTY_10PLAYER_HEROIC = "10人（英雄模式）";
RAID_DIFFICULTY_20PLAYER = "20人";
RAID_DIFFICULTY_25PLAYER = "25人";
RAID_DIFFICULTY_25PLAYER_HEROIC = "25人（英雄模式）";
RAID_DIFFICULTY_40PLAYER = "40人";
RAID_DISPLAY_HEALTH_TEXT = "顯示生命力文字";
RAID_ENCOUNTERS = "戰鬥事件";
RAID_FINDER = "團隊搜尋器";
RAID_FINDER_PVEFRAME = "團隊搜尋器";
RAID_FRAMES_HEIGHT = "團隊框架高度";
RAID_FRAMES_LABEL = "團隊框架";
RAID_FRAMES_SUBTEXT = "這些選項會改變團隊框架顯示的方式。";
RAID_FRAMES_WIDTH = "團隊框架寬度";
RAID_FRAME_SORT_LABEL = "分類方式為";
RAID_GRAPHICS_LABEL = "團隊顯示";
RAID_GROUPS = "團隊";
RAID_HEALTH_TEXT_HEALTH = "剩餘的生命力";
RAID_HEALTH_TEXT_LOSTHEALTH = "損失的生命力";
RAID_HEALTH_TEXT_NONE = "無";
RAID_HEALTH_TEXT_PERC = "生命力百分比";
RAID_INFO = "團隊資訊";
RAID_INFORMATION = "團隊資訊";
RAID_INFO_DESC = "你的團隊副本儲存狀態。";
RAID_INFO_WORLD_BOSS = "世界首領";
RAID_INSTANCE_EXPIRED = "你的%s副本進度已重置。";
RAID_INSTANCE_EXPIRES = "重置於%1$s";
RAID_INSTANCE_EXPIRES_EXPIRED = "已重置";
RAID_INSTANCE_EXPIRES_EXTENDED = "重置於%1$s（已延後）";
RAID_INSTANCE_INFO_FMT = "%s（ID=%lx）：%s";
RAID_INSTANCE_INFO_HDR = "團隊副本倒數計時：";
RAID_INSTANCE_LOCK_EXTENDED = "你的%s副本進度已延後重置。";
RAID_INSTANCE_LOCK_NOT_EXTENDED = "你的%s副本進度已不再延後重置。";
RAID_INSTANCE_WARNING_HOURS = "你的%s副本進度將在%d小時後重置。";
RAID_INSTANCE_WARNING_MIN = "你的%s副本進度將在%d分鐘後重置！";
RAID_INSTANCE_WARNING_MIN_SOON = "你的%s副本進度將在%d分鐘後重置。";
RAID_INSTANCE_WELCOME = "歡迎來到%s。這個副本進度預計在%s後重置。";
RAID_INSTANCE_WELCOME_DH = "%s將在%d天%d小時後重置。";
RAID_INSTANCE_WELCOME_EXTENDED = "歡迎來到%s。你的副本進度已延後。";
RAID_INSTANCE_WELCOME_HM = "%s將在%d小時%d分鐘後重置。";
RAID_INSTANCE_WELCOME_LOCKED = "歡迎來到%s。你的副本進度預計在%s後重置。";
RAID_INSTANCE_WELCOME_LOCKED_EXTENDED = "歡迎來到%s。你的副本進度預計在%s後重置（已延後）。";
RAID_LEADER = "團隊隊長";
RAID_LEADER_TOKEN = "(L)";
RAID_MANAGER_RESTRICT_PINGS = "僅限副手下達指示";
RAID_MANAGER_RESTRICT_PINGS_PARTY = "僅限隊長下達指示";
RAID_MANAGER_RESTRICT_PINGS_TO = "指示僅限於：";
RAID_MANAGER_RESTRICT_PINGS_TO_ASSIST = "協助";
RAID_MANAGER_RESTRICT_PINGS_TO_LEAD = "主導";
RAID_MANAGER_RESTRICT_PINGS_TO_TANKS_HEALERS = "坦克/治療者";
RAID_MEMBERS = "團隊成員";
RAID_MEMBERS_AFK = "下列為離開玩家：%s";
RAID_MEMBER_NOT_READY = "%s尚未準備好";
RAID_MESSAGE = "團隊";
RAID_SETTINGS = "團隊和戰場";
RAID_SETTINGS_ENABLED = "啟動團隊和戰場的設定";
RAID_SETTINGS_ENABLED_TOOLTIP = "勾選此項目可為團隊和戰場啟動另一組不同的圖形品質設定。";
RAID_SILENCE = "團隊中靜音";
RAID_SORT_ALPHABETICAL = "名稱";
RAID_SORT_GROUP = "隊伍";
RAID_SORT_ROLE = "角色類型";
RAID_SUMMON_FAILED = "團隊召喚失敗。";
RAID_SUMMON_FAILED_DEAD_OR_GHOST = "%s已經死亡，或是處於鬼魂狀態，無法被召喚。";
RAID_SUMMON_FAILED_MAP_CONDITION = "%s沒有達到被召喚到這裡的條件。";
RAID_SUMMON_FAILED_MEMBERS = "團隊召喚失敗是由於以下成員之故：";
RAID_SUMMON_FAILED_OFFLINE = "%s已經離線，無法被召喚。";
RAID_SUMMON_FAILED_RAID_LOCKED = "%s的團隊副本已鎖定，無法被召喚。";
RAID_SUMMON_FAILED_REALM_MISMATCH = "%s正在另一個伺服器，無法被召喚。";
RAID_TARGET_1 = "星星";
RAID_TARGET_2 = "圈圈";
RAID_TARGET_3 = "鑽石";
RAID_TARGET_4 = "三角";
RAID_TARGET_5 = "月亮";
RAID_TARGET_6 = "方形";
RAID_TARGET_7 = "十字";
RAID_TARGET_8 = "頭顱";
RAID_TARGET_ICON = "標記圖示";
RAID_TARGET_NONE = "無";
RAID_UNSILENCE = "解除團隊中靜音";
RAID_USE_CLASS_COLORS = "顯示職業顏色";
RAID_WARNING = "團隊警告";
RAID_WARNING_MESSAGE = "團隊警告";
RALT_KEY_TEXT = "右側ALT鍵";
RANDOMIZE_APPEARANCE = "隨機選擇外觀";
RANDOM_BATTLEGROUND = "隨機戰場";
RANDOM_BATTLEGROUNDS = "隨機戰場";
RANDOM_BATTLEGROUND_EXPLANATION = "完成隨機戰場可讓你獲得額外的獎勵。";
RANDOM_DUNGEON_IS_READY = "你的隨機地城隊伍已經準備好了！";
RANDOM_EPIC_BATTLEGROUND = "隨機史詩戰場";
RANDOM_HEROIC_SCENARIO = "隨機英雄事件";
RANDOM_ROLL_RESULT = "%s擲出%d（%d-%d）";
RANDOM_SCENARIO = "隨機事件";
RANGED = "遠程";
RANGEDSLOT = "遠程";
RANGED_ATTACK = "遠程攻擊";
RANGED_ATTACK_POWER = "遠程攻擊強度";
RANGED_ATTACK_POWER_TOOLTIP = "使遠程武器的每秒傷害提高%s點。";
RANGED_ATTACK_TOOLTIP = "遠程攻擊";
RANGED_COMBATLOG_TOOLTIP = "顯示弓、槍械、投擲武器和魔杖的攻擊。";
RANGED_CRIT_CHANCE = "致命一擊";
RANGED_DAMAGE_TOOLTIP = "遠程傷害";
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "顯示遠程射擊所造成的完全或部份傷害。";
RANGE_MISSED_COMBATLOG_TOOLTIP = "顯示未造成傷害的遠程射擊。";
RANK = "會階";
RANKING = "排名";
RANK_COLON = "會階：";
RANK_POSITION = "階級排名";
RARITY = "稀有程度";
RATEDBG_NOT_USABLE = "無法在積分賽中使用";
RATED_BATTLEGROUND_IS_READY = "你的積分戰場已經準備完成！";
RATED_BG_BLITZ_MODE_DESCRIPTION = "節奏加快的8對8戰場。單人佇列，僅限治療者可雙排。";
RATED_BG_BLITZ_SIZE = "單人";
RATED_PVP_WEEKLY_CHEST = "每週寶箱";
RATED_PVP_WEEKLY_CHEST_EARNED = "獲得每週寶箱";
RATED_PVP_WEEKLY_CHEST_REQUIREMENTS = "- 獲得%1$d/%2$d征服點數|n或|n- 完成0/1征服點數計量條及取得獎勵";
RATED_PVP_WEEKLY_CHEST_TOOLTIP_COLLECT = "你已因上週的表現獲得每週獎勵寶箱。快到戰爭指揮中心領取獎勵吧！";
RATED_PVP_WEEKLY_CHEST_TOOLTIP_COMPLETE = "在每週重置時開啟戰利品箱，取得物品等級%d的裝備。";
RATED_PVP_WEEKLY_CHEST_TOOLTIP_INCOMPLETE = "完成以下其中一個任務目標以獲得每週寶箱。";
RATED_PVP_WEEKLY_VAULT = "寶庫";
RATED_PVP_WEEKLY_VAULT_TOOLTIP = "從積分PvP戰鬥或戰場閃擊戰獲得榮譽，即可用來解鎖寶庫獎勵。獎勵的物品等級會根據你本週獲勝的最高等級賽程而決定。\n\n已解鎖%s/%s獎勵。";
RATED_PVP_WEEKLY_VAULT_TOOLTIP_NO_REWARDS = "從積分PvP戰鬥或戰場閃擊戰獲得榮譽，即可用來解鎖寶庫獎勵。獎勵的物品等級會根據你本週獲勝的最高等級賽程而決定。\n\n已解鎖%s/%s獎勵。";
RATED_SOLO_SHUFFLE_MODE_DESCRIPTION = "6名玩家進行6個回合的三對三競技場。隊伍在每個回合結束後會隨機變換。僅限單人玩家佇列配對。";
RATED_SOLO_SHUFFLE_SIZE = "單人";
RATING = "積分";
RATINGS_MENU = "等級";
RATINGS_TEXT = "This is the placeholder for the Korean Ratings information";
RATING_CHANGE = "積分改變";
RATING_CHANGE_TOOLTIP = "總積分改變";
RATING_CHANGE_TOOLTIP_SOLO_SHUFFLE = "個人積分會依據你對同樣角色的對手之表現進行增減\n";
RATING_CHANGE_TOOLTIP_TITLE = "積分改變";
RCMD_KEY_TEXT = "右CMD鍵";
RCTRL_KEY_TEXT = "右側CTRL鍵";
REACTIVATE_RAID_LOCK = "重新啟動團隊進度";
READY = "準備完成";
READY_CHECK = "準備確認";
READY_CHECK_ALL_READY = "所有人都準備好了";
READY_CHECK_FINISHED = "準備確認結束";
READY_CHECK_MESSAGE = "%s已提出準備確認。";
READY_CHECK_NO_AFK = "沒有玩家為離開狀態";
READY_CHECK_START = "提出準備確認...";
READY_CHECK_YOU_WERE_AFK = "你在準備確認時處於暫離狀態";
READY_FEMALE = "準備完成";
REAGENTBANK_DEPOSIT = "存放所有材料";
REAGENTBANK_PURCHASE_TEXT = "這個欄頁提供額外的存放空間給專業技能的原料。\n你要購買這個欄頁嗎？";
REAGENT_BANK = "材料銀行";
REAGENT_BANK_HELP = "材料銀行提供額外的存放空間給專業技能的原料。";
REAGENT_COST_CONSUME_CHARGES = "%s（可使用%d次）";
REAGENT_COST_CONSUME_ITEMS = "%s（%d）";
REAGENT_COST_CONSUME_ITEMS_RANGE = "%s（%d-%d）";
REAGENT_COST_CONSUME_SINGLE_CHARGE = "%s（可使用%d次）";
REAGENT_COST_CONSUME_SINGLE_ITEM = "%s";
REAGENT_TOOLTIP_ALLOCATION_REQUIREMENT = "需要%2$s x %1$d";
REALID_BATTLETAG_FRIEND_LABEL = "輸入電子郵件地址\n（或是BattleTag）";
REALID_FRIEND_LABEL = "輸入電子郵件地址";
REALM_SEPARATORS = "-@#*";
REALM_STATUS_DOWN = "維護中";
REALM_STATUS_UP = "正常";
REAL_ID = "Real ID";
RECENT_ALLIES_MENU_BUTTON_LABEL_PIN = "釘選";
RECENT_ALLIES_MENU_BUTTON_LABEL_SET_NOTE = "設定註記";
RECENT_ALLIES_MENU_BUTTON_LABEL_UNPIN = "取消釘選";
RECENT_ALLIES_MENU_TITLE_INTERACT = "互動";
RECENT_ALLIES_MENU_TITLE_OTHER = "其他選項";
RECENT_ALLIES_PARTY_BUTTON_OFFLINE_TOOLTIP = "玩家離線";
RECENT_ALLIES_PARTY_BUTTON_TOOLTIP = "邀請加入隊伍";
RECENT_ALLY_DELVE_NAME_STRING_FORMAT = "%s（%s）";
RECENT_ALLY_DELVE_TIER_LABEL = "級別%d";
RECENT_ALLY_ENTRY_CHARACTER_DATA_FORMAT = "%s ||%d||%s";
RECENT_ALLY_INTERACTION_TIME_FORMAT = "%s以前";
RECENT_ALLY_LABEL = "近期盟友";
RECENT_ALLY_MYTHIC_PLUS_DUNGEON_NAME_STRING_FORMAT = "%s (%s)";
RECENT_ALLY_NOTE_FORMAT = "|TInterface\\FriendsFrame\\UI-FriendsFrame-Note:0:0:0:0:1:1:0:1:0:1:255:209:0|t %s";
RECENT_ALLY_PIN_EXPIRING_TOOLTIP = "釘選的盟友（%s後過期）";
RECENT_ALLY_PIN_TOOLTIP = "釘選的盟友";
RECENT_ALLY_RAID_NAME_STRING_FORMAT = "%s（%s）";
RECENT_ALLY_RECENT_ACTIVITIES_LABEL = "近期活動";
RECENT_ALLY_TOOLTIP_CLASS_FORMAT = "%s";
RECENT_ALLY_TOOLTIP_INTERACTION_WITH_CONTEXT_FORMAT = "%s - %s";
RECENT_ALLY_TOOLTIP_LEVEL_RACE_FORMAT = "等級%d  %s  %s";
RECOMMENDED = "建議";
RECOVER_CORPSE = "現在復活嗎？";
RECOVER_CORPSE_INSTANCE = "你必須進入副本才能撿回你的屍體。";
RECOVER_CORPSE_TIMER = "%d%s後復活";
RECRAFTING_CHANGED_ITEM = "%s的%s已經被重新製作成%s。";
RECRAFTING_CHANGED_OWN_ITEM = "你的%s已經被重新製作成%s。";
RECRAFT_REAGENT_TOOLTIP_CLICK_TO_ADD = "點擊左鍵選擇可用的裝備來重新製作";
RECRAFT_REAGENT_TOOLTIP_CLICK_TO_REMOVE = "|cnDISABLED_FONT_COLOR:點擊右鍵來移除這個材料|r";
RECRAFT_REAGENT_TOOLTIP_CLICK_TO_REPLACE = "|cnDISABLED_FONT_COLOR:點擊左鍵來替換這個裝備|r";
RECRUIT_A_FRIEND = "招兵買馬召集令";
RECRUIT_A_FRIEND_FACTION_PANDAREN_ALLIANCE = "你的好友加入了聯盟的陣營。若想要一同遊玩請加入聯盟。";
RECRUIT_A_FRIEND_FACTION_PANDAREN_HORDE = "你的好友加入了部落的陣營。若想要一同遊玩請加入部落。";
RECRUIT_A_FRIEND_REWARDS = "招兵買馬召集令獎勵";
REDUCED_LAG_TOLERANCE = "自訂延遲容許值（%d毫秒）";
RED_GEM = "紅色";
REFER_A_FRIEND = "招兵買馬召集令";
REFLECT = "反射";
REFORGE_CURRENT = "目前";
REFORGE_TOOLTIP_LINE = "%c%s%s（由%s重鑄而成）";
REFRESH = "重置";
REFRESH_RATE = "更新頻率";
REFUND_TIME_REMAINING = "在%s內（包含離線時間）將這件物品賣給商人可退回全部的費用。";
REGIONAL_RESTRICT_CHAT_DIALOG_DISABLE = "關閉聊天";
REGIONAL_RESTRICT_CHAT_DIALOG_ENABLE = "開啟聊天";
REGIONAL_RESTRICT_CHAT_DIALOG_MESSAGE = "此帳號受到地區法規的限制。聊天功能已預設為關閉。你現在可再次開啟此功能，或隨時在選項 -> 社交頁面中開啟。\n\n如果你想開啟聊天功能，也請留意我們的社群互動規範，並以遊戲內的檢舉系統提報任何辱罵的行為或對話訊息，以及任何其他目的為破壞或擾亂遊戲體驗的行徑。我們會檢閱對話紀錄並採取適當的因應措施。";
REGIONAL_RESTRICT_CHAT_DIALOG_TITLE = "已關閉聊天";
RELEASE_PET = "你確定要永遠釋放你的寵物嗎？你將再也無法召喚這隻寵物。";
RELEASE_PET_BUTTON_LABEL = "釋放";
RELICSLOT = "聖物";
RELIC_FORGE_CONFIRM_TRAIT = "你確定要學習這項特長嗎？";
RELIC_FORGE_CONFIRM_TRAIT_FIRST_TIME = "學習這個特長會將你綁定在這條路徑上。|n你無法重新選擇。";
RELIC_FORGE_LEARN_TRAIT = "點擊學習特長。";
RELIC_FORGE_NO_ACTIVE_LINKS = "尚未連結。";
RELIC_FORGE_PREVIEW_RELIC_TOOLTIP = "放進尚未插入插槽的聖物。";
RELIC_FORGE_PREVIEW_RELIC_TOOLTIP_TITLE = "預覽特長";
RELIC_FORGE_RANK_REQUIRED = "聖物插槽至少需達等級%1$d（於神兵等級%2$d時解鎖）。";
RELIC_FORGE_SOCKET_PREVIEW_RELIC = "將聖物插入神兵武器的插槽才能開啟這個特長。";
RELIC_FORGE_TRAIT_DISABLED = "你已經選擇了另一條路徑。";
RELIC_FORGE_TUTORIAL_PREVIEW_RELIC = "把尚未插入插槽的聖物放在這裡，即可預覽特長。";
RELIC_FORGE_TUTORIAL_SOCKETED_RELIC = "虛空之光熔爐可強化神兵武器中的聖物。";
RELIC_ITEM_LEVEL_INCREASE = "物品等級";
RELIC_SLOT_INVALID = "插槽不符合聖物的類別。";
RELIC_SLOT_TYPE_ARCANE = "秘法";
RELIC_SLOT_TYPE_BLOOD = "血之";
RELIC_SLOT_TYPE_FEL = "魔化";
RELIC_SLOT_TYPE_FIRE = "火焰";
RELIC_SLOT_TYPE_FROST = "冰霜";
RELIC_SLOT_TYPE_HOLY = "神聖";
RELIC_SLOT_TYPE_IRON = "鋼鐵";
RELIC_SLOT_TYPE_LIFE = "生命";
RELIC_SLOT_TYPE_SHADOW = "暗影";
RELIC_SLOT_TYPE_WATER = "水之";
RELIC_SLOT_TYPE_WIND = "風暴";
RELIC_TOOLTIP_ATTUNED_FOR = "適用：";
RELIC_TOOLTIP_CURRENT_RANK_SPELL = "%s（目前等級）";
RELIC_TOOLTIP_DISABLED_FOR_PVP = "聖物賦予的額外特長無法在PvP當中發揮作用。";
RELIC_TOOLTIP_ILVL_INCREASE = "+%d 物品等級";
RELIC_TOOLTIP_RANK_INCREASE = "|cFF00FF00+%d |4等級:等級;：|r%s";
RELIC_TOOLTIP_RANK_INCREASE_INACTIVE = "+%d級: %s";
RELIC_TOOLTIP_RANK_INCREASE_OTHER_ARTIFACT = "|cFF00FF00+%d 次要特長等級|r";
RELIC_TOOLTIP_RANK_INCREASE_RANDOM = "+%d |r|cFFFFFFFF隨機次要特長|r等級";
RELIC_TOOLTIP_TYPE = "%s神兵聖物";
RELOADUI = "重新載入";
REMIX_ARTIFACT_RESPEC_POPUP_CANCEL = "取消";
REMIX_ARTIFACT_RESPEC_POPUP_CONFIRM = "重置神兵樹";
REMIX_ARTIFACT_RESPEC_POPUP_DESC = "你想要重置你的神兵樹嗎？（點數將會返還）";
REMIX_ARTIFACT_TUTORIAL_CHOOSE_TRAITS_TEXT = "選擇神兵武器特長";
REMIX_ARTIFACT_TUTORIAL_CLICK_TO_OPEN_TEXT = "按下Shift+右鍵以檢視神兵武器特長樹";
REMIX_EARLY_CHARACTER_CONVERSION_NOTICE = "你的時光奔走者角色已被傳送回主時間線。|n|n混搭再造活動中的物品已被移除。";
REMIX_END_OF_EVENT_NOTICE = "混搭再造活動已結束。你的時光奔走者角色已被傳送回主時間線。|n|n混搭再造活動中的物品已被移除。";
REMOTE_CHAT = "遠端對話";
REMOTE_TEXT_TO_SPEECH = "輸入想要以文字轉語音閱讀給其他玩家聽的文字。";
REMOVE = "移除";
REMOVE_AUTHENTICATOR_FROM_RANK = "你確定移除%s會階的驗證器要求嗎？之後只要公會會員還在此會階，你就無法在該會階上重新套用此選項。";
REMOVE_BLOCK = "移除";
REMOVE_CHAT_DELAY_TEXT = "移除對話視窗的彈出延遲";
REMOVE_FAVORITE_STATUS = "從摯友名單移除";
REMOVE_FOLLOWER = "移除";
REMOVE_FRIEND = "移除好友";
REMOVE_FRIEND_CONFIRMATION = "你確定要將%s從Real ID好友名單之中移除嗎？";
REMOVE_GUILDMEMBER_LABEL = "你確定要從公會中移除%s嗎？";
REMOVE_IGNORE = "移除";
REMOVE_MODERATOR = "移除管理員";
REMOVE_MUTE = "移除";
REMOVE_PLAYER = "移除玩家";
REMOVE_RECRUIT_CONFIRM_STRING = "移除";
REMOVE_WORLD_MARKERS = "清除全部";
RENAME_ARENA_TEAM = "重新命名小隊";
RENAME_ARENA_TEAM_LABEL = "輸入新的競技場隊伍名稱：";
RENAME_CHAT_WINDOW = "重新命名視窗";
RENAME_GUILD = "公會重新命名";
RENAME_GUILD_LABEL = "輸入新的公會名稱：";
RENDER_RESOLUTION = "繪製解析度";
RENDER_RESOLUTION_LABEL = "繪製解析度";
RENDER_SCALE = "繪製比例";
RENOWN_LEVEL_CATCH_UP_MODE = "繼續進行你的誓盟戰役，並且完成每週的誓盟任務以提高名望。|n|n你也可以透過參與地城、PvP戰鬥、使命任務與擊敗團隊副本首領來提高名望。|n|n|cFF00FF00可提高名望|r";
RENOWN_LEVEL_CAUGHT_UP = "已獲得本週的名望上限。";
RENOWN_LEVEL_CURRENT = "繼續進行你的誓盟戰役，並且完成每週的誓盟任務以提高名望。|n|n|cFF00FF00可提高名望|r";
RENOWN_LEVEL_LABEL = "名望%d";
RENOWN_LEVEL_MAXIMUM = "你和%s已經達到了最高的名望。";
RENOWN_LEVEL_UP_SKIP_BUTTON = "跳過";
RENOWN_REWARD_ACCOUNT_UNLOCK_LABEL = "戰隊獎勵";
RENOWN_REWARD_CAPSTONE_TOOLTIP_DESC = "這些獎勵將會賜給你，表揚你堅定不移為誓盟效力的付出。";
RENOWN_REWARD_CAPSTONE_TOOLTIP_DESC2 = "獎勵：";
RENOWN_REWARD_CAPSTONE_TOOLTIP_TITLE = "主要里程碑";
RENOWN_REWARD_FOLLOWER_DESCRIPTION = "這個角色將加入你的冒險者隊伍。";
RENOWN_REWARD_FOLLOWER_NAME_FORMAT = "夥伴：%s";
RENOWN_REWARD_ILLUSION_DESCRIPTION = "這個武器附魔外觀將會加入你的收藏。";
RENOWN_REWARD_ILLUSION_NAME_FORMAT = "幻象：%s";
RENOWN_REWARD_ITEM_DESCRIPTION = "你將獲得這件物品。";
RENOWN_REWARD_ITEM_NAME_FORMAT = "%s";
RENOWN_REWARD_MILESTONE_TOOLTIP_TITLE = "名望%d獎勵";
RENOWN_REWARD_MOUNT_DESCRIPTION = "你將獲得這個坐騎。";
RENOWN_REWARD_MOUNT_NAME_FORMAT = "坐騎：%s";
RENOWN_REWARD_SPELL_DESCRIPTION = "這個法術將會施放在你身上。";
RENOWN_REWARD_SPELL_NAME_FORMAT = "%s";
RENOWN_REWARD_TITLE_DESCRIPTION = "你將獲得這個頭銜。";
RENOWN_REWARD_TITLE_NAME_FORMAT = "頭銜：%s";
RENOWN_REWARD_TOOLTIP_REWARD_LINE = "- %s";
RENOWN_REWARD_TRANSMOGSET_DESCRIPTION = "這些外觀將開放從名望軍需官購買。";
RENOWN_REWARD_TRANSMOGSET_NAME_FORMAT = "%s";
RENOWN_REWARD_TRANSMOG_DESCRIPTION = "此外觀將開放從名望軍需官購買。";
RENOWN_REWARD_TRANSMOG_NAME_FORMAT = "%s";
REPAIR_ALL_ITEMS = "修理所有物品";
REPAIR_AN_ITEM = "修理一件物品";
REPAIR_ARMOR_TOOLTIP_BREAKING = "護甲的耐久度偏低。最好在物品壞掉之前，到城鎮找商人把它修好。";
REPAIR_ARMOR_TOOLTIP_BROKEN = "你有一件物品損壞了。你將無法獲得該物品提供的屬性與效果，直到你將它修好。到城鎮裡找商人把它修好。";
REPAIR_ARMOR_TOOLTIP_TITLE = "修理護甲";
REPAIR_COST = "修理花費：";
REPAIR_ITEMS = "修理物品";
REPLACE = "取代";
REPLACES_SPELL = "取代%s";
REPLACE_ENCHANT = "你要將「%s」替換為「%s」嗎？";
REPLACE_MY_PLAYER_PORTRAIT = "更換我的框架頭像";
REPLACE_OTHER_PLAYER_PORTRAITS = "更換玩家框架頭像";
REPLY_MESSAGE = "回覆";
REPORTING_COMMENT_INSTRUCTIONS = "詳細檢舉內容（非必要）";
REPORTING_MAJOR_CATEGORY_CHEATING = "作弊";
REPORTING_MAJOR_CATEGORY_CHINA_HARMFUL_MINORS = "對未成年人有害";
REPORTING_MAJOR_CATEGORY_GAMEPLAY_SABOTAGE = "惡意破壞";
REPORTING_MAJOR_CATEGORY_INAPPROPRIATE_COMMUNICATION = "不當溝通";
REPORTING_MAJOR_CATEGORY_INAPPROPRIATE_DECOR = "不當放置裝飾";
REPORTING_MAJOR_CATEGORY_INAPPROPRIATE_NAME = "不當名稱";
REPORTING_MAKE_SELECTION = "選擇一個選項";
REPORTING_MINOR_CATEGORY_ADVERTISEMENT = "廣告";
REPORTING_MINOR_CATEGORY_AFK = "未參與";
REPORTING_MINOR_CATEGORY_BLOCKING_PROG = "阻礙隊伍進度";
REPORTING_MINOR_CATEGORY_BOOSTING = "洗分/放水";
REPORTING_MINOR_CATEGORY_BOTTING = "掛機程式";
REPORTING_MINOR_CATEGORY_BTAG = "BattleTag";
REPORTING_MINOR_CATEGORY_CHARACTER_NAME = "角色名稱";
REPORTING_MINOR_CATEGORY_CSEA = "兒童虐待";
REPORTING_MINOR_CATEGORY_CUSTOM_GAME_NAME = "自訂遊戲名稱";
REPORTING_MINOR_CATEGORY_DESCRIPTION = "描述";
REPORTING_MINOR_CATEGORY_DISRUPTION = "干擾";
REPORTING_MINOR_CATEGORY_FEEDING = "惡意送死";
REPORTING_MINOR_CATEGORY_GROUP_NAME = "隊伍名稱";
REPORTING_MINOR_CATEGORY_GUILD_NAME = "公會名稱";
REPORTING_MINOR_CATEGORY_HACKING = "駭客程式";
REPORTING_MINOR_CATEGORY_HARMFUL_INFO_FOR_MINORS = "對未成年人有害的資訊";
REPORTING_MINOR_CATEGORY_HARMFUL_TO_MINORS = "對未成年人有害";
REPORTING_MINOR_CATEGORY_INAPPROPRIATE = "不當行為";
REPORTING_MINOR_CATEGORY_NAME = "名稱";
REPORTING_MINOR_CATEGORY_NEIGHBORHOOD_NAME = "社區名稱";
REPORTING_MINOR_CATEGORY_SPAM = "濫發訊息";
REPORTING_MINOR_CATEGORY_TEXT_CHAT = "辱罵言語";
REPORTING_MINOR_CATEGORY_TVEC = "恐怖/暴力內容";
REPORTING_MINOR_CATEGORY_VOICE_CHAT = "語音聊天";
REPORTING_REPORT = "檢舉";
REPORTING_REPORT_DETAILS = "提供細節（選擇所有符合選項）";
REPORTING_REPORT_PLAYER = "檢舉%s";
REPORTING_REPORT_PLAYER_HOUSE = "檢舉%s的房屋";
REPORTING_REPORT_REASON = "選擇一項原因";
REPORTING_REPORT_SCREENSHOT_BUTTON = "螢幕截圖";
REPORTING_REPORT_SCREENSHOT_DESCRIPTION = "使用按鍵，對不當裝飾進行截圖。你在畫面中的介面會被隱藏。";
REPORTING_REPORT_SCREENSHOT_EMPTY = "請使用截圖按鍵附上畫面";
REPORTING_SCREENSHOT_INSTRUCTIONS = "點擊左鍵來截圖";
REPORT_ABUSE = "濫用";
REPORT_BAD_GUILD_NAME = "公會名稱";
REPORT_BAD_LANGUAGE = "語言";
REPORT_BAD_LANGUAGE_CONFIRMATION = "你確定要檢舉%s使用不當語言嗎？";
REPORT_BAD_NAME = "名稱";
REPORT_BATTLEPET_NAME_CONFIRMATION = "你確定要檢舉%s使用不當的戰寵名稱嗎？";
REPORT_CALENDAR = "檢舉玩家";
REPORT_CHAT = "檢舉玩家";
REPORT_CHEATING = "作弊";
REPORT_CHEATING_EDITBOX_INFO = "請在此處輸入具體的細節。";
REPORT_CHEATING_TEXT1 = "請在下方提供|cffffd200清楚且明確的描述|r您所觀察到關於此玩家的作弊行為。包含詳細的|cffffd200時間段|r、|cffffd200地點|r，以及該角色|cffffd200所進行的行為|r。";
REPORT_CHEATING_TITLE = "檢舉玩家作弊";
REPORT_CLUB_FINDER = "檢舉玩家";
REPORT_CLUB_MEMBER = "檢舉玩家";
REPORT_CRAFTER = "檢舉製作者";
REPORT_FRIEND = "檢舉玩家";
REPORT_GROUP_FINDER = "檢舉玩家";
REPORT_GROUP_FINDER_ADVERTISEMENT = "檢舉廣告";
REPORT_GROUP_MEMBER = "檢舉玩家";
REPORT_IN_WORLD_PLAYER = "檢舉玩家";
REPORT_MULTIPLE_PVP_AFK_SENT = "已對所有選定的玩家發出通告。";
REPORT_PET_NAME = "檢舉寵物名稱";
REPORT_PET_NAME_CONFIRMATION = "你確定要檢舉%s使用不當的寵物名稱嗎？";
REPORT_PHYSICAL_HARASSMENT = "報告行為騷擾";
REPORT_PLAYER = "檢舉玩家";
REPORT_PLAYER_BUTTON_SHORT = "檢舉玩家";
REPORT_PLAYER_COMMENT_PROMPT = "請提供說明與細節";
REPORT_PLAYER_FOR = "檢舉玩家";
REPORT_PLAYER_LABEL = "檢舉%s：";
REPORT_PVP_AFK_SENT = "已對%s發出通告。";
REPORT_PVP_SCOREBOARD = "檢舉玩家";
REPORT_RESULT_REQUIRES_CHAT = "回報錯誤。該回報類型只會對聊天訊息生效。";
REPORT_RESULT_REQUIRES_CHAT_OR_VOICE = "回報錯誤。該回報類型只會對聊天訊息或在語音聊天裡生效。";
REPORT_RESULT_TOO_MANY_REPORTS = "回報錯誤。你嘗試回報的次數過多。請稍等幾分鐘後再試。";
REPORT_SPAM = "檢舉玩家";
REPORT_SPAMMING = "濫發訊息";
REPORT_SPAM_CONFIRMATION = "你確定你想檢舉%s散佈騷擾訊息？";
REPORT_THREAT = "威脅";
REPORT_VERBAL_HARASSMENT = "報告語言騷擾";
REPUTATION = "聲望";
REPUTATION_ABBR = "聲望";
REPUTATION_AT_WAR_DESCRIPTION = "這會決定你與該陣營成員互動的方式。如果你勾選交戰狀態，你的預設立場就會變成可以攻擊他們。如果未勾選，表示你將無法攻擊他們。";
REPUTATION_BUTTON_TOOLTIP_CLICK_INSTRUCTION = "<點擊查看選項>";
REPUTATION_BUTTON_TOOLTIP_VIEW_RENOWN_INSTRUCTION = "<點擊查看名望>";
REPUTATION_CHECKBOX_SHOW_LEGACY_REPUTATIONS = "顯示舊陣營聲望";
REPUTATION_EXALTED_PLUS_HELP = "聲望崇拜後，繼續提高該聲望以獲得獎勵。";
REPUTATION_FACTION_DESCRIPTION = "這些是與你有所互動的勢力。";
REPUTATION_MOVE_TO_INACTIVE = "將你的聲望條移至清單底部的閒置標題下。此功能適用於你已不需要再查看的聲望。";
REPUTATION_PROGRESS_FORMAT = "%s / %s";
REPUTATION_SHOW_AS_XP = "將此聲望條顯示在經驗值條的旁邊。";
REPUTATION_SORT_TYPE_ACCOUNT = "戰隊";
REPUTATION_SORT_TYPE_SHOW_ALL = "全部";
REPUTATION_STANDING_DESCRIPTION = "你的聲望顯示條越累積往右，就表示你的聲望越接近達到與該勢力的下一層關係。聲望等級依序可分為：仇恨、敵對、不友好、中立、友好、尊敬、崇敬、崇拜。";
REPUTATION_STATUS_AT_PEACE = "當此選項未被勾選時表示你正處於和平狀態。";
REPUTATION_STATUS_AT_WAR = "你與此團隊目前處於交戰狀態。";
REPUTATION_STATUS_BAR_LABEL_ACCOUNT_WIDE = "（戰隊）";
REPUTATION_STATUS_NOT_AT_PEACE = "勾選此選項表示你處於交戰狀態。";
REPUTATION_STATUS_PERMANENT_AT_PEACE = "你無法跟自己的人民戰爭！";
REPUTATION_STATUS_PERMANENT_AT_WAR = "你永遠無法與%s和平共處。";
REPUTATION_TOOLTIP_ACCOUNT_WIDE_LABEL = "戰隊聲望";
REQUEST_GUILD_MEMBERSHIP = "申請加入公會";
REQUEST_INVITE = "提出加入團隊要求";
REQUEST_INVITE_CROSS_FACTION = "要求邀請加入副本隊伍";
REQUEST_ROLL = "要求擲骰";
REQUEST_SIGNATURE = "要求簽名";
REQUEUE_CONFIRM_YOUR_ROLE = "你的隊友將你加入另一場練習戰的佇列。\n\n請確認你的角色：";
REQUIRED_MONEY = "需要金錢：";
REQUIRED_REAGENT_TOOLTIP_CLICK_TO_ADD = "點擊左鍵來新增必要材料";
REQUIREMENTS = "需求";
REQUIRES_AZERITE_LEVEL_TOOLTIP = "需要艾澤拉斯之心等級%d。";
REQUIRES_CHI = "需要能量";
REQUIRES_GUILD_ACHIEVEMENT = "需要公會成就";
REQUIRES_GUILD_FACTION = "需要：|cffff0000%s|r";
REQUIRES_GUILD_FACTION_TOOLTIP = "需要%s等級的公會聲望";
REQUIRES_HOLY_POWER = "需要聖能";
REQUIRES_LABEL = "需要：";
REQUIRES_OR_SPECIALIZATIONS = "需要%s或%s專精。";
REQUIRES_RELOAD = "必須重新載入";
REQUIRES_RUNIC_POWER = "需要符能";
REQUIRES_SPECIALIZATION = "需要%s專精。";
REQ_LEVEL_ABBR = "Lv";
RESAMPLE_QUALITY = "重新採樣品質";
RESAMPLE_QUALITY_BICUBIC = "雙立方";
RESAMPLE_QUALITY_BILINEAR = "雙線性";
RESAMPLE_QUALITY_FSR = "FidelityFX Super Resolution 1.0";
RESAMPLE_QUALITY_POINT = "點取樣";
RESAMPLE_SHARPNESS = "重新採樣銳利化";
RESAMPLE_SHARPNESS_FORMAT = "%2.1f";
RESEARCH_COST = "研究成本：%s";
RESEARCH_CURRENCY_COST = "研究成本：|cffffffff%d|r |T%s:16:16:0:0|t";
RESEARCH_TIME_LABEL = "研究時間：";
RESET = "重置";
RESETGAME = "重置遊戲";
RESETS_IN = "重置於";
RESET_ALL_BUTTON_TEXT = "全部重置";
RESET_ALL_WINDOWS = "重置對話視窗";
RESET_CAMERA = "重置鏡頭";
RESET_CHALLENGE_MODE = "重置傳奇地城";
RESET_CHAT_POSITION = "重置對話視窗位置";
RESET_CHAT_WINDOW = "這將重置你的對話視窗為預設值。\n你會失去所有自訂的設定。";
RESET_CHAT_WINDOW_POSITIONS = "重置對話視窗位置";
RESET_FAILED_NOTIFY = "隊長試圖重置你所在的副本。請離開這個副本以便重置設定。";
RESET_INSTANCES = "重置所有副本";
RESET_POSITION = "重置位置";
RESET_TO_DEFAULT = "恢復預設值";
RESET_TUTORIALS = "重置教學說明";
RESILIENCE = "PvP韌性";
RESILIENCE_ABBR = "韌性";
RESILIENCE_LCD = "韌性 %d";
RESILIENCE_TOOLTIP = "玩家與其寵物或僕從對你造成的所有傷害降低。";
RESILIENT_KEY_LEVEL = "強韌等級 %d";
RESIST = "抵抗";
RESISTANCE0_NAME = "護甲";
RESISTANCE1_NAME = "神聖抗性";
RESISTANCE2_NAME = "火焰抗性";
RESISTANCE3_NAME = "自然抗性";
RESISTANCE4_NAME = "冰霜抗性";
RESISTANCE5_NAME = "暗影抗性";
RESISTANCE6_NAME = "秘法抗性";
RESISTANCE_EXCELLENT = "極高";
RESISTANCE_FAIR = "一般";
RESISTANCE_GOOD = "較高";
RESISTANCE_LABEL = "抗性";
RESISTANCE_NONE = "無";
RESISTANCE_POOR = "較低";
RESISTANCE_TEMPLATE = "%d%s";
RESISTANCE_TOOLTIP_SUBTEXT = "減少%s對你造成的傷害，平均值為%.2f%%。";
RESISTANCE_TYPE0 = "護甲";
RESISTANCE_TYPE1 = "神聖";
RESISTANCE_TYPE2 = "火焰";
RESISTANCE_TYPE3 = "自然";
RESISTANCE_TYPE4 = "冰霜";
RESISTANCE_TYPE5 = "暗影";
RESISTANCE_TYPE6 = "秘法";
RESISTANCE_VERYGOOD = "很高";
RESIST_TRAILER = "（%d被抵抗）";
RESOLUTION = "解析度";
RESOLUTION_LABEL = "解析度";
RESOLUTION_SUBTEXT = "這些選項可讓你調整影像硬體呈現遊戲畫面的尺寸與細節。";
RESTRICT_CALENDAR_INVITES = "限制行事曆邀請";
RESTRICT_CHAT_CHATFRAME_FORMAT = "%s%s";
RESTRICT_CHAT_COMMUNITIES_TOOLTIP_INSTRUCTION = "<按住Shift鍵點擊來檢視聊天設定>";
RESTRICT_CHAT_CONFIG_DIALOG_CANCEL = "取消";
RESTRICT_CHAT_CONFIG_DIALOG_DISABLE = "關閉聊天";
RESTRICT_CHAT_CONFIG_DIALOG_MESSAGE = "你確定要關閉聊天嗎？\n\n你將無法傳送或接受任何訊息。";
RESTRICT_CHAT_CONFIG_DISABLE = "關閉聊天";
RESTRICT_CHAT_CONFIG_ENABLE = "開啟聊天";
RESTRICT_CHAT_CONFIG_HYPERLINK = "聊天選項";
RESTRICT_CHAT_CONFIG_TOOLTIP = "|cnRED_FONT_COLOR:你不能在停用聊天功能時編輯聊天設定。|r\n|cnGREEN_FONT_COLOR:<按住Shift鍵點擊來查看選項>|r";
RESTRICT_CHAT_MESSAGE_SUPPRESSED = "關閉聊天時無法傳送或接受訊息。";
RESTRICT_CHAT_TOOLTIP_FORMAT = "%s\n%s";
RESURRECT = "復活";
RESURRECTABLE = "可復活";
RESURRECT_REQUEST = "%s想要復活你。一旦這樣復活，你將會進入復活虛弱狀態";
RESURRECT_REQUEST_NO_SICKNESS = "%s想要復活你";
RESURRECT_REQUEST_NO_SICKNESS_TIMER = "%s要復活你，%d%s內生效";
RESURRECT_REQUEST_TIMER = "%s要復活你，%d%s內生效。一旦這樣復活，你將會進入復活虛弱狀態。";
RETINA_CURSOR = "高解析度游標";
RETRIEVING_DATA = "資料讀取中";
RETRIEVING_INVITE_LIST = "取得邀請名單";
RETRIEVING_ITEM_INFO = "讀取物品資訊";
RETRIEVING_TRADESKILL_INFO = "資訊讀取中";
RETURNING_PLAYER_PROMPT = "我們很久沒看到你了！|n|n在%s很適合你展開新的冒險。|n|n你想要傳送過去嗎？";
RETURN_TO_DEFAULT = "恢復預設值";
RETURN_TO_GAME = "返回遊戲";
RETURN_TO_GRAVEYARD = "回到墓地";
RETURN_TO_WORLD = "離開戰場";
REVERSE_CLEAN_UP_BAGS_TEXT = "反向清理背包";
REVERSE_NEW_LOOT_TEXT = "戰利品會放在最左邊的包包";
REVERT = "回復";
REWARD = "獎勵";
REWARDS = "獎勵";
REWARD_ABILITY = "你將學到下列的東西：";
REWARD_AURA = "下列法術將會施放在你身上：";
REWARD_CHOICES = "你可以從這些獎勵物品中選擇一件：";
REWARD_CHOOSE = "選擇你的獎勵品：";
REWARD_COMPANION = "你會獲得下列夥伴：";
REWARD_FOLLOWER = "你會獲得下列追隨者：";
REWARD_FOR_PVP_COMPETING = "完成的獎勵";
REWARD_FOR_PVP_WIN = "獲勝獎勵";
REWARD_FOR_PVP_WIN_HONOR = "|TInterface\\ICONS\\Achievement_LegionPVPTier4:16:16|t %d榮譽值";
REWARD_FOR_SPECFIC_PVP_WIN = "獲勝獎勵：擲骰";
REWARD_ITEMS = "你還可以得到：";
REWARD_ITEMS_ONLY = "你將得到：";
REWARD_POSSIBLE_QUEST_REWARD = "這個任務可能有額外獎勵：";
REWARD_QUEST = "這個任務線能解鎖：";
REWARD_QUESTLINE_REWARD = "這個任務線的最終獎勵：";
REWARD_QUESTLINE_UNLOCK = "這個任務線能解鎖：";
REWARD_QUESTLINE_UNLOCK_PART = "這個任務線有助於解鎖：";
REWARD_REPUTATION = "%s：";
REWARD_REPUTATION_TEXT = "聲望獎勵：";
REWARD_REPUTATION_WITH_AMOUNT = "+%1$d %2$s";
REWARD_SPELL = "你將學會：";
REWARD_TITLE = "你將被賦予頭銜：";
REWARD_TRADESKILL_SPELL = "你將學會如何製造：";
REWARD_UNLOCK = "你會解鎖下列項目：";
RF_COOLDOWN_ADDITIONAL_PEOPLE = "和其他%d名玩家。";
RF_COOLDOWN_OTHER = "以下隊伍中的玩家因為不久前曾經加入過團隊佇列，因此可能無法再次加入：";
RF_COOLDOWN_YOU = "你最近已經加入過團隊佇列。\n再次加入佇列需等待：";
RF_DESERTER_OTHER = "你隊伍中的下列玩家剛剛拋棄了他/她的隊伍，下次可加入佇列的時間剩餘：";
RF_DESERTER_YOU = "你剛剛拋棄你的隊伍，下次可加入佇列的時間剩餘：";
RF_REWARD_EXPLANATION1 = "每週的第一次完成將會讓你獲得：";
RF_REWARD_EXPLANATION2 = "每星期第一次勝利之後的每場勝利將會讓你獲得：";
RID_FRIEND_REQUEST_INFO = "這應該是你真實生活中認識並信任的人。你可以和這個人在任何的Blizzard遊戲中聊天。接受他的好友邀請之後，他所有的好友都能看到你的真名。";
RIGHTSHOULDERSLOT = "右肩";
RIGHT_BUTTON_STRING = "右鍵";
RIGHT_CLICK_FOR_LESS = "右鍵點擊以收起。";
RIGHT_CLICK_FOR_MORE = "右鍵點擊以展開。";
RIGHT_CLICK_MESSAGE = "|cffffffff<右鍵點擊> 設定PvP選項|r";
RMETA_KEY_TEXT = "右META鍵";
ROGUE_AGILITY_TOOLTIP = "提高近戰武器和遠程武器的攻擊強度，並提高所有武器造成致命一擊的機率。|n提高護甲值和閃躲攻擊的機率。";
ROGUE_ASS_CORE_ABILITY_1 = "此近戰攻擊具有短暫的冷卻時間，可產生1個連擊點數、造成持續性傷害，並且若在潛行狀態下使用可使目標陷入沉默。";
ROGUE_ASS_CORE_ABILITY_2 = "可產生2個連擊點數的近戰攻擊。";
ROGUE_ASS_CORE_ABILITY_3 = "近戰攻擊技能，需要消耗連擊點數，可造成持續性傷害。";
ROGUE_ASS_CORE_ABILITY_4 = "近戰攻擊技能，需要消耗連擊點數，可提高使敵人中毒的機率。";
ROGUE_ASS_CORE_ABILITY_5 = "在武器上淬毒，攻擊時有機會造成持續性傷害。";
ROGUE_ASS_CORE_ABILITY_6 = "被動技能。割裂和絞喉每次對中毒的目標造成傷害時會使你獲得能量。";
ROGUE_COMBAT_CORE_ABILITY_1 = "近戰攻擊技能，可產生1個連擊點數，並且有機會額外多攻擊一次。";
ROGUE_COMBAT_CORE_ABILITY_2 = "此遠程攻擊可產生1個連擊點數，並且在邪惡攻擊可額外攻擊一次時，消耗降低且強度提高。";
ROGUE_COMBAT_CORE_ABILITY_3 = "消耗連擊點數，在短時間內獲得一個隨機的戰鬥強化效果。";
ROGUE_COMBAT_CORE_ABILITY_4 = "需消耗連擊點數的近戰攻擊。";
ROGUE_COMBAT_CORE_ABILITY_5 = "遠程攻擊技能，需要消耗連擊點數。致命一擊可對敵人造成重大的傷害。";
ROGUE_COMBAT_CORE_ABILITY_6 = "被動。每消耗一個連擊點數可縮短你許多技能的剩餘冷卻時間。";
ROGUE_SUB_CORE_ABILITY_1 = "需要潛行才能使用的攻擊技能，可產生1個連擊點數。在潛行狀態下使用，會將你傳送至目標後方。";
ROGUE_SUB_CORE_ABILITY_2 = "近戰攻擊技能，產生1個連擊點數，當你位在敵人後方時可造成更大的傷害。";
ROGUE_SUB_CORE_ABILITY_3 = "近戰攻擊技能，需要消耗連擊點數，可造成持續性傷害。";
ROGUE_SUB_CORE_ABILITY_4 = "近戰攻擊技能，需要消耗連擊點數。";
ROGUE_SUB_CORE_ABILITY_5 = "冷卻時間較短的輔助技能，可在戰鬥中暫時獲得潛行的效果。";
ROGUE_SUB_CORE_ABILITY_6 = "被動技能。你消耗的每個連擊點數都會縮短暗影之舞剩餘的冷卻時間。";
ROLE = "角色";
ROLE_CHANGED_INFORM = "%s現在是%s。";
ROLE_CHANGED_INFORM_WITH_SOURCE = "%s現在是%s（由%s更改）。";
ROLE_CHECK_IN_PROGRESS_TOOLTIP = "等待所有玩家確認他們的角色類型...";
ROLE_DESCRIPTION1 = "這表示你願意擔任對敵人造成傷害的角色。";
ROLE_DESCRIPTION2 = "這表示你願意守護盟友免於傷害，並確保敵人會將火力集中在你身上。";
ROLE_DESCRIPTION3 = "這表示你願意替盟友治療傷害。";
ROLE_DESCRIPTION_DAMAGER = "這表示你願意擔任對敵人造成傷害的角色。";
ROLE_DESCRIPTION_HEALER = "這表示你願意替盟友治療傷害。";
ROLE_DESCRIPTION_TANK = "這表示你願意守護盟友免於傷害，並確保敵人會將火力集中在你身上。";
ROLE_POLL = "角色類型檢查";
ROLE_REMOVED_INFORM = "%s現在沒有選定的角色類型。";
ROLE_REMOVED_INFORM_WITH_SOURCE = "%s現在沒有選定的角色類型（由%s更改）。";
ROLL = "擲骰";
ROLL_DISENCHANT = "分解";
ROLL_DISENCHANT_NEWBIE = "你想選擇貪婪，但你希望骰贏的是已被分解的物品。";
ROTATE_LEFT = "向左旋轉";
ROTATE_MINIMAP = "旋轉小地圖";
ROTATE_RIGHT = "向右旋轉";
ROTATE_TOOLTIP = "滑鼠左鍵點擊角色並拖曳以旋轉角度。";
ROTATION_CONTROL_ANGLE_FORMAT = "%d度";
RPE_ASSISTED_HIGHLIGHT_ACTIVATED = "|cnNORMAL_FONT_COLOR:已開啟輔助醒目標示：推薦的|n技能會在快捷列上醒目標示|r";
RPE_ASSISTED_HIGHLIGHT_KEEP_ON = "開啟";
RPE_ASSISTED_HIGHLIGHT_TURN_CHOICE = "還開著輔助醒目標示嗎？|n|n|cnNORMAL_FONT_COLOR:輔助醒目標示在劇情回顧體驗期間會保持開啟。這會醒目標示快捷列中建議使用的下一個技能。|n|n你想保持開啟嗎？|r你可以隨時在選項中變更設定。";
RPE_ASSISTED_HIGHLIGHT_TURN_OFF = "關閉";
RPE_CHARACTER_LVL = "等級%d%s";
RPE_CLEAR_QUESTS = "清除任務";
RPE_CONFIRM = "確定";
RPE_GEAR_UPDATE = "裝備更新";
RPE_GEAR_UPDATE_CAPS = "裝備更新";
RPE_GEAR_UPDATE_GREEN = "|cffaaffaa裝備更新|r";
RPE_GEAR_UPDATE_SUMMARY = "在艾澤拉斯遇到麻煩，需要一些幫助嗎？全副武裝地重返最新的冒險吧！你的免費回鍋贈禮包含：";
RPE_INFO_TEXT1 = "全新裝備與背包";
RPE_INFO_TEXT2 = "清除任務紀錄";
RPE_INFO_TEXT3 = "傳送至你的主城";
RPE_INFO_TEXT4 = "隨時重置你的天賦！";
RPE_KEEP_QUESTS = "保留任務";
RPE_KEYBOARDANDMOUSETITLE = "鍵盤與滑鼠";
RPE_NO_INTERRUPT_ACTION = "從法術書加入中斷技能到快捷列";
RPE_SKIP_UPGRADE_CONFIRMATION = "你確定要進入世界嗎？你將無法獲得免費的裝備更新。\n\n若要更新裝備，使用上方選單的「伺服器」按鈕切換至該角色的伺服器。";
RPE_SKYRIDING_COLLECTIONS_HELPTIP = "開啟戰隊收藏來瀏覽你的坐騎";
RPE_SKYRIDING_COMMA = "|cnNORMAL_FONT_COLOR:，|r";
RPE_SKYRIDING_DRAG_MOUNT_HELPTIP = "點擊任一坐騎圖示，並拖曳到快捷列上。|n|n你的坐騎已經過篩選，且只會顯示飛行坐騎。";
RPE_SKYRIDING_FLY_HIGHER = "|cnNORMAL_FONT_COLOR:飛得更高|r";
RPE_SKYRIDING_LAND = "|cnNORMAL_FONT_COLOR:落地|r";
RPE_SKYRIDING_MOUNT_UP = "|cnNORMAL_FONT_COLOR:點擊技能圖示來騎上坐騎|r";
RPE_SKYRIDING_STEER = "|cnNORMAL_FONT_COLOR:用滑鼠操控|r";
RPE_SKYRIDING_SURGE_FORWARD = "|cnNORMAL_FONT_COLOR:向前疾衝|r";
RPE_SKYRIDING_TAKE_OFF = "|cnNORMAL_FONT_COLOR:起飛！|r";
RPE_SPELL_INTERRUPT = "|cnNORMAL_FONT_COLOR:受防護的施法條無法被中斷|r";
RPE_STARTER_BUILD_TUTORIAL = "不確定要選哪一個嗎？那就使用|cnBLUE_FONT_COLOR:新手配置|r吧！";
RPE_START_EXPERIENCE = "開始";
RPE_TITLE = "劇情回顧體驗";
RPE_TOOLTIP_LINE1 = "裝備可更新！";
RPE_TOOLTIP_LINE2 = "- 需要等級10-70";
RPE_TOOLTIP_LINE3 = "- 過期時間：%s";
RPE_TURNSTRAFE_ACTIVATE = "啟動";
RPE_TURNSTRAFE_ACTIVE = "已啟動";
RPE_TURNSTRAFE_AFFECT_ACCOUNT = "這會影響所有使用帳號端按鍵綁定的角色";
RPE_TURNSTRAFE_AFFECT_CHARACTER = "這只會影響這個角色";
RPE_TURNSTRAFE_CHANGED = "已變更預設的側移和轉動按鍵，這會影響你的按鍵綁定。";
RPE_TURNSTRAFE_LEGACY = "懷舊";
RPE_TURNSTRAFE_LEGACY_DESC = "按A和D來|cnHIGHLIGHT_FONT_COLOR:轉動|r你的角色";
RPE_TURNSTRAFE_MODERN = "現代";
RPE_TURNSTRAFE_MODERN_DESC = "按A和D來|cnHIGHLIGHT_FONT_COLOR:移動|r你的角色";
RPE_TURNSTRAFE_REVIEW = "檢視按鍵綁定";
RPE_TURNSTRAFE_SELECT = "選擇移動按鍵綁定";
RPE_TUTORIAL_TEXT = "需要協助回顧艾澤拉斯過去發生的事嗎？|n|n在阿拉希高地裡冒險，讓自己熟悉魔獸世界的操作，並獲取更新過的裝備。|n|n你可以隨時停止劇情回顧體驗。";
RPE_UPDATE = "更新";
RPE_UPGRADE_COMPLETE_WARNING = "你必須先登入才能完成角色直升。";
RPE_UPGRADE_CONFIRMATION = "|cnHIGHLIGHT_FONT_COLOR:你確定要將這名角色的專精|r更新|cnHIGHLIGHT_FONT_COLOR:為：%s？\n\n你必須先登入才能完成角色直升。|r";
RPE_UPGRADE_QUEST_CLEAR_CONFIRMATION = "|cnHIGHLIGHT_FONT_COLOR:你想要清除你的|r任務紀錄|cnHIGHLIGHT_FONT_COLOR:\n來重新開始嗎？|r";
RSHIFT_KEY_TEXT = "右側SHIFT鍵";
RT_SHADOW_QUALITY = "光跡追蹤陰影";
RUNECARVER_SCRAPPING_CONFIRMATION_DESCRIPTION = "你卻確定要永久摧毀此傳說級物品以取得其靈魂精華？";
RUNECARVER_SCRAPPING_CONFIRMATION_TEXT = "摧毀";
RUNECARVER_SCRAPPING_REFUND_HEADER = "你會獲得：";
RUNECARVER_SCRAPPING_REFUND_TOOLTIP = "摧毀一個傳說級物品以取得其靈魂精華";
RUNEFORGE_LEGENDARY_COST_FORMAT = "消耗：%s%s|r|cffffffff/%s|r";
RUNEFORGE_LEGENDARY_COST_LABEL = "費用：";
RUNEFORGE_LEGENDARY_CRAFTING_ADD_SECONDARY = "+增加次要屬性";
RUNEFORGE_LEGENDARY_CRAFTING_CONFIRMATION = "確定要花費%s打造這件傳說物品？";
RUNEFORGE_LEGENDARY_CRAFTING_FRAME_TITLE = "符文雕刻";
RUNEFORGE_LEGENDARY_CRAFTING_FRAME_UPGRADE_TITLE = "升級傳說物品";
RUNEFORGE_LEGENDARY_ERROR_ALL_MAX_LEVEL = "你所有的傳說級物品都已經升至最高等級";
RUNEFORGE_LEGENDARY_ERROR_INSUFFICIENT_CURRENCY_FORMAT = "你需要更多的%s才能製作此傳說級物品";
RUNEFORGE_LEGENDARY_ERROR_INSUFFICIENT_MODIFIERS = "你需要2種不同的書狀，才能製作傳說級物品";
RUNEFORGE_LEGENDARY_ERROR_INSUFFICIENT_MODIFIERS_DESCRIPTION = "書狀可以透過銘文學製作或從拍賣場購買。";
RUNEFORGE_LEGENDARY_ERROR_INSUFFICIENT_NO_UPGRADE_ITEM_AVAILABLE = "你沒有物品等級比你的傳說級物品還高的基底物品";
RUNEFORGE_LEGENDARY_ERROR_NO_BASE_ITEM_AVAILABLE = "你需要護甲符文容器，才能製作傳說級物品。";
RUNEFORGE_LEGENDARY_ERROR_NO_BASE_ITEM_AVAILABLE_DESCRIPTION = "護甲符文容器可以透過專業技能製作或從拍賣場購買。";
RUNEFORGE_LEGENDARY_ERROR_NO_LEGENDARY_AVAILABLE = "沒有可升級的傳說級物品";
RUNEFORGE_LEGENDARY_ERROR_NO_MODIFIERS = "材料不足，無法製作這個物品。";
RUNEFORGE_LEGENDARY_ERROR_NO_POWER = "必須擁有至少一項傳說能力，才能製作此物品。";
RUNEFORGE_LEGENDARY_ERROR_NO_POWER_DESCRIPTION = "點此查看可以取得的能力以及取得途徑。";
RUNEFORGE_LEGENDARY_ERROR_UPGRADE_INSUFFICIENT_CURRENCY_FORMAT = "你需要更多的%s才能升級此物品";
RUNEFORGE_LEGENDARY_ITEM_LEVEL_SELECTOR_LABEL = "選擇裝等";
RUNEFORGE_LEGENDARY_ITEM_LEVEL_SELECTOR_NONE = "無";
RUNEFORGE_LEGENDARY_MODIFIER_SELECTED_TOOLTIP = "已經選擇";
RUNEFORGE_LEGENDARY_MODIFIER_UNAVAIBLE_TOOLTIP = "物品欄中沒有";
RUNEFORGE_LEGENDARY_POWER_LABEL = "符文雕刻力量";
RUNEFORGE_LEGENDARY_POWER_LIST_LABEL = "選擇傳說能力";
RUNEFORGE_LEGENDARY_POWER_LIST_OTHER_SPEC_LABEL = "無法使用";
RUNEFORGE_LEGENDARY_POWER_REQUIRES_SPEC_FORMAT = "需要：%s";
RUNEFORGE_LEGENDARY_POWER_SOURCE_FORMAT = "來源：%s";
RUNEFORGE_LEGENDARY_POWER_TOOLTIP_NOT_COLLECTED = "你尚未取得此記憶。";
RUNEFORGE_LEGENDARY_POWER_TOOLTIP_PREAMBLE = "傳說能力";
RUNEFORGE_LEGENDARY_POWER_TOOLTIP_SLOT_HEADER = "符文雕刻位置：%s";
RUNEFORGE_LEGENDARY_UPGRADING_CONFIRMATION = "確定要花費%s升級這件傳說物品？";
RUNEFORGE_POWER_FILTER_ALL = "全部";
RUNEFORGE_POWER_FILTER_AVAILABLE = "可用";
RUNEFORGE_POWER_FILTER_UNAVAILABLE = "無法使用";
RUNES = "符文";
RUNES_TOOLTIP = "用於大部分死亡騎士的攻擊技能。最多有3個符文在重新充能。";
RUNE_COST = "%s個符文";
RUNE_COST_BLOOD = "%s個血魄符文";
RUNE_COST_CHROMATIC = "%s死亡符文";
RUNE_COST_FROST = "%s個冰霜符文";
RUNE_COST_ONGOING = "持續";
RUNE_COST_UNHOLY = "%s個穢邪符文";
RUNIC_POWER = "符能";
RUNIC_POWER_COST = "%s點符能";
RUNIC_POWER_COST_PER_TIME = "%s點符能，加上每秒消耗%s點";
RUNIC_POWER_COST_PER_TIME_NO_BASE = "每秒%s點符能";
RURU = "俄羅斯";
RUSSIAN_DECLENSION = "語尾變化";
RUSSIAN_DECLENSION_1 = "屬格問題";
RUSSIAN_DECLENSION_2 = "與格問題";
RUSSIAN_DECLENSION_3 = "直接受格問題";
RUSSIAN_DECLENSION_4 = "工具格問題";
RUSSIAN_DECLENSION_5 = "介系詞問題";
RUSSIAN_DECLENSION_EXAMPLE_1 = "我總是和%s一起旅行。";
RUSSIAN_DECLENSION_EXAMPLE_2 = "我昨天第一件事就是敲了%s的頭。";
RUSSIAN_DECLENSION_EXAMPLE_3 = "今天我又遇到了%s。";
RUSSIAN_DECLENSION_EXAMPLE_4 = "現在我和%s交了朋友。";
RUSSIAN_DECLENSION_EXAMPLE_5 = "雖然我對%s一無所知。";
RWIN_KEY_TEXT = "右WIN鍵";
SALE_PRICE_COLON = "出售價格：";
SALVAGE_REAGENT_TOOLTIP_CLICK_TO_ADD = "點擊左鍵來選擇一個要使用的材料";
SALVAGE_REAGENT_TOOLTIP_CLICK_TO_REMOVE = "|cnDISABLED_FONT_COLOR:點擊右鍵來移除這個材料|r";
SAMPLE_ABILITIES = "技能範例";
SAMPLE_REWARD_WITH_COLON = "獎勵範例：";
SANCTUARY_TERRITORY = "（聖域）";
SANCTUM_UPGRADE_CONFIRMATION = "將|cff20ff20%s|r升級至等級%d，花費|n%s";
SAVE = "儲存";
SAVED_VARIABLES_TOO_LARGE = "你電腦的記憶體不足以讀取以下插件的設定。請關閉部分其他插件。\n\n|cffffd200%s|r";
SAVE_CHANGES = "儲存變更";
SAY = "說";
SAY_MESSAGE = "說";
SCENARIOS = "事件";
SCENARIOS_PVEFRAME = "事件";
SCENARIO_BONUS_CURRENCY_FORMAT = "%d%s";
SCENARIO_BONUS_FAILURE = "失敗";
SCENARIO_BONUS_LABEL = "獎勵";
SCENARIO_BONUS_OBJECTIVES = "獎勵目標";
SCENARIO_BONUS_OBJECTIVES_DESCRIPTION = "完成所有獎勵目標，獲得更多獎勵。";
SCENARIO_BONUS_REWARD = "獎勵：";
SCENARIO_BONUS_SUCCESS = "成功";
SCENARIO_BONUS_VALOR = "有些事件會獎勵額外的勇氣點數。";
SCENARIO_COMPLETED = "事件完成！";
SCENARIO_COMPLETED_GENERIC = "已完成！";
SCENARIO_INVASION_COMPLETE = "入侵事件完成";
SCENARIO_INVASION_REWARD_TOOLTIP_TEXT = "完成這個入侵事件可獲得：";
SCENARIO_RANDOM_EXPLANATION = "完成隨機事件將會給予你額外的獎勵。";
SCENARIO_RANDOM_HEROIC_EXPLANATION = "完成隨機英雄事件將會給予你額外的獎勵。你需要一個完整的隊伍。";
SCENARIO_STAGE = "階段%d";
SCENARIO_STAGE_FINAL = "最後階段";
SCENARIO_STAGE_STATUS = "階段%d/%d";
SCENARIO_TRACKER_ABILITY_HELPTIP = "這個能力可能對你目前的情況非常有用。";
SCENE_ACTOR_NAME_001 = "獲釋的霜狼囚犯";
SCENE_ACTOR_NAME_002 = "獲釋的卡拉伯爾囚犯";
SCENE_ACTOR_NAME_003 = "霜狼奴隸";
SCENE_ACTOR_NAME_004 = "卡拉伯爾奴隸";
SCENE_ACTOR_NAME_005 = "炸彈推車";
SCENE_ACTOR_NAME_006 = "鋼鐵部落蠻兵";
SCENE_ACTOR_NAME_F_001 = "獲釋的霜狼囚犯";
SCENE_ACTOR_NAME_F_002 = "獲釋的卡拉伯爾囚犯";
SCENE_ACTOR_NAME_F_003 = "霜狼奴隸";
SCENE_ACTOR_NAME_F_004 = "卡拉伯爾奴隸";
SCENE_ACTOR_NAME_F_006 = "鋼鐵部落蠻兵";
SCORE_DAMAGE_DONE = "傷害量";
SCORE_FLAGS_CAPTURED = "旗幟\n奪取";
SCORE_FLAGS_RETURNED = "旗幟\n歸還";
SCORE_HEALING_DONE = "治療量";
SCORE_HONORABLE_KILLS = "榮譽\n擊殺";
SCORE_HONOR_GAINED = "榮譽\n獲得";
SCORE_KILLING_BLOWS = "擊殺";
SCORE_POWER_UPS = "能量提升點";
SCORE_RATING_CHANGE = "積分變更";
SCORE_TEAM_SKILL = "配對值";
SCRAPPING_MACHINE_TITLE = "Mk1型撕碎大師";
SCRAP_BUTTON = "銷毀";
SCREENSHOT_FAILURE = "擷圖失敗";
SCREENSHOT_SUCCESS = "擷圖完成";
SCROLL_OF_RESURRECTION = "重返榮耀";
SCROLL_OF_RESURRECTION_TOOLTIP = "你可以寄送重返榮耀邀請給閒置帳號的玩家。";
SEARCH = "搜尋";
SEARCHING = "搜尋中...";
SEARCHING_FOR_GROUPS_NEEDS = "你加入佇列的類型為：";
SEARCHING_FOR_ITEMS = "尋找物品";
SEARCH_LOADING_TEXT = "讀取中…";
SEARCH_PROGRESS_BAR_TEXT = "搜尋中";
SEARCH_QUEST_LOG = "搜尋任務日誌";
SEARCH_RESULTS_SHOW_COUNT = "顯示所有%d項結果";
SEARCH_RESULTS_STRING_WITH_COUNT = "\"%s\"的搜尋結果:共（%d）項";
SECONDARY = "次要";
SECONDARYHANDSLOT = "副手";
SECONDARY_SKILLS = "次要技能：";
SECONDS = "秒";
SECONDS_ABBR = "%d秒";
SECONDS_FLOAT = "%.1f秒";
SECONDS_FLOAT_ABBR = "%.1f秒";
SECOND_NUMBER = "萬";
SECOND_NUMBER_CAP = "億";
SECOND_NUMBER_CAP_NO_SPACE = "億";
SECOND_ONELETTER_ABBR = "%d秒";
SECURE_ABILITY_TOGGLE = "切換技能觸發保險";
SELECT_AZERITE_POWER_TOOLTIP = "點擊艾澤萊晶岩之力以啟動。";
SELECT_CATEGORY = "--> 選擇類別";
SELECT_LOOT_SPECIALIZATION = "戰利品優先分配專精";
SELECT_LOOT_SPECIALIZATION_TOOLTIP = "「依據職業專精作為分配戰利品的標準。『預設值』為你正在使用的天賦專精。」";
SELECT_YOUR_ROLE = "選擇你的角色類型";
SELFMUTED = "|cffff0000（已自我消音）|r";
SELF_CAST = "自我施法";
SELF_CAST_AUTO = "自動";
SELF_CAST_AUTO_AND_KEY_PRESS = "自動和按鍵";
SELF_CAST_KEY_PRESS = "按鍵";
SELF_HIGHLIGHT_CIRCLE = "圓圈";
SELF_HIGHLIGHT_ICON = "圖示";
SELF_HIGHLIGHT_MODE_CIRCLE = "圓圈";
SELF_HIGHLIGHT_MODE_CIRCLE_AND_ICON = "圓圈和圖示";
SELF_HIGHLIGHT_MODE_CIRCLE_AND_OUTLINE = "圓圈和外框";
SELF_HIGHLIGHT_MODE_CIRCLE_OUTLINE_AND_ICON = "圓圈、外框和圖示";
SELF_HIGHLIGHT_MODE_ICON = "圖示";
SELF_HIGHLIGHT_MODE_OUTLINE = "輪廓";
SELF_HIGHLIGHT_MODE_OUTLINE_AND_ICON = "外框和圖示";
SELF_HIGHLIGHT_OFF = "關閉醒目標示";
SELF_HIGHLIGHT_ON = "開啟醒目標示";
SELF_HIGHLIGHT_OPTION = "自我醒目標示";
SELF_HIGHLIGHT_OUTLINE = "外框";
SELF_HIGHLIGHT_UNIT_FRAME = "自我醒目標示";
SELL_ALL_JUNK_ITEMS = "出售所有垃圾物品";
SELL_ALL_JUNK_ITEMS_EXCLUDE_FLAG = "出售垃圾物品";
SELL_ALL_JUNK_ITEMS_EXCLUDE_HEADER = "出售垃圾物品";
SELL_ALL_JUNK_ITEMS_POPUP = "你將會售出所有垃圾物品，且無法將它們購回。\n確定要繼續嗎？";
SELL_PRICE = "售價";
SENDMAIL = "發件箱";
SENDMAIL_TEXT = "在這裡放置物品和/或錢幣";
SEND_BATTLETAG_FRIEND_REQUEST = "送出BattleTag好友邀請";
SEND_BATTLETAG_REQUEST = "新增BattleTag好友";
SEND_BUG = "提交Bug";
SEND_ITEMS_TO_STRANGER_WARNING = "你可能不認識這個角色。|n|n確定要將這些物品發送給%s嗎？";
SEND_LABEL = "發送";
SEND_MAIL_COST = "郵資：";
SEND_MESSAGE = "發送訊息";
SEND_MONEY = "寄送金錢";
SEND_MONEY_CONFIRMATION = "確定要將下列金錢寄送給%s嗎？";
SEND_MONEY_TO_STRANGER_WARNING = "你可能不認識這個角色。|n|n確定要將這些物品發送給%s嗎？";
SEND_REQUEST = "送出請求";
SEND_SCROLL_OF_RESURRECTION = "寄送重返榮耀邀請";
SEND_SUGGEST = "發送建議";
SERVER_CHANNELS = "伺服器頻道";
SERVER_MESSAGE_COLON = "注意：";
SERVER_MESSAGE_PREFIX = "[伺服器]";
SETTINGS = "設定";
SETTINGS_ACCOUNT_COMPLETED_QUEST_FILTER = "顯示戰隊已完成的任務";
SETTINGS_APPLY = "套用";
SETTINGS_BIND_KEY_TO_COMMAND_OR_CANCEL = "為\"%s\"指配綁定或是按下%s以取消";
SETTINGS_CANCEL_TIMEOUT_BUTTON = "取消";
SETTINGS_CLOSE = "關閉";
SETTINGS_CONFIRM_DISCARD = "你有尚未套用的設定。\n你確定要離開嗎？";
SETTINGS_CONFIRM_TIMEOUT_BUTTON = "確定";
SETTINGS_DEFAULTS = "預設值";
SETTINGS_FMT_FPS = "%d幀/秒";
SETTINGS_KEYBINDINGS_LABEL = "按鍵綁定";
SETTINGS_QUICK_KEYBIND_BUTTON = "快速按鍵設定模式";
SETTINGS_RAID_GRAPHICS_QUALITY = "團隊圖形品質";
SETTINGS_SEARCH_NOTHING_FOUND = "搜尋不到，請更改搜尋條件。";
SETTINGS_SEARCH_RESULTS = "結果：";
SETTINGS_SEARCH_TUTORIAL = "使用新的搜尋列尋找特定選項";
SETTINGS_SUBCATEGORY_FMT = "%s（%s）";
SETTINGS_TAB_ADDONS = "插件";
SETTINGS_TAB_GAME = "遊戲";
SETTINGS_TIMED_CONFIRMATION = "是否接受新選項？\n\n%d秒後回復為先前設定。";
SETTINGS_TITLE = "選項";
SETTINGS_TRIVIAL_QUEST_FILTER = "顯示低等級任務";
SETTINGS_UNAPPLIED_APPLY_AND_EXIT = "套用並退出";
SETTINGS_UNAPPLIED_CANCEL = "取消";
SETTINGS_UNAPPLIED_EXIT = "退出";
SETTING_BELOW_GRAPHICSQUALITY = "%s無法設定為|cffffd200%s|r。";
SETTING_BELOW_GRAPHICSQUALITY_32BIT = "%s最好不要設為|cffffd200%s|r。|n|n這有可能在32位元的視窗系統下造成效能低落。";
SETTING_EMPOWERED_SPELL_INPUT = "聚能法術輸入";
SETTING_EMPOWERED_SPELL_INPUT_HOLD_OPTION = "按住和釋放";
SETTING_EMPOWERED_SPELL_INPUT_HOLD_OPTION_TOOLTIP = "透過按住和釋放，你可以按住法術鍵開始施放法術，然後在放開法術鍵時釋放法術。";
SETTING_EMPOWERED_SPELL_INPUT_TAP_OPTION = "按下並輕點";
SETTING_EMPOWERED_SPELL_INPUT_TAP_OPTION_TOOLTIP = "按下並輕點使你能在第一次輕點時開始施放，然後在第二次輕點時釋放法術。";
SETTING_EMPOWERED_SPELL_INPUT_TOOLTIP = "聚能法術與施放或引導法術不同，需要第二次輸入才能施展出法術。";
SETTING_GROUP_ACCESSIBILITY = "協助工具";
SETTING_GROUP_GAMEPLAY = "遊戲體驗";
SETTING_GROUP_SYSTEM = "系統";
SET_COMMENT_LABEL = "設定註解：";
SET_FACTION_LFG_BONUS_REP = "獎勵聲望";
SET_FACTION_LFG_BONUS_REP_TOOLTIP = "你可以指定在進行各種活動時，可獲得獎勵聲望的陣營。";
SET_FOCUS = "設定專注目標";
SET_FRIENDNOTE_LABEL = "設定%s的註記：";
SET_GUILDMOTD_LABEL = "設定公會今日訊息：";
SET_GUILDOFFICERNOTE_LABEL = "設定幹部註記：";
SET_GUILDPLAYERNOTE_LABEL = "設定玩家註記：";
SET_MAIN_ASSIST = "晉升為主助攻";
SET_MAIN_TANK = "晉升為主坦克";
SET_NOTE = "設定註記";
SET_RAID_ASSISTANT = "晉升為副手";
SET_RAID_LEADER = "晉升為團隊隊長";
SET_ROLE = "設定角色類型";
SHADOWLANDS_EXPERIENCE_THREADS_OF_FATE = "選擇命運絲線後將無法體驗正常的暗影之境劇情故事。|n|n此操作無法復原。|n|n你確定要選擇命運絲線嗎？|n|n請在欄位中輸入「FATE」來確認";
SHADOWLANDS_EXPERIENCE_THREADS_OF_FATE_CONFIRMATION_STRING = "FATE";
SHADOW_ORBS = "暗影寶珠";
SHADOW_ORBS_COST = "所有暗影寶珠";
SHADOW_ORBS_COST_PER_TIME = "%s個暗影寶珠，加上每秒%s個";
SHADOW_ORBS_COST_PER_TIME_NO_BASE = "每秒%s個暗影寶珠";
SHADOW_ORBS_POWER = "|4暗影寶珠:暗影寶珠;";
SHADOW_ORBS_TOOLTIP = "由施放心靈震爆和暗言術：死所產生，可用於施放噬靈瘟疫與強化心靈恐慌。";
SHADOW_QUALITY = "陰影品質";
SHAKE_INTENSITY_FULL = "完整";
SHAKE_INTENSITY_NONE = "無";
SHAKE_INTENSITY_REDUCED = "較弱";
SHAMAN_ELE_CORE_ABILITY_1 = "遠程攻擊法術，可造成持續性傷害。消耗的元能越多，持續的時間越長。";
SHAMAN_ELE_CORE_ABILITY_2 = "強力的遠程攻擊法術，冷卻時間短，並且可產生元能。對受到烈焰震擊影響的目標必定會造成致命一擊。";
SHAMAN_ELE_CORE_ABILITY_3 = "遠程攻擊法術，可產生元能。";
SHAMAN_ELE_CORE_ABILITY_4 = "遠程攻擊法術，消耗的元能越多，造成的傷害越大。";
SHAMAN_ELE_CORE_ABILITY_5 = "遠程攻擊法術，可擊中目標附近的多個敵人。擊中的目標越多，產生的元能越多。";
SHAMAN_ELE_CORE_ABILITY_6 = "被動技能。烈焰震擊有機會使你的下一個熔岩爆發變成瞬發法術，並重置剩餘的冷卻時間。";
SHAMAN_ENHANCE_CORE_ABILITY_1 = "近戰攻擊技能，可產生元能。";
SHAMAN_ENHANCE_CORE_ABILITY_2 = "近戰攻擊技能，可在短時間內使你的武器有機會造成火焰傷害。";
SHAMAN_ENHANCE_CORE_ABILITY_3 = "強力的近戰攻擊技能，冷卻時間短，但需要消耗元能。";
SHAMAN_ENHANCE_CORE_ABILITY_4 = "近戰攻擊技能，冷卻時間短，但需要消耗元能。";
SHAMAN_ENHANCE_CORE_ABILITY_5 = "被動技能。你的攻擊有機會降低下一個風暴打擊的消耗，並重置其冷卻時間。";
SHAMAN_ENHANCE_CORE_ABILITY_6 = "被動技能。你的近戰攻擊有機會產生元能。";
SHAMAN_INTELLECT_TOOLTIP = "提高法力上限和法術造成致命一擊的機率。\n提高武器技能熟練度的提升速度。";
SHAMAN_RESTO_CORE_ABILITY_1 = "高法力消耗的治療法術，但是施法時間較短。";
SHAMAN_RESTO_CORE_ABILITY_2 = "低法力消耗的治療法術，但是施法時間較長。";
SHAMAN_RESTO_CORE_ABILITY_3 = "瞬發的治療法術，有冷卻時間，可同時賦予持續性治療效果。";
SHAMAN_RESTO_CORE_ABILITY_4 = "群體治療法術，可治療主要目標附近的其他盟友。";
SHAMAN_RESTO_CORE_ABILITY_5 = "群體治療法術，有冷卻時間，可賦予目標範圍內的盟友持續性治療效果。";
SHAMAN_RESTO_CORE_ABILITY_6 = "被動技能。施展治療鍊或激流可強化下一個治療波或洶湧治療的效果。";
SHAMAN_STRENGTH_TOOLTIP = "提高近戰武器的攻擊強度。\n使你用盾牌格擋攻擊時減免更多的傷害。";
SHARDS = "裂片";
SHARE_QUEST = "分享任務";
SHARE_QUEST_ABBREV = "分享";
SHARE_QUEST_TEXT = "如果你隊伍的成員符合條件的話\n你可以和他分享一個任務。\n有些任務，比如由物品激發的\n任務，無法進行分享。";
SHA_ENERGY = "煞能";
SHIELDSLOT = "護盾";
SHIELD_BLOCK_TEMPLATE = "%s格擋";
SHIFT_KEY = "SHIFT鍵";
SHIFT_KEY_TEXT = "SHIFT";
SHIFT_KEY_TEXT_ABBR = "s";
SHIRTSLOT = "襯衣";
SHORT = "矮";
SHORTDATE = "%2$d-%1$02d-%3$02d";
SHORTDATENOYEAR = "%2$d/%1$02d";
SHORTDATENOYEAR_EU = "%1$d/%2$d";
SHORTDATE_EU = "%1$d/%2$d/%3$02d";
SHOULDERSLOT = "肩部";
SHOW = "顯示";
SHOW_ACCOUNT_ACHIEVEMENTS = "對其他人只顯示角色成就";
SHOW_ACCOUNT_COMPLETED_QUESTS_BUTTON_LABEL = "戰隊已完成任務";
SHOW_ALL_ENEMY_DEBUFFS_TEXT = "顯示敵方所有的減益效果";
SHOW_ALL_SPELL_RANKS = "顯示所有法術等級";
SHOW_ARENA_ENEMY_CASTBAR_TEXT = "施法條";
SHOW_ARENA_ENEMY_FRAMES_TEXT = "競技場敵方框架";
SHOW_ARENA_ENEMY_PETS_TEXT = "寵物";
SHOW_BATTLEFIELDMINIMAP_PLAYERS = "顯示隊友";
SHOW_BATTLENET_TOASTS = "暴雪通知";
SHOW_BRACES = "顯示括號";
SHOW_BRACES_COMBATLOG_TOOLTIP = "顯示戰鬥紀錄的超連結括號。";
SHOW_BUFFS = "顯示增益法術";
SHOW_BUFF_DURATION_TEXT = "增益持續時間";
SHOW_CASTABLE_BUFFS_TEXT = "只顯示可用的增益法術";
SHOW_CASTABLE_DEBUFFS_TEXT = "可施放的減益效果";
SHOW_CHAT_ICONS = "對話頻道圖示";
SHOW_CLASS_COLOR = "顯示職業顏色";
SHOW_CLASS_COLOR_IN_V_KEY = "名條的職業顏色";
SHOW_CLOAK = "顯示披風";
SHOW_CLOCK = "顯示時鐘";
SHOW_COMBAT_HEALING = "治療";
SHOW_COMBAT_HEALING_ABSORB_SELF = "護甲";
SHOW_COMBAT_HEALING_ABSORB_TARGET = "護甲";
SHOW_COMBAT_TEXT_TEXT = "自己的戰鬥文字捲動";
SHOW_DAMAGE_TEXT = "傷害";
SHOW_DEBUFFS = "顯示減益法術";
SHOW_DIGSITES_FILTER_DESCRIPTION = "能挖掘文物的考古場所";
SHOW_DISPELLABLE_DEBUFFS_TEXT = "只顯示可驅散的減益法術";
SHOW_ENEMY_CAST = "施法條";
SHOW_FACTION_ON_MAINSCREEN = "顯示於經驗值欄位";
SHOW_FREE_BAG_SLOTS_TEXT = "顯示尚未使用的背包欄位";
SHOW_FRIENDS_LIST = "顯示好友名單";
SHOW_FULLSCREEN_STATUS_TEXT = "螢幕邊框閃爍";
SHOW_GUILD_NAMES = "玩家公會名稱";
SHOW_HD_MODELS_TEXT = "顯示高解析度角色模組";
SHOW_HELM = "顯示頭盔";
SHOW_IGNORE_LIST = "顯示忽略名單";
SHOW_INSTANCE_ENTRANCES_ON_MAP_TEXT = "副本入口";
SHOW_IN_GAME_NAVIGATION = "遊戲內導航";
SHOW_ITEM_LEVEL = "顯示物品等級";
SHOW_LOCAL_STORY_OFFERS_ON_MAP_TEXT = "當地故事";
SHOW_LOOT_SPAM = "詳細戰利品分配資訊";
SHOW_LUA_ERRORS = "顯示Lua錯誤";
SHOW_MAP = "顯示地圖";
SHOW_MULTIBAR1_TEXT = "快捷列2";
SHOW_MULTIBAR2_TEXT = "快捷列3";
SHOW_MULTIBAR3_TEXT = "右快捷列1";
SHOW_MULTIBAR4_TEXT = "右快捷列2";
SHOW_NAMEPLATE_LOSE_AGGRO_FLASH = "警示目標轉移";
SHOW_NEWBIE_TIPS_TEXT = "新手提示資訊";
SHOW_NPC_NAMES = "NPC名稱";
SHOW_NUMERIC_THREAT = "顯示觸怒百分比";
SHOW_OFFLINE_MEMBERS = "顯示離線成員";
SHOW_ON_BACKPACK = "顯示於背包";
SHOW_OTHER_TARGET_EFFECTS = "顯示其他玩家的目標";
SHOW_OWN_NAME = "顯示自己的名稱";
SHOW_PARTY_BACKGROUND_TEXT = "隊伍/競技場背景";
SHOW_PARTY_PETS_TEXT = "隊友的寵物";
SHOW_PARTY_TEXT_TEXT = "顯示隊伍生命力數值";
SHOW_PETBATTLE_COMBAT_TEXT = "開啟";
SHOW_PET_BATTLES_ON_MAP_TEXT = "寵物對戰";
SHOW_PET_MELEE_DAMAGE = "寵物傷害";
SHOW_PET_NAMEPLATES = "寵物名條";
SHOW_PET_SPELL_DAMAGE = "顯示寵物法術傷害";
SHOW_PINGS_IN_CHAT = "於聊天中顯示指示";
SHOW_PLAYER_NAMES = "玩家名稱";
SHOW_PLAYER_TITLES = "玩家頭銜";
SHOW_POINTS_AS_AVG = "顯示點數平均值";
SHOW_PRIMARY_PROFESSION_ON_MAP_TEXT = "主要專業技能世界任務";
SHOW_PROFESSION_EQUIPMENT = "製作時一次顯示%s個裝備";
SHOW_QUEST_FADING_TEXT = "立刻顯示任務內容";
SHOW_QUEST_OBJECTIVES_ON_MAP_TEXT = "顯示任務目標";
SHOW_QUICK_BUTTON = "顯示快捷按鈕";
SHOW_RAID_RANGE_TEXT = "團隊介面距離";
SHOW_SECONDARY_PROFESSION_ON_MAP_TEXT = "次要專業技能世界任務";
SHOW_SILHOUETTE_OPTION = "遮蔽時顯示剪影";
SHOW_TARGET = "顯示目標";
SHOW_TARGET_CASTBAR = "於目標";
SHOW_TARGET_CASTBAR_IN_V_KEY = "名條";
SHOW_TARGET_CASTBAR_IN_V_KEY_ONLY_ON_TARGET = "只顯示目前的目標";
SHOW_TARGET_CASTBAR_IN_V_KEY_SPELL_NAME = "顯示法術名稱";
SHOW_TARGET_EFFECTS = "效果";
SHOW_TARGET_OF_TARGET_TEXT = "目標的目標";
SHOW_TIMESTAMP = "顯示時間標記";
SHOW_TIPOFTHEDAY_TEXT = "讀取畫面小秘訣";
SHOW_TOAST_BROADCAST_TEXT = "公告更新";
SHOW_TOAST_CONVERSATION_TEXT = "對話通告";
SHOW_TOAST_FRIEND_REQUEST_TEXT = "Real ID及BattleTag好友邀請";
SHOW_TOAST_OFFLINE_TEXT = "離線好友";
SHOW_TOAST_ONLINE_TEXT = "線上好友";
SHOW_TOAST_WINDOW_TEXT = "顯示通知視窗";
SHOW_TUTORIALS = "教學說明";
SHOW_UNIT_NAMES = "顯示單位名稱";
SHOW_WORLD_QUESTS_ON_MAP_TEXT = "世界任務";
SIGN_CHARTER = "簽署登記表";
SIGN_UP = "報名";
SILVER_AMOUNT = "%d銀幣";
SILVER_AMOUNT_SYMBOL = "銀";
SILVER_AMOUNT_TEXTURE = "%d|TInterface\\MoneyFrame\\UI-SilverIcon:%d:%d:2:0|t";
SIMPLE_CHAT_OPTION_ENABLE_INTERRUPT = "開啟簡易對話模式將使你喪失對話視窗的設定。你確定要開啟簡易對話模式嗎？";
SIMPLE_CHAT_TEXT = "簡易對話模式";
SIMPLE_QUEST_WATCH_TEXT = "簡易目標追蹤";
SINGLE_DAMAGE_TEMPLATE = "%s點傷害";
SINGLE_DAMAGE_TEMPLATE_WITH_SCHOOL = "%s點%s傷害";
SINGLE_PAGE_RESULTS_TEMPLATE = "%d件物品";
SKILL = "技能";
SKILLS = "技能";
SKILLS_ABBR = "技能";
SKILLUPS = "技能提升";
SKILLUP_TOOLTIP = "製作此物品可獲得%s點技能。";
SKILL_ABBR = "技能";
SKILL_DESCRIPTION = "|cffffffff%s|r%s";
SKILL_INCREMENT_COST = "消耗%s%d|r技能點數來升級。";
SKILL_INCREMENT_COST_SINGULAR = "消耗%s%d|r技能點數來升級。";
SKILL_LEARNING_COST = "學習該技能：%s%d|r 技能點數。";
SKILL_LEARNING_COST_SINGULAR = "學習該技能：%s%d|r技能點數。";
SKILL_LEVEL = "技能等級";
SKILL_POINTS_ABBR = "技能";
SKILL_POINTS_TOOLTIP = "技能點數可以用來跟世界上各種不同的\n訓練師學習特殊的技能。";
SKILL_RANK_UP = "你的%s技能提高到了%d。";
SKIN_COLOR = "膚色";
SKIRMISH = "競技場練習戰";
SKIRMISH_2V2 = "2v2 練習戰";
SKIRMISH_3V3 = "3v3 練習戰";
SKYRIDING_RACES_FILTER_DESCRIPTION = "可用天空騎術坐騎完成的計時賽道";
SLASH_ABANDON1 = "/放棄";
SLASH_ABANDON2 = "/放棄";
SLASH_ACHIEVEMENTUI1 = "/ach";
SLASH_ACHIEVEMENTUI2 = "/成就";
SLASH_ACHIEVEMENTUI3 = "/achieve";
SLASH_ACHIEVEMENTUI4 = "/成就";
SLASH_ACHIEVEMENTUI5 = "/achievement";
SLASH_ACHIEVEMENTUI6 = "/成就";
SLASH_ACHIEVEMENTUI7 = "/achievements";
SLASH_ACHIEVEMENTUI8 = "/成就";
SLASH_API1 = "/api";
SLASH_API2 = "/api";
SLASH_ASSIST1 = "/a";
SLASH_ASSIST2 = "/協助";
SLASH_ASSIST3 = "/a";
SLASH_ASSIST4 = "/assist";
SLASH_BENCHMARK1 = "/時間測試";
SLASH_BENCHMARK2 = "/timetest";
SLASH_CAA1 = "/ttscombat";
SLASH_CAA_CONFIRMATION = "%s設置為%s";
SLASH_CAA_CONFIRMATION_DISABLED = "%s設為停用";
SLASH_CAA_CONFIRMATION_ENABLED = "%s設為啟用";
SLASH_CAA_CONFIRMATION_ENABLED_WITH_HELP = "%s設為啟用。若要查看選項，請輸入「/ttscombat help」。";
SLASH_CAA_CONFIRMATION_ENABLED_WITH_HELP_NARRATED = "%s設為啟用。若要查看選項，請輸入「/<spell>tts</spell>combat help」。";
SLASH_CAA_DEBUFF_SELF_ALERT = "debuffselfalert";
SLASH_CAA_DEBUFF_SELF_ALERT_NARRATED = "減益效果自我警報";
SLASH_CAA_DISABLED_WARNING = "戰鬥音效警報目前停用中。若要啟用，請輸入「/ttscombat」。";
SLASH_CAA_DISABLED_WARNING_NARRATED = "戰鬥音效警報目前停用中。若要啟用，請輸入「/<spell>tts</spell>combat」";
SLASH_CAA_HELP = "help";
SLASH_CAA_HELP_DEBUFF_SELF_ALERT = "當你可以驅散自身的減益效果時說出語音";
SLASH_CAA_HELP_HELP = "顯示列出所有指令的輔助選單";
SLASH_CAA_HELP_SAY_COMBAT_END = "選擇表示戰鬥結束的語句或聲音";
SLASH_CAA_HELP_SAY_COMBAT_START = "選擇表示戰鬥開始的語句或聲音";
SLASH_CAA_HELP_SAY_IF_TARGETED = "[%d - %d] - 選擇表示你被敵人鎖定的語句或聲音";
SLASH_CAA_HELP_SAY_PARTY_HEALTH = "[%d - %d] - 在隊伍中時，以隊伍號碼喊出需要治療的隊伍成員";
SLASH_CAA_HELP_SAY_PARTY_HEALTH_FREQUENCY = "[%s - %d] - 調整隊伍生命力警報的相對頻率";
SLASH_CAA_HELP_SAY_PARTY_HEALTH_VOICE = "[%d - %d] - 選擇說出隊伍生命力時使用的聲音";
SLASH_CAA_HELP_SAY_PARTY_HEALTH_VOLUME = "[%d - %d] - 選擇說出隊伍生命力時使用的音量";
SLASH_CAA_HELP_SAY_RESOURCE_1 = "[%d - %d] - 達到特定百分比時說出你的第一種戰鬥資源";
SLASH_CAA_HELP_SAY_RESOURCE_1_FORMAT = "[%d - %d] - 選擇說出你的第一種戰鬥資源時使用的格式";
SLASH_CAA_HELP_SAY_RESOURCE_1_THROTTLE = "[%d - %d] - 選擇說出你的第一種戰鬥資源時使用的調節秒數";
SLASH_CAA_HELP_SAY_RESOURCE_1_VOICE = "[%d - %d] - 選擇說出你的第一種戰鬥資源時使用的聲音";
SLASH_CAA_HELP_SAY_RESOURCE_1_VOLUME = "[%d - %d] - 選擇說出你的第一種戰鬥資源時使用的音量";
SLASH_CAA_HELP_SAY_RESOURCE_2 = "[%d - %d] - 達到特定百分比時說出你的第二種戰鬥資源";
SLASH_CAA_HELP_SAY_RESOURCE_2_FORMAT = "[%d - %d] - 選擇說出你的第二種戰鬥資源時使用的格式";
SLASH_CAA_HELP_SAY_RESOURCE_2_THROTTLE = "[%d - %d] - 選擇說出你的第二種戰鬥資源時使用的調節秒數";
SLASH_CAA_HELP_SAY_RESOURCE_2_VOICE = "[%d - %d] - 選擇說出你的第二種戰鬥資源時使用的聲音";
SLASH_CAA_HELP_SAY_RESOURCE_2_VOLUME = "[%d - %d] - 選擇說出你的第二種戰鬥資源時使用的音量";
SLASH_CAA_HELP_SAY_TARGET_CASTS = "[%d - %d] - 選擇目標施放技能時說出的語音";
SLASH_CAA_HELP_SAY_TARGET_CASTS_FORMAT = "[%d - %d] - 選擇說出目標的施法時的用詞";
SLASH_CAA_HELP_SAY_TARGET_CASTS_INTERRUPT = "當目標開始施放可以技能中斷的法術時說出語音";
SLASH_CAA_HELP_SAY_TARGET_CASTS_INTERRUPT_SUCCESS = "成功中斷目標時說出語音";
SLASH_CAA_HELP_SAY_TARGET_CASTS_MIN_CAST_TIME = "[%d - %d] - 設定會說出目標技能語音的最短施法時間";
SLASH_CAA_HELP_SAY_TARGET_CASTS_THROTTLE = "[%d - %d] - 選擇說出目標的施法時使用的調節秒數";
SLASH_CAA_HELP_SAY_TARGET_CASTS_VOICE = "[%d - %d] - 選擇說出你的目標施法時使用的聲音";
SLASH_CAA_HELP_SAY_TARGET_CASTS_VOLUME = "[%d - %d] - 選擇說出目標施法時使用的音量";
SLASH_CAA_HELP_SAY_TARGET_HEALTH = "[%d - %d] - 達到特定百分比時說出目標的生命力";
SLASH_CAA_HELP_SAY_TARGET_HEALTH_FORMAT = "[%d - %d] - 選擇說出目標的生命力時使用的格式";
SLASH_CAA_HELP_SAY_TARGET_HEALTH_THROTTLE = "[%d - %d] - 選擇說出目標的生命力時使用的調節秒數";
SLASH_CAA_HELP_SAY_TARGET_HEALTH_VOICE = "[%d - %d] - 選擇說出目標的生命力時使用的聲音";
SLASH_CAA_HELP_SAY_TARGET_HEALTH_VOLUME = "[%d - %d] - 選擇說出目標生命力時使用的音量";
SLASH_CAA_HELP_SAY_TARGET_NAME = "選擇目標時說出目標名稱";
SLASH_CAA_HELP_SAY_YOUR_CASTS = "[%d - %d] - 選擇你施放技能時說出的語音";
SLASH_CAA_HELP_SAY_YOUR_CASTS_FORMAT = "[%d - %d] - 選擇說出你的施法時的用詞";
SLASH_CAA_HELP_SAY_YOUR_CASTS_MIN_CAST_TIME = "[%d - %d] - 設定會說出技能語音的最短施法時間";
SLASH_CAA_HELP_SAY_YOUR_CASTS_THROTTLE = "[%d - %d] - 選擇說出你的施法時使用的調節秒數";
SLASH_CAA_HELP_SAY_YOUR_CASTS_VOICE = "[%d - %d] - 選擇說出你的施法時使用的聲音";
SLASH_CAA_HELP_SAY_YOUR_CASTS_VOLUME = "[%d - %d] - 選擇說出你的施法時使用的音量";
SLASH_CAA_HELP_SAY_YOUR_DEBUFFS = "當你被施加減益效果時說出語音";
SLASH_CAA_HELP_SAY_YOUR_DEBUFFS_FORMAT = "[%d - %d] - 選擇說出你的減益效果時使用的格式";
SLASH_CAA_HELP_SAY_YOUR_DEBUFFS_MIN_DURATION = "[%d - %d] - 選擇減益效果最短持續多久才會說出語音";
SLASH_CAA_HELP_SAY_YOUR_DEBUFFS_VOICE = "[%d - %d] - 選擇說出你的減益效果時使用的聲音";
SLASH_CAA_HELP_SAY_YOUR_DEBUFFS_VOLUME = "[%d - %d] - 選擇說出你的減益效果時使用的音量";
SLASH_CAA_HELP_SAY_YOUR_HEALTH = "[%d - %d] - 達到特定百分比時說出你的生命力";
SLASH_CAA_HELP_SAY_YOUR_HEALTH_FORMAT = "[%d - %d] - 選擇說出你的生命力時使用的格式";
SLASH_CAA_HELP_SAY_YOUR_HEALTH_THROTTLE = "[%d - %d] - 選擇說出你的生命力時使用的調節秒數";
SLASH_CAA_HELP_SAY_YOUR_HEALTH_VOICE = "[%d - %d] - 選擇說出你的生命力時使用的聲音";
SLASH_CAA_HELP_SAY_YOUR_HEALTH_VOLUME = "[%d - %d] - 選擇說出你的生命力時使用的音量";
SLASH_CAA_HELP_SPEED = "[%s - %d] - 調整戰鬥音效警報的語速";
SLASH_CAA_HELP_SUBOPTION_FORMAT = "%d：%s";
SLASH_CAA_HELP_SUBOPTION_INVALID = "請輸入先前的指令，以及選項號碼：";
SLASH_CAA_HELP_VOICE = "[%d - %d] - 選擇戰鬥音效警報的主要語音";
SLASH_CAA_HELP_VOLUME = "[%d - %d] - 選擇戰鬥音效警報的主要音量";
SLASH_CAA_SAY_COMBAT_END = "saycombatend";
SLASH_CAA_SAY_COMBAT_END_NARRATED = "說出戰鬥結束";
SLASH_CAA_SAY_COMBAT_START = "saycombatstart";
SLASH_CAA_SAY_COMBAT_START_NARRATED = "說出戰鬥開始";
SLASH_CAA_SAY_IF_TARGETED = "sayiftargeted";
SLASH_CAA_SAY_IF_TARGETED_NARRATED = "被鎖定時說出";
SLASH_CAA_SAY_PARTY_HEALTH = "saypartyhealth";
SLASH_CAA_SAY_PARTY_HEALTH_FREQUENCY = "saypartyhealthfrequency";
SLASH_CAA_SAY_PARTY_HEALTH_FREQUENCY_NARRATED = "說出隊伍生命力頻率";
SLASH_CAA_SAY_PARTY_HEALTH_NARRATED = "說出隊伍生命力";
SLASH_CAA_SAY_PARTY_HEALTH_VOICE = "saypartyhealthvoice";
SLASH_CAA_SAY_PARTY_HEALTH_VOICE_CHANGED_CONFIRMATION = "戰鬥音效警報說出隊伍生命力聲音設為%s";
SLASH_CAA_SAY_PARTY_HEALTH_VOICE_NARRATED = "說出隊伍生命力聲音";
SLASH_CAA_SAY_PARTY_HEALTH_VOLUME = "saypartyhealthvolume";
SLASH_CAA_SAY_PARTY_HEALTH_VOLUME_NARRATED = "說出隊伍生命力音量";
SLASH_CAA_SAY_RESOURCE_1 = "sayresource1";
SLASH_CAA_SAY_RESOURCE_1_FORMAT = "sayresource1format";
SLASH_CAA_SAY_RESOURCE_1_FORMAT_NARRATED = "說出資源1格式";
SLASH_CAA_SAY_RESOURCE_1_NARRATED = "說出資源1";
SLASH_CAA_SAY_RESOURCE_1_THROTTLE = "sayresource1throttle";
SLASH_CAA_SAY_RESOURCE_1_THROTTLE_NARRATED = "說出資源1調節";
SLASH_CAA_SAY_RESOURCE_1_VOICE = "sayresource1voice";
SLASH_CAA_SAY_RESOURCE_1_VOICE_CHANGED_CONFIRMATION = "戰鬥音效警報說出資源1聲音設為%s";
SLASH_CAA_SAY_RESOURCE_1_VOICE_NARRATED = "說出資源1聲音";
SLASH_CAA_SAY_RESOURCE_1_VOLUME = "sayresource1volume";
SLASH_CAA_SAY_RESOURCE_1_VOLUME_NARRATED = "說出資源1音量";
SLASH_CAA_SAY_RESOURCE_2 = "sayresource2";
SLASH_CAA_SAY_RESOURCE_2_FORMAT = "sayresource2format";
SLASH_CAA_SAY_RESOURCE_2_FORMAT_NARRATED = "說出資源2格式";
SLASH_CAA_SAY_RESOURCE_2_NARRATED = "說出資源2";
SLASH_CAA_SAY_RESOURCE_2_THROTTLE = "sayresource2throttle";
SLASH_CAA_SAY_RESOURCE_2_THROTTLE_NARRATED = "說出資源2調節";
SLASH_CAA_SAY_RESOURCE_2_VOICE = "sayresource2voice";
SLASH_CAA_SAY_RESOURCE_2_VOICE_CHANGED_CONFIRMATION = "戰鬥音效警報說出資源2聲音設為%s";
SLASH_CAA_SAY_RESOURCE_2_VOICE_NARRATED = "說出資源2聲音";
SLASH_CAA_SAY_RESOURCE_2_VOLUME = "sayresource2volume";
SLASH_CAA_SAY_RESOURCE_2_VOLUME_NARRATED = "說出資源2音量";
SLASH_CAA_SAY_TARGET_CASTS = "saytargetcasts";
SLASH_CAA_SAY_TARGET_CASTS_FORMAT = "saytargetcastsformat";
SLASH_CAA_SAY_TARGET_CASTS_FORMAT_NARRATED = "說出目標施法格式";
SLASH_CAA_SAY_TARGET_CASTS_INTERRUPT = "interruptalert";
SLASH_CAA_SAY_TARGET_CASTS_INTERRUPT_NARRATED = "中斷警報";
SLASH_CAA_SAY_TARGET_CASTS_INTERRUPT_SUCCESS = "interruptsuccess";
SLASH_CAA_SAY_TARGET_CASTS_INTERRUPT_SUCCESS_NARRATED = "中斷成功";
SLASH_CAA_SAY_TARGET_CASTS_MIN_CAST_TIME = "saytargetcastsmin";
SLASH_CAA_SAY_TARGET_CASTS_MIN_CAST_TIME_NARRATED = "說出目標施法最短";
SLASH_CAA_SAY_TARGET_CASTS_NARRATED = "說出目標施法";
SLASH_CAA_SAY_TARGET_CASTS_THROTTLE = "saytargetcaststhrottle";
SLASH_CAA_SAY_TARGET_CASTS_THROTTLE_NARRATED = "說出目標施法調節";
SLASH_CAA_SAY_TARGET_CASTS_VOICE = "saytargetcastsvoice";
SLASH_CAA_SAY_TARGET_CASTS_VOICE_CHANGED_CONFIRMATION = "戰鬥音效警報說出目標施法聲音設為%s";
SLASH_CAA_SAY_TARGET_CASTS_VOICE_NARRATED = "說出目標施法聲音";
SLASH_CAA_SAY_TARGET_CASTS_VOLUME = "saytargetcastsvolume";
SLASH_CAA_SAY_TARGET_CASTS_VOLUME_NARRATED = "說出目標施法音量";
SLASH_CAA_SAY_TARGET_HEALTH = "saytargethealth";
SLASH_CAA_SAY_TARGET_HEALTH_FORMAT = "saytargethealthformat";
SLASH_CAA_SAY_TARGET_HEALTH_FORMAT_NARRATED = "說出目標生命力格式";
SLASH_CAA_SAY_TARGET_HEALTH_NARRATED = "說出目標生命力";
SLASH_CAA_SAY_TARGET_HEALTH_THROTTLE = "saytargethealththrottle";
SLASH_CAA_SAY_TARGET_HEALTH_THROTTLE_NARRATED = "說出目標生命力調節";
SLASH_CAA_SAY_TARGET_HEALTH_VOICE = "saytargethealthvoice";
SLASH_CAA_SAY_TARGET_HEALTH_VOICE_CHANGED_CONFIRMATION = "戰鬥音效警報說出目標生命力聲音設為%s";
SLASH_CAA_SAY_TARGET_HEALTH_VOICE_NARRATED = "說出目標生命力聲音";
SLASH_CAA_SAY_TARGET_HEALTH_VOLUME = "saytargethealthvolume";
SLASH_CAA_SAY_TARGET_HEALTH_VOLUME_NARRATED = "說出目標生命力音量";
SLASH_CAA_SAY_TARGET_NAME = "saytargetname";
SLASH_CAA_SAY_TARGET_NAME_NARRATED = "說出目標名稱";
SLASH_CAA_SAY_YOUR_CASTS = "sayyourcasts";
SLASH_CAA_SAY_YOUR_CASTS_FORMAT = "sayyourcastsformat";
SLASH_CAA_SAY_YOUR_CASTS_FORMAT_NARRATED = "說出你的施法格式";
SLASH_CAA_SAY_YOUR_CASTS_MIN_CAST_TIME = "sayyourcastsmin";
SLASH_CAA_SAY_YOUR_CASTS_MIN_CAST_TIME_NARRATED = "說出你的施法最短";
SLASH_CAA_SAY_YOUR_CASTS_NARRATED = "說出你的施法";
SLASH_CAA_SAY_YOUR_CASTS_THROTTLE = "sayyourcaststhrottle";
SLASH_CAA_SAY_YOUR_CASTS_THROTTLE_NARRATED = "說出你的施法調節";
SLASH_CAA_SAY_YOUR_CASTS_VOICE = "sayyourcastsvoice";
SLASH_CAA_SAY_YOUR_CASTS_VOICE_CHANGED_CONFIRMATION = "戰鬥音效警報說出你的施法聲音設為%s";
SLASH_CAA_SAY_YOUR_CASTS_VOICE_NARRATED = "說出你的施法聲音";
SLASH_CAA_SAY_YOUR_CASTS_VOLUME = "sayyourcastsvolume";
SLASH_CAA_SAY_YOUR_CASTS_VOLUME_NARRATED = "說出你的施法音量";
SLASH_CAA_SAY_YOUR_DEBUFFS = "sayyourdebuffs";
SLASH_CAA_SAY_YOUR_DEBUFFS_FORMAT = "sayyourdebuffsformat";
SLASH_CAA_SAY_YOUR_DEBUFFS_FORMAT_NARRATED = "說出你的減益效果格式";
SLASH_CAA_SAY_YOUR_DEBUFFS_MIN_DURATION = "sayyourdebuffsmin";
SLASH_CAA_SAY_YOUR_DEBUFFS_MIN_DURATION_NARRATED = "說出你的減益效果最短";
SLASH_CAA_SAY_YOUR_DEBUFFS_NARRATED = "說出你的減益效果";
SLASH_CAA_SAY_YOUR_DEBUFFS_VOICE = "sayyourdebuffsvoice";
SLASH_CAA_SAY_YOUR_DEBUFFS_VOICE_CHANGED_CONFIRMATION = "戰鬥音效警報說出你的減益效果聲音設為%s";
SLASH_CAA_SAY_YOUR_DEBUFFS_VOICE_NARRATED = "說出你的減益效果聲音";
SLASH_CAA_SAY_YOUR_DEBUFFS_VOLUME = "sayyourdebuffsvolume";
SLASH_CAA_SAY_YOUR_DEBUFFS_VOLUME_NARRATED = "說出你的減益效果音量";
SLASH_CAA_SAY_YOUR_HEALTH = "sayyourhealth";
SLASH_CAA_SAY_YOUR_HEALTH_FORMAT = "sayyourhealthformat";
SLASH_CAA_SAY_YOUR_HEALTH_FORMAT_NARRATED = "說出你的生命力格式";
SLASH_CAA_SAY_YOUR_HEALTH_NARRATED = "說出你的生命力";
SLASH_CAA_SAY_YOUR_HEALTH_THROTTLE = "sayyourhealththrottle";
SLASH_CAA_SAY_YOUR_HEALTH_THROTTLE_NARRATED = "說出你的生命力調節";
SLASH_CAA_SAY_YOUR_HEALTH_VOICE = "sayyourhealthvoice";
SLASH_CAA_SAY_YOUR_HEALTH_VOICE_CHANGED_CONFIRMATION = "戰鬥音效警報說出你的生命力聲音設為%s";
SLASH_CAA_SAY_YOUR_HEALTH_VOICE_NARRATED = "說出你的生命力聲音";
SLASH_CAA_SAY_YOUR_HEALTH_VOLUME = "sayyourhealthvolume";
SLASH_CAA_SAY_YOUR_HEALTH_VOLUME_NARRATED = "說出你的生命力音量";
SLASH_CAA_SPEED = "speed";
SLASH_CAA_VOICE = "voice";
SLASH_CAA_VOICE_CHANGED_CONFIRMATION = "戰鬥音效警報語音設置為%s";
SLASH_CAA_VOLUME = "volume";
SLASH_CALENDAR1 = "/calendar";
SLASH_CALENDAR2 = "/行事曆";
SLASH_CANCELAURA1 = "/取消光環";
SLASH_CANCELAURA2 = "/cancelaura";
SLASH_CANCELFORM1 = "/cancelform";
SLASH_CANCELFORM2 = "/取消形態";
SLASH_CANCELQUEUEDSPELL1 = "/cancelqueuedspell";
SLASH_CANCELQUEUEDSPELL2 = "/cancelqueuedspell";
SLASH_CANCELQUEUEDSPELL3 = "/cqs";
SLASH_CANCELQUEUEDSPELL4 = "/cqs";
SLASH_CAST1 = "/施放";
SLASH_CAST2 = "/spell";
SLASH_CAST3 = "/cast";
SLASH_CAST4 = "/法術";
SLASH_CASTGLYPH1 = "/施放雕紋";
SLASH_CASTGLYPH2 = "/施放雕紋";
SLASH_CASTRANDOM1 = "/castrandom";
SLASH_CASTRANDOM2 = "/隨機施法";
SLASH_CASTSEQUENCE1 = "/castsequence";
SLASH_CASTSEQUENCE2 = "/連續施法";
SLASH_CHANGEACTIONBAR1 = "/改變快捷列";
SLASH_CHANGEACTIONBAR2 = "/changeactionbar";
SLASH_CHANNEL1 = "/c";
SLASH_CHANNEL2 = "/頻道發言";
SLASH_CHANNEL3 = "/c";
SLASH_CHANNEL4 = "/csay";
SLASH_CHATLOG1 = "/對話紀錄";
SLASH_CHATLOG2 = "/chatlog";
SLASH_CHAT_AFK1 = "/afk";
SLASH_CHAT_AFK2 = "/暫離";
SLASH_CHAT_AFK3 = "/暫離";
SLASH_CHAT_AFK4 = "/away";
SLASH_CHAT_ANNOUNCE1 = "/announce";
SLASH_CHAT_ANNOUNCE2 = "/禁止公告";
SLASH_CHAT_ANNOUNCE3 = "/宣佈";
SLASH_CHAT_ANNOUNCE4 = "/ann";
SLASH_CHAT_BAN1 = "/ban";
SLASH_CHAT_BAN2 = "/禁止";
SLASH_CHAT_CINVITE1 = "/對話邀請";
SLASH_CHAT_CINVITE2 = "/對話邀請";
SLASH_CHAT_CINVITE3 = "/cinvite";
SLASH_CHAT_CINVITE4 = "/chatinvite";
SLASH_CHAT_DND1 = "/dnd";
SLASH_CHAT_DND2 = "/請勿打擾";
SLASH_CHAT_DND3 = "/請勿打擾";
SLASH_CHAT_DND4 = "/忙碌";
SLASH_CHAT_DND5 = "/忙碌";
SLASH_CHAT_DND6 = "/忙碌";
SLASH_CHAT_HELP1 = "/chat";
SLASH_CHAT_HELP2 = "/對話幫助";
SLASH_CHAT_HELP3 = "/對話";
SLASH_CHAT_HELP4 = "/對話";
SLASH_CHAT_HELP5 = "/chathelp";
SLASH_CHAT_KICK1 = "/ckick";
SLASH_CHAT_KICK2 = "/頻道踢出";
SLASH_CHAT_MODERATE1 = "/moderate";
SLASH_CHAT_MODERATE2 = "/修改";
SLASH_CHAT_MODERATOR1 = "/mod";
SLASH_CHAT_MODERATOR2 = "/管理權";
SLASH_CHAT_MODERATOR3 = "/mod";
SLASH_CHAT_MODERATOR4 = "/moderator";
SLASH_CHAT_MUTE1 = "/mute";
SLASH_CHAT_MUTE2 = "/禁言";
SLASH_CHAT_MUTE3 = "/unvoice";
SLASH_CHAT_MUTE4 = "/消音";
SLASH_CHAT_MUTE5 = "/squelch";
SLASH_CHAT_MUTE6 = "/禁聲";
SLASH_CHAT_OWNER1 = "/owner";
SLASH_CHAT_OWNER2 = "/管理員";
SLASH_CHAT_PASSWORD1 = "/密碼";
SLASH_CHAT_PASSWORD2 = "/pass";
SLASH_CHAT_PASSWORD3 = "/password";
SLASH_CHAT_PASSWORD4 = "/password";
SLASH_CHAT_PASSWORD5 = "/pass";
SLASH_CHAT_UNBAN1 = "/unban";
SLASH_CHAT_UNBAN2 = "/允許";
SLASH_CHAT_UNMODERATOR1 = "/unmod";
SLASH_CHAT_UNMODERATOR2 = "/解除管理權";
SLASH_CHAT_UNMODERATOR3 = "/unmod";
SLASH_CHAT_UNMODERATOR4 = "/unmoderator";
SLASH_CHAT_UNMUTE1 = "/unmute";
SLASH_CHAT_UNMUTE2 = "/取消禁言";
SLASH_CHAT_UNMUTE3 = "/語音";
SLASH_CHAT_UNMUTE4 = "/取消消音";
SLASH_CHAT_UNMUTE5 = "/unsquelch";
SLASH_CHAT_UNMUTE6 = "/voice";
SLASH_CLEAR1 = "/clear";
SLASH_CLEAR2 = "/清除";
SLASH_CLEARFOCUS1 = "/clearfocus";
SLASH_CLEARFOCUS2 = "/清除專注目標";
SLASH_CLEARMAINASSIST1 = "/clearma";
SLASH_CLEARMAINASSIST2 = "/clearmainassist";
SLASH_CLEARMAINASSIST3 = "/清除主助攻";
SLASH_CLEARMAINASSIST4 = "/清除主助攻";
SLASH_CLEARMAINTANK1 = "/clearmt";
SLASH_CLEARMAINTANK2 = "/clearmaintank";
SLASH_CLEARMAINTANK3 = "/清除主坦克";
SLASH_CLEARMAINTANK4 = "/清除主坦克";
SLASH_CLEARTARGET1 = "/cleartarget";
SLASH_CLEARTARGET2 = "/清除目標";
SLASH_CLEAR_WORLD_MARKER1 = "/cwm";
SLASH_CLEAR_WORLD_MARKER2 = "/清除世界標記";
SLASH_CLEAR_WORLD_MARKER3 = "/clearworldmarker";
SLASH_CLEAR_WORLD_MARKER4 = "/清除世界標記";
SLASH_CLICK1 = "/click";
SLASH_CLICK2 = "/點擊";
SLASH_COMBATLOG1 = "/combatlog";
SLASH_COMBATLOG2 = "/戰鬥紀錄";
SLASH_COMMENTATOROVERRIDE_SUCCESS = "玩家|cffffffff%s|r名稱會改成顯示為|cffffffff%s|r。";
SLASH_COMMENTATOR_ASSIGNPLAYER1 = "/assignplayer";
SLASH_COMMENTATOR_ASSIGNPLAYER2 = "/指定玩家";
SLASH_COMMENTATOR_ASSIGNPLAYER3 = "/ap";
SLASH_COMMENTATOR_ASSIGNPLAYER4 = "/指定玩家";
SLASH_COMMENTATOR_ASSIGNPLAYER_SUCCESS = "玩家|cffffffff%s|r加入隊伍|cffffffff%s|r（玩家名稱和隊伍名稱必須區分大小寫字母）。";
SLASH_COMMENTATOR_NAMETEAM1 = "/nameteam";
SLASH_COMMENTATOR_NAMETEAM2 = "/隊伍命名";
SLASH_COMMENTATOR_NAMETEAM3 = "/nt";
SLASH_COMMENTATOR_NAMETEAM4 = "/隊伍命名";
SLASH_COMMENTATOR_NAMETEAM_SUCCESS = "隊伍|cffffffff%s|r名稱會改為顯示成|cffffffff%s|r。";
SLASH_COMMENTATOR_OVERRIDE1 = "/overridename";
SLASH_COMMENTATOR_OVERRIDE2 = "/強制命名";
SLASH_COMMENTATOR_OVERRIDE3 = "/on";
SLASH_COMMENTATOR_OVERRIDE4 = "/強制命名";
SLASH_COMMUNITIES_VOICE1 = "/cv";
SLASH_COMMUNITY1 = "/community";
SLASH_COMMUNITY2 = "/community";
SLASH_CONSOLE1 = "/console";
SLASH_CONSOLE2 = "/控制臺";
SLASH_COUNTDOWN1 = "/倒數";
SLASH_COUNTDOWN2 = "/countdown";
SLASH_COUNTDOWN3 = "/cd";
SLASH_COUNTDOWN4 = "/倒數";
SLASH_DISABLE_ADDONS1 = "/關閉插件";
SLASH_DISABLE_ADDONS2 = "/disableaddons";
SLASH_DISMISSBATTLEPET1 = "/dismisspet";
SLASH_DISMISSBATTLEPET2 = "/解散寵物";
SLASH_DISMOUNT1 = "/dismount";
SLASH_DISMOUNT2 = "/下馬";
SLASH_DUEL1 = "/對決";
SLASH_DUEL2 = "/duel";
SLASH_DUEL_CANCEL1 = "/yield";
SLASH_DUEL_CANCEL2 = "/認輸";
SLASH_DUEL_CANCEL3 = "/棄權";
SLASH_DUEL_CANCEL4 = "/投降";
SLASH_DUEL_CANCEL5 = "/concede";
SLASH_DUEL_CANCEL6 = "/forfeit";
SLASH_DUMP1 = "/dump";
SLASH_DUMP2 = "/轉儲";
SLASH_DUNGEONS1 = "/dungeonfinder";
SLASH_DUNGEONS2 = "/地城搜尋器";
SLASH_DUNGEONS3 = "/lfd";
SLASH_DUNGEONS4 = "/尋求地城";
SLASH_DUNGEONS5 = "/df";
SLASH_DUNGEONS6 = "/地城搜尋器";
SLASH_EDITMODE1 = "/editmode";
SLASH_EMOTE1 = "/e";
SLASH_EMOTE2 = "/表情";
SLASH_EMOTE3 = "/emote";
SLASH_EMOTE4 = "/emote";
SLASH_EMOTE5 = "/表情";
SLASH_EMOTE6 = "/em";
SLASH_EMOTE7 = "/表情";
SLASH_EMOTE8 = "/me";
SLASH_ENABLE_ADDONS1 = "/開啟插件";
SLASH_ENABLE_ADDONS2 = "/enableaddons";
SLASH_EQUIP1 = "/equip";
SLASH_EQUIP2 = "/eq";
SLASH_EQUIP3 = "/裝備";
SLASH_EQUIP4 = "/裝備";
SLASH_EQUIP_SET1 = "/equipset";
SLASH_EQUIP_SET2 = "/裝備套裝";
SLASH_EQUIP_TO_SLOT1 = "/equipslot";
SLASH_EQUIP_TO_SLOT2 = "/裝備欄位";
SLASH_EVENTTRACE1 = "/eventtrace";
SLASH_EVENTTRACE2 = "/事件追蹤";
SLASH_EVENTTRACE3 = "/etrace";
SLASH_EVENTTRACE4 = "/事件追蹤";
SLASH_FOCUS1 = "/focus";
SLASH_FOCUS2 = "/專注目標";
SLASH_FOLLOW1 = "/f";
SLASH_FOLLOW2 = "/跟隨";
SLASH_FOLLOW3 = "/跟隨";
SLASH_FOLLOW4 = "/跟隨";
SLASH_FOLLOW5 = "/follow";
SLASH_FOLLOW6 = "/fol";
SLASH_FOLLOW7 = "/f";
SLASH_FRAMESTACK1 = "/framestack";
SLASH_FRAMESTACK2 = "/框架堆疊";
SLASH_FRAMESTACK3 = "/fstack";
SLASH_FRAMESTACK4 = "/框架堆疊";
SLASH_FRIENDS1 = "/好友";
SLASH_FRIENDS2 = "/朋友";
SLASH_FRIENDS3 = "/friends";
SLASH_FRIENDS4 = "/friend";
SLASH_GUILD1 = "/g";
SLASH_GUILD2 = "/gc";
SLASH_GUILD3 = "/gu";
SLASH_GUILD4 = "/公會";
SLASH_GUILD5 = "/公會";
SLASH_GUILD6 = "/公會";
SLASH_GUILD7 = "/公會";
SLASH_GUILD8 = "/guild";
SLASH_GUILD9 = "/g";
SLASH_GUILDFINDER1 = "/guildfinder";
SLASH_GUILDFINDER2 = "/公會搜尋器";
SLASH_GUILDFINDER3 = "/gf";
SLASH_GUILDFINDER4 = "/公會搜尋器";
SLASH_GUILD_DEMOTE1 = "/gdemote";
SLASH_GUILD_DEMOTE2 = "/公會降職";
SLASH_GUILD_DEMOTE3 = "/公會降級";
SLASH_GUILD_DEMOTE4 = "/guilddemote";
SLASH_GUILD_DISBAND1 = "/gdisband";
SLASH_GUILD_DISBAND2 = "/公會解散";
SLASH_GUILD_DISBAND3 = "/公會解散";
SLASH_GUILD_DISBAND4 = "/guilddisband";
SLASH_GUILD_HELP1 = "/ghelp";
SLASH_GUILD_HELP2 = "/guildhelp";
SLASH_GUILD_HELP3 = "/公會說明";
SLASH_GUILD_HELP4 = "/公會說明";
SLASH_GUILD_HELP5 = "/ghelp";
SLASH_GUILD_INFO1 = "/ginfo";
SLASH_GUILD_INFO2 = "/公會資訊";
SLASH_GUILD_INFO3 = "/公會資訊";
SLASH_GUILD_INFO4 = "/guildinfo";
SLASH_GUILD_INVITE1 = "/ginvite";
SLASH_GUILD_INVITE2 = "/guildinvite";
SLASH_GUILD_INVITE3 = "/公會邀請";
SLASH_GUILD_INVITE4 = "/guildinvite";
SLASH_GUILD_LEADER1 = "/gleader";
SLASH_GUILD_LEADER2 = "/公會會長";
SLASH_GUILD_LEADER3 = "/公會會長";
SLASH_GUILD_LEADER4 = "/guildleader";
SLASH_GUILD_LEADER_REPLACE1 = "/greplace";
SLASH_GUILD_LEADER_REPLACE2 = "/greplace";
SLASH_GUILD_LEAVE1 = "/gquit";
SLASH_GUILD_LEAVE2 = "/退出公會";
SLASH_GUILD_LEAVE3 = "/退出公會";
SLASH_GUILD_LEAVE4 = "/guildquit";
SLASH_GUILD_MOTD1 = "/gmotd";
SLASH_GUILD_MOTD2 = "/guildmotd";
SLASH_GUILD_MOTD3 = "/公會今日訊息";
SLASH_GUILD_MOTD4 = "/guildmotd";
SLASH_GUILD_PROMOTE1 = "/gpromote";
SLASH_GUILD_PROMOTE2 = "/guildpromote";
SLASH_GUILD_PROMOTE3 = "/公會提升";
SLASH_GUILD_PROMOTE4 = "/guildpromote";
SLASH_GUILD_ROSTER1 = "/groster";
SLASH_GUILD_ROSTER2 = "/guildroster";
SLASH_GUILD_ROSTER3 = "/公會名冊";
SLASH_GUILD_ROSTER4 = "/公會名冊";
SLASH_GUILD_UNINVITE1 = "/gremove";
SLASH_GUILD_UNINVITE2 = "/公會移除";
SLASH_GUILD_UNINVITE3 = "/公會移除";
SLASH_GUILD_UNINVITE4 = "/guildremove";
SLASH_GUILD_VOICE1 = "/gv";
SLASH_GUILD_WHO1 = "/glist";
SLASH_GUILD_WHO2 = "/gwho";
SLASH_GUILD_WHO3 = "/whoguild";
SLASH_GUILD_WHO4 = "/glist";
SLASH_GUILD_WHO5 = "/gwho";
SLASH_GUILD_WHO6 = "/whoguild";
SLASH_HELP1 = "/h";
SLASH_HELP2 = "/說明";
SLASH_HELP3 = "/?";
SLASH_HELP4 = "/h";
SLASH_HELP5 = "/h";
SLASH_HELP6 = "/help";
SLASH_IGNORE1 = "/忽略";
SLASH_IGNORE2 = "/ignore";
SLASH_INSPECT1 = "/ins";
SLASH_INSPECT2 = "/觀察";
SLASH_INSPECT3 = "/ins";
SLASH_INSPECT4 = "/inspect";
SLASH_INSTANCE_CHAT1 = "/i";
SLASH_INSTANCE_CHAT2 = "/副本";
SLASH_INSTANCE_CHAT3 = "/instance";
SLASH_INSTANCE_CHAT4 = "/副本";
SLASH_INSTANCE_CHAT5 = "/bg";
SLASH_INSTANCE_CHAT6 = "/battleground";
SLASH_INSTANCE_CHAT7 = "/戰場";
SLASH_INSTANCE_CHAT8 = "/戰場";
SLASH_INSTANCE_CHAT9 = "/instance_chat";
SLASH_INVITE1 = "/inv";
SLASH_INVITE2 = "/邀請";
SLASH_INVITE3 = "/inv";
SLASH_INVITE4 = "/invite";
SLASH_JOIN1 = "/join";
SLASH_JOIN2 = "/頻道";
SLASH_JOIN3 = "/頻道";
SLASH_JOIN4 = "/加入";
SLASH_JOIN5 = "/加入";
SLASH_JOIN6 = "/channel";
SLASH_JOIN7 = "/chan";
SLASH_LEAVE1 = "/leave";
SLASH_LEAVE2 = "/離開對話";
SLASH_LEAVE3 = "/退出對話";
SLASH_LEAVE4 = "/離開";
SLASH_LEAVE5 = "/離開";
SLASH_LEAVE6 = "/chatleave";
SLASH_LEAVE7 = "/chatexit";
SLASH_LEAVEVEHICLE1 = "/leavevehicle";
SLASH_LEAVEVEHICLE2 = "/離開載具";
SLASH_LIST_CHANNEL1 = "/chatlist";
SLASH_LIST_CHANNEL2 = "/頻道查詢";
SLASH_LIST_CHANNEL3 = "/對話資訊";
SLASH_LIST_CHANNEL4 = "/對話列表";
SLASH_LIST_CHANNEL5 = "/對話列表";
SLASH_LIST_CHANNEL6 = "/chatwho";
SLASH_LIST_CHANNEL7 = "/chatinfo";
SLASH_LOGOUT1 = "/登出";
SLASH_LOGOUT2 = "/離開遊戲";
SLASH_LOGOUT3 = "/logout";
SLASH_LOGOUT4 = "/camp";
SLASH_LOOT_FFA1 = "/自由拾取";
SLASH_LOOT_FFA2 = "/ffa";
SLASH_LOOT_GROUP1 = "/group";
SLASH_LOOT_GROUP2 = "/隊伍";
SLASH_LOOT_MASTER1 = "/隊長分配";
SLASH_LOOT_MASTER2 = "/master";
SLASH_LOOT_NEEDBEFOREGREED1 = "/需大於貪";
SLASH_LOOT_NEEDBEFOREGREED2 = "/需求優先";
SLASH_LOOT_ROUNDROBIN1 = "/輪流拾取";
SLASH_LOOT_ROUNDROBIN2 = "/roundrobin";
SLASH_LOOT_SETTHRESHOLD1 = "/threshold";
SLASH_LOOT_SETTHRESHOLD2 = "/界限";
SLASH_MACRO1 = "/巨集";
SLASH_MACRO2 = "/m";
SLASH_MACRO3 = "/m";
SLASH_MACRO4 = "/macro";
SLASH_MACROHELP1 = "/巨集說明";
SLASH_MACROHELP2 = "/macrohelp";
SLASH_MACROHELP3 = "/巨集指令說明";
SLASH_MAINASSISTOFF1 = "/maoff";
SLASH_MAINASSISTOFF2 = "/mainassistoff";
SLASH_MAINASSISTOFF3 = "/關閉主助攻";
SLASH_MAINASSISTOFF4 = "/關閉主助攻";
SLASH_MAINASSISTON1 = "/ma";
SLASH_MAINASSISTON2 = "/mainassist";
SLASH_MAINASSISTON3 = "/主助攻";
SLASH_MAINASSISTON4 = "/主助攻";
SLASH_MAINTANKOFF1 = "/mtoff";
SLASH_MAINTANKOFF2 = "/maintankoff";
SLASH_MAINTANKOFF3 = "/關閉主坦克";
SLASH_MAINTANKOFF4 = "/關閉主坦克";
SLASH_MAINTANKON1 = "/mt";
SLASH_MAINTANKON2 = "/maintank";
SLASH_MAINTANKON3 = "/主坦克";
SLASH_MAINTANKON4 = "/主坦克";
SLASH_OFFICER1 = "/幹部";
SLASH_OFFICER2 = "/幹部發言";
SLASH_OFFICER3 = "/o";
SLASH_OFFICER4 = "/osay";
SLASH_OFFICER5 = "/officer";
SLASH_OFFICER6 = "/幹部";
SLASH_OPEN_LOOT_HISTORY1 = "/loot";
SLASH_OPEN_LOOT_HISTORY2 = "/拾取";
SLASH_OPEN_LOOT_HISTORY3 = "/lootrolls";
SLASH_OPEN_LOOT_HISTORY4 = "/拾取記錄";
SLASH_PARTY1 = "/p";
SLASH_PARTY2 = "/party";
SLASH_PARTY3 = "/p";
SLASH_PARTY4 = "/隊伍";
SLASH_PARTY5 = "/小隊";
SLASH_PARTY_VOICE1 = "/pv";
SLASH_PET_AGGRESSIVE1 = "/petaggressive";
SLASH_PET_AGGRESSIVE2 = "/寵物攻擊型";
SLASH_PET_ASSIST1 = "/寵物協助";
SLASH_PET_ASSIST2 = "/petassist";
SLASH_PET_ATTACK1 = "/petattack";
SLASH_PET_ATTACK2 = "/寵物攻擊";
SLASH_PET_AUTOCASTOFF1 = "/petautocastoff";
SLASH_PET_AUTOCASTOFF2 = "/關閉寵物自動施法";
SLASH_PET_AUTOCASTON1 = "/petautocaston";
SLASH_PET_AUTOCASTON2 = "/開啟寵物自動施法";
SLASH_PET_AUTOCASTTOGGLE1 = "/petautocasttoggle";
SLASH_PET_AUTOCASTTOGGLE2 = "/切換寵物自動施法";
SLASH_PET_DEFENSIVE1 = "/petdefensive";
SLASH_PET_DEFENSIVE2 = "/寵物防禦型";
SLASH_PET_DISMISS1 = "/寵物解散";
SLASH_PET_DISMISS2 = "/petdismiss";
SLASH_PET_FOLLOW1 = "/petfollow";
SLASH_PET_FOLLOW2 = "/寵物跟隨";
SLASH_PET_MOVE_TO1 = "/寵物移動至";
SLASH_PET_MOVE_TO2 = "/寵物移動至";
SLASH_PET_PASSIVE1 = "/petpassive";
SLASH_PET_PASSIVE2 = "/寵物被動型";
SLASH_PET_STAY1 = "/petstay";
SLASH_PET_STAY2 = "/寵物停留";
SLASH_PING1 = "/指示";
SLASH_PING2 = "/ping";
SLASH_PLAYED1 = "/played";
SLASH_PLAYED2 = "/遊戲時間";
SLASH_PROMOTE1 = "/pr";
SLASH_PROMOTE2 = "/升職";
SLASH_PROMOTE3 = "/pr";
SLASH_PROMOTE4 = "/promote";
SLASH_PVP1 = "/pvp";
SLASH_PVP2 = "/pvp";
SLASH_QUIT1 = "/離開遊戲";
SLASH_QUIT2 = "/退出";
SLASH_QUIT3 = "/quit";
SLASH_QUIT4 = "/exit";
SLASH_RAF1 = "/raf";
SLASH_RAF2 = "/招兵買馬";
SLASH_RAID1 = "/團隊";
SLASH_RAID2 = "/raid";
SLASH_RAID3 = "/ra";
SLASH_RAID4 = "/rsay";
SLASH_RAID5 = "/團隊";
SLASH_RAID6 = "/團隊";
SLASH_RAIDBROWSER1 = "/團隊瀏覽器";
SLASH_RAIDBROWSER2 = "/otherraids";
SLASH_RAIDBROWSER3 = "/rb";
SLASH_RAIDBROWSER4 = "/raidbrowser";
SLASH_RAIDBROWSER5 = "/其他團隊";
SLASH_RAIDBROWSER6 = "/團隊瀏覽器";
SLASH_RAIDBROWSER7 = "/or";
SLASH_RAIDBROWSER8 = "/其他團隊";
SLASH_RAIDFINDER1 = "/raidfinder";
SLASH_RAIDFINDER2 = "/團隊搜尋";
SLASH_RAIDFINDER3 = "/rf";
SLASH_RAIDFINDER4 = "/團隊搜尋";
SLASH_RAIDFINDER5 = "/lfr";
SLASH_RAIDFINDER6 = "/團隊搜尋";
SLASH_RAID_INFO1 = "/raidinfo";
SLASH_RAID_INFO2 = "/團隊副本資訊";
SLASH_RAID_WARNING1 = "/團隊警告";
SLASH_RAID_WARNING2 = "/rw";
SLASH_RANDOM1 = "/random";
SLASH_RANDOM2 = "/rand";
SLASH_RANDOM3 = "/隨機";
SLASH_RANDOM4 = "/random";
SLASH_RANDOM5 = "/rand";
SLASH_RANDOM6 = "/rnd";
SLASH_RANDOM7 = "/roll";
SLASH_RANDOM8 = "/roll";
SLASH_RANDOMFAVORITEPET1 = "/randomfavoritepet";
SLASH_RANDOMFAVORITEPET2 = "/隨機召喚最愛寵物";
SLASH_RANDOMFAVORITEPET3 = "/rfp";
SLASH_RANDOMFAVORITEPET4 = "/隨機愛寵";
SLASH_RANDOMPET1 = "/randompet";
SLASH_RANDOMPET2 = "/randompet";
SLASH_READYCHECK1 = "/準備確認";
SLASH_READYCHECK2 = "/readycheck";
SLASH_READYCHECK3 = "/rc";
SLASH_READYCHECK4 = "/確認";
SLASH_RELOAD1 = "/reload";
SLASH_RELOAD2 = "/重載";
SLASH_REMOVEFRIEND1 = "/移除好友";
SLASH_REMOVEFRIEND2 = "/remfriend";
SLASH_REMOVEFRIEND3 = "/removefriend";
SLASH_REMOVEFRIEND4 = "/remfriend";
SLASH_REPLY1 = "/r";
SLASH_REPLY2 = "/回覆";
SLASH_REPLY3 = "/回覆";
SLASH_REPLY4 = "/reply";
SLASH_REQUEST_INVITE1 = "/requestinvite";
SLASH_REQUEST_INVITE2 = "/requestinvite";
SLASH_RESETCHAT1 = "/resetchat";
SLASH_RESETCHAT2 = "/重置對話";
SLASH_RESET_COMMENTATOR_SETTINGS1 = "/resetcommentatorsettings";
SLASH_RESET_COMMENTATOR_SETTINGS2 = "/重置評論員設定";
SLASH_SAVEGUILDROSTER1 = "/saveguildroster";
SLASH_SAVEGUILDROSTER2 = "/儲存公會名冊";
SLASH_SAY1 = "/s";
SLASH_SAY2 = "/說";
SLASH_SAY3 = "/s";
SLASH_SAY4 = "/say";
SLASH_SCRIPT1 = "/腳本";
SLASH_SCRIPT2 = "/跑";
SLASH_SCRIPT3 = "/script";
SLASH_SCRIPT4 = "/run";
SLASH_SET_TITLE1 = "/settitle";
SLASH_SET_TITLE2 = "/設定頭銜";
SLASH_SHARE1 = "/分享";
SLASH_SHARE2 = "/share";
SLASH_SMART_WHISPER1 = "/w";
SLASH_SMART_WHISPER10 = "/send";
SLASH_SMART_WHISPER2 = "/悄悄話";
SLASH_SMART_WHISPER3 = "/t";
SLASH_SMART_WHISPER4 = "/告訴";
SLASH_SMART_WHISPER5 = "/發送";
SLASH_SMART_WHISPER6 = "/w";
SLASH_SMART_WHISPER7 = "/whisper";
SLASH_SMART_WHISPER8 = "/t";
SLASH_SMART_WHISPER9 = "/tell";
SLASH_SOLORBG_WARGAME1 = "/battlegroundblitzwargame";
SLASH_SOLORBG_WARGAME2 = "/bgbwg";
SLASH_SOLOSHUFFLE_WARGAME1 = "/soloshufflewargame";
SLASH_SOLOSHUFFLE_WARGAME2 = "/sswg";
SLASH_SPECTATOR_SOLORBG_WARGAME1 = "/invitespectatorbattlegroundblitzmatch";
SLASH_SPECTATOR_SOLOSHUFFLE_WARGAME1 = "/invitespectatorsoloshufflematch";
SLASH_SPECTATOR_WARGAME1 = "/邀請觀戰";
SLASH_SPECTATOR_WARGAME2 = "/invitespectatormatch";
SLASH_STARTATTACK1 = "/開始攻擊";
SLASH_STARTATTACK2 = "/startattack";
SLASH_STOPATTACK1 = "/停止攻擊";
SLASH_STOPATTACK2 = "/stopattack";
SLASH_STOPCASTING1 = "/停止施法";
SLASH_STOPCASTING2 = "/stopcasting";
SLASH_STOPMACRO1 = "/stopmacro";
SLASH_STOPMACRO2 = "/關閉巨集";
SLASH_STOPSPELLTARGET1 = "/stopspelltarget";
SLASH_STOPSPELLTARGET2 = "/停止法術目標";
SLASH_STOPWATCH1 = "/碼錶";
SLASH_STOPWATCH2 = "/計時";
SLASH_STOPWATCH3 = "/sw";
SLASH_STOPWATCH4 = "/stopwatch";
SLASH_STOPWATCH5 = "/timer";
SLASH_STOPWATCH6 = "/碼錶";
SLASH_STOPWATCH_PARAM_PAUSE1 = "暫停";
SLASH_STOPWATCH_PARAM_PAUSE2 = "暫停";
SLASH_STOPWATCH_PARAM_PLAY1 = "播放";
SLASH_STOPWATCH_PARAM_PLAY2 = "播放";
SLASH_STOPWATCH_PARAM_STOP1 = "停止";
SLASH_STOPWATCH_PARAM_STOP2 = "清除";
SLASH_STOPWATCH_PARAM_STOP3 = "重置";
SLASH_STOPWATCH_PARAM_STOP4 = "停止";
SLASH_STOPWATCH_PARAM_STOP5 = "清除";
SLASH_STOPWATCH_PARAM_STOP6 = "重置";
SLASH_SUMMON_BATTLE_PET1 = "/summonpet";
SLASH_SUMMON_BATTLE_PET2 = "/召喚寵物";
SLASH_SUMMON_BATTLE_PET3 = "/sp";
SLASH_SUMMON_BATTLE_PET4 = "/召寵";
SLASH_SWAPACTIONBAR1 = "/切換快捷列";
SLASH_SWAPACTIONBAR2 = "/swapactionbar";
SLASH_TABLEINSPECT1 = "/tinspect";
SLASH_TABLEINSPECT2 = "/tinspect";
SLASH_TABLEINSPECT3 = "/tableinspect";
SLASH_TABLEINSPECT4 = "/tableinspect";
SLASH_TALENT_LOADOUT_BY_INDEX1 = "/loadoutindex";
SLASH_TALENT_LOADOUT_BY_INDEX2 = "/配置索引";
SLASH_TALENT_LOADOUT_BY_INDEX3 = "/loi";
SLASH_TALENT_LOADOUT_BY_INDEX4 = "/配置索引";
SLASH_TALENT_LOADOUT_BY_NAME1 = "/loadoutname";
SLASH_TALENT_LOADOUT_BY_NAME2 = "/配置名稱";
SLASH_TALENT_LOADOUT_BY_NAME3 = "/lon";
SLASH_TALENT_LOADOUT_BY_NAME4 = "/配置名稱";
SLASH_TALENT_SPEC_BY_INDEX1 = "/specindex";
SLASH_TALENT_SPEC_BY_INDEX2 = "/專精索引";
SLASH_TALENT_SPEC_BY_INDEX3 = "/spi";
SLASH_TALENT_SPEC_BY_INDEX4 = "/專精索引";
SLASH_TALENT_SPEC_BY_NAME1 = "/specname";
SLASH_TALENT_SPEC_BY_NAME2 = "/專精名稱";
SLASH_TALENT_SPEC_BY_NAME3 = "/spn";
SLASH_TALENT_SPEC_BY_NAME4 = "/專精名稱";
SLASH_TARGET1 = "/目標";
SLASH_TARGET2 = "/tar";
SLASH_TARGET3 = "/target";
SLASH_TARGET4 = "/tar";
SLASH_TARGET_EXACT1 = "/targetexact";
SLASH_TARGET_EXACT2 = "/選定指定目標";
SLASH_TARGET_LAST_ENEMY1 = "/targetlastenemy";
SLASH_TARGET_LAST_ENEMY2 = "/選定前一敵人";
SLASH_TARGET_LAST_FRIEND1 = "/targetlastfriend";
SLASH_TARGET_LAST_FRIEND2 = "/選定前一友方";
SLASH_TARGET_LAST_TARGET1 = "/targetlasttarget";
SLASH_TARGET_LAST_TARGET2 = "/選定前一目標";
SLASH_TARGET_MARKER1 = "/tm";
SLASH_TARGET_MARKER2 = "/目標標記";
SLASH_TARGET_MARKER3 = "/targetmarker";
SLASH_TARGET_MARKER4 = "/目標標記";
SLASH_TARGET_NEAREST_ENEMY1 = "/targetenemy";
SLASH_TARGET_NEAREST_ENEMY2 = "/目標敵人";
SLASH_TARGET_NEAREST_ENEMY_PLAYER1 = "/選定敵方玩家";
SLASH_TARGET_NEAREST_ENEMY_PLAYER2 = "/targetenemyplayer";
SLASH_TARGET_NEAREST_FRIEND1 = "/targetfriend";
SLASH_TARGET_NEAREST_FRIEND2 = "/目標友方";
SLASH_TARGET_NEAREST_FRIEND_PLAYER1 = "/選定友方玩家";
SLASH_TARGET_NEAREST_FRIEND_PLAYER2 = "/targetfriendplayer";
SLASH_TARGET_NEAREST_PARTY1 = "/targetparty";
SLASH_TARGET_NEAREST_PARTY2 = "/目標隊伍";
SLASH_TARGET_NEAREST_RAID1 = "/targetraid";
SLASH_TARGET_NEAREST_RAID2 = "/目標團隊";
SLASH_TEAM_CAPTAIN1 = "/teamcaptain";
SLASH_TEAM_CAPTAIN2 = "/tcaptain";
SLASH_TEAM_CAPTAIN3 = "/小隊隊長";
SLASH_TEAM_CAPTAIN4 = "/小隊隊長";
SLASH_TEAM_DISBAND1 = "/teamdisband";
SLASH_TEAM_DISBAND2 = "/tdisband";
SLASH_TEAM_DISBAND3 = "/小隊解散";
SLASH_TEAM_DISBAND4 = "/小隊解散";
SLASH_TEAM_INVITE1 = "/teaminvite";
SLASH_TEAM_INVITE2 = "/tinvite";
SLASH_TEAM_INVITE3 = "/小隊邀請";
SLASH_TEAM_INVITE4 = "/小隊邀請";
SLASH_TEAM_QUIT1 = "/teamquit";
SLASH_TEAM_QUIT2 = "/tquit";
SLASH_TEAM_QUIT3 = "/小隊退出";
SLASH_TEAM_QUIT4 = "/小隊退出";
SLASH_TEAM_UNINVITE1 = "/teamremove";
SLASH_TEAM_UNINVITE2 = "/隊伍移除";
SLASH_TEAM_UNINVITE3 = "/隊伍移除";
SLASH_TEAM_UNINVITE4 = "/tremove";
SLASH_TEXTTOSPEECH1 = "/tts";
SLASH_TEXTTOSPEECH_ACHIEVEMENT = "achievement";
SLASH_TEXTTOSPEECH_ALTSAMPLE = "altsample";
SLASH_TEXTTOSPEECH_ALTSYSTEMVOICE = "altsystemvoice";
SLASH_TEXTTOSPEECH_ALTVOICE = "altvoice";
SLASH_TEXTTOSPEECH_ALTVOICE_CHANGED_CONFIRMATION = "替換聲音設為%s";
SLASH_TEXTTOSPEECH_BLIZZARD = "blizzard";
SLASH_TEXTTOSPEECH_BOSS_EMOTE = "bossemote";
SLASH_TEXTTOSPEECH_BOSS_WHISPER = "bosswhisper";
SLASH_TEXTTOSPEECH_CHANNEL = "channel";
SLASH_TEXTTOSPEECH_CHANNEL_USAGE = "使用：/tts channel <頻道名稱>|n輸入「/tts menu」可查看可使用頻道。";
SLASH_TEXTTOSPEECH_CONFIRMATION = "%s設定為%s";
SLASH_TEXTTOSPEECH_CONFIRMATION_DISABLED = "%s設為停用";
SLASH_TEXTTOSPEECH_CONFIRMATION_ENABLED = "%s設為啟用";
SLASH_TEXTTOSPEECH_CONFIRMATION_RESET = "文字轉語音設定恢復至預設。";
SLASH_TEXTTOSPEECH_CREATURE_EMOTE = "creatureemote";
SLASH_TEXTTOSPEECH_CREATURE_SAY = "creaturesay";
SLASH_TEXTTOSPEECH_CREATURE_WHISPER = "creaturewhisper";
SLASH_TEXTTOSPEECH_CREATURE_YELL = "creatureyell";
SLASH_TEXTTOSPEECH_CURRENCY = "貨幣";
SLASH_TEXTTOSPEECH_DEFAULT = "default";
SLASH_TEXTTOSPEECH_DISABLED = "停用";
SLASH_TEXTTOSPEECH_EMOTE = "emote";
SLASH_TEXTTOSPEECH_ENABLED = "已開啟";
SLASH_TEXTTOSPEECH_GUILD = "guild";
SLASH_TEXTTOSPEECH_GUILDLEADER = "officer";
SLASH_TEXTTOSPEECH_GUILD_ANNOUNCE = "guildannounce";
SLASH_TEXTTOSPEECH_HELP = "help";
SLASH_TEXTTOSPEECH_HELP_ACHIEVEMENT = "開啟或關閉成就發佈";
SLASH_TEXTTOSPEECH_HELP_ALTSAMPLE = "以系統訊息使用的替換聲音撥放範本文字";
SLASH_TEXTTOSPEECH_HELP_ALTSYSTEMVOICE = "切換系統訊息使用替換聲音";
SLASH_TEXTTOSPEECH_HELP_ALTVOICE = "[%d - %d] - 將目前的聲音改設為替換聲音";
SLASH_TEXTTOSPEECH_HELP_BLIZZARD = "開啟或關閉暴雪密語訊息";
SLASH_TEXTTOSPEECH_HELP_BOSS_EMOTE = "開啟或關閉首領表情";
SLASH_TEXTTOSPEECH_HELP_BOSS_WHISPER = "開啟或關閉首領悄悄話";
SLASH_TEXTTOSPEECH_HELP_CHANNEL = "開啟或關閉輸入的頻道";
SLASH_TEXTTOSPEECH_HELP_CREATURE_EMOTE = "開啟或關閉怪物表情";
SLASH_TEXTTOSPEECH_HELP_CREATURE_SAY = "開啟或關閉怪物訊息";
SLASH_TEXTTOSPEECH_HELP_CREATURE_WHISPER = "開啟或關閉怪物悄悄話";
SLASH_TEXTTOSPEECH_HELP_CREATURE_YELL = "開啟或關閉怪物大喊";
SLASH_TEXTTOSPEECH_HELP_CURRENCY = "開啟或關閉成就貨幣訊息";
SLASH_TEXTTOSPEECH_HELP_DEFAULT = "恢復文字轉語音預設設定";
SLASH_TEXTTOSPEECH_HELP_EMOTE = "開啟或關閉表情訊息";
SLASH_TEXTTOSPEECH_HELP_FORMATSTRING = "%s - %s";
SLASH_TEXTTOSPEECH_HELP_FORMATSTRING_RANGE = "%s%s";
SLASH_TEXTTOSPEECH_HELP_GUILD = "開啟或關閉公會訊息";
SLASH_TEXTTOSPEECH_HELP_GUILDANNOUNCE = "開啟或關閉公會發佈";
SLASH_TEXTTOSPEECH_HELP_GUILDLEADER = "開啟或關閉幹部訊息";
SLASH_TEXTTOSPEECH_HELP_HELP = "顯示列出所有指令的輔助選單";
SLASH_TEXTTOSPEECH_HELP_INSTANCE = "開啟或關閉副本訊息";
SLASH_TEXTTOSPEECH_HELP_INSTANCELEADER = "開啟或關閉副本領袖訊息";
SLASH_TEXTTOSPEECH_HELP_LOOT = "開啟或關閉成就物品獲得訊息";
SLASH_TEXTTOSPEECH_HELP_MENU = "開啟文字轉語音設定選單";
SLASH_TEXTTOSPEECH_HELP_MONEY = "開啟或關閉成就金錢獲得訊息";
SLASH_TEXTTOSPEECH_HELP_MYMESSAGES = "開啟或關閉本人訊息轉語音";
SLASH_TEXTTOSPEECH_HELP_PARTY = "開啟或關閉隊伍訊息";
SLASH_TEXTTOSPEECH_HELP_PARTYLEADER = "開啟或關閉隊長訊息";
SLASH_TEXTTOSPEECH_HELP_PING = "開啟或關閉指示訊息";
SLASH_TEXTTOSPEECH_HELP_PLAYACTIVITY = "聊天視窗有新訊息時撥放音效";
SLASH_TEXTTOSPEECH_HELP_PLAYLINE = "播放音效區隔聊天訊息";
SLASH_TEXTTOSPEECH_HELP_RAID = "開啟或關閉團隊訊息";
SLASH_TEXTTOSPEECH_HELP_RAIDLEADER = "開啟或關閉團隊隊長訊息";
SLASH_TEXTTOSPEECH_HELP_RAID_WARNING = "開啟或關閉團隊警告訊息";
SLASH_TEXTTOSPEECH_HELP_SAMPLE = "播放語音範本";
SLASH_TEXTTOSPEECH_HELP_SAY = "開啟或關閉「說：」訊息";
SLASH_TEXTTOSPEECH_HELP_SAYNAME = "用語音說出<角色名稱>";
SLASH_TEXTTOSPEECH_HELP_SETTINGS = "讀出目前設定";
SLASH_TEXTTOSPEECH_HELP_SPEED = "[%s - %s] - 設定語速";
SLASH_TEXTTOSPEECH_HELP_STOP = "中斷目前撥放的語音";
SLASH_TEXTTOSPEECH_HELP_SYSTEM = "開啟或關閉系統訊息";
SLASH_TEXTTOSPEECH_HELP_VOICE = "[%d - %d] - 將聲音選項設為選定的聲音";
SLASH_TEXTTOSPEECH_HELP_VOLUME = "[%s - %s] - 設定音量";
SLASH_TEXTTOSPEECH_HELP_WHISPER = "開啟或關閉密語訊息";
SLASH_TEXTTOSPEECH_HELP_YELL = "開啟或關閉「大喊：」訊息";
SLASH_TEXTTOSPEECH_INSTANCE = "instance";
SLASH_TEXTTOSPEECH_INSTANCELEADER = "instanceleader";
SLASH_TEXTTOSPEECH_LOOT = "物品獲得";
SLASH_TEXTTOSPEECH_MENU = "menu";
SLASH_TEXTTOSPEECH_MONEY = "金錢獲得";
SLASH_TEXTTOSPEECH_MYMESSAGES = "mymessages";
SLASH_TEXTTOSPEECH_OFF = "off";
SLASH_TEXTTOSPEECH_ON = "on";
SLASH_TEXTTOSPEECH_PARTY = "party";
SLASH_TEXTTOSPEECH_PARTYLEADER = "partyleader";
SLASH_TEXTTOSPEECH_PING = "指示";
SLASH_TEXTTOSPEECH_PLAYACTIVITY = "playactivity";
SLASH_TEXTTOSPEECH_PLAYENTER = "playenter";
SLASH_TEXTTOSPEECH_PLAYLINE = "playline";
SLASH_TEXTTOSPEECH_RAID = "raid";
SLASH_TEXTTOSPEECH_RAIDLEADER = "raidleader";
SLASH_TEXTTOSPEECH_RAID_WARNING = "raidwarning";
SLASH_TEXTTOSPEECH_SAMPLE = "sample";
SLASH_TEXTTOSPEECH_SAY = "say";
SLASH_TEXTTOSPEECH_SAYNAME = "sayname";
SLASH_TEXTTOSPEECH_SETTINGS = "settings";
SLASH_TEXTTOSPEECH_SPEED = "speed";
SLASH_TEXTTOSPEECH_STOP = "停止";
SLASH_TEXTTOSPEECH_SYSTEM = "system";
SLASH_TEXTTOSPEECH_VOICE = "voice";
SLASH_TEXTTOSPEECH_VOICEFEMALE = "voicefemale";
SLASH_TEXTTOSPEECH_VOICEMALE = "voicemale";
SLASH_TEXTTOSPEECH_VOICE_CHANGED_CONFIRMATION = "聲音設置為%s";
SLASH_TEXTTOSPEECH_VOLUME = "volume";
SLASH_TEXTTOSPEECH_WHISPER = "whisper";
SLASH_TEXTTOSPEECH_YELL = "yell";
SLASH_TIME1 = "/時間";
SLASH_TIME2 = "/time";
SLASH_TOKEN1 = "/token";
SLASH_TOKEN2 = "/兌換物";
SLASH_TOKEN3 = "/tk";
SLASH_TOKEN4 = "/兌換物";
SLASH_TRADE1 = "/tr";
SLASH_TRADE2 = "/交易";
SLASH_TRADE3 = "/tr";
SLASH_TRADE4 = "/trade";
SLASH_TRANSMOG_CUSTOM_SET1 = "/自訂套裝";
SLASH_TRANSMOG_CUSTOM_SET2 = "/自訂套裝";
SLASH_TRANSMOG_CUSTOM_SET3 = "/自訂套裝";
SLASH_TRANSMOG_OUTFIT1 = "/outfit";
SLASH_UNIGNORE1 = "/取消忽略";
SLASH_UNIGNORE2 = "/unignore";
SLASH_UNINVITE1 = "/u";
SLASH_UNINVITE10 = "/表決踢出";
SLASH_UNINVITE2 = "/un";
SLASH_UNINVITE3 = "/踢出";
SLASH_UNINVITE4 = "/剔除";
SLASH_UNINVITE5 = "/u";
SLASH_UNINVITE6 = "/un";
SLASH_UNINVITE7 = "/uninvite";
SLASH_UNINVITE8 = "/kick";
SLASH_UNINVITE9 = "/votekick";
SLASH_USE1 = "/use";
SLASH_USE2 = "/使用";
SLASH_USERANDOM1 = "/userandom";
SLASH_USERANDOM2 = "/使用隨機";
SLASH_USE_TALENT_SPEC1 = "/usetalents";
SLASH_USE_TALENT_SPEC2 = "/啟用天賦";
SLASH_USE_TOY1 = "/usetoy";
SLASH_USE_TOY2 = "/使用玩具";
SLASH_VOICE1 = "/voice";
SLASH_VOICE2 = "/voice";
SLASH_VOICECHAT1 = "/voice";
SLASH_VOICECHAT2 = "/voice";
SLASH_VOICEMACRO1 = "/v";
SLASH_VOICEMACRO2 = "/v";
SLASH_VOICE_TEXT1 = "/vt";
SLASH_WARGAME1 = "/戰爭比賽";
SLASH_WARGAME2 = "/wg";
SLASH_WARGAME3 = "/戰爭比賽";
SLASH_WARGAME4 = "/wg";
SLASH_WHISPER1 = "/cw";
SLASH_WHISPER2 = "/密語";
SLASH_WHISPER3 = "/charwhisper";
SLASH_WHISPER4 = "/角色密語";
SLASH_WHO1 = "/誰";
SLASH_WHO2 = "/who";
SLASH_WORLD_MARKER1 = "/wm";
SLASH_WORLD_MARKER2 = "/世界標記";
SLASH_WORLD_MARKER3 = "/worldmarker";
SLASH_WORLD_MARKER4 = "/世界標記";
SLASH_YELL1 = "/y";
SLASH_YELL2 = "/大喊";
SLASH_YELL3 = "/sh";
SLASH_YELL4 = "/大叫";
SLASH_YELL5 = "/大喊";
SLASH_YELL6 = "/yell";
SLASH_YELL7 = "/sh";
SLASH_YELL8 = "/shout";
SLOT_ABBR = "容量";
SLOW = "慢";
SLURRED_SPEECH = "%s...嗝！";
SL_PVP_FIRST_SEASON_DESCRIPTION = "暗影之境PvP第1賽季開始了！";
SL_PVP_SEASON_DESCRIPTION = "更好的每週征服獎勵！";
SL_PVP_SEASON_DESCRIPTION1 = "";
SL_PVP_SEASON_DESCRIPTION2 = "獲得新的榮譽和征服獎勵！";
SL_SEASON_NUMBER = "暗影之境第%d季";
SL_SET_CONVERSION_INPUT_DESCRIPTION = "放入第%d季的傳奇鑰石、積分PvP或首創者聖塚物品";
SL_SET_CONVERSION_MULTIPLE_CHARGES_REMAINING = "在此之後，你還能再升級%d個物品，然後就需要補充催化器。";
SL_SET_CONVERSION_ONE_CHARGE_REMAINING = "這次升級完成後，催化器將需要%s來充能。";
SL_SET_CONVERSION_RECHARGE_TIME = "催化器正在充能，將在%s之後恢復。";
SMALL = "小";
SMART_PIVOT = "智能調節";
SOCIALS = "社交";
SOCIAL_ACHIEVEMENT_PREFILL_NONE = "未獲得成就";
SOCIAL_ACHIEVEMENT_PREFILL_TEXT_EARNED = "我剛剛得到了%s的成就！#魔獸世界";
SOCIAL_ACHIEVEMENT_PREFILL_TEXT_GENERIC = "來看看這個成就！%s #魔獸世界";
SOCIAL_ACHIEVEMENT_PREFILL_TOOLTIP = "加入最新成就";
SOCIAL_ACHIEVEMENT_REMOVE_BUTTON = "移除成就";
SOCIAL_BUTTON = "社交";
SOCIAL_ENABLE_TWITTER_FUNCTIONALITY = "啟用Twitter%s功能";
SOCIAL_ITEM_ARMORY_LINK = "http://tw.battle.net/wow/zh/item";
SOCIAL_ITEM_PREFILL_NONE = "未獲得物品";
SOCIAL_ITEM_PREFILL_TEXT_ALL = "%s %s #魔獸世界";
SOCIAL_ITEM_PREFILL_TEXT_EARNED = "來看看我剛剛拿到的物品！";
SOCIAL_ITEM_PREFILL_TEXT_GENERIC = "看看這個物品！";
SOCIAL_ITEM_PREFILL_TOOLTIP = "加入最近拾取的物品";
SOCIAL_ITEM_REMOVE_BUTTON = "移除物品";
SOCIAL_LABEL = "社交";
SOCIAL_LOCATION_VISIBILITY_FRIEND_GUILD = "朋友與公會成員";
SOCIAL_LOCATION_VISIBILITY_FRIEND_GUILD_ALLIES = "朋友、近期盟友與公會成員";
SOCIAL_LOCATION_VISIBILITY_SETTING = "顯示位置";
SOCIAL_LOCATION_VISIBILITY_SETTING_TOOLTIP = "在社交選單中選擇誰能看見你在遊戲中的現在位置。";
SOCIAL_QUEUE_ALSO_IN_GROUP = "在此隊伍中：";
SOCIAL_QUEUE_AND_MORE = "等多名好友";
SOCIAL_QUEUE_CLICK_TO_JOIN = "<點此加入>";
SOCIAL_QUEUE_COMMUNITIES_HEADER_FORMAT = "%s（%s）";
SOCIAL_QUEUE_FORMAT_ARENA = "競技場（%1$dv%1$d）";
SOCIAL_QUEUE_FORMAT_ARENA_SKIRMISH = "競技場練習戰";
SOCIAL_QUEUE_FORMAT_BATTLEGROUND = "戰場：%s";
SOCIAL_QUEUE_FORMAT_DUNGEON = "地城：%s";
SOCIAL_QUEUE_FORMAT_HEROIC_DUNGEON = "地城：英雄%s";
SOCIAL_QUEUE_FORMAT_RAID = "團隊副本：%s";
SOCIAL_QUEUE_FORMAT_WORLDPVP = "世界PvP：%s";
SOCIAL_QUEUE_QUEUED_FOR = "正在佇列等待";
SOCIAL_QUEUE_TOOLTIP_HEADER = "佇列";
SOCIAL_QUICK_JOIN_TAB_HELP_TIP = "快速加入你的朋友和公會成員所加入的佇列或預組隊伍。";
SOCIAL_SCREENSHOT_CROP_BUTTON = "剪裁";
SOCIAL_SCREENSHOT_CROP_SAVE_BUTTON = "儲存變更";
SOCIAL_SCREENSHOT_PREFILL_NONE = "未獲得擷圖";
SOCIAL_SCREENSHOT_PREFILL_TEXT = "來看看我在 #魔獸世界 裡的擷圖！";
SOCIAL_SCREENSHOT_PREFILL_TOOLTIP = "加入最新擷圖";
SOCIAL_SCREENSHOT_REMOVE_BUTTON = "移除擷圖";
SOCIAL_SHARE_TEXT = "分享";
SOCIAL_SUBTEXT = "這些選項可讓你控制並修改你與其他玩家在艾澤拉斯之間的互動。";
SOCIAL_TWITTER_COMPOSE_NEW_TWEET = "編寫新的推文";
SOCIAL_TWITTER_CONNECT_FAIL_MESSAGE = "連接Twitter失敗";
SOCIAL_TWITTER_CONNECT_SUCCESS_MESSAGE = "已連接到Twitter帳號";
SOCIAL_TWITTER_DISCONNECT = "中斷連線";
SOCIAL_TWITTER_POST_BUTTON = "推文";
SOCIAL_TWITTER_POST_TITLE = "推文";
SOCIAL_TWITTER_SIGN_IN = "登入";
SOCIAL_TWITTER_STATUS_CONNECTED = "已連接：\n%s";
SOCIAL_TWITTER_STATUS_NOT_CONNECTED = "尚未連接";
SOCIAL_TWITTER_THROTTLE_TOOLTIP = "發送推文的數量有上限，請稍候再發送推文。";
SOCIAL_TWITTER_TWEET_FAILED = "推文失敗";
SOCIAL_TWITTER_TWEET_NOT_LINKED = "推文失敗：帳號未連接";
SOCIAL_TWITTER_TWEET_SENDING = "正在傳送推文。這可能需要幾秒鐘。";
SOCIAL_TWITTER_TWEET_SENT = "推文送出";
SOCKETING_ITEM_MIN_LEVEL_I = "需要物品等級：%d";
SOCKET_GEMS = "套用";
SOCKET_ITEM_MIN_SKILL = "插槽需要%s（%d）";
SOCKET_ITEM_REQ_LEVEL = "插槽需要等級%d";
SOCKET_ITEM_REQ_SKILL = "插槽需要%s";
SOLD_BY_COLON = "銷售者：";
SOLO = "單獨";
SOLO_BRAWL_CANT_QUEUE = "你不能在團隊中這麼做。";
SOLVE = "辨識";
SOPRANIAN = "高音語";
SORT_DIALOG_HEADER_LABEL = "{0}：{1}";
SORT_QUEST = "任務分類";
SOR_DEFAULT_MESSAGE = "還記得在魔獸世界裡的美好時光嗎？我還記得，所以是時候回來了！";
SOR_DISABLE_CHOOSE_A_TARGET = "選擇發送邀請的對象。";
SOR_DISABLE_NO_INVITES_LEFT = "你今天無法再發出更多邀請了。";
SOR_INACTIVE = "閒置中";
SOR_INSTRUCTION_EMAIL = "輸入一個電子郵件地址：";
SOR_INSTRUCTION_SELECT = "選擇一位好友或公會中的成員：";
SOR_NUM_REMAINING = "今天還剩下的邀請次數：%d";
SOR_SUCCESSFULLY_SENT = "你的重返榮耀邀請已經送出！";
SOULBINDS_ACTIVATED_FOR_SPEC = "啟用專精：%s";
SOULBIND_ACTIVATE_BUTTON = "啟動";
SOULBIND_ACTIVATION_REQUIREMENT = "必須位在休息區才能更換靈魂之絆。";
SOULBIND_APPLY_CONDUITS_BUTTON = "套用靈印";
SOULBIND_CONDUIT_ACTIVATE_UNAVAIL = "必須使用誓盟聖所的魂絆熔爐才能啟動此欄位。";
SOULBIND_CONDUIT_ENHANCED = "強化";
SOULBIND_CONDUIT_INSTALL_UNAVAIL = "使用魂絆熔爐以安裝這個靈印";
SOULBIND_CURRENT_RENOWN = "（當前%s）";
SOULBIND_DIALOG_INSTALL_CONDUIT_UNUSABLE = "這個插槽目前並無作用。你確定要在這裡放入靈印？";
SOULBIND_DIALOG_MOVE_CONDUIT = "一個靈印同時間只能放置在一個插槽，所以它已經從先前的插槽移除了。";
SOULBIND_DIALOG_REPLACE_CONDUIT = "確定要換掉這個靈印？這麼做會毀掉目前的靈印。";
SOULBIND_DIALOG_UNINSTALL_CONDUIT = "確定要移除這個靈印？這麼做會毀掉目前的靈印。";
SOULBIND_ENHANCED_CONDUIT_TUTORIAL = "強化的靈印凹槽會加強裝備其中的靈印效果";
SOULBIND_LANDING_BUTTON_TUTORIAL = "遠離魂絆熔爐時可在此檢視你靈魂之絆的能力";
SOULBIND_LEARN_CONDUIT_TUTORIAL = "右鍵點擊靈印以新增至魂絆熔爐";
SOULBIND_NODE_ACTIVATE = "點擊以啟用";
SOULBIND_NODE_ACTIVATE_UNAVAIL = "必須使用誓盟聖所的魂絆熔爐才能啟動此能力。";
SOULBIND_NODE_DISCONNECTED = "尚未連結";
SOULBIND_NODE_PREREQ = "名望達到%s級後解鎖";
SOULBIND_NODE_RENOWN_ERROR_FORMAT = "需要名望為%d（目前名望為%d）";
SOULBIND_NODE_SELECT_PATH = "點擊以啟用這條路徑";
SOULBIND_NODE_UNSELECTED = "必須位在休息區才能啟用這條路徑";
SOULBIND_RESET_BUTTON = "TEMPORARY: Reset the flow of anima through this Soulbind.\n\n(NYI) In an upcoming build, this will be usable once per week to reset applied Conduits for this Soulbind.";
SOULBIND_RESET_BUTTON_TEMP = "(NYI) In an upcoming build, this will be usable once per week to reset applied Conduits for this Soulbind.";
SOULBIND_RESET_CURRENCY_FORMAT = "%d %s %s";
SOULBIND_RESET_INELIGIBLE = "沒有啟用的能力";
SOULBIND_RESET_TREE = "是否卸除這個靈魂之絆身上的所有靈印？此操作一週只能進行一次。";
SOULBIND_SELECT_BEFORE_INSTALL = "你必須先啟動此欄位";
SOULBIND_SELECT_PATH_TUTORIAL_TEXT = "選擇一條道路。\n\n你可以在任何休息區域切換道路。";
SOULBIND_SLOT_CONDUIT_TUTORIAL_TEXT = "點擊這個靈印，然後點擊符合的空格以放置靈印。";
SOULBIND_STAMINA_BONUS = "[PH] Activating this row increases your stamina by %s%%.";
SOULBIND_TUTORIAL_SOULBIND_UNLOCK = "繼續進行戰役以解鎖%s";
SOUL_SHARDS = "靈魂|4裂片:裂片;";
SOUL_SHARDS_COST = "%s塊靈魂裂片";
SOUL_SHARDS_COST_PER_TIME = "%s塊靈魂裂片，加上每秒%s塊";
SOUL_SHARDS_COST_PER_TIME_NO_BASE = "每秒%s塊靈魂裂片";
SOUL_SHARDS_POWER = "靈魂裂片";
SOUL_SHARDS_TOOLTIP = "用於施放你最強大的術士法術。";
SOUND = "音效";
SOUNDOPTIONS_MENU = "音效與語音";
SOUND_DISABLED = "所有音效目前均處於關閉狀態。";
SOUND_EFFECTS_DISABLED = "關閉音效";
SOUND_EFFECTS_ENABLED = "開啟音效";
SOUND_OPTIONS = "音效選項";
SOUND_QUALITY = "音效品質";
SOURCE = "來源：";
SOURCES = "來源";
SPAM_FILTER = "濫發訊息過濾器";
SPASH_BATTLE_FOR_DARKSHORE_DESC = "前往全新的戰爭前線，搶奪黑海岸的控制權";
SPEAKERMODE = "通話模式";
SPEAKERMODE_HEADPHONES = "頭戴式耳機";
SPEAKERMODE_STEREO = "立體聲";
SPEAKERMODE_SURROUND = "環繞音效";
SPECIAL = "特殊";
SPECIALIZATION = "專精";
SPECIALIZATION_PRIMARY = "主要專精";
SPECIALIZATION_PRIMARY_ACTIVE = "主要專精 - 啟用";
SPECIALIZATION_SECONDARY = "第二專精";
SPECIALIZATION_SECONDARY_ACTIVE = "第二專精 - 啟用";
SPECIAL_SKILLS = "%s技能：";
SPECIFIC_BATTLEGROUNDS = "特定戰場";
SPECIFIC_DUNGEONS = "特定地城";
SPECIFIC_DUNGEON_IS_READY = "隊伍組成：";
SPECIFIC_INSTANCE_IS_READY = "副本已就緒：";
SPECIFIC_SCENARIOS = "特定事件";
SPECTATE = "觀戰";
SPECTATING = "觀戰";
SPEC_ACTIVE = "已啟用";
SPEC_CHANGED_HAS_NEW_ABILITIES = "打開法術書來加入你的新技能";
SPEC_FRAME_HELP_1 = "這些就是你的職業所能選擇的專精。";
SPEC_FRAME_HELP_2 = "你所學習的專精會影響到你能獲得哪些基礎技能。";
SPEC_FRAME_HELP_3 = "點選「啟用」來確認你的決定。\n\n你可以在非戰鬥狀態時改變你的專精。";
SPEC_FRAME_PRIMARY_STAT = "主要屬性：%s";
SPEC_FRAME_PRIMARY_STAT_AGILITY = "敏捷";
SPEC_FRAME_PRIMARY_STAT_INTELLECT = "智力";
SPEC_FRAME_PRIMARY_STAT_STRENGTH = "力量";
SPEC_INVOLUNTARILY_CHANGED = "你的主要專精改變了，因為它已經被暫時停用。";
SPEECH_TO_TEXT_COUNT = "有%d名玩家正使用語音轉文字功能";
SPEECH_TO_TEXT_HEADER = "語音轉換文字可讓您在語音頻道中新增隱藏式字幕。";
SPEECH_TO_TEXT_JOINED = "加入語音轉文字。只有加入語音頻道，並且開啟語音聊天轉文字功能的成員可以看見文字紀錄。";
SPEECH_TO_TEXT_STARTED = "開始語音轉文字。";
SPEECH_TO_TEXT_SUBTEXT = "詳情請參考|cff00aaff|HurlIndex:15|h隱私權政策|h|r";
SPEECH_TO_TEXT_TUTORIAL = "開啟頻道的語音轉文字功能";
SPEED = "速度";
SPEED_ABBR = "速度";
SPELLBOOK = "法術書";
SPELLBOOK_ABILITIES_BUTTON = "法術書和專業技能";
SPELLBOOK_AVAILABLE_AT = "等級%d";
SPELLBOOK_BUTTON = "法術書";
SPELLBOOK_FILTER_PASSIVES = "隱藏被動效果";
SPELLBOOK_HELP_1 = "從此處將法術拖曳至你的快捷列上。你的主動法術將排在被動法術前面。";
SPELLBOOK_HELP_2 = "這些欄頁顯示你目前的法術。";
SPELLBOOK_HELP_3 = "這些頁面顯示的是你選擇不同的專精後所獲得的法術。\n\n有些法術是不同專精一同共有的。";
SPELLBOOK_SEARCH_ASSISTED_COMBAT = "輔助戰鬥法術";
SPELLBOOK_SEARCH_HEADER_DESCRIPTION = "說明搜尋";
SPELLBOOK_SEARCH_HEADER_EXACT = "精確搜尋";
SPELLBOOK_SEARCH_HEADER_GENERIC = "對戰";
SPELLBOOK_SEARCH_HEADER_NAME = "名稱搜尋";
SPELLBOOK_SEARCH_HEADER_RELATED = "相關搜尋";
SPELLBOOK_SEARCH_HEADER_RESULTS = "搜尋結果";
SPELLBOOK_SEARCH_HIDE_PASSIVES_DISABLED = "搜尋時，隱藏被動效果便會停用";
SPELLBOOK_SEARCH_INSTRUCTIONS = "搜尋技能、關鍵字";
SPELLBOOK_SEARCH_NOT_ON_ACTIONBAR = "不在快捷列上";
SPELLBOOK_SPELL_NOT_ON_ACTION_BAR = "你尚未將這個技能新增至快捷列。";
SPELLBOOK_TRAINABLE = "去見你的訓練師";
SPELLDISMISSPETOTHER = "%s的%s被解散了。";
SPELLDISMISSPETSELF = "你的%s被解散了。";
SPELLHAPPINESSDRAINOTHER = "%s的%s失去了%d點快樂值。";
SPELLHAPPINESSDRAINSELF = "你的%s失去了%d點快樂值。";
SPELLS = "法術";
SPELLS_COMBATLOG_TOOLTIP = "顯示法術和特殊技能的訊息。";
SPELL_ALERT_OPACITY = "法術警告透明度";
SPELL_BONUS = "法術加成";
SPELL_BUCKET_ABILITIES_UNLOCKED = "技能解鎖";
SPELL_BUCKET_ALL_ABILITIES_UNLOCKED = "所有技能皆已解鎖";
SPELL_BUCKET_ALL_ABILITIES_UNLOCKED_MESSAGE = "所有%s技能解鎖";
SPELL_BUCKET_LEVEL_UP = "技能解鎖：|cffFF4E00|Hlevelup:%d:LEVEL_UP_TYPE_SPELL_BUCKET|h[%s]|h|r！";
SPELL_BUCKET_YOU_WILL_EARN = "你將獲得下列技能：";
SPELL_CASTING = "施法";
SPELL_CASTING_COMBATLOG_TOOLTIP = "顯示施法的訊息。";
SPELL_CAST_CHANNELED = "需引導";
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "顯示無法施法或施法失敗的訊息。";
SPELL_CAST_PRESS_HOLD_RELEASE = "%.2g秒聚能";
SPELL_CAST_START_COMBATLOG_TOOLTIP = "顯示開始施法的訊息。";
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "顯示施法完成的訊息。";
SPELL_CAST_TIME_INSTANT = "立即施法";
SPELL_CAST_TIME_INSTANT_NO_MANA = "立即";
SPELL_CAST_TIME_MIN = "施法時間%.2g分鐘";
SPELL_CAST_TIME_RANGED = "攻擊速度+%.2g秒";
SPELL_CAST_TIME_SEC = "施法時間%.2g秒";
SPELL_CHARGEUP_TIME = "目前進度：%s";
SPELL_CHARGEUP_TIME_DAYS = "目前進度：%d |4天:天;";
SPELL_CHARGEUP_TIME_HOURS = "目前進度：%d |4小時:小時;";
SPELL_CHARGEUP_TIME_MIN = "目前進度：%d分鐘";
SPELL_CHARGEUP_TIME_SEC = "目前進度：%d秒";
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "將法術名稱依系別標示顏色。";
SPELL_CREATE_COMBATLOG_TOOLTIP = "顯示法術或技能製造物品的訊息。";
SPELL_CRIT_CHANCE = "致命一擊";
SPELL_CURIO = "珍品";
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "顯示法術或技能造成傷害的訊息。";
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "將非近戰攻擊傷害數值標示顏色。";
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "將傷害的系別名稱標示顏色。（例如暗影）";
SPELL_DENSITY = "法術密度";
SPELL_DETAIL = "法術細節";
SPELL_DIMINISH_PVP_ENABLE_SETTING_LABEL = "遞減效應追蹤";
SPELL_DIMINISH_PVP_ENABLE_SETTING_TOOLTIP = "在敵方隊伍單位框中追蹤控場效果的遞減效應。";
SPELL_DIMINISH_PVP_ONLY_CAST_BY_ME_LABEL = "只能由我施放";
SPELL_DIMINISH_PVP_ONLY_CAST_BY_ME_TOOLTIP = "讓顯示的遞減效應圖示僅限為你能施放的相關法術。";
SPELL_DIMINISH_SECTION_HEADER_LABEL = "遞減效應";
SPELL_DIMINISH_SECTION_HEADER_TOOLTIP = "在競技場框架上顯示當前控場效果持續時間的縮減幅度。";
SPELL_DRAIN_COMBATLOG_TOOLTIP = "顯示法術或技能降低法力、能量、怒氣、或集中值的訊息。";
SPELL_DURATION = "持續%s";
SPELL_DURATION_DAYS = "%.1f|4天:天;";
SPELL_DURATION_HOURS = "%.1f|4小時:小時;";
SPELL_DURATION_MIN = "%.1f分鐘";
SPELL_DURATION_SEC = "%.1f秒";
SPELL_DURATION_UNTIL_CANCELLED = "直到主動取消";
SPELL_EQUIPPED_ITEM = "需要%s";
SPELL_EQUIPPED_ITEM_NOSPACE = "需要%s";
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "顯示法術或技能所提供之額外攻擊的訊息。";
SPELL_FAILED_ABOVE_MAXIMUM_SKILL_RANK = "你的技能太高，不適用這件物品。";
SPELL_FAILED_AFFECTING_COMBAT = "你正處於戰鬥狀態";
SPELL_FAILED_ALREADY_BEING_TAMED = "該生物已經被馴化。";
SPELL_FAILED_ALREADY_HAVE_CHARM = "你已經控制了一個被魅惑的生物";
SPELL_FAILED_ALREADY_HAVE_DISGUISE = "你已經穿著偽裝。";
SPELL_FAILED_ALREADY_HAVE_PET = "你必須先解散你目前的寵物。";
SPELL_FAILED_ALREADY_HAVE_SUMMON = "你已經控制了一個召喚生物";
SPELL_FAILED_ALREADY_OPEN = "已經打開";
SPELL_FAILED_APPRENTICE_RIDING_REQUIREMENT = "需要等級%d";
SPELL_FAILED_AP_ITEM_FROM_PREVIOUS_TIER = "你的神兵武器太過強大，這個物品無法對它造成改變。";
SPELL_FAILED_AREA_TRIGGER_CREATION = "Spell Failed to create area trigger";
SPELL_FAILED_ARTIFACT_AT_FULL_POWER = "神兵武器的力量已經達到頂點。";
SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = "需要等級%d";
SPELL_FAILED_AURA_BOUNCED = "已經有一個更強大的法術在發揮作用";
SPELL_FAILED_AZERITE_EMPOWERED_NO_CHOICES_TO_UNDO = "沒有可以恢復的能力選項。";
SPELL_FAILED_AZERITE_EMPOWERED_ONLY = "物品沒有經過艾澤萊晶岩強化";
SPELL_FAILED_BAD_IMPLICIT_TARGETS = "沒有目標";
SPELL_FAILED_BAD_TARGETS = "無效的目標";
SPELL_FAILED_BATTLE_FOR_AZEROTH_RIDING_REQUIREMENT = "需要決戰艾澤拉斯探路者技能。";
SPELL_FAILED_BLUEPRINT_KNOWN = "你已經學會這個藍圖了。";
SPELL_FAILED_BM_OR_INVISGOD = "此法術無法對獸王或者隱形的上帝模式目標施放。";
SPELL_FAILED_BROKEN_ISLES_RIDING_REQUIREMENT = "需要破碎群島探路者技能。";
SPELL_FAILED_BUILDING_ACTIVATE_NOT_READY = "這棟建築還沒準備好啟用。";
SPELL_FAILED_CANT_ADD_BATTLE_PET = "無法將夥伴加入你的帳號";
SPELL_FAILED_CANT_BE_CHARMED = "目標無法被魅惑";
SPELL_FAILED_CANT_BE_DISENCHANTED = "無法分解的物品";
SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = "你的附魔等級不足以分解該物品";
SPELL_FAILED_CANT_BE_ENCHANTED = "物品無法附魔";
SPELL_FAILED_CANT_BE_MILLED = "你無法研磨那樣東西";
SPELL_FAILED_CANT_BE_OBLITERATED = "物品無法滅形";
SPELL_FAILED_CANT_BE_PROSPECTED = "這裡面沒有寶石";
SPELL_FAILED_CANT_CAST_ON_TAPPED = "目標已被其他玩家選取";
SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = "你還不能這麼做。";
SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = "你無法在隱形狀態下開始決鬥";
SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = "你無法在潛行狀態下開始決鬥";
SPELL_FAILED_CANT_OVERRIDE_ENCHANT_VISUAL = "無法改變物品附魔的視覺效果。";
SPELL_FAILED_CANT_REPLACE_ITEM_BONUS = "無法修改該物品。";
SPELL_FAILED_CANT_STEALTH = "你與敵人的距離太近了";
SPELL_FAILED_CANT_UNTALENT = "你不能在%s冷卻的期間更改天賦。";
SPELL_FAILED_CANT_UPGRADE_BATTLE_PET = "升級寵物失敗";
SPELL_FAILED_CASTER_AURASTATE = "你還不能這麼做";
SPELL_FAILED_CASTER_DEAD = "你已死亡";
SPELL_FAILED_CASTER_DEAD_FEMALE = "你已死亡";
SPELL_FAILED_CAST_NOT_HERE = "你不能在此施放該法術";
SPELL_FAILED_CHARMED = "無法在被魅惑時這樣做";
SPELL_FAILED_CHEST_IN_USE = "該物品已被使用";
SPELL_FAILED_COLD_RIDING_REQUIREMENT = "需要寒冷氣候飛行技能";
SPELL_FAILED_CONFUSED = "無法在混亂狀態下那樣做";
SPELL_FAILED_CS_RIDING_REQUIREMENT = "需要雲蛟騎術技能";
SPELL_FAILED_CUSTOMERROR_1011 = "已達到最大。";
SPELL_FAILED_CUSTOM_ERROR = "";
SPELL_FAILED_CUSTOM_ERROR_1 = "問題發生之後，我們想顯示一句客服訊息！";
SPELL_FAILED_CUSTOM_ERROR_10 = "你還無法召喚石像鬼。";
SPELL_FAILED_CUSTOM_ERROR_100 = "已經有三頭小鹿在跟隨你！";
SPELL_FAILED_CUSTOM_ERROR_1000 = "你必須在巨龍群島上的五個巨龍誓言石的其中一個附近。";
SPELL_FAILED_CUSTOM_ERROR_1001 = "你只能在騰空時使用此一物品。";
SPELL_FAILED_CUSTOM_ERROR_1002 = "此玩家並非敵對陣營。";
SPELL_FAILED_CUSTOM_ERROR_1003 = "此玩家已擁有這個坐騎。";
SPELL_FAILED_CUSTOM_ERROR_1004 = "你的目標處於戰爭模式。";
SPELL_FAILED_CUSTOM_ERROR_1005 = "冷卻重置";
SPELL_FAILED_CUSTOM_ERROR_1006 = "需要補充這片土壤的養分，才能繼續種植。";
SPELL_FAILED_CUSTOM_ERROR_1007 = "該目標已經被拔了一些羽毛。再繼續拔就太失禮了。";
SPELL_FAILED_CUSTOM_ERROR_1008 = "這個生物最近已經同調過了。";
SPELL_FAILED_CUSTOM_ERROR_1009 = "你已經準備了一些肥料，請先使用現有的肥料。";
SPELL_FAILED_CUSTOM_ERROR_101 = "你已經擁有一艘河艇。";
SPELL_FAILED_CUSTOM_ERROR_1010 = "你不知道如何採集這個。";
SPELL_FAILED_CUSTOM_ERROR_1011 = "你沒有此類型的物品。";
SPELL_FAILED_CUSTOM_ERROR_1012 = "你沒有任何輻光殘骸。";
SPELL_FAILED_CUSTOM_ERROR_1013 = "目標的戒指已與其他玩家綁定。";
SPELL_FAILED_CUSTOM_ERROR_1014 = "目標並未佩戴此戒指。";
SPELL_FAILED_CUSTOM_ERROR_1015 = "只能用於鑲嵌適用的《地心之戰》資料片PvP物品。";
SPELL_FAILED_CUSTOM_ERROR_1016 = "收割機器人已啟動。";
SPELL_FAILED_CUSTOM_ERROR_1017 = "無懼號飛船已啟動。";
SPELL_FAILED_CUSTOM_ERROR_102 = "你沒有已啟動之附魔可釋放。";
SPELL_FAILED_CUSTOM_ERROR_1026 = "你不能在戰鬥中調換冷卻中的法術。";
SPELL_FAILED_CUSTOM_ERROR_1027 = "你必須先裝備恆龍潛力披風。";
SPELL_FAILED_CUSTOM_ERROR_1028 = "青銅不足，無法完成此次交易。";
SPELL_FAILED_CUSTOM_ERROR_1029 = "需要學會天空騎術";
SPELL_FAILED_CUSTOM_ERROR_103 = "你已經束縛了足夠的精靈貴族靈魂。回去找秘法師瓦度里安。";
SPELL_FAILED_CUSTOM_ERROR_1030 = "你已經使這個採集節點超載了。";
SPELL_FAILED_CUSTOM_ERROR_1031 = "你不知道要怎麼使這個採集節點超載。";
SPELL_FAILED_CUSTOM_ERROR_1032 = "時光奔走者無法使用該傳送。";
SPELL_FAILED_CUSTOM_ERROR_1033 = "進一步修飾或改正你匆匆寫下的筆跡，讓筆記更容易理解。";
SPELL_FAILED_CUSTOM_ERROR_1034 = "沒有什麼東西可以發明，你也無法被其他事情說動。";
SPELL_FAILED_CUSTOM_ERROR_1035 = "隊伍中的一名玩家尚未解鎖此階級。";
SPELL_FAILED_CUSTOM_ERROR_1036 = "你沒有任何璀璨回音。";
SPELL_FAILED_CUSTOM_ERROR_1037 = "需要解鎖《地心之戰》探路者才能在這個區域中使用。";
SPELL_FAILED_CUSTOM_ERROR_1038 = "你沒有該坐騎。";
SPELL_FAILED_CUSTOM_ERROR_1039 = "只能在戰鬥中使用。";
SPELL_FAILED_CUSTOM_ERROR_104 = "你必須離其他的鑽油井至少40碼以上。";
SPELL_FAILED_CUSTOM_ERROR_1040 = "你的等級不足以進入探究。";
SPELL_FAILED_CUSTOM_ERROR_1041 = "基於某些原因，神奇的智慧球沒有反應。";
SPELL_FAILED_CUSTOM_ERROR_1042 = "你已經收集到這個珍品。";
SPELL_FAILED_CUSTOM_ERROR_1043 = "你必須先選擇如何處理當前的原型，才能鑑定新的原型。";
SPELL_FAILED_CUSTOM_ERROR_1044 = "你本週已使用卡茲阿爾加合約。";
SPELL_FAILED_CUSTOM_ERROR_1045 = "未解鎖。";
SPELL_FAILED_CUSTOM_ERROR_1046 = "你已將此聖物加入收藏。";
SPELL_FAILED_CUSTOM_ERROR_1050 = "射擊獵人無法使用召喚寵物。";
SPELL_FAILED_CUSTOM_ERROR_1051 = "你已經揭露或完成今天所有的合約地點。";
SPELL_FAILED_CUSTOM_ERROR_1052 = "你沒有黑鋼砲彈。";
SPELL_FAILED_CUSTOM_ERROR_1053 = "時光奔走者無法施放該法術。";
SPELL_FAILED_CUSTOM_ERROR_1054 = "無法在此處使用。";
SPELL_FAILED_CUSTOM_ERROR_1055 = "說書人已經在附近了。";
SPELL_FAILED_CUSTOM_ERROR_1056 = "你並無使用此物品的資格。";
SPELL_FAILED_CUSTOM_ERROR_1057 = "需要影爐火炬才能點燃影爐火盆。";
SPELL_FAILED_CUSTOM_ERROR_1058 = "這個影爐火盆已經在燃燒了。";
SPELL_FAILED_CUSTOM_ERROR_1059 = "包包全滿";
SPELL_FAILED_CUSTOM_ERROR_106 = "你必須位於被奴役的珍珠採礦工上方。";
SPELL_FAILED_CUSTOM_ERROR_1060 = "你必須成為老鼠才能通過這裡。";
SPELL_FAILED_CUSTOM_ERROR_1061 = "你的手上已經滿了。";
SPELL_FAILED_CUSTOM_ERROR_1062 = "你已經在正確的區域了。";
SPELL_FAILED_CUSTOM_ERROR_1063 = "需要癱瘓目標。";
SPELL_FAILED_CUSTOM_ERROR_1064 = "必須抵達強化的恢復之石。";
SPELL_FAILED_CUSTOM_ERROR_1066 = "目前無法這麼做。";
SPELL_FAILED_CUSTOM_ERROR_1067 = "沒有符合資格的豐碩探究。";
SPELL_FAILED_CUSTOM_ERROR_1068 = "只有盜賊可以開這道鎖。";
SPELL_FAILED_CUSTOM_ERROR_1069 = "你的碗裡已經有食物了";
SPELL_FAILED_CUSTOM_ERROR_107 = "你的目標必須是海拂鑽紋龜、通腸印魚或脊鱗雙髻鯊。";
SPELL_FAILED_CUSTOM_ERROR_1070 = "必須先將超級磁鐵充能！";
SPELL_FAILED_CUSTOM_ERROR_1071 = "必須以符合資格的頭部、胸部或腿部職業套裝物品為目標。";
SPELL_FAILED_CUSTOM_ERROR_1072 = "必須以符合資格的肩部或手部職業套裝物品為目標。";
SPELL_FAILED_CUSTOM_ERROR_1073 = "你不曉得該如何馴服花獸。";
SPELL_FAILED_CUSTOM_ERROR_1074 = "偽裝時無法騎乘坐騎。";
SPELL_FAILED_CUSTOM_ERROR_1075 = "你的目標已經受到暗融醫療機保護。";
SPELL_FAILED_CUSTOM_ERROR_1076 = "僅限時光奔走者可以使用這個。";
SPELL_FAILED_CUSTOM_ERROR_1077 = "現在這麼做太危險了。";
SPELL_FAILED_CUSTOM_ERROR_1078 = "無法在隊伍同步時進行故事漫遊。";
SPELL_FAILED_CUSTOM_ERROR_1079 = "你必須先將亞榭洛帶去這條時間線的破碎群島。";
SPELL_FAILED_CUSTOM_ERROR_108 = "渣錘大使已經是你的囚犯了。";
SPELL_FAILED_CUSTOM_ERROR_1090 = "需要不破連結。";
SPELL_FAILED_CUSTOM_ERROR_109_MIXED = "需要在能夠與納茲賈爾戰鬥仕女同調的地點。";
SPELL_FAILED_CUSTOM_ERROR_11 = "若目標不是已死亡的人形生物則需要屍塵。";
SPELL_FAILED_CUSTOM_ERROR_110 = "先釋放被困在網中的飛龍！";
SPELL_FAILED_CUSTOM_ERROR_1100 = "已在附近顯示泡泡。";
SPELL_FAILED_CUSTOM_ERROR_1101 = "附近已經興建了一座充電站。";
SPELL_FAILED_CUSTOM_ERROR_1102 = "附近已經興建了一座馭風站。";
SPELL_FAILED_CUSTOM_ERROR_1103 = "附近已經興建了一座恢復站。";
SPELL_FAILED_CUSTOM_ERROR_1104 = "太靠近另一個站了。";
SPELL_FAILED_CUSTOM_ERROR_1105 = "在開始之前，你必須先集結好隊伍。";
SPELL_FAILED_CUSTOM_ERROR_1106 = "你已經攜帶刻面晶化魔能";
SPELL_FAILED_CUSTOM_ERROR_1107 = "你缺少足夠的風瑪利昂核心。";
SPELL_FAILED_CUSTOM_ERROR_1108 = "需要真菌之槌";
SPELL_FAILED_CUSTOM_ERROR_111 = "你已經有三名龍喉盟友跟隨你。";
SPELL_FAILED_CUSTOM_ERROR_112 = "需要有可相對的拇指，變身為人類形態。";
SPELL_FAILED_CUSTOM_ERROR_113 = "生命力不足";
SPELL_FAILED_CUSTOM_ERROR_114 = "你已經有足夠的被遺忘者裝甲兵。";
SPELL_FAILED_CUSTOM_ERROR_115 = "你還無法跳到另一個巨礫上。";
SPELL_FAILED_CUSTOM_ERROR_116 = "技能過高。";
SPELL_FAILED_CUSTOM_ERROR_117 = "你已經拯救6名生還者。";
SPELL_FAILED_CUSTOM_ERROR_118 = "你必須從救援熱氣球的位置面向船艦。";
SPELL_FAILED_CUSTOM_ERROR_119 = "你一次最多只能監督5名被捕的教徒。";
SPELL_FAILED_CUSTOM_ERROR_12 = "只能放置在碎角的附近";
SPELL_FAILED_CUSTOM_ERROR_120 = "你必須達到85級才能使用這個傳送門。";
SPELL_FAILED_CUSTOM_ERROR_121 = "你目標的生命力必須低於35%。";
SPELL_FAILED_CUSTOM_ERROR_122 = "你必須先選擇一項專精。";
SPELL_FAILED_CUSTOM_ERROR_123 = "你過於睿智與強大，無法從這項物品中獲得任何益處。";
SPELL_FAILED_CUSTOM_ERROR_124 = "你位於另一座銀白光束泉的10碼範圍內。";
SPELL_FAILED_CUSTOM_ERROR_125 = "你不能在變身狀態下這麼做。";
SPELL_FAILED_CUSTOM_ERROR_126 = "你的銀行裡已經有一顆法力寶石了。";
SPELL_FAILED_CUSTOM_ERROR_127 = "你必須至少有一個生效的烈焰震擊效果。";
SPELL_FAILED_CUSTOM_ERROR_128 = "你現在無法變形";
SPELL_FAILED_CUSTOM_ERROR_129 = "你的寵物必須攻擊一個目標。";
SPELL_FAILED_CUSTOM_ERROR_13 = "你必須先選擇一個元龍蛋為目標。";
SPELL_FAILED_CUSTOM_ERROR_130 = "需要地精工程學";
SPELL_FAILED_CUSTOM_ERROR_131 = "需要哥布林工程學";
SPELL_FAILED_CUSTOM_ERROR_132 = "你沒有目標。";
SPELL_FAILED_CUSTOM_ERROR_133 = "寵物距離目標太遠。";
SPELL_FAILED_CUSTOM_ERROR_134 = "你不能在持有旗幟的時候這麼做。";
SPELL_FAILED_CUSTOM_ERROR_135 = "你不能對持有旗幟的目標這麼做。";
SPELL_FAILED_CUSTOM_ERROR_136 = "傳送門尚未開啟。繼續在瑪洛尼聖地協助德魯伊。";
SPELL_FAILED_CUSTOM_ERROR_137 = "你必須靠近阿格拉的風之圖騰，就位於西邊。";
SPELL_FAILED_CUSTOM_ERROR_138 = "你必須靠近阿格拉的水之圖騰，就位於北邊。";
SPELL_FAILED_CUSTOM_ERROR_139 = "你必須靠近阿格拉的大地圖騰，就位於東邊。";
SPELL_FAILED_CUSTOM_ERROR_140 = "你必須靠近阿格拉的火焰圖騰，就位於索爾身邊。";
SPELL_FAILED_CUSTOM_ERROR_141 = "你正朝向錯誤的方向。";
SPELL_FAILED_CUSTOM_ERROR_142 = "你位於另一個土製炸藥的10碼範圍內。";
SPELL_FAILED_CUSTOM_ERROR_143 = "你必須靠近藍寶石之末的沉船，就位於翠玉林內。";
SPELL_FAILED_CUSTOM_ERROR_144 = "該惡魔的生命力已滿。";
SPELL_FAILED_CUSTOM_ERROR_145 = "等瑪瑙蛟龍飛到你的正上方。";
SPELL_FAILED_CUSTOM_ERROR_146 = "你的任務目標已經完成。";
SPELL_FAILED_CUSTOM_ERROR_147 = "你只能把悲傷的熊貓往悲傷的熊貓城鎮上推！";
SPELL_FAILED_CUSTOM_ERROR_148 = "目標已經受到星塵2號的影響。";
SPELL_FAILED_CUSTOM_ERROR_149 = "你無法在收集源質寶石簇的同時進行分解！";
SPELL_FAILED_CUSTOM_ERROR_14_NONE = "你必須靠近被標記的樹。";
SPELL_FAILED_CUSTOM_ERROR_15 = "你的目標必須是峽灣火雞。";
SPELL_FAILED_CUSTOM_ERROR_150 = "你的生命力不足。";
SPELL_FAILED_CUSTOM_ERROR_151 = "你還不能使用這個傳送門。";
SPELL_FAILED_CUSTOM_ERROR_152 = "你必須選擇一項專精才能使用卓越術。";
SPELL_FAILED_CUSTOM_ERROR_153 = "你的血魄充能不足。";
SPELL_FAILED_CUSTOM_ERROR_154 = "無完全耗盡的符文。";
SPELL_FAILED_CUSTOM_ERROR_155 = "真氣不足。";
SPELL_FAILED_CUSTOM_ERROR_156 = "雕像離目標的距離太遠。";
SPELL_FAILED_CUSTOM_ERROR_157 = "你沒有召喚雕像。";
SPELL_FAILED_CUSTOM_ERROR_158 = "你沒有啟用的靈魂！";
SPELL_FAILED_CUSTOM_ERROR_159 = "目標身上必須同時擁有冰霜熱疫與血魄瘟疫。";
SPELL_FAILED_CUSTOM_ERROR_16 = "你的目標必須是峽灣隼鷹。";
SPELL_FAILED_CUSTOM_ERROR_160 = "你在持有異能球的時候無法這麼做。";
SPELL_FAILED_CUSTOM_ERROR_161 = "你無法在跳躍或掉落時這麼做。";
SPELL_FAILED_CUSTOM_ERROR_162 = "你必須用變體蟻酸將你變形！";
SPELL_FAILED_CUSTOM_ERROR_163 = "沒有足夠的變體蟻酸藥水能讓你把變形效果保留起來。";
SPELL_FAILED_CUSTOM_ERROR_164 = "你需要取得飛官執照才能使用這個法術。";
SPELL_FAILED_CUSTOM_ERROR_165 = "你已經從這個餵食者試過樹汁了。";
SPELL_FAILED_CUSTOM_ERROR_166 = "你必須靠近恐懼之心的螳螂餵食者。";
SPELL_FAILED_CUSTOM_ERROR_167 = "目標必須位在你的正前方。";
SPELL_FAILED_CUSTOM_ERROR_168 = "傳奇鑰石已啟動，你無法這麼做";
SPELL_FAILED_CUSTOM_ERROR_169 = "你不符合該坐騎的職業限制。";
SPELL_FAILED_CUSTOM_ERROR_17 = "你離浮標太遠了。";
SPELL_FAILED_CUSTOM_ERROR_170 = "沒有東西可發現了。";
SPELL_FAILED_CUSTOM_ERROR_171 = "這裡沒有可用的爆裂物。";
SPELL_FAILED_CUSTOM_ERROR_172 = "你必須開啟PvP模式。";
SPELL_FAILED_CUSTOM_ERROR_173 = "需要軍糧或肥嫩後腿肉";
SPELL_FAILED_CUSTOM_ERROR_174 = "需要脆弱的樹根";
SPELL_FAILED_CUSTOM_ERROR_175 = "需要苦力的工具";
SPELL_FAILED_CUSTOM_ERROR_176 = "需要未爆炸的砲彈";
SPELL_FAILED_CUSTOM_ERROR_177 = "需要不該出現的酒桶";
SPELL_FAILED_CUSTOM_ERROR_178 = "需要液態火焰,叢林啤酒花,或魂靈親吻之水";
SPELL_FAILED_CUSTOM_ERROR_179 = "需要喀撒利鐵礦";
SPELL_FAILED_CUSTOM_ERROR_18 = "必須在浮油層附近使用。";
SPELL_FAILED_CUSTOM_ERROR_180 = "需要魂靈親吻之水";
SPELL_FAILED_CUSTOM_ERROR_181 = "需要蛇油";
SPELL_FAILED_CUSTOM_ERROR_182 = "你不能在進行事件時這麼做。";
SPELL_FAILED_CUSTOM_ERROR_183 = "必須等暗月馬戲團開放。";
SPELL_FAILED_CUSTOM_ERROR_184 = "已經到達勇氣點數上限";
SPELL_FAILED_CUSTOM_ERROR_185 = "已使用過該陣營的表揚令";
SPELL_FAILED_CUSTOM_ERROR_186 = "沒有錢幣了！快去找人形生物偷竊以取得更多錢幣。";
SPELL_FAILED_CUSTOM_ERROR_187 = "每次目標身上只能有一個元素之靈。";
SPELL_FAILED_CUSTOM_ERROR_188 = "你不曉得該如何馴服恐角龍。";
SPELL_FAILED_CUSTOM_ERROR_189 = "你必須靠近血庭之門。";
SPELL_FAILED_CUSTOM_ERROR_19 = "你必須靠浮標近一點！";
SPELL_FAILED_CUSTOM_ERROR_190 = "你沒有受到「蓄電」的影響。";
SPELL_FAILED_CUSTOM_ERROR_191 = "現在沒有東西可取。";
SPELL_FAILED_CUSTOM_ERROR_192 = "需要雷霆熔爐。";
SPELL_FAILED_CUSTOM_ERROR_193 = "你暫時無法再使用這顆骰子。";
SPELL_FAILED_CUSTOM_ERROR_194 = "你已經是鬥陣俱樂部的會員了。";
SPELL_FAILED_CUSTOM_ERROR_195 = "在進行天尊挑戰期間，無法變更天賦專精。";
SPELL_FAILED_CUSTOM_ERROR_196 = "你的天賦專精並不符合所選擇的挑戰。";
SPELL_FAILED_CUSTOM_ERROR_197 = "你所持的金額不足以完成該動作。";
SPELL_FAILED_CUSTOM_ERROR_198 = "鎖定的目標無法受到該法術的增益效果。";
SPELL_FAILED_CUSTOM_ERROR_199 = "你同時只能啟動一次治癒之雨。";
SPELL_FAILED_CUSTOM_ERROR_2 = "艾力克斯弄壞了你的任務！晚點再謝他！";
SPELL_FAILED_CUSTOM_ERROR_20 = "你只能在龍眠神殿、龍墳荒原、葛拉克朗安息地，或敗德螺旋呼叫龍眠鎮壓者的協助。";
SPELL_FAILED_CUSTOM_ERROR_200 = "門鎖住了。";
SPELL_FAILED_CUSTOM_ERROR_2001 = "此一紋章不存有魔法。";
SPELL_FAILED_CUSTOM_ERROR_2002 = "一次只能使用一種以太卷軸之力。";
SPELL_FAILED_CUSTOM_ERROR_201 = "你必須先選擇已經在排隊的一位顧客。";
SPELL_FAILED_CUSTOM_ERROR_202 = "進行挑戰時無法變更專精。";
SPELL_FAILED_CUSTOM_ERROR_203 = "你必須等客人先排好隊以後才能讓他們坐下。";
SPELL_FAILED_CUSTOM_ERROR_204 = "必須更靠近加茲魯維指定的目標才行！";
SPELL_FAILED_CUSTOM_ERROR_205 = "必須更靠近塞林的目標才能設置裝置！";
SPELL_FAILED_CUSTOM_ERROR_206 = "你的瓦倫兔已經太多了！";
SPELL_FAILED_CUSTOM_ERROR_207 = "需要600點的採礦或鍛造";
SPELL_FAILED_CUSTOM_ERROR_208 = "亞克保衛者不在範圍之內。";
SPELL_FAILED_CUSTOM_ERROR_209 = "你不能在同一目標上同時施放聖光信標和虔信信標。";
SPELL_FAILED_CUSTOM_ERROR_21 = "只能使用於冰心蟄猛幼蟲。";
SPELL_FAILED_CUSTOM_ERROR_210 = "只能用於暫離的玩家。";
SPELL_FAILED_CUSTOM_ERROR_211 = "範圍內無可拾取的屍體";
SPELL_FAILED_CUSTOM_ERROR_212 = "奇瑪隆太過冷靜，此刻無法馴服。";
SPELL_FAILED_CUSTOM_ERROR_213 = "你只能攜帶一種黑石彈藥。";
SPELL_FAILED_CUSTOM_ERROR_214 = "你用盡了黑石彈藥。";
SPELL_FAILED_CUSTOM_ERROR_215 = "你已攜帶了最高上限的黑石彈藥。";
SPELL_FAILED_CUSTOM_ERROR_216 = "目標距離太遠。";
SPELL_FAILED_CUSTOM_ERROR_217 = "無法在頭目戰當中使用。";
SPELL_FAILED_CUSTOM_ERROR_218 = "雙手必須裝備近戰武器";
SPELL_FAILED_CUSTOM_ERROR_219 = "你的武器已經過熱了。";
SPELL_FAILED_CUSTOM_ERROR_22 = "你必須靠近坑道口才能使用地圖。";
SPELL_FAILED_CUSTOM_ERROR_220 = "你必須是隊長才能為你的隊伍加入佇列。";
SPELL_FAILED_CUSTOM_ERROR_221 = "燃料不足";
SPELL_FAILED_CUSTOM_ERROR_222 = "你已經有偽裝了！";
SPELL_FAILED_CUSTOM_ERROR_2222 = "需要在人形態下才能執行此操作。";
SPELL_FAILED_CUSTOM_ERROR_2223 = "附近已有一場進行中的試煉。";
SPELL_FAILED_CUSTOM_ERROR_2224 = "你無法在故事模式中使用梵陀符文。";
SPELL_FAILED_CUSTOM_ERROR_223 = "你必須操作伐木機才能切斷這些藤蔓！";
SPELL_FAILED_CUSTOM_ERROR_224 = "食物不能吃食物";
SPELL_FAILED_CUSTOM_ERROR_225 = "一道神秘的力量阻止你打開箱子。";
SPELL_FAILED_CUSTOM_ERROR_226 = "帶著賦能礦石時，無法這樣做。";
SPELL_FAILED_CUSTOM_ERROR_227 = "彈藥不足！";
SPELL_FAILED_CUSTOM_ERROR_228 = "你需要搏擊競技場的打臉王才能破壞這個！";
SPELL_FAILED_CUSTOM_ERROR_229 = "你只能開啟一個甬道之門。先關閉已經開啟的甬道之門。";
SPELL_FAILED_CUSTOM_ERROR_23 = "你只能對哈洛德‧蘭恩呼叫一次逃竄。";
SPELL_FAILED_CUSTOM_ERROR_230 = "你只能開啟二個甬道之門。先關閉已經開啟的甬道之門。";
SPELL_FAILED_CUSTOM_ERROR_231 = "你只能開啟三個甬道之門。先關閉已經開啟的甬道之門。";
SPELL_FAILED_CUSTOM_ERROR_232 = "需要法師塔";
SPELL_FAILED_CUSTOM_ERROR_233 = "需要靈魂小屋";
SPELL_FAILED_CUSTOM_ERROR_234 = "已經有一頭冰霜巨龍了。";
SPELL_FAILED_CUSTOM_ERROR_235 = "符能不足";
SPELL_FAILED_CUSTOM_ERROR_236 = "你現在是隊長。";
SPELL_FAILED_CUSTOM_ERROR_237 = "玉龍已經啟用了。";
SPELL_FAILED_CUSTOM_ERROR_238 = "奔竄已經啟動了。";
SPELL_FAILED_CUSTOM_ERROR_239 = "你已經充分進食了。";
SPELL_FAILED_CUSTOM_ERROR_24 = "你只能對血孢平原和甘默斯的甘默斯拉或其他猛瑪象人使用一袋壓碎的血孢。";
SPELL_FAILED_CUSTOM_ERROR_240 = "你在壓制射擊的砲火壓制下無法這樣做。";
SPELL_FAILED_CUSTOM_ERROR_241 = "你已經拿了一塊魚人食料。";
SPELL_FAILED_CUSTOM_ERROR_242 = "你沒有文物碎片。";
SPELL_FAILED_CUSTOM_ERROR_2424 = "無法開始熔火儀式，這裡太靠近另一個儀式位置。";
SPELL_FAILED_CUSTOM_ERROR_2425 = "土靈無法攝取一般的食物或飲品。";
SPELL_FAILED_CUSTOM_ERROR_2426 = "完成抽取";
SPELL_FAILED_CUSTOM_ERROR_2427 = "一道屏障，讓增幅器不會損失能量。";
SPELL_FAILED_CUSTOM_ERROR_2428 = "你已達到次數上限。";
SPELL_FAILED_CUSTOM_ERROR_2429 = "需要寶石鑰匙。";
SPELL_FAILED_CUSTOM_ERROR_243 = "你現在不在隊伍中。";
SPELL_FAILED_CUSTOM_ERROR_2430 = "你必須裝備瑞西纏帶，才能進行相位深潛。";
SPELL_FAILED_CUSTOM_ERROR_2431 = "這個坐騎無法進入離繫空間。";
SPELL_FAILED_CUSTOM_ERROR_244 = "需要30發彈藥！";
SPELL_FAILED_CUSTOM_ERROR_245 = "需要20發彈藥！";
SPELL_FAILED_CUSTOM_ERROR_246 = "跟隨你的流亡者已達上限。";
SPELL_FAILED_CUSTOM_ERROR_247 = "不在世界PvP區域。";
SPELL_FAILED_CUSTOM_ERROR_248 = "已達資源上限";
SPELL_FAILED_CUSTOM_ERROR_249 = "必須由附近的頂尖之塔供應頂尖哨兵所需的能量。";
SPELL_FAILED_CUSTOM_ERROR_2499 = "你必須至少收集250豐足。";
SPELL_FAILED_CUSTOM_ERROR_25 = "需要岩漿龍復活室位於奈薩里奧之喉的後方。";
SPELL_FAILED_CUSTOM_ERROR_250 = "玩家數量必須在3名以下。";
SPELL_FAILED_CUSTOM_ERROR_2500 = "你沒有能丟的東西。";
SPELL_FAILED_CUSTOM_ERROR_2501 = "需要工程學。";
SPELL_FAILED_CUSTOM_ERROR_2502 = "需要至少3層折磨。";
SPELL_FAILED_CUSTOM_ERROR_2503 = "需要淺灘網子升級。";
SPELL_FAILED_CUSTOM_ERROR_2504 = "需要瑪納晶和梵塔晶導引裝置才能解鎖。";
SPELL_FAILED_CUSTOM_ERROR_2505 = "你在團隊副本隊伍中時無法這樣做。";
SPELL_FAILED_CUSTOM_ERROR_2506 = "你的鑰匙不足。";
SPELL_FAILED_CUSTOM_ERROR_2508 = "你對惡魔魔法的精通程度不足。";
SPELL_FAILED_CUSTOM_ERROR_251 = "你已經看過那張藏寶圖了。";
SPELL_FAILED_CUSTOM_ERROR_2510 = "你必須穿上備用魚人服裝。";
SPELL_FAILED_CUSTOM_ERROR_2511 = "需要解鎖「至暗之夜探路者」成就才能在這個區域中使用。";
SPELL_FAILED_CUSTOM_ERROR_2512 = "馬鈴薯蟾蜍沒有把你當成牠們的一員。";
SPELL_FAILED_CUSTOM_ERROR_2513 = "你需要寶箱獵人的獎賞才能開啟這個箱子。";
SPELL_FAILED_CUSTOM_ERROR_2514 = "你的目標已受到腐屍精華削弱。";
SPELL_FAILED_CUSTOM_ERROR_2515 = "你的職業無法使用這件物品！";
SPELL_FAILED_CUSTOM_ERROR_2516 = "你不能再持有更多的雞了。";
SPELL_FAILED_CUSTOM_ERROR_2517 = "你現在不是隊長。";
SPELL_FAILED_CUSTOM_ERROR_2518 = "需要三重絲網升級。";
SPELL_FAILED_CUSTOM_ERROR_252 = "你只能在要塞受到攻擊時使用這個物品。";
SPELL_FAILED_CUSTOM_ERROR_2521 = "你沒有足夠的餘留苦痛。";
SPELL_FAILED_CUSTOM_ERROR_253 = "這個法術需要有啟動的蘑菇才能引爆。";
SPELL_FAILED_CUSTOM_ERROR_254 = "需要通過基本競速";
SPELL_FAILED_CUSTOM_ERROR_255 = "需要煉獄轟擊彈藥！";
SPELL_FAILED_CUSTOM_ERROR_256 = "現在無法那麼做。";
SPELL_FAILED_CUSTOM_ERROR_257 = "那裡已經有陷阱了。";
SPELL_FAILED_CUSTOM_ERROR_258 = "你已經有這個任務了。";
SPELL_FAILED_CUSTOM_ERROR_259 = "需要魔鑄鬥棍！";
SPELL_FAILED_CUSTOM_ERROR_26 = "你只能在溫特加德要塞或者腐屍農地呼喚溫特加德獅鷲獸。";
SPELL_FAILED_CUSTOM_ERROR_260 = "無法在受到傷害時拾取！";
SPELL_FAILED_CUSTOM_ERROR_2600 = "必須在副手裝備近戰武器。";
SPELL_FAILED_CUSTOM_ERROR_261 = "阿克蒙德的魔法把你限制在德拉諾裡。";
SPELL_FAILED_CUSTOM_ERROR_262 = "你的船塢容量已經達到上限了。";
SPELL_FAILED_CUSTOM_ERROR_263 = "必須位在你的船塢。";
SPELL_FAILED_CUSTOM_ERROR_264 = "需要等級3的法師塔。";
SPELL_FAILED_CUSTOM_ERROR_265 = "需要等級3的靈魂小屋。";
SPELL_FAILED_CUSTOM_ERROR_266 = "你不喜歡魔化火腿蛋。";
SPELL_FAILED_CUSTOM_ERROR_2666 = "你的任務紀錄已經滿了。";
SPELL_FAILED_CUSTOM_ERROR_267 = "你已進入交易協定程序。";
SPELL_FAILED_CUSTOM_ERROR_268 = "無法在衛兵值勤時偷竊。";
SPELL_FAILED_CUSTOM_ERROR_269 = "本週已使用過梵陀符文。";
SPELL_FAILED_CUSTOM_ERROR_27 = "你在幹嘛？只要瞄準在維爾海姆的那個東西就好了！";
SPELL_FAILED_CUSTOM_ERROR_270 = "該物品無法滅形。";
SPELL_FAILED_CUSTOM_ERROR_271 = "附近沒有可剝皮的屍體。";
SPELL_FAILED_CUSTOM_ERROR_272 = "必須具有傭兵的身份才能使用這個飾品。";
SPELL_FAILED_CUSTOM_ERROR_273 = "你必須處於戰鬥狀態。";
SPELL_FAILED_CUSTOM_ERROR_274 = "目標附近沒有敵人。";
SPELL_FAILED_CUSTOM_ERROR_275 = "需要地脊飛彈";
SPELL_FAILED_CUSTOM_ERROR_276 = "需要連接兩個聚能柱。";
SPELL_FAILED_CUSTOM_ERROR_277 = "（還）不能在惡魔狀態下那樣做";
SPELL_FAILED_CUSTOM_ERROR_278 = "你不知道馴服機械寵物或取得資訊的方法。";
SPELL_FAILED_CUSTOM_ERROR_279 = "你無法再魅惑更多的凋萎者。";
SPELL_FAILED_CUSTOM_ERROR_28 = "生命力不足！";
SPELL_FAILED_CUSTOM_ERROR_280 = "需要已啟動治癒之雨。";
SPELL_FAILED_CUSTOM_ERROR_281 = "你已經收藏了這些外觀";
SPELL_FAILED_CUSTOM_ERROR_282 = "無法復活已經獻身瘋狂的人。";
SPELL_FAILED_CUSTOM_ERROR_283 = "你必須處於獵豹形態";
SPELL_FAILED_CUSTOM_ERROR_284 = "你還不能釋放靈魂。";
SPELL_FAILED_CUSTOM_ERROR_285 = "附近沒有釣魚魚點。";
SPELL_FAILED_CUSTOM_ERROR_286 = "不是正確的天賦專精。";
SPELL_FAILED_CUSTOM_ERROR_287 = "缺少靈魂，烏薩萊許無法發揮力量。";
SPELL_FAILED_CUSTOM_ERROR_288 = "無法施展那個法術，因為你選擇了巫毒圖騰天賦。";
SPELL_FAILED_CUSTOM_ERROR_289 = "你已經收集到了這個外觀。";
SPELL_FAILED_CUSTOM_ERROR_29 = "附近無屍體可用。";
SPELL_FAILED_CUSTOM_ERROR_290 = "你的寵物總數上限已經這麼高了。";
SPELL_FAILED_CUSTOM_ERROR_291 = "沒有足夠的凋萎者可以讓你那麼做。";
SPELL_FAILED_CUSTOM_ERROR_292 = "需要一個鄰近的靈魂碎片。";
SPELL_FAILED_CUSTOM_ERROR_293 = "需要至少10個活著的凋萎者";
SPELL_FAILED_CUSTOM_ERROR_294 = "需要至少14個活著的凋萎者";
SPELL_FAILED_CUSTOM_ERROR_295 = "需要至少18個活著的凋萎者";
SPELL_FAILED_CUSTOM_ERROR_296 = "需要2個凋萎怒魔者";
SPELL_FAILED_CUSTOM_ERROR_297 = "需要1個凋萎狂戰士";
SPELL_FAILED_CUSTOM_ERROR_298 = "需要2個凋萎狂戰士";
SPELL_FAILED_CUSTOM_ERROR_299 = "目標生命力過低";
SPELL_FAILED_CUSTOM_ERROR_3 = "此法術只能使用於尚未被拯救的無助的溫特加德村民。";
SPELL_FAILED_CUSTOM_ERROR_30 = "你已製造足夠的食屍鬼了。回到死亡止境找『收割者』高希。";
SPELL_FAILED_CUSTOM_ERROR_300 = "騎乘風暴利爪時無法使用變身";
SPELL_FAILED_CUSTOM_ERROR_301 = "你無法在戰鬥訓練中改變專精。";
SPELL_FAILED_CUSTOM_ERROR_302 = "不明的現象阻斷了和地脈的連結。";
SPELL_FAILED_CUSTOM_ERROR_303 = "夢魘遮蔽了你的視野。";
SPELL_FAILED_CUSTOM_ERROR_304 = "職業專精錯誤。";
SPELL_FAILED_CUSTOM_ERROR_305 = "附近無可用的屍體。";
SPELL_FAILED_CUSTOM_ERROR_306 = "目前無法施展。";
SPELL_FAILED_CUSTOM_ERROR_307 = "上古法力不足。";
SPELL_FAILED_CUSTOM_ERROR_308 = "需要歌曲卷軸才能運作。";
SPELL_FAILED_CUSTOM_ERROR_309 = "必須裝備一件神兵武器。";
SPELL_FAILED_CUSTOM_ERROR_31 = "你的夥伴不想來這邊。從破碎裂片再深入一點。";
SPELL_FAILED_CUSTOM_ERROR_310 = "需要獵豹形態。";
SPELL_FAILED_CUSTOM_ERROR_311 = "需要熊形態。";
SPELL_FAILED_CUSTOM_ERROR_312 = "你沒有可使用的召喚的餐點。";
SPELL_FAILED_CUSTOM_ERROR_313 = "需要神兵武器。";
SPELL_FAILED_CUSTOM_ERROR_314 = "你不能在此處施放該法術";
SPELL_FAILED_CUSTOM_ERROR_315 = "無法在職業試玩期間那樣做。";
SPELL_FAILED_CUSTOM_ERROR_316 = "你每天只能獲得一次末日儀式的效果。";
SPELL_FAILED_CUSTOM_ERROR_317 = "試圖召喚埃雷達爾姐妹期間，你無法進行末日儀式。";
SPELL_FAILED_CUSTOM_ERROR_318 = "你已學會了神兵武器的所有東西。";
SPELL_FAILED_CUSTOM_ERROR_32 = "必須處於獵豹形態";
SPELL_FAILED_CUSTOM_ERROR_320 = "目標已經持有異能球的時候無法這麼做。";
SPELL_FAILED_CUSTOM_ERROR_321 = "你必須在旅店中才能彈奏吉他。";
SPELL_FAILED_CUSTOM_ERROR_322 = "你碰不到栓鎖。";
SPELL_FAILED_CUSTOM_ERROR_323 = "需要一個強能鑰石。";
SPELL_FAILED_CUSTOM_ERROR_324 = "你必須手持粼光釣竿。";
SPELL_FAILED_CUSTOM_ERROR_325 = "你的目標必須受到束縛。";
SPELL_FAILED_CUSTOM_ERROR_326 = "這些書本所蘊藏的知識你已經幾乎都能掌握了。";
SPELL_FAILED_CUSTOM_ERROR_327 = "最好不要冒把咕嚕摩弄濕的險！";
SPELL_FAILED_CUSTOM_ERROR_328 = "你目前無法變更專精。";
SPELL_FAILED_CUSTOM_ERROR_329 = "你的神兵武器研究筆記數量已經達到上限。";
SPELL_FAILED_CUSTOM_ERROR_33 = "只有死亡騎士能進入黯黑堡。";
SPELL_FAILED_CUSTOM_ERROR_330 = "你沒有足夠的虛空裂片。";
SPELL_FAILED_CUSTOM_ERROR_331 = "魔巡號不在此區域巡邏。";
SPELL_FAILED_CUSTOM_ERROR_332 = "魔巡號無法立刻開啟另一個傳送門。";
SPELL_FAILED_CUSTOM_ERROR_333 = "這個物品無法使你獲得額外的聲望。";
SPELL_FAILED_CUSTOM_ERROR_334 = "不能在鬼魂之狼型態下那樣做";
SPELL_FAILED_CUSTOM_ERROR_335 = "你的補給品結凍了。";
SPELL_FAILED_CUSTOM_ERROR_336 = "你不曉得該如何馴服羽鬃。";
SPELL_FAILED_CUSTOM_ERROR_337 = "必須將神兵知識等級提高到25級，才能使用此物品。";
SPELL_FAILED_CUSTOM_ERROR_338 = "需要虛空傳送門干擾裝置。";
SPELL_FAILED_CUSTOM_ERROR_339 = "你不在可以使用這個物品的階級。";
SPELL_FAILED_CUSTOM_ERROR_34 = "必須處於熊形態";
SPELL_FAILED_CUSTOM_ERROR_340 = "必須站在海加爾山上，受傷的克羅米附近。";
SPELL_FAILED_CUSTOM_ERROR_341 = "你沒辦法在這裡學到其他東西了。";
SPELL_FAILED_CUSTOM_ERROR_342 = "你應該要先除掉火砲的重鐵裝甲。";
SPELL_FAILED_CUSTOM_ERROR_343 = "你應該要先除掉火砲的動態電能防禦網路。";
SPELL_FAILED_CUSTOM_ERROR_344 = "你缺少軍械庫鑰匙碎片，或者沒有足夠的突叢石。";
SPELL_FAILED_CUSTOM_ERROR_345 = "這件物品需要基本的滅塵才能升級。";
SPELL_FAILED_CUSTOM_ERROR_346 = "這件物品需要原始滅塵才能升級。";
SPELL_FAILED_CUSTOM_ERROR_347 = "使用這件物品需要飛行管理員的哨子。";
SPELL_FAILED_CUSTOM_ERROR_348 = "獲得莫里森的萬用鑰匙。";
SPELL_FAILED_CUSTOM_ERROR_349 = "只對擁有奧加利力量的人開放。";
SPELL_FAILED_CUSTOM_ERROR_35 = "你必須處於一位無助的溫特加德村民的範圍內。";
SPELL_FAILED_CUSTOM_ERROR_350 = "那位玩家身上尚有圖騰復甦效果。";
SPELL_FAILED_CUSTOM_ERROR_351 = "你目前還沒設置火焰地雷。";
SPELL_FAILED_CUSTOM_ERROR_352 = "你必須受到靈魂粉末效果影響，才能取得骨匣。";
SPELL_FAILED_CUSTOM_ERROR_353 = "上面有東西阻擋你前進。";
SPELL_FAILED_CUSTOM_ERROR_354 = "需要100塊小鬼肉。";
SPELL_FAILED_CUSTOM_ERROR_355 = "你尚未收集到任何背景濾鏡。";
SPELL_FAILED_CUSTOM_ERROR_356 = "目前並未有任何值得注意的公告。";
SPELL_FAILED_CUSTOM_ERROR_357 = "必須升至更高的等級才能獲得典範聲望。";
SPELL_FAILED_CUSTOM_ERROR_358 = "烏娜不見了。";
SPELL_FAILED_CUSTOM_ERROR_359 = "只有聚智巢腦的其他成員可以與之結合。";
SPELL_FAILED_CUSTOM_ERROR_36 = "你無法以元素或機械的屍體為目標。";
SPELL_FAILED_CUSTOM_ERROR_360 = "沒有可用的精煉藥劑。";
SPELL_FAILED_CUSTOM_ERROR_361 = "沒有狂野小鬼可以犧牲。";
SPELL_FAILED_CUSTOM_ERROR_362 = "你帶太多鋼鐵了";
SPELL_FAILED_CUSTOM_ERROR_363 = "沒有可以收集的鋼鐵";
SPELL_FAILED_CUSTOM_ERROR_364 = "你沒有可用的野性小鬼。";
SPELL_FAILED_CUSTOM_ERROR_365 = "需要修復。";
SPELL_FAILED_CUSTOM_ERROR_366 = "你帶太多木材了。";
SPELL_FAILED_CUSTOM_ERROR_367 = "你身上已經有修理零件了。";
SPELL_FAILED_CUSTOM_ERROR_368 = "你還沒解鎖這個區域的飛行管理員哨子。";
SPELL_FAILED_CUSTOM_ERROR_369 = "附近沒有已解鎖的飛行點，無法帶你前往飛行點。";
SPELL_FAILED_CUSTOM_ERROR_37 = "這顆傳送水晶無法使用，除非至少使用過達拉然的傳送水晶一次。";
SPELL_FAILED_CUSTOM_ERROR_370 = "你必須要有惡魔守衛。";
SPELL_FAILED_CUSTOM_ERROR_371 = "目標沒有膿瘡傷口。";
SPELL_FAILED_CUSTOM_ERROR_372 = "你沒有使用致命毒藥或致傷毒藥。";
SPELL_FAILED_CUSTOM_ERROR_373 = "沒有打開頭燈，你無法閱讀士兵的兵籍牌。";
SPELL_FAILED_CUSTOM_ERROR_374 = "沒有木材可以採集。";
SPELL_FAILED_CUSTOM_ERROR_375 = "你沒穿T恤！";
SPELL_FAILED_CUSTOM_ERROR_376 = "目標尚未死亡。";
SPELL_FAILED_CUSTOM_ERROR_377 = "你的目標已經巨大化了。";
SPELL_FAILED_CUSTOM_ERROR_378 = "只能用來升級邪惡鬥士裝備。";
SPELL_FAILED_CUSTOM_ERROR_379 = "此物品等級過高，無法進行升級。";
SPELL_FAILED_CUSTOM_ERROR_38 = "你手中已握有東西。你必須先將手中的生物投擲出去才能撿起其他的生物。";
SPELL_FAILED_CUSTOM_ERROR_380 = "弩砲在著火時無法使用。";
SPELL_FAILED_CUSTOM_ERROR_381 = "只能用來升級恐懼鬥士裝備。";
SPELL_FAILED_CUSTOM_ERROR_382 = "你不知道該怎麼馴服血獸。";
SPELL_FAILED_CUSTOM_ERROR_383 = "你的目標並未受到瘋狂影響。";
SPELL_FAILED_CUSTOM_ERROR_384 = "你無法指定自己為目標。";
SPELL_FAILED_CUSTOM_ERROR_385 = "只能在晚間使用。";
SPELL_FAILED_CUSTOM_ERROR_386 = "需選擇帕骷作為你信奉的羅亞。";
SPELL_FAILED_CUSTOM_ERROR_387 = "需要遭遇V.I.G.O.R.。";
SPELL_FAILED_CUSTOM_ERROR_388 = "你的目標還不餓。";
SPELL_FAILED_CUSTOM_ERROR_389 = "你只能擁有一個藏寶圖任務。";
SPELL_FAILED_CUSTOM_ERROR_39 = "你沒有可投擲的生物！使用基默的捕捉撿起一個瓦苟！";
SPELL_FAILED_CUSTOM_ERROR_390 = "你已經擁有希拉斯的轉化球。";
SPELL_FAILED_CUSTOM_ERROR_391 = "你沒有雷霆原龍皮重錘。";
SPELL_FAILED_CUSTOM_ERROR_392 = "精力不足。";
SPELL_FAILED_CUSTOM_ERROR_393 = "需要有空的獸欄欄位。";
SPELL_FAILED_CUSTOM_ERROR_394 = "不適用於小動物。";
SPELL_FAILED_CUSTOM_ERROR_395 = "只能用於哈提。";
SPELL_FAILED_CUSTOM_ERROR_396 = "你已經擁有艾玟的附魔棒。";
SPELL_FAILED_CUSTOM_ERROR_397 = "你已經擁有雷霆原龍皮重錘。";
SPELL_FAILED_CUSTOM_ERROR_398 = "只能用於停止活動的觀浪者或惰性巫毒面具。";
SPELL_FAILED_CUSTOM_ERROR_399 = "你一定要在聖壇裡才能向羅亞獻上供品。";
SPELL_FAILED_CUSTOM_ERROR_4 = "你需要穿上戰歌獸人偽裝。";
SPELL_FAILED_CUSTOM_ERROR_40 = "石崖的戰爭號角只有在距離『風暴降生』瓦杜然10碼內才能使用。";
SPELL_FAILED_CUSTOM_ERROR_400 = "需要翡翠強化。";
SPELL_FAILED_CUSTOM_ERROR_401 = "你必須是個聲望達到尊敬的牛頭人。";
SPELL_FAILED_CUSTOM_ERROR_402 = "需要刺棘蟹肉。";
SPELL_FAILED_CUSTOM_ERROR_403 = "需要心之熔爐。";
SPELL_FAILED_CUSTOM_ERROR_404 = "需要幻象鑰匙";
SPELL_FAILED_CUSTOM_ERROR_405 = "你尚未獲得使用這座充能站的權限。與芙菈斯交談。";
SPELL_FAILED_CUSTOM_ERROR_406 = "需要馬爾迪瓦司的秘法保險櫃";
SPELL_FAILED_CUSTOM_ERROR_407 = "需要把艾澤拉斯之心放在心之熔爐上。";
SPELL_FAILED_CUSTOM_ERROR_408 = "需要鹵石鎬。";
SPELL_FAILED_CUSTOM_ERROR_409 = "你已經收集到這個目標的資料了。";
SPELL_FAILED_CUSTOM_ERROR_41 = "你並未搭載乘客。無法放下乘客。";
SPELL_FAILED_CUSTOM_ERROR_410 = "你已經擁有適用目前戰利品優先分配專精的這個精華";
SPELL_FAILED_CUSTOM_ERROR_411 = "在騎乘哈提時你無法召喚其他寵物。";
SPELL_FAILED_CUSTOM_ERROR_412 = "你的目標已經受到喝茶時間的影響！";
SPELL_FAILED_CUSTOM_ERROR_413 = "你必須完成「心之熔爐」任務才能灌注精華";
SPELL_FAILED_CUSTOM_ERROR_414 = "這個目標身上沒有你的銳鋒珊瑚。";
SPELL_FAILED_CUSTOM_ERROR_415 = "你身上的物品數量不足。";
SPELL_FAILED_CUSTOM_ERROR_416 = "需要泰坦信標";
SPELL_FAILED_CUSTOM_ERROR_417 = "你的目標並未配戴尚未連結的詛咒情侶之戒。";
SPELL_FAILED_CUSTOM_ERROR_418 = "你的詛咒情侶之戒已經連結綁定了。";
SPELL_FAILED_CUSTOM_ERROR_419 = "需要塑石者節杖";
SPELL_FAILED_CUSTOM_ERROR_42 = "你無法製造更多攻城載具。";
SPELL_FAILED_CUSTOM_ERROR_420 = "在繼續前進之前，你必須先集結好隊伍。";
SPELL_FAILED_CUSTOM_ERROR_421 = "你要升級的目標必須是凶霸鬥士物品。";
SPELL_FAILED_CUSTOM_ERROR_422 = "你已經收集到這個艾澤拉斯迷你玩偶了";
SPELL_FAILED_CUSTOM_ERROR_423 = "你不能攜帶更多鹵石鎬、餌食，或發芽的種子了。";
SPELL_FAILED_CUSTOM_ERROR_424 = "需要節慶：冬幕節";
SPELL_FAILED_CUSTOM_ERROR_425 = "需要決心罩氅，艾夏卡瑪斯";
SPELL_FAILED_CUSTOM_ERROR_426 = "需要戰爭模式。";
SPELL_FAILED_CUSTOM_ERROR_427 = "只能戴一個面具。";
SPELL_FAILED_CUSTOM_ERROR_428 = "泰拉古魯在附近時無法往上。";
SPELL_FAILED_CUSTOM_ERROR_429 = "目標沒有可用的艾澤萊精華。";
SPELL_FAILED_CUSTOM_ERROR_43 = "你已經搭載了一位被俘虜的銀白十字軍。你必須回到銀白先鋒醫護站，將乘客放下後才能搭載另一個人。";
SPELL_FAILED_CUSTOM_ERROR_430 = "你的心智尚未從近期的幻象中恢復。";
SPELL_FAILED_CUSTOM_ERROR_431 = "需要恐怖幻象容器。";
SPELL_FAILED_CUSTOM_ERROR_432 = "需要所有隊伍成員均穿戴決心罩氅，艾夏卡瑪斯。";
SPELL_FAILED_CUSTOM_ERROR_434 = "需要所有隊伍成員均攜帶恐怖幻象容器。";
SPELL_FAILED_CUSTOM_ERROR_435 = "你已經從這個來源獲得最高級別的精華。";
SPELL_FAILED_CUSTOM_ERROR_436 = "需要暗月遊戲代幣。";
SPELL_FAILED_CUSTOM_ERROR_437 = "你的專業技能有誤。";
SPELL_FAILED_CUSTOM_ERROR_438 = "你已經知道如何製作虛無法器。";
SPELL_FAILED_CUSTOM_ERROR_439 = "你已經知道這本書裡的食譜。";
SPELL_FAILED_CUSTOM_ERROR_44 = "你不能在被定身時這麼做。";
SPELL_FAILED_CUSTOM_ERROR_440 = "你要升級的目標必須是腐化鬥士物品。";
SPELL_FAILED_CUSTOM_ERROR_441 = "需要修復棒。";
SPELL_FAILED_CUSTOM_ERROR_442 = "那個物品無法獲得更多插槽。";
SPELL_FAILED_CUSTOM_ERROR_443 = "你已經有雇用中的精兵部隊。";
SPELL_FAILED_CUSTOM_ERROR_444 = "你已達到部隊的數量上限。";
SPELL_FAILED_CUSTOM_ERROR_445 = "你沒有足夠的靈魄。";
SPELL_FAILED_CUSTOM_ERROR_446 = "該玩家已經持有一個虛無之觸頭顱。";
SPELL_FAILED_CUSTOM_ERROR_447 = "目標的物品欄已滿。";
SPELL_FAILED_CUSTOM_ERROR_448 = "目標的心靈受到了神經消音器的保護。";
SPELL_FAILED_CUSTOM_ERROR_449 = "全部目標的心靈都受到了神經消音器的保護。";
SPELL_FAILED_CUSTOM_ERROR_45 = "需要一個鄰近目標。";
SPELL_FAILED_CUSTOM_ERROR_450 = "你必須找到更強大的核心才能進一步提高斗篷的力量。";
SPELL_FAILED_CUSTOM_ERROR_451 = "你無法在戰爭模式中使用這個物品。";
SPELL_FAILED_CUSTOM_ERROR_452 = "你無法在此建立營地。";
SPELL_FAILED_CUSTOM_ERROR_453 = "需要泰坦信標";
SPELL_FAILED_CUSTOM_ERROR_454 = "該物件被鎖定。";
SPELL_FAILED_CUSTOM_ERROR_455 = "無效組合。";
SPELL_FAILED_CUSTOM_ERROR_456 = "附近沒有被腐化的敵方玩家。";
SPELL_FAILED_CUSTOM_ERROR_457 = "該法術已經啟動";
SPELL_FAILED_CUSTOM_ERROR_458 = "你無法在泰拉古魯提高警覺之後使用。";
SPELL_FAILED_CUSTOM_ERROR_459 = "那位賓客已經有茶了。";
SPELL_FAILED_CUSTOM_ERROR_46 = "已無可發現的東西。";
SPELL_FAILED_CUSTOM_ERROR_460 = "需要暗影之境的剝皮技能。";
SPELL_FAILED_CUSTOM_ERROR_461 = "需要帶有獵人印記的目標。";
SPELL_FAILED_CUSTOM_ERROR_462 = "馴犬者洛克希正在忙碌中。";
SPELL_FAILED_CUSTOM_ERROR_463 = "需要一綑繩索。";
SPELL_FAILED_CUSTOM_ERROR_464 = "必須處在休息區。";
SPELL_FAILED_CUSTOM_ERROR_465 = "目標已連結至其他人。";
SPELL_FAILED_CUSTOM_ERROR_466 = "你尚未召喚食屍鬼。";
SPELL_FAILED_CUSTOM_ERROR_467 = "其中一個隊伍成員的職業不適合。";
SPELL_FAILED_CUSTOM_ERROR_468 = "你必須先選擇靈魂之絆、首領和級別。";
SPELL_FAILED_CUSTOM_ERROR_469 = "該賓客不想要這個。";
SPELL_FAILED_CUSTOM_ERROR_47 = "範圍內沒有可虛張聲勢的目標。";
SPELL_FAILED_CUSTOM_ERROR_470 = "你必須擊敗強化的守衛才能前往上層。";
SPELL_FAILED_CUSTOM_ERROR_471 = "需要魂鋼熔爐。";
SPELL_FAILED_CUSTOM_ERROR_472 = "需要純潔之證";
SPELL_FAILED_CUSTOM_ERROR_473 = "需要謙遜之證";
SPELL_FAILED_CUSTOM_ERROR_474 = "需要勇氣之證";
SPELL_FAILED_CUSTOM_ERROR_475 = "需要智慧之證";
SPELL_FAILED_CUSTOM_ERROR_476 = "需要忠誠之證";
SPELL_FAILED_CUSTOM_ERROR_477 = "需要秘法專精。";
SPELL_FAILED_CUSTOM_ERROR_478 = "請先集結好隊伍再開始排隊。";
SPELL_FAILED_CUSTOM_ERROR_479 = "你還不曉得該如何馴服石獸。";
SPELL_FAILED_CUSTOM_ERROR_48 = "你的鐵符文傀儡超出範圍了。";
SPELL_FAILED_CUSTOM_ERROR_480 = "需要死亡的木魈";
SPELL_FAILED_CUSTOM_ERROR_481 = "本週已使用過專業技能日誌。";
SPELL_FAILED_CUSTOM_ERROR_482 = "需要默德雷薩：死亡之門。";
SPELL_FAILED_CUSTOM_ERROR_483 = "瘟疫亡者";
SPELL_FAILED_CUSTOM_ERROR_484 = "你過不去那裡。";
SPELL_FAILED_CUSTOM_ERROR_485 = "有束縛儀式阻止它開啟。";
SPELL_FAILED_CUSTOM_ERROR_486 = "這個符咒已經套用過了。";
SPELL_FAILED_CUSTOM_ERROR_487 = "這個符印已經套用過了。";
SPELL_FAILED_CUSTOM_ERROR_488 = "必須至少有一位賓客願意參加，才能舉辦宴會。";
SPELL_FAILED_CUSTOM_ERROR_489 = "沒有時間限制可提高。";
SPELL_FAILED_CUSTOM_ERROR_49 = "需要工程學（350）";
SPELL_FAILED_CUSTOM_ERROR_490 = "你的艾澤拉斯之心目前已停止作用。";
SPELL_FAILED_CUSTOM_ERROR_491 = "你要啟動的精華目前無法使用。";
SPELL_FAILED_CUSTOM_ERROR_492 = "需要職責勳章";
SPELL_FAILED_CUSTOM_ERROR_493 = "所有玩家都必須擁有此任務：『譴罪之塔』托迦司";
SPELL_FAILED_CUSTOM_ERROR_494 = "需要暗影之境工程學";
SPELL_FAILED_CUSTOM_ERROR_495 = "這裡的水不夠深。";
SPELL_FAILED_CUSTOM_ERROR_496 = "需要亞登曠野或昇靈堡的乾淨飲水";
SPELL_FAILED_CUSTOM_ERROR_497 = "需要30顆灌能紅寶石";
SPELL_FAILED_CUSTOM_ERROR_498 = "特拉馬尼克傳承的詛咒使你的坐騎無視你的呼喚。";
SPELL_FAILED_CUSTOM_ERROR_499 = "你還不曉得該如何馴服雲蛟。";
SPELL_FAILED_CUSTOM_ERROR_5 = "你必須靠近瘟疫戰車才能放下你的第七軍團攻城工程師。";
SPELL_FAILED_CUSTOM_ERROR_50 = "你無法使用該坐騎。";
SPELL_FAILED_CUSTOM_ERROR_500 = "你還不曉得該如何馴服不死生物。";
SPELL_FAILED_CUSTOM_ERROR_501 = "需要魂絆熔爐";
SPELL_FAILED_CUSTOM_ERROR_502 = "需要迦塔馬托斯";
SPELL_FAILED_CUSTOM_ERROR_503 = "必須正在引導心靈烙印。";
SPELL_FAILED_CUSTOM_ERROR_504 = "你沒有作用中的週期性效果。";
SPELL_FAILED_CUSTOM_ERROR_505 = "你沒有和任何餘燼宴會賓客成為最好的朋友。";
SPELL_FAILED_CUSTOM_ERROR_506 = "你必須取得毒性溶劑。";
SPELL_FAILED_CUSTOM_ERROR_507 = "你必須取得驚恐花粉。";
SPELL_FAILED_CUSTOM_ERROR_508 = "有隊伍成員尚未解鎖該區塊";
SPELL_FAILED_CUSTOM_ERROR_509 = "物品欄已滿。";
SPELL_FAILED_CUSTOM_ERROR_51 = "沒有可彈射的目標！";
SPELL_FAILED_CUSTOM_ERROR_510 = "你沒有靈魄可存入";
SPELL_FAILED_CUSTOM_ERROR_511 = "你的坐騎在淵喉會無視你的呼喚。";
SPELL_FAILED_CUSTOM_ERROR_512 = "你的管家已經在餘燼宴會的某處。";
SPELL_FAILED_CUSTOM_ERROR_513 = "你已經打造出這個傀儡";
SPELL_FAILED_CUSTOM_ERROR_514 = "需要統御祭壇內部";
SPELL_FAILED_CUSTOM_ERROR_515 = "有隊伍成員不符合加入佇列的資格";
SPELL_FAILED_CUSTOM_ERROR_516 = "沒有啟用中的傀儡";
SPELL_FAILED_CUSTOM_ERROR_517 = "完成「歡迎來到贊達拉」任務線以使用此法術。";
SPELL_FAILED_CUSTOM_ERROR_518 = "完成「王國分裂」任務線以使用此法術。";
SPELL_FAILED_CUSTOM_ERROR_519 = "無法使用於普通品質的物品。";
SPELL_FAILED_CUSTOM_ERROR_52 = "目標必須與你綁定。";
SPELL_FAILED_CUSTOM_ERROR_520 = "你必須效忠於汎希爾。";
SPELL_FAILED_CUSTOM_ERROR_521 = "你必須效忠於暗夜妖精。";
SPELL_FAILED_CUSTOM_ERROR_522 = "你必須效忠於琪瑞安。";
SPELL_FAILED_CUSTOM_ERROR_523 = "你必須效忠於死靈領主。";
SPELL_FAILED_CUSTOM_ERROR_524 = "你必須位在暗影之境。";
SPELL_FAILED_CUSTOM_ERROR_525 = "需要聖所靈魄庫。";
SPELL_FAILED_CUSTOM_ERROR_526 = "這個重生的野性種子還在培養中。";
SPELL_FAILED_CUSTOM_ERROR_527 = "這個重生的野性種子還在成長中。";
SPELL_FAILED_CUSTOM_ERROR_528 = "只有隊長才能開始護送。";
SPELL_FAILED_CUSTOM_ERROR_529 = "你目前專精適用的所有靈印已經升至最高級。";
SPELL_FAILED_CUSTOM_ERROR_53 = "目標必須為不死生物。";
SPELL_FAILED_CUSTOM_ERROR_530 = "你已經將該靈印新增至魂絆熔爐了。";
SPELL_FAILED_CUSTOM_ERROR_531 = "必須先弱化目標。";
SPELL_FAILED_CUSTOM_ERROR_533 = "你不能在巫妖之軀啟動時使用靈魂幻體。";
SPELL_FAILED_CUSTOM_ERROR_534 = "你在持有靈魄果的時候無法這麼做。";
SPELL_FAILED_CUSTOM_ERROR_535 = "缺少必要的傀儡。";
SPELL_FAILED_CUSTOM_ERROR_536 = "那位賓客已經渾身沾滿果凍。";
SPELL_FAILED_CUSTOM_ERROR_537 = "你必須等一下才能使用這個物品。";
SPELL_FAILED_CUSTOM_ERROR_538 = "那位盟友已經有茶了。";
SPELL_FAILED_CUSTOM_ERROR_539 = "那個目標不需要茶。";
SPELL_FAILED_CUSTOM_ERROR_54 = "你沒有目標，或者你的目標距離過遠。";
SPELL_FAILED_CUSTOM_ERROR_540 = "他不值得你浪費高級茶飲！";
SPELL_FAILED_CUSTOM_ERROR_541 = "你的果姆比較想吃死掉的東西。";
SPELL_FAILED_CUSTOM_ERROR_542 = "你的果姆吃過那具屍體了。";
SPELL_FAILED_CUSTOM_ERROR_543 = "你必須先從妮亞取得果姆才能這麼做。";
SPELL_FAILED_CUSTOM_ERROR_544 = "目標已經縮小了。";
SPELL_FAILED_CUSTOM_ERROR_545 = "目標已經放大了。";
SPELL_FAILED_CUSTOM_ERROR_546 = "月莓女士的魔杖要拿來對付敵人與淵喉污鼠。";
SPELL_FAILED_CUSTOM_ERROR_547 = "月莓女士的魔杖要拿來對付敵人。";
SPELL_FAILED_CUSTOM_ERROR_548 = "目標已經變形成蝸牛了。";
SPELL_FAILED_CUSTOM_ERROR_549 = "你目標的生命力必須低於50%。";
SPELL_FAILED_CUSTOM_ERROR_55 = "缺少材料：黑暗物質";
SPELL_FAILED_CUSTOM_ERROR_550 = "月莓女士的魔杖沒有能量了。";
SPELL_FAILED_CUSTOM_ERROR_551 = "這本書沒有你的專業技能的配方。";
SPELL_FAILED_CUSTOM_ERROR_552 = "你的物品欄中沒有科西亞文物。";
SPELL_FAILED_CUSTOM_ERROR_553 = "你必須身處於裂隙才能與之互動。";
SPELL_FAILED_CUSTOM_ERROR_554 = "在裂隙裡無法召喚。";
SPELL_FAILED_CUSTOM_ERROR_56 = "你不能使用這件物品";
SPELL_FAILED_CUSTOM_ERROR_57 = "你不能在受颶風術影響時這麼做";
SPELL_FAILED_CUSTOM_ERROR_58 = "目標已受到相似效果的影響";
SPELL_FAILED_CUSTOM_ERROR_59 = "此解毒劑不足以解除這種毒素";
SPELL_FAILED_CUSTOM_ERROR_6 = "你無法選擇你隊伍以外的友方目標。";
SPELL_FAILED_CUSTOM_ERROR_60 = "你必須裝備一支長槍。";
SPELL_FAILED_CUSTOM_ERROR_600 = "你需要啟用中的元素之盾。";
SPELL_FAILED_CUSTOM_ERROR_601 = "與博文者交談，繳交文物碎片。";
SPELL_FAILED_CUSTOM_ERROR_602 = "需要研究報告：遠古聖壇的知識";
SPELL_FAILED_CUSTOM_ERROR_603 = "你的侍者夥伴不在身邊。";
SPELL_FAILED_CUSTOM_ERROR_604 = "你的侍者夥伴已經變形了。";
SPELL_FAILED_CUSTOM_ERROR_605 = "需要科西亞文物";
SPELL_FAILED_CUSTOM_ERROR_606 = "需要全滿的強化條";
SPELL_FAILED_CUSTOM_ERROR_607 = "你需要騎乘氂牛。";
SPELL_FAILED_CUSTOM_ERROR_608 = "附近沒有殘留的材料";
SPELL_FAILED_CUSTOM_ERROR_609 = "傑瑟司噬盡萬物，但仍不會自相吞食。";
SPELL_FAILED_CUSTOM_ERROR_61 = "你必須位於冬息湖少女附近。";
SPELL_FAILED_CUSTOM_ERROR_610 = "那個物品太弱。毫無價值。找別的來。";
SPELL_FAILED_CUSTOM_ERROR_611 = "傑瑟司只渴望吞噬武器。只有武器才行。";
SPELL_FAILED_CUSTOM_ERROR_612 = "回到緬懷聖庫將科西亞文物交給博文者羅述爾。";
SPELL_FAILED_CUSTOM_ERROR_613 = "你未加入該隊伍，無法為石頭湯貢獻材料！";
SPELL_FAILED_CUSTOM_ERROR_614 = "未獲得新資料。";
SPELL_FAILED_CUSTOM_ERROR_615 = "統御裂片只能使用靈火鑿子移除。";
SPELL_FAILED_CUSTOM_ERROR_616 = "你已學會地圖上的所有資訊。";
SPELL_FAILED_CUSTOM_ERROR_617 = "你必須以小動物為目標才能協助其贖罪。";
SPELL_FAILED_CUSTOM_ERROR_618 = "你沒有龍之印記。";
SPELL_FAILED_CUSTOM_ERROR_619 = "你必須是琪瑞安誓盟的成員，或達到琪瑞安名望等級80。";
SPELL_FAILED_CUSTOM_ERROR_62 = "你已學會書中的所有事物";
SPELL_FAILED_CUSTOM_ERROR_620 = "你必須是死靈領主誓盟的成員，或達到死靈領主名望等級80。";
SPELL_FAILED_CUSTOM_ERROR_621 = "你必須是暗夜妖精誓盟的成員，或達到暗夜妖精名望等級80。";
SPELL_FAILED_CUSTOM_ERROR_622 = "你必須是汎希爾誓盟的成員，或達到汎希爾名望等級80。";
SPELL_FAILED_CUSTOM_ERROR_623 = "波克波可能量不足。";
SPELL_FAILED_CUSTOM_ERROR_624 = "需要水面。";
SPELL_FAILED_CUSTOM_ERROR_625 = "距離內無目標。";
SPELL_FAILED_CUSTOM_ERROR_626 = "需要輕頻語理解。";
SPELL_FAILED_CUSTOM_ERROR_627 = "你已達成當前誓盟的名望需求。";
SPELL_FAILED_CUSTOM_ERROR_628 = "不能超過該通貨的上限。";
SPELL_FAILED_CUSTOM_ERROR_629 = "需要額外的宇宙能量。";
SPELL_FAILED_CUSTOM_ERROR_63 = "你的寵物已經死亡。";
SPELL_FAILED_CUSTOM_ERROR_630 = "需要設計者。";
SPELL_FAILED_CUSTOM_ERROR_631 = "你必須坐著才能執行此動作。";
SPELL_FAILED_CUSTOM_ERROR_632 = "需要花粉雲。";
SPELL_FAILED_CUSTOM_ERROR_633 = "需要5個弄丟的卵。";
SPELL_FAILED_CUSTOM_ERROR_634 = "你擁有太多暫時性強化了。";
SPELL_FAILED_CUSTOM_ERROR_635 = "在澤瑞斯莫提斯你有其他方法可以召喚波克波可。";
SPELL_FAILED_CUSTOM_ERROR_636 = "需要更多音節回憶。";
SPELL_FAILED_CUSTOM_ERROR_637 = "這個戰寵無法騎上魔法圓盤";
SPELL_FAILED_CUSTOM_ERROR_638 = "此操作只能在空中進行。";
SPELL_FAILED_CUSTOM_ERROR_639 = "你不能在空中時這麼做。";
SPELL_FAILED_CUSTOM_ERROR_64 = "範圍內無有效目標。";
SPELL_FAILED_CUSTOM_ERROR_640 = "在「解決手段」任務線期間無法召喚波克波可。";
SPELL_FAILED_CUSTOM_ERROR_641 = "你不能捕捉更多原鳥。";
SPELL_FAILED_CUSTOM_ERROR_642 = "傳送門正在充能。";
SPELL_FAILED_CUSTOM_ERROR_643 = "遠古傳送門錯誤。";
SPELL_FAILED_CUSTOM_ERROR_644 = "無法在此次比賽中使用。";
SPELL_FAILED_CUSTOM_ERROR_645 = "你只能在飛行訓練區域使用該物品";
SPELL_FAILED_CUSTOM_ERROR_646 = "你目前無法持有更多這個種類的紋章。";
SPELL_FAILED_CUSTOM_ERROR_647 = "只有德萊尼和光鑄德萊尼才能使用此物品。";
SPELL_FAILED_CUSTOM_ERROR_648 = "你已經使用過這個奈幽訓練物品了。";
SPELL_FAILED_CUSTOM_ERROR_65 = "只有GM能這麼做。你的帳號已回報，目前正在調查中。";
SPELL_FAILED_CUSTOM_ERROR_650 = "在天賦點選清算光環的情況下無法施放此技能。";
SPELL_FAILED_CUSTOM_ERROR_651 = "沒有可拾取的物品。";
SPELL_FAILED_CUSTOM_ERROR_652 = "你已經收集到這個裝飾了。";
SPELL_FAILED_CUSTOM_ERROR_66 = "你必須達到58級才能使用這個傳送門。";
SPELL_FAILED_CUSTOM_ERROR_660 = "你已經學會了。";
SPELL_FAILED_CUSTOM_ERROR_666 = "你不能這麼做。";
SPELL_FAILED_CUSTOM_ERROR_67 = "你的榮譽值已達上限。";
SPELL_FAILED_CUSTOM_ERROR_68 = "你已經擁有一台酷炫改裝車。";
SPELL_FAILED_CUSTOM_ERROR_69 = "這名派對客想要更多的氣泡飲料。";
SPELL_FAILED_CUSTOM_ERROR_7 = "你的目標必須是衰弱的冰寒水精。";
SPELL_FAILED_CUSTOM_ERROR_70 = "這名派對客需要一個桶子！";
SPELL_FAILED_CUSTOM_ERROR_71 = "這名派對客想要跟你跳舞。";
SPELL_FAILED_CUSTOM_ERROR_711 = "需要薩弗隆烈酒";
SPELL_FAILED_CUSTOM_ERROR_72 = "這名派對客想要看煙火。";
SPELL_FAILED_CUSTOM_ERROR_73 = "這名派對客想要一些開胃菜。";
SPELL_FAILED_CUSTOM_ERROR_74 = "哥布林萬用腰帶的電池耗盡了。";
SPELL_FAILED_CUSTOM_ERROR_75 = "你必須擁有一個惡魔法陣。";
SPELL_FAILED_CUSTOM_ERROR_76 = "你的怒氣已滿";
SPELL_FAILED_CUSTOM_ERROR_77 = "需要北裂境工程學（25）";
SPELL_FAILED_CUSTOM_ERROR_78 = "你的靈魂屬於巫妖王";
SPELL_FAILED_CUSTOM_ERROR_788 = "還沒準備好。";
SPELL_FAILED_CUSTOM_ERROR_789 = "你的層列勳章鑲嵌裝置品質太低，無法在這個物品上新增另一個插槽。";
SPELL_FAILED_CUSTOM_ERROR_79 = "你的侍者早已擁有一匹銀白小馬";
SPELL_FAILED_CUSTOM_ERROR_790 = "你尚未學會滾轉衝刺。";
SPELL_FAILED_CUSTOM_ERROR_791 = "目標必須是精英元素生物。";
SPELL_FAILED_CUSTOM_ERROR_792 = "技能檢查已失敗。";
SPELL_FAILED_CUSTOM_ERROR_793 = "你的目標最近剛被餵過。";
SPELL_FAILED_CUSTOM_ERROR_794 = "你無法將難捉的生物引誘往城鎮。";
SPELL_FAILED_CUSTOM_ERROR_795 = "這個區域沒有值得引誘的生物。";
SPELL_FAILED_CUSTOM_ERROR_796 = "這是幼龍托育所，你為什麼會想把野生野獸引來這裡…？";
SPELL_FAILED_CUSTOM_ERROR_797 = "你的物品欄中沒有秘法精華。";
SPELL_FAILED_CUSTOM_ERROR_798 = "該玩家目前沒興趣參與你的詭計把戲。";
SPELL_FAILED_CUSTOM_ERROR_799 = "不可對非玩家角色施放。";
SPELL_FAILED_CUSTOM_ERROR_8 = "灌魔天譴裹布只有在恩吉拉聖城內裝備才會生效。";
SPELL_FAILED_CUSTOM_ERROR_80 = "首先，讓故障的發電機超載，再啟動會漏瓦斯的鍋爐，接著丟根雪茄到易燃的床上。";
SPELL_FAILED_CUSTOM_ERROR_800 = "最近有信號煙火在這個位置發射過。";
SPELL_FAILED_CUSTOM_ERROR_801 = "這個調整對你來說太複雜了。";
SPELL_FAILED_CUSTOM_ERROR_802 = "這隻鴨子拒絕在另一名指揮家在場時演奏。";
SPELL_FAILED_CUSTOM_ERROR_803 = "你已經全面研讀過這些字條，上面沒有更多新的資訊了。";
SPELL_FAILED_CUSTOM_ERROR_804 = "你的金幣不足。";
SPELL_FAILED_CUSTOM_ERROR_805 = "你不知道如何馴服巨獺。";
SPELL_FAILED_CUSTOM_ERROR_806 = "艾拉格氏族目前正在旅行，無法傳送。";
SPELL_FAILED_CUSTOM_ERROR_807 = "瘋狂不足";
SPELL_FAILED_CUSTOM_ERROR_808 = "你必須稍候才能再次存取。";
SPELL_FAILED_CUSTOM_ERROR_809 = "你不知道如何馴服龍類。";
SPELL_FAILED_CUSTOM_ERROR_81 = "你已經派出瓦斯機器人並摧毀總部！";
SPELL_FAILED_CUSTOM_ERROR_810 = "需要空的靈魂牢籠。";
SPELL_FAILED_CUSTOM_ERROR_811 = "你已經有該類型的被囚禁的靈魂。";
SPELL_FAILED_CUSTOM_ERROR_812 = "你不能在這裡那麼做。";
SPELL_FAILED_CUSTOM_ERROR_813 = "尚未裝備任何元素寶石。";
SPELL_FAILED_CUSTOM_ERROR_814 = "你必須在巨龍群島。";
SPELL_FAILED_CUSTOM_ERROR_815 = "你不能在水下這麼做。";
SPELL_FAILED_CUSTOM_ERROR_816 = "你必須騎乘偷來的馴服的熔岩猛瑪象。";
SPELL_FAILED_CUSTOM_ERROR_817 = "你必須要在使用中的巨牙海民釣魚洞水面或岩漿上空飛行。";
SPELL_FAILED_CUSTOM_ERROR_818 = "繼續做實驗就已經是一件很大膽的事了。";
SPELL_FAILED_CUSTOM_ERROR_819 = "你不知道如何修復這件物品。";
SPELL_FAILED_CUSTOM_ERROR_82 = "這名哥布林已經玩到精疲力盡了！";
SPELL_FAILED_CUSTOM_ERROR_820 = "該支撐點沒有更多空間。";
SPELL_FAILED_CUSTOM_ERROR_821 = "你必須完成一項每日任務，才能解除這個被封鎖的地點。";
SPELL_FAILED_CUSTOM_ERROR_822 = "你必須靠近冰洞才能這樣做。";
SPELL_FAILED_CUSTOM_ERROR_823 = "暗焰強到難以承受的地步。";
SPELL_FAILED_CUSTOM_ERROR_824 = "有人已超載此項目。";
SPELL_FAILED_CUSTOM_ERROR_825 = "需要諾庫德訓練課程。";
SPELL_FAILED_CUSTOM_ERROR_826 = "這個配方目前無法使用。請稍後再試。";
SPELL_FAILED_CUSTOM_ERROR_827 = "你沒有召喚正確的戰寵。";
SPELL_FAILED_CUSTOM_ERROR_828 = "你已經擁有一罐以上的召喚藥瓶。";
SPELL_FAILED_CUSTOM_ERROR_829 = "PH Evoker Error";
SPELL_FAILED_CUSTOM_ERROR_83 = "你必須擁有一根啟動的熔岩圖騰、火舌圖騰或是火元素圖騰。";
SPELL_FAILED_CUSTOM_ERROR_830 = "你已經在禁忌之境標記了太多寶藏。請先取得一些寶藏，才能繼續解封禁忌之境寶藏卷軸。";
SPELL_FAILED_CUSTOM_ERROR_831 = "需要加拉登柱子裂片。";
SPELL_FAILED_CUSTOM_ERROR_832 = "需要彈力石。 ";
SPELL_FAILED_CUSTOM_ERROR_833 = "你未騎乘滾動坐騎。";
SPELL_FAILED_CUSTOM_ERROR_834 = "你未滾動。";
SPELL_FAILED_CUSTOM_ERROR_835 = "邁里特無法再攜帶更多地圖。跟他一起去挖寶吧！";
SPELL_FAILED_CUSTOM_ERROR_836 = "有些禮物最好不要送出。";
SPELL_FAILED_CUSTOM_ERROR_837 = "夥伴陷入昏迷！";
SPELL_FAILED_CUSTOM_ERROR_838 = "需要夥伴。";
SPELL_FAILED_CUSTOM_ERROR_839 = "";
SPELL_FAILED_CUSTOM_ERROR_84 = "你無法咬其他的吸血鬼。";
SPELL_FAILED_CUSTOM_ERROR_840 = "如果你想受邀參加下一場派對，就不該吃太多甜點。";
SPELL_FAILED_CUSTOM_ERROR_841 = "只有在愛就在身邊期間才能使用";
SPELL_FAILED_CUSTOM_ERROR_842 = "附近聞不到任何氣味！";
SPELL_FAILED_CUSTOM_ERROR_845 = "你已經擁有召喚精煉藥劑。";
SPELL_FAILED_CUSTOM_ERROR_846 = "你已經擁有一些召喚藥水。";
SPELL_FAILED_CUSTOM_ERROR_85 = "你的寵物已達到你的等級。";
SPELL_FAILED_CUSTOM_ERROR_850 = "需要停用鼴鼠人洞穴探險鑰匙和護盾。";
SPELL_FAILED_CUSTOM_ERROR_851 = "最近使用過難以捉摸的生物誘餌，接下來幾分鐘內你無法在這個區域引誘任何生物。";
SPELL_FAILED_CUSTOM_ERROR_852 = "必須處在凱爾達隆中適當的安靜地點。";
SPELL_FAILED_CUSTOM_ERROR_853 = "你需要影根握爪。";
SPELL_FAILED_CUSTOM_ERROR_856 = "你沒有任何作用中的神聖微光。";
SPELL_FAILED_CUSTOM_ERROR_857 = "只有被遺忘者能展示此榮譽。";
SPELL_FAILED_CUSTOM_ERROR_858 = "已經有足夠的梟獸寶寶跟著你。";
SPELL_FAILED_CUSTOM_ERROR_859 = "你只能在夢中開啟這個寶箱。";
SPELL_FAILED_CUSTOM_ERROR_86 = "你尚未達到使用這項物品石所需的等級。";
SPELL_FAILED_CUSTOM_ERROR_860 = "你還沒向這個靈魂證明你自己。";
SPELL_FAILED_CUSTOM_ERROR_861 = "探究強化不足。";
SPELL_FAILED_CUSTOM_ERROR_87 = "突變的憎惡體太多了。";
SPELL_FAILED_CUSTOM_ERROR_870 = "當前賽季無法使用此物品。";
SPELL_FAILED_CUSTOM_ERROR_871 = "你在團隊中時無法進入探究。";
SPELL_FAILED_CUSTOM_ERROR_872 = "你的夥伴正在戰鬥。";
SPELL_FAILED_CUSTOM_ERROR_873 = "此探究不開放測試。請稍後再回來確認！";
SPELL_FAILED_CUSTOM_ERROR_88 = "普崔希德教授的藥水耗盡了。";
SPELL_FAILED_CUSTOM_ERROR_880 = "你已經做好萬全準備。";
SPELL_FAILED_CUSTOM_ERROR_89 = "你已經擊敗足夠的數目。";
SPELL_FAILED_CUSTOM_ERROR_891 = "你的活力已滿";
SPELL_FAILED_CUSTOM_ERROR_892 = "你已經擁有一瓶以上的召喚精煉藥劑。";
SPELL_FAILED_CUSTOM_ERROR_893 = "脫離戰鬥後，才能變更作用中的精煉藥劑。";
SPELL_FAILED_CUSTOM_ERROR_9 = "需要屍塵";
SPELL_FAILED_CUSTOM_ERROR_90 = "需求等級65";
SPELL_FAILED_CUSTOM_ERROR_900 = "在搶先體驗期間無法製作。";
SPELL_FAILED_CUSTOM_ERROR_91 = "你已經摧毀卡亞羅貿易公司石油平台。";
SPELL_FAILED_CUSTOM_ERROR_92 = "你已經打開足夠的牢籠。";
SPELL_FAILED_CUSTOM_ERROR_93 = "需要單節火箭推進器。回到荷巴爾特‧繫錘那裡以取得更多。";
SPELL_FAILED_CUSTOM_ERROR_94 = "你已經捕獲足夠的野生咯雞。";
SPELL_FAILED_CUSTOM_ERROR_95 = "需要更多遠程遙控煙火。回到荷巴爾特‧繫錘那裡以取得更多。";
SPELL_FAILED_CUSTOM_ERROR_96 = "你的新兵數量已達上限。";
SPELL_FAILED_CUSTOM_ERROR_97 = "你的志願者數量已達上限。";
SPELL_FAILED_CUSTOM_ERROR_98 = "霜之哀傷使你無法進行復活。";
SPELL_FAILED_CUSTOM_ERROR_99 = "你在該變身狀態下無法騎乘。";
SPELL_FAILED_CUSTOM_ERROR_999 = "你並未裝備繚繞魔精之石。";
SPELL_FAILED_DAMAGE_IMMUNE = "你不能在免疫狀態下這麼做。";
SPELL_FAILED_DISABLED_BY_AURA_LABEL = "有一道靈氣讓這個法師失效了";
SPELL_FAILED_DISABLED_BY_MAX_USABLE_LEVEL = "你的等級超過了這個法術所能使用的最高等級。";
SPELL_FAILED_DISABLED_BY_POWER_SCALING = "你目前的等級無法這麼做。";
SPELL_FAILED_DRAENOR_RIDING_REQUIREMENT = "需要德拉諾探路者技能。";
SPELL_FAILED_DRAGONRIDING_RIDING_REQUIREMENT = "需要天空騎術技能";
SPELL_FAILED_EQUIPPED_ITEM = "必須裝備正確的物品";
SPELL_FAILED_EQUIPPED_ITEM_CLASS = "必須裝備一個%s";
SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = "必須裝備%s做為主手武器";
SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = "副手一定要有%s的裝備";
SPELL_FAILED_ERROR = "內部錯誤";
SPELL_FAILED_EXCEEDED_WEEKLY_USAGE = "一週只能施放%s%d次。";
SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = "需要等級%d";
SPELL_FAILED_FALLING = "無法在掉落時這麼做";
SPELL_FAILED_FISHING_TOO_LOW = "需要%d點釣魚技能";
SPELL_FAILED_FIZZLE = "失敗";
SPELL_FAILED_FLEEING = "無法在逃跑狀態下那樣做";
SPELL_FAILED_FLIGHT_MASTER_RIDING_REQUIREMENT = "需要飛官執照";
SPELL_FAILED_FLOATING_MOUNT_NOT_ALLOWED = "此處無法使用漂浮坐騎";
SPELL_FAILED_FLYING_MOUNT_NOT_ALLOWED = "此處無法使用飛行坐騎";
SPELL_FAILED_FOLLOWER_CLASS_SPEC_CAP = "你無法再招募更多該類別的部隊。";
SPELL_FAILED_FOLLOWER_KNOWN = "你已經擁有這個追隨者了。";
SPELL_FAILED_FOOD_LOWLEVEL = "食物等級不夠，不足以滿足你的寵物。";
SPELL_FAILED_GARRISON_FOLLOWER_HAS_ABILITY = "該追隨者已經有那個技能了。";
SPELL_FAILED_GARRISON_FOLLOWER_HAS_SINGLE_MISSION_ABILITY = "該追隨者已經有暫時的技能了。";
SPELL_FAILED_GARRISON_FOLLOWER_IN_BUILDING = "那名追隨者目前已有指派的建築。";
SPELL_FAILED_GARRISON_FOLLOWER_MAX_ITEM_LEVEL = "該追隨者的戰力等級超過本法術的效力。";
SPELL_FAILED_GARRISON_FOLLOWER_MAX_LEVEL = "該夥伴或追隨者已達到最高等級。";
SPELL_FAILED_GARRISON_FOLLOWER_MAX_QUALITY = "該追隨者的素質超過本法術的效力。";
SPELL_FAILED_GARRISON_FOLLOWER_MIN_ITEM_LEVEL = "追隨者的戰力等級過低，不適用此一法術。";
SPELL_FAILED_GARRISON_FOLLOWER_NOT_MAX_LEVEL = "追隨者必須達到最高等級。";
SPELL_FAILED_GARRISON_FOLLOWER_NO_OVERRIDEABLE_ABILITY = "該追隨者沒有可用的技能欄位。";
SPELL_FAILED_GARRISON_FOLLOWER_ON_MISSION = "該追隨者正在進行任務。";
SPELL_FAILED_GARRISON_FOLLOWER_REQUIRES_EPIC = "指定的要塞追隨者至少必須是史詩追隨者。";
SPELL_FAILED_GARRISON_MISSION_COMPLETE = "該任務已經完成。";
SPELL_FAILED_GARRISON_MISSION_NOT_IN_PROGRESS = "該任務尚未進行。";
SPELL_FAILED_GARRISON_NOT_OWNED = "你尚未擁有要塞。";
SPELL_FAILED_GARRISON_NO_MISSIONS_AVAILABLE = "你不符合承接新任務的資格。";
SPELL_FAILED_GARRISON_OWNED = "你已經擁有一座要塞。";
SPELL_FAILED_GLYPH_EXCLUSIVE_CATEGORY = "你只能擁有一個%s類的雕紋。";
SPELL_FAILED_GLYPH_INVALID_SPEC = "該雕紋不適用你的%s專精。";
SPELL_FAILED_GLYPH_NO_SPEC = "該雕紋需要一項專精。";
SPELL_FAILED_GLYPH_SOCKET_LOCKED = "你還無法將雕紋銘刻於此。";
SPELL_FAILED_GROUND_MOUNT_NOT_ALLOWED = "此處無法使用陸行坐騎";
SPELL_FAILED_HAS_MISSION = "你已經有那個任務了。";
SPELL_FAILED_HEARTHSTONE = "你並無使用此物品的資格。";
SPELL_FAILED_HIGHLEVEL = "目標等級太高";
SPELL_FAILED_IMMUNE = "免疫";
SPELL_FAILED_INCORRECT_AREA = "你位於錯誤的地區。";
SPELL_FAILED_INELIGIBLE_WEAPON_APPEARANCE = "該法術無法套用至你的武器外觀";
SPELL_FAILED_INTERRUPTED = "被打斷";
SPELL_FAILED_INTERRUPTED_COMBAT = "被打斷";
SPELL_FAILED_INVALID_GLYPH = "該雕紋無法銘刻於此。";
SPELL_FAILED_IN_COMBAT_RES_LIMIT_REACHED = "你無法再於戰鬥中復活";
SPELL_FAILED_ITEM_ALREADY_ENCHANTED = "物品已經被附魔";
SPELL_FAILED_ITEM_AT_MAX_CHARGES = "物品已達到使用次數的上限。";
SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW = "無法在交易時附魔物品";
SPELL_FAILED_ITEM_GONE = "物品不存在";
SPELL_FAILED_ITEM_MOD_APPEARANCE_GROUP_ALREADY_KNOWN = "所有的外觀都已經在你的收藏裡了。";
SPELL_FAILED_ITEM_NOT_A_WEAPON = "物品不是武器。";
SPELL_FAILED_ITEM_NOT_FOUND = "試圖給一個不存在的物品附魔";
SPELL_FAILED_ITEM_NOT_READY = "物品還沒有準備好";
SPELL_FAILED_JOURNEYMAN_RIDING_REQUIREMENT = "需要等級%d";
SPELL_FAILED_LEGACY_SPELL = "此法術為傳承法術，無法使用";
SPELL_FAILED_LEVEL_REQUIREMENT = "你的人物等級不夠";
SPELL_FAILED_LEVEL_REQUIREMENT_PET = "你的寵物等級不夠";
SPELL_FAILED_LIMIT_CATEGORY_EXCEEDED = "你已經擁有過多的同類物品";
SPELL_FAILED_LINE_OF_SIGHT = "目標不在視野中";
SPELL_FAILED_LOWLEVEL = "目標等級太低";
SPELL_FAILED_LOW_CASTLEVEL = "技能等級不夠";
SPELL_FAILED_MAINHAND_EMPTY = "你拿武器的手是空著的";
SPELL_FAILED_MASTER_RIDING_REQUIREMENT = "需要等級%d";
SPELL_FAILED_MIN_SKILL = "你的技能等級不足。需要%s（%d）。";
SPELL_FAILED_MOUNT_ABOVE_WATER_HERE = "在這個區域，你必須處於水中才能騎乘這個坐騎。";
SPELL_FAILED_MOUNT_COLLECTED_ON_OTHER_CHAR = "雖然你取得了這個坐騎，但是這個角色無法使用。";
SPELL_FAILED_MOUNT_NO_FLOAT_HERE = "在這個區域，你無法在水面騎乘這個坐騎。";
SPELL_FAILED_MOUNT_NO_UNDERWATER_HERE = "在這個區域，你必須離開水面才能騎乘這個坐騎。";
SPELL_FAILED_MOVING = "不能在移動中執行該動作";
SPELL_FAILED_MUST_BE_ON_GROUND = "必須在地面上";
SPELL_FAILED_MUST_KNOW_SUPERCEDING_SPELL = "必須先學會前一級。";
SPELL_FAILED_NEED_ALL_PARTY_MEMBERS = "所有隊伍成員都必須在場才能這麼做。";
SPELL_FAILED_NEED_AMMO = "使用彈藥之前必須將彈藥放在人物狀態介面下方的彈藥欄中。";
SPELL_FAILED_NEED_AMMO_POUCH = "需要：%s";
SPELL_FAILED_NEED_EXOTIC_AMMO = "需要異種彈藥：%s";
SPELL_FAILED_NEED_MORE_ITEMS = "需要%d%s。";
SPELL_FAILED_NOPATH = "沒有可以行進的路徑";
SPELL_FAILED_NOTHING_TO_DISPEL = "無所驅散";
SPELL_FAILED_NOTHING_TO_STEAL = "沒有東西可以偷";
SPELL_FAILED_NOT_BEHIND = "你必須位於目標背後。";
SPELL_FAILED_NOT_ENOUGH_CURRENCY = "你所持的貨幣不足以施展此法術。";
SPELL_FAILED_NOT_ENOUGH_SHIPMENTS_FOR_CONTAINER = "建築物處理中的訂單不足。";
SPELL_FAILED_NOT_FISHABLE = "你不能在非漁區釣魚";
SPELL_FAILED_NOT_FLYING = "你正在飛行中。";
SPELL_FAILED_NOT_HERE = "不能在這裡施放法術。";
SPELL_FAILED_NOT_IDLE = "處於怠惰狀態時無法使用";
SPELL_FAILED_NOT_INACTIVE = "處於閒置狀態時無法使用";
SPELL_FAILED_NOT_INFRONT = "你必須站在目標前方。";
SPELL_FAILED_NOT_IN_ARENA = "你不能在競技場這麼做。";
SPELL_FAILED_NOT_IN_ARENA_FIXME = "你不能在競技場這麼做。";
SPELL_FAILED_NOT_IN_BARBERSHOP = "你不能在美容沙龍中這麼做。";
SPELL_FAILED_NOT_IN_BATTLEGROUND = "你不能在戰場中這麼做。";
SPELL_FAILED_NOT_IN_CONTROL = "你無法控制你自己的動作";
SPELL_FAILED_NOT_IN_LFG_DUNGEON = "你不能在隨機地城中這麼做。";
SPELL_FAILED_NOT_IN_MAGE_TOWER = "無法在法師塔使用";
SPELL_FAILED_NOT_IN_RAID_INSTANCE = "你不能在團隊副本中這麼做。";
SPELL_FAILED_NOT_IN_RATED_BATTLEGROUND = "你不能在積分戰場這麼做。";
SPELL_FAILED_NOT_KNOWN = "法術尚未學會";
SPELL_FAILED_NOT_MOUNTED = "在坐騎上無法使用。";
SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = "無法對傷害免疫的目標施法。";
SPELL_FAILED_NOT_ON_GROUND = "無法在地面上使用";
SPELL_FAILED_NOT_ON_MOUNTED = "無法對坐騎上的玩家施法。";
SPELL_FAILED_NOT_ON_SHAPESHIFT = "無法施放在變身狀態的目標身上。";
SPELL_FAILED_NOT_ON_STEALTHED = "無法對潛行的目標施法。";
SPELL_FAILED_NOT_ON_TAXI = "你正在飛行";
SPELL_FAILED_NOT_ON_TRANSPORT = "你正在運輸工具上";
SPELL_FAILED_NOT_READY = "尚未恢復";
SPELL_FAILED_NOT_SHAPESHIFT = "你處於變身形態";
SPELL_FAILED_NOT_SOULBOUND = "必須是靈魂綁定的物品。";
SPELL_FAILED_NOT_STANDING = "你必須處於站立狀態才能夠執行該動作！";
SPELL_FAILED_NOT_TRADEABLE = "你只能使用於自己擁有的物品";
SPELL_FAILED_NOT_TRADING = "你已試圖給一件交易物品附魔，但不會進行交易";
SPELL_FAILED_NOT_UNSHEATHED = "你必須拔出武器來執行這個動作！";
SPELL_FAILED_NOT_WHILE_FATIGUED = "疲倦時無法施放法術";
SPELL_FAILED_NOT_WHILE_GHOST = "無法在鬼魂狀態下施放";
SPELL_FAILED_NOT_WHILE_LOOTING = "你正忙於拾取東西";
SPELL_FAILED_NOT_WHILE_MERCENARY = "你不能在傭兵狀態下這麼做";
SPELL_FAILED_NOT_WHILE_TRADING = "當交易的時候，無法施法";
SPELL_FAILED_NO_ACTIONS = "你現在無法進行動作。";
SPELL_FAILED_NO_ACTIVE_GLYPHS = "你沒有啟用中的雕紋可以移除。";
SPELL_FAILED_NO_AMMO = "彈藥不足";
SPELL_FAILED_NO_ARTIFACT_EQUIPPED = "必須裝備一件神兵武器。";
SPELL_FAILED_NO_BONE_SHIELD = "需要骸骨之盾";
SPELL_FAILED_NO_BUILDING_FOR_SHIPMENT = "這棟建築物不在你的要塞中。";
SPELL_FAILED_NO_CHAMPION = "你尚未選擇勇士";
SPELL_FAILED_NO_CHARGES_REMAIN = "無剩餘使用次數";
SPELL_FAILED_NO_COMBO_POINTS = "這個技能需要連擊點數";
SPELL_FAILED_NO_DUELING = "此地不允許進行決鬥。";
SPELL_FAILED_NO_DUNGEON_ENCOUNTER = "需要鎖定%s";
SPELL_FAILED_NO_EDIBLE_CORPSES = "附近沒有可供食用的屍體";
SPELL_FAILED_NO_ENDURANCE = "耐力不足";
SPELL_FAILED_NO_EVASIVE_CHARGES = "你需要迴避能量";
SPELL_FAILED_NO_FISH = "這裡沒有魚";
SPELL_FAILED_NO_GEMS_SOCKETED = "沒有裝備相關的寶石。";
SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = "不能在變身狀態下使用物品";
SPELL_FAILED_NO_LIQUID = "需要水面";
SPELL_FAILED_NO_MAGIC_TO_CONSUME = "沒有魔法可消耗";
SPELL_FAILED_NO_MOUNTS_ALLOWED = "你不能在這裡召喚坐騎。";
SPELL_FAILED_NO_PET = "你沒有寵物。";
SPELL_FAILED_NO_PLAYTIME = "你無法這麼做。你在線上的時間已超過5個小時";
SPELL_FAILED_NO_SHIPMENTS_FOR_CONTAINER = "這棟建築沒有正在處理的訂單。";
SPELL_FAILED_NO_SPEC = "你必須選擇一項角色專精";
SPELL_FAILED_NO_TELEPORT_FROM_DUNGEON = "離開副本隊伍以退出。";
SPELL_FAILED_NO_VACANT_SEAT = "沒有可用座位";
SPELL_FAILED_ONLY_ABOVEWATER = "不能在游泳的時候使用";
SPELL_FAILED_ONLY_BATTLEGROUNDS = "只能在戰場中使用";
SPELL_FAILED_ONLY_INDOORS = "只能在室內使用";
SPELL_FAILED_ONLY_IN_ARENA = "你只能在競技場裡這麼做。";
SPELL_FAILED_ONLY_MOUNTED = "在坐騎上才能使用";
SPELL_FAILED_ONLY_NOT_SWIMMING = "不能在游泳的時候使用";
SPELL_FAILED_ONLY_OUTDOORS = "只能在室外使用";
SPELL_FAILED_ONLY_SHAPESHIFT = "必須在%s中";
SPELL_FAILED_ONLY_STEALTHED = "你必須在潛行狀態下。";
SPELL_FAILED_ONLY_UNDERWATER = "只有在游泳的時候才能夠使用";
SPELL_FAILED_OPTIONAL_REAGENTS = "不適用的額外材料：%s";
SPELL_FAILED_OUT_OF_RANGE = "超出範圍";
SPELL_FAILED_PACIFIED = "不能在平靜狀態使用這個能力";
SPELL_FAILED_PANDA_RIDING_REQUIREMENT = "需要四風之智慧技能";
SPELL_FAILED_PARTIAL_PLAYTIME = "你無法這麼做。你在線上的時間已超過3個小時。";
SPELL_FAILED_PET_CAN_RENAME = "你已可重新命名你的寵物";
SPELL_FAILED_POSSESSED = "你被附身了";
SPELL_FAILED_PREVENTED_BY_MECHANIC = "無法在%s狀態下這麼做";
SPELL_FAILED_RADIANT_ASH_MAX = "你有足夠的灰燼耀光微粒。";
SPELL_FAILED_REAGENTS = "缺少材料：%s";
SPELL_FAILED_REPUTATION = "你的聲望不夠高";
SPELL_FAILED_REQUIRES_AREA = "你必須位於%s。";
SPELL_FAILED_REQUIRES_SPELL_FOCUS = "需要%s";
SPELL_FAILED_ROCKET_PACK = "你離札弗德的傳送器太遠了！火箭包無法發動。";
SPELL_FAILED_ROOTED = "你無法移動";
SPELL_FAILED_RUNEFORGE_LEGENDARY_UPGRADE = "無法升級符文熔爐物品";
SPELL_FAILED_SAME_ENCHANT_VISUAL = "物品已經有這個附魔視覺效果。";
SPELL_FAILED_SHADOWLANDS_RIDING_REQUIREMENT = "需要暗影之境的飛行技能。";
SPELL_FAILED_SHIPMENTS_FULL = "無法製作更多該類型的訂單。";
SPELL_FAILED_SILENCED = "不能在沉默狀態中執行該動作";
SPELL_FAILED_SKILL_LINE_NOT_KNOWN = "你不會該技能。";
SPELL_FAILED_SOULBIND_CONDUIT_LEARN_FAILED_INVALID_COVENANT = "你無法將該靈印新增至魂絆熔爐。";
SPELL_FAILED_SPECTATOR_OR_COMMENTATOR = "觀眾目標無效。";
SPELL_FAILED_SPEC_DISABLED = "該專精目前已經停用";
SPELL_FAILED_SPELL_ALREADY_KNOWN = "這個法術已經學會了";
SPELL_FAILED_SPELL_IN_PROGRESS = "另外一個動作正在進行中";
SPELL_FAILED_SPELL_LEARNED = "你已經學會了這個法術";
SPELL_FAILED_SPELL_UNAVAILABLE = "你無法使用這個法術";
SPELL_FAILED_SPELL_UNAVAILABLE_PET = "你的寵物現在無法學習這個技能";
SPELL_FAILED_STUNNED = "不能在昏迷狀態執行該動作";
SPELL_FAILED_SUMMON_MAP_CONDITION = "不能在此召喚目標。";
SPELL_FAILED_SUMMON_PENDING = "召喚仍在進行中";
SPELL_FAILED_TARGETS_DEAD = "你的目標已經死了";
SPELL_FAILED_TARGETS_NOT_PROFESSION = "目標不具備正確的專業技能。";
SPELL_FAILED_TARGET_AFFECTING_COMBAT = "目標正處於戰鬥狀態中";
SPELL_FAILED_TARGET_AURASTATE = "你還不能這麼做";
SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED = "無法復活該目標。";
SPELL_FAILED_TARGET_DUELING = "目標正在決鬥中";
SPELL_FAILED_TARGET_ENEMY = "目標處於敵對狀態";
SPELL_FAILED_TARGET_ENRAGED = "目標過於憤怒而無法被魅惑";
SPELL_FAILED_TARGET_FREEFORALL = "目標正在進行自由PvP對戰";
SPELL_FAILED_TARGET_FRIENDLY = "目標處於友好狀態";
SPELL_FAILED_TARGET_HAS_RESURRECT_PENDING = "目標已有尚未確認的復活";
SPELL_FAILED_TARGET_IN_COMBAT = "目標無法進入戰鬥狀態";
SPELL_FAILED_TARGET_IN_PET_BATTLE = "目標無法參加寵物戰鬥";
SPELL_FAILED_TARGET_IS_NOT_SWIMMING = "目標未在游泳。";
SPELL_FAILED_TARGET_IS_PLAYER = "不能將玩家作為目標";
SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = "無法鎖定玩家所控制的目標";
SPELL_FAILED_TARGET_IS_TRIVIAL = "無法點選灰色目標";
SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = "目標受限於另一個團隊副本";
SPELL_FAILED_TARGET_NOT_DEAD = "目標是活著的";
SPELL_FAILED_TARGET_NOT_GHOST = "你的階級不符合該物品的需求";
SPELL_FAILED_TARGET_NOT_GROUNDED = "目標不在地面上";
SPELL_FAILED_TARGET_NOT_IN_INSTANCE = "目標必須在這個副本中";
SPELL_FAILED_TARGET_NOT_IN_PARTY = "目標和你不在同一個隊伍中";
SPELL_FAILED_TARGET_NOT_IN_RAID = "目標不在你的隊伍或團隊中";
SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = "目標不在聖域內。";
SPELL_FAILED_TARGET_NOT_LOOTED = "必須先拾取該生物身上的物品";
SPELL_FAILED_TARGET_NOT_PLAYER = "目標不是玩家";
SPELL_FAILED_TARGET_NO_POCKETS = "沒有物品可以偷竊";
SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = "目標沒有裝備遠程武器。";
SPELL_FAILED_TARGET_NO_WEAPONS = "目標沒有裝備任何武器";
SPELL_FAILED_TARGET_ON_TAXI = "你的目標正在飛行";
SPELL_FAILED_TARGET_UNSKINNABLE = "這個生物無法被剝皮";
SPELL_FAILED_TOO_CLOSE = "目標過於接近";
SPELL_FAILED_TOO_MANY_OF_ITEM = "你已經擁有過多的同類物品";
SPELL_FAILED_TOO_SHALLOW = "水太淺";
SPELL_FAILED_TOTEMS = "需要%s";
SPELL_FAILED_TOTEM_CATEGORY = "需要%s";
SPELL_FAILED_TOY_ALREADY_KNOWN = "這個玩具已經在你的收藏";
SPELL_FAILED_TOY_USE_LIMIT_REACHED = "玩具使用次數已耗盡";
SPELL_FAILED_TRANSFORM_UNUSABLE = "你無法使用這項新物品";
SPELL_FAILED_TRANSMOG_OUTFIT_ALREADY_KNOWN = "塑形服裝設定已經在你的收藏";
SPELL_FAILED_TRY_AGAIN = "嘗試失敗";
SPELL_FAILED_UNDERWATER_MOUNT_NOT_ALLOWED = "此處無法使用水下坐騎";
SPELL_FAILED_UNIQUE_GLYPH = "該雕紋早已銘刻在你的法術書中。";
SPELL_FAILED_UNIT_NOT_BEHIND = "目標必須在你身後。";
SPELL_FAILED_UNIT_NOT_INFRONT = "你必須面對目標。";
SPELL_FAILED_UNKNOWN = "未知原因";
SPELL_FAILED_VETERAN_TRIAL_ABOVE_SKILL_RANK_MAX = "體驗帳號不適用";
SPELL_FAILED_VISION_OBSCURED = "你對目標的視線受到阻礙";
SPELL_FAILED_WARBAND_SCENE_ALREADY_KNOWN = "營地已經在你的收藏";
SPELL_FAILED_WEIGHT_NOT_ENOUGH = "你並沒有提供足夠的物品來施展此法術";
SPELL_FAILED_WEIGHT_TOO_MUCH = "你提供了過多物品來施展此法術";
SPELL_FAILED_WRONG_ARTIFACT_EQUIPPED = "這個物品是個無效的目標";
SPELL_FAILED_WRONG_BATTLE_PET_TYPE = "寵物類型錯誤";
SPELL_FAILED_WRONG_FACTION = "錯誤的陣營";
SPELL_FAILED_WRONG_PET_FOOD = "你的寵物不喜歡這種食物。";
SPELL_FAILED_WRONG_WEATHER = "現在的天氣不適合那麼做";
SPELL_FAILED_YOU_CANNOT_USE_THAT_IN_PVP_INSTANCE = "無法在PvP副本中使用。";
SPELL_HASTE = "加速";
SPELL_HASTE_ABBR = "加速";
SPELL_HASTE_TOOLTIP = "使你的施法速度提高%.2f%%。";
SPELL_HEAL_COMBATLOG_TOOLTIP = "顯示法術或技能治療傷害的訊息。";
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "顯示特殊類型的法術訊息，例如造成耐久度損失或與寵物分擔傷害的法術。";
SPELL_INSTANT_EFFECT = "即時效果";
SPELL_INTERRUPTED_BY = "被中斷：%s";
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "顯示法術或技能中斷法術的訊息。";
SPELL_LASTING_EFFECT = "%s效果";
SPELL_MAX_CHARGES = "最多可累積%d次使用次數";
SPELL_MESSAGES = "法術訊息";
SPELL_MISSED_COMBATLOG_TOOLTIP = "顯示法術或技能未造成傷害的訊息，包含閃躲、招架、格擋、偏斜、免疫、吸收和閃避。";
SPELL_NAMES = "法術名稱";
SPELL_NAMES_COMBATLOG_TOOLTIP = "將法術名稱標示顏色。";
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "顯示法術名稱括號。";
SPELL_NOT_SHAPESHIFTED = "不能在變身狀態下執行該動作。";
SPELL_NOT_SHAPESHIFTED_NOSPACE = "不能在變身狀態下執行該動作。";
SPELL_ON_NEXT_RANGED = "攻擊速度";
SPELL_ON_NEXT_SWING = "下一次近戰武器攻擊";
SPELL_OTHER_MESSAGES = "法術訊息（倒數計時）";
SPELL_PASSIVE = "被動";
SPELL_PASSIVE_EFFECT = "被動";
SPELL_PASSIVE_SECOND = "被動";
SPELL_PENETRATION = "穿透力";
SPELL_PENETRATION_TOOLTIP = "法術穿透力%d點（降低敵人%d點抗性）";
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "顯示產生漸進式效果的法術訊息。";
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "顯示法術或技能造成週期性傷害的訊息，例如暗言術：痛或腐蝕術。";
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "顯示法術或技能造成週期性治療的訊息，例如恢復或回春術。";
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "顯示法術或技能造成週期性傷害時失敗的訊息，包含免疫、吸收和閃避。";
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "顯示法術或技能造成其他週期性效果的訊息，例如恢復或吸取法力。";
SPELL_POINTS_SPREAD_TEMPLATE = "%.1f到%.1f";
SPELL_POINTS_SPREAD_TEMPLATE_WITH_SYMBOL = "%.1f%s至%.1f%s";
SPELL_RANGE = "%s碼距離";
SPELL_RANGE_AREA = "施法者周圍區域";
SPELL_RANGE_DUAL = "%1$s:%2$s碼距離";
SPELL_RANGE_UNLIMITED = "距離無限制";
SPELL_REAGENTS = "材料：|n";
SPELL_REAGENTS_OPTIONAL = "額外材料：";
SPELL_RECAST_TIME_CHARGES_DAYS = "恢復時間%.2g天";
SPELL_RECAST_TIME_CHARGES_HOURS = "恢復時間%.2g小時";
SPELL_RECAST_TIME_CHARGES_INSTANT = "即刻恢復";
SPELL_RECAST_TIME_CHARGES_MIN = "恢復時間%.2g分鐘";
SPELL_RECAST_TIME_CHARGES_SEC = "恢復時間%.2g秒";
SPELL_RECAST_TIME_CHARGEUP_DAYS = "需要%.2g|4天:天;";
SPELL_RECAST_TIME_CHARGEUP_HOURS = "需要%.2g|4小時:小時;";
SPELL_RECAST_TIME_CHARGEUP_INSTANT = "立即";
SPELL_RECAST_TIME_CHARGEUP_MIN = "需要%.2g分鐘";
SPELL_RECAST_TIME_CHARGEUP_SEC = "需要%.2g秒";
SPELL_RECAST_TIME_DAYS = "冷卻時間%.2g天";
SPELL_RECAST_TIME_HOURS = "冷卻時間%.2g小時";
SPELL_RECAST_TIME_INSTANT = "即時冷卻";
SPELL_RECAST_TIME_MIN = "冷卻時間%.2g分鐘";
SPELL_RECAST_TIME_SEC = "冷卻時間%.2g秒";
SPELL_RECHARGE_TIME = "恢復時間：%s";
SPELL_RECHARGE_TIME_DAYS = "恢復時間：%d |4天:天;";
SPELL_RECHARGE_TIME_HOURS = "恢復時間：%d |4小時:小時;";
SPELL_RECHARGE_TIME_MIN = "恢復時間：%d分鐘";
SPELL_RECHARGE_TIME_SEC = "恢復時間：%d秒";
SPELL_REQUIRED_FORM = "需要%s";
SPELL_REQUIRED_FORM_NOSPACE = "需要%s";
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "顯示法術或技能復活其他玩家或生物的訊息。";
SPELL_SCHOOL0_CAP = "物理";
SPELL_SCHOOL0_NAME = "物理";
SPELL_SCHOOL1_CAP = "神聖";
SPELL_SCHOOL1_NAME = "神聖";
SPELL_SCHOOL2_CAP = "火焰";
SPELL_SCHOOL2_NAME = "火焰";
SPELL_SCHOOL3_CAP = "自然";
SPELL_SCHOOL3_NAME = "自然";
SPELL_SCHOOL4_CAP = "冰霜";
SPELL_SCHOOL4_NAME = "冰霜";
SPELL_SCHOOL5_CAP = "暗影";
SPELL_SCHOOL5_NAME = "暗影";
SPELL_SCHOOL6_CAP = "秘法";
SPELL_SCHOOL6_NAME = "秘法";
SPELL_SCHOOLALL = "全部";
SPELL_SCHOOLMAGICAL = "魔法的";
SPELL_SKILL_LINE = "%s";
SPELL_STAT1_NAME = "力量";
SPELL_STAT2_NAME = "敏捷";
SPELL_STAT3_NAME = "耐力";
SPELL_STAT4_NAME = "智力";
SPELL_STAT5_NAME = "精神";
SPELL_STATALL = "所有屬性";
SPELL_SUMMON_COMBATLOG_TOOLTIP = "顯示法術或技能召喚生物或製造物件的訊息。";
SPELL_TARGET_CENTER_CASTER = "施法者";
SPELL_TARGET_CENTER_LOC = "目標位置";
SPELL_TARGET_CHAIN_TEMPLATE = "目標%s，對%d個目標產生連鎖效果";
SPELL_TARGET_CONE_TEMPLATE = "目標%1$s，位於%3$s面前錐形範圍%2$d碼內";
SPELL_TARGET_CREATURE_TYPE12_DESC = "所有%s";
SPELL_TARGET_CREATURE_TYPE13_DESC = "敵方%s";
SPELL_TARGET_CREATURE_TYPE1_DESC = "%s";
SPELL_TARGET_CREATURE_TYPE2_DESC = "友方%s";
SPELL_TARGET_CREATURE_TYPE3_DESC = "敵方%s";
SPELL_TARGET_CREATURE_TYPE8_DESC = "%s寵物";
SPELL_TARGET_CREATURE_TYPE_DEAD12_DESC = "所有已死亡%s";
SPELL_TARGET_CREATURE_TYPE_DEAD13_DESC = "死亡的敵方%s";
SPELL_TARGET_CREATURE_TYPE_DEAD1_DESC = "死亡的%s";
SPELL_TARGET_CREATURE_TYPE_DEAD2_DESC = "死亡的友方%s";
SPELL_TARGET_CREATURE_TYPE_DEAD3_DESC = "死亡的敵方%s";
SPELL_TARGET_CREATURE_TYPE_DEAD8_DESC = "死亡的%s寵物";
SPELL_TARGET_MULTIPLE_TEMPLATE = "目標%1$s，位於%3$s周圍%2$d碼的範圍內";
SPELL_TARGET_TEMPLATE = "目標%s";
SPELL_TARGET_TYPE0_DESC = "施法者";
SPELL_TARGET_TYPE10_DESC = "副手物品";
SPELL_TARGET_TYPE11_DESC = "隊伍";
SPELL_TARGET_TYPE12_DESC = "全部";
SPELL_TARGET_TYPE13_DESC = "敵人";
SPELL_TARGET_TYPE14_DESC = "隊伍成員";
SPELL_TARGET_TYPE15_DESC = "主人";
SPELL_TARGET_TYPE16_DESC = "團隊成員";
SPELL_TARGET_TYPE17_DESC = "團隊成員";
SPELL_TARGET_TYPE1_DESC = "任何";
SPELL_TARGET_TYPE2_DESC = "友好";
SPELL_TARGET_TYPE3_DESC = "敵人";
SPELL_TARGET_TYPE4_DESC = "隊伍成員";
SPELL_TARGET_TYPE5_DESC = "物品";
SPELL_TARGET_TYPE6_DESC = "所在地區";
SPELL_TARGET_TYPE7_DESC = "物體";
SPELL_TARGET_TYPE8_DESC = "寵物";
SPELL_TARGET_TYPE9_DESC = "主手物品";
SPELL_TARGET_TYPE_DEAD11_DESC = "死亡的隊伍成員";
SPELL_TARGET_TYPE_DEAD12_DESC = "所有已死亡人物";
SPELL_TARGET_TYPE_DEAD13_DESC = "死亡的敵人";
SPELL_TARGET_TYPE_DEAD14_DESC = "死亡的隊伍成員";
SPELL_TARGET_TYPE_DEAD16_DESC = "死亡的團隊成員";
SPELL_TARGET_TYPE_DEAD17_DESC = "死亡的團隊成員";
SPELL_TARGET_TYPE_DEAD1_DESC = "死亡的";
SPELL_TARGET_TYPE_DEAD2_DESC = "死亡的友方";
SPELL_TARGET_TYPE_DEAD3_DESC = "死亡的敵人";
SPELL_TARGET_TYPE_DEAD4_DESC = "死亡的隊伍成員";
SPELL_TARGET_TYPE_DEAD8_DESC = "死亡的寵物";
SPELL_TIMER = "%s失敗：你還沒有完全恢復。";
SPELL_TIME_REMAINING_DAYS = "剩餘%d天";
SPELL_TIME_REMAINING_HOURS = "剩餘%d小時";
SPELL_TIME_REMAINING_MIN = "剩餘%d分鐘";
SPELL_TIME_REMAINING_SEC = "剩餘%d秒";
SPELL_TOTEMS = "工具：";
SPELL_UNKNOWN = "未知的法術。";
SPELL_UPGRADE = "升級";
SPELL_USE_ALL_BALANCE_NEGATIVE = "使用全部的月能";
SPELL_USE_ALL_BALANCE_POSITIVE = "使用全部的日能";
SPELL_USE_ALL_CHI = "使用全部的能量";
SPELL_USE_ALL_ENERGY = "使用全部的能量";
SPELL_USE_ALL_FOCUS = "使用全部的集中值";
SPELL_USE_ALL_FURY = "使用全部的魔怒";
SPELL_USE_ALL_HEALTH = "使用全部的生命力";
SPELL_USE_ALL_HOLY_POWER = "使用全部的聖能";
SPELL_USE_ALL_MANA = "使用全部的法力";
SPELL_USE_ALL_PAIN = "使用全部的魔痛";
SPELL_USE_ALL_POWER_DISPLAY = "使用全部的%s";
SPELL_USE_ALL_RAGE = "使用全部的怒氣";
SPELL_USE_ALL_RUNIC_POWER = "使用全部的符能";
SPELL_WEEKLY_USAGE_TOOLTIP = "本週還可施放%s%d次。";
SPI = "精神";
SPIRIT_COLON = "精神：";
SPIRIT_HEALER_RELEASE_RED = "|cffff2020靈魂醫者|r";
SPIRIT_TOOLTIP = "提高生命力和法力的恢復速度。精神\n影響所有角色在戰鬥狀態下和非戰鬥狀態下的\n法力和生命力恢復速度。";
SPLASH_BASE_90_RIGHT_DESC = "艾澤拉斯遭到攻擊了！前往詛咒之地，阻止鋼鐵部落入侵。";
SPLASH_BASE_90_RIGHT_TITLE = "黑暗之門";
SPLASH_BASE_FEATURE1_DESC = "包括全新的玩具箱，背包改良，以及銀行裡的材料欄位。";
SPLASH_BASE_FEATURE1_TITLE = "介面更新";
SPLASH_BASE_FEATURE2_DESC = "瀏覽和查詢地城、團隊，以及PvP等等的隊伍。";
SPLASH_BASE_FEATURE2_TITLE = "預組隊伍搜尋器";
SPLASH_BASE_HEADER = "全新特色";
SPLASH_BASE_LABEL = "《德拉諾之霸》前夕有什麼新變化";
SPLASH_BASE_RIGHT_DESC = "更高解析度的角色模組和動作。";
SPLASH_BASE_RIGHT_TITLE = "全新人物模組";
SPLASH_BATTLEFORAZEROTH_8_1_0_2_FEATURE1_DESC = "取得新獎勵以及新賽季坐騎！";
SPLASH_BATTLEFORAZEROTH_8_1_0_2_FEATURE1_TITLE = "PvP第2季";
SPLASH_BATTLEFORAZEROTH_8_1_0_2_FEATURE2_DESC = "嶄新的挑戰、更棒的裝備，以及全新的賽季鑰石強化：奪魂。";
SPLASH_BATTLEFORAZEROTH_8_1_0_2_FEATURE2_TITLE = "地城更新";
SPLASH_BATTLEFORAZEROTH_8_1_0_2_LABEL = "";
SPLASH_BATTLEFORAZEROTH_8_1_0_2_RIGHT_DESC = "戰爭在贊達拉一觸即發，聯盟與部落軍隊在這個全新的副本中交戰！";
SPLASH_BATTLEFORAZEROTH_8_1_0_2_RIGHT_TITLE = "達薩亞洛之戰";
SPLASH_BATTLEFORAZEROTH_8_1_0_FEATURE1_DESC = "開始部落與聯盟之戰的下一個篇章！";
SPLASH_BATTLEFORAZEROTH_8_1_0_FEATURE1_TITLE = "陣營戰役";
SPLASH_BATTLEFORAZEROTH_8_1_0_FEATURE2_DESC = "保護你的領土、抵抗入侵的敵人。";
SPLASH_BATTLEFORAZEROTH_8_1_0_FEATURE2_TITLE = "衝突戰";
SPLASH_BATTLEFORAZEROTH_8_1_0_LABEL = "復仇之潮全新內容！";
SPLASH_BATTLEFORAZEROTH_8_1_0_RIGHT_DESC = "前往全新的戰爭前線，搶奪黑海岸的控制權。";
SPLASH_BATTLEFORAZEROTH_8_1_0_RIGHT_TITLE = "黑海岸之戰";
SPLASH_BATTLEFORAZEROTH_8_1_5_FEATURE1_DESC = "貝恩‧血蹄忤逆了希瓦娜斯。有人必須付出至高的代價。";
SPLASH_BATTLEFORAZEROTH_8_1_5_FEATURE1_TITLE = "陣營戰役";
SPLASH_BATTLEFORAZEROTH_8_1_5_FEATURE2_TITLE = "鬥陣俱樂部";
SPLASH_BATTLEFORAZEROTH_8_1_5_LABEL = "8.1.5版本全新內容！";
SPLASH_BATTLEFORAZEROTH_8_1_5_RIGHT_DESC = "庫爾提拉斯人與贊達拉食人妖加入戰局！";
SPLASH_BATTLEFORAZEROTH_8_1_5_RIGHT_TITLE = "同盟種族";
SPLASH_BATTLEFORAZEROTH_8_1_FEATURE1_DESC = "開始部落與聯盟之戰的下一個篇章！";
SPLASH_BATTLEFORAZEROTH_8_1_FEATURE1_TITLE = "陣營戰役";
SPLASH_BATTLEFORAZEROTH_8_1_FEATURE2_DESC = "保護你的領土、抵抗入侵的敵人。";
SPLASH_BATTLEFORAZEROTH_8_1_FEATURE2_TITLE = "衝突戰";
SPLASH_BATTLEFORAZEROTH_8_1_SEASON_FEATURE1_DESC = "全新護甲外觀，以及全新的賽季獎勵坐騎。";
SPLASH_BATTLEFORAZEROTH_8_1_SEASON_FEATURE2_DESC = "更高的物品等級以及全新鑰石強化：奪魂。";
SPLASH_BATTLEFORAZEROTH_8_1_SEASON_RIGHT_DESC = "戰火延燒至贊達拉帝國中心的全新副本。";
SPLASH_BATTLEFORAZEROTH_8_2_0_2_FEATURE1_DESC = "在傳奇鑰石地城與PvP獲得全新獎勵。";
SPLASH_BATTLEFORAZEROTH_8_2_0_2_FEATURE1_TITLE = "決戰艾澤拉斯第3季";
SPLASH_BATTLEFORAZEROTH_8_2_0_2_FEATURE2_DESC = "消滅瘋狂的機械岡國王，別讓他消滅全艾澤拉斯有血有肉的生物！";
SPLASH_BATTLEFORAZEROTH_8_2_0_2_FEATURE2_TITLE = "機械岡行動";
SPLASH_BATTLEFORAZEROTH_8_2_0_2_LABEL = "";
SPLASH_BATTLEFORAZEROTH_8_2_0_2_RIGHT_DESC = "在新的團隊副本裡面，對抗艾薩拉女王最忠心的勇士！";
SPLASH_BATTLEFORAZEROTH_8_2_0_2_RIGHT_TITLE = "永恆宮殿";
SPLASH_BATTLEFORAZEROTH_8_2_0_FEATURE1_DESC = "探索被時光遺忘的機械地精之島。";
SPLASH_BATTLEFORAZEROTH_8_2_0_FEATURE1_TITLE = "機械岡";
SPLASH_BATTLEFORAZEROTH_8_2_0_FEATURE2_DESC = "收集精華，將全新力量灌注到你的艾澤拉斯之心。";
SPLASH_BATTLEFORAZEROTH_8_2_0_FEATURE2_TITLE = "艾澤拉斯之心精華";
SPLASH_BATTLEFORAZEROTH_8_2_0_LABEL = "「艾薩拉的崛起」全新內容！";
SPLASH_BATTLEFORAZEROTH_8_2_0_RIGHT_DESC = "跳到海浪下方！一探狡詐納迦的王國！";
SPLASH_BATTLEFORAZEROTH_8_2_0_RIGHT_DESC_ALT = "繼續進行陣營戰役，深入納沙塔爾！";
SPLASH_BATTLEFORAZEROTH_8_2_0_RIGHT_TITLE = "納沙塔爾";
SPLASH_BATTLEFORAZEROTH_8_2_5_FEATURE1_DESC = "和你的朋友進行等級與任務同步，這樣一起玩更有效率。";
SPLASH_BATTLEFORAZEROTH_8_2_5_FEATURE1_TITLE = "隊伍同步";
SPLASH_BATTLEFORAZEROTH_8_2_5_FEATURE2_DESC = "狼人和哥布林已升級為高解析度模組。";
SPLASH_BATTLEFORAZEROTH_8_2_5_FEATURE2_TITLE = "角色模組升級";
SPLASH_BATTLEFORAZEROTH_8_2_5_LABEL = "8.2.5版本全新內容！";
SPLASH_BATTLEFORAZEROTH_8_2_5_RIGHT_DESC = "率先體會陣營戰役的高潮結局。";
SPLASH_BATTLEFORAZEROTH_8_2_5_RIGHT_TITLE = "陣營戰役";
SPLASH_BATTLEFORAZEROTH_8_3_0_2_FEATURE1_DESC = "重返前線，感受戰爭前線的新體驗。";
SPLASH_BATTLEFORAZEROTH_8_3_0_2_FEATURE1_TITLE = "英雄：黑海岸之戰";
SPLASH_BATTLEFORAZEROTH_8_3_0_2_FEATURE2_DESC = "更新地城與PvP獎勵，以及全新的傳奇鑰石：甦醒";
SPLASH_BATTLEFORAZEROTH_8_3_0_2_FEATURE2_TITLE = "決戰艾澤拉斯第4季";
SPLASH_BATTLEFORAZEROTH_8_3_0_2_LABEL = "";
SPLASH_BATTLEFORAZEROTH_8_3_0_2_RIGHT_DESC = "在全新的團隊副本勇闖恩若司的黑暗帝國！";
SPLASH_BATTLEFORAZEROTH_8_3_0_2_RIGHT_TITLE = "奈奧羅薩";
SPLASH_BATTLEFORAZEROTH_8_3_0_FEATURE1_DESC = "獨自面對黑暗，或是和至多4名盟友一同對抗幻象中的恐怖事件。";
SPLASH_BATTLEFORAZEROTH_8_3_0_FEATURE1_TITLE = "恐怖幻象";
SPLASH_BATTLEFORAZEROTH_8_3_0_FEATURE2_DESC = "新的物品可能會染上恩若司的影響。威力雖然強大，但也有其代價。";
SPLASH_BATTLEFORAZEROTH_8_3_0_FEATURE2_TITLE = "腐化物品";
SPLASH_BATTLEFORAZEROTH_8_3_0_LABEL = "恩若司的幻象全新內容！";
SPLASH_BATTLEFORAZEROTH_8_3_0_RIGHT_DESC = "守護艾澤拉斯，對抗上古之神手下的入侵行動。";
SPLASH_BATTLEFORAZEROTH_8_3_0_RIGHT_TITLE = "恩若司的崛起";
SPLASH_BATTLEFORAZEROTH_BOX_FEATURE1_DESC = "在未知海嶼與敵隊搶奪艾澤萊晶岩。";
SPLASH_BATTLEFORAZEROTH_BOX_FEATURE1_TITLE = "海嶼遠征";
SPLASH_BATTLEFORAZEROTH_BOX_LABEL = "《決戰艾澤拉斯》全新內容！";
SPLASH_BATTLEFORAZEROTH_BOX_RIGHT_DESC_ALLIANCE = "尋找迷失的庫爾提拉斯艦隊，對抗來自深淵的古老邪惡勢力。";
SPLASH_BATTLEFORAZEROTH_BOX_RIGHT_DESC_HORDE = "這個地方長年對抗嗜血的敵人，一起來探索這個充滿秘密的古老王國。";
SPLASH_BATTLEFORAZEROTH_BOX_RIGHT_TITLE_ALLIANCE = "庫爾提拉斯";
SPLASH_BATTLEFORAZEROTH_BOX_RIGHT_TITLE_HORDE = "贊達拉";
SPLASH_BATTLEFORAZEROTH_PREPATCH_FEATURE1_DESC = "這些跨伺服器的社群可以連結不同公會的朋友。";
SPLASH_BATTLEFORAZEROTH_PREPATCH_FEATURE1_TITLE = "社群";
SPLASH_BATTLEFORAZEROTH_PREPATCH_FEATURE2_DESC = "只要在任何伺服器參與世界PvP，即可獲得額外經驗值獎勵，並且使用榮譽天賦。";
SPLASH_BATTLEFORAZEROTH_PREPATCH_FEATURE2_TITLE = "戰爭模式";
SPLASH_BATTLEFORAZEROTH_PREPATCH_LABEL = "《決戰艾澤拉斯》前夕全新內容！";
SPLASH_BATTLEFORAZEROTH_PREPATCH_RIGHT_DESC = "試試看你的新職業技能，準備為艾澤拉斯的未來奮戰！";
SPLASH_BATTLEFORAZEROTH_PREPATCH_RIGHT_TITLE = "風暴前夕";
SPLASH_BATTLE_FOR_DARKSHORE = "黑海岸之戰";
SPLASH_BOOST2_FEATURE2_DESC = "你會在塔南森林解任務的過程中逐步解鎖你的技能。";
SPLASH_BOOST2_RIGHT_DESC = "前往黑暗之門，和大法師卡德加交談。";
SPLASH_BOOST_FEATURE1_DESC = "我們給了你一套新的裝備，而你的舊裝備也已寄還給你。";
SPLASH_BOOST_FEATURE1_TITLE = "我的東西在哪裡？";
SPLASH_BOOST_FEATURE2_DESC = "你會在詛咒之地解任務冒險的時候獲得你的技能。";
SPLASH_BOOST_FEATURE2_TITLE = "技能";
SPLASH_BOOST_HEADER = "恭喜！";
SPLASH_BOOST_LABEL = "花點時間閱讀以直升角色進行遊戲時的提示說明！";
SPLASH_BOOST_RIGHT_DESC_ALLIANCE = "前往詛咒之地，和復仇者瑪銳德交談。";
SPLASH_BOOST_RIGHT_DESC_HORDE = "前往詛咒之地與索爾交談。";
SPLASH_BOOST_RIGHT_TITLE = "我該去哪裡？";
SPLASH_LEGION_BASE_FEATURE1_DESC = "查看新的職業技能和天賦。";
SPLASH_LEGION_BASE_FEATURE1_TITLE = "職業變更";
SPLASH_LEGION_BASE_FEATURE2_DESC = "9月1日";
SPLASH_LEGION_BASE_FEATURE2_TITLE = "《軍臨天下》即將上市";
SPLASH_LEGION_BASE_LABEL = "7.0.3版本全新內容！";
SPLASH_LEGION_BASE_RIGHT_DESC = "塑形系統全面升級，新增外觀收藏，外袍，造型，以及更多的功能！";
SPLASH_LEGION_BASE_RIGHT_TITLE = "新的塑形系統";
SPLASH_LEGION_BOX_FEATURE1_DESC = "以新的職業「惡魔獵人」擊敗所有強敵。";
SPLASH_LEGION_BOX_FEATURE1_TITLE = "惡魔獵人";
SPLASH_LEGION_BOX_FEATURE2_DESC = "自訂專屬的神兵武器，並且領導你的陣營對抗燃燒軍團。";
SPLASH_LEGION_BOX_FEATURE2_TITLE = "職業大廳與神兵武器";
SPLASH_LEGION_BOX_LABEL = "《軍臨天下》有什麼新變化";
SPLASH_LEGION_BOX_RIGHT_DESC = "前往破碎群島，解放神兵武器的力量。";
SPLASH_LEGION_BOX_RIGHT_TITLE = "破碎群島";
SPLASH_LEGION_NEW_7_1_FEATURE1_DESC = "歐丁召你前去討伐黑爾雅，黑爾海姆的統治者。";
SPLASH_LEGION_NEW_7_1_FEATURE1_TITLE = "勇氣試煉";
SPLASH_LEGION_NEW_7_1_FEATURE2_DESC = "召集蘇拉瑪爾的居民，準備圍攻暗夜堡！";
SPLASH_LEGION_NEW_7_1_FEATURE2_TITLE = "夜落精靈起義";
SPLASH_LEGION_NEW_7_1_LABEL = "7.1版本全新內容！";
SPLASH_LEGION_NEW_7_1_RIGHT_DESC = "這座龐大的傳奇難度限定地城正等著你。深入麥迪文著名的居所，奮力抵抗燃燒軍團！";
SPLASH_LEGION_NEW_7_1_RIGHT_TITLE = "重返卡拉贊";
SPLASH_LEGION_NEW_7_2_5_FEATURE1_DESC = "穿越時空以協助克羅米躲避暗殺！";
SPLASH_LEGION_NEW_7_2_5_FEATURE1_TITLE = "克羅米之死";
SPLASH_LEGION_NEW_7_2_5_FEATURE2_DESC = "在燃燒的遠征時光漫遊事件期間再度造訪黑暗神廟。";
SPLASH_LEGION_NEW_7_2_5_FEATURE2_TITLE = "時光漫遊：黑暗神廟";
SPLASH_LEGION_NEW_7_2_5_LABEL = "";
SPLASH_LEGION_NEW_7_2_5_RIGHT_DESC = "一路奮戰到黑暗泰坦的墳墓深處，挑戰燃燒軍團的統帥，『欺詐者』基爾加丹。";
SPLASH_LEGION_NEW_7_2_5_RIGHT_TITLE = "薩格拉斯之墓";
SPLASH_LEGION_NEW_7_2_FEATURE1_DESC = "在新增的PvP模式中體驗全新的瘋狂玩法。";
SPLASH_LEGION_NEW_7_2_FEATURE1_TITLE = "PvP亂鬥";
SPLASH_LEGION_NEW_7_2_FEATURE2_DESC = "收集並追蹤目前職業的所有外觀套裝。";
SPLASH_LEGION_NEW_7_2_FEATURE2_TITLE = "塑形套裝";
SPLASH_LEGION_NEW_7_2_LABEL = "7.2版本全新內容！";
SPLASH_LEGION_NEW_7_2_RIGHT_DESC = "返回破碎海岸並終結燃燒軍團對艾澤拉斯的入侵。";
SPLASH_LEGION_NEW_7_2_RIGHT_TITLE = "領導軍團之殞部隊";
SPLASH_LEGION_NEW_7_3_5_FEATURE1_DESC = "在巫妖王之怒時光漫遊事件期間再度造訪奧杜亞。";
SPLASH_LEGION_NEW_7_3_5_FEATURE1_TITLE = "時光漫遊：奧杜亞";
SPLASH_LEGION_NEW_7_3_5_FEATURE2_DESC = "難道勝利的代價，就是艾澤拉斯的生命之血嗎？";
SPLASH_LEGION_NEW_7_3_5_FEATURE2_TITLE = "軍臨天下：終章";
SPLASH_LEGION_NEW_7_3_5_LABEL = "7.3.5版本全新內容！";
SPLASH_LEGION_NEW_7_3_5_RIGHT_DESC = "新增更多彈性等級的區域。難度會隨著你目前的等級加以調整，你可以自行決定要去哪裡進行任務。";
SPLASH_LEGION_NEW_7_3_5_RIGHT_TITLE = "彈性等級的世界區域";
SPLASH_LEGION_NEW_7_3_FEATURE1_DESC = "升級你神兵武器中的聖物。";
SPLASH_LEGION_NEW_7_3_FEATURE1_TITLE = "虛空之光熔爐";
SPLASH_LEGION_NEW_7_3_FEATURE2_DESC = "擊敗這裡的虛無勢力，然後將影衛逐出阿古斯。";
SPLASH_LEGION_NEW_7_3_FEATURE2_TITLE = "三傑議會之座";
SPLASH_LEGION_NEW_7_3_LABEL = "《阿古斯之影》全新內容！";
SPLASH_LEGION_NEW_7_3_RIGHT_DESC = "開始對抗燃燒軍團的最後一戰。";
SPLASH_LEGION_NEW_7_3_RIGHT_TITLE = "阿古斯";
SPLASH_LEGION_PREPATCH_FEATURE1_DESC = "擊敗入侵的燃燒軍團部隊，取得獨特的上市前獎勵。";
SPLASH_LEGION_PREPATCH_FEATURE1_TITLE = "惡魔入侵";
SPLASH_LEGION_PREPATCH_FEATURE2_DESC = "包括新的外觀與和造型收藏，以及更多內容！";
SPLASH_LEGION_PREPATCH_FEATURE2_TITLE = "新的塑形系統";
SPLASH_LEGION_PREPATCH_LABEL = "《軍臨天下》前夕有什麼新變化";
SPLASH_LEGION_PREPATCH_RIGHT_DESC = "和聯盟與部落的英雄並肩作戰，面對古爾丹帶來的威脅。";
SPLASH_LEGION_PREPATCH_RIGHT_TITLE = "破碎海岸";
SPLASH_NEW_6_1_FEATURE1_DESC = "全新的傳家寶分頁讓你可以輕鬆瀏覽所有的傳家寶。";
SPLASH_NEW_6_1_FEATURE1_TITLE = "傳家寶收藏";
SPLASH_NEW_6_1_FEATURE2_DESC = "延續卡德加的傳奇任務，解開一位全新的傳奇追隨者。";
SPLASH_NEW_6_1_FEATURE2_TITLE = "傳奇追隨者";
SPLASH_NEW_6_1_LABEL = "7.1版本全新內容！";
SPLASH_NEW_6_1_RIGHT_DESC = "查看新的要塞內容，包括新任務和新獎勵！";
SPLASH_NEW_6_1_RIGHT_TITLE = "要塞更新";
SPLASH_NEW_6_2_FEATURE1_DESC = "擊敗鋼鐵部落的最後決戰。";
SPLASH_NEW_6_2_FEATURE1_TITLE = "塔南森林";
SPLASH_NEW_6_2_FEATURE2_DESC = "興建船塢、建造船艦，然後派遣它們執行海軍任務。";
SPLASH_NEW_6_2_FEATURE2_TITLE = "要塞海軍任務";
SPLASH_NEW_6_2_LABEL = "6.2版本全新內容！";
SPLASH_NEW_6_2_RIGHT_DESC = "攻擊鋼鐵部落的權力核心，阻止逐漸逼近艾澤拉斯的威脅！";
SPLASH_NEW_6_2_RIGHT_TITLE = "地獄火堡壘";
SPLASH_NEW_90_RIGHT_DESC = "前往黑暗之門，和大法師卡德加交談。";
SPLASH_NEW_FEATURE1_DESC = "建設和管理你自己的要塞，雇用強大的追隨者！";
SPLASH_NEW_FEATURE1_TITLE = "要塞";
SPLASH_NEW_FEATURE2_DESC = "角色模組全面升級，人物更美觀，動作更細膩。";
SPLASH_NEW_FEATURE2_TITLE = "全新角色模組";
SPLASH_NEW_HEADER = "有什麼新特色？";
SPLASH_NEW_HEADER_SEASON = "全新賽季！";
SPLASH_NEW_LABEL = "《德拉諾之霸》有什麼新變化";
SPLASH_NEW_RIGHT_DESC = "全新的冒險世界就在黑暗之門的另一邊等著你。";
SPLASH_NEW_RIGHT_TITLE = "德拉諾";
SPLASH_OPENS_SOON = "即將開啟";
SPLASH_START_QUEST_NOW = "立刻開始任務";
SPOILS = "戰利品";
SSAO_LABEL = "SSAO";
SSAO_TYPE_ASSAO = "ASSAO";
SSAO_TYPE_CACAO = "FidelityFX CACAO";
SSAO_TYPE_LABEL = "環境遮蔽類別";
STA = "耐力";
STABLED_PETS = "已存放的寵物：";
STABLES = "獸欄";
STABLE_ACTIVE_PET_LIST_LABEL = "主動";
STABLE_EMPTY_SLOT_LABEL = "空白欄位";
STABLE_EXOTIC_TYPE_LABEL = "奇異";
STABLE_FILTER_BUTTON_LABEL = "分類";
STABLE_FILTER_LABEL_TYPE = "類型";
STABLE_FILTER_SORT_BY_LABEL = "分類方式為";
STABLE_HELP_ACTIVE_PETS = "主動寵物會跟在你身邊，幫助你闖蕩世界。每次只能召喚一隻，不同的寵物帶來不同助益，可在不同場合派上用場。";
STABLE_HELP_SECONDARY_PET = "第二隻寵物會跟著主動寵物，造成更多傷害。";
STABLE_HELP_STABLED_PETS = "所有已馴服但未在世界中陪伴你的寵物都會住在獸欄裡。|n|n點擊寵物即可查看牠的專精與技能。";
STABLE_PET_ABILITIES_LIST_HEADER = "特殊技能";
STABLE_PET_BUTTON_LABEL = "放入獸欄";
STABLE_PET_COUNTER = "%1d/%2d";
STABLE_PET_INFO_FAMILY_LABEL = "類別：%s";
STABLE_PET_INFO_SPECIALIZATION_TYPE_LABEL = "%s %s";
STABLE_PET_INFO_TEXT = "%1$s - %2$s";
STABLE_PET_INFO_TOOLTIP_TEXT = "%1$s|n%2$s";
STABLE_PET_INFO_TYPE_TOOLTIP_FAMILY = "%s類別";
STABLE_PET_SPEC_CUNNING = "靈巧";
STABLE_PET_SPEC_DROPDOWN_OPTION_LABEL = "%s %s";
STABLE_PET_SPEC_FEROCITY = "凶暴";
STABLE_PET_SPEC_TENACITY = "堅毅";
STABLE_PET_UNCATEGORIZED = "未分類";
STABLE_RELEASE_PET_BUTTON_ERR_NOT_SUMMONED = "你只能釋放目前召喚的寵物。";
STABLE_RENAME_ERR_NO_RENAME_CHARGES = "你必須消耗一個%s才能重新為這隻寵物命名。";
STABLE_SECONDARY_PET_DISABLED = "需要野獸大師專精的動物夥伴天賦";
STABLE_SECONDARY_PET_LABEL = "動物夥伴";
STABLE_SLOT_TEXT = "你想購買新的獸欄欄位嗎？";
STABLE_SORT_NAME_LABEL = "名稱（順向）";
STABLE_SORT_NAME_REVERSE_LABEL = "名稱（逆向）";
STABLE_SORT_SPECIALIZATION_LABEL = "專精";
STABLE_SORT_TYPE_LABEL = "類別";
STABLE_STABLED_PET_LIST_LABEL = "獸欄";
STABLE_SUMMONED_PET_LABEL = "目前召喚的寵物";
STABLE_TOGGLE_PET_BUTTON_ERR_CURRENTLY_SUMMONED = "已經召喚出此寵物了。";
STACKS = "%d疊";
STACK_RIGHT_BARS = "以垂直方式堆疊右方快捷列";
STAGE_COMPLETE = "階段完成";
STAGGER = "醉仙緩勁";
STAMINA_COLON = "耐力：";
STAMINA_TOOLTIP = "提高生命力";
STANDING = "關係";
START = "開始";
STARTING_PRICE = "起始價格";
STARTUP_STRINGSENUM_MSG_GX_FAIL_API_VERSION = "魔獸世界需要安裝最新版本的DirectX Runtime。你可以透過Windows Update安裝最新版本的DirectX Runtime，或者直接從Microsoft網站上下載。欲知更多詳情，請參考網頁http://tw.battle.net/support/zh/article/200576";
STARTUP_STRINGSENUM_MSG_GX_FAIL_NO_DRIVER = "魔獸世界搜尋不到適用的顯示卡，請檢查你的顯示卡驅動程式是否需要更新，並且確認你不是在安全（VGA）模式下執行遊戲。欲知更多詳情，請參考網頁http://tw.battle.net/support/zh/article/200576";
STARTUP_TEXT_LINE1 = "輸入 '/help 以獲取簡略的命令列表。";
STARTUP_TEXT_LINE2 = "";
STARTUP_TEXT_LINE3 = "";
STARTUP_TEXT_LINE4 = "";
START_A_GROUP = "編組隊伍";
START_RAID = "開始團隊";
START_WARGAME = "開始戰爭比賽";
STAT4_NOSPELLPOWER_TOOLTIP = "提高%.2f%%法術致命一擊機率";
STATISTICS = "統計";
STATS_COLLAPSE_TOOLTIP = "隱藏角色資訊";
STATS_EXPAND_TOOLTIP = "顯示角色資訊";
STATS_LABEL = "狀態：";
STATUS = "狀態";
STATUSTEXT_LABEL = "狀態文字";
STATUSTEXT_SUBTEXT = "這個選項可顯示遊戲中的狀態欄詳細資訊。";
STATUS_ADDL_FILE_TOOLTIP = "遊戲資料正在下載中。";
STATUS_BAR_TEXT = "狀態欄數值";
STATUS_CORE_FILE_TOOLTIP = "核心遊戲資料正在下載中。";
STATUS_MAJOR_FILE_TOOLTIP = "重要的遊戲資料正在下載中。";
STATUS_TEXT = "狀態數值";
STATUS_TEXT_BOTH = "兩者";
STATUS_TEXT_PARTY = "隊伍";
STATUS_TEXT_PERCENT = "百分比";
STATUS_TEXT_PET = "寵物";
STATUS_TEXT_PLAYER = "玩家";
STATUS_TEXT_TARGET = "目標";
STATUS_TEXT_VALUE = "數值";
STAT_ARMOR = "護甲值";
STAT_ARMOR_BASE_TOOLTIP = "基礎護甲值物理減傷：%0.2f%%";
STAT_ARMOR_BONUS_ARMOR_BLADED_ARMOR_TOOLTIP = "總護甲值物理減傷：%0.2f%%\n攻擊強度提高%d點。";
STAT_ARMOR_TARGET_TOOLTIP = "（相對於當前目標：%0.2f%%）";
STAT_ARMOR_TOOLTIP = "物理傷害減免：%0.2f%%\n|cff888888（對抗勢均力敵的敵人時）|r";
STAT_ARMOR_TOTAL_TOOLTIP = "總護甲值物理減傷：%0.2f%%";
STAT_ATTACK_POWER = "攻擊強度";
STAT_ATTACK_SPEED = "攻擊速度";
STAT_ATTACK_SPEED_BASE_TOOLTIP = "攻擊速度提高%s%%";
STAT_AVERAGE_ITEM_LEVEL = "物品等級";
STAT_AVERAGE_ITEM_LEVEL_EQUIPPED = "（%d已裝備）";
STAT_AVERAGE_ITEM_LEVEL_TOOLTIP = "這是你裝備的平均物品等級。";
STAT_AVERAGE_PVP_ITEM_LEVEL = "PvP物品等級：%d";
STAT_AVOIDANCE = "迴避";
STAT_BLOCK = "格擋";
STAT_BLOCK_TARGET_TOOLTIP = "（相對於當前目標：%0.2f%%）";
STAT_BLOCK_TOOLTIP = "提高%d點格擋值";
STAT_BONUS_ARMOR = "護甲強化";
STAT_CATEGORY_ATTACK = "攻擊";
STAT_CATEGORY_ATTRIBUTES = "屬性";
STAT_CATEGORY_DEFENSE = "防禦";
STAT_CATEGORY_ENHANCEMENTS = "強化";
STAT_CATEGORY_GENERAL = "一般";
STAT_CATEGORY_MELEE = "近戰";
STAT_CATEGORY_PVP = "PvP";
STAT_CATEGORY_RANGED = "遠程";
STAT_CATEGORY_RESISTANCE = "抗性";
STAT_CATEGORY_SPELL = "法術";
STAT_CHI_TOOLTIP = "這是你的能量上限。在使用技能時會消耗能量，而能量本身會隨著時間慢慢恢復。";
STAT_CRITICAL_STRIKE = "致命一擊";
STAT_DODGE = "閃躲";
STAT_DPS_SHORT = "每秒傷害";
STAT_ENERGY_REGEN = "能量恢復";
STAT_ENERGY_REGEN_TOOLTIP = "每秒恢復的能量。";
STAT_ENERGY_TOOLTIP = "這是你的能量上限。在使用技能時會消耗能量，而能量本身會隨著時間慢慢恢復。";
STAT_EXPERTISE = "熟練";
STAT_FOCUS_REGEN = "集中值恢復";
STAT_FOCUS_REGEN_TOOLTIP = "每秒恢復的集中值。";
STAT_FOCUS_TOOLTIP = "這是你的集中值上限。在使用技能時會消耗集中值，而集中值本身會隨著時間慢慢恢復。";
STAT_FORMAT = "%s：";
STAT_HASTE = "加速";
STAT_HASTE_BASE_TOOLTIP = "\n\n加速：%s [+%.2f%%]";
STAT_HASTE_DEATHKNIGHT_TOOLTIP = "提高攻擊速度和符文恢復速度。";
STAT_HASTE_DRUID_TOOLTIP = "提高攻擊速度、施法速度，以及能量恢復速度。";
STAT_HASTE_HUNTER_TOOLTIP = "提高攻擊速度和集中值恢復速度。";
STAT_HASTE_MELEE_DEATHKNIGHT_TOOLTIP = "提高攻擊速度和符文恢復速度。";
STAT_HASTE_MELEE_DRUID_TOOLTIP = "提高攻擊速度和能量恢復速度。";
STAT_HASTE_MELEE_HUNTER_TOOLTIP = "提高攻擊速度和集中值恢復速度。";
STAT_HASTE_MELEE_MONK_TOOLTIP = "提高攻擊速度與能量恢復率。";
STAT_HASTE_MELEE_ROGUE_TOOLTIP = "提高攻擊速度和能量恢復速度。";
STAT_HASTE_MELEE_TOOLTIP = "提高攻擊速度。";
STAT_HASTE_MONK_TOOLTIP = "提高攻擊速度、施法速度，以及能量恢復速度。";
STAT_HASTE_RANGED_HUNTER_TOOLTIP = "提高攻擊速度和集中值恢復速度。";
STAT_HASTE_RANGED_TOOLTIP = "提高攻擊速度。";
STAT_HASTE_ROGUE_TOOLTIP = "提高攻擊速度和能量恢復速度。";
STAT_HASTE_SPELL_TOOLTIP = "提高施法速度。";
STAT_HASTE_TOOLTIP = "提高攻擊速度和施法速度。";
STAT_HEALTH_PET_TOOLTIP = "此為生命力上限。如果生物的生命力降至零點，該生物就會死亡。";
STAT_HEALTH_TOOLTIP = "這是你的生命力上限。如果你的生命力降至零點，你就會死亡。";
STAT_HIT_CHANCE = "命中機率";
STAT_HIT_MELEE_TOOLTIP = "命中%s（+%.2f%%命中機率）";
STAT_HIT_NORMAL_ATTACKS = "普通攻擊";
STAT_HIT_RANGED_TOOLTIP = "命中%s（+%.2f%%命中機率）";
STAT_HIT_SPECIAL_ATTACKS = "特殊攻擊";
STAT_HIT_SPELL_TOOLTIP = "命中%s（+%.2f%%命中機率）";
STAT_LIFESTEAL = "汲取";
STAT_LUNAR_POWER_TOOLTIP = "這是你的星能上限";
STAT_MANA_TOOLTIP = "這是你的法力上限。施展法術需要法力。";
STAT_MASTERY = "精通";
STAT_MASTERY_TOOLTIP = "精通：%s [+%.2f%%]";
STAT_MASTERY_TOOLTIP_NOT_KNOWN = "你必須拜訪你的訓練師以習得精通才能使其生效。";
STAT_MASTERY_TOOLTIP_NO_TALENT_SPEC = "你必須選擇一項職業專精才能開啟精通效果。";
STAT_MOVEMENT_FLIGHT_TOOLTIP = "飛行速度：%d%%";
STAT_MOVEMENT_GROUND_TOOLTIP = "奔跑速度：%d%%";
STAT_MOVEMENT_SPEED = "移動速度";
STAT_MOVEMENT_SWIM_TOOLTIP = "游泳速度：%d%%";
STAT_MULTISTRIKE = "雙擊";
STAT_NO_BENEFIT_TOOLTIP = "|cff808080這個屬性對你沒有任何幫助|r";
STAT_PARRY = "招架";
STAT_PVP_POWER = "PvP強度";
STAT_RAGE_TOOLTIP = "這是你的怒氣上限。在使用技能時會消耗怒氣，而怒氣會在攻擊敵人或是受到傷害時慢慢累積。";
STAT_RESILIENCE = "PvP韌性";
STAT_RESILIENCE_BASE_TOOLTIP = "\n韌性%s（+%.2f%%韌性）";
STAT_RUNE_REGEN = "符文恢復";
STAT_RUNE_REGEN_FORMAT = "%.2f秒";
STAT_RUNE_REGEN_TOOLTIP = "每次符文恢復所需時間。";
STAT_RUNIC_POWER_TOOLTIP = "這是你的符能上限。";
STAT_SPEED = "速度";
STAT_SPELLDAMAGE = "法術傷害";
STAT_SPELLDAMAGE_TOOLTIP = "提高傷害法術的威力。";
STAT_SPELLHEALING = "法術治療";
STAT_SPELLHEALING_TOOLTIP = "提高治療法術的威力。";
STAT_SPELLPOWER = "法術能量";
STAT_SPELLPOWER_MELEE_ATTACK_POWER_TOOLTIP = "提高法術的傷害值與治療量。提高近戰武器%s點每秒傷害。";
STAT_SPELLPOWER_TOOLTIP = "提高法術造成的傷害及治療量。";
STAT_STAGGER = "醉仙緩勁";
STAT_STAGGER_TARGET_TOOLTIP = "（相對於當前目標：%0.2f%%）";
STAT_STAGGER_TOOLTIP = "醉仙緩勁延緩%0.2f%%受到的傷害";
STAT_STURDINESS = "永不磨損";
STAT_TARGET_LEVEL = "目標等級";
STAT_TEMPLATE = "%s狀態";
STAT_TOOLTIP_BONUS_AP = "提高你的攻擊與技能的威力";
STAT_TOOLTIP_BONUS_AP_SP = "提高你的攻擊與技能的威力";
STAT_TOOLTIP_SP_AP_DRUID = "提高你的法術，攻擊與技能的威力";
STAT_USELESS_TOOLTIP = "|cff808080對你的職業不提供加成|r";
STAT_VERSATILITY = "臨機應變";
STA_LCD = "耐力";
STEREO_HARDWARE_CURSOR = "硬體游標";
STEREO_VIDEO_LABEL = "立體影像";
STEREO_VIDEO_SUBTEXT = "這些選項可讓你調整觀看立體（3D）影像的細節。";
STOPWATCH_TIME_UNIT = "%02d";
STOPWATCH_TITLE = "碼錶";
STOP_AUTO_ATTACK = "停止自動攻擊";
STOP_IGNORE = "移除玩家";
STOP_SUPER_TRACK_QUEST = "移除專注任務目標";
STORE_CATEGORY_TRIAL_DISABLED_TOOLTIP = "體驗帳號無法使用";
STORE_CATEGORY_VETERAN_DISABLED_TOOLTIP = "體驗帳號無法使用";
STORE_MICRO_BUTTON_ALERT_TRIAL_CAP_REACHED = "立即自動訂閱以將等級升至20級以上。";
STORMWIND = "暴風城";
STORY_CHAPTERS = "章節 %d/%d";
STORY_PROGRESS = "故事進展";
STR = "力量";
STRENGTH_COLON = "力量：";
STRENGTH_TOOLTIP = "增加你的攻擊強度和每秒傷害。力量\n不會影響致命一擊的機率。力量不會\n提高你的格擋機率，但是可以增加你\n每次格擋所減少的傷害。這一部分減\n少的傷害一部分由你的力量決定（另一\n部分由盾牌本身的屬性決定）。";
STRING_ENVIRONMENTAL_DAMAGE_DROWNING = "溺水";
STRING_ENVIRONMENTAL_DAMAGE_FALLING = "掉落";
STRING_ENVIRONMENTAL_DAMAGE_FATIGUE = "疲倦";
STRING_ENVIRONMENTAL_DAMAGE_FIRE = "火焰";
STRING_ENVIRONMENTAL_DAMAGE_LAVA = "熔岩";
STRING_ENVIRONMENTAL_DAMAGE_SLIME = "泥漿";
STRING_SCHOOL_ALL = "混沌";
STRING_SCHOOL_ARCANE = "秘法";
STRING_SCHOOL_CHAOS = "混沌";
STRING_SCHOOL_CHROMATIC = "炫彩";
STRING_SCHOOL_COSMIC = "星宙";
STRING_SCHOOL_DIVINE = "神性";
STRING_SCHOOL_ELEMENTAL = "元素";
STRING_SCHOOL_FIRE = "火焰";
STRING_SCHOOL_FIRESTORM = "火山";
STRING_SCHOOL_FLAMESTRIKE = "焰擊";
STRING_SCHOOL_FROST = "冰霜";
STRING_SCHOOL_FROSTFIRE = "霜火";
STRING_SCHOOL_FROSTSTORM = "霜颶";
STRING_SCHOOL_FROSTSTRIKE = "霜擊";
STRING_SCHOOL_HOLY = "神聖";
STRING_SCHOOL_HOLYFIRE = "聖輝";
STRING_SCHOOL_HOLYFROST = "聖霜";
STRING_SCHOOL_HOLYSTORM = "聖颶";
STRING_SCHOOL_HOLYSTRIKE = "聖擊";
STRING_SCHOOL_MAGIC = "魔法";
STRING_SCHOOL_NATURE = "自然";
STRING_SCHOOL_PHYSICAL = "物理";
STRING_SCHOOL_SHADOW = "暗影";
STRING_SCHOOL_SHADOWFLAME = "暗焰";
STRING_SCHOOL_SHADOWFROST = "暗霜";
STRING_SCHOOL_SHADOWHOLY = "暮光";
STRING_SCHOOL_SHADOWLIGHT = "暮光";
STRING_SCHOOL_SHADOWSTORM = "瘟疫";
STRING_SCHOOL_SHADOWSTRIKE = "暗擊";
STRING_SCHOOL_SPELLFIRE = "法火";
STRING_SCHOOL_SPELLFROST = "法霜";
STRING_SCHOOL_SPELLSHADOW = "法暗";
STRING_SCHOOL_SPELLSHADOWNATURE = "未知";
STRING_SCHOOL_SPELLSTORM = "星界";
STRING_SCHOOL_SPELLSTRIKE = "法擊";
STRING_SCHOOL_STORMSTRIKE = "颶擊";
STRING_SCHOOL_UNKNOWN = "未知";
STR_LCD = "力量";
STUCK_BUTTON2_TEXT = "如果還不行的話，請聯繫GM";
STUCK_BUTTON_TEXT = "傳送到墓地";
STUN = "擊昏";
STUNNED = "昏迷";
STUN_CAPS = "擊昏";
SUBCATEGORY = "次目錄";
SUBMIT = "提交";
SUBSCRIPTION_INTERSTITIAL_SUBSCRIBE_BUTTON = "立即購買遊戲時間";
SUBSCRIPTION_INTERSTITIAL_SUBSCRIBE_FIRST_LINE = "繼續";
SUBSCRIPTION_INTERSTITIAL_SUBSCRIBE_SECOND_LINE = "你的";
SUBSCRIPTION_INTERSTITIAL_SUBSCRIBE_THIRD_LINE = "冒險篇章";
SUBSCRIPTION_INTERSTITIAL_UPGRADE_BULLET1 = "等級上限提高至80級";
SUBSCRIPTION_INTERSTITIAL_UPGRADE_BULLET2 = "在廣大的艾澤拉斯以及更遙遠的世界展開冒險旅程";
SUBSCRIPTION_INTERSTITIAL_UPGRADE_BULLET3 = "暢玩《魔獸世界》經典版";
SUBSCRIPTION_INTERSTITIAL_UPGRADE_BULLET4 = "還有更多精彩內容！";
SUBSCRIPTION_INTERSTITIAL_UPGRADE_BULLET5 = "";
SUBSCRIPTION_INTERSTITIAL_UPGRADE_BUTTON = "立即購買";
SUBSCRIPTION_INTERSTITIAL_UPGRADE_TITLE = "立即自動訂閱";
SUBSCRIPTION_INTERSTITIAL_UPGRADE_TITLE_SUBTEXT = "購買遊戲時間以繼續踏上史詩旅程";
SUBTITLE_FORMAT = "%s：%s";
SUCCESS = "成功";
SUGGESTFRAME_TITLE = "建議和Bug";
SUGGEST_INVITE = "建議邀請";
SUGGEST_INVITE_CROSS_FACTION = "建議邀請加入副本隊伍";
SUGGEST_SUBMITTED = "建議已經提交。";
SUGGEST_SUBMIT_FAILED = "建議提交失敗。";
SUGGEST_TOOLTIP_TEXT = "請輸入你想要提交的Bug或者建議\n你的名稱、種族、職業、等級和位置\n將被自動提交";
SUMMARY_ACHIEVEMENT_INCOMPLETE = "成就尚未達成";
SUMMARY_ACHIEVEMENT_INCOMPLETE_TEXT = "達成每項成就的需求條件以獲得點數、獎勵和榮耀！";
SUMMON = "召喚";
SUMMONS = "召喚";
SUMMON_RANDOM_PET = "召喚隨機寵物";
SUNSHAFTS = "光暈特效";
SUPER_TRACK_QUEST = "專注任務目標";
SURRENDER_ARENA = "投降";
SWING_DAMAGE_COMBATLOG_TOOLTIP = "顯示近戰攻擊所造成的完全或部份傷害。";
SWING_MISSED_COMBATLOG_TOOLTIP = "顯示未造成傷害的近戰攻擊。";
SWITCH = "切換";
SWITCH_PET = "切換寵物";
SWITCH_PET_DESCRIPTION = "選擇另外一個寵物進入戰鬥。";
SYMBOLIC_NEGATIVE_NUMBER = "-%s";
SYMBOLIC_POSITIVE_NUMBER = "+%s";
SYSTEM = "系統";
SYSTEMOPTIONS_MENU = "系統";
SYSTEM_DEFAULT = "系統預設值";
SYSTEM_MESSAGES = "系統訊息";
TABARDSLOT = "外袍";
TABARDVENDORALREADYSETGREETING = "你已經擁有了一件外袍，但是仍可隨意試穿。";
TABARDVENDORCOST = "花費：";
TABARDVENDORGREETING = "歡迎！請選擇你的公會標誌和顏色。";
TABARDVENDORNOGUILDGREETING = "只有公會會長才能設計外袍，但是你可以隨意預覽。";
TAIWAN = "台灣";
TAKE_ATTACHMENTS = "拿取附件：";
TAKE_GM_SURVEY = "你願意花點時間填寫我們的GM表現調查問卷嗎？";
TALENT = "天賦";
TALENTS = "天賦";
TALENTS_BUTTON = "專精和天賦";
TALENTS_CHOOSE_SPEC_HEADER = "選擇%s專精";
TALENTS_CHOOSE_SPEC_SUBHEADER = "每個都有自己獨特的法術。";
TALENTS_FRAME_GLYPH_LOCK_DESC = "在建造要塞之後就能解鎖雕紋。";
TALENTS_FRAME_GLYPH_LOCK_TITLE = "雕紋";
TALENTS_FRAME_TALENT_LOCK_DESC = "完成戰鬥訓練後天賦就會解鎖。";
TALENTS_FRAME_TALENT_LOCK_TITLE = "天賦";
TALENTS_HIDE_SUMMARIES = "檢視天賦";
TALENTS_INSPECT_FORMAT = "天賦 - %s";
TALENTS_INVOLUNTARILY_RESET = "由於天賦樹有所變動，你的部分天賦已重置。";
TALENTS_INVOLUNTARILY_RESET_PET = "你寵物的天賦已重置。";
TALENTS_LINK_FORMAT = "連結的天賦（%s%s）";
TALENTS_SHOW_SUMMARIES = "檢視總覽";
TALENTS_UNAVAILABLE_TOOLTIP = "這項功能將在你獲得天賦時開放。";
TALENT_ACTIVE_SPEC_STATUS = "這是你啟用的天賦";
TALENT_BUILD_CHAT_LINK_TEXT = "天賦：%s%s";
TALENT_BUTTON_TOOLTIP_CAPSTONE_RANK_NEXT_STAGE_PREVIEW_TITLE = "下一個：";
TALENT_BUTTON_TOOLTIP_CAPSTONE_RANK_STAGE_FORMAT = "（%d）：%s";
TALENT_BUTTON_TOOLTIP_CAPSTONE_RANK_STAGE_FORMAT_NORMAL = "|cnHIGHLIGHT_FONT_COLOR:（%d/%d）：|r%s";
TALENT_BUTTON_TOOLTIP_CAPSTONE_RANK_STAGE_FORMAT_PREVIEW = "|cnDISABLED_FONT_COLOR:（%d/%d）：|r%s";
TALENT_BUTTON_TOOLTIP_CAPSTONE_TRACK_TITLE_FORMAT = "%s（%d/%d）";
TALENT_BUTTON_TOOLTIP_CLEAR_REPURCHASE_INSTRUCTIONS = "點擊右鍵來清除全部紀錄節點";
TALENT_BUTTON_TOOLTIP_COST_ENTRY_FORMAT = "%d%s";
TALENT_BUTTON_TOOLTIP_COST_ENTRY_SEPARATOR = " ";
TALENT_BUTTON_TOOLTIP_COST_FORMAT = "費用：%s";
TALENT_BUTTON_TOOLTIP_NEXT_RANK = "下一級：";
TALENT_BUTTON_TOOLTIP_NOT_ON_ACTION_BAR = "你尚未將其新增到快捷列";
TALENT_BUTTON_TOOLTIP_ON_DISABLED_ACTIONBAR = "你已將此新增到已隱藏或已停用的快捷列上";
TALENT_BUTTON_TOOLTIP_ON_INACTIVE_BONUSBAR = "你已將此新增到不同姿態的快捷列上";
TALENT_BUTTON_TOOLTIP_PURCHASE_INSTRUCTIONS = "點擊這裡學習";
TALENT_BUTTON_TOOLTIP_PVP_TALENT_REQUIREMENT_ERROR = "由於你不具備必要天賦，因此這項PvP天賦已失效。";
TALENT_BUTTON_TOOLTIP_QUICK_ASSIGN_INSTRUCTIONS = "Ctrl+左鍵來快速分配";
TALENT_BUTTON_TOOLTIP_RANK_FORMAT = "等級%s/%s";
TALENT_BUTTON_TOOLTIP_RANK_NO_MAX_FORMAT = "等級%s";
TALENT_BUTTON_TOOLTIP_REFUND_INSTRUCTIONS = "右鍵點擊以忘卻。";
TALENT_BUTTON_TOOLTIP_REFUND_INVALID_CONDITIONS_ERROR = "消耗更多點數來恢復此天賦，或是右鍵點擊來遺忘此天賦。";
TALENT_BUTTON_TOOLTIP_REFUND_INVALID_LINKS_ERROR = "無效連結。請重新連結或遺忘此天賦。";
TALENT_BUTTON_TOOLTIP_REPLACED_BY_FORMAT = "替換成%s";
TALENT_BUTTON_TOOLTIP_REPURCHASE_INSTRUCTIONS = "按住Shift鍵點擊就能學習相連的紀錄節點";
TALENT_BUTTON_TOOLTIP_SELECTION_CHOICE_ERROR = "請選擇其他選項";
TALENT_BUTTON_TOOLTIP_SELECTION_COST_ERROR = "無法支付這個選項的費用";
TALENT_BUTTON_TOOLTIP_SELECTION_CURRENT_INSTRUCTIONS = "已經學會";
TALENT_BUTTON_TOOLTIP_SELECTION_ERROR = "這個節點未啟用";
TALENT_BUTTON_TOOLTIP_SELECTION_INSTRUCTIONS = "點擊這裡學習";
TALENT_BUTTON_TOOLTIP_SELECT_CHANGE_INSTRUCTIONS = "右鍵點擊以忘卻。";
TALENT_BUTTON_TOOLTIP_SELECT_INSTRUCTIONS = "請選擇一個選項";
TALENT_BUTTON_TOOLTIP_SELECT_TITLE = "天賦欄位";
TALENT_CLICK_TOO_FAST = "正在更新天賦。請稍候片刻。";
TALENT_EARLY_SPELLS_LABEL = "已經學會：%s";
TALENT_FRAME_APPLY_BUTTON_TEXT = "套用變更";
TALENT_FRAME_APPLY_LOADOUT_BUTTON_TEXT = "選擇配置";
TALENT_FRAME_CONFIG_OPERATION_TOO_FAST = "天賦操作處理中，請稍後再試。";
TALENT_FRAME_CONFIRM_CLOSE = "如果繼續操作，將會遺失所有尚未確認的變更。";
TALENT_FRAME_CONFIRM_LEAVE_DEFAULT_LOADOUT = "如果不先儲存起來，你會永遠失去目前的天賦配置。|n|n是否要繼續？";
TALENT_FRAME_CONFIRM_STARTER_DEVIATION = "選擇這個天賦後，將會離開新手配置教學。";
TALENT_FRAME_CURRENCY_DISPLAY_FORMAT = "%s可用點數";
TALENT_FRAME_CURRENCY_DISPLAY_FORMAT_NAME_ONLY = "%s";
TALENT_FRAME_CURRENCY_FORMAT = "%s%s";
TALENT_FRAME_CURRENCY_FORMAT_WITH_MAXIMUM = "%s / %s %s";
TALENT_FRAME_DISCARD_CHANGES_BUTTON_TOOLTIP = "復原尚未確認的變更";
TALENT_FRAME_DROP_DOWN_DEFAULT = "預設配置";
TALENT_FRAME_DROP_DOWN_EXPORT = "分享";
TALENT_FRAME_DROP_DOWN_EXPORT_CHAT_LINK = "在聊天中張貼";
TALENT_FRAME_DROP_DOWN_EXPORT_CLIPBOARD = "複製到剪貼簿|cnNORMAL_FONT_COLOR:（以便線上分享）|r";
TALENT_FRAME_DROP_DOWN_IMPORT = "匯入";
TALENT_FRAME_DROP_DOWN_NEW_LOADOUT = "新的配置";
TALENT_FRAME_DROP_DOWN_NEW_LOADOUT_PROMPT = "請輸入新配置的名稱";
TALENT_FRAME_DROP_DOWN_STARTER_BUILD = "新手配置";
TALENT_FRAME_DROP_DOWN_STARTER_BUILD_TOOLTIP = "適合大部分情況的預設天賦配置";
TALENT_FRAME_DROP_DOWN_TOOLTIP_EDIT = "配置設定";
TALENT_FRAME_EXPORT_LOADOUT_DISABLED_TOOLTIP = "你必須使用全部的天賦點數才能分享此配置。";
TALENT_FRAME_EXPORT_TEXT = "配置代碼已複製到剪貼簿。";
TALENT_FRAME_GATE_TOOLTIP_FORMAT = "再花費%d個|4點數:點數;，可解鎖此列";
TALENT_FRAME_HELP_1 = "每一列只能選用一項天賦。\n\n你可以在旅店或主城中改變選用的天賦。";
TALENT_FRAME_HELP_2 = "你會隨著等級的提升而解鎖更多天賦。";
TALENT_FRAME_INCREASED_RANKS_TEXT = "（+%d|4級，來自%s）";
TALENT_FRAME_INSPECT_COPY_BUTTON_TEXT = "複製配置代碼";
TALENT_FRAME_LABEL_PVP_TALENT_SLOTS = "PVP";
TALENT_FRAME_LABEL_RESET_BUTTON = "重置所有天賦";
TALENT_FRAME_LABEL_WARMODE = "戰爭模式";
TALENT_FRAME_NEW_LOADOUT_DISABLED_TOOLTIP = "你的配置數量已經達到上限。刪除任一個專精的配置，就能釋出欄位。";
TALENT_FRAME_REFUND_INVALID_ERROR = "你必須修正所有錯誤。遺忘天賦來釋出點數，然後再使用點數來構建。";
TALENT_FRAME_RESET_BUTTON_DROPDOWN_ALL = "全部";
TALENT_FRAME_RESET_BUTTON_DROPDOWN_LEFT = "左側天賦樹";
TALENT_FRAME_RESET_BUTTON_DROPDOWN_RIGHT = "右側天賦樹";
TALENT_FRAME_RESET_BUTTON_DROPDOWN_TITLE = "重置天賦";
TALENT_FRAME_RESET_BUTTON_TOOLTIP = "重置所有天賦";
TALENT_FRAME_RESET_BUTTON_TOOLTIP_ALL = "全部";
TALENT_FRAME_RESET_BUTTON_TOOLTIP_DESCRIPTION = "若只想重置一個天賦樹，可以右鍵點擊上排已學習的天賦。";
TALENT_FRAME_RESET_BUTTON_TOOLTIP_LEFT_TREE = "左側天賦樹";
TALENT_FRAME_RESET_BUTTON_TOOLTIP_RESET_TALENTS = "重置天賦";
TALENT_FRAME_RESET_BUTTON_TOOLTIP_RIGHT_TREE = "右側天賦樹";
TALENT_FRAME_SEARCH_NOT_ON_ACTIONBAR = "不在快捷列上";
TALENT_FRAME_SEARCH_PREVIEW_OVERFLOW_FORMAT = "還有額外%s";
TALENT_FRAME_SEARCH_TOOLTIP_EXACT_MATCH = "精確搜尋相符結果";
TALENT_FRAME_SEARCH_TOOLTIP_MATCH = "搜尋相符結果";
TALENT_FRAME_SEARCH_TOOLTIP_NOT_ON_ACTIONBAR = "未在快捷列上";
TALENT_FRAME_SEARCH_TOOLTIP_ON_DISABLED_ACTIONBAR = "在已停用的快捷列上";
TALENT_FRAME_SEARCH_TOOLTIP_ON_INACTIVE_BONUSBAR = "在不同姿態的快捷列上";
TALENT_FRAME_SEARCH_TOOLTIP_RELATED_MATCH = "與搜尋的天賦相關";
TALENT_FRAME_TAB_LABEL_SPEC = "專精";
TALENT_FRAME_TAB_LABEL_SPELLBOOK = "法術書";
TALENT_FRAME_TAB_LABEL_TALENTS = "天賦";
TALENT_GRANTED_BY_ITEM = "從%s習得。";
TALENT_MASTERY_LABEL = "精通：%s";
TALENT_MASTERY_TOOLTIP_NOT_KNOWN = "你必須拜訪你的訓練師以習得精通。";
TALENT_MICRO_BUTTON_NEW_PVP_TALENT = "有新的PvP天賦可用。";
TALENT_MICRO_BUTTON_NO_HERO_SPEC = "選擇你的英雄天賦";
TALENT_MICRO_BUTTON_NO_SPEC = "你還沒有選擇職業專精。";
TALENT_MICRO_BUTTON_SPEC_TUTORIAL = "現在你可以選擇新的職業專精了！點擊這裡來檢視你的選擇。";
TALENT_MICRO_BUTTON_TALENT_TUTORIAL = "天賦已經解鎖了！點擊這裡，然後到「天賦」欄頁去選擇你的天賦。";
TALENT_MICRO_BUTTON_UNSAVED_CHANGES = "你的天賦有尚未保存的更改。";
TALENT_MICRO_BUTTON_UNSPENT_HONOR_TALENTS = "你有已經解鎖的榮譽天賦。";
TALENT_MICRO_BUTTON_UNSPENT_PVP_TALENT_SLOT = "你有可用的PvP天賦欄位。";
TALENT_MICRO_BUTTON_UNSPENT_TALENTS = "你還有尚未選用的天賦。";
TALENT_NOT_SELECTED = "未選擇天賦。";
TALENT_PASSIVE = "被動天賦";
TALENT_POINTS = "天賦";
TALENT_POINTS_TOOLTIP = "天賦可以在天賦介面中作配置，你可因此而\n獲得特殊的天賦以提升作戰能力並自定角色。";
TALENT_SPECTAB_TOOLTIP_ACTIVE = "你目前的天賦";
TALENT_SPECTAB_TOOLTIP_POINTS_SPENT = "%1$s%2$s:%3$s%4$d點|r";
TALENT_SPEC_ACTIVATE = "啟用";
TALENT_SPEC_AND_CLASS = "%1$s%2$s";
TALENT_SPEC_CHANGE_AT_CLASS_TRAINER = "你可以透過職業訓練師變更你的專精。";
TALENT_SPEC_DAMAGER_TOOLTIP = "擅長對敵人造成傷害。";
TALENT_SPEC_HEALER_TOOLTIP = "可以治療受傷的盟友。";
TALENT_SPEC_PET_PRIMARY = "寵物天賦";
TALENT_SPEC_PRIMARY = "主要天賦";
TALENT_SPEC_PRIMARY_ACTIVE = "主要天賦 - 啟動";
TALENT_SPEC_PRIMARY_GLYPH = "主要雕紋";
TALENT_SPEC_PRIMARY_GLYPH_ACTIVE = "主要雕紋 - 啟動";
TALENT_SPEC_SECONDARY = "第二天賦";
TALENT_SPEC_SECONDARY_ACTIVE = "第二天賦 - 啟動";
TALENT_SPEC_SECONDARY_GLYPH = "第二雕紋";
TALENT_SPEC_SECONDARY_GLYPH_ACTIVE = "第二雕紋 - 啟動";
TALENT_SPEC_TANK_TOOLTIP = "能吸引敵人的注意，保護盟友不受傷害。";
TALENT_TOOLTIP_ADDPREVIEWPOINT = "點擊學習";
TALENT_TOOLTIP_ADD_COMBAT_ERROR = "在戰鬥中無法更改天賦。";
TALENT_TOOLTIP_ADD_REST_ERROR = "只能在經驗值休息區改變天賦。";
TALENT_TOOLTIP_ADD_REST_ERROR_PVP = "你只能在經驗值休息區，或是PvP比賽開始時改變天賦。";
TALENT_TRAINER = "天賦訓練師";
TALENT_TREE_LOCKED = "已鎖定";
TALENT_TREE_LOCKED_TOOLTIP = "必須先在主要天賦花費31點天賦點數才能解開這些天賦。";
TALENT_TUTORIAL_HERO_CLASS_FIRST_CHOICE = "不用擔心選錯。你到90級時就會學到所有天賦。";
TALL = "高";
TAMEABLE = "可馴服";
TAMEABLE_EXOTIC = "可馴服（奇特）";
TANK = "坦克";
TARGET = "選取目標";
TARGETFOCUS = "選定鎖定單位";
TARGETFPS = "目標幀數";
TARGETFPS_CHECK = "目標幀數切換";
TARGETICONS = "目標圖示";
TARGET_ICON_SET = "|Hplayer:%s|h[%s]|h將|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_%d:0|t設置在%s身上。";
TARGET_TOKEN_NOT_FOUND = "<沒有目標>";
TARGET_TOOLTIP_OPTION = "顯示目標提示資訊";
TASKS_BONUS_OBJECTIVES = "獎勵目標";
TASKS_COLON = "任務：";
TAXINODEYOUAREHERE = "你在這裡";
TAXISAMENODE = "你已經在那裡了！";
TAXI_CANCEL = "要求降落";
TAXI_CANCEL_DESCRIPTION = "在下個飛行管理員的位置降落。";
TAXI_PATH_UNREACHABLE = "尚未發現";
TEAM = "小隊";
TEAM_DISBAND = "小隊解散";
TEAM_KICK = "從隊伍中移除";
TEAM_LEAVE = "離開隊伍";
TEAM_PROMOTE = "晉升為隊長";
TEAM_SKILL_TOOLTIP = "用來尋找比賽對手的參考數值。";
TELEPORT_OUT_OF_DUNGEON = "傳送出地城";
TELEPORT_TO_DUNGEON = "傳送到地城";
TEMPSCENE = "準備中";
TERRAIN_HIGHLIGHTS = "鏡面反光";
TERRAIN_MIP = "地形接合";
TEST_STRING_IGNORE_1 = "Test";
TEST_TAG_TEST = "do not translate";
TEXTTOSPEECH_COMMAND_SYNTAX_ERROR = "無效的文字轉語音指令。輸入「/tts help」可以查看指令清單";
TEXTTOSPEECH_HELP_OVERVIEW = "文字轉語音指令：|n輸入/tts開啟文字轉語音功能或是先輸入/tts再加上以下指令，調整各項設定：";
TEXTTOSPEECH_NEGATIVE_QUANTITY_FORMAT = "負%d";
TEXTURES_SUBHEADER = "材質";
TEXTURE_DETAIL = "材質解析度";
TEXT_16XANISOTROPIC = "16倍非等向性";
TEXT_4XANISOTROPIC = "4倍非等向性";
TEXT_8XANISOTROPIC = "8倍非等向性";
TEXT_MODE_A = "A";
TEXT_MODE_A_STRING_1 = "%s%s%s%s%s。%s%11$s";
TEXT_MODE_A_STRING_2 = "%1$s%3$s%2$s%4$s%5$s。%6$s";
TEXT_MODE_A_STRING_3 = "%1$s%5$s%3$s%4$s%2$s。%6$s";
TEXT_MODE_A_STRING_4 = "$timestamp $source$spell$action$dest$value。$result";
TEXT_MODE_A_STRING_5 = "$timestamp $source$spell$action$dest$value。$result";
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h";
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r";
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r";
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r";
TEXT_MODE_A_STRING_DEST = "$destIcon$destString";
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h";
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h";
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h";
TEXT_MODE_A_STRING_POSSESSIVE = "%s的";
TEXT_MODE_A_STRING_POSSESSIVE_STRING = "的";
TEXT_MODE_A_STRING_REMAINING_POINTS = "（剩餘%s）";
TEXT_MODE_A_STRING_RESULT = "（$resultString）";
TEXT_MODE_A_STRING_RESULT_ABSORB = "（%s點被吸收）";
TEXT_MODE_A_STRING_RESULT_BLOCK = "（%s點被格擋）";
TEXT_MODE_A_STRING_RESULT_CRITICAL = "（致命）";
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "（致命）";
TEXT_MODE_A_STRING_RESULT_CRUSHING = "（碾壓）";
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount點$resultType";
TEXT_MODE_A_STRING_RESULT_GLANCING = "（擦過）";
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "（雙擊）";
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "（%s過度充能）";
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "（%s點過量治療）";
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "（%s點過量擊殺）";
TEXT_MODE_A_STRING_RESULT_PARRY = "（招架%d次）";
TEXT_MODE_A_STRING_RESULT_REFLECT = "反射";
TEXT_MODE_A_STRING_RESULT_RESIST = "（%s點被抵抗）";
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "（%s點易受傷傷害）";
TEXT_MODE_A_STRING_SOURCE = "$sourceIcon$sourceString";
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h";
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h";
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h";
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h";
TEXT_MODE_A_STRING_SPELL_EXTRA_LINK = "|Hspell:%s:%s:%s|h%s|h（SpellID:%d）";
TEXT_MODE_A_STRING_SPELL_LINK = "|Hspell:%s:%s:%s|h%s|h（SpellID:%d）";
TEXT_MODE_A_STRING_TIMESTAMP = "%s>%s";
TEXT_MODE_A_STRING_TOKEN_ICON = "$icon";
TEXT_MODE_A_STRING_VALUE = "$amount點$amountType";
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s點%s";
TEXT_MODE_A_STRING_VALUE_TYPE = "%s（%s）";
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S";
TEXT_SCALE_PREVIEW_BODY = "這是文字大小的預覽。調整此設定可變更各種介面的文字大小，例如部分社交選單和文字轉語音選單。";
TEXT_SCALE_PREVIEW_TITLE = "範例";
TEXT_TO_SPEECH = "文字轉語音";
TEXT_TO_SPEECH_ADD_CHARACTER_NAME = "語音加入<角色名稱說>";
TEXT_TO_SPEECH_ADJUST_RATE = "調整語速";
TEXT_TO_SPEECH_ADJUST_VOLUME = "語音音量";
TEXT_TO_SPEECH_ALTERNATE_SYSTEM_VOICE = "系統訊息使用替換聲音";
TEXT_TO_SPEECH_CHAT_MESSAGE_TYPES = "開啟特定訊息的文字轉語音功能";
TEXT_TO_SPEECH_CONFIG = "文字轉語音設定";
TEXT_TO_SPEECH_DEFAULTS = "文字轉語音預設值";
TEXT_TO_SPEECH_MORE_VOICES = "更多語音選項，請參考|cff00aaff|HurlIndex:56|h支援頁面|h|r";
TEXT_TO_SPEECH_NARRATE_MY_MESSAGES = "讀出我自己的訊息";
TEXT_TO_SPEECH_PLAY_ACTIVITY_SOUND = "聊天視窗有新訊息但沒有關注時撥放音效";
TEXT_TO_SPEECH_PLAY_CHAT_WINDOW_SOUND = "當新的聊天視窗置頂時，播放音效。";
TEXT_TO_SPEECH_PLAY_LINE_BREAK_SOUND = "在每則新訊息之間播放音效";
TEXT_TO_SPEECH_PLAY_SAMPLE = "播放範本";
TEXT_TO_SPEECH_SAMPLE_TEXT = "這是文字轉語音的範例";
TEXT_TO_SPEECH_SHORT = "文字轉語音";
TEXT_TO_SPEECH_TUTORIAL = "點擊開啟文字轉語音選項";
TEXT_TO_SPEECH_VOICE_OPTION = "聲音選項";
TEXT_TO_SPEECH_VOICE_OPTIONS = "語音選項";
THE_ALLIANCE = "聯盟";
THE_GREY_ONE = "灰選者";
THE_HORDE = "部落";
THIRD_NUMBER = "億";
THIRD_NUMBER_CAP_NO_SPACE = "B";
THIS_DUNGEON_IN_PROGRESS = "此地城正在進行中。";
THRALL_NAME = "索爾";
THREAT_TOOLTIP = "%d%%威脅值";
THUMBS_DOWN_TOOLTIP = "你最多可以將2個戰場地圖加入黑名單，\n當你加入隨機戰場時\n便不會排入這些戰場。";
TICKET_STATUS = "你發出了一張回報單。";
TICKET_STATUS_NMI = "你所提交的申請需要更多資料";
TICKET_TYPE1 = "遊戲";
TICKET_TYPE2 = "騷擾";
TICKET_TYPE3 = "卡點";
TICKET_TYPE4 = "Bug";
TIERED_ENTRANCE_ILVL_SUGGESTION = "推薦給物品等級%d的冒險者。";
TIERED_ENTRANCE_LOCKED_DEFAULT_TOOLTIP_DELVE = "需要在還有剩餘生命數的情況下完成級別%d的探究。";
TIMEMANAGER_12HOUR = "%d";
TIMEMANAGER_24HOUR = "%02d";
TIMEMANAGER_24HOURMODE = "24小時模式";
TIMEMANAGER_ALARM_DISABLED = "鬧鐘已關閉";
TIMEMANAGER_ALARM_ENABLED = "鬧鐘已開啟";
TIMEMANAGER_ALARM_MESSAGE = "鬧鐘訊息";
TIMEMANAGER_ALARM_TIME = "鬧鐘時間";
TIMEMANAGER_ALARM_TOOLTIP_TURN_OFF = "點擊以關閉鬧鐘。";
TIMEMANAGER_AM = "AM";
TIMEMANAGER_LOCALTIME = "使用當地時間";
TIMEMANAGER_MINUTE = "%02d";
TIMEMANAGER_PM = "PM";
TIMEMANAGER_SHOW_STOPWATCH = "顯示碼錶";
TIMEMANAGER_TICKER_12HOUR = "%d:%02d";
TIMEMANAGER_TICKER_24HOUR = "%02d:%02d";
TIMEMANAGER_TITLE = "時鐘";
TIMEMANAGER_TOOLTIP_LOCALTIME = "當地時間：";
TIMEMANAGER_TOOLTIP_REALMTIME = "伺服器時間：";
TIMEMANAGER_TOOLTIP_TITLE = "時間資訊";
TIMERUNNING_AUCTION_HOUSE_DISABLED = "時光奔走者無法使用拍賣場。";
TIMERUNNING_TIMERUNNERS_ADVANTAGE_TUTORIAL = "這裡顯示的是恆龍潛力披風賦予的力量。";
TIMERUNNING_WARBAND_BANK_DISABLED = "時光奔走者無法使用戰隊銀行。";
TIMER_MINUTES_DISPLAY = "%d:%02d";
TIMESTAMPS_LABEL = "對話時間標記";
TIMESTAMP_COMBATLOG_TOOLTIP = "顯示戰鬥紀錄的時間標記。";
TIMESTAMP_FORMAT_HHMM = "%I:%M ";
TIMESTAMP_FORMAT_HHMMSS = "%I:%M:%S ";
TIMESTAMP_FORMAT_HHMMSS_24HR = "%H:%M:%S ";
TIMESTAMP_FORMAT_HHMMSS_AMPM = "%I:%M:%S %p ";
TIMESTAMP_FORMAT_HHMM_24HR = "%H:%M ";
TIMESTAMP_FORMAT_HHMM_AMPM = "%I:%M %p ";
TIMESTAMP_FORMAT_HHMM_AMPM_NOSPACE = "%I:%M %p";
TIMESTAMP_FORMAT_NONE = "無";
TIME_DAYHOURMINUTESECOND = "%d天，%d小時，%d分鐘，%d秒";
TIME_ELAPSED = "歷時：";
TIME_IN_QUEUE = "在佇列中的時間：%s";
TIME_LABEL = "時間：";
TIME_LEFT_LONG = "長";
TIME_LEFT_MEDIUM = "中";
TIME_LEFT_SHORT = "短";
TIME_LEFT_VERY_LONG = "非常長";
TIME_PLAYED_ALERT = "你遊玩的時間已經長達%s。過度的遊玩時間可能會對你的日常生活作息造成不當的影響。";
TIME_PLAYED_LEVEL = "你在這個等級的遊戲時間：%s";
TIME_PLAYED_MSG = "進行遊戲總時間";
TIME_PLAYED_TOTAL = "總遊戲時間：%s";
TIME_REMAINING = "剩餘時間：";
TIME_REMAINING_WITH_TIME = "剩餘時間：%s";
TIME_TEMPLATE_LONG = "%d天，%d小時，%d分鐘，%d秒";
TIME_TO_PORT = "戰場關閉剩餘時間";
TIME_TO_PORT_ARENA = "競技場關閉時間";
TIME_TWELVEHOURAM = "%d：%02d AM";
TIME_TWELVEHOURPM = "%d:%02dPM";
TIME_TWENTYFOURHOURS = "%d:%02d";
TIME_UNIT_DELIMITER = " ";
TIME_UNKNOWN = "未知";
TIME_UNTIL_DELETED = "信件保留時間";
TIME_UNTIL_RETURNED = "信件退回時間";
TITLE_DOESNT_EXIST = "你沒有該項頭銜。";
TITLE_REWARD = "獎勵：%s";
TITLE_TEMPLATE = "%2$s-%1$s";
TOAST_DURATION_LONG = "長";
TOAST_DURATION_SHORT = "短";
TOAST_DURATION_TEXT = "訊息持續時間";
TOAST_NEW_FRIEND_INVITE_WOWLABS = "你收到了新朋友邀請。";
TOAST_NEW_PARTY_INVITE_WOWLABS = "你收到了新隊伍邀請。";
TOAST_OBJECTIVE_COMPLETE = "目標完成！";
TOGGLESTICKYCAMERA = "切換鏡頭";
TOGGLE_ALL_SOUND_SOUND_DISABLED = "關閉音效";
TOGGLE_ALL_SOUND_SOUND_ENABLED = "開啟音效";
TOGGLE_BATTLEFIELDMINIMAP_TOOLTIP = "切換遊戲中的區域地圖。熱鍵：Shift+M鍵";
TOGGLE_BATTLEFIELD_MAP = "開啟/關閉區域地圖";
TOGGLE_SCOREBOARD = "開啟計分板";
TOKENS = "兌換物";
TOKEN_AUCTIONABLE_DESCRIPTION_30_DAYS = "可在拍賣場出售以換取金幣。";
TOKEN_AUCTIONABLE_TOKEN_OWNED = "必須先出售在商城購買的所有魔獸代幣，才能在拍賣場繼續購買。";
TOKEN_AUCTIONS_UNAVAILABLE = "|cffff2020魔獸代幣目前無法交易。|r";
TOKEN_BUYOUT_AUCTION_CONFIRMATION_DESCRIPTION = "%s";
TOKEN_BUYOUT_AUCTION_TITLE = "以直購價購買：";
TOKEN_BUYOUT_PRICE_UPDATES = "這是魔獸代幣的當前市場價格。價格會隨行情波動。";
TOKEN_COMPLETE_BALANCE_DESCRIPTION = "你的暴雪點數將增加%s。你將會收到電子郵件確認信。";
TOKEN_COMPLETE_GAME_TIME_DESCRIPTION = "將為你的魔獸世界帳號增加30天遊戲時間。你將會收到電子郵件確認信。";
TOKEN_COMPLETE_GAME_TIME_DESCRIPTION_MINUTES = "將為你的魔獸世界帳號增加2700分鐘遊戲時間。你將會收到電子郵件確認信。";
TOKEN_COMPLETE_TITLE = "完成！";
TOKEN_CONFIRMATION_TITLE = "確認";
TOKEN_CONFIRM_BALANCE_DESCRIPTION = "你的暴雪點數將增加%s。";
TOKEN_CONFIRM_CREATE_AUCTION = "實際直購價：";
TOKEN_CONFIRM_CREATE_AUCTION_LINE_2 = "預計售出時間：|cffffffff%s|r|n|n|cffffffff此筆拍賣一旦創建即無法取消，魔獸代幣也無法退回。|r";
TOKEN_CONFIRM_GAME_TIME_DESCRIPTION = "將為你的魔獸世界帳號增加30天遊戲時間。此遊戲時間不可退換。";
TOKEN_CONFIRM_GAME_TIME_DESCRIPTION_MINUTES = "將為你的魔獸世界帳號增加2700分鐘遊戲時間。遊戲時間不可退換。";
TOKEN_CONSUMABLE_DESCRIPTION_30_DAYS = "使用：為你的魔獸世界帳號增加30天遊戲時間。";
TOKEN_CONSUMABLE_DESCRIPTION_30_DAYS_BALANCE = "使用：為你的魔獸世界帳號增加30天遊戲時間或換得%s暴雪點數。";
TOKEN_CREATE_AUCTION_LOCKED_PRICE = "這是魔獸代幣的當前市場價格。你無法變更此價格。";
TOKEN_CREATE_AUCTION_TITLE = "開始拍賣";
TOKEN_CURRENT_AUCTION_VALUE = "當前拍賣價格|cffffffff%s|r|n（會隨行情而變動）";
TOKEN_CURRENT_BUYOUT_PRICE = "直購價格";
TOKEN_CURRENT_MARKET_PRICE = "當前價格";
TOKEN_FILTER_LABEL = "魔獸代幣";
TOKEN_MARKET_PRICE_NOT_AVAILABLE = "|cffff2020無法取得|r";
TOKEN_MOVE_TO_UNUSED = "將此兌換通貨移到清單最下方的未使用項目內，如此可幫助你歸類已不想追蹤獲得數量的兌換通貨。";
TOKEN_NONE_FOR_SALE = "目前沒有可交易的魔獸代幣。請稍後再試。";
TOKEN_OPTIONS = "兌換通貨選項";
TOKEN_PRICE_LOCK_EXPIRE = "%d秒後結束";
TOKEN_REDEEM_BALANCE_BUTTON_LABEL = "%s暴雪點數";
TOKEN_REDEEM_BALANCE_CONFIRMATION_DESCRIPTION = "是否要增加%s暴雪點數？";
TOKEN_REDEEM_BALANCE_DESCRIPTION = "為你的暴雪點數增加%s。";
TOKEN_REDEEM_BALANCE_ERROR_CAP_FORMAT = "|cffff2020你無法選擇這個選項，因為你的暴雪點數（%s）接近或是已達上限。|r |cffffd000|HurlIndex:34|h[點擊這裡]|h|r|cffff2020以查看更多資訊。|r";
TOKEN_REDEEM_BALANCE_FORMAT = "目前餘額：|cffffffff%s|r|n更新餘額：|cffffffff%s|r";
TOKEN_REDEEM_BALANCE_TITLE = "暴雪點數";
TOKEN_REDEEM_GAME_TIME_BUTTON_LABEL = "30天遊戲時間";
TOKEN_REDEEM_GAME_TIME_BUTTON_LABEL_MINUTES = "2700分鐘遊戲時間";
TOKEN_REDEEM_GAME_TIME_DESCRIPTION = "為此魔獸世界帳號增加30天遊戲時間。";
TOKEN_REDEEM_GAME_TIME_EXPIRATION_FORMAT = "目前帳號到期時間：|cffffffff%s|r|n預計帳號到期時間：|cffffffff%s|r";
TOKEN_REDEEM_GAME_TIME_EXPIRATION_FORMAT_MINUTES = "目前剩餘遊戲時間：|cffffffff%s|r|n預計剩餘遊戲時間：|cffffffff%s|r";
TOKEN_REDEEM_GAME_TIME_RENEWAL_FORMAT = "目前帳號續訂時間：|cffffffff%s|r|n預計帳號續訂時間：|cffffffff%s|r";
TOKEN_REDEEM_GAME_TIME_TITLE = "遊戲時間";
TOKEN_REDEEM_LABEL = "兌換魔獸代幣";
TOKEN_REDEMPTION_UNAVAILABLE = "|cffff2020魔獸代幣暫時無法兌換，請稍後再試。|r";
TOKEN_REMOVE_FROM_BACKPACK_INSTRUCTION = "<按住Shift鍵點擊可取消追蹤>";
TOKEN_SHOW_ON_BACKPACK = "勾選此選項可讓你追蹤背包中屬於此種類的兌換通貨。\n\n你也可以按住Shift鍵點擊兌換通貨，於你的背包中顯示或移除該項兌換通貨。";
TOKEN_TRANSACTION_IN_PROGRESS = "交易進行中…";
TOKEN_TRIAL_RESTRICTIONS = "要兌換此魔獸代幣，請先登出至角色選擇畫面。";
TOKEN_TRY_AGAIN_LATER = "請等候%s以後再次嘗試。";
TOKEN_YOU_WILL_BE_LOGGED_OUT = "|cff00ff00此筆交易完成時，你將自遊戲登出。|r";
TOL_BARAD_DESCRIPTION = "托巴拉德曾經是激流堡強大的島嶼城塞，但是在第二次獸人戰爭中被四處肆虐的獸人們拆毀並遺棄了。多年之後，這座島被一群稱為庫爾提拉斯的部族所佔領，並由一群巫師在城塞的廢墟上建造了一座龐大的魔法監獄。\n\n在這場大規模的戰鬥中，進攻的團隊必須同時控制住鐵甲要塞、看守者崗哨和熔渣處理場才能獲得勝利。進攻的軍隊可以使用被棄置的攻城載具來摧毀三座哨塔，延長戰鬥的持續時間。\n\n";
TOMB_RAID_DRAGON_INFERNAL = "魔化能量";
TOOLTIP_ARENA_POINTS = "競技場點數是由競技場比賽勝利中獲得。你可以用這些點數換取很棒的獎賞！";
TOOLTIP_AZERITE_ITEM_DISABLED = "艾澤拉斯之心得不到艾澤拉斯的生命力量，轉為休眠狀態。";
TOOLTIP_AZERITE_UNLOCK_LEVELS = "艾澤萊晶岩之力（0/%d）：";
TOOLTIP_BATTLE_PET = "戰寵";
TOOLTIP_BATTLE_PET_NAME = "戰寵：%s";
TOOLTIP_HONOR_POINTS = "榮譽值是由殺死在PvP戰鬥敵對陣營的玩家，或是完成PvP任務而獲得的。榮譽值可提升你的榮譽等級，解鎖獎勵。";
TOOLTIP_ITEM_COMPARE_FORMAT = "|c%1$s%2$c%3$s|r%4$s";
TOOLTIP_ITEM_STAT_FORMAT = "%1$c%2$s%3$s";
TOOLTIP_ITEM_STAT_RANGE_FORMAT = "%1$c%2$s-%3$s %4$s";
TOOLTIP_NOT_IN_MAGE_TOWER = "進行法師塔時光漫遊時關閉";
TOOLTIP_PVP_NEXT_RANK = "下一個頭銜：%s";
TOOLTIP_QUEST_ITEM_SPECIALIZATIONS = "適用專精：";
TOOLTIP_RAID_CLASS_BUTTON = "對此職業點擊並拖曳此按鍵以建立一個獨立的團隊視窗。";
TOOLTIP_RAID_CONTROL_TIP = "CTRL Drag - for Class";
TOOLTIP_RAID_DRAG_TIP = "對此玩家點擊並拖曳以建立一個獨立的團隊視窗。";
TOOLTIP_RAID_SHIFT_TIP = "對此玩家按住SHIFT鍵並拖曳以建立一個獨立的團隊視窗。";
TOOLTIP_SUPERCEDING_SPELL_NOT_KNOWN = "需要前一級";
TOOLTIP_TALENT_LEARN = "點擊這裡學習";
TOOLTIP_TALENT_NEXT_RANK = "下一級：";
TOOLTIP_TALENT_PREREQ = "需要%1$d點%2$s";
TOOLTIP_TALENT_RANK = "等級%d/%d";
TOOLTIP_TALENT_RANK_CAPSTONE = "等級%d";
TOOLTIP_TALENT_RANK_CURRENT_ONLY = "等級%d";
TOOLTIP_TALENT_TIER_POINTS = "需要%1$d點%2$s系天賦";
TOOLTIP_TRACKER_FILTER_ACHIEVEMENTS = "取消勾選以隱藏追蹤的成就。";
TOOLTIP_TRACKER_FILTER_COMPLETED_QUESTS = "取消勾選這裡以隱藏已完成的任務。";
TOOLTIP_TRACKER_FILTER_REMOTE_ZONES = "取消勾選這裡以隱藏不在你目前地區中的任務。";
TOOLTIP_TRACKER_FIND_GROUP_BUTTON = "尋求隊伍";
TOOLTIP_TRACKER_SORT_DIFFICULTY_HIGH = "勾選這裡使任務以遞減的難度順序排列。";
TOOLTIP_TRACKER_SORT_DIFFICULTY_LOW = "勾選這裡使任務以遞增的難度順序排列。";
TOOLTIP_TRACKER_SORT_MANUAL = "勾選這裡使你可以用任何順序排列任務。";
TOOLTIP_TRACKER_SORT_PROXIMITY = "勾選這裡使任務以地圖位置的距離排列。";
TOOLTIP_UNIT_CLASS = "%s";
TOOLTIP_UNIT_LEVEL = "等級%s";
TOOLTIP_UNIT_LEVEL_RACE = "等級%s%s";
TOOLTIP_UNIT_LEVEL_RACE_TYPE = "等級%s%s（%s）";
TOOLTIP_UNIT_LEVEL_TYPE = "等級%s（%s）";
TOOLTIP_UNIT_SPEC_CLASS = "%s %s";
TOOLTIP_VIGNETTE_OBJECTIVE_DEFEAT = "- 擊敗%s";
TOOLTIP_VIGNETTE_OBJECTIVE_DEFEAT_SHOW_HEALTH = "- 擊敗%s（當前生命力：%s）";
TOOLTIP_WILDBATTLEPET_CLASS = "戰寵%s";
TOOLTIP_WILDBATTLEPET_LEVEL = "寵物等級%s野生寵物";
TOOLTIP_WILDBATTLEPET_LEVEL_CLASS = "等級%s%s寵物";
TOO_FAR_TO_LOOT = "你離屍體太遠，無法拾取物品！";
TOO_MANY_ACCOUNT_BANK_TABS = "你購買的分頁數量已達上限。";
TOO_MANY_LUA_ERRORS = "你的插件出現大量的錯誤，這可能會導致你的遊戲速度下降。你可以從介面選項中開啟顯示Lua錯誤的選項。";
TOO_MANY_WATCHED_TOKENS = "你一次只能查看%d項兌換通貨。";
TORGHASTRAID_TORMENTOR_ENERGY_BAR = "怒氣";
TORGHAST_DOMINANCE_BAR_CUTOFF_TIP = "跨越這條界線就會獲得強化能力，完全填滿強化條可以延長能力的啟用時間";
TORGHAST_DOMINANCE_BAR_TIP = "殺死敵人、釋放靈魂，並破壞甕，以填滿強化條";
TORGHAST_EARN_TOWER_KNOWLEDGE_TUTORIAL_TEXT = "在托迦司表現好就能獲得%s";
TORGHAST_LEVEL_PICKER_LEADER_ERROR = "你現在不是隊長。";
TORGHAST_REROLL_COUNT = "剩餘重骰次數：%d";
TORGHAST_REROLL_TIP = "你可以把這些靈魄能力重骰成新的選項";
TORGHAST_REROLL_TOOLTIP_DESCRIPTION = "讓你能在刑牢中將靈魄能力重骰為一批新的能力。";
TORGHAST_REROLL_TOOLTIP_TITLE = "重骰能力選項";
TORGHAST_SPEND_TOWER_KNOWLEDGE_TUTORIAL_TEXT = "將%s使用在解鎖的天賦上。使用越多，就能解鎖越多天賦。";
TORGHAST_WAYFINDER_GATHER_PARTY = "請先集結好隊伍再開始排隊。";
TORGHAST_WAYFINDER_OPEN_PORTAL = "攀爬";
TORGHAST_WAYFINDER_PAGE = "第%d/%d頁";
TOTAL = "全部";
TOTAL_CORRUPTION_TOOLTIP_LINE = "總腐化：";
TOTAL_MEM_KB_ABBR = "插件記憶體：%.0f KB";
TOTAL_MEM_MB_ABBR = "插件記憶體：%.2f MB";
TOTAL_MOUNTS = "坐騎總數";
TOTAL_STACKS = "全部：%d";
TOURNAMENT_RULES = "全球爭霸戰規則";
TOURNAMENT_RULES_TOOLTIP = "勾選之後，參賽者會獲得所有神兵武器特長，其所穿的裝備則會標準化。";
TOWNSFOLK_TRACKING_TEXT = "村民";
TOWN_HALL = "";
TOY = "玩具";
TOYBOX_FAVORITE_HELP = "右鍵點擊將此玩具加入最愛名單。最愛名單中的玩具會被擺在第一頁。";
TOYBOX_MICRO_BUTTON_SPEC_TUTORIAL = "檢視玩具箱來瀏覽你的玩具收藏。";
TOYBOX_MOUSEWHEEL_PAGING_HELP = "小提示：可以用滑鼠滾輪來快速翻閱玩具箱的頁面。";
TOY_BOX = "玩具箱";
TOY_PROGRESS_FORMAT = "%d/%d";
TRACKED_ITEMS_FILTER_DESCRIPTION = "你手動標記在地圖上且正在追蹤的物品和位置指示器";
TRACKER_ALL_OBJECTIVES = "所有目標";
TRACKER_FILTER_ACHIEVEMENTS = "成就";
TRACKER_FILTER_COMPLETED_QUESTS = "已完成的任務";
TRACKER_FILTER_LABEL = "顯示";
TRACKER_FILTER_REMOTE_ZONES = "偏遠地區";
TRACKER_HEADER_ACHIEVEMENTS = "成就";
TRACKER_HEADER_BONUS_OBJECTIVES = "獎勵目標";
TRACKER_HEADER_CAMPAIGN_QUESTS = "戰役";
TRACKER_HEADER_DUNGEON = "地城";
TRACKER_HEADER_INITIATIVE_TASKS = "目標";
TRACKER_HEADER_MONTHLY_ACTIVITIES = "旅行者日誌";
TRACKER_HEADER_OBJECTIVE = "目標";
TRACKER_HEADER_PARTY_QUESTS = "任務";
TRACKER_HEADER_PROVINGGROUNDS = "試煉場";
TRACKER_HEADER_QUESTS = "任務";
TRACKER_HEADER_SCENARIO = "事件";
TRACKER_HEADER_WORLD_QUESTS = "世界任務";
TRACKER_SORT_DIFFICULTY_HIGH = "難度高";
TRACKER_SORT_DIFFICULTY_LOW = "難度低";
TRACKER_SORT_LABEL = "任務排序";
TRACKER_SORT_MANUAL = "手動";
TRACKER_SORT_MANUAL_BOTTOM = "移動到最底端";
TRACKER_SORT_MANUAL_DOWN = "向下移動";
TRACKER_SORT_MANUAL_TOP = "移動到頂端";
TRACKER_SORT_MANUAL_UP = "向上移動";
TRACKER_SORT_MANUAL_WARNING = "任務排序改為手動";
TRACKER_SORT_PROXIMITY = "鄰近";
TRACKING = "追蹤";
TRACK_ACHIEVEMENT = "追蹤";
TRACK_ACHIEVEMENT_TOOLTIP = "勾選以追蹤這個成就。";
TRACK_QUEST = "追蹤任務";
TRACK_QUEST_ABBREV = "追蹤";
TRACK_QUEST_PROXIMITY_SORTING = "遠近";
TRACK_QUEST_SORTING = "新追蹤的任務排序";
TRACK_QUEST_TOP_SORTING = "上方";
TRADE = "交易";
TRADEFRAME_ENCHANT_SLOT_LABEL = "不會被交易";
TRADEFRAME_NOT_MODIFIED_TEXT = "物品未被改變";
TRADERS_CACHE = "貿易箱";
TRADESKILLS = "交易技能";
TRADESKILL_CHARGES_REMAINING = "可用製作次數：%i / %i。";
TRADESKILL_CHARGES_REMAINING_NEXT_USE = "可用製作次數：%i / %i。%s後恢復製作次數。";
TRADESKILL_FILTER_CATEGORY = "類別";
TRADESKILL_FILTER_HAS_SKILL_UP = "技能可提升";
TRADESKILL_FILTER_SLOTS = "欄位";
TRADESKILL_LOG_FIRSTPERSON = "你製造了%s。";
TRADESKILL_LOG_THIRDPERSON = "%s製造了%s。";
TRADESKILL_NAME_RANK = "%s：%d/%d";
TRADESKILL_NAME_RANK_WITH_MODIFIER = "%s：%d（|cff20ff20+%d|r）/%d";
TRADESKILL_NEXT_RANK_HEADER = "下一級";
TRADESKILL_POST = "發布在對話視窗中";
TRADESKILL_QUANTITY_MULTIPLE = "*";
TRADESKILL_RANK = "%d/%d";
TRADESKILL_RANK_HEADER = "等級%d";
TRADESKILL_RANK_WITH_MODIFIER = "%d|cff20ff20+%d|r/%d";
TRADESKILL_REAGENT_COUNT = "%s/%d";
TRADESKILL_RECIPE_EXPERIENCE_LABEL = "獲得的經驗值：";
TRADESKILL_RECIPE_LEVEL_DROPDOWN_BUTTON_FORMAT = "等級%s";
TRADESKILL_RECIPE_LEVEL_DROPDOWN_OPTION_FORMAT = "等級%s";
TRADESKILL_RECIPE_LEVEL_DROPDOWN_TOOLTIP_INFO = "變更此選項將改變所需的材料數量，並且改善製作物品的品質。";
TRADESKILL_RECIPE_LEVEL_DROPDOWN_TOOLTIP_TITLE = "選擇等級";
TRADESKILL_RECIPE_LEVEL_MAXIMUM = "完整";
TRADESKILL_RECIPE_LEVEL_RECIPE_FORMAT = "%s（等級%i）";
TRADESKILL_RECIPE_LEVEL_TOOLTIP_EXPERIENCE_FORMAT = "%s / %s (%s%%)";
TRADESKILL_RECIPE_LEVEL_TOOLTIP_HIGHEST_RANK = "最高級別";
TRADESKILL_RECIPE_LEVEL_TOOLTIP_HIGHEST_RANK_EXPLANATION = "你已解鎖此配方的最高級別";
TRADESKILL_RECIPE_LEVEL_TOOLTIP_LEVELING_FORMAT = "製作此配方可獲得解鎖等級%s所需的經驗值。";
TRADESKILL_RECIPE_LEVEL_TOOLTIP_RANK_FORMAT = "等級%s經驗";
TRADESKILL_SERVICE_LEARN = "配方";
TRADESKILL_SERVICE_PASSIVE = "被動";
TRADESKILL_SERVICE_STEP = "技能進展";
TRADESKILL_UNLEARNED_RECIPE_HEADER = "未習得配方";
TRADE_ACCEPT_CONFIRMATION = "你確定要接受這筆交易嗎？";
TRADE_POTENTIAL_BIND_ENCHANT = "此物品附魔後將會與你綁定。";
TRADE_POTENTIAL_REMOVE_TRANSMOG = "交易%s會把它從你的外觀收藏中移除。";
TRADE_SKILLS = "專業技能";
TRADE_SKILLS_LEARNED_TAB = "已知";
TRADE_SKILLS_UNLEARNED_TAB = "未學";
TRADE_SKILL_TITLE = "%s";
TRADE_WITH_QUESTION = "和%s交易嗎？";
TRAIN = "訓練";
TRAINER_CANNOT_EXCEED_MAX_PROFESSIONS = "你只能學習兩項主要專業技能";
TRAINER_CAST_TIME_INSTANT = "施放時間：|cffffffff即時|r";
TRAINER_CAST_TIME_MIN = "施放時間：|cffffffff%d分|r";
TRAINER_CAST_TIME_SEC = "施放時間：|cffffffff%d秒|r";
TRAINER_COOLDOWN_TIME_INSTANT = "冷卻時間：|cffffffff即時|r";
TRAINER_COOLDOWN_TIME_MIN = "冷卻時間：|cffffffff%d分|r";
TRAINER_COOLDOWN_TIME_SEC = "冷卻時間：|cffffffff%d秒|r";
TRAINER_COST_SP = "技能點數 |cffffffff%d|r";
TRAINER_COST_SP_RED = "技能點數 |cffff2020%d|r";
TRAINER_COST_TP = "|cffffffff%d|r 天賦";
TRAINER_COST_TP_RED = "|cffff2020%d|r 天賦";
TRAINER_LIST_SP = "%dSP";
TRAINER_MANA_COST = "法力消耗：|cffffffff%d|r";
TRAINER_MANA_COST_PER_TIME = "法力消耗：|cffffffff%d，外加%d每秒|r";
TRAINER_RANGE = "射程：|cffffffff%s（%d）|r";
TRAINER_REQ_ABILITY = "|cffffffff%s|r";
TRAINER_REQ_ABILITY_RED = "|cffff2020%s|r";
TRAINER_REQ_LEVEL = "等級|cffffffff%d|r";
TRAINER_REQ_LEVEL_RED = "等級|cffff2020%d|r";
TRAINER_REQ_SKILL_RANK = "%s（|cffffffff%d|r）";
TRAINER_REQ_SKILL_RANK_RED = "%s（|cffff2020%d|r）";
TRAINING_LOBBY_QUEUE_TITLE = "加入對戰";
TRANSFER = "傳輸";
TRANSFER_ABORT_ALREADY_COMPLETED_ENCOUNTER = "你無法參與此副本中至少其中一場戰役，因為你已經與一個副本進度鎖定，該首領已被擊敗。";
TRANSFER_ABORT_DIFFICULTY1 = "普通難度模式不適用於%s。";
TRANSFER_ABORT_DIFFICULTY2 = "英雄難度模式不適用於%s。";
TRANSFER_ABORT_DIFFICULTY3 = "此難度模式不適用於%s。";
TRANSFER_ABORT_DUNGEON_LEVEL_REQUIREMENT = "只有%d級以上的玩家才能進入%s。";
TRANSFER_ABORT_HOUSING_MAX_PLAYERS_IN_HOUSE = "你嘗試拜訪的房屋已達到訪客上限。必須有一位以上的玩家離開，新訪客才可進入。";
TRANSFER_ABORT_INSUF_EXPAN_LVL1 = "你必須先安裝燃燒的遠征版本才能進入此區域。";
TRANSFER_ABORT_INSUF_EXPAN_LVL2 = "你必須安裝巫妖王之怒資料片才能進入此區域。";
TRANSFER_ABORT_INSUF_EXPAN_LVL3 = "這個地區尚未開放。";
TRANSFER_ABORT_INSUF_EXPAN_LVL5 = "你必須安裝6.0資料片才能進入此區域。";
TRANSFER_ABORT_INSUF_EXPAN_LVL6 = "你必須安裝《軍臨天下》資料片才能進入此區域。";
TRANSFER_ABORT_INSUF_EXPAN_LVL_GENERIC = "你必須安裝《 %s》資料片才能進入此區域。";
TRANSFER_ABORT_LOCKED_TO_DIFFERENT_INSTANCE = "你的%s已經被鎖定。";
TRANSFER_ABORT_MAP_NOT_ALLOWED = "現在無法進入地圖。";
TRANSFER_ABORT_MAX_PLAYERS = "傳輸失敗：副本已滿";
TRANSFER_ABORT_NEED_GROUP = "傳輸失敗：你必須加入團隊才能進入這個副本。";
TRANSFER_ABORT_NOT_CROSS_FACTION_COMPATIBLE = "跨陣營隊伍無法進入此副本。";
TRANSFER_ABORT_NOT_FOUND = "傳輸失敗：副本未找到";
TRANSFER_ABORT_REALM_ONLY = "隊伍中的所有玩家必須來自於同一個伺服器才能進入%s。";
TRANSFER_ABORT_SOLO_PLAYER_SWITCH_DIFFICULTY = "此副本已在進行中。副本內只能切換難度。";
TRANSFER_ABORT_TOO_MANY_INSTANCES = "你在近期內進入副本的次數過多。";
TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = "無法啟動新副本，請稍後再行嘗試。";
TRANSFER_ABORT_UNIQUE_MESSAGE1 = "在你脫離巫妖王的掌控之前，你無法離開這裡！";
TRANSFER_ABORT_UNIQUE_MESSAGE2 = "在完成你及污水企業的使命後才能離開。";
TRANSFER_ABORT_UNIQUE_MESSAGE3 = "吉爾尼斯的命運尚未定案。你還不能逃離此處。";
TRANSFER_ABORT_UNIQUE_MESSAGE4 = "完成你的使命，成為統率伊利達瑞惡魔獵人的領導者。唯有如此，你才能夠離開。";
TRANSFER_ABORT_UNIQUE_MESSAGE5 = "你必須解開放逐之境的謎團，才能離開這裡。";
TRANSFER_ABORT_UNIQUE_MESSAGE6 = "你必須先完成喚能師入門體驗後才可以離開！";
TRANSFER_ABORT_XREALM_ZONE_DOWN = "傳輸失敗：跨伺服器的區域目前無法使用";
TRANSFER_ABORT_ZONE_IN_COMBAT = "無法在戰鬥中切換區域。";
TRANSMOGRIFICATION = "塑形";
TRANSMOGRIFIED = "已塑形為：\n%s";
TRANSMOGRIFIED_ENCHANT = "幻象：%s";
TRANSMOGRIFIED_HEADER = "已塑形為：";
TRANSMOGRIFY = "塑形";
TRANSMOGRIFY_CLEAR_ALL_PENDING = "移除所有尚未確認的改變";
TRANSMOGRIFY_ILLUSION_INVALID_ITEM = "這個武器外觀不能以附魔效果塑形。";
TRANSMOGRIFY_INVALID_CANNOT_USE = "你無法使用有這個外觀的物品。";
TRANSMOGRIFY_INVALID_DESTINATION = "這個物品無法塑形。";
TRANSMOGRIFY_INVALID_ITEM_TYPE = "這類物品無法塑形。";
TRANSMOGRIFY_INVALID_LEGENDARY = "傳說級物品無法塑形。";
TRANSMOGRIFY_INVALID_MISMATCH = "這個物品類別無法套用此一外觀。";
TRANSMOGRIFY_INVALID_NOT_SOULBOUND = "這個物品不是靈魂綁定的。";
TRANSMOGRIFY_INVALID_NO_ITEM = "這個欄位沒有已裝備的物品。";
TRANSMOGRIFY_INVALID_SLOT_FOR_FORM = "這個物品欄位無法以這個形態塑形。";
TRANSMOGRIFY_INVALID_SLOT_FOR_RACE = "塑形效果無法套用至更先進的工程構件。";
TRANSMOGRIFY_LOSE_REFUND = "使用這個物品進行塑形會使它變成無法退回。\n 你確定要繼續？";
TRANSMOGRIFY_LOSE_TRADE = "使用這個物品進行塑形會使它變成無法交易。\n 你確定要繼續？";
TRANSMOGRIFY_RIGHT_SHOULDER = "獨立塑形單邊的肩甲";
TRANSMOGRIFY_STYLE_UNCOLLECTED = "你還沒收集到這個外觀。";
TRANSMOGRIFY_TOOLTIP_APPEARANCE_KNOWN = "你已經收集了這個外觀";
TRANSMOGRIFY_TOOLTIP_APPEARANCE_UNCOLLECTABLE = "此物品不適用於塑形，但可作為裝備穿戴。";
TRANSMOGRIFY_TOOLTIP_APPEARANCE_UNKNOWN = "你還沒收集到這個外觀";
TRANSMOGRIFY_TOOLTIP_APPEARANCE_UNUSABLE = "你的角色無法使用此外觀";
TRANSMOGRIFY_TOOLTIP_HIDDEN = "隱藏";
TRANSMOGRIFY_TOOLTIP_ITEM_UNKNOWN_APPEARANCE_KNOWN = "你已經收集了這個外觀，但不是來自這件物品";
TRANSMOGRIFY_TOOLTIP_REVERT = "恢復原形";
TRANSMOG_ALL_SPECIALIZATIONS = "所有專精";
TRANSMOG_AND_MOUNT_DRESSUP_FRAME_SHOW_MOUNT = "顯示坐騎";
TRANSMOG_AND_MOUNT_DRESSUP_FRAME_SHOW_TRANSMOG = "顯示塑形";
TRANSMOG_APPEARANCE_USABLE_HOLIDAY = "只有在%s期間才能使用這個外觀。";
TRANSMOG_APPLY_TO = "套用至：";
TRANSMOG_ARTIFACT_OPTIONS_HEADER = "軍臨天下神兵武器覆蓋";
TRANSMOG_CATEGORY_FAVORITE_LIMIT = "此類別無法再新增更多的最愛。";
TRANSMOG_COLLECTED = "已收集";
TRANSMOG_CURRENT_SPECIALIZATION = "僅限目前專精";
TRANSMOG_CUSTOM_SETS_HELPTIP = "使用你的自訂套裝從頭開始建立服裝。";
TRANSMOG_CUSTOM_SETS_MIGRATION_HELPTIP = "你先前套用的塑形和傳承服裝會出現在自訂套裝中。";
TRANSMOG_CUSTOM_SET_ALL_INVALID_APPEARANCES = "無法儲存這個自訂套裝，因為沒有任何物品的外觀是你的角色能塑形的。";
TRANSMOG_CUSTOM_SET_ALREADY_EXISTS = "已存在相同名稱的自訂套裝。";
TRANSMOG_CUSTOM_SET_CHECKING_APPEARANCES = "檢查外觀…";
TRANSMOG_CUSTOM_SET_COMPLETE = "完成";
TRANSMOG_CUSTOM_SET_CONFIRM_DELETE = "確定要刪除這個自訂套裝%s嗎？";
TRANSMOG_CUSTOM_SET_CONFIRM_OVERWRITE = "你已經擁有名為%s的自訂套裝了。你想要蓋過它嗎？";
TRANSMOG_CUSTOM_SET_COPY_TO_CLIPBOARD = "複製到剪貼簿|cffffd100（以便線上分享）|r";
TRANSMOG_CUSTOM_SET_COPY_TO_CLIPBOARD_NOTICE = "已將自訂套裝連結複製到剪貼簿";
TRANSMOG_CUSTOM_SET_DELETE = "刪除";
TRANSMOG_CUSTOM_SET_DRESSING_ROOM = "在試衣間預覽（退出塑形）";
TRANSMOG_CUSTOM_SET_EDIT = "重新命名/刪除";
TRANSMOG_CUSTOM_SET_EDIT_DELETE = "刪除自訂套裝";
TRANSMOG_CUSTOM_SET_HYPERLINK_TEXT = "|T1598183:13:13:-1:0|t自訂套裝";
TRANSMOG_CUSTOM_SET_INCOMPLETE = "未完成";
TRANSMOG_CUSTOM_SET_LINK_INVALID = "無效的自訂套裝連結。";
TRANSMOG_CUSTOM_SET_NAME = "輸入自訂套裝名稱：";
TRANSMOG_CUSTOM_SET_NAME_DEFAULT = "自訂套裝";
TRANSMOG_CUSTOM_SET_NEW = "新自訂套裝";
TRANSMOG_CUSTOM_SET_NEW_TOOLTIP_DISABLED = "新增外觀來建立自訂套裝";
TRANSMOG_CUSTOM_SET_NEW_TOOLTIP_DISABLED_MAX_COUNT = "你已達到自訂套裝的數量上限";
TRANSMOG_CUSTOM_SET_NONE = "無自訂套裝";
TRANSMOG_CUSTOM_SET_POST_IN_CHAT = "在聊天中張貼";
TRANSMOG_CUSTOM_SET_RENAME = "重新命名";
TRANSMOG_CUSTOM_SET_REPLACE = "換成當前外觀";
TRANSMOG_CUSTOM_SET_SOME_INVALID_APPEARANCES = "有一件以上的物品外觀不會存入這個自訂套裝，因為你的角色無法使用它們。";
TRANSMOG_DRACTHYR_APPEARANCE_INVISIBLE = "此外觀在半龍人形態下看不到。";
TRANSMOG_EDIT_OUTFIT_SLOT = "改變名稱/圖示";
TRANSMOG_EMPTY_SLOT_FORMAT = "（%s）";
TRANSMOG_FAVORITE_LOSE_REFUND_AND_TRADE = "將這個外觀設為最愛會使其成為無法退回也無法交易的物品。\n確定要繼續嗎？";
TRANSMOG_HELP_1 = "選擇一套|cnBRIGHTBLUE_FONT_COLOR:服裝|r以開始自訂。\n\n額外的服裝可以使用金幣購買。";
TRANSMOG_HELP_2 = "將外觀指派到一套服裝中的任何裝備欄位。\n\n指派或更新外觀需花費黃金，但儲存之後，你隨時可以免費切換至該服裝。";
TRANSMOG_HELP_3 = "選擇外觀或套裝以自訂你的服裝。\n\n你可以在|cnBRIGHTBLUE_FONT_COLOR:情境|r分頁中指派具體的規則，令服裝自動更換。";
TRANSMOG_HIDE_UNASSIGNED_SLOTS = "隱藏已忽略欄位";
TRANSMOG_ITEM_SET_FAVORITE = "設為最愛";
TRANSMOG_ITEM_UNSET_FAVORITE = "移除最愛";
TRANSMOG_JOURNAL_TAB_TUTORIAL = "外觀欄頁會顯示你可以用來塑形的所有物品外觀。";
TRANSMOG_MOUSE_CLICK_TUTORIAL = "右鍵點擊將此外觀加入最愛名單。按下Ctrl鍵並點擊可檢視角色穿戴之後的模樣。";
TRANSMOG_NO_VALID_ITEMS_EQUIPPED = "沒有裝備合適的物品。";
TRANSMOG_OUTFITS_HELPTIP = "建立服裝以改變你裝備中武器和護甲的外觀。\n\n新增服裝到你的快捷列以進行手動操作，或是設定服裝會自動更換的情境。";
TRANSMOG_OUTFIT_ALL_INVALID_APPEARANCES = "無法儲存此套造型，因為沒有任何物品的外觀是你的角色能塑形的。";
TRANSMOG_OUTFIT_ALREADY_EXISTS = "你所選擇的名稱已經有造型設定使用了。";
TRANSMOG_OUTFIT_CHECKING_APPEARANCES = "檢查外觀…";
TRANSMOG_OUTFIT_CONFIRM_DELETE = "你確定要刪除造型設定：%s嗎？";
TRANSMOG_OUTFIT_CONFIRM_OVERWRITE = "你已經擁有名為%s的造型設定了。你想要蓋過它嗎？";
TRANSMOG_OUTFIT_CONFIRM_SAVE = "你確定要蓋掉造型設定：%s嗎？";
TRANSMOG_OUTFIT_COPY_TO_CLIPBOARD = "複製到剪貼簿|cffffd100（就能在線上分享）|r";
TRANSMOG_OUTFIT_COPY_TO_CLIPBOARD_NOTICE = "已將造型連結複製到剪貼簿。";
TRANSMOG_OUTFIT_DELETE = "刪除造型";
TRANSMOG_OUTFIT_DROPDOWN_TUTORIAL = "創建了完美的造型？儲存以供將來使用。";
TRANSMOG_OUTFIT_EDIT = "重新命名/刪除";
TRANSMOG_OUTFIT_HYPERLINK_TEXT = "|T1598183:13:13:-1:0|t造型";
TRANSMOG_OUTFIT_INVALID_NAME = "此名稱無法使用。請選擇不同的名稱並重試。";
TRANSMOG_OUTFIT_LINK_INVALID = "無效的造型連結。";
TRANSMOG_OUTFIT_NAME = "輸入造型名稱：";
TRANSMOG_OUTFIT_NAME_DEFAULT = "服裝";
TRANSMOG_OUTFIT_NEW = "新的造型設定";
TRANSMOG_OUTFIT_NONE = "無造型設定";
TRANSMOG_OUTFIT_POST_IN_CHAT = "分享至聊天視窗";
TRANSMOG_OUTFIT_SLOT_POPUP_TEXT = "輸入造型名稱（最多16個字元）：";
TRANSMOG_OUTFIT_SOME_INVALID_APPEARANCES = "有一件以上的物品外觀不會存入這組造型，因為你的角色無法使用它們。";
TRANSMOG_PENDING_CHANGES = "這個外觀設定還有尚未儲存的改動。如果繼續的話，改動就會遺失。";
TRANSMOG_PURCHASE_OUTFIT_SLOT = "購買造型欄位";
TRANSMOG_PURCHASE_OUTFIT_SLOT_TOOLTIP_DISABLED = "達到%d個造型欄位上限。";
TRANSMOG_RANDOMIZE_APPEARANCE = "隨機選擇外觀";
TRANSMOG_REQUIRED_ABILITY = "需要%s才能使用這個外觀。";
TRANSMOG_REQUIRED_FACTION = "需要%s聲望%s才能使用這個外觀。";
TRANSMOG_REQUIRED_HOLIDAY = "需要節慶： %s。";
TRANSMOG_REQUIRED_LEVEL = "需要等級%d才能使用這個外觀。";
TRANSMOG_REQUIRED_SKILL = "需要%s（%d）才能使用這個外觀。";
TRANSMOG_REQUIRED_SPEC = "需要專精：%s";
TRANSMOG_REQUIRES_FORGE = "只能在職業大廳的神兵武器熔爐進行神兵武器外觀塑形。";
TRANSMOG_SAVE_OUTFIT = "儲存造型";
TRANSMOG_SAVE_OUTFIT_CANNOT_AFFORD_TOOLTIP = "你付不起儲存服裝變更的費用";
TRANSMOG_SAVE_OUTFIT_TOOLTIP = "儲存並套用造型變更";
TRANSMOG_SETS_FAVORITE_WITH_DESCRIPTION = "加入最愛（%s）";
TRANSMOG_SETS_HELPTIP = "從你收集的套裝外觀建立服裝。";
TRANSMOG_SETS_TAB_DISABLED = "你沒有任何完成或可用的外觀套裝。";
TRANSMOG_SETS_TAB_TUTORIAL = "在此檢視目前職業所能收集的所有外觀套裝。";
TRANSMOG_SETS_UNFAVORITE_WITH_DESCRIPTION = "移出最愛（%s）";
TRANSMOG_SETS_VENDOR_TUTORIAL = "在此檢視並套用已收集完成的外觀套裝。";
TRANSMOG_SET_COMPLETE = "完成";
TRANSMOG_SET_GRANTS_PRECEDING_VARIANTS = "完成這個外觀套裝會解鎖先前的所有套裝變化款式。";
TRANSMOG_SET_INCOMPLETE = "未完成";
TRANSMOG_SET_LIMITED_TIME_SET = "限時組合";
TRANSMOG_SET_LIMITED_TIME_SET_TOOLTIP = "此組合只能在賽季期間取得。";
TRANSMOG_SET_LINK_FORMAT = "%s（%s）";
TRANSMOG_SET_OPEN_COLLECTION = "開啟外觀（退出塑形）";
TRANSMOG_SET_PARTIALLY_KNOWN = "這個套裝的某些外觀已經在你的收藏裡了。";
TRANSMOG_SET_PARTIALLY_KNOWN_CLASS = "包含%d個尚未取得的|4外觀:外觀;。";
TRANSMOG_SET_PARTIALLY_KNOWN_MIX = "包括%1$d個尚未取得的角色職業外觀，以及%2$d個尚未取得的其他職業外觀。";
TRANSMOG_SET_PVE = "PvE";
TRANSMOG_SET_PVP = "PvP";
TRANSMOG_SHOW_ALL_FACTIONS = "所有陣營";
TRANSMOG_SHOW_ALL_RACES = "所有種族";
TRANSMOG_SHOW_EQUIPPED_GEAR = "清除當前塑形";
TRANSMOG_SITUATIONS_APPLY = "套用變更";
TRANSMOG_SITUATIONS_APPLY_DISABLED_TOOLTIP = "你必須選擇有效選項，才能套用變更";
TRANSMOG_SITUATIONS_DEFAULTS = "恢復預設";
TRANSMOG_SITUATIONS_DESCRIPTION = "選擇下列的特定情境選項，以自動變更成這個造型設定。你必須符合所有列出的條件，才能成功觸發變更。\n\n如果有多個造型設定符合條件，則會隨機選擇一個。";
TRANSMOG_SITUATIONS_ENABLED = "啟用情境";
TRANSMOG_SITUATIONS_HELPTIP = "設定自動更換為所選服裝的選項。";
TRANSMOG_SITUATIONS_NO_VALID_OPTIONS = "未選擇有效選項";
TRANSMOG_SITUATIONS_UNDO = "復原尚未確認的變更";
TRANSMOG_SITUATION_CATEGORY_LIST_SEPARATOR = "、";
TRANSMOG_SLOT_APPEARANCE_INVISIBLE = "此外觀不會顯示在你的角色身上";
TRANSMOG_SLOT_DISPLAY_TYPE_EQUIPPED = "顯示使用的裝備";
TRANSMOG_SLOT_DISPLAY_TYPE_EQUIPPED_TOOLTIP = "套用此外觀設定時，這個欄位的物品會顯示其原始外觀。";
TRANSMOG_SLOT_DISPLAY_TYPE_UNASSIGNED = "忽略欄位";
TRANSMOG_SLOT_DISPLAY_TYPE_UNASSIGNED_ARTIFACT = "忽略覆寫";
TRANSMOG_SLOT_DISPLAY_TYPE_UNASSIGNED_ARTIFACT_TOOLTIP = "套用此外觀設定時，這個欄位的物品外觀將不會遭到覆寫。";
TRANSMOG_SLOT_DISPLAY_TYPE_UNASSIGNED_TOOLTIP = "套用此外觀設定時，這個欄位的物品外觀將不會改變。";
TRANSMOG_SLOT_WARNING_INVALID_EQUIPPED_DESTINATION_ITEM = "這個欄位的已裝備物品無法塑形。";
TRANSMOG_SLOT_WARNING_NOTHING_EQUIPPED = "這個欄位沒有可塑形的已裝備物品。";
TRANSMOG_SLOT_WARNING_PENDING_WEAPON_CHANGES = "這個物品欄位有其他裝備類型的待確認變更。";
TRANSMOG_SLOT_WARNING_WRONG_WEAPON_CATEGORY_EQUIPPED = "目前未裝備這個武器類型。";
TRANSMOG_SOURCE_1 = "首領掉落";
TRANSMOG_SOURCE_2 = "任務";
TRANSMOG_SOURCE_3 = "商人";
TRANSMOG_SOURCE_4 = "世界掉落";
TRANSMOG_SOURCE_5 = "成就";
TRANSMOG_SOURCE_6 = "專業技能";
TRANSMOG_SOURCE_7 = "貿易站";
TRANSMOG_SPECS_BUTTON_TUTORIAL = "可以將這個外觀套用到所有的專精，或是目前的專精就好。";
TRANSMOG_TAB_CUSTOM_SETS = "自訂套裝";
TRANSMOG_TAB_ITEMS = "物品";
TRANSMOG_TAB_SETS = "套裝";
TRANSMOG_TAB_SITUATIONS = "情境";
TRANSMOG_TRIAL_OF_STYLE_HELPTIP = "用這套特別的時尚大考驗服裝奪取眾人的目光。\n\n在時尚大考驗事件期間可免費更改這套服裝。";
TRANSMOG_USABLE_DISCOUNT = "獲得免費的塑形服裝更新";
TRANSMOG_USABLE_DISCOUNT_CLAIM = "免費領取";
TRANSMOG_USABLE_DISCOUNT_CONFIRM = "你獲得了一次免費的塑形服裝更新。每個角色僅限使用此優惠一次。";
TRANSMOG_USABLE_DISCOUNT_USE_GOLD = "使用金幣";
TRANSMOG_WEAPON_OPTIONS_HELPTIP = "不同的外觀可以指派到你裝備的不同武器類型。";
TRAVEL_PASS_INVITE = "邀請加入隊伍";
TRAVEL_PASS_INVITE_CROSS_FACTION = "邀請加入副本隊伍";
TREBALIM = "輕頻語";
TREBALIM_TREE_DESCRIPTION = "波克波可升級";
TRIAL_ACCOUNT_LEVEL_CAP_REACHED = "你的角色已經達到體驗帳號的等級上限。|cffffd000|Hstorecategory:gametime|h[點擊這裡]|h|r來升級你的帳號！";
TRIAL_ACCOUNT_MONEY_CAP_REACHED = "你的金錢已經達到體驗帳號的上限。|cffffd000|Hstorecategory:gametime|h[點擊這裡]|h|r來升級你的帳號！";
TRIAL_ACCOUNT_TRADESKILL_RESTRICTED = "體驗帳號不適用";
TRIAL_CAPPED = "已到達體驗限額。";
TRIAL_CAPPED_MONEY = "已達體驗帳號的金錢上限。";
TRIAL_CAP_BANKED_LEVELS_TOOLTIP = "你獲得的經驗值已超過你的等級上限。立即自動訂閱即可套用目前為止所累積的經驗值，使等級提高%d級。";
TRIAL_CAP_BANKED_XP_TOOLTIP = "你獲得的經驗值已超過你的等級上限。立即自動訂閱即可套用目前為止所累積的經驗值。";
TRIAL_FEATURE_1 = "參與上千種全新的任務！";
TRIAL_FEATURE_2 = "享受完整遊戲體驗";
TRIAL_FEATURE_LEVEL_CAP = "一路戰鬥升到%s級";
TRIAL_LEVEL_CAPPED = "已達體驗帳號等級上限。";
TRIAL_RESTRICTED = "你必須升級你的帳號才可使用此功能。";
TRIAL_UPGRADE_LOGOUT_WARNING = "為了完成此筆交易，系統會在%d秒後將你登出遊戲。";
TRILINEAR_FILTERING = "三線過濾";
TRINKET0SLOT = "飾品";
TRINKET0SLOT_UNIQUE = "飾品1";
TRINKET1SLOT = "飾品";
TRINKET1SLOT_UNIQUE = "飾品2";
TRIPLE_BUFFER = "三倍緩衝";
TRIVIAL_QUESTS_FILTER_DESCRIPTION = "這些任務大幅低於你目前的等級，且不會獎勵任何經驗值";
TRIVIAL_QUEST_DISPLAY = "|cff000000%s（低等級）|r";
TRIVIAL_QUEST_LABEL = "低等級";
TTS_CONFIRM_SAVE_SETTINGS = "你想要讓這個角色使用這台電腦儲存的文字轉語音設定嗎？如果你是從別台電腦登入，這麼做會覆蓋你先前的設定。";
TTS_LABEL = "文字轉語音";
TTS_SUBTEXT = "TTS description placeholder";
TURN_IN_ITEMS = "需要物品：";
TURN_IN_QUEST = "繳交";
TUTORIAL1 = "任務給予者的頭上都有一個驚嘆號（|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0|t）。以|cffffd200右鍵點擊|r他們即可獲得任務。";
TUTORIAL10_DWARF = "你接到了一個擊殺|cffffd200石齶入侵者|r的任務。\n利用畫面右上角的小地圖來找到方向。";
TUTORIAL10_GNOME = "你接到了一個擊殺|cffffd200瘋狂的麻瘋地精|r的任務。\n利用畫面右上角的小地圖來找到方向。";
TUTORIAL10_HUMAN = "你接到了一個擊殺|cffffd200黑石作戰座狼|r的任務。牠們在修道院的北邊（也就是你現在位置的北邊）。|n利用畫面右上角的小地圖來找到方向。";
TUTORIAL10_NIGHTELF = "你接到了一個擊殺|cffffd200小夜刃豹|r的任務。\n利用畫面右上角的小地圖來找到方向。";
TUTORIAL10_ORC = "你接到了一個擊殺|cffffd200雜斑野豬|r的任務。\n利用畫面右上角的小地圖來找到方向。";
TUTORIAL10_SCOURGE = "你接到了一個擊殺|cffffd200無腦的殭屍|r的任務。\n利用畫面右上角的小地圖來找到方向。";
TUTORIAL10_TAUREN = "你接到了一個擊殺|cffffd200刺背入侵者|r的任務。\n利用畫面右上角的小地圖來找到方向。";
TUTORIAL10_TROLL = "你接到了一個擊殺|cffffd200訓練假人|r的任務。\n利用畫面右上角的小地圖來找到方向。";
TUTORIAL11_DWARF = "擊敗更多的|cffffd200石齶入侵者|r！";
TUTORIAL11_GNOME = "擊敗更多的|cffffd200瘋狂的麻瘋地精|r！";
TUTORIAL11_HUMAN = "擊敗更多的|cffffd200黑石座狼|r！";
TUTORIAL11_NIGHTELF = "擊敗更多的|cffffd200小夜刃豹|r！";
TUTORIAL11_ORC = "擊敗更多的|cffffd200雜斑野豬|r！";
TUTORIAL11_SCOURGE = "擊敗更多的|cffffd200無腦的殭屍|r！";
TUTORIAL11_TAUREN = "擊敗更多的|cffffd200狗頭人惡黨|r！";
TUTORIAL11_TROLL = "擊敗更多的|cffffd200訓練假人|r！";
TUTORIAL12 = "你可以透過喝飲料來加快法力的恢復速度，只要|cffffd200右鍵點擊|r飲料即可。|n|n沒有法力的職業不需要喝飲料。";
TUTORIAL13 = "你可以在天賦介面中學習新的天賦。|n|n點擊快捷列中閃動的|cffffd200天賦按鈕|r可以打開天賦頁面。";
TUTORIAL14 = "你可以找你的職業訓練師學習新技能。|cffffd200右鍵點擊|r訓練師可與其交談。|n|n你可以在角色的起始區域，或者世界各地的城鎮中找到訓練師。你可能得要四處走動一下才能找到你的訓練師。";
TUTORIAL15 = "你可以點擊螢幕中央下方的|cffffd200法術書和技能按鈕|r，然後將法術或技能的圖示拖曳到快捷列中。|n|n你也可以直接點擊法術書中的法術或技能圖示來使用它們。";
TUTORIAL16 = "你可以在聲望分頁中查看你與世界上各團體之間的關係。|n|n點擊|cffffd200角色資訊按鈕|r可以找到此分頁。";
TUTORIAL17 = "收到其他玩家傳送的密語後，你可以按R鍵來進行回覆，或者直接輸入/w <對方的名稱>然後輸入你想要傳送的訊息。";
TUTORIAL18 = "你可以用|cffffd200右鍵點擊|r對方的頭像，然後從出現的選單中選擇|cffffd200邀請|r來邀請另外一名玩家加入你的隊伍。|n|n你可以用右鍵點擊自己的頭像，並且選擇離開隊伍的選項來離開隊伍。";
TUTORIAL19 = "那是由其他玩家控制的角色。你可以藉由頭上的藍色名稱分辨。";
TUTORIAL1_DWARF = "任務給予者的頭上都有一個驚嘆號（|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0|t）。你可以跟|cffffd200喬連‧鐵樁|r交談以承接任務。以|cffffd200右鍵點擊|r|cffffd200喬連‧鐵樁|r即可與之交談。";
TUTORIAL1_GNOME = "任務給予者的頭上都有一個驚嘆號（|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0|t）。你可以跟|cffffd200納文‧扭扳|r交談以承接任務。以|cffffd200右鍵點擊|r|cffffd200納文‧扭扳|r即可與之交談。";
TUTORIAL1_HUMAN = "任務給予者的頭上都有一個驚嘆號（|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0|t）。你可以跟|cffffd200治安官瑪克布萊德|r交談以承接任務。以|cffffd200右鍵點擊|r|cffffd200治安官瑪克布萊德|r即可與之交談。";
TUTORIAL1_NIGHTELF = "任務給予者的頭上都有一個驚嘆號（|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0|t）。你可以跟|cffffd200伊爾薩萊恩|r交談以承接任務。以|cffffd200右鍵點擊|r|cffffd200伊爾薩萊恩|r即可與之交談。";
TUTORIAL1_ORC = "任務給予者的頭上都有一個驚嘆號（|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0|t）。你可以跟|cffffd200卡爾圖克|r交談以承接任務。以|cffffd200右鍵點擊|r|cffffd200卡爾圖克|r即可與之交談。";
TUTORIAL1_SCOURGE = "任務給予者的頭上都有一個驚嘆號（|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0|t）。你可以跟|cffffd200亞加薩|r交談以承接任務。以|cffffd200右鍵點擊|r|cffffd200亞加薩|r即可與之交談。";
TUTORIAL1_TAUREN = "任務給予者的頭上都有一個驚嘆號（|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0|t）。你可以跟|cffffd200鷹風酋長|r交談以承接任務。以|cffffd200右鍵點擊|r|cffffd200鷹風酋長|r即可與之交談。";
TUTORIAL1_TROLL = "任務給予者的頭上都有一個驚嘆號（|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0|t）。你可以跟|cffffd200金薩拉|r交談以承接任務。以|cffffd200右鍵點擊|r|cffffd200金薩拉|r即可與之交談。";
TUTORIAL2 = "使用ASDW鍵來移動你的角色。";
TUTORIAL20 = "|cffffd200右鍵點擊|r商人買賣面板中的物品便可購買此物品，前提是你有足夠的金錢。|n|n在打開商人買賣面板的情況下用右鍵點擊自己背包中的某個物品可以將其出售給商人。";
TUTORIAL21 = "你可以點擊螢幕中央下方的|cffffd200任務紀錄按鈕|r來檢視你的任務。|n|n你可以點擊螢幕右上方的|cffffd200世界地圖按鈕|r來檢視任務地點。";
TUTORIAL22 = "如果你和另外一個玩家相處得很愉快，就把這個玩家加入好友名單吧！點擊|cffffd200社交按鈕|r然後將其加入你的好友名單。";
TUTORIAL23 = "你可以按輸入鍵然後輸入一則訊息，接著再按一次輸入鍵就可以將訊息傳送出去，如此一來在你周圍的玩家都可以看見這則訊息。";
TUTORIAL24 = "你想裝備物品時，首先點擊畫面下方的|cffffd200角色資訊按鈕|r，並且點擊畫面右下方的|cffffd200背包按鈕|r。|n|n接著將一件可裝備的物品從背包中拖曳到角色身上即可。";
TUTORIAL25 = "你現在處於鬼魂狀態，可以透過找回自己的屍體或者和旁邊的靈魂醫者對話來復活。|n|n你的屍體以圖示顯示在右上角的小地圖上。";
TUTORIAL26 = "你現在處於充分休息狀態，將在殺死怪物後獲得一定的額外經驗值獎勵。";
TUTORIAL27 = "如果你游到遠離陸地的深水區，就會看到一個疲倦條。當你的疲倦條完全耗盡時，你就會進入溺水狀態。";
TUTORIAL28 = "游泳的行進方式基本上與走路相同，不同的地方是你還可以按住|cffffd200滑鼠右鍵|r調整你面對的方向以往上或往下前進。";
TUTORIAL29 = "當你的角色潛入水中時，你會看到一個呼吸條。當你的呼吸條耗盡時，你就會進入溺水狀態。";
TUTORIAL3 = "你可以|cffffd200按住右鍵|r並移動滑鼠來調整角色面對的方向。|n|n按住左鍵並移動滑鼠可以調整你的視角。";
TUTORIAL30 = "頭像上閃動的黃色圖示表示你的角色現在正在休息。在旅店中休息或登出可以讓你在打怪時暫時取得額外的經驗值。|n|n你可以使用爐石快速回到旅店裡休息。";
TUTORIAL31 = "爐石可以將你從現在的位置傳送回你最後登記的旅店裡。";
TUTORIAL32 = "你進入了PvP模式，當你進入PvP戰鬥時你的頭像旁會顯示你所屬陣營的標誌，此時敵對陣營的玩家也可以攻擊你。";
TUTORIAL33 = "你可以使用|cffffd200空白鍵|r讓你的角色跳躍。跳躍可以幫助你越過障礙物，或者你也可以把它當作一種有趣的動作。";
TUTORIAL34 = "恭喜你！你剛剛完成了你的第一個任務！";
TUTORIAL35 = "你已經點選了一個專門訓練野獸來搭載乘客往返各地的飛行管理員。只要花點小錢，你就可以快速的前往你之前曾經交談過的飛行管理員所在之處。|n|n當你發現了一座新的城市時，找到飛行管理員可以讓你在未來輕易的回到這個地方來。";
TUTORIAL36 = "你有一件物品的耐久度已經很低了！在小地圖下方的人形圖示會將損壞的部位用黃色標示出來。|n|n在物品壞掉之前到城裡去找個商人修理一下吧。";
TUTORIAL37 = "你有一件物品已經壞掉了！在小地圖下方的人形圖示會將壞掉的部位用紅色標示出來。|n|n你可以將該物品拿去給城裡的商人修理。在該件物品修好之前，你將無法獲得該物品所提供的屬性與效果。";
TUTORIAL38 = "你的角色可以學習各種專業技能，例如烹飪或者鍛造，讓你能夠採集或製造有價值的物品。|n|n如果你想學習更多有關專業技能的資訊，你可以向各大主城中的守衛詢問各種專業技能訓練師所在的位置。";
TUTORIAL39 = "你可以邀請其他玩家與你組隊，讓你更輕鬆的戰勝敵人。|n|n組隊也可以讓你更快速的完成許多困難的任務，因為所有隊伍成員可以一同完成任務。此外，組隊可比單人時額外獲得經驗值的獎勵。";
TUTORIAL40 = "你學到了一個新的法術或技能！你可以使用螢幕下方的|cffffd200法術書和技能按鈕|r來開啟法術書，並且用|cffffd200左鍵點擊並拖曳|r將法術或技能移到快捷列上。\n\n法術書會將被動法術排列在主動法術的後方。";
TUTORIAL41 = "你剛剛接下了一個精英任務。這類的任務最好是組隊去進行，因為這些任務將會要求你進入精英生物所在的區域。|n|n精英生物比一般的怪物要明顯的強悍許多;然而，他們也會給予更多的經驗值。你可以藉由怪物頭像上的金龍邊框來辨別精英生物。";
TUTORIAL42 = "承接|cffffd200任務|r是你開始進行遊戲的第一步。|n|n你的前方站著一位任務給予者。教學說明的提示會協助你完成這個任務。|n|n感謝你加入了魔獸世界，祝你在往後的冒險中一帆風順！";
TUTORIAL43 = "頭上帶有灰色「！」的任務給予者擁有等級較高的任務，你目前的等級仍無法承接。等你多升幾級之後再回來看看。";
TUTORIAL44 = "你剛剛獲得了一把遠程武器。如果你想使用它，首先開啟你的|cffffd200角色資訊|r頁面與|cffffd200背包|r，然後將該件物品拖曳到你的角色身上就可以裝備它了。|n|n接著開啟你的|cffffd200法術書|r，並且將|cffffd200射擊|r或|cffffd200投擲|r技能拖曳到快捷列中。|n|n只有獵人、戰士與盜賊可以使用遠程武器。法師、牧師與術士則可以使用魔杖。";
TUTORIAL45 = "你無法在沒有彈藥的情況下使用弓或是槍。去城市裡找一個槍械或是弓箭商人購買彈藥。只要|cffffd200右鍵點擊|r彈藥就可以裝備它。";
TUTORIAL46 = "你剛剛加入了一個「團隊」。團隊是最高人數上限為40人的隊伍，不過最為常見的是10人與25人的團隊。在高等級時，你通常需要加入團隊才能挑戰高難度的地城，或者擊敗強大的敵人。|n|n|cffff2020注意：當處於團隊時，將無法完成大多數的任務。如果要退出團隊，只要右鍵點擊你的頭像，並且選擇「離開隊伍」即可。|r";
TUTORIAL47 = "你獲得了新的圖騰列！每當你學會新的圖騰元素時，你的圖騰列將會獲得新的快捷鍵。|n|n圖騰列的每個圖騰元素可存放一個圖騰法術。在高等級時，你還可以獲得同時放置多根圖騰的能力。";
TUTORIAL48 = "你正在等待進入戰場的佇列中。你可以將滑鼠游標移至小地圖旁的戰場圖示上查看你的狀態。";
TUTORIAL49 = "你現在可以加入戰場了。點擊對話方塊中的「加入戰鬥」按鈕或右鍵點擊小地圖上的戰場圖示。";
TUTORIAL4_DWARF = "|cffffd200石齶入侵者|r就在附近。|cffffd200左鍵點擊|r任何|cffffd200石齶入侵者|r可將其選定為目標。";
TUTORIAL4_GNOME = "|cffffd200瘋狂的麻瘋地精|r就在附近。|cffffd200左鍵點擊|r任何|cffffd200瘋狂的麻瘋地精|r可將其選定為目標。";
TUTORIAL4_HUMAN = "|cffffd200黑石作戰座狼|r就在附近。|cffffd200左鍵點擊|r任何|cffffd200黑石作戰座狼|r可將其選定為目標。";
TUTORIAL4_NIGHTELF = "|cffffd200小夜刃豹|r就在附近。|cffffd200左鍵點擊|r任何|cffffd200小夜刃豹|r可將其選定為目標。";
TUTORIAL4_ORC = "|cffffd200雜斑野豬|r就在附近。|cffffd200左鍵點擊|r任何|cffffd200雜斑野豬|r可將其選定為目標。";
TUTORIAL4_SCOURGE = "|cffffd200無腦的殭屍|r就在附近。|cffffd200左鍵點擊|r任何|cffffd200無腦的殭屍|r可將其選定為目標。";
TUTORIAL4_TAUREN = "|cffffd200刺背入侵者|r就在附近。|cffffd200左鍵點擊|r任何|cffffd200刺背入侵者|r可將其選定為目標。";
TUTORIAL4_TROLL = "|cffffd200訓練假人|r就在附近。|cffffd200左鍵點擊|r任何|cffffd200訓練假人|r可將其選定為目標。";
TUTORIAL5 = "要和你的敵人進行戰鬥，點擊|cffffd200快捷列|r上的法術技能。";
TUTORIAL50 = "你現在有一個鑰匙圈可以保存你的鑰匙。|cffffd200鑰匙圈按鈕|r位於背包左邊的快捷列上。";
TUTORIAL51 = "你可以使用|cffffd200地城搜尋器|r尋求隊伍或進入地城。快捷列中間的眼睛圖示鍵可開啟地城搜尋器。";
TUTORIAL52 = "恭喜，你已獲得你的第一個戰寵。這個小傢伙會跟著你一同冒險，走遍艾澤拉斯和其他地方。|n|n你可以點擊|cffffd200收藏|r按鈕，接著在|cffffd200寵物日誌|r分頁中查看你所有的戰寵。";
TUTORIAL53 = "恭喜，你已經學會如何召喚你的第一個坐騎了。這個坐騎能載著你盡情奔馳，走遍艾澤拉斯和其他地方。|n|n若想查看你擁有的所有坐騎，請點擊|cffffd200收藏|r按鈕，然後到|cffffd200坐騎|r分頁中查看。你還可以將最喜愛的坐騎拖曳至快捷列中，輕鬆地召喚出來。";
TUTORIAL54 = "你已引起具有敵意怪物的注意。|n|n紅色泛光表示怪物正在攻擊你。黃色泛光表示你有受到攻擊的危險。橘色泛光表示怪物正在攻擊你，但即將更換攻擊目標。";
TUTORIAL55 = "恭喜！你已經擊殺足夠目標來完成任務。|n|n回去找任務給予者領取獎勵。";
TUTORIAL55_DWARF = "恭喜！你已經擊殺足夠|cffffd200石齶入侵者|r來完成任務。|n|n回去找|cffffd200喬連‧鐵樁|r領取獎勵。";
TUTORIAL55_GNOME = "恭喜！你已經擊殺足夠|cffffd200瘋狂的麻瘋地精|r來完成任務。|n|n回去找|cffffd200納文‧扭扳|r領取獎勵。";
TUTORIAL55_HUMAN = "恭喜！你已經擊殺足夠|cffffd200黑石作戰座狼|r來完成任務。|n|n回去找|cffffd200治安官瑪克布萊德|r領取獎勵。";
TUTORIAL55_NIGHTELF = "恭喜！你已經擊殺足夠|cffffd200小夜刃豹|r來完成任務。|n|n回去找|cffffd200伊爾薩萊恩|r領取獎勵。";
TUTORIAL55_ORC = "恭喜！你已經擊殺足夠|cffffd200雜斑野豬|r來完成任務。|n|n回去找|cffffd200高內克|r領取獎勵。";
TUTORIAL55_SCOURGE = "恭喜！你已經擊殺足夠|cffffd200無腦的殭屍|r來完成任務。|n|n回去找|cffffd200管理員摩爾多|r領取獎勵。";
TUTORIAL55_TAUREN = "恭喜！你已經擊殺足夠|cffffd200刺背入侵者|r來完成任務。|n|n回去找|cffffd200格盧爾‧鷹風|r領取獎勵。";
TUTORIAL55_TROLL_DRUID = "恭喜！你已經擊殺足夠|cffffd200訓練假人|r來完成任務。|n|n回去找|cffffd200贊塔布拉|r領取獎勵。";
TUTORIAL55_TROLL_HUNTER = "恭喜！你已經擊殺足夠|cffffd200訓練假人|r來完成任務。|n|n回去找|cffffd200奧泰薩|r領取獎勵。";
TUTORIAL55_TROLL_MAGE = "恭喜！你已經擊殺足夠|cffffd200訓練假人|r來完成任務。|n|n回去找|cffffd200索拉薩|r領取獎勵。";
TUTORIAL55_TROLL_PRIEST = "恭喜！你已經擊殺足夠|cffffd200訓練假人|r來完成任務。|n|n回去找|cffffd200圖那利|r領取獎勵。";
TUTORIAL55_TROLL_ROGUE = "恭喜！你已經擊殺足夠|cffffd200訓練假人|r來完成任務。|n|n回去找|cffffd200雷加悌|r領取獎勵。";
TUTORIAL55_TROLL_SHAMAN = "恭喜！你已經擊殺足夠|cffffd200訓練假人|r來完成任務。|n|n回去找|cffffd200內卡利|r領取獎勵。";
TUTORIAL55_TROLL_WARLOCK = "恭喜！你已經擊殺足夠|cffffd200訓練假人|r來完成任務。|n|n回去找|cffffd200沃德瑞卡|r領取獎勵。";
TUTORIAL55_TROLL_WARRIOR = "恭喜！你已經擊殺足夠|cffffd200訓練假人|r來完成任務。|n|n回去找|cffffd200諾泰特|r領取獎勵。";
TUTORIAL56 = "螢幕左上角的綠色生命欄代表你的生命力。當生命力降低為零時你將會死亡，因此必須注意。|n|n生命欄下方的第二個狀態條是你職業專屬的資源欄，可作為使用特殊技能的來源，例如怒氣、能量或法力。";
TUTORIAL57_HUMAN = "記得拜訪|cffffd200治安官瑪克布萊德|r。他有個任務要交給你！當你的游標變成|cffffd200黃色問號|r時，你可以用|cffffd200右鍵點擊|r他。";
TUTORIAL57_ORC = "記得拜訪|cffffd200高內克|r。他有個任務要交給你！當你的游標變成|cffffd200黃色問號|r時，你可以用|cffffd200右鍵點擊|r他。";
TUTORIAL57_SCOURGE = "記得拜訪|cffffd200管理員摩爾多|r。他有個任務要交給你！當你的游標變成|cffffd200黃色問號|r時，你可以用|cffffd200右鍵點擊|r他。";
TUTORIAL57_TAUREN = "記得拜訪|cffffd200鷹風|r。他有個任務要交給你！當你的游標變成|cffffd200黃色問號|r時，你可以用|cffffd200右鍵點擊|r他。";
TUTORIAL57_TROLL_DRUID = "記得拜訪|cffffd200贊塔布拉|r。她有個任務要交給你！當你的游標變成|cffffd200黃色問號|r時，你可以用|cffffd200右鍵點擊|r她。";
TUTORIAL57_TROLL_HUNTER = "記得拜訪|cffffd200奧泰薩|r。她有個任務要交給你！當你的游標變成|cffffd200黃色問號|r時，你可以用|cffffd200右鍵點擊|r她。";
TUTORIAL57_TROLL_MAGE = "記得拜訪|cffffd200索拉薩|r。他有個任務要交給你！當你的游標變成|cffffd200黃色問號|r時，你可以用|cffffd200右鍵點擊|r他。";
TUTORIAL57_TROLL_PRIEST = "記得拜訪|cffffd200圖那利|r。他有個任務要交給你！當你的游標變成|cffffd200黃色問號|r時，你可以用|cffffd200右鍵點擊|r他。";
TUTORIAL57_TROLL_ROGUE = "記得拜訪|cffffd200雷加悌|r。他有個任務要交給你！當你的游標變成|cffffd200黃色問號|r時，你可以用|cffffd200右鍵點擊|r他。";
TUTORIAL57_TROLL_SHAMAN = "記得拜訪|cffffd200內卡利|r。他有個任務要交給你！當你的游標變成|cffffd200黃色問號|r時，你可以用|cffffd200右鍵點擊|r他。";
TUTORIAL57_TROLL_WARLOCK = "記得拜訪|cffffd200沃德瑞卡|r。他有個任務要交給你！當你的游標變成|cffffd200黃色問號|r時，你可以用|cffffd200右鍵點擊|r他。";
TUTORIAL57_TROLL_WARRIOR = "記得拜訪|cffffd200諾泰特|r。他有個任務要交給你！當你的游標變成|cffffd200黃色問號|r時，你可以用|cffffd200右鍵點擊|r他。";
TUTORIAL58 = "你的背包已滿，因此你無法拾取其他的戰利品。想清出背包空間，請找商人賣掉你不要的物品。|n|n通常每個城市、城鎮或哨站都有商人。";
TUTORIAL59 = "如果你想清出背包空間或者賺錢，你可以賣掉你搜集到的物品。|n|n|cffffd200右鍵點擊|r你找到的商人。接著打開你的背包，並且用|cffffd200右鍵點擊|r你想賣掉的物品。";
TUTORIAL5_DRUID = "點擊|cffffd200快捷列|r中的|cffffd200憤怒 |r來和敵人進行戰鬥。";
TUTORIAL5_HUNTER = "點擊|cffffd200快捷列|r中的|cffffd200秘法射擊|r來和敵人進行戰鬥。";
TUTORIAL5_MAGE = "點擊|cffffd200快捷列|r中的|cffffd200霜火箭|r來和敵人進行戰鬥。";
TUTORIAL5_PALADIN = "點擊|cffffd200快捷列|r中的|cffffd200十字軍聖擊|r來和敵人進行戰鬥。";
TUTORIAL5_PRIEST = "點擊|cffffd200快捷列|r中的|cffffd200懲擊|r來和敵人進行戰鬥。";
TUTORIAL5_ROGUE = "點擊|cffffd200快捷列|r中的|cffffd200邪惡攻擊|r來和敵人進行戰鬥。";
TUTORIAL5_SHAMAN = "點擊|cffffd200快捷列|r中的|cffffd200閃電箭|r來和敵人進行戰鬥。";
TUTORIAL5_WARLOCK = "點擊|cffffd200快捷列|r中的|cffffd200暗影箭|r來和敵人進行戰鬥。";
TUTORIAL5_WARRIOR = "點擊|cffffd200快捷列|r中的|cffffd200攻擊|r來和敵人進行戰鬥。";
TUTORIAL6 = "你有許多技能屬於武器攻擊或戰鬥法術。|n|n依據職業的區別，你的快捷列上也可能會有防禦技能或者治療法術。";
TUTORIAL60 = "切記，你的角色在螢幕下方的快捷列中有特殊的技能。|n|n使用這些技能會比你單純揮舞武器來打倒敵人要來的快。";
TUTORIAL61_DRUID = "身為一名德魯伊，你能夠|cffffd200變身|r為不同形態，每種形態都有獨特的技能和它們自己的資源。你的第一種形態，獵豹形態，能增加你的近戰傷害。";
TUTORIAL61_HUNTER = "你現在有一條|cffffd200寵物快捷列|r，能對你的寵物進一步的控制。此外，你有能力能|cffffd200馴服野獸|r來獲得更多寵物。";
TUTORIAL61_PALADIN = "你現在可以使用|cffffd200聖能|r了。你的十字軍聖擊會產生聖能，而你的榮耀聖言則能夠消耗聖能。";
TUTORIAL61_SHAMAN = "已經學到了你的第一個|cffffd200圖騰|r！不同的圖騰能提供不同的好處。你最終將能夠一次使用四種不同的圖騰。";
TUTORIAL61_SPELLID_DRUID = "768";
TUTORIAL61_SPELLID_HUNTER = "93321";
TUTORIAL61_SPELLID_PALADIN = "85673";
TUTORIAL61_SPELLID_SHAMAN = "8075";
TUTORIAL61_SPELLID_WARLOCK = "93375";
TUTORIAL61_WARLOCK = "你現在有一條|cffffd200寵物快捷列|r，能對你的惡魔進一步的控制。你將能召喚不同種類的惡魔來執行不同的工作。";
TUTORIAL7 = "當你擊敗一名敵人，並且發現它的屍體閃耀著光芒，這表示屍體上擁有可拾取的戰利品。|n|n|cffffd200右鍵點擊|r生物的屍體可拾取戰利品。這將會開啟一個拾取視窗。接著|cffffd200右鍵點擊|r視窗中的物品可將其放入背包中。";
TUTORIAL8 = "有物品被放入了你的背包。|n|n你可以點擊螢幕右下角的|cffffd200背包按鈕|r打開背包。將滑鼠移動到物品上可以查看它的屬性。";
TUTORIAL9 = "有些物品擁有特殊的使用效果。|cffffd200右鍵點擊|r物品就可以使用它。|n|n如果你不想打開背包就使用物品的話，可以事先把要使用的物品拖入快捷列中。";
TUTORIAL_DRACTHYR_EMPOWERED_HOLD = "你施放聚能法術的時間越長，法術威力也越強。\n\n|cFF00FFFF按住|r法術鍵來開始施放，|cFF00FFFF放開|r就會釋放法術。";
TUTORIAL_DRACTHYR_EMPOWERED_TAP = "你施放聚能法術的時間越長，法術威力也越強。\n\n|cFF00FFFF輕點|r法術鍵來開始施放，|cFF00FFFF再輕點一次|r就會釋放法術。";
TUTORIAL_DRACTHYR_ESSENCE = "|cFF00FFFF龍能|r是一種用來施放像是|cFF00FFFF崩解|r這種法術的資源。\n\n會隨時間恢復。";
TUTORIAL_DRACTHYR_SELF_CAST = "按住|cFF00FFFF%s|r並施放|cFF00FFFF生命烈焰|r來治療自己";
TUTORIAL_DRACTHYR_SELF_CAST_SETTINGS = "你可以使用|cFF00FFFF選項中的自我施法鍵|r，迅速對自己施放生命烈焰";
TUTORIAL_HERO_TALENT_NONE_SPENT = "不用擔心，你到90級時就會學到所有天賦。";
TUTORIAL_HUD_REVAMP_BAG_CHANGES = "點擊圖示來瀏覽全新篩選與背包組合選項。";
TUTORIAL_HUD_REVAMP_LFG_QUEUE_CHANGES = "你已加入一個活動的等待佇列。\n\n隊伍搜尋器排隊資訊會在這裡顯示。";
TUTORIAL_HUD_REVAMP_TRACKING_CHANGES = "已簡化追蹤選項，大部分都會在適當條件下出現";
TUTORIAL_HUD_REVAMP_UNIT_FRAME_CHANGES = "玩家與目標單位框架已移到新的位置。\n\n點選遊戲選單（Esc）中的「編輯模式」，即可自訂你的使用者介面。";
TUTORIAL_PERKS_PROGRAM_ACTIVITIES_INTRO = "走遍各地來完成活動，就能獲得|cFF00FFFF影響力|r";
TUTORIAL_PERKS_PROGRAM_ACTIVITIES_MAX_INFLUENCE = "每個月獲得足夠的|cFF00FFFF影響力|r，就能從收藏箱獲取標幣和特別獎勵";
TUTORIAL_PERKS_PROGRAM_ACTIVITIES_OPEN = "在旅行者日誌中查看標幣的獲取方式";
TUTORIAL_PERKS_PROGRAM_ACTIVITIES_TRACKING = "點擊活動，在任務紀錄中進行追蹤";
TUTORIAL_PERKS_PROGRAM_FREEZE_ITEM = "封存的物品會永久保留，直到購買或更換為止";
TUTORIAL_PERKS_PROGRAM_HIDE_ARMOR = "點擊可切換護甲的可見度";
TUTORIAL_PERKS_PROGRAM_NEW_COLLECTION_ITEM = "你的收藏品中有新物品";
TUTORIAL_PERKS_PROGRAM_OVERWRITE_FROZEN_ITEM = "隨時可拖曳另一件物品來取代封存的物品";
TUTORIAL_REAGENT_BAG_STEP_1 = "你已獲得一個材料袋！|n|n開啟你的材料袋。";
TUTORIAL_REAGENT_BAG_STEP_2 = "裝備你新的材料袋！|n|n任何你拾起的製作材料都會收到這個材料袋中。";
TUTORIAL_SUPERTRACK_STEP_1 = "點擊任務圖示以鎖定任務";
TUTORIAL_TITLE1 = "任務給予者";
TUTORIAL_TITLE10 = "擊退他們";
TUTORIAL_TITLE11 = "進食";
TUTORIAL_TITLE12 = "喝飲料";
TUTORIAL_TITLE13 = "天賦學習";
TUTORIAL_TITLE14 = "訓練師";
TUTORIAL_TITLE15 = "法術書和技能";
TUTORIAL_TITLE16 = "聲望";
TUTORIAL_TITLE17 = "回覆悄悄話";
TUTORIAL_TITLE18 = "組隊";
TUTORIAL_TITLE19 = "玩家";
TUTORIAL_TITLE2 = "移動";
TUTORIAL_TITLE20 = "商人";
TUTORIAL_TITLE21 = "任務紀錄";
TUTORIAL_TITLE22 = "好友";
TUTORIAL_TITLE23 = "對話";
TUTORIAL_TITLE24 = "可裝備的物品";
TUTORIAL_TITLE25 = "死亡";
TUTORIAL_TITLE26 = "充分休息";
TUTORIAL_TITLE27 = "疲倦";
TUTORIAL_TITLE28 = "游泳";
TUTORIAL_TITLE29 = "呼吸";
TUTORIAL_TITLE3 = "鏡頭";
TUTORIAL_TITLE30 = "休息";
TUTORIAL_TITLE31 = "爐石";
TUTORIAL_TITLE32 = "玩家對玩家戰鬥";
TUTORIAL_TITLE33 = "跳躍";
TUTORIAL_TITLE34 = "完成任務";
TUTORIAL_TITLE35 = "旅行";
TUTORIAL_TITLE36 = "受損的物品";
TUTORIAL_TITLE37 = "損壞的物品";
TUTORIAL_TITLE38 = "專業技能";
TUTORIAL_TITLE39 = "組隊";
TUTORIAL_TITLE4 = "鎖定目標";
TUTORIAL_TITLE40 = "法術書";
TUTORIAL_TITLE41 = "精英任務";
TUTORIAL_TITLE42 = "歡迎來到魔獸世界！";
TUTORIAL_TITLE43 = "無效的任務給予者";
TUTORIAL_TITLE44 = "遠程武器";
TUTORIAL_TITLE45 = "彈藥";
TUTORIAL_TITLE46 = "團隊";
TUTORIAL_TITLE47 = "圖騰列";
TUTORIAL_TITLE48 = "戰場佇列";
TUTORIAL_TITLE49 = "傳送至戰場";
TUTORIAL_TITLE5 = "戰鬥模式";
TUTORIAL_TITLE50 = "鑰匙圈";
TUTORIAL_TITLE51 = "地城搜尋器";
TUTORIAL_TITLE52 = "夥伴";
TUTORIAL_TITLE53 = "坐騎";
TUTORIAL_TITLE54 = "威脅警報";
TUTORIAL_TITLE55 = "升級！";
TUTORIAL_TITLE56 = "玩家狀態";
TUTORIAL_TITLE57 = "任務給予者";
TUTORIAL_TITLE58 = "背包滿了";
TUTORIAL_TITLE59 = "清出背包空間";
TUTORIAL_TITLE6 = "法術和技能";
TUTORIAL_TITLE60 = "特殊技能";
TUTORIAL_TITLE61_DRUID = "變形中";
TUTORIAL_TITLE61_HUNTER = "寵物快捷列";
TUTORIAL_TITLE61_PALADIN = "聖能";
TUTORIAL_TITLE61_ROGUE = "連擊點數";
TUTORIAL_TITLE61_SHAMAN = "圖騰";
TUTORIAL_TITLE61_WARLOCK = "寵物快捷列";
TUTORIAL_TITLE61_WARRIOR = "作戰姿態";
TUTORIAL_TITLE7 = "正在拾取";
TUTORIAL_TITLE8 = "背包";
TUTORIAL_TITLE9 = "使用物品";
TUTORIAL_TOKEN_ABOUT_TOKENS = "關於魔獸代幣";
TUTORIAL_TOKEN_GAME_TIME_STEP_1 = "1. 從|cffffffff拍賣場|r購買魔獸代幣。";
TUTORIAL_TOKEN_GAME_TIME_STEP_2 = "2. 用魔獸代幣兌換30天遊戲|n時間。";
TUTORIAL_TOKEN_GAME_TIME_STEP_2_BALANCE = "2. 可兌換30天遊戲|n時間（或%s暴雪點數）。";
TUTORIAL_TOKEN_GOLD_STEP_1 = "1. 從|cffffffff商城|r購買魔獸代幣。";
TUTORIAL_TOKEN_GOLD_STEP_2 = "2. 在|cffffffff拍賣場|r出售魔獸代幣兌換金幣。";
TUTORIAL_TOKEN_I_NEED_GAME_TIME = "我要換取遊戲時間";
TUTORIAL_TOKEN_I_NEED_GOLD = "我要換取金幣";
TUTORIAL_TOKEN_PAY_FOR_TIME_WITH_GOLD = "以金幣購買遊戲時間";
TUTORIAL_TOKEN_SELL_FOR_GOLD = "出售魔獸代幣換取金幣";
TUTORIAL_VOICE = "你可以在這裡加入或離開語音。";
TWOHANDEDWEAPONBEINGWIELDED = "不能裝備在副手上，因為你現在持有的是雙手武器！";
TWO_HANDED = "雙手武器";
TYPE = "類型";
TYPE_LFR_COMMENT_HERE = "你可以在此備註說明。其他使用其他團隊的玩家都可以看到此說明。";
UIOPTIONS_MENU = "介面";
UI_AZERITE_ITEM_DISABLED = "艾澤拉斯之心失去作用，它和艾澤拉斯的連結已被切斷。";
UI_DEPTH = "使用者介面景深";
UI_FRODRUM_TALENTS_BAKAR = "巴卡犬";
UI_FRODRUM_TALENTS_COMPANION_APPEARANCES = "夥伴外觀";
UI_FRODRUM_TALENTS_HUNTING_TACTICS = "席卡狩獵戰術";
UI_FRODRUM_TALENTS_OHUNA = "歐胡納鷹";
UI_HIDDEN = "隱藏使用者介面。按下%s可再度顯示。";
UI_SCALE = "使用者介面縮放";
UKNOWNBEING = "未知生物";
UK_AADC_POPUP_TEXT = "《魔獸世界》是一款線上遊戲，體驗中包含與其他玩家的互動。請小心切勿將個人資訊分享給不認識的人。|n|n除此之外，也請留意我們的社群互動規範，並以遊戲內的檢舉系統提報任何騷擾、辱罵的行為或對話訊息，以及任何其他目的為破壞或擾亂遊戲體驗的行徑。我們會檢閱對話紀錄並採取適當的因應措施。";
UNABLE_TO_LEARN_BLUEPRINT = "無法學習%s藍圖。";
UNABLE_TO_REFUND_ITEM = "抱歉，該件物品無法退回。";
UNAVAILABLE = "不可用";
UNBIND = "取消設定";
UNCHECK_ALL = "全部取消";
UNCONSCIOUS = "昏迷";
UNDER_X_PERCENT = "低於%d%%";
UNDISCOVERED_FACTION_FLIGHTPOINT = "尚未發現%s飛行點";
UNDISCOVERED_NEUTRAL_FLIGHTPOINT = "尚未發現飛行點";
UNDOCK_WINDOW = "卸除視窗";
UNEXTEND_RAID_LOCK = "恢復團隊進度";
UNIGNORE_PLAYER_BUTTON_LABEL = "從名單中移除";
UNIGNORE_QUEST = "取消忽略";
UNITFRAME_LABEL = "單位框架";
UNITFRAME_SUBTEXT = "這些選項可以用來調整使用者介面單位框架的顯示與設定。";
UNITNAME_SUMMON_TITLE1 = "%s的寵物";
UNITNAME_SUMMON_TITLE10 = "%s的坐騎";
UNITNAME_SUMMON_TITLE11 = "%s的光束泉";
UNITNAME_SUMMON_TITLE12 = "%s的管家";
UNITNAME_SUMMON_TITLE13 = "%s阿卡";
UNITNAME_SUMMON_TITLE14 = "%s的入口";
UNITNAME_SUMMON_TITLE15 = "%s的憎恨";
UNITNAME_SUMMON_TITLE16 = "%s的雕像";
UNITNAME_SUMMON_TITLE17 = "%s之靈";
UNITNAME_SUMMON_TITLE18 = "%s的戰旗";
UNITNAME_SUMMON_TITLE19 = "%s的暖暖心";
UNITNAME_SUMMON_TITLE2 = "%s的守護者";
UNITNAME_SUMMON_TITLE20 = "由%s雇用";
UNITNAME_SUMMON_TITLE21 = "由%s所購買";
UNITNAME_SUMMON_TITLE22 = "%s的驕傲";
UNITNAME_SUMMON_TITLE23 = "%s的扭曲的影像";
UNITNAME_SUMMON_TITLE24 = "%s的拉麵推車";
UNITNAME_SUMMON_TITLE25 = "%s內心的惡靈";
UNITNAME_SUMMON_TITLE26 = "%s的保鏢";
UNITNAME_SUMMON_TITLE27 = "%s";
UNITNAME_SUMMON_TITLE28 = "%s的侍從";
UNITNAME_SUMMON_TITLE29 = "%s的勇士";
UNITNAME_SUMMON_TITLE3 = "%s的僕從";
UNITNAME_SUMMON_TITLE30 = "背叛者";
UNITNAME_SUMMON_TITLE31 = "%s的爆發分身";
UNITNAME_SUMMON_TITLE32 = "%s的絕望分身";
UNITNAME_SUMMON_TITLE33 = "%s的邪惡分身";
UNITNAME_SUMMON_TITLE34 = "%s的哀號分身";
UNITNAME_SUMMON_TITLE35 = "%s的助手";
UNITNAME_SUMMON_TITLE36 = "%s的執行者";
UNITNAME_SUMMON_TITLE37 = "%s招募的部隊";
UNITNAME_SUMMON_TITLE38 = "%s的仰慕者";
UNITNAME_SUMMON_TITLE39 = "%s的邪惡雙子";
UNITNAME_SUMMON_TITLE4 = "%s的圖騰";
UNITNAME_SUMMON_TITLE40 = "%s的貪婪";
UNITNAME_SUMMON_TITLE41 = "%s喪失的心智";
UNITNAME_SUMMON_TITLE42 = "%s的誓約守護者";
UNITNAME_SUMMON_TITLE43 = "%s的靈動機";
UNITNAME_SUMMON_TITLE44 = "恩若司的僕人%s";
UNITNAME_SUMMON_TITLE45 = "%s的刺客";
UNITNAME_SUMMON_TITLE46 = "%s的野性種子";
UNITNAME_SUMMON_TITLE47 = "%s的侍者";
UNITNAME_SUMMON_TITLE48 = "由%s所修復";
UNITNAME_SUMMON_TITLE49 = "%s的蹣跚屍骸";
UNITNAME_SUMMON_TITLE5 = "%s的夥伴";
UNITNAME_SUMMON_TITLE50 = "過去的%s";
UNITNAME_SUMMON_TITLE51 = "%s的秘法複製體";
UNITNAME_SUMMON_TITLE52 = "%s";
UNITNAME_SUMMON_TITLE53 = "%s的傳送門";
UNITNAME_SUMMON_TITLE54 = "%s先祖";
UNITNAME_SUMMON_TITLE55 = "%s的發明";
UNITNAME_SUMMON_TITLE56 = "%s的知己";
UNITNAME_SUMMON_TITLE57 = "由%s放置";
UNITNAME_SUMMON_TITLE58 = "%s的身體";
UNITNAME_SUMMON_TITLE59 = "%s的誓縛爪牙";
UNITNAME_SUMMON_TITLE6 = "%s的符文刃";
UNITNAME_SUMMON_TITLE60 = "%s之軀";
UNITNAME_SUMMON_TITLE61 = "%s的敕令";
UNITNAME_SUMMON_TITLE7 = "%s的傀儡";
UNITNAME_SUMMON_TITLE8 = "%s的對手";
UNITNAME_SUMMON_TITLE9 = "%s的載具";
UNITNAME_TITLE = "%s";
UNITNAME_TITLE_CHARM = "%s的僕從";
UNITNAME_TITLE_COMPANION = "%s的夥伴";
UNITNAME_TITLE_CREATION = "%s的創造物";
UNITNAME_TITLE_GUARDIAN = "%s的守護者";
UNITNAME_TITLE_MINION = "%s的僕從";
UNITNAME_TITLE_OPPONENT = "%s的對手";
UNITNAME_TITLE_PET = "%s的寵物";
UNITNAME_TITLE_SQUIRE = "%s的侍從";
UNITNAME_TITLE_WAR_BANNER = "%s的戰旗";
UNIT_ALREADY_SKINNED_BOLTS = "零件已被回收";
UNIT_ALREADY_SKINNED_HERB = "草藥已被採集";
UNIT_ALREADY_SKINNED_LEATHER = "已被剝過皮了";
UNIT_ALREADY_SKINNED_ROCK = "已被開採";
UNIT_CAPTURABLE = "可捕捉";
UNIT_COLORS = "單位顏色：";
UNIT_FRAME_DROPDOWN_SUBSECTION_TITLE_INSTANCE = "互動選項";
UNIT_FRAME_DROPDOWN_SUBSECTION_TITLE_INTERACT = "互動";
UNIT_FRAME_DROPDOWN_SUBSECTION_TITLE_LEGACY_RAID = "舊的團隊成員數";
UNIT_FRAME_DROPDOWN_SUBSECTION_TITLE_LOOT = "拾取選項";
UNIT_FRAME_DROPDOWN_SUBSECTION_TITLE_OTHER = "其他選項";
UNIT_FRAME_DROPDOWN_SUBSECTION_TITLE_PARTY = "組隊選項";
UNIT_LETHAL_LEVEL_DEAD_TEMPLATE = "等級未知的屍體";
UNIT_LETHAL_LEVEL_TEMPLATE = "等級未知";
UNIT_LEVEL_DEAD_TEMPLATE = "等級%d屍體";
UNIT_LEVEL_TEMPLATE = "等級%d";
UNIT_NAMEPLATES = "單位名條";
UNIT_NAMEPLATES_ALLOW_OVERLAP = "允許單位名條重疊";
UNIT_NAMEPLATES_AUTOMODE = "總是顯示名條";
UNIT_NAMEPLATES_CAST_BAR_DISPLAY = "施法條資訊";
UNIT_NAMEPLATES_CAST_BAR_DISPLAY_HIGHLIGHT_IMPORTANT_CASTS = "醒目標示重要施法";
UNIT_NAMEPLATES_CAST_BAR_DISPLAY_HIGHLIGHT_IMPORTANT_CASTS_TOOLTIP = "控制名條上的施法條是否以更顯眼的方式顯示重要施法。";
UNIT_NAMEPLATES_CAST_BAR_DISPLAY_HIGHLIGHT_WHEN_CAST_TARGET = "被敵人鎖定時醒目顯示";
UNIT_NAMEPLATES_CAST_BAR_DISPLAY_HIGHLIGHT_WHEN_CAST_TARGET_TOOLTIP = "控制名條上的施法條是否以更顯眼的方式顯示你的角色是該法術的目標。";
UNIT_NAMEPLATES_CAST_BAR_DISPLAY_NONE = "無";
UNIT_NAMEPLATES_CAST_BAR_DISPLAY_SPELL_ICON = "法術圖示";
UNIT_NAMEPLATES_CAST_BAR_DISPLAY_SPELL_ICON_TOOLTIP = "在施法條上顯示法術圖示。";
UNIT_NAMEPLATES_CAST_BAR_DISPLAY_SPELL_NAME = "法術名稱";
UNIT_NAMEPLATES_CAST_BAR_DISPLAY_SPELL_NAME_TOOLTIP = "在施法條上顯示法術名稱。";
UNIT_NAMEPLATES_CAST_BAR_DISPLAY_SPELL_TARGET = "法術目標";
UNIT_NAMEPLATES_CAST_BAR_DISPLAY_SPELL_TARGET_TOOLTIP = "在施法條上顯示該法術鎖定的單位名稱。";
UNIT_NAMEPLATES_CAST_BAR_DISPLAY_TOOLTIP = "控制顯示在施法條上的資訊。";
UNIT_NAMEPLATES_DEBUFF_PADDING = "減益效果邊界";
UNIT_NAMEPLATES_DEBUFF_PADDING_TOOLTIP = "控制減益效果與生命力條之間的垂直空間。";
UNIT_NAMEPLATES_DEBUFF_SCALE = "增益效果/減益效果比例";
UNIT_NAMEPLATES_DEBUFF_SCALE_TOOLTIP = "控制顯示在畫面上的名條增益和減益效果大小。";
UNIT_NAMEPLATES_ENABLE_STACKING = "堆疊名條";
UNIT_NAMEPLATES_ENABLE_STACKING_TOOLTIP = "防止名條彼此重疊。";
UNIT_NAMEPLATES_ENEMY_NPC_AURA_DISPLAY = "敵方NPC增益效果/減益效果";
UNIT_NAMEPLATES_ENEMY_NPC_AURA_DISPLAY_BUFFS = "怪物增益效果";
UNIT_NAMEPLATES_ENEMY_NPC_AURA_DISPLAY_BUFFS_TOOLTIP = "顯示對單位施加的暫時性增益效果。";
UNIT_NAMEPLATES_ENEMY_NPC_AURA_DISPLAY_CROWD_CONTROL = "共用控場";
UNIT_NAMEPLATES_ENEMY_NPC_AURA_DISPLAY_CROWD_CONTROL_TOOLTIP = "顯示你或你盟友對單位施加的暫時性控場效果。";
UNIT_NAMEPLATES_ENEMY_NPC_AURA_DISPLAY_DEBUFFS = "個人減益效果";
UNIT_NAMEPLATES_ENEMY_NPC_AURA_DISPLAY_DEBUFFS_TOOLTIP = "顯示你對單位施加的暫時性減益效果。";
UNIT_NAMEPLATES_ENEMY_NPC_AURA_DISPLAY_NONE = "無";
UNIT_NAMEPLATES_ENEMY_NPC_AURA_DISPLAY_TOOLTIP = "控制你的增益和減益效果在敵方NPC名條上的顯示方式。";
UNIT_NAMEPLATES_ENEMY_PLAYER_AURA_DISPLAY = "敵方玩家增益效果/減益效果";
UNIT_NAMEPLATES_ENEMY_PLAYER_AURA_DISPLAY_BIG_DEBUFF = "放大減益效果";
UNIT_NAMEPLATES_ENEMY_PLAYER_AURA_DISPLAY_BIG_DEBUFF_TOOLTIP = "顯示你或你盟友對玩家施加的暫時性控場效果。";
UNIT_NAMEPLATES_ENEMY_PLAYER_AURA_DISPLAY_BUFFS = "敵人增益效果";
UNIT_NAMEPLATES_ENEMY_PLAYER_AURA_DISPLAY_BUFFS_TOOLTIP = "顯示對玩家施加的暫時性增益效果。";
UNIT_NAMEPLATES_ENEMY_PLAYER_AURA_DISPLAY_DEBUFFS = "個人減益效果";
UNIT_NAMEPLATES_ENEMY_PLAYER_AURA_DISPLAY_DEBUFFS_TOOLTIP = "顯示你對玩家施加的暫時性減益效果。";
UNIT_NAMEPLATES_ENEMY_PLAYER_AURA_DISPLAY_NONE = "無";
UNIT_NAMEPLATES_ENEMY_PLAYER_AURA_DISPLAY_TOOLTIP = "控制你的增益和減益效果在敵方玩家名條上的顯示方式。";
UNIT_NAMEPLATES_FRIENDLY_PLAYER_AURA_DISPLAY = "友方玩家增益效果/減益效果";
UNIT_NAMEPLATES_FRIENDLY_PLAYER_AURA_DISPLAY_BIG_DEBUFF = "放大減益效果";
UNIT_NAMEPLATES_FRIENDLY_PLAYER_AURA_DISPLAY_BIG_DEBUFF_TOOLTIP = "顯示敵人對玩家施加的暫時性控場效果。";
UNIT_NAMEPLATES_FRIENDLY_PLAYER_AURA_DISPLAY_BUFFS = "個人增益效果";
UNIT_NAMEPLATES_FRIENDLY_PLAYER_AURA_DISPLAY_BUFFS_TOOLTIP = "顯示你對玩家施加的暫時性增益效果。";
UNIT_NAMEPLATES_FRIENDLY_PLAYER_AURA_DISPLAY_DEBUFFS = "敵人減益效果";
UNIT_NAMEPLATES_FRIENDLY_PLAYER_AURA_DISPLAY_DEBUFFS_TOOLTIP = "顯示敵人對玩家施加的暫時性減益效果。";
UNIT_NAMEPLATES_FRIENDLY_PLAYER_AURA_DISPLAY_NONE = "無";
UNIT_NAMEPLATES_FRIENDLY_PLAYER_AURA_DISPLAY_TOOLTIP = "控制你的增益和減益效果在友方玩家名條上的顯示方式。";
UNIT_NAMEPLATES_GLOBAL_SCALE = "大小";
UNIT_NAMEPLATES_GLOBAL_SCALE_TOOLTIP = "控制顯示在畫面上的名條大小。";
UNIT_NAMEPLATES_INFO_DISPLAY = "名條資訊";
UNIT_NAMEPLATES_INFO_DISPLAY_CURRENT_HEALTH_PERCENT = "生命力百分比";
UNIT_NAMEPLATES_INFO_DISPLAY_CURRENT_HEALTH_PERCENT_TOOLTIP = "以生命力上限百分比顯示單位的當前生命力。";
UNIT_NAMEPLATES_INFO_DISPLAY_CURRENT_HEALTH_VALUE = "生命力值";
UNIT_NAMEPLATES_INFO_DISPLAY_CURRENT_HEALTH_VALUE_TOOLTIP = "顯示單位的當前生命力。";
UNIT_NAMEPLATES_INFO_DISPLAY_NONE = "無";
UNIT_NAMEPLATES_INFO_DISPLAY_RARITY_ICON = "稀有度圖示";
UNIT_NAMEPLATES_INFO_DISPLAY_RARITY_ICON_TOOLTIP = "顯示精英單位的圖示。";
UNIT_NAMEPLATES_INFO_DISPLAY_TOOLTIP = "控制顯示在名條上的資訊。";
UNIT_NAMEPLATES_MAKE_LARGER = "大型名條";
UNIT_NAMEPLATES_PREVIEW_ENEMY_NPC = "預覽 - 敵方NPC";
UNIT_NAMEPLATES_PREVIEW_ENEMY_PLAYER = "預覽 - 敵方玩家";
UNIT_NAMEPLATES_PREVIEW_FRIENDLY_NPC = "預覽 - 友方NPC";
UNIT_NAMEPLATES_PREVIEW_FRIENDLY_PLAYER = "預覽 - 友方玩家";
UNIT_NAMEPLATES_SEARCH_TAG = "名條";
UNIT_NAMEPLATES_SHOW_CAST_BARS = "名條施法條";
UNIT_NAMEPLATES_SHOW_ENEMIES = "敵方單位名條";
UNIT_NAMEPLATES_SHOW_ENEMY_GUARDIANS = "守護者";
UNIT_NAMEPLATES_SHOW_ENEMY_MINIONS = "僕從";
UNIT_NAMEPLATES_SHOW_ENEMY_MINUS = "次要";
UNIT_NAMEPLATES_SHOW_ENEMY_TOTEMS = "圖騰";
UNIT_NAMEPLATES_SHOW_FRIENDLY_CLASS_COLORS = "顯示職業顏色";
UNIT_NAMEPLATES_SHOW_FRIENDLY_GUARDIANS = "守護者";
UNIT_NAMEPLATES_SHOW_FRIENDLY_MINIONS = "僕從";
UNIT_NAMEPLATES_SHOW_FRIENDLY_NPCS = "友方NPC名條";
UNIT_NAMEPLATES_SHOW_FRIENDLY_NPCS_TOOLTIP = "顯示友方NPC的名條。";
UNIT_NAMEPLATES_SHOW_FRIENDLY_TOTEMS = "圖騰";
UNIT_NAMEPLATES_SHOW_FRIENDS = "友方玩家名條";
UNIT_NAMEPLATES_SHOW_OFFSCREEN = "顯示畫面外名條";
UNIT_NAMEPLATES_SHOW_OFFSCREEN_TOOLTIP = "控制是否顯示畫面外單位的名條。";
UNIT_NAMEPLATES_SIMPLIFIED = "簡化名條";
UNIT_NAMEPLATES_SIMPLIFIED_FRIENDLY_NPCS = "友方NPC";
UNIT_NAMEPLATES_SIMPLIFIED_FRIENDLY_NPCS_TOOLTIP = "與你隸屬同一個陣營的NPC。";
UNIT_NAMEPLATES_SIMPLIFIED_FRIENDLY_PLAYERS = "友方玩家";
UNIT_NAMEPLATES_SIMPLIFIED_FRIENDLY_PLAYERS_TOOLTIP = "與你隸屬同一個陣營的玩家。";
UNIT_NAMEPLATES_SIMPLIFIED_MINIONS = "僕從";
UNIT_NAMEPLATES_SIMPLIFIED_MINIONS_TOOLTIP = "屬於其他玩家的單位，例如寵物、圖騰或守護者。";
UNIT_NAMEPLATES_SIMPLIFIED_MINUS_MOBS = "次要";
UNIT_NAMEPLATES_SIMPLIFIED_MINUS_MOBS_TOOLTIP = "弱於正常版本的單位。";
UNIT_NAMEPLATES_SIMPLIFIED_NONE = "無";
UNIT_NAMEPLATES_SIMPLIFIED_TOOLTIP = "控制是否以更簡潔的方式顯示特定單位的名條。";
UNIT_NAMEPLATES_SPELL_NAME_PREVIEW = "法術名稱";
UNIT_NAMEPLATES_STACK_ENEMY_UNITS = "敵方單位";
UNIT_NAMEPLATES_STACK_ENEMY_UNITS_TOOLTIP = "堆疊敵方單位的名條。";
UNIT_NAMEPLATES_STACK_FRIENDLY_UNITS = "友方單位";
UNIT_NAMEPLATES_STACK_FRIENDLY_UNITS_TOOLTIP = "堆疊友方單位的名條。";
UNIT_NAMEPLATES_STACK_NONE = "無";
UNIT_NAMEPLATES_STYLE = "風格";
UNIT_NAMEPLATES_STYLE_BLOCK = "方正量條";
UNIT_NAMEPLATES_STYLE_CAST_FOCUS = "方正施法";
UNIT_NAMEPLATES_STYLE_DEFAULT = "預設";
UNIT_NAMEPLATES_STYLE_HEALTH_FOCUS = "簡潔生命力";
UNIT_NAMEPLATES_STYLE_LEGACY = "懷舊紅";
UNIT_NAMEPLATES_STYLE_MODERN = "現代";
UNIT_NAMEPLATES_STYLE_THIN = "細條";
UNIT_NAMEPLATES_STYLE_TOOLTIP = "從一份風格清單中做選擇，更改名條的顯示方式。";
UNIT_NAMEPLATES_TARGET_NAME_PREVIEW = "目標名稱";
UNIT_NAMEPLATES_THREAT_DISPLAY = "觸怒顯示";
UNIT_NAMEPLATES_THREAT_DISPLAY_FLASH = "閃光";
UNIT_NAMEPLATES_THREAT_DISPLAY_FLASH_TOOLTIP = "當坦克失去威脅值，或傷害輸出和治療者玩家獲得威脅值時，名條會閃爍。";
UNIT_NAMEPLATES_THREAT_DISPLAY_HEALTHBAR_COLOR = "生命力條顏色";
UNIT_NAMEPLATES_THREAT_DISPLAY_HEALTHBAR_COLOR_TOOLTIP = "名條的生命力條會變更顏色，來反映出對目標的威脅狀態。";
UNIT_NAMEPLATES_THREAT_DISPLAY_NONE = "無";
UNIT_NAMEPLATES_THREAT_DISPLAY_PROGRESSIVE = "漸進";
UNIT_NAMEPLATES_THREAT_DISPLAY_PROGRESSIVE_TOOLTIP = "在名條上新增一種效果，當坦克失去威脅值，或傷害輸出和治療者玩家獲得威脅值時，該效果便會逐漸變化。";
UNIT_NAMEPLATES_THREAT_DISPLAY_TOOLTIP = "可控制與敵人的威脅程度如何顯示的可見度選項。 ";
UNIT_NAMEPLATES_TUTORIAL_AGGRO = "|cnTUTORIAL_BLUE_FONT_COLOR:觸怒|r附帶專屬視覺效果和|cnTUTORIAL_BLUE_FONT_COLOR:進程感。|r";
UNIT_NAMEPLATES_TUTORIAL_BUFFS_DEBUFFS = "如果|cnTUTORIAL_BLUE_FONT_COLOR:選擇|r，可顯示增益效果和減益效果，而且也可重新調整。";
UNIT_NAMEPLATES_TUTORIAL_ENEMY_FRIENDLY = "可針對敵方玩家和友方玩家的名條採用|cnTUTORIAL_BLUE_FONT_COLOR:不同|r設定。";
UNIT_NAMEPLATES_TUTORIAL_STYLE_OPTIONS = "名條共有|cnTUTORIAL_BLUE_FONT_COLOR:六個風格選項|r，並可|cnTUTORIAL_BLUE_FONT_COLOR:重新調整。|r";
UNIT_NAMEPLATES_TUTORIAL_TOOLTIP = "關於名條";
UNIT_NAMEPLATES_TYPES = "名條排列類型";
UNIT_NAMEPLATES_TYPE_1 = "重疊名條";
UNIT_NAMEPLATES_TYPE_2 = "堆疊名條";
UNIT_NAMEPLATES_TYPE_TOOLTIP_1 = "這種方式會讓名條重疊。";
UNIT_NAMEPLATES_TYPE_TOOLTIP_2 = "這種方式會讓名條呈垂直堆疊以避免重疊。";
UNIT_NAMES = "單位名稱";
UNIT_NAMES_COMBATLOG_TOOLTIP = "將單位名稱標示顏色。";
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "顯示單位名稱括號。";
UNIT_NAME_ENEMY = "敵方玩家";
UNIT_NAME_ENEMY_GUARDIANS = "守護者";
UNIT_NAME_ENEMY_MINIONS = "僕從";
UNIT_NAME_ENEMY_TOTEMS = "圖騰";
UNIT_NAME_FRIENDLY = "友方玩家";
UNIT_NAME_FRIENDLY_GUARDIANS = "守護者";
UNIT_NAME_FRIENDLY_MINIONS = "僕從";
UNIT_NAME_FRIENDLY_TOTEMS = "圖騰";
UNIT_NAME_GUILD = "公會名稱";
UNIT_NAME_GUILD_TITLE = "公會頭銜";
UNIT_NAME_HIDE_MINUS = "隱藏不重要的非玩家角色名稱";
UNIT_NAME_NONCOMBAT_CREATURE = "小動物與小寵物";
UNIT_NAME_NPC = "NPC名稱";
UNIT_NAME_OWN = "我的名稱";
UNIT_NAME_PLAYER_TITLE = "頭銜";
UNIT_PLUS_LEVEL_TEMPLATE = "等級%d精英";
UNIT_POPUP_RIGHT_CLICK = "<右鍵點擊以查看框架設定>";
UNIT_PVP_NAME = "%s%s%s";
UNIT_SKINNABLE_BOLTS = "需要工程學";
UNIT_SKINNABLE_HERB = "需要草藥學";
UNIT_SKINNABLE_LEATHER = "可剝皮";
UNIT_SKINNABLE_ROCK = "需要採礦";
UNIT_TYPE_LETHAL_LEVEL_TEMPLATE = "等級未知%s";
UNIT_TYPE_LEVEL_FACTION_TEMPLATE = "等級%d%s（%s）";
UNIT_TYPE_LEVEL_TEMPLATE = "等級%d%s";
UNIT_TYPE_PLUS_LEVEL_TEMPLATE = "等級%d精英%s";
UNIT_VIEW_HOUSES = "檢視房屋";
UNIT_YOU = "你";
UNIT_YOU_DEST = "你";
UNIT_YOU_DEST_POSSESSIVE = "你的";
UNIT_YOU_SOURCE = "你";
UNIT_YOU_SOURCE_POSSESSIVE = "你的";
UNKNOWN = "未知";
UNKNOWNOBJECT = "未知目標";
UNKNOWN_LANG_TTS_MESSAGE = "無法解讀的語言";
UNLEARN = "忘卻這個技能";
UNLEARN_PROFESSION = "忘卻%s";
UNLEARN_SKILL = "你確定要忘卻%s並失去所有相關配方嗎？若你選擇回到這個專業技能，你的專精知識仍可保留。|n|n在欄位中輸入「忘卻」來確認";
UNLEARN_SKILL_CONFIRMATION = "忘卻";
UNLEARN_SKILL_TOOLTIP = "忘卻這個專業技能。";
UNLEARN_SPECIALIZATION_TOOLTIP = "忘卻這項專精。";
UNLIMITED = "不受限";
UNLIST_ME = "取消登錄名字";
UNLIST_MY_GROUP = "取消登錄隊伍";
UNLOCK = "解鎖";
UNLOCKED_AT_HONOR_LEVEL = "榮譽等級達到%d級後解鎖。";
UNLOCKED_AT_LEVEL = "達到%d級後解鎖。";
UNLOCKS_AT_LABEL = "開啟於";
UNLOCKS_AT_LEVEL = "達到%d級時解鎖。";
UNLOCK_FOCUS_FRAME = "解鎖框架";
UNLOCK_FRAME = "解鎖框架";
UNLOCK_VOID_STORAGE = "開啟虛空倉庫";
UNLOCK_WINDOW = "解鎖視窗";
UNMUTE = "取消消音";
UNMUTE_SILENCED = "取消消音（玩家遭到禁言）";
UNSPENT_TALENT_POINTS = "未配置天賦：%s";
UNTRACK_ACHIEVEMENT_TOOLTIP = "取消勾選以停止追蹤這個成就。";
UNTRACK_QUEST = "停止追蹤";
UNTRACK_QUEST_ABBREV = "停止追蹤";
UNUSED = "未使用";
UNWRAP = "打開";
UPDATE = "更新";
UPGRADE = "升級";
UPGRADED_RECIPE_LEARNED_TITLE = "技藝提升！";
UPGRADE_MISSING_ITEM = "將一件物品拖曳至此處以進行升級。";
USABLE_ITEMS = "可用物品";
USE = "使用";
USED = "已經學會";
USEIPV6 = "在可用情況下開啟IPv6功能";
USER_SURVEY_DIALOG_TEXT = "我們想邀請你回答幾個關於《魔獸世界》體驗的問題！點擊「是」將會開啟一個外部瀏覽器視窗，供你填寫問卷。";
USER_SURVEY_STATUS_READY = "調查問卷已開放";
USER_SURVEY_STATUS_READY_DESCRIPTION = "我們想要你的回饋！點擊此處以開啟問卷。";
USE_COLON = "使用：";
USE_COLORBLIND_MODE = "啟動色盲模式介面";
USE_COMBINED_BAGS_TEXT = "合併背包";
USE_ENGLISH_AUDIO = "使用英文語音";
USE_EQUIPMENT_MANAGER = "啟用裝備管理員";
USE_EXISTING_PROFILE = "使用現有的設定";
USE_FULL_TEXT_MODE = "使用全句模式";
USE_GUILDBANK_REPAIR = "你是否想用公會資金修理裝備？";
USE_ITEM = "使用物品";
USE_NO_DROP = "使用該物品後會將它和你綁定。";
USE_PERSONAL_FUNDS = "使用個人資金";
USE_RAID_STYLE_PARTY_FRAMES = "使用團隊風格的隊伍框架";
USE_SOULSTONE = "復活";
USE_UBERTOOLTIPS = "進階提示資訊";
USE_UISCALE = "使用者介面縮放";
USE_WEATHER_SHADER = "天氣效果";
VAS_APPEARANCE_CHANGE_CONFIRMATION = "%s，%s";
VAS_APPEARANCE_CHANGE_VALIDATION_DESCRIPTION = "你可以在角色選擇畫面中自訂你的角色外觀。";
VAS_CHARACTER_LABEL = "角色名稱";
VAS_CHARACTER_SELECTION_DESCRIPTION = "|c%s%s, %d %s|r";
VAS_FACTION_CHANGE_CONFIRMATION = "%s，%s|n陣營轉換為%s";
VAS_FACTION_CHANGE_VALIDATION_DESCRIPTION = "你將在角色選擇畫面中自訂你的角色。";
VAS_GUILD_NAME_CHANGE_TOOLTIP = "- 不可使用本伺服器已有的公會名稱。|n- 長度需在2到24個字元數內|n- 不可使用數字或特殊|n符號|n- 不可使用|n目前所選語言不支援的字元";
VAS_GUILD_NAME_CHANGE_TRANSFER_TOOLTIP = "- 不可使用目標伺服器已有的公會名稱。|n- 長度需在2到24個字元數內|n- 不可使用數字或特殊|n符號|n- 不可使用|n目前所選語言不支援的字元";
VAS_NAME_CHANGE_CONFIRMATION = "舊名稱：%s|n新名稱：%s";
VAS_NAME_CHANGE_TOOLTIP = "- 2到12個字元|n- 不能使用數字或特殊|n  字元|n- 不能使用你的語言不|n  支援的字元";
VAS_NEW_CHARACTER_NAME_LABEL = "新的角色名稱";
VAS_NEW_GUILD_NAME_LABEL = "新公會名稱";
VAS_QUEUE_SIX_DAY = "超過6天";
VAS_RACE_CHANGE_CONFIRMATION = "%s，%s";
VAS_RACE_CHANGE_VALIDATION_DESCRIPTION = "你將在角色選擇畫面中選擇你想要的新種族。";
VAS_REALM_LABEL = "伺服器";
VAS_SELECTED_CHARACTER_DESCRIPTION = "等級%d%s%s";
VAS_SELECT_CHARACTER = "選擇角色";
VAS_SELECT_CHARACTER_DISABLED = "|cff7f7f7f選擇角色|r";
VAS_SELECT_REALM = "選擇伺服器";
VEHICLE_LEAVE = "離開";
VEHICLE_STEAM = "汽壓";
VERBAL_HARASSMENT = "語言騷擾";
VERBAL_HARASSMENT_DESCRIPTION = "一個玩家對於另外一個玩家的語言攻擊。如果語言中包含褻瀆的內容或者非法的內容，那麼這樣的語言可以被認為是一種騷擾。";
VERBAL_HARASSMENT_TEXT1 = "以下是一些對付語言騷擾的方法：";
VERBAL_HARASSMENT_TEXT2 = "將這個玩家加入你的忽略名單中並要求他/她停止騷擾。";
VERBAL_HARASSMENT_TEXT3 = "保證你不再遭受更多的騷擾。";
VERBAL_HARASSMENT_TEXT4 = "立即檢舉所有與種族歧視、性或暴力相關的言語;這類言論一向都被視為騷擾。";
VERSATILITY_TOOLTIP_FORMAT = "%s %.2f%%/%.2f%%";
VERTEX_ANIMATION_SHADERS = "端點動態著色";
VERTICAL_SYNC = "垂直同步";
VICTORY_TEXT0 = "部落獲勝";
VICTORY_TEXT1 = "聯盟獲勝";
VICTORY_TEXT_ARENA0 = "綠隊獲勝";
VICTORY_TEXT_ARENA1 = "金隊獲勝";
VICTORY_TEXT_ARENA_DRAW = "平手";
VICTORY_TEXT_ARENA_WINS = "%s獲勝";
VICTORY_TEXT_LFD_BATTLEFIELD0 = "紫隊獲勝";
VICTORY_TEXT_LFD_BATTLEFIELD1 = "金隊獲勝";
VICTORY_TEXT_LFD_BATTLEFIELD_DRAW = "平手";
VICTORY_TEXT_LFD_BATTLEFIELD_WINS = "%s獲勝";
VIDEOOPTIONS_MENU = "顯示設定";
VIDEO_OPTIONS_16XANISOTROPIC = "16倍非等向性";
VIDEO_OPTIONS_2XANISOTROPIC = "2倍非等向性";
VIDEO_OPTIONS_4XANISOTROPIC = "4倍非等向性";
VIDEO_OPTIONS_8XANISOTROPIC = "8倍非等向性";
VIDEO_OPTIONS_AGGRESSIVE = "積極";
VIDEO_OPTIONS_ALLOWED = "開啟";
VIDEO_OPTIONS_BETA_WARNING = "此功能在Beta測試階段，可能會對特定硬體和設定造成問題。";
VIDEO_OPTIONS_BILINEAR = "雙線性";
VIDEO_OPTIONS_BUILTIN = "內建";
VIDEO_OPTIONS_COMBAT_CUES_DISABLED_WARNING = "關閉後，你在戰鬥中可能會漏看重要的視覺線索";
VIDEO_OPTIONS_COMPUTE_EFFECTS_DISABLED = "停用體積霧。停用計算導向粒子碰撞效果。";
VIDEO_OPTIONS_COMPUTE_EFFECTS_HIGH = "高解析度體積霧。";
VIDEO_OPTIONS_COMPUTE_EFFECTS_LOW = "低解析度單向體積霧，放置位置較少。";
VIDEO_OPTIONS_COMPUTE_EFFECTS_MEDIUM = "中解析度體積霧。";
VIDEO_OPTIONS_COMPUTE_EFFECTS_ULTRA = "超高解析度體積霧，放置位置較多。";
VIDEO_OPTIONS_DEPTH_EFFECTS_DISABLED = "沒有粒子景深淡出或折射效果。傳統光暈與炫光。";
VIDEO_OPTIONS_DEPTH_EFFECTS_HIGH = "粒子景深淡出與完整解析度折射效果。以景深為準的光暈和炫光，配合改良的採樣方式。";
VIDEO_OPTIONS_DEPTH_EFFECTS_LOW = "粒子景深衰減，關閉折射效果。以景深為準的光暈與炫光。";
VIDEO_OPTIONS_DEPTH_EFFECTS_MEDIUM = "粒子景深淡出與低解析度折射效果。以景深為準的光暈和炫光，配合改良的採樣方式。";
VIDEO_OPTIONS_DISABLED = "停用";
VIDEO_OPTIONS_DYNAMIC = "動態";
VIDEO_OPTIONS_ENABLED = "啟用";
VIDEO_OPTIONS_EVERYTHING = "全部";
VIDEO_OPTIONS_FAIR = "一般";
VIDEO_OPTIONS_FULLSCREEN = "全螢幕";
VIDEO_OPTIONS_HALF = "一半";
VIDEO_OPTIONS_HIGH = "高";
VIDEO_OPTIONS_INTEL_XELL = "Intel XeLL";
VIDEO_OPTIONS_LIGHTING_QUALITY_HIGH = "環境及詳細點光源。";
VIDEO_OPTIONS_LIGHTING_QUALITY_LOW = "關閉點光源。";
VIDEO_OPTIONS_LIGHTING_QUALITY_MEDIUM = "詳細點光源。";
VIDEO_OPTIONS_LIQUID_DETAIL_FAIR = "一般地圖的水體材質、波紋使用材質，與天空反射使用材質。";
VIDEO_OPTIONS_LIQUID_DETAIL_LOW = "活躍的水體材質，波紋使用材質，無反射。";
VIDEO_OPTIONS_LIQUID_DETAIL_MEDIUM = "一般地圖的水體材質、程序性波紋、以畫面為單位的反射。";
VIDEO_OPTIONS_LIQUID_DETAIL_ULTRA = "一般地圖的水體材質、程序性波紋、完整的反射。";
VIDEO_OPTIONS_LOW = "低";
VIDEO_OPTIONS_MEDIUM = "良好";
VIDEO_OPTIONS_MONITOR = "顯示器%d";
VIDEO_OPTIONS_MONITOR_PRIMARY = "主要";
VIDEO_OPTIONS_MOST = "大部份";
VIDEO_OPTIONS_MULTISAMPLE_FORMAT_STRING = "%dx";
VIDEO_OPTIONS_NEED_CLIENTRESTART = "改變這個選項需要重新啟動遊戲。";
VIDEO_OPTIONS_NONE = "無";
VIDEO_OPTIONS_NOTCH_MODE_OVERLAP = "顯示瀏海並可能覆蓋使用者介面";
VIDEO_OPTIONS_NOTCH_MODE_SHIFT_UI = "將使用者介面下移避開瀏海";
VIDEO_OPTIONS_NOTCH_MODE_WINDOW_BELOW = "讓整個視窗移到瀏海下方並以黑條蓋住瀏海";
VIDEO_OPTIONS_NVIDIA_REFLEX = "NVIDIA Reflex";
VIDEO_OPTIONS_NVIDIA_REFLEX_BOOST = "NVIDIA Reflex + Boost";
VIDEO_OPTIONS_ONLY_ESSENTIAL = "必要法術";
VIDEO_OPTIONS_RECOMMENDED = "建議";
VIDEO_OPTIONS_RESAMPLE_QUALITY_BICUBIC = "以100%以上的繪製比例升級後所產生的柔和或更高SSAA品質的畫質。";
VIDEO_OPTIONS_RESAMPLE_QUALITY_BILINEAR = "以100%以上的繪製比例升級後所產生的非常柔和或標準SSAA品質的畫質。";
VIDEO_OPTIONS_RESAMPLE_QUALITY_FSR = "AMD FidelityFX Super Resolution 1.0運用頂尖的超高效能空間升級演算法技術，以高幀數提供更好的畫質。";
VIDEO_OPTIONS_RESAMPLE_QUALITY_POINT = "升級後所產生的粗糙、像素化的畫質。";
VIDEO_OPTIONS_RT_SHADOW_QUALITY_FAIR = "從方向性光源投射的光跡追蹤陰影解析度降低。";
VIDEO_OPTIONS_RT_SHADOW_QUALITY_HIGH = "從方向性光源和區域性光源投射出完整解析度的光跡追蹤陰影。";
VIDEO_OPTIONS_RT_SHADOW_QUALITY_MEDIUM = "從方向性光源投射的光跡追蹤陰影解析度降低。";
VIDEO_OPTIONS_SFX_DENSITY_FULL = "所有";
VIDEO_OPTIONS_SFX_DENSITY_FULL_TOOLTIP = "永遠顯示所有法術。";
VIDEO_OPTIONS_SFX_DENSITY_MIN = "必要法術";
VIDEO_OPTIONS_SFX_DENSITY_MIN_TOOLTIP = "只顯示必要法術。你自己的法術則是永遠顯示。";
VIDEO_OPTIONS_SFX_DENSITY_PERF = "效能";
VIDEO_OPTIONS_SFX_DENSITY_PERF_TOOLTIP = "根據你的幀數減少非必要法術顯示的數量。";
VIDEO_OPTIONS_SFX_DENSITY_REDUCED = "較少";
VIDEO_OPTIONS_SFX_DENSITY_REDUCED_TOOLTIP = "減少非必要法術顯示的數量。";
VIDEO_OPTIONS_SHADOW_QUALITY_FAIR = "低解析度單位陰影。近距離。";
VIDEO_OPTIONS_SHADOW_QUALITY_HIGH = "高解析度環境與單位陰影。遠距離。";
VIDEO_OPTIONS_SHADOW_QUALITY_LOW = "局部陰影。";
VIDEO_OPTIONS_SHADOW_QUALITY_MEDIUM = "低解析度環境與單位陰影。中距離。";
VIDEO_OPTIONS_SHADOW_QUALITY_ULTRA = "高解析度環境與單位柔和陰影。遠距離。";
VIDEO_OPTIONS_SHADOW_QUALITY_ULTRA_HIGH = "高解析度環境與單位柔和陰影。極遠距離。";
VIDEO_OPTIONS_SOME = "部份";
VIDEO_OPTIONS_SPELL_DENSITY_DYNAMIC = "根據幀數來減少顯示出來的非必要法術。如果實際幀數比你希望的幀數高，則會全部顯示。";
VIDEO_OPTIONS_SPELL_DENSITY_EVERYTHING = "永遠顯示所有法術。";
VIDEO_OPTIONS_SPELL_DENSITY_HALF = "非必要法術之顯示大約減少50%。";
VIDEO_OPTIONS_SPELL_DENSITY_MOST = "非必要法術之顯示大約減少25%。";
VIDEO_OPTIONS_SPELL_DENSITY_ONLY_ESSENTIAL = "只顯示必要法術。你自己的法術則是永遠顯示。";
VIDEO_OPTIONS_SPELL_DENSITY_SOME = "非必要法術之顯示大約減少75%。";
VIDEO_OPTIONS_SSAO_ULTRA = "";
VIDEO_OPTIONS_STANDARD = "普通";
VIDEO_OPTIONS_SUNSHAFTS_DISABLED = "傳統光暈和炫光。";
VIDEO_OPTIONS_SUNSHAFTS_HIGH = "以景深為準的光暈和炫光，配合改良的採樣方式降低鋸齒。";
VIDEO_OPTIONS_SUNSHAFTS_LOW = "基於深度的光暈和炫光。";
VIDEO_OPTIONS_TEXTURE_DETAIL_FAIR = "一般解析度環境材質，低細節地形接合及低解析度人物材質。";
VIDEO_OPTIONS_TEXTURE_DETAIL_HIGH = "高解析度環境材質，高細節地形接合及高解析度人物材質。";
VIDEO_OPTIONS_TEXTURE_DETAIL_LOW = "低解析度環境材質，低細節地形接合及低解析度人物材質。";
VIDEO_OPTIONS_TEXTURE_DETAIL_MEDIUM = "一般解析度環境材質，低細節地形接合及高解析度人物材質。";
VIDEO_OPTIONS_TRILINEAR = "三線過濾";
VIDEO_OPTIONS_ULTRA = "特高";
VIDEO_OPTIONS_ULTRA_HIGH = "極高";
VIDEO_OPTIONS_WINDOWED = "視窗模式";
VIDEO_OPTIONS_WINDOWED_FULLSCREEN = "全螢幕（視窗模式）";
VIDEO_QUALITY_LABEL1 = "低";
VIDEO_QUALITY_LABEL2 = "一般";
VIDEO_QUALITY_LABEL3 = "良好";
VIDEO_QUALITY_LABEL4 = "高";
VIDEO_QUALITY_LABEL5 = "特高";
VIDEO_QUALITY_LABEL6 = "自訂";
VIDEO_QUALITY_S = "影像品質：%s";
VIDEO_QUALITY_SUBTEXT1 = "這些是遊戲建議最低繪圖設定。這些設定提供極佳的效能。";
VIDEO_QUALITY_SUBTEXT2 = "材質細節適中，可視距離較短，法術效果細節較差。這些設定可提供良好效能。";
VIDEO_QUALITY_SUBTEXT3 = "材質細節高，可視範圍適中，法術效果細節適中。這些設定可在效能和品質間取得平衡。";
VIDEO_QUALITY_SUBTEXT4 = "材質細節高，可視範圍最遠，法術效果細節最高。這些設定可提供極高的品質。";
VIDEO_QUALITY_SUBTEXT5 = "這些設定可提供最優良的品質，只適用於高階的系統。";
VIDEO_QUALITY_SUBTEXT6 = "使你自訂可視範圍、詳細等級與效果。效能與品質將隨設定而改變。";
VIEW = "檢視";
VIEW_FRIENDS_OF_FRIENDS = "檢視朋友";
VIEW_HOUSES_NEIGHBORHOOD_BUTTON = "檢視社區";
VIEW_HOUSES_NO_HOUSES = "無可用的房屋";
VIEW_HOUSES_TITLE = "%s的房屋";
VIEW_HOUSES_VISIT_BUTTON = "造訪房屋";
VIEW_IN_DRESSUP_FRAME = "在試衣間預覽";
VIEW_LOG = "檢視紀錄";
VIEW_RENOWN_BUTTON_LABEL = "查看名望";
VIEW_SUMMARIES = "檢視摘要";
VIGNETTE_SUGGESTED_GROUP_NUM = "建議玩家數[%d]";
VIGNETTE_SUGGESTED_GROUP_NUM_RANGE = "建議玩家數[%d - %d]";
VISITABLE_URL23 = "https://battle.net/support/article/22231";
VISITABLE_URL24 = "https://battle.net/support/article/23684";
VISITABLE_URL25 = "https://battle.net/support/article/24517";
VISITABLE_URL26 = "https://battle.net/support/article/31332";
VISITABLE_URL27 = "https://www.battlenet.com.cn/support/zh/article/478";
VISITABLE_URL28 = "https://www.battlenet.com.cn/support/zh/article/476";
VISITABLE_URL29 = "https://www.battlenet.com.cn/support/zh/article/477";
VISITABLE_URL30 = "https://www.battlenet.com.cn/support/zh/article/494";
VISITABLE_URL31 = "https://battle.net/support/article/34787";
VISITABLE_URL32 = "https://www.battlenet.com.cn/support/zh/article/215";
VISITABLE_URL37 = "https://support.blizzard.com/article/380623";
VISITABLE_URL38 = "https://support.battlenet.com.cn/help/article/101046";
VISITABLE_URL39 = "https://us.shop.battle.net/product/world-of-warcraft-subscription#techspecs";
VISITABLE_URL40 = "https://us.shop.battle.net/product/world-of-warcraft-subscription#techspecs";
VISITABLE_URL41 = "https://support.blizzard.com/article/battle-net-authenticator-faq";
VISITABLE_URL42 = "https://us.shop.battle.net/product/world-of-warcraft-subscription#techspecs";
VISITABLE_URL43 = "https://support.blizzard.com";
VISITABLE_URL45 = "https://us.shop.battle.net/product/world-of-warcraft-game-time";
VISITABLE_URL46 = "https://support.blizzard.com/article/76459";
VISITABLE_URL47 = "https://support.blizzard.com/article/15977";
VISITABLE_URL48 = "https://account.battle.net/transactions";
VISITABLE_URL49 = "https://worldofwarcraft.com/game/recruit-a-friend";
VISITABLE_URL53 = "https://shop.battle.net/product/celebration-collection";
VISITABLE_URL54 = "https://shop.battlenet.com.cn/product/celebration-collection-cn";
VISITABLE_URL56 = "https://support.blizzard.com/article/000288679";
VISITABLE_URL62 = "https://shop.battle.net/family/world-of-warcraft/items/%s/";
VISITABLE_URL63 = "https://shop.battle.net/gametime-purchase";
VISITABLE_URL64 = "https://support.blizzard.com/article/42673";
VISITABLE_URL65 = "https://account.battle.net/privacy";
VOICE = "語音";
VOICECHAT_DISABLED = "已關閉語音";
VOICECHAT_DISABLED_TEXT = "語音已關閉，這是由於你在執行魔獸世界時，開啟另一個魔獸世界遊戲程式，或者你的電腦無法支援語音。";
VOICEMACRO_0_Dw_0 = "幫助我！";
VOICEMACRO_0_Dw_0_FEMALE = "幫助我！";
VOICEMACRO_0_Dw_1 = "我需要幫助！";
VOICEMACRO_0_Dw_1_FEMALE = "我需要幫助！";
VOICEMACRO_0_Gn_0 = "你能幫助我嗎？";
VOICEMACRO_0_Gn_0_FEMALE = "你能幫助我嗎？";
VOICEMACRO_0_Gn_1 = "請幫助我！";
VOICEMACRO_0_Gn_1_FEMALE = "請幫助我！";
VOICEMACRO_0_Gn_2_FEMALE = "我需要幫助！";
VOICEMACRO_0_Hu_0 = "我需要協助！";
VOICEMACRO_0_Hu_0_FEMALE = "我需要幫助！";
VOICEMACRO_0_Hu_1 = "幫幫我！";
VOICEMACRO_0_Hu_1_FEMALE = "幫助我！";
VOICEMACRO_0_Ni_0 = "幫幫我！";
VOICEMACRO_0_Ni_0_FEMALE = "幫幫我！";
VOICEMACRO_0_Ni_1 = "來我這邊！";
VOICEMACRO_0_Ni_1_FEMALE = "協助我！";
VOICEMACRO_0_Ni_2 = "協助我！";
VOICEMACRO_0_Or_0 = "我需要幫助！";
VOICEMACRO_0_Or_0_FEMALE = "我需要幫助！";
VOICEMACRO_0_Or_1 = "幫幫我！";
VOICEMACRO_0_Or_1_FEMALE = "幫幫我！";
VOICEMACRO_0_Sc_0 = "我需要幫助！";
VOICEMACRO_0_Sc_0_FEMALE = "需要你的幫助！";
VOICEMACRO_0_Sc_1 = "幫助我！";
VOICEMACRO_0_Sc_1_FEMALE = "幫助我！";
VOICEMACRO_0_Ta_0 = "支援我！";
VOICEMACRO_0_Ta_0_FEMALE = "幫幫我！";
VOICEMACRO_0_Ta_1 = "幫助我！";
VOICEMACRO_0_Ta_1_FEMALE = "幫助我！";
VOICEMACRO_0_Ta_2 = "幫幫我！";
VOICEMACRO_0_Tr_0 = "幫助我！";
VOICEMACRO_0_Tr_0_FEMALE = "幫助我！";
VOICEMACRO_0_Tr_1 = "協助我！";
VOICEMACRO_0_Tr_1_FEMALE = "協助我！";
VOICEMACRO_10_Dw_0 = "開火！";
VOICEMACRO_10_Dw_0_FEMALE = "開槍！";
VOICEMACRO_10_Dw_1 = "開火！";
VOICEMACRO_10_Dw_1_FEMALE = "開火！";
VOICEMACRO_10_Gn_0 = "快，開火！";
VOICEMACRO_10_Gn_0_FEMALE = "射擊！";
VOICEMACRO_10_Gn_1 = "射擊！";
VOICEMACRO_10_Gn_1_FEMALE = "開火！";
VOICEMACRO_10_Hu_0 = "自由射擊！";
VOICEMACRO_10_Hu_0_FEMALE = "攻擊！";
VOICEMACRO_10_Hu_1 = "開火！";
VOICEMACRO_10_Hu_1_FEMALE = "開火！";
VOICEMACRO_10_Ni_0 = "自由射擊！";
VOICEMACRO_10_Ni_0_FEMALE = "快點攻擊！";
VOICEMACRO_10_Ni_1 = "開火！";
VOICEMACRO_10_Ni_1_FEMALE = "開火！";
VOICEMACRO_10_Or_0 = "射擊！";
VOICEMACRO_10_Or_0_FEMALE = "開火！";
VOICEMACRO_10_Or_1 = "讓我們解決它！";
VOICEMACRO_10_Or_1_FEMALE = "開火！";
VOICEMACRO_10_Or_2_FEMALE = "射擊！";
VOICEMACRO_10_Sc_0 = "開槍！";
VOICEMACRO_10_Sc_0_FEMALE = "開火！";
VOICEMACRO_10_Sc_1 = "開火！";
VOICEMACRO_10_Sc_1_FEMALE = "開火！";
VOICEMACRO_10_Ta_0 = "釋放你的怒氣吧！";
VOICEMACRO_10_Ta_0_FEMALE = "射擊！";
VOICEMACRO_10_Ta_1 = "現在攻擊！";
VOICEMACRO_10_Ta_1_FEMALE = "現在攻擊！";
VOICEMACRO_10_Tr_0 = "射擊！";
VOICEMACRO_10_Tr_0_FEMALE = "向他們射擊！";
VOICEMACRO_10_Tr_1 = "幹掉他們！";
VOICEMACRO_10_Tr_1_FEMALE = "幹掉他們！";
VOICEMACRO_12_Dw_0 = "發生了什麼？";
VOICEMACRO_12_Dw_0_FEMALE = "你好。";
VOICEMACRO_12_Dw_1 = "你好。";
VOICEMACRO_12_Dw_1_FEMALE = "你好啊。";
VOICEMACRO_12_Dw_2 = "你好。";
VOICEMACRO_12_Dw_2_FEMALE = "你好嗎？";
VOICEMACRO_12_Dw_3 = "你好嗎？";
VOICEMACRO_12_Gn_0 = "你好。";
VOICEMACRO_12_Gn_0_FEMALE = "你好。";
VOICEMACRO_12_Gn_1 = "你好。";
VOICEMACRO_12_Gn_1_FEMALE = "你好。";
VOICEMACRO_12_Gn_2 = "敬禮。";
VOICEMACRO_12_Gn_2_FEMALE = "你好啊。";
VOICEMACRO_12_Gn_3 = "你好啊。";
VOICEMACRO_12_Hu_0 = "你好。";
VOICEMACRO_12_Hu_0_FEMALE = "你好。";
VOICEMACRO_12_Hu_1 = "好消息";
VOICEMACRO_12_Hu_1_FEMALE = "你好。";
VOICEMACRO_12_Hu_2 = "打招呼。";
VOICEMACRO_12_Hu_2_FEMALE = "你好。";
VOICEMACRO_12_Hu_3 = "幸會。";
VOICEMACRO_12_Ni_0 = "你好。";
VOICEMACRO_12_Ni_0_FEMALE = "你好。";
VOICEMACRO_12_Ni_1 = "幸會。";
VOICEMACRO_12_Ni_1_FEMALE = "你好。";
VOICEMACRO_12_Ni_2 = "你好。";
VOICEMACRO_12_Ni_2_FEMALE = "幸會。";
VOICEMACRO_12_Ni_3_FEMALE = "你好。";
VOICEMACRO_12_Or_0 = "你好。";
VOICEMACRO_12_Or_0_FEMALE = "你好。";
VOICEMACRO_12_Or_1 = "嘿。";
VOICEMACRO_12_Or_1_FEMALE = "嘿。";
VOICEMACRO_12_Or_2 = "你好。";
VOICEMACRO_12_Or_2_FEMALE = "你好。";
VOICEMACRO_12_Sc_0 = "你好。";
VOICEMACRO_12_Sc_0_FEMALE = "你好。";
VOICEMACRO_12_Sc_1 = "你好啊。";
VOICEMACRO_12_Sc_1_FEMALE = "你好啊。";
VOICEMACRO_12_Sc_2 = "你好。";
VOICEMACRO_12_Sc_2_FEMALE = "嘿。";
VOICEMACRO_12_Ta_0 = "你好。";
VOICEMACRO_12_Ta_0_FEMALE = "你好。";
VOICEMACRO_12_Ta_1 = "你好。";
VOICEMACRO_12_Ta_1_FEMALE = "你好。";
VOICEMACRO_12_Ta_2 = "你好。";
VOICEMACRO_12_Ta_2_FEMALE = "你好嗎？";
VOICEMACRO_12_Tr_0 = "嘿，叫你呢。";
VOICEMACRO_12_Tr_0_FEMALE = "你好。";
VOICEMACRO_12_Tr_1 = "嘿，夥計。";
VOICEMACRO_12_Tr_1_FEMALE = "嘿，叫你呢。";
VOICEMACRO_12_Tr_2 = "最近好嗎？";
VOICEMACRO_12_Tr_2_FEMALE = "你好。";
VOICEMACRO_13_Dw_0 = "保重。";
VOICEMACRO_13_Dw_0_FEMALE = "再見。";
VOICEMACRO_13_Dw_1 = "願我們能再次相見。";
VOICEMACRO_13_Dw_1_FEMALE = "再見。";
VOICEMACRO_13_Dw_2 = "再見。";
VOICEMACRO_13_Dw_2_FEMALE = "再見。";
VOICEMACRO_13_Gn_0 = "保重。";
VOICEMACRO_13_Gn_0_FEMALE = "保重。";
VOICEMACRO_13_Gn_1 = "再見。";
VOICEMACRO_13_Gn_1_FEMALE = "再見。";
VOICEMACRO_13_Gn_2 = "那很有趣。";
VOICEMACRO_13_Gn_2_FEMALE = "這可是個教訓。";
VOICEMACRO_13_Gn_3 = "我會想念你的。";
VOICEMACRO_13_Gn_3_FEMALE = "我會一直珍惜我們在一起的時光的。";
VOICEMACRO_13_Hu_0 = "保重。";
VOICEMACRO_13_Hu_0_FEMALE = "再見。";
VOICEMACRO_13_Hu_1 = "願我們能再次相見。";
VOICEMACRO_13_Hu_1_FEMALE = "願我們能再次相見。";
VOICEMACRO_13_Hu_2 = "那很有趣。";
VOICEMACRO_13_Hu_2_FEMALE = "那很有趣。";
VOICEMACRO_13_Ni_0 = "祝你一路順風。";
VOICEMACRO_13_Ni_0_FEMALE = "再見。";
VOICEMACRO_13_Ni_1 = "再見。";
VOICEMACRO_13_Ni_1_FEMALE = "我祝你一切安好。";
VOICEMACRO_13_Ni_2 = "我祝你一切安好。";
VOICEMACRO_13_Ni_2_FEMALE = "願我們能再次相見。";
VOICEMACRO_13_Or_0 = "願我們能夠再次見面。";
VOICEMACRO_13_Or_0_FEMALE = "保持強大。";
VOICEMACRO_13_Or_1 = "保持強大。";
VOICEMACRO_13_Or_1_FEMALE = "願我們百戰常勝。";
VOICEMACRO_13_Or_2 = "願你的劍真的如此鋒利。";
VOICEMACRO_13_Or_2_FEMALE = "下次再見。";
VOICEMACRO_13_Sc_0 = "再見。";
VOICEMACRO_13_Sc_0_FEMALE = "再見。";
VOICEMACRO_13_Sc_1 = "祝你一天過得不愉快。";
VOICEMACRO_13_Sc_1_FEMALE = "這是真的。";
VOICEMACRO_13_Sc_2 = "保持樂觀。";
VOICEMACRO_13_Sc_2_FEMALE = "祝你好運。";
VOICEMACRO_13_Ta_0 = "祝你一路順風。";
VOICEMACRO_13_Ta_0_FEMALE = "保重。";
VOICEMACRO_13_Ta_1 = "願我們能再次相見。";
VOICEMACRO_13_Ta_1_FEMALE = "再見。";
VOICEMACRO_13_Ta_2 = "願你一路順風。";
VOICEMACRO_13_Ta_2_FEMALE = "願我們能再次相見。";
VOICEMACRO_13_Tr_0 = "再見。";
VOICEMACRO_13_Tr_0_FEMALE = "再見。";
VOICEMACRO_13_Tr_1 = "這是真的。";
VOICEMACRO_13_Tr_1_FEMALE = "好長啊。";
VOICEMACRO_13_Tr_2 = "回頭見。";
VOICEMACRO_13_Tr_2_FEMALE = "再見。";
VOICEMACRO_14_Dw_0 = "是的。";
VOICEMACRO_14_Dw_0_FEMALE = "當然。";
VOICEMACRO_14_Dw_1 = "當然。";
VOICEMACRO_14_Dw_1_FEMALE = "真直接。";
VOICEMACRO_14_Dw_2 = "是的。";
VOICEMACRO_14_Dw_2_FEMALE = "當然。";
VOICEMACRO_14_Dw_3 = "真直接。";
VOICEMACRO_14_Gn_0 = "當然。";
VOICEMACRO_14_Gn_0_FEMALE = "當然。";
VOICEMACRO_14_Gn_1 = "是的。";
VOICEMACRO_14_Gn_1_FEMALE = "當然。";
VOICEMACRO_14_Gn_2 = "確實如此。";
VOICEMACRO_14_Gn_2_FEMALE = "確實如此。";
VOICEMACRO_14_Hu_0 = "當然。";
VOICEMACRO_14_Hu_0_FEMALE = "是的。";
VOICEMACRO_14_Hu_1 = "聽起來不錯。";
VOICEMACRO_14_Hu_1_FEMALE = "當然。";
VOICEMACRO_14_Hu_2 = "噢噢。";
VOICEMACRO_14_Hu_2_FEMALE = "為什麼不。";
VOICEMACRO_14_Ni_0 = "是的。";
VOICEMACRO_14_Ni_0_FEMALE = "是的。";
VOICEMACRO_14_Ni_1 = "當然。";
VOICEMACRO_14_Ni_1_FEMALE = "當然。";
VOICEMACRO_14_Ni_2 = "自然。";
VOICEMACRO_14_Ni_2_FEMALE = "自然。";
VOICEMACRO_14_Or_0 = "你好。";
VOICEMACRO_14_Or_0_FEMALE = "你好。";
VOICEMACRO_14_Or_1 = "嘖嘖。";
VOICEMACRO_14_Or_1_FEMALE = "嘖嘖。";
VOICEMACRO_14_Or_2 = "（呼嚕）";
VOICEMACRO_14_Or_2_FEMALE = "（呼嚕）";
VOICEMACRO_14_Or_3 = "是的。";
VOICEMACRO_14_Or_3_FEMALE = "噢噢。";
VOICEMACRO_14_Sc_0 = "是的。";
VOICEMACRO_14_Sc_0_FEMALE = "是的。";
VOICEMACRO_14_Sc_1 = "當然。";
VOICEMACRO_14_Sc_1_FEMALE = "為什麼不。";
VOICEMACRO_14_Sc_2 = "我認為是這樣的。";
VOICEMACRO_14_Sc_2_FEMALE = "我認為是這樣的。";
VOICEMACRO_14_Ta_0 = "是的。";
VOICEMACRO_14_Ta_0_FEMALE = "是的。";
VOICEMACRO_14_Ta_1 = "我是那麼認為的。";
VOICEMACRO_14_Ta_1_FEMALE = "自然。";
VOICEMACRO_14_Ta_2 = "這是註定的。";
VOICEMACRO_14_Ta_2_FEMALE = "當然。";
VOICEMACRO_14_Tr_0 = "當然可以，夥計。";
VOICEMACRO_14_Tr_0_FEMALE = "當然。";
VOICEMACRO_14_Tr_1 = "當然。";
VOICEMACRO_14_Tr_1_FEMALE = "挖它。";
VOICEMACRO_14_Tr_2 = "我一直感覺得到你。";
VOICEMACRO_14_Tr_2_FEMALE = "是的，夥計。";
VOICEMACRO_14_Tr_3 = "搞笑語音";
VOICEMACRO_15_Dw_0 = "不。";
VOICEMACRO_15_Dw_0_FEMALE = "不。";
VOICEMACRO_15_Dw_1 = "噢噢。";
VOICEMACRO_15_Dw_1_FEMALE = "隨你喜歡去拿吧。";
VOICEMACRO_15_Dw_2 = "不可能。";
VOICEMACRO_15_Dw_2_FEMALE = "門都沒有";
VOICEMACRO_15_Dw_3 = "絕不。";
VOICEMACRO_15_Gn_0 = "不。";
VOICEMACRO_15_Gn_0_FEMALE = "不可能。";
VOICEMACRO_15_Gn_1 = "不可能。";
VOICEMACRO_15_Gn_1_FEMALE = "絕不。";
VOICEMACRO_15_Gn_2 = "我不這麼認為。";
VOICEMACRO_15_Gn_2_FEMALE = "我不這麼認為。";
VOICEMACRO_15_Hu_0 = "不。";
VOICEMACRO_15_Hu_0_FEMALE = "不。";
VOICEMACRO_15_Hu_1 = "不。";
VOICEMACRO_15_Hu_1_FEMALE = "不可能。";
VOICEMACRO_15_Hu_2 = "我不這麼認為。";
VOICEMACRO_15_Hu_2_FEMALE = "我不這麼認為。";
VOICEMACRO_15_Hu_3 = "不。";
VOICEMACRO_15_Ni_0 = "不。";
VOICEMACRO_15_Ni_0_FEMALE = "不。";
VOICEMACRO_15_Ni_1 = "我不這麼認為。";
VOICEMACRO_15_Ni_1_FEMALE = "我不這麼認為。";
VOICEMACRO_15_Ni_2 = "完全不是。";
VOICEMACRO_15_Ni_2_FEMALE = "完全不是。";
VOICEMACRO_15_Or_0 = "不。";
VOICEMACRO_15_Or_0_FEMALE = "不。";
VOICEMACRO_15_Or_1 = "你一定是在開玩笑。";
VOICEMACRO_15_Or_1_FEMALE = "絕不。";
VOICEMACRO_15_Or_2 = "（蠻兵）";
VOICEMACRO_15_Or_2_FEMALE = "（呼嚕）";
VOICEMACRO_15_Sc_0 = "不。";
VOICEMACRO_15_Sc_0_FEMALE = "不。";
VOICEMACRO_15_Sc_1 = "絕不。";
VOICEMACRO_15_Sc_1_FEMALE = "絕不。";
VOICEMACRO_15_Sc_2 = "我不這麼認為。";
VOICEMACRO_15_Sc_2_FEMALE = "我不這麼認為。";
VOICEMACRO_15_Ta_0 = "不。";
VOICEMACRO_15_Ta_0_FEMALE = "不。";
VOICEMACRO_15_Ta_1 = "我不這麼認為。";
VOICEMACRO_15_Ta_1_FEMALE = "我不這麼認為。";
VOICEMACRO_15_Ta_2 = "絕不。";
VOICEMACRO_15_Ta_2_FEMALE = "事情不應該是這樣的。";
VOICEMACRO_15_Tr_0 = "不。";
VOICEMACRO_15_Tr_0_FEMALE = "不可能。";
VOICEMACRO_15_Tr_1 = "不可能。";
VOICEMACRO_15_Tr_1_FEMALE = "不可能。";
VOICEMACRO_15_Tr_2 = "絕不。";
VOICEMACRO_15_Tr_2_FEMALE = "絕不。";
VOICEMACRO_15_Tr_3 = "噢噢。";
VOICEMACRO_16_Dw_0 = "謝謝你。";
VOICEMACRO_16_Dw_0_FEMALE = "謝謝你。";
VOICEMACRO_16_Dw_1 = "非常感謝。";
VOICEMACRO_16_Dw_1_FEMALE = "啊，你太好了。";
VOICEMACRO_16_Dw_2 = "啊，你太好了。";
VOICEMACRO_16_Dw_2_FEMALE = "非常感謝。";
VOICEMACRO_16_Dw_3 = "願你再次表現的如此慷慨而且其程度可以是現在的一百倍。";
VOICEMACRO_16_Dw_3_FEMALE = "願你的慷慨善行可以得到一百倍的回報。";
VOICEMACRO_16_Gn_0 = "謝謝你。";
VOICEMACRO_16_Gn_0_FEMALE = "你真慷慨。";
VOICEMACRO_16_Gn_1 = "我欠你人情。";
VOICEMACRO_16_Gn_1_FEMALE = "你真好。";
VOICEMACRO_16_Gn_2 = "請允許我表示我深深的感謝。";
VOICEMACRO_16_Gn_2_FEMALE = "非常感謝。";
VOICEMACRO_16_Hu_0 = "謝謝你。";
VOICEMACRO_16_Hu_0_FEMALE = "謝謝你。";
VOICEMACRO_16_Hu_1 = "你真慷慨。";
VOICEMACRO_16_Hu_1_FEMALE = "你真慷慨。";
VOICEMACRO_16_Hu_2 = "你真好。";
VOICEMACRO_16_Hu_2_FEMALE = "非常感謝。";
VOICEMACRO_16_Ni_0 = "謝謝你。";
VOICEMACRO_16_Ni_0_FEMALE = "謝謝你。";
VOICEMACRO_16_Ni_1 = "太棒了。";
VOICEMACRO_16_Ni_1_FEMALE = "你真慷慨。";
VOICEMACRO_16_Ni_2 = "非常感謝。";
VOICEMACRO_16_Ni_2_FEMALE = "你太好了。";
VOICEMACRO_16_Or_0 = "我會還你這個人情的。";
VOICEMACRO_16_Or_0_FEMALE = "我不會忘記這個的。";
VOICEMACRO_16_Or_1 = "我不會忘記這個的。";
VOICEMACRO_16_Or_1_FEMALE = "謝謝你。";
VOICEMACRO_16_Or_2 = "謝謝你。";
VOICEMACRO_16_Or_2_FEMALE = "謝謝。";
VOICEMACRO_16_Sc_0 = "我欠你的人情。";
VOICEMACRO_16_Sc_0_FEMALE = "謝謝你。";
VOICEMACRO_16_Sc_1 = "啊，謝謝你。";
VOICEMACRO_16_Sc_1_FEMALE = "啊，謝謝你。";
VOICEMACRO_16_Sc_2 = "感謝你。";
VOICEMACRO_16_Sc_2_FEMALE = "你真慷慨。";
VOICEMACRO_16_Ta_0 = "你真慷慨。";
VOICEMACRO_16_Ta_0_FEMALE = "謝謝你。";
VOICEMACRO_16_Ta_1 = "你真好。";
VOICEMACRO_16_Ta_1_FEMALE = "你真好。";
VOICEMACRO_16_Ta_2 = "我感謝你。";
VOICEMACRO_16_Ta_2_FEMALE = "你太好了。";
VOICEMACRO_16_Ta_3 = "願你的祖先會永遠指引你前進。";
VOICEMACRO_16_Tr_0 = "謝謝。";
VOICEMACRO_16_Tr_0_FEMALE = "謝謝。";
VOICEMACRO_16_Tr_1 = "非常感謝。";
VOICEMACRO_16_Tr_1_FEMALE = "非常感謝。";
VOICEMACRO_16_Tr_2 = "我欠你一個人情。";
VOICEMACRO_16_Tr_2_FEMALE = "我欠你一個人情。";
VOICEMACRO_17_Dw_0 = "沒問題。";
VOICEMACRO_17_Dw_0_FEMALE = "沒問題。";
VOICEMACRO_17_Dw_1 = "願意為您效勞。";
VOICEMACRO_17_Dw_1_FEMALE = "願意為您效勞。";
VOICEMACRO_17_Dw_2 = "別提了。";
VOICEMACRO_17_Dw_2_FEMALE = "不客氣。";
VOICEMACRO_17_Gn_0 = "沒問題。";
VOICEMACRO_17_Gn_0_FEMALE = "隨時效勞。";
VOICEMACRO_17_Gn_1 = "隨時效勞。";
VOICEMACRO_17_Gn_1_FEMALE = "這是我為朋友該做的。";
VOICEMACRO_17_Gn_2 = "不客氣。";
VOICEMACRO_17_Gn_2_FEMALE = "不客氣。";
VOICEMACRO_17_Hu_0 = "我一直都會樂意幫助你的。";
VOICEMACRO_17_Hu_0_FEMALE = "沒問題。";
VOICEMACRO_17_Hu_1 = "沒有你辦不成的事情。";
VOICEMACRO_17_Hu_1_FEMALE = "隨時效勞。";
VOICEMACRO_17_Hu_2 = "隨時願意為你服務。";
VOICEMACRO_17_Hu_2_FEMALE = "不客氣。";
VOICEMACRO_17_Ni_0 = "不客氣。";
VOICEMACRO_17_Ni_0_FEMALE = "願意為您效勞。";
VOICEMACRO_17_Ni_1 = "願意為您效勞。";
VOICEMACRO_17_Ni_1_FEMALE = "沒什麼。";
VOICEMACRO_17_Ni_2 = "我很榮幸。";
VOICEMACRO_17_Ni_2_FEMALE = "我很榮幸。";
VOICEMACRO_17_Or_0 = "我預期的一樣。";
VOICEMACRO_17_Or_0_FEMALE = "隨時效勞。";
VOICEMACRO_17_Or_1 = "為了榮耀。";
VOICEMACRO_17_Or_1_FEMALE = "這是我為朋友該做的。";
VOICEMACRO_17_Or_2 = "沒什麼。";
VOICEMACRO_17_Or_2_FEMALE = "不客氣。";
VOICEMACRO_17_Sc_0 = "隨時效勞。";
VOICEMACRO_17_Sc_0_FEMALE = "隨時效勞。";
VOICEMACRO_17_Sc_1 = "呃。";
VOICEMACRO_17_Sc_1_FEMALE = "呃。";
VOICEMACRO_17_Sc_2_FEMALE = "這不意味著我喜歡你。";
VOICEMACRO_17_Ta_0 = "沒什麼。";
VOICEMACRO_17_Ta_0_FEMALE = "願意為您效勞。";
VOICEMACRO_17_Ta_1 = "我一直都會樂意幫助你的。";
VOICEMACRO_17_Ta_1_FEMALE = "我一直都會樂意幫助你的。";
VOICEMACRO_17_Ta_2 = "這是我為盟友該做的。";
VOICEMACRO_17_Ta_2_FEMALE = "不用謝。";
VOICEMACRO_17_Tr_0 = "沒問題。";
VOICEMACRO_17_Tr_0_FEMALE = "沒問題。";
VOICEMACRO_17_Tr_1 = "隨時效勞，夥計。";
VOICEMACRO_17_Tr_1_FEMALE = "願意為您效勞。";
VOICEMACRO_17_Tr_2 = "你幫我抓背，我幫你抓背。";
VOICEMACRO_17_Tr_2_FEMALE = "隨時效勞，夥計。";
VOICEMACRO_18_Dw_0 = "恭喜你。";
VOICEMACRO_18_Dw_0_FEMALE = "恭喜你。";
VOICEMACRO_18_Dw_1 = "太好了。";
VOICEMACRO_18_Dw_1_FEMALE = "出發了。";
VOICEMACRO_18_Dw_2 = "太棒了。";
VOICEMACRO_18_Dw_2_FEMALE = "哦，這真是太好了。";
VOICEMACRO_18_Dw_3 = "幹得好。";
VOICEMACRO_18_Dw_3_FEMALE = "太棒了。";
VOICEMACRO_18_Dw_4 = "出發了。";
VOICEMACRO_18_Gn_0 = "恭喜你。";
VOICEMACRO_18_Gn_0_FEMALE = "恭喜你。";
VOICEMACRO_18_Gn_1 = "幹得好。";
VOICEMACRO_18_Gn_1_FEMALE = "出發了。";
VOICEMACRO_18_Gn_2 = "幹得好。";
VOICEMACRO_18_Gn_2_FEMALE = "太棒了。";
VOICEMACRO_18_Gn_3_FEMALE = "太好了。";
VOICEMACRO_18_Hu_0 = "恭喜你。";
VOICEMACRO_18_Hu_0_FEMALE = "恭喜你。";
VOICEMACRO_18_Hu_1 = "太棒了。";
VOICEMACRO_18_Hu_1_FEMALE = "太棒了。";
VOICEMACRO_18_Hu_2 = "太好了。";
VOICEMACRO_18_Hu_2_FEMALE = "哈哈。";
VOICEMACRO_18_Ni_0 = "恭喜你。";
VOICEMACRO_18_Ni_0_FEMALE = "恭喜你。";
VOICEMACRO_18_Ni_1 = "你是有價值的人。";
VOICEMACRO_18_Ni_1_FEMALE = "幹得好。";
VOICEMACRO_18_Ni_2 = "太棒了。";
VOICEMACRO_18_Ni_2_FEMALE = "太棒了。";
VOICEMACRO_18_Or_0 = "你應該感到光榮。";
VOICEMACRO_18_Or_0_FEMALE = "很有技巧性地完成了。";
VOICEMACRO_18_Or_1 = "幹得好。";
VOICEMACRO_18_Or_1_FEMALE = "還不錯。";
VOICEMACRO_18_Or_2 = "你是有價值的人。";
VOICEMACRO_18_Or_2_FEMALE = "恭喜你。";
VOICEMACRO_18_Sc_0 = "恭喜你。";
VOICEMACRO_18_Sc_0_FEMALE = "恭喜你。";
VOICEMACRO_18_Sc_1 = "幹得好。";
VOICEMACRO_18_Sc_1_FEMALE = "總是別的什麼人。";
VOICEMACRO_18_Sc_2 = "幹得好。";
VOICEMACRO_18_Sc_2_FEMALE = "好吧，你難道不感到幸運嗎。";
VOICEMACRO_18_Sc_3_FEMALE = "今天顯然是你的日子。";
VOICEMACRO_18_Ta_0 = "幹得好。";
VOICEMACRO_18_Ta_0_FEMALE = "幹得好。";
VOICEMACRO_18_Ta_1 = "你是有價值的人。";
VOICEMACRO_18_Ta_1_FEMALE = "太棒了。";
VOICEMACRO_18_Ta_2 = "命運對著你微笑。";
VOICEMACRO_18_Ta_2_FEMALE = "命運對著你微笑。";
VOICEMACRO_18_Tr_0 = "幹得好。";
VOICEMACRO_18_Tr_0_FEMALE = "幹得好。";
VOICEMACRO_18_Tr_1 = "太好了。";
VOICEMACRO_18_Tr_1_FEMALE = "太棒了。";
VOICEMACRO_18_Tr_2 = "他們會世代頌揚你的發現。";
VOICEMACRO_18_Tr_2_FEMALE = "太好了。";
VOICEMACRO_19_Dw_0 = "廢話夠了。讓我們開始吧。";
VOICEMACRO_19_Dw_0_FEMALE = "搞笑語音";
VOICEMACRO_19_Dw_1 = "你是不是想要摸摸我的鬍子，是不是？";
VOICEMACRO_19_Dw_1_FEMALE = "我要讓你知道我用大腿就能把鋼鐵碾平。";
VOICEMACRO_19_Dw_2 = "搞笑語音";
VOICEMACRO_19_Dw_2_FEMALE = "搞笑語音";
VOICEMACRO_19_Dw_3 = "你很漂亮。我喜歡你的頭髮。這是你的飲料。你現在準備好了沒有？";
VOICEMACRO_19_Dw_3_FEMALE = "搞笑語音。";
VOICEMACRO_19_Dw_4 = "你從哪裡來的？那並不重要。";
VOICEMACRO_19_Dw_4_FEMALE = "不要再對我甜言蜜語了，我知道你認為所有的矮人女性看起來都一個樣子。";
VOICEMACRO_19_Dw_5 = "搞笑語音";
VOICEMACRO_19_Gn_0 = "搞笑語音";
VOICEMACRO_19_Gn_0_FEMALE = "你很可愛。";
VOICEMACRO_19_Gn_1 = "搞笑語音";
VOICEMACRO_19_Gn_1_FEMALE = "搞笑語音";
VOICEMACRO_19_Gn_2 = "搞笑語音";
VOICEMACRO_19_Gn_2_FEMALE = "可以完全組成句子的能力會讓你加分。";
VOICEMACRO_19_Gn_3 = "嘿，樣子不錯。";
VOICEMACRO_19_Gn_3_FEMALE = "搞笑語音";
VOICEMACRO_19_Gn_4_FEMALE = "搞笑語音";
VOICEMACRO_19_Hu_0 = "你在幹什麼？";
VOICEMACRO_19_Hu_0_FEMALE = "你讓我心煩意亂。";
VOICEMACRO_19_Hu_1 = "搞笑語音";
VOICEMACRO_19_Hu_1_FEMALE = "搞笑語音";
VOICEMACRO_19_Hu_2 = "嘿，甜心。";
VOICEMACRO_19_Hu_2_FEMALE = "我需要一個英雄。";
VOICEMACRO_19_Hu_3 = "你是哪個團隊的？";
VOICEMACRO_19_Hu_4 = "搞笑語音";
VOICEMACRO_19_Hu_5 = "你的標籤跑出來了。上面寫著「上帝製造。」";
VOICEMACRO_19_Ni_0 = "你簡直好像是翡翠夢境變成了真實一樣。";
VOICEMACRO_19_Ni_0_FEMALE = "如果我不是紫色的話，你會看到我臉紅。";
VOICEMACRO_19_Ni_1 = "搞笑語音";
VOICEMACRO_19_Ni_1_FEMALE = "當然，我的東西都相當具有穿透力。";
VOICEMACRO_19_Ni_2 = "搞笑語音";
VOICEMACRO_19_Ni_2_FEMALE = "我是我媽媽警告過的那種女孩。";
VOICEMACRO_19_Ni_3 = "我是自然之力。";
VOICEMACRO_19_Ni_3_FEMALE = "沒有什麼比得上在月光沐浴下在森林裡睡覺的事情了。";
VOICEMACRO_19_Ni_4 = "你想激起我的獸性嗎？";
VOICEMACRO_19_Or_0 = "你穿的護甲不錯。如果它能躺在我的地板上的話會更好。";
VOICEMACRO_19_Or_0_FEMALE = "你的嘖嘖聲已經擄獲了我的心。";
VOICEMACRO_19_Or_1 = "這就是真愛。你認為這樣的事情天天發生嗎？";
VOICEMACRO_19_Or_1_FEMALE = "你會給與我瘋狂的愛。";
VOICEMACRO_19_Or_2 = "搞笑語音";
VOICEMACRO_19_Or_2_FEMALE = "搞笑語音";
VOICEMACRO_19_Or_3 = "搞笑語音";
VOICEMACRO_19_Or_3_FEMALE = "你可以的。讓我們出發吧。";
VOICEMACRO_19_Or_4 = "女士，當我看到你的時候我...我沒有想到我們會如此深入的交往。";
VOICEMACRO_19_Or_4_FEMALE = "不要說話，只要跟著我。";
VOICEMACRO_19_Or_5 = "呃，你看起來像個女人。";
VOICEMACRO_19_Or_5_FEMALE = "搞笑語音";
VOICEMACRO_19_Sc_0 = "搞笑語音";
VOICEMACRO_19_Sc_0_FEMALE = "搞笑語音";
VOICEMACRO_19_Sc_1 = "你的皮膚很漂亮;一個蟲眼也沒有。";
VOICEMACRO_19_Sc_1_FEMALE = "搞笑語音";
VOICEMACRO_19_Sc_2 = "搞笑語音";
VOICEMACRO_19_Sc_2_FEMALE = "搞笑帳號";
VOICEMACRO_19_Sc_3 = "搞笑語音";
VOICEMACRO_19_Sc_3_FEMALE = "搞笑語音";
VOICEMACRO_19_Sc_4 = "搞笑語音";
VOICEMACRO_19_Sc_4_FEMALE = "搞笑語音";
VOICEMACRO_19_Sc_5 = "搞笑語音。";
VOICEMACRO_19_Sc_5_FEMALE = "搞笑語音";
VOICEMACRO_19_Ta_0 = "你讓我動心了。";
VOICEMACRO_19_Ta_0_FEMALE = "搞笑語音";
VOICEMACRO_19_Ta_1 = "嘿，你是製皮的？";
VOICEMACRO_19_Ta_1_FEMALE = "搞笑語音";
VOICEMACRO_19_Ta_2 = "搞笑語音";
VOICEMACRO_19_Ta_2_FEMALE = "搞笑語音";
VOICEMACRO_19_Ta_3 = "嘿，你辦到了？";
VOICEMACRO_19_Ta_3_FEMALE = "過來，水手";
VOICEMACRO_19_Ta_4 = "你要知道，年長的公牛只有一個功能。";
VOICEMACRO_19_Ta_4_FEMALE = "想要看看正宗的木屐舞嗎？";
VOICEMACRO_19_Ta_5 = "你對複雜的機器感覺還頭痛不？";
VOICEMACRO_19_Tr_0 = "想要一些我的狂野之愛嗎？";
VOICEMACRO_19_Tr_0_FEMALE = "搞笑語音";
VOICEMACRO_19_Tr_1 = "搞笑語音。";
VOICEMACRO_19_Tr_1_FEMALE = "當在暴怒下又受到酷熱的氣溫影響，雌性的食人妖可在一個晚上交配超過八十次。你準備好了嗎？";
VOICEMACRO_19_Tr_2 = "你看起來相當相當美味。";
VOICEMACRO_19_Tr_2_FEMALE = "你準備把我挖出來嗎？";
VOICEMACRO_19_Tr_3 = "搞笑語音";
VOICEMACRO_19_Tr_3_FEMALE = "我不會咬你露在外面的地方的。";
VOICEMACRO_19_Tr_4_FEMALE = "你是那種我恨之入骨的人。";
VOICEMACRO_1_Dw_0 = "危險在靠近！";
VOICEMACRO_1_Dw_0_FEMALE = "危險逼近！";
VOICEMACRO_1_Dw_1 = "小心！";
VOICEMACRO_1_Dw_1_FEMALE = "小心！";
VOICEMACRO_1_Gn_0 = "危險逼近了！";
VOICEMACRO_1_Gn_0_FEMALE = "危險在靠近！";
VOICEMACRO_1_Hu_0 = "保護好你自己！";
VOICEMACRO_1_Hu_0_FEMALE = "保護好你自己！";
VOICEMACRO_1_Hu_1 = "保持警惕！";
VOICEMACRO_1_Hu_1_FEMALE = "保持警惕！";
VOICEMACRO_1_Ni_0 = "小心！";
VOICEMACRO_1_Ni_0_FEMALE = "危險！";
VOICEMACRO_1_Ni_1 = "保持警惕！";
VOICEMACRO_1_Ni_1_FEMALE = "保持警惕！";
VOICEMACRO_1_Or_0 = "看這個！";
VOICEMACRO_1_Or_0_FEMALE = "保持警惕！";
VOICEMACRO_1_Or_1 = "來了！";
VOICEMACRO_1_Or_1_FEMALE = "來了！";
VOICEMACRO_1_Or_2 = "保持警惕！";
VOICEMACRO_1_Sc_0 = "危險！";
VOICEMACRO_1_Sc_0_FEMALE = "危險！";
VOICEMACRO_1_Sc_1 = "來了！";
VOICEMACRO_1_Sc_1_FEMALE = "來了！";
VOICEMACRO_1_Ta_0 = "危險在靠近！";
VOICEMACRO_1_Ta_0_FEMALE = "危險在靠近！";
VOICEMACRO_1_Ta_1 = "保持警惕！";
VOICEMACRO_1_Ta_1_FEMALE = "保持警惕！";
VOICEMACRO_1_Ta_2_FEMALE = "小心！";
VOICEMACRO_1_Tr_0 = "危險！";
VOICEMACRO_1_Tr_0_FEMALE = "危險！";
VOICEMACRO_1_Tr_1 = "有危險的東西在靠近！";
VOICEMACRO_1_Tr_1_FEMALE = "有危險的東西逼近！";
VOICEMACRO_20_Dw_0 = "搞笑語音";
VOICEMACRO_20_Dw_0_FEMALE = "不，它們不是真的，但是感謝你注意到了它們。";
VOICEMACRO_20_Dw_1 = "啊，冬天。是的，冬天。";
VOICEMACRO_20_Dw_1_FEMALE = "搞笑語音";
VOICEMACRO_20_Dw_2 = "哦，我的衣櫥有點問題。哦，那是我的錘子。";
VOICEMACRO_20_Dw_2_FEMALE = "搞笑語音";
VOICEMACRO_20_Dw_3 = "搞笑語音";
VOICEMACRO_20_Dw_3_FEMALE = "搞笑語音";
VOICEMACRO_20_Dw_4 = "搞笑語音";
VOICEMACRO_20_Dw_4_FEMALE = "我的叔叔有黃銅作的球。不，這是真的！";
VOICEMACRO_20_Dw_5 = "搞笑語音";
VOICEMACRO_20_Dw_5_FEMALE = "搞笑語音";
VOICEMACRO_20_Dw_6 = "搞笑語音";
VOICEMACRO_20_Gn_0 = "你要知道，我希望自己有個花園可以放一些人形雕塑。";
VOICEMACRO_20_Gn_0_FEMALE = "搞笑語音";
VOICEMACRO_20_Gn_1 = "搞笑語音";
VOICEMACRO_20_Gn_1_FEMALE = "搞笑語音";
VOICEMACRO_20_Gn_2 = "搞笑語音";
VOICEMACRO_20_Gn_2_FEMALE = "你要知道，如果被逼到絕路，松鼠也會是致命的。";
VOICEMACRO_20_Gn_3 = "搞笑語音";
VOICEMACRO_20_Gn_3_FEMALE = "搞笑語音";
VOICEMACRO_20_Gn_4 = "我想要對那些在諾姆瑞根大喊。「Big-T、Snoop-Pup、還有Little Dees，活在當下」。你們雖然小，但你們卻很實際，寶貝們。";
VOICEMACRO_20_Gn_5 = "搞笑語音";
VOICEMACRO_20_Hu_0 = "搞笑語音";
VOICEMACRO_20_Hu_0_FEMALE = "搞笑語音？";
VOICEMACRO_20_Hu_1 = "搞笑語音";
VOICEMACRO_20_Hu_1_FEMALE = "搞笑語音";
VOICEMACRO_20_Hu_2 = "搞笑語音";
VOICEMACRO_20_Hu_2_FEMALE = "搞笑語音";
VOICEMACRO_20_Hu_3 = "搞笑語音";
VOICEMACRO_20_Hu_3_FEMALE = "搞笑語音";
VOICEMACRO_20_Hu_4 = "搞笑語音";
VOICEMACRO_20_Hu_4_FEMALE = "搞笑語音。";
VOICEMACRO_20_Hu_5 = "「我有一個拍電影的好點子。內容是有關兩個地精找到了一條充滿魔力手鐲的故事，他們得要帶著手鐲穿越燃燒平原然後把它放進大熔爐裡的故事。他們兩個組成了手鐲王的團隊。路途中，有一個對手鐲著魔，叫做狗蛋的魚人，以及九個手鐲妖怪不斷跟蹤他們。這可以設計成三部曲，叫做「手鐲統治者」。第一部叫做「手鐲現身」、「數城奇謀」以及最後的高潮結尾「嘿，王者又來嚕」。";
VOICEMACRO_20_Hu_5_FEMALE = "搞笑語音";
VOICEMACRO_20_Hu_6_FEMALE = "搞笑語音";
VOICEMACRO_20_Ni_0 = "搞笑語音";
VOICEMACRO_20_Ni_0_FEMALE = "你知道我在晚上要不斷移動，否則我會消失的。";
VOICEMACRO_20_Ni_1 = "你知道達納蘇斯的古樹保衛者嗎？ 它們並不是那麼古老。";
VOICEMACRO_20_Ni_1_FEMALE = "搞笑語音";
VOICEMACRO_20_Ni_2 = "嘿，我正在翡翠夢境一半時就得醒來小便了。";
VOICEMACRO_20_Ni_2_FEMALE = "你要知道，幽光對於個人衛生很有用處。";
VOICEMACRO_20_Ni_3 = "搞笑語音";
VOICEMACRO_20_Ni_3_FEMALE = "我知道那傢伙只是用翡翠夢境當成一個藉口不讓我回來找他。";
VOICEMACRO_20_Ni_4 = "搞笑語音";
VOICEMACRO_20_Ni_4_FEMALE = "哦，我又在跳舞了。我希望你所有的朋友都喜歡這個表演。";
VOICEMACRO_20_Ni_5 = "誰想要長生不老？";
VOICEMACRO_20_Ni_6 = "什麼？我沒有聽清楚。";
VOICEMACRO_20_Ni_7 = "搞笑語音";
VOICEMACRO_20_Or_0 = "搞笑語音";
VOICEMACRO_20_Or_0_FEMALE = "如果你敢擋在我和我的食物中間的話，你會損失一隻手。";
VOICEMACRO_20_Or_1 = "要變綠可不容易。";
VOICEMACRO_20_Or_1_FEMALE = "搞笑語音";
VOICEMACRO_20_Or_2 = "搞笑語音";
VOICEMACRO_20_Or_2_FEMALE = "搞笑語音";
VOICEMACRO_20_Or_3 = "搞笑語音";
VOICEMACRO_20_Or_3_FEMALE = "什麼是女性動情激素？可以吃嗎？";
VOICEMACRO_20_Or_4 = "獸人戰無不勝！";
VOICEMACRO_20_Or_4_FEMALE = "我又該去拔一拔胸毛了。";
VOICEMACRO_20_Or_5 = "搞笑語音。";
VOICEMACRO_20_Or_5_FEMALE = "搞笑語音";
VOICEMACRO_20_Sc_0 = "搞笑語音";
VOICEMACRO_20_Sc_0_FEMALE = "搞笑語音";
VOICEMACRO_20_Sc_1 = "我死了，我發怒了。";
VOICEMACRO_20_Sc_1_FEMALE = "是的，他們是真的。他們不是我的，但是他們是真的。";
VOICEMACRO_20_Sc_2 = "搞笑語音";
VOICEMACRO_20_Sc_2_FEMALE = "我現在心情糟透了。";
VOICEMACRO_20_Sc_3 = "搞笑語音";
VOICEMACRO_20_Sc_3_FEMALE = "這東西發臭了。";
VOICEMACRO_20_Sc_4 = "搞笑語音";
VOICEMACRO_20_Sc_4_FEMALE = "你要知道，一旦你死了，就沒有什麼不好聞的東西了。腐臭的雞蛋？沒有問題。死魚？那好像一股清新的微風。";
VOICEMACRO_20_Sc_5_FEMALE = "如果你沒有腋窩的話既不需要任何除臭劑。";
VOICEMACRO_20_Sc_6_FEMALE = "啊，門釘。";
VOICEMACRO_20_Sc_7_FEMALE = "搞笑語音";
VOICEMACRO_20_Ta_0 = "不入虎穴，焉得虎子。";
VOICEMACRO_20_Ta_0_FEMALE = "搞笑語音";
VOICEMACRO_20_Ta_1 = "給你牛肉。";
VOICEMACRO_20_Ta_1_FEMALE = "搞笑語音";
VOICEMACRO_20_Ta_2 = "搞笑語音";
VOICEMACRO_20_Ta_2_FEMALE = "來自莫高雷的快樂牛頭人";
VOICEMACRO_20_Ta_3 = "你要知道，牛頭人天生就是獵人。你看見過牛頭人從小溪中抓鮭魚的畫面沒有？這非常令人興奮。還有，你見過牛頭人扼住大蟒的情景沒有？當然你沒有。那是因為牛頭人善於融入周圍的環境。";
VOICEMACRO_20_Ta_3_FEMALE = "搞笑語音";
VOICEMACRO_20_Ta_4 = "嗯。你現在高興了嗎？";
VOICEMACRO_20_Tr_0 = "搞笑語音";
VOICEMACRO_20_Tr_0_FEMALE = "搞笑語音。";
VOICEMACRO_20_Tr_1 = "搞笑語音";
VOICEMACRO_20_Tr_1_FEMALE = "搞笑語音";
VOICEMACRO_20_Tr_2 = "搞笑語音";
VOICEMACRO_20_Tr_2_FEMALE = "搞笑語音";
VOICEMACRO_20_Tr_3 = "新兵食人妖報到。";
VOICEMACRO_20_Tr_3_FEMALE = "搞笑語音";
VOICEMACRO_20_Tr_4 = "搞笑語音";
VOICEMACRO_20_Tr_4_FEMALE = "如果食屍是錯誤的話，那我寧願一錯再錯。";
VOICEMACRO_20_Tr_5 = "搞笑語音";
VOICEMACRO_2_Dw_0 = "衝鋒！";
VOICEMACRO_2_Dw_0_FEMALE = "衝啊！";
VOICEMACRO_2_Dw_1 = "為了卡茲莫丹！";
VOICEMACRO_2_Dw_1_FEMALE = "以穆拉丁鬍鬚的名義！";
VOICEMACRO_2_Gn_0 = "搞定他們！";
VOICEMACRO_2_Gn_0_FEMALE = "為了諾姆瑞根！";
VOICEMACRO_2_Gn_1 = "攻擊！";
VOICEMACRO_2_Gn_1_FEMALE = "向前衝鋒！";
VOICEMACRO_2_Gn_2 = "為了諾姆瑞根而戰！";
VOICEMACRO_2_Hu_0 = "衝鋒！";
VOICEMACRO_2_Hu_0_FEMALE = "攻擊！";
VOICEMACRO_2_Hu_1 = "戰鬥！";
VOICEMACRO_2_Hu_1_FEMALE = "開戰！";
VOICEMACRO_2_Ni_0 = "為塞納留斯而戰！";
VOICEMACRO_2_Ni_0_FEMALE = "以伊露恩的名義！";
VOICEMACRO_2_Ni_1 = "攻擊！";
VOICEMACRO_2_Ni_1_FEMALE = "為了女神，進攻！";
VOICEMACRO_2_Ni_2_FEMALE = "衝鋒！";
VOICEMACRO_2_Or_0 = "消滅他們！";
VOICEMACRO_2_Or_0_FEMALE = "攻擊！";
VOICEMACRO_2_Or_1 = "把他們都幹掉！";
VOICEMACRO_2_Or_1_FEMALE = "把他們都幹掉！";
VOICEMACRO_2_Or_2 = "狠狠的揍他們！";
VOICEMACRO_2_Or_2_FEMALE = "不要留活口！";
VOICEMACRO_2_Sc_0 = "為了被遺忘者而戰！";
VOICEMACRO_2_Sc_0_FEMALE = "和我一起奮戰！";
VOICEMACRO_2_Sc_1 = "和我一起奮戰！";
VOICEMACRO_2_Sc_1_FEMALE = "為了被遺忘者而戰！";
VOICEMACRO_2_Ta_0 = "為了卡林多而戰！";
VOICEMACRO_2_Ta_0_FEMALE = "為了卡林多而戰！";
VOICEMACRO_2_Ta_1 = "爆發吧！";
VOICEMACRO_2_Ta_1_FEMALE = "攻擊！";
VOICEMACRO_2_Ta_2 = "衝鋒！";
VOICEMACRO_2_Tr_0 = "為了祖爾金而戰！";
VOICEMACRO_2_Tr_0_FEMALE = "為了祖爾金而戰！";
VOICEMACRO_2_Tr_1 = "現在，讓我們大開殺戒吧！";
VOICEMACRO_2_Tr_1_FEMALE = "讓他們感受痛苦吧！";
VOICEMACRO_3_Dw_0 = "快跑！";
VOICEMACRO_3_Dw_0_FEMALE = "快跑！";
VOICEMACRO_3_Dw_1 = "快跑！";
VOICEMACRO_3_Dw_1_FEMALE = "快跑！";
VOICEMACRO_3_Dw_2 = "快跑！";
VOICEMACRO_3_Gn_0 = "快跑！";
VOICEMACRO_3_Gn_0_FEMALE = "跑啊！";
VOICEMACRO_3_Gn_1 = "讓我們離開這裡！";
VOICEMACRO_3_Gn_1_FEMALE = "讓我們離開這裡！";
VOICEMACRO_3_Gn_2 = "撤退！";
VOICEMACRO_3_Gn_2_FEMALE = "撤退！";
VOICEMACRO_3_Hu_0 = "快跑！";
VOICEMACRO_3_Hu_0_FEMALE = "快跑！";
VOICEMACRO_3_Hu_1 = "撤退！";
VOICEMACRO_3_Hu_1_FEMALE = "撤退！";
VOICEMACRO_3_Ni_0 = "撤退！";
VOICEMACRO_3_Ni_0_FEMALE = "快跑！";
VOICEMACRO_3_Ni_1 = "散開！";
VOICEMACRO_3_Ni_1_FEMALE = "我們的敵人太強了！";
VOICEMACRO_3_Or_0 = "撤退！";
VOICEMACRO_3_Or_0_FEMALE = "撤退！";
VOICEMACRO_3_Or_1 = "快跑！";
VOICEMACRO_3_Or_1_FEMALE = "快跑！";
VOICEMACRO_3_Sc_0 = "靠邊站！";
VOICEMACRO_3_Sc_0_FEMALE = "快跑！";
VOICEMACRO_3_Sc_1 = "趕快回去！";
VOICEMACRO_3_Sc_1_FEMALE = "靠邊站！";
VOICEMACRO_3_Ta_0 = "快跑！";
VOICEMACRO_3_Ta_0_FEMALE = "撤退！";
VOICEMACRO_3_Ta_1 = "撤退！";
VOICEMACRO_3_Ta_1_FEMALE = "躲起來！";
VOICEMACRO_3_Tr_0 = "快跑！";
VOICEMACRO_3_Tr_0_FEMALE = "快跑啊！";
VOICEMACRO_3_Tr_1 = "離開這裡！";
VOICEMACRO_3_Tr_1_FEMALE = "離開這裡！";
VOICEMACRO_4_Dw_0 = "一起上！";
VOICEMACRO_4_Dw_0_FEMALE = "一起上！";
VOICEMACRO_4_Dw_1 = "攻擊這個！";
VOICEMACRO_4_Dw_1_FEMALE = "攻擊這個！";
VOICEMACRO_4_Dw_2 = "幫我幹掉這個傢伙！";
VOICEMACRO_4_Gn_0 = "請和我一起做戰！";
VOICEMACRO_4_Gn_0_FEMALE = "你能幫助我嗎？";
VOICEMACRO_4_Gn_1 = "跟我攻擊這裡！";
VOICEMACRO_4_Gn_1_FEMALE = "嗨，幫幫我！";
VOICEMACRO_4_Hu_0 = "協助我的攻擊！";
VOICEMACRO_4_Hu_0_FEMALE = "協助我的攻擊！";
VOICEMACRO_4_Hu_1 = "從這裡發起攻擊！";
VOICEMACRO_4_Hu_1_FEMALE = "從這裡發起攻擊！";
VOICEMACRO_4_Ni_0 = "攻擊我的敵人！";
VOICEMACRO_4_Ni_0_FEMALE = "攻擊這個敵人！";
VOICEMACRO_4_Ni_1 = "幹掉我的敵人！";
VOICEMACRO_4_Ni_1_FEMALE = "在這裡！";
VOICEMACRO_4_Ni_2_FEMALE = "攻擊我的敵人！";
VOICEMACRO_4_Or_0 = "從這裡發起攻擊！";
VOICEMACRO_4_Or_0_FEMALE = "從這裡發起攻擊！";
VOICEMACRO_4_Or_1 = "和我一起攻上去！";
VOICEMACRO_4_Or_1_FEMALE = "讓我們一起奮戰！";
VOICEMACRO_4_Or_2 = "讓我們一起奮戰！";
VOICEMACRO_4_Or_2_FEMALE = "一起上！";
VOICEMACRO_4_Sc_0 = "和我一起作戰！";
VOICEMACRO_4_Sc_0_FEMALE = "屠殺吧！";
VOICEMACRO_4_Sc_1 = "幫助我一起戰鬥！";
VOICEMACRO_4_Sc_1_FEMALE = "幫助我一起戰鬥！";
VOICEMACRO_4_Ta_0 = "和我並肩作戰！";
VOICEMACRO_4_Ta_0_FEMALE = "和我並肩作戰！";
VOICEMACRO_4_Ta_1 = "和我一起作戰！";
VOICEMACRO_4_Ta_1_FEMALE = "和我一起作戰！";
VOICEMACRO_4_Tr_0 = "攻擊這個敵人！";
VOICEMACRO_4_Tr_0_FEMALE = "攻擊這個敵人！";
VOICEMACRO_4_Tr_1 = "幫助我！";
VOICEMACRO_4_Tr_1_FEMALE = "這是我們攻擊的目標！";
VOICEMACRO_5_Dw_0 = "我沒有法力了！";
VOICEMACRO_5_Dw_0_FEMALE = "我沒有法力了！";
VOICEMACRO_5_Dw_1 = "我需要更多的法力！";
VOICEMACRO_5_Dw_1_FEMALE = "我需要更多的法力！";
VOICEMACRO_5_Gn_0 = "我需要法力！";
VOICEMACRO_5_Gn_0_FEMALE = "我的法力快用完了！";
VOICEMACRO_5_Gn_1 = "我的法力不足！";
VOICEMACRO_5_Gn_1_FEMALE = "我的法力不足！";
VOICEMACRO_5_Hu_0 = "我沒有法力了！";
VOICEMACRO_5_Hu_0_FEMALE = "我沒有法力了！";
VOICEMACRO_5_Hu_1 = "我的法力很少！";
VOICEMACRO_5_Hu_1_FEMALE = "我需要更多的法力！";
VOICEMACRO_5_Ni_0 = "我的法力很少！";
VOICEMACRO_5_Ni_0_FEMALE = "我的法力很少了！";
VOICEMACRO_5_Ni_1 = "我的法力要用光了！";
VOICEMACRO_5_Ni_1_FEMALE = "我的法力要用光了！";
VOICEMACRO_5_Or_0 = "我需要法力！";
VOICEMACRO_5_Or_0_FEMALE = "我需要法力！";
VOICEMACRO_5_Or_1 = "我的法力很少！";
VOICEMACRO_5_Or_1_FEMALE = "我的法力很少！";
VOICEMACRO_5_Sc_0 = "我的法力要用光了！";
VOICEMACRO_5_Sc_0_FEMALE = "我需要法力！";
VOICEMACRO_5_Sc_1 = "我需要法力！";
VOICEMACRO_5_Sc_1_FEMALE = "我的法力用完了！";
VOICEMACRO_5_Ta_0 = "我需要更多的法力！";
VOICEMACRO_5_Ta_0_FEMALE = "我必須補充我的法力！";
VOICEMACRO_5_Ta_1 = "我的法力用完了！";
VOICEMACRO_5_Ta_1_FEMALE = "我需要更多的法力！";
VOICEMACRO_5_Tr_0 = "我的法力很少！";
VOICEMACRO_5_Tr_0_FEMALE = "我的法力不足！";
VOICEMACRO_5_Tr_1 = "我需要更多的法力！";
VOICEMACRO_5_Tr_1_FEMALE = "我需要更多的法力！";
VOICEMACRO_6_Dw_0 = "我來帶路。";
VOICEMACRO_6_Dw_0_FEMALE = "我來帶路。";
VOICEMACRO_6_Dw_1 = "跟著我。";
VOICEMACRO_6_Dw_1_FEMALE = "跟我來！";
VOICEMACRO_6_Dw_2 = "跟著我，快。";
VOICEMACRO_6_Gn_0 = "我來帶路。";
VOICEMACRO_6_Gn_0_FEMALE = "跟著我。";
VOICEMACRO_6_Gn_1 = "跟著我。";
VOICEMACRO_6_Hu_0 = "跟著我。";
VOICEMACRO_6_Hu_0_FEMALE = "跟著我。";
VOICEMACRO_6_Hu_1 = "我來帶路。";
VOICEMACRO_6_Hu_1_FEMALE = "我來帶路。";
VOICEMACRO_6_Ni_0 = "我來帶路。";
VOICEMACRO_6_Ni_0_FEMALE = "我來帶路。";
VOICEMACRO_6_Ni_1 = "跟著我。";
VOICEMACRO_6_Ni_1_FEMALE = "跟著我。";
VOICEMACRO_6_Or_0 = "跟著我。";
VOICEMACRO_6_Or_0_FEMALE = "跟著我。";
VOICEMACRO_6_Or_1 = "來。";
VOICEMACRO_6_Or_1_FEMALE = "來。";
VOICEMACRO_6_Sc_0 = "這條路。";
VOICEMACRO_6_Sc_0_FEMALE = "走這邊。";
VOICEMACRO_6_Sc_1 = "我來帶路。";
VOICEMACRO_6_Sc_1_FEMALE = "跟著我。";
VOICEMACRO_6_Ta_0 = "跟我來。";
VOICEMACRO_6_Ta_0_FEMALE = "跟我來。";
VOICEMACRO_6_Ta_1 = "我來帶路。";
VOICEMACRO_6_Ta_1_FEMALE = "跟著我。";
VOICEMACRO_6_Tr_0 = "跟著我。";
VOICEMACRO_6_Tr_0_FEMALE = "我來帶路。";
VOICEMACRO_6_Tr_1 = "你跟著我。";
VOICEMACRO_6_Tr_1_FEMALE = "你跟著我。";
VOICEMACRO_7_Dw_0 = "在這裡等著。";
VOICEMACRO_7_Dw_0_FEMALE = "待在這裡。";
VOICEMACRO_7_Dw_1 = "待著不要動。";
VOICEMACRO_7_Dw_1_FEMALE = "在這裡等著。";
VOICEMACRO_7_Dw_2 = "待在這裡。";
VOICEMACRO_7_Gn_0 = "在這裡等一會。";
VOICEMACRO_7_Gn_0_FEMALE = "在這裡等一會。";
VOICEMACRO_7_Gn_1 = "請在這裡稍等。";
VOICEMACRO_7_Gn_1_FEMALE = "請在這裡稍等。";
VOICEMACRO_7_Hu_0 = "待著不要動。";
VOICEMACRO_7_Hu_0_FEMALE = "待著不要動。";
VOICEMACRO_7_Hu_1 = "待在這裡。";
VOICEMACRO_7_Hu_1_FEMALE = "待在這裡。";
VOICEMACRO_7_Hu_2 = "在這裡等著。";
VOICEMACRO_7_Hu_2_FEMALE = "在這裡等著。";
VOICEMACRO_7_Ni_0 = "待在這裡。";
VOICEMACRO_7_Ni_0_FEMALE = "待在這裡。";
VOICEMACRO_7_Ni_1 = "在這裡等著。";
VOICEMACRO_7_Ni_1_FEMALE = "在這裡等著。";
VOICEMACRO_7_Or_0 = "待在這裡。";
VOICEMACRO_7_Or_0_FEMALE = "待著。";
VOICEMACRO_7_Or_1 = "待在這裡。";
VOICEMACRO_7_Or_1_FEMALE = "在這裡等著。";
VOICEMACRO_7_Sc_0 = "等等。";
VOICEMACRO_7_Sc_0_FEMALE = "待在這裡。";
VOICEMACRO_7_Sc_1 = "待在這裡。";
VOICEMACRO_7_Sc_1_FEMALE = "不要移動。";
VOICEMACRO_7_Ta_0 = "休息一會。";
VOICEMACRO_7_Ta_0_FEMALE = "休息一下。";
VOICEMACRO_7_Ta_1 = "待在這裡。";
VOICEMACRO_7_Ta_1_FEMALE = "待在這裡。";
VOICEMACRO_7_Ta_2 = "在這裡等著。";
VOICEMACRO_7_Tr_0 = "你待在這裡。";
VOICEMACRO_7_Tr_0_FEMALE = "你待在這裡。";
VOICEMACRO_7_Tr_1 = "待著不要動。";
VOICEMACRO_7_Tr_1_FEMALE = "待著不要動。";
VOICEMACRO_7_Tr_2 = "不要四處亂走。";
VOICEMACRO_7_Tr_2_FEMALE = "不要四處亂走。";
VOICEMACRO_8_Dw_0 = "我需要治療！";
VOICEMACRO_8_Dw_0_FEMALE = "我需要治療！";
VOICEMACRO_8_Dw_1 = "治療我的傷口！";
VOICEMACRO_8_Dw_1_FEMALE = "幫我包紮一下！";
VOICEMACRO_8_Dw_2 = "治療我！";
VOICEMACRO_8_Dw_2_FEMALE = "治療我！";
VOICEMACRO_8_Gn_0 = "請治療我！";
VOICEMACRO_8_Gn_0_FEMALE = "請治療我！";
VOICEMACRO_8_Gn_1 = "你能幫忙治療我一下嗎？";
VOICEMACRO_8_Gn_1_FEMALE = "你能幫忙治療我一下嗎？";
VOICEMACRO_8_Hu_0 = "我需要治療！";
VOICEMACRO_8_Hu_0_FEMALE = "我需要治療。";
VOICEMACRO_8_Hu_1 = "治療我！";
VOICEMACRO_8_Hu_1_FEMALE = "治療我！";
VOICEMACRO_8_Ni_0 = "治療我！";
VOICEMACRO_8_Ni_0_FEMALE = "治療我！";
VOICEMACRO_8_Ni_1 = "我需要治療！";
VOICEMACRO_8_Ni_1_FEMALE = "我需要治療！";
VOICEMACRO_8_Or_0 = "治療我！";
VOICEMACRO_8_Or_0_FEMALE = "治療我！";
VOICEMACRO_8_Or_1 = "我需要治療！";
VOICEMACRO_8_Or_1_FEMALE = "我需要治療！";
VOICEMACRO_8_Sc_0 = "治療我！";
VOICEMACRO_8_Sc_0_FEMALE = "治療我！";
VOICEMACRO_8_Sc_1 = "治療我！";
VOICEMACRO_8_Sc_1_FEMALE = "治療我！";
VOICEMACRO_8_Ta_0 = "治療我！";
VOICEMACRO_8_Ta_0_FEMALE = "治療我！";
VOICEMACRO_8_Ta_1 = "我需要治療！";
VOICEMACRO_8_Ta_1_FEMALE = "我需要治療！";
VOICEMACRO_8_Tr_0 = "治療我！";
VOICEMACRO_8_Tr_0_FEMALE = "我情況不妙！";
VOICEMACRO_8_Tr_1 = "治療我！";
VOICEMACRO_8_Tr_1_FEMALE = "治療我！";
VOICEMACRO_8_Tr_2 = "我情況不太妙啊！";
VOICEMACRO_8_Tr_2_FEMALE = "治療我！";
VOICEMACRO_LABEL = "談話";
VOICEMACRO_LABEL_AID1 = "協助";
VOICEMACRO_LABEL_ATTACKMYTARGET1 = "assist";
VOICEMACRO_LABEL_ATTACKMYTARGET2 = "as";
VOICEMACRO_LABEL_CHARGE1 = "次";
VOICEMACRO_LABEL_CHEER1 = "cheer";
VOICEMACRO_LABEL_CONGRATULATIONS1 = "grats";
VOICEMACRO_LABEL_CONGRATULATIONS2 = "congrats";
VOICEMACRO_LABEL_CONGRATULATIONS3 = "congratulations";
VOICEMACRO_LABEL_FLEE1 = "flee";
VOICEMACRO_LABEL_FLEE2 = "run";
VOICEMACRO_LABEL_FLIRT1 = "flirt";
VOICEMACRO_LABEL_FOLLOW1 = "跟隨我";
VOICEMACRO_LABEL_FOLLOWME1 = "followme";
VOICEMACRO_LABEL_FOLLOWME2 = "跟隨";
VOICEMACRO_LABEL_FOLLOWME3 = "跟著我";
VOICEMACRO_LABEL_GOODBYE1 = "goodbye";
VOICEMACRO_LABEL_GOODBYE2 = "bye";
VOICEMACRO_LABEL_HEALME1 = "治療";
VOICEMACRO_LABEL_HEALME2 = "治療我";
VOICEMACRO_LABEL_HELLO1 = "hello";
VOICEMACRO_LABEL_HELP1 = "幫助我";
VOICEMACRO_LABEL_HELPME1 = "help";
VOICEMACRO_LABEL_HELPME2 = "幫我";
VOICEMACRO_LABEL_INCOMING1 = "incoming";
VOICEMACRO_LABEL_INCOMING2 = "inc";
VOICEMACRO_LABEL_JOKE1 = "silly";
VOICEMACRO_LABEL_NO1 = "no";
VOICEMACRO_LABEL_OPENFIRE1 = "火焰";
VOICEMACRO_LABEL_OPENFIRE2 = "開火";
VOICEMACRO_LABEL_OUTOFMANA1 = "oom";
VOICEMACRO_LABEL_OUTOFMANA2 = "法力不足";
VOICEMACRO_LABEL_RASPBERRY1 = "rasp";
VOICEMACRO_LABEL_RASPBERRY2 = "raspberry";
VOICEMACRO_LABEL_SILLY1 = "silly";
VOICEMACRO_LABEL_THANKYOU1 = "thankyou";
VOICEMACRO_LABEL_THANKYOU2 = "thanks";
VOICEMACRO_LABEL_THANKYOU3 = "thank";
VOICEMACRO_LABEL_TRAIN1 = "訓練";
VOICEMACRO_LABEL_WAITHERE1 = "等待";
VOICEMACRO_LABEL_WAITHERE2 = "在這裡等待";
VOICEMACRO_LABEL_YES1 = "yes";
VOICEMACRO_LABEL_YOUREWELCOME1 = "welcome";
VOICEMACRO_LABEL_YOUREWELCOME2 = "welc";
VOICE_ACTIVATED = "語音發話";
VOICE_ACTIVATION_SENSITIVITY = "接收感度";
VOICE_AMBIENCE = "環境";
VOICE_CHANNEL_NAME_BATTLEGROUND = "戰場";
VOICE_CHANNEL_NAME_INSTANCE = "副本";
VOICE_CHANNEL_NAME_PARTY = "隊伍";
VOICE_CHANNEL_NAME_RAID = "團隊";
VOICE_CHAT = "語音聊天";
VOICE_CHAT_AUDIO_DUCKING = "選擇在語音中談話與聆聽時，遊戲音效的音量大小。";
VOICE_CHAT_AWAITING_MEMBER_NAME = "等待中…";
VOICE_CHAT_BATTLEGROUND = "戰場";
VOICE_CHAT_CHANNEL_ACTIVE_TOOLTIP = "[%s]語音聊天已啟用";
VOICE_CHAT_CHANNEL_ACTIVE_TOOLTIP_INSTRUCTIONS = "<點擊以停用>";
VOICE_CHAT_CHANNEL_ANNOUNCE = "%1$s %2$s %3$s";
VOICE_CHAT_CHANNEL_ANNOUNCE_MEMBER_ACTIVE = "%s已加入語音頻道。";
VOICE_CHAT_CHANNEL_ANNOUNCE_MEMBER_LEFT = "%s已離開語音頻道。";
VOICE_CHAT_CHANNEL_ANNOUNCE_MEMBER_STT_MESSAGE = "[%1$s] %2$s：%3$s";
VOICE_CHAT_CHANNEL_ANNOUNCE_PLAYER_ACTIVE = "你已加入語音頻道。";
VOICE_CHAT_CHANNEL_ANNOUNCE_PLAYER_LEFT = "你已離開語音頻道。";
VOICE_CHAT_CHANNEL_INACTIVE_TOOLTIP = "[%s]語音聊天未啟用";
VOICE_CHAT_CHANNEL_INACTIVE_TOOLTIP_INSTRUCTIONS = "<點擊以啟動>";
VOICE_CHAT_CHANNEL_MANAGEMENT_TIP = "%1$s請按「%2$s」管理或加入語音。";
VOICE_CHAT_CHANNEL_MEMBER_COUNT_ACTIVE = "頻道中有%d名玩家。";
VOICE_CHAT_CHAT_NOTIFICATION = "%s";
VOICE_CHAT_COLON = "語音聊天：|cffffd100\"%s\"|r";
VOICE_CHAT_DUCKING_SCALE = "語音聊天音量自動調整";
VOICE_CHAT_ERROR_CODE_FORMATTER = "（語音錯誤：%d）";
VOICE_CHAT_INPUT_DEVICE_DEFAULT = "系統預設值";
VOICE_CHAT_INVALID_DEVICE = "無效的裝置";
VOICE_CHAT_JOIN = "加入語音聊天";
VOICE_CHAT_LEAVE = "離開語音聊天";
VOICE_CHAT_MIC_DEVICE = "麥克風裝置";
VOICE_CHAT_MIC_SENSITIVITY = "語音靈敏度";
VOICE_CHAT_MIC_VOLUME = "麥克風音量";
VOICE_CHAT_MODE = "語音模式";
VOICE_CHAT_MODE_KEY = "發話鍵";
VOICE_CHAT_NORMAL = "一般";
VOICE_CHAT_NOTIFICATION_CHANNEL_ACTIVATED_BATTLEGROUND = "已加入|c%s戰場|r語音聊天。";
VOICE_CHAT_NOTIFICATION_CHANNEL_ACTIVATED_CUSTOM_NAME = "加入|c%%s%s|r語音。";
VOICE_CHAT_NOTIFICATION_CHANNEL_ACTIVATED_INSTANCE = "已加入|c%s副本|r語音聊天。";
VOICE_CHAT_NOTIFICATION_CHANNEL_ACTIVATED_PARTY = "已加入|c%s隊伍|r語音聊天。";
VOICE_CHAT_NOTIFICATION_CHANNEL_ACTIVATED_RAID = "已加入|c%s團隊|r語音聊天。";
VOICE_CHAT_NOTIFICATION_COMMS_MODE_PTT = "按下%s發話。";
VOICE_CHAT_NOTIFICATION_COMMS_MODE_PTT_UNBOUND = "未設定按鍵發話按鍵。";
VOICE_CHAT_NOTIFICATION_COMMS_MODE_VOICE_ACTIVATED = "語音發話。";
VOICE_CHAT_OPTIONS = "語音選項";
VOICE_CHAT_OUTPUT_DEVICE = "輸出裝置";
VOICE_CHAT_OUTPUT_DEVICE_DEFAULT = "系統預設值";
VOICE_CHAT_PARTY_RAID = "隊伍/團隊";
VOICE_CHAT_PERMISSIONS_REQUIRED_KEYBOARD = "%s需要存取鍵盤的權限。";
VOICE_CHAT_PERMISSIONS_REQUIRED_LAUNCH_OS_DIALOG_KEYBOARD = "鍵盤權限";
VOICE_CHAT_PERMISSIONS_REQUIRED_LAUNCH_OS_DIALOG_MIC = "麥克風權限";
VOICE_CHAT_PERMISSIONS_REQUIRED_MIC = "%s需要存取麥克風的權限。";
VOICE_CHAT_PROMPT_CHANNEL_ACTIVATE_ACCEPT = "接受";
VOICE_CHAT_PROMPT_CHANNEL_ACTIVATE_BATTLEGROUND = "加入|c%s戰場|r語音聊天？";
VOICE_CHAT_PROMPT_CHANNEL_ACTIVATE_INSTANCE = "加入|c%s副本|r語音聊天？";
VOICE_CHAT_PROMPT_CHANNEL_ACTIVATE_PARTY = "加入|c%s隊伍|r語音聊天？";
VOICE_CHAT_PROMPT_CHANNEL_ACTIVATE_RAID = "加入|c%s團隊|r語音聊天？";
VOICE_CHAT_SERVICE_CONNECTION_RESTORED = "恢復與語音服務的連線。";
VOICE_CHAT_SETTINGS = "語音聊天設定";
VOICE_CHAT_SETTING_ENABLED = "已開啟語音";
VOICE_CHAT_TEST_MIC_DEVICE = "麥克風測試";
VOICE_CHAT_TRANSCRIPTION = "語音聊天聽寫";
VOICE_CHAT_TRANSCRIPTION_DISABLE = "關閉語音轉文字";
VOICE_CHAT_TRANSCRIPTION_ENABLE = "開啟語音轉文字";
VOICE_CHAT_VOLUME = "語音聊天音量";
VOICE_COMMAND_SYNTAX = "語法：/voice [party|instance|guild|officer|leave|<社群名稱>[:<頻道名稱>]]";
VOICE_GAME_DUCKING = "遊戲聲音淡出";
VOICE_GENERIC_FORMAT = "英語聲音%d";
VOICE_GENERIC_FORMAT_FEMININE = "英語聲音%d（女聲）";
VOICE_GENERIC_FORMAT_MASCULINE = "英語聲音%d（男聲）";
VOICE_INPUT_VOLUME = "麥克風音量";
VOICE_LABEL = "語音";
VOICE_LEAVE_COMMAND = "leave";
VOICE_LISTENING = "收話";
VOICE_MICROPHONE_TEST = "麥克風測試";
VOICE_MIC_TEST_PLAY = "播放已錄製的樣本。";
VOICE_MIC_TEST_RECORD = "錄製一個樣本。";
VOICE_MUSIC = "音樂";
VOICE_OUTPUT_VOLUME = "發話者音量";
VOICE_SUBTEXT = "這些選項可調整音效硬體與語音系統音效輸入的設定。";
VOICE_TALKING = "發話";
VOICE_TOOLTIP_DEAFEN = "語音聊天靜音";
VOICE_TOOLTIP_MUTE_MIC = "消音";
VOICE_TOOLTIP_PARENTAL_MUTE_MIC = "消音|n|n你的帳號因家長監護限制已將語音設定為聆聽模式。";
VOICE_TOOLTIP_PARENTAL_UNMUTE_MIC = "取消消音|n|n你的帳號因家長監護限制已將語音設定為聆聽模式。";
VOICE_TOOLTIP_SILENCED_MUTE_MIC = "消音|n|n|cffff2020由於其他玩家多次回報你有辱罵的情形，我們將你的帳號禁言。當你遭到禁言時，你只能在私人頻道中使用語音聊天。|r";
VOICE_TOOLTIP_SILENCED_UNMUTE_MIC = "取消消音|cffff2020由於其他玩家多次回報你有辱罵的情形，我們將你的帳號禁言。|n當你遭到禁言時，你只能在私人頻道中使用語音聊天。|r";
VOICE_TOOLTIP_UNDEAFEN = "取消語音聊天靜音";
VOICE_TOOLTIP_UNMUTE_MIC = "取消消音";
VOICE_TRANSCRIPTION_MUTED = "靜音 - 不會發送任何語音轉文字或文字轉語音的訊息。";
VOICE_WINDOW = "語音";
VOID_STORAGE = "虛空倉庫";
VOID_STORAGE_DEPOSIT_CONFIRMATION = "存放此物品將會移除它的任何修改(附魔、重鑄)，而且會變成無法退回與無法交易。";
VOID_STORAGE_TUTORIAL1 = "將物品拖曳到這裡以存放在虛空倉庫。";
VOID_STORAGE_TUTORIAL2 = "你只能儲存\n靈魂綁定的裝備。";
VOID_STORAGE_TUTORIAL3 = "從你的虛空倉庫將物品拖曳到這裡以提取物品。";
VOID_STORAGE_TUTORIAL4 = "在這裡完成傳輸以存放和提取物品。";
VOID_STORAGE_TUTORIAL5 = "花費視物品而定 。";
VOID_STORAGE_WELCOME = "歡迎使用虛空倉庫服務";
VOID_STORAGE_WELCOME_TEXT = "你只能儲存靈魂綁定的裝備。\n存放的物品將喪失任何修改(附魔、重鑄)，而且會變成\n無法退回與無法交易。";
VOLUME = "音量";
VOTE_BOOT_PLAYER = "將%1$s從隊伍中移除的表決已提出。\n\n表決的理由是：\n|cffffd200%2$s|r\n\n你想要把%1$s踢出嗎？";
VOTE_BOOT_PLAYER_NO_REASON = "將%1$s從隊伍中移除的表決已提出。\n\n你想要把%1$s踢出嗎？";
VOTE_BOOT_REASON_REQUIRED = "請輸入移除%s的理由：";
VOTE_TO_ABANDON = "放棄地城表決";
VOTE_TO_ABANDON_AFK = "進行放棄副本的表決時你不在";
VOTE_TO_ABANDON_FAILED = "放棄副本投票未成功。";
VOTE_TO_ABANDON_LEAVING_INSTANCE = "正在離開副本…";
VOTE_TO_ABANDON_ON_COOLDOWN = "放棄地城表決正在冷卻中：|cnWHITE_FONT_COLOR:剩餘%s|r";
VOTE_TO_ABANDON_PASSED = "投票成功";
VOTE_TO_ABANDON_PLAYER_LEFT = "另一名玩家已經離開副本。你現在可以離開，且不會受到懲罰。";
VOTE_TO_ABANDON_PROMPT = "是否放棄副本？";
VOTE_TO_ABANDON_VOTED_NO = "你投「否」";
VOTE_TO_ABANDON_VOTED_YES = "你投「是」";
VOTE_TO_ABANDON_VOTES_NEEDED = "需要%d票才能放棄此副本。";
VOTE_TO_ABANDON_VOTES_NEEDED_KEYHOLDER = "需要%d票才能放棄此副本。作為鑰匙持有者，你的一票計為%d票。";
VOTE_TO_KICK = "表決踢出";
VRN_AMD_UNSUPPORTED = "AMD顯示卡無法支援";
VRN_APPLE_UNSUPPORTED = "Apple顯示卡無法支援";
VRN_COMPAT_MODE = "因相容性設定而停用";
VRN_CPUMEM_2GB = "需要2GB或更多的處理器記憶體";
VRN_CPUMEM_4GB = "需要至少4GB的CPU記憶體";
VRN_CPUMEM_8GB = "需要至少8GB的CPU記憶體";
VRN_DUALCORE = "需要雙核處理器";
VRN_DX11_UNSUPPORTED = "DirectX 11無法支援";
VRN_DX12_NEEDS_WIN10_19H2 = "DirectX 12需要2019年11月Windows 10或更近期的更新檔";
VRN_DX12_WIN7_UNSUPPORTED = "DirectX 12的Windows 7無法支援";
VRN_GPUMEM_16GB = "需要具備至少16GB視訊記憶體的顯示卡";
VRN_GPUMEM_4GB = "需要具備至少4GB視訊記憶體的顯示卡";
VRN_GPUMEM_8GB = "需要具備至少8GB視訊記憶體的顯示卡";
VRN_GPU_DRIVER = "更新你的顯示卡驅動程式";
VRN_GRAPHICS = "因顯示相關的問題而不支援";
VRN_ILLEGAL = "不允許的數值";
VRN_INTEL_UNSUPPORTED = "Intel顯示卡無法支援";
VRN_LEGACY_UNSUPPORTED = "舊版後端無法支援";
VRN_MACOS_UNSUPPORTED = "不支援macOS系統";
VRN_NEEDS_5_0 = "需要支援Shader Model 5的顯示卡";
VRN_NEEDS_6_0 = "需要支援Shader Model 6的顯示卡";
VRN_NEEDS_AMD_GPU = "需要AMD顯示卡";
VRN_NEEDS_APPLE_GPU = "需要Apple顯示卡";
VRN_NEEDS_APPLE_SOC = "需要Apple Silicon mac";
VRN_NEEDS_DX12 = "須備有DirectX 12";
VRN_NEEDS_DX12_VRS2 = "須備有支援Variable Rate Shading Tier 2的GPU";
VRN_NEEDS_INTEL_GPU = "需要Intel顯示卡";
VRN_NEEDS_MACOS_10_13 = "需要macOS 10.13或更新的版本";
VRN_NEEDS_MACOS_10_14 = "需要macOS 10.14或更新的版本";
VRN_NEEDS_MACOS_10_15 = "需要macOS 10.15或更新的版本";
VRN_NEEDS_MACOS_11_0 = "需要macOS 11或更新的版本";
VRN_NEEDS_MACOS_12_0 = "需要macOS 12或更新的版本";
VRN_NEEDS_MACOS_13_0 = "需要macOS 13或更新的版本";
VRN_NEEDS_MACOS_14_0 = "需要macOS 14或更新的版本";
VRN_NEEDS_MACOS_15_0 = "需要macOS 15或更新的版本";
VRN_NEEDS_MACOS_26_0 = "需要macOS 26或更新的版本";
VRN_NEEDS_MTL4 = "需要Metal 4";
VRN_NEEDS_NVIDIA_GPU = "需要NVIDIA顯示卡";
VRN_NEEDS_QUALCOMM_GPU = "需要Qualcomm顯示卡";
VRN_NEEDS_RT = "需要支援Ray Tracing的顯示卡";
VRN_NEEDS_WINDOWS_10 = "需要Windows 10或更新的版本";
VRN_NEEDS_WINDOWS_11 = "需要Windows 11或更新的版本";
VRN_NVAPI_WINE_UNSUPPORTED = "Wine上的NVAPI已停用";
VRN_NVIDIA_UNSUPPORTED = "NVIDIA顯示卡無法支援";
VRN_QUADCORE = "需要四核心處理器";
VRN_QUALCOMM_UNSUPPORTED = "Qualcomm顯示卡無法支援";
VRN_REMOTE_DESKTOP_UNSUPPORTED = "使用遠端桌面時不支援";
VRN_UNSUPPORTED = "你的系統並不支援";
VRN_WINDOWS_UNSUPPORTED = "不支援Windows系統";
VRN_WINE_UNSUPPORTED = "Wine無法支援";
VRS_MODE = "VRS模式";
VULNERABLE_TRAILER = "（+%d點易受傷加成）";
WAISTSLOT = "腰部";
WARBAND_SCENES = "營區";
WARBAND_SCENES_RANDOM = "設定為隨機背景+";
WARBAND_SCENE_COLLECTION_FILTER_OWNED = "僅顯示已收集";
WARBAND_SCENE_COLLECTION_MENU_HELPTIP = "在收藏選單中查看你的新營地。";
WARDROBE = "外觀";
WARDROBE_ALTERNATE_ITEMS = "可解鎖此欄位的其他物品：";
WARDROBE_COLLECTION_TYPE_PAIRED = "《軍臨天下》神兵武器";
WARDROBE_ITEMS = "物品";
WARDROBE_NO_SEARCH = "此類別無法使用搜尋。";
WARDROBE_OTHER_ITEMS = "其他相似外觀的物品：";
WARDROBE_SETS = "套裝";
WARDROBE_SHORTCUTS_TUTORIAL_1 = "介面捷徑|n|n|cFFFFD200[右鍵點擊]|r|n設為最愛外觀|n|n|cFFFFD200[按住Ctrl鍵點擊]|r|n預覽外觀|n|n";
WARDROBE_SHORTCUTS_TUTORIAL_2 = "|cFFFFD200[按住Shift鍵點擊]|r";
WARDROBE_SHORTCUTS_TUTORIAL_3 = "追蹤或取消追蹤物品|n";
WARDROBE_TOOLTIP_BOSS_DROP_FORMAT = "首領掉落：%s";
WARDROBE_TOOLTIP_BOSS_DROP_FORMAT_WITH_DIFFICULTIES = "首領掉落：%s（%s）";
WARDROBE_TOOLTIP_CYCLE = "按Tab鍵切換物品。";
WARDROBE_TOOLTIP_DUNGEONS = "%s的地城";
WARDROBE_TOOLTIP_ENCOUNTER_SOURCE = "%s - %s";
WARDROBE_TOOLTIP_RAIDS = "%s的團隊";
WARDROBE_TOOLTIP_TRANSMOGRIFIER = "拜訪塑形師以將此外觀套用到你的造型。";
WARDROBE_TRACKING_TUTORIAL = "你尚未取得此外觀！按住Shift鍵點擊可開始追蹤此外觀。";
WARDROBE_TRANSMOGRIFY_AS = "塑形為：";
WARFRONTS_LEAVE = "離開戰爭前線";
WARFRONT_TUTORIAL_CONSTRUCTION = "在這裡花費你收集到的鋼鐵和木材。";
WARFRONT_TUTORIAL_RESOURCES = "鋼鐵和木材是建造基地和招募部隊時必需的資源。";
WARGAME = "戰爭比賽";
WARGAMES = "戰爭比賽";
WARGAME_ARENA_SIZES = "2v2，3v3，5v5";
WARGAME_CHALLENGED = "|cffffd200%s|r在|cffffd200%s|r戰爭比賽中挑戰你的隊伍！";
WARGAME_IS_READY = "你的戰爭比賽已經準備完成！";
WARGAME_MINIMUM = "最少需要%dv%d";
WARGAME_REQ = "|cffffffff%s|r\n需要：%s%d-%d名玩家。|r";
WARGAME_REQ_ARENA = "|cffffffff%s|r\n需要：%s2名、3名、或是5名玩家。|r";
WARGAME_REQ_LEADER = "只有隊長才能開始一場戰爭比賽。";
WARGAME_REQ_TARGET = "你必須以敵隊隊長為目標才能開始一場戰爭比賽。";
WARGAME_TOOLTIP = "戰爭比賽允許你在你所選擇的戰場或競技場挑戰其他隊伍。想要開始一場戰爭比賽，你必須是隊長，選擇一個戰場，以敵隊隊長為目標並點選「開始戰爭比賽」按鈕。";
WARLOCK_AFFLICTION_CORE_ABILITY_1 = "會造成持續性傷害的遠程攻擊法術。";
WARLOCK_AFFLICTION_CORE_ABILITY_2 = "遠程攻擊法術，可造成持續性傷害。在造成傷害時有機會產生靈魂裂片。";
WARLOCK_AFFLICTION_CORE_ABILITY_3 = "遠程攻擊法術，可造成持續性傷害，但需要消耗靈魂裂片。";
WARLOCK_AFFLICTION_CORE_ABILITY_4 = "遠程攻擊法術，可造成傷害，並在引導時治療你自己。";
WARLOCK_AFFLICTION_CORE_ABILITY_5 = "遠程攻擊法術，在目標四周引發延遲的爆炸傷害。";
WARLOCK_AFFLICTION_CORE_ABILITY_6 = "召喚惡魔獵犬跟隨著你，並且協助你作戰。";
WARLOCK_DEMO_CORE_ABILITY_1 = "遠程攻擊法術，可產生1塊靈魂裂片。";
WARLOCK_DEMO_CORE_ABILITY_2 = "遠程攻擊法術，會在延遲一段時間後造成傷害，並在造成傷害時產生1塊靈魂裂片。";
WARLOCK_DEMO_CORE_ABILITY_3 = "遠程攻擊法術，可對目標範圍內的所有敵人造成傷害，並且消耗靈魂裂片來召喚出狂野小鬼。";
WARLOCK_DEMO_CORE_ABILITY_4 = "遠程攻擊法術，有冷卻時間。消耗兩塊靈魂裂片，召喚出兩隻恐懼潛獵犬攻擊目標。";
WARLOCK_DEMO_CORE_ABILITY_5 = "短時間內提高你召喚的惡魔所造成的攻擊力。";
WARLOCK_DEMO_CORE_ABILITY_6 = "召喚惡魔守衛跟隨著你，並且協助你作戰。比其他召喚而出的惡魔更為強悍。";
WARLOCK_DESTRO_CORE_ABILITY_1 = "遠程攻擊法術，可造成持續性傷害，且有機會產生靈魂裂片。";
WARLOCK_DESTRO_CORE_ABILITY_2 = "遠程攻擊法術，冷卻時間短，並且可產生1塊靈魂裂片。";
WARLOCK_DESTRO_CORE_ABILITY_3 = "強力的遠程攻擊法術，需要消耗2塊靈魂裂片，但必定會造成致命一擊。";
WARLOCK_DESTRO_CORE_ABILITY_4 = "基礎遠程攻擊法術。";
WARLOCK_DESTRO_CORE_ABILITY_5 = "對敵人施放這道有害法術，你施展的所有單一目標法術會同時對其造成傷害。";
WARLOCK_DESTRO_CORE_ABILITY_6 = "召喚惡魔小鬼跟隨著你，並且協助你作戰。可對受到獻祭影響的目標造成更高的傷害。";
WARLOCK_INTELLECT_TOOLTIP = "提高法力上限和法術造成致命一擊的機率。\n提高武器技能熟練度的提升速度。";
WARN_LEAVE_RESTRICTED_CHALLENGE_MODE = "懲罰計時器|n|n|cffffd200如果你未在剩餘時間內回到副本，將會被踢出副本隊伍，並受到對應的懲罰。|r|n|n剩餘時間：%d秒";
WARRIOR_ARMS_CORE_ABILITY_1 = "強力的近戰攻擊技能，冷卻時間短，但需要消耗怒氣。";
WARRIOR_ARMS_CORE_ABILITY_2 = "冷卻時間就緒即可使用的近戰技能，可在短時間內提高其他技能的傷害。";
WARRIOR_ARMS_CORE_ABILITY_3 = "需要消耗怒氣的近戰攻擊技能。";
WARRIOR_ARMS_CORE_ABILITY_4 = "強力的近戰攻擊技能，需要消耗怒氣，且只能對低生命力狀態的目標使用。";
WARRIOR_ARMS_CORE_ABILITY_5 = "需要消耗怒氣的近戰攻擊技能，可對附近所有的敵人造成傷害。";
WARRIOR_ARMS_CORE_ABILITY_6 = "消耗怒氣有機會重置千鈞潰擊的冷卻時間。";
WARRIOR_FURY_CORE_ABILITY_1 = "近戰攻擊技能，冷卻時間短，可產生怒氣同時治療你。";
WARRIOR_FURY_CORE_ABILITY_2 = "極為強大的近戰攻擊技能，需要消耗怒氣，並使你進入狂怒狀態。";
WARRIOR_FURY_CORE_ABILITY_3 = "可產生怒氣的近戰攻擊技能，但只能在狂怒狀態時使用。";
WARRIOR_FURY_CORE_ABILITY_4 = "近戰攻擊技能，可提高你的下個嗜血造成致命一擊的機率。";
WARRIOR_FURY_CORE_ABILITY_5 = "近戰攻擊技能，傷害附近所有的敵人，並提高你下一個嗜血或暴怒可擊中的目標數量。";
WARRIOR_FURY_CORE_ABILITY_6 = "被動技能。嗜血造成致命一擊時可使你進入狂怒狀態，大幅提高你的攻擊速度。";
WARRIOR_PROT_CORE_ABILITY_1 = "近戰攻擊技能，冷卻時間短，並且可產生怒氣。";
WARRIOR_PROT_CORE_ABILITY_2 = "近戰攻擊技能，有機會重置盾牌猛擊的冷卻時間。";
WARRIOR_PROT_CORE_ABILITY_3 = "冷卻時間短，但需要消耗怒氣的技能，可在短時間內使格擋機率提高至100%";
WARRIOR_PROT_CORE_ABILITY_4 = "消耗怒氣以吸收傷害的技能。";
WARRIOR_PROT_CORE_ABILITY_5 = "冷卻時間短，並且可產生怒氣的近戰攻擊技能。可擊中位在你前方的所有目標。";
WARRIOR_PROT_CORE_ABILITY_6 = "範圍攻擊技能，冷卻時間短，可傷害附近的所有敵人，並降低他們的移動速度。";
WARRIOR_STRENGTH_TOOLTIP = "提高近戰武器的攻擊強度。\n使你用盾牌格擋攻擊時減免更多的傷害。";
WAR_CAMPAIGN = "陣營戰役";
WAR_CAMPAIGN_CHAPTER_REWARD_TEXT = "完成此章節後你可獲得：";
WAR_CAMPAIGN_DONE_DESCRIPTION = "你已經完成目前戰役內容。未來會有更多內容。";
WAR_CAMPAIGN_TO_BE_CONTINUED = "待續…";
WAR_FOLLOWERS = "勇士和部隊";
WAR_GAME = "戰爭比賽";
WAR_MISSIONS = "任務";
WAR_MODE_BONUS = "戰爭模式獎勵";
WAR_MODE_BONUS_INCENTIVE_TOOLTIP = "戰爭模式加成提高至%2$d%% 。";
WAR_MODE_BONUS_PERCENTAGE = "|cff1eff00+10% 戰爭模式獎勵|r";
WAR_MODE_BONUS_PERCENTAGE_FORMAT = "|cff1eff00+%1$d%%戰爭模式獎勵|r";
WAR_MODE_BONUS_PERCENTAGE_XP = "|cff1eff00+10% 戰爭模式獎勵|r";
WAR_MODE_BONUS_PERCENTAGE_XP_FORMAT = "|cff1eff00+%1$d%%戰爭模式獎勵|r";
WAR_MODE_BONUS_QUEST = "開啟戰爭模式時，這個任務會提供額外獎勵。|n|n若你在任務中關閉戰爭模式，將失去此額外獎勵。";
WAR_MODE_CALL_TO_ARMS = "戰爭模式：戰爭的號角";
WAR_MODE_TUTORIAL = "戰爭模式會啟用世界PvP，獲得更多的任務獎勵和經驗值，並且可以在野外使用PvP天賦。";
WAR_WITHIN_LANDING_PAGE_ALERT_MAJOR_FACTION_UNLOCKED = "主要陣營已解鎖";
WAR_WITHIN_LANDING_PAGE_ALERT_SUMMARY_UNLOCKED = "卡茲阿爾加摘要已解鎖";
WAR_WITHIN_LANDING_PAGE_TITLE = "卡茲阿爾加摘要";
WAR_WITHIN_LANDING_PAGE_TOOLTIP = "點擊以顯示卡茲阿爾加摘要";
WATCHFRAME_LOCK = "鎖定目標框架";
WATCH_FRAME_WIDTH_TEXT = "更寬的目標追蹤視窗";
WATER_COLLISION = "水體碰撞";
WATER_DETAIL = "水面細節";
WAYPOINT_BEST_ROUTE_TOOLTIP = "最佳路線";
WAYPOINT_OBJECTIVE_FORMAT = "0/1 %s";
WAYPOINT_OBJECTIVE_FORMAT_OPTIONAL = "0/1 %s（非必要）";
WAYPOINT_TOOLTIP_MORE_QUESTS_FORMAT = "以及其他%s個任務";
WEAPON = "武器";
WEAPON_ENCHANTMENT = "武器附魔";
WEAPON_SKILL_RATING = "武器技能%d";
WEAPON_SKILL_RATING_BONUS = "（+%s技能）";
WEAPON_SPEED = "速度";
WEATHER_DETAIL = "天氣強度";
WEB_BROWSER_IME_ENTRY_TEXT = "請在此輸入文字";
WEB_ERROR = "錯誤：%d。|n網路瀏覽器無法完成你的請求。請再試一次。";
WEB_PROXY_FAILED = "設定內部網路瀏覽器時發生了一個錯誤。請重新啟動魔獸世界並再試一次。";
WEEKDAY_FRIDAY = "星期五";
WEEKDAY_MONDAY = "星期一";
WEEKDAY_SATURDAY = "星期六";
WEEKDAY_SUNDAY = "星期天";
WEEKDAY_THURSDAY = "星期四";
WEEKDAY_TUESDAY = "星期二";
WEEKDAY_WEDNESDAY = "星期三";
WEEKLY = "每週";
WEEKLY_REWARDS_ADD_ITEMS = "每週完成活動，就能添加物品到寶庫。|n每週可以選擇選取一個獎勵。";
WEEKLY_REWARDS_ALSO_RECEIVE = "你還會獲得";
WEEKLY_REWARDS_CHOOSE_REWARD = "你只能從寶庫裡面選擇一個獎勵。";
WEEKLY_REWARDS_CLICK_TO_PREVIEW_INSTRUCTIONS = "點此預覽寶庫";
WEEKLY_REWARDS_COMPLETED_ENCOUNTER = "- %s（%s）";
WEEKLY_REWARDS_COMPLETE_HEROIC_SHORT = "完成傳奇難度的地城來提高此獎勵的物品等級。";
WEEKLY_REWARDS_COMPLETE_MYTHIC = "完成傳奇等級%1$d的地城。獎勵會依照你前%2$d最佳通關記錄中的最低等級而定。";
WEEKLY_REWARDS_COMPLETE_MYTHIC_SHORT = "完成%d或更高等級的傳奇地城，可以提高此獎勵的物品等級。";
WEEKLY_REWARDS_COMPLETE_PVP = "積分達到%1$s（%2$d - %3$d）。";
WEEKLY_REWARDS_COMPLETE_PVP_MAX = "積分達到%1$s（%2$d）。";
WEEKLY_REWARDS_COMPLETE_RAID = "在%s難度下完成這項活動。";
WEEKLY_REWARDS_COMPLETE_WORLD = "完成級別%1$d或以上的探究以提高此獎勵的物品等級。";
WEEKLY_REWARDS_CONCESSION_FORMAT = "|T%1$d:24:24:0:-2|t x %2$d";
WEEKLY_REWARDS_CONFIRM_SELECT = "選定之後就無法變更獎勵。|n|n你確定要選擇這件物品嗎？";
WEEKLY_REWARDS_CURRENT_REWARD = "目前的獎勵";
WEEKLY_REWARDS_DELVE_TIER_AND_WORLD_INFO = "- 級別%1$d和世界活動（%2$d）";
WEEKLY_REWARDS_DELVE_TIER_INFO = "- 級別%1$d（%2$d）";
WEEKLY_REWARDS_ENCOUNTER_LIST = "%s首領清單";
WEEKLY_REWARDS_GET_CONCESSION = "收集";
WEEKLY_REWARDS_HEROIC = "英雄";
WEEKLY_REWARDS_IMPROVE_ITEM_LEVEL = "強化至物品等級%d：";
WEEKLY_REWARDS_ITEM_LEVEL_HEROIC = "物品等級%1$d - 英雄";
WEEKLY_REWARDS_ITEM_LEVEL_MYTHIC = "物品等級%1$d - 傳奇（等級%2$d）";
WEEKLY_REWARDS_ITEM_LEVEL_PVP = "物品等級%1$d - PvP（%2$s）";
WEEKLY_REWARDS_ITEM_LEVEL_RAID = "物品等級%1$d -（%2$s）";
WEEKLY_REWARDS_ITEM_LEVEL_WORLD = "物品等級%1$d（級別%2$d）";
WEEKLY_REWARDS_MAXED_REWARD = "最高物品等級的獎勵";
WEEKLY_REWARDS_MYTHIC = "傳奇難度%d";
WEEKLY_REWARDS_MYTHIC_KEYSTONE = "傳奇鑰石";
WEEKLY_REWARDS_MYTHIC_RUN_INFO = "%1$d - %2$s";
WEEKLY_REWARDS_MYTHIC_TOP_RUNS = "本週表現最佳的%d場地城";
WEEKLY_REWARDS_OR = "或";
WEEKLY_REWARDS_RETURN_TO_CLAIM = "回到寶庫領取你的獎勵！";
WEEKLY_REWARDS_SELECT_REWARD = "選擇獎勵";
WEEKLY_REWARDS_THRESHOLD_DUNGEONS = "完成%d個英雄、傳奇或時光漫遊地城";
WEEKLY_REWARDS_THRESHOLD_MYTHIC = "完成%d個傳奇鑰石難度地城";
WEEKLY_REWARDS_THRESHOLD_PVP = "從積分PvP戰鬥或戰場閃擊戰獲得%d點榮譽";
WEEKLY_REWARDS_THRESHOLD_WORLD = "完成%d個探究或世界活動";
WEEKLY_REWARDS_UNCLAIMED_REWARDS_FROM_PREVIOUS_TIME = "這些選項為一週之前解鎖的獎勵。";
WEEKLY_REWARDS_UNCLAIMED_TEXT = "回到銀月城的寶庫可以選擇你的獎勵。";
WEEKLY_REWARDS_UNCLAIMED_TITLE = "你有尚未領取的獎勵";
WEEKLY_REWARDS_UNLOCK_REWARD = "解鎖獎勵";
WEEKS_ABBR = "%d週";
WHISPER = "悄悄話";
WHISPER_LEADER = "悄悄話給隊長";
WHISPER_MESSAGE = "悄悄話";
WHISPER_MODE = "新的密語";
WHO = "查詢";
WHO_FRAME_SHOWN_TEMPLATE = "（顯示%d）";
WHO_FRAME_TOTAL_TEMPLATE = "找到%d個人";
WHO_LIST = "名單列表";
WHO_LIST_FORMAT = "|Hplayer:%s|h[%s]|h：等級%d%s%s - %s";
WHO_LIST_GUILD_FORMAT = "|Hplayer:%s|h[%s]|h：等級%d%s%s<%s> - %s";
WHO_LIST_LEVEL_TOOLTIP = "%d級";
WHO_LIST_SEARCH_INSTRUCTIONS = "搜尋區域、公會、職業、種族、等級";
WHO_NUM_RESULTS = "共計%d個玩家";
WHO_TAG_CLASS = "c-";
WHO_TAG_EXACT = "x-";
WHO_TAG_GUILD = "g-";
WHO_TAG_NAME = "n-";
WHO_TAG_RACE = "r-";
WHO_TAG_ZONE = "z-";
WIDE = "寬";
WIDESCREEN_TAG = "（寬螢幕）";
WILD_PETS = "野生寵物";
WILL_BE_TRANSMOGRIFIED_HEADER = "將被塑形為：";
WILL_TRANSMOGRIFY_BOTH_SHOULDERS = "同時塑形雙肩";
WIN = "勝";
WINDOWED_MAXIMIZED = "最大化";
WINDOWED_MODE = "視窗模式";
WINDOW_LOCK = "關閉視窗變動";
WINDOW_SIZE = "解析度";
WINDOW_SIZE_LABEL = "解析度";
WINS = "獲勝次數";
WINTERGRASP_DESCRIPTION = "古老的泰坦堡壘，用來保護亞夏梵穹殿。部落和聯盟軍隊激烈地爭奪這個地方的控制權，希望能奪取藏在其中的神器和聖物來對付巫妖王。\n\n地精和哥布林工程師們狂熱地在匆忙搭建的工坊中製造著攻擊者們攻陷堡壘城牆和哨塔需要用到的強大攻城武器。";
WINTERGRASP_IN_PROGRESS = "進行中";
WIN_KEY_TEXT = "視窗鍵";
WIN_KEY_TEXT_ABBR = "w";
WIN_LOSS = "勝 - 敗";
WITHDRAW = "提取";
WORK_IN_PROGRESS = "運作進展中";
WORLD = "世界";
WORLDMAP_BUTTON = "世界地圖";
WORLD_APPEARANCE = "世界外觀";
WORLD_BATTLES = "世界戰場";
WORLD_LOD = "世界細節層次";
WORLD_MAP = "地圖";
WORLD_MAP_ACTIVITY_TRACKER_LIST_INTRO = "從清單中選擇對應項目，在地圖上追蹤現有的主要陣營活動。";
WORLD_MAP_ACTIVITY_TRACKER_RING_TOOLTIP = "<點擊左鍵以切換現有活動>|n<點擊右鍵以取消追蹤陣營>";
WORLD_MAP_FILTER_COUNTER_TOOLTIP = "隱藏：%s";
WORLD_MAP_FILTER_LABEL_SHOW = "顯示：";
WORLD_MAP_FILTER_LABEL_WORLD_QUESTS_SUBMENU = "世界任務";
WORLD_MAP_FILTER_LABEL_WORLD_QUESTS_SUBMENU_TYPE = "類型：";
WORLD_MAP_FILTER_TITLE = "顯示：";
WORLD_MAP_THREATS = "恩若司的入侵";
WORLD_MAP_THREATS_TOOLTIP = "點擊以查看目前受到恩若司攻擊的區域。";
WORLD_MAP_TUTORIAL1 = "地圖導覽快捷鍵\n\n|cFFFFD200[右鍵點擊]|r\n縮小\n\n|cFFFFD200[捲動滑鼠滾輪]|r\n縮放當前地圖\n\n|cFFFFD200[左鍵點擊後拖曳]|r\n平移當前地圖";
WORLD_MAP_TUTORIAL2 = "你的任務會根據當前地圖列於此處。";
WORLD_MAP_TUTORIAL3 = "點擊這個按鈕即可瀏覽所有的任務。";
WORLD_MAP_TUTORIAL4 = "你可以藉由下拉式選單在不同地圖間快速切換。\n\n也可以點擊「世界」來瀏覽所有任務。";
WORLD_MAP_TUTORIAL5 = "將鼠標懸停在圖示上以查看更多資訊，並將其重點標記在地圖上。";
WORLD_MAP_TUTORIAL6 = "可參加的事件會根據當前的地圖列於此處。|n|n右鍵點擊預定的事件來為其設置提醒。";
WORLD_MAP_WILDBATTLEPET_LEVEL = "寵物等級";
WORLD_MARKER = "世界標記者%d";
WORLD_MARKER1 = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_6:14:14|t|cff0070dd藍色|r世界標記";
WORLD_MARKER2 = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_4:14:14|t|cff1eff00綠色|r世界標記";
WORLD_MARKER3 = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_3:14:14|t|cffa335ee紫色|r世界標記";
WORLD_MARKER4 = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_7:14:14|t|cffff2020紅色|r世界標記";
WORLD_MARKER5 = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_1:14:14|t|cffffff00黃色|r世界標記";
WORLD_MARKER6 = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_2:14:14|t|cffff7f3f橘色|r世界標記";
WORLD_MARKER7 = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_5:14:14|t|cffaaaadd銀色|r世界標記";
WORLD_MARKER8 = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_8:14:14|t|cffffffff白色|r世界標記";
WORLD_PORT_ROOT_TIMER = "你掉到了世界底下。你將在這裡逗留%d%s。";
WORLD_PVP = "艾斯蘭";
WORLD_PVP_DESERTER = "要等逃亡者減益效果消失後才能進入%s。";
WORLD_PVP_DISPLAY = "顯示世界PVP目標";
WORLD_PVP_ENTER = "你被號召加入%s的戰鬥！現在就要加入嗎？|n剩餘時間：%d%s";
WORLD_PVP_EXITED_BATTLE = "你已離開%s的戰鬥。";
WORLD_PVP_FAIL = "你現在無法加入%s的佇列中。";
WORLD_PVP_INVITED = "你想加入%s的戰鬥嗎？";
WORLD_PVP_INVITED_WARMUP = "%s的戰鬥即將展開！你想加入佇列嗎？";
WORLD_PVP_LOW_LEVEL = "你的等級太低，無法在%s中戰鬥。";
WORLD_PVP_NOT_WHILE_IN_RAID = "你在團隊中時無法進入%s。";
WORLD_PVP_PENDING = "你已加入%s的佇列中，但尚未接獲戰鬥的通知。片刻後你將會被傳送出去。";
WORLD_PVP_PENDING_REMOTE = "你已加入%s的佇列中，但尚未接獲戰鬥的通知。";
WORLD_PVP_QUEUED = "你已加入%s的佇列中。請稍候。";
WORLD_PVP_QUEUED_WARMUP = "你加入了即將展開的%s戰鬥佇列。";
WORLD_QUESTS_FILTER_DESCRIPTION = "能給予多樣獎勵的開放世界活動";
WORLD_QUEST_BANNER = "世界任務";
WORLD_QUEST_CANT_COMPLETE_BY_SPELL = "無法用在此一類別的任務。";
WORLD_QUEST_COMPLETE = "世界任務完成！";
WORLD_QUEST_REWARD_FILTERS_ANIMA = "靈魄";
WORLD_QUEST_REWARD_FILTERS_ARTIFACT_POWER = "神兵之力";
WORLD_QUEST_REWARD_FILTERS_EQUIPMENT = "裝備";
WORLD_QUEST_REWARD_FILTERS_GOLD = "金幣";
WORLD_QUEST_REWARD_FILTERS_ORDER_RESOURCES = "大廳資源";
WORLD_QUEST_REWARD_FILTERS_PROFESSION_MATERIALS = "專業技能材料";
WORLD_QUEST_REWARD_FILTERS_REPUTATION = "聲望";
WORLD_QUEST_REWARD_FILTERS_RESOURCES = "資源";
WORLD_QUEST_REWARD_FILTERS_TITLE = "獎勵：";
WORLD_QUEST_TOOLTIP_DESCRIPTION = "完成這個世界任務可獲得：";
WOWHACK_ARMOR_EFFECT_HEADER_TITLE = "[PH]";
WOWHACK_SLOT_EFFECTS_HEADER_TITLE = "[PH]";
WOWHACK_SPELLS_FRAME_ABILITIES_HEADER = "[PH]";
WOWHACK_SPELLS_FRAME_ACTIVE_ABILITIES_HEADER = "[PH]";
WOWHACK_SPELLS_FRAME_CLASS_HEADER = "[PH]";
WOWHACK_SPELLS_FRAME_TITLE = "[PH]";
WOWHACK_STAT_LINE_ABILITY_POWER = "[PH]";
WOWHACK_STAT_LINE_ENERGY = "[PH]";
WOWHACK_STAT_LINE_HEALTH = "[PH]";
WOWHACK_STAT_LINE_MANA = "[PH]";
WOWHACK_STAT_LINE_SPELL_POWER = "[PH]";
WOWHACK_WEAPON_ABILITIES_HEADER_TITLE = "[PH]";
WOWLABS_AREA_MAP_AUTO_SELECT = "自動選擇";
WOWLABS_AREA_MAP_CONFIRM_SELECTION = "確認選擇";
WOWLABS_BINDING_HEADER = "強襲風暴";
WOWLABS_CURRENCY_PICKUP = "+%s劫掠品";
WOWLABS_CUSTOMIZE_CHARACTER = "自訂角色";
WOWLABS_FIND_GAME_DUO = "尋找雙排對戰";
WOWLABS_FIND_GAME_SOLO = "尋找單排對戰";
WOWLABS_FIND_GAME_TRIO = "尋找三排對戰";
WOWLABS_GAMEMODE_DESC = "四方海盜將進行一場大亂鬥。\n\n你可以單獨一人或邀請好友一同加入佇列。\n\n";
WOWLABS_GAMEMODE_HEADER = "強襲風暴";
WOWLABS_GAME_BASICS_BODY = "|cffffffff1.|r存活到最後即可贏得勝利。\n\n|cffffffff2.|r殺死怪物與敵人以提升等級並獲得法術。\n\n|cffffffff3.|r透過搜刮更多相同的法術來將其升級。\n\n|cffffffff4.|r在生命力低下時使用你的治療技能。\n\n|cffffffff5.|r在強襲商店中花費你的劫掠品來解鎖獎勵。";
WOWLABS_GAME_BASICS_TITLE = "強襲風暴基本教學";
WOWLABS_INVITE_FRIEND = "邀請好友";
WOWLABS_JOIN_GAME = "加入遊戲";
WOWLABS_MAINLINE = "現行版本";
WOWLABS_READY_GAME = "準備完成";
WOWLABS_RENOWN_PREVIEW_BODY_FORMAT = "完成任務並收集劫掠品來解鎖獎勵。在等待區域拜訪達卡許‧嚴帳。|n|n|cff00ff00下一個可獲得獎勵的等級%d：|r";
WOWLABS_RENOWN_PREVIEW_TITLE = "名望";
WOWLABS_SUB_REQUIRED = "此功能需要一個有遊戲時間的帳號才能使用。";
WOWLABS_WORLD_LOOT_OBJECT_FULLY_UPGRADED = "已達升級上限";
WOWLABS_WORLD_LOOT_OBJECT_UPGRADE_EXPLANATION = "縮短冷卻時間與提高傷害（如果適用）。";
WOWLABS_WORLD_LOOT_OBJECT_UPGRADE_HEADER = "升級：";
WOW_FRIEND = "魔獸世界好友";
WOW_HACK_SPELLS_FRAME_ABILITY_HINT = "[PH]";
WOW_LABS_ACCOUNT_STORE = "強襲商店";
WOW_LABS_ATTACK_TOOLTIP = "進攻";
WOW_LABS_CANNOT_ENTER_NON_PLUNDER_QUEUE = "你正在強襲風暴佇列時無法進入其他佇列。";
WOW_LABS_CONFIRM_LEAVE_MATCH = "你的隊友可以復活你。|n|n你確定要離開對戰嗎？";
WOW_LABS_CONFIRM_LEAVE_MATCH_PLUNDER = "如果你在你的團隊被淘汰之前離開，你將會失去在本場賽局中獲得的所有劫掠品。|n|n你確定要離開嗎？\n";
WOW_LABS_CONFIRM_LEAVE_MATCH_PLUNDER_SOLO = "如果你在被淘汰之前離開，你將會失去在本場賽局中獲得的所有劫掠品。|n|n你確定要離開嗎？\n";
WOW_LABS_GO_AGAIN = "再試一次！";
WOW_LABS_HEAL_TOOLTIP = "治療";
WOW_LABS_ITEM_SLOT_TOOLTIP = "物品";
WOW_LABS_JOIN_QUEUE = "加入佇列";
WOW_LABS_LEAVE_QUEUE = "離開佇列";
WOW_LABS_MATCH_COMPLETE = "對戰結束";
WOW_LABS_MATCH_COMPLETE_SUBTITLE = "再次遊玩以獲取更多劫掠品！";
WOW_LABS_MATCH_DETAILS_KILLS = "擊殺數";
WOW_LABS_MATCH_DETAILS_STANDING = "排名";
WOW_LABS_MATCH_DETAILS_TOTAL_PLUNDER = "總掠奪數";
WOW_LABS_MATCH_LOST = "你的名次為#%d";
WOW_LABS_MATCH_WON = "你贏了！";
WOW_LABS_OFFENSIVE_TOOLTIP = "攻擊";
WOW_LABS_PARTY_RESURRECTABLE_INDICATOR = "可復活";
WOW_LABS_PARTY_RESURRECTABLE_INDICATOR_TOOLTIP = "站在船員的屍體附近即可復活他們";
WOW_LABS_PLUNDERSTORM_CATEGORY = "強襲風暴";
WOW_LABS_PLUNDERSTORM_FORMED = "已找到大廳：";
WOW_LABS_PLUNDER_HEADER = "劫掠品";
WOW_LABS_PLUNDER_LFG_DESC = "收集劫掠品，並在強襲商店購買獎勵！";
WOW_LABS_PRESENCE_GAME_MODE_BATTLE_ROYAL = "強襲風暴";
WOW_LABS_PRESENCE_GAME_STATE_FRONTEND = "主選單";
WOW_LABS_PRESENCE_GAME_STATE_INGAME_IN_QUEUE = "正在佇列";
WOW_LABS_PRESENCE_GAME_STATE_INGAME_LOBBY = "賽局大廳";
WOW_LABS_PRESENCE_GAME_STATE_INGAME_MATCH = "正在遊玩";
WOW_LABS_QUEUE_SELECT = "佇列選擇";
WOW_LABS_REMATCH = "離開比賽";
WOW_LABS_REQUEUE = "再試一次！";
WOW_LABS_RETURN_TO_MATCH_DETAILS = "返回屬性";
WOW_LABS_START_QUEUE = "開始佇列";
WOW_LABS_STAY = "留下";
WOW_LABS_UTILITY_TOOLTIP = "通用";
WOW_LABS_VIEW_REWARDS = "查看獎勵";
WOW_MOUSE = "偵測魔獸世界遊戲滑鼠";
WOW_MOUSE_NOT_FOUND = "無法找到魔獸世界遊戲滑鼠。請在連接滑鼠之後再於介面選項中勾選相關選項。";
WRISTSLOT = "手腕";
WRONG_SLOT_FOR_ITEM = "物品無法放入該空位。";
XP = "經驗值";
XPBAR_LABEL = "經驗條";
XP_BAR_TEXT = "經驗值狀態欄數值";
XP_GAIN = "+%s點經驗值";
XP_STATUS_BAR_TEXT = "經驗值：%d/%d";
XP_TEXT = "|cffffffff%s/%s (%d%%)|r\n\n";
XP_TEXT_BANKED_XP_HEADER = "累積的經驗值";
XREALM_PVP_ALERT = "你的隊伍現在位於PvP伺服器中。";
YELL = "大喊";
YELLOW_GEM = "黃色";
YELL_MESSAGE = "大喊";
YES = "是";
YOU = "你";
YOUR_BID = "你的出價：";
YOUR_CLASS_MAY_NOT_PERFORM_ROLE = "你的職業無法擔任此角色類型。";
YOUR_ROLE = "你的角色類型";
YOU_ARE_IN_DUNGEON_GROUP = "你已經在地城隊伍中了。";
YOU_ARE_LISTED_IN_LFR = "你目前在其他團隊的清單中。";
YOU_ARE_NOT_SPECIALIZED_IN_ROLE = "你的專精並不適合這個角色。";
YOU_COLLECTED_LABEL = "你已蒐集";
YOU_EARNED_LABEL = "你獲得了";
YOU_LOOT_MONEY = "你拾取了%s";
YOU_LOOT_MONEY_GUILD = "你拾取了%s（%s存放在公會銀行）";
YOU_LOOT_MONEY_MOD = "你拾取了%s（+%s）";
YOU_MAY_NOT_QUEUE_FOR_DUNGEON = "你無法加入此地城的佇列。";
YOU_MAY_NOT_QUEUE_FOR_SCENARIO = "你無法加入這個事件的佇列。";
YOU_MAY_NOT_QUEUE_FOR_THIS = "你無法加入此佇列。";
YOU_RECEIVED = "你獲得了：";
YOU_RECEIVED_LABEL = "你獲得";
YOU_WON_LABEL = "你贏得了：";
ZEN_MASTER = "禪師級";
ZHCN = "簡體中文";
ZHCN_NATIVE = "";
ZHTW = "繁體中文";
ZM_PROG_COMP_NAME = "波克波可";
ZONE = "區域";
ZONE_COLON = "區域：";
ZONE_UNDER_ATTACK = "|cffffff00%s遭到攻擊！|r";
ZOOM_IN = "放大";
ZOOM_OUT = "縮小";
ZOOM_OUT_BUTTON_TEXT = "右鍵點擊可以縮小地圖";
_JKL_TEST = "_JKL_TEST";
_RECORDING_WARNING_CORRUPTED = "這個影片檔案是無效的。";
_RK_TEST = "Just a test";
