--[[
    Warband Nexus - Simplified Chinese Localization (简体中文)
    
    This is the zhCN locale for Chinese (Simplified) game clients.
    
    NOTE: Many strings use Blizzard's built-in GlobalStrings for automatic localization!
    Custom strings (Warband Nexus specific) are translated here.
]]

local ADDON_NAME, ns = ...

local L = LibStub("AceLocale-3.0"):NewLocale(ADDON_NAME, "zhCN")
if not L then return end

-- General
L["ADDON_NAME"] = "Warband Nexus"
-- Slash Commands
L["KEYBINDING"] = "快捷键"
L["KEYBINDING_UNBOUND"] = "未设置"
L["KEYBINDING_PRESS_KEY"] = "请按一个键..."
L["KEYBINDING_TOOLTIP"] = "点击设置快捷键以切换 Warband Nexus。\n按 ESC 取消。"
L["KEYBINDING_CLEAR"] = "清除快捷键"
L["KEYBINDING_SAVED"] = "快捷键已保存。"
L["KEYBINDING_COMBAT"] = "战斗中无法更改快捷键。"

-- Options Panel - General
L["GENERAL_SETTINGS"] = "常规设置"
L["SETTINGS_SECTION_GENERAL_FEATURES"] = "功能"
L["SETTINGS_SECTION_GENERAL_CONTROLS"] = "控制与缩放"
L["SETTINGS_SECTION_MODULES_LIST"] = "已启用模块"
L["SETTINGS_SECTION_VAULT_GENERAL"] = "快捷按钮行为"
L["SETTINGS_SECTION_VAULT_LOOK"] = "外观与不透明度"
L["SETTINGS_SECTION_TAB_WARBAND"] = "战团银行"
L["SETTINGS_SECTION_TAB_PERSONAL_BANK"] = "个人银行"
L["SETTINGS_SECTION_TAB_INVENTORY"] = "背包"
L["SETTINGS_SECTION_NOTIF_TIMING"] = "时间"
L["SETTINGS_SECTION_NOTIF_POSITION"] = "位置"
L["DEBUG_MODE"] = "调试日志"
L["DEBUG_MODE_DESC"] = "在聊天框输出详细调试信息以便排查问题"
L["DEBUG_TRYCOUNTER_LOOT"] = "尝试计数战利品调试"
L["DEBUG_TRYCOUNTER_LOOT_DESC"] = "仅记录战利品流程（LOOT_OPENED、来源解析、区域回退）。声望/货币缓存日志已抑制。"

-- Options Panel - Scanning

-- Options Panel - Deposit

-- Options Panel - Display
L["DISPLAY_SETTINGS"] = "显示"
L["DISPLAY_SETTINGS_DESC"] = "自定义物品和信息的显示方式。"
L["SHOW_ITEM_COUNT"] = "显示物品数量"

-- Options Panel - Tabs

-- Scanner Module

-- Banker Module

-- Warband Bank Operations

-- UI Module
L["SEARCH_CATEGORY_FORMAT"] = "搜索 %s..."

-- Main Tabs
L["TAB_STORAGE"] = "存储"
L["TAB_PLANS"] = "待办"
L["TAB_REPUTATIONS"] = "声望"
L["TAB_CURRENCIES"] = "货币"
L["TAB_PVE"] = "PvE"

-- Characters Tab
L["HEADER_CURRENT_CHARACTER"] = "当前角色"
L["HEADER_WARBAND_GOLD"] = "战团金币"
L["HEADER_TOTAL_GOLD"] = "总金币"
-- Items Tab
L["ITEMS_HEADER"] = "银行物品"
L["ITEMS_WARBAND_BANK"] = "战团银行"
L["ITEMS_SUBTAB_BAGS"] = "背包"
L["ITEMS_SUBTAB_BANK"] = "银行"
L["ITEMS_SUBTAB_WARBAND"] = "战团"
L["ITEMS_WARBAND_UPDATING"] = "正在构建战团物品列表..."

-- Storage Tab
L["STORAGE_HEADER"] = "存储浏览器"
L["STORAGE_HEADER_DESC"] = "按类型浏览所有物品"
L["STORAGE_WARBAND_BANK"] = "战团银行"

-- Plans Tab
L["COLLECTION_PLANS"] = "待办清单"
L["SEARCH_PLANS"] = "搜索计划..."
L["SHOW_COMPLETED"] = "显示已完成"
L["SHOW_COMPLETED_HELP"] = "待办与周进度：未勾选=仍进行中的计划；勾选=仅已完成的计划。浏览标签：未勾选=未收藏（开启“显示已计划”时仅限列表内）；勾选=列表上已收藏的条目（“显示已计划”仍会限制列表）。"
L["SHOW_PLANNED"] = "显示计划中"
L["SHOW_PLANNED_DISABLED_HERE"] = "在待办清单和周进度中不使用。请打开坐骑、宠物、玩具或其他浏览标签以使用此筛选。"
L["SHOW_PLANNED_HELP"] = "仅浏览标签（在待办与周进度中隐藏）：勾选=仅显示你加入待办的目标。“显示已完成”关=仍缺的；开=已完成的；两项都开=该分类全部已计划；两项都关=完整未收藏浏览。"
L["PLANS_ACHIEVEMENTS_EMPTY_TITLE"] = "没有可显示的成就"
L["PLANS_ACHIEVEMENTS_EMPTY_HINT"] = "从此列表将成就加入待办，或更改“显示已计划/显示已完成”。列表随扫描填充；若为空可尝试 /reload。"
L["ACHIEVEMENT_FRAME_WN_TOOLTIP"] = "|cffccaa00Warband Nexus|r\n点击将此成就加入待办列表（与 + 添加相同）。"
L["ACHIEVEMENT_FRAME_WN_TOOLTIP_REMOVE"] = "|cffccaa00Warband Nexus|r\n点击将此成就从待办列表中移除。"
L["RECENT_TOOLTIP_OBTAINED_BY"] = "获得自："
L["RECENT_TOOLTIP_ACHIEVEMENT_EARNED_BY"] = "此成就由 %s 获得"
L["RECENT_TOOLTIP_EARNED_BY"] = "由 %s 获得"
L["POINTS_LABEL"] = "点数"
L["ACHIEVEMENT_FRAME_WN_TOOLTIP_COMBAT"] = "战斗中不可用。"
L["ACHIEVEMENT_FRAME_WN_TOOLTIP_COMPLETE"] = "此成就已完成。"
L["ACHIEVEMENT_FRAME_WN_TOOLTIP_IN_PLANS"] = "已在待办列表中。"
L["ACHIEVEMENT_FRAME_WN_TOOLTIP_TRACKED"] = "已在追踪（监视栏）。"
L["ACHIEVEMENT_FRAME_WN_ALREADY_PLANNED"] = "已在待办列表中。"
L["ACHIEVEMENT_FRAME_WN_TRACK_FAILED"] = "无法将此成就加入暴雪追踪列表（可能已满或暂时不可用）。"
L["PLANS_BROWSE_EMPTY_PLANNED_ALL_TITLE"] = "没有可显示的内容"
L["PLANS_BROWSE_EMPTY_PLANNED_ALL_DESC"] = "当前筛选下没有匹配的已计划事项。请加入待办或调整“显示已计划/显示已完成”。"
L["PLANS_BROWSE_EMPTY_COMPLETED_PLANNED_TITLE"] = "没有已完成的待办事项"
L["PLANS_BROWSE_EMPTY_COMPLETED_PLANNED_DESC"] = "该分类中待办尚无已收藏或已完成项。关闭“显示已完成”可查看进行中的事项。"
L["PLANS_BROWSE_EMPTY_IN_PROGRESS_TITLE"] = "没有进行中的待办事项"
L["PLANS_BROWSE_EMPTY_IN_PROGRESS_DESC"] = "该分类待办中已没有未收藏项。开启“显示已完成”查看已完成项，或从本页添加目标。"

-- Plans Categories
L["CATEGORY_MY_PLANS"] = "待办列表"
L["CATEGORY_DAILY_TASKS"] = "每周进度"
L["CATEGORY_ILLUSIONS"] = "幻象"

-- Reputation Tab

-- Currency Tab

-- PvE Tab

-- Statistics
-- Tooltips
L["TOOLTIP_WARBAND_BANK"] = "战团银行"
L["CHARACTER_INVENTORY"] = "背包"
L["CHARACTER_BANK"] = "个人银行"

-- Try Counter
L["SET_TRY_COUNT"] = "设置尝试次数"
L["TRY_COUNT_CLICK_HINT"] = "左键点击设置该掉落物的尝试次数。"
L["TRIES"] = "次"
L["COLLECTION_LIST_ATTEMPTS_FMT"] = "%d次尝试"

-- Reset Cycle
L["SET_RESET_CYCLE"] = "设置重置周期"
L["DAILY_RESET"] = "每日重置"
L["WEEKLY_RESET"] = "每周重置"
L["NONE_DISABLE"] = "无（禁用）"
L["RESET_CYCLE_LABEL"] = "重置周期："
L["RESET_NONE"] = "无"

-- Error Messages

-- Confirmation Dialogs

-- Update Notification
L["WHATS_NEW"] = "更新内容"
L["GOT_IT"] = "知道了！"

-- Statistics Tab
L["ACHIEVEMENT_POINTS"] = "成就点数"
L["MOUNTS_COLLECTED"] = "已收集坐骑"
L["BATTLE_PETS"] = "战斗宠物"
L["UNIQUE_PETS"] = "独特宠物"
L["ACCOUNT_WIDE"] = "账号通用"
L["STORAGE_OVERVIEW"] = "存储概览"
L["WARBAND_SLOTS"] = "战团格子"
L["PERSONAL_SLOTS"] = "个人格子"
L["TOTAL_FREE"] = "总空闲"
L["TOTAL_ITEMS"] = "物品总数"

-- Plans Tracker
L["WEEKLY_VAULT"] = "每周宝库"
L["CUSTOM"] = "自定义"
L["NO_PLANS_IN_CATEGORY"] = "此分类暂无计划。\n从计划标签页添加计划。"
L["SOURCE_LABEL"] = "来源："
L["ZONE_LABEL"] = "地区:"
L["VENDOR_LABEL"] = "商人："
L["DROP_LABEL"] = "掉落："
L["REQUIREMENT_LABEL"] = "要求："
L["CLICK_TO_DISMISS"] = "点击关闭"
L["TRACKED"] = "已追踪"
L["TRACK"] = "追踪"
L["TRACK_BLIZZARD_OBJECTIVES"] = "在暴雪任务中追踪（最多 10 个）"
L["NO_REQUIREMENTS"] = "无要求（即时完成）"

-- Plans UI
L["NO_ACTIVE_CONTENT"] = "本周没有活跃内容"
L["UNKNOWN_QUEST"] = "未知任务"
L["CURRENT_PROGRESS"] = "当前进度"
L["QUEST_TYPES"] = "任务类型："
L["WORK_IN_PROGRESS"] = "进行中"
L["RECIPE_BROWSER"] = "配方浏览器"
L["TRY_ADJUSTING_SEARCH"] = "尝试调整搜索或筛选条件。"
L["ALL_COLLECTED_CATEGORY"] = "所有 %s 已收集！"
L["COLLECTED_EVERYTHING"] = "你已收集此分类中的所有物品！"
L["PROGRESS_LABEL"] = "进度："
L["REQUIREMENTS_LABEL"] = "要求："
L["INFORMATION_LABEL"] = "信息："
L["DESCRIPTION_LABEL"] = "描述："
L["REWARD_LABEL"] = "奖励："
L["DETAILS_LABEL"] = "详情："
L["COST_LABEL"] = "花费："
L["LOCATION_LABEL"] = "位置："
L["TITLE_LABEL"] = "标题："
L["COMPLETED_ALL_ACHIEVEMENTS"] = "你已完成此分类中的所有成就！"
L["DAILY_PLAN_EXISTS"] = "每日计划已存在"
L["WEEKLY_PLAN_EXISTS"] = "每周计划已存在"

-- Characters Tab (extended)
L["YOUR_CHARACTERS"] = "你的角色"
L["CHARACTERS_TRACKED_FORMAT"] = "已追踪 %d 个角色"
L["NO_FAVORITES"] = "暂无收藏角色。点击星标图标收藏角色。"
L["ALL_FAVORITED"] = "所有角色已收藏！"
L["UNTRACKED_CHARACTERS"] = "未追踪角色"
L["ILVL_SHORT"] = "iLvl"
L["ONLINE"] = "在线"
L["TIME_LESS_THAN_MINUTE"] = "< 1 分钟前"
L["TIME_MINUTES_FORMAT"] = "%d 分钟前"
L["TIME_HOURS_FORMAT"] = "%d 小时前"
L["TIME_DAYS_FORMAT"] = "%d 天前"
L["REMOVE_FROM_FAVORITES"] = "从收藏中移除"
L["ADD_TO_FAVORITES"] = "添加到收藏"
L["FAVORITES_TOOLTIP"] = "收藏角色显示在列表顶部"
L["CLICK_TO_TOGGLE"] = "点击切换"
L["UNKNOWN_PROFESSION"] = "未知专业"
L["POINTS_SHORT"] = " 点"
L["TRACKING_ACTIVE_DESC"] = "数据收集和更新已激活。"
L["TRACKING_ENABLED"] = "追踪已启用"
L["TRACKING_NOT_ENABLED_TOOLTIP"] = "角色追踪已禁用。点击打开角色标签页。"
L["TRACKING_BADGE_CLICK_HINT"] = "点击更改追踪设置。"
L["TRACKING_TAB_LOCKED_TITLE"] = "角色未被追踪"
L["TRACKING_TAB_LOCKED_DESC"] = "此标签页仅适用于已追踪的角色。\n请在角色页面使用追踪图标启用追踪。"
L["OPEN_CHARACTERS_TAB"] = "打开角色"
L["DELETE_CHARACTER_TITLE"] = "删除角色？"
L["THIS_CHARACTER"] = "此角色"
L["DELETE_CHARACTER"] = "删除所选角色"
L["REMOVE_FROM_TRACKING_FORMAT"] = "将 %s 从追踪中移除"
L["CLICK_TO_DELETE"] = "点击删除"
L["CONFIRM_DELETE"] = "确定要删除 |cff00ccff%s|r？"
L["CANNOT_UNDO"] = "此操作无法撤销！"

-- Empty state cards (SharedWidgets EMPTY_STATE_CONFIG)
L["EMPTY_CHARACTERS_TITLE"] = "未找到角色"
L["EMPTY_CHARACTERS_DESC"] = "登录角色以开始追踪。\n角色数据会在每次登录时自动收集。"
L["EMPTY_ITEMS_TITLE"] = "暂无物品缓存"
L["EMPTY_ITEMS_DESC"] = "打开战团银行或个人银行以扫描物品。\n首次访问时会自动缓存物品。"
L["EMPTY_INVENTORY_TITLE"] = "背包中没有物品"
L["EMPTY_INVENTORY_DESC"] = "你的背包是空的。"
L["EMPTY_PERSONAL_BANK_TITLE"] = "个人银行暂无物品"
L["EMPTY_PERSONAL_BANK_DESC"] = "打开个人银行以扫描物品。\n首次访问时会自动缓存物品。"
L["EMPTY_WARBAND_BANK_TITLE"] = "战团银行暂无物品"
L["EMPTY_WARBAND_BANK_DESC"] = "打开战团银行以扫描物品。\n首次访问时会自动缓存物品。"
L["EMPTY_GUILD_BANK_TITLE"] = "公会银行暂无物品"
L["EMPTY_GUILD_BANK_DESC"] = "打开公会银行以扫描物品。\n首次访问时会自动缓存物品。"
L["EMPTY_STORAGE_TITLE"] = "暂无储存数据"
L["EMPTY_STORAGE_DESC"] = "打开银行或背包时会扫描物品。\n访问银行即可开始追踪储存。"
L["EMPTY_PLANS_TITLE"] = "暂无计划"
L["EMPTY_PLANS_DESC"] = "在上方浏览坐骑、宠物、玩具或成就\n以添加收集目标并追踪进度。"
L["EMPTY_REPUTATION_TITLE"] = "暂无声望数据"
L["EMPTY_REPUTATION_DESC"] = "声望会在登录时自动扫描。\n登录角色即可开始追踪阵营声望。"
L["EMPTY_CURRENCY_TITLE"] = "暂无货币数据"
L["EMPTY_CURRENCY_DESC"] = "货币会自动在所有角色间追踪。\n登录角色即可开始追踪货币。"
L["EMPTY_PVE_TITLE"] = "暂无PvE数据"
L["EMPTY_PVE_DESC"] = "登录角色时会追踪PvE进度。\n史诗钥石箱、史诗钥石地下城与团队副本锁定将显示在此处。"
L["EMPTY_STATISTICS_TITLE"] = "暂无统计数据"
L["EMPTY_STATISTICS_DESC"] = "统计数据来自你已追踪的角色。\n登录角色即可开始收集数据。"
L["COLLECTIONS_COMING_SOON_TITLE"] = "即将推出"
L["COLLECTIONS_COMING_SOON_DESC"] = "收集概览（坐骑、宠物、玩具、幻化）将在此处提供。"

-- Items Tab (extended)
L["PERSONAL_ITEMS"] = "个人物品"
L["ITEMS_SUBTITLE"] = "浏览你的战团银行、公会银行和个人物品"
L["ITEMS_DISABLED_TITLE"] = "战团银行物品"
L["ITEMS_LOADING"] = "正在加载背包数据"
L["ITEMS_LOADING_STAGE_WAIT"] = "等待开始"
L["ITEMS_LOADING_STAGE_INIT"] = "正在初始化物品缓存"
L["ITEMS_LOADING_STAGE_RESTORE"] = "正在读取已保存库存"
L["ITEMS_LOADING_STAGE_DEFER"] = "正在准备背包扫描"
L["ITEMS_LOADING_STAGE_SCAN"] = "正在扫描背包"
L["ITEMS_WARBAND_LOADING_TITLE"] = "正在加载战团银行"
L["ITEMS_WARBAND_LOADING_PREP"] = "正在准备界面布局"
L["ITEMS_WARBAND_LOADING_DRAW"] = "正在构建个人物品与战团银行"
L["GUILD_BANK_REQUIRED"] = "你必须加入公会才能访问公会银行。"
L["GUILD_JOINED_FORMAT"] = "公会已更新：%s"
L["GUILD_LEFT"] = "你已离开公会。公会银行标签页已禁用。"
L["NOT_IN_GUILD"] = "未加入公会"
L["ITEMS_SEARCH"] = "搜索物品..."
L["NEVER"] = "从未"
L["ITEM_FALLBACK_FORMAT"] = "物品 %s"
L["ITEM_LOADING_NAME"] = "加载中..."
L["TAB_FORMAT"] = "标签页 %d"
L["BAG_FORMAT"] = "背包 %d"
L["BANK_BAG_FORMAT"] = "银行背包 %d"
L["ITEM_ID_LABEL"] = "物品 ID："
L["STACK_LABEL"] = "堆叠："
L["RIGHT_CLICK_MOVE"] = "移至背包"
L["SHIFT_RIGHT_CLICK_SPLIT"] = "拆分堆叠"
L["LEFT_CLICK_PICKUP"] = "拾取"
L["ITEMS_BANK_NOT_OPEN"] = "银行未打开"
L["SHIFT_LEFT_CLICK_LINK"] = "在聊天中链接"
L["ITEMS_STATS_ITEMS"] = "%s 件物品"
L["ITEMS_STATS_SLOTS"] = "%s/%s 格子"
L["ITEMS_STATS_LAST"] = "上次：%s"

-- Storage Tab (extended)
L["STORAGE_DISABLED_TITLE"] = "角色存储"
L["STORAGE_SEARCH"] = "搜索存储..."

-- PvE Tab (extended)
L["PVE_TITLE"] = "PvE 进度"
L["PVE_SUBTITLE"] = "宏伟宝库、团队副本锁定与史诗钥石，覆盖你的战团"
L["PVE_CREST_ADV"] = "冒险者"
L["PVE_CREST_VET"] = "老兵"
L["PVE_CREST_CHAMP"] = "勇士"
L["PVE_CREST_HERO"] = "英雄"
L["PVE_CREST_MYTH"] = "神话"
L["PVE_CREST_EXPLORER"] = "探索者"
L["PVE_COL_COFFER_SHARDS"] = "宝匣钥匙碎片"
L["PVE_COL_RESTORED_KEY"] = "修复的宝匣钥匙"
L["PVE_COL_VAULT_STATUS"] = "宝库状态"
L["PVE_COL_NEBULOUS_VOIDCORE"] = "缥缈虚空核"
L["PVE_COL_DAWNLIGHT_MANAFLUX"] = "晨光魔流"
L["PVE_HEADER_RAID_SHORT"] = "团队"
L["PVE_HEADER_MAP_SHORT"] = "赏金"
L["PVE_HEADER_STATUS_SHORT"] = "状态"
L["PVE_COMPACT_COFFER_SHARD"] = "宝匣碎片"
L["PVE_COMPACT_RESTORED"] = "修复"
L["PVE_COMPACT_VOIDCORE"] = "虚空核"
L["PVE_COMPACT_MANAFLUX"] = "法力熔剂"
L["PVE_CREST_GENERIC"] = "纹章"
L["VAULT_SLOTS_SHORT_FORMAT"] = "%d 栏"
L["PVE_VAULT_SLOT_COMPLETE_FORMAT"] = "栏位 %d：|cff80ff80✓|r %s"
L["PVE_VAULT_SLOT_PROGRESS_FORMAT"] = "栏位 %d：|cffff8888%d/%d|r"
L["PVE_VAULT_SLOT_REMAINING_FORMAT"] = "槽位 %d：还需 |cffffcc00%d|r"
L["PVE_VAULT_SLOT_EMPTY_FORMAT"] = "栏位 %d：—"
L["PVE_VAULT_SLOT_UNLOCKED"] = "已解锁"
L["SHIFT_HINT_SEASON_PROGRESS"] = "按住 Shift 查看赛季进度"
L["SHIFT_HINT_SEASON_PROGRESS_SHORT"] = "Shift：赛季进度"
L["LV_FORMAT"] = "等级 %d"
L["ILVL_FORMAT"] = "物品等级 %d"
L["VAULT_WORLD"] = "世界"
L["VAULT_SLOT_FORMAT"] = "%s 栏 %d"
L["OVERALL_SCORE_LABEL"] = "总评分："
L["NOT_COMPLETED_SEASON"] = "本季未完成"
L["LOADING_PVE"] = "正在加载 PvE 数据..."
L["PVE_VAULT_TRACKER_SUBTITLE"] = "待领取奖励与已清宝库行"
L["PVE_VAULT_TRACKER_EMPTY_TITLE"] = "尚无宝库行"
L["PVE_VAULT_TRACKER_EMPTY_DESC"] = "暂无已追踪角色保存每周宝库进度。\n请登录各角色或关闭追踪以查看完整 PvE 进度。"
L["VAULT_TRACK_WAITING_RESET_SHORT"] = "重置"
L["VAULT_SUMMARY_ALL_TITLE"] = "宏伟宝库 — 全部角色"
L["VAULT_SUMMARY_ALL_SUB"] = "团队副本、史诗钥石、世界：与 PvE 标签列一致。"
L["VAULT_SUMMARY_COL_NAME"] = "角色"
L["VAULT_SUMMARY_COL_REALM"] = "服务器"
L["VAULT_SUMMARY_NO_CHARS"] = "没有已追踪角色。"
L["VAULT_SUMMARY_MORE"] = "… 另有 %d 个（见 PvE 列表）。"
L["NO_VAULT_DATA"] = "无宝库数据"
L["NO_DATA"] = "无数据"
L["KEYSTONE"] = "钥石"
L["NO_KEY"] = "无钥石"
L["AFFIXES"] = "词缀"
L["NO_AFFIXES"] = "无词缀"
L["VAULT_BEST_KEY"] = "最佳钥石："
L["VAULT_SCORE"] = "评分："

-- Vault Tooltip (detailed)
L["VAULT_COMPLETED_ACTIVITIES"] = "已完成"
L["VAULT_CLICK_TO_OPEN"] = "点击打开宏伟宝库"
L["VAULT_TRACKER_CARD_CLICK_HINT"] = "点击打开宏伟宝库"
L["VAULT_REWARD"] = "奖励"
L["VAULT_DUNGEONS"] = "地下城"
L["VAULT_BOSS_KILLS"] = "首领击杀"
L["VAULT_WORLD_ACTIVITIES"] = "世界活动"
L["VAULT_ACTIVITIES"] = "活动"
L["VAULT_REMAINING_SUFFIX"] = "剩余"
L["VAULT_IMPROVE_TO"] = "提升至"
L["VAULT_COMPLETE_ON"] = "在 %s 上完成此活动"
L["VAULT_ENCOUNTER_LIST_FORMAT"] = "%s"
L["VAULT_TOP_RUNS_FORMAT"] = "本周前 %d 次记录"
L["VAULT_DELVE_TIER_FORMAT"] = "层级 %d（%d）"
L["VAULT_UNLOCK_REWARD"] = "解锁奖励"
L["VAULT_COMPLETE_MORE_FORMAT"] = "本周再完成 %d 个 %s 以解锁。"
L["VAULT_BASED_ON_FORMAT"] = "此奖励的物品等级将基于本周前 %d 次记录中的最低值（当前 %s）。"
L["VAULT_RAID_BASED_FORMAT"] = "奖励基于已击败的最高难度（当前 %s）。"

-- Delves Section (PvE Tab)
L["BOUNTIFUL_DELVE"] = "珍宝猎手的奖赏"
L["PVE_BOUNTY_NEED_LOGIN"] = "该角色没有保存的状态。请登录以刷新。"
L["SEASON"] = "赛季"
L["CURRENCY_LABEL_WEEKLY"] = "每周"

-- Reputation Tab (extended)
L["REP_TITLE"] = "声望概览"
L["REP_SUBTITLE"] = "追踪你战团中的阵营和名望"
L["REP_DISABLED_TITLE"] = "声望追踪"
L["REP_LOADING_TITLE"] = "正在加载声望数据"
L["REP_SEARCH"] = "搜索声望..."
L["REP_PARAGON_TITLE"] = "巅峰声望"
L["REP_REWARD_AVAILABLE"] = "奖励可用！"
L["REP_CONTINUE_EARNING"] = "继续获取声望以获得奖励"
L["REP_CYCLES_FORMAT"] = "周期：%d"
L["REP_PROGRESS_HEADER"] = "进度：%d/%d"
L["REP_PARAGON_PROGRESS"] = "巅峰进度："
L["REP_CYCLES_COLON"] = "周期："
L["REP_CHARACTER_PROGRESS"] = "角色进度："
L["REP_RENOWN_FORMAT"] = "名望 %d"
L["REP_PARAGON_FORMAT"] = "巅峰（%s）"
L["REP_UNKNOWN_FACTION"] = "未知阵营"
L["REP_API_UNAVAILABLE_TITLE"] = "声望 API 不可用"
L["REP_API_UNAVAILABLE_DESC"] = "此服务器上 C_Reputation API 不可用。此功能需要 WoW 12.0.5（至暗之夜）。"
L["REP_FOOTER_TITLE"] = "声望追踪"
L["REP_FOOTER_DESC"] = "声望在登录和变更时自动扫描。使用游戏内声望面板查看详细信息和奖励。"
L["REP_CLEARING_CACHE"] = "正在清除缓存并重新加载..."
L["REP_MAX"] = "上限"
L["ACCOUNT_WIDE_LABEL"] = "账号通用"
L["NO_RESULTS"] = "无结果"
L["NO_ACCOUNT_WIDE_REPS"] = "无账号通用声望"
L["NO_CHARACTER_REPS"] = "无角色声望"

-- Currency Tab (extended)
L["GOLD_LABEL"] = "金币"
L["CURRENCY_TITLE"] = "货币追踪"
L["CURRENCY_SUBTITLE"] = "追踪所有角色的货币"
L["CURRENCY_DISABLED_TITLE"] = "货币追踪"
L["CURRENCY_LOADING_TITLE"] = "正在加载货币数据"
L["CURRENCY_SEARCH"] = "搜索货币..."
L["CURRENCY_HIDE_EMPTY"] = "隐藏空"
L["CURRENCY_SHOW_EMPTY"] = "显示空"
L["CURRENCY_WARBAND_TRANSFERABLE"] = "全部战团可转移"
L["CURRENCY_CHARACTER_SPECIFIC"] = "角色专属货币"
L["CURRENCY_TRANSFER_NOTICE_TITLE"] = "货币转移限制"
L["CURRENCY_TRANSFER_NOTICE_DESC"] = "暴雪 API 不支持自动货币转移。请使用游戏内货币窗口手动转移战团货币。"
L["CURRENCY_UNKNOWN"] = "未知货币"

-- Plans Tab (extended)
L["REMOVE_COMPLETED_TOOLTIP"] = "从我的计划列表中移除所有已完成计划。此操作无法撤销！"
L["RECIPE_BROWSER_DESC"] = "在游戏中打开专业窗口浏览配方。\n窗口打开时插件将扫描可用配方。"
L["SOURCE_ACHIEVEMENT_FORMAT"] = "%s |cff00ff00[%s %s]|r"
L["WEEKLY_PLAN_EXISTS_DESC"] = "%s 已有活跃的每周宝库计划。可在「我的计划」分类中找到。"
L["DAILY_PLAN_EXISTS_DESC"] = "%s 已有活跃的每日任务计划。可在「日常任务」分类中找到。"
L["TRANSMOG_WIP_DESC"] = "幻化收藏追踪正在开发中。\n\n此功能将在未来更新中提供，具有更好的性能和与战团系统的集成。"
L["WEEKLY_VAULT_CARD"] = "每周宝库卡片"
L["WEEKLY_VAULT_COMPLETE"] = "每周宝库卡片 - 完成"
L["UNKNOWN_SOURCE"] = "未知来源"
L["DAILY_TASKS_PREFIX"] = "每周进度 - "
L["COMPLETE_LABEL"] = "已完成"
L["PLANS_COUNT_FORMAT"] = "%d 个计划"
L["QUEST_LABEL"] = "任务："

-- Settings Tab
L["CURRENT_LANGUAGE"] = "当前语言："
L["LANGUAGE_TOOLTIP"] = "插件自动使用你的 WoW 游戏客户端语言。要更改，请更新你的战网设置。"
L["NOTIFICATION_DURATION"] = "通知持续时间"
L["NOTIFICATION_POSITION"] = "通知位置"
L["SET_POSITION"] = "设置位置"
L["SET_BOTH_POSITION"] = "设置两处位置"
L["DRAG_TO_POSITION"] = "拖动以设置位置\n右键确认"
L["RESET_DEFAULT"] = "重置为默认"
L["RESET_POSITION"] = "重置位置"
L["TEST_NOTIFICATION"] = "测试通知"
L["CUSTOM_COLOR"] = "自定义颜色"
L["OPEN_COLOR_PICKER"] = "打开颜色选择器"
L["COLOR_PICKER_TOOLTIP"] = "打开 WoW 原生颜色选择器选择自定义主题色"
L["PRESET_THEMES"] = "预设主题"
L["WARBAND_NEXUS_SETTINGS"] = "Warband Nexus 设置"
L["NO_OPTIONS"] = "无选项"
L["TAB_FILTERING"] = "标签页筛选"
L["SCROLL_SPEED"] = "滚动速度"
L["ANCHOR_FORMAT"] = "锚点：%s  |  X：%d  |  Y：%d"
L["USE_ALERTFRAME_POSITION"] = "使用信息通知位置"
L["USE_ALERTFRAME_POSITION_ACTIVE"] = "正在使用暴雪信息通知位置"
L["NOTIFICATION_GHOST_MAIN"] = "成就 / 通知"
L["NOTIFICATION_GHOST_CRITERIA"] = "标准进度"
L["SHOW_WEEKLY_PLANNER"] = "每周计划（角色）"
L["LOCK_MINIMAP_ICON"] = "锁定小地图按钮"
L["BACKPACK_LABEL"] = "背包"
L["REAGENT_LABEL"] = "材料"

-- Shared Widgets & Dialogs
L["MODULE_DISABLED"] = "模块已禁用"
L["LOADING"] = "加载中..."
L["PLEASE_WAIT"] = "请稍候..."
L["RESET_PREFIX"] = "重置："
L["SAVE"] = "保存"
L["CREATE_CUSTOM_PLAN"] = "创建自定义计划"
L["REPORT_BUGS"] = "在 CurseForge 上报告问题或分享建议以帮助改进插件。"
L["ADDON_OVERVIEW_DESC"] = "Warband Nexus 提供集中式界面，用于管理你的所有角色、货币、声望、物品和战团内的 PvE 进度。"
L["CHARACTERS_DESC"] = "查看所有角色的金币、等级、装等、阵营、种族、职业、专业、钥石和最后登录信息。追踪或取消追踪角色，标记收藏。"
L["ITEMS_DESC"] = "搜索和浏览所有背包、银行和战团银行中的物品。打开银行时自动扫描。通过提示显示每个角色拥有的物品。"
L["STORAGE_DESC"] = "所有角色的聚合背包视图——背包、个人银行和战团银行合而为一。"
L["PVE_DESC"] = "追踪宏伟宝库进度、下一级指标、史诗钥石评分和钥石、钥石词缀、地下城历史和所有角色的升级货币。"
L["REPUTATIONS_DESC"] = "比较所有角色的声望进度。显示账号通用与角色专属阵营，悬停提示显示每角色明细。"
L["CURRENCY_DESC"] = "按资料片查看所有货币。通过悬停提示比较各角色数量。一键隐藏空货币。"
L["PLANS_DESC"] = "追踪未收集的坐骑、宠物、玩具、成就和幻化。添加目标、查看掉落来源、监控尝试次数。通过 /wn plan 或小地图图标访问。"
L["STATISTICS_DESC"] = "查看成就点数、坐骑/宠物/玩具/幻象/头衔收藏进度、独特宠物数量和背包/银行使用统计。"

-- PvE Difficulty Names
L["DIFFICULTY_LFR"] = "LFR"
L["TIER_FORMAT"] = "第 %d 级"
L["PREPARING"] = "准备中"

-- Statistics Tab (extended)
L["ACCOUNT_STATISTICS"] = "账号统计"
L["STATISTICS_SUBTITLE"] = "收藏进度、金币和存储概览"
L["WARBAND_WEALTH"] = "战团财富"
L["WARBAND_BANK"] = "战团银行"
L["MOST_PLAYED"] = "最常游玩"
L["PLAYED_DAYS"] = "天"
L["PLAYED_HOURS"] = "小时"
L["PLAYED_MINUTES"] = "分钟"
L["PLAYED_DAY"] = "天"
L["PLAYED_HOUR"] = "小时"
L["PLAYED_MINUTE"] = "分钟"
L["MORE_CHARACTERS"] = "更多角色"
L["MORE_CHARACTERS_PLURAL"] = "更多角色"

-- Information Dialog (extended)
L["WELCOME_TITLE"] = "欢迎使用 Warband Nexus！"
L["ADDON_OVERVIEW_TITLE"] = "插件概览"

-- Plans UI (extended)
L["PLANS_SUBTITLE_TEXT"] = "追踪你的每周目标和收藏"
L["ACTIVE_PLAN_FORMAT"] = "%d 个活跃计划"
L["ACTIVE_PLANS_FORMAT"] = "%d 个活跃计划"

-- Plans - Type Names
L["TYPE_RECIPE"] = "配方"
L["TYPE_ILLUSION"] = "幻象"
L["TYPE_TITLE"] = "头衔"
L["TYPE_CUSTOM"] = "自定义"

-- Plans - Source Type Labels
L["SOURCE_TYPE_TRADING_POST"] = "贸易站"
L["SOURCE_TYPE_TREASURE"] = "宝藏"
L["SOURCE_TYPE_PUZZLE"] = "解谜"
L["SOURCE_TYPE_RENOWN"] = "名望"

-- Plans - Source Text Parsing Keywords
L["PARSE_SOLD_BY"] = "出售者"
L["PARSE_CRAFTED"] = "制造"
L["PARSE_COST"] = "花费"
L["PARSE_HOLIDAY"] = "节日"
L["PARSE_RATED"] = "评级"
L["PARSE_BATTLEGROUND"] = "战场"
L["PARSE_DISCOVERY"] = "发现"
L["PARSE_CONTAINED_IN"] = "包含于"
L["PARSE_GARRISON"] = "要塞"
L["PARSE_GARRISON_BUILDING"] = "要塞建筑"
L["PARSE_STORE"] = "商店"
L["PARSE_ORDER_HALL"] = "职业大厅"
L["PARSE_COVENANT"] = "盟约"
L["PARSE_FRIENDSHIP"] = "羁绊"
L["PARSE_PARAGON"] = "巅峰"
L["PARSE_MISSION"] = "任务"
L["PARSE_EXPANSION"] = "资料片"
L["PARSE_SCENARIO"] = "场景"
L["PARSE_CLASS_HALL"] = "职业大厅"
L["PARSE_CAMPAIGN"] = "战役"
L["PARSE_EVENT"] = "活动"
L["PARSE_SPECIAL"] = "特殊"
L["PARSE_BRAWLERS_GUILD"] = "搏击俱乐部"
L["PARSE_CHALLENGE_MODE"] = "挑战模式"
L["PARSE_MYTHIC_PLUS"] = "史诗钥石"
L["PARSE_TIMEWALKING"] = "时空漫游"
L["PARSE_ISLAND_EXPEDITION"] = "海岛探险"
L["PARSE_WARFRONT"] = "战争前线"
L["PARSE_TORGHAST"] = "托加斯特"
L["PARSE_ZERETH_MORTIS"] = "扎雷殁提斯"
L["PARSE_HIDDEN"] = "隐藏"
L["PARSE_RARE"] = "稀有"
L["PARSE_WORLD_BOSS"] = "世界首领"
L["PARSE_NPC"] = "NPC"
L["PARSE_FROM_ACHIEVEMENT"] = "来自成就"
L["FALLBACK_UNKNOWN_PET"] = "未知宠物"

-- Plans - Fallback Labels
L["FALLBACK_PET_COLLECTION"] = "宠物收藏"
L["FALLBACK_TOY_COLLECTION"] = "玩具收藏"
L["FALLBACK_TOY_BOX"] = "玩具箱"
L["FALLBACK_WARBAND_TOY"] = "战团玩具"
L["FALLBACK_TRANSMOG_COLLECTION"] = "幻化收藏"
L["FALLBACK_PLAYER_TITLE"] = "玩家头衔"
L["FALLBACK_ILLUSION_FORMAT"] = "幻象 %s"
L["SOURCE_ENCHANTING"] = "附魔"

-- Plans - Dialogs
L["RESET_COMPLETED_CONFIRM"] = "确定要移除所有已完成计划？\n\n此操作无法撤销！"
L["YES_RESET"] = "是，重置"
L["REMOVED_PLANS_FORMAT"] = "已移除 %d 个已完成计划。"

-- Plans - Buttons
L["ADD_CUSTOM"] = "添加自定义"
L["ADD_VAULT"] = "添加宝库"
L["ADD_QUEST"] = "添加任务"
L["CREATE_PLAN"] = "创建计划"

-- Plans - Quest Categories
L["QUEST_CAT_DAILY"] = "每日"
L["QUEST_CAT_WORLD"] = "世界"
L["QUEST_CAT_WEEKLY"] = "每周"

-- Plans - Browse
L["UNKNOWN_CATEGORY"] = "未知分类"
L["SCANNING_FORMAT"] = "正在扫描 %s"
L["CUSTOM_PLAN_SOURCE"] = "自定义计划"
L["POINTS_FORMAT"] = "%d 点"
L["SOURCE_NOT_AVAILABLE"] = "来源信息不可用"
L["PROGRESS_ON_FORMAT"] = "你的进度为 %d/%d"
L["COMPLETED_REQ_FORMAT"] = "你已完成 %d 项，共 %d 项要求"

-- Plans - Content & Quest Types
L["CONTENT_MIDNIGHT"] = "至暗之夜"
L["WEEKLY_RESET_LABEL"] = "每周重置"
L["QUEST_TYPE_WEEKLY"] = "每周任务"
L["QUEST_CAT_CONTENT_EVENTS"] = "Content Events"

-- Plans - Weekly Vault Progress
L["MYTHIC_PLUS_LABEL"] = "史诗钥石"

-- PlanCardFactory
L["FACTION_LABEL"] = "阵营："
L["FRIENDSHIP_LABEL"] = "友谊"
L["RENOWN_TYPE_LABEL"] = "名望"
L["ADD_BUTTON"] = "待办"
L["ADDED_LABEL"] = "已添加"

-- PlansTrackerWindow
L["ACHIEVEMENT_PROGRESS_FORMAT"] = "%s / %s（%s%%）"

-- Settings - General Tooltips
L["SHOW_ITEM_COUNT_TOOLTIP"] = "在存储和物品视图中显示物品堆叠数量"
L["SHOW_WEEKLY_PLANNER_TOOLTIP"] = "在角色标签页中显示或隐藏每周计划部分"
L["LOCK_MINIMAP_TOOLTIP"] = "锁定小地图按钮位置，无法拖动"
L["SCROLL_SPEED_TOOLTIP"] = "滚动速度倍数（1.0x = 每步 28 像素）"
L["UI_SCALE"] = "界面缩放"
L["UI_SCALE_TOOLTIP"] = "缩放整个插件窗口。如果窗口占用太多空间，请减小此值。"

-- Settings - Tab Filtering
L["IGNORE_WARBAND_TAB_FORMAT"] = "忽略标签页 %d"
L["IGNORE_SCAN_FORMAT"] = "从自动扫描中排除 %s"

-- Settings - Notifications
L["ENABLE_NOTIFICATIONS"] = "启用所有通知"
L["ENABLE_NOTIFICATIONS_TOOLTIP"] = "主开关——禁用下方所有弹窗通知、聊天提醒和视觉效果"
L["VAULT_REMINDER"] = "每周宝库提醒"
L["VAULT_REMINDER_TOOLTIP"] = "当你有未领取的宏伟宝库奖励时，登录时显示提醒弹窗"
L["LOOT_ALERTS"] = "坐骑/宠物/玩具战利品提醒"
L["LOOT_ALERTS_TOOLTIP"] = "当新的坐骑、宠物、玩具或成就加入收藏时显示弹窗"
L["LOOT_ALERTS_MOUNT"] = "坐骑通知"
L["LOOT_ALERTS_MOUNT_TOOLTIP"] = "收集新坐骑时显示通知"
L["LOOT_ALERTS_PET"] = "宠物通知"
L["LOOT_ALERTS_PET_TOOLTIP"] = "收集新宠物时显示通知"
L["LOOT_ALERTS_TOY"] = "玩具通知"
L["LOOT_ALERTS_TOY_TOOLTIP"] = "收集新玩具时显示通知"
L["LOOT_ALERTS_TRANSMOG"] = "外观通知"
L["LOOT_ALERTS_TRANSMOG_TOOLTIP"] = "收集新护甲或武器外观时显示通知"
L["LOOT_ALERTS_ILLUSION"] = "幻象通知"
L["LOOT_ALERTS_ILLUSION_TOOLTIP"] = "收集新武器幻象时显示通知"
L["LOOT_ALERTS_TITLE"] = "头衔通知"
L["LOOT_ALERTS_TITLE_TOOLTIP"] = "获得新头衔时显示通知"
L["LOOT_ALERTS_ACHIEVEMENT"] = "成就通知"
L["LOOT_ALERTS_ACHIEVEMENT_TOOLTIP"] = "获得新成就时显示通知"
L["HIDE_BLIZZARD_ACHIEVEMENT"] = "替换成就弹窗"
L["HIDE_BLIZZARD_ACHIEVEMENT_TOOLTIP"] = "用 Warband Nexus 通知样式替换暴雪默认成就弹窗"
L["SHOW_CRITERIA_PROGRESS_NOTIFICATIONS"] = "标准进度提示"
L["SHOW_CRITERIA_PROGRESS_NOTIFICATIONS_TOOLTIP"] = "成就标准完成时显示小提示（进度 X/Y 及标准名称）。"
L["CRITERIA_PROGRESS_MSG"] = "进度"
L["CRITERIA_PROGRESS_FORMAT"] = "进度 %d/%d"
L["CRITERIA_PROGRESS_CRITERION"] = "标准"
L["ACHIEVEMENT_PROGRESS_TITLE"] = "成就进度"
L["REPUTATION_GAINS"] = "显示声望获取"
L["REPUTATION_GAINS_TOOLTIP"] = "获得阵营声望时在聊天中显示声望获取消息"
L["CURRENCY_GAINS"] = "显示货币获取"
L["CURRENCY_GAINS_TOOLTIP"] = "获得货币时在聊天中显示货币获取消息"
L["SCREEN_FLASH_EFFECT"] = "稀有掉落闪烁"
L["SCREEN_FLASH_EFFECT_TOOLTIP"] = "多次尝试后终于获得收藏品时播放屏幕闪烁动画"
L["AUTO_TRY_COUNTER"] = "自动追踪掉落尝试"
L["AUTO_TRY_COUNTER_TOOLTIP"] = "拾取 NPC、稀有、首领、钓鱼或容器时自动统计失败掉落尝试。收藏品最终掉落时在弹窗中显示总尝试次数。"
L["SETTINGS_ESC_HINT"] = "按 |cff999999ESC|r 关闭此窗口。"
L["HIDE_TRY_COUNTER_CHAT"] = "在聊天中隐藏尝试次数"
L["HIDE_TRY_COUNTER_CHAT_TOOLTIP"] = "隐藏所有尝试计数相关聊天消息（[WN-Counter]、[WN-Drops]、获得/钓起等）。计数仍在后台进行；弹窗与屏幕闪光不受影响。\n\n开启时，下方的“进入副本时列出掉落”与聊天路由相关选项将禁用。"
L["TRYCOUNTER_INSTANCE_ENTRY_DROP_LINES"] = "进入副本时：在聊天中列出掉落"
L["TRYCOUNTER_INSTANCE_ENTRY_DROP_LINES_TOOLTIP"] = "进入带有尝试计数收藏品的地下城或团队副本时，为每件物品输出一行 |cff9370DB[WN-Drops]|r：链接 — 所需难度（|cff00ff00绿色|r 符合，|cffff6666红色|r 不符，|cffffaa00琥珀色|r 未知）— 尝试次数或已收藏。大型副本最多 18 行外加 |cff00ccff/wn check|r。关闭则仅显示简短提示。"
L["TRYCOUNTER_CHAT_ROUTE_LABEL"] = "尝试计数聊天输出"
L["TRYCOUNTER_CHAT_ROUTE_DESC"] = "尝试计数的行输出位置。默认与“拾取”相同标签页。“Warband Nexus”使用 WN_TRYCOUNTER 分组（可在聊天标签设置中选择）。“所有标签”发送到每个编号聊天窗口。"
L["TRYCOUNTER_CHAT_ROUTE_LOOT"] = "1）与拾取相同（默认）"
L["TRYCOUNTER_CHAT_ROUTE_DEDICATED"] = "2）Warband Nexus（独立过滤）"
L["TRYCOUNTER_CHAT_ROUTE_ALL_TABS"] = "3）所有标准聊天标签"
L["TRYCOUNTER_CHAT_ADD_TO_TAB_BTN"] = "将尝试计数添加到所选聊天标签"
L["TRYCOUNTER_CHAT_ADD_TO_TAB_TOOLTIP"] = "先点击目标聊天标签，再点此处。适合“Warband Nexus”模式。会向该标签添加 WN_TRYCOUNTER。"
L["TRYCOUNTER_CHAT_ADD_TO_TAB_OK"] = "|cff9966ff[Warband Nexus]|r 已在所选聊天标签启用尝试计数。"
L["TRYCOUNTER_CHAT_ADD_TO_TAB_FAIL"] = "|cffff6600[Warband Nexus]|r 无法更新聊天标签（无聊天框或 API 被阻止）。"
L["DURATION_LABEL"] = "持续时间"
L["DAYS_LABEL"] = "天"
L["WEEKS_LABEL"] = "周"
L["EXTEND_DURATION"] = "延长持续时间"

-- Settings - Position
L["DRAG_POSITION_MSG"] = "拖动绿色框设置弹窗位置。右键确认。"
L["DRAG_BOTH_POSITION_MSG"] = "拖动定位。右键保存与通知和标准相同的位置。"
L["NOTIF_UNIFIED_TOAST_LAYOUT"] = "单一堆叠锚点（所有弹窗类型共享一个位置）"
L["NOTIF_PER_LANE_HINT"] = "独立锚点：选择通道，拖动预览，右键获取精确 X/Y。再次点击同一通道按钮即可保存。"
L["NOTIF_POS_BTN_ACH"] = "成就"
L["NOTIF_POS_BTN_CRITERIA"] = "进度"
L["NOTIF_POS_BTN_TRY"] = "尝试"
L["NOTIF_POS_BTN_REMINDER"] = "提醒"
L["NOTIF_DRAG_LANE_GHOST_MSG"] = "拖动预览，然后右键获取坐标。再次点击同一通道按钮即可保存。"
L["NOTIF_USE_PER_LANE_BUTTONS"] = "使用下方各类型按钮定位每个弹窗通道，或重新开启统一堆叠。"
L["NOTIF_GHOST_LABEL_ACHIEVEMENT"] = "成就/主要弹窗"
L["NOTIF_GHOST_LABEL_CRITERIA"] = "进度弹窗"
L["NOTIF_GHOST_LABEL_TRY"] = "尝试次数弹窗"
L["NOTIF_GHOST_LABEL_REMINDER"] = "待办提醒弹窗"
L["POSITION_RESET_MSG"] = "弹窗位置已重置为默认（顶部居中）"
L["POSITION_SAVED_MSG"] = "弹窗位置已保存！"
L["TEST_NOTIFICATION_TITLE"] = "测试通知"
L["TEST_NOTIFICATION_MSG"] = "位置测试"
L["NOTIFICATION_DEFAULT_TITLE"] = "通知"

-- Settings - Theme & Appearance
L["THEME_APPEARANCE"] = "主题与外观"
L["SETTINGS_SECTION_THEME_COLORS"] = "颜色与强调色"
L["SETTINGS_SECTION_THEME_TYPOGRAPHY"] = "字体与可读性"
L["COLOR_PURPLE"] = "紫色主题"
L["COLOR_PURPLE_DESC"] = "经典紫色主题（默认）"
L["COLOR_BLUE"] = "蓝色主题"
L["COLOR_BLUE_DESC"] = "冷色蓝主题"
L["COLOR_GREEN"] = "绿色主题"
L["COLOR_GREEN_DESC"] = "自然绿主题"
L["COLOR_RED"] = "红色主题"
L["COLOR_RED_DESC"] = "火焰红主题"
L["COLOR_ORANGE"] = "橙色主题"
L["COLOR_ORANGE_DESC"] = "温暖橙主题"
L["COLOR_CYAN"] = "青色主题"
L["COLOR_CYAN_DESC"] = "明亮青主题"
L["USE_CLASS_COLOR_ACCENT"] = "将职业颜色用作强调色"
L["USE_CLASS_COLOR_ACCENT_TOOLTIP"] = "将当前角色的职业颜色用于强调色、边框和选项卡。当无法识别职业时，将回退至已保存的主题颜色。"
-- Settings - Font
L["FONT_FAMILY"] = "字体"
L["FONT_FAMILY_TOOLTIP"] = "选择插件界面使用的字体"
L["FONT_SCALE"] = "字体缩放"
L["FONT_SCALE_TOOLTIP"] = "调整所有界面元素的字体大小"
L["ANTI_ALIASING"] = "抗锯齿"
L["ANTI_ALIASING_DESC"] = "字体边缘渲染样式（影响可读性）"
L["FONT_SCALE_WARNING"] = "警告：较高的字体缩放可能导致部分界面元素文字溢出。"
L["RESOLUTION_NORMALIZATION"] = "分辨率标准化"
L["RESOLUTION_NORMALIZATION_TOOLTIP"] = "根据屏幕分辨率和界面缩放调整字体大小，确保不同显示器上的物理尺寸一致"

-- Settings - Advanced
L["ADVANCED_SECTION"] = "高级"

-- Settings - Module Management
L["MODULE_MANAGEMENT"] = "模块管理"
L["MODULE_MANAGEMENT_DESC"] = "启用或禁用特定数据收集模块。禁用模块将停止其数据更新并从界面隐藏其标签页。"
L["MODULE_CURRENCIES"] = "货币"
L["MODULE_CURRENCIES_DESC"] = "追踪账号通用和角色专属货币（金币、荣誉、征服等）"
L["MODULE_REPUTATIONS"] = "声望"
L["MODULE_REPUTATIONS_DESC"] = "追踪阵营声望进度、名望等级和巅峰奖励"
L["MODULE_ITEMS"] = "物品"
L["MODULE_ITEMS_DESC"] = "追踪战团银行物品、搜索功能和物品分类"
L["MODULE_STORAGE"] = "存储"
L["MODULE_STORAGE_DESC"] = "追踪角色背包、个人银行和战团银行存储"
L["MODULE_PVE"] = "PvE"
L["MODULE_PVE_DESC"] = "追踪史诗钥石地下城、团队副本进度和每周宝库奖励"
L["MODULE_PLANS"] = "待办"
L["MODULE_PLANS_DESC"] = "追踪坐骑、宠物、玩具、成就和自定义任务的个人目标"
L["MODULE_PROFESSIONS"] = "专业"
L["MODULE_PROFESSIONS_DESC"] = "追踪所有角色的专业技能、工具、专注、知识和配方。在专业技能窗口打开时，配方助手会显示各材料的背包数量。"
L["MODULE_GEAR"] = "装备"
L["MODULE_GEAR_DESC"] = "跨角色装备管理和物品等级追踪"
L["MODULE_COLLECTIONS"] = "收藏"
L["MODULE_COLLECTIONS_DESC"] = "坐骑、宠物、玩具、幻化和收藏概览"
L["MODULE_TRY_COUNTER"] = "尝试计数器"
L["MODULE_TRY_COUNTER_DESC"] = "自动追踪NPC、Boss、钓鱼和容器的掉落尝试。禁用将停止所有计数器处理、提示和通知。"
L["PROFESSIONS_DISABLED_TITLE"] = "专业"

-- Tooltip Service
L["ITEM_NUMBER_FORMAT"] = "物品 #%s"
L["WN_SEARCH"] = "WN 搜索"

-- Notification Manager
L["COLLECTED_MOUNT_MSG"] = "你已收集坐骑"
L["COLLECTED_PET_MSG"] = "你已收集战斗宠物"
L["COLLECTED_TOY_MSG"] = "你已收集玩具"
L["COLLECTED_ILLUSION_MSG"] = "你已收集幻象"
L["COLLECTED_ITEM_MSG"] = "你获得了稀有掉落"
L["ACHIEVEMENT_COMPLETED_MSG"] = "成就已完成！"
L["HIDDEN_ACHIEVEMENT"] = "隐藏成就"
L["EARNED_TITLE_MSG"] = "你获得了头衔"
L["COMPLETED_PLAN_MSG"] = "你已完成计划"
L["DAILY_QUEST_CAT"] = "每日任务"
L["WORLD_QUEST_CAT"] = "世界任务"
L["WEEKLY_QUEST_CAT"] = "每周任务"
L["SPECIAL_ASSIGNMENT_CAT"] = "特殊指派"
L["DELVE_CAT"] = "探索"
L["WORLD_CAT"] = "世界"
L["ACTIVITY_CAT"] = "活动"
L["PROGRESS_COUNT_FORMAT"] = "%d/%d 进度"
L["PROGRESS_COMPLETED_FORMAT"] = "%d/%d 进度已完成"
L["WEEKLY_VAULT_PLAN_FORMAT"] = "每周宝库计划 - %s"
L["ALL_SLOTS_COMPLETE"] = "所有槽位已完成！"
L["QUEST_COMPLETED_SUFFIX"] = "已完成"
L["WEEKLY_VAULT_READY"] = "每周宝库就绪！"
L["VAULT_LOOT_READY_SHORT"] = "就绪！"
L["VAULT_TRACK_WAITING_RESET"] = "等待重置"
L["UNCLAIMED_REWARDS"] = "你有未领取的奖励"
L["NOTIFICATION_FIRST_TRY"] = "第一次尝试就获得了！"
L["NOTIFICATION_GOT_IT_AFTER"] = "经过%d次尝试后获得！"
L["NOTIFICATION_COLLECTIBLE_CHARACTER_LINE"] = "角色：%s"

-- Minimap Button
L["TOTAL_GOLD_LABEL"] = "总金币："
L["MINIMAP_CHARS_GOLD"] = "角色金币："
L["LEFT_CLICK_TOGGLE"] = "左键：切换窗口"
L["RIGHT_CLICK_PLANS"] = "右键：打开计划"
L["MINIMAP_SHOWN_MSG"] = "小地图按钮已显示"
L["MINIMAP_HIDDEN_MSG"] = "小地图按钮已隐藏（在 Warband Nexus → 设置 → 小地图 中重新启用）。"
L["TOGGLE_WINDOW"] = "切换窗口"
L["SCAN_BANK_MENU"] = "扫描银行"
L["TRACKING_DISABLED_SCAN_MSG"] = "角色追踪已禁用。请在设置中启用追踪以扫描银行。"
L["SCAN_COMPLETE_MSG"] = "扫描完成！"
L["BANK_NOT_OPEN_MSG"] = "银行未打开"
L["OPTIONS_MENU"] = "选项"
L["HIDE_MINIMAP_BUTTON"] = "隐藏小地图按钮"
L["MENU_UNAVAILABLE_MSG"] = "右键菜单不可用"
L["USE_COMMANDS_MSG"] = "使用 /wn show、/wn options、/wn help"
L["MINIMAP_MORE_FORMAT"] = "... +%d更多"

-- SharedWidgets (extended)
L["DATA_SOURCE_TITLE"] = "数据源信息"
L["DATA_SOURCE_USING"] = "此标签页使用："
L["DATA_SOURCE_MODERN"] = "现代缓存服务（事件驱动）"
L["DATA_SOURCE_LEGACY"] = "传统直接数据库访问"
L["DATA_SOURCE_NEEDS_MIGRATION"] = "需要迁移到缓存服务"
L["GLOBAL_DB_VERSION"] = "全局数据库版本："

-- Information Dialog - Tab Headers
L["INFO_TAB_CHARACTERS"] = "角色"
L["INFO_TAB_ITEMS"] = "物品"
L["INFO_TAB_STORAGE"] = "存储"
L["INFO_TAB_PVE"] = "PvE"
L["INFO_TAB_REPUTATIONS"] = "声望"
L["INFO_TAB_CURRENCY"] = "货币"
L["INFO_TAB_PLANS"] = "待办"
L["INFO_TAB_GEAR"] = "装备"
L["INFO_TAB_COLLECTIONS"] = "收藏"
L["INFO_TAB_STATISTICS"] = "统计"
L["INFO_CREDITS_SECTION_TITLE"] = "致谢与名单"
L["INFO_CREDITS_LORE_SUBTITLE"] = "特别鸣谢"
L["INFO_FEATURES_SECTION_TITLE"] = "功能概览"
L["NAV_SETTINGS_TOOLTIP"] = "Warband Nexus 选项与偏好设置"
L["SETTINGS_TAB_TITLE"] = "设置"
L["SETTINGS_TAB_SUBTITLE"] = "在左侧选择分类，在右侧调整选项。"
L["SETTINGS_PANEL_GENERAL"] = "常规"
L["SETTINGS_PANEL_GENERAL_DESC"] = "显示、快捷方式、按键绑定和窗口缩放。"
L["SETTINGS_PANEL_MODULES"] = "模块"
L["SETTINGS_PANEL_MODULES_DESC"] = "开启或关闭数据模块，并控制显示的标签页。"
L["SETTINGS_PANEL_ACCESS"] = "快捷访问"
L["SETTINGS_PANEL_ACCESS_DESC"] = "浮动快捷按钮与快速打开操作。"
L["SETTINGS_PANEL_FILTERS"] = "标签过滤"
L["SETTINGS_PANEL_FILTERS_DESC"] = "选择主导航中显示哪些标签页。"
L["SETTINGS_PANEL_NOTIFICATIONS"] = "通知"
L["SETTINGS_PANEL_NOTIFICATIONS_DESC"] = "弹窗、聊天提醒、收藏品与尝试次数计数。"
L["SETTINGS_PANEL_APPEARANCE"] = "主题"
L["SETTINGS_PANEL_APPEARANCE_DESC"] = "主题颜色、字体与预设配色。"
L["SETTINGS_PANEL_ADVANCED"] = "高级"
L["SETTINGS_PANEL_ADVANCED_DESC"] = "调试日志、缓存刷新与物品追踪。"
L["SETTINGS_PANEL_ABOUT"] = "关于"
L["SETTINGS_PANEL_ABOUT_DESC"] = "致谢、贡献者与各标签页说明。"
L["SETTINGS_SECTION_NOTIF_MASTER"] = "总开关与提醒"
L["SETTINGS_SECTION_NOTIF_COLLECTIBLES"] = "收藏品"
L["SETTINGS_SECTION_NOTIF_CHAT"] = "聊天消息"
L["SETTINGS_SECTION_NOTIF_TRY_COUNTER"] = "尝试次数"
L["HEADER_INFO_TOOLTIP"] = "插件说明与致谢"
L["HEADER_INFO_TOOLTIP_HINT"] = "功能与贡献者 — 名单在顶部。"
L["CONTRIBUTORS_TITLE"] = "贡献者"
L["THANK_YOU_MSG"] = "感谢使用 Warband Nexus！"

-- Information Dialog - Professions Tab
L["INFO_TAB_PROFESSIONS"] = "专业"
L["PROFESSIONS_INFO_DESC"] = "在可排序的表格中查看每个已追踪角色的制造类专业：技能等级、已装备工具、专注与充能、知识点数、配方覆盖以及每周知识进度。打开各角色的专业技能面板（默认 K）后数据会更新。专业技能窗口保持打开时，配方助手会显示你背包中每种材料的数量。"

-- Information Dialog - Gear & Collections Tabs
L["GEAR_DESC"] = "查看已装备、升级机会、存储推荐（装绑/战团绑定）及跨角色升级候选与装等追踪。"
L["COLLECTIONS_DESC"] = "坐骑、宠物、玩具、幻化及其他收藏概览。追踪收藏进度并查找缺失物品。"

-- Command Help Strings
L["AVAILABLE_COMMANDS"] = "可用命令："
L["CMD_OPEN"] = "打开插件窗口"
L["CMD_PLANS"] = "切换待办追踪器窗口"
L["CMD_FIRSTCRAFT"] = "按资料片列出首次制作奖励配方（请先打开专业窗口）"
L["CMD_OPTIONS"] = "打开设置"
L["CMD_MINIMAP"] = "切换小地图按钮"
L["CMD_CHANGELOG"] = "显示更新日志"
L["CMD_DEBUG"] = "切换调试模式"
L["CMD_PROFILER"] = "性能分析器"
L["CMD_HELP"] = "显示此列表"
L["PLANS_NOT_AVAILABLE"] = "计划追踪不可用。"
L["MINIMAP_NOT_AVAILABLE"] = "小地图按钮模块未加载。"
L["PROFILER_NOT_LOADED"] = "分析器模块未加载。"
L["UNKNOWN_COMMAND"] = "未知命令。"
L["TYPE_HELP"] = "输入"
L["FOR_AVAILABLE_COMMANDS"] = "查看可用命令。"
L["UNKNOWN_DEBUG_CMD"] = "未知调试命令："
L["DEBUG_ENABLED"] = "调试模式已启用。"
L["DEBUG_DISABLED"] = "调试模式已禁用。"
L["CHARACTER_LABEL"] = "角色："
L["TRACK_USAGE"] = "用法：enable | disable | status"

-- Welcome Messages
L["CLICK_TO_COPY"] = "点击复制邀请链接"
L["WELCOME_MSG_FORMAT"] = "欢迎使用 Warband Nexus v%s"
L["WELCOME_TYPE_CMD"] = "请输入"
L["WELCOME_OPEN_INTERFACE"] = "以打开界面。"
L["WELCOME_NEW_VERSION_CHAT"] = "|cffffff00更新内容：|r 可能会在聊天上方弹出窗口，或输入 |cffffff00/wn changelog|r。"
L["CHARACTER_LINK_HINT_CHAT"] = "你的存档已保留。若界面显示异常，请输入 |cffffff00/reload|r 一次。"
L["CONFIG_SHOW_LOGIN_CHAT"] = "在聊天中显示登录提示"
L["CONFIG_SHOW_LOGIN_CHAT_DESC"] = "开启通知时打印一行简短欢迎语。使用“系统”消息组与可见聊天标签（如 Chattynator）。更新说明窗口为独立全屏弹窗。"
L["CONFIG_HIDE_PLAYED_TIME_CHAT"] = "在聊天中隐藏游戏时间"
L["CONFIG_HIDE_PLAYED_TIME_CHAT_DESC"] = "过滤“总游戏时间”和“本等级游戏时间”等系统消息。关闭本项可再次显示（包括 /played）。"
L["CONFIG_REQUEST_PLAYED_TIME_ON_LOGIN"] = "登录时请求游戏时间"
L["CONFIG_REQUEST_PLAYED_TIME_ON_LOGIN_DESC"] = "开启时在后台请求 /played 以更新“游戏时间”等统计，并隐藏聊天输出。关闭则登录时不自动请求（仍可手动 /played）。"


-- What's New (only CHANGELOG_V<x><y><z> for current ADDON_VERSION — see NotificationManager.VersionToChangelogKey)

-- What's New / changelog body for ADDON_VERSION 3.1.4 (key CHANGELOG_V314)
L["CHANGELOG_V314"] = [=[v3.1.4 (2026-05-31)

修复:
- 待办列表: 从任务扫描创建计划不再报错。
- 装备: Hide 筛选隐藏所有角色后标签页不再空白。
- 下拉菜单: 列表能完整显示时不再出现滚动条。
- 专业: 收藏和角色分区默认展开; 副标题显示跟踪数与专业数据数。
- PvE: 收藏和角色分区默认展开, 与角色标签页一致。

CurseForge: Warband Nexus]=]

-- What's New / changelog body for ADDON_VERSION 3.1.3 (key CHANGELOG_V313)
L["CHANGELOG_V313"] = [=[v3.1.3 (2026-05-26)

修复:
- 首次登录无需 /reload 的成就界面：力量壮举子分类、滚动时待办图标、稳定分类标签。
- 待办列表自定义卡片：恢复描述行和完成按钮。
- 仅含描述的成就：显示描述行。

CurseForge: Warband Nexus]=]

-- What's New / changelog body for ADDON_VERSION 3.1.2 (key CHANGELOG_V312)
L["CHANGELOG_V312"] = [=[v3.1.2 (2026-05-26)

修复地下城中首领击杀或区域切换后日历 API 返回秘密值时世界事件提醒报错的问题。收藏与待办成就列表会像游戏成就界面一样显示「光辉事迹」分类标题，成就界面上的待办按钮也不再干扰暴雪分类标签。

CurseForge: Warband Nexus]=]

-- What's New / changelog body for ADDON_VERSION 3.1.1 (key CHANGELOG_V311)
L["CHANGELOG_V311"] = [=[v3.1.1 (2026-05-25)

新增:
- 提醒系统中加入世界任务、内容事件和世界事件。
- 角色标签页显示邮件信息。
- 可自定义列顺序。

修复:
- 工具提示缺少物品追踪/计数。
- To-Do 收藏中成就条件、进度和要求详情的显示问题。
- 快速访问菜单缺少 PvE 摘要。
- 重载后角色标签页布局挤压问题。
- 新增 Stagger + Virtual Page

CurseForge: Warband Nexus]=]

-- What's New / changelog body for ADDON_VERSION 3.1.0 (key CHANGELOG_V310)
L["CHANGELOG_V310"] = [=[v3.1.0 (2026-05-21)

Revision:
- 插件布局与体验：改进界面布局并提升使用稳定性。

Fixes:
- 无限循环：修复从 PvE 标签切换到其他标签时发生的卡顿。
- 重复项：修复成就、坐骑、宠物和玩具的重复条目。
- 本地化：修复翻译及语言相关问题。
- 数据 / UI 流程：优化数据同步与界面流程。

CurseForge: Warband Nexus]=]

-- What's New / changelog body for ADDON_VERSION 3.0.5 (key CHANGELOG_V305)
L["CHANGELOG_V305"] = [=[v3.0.5 (2026-05-13)

角色存储在可行时优先使用稳定的 GUID 键，重复行会安全合并以保持列表整洁。登录时聊天中会显示一行简短提示确认加载且无刷屏。收藏的标签职业着色增加了防护，追踪确认对话框可正确处理基于 GUID 的存档。

CurseForge: Warband Nexus]=]

-- What's New / changelog body for ADDON_VERSION 3.0.4 (key CHANGELOG_V304)
L["CHANGELOG_V304"] = [=[v3.0.4 (2026-05-12)

专业技能标签页：更新模块与说明文案；列标题更清晰（打开、排序箭头、专业条），打开列加宽并裁剪图标；创建每周宝库计划对话框加宽、卡片式槽位，移除多余追踪行，底部填充与外壳一致。

每周宝库与每周进度计划卡片：提醒号角、重置计时器与删除对齐，互不重叠。

外部弹出窗口：内容区背景与外壳一致，内容下方不再出现灰色空隙。

CurseForge: Warband Nexus]=]

-- What's New / changelog body for ADDON_VERSION 3.0.3 (key CHANGELOG_V303)
L["CHANGELOG_V303"] = [=[v3.0.3 (2026-05-11)

自定义分组在角色、专业、PvE间同步，名单仅在角色页编辑；提醒号角与提示为同色金色；修正PvE分组与间距。

CurseForge: Warband Nexus]=]

L["CHANGELOG_CUSTOM_SECTIONS_V1"] = "自定义分组：多个金色高亮标题、收藏优先排序、列表/角色页签中的规范分配与更简洁的副标题。"

-- What's New / changelog body for ADDON_VERSION 3.0.2 (key CHANGELOG_V302)
L["CHANGELOG_V302"] = [=[v3.0.2 (2026-05-10)

待办提醒（区域、副本、日历、警报）、更清爽的收藏缓存与最近获得卡片、带筛选的自定义分组、列表按服务器排序；修复待办状态、追踪器布局、最近标签与设置微调。

CurseForge: Warband Nexus]=]






-- Confirm / Tracking Dialog
L["CONFIRM_ACTION"] = "确认操作"
L["CONFIRM"] = "确认"
L["ENABLE_TRACKING_FORMAT"] = "为 |cffffcc00%s|r 启用追踪？"
L["DISABLE_TRACKING_FORMAT"] = "为 |cffffcc00%s|r 禁用追踪？"

-- Reputation Section Headers
L["REP_SECTION_ACCOUNT_WIDE"] = "账号通用声望（%s）"
L["REP_SECTION_CHARACTER_BASED"] = "角色声望（%s）"

-- Reputation Processor Labels
L["REP_REWARD_WAITING"] = "奖励等待中"
L["REP_PARAGON_LABEL"] = "巅峰"

-- Reputation Loading States
L["REP_LOADING_PREPARING"] = "准备中..."
L["REP_LOADING_INITIALIZING"] = "初始化中..."
L["REP_LOADING_FETCHING"] = "正在获取声望数据..."
L["REP_LOADING_PROCESSING"] = "正在处理 %d 个阵营..."
L["REP_LOADING_SAVING"] = "正在保存到数据库..."
L["REP_LOADING_COMPLETE"] = "完成！"

-- Status / Footer
L["COMBAT_LOCKDOWN_MSG"] = "战斗中无法打开窗口。战斗结束后请重试。"
L["BANK_IS_ACTIVE"] = "银行已打开"

-- Table Headers (SharedWidgets, Professions)

-- Search / Empty States
L["NO_ITEMS_MATCH"] = "没有匹配 '%s' 的物品"
L["NO_ITEMS_MATCH_GENERIC"] = "没有匹配你搜索的物品"
L["ITEMS_SCAN_HINT"] = "物品自动扫描。如无显示请尝试 /reload。"
L["ITEMS_WARBAND_BANK_HINT"] = "打开战团银行以扫描物品（首次访问时自动扫描）"

-- Currency Transfer Steps

-- Plans UI Extra
L["ADDED"] = "已添加"
L["WEEKLY_VAULT_TRACKER"] = "每周宝库追踪"
L["DAILY_QUEST_TRACKER"] = "每日任务追踪"

-- Achievement Popup
L["ACHIEVEMENT_NOT_COMPLETED"] = "未完成"
L["ACHIEVEMENT_POINTS_FORMAT"] = "%d 点"
L["ADD_PLAN"] = "添加"
L["PLANNED"] = "计划中"

-- PlanCardFactory Vault Slots
L["VAULT_SLOT_WORLD"] = "世界"
L["VAULT_SLOT_SA"] = "指派"

-- PvE Extra
L["AFFIX_TITLE_FALLBACK"] = "词缀"
L["WN_REPUTATION_RENOWN_LEVEL_UP"] = "达到名望等级 %d"

-- Chat Messages

-- PlansManager Messages
L["PLAN_COMPLETED"] = "计划已完成："
L["WEEKLY_VAULT_PLAN_NAME"] = "每周宝库 - %s"
L["VAULT_PLANS_RESET"] = "每周宏伟宝库计划已重置！（%d 个计划%s）"

-- Reminder System
L["SET_ALERT_TITLE"] = "设置提醒"
L["SET_ALERT"] = "设置提醒"
L["REMOVE_ALERT"] = "移除提醒"
L["ALERT_ACTIVE"] = "提醒已激活"
L["REMINDER_PREFIX"] = "提醒"
L["REMINDER_DAILY_LOGIN"] = "每日登录"
L["REMINDER_WEEKLY_RESET"] = "每周重置"
L["REMINDER_DAYS_BEFORE"] = "重置前 %d 天"
L["REMINDER_ZONE_ENTER"] = "进入 %s"
L["REMINDER_OPT_DAILY"] = "每日登录时提醒"
L["REMINDER_OPT_WEEKLY"] = "每周重置后提醒"
L["REMINDER_OPT_DAILY_SHORT"] = "每日"
L["REMINDER_OPT_WEEKLY_SHORT"] = "每周"
L["REMINDER_OPT_DAYS_SHORT"] = "%d天"
L["REMINDER_OPT_DAYS_BEFORE_SUFFIX"] = "天前提醒"
L["REMINDER_OPT_DAYS_BEFORE"] = "重置前 %d 天提醒"
L["REMINDER_OPT_ZONE"] = "进入区域时提醒"

-- Empty State Cards
L["NO_SCAN"] = "未扫描"
L["NO_ADDITIONAL_INFO"] = "无附加信息"

-- Character Tracking & Commands
L["TRACK_CHARACTER_QUESTION"] = "要追踪此角色吗？"
L["CLEANUP_NO_INACTIVE"] = "未找到不活跃角色（90+ 天）"
L["CLEANUP_REMOVED_FORMAT"] = "已移除 %d 个不活跃角色"
L["TRACKING_ENABLED_MSG"] = "角色追踪已启用！"
L["TRACKING_DISABLED_MSG"] = "角色追踪已禁用！"
L["TRACKING_DISABLED"] = "追踪已禁用（只读模式）"
L["STATUS_LABEL"] = "状态:"
L["ERROR_LABEL"] = "错误:"
L["ERROR_NAME_REALM_REQUIRED"] = "需要角色名和服务器"
L["ERROR_WEEKLY_PLAN_EXISTS"] = "%s-%s 已有活跃的每周计划"

-- Profiles (AceDB)

-- Achievement/Criteria Display
L["NO_CRITERIA_FOUND"] = "未找到条件"
L["NO_REQUIREMENTS_INSTANT"] = "无要求（即时完成）"

-- Professions Tab
L["TAB_PROFESSIONS"] = "专业"
L["TAB_COLLECTIONS"] = "收藏"
L["COLLECTIONS_SUBTITLE"] = "坐骑、宠物、玩具与幻化概览"
L["COLLECTIONS_SUBTAB_RECENT"] = "最近"
L["COLLECTIONS_CONTENT_TITLE_ACHIEVEMENTS"] = "成就"
L["COLLECTIONS_CONTENT_SUB_ACHIEVEMENTS"] = "浏览和搜索你的成就。"
L["COLLECTIONS_CONTENT_TITLE_MOUNTS"] = "坐骑"
L["COLLECTIONS_CONTENT_SUB_MOUNTS"] = "战团坐骑收藏、来源和预览。"
L["COLLECTIONS_CONTENT_TITLE_PETS"] = "宠物"
L["COLLECTIONS_CONTENT_SUB_PETS"] = "账号共享的战斗宠物和伙伴。"
L["COLLECTIONS_CONTENT_TITLE_TOYS"] = "玩具"
L["COLLECTIONS_CONTENT_SUB_TOYS"] = "玩具和可使用收藏品。"
L["COLLECTIONS_CONTENT_TITLE_RECENT"] = "最近获取"
L["COLLECTIONS_CONTENT_SUB_RECENT"] = "你的账号记录的最新成就、坐骑、宠物和玩具。"
L["COLLECTIONS_RECENT_JUST_NOW"] = "刚刚"
L["COLLECTIONS_RECENT_MINUTES_AGO"] = "%d分钟前"
L["COLLECTIONS_RECENT_HOURS_AGO"] = "%d小时前"
L["COLLECTIONS_RECENT_DAYS_AGO"] = "%d天前"
L["COLLECTIONS_ACQUIRED_LABEL"] = "已记录"
L["COLLECTIONS_ACQUIRED_LINE"] = "%s：%s"
L["COLLECTIONS_RECENT_TAB_EMPTY"] = "未记录任何信息"
L["COLLECTIONS_RECENT_CHARACTER_SUFFIX"] = "|cff888888 · %s|r"
L["COLLECTIONS_RECENT_EMPTY"] = "未记录任何内容"
L["COLLECTIONS_RECENT_SEARCH_EMPTY"] = "没有匹配的信息"
L["COLLECTIONS_RECENT_SECTION_NONE"] = "暂无信息"
L["COLLECTIONS_RECENT_CARD_RESET_TOOLTIP"] = "清除此类别的最近记录"
L["COLLECTIONS_RECENT_CARD_RESET_TOOLTIP_BODY"] = "仅清除此“最近获得”分类中的记录，不会删除坐骑、宠物、玩具和成就。"
L["COLLECTIONS_RECENT_TOOLTIP_SECTION_CATEGORY"] = "类别"
L["COLLECTIONS_RECENT_TOOLTIP_SECTION_PROGRESS"] = "进度"
L["COLLECTIONS_RECENT_TOOLTIP_SECTION_CHARACTER"] = "角色"
L["COLLECTIONS_RECENT_TOOLTIP_SECTION_TIME"] = "记录时间"
L["COLLECTIONS_RECENT_TOOLTIP_EARNED_BY"] = "获得自 %s"
L["COLLECTIONS_RECENT_TOOLTIP_RECORDED"] = "记录时间: %s"
L["COLLECTIONS_RECENT_ROW_BY"] = "来自 %s"
L["COLLECTIONS_RECENT_ACH_HIDE_ALT_EARNED"] = "在此角色之前已在账号上完成。"
L["SELECT_MOUNT_FROM_LIST"] = "从列表选择坐骑"
L["SELECT_PET_FROM_LIST"] = "从列表选择宠物"
L["SELECT_TO_SEE_DETAILS"] = "选择 %s 以查看详情。"
L["SOURCE"] = "来源"
L["YOUR_PROFESSIONS"] = "战团专业"
L["PROFESSIONS_TRACKED_FORMAT"] = "%s 个已跟踪 - %s 个有专业数据"
L["PROFESSIONS_WIDE_TABLE_HINT"] = "提示：使用下方滚动条或 Shift+滚轮查看所有列。"
L["PROFESSIONS_LAYOUT_HINT"] = "提示：使用列视图显示周常、论述、宝藏及其他进度。"
L["NO_PROFESSIONS_DATA"] = "暂无专业数据。在每个角色上打开专业窗口（默认 K）以收集数据。"
L["CONCENTRATION"] = "专注"
L["KNOWLEDGE"] = "知识"
L["SKILL"] = "技能"
L["RECIPES"] = "配方"
L["UNSPENT_POINTS"] = "未使用点数"
L["UNSPENT_KNOWLEDGE_TOOLTIP"] = "未使用的知识点"
L["UNSPENT_KNOWLEDGE_COUNT"] = "%d个未使用的知识点"
L["COLLECTIBLE"] = "收藏品"
L["RECHARGE"] = "充能"
L["FULL"] = "已满"
L["PROF_CONCENTRATION_FULL"] = "已满"
L["PROF_CONCENTRATION_HOURS_REMAINING"] = "%d 小时"
L["PROF_CONCENTRATION_MINUTES_REMAINING"] = "%d 分钟"
L["PROF_CONCENTRATION_DAYS_HOURS_MIN"] = "%d 天 %d 小时 %d 分钟"
L["PROF_CONCENTRATION_HOURS_MIN"] = "%d 小时 %d 分钟"
L["PROF_CONCENTRATION_MINUTES_ONLY"] = "%d 分钟"
L["PROF_OPEN_RECIPE"] = "打开"
L["PROF_OPEN_RECIPE_TOOLTIP"] = "打开此专业的配方列表"
L["PROF_ONLY_CURRENT_CHAR"] = "仅当前角色可用"
L["NO_PROFESSION"] = "无专业"

-- Professions: Expansion filter
L["PROF_FILTER_ALL"] = "全部"
L["PROF_FIRSTCRAFT_NO_DATA"] = "无可用专业数据。"

-- Professions: Column Headers
L["FIRST_CRAFT"] = "首次制造"
L["UNIQUES"] = "独特"
L["TREATISE"] = "论述"
L["GATHERING"] = "采集"
L["CATCH_UP"] = "追赶"
L["MOXIE"] = "匠人"
L["COOLDOWNS"] = "冷却"
L["COLUMNS_BUTTON"] = "列"
L["RESET_COLUMN_ORDER"] = "重置顺序"
L["HIDE_FILTER_BUTTON"] = "隐藏"
L["HIDE_FILTER_LEVEL_80"] = "等级80"
L["HIDE_FILTER_LEVEL_90"] = "等级90"
L["HIDE_FILTER_STATE_OFF"] = "关闭"
L["HIDE_FILTER_TOOLTIP_TOGGLE"] = "切换过滤器：等级80 / 等级90"
L["HIDE_FILTER_TOOLTIP_CURRENT"] = "当前：%s"

-- Professions: Tooltips & Details

-- Professions: Crafting Orders

-- Professions: Equipment
L["EQUIPMENT"] = "装备"
L["TOOL"] = "工具"
L["ACCESSORY"] = "配件"
L["PROF_EQUIPMENT_HINT"] = "在此角色上打开专业技能(K)以扫描装备。"

-- Professions: Info Window
L["PROF_INFO_TOOLTIP"] = "查看专业详情"
L["PROF_INFO_NO_DATA"] = "无专业数据。\n请登录此角色并打开专业技能窗口(K)以收集数据。"
L["PROF_INFO_SKILLS"] = "资料片技能"
L["PROF_INFO_TOOL"] = "工具"
L["PROF_INFO_ACC1"] = "饰品 1"
L["PROF_INFO_ACC2"] = "饰品 2"
L["PROF_INFO_KNOWN"] = "已学"
L["PROF_INFO_WEEKLY"] = "每周知识进度"
L["PROF_INFO_COOLDOWNS"] = "冷却"
L["PROF_INFO_READY"] = "就绪"
L["PROF_INFO_LAST_UPDATE"] = "上次更新"
L["PROF_INFO_LOCKED"] = "已锁定"
L["PROF_INFO_UNLEARNED"] = "未学习"

-- Track Item DB
L["TRACK_ITEM_DB"] = "追踪物品数据库"
L["TRACK_ITEM_DB_DESC"] = "管理要追踪的收藏品掉落。切换内置条目或添加自定义来源。"
L["MANAGE_ITEMS"] = "物品追踪"
L["SELECT_ITEM"] = "选择物品"
L["SELECT_ITEM_DESC"] = "选择要管理的收藏品。"
L["SELECT_ITEM_HINT"] = "选择上方物品以查看详情。"
L["REPEATABLE_LABEL"] = "可重复"
L["SOURCE_SINGULAR"] = "来源"
L["SOURCE_PLURAL"] = "来源"
L["UNTRACKED"] = "未追踪"
L["CUSTOM_ENTRIES"] = "自定义条目"
L["CURRENT_ENTRIES_LABEL"] = "当前："
L["NO_CUSTOM_ENTRIES"] = "无自定义条目。"
L["ITEM_ID_INPUT"] = "物品ID"
L["ITEM_ID_INPUT_DESC"] = "输入要追踪的物品ID。"
L["LOOKUP_ITEM"] = "查询"
L["LOOKUP_ITEM_DESC"] = "从 ID 解析物品名称和类型。"
L["ITEM_LOOKUP_FAILED"] = "未找到物品。"
L["SOURCE_TYPE"] = "来源类型"
L["SOURCE_TYPE_DESC"] = "NPC或目标。"
L["SOURCE_TYPE_NPC"] = "非玩家角色"
L["SOURCE_TYPE_OBJECT"] = "目标"
L["SOURCE_ID"] = "来源ID"
L["SOURCE_ID_DESC"] = "NPCID 或 目标ID。"
L["REPEATABLE_TOGGLE"] = "可重复"
L["REPEATABLE_TOGGLE_DESC"] = "此掉落是否可在每次锁定内多次尝试。"
L["ADD_ENTRY"] = "+ 添加"
L["ADD_ENTRY_DESC"] = "添加此自定义掉落。"
L["ENTRY_ADDED"] = "自定义已添加。"
L["ENTRY_ADD_FAILED"] = "需要物品ID 和来源ID。"
L["REMOVE_ENTRY"] = "移除自定义"
L["REMOVE_ENTRY_DESC"] = "选择要移除的自定义。"
L["REMOVE_BUTTON"] = "- 移除所选"
L["REMOVE_BUTTON_DESC"] = "移除所选的自定义。"
L["ENTRY_REMOVED"] = "已移除。"
L["SOURCE_NAME"] = "来源名称"
L["SOURCE_NAME_DESC"] = "来源的可选显示名称（如NPC或物体）。"
L["STATISTIC_IDS"] = "统计ID"
L["STATISTIC_IDS_DESC"] = "用于击杀/掉落计数的WoW统计ID（逗号分隔，可选）。"
L["MANAGE_BUILTIN"] = "管理内置信息"
L["MANAGE_BUILTIN_DESC"] = "按物品ID搜索和切换内置追踪信息。"
L["SEARCH_BUILTIN"] = "按物品ID搜索内置"
L["SEARCH_BUILTIN_DESC"] = "输入物品ID以在内置数据库中查找来源。"
L["SEARCH_BUTTON"] = "搜索"
L["CURRENTLY_UNTRACKED"] = "当前未追踪"
L["ITEM_RESOLVED"] = "物品已解析：%s（%s）"

-- Plans / Collections (parse labels and UI)
L["ACHIEVEMENT"] = "成就"
L["CRITERIA"] = "标准"
L["CUSTOM_PLAN_COMPLETED"] = "自定义计划「%s」|cff00ff00已完成|r"
L["CUSTOM_PLAN_REPEAT_UNTIL_REMOVED"] = "重复直到删除此计划"
L["CUSTOM_PLAN_CYCLES_UNTIL_REMOVED"] = "直至删除"
L["DESCRIPTION"] = "描述"
L["PARSE_AMOUNT"] = "数量"
L["PARSE_LOCATION"] = "位置"
L["SHOWING_X_OF_Y"] = "显示 %d/%d 个结果"
L["SOURCE_UNKNOWN"] = "未知"
L["ZONE_DROP"] = "区域掉落"
L["FISHING"] = "钓鱼"

-- Config (display names)
L["CONFIG_RECIPE_COMPANION"] = "配方助手"
L["CONFIG_RECIPE_COMPANION_DESC"] = "在专业界面旁显示配方助手窗口（按角色显示材料可用性）。"

-- Try Counter
L["TRYCOUNTER_DIFFICULTY_SKIP"] = "已跳过：%s需要%s难度（当前：%s）"
L["TRYCOUNTER_OBTAINED"] = "已获得%s！"
L["TRYCOUNTER_INCREMENT_CHAT"] = "%d 次尝试 · %s"
L["TRYCOUNTER_CHAT_OBTAINED_FIRST_LINK"] = "你第一次尝试就获得了%s！"
L["TRYCOUNTER_CHAT_OBTAINED_AFTER_LINK"] = "获得%s！累计尝试 %d 次。"
L["TRYCOUNTER_CHAT_ATTEMPTS_FOR_LINK"] = "%d 次尝试 · %s"
L["TRYCOUNTER_CHAT_FIRST_FOR_LINK"] = "首次尝试 · %s"
L["TRYCOUNTER_CHAT_TAG_CONTAINER"] = "容器"
L["TRYCOUNTER_CHAT_TAG_FISHING"] = "钓鱼"
L["TRYCOUNTER_CHAT_TAG_RESET"] = "计数已重置"
L["TRYCOUNTER_ATTEMPTS_FOR"] = "%d 次尝试 · %s"
L["TRYCOUNTER_OBTAINED_RESET"] = "获得 %s！尝试计数已重置。"
L["TRYCOUNTER_WHAT_A_GRIND"] = "真是一场苦战！%d 次尝试（按概率现在本应约有 %d%% 获得）—— %s"
L["TRYCOUNTER_CAUGHT_RESET"] = "捕获 %s！尝试计数已重置。"
L["TRYCOUNTER_CAUGHT"] = "钓到 %s！"
L["TRYCOUNTER_CONTAINER_RESET"] = "从背包获得 %s！尝试计数已重置。"
L["TRYCOUNTER_CONTAINER"] = "从背包获得 %s！"
L["TRYCOUNTER_LOCKOUT_SKIP"] = "已跳过：此 NPC 的每日/每周锁定已激活。"
L["TRYCOUNTER_INSTANCE_ENTRY_HINT"] = "此副本有适用于你当前难度的尝试计数坐骑。目标是首领或鼠标指向后输入 |cffffffff/wn check|r 查看详情。"
L["TRYCOUNTER_DISABLED_MODULE"] = "设置中已关闭尝试计数模块，击杀不会计入。请启用模块 - 尝试计数 以及 通知 - 自动尝试计数。"
L["TRYCOUNTER_DISABLED_AUTO"] = "设置中已关闭自动尝试计数，击杀不会计入。请启用 通知 - 自动尝试计数（尝试计数模块也需开启）。"
L["TRYCOUNTER_DIFF_FILTER_DEBUG"] = "难度过滤：无可追踪掉落 (encDiff=%s, label=%s, 需要=%s, 已收集=%s)。"
L["TRYCOUNTER_COLLECTED_TAG"] = "（已收集）"
L["TRYCOUNTER_ATTEMPTS_SUFFIX"] = " 次尝试"
L["TRYCOUNTER_TRY_COUNTS"] = "尝试次数"
L["TRYCOUNTER_PROBE_ENTER"] = "进入：%s — 难度：%s"
L["TRYCOUNTER_PROBE_DB_HEADER"] = "尝试计数数据库中的坐骑来源 — 你的难度：%s"
L["TRYCOUNTER_PROBE_MOUNT_LINE"] = "%s > %s > %s > %s"
L["TRYCOUNTER_PROBE_ENC_NO_MOUNTS"] = "%s：数据库中无坐骑信息"
L["TRYCOUNTER_PROBE_JOURNAL_MISS"] = "无法解析此副本的地下城手册。"
L["TRYCOUNTER_PROBE_NO_MAPPED_BOSSES"] = "此副本没有与尝试计数数据匹配的首领。"
L["TRYCOUNTER_PROBE_STATUS_COLLECTED"] = "已收藏"
L["TRYCOUNTER_PROBE_STATUS_OBTAINABLE"] = "当前难度可获得"
L["TRYCOUNTER_PROBE_STATUS_WRONG_DIFF"] = "当前难度不可用"
L["TRYCOUNTER_PROBE_STATUS_DIFF_UNKNOWN"] = "难度未知"
L["TRYCOUNTER_PROBE_REQ_ANY"] = "任意难度"
L["TRYCOUNTER_PROBE_REQ_MYTHIC"] = "仅史诗"
L["TRYCOUNTER_PROBE_REQ_LFR"] = "仅随机团队"
L["TRYCOUNTER_PROBE_REQ_NORMAL_PLUS"] = "团队普通及以上（不含随机团队）"
L["TRYCOUNTER_PROBE_REQ_HEROIC"] = "英雄及以上（含史诗与25人英雄）"
L["TRYCOUNTER_PROBE_REQ_25H"] = "仅25人英雄"
L["TRYCOUNTER_PROBE_REQ_10N"] = "仅10人普通"
L["TRYCOUNTER_PROBE_REQ_25N"] = "仅25人普通"
L["TRYCOUNTER_PROBE_REQ_25MAN"] = "25人普通或英雄"

-- Recipe Companion
L["RECIPE_COMPANION_TITLE"] = "配方助手"
L["TOGGLE_TRACKER"] = "切换追踪"
L["SELECT_RECIPE"] = "选择配方"
L["RECIPE_COMPANION_EMPTY"] = "选择配方后即可按角色查看材料持有情况。"
L["CRAFTERS_SECTION"] = "制造者"
L["TOTAL_REAGENTS"] = "材料总数"

-- Database / Migration
L["DATABASE_UPDATED_MSG"] = "数据库已更新到新版本。"
L["DATABASE_RELOAD_REQUIRED"] = "需要重新加载以应用更改。"
L["MIGRATION_RESET_COMPLETE"] = "重置完成。所有数据将自动重新扫描。"

-- Sync / Loading
L["SYNCING_COMPLETE"] = "同步完成！"
L["SYNCING_LABEL_FORMAT"] = "WN 同步：%s"
L["SETTINGS_UI_UNAVAILABLE"] = "设置界面不可用。尝试 /wn 打开主窗口。"

-- Character Tracking Dialog
L["TRACKED_LABEL"] = "已追踪"
L["TRACKED_DETAILED_LINE1"] = "完整详细数据"
L["TRACKED_DETAILED_LINE2"] = "所有功能已启用"
L["UNTRACKED_LABEL"] = "未追踪"
L["TRACKING_BADGE_TRACKING"] = "追踪中"
L["TRACKING_BADGE_UNTRACKED"] = "未\n追踪"
L["TRACKING_BADGE_BANK"] = "银行\n活跃"
L["UNTRACKED_VIEWONLY_LINE1"] = "只读模式"
L["UNTRACKED_VIEWONLY_LINE2"] = "仅基本信息"
L["TRACKING_ENABLED_CHAT"] = "角色追踪已启用。数据收集将开始。"
L["TRACKING_DISABLED_CHAT"] = "角色追踪已禁用。以只读模式运行。"
L["ADDED_TO_FAVORITES"] = "已添加到收藏："
L["REMOVED_FROM_FAVORITES"] = "已从收藏移除："

-- Tooltip: Collectible Drop Lines
L["TOOLTIP_ATTEMPTS"] = "次尝试"
L["TOOLTIP_100_DROP"] = "100% 掉落"
L["TOOLTIP_UNKNOWN"] = "未知"
L["TOOLTIP_HOLD_SHIFT"] = "  按住 [Shift] 查看完整列表"
L["TOOLTIP_CONCENTRATION_MARKER"] = "Warband Nexus - 专注"
L["TOOLTIP_FULL"] = "（已满）"
L["TOOLTIP_NO_LOOT_UNTIL_RESET"] = "下次重置前无战利品"

-- SharedWidgets: UI Labels
L["NO_ITEMS_CACHED_TITLE"] = "无物品缓存"
L["DB_LABEL"] = "数据库:"

-- DataService: Loading Stages & Alerts
L["COLLECTING_PVE"] = "正在收集 PvE 数据"
L["PVE_PREPARING"] = "准备中"
L["PVE_GREAT_VAULT"] = "宏伟宝库"
L["PVE_MYTHIC_SCORES"] = "史诗钥石评分"
L["PVE_RAID_LOCKOUTS"] = "团队副本锁定"
L["PVE_INCOMPLETE_DATA"] = "部分数据可能不完整。稍后刷新。"
L["VAULT_SLOTS_TO_FILL"] = "需填充 %d 个宏伟宝库位置 %s"
L["VAULT_SLOT_PLURAL"] = "个"
L["REP_RENOWN_NEXT"] = "名望 %d"
L["REP_TO_NEXT_FORMAT"] = "距 %s（%s）还需 %s 声望"
L["REP_FACTION_FALLBACK"] = "阵营"
L["COLLECTION_CANCELLED"] = "用户取消了收集"
L["PERSONAL_BANK"] = "个人银行"
L["WARBAND_BANK_LABEL"] = "战团银行"
L["WARBAND_BANK_TAB_FORMAT"] = "标签页 %d"
L["CURRENCY_OTHER"] = "其他"

-- DataService: Reputation Standings
L["STANDING_HATED"] = "仇恨"
L["STANDING_HOSTILE"] = "敌对"
L["STANDING_UNFRIENDLY"] = "冷淡"
L["STANDING_NEUTRAL"] = "中立"
L["STANDING_FRIENDLY"] = "友好"
L["STANDING_HONORED"] = "尊敬"
L["STANDING_REVERED"] = "崇敬"
L["STANDING_EXALTED"] = "崇拜"

-- Loading Tracker Labels
L["LT_CHARACTER_DATA"] = "角色数据"
L["LT_CURRENCY_CACHES"] = "货币与缓存"
L["LT_REPUTATIONS"] = "声望"
L["LT_PROFESSIONS"] = "专业"
L["LT_PVE_DATA"] = "PvE 数据"
L["LT_COLLECTIONS"] = "收藏"
L["LT_COLLECTION_DATA"] = "收藏数据"

-- Collections tab (loading & filters)
L["LOADING_COLLECTIONS"] = "正在加载收藏..."
L["SYNC_COMPLETE"] = "已同步"
L["FILTER_COLLECTED"] = "已收藏"
L["FILTER_UNCOLLECTED"] = "未收藏"
L["FILTER_SHOW_OWNED"] = "已拥有"
L["FILTER_SHOW_MISSING"] = "未拥有"

-- Config: Settings Panel
L["CONFIG_HEADER"] = "WarbandNexus"
L["CONFIG_HEADER_DESC"] = "战团管理和跨角色追踪。"
L["CONFIG_GENERAL"] = "常规设置"
L["CONFIG_GENERAL_DESC"] = "基本插件设置和行为选项。"
L["CONFIG_ENABLE"] = "启用插件"
L["CONFIG_ENABLE_DESC"] = "开启或关闭插件。"
L["CONFIG_MINIMAP"] = "小地图按钮"
L["CONFIG_MINIMAP_DESC"] = "在小地图上显示按钮以便快速访问。"
L["CONFIG_MAIN_NAV_LAYOUT"] = "主窗口导航布局"
L["CONFIG_MAIN_NAV_LAYOUT_DESC"] = "顶部标签行或左侧图标栏；在界面重载(/reload)后生效。"
L["CONFIG_MAIN_NAV_LAYOUT_TOP"] = "横向标签（顶部）"
L["CONFIG_MAIN_NAV_LAYOUT_RAIL"] = "左侧文字菜单"
L["CONFIG_MAIN_NAV_LAYOUT_RELOAD_NOTICE"] = "主导航在界面重载(/reload)后生效。"
L["CONFIG_SHOW_ITEMS_TOOLTIP"] = "在提示中显示物品"
L["CONFIG_SHOW_ITEMS_TOOLTIP_DESC"] = "在物品提示中显示战团和角色物品数量。"
L["CONFIG_MODULES"] = "模块管理"
L["CONFIG_MODULES_DESC"] = "启用或禁用各个插件模块。禁用的模块将不收集数据或显示界面标签页。"
L["CONFIG_MOD_CURRENCIES"] = "货币"
L["CONFIG_MOD_CURRENCIES_DESC"] = "追踪所有角色的货币。"
L["CONFIG_MOD_REPUTATIONS"] = "声望"
L["CONFIG_MOD_REPUTATIONS_DESC"] = "追踪所有角色的声望。"
L["CONFIG_MOD_ITEMS"] = "物品"
L["CONFIG_MOD_ITEMS_DESC"] = "追踪背包和银行中的物品。"
L["CONFIG_MOD_STORAGE"] = "存储"
L["CONFIG_MOD_STORAGE_DESC"] = "存储标签页，用于背包和银行管理。"
L["CONFIG_MOD_PVE"] = "PvE"
L["CONFIG_MOD_PVE_DESC"] = "追踪宏伟宝库、史诗钥石和团队副本锁定。"
L["CONFIG_MOD_PLANS"] = "待办"
L["CONFIG_MOD_PLANS_DESC"] = "每周任务追踪、收藏目标和宝库进度。"
L["CONFIG_MOD_PROFESSIONS"] = "专业"
L["CONFIG_MOD_PROFESSIONS_DESC"] = "专业技能标签页：各角色的技能、工具、知识、配方、专注与每周知识。"
L["CONFIG_AUTOMATION"] = "自动化"
L["CONFIG_AUTOMATION_DESC"] = "控制打开战团银行时自动执行的操作。"
L["CONFIG_AUTO_OPTIMIZE"] = "自动优化数据库"
L["CONFIG_AUTO_OPTIMIZE_DESC"] = "登录时自动优化数据库以保持存储效率。"
L["CONFIG_SHOW_ITEM_COUNT"] = "显示物品数量"
L["CONFIG_SHOW_ITEM_COUNT_DESC"] = "显示物品数量提示，展示你在所有角色中拥有的每种物品数量。"
L["CONFIG_THEME_COLOR"] = "主主题色"
L["CONFIG_THEME_COLOR_DESC"] = "选择插件界面的主强调色。"
L["CONFIG_THEME_APPLIED"] = "%s 主题已应用！"
L["CONFIG_THEME_RESET_DESC"] = "将所有主题色重置为默认紫色主题。"
L["CONFIG_NOTIFICATIONS"] = "通知"
L["CONFIG_NOTIFICATIONS_DESC"] = "配置显示哪些通知。"
L["CONFIG_ENABLE_NOTIFICATIONS"] = "启用通知"
L["CONFIG_ENABLE_NOTIFICATIONS_DESC"] = "显示收藏品事件弹窗通知。"
L["CONFIG_SHOW_UPDATE_NOTES"] = "再次显示更新说明"
L["CONFIG_SHOW_UPDATE_NOTES_DESC"] = "下次登录时显示「更新内容」窗口。"
L["CONFIG_UPDATE_NOTES_SHOWN"] = "更新通知将在下次登录时显示。"
L["CONFIG_RESET_PLANS"] = "重置已完成计划"
L["CONFIG_RESET_PLANS_FORMAT"] = "已移除 %d 个已完成计划。"
L["CONFIG_TAB_FILTERING"] = "标签页筛选"
L["CONFIG_TAB_FILTERING_DESC"] = "选择主窗口中可见的标签页。"
L["CONFIG_CHARACTER_MGMT"] = "角色管理"
L["CONFIG_CHARACTER_MGMT_DESC"] = "管理追踪的角色并移除旧数据。"
L["CONFIG_DELETE_CHAR"] = "删除角色数据"
L["CONFIG_DELETE_CHAR_DESC"] = "永久移除所选角色的所有存储数据。"
L["CONFIG_FONT_SCALING"] = "字体与缩放"
L["CONFIG_FONT_SCALING_DESC"] = "调整字体和大小缩放。"
L["CONFIG_FONT_FAMILY"] = "字体"
L["CONFIG_ADVANCED"] = "高级"
L["CONFIG_ADVANCED_DESC"] = "高级设置和数据库管理。请谨慎使用！"
L["CONFIG_DEBUG_MODE"] = "调试模式"
L["CONFIG_DEBUG_MODE_DESC"] = "启用详细日志以便调试。仅在排查问题时启用。"
L["CONFIG_DEBUG_VERBOSE"] = "详细调试（缓存/扫描/提示日志）"
L["CONFIG_DEBUG_VERBOSE_DESC"] = "调试模式下同时显示货币/声望缓存、背包扫描、提示与专业日志。关闭可减少聊天刷屏。"
L["CONFIG_DB_STATS"] = "显示数据库统计"
L["CONFIG_DB_STATS_DESC"] = "显示当前数据库大小和优化统计。"
L["CONFIG_OPTIMIZE_NOW"] = "立即优化数据库"
L["CONFIG_OPTIMIZE_NOW_DESC"] = "运行数据库优化器以清理和压缩存储的数据。"
L["CONFIG_COMMANDS_HEADER"] = "斜杠命令"

-- Sorting
L["SORT_BY_LABEL"] = "排序："
L["SORT_MODE_DEFAULT"] = "默认顺序"
L["SORT_MODE_MANUAL"] = "手动（自定义顺序）"
L["SORT_MODE_NAME"] = "名称（A-Z）"
L["SORT_MODE_LEVEL"] = "等级（最高）"
L["SORT_MODE_ILVL"] = "装等（最高）"
L["SORT_MODE_GOLD"] = "金币（最高）"
L["SORT_MODE_REALM"] = "服务器 (A-Z)"
L["CHARACTERS_SUBTITLE"] = "可滚动的角色列表，集中显示金币、等级、装备与关键属性。"
L["CUSTOM_HEADER_TITLEBAR_BTN_TOOLTIP"] = "自定义分组"
L["CUSTOM_HEADER_TITLEBAR_BTN_TOOLTIP_BODY"] = "创建或删除自定义分组。标题上的星星可设为与收藏相同的金色条，可多选。金色分组排在上方，然后按你的排序。顺序：收藏、自定义分组、角色、未激活。在角色页签使用标题上的加号可一次添加多名角色。"
L["CUSTOM_HEADER_GOLD_STAR_TITLE"] = "金色分组高亮"
L["CUSTOM_HEADER_GOLD_STAR_BODY"] = "点击以应用与收藏相同的金色样式，可多选。金色自定义分组排在非金色自定义分组之上。再次点击可关闭。"
L["CUSTOM_HEADER_MENU_SECTION_HEADERS"] = "自定义标题"
L["CUSTOM_HEADER_MENU_NEW"] = "新建自定义分组..."
L["CUSTOM_HEADER_MENU_NONE_YET"] = "尚无分组，请使用上方的新建自定义分组。"
L["CUSTOM_HEADER_MENU_DELETE_GROUP"] = "删除分组"
L["CUSTOM_HEADER_MENU_DELETE_FMT"] = "删除：%s"
L["CUSTOM_HEADER_MENU_IN_HEADER"] = "在此分组中"
L["CUSTOM_HEADER_MENU_NO_MEMBERS"] = "尚无角色。"
L["CUSTOM_HEADER_MENU_REMOVE_FMT"] = "移除：%s"
L["CUSTOM_HEADER_MENU_ADD_TO_HEADER"] = "添加角色"
L["CUSTOM_HEADER_MENU_NO_CANDIDATES"] = "没有可添加的角色（收藏仍在收藏中）。"
L["CUSTOM_HEADER_MENU_ADD_FMT"] = "添加：%s"
L["CUSTOM_HEADER_ROW_ADD_TOOLTIP"] = "编辑此分组"
L["CUSTOM_HEADER_ROW_ADD_TOOLTIP_BODY"] = "搜索并勾选角色后点击添加所选。在名单窗口勾选第一列可从本分组移除。收藏仍在收藏中。每名角色最多属于一个自定义分组。"
L["CUSTOM_HEADER_COL_CHARACTER"] = "角色"
L["CUSTOM_HEADER_COL_LEVEL"] = "等级"
L["CUSTOM_HEADER_COL_REALM"] = "服务器"
L["FILTER_MENU_TOOLTIP"] = "排序、按分类筛选以及管理自定义角色标题。"
L["FILTER_SUBMENU_SORT"] = "排序…"
L["FILTER_SUBMENU_VIEW"] = "显示分类…"
L["SECTION_FILTER_ALL"] = "所有分类"
L["SECTION_FILTER_FAVORITES"] = "仅限收藏"
L["SECTION_FILTER_REGULAR"] = "仅限角色（未分组）"
L["SECTION_FILTER_UNTRACKED"] = "仅限未追踪"
L["CUSTOM_HEADER_NEW"] = "新建自定义分区"
L["CUSTOM_HEADER_DELETE_PICK"] = "删除自定义分区..."
L["CUSTOM_HEADER_EMPTY"] = "此标题下没有角色。请使用角色行上的文件夹按钮。"
L["CUSTOM_HEADER_ASSIGN_TOOLTIP_TITLE"] = "自定义标题"
L["CUSTOM_HEADER_ASSIGN_TOOLTIP_DESC"] = "将此角色移动到你创建的一个标题中（筛选 → 新建自定义标题）。"
L["FAVORITE_EDIT_ON_CHARACTER_TAB"] = "在角色标签页更改收藏。"
L["CUSTOM_HEADER_REMOVE_ASSIGN"] = "从自定义分区移除"
L["CUSTOM_HEADER_NEW_DIALOG_TITLE"] = "新建自定义分区"
L["CUSTOM_HEADER_NEW_DIALOG_HINT"] = "名称（最多32字符）。可搜索并勾选。在名称框按回车保存。"

L["CUSTOM_HEADER_NEW_DIALOG_LABEL"] = "分区名称"
L["CUSTOM_HEADER_NEW_DIALOG_CREATE"] = "创建分区"
L["CUSTOM_HEADER_ROSTER_WINDOW_HINT"] = "第一列表：默认已勾选（仍在此分区）。取消勾选以排队移除。第二列表：勾选以排队添加。点击添加所选后才会保存。"
L["CUSTOM_HEADER_ROSTER_CLOSE"] = "关闭"
L["CUSTOM_HEADER_PICKER_FILTER_LABEL"] = "搜索"
L["CUSTOM_HEADER_PICKER_EMPTY"] = "没有匹配的角色。"
L["CUSTOM_HEADER_ADD_SELECTED"] = "添加所选"
L["CUSTOM_HEADER_REMOVE_LINK"] = "移除"
L["CUSTOM_HEADER_DELETE_DIALOG_TITLE"] = "删除自定义分区？"
L["CUSTOM_HEADER_DELETE_DIALOG_BODY"] = "移除分区 |cffffcc00%s|r 并取消其角色的分组？"

-- Gold Management
L["GOLD_MANAGER_BTN"] = "金币目标"
L["GOLD_MANAGEMENT_TITLE"] = "金币目标"
L["GOLD_MANAGEMENT_ENABLE"] = "启用金币管理"
L["GOLD_MANAGEMENT_MODE"] = "管理模式"
L["GOLD_MANAGEMENT_MODE_DEPOSIT"] = "仅存入"
L["GOLD_MANAGEMENT_MODE_DEPOSIT_DESC"] = "金币超过 X 时，超额自动存入战团银行。"
L["GOLD_MANAGEMENT_MODE_WITHDRAW"] = "仅取款"
L["GOLD_MANAGEMENT_MODE_WITHDRAW_DESC"] = "金币少于 X 时，差额自动从战团银行取款。"
L["GOLD_MANAGEMENT_MODE_BOTH"] = "两者"
L["GOLD_MANAGEMENT_MODE_BOTH_DESC"] = "自动维持角色金币恰好为 X（多则存，少则取）。"
L["GOLD_MANAGEMENT_TARGET"] = "目标金币数量"
L["GOLD_MANAGEMENT_HELPER"] = "输入你想在此角色上保留的金币数量。打开银行时插件将自动管理你的金币。"
L["GOLD_MANAGEMENT_CHAR_ONLY"] = "仅此角色 (%s)"
L["GOLD_MANAGEMENT_CHAR_ONLY_DESC"] = "仅为此角色使用单独的金币管理设置。其他角色将使用共享配置。"
L["GOLD_MGMT_PROFILE_TITLE"] = "配置（所有角色）"
L["GOLD_MGMT_USING_PROFILE"] = "使用配置"
L["GOLD_MGMT_MODE_SHORT_DEPOSIT"] = "存入"
L["GOLD_MGMT_MODE_SHORT_WITHDRAW"] = "取出"
L["GOLD_MGMT_MODE_SHORT_BOTH"] = "双向"
L["MONEY_LOGS_BTN"] = "金币记录"
L["MONEY_LOGS_TITLE"] = "金币记录"
L["MONEY_LOGS_SUMMARY_TITLE"] = "角色贡献"
L["MONEY_LOGS_COLUMN_NET"] = "净额"
L["MONEY_LOGS_COLUMN_TIME"] = "时间"
L["MONEY_LOGS_COLUMN_CHARACTER"] = "角色"
L["MONEY_LOGS_COLUMN_TYPE"] = "类型"
L["MONEY_LOGS_COLUMN_TOFROM"] = "来源/去向"
L["MONEY_LOGS_COLUMN_AMOUNT"] = "金额"
L["MONEY_LOGS_EMPTY"] = "暂无金币交易记录。"
L["MONEY_LOGS_DEPOSIT"] = "存入"
L["MONEY_LOGS_WITHDRAW"] = "取出"
L["MONEY_LOGS_TO_WARBAND_BANK"] = "战团银行"
L["MONEY_LOGS_FROM_WARBAND_BANK"] = "从战团银行"
L["MONEY_LOGS_RESET"] = "重置"
L["MONEY_LOGS_FILTER_ALL"] = "全部"
L["MONEY_LOGS_CHAT_DEPOSIT"] = "|cff00ff00金币记录:|r 向战团银行存入 %s"
L["MONEY_LOGS_CHAT_WITHDRAW"] = "|cffff9900金币记录:|r 从战团银行取出 %s"

-- Gear UI
L["GEAR_UPGRADE_CURRENCIES"] = "升级货币"
L["GEAR_CHARACTER_STATS"] = "角色属性"
L["GEAR_STAT_VALUE_PCT_FORMAT"] = "%s (%s)"
L["GEAR_SLOT_CURRENCY_HAVE_NEED"] = "%d/%d"
L["GEAR_TT_DISCOUNTED_UPGRADE"] = "纹章费用已折扣（高水位）"
L["GEAR_NO_ITEM_EQUIPPED"] = "此栏位未装备物品。"
L["GEAR_NO_PREVIEW"] = "无预览"
L["GEAR_OFFLINE_BADGE"] = "离线"
L["GEAR_NO_PREVIEW_HINT"] = "用该角色登录以刷新外观预览。"
L["GEAR_STATS_CURRENT_ONLY"] = "属性仅对\n当前角色可用"
L["GEAR_SLOT_RING1"] = "戒指 1"
L["GEAR_SLOT_RING2"] = "戒指 2"
L["GEAR_SLOT_TRINKET1"] = "饰品 1"
L["GEAR_SLOT_TRINKET2"] = "饰品 2"
L["GEAR_MISSING_ENCHANT"] = "缺少附魔"
L["GEAR_MISSING_GEM"] = "缺少宝石"
L["GEAR_TT_ENCHANT_QUALITY_LINE"] = "附魔品质：%d/3"
L["GEAR_SOCKET_EMPTY"] = "空插槽"
L["GEAR_SOCKET_EMPTY_LINE"] = "插槽 %d：空"
L["GEAR_SOCKET_GEM_LINE"] = "插槽 %d：%s"
L["GEAR_UPGRADE_AVAILABLE_FORMAT"] = "可升级至 %s %d/%d%s"
L["GEAR_UPGRADES_WITH_CURRENCY_FORMAT"] = "当前货币可升级 %d次"
L["GEAR_CRESTS_GOLD_ONLY"] = "所需纹章：0（仅需金币 — 此前已达成）"
L["GEAR_UPGRADES_GOLD_ONLY_FORMAT"] = "%d次仅需金币升级（此前已达成）"
L["GEAR_NEED_MORE_CRESTS_FORMAT"] = "%s %d/%d — 需要更多纹章"
L["GEAR_CRAFTED_NO_CRESTS"] = "没有可用于再造的纹章"
L["GEAR_TRACK_CRAFTED_FALLBACK"] = "制造"
L["GEAR_CRAFTED_MAX_ILVL_LINE"] = "%s（最高装等 %d）"
L["GEAR_CRAFTED_RECAST_TO_LINE"] = "再造至 %s（装等 %d）"
L["GEAR_DAWNCREST_PLAYBOOK_TITLE"] = "曙光纹章升级指南"
L["GEAR_DAWNCREST_PLAYBOOK_SUMMARY"] = "每次升级消耗：%s个曙光纹章 + 金币。可通过地下堡、地下城、史诗钥石和团队副本获取——将鼠标悬停可查看各等级来源。"
L["GEAR_DAWNCREST_PLAYBOOK_TOOLTIP_LEAD"] = "在升级商人处，物品每提升一个等级需消耗%s个曙光纹章（外加金币）。"
L["GEAR_DAWNCREST_PLAYBOOK_CAP_HINT"] = "赛季上限和每周上限均适用—— 货币处会显示数量（按住Shift键可查看赛季进度）。"
L["GEAR_DAWNCREST_PLAYBOOK_BY_TIER"] = "按曙光纹章等级划分获取来源："
L["GEAR_DAWNCREST_PLAYBOOK_NO_SOURCES"] = "通过与此纹章等级对应的赛季PvE奖励获取。"
L["GEAR_CRAFTED_COST_DAWNCREST"] = "消耗：%d %s 黎明纹章"
L["GEAR_CRAFTED_NEXT_TIER_CRESTS"] = "%s（装等 %d）：纹章 %d/%d（还需 %d）"
L["GEAR_TAB_TITLE"] = "装备管理"
L["GEAR_TAB_DESC"] = "已装备、升级选项及跨角色升级候选"
L["GEAR_STORAGE_WARBOUND"] = "战团绑定"
L["GEAR_STORAGE_BOE"] = "BoE"
L["GEAR_STORAGE_TITLE"] = "装备升级推荐"
L["GEAR_STORAGE_TABLE_HDR_SLOT"] = "栏位"
L["GEAR_STORAGE_TABLE_HDR_GEAR"] = "装备"
L["GEAR_STORAGE_TABLE_HDR_RECOMMEND"] = "推荐"
L["GEAR_STORAGE_TABLE_HDR_LOCATION"] = "位置"
L["GEAR_STORAGE_TABLE_HDR_ILVL"] = "等级"
L["GEAR_STORAGE_TABLE_HDR_ITEM"] = "物品"
L["GEAR_STORAGE_TABLE_HDR_SOURCE"] = "来源"
L["GEAR_STORAGE_EMPTY"] = "未找到适合该角色的更好装绑 / 战团绑定升级。"
L["GEAR_STORAGE_EMPTY_NO_BOE_WOE"] = "物品栏未找到可升级的装绑或WoE。"
L["GEAR_STORAGE_SCANNING"] = "正在扫描存储中的升级..."
L["GEAR_TAB_LOADING"] = "正在加载装备..."
L["GEAR_LAYOUT_SCROLL_HINT"] = "窗口较窄：可横向滚动或拉宽窗口。"
L["GEAR_SLOT_FALLBACK_FORMAT"] = "栏位 %d"
L["GEAR_ITEM_UPGRADE_RECOMMENDATIONS_TITLE"] = "物品升级推荐"
L["ILVL_SHORT_LABEL"] = "iLvl"

-- Characters UI
L["WOW_TOKEN_LABEL"] = "WOW代币"

-- Statistics UI
L["FORMAT_BUTTON"] = "格式"
L["STATS_PLAYED_STEAM_ZERO"] = "0 小时"
L["STATS_PLAYED_STEAM_FLOAT"] = "%.1f 小时"
L["STATS_PLAYED_STEAM_THOUSAND"] = "%d,%03d 小时"
L["STATS_PLAYED_STEAM_INT"] = "%d 小时"

-- Professions UI
L["SHOW_ALL"] = "显示全部"

-- Social
L["DISCORD_TOOLTIP"] = "WarbandNexus的Discord"
L["PATREON_TOOLTIP"] = "WarbandNexus的Patreon"
L["MAIN_FOOTER_LEFT"] = "用心打磨，献给每一位玩家。"
L["MAIN_FOOTER_VERSION_FMT"] = "v%s"

-- Collection Source Filters
L["SOURCE_OTHER"] = "其他"

-- Expansion / Content Names
L["CONTENT_KHAZ_ALGAR"] = "卡兹阿加"
L["CONTENT_DRAGON_ISLES"] = "巨龙群岛"

-- Module Disabled
L["MODULE_DISABLED_DESC_FORMAT"] = "在%s中启用以使用%s。"

-- Plans UI (extended)
L["PART_OF_FORMAT"] = "属于：%s"
L["LOCKED_WORLD_QUESTS"] = "已锁定 — 完成世界任务解锁"
L["QUEST_ID_FORMAT"] = "任务ID：%s"

-- Stats
L["TRACK_ACTIVITIES"] = "追踪活动"

L["ACHIEVEMENT_SERIES"] = "成就系列"
L["LOADING_ACHIEVEMENTS"] = "加载成就中..."
L["TAB_GEAR"] = "装备"

-- Keybinding globals (must be global for WoW's keybinding UI)
BINDING_HEADER_WARBANDNEXUS = "Warband Nexus"
BINDING_NAME_WARBANDNEXUS_TOGGLE = "显示/隐藏主窗口"

-- Blizzard GlobalStrings (Auto-localized by WoW) [parity sync]
L["BANK_LABEL"] = BANK or "银行"
L["BTN_SETTINGS"] = SETTINGS
L["CANCEL"] = CANCEL or "取消"
L["CATEGORY_ACHIEVEMENTS"] = ACHIEVEMENTS or "成就"
L["CATEGORY_ALL"] = ALL or "所有"
L["CATEGORY_MOUNTS"] = MOUNTS or "坐骑"
L["CATEGORY_PETS"] = PETS or "宠物"
L["CATEGORY_TITLES"] = L["TYPE_TITLE"] or TITLES or "头衔"
L["CATEGORY_TOYS"] = TOY_BOX or "玩具"
L["CATEGORY_TRANSMOG"] = TRANSMOGRIFY or "幻化"
L["DELETE"] = DELETE or "删除"
L["DIFFICULTY_HEROIC"] = PLAYER_DIFFICULTY2 or "英雄"
L["DIFFICULTY_MYTHIC"] = PLAYER_DIFFICULTY6 or "史诗"
L["DIFFICULTY_NORMAL"] = PLAYER_DIFFICULTY1 or "普通"
L["DUNGEON_CAT"] = LFG_TYPE_DUNGEON or "地下城"
L["FALLBACK_UNKNOWN_SOURCE"] = UNKNOWN or "未知"
L["FIRSTCRAFT"] = PROFESSIONS_FIRST_CRAFT or "首次制造"
L["GROUP_MISC"] = BAG_FILTER_MISCELLANEOUS or "各种各样的"
L["GROUP_PROFESSION"] = BATTLE_PET_SOURCE_4 or "职业"
L["HEADER_CHARACTERS"] = CHARACTER or "角色"
L["HEADER_FAVORITES"] = FAVORITES or "收藏"
L["ITEMS_GUILD_BANK"] = GUILD_BANK or "公会银行"
L["ITEMS_PLAYER_BANK"] = BANK or "个人银行"
L["NONE_LABEL"] = NONE or "无"
L["NOTIFICATIONS_LABEL"] = NOTIFICATIONS or "通知"
L["OK_BUTTON"] = OKAY or "好的"
L["PARSE_ARENA"] = ARENA or "竞技场"
L["PARSE_DROP"] = BATTLE_PET_SOURCE_1 or "掉落"
L["PARSE_DUNGEON"] = DUNGEONS or "地下城"
L["PARSE_FACTION"] = FACTION or "阵营"
L["PARSE_RAID"] = RAID or "团队"
L["PARSE_REPUTATION"] = REPUTATION or "声望"
L["PARSE_ZONE"] = ZONE or "区域"
L["PVE_HEADER_DUNGEONS"] = DUNGEONS or "地下城"
L["PVE_HEADER_RAIDS"] = RAIDS or "团队副本"
L["PVP_TYPE"] = PVP or "PVP"
L["RAID_CAT"] = RAID or "团队"
L["RAIDS_LABEL"] = RAIDS or "团队副本"
L["RELOAD_UI_BUTTON"] = RELOADUI or "重载界面"
L["RESET_LABEL"] = RESET or "重置"
L["SEARCH_PLACEHOLDER"] = SEARCH .. "..."
L["SLOT_BACK"] = INVTYPE_CLOAK or "背部"
L["SLOT_CHEST"] = INVTYPE_CHEST or "胸部"
L["SLOT_FEET"] = INVTYPE_FEET or "脚部"
L["SLOT_HANDS"] = INVTYPE_HAND or "手部"
L["SLOT_HEAD"] = INVTYPE_HEAD or "头部"
L["SLOT_LEGS"] = INVTYPE_LEGS or "腿部"
L["SLOT_MAINHAND"] = INVTYPE_WEAPONMAINHAND or "主手"
L["SLOT_OFFHAND"] = INVTYPE_WEAPONOFFHAND or "副手"
L["SLOT_SHIRT"] = INVTYPE_BODY or "衬衣"
L["SLOT_SHOULDER"] = INVTYPE_SHOULDER or "肩部"
L["SLOT_TABARD"] = INVTYPE_TABARD or "战袍"
L["SLOT_WAIST"] = INVTYPE_WAIST or "腰部"
L["SLOT_WRIST"] = INVTYPE_WRIST or "腕部"
L["PROFESSION_SUMMARY_SLOT_ACCESSORY"] = "配饰"
L["SOURCE_TYPE_ACHIEVEMENT"] = BATTLE_PET_SOURCE_6 or "成就"
L["SOURCE_TYPE_DROP"] = BATTLE_PET_SOURCE_1 or "掉落"
L["SOURCE_TYPE_IN_GAME_SHOP"] = BATTLE_PET_SOURCE_10 or "游戏商城"
L["SOURCE_TYPE_PET_BATTLE"] = BATTLE_PET_SOURCE_5 or "宠物对战"
L["SOURCE_TYPE_PROFESSION"] = BATTLE_PET_SOURCE_4 or "专业技能"
L["SOURCE_TYPE_PROMOTION"] = BATTLE_PET_SOURCE_8 or "特殊"
L["SOURCE_TYPE_PVP"] = PVP or "PVP"
L["SOURCE_TYPE_QUEST"] = BATTLE_PET_SOURCE_2 or "任务"
L["SOURCE_TYPE_TRADING_CARD"] = BATTLE_PET_SOURCE_9 or "集换卡牌游戏"
L["SOURCE_TYPE_UNKNOWN"] = UNKNOWN or "未知"
L["SOURCE_TYPE_VENDOR"] = BATTLE_PET_SOURCE_3 or "小贩"
L["SOURCE_TYPE_WORLD_EVENT"] = BATTLE_PET_SOURCE_7 or "世界事件"
L["STAT_AGILITY"] = SPELL_STAT2_NAME or "敏捷"
L["STAT_CRITICAL_STRIKE"] = STAT_CRITICAL_STRIKE or "爆击"
L["STAT_HASTE"] = STAT_HASTE or "急速"
L["STAT_INTELLECT"] = SPELL_STAT4_NAME or "智力"
L["STAT_MASTERY"] = STAT_MASTERY or "精通"
L["STAT_STAMINA"] = SPELL_STAT3_NAME or "耐力"
L["STAT_STRENGTH"] = SPELL_STAT1_NAME or "力量"
L["STAT_VERSATILITY"] = STAT_VERSATILITY or "全能"
L["TAB_CHARACTERS"] = CHARACTER or "角色"
L["TAB_CURRENCY"] = CURRENCY or "货币"
L["TAB_ITEMS"] = "银行"
L["TAB_REPUTATION"] = REPUTATION or "声望"
L["TAB_STATISTICS"] = STATISTICS or "统计"
L["TYPE_MOUNT"] = MOUNT or "坐骑"
L["TYPE_PET"] = PET or "宠物"
L["TYPE_TOY"] = TOY or "玩具"
L["TYPE_TRANSMOG"] = TRANSMOGRIFY or "幻化"
L["VAULT_DUNGEON"] = LFG_TYPE_DUNGEON or "地下城"
L["VAULT_SLOT_DUNGEON"] = DUNGEONS or "地下城"
L["VAULT_SLOT_RAIDS"] = RAIDS or "团队副本"
L["VERSION"] = GAME_VERSION_LABEL or "版本"

-- Core GlobalStrings parity
L["YES"] = YES or "是"
L["NO"] = NO or "否"
L["TOTAL"] = TOTAL or "总计"
L["UNKNOWN"] = UNKNOWN or "未知"
L["FILTER_LABEL"] = FILTER or "过滤器"

-- Localization parity sync (hardcoded UI cleanup)
L["WOWHEAD_LABEL"] = "Wowhead"
L["CLICK_TO_COPY_LINK"] = "左键点击复制 Wowhead 链接。"
L["PLAN_CHAT_LINK_TITLE"] = "聊天链接"
L["PLAN_CHAT_LINK_HINT"] = "点击发送到聊天"
L["PLAN_CHAT_LINK_UNAVAILABLE"] = "该信息没有可用的聊天链接"
L["CLICK_FOR_WOWHEAD_LINK"] = "点击查看 Wowhead 链接"
L["PLAN_ACTION_COMPLETE"] = "完成计划"
L["PLAN_ACTION_DELETE"] = "删除计划"
L["OBJECTIVE_INDEX_FORMAT"] = "目标%d"
L["QUEST_PROGRESS_FORMAT"] = "进度：%d/%d (%d%%)"
L["QUEST_TIME_REMAINING_FORMAT"] = "剩余%s"
L["EVENT_GROUP_SOIREE"] = "萨瑟利尔的聚会"
L["EVENT_GROUP_ABUNDANCE"] = "丰饶"
L["EVENT_GROUP_HARANIR"] = "哈籁尼尔的传说"
L["EVENT_GROUP_STORMARION"] = "斯托玛兰突袭战"
L["QUEST_CATEGORY_DESC_WEEKLY"] = "每周目标、狩猎、火花、世界首领、地下堡"
L["QUEST_CATEGORY_DESC_WORLD"] = "区域可重复的世界任务"
L["QUEST_CATEGORY_DESC_DAILY"] = "来自NPC的每日可重复任务"
L["QUEST_CATEGORY_DESC_EVENTS"] = "奖励目标、任务和活动"
L["QUEST_CATEGORY_DESC_ASSIGNMENTS"] = "特殊任务与每周任务进度"
L["GEAR_NO_TRACKED_CHARACTERS_TITLE"] = "没有追踪的角色"
L["GEAR_NO_TRACKED_CHARACTERS_DESC"] = "登录一个角色以开始追踪装备。"
L["SOURCE_TYPE_CATEGORY_FORMAT"] = "类别%d"
L["TYPE_ITEM"] = ITEM or "物品"
L["CTRL_C_LABEL"] = "Ctrl+C（复制）"
L["WOW_TOKEN_COUNT_LABEL"] = "代币"
L["NOT_AVAILABLE_SHORT"] = "不适用"
L["COLLECTION_RULE_API_NOT_AVAILABLE"] = "API不可用"
L["COLLECTION_RULE_INVALID_MOUNT"] = "无效的坐骑"
L["COLLECTION_RULE_FACTION_CLASS_RESTRICTED"] = "阵营和职业限制"


-- -----------------------------------------------------------------------------
-- Parity sync from enUS.lua (auto-appended) — 228 keys
-- -----------------------------------------------------------------------------
L["CHANGELOG_V300"] = [=[v3.0.0 (2026-05-09)

至暗之夜（Midnight）大型版本（已保存副本、尝试计数器、PvE/装备/计划、缓存架构）。各语言文件中已移除旧补丁的逐条说明；请用 `/wn changelog` 查看当前构建（v3.1.4）。

CurseForge: Warband Nexus]=]





L["CREST_SOURCES_HEADER"] = "来源："
L["CREST_TO_CAP_SUFFIX"] = "至赛季上限"
L["GEAR_SECTION_CHARACTER"] = "角色"
L["SAVED_INSTANCES_RESET_DAYS"] = "%d天"
L["SAVED_INSTANCES_RESET_HOURS"] = "%d小时"
L["SAVED_INSTANCES_RESET_LESS_HOUR"] = "<1小时"
L["VAULT_PENDING"] = "待定…"
L["VAULT_READY_TO_CLAIM"] = "就绪"
L["VAULT_SLOTS_EARNED"] = "已获得栏位"

L["GEAR_STORAGE_SUBTITLE"] = "仅限可转移物品（BoE / Warbound）"
L["GEAR_STORAGE_WARBOUND_UNTIL_EQUIPPED"] = "战时状态直至装备"
L["TRY_COUNTER_DROP_SCREENSHOT"] = "追踪掉落的屏幕截图"
L["TRY_COUNTER_DROP_SCREENSHOT_TOOLTIP"] = "当尝试追踪的坐骑、宠物、玩具或幻象掉落时，在弹出窗口后自动截取游戏屏幕截图。如果您不想在“屏幕截图”文件夹中添加额外文件，请关闭此功能。"
L["VAULT_TRACKER_STATUS_PENDING"] = "待办的..."
L["VAULT_TRACKER_STATUS_READY_CLAIM"] = "准备领取"
L["VAULT_TRACKER_STATUS_SLOTS_READY"] = "槽位已获得"

-- Easy Access tooltips (VaultButton EAL)
L["EA_MENU_TOOLTIP_SET_ACTION"] = "右键菜单项可设置左键操作。"
L["EA_MENU_TOOLTIP_STAR"] = "星标表示左键操作。"
L["EA_TOOLTIP_BOSS_FALLBACK"] = "首领 %d"
L["EA_TOOLTIP_BOSS_KILLED"] = "已击败：%s"
L["EA_TOOLTIP_BOSS_NOT_KILLED"] = "未击败"
L["EA_TOOLTIP_BOSS_REMAINING"] = "剩余：%s"
L["EA_TOOLTIP_BOUNTY_DONE"] = "已收集"
L["EA_TOOLTIP_BOUNTY_LABEL"] = "宝藏猎人赏金"
L["EA_TOOLTIP_BOUNTY_TODO"] = "未收集"
L["EA_TOOLTIP_CAT_DUNGEON"] = "地下城"
L["EA_TOOLTIP_CAT_RAID"] = "团队副本"
L["EA_TOOLTIP_CAT_WORLD"] = "世界"
L["EA_TOOLTIP_CONTROLS"] = "左键：操作  |  右键：菜单  |  拖动移动"
L["EA_TOOLTIP_GRID_SUB"] = "团队、地下城、世界栏与追踪器一致。按住Shift：距下一槽剩余次数。"
L["EA_TOOLTIP_SHIFT_HINT"] = "按住 Shift 查看宝库列剩余进度。"
L["EA_TOOLTIP_SECTION_VAULT"] = "伟大宝库"
L["EA_TOOLTIP_SECTION_WARBAND"] = "战团"
L["EA_TOOLTIP_FOOTER_LMB"] = "左键"
L["EA_TOOLTIP_FOOTER_RMB"] = "右键"
L["EA_TOOLTIP_FOOTER_DRAG"] = "拖动"
L["EA_TOOLTIP_LINE_CHARACTER"] = "角色"
L["EA_TOOLTIP_LINE_ILVL"] = "物品等级"
L["EA_TOOLTIP_LINE_GOLD"] = "金币"
L["EA_TOOLTIP_LINE_TODO"] = "待办"
L["EA_TOOLTIP_NO_CHAR"] = "暂无角色数据。"
L["EA_TOOLTIP_CONTROL_LEFT"] = "左键"
L["EA_TOOLTIP_CONTROL_RIGHT"] = "右键"
L["EA_TOOLTIP_CONTROL_RIGHT_VAL"] = "快捷菜单"
L["EA_TOOLTIP_CONTROL_DRAG"] = "拖动"
L["EA_TOOLTIP_CONTROL_DRAG_VAL"] = "在屏幕上移动"
L["EA_TOOLTIP_ACTION_PVE"] = "PvE 标签"
L["EA_TOOLTIP_ACTION_CHARS"] = "角色标签"
L["EA_TOOLTIP_ACTION_VAULT"] = "宝库追踪"
L["EA_TOOLTIP_ACTION_SAVED"] = "已存副本"
L["EA_TOOLTIP_ACTION_PLANS"] = "计划 / 待办"
L["EA_TOOLTIP_INSTANCE_BOSSES"] = "已击败首领 %d/%d"
L["EA_TOOLTIP_INSTANCE_CHARS"] = "%d 个角色在锁定中"
L["EA_TOOLTIP_INSTANCE_CLEARED_BY"] = "完全通关：%s"
L["EA_TOOLTIP_LOCKOUT_PROGRESS"] = "已击败首领 %d/%d"
L["EA_TOOLTIP_LOCKOUT_RESET"] = "锁定将在 %s 后重置"
L["EA_TOOLTIP_MANAFLUX_HELD"] = "持有 %d"
L["EA_TOOLTIP_MANAFLUX_LABEL"] = "晨光魔流"
L["EA_TOOLTIP_NO_CHAR_VAULT"] = "该角色尚无宝库数据。请打开一次伟大宝库。"
L["EA_TOOLTIP_NO_WARBAND_VAULT"] = "本周没有已追踪的宝库活动。"
L["EA_TOOLTIP_OPEN_PVE"] = "左键：打开 PvE 标签页"
L["EA_TOOLTIP_SLOT_DONE_SHORT"] = "完成"
L["EA_TOOLTIP_SLOT_UPGRADE_SHORT"] = "升级"
L["EA_TOOLTIP_STASH_CLAIMED"] = "已领取 %d/%d"
L["EA_TOOLTIP_STASH_HEADER_DESC"] = "该角色本周金色储藏领取情况。"
L["EA_TOOLTIP_STASH_LABEL"] = "金色储藏"
L["EA_TOOLTIP_STASH_UNKNOWN"] = "?/%d"
L["EA_TOOLTIP_STASH_SCAN_HINT"] = "T11 丰饶地下堡奖励。请用该角色登录并打开地下堡 (J) 扫描一次。"
L["EA_TOOLTIP_STATUS_IN_PROGRESS"] = "本周进行中"
L["EA_TOOLTIP_STATUS_SLOTS_EARNED"] = "已获得 %d 个槽位 - 在伟大宝库领取"
L["EA_TOOLTIP_SUMMARY_CHAR_BOUNTY"] = "赏金已收集"
L["EA_TOOLTIP_SUMMARY_CHAR_PROGRESS"] = "进行中"
L["EA_TOOLTIP_SUMMARY_CHAR_READY"] = "可领取"
L["EA_TOOLTIP_SUMMARY_CHAR_SLOTS"] = "已获得 %d 个槽位"
L["EA_TOOLTIP_SUMMARY_PROGRESS_COUNT"] = "进行中 %d"
L["EA_TOOLTIP_SUMMARY_READY_COUNT"] = "可领取 %d"
L["EA_TOOLTIP_VOIDCORE_CAPPED_SUFFIX"] = "（已满）"
L["EA_TOOLTIP_VOIDCORE_HELD"] = "持有 %d"
L["EA_TOOLTIP_VOIDCORE_LABEL"] = "星云虚空核"

L["CONFIG_VAULT_BUTTON"] = "快捷访问"
L["CONFIG_VAULT_BUTTON_DESC"] = "显示可拖动的快捷访问。左键执行所选操作；右键打开 WN 快捷菜单。"
L["CONFIG_VAULT_BUTTON_SECTION"] = "快捷访问"
L["CONFIG_VAULT_OPT_ENABLED"] = "启用快捷访问"
L["CONFIG_VAULT_OPT_ENABLED_DESC"] = "显示可移动的快捷访问列表。"
L["CONFIG_VAULT_OPT_MOUSEOVER"] = "鼠标悬停时才显示"
L["CONFIG_VAULT_OPT_MOUSEOVER_DESC"] = "鼠标移到保存的位置之前隐藏快捷访问。"
L["CONFIG_VAULT_OPT_READY_ONLY"] = "有奖励可领取时才显示"
L["CONFIG_VAULT_OPT_READY_ONLY_DESC"] = "仅当至少一名角色有可领取的宝库奖励时显示快捷访问。"
L["CONFIG_VAULT_OPT_REALM"] = "显示服务器名称"
L["CONFIG_VAULT_OPT_REALM_DESC"] = "在快捷访问列表与提示信息中显示角色的服务器名称。"
L["CONFIG_VAULT_OPT_REWARD_ILVL"] = "显示奖励物品等级"
L["CONFIG_VAULT_OPT_REWARD_ILVL_DESC"] = "在已完成栏位显示奖励的物品等级，而非就绪图标。"
L["CONFIG_VAULT_COL_RAID"] = "团队副本列表"
L["CONFIG_VAULT_COL_RAID_DESC"] = "在快捷访问列表显示团队宝库进度。"
L["CONFIG_VAULT_COL_DUNGEON"] = "地下城列表"
L["CONFIG_VAULT_COL_DUNGEON_DESC"] = "在快捷访问列表中显示史诗钥石地下城宝库进度。"
L["CONFIG_VAULT_COL_WORLD"] = "世界任务列表"
L["CONFIG_VAULT_COL_WORLD_DESC"] = "在快捷访问表格中显示世界活动宝库进度。"
L["CONFIG_VAULT_COL_BOUNTY"] = "珍宝猎手的奖赏列表"
L["CONFIG_VAULT_COL_BOUNTY_DESC"] = "在快捷访问表格中显示珍宝猎手的奖赏完成情况。"
L["CONFIG_VAULT_COL_VOIDCORE"] = "晦暗虚空核心列表"
L["CONFIG_VAULT_COL_VOIDCORE_DESC"] = "在快捷访问表格中显示晦暗虚空核心进度。"
L["CONFIG_VAULT_COL_MANAFLUX"] = "黎明之光法力熔剂列表"
L["CONFIG_VAULT_COL_MANAFLUX_DESC"] = "在快捷访问列表中显示黎明之光法力熔剂。"
L["CONFIG_VAULT_BUTTON_OPACITY"] = "按钮不透明度"
L["CONFIG_VAULT_BUTTON_OPACITY_DESC"] = "调整快捷访问可见时的不透明度。"
L["CONFIG_VAULT_OPT_SUMMARY_MOUSEOVER"] = "战队摘要悬停显示"
L["CONFIG_VAULT_OPT_SUMMARY_MOUSEOVER_DESC"] = "悬停时显示战队的宝库摘要。关闭则仅显示当前角色。"
L["SETTINGS_SECTION_VAULT_DISPLAY"] = "鼠标提示与菜单"
L["CONFIG_VAULT_DISPLAY_TOOLTIP_HEADER"] = "鼠标悬停提示"
L["CONFIG_VAULT_DISPLAY_MENU_HEADER"] = "右键菜单"
L["CONFIG_VAULT_DISPLAY_VAULT"] = "宏伟宝库进度"
L["CONFIG_VAULT_DISPLAY_VAULT_DESC"] = "团队副本、地下城和世界栏位以及领取状态。"
L["CONFIG_VAULT_DISPLAY_GOLD"] = "金币"
L["CONFIG_VAULT_DISPLAY_GOLD_DESC"] = "鼠标悬停提示中显示角色的金币数量。"
L["CONFIG_VAULT_DISPLAY_TODO"] = "角色待办计划"
L["CONFIG_VAULT_DISPLAY_TODO_DESC"] = "该角色的活跃计划数量。"
L["CONFIG_VAULT_DISPLAY_BOUNTY"] = "珍宝猎手的奖赏"
L["CONFIG_VAULT_DISPLAY_BOUNTY_DESC"] = "每周地下堡珍宝猎手的奖赏状态。"
L["CONFIG_VAULT_DISPLAY_VOIDCORE"] = "晦暗虚空核心"
L["CONFIG_VAULT_DISPLAY_VOIDCORE_DESC"] = "本赛季晦暗虚空核心进度"
L["CONFIG_VAULT_DISPLAY_STASH"] = "鎏金藏匿物"
L["CONFIG_VAULT_DISPLAY_STASH_DESC"] = "每周鎏金藏匿物的领取状态。"
L["CONFIG_VAULT_DISPLAY_MANAFLUX"] = "黎明之光法力熔剂"
L["CONFIG_VAULT_DISPLAY_MANAFLUX_DESC"] = "持有的黎明之光法力熔剂货币。"
L["CONFIG_VAULT_DISPLAY_KEYSTONE"] = "史诗钥石"
L["CONFIG_VAULT_DISPLAY_KEYSTONE_DESC"] = "拥有的钥石等级和地下城。"
L["CONFIG_VAULT_DISPLAY_MYTHIC_SCORE"] = "史诗钥石评分"
L["CONFIG_VAULT_DISPLAY_MYTHIC_SCORE_DESC"] = "史诗钥石总评分。"
L["CONFIG_VAULT_DISPLAY_MENU_VAULT"] = "宝库摘要"
L["CONFIG_VAULT_DISPLAY_MENU_VAULT_DESC"] = "在菜单标题下显示团队副本、地下城、世界和状态。"
L["CONFIG_VAULT_DISPLAY_MENU_KEYSTONE"] = "钥石行"
L["CONFIG_VAULT_DISPLAY_MENU_KEYSTONE_DESC"] = "在菜单中显示当前角色的钥石。"
L["CONFIG_VAULT_DISPLAY_MENU_SCORE"] = "史诗钥石评分行"
L["CONFIG_VAULT_DISPLAY_MENU_SCORE_DESC"] = "在菜单中显示史诗钥石总评分。"
L["EA_TOOLTIP_KEYSTONE_LABEL"] = "钥石"
L["EA_TOOLTIP_KEYSTONE_NONE"] = "没有钥石"
L["EA_TOOLTIP_KEYSTONE_FORMAT"] = "+%d %s"
L["EA_TOOLTIP_MYTHIC_SCORE_LABEL"] = "史诗钥石评分"
L["EA_TOOLTIP_MYTHIC_SCORE_VALUE"] = "%d"
L["EA_TOOLTIP_MYTHIC_SCORE_NONE"] = "--"
L["CONFIG_VAULT_LEFT_CLICK_HEADER"] = "左键点击"
L["CONFIG_VAULT_LEFT_CLICK_PVE"] = "左键：PvE 标签页"
L["CONFIG_VAULT_LEFT_CLICK_PVE_DESC"] = "左键快捷访问打开 PvE 标签页。"
L["CONFIG_VAULT_LEFT_CLICK_CHARS"] = "左键：角色标签页"
L["CONFIG_VAULT_LEFT_CLICK_CHARS_DESC"] = "左键快捷访问打开角色标签页。"
L["CONFIG_VAULT_LEFT_CLICK_VAULT"] = "左键：宝库追踪器"
L["CONFIG_VAULT_LEFT_CLICK_VAULT_DESC"] = "左键快捷访问打开宝库追踪器窗口。"
L["CONFIG_VAULT_LEFT_CLICK_SAVED"] = "左键：副本锁定"
L["CONFIG_VAULT_LEFT_CLICK_SAVED_DESC"] = "左键快捷访问打开副本锁定小窗口。"
L["CONFIG_VAULT_LEFT_CLICK_PLANS"] = "左键：计划 / 待办"
L["CONFIG_VAULT_LEFT_CLICK_PLANS_DESC"] = "左键快捷访问打开计划 / 待办小窗口。"
L["CMD_QT"] = "打开快捷访问菜单"
L["CONFIG_VAULT_QT_UNAVAILABLE"] = "快捷访问尚不可用。"
L["VAULT_BUTTON_MENU_TITLE"] = "WN 菜单"
L["VAULT_BUTTON_MENU_TRACKER"] = "宝库追踪器"
L["VAULT_BUTTON_MENU_SAVED"] = "副本锁定"
L["VAULT_BUTTON_MENU_PLANS"] = "计划 / 待办"
L["VAULT_BUTTON_MENU_SETTINGS"] = "设置"

L["SAVED_INSTANCES_TITLE"] = "副本锁定"
L["SAVED_INSTANCES_EMPTY"] = "尚未记录任何团队副本锁定。\n请登录有解锁的角色。"
L["SAVED_INSTANCES_NO_FILTER_MATCH"] = "没有副本匹配当前筛选条件。"
L["SAVED_INSTANCES_SUMMARY"] = "%d 个副本 · %d 个角色"
L["SAVED_INSTANCES_WARBAND_CLEARED"] = "战团"
L["SAVED_INSTANCES_EXPAND_HINT"] = "点击展开角色锁定"

-- -----------------------------------------------------------------------------
-- Parity sync from enUS.lua (auto-appended) — 133 keys
-- -----------------------------------------------------------------------------
L["CHARACTERS_COLLAPSE_ALL"] = "全部折叠"
L["CHARACTERS_COLLAPSE_ALL_TOOLTIP"] = "折叠收藏、角色和未追踪分类。"
L["CHARACTERS_EXPAND_ALL"] = "全部展开"
L["CHARACTERS_EXPAND_ALL_TOOLTIP"] = "展开收藏、角色和未追踪分类。"
L["CHARACTERS_SECTION_TOGGLE_COLLAPSE_TOOLTIP"] = "折叠收藏、角色和未追踪分类。"
L["CHARACTERS_SECTION_TOGGLE_EXPAND_TOOLTIP"] = "展开收藏、角色和未追踪分类。"
L["CMD_UIMAP_HERE"] = "当前 uiMapID 与父级链（无需调试）"
L["CONFIG_PLAN_REMINDER_TOAST"] = "待办提醒弹窗"
L["CONFIG_PLAN_REMINDER_TOAST_DESC"] = "计划提醒触发时显示简短提示（每日登录、每月登录、每周重置、进入区域或副本等）。计划卡片仍显示号角标记。"
L["CURRENCY_COLLAPSE_ALL_TOOLTIP"] = "折叠列表中的所有货币分类标题。"
L["CURRENCY_EXPAND_ALL_TOOLTIP"] = "展开列表中的所有货币分类标题。"
L["DEBUG_RELOAD_UI_BTN"] = "重载界面"
L["DEBUG_RELOAD_UI_TOOLTIP"] = "重载整个界面(/reload)。魔兽世界无法热重载插件 Lua；保存文件后使用。"
L["GEAR_CURRENCY_PANEL_HOVER_HINT"] = "悬停已装备物品可查看纹章消耗和来源。"
L["GEAR_TT_CRAFTED_NEXT_RECAST"] = "下次再造目标：%s（物品等级 %d），%d %s。"
L["GEAR_TT_DAWNCREST_WORD"] = "曙光纹章"
L["GEAR_TT_NEXT_STEP_CRESTS"] = "下一步：%d %s。"
L["GEAR_TT_NEXT_STEP_GOLD_ONLY"] = "下一步：仅需金币（你已在此部位达到该物品等级）。"
L["GEAR_TT_REMAINING_TRACK_CRESTS"] = "该路线剩余纹章：%d（共 %d %s）。"
L["GEAR_TT_SECTION_DAWNCREST"] = "曙光纹章"
L["GEAR_TT_SECTION_SOURCES"] = "来源"
L["GEAR_TT_TRACK_RANK_FORMAT"] = "%s %d/%d"
L["GEAR_TT_UPGRADE_FALLBACK_LEAD"] = "升级使用曙光纹章（数量见货币面板）。各等级示例："
L["ITEMS_COLLAPSE_ALL_TOOLTIP"] = "折叠当前银行子标签的所有物品类型分组。"
L["ITEMS_EXPAND_ALL_TOOLTIP"] = "展开当前银行子标签的所有物品类型分组（个人、战团、公会或背包）。"
L["NOTIFICATION_GHOST_REMINDER_TOAST"] = "待办提醒弹窗"
L["PLAN_GEO_BUCKET_ACHIEVEMENT"] = "成就"
L["PLAN_GEO_BUCKET_COLLECTION"] = "收藏"
L["PLAN_GEO_BUCKET_CUSTOM"] = "自定义"
L["PLAN_GEO_BUCKET_PROFESSION"] = "专业"
L["PLAN_GEO_BUCKET_WEEKLY_ACTIVITY"] = "每周任务与活动"
L["PLAN_GEO_BUCKET_WEEKLY_VAULT"] = "每周宝库（团队/地下城/世界）"
L["PLAN_GEO_ELLIPSIS"] = "…"
L["PLAN_GEO_INSTANCE_GATE"] = "副本入口：#%s"
L["PROFESSIONS_COLLAPSE_ALL_TOOLTIP"] = "折叠收藏、角色和未追踪分类。"
L["PROFESSIONS_EXPAND_ALL_TOOLTIP"] = "展开收藏、角色和未追踪分类。"
L["REMINDER_CARD_CLICK_CONFIGURE"] = "点击以配置提醒。"
L["REMINDER_CARD_CLICK_OPEN_SETTINGS"] = "点击号角图标打开提醒设置。"
L["REMINDER_COLLECTIBLE_ZONE_HINT"] = "收藏品很少在 API 中暴露固定区域；请添加 uiMapID、捕获副本，或匹配存储/来源文本中的区域名。"
L["REMINDER_DRAG_TOAST_DRAG_MSG"] = "拖动预览，然后右键保存并关闭。"
L["REMINDER_FOCUS_LOCATION"] = "仅针对此计划的区域/副本提醒"
L["REMINDER_INSTANCE_CAPTURE"] = "捕获当前副本"
L["REMINDER_INSTANCE_CAPTURED_FMT"] = "instanceID %s，难度 %s（nil = 任意）"
L["REMINDER_INSTANCE_ENTER"] = "进入副本（%s）"
L["REMINDER_INSTANCE_GENERIC"] = "地下城或团队副本"
L["REMINDER_INSTANCE_NONE"] = "未捕获副本。"
L["REMINDER_INSTANCE_NOT_INSIDE"] = "请先进入地下城或团队副本，然后再捕获。"
L["REMINDER_MONTHLY_LOGIN"] = "每月登录"
L["REMINDER_OPT_INSTANCE"] = "进入此副本时提醒"
L["REMINDER_OPT_MONTHLY"] = "每个自然月首次登录时提醒"
L["REMINDER_OPT_ZONE_ENTER_MATCHING"] = "进入匹配区域时提醒我"
L["REMINDER_OPT_ZONE_HINTS"] = "匹配计划标题/来源文本中的区域名"
L["REMINDER_SHORT_BEFORE_RESET"] = "重置前 %d 天"
L["REMINDER_SHORT_DAILY"] = "每日登录"
L["REMINDER_SHORT_FOCUS"] = "位置焦点"
L["REMINDER_SHORT_INSTANCE"] = "副本"
L["REMINDER_SHORT_MONTHLY"] = "每月登录"
L["REMINDER_SHORT_WEEKLY"] = "每周重置"
L["REMINDER_SHORT_ZONE"] = "进入区域"
L["REMINDER_TOAST_MATCH_CRITERIA"] = "与进度弹窗相同的锚点"
L["REMINDER_TOAST_TITLE"] = "待办提醒"
L["REMINDER_TOAST_USES_CRITERIA_LANE"] = "使用进度通道（X/Y 进度弹窗）"
L["REMINDER_TOY_ZONE_HINT"] = "玩具在日志中通常缺少丰富的来源信息——请使用手动添加地图ID或捕获副本。"
L["REMINDER_ZONE_ADD"] = "添加"
L["REMINDER_ZONE_CATALOG_ADD"] = "添加"
L["REMINDER_ZONE_CATALOG_AREAS"] = "微型区域"
L["REMINDER_ZONE_CATALOG_DELVES"] = "地下堡"
L["REMINDER_ZONE_CATALOG_DUNGEONS"] = "地下城"
L["REMINDER_ZONE_CATALOG_EXPANSIONS_LABEL"] = "资料片"
L["REMINDER_ZONE_CATALOG_HINT_SHORT"] = "左侧为资料片，右侧为添加。完成后保存。"
L["REMINDER_ZONE_CATALOG_HINT"] = "在左侧选择一个内容更新。列表按当前客户端类型分组显示地图（C_Map + 地下城手册的团队副本与地下城）。添加你需要的行，然后保存——只有当你的当前地图ID与已保存行完全匹配时才会触发进入区域提醒（不包括父级区域）。"
L["REMINDER_ZONE_CATALOG_INSTANCES"] = "地下城和团队副本"
L["REMINDER_ZONE_CATALOG_MAPS_LABEL"] = "地图"
L["REMINDER_ZONE_CATALOG_COL_TYPE"] = "类型"
L["REMINDER_ZONE_CATALOG_COL_MAP"] = "地图"
L["REMINDER_ZONE_CATALOG_OPEN_WORLD"] = "开放世界"
L["REMINDER_ZONE_CATALOG_OTHER"] = "其他地图"
L["REMINDER_ZONE_CATALOG_RAIDS"] = "团队副本"
L["REMINDER_ZONE_CATALOG_REGIONS"] = "地区"
L["REMINDER_ZONE_CATALOG_RELATED_AREAS"] = "相关地区"
L["REMINDER_ZONE_CATALOG_SCENARIOS"] = "场景战役和独立地图"
L["REMINDER_ZONE_CATALOG_TITLE"] = "按内容更新分类区域"
L["REMINDER_ZONE_CAT_BC"] = "燃烧的远征"
L["REMINDER_ZONE_CAT_BFA"] = "争霸艾泽拉斯"
L["REMINDER_ZONE_CAT_CATA"] = "大地的裂变"
L["REMINDER_ZONE_CAT_DRAGONFLIGHT"] = "巨龙时代"
L["REMINDER_ZONE_CAT_EASTERN_KINGDOMS"] = "东部王国"
L["REMINDER_ZONE_CAT_KALIMDOR"] = "卡利姆多"
L["REMINDER_ZONE_CAT_LEGION"] = "军团再临"
L["REMINDER_ZONE_CAT_MIDNIGHT"] = "至暗之夜"
L["REMINDER_ZONE_CAT_MOP"] = "熊猫人之谜"
L["REMINDER_ZONE_CAT_SHADOWLANDS"] = "暗影国度"
L["REMINDER_ZONE_CAT_TAG_INSTANCE"] = "[副本]"
L["REMINDER_ZONE_CAT_TAG_RELATED"] = "[+]"
L["REMINDER_ZONE_CAT_TAG_ZONE"] = "[区域]"
L["REMINDER_ZONE_CAT_TWW"] = "地心之战"
L["REMINDER_ZONE_CAT_WOD"] = "德拉诺之王"
L["REMINDER_ZONE_CAT_WRATH"] = "巫妖王之怒"
L["REMINDER_ZONE_CURRENT"] = "当前"
L["REMINDER_ZONE_FIELD_SAVED_WITH_ALERT"] = "点击保存时，字段中的ID会被保存（按回车键会立即将其添加到列表中）。"
L["REMINDER_ZONE_GET_ID"] = "获取ID"
L["REMINDER_ZONE_INSTANCE_PARENT_ROW_SUFFIX"] = "所有"
L["REMINDER_ZONE_KIND_TAG_AREA"] = "[区域]"
L["REMINDER_ZONE_KIND_TAG_DELVE"] = "[地下堡]"
L["REMINDER_ZONE_KIND_TAG_DUNGEON"] = "[地下城]"
L["REMINDER_ZONE_KIND_TAG_MISC"] = "[其他]"
L["REMINDER_ZONE_KIND_TAG_RAID"] = "[团队]"
L["REMINDER_ZONE_KIND_TAG_REGION"] = "[地区]"
L["REMINDER_ZONE_KIND_TAG_SCENARIO"] = "[场景]"
L["REMINDER_ZONE_KIND_TAG_UNKNOWN"] = "[？]"
L["REMINDER_ZONE_KIND_TAG_ZONE"] = "[区域]"
L["REMINDER_ZONE_MAIN_MAP_SUFFIX"] = "主地图"
L["REMINDER_ZONE_SELECTED_COUNT"] = "已选择区域（%d）"
L["REMINDER_ZONE_SELECTED_EMPTY"] = "未选择区域。请从下方浏览器添加，或输入地图ID后按回车键。"
L["REMINDER_ZONE_MANUAL_COUNT"] = "手动地图：%d"
L["REMINDER_ZONE_MANUAL_EMPTY"] = "尚未保存任何地图。请使用获取ID、在字段中按回车键，或从下方列表中添加。"
L["REMINDER_ZONE_MANUAL_REMOVE"] = "移除"
L["REMINDER_ZONE_MAPID_LABEL"] = "地图ID"
L["REMINDER_ZONE_MIDNIGHT_WORLD_EVENTS"] = "世界事件和区域"
L["REMINDER_ZONE_NAME_LABEL"] = "地区"
L["REMINDER_ZONE_NAME_UNKNOWN"] = "未知地图ID"
L["REMINDER_ZONE_PICKER_HINT_DUNGEON"] = "地下城"
L["REMINDER_ZONE_HINT_MECHAGON_ISLAND"] = "麦卡贡岛"
L["REMINDER_ZONE_HINT_MECHAGON_ROBODROME"] = "机械天穹"
L["REMINDER_ZONE_HINT_ORGRIMMAR_CLEFT"] = "暗影裂口"
L["REMINDER_ZONE_HINT_DELVE_UIMAP"] = "#%d"
L["REMINDER_ZONE_PICKER_HINT_RAID"] = "团队"
L["REP_COLLAPSE_ALL_TOOLTIP"] = "折叠所有声望分类和内容更新标题。"
L["REP_EXPAND_ALL_TOOLTIP"] = "展开所有声望分类和内容更新标题。"
L["SETTINGS_SECTION_REMINDER_TOAST"] = "待办提醒提示"
L["SET_ALERT_BEFORE_RESET_GROUP"] = "每周重置前几天"
L["SET_ALERT_SECTION_FOCUS"] = "焦点"
L["SET_ALERT_SECTION_LOCATION"] = "区域和副本"
L["SET_ALERT_SECTION_QUESTS"] = "任务与事件"
L["SET_ALERT_MUTEX_QUEST_BLOCKED"] = "禁用，因为 %s 已开启。请关闭后再为此提醒启用任务与事件。"
L["SET_ALERT_MUTEX_ZONE_BLOCKED"] = "已禁用，因为 %s 已开启。请关闭后再为此提醒启用区域与副本。"
L["REMINDER_OPT_QUEST_TRACK"] = "当地图上存在选中的任务时提醒"
L["REMINDER_QUEST_CATALOG_HINT_SHORT"] = "从左侧选择分类，然后在右侧勾选具体任务。"
L["SET_ALERT_QUESTS_HINT"] = "选择一个分类。勾选的条目决定了触发此提醒的任务或事件范围。"
L["REMINDER_OPT_WORLD_QUEST_ACTIVE"] = "所选世界任务在地图上激活时提醒"
L["REMINDER_OPT_CONTENT_EVENT_ACTIVE"] = "当地图上存在选中的至暗之夜事件时提醒"
L["REMINDER_WORLD_QUEST_ACTIVE"] = "世界任务已激活 - %s"
L["REMINDER_CONTENT_EVENT_ACTIVE"] = "Events active - %s"
L["REMINDER_QUEST_SELECTED_EMPTY"] = "未选择任务（该类型任意激活任务均匹配）。"
L["REMINDER_QUEST_SELECTED_COUNT"] = "已选任务 (%d)"
L["REMINDER_QUEST_CATALOG_TITLE"] = "选择任务"
L["REMINDER_QUEST_CATALOG_HINT"] = "参考列表（不限于今日激活）。勾选条目可限定提醒范围；不勾选 = 该分类下任何激活的都会提醒。"
L["REMINDER_QUEST_CATALOG_SECTIONS_LABEL"] = "区域"
L["REMINDER_QUEST_CATALOG_QUESTS_LABEL"] = "任务"
L["REMINDER_QUEST_CATALOG_CATEGORY_LABEL"] = "分类"
L["REMINDER_QUEST_CATALOG_LIST_LABEL"] = "任务"
L["REMINDER_QUEST_CATALOG_COL_SELECT"] = "追踪"
L["REMINDER_QUEST_CATALOG_COL_TYPE"] = "类型"
L["REMINDER_QUEST_CAT_CONTENT_EVENTS"] = "内容事件"
L["REMINDER_QUEST_CATALOG_TYPE_LABEL"] = "类型"
L["REMINDER_QUEST_CATALOG_ENTRIES_LABEL"] = "条目"
L["REMINDER_QUEST_CATALOG_COL_STATUS"] = "状态"
L["REMINDER_QUEST_CATALOG_COL_ENTRY"] = "条目"
L["REMINDER_QUEST_CATALOG_COL_EVENT"] = "事件"
L["REMINDER_QUEST_CATALOG_COL_QUEST"] = "任务"
L["REMINDER_QUEST_TAG_CALENDAR"] = "事件"
L["REMINDER_QUEST_TAG_ZONE_EVENT"] = "区域事件"
L["REMINDER_QUEST_TAG_CONTENT_EVENT"] = "内容事件"
L["REMINDER_QUEST_CAT_CALENDAR"] = "世界事件"
L["REMINDER_QUEST_CATALOG_COL_TITLE"] = "标题"
L["REMINDER_QUEST_CATALOG_GRP_ACTIVE"] = "当前激活"
L["REMINDER_QUEST_CATALOG_GRP_CATALOG"] = "已知任务"
L["REMINDER_QUEST_CATALOG_EMPTY_WQ"] = "该区域暂无世界任务记录。请在游戏内造访该区域后重新打开此对话框。"
L["REMINDER_QUEST_CATALOG_EMPTY_EVENTS"] = "目录中未找到内容事件。"
L["REMINDER_WQ_CAT_SILVERMOON"] = "银月城"
L["REMINDER_WQ_CAT_EVERSONG"] = "永歌森林"
L["REMINDER_WQ_CAT_ISLE"] = "奎尔丹纳斯岛"
L["REMINDER_WQ_CAT_HARANDAR"] = "哈籁恩达尔"
L["REMINDER_WQ_CAT_ZULAMAN"] = "祖阿曼"
L["REMINDER_WQ_CAT_VOIDSTORM"] = "虚影风暴"
L["REMINDER_WQ_CAT_QUELTHALAS"] = "奎尔萨拉斯（全部）"
L["REMINDER_EVENT_GRP_SOIREE"] = "萨瑟利尔的晚宴"
L["REMINDER_EVENT_GRP_ABUNDANCE"] = "丰饶"
L["REMINDER_EVENT_GRP_HARANIR"] = "哈籁尼尔传说"
L["REMINDER_EVENT_GRP_STORMARION"] = "风暴突袭战"
L["REMINDER_EVENT_GRP_WORLD_EVENTS"] = "世界事件"
L["REMINDER_EVENT_GRP_MIDNIGHT_ZONE"] = "至暗之夜区域事件"
L["QUEST_CAT_WORLD_EVENTS"] = "世界事件"
L["REMINDER_HOLIDAY_DARKMOON"] = "暗月马戏团"
L["REMINDER_HOLIDAY_LUNAR"] = "春节"
L["REMINDER_HOLIDAY_WINTER_VEIL"] = "冬幕节"
L["REMINDER_HOLIDAY_HALLOWS_END"] = "万圣节"
L["REMINDER_HOLIDAY_LOVE"] = "情人节"
L["REMINDER_HOLIDAY_MIDSUMMER"] = "仲夏火焰节"
L["REMINDER_HOLIDAY_BREWFEST"] = "美酒节"
L["REMINDER_HOLIDAY_NOBLEGARDEN"] = "复活节"
L["REMINDER_WORLD_EVENT_CATALOG_TITLE"] = "世界事件"
L["REMINDER_WORLD_EVENT_CATALOG_EMPTY"] = "目录中无日历事件。"
L["REMINDER_WORLD_EVENT_CATALOG_HINT"] = "游戏日历中的季节事件。状态显示该事件当前是否激活。"
L["REMINDER_OPT_WORLD_EVENT_ACTIVE"] = "当选定的世界事件激活时提醒"
L["REMINDER_WORLD_EVENT_ACTIVE"] = "世界事件激活 - %s"
L["REMINDER_WORLD_EVENT_STATUS_ACTIVE"] = "激活"
L["REMINDER_WORLD_EVENT_STATUS_INACTIVE"] = "未激活"
L["REMINDER_HOLIDAY_PILGRIM"] = "感恩节"
L["REMINDER_EVENT_GRP_OTHER"] = "其他事件"
L["REMINDER_QUEST_TAG_WQ"] = "世界任务"
L["REMINDER_QUEST_TAG_EVENT"] = "事件"
L["REMINDER_QUEST_TAG_ACTIVE"] = "激活"
L["REMINDER_SHORT_WORLD_QUEST"] = "地图上的世界任务"
L["REMINDER_SHORT_CONTENT_EVENT"] = "地图上的事件"
L["SET_ALERT_SECTION_SCHEDULE"] = "登录和重置"
L["SET_REMINDER_TOAST_POSITION"] = "设置提醒弹窗位置"
L["STORAGE_COLLAPSE_ALL_TOOLTIP"] = "折叠所有存储分类和嵌套类别。"
L["STORAGE_EXPAND_ALL_TOOLTIP"] = "展开所有存储分类（个人银行、战团银行、公会银行及嵌套类别）。"
L["TODO_SLOT_TOOLTIP_ADD"] = "点击添加到你的待办列表。"
L["TODO_SLOT_TOOLTIP_REMOVE"] = "点击从你的待办列表中移除。"

L["COLLECTIONS_TT_TODO_TITLE"] = "待办列表"
L["COLLECTIONS_TT_TODO_ADD"] = "左键点击将此条目加入待办列表。"
L["COLLECTIONS_TT_TODO_REMOVE"] = "左键点击将此条目从待办列表移除。"
L["COLLECTIONS_TT_TRACK_TITLE"] = "目标追踪"
L["COLLECTIONS_TT_TRACK_ENABLE"] = "左键点击在暴雪目标中显示进度（最多同时 10 个）。"
L["COLLECTIONS_TT_TRACK_DISABLE"] = "左键点击停止在暴雪目标中追踪。"
L["COLLECTIONS_TT_TRACK_COMPLETED"] = "该成就已完成，无法追踪。"
L["COLLECTIONS_DETAIL_TT_ON_TODO"] = "左键点击从待办列表移除。"
L["COLLECTIONS_DETAIL_TT_ADD_TODO"] = "左键点击加入待办列表。"
L["TODO_SUMMARY_MORE_SOURCES"] = "+%d 更多"
L["TRACK_SLOT_DISABLED_COMPLETED"] = "已完成的成就无法在列表中追踪。"
L["TRACK_SLOT_TOOLTIP_UNTRACK"] = "点击停止在暴雪任务框中追踪。"

-- -----------------------------------------------------------------------------
-- Parity sync from enUS.lua (auto-appended) — 2 keys
-- -----------------------------------------------------------------------------
L["REMINDER_AGGREGATE_CALENDAR_BODY"] = "你有 %d 个待办提醒。"
L["REMINDER_AGGREGATE_CALENDAR_TITLE"] = "多个提醒"

-- -----------------------------------------------------------------------------
-- Parity sync from enUS.lua (auto-appended) — 2 keys
-- -----------------------------------------------------------------------------
L["NOTIF_ANCHOR_PROGRESS_LANE_LABEL"] = "进度和待办"
L["SETTINGS_NOTIF_POSITION_COMBAT"] = "战斗中无法调整通知预览位置。"

-- -----------------------------------------------------------------------------
-- Parity sync from enUS.lua (auto-appended) — 3 keys
-- -----------------------------------------------------------------------------
L["DRAG_POSITION_STACK_MSG"] = "拖动堆叠预览（成就在上，进度和待办在下）。右键点击保存。"
L["TEST_STACK_CRITERIA"] = "进度（测试）"
L["TEST_STACK_REMINDER"] = "待办提醒（测试）"

-- -----------------------------------------------------------------------------
-- Parity sync from enUS.lua (auto-appended) — 5 keys
-- -----------------------------------------------------------------------------
L["SETTINGS_NOTIF_COORD_ANCHOR"] = "锚点"
L["SETTINGS_NOTIF_COORD_APPLY"] = "应用"
L["SETTINGS_NOTIF_COORD_TITLE"] = "通知位置（像素）"
L["SETTINGS_NOTIF_COORD_X"] = "X 偏移"
L["SETTINGS_NOTIF_COORD_Y"] = "Y 偏移"

-- Synced missing keys (8)
L["COLLECTIONS_COLLAPSE_ALL_TOOLTIP"] = "折叠所有来源分类区块。"
L["COLLECTIONS_EXPAND_ALL_TOOLTIP"] = "展开所有来源分类区块。"
L["PLANS_COLLAPSE_ALL_TOOLTIP"] = "折叠所有待办区块和分组。"
L["PLANS_EXPAND_ALL_TOOLTIP"] = "展开所有待办区块和分组。"
L["PVE_COLLAPSE_ALL_TOOLTIP"] = "折叠所有 PvE 区块和角色行。"
L["PVE_EXPAND_ALL_TOOLTIP"] = "展开所有 PvE 区块和角色行。"
L["SETTINGS_COMPACT_MAIN_WINDOW_HINT"] = "更紧的最小尺寸与适中的默认大小。仍可横向滚动查看较宽标签页。"
L["SETTINGS_COMPACT_MAIN_WINDOW_LABEL"] = "紧凑主窗口"

-- Synced missing keys (3)
L["GEAR_RECOMMENDED_TITLE"] = "推荐"
L["SYNC_TRY_COUNT_DOWN_TO_STATISTICS"] = "将尝试次数向下对齐到统计"
L["SYNC_TRY_COUNT_DOWN_TO_STATISTICS_TOOLTIP"] = "有统计ID的首领，尝试次数通常只会增加到与魔兽世界统计击杀一致。启用后，当统计更低时也会降低 inflated 计数（例如 Rarity 导入后）。在每个小号上使用 /wn tc sync-stats。"
L["QUEST_CAT_WORLD_QUESTS"] = "世界任务"
L["REMINDER_HOLIDAY_CHILDRENS_WEEK"] = "儿童周"
L["REMINDER_HOLIDAY_DAY_OF_DEAD"] = "悼念日"
L["REMINDER_HOLIDAY_FIREWORKS"] = "焰火表演"
L["REMINDER_HOLIDAY_HARVEST"] = "收获节"
L["REMINDER_HOLIDAY_NEW_YEAR"] = "新年庆典"
L["REMINDER_HOLIDAY_PEON_DAY"] = "苦工节"
L["REMINDER_HOLIDAY_PIRATES_DAY"] = "海盗日"
L["REMINDER_HOLIDAY_WANDERERS"] = "云游节"
L["REMINDER_HOLIDAY_AUCTION_DANCE"] = "舞会"
L["REMINDER_HOLIDAY_CALL_SCARAB"] = "甲虫的召唤"
L["REMINDER_HOLIDAY_FREE_TSHIRT"] = "免费T恤日"
L["REMINDER_HOLIDAY_GLOWCAP"] = "亮顶节"
L["REMINDER_HOLIDAY_GNOMEREGAN"] = "诺莫瑞根马拉松"
L["REMINDER_HOLIDAY_HIPPOGRYPH"] = "角鹰兽孵化日"
L["REMINDER_HOLIDAY_KIRIN_TOR"] = "肯瑞托旅店趴"
L["REMINDER_HOLIDAY_LUMINOUS"] = "幽光之星"
L["REMINDER_HOLIDAY_TADPOLES"] = "蝌蚪远足日"
L["REMINDER_HOLIDAY_MOONKIN"] = "枭兽节"
L["REMINDER_HOLIDAY_SPRING_BALLOON"] = "春日气球节"
L["REMINDER_HOLIDAY_THOUSAND_BOAT"] = "赛艇大会"
L["REMINDER_HOLIDAY_TRIAL_STYLE"] = "时尚试炼"
L["REMINDER_HOLIDAY_UNGORO"] = "安戈洛狂欢节"
L["REMINDER_HOLIDAY_VOLUNTEER"] = "志愿军日"
L["REMINDER_HOLIDAY_TIMEWALKING"] = "时空漫游地下城事件"
L["REMINDER_HOLIDAY_CALL_TO_ARMS"] = "战斗的号角（战场）"
