local Module = SUI:NewModule("ActionBars.Bindings");

function Module:OnEnable()
	local db = {
		bindings = SUI.db.profile.actionbar.bindings,
		module = SUI.db.profile.modules.actionbar
	}
	
	if (db.bindings and db.module) then
		local bind, localmacros = CreateFrame("Frame", "ncHoverBind", UIParent), 0
		-- SLASH COMMAND
		SlashCmdList.MOUSEOVERBIND = function()
			if InCombatLockdown() then print("|cffff00d5S|r|cff027bffUI|r: You can't bind keys in combat.") return end
			if not bind.loaded then
				local find = string.find
				local _G = getfenv(0)

				bind:SetFrameStrata("DIALOG")
				bind:EnableMouse(true)
				bind:EnableKeyboard(true)
				bind:EnableMouseWheel(true)
				bind.texture = bind:CreateTexture()
				bind.texture:SetAllPoints(bind)
				bind.texture:SetTexture(0, 0, 0, .25)
				bind:Hide()

				local elapsed = 0
				GameTooltip:HookScript("OnUpdate", function(self, e)
					elapsed = elapsed + e
					if elapsed < .2 then return else elapsed = 0 end
					if (not self.comparing and IsModifiedClick("COMPAREITEMS")) then
						GameTooltip_ShowCompareItem(self)
						self.comparing = true
					elseif ( self.comparing and not IsModifiedClick("COMPAREITEMS")) then
						for _, frame in pairs(self.shoppingTooltips) do
							frame:Hide()
						end
						self.comparing = false
					end
				end)
				hooksecurefunc(GameTooltip, "Hide", function(self) for _, tt in pairs(self.shoppingTooltips) do tt:Hide() end end)

				bind:SetScript("OnEvent", function(self) self:Deactivate(false) end)
				bind:SetScript("OnLeave", function(self) self:HideFrame() end)
				bind:SetScript("OnKeyUp", function(self, key) self:Listener(key) end)
				bind:SetScript("OnMouseUp", function(self, key) self:Listener(key) end)
				bind:SetScript("OnMouseWheel", function(self, delta) if delta>0 then self:Listener("MOUSEWHEELUP") else self:Listener("MOUSEWHEELDOWN") end end)

				function bind:Update(b, spellmacro)
					if not self.enabled or InCombatLockdown() then return end
					self.button = b
					self.spellmacro = spellmacro
					
					self:ClearAllPoints()
					self:SetAllPoints(b)
					self:Show()
					
					ShoppingTooltip1:Hide()
					
					if spellmacro=="SPELL" then
						self.button.id = SpellBook_GetSpellBookSlot(self.button)
						self.button.name = GetSpellBookItemName(self.button.id, SpellBookFrame.bookType)
						
						GameTooltip:AddLine("Trigger")
						GameTooltip:Show()
						GameTooltip:SetScript("OnHide", function(self)
							self:SetOwner(bind, "ANCHOR_NONE")
							self:SetPoint("BOTTOM", bind, "TOP", 0, 1)
							self:AddLine(bind.button.name, 1, 1, 1)
							bind.button.bindings = {GetBindingKey(spellmacro.." "..bind.button.name)}
							if #bind.button.bindings == 0 then
								self:AddLine("No bindings set.", .6, .6, .6)
							else
								self:AddDoubleLine("Binding", "Key", .6, .6, .6, .6, .6, .6)
								for i = 1, #bind.button.bindings do
									self:AddDoubleLine(i, bind.button.bindings[i])
								end
							end
							self:Show()
							self:SetScript("OnHide", nil)
						end)
					elseif spellmacro=="MACRO" then
						self.button.id = self.button:GetID()
						
						if localmacros==1 then self.button.id = self.button.id + 120 end
						
						self.button.name = GetMacroInfo(self.button.id)
						
						GameTooltip:SetOwner(bind, "ANCHOR_NONE")
						GameTooltip:SetPoint("BOTTOM", bind, "TOP", 0, 1)
						GameTooltip:AddLine(bind.button.name, 1, 1, 1)
						
						bind.button.bindings = {GetBindingKey(spellmacro.." "..bind.button.name)}
							if #bind.button.bindings == 0 then
								GameTooltip:AddLine("No bindings set.", .6, .6, .6)
							else
								GameTooltip:AddDoubleLine("Binding", "Key", .6, .6, .6, .6, .6, .6)
								for i = 1, #bind.button.bindings do
									GameTooltip:AddDoubleLine("Binding"..i, bind.button.bindings[i], 1, 1, 1)
								end
							end
						GameTooltip:Show()
					elseif spellmacro=="STANCE" or spellmacro=="PET" then
						self.button.id = tonumber(b:GetID())
						self.button.name = b:GetName()
						
						if not self.button.name then return end
						
						if not self.button.id or self.button.id < 1 or self.button.id > (spellmacro=="STANCE" and 10 or 12) then
							self.button.bindstring = "CLICK "..self.button.name..":LeftButton"
						else
							self.button.bindstring = (spellmacro=="STANCE" and "SHAPESHIFTBUTTON" or "BONUSACTIONBUTTON")..self.button.id
						end
						
						GameTooltip:AddLine("Trigger")
						GameTooltip:Show()
						GameTooltip:SetScript("OnHide", function(self)
							self:SetOwner(bind, "ANCHOR_NONE")
							self:SetPoint("BOTTOM", bind, "TOP", 0, 1)
							self:AddLine(bind.button.name, 1, 1, 1)
							bind.button.bindings = {GetBindingKey(bind.button.bindstring)}
							if #bind.button.bindings == 0 then
								self:AddLine("No bindings set.", .6, .6, .6)
							else
								self:AddDoubleLine("Binding", "Key", .6, .6, .6, .6, .6, .6)
								for i = 1, #bind.button.bindings do
									self:AddDoubleLine(i, bind.button.bindings[i])
								end
							end
							self:Show()
							self:SetScript("OnHide", nil)
						end)
					else
						self.button.action = tonumber(b.action)
						self.button.name = b:GetName()
						
						if not self.button.name then return end
						
						if not self.button.action or self.button.action < 1 or self.button.action > 132 then
							self.button.bindstring = "CLICK "..self.button.name..":LeftButton"
						else
							local modact = 1+(self.button.action-1)%12
							if self.button.action < 25 or self.button.action > 72 then
								self.button.bindstring = "ACTIONBUTTON"..modact
							elseif self.button.action < 73 and self.button.action > 60 then
								self.button.bindstring = "MULTIACTIONBAR1BUTTON"..modact
							elseif self.button.action < 61 and self.button.action > 48 then
								self.button.bindstring = "MULTIACTIONBAR2BUTTON"..modact
							elseif self.button.action < 49 and self.button.action > 36 then
								self.button.bindstring = "MULTIACTIONBAR4BUTTON"..modact
							elseif self.button.action < 37 and self.button.action > 24 then
								self.button.bindstring = "MULTIACTIONBAR3BUTTON"..modact
							end
						end
						
						GameTooltip:AddLine("Trigger")
						GameTooltip:Show()
						GameTooltip:SetScript("OnHide", function(self)
							self:SetOwner(bind, "ANCHOR_NONE")
							self:SetPoint("BOTTOM", bind, "TOP", 0, 1)
							self:AddLine(bind.button.name, 1, 1, 1)
							bind.button.bindings = {GetBindingKey(bind.button.bindstring)}
							if #bind.button.bindings == 0 then
								self:AddLine("No bindings set.", .6, .6, .6)
							else
								self:AddDoubleLine("Binding", "Key", .6, .6, .6, .6, .6, .6)
								for i = 1, #bind.button.bindings do
									self:AddDoubleLine(i, bind.button.bindings[i])
								end
							end
							self:Show()
							self:SetScript("OnHide", nil)
						end)
					end
				end

				function bind:Listener(key)
					if key == "ESCAPE" or key == "RightButton" then
						for i = 1, #self.button.bindings do
							SetBinding(self.button.bindings[i])
						end
						print("|cffff00d5S|r|cff027bffUI|r: All keybindings cleared for |cff00ff00"..self.button.name.."|r.")
						self:Update(self.button, self.spellmacro)
						if self.spellmacro~="MACRO" then GameTooltip:Hide() end
						return
					end
					
					if key == "LSHIFT"
					or key == "RSHIFT"
					or key == "LCTRL"
					or key == "RCTRL"
					or key == "LALT"
					or key == "RALT"
					or key == "UNKNOWN"
					or key == "LeftButton"
					or key == "MiddleButton"
					then return end
					

					if key == "Button4" then key = "BUTTON4" end
					if key == "Button5" then key = "BUTTON5" end
					
					local alt = IsAltKeyDown() and "ALT-" or ""
					local ctrl = IsControlKeyDown() and "CTRL-" or ""
					local shift = IsShiftKeyDown() and "SHIFT-" or ""
					
					if not self.spellmacro or self.spellmacro=="PET" or self.spellmacro=="STANCE" then
						SetBinding(alt..ctrl..shift..key, self.button.bindstring)
					else
						SetBinding(alt..ctrl..shift..key, self.spellmacro.." "..self.button.name)
					end
					print("|cffff00d5S|r|cff027bffUI|r: "..alt..ctrl..shift..key.." |cff00ff00bound to |r"..self.button.name..".")
					self:Update(self.button, self.spellmacro)
					if self.spellmacro~="MACRO" then GameTooltip:Hide() end
				end
				function bind:HideFrame()
					self:ClearAllPoints()
					self:Hide()
					GameTooltip:Hide()
				end
				function bind:Activate()
					self.enabled = true
					self:RegisterEvent("PLAYER_REGEN_DISABLED")
				end
				function bind:Deactivate(save)
					if save then
						SaveBindings(2)
						print("|cffff00d5S|r|cff027bffUI|r: All keybindings have been saved.")
					else
						LoadBindings(2)
						print("|cffff00d5S|r|cff027bffUI|r: All newly set keybindings have been discarded.")
					end
					self.enabled = false
					self:HideFrame()
					self:UnregisterEvent("PLAYER_REGEN_DISABLED")
					StaticPopup_Hide("KEYBIND_MODE")
				end

				StaticPopupDialogs["KEYBIND_MODE"] = {
					text = "Hover your mouse over any actionbutton to bind it. Press the escape key or right click to clear the current actionbutton's keybinding.",
					button1 = "Save bindings",
					button2 = "Discard bindings",
					OnAccept = function() bind:Deactivate(true) end,
					OnCancel = function() bind:Deactivate(false) end,
					timeout = 0,
					whileDead = 1,
					hideOnEscape = false
				}

				-- REGISTERING
				local stance = StanceButton1:GetScript("OnClick")
				local pet = PetActionButton1:GetScript("OnClick")
		--		local button = SecureActionButton_OnClick
				local button = ActionButton1:GetScript("OnClick")

				local function register(val)
					if val.IsProtected and val.GetObjectType and val.GetScript and val:GetObjectType()=="CheckButton" and val:IsProtected() then
						local script = val:GetScript("OnClick")
						if script==button then
							val:HookScript("OnEnter", function(self) bind:Update(self) end)
						elseif script==stance then
							val:HookScript("OnEnter", function(self) bind:Update(self, "STANCE") end)
						elseif script==pet then
							val:HookScript("OnEnter", function(self) bind:Update(self, "PET") end)
						end
					end
				end

				local val = EnumerateFrames()
				while val do
					register(val)
					val = EnumerateFrames(val)
				end

				for i=1,12 do
					local sb = _G["SpellButton"..i]
					sb:HookScript("OnEnter", function(self) bind:Update(self, "SPELL") end)
				end
				bind.loaded = 1
			end
			if not bind.enabled then
				bind:Activate()
				StaticPopup_Show("KEYBIND_MODE")
			end
		end

		if (IsAddOnLoaded("HealBot")) then
			SLASH_MOUSEOVERBIND1 = "/hvb"
		else
			SLASH_MOUSEOVERBIND1 = "/hb"
		end
		--SLASH_MOUSEOVERBIND1 = "/hvb"
		SLASH_MOUSEOVERBIND2 = "/hoverbind"
	end
end