local Module = SUI:NewModule("NamePlates.Core");

function Module:OnEnable()
    if IsAddOnLoaded('Plater') or IsAddOnLoaded('TidyPlates_ThreatPlates') or IsAddOnLoaded('TidyPlates') or IsAddOnLoaded('Kui_Nameplates') then return end
    local db = {
        nameplates = SUI.db.profile.nameplates,
        casttime = SUI.db.profile.nameplates.casttime,
        texture = SUI.db.profile.nameplates.texture,
        totems = SUI.db.profile.nameplates.totems,
        style = SUI.db.profile.nameplates.style,
        classcolor = SUI.db.profile.nameplates.classcolor,
        highlight = SUI.db.profile.nameplates.highlight,
        module = SUI.db.profile.modules.nameplates
    }

    if (db.module) then
        local totems = {
            -- NPC ID, SpellID, Totem Name
            ["10467"] = { 16190, "Mana Tide Totem" },
            ["5913"] = { 8143, "Tremor Totem" },
            ["2630"] = { 2484, "Earthbind Totem" },
            ["3527"] = { 5394, "Healing Stream Totem" },
            ["5925"] = { 8177, "Grounding Totem" },
            ["53006"] = { 98008, "Spirit Link Totem" },
            ["5950"] = { 8227, "Flametongue Totem" },
            ["6112"] = { 8512, "Windfury Totem" },
            ["15447"] = { 3738, "Wrath of Air Totem" },
            ["2523"] = { 3599, "Searing Totem" },
            ["3573"] = { 5675, "Mana Spring Totem" }
        }

        local hiddenTotems = {
            -- NPC ID, SpellID, Totem Name
            ["15430"] = { 2062, "Earth Elemental Totem" },
            ["15439"] = { 2894, "Fire Elemental Totem" },
            ["3579"] = { 5730, "Stoneclaw Totem" },
            ["5873"] = { 8071, "Stoneskin Totem" },
            ["5874"] = { 8075, "Strength of Earth Totem" },
            ["5929"] = { 8190, "Magma Totem" },
            ["5927"] = { 8184, "Elemental Resistance Totem" },
            ["47069"] = { 87718, "Totem of Tranquil Mind" },
        }

        local activeTotems = {}

        local function createIcon(nameplate)
            local frame = CreateFrame("Frame")
            frame:SetSize(30, 30)
            frame:SetPoint("BOTTOM", nameplate, "TOP", 0, -30)

            local icon = frame:CreateTexture(nil, "ARTWORK")
            icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
            icon:SetAllPoints()

            local bg = frame:CreateTexture(nil, "BACKGROUND")
            bg:SetTexture([[Interface\BUTTONS\WHITE8X8]])
            bg:SetVertexColor(0, 0, 0, 0.5)
            bg:SetPoint("TOPLEFT", frame, "TOPLEFT", -2, 2)
            bg:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 2, -2)

            frame.icon = icon
            frame.bg = bg

            return frame
        end

        local function iconSkin(icon, parent)
            if not icon or (icon and icon.styled) then return end

            local backdrop = {
                bgFile = nil,
                edgeFile = [[Interface\Addons\SUI\Media\Textures\Core\outer_shadow]],
                tile = false,
                tileSize = 32,
                edgeSize = 4,
                insets = {
                    left = 4,
                    right = 4,
                    top = 4,
                    bottom = 4,
                },
            }

            local frame = CreateFrame("Frame", nil, parent)

            icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)

            local border = frame:CreateTexture(nil, "BACKGROUND")
            border:SetTexture([[Interface\Addons\SUI\Media\Textures\Core\gloss]])
            border:SetTexCoord(0, 1, 0, 1)
            border:SetDrawLayer("BACKGROUND", -7)
            border:ClearAllPoints()
            border:SetPoint("TOPLEFT", icon, "TOPLEFT", -1, 1)
            border:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 1, -1)
            icon.border = border

            local back = CreateFrame("Frame", nil, parent, "BackdropTemplate")
            back:SetPoint("TOPLEFT", icon, "TOPLEFT", -4, 4)
            back:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 4, -4)
            back:SetFrameLevel(frame:GetFrameLevel() - 1)
            back:SetBackdrop(backdrop)
            back:SetBackdropBorderColor(.15, .15, .15)
            back:SetAlpha(0.9)
            icon.bg = back
            icon.styled = true
        end

        local function nameplateCastbar(self)
            if self.unit and self.unit:find('nameplate%d') then
                if self:IsForbidden() then return end

                if self and self.Icon then
                    self.Icon:ClearAllPoints();
                    PixelUtil.SetPoint(self.Icon, "CENTER", self, "LEFT", -11.25, 2.5);
                    self.Text:SetFont(STANDARD_TEXT_FONT, 10, "OUTLINE")
                    iconSkin(self.Icon, self)

                    self.Border:ClearAllPoints()
                    self.Border:SetPoint("CENTER", self, -8.6, 8)

                    if not self.castText then
                        self.castText = self:CreateFontString(nil)
                        self.castText:SetPoint("CENTER", 0, 1.2)
                        self.castText:SetFont(STANDARD_TEXT_FONT, 8, 'OUTLINE')
                    else
                        local nameChannel = UnitChannelInfo(self.unit)
                        local nameSpell   = UnitCastingInfo(self.unit)
                        self.castText:SetText(nameChannel or nameSpell)
                    end

                    if db.casttime then
                        if not self.timer then
                            self.timer = self:CreateFontString(nil)
                            self.timer:SetFont(STANDARD_TEXT_FONT, 8, "THINOUTLINE")
                            self.timer:SetPoint("CENTER", self.Icon, "BOTTOM", 0, -5)
                            self.timer:SetDrawLayer("OVERLAY")
                        else
                            if self.casting then
                                self.timer:SetText(format("%.1f", max(self.maxValue - self.value, 0)))
                            elseif self.channeling then
                                self.timer:SetText(format("%.1f", max(self.value, 0)))
                            else
                                self.timer:SetText("")
                            end
                        end
                    end

                    local _, _, _, _, _, _, _, notInterruptibleCast = UnitCastingInfo(self.unit)
                    local _, _, _, _, _, _, notInterruptibleChannel = UnitChannelInfo(self.unit)

                    if (notInterruptibleCast) then
                        self:SetStatusBarColor(.7, .7, .7)
                    elseif (notInterruptibleChannel) then
                        self:SetStatusBarColor(.7, .7, .7)
                    else
                        local color
                        local isChannel = UnitChannelInfo(self.unit);

                        if (isChannel) then
                            color = self.startChannelColor
                        else
                            color = self.startCastColor
                        end

                        self:SetStatusBarColor(color.r, color.g, color.b)
                    end
                end
            end
        end

        local function nameplateTexture(self)
            if self:IsForbidden() then return end
            if self.unit and self.unit:find('nameplate%d') then
                if self.healthBar then
                    self.healthBar:SetStatusBarTexture(db.texture)
                    self.healthBar:GetStatusBarTexture():SetDrawLayer("BORDER")
                    self.CastBar:SetStatusBarTexture(db.texture)
                    self.CastBar:GetStatusBarTexture():SetDrawLayer("BORDER")

                    if (db.totems) then
                        if (self.totemIcon) then
                            self.totemIcon:Hide()
                        end

                        self.name:SetAlpha(1)
                        self.healthBar:Show()
                        self.LevelFrame:Show()

                        if (not UnitIsPlayer(self.unit)) and (UnitPlayerControlled(self.unit)) then
                            if (UnitCanAttack("player", self.unit)) then
                                local _, _, _, _, _, id = strsplit("-", UnitGUID(self.unit) or "")

                                if (id and hiddenTotems[id]) then
                                    self.healthBar:Hide()
                                    self.name:SetAlpha(0)
                                    self.LevelFrame:Hide()
                                elseif (id and totems[id]) then
                                    if not (self.totemIcon) then
                                        self.totemIcon = createIcon(self)
                                    end

                                    local iconFrame = self.totemIcon
                                    iconFrame:Show()

                                    local spellID = unpack(totems[id])
                                    local texture = GetSpellTexture(spellID)

                                    iconFrame.icon:SetTexture(texture)
                                    self.name:SetAlpha(0)
                                    self.healthBar:Hide()
                                    self.LevelFrame:Hide()
                                end
                            end
                        end
                    end

                    if not self.barFixed then
                        self.healthBar:SetWidth(self.healthBar:GetWidth() - 0.7)
                        self.barFixed = true
                    end
                end
            end
        end

        local function nameplatePlayerName(self)
            if ShouldShowName(self) then
                if self:IsForbidden() then return end

                -- Classcolor Playername
                if self.unit and self.unit:find('nameplate%d') then
                    local _, class = UnitClass(self.unit)
                    local color = RAID_CLASS_COLORS[class]
                    if color then
                        if UnitIsPlayer(self.unit) and self.name then
                            self.name:SetVertexColor(color.r, color.g, color.b)
                        end
                    end
                end

                -- Font Size Function
                local function SetFont(obj, optSize)
                    local fontName = obj:GetFont()
                    obj:SetFont(fontName, optSize, "OUTLINE")
                end

                -- Set Font Size for Nameplate Names
                SetFont(SystemFont_LargeNamePlate, 10)
                SetFont(SystemFont_NamePlate, 10)
                SetFont(SystemFont_LargeNamePlateFixed, 10)
                SetFont(SystemFont_NamePlateFixed, 10)
            end
        end

        local function nameplateBorderColor(self)
            if self:IsForbidden() then return end

            if self.unit and self.unit:find('nameplate%d') then
                if db.highlight then
                    if (UnitIsUnit("target", self.unit)) then
                        SUI:Skin(self.healthBar.border, false, false, { r = .6, g = .6, b = .6 })
                    else
                        SUI:Skin(self.healthBar.border)
                    end
                else
                    SUI:Skin(self.healthBar.border)
                end

                SUI:Skin({ self.CastBar.Border, self.CastBar.BorderShield }, false, true)
            end
        end

        if db.style ~= 'Default' then
            if db.texture ~= 'Default' then
                hooksecurefunc("CompactUnitFrame_UpdateHealthColor", nameplateTexture)
                hooksecurefunc("CompactUnitFrame_UpdateHealth", nameplateTexture)
                hooksecurefunc("CompactUnitFrame_UpdateStatusText", nameplateTexture)
            end

            if db.classcolor then
                hooksecurefunc("CompactUnitFrame_UpdateName", nameplatePlayerName)
            end

            hooksecurefunc("CastingBarFrame_OnUpdate", nameplateCastbar)

            if SUI:Color() then
                hooksecurefunc("CompactUnitFrame_UpdateHealth", nameplateBorderColor)
                hooksecurefunc("CompactUnitFrame_OnEvent", nameplateBorderColor)
            end
        end
    end
end
