<!-- $Id: Atlas.xml 153 2017-01-24 07:18:21Z arith $ -->
<!--

	Atlas, a World of Warcraft instance map browser
	Copyright 2005 ~ 2010 - Dan Gilbert <dan.b.gilbert at gmail dot com>
	Copyright 2010 - Lothaer <lothayer at gmail dot com>, Atlas Team
	Copyright 2011 ~ 2017 - Arith Hsu, Atlas Team <atlas.addon at gmail dot com>

	This file is part of Atlas.

	Atlas is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	Atlas is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with Atlas; if not, write to the Free Software
	Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

-->

<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
	<Script file="AtlasIngameLocales.lua"/>
	<Script file="AtlasMapsAssociation.lua"/>
	<Script file="AtlasJournalEncounter.lua"/>
	<Script file="AtlasMaps.lua"/>
	<Script file="AtlasMaps_NPC_DB.lua"/>
	<Script file="AtlasDropDown.lua"/>
	<Script file="Atlas.lua"/>


	<Frame name="AtlasFrame" toplevel="true" enableMouse="true" movable="true" parent="UIParent" hidden="true">
		<Size>
			<AbsDimension x="1023" y="631"/>
		</Size>
		<Anchors>
 			<Anchor point="TOPLEFT">
 				<Offset>
 					<AbsDimension x="0" y="-104"/>
 				</Offset>
 			</Anchor>
 		</Anchors>
		<Frames>
			<Button name="$parentCloseButton" inherits="UIPanelCloseButton">
				<Anchors>
					<Anchor point="TOPRIGHT" relativeTo="$parent" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="5" y="-7"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="$parentLockButton">
				<Size>
					<AbsDimension x="32" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="RIGHT" relativeTo="$parentCloseButton" relativePoint="LEFT">
						<Offset>
							<AbsDimension x="10" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnEnter>
						GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT");
						GameTooltip:SetText(ATLAS_OPTIONS_LOCK_TIP, nil, nil, nil, nil, 1);
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
					<OnClick>
						Atlas_ToggleLock();
					</OnClick>
				</Scripts>
				<NormalTexture name="AtlasLockNorm"/>
				<PushedTexture name="AtlasLockPush"/>
				<HighlightTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Highlight" AlphaMode="ADD"/>
			</Button>
			<Button name="$parentOptionsButton" inherits="UIPanelButtonTemplate" text="ATLAS_OPTIONS_BUTTON">
				<Size>
					<AbsDimension x="80" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="RIGHT" relativeTo="$parentLockButton" relativePoint="LEFT">
						<Offset>
							<AbsDimension x="6" y="1"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						AtlasOptions_Toggle();
					</OnClick>
				</Scripts>
			</Button>
			<Button name="$parentDropDownType" inherits="Lib_UIDropDownMenuTemplate">
				<Layers>
					<Layer level="BACKGROUND">
						<FontString name="$parentLabel" inherits="GameFontNormalSmall" text="ATLAS_STRING_SELECT_CAT">
							<Anchors>
								<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
									<Offset>
										<AbsDimension x="21" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="60" y="-50"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="$parentDropDown" inherits="Lib_UIDropDownMenuTemplate">
				<Layers>
					<Layer level="BACKGROUND">
						<FontString name="$parentLabel" inherits="GameFontNormalSmall" text="ATLAS_STRING_SELECT_MAP">
							<Anchors>
								<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
									<Offset>
										<AbsDimension x="21" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parentDropDownType" relativePoint="RIGHT">
						<Offset>
							<AbsDimension x="0" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<EditBox name="AtlasSearchEditBox" inherits="InputBoxTemplate" letters="80">
				<Size>
					<AbsDimension x="150" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="BOTTOMRIGHT">
						<Offset>
							<AbsDimension x="-210" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						self:SetAutoFocus(false);
						self:SetTextInsets(0, 8, 0, 0);
					</OnLoad>
					<OnEnterPressed>
						Atlas_SearchAndRefresh(self:GetText());
						self:ClearFocus();
					</OnEnterPressed>
				</Scripts>
			</EditBox>
			<Frame name="AtlasSwitchDD" inherits="Lib_UIDropDownMenuTemplate" />
  			<Button name="AtlasSwitchButton" inherits="UIPanelButtonTemplate" parent="AtlasSearchEditBox">
				<Size>
					<AbsDimension x="120" y="24"/>
				</Size>
				<Anchors>
					<Anchor point="RIGHT" relativePoint="LEFT">
						<Offset>
							<AbsDimension x="-6" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						AtlasSwitchButton_OnClick();
					</OnClick>
				</Scripts>
			</Button>
			<Button name="AtlasSearchButton" inherits="UIPanelButtonTemplate" parent="AtlasSearchEditBox" text="ATLAS_STRING_SEARCH">
				<Size>
					<AbsDimension x="100" y="24"/>
				</Size>
				<Anchors>
					<Anchor point="LEFT" relativePoint="RIGHT">
						<Offset>
							<AbsDimension x="1" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						Atlas_SearchAndRefresh(AtlasSearchEditBox:GetText());
						AtlasSearchEditBox:ClearFocus();
					</OnClick>
				</Scripts>
			</Button>
			<Button name="AtlasSearchClearButton" inherits="UIPanelButtonTemplate" parent="AtlasSearchEditBox" text="ATLAS_STRING_CLEAR">
				<Size>
					<AbsDimension x="100" y="24"/>
				</Size>
				<Anchors>
					<Anchor point="LEFT" relativeTo="AtlasSearchButton" relativePoint="RIGHT">
						<Offset>
							<AbsDimension x="0" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						AtlasSearchEditBox:SetText("");
						Atlas_SearchAndRefresh(AtlasSearchEditBox:GetText());
						AtlasSearchEditBox:ClearFocus();
					</OnClick>
				</Scripts>
			</Button>
			<ScrollFrame name="AtlasScrollBar" inherits="FauxScrollFrameTemplate">
				<Size>
					<AbsDimension x="460" y="392" />
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="530" y="-201"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnVerticalScroll>
						FauxScrollFrame_OnVerticalScroll(self, offset, 15, Atlas_ScrollBar_Update); 
					</OnVerticalScroll>
					<OnShow>
						Atlas_ScrollBar_Update()
					</OnShow>
				</Scripts>
			</ScrollFrame>
			<Frame name="AtlasSearchContainer">
				<Size>
					<AbsDimension x="362" y="32" />
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="540" y="-555"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="AtlasNoSearch" inherits="GameFontDisableSmall" text="ATLAS_SEARCH_UNAVAIL">
							<Anchors>
								<Anchor point="CENTER" />
							</Anchors>
							<Color r="1" g="1" b="1" a="0.4"/>
						</FontString>
					</Layer>
				</Layers>
			</Frame>
			<Frame name="AtlasText_ZoneName">
				<Size>
					<AbsDimension x="450" y="20" />
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="546" y="-84"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="OVERLAY">
						<FontString name="$parent_Text" inherits="GameFontHighlightLarge" justifyH="LEFT">
							<Size>
								<AbsDimension x="450" y="20"/>
							</Size>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnUpdate>
						AtlasEntryTemplate_OnUpdate(self);
					</OnUpdate>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Frame>
			<Frame name="AtlasText_Location">
				<Size>
					<AbsDimension x="450" y="15" />
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="AtlasText_ZoneName" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="0" y="-20"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="OVERLAY">
						<FontString name="$parent_Text" inherits="GameFontNormal" justifyH="LEFT">
							<Size>
								<AbsDimension x="450" y="15"/>
							</Size>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnUpdate>
						AtlasEntryTemplate_OnUpdate(self);
					</OnUpdate>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Frame>
			<Frame name="AtlasText_LevelRange">
				<Size>
					<AbsDimension x="450" y="15" />
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="AtlasText_Location" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="0" y="-15"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="OVERLAY">
						<FontString name="$parent_Text" inherits="GameFontNormal" justifyH="LEFT">
							<Size>
								<AbsDimension x="450" y="15"/>
							</Size>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnUpdate>
						AtlasEntryTemplate_OnUpdate(self);
					</OnUpdate>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Frame>
			<Frame name="AtlasText_RecommendedRange">
				<Size>
					<AbsDimension x="450" y="15" />
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="AtlasText_LevelRange" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="0" y="-15"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="OVERLAY">
						<FontString name="$parent_Text" inherits="GameFontNormal" justifyH="LEFT">
							<Size>
								<AbsDimension x="450" y="15"/>
							</Size>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnUpdate>
						AtlasEntryTemplate_OnUpdate(self);
					</OnUpdate>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Frame>
			<Frame name="AtlasText_MinLevel">
				<Size>
					<AbsDimension x="450" y="15" />
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="AtlasText_RecommendedRange" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="0" y="-15"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="OVERLAY">
						<FontString name="$parent_Text" inherits="GameFontNormal" justifyH="LEFT">
							<Size>
								<AbsDimension x="450" y="15"/>
							</Size>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnUpdate>
						AtlasEntryTemplate_OnUpdate(self);
					</OnUpdate>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Frame>
			<Frame name="AtlasText_PlayerLimit">
				<Size>
					<AbsDimension x="450" y="15" />
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="AtlasText_MinLevel" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="0" y="-15"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="OVERLAY">
						<FontString name="$parent_Text" inherits="GameFontNormal" justifyH="LEFT">
							<Size>
								<AbsDimension x="450" y="15"/>
							</Size>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnUpdate>
						AtlasEntryTemplate_OnUpdate(self);
					</OnUpdate>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Frame>
			<Frame name="AtlasText_MinGearLevel">
				<Size>
					<AbsDimension x="450" y="15" />
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="AtlasText_PlayerLimit" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="0" y="-15"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="OVERLAY">
						<FontString name="$parent_Text" inherits="GameFontNormal" justifyH="LEFT">
							<Size>
								<AbsDimension x="450" y="15"/>
							</Size>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnUpdate>
						AtlasEntryTemplate_OnUpdate(self);
					</OnUpdate>
					<OnEnter>
						Atlas_DungeonMinGearLevelToolTip(self);
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Frame>
			<Button name="$parentMapZoneName" parentKey="ZoneName">
				<Size>
					<AbsDimension x="100" y="60"/>
				</Size>
				<Anchors>
					<Anchor point="TOP" relativeTo="$parent" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="272" y="-88"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parent_Text" parentKey="Text" inherits="AtlasSubZoneTextFont" justifyH="CENTER" justifyV="BOTTOM">
							<Anchors>
								<Anchor point="TOP">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
			</Button>
			<Button name="$parentNextMapButton" parentKey="NextMap" hidden="true">
				<Size x="32" y="32"/>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent">
						<Offset>
							<AbsDimension x="502" y="-599"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						PlaySound("igMainMenuOptionCheckBoxOn");
						AtlasPrevNextMap_OnClick(self);
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Up"/>
				<PushedTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Down"/>
				<DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Disabled"/>
				<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
			</Button>
			<Button name="$parentPrevMapButton" parentKey="PrevMap" hidden="true">
				<Size x="32" y="32"/>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent">>
						<Offset>
							<AbsDimension x="13" y="-599"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						PlaySound("igMainMenuOptionCheckBoxOn");
						AtlasPrevNextMap_OnClick(self);
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Up"/>
				<PushedTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Down"/>
				<DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Disabled"/>
				<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
			</Button>
			<Button name="$parentAdventureJournalMapButton" parentKey="AdventureJournalMap" hidden="true">
				<Size x="32" y="32"/>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentNextMapButton" relativePoint="TOPLEFT" x="-24" y="0"/>
				</Anchors>
				<Scripts>
					<OnClick>
						AtlasFrameAdventureJournalMapButton_OnClick(self);
					</OnClick>
					<OnEnter>
						GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT");
						GameTooltip:SetText(ATLAS_OPEN_WOWMAP_WINDOW, nil, nil, nil, nil, false);
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
				<NormalTexture file="Interface\AddOns\Atlas\Images\UI-WorldMap-Icon"/>
				<PushedTexture file="Interface\AddOns\Atlas\Images\UI-WorldMap-Icon"/>
				<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD" setAllPoints="true">
					<Size x="48" y="48"/>
					<Anchors>
						<Anchor point="CENTER"/>
					</Anchors>
				</HighlightTexture>
			</Button>
			<Button name="$parentAdventureJournalButton" parentKey="AdventureJournal" hidden="true" toplevel="true">
				<Size>
					<AbsDimension x="32" y="32" />
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentAdventureJournalMapButton" relativePoint="TOPLEFT" x="-24" y="0"/>
				</Anchors>
				<NormalTexture file="Interface\AddOns\Atlas\Images\UI-EJ-PortraitIcon"/>
				<PushedTexture file="Interface\AddOns\Atlas\Images\UI-EJ-PortraitIcon"/>
				<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD" setAllPoints="true">
					<Size x="48" y="48"/>
					<Anchors>
						<Anchor point="CENTER"/>
					</Anchors>
				</HighlightTexture>
				<Scripts>
					<OnEnter>
						AtlasFrameAdventureJournalButton_OnEnter(self);
					</OnEnter>
					<OnClick>
						Atlas_AdventureJournalButton_OnClick(self);
					</OnClick>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Button>
			<Button name="$parentSizeUpButton" hidden="true">
				<Size x="32" y="32"/>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent" x="505" y="-76"/>
				</Anchors>
				<Scripts>
					<OnClick function="AtlasFrame_ToggleWindowSize" />
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-Panel-BiggerButton-Up"/>
				<PushedTexture file="Interface\Buttons\UI-Panel-BiggerButton-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Highlight" alphaMode="ADD"/>
			</Button>
			<Button name="$parentCollapseButton">
				<Size x="32" y="32"/>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent" x="505" y="-570"/>
				</Anchors>
				<Scripts>
					<OnClick function="AtlasFrame_ToggleLegendPanel" />
					<OnEnter>
						GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT");
						GameTooltip:SetText(ATLAS_COLLAPSE_BUTTON, nil, nil, nil, nil, 1);
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
				<NormalTexture file="Interface\AddOns\Atlas\Images\UI-Panel-CollapseButton-Up"/>
				<PushedTexture file="Interface\AddOns\Atlas\Images\UI-Panel-CollapseButton-Up"/>
				<HighlightTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Highlight" alphaMode="ADD"/>
			</Button>
			<Frame name="$parentMapFrame" parentKey="MapFrame">
				<Size x="512" y="512"/>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="18" y="-84"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="AtlasMap">
							<Size x="512" y="512"/>
							<Anchors>
								<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
					</Layer>
				</Layers>
			</Frame>
		</Frames>
		<Layers>
			<Layer level="ARTWORK">
				<Texture file="Interface\AddOns\Atlas\Images\AtlasFrame-TopLeft">
					<Size>
						<AbsDimension x="512" y="128"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\AddOns\Atlas\Images\AtlasFrame-BottomLeft">
					<Size>
						<AbsDimension x="512" y="512"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="0" y="-128"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\AddOns\Atlas\Images\AtlasFrame-TopRight">
					<Size>
						<AbsDimension x="512" y="128"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="512" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\AddOns\Atlas\Images\AtlasFrame-BottomRight">
					<Size>
						<AbsDimension x="512" y="512"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="512" y="-128"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString inherits="GameFontHighlight" text="ATLAS_TITLE">
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="20" y="-16"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
<!--				<FontString inherits="GameFontNormalSmall" text="ATLAS_VERSION_TEXT">
					<Color r="0.4" g="0.4" b="0.4"/>
					<Anchors>
						<Anchor point="TOPRIGHT">
							<Offset>
								<AbsDimension x="-132" y="-18"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>-->
			</Layer>
		</Layers>
		<Scripts>
			<OnLoad>
				Atlas_OnLoad(self);
			</OnLoad>
			<OnEvent>
				Atlas_OnEvent(self, event, ...);
			</OnEvent>
			<OnShow>
				Atlas_OnShow();
				PlaySound("igQuestLogOpen");
				ATLAS_SMALLFRAME_SELECTED = false;
			</OnShow>
			<OnHide>
				AtlasFrame:StopMovingOrSizing();
				PlaySound("igQuestLogClose");
			</OnHide>
			<OnDragStart>
				if(button == "LeftButton") then
					Atlas_StartMoving(self);
				end
			</OnDragStart>
			<OnDragStop>
				AtlasFrame:StopMovingOrSizing();
			</OnDragStop>
			<OnMouseUp>
				AtlasFrame:StopMovingOrSizing();
				if (button == "RightButton") then
					if (AtlasOptions.AtlasRightClick) then
						Atlas_Toggle();
						ToggleFrame(WorldMapFrame);
					end
				end
			</OnMouseUp>
		</Scripts>
	</Frame>

	<Frame name="AtlasFrameLarge" toplevel="true" enableMouse="true" movable="true" parent="UIParent" hidden="true">
		<Size>
			<AbsDimension x="1023" y="790"/>
		</Size>
		<Anchors>
 			<Anchor point="TOPLEFT">
 				<Offset>
 					<AbsDimension x="0" y="-104"/>
 				</Offset>
 			</Anchor>
 		</Anchors>
		<Frames>
			<Button name="$parentCloseButton" inherits="UIPanelCloseButton">
				<Anchors>
					<Anchor point="TOPRIGHT" relativeTo="$parent" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="5" y="-7"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="$parentLockButton">
				<Size>
					<AbsDimension x="32" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="RIGHT" relativeTo="$parentCloseButton" relativePoint="LEFT">
						<Offset>
							<AbsDimension x="10" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnEnter>
						GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT");
						GameTooltip:SetText(ATLAS_OPTIONS_LOCK_TIP, nil, nil, nil, nil, 1);
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
					<OnClick>
						Atlas_ToggleLock();
					</OnClick>
				</Scripts>
				<NormalTexture name="AtlasLockLargeNorm"/>
				<PushedTexture name="AtlasLockLargePush"/>
				<HighlightTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Highlight" AlphaMode="ADD"/>
			</Button>
			<Button name="$parentOptionsButton" inherits="UIPanelButtonTemplate" text="ATLAS_OPTIONS_BUTTON">
				<Size>
					<AbsDimension x="80" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="RIGHT" relativeTo="$parentLockButton" relativePoint="LEFT">
						<Offset>
							<AbsDimension x="6" y="1"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						AtlasOptions_Toggle();
					</OnClick>
				</Scripts>
			</Button>
			<Button name="$parentDropDownType" inherits="Lib_UIDropDownMenuTemplate">
				<Layers>
					<Layer level="BACKGROUND">
						<FontString name="$parentLabel" inherits="GameFontNormalSmall" text="ATLAS_STRING_SELECT_CAT">
							<Anchors>
								<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
									<Offset>
										<AbsDimension x="21" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="60" y="-50"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="$parentDropDown" inherits="Lib_UIDropDownMenuTemplate">
				<Layers>
					<Layer level="BACKGROUND">
						<FontString name="$parentLabel" inherits="GameFontNormalSmall" text="ATLAS_STRING_SELECT_MAP">
							<Anchors>
								<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
									<Offset>
										<AbsDimension x="21" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parentDropDownType" relativePoint="RIGHT">
						<Offset>
							<AbsDimension x="0" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="$parentSizeDownButton">
				<Size x="32" y="32"/>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPRIGHT" x="-28" y="-77"/>
				</Anchors>
				<Scripts>
					<OnClick function="AtlasFrame_ToggleWindowSize" />
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-Panel-SmallerButton-Up"/>
				<PushedTexture file="Interface\Buttons\UI-Panel-SmallerButton-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Highlight" alphaMode="ADD"/>
			</Button>
			<Button name="$parentAdventureJournalMapButton" parentKey="AdventureJournalMap" hidden="true">
				<Size x="32" y="32"/>
				<Anchors>
					<Anchor point="BOTTOMRIGHT" relativeTo="$parent">
						<Offset>
							<AbsDimension x="0" y="4"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						AtlasFrameAdventureJournalMapButton_OnClick(self);
					</OnClick>
					<OnEnter>
						GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT");
						GameTooltip:SetText(ATLAS_OPEN_WOWMAP_WINDOW, nil, nil, nil, nil, false);
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
				<NormalTexture file="Interface\AddOns\Atlas\Images\UI-WorldMap-Icon"/>
				<PushedTexture file="Interface\AddOns\Atlas\Images\UI-WorldMap-Icon"/>
				<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD" setAllPoints="true">
					<Size x="48" y="48"/>
					<Anchors>
						<Anchor point="CENTER"/>
					</Anchors>
				</HighlightTexture>
			</Button>
			<Button name="$parentAdventureJournalButton" parentKey="AdventureJournal" hidden="true" toplevel="true">
				<Size>
					<AbsDimension x="32" y="32" />
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentAdventureJournalMapButton" relativePoint="TOPLEFT" x="-24" y="0"/>
				</Anchors>
				<NormalTexture file="Interface\AddOns\Atlas\Images\UI-EJ-PortraitIcon"/>
				<PushedTexture file="Interface\AddOns\Atlas\Images\UI-EJ-PortraitIcon"/>
				<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD" setAllPoints="true">
					<Size x="48" y="48"/>
					<Anchors>
						<Anchor point="CENTER"/>
					</Anchors>
				</HighlightTexture>
				<Scripts>
					<OnEnter>
						AtlasFrameAdventureJournalButton_OnEnter(self);
					</OnEnter>
					<OnClick>
						Atlas_AdventureJournalButton_OnClick(self);
					</OnClick>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Button>
<!--			<Button name="$parentLetterB">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentLetterA" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="40" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<Texture inherits="Atlas_Letter_White_B"/>
					</Layer>
				</Layers>
			</Button>-->
			<Button name="$parentMapZoneName" parentKey="ZoneName">
				<Size>
					<AbsDimension x="10" y="60"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="512" y="-84"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parent_Text" parentKey="Text" inherits="AtlasZoneTextFont" justifyH="CENTER">
							<Anchors>
								<Anchor point="TOP">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
			</Button>
			<Frame name="$parentBossButtonFrame" setAllPoints="true"/>
			<Frame name="$parentMapFrame" parentKey="MapFrame">
				<Size x="1002" y="668"/>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="17" y="-84"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="AtlasMapLarge1">
							<Size x="256" y="256"/>
							<Anchors>
								<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
						<Texture name="AtlasMapLarge2">
							<Size x="256" y="256"/>
							<Anchors>
								<Anchor point="TOPLEFT" relativeTo="AtlasMapLarge1" relativePoint="TOPRIGHT"/>
							</Anchors>
						</Texture>
						<Texture name="AtlasMapLarge3">
							<Size x="256" y="256"/>
							<Anchors>
								<Anchor point="TOPLEFT" relativeTo="AtlasMapLarge2" relativePoint="TOPRIGHT"/>
							</Anchors>
						</Texture>
						<Texture name="AtlasMapLarge4">
							<Size x="256" y="256"/>
							<Anchors>
								<Anchor point="TOPLEFT" relativeTo="AtlasMapLarge3" relativePoint="TOPRIGHT"/>
							</Anchors>
						</Texture>
						<Texture name="AtlasMapLarge5">
							<Size x="256" y="256"/>
							<Anchors>
								<Anchor point="TOPLEFT" relativeTo="AtlasMapLarge1" relativePoint="BOTTOMLEFT"/>
							</Anchors>
						</Texture>
						<Texture name="AtlasMapLarge6">
							<Size x="256" y="256"/>
							<Anchors>
								<Anchor point="TOPLEFT" relativeTo="AtlasMapLarge5" relativePoint="TOPRIGHT"/>
							</Anchors>
						</Texture>
						<Texture name="AtlasMapLarge7">
							<Size x="256" y="256"/>
							<Anchors>
								<Anchor point="TOPLEFT" relativeTo="AtlasMapLarge6" relativePoint="TOPRIGHT"/>
							</Anchors>
						</Texture>
						<Texture name="AtlasMapLarge8">
							<Size x="256" y="256"/>
							<Anchors>
								<Anchor point="TOPLEFT" relativeTo="AtlasMapLarge7" relativePoint="TOPRIGHT"/>
							</Anchors>
						</Texture>
						<Texture name="AtlasMapLarge9">
							<Size x="256" y="256"/>
							<Anchors>
								<Anchor point="TOPLEFT" relativeTo="AtlasMapLarge5" relativePoint="BOTTOMLEFT"/>
							</Anchors>
						</Texture>
						<Texture name="AtlasMapLarge10">
							<Size x="256" y="256"/>
							<Anchors>
								<Anchor point="TOPLEFT" relativeTo="AtlasMapLarge9" relativePoint="TOPRIGHT"/>
							</Anchors>
						</Texture>
						<Texture name="AtlasMapLarge11">
							<Size x="256" y="256"/>
							<Anchors>
								<Anchor point="TOPLEFT" relativeTo="AtlasMapLarge10" relativePoint="TOPRIGHT"/>
							</Anchors>
						</Texture>
						<Texture name="AtlasMapLarge12">
							<Size x="256" y="256"/>
							<Anchors>
								<Anchor point="TOPLEFT" relativeTo="AtlasMapLarge11" relativePoint="TOPRIGHT"/>
							</Anchors>
						</Texture>
					</Layer>
				</Layers>
			</Frame>
		</Frames>
		<Layers>
			<Layer level="ARTWORK">
				<Texture file="Interface\AddOns\Atlas\Images\AtlasFrameLarge-TopLeft">
					<Size>
						<AbsDimension x="512" y="512"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\AddOns\Atlas\Images\AtlasFrameLarge-TopRight">
					<Size>
						<AbsDimension x="512" y="512"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="512" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\AddOns\Atlas\Images\AtlasFrameLarge-MidLeft">
					<Size>
						<AbsDimension x="512" y="256"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="0" y="-512"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\AddOns\Atlas\Images\AtlasFrameLarge-MidRight">
					<Size>
						<AbsDimension x="512" y="256"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="512" y="-512"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\AddOns\Atlas\Images\AtlasFrameLarge-BottomLeft">
					<Size>
						<AbsDimension x="512" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="0" y="-768"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\AddOns\Atlas\Images\AtlasFrameLarge-BottomRight">
					<Size>
						<AbsDimension x="512" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="512" y="-768"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString inherits="GameFontHighlight" text="ATLAS_TITLE">
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="20" y="-16"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
<!--				<FontString inherits="GameFontNormalSmall" text="ATLAS_VERSION_TEXT">
					<Color r="0.4" g="0.4" b="0.4"/>
					<Anchors>
						<Anchor point="TOPRIGHT">
							<Offset>
								<AbsDimension x="-132" y="-18"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>-->
			</Layer>
			<Layer level="BACKGROUND">
				<Texture name="AtlasMapLarge1">
					<Size x="256" y="256"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="AtlasFrameLarge" relativePoint="TOPLEFT">
							<Offset>
								<AbsDimension x="17" y="-84"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture name="AtlasMapLarge2">
					<Size x="256" y="256"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="AtlasMapLarge1" relativePoint="TOPRIGHT"/>
					</Anchors>
				</Texture>
				<Texture name="AtlasMapLarge3">
					<Size x="256" y="256"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="AtlasMapLarge2" relativePoint="TOPRIGHT"/>
					</Anchors>
				</Texture>
				<Texture name="AtlasMapLarge4">
					<Size x="256" y="256"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="AtlasMapLarge3" relativePoint="TOPRIGHT"/>
					</Anchors>
				</Texture>
				<Texture name="AtlasMapLarge5">
					<Size x="256" y="256"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="AtlasMapLarge1" relativePoint="BOTTOMLEFT"/>
					</Anchors>
				</Texture>
				<Texture name="AtlasMapLarge6">
					<Size x="256" y="256"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="AtlasMapLarge5" relativePoint="TOPRIGHT"/>
					</Anchors>
				</Texture>
				<Texture name="AtlasMapLarge7">
					<Size x="256" y="256"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="AtlasMapLarge6" relativePoint="TOPRIGHT"/>
					</Anchors>
				</Texture>
				<Texture name="AtlasMapLarge8">
					<Size x="256" y="256"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="AtlasMapLarge7" relativePoint="TOPRIGHT"/>
					</Anchors>
				</Texture>
				<Texture name="AtlasMapLarge9">
					<Size x="256" y="256"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="AtlasMapLarge5" relativePoint="BOTTOMLEFT"/>
					</Anchors>
				</Texture>
				<Texture name="AtlasMapLarge10">
					<Size x="256" y="256"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="AtlasMapLarge9" relativePoint="TOPRIGHT"/>
					</Anchors>
				</Texture>
				<Texture name="AtlasMapLarge11">
					<Size x="256" y="256"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="AtlasMapLarge10" relativePoint="TOPRIGHT"/>
					</Anchors>
				</Texture>
				<Texture name="AtlasMapLarge12">
					<Size x="256" y="256"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="AtlasMapLarge11" relativePoint="TOPRIGHT"/>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<Scripts>
			<OnShow>
				AtlasFrameLarge_OnShow(self)
				PlaySound("igQuestLogOpen");
			</OnShow>
			<OnHide>
				AtlasFrameLarge:StopMovingOrSizing();
				PlaySound("igQuestLogClose");
			</OnHide>
			<OnMouseDown>
				if(button == "LeftButton") then
					if (not AtlasOptions.AtlasLocked) then
						AtlasFrameLarge:StartMoving();
					end
				end
			</OnMouseDown>
			<OnDragStop>
				AtlasFrameLarge:StopMovingOrSizing();
			</OnDragStop>
			<OnMouseUp>
				AtlasFrameLarge:StopMovingOrSizing();
				if (button == "RightButton") then
					if (AtlasOptions.AtlasRightClick) then
						if (AtlasFrameLarge:IsVisible()) then
							HideUIPanel(AtlasFrameLarge);
						else
							ShowUIPanel(AtlasFrameLarge);
						end
						ToggleFrame(WorldMapFrame);
					end
				end
			</OnMouseUp>
		</Scripts>
	</Frame>

	<Frame name="AtlasFrameSmall" toplevel="true" enableMouse="true" movable="true" parent="UIParent" hidden="true">
		<Size>
			<AbsDimension x="534" y="631"/>
		</Size>
		<Anchors>
 			<Anchor point="TOPLEFT">
 				<Offset>
 					<AbsDimension x="0" y="-104"/>
 				</Offset>
 			</Anchor>
 		</Anchors>
		<Frames>
			<Button name="$parentCloseButton" inherits="UIPanelCloseButton">
				<Anchors>
					<Anchor point="TOPRIGHT" relativeTo="$parent" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="5" y="-7"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="$parentLockButton">
				<Size>
					<AbsDimension x="32" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="RIGHT" relativeTo="$parentCloseButton" relativePoint="LEFT">
						<Offset>
							<AbsDimension x="10" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnEnter>
						GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT");
						GameTooltip:SetText(ATLAS_OPTIONS_LOCK_TIP, nil, nil, nil, nil, 1);
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
					<OnClick>
						Atlas_ToggleLock();
					</OnClick>
				</Scripts>
				<NormalTexture name="AtlasLockSmallNorm"/>
				<PushedTexture name="AtlasLockSmallPush"/>
				<HighlightTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Highlight" AlphaMode="ADD"/>
			</Button>
			<Button name="$parentOptionsButton" inherits="UIPanelButtonTemplate" text="ATLAS_OPTIONS_BUTTON">
				<Size>
					<AbsDimension x="80" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="RIGHT" relativeTo="$parentLockButton" relativePoint="LEFT">
						<Offset>
							<AbsDimension x="6" y="1"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						AtlasOptions_Toggle();
					</OnClick>
				</Scripts>
			</Button>
			<Button name="$parentDropDownType" inherits="Lib_UIDropDownMenuTemplate">
				<Layers>
					<Layer level="BACKGROUND">
						<FontString name="$parentLabel" inherits="GameFontNormalSmall" text="ATLAS_STRING_SELECT_CAT">
							<Anchors>
								<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
									<Offset>
										<AbsDimension x="21" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="60" y="-50"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="$parentDropDown" inherits="Lib_UIDropDownMenuTemplate">
				<Layers>
					<Layer level="BACKGROUND">
						<FontString name="$parentLabel" inherits="GameFontNormalSmall" text="ATLAS_STRING_SELECT_MAP">
							<Anchors>
								<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
									<Offset>
										<AbsDimension x="21" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parentDropDownType" relativePoint="RIGHT">
						<Offset>
							<AbsDimension x="0" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="$parentNextMapButton" parentKey="NextMap" hidden="true">
				<Size x="32" y="32"/>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent">
						<Offset>
							<AbsDimension x="502" y="-599"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						PlaySound("igMainMenuOptionCheckBoxOn");
						AtlasPrevNextMap_OnClick(self);
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Up"/>
				<PushedTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Down"/>
				<DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Disabled"/>
				<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
			</Button>
			<Button name="$parentPrevMapButton" parentKey="PrevMap" hidden="true">
				<Size x="32" y="32"/>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent">>
						<Offset>
							<AbsDimension x="13" y="-599"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						PlaySound("igMainMenuOptionCheckBoxOn");
						AtlasPrevNextMap_OnClick(self);
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Up"/>
				<PushedTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Down"/>
				<DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Disabled"/>
				<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
			</Button>
			<Button name="$parentAdventureJournalMapButton" parentKey="AdventureJournalMap" hidden="true">
				<Size x="32" y="32"/>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentNextMapButton" relativePoint="TOPLEFT" x="-24" y="0"/>
				</Anchors>
				<Scripts>
					<OnClick>
						AtlasFrameAdventureJournalMapButton_OnClick(self);
					</OnClick>
					<OnEnter>
						GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT");
						GameTooltip:SetText(ATLAS_OPEN_WOWMAP_WINDOW, nil, nil, nil, nil, false);
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
				<NormalTexture file="Interface\AddOns\Atlas\Images\UI-WorldMap-Icon"/>
				<PushedTexture file="Interface\AddOns\Atlas\Images\UI-WorldMap-Icon"/>
				<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD" setAllPoints="true">
					<Size x="48" y="48"/>
					<Anchors>
						<Anchor point="CENTER"/>
					</Anchors>
				</HighlightTexture>
			</Button>
			<Button name="$parentAdventureJournalButton" parentKey="AdventureJournal" hidden="true" toplevel="true">
				<Size>
					<AbsDimension x="32" y="32" />
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentAdventureJournalMapButton" relativePoint="TOPLEFT" x="-24" y="0"/>
				</Anchors>
				<NormalTexture file="Interface\AddOns\Atlas\Images\UI-EJ-PortraitIcon"/>
				<PushedTexture file="Interface\AddOns\Atlas\Images\UI-EJ-PortraitIcon"/>
				<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD" setAllPoints="true">
					<Size x="48" y="48"/>
					<Anchors>
						<Anchor point="CENTER"/>
					</Anchors>
				</HighlightTexture>
				<Scripts>
					<OnEnter>
						AtlasFrameAdventureJournalButton_OnEnter(self);
					</OnEnter>
					<OnClick>
						Atlas_AdventureJournalButton_OnClick(self);
					</OnClick>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Button>
			<Button name="$parentExpandButton">
				<Size x="32" y="32"/>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent" x="505" y="-570"/>
				</Anchors>
				<Scripts>
					<OnClick function="AtlasFrame_ToggleLegendPanel" />
					<OnEnter>
						GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT");
						GameTooltip:SetText(ATLAS_EXPAND_BUTTON, nil, nil, nil, nil, 1);
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
				<NormalTexture file="Interface\AddOns\Atlas\Images\UI-Panel-ExpandButton-Up"/>
				<PushedTexture file="Interface\AddOns\Atlas\Images\UI-Panel-ExpandButton-Up"/>
				<HighlightTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Highlight" alphaMode="ADD"/>
			</Button>
			<Button name="$parentSizeUpButton" hidden="true">
				<Size x="32" y="32"/>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent" x="505" y="-76"/>
				</Anchors>
				<Scripts>
					<OnClick function="AtlasFrame_ToggleWindowSize" />
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-Panel-BiggerButton-Up"/>
				<PushedTexture file="Interface\Buttons\UI-Panel-BiggerButton-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Highlight" alphaMode="ADD"/>
			</Button>
			<Button name="$parentMapZoneName" parentKey="ZoneName">
				<Size>
					<AbsDimension x="100" y="60"/>
				</Size>
				<Anchors>
					<Anchor point="TOP" relativeTo="$parent" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="272" y="-88"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parent_Text" parentKey="Text" inherits="AtlasSubZoneTextFont" justifyH="CENTER" justifyV="BOTTOM">
							<Anchors>
								<Anchor point="TOP">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
			</Button>
			<Frame name="$parentMapFrame" parentKey="MapFrame">
				<Size x="512" y="512"/>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
						<Offset>
							<AbsDimension x="18" y="-84"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="AtlasMapSmall">
							<Size x="512" y="512"/>
							<Anchors>
								<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
					</Layer>
				</Layers>
			</Frame>
		</Frames>
		<Layers>
			<Layer level="ARTWORK">
				<Texture file="Interface\AddOns\Atlas\Images\AtlasFrameSmall-TopLeft">
					<Size>
						<AbsDimension x="512" y="128"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\AddOns\Atlas\Images\AtlasFrameSmall-BottomLeft">
					<Size>
						<AbsDimension x="512" y="512"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="0" y="-128"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\AddOns\Atlas\Images\AtlasFrameSmall-TopRight">
					<Size>
						<AbsDimension x="32" y="128"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="512" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\AddOns\Atlas\Images\AtlasFrameSmall-BottomRight">
					<Size>
						<AbsDimension x="32" y="512"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="512" y="-128"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString inherits="GameFontHighlight" text="ATLAS_TITLE">
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="20" y="-16"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
<!--				<FontString inherits="GameFontNormalSmall" text="ATLAS_VERSION_TEXT">
					<Color r="0.4" g="0.4" b="0.4"/>
					<Anchors>
						<Anchor point="TOPRIGHT">
							<Offset>
								<AbsDimension x="-132" y="-18"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>-->
			</Layer>
		</Layers>
		<Scripts>
			<OnShow>
				ATLAS_SMALLFRAME_SELECTED = true;
				PlaySound("igQuestLogOpen");
			</OnShow>
			<OnHide>
				AtlasFrameSmall:StopMovingOrSizing();
				PlaySound("igQuestLogClose");
			</OnHide>
			<OnMouseDown>
				if(button == "LeftButton") then
					if (not AtlasOptions.AtlasLocked) then
						AtlasFrameSmall:StartMoving();
					end
				end
			</OnMouseDown>
			<OnDragStop>
				AtlasFrameSmall:StopMovingOrSizing();
			</OnDragStop>
			<OnMouseUp>
				AtlasFrameSmall:StopMovingOrSizing();
				if (button == "RightButton") then
					if (AtlasOptions.AtlasRightClick) then
						if (AtlasFrameLarge:IsVisible()) then
							HideUIPanel(AtlasFrameLarge);
						else
							ShowUIPanel(AtlasFrameLarge);
						end
						ToggleFrame(WorldMapFrame);
					end
				end
			</OnMouseUp>
		</Scripts>
	</Frame>

	<Frame name="AtlasInfoFrame" toplevel="true" frameStrata="DIALOG" movable="true" enableMouse="true" hidden="true" parent="UIParent" clampedToScreen="true">
		<Size>
			<AbsDimension x="520" y="300"/>
		</Size>
		<Anchors>
			<Anchor point="CENTER"/>
		</Anchors>
		<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
			<BackgroundInsets>
				<AbsInset left="11" right="12" top="12" bottom="11"/>
			</BackgroundInsets>
			<TileSize>
				<AbsValue val="32"/>
			</TileSize>
			<EdgeSize>
				<AbsValue val="32"/>
			</EdgeSize>
		</Backdrop>
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="$ParentHeader" file="Interface\DialogFrame\UI-DialogBox-Header">
					<Size>
						<AbsDimension x="300" y="60"/>
					</Size>
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="12"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString inherits="GameFontNormal" text="ATLAS_INFO">
					<Anchors>
						<Anchor point="TOP" relativeTo="$ParentHeader">
							<Offset>
								<AbsDimension x="0" y="-12"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
			<Layer level="OVERLAY">
				<FontString inherits="GameFontWhite" justifyH="LEFT" justifyV="TOP" text="ATLAS_INFO_MSG">
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="AtlasInfoFrame">
							<Offset>
								<AbsDimension x="16" y="-30"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Button name="$ParentButtonClose" inherits="OptionsButtonTemplate" text="ATLAS_BUTTON_CLOSE">
				<Anchors>
					<Anchor point="BOTTOMRIGHT">
						<Offset>
							<AbsDimension x="-12" y="16"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						PlaySound("gsTitleOptionExit");
						HideUIPanel(AtlasInfoFrame);
					</OnClick>
				</Scripts>
			</Button>
			<CheckButton name="$ParentToggleButton" inherits="InterfaceOptionsSmallCheckButtonTemplate">
				<Anchors>
					<Anchor point="BOTTOMLEFT">
						<Offset>
							<AbsDimension x="16" y="30"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						_G[self:GetName().."Text"]:SetText(ATLAS_OPTIONS_DONTSHOWAGAIN);
					</OnLoad>
					<OnClick>
						PlaySound("gsTitleOptionExit");
						Atlas_ShowInfo_Toggle();
					</OnClick>
				</Scripts>
			</CheckButton>
		</Frames>
		<Scripts>
			<OnMouseDown>
				if ( button == "LeftButton" ) then
					self:StartMoving();
					self.isMoving = true;
				end
			</OnMouseDown>
			<OnMouseUp>
				if (self.isMoving) then
					self:StopMovingOrSizing();
					self.isMoving = false;
				end
			</OnMouseUp>
		</Scripts>
	</Frame>

	<Button name="AtlasToggleFromWorldMap" toplevel="true" parent="WorldMapFrame" frameLevel="10">
		<Size>
			<AbsDimension x="32" y="32" />
		</Size>
		<Anchors>
			<Anchor point="TOPRIGHT" relativeTo="WorldMapScrollFrame" relativePoint="TOPRIGHT">
				<Offset>
					<AbsDimension x="-34" y="-3"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Layers>
			<Layer level="BACKGROUND" textureSubLevel="-1">
				<Texture atlas="MapCornerShadow-Right" useAtlasSize="true">
					<Anchors>
						<Anchor point="TOPRIGHT" x="4" y="4"/>
					</Anchors>
					<TexCoords left="0" right="1" top="1" bottom="0"/>
				</Texture>
			</Layer>
			<Layer level="BACKGROUND">
				<Texture parentKey="Background" file="Interface\Minimap\UI-Minimap-Background">
					<Size x="25" y="25"/>
					<Anchors>
						<Anchor point="TOPLEFT" x="2" y="-4"/>
					</Anchors>
					<Color r="1" g="1" b="1" a="1"/>
				</Texture>
			</Layer>
			<Layer level="ARTWORK">
				<Texture parentKey="Icon" file="Interface\WorldMap\WorldMap-Icon">
					<Size x="20" y="20"/>
					<Anchors>
						<Anchor point="TOPLEFT" x="6" y="-6"/>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="BORDER">
				<Texture parentKey="Border" file="Interface\Minimap\MiniMap-TrackingBorder">
					<Size x="54" y="54"/>
					<Anchors>
						<Anchor point="TOPLEFT"/>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD" setAllPoints="true">
			<Size x="48" y="48"/>
			<Anchors>
				<Anchor point="CENTER"/>
			</Anchors>
		</HighlightTexture>
		<Scripts>
			<OnEnter>
				GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT");
				GameTooltip:SetText(ATLAS_CLICK_TO_OPEN, nil, nil, nil, nil, 1);
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide();
			</OnLeave>
			<OnClick>
				AtlasToggleFromWorldMap_OnClick(self);
			</OnClick>
		</Scripts>
	</Button>
</Ui>
