#Disable wool drops to force the player to get shears.
disableWoolDrops = false
#Use skill fragments as the way of leveling up skills instead of XP levels.
useSkillFragments = false
#This makes it so that when you level up from a higher level, no more XP points will be consumed than when levelling up from a lower level
useXpPoints = false
#The minimum amount of skill levels lost on death.
#Range: 0 ~ 100
deathLevelLossMin = 0
#The maximum amount of skill levels lost on death.
#Range: 0 ~ 100
deathLevelLossMax = 0
#Amount of skill fragments obtained by completing task advancements.
#Range: 0 ~ 64
skillFragmentsFromTasks = 0
#Amount of skill fragments obtained by completing goal advancements.
#Range: 0 ~ 64
skillFragmentsFromGoals = 0
#Amount of skill fragments obtained by completing challenge advancements.
#Range: 0 ~ 64
skillFragmentsFromChallenges = 0
#Starting cost of upgrading to level 2, in levels.
#Range: 0 ~ 10
startingCost = 2
#Amount of levels added to the cost with each upgrade (use 0 for constant cost).
#Range: 0 ~ 10
costIncrease = 0
#Maximum level each skill can be upgraded to.
#Range: 2 ~ 100
maximumLevel = 64
#List of item and block skill requirements.
#Format: mod:id skill:level
#Valid skills: attack, defence/defense, mining, gathering, farming, building, agility, magic
skillLocks = []

