
[Generation]

	[Generation.Dimensions]
		#True if using blacklists, false if using whitelists for dragons and structure gen.
		"Use Dimension Blacklist" = false
		#Whitelist dragon gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis" 
		whitelistDimensionsDragons = ["minecraft:overworld"]
		#Whitelisted feature(cyclops caves, hydra dens, etc) gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis" 
		whitelistDimensionsFeature = ["minecraft:overworld"]
		#Whitelist mob spawn (troll, hippogryph, etc) dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis" 
		whitelistDimensionsMobs = ["minecraft:overworld"]
		#Blacklisted dragon gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis" 
		blacklistDimensionsDragons = ["minecraft:the_nether", "minecraft:the_end"]
		#Blacklisted feature(cyclops caves, hydra dens, etc) gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis" 
		blacklistDimensionsFeature = ["minecraft:the_nether", "minecraft:the_end"]
		#Blacklisted mob spawn (troll, hippogryph, etc) dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis" 
		blacklistDimensionsMobs = ["minecraft:the_nether", "minecraft:the_end"]

	[Generation.Ores]
		#Whether to generate copper ore or not
		"Generate Copper Ore" = true
		#Whether to generate silver ore or not
		"Generate Silver Ore" = true
		#Whether to generate sapphire ore or not
		"Generate Sapphire Ore" = true
		#Whether to generate amethyst ore or not
		"Generate Amethyst Ore" = true

	[Generation.Dragon]
		#Whether to generate dragon skeletons or not
		"Generate Dragon Skeletons" = true
		#1 out of this number chance per chunk for generation
		#Range: 1 ~ 10000
		"Generate Dragon Skeleton Chance" = 250
		#Whether to generate dragon caves or not
		"Generate Dragon Caves" = true
		#1 out of this number chance per chunk for generation
		#Range: 1 ~ 10000
		"Generate Dragon Cave Chance" = 40
		#Whether to generate dragon roosts or not
		"Generate Dragon Roosts" = true
		#1 out of this number chance per chunk for generation
		#Range: 1 ~ 10000
		"Generate Dragon Roost Chance" = 960
		#1 out of this number chance per block that gold will generate in dragon lairs.
		#Range: 1 ~ 10000
		"Dragon Den Gold Amount" = 4
		#Ratio of Stone(this number) to Ores in Dragon Caves
		#Range: 1 ~ 10000
		"Dragon Cave Ore Ratio" = 45

	[Generation.Structures-Features]
		#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn(0, 0).
		#Range: 1 ~ 10000
		"Dangerous World Gen Dist From Spawn" = 1000
		#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure.
		#Range: 1 ~ 10000
		"Dangerous World Gen Dist Seperation" = 1
		#Whether to generate glacier biomes or not
		"Generate Glaciers" = false
		#Glacier Spawn Weight. Higher number = more common
		#Range: 1 ~ 10000
		"Glacier Spawn Weight" = 4
		#True if mausoleums are allowed to generate
		"Generate Mausoleums" = true
		#One out of this number chance per chunk to generate a mausoleum.
		#Range: 1 ~ 10000
		"Mausoleum Gen Chance" = 3000
		#Whether to generate graveyards or not
		"Generate Graveyards" = true
		#Graveyard rarity.
		#Range: 2 ~ 10000
		"Graveyard Chance" = 46

[Dragons]

	[Dragons.Griefing]
		#Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default
		#Range: 0 ~ 2
		"Dragon Griefing" = 0
		#True if tamed dragons can follow the griefing rules.
		"Tamed Dragon Griefing" = false
		#The percentage chance for a block to drop as an item when a dragon breaks it.
		#Range: 0.0 ~ 1.0
		"Dragon Block Breaking Drop Chance" = 0.10000000149011612
		#Blocks that a dragon cannot break. Use the format like "minecraft:chest" or "rats:block_of_cheese" 
		blacklistedBreakBlocks = []
		#Blocks that a dragon can break, but won't spawn drops for. Use the format like "minecraft:stone" or "rats:block_of_cheese" 
		noDropBreakBlocks = ["minecraft:stone", "minecraft:dirt", "minecraft:grass_block", "iceandfire:gold_pile", "iceandfire:silver_pile", "iceandfire:copper_pile", "iceandfire:frozen_dirt", "iceandfire:frozen_grass", "iceandfire:frozen_stone", "iceandfire:frozen_cobblestone", "iceandfire:frozen_gravel", "iceandfire:frozen_grass_path", "iceandfire:frozen_splinters", "iceandfire:charred_dirt", "iceandfire:charred_grass", "iceandfire:charred_stone", "iceandfire:charred_cobblestone", "iceandfire:charred_gravel", "iceandfire:charred_grass_path", "iceandfire:charred_splinters", "iceandfire:crackled_dirt", "iceandfire:crackled_grass", "iceandfire:crackled_stone", "iceandfire:crackled_cobblestone", "iceandfire:crackled_gravel", "iceandfire:crackled_grass_path", "iceandfire:crackled_splinters"]

	[Dragons.Attributes]
		#How long it takes(in ticks) for a dragon egg to hatch
		#Range: > 1
		"Dragon Egg Hatch Time" = 8000
		#Dragon Flap Noise Distance - Larger number, further away you can hear it
		#Range: 0 ~ 10000
		"Dragon Flap Noise Distance" = 7
		#Dragon Flute Distance - how many chunks away is the dragon flute effective?
		#Range: 0 ~ 10000
		"Dragon Flute Distance" = 4
		#Max dragon health. Health is scaled to this
		#Range: 1.0 ~ 100000.0
		"Dragon Health" = 1300.0
		#Max dragon attack damage. Attack Damage is scaled to this
		#Range: 1 ~ 10000
		"Dragon Attack Damage" = 38
		#Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
		#Range: 0.0 ~ 10000.0
		"Dragon Attack Damage(Fire breath)" = 8.0
		#Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
		#Range: 0.0 ~ 10000.0
		"Dragon Attack Damage(Ice breath)" = 9.0
		#Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
		#Range: 0.0 ~ 10000.0
		"Dragon Attack Damage(Lightning breath)" = 19.0
		#Change this to slow down or speed up dragon or amphithere flight.
		#Range: 0.0 ~ 2.0
		"Dragon Flight Speed Modifier" = 1.0
		#Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART!
		"Dragon Moved Wrongly Error Fix" = true

	[Dragons.Behaviour]
		#How high dragons can fly, in Y height.
		#Range: > 100
		"Max Dragon Flight Height" = 150
		#How far away dragons will detect gold blocks being destroyed or chests being opened
		#Range: 0 ~ 10000
		"Dragon Gold Search Length" = 35
		#True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues.
		"Dragons Despawn" = true
		#True if tamed dragons go to sleep at night.
		"Tamed Dragons Sleep" = true
		#True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode.
		"Dragons Dig When Stuck" = true
		#True if dragons can drop their skull on death.
		"Dragons Drop Skull" = true
		#True if dragons can drop their heart on death.
		"Dragons Drop Heart" = true
		#True if dragons can drop their blood on death.
		"Dragons Drop Blood" = true
		#True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag.
		"Explosive Dragon Breath" = true
		#How many blocks away can dragons spot potential prey. Note that increasing this could cause lag.
		#Range: 1 ~ 10000
		"Dragon Target Search Length" = 110
		#How many blocks away can dragons wander from their defined "home" position.
		#Range: 1 ~ 10000
		"Dragon Wander From Home Distance" = 50
		#Every interval of this number in ticks, dragon hunger decreases.
		#Range: 1 ~ 10000
		"Dragon Hunger Tick Rate" = 5000
		#Every interval of this number in ticks, dragon allowed to break blocks.
		#Range: 0 ~ 10000
		"Dragon Block Break Cooldown" = 5
		#True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs.
		"Villagers Fear Dragons" = true
		#True if animals should run away and hide from dragons and other hostile Ice and Fire mobs.
		"Animals Fear Dragons" = true
		#A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid.
		"Intelligent Dragon Pathfinding" = true

[Mobs]

	[Mobs.Pixies]
		#True if pixie villages are allowed to spawn
		"Spawn Pixies" = true
		#1 out of this number chance per chunk for generation
		#Range: 1 ~ 10000
		"Spawn Pixies Chance" = 200
		#size of pixie villages
		#Range: 1 ~ 10000
		"Pixie Village Size" = 7
		#True if pixies are allowed to steal from players
		"Pixies Steal Items" = false

	[Mobs.Cyclops]
		#True if cyclops caves are allowed to spawn
		"Spawn Cyclopes Caves" = true
		#1 out of this number chance per chunk for generation
		#Range: 1 ~ 10000
		"Spawn Cyclops Cave Chance" = 250
		#True if wandering cyclopes are allowed to spawn
		"Spawn Wandering Cyclopes" = true
		#1 out of this number chance per chunk for generation
		#Range: 1 ~ 10000
		"Spawn Wandering Cyclops Chance" = 3200
		#Maximum cyclops health
		#Range: 1.0 ~ 10000.0
		"Cyclops Max Health" = 200.0
		#How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag.
		#Range: 1 ~ 10000
		"Cyclopes Sheep Search Length" = 25
		#Cyclops attack strength
		#Range: 1.0 ~ 10000.0
		"Cyclops Attack Strength" = 15.0
		#Amount of damage done with cyclops bite attack.
		#Range: 1.0 ~ 10000.0
		"Cyclops Bite Strength" = 40.0
		#Whether or not cyclops can break logs or leaves in their way
		"Cyclops Griefing" = true

	[Mobs.Sirens]
		#Maximum siren health
		#Range: 1.0 ~ 10000.0
		"Siren Max Health" = 50.0
		#True if siren islands are allowed to spawn
		"Spawn Sirens" = true
		#True to make the screen pink when sirens attract players
		"Use Siren Shader" = true
		#1 out of this number chance per chunk for generation
		#Range: 1 ~ 10000
		"Spawn Sirens Chance" = 500
		#how long(in ticks) can a siren use its sing effect on a player, without a cooldown.
		#Range: 100 ~ 24000
		"Siren Max Sing Time" = 12000
		#how long(in ticks) a siren has to wait after failing to lure in a player
		#Range: 100 ~ 24000
		"Siren Time Between Songs" = 2000

	[Mobs.DeathWorms]
		#How many blocks away can death worms spot potential prey. Note that increasing this could cause lag
		#Range: 1 ~ 10000
		"Death Worm Target Search Length" = 35
		#Default deathworm health, this is scaled to the worm's particular size
		#Range: 1.0 ~ 10000.0
		"Death Worm Base Health" = 35.0
		#Default deathworm attack strength, this is scaled to the worm's particular size
		#Range: 1.0 ~ 10000.0
		"Death Worm Base Attack Strength" = 5.5
		#True if deathworms are allowed to spawn
		"Spawn Death Worms" = true
		#True if wild deathworms are allowed to target and attack monsters
		"Death Worms Target Monsters" = true
		#Deathworm spawn weight. Higher = lower chance to spawn
		#Range: 1 ~ 10000
		"Death Worm Spawn Weight" = 70
		#A double check to see if the game can spawn death worms. Higher number = lower chance to spawn.
		#Range: 0 ~ 10000
		"Death Worm Spawn Check Chance" = 2

	[Mobs.Cockatrice]
		#Maximum cockatrice health
		#Range: 1.0 ~ 10000.0
		"Cockatrice Health" = 60.0
		#1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg.
		#Range: > 1
		"Cockatrice chicken Search Length" = 30
		#True if chickens lay rotten eggs.
		"Chickens Lay Rotten Eggs" = true
		#True if cockatrices are allowed to spawn
		"Spawn Cockatrices" = true
		#Cockatrice spawn weight. Lower = lower chance to spawn
		#Range: 1 ~ 10000
		"Cockatrice Spawn Weight" = 4
		#A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn.
		#Range: 0 ~ 10000
		"Cockatrice Spawn Check Chance" = 0

	[Mobs.Stymphalians]
		#How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag.
		#Range: 1 ~ 10000
		"Stymphalian Bird Target Search Length" = 64
		#1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never.
		#Range: 0 ~ 10000
		"Stymphalian Bird Feather Drop Chance" = 25
		#Stymphalian bird feather attack strength.
		#Range: 0.0 ~ 10000.0
		"Stymphalian Bird Feather Attack Strength" = 1.0
		#How far away stymphalian birds will consider other birds to be in the same flock.
		#Range: 1 ~ 10000
		"Stymphalian Bird Flock Length" = 40
		#How high stymphalian birds can fly, in Y height.
		#Range: > 10
		"Max Stymphalian Bird Flight Height" = 80
		#True if stymphalian birds are allowed to spawn
		"Spawn Stymphalian Birds" = true
		#True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze.
		"Stymphalian Birds drop ore dict items" = true
		#True if stymphalian birds are allowed to target and attack animals
		"Stymphalian Birds Target Animals" = true
		#1 out of this number chance per chunk for generation
		#Range: 1 ~ 10000
		"Spawn Stymhphalian Bird Chance" = 240

	[Mobs.Trolls]
		#True if trolls are allowed to spawn
		"Spawn Trolls" = true
		#True if trolls are allowed to drop their weapon on death.
		"Trolls Drop Weapon" = true
		#Troll spawn weight. Lower = lower chance to spawn
		#Range: 1 ~ 10000
		"Troll Spawn Weight" = 150
		#A double check to see if the game can spawn trolls. Higher number = lower chance to spawn.
		#Range: 0 ~ 10000
		"Troll Spawn Check Chance" = 0
		#Maximum troll health
		#Range: 1.0 ~ 10000.0
		"Troll Max Health" = 60.0
		#Troll attack strength
		#Range: 1.0 ~ 10000.0
		"Troll Attack Strength" = 10.0

	[Mobs.Myrmex]
		#True if myrmex colonies are allowed to spawn
		"Spawn Myrmex" = true
		#How many ticks it takes for a Myrmex Queen to produce an egg.
		#Range: 1 ~ 10000
		"Myrmex Gestation Length" = 2500
		#How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult.
		#Range: 1 ~ 100000
		"Myrmex Hatch Length" = 35000
		#One out of this number chance per chunk to generate a myrmex hive.
		#Range: 1 ~ 10000
		"Myrmex Colony Gen Chance" = 220
		#How many maximum individuals a myrmex colony can have.
		#Range: 10 ~ 10000
		"Myrmex Colony Max Size" = 80
		#Base Myrmex(worker) attack strength
		#Range: 1.0 ~ 10000.0
		"Myrmex Base Attack Strength" = 4.0
		#The maximum radius myrmex area allowed to wander/forage
		#Range: 25 ~ 4000
		"Myrmex Maximum Wander Radius" = 50

	[Mobs.Amphitheres]
		#True if amphitheres are allowed to spawn
		"Spawn Amphitheres" = true
		#Amphithere spawn weight. Lower = lower chance to spawn
		#Range: 1 ~ 10000
		"Amphithere Spawn Weight" = 70
		#How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag.
		#Range: 1 ~ 10000
		"Amphithere Villager Search Length" = 64
		#How many ticks it takes while riding an untamed amphithere to tame it.
		#Range: 1 ~ 10000
		"Amphithere Tame Time" = 400
		#How fast amphitheres fly.
		#Range: 0.0 ~ 3.0
		"Amphithere Flight Speed" = 1.75
		#Maximum amphithere health
		#Range: 1.0 ~ 10000.0
		"Amphithere Max Health" = 60.0
		#Amphithere attack strength
		#Range: 1.0 ~ 10000.0
		"Amphithere Attack Strength" = 8.0

	[Mobs.SeaSerpents]
		#True if sea serpents are allowed to spawn
		"Spawn Sea Serpents" = true
		#1 out of this number chance per chunk for generation
		#Range: 1 ~ 10000
		"Spawn Sea Serpent Chance" = 440
		#Whether or not sea serpents can break weak blocks in their way
		"Sea Serpent Griefing" = true
		#Default sea serpent health, this is scaled to the sea serpent's particular size
		#Range: 1.0 ~ 10000.0
		"Sea Serpent Base Health" = 80.0
		#Default sea serpent attack strength, this is scaled to the sea serpent's particular size
		#Range: 1.0 ~ 10000.0
		"Sea Serpent Base Attack Strength" = 4.0

	[Mobs.Others]
		#True if dread liches are allowed to spawn
		"Spawn Liches" = true
		#Dread Lich spawn weight. Lower = lower chance to spawn
		#Range: 1 ~ 10000
		"Lich Spawn Weight" = 2
		#Maximum hydra health
		#Range: 1.0 ~ 10000.0
		"Hydra Max Health" = 250.0
		#True if hydra caves are allowed to generate
		"Generate Hydra Caves" = true
		#One out of this number chance per chunk to generate a hydra cave.
		#Range: 1 ~ 10000
		"Hydra Caves Gen Chance" = 400
		#Maximum ghost health.
		#Range: 1.0 ~ 10000.0
		"Ghost Max Health" = 35.0
		#Maximum ghost attack strength.
		#Range: 0.0 ~ 10000.0
		"Ghost Attack Strength" = 4.0
		#True if ghosts can rarely spawn from brutal PvP deaths.
		"Ghost Spawn from PvP deaths" = true
		#Villager Scribe House generation weight. Lower = lower chance to spawn
		#Range: 0 ~ 10000
		"Villager Scribe House Weight" = 30

	[Mobs.Hippocampus]
		#True if hippocampi are allowed to spawn
		"Spawn Hippocampus" = true
		#1 out of this number chance per chunk for generation
		#Range: 1 ~ 10000
		"Spawn Hippocampus Chance" = 60
		#Change this to slow down or speed up hippocampus swimming.
		#Range: 0.0 ~ 2.0
		"Hippocampus Swim Speed Modifier" = 1.0

	[Mobs.Hippogryph]
		#True if hippogryphs are allowed to spawn
		"Spawn Hippogryphs" = true
		#Hippogryph spawn weight. Lower = lower chance to spawn.
		#Range: 1 ~ 10000
		"Hippogryph Spawn Weight" = 8
		#Change this to slow down or speed up hippogryph flight.
		#Range: 0.0 ~ 2.0
		"Hippogryph Flight Speed Modifier" = 1.0

	[Mobs.Gorgons]
		#True if gorgon temples are allowed to spawn
		"Spawn Gorgons" = true
		#1 out of this number chance per chunk for generation
		#Range: 1 ~ 10000
		"Spawn Gorgon Chance" = 75
		#Maximum gorgon health
		#Range: 1.0 ~ 10000.0
		"Gorgon Max Health" = 100.0

[Items]
	#Default attack strength of a dragonsteel sword.
	#Range: 5.0 ~ 2.147483647E9
	"Dragonsteel Sword Base Attack Strength" = 25.0
	#Default armor value of dragonsteel chestplate.
	#Range: > 7
	"Dragonsteel Base Armor" = 14
	#Default durability value of dragonsteel tools.
	#Range: > 1
	"Dragonsteel Base Durability" = 8000
	#Disable this to remove easter egg with tinkers installed.
	Weezer = true
	#Percentage of critical strike that will disarm with easter egg tinkers material.
	#Range: 0.0 ~ 1.0
	"Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224
	#True if the summon crystal can load chunks to find dragons.
	"Chunk Load Summon Crystal" = true
	#Default durability value of dragonsteel equipment.
	#Range: > 1
	"Dragonsteel Base Durability Equipment" = 8000
	#True if the dragon bone fire sword ignites attackers.
	"Dragon Bone Fire Abilities" = true
	#True if the dragon bone ice sword freezes attackers.
	"Dragon Bone Ice Abilities" = true
	#True if the dragon bone lightning sword strikes attackers.
	"Dragon Bone Lightning Abilities" = true

[Pathfinding]
	#Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores.
	#Range: > 1
	"Dragon Pathfinding Threads" = 3
	#Maximum nodes for dragons/myrmex to path too. Decrease this is dragon pathfinding is super slow or intensive.
	#Range: > 1
	"Dragon Max Pathfinding Nodes" = 3500

