
["Mod-wide Impacting Options"]
	#
	# Add the identifier for the dimension that you want
	# no Repurposed Structures structure to spawn in.
	# Separate multiple entries with a comma.
	#   Example: "minecraft:the_end,awesome_mod:awesome_dimension"
	blacklistedDimensions = "the_bumblezone:the_bumblezone"

	["Mod-wide Impacting Options"."Feature Options"]

		["Mod-wide Impacting Options"."Feature Options".Misc]
			#
			# Adds giant boulders to modded Giant Tree Taiga (or Redwood) biomes.
			addGiantBouldersModdedBiomes = false
			#
			# Add the ID/resource location of the biome you don't want
			# RS's boulders to spawn in. Separate each ID with a comma ,
			#   Example: "minecraft:ice_spikes,awesome_mod:awesome_biome"
			blacklistedBoulderBiomes = ""
			#
			# How many Giant Boulders per chunk. (Can be decimal too)
			#Range: 0.0 ~ 100.0
			giantBouldersPerChunk = 0.5
			#
			# Adds tiny boulders to modded Taiga biomes.
			addTinyBouldersModdedBiomes = false
			#
			# Adds tiny boulders to Taiga Mountains and Snowy Taiga Mountains biomes 
			# that can contain small amounts of Coal and Iron ores.
			boulderTiny = true
			#
			# 1 out of ___ chance of Diamond Ore when placing
			# a block in giant Boulders. Lower number = more common.
			# Enter 0 to disable Diamond Ores completely.
			#Range: 0 ~ 1000000
			diamondChanceInGiantBoulders = 7000
			#
			# Replaces boulders in Giant Tree Taiga Hills and Giant Spruce Taiga Hills
			# biomes with a larger boulder that can contain Coal, Iron, and extremely
			# rarely, can also have Diamond Ores.
			boulderGiant = true

	["Mod-wide Impacting Options"."Structure Options"]

		["Mod-wide Impacting Options"."Structure Options".Ruins]
			#
			# How rare are Nether Ruins. 1 for spawning in most chunks and 1001 for none.
			#Range: 1 ~ 1001
			ruinsNetherMaxChunkDistance = 35
			#
			# Add Nether Ruins to modded Nether category biomes.
			addRuinsNetherToModdedBiomes = true
			#
			# Add the ID/resource location of the biome you don't want
			# RS's Ruins to spawn in. Separate each ID with a comma ,
			#   Example: "minecraft:ice_spikes,awesome_mod:awesome_biome"
			blacklistedRuinsBiomes = " "

		["Mod-wide Impacting Options"."Structure Options".Igloos]
			#
			# Add Grassy Igloos to modded biomes that are most likely grassy fields or temperate forests.
			addGrassyIglooToModdedBiomes = true
			#
			# Add the ID/resource location of the biome you don't want
			# RS's Igloos to spawn in. Separate each ID with a comma ,
			#   Example: "minecraft:ice_spikes,awesome_mod:awesome_biome"
			blacklistedIglooBiomes = ""
			#
			# How rare are Stone Igloos in Giant Tree Taiga biomes.
			# 1 for spawning in most chunks and 1001 for no spawn.
			#Range: 1 ~ 1001
			stoneIglooMaxChunkDistance = 20
			#
			# How rare are Grassy Igloos in Plains and Forests.
			# 1 for spawning in most chunks and 1001 for no spawn.
			#Range: 1 ~ 1001
			grassyIglooMaxChunkDistance = 20
			#
			# Add Stone Igloos to modded biomes that are most likely Giant Tree Taiga variants.
			addStoneIglooToModdedBiomes = true

		["Mod-wide Impacting Options"."Structure Options"."Jungle Fortress"]
			#
			# Controls whether loot chests spawn or not in Jungle Fortresses.
			lootChests = true
			#
			# How often Silverfish Blocks will generate in Jungle Fortress as a percentage.
			# Note: Mossy Stone Bricks block cannot be infected by Silverfish
			# 0 for no Silverfish Blocks and 100 for max spawnrate.
			#Range: 0.0 ~ 100.0
			silverfishSpawnrate = 0.5
			#
			# Silverfish Mob Spawners generate in Stone Fortresses.
			# If turned off, the spawners will become Skeleton spawners.
			allowSilverfishSpawner = true
			#
			# Add the ID/resource location of the biome you don't want
			# RS's Jungle Fortresses to spawn in. Separate each ID with a comma ,
			#   Example: "minecraft:ice_spikes,awesome_mod:awesome_biome"
			blacklistedFortressBiomes = ""
			#
			# How rare are Jungle Fortresses.
			# 1 for spawning in most chunks and 1001 for no spawn.
			#Range: 1 ~ 1001
			jungleFortressMaxChunkDistance = 85
			#
			# Add Jungle Fortress to modded jungle biomes.
			addJungleFortressToModdedBiomes = true

		["Mod-wide Impacting Options"."Structure Options".Cities]
			#
			# How rare are Nether Cities. 1 for spawning in most chunks and 1001 for none.
			#Range: 1 ~ 1001
			citiesNetherMaxChunkDistance = 160
			#
			# Add the ID/resource location of the biome you don't want
			# RS's Cities to spawn in. Separate each ID with a comma ,
			#   Example: "minecraft:ice_spikes,awesome_mod:awesome_biome"
			blacklistedCitiesBiomes = " "
			#
			# Add Nether Cities to modded Nether category biomes.
			addCitiesNetherToModdedBiomes = true

		["Mod-wide Impacting Options"."Structure Options"."Ruined Portals"]
			#
			# Add End themed ruined portals to modded End category biomes.
			addRuinedPortalEndToModdedBiomes = true
			#
			# Add the ID/resource location of the biome you don't want
			# RS's Ruined Portals to spawn in. Separate each ID with a comma ,
			#   Example: "minecraft:ice_spikes,awesome_mod:awesome_biome"
			blacklistedRuinedPortalsBiomes = ""
			#
			# How rare are End themed Ruined Portals in End category biomes. 1 for spawning in most
			# chunks and 1001 for none.
			#Range: 1 ~ 1001
			ruinedPortalEndMaxChunkDistance = 57

