
#Server only configuration settings
[Debuffs]

	[Debuffs.Head]

		[Debuffs.Head.blindness]
			#How long the debuff should stay. If the first condition from the damageTaken config is met, the first value in this list will be taken
			debuffLength = [160, 80]
			#Enables/Disables this debuff
			enabled = false
			#How much damage the user must have taken for the debuff to apply at the mapped length. Must be sorted so the **highest** value comes first. 2 = 1 heart
			damageTaken = [2.0, 1.0]

		[Debuffs.Head.nausea]
			#How long the debuff should stay. If the first condition from the damageTaken config is met, the first value in this list will be taken
			debuffLength = [320, 240]
			#Enables/Disables this debuff
			enabled = false
			#How much damage the user must have taken for the debuff to apply at the mapped length. Must be sorted so the **highest** value comes first. 2 = 1 heart
			damageTaken = [3.0, 2.0]

	[Debuffs."Legs and Feet"]

		[Debuffs."Legs and Feet".slowness]
			#How much health the user must have left for the debuff to apply at the mapped length. Must be sorted so the **lowest** value comes first
			healthPercentageLeft = [0.35, 0.6, 0.8]
			#How strong the potion effect should stay. If the first condition from the healthPercentageLeft config is met, the first value in this list will be taken
			debuffStrength = [3, 2, 1]
			#Enables/Disables this debuff
			enabled = true

	[Debuffs.Arms]

		[Debuffs.Arms.miningFatigue]
			#How much health the user must have left for the debuff to apply at the mapped length. Must be sorted so the **lowest** value comes first
			healthPercentageLeft = [0.25, 0.5, 0.75]
			#How strong the potion effect should stay. If the first condition from the healthPercentageLeft config is met, the first value in this list will be taken
			debuffStrength = [3, 2, 1]
			#Enables/Disables this debuff
			enabled = true

	[Debuffs.Body]

		[Debuffs.Body.weakness]
			#How much health the user must have left for the debuff to apply at the mapped length. Must be sorted so the **lowest** value comes first
			healthPercentageLeft = [0.25, 0.5]
			#How strong the potion effect should stay. If the first condition from the healthPercentageLeft config is met, the first value in this list will be taken
			debuffStrength = [2, 1]
			#Enables/Disables this debuff
			enabled = true

		[Debuffs.Body.nausea]
			#How long the debuff should stay. If the first condition from the damageTaken config is met, the first value in this list will be taken
			debuffLength = [320, 160]
			#Enables/Disables this debuff
			enabled = true
			#How much damage the user must have taken for the debuff to apply at the mapped length. Must be sorted so the **highest** value comes first. 2 = 1 heart
			damageTaken = [4.0, 2.0]

[misc]
	#Enabled additional debug logs - May slow down the game and will increase log file size
	#Only enable for special purposes
	debug = false
	#If true, many damage distributions will be more realistic, but this will also cause them to be harder\nIf enabled, e.g. drowing will only damage your body instead of your body and head last
	hardMode = false

