{
    "name": "Rivers",
    "icon": "fins:spindly_pearl",
    "category": "patchouli:terrain",
    "pages": [
        {
            "type": "text",
            "text": "Rivers in real life rarely have sand at the bottom! This has always been a pet peeve of mine because I’ve never seen a river with sand. Then again, I do live in a very mountainous area, so it may be more often than I think. But for the most part, rivers have various stone and sediment, aka gravel, at the bottom. I like using a mix of podzol, coarse dirt, gravel, grass and stone types on the edges of"
        },
        {
            "type": "text",
            "text": "rivers as it can simulate more natural textures. I throw in some mossy blocks too, concentrating them towards the inside edges. I enjoy chiseling out mossy blocks to place on top of the water because I don’t know if you’ve ever seen a river or creek, but the rocks around or above the river then to be fairly mossy.$(br2)Rivers can be a pain to terraform even with WorldEdit because it doesn’t go through water as it’s a block. So, if you’re going to be"
        },
        {
            "type": "text",
            "text": "terraforming large portions of rivers then here are some helpful WorldEdit tips:$(br2)$(italics)' = start/end of command$()$(br2)'//replacenear [radius] seagrass air'$(br2)(If there are any stairs or slabs in your way) '//replacenear [radius] [x]_slab,[x]_stairs air'$(br2)'//replacenear [radius] water air' (Don’t worry, it’s easy to fix water)"
        },
        {
            "type": "text",
            "text": "These commands should make it much easier to terraform and paint rivers. Once you’re done, use the command '//fixwater [radius]'. Make sure you’re standing at the same level the river water is and that you’re in the water or else this command won’t work!"
        }
    ]
}