local Module = SUI:NewModule("Skins.Map");

function Module:OnEnable()
  if (SUI:Color()) then
      for i, v in pairs({ WorldMapFrame.BorderFrame.NineSlice.TopEdge,
      WorldMapFrame.BorderFrame.NineSlice.TopEdge,
      WorldMapFrame.BorderFrame.NineSlice.TopEdge,
      WorldMapFrame.BorderFrame.NineSlice.TopRightCorner,
      WorldMapFrame.BorderFrame.NineSlice.RightEdge,
      WorldMapFrame.BorderFrame.NineSlice.BottomRightCorner,
      WorldMapFrame.BorderFrame.NineSlice.BottomEdge,
      WorldMapFrame.BorderFrame.NineSlice.BottomLeftCorner,
      WorldMapFrame.BorderFrame.NineSlice.LeftEdge,
      WorldMapFrame.BorderFrame.NineSlice.TopLeftCorner, }) do
        v:SetVertexColor(.15, .15, .15)
    end
    for i, v in pairs({
      WorldMapFrame.NavBar.InsetBorderBottom,
      WorldMapFrame.NavBar.InsetBorderBottomLeft,
      WorldMapFrame.NavBar.InsetBorderBottomRight,
      WorldMapFrame.NavBar.InsetBorderLeft,
      WorldMapFrame.NavBar.InsetBorderRight, }) do
        v:SetVertexColor(.3, .3, .3)
    end
    for i, v in pairs({
      WorldMapFrame.BorderFrame.Bg,
      WorldMapFrame.BorderFrame.TitleBg, }) do
        v:SetVertexColor(.3, .3, .3)
    end
  end
end