enabled = true
nVidia = false

[leaves]
	#Range: 0.0 ~ 0.4
	vOffset = 0.1
	#Range: 0.0 ~ 1.0
	saturationThreshold = 0.1
	#Range: 0.75 ~ 2.5
	size = 1.4
	snowEnabled = true
	hideInternal = true
	enabled = true
	#Range: 0.0 ~ 0.4
	hOffset = 0.2
	dense = false

[shortGrass]
	myceliumEnabled = true
	#Range: 0.0 ~ 1.0
	saturationThreshold = 0.1
	#Range: 0.5 ~ 1.5
	size = 1.0
	snowEnabled = false
	shaderWind = true
	grassEnabled = true
	#Range: 0.1 ~ 2.5
	heightMax = 0.8
	useGenerated = false
	enabled = true
	#Range: 0.0 ~ 0.4
	hOffset = 0.2
	#Range: 0.1 ~ 2.5
	heightMin = 0.6
	#Range: 0 ~ 64
	population = 64

[connectedGrass]
	snowEnabled = false
	enabled = false

[roundLogs]
	connectPerpendicular = true
	#Range: 0.9 ~ 1.0
	zProtection = 0.99
	#Range: 0.0 ~ 1.0
	dimming = 0.7
	plantsOnly = true
	#Range: 0.0 ~ 0.5
	radiusSmall = 0.25
	lenientConnect = true
	#Range: 0.0 ~ 0.5
	radiusLarge = 0.44
	enabled = false
	connectGrass = true
	defaultY = false
	connectSolids = false

[cactus]
	#Range: 0.5 ~ 1.5
	size = 0.8
	#Range: 0.0 ~ 0.5
	sizeVariation = 0.1
	enabled = true
	#Range: 0.0 ~ 0.5
	hOffset = 0.1

[lilypad]
	shaderWind = true
	enabled = true
	#Range: 0.0 ~ 0.25
	hOffset = 0.1
	#Range: 0 ~ 64
	population = 16

[reed]
	#Range: 0.0 ~ 1.0
	minBiomeTemp = 0.4
	shaderWind = true
	#Range: 1.5 ~ 3.5
	heightMax = 2.2
	#Range: 0.0 ~ 1.0
	minBiomeRainfall = 0.4
	enabled = true
	#Range: 0.0 ~ 0.4
	hOffset = 0.2
	#Range: 1.5 ~ 3.5
	heightMin = 1.7
	#Range: 0 ~ 64
	population = 32

[algae]
	#Range: 0.5 ~ 1.5
	size = 1.0
	shaderWind = true
	#Range: 0.1 ~ 1.5
	heightMax = 1.0
	enabled = true
	#Range: 0.0 ~ 0.25
	hOffset = 0.1
	#Range: 0.1 ~ 1.5
	heightMin = 0.5
	#Range: 0 ~ 64
	population = 48

[coral]
	shallowWater = false
	#Range: 0.0 ~ 0.4
	vOffset = 0.1
	#Range: 0 ~ 64
	chance = 32
	#Range: 0.5 ~ 1.5
	size = 0.7
	#Range: 0.5 ~ 1.5
	crustSize = 1.4
	enabled = true
	#Range: 0.0 ~ 0.4
	hOffset = 0.2
	#Range: 0 ~ 64
	population = 48

[netherrack]
	#Range: 0.5 ~ 1.5
	size = 1.0
	#Range: 0.1 ~ 1.5
	heightMax = 0.8
	enabled = true
	#Range: 0.0 ~ 0.4
	hOffset = 0.2
	#Range: 0.1 ~ 1.5
	heightMin = 0.6

[fallingLeaves]
	#Range: 0.1 ~ 2.0
	stormStrength = 0.8
	#Range: 0.1 ~ 2.0
	windStrength = 0.5
	#Range: 0.001 ~ 1.0
	chance = 0.02
	#Range: 0.25 ~ 1.5
	size = 0.75
	opacityHack = true
	#Range: 1.0 ~ 15.0
	lifetime = 5.0
	enabled = true
	#Range: 0.01 ~ 0.15
	speed = 0.05
	#Range: 0.01 ~ 1.0
	perturb = 0.25

[risingSoul]
	#Range: 0.5 ~ 1.0
	sizeDecay = 0.97
	#Range: 1 ~ 16
	trailDensity = 3
	#Range: 0.001 ~ 1.0
	chance = 0.02
	#Range: 1.0 ~ 15.0
	lifetime = 4.0
	#Range: 0.5 ~ 1.0
	opacityDecay = 0.97
	#Range: 0.05 ~ 1.0
	opacity = 0.5
	#Range: 0.25 ~ 1.5
	trailSize = 0.75
	enabled = true
	#Range: 0.01 ~ 0.25
	perturb = 0.05
	#Range: 2 ~ 128
	trailLength = 48
	#Range: 0.25 ~ 1.5
	headSize = 1.0

