
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

Author: LordSmellyPants

Description: No description given

Version: 3

SettingsMode: WriteWithoutComments


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

Tree: false

Frequency: 1

Rarity: 4.0

RotateRandomly: true

SpawnHeight: highestSolidBlock

SpawnHeightOffset: -4

SpawnHeightVariance: 0

##############################
# Height Limits for the BO3. #
##############################

MinHeight: 51

MaxHeight: 256

######################
# Extrusion settings #
######################

ExtrudeMode: BottomDown

ExtrudeThroughBlocks: AIR,STATIONARY_WATER

MaxBranchDepth: 10

ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

SourceBlocks: GRASS,DIRT,GRAVEL,SAND,SAND:1,SANDSTONE,STONE,STONE:1,STONE:3,STONE:5,DIRT:1,CLAY,HARD_CLAY,STAINED_CLAY,RED_ROSE,RED_ROSE:1,RED_ROSE:2,RED_ROSE:3,RED_ROSE:4,RED_ROSE:5,RED_ROSE:6,RED_ROSE:7,RED_ROSE:8,BROWN_MUSHROOM,RED_MUSHROOM,DOUBLE_PLANT,DOUBLE_PLANT:1,DOUBLE_PLANT:2,DOUBLE_PLANT:3,DOUBLE_PLANT:4,DOUBLE_PLANT:5,LONG_GRASS,LONG_GRASS:1,LONG_GRASS:2,DEAD_BUSH,COAL_ORE,IRON_ORE,GOLD_ORE,REDSTONE_ORE,DIAMOND_ORE,LAPIS_ORE,EMERALD_ORE,VINE,AIR,STATIONARY_WATER

MaxPercentageOutsideSourceBlock: 20

OutsideSourceBlock: placeAnyway

IsOTGPlus: false

InheritBO3: 

InheritBO3Rotation: NORTH

OverrideChildSettings: true

OverrideParentHeight: false

CanOverride: false

BranchFrequency: 0

BranchFrequencyGroup: 

MustBeBelowOther: false

MustBeInside: 

CannotBeInside: 

ReplacesBO3: 

CanSpawnOnWater: true

SpawnOnWaterOnly: false

SpawnUnderWater: false

SpawnAtWaterLevel: false

HeightOffset: 0

RemoveAir: true

ReplaceAbove: 

ReplaceBelow: 

ReplaceWithBiomeBlocks: true

ReplaceWithGroundBlock: DIRT

ReplaceWithSurfaceBlock: GRASS

SmoothRadius: 0

SmoothHeightOffset: 0

SmoothStartTop: false

SmoothStartWood: false

SmoothingSurfaceBlock: 

SmoothingGroundBlock: 

BO3Group: 

IsSpawnPoint: false


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

Block(-5,0,0,STAINED_CLAY:1)
Block(-5,0,1,STAINED_CLAY:1)
Block(-5,0,2,STAINED_CLAY:1)
Block(-5,0,3,STAINED_CLAY:1)
Block(-5,1,0,STAINED_CLAY:1)
Block(-5,1,1,STAINED_CLAY:1)
Block(-5,1,2,STAINED_CLAY:1)
Block(-5,1,3,STAINED_CLAY:1)
Block(-5,2,1,STAINED_CLAY:1)
Block(-5,2,2,STAINED_CLAY:1)
Block(-4,0,-2,STAINED_CLAY:1)
Block(-4,0,-1,STAINED_CLAY:1)
Block(-4,0,0,STAINED_CLAY:1)
Block(-4,0,1,STAINED_CLAY:1)
Block(-4,0,2,STAINED_CLAY:1)
Block(-4,0,3,STAINED_CLAY:1)
Block(-4,0,4,STAINED_CLAY:1)
Block(-4,1,-2,STAINED_CLAY:1)
Block(-4,1,-1,STAINED_CLAY:1)
Block(-4,1,0,STAINED_CLAY:1)
Block(-4,1,1,STAINED_CLAY:1)
Block(-4,1,2,STAINED_CLAY:1)
Block(-4,1,3,STAINED_CLAY:1)
Block(-4,2,-1,STAINED_CLAY:1)
Block(-4,2,0,STAINED_CLAY:1)
Block(-4,2,1,STAINED_CLAY:1)
Block(-4,2,2,STAINED_CLAY:1)
Block(-4,2,3,STAINED_CLAY:1)
Block(-4,3,0,HARD_CLAY)
Block(-4,3,1,STAINED_CLAY:4)
Block(-4,3,2,STAINED_CLAY:4)
Block(-4,4,1,HARD_CLAY)
Block(-4,4,2,STAINED_CLAY:4)
Block(-4,5,2,HARD_CLAY)
Block(-3,0,-3,STAINED_CLAY:1)
Block(-3,0,-2,STAINED_CLAY:1)
Block(-3,0,-1,STAINED_CLAY:1)
Block(-3,0,0,STAINED_CLAY:1)
Block(-3,0,1,STAINED_CLAY:1)
Block(-3,0,2,STAINED_CLAY:1)
Block(-3,0,3,STAINED_CLAY:1)
Block(-3,0,4,STAINED_CLAY:1)
Block(-3,0,5,STAINED_CLAY:1)
Block(-3,1,-3,STAINED_CLAY:1)
Block(-3,1,-2,STAINED_CLAY:1)
Block(-3,1,-1,STAINED_CLAY:1)
Block(-3,1,0,STAINED_CLAY:1)
Block(-3,1,1,STAINED_CLAY:1)
Block(-3,1,2,STAINED_CLAY:1)
Block(-3,1,3,STAINED_CLAY:1)
Block(-3,1,4,STAINED_CLAY:1)
Block(-3,2,-2,STAINED_CLAY:1)
Block(-3,2,-1,STAINED_CLAY:1)
Block(-3,2,0,STAINED_CLAY:1)
Block(-3,2,1,STAINED_CLAY:1)
Block(-3,2,2,STAINED_CLAY:1)
Block(-3,2,3,STAINED_CLAY:1)
Block(-3,2,4,STAINED_CLAY:1)
Block(-3,3,-2,STAINED_CLAY:4)
Block(-3,3,-1,STAINED_CLAY:4)
Block(-3,3,0,HARD_CLAY)
Block(-3,3,1,STAINED_CLAY:4)
Block(-3,3,2,STAINED_CLAY:4)
Block(-3,3,3,STAINED_CLAY:4)
Block(-3,3,4,STAINED_CLAY:4)
Block(-3,4,-1,STAINED_CLAY:4)
Block(-3,4,0,STAINED_CLAY:4)
Block(-3,4,1,HARD_CLAY)
Block(-3,4,2,HARD_CLAY)
Block(-3,4,3,HARD_CLAY)
Block(-3,5,0,HARD_CLAY)
Block(-3,5,1,HARD_CLAY)
Block(-3,5,2,HARD_CLAY)
Block(-3,5,3,HARD_CLAY)
Block(-2,0,-3,STAINED_CLAY:1)
Block(-2,0,-2,STAINED_CLAY:1)
Block(-2,0,-1,STAINED_CLAY:1)
Block(-2,0,0,STAINED_CLAY:1)
Block(-2,0,1,STAINED_CLAY:1)
Block(-2,0,2,STAINED_CLAY:1)
Block(-2,0,3,STAINED_CLAY:1)
Block(-2,0,4,STAINED_CLAY:1)
Block(-2,0,5,STAINED_CLAY:1)
Block(-2,1,-3,STAINED_CLAY:1)
Block(-2,1,-2,STAINED_CLAY:1)
Block(-2,1,-1,STAINED_CLAY:1)
Block(-2,1,0,STAINED_CLAY:1)
Block(-2,1,1,STAINED_CLAY:1)
Block(-2,1,2,STAINED_CLAY:1)
Block(-2,1,3,STAINED_CLAY:1)
Block(-2,1,4,STAINED_CLAY:1)
Block(-2,2,-2,STAINED_CLAY:1)
Block(-2,2,-1,STAINED_CLAY:1)
Block(-2,2,0,STAINED_CLAY:1)
Block(-2,2,1,STAINED_CLAY:1)
Block(-2,2,2,STAINED_CLAY:1)
Block(-2,2,3,STAINED_CLAY:1)
Block(-2,2,4,STAINED_CLAY:1)
Block(-2,3,-2,HARD_CLAY)
Block(-2,3,-1,HARD_CLAY)
Block(-2,3,0,HARD_CLAY)
Block(-2,3,1,STAINED_CLAY:4)
Block(-2,3,2,STAINED_CLAY:4)
Block(-2,3,3,HARD_CLAY)
Block(-2,3,4,STAINED_CLAY:4)
Block(-2,4,-2,HARD_CLAY)
Block(-2,4,-1,HARD_CLAY)
Block(-2,4,0,HARD_CLAY)
Block(-2,4,1,HARD_CLAY)
Block(-2,4,2,HARD_CLAY)
Block(-2,4,3,HARD_CLAY)
Block(-2,4,4,STAINED_CLAY:4)
Block(-2,5,-1,HARD_CLAY)
Block(-2,5,0,HARD_CLAY)
Block(-2,5,1,HARD_CLAY)
Block(-2,5,2,HARD_CLAY)
Block(-2,5,3,HARD_CLAY)
Block(-2,5,4,HARD_CLAY)
Block(-2,6,1,HARD_CLAY)
Block(-2,6,2,HARD_CLAY)
Block(-2,6,3,HARD_CLAY)
Block(-2,7,1,HARD_CLAY)
Block(-2,7,2,HARD_CLAY)
Block(-2,8,1,STAINED_CLAY:1)
Block(-2,9,1,HARD_CLAY)
Block(-2,10,1,HARD_CLAY)
Block(-2,11,1,STAINED_CLAY:1)
Block(-2,12,1,HARD_CLAY)
Block(-1,0,-3,STAINED_CLAY:1)
Block(-1,0,-2,STAINED_CLAY:1)
Block(-1,0,-1,STAINED_CLAY:1)
Block(-1,0,0,STAINED_CLAY:1)
Block(-1,0,1,STAINED_CLAY:1)
Block(-1,0,2,STAINED_CLAY:1)
Block(-1,0,3,STAINED_CLAY:1)
Block(-1,0,4,STAINED_CLAY:1)
Block(-1,0,5,STAINED_CLAY:1)
Block(-1,0,6,STAINED_CLAY:1)
Block(-1,1,-3,STAINED_CLAY:1)
Block(-1,1,-2,STAINED_CLAY:1)
Block(-1,1,-1,STAINED_CLAY:1)
Block(-1,1,0,STAINED_CLAY:1)
Block(-1,1,1,STAINED_CLAY:1)
Block(-1,1,2,STAINED_CLAY:1)
Block(-1,1,3,STAINED_CLAY:1)
Block(-1,1,4,STAINED_CLAY:1)
Block(-1,1,5,STAINED_CLAY:1)
Block(-1,2,-2,STAINED_CLAY:1)
Block(-1,2,-1,STAINED_CLAY:1)
Block(-1,2,0,STAINED_CLAY:1)
Block(-1,2,1,STAINED_CLAY:1)
Block(-1,2,2,STAINED_CLAY:1)
Block(-1,2,3,STAINED_CLAY:1)
Block(-1,2,4,STAINED_CLAY:1)
Block(-1,2,5,STAINED_CLAY:1)
Block(-1,3,-2,STAINED_CLAY:4)
Block(-1,3,-1,HARD_CLAY)
Block(-1,3,0,HARD_CLAY)
Block(-1,3,1,HARD_CLAY)
Block(-1,3,2,HARD_CLAY)
Block(-1,3,3,HARD_CLAY)
Block(-1,3,4,STAINED_CLAY:4)
Block(-1,4,-2,STAINED_CLAY:4)
Block(-1,4,-1,HARD_CLAY)
Block(-1,4,0,HARD_CLAY)
Block(-1,4,1,HARD_CLAY)
Block(-1,4,2,HARD_CLAY)
Block(-1,4,3,HARD_CLAY)
Block(-1,4,4,STAINED_CLAY:4)
Block(-1,5,-2,HARD_CLAY)
Block(-1,5,-1,HARD_CLAY)
Block(-1,5,0,HARD_CLAY)
Block(-1,5,1,HARD_CLAY)
Block(-1,5,2,HARD_CLAY)
Block(-1,5,3,HARD_CLAY)
Block(-1,5,4,HARD_CLAY)
Block(-1,6,0,HARD_CLAY)
Block(-1,6,1,HARD_CLAY)
Block(-1,6,2,HARD_CLAY)
Block(-1,6,3,HARD_CLAY)
Block(-1,7,0,HARD_CLAY)
Block(-1,7,1,HARD_CLAY)
Block(-1,7,2,HARD_CLAY)
Block(-1,8,0,HARD_CLAY)
Block(-1,8,1,STAINED_CLAY:1)
Block(-1,8,2,STAINED_CLAY:1)
Block(-1,9,0,HARD_CLAY)
Block(-1,9,1,HARD_CLAY)
Block(-1,9,2,HARD_CLAY)
Block(-1,10,0,HARD_CLAY)
Block(-1,10,1,HARD_CLAY)
Block(-1,10,2,HARD_CLAY)
Block(-1,11,0,HARD_CLAY)
Block(-1,11,1,HARD_CLAY)
Block(-1,11,2,STAINED_CLAY:1)
Block(-1,12,0,HARD_CLAY)
Block(-1,12,1,HARD_CLAY)
Block(-1,12,2,HARD_CLAY)
Block(0,0,-3,STAINED_CLAY:1)
Block(0,0,-2,STAINED_CLAY:1)
Block(0,0,-1,STAINED_CLAY:1)
Block(0,0,0,STAINED_CLAY:1)
Block(0,0,1,STAINED_CLAY:1)
Block(0,0,2,STAINED_CLAY:1)
Block(0,0,3,STAINED_CLAY:1)
Block(0,0,4,STAINED_CLAY:1)
Block(0,0,5,STAINED_CLAY:1)
Block(0,0,6,STAINED_CLAY:1)
Block(0,1,-3,STAINED_CLAY:1)
Block(0,1,-2,STAINED_CLAY:1)
Block(0,1,-1,STAINED_CLAY:1)
Block(0,1,0,STAINED_CLAY:1)
Block(0,1,1,STAINED_CLAY:1)
Block(0,1,2,STAINED_CLAY:1)
Block(0,1,3,STAINED_CLAY:1)
Block(0,1,4,STAINED_CLAY:1)
Block(0,1,5,STAINED_CLAY:1)
Block(0,1,6,STAINED_CLAY:1)
Block(0,2,-3,STAINED_CLAY:1)
Block(0,2,-2,STAINED_CLAY:1)
Block(0,2,-1,STAINED_CLAY:1)
Block(0,2,0,STAINED_CLAY:1)
Block(0,2,1,STAINED_CLAY:1)
Block(0,2,2,STAINED_CLAY:1)
Block(0,2,3,STAINED_CLAY:1)
Block(0,2,4,STAINED_CLAY:1)
Block(0,2,5,STAINED_CLAY:1)
Block(0,3,-2,STAINED_CLAY:4)
Block(0,3,-1,HARD_CLAY)
Block(0,3,0,HARD_CLAY)
Block(0,3,1,HARD_CLAY)
Block(0,3,2,HARD_CLAY)
Block(0,3,3,HARD_CLAY)
Block(0,3,4,STAINED_CLAY:4)
Block(0,4,-2,STAINED_CLAY:4)
Block(0,4,-1,HARD_CLAY)
Block(0,4,0,HARD_CLAY)
Block(0,4,1,HARD_CLAY)
Block(0,4,2,HARD_CLAY)
Block(0,4,3,HARD_CLAY)
Block(0,4,4,HARD_CLAY)
Block(0,5,-2,HARD_CLAY)
Block(0,5,-1,HARD_CLAY)
Block(0,5,0,HARD_CLAY)
Block(0,5,1,HARD_CLAY)
Block(0,5,2,HARD_CLAY)
Block(0,5,3,HARD_CLAY)
Block(0,5,4,HARD_CLAY)
Block(0,6,-2,HARD_CLAY)
Block(0,6,-1,HARD_CLAY)
Block(0,6,0,HARD_CLAY)
Block(0,6,1,HARD_CLAY)
Block(0,6,2,HARD_CLAY)
Block(0,6,3,HARD_CLAY)
Block(0,6,4,HARD_CLAY)
Block(0,7,-1,HARD_CLAY)
Block(0,7,0,HARD_CLAY)
Block(0,7,1,HARD_CLAY)
Block(0,7,2,HARD_CLAY)
Block(0,7,3,HARD_CLAY)
Block(0,8,-1,STAINED_CLAY:1)
Block(0,8,0,HARD_CLAY)
Block(0,8,1,STAINED_CLAY:1)
Block(0,8,2,STAINED_CLAY:1)
Block(0,8,3,STAINED_CLAY:1)
Block(0,9,-1,HARD_CLAY)
Block(0,9,0,HARD_CLAY)
Block(0,9,1,HARD_CLAY)
Block(0,9,2,HARD_CLAY)
Block(0,10,-1,HARD_CLAY)
Block(0,10,0,HARD_CLAY)
Block(0,10,1,HARD_CLAY)
Block(0,10,2,HARD_CLAY)
Block(0,11,-1,STAINED_CLAY:1)
Block(0,11,0,HARD_CLAY)
Block(0,11,1,HARD_CLAY)
Block(0,11,2,STAINED_CLAY:1)
Block(0,12,-1,HARD_CLAY)
Block(0,12,0,HARD_CLAY)
Block(0,12,1,HARD_CLAY)
Block(0,12,2,HARD_CLAY)
Block(1,0,-3,STAINED_CLAY:1)
Block(1,0,-2,STAINED_CLAY:1)
Block(1,0,-1,STAINED_CLAY:1)
Block(1,0,0,STAINED_CLAY:1)
Block(1,0,1,STAINED_CLAY:1)
Block(1,0,2,STAINED_CLAY:1)
Block(1,0,3,STAINED_CLAY:1)
Block(1,0,4,STAINED_CLAY:1)
Block(1,0,5,STAINED_CLAY:1)
Block(1,0,6,STAINED_CLAY:1)
Block(1,1,-3,STAINED_CLAY:1)
Block(1,1,-2,STAINED_CLAY:1)
Block(1,1,-1,STAINED_CLAY:1)
Block(1,1,0,STAINED_CLAY:1)
Block(1,1,1,STAINED_CLAY:1)
Block(1,1,2,STAINED_CLAY:1)
Block(1,1,3,STAINED_CLAY:1)
Block(1,1,4,STAINED_CLAY:1)
Block(1,1,5,STAINED_CLAY:4)
Block(1,1,6,STAINED_CLAY:1)
Block(1,2,-3,STAINED_CLAY:1)
Block(1,2,-2,STAINED_CLAY:1)
Block(1,2,-1,STAINED_CLAY:1)
Block(1,2,0,STAINED_CLAY:1)
Block(1,2,1,STAINED_CLAY:1)
Block(1,2,2,STAINED_CLAY:1)
Block(1,2,3,STAINED_CLAY:1)
Block(1,2,4,STAINED_CLAY:1)
Block(1,2,5,STAINED_CLAY:1)
Block(1,3,-3,STAINED_CLAY:4)
Block(1,3,-2,HARD_CLAY)
Block(1,3,-1,HARD_CLAY)
Block(1,3,0,HARD_CLAY)
Block(1,3,1,HARD_CLAY)
Block(1,3,2,HARD_CLAY)
Block(1,3,3,HARD_CLAY)
Block(1,3,4,STAINED_CLAY:4)
Block(1,3,5,STAINED_CLAY:4)
Block(1,4,-3,STAINED_CLAY:4)
Block(1,4,-2,HARD_CLAY)
Block(1,4,-1,HARD_CLAY)
Block(1,4,0,HARD_CLAY)
Block(1,4,1,HARD_CLAY)
Block(1,4,2,HARD_CLAY)
Block(1,4,3,HARD_CLAY)
Block(1,4,4,STAINED_CLAY:4)
Block(1,5,-3,HARD_CLAY)
Block(1,5,-2,HARD_CLAY)
Block(1,5,-1,HARD_CLAY)
Block(1,5,0,HARD_CLAY)
Block(1,5,1,HARD_CLAY)
Block(1,5,2,HARD_CLAY)
Block(1,5,3,HARD_CLAY)
Block(1,5,4,HARD_CLAY)
Block(1,6,-2,HARD_CLAY)
Block(1,6,-1,HARD_CLAY)
Block(1,6,0,HARD_CLAY)
Block(1,6,1,HARD_CLAY)
Block(1,6,2,HARD_CLAY)
Block(1,6,3,HARD_CLAY)
Block(1,7,-2,HARD_CLAY)
Block(1,7,-1,HARD_CLAY)
Block(1,7,0,HARD_CLAY)
Block(1,7,1,HARD_CLAY)
Block(1,7,2,HARD_CLAY)
Block(1,8,-2,HARD_CLAY)
Block(1,8,-1,HARD_CLAY)
Block(1,8,0,HARD_CLAY)
Block(1,8,1,STAINED_CLAY:1)
Block(1,8,2,STAINED_CLAY:1)
Block(1,9,-2,HARD_CLAY)
Block(1,9,-1,HARD_CLAY)
Block(1,9,0,HARD_CLAY)
Block(1,9,1,HARD_CLAY)
Block(1,9,2,HARD_CLAY)
Block(1,10,-2,HARD_CLAY)
Block(1,10,-1,HARD_CLAY)
Block(1,10,0,HARD_CLAY)
Block(1,10,1,HARD_CLAY)
Block(1,10,2,HARD_CLAY)
Block(1,11,-1,STAINED_CLAY:1)
Block(1,11,0,HARD_CLAY)
Block(1,11,1,STAINED_CLAY:1)
Block(1,11,2,STAINED_CLAY:1)
Block(1,12,-1,HARD_CLAY)
Block(1,12,0,HARD_CLAY)
Block(1,12,1,HARD_CLAY)
Block(1,12,2,HARD_CLAY)
Block(2,0,-3,STAINED_CLAY:1)
Block(2,0,-2,STAINED_CLAY:1)
Block(2,0,-1,STAINED_CLAY:1)
Block(2,0,0,STAINED_CLAY:1)
Block(2,0,1,STAINED_CLAY:1)
Block(2,0,2,STAINED_CLAY:1)
Block(2,0,3,STAINED_CLAY:1)
Block(2,0,4,STAINED_CLAY:1)
Block(2,0,5,STAINED_CLAY:1)
Block(2,0,6,STAINED_CLAY:1)
Block(2,1,-3,STAINED_CLAY:1)
Block(2,1,-2,STAINED_CLAY:1)
Block(2,1,-1,STAINED_CLAY:1)
Block(2,1,0,STAINED_CLAY:1)
Block(2,1,1,STAINED_CLAY:1)
Block(2,1,2,STAINED_CLAY:1)
Block(2,1,3,STAINED_CLAY:1)
Block(2,1,4,STAINED_CLAY:1)
Block(2,1,5,STAINED_CLAY:1)
Block(2,1,6,STAINED_CLAY:1)
Block(2,2,-3,STAINED_CLAY:1)
Block(2,2,-2,STAINED_CLAY:1)
Block(2,2,-1,STAINED_CLAY:1)
Block(2,2,0,STAINED_CLAY:1)
Block(2,2,1,STAINED_CLAY:1)
Block(2,2,2,STAINED_CLAY:1)
Block(2,2,3,STAINED_CLAY:1)
Block(2,2,4,STAINED_CLAY:1)
Block(2,2,5,STAINED_CLAY:1)
Block(2,3,-3,STAINED_CLAY:4)
Block(2,3,-2,HARD_CLAY)
Block(2,3,-1,HARD_CLAY)
Block(2,3,0,HARD_CLAY)
Block(2,3,1,STAINED_CLAY:4)
Block(2,3,2,STAINED_CLAY:4)
Block(2,3,3,HARD_CLAY)
Block(2,3,4,HARD_CLAY)
Block(2,4,-2,STAINED_CLAY:4)
Block(2,4,-1,HARD_CLAY)
Block(2,4,0,HARD_CLAY)
Block(2,4,1,HARD_CLAY)
Block(2,4,2,HARD_CLAY)
Block(2,4,3,HARD_CLAY)
Block(2,4,4,HARD_CLAY)
Block(2,5,-2,HARD_CLAY)
Block(2,5,-1,HARD_CLAY)
Block(2,5,0,HARD_CLAY)
Block(2,5,1,HARD_CLAY)
Block(2,5,2,HARD_CLAY)
Block(2,5,3,HARD_CLAY)
Block(2,6,-1,HARD_CLAY)
Block(2,6,0,HARD_CLAY)
Block(2,6,1,HARD_CLAY)
Block(2,6,2,HARD_CLAY)
Block(2,6,3,HARD_CLAY)
Block(2,7,-1,HARD_CLAY)
Block(2,7,0,HARD_CLAY)
Block(2,7,1,HARD_CLAY)
Block(2,8,-1,STAINED_CLAY:1)
Block(2,8,0,HARD_CLAY)
Block(2,8,1,STAINED_CLAY:1)
Block(2,9,-1,HARD_CLAY)
Block(2,9,0,HARD_CLAY)
Block(2,9,1,HARD_CLAY)
Block(2,10,-1,HARD_CLAY)
Block(2,10,0,HARD_CLAY)
Block(2,11,-1,STAINED_CLAY:1)
Block(2,11,0,STAINED_CLAY:1)
Block(2,12,-1,HARD_CLAY)
Block(2,12,0,HARD_CLAY)
Block(3,0,-3,STAINED_CLAY:1)
Block(3,0,-2,STAINED_CLAY:1)
Block(3,0,-1,STAINED_CLAY:1)
Block(3,0,0,STAINED_CLAY:1)
Block(3,0,1,STAINED_CLAY:1)
Block(3,0,2,STAINED_CLAY:1)
Block(3,0,3,STAINED_CLAY:1)
Block(3,0,4,STAINED_CLAY:1)
Block(3,0,5,STAINED_CLAY:1)
Block(3,1,-3,STAINED_CLAY:1)
Block(3,1,-2,STAINED_CLAY:1)
Block(3,1,-1,STAINED_CLAY:1)
Block(3,1,0,STAINED_CLAY:1)
Block(3,1,1,STAINED_CLAY:1)
Block(3,1,2,STAINED_CLAY:1)
Block(3,1,3,STAINED_CLAY:1)
Block(3,1,4,STAINED_CLAY:4)
Block(3,1,5,STAINED_CLAY:1)
Block(3,2,-3,STAINED_CLAY:1)
Block(3,2,-2,STAINED_CLAY:1)
Block(3,2,-1,STAINED_CLAY:1)
Block(3,2,0,STAINED_CLAY:1)
Block(3,2,1,STAINED_CLAY:1)
Block(3,2,2,STAINED_CLAY:1)
Block(3,2,3,STAINED_CLAY:1)
Block(3,2,4,STAINED_CLAY:1)
Block(3,3,-2,STAINED_CLAY:4)
Block(3,3,-1,STAINED_CLAY:4)
Block(3,3,0,HARD_CLAY)
Block(3,3,1,STAINED_CLAY:4)
Block(3,3,2,STAINED_CLAY:4)
Block(3,3,3,STAINED_CLAY:4)
Block(3,3,4,STAINED_CLAY:4)
Block(3,4,-1,STAINED_CLAY:4)
Block(3,4,0,HARD_CLAY)
Block(3,4,1,HARD_CLAY)
Block(3,4,2,HARD_CLAY)
Block(3,4,3,STAINED_CLAY:4)
Block(3,5,0,HARD_CLAY)
Block(3,5,1,HARD_CLAY)
Block(3,5,2,HARD_CLAY)
Block(3,6,0,HARD_CLAY)
Block(3,6,1,HARD_CLAY)
Block(3,7,0,HARD_CLAY)
Block(3,8,0,STAINED_CLAY:1)
Block(4,0,-2,STAINED_CLAY:1)
Block(4,0,-1,STAINED_CLAY:1)
Block(4,0,0,STAINED_CLAY:1)
Block(4,0,1,STAINED_CLAY:1)
Block(4,0,2,STAINED_CLAY:1)
Block(4,0,3,STAINED_CLAY:1)
Block(4,0,4,STAINED_CLAY:1)
Block(4,1,-2,STAINED_CLAY:1)
Block(4,1,-1,STAINED_CLAY:1)
Block(4,1,0,STAINED_CLAY:1)
Block(4,1,1,STAINED_CLAY:1)
Block(4,1,2,STAINED_CLAY:1)
Block(4,1,3,STAINED_CLAY:1)
Block(4,1,4,STAINED_CLAY:1)
Block(4,2,-1,STAINED_CLAY:1)
Block(4,2,0,STAINED_CLAY:1)
Block(4,2,1,STAINED_CLAY:1)
Block(4,2,2,STAINED_CLAY:1)
Block(4,2,3,STAINED_CLAY:1)
Block(4,3,0,STAINED_CLAY:4)
Block(4,3,1,STAINED_CLAY:4)
Block(4,3,2,STAINED_CLAY:4)
Block(4,4,0,HARD_CLAY)
Block(4,4,1,STAINED_CLAY:4)
Block(4,5,0,HARD_CLAY)
Block(5,-1,0,STAINED_CLAY:1)
Block(5,-1,2,STAINED_CLAY:1)
Block(5,-1,3,STAINED_CLAY:1)
Block(5,0,-1,STAINED_CLAY:1)
Block(5,0,0,STAINED_CLAY:1)
Block(5,0,1,STAINED_CLAY:1)
Block(5,0,2,STAINED_CLAY:1)
Block(5,0,3,STAINED_CLAY:1)
Block(5,1,-1,STAINED_CLAY:1)
Block(5,1,0,STAINED_CLAY:1)
Block(5,1,1,STAINED_CLAY:1)
Block(5,1,2,STAINED_CLAY:1)
Block(5,1,3,STAINED_CLAY:1)
Block(5,2,0,STAINED_CLAY:1)
Block(5,2,1,STAINED_CLAY:1)
Block(5,2,2,STAINED_CLAY:1)
Block(5,3,1,STAINED_CLAY:4)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################


#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################


#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Entities                            | #
# +-----------------------------------------------------------------+ #
#######################################################################


#######################################################################
# +-----------------------------------------------------------------+ #
# |                            Particles                            | #
# +-----------------------------------------------------------------+ #
#######################################################################


#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Spawners                            | #
# +-----------------------------------------------------------------+ #
#######################################################################


#######################################################################
# +-----------------------------------------------------------------+ #
# |                             ModData                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

