2012-10-16  James D. Callahan III  <jcallahan@curse.com>

[3b1f1e47897c] [tip]
* .hgtags:

Added tag 1.0.20 for changeset 5f6d5a1a62e1


[5f6d5a1a62e1] [1.0.20]
* Main.lua:

Make sure the TradeSkillFrame exists and is visible before attempting to do anything with it. Re-use the headers table. Added the ability to break out of the loop in functions called by TradeSkillExecutePer.


2012-10-15  James D. Callahan III  <jcallahan@curse.com>

[10ad2d900502]
* .hgtags:

Added tag 1.0.19 for changeset 0820f3ab783e


[0820f3ab783e] [1.0.19]
* Main.lua:

Record tradeskill discoveries.


2012-10-11  James D. Callahan III  <jcallahan@curse.com>

[135ef8805021]
* Main.lua:

Uncommented profession cost-recording code.


2012-10-08  James D. Callahan III  <jcallahan@curse.com>

[311e2144c9ed]
* Main.lua:

Added more debug prints. Break out of loop when finding a locked item during the AF.ITEM loot verification.


[b5ced741f9e6]
* Main.lua:

Added support for recording prices for trainer services - commented out for now.


2012-10-07  James D. Callahan III  <jcallahan@curse.com>

[f26de5e5b838]
* .hgtags:

Added tag 1.0.18 for changeset ef88920c634b


[ef88920c634b] [1.0.18]
* Main.lua:

Removed hard-coded NPC IDs.


[7c01f8f3b709]
* Main.lua:

When attempting to update locations, don't check if the WorldMapFrame is visible and don't perform any map-voodoo. Simply check if the current map area ID matches that of current_area_id and return appropriate data.


2012-10-05  James D. Callahan III  <jcallahan@curse.com>

[090eff7671f2]
* .hgtags:

Added tag 1.0.17 for changeset 75cf16f95ad0


[75cf16f95ad0] [1.0.17]
* Main.lua:

Hard-code NPC IDs for Sha of Anger and Galleon to see if they're simply not being recognized as NPCs.


[ff86944a6bda]
* .hgtags:

Added tag 1.0.16 for changeset d16d4848f059


[d16d4848f059] [1.0.16]
* Main.lua:

Bump DB version to 11.


[749fdb864fdf]
* Main.lua:

Queue current_area_id updates and prevent any coordinate collection while in combat.


[0c4a6ea88403]
* Main.lua:

Before setting current_area_id, check to see if the area ID the map is set to matches current_area_id to avoid opening/closing the WorldMapFrame unnecessarily.


2012-10-04  James D. Callahan III  <jcallahan@curse.com>

[6c16692eebb0]
* Main.lua:

If the WorldMapFrame is not open, set the map to the current zone every time we request coordinates from the game.


[d29109b5aaea]
* Main.lua:

To avoid erroneous reputation gain data; upon CLEU's UNIT_DIED, ignore anything which is not the player's target and set a timer to clear reputation_npc_id 0.2 seconds after being set.


2012-10-03  James D. Callahan III  <jcallahan@curse.com>

[84c3c91c6164]
* .hgtags:

Added tag 1.0.15 for changeset e2331b00a1cf


[e2331b00a1cf] [1.0.15]
* Constants.lua, Main.lua:

Added some debugging prints (turned off). Removed defaulting to NPC if no target_type - simply ignore the loot. Removed setting target_type to NPC every time a target's location is updated. Ensure the unit name on the tooltip matches the spell's target name. Bumped DB version to 10.


[11f242b0b170]
* Main.lua:

Get the number of merchant items AFTER clearing filters.


[3883ebb8baef]
* libs.xml:

Corrected load path for CallbackHandler-1.0


2012-10-02  James D. Callahan III  <jcallahan@curse.com>

[35fa3d789a2b]
* .hgtags:

Added tag 1.0.14 for changeset ca490b4a98e8


[ca490b4a98e8] [1.0.14]
* Main.lua:

Wipe the current_action regardless of anything in HandleSpellFailure.


[d49e46c45dcc]
* Main.lua:

Bumped DB version to 9.


[f8a5080a60c6]
* Main.lua:

Set coordinates to 0, 0 if WorldMapFrame is shown.


[ba5422e37516]
* Main.lua:

Always set current_merchant when MERCHANT_SHOW fires.


[15ff29752523]
* Main.lua:

Workaround for strange WoW client handling of Micro Dungeons.


2012-09-27  James D. Callahan III  <jcallahan@curse.com>

[dc02d8eb919d]
* .hgtags:

Added tag 1.0.13 for changeset 2c2b7d91ca19


[2c2b7d91ca19] [1.0.13]
* .pkgmeta, Main.lua, libs.xml:

Record fishing coordinates based on the direction the character is facing. Minor cleanups.


