local AddName, Ns = ...

local L = Ns.RegisterLocale("enUS", true)


-- Layout
L["LayoutHint"] = "Drag to reorder  |  Right-click to toggle column break  |  Apply when done"
L["StatOrderSettingsTooltip"] = Ns.Colors.Green .. "Layout|r\n" .. "Drag and drop the stats on the preview to reorder them \n\n" .. Ns.Colors.Green .. "Columns|r\n" .. "Right-click a stat to start a new column from that stat \n\n" .. Ns.Colors.Green .. "Row and Column Presets|r\n" .. "Select a preset layout composed of up to 4 rows or \ncolumns. This option helps to quickly create a layout \n\nPress Apply when done"
-- FAQ (updated)
L["FAQSixth"] = Ns.MiscIcon .. Ns.Colors.Green .. "Some of the stats' text is truncated (...)|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.DisplayIcon .. "Display >> " .. Ns.SpacingIcon .. "Spacing & Alignment: Adjust the " .. Ns.WidthStringIcon .. Ns.Colors.Green .. "Text: Width|r slider"
L["FAQFourth"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to display the stats in columns or rows|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Mouse-over its " .. Ns.MiscIcon .. "icon for more details"
L["FAQSecond"] = Ns.MiscIcon .. Ns.Colors.Green .. "How can I set my stat text in colors|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.HUDIcon .. "HUD >> " .. Ns.DisplayIcon .. "Display >> " .. Ns.Colors.Green .. Ns.ValueIcon .. "Global Text Color|r to change the text color of all stats \ntogether, or enable " .. Ns.Colors.Green .. "Custom Color|r in each stat's settings to set custom colors for each stat separately"
L["FAQFifth"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to enable stats in-combat only or in other specific situations|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.EventsIcon .. "Smart HUD: Make the stats only visible in the selected events"
L["FAQThird"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to display the stats on one single row|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Click the 1 button in " .. Ns.Colors.Green .. "Row Presets|r or right-click each stat to toggle column breaks"
L["FAQFirst"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to re-order the stats|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Drag and drop the stats on the preview"
L["FAQSeventh"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to hide stat names|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.HUDIcon .. "HUD >> " .. Ns.DisplayIcon .. "Display >> " .. Ns.Colors.Green .. "Hide stat names|r hides all stat names globally \n\n To hide an individual stat name, enter a space in its " .. Ns.Colors.Green .. "Name|r editbox in the stat's settings"
L["FAQEighth"] = Ns.MiscIcon .. Ns.Colors.Green .. "What are status bars|r\n\n Status bars are visual fill bars that appear behind each stat. \nThey fill based on the stat's current value relative to a \nmaximum value \n\n Enable them per stat in its settings under " .. Ns.Colors.Green .. "Status bars|r and choose a max \nvalue mode, color, texture and opacity"
-- Profiles
L["Selected"] = "Load"
L["ProfileSelectLabel"] = "Select Profile"
L["ProfileCreateCopy"] = "Create Copy"
L["ProfileCreateDefault"] = "Create Default"
L["ProfileCopyFrom"] = "Copy From"
L["ProfileCopyWarning"] = "Profile copied from %s to %s?"
L["ProfileCopiedMsg"] = "Copy profile from %s to %s?"
L["ProfileCreatedCopy"] = "Profile %s copied from %s successfully created"
L["ProfileCreatedDefault"] = "A default profile %s successfully created"
L["ProfileDeleteWarning"] = "Characters that will lose this profile:"
L["ProfileDeleteNoChars"] = "No characters currently use this profile"
L["SpecProfilesEnable"] = "Spec Profiles"
L["SpecProfilesEnableTip"] = Ns.Colors.Green .. "Spec Profiles|r\nAutomatically switch profiles when \nchanging specs\nAssign a profile to each spec below."
L["SpecProfileLabel"] = "%s:"
L["SpecProfileNone"] = "None"

-- Smart hud
L["EventDelves"] = "Scenarios"
L["EventDelvesTip"] = ""
L["EventResting"] = "Resting (City/Inn)"
L["EventRestingTip"] = Ns.Colors.Green .. "Hide stats when"
L["EventMounted"] = "Mounted"
L["EventMountedTip"] = ""
L["EventMouseOver"] = "Mouse Over"
L["EventMouseOverTip"] = ""
L["EventTarget"] = "Target"
L["EventTargetTip"] = ""
L["EventTargetHostile"] = "Hostile Only"
L["EventTargetHostileTip"] = ""
L["EventSettingsMenu"] = "Settings"
L["EventTimerTip"] = "Hide Delay (seconds)"
L["EventTimer"] = "Enable"
L["EventTimeTip"] = ""
L["FAQDescription"] = ""
L["HideText"] = "Hide stat names"
L["HideTextTip"] = Ns.ToggleText .. "Hide names"
L["AutoColorOff"] = "Disable"
L["AutoColorOffTip"] = "Auto color"
L["AutoColorOffTooltip"] = Ns.Colors.Green .. "Auto Color|r\n" .. "Automatically color the value from a \nred (empty) to green (full) gradient"
L["GradientText"] = "Gradient text"
L["GradientTextTip"] = ""
L["GradientTextTooltip"] = Ns.Colors.Green .. "Gradient Text|r\n" .. "Color the stat text using a gradient based \non its current value relative to its maximum"
L["Color_Effect"] = "Color effect"
L["Color_EffectTip"] = ""
L["Color_EffectTooltip"] = Ns.Colors.Green .. "Color Effect|r\n" .. "Automatically color stat values \nbased on thresholds or conditions"
L["Search"] = "Search"
L["SearchDescription"] = ""
L["SearchMenu"] = "Search"
L["RecentSearches"] = "Recent Search"

-- SS6 new entries --
-- Fizz Custom Name
L["CustName"] = "Name"
L["CustNameTooltip"] = Ns.Colors.Green .. "Name|r\n" .. "Enter a custom name for this \nstat \n\n" .. "Leaving it blank will use the \ndefault text \n\n" .. "Enter a space to hide the stat name"

-- Fizz [per-stat custom colours]: Locales for custom class colours
L["ColorCustom"] = ""--"Custom Color"
L["ColorCustom"] = "Enable"
L["ColorCustomTip"] = ""
L["ColorNameTip"] = ""
L["ColorName"] = ""
L["ColorClassTip"] = ""
L["ColorClass"] = "Class color"
L["ColorValueTip"] = ""
L["ColorValue"] = ""
L["ColorValueEndableTip"] = "Text color: Value"
L["ColorValueEndable"] = "Enable"
L["TextMenu"] = "Fonts"
L["MinimapTMenu"] = "Minimap"
L["Text"] = "Text"
L["TextDescription"] = ""
L["Layout"] = "Layout"
L["LayoutDescription"] = ""
L["Events"] = "Smart HUD"
L["EventsDescription"] = ""
L["Profiles"] = "Profiles"
L["ProfilesDescription"] = ""
-- HUDs
L["Panels"] = "HUD"
L["PanelsDescription"] = ""
L["PanelManagement"] = "HUD"
L["PanelManagementMenu"] = "HUD Management"
L["PanelManagementTip"] = ""
L["PanelCurrent"] = "Active HUD"
L["PanelSelectLabel"] = "Switch HUD"
L["PanelCreateLabel"] = "Create New HUD"
L["PanelDeleteLabel"] = "Delete HUD"
L["PanelRenameLabel"] = "Rename HUD"
L["PanelSwitch"] = "Switch"
L["PanelCreate"] = "Create"
L["PanelRename"] = "Rename"
L["PanelCopyCurrent"] = "Copy from current"
L["PanelCreatedMsg"] = "HUD %s created"
L["PanelRenamedMsg"] = "HUD renamed to %s"
L["PanelDeleteWarning"] = "Delete HUD %s? This cannot be undone."
L["PanelDeletedMsg"] = "HUD %s deleted"

L["DamageTaken"] = "Damage Taken"
L["CritTaken"] = "Crit taken"
L["Crit_Damage_TakenTooltip"] = Ns.Colors.Green .. "Crit Taken|r\n" .. "Reduction in periodic damage and in \nthe chance to be critically hit \n\n" .. Ns.Colors.Green .. "Damage Taken|r\n" .. "Reduction in mana-drains effects and \nin the damage of critical strikes"
L["Cap_Rating"] = "Cap"
L["Cap_RatingTooltip"] = Ns.Colors.Green .. "Cap|r\n" .. "Set the rating of your soft or \nhard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nSet value to 0 to disable cap \ncolors"
L["Rating"] = "Rating"
L["Total"] = "Total"
L["Total_RatingTooltip"] = Ns.Colors.Green .. "Total|r\n" .. "Includes the base and bonus defense \nvalues \n\n" .. Ns.Colors.Green .. "Rating|r\n" .. "Displays your Defense rating value"
L["Cap_Def_Def"] = "Defense cap"
L["Cap_Def_DefTooltip"] = Ns.Colors.Green .. "Defense Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nDefault cap: " .. Ns.Colors.Green .. "490"
L["Cap_Def_Armor"] = "Armor cap"
L["Cap_Def_ArmorTooltip"] = Ns.Colors.Green .. "Armor Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nDefault cap: " .. Ns.Colors.Green .. "35,880"
L["Display_Basic"] = "Basic"
L["Display_BasicTip"] = ""
L["Display_BasicTooltip"] = Ns.Colors.Green .. "Basic|r\n" .. "Displays the stat as shown on the \ncharacter panel, without additions \nand may not be the most accurate"
L["Dec_Def_StaminaTip"] = "Rounding decimals"
L["Stamina"] = "Stamina"
L["StaminaAbrev"] = "Stam"
L["StaminaMenu"] = "Stamina"
L["StaminaTip"] = ""
L["StaminaDescription"] = ""
L["Chance_ReductionTooltip"] = Ns.Colors.Green .. "Chance|r\n" .. "Chance to be critically hit \n\n" .. Ns.Colors.Green .. "Reduction|r\n" .. "Percentage to reach Crit \nImmunity"
L["Chance"] = "Chance"
L["Reduction"] = "Reduction"
L["Cap_Def_Mit"] = "Mitigation cap"
L["Cap_Def_MitTooltip"] = Ns.Colors.Green .. "Mitigation Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nDefault cap: " .. Ns.Colors.Green .. "75%"
L["Display_SimulateTooltip"] = Ns.Colors.Green .. "Simulate|r\n" .. "Shows your stat value gathered \nfrom your actual numbers done \nin combat \n\nThe simulated value resets upon \nentering combat and doing damage \nagain"
L["Display_Simulate"] = "Simulate"
L["Display_SimulateTip"] = ""

L["SpellPowerModifiers"] = "Spell Power Modifiers\n"
L["BossArmorModifier"] = "Raid boss armor value\n"
L["TipsAndInfo"] = Ns.Colors.Green .. "Tips and Info!|r\n\n"
L["SinLive"] = Ns.Colors.Green .. "SinLive™ Stat!\nThis stat is interactive and scales with your current target|r\n\n"
L["NPCPlus3"] = "+3 levels\n"
L["NPCPlus4"] = "+4 levels\n"
L["NPC1to5"] = "Target level: +1 to +8\n"
L["NPCAnyLevel"] = "Unit level\n"
L["NPCSameLevel"] = "Same level\n"
L["DefaultValueText"] = Ns.Colors.Green .. "\n\nDefault value:|r  "
L["ScalingText"] = Ns.Colors.Green .. "\nTarget Scaling|r \n"

L["CommonScaling"] = "This stat scales with other stats\n"
L["Level_Same_BossTooltip"] = Ns.Colors.Green .. "Same Level|r\n" .. "Chance to miss against an NPC \nof the same level as yours \n\n" .. Ns.Colors.Green .. "Boss Level|r\n" .. "Chance to miss against an NPC \nof 1 to 5 level higher than yours \nSee the Default cap below"
L["Regen_Normal_CastingTooltip"] = Ns.Colors.Green .. "Normal|r\n" .. "Mana regeneration while not in \ncombat \n\n" .. Ns.Colors.Green .. "Combat|r\n" .. "Mana regeneration while in \ncombat"
L["Display_TotalTooltip"] = Ns.Colors.Green .. "Total|r\n" .. "Displays the total member count \nnext to the online count"
L["BNet_RealmTooltip"] = Ns.Colors.Green .. "BattleNet|r\n" .. "Displays online BattleNet friends \n\n" .. Ns.Colors.Green .. "Realm|r\n" .. "Displays online realm friends \n\n" .. Ns.Colors.Green .. "Both|r\n" .. "Displays both BattleNet and \nrealm friends online"
L["Enhanced_BaseTooltip"] = Ns.Colors.Green .. "Enhanced|r\n" .. "Provides the best accuracy by adding \ntalents, buffs, debuffs, flasks, gems, \nenchants and other sources \n\n" .. Ns.Colors.Green .. "Basic|r\n" .. "Displays the stat as is, without additions \nand may not be the most accurate"
L["Percent_RatingTooltip"] = Ns.Colors.Green .. "Percentage|r\n" .. "Displays the stat in percentage \n\n" .. Ns.Colors.Green .. "Rating|r\n" .. "Displays the rating value"
L["Display_RatingTooltip"] = Ns.Colors.Green .. "Rating|r\n" .. "Displays the rating value"

L["Display_Rating"] = "Rating"
L["Display_RatingTip"] = ""

L["BloodFrenzy"] = Ns.BloodFrenzyLink
L["CurseofElements"] = Ns.CurseofElementsLink
L["FireVulnerability"] = Ns.FireVulnerabilityLink
L["Hemorrhage"] = Ns.HemorrhageLink
L["HuntersMark"] = Ns.HuntersMarkLink
L["InsectSwarm"] = Ns.InsectSwarmLink
L["Misery"] = Ns.MiseryLink
L["SealofCrusader"] = Ns.SealofCrusaderLink .. " (Improved)"
L["ScorpidSting"] = Ns.ScorpidStingLink
L["SurvivalofFittest"] = Ns.SurvivalofFittestLink
L["ShadowWeaving"] = Ns.ShadowWeavingLink
L["ShadowVulnerability"] = Ns.ShadowVulnerabilityLink
L["Stormstrike"] = Ns.StormstrikeLink
L["WintersChill"] = Ns.WintersChillLink
L["SunderArmor"] = Ns.SunderArmorLink
L["ExposeArmor"] = Ns.ExposeArmorLink
L["FaerieFire"] = Ns.FaerieFireLink
L["CurseOfReck"] = Ns.CurseOfReckLink
L["ArmorShatter"] = Ns.ArmorShatterLink .. " (Annihilator Proc)"


L["AP"] = "AP"
L["APMenu"] = "Attack Power"
L["APTip"] = ""
L["APDescription"] = L["TipsAndInfo"] .. Ns.Colors.Red .. "Attack Power|r in red indicates that you are affected by a debuff"

L["RAP"] = "rAP"
L["RAPMenu"] = "Attack Power"
L["RAPTip"] = ""
L["RAPDescription"] = L["SinLive"] .. Ns.Colors.Red .. "Attack Power|r in red indicates that you are affected by a debuff\nA green |cff00f26dAttack Power|r value indicates that Hunter's Mark ability is applied on your target\n" .. L["ScalingText"] .. L["HuntersMark"]

L["DMG"] = "DMG"
L["DMGMenu"] = "Damage"
L["DMGTip"] = ""
L["DMGDescription"] = L["SinLive"] .. Ns.Colors.Red .. "Damage|r in red indicates that you are affected by a debuff\n" .. L["ScalingText"] .."\n".. L["BloodFrenzy"] .."\n".. L["Hemorrhage"]

L["mDPS"] = "DPS"
L["mDPSMenu"] = "DPS"
L["mDPSTip"] = ""
L["mDPSDescription"] = L["TipsAndInfo"] .. Ns.Colors.Red .. "Attack Power|r in red indicates that you are affected by a debuff"

L["RDMG"] = "rDMG"
L["RDMGMenu"] = "Damage"
L["RDMGTip"] = ""
L["RDMGDescription"] = L["TipsAndInfo"] .. Ns.Colors.Red .. "Attack Power|r in red indicates that you are affected by a debuff\n" .. L["ScalingText"] .."\n".. L["BloodFrenzy"] .."\n".. L["Hemorrhage"]

L["rDPS"] = "rDPS"
L["rDPSMenu"] = "DPS"
L["rDPSTip"] = ""
L["rDPSDescription"] = L["TipsAndInfo"] .. Ns.Colors.Red .. "Attack Power|r in red indicates that you are affected by a debuff"

L["Fire"] = "Fire"
L["FireMenu"] = "Fire"
L["FireTip"] = ""
L["FireDescription"] = L["SinLive"] .. "Includes Fire damage from gear, consumables, enchants and talents\n" .. L["ScalingText"] .."\n".. L["SpellPowerModifiers"] .."\n".. L["Misery"] .."\n".. L["CurseofElements"] .."\n".. L["FireVulnerability"]

L["Frost"] = "Frost"
L["FrostMenu"] = "Frost"
L["FrostTip"] = ""
L["FrostDescription"] = L["SinLive"] .. "Includes Frost damage from gear, consumables, enchants and talents\n" .. L["ScalingText"] .."\n".. L["SpellPowerModifiers"] .."\n".. L["Misery"] .."\n".. L["CurseofElements"]

L["Arcane"] = "Arcane"
L["ArcaneMenu"] = "Arcane"
L["ArcaneTip"] = ""
L["ArcaneDescription"] = L["SinLive"] .. "Includes Arcane damage from gear, consumables, enchants and talents\n" .. L["ScalingText"] .."\n".. L["SpellPowerModifiers"] .."\n".. L["Misery"] .."\n".. L["CurseofElements"]

L["Shadow"] = "Shadow"
L["ShadowMenu"] = "Shadow"
L["ShadowTip"] = ""
L["ShadowDescription"] = L["SinLive"] .. "Includes Shadow damage from gear, consumables, enchants and talents\n" .. L["ScalingText"] .."\n".. L["SpellPowerModifiers"] .."\n".. L["Misery"] ..", "..  L["ShadowWeaving"] .."\n".. L["ShadowVulnerability"] ..", ".. L["CurseofElements"]

L["Nature"] = "Nature"
L["NatureMenu"] = "Nature"
L["NatureTip"] = ""
L["NatureDescription"] = L["SinLive"] .. "Includes Nature damage from gear, consumables, enchants and talents\n" .. L["ScalingText"] .."\n".. L["SpellPowerModifiers"] .."\n".. L["Misery"] .."\n".. L["Stormstrike"]

L["Healing"] = "Healing"
L["HealingMenu"] = "Healing"
L["HealingTip"] = ""
L["HealingDescription"] = L["TipsAndInfo"] .. "Includes +healing from gear, consumables, enchants and talents"

L["Holy"] = "Holy"
L["HolyMenu"] = "Holy"
L["HolyTip"] = ""
L["HolyDescription"] = L["SinLive"] .. "Includes Holy damage from gear, consumables, enchants and talents\n" .. L["ScalingText"] .."\n".. L["SpellPowerModifiers"] .."\n".. L["Misery"] .."\n".. L["SealofCrusader"]

L["Crit"] = "Crit"
L["CritMenu"] = "Critical Strike"
L["CritTip"] = ""
L["CritDescription"] = L["SinLive"] .. "Spell book Melee Critical Strike value\nAlso represents your Critical Strike in PvP\n" .. L["ScalingText"] .."\n".. L["SealofCrusader"]

L["CritBoss"] = "Crit+"
L["CritBossMenu"] = "Critical vs Boss"
L["CritBossTip"] = ""
L["CritBossDescription"] = L["SinLive"] .. "Melee Critical Strike value in PvE, against a higher level NPC\nIncludes all Crit Suppressions Auras" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .."\n".. L["NPC1to5"] .."\n".. L["SealofCrusader"]

L["CritCap"] = "Crit Cap"
L["CritCapMenu"] = "Critical Cap"
L["CritCapTip"] = ""
L["CritCapDescription"] = L["TipsAndInfo"] .. "Displays the Melee Critical Strike Cap against a Raid Boss \nbased on the weapons used and other character stats"

L["RangedCrit"] = "rCrit"
L["RangedCritMenu"] = "Critical Strike"
L["RangedCritTip"] = ""
L["RangedCritDescription"] = L["TipsAndInfo"] .. "Spell book Ranged Critical Strike value\nAlso represents your Critical Strike in PvP"

L["RangedCritBoss"] = "rCrit+"
L["RangedCritBossMenu"] = "Critical vs Boss"
L["RangedCritBossTip"] = ""
L["RangedCritBossDescription"] = L["SinLive"] .. "Ranged Critical Strike value in PvE, against a higher level NPC\nIncludes all Crit Suppressions Auras" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPC1to5"]

L["SpellCrit"] = "sCrit"
L["SpellCritMenu"] = "Critical Strike"
L["SpellCritTip"] = ""
L["SpellCritDescription"] = L["SinLive"] .. "Spell book Critical Strike value. Also represents your Critical Strike in PvP\nSpell-specific Crit Talents are colored and appear next to the current value\n" .. L["ScalingText"] .."\n".. L["SealofCrusader"] .."\n".. L["WintersChill"]

L["SpellCritBoss"] = "sCrit+"
L["SpellCritBossMenu"] = "Critical vs Boss"
L["SpellCritBossTip"] = ""
L["SpellCritBossDescription"] = L["SinLive"] .. "Spell book Critical Strike value. Also represents your Critical Strike in PvP\nSpell-specific Crit Talents are colored and appear next to the current value\n" .. L["ScalingText"] .."\n".. L["SealofCrusader"] .."\n".. L["WintersChill"]

L["Hit"] = "Hit"
L["HitMenu"] = "Hit"
L["HitTip"] = ""
L["HitDescription"] = L["TipsAndInfo"] .. "Displays the Melee Hit Chance percentage. Includes all Hit rating sources"

L["RangedHit"] = "rHit"
L["RangedHitMenu"] = "Hit"
L["RangedHitTip"] = ""
L["RangedHitDescription"] = L["TipsAndInfo"] .. "Displays the Ranged Hit Chance percentage. Includes all Hit rating sources"

L["HasteMelee"] = "Haste"
L["HasteMeleeMenu"] = "Haste"
L["HasteMeleeTip"] = ""
L["HasteMeleeDescription"] = L["TipsAndInfo"] .. "Haste bonus percentage from abilities procs, enchants,\ntalents, trinkets, consumables and buffs"

L["weaponSpeed"] = "Atk Speed"
L["weaponSpeedMenu"] = "Attack Speed"
L["weaponSpeedTip"] = ""
L["weaponSpeedDescription"] = L["TipsAndInfo"] .. "Weapon speed for Main Hand and Off Hand"

L["ArmorPenetration"] = "Armor Pen"
L["ArmorPenetrationMenu"] = "Armor Pen"
L["ArmorPenetrationTip"] = ""
L["ArmorPenetrationDescription"] = L["TipsAndInfo"] .. "Percentage of your target's armor that your physical attacks ignore"

L["BossReduc"] = "DMG-"
L["BossReducMenu"] = "Damage Mod"
L["BossReducTip"] = ""
L["BossReducDescription"] = L["SinLive"] .. "Percentage of reduction to physical damage done against a Raid Boss NPC based on its armor\nWhen targeting a non-Raid Boss NPC, the total value of damage increase based on the armor reduction debuffs will be shown\nA target must be selected to see the reduction against it\n" .. L["ScalingText"] .."\n".. L["NPCPlus3"] .."\n".. L["SunderArmor"] .."\n".. L["ExposeArmor"] .."\n".. L["FaerieFire"] .."\n".. L["CurseOfReck"] .."\n".. L["ArmorShatter"]

L["Expertise"] = "Expertise"
L["ExpertiseMenu"] = "Expertise"
L["ExpertiseTip"] = ""
L["ExpertiseDescription"] = L["TipsAndInfo"] .. "Expertise reduction to chance to be dodged or parried, in percent for \nboth the Main-hand and the Off-hand"

L["MeleeMiss"] = "Miss"
L["MeleeMissMenu"] = "Miss Chance"
L["MeleeMissTip"] = ""
L["MeleeMissDescription"] = L["SinLive"] .. "Miss chance with melee weapons against an NPC" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPC1to5"]

L["Avoidance"] = "Avoidance"
L["AvoidanceMenu"] = "Avoidance"
L["AvoidanceTip"] = ""
L["AvoidanceDescription"] = L["SinLive"] .. "Chance to avoid Crushing Blows \nA green |cff00f26dAvoidance|r text indicates that you are uncrushable" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .."\n".. L["ScorpidSting"] .."\n".. L["InsectSwarm"]

L["Crushing"] = "Crushing"
L["CrushingMenu"] = "Crushing"
L["CrushingTip"] = ""
L["CrushingDescription"] = L["SinLive"] .. "Chance to be hit by a Crushing Blow \nA green |cff00f26dCrushing|r text indicates that you are uncrushable" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .."\n".. L["ScorpidSting"] .."\n".. L["InsectSwarm"]

L["CritReceived"] = "Crit-"
L["CritReceivedMenu"] = "Crit Immunity"
L["CritReceivedTip"] = ""
L["CritReceivedDescription"] = L["SinLive"] .. "Chance to be Critically hit by an NPC \nA green |cff00f26dCrtically Hit|r text indicates that you cannot be critically hit\nA red |cffC41E3ACrtically Hit|r indicates that you are under the critical hit cap" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .."\n".. L["NPCAnyLevel"] .."\n".. L["SurvivalofFittest"]

L["EHP"] = "EHP"
L["EHPAbrev"] = "EHP"
L["EHPMenu"] = "EHP"
L["EHPTip"] = ""
L["EHPDescription"] = L["SinLive"] .. "Effective HP (Total unmitigated Damage)"  .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPCAnyLevel"]

L["HasteRanged"] = "rHaste"
L["HasteRangedMenu"] = "Haste"
L["HasteRangedTip"] = ""
L["HasteRangedDescription"] = L["TipsAndInfo"] .. "Haste bonus percentage from abilities procs, enchants\ntalents, trinkets, consumables, and buffs"

L["rangedSpeed"] = "rAtk"
L["rangedSpeedMenu"] = "Attack Speed"
L["rangedSpeedTip"] = ""
L["rangedSpeedDescription"] = L["TipsAndInfo"] .. "Weapon speed of the equipped range weapon"

L["RangedMiss"] = "rMiss"
L["RangedMissMenu"] = "Miss Chance"
L["RangedMissTip"] = ""
L["RangedMissDescription"] = L["SinLive"] .. "Miss chance with range weapons against an NPC of +3 levels" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPC1to5"]

L["SpellHit"] = "Spell Hit"
L["SpellHitMenu"] = "Hit"
L["SpellHitTip"] = ""
L["SpellHitDescription"] = L["TipsAndInfo"] .. "Spell-specific Hit Talents are colored"

L["HasteCaster"] = "Spell Haste"
L["HasteCasterMenu"] = "Haste"
L["HasteCasterTip"] = ""
L["HasteCasterDescription"] = L["TipsAndInfo"] .. "Haste bonus percentage from abilities procs,\ntalents, trinkets, consumables and buffs"

L["SpellPenetration"] = "Spell Pen"
L["SpellPenetrationMenu"] = "Penetration"
L["SpellPenetrationTip"] = ""
L["SpellPenetrationDescription"] = L["TipsAndInfo"] .. "Penetration of Spells. Amount of resistance reduced."

L["SpellMiss"] = "Spell Miss"
L["SpellMissMenu"] = "Miss Chance"
L["SpellMissTip"] = ""
L["SpellMissDescription"] = L["SinLive"] .. "Chance to miss with spells" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPC1to5"]

L["ManaRegen"] = "MP2"
L["ManaRegenMenu"] = "Mana Regen"
L["ManaRegenTip"] = ""
L["ManaRegenDescription"] = L["TipsAndInfo"] .. "Mana Regeneration per tick (every 2 secs), also known as MP2 (outside 5-sec rule). \nIt reflects the mana bar regeneration"

L["MP5"] = "MP5"
L["MP5Menu"] = "MP5"
L["MP5Tip"] = ""
L["MP5Description"] = L["TipsAndInfo"] .. "Mana Regeneration per 5 seconds, also known as MP5"

L["Resilience"] = "Resilience"
L["ResilienceMenu"] = "Resilience"
L["ResilienceTip"] = ""
L["ResilienceDescription"] = L["TipsAndInfo"] .. "Reduces periodic damage and chance to be critically hit\nReduces the effect of mana-drains and the damage of critical strikes"

L["Armor"] = "Armor"
L["ArmorMenu"] = "Armor"
L["ArmorTip"] = ""
L["ArmorDescription"] = L["TipsAndInfo"] .. "Effective Armor, including all modifiers\nA red |cffC41E3AArmor|r value indicates that you are affected by a debuff related to this stat"	

L["NPCArmor"] = "Boss Armor"
L["NPCArmorMenu"] = "Boss Armor"
L["NPCArmorTip"] = ""
L["NPCArmorDescription"] = L["SinLive"] .. "Armor value of a Raid Boss NPC of up to +3 levels.\nA target must be selected to see its armor value\n" .. L["ScalingText"] .."\n".. L["NPCPlus3"] .."\n".. L["SunderArmor"] .."\n".. L["ExposeArmor"] .."\n".. L["FaerieFire"] .."\n".. L["CurseOfReck"] .."\n".. L["ArmorShatter"]

L["DMGReduc"] = "Mitigation"
L["DMGReducMenu"] = "Mitigation"
L["DMGReducTip"] = ""
L["DMGReducDescription"] = L["SinLive"] .. "Percentage of damage reduction against an NPC of +3 levels" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPCAnyLevel"]

L["Defense"] = "Defense"
L["DefenseMenu"] = "Defense"
L["DefenseTip"] = ""
L["DefenseDescription"] = L["TipsAndInfo"] .. "Displays the effective Defense skills. Includes all +Defense sources"

L["Dodge"] = "Dodge"
L["DodgeMenu"] = "Dodge"
L["DodgeTip"] = ""
L["DodgeDescription"] = L["TipsAndInfo"] .. "Displays the chance to Dodge an attack. Includes all Dodge rating sources"

L["Parry"] = "Parry"
L["ParryMenu"] = "Parry"
L["ParryTip"] = ""
L["ParryDescription"] = L["TipsAndInfo"] .. "Displays the chance to Parry an attack. Includes all Parry rating sources"

L["Block"] = "Block"
L["BlockMenu"] = "Block"
L["BlockTip"] = ""
L["BlockDescription"] = L["TipsAndInfo"] .. "Displays the chance to Block an attack. Includes all Block rating sources"

L["FireResist"] = "Fire+"
L["FireResistMenu"] = "Fire"
L["FireResistTip"] = ""
L["FireResistDescription"] = L["TipsAndInfo"] .. "Displays the resistance value of the Fire school of magic from all sources"

L["FrostResist"] = "Frost+"
L["FrostResistMenu"] = "Frost"
L["FrostResistTip"] = ""
L["FrostResistDescription"] = L["TipsAndInfo"] .. "Displays the resistance value of the Frost school of magic from all sources"

L["NatureResist"] = "Nature+"
L["NatureResistMenu"] = "Nature"
L["NatureResistTip"] = ""
L["NatureResistDescription"] = L["TipsAndInfo"] .. "Displays the resistance value of the Nature school of magic from all sources"

L["ShadowResist"] = "Shadow+"
L["ShadowResistMenu"] = "Shadow"
L["ShadowResistTip"] = ""
L["ShadowResistDescription"] = L["TipsAndInfo"] .. "Displays the resistance value of the Shadow school of magic from all sources"

L["ArcaneResist"] = "Arcane+"
L["ArcaneResistMenu"] = "Arcane"
L["ArcaneResistTip"] = ""
L["ArcaneResistDescription"] = L["TipsAndInfo"] .. "Displays the resistance value of the Arcane school of magic from all sources"

L["Speed"] = "Speed"
L["SpeedMenu"] = "Speed"
L["SpeedTip"] = ""
L["SpeedDescription"] = L["TipsAndInfo"] .. "The current movement speed of your character, in real-time.\nA red |cffC41E3ASpeed|r value indicates that you are affected by a slowing\neffect or moving at a slower speed than normal"

L["TargetSpeed"] = "Target Speed"
L["TargetSpeedMenu"] = "Target Speed"
L["TargetSpeedTip"] = ""
L["TargetSpeedDescription"] = L["SinLive"] .. "The current movement speed of your target, in real-time"

L["Durability"] = "Durability"
L["DurabilityMenu"] = "Durability"
L["DurabilityTip"] = ""
L["DurabilityDescription"] = L["TipsAndInfo"] .. "Durability percentage of your currently equipped gear and weapons"

L["BuffCounter"] = "Buffs"
L["BuffCounterMenu"] = "Player Buffs"
L["BuffCounterTip"] = ""
L["BuffCounterDescription"] = L["TipsAndInfo"] .. "Displays the total number of beneficial auras applied to you"

L["DebuffCounter"] = "Deduffs"
L["DebuffCounterMenu"] = "Player Debuffs"
L["DebuffCounterTip"] = ""
L["DebuffCounterDescription"] = L["SinLive"] .. "Displays the total number of non-beneficial auras (debuffs) applied to your current target\n" .. L["ScalingText"] .. "Targeted NPC"

L["Lag"] = "Lag"
L["LagMenu"] = "Latency"
L["LagTip"] = ""
L["LagDescription"] = L["TipsAndInfo"] .. "Latency from home computer to Blizzard server in milliseconds"

L["FPS"] = "FPS"
L["FPSMenu"] = "Framerate"
L["FPSTip"] = ""
L["FPSDescription"] = L["TipsAndInfo"] .. " Frames per second [FPS]"

L["Travel"] = "Distance"
L["TravelMenu"] = "Travel"
L["TravelTip"] = ""
L["TravelDescription"] = L["TipsAndInfo"] .. "Total distance traveled\n\nTracking is disabled inside instances"

L["Jump"] = "Jumps"
L["JumpMenu"] = "Jump!"
L["JumpTip"] = ""
L["JumpDescription"] = L["TipsAndInfo"] .. "Make your Jumps meaningful and count them!"

L["CombatTimer"] = "Combat"
L["CombatTimerMenu"] = "Combat Timer"
L["CombatTimerTip"] = ""
L["CombatTimerDescription"] = L["TipsAndInfo"] .. "Displays the time spent in combat.\nResets when entering combat again"

L["InstanceTimer"] = "Instance"
L["InstanceTimerMenu"] = "Instance Timer"
L["InstanceTimerTip"] = ""
L["InstanceTimerDescription"] = L["TipsAndInfo"] .. "Displays elapsed time inside a dungeon or raid.\nStarts when entering the instance.\nStops when leaving or upon completion"

L["MobCounter"] = "Mobs"
L["MobCounterMenu"] = "Mob Counter"
L["MobCounterTip"] = ""
L["MobCounterDescription"] = L["TipsAndInfo"] .. "Number of hostile NPCs near you\n\nUses nameplate detection"

L["KillCounter"] = "Kills"
L["KillCounterMenu"] = "Kill Counter"
L["KillCounterTip"] = ""
L["KillCounterDescription"] = L["TipsAndInfo"] .. "Count kills from nearby NPCs and players\n\nUses nameplate detection"

L["Money"] = "Gold"
L["MoneyMenu"] = "Gold"
L["MoneyTip"] = ""
L["MoneyDescription"] = L["TipsAndInfo"] .. "Total gold in your character's possession"

L["Guild"] = "Guild"
L["GuildMenu"] = "Guild"
L["GuildTip"] = ""
L["GuildDescription"] = L["TipsAndInfo"] .. "Number of guild members currently online"

L["Friends"] = "Friends"
L["FriendsMenu"] = "Friends"
L["FriendsTip"] = ""
L["FriendsDescription"] = L["TipsAndInfo"] .. "Number of friends currently online"

-- Settings --

-- Categories
L["Settings"] = "Settings"
L["HUDMenu"] = "HUD"
L["FontsMenu"] = "Spacing"
L["DisplayMenu"] = "Display"
L["DisplayOrderMenu"] = "Layout"
L["EventsMenu"] = "Events"
L["ProfilesMenu"] = "Profiles"
L["FAQMenu"] = "FAQ"
L["Attributes"] = "Primary"
L["AttributesDescription"] = ""
L["Melee"] = "Melee"
L["MeleeDescription"] = ""
L["Defense"] = "Defense"
L["DefenseDescription"] = ""
L["Ranged"] = "Ranged"
L["RangedDescription"] = ""
L["Spell"] = "Spell"
L["SpellDescription"] = ""
L["Resistance"] = "Resistance"
L["ResistanceDescription"] = ""
L["Misc"] = "Misc"
L["MiscDescription"] = ""
L["Currency"] = "Currency"
L["CurrencyDescription"] = ""

-- HUD
L["SettingsDescription"] = ""
L["HideHUD"] = "Hide"
L["HideHUDTip"] = Ns.HideIcon.. "Hide stats HUD"
L["LockHUD"] = "Lock"
L["LockHUDTip"] = Ns.LockIcon .. "Lock stats HUD"
L["PanelDisplay"] = "Attach"
L["PanelDisplayTip"] = Ns.AttachIcon.. "Character Panel"
L["PanelShow"] = "Auto Expand"
L["PanelShowTip"] = Ns.AttachIcon.. "Character Panel Stats (Cataclysm)"
L["HUDBgTexture"] = ""
L["HUDBgTextureTip"] = Ns.BackgroundIcon .. "Background Texture"
L["HUDBgColor"] = ""
L["HUDBgColorTip"] = Ns.BackgroundIcon .. "Background Color"
L["HUDBgAlpha"] = ""
L["HUDBgAlphaTip"] = Ns.BackgroundIcon .. "Background Alpha"
L["HUDBorder"] = "Enable"
L["HUDBorderTip"] = Ns.HUDBorder .. "HUD Border"
L["HUDBorderColor"] = ""
L["HUDBorderColorTip"] = Ns.HUDBorder .. "Border Color"
L["HUDBorderSize"] = ""
L["HUDBorderSizeTip"] = Ns.HUDBorder .. "Border Size"
L["ResetPosition"] = "Reset HUD Position"
L["ResetPositionTip"] = "Reset the stats HUD's position"
L["HUDStrataTip"] = Ns.StrataIcon.. "Frame Strata"
L["MinimapGroupText"] = "Minimap"
L["Minimap"] = "Show"
L["MinimapTip"] = Ns.MiniMenuIcon .. "Minimap Button"
L["CompButton"] = "Show"
L["CompButtonTip"] = Ns.CompIcon .. "Compartment Button (Retail)"
L["Lowest"] = "Lowest"
L["Low"] = "Low"
L["Medium"] = "Medium"
L["High"] = "High"
L["Highest"] = "Highest"

-- Fonts
L["StatFontTip"] = Ns.FontsIcon .. "Fonts"
L["StatFontSizeTip"] = Ns.FontSizeIcon .. "Font Size"
L["StatFontFlagsTip"] = Ns.OutlineIcon .. "Outline"
L["FontShadowTip"] = Ns.OutlineIcon .. "Font Shadow"
L["FontShadow"] = "Enable"
L["ShadowXTip"] = Ns.WidthIcon .. "X Offset"
L["ShadowYTip"] = Ns.HeightIcon .. "Y Offset"
L["Default Font"] = "Arial Narrow"
L["Thin"] = "Thin"
L["Thick"] = "Thick"
L["Monochrome"] = "Monochrome"
L["Thin Monochrome"] = "Thin Monochrome"
L["Thick Monochrome"] = "Thick Monochrome"
L["None"] = "None"

-- Display
L["StatIconsTip"] = Ns.ToggleIconsIcon .. "Toggle icons on stats"
L["StatIcons"] = "Show Icons"
L["StatTextCapsTip"] = Ns.CapsIcon .. "Toggle text caps"
L["StatTextCaps"] = "Uppercase"
L["StatTextColorTip"] = Ns.TextColorIcon .. "Text color: Name"
L["StatTextColor"] = ""
L["ClassColorsTip"] = Ns.TextColorIcon .. "Text color: Name"
L["ClassColors"] = "Class Color"
L["AlignmentText"] = "Alignment and Spacing"
L["StatWidthTip"] = Ns.WidthStringIcon .. "Text: Width"
L["StatWidthTooltip"] = Ns.Colors.Green .. "Text string width|r\n" .. "Adjust the text string width to fit your stats \nIncrease the width to create more space if \na text is truncated (...) \n\nThis option is disabled when displaying your \nstats on 1 row or on 1 column"
L["StatSpacingHTip"] = Ns.WidthIcon .. "Spacing: Width"
L["StatSpacingVTip"] = Ns.HeightIcon .. "Spacing: Height"
L["StatAlignmentTip"] = Ns.AlignIcon .. "Alignment: Text"
L["IconAlignmentTip"] = Ns.AlignIcon .. "Alignment: Icons"
L["DataColor"] = ""
L["DataColorTip"] = Ns.ValueColorIcon .. "Text color: Value"
L["SplitColors"] = "Enable"
L["SplitColorsTip"] = Ns.ValueColorIcon .. "Text color: Value"
L["SplitColorsTooltip"] = Ns.Colors.Green .. "Value text color|r\n" .. "Enabling this option will allow stat \nvalues to be set in a different color \nfrom the stat name \n\nUse the" .. Ns.Colors.Green .. " Text color (Value)|r color \npicker to set a color"
L["Left"] = "Left"
L["Right"] = "Right"
L["Center"] = "Center"
L["TextSeparatorTip"] = Ns.SeparatorIcon .. "Separator"

-- Layout
L["ClearAllColumns"] = "Reset"
L["Rows"] = "Row Presets"
L["Columns"] = "Column Presets"
L["OneRow"] = "1"
L["TwoRows"] = "2"
L["ThreeRows"] = "3"
L["FourRows"] = "4"
L["DisplayOrderDescription"] = ""
L["StatOrderSettingsTooltip"] = Ns.Colors.Green .. "Stats Order|r\n" .. "Drag and drop the stats on the preview to reorder them \n\n" .. Ns.Colors.Green .. "Columns|r\n" .. "Right-click a stat to start a new column from that stat \n\n" .. Ns.Colors.Green .. "Row and Column Presets|r\n" .. "Select a preset layout composed of up to 4 rows or \ncolumns. This option helps to quickly create a layout \n\nPress Apply when done"

-- FAQ
L["FAQSixth"] = Ns.MiscIcon .. Ns.Colors.Green .. "Some of the stats' text is truncated (...)|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.DisplayIcon .. "Display >> " .. Ns.SpacingIcon .. "Spacing & Alignment: Adjust the " .. Ns.WidthStringIcon .. Ns.Colors.Green .. "Text: Width|r slider"
L["FAQFourth"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to display the stats in columns or rows|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Mouse-over its " .. Ns.MiscIcon .. "icon for more details"
L["FAQSecond"] = Ns.MiscIcon .. Ns.Colors.Green .. "How can I set my stat text in colors|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.HUDIcon .. "HUD >> " .. Ns.DisplayIcon .. "Display >> " .. Ns.Colors.Green .. Ns.ValueIcon .. "Global Text Color|r to change the text color of all stats \ntogether, or enable " .. Ns.Colors.Green .. "Custom Color|r in each stat's settings to set custom colors for each stat separately"
L["FAQFifth"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to enable stats in-combat only or in other specific situations|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.EventsIcon .. "Smart HUD: Make the stats only visible in the selected events"
L["FAQThird"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to display the stats on one single row|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Click the 1 button in " .. Ns.Colors.Green .. "Row Presets|r or right-click each stat to toggle column breaks"
L["FAQFirst"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to re-order the stats|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Drag and drop the stats on the preview"

-- Events
L["EventEnable"] = "Enable"
L["EventEnableTip"] = "HUD Events"
L["EventEnableTooltip"] = Ns.Colors.Green .. "HUD Events|r\n" .. "Make your stats strictly visible in the \nevent(s) below. \nYour stats will be hidden otherwise \n\nCombat has a higher priority"
L["EventWorld"] = "Open World"
L["EventWorldTip"] = Ns.Colors.Green .. "Show stats only while in"
L["EventDungeon"] = "Dungeons"
L["EventDungeonTip"] = ""
L["EventRaid"] = "Raids"
L["EventRaidTip"] = ""
L["EventPvP"] = "Battlegrounds"
L["EventPvPTip"] = ""
L["EventArena"] = "Arena"
L["EventArenaTip"] = ""
L["EventCombat"] = "Combat"
L["EventCombatTip"] = ""

-- Minimap
L["QuickAccess"] = "Quick Access"
L["OpenSettings"] = "Open Settings"
L["EnableDisable"] = "Enable/Disable HUD"
L["ShiftRightClick"] = "+ Shift"
L["UnlockHUD"] = "Lock/Unlock HUD"

-- Profile
L["SelectProfile"] = "Manage your profiles: Select, Create, Copy or Delete \nProfiles currently active on a character cannot be deleted"
L["ProfileSelected"] = "Profiles"
L["ProfileUsed"] = "Profile is currently in use, unable to delete!"
L["NewProfile"] = "New Profile"
L["CurrentProfile"] = "Active Profile"
L["Create"] = "Create"
L["Copy"] = "Apply"
L["Delete"] = "Delete"
L["ConfirmDelete"] = "Confirm"
L["Cancel"] = "Cancel"
L["ProfileCopyDelete"] = "Select, delete or copy to new profile."

-- Sub Options
L["OptionsTip"] = "|cffFFBD50" .. "Display|r"
L["Show"] = "Show"
L["ShowTip"] = ""
L["SameLevel"] = "Same Level"
L["BossLevel"] = "Boss Level"
L["Regen"] = "Normal Regen"
L["Casting"] = "Combat"
L["Both"] = "Both"
L["Display_Total"] = "Show Total"
L["Display_TotalTip"] = ""
L["Yards"] = "Yards"
L["Kilometers"] = "Kilometers"
L["Yards_KMTooltip"] = Ns.Colors.Green .. "Yards|r\n" .. "Displays the distance traveled \nin yards\n\n" .. Ns.Colors.Green .. "Kilometers|r\n" .. "Displays the distance traveled \nin kilometers"
L["NPC"] = "NPC"
L["Players"] = "Players"
L["NPC_PlayersTooltip"] = Ns.Colors.Green .. "NPC|r\n" .. "Displays NPC kills only\n\n" .. Ns.Colors.Green .. "Players|r\n" .. "Displays player kills only\n\n" .. Ns.Colors.Green .. "Both|r\n" .. "Displays total kills from\nNPCs and players combined"
L["Reset_Login"] = "Reset on Login"
L["Reset_LoginTip"] = ""
L["Reset_LoginTooltip"] = "When enabled, the counter will\nreset each time you log in"
L["Reset_Counter"] = "Reset"
L["Reset_CounterTip"] = ""
L["Reset_CounterTooltip"] = ""
L["Reset_CounterConfirm"] = "Reset this counter?"
L["Combat_Color"] = "Combat Color"
L["Combat_ColorTip"] = ""
L["Combat_ColorTooltip"] = "Colors the timer text red\nwhen in combat"
L["Timer_Format"] = "Timer Format"
L["Timer_FormatTip"] = "Timer format"
L["Send_Chat"] = "Send to chat"
L["Send_ChatTip"] = ""
L["Send_ChatTooltip"] = Ns.Colors.Green .. "Send to chat|r\n" .. "Send the completion time to\ninstance chat when complete"
L["Editbox_MobRange"] = "Range"
L["Editbox_MobRangeTooltip"] = "Set the detection range in yards\n\n0 = all visible nameplates"
L["BNet"] = "BattleNet"
L["Realm"] = "Realm"

L["GroupSetup"] = "Setup"
L["GroupTextColor"] = "Text color"
L["GroupStatusBars"] = "Status bars"
L["EventOpacity"] = "Enable"
L["EventOpacityTip"] = "Fade"
L["EventOpacityTooltip"] = Ns.Colors.Green .. "Fade Opacity|r\nMakes the HUD fade instead of hide"
L["EventOpacityValueTip"] = ""
L["AlignValuesTip"] = Ns.ToggleText .. "Alignment: Values"
L["AlignValues"] = "Enable"
L["AlignValuesTooltip"] = Ns.Colors.Green .. "Align values|r\nAlign stat values in a clean column"
L["AlignGapTip"] = Ns.WidthIcon .. "Alignment: Values gap"

L["Display_Rating"] = "Rating"
L["Display_RatingTip"] = ""

L["Dec_Melee_CritTip"] = "Rounding decimals"
L["Dec_Melee_CritCapTip"] = "Rounding decimals"
L["Dec_Melee_HitTip"] = "Rounding decimals"
L["Dec_Melee_HasteTip"] = "Rounding decimals"
L["Dec_Melee_AttSpTip"] = "Rounding decimals"
L["Dec_Melee_DPSTip"] = "Rounding decimals"
L["Dec_Melee_ArPenTip"] = "Rounding decimals"
L["Dec_Melee_DmgTip"] = "Rounding decimals"
L["Dec_Melee_ExpTip"] = "Rounding decimals"
L["Dec_Melee_MissTip"] = "Rounding decimals"
L["Dec_Melee_APTip"] = "Break Number"
L["Dec_Melee_DMGTip"] = "Break Number"
L["Dec_Melee_NPCArmorTip"] = "Break Number"
L["Dec_Ranged_CritTip"] = "Rounding decimals"
L["Dec_Ranged_HitTip"] = "Rounding decimals"
L["Dec_Ranged_HasteTip"] = "Rounding decimals"
L["Dec_Ranged_AttSpTip"] = "Rounding decimals"
L["Dec_Ranged_DPSTip"] = "Rounding decimals"
L["Dec_Ranged_MissTip"] = "Rounding decimals"
L["Dec_Ranged_APTip"] = "Break Number"
L["Dec_Ranged_DMGTip"] = "Break Number"
L["Dec_Spell_CritTip"] = "Rounding decimals"
L["Dec_Spell_HitTip"] = "Rounding decimals"
L["Dec_Spell_HasteTip"] = "Rounding decimals"
L["Dec_Spell_MissTip"] = "Rounding decimals"
L["Dec_Spell_PenTip"] = "Rounding decimals"
L["Dec_Spell_MP2Tip"] = "Rounding decimals"
L["Dec_Spell_MP5Tip"] = "Rounding decimals"
L["Dec_Spell_FireTip"] = "Break Number"
L["Dec_Spell_FrostTip"] = "Break Number"
L["Dec_Spell_ArcaneTip"] = "Break Number"
L["Dec_Spell_ShadowTip"] = "Break Number"
L["Dec_Spell_NatureTip"] = "Break Number"
L["Dec_Spell_HealingTip"] = "Break Number"
L["Dec_Spell_HolyTip"] = "Break Number"
L["Dec_Def_AvoidanceTip"] = "Rounding decimals"
L["Dec_Def_CrushTip"] = "Rounding decimals"
L["Dec_Def_CritTip"] = "Rounding decimals"
L["Dec_Def_ResTip"] = "Rounding decimals"
L["Dec_Def_MitTip"] = "Rounding decimals"
L["Dec_Def_DodgeTip"] = "Rounding decimals"
L["Dec_Def_ParryTip"] = "Rounding decimals"
L["Dec_Def_BlockTip"] = "Rounding decimals"
L["Dec_Def_ArmorTip"] = "Break Number"
L["Dec_Def_DefTip"] = "Break Number"

L["Cap_Melee_Crit"] = "Crit cap"
L["Cap_Melee_CritTooltip"] = Ns.Colors.Green .. "Crit Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nDefault cap: " .. Ns.Colors.Green .. "100%"
L["Cap_Melee_Hit"] = "Hit cap"
L["Cap_Melee_HitTooltip"] = Ns.Colors.Green .. "Hit Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nDefault cap: " .. Ns.Colors.Green .. "9%"
L["Cap_Melee_Haste"] = "Haste cap"
L["Cap_Melee_HasteTooltip"] = Ns.Colors.Green .. "Haste Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nDefault cap: " .. Ns.Colors.Green .. "100%"
L["Cap_Melee_ArPen"] = "ArP cap"
L["Cap_Melee_ArPenTooltip"] = Ns.Colors.Green .. "ArP Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nDefault cap: " .. Ns.Colors.Green .. "100%"
L["Cap_Melee_Exp"] = "Expertise cap"
L["Cap_Melee_ExpTooltip"] = Ns.Colors.Green .. "Expertise Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nDefault cap: " .. Ns.Colors.Green .. "103"
L["Cap_Ranged_Crit"] = "Crit cap"
L["Cap_Ranged_CritTooltip"] = Ns.Colors.Green .. "Crit Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nDefault cap: " .. Ns.Colors.Green .. "100%"
L["Cap_Ranged_Hit"] = "Hit cap"
L["Cap_Ranged_HitTooltip"] = Ns.Colors.Green .. "Hit Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nDefault cap: " .. Ns.Colors.Green .. "9%"
L["Cap_Ranged_Haste"] = "Haste cap"
L["Cap_Ranged_HasteTooltip"] = Ns.Colors.Green .. "Haste Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nDefault cap: " .. Ns.Colors.Green .. "100%"
L["Cap_Spell_Crit"] = "Crit cap"
L["Cap_Spell_CritTooltip"] = Ns.Colors.Green .. "Crit Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nDefault cap: " .. Ns.Colors.Green .. "100%"
L["Cap_Spell_Hit"] = "Hit cap"
L["Cap_Spell_HitTooltip"] = Ns.Colors.Green .. "Hit Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nDefault cap: " .. Ns.Colors.Green .. "16%"
L["Cap_Spell_Haste"] = "Haste cap"
L["Cap_Spell_HasteTooltip"] = Ns.Colors.Green .. "Haste Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nDefault cap: " .. Ns.Colors.Green .. "100%"


L["BarTexture"] = ""
L["BarTextureTip"] = "Bar texture"
L["BarColor"] = ""
L["BarColorTip"] = "Bar color"
L["BarAlpha"] = ""
L["BarAlphaTip"] = "Bar opacity"
L["BarBgColor"] = ""
L["BarBgColorTip"] = "Background color"
L["BarBgAlpha"] = ""
L["BarBgAlphaTip"] = "Background opacity"
L["BarAutoColor"] = "Auto color"
L["BarAutoColorTip"] = ""
L["BarAutoColorTooltip"] = Ns.Colors.Green .. "Auto Color|r\n" .. "Automatically color the bar from \nred (empty) to green (full) gradient"
L["AutoColorOff"] = "Disable"
L["AutoColorOffTip"] = "Auto color"
L["AutoColorOffTooltip"] = Ns.Colors.Green .. "Auto Color|r\n" .. "Automatically color the value from a \nred (empty) to green (full) gradient"
L["Percentage"] = "Percentage"
L["BarMaxCap"] = "Cap"
L["Custom"] = "Custom"
L["NextRank"] = "Next Rank"
L["MaxRank"] = "Max Rank"
L["JourneyBarMode"] = ""
L["JourneyBarModeTip"] = "Max value"
L["SpeedBar"] = "Bar Mode"
L["SpeedBarTip"] = "Max value"
L["Auto"] = "Auto"
L["Steady Flying"] = "Steady Flying"
L["Skyriding"] = "Skyriding"
L["On Foot"] = "On Foot"
L["Mounted"] = "Mounted"

-- Stat Bars
L["StaticBar"] = "Static"
L["StaticBarTip"] = ""
L["StaticBarTooltip"] = Ns.Colors.Green .. "Static|r\n" .. "Enables a static background bar \nbehind each stat for cosmetic \npurposes \n\nDynamic bars take priority when \nboth are enabled"
L["ShowBar"] = "Dynamic"
L["ShowBarTip"] = ""
L["ShowBarTooltip"] = Ns.Colors.Green .. "Dynamic|r\n" .. "Enables status bars that fill based \non the stat's value towards a \nset max value"

-- Compartment Titles
L["GroupSetup"] = "Setup"
L["GroupTextColor"] = "Text color"
L["GroupStatusBars"] = "Status bars"
L["BarMaxMode"] = ""
L["BarMaxModeTip"] = "Max value"
L["BarMaxCustom"] = "Custom"
L["BarMaxCustomTooltip"] = Ns.Colors.Green .. "Custom|r\n" .. "Set a custom maximum value \nfor the stat bar fill"
L["JourneyBarMode"] = "Bar mode"
L["JourneyBarModeTip"] = ""