local AddName, Ns = ...

local L = Ns.RegisterLocale("enUS", true)


-- Layout
L["LayoutHint"] = "Drag to reorder  |  Right-click to toggle column break  |  Apply when done"
L["StatOrderSettingsTooltip"] = Ns.Colors.Green .. "Layout|r\n" .. "Drag and drop the stats on the preview to reorder them \n\n" .. Ns.Colors.Green .. "Columns|r\n" .. "Right-click a stat to start a new column from that stat \n\n" .. Ns.Colors.Green .. "Row and Column Presets|r\n" .. "Select a preset layout composed of up to 4 rows or \ncolumns. This option helps to quickly create a layout \n\nPress Apply when done"
-- FAQ (updated)
L["FAQSixth"] = Ns.MiscIcon .. Ns.Colors.Green .. "Some of the stats' text is truncated (...)|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.DisplayIcon .. "Display >> " .. Ns.SpacingIcon .. "Spacing & Alignment: Adjust the " .. Ns.WidthStringIcon .. Ns.Colors.Green .. "Text: Width|r slider"
L["FAQFourth"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to display the stats in columns or rows|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Mouse-over its " .. Ns.MiscIcon .. "icon for more details"
L["FAQSecond"] = Ns.MiscIcon .. Ns.Colors.Green .. "How can I set my stat text in colors|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.HUDIcon .. "HUD >> " .. Ns.DisplayIcon .. "Display >> " .. Ns.Colors.Green .. Ns.ValueIcon .. "Global Text Color|r to change the text color of all stats \ntogether, or enable " .. Ns.Colors.Green .. "Custom Color|r in each stat's settings to set custom colors for each stat separately"
L["FAQFifth"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to enable stats in-combat only or in other specific situations|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.EventsIcon .. "Smart HUD: Make the stats only visible in the selected events"
L["FAQThird"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to display the stats on one single row|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Click the 1 button in " .. Ns.Colors.Green .. "Row Presets|r or right-click each stat to toggle column breaks"
L["FAQFirst"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to re-order the stats|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Drag and drop the stats on the preview"
L["FAQSeventh"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to hide stat names|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.HUDIcon .. "HUD >> " .. Ns.DisplayIcon .. "Display >> " .. Ns.Colors.Green .. "Hide stat names|r hides all stat names globally \n\n To hide an individual stat name, enter a space in its " .. Ns.Colors.Green .. "Name|r editbox in the stat's settings"
L["FAQEighth"] = Ns.MiscIcon .. Ns.Colors.Green .. "What are status bars|r\n\n Status bars are visual fill bars that appear behind each stat. \nThey fill based on the stat's current value relative to a \nmaximum value \n\n Enable them per stat in its settings under " .. Ns.Colors.Green .. "Status bars|r and choose a max \nvalue mode, color, texture and opacity"
-- Profiles
L["Selected"] = "Load"
L["ProfileSelectLabel"] = "Select Profile"
L["ProfileCreateCopy"] = "Create Copy"
L["ProfileCreateDefault"] = "Create Default"
L["ProfileCopyFrom"] = "Copy From"
L["ProfileCopyWarning"] = "Profile copied from %s to %s?"
L["ProfileCopiedMsg"] = "Copy profile from %s to %s?"
L["ProfileCreatedCopy"] = "Profile %s copied from %s successfully created"
L["ProfileCreatedDefault"] = "A default profile %s successfully created"
L["ProfileDeleteWarning"] = "Characters that will lose this profile:"
L["ProfileDeleteNoChars"] = "No characters currently use this profile"
L["SpecProfilesEnable"] = "Spec Profiles"
L["SpecProfilesEnableTip"] = Ns.Colors.Green .. "Spec Profiles|r\nAutomatically switch profiles when \nchanging specs\nAssign a profile to each spec below."
L["SpecProfileLabel"] = "%s:"
L["SpecProfileNone"] = "None"

-- Smart hud
L["EventDelves"] = "Scenarios"
L["EventDelvesTip"] = ""
L["EventResting"] = "Resting (City/Inn)"
L["EventRestingTip"] = Ns.Colors.Green .. "Hide stats when"
L["EventMounted"] = "Mounted"
L["EventMountedTip"] = ""
L["EventMouseOver"] = "Mouse Over"
L["EventMouseOverTip"] = ""
L["EventTarget"] = "Target"
L["EventTargetTip"] = ""
L["EventTargetHostile"] = "Hostile Only"
L["EventTargetHostileTip"] = ""
L["EventSettingsMenu"] = "Settings"
L["EventTimerTip"] = "Hide Delay (seconds)"
L["EventTimer"] = "Enable"
L["EventTimeTip"] = ""
L["FAQDescription"] = ""
L["HideText"] = "Hide stat names"
L["HideTextTip"] = Ns.ToggleText .. "Hide names"
L["AutoColorOff"] = "Disable"
L["AutoColorOffTip"] = "Auto color"
L["AutoColorOffTooltip"] = Ns.Colors.Green .. "Auto Color|r\n" .. "Automatically color the value from a \nred (empty) to green (full) gradient"
L["GradientText"] = "Gradient text"
L["GradientTextTip"] = ""
L["GradientTextTooltip"] = Ns.Colors.Green .. "Gradient Text|r\n" .. "Color the stat text using a gradient based \non its current value relative to its maximum"
L["Search"] = "Search"
L["SearchDescription"] = ""
L["SearchMenu"] = "Search"
L["RecentSearches"] = "Recent Search"

-- SS6 new entries --
-- Fizz Custom Name
L["CustName"] = "Name"
L["CustNameTooltip"] = Ns.Colors.Green .. "Name|r\n" .. "Enter a custom name for this \nstat \n\n" .. "Leaving it blank will use the \ndefault text \n\n" .. "Enter a space to hide the stat name"

-- Fizz [per-stat custom colours]: Locales for custom class colours
L["ColorCustom"] = ""--"Custom Color"
L["ColorCustom"] = "Enable"
L["ColorCustomTip"] = ""
L["ColorNameTip"] = ""
L["ColorName"] = ""
L["ColorClassTip"] = ""
L["ColorClass"] = "Class color"
L["ColorValueTip"] = ""
L["ColorValue"] = ""
L["ColorValueEndableTip"] = "Text color: Value"
L["ColorValueEndable"] = "Enable"

L["TextMenu"] = "Fonts"
L["MinimapTMenu"] = "Minimap"
L["Text"] = "Text"
L["TextDescription"] = ""

L["Layout"] = "Layout"
L["LayoutDescription"] = ""
L["Events"] = "Smart HUD"
L["EventsDescription"] = ""
L["Profiles"] = "Profiles"
L["ProfilesDescription"] = ""
-- HUDs
L["Panels"] = "HUD"
L["PanelsDescription"] = ""
L["PanelManagement"] = "HUD"
L["PanelManagementMenu"] = "HUD Management"
L["PanelManagementTip"] = ""
L["PanelCurrent"] = "Active HUD"
L["PanelSelectLabel"] = "Switch HUD"
L["PanelCreateLabel"] = "Create New HUD"
L["PanelDeleteLabel"] = "Delete HUD"
L["PanelRenameLabel"] = "Rename HUD"
L["PanelSwitch"] = "Switch"
L["PanelCreate"] = "Create"
L["PanelRename"] = "Rename"
L["PanelCopyCurrent"] = "Copy from current"
L["PanelCreatedMsg"] = "HUD %s created"
L["PanelRenamedMsg"] = "HUD renamed to %s"
L["PanelDeleteWarning"] = "Delete HUD %s? This cannot be undone."
L["PanelDeletedMsg"] = "HUD %s deleted"

L["HuntersMark"] = "|T"..select(3, GetSpellInfo(14325))..":0|t".."Hunter's Mark|r  "	
L["ExposeWeakness"] = "|T"..select(3, GetSpellInfo(23578))..":0|t" .. "Expose Weakness  "

L["SpellPowerModifiers"] = "Spell Power Modifiers\n"
L["BossArmorModifier"] = "Raid boss armor value\n"
L["TipsAndInfo"] = Ns.Colors.Green .. "Tips and Info!|r\n\n"
L["SinLive"] = Ns.Colors.Green .. "SinLive™ Stat!\nThis stat is interactive and scales with your current target|r\n\n"
L["NPCPlus3"] = "+3 Levels\n"
L["NPCPlus4"] = "+4 Levels\n"
L["NPC1to5"] = "+1 to +5 Levels\n"
L["NPCAnyLevel"] = "Unit Level\n"
L["NPCSameLevel"] = "Same Level\n"	
L["DefaultValueText"] = Ns.Colors.Green .. "\n\nDefault Value|r  "
L["ScalingText"] = Ns.Colors.Green .. "\nTarget Scaling|r \n"

L["Enhanced_BaseTooltip"] = Ns.Colors.Green .. "Enhanced|r\n" .. "Provides the best accuracy by adding \ntalents, debuffs, flasks, gems, enchants \nand other sources \n\n" .. Ns.Colors.Green .. "Basic|r\n" .. "Displays the stat as shown on the \ncharacter panel, without additions \nand may not be the most accurate"
L["Level_Same_BossTooltip"] = Ns.Colors.Green .. "Same Level|r\n" .. "Chance to miss against an NPC \nof the same level as yours \n\n" .. Ns.Colors.Green .. "Boss Level|r\n" .. "Chance to miss against an NPC \nof 1 to 5 level higher than yours \nSee the default value below"
L["Max_Average_DamageTooltip"] = Ns.Colors.Green .. "Max|r\n" .. "Displays your maximum ranged damage \n\n" .. Ns.Colors.Green .. "Average|r\n" .. "Switches from max to average values"
L["Regen_Normal_CastingTooltip"] = Ns.Colors.Green .. "Normal|r\n" .. "Mana regeneration while not casting, \noutside the 5-second rule \n\n" .. Ns.Colors.Green .. "Casting|r\n" .. "Mana regeneration while casting, \ninside the 5-second rule"
L["World_RealmTooltip"] = Ns.Colors.Green .. "Realm|r\n" .. "Average latency from your computer to \nthe Blizzard server in milliseconds\n\n" .. Ns.Colors.Green .. "World|r\n" .. "In-game latency from your computer to \nthe Game World"
L["Main_Off_AutoTooltip"] = Ns.Colors.Green .. "Main-Hand|r\n" .. "Main-Hand weapon value \n\n" .. Ns.Colors.Green .. "Off-Hand|r\n" .. "Off-Hand weapon value\n\n" .. Ns.Colors.Green .. "Auto|r\n" .. "detects the Off-Hand value and \ndisplays the stat if applicable"
L["Total_Equipped_BagsTooltip"] = Ns.Colors.Green .. "Total|r\n" .. "Combined repair cost of your equipped \ngear and the gear in your bags \n\n" .. Ns.Colors.Green .. "Equipped|r\n" .. "Repair of cost your equipped gear only \n\n" .. Ns.Colors.Green .. "Bags|r\n" .. "Repair cost of your gear in bags only"

L["Display_MainHandTooltip"] = Ns.Colors.Green .. "Main-Hand Only|r\n" .. "Disables the automatic \ndisplay of the Off-hand \nvalue if applicable"
L["Display_TotalTooltip"] = Ns.Colors.Green .. "Total|r\n" .. "Displays the total member count \nnext to the online count"
L["Display_AverageTooltip"] = Ns.Colors.Green .. "Average|r\n" .. "Switches from max to average \nvalues"
L["Display_BasicTooltip"] = Ns.Colors.Green .. "Basic|r\n" .. "Displays the stat as shown on the \ncharacter panel, without additions \nand may not be the most accurate"

L["AP"] = "AP"
L["APMenu"] = "Attack Power"
L["APTip"] = ""
L["APDescription"] = L["TipsAndInfo"] .. "Melee Attack Power \n" .. Ns.Colors.Red .. "Attack Power|r value in red indicates that you are affected by a debuff"

L["APUD"] = "AP Undead"
L["APUDMenu"] = "Undead AP"
L["APUDTip"] = ""
L["APUDDescription"] = L["TipsAndInfo"] .. "Melee Attack Power against Undead creatures"

L["DMG"] = "Damage"
L["DMGMenu"] = "Damage"
L["DMGTip"] = ""
L["DMGDescription"] = L["TipsAndInfo"].. Ns.Colors.Red .. "Damage|r value in red indicates that you are affected by a debuff related to this stat"

L["mDPS"] = "DPS"
L["mDPSMenu"] = "DPS"
L["mDPSTip"] = ""
L["mDPSDescription"] = L["TipsAndInfo"] .. Ns.Colors.Red .. "DPS|r value in red indicates that you are affected by a debuff \n" .. "This stat will scale with your Attack Speed and Damage values"

L["Crit"] = "Crit"
L["CritMenu"] = "Critical Chance"
L["CritTip"] = ""
L["CritDescription"] = L["SinLive"] .. "Critical hit chance against same level NPC/Player, against Boss levels or both" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPC1to5"]

L["CritCap"] = "Crit Cap"
L["CritCapMenu"] = "Critical Cap"
L["CritCapTip"] = ""
L["CritCapDescription"] = L["SinLive"] .. "Displays the Critical Strike Cap against a Boss level. This stat will scale based on the weapons used \n" .. Ns.Colors.Red .. "Crit Cap|r value in red indicates that you have reached the Critical cap" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPC1to5"]

L["Hit"] = "Hit"
L["HitMenu"] = "Hit"
L["HitTip"] = ""
L["HitDescription"] = L["TipsAndInfo"] .. "Hit Chance displayed in percentage, rating or both \n" .. Ns.Colors.Green .. "Hit|r value in green indicates that you have reached your melee Hit cap"

L["HasteMelee"] = "Haste"
L["HasteMeleeMenu"] = "Haste"
L["HasteMeleeTip"] = ""
L["HasteMeleeDescription"] = L["TipsAndInfo"] .. "Melee Haste in percentage"

L["weaponSpeed"] = "Atk Speed"
L["weaponSpeedMenu"] = "Weapon Speed"
L["weaponSpeedTip"] = ""
L["weaponSpeedDescription"] = L["TipsAndInfo"] .. "Weapon speed displayed as Main-Hand, Off-Hand or Auto"

L["Expertise"] = "Expertise"
L["ExpertiseMenu"] = "Expertise"
L["ExpertiseTip"] = ""
L["ExpertiseDescription"] = L["TipsAndInfo"] .. "Expertise - chance to be dodged or parried in percentage, rating or both \n" .. Ns.Colors.Green .. "Expertise|r value in green indicates that you have reached your Expertise cap"

L["MeleeMiss"] = "Miss"
L["MeleeMissMenu"] = "Miss Chance"
L["MeleeMissTip"] = ""
L["MeleeMissDescription"] = L["SinLive"] .. "Miss chance with melee weapons against NPCs of your level, boss levels or both" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPC1to5"]

L["Armor"] = "Armor"
L["ArmorMenu"] = "Armor"
L["ArmorTip"] = ""
L["ArmorDescription"] = L["TipsAndInfo"] .. "Effective Armor including its modifiers \n" .. Ns.Colors.Red .. "Armor|r value in red indicates that you are affected by a debuff related to this stat"	

L["Mitigation"] = "Mitigation"
L["MitigationMenu"] = "Mitigation"
L["MitigationTip"] = ""
L["MitigationDescription"] = L["SinLive"] .. "Percentage of damage reduction" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPCAnyLevel"]

L["Defense"] = "Defense"
L["DefenseMenu"] = "Defense"
L["DefenseTip"] = ""
L["DefenseDescription"] = L["TipsAndInfo"] .. "Defense value including bonuses from all sources"

L["Dodge"] = "Dodge"
L["DodgeMenu"] = "Dodge"
L["DodgeTip"] = ""
L["DodgeDescription"] = L["TipsAndInfo"] .. "Chance to Dodge an attack"

L["Parry"] = "Parry"
L["ParryMenu"] = "Parry"
L["ParryTip"] = ""
L["ParryDescription"] = L["TipsAndInfo"] .. "Chance to Parry an attack"

L["Block"] = "Block"
L["BlockMenu"] = "Block"
L["BlockTip"] = ""
L["BlockDescription"] = L["TipsAndInfo"] .. "Chance to Block an attack"

L["RAP"] = "rAP"
L["RAPMenu"] = "Attack Power"
L["RAPTip"] = ""
L["RAPDescription"] = L["SinLive"] .. "Ranged Attack Power \n"  .. Ns.Colors.Red .. "Attack Power|r value in red indicates that you are affected by a debuff \n" .. Ns.Colors.Green .. "Attack Power|r value in green indicates that Hunter's Mark ability is applied on your target\n" .. L["ScalingText"] .. L["HuntersMark"] .. L["ExposeWeakness"]

L["RAPUD"] = "rAP Undead"
L["RAPUDMenu"] = "Undead AP"
L["RAPUDTip"] = ""
L["RAPUDDescription"] = L["SinLive"] .. "Ranged Attack Power \n"  .. Ns.Colors.Red .. "Attack Power|r value in red indicates that you are affected by a debuff \n" .. L["ScalingText"] .. L["HuntersMark"] .. L["ExposeWeakness"]

L["RDMG"] = "rDMG"
L["RDMGMenu"] = "Damage"
L["RDMGTip"] = ""
L["RDMGDescription"] = L["TipsAndInfo"] .. Ns.Colors.Red .. "Damage|r value in red indicates that you are affected by a debuff related to this stat"

L["rDPS"] = "rDPS"
L["rDPSMenu"] = "DPS"
L["rDPSTip"] = ""
L["rDPSDescription"] = L["TipsAndInfo"] .. "Damage per second displayed in max, average of both \n" .. Ns.Colors.Red .. "DPS|r in red indicates that you are affected by a debuff\n\n" .. "This stat will scale with your Attack Speed and Damage values"

L["RangedCrit"] = "rCrit"
L["RangedCritMenu"] = "Critical Chance"
L["RangedCritTip"] = ""
L["RangedCritDescription"] = L["SinLive"] .. "Critical hit chance against same level NPC/Player, against Boss levels or both" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPC1to5"]

L["RangedHit"] = "rHit"
L["RangedHitMenu"] = "Hit"
L["RangedHitTip"] = ""
L["RangedHitDescription"] = L["TipsAndInfo"] .. "Hit Chance with Ranged weapons"

L["HasteRanged"] = "rHaste"
L["HasteRangedMenu"] = "Haste"
L["HasteRangedTip"] = ""
L["HasteRangedDescription"] = L["TipsAndInfo"] .. "Ranged Haste percentage"

L["rangedSpeed"] = "rAtk Speed"
L["rangedSpeedMenu"] = "Attack Speed"
L["rangedSpeedTip"] = ""
L["rangedSpeedDescription"] = L["TipsAndInfo"] .. "Weapon speed of the equipped range weapon"

L["RangedMiss"] = "rMiss"
L["RangedMissMenu"] = "Miss Chance"
L["RangedMissTip"] = ""
L["RangedMissDescription"] = L["SinLive"] .. "Miss chance with ranged weapons against NPCs of your level, boss levels or both" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPC1to5"]

L["Fire"] = "Fire"
L["FireMenu"] = "Fire Power"
L["FireTip"] = ""
L["FireDescription"] = L["TipsAndInfo"] .. "Fire spell damage"

L["Frost"] = "Frost"
L["FrostMenu"] = "Frost Power"
L["FrostTip"] = ""
L["FrostDescription"] = L["TipsAndInfo"] .. "Frost spell damage"

L["Arcane"] = "Arcane"
L["ArcaneMenu"] = "Arcane Power"
L["ArcaneTip"] = ""
L["ArcaneDescription"] = L["TipsAndInfo"] .. "Arcane spell damage"

L["Shadow"] = "Shadow"
L["ShadowMenu"] = "Shadow Power"
L["ShadowTip"] = ""
L["ShadowDescription"] = L["TipsAndInfo"] .. "Shadow spell damage"

L["Nature"] = "Nature"
L["NatureMenu"] = "Nature Power"
L["NatureTip"] = ""
L["NatureDescription"] = L["TipsAndInfo"] .. "Nature spell damage"

L["Healing"] = "Healing"
L["HealingMenu"] = "Healing Power"
L["HealingTip"] = ""
L["HealingDescription"] = L["TipsAndInfo"] .. "Healing spell power"

L["SpellUD"] = "spUndead"
L["SpellUDMenu"] = "Undead Power"
L["SpellUDTip"] = ""
L["SpellUDDescription"] = L["TipsAndInfo"] .. "Spell power against Undead creatures"

L["Holy"] = "Holy"
L["HolyMenu"] = "Holy Power"
L["HolyTip"] = ""
L["HolyDescription"] = L["TipsAndInfo"] .. "Holy damage"

L["SpellCrit"] = "Spell Crit"
L["SpellCritMenu"] = "Critical Chance"
L["SpellCritTip"] = ""
L["SpellCritDescription"] = L["SinLive"] .. "Critical hit chance against same level NPC/Player, against Boss levels or both" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPC1to5"]

L["SpellHit"] = "Spell Hit"
L["SpellHitMenu"] = "Hit"
L["SpellHitTip"] = ""
L["SpellHitDescription"] = L["TipsAndInfo"] .. "Hit chance with spells"

L["HasteCaster"] = "Spell Haste"
L["HasteCasterMenu"] = "Haste"
L["HasteCasterTip"] = ""
L["HasteCasterDescription"] = L["TipsAndInfo"] .. "Spell Haste in percentage"

L["SpellMiss"] = "Spell Miss"
L["SpellMissMenu"] = "Miss Chance"
L["SpellMissTip"] = ""
L["SpellMissDescription"] = L["SinLive"] .. "Miss chance with spells against NPCs of your level, boss levels or both" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPC1to5"]

L["ManaRegen"] = "MP2"
L["ManaRegenMenu"] = "MP2"
L["ManaRegenTip"] = ""
L["ManaRegenDescription"] = L["TipsAndInfo"] .. "Mana Regeneration per 2 seconds"

L["MP5"] = "MP5"
L["MP5Menu"] = "MP5"
L["MP5Tip"] = ""
L["MP5Description"] = L["TipsAndInfo"] .. "Mana Regeneration per 5 seconds"

L["FireResist"] = "Fire Res"
L["FireResistMenu"] = "Fire"
L["FireResistTip"] = ""
L["FireResistDescription"] = L["TipsAndInfo"] .. "Resistance value against Fire spell damage"

L["FrostResist"] = "Frost Res"
L["FrostResistMenu"] = "Frost"
L["FrostResistTip"] = ""
L["FrostResistDescription"] = L["TipsAndInfo"] .. "Resistance value against Frost spell damage"

L["ShadowResist"] = "Shadow Res"
L["ShadowResistMenu"] = "Shadow"
L["ShadowResistTip"] = ""
L["ShadowResistDescription"] = L["TipsAndInfo"] .. "Resistance value against Shadow spell damage"

L["ArcaneResist"] = "Arcane Res"
L["ArcaneResistMenu"] = "Arcane"
L["ArcaneResistTip"] = ""
L["ArcaneResistDescription"] = L["TipsAndInfo"] .. "Resistance value against Arcane spell damage"

L["NatureResist"] = "Nature Res"
L["NatureResistMenu"] = "Nature"
L["NatureResistTip"] = ""
L["NatureResistDescription"] = L["TipsAndInfo"] .. "Resistance value against Nature spell damage"

L["ItemLevel"] = "Item Level"
L["ItemLevelMenu"] = "Item Level"
L["ItemLevelTip"] = ""
L["ItemLevelDescription"] = L["TipsAndInfo"] .. "Average item level of currently equipped gear"

L["Threat"] = "Threat"
L["ThreatMenu"] = "Threat"
L["ThreatTip"] = ""
L["ThreatDescription"] = L["TipsAndInfo"] .. "Threat against current target in percentage, value or both"

L["Emblems"] = "Emblems"
L["EmblemsMenu"] = "Emblems"
L["EmblemsTip"] = ""
L["EmblemsDescription"] = L["TipsAndInfo"] .. "Displays the total quantity of Emblems of Heroism, Emblems of Valor or both"

L["Honor"] = "Honor"
L["HonorMenu"] = "Honor"
L["HonorTip"] = ""
L["HonorDescription"] = L["TipsAndInfo"] .. "Displays the total Honor points earned"

L["Speed"] = "Speed"
L["SpeedMenu"] = "Speed"
L["SpeedTip"] = ""
L["SpeedDescription"] = L["TipsAndInfo"] .. "The current movement speed of your character, in real-time \n" .. Ns.Colors.Red .. "Speed|r value in red indicates that you are affected by slowing effects or moving at a slower speed than normal"

L["TargetSpeed"] = "Target Speed"
L["TargetSpeedMenu"] = "Target Speed"
L["TargetSpeedTip"] = ""
L["TargetSpeedDescription"] = L["SinLive"] .. "The current movement speed of your target, in real-time \n" .. Ns.Colors.Red .. "Speed|r value in red indicates that your target is affected by slowing effects or moving at a slower speed than normal \n" .. L["ScalingText"] .. "Targeted NPC"

L["Durability"] = "Durability"
L["DurabilityMenu"] = "Durability"
L["DurabilityTip"] = ""
L["DurabilityDescription"] = L["TipsAndInfo"] .. "Durability percentage of your currently equipped gear and weapons"

L["RepairCost"] = "Repair"
L["RepairCostMenu"] = "Repair Cost"
L["RepairCostTip"] = ""
L["RepairCostDescription"] = L["TipsAndInfo"] .. "Repair cost of total gear, equipped gear or gear in bags"

L["BuffCounter"] = "Buffs"
L["BuffCounterMenu"] = "Player Buffs"
L["BuffCounterTip"] = ""
L["BuffCounterDescription"] = L["TipsAndInfo"] .. "Total number of beneficial auras applied to your character\n\nThe status bar will fill to your buff cap of 32"

L["DebuffCounter"] = "Debuffs"
L["DebuffCounterMenu"] = "Target Debuffs"
L["DebuffCounterTip"] = ""
L["DebuffCounterDescription"] = L["SinLive"] .. "Total number of non-beneficial auras (debuffs) applied to your current target \n" .. L["ScalingText"] .. "Targeted player or NPC"

L["Lag"] = "Ping"
L["LagMenu"] = "Ping"
L["LagTip"] = ""
L["LagDescription"] = L["TipsAndInfo"] .. "Connection latency (Ping)"

L["FPS"] = "FPS"
L["FPSMenu"] = "FPS"
L["FPSTip"] = ""
L["FPSDescription"] = L["TipsAndInfo"] .. "Frames per second [FPS]"

L["Travel"] = "Distance"
L["TravelMenu"] = "Travel"
L["TravelTip"] = ""
L["TravelDescription"] = L["TipsAndInfo"] .. "Total distance traveled\n\nTracking is disabled inside instances"

L["Jump"] = "Jumps"
L["JumpMenu"] = "Jump!"
L["JumpTip"] = ""
L["JumpDescription"] = L["TipsAndInfo"] .. "Make your Jumps meaningful and count them!"

L["CombatTimer"] = "Combat"
L["CombatTimerMenu"] = "Combat Timer"
L["CombatTimerTip"] = ""
L["CombatTimerDescription"] = L["TipsAndInfo"] .. "Displays the time spent in combat.\nResets when entering combat again"

L["InstanceTimer"] = "Instance"
L["InstanceTimerMenu"] = "Instance Timer"
L["InstanceTimerTip"] = ""
L["InstanceTimerDescription"] = L["TipsAndInfo"] .. "Displays elapsed time inside a dungeon or raid.\nStarts when entering the instance.\nStops when leaving or upon completion"

L["MobCounter"] = "Mobs"
L["MobCounterMenu"] = "Mob Counter"
L["MobCounterTip"] = ""
L["MobCounterDescription"] = L["TipsAndInfo"] .. "Number of hostile NPCs near you\n\nUses nameplate detection"

L["KillCounter"] = "Kills"
L["KillCounterMenu"] = "Kill Counter"
L["KillCounterTip"] = ""
L["KillCounterDescription"] = L["TipsAndInfo"] .. "Count kills from nearby NPCs and players\n\nUses nameplate detection"

L["Money"] = "Gold"
L["MoneyMenu"] = "Money"
L["MoneyTip"] = ""
L["MoneyDescription"] = L["TipsAndInfo"] .. "Total amount of money in your character's possession"

L["Guild"] = "Guild"
L["GuildMenu"] = "Guild"
L["GuildTip"] = ""
L["GuildDescription"] = L["TipsAndInfo"] .. "Number of guild members currently online"

L["Friends"] = "Friends"
L["FriendsMenu"] = "Friends"
L["FriendsTip"] = ""
L["FriendsDescription"] = L["TipsAndInfo"] .. "Number of friends currently online"


------------------
--    Config    --
------------------

-- Categories
L["HUDMenu"] = "HUD"
L["FontsMenu"] = "Spacing"
L["DisplayMenu"] = "Display"
L["DisplayOrderMenu"] = "Layout"
L["EventsMenu"] = "Events"
L["ProfilesMenu"] = "Profiles"
L["FAQMenu"] = "FAQ"
L["Settings"] = "Settings"
L["SettingsDescription"] = ""
L["Physical"] = "Physical"
L["PhysicalDescription"] = ""
L["Enhancement"] = "Enhancement"
L["EnhancementDescription"] = ""
L["Spell"] = "Spell"
L["SpellDescription"] = ""
L["Misc"] = "Misc"
L["MiscDescription"] = ""
L["Currency"] = "Currency"
L["CurrencyDescription"] = ""

-- HUD
L["SettingsDescription"] = ""
L["HideHUD"] = "Hide"
L["HideHUDTip"] = Ns.HideIcon.. "Hide stats HUD"
L["LockHUD"] = "Lock"
L["LockHUDTip"] = Ns.LockIcon .. "Lock stats HUD"
L["PanelDisplay"] = "Attach"
L["PanelDisplayTip"] = Ns.AttachIcon.. "Character Panel"
L["HUDBgTexture"] = ""
L["HUDBgTextureTip"] = Ns.BackgroundIcon .. "Background Texture"
L["HUDBgColor"] = ""
L["HUDBgColorTip"] = Ns.BackgroundIcon .. "Background Color"
L["HUDBgAlpha"] = ""
L["HUDBgAlphaTip"] = Ns.BackgroundIcon .. "Background Alpha"
L["HUDBorder"] = "Enable"
L["HUDBorderTip"] = Ns.HUDBorder .. "HUD Border"
L["HUDBorderColor"] = ""
L["HUDBorderColorTip"] = Ns.HUDBorder .. "Border Color"
L["HUDBorderSize"] = ""
L["HUDBorderSizeTip"] = Ns.HUDBorder .. "Border Size"
L["ResetPosition"] = "Reset HUD Position"
L["ResetPositionTip"] = "Reset the stats HUD's position"
L["HUDStrataTip"] = Ns.StrataIcon.. "Frame Strata"
L["MinimapGroupText"] = "Minimap"
L["Minimap"] = "Show"
L["MinimapTip"] = Ns.MiniMenuIcon .. "Minimap Button"
L["CompButton"] = "Show"
L["CompButtonTip"] = Ns.CompIcon .. "Compartment Button"
L["Lowest"] = "Lowest"
L["Low"] = "Low"
L["Medium"] = "Medium"
L["High"] = "High"
L["Highest"] = "Highest"

-- Fonts
L["StatFontTip"] = Ns.FontsIcon .. "Fonts"
L["StatFontSizeTip"] = Ns.FontSizeIcon .. "Font Size"
L["StatFontFlagsTip"] = Ns.OutlineIcon .. "Outline"
L["FontShadowTip"] = Ns.OutlineIcon .. "Font Shadow"
L["FontShadow"] = "Enable"
L["ShadowXTip"] = Ns.WidthIcon .. "X Offset"
L["ShadowYTip"] = Ns.HeightIcon .. "Y Offset"
L["Default Font"] = "Arial Narrow"
L["Thin"] = "Thin"
L["Thick"] = "Thick"
L["Monochrome"] = "Monochrome"
L["Thin Monochrome"] = "Thin Monochrome"
L["Thick Monochrome"] = "Thick Monochrome"
L["None"] = "None"

-- Display
L["AlignValuesTip"] = Ns.ToggleText .. "Alignment: Values"
L["AlignValues"] = "Enable"
L["AlignValuesTooltip"] = Ns.Colors.Green .. "Align values|r\nAlign stat values in a clean column"
L["AlignGapTip"] = Ns.WidthIcon .. "Alignment: Values gap"
L["StatIconsTip"] = Ns.ToggleIconsIcon .. "Toggle icons on stats"
L["StatIcons"] = "Show Icons"
L["StatTextCapsTip"] = Ns.CapsIcon .. "Toggle text caps"
L["StatTextCaps"] = "Uppercase"
L["StatTextColorTip"] = Ns.TextColorIcon .. "Text color: Name"
L["StatTextColor"] = ""
L["ClassColorsTip"] = Ns.TextColorIcon .. "Text color: Name"
L["ClassColors"] = "Class Color"
L["AlignmentText"] = "Alignment and Spacing"
L["StatWidthTip"] = Ns.WidthStringIcon .. "Text: Width"
L["StatWidthTooltip"] = Ns.Colors.Green .. "Text string width|r\n" .. "Adjust the text string width to fit your stats \nIncrease the width to create more space if \na text is truncated (...) \n\nThis option is disabled when displaying your \nstats on 1 row or on 1 column"
L["StatSpacingHTip"] = Ns.WidthIcon .. "Spacing: Width"
L["StatSpacingVTip"] = Ns.HeightIcon .. "Spacing: Height"
L["StatAlignmentTip"] = Ns.AlignIcon .. "Alignment: Text"
L["IconAlignmentTip"] = Ns.AlignIcon .. "Alignment: Icons"
L["DataColor"] = ""
L["DataColorTip"] = Ns.ValueColorIcon .. "Text color: Value"
L["SplitColors"] = "Enable"
L["SplitColorsTip"] = Ns.ValueColorIcon .. "Text color: Value"
L["SplitColorsTooltip"] = Ns.Colors.Green .. "Value text color|r\n" .. "Enabling this option will allow stat \nvalues to be set in a different color \nfrom the stat name \n\nUse the" .. Ns.Colors.Green .. " Text color (Value)|r color \npicker to set a color"
L["Left"] = "Left"
L["Right"] = "Right"
L["Center"] = "Center"
L["TextSeparatorTip"] = Ns.SeparatorIcon .. "Separator"
L["GroupSetup"] = "Setup"
L["GroupTextColor"] = "Text color"
L["GroupStatusBars"] = "Status bars"

-- Layout
L["ClearAllColumns"] = "Reset"
L["Rows"] = "Row Presets"
L["Columns"] = "Column Presets"
L["OneRow"] = "1"
L["TwoRows"] = "2"
L["ThreeRows"] = "3"
L["FourRows"] = "4"
L["DisplayOrderDescription"] = ""
L["StatOrderSettingsTooltip"] = Ns.Colors.Green .. "Stats Order|r\n" .. "Drag and drop the stats on the preview to reorder them \n\n" .. Ns.Colors.Green .. "Columns|r\n" .. "Right-click a stat to start a new column from that stat \n\n" .. Ns.Colors.Green .. "Row and Column Presets|r\n" .. "Select a preset layout composed of up to 4 rows or \ncolumns. This option helps to quickly create a layout \n\nPress Apply when done"

-- FAQ
L["FAQSixth"] = Ns.MiscIcon .. Ns.Colors.Green .. "Some of the stats' text is truncated (...)|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.DisplayIcon .. "Display >> " .. Ns.SpacingIcon .. "Spacing & Alignment: Adjust the " .. Ns.WidthStringIcon .. Ns.Colors.Green .. "Text: Width|r slider"
L["FAQFourth"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to display the stats in columns or rows|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Mouse-over its " .. Ns.MiscIcon .. "icon for more details"
L["FAQSecond"] = Ns.MiscIcon .. Ns.Colors.Green .. "How can I set my stat text in colors|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.HUDIcon .. "HUD >> " .. Ns.DisplayIcon .. "Display >> " .. Ns.Colors.Green .. Ns.ValueIcon .. "Global Text Color|r to change the text color of all stats \ntogether, or enable " .. Ns.Colors.Green .. "Custom Color|r in each stat's settings to set custom colors for each stat separately"
L["FAQFifth"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to enable stats in-combat only or in other specific situations|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.EventsIcon .. "Smart HUD: Make the stats only visible in the selected events"
L["FAQThird"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to display the stats on one single row|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Click the 1 button in " .. Ns.Colors.Green .. "Row Presets|r or right-click each stat to toggle column breaks"
L["FAQFirst"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to re-order the stats|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Drag and drop the stats on the preview"

-- Events
L["EventEnable"] = "Enable"
L["EventEnableTip"] = "HUD Events"
L["EventEnableTooltip"] = Ns.Colors.Green .. "HUD Events|r\n" .. "Make your stats strictly visible in the event(s) below \nYour stats will be hidden otherwise \nCombat has a higher priority"
L["EventWorld"] = "Open World"
L["EventWorldTip"] = Ns.Colors.Green .. "Show stats only while in"
L["EventDungeon"] = "Dungeons"
L["EventDungeonTip"] = ""
L["EventRaid"] = "Raids"
L["EventRaidTip"] = ""
L["EventPvP"] = "Battlegrounds"
L["EventPvPTip"] = ""
L["EventArena"] = "Arena"
L["EventArenaTip"] = ""
L["EventCombat"] = "Combat"
L["EventCombatTip"] = ""

-- Minimap
L["QuickAccess"] = "Quick Access"
L["OpenSettings"] = "Open Settings"
L["EnableDisable"] = "Enable/Disable HUD"
L["ShiftRightClick"] = "+ Shift"
L["UnlockHUD"] = "Lock/Unlock HUD"

-- Settings Profile
L["SelectProfile"] = "Manage your profiles: Select, Create, Copy or Delete \nProfiles used by a character cannot be deleted"
L["ProfileSelected"] = "Profiles"
L["ProfileUsed"] = "Profile is currently in use, unable to delete!"
L["NewProfile"] = "Create New Profile"
L["CurrentProfile"] = "Active Profile"
L["Copy"] = "Copy from"
L["Delete"] = "Delete"
L["ConfirmDelete"] = "Confirm"
L["Cancel"] = "Cancel"
L["ProfileCopyDelete"] = "Select, delete or copy to new profile."

-- Sub Options
L["OptionsTip"] = "|cffFFBD50" .. "Display|r"
L["Show"] = "Show"
L["ShowTip"] = ""
L["Enhanced"] = "Enhanced"
L["Basic"] = "Basic"
L["Damage"] = "Damage"
L["DamageTaken"] = "Damage Taken"
L["Percentage"] = "Percentage"
L["Rating"] = "Rating"
L["MainHand"] = "Main-Hand"
L["OffHand"] = "Off-Hand"
L["SameLevel"] = "Same Level"
L["BossLevel"] = "Boss Level"
L["Regen"] = "Normal Regen"
L["OutOfCombat"] = "Normal"
L["Casting"] = "Casting"
L["CritTaken"] = "Crit taken"
L["Total"] = "Total"
L["Bags"] = "Bags"
L["Equipped"] = "Equipped"
L["Max"] = "Max"
L["World"] = "World"
L["Realm"] = "Realm"
L["Average"] = "Average"
L["Chance"] = "Chance"
L["Reduction"] = "Reduction"
L["Auto"] = "Auto"
L["Heroism"] = "Heroism"
L["Valor"] = "Valor"
L["Both"] = "Both"

L["Settings"] = "Settings"
L["Melee"] = "Melee"
L["MeleeDescription"] = ""
L["Defense"] = "Defense"
L["DefenseDescription"] = ""
L["Ranged"] = "Ranged"
L["RangedDescription"] = ""
L["Spell"] = "Spell"
L["SpellDescription"] = ""
L["Resistance"] = "Resistance"
L["ResistanceDescription"] = ""
L["Misc"] = "Misc"
L["MiscDescription"] = ""
L["Display_Average"] = "Average"
L["Display_AverageTip"] = ""
L["Display_Basic"] = "Basic"
L["Display_BasicTip"] = ""
L["Display_MainHand"] = "Main-Hand Only"
L["Display_MainHandTip"] = ""
L["Display_Total"] = "Show Total"
L["Display_TotalTip"] = ""
L["Yards"] = "Yards"
L["Kilometers"] = "Kilometers"
L["Yards_KMTooltip"] = Ns.Colors.Green .. "Yards|r\n" .. "Displays the distance traveled \nin yards\n\n" .. Ns.Colors.Green .. "Kilometers|r\n" .. "Displays the distance traveled \nin kilometers"
L["NPC"] = "NPC"
L["Players"] = "Players"
L["NPC_PlayersTooltip"] = Ns.Colors.Green .. "NPC|r\n" .. "Displays NPC kills only\n\n" .. Ns.Colors.Green .. "Players|r\n" .. "Displays player kills only\n\n" .. Ns.Colors.Green .. "Both|r\n" .. "Displays total kills from\nNPCs and players combined"
L["Reset_Login"] = "Reset on Login"
L["Reset_LoginTip"] = ""
L["Reset_LoginTooltip"] = "When enabled, the counter will\nreset each time you log in"
L["Reset_Counter"] = "Reset"
L["Reset_CounterTip"] = ""
L["Reset_CounterTooltip"] = ""
L["Reset_CounterConfirm"] = "Reset this counter?"
L["Combat_Color"] = "Combat Color"
L["Combat_ColorTip"] = ""
L["Combat_ColorTooltip"] = "Colors the timer text red\nwhen in combat"
L["Timer_Format"] = "Timer Format"
L["Timer_FormatTip"] = "Timer format"
L["Send_Chat"] = "Send to chat"
L["Send_ChatTip"] = ""
L["Send_ChatTooltip"] = Ns.Colors.Green .. "Send to chat|r\n" .. "Send the completion time to\ninstance chat when complete"
L["Editbox_MobRange"] = "Range"
L["Editbox_MobRangeTooltip"] = "Set the detection range in yards\n\n0 = all visible nameplates"

-- Smart HUD
L["EventOpacity"] = "Enable"
L["EventOpacityTip"] = "Fade"
L["EventOpacityTooltip"] = Ns.Colors.Green .. "Fade Opacity|r\nMakes the HUD fade instead of hide"
L["EventOpacityValueTip"] = ""

-- Caps
L["Cap_Percent"] = "Cap color"
L["Cap_PercentTooltip"] = Ns.Colors.Green .. "Cap color|r\n" .. "Set the percentage of your \ndesired cap.\n\nThis is a visual indicator, as the\nactual cap is implemented\nand already calculated and \ncannot be changed \n\nYour stat will be colored green \nupon reaching the set value \n\nSet value to 0 to disable cap \ncolors"

-- Decimals
L["Decimals_DefaultTip"] = "Number Break Place"
L["Decimals_TwoTip"] = "Rounding decimals"

-- Stat Bars
L["StaticBar"] = "Static"
L["StaticBarTip"] = ""
L["StaticBarTooltip"] = Ns.Colors.Green .. "Static|r\n" .. "Enables a static background bar \nbehind each stat for cosmetic \npurposes \n\nDynamic bars take priority when \nboth are enabled"
L["ShowBar"] = "Dynamic"
L["ShowBarTip"] = ""
L["ShowBarTooltip"] = Ns.Colors.Green .. "Dynamic|r\n" .. "Enables status bars that fill based \non the stat's value towards a \nset max value"
L["GroupStatusBars"] = "Status bars"
L["BarMaxMode"] = ""
L["BarMaxModeTip"] = "Max value"
L["BarMaxCap"] = "Cap"
L["BarMaxCustom"] = "Custom"
L["BarMaxCustomTooltip"] = Ns.Colors.Green .. "Custom|r\n" .. "Set a custom maximum value \nfor the stat bar fill"
L["Custom"] = "Custom"
L["BarTexture"] = ""
L["BarTextureTip"] = "Bar texture"
L["BarColor"] = ""
L["BarColorTip"] = "Bar color"
L["BarAlpha"] = ""
L["BarAlphaTip"] = "Bar opacity"
L["BarBgColor"] = ""
L["BarBgColorTip"] = "Background color"
L["BarBgAlpha"] = ""
L["BarBgAlphaTip"] = "Background opacity"
L["BarAutoColor"] = "Auto color"
L["BarAutoColorTip"] = ""
L["BarAutoColorTooltip"] = Ns.Colors.Green .. "Auto Color|r\n" .. "Automatically color the bar from \nred (empty) to green (full) gradient"
L["SpeedBar"] = "Bar Mode"
L["SpeedBarTip"] = "Max value"
L["Steady Flying"] = "Steady Flying"
L["On Foot"] = "On Foot"
L["Mounted"] = "Mounted"