local AddName, Ns = ...

if GetLocale() ~= "zhCN" then return end
local L = Ns.RegisterLocale("zhCN", true)


-- 布局
L["LayoutHint"] = "拖动重新排序  |  右键切换列分隔 |  完成后应用"
-- 配置文件
L["Selected"] = "加载"
L["ProfileSelectLabel"] = "选择配置文件"
L["ProfileCreateCopy"] = "从当前配置复制"
L["ProfileCreateDefault"] = "从默认设置"
L["ProfileCopyFrom"] = "复制设置自"
L["ProfileCopyWarning"] = "从 %s 复制到 %s"
L["ProfileCopiedMsg"] = "配置文件已从 %s 复制到 %s"
L["ProfileCreatedCopy"] = "配置文件 %s 已从 %s 复制创建"
L["ProfileCreatedDefault"] = "默认配置文件 %s 已创建"
L["ProfileDeleteWarning"] = "将失去此配置文件的角色："
L["ProfileDeleteNoChars"] = "目前没有角色使用此配置文件"
L["SpecProfilesEnable"] = "启用专精配置文件"
L["SpecProfilesEnableTip"] = Ns.Colors.Green .. "专精配置文件|r\n切换专精时自动切换配置文件。\n在下方为每个专精分配配置文件。"
L["SpecProfileLabel"] = "%s："
L["SpecProfileNone"] = "无"

-- Smart hud
L["EventDelves"] = "地下堡"
L["EventDelvesTip"] = ""
L["EventResting"] = "休息中（城镇/旅馆）"
L["EventRestingTip"] = Ns.Colors.Green .. "以下情况隐藏属性"
L["EventMounted"] = "骑乘中"
L["EventMountedTip"] = ""
L["EventMouseOver"] = "鼠标悬停"
L["EventMouseOverTip"] = ""
L["EventSettingsMenu"] = "设置"
L["EventTimerTip"] = "隐藏延迟"
L["EventTimer"] = "启用"
L["EventTimeTip"] = ""
L["FAQDescription"] = ""
L["HideText"] = "隐藏属性名称"
L["HideTextTip"] = Ns.ToggleText .. "隐藏名称"
L["Search"] = "搜索"
L["SearchDescription"] = ""
L["SearchMenu"] = "搜索"
L["RecentSearches"] = "最近搜索"

-- SS6 new entries --
-- Fizz Custom Name
L["CustName"] = "名称"
L["CustNameTooltip"] = Ns.Colors.Green .. "名称|r\n" .. "为此属性输入自定义名称。\n\n" .. "留空将使用默认文本。\n\n" .. "输入空格可隐藏属性名称。"

-- Fizz [per-stat custom colours]: Locales for custom class colours
L["ColorCustom"] = "自定义颜色"
L["ColorCustomTip"] = "设置自定义文本颜色"
L["ColorNameTip"] = ""
L["ColorName"] = ""
L["ColorClassTip"] = ""
L["ColorClass"] = "职业颜色"
L["ColorValueTip"] = ""
L["ColorValue"] = ""
L["ColorValueEndableTip"] = "文本颜色：数值"
L["ColorValueEndable"] = "启用"
L["TextMenu"] = "字体"
L["MinimapTMenu"] = "小地图"
L["Text"] = "文本"
L["TextDescription"] = ""
L["Layout"] = "布局"
L["LayoutDescription"] = ""
L["Events"] = "智能 HUD"
L["EventsDescription"] = ""
L["Profiles"] = "配置文件"
L["ProfilesDescription"] = ""
L["JourneysDescription"] = ""
L["Journeys"] = "旅程"
L["CurrText"] = "显示："
L["RenoText"] = "显示名望："

-- SinLive 能力
L["ScalingText"] =""-- Ns.Colors.Green .. "\n目标减益缩放 |r\n"
L["ScalingText2"] = ""--Ns.Colors.Green .. "\n目标缩放: |r"
L["TipsAndInfo"] = Ns.Colors.Green .. "提示和信息!|r\n\n"
L["SinLive"] = Ns.Colors.Green .. "SinLive™ 属性\n该属性是交互式的，并随目标缩放|r\n\n"
L["NPCAnyLevel"] = "目标等级"
L["DefaultValueText"] = Ns.Colors.Green .. "\n\n默认值:|r  "
L["NPCSameLevel"] = "玩家等级"

-- 提示
L["Enhanced_BaseTooltip"] = Ns.Colors.Green .. "增强|r\n" .. "通过添加天赋、增益、减益、药水、宝石、附魔和其他来源提供最佳准确性\n\n" .. Ns.Colors.Green .. "基础|r\n" .. "显示属性本身，没有附加内容，可能不是最准确的"
L["Percent_RatingTooltip"] = Ns.Colors.Green .. "百分比|r\n" .. "以百分比显示属性\n\n" .. Ns.Colors.Green .. "数值|r\n" .. "显示数值"
L["Regen_Normal_CastingTooltip"] = Ns.Colors.Green .. "正常|r\n" .. "不施法时的法力恢复\n\n" .. Ns.Colors.Green .. "施法|r\n" .. "施法时的法力恢复"
L["World_RealmTooltip"] = Ns.Colors.Green .. "服务器|r\n" .. "从您的计算机到暴雪服务器的平均延迟（毫秒）\n\n" .. Ns.Colors.Green .. "世界|r\n" .. "从您的计算机到游戏世界的延迟"
L["Melee_RangedTooltip"] = Ns.Colors.Green .. "近战|r\n" .. "显示您的近战武器值\n\n" .. Ns.Colors.Green .. "远程|r\n" .. "显示您的远程武器值"
L["Equipped_OverallTooltip"] = Ns.Colors.Green .. "装备|r\n" .. "您装备的装备的平均物品等级\n\n" .. Ns.Colors.Green .. "最大|r\n" .. "所有装备的最大物品等级，包括背包中的"
L["Max_Average_DamageTooltip"] = Ns.Colors.Green .. "最大、平均和最低|r\n" .. "显示您的完整伤害范围"
L["Damage_TakenTooltip"] = Ns.Colors.Green .. "攻击|r\n" .. "增加造成的伤害和治疗\n\n" .. Ns.Colors.Green .. "防御|r\n" .. "减少受到的伤害"
L["Level_HonorPointsTooltip"] = Ns.Colors.Green .. "等级|r\n" .. "您当前的荣誉等级\n\n" .. Ns.Colors.Green .. "点数|r\n" .. "您获得的总荣誉"
L["Speed_StaticTooltip"] = Ns.Colors.Green .. "实时|r\n" .. "实时显示您角色的移动速度（站立、奔跑、游泳、飞行、角色扮演走路、滑翔等）\n\n" .. Ns.Colors.Green .. "静态|r\n" .. "您角色的移动速度是静态的，只有在旅行方式改变或速度值增加时才会变化"
L["Normal_EnchantedTooltip"] = Ns.Colors.Green .. "正常|r\n" .. "显示物品的总数量，包括在您的背包和银行中\n\n" .. Ns.Colors.Green .. "附魔|r\n" .. "显示附魔物品的数量，包括在您的背包和银行中"
-- need Check below
L["Season_ExpTooltip"] = Ns.Colors.Green .. "赛季|r\n" .. "显示您当前赛季的大秘境评分\n\n" .. Ns.Colors.Green .. "版本|r\n" .. "显示您当前版本的最佳大秘境评分"
L["Splint_SparkTooltip"] = Ns.Colors.Green .. "时运火花|r\n" .. "显示时运火花的总数量\n\n" .. Ns.Colors.Green .. "分裂火花|r\n" .. "显示分裂的时运火花的总数量"
L["Current_EarnedTooltip"] = Ns.Colors.Green .. "当前|r\n" .. "显示当前拥有的数量\n\n" .. Ns.Colors.Green .. "已获得|r\n" .. "显示总获得的数量"
L["Empty_VintageTooltip"] = Ns.Colors.Green .. "空罐|r\n" .. "显示空的卡亚可乐罐的数量\n\n" .. Ns.Colors.Green .. "复古罐|r\n" .. "显示复古卡亚可乐罐的数量"
L["Core_ShardTooltip"] = Ns.Colors.Green .. "核心|r\n" .. "显示虚空核心的总数量\n\n" .. Ns.Colors.Green .. "碎片|r\n" .. "显示虚空碎片的总数量"
L["Core"] = "核心"
L["Shard"] = "碎片"

L["Display_AverageTooltip"] = Ns.Colors.Green .. "平均|r\n" .. "从最大值切换到平均值"
L["Display_BasicTooltip"] = Ns.Colors.Green .. "基础|r\n" .. "显示属性本身，没有附加内容，可能不是最准确的"
L["Display_RatedTooltip"] = Ns.Colors.Green .. "数值|r\n" .. "显示您的荣誉值"
L["Display_RatingTooltip"] = Ns.Colors.Green .. "数值|r\n" .. "显示数值"
L["Display_MainHandTooltip"] = Ns.Colors.Green .. "主手专用|r\n" .. "如果适用，禁用副手值的自动显示"
L["Hide_ReputationTooltip"] = Ns.Colors.Green .. "隐藏已满声望|r\n" .. "当声望满时隐藏该阵营的声望等级"
L["Display_PercentageTooltip"] = Ns.Colors.Green .. "进程|r\n" .. "显示当前进程的完成百分比"
L["Rank_RepTooltip"] = Ns.Colors.Green .. "声望|r\n" .. "显示声望等级名称 \n\n" .. Ns.Colors.Green .. "声望值|r\n" .. "显示声望数值"
L["Display_MythicBestTooltip"] = Ns.Colors.Green .. "最佳评分|r\n" .. "显示您当前版本的最佳大秘境评分"
L["Display_MaxTooltip"] = Ns.Colors.Green .. "每周上限|r\n" .. "当达到该货币的每周上限时，将您的数量标记为红色"
L["Display_TotalTooltip"] = Ns.Colors.Green .. "总人数|r\n" .. "在在线人数旁边显示 \n总成员数量"
L["BNet_RealmTooltip"] = Ns.Colors.Green .. "BattleNet|r\n" .. "显示在线的战网好友 \n\n" .. Ns.Colors.Green .. "服务器|r\n" .. "显示在线的服务器好友 \n\n" .. Ns.Colors.Green .. "两者|r\n" .. "同时显示战网和 \n服务器好友"
L["Raids_DungeonsTooltip"] = Ns.Colors.Green .. "团本|r\n" .. "显示团本首领击杀数 \n\n" .. Ns.Colors.Green .. "地下城|r\n" .. "显示地下城完成数 \n\n" .. Ns.Colors.Green .. "两者|r\n" .. "同时显示团本和\n地下城"

-- 属性
L["CritChance"] = "爆击"
L["CritChanceMenu"] = "爆击"
L["CritChanceTip"] = ""
L["CritChanceDescription"] = ""

L["Haste"] = "急速"
L["Primary"] = "主属性"
L["PrimaryMenu"] = "主属性"
L["PrimaryTip"] = ""
L["PrimaryDescription"] = ""

L["HasteMenu"] = "急速"
L["HasteTip"] = ""
L["HasteDescription"] = ""

L["Mastery"] = "精通"
L["MasteryMenu"] = "精通"
L["MasteryTip"] = ""
L["MasteryDescription"] = ""

L["Versatility"] = "全能"
L["VersatilityMenu"] = "全能"
L["VersatilityTip"] = ""
L["VersatilityDescription"] = ""

L["Avoidance"] = "闪避"
L["AvoidanceMenu"] = "闪避"
L["AvoidanceTip"] = ""
L["AvoidanceDescription"] = ""

L["Leech"] = "吸血"
L["LeechMenu"] = "吸血"
L["LeechTip"] = ""
L["LeechDescription"] = ""

L["Strength"] = "力量"
L["StrengthMenu"] = "力量"
L["StrengthTip"] = ""
L["StrengthDescription"] = L["TipsAndInfo"] .. "红色 " .. Ns.Colors.Red .. "力量|r 值表示您受到减益影响\n"

L["Agility"] = "敏捷"
L["AgilityMenu"] = "敏捷"
L["AgilityTip"] = ""
L["AgilityDescription"] = L["TipsAndInfo"] .. "红色 " .. Ns.Colors.Red .. "敏捷|r 值表示您受到减益影响\n"

L["AP"] = "攻击强度"
L["APMenu"] = "攻击强度"
L["APTip"] = ""
L["APDescription"] = L["TipsAndInfo"] .. "红色 " .. Ns.Colors.Red .. "攻击强度|r 值表示您受到减益影响\n"

L["DMG"] = "伤害"
L["DMGMenu"] = "伤害"
L["DMGTip"] = ""
L["DMGDescription"] = L["TipsAndInfo"] .. "红色 " .. Ns.Colors.Red .. "伤害|r 值表示您受到减益影响"

L["DPS"] = "每秒伤害"
L["DPSMenu"] = "每秒伤害"
L["DPSTip"] = ""
L["DPSDescription"] = ""

L["DMGMod"] = "伤害+"
L["DMGModMenu"] = "伤害加成"
L["DMGModTip"] = ""
L["DMGModDescription"] = L["TipsAndInfo"] .. "物理伤害加成"

L["weaponSpeed"] = "攻击速度"
L["weaponSpeedMenu"] = "武器速度"
L["weaponSpeedTip"] = ""
L["weaponSpeedDescription"] = L["TipsAndInfo"] .. "该属性自动检测您的武器类型并相应显示其值"

L["EnergyRegen"] = "能量回复"
L["EnergyRegenMenu"] = "能量回复"
L["EnergyRegenTip"] = ""
L["EnergyRegenDescription"] = L["TipsAndInfo"] .. "能量回复"

L["Stamina"] = "耐力"
L["StaminaMenu"] = "耐力"
L["StaminaTip"] = ""
L["StaminaDescription"] = L["TipsAndInfo"] .. "红色 " .. Ns.Colors.Red .. "耐力|r 值表示您受到减益影响\n"

L["Mitigation"] = "伤害减免"
L["MitigationMenu"] = "伤害减免"
L["MitigationTip"] = ""
L["MitigationDescription"] = L["SinLive"] .. "对所有等级攻击者的伤害减少\n" .. L["DefaultValueText"] .. L["NPCSameLevel"] .. L["ScalingText2"] .. L["NPCAnyLevel"]

L["Armor"] = "护甲"
L["ArmorMenu"] = "护甲"
L["ArmorTip"] = ""
L["ArmorDescription"] = L["TipsAndInfo"] .. "红色 " .. Ns.Colors.Red .. "护甲|r 值表示您受到减益影响\n"

L["Dodge"] = "躲闪"
L["DodgeMenu"] = "躲闪"
L["DodgeTip"] = ""
L["DodgeDescription"] = ""

L["Parry"] = "招架"
L["ParryMenu"] = "招架"
L["ParryTip"] = ""
L["ParryDescription"] = ""

L["Block"] = "格挡"
L["BlockMenu"] = "格挡"
L["BlockTip"] = ""
L["BlockDescription"] = ""

-- L["Absorb"] = "吸收"
-- L["AbsorbAbrev"] = "吸收"
-- L["AbsorbMenu"] = "吸收"
-- L["AbsorbTip"] = ""
-- L["AbsorbDescription"] = ""

L["Health"] = "生命值"
L["HealthMenu"] = "生命值"
L["HealthTip"] = ""
L["HealthDescription"] = L["TipsAndInfo"] .. "显示您当前和最大生命值。进度条根据生命值百分比填充。"

L["Stagger"] = "偏转"
L["StaggerMenu"] = "偏转"
L["StaggerTip"] = ""
L["StaggerDescription"] = ""

L["Intellect"] = "智力"
L["IntellectMenu"] = "智力"
L["IntellectTip"] = ""
L["IntellectDescription"] = L["TipsAndInfo"] .. "红色 " .. Ns.Colors.Red .. "智力|r 值表示您受到减益影响\n"

L["SpellPower"] = "法术强度"
L["SpellPowerMenu"] = "法术强度"
L["SpellPowerTip"] = ""
L["SpellPowerDescription"] = ""

L["DMGModSpell"] = "法术+"
L["DMGModSpellMenu"] = "法伤加成"
L["DMGModSpellTip"] = ""
L["DMGModSpellDescription"] = L["TipsAndInfo"] .. "法术伤害加成"

L["Healing"] = "治疗"
L["HealingMenu"] = "治疗强度"
L["HealingTip"] = ""
L["HealingDescription"] = L["TipsAndInfo"] .. "治疗强度"

L["ManaRegen"] = "法力回复"
L["ManaRegenMenu"] = "法力回复"
L["ManaRegenTip"] = ""
L["ManaRegenDescription"] = L["TipsAndInfo"] .. "治疗强度"

L["Durability"] = "耐久"
L["DurabilityMenu"] = "耐久"
L["DurabilityTip"] = ""
L["DurabilityDescription"] = L["TipsAndInfo"] .. "您当前装备的装备和武器的耐久百分比"

L["RepairCost"] = "修理"
L["RepairCostMenu"] = "修理费用"
L["RepairCostTip"] = ""
L["RepairCostDescription"] = L["TipsAndInfo"] .. "总修理费用"

L["Speed"] = "速度"
L["SpeedMenu"] = "速度"
L["SpeedTip"] = ""
L["SpeedDescription"] = L["TipsAndInfo"] .. "您角色的实时移动速度，包括您的 " .. Ns.Colors.Green .. "滑翔速度|r。\n\n红色 " .. Ns.Colors.Red .. "速度|r 值表示您受到减速效果影响或以比正常速度慢的速度移动"

L["Twilight"] = "暮光之刃徽记"
L["TwilightAbrev"] = "暮"
L["TwilightMenu"] = "暮光之刃徽记"
L["TwilightTip"] = ""
L["TwilightDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.TwilightLink

L["Silvermoon"] = "银月宫廷"
L["SilvermoonMenu"] = "银月宫廷"
L["SilvermoonTip"] = ""
L["SilvermoonDescription"] = L["TipsAndInfo"] .. L["RenoText"] .. Ns.SilverLink

L["Amani"] = "阿曼尼部族"
L["AmaniMenu"] = "阿曼尼部族"
L["AmaniTip"] = ""
L["AmaniDescription"] = L["TipsAndInfo"] .. L["RenoText"] .. Ns.AmaniLink

L["Arati"] = "哈籁提"
L["AratiMenu"] = "哈籁提"
L["AratiTip"] = ""
L["AratiDescription"] = L["TipsAndInfo"] .. L["RenoText"] .. Ns.AratiLink

L["Singularity"] = "奇点特勤"
L["SingularityMenu"] = "奇点特勤"
L["SingularityTip"] = ""
L["SingularityDescription"] = L["TipsAndInfo"] .. L["RenoText"] .. Ns.SingLink

L["Slayer"] = "屠戮角斗"
L["SlayerMenu"] = "屠戮角斗"
L["SlayerTip"] = ""
L["SlayerDescription"] = L["TipsAndInfo"] .. L["RenoText"] .. Ns.SlayerLink

L["Prey"] = "狩猎"
L["PreyMenu"] = "狩猎第1赛季"
L["PreyTip"] = ""
L["PreyDescription"] = L["TipsAndInfo"] .. L["RenoText"] .. Ns.PreyLink

L["Ritual"] = "仪式场地"
L["RitualMenu"] = "仪式场地"
L["RitualTip"] = ""
L["RitualDescription"] = L["TipsAndInfo"] .. L["RenoText"] .. Ns.RitualLink

L["TargetSpeed"] = "目标速度"
L["TargetSpeedMenu"] = "目标速度"
L["TargetSpeedTip"] = ""
L["TargetSpeedDescription"] = L["TipsAndInfo"] .. "目标的当前移动速度，实时显示\n\n红色 " .. Ns.Colors.Red .. "速度|r 值表示您的目标受到减速效果影响或以比正常速度慢的速度移动"

L["ItemLevel"] = "装备等级"
L["ItemLevelMenu"] = "装备等级"
L["ItemLevelTip"] = ""
L["ItemLevelDescription"] = L["TipsAndInfo"] .. "平均物品等级"

L["Threat"] = "威胁"
L["ThreatMenu"] = "威胁"
L["ThreatTip"] = ""
L["ThreatDescription"] = L["TipsAndInfo"] .. "针对当前目标的威胁百分比、值或两者"

L["PvPiLvl"] = "PvP装备等级"
L["PvPiLvlMenu"] = "PvP装备等级"
L["PvPiLvlTip"] = ""
L["PvPiLvlDescription"] = L["TipsAndInfo"] .. "玩家对玩家的物品等级"

L["GlobalCD"] = "Gcd"
L["GlobalCDMenu"] = "GCD"
L["GlobalCDTip"] = ""
L["GlobalCDDescription"] = L["TipsAndInfo"] .. "公共冷却时间"

L["BloodyTokens"] = "血腥硬币"
L["BloodyTokensMenu"] = "血腥硬币"
L["BloodyTokensTip"] = ""
L["BloodyTokensDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.BloodyLink

L["Honor"] = "荣誉点数"
L["HonorMenu"] = "荣誉点数"
L["HonorTip"] = ""
L["HonorDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.HonorLink

L["Adventurer"] = "冒险者曙光纹章"
L["AdventurerMenu"] = "冒险者曙光纹章"
L["AdventurerTip"] = ""
L["AdventurerDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.AdventurerLink

L["Veteran"] = "老兵曙光纹章"
L["VeteranMenu"] = "老兵曙光纹章"
L["VeteranTip"] = ""
L["VeteranDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.VeteranLink

L["Champion"] = "勇士曙光纹章"
L["ChampionMenu"] = "勇士曙光纹章"
L["ChampionTip"] = ""
L["ChampionDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.ChampLink

L["Hero"] = "英雄曙光纹章"
L["HeroMenu"] = "英雄曙光纹章"
L["HeroTip"] = ""
L["HeroDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.HeroLink

L["Myth"] = "神话曙光纹章"
L["MythMenu"] = "神话曙光纹章"
L["MythTip"] = ""
L["MythDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.MythLink

L["Stash"] = "鎏金藏匿物"
L["StashMenu"] = "鎏金藏匿物"
L["StashTip"] = ""
L["StashDescription"] = L["TipsAndInfo"] .. "显示：" .. Ns.StashLink

-- L["LoveToken"] = "爱情信物"
-- L["LoveTokenMenu"] = "爱情信物"
-- L["LoveTokenTip"] = ""
-- L["LoveTokenDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.LoveLink .. "爱情信物"

-- L["Puzzling"] = "令人费解"
-- L["PuzzlingMenu"] = "令人费解的财阀凭证"
-- L["PuzzlingTip"] = ""
-- L["PuzzlingDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.PuzzlingLink .. "令人费解的财阀凭证"

L["Catalyst"] = "黎明之光法力熔剂"
L["CatalystMenu"] = "黎明之光法力熔剂"
L["CatalystTip"] = ""
L["CatalystDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.CatalystLink

L["CofferKey"] = "宝匣钥匙"
L["CofferKeyMenu"] = "宝匣钥匙碎片"
L["CofferKeyTip"] = ""
L["CofferKeyDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.CofferLink

L["RestoredKey"] = "修复的宝匣钥匙"
L["RestoredKeyMenu"] = "修复的宝匣钥匙"
L["RestoredKeyTip"] = ""
L["RestoredKeyDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.RestoredKeyLink

L["Undercoin"] = "晦幽铸币"
L["UndercoinMenu"] = "晦幽铸币"
L["UndercoinTip"] = ""
L["UndercoinDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.CoinLink

L["ManaCrystals"] = "未被污染的法力水晶"
L["ManaCrystalsMenu"] = "未被污染的法力水晶"
L["ManaCrystalsTip"] = ""
L["ManaCrystalsDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.ManaLink

L["Spark"] = "光耀火花"
L["SparkMenu"] = "光耀火花"
L["SparkTip"] = ""
L["SparkDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.SparkLink .. "时运火花"

L["Anguish"] = "痛苦残渣"
L["AnguishMenu"] = "痛苦残渣"
L["AnguishTip"] = ""
L["AnguishDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.AnguishLink

L["Illusionary"] = "幻象硬币"
L["IllusionaryMenu"] = "幻象硬币"
L["IllusionaryTip"] = ""
L["IllusionaryDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.IllusionaryLink

L["Accolade"] = "战地奖赏"
L["AccoladeMenu"] = "战地奖赏"
L["AccoladeTip"] = ""
L["AccoladeDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.AccoladeLink

L["DarkParticle"] = "暗影微粒"
L["DarkParticleMenu"] = "暗影微粒"
L["DarkParticleTip"] = ""
L["DarkParticleDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.DarkParticleLink .. "暗影微粒"

L["AnglerPearls"] = "钓客珍珠"
L["AnglerPearlsMenu"] = "钓客珍珠"
L["AnglerPearlsTip"] = ""
L["AnglerPearlsDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.AnglerPearlsLink

L["Voidcore"] = "晦暗虚空核心"
L["VoidcoreMenu"] = "晦暗虚空核心"
L["VoidcoreTip"] = ""
L["VoidcoreDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.VoidcoreLink

L["AscendantVoid"] = "晋升虚空"
L["AscendantVoidMenu"] = "晋升虚空"
L["AscendantVoidTip"] = ""
L["AscendantVoidDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.AscendantVoidLink .. "晋升虚空"

L["GalacticVoid"] = "星河虚空"
L["GalacticVoidMenu"] = "星河虚空"
L["GalacticVoidTip"] = ""
L["GalacticVoidDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.GalacticVoidLink .. "星河虚空"

L["Abundance"] = "纯粹丰饶"
L["AbundanceMenu"] = "纯粹丰饶"
L["AbundanceTip"] = ""
L["AbundanceDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.AbundLink

L["VoidSample"] = "虚空样本"
L["VoidSampleMenu"] = "未被污染的虚空样本"
L["VoidSampleTip"] = ""
L["VoidSampleDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.VoidSampleLink

L["Voidlight"] = "虚光灰岩"
L["VoidlightMenu"] = "虚光灰岩"
L["VoidlightTip"] = ""
L["VoidlightDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.VoidlightLink

L["Arcana"] = "满溢的奥能"
L["ArcanaMenu"] = "满溢的奥能"
L["ArcanaTip"] = ""
L["ArcanaDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.ArcanaLink

L["ValorPoints"] = "勇气"
L["ValorPointsMenu"] = "勇气"
L["ValorPointsTip"] = ""
L["ValorPointsDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.ValorPvPLink

L["Conquest"] = "征服"
L["ConquestMenu"] = "征服"
L["ConquestTip"] = ""
L["ConquestDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.ConqLink

-- L["Celebration"] = "青铜"
-- L["CelebrationMenu"] = "青铜庆典奖币"
-- L["CelebrationTip"] = ""
-- L["CelebrationDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.CelebLink

L["Timewarped"] = "时空扭曲徽章"
L["TimewarpedMenu"] = "时空扭曲徽章"
L["TimewarpedTip"] = ""
L["TimewarpedDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.TimeLink

L["TraderTender"] = "商贩标币"
L["TraderTenderMenu"] = "商贩标币"
L["TraderTenderTip"] = ""
L["TraderTenderDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.TenderLink

L["Darkmoon"] = "奖券"
L["DarkmoonMenu"] = "暗月奖券"
L["DarkmoonTip"] = ""
L["DarkmoonDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.DarkmoonLink

L["Luminous"] = "明光之尘"
L["LuminousMenu"] = "明光之尘"
L["LuminousTip"] = ""
L["LuminousDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.LuminousLink

L["Skyshards"] = "神秘天之裂片"
L["SkyshardsMenu"] = "神秘天之裂片"
L["SkyshardsTip"] = ""
L["SkyshardsDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.SkyshardsLink .. "神秘天之裂片"

L["VileEssence"] = "邪恶精华"
L["VileEssenceMenu"] = "邪恶精华"
L["VileEssenceTip"] = ""
L["VileEssenceDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.VileEssenceLink .. "邪恶精华"

L["Delver"] = "地下堡"
L["DelverMenu"] = "地下堡：第1赛季"
L["DelverTip"] = ""
L["DelverDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.DelverLink .. "地下堡：第1赛季"

L["Companion"] = "瓦莉拉"
L["CompanionMenu"] = "瓦莉拉·萨古纳尔"
L["CompanionTip"] = ""
L["CompanionDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.CompanionLink .. "瓦莉拉·萨古纳尔"

L["Dundun"] = "钝顿碎片"
L["DundunMenu"] = "钝顿碎片"
L["DundunTip"] = ""
L["DundunDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.DundunLink

L["Coupons"] = "社区礼券"
L["CouponsMenu"] = "社区礼券"
L["CouponsTip"] = ""
L["CouponsDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.CouponsLink

-- L["Delves"] = "地下堡"
-- L["DelvesMenu"] = "地下堡"
-- L["DelvesTip"] = ""
-- L["DelvesDescription"] = L["TipsAndInfo"] .. "显示已完成的地下堡（Delves）次数。\n请选择要跟踪的层级，或选择跟踪所有第8层及以上的完成次数。"

L["Delves"] = "地下堡/猎物"
L["DelvesMenu"] = "地下堡/猎物过关"
L["DelvesTip"] = ""
L["DelvesDescription"] = L["TipsAndInfo"] .. "追踪本周完成的" .. Ns.Colors.Green .. "地下堡和猎物|r过关次数 \n" .. Ns.Colors.Green .. "猎物：|r普通（第1层）、英雄（第5层）、梦魇（第8层） \n\n" .. Ns.Colors.Green .. "SinStats|r 必须启用才能进行追踪。 \n数据在每周重置时自动" .. Ns.Colors.Red .. "清除|r"

L["MythicPlus"] = "M+"
L["MythicPlusMenu"] = "大秘境评分"
L["MythicPlusTip"] = ""
L["MythicPlusDescription"] = L["TipsAndInfo"] .. "显示您当前赛季的大秘境评分或您版本的最佳评分"

L["GreatVault"] = "宝库"
L["GreatVaultMenu"] = "每周宝库"
L["GreatVaultTip"] = ""
L["GreatVaultDescription"] = L["TipsAndInfo"] .. "显示您在所有活动类型（M+、团本、PvP、世界）中已填充的每周宝库奖励槽位数量"

L["Lag"] = "延迟"
L["LagMenu"] = "延迟"
L["LagTip"] = ""
L["LagDescription"] = L["TipsAndInfo"] .. "连接延迟（Ping）"

L["FPS"] = "FPS"
L["FPSMenu"] = "FPS"
L["FPSTip"] = ""
L["FPSDescription"] = L["TipsAndInfo"] .. "每秒帧数 [FPS]"

L["Coordinates"] = "坐标"
L["CoordinatesMenu"] = "坐标"
L["CoordinatesTip"] = ""
L["CoordinatesDescription"] = L["TipsAndInfo"] .. "您当前的地图坐标 (X, Y)"

L["Travel"] = "距离"
L["TravelMenu"] = "移动距离"
L["TravelTip"] = ""
L["TravelDescription"] = L["TipsAndInfo"] .. "登录以来的总移动距离\n\n在副本内禁用追踪\n角色未移动时暂停"

L["Jump"] = "跳跃"
L["JumpMenu"] = "跳跃计数"
L["JumpTip"] = ""
L["JumpDescription"] = L["TipsAndInfo"] .. "本次登录跳跃的次数"

L["CombatTimer"] = "战斗"
L["CombatTimerMenu"] = "战斗计时器"
L["CombatTimerTip"] = ""
L["CombatTimerDescription"] = L["TipsAndInfo"] .. "显示战斗中经过的时间。\n再次进入战斗时重置"

L["InstanceTimer"] = "副本"
L["InstanceTimerMenu"] = "副本计时器"
L["InstanceTimerTip"] = ""
L["InstanceTimerDescription"] = L["TipsAndInfo"] .. "进入地下城或团本时开始计时。\n完成或离开时停止"

L["MobCounter"] = "怪物"
L["MobCounterMenu"] = "怪物计数器"
L["MobCounterTip"] = ""
L["MobCounterDescription"] = L["TipsAndInfo"] .. "附近的敌对NPC数量\n\n使用姓名板检测"

L["KillCounter"] = "击杀"
L["KillCounterMenu"] = "击杀计数器"
L["KillCounterTip"] = ""
L["KillCounterDescription"] = L["TipsAndInfo"] .. "击杀附近的NPC和玩家数量\n\n使用姓名板检测"

L["Gold"] = "金钱"
L["GoldMenu"] = "金钱"
L["GoldTip"] = ""
L["GoldDescription"] = L["TipsAndInfo"] .. "您角色拥有的总金钱数量"

L["WowToken"] = "时光徽章"
L["WowTokenMenu"] = "时光徽章"
L["WowTokenTip"] = ""
L["WowTokenDescription"] = L["TipsAndInfo"] .. "您所在地区时光徽章的实时价值"

L["Guild"] = "公会"
L["GuildMenu"] = "公会"
L["GuildTip"] = ""
L["GuildDescription"] = L["TipsAndInfo"] .. "当前在线的公会成员数量"

L["Friends"] = "好友"
L["FriendsMenu"] = "好友"
L["FriendsTip"] = ""
L["FriendsDescription"] = L["TipsAndInfo"] .. "当前在线的好友数量"

------------------
--    配置    --
------------------

-- 类别
L["HUDMenu"] = "HUD"
L["FontsMenu"] = "间距"
L["DisplayMenu"] = "显示"
L["DisplayOrderMenu"] = "布局"
L["EventsMenu"] = "事件"
L["ProfilesMenu"] = "配置文件"
L["FAQMenu"] = "常见问题"
L["Settings"] = "设置"
L["SettingsDescription"] = ""
L["Physical"] = "物理"
L["PhysicalDescription"] = ""
L["Enhancement"] = "增强"
L["EnhancementDescription"] = ""
L["Spell"] = "法术"
L["SpellDescription"] = ""
L["Misc"] = "杂项"
L["MiscDescription"] = ""
L["Currency"] = "货币"
L["CurrencyDescription"] = ""

-- HUD
L["SettingsDescription"] = ""
L["HideHUD"] = "隐藏"
L["HideHUDTip"] = Ns.HideIcon.. "隐藏统计信息 HUD"
L["LockHUD"] = "锁定"
L["LockHUDTip"] = Ns.LockIcon .. "锁定统计信息 HUD"
L["PanelDisplay"] = "附加"
L["PanelDisplayTip"] = Ns.AttachIcon.. "角色面板"
L["PanelShow"] = "自动显示"
L["PanelShowTip"] = Ns.AttachIcon.. "角色面板统计（大灾变）"
L["HUDBgTexture"] = ""
L["HUDBgTextureTip"] = Ns.BackgroundIcon .. "背景纹理"
L["HUDBgColor"] = ""
L["HUDBgColorTip"] = Ns.BackgroundIcon .. "背景颜色"
L["HUDBgAlpha"] = ""
L["HUDBgAlphaTip"] = Ns.BackgroundIcon .. "背景透明度"
L["HUDBorder"] = "边框"
L["HUDBorderTip"] = Ns.HUDBorder .. "HUD 边框"
L["HUDBorderColor"] = ""
L["HUDBorderColorTip"] = Ns.HUDBorder .. "边框颜色"
L["HUDBorderSize"] = ""
L["HUDBorderSizeTip"] = Ns.HUDBorder .. "边框大小"
L["ResetPosition"] = "重置 HUD 位置"
L["ResetPositionTip"] = "重置统计信息 HUD 的位置"
L["HUDStrataTip"] = Ns.StrataIcon.. "框架层级"
L["MinimapGroupText"] = "小地图"
L["Minimap"] = "显示"
L["MinimapTip"] = Ns.MiniMenuIcon .. "小地图按钮"
L["CompButton"] = "显示"
L["CompButtonTip"] = Ns.CompIcon .. "隔间按钮"
L["Lowest"] = "最低"
L["Low"] = "低"
L["Medium"] = "中"
L["High"] = "高"
L["Highest"] = "最高"

-- 字体
L["StatFontTip"] = Ns.FontsIcon .. "字体"
L["StatFontSizeTip"] = Ns.FontSizeIcon .. "字体大小"
L["StatFontFlagsTip"] = Ns.OutlineIcon .. "轮廓"
L["FontShadowTip"] = Ns.OutlineIcon .. "字体阴影"
L["FontShadow"] = "启用"
L["ShadowXTip"] = Ns.WidthIcon .. "X 偏移"
L["ShadowYTip"] = Ns.HeightIcon .. "Y 偏移"
L["Default Font"] = "Arial Narrow"
L["Thin"] = "细"
L["Thick"] = "粗"
L["Monochrome"] = "单色"
L["Thin Monochrome"] = "细单色"
L["Thick Monochrome"] = "粗单色"
L["None"] = "无"

-- 显示
L["AlignValuesTip"] = Ns.ToggleText .. "对齐数值"
L["AlignValues"] = "启用"
L["AlignValuesTooltip"] = Ns.Colors.Green .. "对齐数值|r\n将数值整齐排列成一列"
L["AlignGapTip"] = Ns.WidthIcon .. "数值对齐间距"
L["StatIconsTip"] = Ns.ToggleIconsIcon .. "在统计信息上切换图标"
L["StatIcons"] = "显示图标"
L["StatTextCapsTip"] = Ns.CapsIcon .. "切换文本大写"
L["StatTextCaps"] = "大写"
L["StatTextColorTip"] = Ns.TextColorIcon .. "文本颜色：名称"
L["StatTextColor"] = ""
L["ClassColorsTip"] = Ns.TextColorIcon .. "文本颜色：名称"
L["ClassColors"] = "职业颜色"
L["AlignmentText"] = "对齐和间距"
L["StatWidthTip"] = Ns.WidthStringIcon .. "文本：宽度"
L["StatWidthTooltip"] = Ns.Colors.Green .. "文本字符串宽度|r\n" .. "调整文本字符串宽度以适应您的统计信息\n增加宽度以创建更多空间，如果\n文本被截断（...）\n\n当在 1 行或 1 列上显示统计信息时，此选项被禁用"
L["StatSpacingHTip"] = Ns.WidthIcon .. "间距：宽度"
L["StatSpacingVTip"] = Ns.HeightIcon .. "间距：高度"
L["StatAlignmentTip"] = Ns.AlignIcon .. "对齐：文本"
L["IconAlignmentTip"] = Ns.AlignIcon .. "对齐：图标"
L["DataColor"] = ""
L["DataColorTip"] = Ns.ValueColorIcon .. "文本颜色：值"
L["SplitColors"] = "启用"
L["SplitColorsTip"] = Ns.ValueColorIcon .. "文本颜色：值"
L["SplitColorsTooltip"] = Ns.Colors.Green .. "值文本颜色|r\n" .. "启用此选项将允许统计信息\n值设置为与统计信息名称不同的颜色\n\n使用" .. Ns.Colors.Green .. "文本颜色（值）|r颜色选择器设置颜色"
L["Left"] = "左"
L["Right"] = "右"
L["Center"] = "居中"
L["TextSeparatorTip"] = Ns.SeparatorIcon .. "分隔符"

-- 布局
L["ClearAllColumns"] = "重置"
L["Rows"] = "行预设"
L["Columns"] = "列预设"
L["OneRow"] = "1"
L["TwoRows"] = "2"
L["ThreeRows"] = "3"
L["FourRows"] = "4"
L["DisplayOrderDescription"] = ""
L["StatOrderSettingsTooltip"] = Ns.Colors.Green .. "统计顺序|r\n" .. "在预览中拖放统计信息以重新排序 \n\n" .. Ns.Colors.Green .. "列|r\n" .. "右键点击统计信息以从该统计开始新列 \n\n" .. Ns.Colors.Green .. "行和列预设|r\n" .. "选择最多 4 行或列的预设布局\n此选项有助于快速创建布局 \n\n完成后按应用"

-- 常见问题
L["FAQSixth"] = Ns.MiscIcon .. Ns.Colors.Green .. "某些统计信息的文本被截断 (...)|r\n\n " .. Ns.SettingsIcon .. "设置 >> " .. Ns.DisplayIcon .. "显示 >> " .. Ns.SpacingIcon .. "间距和对齐：调整 " .. Ns.WidthStringIcon .. Ns.Colors.Green .. "文本：宽度|r 滑块"
L["FAQFourth"] = Ns.MiscIcon .. Ns.Colors.Green .. "如何以列或行显示统计信息|r\n\n " .. Ns.SettingsIcon .. "设置 >> " .. Ns.LayoutIcon .. "布局：将鼠标悬停在其 " .. Ns.MiscIcon .. "图标上以获取更多详细信息"
L["FAQSecond"] = Ns.MiscIcon .. Ns.Colors.Green .. "如何设置统计文本的颜色|r\n\n " .. Ns.SettingsIcon .. "设置 >> " .. Ns.HUDIcon .. "HUD >> " .. Ns.DisplayIcon .. "显示 >> " .. Ns.Colors.Green .. Ns.ValueIcon .. "全局文本颜色|r 可以同时更改所有统计的文本颜色\n，或在每个统计的设置中启用 " .. Ns.Colors.Green .. "自定义颜色|r 来单独设置每个统计的颜色"
L["FAQFifth"] = Ns.MiscIcon .. Ns.Colors.Green .. "如何仅在战斗中或其他特定情况下启用统计信息|r\n\n " .. Ns.SettingsIcon .. "设置 >> " .. Ns.EventsIcon .. "智能 HUD：使统计信息仅在所选事件中可见"
L["FAQThird"] = Ns.MiscIcon .. Ns.Colors.Green .. "如何在一行中显示统计信息|r\n\n " .. Ns.SettingsIcon .. "设置 >> " .. Ns.LayoutIcon .. "布局：点击 " .. Ns.Colors.Green .. "行预设|r 中的 1 按钮或右键点击每个统计信息以切换列分隔"
L["FAQFirst"] = Ns.MiscIcon .. Ns.Colors.Green .. "如何重新排序统计信息|r\n\n " .. Ns.SettingsIcon .. "设置 >> " .. Ns.LayoutIcon .. "布局：在预览中拖放统计信息"
L["FAQSeventh"] = Ns.MiscIcon .. Ns.Colors.Green .. "如何隐藏属性名称|r\n\n " .. Ns.SettingsIcon .. "设置 >> " .. Ns.HUDIcon .. "HUD >> " .. Ns.DisplayIcon .. "显示 >> " .. Ns.Colors.Green .. "隐藏属性名称|r 全局隐藏所有属性名称 \n\n 要隐藏单个属性名称，请在该属性设置的 " .. Ns.Colors.Green .. "名称|r 输入框中输入一个空格"
L["FAQEighth"] = Ns.MiscIcon .. Ns.Colors.Green .. "什么是状态栏|r\n\n 状态栏是显示在每个属性后面的可视化填充条。\n它们根据当前值与最大值的比例进行填充 \n\n 在每个属性设置的 " .. Ns.Colors.Green .. "状态栏|r 下启用，并选择最大值模式、\n颜色、纹理和不透明度"

-- 事件
L["EventEnable"] = "启用"
L["EventEnableTip"] = "HUD 事件"
L["EventEnableTooltip"] = Ns.Colors.Green .. "HUD 事件|r\n" .. "使您的统计信息严格按照下面的事件可见。\n否则您的统计信息将被隐藏\n\n战斗具有更高的优先级"
L["EventWorld"] = "开放世界"
L["EventWorldTip"] = Ns.Colors.Green .. "仅在以下情况下显示统计信息"
L["EventDungeon"] = "地下城"
L["EventDungeonTip"] = ""
L["EventRaid"] = "团队"
L["EventRaidTip"] = ""
L["EventPvP"] = "战场"
L["EventPvPTip"] = ""
L["EventArena"] = "竞技场"
L["EventArenaTip"] = ""
L["EventCombat"] = "战斗"
L["EventCombatTip"] = ""

-- 小地图
L["QuickAccess"] = "快速访问"
L["OpenSettings"] = "打开设置"
L["EnableDisable"] = "启用/禁用 HUD"
L["ShiftRightClick"] = "+ Shift"
L["UnlockHUD"] = "锁定/解锁 HUD"

-- 设置配置文件
L["SelectProfile"] = "管理您的配置文件：选择、创建、复制或删除"
L["ProfileSelected"] = "配置文件"
L["ProfileUsed"] = "配置文件当前正在使用，无法删除！"
L["NewProfile"] = "创建新配置文件"
L["CurrentProfile"] = "当前配置文件"
L["Copy"] = "复制自"
L["Delete"] = "删除"
L["ConfirmDelete"] = "确认"
L["Cancel"] = "取消"
L["ProfileCopyDelete"] = "选择、删除或复制到新配置文件。"

-- 设置选项
L["OptionsTip"] = "|cffFFBD50" .. "扩展选项|r"
L["Show"] = "显示"
L["ShowTip"] = ""
L["Enhanced"] = "增强"
L["Base"] = "基础"
L["Display_Rating"] = "数值"
L["Display_RatingTip"] = "数值"
L["Damage"] = "攻击"
L["DamageTaken"] = "防御"
L["World"] = "世界"
L["Realm"] = "服务器"
L["Max"] = "最大"
L["Low"] = "低"
L["Average"] = "平均"
L["Level"] = "等级"
L["Honor"] = "荣誉"
L["Both"] = "两者"
L["MainHand"] = "主手"
L["OffHand"] = "副手"
L["Live"] = "实时"
L["Static"] = "静态"
L["Speed_Color"] = "速度颜色"
L["Speed_ColorTip"] = ""
--L["Speed_ColorTooltip"] = Ns.Colors.Green .. "速度颜色|r\n" .. "当速度高于基础速度时显示为绿色，\n低于基础速度时显示为红色"
L["Display_PercentageTip"] = "数值"
L["Display_Percentage"] = "进程"
L["Rank_RepTip"] = ""
L["Rank"] = "声望等级"
L["Rep"] = "声望值"
L["Normal"] = "正常"
L["Enchanted"] = "附魔"
L["Shadowflame"] = "暗影烈焰"
L["Ingenuity"] = "灵思"
L["Season"] = "赛季"
L["Expansion"] = "版本"
L["Spark"] = "火花"
L["Splinter"] = "碎片"
L["Gigantic"] = "硕大"
L["Plump"] = "饱满"
L["Current"] = "当前"
L["Owned"] = "已拥有"
L["Display_Average"] = "平均"
L["Display_AverageTip"] = ""
L["Display_Rated"] = "数值"
L["Display_RatedTip"] = ""
L["Display_Basic"] = "基础"
L["Display_BasicTip"] = ""
L["Auto_Name"] = "自动名称"
L["Auto_NameTip"] = ""
L["Auto_NameTooltip"] = Ns.Colors.Green .. "自动名称|r\n" .. "自动设置属性名称为\n检测到的主属性:\n力量、敏捷或智力"
L["Display_MainHand"] = "禁用副手"
L["Display_MainHandTip"] = ""
L["Hide_Reputation"] = "隐藏已满声望"
L["Hide_ReputationTip"] = ""
L["Season"] = "赛季"
L["Expansion"] = "版本"
L["Display_Short"] = "短数字"
L["Display_ShortTip"] = ""
L["Display_Max"] = "每周上限"
L["Display_MaxTip"] = ""
L["Display_Gold"] = "仅显示金币"
L["Display_GoldTip"] = ""
L["Yards"] = "码"
L["Kilometers"] = "公里"
L["Yards_KMTooltip"] = Ns.Colors.Green .. "码|r\n" .. "以码显示\n移动距离\n\n" .. Ns.Colors.Green .. "公里|r\n" .. "以公里显示\n移动距离"
L["NPC"] = "NPC"
L["Players"] = "玩家"
L["NPC_PlayersTooltip"] = Ns.Colors.Green .. "NPC|r\n" .. "仅显示NPC击杀数\n\n" .. Ns.Colors.Green .. "玩家|r\n" .. "仅显示玩家击杀数\n\n" .. Ns.Colors.Green .. "两者|r\n" .. "显示NPC和玩家\n击杀总数"
L["Reset_Login"] = "登录时重置"
L["Reset_LoginTip"] = ""
L["Reset_LoginTooltip"] = "启用后，每次登录时\n计数器将重置"
L["Reset_Counter"] = "重置"
L["Reset_CounterTip"] = ""
L["Reset_CounterTooltip"] = ""
L["Reset_CounterConfirm"] = "重置此计数器？"
L["Combat_Color"] = "战斗颜色"
L["Combat_ColorTip"] = ""
L["Combat_ColorTooltip"] = "战斗中将计时器文字\n显示为红色"
L["Timer_Format"] = "计时器格式"
L["Timer_FormatTip"] = "计时器格式"
L["Send_Chat"] = "发送到聊天"
L["Send_ChatTip"] = ""
L["Send_ChatTooltip"] = Ns.Colors.Green .. "发送到聊天|r\n" .. "完成时将计时发送到\n副本聊天"
L["Editbox_MobRange"] = "范围"
L["Editbox_MobRangeTooltip"] = "设置检测范围（码）\n\n0 = 所有可见姓名板"
L["Display_Weekly"] = "显示上限"
L["Display_WeeklyTip"] = ""
L["Raids"] = "团本"
L["Dungeons"] = "地下城"
L["Display_Delves"] = "第8层及以上"
L["Display_DelvesTip"] = "仅显示第8层及以上"
L["Editbox_D"] = "地下堡层级"
L["Editbox_DTooltip"] = Ns.Colors.Green .. "地下堡层级|r\n" .. "设置要显示已完成次数的地下堡层级。\n\n若选择 " .. Ns.Colors.Green .. "第8层及以上|r 则本设置将被覆盖。"
L["Editbox_DP"] = "最低层级"
L["Editbox_DPTooltip"] = Ns.Colors.Green .. "最低层级|r\n" .. "设置地下堡/猎物过关\n计入的最低层级\n\n若选择 " .. Ns.Colors.Green .. "第8层及以上|r 则本设置将被覆盖。"
L["Display_All"] = "显示总数"
L["Display_AllTip"] = ""
L["Display_Tier8"] = "第8层及以上"
L["Display_Tier8Tip"] = "仅显示第8层及以上"
L["Vault_Tooltip"] = "添加到大宝库"
L["Vault_TooltipTip"] = ""
L["Vault_TooltipTooltip"] = Ns.Colors.Green .. "添加到大宝库|r\n" .. "在大宝库：世界提示中\n显示地下堡/猎物完成次数"
L["VT_Header"] = ": Weekly runs"
L["VT_Delves"] = "地下堡"
L["VT_Prey"] = "猎物"
L["VT_Tier"] = "层级"
L["VT_Normal"] = "普通"
L["VT_Hard"] = "困难"
L["VT_Nightmare"] = "梦魇"
L["Display_Total"] = "显示总数"
L["Display_TotalTip"] = ""
L["BNet"] = "战网"

-- 小数
L["Decimals_DefaultTip"] = "四舍五入小数"
L["Decimals_OneTip"] = "四舍五入小数"
L["Decimals_TwoTip"] = "四舍五入小数"

-- 上限
-- Caps
L["Cap_Percent"] = "百分比上限"
L["Cap_PercentTooltip"] = Ns.Colors.Green .. "百分比上限|r\n" .. "设置软/硬上限的百分比，也可用于设置递减回报或其他个人阈值。\n\n达到设置值后，该属性将显示为绿色。\n\n将值设为 0 可禁用上限颜色。"
L["Cap_Rating"] = "评分上限"
L["Cap_RatingTooltip"] = Ns.Colors.Green .. "评分上限|r\n" .. "设置软/硬上限的评分，也可用于设置递减回报或其他个人阈值。达到设置值后，该属性将显示为绿色。\n\n将值设为 0 可禁用上限颜色。"

-- Diminishing Returns
L["DR_Display"] = "显示DR"
L["DR_DisplayTip"] = ""
L["DR_DisplayTooltip"] = Ns.Colors.Green .. "收益递减|r\n" .. "在属性值旁边显示因收益递减 \n而损失的百分比 \n\n仅在评分加成超过30%时显示 \n（递减阈值）"
L["DR_Gradient"] = "递减颜色"
L["DR_GradientTip"] = ""
L["DR_GradientTooltip"] = Ns.Colors.Green .. "递减颜色|r\n根据当前收益递减区间 \n为属性值着色 \n\n" .. "|cff71ffc9100%|r" .. " 效率 \n" .. "|cff66ff0090%|r" .. " 效率 \n" .. "|cffffff0080%|r" .. " 效率 \n" .. "|cffff880070%|r" .. " 效率 \n" .. "|cffff440060%|r" .. " 效率 \n" .. "|cffff000050%|r" .. " 效率"

-- Stat Bars
L["StaticBar"] = "静态条"
L["StaticBarTip"] = ""
L["StaticBarTooltip"] = Ns.Colors.Green .. "静态条|r\n" .. "在每个属性后方启用一个\n静态背景条用于美化 \n\n同时启用时动态条优先显示"
L["ShowBar"] = "动态条"
L["ShowBarTip"] = ""
L["ShowBarTooltip"] = Ns.Colors.Green .. "动态条|r\n" .. "启用根据属性值向设定\n最大值填充的状态条"

-- Compartment Titles
L["GroupSetup"] = "设置"
L["GroupTextColor"] = "文字颜色"
L["GroupStatusBars"] = "状态条"
L["BarMaxMode"] = ""
L["BarMaxModeTip"] = "最大值"
L["BarMaxCustom"] = "自定义"
L["BarMaxCustomTooltip"] = Ns.Colors.Green .. "自定义|r\n" .. "为属性条填充设置\n自定义最大值"
L["JourneyBarMode"] = ""
L["JourneyBarModeTip"] = "最大值"
L["BarTexture"] = ""
L["BarTextureTip"] = "条形纹理"
L["BarColor"] = ""
L["BarColorTip"] = "条形颜色"
L["BarAlpha"] = ""
L["BarAlphaTip"] = "条形不透明度"
L["BarBgColor"] = ""
L["BarBgColorTip"] = "背景颜色"
L["BarBgAlpha"] = ""
L["BarBgAlphaTip"] = "背景不透明度"
L["BarAutoColor"] = "自动颜色"
L["BarAutoColorTip"] = ""
L["BarAutoColorTooltip"] = Ns.Colors.Green .. "自动颜色|r\n" .. "根据填充程度自动将状态条从\n红色（空）渐变到绿色（满）"
L["AutoColorOff"] = "禁用"
L["AutoColorOffTip"] = "自动颜色"
L["AutoColorOffTooltip"] = Ns.Colors.Green .. "自动颜色|r\n" .. "根据填充程度自动将数值从\n红色（空）渐变到绿色（满）"
L["GradientText"] = "渐变文字"
L["GradientTextTip"] = ""
L["GradientTextTooltip"] = Ns.Colors.Green .. "渐变文字|r\n" .. "根据当前值与最大值的比例\n使用渐变色来显示属性文字"
L["Percentage"] = "百分比"
L["BarMaxCap"] = "上限"
L["Custom"] = "自定义"
L["NextRank"] = "下一等级"
L["MaxRank"] = "最高等级"
L["SpeedBar"] = "条形模式"
L["SpeedBarTip"] = "最大值"
L["Auto"] = "自动"
L["Steady Flying"] = "稳定飞行"
L["Skyriding"] = "驭空术"
L["On Foot"] = "步行"

