local AddName, Ns = ...

local L = Ns.RegisterLocale("enUS", true)


-- Layout
L["LayoutHint"] = "Drag to reorder  |  Right-click to toggle column break  |  Apply when done"
L["StatOrderSettingsTooltip"] = Ns.Colors.Green .. "Layout|r\n" .. "Drag and drop the stats on the preview to reorder them \n\n" .. Ns.Colors.Green .. "Columns|r\n" .. "Right-click a stat to start a new column from that stat \n\n" .. Ns.Colors.Green .. "Row and Column Presets|r\n" .. "Select a preset layout composed of up to 4 rows or \ncolumns. This option helps to quickly create a layout \n\nPress Apply when done"
-- FAQ (updated)
L["FAQSixth"] = Ns.MiscIcon .. Ns.Colors.Green .. "Some of the stats' text is truncated (...)|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.DisplayIcon .. "Display >> " .. Ns.SpacingIcon .. "Spacing & Alignment: Adjust the " .. Ns.WidthStringIcon .. Ns.Colors.Green .. "Text: Width|r slider"
L["FAQFourth"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to display the stats in columns or rows|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Mouse-over its " .. Ns.MiscIcon .. "icon for more details"
L["FAQSecond"] = Ns.MiscIcon .. Ns.Colors.Green .. "How can I set my stat text in colors|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.HUDIcon .. "HUD >> " .. Ns.DisplayIcon .. "Display >> " .. Ns.Colors.Green .. Ns.ValueIcon .. "Global Text Color|r to change the text color of all stats \ntogether, or enable " .. Ns.Colors.Green .. "Custom Color|r in each stat's settings to set custom colors for each stat separately"
L["FAQFifth"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to enable stats in-combat only or in other specific situations|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.EventsIcon .. "Smart HUD: Make the stats only visible in the selected events"
L["FAQThird"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to display the stats on one single row|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Click the 1 button in " .. Ns.Colors.Green .. "Row Presets|r or right-click each stat to toggle column breaks"
L["FAQFirst"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to re-order the stats|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Drag and drop the stats on the preview"
L["FAQSeventh"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to hide stat names|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.HUDIcon .. "HUD >> " .. Ns.DisplayIcon .. "Display >> " .. Ns.Colors.Green .. "Hide stat names|r hides all stat names globally \n\n To hide an individual stat name, enter a space in its " .. Ns.Colors.Green .. "Name|r editbox in the stat's settings"
L["FAQEighth"] = Ns.MiscIcon .. Ns.Colors.Green .. "What are status bars|r\n\n Status bars are visual fill bars that appear behind each stat. \nThey fill based on the stat's current value relative to a \nmaximum value \n\n Enable them per stat in its settings under " .. Ns.Colors.Green .. "Status bars|r and choose a max \nvalue mode, color, texture and opacity"
-- Profiles
L["Selected"] = "Load"
L["ProfileSelectLabel"] = "Select Profile"
L["ProfileCreateCopy"] = "Create Copy"
L["ProfileCreateDefault"] = "Create Default"
L["ProfileCopyFrom"] = "Copy From"
L["ProfileCopyWarning"] = "Profile copied from %s to %s?"
L["ProfileCopiedMsg"] = "Copy profile from %s to %s?"
L["ProfileCreatedCopy"] = "Profile %s copied from %s successfully created"
L["ProfileCreatedDefault"] = "A default profile %s successfully created"
L["ProfileDeleteWarning"] = "Characters that will lose this profile:"
L["ProfileDeleteNoChars"] = "No characters currently use this profile"
L["SpecProfilesEnable"] = "Spec Profiles"
L["SpecProfilesEnableTip"] = Ns.Colors.Green .. "Spec Profiles|r\nAutomatically switch profiles when \nchanging specs\nAssign a profile to each spec below."
L["SpecProfileLabel"] = "%s:"
L["SpecProfileNone"] = "None"

-- Smart hud
L["EventDelves"] = "Scenarios"
L["EventDelvesTip"] = ""
L["EventResting"] = "Resting (City/Inn)"
L["EventRestingTip"] = Ns.Colors.Green .. "Hide stats when"
L["EventMounted"] = "Mounted"
L["EventMountedTip"] = ""
L["EventMouseOver"] = "Mouse Over"
L["EventMouseOverTip"] = ""
L["EventSettingsMenu"] = "Settings"
L["EventTimerTip"] = "Hide Delay (seconds)"
L["EventTimer"] = "Enable"
L["EventTimeTip"] = ""
L["FAQDescription"] = ""
L["HideText"] = "Hide stat names"
L["HideTextTip"] = Ns.ToggleText .. "Hide names"
L["AutoColorOff"] = "Disable"
L["AutoColorOffTip"] = "Auto color"
L["AutoColorOffTooltip"] = Ns.Colors.Green .. "Auto Color|r\n" .. "Automatically color the value from a \nred (empty) to green (full) gradient"
L["Search"] = "Search"
L["SearchDescription"] = ""
L["SearchMenu"] = "Search"
L["RecentSearches"] = "Recent Search"

-- SS6 new entries --
-- Fizz Custom Name
L["CustName"] = "Name"
L["CustNameTooltip"] = Ns.Colors.Green .. "Name|r\n" .. "Enter a custom name for this \nstat \n\n" .. "Leaving it blank will use the \ndefault text \n\n" .. "Enter a space to hide the stat name"

-- Fizz [per-stat custom colours]: Locales for custom class colours
L["ColorCustom"] = ""--"Custom Color"
L["ColorCustom"] = "Enable"
L["ColorCustomTip"] = ""
L["ColorNameTip"] = ""
L["ColorName"] = ""
L["ColorClassTip"] = ""
L["ColorClass"] = "Class color"
L["ColorValueTip"] = ""
L["ColorValue"] = ""
L["ColorValueEndableTip"] = "Text color: Value"
L["ColorValueEndable"] = "Enable"
L["TextMenu"] = "Fonts"
L["MinimapTMenu"] = "Minimap"
L["Text"] = "Text"
L["TextDescription"] = ""
L["Layout"] = "Layout"
L["LayoutDescription"] = ""
L["Events"] = "Smart HUD"
L["EventsDescription"] = ""
L["Profiles"] = "Profiles"
L["ProfilesDescription"] = ""

L["SpellPowerModifiers"] = "Spell Power Modifiers\n"
L["BossArmorModifier"] = "Raid boss armor value\n"
L["TipsAndInfo"] = Ns.Colors.Green .. "Tips and Info!|r\n\n"
L["SinLive"] = Ns.Colors.Green .. "SinLive™ Stat!\nThis stat is interactive and scales with your current target|r\n\n"
L["NPCPlus3"] = "+3 levels\n"
L["NPCPlus4"] = "+4 levels\n"
L["NPC1to5"] = "Target level: +1 to +8\n"
L["NPCAnyLevel"] = "Unit level\n"
L["NPCSameLevel"] = "Same level\n"
L["DefaultValueText"] = Ns.Colors.Green .. "\n\nDefault value:|r  "
L["ScalingText"] = Ns.Colors.Green .. "\nTarget Scaling|r \n"

L["CommonScaling"] = "This stat scales with other stats\n"
L["Enhanced_BaseTooltip"] = Ns.Colors.Green .. "Enhanced|r\n" .. "Provides the best accuracy by adding \ntalents, debuffs, flasks, gems, glyphs, \nenchants and other sources \n\n" .. Ns.Colors.Green .. "Basic|r\n" .. "Displays the stat as shown on the \ncharacter panel, without additions \nand may not be the most accurate"
L["Percent_RatingTooltip"] = Ns.Colors.Green .. "Percentage|r\n" .. "Displays the stat in percentage \n\n" .. Ns.Colors.Green .. "Rating|r\n" .. "Displays the rating value"
L["Main_Off_HandTooltip"] = Ns.Colors.Green .. "Main-Hand|r\n" .. "Main-Hand weapon value \n\n" .. Ns.Colors.Green .. "Off-Hand|r\n" .. "Off-Hand weapon value\n\n" .. Ns.Colors.Green .. "Auto|r\n" .. "detects the Off-Hand value and \ndisplays the stat if applicable \n"
L["Level_Same_BossTooltip"] = Ns.Colors.Green .. "Same Level|r\n" .. "Chance to miss against an NPC \nof the same level as yours \n\n" .. Ns.Colors.Green .. "Boss Level|r\n" .. "Chance to miss against an NPC \nof 1 to 5 level higher than yours \nSee the Default cap below"
L["Crit_Damage_TakenTooltip"] = Ns.Colors.Green .. "Crit Taken|r\n" .. "Reduction in periodic damage and in \nthe chance to be critically hit \n\n" .. Ns.Colors.Green .. "Damage Taken|r\n" .. "Reduction in mana-drains effects and \nin the damage of critical strikes"
L["Chance_ReductionTooltip"] = Ns.Colors.Green .. "Chance|r\n" .. "Chance to be critically hit \n\n" .. Ns.Colors.Green .. "Reduction|r\n" .. "Percentage to reach Crit \nImmunity"
L["Total_RatingTooltip"] = Ns.Colors.Green .. "Total|r\n" .. "Includes the base and bonus defense \nvalues \n\n" .. Ns.Colors.Green .. "Rating|r\n" .. "Displays your Defense rating value"
L["Max_Average_DamageTooltip"] = Ns.Colors.Green .. "Max|r\n" .. "Displays your maximum ranged damage \n\n" .. Ns.Colors.Green .. "Average|r\n" .. "Switches from max to average values"
L["Regen_Normal_CastingTooltip"] = Ns.Colors.Green .. "Normal|r\n" .. "Mana regeneration while not in \ncombat \n\n" .. Ns.Colors.Green .. "Combat|r\n" .. "Mana regeneration while in \ncombat"
L["World_RealmTooltip"] = Ns.Colors.Green .. "Realm|r\n" .. "Average latency from your computer to \nthe Blizzard server in milliseconds\n\n" .. Ns.Colors.Green .. "World|r\n" .. "In-game latency from your computer to \nthe Game World"
L["Main_Off_AutoTooltip"] = Ns.Colors.Green .. "Main-Hand|r\n" .. "Main-Hand weapon value \n\n" .. Ns.Colors.Green .. "Off-Hand|r\n" .. "Off-Hand weapon value\n\n" .. Ns.Colors.Green .. "Auto|r\n" .. "detects the Off-Hand value and \ndisplays the stat if applicable"
L["Heroism_ValorTooltip"] = Ns.Colors.Green .. "Heroism|r\n" .. "Displays the amount of Emblems of Heroism \n\n" .. Ns.Colors.Green .. "Valor|r\n" .. "Displays the amount of Emblems of Valor"
L["Total_Equipped_BagsTooltip"] = Ns.Colors.Green .. "Total|r\n" .. "Combined repair cost of your equipped \ngear and the gear in your bags \n\n" .. Ns.Colors.Green .. "Equipped|r\n" .. "Repair of cost your equipped gear only \n\n" .. Ns.Colors.Green .. "Bags|r\n" .. "Repair cost of your gear in bags only"
L["Shards_MarksTooltip"] = Ns.Colors.Green .. "Stone Keeper|r\n" .. "Displays the amount of Stone Keeper's Shard \n\n" .. Ns.Colors.Green .. "Honor Marks|r\n" .. "Displays the amount of Wintergrasp Mark of Honor"
L["Player_PetTooltip"] = Ns.Colors.Green .. "Player|r\n" .. "Displays the player's resistance \n\n" .. Ns.Colors.Green .. "Pet|r\n" .. "Displays your pet's resistance"
L["Mood_DamageTooltip"] = Ns.Colors.Green .. "Mood|r\n" .. "Displays information about your Pet's mood \n\n" .. Ns.Colors.Green .. "Damage|r\n" .. "Displays your Pet's damage modifier"
L["Honor_ArenaTooltip"] = Ns.Colors.Green .. "Honor|r\n" .. "Displays your total Honor points \n\n" .. Ns.Colors.Green .. "Arena|r\n" .. "Displays your total Arena points"
L["Speed_StaticTooltip"] = Ns.Colors.Green .. "Real-time|r\n" .. "Displays the movement speed of your character's \nevery movement, in real-time (Standing, running, \nswimming, flying, RP walking, etc.) \n\n" .. Ns.Colors.Green .. "Static|r\n" .. "Your character's movement speed is static and \nwill change only when traveling methods change"
L["Total_ModifiersTooltip"] = Ns.Colors.Green .. "Total|r\n" .. "Displays your total Mitigation, including \nall added modifiers \n\n" .. Ns.Colors.Green .. "Base|r\n" .. "Displays your base Mitigation without \nany modifiers \n\n" .. Ns.Colors.Green .. "Modifiers|r\n" .. "Displays the percentage of all your \nMitigation modifiers"
L["Value_RatingTooltip"] = Ns.Colors.Green .. "Value|r\n" .. "Displays the value \n\n" .. Ns.Colors.Green .. "Rating|r\n" .. "Displays the rating value"
L["Equip_MaxTooltip"] = Ns.Colors.Green .. "Equipped|r\n" .. "Average item level of your \nequipped gear \n\n" .. Ns.Colors.Green .. "Max|r\n" .. "Max item level of all your \ngear, including in bags"

L["Display_MainHandTooltip"] = Ns.Colors.Green .. "Main-Hand Only|r\n" .. "Disables the automatic \ndisplay of the Off-hand \nvalue if applicable"
L["Display_TotalTooltip"] = Ns.Colors.Green .. "Total|r\n" .. "Displays the total member count \nnext to the online count"
L["BNet_RealmTooltip"] = Ns.Colors.Green .. "BattleNet|r\n" .. "Displays online BattleNet friends \n\n" .. Ns.Colors.Green .. "Realm|r\n" .. "Displays online realm friends \n\n" .. Ns.Colors.Green .. "Both|r\n" .. "Displays both BattleNet and \nrealm friends online"
L["Display_AverageTooltip"] = Ns.Colors.Green .. "Average|r\n" .. "Switches from max to average \nvalues"
L["Display_BasicTooltip"] = Ns.Colors.Green .. "Basic|r\n" .. "Displays the stat as shown on the \ncharacter panel, without additions \nand may not be the most accurate"
L["Display_SimulateTooltip"] = Ns.Colors.Green .. "Simulate|r\n" .. "Shows your stat value gathered \nfrom your actual numbers done \nin combat \n\nThe simulated value resets upon \nentering combat and doing damage \nagain"

L["AP"] = "AP"
L["APMenu"] = "Attack Power"
L["APTip"] = ""
L["APDescription"] = L["TipsAndInfo"] .. Ns.Colors.Red .. "Attack Power|r in red indicates that you are affected by a debuff"

L["DMG"] = "Damage"
L["DMGMenu"] = "Damage"
L["DMGTip"] = ""
L["DMGDescription"] = L["SinLive"].. Ns.Colors.Red .. "Damage|r in red indicates that you are affected by a debuff \n"

L["mDPS"] = "DPS"
L["mDPSMenu"] = "DPS"
L["mDPSTip"] = ""
L["mDPSDescription"] = L["TipsAndInfo"] .. Ns.Colors.Red .. "DPS|r in red indicates that you are affected by a debuff \n" .. "This stat scales with Attack Speed and Damage stats"

L["Cap_Melee_Hit"] = "Hit Cap"

L["Crit"] = "Crit"
L["CritMenu"] = "Critical"
L["CritTip"] = ""
L["CritDescription"] = L["TipsAndInfo"] .. "Spell book Critical Strike value. Also represents your Critical Strike in PvP"

L["CritBoss"] = "Crit+"
L["CritBossMenu"] = "Critical vs Boss"
L["CritBossTip"] = ""
L["CritBossDescription"] = L["SinLive"] .. "Critical Strike value in PvE, against higher level NPCs. Includes all Crit Suppressions auras" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPC1to5"]

L["CritCap"] = "Crit Cap"
L["CritCapMenu"] = "Critical Cap"
L["CritCapTip"] = ""
L["CritCapDescription"] = L["TipsAndInfo"] .. "Displays the Critical Strike Cap against a Boss level. This stat scales with your current weapons \n" .. Ns.Colors.Red .. "Crit Cap|r in red indicates that you have reached the Critical cap\n\n"

L["Hit"] = "Hit"
L["HitMenu"] = "Hit"
L["HitTip"] = ""
L["HitDescription"] = L["TipsAndInfo"] .. Ns.Colors.Green .. "Hit|r in green indicates that you have reached your Hit cap"

L["HasteMelee"] = "Haste"
L["HasteMeleeMenu"] = "Haste"
L["HasteMeleeTip"] = ""
L["HasteMeleeDescription"] =  ""

L["weaponSpeed"] = "Atk Speed"
L["weaponSpeedMenu"] = "Weapon Speed"
L["weaponSpeedTip"] = ""
L["weaponSpeedDescription"] = L["TipsAndInfo"] .. "Weapon speed displayed as Main-Hand, Off-Hand or Auto"

L["Expertise"] = "Expertise"
L["ExpertiseMenu"] = "Expertise"
L["ExpertiseTip"] = ""
L["ExpertiseDescription"] = L["TipsAndInfo"] .. "Reduction to be dodged or parried in percentage, rating or both \n" .. Ns.Colors.Green .. "Expertise|r in green indicates that you have reached your Expertise cap"

L["ArmorPen"] = "Armor Pen"
L["ArmorPenMenu"] = "Penetration"
L["ArmorPenTip"] = ""
L["ArmorPenDescription"] = L["TipsAndInfo"] .. "Target's armor value ignored by your physical attacks in percentage, rating or both"

L["NPCArmor"] = "Armor+"
L["NPCArmorMenu"] = "Boss Armor"
L["NPCArmorTip"] = ""
L["NPCArmorDescription"] = L["SinLive"] .. "Armor value of a raid boss. A target must be selected for its armor to be displayed \n" .. L["ScalingText"] .. L["BossArmorModifier"]

L["BossReduc"] = "DMG+"
L["BossReducMenu"] = "Damage Mod"
L["BossReducTip"] = ""
L["BossReducDescription"] = L["SinLive"] .. "Damage increase through debuffs. Modifiers are debuffs (listed below) and the armor value of your target \nWhen targeting a non-Raid Boss, the total reduction will be shown instead. A target must be selected to see any number\n" .. L["ScalingText"] .. L["NPCPlus3"] .. L["BossArmorModifier"]

L["MeleeMiss"] = "Miss"
L["MeleeMissMenu"] = "Miss Chance"
L["MeleeMissTip"] = ""
L["MeleeMissDescription"] = L["SinLive"] .. "The scaling below only applies to Boss Level sub-option" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPC1to5"]

L["Avoidance"] = "CTC"
L["AvoidanceMenu"] = "CTC"
L["AvoidanceTip"] = ""
L["AvoidanceDescription"] = L["SinLive"] .. "Combat Table Coverage, also referred to as 'Unhittable' \n" .. Ns.Colors.Green .. "CTC|r in green indicates that you have reached Combat Table Coverage cap" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPC1to5"]

L["Crushing"] = "Crushing"
L["CrushingMenu"] = "Crushing"
L["CrushingTip"] = ""
L["CrushingDescription"] = L["SinLive"] .. Ns.Colors.Green .. "Crushing|r in green indicates that you are uncrushable" .. L["DefaultValueText"] .. L["NPCPlus4"] .. L["ScalingText"] .. L["NPCAnyLevel"]

L["CritReceived"] = "Crit-"
L["CritReceivedMenu"] = "Crit Immunity"
L["CritReceivedTip"] = ""
L["CritReceivedDescription"] = L["SinLive"] .. Ns.Colors.Green .. "Crtical Immunity|r in green indicates that you have reached Crit immunity \n" .. Ns.Colors.Red .. "Crtical Immunity|r in red indicates that you are under the critical hit cap" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPCAnyLevel"]

L["EHP"] = "EHP"
L["EHPMenu"] = "EHP"
L["EHPTip"] = ""
L["EHPDescription"] = L["SinLive"] .. "Effective HP (Total unmitigated Damage)"  .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPCAnyLevel"]

L["MobMiss"] = "Miss+"
L["MobMissMenu"] = "Boss Miss"
L["MobMissTip"] = ""
L["MobMissDescription"] = L["TipsAndInfo"] .. "Chance for a Boss level NPC to miss an attack against you"

L["Resilience"] = "Resilience"
L["ResilienceMenu"] = "Resilience"
L["ResilienceTip"] = ""
L["ResilienceDescription"] = L["TipsAndInfo"] .. "Damage reduction against other players"

L["Armor"] = "Armor"
L["ArmorMenu"] = "Armor"
L["ArmorTip"] = ""
L["ArmorDescription"] = L["TipsAndInfo"] .. Ns.Colors.Red .. "Armor|r in red indicates that you are affected by a debuff \n" ..  Ns.Colors.Green ..  "Armor|r in green indicates that you have reached the Armor cap"

L["Mitigation"] = "Mitigation"
L["MitigationMenu"] = "Mitigation"
L["MitigationTip"] = ""
L["MitigationDescription"] = L["SinLive"] .. "Percentage of damage reduction \n" .. Ns.Colors.Green .. "Mitigation|r in green indicates that you have reached the Mitigation cap" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPCAnyLevel"]

L["DefenseStat"] = "Defense"
L["DefenseStatMenu"] = "Defense"
L["DefenseStatTip"] = ""
L["DefenseStatDescription"] = L["TipsAndInfo"] .. "Defense rating"

L["HitReduction"] = "Hit-"
L["HitReductionMenu"] = "Hit Reduction"
L["HitReductionTip"] = ""
L["HitReductionDescription"] = L["TipsAndInfo"] .. "Reduction to be hit by physical attacks"

L["Dodge"] = "Dodge"
L["DodgeMenu"] = "Dodge"
L["DodgeTip"] = ""
L["DodgeDescription"] = L["TipsAndInfo"] .. "Chance to Dodge an attack displayed as percentage, rating or both"

L["Parry"] = "Parry"
L["ParryMenu"] = "Parry"
L["ParryTip"] = ""
L["ParryDescription"] = L["TipsAndInfo"] .. "Chance to Parry an attack displayed in percentage, rating or both"

L["Block"] = "Block"
L["BlockMenu"] = "Block"
L["BlockTip"] = ""
L["BlockDescription"] = L["TipsAndInfo"] .. "Chance to Block an attack displayed in percentage, rating or both"

L["RAP"] = "rAP"
L["RAPMenu"] = "Attack Power"
L["RAPTip"] = ""
L["RAPDescription"] = L["SinLive"] .. "Ranged Attack Power \n"  .. Ns.Colors.Red .. "Attack Power|r in red indicates that you are affected by a debuff \n"

L["RDMG"] = "rDMG"
L["RDMGMenu"] = "Damage"
L["RDMGTip"] = ""
L["RDMGDescription"] = L["SinLive"] .. Ns.Colors.Red .. "Damage|r in red indicates that you are affected by a debuff \n"

L["rDPS"] = "rDPS"
L["rDPSMenu"] = "DPS"
L["rDPSTip"] = ""
L["rDPSDescription"] = L["TipsAndInfo"] .. "Damage per second displayed in max, average of both \n" .. Ns.Colors.Red .. "DPS|r in red indicates that you are affected by a debuff\n\n" .. "This stat scales with Attack Speed and Damage stats"

L["RangedCrit"] = "rCrit"
L["RangedCritMenu"] = "Critical"
L["RangedCritTip"] = ""
L["RangedCritDescription"] = L["SinLive"] .. "Critical Strike value. Also represents your Critical Strike in PvP \n"

L["RangedCritBoss"] = "rCrit+"
L["RangedCritBossMenu"] = "Critical vs Boss"
L["RangedCritBossTip"] = ""
L["RangedCritBossDescription"] = L["SinLive"] .. "Critical Strike value in PvE, against higher level NPCs. Includes all Crit Suppressions auras" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPC1to5"]

L["RangedHit"] = "rHit"
L["RangedHitMenu"] = "Hit"
L["RangedHitTip"] = ""
L["RangedHitDescription"] = L["TipsAndInfo"] .. "Hit Chance displayed in percentage, rating or both \n" .. Ns.Colors.Green .. "Hit|r in green indicates that you have reached your Hit cap"

L["HasteRanged"] = "rHaste"
L["HasteRangedMenu"] = "Haste"
L["HasteRangedTip"] = ""
L["HasteRangedDescription"] = L["TipsAndInfo"] .. "Haste displayed in percentage, rating or both"

L["RangedPen"] = "rPen"
L["RangedPenMenu"] = "Penetration"
L["RangedPenTip"] = ""
L["RangedPenDescription"] = L["TipsAndInfo"] .. "Percentage of your target's armor ignored by your physical attacks"

L["rangedSpeed"] = "rSpeed"
L["rangedSpeedMenu"] = "Attack Speed"
L["rangedSpeedTip"] = ""
L["rangedSpeedDescription"] = L["TipsAndInfo"] .. "Weapon speed of the equipped range weapon"

L["RangedMiss"] = "rMiss"
L["RangedMissMenu"] = "Miss Chance"
L["RangedMissTip"] = ""
L["RangedMissDescription"] = L["SinLive"] .. "Miss chance with ranged weapons against NPCs of your level, boss levels or both" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPC1to5"]

L["Fire"] = "Fire"
L["FireMenu"] = "Fire Power"
L["FireTip"] = ""
L["FireDescription"] = L["SinLive"] .. "Fire spell damage \n" .. L["ScalingText"] .. L["SpellPowerModifiers"]

L["Frost"] = "Frost"
L["FrostMenu"] = "Frost Power"
L["FrostTip"] = ""
L["FrostDescription"] = L["SinLive"] .. "Frost spell damage \n" .. L["ScalingText"] .. L["SpellPowerModifiers"]

L["Arcane"] = "Arcane"
L["ArcaneMenu"] = "Arcane Power"
L["ArcaneTip"] = ""
L["ArcaneDescription"] = L["SinLive"] .. "Arcane spell damage \n" .. L["ScalingText"] .. L["SpellPowerModifiers"]

L["Shadow"] = "Shadow"
L["ShadowMenu"] = "Shadow Power"
L["ShadowTip"] = ""
L["ShadowDescription"] = L["SinLive"] .. "Shadow spell damage \n" .. L["ScalingText"] .. L["SpellPowerModifiers"]

L["Nature"] = "Nature"
L["NatureMenu"] = "Nature Power"
L["NatureTip"] = ""
L["NatureDescription"] = L["SinLive"] .. "Nature spell damage \n" .. L["ScalingText"] .. L["SpellPowerModifiers"]

L["Healing"] = "Healing"
L["HealingMenu"] = "Healing Power"
L["HealingTip"] = ""
L["HealingDescription"] = L["TipsAndInfo"] .. "Healing spell power"

L["Holy"] = "Holy"
L["HolyMenu"] = "Holy Power"
L["HolyTip"] = ""
L["HolyDescription"] = L["SinLive"] .. "Holy damage \n" .. L["ScalingText"] .. L["SpellPowerModifiers"]

L["SpellCrit"] = "Spell Crit"
L["SpellCritMenu"] = "Critical"
L["SpellCritTip"] = ""
L["SpellCritDescription"] = L["SinLive"] .. "Critical in percentage, rating or both. Also represents your Critical in PvP\nSpell-specific talents are colored and will appear next to the current value\n"

L["SpellCritBoss"] = "Spell Crit+"
L["SpellCritBossMenu"] = "Critical vs Boss"
L["SpellCritBossTip"] = ""
L["SpellCritBossDescription"] = L["SinLive"] .. "Critical in PvE against higher level NPCs (see level below). Includes all crit suppressions auras" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPCAnyLevel"]

L["SpellHit"] = "Spell Hit"
L["SpellHitMenu"] = "Hit"
L["SpellHitTip"] = ""
L["SpellHitDescription"] = L["SinLive"] .. "Hit chance displayed in percentage, rating or both \n" .. Ns.Colors.Green .. "Hit|r in green indicates that you have reached your spell Hit cap"

L["HasteCaster"] = "Spell Haste"
L["HasteCasterMenu"] = "Haste"
L["HasteCasterTip"] = ""
L["HasteCasterDescription"] = L["TipsAndInfo"] .. "Haste displayed in percentage, rating or both"

L["SpellPenetration"] = "Spell Pen"
L["SpellPenetrationMenu"] = "Penetration"
L["SpellPenetrationTip"] = ""
L["SpellPenetrationDescription"] = L["TipsAndInfo"] .. "Percentage of your target's spell resistance ignored by your spells"

L["SpellMiss"] = "Spell Miss"
L["SpellMissMenu"] = "Miss Chance"
L["SpellMissTip"] = ""
L["SpellMissDescription"] = L["SinLive"] .. "Miss chance with spells against NPCs of your level, boss levels or both \n" .. L["ScalingText"] .. L["NPC1to5"]

L["ManaRegen"] = "MP2"
L["ManaRegenMenu"] = "MP2"
L["ManaRegenTip"] = ""
L["ManaRegenDescription"] = L["TipsAndInfo"] .. "Mana Regeneration per 2 seconds"

L["MP5"] = "MP5"
L["MP5Menu"] = "MP5"
L["MP5Tip"] = ""
L["MP5Description"] = L["TipsAndInfo"] .. "Mana Regeneration per 5 seconds"

L["FireResist"] = "Fire Res"
L["FireResistMenu"] = "Fire"
L["FireResistTip"] = ""
L["FireResistDescription"] = L["TipsAndInfo"] .. "Resistance value against Fire spell damage"

L["FrostResist"] = "Frost Res"
L["FrostResistMenu"] = "Frost"
L["FrostResistTip"] = ""
L["FrostResistDescription"] = L["TipsAndInfo"] .. "Resistance value against Frost spell damage"

L["ShadowResist"] = "Shadow Res"
L["ShadowResistMenu"] = "Shadow"
L["ShadowResistTip"] = ""
L["ShadowResistDescription"] = L["TipsAndInfo"] .. "Resistance value against Shadow spell damage"

L["ArcaneResist"] = "Arcane Res"
L["ArcaneResistMenu"] = "Arcane"
L["ArcaneResistTip"] = ""
L["ArcaneResistDescription"] = L["TipsAndInfo"] .. "Resistance value against Arcane spell damage"

L["NatureResist"] = "Nature Res"
L["NatureResistMenu"] = "Nature"
L["NatureResistTip"] = ""
L["NatureResistDescription"] = L["TipsAndInfo"] .. "Resistance value against Nature spell damage"

L["Threat"] = "Threat"
L["ThreatMenu"] = "Threat"
L["ThreatTip"] = ""
L["ThreatDescription"] = L["TipsAndInfo"] .. "Threat against current target in percentage, value or both"

L["GearScore"] = "GearScore"
L["GearScoreMenu"] = "GearScore"
L["GearScoreTip"] = ""
L["GearScoreDescription"] = L["TipsAndInfo"] .. "Average gear score of your equipped gear"

L["ItemLevel"] = "iLevel"
L["ItemLevelMenu"] = "Item Level"
L["ItemLevelTip"] = ""
L["ItemLevelDescription"] = L["TipsAndInfo"] .. STAT_AVERAGE_ITEM_LEVEL_TOOLTIP

L["GlobalCD"] = "Gcd"
L["GlobalCDMenu"] = "Global CD"
L["GlobalCDTip"] = ""
L["GlobalCDDescription"] = L["TipsAndInfo"] .. "Global cooldown"

L["ValorPoints"] = "Valor"
L["ValorPointsMenu"] = "Valor Points"
L["ValorPointsTip"] = ""
L["ValorPointsDescription"] = L["TipsAndInfo"] .. "Valor Points"

L["JusticePoints"] = "Justice"
L["JusticePointsMenu"] = "Justice Points"
L["JusticePointsTip"] = ""
L["JusticePointsDescription"] = L["TipsAndInfo"] .. "Justice Points"

L["ScourgeStone"] = "Scourge"
L["ScourgeStoneMenu"] = "Scourgestone"
L["ScourgeStoneTip"] = ""
L["ScourgeStoneDescription"] = L["TipsAndInfo"] .. "Defiler's Scourgestone"

L["Sidereal"] = "Sidereal"
L["SiderealMenu"] = "Sidereal"
L["SiderealTip"] = ""
L["SiderealDescription"] = L["TipsAndInfo"] .. "Sidereal Essence"

L["PvP"] = "PvP Points"
L["PvPMenu"] = "PvP Points"
L["PvPTip"] = ""
L["PvPDescription"] = L["TipsAndInfo"] .. "Displays the total Honor points, Arena points or both"

L["Speed"] = "Speed"
L["SpeedMenu"] = "Speed"
L["SpeedTip"] = ""
L["SpeedDescription"] = L["TipsAndInfo"] .. "Your character's movement speed in real-time, static or both \n" .. Ns.Colors.Red .. "Speed|r in red indicates that you are affected by slowing effects or moving at a slower speed than normal"

L["TargetSpeed"] = "Target Speed"
L["TargetSpeedMenu"] = "Target Speed"
L["TargetSpeedTip"] = ""
L["TargetSpeedDescription"] = L["SinLive"] .. "Your target's movement speed, in real-time \n" .. Ns.Colors.Red .. "Speed|r in red indicates that your target is affected by slowing effects or moving at a slower speed than normal \n" .. L["ScalingText"] .. "Targeted player or NPC"

L["Durability"] = "Durability"
L["DurabilityMenu"] = "Durability"
L["DurabilityTip"] = ""
L["DurabilityDescription"] = L["TipsAndInfo"] .. "Durability percentage of your currently equipped gear and weapons"

L["RepairCost"] = "Repair"
L["RepairCostMenu"] = "Repair Cost"
L["RepairCostTip"] = ""
L["RepairCostDescription"] = L["TipsAndInfo"] .. "Repair cost of total gear, equipped gear or gear in bags"

L["BuffCounter"] = "Buffs"
L["BuffCounterMenu"] = "Player Buffs"
L["BuffCounterTip"] = ""
L["BuffCounterDescription"] = L["TipsAndInfo"] .. "Total number of beneficial auras applied to your character"

L["DebuffCounter"] = "Debuffs"
L["DebuffCounterMenu"] = "Target Debuffs"
L["DebuffCounterTip"] = ""
L["DebuffCounterDescription"] = L["SinLive"] .. "Total number of non-beneficial auras (debuffs) applied to your current target \n" .. L["ScalingText"] .. "Targeted player or NPC"

L["Lag"] = "Ping"
L["LagMenu"] = "Ping"
L["LagTip"] = ""
L["LagDescription"] = L["TipsAndInfo"] .. "Connection latency (Ping)"

L["FPS"] = "FPS"
L["FPSMenu"] = "FPS"
L["FPSTip"] = ""
L["FPSDescription"] = L["TipsAndInfo"] .. "Frames per second [FPS]"

L["Travel"] = "Distance"
L["TravelMenu"] = "Travel"
L["TravelTip"] = ""
L["TravelDescription"] = L["TipsAndInfo"] .. "Total distance traveled\n\nTracking is disabled inside instances\nand paused if your character is not actually moving"

L["Jump"] = "Jumps"
L["JumpMenu"] = "Jump!"
L["JumpTip"] = ""
L["JumpDescription"] = L["TipsAndInfo"] .. "Make your Jumps meaningful and count them!"

L["CombatTimer"] = "Combat"
L["CombatTimerMenu"] = "Combat Timer"
L["CombatTimerTip"] = ""
L["CombatTimerDescription"] = L["TipsAndInfo"] .. "Displays the time spent in combat.\nResets when entering combat again"

L["MobCounter"] = "Mobs"
L["MobCounterMenu"] = "Mob Counter"
L["MobCounterTip"] = ""
L["MobCounterDescription"] = L["TipsAndInfo"] .. "Number of hostile NPCs near you\n\nUses nameplate detection"

L["KillCounter"] = "Kills"
L["KillCounterMenu"] = "Kill Counter"
L["KillCounterTip"] = ""
L["KillCounterDescription"] = L["TipsAndInfo"] .. "Count kills from nearby NPCs and players\n\nUses nameplate detection"

L["Money"] = "Gold"
L["MoneyMenu"] = "Money"
L["MoneyTip"] = ""
L["MoneyDescription"] = L["TipsAndInfo"] .. "Total amount of money in your character's possession"

L["WowToken"] = "Token"
L["WowTokenMenu"] = "WoW Token"
L["WowTokenTip"] = ""
L["WowTokenDescription"] = L["TipsAndInfo"] .. "Live value of the WoW Token in your region"

L["Guild"] = "Guild"
L["GuildMenu"] = "Guild"
L["GuildTip"] = ""
L["GuildDescription"] = L["TipsAndInfo"] .. "Number of guild members currently online"

L["Friends"] = "Friends"
L["FriendsMenu"] = "Friends"
L["FriendsTip"] = ""
L["FriendsDescription"] = L["TipsAndInfo"] .. "Number of friends currently online"

-- L["LoveToken"] = "Love"
-- L["LoveTokenMenu"] = "Love Token"
-- L["LoveTokenTip"] = ""
-- L["LoveTokenDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.LoveLink .. "Love Token"

L["DarkmoonTicket"] = "Tickets"
L["DarkmoonTicketMenu"] = "Darkmoon Ticket"
L["DarkmoonTicketTip"] = ""
L["DarkmoonTicketDescription"] = L["TipsAndInfo"] .. "Darkmoon Prize Ticket currency"

L["JusticePoints"] = "Justice"
L["JusticePointsMenu"] = "Justice Points"
L["JusticePointsTip"] = ""
L["JusticePointsDescription"] = L["TipsAndInfo"] .. "Justice Points currency"

L["AugustShard"] = "Shards"
L["AugustShardMenu"] = "August Shard"
L["AugustShardTip"] = ""
L["AugustShardDescription"] = L["TipsAndInfo"] .. "August Stone Shard currency"

L["AugustFragment"] = "Fragments"
L["AugustFragmentMenu"] = "August Fragment"
L["AugustFragmentTip"] = ""
L["AugustFragmentDescription"] = L["TipsAndInfo"] .. "August Stone Fragment currency"

L["PlatinumCoins"] = "Platinum"
L["PlatinumCoinsMenu"] = "Platinum Coins"
L["PlatinumCoinsTip"] = ""
L["PlatinumCoinsDescription"] = L["TipsAndInfo"] .. "Platinum Coins currency"

L["petAP"] = "Pet AP"
L["petAPMenu"] = "Attack Power"
L["petAPTip"] = ""
L["petAPDescription"] = L["TipsAndInfo"] .. Ns.Colors.Red .. "Attack Power|r in red indicates that your pet is affected by a debuff \n"

L["petDMG"] = "Pet DMG"
L["petDMGMenu"] = "Damage"
L["petDMGTip"] = ""
L["petDMGDescription"] = L["TipsAndInfo"] .. Ns.Colors.Red .. "Damage|r in red indicates that your pet is affected by a debuff \n"

L["petSpell"] = "Pet Spell"
L["petSpellMenu"] = "Spell Power"
L["petSpellTip"] = ""
L["petSpellDescription"] = ""

L["petCrit"] = "Pet Crit"
L["petCritMenu"] = "Critical"
L["petCritTip"] = ""
L["petCritDescription"] = ""

L["petDPS"] = "Pet DPS"
L["petDPSMenu"] = "DPS"
L["petDPSTip"] = ""
L["petDPSDescription"] = ""

L["petAtkSpeed"] = "Pet Speed"
L["petAtkSpeedMenu"] = "Attack Speed"
L["petAtkSpeedTip"] = ""
L["petAtkSpeedDescription"] = ""

L["petArmor"] = "Pet Armor"
L["petArmorMenu"] = "Armor"
L["petArmorTip"] = ""
L["petArmorDescription"] = L["TipsAndInfo"] .. Ns.Colors.Red .. "Armor|r in red indicates that your pet is affected by a debuff \n"

L["Mastery"] = "Mastery"
L["MasteryMenu"] = "Mastery"
L["MasteryTip"] = ""
L["MasteryDescription"] = ""

L["Strength"] = "Strength"
L["StrengthMenu"] = "Strength"
L["StrengthTip"] = ""
L["StrengthDescription"] = ""

L["Agility"] = "Agility"
L["AgilityMenu"] = "Agility"
L["AgilityTip"] = ""
L["AgilityDescription"] = ""

L["Stamina"] = "Stamina"
L["StaminaMenu"] = "Stamina"
L["StaminaTip"] = ""
L["StaminaDescription"] = ""

L["Intellect"] = "Intellect"
L["IntellectMenu"] = "Intellect"
L["IntellectTip"] = ""
L["IntellectDescription"] = ""

L["Spirit"] = "Spirit"
L["SpiritMenu"] = "Spirit"
L["SpiritTip"] = ""
L["SpiritDescription"] = ""


-- Settings --

-- Categories
L["Settings"] = "Settings"
L["HUDMenu"] = "HUD"
L["FontsMenu"] = "Spacing"
L["DisplayMenu"] = "Display"
L["DisplayOrderMenu"] = "Layout"
L["EventsMenu"] = "Events"
L["ProfilesMenu"] = "Profiles"
L["FAQMenu"] = "FAQ"
L["Attributes"] = "Primary"
L["AttributesDescription"] = ""
L["Melee"] = "Melee"
L["MeleeDescription"] = ""
L["Defense"] = "Defense"
L["DefenseDescription"] = ""
L["Ranged"] = "Ranged"
L["RangedDescription"] = ""
L["Spell"] = "Spell"
L["SpellDescription"] = ""
L["Resistance"] = "Resistance"
L["ResistanceDescription"] = ""
L["Misc"] = "Misc"
L["MiscDescription"] = ""
L["Pet"] = "Pet"
L["PetDescription"] = ""
L["Currency"] = "Currency"
L["CurrencyDescription"] = ""

-- HUD
L["SettingsDescription"] = ""
L["HideHUD"] = "Hide"
L["HideHUDTip"] = Ns.HideIcon.. "Hide stats HUD"
L["LockHUD"] = "Lock"
L["LockHUDTip"] = Ns.LockIcon .. "Lock stats HUD"
L["PanelDisplay"] = "Attach"
L["PanelDisplayTip"] = Ns.AttachIcon.. "Character Panel"
L["PanelShow"] = "Auto Expand"
L["PanelShowTip"] = Ns.AttachIcon.. "Character Panel Stats (Cataclysm)"
L["HUDBgTexture"] = ""
L["HUDBgTextureTip"] = Ns.BackgroundIcon .. "Background Texture"
L["HUDBgColor"] = ""
L["HUDBgColorTip"] = Ns.BackgroundIcon .. "Background Color"
L["HUDBgAlpha"] = ""
L["HUDBgAlphaTip"] = Ns.BackgroundIcon .. "Background Alpha"
L["HUDBorder"] = "Enable"
L["HUDBorderTip"] = Ns.HUDBorder .. "HUD Border"
L["HUDBorderColor"] = ""
L["HUDBorderColorTip"] = Ns.HUDBorder .. "Border Color"
L["HUDBorderSize"] = ""
L["HUDBorderSizeTip"] = Ns.HUDBorder .. "Border Size"
L["ResetPosition"] = "Reset HUD Position"
L["ResetPositionTip"] = "Reset the stats HUD's position"
L["HUDStrataTip"] = Ns.StrataIcon.. "Frame Strata"
L["MinimapGroupText"] = "Minimap"
L["Minimap"] = "Show"
L["MinimapTip"] = Ns.MiniMenuIcon .. "Minimap Button"
L["CompButton"] = "Show"
L["CompButtonTip"] = Ns.CompIcon .. "Compartment Button (Retail)"
L["Lowest"] = "Lowest"
L["Low"] = "Low"
L["Medium"] = "Medium"
L["High"] = "High"
L["Highest"] = "Highest"

-- Fonts
L["StatFontTip"] = Ns.FontsIcon .. "Fonts"
L["StatFontSizeTip"] = Ns.FontSizeIcon .. "Font Size"
L["StatFontFlagsTip"] = Ns.OutlineIcon .. "Outline"
L["Default Font"] = "Arial Narrow"
L["Thin"] = "Thin"
L["Thick"] = "Thick"
L["Monochrome"] = "Monochrome"
L["Thin Monochrome"] = "Thin Monochrome"
L["Thick Monochrome"] = "Thick Monochrome"
L["None"] = "None"

-- Display
L["StatIconsTip"] = Ns.ToggleIconsIcon .. "Toggle icons on stats"
L["StatIcons"] = "Show Icons"
L["StatTextCapsTip"] = Ns.CapsIcon .. "Toggle text caps"
L["StatTextCaps"] = "Uppercase"
L["StatTextColorTip"] = Ns.TextColorIcon .. "Text color: Name"
L["StatTextColor"] = ""
L["ClassColorsTip"] = Ns.TextColorIcon .. "Text color: Name"
L["ClassColors"] = "Class Color"
L["AlignmentText"] = "Alignment and Spacing"
L["StatWidthTip"] = Ns.WidthStringIcon .. "Text: Width"
L["StatWidthTooltip"] = Ns.Colors.Green .. "Text string width|r\n" .. "Adjust the text string width to fit your stats \nIncrease the width to create more space if \na text is truncated (...) \n\nThis option is disabled when displaying your \nstats on 1 row or on 1 column"
L["StatSpacingHTip"] = Ns.WidthIcon .. "Spacing: Width"
L["StatSpacingVTip"] = Ns.HeightIcon .. "Spacing: Height"
L["StatAlignmentTip"] = Ns.AlignIcon .. "Alignment: Text"
L["IconAlignmentTip"] = Ns.AlignIcon .. "Alignment: Icons"
L["DataColor"] = ""
L["DataColorTip"] = Ns.ValueColorIcon .. "Text color: Value"
L["SplitColors"] = "Enable"
L["SplitColorsTip"] = Ns.ValueColorIcon .. "Text color: Value"
L["SplitColorsTooltip"] = Ns.Colors.Green .. "Value text color|r\n" .. "Enabling this option will allow stat \nvalues to be set in a different color \nfrom the stat name \n\nUse the" .. Ns.Colors.Green .. " Text color (Value)|r color \npicker to set a color"
L["Left"] = "Left"
L["Right"] = "Right"
L["Center"] = "Center"
L["TextSeparatorTip"] = Ns.SeparatorIcon .. "Separator"

-- Layout
L["ClearAllColumns"] = "Reset"
L["Rows"] = "Row Presets"
L["Columns"] = "Column Presets"
L["OneRow"] = "1"
L["TwoRows"] = "2"
L["ThreeRows"] = "3"
L["FourRows"] = "4"
L["DisplayOrderDescription"] = ""

-- FAQ
L["FAQSixth"] = Ns.MiscIcon .. Ns.Colors.Green .. "Some of the stats' text is truncated (...)|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.DisplayIcon .. "Display >> " .. Ns.SpacingIcon .. "Spacing & Alignment: Adjust the " .. Ns.WidthStringIcon .. Ns.Colors.Green .. "Text: Width|r slider"
L["FAQFourth"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to display the stats in columns or rows|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Mouse-over its " .. Ns.MiscIcon .. "icon for more details"
L["FAQSecond"] = Ns.MiscIcon .. Ns.Colors.Green .. "How can I set my stat text in colors|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.HUDIcon .. "HUD >> " .. Ns.DisplayIcon .. "Display >> " .. Ns.Colors.Green .. Ns.ValueIcon .. "Global Text Color|r to change the text color of all stats \ntogether, or enable " .. Ns.Colors.Green .. "Custom Color|r in each stat's settings to set custom colors for each stat separately"
L["FAQFifth"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to enable stats in-combat only or in other specific situations|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.EventsIcon .. "Smart HUD: Make the stats only visible in the selected events"
L["FAQThird"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to display the stats on one single row|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Click the 1 button in " .. Ns.Colors.Green .. "Row Presets|r or right-click each stat to toggle column breaks"
L["FAQFirst"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to re-order the stats|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Drag and drop the stats on the preview"

-- Events
L["EventEnable"] = "Enable"
L["EventEnableTip"] = "HUD Events"
L["EventEnableTooltip"] = Ns.Colors.Green .. "HUD Events|r\n" .. "Make your stats strictly visible in the \nevent(s) below. \nYour stats will be hidden otherwise \n\nCombat has a higher priority"
L["EventWorld"] = "Open World"
L["EventWorldTip"] = Ns.Colors.Green .. "Show stats only while in"
L["EventDungeon"] = "Dungeons"
L["EventDungeonTip"] = ""
L["EventRaid"] = "Raids"
L["EventRaidTip"] = ""
L["EventPvP"] = "Battlegrounds"
L["EventPvPTip"] = ""
L["EventArena"] = "Arena"
L["EventArenaTip"] = ""
L["EventCombat"] = "Combat"
L["EventCombatTip"] = ""

-- Minimap
L["QuickAccess"] = "Quick Access"
L["OpenSettings"] = "Open Settings"
L["EnableDisable"] = "Enable/Disable HUD"
L["ShiftRightClick"] = "+ Shift"
L["UnlockHUD"] = "Lock/Unlock HUD"

-- Profile
L["SelectProfile"] = "Manage your profiles: Select, Create, Copy or Delete"
L["ProfileSelected"] = "Profiles"
L["ProfileUsed"] = "Profile is currently in use, unable to delete!"
L["NewProfile"] = "New Profile"
L["CurrentProfile"] = "Active Profile"
L["Create"] = "Create"
L["Copy"] = "Apply"
L["Delete"] = "Delete"
L["ConfirmDelete"] = "Confirm"
L["Cancel"] = "Cancel"
L["ProfileCopyDelete"] = "Select, delete or copy to new profile."

-- Sub Options
L["OptionsTip"] = "|cffFFBD50" .. "Display|r"
L["Show"] = "Show"
L["ShowTip"] = ""
L["Enhanced"] = "Enhanced"
L["Basic"] = "Basic"
L["Modifiers"] = "Modifiers"
L["Damage"] = "Damage"
L["DamageTaken"] = "Damage Taken"
L["Percentage"] = "Percentage"
L["Rating"] = "Rating"
L["Points"] = "Points"
L["MainHand"] = "Main-Hand"
L["OffHand"] = "Off-Hand"
L["SameLevel"] = "Same Level"
L["BossLevel"] = "Boss Level"
L["Regen"] = "Normal Regen"
L["OutOfCombat"] = "Normal"
L["Casting"] = "Combat"
L["CritTaken"] = "Crit taken"
L["Total"] = "Total"
L["Complete"] = "Complete"
L["Bags"] = "Bags"
L["Equipped"] = "Equipped"
L["Max"] = "Max"
L["World"] = "World"
L["Realm"] = "Realm"
L["Average"] = "Average"
L["Chance"] = "Chance"
L["Reduction"] = "Reduction"
L["Auto"] = "Auto"
L["Heroism"] = "Heroism"
L["Valor"] = "Valor"
L["StoneKeeper"] = "Stone Keeper"
L["Marks"] = "Honor Marks"
L["Honor"] = "Honor"
L["Arena"] = "Arena"
L["Both"] = "Both"
L["Player"] = "Player"
L["Mood"] = "Mood"
L["Live"] = "Real-time"
L["Static"] = "Static"
L["Value"] = "Value"
L["Display_Average"] = "Average"
L["Display_AverageTip"] = ""
L["Display_Basic"] = "Basic"
L["Display_BasicTip"] = ""
L["Display_MainHand"] = "Main-Hand Only"
L["Display_MainHandTip"] = ""
L["Display_Simulate"] = "Simulate"
L["Display_SimulateTip"] = ""
L["Display_Expertise"] = "Expertise"
L["Display_ExpertiseTip"] = ""
L["Display_ExpertiseTooltip"] = Ns.Colors.Green .. "Expertise|r\n" .. "Displays the Expertise percentage \ninstead of the value"
L["Display_Special"] = "Special Abilities"
L["Display_SpecialTip"] = ""
L["Display_SpecialTooltip"] = Ns.Colors.Green .. "Special Abilities|r\n" .. "Displays the miss \nchance of special \nabilities (yellow attacks)"
L["Score_Color"] = "Score Color"
L["Score_ColorTip"] = ""
L["Add_Speed"] = "Casting Speed"
L["Add_SpeedTip"] = ""
L["Add_SpeedTooltip"] = Ns.Colors.Green .. "Casting Speed|r\n" .. "Adds spells and talents that only \nincrease your casting speed"
L["Add_AtkSpeed"] = "Attacking Speed"
L["Add_AtkSpeedTip"] = ""
L["Add_AtkSpeedTooltip"] = Ns.Colors.Green .. "Attacking Speed|r\n" .. "Adds abilities and talents that \nonly increase your attack speed"
L["Add_Block"] = "Disable Block"
L["Add_BlockTip"] = ""
L["Display_Short"] = "Short Number"
L["Display_ShortTip"] = ""
L["Block_Damage"] = "Block Damage"
L["Block_DamageTip"] = ""
L["Block_DamageTooltip"] = Ns.Colors.Green .. "Block Damage|r\n" .. "Replaces the block value \nby the percentage of \ndamage blocked"
L["Display_Gold"] = "Show Gold only"
L["Display_GoldTip"] = ""
L["Yards"] = "Yards"
L["Kilometers"] = "Kilometers"
L["Yards_KMTooltip"] = Ns.Colors.Green .. "Yards|r\n" .. "Displays the distance traveled \nin yards\n\n" .. Ns.Colors.Green .. "Kilometers|r\n" .. "Displays the distance traveled \nin kilometers"
L["NPC"] = "NPC"
L["Players"] = "Players"
L["NPC_PlayersTooltip"] = Ns.Colors.Green .. "NPC|r\n" .. "Displays NPC kills only\n\n" .. Ns.Colors.Green .. "Players|r\n" .. "Displays player kills only\n\n" .. Ns.Colors.Green .. "Both|r\n" .. "Displays total kills from\nNPCs and players combined"
L["Reset_Login"] = "Reset on Login"
L["Reset_LoginTip"] = ""
L["Reset_LoginTooltip"] = "When enabled, the counter will\nreset each time you log in"
L["Reset_Counter"] = "Reset"
L["Reset_CounterTip"] = ""
L["Reset_CounterTooltip"] = ""
L["Reset_CounterConfirm"] = "Reset this counter?"
L["Combat_Color"] = "Combat Color"
L["Combat_ColorTip"] = ""
L["Combat_ColorTooltip"] = "Colors the timer text red\nwhen in combat"
L["Editbox_MobRange"] = "Range"
L["Editbox_MobRangeTooltip"] = "Set the detection range in yards\n\n0 = all visible nameplates"
L["Display_Total"] = "Show Total"
L["Display_TotalTip"] = ""
L["BNet"] = "BattleNet"


-- Decimals
L["Dec_Melee_CritTip"] = "Rounding decimals"
L["Dec_Melee_BossTip"] = "Rounding decimals"
L["Dec_Melee_CapTip"] = "Rounding decimals"
L["Dec_Melee_HitTip"] = "Rounding decimals"
L["Dec_Melee_HasteTip"] = "Rounding decimals"
L["Dec_Melee_PenTip"] = "Rounding decimals"
L["Dec_Melee_ExpTip"] = "Rounding decimals"
L["Dec_Melee_MissTip"] = "Rounding decimals"
L["Dec_Melee_DmgTip"] = "Rounding decimals"
L["Dec_Melee_AttSpTip"] = "Rounding decimals"
L["Dec_Def_AvoidanceTip"] = "Rounding decimals"
L["Dec_Def_CrushTip"] = "Rounding decimals"
L["Dec_Def_MissTip"] = "Rounding decimals"
L["Dec_Def_CritTip"] = "Rounding decimals"
L["Dec_Def_DefTip"] = "Rounding decimals"
L["Dec_Def_MitTip"] = "Rounding decimals"
L["Dec_Def_ResTip"] = "Rounding decimals"
L["Dec_Def_HitTip"] = "Rounding decimals"
L["Dec_Def_ArmorTip"] = "Rounding decimals"
L["Dec_Def_DodgeTip"] = "Rounding decimals"
L["Dec_Def_ParryTip"] = "Rounding decimals"
L["Dec_Def_BlockTip"] = "Rounding decimals"
L["Dec_Ranged_CritTip"] = "Rounding decimals"
L["Dec_Ranged_CritBossTip"] = "Rounding decimals"
L["Dec_Ranged_HitTip"] = "Rounding decimals"
L["Dec_Ranged_HasteTip"] = "Rounding decimals"
L["Dec_Ranged_PenTip"] = "Rounding decimals"
L["Dec_Ranged_MissTip"] = "Rounding decimals"
L["Dec_Ranged_AttSpTip"] = "Rounding decimals"
L["Dec_Spell_HitTip"] = "Rounding decimals"
L["Dec_Spell_HasteTip"] = "Rounding decimals"
L["Dec_Spell_CritTip"] = "Rounding decimals"
L["Dec_Spell_Crit_BossTip"] = "Rounding decimals"
L["Dec_Spell_HitTip"] = "Rounding decimals"
L["Dec_Spell_FireTip"] = "Rounding decimals"
L["Dec_Spell_FrostTip"] = "Rounding decimals"
L["Dec_Spell_ArcaneTip"] = "Rounding decimals"
L["Dec_Spell_ShadowTip"] = "Rounding decimals"
L["Dec_Spell_NatureTip"] = "Rounding decimals"
L["Dec_Spell_HolyTip"] = "Rounding decimals"
L["Dec_Spell_HealingTip"] = "Rounding decimals"
L["Dec_Spell_PenTip"] = "Rounding decimals"
L["Dec_Spell_MissTip"] = "Rounding decimals"
L["Dec_Spell_MP2Tip"] = "Rounding decimals"
L["Dec_Spell_MP5Tip"] = "Rounding decimals"
L["Dec_Misc_IlvlTip"] = "Rounding decimals"
L["Dec_Misc_GcdTip"] = "Rounding decimals"
L["Dec_Melee_StrTip"] = "Rounding decimals"
L["Dec_Melee_AgiTip"] = "Rounding decimals"
L["Dec_Def_StaminaTip"] = "Rounding decimals"
L["Dec_Spell_IntTip"] = "Rounding decimals"
L["Dec_Spell_SpirTip"] = "Rounding decimals"
L["Decimals_MasteryTip"] = "Rounding decimals"
L["Decimals_DefaultTip"] = "Break Number"

L["StaticBar"] = "Static"
L["StaticBarTip"] = ""
L["StaticBarTooltip"] = Ns.Colors.Green .. "Static|r\n" .. "Enables a static background bar \nbehind each stat for cosmetic \npurposes \n\nDynamic bars take priority when \nboth are enabled"
L["ShowBar"] = "Dynamic"
L["ShowBarTip"] = ""
L["ShowBarTooltip"] = Ns.Colors.Green .. "Dynamic|r\n" .. "Enables status bars that fill based \non the stat's value towards a \nset max value"
L["BarMaxMode"] = ""
L["BarMaxModeTip"] = "Max value"
L["BarMaxCap"] = "Cap"
L["BarMaxCustom"] = "Custom"
L["BarMaxCustomTooltip"] = Ns.Colors.Green .. "Custom|r\n" .. "Set a custom maximum value \nfor the stat bar fill"
L["Custom"] = "Custom"
L["BarTexture"] = ""
L["BarTextureTip"] = "Bar texture"
L["BarColor"] = ""
L["BarColorTip"] = "Bar color"
L["BarAlpha"] = ""
L["BarAlphaTip"] = "Bar opacity"
L["BarBgColor"] = ""
L["BarBgColorTip"] = "Background color"
L["BarBgAlpha"] = ""
L["BarBgAlphaTip"] = "Background opacity"
L["BarAutoColor"] = "Auto color"
L["BarAutoColorTip"] = ""
L["BarAutoColorTooltip"] = Ns.Colors.Green .. "Auto Color|r\n" .. "Automatically color the bar from \nred (empty) to green (full) gradient"
L["SpeedBar"] = "Bar Mode"
L["SpeedBarTip"] = "Max value"
L["Steady Flying"] = "Steady Flying"
L["On Foot"] = "On Foot"
L["Mounted"] = "Mounted"

-- Caps
L["Cap_Melee_Crit"] = "Crit cap"
L["Cap_Melee_CritTooltip"] = Ns.Colors.Green .. "Crit Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value"
L["Cap_Melee_CritBoss"] = "Boss Crit cap"
L["Cap_Melee_CritBossTooltip"] = Ns.Colors.Green .. "Boss Crit Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value"
L["Cap_Melee_Hit"] = "Hit cap"
L["Cap_Melee_HitTooltip"] = Ns.Colors.Green .. "Hit Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nDefault cap: " .. Ns.Colors.Green .. "8%"
L["Cap_Melee_Haste"] = "Haste cap"
L["Cap_Melee_HasteTooltip"] = Ns.Colors.Green .. "Haste Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value"
L["Cap_Melee_Exp"] = "Expertise cap"
L["Cap_Melee_ExpTooltip"] = Ns.Colors.Green .. "Expertise Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nDefault cap: " .. Ns.Colors.Green .. "26"

L["Cap_Def_Armor"] = "Armor cap"
L["Cap_Def_ArmorTooltip"] = Ns.Colors.Green .. "Armor Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value"
L["Cap_Def_Mit"] = "Mitigation cap"
L["Cap_Def_MitTooltip"] = Ns.Colors.Green .. "Mitigation Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value"
L["Cap_Def_Avo"] = "CTC cap"
L["Cap_Def_AvoTooltip"] = Ns.Colors.Green .. "CTC Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nDefault cap: " .. Ns.Colors.Green .. "102.4%"

L["Cap_Ranged_Haste"] = "Haste cap"
L["Cap_Ranged_HasteTooltip"] = Ns.Colors.Green .. "Haste Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value"
L["Cap_Ranged_Crit"] = "Crit cap"
L["Cap_Ranged_CritTooltip"] = Ns.Colors.Green .. "Crit Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nDefault cap: " .. Ns.Colors.Green .. "104.8%"
L["Cap_Ranged_CritBoss"] = "Crit cap"
L["Cap_Ranged_CritBossTooltip"] = Ns.Colors.Green .. "Crit Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nDefault cap: " .. Ns.Colors.Green .. "104.8%"
L["Cap_Ranged_Hit"] = "Hit cap"
L["Cap_Ranged_HitTooltip"] = Ns.Colors.Green .. "Hit Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nDefault cap: " .. Ns.Colors.Green .. "8%"
L["Cap_Ranged_ArP"] = "ArP cap"
L["Cap_Ranged_ArPTooltip"] = Ns.Colors.Green .. "ArP Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nDefault cap: " .. Ns.Colors.Green .. "1440"

L["Cap_Spell_Crit"] = "Crit cap"
L["Cap_Spell_CritTooltip"] = Ns.Colors.Green .. "Crit Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value"
L["Cap_Spell_CritBoss"] = "Crit cap"
L["Cap_Spell_CritBossTooltip"] = Ns.Colors.Green .. "Crit Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value"
L["Cap_Spell_Hit"] = "Hit cap"
L["Cap_Spell_HitTooltip"] = Ns.Colors.Green .. "Hit Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nDefault cap: " .. Ns.Colors.Green .. "17%"

L["Cap_Mastery"] = "Set cap"
L["Cap_MasteryTooltip"] = Ns.Colors.Green .. "Mastery|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value"

L["GroupSetup"] = "Setup"
L["GroupTextColor"] = "Text color"
L["GroupStatusBars"] = "Status bars"
L["EventOpacity"] = "Enable"
L["EventOpacityTip"] = "Fade"
L["EventOpacityTooltip"] = Ns.Colors.Green .. "Fade Opacity|r\nMakes the HUD fade instead of hide"
L["EventOpacityValueTip"] = ""
L["AlignValuesTip"] = Ns.ToggleText .. "Alignment: Values"
L["AlignValues"] = "Enable"
L["AlignValuesTooltip"] = Ns.Colors.Green .. "Align values|r\nAlign stat values in a clean column"
L["AlignGapTip"] = Ns.WidthIcon .. "Alignment: Values gap"