local AddName, Ns = ...

local L = Ns.RegisterLocale("enUS", true)


-- SS6 new entries --
-- Fizz Custom Name
L["CustName"] = "Name"
L["CustNameTooltip"] = Ns.Colors.Green .. "Name|r\n" .. "Enter a custom name for this \nstat \n\n" .. "Leaving it blank will use the \ndefault text \n\n" .. "Enter a space to hide the stat \nname"

-- Fizz [per-stat custom colours]: Locales for custom class colours
L["ColorCustom"] = ""--"Custom Color"
L["ColorCustom"] = "Enable"
L["ColorCustomTip"] = ""
L["ColorNameTip"] = ""
L["ColorName"] = ""
L["ColorClassTip"] = ""
L["ColorClass"] = "Class color"
L["ColorValueTip"] = ""
L["ColorValue"] = ""
L["ColorValueEndableTip"] = "Text color: Value"
L["ColorValueEndable"] = "Enable"
L["TextMenu"] = "Fonts"
L["MinimapTMenu"] = "Minimap"
L["Text"] = "Text"
L["TextDescription"] = ""
L["Layout"] = "Layout"
L["LayoutDescription"] = ""
L["Events"] = "Smart HUD"
L["EventsDescription"] = ""
L["Profiles"] = "Profiles"
L["ProfilesDescription"] = ""
L["JourneysDescription"] = ""
L["Journeys"] = "Journeys"

-- Layout
L["LayoutHint"] = "Drag to reorder  |  Right-click to toggle column break  |  Apply when done"
L["StatOrderSettingsTooltip"] = Ns.Colors.Green .. "Layout|r\n" .. "Drag and drop the stats on the preview to reorder them \n\n" .. Ns.Colors.Green .. "Columns|r\n" .. "Right-click a stat to start a new column from that stat \n\n" .. Ns.Colors.Green .. "Row and Column Presets|r\n" .. "Select a preset layout composed of up to 4 rows or \ncolumns. This option helps to quickly create a layout \n\nPress Apply when done"
-- FAQ (updated)
L["FAQSixth"] = Ns.MiscIcon .. Ns.Colors.Green .. "Some of the stats' text is truncated (...)|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.DisplayIcon .. "Display >> " .. Ns.SpacingIcon .. "Spacing & Alignment: Adjust the " .. Ns.WidthStringIcon .. Ns.Colors.Green .. "Text: Width|r slider"
L["FAQFourth"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to display the stats in columns or rows|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Mouse-over its " .. Ns.MiscIcon .. "icon for more details"
L["FAQSecond"] = Ns.MiscIcon .. Ns.Colors.Green .. "How can I set my stat text in colors|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.HUDIcon .. "HUD >> " .. Ns.DisplayIcon .. "Display >> " .. Ns.Colors.Green .. Ns.ValueIcon .. "Global Text Color|r to change the text color of all stats \ntogether, or enable " .. Ns.Colors.Green .. "Custom Color|r in each stat's settings to set custom colors for each stat separately"
L["FAQFifth"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to enable stats in-combat only or in other specific situations|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.EventsIcon .. "Smart HUD: Make the stats only visible in the selected events"
L["FAQThird"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to display the stats on one single row|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Click the 1 button in " .. Ns.Colors.Green .. "Row Presets|r or right-click each stat to toggle column breaks"
L["FAQFirst"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to re-order the stats|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Drag and drop the stats on the preview"
L["FAQSeventh"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to hide stat names|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.HUDIcon .. "HUD >> " .. Ns.DisplayIcon .. "Display >> " .. Ns.Colors.Green .. Ns.ToggleText .. "Hide stat names|r hides all stat names globally \nTo hide an individual stat name, enter a space in its " .. Ns.Colors.Green .. "Name|r editbox in the stat's settings"
L["FAQEighth"] = Ns.MiscIcon .. Ns.Colors.Green .. "What are status bars|r\n\n Status bars are visual fill bars that appear behind each stat. \nThey fill based on the stat's current value relative to a \nmaximum value \n\n Enable them per stat in its settings under " .. Ns.Colors.Green .. "Status bars|r and choose a max \nvalue mode, color, texture and opacity"
-- Profiles
L["Selected"] = "Load"
L["ProfileSelectLabel"] = "Select"
L["ProfileCreateCopy"] = "Create Copy"
L["ProfileCreateDefault"] = "Create Default"
L["ProfileCopyFrom"] = "Copy"
L["ProfileCopyWarning"] = "Copy profile from %s to %s?"
L["ProfileCopiedMsg"] = "Profile %s has been copied to %s"
L["ProfileCreatedCopy"] = "Profile %s copied from %s successfully created"
L["ProfileCreatedDefault"] = "A default profile %s successfully created"
L["ProfileDeleteWarning"] = "Characters that will lose this profile:"
L["ProfileDeleteNoChars"] = "No characters currently use this profile"
L["SpecProfilesEnable"] = "Spec Profiles"
L["SpecProfilesEnableTip"] = Ns.Colors.Green .. "Spec Profiles|r\nAutomatically switch profiles when \nchanging specs\nAssign a profile to each spec below."
L["SpecProfileLabel"] = "%s:"
L["SpecProfileNone"] = "None"
-- Smart hud
L["EventDelves"] = "Delves"
L["EventDelvesTip"] = ""
L["EventResting"] = "Resting (City/Inn)"
L["EventRestingTip"] = Ns.Colors.Green .. "Hide stats when"
L["EventMounted"] = "Mounted"
L["EventMountedTip"] = ""
L["EventMouseOver"] = "Mouse Over"
L["EventMouseOverTip"] = ""
L["EventSettingsMenu"] = "Settings"
L["EventTimerTip"] = "Hide Delay (seconds)"
L["EventTimer"] = "Enable"
L["EventTimeTip"] = ""
L["FAQDescription"] = ""
L["HideText"] = "Hide stat names"
L["HideTextTip"] = Ns.ToggleText .. "Hide names"
L["Search"] = "Search"
L["SearchDescription"] = ""
L["SearchMenu"] = "Search"
L["RecentSearches"] = "Recent Search"
L["CurrText"] = "Displays the currency "
L["RenoText"] = "Displays the renown rank of "

-- SinLive abilities
L["ScalingText"] = ""--Ns.Colors.Green .. "\nTarget Debuff Scaling |r\n"
L["ScalingText2"] = ""--Ns.Colors.Green .. "\nTarget Scaling: |r"
L["TipsAndInfo"] = Ns.Colors.Green .. "Tips and Info!|r\n\n"
L["SinLive"] = Ns.Colors.Green .. "SinLive™ Stat\nThis stat is interactive and scales with your target|r\n\n"
L["NPCAnyLevel"] = "Target level"
L["DefaultValueText"] = Ns.Colors.Green .. "\n\nDefault value:|r  "
L["NPCSameLevel"] = "Player level"

-- Tooltips
L["Enhanced_BaseTooltip"] = Ns.Colors.Green .. "Enhanced|r\n" .. "Provides the best accuracy by adding \ntalents, buffs, debuffs, flasks, gems, \nenchants and other sources \n\n" .. Ns.Colors.Green .. "Basic|r\n" .. "Displays the stat as is, without additions \nand may not be the most accurate"
L["Percent_RatingTooltip"] = Ns.Colors.Green .. "Percentage|r\n" .. "Displays the stat in percentage \n\n" .. Ns.Colors.Green .. "Rating|r\n" .. "Displays the rating value"
L["Regen_Normal_CastingTooltip"] = Ns.Colors.Green .. "Normal|r\n" .. "Mana regeneration while not casting \n\n" .. Ns.Colors.Green .. "Casting|r\n" .. "Mana regeneration while casting"
L["World_RealmTooltip"] = Ns.Colors.Green .. "Realm|r\n" .. "Average latency from your computer to \nthe Blizzard server in milliseconds\n\n" .. Ns.Colors.Green .. "World|r\n" .. "In-game latency from your computer to \nthe Game World"
L["Melee_RangedTooltip"] = Ns.Colors.Green .. "Melee|r\n" .. "Displays your melee weapon value \n\n" .. Ns.Colors.Green .. "Ranged|r\n" .. "Displays your ranged weapon value"
L["Equipped_OverallTooltip"] = Ns.Colors.Green .. "Equipped|r\n" .. "Average item level of your \nequipped gear \n\n" .. Ns.Colors.Green .. "Max|r\n" .. "Max item level of all your \ngear, including in bags"
L["Max_Average_DamageTooltip"] = Ns.Colors.Green .. "Max, Average and Low|r\n" .. "Displays your full damage range"
L["Damage_TakenTooltip"] = Ns.Colors.Green .. "Offense|r\n" .. "Increase in damage and healing done \n\n" .. Ns.Colors.Green .. "Defense|r\n" .. "Reduction in damage taken"
L["Level_HonorPointsTooltip"] = Ns.Colors.Green .. "Level|r\n" .. "Your current Honor level \n\n" .. Ns.Colors.Green .. "Points|r\n" .. "Your total honor earned"
L["Speed_StaticTooltip"] = Ns.Colors.Green .. "Real-time|r\n" .. "Displays the movement speed of your character's \nevery movement, in real-time (Standing, running, \nswimming, flying, RP walking, Skyriding etc.) \n\n" .. Ns.Colors.Green .. "Static|r\n" .. "Your character's movement speed is static and \nwill change only when traveling methods change \nor speed value increases"
L["Normal_EnchantedTooltip"] = Ns.Colors.Green .. "Normal|r\n" .. "Displays the item's total quantity, including \nin your bags and bank \n\n" .. Ns.Colors.Green .. "Enchanted|r\n" .. "Displays the Enchanted item's quantity, \nincluding in your bags and bank"
L["Season_ExpTooltip"] = Ns.Colors.Green .. "Season|r\n" .. "Displays your Mythic+ rating of \nthe current season \n\n" .. Ns.Colors.Green .. "Expansion|r\n" .. "Displays your best Mythic+ rating \nof the current expansion"
L["Splint_SparkTooltip"] = Ns.Colors.Green .. "Spark|r\n" .. "Displays the total quantity of \nSpark of Fortunes \n\n" .. Ns.Colors.Green .. "Dust|r\n" .. "Displays the total quantity of \nFractured Sparks obtained"
L["Current_EarnedTooltip"] = Ns.Colors.Green .. "Current|r\n" .. "Displays the current quantity \n\n" .. Ns.Colors.Green .. "Earned|r\n" .. "Displays the total earned \nthis season"
L["Empty_VintageTooltip"] = Ns.Colors.Green .. "Empty|r\n" .. "Displays the quanity of \nEmpty Kaja'Cola Cans \n\n" .. Ns.Colors.Green .. "Vintage|r\n" .. "Displays the quantity of \nVintage Kaja'Cola Cans"

L["Display_AverageTooltip"] = Ns.Colors.Green .. "Average|r\n" .. "Switches from maximum to \naverage values"
L["Display_BasicTooltip"] = Ns.Colors.Green .. "Basic|r\n" .. "Displays the stat as is, without additions \nand may not be the most accurate"
L["Display_RatedTooltip"] = Ns.Colors.Green .. "Rated|r\n" .. "Displays your rated Honor"
L["Display_RatingTooltip"] = Ns.Colors.Green .. "Rating|r\n" .. "Displays the rating value"
L["Display_MainHandTooltip"] = Ns.Colors.Green .. "Main-Hand Only|r\n" .. "Disables the automatic \ndisplay of the Off-hand \nvalue if applicable"
L["Hide_ReputationTooltip"] = Ns.Colors.Green .. "Hide Maxed Reputation|r\n" .. "Hides the Renown level of a faction \nwhen maxed out"
L["Display_PercentageTooltip"] = Ns.Colors.Green .. "Progression|r\n" .. "Displays the progression percentage"
L["Rank_RepTooltip"] = Ns.Colors.Green .. "Rank|r\n" .. "Displays the rank \n\n" .. Ns.Colors.Green .. "Rep|r\n" .. "Displays the reputation value"
L["Display_MythicBestTooltip"] = Ns.Colors.Green .. "Top score|r\n" .. "Displays your top Mythic+ score of the current expansion"
L["Display_MaxTooltip"] = Ns.Colors.Green .. "Cap color|r\n" .. "Colors your quantity in red \nwhen the weekly cap of this \ncurrency is reached"
L["Display_TotalTooltip"] = Ns.Colors.Green .. "Total|r\n" .. "Displays the total member count \nnext to the online count"
L["BNet_RealmTooltip"] = Ns.Colors.Green .. "BattleNet|r\n" .. "Displays online BattleNet friends \n\n" .. Ns.Colors.Green .. "Realm|r\n" .. "Displays online realm friends \n\n" .. Ns.Colors.Green .. "Both|r\n" .. "Displays both BattleNet and \nrealm friends online"

-- Stats
L["CritChance"] = "Crit"
L["CritChanceMenu"] = "Critical Strike"
L["CritChanceTip"] = ""
L["CritChanceDescription"] = ""

L["Haste"] = "Haste"
L["HasteMenu"] = "Haste"
L["HasteTip"] = ""
L["HasteDescription"] = ""

L["Mastery"] = "Mastery"
L["MasteryMenu"] = "Mastery"
L["MasteryTip"] = ""
L["MasteryDescription"] = ""

L["Versatility"] = "Versatility"
L["VersatilityMenu"] = "Versatility"
L["VersatilityTip"] = ""
L["VersatilityDescription"] = ""

L["Avoidance"] = "Avoidance"
L["AvoidanceMenu"] = "Avoidance"
L["AvoidanceTip"] = ""
L["AvoidanceDescription"] = ""

L["Leech"] = "Leech"
L["LeechMenu"] = "Leech"
L["LeechTip"] = ""
L["LeechDescription"] = ""

L["Strength"] = "Strength"
L["StrengthMenu"] = "Strength"
L["StrengthTip"] = ""
L["StrengthDescription"] = L["TipsAndInfo"] .. "A red " .. Ns.Colors.Red .. "Strength|r value indicates that you are affected by a debuff \n"

L["Agility"] = "Agility"
L["AgilityMenu"] = "Agility"
L["AgilityTip"] = ""
L["AgilityDescription"] = L["TipsAndInfo"] .. "A red " .. Ns.Colors.Red .. "Agility|r value indicates that you are affected by a debuff \n"

L["AP"] = "AP"
L["APMenu"] = "Attack Power"
L["APTip"] = ""
L["APDescription"] = L["TipsAndInfo"] .. "A red " .. Ns.Colors.Red .. "Attack Power|r value indicates that you are affected by a debuff \n"

L["DMG"] = "Damage"
L["DMGMenu"] = "Damage"
L["DMGTip"] = ""
L["DMGDescription"] = L["TipsAndInfo"] .. "A red " .. Ns.Colors.Red .. "Damage|r value indicates that you are affected by a debuff \n"

L["DPS"] = "DPS"
L["DPSMenu"] = "DPS"
L["DPSTip"] = ""
L["DPSDescription"] = ""

L["DMGMod"] = "DMG+"
L["DMGModMenu"] = "Damage Bonus"
L["DMGModTip"] = ""
L["DMGModDescription"] = ""

L["weaponSpeed"] = "Atk Speed"
L["weaponSpeedMenu"] = "Weapon Speed"
L["weaponSpeedTip"] = ""
L["weaponSpeedDescription"] = L["TipsAndInfo"] .. "This stat automatically detects your weapon type and display its value accordingly"

L["EnergyRegen"] = "Energy"
L["EnergyRegenMenu"] = "Energy Regen"
L["EnergyRegenTip"] = ""
L["EnergyRegenDescription"] = ""

L["Stamina"] = "Stamina"
L["StaminaMenu"] = "Stamina"
L["StaminaTip"] = ""
L["StaminaDescription"] = L["TipsAndInfo"] .. "A red " .. Ns.Colors.Red .. "Stamina|r value indicates that you are affected by a debuff"

L["Mitigation"] = "DR"
L["MitigationMenu"] = "Mitigation"
L["MitigationTip"] = ""
L["MitigationDescription"] = L["SinLive"] .. "Damage Reduction against attackers of all levels \n" .. L["DefaultValueText"] .. L["NPCSameLevel"] .. L["ScalingText2"] .. L["NPCAnyLevel"]

L["Armor"] = "Armor"
L["ArmorMenu"] = "Armor"
L["ArmorTip"] = ""
L["ArmorDescription"] = L["TipsAndInfo"] .. "A red " .. Ns.Colors.Red .. "Armor|r value indicates that you are affected by a debuff"

L["Dodge"] = "Dodge"
L["DodgeMenu"] = "Dodge"
L["DodgeTip"] = ""
L["DodgeDescription"] = ""

L["Parry"] = "Parry"
L["ParryMenu"] = "Parry"
L["ParryTip"] = ""
L["ParryDescription"] = ""

L["Block"] = "Block"
L["BlockMenu"] = "Block"
L["BlockTip"] = ""
L["BlockDescription"] = ""

-- L["Absorb"] = "Absorb"
-- L["AbsorbAbrev"] = "Abs"
-- L["AbsorbMenu"] = "Absorb"
-- L["AbsorbTip"] = ""
-- L["AbsorbDescription"] = ""

L["Health"] = "Health"
L["HealthMenu"] = "Health"
L["HealthTip"] = ""
L["HealthDescription"] = L["TipsAndInfo"] .. "Displays your current and maximum health. The bar fills based on your health percentage."

L["Stagger"] = "Stagger"
L["StaggerMenu"] = "Stagger"
L["StaggerTip"] = ""
L["StaggerDescription"] = ""

L["Intellect"] = "Intellect"
L["IntellectMenu"] = "Intellect"
L["IntellectTip"] = ""
L["IntellectDescription"] = L["TipsAndInfo"] .. "A red " .. Ns.Colors.Red .. "Intellect|r text indicates that you are affected by a debuff \n"

L["SpellPower"] = "Spell"
L["SpellPowerMenu"] = "Spell Power"
L["SpellPowerTip"] = ""
L["SpellPowerDescription"] = ""

L["DMGModSpell"] = "Spell+"
L["DMGModSpellMenu"] = "Damage Bonus"
L["DMGModSpellTip"] = ""
L["DMGModSpellDescription"] = L["TipsAndInfo"] .. "Spell damage bonus"

L["Healing"] = "Healing"
L["HealingMenu"] = "Healing Power"
L["HealingTip"] = ""
L["HealingDescription"] = ""

L["ManaRegen"] = "Mana"
L["ManaRegenMenu"] = "Mana Regen"
L["ManaRegenTip"] = ""
L["ManaRegenDescription"] = ""

L["Durability"] = "Dura"
L["DurabilityMenu"] = "Durability"
L["DurabilityTip"] = ""
L["DurabilityDescription"] = L["TipsAndInfo"] .. "Durability percentage of your currently equipped gear and weapons"

L["RepairCost"] = "Repair"
L["RepairCostMenu"] = "Repair Cost"
L["RepairCostTip"] = ""
L["RepairCostDescription"] = L["TipsAndInfo"] .. "Total repair cost"

L["Speed"] = "Speed"
L["SpeedMenu"] = "Speed"
L["SpeedTip"] = ""
L["SpeedDescription"] = L["TipsAndInfo"] .. "Your character's movement speed in real-time, including your " .. Ns.Colors.Green .. "Skyriding speed|r.\n\nA red " .. Ns.Colors.Red .. "Speed|r value indicates that you are affected by slowing effects or moving at a slower speed than normal"

L["Silvermoon"] = "Silvermoon"
L["SilvermoonMenu"] = "Silvermoon Court"
L["SilvermoonTip"] = ""
L["SilvermoonDescription"] = L["TipsAndInfo"] .. L["RenoText"] .. Ns.SilverLink

L["Amani"] = "Amani"
L["AmaniMenu"] = "Amani Tribe"
L["AmaniTip"] = ""
L["AmaniDescription"] = L["TipsAndInfo"] .. L["RenoText"] .. Ns.AmaniLink

L["Arati"] = "Hara'ti"
L["AratiMenu"] = "Hara'ti"
L["AratiTip"] = ""
L["AratiDescription"] = L["TipsAndInfo"] .. L["RenoText"] .. Ns.AratiLink

L["Singularity"] = "Singularity"
L["SingularityMenu"] = "The Singularity"
L["SingularityTip"] = ""
L["SingularityDescription"] = L["TipsAndInfo"] .. L["RenoText"] .. Ns.SingLink

L["Slayer"] = "Slayer"
L["SlayerMenu"] = "Slayer's Duellum"
L["SlayerTip"] = ""
L["SlayerDescription"] = L["TipsAndInfo"] .. L["RenoText"] .. Ns.SlayerLink

L["Prey"] = "Prey"
L["PreyMenu"] = "Prey: Season 1"
L["PreyTip"] = ""
L["PreyDescription"] = L["TipsAndInfo"] .. L["RenoText"] .. Ns.PreyLink

L["TargetSpeed"] = "Target Speed"
L["TargetSpeedMenu"] = "Target Speed"
L["TargetSpeedTip"] = ""
L["TargetSpeedDescription"] = L["TipsAndInfo"] .. "The current movement speed of your target, in real-time\n\n" .. Ns.Colors.Red .. "Speed|r value in red indicates that your target is affected by slowing effects or moving at a slower speed than normal"

L["ItemLevel"] = "iLevel"
L["ItemLevelMenu"] = "Item Level"
L["ItemLevelTip"] = ""
L["ItemLevelDescription"] = L["TipsAndInfo"] .. "Average item level"

L["Threat"] = "Threat"
L["ThreatMenu"] = "Threat"
L["ThreatTip"] = ""
L["ThreatDescription"] = L["SinLive"] .. "Threat against current target in percentage, value or both"

L["PvPiLvl"] = "PvP iLvl"
L["PvPiLvlMenu"] = "PvP Item Level"
L["PvPiLvlTip"] = ""
L["PvPiLvlDescription"] = L["TipsAndInfo"] .. "Player vs player item level"

L["GlobalCD"] = "Gcd"
L["GlobalCDMenu"] = "Global CD"
L["GlobalCDTip"] = ""
L["GlobalCDDescription"] = L["TipsAndInfo"] .. "Global cooldown"

L["BloodyTokens"] = "Bloody"
L["BloodyTokensMenu"] = "Bloody Tokens"
L["BloodyTokensTip"] = ""
L["BloodyTokensDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.BloodyLink

L["Honor"] = "Honor"
L["HonorMenu"] = "Honor"
L["HonorTip"] = ""
L["HonorDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.HonorLink

L["Adventurer"] = "Adventurer"
L["AdventurerMenu"] = "Adventurer"
L["AdventurerTip"] = ""
L["AdventurerDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.AdventurerLink

L["Veteran"] = "Veteran"
L["VeteranMenu"] = "Veteran"
L["VeteranTip"] = ""
L["VeteranDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.VeteranLink

L["Champion"] = "Champion"
L["ChampionMenu"] = "Champion"
L["ChampionTip"] = ""
L["ChampionDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.ChampLink

L["Hero"] = "Hero"
L["HeroMenu"] = "Hero"
L["HeroTip"] = ""
L["HeroDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.HeroLink

L["Myth"] = "Myth"
L["MythMenu"] = "Myth"
L["MythTip"] = ""
L["MythDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.MythLink

-- L["LoveToken"] = "Love"
-- L["LoveTokenMenu"] = "Love Token"
-- L["LoveTokenTip"] = ""
-- L["LoveTokenDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.LoveLink

-- L["Puzzling"] = "Chip"
-- L["PuzzlingMenu"] = "Cartel Chip"
-- L["PuzzlingTip"] = ""
-- L["PuzzlingDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.PuzzlingLink

L["Catalyst"] = "Catalyst"
L["CatalystMenu"] = "Catalyst"
L["CatalystTip"] = ""
L["CatalystDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.CatalystLink

L["CofferKey"] = "Shards"
L["CofferKeyMenu"] = "Key Shards"
L["CofferKeyTip"] = ""
L["CofferKeyDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.CofferLink

L["RestoredKey"] = "Keys"
L["RestoredKeyMenu"] = "Coffer Keys"
L["RestoredKeyTip"] = ""
L["RestoredKeyDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.RestoredKeyLink

L["Undercoin"] = "Coin"
L["UndercoinMenu"] = "Undercoin"
L["UndercoinTip"] = ""
L["UndercoinDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.CoinLink

L["ManaCrystals"] = "Mana"
L["ManaCrystalsMenu"] = "Mana-Crystals"
L["ManaCrystalsTip"] = ""
L["ManaCrystalsDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.ManaLink

L["Spark"] = "Spark"
L["SparkMenu"] = "Crafting Spark"
L["SparkTip"] = ""
L["SparkDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.SparkLink .. "Spark of Radiance"

L["Anguish"] = "Anguish"
L["AnguishMenu"] = "Anguish"
L["AnguishTip"] = ""
L["AnguishDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.AnguishLink

L["Abundance"] = "Abundance"
L["AbundanceMenu"] = "Abundance"
L["AbundanceTip"] = ""
L["AbundanceDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.AbundLink

L["VoidSample"] = "Void Sample"
L["VoidSampleMenu"] = "Void Sample"
L["VoidSampleTip"] = ""
L["VoidSampleDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.VoidSampleLink

L["Luminous"] = "Luminous"
L["LuminousMenu"] = "Luminous"
L["LuminousTip"] = ""
L["LuminousDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.LuminousLink

L["Skyshards"] = "Skyshards"
L["SkyshardsMenu"] = "Skyshards"
L["SkyshardsTip"] = ""
L["SkyshardsDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.SkyshardsLink .. "Mysterious Skyshards"

L["VileEssence"] = "Essence"
L["VileEssenceMenu"] = "Vile Essence"
L["VileEssenceTip"] = ""
L["VileEssenceDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.VileEssenceLink .. "Vile Essence"

L["Dundun"] = "Dundun"
L["DundunMenu"] = "Dundun"
L["DundunTip"] = ""
L["DundunDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.DundunLink

L["Voidlight"] = "Voidlight"
L["VoidlightMenu"] = "Voidlight"
L["VoidlightTip"] = ""
L["VoidlightDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.VoidlightLink

L["Arcana"] = "Arcana"
L["ArcanaMenu"] = "Arcana"
L["ArcanaTip"] = ""
L["ArcanaDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.ArcanaLink

L["ValorPoints"] = "Valor"
L["ValorPointsMenu"] = "Valor"
L["ValorPointsTip"] = ""
L["ValorPointsDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.ValorPvPLink

L["Conquest"] = "Conquest"
L["ConquestMenu"] = "Conquest"
L["ConquestTip"] = ""
L["ConquestDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.ConqLink

L["Timewarped"] = "Timewarped"
L["TimewarpedMenu"] = "Timewarped"
L["TimewarpedTip"] = ""
L["TimewarpedDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.TimeLink

L["TraderTender"] = "Tender"
L["TraderTenderMenu"] = "Trader's Tender"
L["TraderTenderTip"] = ""
L["TraderTenderDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.TenderLink

L["Darkmoon"] = "Darkmoon"
L["DarkmoonMenu"] = "Darkmoon"
L["DarkmoonTip"] = ""
L["DarkmoonDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.DarkmoonLink

L["Coupons"] = "Coupons"
L["CouponsMenu"] = "Coupons"
L["CouponsTip"] = ""
L["CouponsDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.CouponsLink

-- L["Delves"] = "World"
-- L["DelvesMenu"] = "Great Vault: World"
-- L["DelvesTip"] = ""
-- L["DelvesDescription"] = L["TipsAndInfo"] .. "Displays the number of completed Delves, Prey and World activities in the Great Vault \nSelect the Tier to track or track only Tier 8 completed runs and above \n\nPrey completion is included. Nightmare level counts as Tier 8"

L["Delves"] = "Delves"
L["DelvesMenu"] = "Delves/Prey"
L["DelvesTip"] = ""
L["DelvesDescription"] = L["TipsAndInfo"] .. "Tracks the number of completed " .. Ns.Colors.Green .. "Delves, Prey and World activities|r runs for the current week \nby " .. Ns.Colors.Green .. "tier level\n\n|r" .. Ns.Colors.Green .. "Prey:|r Normal (Tier 1), Hardcore (Tier 5), Nightmare (Tier 8) \n\n" .. Ns.Colors.Green .. "SinStats|r must be enabled for the tracking to work. \nData " .. Ns.Colors.Red .. "resets|r automatically each weekly reset"

L["Delver"] = "Delver"
L["DelverMenu"] = "Delves: Season 1"
L["DelverTip"] = ""
L["DelverDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.DelverLink .. "Delves: Season 1"

L["Companion"] = "Valeera"
L["CompanionMenu"] = "Valeera Sanguinar"
L["CompanionTip"] = ""
L["CompanionDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.CompanionLink .. "Valeera Sanguinar"

L["MythicPlus"] = "Mythic+"
L["MythicPlusMenu"] = "Mythic+ Rating"
L["MythicPlusTip"] = ""
L["MythicPlusDescription"] = L["TipsAndInfo"] .. "Displays your Mythic+ rating for the current season or your expansion's best rating"

L["GreatVault"] = "Vault"
L["GreatVaultMenu"] = "Great Vault"
L["GreatVaultTip"] = ""
L["GreatVaultDescription"] = L["TipsAndInfo"] .. "Displays how many Great Vault reward slots you have filled across all activity types (M+, Raid, PvP, World)"

L["Lag"] = "Ping"
L["LagMenu"] = "Ping"
L["LagTip"] = ""
L["LagDescription"] = L["TipsAndInfo"] .. "Connection latency (Ping)"

L["FPS"] = "FPS"
L["FPSMenu"] = "FPS"
L["FPSTip"] = ""
L["FPSDescription"] = L["TipsAndInfo"] .. "Frames per second [FPS]"

L["Coordinates"] = "Coords"
L["CoordinatesMenu"] = "Coordinates"
L["CoordinatesTip"] = ""
L["CoordinatesDescription"] = L["TipsAndInfo"] .. "Your current map coordinates (X, Y)"

L["Travel"] = "Distance"
L["TravelMenu"] = "Travel"
L["TravelTip"] = ""
L["TravelDescription"] = L["TipsAndInfo"] .. "Total distance traveled\n\nTracking is disabled inside instances\nand paused if your character is not actually moving"

L["Jump"] = "Jumps"
L["JumpMenu"] = "Jump!"
L["JumpTip"] = ""
L["JumpDescription"] = L["TipsAndInfo"] .. "Make your Jumps meaningful and count them!"

L["CombatTimer"] = "Combat"
L["CombatTimerMenu"] = "Combat Timer"
L["CombatTimerTip"] = ""
L["CombatTimerDescription"] = L["TipsAndInfo"] .. "Displays the time spent in combat.\nResets when entering combat again"

L["MobCounter"] = "Mobs"
L["MobCounterMenu"] = "Mob Counter"
L["MobCounterTip"] = ""
L["MobCounterDescription"] = L["TipsAndInfo"] .. "Number of hostile NPCs near you\n\nUses nameplate detection"

L["KillCounter"] = "Kills"
L["KillCounterMenu"] = "Kill Counter"
L["KillCounterTip"] = ""
L["KillCounterDescription"] = L["TipsAndInfo"] .. "Count kills from nearby NPCs and players\n\nUses nameplate detection"

L["Gold"] = "Gold"
L["GoldMenu"] = "Money"
L["GoldTip"] = ""
L["GoldDescription"] = L["TipsAndInfo"] .. "Total amount of money in your character's possession"

L["WowToken"] = "Token"
L["WowTokenMenu"] = "WoW Token"
L["WowTokenTip"] = ""
L["WowTokenDescription"] = L["TipsAndInfo"] .. "Live value of the WoW Token in your region"

L["Guild"] = "Guild"
L["GuildMenu"] = "Guild"
L["GuildTip"] = ""
L["GuildDescription"] = L["TipsAndInfo"] .. "Number of guild members currently online"

L["Friends"] = "Friends"
L["FriendsMenu"] = "Friends"
L["FriendsTip"] = ""
L["FriendsDescription"] = L["TipsAndInfo"] .. "Number of friends currently online"

------------------
--    Config    --
------------------

-- Categories
L["HUDMenu"] = "HUD"
L["FontsMenu"] = "Spacing"
L["DisplayMenu"] = "Display"
L["DisplayOrderMenu"] = "Layout"
L["EventsMenu"] = "Events"
L["ProfilesMenu"] = "Profiles"
L["FAQMenu"] = "FAQ"
L["Settings"] = "Settings"
L["SettingsDescription"] = ""
L["Physical"] = "Physical"
L["PhysicalDescription"] = ""
L["Enhancement"] = "Enhancement"
L["EnhancementDescription"] = ""
L["Spell"] = "Spell"
L["SpellDescription"] = ""
L["Misc"] = "Misc"
L["MiscDescription"] = ""
L["Currency"] = "Currency"
L["CurrencyDescription"] = ""

-- HUD
L["SettingsDescription"] = ""
L["HideHUD"] = "Hide"
L["HideHUDTip"] = Ns.HideIcon.. "Hide stats"
L["LockHUD"] = "Lock"
L["LockHUDTip"] = Ns.LockIcon .. "Lock stats"
L["PanelDisplay"] = "Attach"
L["PanelDisplayTip"] = Ns.AttachIcon.. "Character Panel"
-- L["PanelShow"] = "Auto Show"
-- L["PanelShowTip"] = Ns.AttachIcon.. "Character Panel Stats (Cataclysm)"
L["HUDBgTexture"] = ""
L["HUDBgTextureTip"] = Ns.BackgroundIcon .. "Background Texture"
L["HUDBgColor"] = ""
L["HUDBgColorTip"] = Ns.BackgroundIcon .. "Background Color"
L["HUDBgAlpha"] = ""
L["HUDBgAlphaTip"] = Ns.BackgroundIcon .. "Background Alpha"
L["HUDBorder"] = "Enable"
L["HUDBorderTip"] = Ns.HUDBorder .. "HUD Border"
L["HUDBorderColor"] = ""
L["HUDBorderColorTip"] = Ns.HUDBorder .. "Border Color"
L["HUDBorderSize"] = ""
L["HUDBorderSizeTip"] = Ns.HUDBorder .. "Border Size"
L["ResetPosition"] = "Reset HUD Position"
L["ResetPositionTip"] = "Reset the stats HUD's position"
L["HUDStrataTip"] = Ns.StrataIcon.. "Frame Strata"
L["MinimapGroupText"] = "Minimap"
L["Minimap"] = "Show"
L["MinimapTip"] = Ns.MiniMenuIcon .. "Minimap Button"
L["CompButton"] = "Show"
L["CompButtonTip"] = Ns.CompIcon .. "Compartment Button"
L["Lowest"] = "Lowest"
L["Low"] = "Low"
L["Medium"] = "Medium"
L["High"] = "High"
L["Highest"] = "Highest"

-- Fonts
L["StatFontTip"] = Ns.FontsIcon .. "Fonts"
L["StatFontSizeTip"] = Ns.FontSizeIcon .. "Font Size"
L["StatFontFlagsTip"] = Ns.OutlineIcon .. "Outline"
L["Default Font"] = "Arial Narrow"
L["Thin"] = "Thin"
L["Thick"] = "Thick"
L["Monochrome"] = "Monochrome"
L["Thin Monochrome"] = "Thin Monochrome"
L["Thick Monochrome"] = "Thick Monochrome"
L["None"] = "None"

-- Display
L["AlignValuesTip"] = Ns.ToggleText .. "Alignment: Values"
L["AlignValues"] = "Enable"
L["AlignValuesTooltip"] = Ns.Colors.Green .. "Align values|r\nAlign stat values in a clean column"
L["AlignGapTip"] = Ns.WidthIcon .. "Alignment: Values gap"
L["StatIconsTip"] = Ns.ToggleIconsIcon .. "Toggle icons on stats"
L["StatIcons"] = "Show Icons"
L["StatTextCapsTip"] = Ns.CapsIcon .. "Toggle text caps"
L["StatTextCaps"] = "Uppercase"
L["StatTextColorTip"] = Ns.TextColorIcon .. "Global: Text color"
L["StatTextColor"] = ""
L["ClassColorsTip"] = Ns.TextColorIcon .. "Global: Text color"
L["ClassColors"] = "Class color"
L["AlignmentText"] = "Alignment and Spacing"
L["StatWidthTip"] = Ns.WidthStringIcon .. "Text: Width"
L["StatWidthTooltip"] = Ns.Colors.Green .. "Text string width|r\n" .. "Adjust the text string width to fit your stats \nIncrease the width to create more space if \na text is truncated (...) \n\nThis option is disabled when displaying your \nstats on 1 row or on 1 column (see Layout)"
L["StatSpacingHTip"] = Ns.WidthIcon .. "Spacing: Width"
L["StatSpacingVTip"] = Ns.HeightIcon .. "Spacing: Height"
L["StatAlignmentTip"] = Ns.AlignIcon .. "Alignment: Text"
L["IconAlignmentTip"] = Ns.AlignIcon .. "Alignment: Icons"
L["DataColor"] = ""
L["DataColorTip"] = Ns.ValueColorIcon .. "Global: Value color"
L["SplitColors"] = "Enable"
L["SplitColorsTip"] = Ns.ValueColorIcon .. "Global: Value color"
L["SplitColorsTooltip"] = Ns.Colors.Green .. "Value text color|r\n" .. "Enabling this option will allow stat \nvalues to be set in a different color \nfrom the stat name \n\nUse the" .. Ns.Colors.Green .. " Text color (Value)|r color \npicker to set a color"
L["Left"] = "Left"
L["Right"] = "Right"
L["Center"] = "Center"
L["TextSeparatorTip"] = Ns.SeparatorIcon .. "Separator"

-- Layout
L["ClearAllColumns"] = "Reset"
L["Rows"] = "Row Presets"
L["Columns"] = "Column Presets"
L["OneRow"] = "1"
L["TwoRows"] = "2"
L["ThreeRows"] = "3"
L["FourRows"] = "4"
L["DisplayOrderDescription"] = ""

-- Events
L["EventEnable"] = "Enable"
L["EventEnableTip"] = ""
L["EventEnableTooltip"] = Ns.Colors.Green .. "Smart HUD|r\n" .. "Show or Hide the HUD automatically when \nany of the conditions below are met \n\nCombat has a higher priority"
L["EventWorld"] = "Open World"
L["EventWorldTip"] = Ns.Colors.Green .. "Show stats only while in"
L["EventDungeon"] = "Dungeons"
L["EventDungeonTip"] = ""
L["EventRaid"] = "Raids"
L["EventRaidTip"] = ""
L["EventPvP"] = "Battlegrounds"
L["EventPvPTip"] = ""
L["EventArena"] = "Arena"
L["EventArenaTip"] = ""
L["EventCombat"] = "Combat"
L["EventCombatTip"] = ""

-- Minimap
L["QuickAccess"] = "Quick Access"
L["OpenSettings"] = "Open Settings"
L["EnableDisable"] = "Enable/Disable HUD"
L["ShiftRightClick"] = "+ Shift"
L["UnlockHUD"] = "Lock/Unlock HUD"

-- Settings Profile
L["SelectProfile"] = "Manage your profiles: Select, Create, Copy or Delete"
L["ProfileSelected"] = "Profiles"
L["ProfileUsed"] = "Profile is currently in use, unable to delete!"
L["NewProfile"] = "Create"
L["CurrentProfile"] = "Active Profile"
L["Copy"] = "Copy from"
L["Delete"] = "Delete"
L["ConfirmDelete"] = "Confirm"
L["Cancel"] = "Cancel"
L["ProfileCopyDelete"] = "Select, delete or copy to new profile."

-- Settings Options
L["OptionsTip"] = "|cffFFBD50" .. "Display|r"
L["Show"] = "Show"
L["ShowTip"] = ""
L["Enhanced"] = "Enhanced"
L["Base"] = "Basic"
L["Display_Rating"] = "Rating"
L["Display_RatingTip"] = ""
L["Damage"] = "Offense"
L["DamageTaken"] = "Defense"
L["World"] = "World"
L["Realm"] = "Realm"
L["Max"] = "Max"
L["Low"] = "Low"
L["Average"] = "Average"
L["Level"] = "Level"
L["Honor"] = "Points"
L["Both"] = "Both"
L["MainHand"] = "Main-Hand"
L["OffHand"] = "Off-Hand"
L["Live"] = "Real-time"
L["Static"] = "Static"
L["Speed_Color"] = "Speed color"
L["Speed_ColorTip"] = ""
--L["Speed_ColorTooltip"] = Ns.Colors.Green .. "Speed color|r\n" .. "Color the speed value green \nwhen above base speed, or \nred when below"
L["Display_PercentageTip"] = ""
L["Display_Percentage"] = "Progression"
L["Rank_RepTip"] = ""
L["Rank"] = "Rank"
L["Rep"] = "Rep"
L["Normal"] = "Normal"
L["Enchanted"] = "Enchanted"
L["Shadowflame"] = "Shadowflame"
L["Ingenuity"] = "Ingenuity"
L["Season"] = "Season"
L["Expansion"] = "Expansion"
L["Spark"] = "Spark"
L["Splinter"] = "Dust"
L["Gigantic"] = "Gigantic"
L["Plump"] = "Plump"
L["Current"] = "Current"
L["Owned"] = "Owned"
L["Empty"] = "Empty"
L["Vintage"] = "Vintage"
L["Display_Average"] = "Average"
L["Display_AverageTip"] = ""
L["Display_Rated"] = "Rated"
L["Display_RatedTip"] = ""
L["Display_Basic"] = "Basic"
L["Display_BasicTip"] = ""
L["Display_MainHand"] = "Disable Off-Hand"
L["Display_MainHandTip"] = ""
L["Hide_Reputation"] = "Hide Maxed Renown"
L["Hide_ReputationTip"] = ""
L["Season"] = "Season"
L["Expansion"] = "Expansion"
L["Display_Short"] = "Short Number"
L["Display_ShortTip"] = ""
L["Display_Max"] = "Cap color"
L["Display_MaxTip"] = ""
L["Display_Gold"] = "Show Gold only"
L["Display_GoldTip"] = ""
L["Yards"] = "Yards"
L["Kilometers"] = "Kilometers"
L["Yards_KMTooltip"] = Ns.Colors.Green .. "Yards|r\n" .. "Displays the distance traveled \nin yards\n\n" .. Ns.Colors.Green .. "Kilometers|r\n" .. "Displays the distance traveled \nin kilometers"
L["NPC"] = "NPC"
L["Players"] = "Players"
L["NPC_PlayersTooltip"] = Ns.Colors.Green .. "NPC|r\n" .. "Displays NPC kills only\n\n" .. Ns.Colors.Green .. "Players|r\n" .. "Displays player kills only\n\n" .. Ns.Colors.Green .. "Both|r\n" .. "Displays total kills from\nNPCs and players combined"
L["Reset_Login"] = "Reset on Login"
L["Reset_LoginTip"] = ""
L["Reset_LoginTooltip"] = "When enabled, the counter will\nreset each time you log in"
L["Reset_Counter"] = "Reset"
L["Reset_CounterTip"] = ""
L["Reset_CounterTooltip"] = ""
L["Reset_CounterConfirm"] = "Reset this counter?"
L["Combat_Color"] = "Combat Color"
L["Combat_ColorTip"] = ""
L["Combat_ColorTooltip"] = "Colors the timer text red\nwhen in combat"
L["Editbox_MobRange"] = "Range"
L["Editbox_MobRangeTooltip"] = "Set the detection range in yards\n\n0 = all visible nameplates"
L["Display_Weekly"] = "Show Cap"
L["Display_WeeklyTip"] = ""
L["Raids"] = "Raids"
L["Dungeons"] = "Dungeons"
L["Raids_DungeonsTooltip"] = Ns.Colors.Green .. "Raids|r\n" .. "Displays raid boss kills \n\n" .. Ns.Colors.Green .. "Dungeons|r\n" .. "Displays dungeon completions"
L["Display_Delves"] = "Tier 8+"
L["Display_DelvesTip"] = "Tier 8 and above only"
L["Editbox_D"] = "Tier"
L["Editbox_DTooltip"] = Ns.Colors.Green .. "Tier|r\n" .. "Set the World Tier level to display \nthe number of runs eligible in the \nGreat Vault \n\n" .. "The option " .. Ns.Colors.Green .. "Tier 8+|r will override \nthis option"
L["Editbox_DP"] = "Tier"
L["Editbox_DPTooltip"] = Ns.Colors.Green .. "Tier|r\n" .. "Set the Delves/Prey runs tier \nto track \n\n" .. "The options " .. Ns.Colors.Green .. "All & Tier 8+|r will \noverride this option"
L["Display_All"] = "Show total"
L["Display_AllTip"] = ""
L["Display_Tier8"] = "Tier 8+"
L["Display_Tier8Tip"] = "Tier 8 and above only"
L["Vault_Tooltip"] = "Great Vault tooltip"
L["Vault_TooltipTip"] = ""
L["Vault_TooltipTooltip"] = Ns.Colors.Green .. "Great Vault tooltip|r\n" .. "Show all your Delves, Prey \nand World runs in the \nGreat Vault tooltip"
L["VT_Header"] = ": Weekly runs"
L["VT_Delves"] = "Delves"
L["VT_Prey"] = "Prey"
L["VT_Tier"] = "Tier"
L["VT_Normal"] = "Normal"
L["VT_Hard"] = "Hard"
L["VT_Nightmare"] = "Nightmare"
L["Display_Total"] = "Show total"
L["Display_TotalTip"] = ""
L["BNet"] = "BattleNet"

-- Decimals
L["Decimals_DefaultTip"] = "Number Break Place"
L["Decimals_OneTip"] = "Rounding decimals"
L["Decimals_TwoTip"] = "Rounding decimals"

-- Caps
L["Cap_Percent"] = "Percentage cap"
L["Cap_PercentTooltip"] = Ns.Colors.Green .. "Percentage cap|r\n" .. "Set the percentage of your soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nSet value to 0 to disable cap \ncolors"
L["Cap_Rating"] = "Rating cap"
L["Cap_RatingTooltip"] = Ns.Colors.Green .. "Rating cap|r\n" .. "Set the rating of your soft or \nhard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nSet value to 0 to disable cap \ncolors"

-- Diminishing Returns
L["DR_Display"] = "Show DR"
L["DR_DisplayTip"] = ""
L["DR_DisplayTooltip"] = Ns.Colors.Green .. "Diminishing returns|r\n" .. "Adds the percentage lost to \ndiminishing returns next to the \nstat value \n\nOnly visible when rating bonus \nexceeds 30% (DR threshold)"
L["DR_Gradient"] = "DR color"
L["DR_GradientTip"] = ""
L["DR_GradientTooltip"] = Ns.Colors.Green .. "DR color|r\nColors the stat value based on your \ncurrent diminishing returns bracket \n\n" .. "|cff71ffc9100%|r" .. " efficiency \n" .. "|cff66ff0090%|r" .. " efficiency \n" .. "|cffffff0080%|r" .. " efficiency \n" .. "|cffff880070%|r" .. " efficiency \n" .. "|cffff440060%|r" .. " efficiency \n" .. "|cffff000050%|r" .. " efficiency"

-- Stat Bars
L["StaticBar"] = "Static"
L["StaticBarTip"] = ""
L["StaticBarTooltip"] = Ns.Colors.Green .. "Static|r\n" .. "Enables a static background bar \nbehind each stat for cosmetic \npurposes \n\nDynamic bars take priority when \nboth are enabled"
L["ShowBar"] = "Dynamic"
L["ShowBarTip"] = ""
L["ShowBarTooltip"] = Ns.Colors.Green .. "Dynamic|r\n" .. "Enables status bars that fill based \non the stat's value towards a \nset max value"

-- Compartment Titles
L["GroupSetup"] = "Setup"
L["GroupTextColor"] = "Text color"
L["GroupStatusBars"] = "Status bars"
L["BarMaxMode"] = ""
L["BarMaxModeTip"] = "Max value"
L["BarMaxCustom"] = "Custom"
L["BarMaxCustomTooltip"] = Ns.Colors.Green .. "Custom|r\n" .. "Set a custom maximum value \nfor the stat bar fill"
L["JourneyBarMode"] = "Bar mode"
L["JourneyBarModeTip"] = ""
L["BarTexture"] = ""
L["BarTextureTip"] = "Bar texture"
L["BarColor"] = ""
L["BarColorTip"] = "Bar color"
L["BarAlpha"] = ""
L["BarAlphaTip"] = "Bar opacity"
L["BarBgColor"] = ""
L["BarBgColorTip"] = "Background color"
L["BarBgAlpha"] = ""
L["BarBgAlphaTip"] = "Background opacity"
L["BarAutoColor"] = "Auto color"
L["BarAutoColorTip"] = ""
L["BarAutoColorTooltip"] = Ns.Colors.Green .. "Auto Color|r\n" .. "Automatically color the bar from \nred (empty) to green (full) gradient"
L["AutoColorOff"] = "Disable"
L["AutoColorOffTip"] = "Auto color"
L["AutoColorOffTooltip"] = Ns.Colors.Green .. "Auto Color|r\n" .. "Automatically color the value from a \nred (empty) to green (full) gradient"
L["Percentage"] = "Percentage"
L["BarMaxCap"] = "Cap"
L["Custom"] = "Custom"
L["NextRank"] = "Next Rank"
L["MaxRank"] = "Max Rank"
L["JourneyBarMode"] = ""
L["JourneyBarModeTip"] = "Max value"
L["SpeedBar"] = "Bar Mode"
L["SpeedBarTip"] = "Max value"
L["Auto"] = "Auto"
L["Steady Flying"] = "Steady Flying"
L["Skyriding"] = "Skyriding"
L["On Foot"] = "On Foot"
L["Mounted"] = "Mounted"

-- Smart HUD
L["EventOpacity"] = "Enable"
L["EventOpacityTip"] = "Fade"
L["EventOpacityTooltip"] = Ns.Colors.Green .. "Fade Opacity|r\nMakes the HUD fade instead of hide"
L["EventOpacityValueTip"] = ""