local AddName, Ns = ...

if GetLocale() ~= "zhTW" then return end
local L = Ns.RegisterLocale("zhTW", true)


-- 布局
L["LayoutHint"] = "拖動重新排序  |  右鍵切換列分隔 |  完成后應用"
-- 配置文件
L["Selected"] = "加載"
L["ProfileSelectLabel"] = "選擇配置文件"
L["ProfileCreateCopy"] = "從當前配置復制"
L["ProfileCreateDefault"] = "從默認設置"
L["ProfileCopyFrom"] = "復制設置自"
L["ProfileCopyWarning"] = "從 %s 復制到 %s"
L["ProfileCopiedMsg"] = "配置文件已從 %s 復制到 %s"
L["ProfileCreatedCopy"] = "配置文件 %s 已從 %s 復制創建"
L["ProfileCreatedDefault"] = "默認配置文件 %s 已創建"
L["ProfileDeleteWarning"] = "將失去此配置文件的角色："
L["ProfileDeleteNoChars"] = "目前沒有角色使用此配置文件"
L["SpecProfilesEnable"] = "啟用專精配置文件"
L["SpecProfilesEnableTip"] = Ns.Colors.Green .. "專精配置文件|r\n切換專精時自動切換配置文件。\n在下方為每個專精分配配置文件。"
L["SpecProfileLabel"] = "%s："
L["SpecProfileNone"] = "無"

-- Smart hud
L["EventDelves"] = "地下堡"
L["EventDelvesTip"] = ""
L["EventResting"] = "休息中（城鎮/旅館）"
L["EventRestingTip"] = Ns.Colors.Green .. "以下情況隱藏屬性"
L["EventMounted"] = "騎乘中"
L["EventMountedTip"] = ""
L["EventSettingsMenu"] = "設置"
L["EventTimerTip"] = "隱藏延遲"
L["EventTimer"] = "啟用"
L["EventTimeTip"] = ""
L["FAQDescription"] = ""
L["HideText"] = "隱藏屬性名稱"
L["HideTextTip"] = Ns.ToggleText .. "隱藏名稱"
L["Search"] = "搜索"
L["SearchDescription"] = ""
L["SearchMenu"] = "搜索"
L["RecentSearches"] = "最近搜索"

-- SS6 new entries --
-- Fizz Custom Name
L["CustName"] = "名稱"
L["CustNameTooltip"] = Ns.Colors.Green .. "名稱|r\n" .. "為此屬性輸入自定義名稱。\n\n" .. "留空將使用默認文本。\n\n" .. "輸入空格可隱藏屬性名稱。"

-- Fizz [per-stat custom colours]: Locales for custom class colours
L["ColorCustom"] = "自定義顏色"
L["ColorCustomTip"] = "設置自定義文本顏色"
L["ColorNameTip"] = ""
L["ColorName"] = ""
L["ColorClassTip"] = ""
L["ColorClass"] = "職業顏色"
L["ColorValueTip"] = ""
L["ColorValue"] = ""
L["ColorValueEndableTip"] = "文本顏色：數值"
L["ColorValueEndable"] = "啟用"
L["TextMenu"] = "字體"
L["MinimapTMenu"] = "小地圖"
L["Text"] = "文本"
L["TextDescription"] = ""
L["Layout"] = "布局"
L["LayoutDescription"] = ""
L["Events"] = "智能 HUD"
L["EventsDescription"] = ""
L["Profiles"] = "配置文件"
L["ProfilesDescription"] = ""
L["JourneysDescription"] = ""
L["Journeys"] = "旅程"
L["CurrText"] = "顯示："
L["RenoText"] = "顯示名望："

-- SinLive 能力
L["ScalingText"] =""-- Ns.Colors.Green .. "\n目標減益縮放 |r\n"
L["ScalingText2"] = ""--Ns.Colors.Green .. "\n目標縮放: |r"
L["TipsAndInfo"] = Ns.Colors.Green .. "提示和信息!|r\n\n"
L["SinLive"] = Ns.Colors.Green .. "SinLive™ 屬性\n該屬性是交互式的，并隨目標縮放|r\n\n"
L["NPCAnyLevel"] = "目標等級"
L["DefaultValueText"] = Ns.Colors.Green .. "\n\n默認值:|r  "
L["NPCSameLevel"] = "玩家等級"

-- 提示
L["Enhanced_BaseTooltip"] = Ns.Colors.Green .. "增強|r\n" .. "通過添加天賦、增益、減益、藥水、寶石、附魔和其他來源提供最佳準確性\n\n" .. Ns.Colors.Green .. "基礎|r\n" .. "顯示屬性本身，沒有附加內容，可能不是最準確的"
L["Percent_RatingTooltip"] = Ns.Colors.Green .. "百分比|r\n" .. "以百分比顯示屬性\n\n" .. Ns.Colors.Green .. "數值|r\n" .. "顯示數值"
L["Regen_Normal_CastingTooltip"] = Ns.Colors.Green .. "正常|r\n" .. "不施法時的法力恢復\n\n" .. Ns.Colors.Green .. "施法|r\n" .. "施法時的法力恢復"
L["World_RealmTooltip"] = Ns.Colors.Green .. "服務器|r\n" .. "從您的計算機到暴雪服務器的平均延遲（毫秒）\n\n" .. Ns.Colors.Green .. "世界|r\n" .. "從您的計算機到游戲世界的延遲"
L["Melee_RangedTooltip"] = Ns.Colors.Green .. "近戰|r\n" .. "顯示您的近戰武器值\n\n" .. Ns.Colors.Green .. "遠程|r\n" .. "顯示您的遠程武器值"
L["Equipped_OverallTooltip"] = Ns.Colors.Green .. "裝備|r\n" .. "您裝備的裝備的平均物品等級\n\n" .. Ns.Colors.Green .. "最大|r\n" .. "所有裝備的最大物品等級，包括背包中的"
L["Max_Average_DamageTooltip"] = Ns.Colors.Green .. "最大、平均和最低|r\n" .. "顯示您的完整傷害范圍"
L["Damage_TakenTooltip"] = Ns.Colors.Green .. "攻擊|r\n" .. "增加造成的傷害和治療\n\n" .. Ns.Colors.Green .. "防御|r\n" .. "減少受到的傷害"
L["Level_HonorPointsTooltip"] = Ns.Colors.Green .. "等級|r\n" .. "您當前的榮譽等級\n\n" .. Ns.Colors.Green .. "點數|r\n" .. "您獲得的總榮譽"
L["Speed_StaticTooltip"] = Ns.Colors.Green .. "實時|r\n" .. "實時顯示您角色的移動速度（站立、奔跑、游泳、飛行、角色扮演走路、滑翔等）\n\n" .. Ns.Colors.Green .. "靜態|r\n" .. "您角色的移動速度是靜態的，只有在旅行方式改變或速度值增加時才會變化"
L["Normal_EnchantedTooltip"] = Ns.Colors.Green .. "正常|r\n" .. "顯示物品的總數量，包括在您的背包和銀行中\n\n" .. Ns.Colors.Green .. "附魔|r\n" .. "顯示附魔物品的數量，包括在您的背包和銀行中"
-- need Check below
L["Season_ExpTooltip"] = Ns.Colors.Green .. "賽季|r\n" .. "顯示您當前賽季的大秘境評分\n\n" .. Ns.Colors.Green .. "版本|r\n" .. "顯示您當前版本的最佳大秘境評分"
L["Splint_SparkTooltip"] = Ns.Colors.Green .. "時運火花|r\n" .. "顯示時運火花的總數量\n\n" .. Ns.Colors.Green .. "分裂火花|r\n" .. "顯示分裂的時運火花的總數量"
L["Current_EarnedTooltip"] = Ns.Colors.Green .. "當前|r\n" .. "顯示當前擁有的數量\n\n" .. Ns.Colors.Green .. "已獲得|r\n" .. "顯示總獲得的數量"
L["Empty_VintageTooltip"] = Ns.Colors.Green .. "空罐|r\n" .. "顯示空的卡亞可樂罐的數量\n\n" .. Ns.Colors.Green .. "復古罐|r\n" .. "顯示復古卡亞可樂罐的數量"

L["Display_AverageTooltip"] = Ns.Colors.Green .. "平均|r\n" .. "從最大值切換到平均值"
L["Display_BasicTooltip"] = Ns.Colors.Green .. "基礎|r\n" .. "顯示屬性本身，沒有附加內容，可能不是最準確的"
L["Display_RatedTooltip"] = Ns.Colors.Green .. "數值|r\n" .. "顯示您的榮譽值"
L["Display_RatingTooltip"] = Ns.Colors.Green .. "數值|r\n" .. "顯示數值"
L["Display_MainHandTooltip"] = Ns.Colors.Green .. "主手專用|r\n" .. "如果適用，禁用副手值的自動顯示"
L["Hide_ReputationTooltip"] = Ns.Colors.Green .. "隱藏已滿聲望|r\n" .. "當聲望滿時隱藏該陣營的聲望等級"
L["Display_PercentageTooltip"] = Ns.Colors.Green .. "進程|r\n" .. "顯示當前進程的完成百分比"
L["Rank_RepTooltip"] = Ns.Colors.Green .. "聲望|r\n" .. "顯示聲望等級名稱 \n\n" .. Ns.Colors.Green .. "聲望值|r\n" .. "顯示聲望數值"
L["Display_MythicBestTooltip"] = Ns.Colors.Green .. "最佳評分|r\n" .. "顯示您當前版本的最佳大秘境評分"
L["Display_MaxTooltip"] = Ns.Colors.Green .. "每周上限|r\n" .. "當達到該貨幣的每周上限時，將您的數量標記為紅色"
L["Display_TotalTooltip"] = Ns.Colors.Green .. "總人數|r\n" .. "在在線人數旁邊顯示 \n總成員數量"
L["BNet_RealmTooltip"] = Ns.Colors.Green .. "BattleNet|r\n" .. "顯示在線的戰網好友 \n\n" .. Ns.Colors.Green .. "伺服器|r\n" .. "顯示在線的伺服器好友 \n\n" .. Ns.Colors.Green .. "兩者|r\n" .. "同時顯示戰網和 \n伺服器好友"

-- 屬性
L["CritChance"] = "爆擊"
L["CritChanceMenu"] = "爆擊"
L["CritChanceTip"] = ""
L["CritChanceDescription"] = ""

L["Haste"] = "急速"
L["HasteMenu"] = "急速"
L["HasteTip"] = ""
L["HasteDescription"] = ""

L["Mastery"] = "精通"
L["MasteryMenu"] = "精通"
L["MasteryTip"] = ""
L["MasteryDescription"] = ""

L["Versatility"] = "全能"
L["VersatilityMenu"] = "全能"
L["VersatilityTip"] = ""
L["VersatilityDescription"] = ""

L["Avoidance"] = "閃避"
L["AvoidanceMenu"] = "閃避"
L["AvoidanceTip"] = ""
L["AvoidanceDescription"] = ""

L["Leech"] = "吸血"
L["LeechMenu"] = "吸血"
L["LeechTip"] = ""
L["LeechDescription"] = ""

L["Strength"] = "力量"
L["StrengthMenu"] = "力量"
L["StrengthTip"] = ""
L["StrengthDescription"] = L["TipsAndInfo"] .. "紅色 " .. Ns.Colors.Red .. "力量|r 值表示您受到減益影響\n"

L["Agility"] = "敏捷"
L["AgilityMenu"] = "敏捷"
L["AgilityTip"] = ""
L["AgilityDescription"] = L["TipsAndInfo"] .. "紅色 " .. Ns.Colors.Red .. "敏捷|r 值表示您受到減益影響\n"

L["AP"] = "攻擊強度"
L["APMenu"] = "攻擊強度"
L["APTip"] = ""
L["APDescription"] = L["TipsAndInfo"] .. "紅色 " .. Ns.Colors.Red .. "攻擊強度|r 值表示您受到減益影響\n"

L["DMG"] = "傷害"
L["DMGMenu"] = "傷害"
L["DMGTip"] = ""
L["DMGDescription"] = L["TipsAndInfo"] .. "紅色 " .. Ns.Colors.Red .. "傷害|r 值表示您受到減益影響"

L["DPS"] = "每秒傷害"
L["DPSMenu"] = "每秒傷害"
L["DPSTip"] = ""
L["DPSDescription"] = ""

L["DMGMod"] = "傷害+"
L["DMGModMenu"] = "傷害加成"
L["DMGModTip"] = ""
L["DMGModDescription"] = L["TipsAndInfo"] .. "物理傷害加成"

L["weaponSpeed"] = "攻擊速度"
L["weaponSpeedMenu"] = "武器速度"
L["weaponSpeedTip"] = ""
L["weaponSpeedDescription"] = L["TipsAndInfo"] .. "該屬性自動檢測您的武器類型并相應顯示其值"

L["EnergyRegen"] = "能量回復"
L["EnergyRegenMenu"] = "能量回復"
L["EnergyRegenTip"] = ""
L["EnergyRegenDescription"] = L["TipsAndInfo"] .. "能量回復"

L["Stamina"] = "耐力"
L["StaminaMenu"] = "耐力"
L["StaminaTip"] = ""
L["StaminaDescription"] = L["TipsAndInfo"] .. "紅色 " .. Ns.Colors.Red .. "耐力|r 值表示您受到減益影響\n"

L["Mitigation"] = "傷害減免"
L["MitigationMenu"] = "傷害減免"
L["MitigationTip"] = ""
L["MitigationDescription"] = L["SinLive"] .. "對所有等級攻擊者的傷害減少\n" .. L["DefaultValueText"] .. L["NPCSameLevel"] .. L["ScalingText2"] .. L["NPCAnyLevel"]

L["Armor"] = "護甲"
L["ArmorMenu"] = "護甲"
L["ArmorTip"] = ""
L["ArmorDescription"] = L["TipsAndInfo"] .. "紅色 " .. Ns.Colors.Red .. "護甲|r 值表示您受到減益影響\n"

L["Dodge"] = "躲閃"
L["DodgeMenu"] = "躲閃"
L["DodgeTip"] = ""
L["DodgeDescription"] = ""

L["Parry"] = "招架"
L["ParryMenu"] = "招架"
L["ParryTip"] = ""
L["ParryDescription"] = ""

L["Block"] = "格擋"
L["BlockMenu"] = "格擋"
L["BlockTip"] = ""
L["BlockDescription"] = ""

-- L["Absorb"] = "吸收"
-- L["AbsorbAbrev"] = "吸收"
-- L["AbsorbMenu"] = "吸收"
-- L["AbsorbTip"] = ""
-- L["AbsorbDescription"] = ""

L["Health"] = "生命值"
L["HealthMenu"] = "生命值"
L["HealthTip"] = ""
L["HealthDescription"] = L["TipsAndInfo"] .. "顯示您當前和最大生命值。進度條根據生命值百分比填充。"

L["Stagger"] = "偏轉"
L["StaggerMenu"] = "偏轉"
L["StaggerTip"] = ""
L["StaggerDescription"] = ""

L["Intellect"] = "智力"
L["IntellectMenu"] = "智力"
L["IntellectTip"] = ""
L["IntellectDescription"] = L["TipsAndInfo"] .. "紅色 " .. Ns.Colors.Red .. "智力|r 值表示您受到減益影響\n"

L["SpellPower"] = "法術強度"
L["SpellPowerMenu"] = "法術強度"
L["SpellPowerTip"] = ""
L["SpellPowerDescription"] = ""

L["DMGModSpell"] = "法術+"
L["DMGModSpellMenu"] = "法傷加成"
L["DMGModSpellTip"] = ""
L["DMGModSpellDescription"] = L["TipsAndInfo"] .. "法術傷害加成"

L["Healing"] = "治療"
L["HealingMenu"] = "治療強度"
L["HealingTip"] = ""
L["HealingDescription"] = L["TipsAndInfo"] .. "治療強度"

L["ManaRegen"] = "法力回復"
L["ManaRegenMenu"] = "法力回復"
L["ManaRegenTip"] = ""
L["ManaRegenDescription"] = L["TipsAndInfo"] .. "治療強度"

L["Durability"] = "耐久"
L["DurabilityMenu"] = "耐久"
L["DurabilityTip"] = ""
L["DurabilityDescription"] = L["TipsAndInfo"] .. "您當前裝備的裝備和武器的耐久百分比"

L["RepairCost"] = "修理"
L["RepairCostMenu"] = "修理費用"
L["RepairCostTip"] = ""
L["RepairCostDescription"] = L["TipsAndInfo"] .. "總修理費用"

L["Speed"] = "速度"
L["SpeedMenu"] = "速度"
L["SpeedTip"] = ""
L["SpeedDescription"] = L["TipsAndInfo"] .. "您角色的實時移動速度，包括您的 " .. Ns.Colors.Green .. "滑翔速度|r。\n\n紅色 " .. Ns.Colors.Red .. "速度|r 值表示您受到減速效果影響或以比正常速度慢的速度移動"

L["Twilight"] = "暮光之刃徽記"
L["TwilightAbrev"] = "暮"
L["TwilightMenu"] = "暮光之刃徽記"
L["TwilightTip"] = ""
L["TwilightDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.TwilightLink

L["Silvermoon"] = "銀月宮廷"
L["SilvermoonMenu"] = "銀月宮廷"
L["SilvermoonTip"] = ""
L["SilvermoonDescription"] = L["TipsAndInfo"] .. L["RenoText"] .. Ns.SilverLink

L["Amani"] = "阿曼尼部族"
L["AmaniMenu"] = "阿曼尼部族"
L["AmaniTip"] = ""
L["AmaniDescription"] = L["TipsAndInfo"] .. L["RenoText"] .. Ns.AmaniLink

L["Arati"] = "哈籟提"
L["AratiMenu"] = "哈籟提"
L["AratiTip"] = ""
L["AratiDescription"] = L["TipsAndInfo"] .. L["RenoText"] .. Ns.AratiLink

L["Singularity"] = "奇點特勤"
L["SingularityMenu"] = "奇點特勤"
L["SingularityTip"] = ""
L["SingularityDescription"] = L["TipsAndInfo"] .. L["RenoText"] .. Ns.SingLink

L["Slayer"] = "殺戮者決鬥會"
L["SlayerMenu"] = "殺戮者決鬥會"
L["SlayerTip"] = ""
L["SlayerDescription"] = L["TipsAndInfo"] .. L["RenoText"] .. Ns.SlayerLink

L["Prey"] = "狩獵"
L["PreyMenu"] = "狩獵：第1賽季"
L["PreyTip"] = ""
L["PreyDescription"] = L["TipsAndInfo"] .. L["RenoText"] .. Ns.PreyLink

L["TargetSpeed"] = "目標速度"
L["TargetSpeedMenu"] = "目標速度"
L["TargetSpeedTip"] = ""
L["TargetSpeedDescription"] = L["TipsAndInfo"] .. "目標的當前移動速度，實時顯示\n\n紅色 " .. Ns.Colors.Red .. "速度|r 值表示您的目標受到減速效果影響或以比正常速度慢的速度移動"

L["ItemLevel"] = "裝備等級"
L["ItemLevelMenu"] = "裝備等級"
L["ItemLevelTip"] = ""
L["ItemLevelDescription"] = L["TipsAndInfo"] .. "平均物品等級"

L["Threat"] = "威脅"
L["ThreatMenu"] = "威脅"
L["ThreatTip"] = ""
L["ThreatDescription"] = L["TipsAndInfo"] .. "針對當前目標的威脅百分比、值或兩者"

L["PvPiLvl"] = "PvP裝備等級"
L["PvPiLvlMenu"] = "PvP裝備等級"
L["PvPiLvlTip"] = ""
L["PvPiLvlDescription"] = L["TipsAndInfo"] .. "玩家對玩家的物品等級"

L["GlobalCD"] = "Gcd"
L["GlobalCDMenu"] = "GCD"
L["GlobalCDTip"] = ""
L["GlobalCDDescription"] = L["TipsAndInfo"] .. "公共冷卻時間"

L["BloodyTokens"] = "血腥硬幣"
L["BloodyTokensMenu"] = "血腥硬幣"
L["BloodyTokensTip"] = ""
L["BloodyTokensDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.BloodyLink

L["Honor"] = "榮譽點數"
L["HonorMenu"] = "榮譽點數"
L["HonorTip"] = ""
L["HonorDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.HonorLink

L["Adventurer"] = "冒險者曙光紋章"
L["AdventurerMenu"] = "冒險者曙光紋章"
L["AdventurerTip"] = ""
L["AdventurerDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.AdventurerLink

L["Veteran"] = "老兵曙光紋章"
L["VeteranMenu"] = "老兵曙光紋章"
L["VeteranTip"] = ""
L["VeteranDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.VeteranLink

L["Champion"] = "勇士曙光紋章"
L["ChampionMenu"] = "勇士曙光紋章"
L["ChampionTip"] = ""
L["ChampionDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.ChampLink

L["Hero"] = "英雄曙光紋章"
L["HeroMenu"] = "英雄曙光紋章"
L["HeroTip"] = ""
L["HeroDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.HeroLink

L["Myth"] = "神話曙光紋章"
L["MythMenu"] = "神話曙光紋章"
L["MythTip"] = ""
L["MythDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.MythLink

-- L["LoveToken"] = "愛情信物"
-- L["LoveTokenMenu"] = "愛情信物"
-- L["LoveTokenTip"] = ""
-- L["LoveTokenDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.LoveLink .. "愛情信物"

-- L["Puzzling"] = "令人費解"
-- L["PuzzlingMenu"] = "令人費解的財閥憑證"
-- L["PuzzlingTip"] = ""
-- L["PuzzlingDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.PuzzlingLink .. "令人費解的財閥憑證"

L["Catalyst"] = "黎明之光法力熔劑"
L["CatalystMenu"] = "黎明之光法力熔劑"
L["CatalystTip"] = ""
L["CatalystDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.CatalystLink

L["CofferKey"] = "寶匣鑰匙"
L["CofferKeyMenu"] = "寶匣鑰匙碎片"
L["CofferKeyTip"] = ""
L["CofferKeyDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.CofferLink

L["RestoredKey"] = "復原的寶庫鑰匙"
L["RestoredKeyMenu"] = "復原的寶庫鑰匙"
L["RestoredKeyTip"] = ""
L["RestoredKeyDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.RestoredKeyLink

L["Undercoin"] = "地底幣"
L["UndercoinMenu"] = "地底幣"
L["UndercoinTip"] = ""
L["UndercoinDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.CoinLink

L["ManaCrystals"] = "未受污染的法力水晶"
L["ManaCrystalsMenu"] = "未受污染的法力水晶"
L["ManaCrystalsTip"] = ""
L["ManaCrystalsDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.ManaLink

L["Spark"] = "光耀火花"
L["SparkMenu"] = "光耀火花"
L["SparkTip"] = ""
L["SparkDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.SparkLink .. "時運火花"

L["Anguish"] = "餘留苦痛"
L["AnguishMenu"] = "餘留苦痛"
L["AnguishTip"] = ""
L["AnguishDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.AnguishLink

L["Abundance"] = "純粹豐足"
L["AbundanceMenu"] = "純粹豐足"
L["AbundanceTip"] = ""
L["AbundanceDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.AbundLink

L["VoidSample"] = "虛空樣本"
L["VoidSampleMenu"] = "未受污染的虛無樣本"
L["VoidSampleTip"] = ""
L["VoidSampleDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.VoidSampleLink

L["Voidlight"] = "虛光灰巖"
L["VoidlightMenu"] = "虛光灰巖"
L["VoidlightTip"] = ""
L["VoidlightDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.VoidlightLink

L["Arcana"] = "滿溢的奧能"
L["ArcanaMenu"] = "滿溢的奧能"
L["ArcanaTip"] = ""
L["ArcanaDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.ArcanaLink

L["ValorPoints"] = "勇氣"
L["ValorPointsMenu"] = "勇氣"
L["ValorPointsTip"] = ""
L["ValorPointsDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.ValorPvPLink

L["Conquest"] = "征服"
L["ConquestMenu"] = "征服"
L["ConquestTip"] = ""
L["ConquestDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.ConqLink

-- L["Celebration"] = "青銅"
-- L["CelebrationMenu"] = "青銅慶典獎幣"
-- L["CelebrationTip"] = ""
-- L["CelebrationDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.CelebLink

L["Timewarped"] = "時空扭曲徽章"
L["TimewarpedMenu"] = "時空扭曲徽章"
L["TimewarpedTip"] = ""
L["TimewarpedDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.TimeLink

L["TraderTender"] = "商販標幣"
L["TraderTenderMenu"] = "商販標幣"
L["TraderTenderTip"] = ""
L["TraderTenderDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.TenderLink

L["Darkmoon"] = "獎券"
L["DarkmoonMenu"] = "暗月獎券"
L["DarkmoonTip"] = ""
L["DarkmoonDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.DarkmoonLink

L["Luminous"] = "發光粉塵"
L["LuminousMenu"] = "發光粉塵"
L["LuminousTip"] = ""
L["LuminousDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.LuminousLink

L["Skyshards"] = "神秘天空裂片"
L["SkyshardsMenu"] = "神秘天空裂片"
L["SkyshardsTip"] = ""
L["SkyshardsDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.SkyshardsLink

L["VileEssence"] = "暗邪精華"
L["VileEssenceMenu"] = "暗邪精華"
L["VileEssenceTip"] = ""
L["VileEssenceDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.VileEssenceLink

L["Dundun"] = "敦敦裂片"
L["DundunMenu"] = "敦敦裂片"
L["DundunTip"] = ""
L["DundunDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.DundunLink

L["Coupons"] = "社區禮券"
L["CouponsMenu"] = "社區禮券"
L["CouponsTip"] = ""
L["CouponsDescription"] = L["TipsAndInfo"] .. L["CurrText"] .. Ns.CouponsLink

L["Delves"] = "地下堡"
L["DelvesMenu"] = "地下堡"
L["DelvesTip"] = ""
L["DelvesDescription"] = L["TipsAndInfo"] .. "顯示已完成的地下堡（Delves）次數。\n請選擇要跟蹤的層級，或選擇跟蹤所有第8層及以上的完成次數。"

L["MythicPlus"] = "M+"
L["MythicPlusMenu"] = "大秘境評分"
L["MythicPlusTip"] = ""
L["MythicPlusDescription"] = L["TipsAndInfo"] .. "顯示您當前賽季的大秘境評分或您版本的最佳評分"

L["GreatVault"] = "寶庫"
L["GreatVaultMenu"] = "每周寶庫"
L["GreatVaultTip"] = ""
L["GreatVaultDescription"] = L["TipsAndInfo"] .. "顯示您在所有活動類型（M+、團本、PvP、世界）中已填充的每周寶庫獎勵槽位數量"

L["Lag"] = "延遲"
L["LagMenu"] = "延遲"
L["LagTip"] = ""
L["LagDescription"] = L["TipsAndInfo"] .. "連接延遲（Ping）"

L["FPS"] = "FPS"
L["FPSMenu"] = "FPS"
L["FPSTip"] = ""
L["FPSDescription"] = L["TipsAndInfo"] .. "每秒幀數 [FPS]"

L["Coordinates"] = "坐標"
L["CoordinatesMenu"] = "坐標"
L["CoordinatesTip"] = ""
L["CoordinatesDescription"] = L["TipsAndInfo"] .. "您當前的地圖坐標 (X, Y)"

L["Gold"] = "金錢"
L["GoldMenu"] = "金錢"
L["GoldTip"] = ""
L["GoldDescription"] = L["TipsAndInfo"] .. "您角色擁有的總金錢數量"

L["WowToken"] = "時光徽章"
L["WowTokenMenu"] = "時光徽章"
L["WowTokenTip"] = ""
L["WowTokenDescription"] = L["TipsAndInfo"] .. "您所在地區時光徽章的實時價值"

L["Guild"] = "公會"
L["GuildMenu"] = "公會"
L["GuildTip"] = ""
L["GuildDescription"] = L["TipsAndInfo"] .. "目前在線的公會成員數量"

L["Friends"] = "好友"
L["FriendsMenu"] = "好友"
L["FriendsTip"] = ""
L["FriendsDescription"] = L["TipsAndInfo"] .. "目前在線的好友數量"

------------------
--    配置    --
------------------

-- 類別
L["HUDMenu"] = "HUD"
L["FontsMenu"] = "間距"
L["DisplayMenu"] = "顯示"
L["DisplayOrderMenu"] = "布局"
L["EventsMenu"] = "事件"
L["ProfilesMenu"] = "配置文件"
L["FAQMenu"] = "常見問題"
L["Settings"] = "設置"
L["SettingsDescription"] = ""
L["Physical"] = "物理"
L["PhysicalDescription"] = ""
L["Enhancement"] = "增強"
L["EnhancementDescription"] = ""
L["Spell"] = "法術"
L["SpellDescription"] = ""
L["Misc"] = "雜項"
L["MiscDescription"] = ""
L["Currency"] = "貨幣"
L["CurrencyDescription"] = ""

-- HUD
L["SettingsDescription"] = ""
L["HideHUD"] = "隱藏"
L["HideHUDTip"] = Ns.HideIcon.. "隱藏統計信息 HUD"
L["LockHUD"] = "鎖定"
L["LockHUDTip"] = Ns.LockIcon .. "鎖定統計信息 HUD"
L["PanelDisplay"] = "附加"
L["PanelDisplayTip"] = Ns.AttachIcon.. "角色面板"
L["PanelShow"] = "自動顯示"
L["PanelShowTip"] = Ns.AttachIcon.. "角色面板統計（大災變）"
L["HUDBgTexture"] = ""
L["HUDBgTextureTip"] = Ns.BackgroundIcon .. "背景紋理"
L["HUDBgColor"] = ""
L["HUDBgColorTip"] = Ns.BackgroundIcon .. "背景顏色"
L["HUDBgAlpha"] = ""
L["HUDBgAlphaTip"] = Ns.BackgroundIcon .. "背景透明度"
L["HUDBorder"] = "邊框"
L["HUDBorderTip"] = Ns.HUDBorder .. "HUD 邊框"
L["HUDBorderColor"] = ""
L["HUDBorderColorTip"] = Ns.HUDBorder .. "邊框顏色"
L["HUDBorderSize"] = ""
L["HUDBorderSizeTip"] = Ns.HUDBorder .. "邊框大小"
L["ResetPosition"] = "重置 HUD 位置"
L["ResetPositionTip"] = "重置統計信息 HUD 的位置"
L["HUDStrataTip"] = Ns.StrataIcon.. "框架層級"
L["MinimapGroupText"] = "小地圖"
L["Minimap"] = "顯示"
L["MinimapTip"] = Ns.MiniMenuIcon .. "小地圖按鈕"
L["CompButton"] = "顯示"
L["CompButtonTip"] = Ns.CompIcon .. "隔間按鈕"
L["Lowest"] = "最低"
L["Low"] = "低"
L["Medium"] = "中"
L["High"] = "高"
L["Highest"] = "最高"

-- 字體
L["StatFontTip"] = Ns.FontsIcon .. "字體"
L["StatFontSizeTip"] = Ns.FontSizeIcon .. "字體大小"
L["StatFontFlagsTip"] = Ns.OutlineIcon .. "輪廓"
L["Default Font"] = "Arial Narrow"
L["Thin"] = "細"
L["Thick"] = "粗"
L["Monochrome"] = "單色"
L["Thin Monochrome"] = "細單色"
L["Thick Monochrome"] = "粗單色"
L["None"] = "無"

-- 顯示
L["AlignValuesTip"] = Ns.ToggleText .. "對齊數值"
L["AlignValues"] = "啟用"
L["AlignValuesTooltip"] = Ns.Colors.Green .. "對齊數值|r\n將數值整齊排列成一列"
L["AlignGapTip"] = Ns.WidthIcon .. "數值對齊間距"
L["StatIconsTip"] = Ns.ToggleIconsIcon .. "在統計信息上切換圖標"
L["StatIcons"] = "顯示圖標"
L["StatTextCapsTip"] = Ns.CapsIcon .. "切換文本大寫"
L["StatTextCaps"] = "大寫"
L["StatTextColorTip"] = Ns.TextColorIcon .. "文本顏色：名稱"
L["StatTextColor"] = ""
L["ClassColorsTip"] = Ns.TextColorIcon .. "文本顏色：名稱"
L["ClassColors"] = "職業顏色"
L["AlignmentText"] = "對齊和間距"
L["StatWidthTip"] = Ns.WidthStringIcon .. "文本：寬度"
L["StatWidthTooltip"] = Ns.Colors.Green .. "文本字符串寬度|r\n" .. "調整文本字符串寬度以適應您的統計信息\n增加寬度以創建更多空間，如果\n文本被截斷（...）\n\n當在 1 行或 1 列上顯示統計信息時，此選項被禁用"
L["StatSpacingHTip"] = Ns.WidthIcon .. "間距：寬度"
L["StatSpacingVTip"] = Ns.HeightIcon .. "間距：高度"
L["StatAlignmentTip"] = Ns.AlignIcon .. "對齊：文本"
L["IconAlignmentTip"] = Ns.AlignIcon .. "對齊：圖標"
L["DataColor"] = ""
L["DataColorTip"] = Ns.ValueColorIcon .. "文本顏色：值"
L["SplitColors"] = "啟用"
L["SplitColorsTip"] = Ns.ValueColorIcon .. "文本顏色：值"
L["SplitColorsTooltip"] = Ns.Colors.Green .. "值文本顏色|r\n" .. "啟用此選項將允許統計信息\n值設置為與統計信息名稱不同的顏色\n\n使用" .. Ns.Colors.Green .. "文本顏色（值）|r顏色選擇器設置顏色"
L["Left"] = "左"
L["Right"] = "右"
L["Center"] = "居中"
L["TextSeparatorTip"] = Ns.SeparatorIcon .. "分隔符"

-- 布局
L["ClearAllColumns"] = "重置"
L["Rows"] = "行預設"
L["Columns"] = "列預設"
L["OneRow"] = "1"
L["TwoRows"] = "2"
L["ThreeRows"] = "3"
L["FourRows"] = "4"
L["DisplayOrderDescription"] = ""
L["StatOrderSettingsTooltip"] = Ns.Colors.Green .. "統計順序|r\n" .. "在預覽中拖放統計信息以重新排序 \n\n" .. Ns.Colors.Green .. "列|r\n" .. "右鍵點擊統計信息以從該統計開始新列 \n\n" .. Ns.Colors.Green .. "行和列預設|r\n" .. "選擇最多 4 行或列的預設布局\n此選項有助于快速創建布局 \n\n完成后按應用"

-- 常見問題
L["FAQSixth"] = Ns.MiscIcon .. Ns.Colors.Green .. "某些統計信息的文本被截斷 (...)|r\n\n " .. Ns.SettingsIcon .. "設置 >> " .. Ns.DisplayIcon .. "顯示 >> " .. Ns.SpacingIcon .. "間距和對齊：調整 " .. Ns.WidthStringIcon .. Ns.Colors.Green .. "文本：寬度|r 滑塊"
L["FAQFourth"] = Ns.MiscIcon .. Ns.Colors.Green .. "如何以列或行顯示統計信息|r\n\n " .. Ns.SettingsIcon .. "設置 >> " .. Ns.LayoutIcon .. "布局：將鼠標懸停在其 " .. Ns.MiscIcon .. "圖標上以獲取更多詳細信息"
L["FAQSecond"] = Ns.MiscIcon .. Ns.Colors.Green .. "如何設置統計文本的顏色|r\n\n " .. Ns.SettingsIcon .. "設置 >> " .. Ns.HUDIcon .. "HUD >> " .. Ns.DisplayIcon .. "顯示 >> " .. Ns.Colors.Green .. Ns.ValueIcon .. "全局文本顏色|r 可以同時更改所有統計的文本顏色\n，或在每個統計的設置中啟用 " .. Ns.Colors.Green .. "自定義顏色|r 來單獨設置每個統計的顏色"
L["FAQFifth"] = Ns.MiscIcon .. Ns.Colors.Green .. "如何僅在戰斗中或其他特定情況下啟用統計信息|r\n\n " .. Ns.SettingsIcon .. "設置 >> " .. Ns.EventsIcon .. "智能 HUD：使統計信息僅在所選事件中可見"
L["FAQThird"] = Ns.MiscIcon .. Ns.Colors.Green .. "如何在一行中顯示統計信息|r\n\n " .. Ns.SettingsIcon .. "設置 >> " .. Ns.LayoutIcon .. "布局：點擊 " .. Ns.Colors.Green .. "行預設|r 中的 1 按鈕或右鍵點擊每個統計信息以切換列分隔"
L["FAQFirst"] = Ns.MiscIcon .. Ns.Colors.Green .. "如何重新排序統計信息|r\n\n " .. Ns.SettingsIcon .. "設置 >> " .. Ns.LayoutIcon .. "布局：在預覽中拖放統計信息"
L["FAQSeventh"] = Ns.MiscIcon .. Ns.Colors.Green .. "如何隱藏屬性名稱|r\n\n " .. Ns.SettingsIcon .. "設置 >> " .. Ns.HUDIcon .. "HUD >> " .. Ns.DisplayIcon .. "顯示 >> " .. Ns.Colors.Green .. "隱藏屬性名稱|r 全局隱藏所有屬性名稱 \n\n 要隱藏單個屬性名稱，請在該屬性設置的 " .. Ns.Colors.Green .. "名稱|r 輸入框中輸入一個空格"
L["FAQEighth"] = Ns.MiscIcon .. Ns.Colors.Green .. "什麼是狀態欄|r\n\n 狀態欄是顯示在每個屬性後面的可視化填充條。\n它們根據當前值與最大值的比例進行填充 \n\n 在每個屬性設置的 " .. Ns.Colors.Green .. "狀態欄|r 下啟用，並選擇最大值模式、\n顏色、紋理和不透明度"

-- 事件
L["EventEnable"] = "啟用"
L["EventEnableTip"] = "HUD 事件"
L["EventEnableTooltip"] = Ns.Colors.Green .. "HUD 事件|r\n" .. "使您的統計信息嚴格按照下面的事件可見。\n否則您的統計信息將被隱藏\n\n戰斗具有更高的優先級"
L["EventWorld"] = "開放世界"
L["EventWorldTip"] = Ns.Colors.Green .. "僅在以下情況下顯示統計信息"
L["EventDungeon"] = "地下城"
L["EventDungeonTip"] = ""
L["EventRaid"] = "團隊"
L["EventRaidTip"] = ""
L["EventPvP"] = "戰場"
L["EventPvPTip"] = ""
L["EventArena"] = "競技場"
L["EventArenaTip"] = ""
L["EventCombat"] = "戰斗"
L["EventCombatTip"] = ""

-- 小地圖
L["QuickAccess"] = "快速訪問"
L["OpenSettings"] = "打開設置"
L["EnableDisable"] = "啟用/禁用 HUD"
L["ShiftRightClick"] = "+ Shift"
L["UnlockHUD"] = "鎖定/解鎖 HUD"

-- 設置配置文件
L["SelectProfile"] = "管理您的配置文件：選擇、創建、復制或刪除"
L["ProfileSelected"] = "配置文件"
L["ProfileUsed"] = "配置文件當前正在使用，無法刪除！"
L["NewProfile"] = "創建新配置文件"
L["CurrentProfile"] = "當前配置文件"
L["Copy"] = "復制自"
L["Delete"] = "刪除"
L["ConfirmDelete"] = "確認"
L["Cancel"] = "取消"
L["ProfileCopyDelete"] = "選擇、刪除或復制到新配置文件。"

-- 設置選項
L["OptionsTip"] = "|cffFFBD50" .. "擴展選項|r"
L["Show"] = "顯示"
L["ShowTip"] = ""
L["Enhanced"] = "增強"
L["Base"] = "基礎"
L["Display_Rating"] = "數值"
L["Display_RatingTip"] = "數值"
L["Damage"] = "攻擊"
L["DamageTaken"] = "防御"
L["World"] = "世界"
L["Realm"] = "服務器"
L["Max"] = "最大"
L["Low"] = "低"
L["Average"] = "平均"
L["Level"] = "等級"
L["Honor"] = "榮譽"
L["Both"] = "兩者"
L["MainHand"] = "主手"
L["OffHand"] = "副手"
L["Live"] = "實時"
L["Static"] = "靜態"
L["Speed_Color"] = "速度顏色"
L["Speed_ColorTip"] = ""
--L["Speed_ColorTooltip"] = Ns.Colors.Green .. "速度顏色|r\n" .. "當速度高於基礎速度時顯示為綠色，\n低於基礎速度時顯示為紅色"
L["Display_PercentageTip"] = "數值"
L["Display_Percentage"] = "進程"
L["Rank_RepTip"] = ""
L["Rank"] = "聲望等級"
L["Rep"] = "聲望值"
L["Normal"] = "正常"
L["Enchanted"] = "附魔"
L["Shadowflame"] = "暗影烈焰"
L["Ingenuity"] = "靈思"
L["Season"] = "賽季"
L["Expansion"] = "版本"
L["Spark"] = "火花"
L["Splinter"] = "碎片"
L["Gigantic"] = "碩大"
L["Plump"] = "飽滿"
L["Current"] = "當前"
L["Owned"] = "已擁有"
L["Display_Average"] = "平均"
L["Display_AverageTip"] = ""
L["Display_Rated"] = "數值"
L["Display_RatedTip"] = ""
L["Display_Basic"] = "基礎"
L["Display_BasicTip"] = ""
L["Display_MainHand"] = "禁用副手"
L["Display_MainHandTip"] = ""
L["Hide_Reputation"] = "隱藏已滿聲望"
L["Hide_ReputationTip"] = ""
L["Season"] = "賽季"
L["Expansion"] = "版本"
L["Display_Short"] = "短數字"
L["Display_ShortTip"] = ""
L["Display_Max"] = "每周上限"
L["Display_MaxTip"] = ""
L["Display_Gold"] = "僅顯示金幣"
L["Display_GoldTip"] = ""
L["Display_Delves"] = "第8層及以上"
L["Display_DelvesTip"] = "僅顯示第8層及以上"
L["Editbox_D"] = "地下堡層級"
L["Editbox_DTooltip"] = Ns.Colors.Green .. "地下堡層級|r\n" .. "設置要顯示已完成次數的地下堡層級。\n\n若選擇 " .. Ns.Colors.Green .. "第8層及以上|r 則本設置將被覆蓋。"
L["Display_Total"] = "顯示總數"
L["Display_TotalTip"] = ""
L["BNet"] = "戰網"

-- 小數
L["Decimals_DefaultTip"] = "四舍五入小數"
L["Decimals_OneTip"] = "四舍五入小數"
L["Decimals_TwoTip"] = "四舍五入小數"

-- 上限
-- Caps
L["Cap_Percent"] = "百分比上限"
L["Cap_PercentTooltip"] = Ns.Colors.Green .. "百分比上限|r\n" .. "設置軟/硬上限的百分比，也可用于設置遞減回報或其他個人閾值。\n\n達到設置值后，該屬性將顯示為綠色。\n\n將值設為 0 可禁用上限顏色。"
L["Cap_Rating"] = "評分上限"
L["Cap_RatingTooltip"] = Ns.Colors.Green .. "評分上限|r\n" .. "設置軟/硬上限的評分，也可用于設置遞減回報或其他個人閾值。達到設置值后，該屬性將顯示為綠色。\n\n將值設為 0 可禁用上限顏色。"

-- Diminishing Returns
L["DR_Display"] = "顯示DR"
L["DR_DisplayTip"] = ""
L["DR_DisplayTooltip"] = Ns.Colors.Green .. "收益遞減|r\n" .. "在屬性值旁邊顯示因收益遞減 \n而損失的百分比 \n\n僅在評分加成超過30%時顯示 \n（遞減閾值）"
L["DR_Gradient"] = "遞減顏色"
L["DR_GradientTip"] = ""
L["DR_GradientTooltip"] = Ns.Colors.Green .. "遞減顏色|r\n根據當前收益遞減區間 \n為屬性值著色 \n\n" .. "|cff71ffc9100%|r" .. " 效率 \n" .. "|cff66ff0090%|r" .. " 效率 \n" .. "|cffffff0080%|r" .. " 效率 \n" .. "|cffff880070%|r" .. " 效率 \n" .. "|cffff440060%|r" .. " 效率 \n" .. "|cffff000050%|r" .. " 效率"

-- Stat Bars
L["StaticBar"] = "靜態條"
L["StaticBarTip"] = ""
L["StaticBarTooltip"] = Ns.Colors.Green .. "靜態條|r\n" .. "在每個屬性後方啟用一個\n靜態背景條用於美化 \n\n同時啟用時動態條優先顯示"
L["ShowBar"] = "動態條"
L["ShowBarTip"] = ""
L["ShowBarTooltip"] = Ns.Colors.Green .. "動態條|r\n" .. "啟用根據屬性值向設定\n最大值填充的狀態條"

-- Compartment Titles
L["GroupSetup"] = "設置"
L["GroupTextColor"] = "文字顏色"
L["GroupStatusBars"] = "狀態條"
L["BarMaxMode"] = ""
L["BarMaxModeTip"] = "最大值"
L["BarMaxCustom"] = "自定義"
L["BarMaxCustomTooltip"] = Ns.Colors.Green .. "自定義|r\n" .. "為屬性條填充設置\n自定義最大值"
L["JourneyBarMode"] = ""
L["JourneyBarModeTip"] = "最大值"
L["BarTexture"] = ""
L["BarTextureTip"] = "條形紋理"
L["BarColor"] = ""
L["BarColorTip"] = "條形顏色"
L["BarAlpha"] = ""
L["BarAlphaTip"] = "條形不透明度"
L["BarBgColor"] = ""
L["BarBgColorTip"] = "背景顏色"
L["BarBgAlpha"] = ""
L["BarBgAlphaTip"] = "背景不透明度"
L["BarAutoColor"] = "自動顏色"
L["BarAutoColorTip"] = ""
L["BarAutoColorTooltip"] = Ns.Colors.Green .. "自動顏色|r\n" .. "根據填充程度自動將狀態條從\n紅色（空）漸變到綠色（滿）"
L["AutoColorOff"] = "禁用"
L["AutoColorOffTip"] = "自動顏色"
L["AutoColorOffTooltip"] = Ns.Colors.Green .. "自動顏色|r\n" .. "根據填充程度自動將數值從\n紅色（空）漸變到綠色（滿）"
L["Percentage"] = "百分比"
L["BarMaxCap"] = "上限"
L["Custom"] = "自定義"
L["NextRank"] = "下一等級"
L["MaxRank"] = "最高等級"
L["SpeedBar"] = "條形模式"
L["SpeedBarTip"] = "最大值"
L["Auto"] = "自動"
L["Steady Flying"] = "穩定飛行"
L["Skyriding"] = "馭空術"
L["On Foot"] = "步行"