local AddName, Ns = ...

if GetLocale() ~= "zhCN" then return end
local L = Ns.RegisterLocale("zhCN")

L["Display_Rating"] = "数值"
L["Display_RatingTip"] = "数值"

L["Dec_Melee_CritTip"] = "四舍五入小数"
L["Dec_Melee_CritCapTip"] = "四舍五入小数"
L["Dec_Melee_HitTip"] = "四舍五入小数"
L["Dec_Melee_HasteTip"] = "四舍五入小数"
L["Dec_Melee_AttSpTip"] = "四舍五入小数"
L["Dec_Melee_DPSTip"] = "四舍五入小数"
L["Dec_Melee_ArPenTip"] = "四舍五入小数"
L["Dec_Melee_DmgTip"] = "四舍五入小数"
L["Dec_Melee_ExpTip"] = "四舍五入小数"
L["Dec_Melee_MissTip"] = "四舍五入小数"
L["Dec_Melee_APTip"] = "四舍五入小数"
L["Dec_Melee_DMGTip"] = "四舍五入小数"
L["Dec_Melee_NPCArmorTip"] = "四舍五入小数"
L["Dec_Ranged_CritTip"] = "四舍五入小数"
L["Dec_Ranged_HitTip"] = "四舍五入小数"
L["Dec_Ranged_HasteTip"] = "四舍五入小数"
L["Dec_Ranged_AttSpTip"] = "四舍五入小数"
L["Dec_Ranged_DPSTip"] = "四舍五入小数"
L["Dec_Ranged_MissTip"] = "四舍五入小数"
L["Dec_Ranged_APTip"] = "四舍五入小数"
L["Dec_Ranged_DMGTip"] = "四舍五入小数"
L["Dec_Spell_CritTip"] = "四舍五入小数"
L["Dec_Spell_HitTip"] = "四舍五入小数"
L["Dec_Spell_HasteTip"] = "四舍五入小数"
L["Dec_Spell_MissTip"] = "四舍五入小数"
L["Dec_Spell_PenTip"] = "四舍五入小数"
L["Dec_Spell_MP2Tip"] = "四舍五入小数"
L["Dec_Spell_MP5Tip"] = "四舍五入小数"
L["Dec_Spell_FireTip"] = "四舍五入小数"
L["Dec_Spell_FrostTip"] = "四舍五入小数"
L["Dec_Spell_ArcaneTip"] = "四舍五入小数"
L["Dec_Spell_ShadowTip"] = "四舍五入小数"
L["Dec_Spell_NatureTip"] = "四舍五入小数"
L["Dec_Spell_HealingTip"] = "四舍五入小数"
L["Dec_Spell_HolyTip"] = "四舍五入小数"
L["Dec_Def_AvoidanceTip"] = "四舍五入小数"
L["Dec_Def_CrushTip"] = "四舍五入小数"
L["Dec_Def_CritTip"] = "四舍五入小数"
L["Dec_Def_ResTip"] = "四舍五入小数"
L["Dec_Def_MitTip"] = "四舍五入小数"
L["Dec_Def_DodgeTip"] = "四舍五入小数"
L["Dec_Def_ParryTip"] = "四舍五入小数"
L["Dec_Def_BlockTip"] = "四舍五入小数"
L["Dec_Def_ArmorTip"] = "四舍五入小数"
L["Dec_Def_DefTip"] = "四舍五入小数"

L["Cap_Melee_Crit"] = "帽"
L["Cap_Melee_CritTooltip"] = Ns.Colors.Green .. "帽|r\n" .. "设置您统计数据的软上限或硬上限值\n它也可用于设置个人阈值\n\n您的统计数据将在达到设定值时显示为绿色\n"
L["Cap_Melee_Hit"] = "帽"
L["Cap_Melee_HitTooltip"] = Ns.Colors.Green .. "帽|r\n" .. "设置您统计数据的软上限或硬上限值\n它也可用于设置个人阈值\n\n您的统计数据将在达到设定值时显示为绿色\n"
L["Cap_Melee_Haste"] = "帽"
L["Cap_Melee_HasteTooltip"] = Ns.Colors.Green .. "帽|r\n" .. "设置您统计数据的软上限或硬上限值\n它也可用于设置个人阈值\n\n您的统计数据将在达到设定值时显示为绿色\n"
L["Cap_Melee_ArPen"] = "帽"
L["Cap_Melee_ArPenTooltip"] = Ns.Colors.Green .. "帽|r\n" .. "设置您统计数据的软上限或硬上限值\n它也可用于设置个人阈值\n\n您的统计数据将在达到设定值时显示为绿色\n"
L["Cap_Melee_Exp"] = "帽"
L["Cap_Melee_ExpTooltip"] = Ns.Colors.Green .. "帽|r\n" .. "设置您统计数据的软上限或硬上限值\n它也可用于设置个人阈值\n\n您的统计数据将在达到设定值时显示为绿色\n"
L["Cap_Ranged_Crit"] = "帽"
L["Cap_Ranged_CritTooltip"] = Ns.Colors.Green .. "帽|r\n" .. "设置您统计数据的软上限或硬上限值\n它也可用于设置个人阈值\n\n您的统计数据将在达到设定值时显示为绿色\n"
L["Cap_Ranged_Hit"] = "帽"
L["Cap_Ranged_HitTooltip"] = Ns.Colors.Green .. "帽|r\n" .. "设置您统计数据的软上限或硬上限值\n它也可用于设置个人阈值\n\n您的统计数据将在达到设定值时显示为绿色\n"
L["Cap_Ranged_Haste"] = "帽"
L["Cap_Ranged_HasteTooltip"] = Ns.Colors.Green .. "帽|r\n" .. "设置您统计数据的软上限或硬上限值\n它也可用于设置个人阈值\n\n您的统计数据将在达到设定值时显示为绿色\n"
L["Cap_Spell_Crit"] = "帽"
L["Cap_Spell_CritTooltip"] = Ns.Colors.Green .. "帽|r\n" .. "设置您统计数据的软上限或硬上限值\n它也可用于设置个人阈值\n\n您的统计数据将在达到设定值时显示为绿色\n"
L["Cap_Spell_Hit"] = "帽"
L["Cap_Spell_HitTooltip"] = Ns.Colors.Green .. "帽|r\n" .. "设置您统计数据的软上限或硬上限值\n它也可用于设置个人阈值\n\n您的统计数据将在达到设定值时显示为绿色\n"
L["Cap_Spell_Haste"] = "帽"
L["Cap_Spell_HasteTooltip"] = Ns.Colors.Green .. "帽|r\n" .. "设置您统计数据的软上限或硬上限值\n它也可用于设置个人阈值\n\n您的统计数据将在达到设定值时显示为绿色\n"
L["Color_Effect"] = "颜色效果"
L["Color_EffectTip"] = ""
L["Color_EffectTooltip"] = Ns.Colors.Green .. "颜色效果|r\n" .. "根据阈值或条件自动为统计值着色"
