local AddName, Ns = ...

local L = Ns.RegisterLocale("enUS", true)


-- SS6 new entries --
-- Fizz Custom Name
L["CustName"] = "Name"
L["CustNameTooltip"] = Ns.Colors.Green .. "Name|r\n" .. "Enter a custom name for this stat \n\n" .. "Leaving it blank will use the default \ntext"

-- Fizz [per-stat custom colours]: Locales for custom class colours
L["ColorCustom"] = ""--"Custom Color"
L["ColorCustom"] = "Enable"
L["ColorCustomTip"] = "Custom text color"
L["ColorNameTip"] = ""
L["ColorName"] = ""
L["ColorClassTip"] = ""
L["ColorClass"] = "Class color"
L["ColorValueTip"] = ""
L["ColorValue"] = ""
L["ColorValueEndableTip"] = "Text color: Value"
L["ColorValueEndable"] = "Enable"
L["TextMenu"] = "Text Spacing"
L["MinimapTMenu"] = "Minimap"
L["Layout"] = "Layout"
L["LayoutDescription"] = ""
L["Events"] = "Smart HUD"
L["EventsDescription"] = ""
L["Profiles"] = "Profiles"
L["ProfilesDescription"] = ""
L["JourneysDescription"] = ""
L["Journeys"] = "Journeys"

-- Layout
L["LayoutHint"] = "Drag to reorder  |  Right-click to toggle column break  |  Apply when done"
L["StatOrderSettingsTooltip"] = Ns.Colors.Green .. "Layout|r\n" .. "Drag and drop the stats on the preview to reorder them \n\n" .. Ns.Colors.Green .. "Columns|r\n" .. "Right-click a stat to start a new column from that stat \n\n" .. Ns.Colors.Green .. "Row and Column Presets|r\n" .. "Select a preset layout composed of up to 4 rows or \ncolumns. This option helps to quickly create a layout \n\nPress Apply when done"
-- FAQ (updated)
L["FAQSixth"] = Ns.MiscIcon .. Ns.Colors.Green .. "Some of the stats' text is truncated (...)|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.DisplayIcon .. "Display >> " .. Ns.SpacingIcon .. "Spacing & Alignment: Adjust the " .. Ns.WidthStringIcon .. Ns.Colors.Green .. "Text: Width|r slider"
L["FAQFourth"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to display the stats in columns or rows|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Mouse-over its " .. Ns.MiscIcon .. "icon for more details"
L["FAQSecond"] = Ns.MiscIcon .. Ns.Colors.Green .. "How can I set my stat text in colors|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.HUDIcon .. "HUD >> " .. Ns.DisplayIcon .. "Display >> " .. Ns.Colors.Green .. Ns.ValueIcon .. "Global Text Color|r to change the text color of all stats \ntogether, or enable " .. Ns.Colors.Green .. "Custom Color|r in each stat's settings to set custom colors for each stat separately"
L["FAQFifth"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to enable stats in-combat only or in other specific situations|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.EventsIcon .. "Smart HUD: Make the stats only visible in the selected events"
L["FAQThird"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to display the stats on one single row|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Click the 1 button in " .. Ns.Colors.Green .. "Row Presets|r or right-click each stat to toggle column breaks"
L["FAQFirst"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to re-order the stats|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Drag and drop the stats on the preview"
-- Profiles
L["Selected"] = "Load"
L["ProfileSelectLabel"] = "Select"
L["ProfileCreateCopy"] = "Create Copy"
L["ProfileCreateDefault"] = "Create Default"
L["ProfileCopyFrom"] = "Copy"
L["ProfileCopyWarning"] = "Copy profile from %s to %s?"
L["ProfileCopiedMsg"] = "Profile %s has been copied to %s"
L["ProfileCreatedCopy"] = "Profile %s copied from %s successfully created"
L["ProfileCreatedDefault"] = "A default profile %s successfully created"
L["ProfileDeleteWarning"] = "Characters that will lose this profile:"
L["ProfileDeleteNoChars"] = "No characters currently use this profile"
L["SpecProfilesEnable"] = "Spec Profiles"
L["SpecProfilesEnableTip"] = Ns.Colors.Green .. "Spec Profiles|r\nAutomatically switch profiles when \nchanging specs\nAssign a profile to each spec below."
L["SpecProfileLabel"] = "%s:"
L["SpecProfileNone"] = "None"
-- Smart hud
L["EventDelves"] = "Delves"
L["EventDelvesTip"] = ""
L["EventResting"] = "Resting (City/Inn)"
L["EventRestingTip"] = Ns.Colors.Green .. "Hide stats when"
L["EventMounted"] = "Mounted"
L["EventMountedTip"] = ""
L["EventSettingsMenu"] = "Settings"
L["EventTimerTip"] = "Hide Delay (seconds)"
L["EventTimer"] = "Enable"
L["EventTimeTip"] = ""
L["FAQDescription"] = ""
L["HideText"] = "Hide stat names"
L["HideTextTip"] = Ns.ToggleText .. "Hide names"
L["Search"] = "Search"
L["SearchDescription"] = ""
L["SearchMenu"] = "Search"
L["RecentSearches"] = "Recent Search"


-- SinLive abilities
L["ScalingText"] = ""--Ns.Colors.Green .. "\nTarget Debuff Scaling |r\n"
L["ScalingText2"] = ""--Ns.Colors.Green .. "\nTarget Scaling: |r"
L["TipsAndInfo"] = Ns.Colors.Green .. "Tips and Info!|r\n\n"
L["SinLive"] = Ns.Colors.Green .. "SinLive™ Stat\nThis stat is interactive and scales with your target|r\n\n"
L["NPCAnyLevel"] = "Target level"
L["DefaultValueText"] = Ns.Colors.Green .. "\n\nDefault value:|r  "
L["NPCSameLevel"] = "Player level"

-- Tooltips
L["Enhanced_BaseTooltip"] = Ns.Colors.Green .. "Enhanced|r\n" .. "Provides the best accuracy by adding \ntalents, buffs, debuffs, flasks, gems, \nenchants and other sources \n\n" .. Ns.Colors.Green .. "Basic|r\n" .. "Displays the stat as is, without additions \nand may not be the most accurate"
L["Percent_RatingTooltip"] = Ns.Colors.Green .. "Percentage|r\n" .. "Displays the stat in percentage \n\n" .. Ns.Colors.Green .. "Rating|r\n" .. "Displays the rating value"
L["Regen_Normal_CastingTooltip"] = Ns.Colors.Green .. "Normal|r\n" .. "Mana regeneration while not casting \n\n" .. Ns.Colors.Green .. "Casting|r\n" .. "Mana regeneration while casting"
L["World_RealmTooltip"] = Ns.Colors.Green .. "Realm|r\n" .. "Average latency from your computer to \nthe Blizzard server in milliseconds\n\n" .. Ns.Colors.Green .. "World|r\n" .. "In-game latency from your computer to \nthe Game World"
L["Melee_RangedTooltip"] = Ns.Colors.Green .. "Melee|r\n" .. "Displays your melee weapon value \n\n" .. Ns.Colors.Green .. "Ranged|r\n" .. "Displays your ranged weapon value"
L["Equipped_OverallTooltip"] = Ns.Colors.Green .. "Equipped|r\n" .. "Average item level of your \nequipped gear \n\n" .. Ns.Colors.Green .. "Max|r\n" .. "Max item level of all your \ngear, including in bags"
L["Max_Average_DamageTooltip"] = Ns.Colors.Green .. "Max, Average and Low|r\n" .. "Displays your full damage range"
L["Damage_TakenTooltip"] = Ns.Colors.Green .. "Offense|r\n" .. "Increase in damage and healing done \n\n" .. Ns.Colors.Green .. "Defense|r\n" .. "Reduction in damage taken"
L["Level_HonorPointsTooltip"] = Ns.Colors.Green .. "Level|r\n" .. "Your current Honor level \n\n" .. Ns.Colors.Green .. "Points|r\n" .. "Your total honor earned"
L["Speed_StaticTooltip"] = Ns.Colors.Green .. "Real-time|r\n" .. "Displays the movement speed of your character's \nevery movement, in real-time (Standing, running, \nswimming, flying, RP walking, Skyriding etc.) \n\n" .. Ns.Colors.Green .. "Static|r\n" .. "Your character's movement speed is static and \nwill change only when traveling methods change \nor speed value increases"
L["Normal_EnchantedTooltip"] = Ns.Colors.Green .. "Normal|r\n" .. "Displays the item's total quantity, including \nin your bags and bank \n\n" .. Ns.Colors.Green .. "Enchanted|r\n" .. "Displays the Enchanted item's quantity, \nincluding in your bags and bank"
L["Season_ExpTooltip"] = Ns.Colors.Green .. "Season|r\n" .. "Displays your Mythic+ rating of \nthe current season \n\n" .. Ns.Colors.Green .. "Expansion|r\n" .. "Displays your best Mythic+ rating \nof the current expansion"
L["Splint_SparkTooltip"] = Ns.Colors.Green .. "Spark|r\n" .. "Displays the total quantity of \nSpark of Fortunes \n\n" .. Ns.Colors.Green .. "Dust|r\n" .. "Displays the total quantity of \nFractured Sparks obtained"
L["Current_EarnedTooltip"] = Ns.Colors.Green .. "Current|r\n" .. "Displays the current quantity \n\n" .. Ns.Colors.Green .. "Earned|r\n" .. "Displays the total earned \nthis season"
L["Empty_VintageTooltip"] = Ns.Colors.Green .. "Empty|r\n" .. "Displays the quanity of \nEmpty Kaja'Cola Cans \n\n" .. Ns.Colors.Green .. "Vintage|r\n" .. "Displays the quantity of \nVintage Kaja'Cola Cans"

L["Display_AverageTooltip"] = Ns.Colors.Green .. "Average|r\n" .. "Switches from maximum to \naverage values"
L["Display_BasicTooltip"] = Ns.Colors.Green .. "Basic|r\n" .. "Displays the stat as is, without additions \nand may not be the most accurate"
L["Display_RatedTooltip"] = Ns.Colors.Green .. "Rated|r\n" .. "Displays your rated Honor"
L["Display_RatingTooltip"] = Ns.Colors.Green .. "Rating|r\n" .. "Displays the rating value"
L["Display_MainHandTooltip"] = Ns.Colors.Green .. "Main-Hand Only|r\n" .. "Disables the automatic \ndisplay of the Off-hand \nvalue if applicable"
L["Hide_ReputationTooltip"] = Ns.Colors.Green .. "Hide Maxed Reputation|r\n" .. "Hides the Renown level of a faction \nwhen maxed out"
L["Display_PercentageTooltip"] = Ns.Colors.Green .. "Progression|r\n" .. "Displays the percentage \nof progression"
L["Display_MythicBestTooltip"] = Ns.Colors.Green .. "Top score|r\n" .. "Displays your top Mythic+ score of the current expansion"
L["Display_MaxTooltip"] = Ns.Colors.Green .. "Cap color|r\n" .. "Colors your quantity in red \nwhen the weekly cap of this \ncurrency is reached"

-- Stats
L["CritChance"] = "Crit"
L["CritChanceMenu"] = "Critical Strike"
L["CritChanceTip"] = ""
L["CritChanceDescription"] = ""--L["SinLive"] .. L["ScalingText"] .. Ns.BetEyesLink

L["Haste"] = "Haste"
L["HasteMenu"] = "Haste"
L["HasteTip"] = ""
L["HasteDescription"] = ""

L["Mastery"] = "Mastery"
L["MasteryMenu"] = "Mastery"
L["MasteryTip"] = ""
L["MasteryDescription"] = ""

L["Versatility"] = "Versatility"
L["VersatilityMenu"] = "Versatility"
L["VersatilityTip"] = ""
L["VersatilityDescription"] = ""

L["Avoidance"] = "Avoidance"
L["AvoidanceMenu"] = "Avoidance"
L["AvoidanceTip"] = ""
L["AvoidanceDescription"] = ""

L["Leech"] = "Leech"
L["LeechMenu"] = "Leech"
L["LeechTip"] = ""
L["LeechDescription"] = ""

L["Strength"] = "Strength"
L["StrengthMenu"] = "Strength"
L["StrengthTip"] = ""
L["StrengthDescription"] = L["TipsAndInfo"] .. "A red " .. Ns.Colors.Red .. "Strength|r value indicates that you are affected by a debuff \n"

L["Agility"] = "Agility"
L["AgilityMenu"] = "Agility"
L["AgilityTip"] = ""
L["AgilityDescription"] = L["TipsAndInfo"] .. "A red " .. Ns.Colors.Red .. "Agility|r value indicates that you are affected by a debuff \n"

L["AP"] = "AP"
L["APMenu"] = "Attack Power"
L["APTip"] = ""
L["APDescription"] = L["TipsAndInfo"] .. "A red " .. Ns.Colors.Red .. "Attack Power|r value indicates that you are affected by a debuff \n"

L["DMG"] = "Damage"
L["DMGMenu"] = "Damage"
L["DMGTip"] = ""
L["DMGDescription"] = L["SinLive"] .. "A red " .. Ns.Colors.Red .. "Damage|r value indicates that you are affected by a debuff \n" .. L["ScalingText"] .. Ns.ColSmashLink .. Ns.FelSunLink .. Ns.MystTouchLink .. Ns.JadefireLink .. Ns.BrittleLink .. Ns.FinalReckLink .. "\n" .. Ns.GhostlyStrikeLink .. Ns.HuntersMarkLink .. Ns.RazorLink

L["DPS"] = "DPS"
L["DPSMenu"] = "DPS"
L["DPSTip"] = ""
L["DPSDescription"] = L["SinLive"] .. L["ScalingText"] .. Ns.ColSmashLink .. Ns.FelSunLink .. Ns.MystTouchLink .. Ns.JadefireLink .. Ns.BrittleLink .. Ns.GhostlyStrikeLink .. "\n" .. Ns.HuntersMarkLink

L["DMGMod"] = "DMG+"
L["DMGModMenu"] = "Damage Bonus"
L["DMGModTip"] = ""
L["DMGModDescription"] = L["SinLive"] .. "Physical damage bonus \n" .. L["ScalingText"] .. Ns.ColSmashLink .. Ns.FelSunLink .. Ns.MystTouchLink .. Ns.JadefireLink .. Ns.BrittleLink .. Ns.FinalReckLink .. "\n" .. Ns.GhostlyStrikeLink .. Ns.HuntersMarkLink .. Ns.RazorLink

L["weaponSpeed"] = "Atk Speed"
L["weaponSpeedMenu"] = "Weapon Speed"
L["weaponSpeedTip"] = ""
L["weaponSpeedDescription"] = L["TipsAndInfo"] .. "This stat automatically detects your weapon type and display its value accordingly"

L["EnergyRegen"] = "Energy"
L["EnergyRegenMenu"] = "Energy Regen"
L["EnergyRegenTip"] = ""
L["EnergyRegenDescription"] = ""

L["Stamina"] = "Stamina"
L["StaminaMenu"] = "Stamina"
L["StaminaTip"] = ""
L["StaminaDescription"] = L["TipsAndInfo"] .. "A red " .. Ns.Colors.Red .. "Stamina|r value indicates that you are affected by a debuff"

L["Mitigation"] = "DR"
L["MitigationMenu"] = "Mitigation"
L["MitigationTip"] = ""
L["MitigationDescription"] = L["SinLive"] .. "Damage Reduction against attackers of all levels \n" .. L["DefaultValueText"] .. L["NPCSameLevel"] .. L["ScalingText2"] .. L["NPCAnyLevel"]

L["Armor"] = "Armor"
L["ArmorMenu"] = "Armor"
L["ArmorTip"] = ""
L["ArmorDescription"] = L["TipsAndInfo"] .. "A red " .. Ns.Colors.Red .. "Armor|r value indicates that you are affected by a debuff"

L["Dodge"] = "Dodge"
L["DodgeMenu"] = "Dodge"
L["DodgeTip"] = ""
L["DodgeDescription"] = ""

L["Parry"] = "Parry"
L["ParryMenu"] = "Parry"
L["ParryTip"] = ""
L["ParryDescription"] = ""

L["Block"] = "Block"
L["BlockMenu"] = "Block"
L["BlockTip"] = ""
L["BlockDescription"] = ""

-- L["Absorb"] = "Absorb"
-- L["AbsorbAbrev"] = "Abs"
-- L["AbsorbMenu"] = "Absorb"
-- L["AbsorbTip"] = ""
-- L["AbsorbDescription"] = ""

L["Stagger"] = "Stagger"
L["StaggerMenu"] = "Stagger"
L["StaggerTip"] = ""
L["StaggerDescription"] = ""

L["Intellect"] = "Intellect"
L["IntellectMenu"] = "Intellect"
L["IntellectTip"] = ""
L["IntellectDescription"] = L["TipsAndInfo"] .. "A red " .. Ns.Colors.Red .. "Intellect|r text indicates that you are affected by a debuff \n"

L["SpellPower"] = "Spell"
L["SpellPowerMenu"] = "Spell Power"
L["SpellPowerTip"] = ""
L["SpellPowerDescription"] = L["SinLive"] .. L["ScalingText"] .. Ns.ChaosBrandLink .. Ns.FelSunLink .. Ns.ShatStarLink .. Ns.EradicLink .. "\n" .. Ns.WanTwilightLink .. Ns.HuntersMarkLink

L["DMGModSpell"] = "Spell+"
L["DMGModSpellMenu"] = "Damage Bonus"
L["DMGModSpellTip"] = ""
L["DMGModSpellDescription"] = L["SinLive"] .. "Spell damage bonus \n" .. L["ScalingText"] .. Ns.ChaosBrandLink .. Ns.FelSunLink .. Ns.ShatStarLink .. Ns.EradicLink .. "\n" .. Ns.WanTwilightLink .. Ns.HuntersMarkLink

L["Healing"] = "Healing"
L["HealingMenu"] = "Healing Power"
L["HealingTip"] = ""
L["HealingDescription"] = ""

L["ManaRegen"] = "Mana"
L["ManaRegenMenu"] = "Mana Regen"
L["ManaRegenTip"] = ""
L["ManaRegenDescription"] = ""

L["Durability"] = "Dura"
L["DurabilityMenu"] = "Durability"
L["DurabilityTip"] = ""
L["DurabilityDescription"] = L["TipsAndInfo"] .. "Durability percentage of your currently equipped gear and weapons"

L["RepairCost"] = "Repair"
L["RepairCostMenu"] = "Repair Cost"
L["RepairCostTip"] = ""
L["RepairCostDescription"] = L["TipsAndInfo"] .. "Total repair cost"

L["Speed"] = "Speed"
L["SpeedMenu"] = "Speed"
L["SpeedTip"] = ""
L["SpeedDescription"] = L["TipsAndInfo"] .. "Your character's movement speed in real-time, including your " .. Ns.Colors.Green .. "Skyriding speed|r.\n\nA red " .. Ns.Colors.Red .. "Speed|r value indicates that you are affected by slowing effects or moving at a slower speed than normal"

L["Karesh"] = "Karesh"
L["KareshMenu"] = "The K'aresh"
L["KareshTip"] = ""
L["KareshDescription"] = L["TipsAndInfo"] .. "Displays the renown rank of " .. Ns.KareshLink

L["Gallagio"] = "Galla"
L["GallagioMenu"] = "Gallagio Loyalty"
L["GallagioTip"] = ""
L["GallagioDescription"] = L["TipsAndInfo"] .. "Displays the renown rank of " .. Ns.GallaLink

L["Twilight"] = "Blade"
L["TwilightAbrev"] = "Tbi"
L["TwilightMenu"] = "Twilight Insignia"
L["TwilightTip"] = ""
L["TwilightDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.TwilightLink

L["Cartels"] = "Cartel"
L["CartelsMenu"] = "Cartels Undermine"
L["CartelsTip"] = ""
L["CartelsDescription"] = L["TipsAndInfo"] .. "Displays the renown rank of " .. Ns.CartelLink

L["Radiance"] = "Flame"
L["RadianceMenu"] = "Flame's Radiance"
L["RadianceTip"] = ""
L["RadianceDescription"] = L["TipsAndInfo"] .. "Displays the renown rank of " .. Ns.RadianceLink

L["Dornogal"] = "Dorno"
L["DornogalMenu"] = "Dornogal"
L["DornogalTip"] = ""
L["DornogalDescription"] = L["TipsAndInfo"] .. "Displays the renown rank of " .. Ns.DonorLink

L["Hallowfall"] = "Hallow"
L["HallowfallMenu"] = "Hallowfall Arathi"
L["HallowfallTip"] = ""
L["HallowfallDescription"] = L["TipsAndInfo"] .. "Displays the renown rank of " .. Ns.HalloLink

L["Assembly"] = "Deeps"
L["AssemblyMenu"] = "The Assembly"
L["AssemblyTip"] = ""
L["AssemblyDescription"] = L["TipsAndInfo"] .. "Displays the renown rank of " .. Ns.AssemLink

L["Severed"] = "Severed"
L["SeveredMenu"] = "Severed Threads"
L["SeveredTip"] = ""
L["SeveredDescription"] = L["TipsAndInfo"] .. "Displays the renown rank of " .. Ns.SevereLink

L["TargetSpeed"] = "Target Speed"
L["TargetSpeedMenu"] = "Target Speed"
L["TargetSpeedTip"] = ""
L["TargetSpeedDescription"] = L["TipsAndInfo"] .. "The current movement speed of your target, in real-time\n\n" .. Ns.Colors.Red .. "Speed|r value in red indicates that your target is affected by slowing effects or moving at a slower speed than normal"

L["ItemLevel"] = "iLevel"
L["ItemLevelMenu"] = "Item Level"
L["ItemLevelTip"] = ""
L["ItemLevelDescription"] = L["TipsAndInfo"] .. "Average item level"

L["Threat"] = "Threat"
L["ThreatMenu"] = "Threat"
L["ThreatTip"] = ""
L["ThreatDescription"] = L["TipsAndInfo"] .. "Threat against current target in percentage, value or both"

L["PvPiLvl"] = "PvP iLvl"
L["PvPiLvlMenu"] = "PvP Item Level"
L["PvPiLvlTip"] = ""
L["PvPiLvlDescription"] = L["TipsAndInfo"] .. "Player vs player item level"

L["GlobalCD"] = "Gcd"
L["GlobalCDMenu"] = "Global CD"
L["GlobalCDTip"] = ""
L["GlobalCDDescription"] = L["TipsAndInfo"] .. "Global cooldown"

L["BloodyTokens"] = "Bloody"
L["BloodyTokensMenu"] = "Bloody Tokens"
L["BloodyTokensTip"] = ""
L["BloodyTokensDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.BloodyLink

L["Honor"] = "Honor"
L["HonorMenu"] = "Honor"
L["HonorTip"] = ""
L["HonorDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.HonorLink

L["Valorstones"] = "Stones"
L["ValorstonesMenu"] = "Valorstones"
L["ValorstonesTip"] = ""
L["ValorstonesDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.ValorLink

L["Weathered"] = "Weath"
L["WeatheredMenu"] = "Weathered Crest"
L["WeatheredTip"] = ""
L["WeatheredDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.WeathLink

L["Carved"] = "Carved"
L["CarvedMenu"] = "Carved Crest"
L["CarvedTip"] = ""
L["CarvedDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.CarvedLink

L["Runed"] = "Runed"
L["RunedMenu"] = "Runed Crest"
L["RunedTip"] = ""
L["RunedDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.RunedLink

L["Gilded"] = "Gilded"
L["GildedMenu"] = "Gilded Crest"
L["GildedTip"] = ""
L["GildedDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.GildedLink

L["LoveToken"] = "Love"
L["LoveTokenMenu"] = "Love Token"
L["LoveTokenTip"] = ""
L["LoveTokenDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.LoveLink .. "Love Token"

L["Puzzling"] = "Chip"
L["PuzzlingMenu"] = "Cartel Chip"
L["PuzzlingTip"] = ""
L["PuzzlingDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.PuzzlingLink .. "Puzzling Cartel Chip"

L["Catalyst"] = "Catalyst"
L["CatalystMenu"] = "Catalyst"
L["CatalystTip"] = ""
L["CatalystDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.CatalystLink

L["CofferKey"] = "Key"
L["CofferKeyMenu"] = "Coffer Key"
L["CofferKeyTip"] = ""
L["CofferKeyDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.CofferLink

L["Stash"] = "Stash"
L["StashMenu"] = "Gilded Stash"
L["StashTip"] = ""
L["StashDescription"] = L["TipsAndInfo"] .. "Displays the quantity of looted " .. Ns.StashLink

L["Spark"] = "Spark"
L["SparkMenu"] = "Crafting Spark"
L["SparkTip"] = ""
L["SparkDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.SparkLink .. "Spark of Starlight"

L["Undercoin"] = "Coin"
L["UndercoinMenu"] = "Undercoin"
L["UndercoinTip"] = ""
L["UndercoinDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.CoinLink

L["Cinder"] = "Pollen"
L["CinderMenu"] = "Cinderpollen"
L["CinderTip"] = ""
L["CinderDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.CinderLink .. "Sizzling Cinderpollen"

L["Iron"] = "Iron"
L["IronMenu"] = "Flame-Blessed"
L["IronTip"] = ""
L["IronDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.IronLink

L["Ethereal"] = "Ether"
L["EtherealMenu"] = "Ethereal Strands"
L["EtherealTip"] = ""
L["EtherealDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.EtherealLink

L["Untethered"] = "Unteth"
L["UntetheredMenu"] = "Untethered"
L["UntetheredTip"] = ""
L["UntetheredDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.UntethLink

L["Mementos"] = "Meme"
L["MementosMenu"] = "Mementos"
L["MementosTip"] = ""
L["MementosDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.MementosLink

L["Bronze"] = "Bronze"
L["BronzeMenu"] = "Bronze"
L["BronzeTip"] = ""
L["BronzeDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.BronzeLink

L["KajaCola"] = "Cola"
L["KajaColaMenu"] = "Kaja'Cola"
L["KajaColaTip"] = ""
L["KajaColaDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.KajaLink .. " & " .. Ns.VintageLink

L["Market"] = "Market"
L["MarketMenu"] = "Market Research"
L["MarketTip"] = ""
L["MarketDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.MarketLink

L["Crystals"] = "Crystals"
L["CrystalsMenu"] = "Crystals"
L["CrystalsTip"] = ""
L["CrystalsDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.CrystalLink

L["Kej"] = "Kej"
L["KejMenu"] = "Kej"
L["KejTip"] = ""
L["KejDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.KejLink

L["ValorPoints"] = "Valor"
L["ValorPointsMenu"] = "Valor"
L["ValorPointsTip"] = ""
L["ValorPointsDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.ValorPvPLink

L["Conquest"] = "Conquest"
L["ConquestMenu"] = "Conquest"
L["ConquestTip"] = ""
L["ConquestDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.ConqLink

L["Celebration"] = "Bronze"
L["CelebrationMenu"] = "Celebration"
L["CelebrationTip"] = ""
L["CelebrationDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.CelebLink

L["Timewarped"] = "Timewarped"
L["TimewarpedMenu"] = "Timewarped"
L["TimewarpedTip"] = ""
L["TimewarpedDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.TimeLink

L["TraderTender"] = "Trader"
L["TraderTenderMenu"] = "Trader's Tender"
L["TraderTenderTip"] = ""
L["TraderTenderDescription"] = L["TipsAndInfo"] .. "Displays the currency " .. Ns.TenderLink

L["Delves"] = "Delves"
L["DelvesMenu"] = "Delves"
L["DelvesTip"] = ""
L["DelvesDescription"] = L["TipsAndInfo"] .. "Displays the number of completed Delves runs on the Great Vault \nSelect the Tier to track or track only Tier 8 completed runs and above"

L["MythicPlus"] = "Mythic+"
L["MythicPlusMenu"] = "Mythic+ Rating"
L["MythicPlusTip"] = ""
L["MythicPlusDescription"] = L["TipsAndInfo"] .. "Displays your Mythic+ rating for the current season or your expansion's best rating"

L["Lag"] = "Ping"
L["LagMenu"] = "Ping"
L["LagTip"] = ""
L["LagDescription"] = L["TipsAndInfo"] .. "Connection latency (Ping)"

L["FPS"] = "FPS"
L["FPSMenu"] = "FPS"
L["FPSTip"] = ""
L["FPSDescription"] = L["TipsAndInfo"] .. "Frames per second [FPS]"

L["Gold"] = "Gold"
L["GoldMenu"] = "Money"
L["GoldTip"] = ""
L["GoldDescription"] = L["TipsAndInfo"] .. "Total amount of money in your character's possession"

L["WowToken"] = "Token"
L["WowTokenMenu"] = "WoW Token"
L["WowTokenTip"] = ""
L["WowTokenDescription"] = L["TipsAndInfo"] .. "Live value of the WoW Token in your region"

------------------
--    Config    --
------------------

-- Categories
L["HUDMenu"] = "HUD"
L["FontsMenu"] = "Fonts"
L["DisplayMenu"] = "Display"
L["DisplayOrderMenu"] = "Layout"
L["EventsMenu"] = "Events"
L["ProfilesMenu"] = "Profiles"
L["FAQMenu"] = "FAQ"
L["Settings"] = "Settings"
L["SettingsDescription"] = ""
L["Physical"] = "Physical"
L["PhysicalDescription"] = ""
L["Enhancement"] = "Enhancement"
L["EnhancementDescription"] = ""
L["Spell"] = "Spell"
L["SpellDescription"] = ""
L["Misc"] = "Misc"
L["MiscDescription"] = ""
L["Currency"] = "Currency"
L["CurrencyDescription"] = ""

-- HUD
L["SettingsDescription"] = ""
L["HideHUD"] = "Hide"
L["HideHUDTip"] = Ns.HideIcon.. "Hide stats"
L["LockHUD"] = "Lock"
L["LockHUDTip"] = Ns.LockIcon .. "Lock stats"
L["PanelDisplay"] = "Attach"
L["PanelDisplayTip"] = Ns.AttachIcon.. "Character Panel"
-- L["PanelShow"] = "Auto Show"
-- L["PanelShowTip"] = Ns.AttachIcon.. "Character Panel Stats (Cataclysm)"
L["HUDBgColor"] = ""
L["HUDBgColorTip"] = Ns.BackgroundIcon .. "Background Color"
L["HUDBgAlpha"] = ""
L["HUDBgAlphaTip"] = Ns.BackgroundIcon .. "Background Alpha"
L["HUDBorder"] = "Enable"
L["HUDBorderTip"] = Ns.HUDBorder .. "HUD Border"
L["HUDBorderColor"] = ""
L["HUDBorderColorTip"] = Ns.HUDBorder .. "Border Color"
L["HUDBorderSize"] = ""
L["HUDBorderSizeTip"] = Ns.HUDBorder .. "Border Size"
L["ResetPosition"] = "Reset HUD Position"
L["ResetPositionTip"] = "Reset the stats HUD's position"
L["HUDStrataTip"] = Ns.StrataIcon.. "Frame Strata"
L["MinimapGroupText"] = "Minimap"
L["Minimap"] = "Show"
L["MinimapTip"] = Ns.MiniMenuIcon .. "Minimap Button"
L["CompButton"] = "Show"
L["CompButtonTip"] = Ns.CompIcon .. "Compartment Button"
L["Lowest"] = "Lowest"
L["Low"] = "Low"
L["Medium"] = "Medium"
L["High"] = "High"
L["Highest"] = "Highest"

-- Fonts
L["StatFontTip"] = Ns.FontsIcon .. "Fonts"
L["StatFontSizeTip"] = Ns.FontSizeIcon .. "Font Size"
L["StatFontFlagsTip"] = Ns.OutlineIcon .. "Outline"
L["Default Font"] = "Arial Narrow"
L["Thin"] = "Thin"
L["Thick"] = "Thick"
L["Monochrome"] = "Monochrome"
L["Thin Monochrome"] = "Thin Monochrome"
L["Thick Monochrome"] = "Thick Monochrome"
L["None"] = "None"

-- Display
L["StatIconsTip"] = Ns.ToggleIconsIcon .. "Toggle icons on stats"
L["StatIcons"] = "Show Icons"
L["StatTextCapsTip"] = Ns.CapsIcon .. "Toggle text caps"
L["StatTextCaps"] = "Uppercase"
L["StatTextColorTip"] = Ns.TextColorIcon .. "Global: Text color"
L["StatTextColor"] = ""
L["ClassColorsTip"] = Ns.TextColorIcon .. "Global: Text color"
L["ClassColors"] = "Class color"
L["AlignmentText"] = "Alignment and Spacing"
L["StatWidthTip"] = Ns.WidthStringIcon .. "Text: Width"
L["StatWidthTooltip"] = Ns.Colors.Green .. "Text string width|r\n" .. "Adjust the text string width to fit your stats \nIncrease the width to create more space if \na text is truncated (...) \n\nThis option is disabled when displaying your \nstats on 1 row or on 1 column (see Layout)"
L["StatSpacingHTip"] = Ns.WidthIcon .. "Spacing: Width"
L["StatSpacingVTip"] = Ns.HeightIcon .. "Spacing: Height"
L["StatAlignmentTip"] = Ns.AlignIcon .. "Alignment: Text"
L["IconAlignmentTip"] = Ns.AlignIcon .. "Alignment: Icons"
L["DataColor"] = ""
L["DataColorTip"] = Ns.ValueColorIcon .. "Global: Value color"
L["SplitColors"] = "Enable"
L["SplitColorsTip"] = Ns.ValueColorIcon .. "Global: Value color"
L["SplitColorsTooltip"] = Ns.Colors.Green .. "Value text color|r\n" .. "Enabling this option will allow stat \nvalues to be set in a different color \nfrom the stat name \n\nUse the" .. Ns.Colors.Green .. " Text color (Value)|r color \npicker to set a color"
L["Left"] = "Left"
L["Right"] = "Right"
L["Center"] = "Center"
L["TextSeparatorTip"] = Ns.SeparatorIcon .. "Separator"

-- Layout
L["ClearAllColumns"] = "Reset"
L["Rows"] = "Row Presets"
L["Columns"] = "Column Presets"
L["OneRow"] = "1"
L["TwoRows"] = "2"
L["ThreeRows"] = "3"
L["FourRows"] = "4"
L["DisplayOrderDescription"] = ""

-- Events
L["EventEnable"] = "Enable"
L["EventEnableTip"] = ""
L["EventEnableTooltip"] = Ns.Colors.Green .. "Smart HUD|r\n" .. "Show or Hide the HUD automatically when \nany of the conditions below are met \n\nCombat has a higher priority"
L["EventWorld"] = "Open World"
L["EventWorldTip"] = Ns.Colors.Green .. "Show stats only while in"
L["EventDungeon"] = "Dungeons"
L["EventDungeonTip"] = ""
L["EventRaid"] = "Raids"
L["EventRaidTip"] = ""
L["EventPvP"] = "Battlegrounds"
L["EventPvPTip"] = ""
L["EventArena"] = "Arena"
L["EventArenaTip"] = ""
L["EventCombat"] = "Combat"
L["EventCombatTip"] = ""

-- Minimap
L["QuickAccess"] = "Quick Access"
L["OpenSettings"] = "Open Settings"
L["EnableDisable"] = "Enable/Disable HUD"
L["ShiftRightClick"] = "+ Shift"
L["UnlockHUD"] = "Lock/Unlock HUD"

-- Settings Profile
L["SelectProfile"] = "Manage your profiles: Select, Create, Copy or Delete"
L["ProfileSelected"] = "Profiles"
L["ProfileUsed"] = "Profile is currently in use, unable to delete!"
L["NewProfile"] = "Create"
L["CurrentProfile"] = "Active Profile"
L["Copy"] = "Copy from"
L["Delete"] = "Delete"
L["ConfirmDelete"] = "Confirm"
L["Cancel"] = "Cancel"
L["ProfileCopyDelete"] = "Select, delete or copy to new profile."

-- Settings Options
L["OptionsTip"] = "|cffFFBD50" .. "Display|r"
L["Show"] = "Show"
L["ShowTip"] = ""
L["Enhanced"] = "Enhanced"
L["Base"] = "Basic"
L["Display_Rating"] = "Rating"
L["Display_RatingTip"] = ""
L["Damage"] = "Offense"
L["DamageTaken"] = "Defense"
L["World"] = "World"
L["Realm"] = "Realm"
L["Max"] = "Max"
L["Low"] = "Low"
L["Average"] = "Average"
L["Level"] = "Level"
L["Honor"] = "Points"
L["Both"] = "Both"
L["MainHand"] = "Main-Hand"
L["OffHand"] = "Off-Hand"
L["Live"] = "Real-time"
L["Static"] = "Static"
L["Display_PercentageTip"] = ""
L["Display_Percentage"] = "Progression"
L["Normal"] = "Normal"
L["Enchanted"] = "Enchanted"
L["Shadowflame"] = "Shadowflame"
L["Ingenuity"] = "Ingenuity"
L["Season"] = "Season"
L["Expansion"] = "Expansion"
L["Spark"] = "Spark"
L["Splinter"] = "Dust"
L["Gigantic"] = "Gigantic"
L["Plump"] = "Plump"
L["Current"] = "Current"
L["Owned"] = "Owned"
L["Empty"] = "Empty"
L["Vintage"] = "Vintage"
L["Display_Average"] = "Average"
L["Display_AverageTip"] = ""
L["Display_Rated"] = "Rated"
L["Display_RatedTip"] = ""
L["Display_Basic"] = "Basic"
L["Display_BasicTip"] = ""
L["Display_MainHand"] = "Disable Off-Hand"
L["Display_MainHandTip"] = ""
L["Hide_Reputation"] = "Hide Maxed Renown"
L["Hide_ReputationTip"] = ""
L["Season"] = "Season"
L["Expansion"] = "Expansion"
L["Display_Short"] = "Short Number"
L["Display_ShortTip"] = ""
L["Display_Max"] = "Cap color"
L["Display_MaxTip"] = ""
L["Display_Gold"] = "Show Gold only"
L["Display_GoldTip"] = ""
L["Display_Weekly"] = "Show Cap"
L["Display_WeeklyTip"] = ""
L["Display_Delves"] = "Tier 8+"
L["Display_DelvesTip"] = "Tier 8 and above only"
L["Editbox_D"] = "Delves Tier"
L["Editbox_DTooltip"] = Ns.Colors.Green .. "Delves Tier|r\n" .. "Set the Delves Tier level \nto display the number of \ncompleted runs \n\n" .. "The option " .. Ns.Colors.Green .. "Tier 8+|r will \noverride this option"

-- Decimals
L["Decimals_CritTip"] = "Rounding decimals"
L["Decimals_HasteTip"] = "Rounding decimals"
L["Decimals_MasteryTip"] = "Rounding decimals"
L["Decimals_VersatilityTip"] = "Rounding decimals"
L["Decimals_AvoidanceTip"] = "Rounding decimals"
L["Decimals_LeechTip"] = "Rounding decimals"
L["Decimals_SpeedTip"] = "Rounding decimals"
L["Decimals_DamageTip"] = "Rounding decimals"
L["Decimals_BlockTip"] = "Rounding decimals"
L["Decimals_ParryTip"] = "Rounding decimals"
L["Decimals_DodgeTip"] = "Rounding decimals"
L["Decimals_StaggerTip"] = "Rounding decimals"
L["Decimals_EnergyTip"] = "Rounding decimals"
L["Decimals_ManaRegenTip"] = "Rounding decimals"
L["Decimals_iLVLTip"] = "Rounding decimals"
L["Decimals_pvpiLVLTip"] = "Rounding decimals"
L["Decimals_DPSTip"] = "Rounding decimals"
L["Decimals_WepSpeedTip"] = "Rounding decimals"
L["Decimals_DmgModTip"] = "Rounding decimals"
L["Decimals_DmgModSpellTip"] = "Rounding decimals"
L["Decimals_GcdTip"] = "Rounding decimals"
L["Decimals_DefaultTip"] = "Number Break Place"
L["Decimals_DRTip"] = "Rounding decimals"
L["Decimals_SpellTip"] = "Number Break Place"

-- Caps
L["Cap_Percent"] = "Percentage cap"
L["Cap_PercentTooltip"] = Ns.Colors.Green .. "Percentage cap|r\n" .. "Set the percentage of your soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nSet value to 0 to disable cap \ncolors"
L["Cap_Rating"] = "Rating cap"
L["Cap_RatingTooltip"] = Ns.Colors.Green .. "Rating cap|r\n" .. "Set the rating of your soft or \nhard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value \n\nSet value to 0 to disable cap \ncolors"