local AddName, Ns = ...

local L = Ns.RegisterLocale("enUS", true)

-- SS6 new entries --
-- Fizz Custom Name
L["CustName"] = "Name"
L["CustNameTooltip"] = Ns.Colors.Green .. "Name|r\n" .. "Enter a custom name for this stat \n\n" .. "Leaving it blank will use the default \ntext"

-- Fizz [per-stat custom colours]: Locales for custom class colours
L["ColorCustom"] = ""--"Custom Color"
L["ColorCustom"] = "Enable"
L["ColorCustomTip"] = "Set custom text color"
L["ColorNameTip"] = ""
L["ColorName"] = ""
L["ColorClassTip"] = ""
L["ColorClass"] = "Class color"
L["ColorValueTip"] = ""
L["ColorValue"] = ""
L["ColorValueEndableTip"] = "Text color: Value"
L["ColorValueEndable"] = "Enable"
L["TextMenu"] = "Text Spacing"
L["MinimapTMenu"] = "Minimap"
L["Layout"] = "Layout"
L["LayoutDescription"] = ""
L["Events"] = "Smart HUD"
L["EventsDescription"] = ""
L["Profiles"] = "Profiles"
L["ProfilesDescription"] = ""

L["SpellPowerModifiers"] = "Spell Power Modifiers\n"
L["BossArmorModifier"] = "Raid boss armor value\n"
L["TipsAndInfo"] = Ns.Colors.Green .. "Tips and Info!|r\n\n"
L["SinLive"] = Ns.Colors.Green .. "SinLive™ Stat!\nThis stat is interactive and scales with your current target|r\n\n"
L["NPCPlus3"] = "+3 levels\n"
L["NPCPlus4"] = "+4 levels\n"
L["NPC1to5"] = "Target level: +1 to +8\n"
L["NPCAnyLevel"] = "Unit level\n"
L["NPCSameLevel"] = "Same level\n"
L["DefaultValueText"] = Ns.Colors.Green .. "\n\nDefault value:|r  "
L["ScalingText"] = Ns.Colors.Green .. "\nTarget Scaling|r \n"

L["CommonScaling"] = "This stat scales with other stats\n"
L["Level_Same_BossTooltip"] = Ns.Colors.Green .. "Same Level|r\n" .. "Chance to miss against an NPC \nof the same level as yours \n\n" .. Ns.Colors.Green .. "Boss Level|r\n" .. "Chance to miss against an NPC \nof 1 to 5 level higher than yours \nSee the Default cap below"
L["Regen_Normal_CastingTooltip"] = Ns.Colors.Green .. "Normal|r\n" .. "Mana regeneration while not in \ncombat \n\n" .. Ns.Colors.Green .. "Combat|r\n" .. "Mana regeneration while in \ncombat"

L["BloodFrenzy"] = "|cffC69B6DBlood Frenzy|r"
L["CurseofElements"] = "|cff8788EECurse of Elements|r"
L["FireVulnerability"] = "|cff3FC7EBFire Vulnerability|r"
L["Hemorrhage"] = "|cffFFF468Hemorrhage|r"
L["HuntersMark"] = "|cffAAD372Hunter's Mark|r"	
L["InsectSwarm"] = "|cffFF7C0AInsect Swarm|r"
L["Misery"] = "|cffffffffMisery|r"
L["SealofCrusader"] = "|cffF48CBASeal of the Crusader (Improved)|r"
L["ScorpidSting"] = "|cffAAD372Scorpid Sting|r"
L["SurvivalofFittest"] = "|cffFF7C0ASurvival of the Fittest|r"
L["ShadowWeaving"] = "|cffffffffShadow Weaving|r"
L["ShadowVulnerability"] = "|cff8788EEShadow Vulnerability|r"
L["Stormstrike"] = "|cff0070DDStormstrike|r"
L["WintersChill"] = "|cff3FC7EBWinter's Chill|r"
L["SunderArmor"] = "|cffC69B6DSunder Armor|r"
L["ExposeArmor"] = "|cffFFF468Expose Armor|r"	
L["FaerieFire"] = "|cffFF7C0AFaerie Fire|r"
L["CurseOfReck"] = "|cff8788EECurse of Recklessness|r"	
L["ArmorShatter"] = "|cff0070DDArmor Shatter (Annihilator Proc)|r"


L["AP"] = "AP"
L["APMenu"] = "Attack Power"
L["APTip"] = ""
L["APDescription"] = L["TipsAndInfo"] .. Ns.Colors.Red .. "Attack Power|r in red indicates that you are affected by a debuff"

L["RAP"] = "rAP"
L["RAPMenu"] = "Attack Power"
L["RAPTip"] = ""
L["RAPDescription"] = L["SinLive"] .. Ns.Colors.Red .. "Attack Power|r in red indicates that you are affected by a debuff\nA green |cff00f26dAttack Power|r value indicates that Hunter's Mark ability is applied on your target\n" .. L["ScalingText"] .. L["HuntersMark"]

L["DMG"] = "DMG"
L["DMGMenu"] = "Damage"
L["DMGTip"] = ""
L["DMGDescription"] = L["SinLive"] .. Ns.Colors.Red .. "Damage|r in red indicates that you are affected by a debuff\n" .. L["ScalingText"] .."\n".. L["BloodFrenzy"] .."\n".. L["Hemorrhage"]

L["mDPS"] = "DPS"
L["mDPSMenu"] = "DPS"
L["mDPSTip"] = ""
L["mDPSDescription"] = L["TipsAndInfo"] .. Ns.Colors.Red .. "Attack Power|r in red indicates that you are affected by a debuff"

L["rDMG"] = "rDMG"
L["rDMGMenu"] = "Damage"
L["rDMGTip"] = ""
L["rDMGDescription"] = L["TipsAndInfo"] .. Ns.Colors.Red .. "Attack Power|r in red indicates that you are affected by a debuff\n" .. L["ScalingText"] .."\n".. L["BloodFrenzy"] .."\n".. L["Hemorrhage"]

L["rDPS"] = "rDPS"
L["rDPSMenu"] = "DPS"
L["rDPSTip"] = ""
L["rDPSDescription"] = L["TipsAndInfo"] .. Ns.Colors.Red .. "Attack Power|r in red indicates that you are affected by a debuff"

L["Fire"] = "Fire"
L["FireMenu"] = "Fire"
L["FireTip"] = ""
L["FireDescription"] = L["SinLive"] .. "Includes Fire damage from gear, consumables, enchants and talents\n" .. L["ScalingText"] .."\n".. L["SpellPowerModifiers"] .."\n".. L["Misery"] .."\n".. L["CurseofElements"] .."\n".. L["FireVulnerability"]

L["Frost"] = "Frost"
L["FrostMenu"] = "Frost"
L["FrostTip"] = ""
L["FrostDescription"] = L["SinLive"] .. "Includes Frost damage from gear, consumables, enchants and talents\n" .. L["ScalingText"] .."\n".. L["SpellPowerModifiers"] .."\n".. L["Misery"] .."\n".. L["CurseofElements"]

L["Arcane"] = "Arcane"
L["ArcaneMenu"] = "Arcane"
L["ArcaneTip"] = ""
L["ArcaneDescription"] = L["SinLive"] .. "Includes Arcane damage from gear, consumables, enchants and talents\n" .. L["ScalingText"] .."\n".. L["SpellPowerModifiers"] .."\n".. L["Misery"] .."\n".. L["CurseofElements"]

L["Shadow"] = "Shadow"
L["ShadowMenu"] = "Shadow"
L["ShadowTip"] = ""
L["ShadowDescription"] = L["SinLive"] .. "Includes Shadow damage from gear, consumables, enchants and talents\n" .. L["ScalingText"] .."\n".. L["SpellPowerModifiers"] .."\n".. L["Misery"] ..", "..  L["ShadowWeaving"] .."\n".. L["ShadowVulnerability"] ..", ".. L["CurseofElements"]

L["Nature"] = "Nature"
L["NatureMenu"] = "Nature"
L["NatureTip"] = ""
L["NatureDescription"] = L["SinLive"] .. "Includes Nature damage from gear, consumables, enchants and talents\n" .. L["ScalingText"] .."\n".. L["SpellPowerModifiers"] .."\n".. L["Misery"] .."\n".. L["Stormstrike"]

L["Healing"] = "Healing"
L["HealingMenu"] = "Healing"
L["HealingTip"] = ""
L["HealingDescription"] = L["TipsAndInfo"] .. "Includes +healing from gear, consumables, enchants and talents"

L["Holy"] = "Holy"
L["HolyMenu"] = "Holy"
L["HolyTip"] = ""
L["HolyDescription"] = L["SinLive"] .. "Includes Holy damage from gear, consumables, enchants and talents\n" .. L["ScalingText"] .."\n".. L["SpellPowerModifiers"] .."\n".. L["Misery"] .."\n".. L["SealofCrusader"]

L["Crit"] = "Crit"
L["CritMenu"] = "Critical Strike"
L["CritTip"] = ""
L["CritDescription"] = L["SinLive"] .. "Spell book Melee Critical Strike value\nAlso represents your Critical Strike in PvP\n" .. L["ScalingText"] .."\n".. L["SealofCrusader"]

L["CritBoss"] = "Crit+"
L["CritBossMenu"] = "Critical vs Boss"
L["CritBossTip"] = ""
L["CritBossDescription"] = L["SinLive"] .. "Melee Critical Strike value in PvE, against a higher level NPC\nIncludes all Crit Suppressions Auras" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .."\n".. L["NPC1to5"] .."\n".. L["SealofCrusader"]

L["CritCap"] = "Crit Cap"
L["CritCapMenu"] = "Critical Cap"
L["CritCapTip"] = ""
L["CritCapDescription"] = L["TipsAndInfo"] .. "Displays the Melee Critical Strike Cap against a Raid Boss \nbased on the weapons used and other character stats"

L["RangedCrit"] = "rCrit"
L["RangedCritMenu"] = "Critical Strike"
L["RangedCritTip"] = ""
L["RangedCritDescription"] = L["TipsAndInfo"] .. "Spell book Ranged Critical Strike value\nAlso represents your Critical Strike in PvP"

L["RangedCritBoss"] = "rCrit+"
L["RangedCritBossMenu"] = "Critical vs Boss"
L["RangedCritBossTip"] = ""
L["RangedCritBossDescription"] = L["SinLive"] .. "Ranged Critical Strike value in PvE, against a higher level NPC\nIncludes all Crit Suppressions Auras" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPC1to5"]

L["SpellCrit"] = "sCrit"
L["SpellCritMenu"] = "Critical Strike"
L["SpellCritTip"] = ""
L["SpellCritDescription"] = L["SinLive"] .. "Spell book Critical Strike value. Also represents your Critical Strike in PvP\nSpell-specific Crit Talents are colored and appear next to the current value\n" .. L["ScalingText"] .."\n".. L["SealofCrusader"] .."\n".. L["WintersChill"]

L["SpellCritBoss"] = "sCrit+"
L["SpellCritBossMenu"] = "Critical vs Boss"
L["SpellCritBossTip"] = ""
L["SpellCritBossDescription"] = L["SinLive"] .. "Spell book Critical Strike value. Also represents your Critical Strike in PvP\nSpell-specific Crit Talents are colored and appear next to the current value\n" .. L["ScalingText"] .."\n".. L["SealofCrusader"] .."\n".. L["WintersChill"]

L["Hit"] = "Hit"
L["HitMenu"] = "Hit"
L["HitTip"] = ""
L["HitDescription"] = L["TipsAndInfo"] .. "Displays the Melee Hit Chance percentage. Includes all Hit rating sources"

L["RangedHit"] = "rHit"
L["RangedHitMenu"] = "Hit"
L["RangedHitTip"] = ""
L["RangedHitDescription"] = L["TipsAndInfo"] .. "Displays the Ranged Hit Chance percentage. Includes all Hit rating sources"

L["HasteMelee"] = "Haste"
L["HasteMeleeMenu"] = "Haste"
L["HasteMeleeTip"] = ""
L["HasteMeleeDescription"] = L["TipsAndInfo"] .. "Haste bonus percentage from abilities procs, enchants,\ntalents, trinkets, consumables and buffs"

L["weaponSpeed"] = "Atk Speed"
L["weaponSpeedMenu"] = "Attack Speed"
L["weaponSpeedTip"] = ""
L["weaponSpeedDescription"] = L["TipsAndInfo"] .. "Weapon speed for Main Hand and Off Hand"

L["ArmorPenetration"] = "Armor Pen"
L["ArmorPenetrationMenu"] = "Armor Penetration"
L["ArmorPenetrationTip"] = ""
L["ArmorPenetrationDescription"] = L["TipsAndInfo"] .. "Percentage of your target's armor that your physical attacks ignore"

L["BossReduc"] = "DMG-"
L["BossReducMenu"] = "Damage Modifier"
L["BossReducTip"] = ""
L["BossReducDescription"] = L["SinLive"] .. "Percentage of reduction to physical damage done against a Raid Boss NPC based on its armor\nWhen targeting a non-Raid Boss NPC, the total value of damage increase based on the armor reduction debuffs will be shown\nA target must be selected to see the reduction against it\n" .. L["ScalingText"] .."\n".. L["NPCPlus3"] .."\n".. L["SunderArmor"] .."\n".. L["ExposeArmor"] .."\n".. L["FaerieFire"] .."\n".. L["CurseOfReck"] .."\n".. L["ArmorShatter"]

L["Expertise"] = "Expertise"
L["ExpertiseMenu"] = "Expertise"
L["ExpertiseTip"] = ""
L["ExpertiseDescription"] = L["TipsAndInfo"] .. "Expertise reduction to chance to be dodged or parried, in percent for \nboth the Main-hand and the Off-hand"

L["MeleeMiss"] = "Miss"
L["MeleeMissMenu"] = "Miss Chance"
L["MeleeMissTip"] = ""
L["MeleeMissDescription"] = L["SinLive"] .. "Miss chance with melee weapons against an NPC" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPC1to5"]

L["Avoidance"] = "Avoidance"
L["AvoidanceMenu"] = "Avoidance"
L["AvoidanceTip"] = ""
L["AvoidanceDescription"] = L["SinLive"] .. "Chance to avoid Crushing Blows \nA green |cff00f26dAvoidance|r text indicates that you are uncrushable" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .."\n".. L["ScorpidSting"] .."\n".. L["InsectSwarm"]

L["Crushing"] = "Crushing"
L["CrushingMenu"] = "Crushing"
L["CrushingTip"] = ""
L["CrushingDescription"] = L["SinLive"] .. "Chance to be hit by a Crushing Blow \nA green |cff00f26dCrushing|r text indicates that you are uncrushable" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .."\n".. L["ScorpidSting"] .."\n".. L["InsectSwarm"]

L["CritReceived"] = "Crit-"
L["CritReceivedMenu"] = "Critically Hit"
L["CritReceivedTip"] = ""
L["CritReceivedDescription"] = L["SinLive"] .. "Chance to be Critically hit by an NPC \nA green |cff00f26dCrtically Hit|r text indicates that you cannot be critically hit\nA red |cffC41E3ACrtically Hit|r indicates that you are under the critical hit cap" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .."\n".. L["NPCAnyLevel"] .."\n".. L["SurvivalofFittest"]

L["HasteRanged"] = "rHaste"
L["HasteRangedMenu"] = "Haste"
L["HasteRangedTip"] = ""
L["HasteRangedDescription"] = L["TipsAndInfo"] .. "Haste bonus percentage from abilities procs, enchants\ntalents, trinkets, consumables, and buffs"

L["rangedSpeed"] = "rAtk"
L["rangedSpeedMenu"] = "Attack Speed"
L["rangedSpeedTip"] = ""
L["rangedSpeedDescription"] = L["TipsAndInfo"] .. "Weapon speed of the equipped range weapon"

L["RangedMiss"] = "rMiss"
L["RangedMissMenu"] = "Miss Chance"
L["RangedMissTip"] = ""
L["RangedMissDescription"] = L["SinLive"] .. "Miss chance with range weapons against an NPC of +3 levels" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPC1to5"]

L["SpellHit"] = "Spell Hit"
L["SpellHitMenu"] = "Hit"
L["SpellHitTip"] = ""
L["SpellHitDescription"] = L["TipsAndInfo"] .. "Spell-specific Hit Talents are colored"

L["HasteCaster"] = "Spell Haste"
L["HasteCasterMenu"] = "Haste"
L["HasteCasterTip"] = ""
L["HasteCasterDescription"] = L["TipsAndInfo"] .. "Haste bonus percentage from abilities procs,\ntalents, trinkets, consumables and buffs"

L["SpellPenetration"] = "Spell Pen"
L["SpellPenetrationMenu"] = "Penetration"
L["SpellPenetrationTip"] = ""
L["SpellPenetrationDescription"] = L["TipsAndInfo"] .. "Penetration of Spells. Amount of resistance reduced."

L["SpellMiss"] = "Spell Miss"
L["SpellMissMenu"] = "Miss Chance"
L["SpellMissTip"] = ""
L["SpellMissDescription"] = L["SinLive"] .. "Chance to miss with spells" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPC1to5"]

L["ManaRegen"] = "MP2"
L["ManaRegenMenu"] = "Mana Regen"
L["ManaRegenTip"] = ""
L["ManaRegenDescription"] = L["TipsAndInfo"] .. "Mana Regeneration per tick (every 2 secs), also known as MP2 (outside 5-sec rule). \nIt reflects the mana bar regeneration"

L["MP5"] = "MP5"
L["MP5Menu"] = "MP5"
L["MP5Tip"] = ""
L["MP5Description"] = L["TipsAndInfo"] .. "Mana Regeneration per 5 seconds, also known as MP5"

L["Resilience"] = "Resilience"
L["ResilienceMenu"] = "Resilience"
L["ResilienceTip"] = ""
L["ResilienceDescription"] = L["TipsAndInfo"] .. "Reduces periodic damage and chance to be critically hit\nReduces the effect of mana-drains and the damage of critical strikes"

L["Armor"] = "Armor"
L["ArmorMenu"] = "Armor"
L["ArmorTip"] = ""
L["ArmorDescription"] = L["TipsAndInfo"] .. "Effective Armor, including all modifiers\nA red |cffC41E3AArmor|r value indicates that you are affected by a debuff related to this stat"	

L["NPCArmor"] = "Boss Armor"
L["NPCArmorMenu"] = "Boss Armor"
L["NPCArmorTip"] = ""
L["NPCArmorDescription"] = L["SinLive"] .. "Armor value of a Raid Boss NPC of up to +3 levels.\nA target must be selected to see its armor value\n" .. L["ScalingText"] .."\n".. L["NPCPlus3"] .."\n".. L["SunderArmor"] .."\n".. L["ExposeArmor"] .."\n".. L["FaerieFire"] .."\n".. L["CurseOfReck"] .."\n".. L["ArmorShatter"]

L["DMGReduc"] = "Mitigation"
L["DMGReducMenu"] = "Mitigation"
L["DMGReducTip"] = ""
L["DMGReducDescription"] = L["SinLive"] .. "Percentage of damage reduction against an NPC of +3 levels" .. L["DefaultValueText"] .. L["NPCPlus3"] .. L["ScalingText"] .. L["NPCSameLevel"]

L["Defense"] = "Defense"
L["DefenseMenu"] = "Defense"
L["DefenseTip"] = ""
L["DefenseDescription"] = L["TipsAndInfo"] .. "Displays the effective Defense skills. Includes all +Defense sources"

L["Dodge"] = "Dodge"
L["DodgeMenu"] = "Dodge"
L["DodgeTip"] = ""
L["DodgeDescription"] = L["TipsAndInfo"] .. "Displays the chance to Dodge an attack. Includes all Dodge rating sources"

L["Parry"] = "Parry"
L["ParryMenu"] = "Parry"
L["ParryTip"] = ""
L["ParryDescription"] = L["TipsAndInfo"] .. "Displays the chance to Parry an attack. Includes all Parry rating sources"

L["Block"] = "Block"
L["BlockMenu"] = "Block"
L["BlockTip"] = ""
L["BlockDescription"] = L["TipsAndInfo"] .. "Displays the chance to Block an attack. Includes all Block rating sources"

L["FireResist"] = "Fire+"
L["FireResistMenu"] = "Fire"
L["FireResistTip"] = ""
L["FireResistDescription"] = L["TipsAndInfo"] .. "Displays the resistance value of the Fire school of magic from all sources"

L["FrostResist"] = "Frost+"
L["FrostResistMenu"] = "Frost"
L["FrostResistTip"] = ""
L["FrostResistDescription"] = L["TipsAndInfo"] .. "Displays the resistance value of the Frost school of magic from all sources"

L["NatureResist"] = "Nature+"
L["NatureResistMenu"] = "Nature"
L["NatureResistTip"] = ""
L["NatureResistDescription"] = L["TipsAndInfo"] .. "Displays the resistance value of the Nature school of magic from all sources"

L["ShadowResist"] = "Shadow+"
L["ShadowResistMenu"] = "Shadow"
L["ShadowResistTip"] = ""
L["ShadowResistDescription"] = L["TipsAndInfo"] .. "Displays the resistance value of the Shadow school of magic from all sources"

L["ArcaneResist"] = "Arcane+"
L["ArcaneResistMenu"] = "Arcane"
L["ArcaneResistTip"] = ""
L["ArcaneResistDescription"] = L["TipsAndInfo"] .. "Displays the resistance value of the Arcane school of magic from all sources"

L["Speed"] = "Speed"
L["SpeedMenu"] = "Speed"
L["SpeedTip"] = ""
L["SpeedDescription"] = L["TipsAndInfo"] .. "The current movement speed of your character, in real-time.\nA red |cffC41E3ASpeed|r value indicates that you are affected by a slowing\neffect or moving at a slower speed than normal"

L["TargetSpeed"] = "Target Speed"
L["TargetSpeedMenu"] = "Target Speed"
L["TargetSpeedTip"] = ""
L["TargetSpeedDescription"] = L["SinLive"] .. "The current movement speed of your target, in real-time"

L["Durability"] = "Durability"
L["DurabilityMenu"] = "Durability"
L["DurabilityTip"] = ""
L["DurabilityDescription"] = L["TipsAndInfo"] .. "Durability percentage of your currently equipped gear and weapons"

L["BuffCounter"] = "Buffs"
L["BuffCounterMenu"] = "Player Buffs"
L["BuffCounterTip"] = ""
L["BuffCounterDescription"] = L["TipsAndInfo"] .. "Displays the total number of beneficial auras applied to you"

L["DebuffCounter"] = "Deduffs"
L["DebuffCounterMenu"] = "Player Debuffs"
L["DebuffCounterTip"] = ""
L["DebuffCounterDescription"] = L["SinLive"] .. "Displays the total number of non-beneficial auras (debuffs) applied to your current target\n" .. L["ScalingText"] .. "Targeted NPC"

L["Lag"] = "Lag"
L["LagMenu"] = "Latency"
L["LagTip"] = ""
L["LagDescription"] = L["TipsAndInfo"] .. "Latency from home computer to Blizzard server in milliseconds"

L["FPS"] = "FPS"
L["FPSMenu"] = "Framerate (FPS)"
L["FPSTip"] = ""
L["FPSDescription"] = L["TipsAndInfo"] .. " Frames per second [FPS]"

L["Money"] = "Gold"
L["MoneyMenu"] = "Gold"
L["MoneyTip"] = ""
L["MoneyDescription"] = L["TipsAndInfo"] .. "Total gold in your character's possession"

-- Settings --

-- Categories
L["Settings"] = "Settings"
L["HUDMenu"] = "HUD"
L["FontsMenu"] = "Fonts"
L["DisplayMenu"] = "Display"
L["DisplayOrderMenu"] = "Layout"
L["EventsMenu"] = "Events"
L["ProfilesMenu"] = "Profiles"
L["FAQMenu"] = "FAQ"
L["Attributes"] = "Primary"
L["AttributesDescription"] = ""
L["Melee"] = "Melee"
L["MeleeDescription"] = ""
L["Defense"] = "Defense"
L["DefenseDescription"] = ""
L["Ranged"] = "Ranged"
L["RangedDescription"] = ""
L["Spell"] = "Spell"
L["SpellDescription"] = ""
L["Resistance"] = "Resistance"
L["ResistanceDescription"] = ""
L["Misc"] = "Misc"
L["MiscDescription"] = ""
L["Currency"] = "Currency"
L["CurrencyDescription"] = ""

-- HUD
L["SettingsDescription"] = ""
L["HideHUD"] = "Hide"
L["HideHUDTip"] = Ns.HideIcon.. "Hide stats HUD"
L["LockHUD"] = "Lock"
L["LockHUDTip"] = Ns.LockIcon .. "Lock stats HUD"
L["PanelDisplay"] = "Attach"
L["PanelDisplayTip"] = Ns.AttachIcon.. "Character Panel"
L["PanelShow"] = "Auto Expand"
L["PanelShowTip"] = Ns.AttachIcon.. "Character Panel Stats (Cataclysm)"
L["HUDBgColor"] = ""
L["HUDBgColorTip"] = Ns.BackgroundIcon .. "Background Color"
L["HUDBgAlpha"] = ""
L["HUDBgAlphaTip"] = Ns.BackgroundIcon .. "Background Alpha"
L["ResetPosition"] = "Reset HUD Position"
L["ResetPositionTip"] = "Reset the stats HUD's position"
L["HUDStrataTip"] = Ns.StrataIcon.. "Frame Strata"
L["MinimapGroupText"] = "Minimap"
L["Minimap"] = "Show"
L["MinimapTip"] = Ns.MiniMenuIcon .. "Minimap Button"
L["CompButton"] = "Show"
L["CompButtonTip"] = Ns.CompIcon .. "Compartment Button (Retail)"
L["Lowest"] = "Lowest"
L["Low"] = "Low"
L["Medium"] = "Medium"
L["High"] = "High"
L["Highest"] = "Highest"

-- Fonts
L["StatFontTip"] = Ns.FontsIcon .. "Fonts"
L["StatFontSizeTip"] = Ns.FontSizeIcon .. "Font Size"
L["StatFontFlagsTip"] = Ns.OutlineIcon .. "Outline"
L["Default Font"] = "Arial Narrow"
L["Thin"] = "Thin"
L["Thick"] = "Thick"
L["Monochrome"] = "Monochrome"
L["Thin Monochrome"] = "Thin Monochrome"
L["Thick Monochrome"] = "Thick Monochrome"
L["None"] = "None"

-- Display
L["StatIconsTip"] = Ns.ToggleIconsIcon .. "Toggle icons on stats"
L["StatIcons"] = "Show Icons"
L["StatTextCapsTip"] = Ns.CapsIcon .. "Toggle text caps"
L["StatTextCaps"] = "Uppercase"
L["StatTextColorTip"] = Ns.TextColorIcon .. "Text color: Name"
L["StatTextColor"] = ""
L["ClassColorsTip"] = Ns.TextColorIcon .. "Text color: Name"
L["ClassColors"] = "Class Color"
L["AlignmentText"] = "Alignment and Spacing"
L["StatWidthTip"] = Ns.WidthStringIcon .. "Text: Width"
L["StatWidthTooltip"] = Ns.Colors.Green .. "Text string width|r\n" .. "Adjust the text string width to fit your stats \nIncrease the width to create more space if \na text is truncated (...) \n\nThis option is disabled when displaying your \nstats on 1 row or on 1 column"
L["StatSpacingHTip"] = Ns.WidthIcon .. "Spacing: Width"
L["StatSpacingVTip"] = Ns.HeightIcon .. "Spacing: Height"
L["StatAlignmentTip"] = Ns.AlignIcon .. "Alignment: Text"
L["IconAlignmentTip"] = Ns.AlignIcon .. "Alignment: Icons"
L["DataColor"] = ""
L["DataColorTip"] = Ns.ValueColorIcon .. "Text color: Value"
L["SplitColors"] = "Enable"
L["SplitColorsTip"] = Ns.ValueColorIcon .. "Text color: Value"
L["SplitColorsTooltip"] = Ns.Colors.Green .. "Value text color|r\n" .. "Enabling this option will allow stat \nvalues to be set in a different color \nfrom the stat name \n\nUse the" .. Ns.Colors.Green .. " Text color (Value)|r color \npicker to set a color"
L["Left"] = "Left"
L["Right"] = "Right"
L["Center"] = "Center"
L["TextSeparatorTip"] = Ns.SeparatorIcon .. "Separator"

-- Layout
L["ClearAllColumns"] = "Reset"
L["Rows"] = "Row Presets"
L["Columns"] = "Column Presets"
L["OneRow"] = "1"
L["TwoRows"] = "2"
L["ThreeRows"] = "3"
L["FourRows"] = "4"
L["DisplayOrderDescription"] = ""
L["StatOrderSettingsTooltip"] = Ns.Colors.Green .. "Stats Order|r\n" .. "Customize the order in which the stats are displayed \nSimply drag and drop the stats below \n\n" .. Ns.Colors.Green .. "Columns|r\n" .. "Selecting a checkbox next to a stat will create a new \ncolumn with the selected stat and the stats below it. \n\124T" .. "Interface\\AddOns\\"..AddName.."\\Textures\\" .."CheckColumn:0:0:0:0:16:16:0:16:0:16:112:255:201\124t marks the start of a new column \n\n" .. Ns.Colors.Green .. "Row and Column Presets|r\n" .. "Select a preset layout composed of up to 4 rows or \ncolumns. This option helps to quickly create a layout. \nRows and Columns can also be created manually \n\nPress Apply when done"

-- FAQ
L["FAQFirst"] = Ns.MiscIcon .. Ns.Colors.Green .. "Some of the stats' text is truncated (...)|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.DisplayIcon .. "Display >> " .. Ns.SpacingIcon .. "Spacing & Alignment: Adjust the " .. Ns.Colors.Green .. "Text string width|r slider"
L["FAQSecond"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to display the stats in columns or rows|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Mouse-over its " .. Ns.MiscIcon .. "icon for more details"
L["FAQThird"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to display the stats on one single row|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Click the 1 button in " .. Ns.Colors.Green .. "Row Presets|r or manually by activating all the " .. Ns.ColumnIcon .. "checkboxes next to each stats"
L["FAQForth"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to re-order the stats|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Drag and drop the stats on the list"
L["FAQFifth"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to enable stats in-combat only or in other specific situations|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.EventsIcon .. "Events: Make the stats only visible in the selected events"

-- Events
L["EventEnable"] = "Enable"
L["EventEnableTip"] = "HUD Events"
L["EventEnableTooltip"] = Ns.Colors.Green .. "HUD Events|r\n" .. "Make your stats strictly visible in the \nevent(s) below. \nYour stats will be hidden otherwise \n\nCombat has a higher priority"
L["EventWorld"] = "Open World"
L["EventWorldTip"] = Ns.Colors.Green .. "Show stats only while in"
L["EventDungeon"] = "Dungeons"
L["EventDungeonTip"] = ""
L["EventRaid"] = "Raids"
L["EventRaidTip"] = ""
L["EventPvP"] = "Battlegrounds"
L["EventPvPTip"] = ""
L["EventArena"] = "Arena"
L["EventArenaTip"] = ""
L["EventCombat"] = "Combat"
L["EventCombatTip"] = ""

-- Minimap
L["QuickAccess"] = "Quick Access"
L["OpenSettings"] = "Open Settings"
L["EnableDisable"] = "Enable/Disable HUD"
L["ShiftRightClick"] = "+ Shift"
L["UnlockHUD"] = "Lock/Unlock HUD"

-- Profile
L["Selected"] = "Apply"
L["SelectProfile"] = "Manage your profiles: Select, Create, Copy or Delete \nProfiles currently active on a character cannot be deleted"
L["ProfileSelected"] = "Profiles"
L["ProfileUsed"] = "Profile is currently in use, unable to delete!"
L["NewProfile"] = "New Profile"
L["CurrentProfile"] = "Active Profile"
L["Create"] = "Create"
L["Copy"] = "Apply"
L["Delete"] = "Delete"
L["ConfirmDelete"] = "Confirm"
L["Cancel"] = "Cancel"
L["ProfileCopyDelete"] = "Select, delete or copy to new profile."

-- Sub Options
L["OptionsTip"] = "|cffFFBD50" .. "Display|r"
L["Show"] = "Show"
L["ShowTip"] = ""
L["SameLevel"] = "Same Level"
L["BossLevel"] = "Boss Level"
L["Regen"] = "Normal Regen"
L["Casting"] = "Combat"
L["Both"] = "Both"