local AddName, Ns = ...

local L = Ns.RegisterLocale("enUS", true)

-- SinLive abilities
L["ScalingText"] = Ns.Colors.Green .. "\nTarget Debuff Scaling |r\n"
L["TipsAndInfo"] = Ns.Colors.Green .. "Tips and Info!|r\n\n"
L["SinLive"] = Ns.Colors.Green .. "SinLive™ Stat\nThis stat is interactive and scales with your target|r\n\n"

-- Tooltips
L["Enhanced_BaseTooltip"] = Ns.Colors.Green .. "Enhanced|r\n" .. "Provides the best accuracy by adding \ntalents, buffs, debuffs, flasks, gems, \nenchants and other sources \n\n" .. Ns.Colors.Green .. "Basic|r\n" .. "Displays the stat as is, without additions \nand may not be the most accurate"
L["Percent_RatingTooltip"] = Ns.Colors.Green .. "Percentage|r\n" .. "Displays the stat in percentage \n\n" .. Ns.Colors.Green .. "Rating|r\n" .. "Displays the rating value"
L["Regen_Normal_CastingTooltip"] = Ns.Colors.Green .. "Normal|r\n" .. "Mana regeneration while not casting \n\n" .. Ns.Colors.Green .. "Casting|r\n" .. "Mana regeneration while casting"
L["World_RealmTooltip"] = Ns.Colors.Green .. "Realm|r\n" .. "Average latency from your computer to \nthe Blizzard server in milliseconds\n\n" .. Ns.Colors.Green .. "World|r\n" .. "In-game latency from your computer to \nthe Game World"
L["Melee_RangedTooltip"] = Ns.Colors.Green .. "Melee|r\n" .. "Displays your melee weapon value \n\n" .. Ns.Colors.Green .. "Ranged|r\n" .. "Displays your ranged weapon value"
L["Equipped_OverallTooltip"] = Ns.Colors.Green .. "Equipped|r\n" .. "Average item level of your \nequipped gear \n\n" .. Ns.Colors.Green .. "Max|r\n" .. "Max item level of all your \ngear, including in bags"
L["Max_Average_DamageTooltip"] = Ns.Colors.Green .. "Max, Average and Low|r\n" .. "Displays your full damage range"
L["Damage_TakenTooltip"] = Ns.Colors.Green .. "Offense|r\n" .. "Increase in damage and healing done \n\n" .. Ns.Colors.Green .. "Defense|r\n" .. "Reduction in damage taken"
L["Level_HonorPointsTooltip"] = Ns.Colors.Green .. "Level|r\n" .. "Your current Honor level \n\n" .. Ns.Colors.Green .. "Points|r\n" .. "Your total honor earned"
L["Speed_StaticTooltip"] = Ns.Colors.Green .. "Real-time|r\n" .. "Displays the movement speed of your character's \nevery movement, in real-time (Standing, running, \nswimming, flying, RP walking, Dragon riding etc.) \n\n" .. Ns.Colors.Green .. "Static|r\n" .. "Your character's movement speed is static and \nwill change only when traveling methods change"
L["Normal_EnchantedTooltip"] = Ns.Colors.Green .. "Normal|r\n" .. "Displays the item's total quantity, including \nin your bags and bank \n\n" .. Ns.Colors.Green .. "Enchanted|r\n" .. "Displays the Enchanted item's quantity, \nincluding in your bags and bank"
L["Shadow_IngTooltip"] = Ns.Colors.Green .. "Shadowflame|r\n" .. "Displays the total quantity of Spark of Shadowflame, \nincluding in your bags and bank \n\n" .. Ns.Colors.Green .. "Ingenuity|r\n" .. "Displays the total quantity of Spark of Ingenuity, \nincluding in your bags and bank"
L["Season_ExpTooltip"] = Ns.Colors.Green .. "Season|r\n" .. "Displays your Mythic+ rating of \nthe current season \n\n" .. Ns.Colors.Green .. "Expansion|r\n" .. "Displays your best Mythic+ rating \nof the current expansion"
L["Splint_SparkTooltip"] = Ns.Colors.Green .. "Spark|r\n" .. "Displays the total quantity of Spark of Dreams \n\n" .. Ns.Colors.Green .. "Splinter|r\n" .. "Displays the total quantity of Splintered Spark \nof Dreams"
L["Giga_PlumpTooltip"] = Ns.Colors.Green .. "Gigantic|r\n" .. "Displays the total quantity of \nGigantic Dreamseed \n\n" .. Ns.Colors.Green .. "Plump|r\n" .. "Displays the total quantity of \nPlump Dreamseed"

L["Display_AverageTooltip"] = Ns.Colors.Green .. "Average|r\n" .. "Switches from maximum to \naverage values"
L["Display_BasicTooltip"] = Ns.Colors.Green .. "Basic|r\n" .. "Displays the stat as is, without additions \nand may not be the most accurate"
L["Display_RatedTooltip"] = Ns.Colors.Green .. "Rated|r\n" .. "Displays your rated Honor"
L["Display_RatingTooltip"] = Ns.Colors.Green .. "Rating|r\n" .. "Displays the rating value"
L["Display_MainHandTooltip"] = Ns.Colors.Green .. "Main-Hand Only|r\n" .. "Disables the automatic \ndisplay of the Off-hand \nvalue if applicable"
L["Hide_ReputationTooltip"] = Ns.Colors.Green .. "Hide Maxed Reputation|r\n" .. "Hides the Renown level of a faction \nwhen maxed out"
L["Display_PercentageTooltip"] = Ns.Colors.Green .. "Percentage|r\n" .. "Displays the completion percentage \nof the current level"
L["Display_MythicBestTooltip"] = Ns.Colors.Green .. "Top score|r\n" .. "Displays your top Mythic+ score of the current expansion"
L["Display_MaxTooltip"] = Ns.Colors.Green .. "Weekly Cap|r\n" .. "Colors your quantity in red \nwhen the weekly cap of this \ncurrency is reached"

-- Stats
L["CritChance"] = "Crit"
L["CritChanceAbrev"] = "Crit"
L["CritChanceMenu"] = "Critical Chance"
L["CritChanceTip"] = ""
L["CritChanceDescription"] = L["SinLive"] .. L["ScalingText"] .. Ns.BetEyesLink .. Ns.SkyReachLink .. Ns.BarbedShotLink

L["Haste"] = "Haste"
L["HasteAbrev"] = "Has"
L["HasteMenu"] = "Haste"
L["HasteTip"] = ""
L["HasteDescription"] = ""

L["Mastery"] = "Mastery"
L["MasteryAbrev"] = "Mas"
L["MasteryMenu"] = "Mastery"
L["MasteryTip"] = ""
L["MasteryDescription"] = ""

L["Versatility"] = "Versatility"
L["VersatilityAbrev"] = "Vers"
L["VersatilityMenu"] = "Versatility"
L["VersatilityTip"] = ""
L["VersatilityDescription"] = ""

L["Avoidance"] = "Avoidance"
L["AvoidanceAbrev"] = "Avo"
L["AvoidanceMenu"] = "Avoidance"
L["AvoidanceTip"] = ""
L["AvoidanceDescription"] = ""

L["Leech"] = "Leech"
L["LeechAbrev"] = "Lee"
L["LeechMenu"] = "Leech"
L["LeechTip"] = ""
L["LeechDescription"] = ""

L["Strength"] = "Strength"
L["StrengthAbrev"] = "Str"
L["StrengthMenu"] = "Strength"
L["StrengthTip"] = ""
L["StrengthDescription"] = L["TipsAndInfo"] .. "A red " .. Ns.Colors.Red .. "Strength|r value indicates that you are affected by a debuff \n"

L["Agility"] = "Agility"
L["AgilityAbrev"] = "Agi"
L["AgilityMenu"] = "Agility"
L["AgilityTip"] = ""
L["AgilityDescription"] = L["TipsAndInfo"] .. "A red " .. Ns.Colors.Red .. "Agility|r value indicates that you are affected by a debuff \n"

L["AP"] = "AP"
L["APAbrev"] = "AP"
L["APMenu"] = "Attack Power"
L["APTip"] = ""
L["APDescription"] = L["TipsAndInfo"] .. "A red " .. Ns.Colors.Red .. "Attack Power|r value indicates that you are affected by a debuff \n"

L["DMG"] = "Damage"
L["DMGAbrev"] = "DMG"
L["DMGMenu"] = "Damage"
L["DMGTip"] = ""
L["DMGDescription"] = L["SinLive"] .. "A red " .. Ns.Colors.Red .. "Damage|r value indicates that you are affected by a debuff \n" .. L["ScalingText"] .. Ns.ColSmashLink .. Ns.FelSunLink .. Ns.MystTouchLink .. Ns.FaeExpLink .. Ns.BrittleLink .. Ns.FinalReckLink .. "\n" .. Ns.GhostlyStrikeLink .. Ns.HuntersMarkLink

L["DPS"] = "DPS"
L["DPSAbrev"] = "DPS"
L["DPSMenu"] = "DPS"
L["DPSTip"] = ""
L["DPSDescription"] = L["SinLive"] .. L["ScalingText"] .. Ns.ColSmashLink .. Ns.FelSunLink .. Ns.MystTouchLink .. Ns.FaeExpLink .. Ns.BrittleLink .. Ns.GhostlyStrikeLink .. "\n" .. Ns.HuntersMarkLink

L["DMGMod"] = "DMG+"
L["DMGModAbrev"] = "DMG+"
L["DMGModMenu"] = "Damage Bonus"
L["DMGModTip"] = ""
L["DMGModDescription"] = L["SinLive"] .. "Physical damage bonus \n" .. L["ScalingText"] .. Ns.ColSmashLink .. Ns.WarBreakerLink .. Ns.FelSunLink .. Ns.MystTouchLink .. Ns.FaeExpLink .. Ns.BrittleLink .. Ns.FinalReckLink .. "\n" .. Ns.GhostlyStrikeLink .. Ns.HuntersMarkLink

L["weaponSpeed"] = "Atk Speed"
L["weaponSpeedAbrev"] = "As"
L["weaponSpeedMenu"] = "Weapon Speed"
L["weaponSpeedTip"] = ""
L["weaponSpeedDescription"] = L["TipsAndInfo"] .. "This stat automatically detects your weapon type and display its value accordingly"

L["EnergyRegen"] = "Energy Regen"
L["EnergyRegenAbrev"] = "EnR"
L["EnergyRegenMenu"] = "Energy Regen"
L["EnergyRegenTip"] = ""
L["EnergyRegenDescription"] = ""

L["Stamina"] = "Stamina"
L["StaminaAbrev"] = "Sta"
L["StaminaMenu"] = "Stamina"
L["StaminaTip"] = ""
L["StaminaDescription"] = L["TipsAndInfo"] .. "A red " .. Ns.Colors.Red .. "Stamina|r value indicates that you are affected by a debuff"

L["Armor"] = "Armor"
L["ArmorAbrev"] = "Arm"
L["ArmorMenu"] = "Armor"
L["ArmorTip"] = ""
L["ArmorDescription"] = L["TipsAndInfo"] .. "A red " .. Ns.Colors.Red .. "Armor|r value indicates that you are affected by a debuff"

L["Dodge"] = "Dodge"
L["DodgeAbrev"] = "Dod"
L["DodgeMenu"] = "Dodge"
L["DodgeTip"] = ""
L["DodgeDescription"] = ""

L["Parry"] = "Parry"
L["ParryAbrev"] = "Par"
L["ParryMenu"] = "Parry"
L["ParryTip"] = ""
L["ParryDescription"] = ""

L["Block"] = "Block"
L["BlockAbrev"] = "Blo"
L["BlockMenu"] = "Block"
L["BlockTip"] = ""
L["BlockDescription"] = ""

L["Absorb"] = "Absorb"
L["AbsorbAbrev"] = "Abs"
L["AbsorbMenu"] = "Absorb"
L["AbsorbTip"] = ""
L["AbsorbDescription"] = ""

L["Stagger"] = "Stagger"
L["StaggerAbrev"] = "Stag"
L["StaggerMenu"] = "Stagger"
L["StaggerTip"] = ""
L["StaggerDescription"] = ""

L["Intellect"] = "Intellect"
L["IntellectAbrev"] = "Int"
L["IntellectMenu"] = "Intellect"
L["IntellectTip"] = ""
L["IntellectDescription"] = L["SinLive"] .. "A red " .. Ns.Colors.Red .. "Intellect|r text indicates that you are affected by a debuff \n" .. L["ScalingText"] .. Ns.ChaosBrandLink .. Ns.FelSunLink .. Ns.RadSparkLink .. Ns.ShatStarLink .. Ns.EradicLink

L["SpellPower"] = "Spell"
L["SpellPowerAbrev"] = "Sp"
L["SpellPowerMenu"] = "Spell Power"
L["SpellPowerTip"] = ""
L["SpellPowerDescription"] = L["SinLive"] .. L["ScalingText"] .. Ns.ChaosBrandLink .. Ns.FelSunLink .. Ns.RadSparkLink .. Ns.ShatStarLink .. Ns.EradicLink .. Ns.CharringLink .. "\n" .. Ns.WanTwilightLink .. Ns.HuntersMarkLink

L["DMGModSpell"] = "Spell+"
L["DMGModSpellAbrev"] = "Sp+"
L["DMGModSpellMenu"] = "Damage Bonus"
L["DMGModSpellTip"] = ""
L["DMGModSpellDescription"] = L["SinLive"] .. "Spell damage bonus \n" .. L["ScalingText"] .. Ns.ChaosBrandLink .. Ns.FelSunLink .. Ns.RadSparkLink .. Ns.ShatStarLink .. Ns.EradicLink .. Ns.CharringLink .. "\n" .. Ns.WanTwilightLink .. Ns.HuntersMarkLink

L["Healing"] = "Healing"
L["HealingAbrev"] = "Heal"
L["HealingMenu"] = "Healing Power"
L["HealingTip"] = ""
L["HealingDescription"] = ""

L["ManaRegen"] = "Mana Regen"
L["ManaRegenAbrev"] = "MR"
L["ManaRegenMenu"] = "Mana Regen"
L["ManaRegenTip"] = ""
L["ManaRegenDescription"] = ""

L["Durability"] = "Durability"
L["DurabilityAbrev"] = "Dur"
L["DurabilityMenu"] = "Durability"
L["DurabilityTip"] = ""
L["DurabilityDescription"] = L["TipsAndInfo"] .. "Durability percentage of your currently equipped gear and weapons"

L["RepairCost"] = "Repair"
L["RepairCostAbrev"] = "Rep"
L["RepairCostMenu"] = "Repair Cost"
L["RepairCostTip"] = ""
L["RepairCostDescription"] = L["TipsAndInfo"] .. "Total repair cost"

L["Speed"] = "Speed"
L["SpeedAbrev"] = "Spe"
L["SpeedMenu"] = "Speed"
L["SpeedTip"] = ""
L["SpeedDescription"] = L["TipsAndInfo"] .. "Your character's movement speed in real-time, including your " .. Ns.Colors.Green .. "Dragonriding speed|r.\n\nA red " .. Ns.Colors.Red .. "Speed|r value indicates that you are affected by slowing effects or moving at a slower speed than normal"

L["TargetSpeed"] = "Target Speed"
L["TargetSpeedAbrev"] = "Spe+"
L["TargetSpeedMenu"] = "Target Speed"
L["TargetSpeedTip"] = ""
L["TargetSpeedDescription"] = L["TipsAndInfo"] .. "The current movement speed of your target, in real-time\n\n" .. Ns.Colors.Red .. "Speed|r value in red indicates that your target is affected by slowing effects or moving at a slower speed than normal"

L["ItemLevel"] = "iLevel"
L["ItemLevelAbrev"] = "iLvl"
L["ItemLevelMenu"] = "Item Level"
L["ItemLevelTip"] = ""
L["ItemLevelDescription"] = L["TipsAndInfo"] .. "Average item level"

L["Threat"] = "Threat"
L["ThreatAbrev"] = "Thr"
L["ThreatMenu"] = "Threat"
L["ThreatTip"] = ""
L["ThreatDescription"] = L["TipsAndInfo"] .. "Threat against current target in percentage, value or both"

L["PvPiLvl"] = "PvP iLvl"
L["PvPiLvlAbrev"] = "PLvl"
L["PvPiLvlMenu"] = "PvP Item Level"
L["PvPiLvlTip"] = ""
L["PvPiLvlDescription"] = L["TipsAndInfo"] .. "Player vs player item level"

L["GlobalCD"] = "Gcd"
L["GlobalCDAbrev"] = "Gcd"
L["GlobalCDMenu"] = "Global CD"
L["GlobalCDTip"] = ""
L["GlobalCDDescription"] = L["TipsAndInfo"] .. "Global cooldown"

L["DragonSupplies"] = "Supplies"
L["DragonSuppliesAbrev"] = "DIS"
L["DragonSuppliesMenu"] = "Supplies"
L["DragonSuppliesTip"] = ""
L["DragonSuppliesDescription"] = L["TipsAndInfo"] .. "Displays the amount of Dragon Isles Supplies owned"

L["BloodyTokens"] = "Bloody"
L["BloodyTokensAbrev"] = "BT"
L["BloodyTokensMenu"] = "Bloody Tokens"
L["BloodyTokensTip"] = ""
L["BloodyTokensDescription"] = L["TipsAndInfo"] .. "Displays the amount of Bloody Tokens owned"

L["Honor"] = "Honor"
L["HonorAbrev"] = "Hon"
L["HonorMenu"] = "Honor"
L["HonorTip"] = ""
L["HonorDescription"] = L["TipsAndInfo"] .. "Displays your honor level, honor earned or both"

L["StormSigil"] = "Storm"
L["StormSigilAbrev"] = "STS"
L["StormSigilMenu"] = "Storm Sigil"
L["StormSigilTip"] = ""
L["StormSigilDescription"] = L["TipsAndInfo"] .. "Displays the amount of Storm Sigil owned"

L["EleOverflow"] = "Overflow"
L["EleOverflowAbrev"] = "EOF"
L["EleOverflowMenu"] = "Overflow"
L["EleOverflowTip"] = ""
L["EleOverflowDescription"] = L["TipsAndInfo"] .. "Displays the amount of Elemental Overflow owned"

L["Renown"] = "Renown"
L["RenownAbrev"] = "Ren"
L["RenownMenu"] = "Renown"
L["RenownTip"] = ""
L["RenownDescription"] = L["TipsAndInfo"] .. "Displays the Renown levels of the 4 major Dragonflight factions \n\n" .. "Order: Dragonscale Expedition / Iskaara Tuskarr / Maruuk Centaur / Valdrakken Accord"

L["LoammNiffen"] = "Loamm"
L["LoammNiffenAbrev"] = "Ln"
L["LoammNiffenMenu"] = "Loamm Niffen"
L["LoammNiffenTip"] = ""
L["LoammNiffenDescription"] = L["TipsAndInfo"] .. "Displays the renown rank of Loamm Niffen"

L["DreamWardens"] = "Wardens"
L["DreamWardensAbrev"] = "Dw"
L["DreamWardensMenu"] = "Dream Wardens"
L["DreamWardensTip"] = ""
L["DreamWardensDescription"] = L["TipsAndInfo"] .. "Displays the renown rank of Dream Wardens"

L["Flightstones"] = "Flights"
L["FlightstonesAbrev"] = "Fls"
L["FlightstonesMenu"] = "Flightstones"
L["FlightstonesTip"] = ""
L["FlightstonesDescription"] = L["TipsAndInfo"] .. "Displays the amount of Flightstones owned"

L["Renascent"] = "Charges"
L["RenascentAbrev"] = "Rd"
L["RenascentMenu"] = "Catalyst"
L["RenascentTip"] = ""
L["RenascentDescription"] = L["TipsAndInfo"] .. "Displays the amount of Catalyst charges available"

L["WhelplingCrest"] = "Whelp"
L["WhelplingCrestAbrev"] = "Wsc"
L["WhelplingCrestMenu"] = "Whelpling Crests"
L["WhelplingCrestTip"] = ""
L["WhelplingCrestDescription"] = L["TipsAndInfo"] .. "Displays the total quantity of Whelpling's Crest"

L["DrakeCrest"] = "Drake"
L["DrakeCrestAbrev"] = "Dsc"
L["DrakeCrestMenu"] = "Drake Crests"
L["DrakeCrestTip"] = ""
L["DrakeCrestDescription"] = L["TipsAndInfo"] .. "Displays the total quantity of Drake's Crest"

L["WyrmCrest"] = "Wyrm"
L["WyrmCrestAbrev"] = "Wysc"
L["WyrmCrestMenu"] = "Wyrm Crests"
L["WyrmCrestTip"] = ""
L["WyrmCrestDescription"] = L["TipsAndInfo"] .. "Displays the quantity of Wyrm's Crest"

L["AspectCrest"] = "Aspect"
L["AspectCrestAbrev"] = "Asc"
L["AspectCrestMenu"] = "Aspect Crests"
L["AspectCrestTip"] = ""
L["AspectCrestDescription"] = L["TipsAndInfo"] .. "Displays the total quantity of Aspect's Crest"

L["SparkDreams"] = "Spark"
L["SparkDreamsAbrev"] = "Spk"
L["SparkDreamsMenu"] = "Crafting Spark"
L["SparkDreamsTip"] = ""
L["SparkDreamsDescription"] = L["TipsAndInfo"] .. "Displays the total quantity of Spark of Awakening, Splintered Sparks or both"

L["Bullion"] = "Bullion"
L["BullionAbrev"] = "Bul"
L["BullionMenu"] = "Bullion"
L["BullionTip"] = ""
L["BullionDescription"] = L["TipsAndInfo"] .. "Displays the total quantity of Antique Bronze Bullion"

L["Bronze"] = "Bronze"
L["BronzeAbrev"] = "Brn"
L["BronzeMenu"] = "Bronze"
L["BronzeTip"] = ""
L["BronzeDescription"] = L["TipsAndInfo"] .. "Displays the total quantity of Bronze (Pandaria Remix)"

L["Threads"] = "Thread"
L["ThreadsAbrev"] = "Thr"
L["ThreadsMenu"] = "Thread"
L["ThreadsTip"] = ""
L["ThreadsDescription"] = L["TipsAndInfo"] .. "Displays the threads accumulated on your " .. Ns.ThreadLink .. "(Pandaria Remix)"

L["Mysterious"] = "Dig"
L["MysteriousAbrev"] = "Dig"
L["MysteriousMenu"] = "Big Dig"
L["MysteriousTip"] = ""
L["MysteriousDescription"] = L["TipsAndInfo"] .. "Displays the total quantity of Mysterious Fragment from the Big Dig: Traitor's Rest event"

L["DewDrop"] = "Dewdrop"
L["DewDropAbrev"] = "Dew"
L["DewDropMenu"] = "Dewdrops"
L["DewDropTip"] = ""
L["DewDropDescription"] = L["TipsAndInfo"] .. "Displays the total quantity of Emerald Dewdrop"

L["SeedBloom"] = "Bloom"
L["SeedBloomAbrev"] = "Sb"
L["SeedBloomMenu"] = "Seedbloom"
L["SeedBloomTip"] = ""
L["SeedBloomDescription"] = L["TipsAndInfo"] .. "Displays the total quantity of Seedbloom"

L["GigaSeed"] = "Seeds"
L["GigaSeedAbrev"] = "See"
L["GigaSeedMenu"] = "Dreamseeds"
L["GigaSeedTip"] = ""
L["GigaSeedDescription"] = L["TipsAndInfo"] .. "Displays the total quantity of Gigantic Dreamseed, Plump Dreamseed or both"

L["CraftingSpark"] = "Spark"
L["CraftingSparkAbrev"] = "Spk"
L["CraftingSparkMenu"] = "Crafting Sparks"
L["CraftingSparkTip"] = ""
L["CraftingSparkDescription"] = L["TipsAndInfo"] .. "Displays the total quantity of Spark of Shadowflame, Spark of Ingenuity or both"

L["DreamSurge"] = "Dreamsurge"
L["DreamSurgeAbrev"] = "Drs"
L["DreamSurgeMenu"] = "Dreamsurge"
L["DreamSurgeTip"] = ""
L["DreamSurgeDescription"] = L["TipsAndInfo"] .. "Displays the total quantity of Dreamsurge Coalescence"

L["Flakes"] = "Flakes"
L["FlakesAbrev"] = "Pcf"
L["FlakesMenu"] = "Paracausal"
L["FlakesTip"] = ""
L["FlakesDescription"] = L["TipsAndInfo"] .. "Displays the total quantity of Paracausal Flakes"

L["ValorPoints"] = "Valor"
L["ValorPointsAbrev"] = "Val"
L["ValorPointsMenu"] = "Valor"
L["ValorPointsTip"] = ""
L["ValorPointsDescription"] = L["TipsAndInfo"] .. "Displays the amount of Valor points owned"

L["Conquest"] = "Conquest"
L["ConquestAbrev"] = "Conq"
L["ConquestMenu"] = "Conquest"
L["ConquestTip"] = ""
L["ConquestDescription"] = L["TipsAndInfo"] .. "Displays the amount of Conquest points owned"

L["Timewarped"] = "Timewarped"
L["TimewarpedAbrev"] = "TWb"
L["TimewarpedMenu"] = "Timewarped"
L["TimewarpedTip"] = ""
L["TimewarpedDescription"] = L["TipsAndInfo"] .. "Displays the amount of Timewarped Badges owned"

L["TraderTender"] = "Trader"
L["TraderTenderAbrev"] = "Trt"
L["TraderTenderMenu"] = "Trader's Tender"
L["TraderTenderTip"] = ""
L["TraderTenderDescription"] = L["TipsAndInfo"] .. "Displays the amount of Trader's Tender owned"

L["MythicPlus"] = "Mythic+"
L["MythicPlusAbrev"] = "M+"
L["MythicPlusMenu"] = "Mythic+ Rating"
L["MythicPlusTip"] = ""
L["MythicPlusDescription"] = L["TipsAndInfo"] .. "Displays your Mythic+ rating for the current season or your expansion's best rating"

L["Lag"] = "Ping"
L["LagAbrev"] = "Ping"
L["LagMenu"] = "Ping"
L["LagTip"] = ""
L["LagDescription"] = L["TipsAndInfo"] .. "Connection latency (Ping)"

L["FPS"] = "FPS"
L["FPSAbrev"] = "FPS"
L["FPSMenu"] = "FPS"
L["FPSTip"] = ""
L["FPSDescription"] = L["TipsAndInfo"] .. "Frames per second [FPS]"

L["Gold"] = "Gold"
L["GoldAbrev"] = "G"
L["GoldMenu"] = "Money"
L["GoldTip"] = ""
L["GoldDescription"] = L["TipsAndInfo"] .. "Total amount of money in your character's possession"

L["WowToken"] = "Token"
L["WowTokenAbrev"] = "WT"
L["WowTokenMenu"] = "WoW Token"
L["WowTokenTip"] = ""
L["WowTokenDescription"] = L["TipsAndInfo"] .. "Live value of the WoW Token in your region"

------------------
--    Config    --
------------------

-- Categories
L["HUDMenu"] = "HUD"
L["FontsMenu"] = "Fonts"
L["DisplayMenu"] = "Display"
L["DisplayOrderMenu"] = "Layout"
L["EventsMenu"] = "Events"
L["ProfilesMenu"] = "Profiles"
L["FAQMenu"] = "FAQ"
L["Settings"] = "Settings"
L["SettingsDescription"] = ""
L["Physical"] = "Physical"
L["PhysicalDescription"] = ""
L["Enhancement"] = "Enhancement"
L["EnhancementDescription"] = ""
L["Spell"] = "Spell"
L["SpellDescription"] = ""
L["Misc"] = "Misc"
L["MiscDescription"] = ""
L["Currency"] = "Currency"
L["CurrencyDescription"] = ""

-- HUD
L["SettingsDescription"] = ""
L["HideHUD"] = "Hide"
L["HideHUDTip"] = Ns.HideIcon.. "Hide stats HUD"
L["LockHUD"] = "Lock"
L["LockHUDTip"] = Ns.LockIcon .. "Lock stats HUD"
L["PanelDisplay"] = "Attach"
L["PanelDisplayTip"] = Ns.AttachIcon.. "Character Panel"
L["PanelShow"] = "Auto Show"
L["PanelShowTip"] = Ns.AttachIcon.. "Character Panel Stats (Cataclysm)"
L["HUDBgColor"] = ""
L["HUDBgColorTip"] = Ns.BackgroundIcon .. "Background Color"
L["HUDBgAlpha"] = ""
L["HUDBgAlphaTip"] = Ns.BackgroundIcon .. "Background Alpha"
L["ResetPosition"] = "Reset HUD Position"
L["ResetPositionTip"] = "Reset the stats HUD's position"
L["HUDStrataTip"] = Ns.StrataIcon.. "Frame Strata"
L["MinimapGroupText"] = "Minimap"
L["Minimap"] = "Show"
L["MinimapTip"] = Ns.MiniMenuIcon .. "Minimap Button"
L["CompButton"] = "Show"
L["CompButtonTip"] = Ns.CompIcon .. "Compartment Button"
L["Lowest"] = "Lowest"
L["Low"] = "Low"
L["Medium"] = "Medium"
L["High"] = "High"
L["Highest"] = "Highest"

-- Fonts
L["StatFontTip"] = Ns.FontsIcon .. "Fonts"
L["StatFontSizeTip"] = Ns.FontSizeIcon .. "Font Size"
L["StatFontFlagsTip"] = Ns.OutlineIcon .. "Outline"
L["Default Font"] = "Arial Narrow"
L["Thin"] = "Thin"
L["Thick"] = "Thick"
L["Monochrome"] = "Monochrome"
L["Thin Monochrome"] = "Thin Monochrome"
L["Thick Monochrome"] = "Thick Monochrome"
L["None"] = "None"

-- Display
L["StatIconsTip"] = Ns.ToggleIconsIcon .. "Toggle icons on stats"
L["StatIcons"] = "Show Icons"
L["StatTextAbreviateTip"] = Ns.AbbreviateIcon .. "Abbreviate stat names"
L["StatTextAbreviate"] = "Abbreviate   "
L["StatTextCapsTip"] = Ns.CapsIcon .. "Toggle text caps"
L["StatTextCaps"] = "Uppercase"
L["StatTextColorTip"] = Ns.TextColorIcon .. "Text color: Name"
L["StatTextColor"] = ""
L["ClassColorsTip"] = Ns.TextColorIcon .. "Text color: Name"
L["ClassColors"] = "Class Color"
L["AlignmentText"] = "Alignment and Spacing"
L["StatWidthTip"] = Ns.WidthStringIcon .. "Text: Width"
L["StatWidthTooltip"] = Ns.Colors.Green .. "Text string width|r\n" .. "Adjust the text string width to fit your stats \nIncrease the width to create more space if \na text is truncated (...) \n\nThis option is disabled when displaying your \nstats on 1 row or on 1 column"
L["StatSpacingHTip"] = Ns.WidthIcon .. "Spacing: Width"
L["StatSpacingVTip"] = Ns.HeightIcon .. "Spacing: Height"
L["StatAlignmentTip"] = Ns.AlignIcon .. "Alignment: Text"
L["IconAlignmentTip"] = Ns.AlignIcon .. "Alignment: Icons"
L["DataColor"] = ""
L["DataColorTip"] = Ns.ValueColorIcon .. "Text color: Value"
L["SplitColors"] = "Enable"
L["SplitColorsTip"] = Ns.ValueColorIcon .. "Text color: Value"
L["SplitColorsTooltip"] = Ns.Colors.Green .. "Value text color|r\n" .. "Enabling this option will allow stat \nvalues to be set in a different color \nfrom the stat name \n\nUse the" .. Ns.Colors.Green .. " Text color (Value)|r color \npicker to set a color"
L["Left"] = "Left"
L["Right"] = "Right"
L["Center"] = "Center"
L["TextSeparatorTip"] = Ns.SeparatorIcon .. "Separator"

-- Layout
L["ClearAllColumns"] = "Reset"
L["Rows"] = "Row Presets"
L["Columns"] = "Column Presets"
L["OneRow"] = "1"
L["TwoRows"] = "2"
L["ThreeRows"] = "3"
L["FourRows"] = "4"
L["DisplayOrderDescription"] = ""
L["StatOrderSettingsTooltip"] = Ns.Colors.Green .. "Stats Order|r\n" .. "Customize the order in which the stats are displayed \nSimply drag and drop the stats below \n\n" .. Ns.Colors.Green .. "Columns|r\n" .. "Selecting a checkbox next to a stat will create a new \ncolumn with the selected stat and the stats below it. \n\124T" .. "Interface\\AddOns\\"..AddName.."\\Textures\\" .."CheckColumn:0:0:0:0:16:16:0:16:0:16:112:255:201\124t marks the start of a new column \n\n" .. Ns.Colors.Green .. "Row and Column Presets|r\n" .. "Select a preset layout composed of up to 4 rows or \ncolumns. This option helps to quickly create a layout. \nRows and Columns can also be created manually \n\nPress Apply when done"

-- FAQ
L["FAQFirst"] = Ns.MiscIcon .. Ns.Colors.Green .. "Some of the stats' text is truncated (...)|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.DisplayIcon .. "Display >> " .. Ns.SpacingIcon .. "Spacing & Alignment: Adjust the " .. Ns.WidthStringIcon .. Ns.Colors.Green .. "Text: Width|r slider"
L["FAQSecond"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to display the stats in columns or rows|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Mouse-over its " .. Ns.MiscIcon .. "icon for more details"
L["FAQThird"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to display the stats on one single row|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Click the 1 button in " .. Ns.Colors.Green .. "Row Presets|r or manually by activating all the " .. Ns.ColumnIcon .. "checkboxes next to each stats"
L["FAQForth"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to re-order the stats|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.LayoutIcon .. "Layout: Drag and drop the stats on the list"
L["FAQFifth"] = Ns.MiscIcon .. Ns.Colors.Green .. "How to enable stats in-combat only or in other specific situations|r\n\n " .. Ns.SettingsIcon .. "Settings >> " .. Ns.EventsIcon .. "Events: Make the stats only visible in the selected events"

-- Events
L["EventEnable"] = "Enable"
L["EventEnableTip"] = "HUD Events"
L["EventEnableTooltip"] = Ns.Colors.Green .. "HUD Events|r\n" .. "Make your stats strictly visible in the \nevent(s) below. \nYour stats will be hidden otherwise \n\nCombat has a higher priority"
L["EventWorld"] = "Open World"
L["EventWorldTip"] = Ns.Colors.Green .. "Show stats only while in"
L["EventDungeon"] = "Dungeons"
L["EventDungeonTip"] = ""
L["EventRaid"] = "Raids"
L["EventRaidTip"] = ""
L["EventPvP"] = "Battlegrounds"
L["EventPvPTip"] = ""
L["EventArena"] = "Arena"
L["EventArenaTip"] = ""
L["EventCombat"] = "Combat"
L["EventCombatTip"] = ""

-- Minimap
L["QuickAccess"] = "Quick Access"
L["OpenSettings"] = "Open Settings"
L["EnableDisable"] = "Enable/Disable HUD"
L["ShiftRightClick"] = "+ Shift"
L["UnlockHUD"] = "Lock/Unlock HUD"

-- Settings Profile
L["Selected"] = "Apply"
L["SelectProfile"] = "Manage your profiles: Select, Create, Copy or Delete \nProfiles used by a character cannot be deleted"
L["ProfileSelected"] = "Profiles"
L["ProfileUsed"] = "Profile is currently in use, unable to delete!"
L["NewProfile"] = "Create New Profile"
L["CurrentProfile"] = "Active Profile"
L["Copy"] = "Copy from"
L["Delete"] = "Delete"
L["ConfirmDelete"] = "Confirm"
L["Cancel"] = "Cancel"
L["ProfileCopyDelete"] = "Select, delete or copy to new profile."

-- Settings Options
L["OptionsTip"] = "|cffFFBD50" .. "Extended Options|r"
L["Show"] = "Show"
L["ShowTip"] = ""
L["Enhanced"] = "Enhanced"
L["Base"] = "Basic"
L["Display_Rating"] = "Rating"
L["Display_RatingTip"] = ""
L["Damage"] = "Offense"
L["DamageTaken"] = "Defense"
L["World"] = "World"
L["Realm"] = "Realm"
L["Max"] = "Max"
L["Low"] = "Low"
L["Average"] = "Average"
L["Level"] = "Level"
L["Honor"] = "Points"
L["Both"] = "Both"
L["MainHand"] = "Main-Hand"
L["OffHand"] = "Off-Hand"
L["Live"] = "Real-time"
L["Static"] = "Static"
L["Display_PercentageTip"] = ""
L["Display_Percentage"] = "Percentage"
L["Normal"] = "Normal"
L["Enchanted"] = "Enchanted"
L["Shadowflame"] = "Shadowflame"
L["Ingenuity"] = "Ingenuity"
L["Season"] = "Season"
L["Expansion"] = "Expansion"
L["Spark"] = "Spark"
L["Splinter"] = "Splinter"
L["Gigantic"] = "Gigantic"
L["Plump"] = "Plump"
L["Display_Average"] = "Average"
L["Display_AverageTip"] = ""
L["Display_Rated"] = "Rated"
L["Display_RatedTip"] = ""
L["Display_Basic"] = "Basic"
L["Display_BasicTip"] = ""
L["Display_MainHand"] = "Disable Off-Hand"
L["Display_MainHandTip"] = ""
L["Hide_Reputation"] = "Hide Maxed Renown"
L["Hide_ReputationTip"] = ""
L["Season"] = "Season"
L["Expansion"] = "Expansion"
L["Display_Short"] = "Short Number"
L["Display_ShortTip"] = ""
L["Display_Max"] = "Weekly cap"
L["Display_MaxTip"] = ""

-- Decimals
L["Decimals_CritTip"] = "Rounding decimals"
L["Decimals_HasteTip"] = "Rounding decimals"
L["Decimals_MasteryTip"] = "Rounding decimals"
L["Decimals_VersatilityTip"] = "Rounding decimals"
L["Decimals_AvoidanceTip"] = "Rounding decimals"
L["Decimals_LeechTip"] = "Rounding decimals"
L["Decimals_SpeedTip"] = "Rounding decimals"
L["Decimals_DamageTip"] = "Rounding decimals"
L["Decimals_BlockTip"] = "Rounding decimals"
L["Decimals_ParryTip"] = "Rounding decimals"
L["Decimals_DodgeTip"] = "Rounding decimals"
L["Decimals_StaggerTip"] = "Rounding decimals"
L["Decimals_EnergyTip"] = "Rounding decimals"
L["Decimals_ManaRegenTip"] = "Rounding decimals"
L["Decimals_iLVLTip"] = "Rounding decimals"
L["Decimals_pvpiLVLTip"] = "Rounding decimals"
L["Decimals_DPSTip"] = "Rounding decimals"
L["Decimals_WepSpeedTip"] = "Rounding decimals"
L["Decimals_DmgModTip"] = "Rounding decimals"
L["Decimals_DmgModSpellTip"] = "Rounding decimals"
L["Decimals_GcdTip"] = "Rounding decimals"
L["Decimals_BronzeTip"] = "Number Break Place"
L["Decimals_ThreadsTip"] = "Number Break Place"

-- Caps
L["Cap_Crit"] = "Set cap"
L["Cap_CritTooltip"] = Ns.Colors.Green .. "Crit Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value"
L["Cap_Haste"] = "Set cap"
L["Cap_HasteTooltip"] = Ns.Colors.Green .. "Haste Cap|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value"
L["Cap_Mastery"] = "Set cap"
L["Cap_MasteryTooltip"] = Ns.Colors.Green .. "Mastery|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value"
L["Cap_Versa"] = "Set cap"
L["Cap_VersaTooltip"] = Ns.Colors.Green .. "Versatility|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value"
L["Cap_Avoid"] = "Set cap"
L["Cap_AvoidTooltip"] = Ns.Colors.Green .. "Avoidance|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value"
L["Cap_Leech"] = "Set cap"
L["Cap_LeechTooltip"] = Ns.Colors.Green .. "Leech|r\n" .. "Set the value of your stat's soft \nor hard cap. It can also be used \nto set a diminishing return cap \nor any other personal threshold \n\nYour stat will be colored green \nupon reaching the set value"