
    -- Locale sync 20260704
    ALERTS_CURRENT_SPEC = "当前专精",
    ALERTS_DISABLE_HEALER = "治疗专精禁用",
    ALERTS_DISPEL_GLOW = "驱散高亮",
    ALERTS_DISPEL_GLOW_NOTE = "说明：当插件可见可驱散的有害光环时，高亮 Blizzard 紧凑团队框架和常见的 ElvUI 团队框架。私人光环仍依赖 Blizzard 的安全指示器。",
    ALERTS_ENABLE_CURRENT_SPEC = "为 %s 启用覆盖",
    ALERTS_ENABLE_DISPEL_GLOW = "启用驱散高亮",
    ALERTS_ENABLE_GLOW_ANIM = "启用发光动画",
    ALERTS_ENABLE_POTION = "启用药水就绪",
    ALERTS_ENABLE_SPELL_ALERTS = "启用法术警报",
    ALERTS_INSTANCE_ONLY = "仅地下城 / 团队副本",
    ALERTS_POTION_READY = "药水就绪",
    ALERTS_POTION_READY_NOTE = "说明：当追踪的战斗药水在背包中且不在冷却时，显示可移动的警报。声音、高亮、治疗及副本过滤均为可选。",
    ALERTS_POTION_TEXT = "显示文字：",
    ALERTS_SPELL_ALERT_OPACITY = "覆盖透明度",
    ALERTS_SPELL_ALERTS = "法术警报",
    ALERTS_SPELL_ALERTS_NOTE = "说明：控制 Blizzard 内置的各职业专精法术激活覆盖。关闭此模块将恢复覆盖。",
    ALERTS_SUBTITLE = "法术覆盖、驱散和药水就绪工具",
    ALERTS_USE_DISPEL_COLOR = "使用驱散类型颜色",
    BWV2_BUFF_DROP_DISABLE_RESTED = "休息区域隐藏",
    BWV2_BUFF_DROP_INSTANCE_ONLY = "仅地下城 / 团队副本",
    BWV2_BUFF_DROP_MISSING = "缺失",
    BWV2_BUFF_DROP_NO_TINT = "无红色色调",
    BWV2_BUFF_DROP_NO_TINT_DESC = "仅去饱和显示缺失增益，不加红色色调。",
    BWV2_BUFF_DROP_TEXT = "持续时间文字字体",
    BWV2_GLOW_AC_FREQUENCY = "速度",
    BWV2_GLOW_AC_PARTICLES = "粒子",
    BWV2_GLOW_AC_SCALE = "缩放",
    BWV2_GLOW_BORDER_FREQUENCY = "速度",
    BWV2_GLOW_PIXEL_FREQUENCY = "速度",
    BWV2_GLOW_PIXEL_LENGTH = "长度",
    BWV2_GLOW_PIXEL_LINES = "线条",
    BWV2_GLOW_PROC_DURATION = "持续时间",
    BWV2_GLOW_PROC_START_ANIM = "开始动画",
    BWV2_GLOW_TYPE = "发光类型",
    BWV2_GLOW_USE_CLASS_COLOR = "使用职业颜色",
    BWV2_RAID_TEXT_ANCHOR = "团队增益文字",
    BWV2_RAID_TEXT_COLOR = "文字颜色",
    BWV2_RAID_TEXT_FONT_SIZE = "文字大小",
    BWV2_RAID_TEXT_ONLY = "团队增益文字模式",
    BWV2_RAID_TEXT_ONLY_DESC = "在单独锚点以文字列表显示缺失的团队增益，而非图标。",
    COMBATALERT_NOTE = "说明：分别显示进入和离开战斗的消息，每次转换可选声音或 TTS。",
    COMBATTIMER_NOTE = "说明：战斗开始时启动，可在开怪后保持显示，并可将最终时长报告到聊天。",
    COTANK_ANCHOR_FRAME = "锚点框架",
    COTANK_ANCHOR_FRAME_HINT = "输入任意框架名称（如 PlayerFrame）。拖动框架将重置为 UIParent。",
    COTANK_OFFSET_X = "X 偏移",
    COTANK_OFFSET_Y = "Y 偏移",
    COTANK_SECTION_ANCHOR = "锚点",
    CREZ_NOTE = "说明：追踪战斗复活充能和冷却恢复。死亡警告可在有人死亡时显示同一框架。",
    CROSSHAIR_NOTE = "说明：绘制可配置的中心标记以提高战斗可见性，包括形状预设、距离变色和可选声音反馈。",
    DRAGON_ICON_FONT = "图标字体",
    DRAGON_ICON_FONT_SIZE = "图标字体大小",
    DRAGON_NOTE = "说明：构建自定义驭空术 HUD，显示速度、活力与 surge 提示。锚点选项可使其跟随其他框架。",
    GATEWAY_SHARD_NOTE = "说明：监视传送门控制碎片物品，就绪时可在战斗中显示带声音或 TTS 的警报。",
    GENERAL_APPLY_FONTS = "应用字体",
    GENERAL_COMBAT_FONT = "战斗字体",
    GENERAL_COMBAT_FONT_DESC = "禁用时，战斗文字保持 Blizzard 默认，除非启用了游戏 UI 字体替换。",
    GENERAL_COMBAT_FONT_OVERRIDE = "使用单独的战斗字体",
    GENERAL_FONT_DESC = "选择 NaowhQOL 模块使用的字体。除非在下方选择启用，游戏 UI 字体保持 Blizzard 默认。",
    GENERAL_FONTS_APPLIED = "字体已应用。",
    GENERAL_GAME_FONT = "游戏 UI 字体替换",
    GENERAL_GAME_FONT_DESC = "默认关闭。仅当你希望 NaowhQOL 在安全范围内更新游戏 UI 文字时启用。",
    GENERAL_GAME_FONT_OPT_IN = "将 NaowhQOL 字体应用于游戏 UI 字体",
    GENERAL_QOL_FONT = "NaowhQOL 模块字体",
    GENERAL_QOL_FONT_DESC = "这是 NaowhQOL 默认存储的唯一全局字体。",
    GENERAL_QOL_FONT_OVERRIDE = "使用单独的 NaowhQOL 字体",
    GENERAL_SECTION_FONTS = "字体",
    MODULES_COMBAT_CURSOR_CLIP = "战斗中锁定光标",
    MODULES_COMBAT_CURSOR_CLIP_DESC = "战斗中将鼠标限制在 WoW 窗口内",
    MODULES_COPY_KEY = "按键：",
    MODULES_COPY_MODIFIER = "修饰键",
    MODULES_COPY_SLASH = "斜杠命令：/copy、/ncopy 或 /naocopy [FrameName]",
    MODULES_COPY_TOOLTIP_IDS = "快捷键复制提示 ID",
    MODULES_ENABLE_GLOBAL_COPY = "启用全局复制",
    MODULES_GLOBAL_COPY_DESC = "从悬停框架或特定框架名称复制文字。",
    MODULES_GLOBAL_COPY_NOTE = "说明：打开可拖动文本框以显示框架可见文字或提示 ID。战斗中忽略快捷键。",
    MODULES_SECTION_COMBAT = "战斗",
    MODULES_SECTION_GLOBAL_COPY = "全局复制",
    MOUSE_DISPEL_CURSOR_COLOR = "文字颜色",
    MOUSE_DISPEL_CURSOR_ENABLE = "在光标处显示驱散冷却",
    MOUSE_DISPEL_CURSOR_NOTE = "说明：查找当前友方驱散法术（含支持的宠物驱散），并在光标处跟随显示其冷却数字。",
    MOUSE_DISPEL_CURSOR_OFFSET_X = "文字 X 偏移",
    MOUSE_DISPEL_CURSOR_OFFSET_Y = "文字 Y 偏移",
    MOUSE_DOT_COLOR = "圆点颜色",
    MOUSE_DOT_ENABLE = "启用中心圆点",
    MOUSE_DOT_SIZE = "圆点大小",
    MOUSE_FADE_DELAY = "空闲延迟 (ms)",
    MOUSE_FADE_ENABLE = "鼠标空闲时淡出",
    MOUSE_FADE_OPACITY = "空闲透明度",
    MOUSE_NOTE = "说明：在光标处保持轻量光环，可选 GCD 扫过和拖尾效果。可见性规则可在非战斗、点击或无焦点时隐藏。",
    MOUSE_SECTION_DISPEL_CURSOR = "驱散冷却",
    MOUSE_SECTION_DOT = "中心圆点",
    MOUSE_SECTION_FADE = "空闲淡出",
    MOUSE_SHAPE_CIRCLE2 = "柔和圆",
    MOUSE_SHAPE_CIRCLE3 = "硬边圆",
    MOUSE_SHAPE_CROSS1 = "十字",
    MOUSE_SHAPE_CROSS2 = "十字 2",
    MOUSE_SHAPE_CROSS3 = "十字 3",
    MOUSE_SHAPE_GLOW = "发光",
    MOUSE_SHAPE_GLOW_REVERSED = "反向发光",
    MOUSE_SHAPE_GLOW2 = "发光 2",
    MOUSE_SHAPE_RING_SOFT1 = "柔环 1",
    MOUSE_SHAPE_RING_SOFT2 = "柔环 2",
    MOUSE_SHAPE_RING_SOFT3 = "柔环 3",
    MOUSE_SHAPE_RING_SOFT4 = "柔环 4",
    MOUSE_SHAPE_RING1 = "环 1",
    MOUSE_SHAPE_RING2 = "环 2",
    MOUSE_SHAPE_RING3 = "环 3",
    MOUSE_SHAPE_RING4 = "环 4",
    MOUSE_SHAPE_SPHERE = "球体边缘",
    MOUSE_SHAPE_STAR = "星形",
    MOUSE_SHAPE_SWIRL = "漩涡",
    MOUSE_TRAIL_BRIGHTNESS = "拖尾亮度",
    MOUSE_TRAIL_LENGTH = "拖尾长度",
    MOUSE_TRAIL_SHAPE = "拖尾形状",
    MOUSE_TRAIL_SHAPE_CIRCLE = "圆形",
    MOUSE_TRAIL_SHAPE_GLOW = "发光",
    MOUSE_TRAIL_SHAPE_RING = "环",
    MOUSE_TRAIL_SHAPE_SPARKLE = "闪烁",
    MOUSE_TRAIL_SHAPE_STAR = "星形",
    MOUSE_TRAIL_SIZE = "拖尾大小",
    MOUSE_TRAIL_SPARKLE = "闪烁颜色",
    MOVEMENT_ALERT_NOTE = "说明：追踪当前职业的移动工具及你添加的自定义法术 ID。职业过滤可静音不需要的专精。",
    OPT_PRESETS_NOTE = "说明：应用精选 CVar 集以优化 FPS、团队图形、日志、网络和视觉干扰。应用前会保存当前值以便还原。",
    PETTRACKER_LOW_HEALTH_DEFAULT = "宠物低血量",
    PETTRACKER_LOW_HEALTH_LABEL = "低血量文字：",
    PETTRACKER_LOW_HEALTH_SHOW = "显示低血量警告",
    PETTRACKER_LOW_HEALTH_THRESHOLD = "血量阈值：",
    PETTRACKER_SHOW_PASSIVE = "显示\"宠物被动\"通知",
    SIDEBAR_TAB_ALERTS = "警报",
    TIME_SPIRAL_NOTE = "说明：监视 Blizzard 时间螺旋 proc 覆盖事件，并在显示自由移动警报前解析专精法术覆盖。",
